diff options
121 files changed, 30647 insertions, 11709 deletions
diff --git a/.travis.yml b/.travis.yml index a763fa5376..8d1dd1ef90 100644 --- a/.travis.yml +++ b/.travis.yml @@ -9,7 +9,7 @@ stages: env: global: - - SCONS_CACHE=$HOME/.scons_cache + - SCONS_CACHE=$HOME/.scons_cache/$TRAVIS_BRANCH - SCONS_CACHE_LIMIT=1024 - OPTIONS="debug_symbols=no verbose=yes progress=no builtin_libpng=yes" - secure: "uch9QszCgsl1qVbuzY41P7S2hWL2IiNFV4SbAYRCdi0oJ9MIu+pVyrQdpf3+jG4rH6j4Rffl+sN17Zz4dIDDioFL1JwqyCqyCyswR8uACC0Rr8gr4Mi3+HIRbv+2s2P4cIQq41JM8FJe84k9jLEMGCGh69w+ibCWoWs74CokYVA=" diff --git a/core/math/a_star.cpp b/core/math/a_star.cpp index 60b7326c29..ae2b56e7b7 100644 --- a/core/math/a_star.cpp +++ b/core/math/a_star.cpp @@ -257,14 +257,14 @@ void AStar::reserve_space(int p_num_nodes) { points.reserve(p_num_nodes); } -int AStar::get_closest_point(const Vector3 &p_point) const { +int AStar::get_closest_point(const Vector3 &p_point, bool p_include_disabled) const { int closest_id = -1; real_t closest_dist = 1e20; for (OAHashMap<int, Point *>::Iterator it = points.iter(); it.valid; it = points.next_iter(it)) { - if (!(*it.value)->enabled) continue; // Disabled points should not be considered. + if (!p_include_disabled && !(*it.value)->enabled) continue; // Disabled points should not be considered. real_t d = p_point.distance_squared_to((*it.value)->pos); if (closest_id < 0 || d < closest_dist) { @@ -540,7 +540,7 @@ void AStar::_bind_methods() { ClassDB::bind_method(D_METHOD("reserve_space", "num_nodes"), &AStar::reserve_space); ClassDB::bind_method(D_METHOD("clear"), &AStar::clear); - ClassDB::bind_method(D_METHOD("get_closest_point", "to_position"), &AStar::get_closest_point); + ClassDB::bind_method(D_METHOD("get_closest_point", "to_position", "include_disabled"), &AStar::get_closest_point, DEFVAL(false)); ClassDB::bind_method(D_METHOD("get_closest_position_in_segment", "to_position"), &AStar::get_closest_position_in_segment); ClassDB::bind_method(D_METHOD("get_point_path", "from_id", "to_id"), &AStar::get_point_path); @@ -638,8 +638,8 @@ void AStar2D::reserve_space(int p_num_nodes) { astar.reserve_space(p_num_nodes); } -int AStar2D::get_closest_point(const Vector2 &p_point) const { - return astar.get_closest_point(Vector3(p_point.x, p_point.y, 0)); +int AStar2D::get_closest_point(const Vector2 &p_point, bool p_include_disabled) const { + return astar.get_closest_point(Vector3(p_point.x, p_point.y, 0), p_include_disabled); } Vector2 AStar2D::get_closest_position_in_segment(const Vector2 &p_point) const { @@ -693,7 +693,7 @@ void AStar2D::_bind_methods() { ClassDB::bind_method(D_METHOD("reserve_space", "num_nodes"), &AStar2D::reserve_space); ClassDB::bind_method(D_METHOD("clear"), &AStar2D::clear); - ClassDB::bind_method(D_METHOD("get_closest_point", "to_position"), &AStar2D::get_closest_point); + ClassDB::bind_method(D_METHOD("get_closest_point", "to_position", "include_disabled"), &AStar2D::get_closest_point, DEFVAL(false)); ClassDB::bind_method(D_METHOD("get_closest_position_in_segment", "to_position"), &AStar2D::get_closest_position_in_segment); ClassDB::bind_method(D_METHOD("get_point_path", "from_id", "to_id"), &AStar2D::get_point_path); diff --git a/core/math/a_star.h b/core/math/a_star.h index ec2a06f07f..0a5d3e992c 100644 --- a/core/math/a_star.h +++ b/core/math/a_star.h @@ -141,7 +141,7 @@ public: void reserve_space(int p_num_nodes); void clear(); - int get_closest_point(const Vector3 &p_point) const; + int get_closest_point(const Vector3 &p_point, bool p_include_disabled = false) const; Vector3 get_closest_position_in_segment(const Vector3 &p_point) const; PoolVector<Vector3> get_point_path(int p_from_id, int p_to_id); @@ -183,7 +183,7 @@ public: void reserve_space(int p_num_nodes); void clear(); - int get_closest_point(const Vector2 &p_point) const; + int get_closest_point(const Vector2 &p_point, bool p_include_disabled = false) const; Vector2 get_closest_position_in_segment(const Vector2 &p_point) const; PoolVector<Vector2> get_point_path(int p_from_id, int p_to_id); diff --git a/doc/classes/Crypto.xml b/doc/classes/Crypto.xml index 4ec405f96c..bce7895973 100644 --- a/doc/classes/Crypto.xml +++ b/doc/classes/Crypto.xml @@ -41,7 +41,7 @@ <argument index="0" name="size" type="int"> </argument> <description> - Generates an RSA [CryptoKey] that can be used for creating self-signed certificates and passed to [method StreamPeerSSL.acccept_stream]. + Generates an RSA [CryptoKey] that can be used for creating self-signed certificates and passed to [method StreamPeerSSL.accept_stream]. </description> </method> <method name="generate_self_signed_certificate"> diff --git a/doc/classes/CryptoKey.xml b/doc/classes/CryptoKey.xml index 6db6fea779..8c825c9e1c 100644 --- a/doc/classes/CryptoKey.xml +++ b/doc/classes/CryptoKey.xml @@ -5,7 +5,7 @@ </brief_description> <description> The CryptoKey class represents a cryptographic key. Keys can be loaded and saved like any other [Resource]. - They can be used to generate a self-signed [X509Certificate] via [method Crypto.generate_self_signed] and as private key in [method StreamPeerSSL.accept_stream] along with the appropriate certificate. + They can be used to generate a self-signed [X509Certificate] via [method Crypto.generate_self_signed_certificate] and as private key in [method StreamPeerSSL.accept_stream] along with the appropriate certificate. </description> <tutorials> </tutorials> diff --git a/doc/classes/Font.xml b/doc/classes/Font.xml index 6ec1545bc7..f7de79913c 100644 --- a/doc/classes/Font.xml +++ b/doc/classes/Font.xml @@ -82,7 +82,7 @@ </return> <argument index="0" name="string" type="String"> </argument> - <argument index="1" name="p_width" type="float"> + <argument index="1" name="width" type="float"> </argument> <description> </description> diff --git a/doc/classes/GridContainer.xml b/doc/classes/GridContainer.xml index 7656a579af..e8c764f412 100644 --- a/doc/classes/GridContainer.xml +++ b/doc/classes/GridContainer.xml @@ -4,7 +4,8 @@ Grid container used to arrange elements in a grid like layout. </brief_description> <description> - Grid container will arrange its children in a grid like structure, the grid columns are specified using the [member columns] property and the number of rows will be equal to the number of children in the container divided by the number of columns. For example, if the container has 5 children, and 2 columns, there will be 3 rows in the container. Notice that grid layout will preserve the columns and rows for every size of the container. + Grid container will arrange its children in a grid like structure, the grid columns are specified using the [member columns] property and the number of rows will be equal to the number of children in the container divided by the number of columns. For example, if the container has 5 children, and 2 columns, there will be 3 rows in the container. + Notice that grid layout will preserve the columns and rows for every size of the container, and that empty columns will be expanded automatically. </description> <tutorials> </tutorials> diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml index abf7c4d4e0..7d009252c0 100644 --- a/doc/classes/ProjectSettings.xml +++ b/doc/classes/ProjectSettings.xml @@ -5,6 +5,7 @@ </brief_description> <description> Contains global variables accessible from everywhere. Use [method get_setting], [method set_setting] or [method has_setting] to access them. Variables stored in [code]project.godot[/code] are also loaded into ProjectSettings, making this object very useful for reading custom game configuration options. + When naming a Project Settings property, use the full path to the setting including the category. For example, [code]"application/config/name"[/code] for the project name. Category and property names can be viewed in the Project Settings dialog. </description> <tutorials> </tutorials> @@ -55,6 +56,11 @@ <argument index="0" name="name" type="String"> </argument> <description> + Returns the value of a setting. + [b]Example:[/b] + [codeblock] + print(ProjectSettings.get_setting("application/config/name")) + [/codeblock] </description> </method> <method name="globalize_path" qualifiers="const"> diff --git a/doc/classes/Skeleton.xml b/doc/classes/Skeleton.xml index 27a78cd7d1..7cd95390e6 100644 --- a/doc/classes/Skeleton.xml +++ b/doc/classes/Skeleton.xml @@ -54,6 +54,15 @@ Returns the amount of bones in the skeleton. </description> </method> + <method name="get_bone_custom_pose" qualifiers="const"> + <return type="Transform"> + </return> + <argument index="0" name="bone_idx" type="int"> + </argument> + <description> + Returns the custom pose of the specified bone. Custom pose is applied on top of the rest pose. + </description> + </method> <method name="get_bone_global_pose" qualifiers="const"> <return type="Transform"> </return> @@ -161,6 +170,16 @@ <description> </description> </method> + <method name="set_bone_custom_pose"> + <return type="void"> + </return> + <argument index="0" name="bone_idx" type="int"> + </argument> + <argument index="1" name="custom_pose" type="Transform"> + </argument> + <description> + </description> + </method> <method name="set_bone_disable_rest"> <return type="void"> </return> diff --git a/doc/classes/TreeItem.xml b/doc/classes/TreeItem.xml index 04deae6bf5..1ab5c58a30 100644 --- a/doc/classes/TreeItem.xml +++ b/doc/classes/TreeItem.xml @@ -84,6 +84,17 @@ Returns the number of buttons in column [code]column[/code]. May be used to get the most recently added button's index, if no index was specified. </description> </method> + <method name="get_button_tooltip" qualifiers="const"> + <return type="String"> + </return> + <argument index="0" name="column" type="int"> + </argument> + <argument index="1" name="button_idx" type="int"> + </argument> + <description> + Returns the tooltip string for the button at index [code]button_idx[/code] in column [code]column[/code]. + </description> + </method> <method name="get_cell_mode" qualifiers="const"> <return type="int" enum="TreeItem.TreeCellMode"> </return> diff --git a/doc/classes/X509Certificate.xml b/doc/classes/X509Certificate.xml index 8066f65391..50e9e4e0d4 100644 --- a/doc/classes/X509Certificate.xml +++ b/doc/classes/X509Certificate.xml @@ -5,7 +5,7 @@ </brief_description> <description> The X509Certificate class represents an X509 certificate. Certificates can be loaded and saved like any other [Resource]. - They can be used as the server certificate in [StreamPeerSSL.accept_stream] (along with the proper [CryptoKey]), and to specify the only certificate that should be accepted when connecting to an SSL server via [StreamPeerSSL.connect_to_stream]. + They can be used as the server certificate in [method StreamPeerSSL.accept_stream] (along with the proper [CryptoKey]), and to specify the only certificate that should be accepted when connecting to an SSL server via [method StreamPeerSSL.connect_to_stream]. </description> <tutorials> </tutorials> diff --git a/editor/editor_file_dialog.cpp b/editor/editor_file_dialog.cpp index 80aeeef868..02a9cc905b 100644 --- a/editor/editor_file_dialog.cpp +++ b/editor/editor_file_dialog.cpp @@ -35,6 +35,7 @@ #include "core/os/os.h" #include "core/print_string.h" #include "dependency_editor.h" +#include "editor_file_system.h" #include "editor_resource_preview.h" #include "editor_scale.h" #include "editor_settings.h" @@ -1085,7 +1086,7 @@ void EditorFileDialog::_make_dir_confirm() { update_filters(); update_dir(); _push_history(); - + EditorFileSystem::get_singleton()->scan_changes(); //we created a dir, so rescan changes } else { mkdirerr->popup_centered_minsize(Size2(250, 50) * EDSCALE); } diff --git a/editor/editor_settings.cpp b/editor/editor_settings.cpp index 9d24e443c4..3ea59115b0 100644 --- a/editor/editor_settings.cpp +++ b/editor/editor_settings.cpp @@ -666,6 +666,7 @@ void EditorSettings::_load_default_text_editor_theme() { _initial_set("text_editor/highlighting/keyword_color", Color(1.0, 1.0, 0.7)); _initial_set("text_editor/highlighting/base_type_color", Color(0.64, 1.0, 0.83)); _initial_set("text_editor/highlighting/engine_type_color", Color(0.51, 0.83, 1.0)); + _initial_set("text_editor/highlighting/user_type_color", Color(0.42, 0.67, 0.93)); _initial_set("text_editor/highlighting/comment_color", Color(0.4, 0.4, 0.4)); _initial_set("text_editor/highlighting/string_color", Color(0.94, 0.43, 0.75)); _initial_set("text_editor/highlighting/background_color", dark_theme ? Color(0.0, 0.0, 0.0, 0.23) : Color(0.2, 0.23, 0.31)); diff --git a/editor/editor_themes.cpp b/editor/editor_themes.cpp index 14e274b84b..0c7c2c6cc3 100644 --- a/editor/editor_themes.cpp +++ b/editor/editor_themes.cpp @@ -203,6 +203,7 @@ void editor_register_and_generate_icons(Ref<Theme> p_theme, bool p_dark_theme = exceptions.push_back("StatusSuccess"); exceptions.push_back("StatusWarning"); exceptions.push_back("NodeWarning"); + exceptions.push_back("OverbrightIndicator"); ImageLoaderSVG::set_convert_colors(&dark_icon_color_dictionary); @@ -1104,6 +1105,7 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) { theme->set_icon("screen_picker", "ColorPicker", theme->get_icon("ColorPick", "EditorIcons")); theme->set_icon("add_preset", "ColorPicker", theme->get_icon("Add", "EditorIcons")); theme->set_icon("preset_bg", "ColorPicker", theme->get_icon("GuiMiniCheckerboard", "EditorIcons")); + theme->set_icon("overbright_indicator", "ColorPicker", theme->get_icon("OverbrightIndicator", "EditorIcons")); theme->set_icon("bg", "ColorPickerButton", theme->get_icon("GuiMiniCheckerboard", "EditorIcons")); @@ -1128,7 +1130,8 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) { const Color symbol_color = Color(0.34, 0.57, 1.0).linear_interpolate(mono_color, dark_theme ? 0.5 : 0.3); const Color keyword_color = Color(1.0, 0.44, 0.52); const Color basetype_color = dark_theme ? Color(0.26, 1.0, 0.76) : Color(0.0, 0.76, 0.38); - const Color type_color = basetype_color.linear_interpolate(mono_color, dark_theme ? 0.7 : 0.5); + const Color type_color = basetype_color.linear_interpolate(mono_color, dark_theme ? 0.4 : 0.3); + const Color usertype_color = basetype_color.linear_interpolate(mono_color, dark_theme ? 0.7 : 0.5); const Color comment_color = dim_color; const Color string_color = (dark_theme ? Color(1.0, 0.85, 0.26) : Color(1.0, 0.82, 0.09)).linear_interpolate(mono_color, dark_theme ? 0.5 : 0.3); @@ -1167,6 +1170,7 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) { setting->set_initial_value("text_editor/highlighting/keyword_color", keyword_color, true); setting->set_initial_value("text_editor/highlighting/base_type_color", basetype_color, true); setting->set_initial_value("text_editor/highlighting/engine_type_color", type_color, true); + setting->set_initial_value("text_editor/highlighting/user_type_color", usertype_color, true); setting->set_initial_value("text_editor/highlighting/comment_color", comment_color, true); setting->set_initial_value("text_editor/highlighting/string_color", string_color, true); setting->set_initial_value("text_editor/highlighting/background_color", te_background_color, true); diff --git a/editor/icons/icon_overbright_indicator.svg b/editor/icons/icon_overbright_indicator.svg new file mode 100644 index 0000000000..9e6f53b727 --- /dev/null +++ b/editor/icons/icon_overbright_indicator.svg @@ -0,0 +1 @@ +<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m0 0v10l10-10z" fill="#fff"/><path d="m0 12 12-12h-2l-10 10z" fill="#000003"/></svg>
\ No newline at end of file diff --git a/editor/import/resource_importer_scene.cpp b/editor/import/resource_importer_scene.cpp index 760388d616..3a99968192 100644 --- a/editor/import/resource_importer_scene.cpp +++ b/editor/import/resource_importer_scene.cpp @@ -1178,7 +1178,7 @@ void ResourceImporterScene::get_import_options(List<ImportOption> *r_options, in r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "animation/import", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), true)); r_options->push_back(ImportOption(PropertyInfo(Variant::REAL, "animation/fps", PROPERTY_HINT_RANGE, "1,120,1"), 15)); r_options->push_back(ImportOption(PropertyInfo(Variant::STRING, "animation/filter_script", PROPERTY_HINT_MULTILINE_TEXT), "")); - r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "animation/storage", PROPERTY_HINT_ENUM, "Built-In,Files (.anim),Files (.tres)"), animations_out)); + r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "animation/storage", PROPERTY_HINT_ENUM, "Built-In,Files (.anim),Files (.tres)", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), animations_out)); r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "animation/keep_custom_tracks"), animations_out)); r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "animation/optimizer/enabled", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), true)); r_options->push_back(ImportOption(PropertyInfo(Variant::REAL, "animation/optimizer/max_linear_error"), 0.05)); diff --git a/editor/plugins/script_text_editor.cpp b/editor/plugins/script_text_editor.cpp index 073e6f74e9..9d3c580f02 100644 --- a/editor/plugins/script_text_editor.cpp +++ b/editor/plugins/script_text_editor.cpp @@ -224,6 +224,7 @@ void ScriptTextEditor::_load_theme_settings() { Color keyword_color = EDITOR_GET("text_editor/highlighting/keyword_color"); Color basetype_color = EDITOR_GET("text_editor/highlighting/base_type_color"); Color type_color = EDITOR_GET("text_editor/highlighting/engine_type_color"); + Color usertype_color = EDITOR_GET("text_editor/highlighting/user_type_color"); Color comment_color = EDITOR_GET("text_editor/highlighting/comment_color"); Color string_color = EDITOR_GET("text_editor/highlighting/string_color"); @@ -262,6 +263,7 @@ void ScriptTextEditor::_load_theme_settings() { colors_cache.keyword_color = keyword_color; colors_cache.basetype_color = basetype_color; colors_cache.type_color = type_color; + colors_cache.usertype_color = usertype_color; colors_cache.comment_color = comment_color; colors_cache.string_color = string_color; @@ -325,6 +327,29 @@ void ScriptTextEditor::_set_theme_for_script() { } _update_member_keywords(); + //colorize user types + List<StringName> global_classes; + ScriptServer::get_global_class_list(&global_classes); + + for (List<StringName>::Element *E = global_classes.front(); E; E = E->next()) { + + text_edit->add_keyword_color(E->get(), colors_cache.usertype_color); + } + + //colorize singleton autoloads (as types, just as engine singletons are) + List<PropertyInfo> props; + ProjectSettings::get_singleton()->get_property_list(&props); + for (List<PropertyInfo>::Element *E = props.front(); E; E = E->next()) { + String s = E->get().name; + if (!s.begins_with("autoload/")) { + continue; + } + String path = ProjectSettings::get_singleton()->get(s); + if (path.begins_with("*")) { + text_edit->add_keyword_color(s.get_slice("/", 1), colors_cache.usertype_color); + } + } + //colorize comments List<String> comments; script->get_language()->get_comment_delimiters(&comments); diff --git a/editor/plugins/script_text_editor.h b/editor/plugins/script_text_editor.h index 0ea8726ecc..eba75befd4 100644 --- a/editor/plugins/script_text_editor.h +++ b/editor/plugins/script_text_editor.h @@ -91,6 +91,7 @@ class ScriptTextEditor : public ScriptEditorBase { Color keyword_color; Color basetype_color; Color type_color; + Color usertype_color; Color comment_color; Color string_color; } colors_cache; diff --git a/editor/plugins/spatial_editor_plugin.cpp b/editor/plugins/spatial_editor_plugin.cpp index ba40fc5612..1e083eff52 100644 --- a/editor/plugins/spatial_editor_plugin.cpp +++ b/editor/plugins/spatial_editor_plugin.cpp @@ -4062,7 +4062,6 @@ void _update_all_gizmos(Node *p_node) { void SpatialEditor::update_all_gizmos(Node *p_node) { if (!p_node) { - if (!SceneTree::get_singleton()) return; p_node = SceneTree::get_singleton()->get_root(); } _update_all_gizmos(p_node); @@ -6269,5 +6268,7 @@ EditorSpatialGizmoPlugin::~EditorSpatialGizmoPlugin() { current_gizmos[i]->set_plugin(NULL); current_gizmos[i]->get_spatial_node()->set_gizmo(NULL); } - SpatialEditor::get_singleton()->update_all_gizmos(); + if (SpatialEditor::get_singleton()) { + SpatialEditor::get_singleton()->update_all_gizmos(); + } } diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp index 82baa99da2..30ce2ef6e6 100644 --- a/editor/plugins/visual_shader_editor_plugin.cpp +++ b/editor/plugins/visual_shader_editor_plugin.cpp @@ -546,14 +546,14 @@ void VisualShaderEditor::_update_graph() { HBoxContainer *hb2 = memnew(HBoxContainer); Button *add_input_btn = memnew(Button); - add_input_btn->set_text(TTR("Add input +")); + add_input_btn->set_text(TTR("Add Input")); add_input_btn->connect("pressed", this, "_add_input_port", varray(nodes[n_i], group_node->get_free_input_port_id(), VisualShaderNode::PORT_TYPE_VECTOR, "input" + itos(group_node->get_free_input_port_id())), CONNECT_DEFERRED); hb2->add_child(add_input_btn); hb2->add_spacer(); Button *add_output_btn = memnew(Button); - add_output_btn->set_text(TTR("Add output +")); + add_output_btn->set_text(TTR("Add Output")); add_output_btn->connect("pressed", this, "_add_output_port", varray(nodes[n_i], group_node->get_free_output_port_id(), VisualShaderNode::PORT_TYPE_VECTOR, "output" + itos(group_node->get_free_output_port_id())), CONNECT_DEFERRED); hb2->add_child(add_output_btn); diff --git a/editor/project_settings_editor.cpp b/editor/project_settings_editor.cpp index d42f15cce8..a56cfede34 100644 --- a/editor/project_settings_editor.cpp +++ b/editor/project_settings_editor.cpp @@ -1078,7 +1078,7 @@ bool ProjectSettingsEditor::can_drop_data_fw(const Point2 &p_point, const Varian TreeItem *selected = input_editor->get_selected(); TreeItem *item = input_editor->get_item_at_position(p_point); - if (!selected || !item || item->get_parent() == selected) + if (!selected || !item || item == selected || item->get_parent() == selected) return false; return true; diff --git a/editor/scene_tree_dock.cpp b/editor/scene_tree_dock.cpp index df6b23c167..98ab1bfb54 100644 --- a/editor/scene_tree_dock.cpp +++ b/editor/scene_tree_dock.cpp @@ -714,9 +714,8 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) { editor_data->get_undo_redo().create_action(TTR("Make node as Root")); editor_data->get_undo_redo().add_do_method(node->get_parent(), "remove_child", node); - editor_data->get_undo_redo().add_do_method(root->get_parent(), "remove_child", root); - editor_data->get_undo_redo().add_do_method(node, "add_child", root); editor_data->get_undo_redo().add_do_method(editor, "set_edited_scene", node); + editor_data->get_undo_redo().add_do_method(node, "add_child", root); editor_data->get_undo_redo().add_do_method(node, "set_filename", root->get_filename()); editor_data->get_undo_redo().add_do_method(root, "set_filename", String()); editor_data->get_undo_redo().add_do_method(node, "set_owner", (Object *)NULL); @@ -728,14 +727,13 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) { editor_data->get_undo_redo().add_undo_method(node, "remove_child", root); editor_data->get_undo_redo().add_undo_method(editor, "set_edited_scene", root); editor_data->get_undo_redo().add_undo_method(node->get_parent(), "add_child", node); + editor_data->get_undo_redo().add_undo_method(node->get_parent(), "move_child", node, node->get_index()); editor_data->get_undo_redo().add_undo_method(root, "set_owner", (Object *)NULL); editor_data->get_undo_redo().add_undo_method(node, "set_owner", root); - _node_replace_owner(root, root, root, MODE_UNDO); editor_data->get_undo_redo().add_do_method(scene_tree, "update_tree"); editor_data->get_undo_redo().add_undo_method(scene_tree, "update_tree"); - editor_data->get_undo_redo().add_undo_reference(root); editor_data->get_undo_redo().commit_action(); } break; case TOOL_MULTI_EDIT: { @@ -910,16 +908,22 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) { if (e) { Node *node = e->get(); if (node) { + bool editable = EditorNode::get_singleton()->get_edited_scene()->is_editable_instance(node); bool placeholder = node->get_scene_instance_load_placeholder(); + + // Fire confirmation dialog when children are editable. + if (editable && !placeholder) { + placeholder_editable_instance_remove_dialog->set_text(TTR("Enabling \"Load As Placeholder\" will disable \"Editable Children\" and cause all properties of the node to be reverted to their default.")); + placeholder_editable_instance_remove_dialog->popup_centered_minsize(); + break; + } + placeholder = !placeholder; - int editable_item_idx = menu->get_item_idx_from_text(TTR("Editable Children")); - int placeholder_item_idx = menu->get_item_idx_from_text(TTR("Load As Placeholder")); + if (placeholder) EditorNode::get_singleton()->get_edited_scene()->set_editable_instance(node, false); node->set_scene_instance_load_placeholder(placeholder); - menu->set_item_checked(editable_item_idx, false); - menu->set_item_checked(placeholder_item_idx, placeholder); scene_tree->update_tree(); } } @@ -1791,6 +1795,25 @@ void SceneTreeDock::_toggle_editable_children_from_selection() { } } +void SceneTreeDock::_toggle_placeholder_from_selection() { + + List<Node *> selection = editor_selection->get_selected_node_list(); + List<Node *>::Element *e = selection.front(); + + if (e) { + Node *node = e->get(); + if (node) { + _toggle_editable_children(node); + + bool placeholder = node->get_scene_instance_load_placeholder(); + placeholder = !placeholder; + + node->set_scene_instance_load_placeholder(placeholder); + scene_tree->update_tree(); + } + } +} + void SceneTreeDock::_toggle_editable_children(Node *p_node) { if (p_node) { @@ -2728,6 +2751,7 @@ void SceneTreeDock::_bind_methods() { ClassDB::bind_method(D_METHOD("_nodes_drag_begin"), &SceneTreeDock::_nodes_drag_begin); ClassDB::bind_method(D_METHOD("_delete_confirm"), &SceneTreeDock::_delete_confirm); ClassDB::bind_method(D_METHOD("_toggle_editable_children_from_selection"), &SceneTreeDock::_toggle_editable_children_from_selection); + ClassDB::bind_method(D_METHOD("_toggle_placeholder_from_selection"), &SceneTreeDock::_toggle_placeholder_from_selection); ClassDB::bind_method(D_METHOD("_node_prerenamed"), &SceneTreeDock::_node_prerenamed); ClassDB::bind_method(D_METHOD("_import_subscene"), &SceneTreeDock::_import_subscene); ClassDB::bind_method(D_METHOD("_selection_changed"), &SceneTreeDock::_selection_changed); @@ -2901,6 +2925,10 @@ SceneTreeDock::SceneTreeDock(EditorNode *p_editor, Node *p_scene_root, EditorSel add_child(editable_instance_remove_dialog); editable_instance_remove_dialog->connect("confirmed", this, "_toggle_editable_children_from_selection"); + placeholder_editable_instance_remove_dialog = memnew(ConfirmationDialog); + add_child(placeholder_editable_instance_remove_dialog); + placeholder_editable_instance_remove_dialog->connect("confirmed", this, "_toggle_placeholder_from_selection"); + import_subscene_dialog = memnew(EditorSubScene); add_child(import_subscene_dialog); import_subscene_dialog->connect("subscene_selected", this, "_import_subscene"); diff --git a/editor/scene_tree_dock.h b/editor/scene_tree_dock.h index cd582fdf57..014ce58e88 100644 --- a/editor/scene_tree_dock.h +++ b/editor/scene_tree_dock.h @@ -127,6 +127,7 @@ class SceneTreeDock : public VBoxContainer { AcceptDialog *accept; ConfirmationDialog *delete_dialog; ConfirmationDialog *editable_instance_remove_dialog; + ConfirmationDialog *placeholder_editable_instance_remove_dialog; ReparentDialog *reparent_dialog; EditorQuickOpen *quick_open; @@ -184,6 +185,8 @@ class SceneTreeDock : public VBoxContainer { void _toggle_editable_children_from_selection(); void _toggle_editable_children(Node *p_node); + void _toggle_placeholder_from_selection(); + void _node_prerenamed(Node *p_node, const String &p_new_name); void _nodes_drag_begin(); diff --git a/editor/script_create_dialog.cpp b/editor/script_create_dialog.cpp index 01cb816556..6522cf4d02 100644 --- a/editor/script_create_dialog.cpp +++ b/editor/script_create_dialog.cpp @@ -602,7 +602,7 @@ void ScriptCreateDialog::_path_entered(const String &p_path) { void ScriptCreateDialog::_msg_script_valid(bool valid, const String &p_msg) { - error_label->set_text(TTR(p_msg)); + error_label->set_text("- " + TTR(p_msg)); if (valid) { error_label->add_color_override("font_color", get_color("success_color", "Editor")); } else { @@ -612,7 +612,7 @@ void ScriptCreateDialog::_msg_script_valid(bool valid, const String &p_msg) { void ScriptCreateDialog::_msg_path_valid(bool valid, const String &p_msg) { - path_error_label->set_text(TTR(p_msg)); + path_error_label->set_text("- " + TTR(p_msg)); if (valid) { path_error_label->add_color_override("font_color", get_color("success_color", "Editor")); } else { @@ -744,25 +744,11 @@ ScriptCreateDialog::ScriptCreateDialog() { VBoxContainer *vb = memnew(VBoxContainer); - HBoxContainer *hb = memnew(HBoxContainer); - Label *l = memnew(Label); - l->set_text(" - "); - hb->add_child(l); error_label = memnew(Label); - error_label->set_text(TTR("Error!")); - error_label->set_align(Label::ALIGN_LEFT); - hb->add_child(error_label); - vb->add_child(hb); + vb->add_child(error_label); - hb = memnew(HBoxContainer); - l = memnew(Label); - l->set_text(" - "); - hb->add_child(l); path_error_label = memnew(Label); - path_error_label->set_text(TTR("Error!")); - path_error_label->set_align(Label::ALIGN_LEFT); - hb->add_child(path_error_label); - vb->add_child(hb); + vb->add_child(path_error_label); status_panel = memnew(PanelContainer); status_panel->set_h_size_flags(Control::SIZE_FILL); @@ -777,7 +763,7 @@ ScriptCreateDialog::ScriptCreateDialog() { vb->add_child(gc); vb->add_child(spacing); vb->add_child(status_panel); - hb = memnew(HBoxContainer); + HBoxContainer *hb = memnew(HBoxContainer); hb->add_child(vb); add_child(hb); @@ -787,9 +773,7 @@ ScriptCreateDialog::ScriptCreateDialog() { language_menu = memnew(OptionButton); language_menu->set_custom_minimum_size(Size2(250, 0) * EDSCALE); language_menu->set_h_size_flags(SIZE_EXPAND_FILL); - l = memnew(Label(TTR("Language"))); - l->set_align(Label::ALIGN_RIGHT); - gc->add_child(l); + gc->add_child(memnew(Label(TTR("Language:")))); gc->add_child(language_menu); default_language = 0; @@ -825,9 +809,7 @@ ScriptCreateDialog::ScriptCreateDialog() { parent_browse_button->set_flat(true); parent_browse_button->connect("pressed", this, "_browse_path", varray(true, false)); hb->add_child(parent_browse_button); - l = memnew(Label(TTR("Inherits"))); - l->set_align(Label::ALIGN_RIGHT); - gc->add_child(l); + gc->add_child(memnew(Label(TTR("Inherits:")))); gc->add_child(hb); is_browsing_parent = false; @@ -836,17 +818,13 @@ ScriptCreateDialog::ScriptCreateDialog() { class_name = memnew(LineEdit); class_name->connect("text_changed", this, "_class_name_changed"); class_name->set_h_size_flags(SIZE_EXPAND_FILL); - l = memnew(Label(TTR("Class Name"))); - l->set_align(Label::ALIGN_RIGHT); - gc->add_child(l); + gc->add_child(memnew(Label(TTR("Class Name:")))); gc->add_child(class_name); /* Templates */ template_menu = memnew(OptionButton); - l = memnew(Label(TTR("Template"))); - l->set_align(Label::ALIGN_RIGHT); - gc->add_child(l); + gc->add_child(memnew(Label(TTR("Template:")))); gc->add_child(template_menu); template_menu->connect("item_selected", this, "_template_changed"); @@ -855,8 +833,7 @@ ScriptCreateDialog::ScriptCreateDialog() { internal = memnew(CheckBox); internal->set_text(TTR("On")); internal->connect("pressed", this, "_built_in_pressed"); - internal_label = memnew(Label(TTR("Built-in Script"))); - internal_label->set_align(Label::ALIGN_RIGHT); + internal_label = memnew(Label(TTR("Built-in Script:"))); gc->add_child(internal_label); gc->add_child(internal); @@ -873,9 +850,7 @@ ScriptCreateDialog::ScriptCreateDialog() { path_button->set_flat(true); path_button->connect("pressed", this, "_browse_path", varray(false, true)); hb->add_child(path_button); - l = memnew(Label(TTR("Path"))); - l->set_align(Label::ALIGN_RIGHT); - gc->add_child(l); + gc->add_child(memnew(Label(TTR("Path:")))); gc->add_child(hb); /* Dialog Setup */ diff --git a/editor/translations/af.po b/editor/translations/af.po index 5c4eb539a8..0fa3736468 100644 --- a/editor/translations/af.po +++ b/editor/translations/af.po @@ -60,6 +60,34 @@ msgstr "" msgid "On call to '%s':" msgstr "" +#: core/ustring.cpp +msgid "B" +msgstr "" + +#: core/ustring.cpp +msgid "KiB" +msgstr "" + +#: core/ustring.cpp +msgid "MiB" +msgstr "" + +#: core/ustring.cpp +msgid "GiB" +msgstr "" + +#: core/ustring.cpp +msgid "TiB" +msgstr "" + +#: core/ustring.cpp +msgid "PiB" +msgstr "" + +#: core/ustring.cpp +msgid "EiB" +msgstr "" + #: editor/animation_bezier_editor.cpp msgid "Free" msgstr "Bevry" @@ -490,6 +518,12 @@ msgid "Select None" msgstr "Dupliseer Seleksie" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Select an AnimationPlayer node to create and edit animations." +msgstr "" +"Selekteer 'n AnimasieSpeler van die Toeneel Boom om animasies te redigeer." + +#: editor/animation_track_editor.cpp msgid "Only show tracks from nodes selected in tree." msgstr "" @@ -823,7 +857,8 @@ msgstr "Koppel tans Sein:" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp editor/project_export.cpp #: editor/project_settings_editor.cpp editor/property_editor.cpp #: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp #: modules/visual_script/visual_script_editor.cpp @@ -933,7 +968,8 @@ msgstr "Soek:" msgid "Matches:" msgstr "Passendes:" -#: editor/create_dialog.cpp editor/plugin_config_dialog.cpp +#: editor/create_dialog.cpp editor/editor_plugin_settings.cpp +#: editor/plugin_config_dialog.cpp #: editor/plugins/asset_library_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp editor/property_selector.cpp #: modules/visual_script/visual_script_property_selector.cpp @@ -1256,7 +1292,8 @@ msgid "Delete Bus Effect" msgstr "Skrap Bus Effek" #: editor/editor_audio_buses.cpp -msgid "Audio Bus, Drag and Drop to rearrange." +#, fuzzy +msgid "Drag & drop to rearrange." msgstr "Oudio-Bus, Sleep-en-los om dit te herrangskik." #: editor/editor_audio_buses.cpp @@ -1455,6 +1492,7 @@ msgid "Add AutoLoad" msgstr "Voeg AutoLaai By" #: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp +#: editor/editor_plugin_settings.cpp #: editor/plugins/animation_tree_editor_plugin.cpp scene/gui/file_dialog.cpp msgid "Path:" msgstr "Pad:" @@ -1690,6 +1728,7 @@ msgstr "Maak Funksie" #: editor/editor_feature_profile.cpp #: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "New" msgstr "" @@ -1767,6 +1806,7 @@ msgid "New Folder..." msgstr "" #: editor/editor_file_dialog.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "Refresh" msgstr "Verfris" @@ -1928,7 +1968,8 @@ msgid "Inherited by:" msgstr "Geërf deur:" #: editor/editor_help.cpp -msgid "Brief Description:" +#, fuzzy +msgid "Brief Description" msgstr "Kort Beskrywing:" #: editor/editor_help.cpp @@ -1936,41 +1977,19 @@ msgid "Properties" msgstr "Eienskappe" #: editor/editor_help.cpp -msgid "Properties:" -msgstr "" - -#: editor/editor_help.cpp msgid "Methods" msgstr "Metodes" #: editor/editor_help.cpp #, fuzzy -msgid "Methods:" -msgstr "Metodes" - -#: editor/editor_help.cpp -#, fuzzy msgid "Theme Properties" msgstr "Eienskappe" #: editor/editor_help.cpp -#, fuzzy -msgid "Theme Properties:" -msgstr "Eienskappe" - -#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp -msgid "Signals:" -msgstr "Seine:" - -#: editor/editor_help.cpp msgid "Enumerations" msgstr "Opnoemings" #: editor/editor_help.cpp -msgid "Enumerations:" -msgstr "Opnoemings:" - -#: editor/editor_help.cpp msgid "enum " msgstr "enum " @@ -1979,21 +1998,12 @@ msgid "Constants" msgstr "Konstantes" #: editor/editor_help.cpp -msgid "Constants:" -msgstr "Konstantes:" - -#: editor/editor_help.cpp #, fuzzy msgid "Class Description" msgstr "Beskrywing" #: editor/editor_help.cpp -#, fuzzy -msgid "Class Description:" -msgstr "Beskrywing:" - -#: editor/editor_help.cpp -msgid "Online Tutorials:" +msgid "Online Tutorials" msgstr "" #: editor/editor_help.cpp @@ -2012,11 +2022,6 @@ msgid "Property Descriptions" msgstr "Eienskap Beskrywing:" #: editor/editor_help.cpp -#, fuzzy -msgid "Property Descriptions:" -msgstr "Eienskap Beskrywing:" - -#: editor/editor_help.cpp msgid "" "There is currently no description for this property. Please help us by " "[color=$color][url=$url]contributing one[/url][/color]!" @@ -2030,11 +2035,6 @@ msgid "Method Descriptions" msgstr "Metode Beskrywing:" #: editor/editor_help.cpp -#, fuzzy -msgid "Method Descriptions:" -msgstr "Metode Beskrywing:" - -#: editor/editor_help.cpp msgid "" "There is currently no description for this method. Please help us by [color=" "$color][url=$url]contributing one[/url][/color]!" @@ -2112,8 +2112,8 @@ msgstr "Afvoer:" msgid "Copy Selection" msgstr "Verwyder Seleksie" -#: editor/editor_log.cpp editor/editor_profiler.cpp -#: editor/editor_properties.cpp +#: editor/editor_log.cpp editor/editor_network_profiler.cpp +#: editor/editor_profiler.cpp editor/editor_properties.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp #: editor/property_editor.cpp editor/scene_tree_dock.cpp #: editor/script_editor_debugger.cpp @@ -2127,6 +2127,48 @@ msgstr "Vee uit" msgid "Clear Output" msgstr "Afvoer:" +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +#: editor/editor_profiler.cpp +msgid "Stop" +msgstr "" + +#: editor/editor_network_profiler.cpp editor/editor_profiler.cpp +#: editor/plugins/animation_state_machine_editor.cpp editor/rename_dialog.cpp +msgid "Start" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "%s/s" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Down" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Up" +msgstr "" + +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +msgid "Node" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RSET" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RSET" +msgstr "" + #: editor/editor_node.cpp editor/project_manager.cpp msgid "New Window" msgstr "" @@ -2674,6 +2716,18 @@ msgstr "" msgid "Project Settings..." msgstr "" +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +msgid "Version Control" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +msgid "Set Up Version Control" +msgstr "" + +#: editor/editor_node.cpp +msgid "Shut Down Version Control" +msgstr "" + #: editor/editor_node.cpp msgid "Export..." msgstr "" @@ -2877,10 +2931,6 @@ msgstr "" msgid "Stop the scene." msgstr "" -#: editor/editor_node.cpp editor/editor_profiler.cpp -msgid "Stop" -msgstr "" - #: editor/editor_node.cpp msgid "Play the edited scene." msgstr "" @@ -2932,10 +2982,6 @@ msgid "Inspector" msgstr "" #: editor/editor_node.cpp -msgid "Node" -msgstr "" - -#: editor/editor_node.cpp msgid "Expand Bottom Panel" msgstr "" @@ -2957,15 +3003,21 @@ msgstr "" #: editor/editor_node.cpp msgid "" -"This will install the Android project for custom builds.\n" -"Note that, in order to use it, it needs to be enabled per export preset." +"This will set up your project for custom Android builds by installing the " +"source template to \"res://android/build\".\n" +"You can then apply modifications and build your own custom APK on export " +"(adding modules, changing the AndroidManifest.xml, etc.).\n" +"Note that in order to make custom builds instead of using pre-built APKs, " +"the \"Use Custom Build\" option should be enabled in the Android export " +"preset." msgstr "" #: editor/editor_node.cpp msgid "" -"Android build template is already installed and it won't be overwritten.\n" -"Remove the \"build\" directory manually before attempting this operation " -"again." +"The Android build template is already installed in this project and it won't " +"be overwritten.\n" +"Remove the \"res://android/build\" directory manually before attempting this " +"operation again." msgstr "" #: editor/editor_node.cpp @@ -3028,6 +3080,11 @@ msgstr "" msgid "Open the previous Editor" msgstr "" +#: editor/editor_path.cpp +#, fuzzy +msgid "No sub-resources found." +msgstr "Hulpbron" + #: editor/editor_plugin.cpp msgid "Creating Mesh Previews" msgstr "" @@ -3037,6 +3094,11 @@ msgid "Thumbnail..." msgstr "" #: editor/editor_plugin_settings.cpp +#, fuzzy +msgid "Main Script:" +msgstr "Afhanklikheid Bewerker" + +#: editor/editor_plugin_settings.cpp msgid "Edit Plugin" msgstr "" @@ -3065,11 +3127,6 @@ msgstr "" msgid "Edit:" msgstr "" -#: editor/editor_profiler.cpp editor/plugins/animation_state_machine_editor.cpp -#: editor/rename_dialog.cpp -msgid "Start" -msgstr "" - #: editor/editor_profiler.cpp msgid "Measure:" msgstr "" @@ -3885,9 +3942,10 @@ msgstr "" msgid "Import As:" msgstr "" -#: editor/import_dock.cpp editor/property_editor.cpp -msgid "Preset..." -msgstr "" +#: editor/import_dock.cpp +#, fuzzy +msgid "Preset" +msgstr "Herset Zoem" #: editor/import_dock.cpp msgid "Reimport" @@ -4337,6 +4395,7 @@ msgid "Change Animation Name:" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Delete Animation?" msgstr "" @@ -4917,10 +4976,6 @@ msgid "Sort:" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp -msgid "Reverse sorting." -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp #: editor/project_settings_editor.cpp msgid "Category:" msgstr "" @@ -5195,6 +5250,11 @@ msgid "Pan Mode" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "Ruler Mode" +msgstr "Wissel Modus" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Toggle snapping." msgstr "" @@ -6263,7 +6323,7 @@ msgstr "" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp msgid "Type:" msgstr "" @@ -6479,11 +6539,11 @@ msgid "Toggle Scripts Panel" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp -msgid "Step Over" +msgid "Step Into" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp -msgid "Step Into" +msgid "Step Over" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp @@ -6566,7 +6626,7 @@ msgstr "" msgid "Connections to method:" msgstr "Koppel aan Nodus:" -#: editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp #, fuzzy msgid "Source" msgstr "Hulpbron" @@ -7362,6 +7422,11 @@ msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp #, fuzzy +msgid "Move Frame" +msgstr "Skuif Byvoeg Sleutel" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +#, fuzzy msgid "Animations:" msgstr "Animasie Zoem." @@ -7687,6 +7752,15 @@ msgid "Enable Priority" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp +#, fuzzy +msgid "Filter tiles" +msgstr "Eienskappe" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Give a TileSet resource to this TileMap to use its tiles." +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Paint Tile" msgstr "" @@ -7825,6 +7899,11 @@ msgid "Display Tile Names (Hold Alt Key)" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "" +"Add or select a texture on the left panel to edit the tiles bound to it." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Remove selected texture? This will remove all tiles which use it." msgstr "Skuif huidige baan op." @@ -7994,6 +8073,105 @@ msgstr "" msgid "TileSet" msgstr "" +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No VCS addons are available." +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp +msgid "Error" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No commit message was provided" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No files added to stage" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Commit" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "VCS Addon is not initialized" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Version Control System" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Initialize" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Staging area" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Detect new changes" +msgstr "Skep Nuwe" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Changes" +msgstr "Verander Skikking Waarde-Soort" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Modified" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Renamed" +msgstr "Nodus Naam:" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Deleted" +msgstr "Skrap" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Typechange" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Stage Selected" +msgstr "Skaal Seleksie" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Stage All" +msgstr "Vervang Alles" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Add a commit message" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Commit Changes" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#: modules/gdnative/gdnative_library_singleton_editor.cpp +msgid "Status" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "View file diffs before committing them to the latest version" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No file diff is active" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Detect changes in file diff" +msgstr "" + #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(GLES3 only)" msgstr "" @@ -8241,6 +8419,11 @@ msgid "" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns an associated scalar if the provided boolean value is true or false." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the boolean result of the comparison between two parameters." msgstr "" @@ -9446,6 +9629,10 @@ msgid "Settings saved OK." msgstr "" #: editor/project_settings_editor.cpp +msgid "Moved Input Action Event" +msgstr "" + +#: editor/project_settings_editor.cpp msgid "Override for Feature" msgstr "" @@ -9584,6 +9771,10 @@ msgid "Plugins" msgstr "" #: editor/property_editor.cpp +msgid "Preset..." +msgstr "" + +#: editor/property_editor.cpp msgid "Zero" msgstr "" @@ -9752,10 +9943,6 @@ msgstr "" msgid "Reset" msgstr "Herset Zoem" -#: editor/rename_dialog.cpp -msgid "Error" -msgstr "" - #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" msgstr "" @@ -9811,6 +9998,10 @@ msgid "Instance Scene(s)" msgstr "" #: editor/scene_tree_dock.cpp +msgid "Replace with Branch Scene" +msgstr "" + +#: editor/scene_tree_dock.cpp msgid "Instance Child Scene" msgstr "" @@ -9851,10 +10042,24 @@ msgid "Make node as Root" msgstr "" #: editor/scene_tree_dock.cpp -msgid "Delete Node(s)?" +#, fuzzy +msgid "Delete %d nodes?" +msgstr "Skrap" + +#: editor/scene_tree_dock.cpp +msgid "Delete the root node \"%s\"?" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Delete node \"%s\" and its children?" msgstr "" #: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Delete node \"%s\"?" +msgstr "Skrap" + +#: editor/scene_tree_dock.cpp msgid "Can not perform with the root node." msgstr "" @@ -10245,26 +10450,60 @@ msgid "Bytes:" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Stack Trace" +msgid "Warning:" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Pick one or more items from the list to display the graph." +#, fuzzy +msgid "Error:" +msgstr "Fout terwyl laai:" + +#: editor/script_editor_debugger.cpp +msgid "C++ Error" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Errors" +msgid "C++ Error:" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Child Process Connected" +#, fuzzy +msgid "C++ Source" +msgstr "Hulpbron" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Source:" +msgstr "Hulpbron" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Source:" +msgstr "Hulpbron" + +#: editor/script_editor_debugger.cpp +msgid "Stack Trace" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Errors" msgstr "" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Child process connected." +msgstr "Ontkoppel" + +#: editor/script_editor_debugger.cpp msgid "Copy Error" msgstr "" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Skip Breakpoints" +msgstr "Skep" + +#: editor/script_editor_debugger.cpp msgid "Inspect Previous Instance" msgstr "" @@ -10281,6 +10520,11 @@ msgid "Profiler" msgstr "" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Network Profiler" +msgstr "Skep Vouer" + +#: editor/script_editor_debugger.cpp msgid "Monitor" msgstr "" @@ -10293,6 +10537,10 @@ msgid "Monitors" msgstr "" #: editor/script_editor_debugger.cpp +msgid "Pick one or more items from the list to display the graph." +msgstr "" + +#: editor/script_editor_debugger.cpp msgid "List of Video Memory Usage by Resource:" msgstr "" @@ -10490,10 +10738,6 @@ msgid "Library" msgstr "" #: modules/gdnative/gdnative_library_singleton_editor.cpp -msgid "Status" -msgstr "" - -#: modules/gdnative/gdnative_library_singleton_editor.cpp msgid "Libraries: " msgstr "" @@ -10502,6 +10746,10 @@ msgid "GDNative" msgstr "" #: modules/gdscript/gdscript_functions.cpp +msgid "Expected a string of length 1 (a character)." +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp msgid "Step argument is zero!" msgstr "" @@ -10656,6 +10904,15 @@ msgstr "" msgid "Pick Distance:" msgstr "" +#: modules/gridmap/grid_map_editor_plugin.cpp +#, fuzzy +msgid "Filter meshes" +msgstr "Eienskappe" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Give a MeshLibrary resource to this GridMap to use its meshes." +msgstr "" + #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "" @@ -10795,6 +11052,10 @@ msgid "Create a new variable." msgstr "Skep Nuwe" #: modules/visual_script/visual_script_editor.cpp +msgid "Signals:" +msgstr "Seine:" + +#: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Create a new signal." msgstr "Skep Intekening" @@ -10954,6 +11215,10 @@ msgid "Editing Signal:" msgstr "" #: modules/visual_script/visual_script_editor.cpp +msgid "Make Tool:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp msgid "Base Type:" msgstr "" @@ -11103,7 +11368,8 @@ msgstr "" #: platform/android/export/export.cpp msgid "" -"Android project is not installed for compiling. Install from Editor menu." +"Android build template not installed in the project. Install it from the " +"Project menu." msgstr "" #: platform/android/export/export.cpp @@ -11763,6 +12029,32 @@ msgid "Constants cannot be modified." msgstr "" #, fuzzy +#~ msgid "Methods:" +#~ msgstr "Metodes" + +#, fuzzy +#~ msgid "Theme Properties:" +#~ msgstr "Eienskappe" + +#~ msgid "Enumerations:" +#~ msgstr "Opnoemings:" + +#~ msgid "Constants:" +#~ msgstr "Konstantes:" + +#, fuzzy +#~ msgid "Class Description:" +#~ msgstr "Beskrywing:" + +#, fuzzy +#~ msgid "Property Descriptions:" +#~ msgstr "Eienskap Beskrywing:" + +#, fuzzy +#~ msgid "Method Descriptions:" +#~ msgstr "Metode Beskrywing:" + +#, fuzzy #~ msgid "Error: could not load file." #~ msgstr "Kon nie vouer skep nie." diff --git a/editor/translations/ar.po b/editor/translations/ar.po index 341617c1b8..5d6e0bd606 100644 --- a/editor/translations/ar.po +++ b/editor/translations/ar.po @@ -34,8 +34,8 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2019-08-15 10:23+0000\n" -"Last-Translator: Rachid Graphicos <graphicos1d@gmail.com>\n" +"PO-Revision-Date: 2019-09-07 13:51+0000\n" +"Last-Translator: Omar Aglan <omar.aglan91@yahoo.com>\n" "Language-Team: Arabic <https://hosted.weblate.org/projects/godot-engine/" "godot/ar/>\n" "Language: ar\n" @@ -44,12 +44,12 @@ msgstr "" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=6; plural=n==0 ? 0 : n==1 ? 1 : n==2 ? 2 : n%100>=3 " "&& n%100<=10 ? 3 : n%100>=11 ? 4 : 5;\n" -"X-Generator: Weblate 3.8\n" +"X-Generator: Weblate 3.9-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp msgid "Invalid type argument to convert(), use TYPE_* constants." -msgstr "نوع برهان خاطئ للتØويل()ØŒ إستخدم ثابت TYPE_*." +msgstr "نوع برهان خاطئ خاص بconvert()ØŒ إستخدم ثوابت TYPE_*." #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/mono/glue/gd_glue.cpp @@ -85,6 +85,35 @@ msgstr "نقاش غير صالØØ© للبناء '%s'" msgid "On call to '%s':" msgstr "عند الأستدعاء إلى '%s':" +#: core/ustring.cpp +msgid "B" +msgstr "" + +#: core/ustring.cpp +msgid "KiB" +msgstr "" + +#: core/ustring.cpp +#, fuzzy +msgid "MiB" +msgstr "خلط" + +#: core/ustring.cpp +msgid "GiB" +msgstr "" + +#: core/ustring.cpp +msgid "TiB" +msgstr "" + +#: core/ustring.cpp +msgid "PiB" +msgstr "" + +#: core/ustring.cpp +msgid "EiB" +msgstr "" + #: editor/animation_bezier_editor.cpp msgid "Free" msgstr "مجاني/Ùارغ" @@ -102,7 +131,6 @@ msgid "Time:" msgstr "الوقت:" #: editor/animation_bezier_editor.cpp -#, fuzzy msgid "Value:" msgstr "القيمة:" @@ -403,9 +431,8 @@ msgstr "" "-الصوت الجاري للأعب ثلاثي الأبعاد" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Animation tracks can only point to AnimationPlayer nodes." -msgstr "مسارات الØركة يمكنها Ùقط أن تشير إلى عقدة مشغّل الØركة AnimationPlayer" +msgstr "مسارات الØركة يمكنها Ùقط أن تشير إلى عقد مشغّل الØركة." #: editor/animation_track_editor.cpp msgid "An animation player can't animate itself, only other players." @@ -503,6 +530,11 @@ msgid "Select None" msgstr "تØديد الوضع" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Select an AnimationPlayer node to create and edit animations." +msgstr "Øدد مشغل Øركة من شجرة المشهد لكي تعدل الØركة." + +#: editor/animation_track_editor.cpp msgid "Only show tracks from nodes selected in tree." msgstr "Ùقط قم بتبين المقاطع من العقد (Nodes) المØددة ÙÙŠ الشجرة." @@ -585,9 +617,8 @@ msgid "Pick the node that will be animated:" msgstr "إختار العقدة التي سو٠يتم تØريكها:" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Use Bezier Curves" -msgstr "إستعمل خطوط أو منØنيات Bezier" +msgstr "إستعمل منØنيات بيزية" #: editor/animation_track_editor.cpp msgid "Anim. Optimizer" @@ -831,7 +862,8 @@ msgstr "قم بوصل الإشارة: " #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp editor/project_export.cpp #: editor/project_settings_editor.cpp editor/property_editor.cpp #: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp #: modules/visual_script/visual_script_editor.cpp @@ -935,7 +967,8 @@ msgstr "بØØ«:" msgid "Matches:" msgstr "يطابق:" -#: editor/create_dialog.cpp editor/plugin_config_dialog.cpp +#: editor/create_dialog.cpp editor/editor_plugin_settings.cpp +#: editor/plugin_config_dialog.cpp #: editor/plugins/asset_library_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp editor/property_selector.cpp #: modules/visual_script/visual_script_property_selector.cpp @@ -1252,7 +1285,8 @@ msgid "Delete Bus Effect" msgstr "Ù…Ø³Ø ØªØ£Ø«ÙŠØ± البيوس" #: editor/editor_audio_buses.cpp -msgid "Audio Bus, Drag and Drop to rearrange." +#, fuzzy +msgid "Drag & drop to rearrange." msgstr "بيوس الصوت، سØب وإسقاط لإعادة الترتيب." #: editor/editor_audio_buses.cpp @@ -1447,6 +1481,7 @@ msgid "Add AutoLoad" msgstr "إضاÙØ© للتØميل التلقائي" #: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp +#: editor/editor_plugin_settings.cpp #: editor/plugins/animation_tree_editor_plugin.cpp scene/gui/file_dialog.cpp msgid "Path:" msgstr "المسار:" @@ -1583,9 +1618,8 @@ msgid "Script Editor" msgstr "ÙØªØ Ù…Ùعدل الكود" #: editor/editor_feature_profile.cpp -#, fuzzy msgid "Asset Library" -msgstr "ÙØªØ Ù…ÙƒØªØ¨Ø© الأصول" +msgstr "مكتبة الأصول" #: editor/editor_feature_profile.cpp msgid "Scene Tree Editing" @@ -1689,6 +1723,7 @@ msgstr "الØالي:" #: editor/editor_feature_profile.cpp #: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "New" msgstr "" @@ -1769,6 +1804,7 @@ msgid "New Folder..." msgstr "مجلد جديد..." #: editor/editor_file_dialog.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "Refresh" msgstr "تØديث" @@ -1932,7 +1968,8 @@ msgid "Inherited by:" msgstr "مورث بواسطة:" #: editor/editor_help.cpp -msgid "Brief Description:" +#, fuzzy +msgid "Brief Description" msgstr "وص٠مختصر:" #: editor/editor_help.cpp @@ -1940,41 +1977,18 @@ msgid "Properties" msgstr "خصائص" #: editor/editor_help.cpp -msgid "Properties:" -msgstr "خصائص:" - -#: editor/editor_help.cpp msgid "Methods" msgstr "قائمة الطرق" #: editor/editor_help.cpp -#, fuzzy -msgid "Methods:" -msgstr "قائمة الطرق" - -#: editor/editor_help.cpp -#, fuzzy msgid "Theme Properties" -msgstr "خصائص النمط" - -#: editor/editor_help.cpp -#, fuzzy -msgid "Theme Properties:" -msgstr "خصائص" - -#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp -msgid "Signals:" -msgstr "الإشارات:" +msgstr "خصائص الثمة" #: editor/editor_help.cpp msgid "Enumerations" msgstr "التعدادات" #: editor/editor_help.cpp -msgid "Enumerations:" -msgstr "التعدادات:" - -#: editor/editor_help.cpp msgid "enum " msgstr "التعداد " @@ -1983,19 +1997,12 @@ msgid "Constants" msgstr "الثوابت" #: editor/editor_help.cpp -msgid "Constants:" -msgstr "الثوابت:" - -#: editor/editor_help.cpp msgid "Class Description" msgstr "وص٠الصÙ" #: editor/editor_help.cpp -msgid "Class Description:" -msgstr "وص٠الصÙ:" - -#: editor/editor_help.cpp -msgid "Online Tutorials:" +#, fuzzy +msgid "Online Tutorials" msgstr "الدورس علي الإنترنت:" #: editor/editor_help.cpp @@ -2014,11 +2021,6 @@ msgid "Property Descriptions" msgstr "وص٠الملكية:" #: editor/editor_help.cpp -#, fuzzy -msgid "Property Descriptions:" -msgstr "وص٠الملكية:" - -#: editor/editor_help.cpp msgid "" "There is currently no description for this property. Please help us by " "[color=$color][url=$url]contributing one[/url][/color]!" @@ -2032,11 +2034,6 @@ msgid "Method Descriptions" msgstr "وص٠الطريقة:" #: editor/editor_help.cpp -#, fuzzy -msgid "Method Descriptions:" -msgstr "وص٠الطريقة:" - -#: editor/editor_help.cpp msgid "" "There is currently no description for this method. Please help us by [color=" "$color][url=$url]contributing one[/url][/color]!" @@ -2083,9 +2080,8 @@ msgid "Member Type" msgstr "نوع العضو" #: editor/editor_help_search.cpp -#, fuzzy msgid "Class" -msgstr "صنÙ:" +msgstr "الصنÙ" #: editor/editor_inspector.cpp editor/project_settings_editor.cpp msgid "Property:" @@ -2108,8 +2104,8 @@ msgstr "الخرج:" msgid "Copy Selection" msgstr "Øذ٠المÙØدد" -#: editor/editor_log.cpp editor/editor_profiler.cpp -#: editor/editor_properties.cpp +#: editor/editor_log.cpp editor/editor_network_profiler.cpp +#: editor/editor_profiler.cpp editor/editor_properties.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp #: editor/property_editor.cpp editor/scene_tree_dock.cpp #: editor/script_editor_debugger.cpp @@ -2122,6 +2118,50 @@ msgstr "خالي" msgid "Clear Output" msgstr "أخلاء الخرج" +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +#: editor/editor_profiler.cpp +msgid "Stop" +msgstr "إيقاÙ" + +#: editor/editor_network_profiler.cpp editor/editor_profiler.cpp +#: editor/plugins/animation_state_machine_editor.cpp editor/rename_dialog.cpp +#, fuzzy +msgid "Start" +msgstr "بدء!" + +#: editor/editor_network_profiler.cpp +msgid "%s/s" +msgstr "" + +#: editor/editor_network_profiler.cpp +#, fuzzy +msgid "Down" +msgstr "تنزيل" + +#: editor/editor_network_profiler.cpp +msgid "Up" +msgstr "" + +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +msgid "Node" +msgstr "عقدة" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RSET" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RSET" +msgstr "" + #: editor/editor_node.cpp editor/project_manager.cpp msgid "New Window" msgstr "" @@ -2709,6 +2749,19 @@ msgstr "مشروع" msgid "Project Settings..." msgstr "إعدادات المشروع" +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Version Control" +msgstr "النسخة:" + +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +msgid "Set Up Version Control" +msgstr "" + +#: editor/editor_node.cpp +msgid "Shut Down Version Control" +msgstr "" + #: editor/editor_node.cpp #, fuzzy msgid "Export..." @@ -2936,10 +2989,6 @@ msgstr "إيقا٠مؤقت للمشهد" msgid "Stop the scene." msgstr "إيقا٠المشهد." -#: editor/editor_node.cpp editor/editor_profiler.cpp -msgid "Stop" -msgstr "إيقاÙ" - #: editor/editor_node.cpp msgid "Play the edited scene." msgstr "تشغيل المشهد المÙعدل." @@ -2995,10 +3044,6 @@ msgid "Inspector" msgstr "Ù…Ùراقب" #: editor/editor_node.cpp -msgid "Node" -msgstr "عقدة" - -#: editor/editor_node.cpp #, fuzzy msgid "Expand Bottom Panel" msgstr "توسيع الكل" @@ -3022,15 +3067,21 @@ msgstr "إدارة قوالب التصدير" #: editor/editor_node.cpp msgid "" -"This will install the Android project for custom builds.\n" -"Note that, in order to use it, it needs to be enabled per export preset." +"This will set up your project for custom Android builds by installing the " +"source template to \"res://android/build\".\n" +"You can then apply modifications and build your own custom APK on export " +"(adding modules, changing the AndroidManifest.xml, etc.).\n" +"Note that in order to make custom builds instead of using pre-built APKs, " +"the \"Use Custom Build\" option should be enabled in the Android export " +"preset." msgstr "" #: editor/editor_node.cpp msgid "" -"Android build template is already installed and it won't be overwritten.\n" -"Remove the \"build\" directory manually before attempting this operation " -"again." +"The Android build template is already installed in this project and it won't " +"be overwritten.\n" +"Remove the \"res://android/build\" directory manually before attempting this " +"operation again." msgstr "" #: editor/editor_node.cpp @@ -3093,6 +3144,11 @@ msgstr "ÙØªØ ÙÙŠ المÙعدل التالي" msgid "Open the previous Editor" msgstr "Ø¥ÙØªØ Ø§Ù„Ù…Ùعدل السابق" +#: editor/editor_path.cpp +#, fuzzy +msgid "No sub-resources found." +msgstr "لا مصدر Ù„Ù„Ø³Ø·Ø ØªÙ… تØديده." + #: editor/editor_plugin.cpp msgid "Creating Mesh Previews" msgstr "ÙŠÙنشئ مستعرضات الميش" @@ -3103,6 +3159,11 @@ msgstr "الصورة المصغرة..." #: editor/editor_plugin_settings.cpp #, fuzzy +msgid "Main Script:" +msgstr "ÙØªØ Ø§Ù„ÙƒÙˆØ¯" + +#: editor/editor_plugin_settings.cpp +#, fuzzy msgid "Edit Plugin" msgstr "تعديل البولي" @@ -3132,12 +3193,6 @@ msgstr "الØالة:" msgid "Edit:" msgstr "المÙعدل" -#: editor/editor_profiler.cpp editor/plugins/animation_state_machine_editor.cpp -#: editor/rename_dialog.cpp -#, fuzzy -msgid "Start" -msgstr "بدء!" - #: editor/editor_profiler.cpp msgid "Measure:" msgstr "قياس:" @@ -3965,8 +4020,9 @@ msgstr " ملÙات" msgid "Import As:" msgstr "إستيراد كـ:" -#: editor/import_dock.cpp editor/property_editor.cpp -msgid "Preset..." +#: editor/import_dock.cpp +#, fuzzy +msgid "Preset" msgstr "إعداد Ù…Ùسبق..." #: editor/import_dock.cpp @@ -4436,6 +4492,7 @@ msgid "Change Animation Name:" msgstr "تغيير إسم الØركة:" #: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Delete Animation?" msgstr "Ù…Ø³Ø Ø§Ù„Øركة؟" @@ -4731,7 +4788,7 @@ msgstr "تØول" #: editor/plugins/animation_tree_editor_plugin.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "AnimationTree" -msgstr "شجرة الØركة" +msgstr "مسارات التØريك" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "New name:" @@ -5024,11 +5081,6 @@ msgid "Sort:" msgstr "ترتيب:" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy -msgid "Reverse sorting." -msgstr "جار الطلب..." - -#: editor/plugins/asset_library_editor_plugin.cpp #: editor/project_settings_editor.cpp msgid "Category:" msgstr "الÙئة:" @@ -5315,6 +5367,11 @@ msgstr "وضع السØب" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy +msgid "Ruler Mode" +msgstr "تØديد الوضع" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy msgid "Toggle snapping." msgstr "إلغاء/تÙعيل الكبس" @@ -5802,9 +5859,8 @@ msgid "Create Outline" msgstr "أنشئ الØد" #: editor/plugins/mesh_instance_editor_plugin.cpp -#, fuzzy msgid "Mesh" -msgstr "شبكة" +msgstr "مجسم" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Static Body" @@ -6420,7 +6476,7 @@ msgstr "" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp msgid "Type:" msgstr "" @@ -6638,11 +6694,11 @@ msgid "Toggle Scripts Panel" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp -msgid "Step Over" +msgid "Step Into" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp -msgid "Step Into" +msgid "Step Over" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp @@ -6727,7 +6783,7 @@ msgstr "إخلاء المشاهد الØالية" msgid "Connections to method:" msgstr "صلها بالعقدة:" -#: editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp #, fuzzy msgid "Source" msgstr "مورد" @@ -6976,9 +7032,8 @@ msgid "Create physical bones" msgstr "أنشئ ميش التنقل" #: editor/plugins/skeleton_editor_plugin.cpp -#, fuzzy msgid "Skeleton" -msgstr "الÙردية" +msgstr "الهيكل" #: editor/plugins/skeleton_editor_plugin.cpp #, fuzzy @@ -7536,6 +7591,11 @@ msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp #, fuzzy +msgid "Move Frame" +msgstr "وضع التØريك" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +#, fuzzy msgid "Animations:" msgstr "صورة متØركة" @@ -7873,6 +7933,15 @@ msgid "Enable Priority" msgstr "تعديل المصاÙÙŠ" #: editor/plugins/tile_map_editor_plugin.cpp +#, fuzzy +msgid "Filter tiles" +msgstr "Ùلتر الملÙات..." + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Give a TileSet resource to this TileMap to use its tiles." +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Paint Tile" msgstr "" @@ -8020,6 +8089,11 @@ msgid "Display Tile Names (Hold Alt Key)" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "" +"Add or select a texture on the left panel to edit the tiles bound to it." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Remove selected texture? This will remove all tiles which use it." msgstr "Ù…Ø³Ø Ø§Ù„Ù…Ø¯Ø®Ù„Ø© الØالية" @@ -8197,6 +8271,109 @@ msgstr "هذه العملية لا يمكن الإكتمال من غير Ù…Ø´Ù‡Ø msgid "TileSet" msgstr "مجموعة البلاط" +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No VCS addons are available." +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp +msgid "Error" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "No commit message was provided" +msgstr "لا أسم Ù…Ùقدم" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No files added to stage" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Commit" +msgstr "المجتمع" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "VCS Addon is not initialized" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Version Control System" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Initialize" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Staging area" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Detect new changes" +msgstr "إنشاء %s جديد" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Changes" +msgstr "تغير" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Modified" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Renamed" +msgstr "إعادة التسمية" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Deleted" +msgstr "مسØ" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Typechange" +msgstr "تغير" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Stage Selected" +msgstr "تكبير المØدد" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Stage All" +msgstr "اØÙظ الكل" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Add a commit message" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Commit Changes" +msgstr "مزامنة تغييرات الكود" + +#: editor/plugins/version_control_editor_plugin.cpp +#: modules/gdnative/gdnative_library_singleton_editor.cpp +msgid "Status" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "View file diffs before committing them to the latest version" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No file diff is active" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Detect changes in file diff" +msgstr "" + #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(GLES3 only)" msgstr "" @@ -8217,9 +8394,8 @@ msgid "Scalar" msgstr "تكبير/تصغير:" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Vector" -msgstr "Ù…Ùراقب" +msgstr "متجه" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Boolean" @@ -8453,6 +8629,11 @@ msgid "" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns an associated scalar if the provided boolean value is true or false." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the boolean result of the comparison between two parameters." msgstr "" @@ -9669,6 +9850,11 @@ msgid "Settings saved OK." msgstr "" #: editor/project_settings_editor.cpp +#, fuzzy +msgid "Moved Input Action Event" +msgstr "Øرك النقطة داخل المنØنى" + +#: editor/project_settings_editor.cpp msgid "Override for Feature" msgstr "" @@ -9733,9 +9919,8 @@ msgid "Action:" msgstr "" #: editor/project_settings_editor.cpp -#, fuzzy msgid "Action" -msgstr "عملية التØريك" +msgstr "الÙعل" #: editor/project_settings_editor.cpp msgid "Deadzone" @@ -9808,6 +9993,10 @@ msgid "Plugins" msgstr "إضاÙات" #: editor/property_editor.cpp +msgid "Preset..." +msgstr "إعداد Ù…Ùسبق..." + +#: editor/property_editor.cpp msgid "Zero" msgstr "" @@ -9979,10 +10168,6 @@ msgstr "" msgid "Reset" msgstr "إرجاع التكبير" -#: editor/rename_dialog.cpp -msgid "Error" -msgstr "" - #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" msgstr "" @@ -10038,6 +10223,10 @@ msgid "Instance Scene(s)" msgstr "" #: editor/scene_tree_dock.cpp +msgid "Replace with Branch Scene" +msgstr "" + +#: editor/scene_tree_dock.cpp msgid "Instance Child Scene" msgstr "" @@ -10079,10 +10268,24 @@ msgid "Make node as Root" msgstr "ØÙظ المشهد" #: editor/scene_tree_dock.cpp -msgid "Delete Node(s)?" +#, fuzzy +msgid "Delete %d nodes?" +msgstr "إنشاء عقدة" + +#: editor/scene_tree_dock.cpp +msgid "Delete the root node \"%s\"?" msgstr "" #: editor/scene_tree_dock.cpp +msgid "Delete node \"%s\" and its children?" +msgstr "" + +#: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Delete node \"%s\"?" +msgstr "إنشاء عقدة" + +#: editor/scene_tree_dock.cpp msgid "Can not perform with the root node." msgstr "" @@ -10487,11 +10690,42 @@ msgid "Bytes:" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Stack Trace" -msgstr "" +#, fuzzy +msgid "Warning:" +msgstr "تØذيرات" #: editor/script_editor_debugger.cpp -msgid "Pick one or more items from the list to display the graph." +#, fuzzy +msgid "Error:" +msgstr "خطأ!" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Error" +msgstr "خطأ ÙÙŠ نسخ" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Error:" +msgstr "خطأ ÙÙŠ نسخ" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Source" +msgstr "مورد" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Source:" +msgstr "مورد" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Source:" +msgstr "مورد" + +#: editor/script_editor_debugger.cpp +msgid "Stack Trace" msgstr "" #: editor/script_editor_debugger.cpp @@ -10499,14 +10733,20 @@ msgid "Errors" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Child Process Connected" -msgstr "" +#, fuzzy +msgid "Child process connected." +msgstr "غير متصل" #: editor/script_editor_debugger.cpp msgid "Copy Error" msgstr "خطأ ÙÙŠ نسخ" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Skip Breakpoints" +msgstr "Ù…Ø³Ø Ø§Ù„Ù†Ù‚Ø§Ø·" + +#: editor/script_editor_debugger.cpp msgid "Inspect Previous Instance" msgstr "" @@ -10523,6 +10763,11 @@ msgid "Profiler" msgstr "" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Network Profiler" +msgstr "تصدير المشروع" + +#: editor/script_editor_debugger.cpp msgid "Monitor" msgstr "" @@ -10535,6 +10780,10 @@ msgid "Monitors" msgstr "" #: editor/script_editor_debugger.cpp +msgid "Pick one or more items from the list to display the graph." +msgstr "" + +#: editor/script_editor_debugger.cpp msgid "List of Video Memory Usage by Resource:" msgstr "" @@ -10737,10 +10986,6 @@ msgid "Library" msgstr "" #: modules/gdnative/gdnative_library_singleton_editor.cpp -msgid "Status" -msgstr "" - -#: modules/gdnative/gdnative_library_singleton_editor.cpp msgid "Libraries: " msgstr "" @@ -10749,6 +10994,10 @@ msgid "GDNative" msgstr "" #: modules/gdscript/gdscript_functions.cpp +msgid "Expected a string of length 1 (a character)." +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp #, fuzzy msgid "Step argument is zero!" msgstr "الخطوة (المتغيرة المدخلة/argument) تساوي صÙر !" @@ -10911,6 +11160,15 @@ msgstr "" msgid "Pick Distance:" msgstr "" +#: modules/gridmap/grid_map_editor_plugin.cpp +#, fuzzy +msgid "Filter meshes" +msgstr "وضع المÙصÙÙŠ:" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Give a MeshLibrary resource to this GridMap to use its meshes." +msgstr "" + #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "" @@ -11049,6 +11307,10 @@ msgid "Create a new variable." msgstr "إنشاء %s جديد" #: modules/visual_script/visual_script_editor.cpp +msgid "Signals:" +msgstr "الإشارات:" + +#: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Create a new signal." msgstr "أنشئ شكل جديد من لا شئ." @@ -11209,6 +11471,11 @@ msgid "Editing Signal:" msgstr "" #: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Make Tool:" +msgstr "أنشئ عظام" + +#: modules/visual_script/visual_script_editor.cpp msgid "Base Type:" msgstr "" @@ -11358,7 +11625,8 @@ msgstr "" #: platform/android/export/export.cpp msgid "" -"Android project is not installed for compiling. Install from Editor menu." +"Android build template not installed in the project. Install it from the " +"Project menu." msgstr "" #: platform/android/export/export.cpp @@ -12027,6 +12295,38 @@ msgstr "يمكن تعيين المتغيرات Ùقط ÙÙŠ الذروة ." msgid "Constants cannot be modified." msgstr "" +#~ msgid "Properties:" +#~ msgstr "خصائص:" + +#, fuzzy +#~ msgid "Methods:" +#~ msgstr "قائمة الطرق" + +#, fuzzy +#~ msgid "Theme Properties:" +#~ msgstr "خصائص" + +#~ msgid "Enumerations:" +#~ msgstr "التعدادات:" + +#~ msgid "Constants:" +#~ msgstr "الثوابت:" + +#~ msgid "Class Description:" +#~ msgstr "وص٠الصÙ:" + +#, fuzzy +#~ msgid "Property Descriptions:" +#~ msgstr "وص٠الملكية:" + +#, fuzzy +#~ msgid "Method Descriptions:" +#~ msgstr "وص٠الطريقة:" + +#, fuzzy +#~ msgid "Reverse sorting." +#~ msgstr "جار الطلب..." + #~ msgid "" #~ "Can't open file_type_cache.cch for writing, not saving file type cache!" #~ msgstr "" @@ -12200,9 +12500,6 @@ msgstr "" #~ msgid "Poly" #~ msgstr "تعديل البولي" -#~ msgid "No name provided" -#~ msgstr "لا أسم Ù…Ùقدم" - #~ msgid "Create Poly" #~ msgstr "إنشاء بولي" diff --git a/editor/translations/bg.po b/editor/translations/bg.po index eab5310b25..56196b743f 100644 --- a/editor/translations/bg.po +++ b/editor/translations/bg.po @@ -65,6 +65,34 @@ msgstr "Ðевалидени агрументи за конÑÑ‚Ñ€ÑƒÐºÑ†Ð¸Ñ '%s' msgid "On call to '%s':" msgstr "" +#: core/ustring.cpp +msgid "B" +msgstr "" + +#: core/ustring.cpp +msgid "KiB" +msgstr "" + +#: core/ustring.cpp +msgid "MiB" +msgstr "" + +#: core/ustring.cpp +msgid "GiB" +msgstr "" + +#: core/ustring.cpp +msgid "TiB" +msgstr "" + +#: core/ustring.cpp +msgid "PiB" +msgstr "" + +#: core/ustring.cpp +msgid "EiB" +msgstr "" + #: editor/animation_bezier_editor.cpp #, fuzzy msgid "Free" @@ -487,6 +515,10 @@ msgid "Select None" msgstr "Избиране на вÑичко" #: editor/animation_track_editor.cpp +msgid "Select an AnimationPlayer node to create and edit animations." +msgstr "" + +#: editor/animation_track_editor.cpp msgid "Only show tracks from nodes selected in tree." msgstr "" @@ -816,7 +848,8 @@ msgstr "Свържи Сигнала: " #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp editor/project_export.cpp #: editor/project_settings_editor.cpp editor/property_editor.cpp #: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp #: modules/visual_script/visual_script_editor.cpp @@ -922,7 +955,8 @@ msgstr "ТърÑене:" msgid "Matches:" msgstr "Съвпадащи:" -#: editor/create_dialog.cpp editor/plugin_config_dialog.cpp +#: editor/create_dialog.cpp editor/editor_plugin_settings.cpp +#: editor/plugin_config_dialog.cpp #: editor/plugins/asset_library_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp editor/property_selector.cpp #: modules/visual_script/visual_script_property_selector.cpp @@ -1226,7 +1260,7 @@ msgid "Delete Bus Effect" msgstr "" #: editor/editor_audio_buses.cpp -msgid "Audio Bus, Drag and Drop to rearrange." +msgid "Drag & drop to rearrange." msgstr "" #: editor/editor_audio_buses.cpp @@ -1419,6 +1453,7 @@ msgid "Add AutoLoad" msgstr "" #: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp +#: editor/editor_plugin_settings.cpp #: editor/plugins/animation_tree_editor_plugin.cpp scene/gui/file_dialog.cpp msgid "Path:" msgstr "Път:" @@ -1653,6 +1688,7 @@ msgstr "" #: editor/editor_feature_profile.cpp #: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "New" msgstr "" @@ -1732,6 +1768,7 @@ msgid "New Folder..." msgstr "Ðова папка..." #: editor/editor_file_dialog.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "Refresh" msgstr "" @@ -1893,7 +1930,8 @@ msgid "Inherited by:" msgstr "" #: editor/editor_help.cpp -msgid "Brief Description:" +#, fuzzy +msgid "Brief Description" msgstr "Кратко ОпиÑание:" #: editor/editor_help.cpp @@ -1901,41 +1939,19 @@ msgid "Properties" msgstr "" #: editor/editor_help.cpp -msgid "Properties:" -msgstr "" - -#: editor/editor_help.cpp msgid "Methods" msgstr "Методи" #: editor/editor_help.cpp #, fuzzy -msgid "Methods:" -msgstr "Методи" - -#: editor/editor_help.cpp -#, fuzzy msgid "Theme Properties" msgstr "ПоÑтавÑне на възелите" #: editor/editor_help.cpp -#, fuzzy -msgid "Theme Properties:" -msgstr "ПоÑтавÑне на възелите" - -#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp -msgid "Signals:" -msgstr "" - -#: editor/editor_help.cpp msgid "Enumerations" msgstr "Изброени типове" #: editor/editor_help.cpp -msgid "Enumerations:" -msgstr "" - -#: editor/editor_help.cpp msgid "enum " msgstr "" @@ -1944,21 +1960,12 @@ msgid "Constants" msgstr "КонÑтанти" #: editor/editor_help.cpp -msgid "Constants:" -msgstr "КонÑтанти:" - -#: editor/editor_help.cpp #, fuzzy msgid "Class Description" msgstr "ОпиÑание" #: editor/editor_help.cpp -#, fuzzy -msgid "Class Description:" -msgstr "ОпиÑание:" - -#: editor/editor_help.cpp -msgid "Online Tutorials:" +msgid "Online Tutorials" msgstr "" #: editor/editor_help.cpp @@ -1974,11 +1981,6 @@ msgid "Property Descriptions" msgstr "Кратко ОпиÑание:" #: editor/editor_help.cpp -#, fuzzy -msgid "Property Descriptions:" -msgstr "Кратко ОпиÑание:" - -#: editor/editor_help.cpp msgid "" "There is currently no description for this property. Please help us by " "[color=$color][url=$url]contributing one[/url][/color]!" @@ -1990,11 +1992,6 @@ msgid "Method Descriptions" msgstr "ОпиÑание" #: editor/editor_help.cpp -#, fuzzy -msgid "Method Descriptions:" -msgstr "ОпиÑание:" - -#: editor/editor_help.cpp msgid "" "There is currently no description for this method. Please help us by [color=" "$color][url=$url]contributing one[/url][/color]!" @@ -2069,8 +2066,8 @@ msgstr "" msgid "Copy Selection" msgstr "Ðова Ñцена" -#: editor/editor_log.cpp editor/editor_profiler.cpp -#: editor/editor_properties.cpp +#: editor/editor_log.cpp editor/editor_network_profiler.cpp +#: editor/editor_profiler.cpp editor/editor_properties.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp #: editor/property_editor.cpp editor/scene_tree_dock.cpp #: editor/script_editor_debugger.cpp @@ -2084,6 +2081,49 @@ msgstr "ИзчиÑтване" msgid "Clear Output" msgstr "Ðова Ñцена" +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +#: editor/editor_profiler.cpp +msgid "Stop" +msgstr "" + +#: editor/editor_network_profiler.cpp editor/editor_profiler.cpp +#: editor/plugins/animation_state_machine_editor.cpp editor/rename_dialog.cpp +msgid "Start" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "%s/s" +msgstr "" + +#: editor/editor_network_profiler.cpp +#, fuzzy +msgid "Down" +msgstr "ПремеÑти Ðадоло" + +#: editor/editor_network_profiler.cpp +msgid "Up" +msgstr "" + +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +msgid "Node" +msgstr "Възел" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RSET" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RSET" +msgstr "" + #: editor/editor_node.cpp editor/project_manager.cpp msgid "New Window" msgstr "" @@ -2640,6 +2680,19 @@ msgstr "Проект" msgid "Project Settings..." msgstr "ÐаÑтройки на проекта" +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Version Control" +msgstr "ВерÑиÑ:" + +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +msgid "Set Up Version Control" +msgstr "" + +#: editor/editor_node.cpp +msgid "Shut Down Version Control" +msgstr "" + #: editor/editor_node.cpp #, fuzzy msgid "Export..." @@ -2848,10 +2901,6 @@ msgstr "ПреуÑтановÑване на Ñцената" msgid "Stop the scene." msgstr "Спиране на Ñцената." -#: editor/editor_node.cpp editor/editor_profiler.cpp -msgid "Stop" -msgstr "" - #: editor/editor_node.cpp msgid "Play the edited scene." msgstr "Възпроизвеждане на редактирана Ñцена." @@ -2903,10 +2952,6 @@ msgid "Inspector" msgstr "ИнÑпектор" #: editor/editor_node.cpp -msgid "Node" -msgstr "Възел" - -#: editor/editor_node.cpp msgid "Expand Bottom Panel" msgstr "Разшири Ð”Ð¾Ð»Ð½Ð¸Ñ ÐŸÐ°Ð½ÐµÐ»" @@ -2929,15 +2974,21 @@ msgstr "Шаблони" #: editor/editor_node.cpp msgid "" -"This will install the Android project for custom builds.\n" -"Note that, in order to use it, it needs to be enabled per export preset." +"This will set up your project for custom Android builds by installing the " +"source template to \"res://android/build\".\n" +"You can then apply modifications and build your own custom APK on export " +"(adding modules, changing the AndroidManifest.xml, etc.).\n" +"Note that in order to make custom builds instead of using pre-built APKs, " +"the \"Use Custom Build\" option should be enabled in the Android export " +"preset." msgstr "" #: editor/editor_node.cpp msgid "" -"Android build template is already installed and it won't be overwritten.\n" -"Remove the \"build\" directory manually before attempting this operation " -"again." +"The Android build template is already installed in this project and it won't " +"be overwritten.\n" +"Remove the \"res://android/build\" directory manually before attempting this " +"operation again." msgstr "" #: editor/editor_node.cpp @@ -3001,6 +3052,10 @@ msgstr "" msgid "Open the previous Editor" msgstr "" +#: editor/editor_path.cpp +msgid "No sub-resources found." +msgstr "" + #: editor/editor_plugin.cpp msgid "Creating Mesh Previews" msgstr "" @@ -3011,6 +3066,11 @@ msgstr "" #: editor/editor_plugin_settings.cpp #, fuzzy +msgid "Main Script:" +msgstr "Ðова Ñцена" + +#: editor/editor_plugin_settings.cpp +#, fuzzy msgid "Edit Plugin" msgstr "ПриÑтавки" @@ -3039,11 +3099,6 @@ msgstr "" msgid "Edit:" msgstr "" -#: editor/editor_profiler.cpp editor/plugins/animation_state_machine_editor.cpp -#: editor/rename_dialog.cpp -msgid "Start" -msgstr "" - #: editor/editor_profiler.cpp msgid "Measure:" msgstr "" @@ -3879,8 +3934,8 @@ msgstr "Файл:" msgid "Import As:" msgstr "ВнаÑÑне като:" -#: editor/import_dock.cpp editor/property_editor.cpp -msgid "Preset..." +#: editor/import_dock.cpp +msgid "Preset" msgstr "" #: editor/import_dock.cpp @@ -4347,6 +4402,7 @@ msgid "Change Animation Name:" msgstr "Промени Името на ÐнимациÑта:" #: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Delete Animation?" msgstr "Изтриване на анимациÑта?" @@ -4928,11 +4984,6 @@ msgid "Sort:" msgstr "Подреждане:" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy -msgid "Reverse sorting." -msgstr "Запитване..." - -#: editor/plugins/asset_library_editor_plugin.cpp #: editor/project_settings_editor.cpp msgid "Category:" msgstr "КатегориÑ:" @@ -5215,6 +5266,11 @@ msgid "Pan Mode" msgstr "Панорамен режим на ОтмеÑтване (на Ñ€Ð°Ð±Ð¾Ñ‚Ð½Ð¸Ñ Ð¿Ñ€Ð¾Ð·Ð¾Ñ€ÐµÑ†)" #: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "Ruler Mode" +msgstr "Режим на Селектиране" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Toggle snapping." msgstr "" @@ -6294,7 +6350,7 @@ msgstr "" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp msgid "Type:" msgstr "Тип:" @@ -6508,11 +6564,11 @@ msgid "Toggle Scripts Panel" msgstr "ВидимоÑÑ‚ на Панела ÑÑŠÑ Ð¡ÐºÑ€Ð¸Ð¿Ñ‚Ð¾Ð²Ðµ" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp -msgid "Step Over" +msgid "Step Into" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp -msgid "Step Into" +msgid "Step Over" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp @@ -6598,7 +6654,7 @@ msgstr "ЗатварÑне на Ñцената" msgid "Connections to method:" msgstr "Свързване..." -#: editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp msgid "Source" msgstr "" @@ -7398,6 +7454,11 @@ msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp #, fuzzy +msgid "Move Frame" +msgstr "Режим на ПремеÑтване" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +#, fuzzy msgid "Animations:" msgstr "Ðнимационни ИнÑтрументи" @@ -7729,6 +7790,15 @@ msgid "Enable Priority" msgstr "Промени Филтрите" #: editor/plugins/tile_map_editor_plugin.cpp +#, fuzzy +msgid "Filter tiles" +msgstr "ПоÑтавÑне на възелите" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Give a TileSet resource to this TileMap to use its tiles." +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Paint Tile" msgstr "" @@ -7877,6 +7947,11 @@ msgid "Display Tile Names (Hold Alt Key)" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "" +"Add or select a texture on the left panel to edit the tiles bound to it." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Remove selected texture? This will remove all tiles which use it." msgstr "ПремеÑтване на пътечката нагоре." @@ -8055,6 +8130,105 @@ msgstr "" msgid "TileSet" msgstr "Файл:" +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No VCS addons are available." +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp +msgid "Error" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No commit message was provided" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No files added to stage" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Commit" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "VCS Addon is not initialized" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Version Control System" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Initialize" +msgstr "Ð’ÑÑка дума Ñ Ð“Ð»Ð°Ð²Ð½Ð° буква" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Staging area" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Detect new changes" +msgstr "Създай нови възли." + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Changes" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Modified" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Renamed" +msgstr "Възел" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Deleted" +msgstr "Изтрий" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Typechange" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Stage Selected" +msgstr "Покажи СелекциÑта (вмеÑти в Ñ†ÐµÐ»Ð¸Ñ Ð¿Ñ€Ð¾Ð·Ð¾Ñ€ÐµÑ†)" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Stage All" +msgstr "Запази Ð’Ñичко" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Add a commit message" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Commit Changes" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#: modules/gdnative/gdnative_library_singleton_editor.cpp +msgid "Status" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "View file diffs before committing them to the latest version" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No file diff is active" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Detect changes in file diff" +msgstr "" + #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(GLES3 only)" msgstr "" @@ -8305,6 +8479,11 @@ msgid "" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns an associated scalar if the provided boolean value is true or false." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the boolean result of the comparison between two parameters." msgstr "" @@ -9528,6 +9707,10 @@ msgid "Settings saved OK." msgstr "ÐаÑтройките Ñа запазени." #: editor/project_settings_editor.cpp +msgid "Moved Input Action Event" +msgstr "" + +#: editor/project_settings_editor.cpp msgid "Override for Feature" msgstr "" @@ -9668,6 +9851,10 @@ msgid "Plugins" msgstr "ПриÑтавки" #: editor/property_editor.cpp +msgid "Preset..." +msgstr "" + +#: editor/property_editor.cpp msgid "Zero" msgstr "" @@ -9837,10 +10024,6 @@ msgstr "" msgid "Reset" msgstr "" -#: editor/rename_dialog.cpp -msgid "Error" -msgstr "" - #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" msgstr "" @@ -9896,6 +10079,10 @@ msgid "Instance Scene(s)" msgstr "" #: editor/scene_tree_dock.cpp +msgid "Replace with Branch Scene" +msgstr "" + +#: editor/scene_tree_dock.cpp msgid "Instance Child Scene" msgstr "" @@ -9938,10 +10125,24 @@ msgid "Make node as Root" msgstr "Запазване на Ñцената" #: editor/scene_tree_dock.cpp -msgid "Delete Node(s)?" +#, fuzzy +msgid "Delete %d nodes?" +msgstr "Избиране на вÑичко" + +#: editor/scene_tree_dock.cpp +msgid "Delete the root node \"%s\"?" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Delete node \"%s\" and its children?" msgstr "" #: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Delete node \"%s\"?" +msgstr "Избиране на вÑичко" + +#: editor/scene_tree_dock.cpp msgid "Can not perform with the root node." msgstr "" @@ -10346,11 +10547,39 @@ msgid "Bytes:" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Stack Trace" +#, fuzzy +msgid "Warning:" +msgstr "ПредупреждениÑ:" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Error:" +msgstr "Грешки:" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Error" +msgstr "Грешки" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Error:" +msgstr "Грешки:" + +#: editor/script_editor_debugger.cpp +msgid "C++ Source" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Pick one or more items from the list to display the graph." +msgid "Source:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "C++ Source:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Stack Trace" msgstr "" #: editor/script_editor_debugger.cpp @@ -10358,8 +10587,9 @@ msgid "Errors" msgstr "Грешки" #: editor/script_editor_debugger.cpp -msgid "Child Process Connected" -msgstr "" +#, fuzzy +msgid "Child process connected." +msgstr "Разкачи" #: editor/script_editor_debugger.cpp #, fuzzy @@ -10367,6 +10597,11 @@ msgid "Copy Error" msgstr "Грешки" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Skip Breakpoints" +msgstr "Създай точки." + +#: editor/script_editor_debugger.cpp msgid "Inspect Previous Instance" msgstr "" @@ -10383,6 +10618,11 @@ msgid "Profiler" msgstr "" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Network Profiler" +msgstr "ИзнаÑÑне на проекта" + +#: editor/script_editor_debugger.cpp msgid "Monitor" msgstr "" @@ -10395,6 +10635,10 @@ msgid "Monitors" msgstr "" #: editor/script_editor_debugger.cpp +msgid "Pick one or more items from the list to display the graph." +msgstr "" + +#: editor/script_editor_debugger.cpp msgid "List of Video Memory Usage by Resource:" msgstr "" @@ -10596,10 +10840,6 @@ msgid "Library" msgstr "ИзнаÑÑне на библиотеката" #: modules/gdnative/gdnative_library_singleton_editor.cpp -msgid "Status" -msgstr "" - -#: modules/gdnative/gdnative_library_singleton_editor.cpp msgid "Libraries: " msgstr "" @@ -10608,6 +10848,10 @@ msgid "GDNative" msgstr "" #: modules/gdscript/gdscript_functions.cpp +msgid "Expected a string of length 1 (a character)." +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp #, fuzzy msgid "Step argument is zero!" msgstr "Стъпката на range() е нула!" @@ -10778,6 +11022,15 @@ msgstr "ÐаÑтройки" msgid "Pick Distance:" msgstr "" +#: modules/gridmap/grid_map_editor_plugin.cpp +#, fuzzy +msgid "Filter meshes" +msgstr "ПоÑтавÑне на възелите" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Give a MeshLibrary resource to this GridMap to use its meshes." +msgstr "" + #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "" @@ -10915,6 +11168,10 @@ msgid "Create a new variable." msgstr "Създай нови възли." #: modules/visual_script/visual_script_editor.cpp +msgid "Signals:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Create a new signal." msgstr "Създай нов полигон от нулата." @@ -11078,6 +11335,10 @@ msgid "Editing Signal:" msgstr "" #: modules/visual_script/visual_script_editor.cpp +msgid "Make Tool:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp msgid "Base Type:" msgstr "" @@ -11227,7 +11488,8 @@ msgstr "" #: platform/android/export/export.cpp msgid "" -"Android project is not installed for compiling. Install from Editor menu." +"Android build template not installed in the project. Install it from the " +"Project menu." msgstr "" #: platform/android/export/export.cpp @@ -11923,6 +12185,33 @@ msgstr "" msgid "Constants cannot be modified." msgstr "" +#, fuzzy +#~ msgid "Methods:" +#~ msgstr "Методи" + +#, fuzzy +#~ msgid "Theme Properties:" +#~ msgstr "ПоÑтавÑне на възелите" + +#~ msgid "Constants:" +#~ msgstr "КонÑтанти:" + +#, fuzzy +#~ msgid "Class Description:" +#~ msgstr "ОпиÑание:" + +#, fuzzy +#~ msgid "Property Descriptions:" +#~ msgstr "Кратко ОпиÑание:" + +#, fuzzy +#~ msgid "Method Descriptions:" +#~ msgstr "ОпиÑание:" + +#, fuzzy +#~ msgid "Reverse sorting." +#~ msgstr "Запитване..." + #~ msgid "No faces!" #~ msgstr "ÐÑма лица!" @@ -12005,9 +12294,6 @@ msgstr "" #~ msgid "Create Exterior Connector" #~ msgstr "Създаване на нов проект" -#~ msgid "Warnings:" -#~ msgstr "ПредупреждениÑ:" - #, fuzzy #~ msgid "Font Size:" #~ msgstr "Изглед Отпред." @@ -12074,9 +12360,6 @@ msgstr "" #~ msgid "Search in files" #~ msgstr "ТърÑи във файлове" -#~ msgid "Errors:" -#~ msgstr "Грешки:" - #~ msgid "Length (s):" #~ msgstr "Дължина (Ñек.):" diff --git a/editor/translations/bn.po b/editor/translations/bn.po index 44a7be497c..8e009dc63c 100644 --- a/editor/translations/bn.po +++ b/editor/translations/bn.po @@ -2,30 +2,29 @@ # Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. # Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) # This file is distributed under the same license as the Godot source code. -# # Abu Md. Maruf Sarker <maruf.webdev@gmail.com>, 2016-2017. # Abdullah Zubair <abdullahzubair109@gmail.com>, 2017. # Tahmid Karim <tahmidk15@gmail.com>, 2016. -# +# Tawhid H. <Tawhidk757@yahoo.com>, 2019. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2018-12-13 14:38+0100\n" -"Last-Translator: Abdullah Zubair <abdullahzubair109@gmail.com>\n" +"PO-Revision-Date: 2019-09-26 11:50+0000\n" +"Last-Translator: Tawhid H. <Tawhidk757@yahoo.com>\n" "Language-Team: Bengali <https://hosted.weblate.org/projects/godot-engine/" "godot/bn/>\n" "Language: bn\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" -"Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Poedit 2.2\n" +"Plural-Forms: nplurals=2; plural=(n != 1);\n" +"X-Generator: Weblate 3.9-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp msgid "Invalid type argument to convert(), use TYPE_* constants." -msgstr "অগà§à¦°à¦¹à¦£à¦¯à§‹à¦—à§à¦¯ মান/আরà§à¦—à§à¦®à§‡à¦¨à§à¦Ÿ convert()-ঠগিয়েছে, TYPE_* ধà§à¦°à§à¦¬à¦• বà§à¦¯à¦¬à¦¹à¦¾à¦° করà§à¦¨à¥¤" +msgstr "অবৈধ পà§à¦°à¦•à¦¾à¦° রূপানà§à¦¤à¦° করার যà§à¦•à§à¦¤à¦¿(),use TYPE_* constants." #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/mono/glue/gd_glue.cpp @@ -35,11 +34,12 @@ msgstr "বিনà§à¦¯à¦¾à¦¸ জানার জনà§à¦¯ যথেষà§à¦Ÿ ঠ#: core/math/expression.cpp msgid "Invalid input %i (not passed) in expression" -msgstr "" +msgstr "অবৈধ ইনপà§à¦Ÿ %i (পাস করা হয়নি) পà§à¦°à¦•à¦¾à¦¶à§‡" #: core/math/expression.cpp +#, fuzzy msgid "self can't be used because instance is null (not passed)" -msgstr "" +msgstr "সà§à¦¬ বà§à¦¯à¦¬à¦¹à¦¾à¦° করা যাবে না কারণ উদাহরণটি হলো null(উতà§à¦¤à§€à¦°à§à¦£ হয়নি)" #: core/math/expression.cpp #, fuzzy @@ -53,15 +53,44 @@ msgstr "%s নোডে সূচক/ইনডেকà§à¦¸ মানের অঠ#: core/math/expression.cpp msgid "Invalid named index '%s' for base type %s" -msgstr "" +msgstr "অবৈধ নামকরণ সূচক I '%s' for à¦à¦¿à¦¤à§à¦¤à¦¿ type %s" #: core/math/expression.cpp #, fuzzy msgid "Invalid arguments to construct '%s'" -msgstr ": অগà§à¦°à¦¹à¦¨à¦¯à§‹à¦—à§à¦¯ মান/আরà§à¦—à§à¦®à§‡à¦¨à§à¦Ÿ-à¦à¦° ধরণ: " +msgstr ": অগà§à¦°à¦¹à¦¨à¦¯à§‹à¦—à§à¦¯ মান/আরà§à¦—à§à¦®à§‡à¦¨à§à¦Ÿ-à¦à¦° ধরণ:" #: core/math/expression.cpp msgid "On call to '%s':" +msgstr "কল করà§à¦¨ '%s'" + +#: core/ustring.cpp +msgid "B" +msgstr "" + +#: core/ustring.cpp +msgid "KiB" +msgstr "" + +#: core/ustring.cpp +#, fuzzy +msgid "MiB" +msgstr "মিশà§à¦°à¦¿à¦¤ করà§à¦¨" + +#: core/ustring.cpp +msgid "GiB" +msgstr "" + +#: core/ustring.cpp +msgid "TiB" +msgstr "" + +#: core/ustring.cpp +msgid "PiB" +msgstr "" + +#: core/ustring.cpp +msgid "EiB" msgstr "" #: editor/animation_bezier_editor.cpp @@ -70,7 +99,7 @@ msgstr "মà§à¦•à§à¦¤ করে দিন" #: editor/animation_bezier_editor.cpp msgid "Balanced" -msgstr "" +msgstr "সà§à¦¥à¦¿à¦°" #: editor/animation_bezier_editor.cpp #, fuzzy @@ -82,9 +111,8 @@ msgid "Time:" msgstr "সময়:" #: editor/animation_bezier_editor.cpp -#, fuzzy msgid "Value:" -msgstr "মান" +msgstr "মান:" #: editor/animation_bezier_editor.cpp #, fuzzy @@ -112,8 +140,9 @@ msgid "Move Bezier Points" msgstr "বিনà§à¦¦à§ সরান" #: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp +#, fuzzy msgid "Anim Duplicate Keys" -msgstr "অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨ (Anim) কি ডà§à¦ªà§à¦²à¦¿à¦•à§‡à¦Ÿ করà§à¦¨" +msgstr "অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨ (Anim) ডà§à¦ªà§à¦²à¦¿à¦•à§‡à¦Ÿ করà§à¦¨ কি" #: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp msgid "Anim Delete Keys" @@ -508,6 +537,12 @@ msgid "Select None" msgstr "কোনোটাই নিরà§à¦¬à¦¾à¦šà¦¨ করবেন না" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Select an AnimationPlayer node to create and edit animations." +msgstr "" +"অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨à¦¸à¦®à§‚হ সমà§à¦ªà¦¾à¦¦à¦¨ করতে দৃশà§à¦¯à§‡à¦° তালিকা থেকে à¦à¦•à¦Ÿà¦¿ AnimationPlayer নিরà§à¦¬à¦¾à¦šà¦¨ করà§à¦¨à¥¤" + +#: editor/animation_track_editor.cpp msgid "Only show tracks from nodes selected in tree." msgstr "" @@ -845,7 +880,8 @@ msgstr "সংযোজক সংকেত/সিগনà§à¦¯à¦¾à¦²:" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp editor/project_export.cpp #: editor/project_settings_editor.cpp editor/property_editor.cpp #: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp #: modules/visual_script/visual_script_editor.cpp @@ -957,7 +993,8 @@ msgstr "অনà§à¦¸à¦¨à§à¦§à¦¾à¦¨ করà§à¦¨:" msgid "Matches:" msgstr "মিলসমূহ:" -#: editor/create_dialog.cpp editor/plugin_config_dialog.cpp +#: editor/create_dialog.cpp editor/editor_plugin_settings.cpp +#: editor/plugin_config_dialog.cpp #: editor/plugins/asset_library_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp editor/property_selector.cpp #: modules/visual_script/visual_script_property_selector.cpp @@ -1279,7 +1316,8 @@ msgid "Delete Bus Effect" msgstr "বাস ইফেকà§à¦Ÿ ডিলিট করà§à¦¨" #: editor/editor_audio_buses.cpp -msgid "Audio Bus, Drag and Drop to rearrange." +#, fuzzy +msgid "Drag & drop to rearrange." msgstr "অডিও বাস, পà§à¦¨à¦°à¦¾à¦¯à¦¼ সাজানোর জনà§à¦¯ ডà§à¦°à§à¦¯à¦¾à¦— à¦à¦¨à§à¦¡ ডà§à¦°à¦ª অà§à¦¯à¦¾à¦ªà§à¦²à¦¾à¦‡ করà§à¦¨à¥¤" #: editor/editor_audio_buses.cpp @@ -1482,6 +1520,7 @@ msgid "Add AutoLoad" msgstr "AutoLoad সংযà§à¦•à§à¦¤ করà§à¦¨" #: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp +#: editor/editor_plugin_settings.cpp #: editor/plugins/animation_tree_editor_plugin.cpp scene/gui/file_dialog.cpp msgid "Path:" msgstr "পথ:" @@ -1728,6 +1767,7 @@ msgstr "বরà§à¦¤à¦®à¦¾à¦¨:" #: editor/editor_feature_profile.cpp #: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "New" msgstr "নতà§à¦¨" @@ -1810,6 +1850,7 @@ msgid "New Folder..." msgstr "ফোলà§à¦¡à¦¾à¦° তৈরি করà§à¦¨" #: editor/editor_file_dialog.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "Refresh" msgstr "রিফà§à¦°à§‡à¦¸ করà§à¦¨" @@ -1974,7 +2015,8 @@ msgid "Inherited by:" msgstr "গৃহীত হয়েছে:" #: editor/editor_help.cpp -msgid "Brief Description:" +#, fuzzy +msgid "Brief Description" msgstr "সংকà§à¦·à¦¿à¦ªà§à¦¤ বরà§à¦£à¦¨à¦¾:" #: editor/editor_help.cpp @@ -1983,44 +2025,21 @@ msgid "Properties" msgstr "পà§à¦°à§‹à¦ªà¦¾à¦°à§à¦Ÿà¦¿-সমূহ:" #: editor/editor_help.cpp -msgid "Properties:" -msgstr "পà§à¦°à§‹à¦ªà¦¾à¦°à§à¦Ÿà¦¿-সমূহ:" - -#: editor/editor_help.cpp #, fuzzy msgid "Methods" msgstr "মেথডের তালিকা:" #: editor/editor_help.cpp #, fuzzy -msgid "Methods:" -msgstr "মেথডের তালিকা:" - -#: editor/editor_help.cpp -#, fuzzy msgid "Theme Properties" msgstr "পà§à¦°à§‹à¦ªà¦¾à¦°à§à¦Ÿà¦¿-সমূহ:" #: editor/editor_help.cpp #, fuzzy -msgid "Theme Properties:" -msgstr "পà§à¦°à§‹à¦ªà¦¾à¦°à§à¦Ÿà¦¿-সমূহ:" - -#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp -msgid "Signals:" -msgstr "সিগনà§à¦¯à¦¾à¦²à¦¸/সংকেতসমূহ:" - -#: editor/editor_help.cpp -#, fuzzy msgid "Enumerations" msgstr "অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨à¦¸à¦®à§‚হ" #: editor/editor_help.cpp -#, fuzzy -msgid "Enumerations:" -msgstr "অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨à¦¸à¦®à§‚হ" - -#: editor/editor_help.cpp msgid "enum " msgstr "enum " @@ -2030,22 +2049,13 @@ msgid "Constants" msgstr "ধà§à¦°à§à¦¬à¦•à¦¸à¦®à§‚হ:" #: editor/editor_help.cpp -msgid "Constants:" -msgstr "ধà§à¦°à§à¦¬à¦•à¦¸à¦®à§‚হ:" - -#: editor/editor_help.cpp #, fuzzy msgid "Class Description" msgstr "বরà§à¦£à¦¨à¦¾:" #: editor/editor_help.cpp #, fuzzy -msgid "Class Description:" -msgstr "বরà§à¦£à¦¨à¦¾:" - -#: editor/editor_help.cpp -#, fuzzy -msgid "Online Tutorials:" +msgid "Online Tutorials" msgstr "টিউটোরিয়ালসমূহ" #: editor/editor_help.cpp @@ -2065,11 +2075,6 @@ msgid "Property Descriptions" msgstr "মান/পà§à¦°à§‹à¦ªà¦¾à¦°à§à¦Ÿà¦¿à¦° বরà§à¦£à¦¨à¦¾:" #: editor/editor_help.cpp -#, fuzzy -msgid "Property Descriptions:" -msgstr "মান/পà§à¦°à§‹à¦ªà¦¾à¦°à§à¦Ÿà¦¿à¦° বরà§à¦£à¦¨à¦¾:" - -#: editor/editor_help.cpp msgid "" "There is currently no description for this property. Please help us by " "[color=$color][url=$url]contributing one[/url][/color]!" @@ -2084,11 +2089,6 @@ msgid "Method Descriptions" msgstr "মেথডের বরà§à¦£à§à¦¨à¦¾:" #: editor/editor_help.cpp -#, fuzzy -msgid "Method Descriptions:" -msgstr "মেথডের বরà§à¦£à§à¦¨à¦¾:" - -#: editor/editor_help.cpp msgid "" "There is currently no description for this method. Please help us by [color=" "$color][url=$url]contributing one[/url][/color]!" @@ -2169,8 +2169,8 @@ msgstr " আউটপà§à¦Ÿ/ফলাফল:" msgid "Copy Selection" msgstr "নিরà§à¦¬à¦¾à¦šà¦¿à¦¤ সমূহ অপসারণ করà§à¦¨" -#: editor/editor_log.cpp editor/editor_profiler.cpp -#: editor/editor_properties.cpp +#: editor/editor_log.cpp editor/editor_network_profiler.cpp +#: editor/editor_profiler.cpp editor/editor_properties.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp #: editor/property_editor.cpp editor/scene_tree_dock.cpp #: editor/script_editor_debugger.cpp @@ -2184,6 +2184,49 @@ msgstr "পরিসà§à¦•à¦¾à¦° করà§à¦¨/কà§à¦²à§€à§Ÿà¦¾à¦°" msgid "Clear Output" msgstr "আউটপà§à¦Ÿ/ফলাফল" +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +#: editor/editor_profiler.cpp +msgid "Stop" +msgstr "থামান" + +#: editor/editor_network_profiler.cpp editor/editor_profiler.cpp +#: editor/plugins/animation_state_machine_editor.cpp editor/rename_dialog.cpp +#, fuzzy +msgid "Start" +msgstr "আরমà§à¦!" + +#: editor/editor_network_profiler.cpp +msgid "%s/s" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Down" +msgstr "নীচে" + +#: editor/editor_network_profiler.cpp +msgid "Up" +msgstr "উপরে" + +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +msgid "Node" +msgstr "নোড" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RSET" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RSET" +msgstr "" + #: editor/editor_node.cpp editor/project_manager.cpp #, fuzzy msgid "New Window" @@ -2794,6 +2837,19 @@ msgstr "নতà§à¦¨ পà§à¦°à¦•à¦²à§à¦ª" msgid "Project Settings..." msgstr "পà§à¦°à¦•à¦²à§à¦ªà§‡à¦° সেটিংস" +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Version Control" +msgstr "সংসà§à¦•à¦°à¦£:" + +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +msgid "Set Up Version Control" +msgstr "" + +#: editor/editor_node.cpp +msgid "Shut Down Version Control" +msgstr "" + #: editor/editor_node.cpp msgid "Export..." msgstr "à¦à¦•à§à¦¸à¦ªà§‹à¦°à§à¦Ÿ..." @@ -3025,10 +3081,6 @@ msgstr "দৃশà§à¦¯à¦•à§‡ বিরতি দিন" msgid "Stop the scene." msgstr "দৃশà§à¦¯à¦Ÿà¦¿à¦•à§‡ থামান।" -#: editor/editor_node.cpp editor/editor_profiler.cpp -msgid "Stop" -msgstr "থামান" - #: editor/editor_node.cpp msgid "Play the edited scene." msgstr "সমà§à¦ªà¦¾à¦¦à¦¿à¦¤ দৃশà§à¦¯à¦Ÿà¦¿ চালান।" @@ -3084,10 +3136,6 @@ msgid "Inspector" msgstr "পরিদরà§à¦¶à¦•/পরীকà§à¦·à¦•" #: editor/editor_node.cpp -msgid "Node" -msgstr "নোড" - -#: editor/editor_node.cpp #, fuzzy msgid "Expand Bottom Panel" msgstr "ধারক/বাহক পরà§à¦¯à¦¨à§à¦¤ বিসà§à¦¤à§ƒà¦¤ করà§à¦¨" @@ -3111,15 +3159,21 @@ msgstr "à¦à¦•à§à¦¸à¦ªà§‹à¦°à§à¦Ÿ টেমপà§à¦²à§‡à¦Ÿà¦¸à¦®à§‚হ লোà #: editor/editor_node.cpp msgid "" -"This will install the Android project for custom builds.\n" -"Note that, in order to use it, it needs to be enabled per export preset." +"This will set up your project for custom Android builds by installing the " +"source template to \"res://android/build\".\n" +"You can then apply modifications and build your own custom APK on export " +"(adding modules, changing the AndroidManifest.xml, etc.).\n" +"Note that in order to make custom builds instead of using pre-built APKs, " +"the \"Use Custom Build\" option should be enabled in the Android export " +"preset." msgstr "" #: editor/editor_node.cpp msgid "" -"Android build template is already installed and it won't be overwritten.\n" -"Remove the \"build\" directory manually before attempting this operation " -"again." +"The Android build template is already installed in this project and it won't " +"be overwritten.\n" +"Remove the \"res://android/build\" directory manually before attempting this " +"operation again." msgstr "" #: editor/editor_node.cpp @@ -3189,6 +3243,11 @@ msgstr "à¦à¦¡à¦¿à¦Ÿà¦°à§‡ খà§à¦²à§à¦¨" msgid "Open the previous Editor" msgstr "à¦à¦¡à¦¿à¦Ÿà¦°à§‡ খà§à¦²à§à¦¨" +#: editor/editor_path.cpp +#, fuzzy +msgid "No sub-resources found." +msgstr "কোনো পৃষà§à¦ তলের উৎস নিরà§à¦¦à¦¿à¦·à§à¦Ÿ করা নেই।" + #: editor/editor_plugin.cpp #, fuzzy msgid "Creating Mesh Previews" @@ -3200,6 +3259,11 @@ msgstr "থামà§à¦¬à¦¨à§‡à¦‡à¦²..." #: editor/editor_plugin_settings.cpp #, fuzzy +msgid "Main Script:" +msgstr "পরবরà§à¦¤à§€ সà§à¦•à§à¦°à¦¿à¦ªà§à¦Ÿ" + +#: editor/editor_plugin_settings.cpp +#, fuzzy msgid "Edit Plugin" msgstr "Poly সমà§à¦ªà¦¾à¦¦à¦¨ করà§à¦¨" @@ -3229,12 +3293,6 @@ msgstr "অবসà§à¦¥à¦¾:" msgid "Edit:" msgstr "সমà§à¦ªà¦¾à¦¦à¦¨ করà§à¦¨ (Edit)" -#: editor/editor_profiler.cpp editor/plugins/animation_state_machine_editor.cpp -#: editor/rename_dialog.cpp -#, fuzzy -msgid "Start" -msgstr "আরমà§à¦!" - #: editor/editor_profiler.cpp msgid "Measure:" msgstr "মাপ:" @@ -4124,8 +4182,9 @@ msgstr "ফাইল" msgid "Import As:" msgstr "ইমà§à¦ªà§‹à¦°à§à¦Ÿ" -#: editor/import_dock.cpp editor/property_editor.cpp -msgid "Preset..." +#: editor/import_dock.cpp +#, fuzzy +msgid "Preset" msgstr "পà§à¦°à¦¿à¦¸à§‡à¦Ÿ..." #: editor/import_dock.cpp @@ -4606,6 +4665,7 @@ msgid "Change Animation Name:" msgstr "অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨à§‡à¦° নাম পরিবরà§à¦¤à¦¨ করà§à¦¨:" #: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp #, fuzzy msgid "Delete Animation?" msgstr "অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨ পà§à¦°à¦¤à¦¿à¦²à¦¿à¦ªà¦¿ করà§à¦¨" @@ -5207,11 +5267,6 @@ msgid "Sort:" msgstr "সাজান:" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy -msgid "Reverse sorting." -msgstr "পরীকà§à¦·à¦¾à¦®à§‚লক উৎস" - -#: editor/plugins/asset_library_editor_plugin.cpp #: editor/project_settings_editor.cpp msgid "Category:" msgstr "বিà¦à¦¾à¦—:" @@ -5504,6 +5559,11 @@ msgstr "পà§à¦¯à¦¾à¦¨ মোড" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy +msgid "Ruler Mode" +msgstr "চালানোর মোড:" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy msgid "Toggle snapping." msgstr "ছেদবিনà§à¦¦à§ অদলবদল করà§à¦¨ (টগল বà§à¦°à§‡à¦•à¦ªà§Ÿà§‡à¦¨à§à¦Ÿ)" @@ -6641,7 +6701,7 @@ msgstr "ইনà§à¦¸à¦Ÿà§à¦¯à¦¾à¦¨à§à¦¸:" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp msgid "Type:" msgstr "ধরণ:" @@ -6867,14 +6927,14 @@ msgid "Toggle Scripts Panel" msgstr "ফেবরিট/পà§à¦°à¦¿à¦¯à¦¼-সমূহ অদলবদল/টগল করà§à¦¨" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp -msgid "Step Over" -msgstr "ধাপ লাফিয়ে যান" - -#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Step Into" msgstr "পদারà§à¦ªà¦£ করà§à¦¨" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp +msgid "Step Over" +msgstr "ধাপ লাফিয়ে যান" + +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Break" msgstr "বিরতি/à¦à¦¾à¦™à§à¦—ন" @@ -6959,7 +7019,7 @@ msgstr "বোনà§â€Œ/হাড় পরিষà§à¦•à¦¾à¦° করà§à¦¨" msgid "Connections to method:" msgstr "নোডের সাথে সংযà§à¦•à§à¦¤ করà§à¦¨:" -#: editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp #, fuzzy msgid "Source" msgstr "উৎস:" @@ -7801,6 +7861,11 @@ msgstr "(খালি/শূনà§à¦¯)" #: editor/plugins/sprite_frames_editor_plugin.cpp #, fuzzy +msgid "Move Frame" +msgstr "ফà§à¦°à§‡à¦® পà§à¦°à¦¤à¦¿à¦²à§‡à¦ªà¦¨ করà§à¦¨" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +#, fuzzy msgid "Animations:" msgstr "অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨à¦¸à¦®à§‚হ" @@ -8152,6 +8217,15 @@ msgstr "নোড ফিলà§à¦Ÿà¦¾à¦°à¦¸à¦®à§‚হ সমà§à¦ªà¦¾à¦¦à¦¨ কর #: editor/plugins/tile_map_editor_plugin.cpp #, fuzzy +msgid "Filter tiles" +msgstr "দà§à¦°à§à¦¤ ফাইলসমূহ ফিলà§à¦Ÿà¦¾à¦° করà§à¦¨..." + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Give a TileSet resource to this TileMap to use its tiles." +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +#, fuzzy msgid "Paint Tile" msgstr "TileMap আà¦à¦•à§à¦¨" @@ -8301,6 +8375,11 @@ msgid "Display Tile Names (Hold Alt Key)" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "" +"Add or select a texture on the left panel to edit the tiles bound to it." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Remove selected texture? This will remove all tiles which use it." msgstr "পথের বিনà§à¦¦à§ অপসারণ করà§à¦¨" @@ -8480,6 +8559,112 @@ msgstr "দৃশà§à¦¯ ছাড়া à¦à¦Ÿà¦¿ করা সমà§à¦à¦¬ হবà msgid "TileSet" msgstr "TileSet (টাইল-সেট)..." +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No VCS addons are available." +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp +msgid "Error" +msgstr "সমসà§à¦¯à¦¾/à¦à§à¦²" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "No commit message was provided" +msgstr "কোন নাম বà§à¦¯à¦¾à¦¬à¦¹à¦¾à¦° করা হয়নি" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No files added to stage" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Commit" +msgstr "কমিউনিটি/যৌথ-সামাজিক উৎস" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "VCS Addon is not initialized" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Version Control System" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Initialize" +msgstr "বড় হাতের অকà§à¦·à¦°à§‡ পরিবরà§à¦¤à¦¨à§‡ করà§à¦¨" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Staging area" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Detect new changes" +msgstr "নতà§à¦¨ তৈরি করà§à¦¨" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Changes" +msgstr "পরিবরà§à¦¤à¦¨ করà§à¦¨" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Modified" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Renamed" +msgstr "পà§à¦¨à¦ƒà¦¨à¦¾à¦®à¦•à¦°à¦£ করà§à¦¨" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Deleted" +msgstr "অপসারণ করà§à¦¨" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Typechange" +msgstr "পরিবরà§à¦¤à¦¨ করà§à¦¨" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Stage Selected" +msgstr "নিরà§à¦¬à¦¾à¦šà¦¿à¦¤ সমূহ অপসারণ করà§à¦¨" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Stage All" +msgstr "সকলà§à¦—à§à¦²à¦¿ সংরকà§à¦·à¦£ করà§à¦¨" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Add a commit message" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Commit Changes" +msgstr "সà§à¦•à§à¦°à¦¿à¦ªà§à¦Ÿà§‡à¦° পরিবরà§à¦¤à¦¨à¦¸à¦®à§‚হ সà§à¦¸à¦‚গত/সমনà§à¦¬à§Ÿ করà§à¦¨" + +#: editor/plugins/version_control_editor_plugin.cpp +#: modules/gdnative/gdnative_library_singleton_editor.cpp +#, fuzzy +msgid "Status" +msgstr "অবসà§à¦¥à¦¾:" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "View file diffs before committing them to the latest version" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "No file diff is active" +msgstr "কোনো ফাইল নিরà§à¦¬à¦¾à¦šà¦¿à¦¤ হয়নি!" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Detect changes in file diff" +msgstr "" + #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(GLES3 only)" msgstr "" @@ -8739,6 +8924,11 @@ msgid "" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns an associated scalar if the provided boolean value is true or false." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the boolean result of the comparison between two parameters." msgstr "" @@ -10027,6 +10217,11 @@ msgid "Settings saved OK." msgstr "সেটিংস সংরকà§à¦·à¦£ সফল হয়েছে।" #: editor/project_settings_editor.cpp +#, fuzzy +msgid "Moved Input Action Event" +msgstr "ইনপà§à¦Ÿ অà§à¦¯à¦¾à¦•à¦¶à¦¨ ইà¦à§‡à¦¨à§à¦Ÿ যোগ করà§à¦¨" + +#: editor/project_settings_editor.cpp msgid "Override for Feature" msgstr "ফিচার ওà¦à¦¾à¦°à¦°à¦¾à¦‡à¦¡" @@ -10170,6 +10365,10 @@ msgid "Plugins" msgstr "পà§à¦²à¦¾à¦—ইন-সমূহ" #: editor/property_editor.cpp +msgid "Preset..." +msgstr "পà§à¦°à¦¿à¦¸à§‡à¦Ÿ..." + +#: editor/property_editor.cpp msgid "Zero" msgstr "শূনà§à¦¯" @@ -10348,10 +10547,6 @@ msgstr "বড় হাতের অকà§à¦·à¦°" msgid "Reset" msgstr "সমà§à¦ªà§à¦°à¦¸à¦¾à¦°à¦¨/সংকোচন অপসারণ করà§à¦¨ (রিসেট জà§à¦®à§)" -#: editor/rename_dialog.cpp -msgid "Error" -msgstr "সমসà§à¦¯à¦¾/à¦à§à¦²" - #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" msgstr "নোডের নতà§à¦¨ অà¦à¦¿à¦à¦¾à¦¬à¦• দান করà§à¦¨" @@ -10409,6 +10604,11 @@ msgid "Instance Scene(s)" msgstr "দৃশà§à¦¯(সমূহ) ইনà§à¦¸à¦Ÿà§à¦¯à¦¾à¦¨à§à¦¸ করà§à¦¨" #: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Replace with Branch Scene" +msgstr "পà§à¦°à¦¶à¦¾à¦–াকে দৃশà§à¦¯ হিসেবে সংরকà§à¦·à¦£ করà§à¦¨" + +#: editor/scene_tree_dock.cpp msgid "Instance Child Scene" msgstr "শীষà§à¦¯ নোড ইনà§à¦¸à¦Ÿà§à¦¯à¦¾à¦¨à§à¦¸ করà§à¦¨" @@ -10450,8 +10650,23 @@ msgid "Make node as Root" msgstr "অরà§à¦¥à¦ªà§‚রà§à¦¨!" #: editor/scene_tree_dock.cpp -msgid "Delete Node(s)?" -msgstr "নোড(সমূহ) অপসারণ করবেন?" +#, fuzzy +msgid "Delete %d nodes?" +msgstr "নোড(সমূহ) অপসারণ করà§à¦¨" + +#: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Delete the root node \"%s\"?" +msgstr "Shader Graph Node(s) অপসারণ করà§à¦¨" + +#: editor/scene_tree_dock.cpp +msgid "Delete node \"%s\" and its children?" +msgstr "" + +#: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Delete node \"%s\"?" +msgstr "নোড(সমূহ) অপসারণ করà§à¦¨" #: editor/scene_tree_dock.cpp msgid "Can not perform with the root node." @@ -10896,19 +11111,50 @@ msgstr "বাইটস:" #: editor/script_editor_debugger.cpp #, fuzzy -msgid "Stack Trace" -msgstr "ফà§à¦°à§‡à¦®à¦¸à¦®à§‚হ সà§à¦¤à§‚প করà§à¦¨" +msgid "Warning:" +msgstr "সতরà§à¦•à¦¤à¦¾" #: editor/script_editor_debugger.cpp -msgid "Pick one or more items from the list to display the graph." -msgstr "গà§à¦°à¦¾à¦« পà§à¦°à¦¦à¦°à§à¦¶à¦¨ করতে তালিকা থেকে à¦à¦• বা à¦à¦•à¦¾à¦§à¦¿à¦• আইটেম বাছাই করà§à¦¨à¥¤" +msgid "Error:" +msgstr "সমসà§à¦¯à¦¾:" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Error" +msgstr "à¦à§à¦²/সমসà§à¦¯à¦¾-সমূহ লোড করà§à¦¨" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Error:" +msgstr "সমসà§à¦¯à¦¾:" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Source" +msgstr "উৎস:" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Source:" +msgstr "উৎস:" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Source:" +msgstr "উৎস:" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Stack Trace" +msgstr "ফà§à¦°à§‡à¦®à¦¸à¦®à§‚হ সà§à¦¤à§‚প করà§à¦¨" #: editor/script_editor_debugger.cpp msgid "Errors" msgstr "সমসà§à¦¯à¦¾à¦¸à¦®à§‚হ" #: editor/script_editor_debugger.cpp -msgid "Child Process Connected" +#, fuzzy +msgid "Child process connected." msgstr "চাইলà§à¦¡ পà§à¦°à¦¸à§‡à¦¸ সংযà§à¦•à§à¦¤ হয়েছে" #: editor/script_editor_debugger.cpp @@ -10917,6 +11163,11 @@ msgid "Copy Error" msgstr "à¦à§à¦²/সমসà§à¦¯à¦¾-সমূহ লোড করà§à¦¨" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Skip Breakpoints" +msgstr "বিনà§à¦¦à§ অপসারণ করà§à¦¨" + +#: editor/script_editor_debugger.cpp msgid "Inspect Previous Instance" msgstr "পূরà§à¦¬à¦¬à¦°à§à¦¤à§€ ইনà§à¦¸à¦Ÿà§à¦¯à¦¾à¦¨à§à¦¸ পরীকà§à¦·à¦¾ করà§à¦¨" @@ -10933,6 +11184,11 @@ msgid "Profiler" msgstr "পà§à¦°à§‹à¦«à¦¾à¦‡à¦²à¦¾à¦°" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Network Profiler" +msgstr "পà§à¦°à¦•à¦²à§à¦ª à¦à¦•à§à¦¸à¦ªà§‹à¦°à§à¦Ÿ করà§à¦¨" + +#: editor/script_editor_debugger.cpp msgid "Monitor" msgstr "মনিটর" @@ -10945,6 +11201,10 @@ msgid "Monitors" msgstr "মনিটরস" #: editor/script_editor_debugger.cpp +msgid "Pick one or more items from the list to display the graph." +msgstr "গà§à¦°à¦¾à¦« পà§à¦°à¦¦à¦°à§à¦¶à¦¨ করতে তালিকা থেকে à¦à¦• বা à¦à¦•à¦¾à¦§à¦¿à¦• আইটেম বাছাই করà§à¦¨à¥¤" + +#: editor/script_editor_debugger.cpp msgid "List of Video Memory Usage by Resource:" msgstr "রিসোরà§à¦¸ অনà§à¦¸à¦¾à¦°à§‡ à¦à¦¿à¦¡à¦¿à¦“ মেমোরির বà§à¦¯à¦¬à¦¹à¦¾à¦°à§‡à¦° তালিকা করà§à¦¨:" @@ -11157,11 +11417,6 @@ msgid "Library" msgstr "MeshLibrary (মেস-লাইবà§à¦°à§‡à¦°à¦¿)..." #: modules/gdnative/gdnative_library_singleton_editor.cpp -#, fuzzy -msgid "Status" -msgstr "অবসà§à¦¥à¦¾:" - -#: modules/gdnative/gdnative_library_singleton_editor.cpp msgid "Libraries: " msgstr "লাইবà§à¦°à§‡à¦°à¦¿: " @@ -11170,6 +11425,10 @@ msgid "GDNative" msgstr "জিডিনà§à¦¯à¦¾à¦Ÿà¦¿à¦" #: modules/gdscript/gdscript_functions.cpp +msgid "Expected a string of length 1 (a character)." +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp #, fuzzy msgid "Step argument is zero!" msgstr "ধাপ মান/আরà§à¦—à§à¦®à§‡à¦¨à§à¦Ÿ শূনà§à¦¯!" @@ -11339,6 +11598,15 @@ msgstr "সà§à¦¨à§à¦¯à¦¾à¦ª সেটিংস" msgid "Pick Distance:" msgstr "ইনà§à¦¸à¦Ÿà§à¦¯à¦¾à¦¨à§à¦¸:" +#: modules/gridmap/grid_map_editor_plugin.cpp +#, fuzzy +msgid "Filter meshes" +msgstr "ফিলà§à¦Ÿà¦¾à¦°à¦¸à¦®à§‚হ" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Give a MeshLibrary resource to this GridMap to use its meshes." +msgstr "" + #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "" @@ -11498,6 +11766,10 @@ msgid "Create a new variable." msgstr "নতà§à¦¨ তৈরি করà§à¦¨" #: modules/visual_script/visual_script_editor.cpp +msgid "Signals:" +msgstr "সিগনà§à¦¯à¦¾à¦²à¦¸/সংকেতসমূহ:" + +#: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Create a new signal." msgstr "আরমà§à¦ হতে নতà§à¦¨ polygon তৈরি করà§à¦¨à¥¤" @@ -11678,6 +11950,11 @@ msgid "Editing Signal:" msgstr "সংকেত/সিগনà§à¦¯à¦¾à¦² সমà§à¦ªà¦¾à¦¦à¦¨:" #: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Make Tool:" +msgstr "সà§à¦¥à¦¾à¦¨à§€à§Ÿ করà§à¦¨" + +#: modules/visual_script/visual_script_editor.cpp msgid "Base Type:" msgstr "তলের ধরণ (Base Type):" @@ -11830,7 +12107,8 @@ msgstr "" #: platform/android/export/export.cpp msgid "" -"Android project is not installed for compiling. Install from Editor menu." +"Android build template not installed in the project. Install it from the " +"Project menu." msgstr "" #: platform/android/export/export.cpp @@ -12558,6 +12836,43 @@ msgstr "" msgid "Constants cannot be modified." msgstr "" +#~ msgid "Properties:" +#~ msgstr "পà§à¦°à§‹à¦ªà¦¾à¦°à§à¦Ÿà¦¿-সমূহ:" + +#, fuzzy +#~ msgid "Methods:" +#~ msgstr "মেথডের তালিকা:" + +#, fuzzy +#~ msgid "Theme Properties:" +#~ msgstr "পà§à¦°à§‹à¦ªà¦¾à¦°à§à¦Ÿà¦¿-সমূহ:" + +#, fuzzy +#~ msgid "Enumerations:" +#~ msgstr "অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨à¦¸à¦®à§‚হ" + +#~ msgid "Constants:" +#~ msgstr "ধà§à¦°à§à¦¬à¦•à¦¸à¦®à§‚হ:" + +#, fuzzy +#~ msgid "Class Description:" +#~ msgstr "বরà§à¦£à¦¨à¦¾:" + +#, fuzzy +#~ msgid "Property Descriptions:" +#~ msgstr "মান/পà§à¦°à§‹à¦ªà¦¾à¦°à§à¦Ÿà¦¿à¦° বরà§à¦£à¦¨à¦¾:" + +#, fuzzy +#~ msgid "Method Descriptions:" +#~ msgstr "মেথডের বরà§à¦£à§à¦¨à¦¾:" + +#, fuzzy +#~ msgid "Reverse sorting." +#~ msgstr "পরীকà§à¦·à¦¾à¦®à§‚লক উৎস" + +#~ msgid "Delete Node(s)?" +#~ msgstr "নোড(সমূহ) অপসারণ করবেন?" + #~ msgid "" #~ "Can't open file_type_cache.cch for writing, not saving file type cache!" #~ msgstr "" @@ -12819,10 +13134,6 @@ msgstr "" #~ msgstr "নিরà§à¦¬à¦¾à¦šà¦¿à¦¤ দৃশà§à¦¯(সমূহ)-কে নিরà§à¦¬à¦¾à¦šà¦¿à¦¤ নোডের অংশ হিসেবে ইনসà§à¦Ÿà§à¦¯à¦¾à¦¨à§à¦¸ করà§à¦¨à¥¤" #, fuzzy -#~ msgid "Warnings:" -#~ msgstr "সতরà§à¦•à¦¤à¦¾" - -#, fuzzy #~ msgid "Font Size:" #~ msgstr "উৎস ফনà§à¦Ÿà§‡à¦° আকার:" @@ -12864,9 +13175,6 @@ msgstr "" #~ msgid "Select a split to erase it." #~ msgstr "à¦à¦•à¦Ÿà¦¿ সেটিং আইটেম পà§à¦°à¦¥à¦® নিরà§à¦¬à¦¾à¦šà¦¨ করà§à¦¨!" -#~ msgid "No name provided" -#~ msgstr "কোন নাম বà§à¦¯à¦¾à¦¬à¦¹à¦¾à¦° করা হয়নি" - #, fuzzy #~ msgid "Add Node.." #~ msgstr "নোড সংযোজন করà§à¦¨" @@ -13006,9 +13314,6 @@ msgstr "" #~ msgid "Warning" #~ msgstr "সতরà§à¦•à¦¤à¦¾" -#~ msgid "Error:" -#~ msgstr "সমসà§à¦¯à¦¾:" - #~ msgid "Function:" #~ msgstr "ফাংশন:" @@ -13088,9 +13393,6 @@ msgstr "" #~ msgid "Duplicate Graph Node(s)" #~ msgstr "গà§à¦°à¦¾à¦« নোড(সমূহ) পà§à¦°à¦¤à¦¿à¦²à¦¿à¦ªà¦¿ করà§à¦¨" -#~ msgid "Delete Shader Graph Node(s)" -#~ msgstr "Shader Graph Node(s) অপসারণ করà§à¦¨" - #~ msgid "Error: Cyclic Connection Link" #~ msgstr "সমসà§à¦¯à¦¾: আবরà§à¦¤à¦¨à¦¶à§€à¦² সংযোগ লিঙà§à¦•" @@ -13522,9 +13824,6 @@ msgstr "" #~ msgid "Pick New Name and Location For:" #~ msgstr "নতà§à¦¨ নাম à¦à¦¬à¦‚ অবসà§à¦¥à¦¾à¦¨ বাছাই করà§à¦¨:" -#~ msgid "No files selected!" -#~ msgstr "কোনো ফাইল নিরà§à¦¬à¦¾à¦šà¦¿à¦¤ হয়নি!" - #~ msgid "Info" #~ msgstr "তথà§à¦¯" @@ -13926,12 +14225,6 @@ msgstr "" #~ msgid "Scaling to %s%%." #~ msgstr "%s%% -ঠমাপিত হচà§à¦›à§‡à¥¤" -#~ msgid "Up" -#~ msgstr "উপরে" - -#~ msgid "Down" -#~ msgstr "নীচে" - #~ msgid "Bucket" #~ msgstr "বাকেটà§â€Œ" diff --git a/editor/translations/ca.po b/editor/translations/ca.po index 44afcb8066..36548b1f29 100644 --- a/editor/translations/ca.po +++ b/editor/translations/ca.po @@ -12,7 +12,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2019-08-04 14:23+0000\n" +"PO-Revision-Date: 2019-09-11 03:10+0000\n" "Last-Translator: roger <616steam@gmail.com>\n" "Language-Team: Catalan <https://hosted.weblate.org/projects/godot-engine/" "godot/ca/>\n" @@ -21,7 +21,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 3.8-dev\n" +"X-Generator: Weblate 3.9-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -62,6 +62,35 @@ msgstr "Els arguments per a construir '%s' no són và lids" msgid "On call to '%s':" msgstr "En la crida a '%s':" +#: core/ustring.cpp +msgid "B" +msgstr "" + +#: core/ustring.cpp +msgid "KiB" +msgstr "" + +#: core/ustring.cpp +#, fuzzy +msgid "MiB" +msgstr "Mesclar" + +#: core/ustring.cpp +msgid "GiB" +msgstr "" + +#: core/ustring.cpp +msgid "TiB" +msgstr "" + +#: core/ustring.cpp +msgid "PiB" +msgstr "" + +#: core/ustring.cpp +msgid "EiB" +msgstr "" + #: editor/animation_bezier_editor.cpp msgid "Free" msgstr "Allibera" @@ -477,6 +506,12 @@ msgid "Select None" msgstr "No seleccionar-ne cap" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Select an AnimationPlayer node to create and edit animations." +msgstr "" +"Selecciona un AnimationPlayer a l'Arbre de l'Escena per editar-ne l'animació." + +#: editor/animation_track_editor.cpp msgid "Only show tracks from nodes selected in tree." msgstr "Mostra les pistes dels nodes seleccionats en l'arbre." @@ -800,7 +835,8 @@ msgstr "No es pot connectar el senyal" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp editor/project_export.cpp #: editor/project_settings_editor.cpp editor/property_editor.cpp #: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp #: modules/visual_script/visual_script_editor.cpp @@ -902,7 +938,8 @@ msgstr "Cerca:" msgid "Matches:" msgstr "Coincidències:" -#: editor/create_dialog.cpp editor/plugin_config_dialog.cpp +#: editor/create_dialog.cpp editor/editor_plugin_settings.cpp +#: editor/plugin_config_dialog.cpp #: editor/plugins/asset_library_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp editor/property_selector.cpp #: modules/visual_script/visual_script_property_selector.cpp @@ -1215,7 +1252,8 @@ msgid "Delete Bus Effect" msgstr "Elimina l'Efecte de Bus" #: editor/editor_audio_buses.cpp -msgid "Audio Bus, Drag and Drop to rearrange." +#, fuzzy +msgid "Drag & drop to rearrange." msgstr "Bus d'Àudio, reorganitza Arrossegant i Deixant anar." #: editor/editor_audio_buses.cpp @@ -1414,6 +1452,7 @@ msgid "Add AutoLoad" msgstr "Afegeix AutoCà rrega" #: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp +#: editor/editor_plugin_settings.cpp #: editor/plugins/animation_tree_editor_plugin.cpp scene/gui/file_dialog.cpp msgid "Path:" msgstr "CamÃ:" @@ -1646,6 +1685,7 @@ msgstr "Fer Actual" #: editor/editor_feature_profile.cpp #: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "New" msgstr "Nou" @@ -1716,6 +1756,7 @@ msgid "New Folder..." msgstr "Nou Directori..." #: editor/editor_file_dialog.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "Refresh" msgstr "Refresca" @@ -1803,9 +1844,8 @@ msgid "Go to parent folder." msgstr "Anar al directori pare." #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -#, fuzzy msgid "Refresh files." -msgstr "Actualitzar Fitxers" +msgstr "Actualitzar fitxers." #: editor/editor_file_dialog.cpp msgid "(Un)favorite current folder." @@ -1874,7 +1914,8 @@ msgid "Inherited by:" msgstr "Heretat per:" #: editor/editor_help.cpp -msgid "Brief Description:" +#, fuzzy +msgid "Brief Description" msgstr "Descripció breu:" #: editor/editor_help.cpp @@ -1882,38 +1923,18 @@ msgid "Properties" msgstr "Propietats" #: editor/editor_help.cpp -msgid "Properties:" -msgstr "Propietats:" - -#: editor/editor_help.cpp msgid "Methods" msgstr "Mètodes" #: editor/editor_help.cpp -msgid "Methods:" -msgstr "Mètodes:" - -#: editor/editor_help.cpp msgid "Theme Properties" msgstr "Propietats del tema" #: editor/editor_help.cpp -msgid "Theme Properties:" -msgstr "Propietats del tema:" - -#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp -msgid "Signals:" -msgstr "Senyals:" - -#: editor/editor_help.cpp msgid "Enumerations" msgstr "Enumeracions" #: editor/editor_help.cpp -msgid "Enumerations:" -msgstr "Enumeracions:" - -#: editor/editor_help.cpp msgid "enum " msgstr "enum " @@ -1922,19 +1943,12 @@ msgid "Constants" msgstr "Constants" #: editor/editor_help.cpp -msgid "Constants:" -msgstr "Constants:" - -#: editor/editor_help.cpp msgid "Class Description" msgstr "Descripció de la classe" #: editor/editor_help.cpp -msgid "Class Description:" -msgstr "Descripció de la classe:" - -#: editor/editor_help.cpp -msgid "Online Tutorials:" +#, fuzzy +msgid "Online Tutorials" msgstr "Tutorials en lÃnia:" #: editor/editor_help.cpp @@ -1952,10 +1966,6 @@ msgid "Property Descriptions" msgstr "Descripcions de la Propietat" #: editor/editor_help.cpp -msgid "Property Descriptions:" -msgstr "Descripcions de la Propietat:" - -#: editor/editor_help.cpp msgid "" "There is currently no description for this property. Please help us by " "[color=$color][url=$url]contributing one[/url][/color]!" @@ -1968,10 +1978,6 @@ msgid "Method Descriptions" msgstr "Descripcions del Mètode" #: editor/editor_help.cpp -msgid "Method Descriptions:" -msgstr "Descripcions del Mètode:" - -#: editor/editor_help.cpp msgid "" "There is currently no description for this method. Please help us by [color=" "$color][url=$url]contributing one[/url][/color]!" @@ -2040,8 +2046,8 @@ msgstr "Sortida:" msgid "Copy Selection" msgstr "Copiar Selecció" -#: editor/editor_log.cpp editor/editor_profiler.cpp -#: editor/editor_properties.cpp +#: editor/editor_log.cpp editor/editor_network_profiler.cpp +#: editor/editor_profiler.cpp editor/editor_properties.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp #: editor/property_editor.cpp editor/scene_tree_dock.cpp #: editor/script_editor_debugger.cpp @@ -2054,9 +2060,52 @@ msgstr "Neteja" msgid "Clear Output" msgstr "Buida la Sortida" +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +#: editor/editor_profiler.cpp +msgid "Stop" +msgstr "Atura" + +#: editor/editor_network_profiler.cpp editor/editor_profiler.cpp +#: editor/plugins/animation_state_machine_editor.cpp editor/rename_dialog.cpp +msgid "Start" +msgstr "Inicia" + +#: editor/editor_network_profiler.cpp +msgid "%s/s" +msgstr "" + +#: editor/editor_network_profiler.cpp +#, fuzzy +msgid "Down" +msgstr "Baixa" + +#: editor/editor_network_profiler.cpp +msgid "Up" +msgstr "" + +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +msgid "Node" +msgstr "Node" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RSET" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RSET" +msgstr "" + #: editor/editor_node.cpp editor/project_manager.cpp msgid "New Window" -msgstr "" +msgstr "Nova finestra" #: editor/editor_node.cpp msgid "Project export failed with error code %d." @@ -2646,6 +2695,19 @@ msgstr "Projecte" msgid "Project Settings..." msgstr "Configuració del Projecte" +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Version Control" +msgstr "Versió:" + +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +msgid "Set Up Version Control" +msgstr "" + +#: editor/editor_node.cpp +msgid "Shut Down Version Control" +msgstr "" + #: editor/editor_node.cpp #, fuzzy msgid "Export..." @@ -2873,10 +2935,6 @@ msgstr "Pausa Escena" msgid "Stop the scene." msgstr "Atura l'escena." -#: editor/editor_node.cpp editor/editor_profiler.cpp -msgid "Stop" -msgstr "Atura" - #: editor/editor_node.cpp msgid "Play the edited scene." msgstr "Reprodueix l'escena editada." @@ -2928,10 +2986,6 @@ msgid "Inspector" msgstr "Inspector" #: editor/editor_node.cpp -msgid "Node" -msgstr "Node" - -#: editor/editor_node.cpp msgid "Expand Bottom Panel" msgstr "Expandeix el Quadre inferior" @@ -2955,15 +3009,22 @@ msgstr "Administrar Plantilles" #: editor/editor_node.cpp msgid "" -"This will install the Android project for custom builds.\n" -"Note that, in order to use it, it needs to be enabled per export preset." +"This will set up your project for custom Android builds by installing the " +"source template to \"res://android/build\".\n" +"You can then apply modifications and build your own custom APK on export " +"(adding modules, changing the AndroidManifest.xml, etc.).\n" +"Note that in order to make custom builds instead of using pre-built APKs, " +"the \"Use Custom Build\" option should be enabled in the Android export " +"preset." msgstr "" #: editor/editor_node.cpp +#, fuzzy msgid "" -"Android build template is already installed and it won't be overwritten.\n" -"Remove the \"build\" directory manually before attempting this operation " -"again." +"The Android build template is already installed in this project and it won't " +"be overwritten.\n" +"Remove the \"res://android/build\" directory manually before attempting this " +"operation again." msgstr "" "La plantilla de compilació d'Android ja està instal·lada i no se " "sobreescriurà .\n" @@ -3030,6 +3091,11 @@ msgstr "Obre l'Editor Següent" msgid "Open the previous Editor" msgstr "Obre l'Editor precedent" +#: editor/editor_path.cpp +#, fuzzy +msgid "No sub-resources found." +msgstr "Manca una superfÃcie d'origen." + #: editor/editor_plugin.cpp msgid "Creating Mesh Previews" msgstr "Creant Previsualitzacions de Malles" @@ -3039,6 +3105,11 @@ msgid "Thumbnail..." msgstr "Miniatura..." #: editor/editor_plugin_settings.cpp +#, fuzzy +msgid "Main Script:" +msgstr "Obrir Script:" + +#: editor/editor_plugin_settings.cpp msgid "Edit Plugin" msgstr "Edita Connector" @@ -3067,11 +3138,6 @@ msgstr "Estat:" msgid "Edit:" msgstr "Edita:" -#: editor/editor_profiler.cpp editor/plugins/animation_state_machine_editor.cpp -#: editor/rename_dialog.cpp -msgid "Start" -msgstr "Inicia" - #: editor/editor_profiler.cpp msgid "Measure:" msgstr "Mesura:" @@ -3301,6 +3367,8 @@ msgstr "Baixa" #: editor/export_template_manager.cpp msgid "Official export templates aren't available for development builds." msgstr "" +"Les plantilles oficials d'exportació no estan disponibles per a les versions " +"de desenvolupament." #: editor/export_template_manager.cpp msgid "(Missing)" @@ -3763,7 +3831,7 @@ msgstr "Nodes del Grup" #: editor/groups_editor.cpp msgid "Empty groups will be automatically removed." -msgstr "" +msgstr "Els grups buits s'eliminaran automà ticament." #: editor/groups_editor.cpp #, fuzzy @@ -3867,9 +3935,10 @@ msgstr " Fitxers" msgid "Import As:" msgstr "Importar com a:" -#: editor/import_dock.cpp editor/property_editor.cpp -msgid "Preset..." -msgstr "Configuració..." +#: editor/import_dock.cpp +#, fuzzy +msgid "Preset" +msgstr "Configuracions prestablertes" #: editor/import_dock.cpp msgid "Reimport" @@ -4312,6 +4381,7 @@ msgid "Change Animation Name:" msgstr "Modifica el Nom de l'Animació:" #: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Delete Animation?" msgstr "Eliminar l'Animació?" @@ -4774,7 +4844,7 @@ msgstr "No es pot desar el Tema:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Write error." -msgstr "" +msgstr "Error d'escriptura." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Request failed, too many redirects" @@ -4886,11 +4956,6 @@ msgid "Sort:" msgstr "Ordena:" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy -msgid "Reverse sorting." -msgstr "Ordenació inversa." - -#: editor/plugins/asset_library_editor_plugin.cpp #: editor/project_settings_editor.cpp msgid "Category:" msgstr "Categoria:" @@ -5181,6 +5246,11 @@ msgid "Pan Mode" msgstr "Mode d'Escombratge lateral" #: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "Ruler Mode" +msgstr "Mode d'Execució:" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Toggle snapping." msgstr "Commutar Ajustament." @@ -5847,7 +5917,7 @@ msgstr "Temps de generació (s):" #: editor/plugins/particles_editor_plugin.cpp msgid "The geometry's faces don't contain any area." -msgstr "" +msgstr "Les cares de la geometria no contenen cap à rea." #: editor/plugins/particles_editor_plugin.cpp #, fuzzy @@ -5855,8 +5925,9 @@ msgid "The geometry doesn't contain any faces." msgstr "El Node no conté cap geometria (cares)." #: editor/plugins/particles_editor_plugin.cpp +#, fuzzy msgid "\"%s\" doesn't inherit from Spatial." -msgstr "" +msgstr "\"% s\" no hereta de Spatial." #: editor/plugins/particles_editor_plugin.cpp #, fuzzy @@ -6268,7 +6339,7 @@ msgstr "Instà ncia:" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp msgid "Type:" msgstr "Tipus:" @@ -6474,14 +6545,14 @@ msgid "Toggle Scripts Panel" msgstr "Panell d'Scripts" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp -msgid "Step Over" -msgstr "Pas a Pas (per Procediments)" - -#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Step Into" msgstr "Pas a Pas (per instruccions)" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp +msgid "Step Over" +msgstr "Pas a Pas (per Procediments)" + +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Break" msgstr "Atura" @@ -6562,7 +6633,7 @@ msgstr "Buida les Escenes Recents" msgid "Connections to method:" msgstr "Connexions al mètode:" -#: editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp msgid "Source" msgstr "Font" @@ -6629,7 +6700,7 @@ msgstr "Ressaltador de sintaxi" #: editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp msgid "Go To" -msgstr "" +msgstr "Anar a" #: editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp @@ -7062,8 +7133,9 @@ msgid "Snap Nodes To Floor" msgstr "Ajustar Nodes al Terra" #: editor/plugins/spatial_editor_plugin.cpp +#, fuzzy msgid "Couldn't find a solid floor to snap the selection to." -msgstr "" +msgstr "No ha pogut trobar un terra sòlid per ajustar la selecció." #: editor/plugins/spatial_editor_plugin.cpp msgid "" @@ -7370,6 +7442,11 @@ msgid "(empty)" msgstr "(buit)" #: editor/plugins/sprite_frames_editor_plugin.cpp +#, fuzzy +msgid "Move Frame" +msgstr "Enganxa el Fotograma" + +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Animations:" msgstr "Animacions:" @@ -7698,6 +7775,15 @@ msgid "Enable Priority" msgstr "Habilitar Prioritat" #: editor/plugins/tile_map_editor_plugin.cpp +#, fuzzy +msgid "Filter tiles" +msgstr "Filtrat de Fitxers..." + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Give a TileSet resource to this TileMap to use its tiles." +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Paint Tile" msgstr "Pinta Rajola" @@ -7844,6 +7930,11 @@ msgid "Display Tile Names (Hold Alt Key)" msgstr "Mostrar noms de les rajoles (manteniu pressionada la tecla Alt)" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "" +"Add or select a texture on the left panel to edit the tiles bound to it." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Remove selected texture? This will remove all tiles which use it." msgstr "" "Eliminar la textura seleccionada? Això eliminarà totes les rajoles que " @@ -8022,9 +8113,115 @@ msgstr "Aquesta propietat no es pot canviar." msgid "TileSet" msgstr "Conjunt de rajoles" +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "No VCS addons are available." +msgstr "Nom del pare del node, si està disponible" + +#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp +msgid "Error" +msgstr "Error" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "No commit message was provided" +msgstr "Manca Nom" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No files added to stage" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Commit" +msgstr "Comunitat" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "VCS Addon is not initialized" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Version Control System" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Initialize" +msgstr "Converteix a Majúscules" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Staging area" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Detect new changes" +msgstr "Crear un nou rectangle." + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Changes" +msgstr "Modifica" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Modified" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Renamed" +msgstr "Reanomena" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Deleted" +msgstr "Esborra" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Typechange" +msgstr "Modifica" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Stage Selected" +msgstr "Elimina Seleccionats" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Stage All" +msgstr "Desa-ho Tot" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Add a commit message" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Commit Changes" +msgstr "Sincronitzar Canvis en Scripts" + +#: editor/plugins/version_control_editor_plugin.cpp +#: modules/gdnative/gdnative_library_singleton_editor.cpp +msgid "Status" +msgstr "Estat" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "View file diffs before committing them to the latest version" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "No file diff is active" +msgstr "Cap fitxer seleccionat!" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Detect changes in file diff" +msgstr "" + #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(GLES3 only)" -msgstr "" +msgstr "(Només GLES3)" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy @@ -8232,15 +8429,15 @@ msgstr "Retorna l'invers de l'arrel quadrada del parà metre." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Equal (==)" -msgstr "" +msgstr "Igual (= =)" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Greater Than (>)" -msgstr "" +msgstr "Major Que (>)" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Greater Than or Equal (>=)" -msgstr "" +msgstr "Major o Igual Que (>=)" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" @@ -8251,28 +8448,34 @@ msgstr "" "o menors." #: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy msgid "" "Returns the boolean result of the comparison between INF and a scalar " "parameter." msgstr "" +"Retorna el resultat booleà de la comparació entre un parà metre INF i un " +"escalar." #: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy msgid "" "Returns the boolean result of the comparison between NaN and a scalar " "parameter." msgstr "" +"Retorna el resultat booleà de la comparació entre NaN i un parà metre escalar." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Less Than (<)" -msgstr "" +msgstr "Menor Que (<)" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Less Than or Equal (<=)" -msgstr "" +msgstr "Menor o Igual Que (<=)" #: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy msgid "Not Equal (!=)" -msgstr "" +msgstr "No Igual (!=)" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" @@ -8282,14 +8485,24 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy +msgid "" +"Returns an associated scalar if the provided boolean value is true or false." +msgstr "" +"Retorna un vector associat si el valor booleà proporcionat és cert o fals." + +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy msgid "Returns the boolean result of the comparison between two parameters." msgstr "Retorna la tangent del parà metre." #: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy msgid "" "Returns the boolean result of the comparison between INF (or NaN) and a " "scalar parameter." msgstr "" +"Retorna el resultat booleà de la comparació entre INF (o NaN) i un parà metre " +"escalar." #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy @@ -9227,8 +9440,9 @@ msgid "Missing Project" msgstr "Importa un Projecte existent" #: editor/project_manager.cpp +#, fuzzy msgid "Error: Project is missing on the filesystem." -msgstr "" +msgstr "Error: falta el projecte al sistema de fitxers." #: editor/project_manager.cpp msgid "Can't open project at '%s'." @@ -9597,6 +9811,11 @@ msgid "Settings saved OK." msgstr "Configuració desada correctament." #: editor/project_settings_editor.cpp +#, fuzzy +msgid "Moved Input Action Event" +msgstr "Afegeix un Incidència d'Acció de Entrada" + +#: editor/project_settings_editor.cpp msgid "Override for Feature" msgstr "Substitutiu per a CaracterÃstica" @@ -9733,6 +9952,10 @@ msgid "Plugins" msgstr "Connectors" #: editor/property_editor.cpp +msgid "Preset..." +msgstr "Configuració..." + +#: editor/property_editor.cpp msgid "Zero" msgstr "Zero" @@ -9902,10 +10125,6 @@ msgstr "A Majúscules" msgid "Reset" msgstr "Resetejar" -#: editor/rename_dialog.cpp -msgid "Error" -msgstr "Error" - #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" msgstr "Torna a Parentar el Node" @@ -9963,6 +10182,11 @@ msgid "Instance Scene(s)" msgstr "Instà ncia les Escenes" #: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Replace with Branch Scene" +msgstr "Desa la Branca com un Escena" + +#: editor/scene_tree_dock.cpp msgid "Instance Child Scene" msgstr "Instancia una Escena Filla" @@ -9987,8 +10211,11 @@ msgid "Duplicate Node(s)" msgstr "Duplica els Nodes" #: editor/scene_tree_dock.cpp +#, fuzzy msgid "Can't reparent nodes in inherited scenes, order of nodes can't change." msgstr "" +"No es poden re-emparentar els nodes en escenes heretades, l'ordre de nodes " +"no pot canviar." #: editor/scene_tree_dock.cpp msgid "Node must belong to the edited scene to become root." @@ -10005,8 +10232,23 @@ msgid "Make node as Root" msgstr "Convertir node en arrel" #: editor/scene_tree_dock.cpp -msgid "Delete Node(s)?" -msgstr "Elimina els Nodes?" +#, fuzzy +msgid "Delete %d nodes?" +msgstr "Eliminar Nodes" + +#: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Delete the root node \"%s\"?" +msgstr "Elimina el(s) Node(s) de Graf d'Ombreig" + +#: editor/scene_tree_dock.cpp +msgid "Delete node \"%s\" and its children?" +msgstr "" + +#: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Delete node \"%s\"?" +msgstr "Eliminar Nodes" #: editor/scene_tree_dock.cpp msgid "Can not perform with the root node." @@ -10021,10 +10263,13 @@ msgid "Save New Scene As..." msgstr "Anomena i Desa la Nova Escena..." #: editor/scene_tree_dock.cpp +#, fuzzy msgid "" "Disabling \"editable_instance\" will cause all properties of the node to be " "reverted to their default." msgstr "" +"Deshabilitar \"editable_instance\" provocarà que totes les propietats del " +"node tornin al seu valor per defecte." #: editor/scene_tree_dock.cpp msgid "Editable Children" @@ -10412,19 +10657,50 @@ msgstr "Bytes:" #: editor/script_editor_debugger.cpp #, fuzzy -msgid "Stack Trace" -msgstr "Fotogrames de la Pila" +msgid "Warning:" +msgstr "Avisos:" #: editor/script_editor_debugger.cpp -msgid "Pick one or more items from the list to display the graph." -msgstr "Trieu un o més elements de la llista per mostrar el Graf." +msgid "Error:" +msgstr "Error:" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Error" +msgstr "Error de Còpia" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Error:" +msgstr "Error:" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Source" +msgstr "Font" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Source:" +msgstr "Font" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Source:" +msgstr "Font" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Stack Trace" +msgstr "Fotogrames de la Pila" #: editor/script_editor_debugger.cpp msgid "Errors" msgstr "Errors" #: editor/script_editor_debugger.cpp -msgid "Child Process Connected" +#, fuzzy +msgid "Child process connected." msgstr "Procés Fill Connectat" #: editor/script_editor_debugger.cpp @@ -10432,6 +10708,11 @@ msgid "Copy Error" msgstr "Error de Còpia" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Skip Breakpoints" +msgstr "Crea punts." + +#: editor/script_editor_debugger.cpp msgid "Inspect Previous Instance" msgstr "Inspecciona la Instà ncia anterior" @@ -10448,6 +10729,11 @@ msgid "Profiler" msgstr "Perfilador" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Network Profiler" +msgstr "Exportar Perfil" + +#: editor/script_editor_debugger.cpp msgid "Monitor" msgstr "Monitor" @@ -10460,6 +10746,10 @@ msgid "Monitors" msgstr "Monitors" #: editor/script_editor_debugger.cpp +msgid "Pick one or more items from the list to display the graph." +msgstr "Trieu un o més elements de la llista per mostrar el Graf." + +#: editor/script_editor_debugger.cpp msgid "List of Video Memory Usage by Resource:" msgstr "Llista d'Ús de la Memòria de VÃdeo per Recurs:" @@ -10663,10 +10953,6 @@ msgid "Library" msgstr "Biblioteca" #: modules/gdnative/gdnative_library_singleton_editor.cpp -msgid "Status" -msgstr "Estat" - -#: modules/gdnative/gdnative_library_singleton_editor.cpp msgid "Libraries: " msgstr "Biblioteques: " @@ -10675,6 +10961,10 @@ msgid "GDNative" msgstr "GDNative" #: modules/gdscript/gdscript_functions.cpp +msgid "Expected a string of length 1 (a character)." +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp #, fuzzy msgid "Step argument is zero!" msgstr "L'argument pas és zero!" @@ -10834,6 +11124,15 @@ msgstr "Configuració del GridMap" msgid "Pick Distance:" msgstr "Trieu la distà ncia:" +#: modules/gridmap/grid_map_editor_plugin.cpp +#, fuzzy +msgid "Filter meshes" +msgstr "Filtra Mode:" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Give a MeshLibrary resource to this GridMap to use its meshes." +msgstr "" + #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "El nom de la classe no pot ser una paraula clau reservada" @@ -10982,6 +11281,10 @@ msgid "Create a new variable." msgstr "Crear un nou rectangle." #: modules/visual_script/visual_script_editor.cpp +msgid "Signals:" +msgstr "Senyals:" + +#: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Create a new signal." msgstr "Crear un nou polÃgon." @@ -11145,6 +11448,11 @@ msgid "Editing Signal:" msgstr "Edició del Senyal:" #: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Make Tool:" +msgstr "Fer Local" + +#: modules/visual_script/visual_script_editor.cpp msgid "Base Type:" msgstr "Tipus Base:" @@ -11311,7 +11619,8 @@ msgstr "" #: platform/android/export/export.cpp #, fuzzy msgid "" -"Android project is not installed for compiling. Install from Editor menu." +"Android build template not installed in the project. Install it from the " +"Project menu." msgstr "" "El projecte Android no està instal·lat per a la compilació. Instal·leu-lo " "des del menú Editor." @@ -11348,8 +11657,9 @@ msgstr "" "'Projecte'." #: platform/android/export/export.cpp +#, fuzzy msgid "Building Android Project (gradle)" -msgstr "" +msgstr "Construint Projecte Android (gradle)" #: platform/android/export/export.cpp #, fuzzy @@ -12104,6 +12414,36 @@ msgstr "" msgid "Constants cannot be modified." msgstr "Les constants no es poden modificar." +#~ msgid "Properties:" +#~ msgstr "Propietats:" + +#~ msgid "Methods:" +#~ msgstr "Mètodes:" + +#~ msgid "Theme Properties:" +#~ msgstr "Propietats del tema:" + +#~ msgid "Enumerations:" +#~ msgstr "Enumeracions:" + +#~ msgid "Constants:" +#~ msgstr "Constants:" + +#~ msgid "Class Description:" +#~ msgstr "Descripció de la classe:" + +#~ msgid "Property Descriptions:" +#~ msgstr "Descripcions de la Propietat:" + +#~ msgid "Method Descriptions:" +#~ msgstr "Descripcions del Mètode:" + +#~ msgid "Reverse sorting." +#~ msgstr "Ordenació inversa." + +#~ msgid "Delete Node(s)?" +#~ msgstr "Elimina els Nodes?" + #~ msgid "No Matches" #~ msgstr "Cap Coincidència" @@ -12384,9 +12724,6 @@ msgstr "Les constants no es poden modificar." #~ msgstr "" #~ "Instancia les escenes seleccionades com a filles del node seleccionat." -#~ msgid "Warnings:" -#~ msgstr "Avisos:" - #, fuzzy #~ msgid "Font Size:" #~ msgstr "Mida de la lletra:" @@ -12430,9 +12767,6 @@ msgstr "Les constants no es poden modificar." #~ msgid "Select a split to erase it." #~ msgstr "Cal seleccionar un Element!" -#~ msgid "No name provided" -#~ msgstr "Manca Nom" - #, fuzzy #~ msgid "Add Node.." #~ msgstr "Afegeix un Node" @@ -12573,9 +12907,6 @@ msgstr "Les constants no es poden modificar." #~ msgid "Warning" #~ msgstr "AvÃs" -#~ msgid "Error:" -#~ msgstr "Error:" - #~ msgid "Function:" #~ msgstr "Funció:" @@ -12654,9 +12985,6 @@ msgstr "Les constants no es poden modificar." #~ msgid "Duplicate Graph Node(s)" #~ msgstr "Duplica el(s) Node(s) de Graf" -#~ msgid "Delete Shader Graph Node(s)" -#~ msgstr "Elimina el(s) Node(s) de Graf d'Ombreig" - #~ msgid "Error: Cyclic Connection Link" #~ msgstr "Error: Enllaç de Connexió CÃclic" @@ -13072,9 +13400,6 @@ msgstr "Les constants no es poden modificar." #~ msgid "Pick New Name and Location For:" #~ msgstr "Tria un Nou Nom i Ubicació per a:" -#~ msgid "No files selected!" -#~ msgstr "Cap fitxer seleccionat!" - #~ msgid "Info" #~ msgstr "Informació" diff --git a/editor/translations/cs.po b/editor/translations/cs.po index a9cae4a444..3b805043f5 100644 --- a/editor/translations/cs.po +++ b/editor/translations/cs.po @@ -68,6 +68,34 @@ msgstr "Neplatné argumenty pro zkonstruovánà '%s'" msgid "On call to '%s':" msgstr "PÅ™i volánà '%s':" +#: core/ustring.cpp +msgid "B" +msgstr "" + +#: core/ustring.cpp +msgid "KiB" +msgstr "" + +#: core/ustring.cpp +msgid "MiB" +msgstr "" + +#: core/ustring.cpp +msgid "GiB" +msgstr "" + +#: core/ustring.cpp +msgid "TiB" +msgstr "" + +#: core/ustring.cpp +msgid "PiB" +msgstr "" + +#: core/ustring.cpp +msgid "EiB" +msgstr "" + #: editor/animation_bezier_editor.cpp msgid "Free" msgstr "Volný" @@ -485,6 +513,11 @@ msgid "Select None" msgstr "Nevybrat nic" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Select an AnimationPlayer node to create and edit animations." +msgstr "Pro úpravu animacà vyberte ze stromu scény uzel AnimationPlayer." + +#: editor/animation_track_editor.cpp msgid "Only show tracks from nodes selected in tree." msgstr "Zobrazit pouze stopy vybraných uzlů." @@ -806,7 +839,8 @@ msgstr "PÅ™ipojit Signál" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp editor/project_export.cpp #: editor/project_settings_editor.cpp editor/property_editor.cpp #: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp #: modules/visual_script/visual_script_editor.cpp @@ -911,7 +945,8 @@ msgstr "Hledat:" msgid "Matches:" msgstr "Shody:" -#: editor/create_dialog.cpp editor/plugin_config_dialog.cpp +#: editor/create_dialog.cpp editor/editor_plugin_settings.cpp +#: editor/plugin_config_dialog.cpp #: editor/plugins/asset_library_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp editor/property_selector.cpp #: modules/visual_script/visual_script_property_selector.cpp @@ -1230,7 +1265,7 @@ msgid "Delete Bus Effect" msgstr "Smazat Bus efekt" #: editor/editor_audio_buses.cpp -msgid "Audio Bus, Drag and Drop to rearrange." +msgid "Drag & drop to rearrange." msgstr "" #: editor/editor_audio_buses.cpp @@ -1428,6 +1463,7 @@ msgid "Add AutoLoad" msgstr "PÅ™idat AutoLoad" #: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp +#: editor/editor_plugin_settings.cpp #: editor/plugins/animation_tree_editor_plugin.cpp scene/gui/file_dialog.cpp msgid "Path:" msgstr "Cesta:" @@ -1670,6 +1706,7 @@ msgstr "AktuálnÃ:" #: editor/editor_feature_profile.cpp #: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "New" msgstr "Nový" @@ -1747,6 +1784,7 @@ msgid "New Folder..." msgstr "Nová složka..." #: editor/editor_file_dialog.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "Refresh" msgstr "Obnovit" @@ -1910,7 +1948,8 @@ msgid "Inherited by:" msgstr "DÄ›dÄ›ná z:" #: editor/editor_help.cpp -msgid "Brief Description:" +#, fuzzy +msgid "Brief Description" msgstr "StruÄný popis:" #: editor/editor_help.cpp @@ -1918,38 +1957,18 @@ msgid "Properties" msgstr "Vlastnosti" #: editor/editor_help.cpp -msgid "Properties:" -msgstr "Vlastnosti:" - -#: editor/editor_help.cpp msgid "Methods" msgstr "Metody" #: editor/editor_help.cpp -msgid "Methods:" -msgstr "Metody:" - -#: editor/editor_help.cpp msgid "Theme Properties" msgstr "Vlastnosti motivu" #: editor/editor_help.cpp -msgid "Theme Properties:" -msgstr "Vlastnosti motivu:" - -#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp -msgid "Signals:" -msgstr "Signály:" - -#: editor/editor_help.cpp msgid "Enumerations" msgstr "VýÄty" #: editor/editor_help.cpp -msgid "Enumerations:" -msgstr "VýÄty:" - -#: editor/editor_help.cpp msgid "enum " msgstr "výÄet " @@ -1958,19 +1977,12 @@ msgid "Constants" msgstr "Konstanty" #: editor/editor_help.cpp -msgid "Constants:" -msgstr "Konstanty:" - -#: editor/editor_help.cpp msgid "Class Description" msgstr "Popis tÅ™Ãdy" #: editor/editor_help.cpp -msgid "Class Description:" -msgstr "Popis tÅ™Ãdy:" - -#: editor/editor_help.cpp -msgid "Online Tutorials:" +#, fuzzy +msgid "Online Tutorials" msgstr "Online návody:" #: editor/editor_help.cpp @@ -1988,10 +2000,6 @@ msgid "Property Descriptions" msgstr "Popis vlastnosti" #: editor/editor_help.cpp -msgid "Property Descriptions:" -msgstr "Popis vlastnosti:" - -#: editor/editor_help.cpp msgid "" "There is currently no description for this property. Please help us by " "[color=$color][url=$url]contributing one[/url][/color]!" @@ -2004,10 +2012,6 @@ msgid "Method Descriptions" msgstr "Popis metody" #: editor/editor_help.cpp -msgid "Method Descriptions:" -msgstr "Popis metody:" - -#: editor/editor_help.cpp msgid "" "There is currently no description for this method. Please help us by [color=" "$color][url=$url]contributing one[/url][/color]!" @@ -2077,8 +2081,8 @@ msgstr "Výstup:" msgid "Copy Selection" msgstr "KopÃrovat výbÄ›r" -#: editor/editor_log.cpp editor/editor_profiler.cpp -#: editor/editor_properties.cpp +#: editor/editor_log.cpp editor/editor_network_profiler.cpp +#: editor/editor_profiler.cpp editor/editor_properties.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp #: editor/property_editor.cpp editor/scene_tree_dock.cpp #: editor/script_editor_debugger.cpp @@ -2091,6 +2095,49 @@ msgstr "VyÄistit" msgid "Clear Output" msgstr "Vymazat výstup" +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +#: editor/editor_profiler.cpp +msgid "Stop" +msgstr "Zastavit" + +#: editor/editor_network_profiler.cpp editor/editor_profiler.cpp +#: editor/plugins/animation_state_machine_editor.cpp editor/rename_dialog.cpp +msgid "Start" +msgstr "Start" + +#: editor/editor_network_profiler.cpp +msgid "%s/s" +msgstr "" + +#: editor/editor_network_profiler.cpp +#, fuzzy +msgid "Down" +msgstr "Stáhnout" + +#: editor/editor_network_profiler.cpp +msgid "Up" +msgstr "" + +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +msgid "Node" +msgstr "Uzel" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RSET" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RSET" +msgstr "" + #: editor/editor_node.cpp editor/project_manager.cpp msgid "New Window" msgstr "" @@ -2674,6 +2721,19 @@ msgstr "Projekt" msgid "Project Settings..." msgstr "Nastavenà projektu" +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Version Control" +msgstr "Verze:" + +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +msgid "Set Up Version Control" +msgstr "" + +#: editor/editor_node.cpp +msgid "Shut Down Version Control" +msgstr "" + #: editor/editor_node.cpp #, fuzzy msgid "Export..." @@ -2899,10 +2959,6 @@ msgstr "Pozastavit scénu" msgid "Stop the scene." msgstr "Zastavit scénu." -#: editor/editor_node.cpp editor/editor_profiler.cpp -msgid "Stop" -msgstr "Zastavit" - #: editor/editor_node.cpp msgid "Play the edited scene." msgstr "Spustit upravenou scénu." @@ -2956,10 +3012,6 @@ msgid "Inspector" msgstr "Inspektor" #: editor/editor_node.cpp -msgid "Node" -msgstr "Uzel" - -#: editor/editor_node.cpp msgid "Expand Bottom Panel" msgstr "" @@ -2982,15 +3034,21 @@ msgstr "Spravovat exportnà šablony" #: editor/editor_node.cpp msgid "" -"This will install the Android project for custom builds.\n" -"Note that, in order to use it, it needs to be enabled per export preset." +"This will set up your project for custom Android builds by installing the " +"source template to \"res://android/build\".\n" +"You can then apply modifications and build your own custom APK on export " +"(adding modules, changing the AndroidManifest.xml, etc.).\n" +"Note that in order to make custom builds instead of using pre-built APKs, " +"the \"Use Custom Build\" option should be enabled in the Android export " +"preset." msgstr "" #: editor/editor_node.cpp msgid "" -"Android build template is already installed and it won't be overwritten.\n" -"Remove the \"build\" directory manually before attempting this operation " -"again." +"The Android build template is already installed in this project and it won't " +"be overwritten.\n" +"Remove the \"res://android/build\" directory manually before attempting this " +"operation again." msgstr "" #: editor/editor_node.cpp @@ -3053,6 +3111,11 @@ msgstr "OtevÅ™Ãt dalÅ¡Ã editor" msgid "Open the previous Editor" msgstr "OtevÅ™Ãt pÅ™edchozà editor" +#: editor/editor_path.cpp +#, fuzzy +msgid "No sub-resources found." +msgstr "DÃlÄà zdroje" + #: editor/editor_plugin.cpp msgid "Creating Mesh Previews" msgstr "" @@ -3062,6 +3125,11 @@ msgid "Thumbnail..." msgstr "Náhled..." #: editor/editor_plugin_settings.cpp +#, fuzzy +msgid "Main Script:" +msgstr "OtevÅ™Ãt skript" + +#: editor/editor_plugin_settings.cpp msgid "Edit Plugin" msgstr "Upravit plugin" @@ -3090,11 +3158,6 @@ msgstr "Stav:" msgid "Edit:" msgstr "Upravit:" -#: editor/editor_profiler.cpp editor/plugins/animation_state_machine_editor.cpp -#: editor/rename_dialog.cpp -msgid "Start" -msgstr "Start" - #: editor/editor_profiler.cpp msgid "Measure:" msgstr "MěřenÃ:" @@ -3904,9 +3967,10 @@ msgstr " Soubory" msgid "Import As:" msgstr "Importovat jako:" -#: editor/import_dock.cpp editor/property_editor.cpp -msgid "Preset..." -msgstr "PÅ™edvolba..." +#: editor/import_dock.cpp +#, fuzzy +msgid "Preset" +msgstr "PÅ™edvolby" #: editor/import_dock.cpp msgid "Reimport" @@ -4347,6 +4411,7 @@ msgid "Change Animation Name:" msgstr "ZmÄ›nit název animace:" #: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Delete Animation?" msgstr "Smazat animaci?" @@ -4917,11 +4982,6 @@ msgid "Sort:" msgstr "Řadit:" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy -msgid "Reverse sorting." -msgstr "PosÃlá se žádost..." - -#: editor/plugins/asset_library_editor_plugin.cpp #: editor/project_settings_editor.cpp msgid "Category:" msgstr "Kategorie:" @@ -5202,6 +5262,11 @@ msgid "Pan Mode" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "Ruler Mode" +msgstr "Režim Å¡kálovánÃ" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Toggle snapping." msgstr "PÅ™epnout pÅ™ichycovánÃ." @@ -6286,7 +6351,7 @@ msgstr "Instance:" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp msgid "Type:" msgstr "Typ:" @@ -6493,15 +6558,15 @@ msgid "Toggle Scripts Panel" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp -msgid "Step Over" -msgstr "PÅ™eskoÄit" - -#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp #, fuzzy msgid "Step Into" msgstr "Vstoupit" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp +msgid "Step Over" +msgstr "PÅ™eskoÄit" + +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Break" msgstr "PÅ™eruÅ¡it" @@ -6583,7 +6648,7 @@ msgstr "Vymazat nedávné scény" msgid "Connections to method:" msgstr "PÅ™ipojit k uzlu:" -#: editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp #, fuzzy msgid "Source" msgstr "Zdroj:" @@ -7386,6 +7451,11 @@ msgid "(empty)" msgstr "(prázdný)" #: editor/plugins/sprite_frames_editor_plugin.cpp +#, fuzzy +msgid "Move Frame" +msgstr "Vložit snÃmek" + +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Animations:" msgstr "Animace:" @@ -7719,6 +7789,15 @@ msgid "Enable Priority" msgstr "Editovat filtry" #: editor/plugins/tile_map_editor_plugin.cpp +#, fuzzy +msgid "Filter tiles" +msgstr "Filtrovat soubory..." + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Give a TileSet resource to this TileMap to use its tiles." +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Paint Tile" msgstr "" @@ -7866,6 +7945,11 @@ msgid "Display Tile Names (Hold Alt Key)" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "" +"Add or select a texture on the left panel to edit the tiles bound to it." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Remove selected texture? This will remove all tiles which use it." msgstr "" "Odstranit vybranou texturu? Toto odstranà vÅ¡echny dlaždice, které ji " @@ -8038,6 +8122,111 @@ msgstr "Tato vlastnost nemůže být zmÄ›nÄ›na." msgid "TileSet" msgstr "TileSet" +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "No VCS addons are available." +msgstr "Jméno rodiÄe uzlu, pokud dostupné" + +#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp +msgid "Error" +msgstr "Chyba" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "No commit message was provided" +msgstr "Nebylo poskytnuto žádné jméno" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No files added to stage" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Commit" +msgstr "Komunita" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "VCS Addon is not initialized" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Version Control System" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Initialize" +msgstr "Velká pÃsmena" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Staging area" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Detect new changes" +msgstr "VytvoÅ™it nové uzly." + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Changes" +msgstr "ZmÄ›nit" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Modified" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Renamed" +msgstr "PÅ™ejmenovat" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Deleted" +msgstr "Odstranit" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Typechange" +msgstr "ZmÄ›nit" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Stage Selected" +msgstr "Smazat vybraný" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Stage All" +msgstr "Uložit vÅ¡e" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Add a commit message" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Commit Changes" +msgstr "Synchornizace zmÄ›n skriptu" + +#: editor/plugins/version_control_editor_plugin.cpp +#: modules/gdnative/gdnative_library_singleton_editor.cpp +msgid "Status" +msgstr "Status" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "View file diffs before committing them to the latest version" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No file diff is active" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Detect changes in file diff" +msgstr "" + #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(GLES3 only)" msgstr "" @@ -8296,6 +8485,11 @@ msgid "" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns an associated scalar if the provided boolean value is true or false." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Returns the boolean result of the comparison between two parameters." msgstr "Vrátà tangens parametru." @@ -9534,6 +9728,11 @@ msgid "Settings saved OK." msgstr "Nastavenà úspěšnÄ› uloženo." #: editor/project_settings_editor.cpp +#, fuzzy +msgid "Moved Input Action Event" +msgstr "ZmÄ›nit měřÃtko výbÄ›ru" + +#: editor/project_settings_editor.cpp msgid "Override for Feature" msgstr "" @@ -9673,6 +9872,10 @@ msgid "Plugins" msgstr "Pluginy" #: editor/property_editor.cpp +msgid "Preset..." +msgstr "PÅ™edvolba..." + +#: editor/property_editor.cpp msgid "Zero" msgstr "Nula" @@ -9839,10 +10042,6 @@ msgstr "Na velká pÃsmena" msgid "Reset" msgstr "Resetovat" -#: editor/rename_dialog.cpp -msgid "Error" -msgstr "Chyba" - #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" msgstr "" @@ -9898,6 +10097,11 @@ msgid "Instance Scene(s)" msgstr "" #: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Replace with Branch Scene" +msgstr "Uložit vÄ›tev jako scénu" + +#: editor/scene_tree_dock.cpp msgid "Instance Child Scene" msgstr "" @@ -9939,8 +10143,22 @@ msgid "Make node as Root" msgstr "Dává smysl!" #: editor/scene_tree_dock.cpp -msgid "Delete Node(s)?" -msgstr "Odstranit uzel/uzly?" +#, fuzzy +msgid "Delete %d nodes?" +msgstr "Smazat uzel" + +#: editor/scene_tree_dock.cpp +msgid "Delete the root node \"%s\"?" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Delete node \"%s\" and its children?" +msgstr "" + +#: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Delete node \"%s\"?" +msgstr "Smazat uzel" #: editor/scene_tree_dock.cpp msgid "Can not perform with the root node." @@ -10348,11 +10566,41 @@ msgid "Bytes:" msgstr "Bajtů:" #: editor/script_editor_debugger.cpp -msgid "Stack Trace" -msgstr "" +#, fuzzy +msgid "Warning:" +msgstr "VarovánÃ:" #: editor/script_editor_debugger.cpp -msgid "Pick one or more items from the list to display the graph." +msgid "Error:" +msgstr "Chyba:" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Error" +msgstr "KopÃrovat chybu" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Error:" +msgstr "Chyba:" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Source" +msgstr "Zdroj:" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Source:" +msgstr "Zdroj:" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Source:" +msgstr "Zdroj:" + +#: editor/script_editor_debugger.cpp +msgid "Stack Trace" msgstr "" #: editor/script_editor_debugger.cpp @@ -10360,14 +10608,20 @@ msgid "Errors" msgstr "Chyby" #: editor/script_editor_debugger.cpp -msgid "Child Process Connected" -msgstr "" +#, fuzzy +msgid "Child process connected." +msgstr "Odpojené uzly" #: editor/script_editor_debugger.cpp msgid "Copy Error" msgstr "KopÃrovat chybu" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Skip Breakpoints" +msgstr "VytvoÅ™it body." + +#: editor/script_editor_debugger.cpp msgid "Inspect Previous Instance" msgstr "" @@ -10384,6 +10638,11 @@ msgid "Profiler" msgstr "Profiler" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Network Profiler" +msgstr "Exportovat projekt" + +#: editor/script_editor_debugger.cpp msgid "Monitor" msgstr "" @@ -10396,6 +10655,10 @@ msgid "Monitors" msgstr "" #: editor/script_editor_debugger.cpp +msgid "Pick one or more items from the list to display the graph." +msgstr "" + +#: editor/script_editor_debugger.cpp msgid "List of Video Memory Usage by Resource:" msgstr "" @@ -10602,10 +10865,6 @@ msgid "Library" msgstr "Knihovna" #: modules/gdnative/gdnative_library_singleton_editor.cpp -msgid "Status" -msgstr "Status" - -#: modules/gdnative/gdnative_library_singleton_editor.cpp msgid "Libraries: " msgstr "Knihovny: " @@ -10614,6 +10873,10 @@ msgid "GDNative" msgstr "GDNative" #: modules/gdscript/gdscript_functions.cpp +msgid "Expected a string of length 1 (a character)." +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp #, fuzzy msgid "Step argument is zero!" msgstr "Argument kroku je nula!" @@ -10773,6 +11036,15 @@ msgstr "Nastavenà GridMap" msgid "Pick Distance:" msgstr "" +#: modules/gridmap/grid_map_editor_plugin.cpp +#, fuzzy +msgid "Filter meshes" +msgstr "Režim filtru:" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Give a MeshLibrary resource to this GridMap to use its meshes." +msgstr "" + #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "Název tÅ™Ãdy nemůže být rezervované klÃÄové slovo" @@ -10919,6 +11191,10 @@ msgid "Create a new variable." msgstr "VytvoÅ™it nové uzly." #: modules/visual_script/visual_script_editor.cpp +msgid "Signals:" +msgstr "Signály:" + +#: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Create a new signal." msgstr "VytvoÅ™it nový polygon." @@ -11085,6 +11361,11 @@ msgid "Editing Signal:" msgstr "Úprava signálu:" #: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Make Tool:" +msgstr "MÃstnÃ" + +#: modules/visual_script/visual_script_editor.cpp msgid "Base Type:" msgstr "Základnà typ:" @@ -11237,7 +11518,8 @@ msgstr "" #: platform/android/export/export.cpp msgid "" -"Android project is not installed for compiling. Install from Editor menu." +"Android build template not installed in the project. Install it from the " +"Project menu." msgstr "" #: platform/android/export/export.cpp @@ -11972,6 +12254,37 @@ msgstr "" msgid "Constants cannot be modified." msgstr "Konstanty nenà možné upravovat." +#~ msgid "Properties:" +#~ msgstr "Vlastnosti:" + +#~ msgid "Methods:" +#~ msgstr "Metody:" + +#~ msgid "Theme Properties:" +#~ msgstr "Vlastnosti motivu:" + +#~ msgid "Enumerations:" +#~ msgstr "VýÄty:" + +#~ msgid "Constants:" +#~ msgstr "Konstanty:" + +#~ msgid "Class Description:" +#~ msgstr "Popis tÅ™Ãdy:" + +#~ msgid "Property Descriptions:" +#~ msgstr "Popis vlastnosti:" + +#~ msgid "Method Descriptions:" +#~ msgstr "Popis metody:" + +#, fuzzy +#~ msgid "Reverse sorting." +#~ msgstr "PosÃlá se žádost..." + +#~ msgid "Delete Node(s)?" +#~ msgstr "Odstranit uzel/uzly?" + #~ msgid "No Matches" #~ msgstr "Žádné shody" @@ -12177,9 +12490,6 @@ msgstr "Konstanty nenà možné upravovat." #~ msgid "Insert keys." #~ msgstr "Vložit klÃÄe." -#~ msgid "Warnings:" -#~ msgstr "VarovánÃ:" - #, fuzzy #~ msgid "Font Size:" #~ msgstr "Pohled zepÅ™edu" @@ -12217,9 +12527,6 @@ msgstr "Konstanty nenà možné upravovat." #~ msgid "Select a split to erase it." #~ msgstr "Vyberte složku pro skenovánÃ" -#~ msgid "No name provided" -#~ msgstr "Nebylo poskytnuto žádné jméno" - #~ msgid "Add Node.." #~ msgstr "PÅ™idat uzel.." @@ -12333,9 +12640,6 @@ msgstr "Konstanty nenà možné upravovat." #~ msgid "Warning" #~ msgstr "VarovánÃ" -#~ msgid "Error:" -#~ msgstr "Chyba:" - #~ msgid "Function:" #~ msgstr "Funkce:" diff --git a/editor/translations/da.po b/editor/translations/da.po index bacbf07ff6..3dc3b082aa 100644 --- a/editor/translations/da.po +++ b/editor/translations/da.po @@ -12,12 +12,13 @@ # Jonathan B. Jørgensen <pizzaernam@gmail.com>, 2018. # Peter G. Laursen <GhostReven@gmail.com>, 2018. # Rémi Verschelde <akien@godotengine.org>, 2019. +# Mads K. Bredager <mbredager@gmail.com>, 2019. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2019-01-13 15:06+0000\n" -"Last-Translator: Rémi Verschelde <akien@godotengine.org>\n" +"PO-Revision-Date: 2019-09-07 13:51+0000\n" +"Last-Translator: Mads K. Bredager <mbredager@gmail.com>\n" "Language-Team: Danish <https://hosted.weblate.org/projects/godot-engine/" "godot/da/>\n" "Language: da\n" @@ -25,7 +26,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 3.4-dev\n" +"X-Generator: Weblate 3.9-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -66,6 +67,34 @@ msgstr "Ugyldige argumenter til at konstruere '%s'" msgid "On call to '%s':" msgstr "Ved kald til '%s':" +#: core/ustring.cpp +msgid "B" +msgstr "" + +#: core/ustring.cpp +msgid "KiB" +msgstr "" + +#: core/ustring.cpp +msgid "MiB" +msgstr "" + +#: core/ustring.cpp +msgid "GiB" +msgstr "" + +#: core/ustring.cpp +msgid "TiB" +msgstr "" + +#: core/ustring.cpp +msgid "PiB" +msgstr "" + +#: core/ustring.cpp +msgid "EiB" +msgstr "" + #: editor/animation_bezier_editor.cpp msgid "Free" msgstr "Gratis" @@ -84,7 +113,7 @@ msgstr "Tid:" #: editor/animation_bezier_editor.cpp msgid "Value:" -msgstr "" +msgstr "Værdi:" #: editor/animation_bezier_editor.cpp msgid "Insert Key Here" @@ -104,9 +133,8 @@ msgid "Add Bezier Point" msgstr "Tilføj punkt" #: editor/animation_bezier_editor.cpp -#, fuzzy msgid "Move Bezier Points" -msgstr "Fjern punkt" +msgstr "Flyt punkt" #: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp msgid "Anim Duplicate Keys" @@ -169,7 +197,7 @@ msgstr "Ændre Animation Navn:" #: editor/animation_track_editor.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Change Animation Loop" -msgstr "" +msgstr "Redigér animationsløkke" #: editor/animation_track_editor.cpp msgid "Property Track" @@ -257,7 +285,7 @@ msgstr "Tid (s): " #: editor/animation_track_editor.cpp msgid "Toggle Track Enabled" -msgstr "" +msgstr "Skift bane slÃ¥et til" #: editor/animation_track_editor.cpp msgid "Continuous" @@ -477,10 +505,20 @@ msgid "" "Alternatively, use an import preset that imports animations to separate " "files." msgstr "" +"Animationen hører til en importeret scene, og ændringer til importerede spor " +"vil ikke blive gemt.\n" +"\n" +"For at slÃ¥ muligheden for at tilføje brugerdefinerede spor til, naviger til " +"scenens importerings-\n" +"muligheder og sæt \"Animation > Lager\" til \"Filer\", slÃ¥ \"animation > " +"Behold brugerdefinerede\n" +"spor\" til, og importer igen.\n" +"Alternativt, brug en import forudindstilling, der importerer animationer til " +"separate filer." #: editor/animation_track_editor.cpp msgid "Warning: Editing imported animation" -msgstr "" +msgstr "Advarsel: Redigerer importeret animation" #: editor/animation_track_editor.cpp editor/plugins/script_text_editor.cpp #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp @@ -493,6 +531,12 @@ msgid "Select None" msgstr "Vælg Node" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Select an AnimationPlayer node to create and edit animations." +msgstr "" +"Vælg en Animations afspiller fra Scene Tree for at redigere i animationer." + +#: editor/animation_track_editor.cpp msgid "Only show tracks from nodes selected in tree." msgstr "Vis kun spor fra noder valgt in træ." @@ -511,11 +555,11 @@ msgstr "Animation trin værdi." #: editor/animation_track_editor.cpp msgid "Seconds" -msgstr "" +msgstr "Sekunder" #: editor/animation_track_editor.cpp msgid "FPS" -msgstr "" +msgstr "FPS" #: editor/animation_track_editor.cpp editor/editor_properties.cpp #: editor/plugins/polygon_2d_editor_plugin.cpp @@ -642,11 +686,11 @@ msgstr "Lydklip:" #: editor/animation_track_editor_plugins.cpp msgid "Change Audio Track Clip Start Offset" -msgstr "" +msgstr "Forskyd lydsporets start" #: editor/animation_track_editor_plugins.cpp msgid "Change Audio Track Clip End Offset" -msgstr "" +msgstr "Forskyd lydsporets slutning" #: editor/array_property_edit.cpp msgid "Resize Array" @@ -724,7 +768,7 @@ msgstr "Nulstil Zoom" #: editor/code_editor.cpp msgid "Warnings" -msgstr "" +msgstr "Advarsler" #: editor/code_editor.cpp msgid "Line and column numbers." @@ -822,7 +866,8 @@ msgstr "Forbind Signal: " #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp editor/project_export.cpp #: editor/project_settings_editor.cpp editor/property_editor.cpp #: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp #: modules/visual_script/visual_script_editor.cpp @@ -927,7 +972,8 @@ msgstr "Søgning:" msgid "Matches:" msgstr "Matches:" -#: editor/create_dialog.cpp editor/plugin_config_dialog.cpp +#: editor/create_dialog.cpp editor/editor_plugin_settings.cpp +#: editor/plugin_config_dialog.cpp #: editor/plugins/asset_library_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp editor/property_selector.cpp #: modules/visual_script/visual_script_property_selector.cpp @@ -1244,7 +1290,8 @@ msgid "Delete Bus Effect" msgstr "Slet Bus Effekt" #: editor/editor_audio_buses.cpp -msgid "Audio Bus, Drag and Drop to rearrange." +#, fuzzy +msgid "Drag & drop to rearrange." msgstr "Audio Bus, Træk og Slip for at omarrangere." #: editor/editor_audio_buses.cpp @@ -1445,6 +1492,7 @@ msgid "Add AutoLoad" msgstr "Tilføj AutoLoad" #: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp +#: editor/editor_plugin_settings.cpp #: editor/plugins/animation_tree_editor_plugin.cpp scene/gui/file_dialog.cpp msgid "Path:" msgstr "Sti:" @@ -1684,6 +1732,7 @@ msgstr "(Nuværende)" #: editor/editor_feature_profile.cpp #: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "New" msgstr "" @@ -1761,6 +1810,7 @@ msgid "New Folder..." msgstr "Opret mappe..." #: editor/editor_file_dialog.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "Refresh" msgstr "Opdater" @@ -1924,7 +1974,8 @@ msgid "Inherited by:" msgstr "Arvet af:" #: editor/editor_help.cpp -msgid "Brief Description:" +#, fuzzy +msgid "Brief Description" msgstr "Kort Beskrivelse:" #: editor/editor_help.cpp @@ -1932,38 +1983,18 @@ msgid "Properties" msgstr "Egenskaber" #: editor/editor_help.cpp -msgid "Properties:" -msgstr "" - -#: editor/editor_help.cpp msgid "Methods" msgstr "Metoder" #: editor/editor_help.cpp -msgid "Methods:" -msgstr "Metoder:" - -#: editor/editor_help.cpp msgid "Theme Properties" msgstr "Tema Egenskaber" #: editor/editor_help.cpp -msgid "Theme Properties:" -msgstr "Tema Egenskaber:" - -#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp -msgid "Signals:" -msgstr "Signaler:" - -#: editor/editor_help.cpp msgid "Enumerations" msgstr "Tællinger" #: editor/editor_help.cpp -msgid "Enumerations:" -msgstr "Tællinger:" - -#: editor/editor_help.cpp msgid "enum " msgstr "enum " @@ -1972,19 +2003,12 @@ msgid "Constants" msgstr "Konstanter" #: editor/editor_help.cpp -msgid "Constants:" -msgstr "Konstanter:" - -#: editor/editor_help.cpp msgid "Class Description" msgstr "Klasse beskrivelse" #: editor/editor_help.cpp -msgid "Class Description:" -msgstr "Klasse beskrivelse:" - -#: editor/editor_help.cpp -msgid "Online Tutorials:" +#, fuzzy +msgid "Online Tutorials" msgstr "Online Undervisning:" #: editor/editor_help.cpp @@ -2002,10 +2026,6 @@ msgid "Property Descriptions" msgstr "Egenskab beskrivelser" #: editor/editor_help.cpp -msgid "Property Descriptions:" -msgstr "Egenskab beskrivelser:" - -#: editor/editor_help.cpp msgid "" "There is currently no description for this property. Please help us by " "[color=$color][url=$url]contributing one[/url][/color]!" @@ -2018,10 +2038,6 @@ msgid "Method Descriptions" msgstr "Metode beskrivelser" #: editor/editor_help.cpp -msgid "Method Descriptions:" -msgstr "Metode beskrivelser:" - -#: editor/editor_help.cpp msgid "" "There is currently no description for this method. Please help us by [color=" "$color][url=$url]contributing one[/url][/color]!" @@ -2092,8 +2108,8 @@ msgstr "Output:" msgid "Copy Selection" msgstr "Fjern Markering" -#: editor/editor_log.cpp editor/editor_profiler.cpp -#: editor/editor_properties.cpp +#: editor/editor_log.cpp editor/editor_network_profiler.cpp +#: editor/editor_profiler.cpp editor/editor_properties.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp #: editor/property_editor.cpp editor/scene_tree_dock.cpp #: editor/script_editor_debugger.cpp @@ -2106,6 +2122,49 @@ msgstr "Clear" msgid "Clear Output" msgstr "Ryd Output" +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +#: editor/editor_profiler.cpp +msgid "Stop" +msgstr "Stop" + +#: editor/editor_network_profiler.cpp editor/editor_profiler.cpp +#: editor/plugins/animation_state_machine_editor.cpp editor/rename_dialog.cpp +msgid "Start" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "%s/s" +msgstr "" + +#: editor/editor_network_profiler.cpp +#, fuzzy +msgid "Down" +msgstr "Download" + +#: editor/editor_network_profiler.cpp +msgid "Up" +msgstr "" + +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +msgid "Node" +msgstr "Node" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RSET" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RSET" +msgstr "" + #: editor/editor_node.cpp editor/project_manager.cpp msgid "New Window" msgstr "" @@ -2694,6 +2753,19 @@ msgstr "Projekt" msgid "Project Settings..." msgstr "Projekt Indstillinger" +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Version Control" +msgstr "Version:" + +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +msgid "Set Up Version Control" +msgstr "" + +#: editor/editor_node.cpp +msgid "Shut Down Version Control" +msgstr "" + #: editor/editor_node.cpp #, fuzzy msgid "Export..." @@ -2920,10 +2992,6 @@ msgstr "Sæt scenen pÃ¥ pause" msgid "Stop the scene." msgstr "Stop scenen." -#: editor/editor_node.cpp editor/editor_profiler.cpp -msgid "Stop" -msgstr "Stop" - #: editor/editor_node.cpp msgid "Play the edited scene." msgstr "Spil den redigerede scene." @@ -2978,10 +3046,6 @@ msgid "Inspector" msgstr "Inspektør" #: editor/editor_node.cpp -msgid "Node" -msgstr "Node" - -#: editor/editor_node.cpp msgid "Expand Bottom Panel" msgstr "Udvid nederste panel" @@ -3004,15 +3068,21 @@ msgstr "Organiser Eksport Skabeloner" #: editor/editor_node.cpp msgid "" -"This will install the Android project for custom builds.\n" -"Note that, in order to use it, it needs to be enabled per export preset." +"This will set up your project for custom Android builds by installing the " +"source template to \"res://android/build\".\n" +"You can then apply modifications and build your own custom APK on export " +"(adding modules, changing the AndroidManifest.xml, etc.).\n" +"Note that in order to make custom builds instead of using pre-built APKs, " +"the \"Use Custom Build\" option should be enabled in the Android export " +"preset." msgstr "" #: editor/editor_node.cpp msgid "" -"Android build template is already installed and it won't be overwritten.\n" -"Remove the \"build\" directory manually before attempting this operation " -"again." +"The Android build template is already installed in this project and it won't " +"be overwritten.\n" +"Remove the \"res://android/build\" directory manually before attempting this " +"operation again." msgstr "" #: editor/editor_node.cpp @@ -3075,6 +3145,11 @@ msgstr "Ã…bn næste Editor" msgid "Open the previous Editor" msgstr "Ã…ben den forrige Editor" +#: editor/editor_path.cpp +#, fuzzy +msgid "No sub-resources found." +msgstr "Sub-Ressourcer:" + #: editor/editor_plugin.cpp msgid "Creating Mesh Previews" msgstr "Opretter Maske ForhÃ¥ndsvisninger" @@ -3084,6 +3159,11 @@ msgid "Thumbnail..." msgstr "Miniature..." #: editor/editor_plugin_settings.cpp +#, fuzzy +msgid "Main Script:" +msgstr "Ã…ben script" + +#: editor/editor_plugin_settings.cpp msgid "Edit Plugin" msgstr "Redigere tilslutning" @@ -3112,11 +3192,6 @@ msgstr "Status:" msgid "Edit:" msgstr "Rediger:" -#: editor/editor_profiler.cpp editor/plugins/animation_state_machine_editor.cpp -#: editor/rename_dialog.cpp -msgid "Start" -msgstr "" - #: editor/editor_profiler.cpp msgid "Measure:" msgstr "MÃ¥ling:" @@ -3949,8 +4024,9 @@ msgstr " Filer" msgid "Import As:" msgstr "Importer Som:" -#: editor/import_dock.cpp editor/property_editor.cpp -msgid "Preset..." +#: editor/import_dock.cpp +#, fuzzy +msgid "Preset" msgstr "Forudindstillet..." #: editor/import_dock.cpp @@ -4418,6 +4494,7 @@ msgid "Change Animation Name:" msgstr "Ændre Animation Navn:" #: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Delete Animation?" msgstr "Slet Animation?" @@ -5006,11 +5083,6 @@ msgid "Sort:" msgstr "Sorter:" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy -msgid "Reverse sorting." -msgstr "Anmoder..." - -#: editor/plugins/asset_library_editor_plugin.cpp #: editor/project_settings_editor.cpp msgid "Category:" msgstr "Kategori:" @@ -5293,6 +5365,11 @@ msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy +msgid "Ruler Mode" +msgstr "Skifter Modus" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy msgid "Toggle snapping." msgstr "Skift snapping mode" @@ -6378,7 +6455,7 @@ msgstr "" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp msgid "Type:" msgstr "" @@ -6596,11 +6673,11 @@ msgid "Toggle Scripts Panel" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp -msgid "Step Over" +msgid "Step Into" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp -msgid "Step Into" +msgid "Step Over" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp @@ -6685,7 +6762,7 @@ msgstr "Ryd Seneste Scener" msgid "Connections to method:" msgstr "Forbind Til Node:" -#: editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp #, fuzzy msgid "Source" msgstr "Ressource" @@ -7490,6 +7567,11 @@ msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp #, fuzzy +msgid "Move Frame" +msgstr "Flyt Node(s)" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +#, fuzzy msgid "Animations:" msgstr "Tilføj animation" @@ -7819,6 +7901,15 @@ msgid "Enable Priority" msgstr "Rediger filtre" #: editor/plugins/tile_map_editor_plugin.cpp +#, fuzzy +msgid "Filter tiles" +msgstr "Filtrer filer..." + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Give a TileSet resource to this TileMap to use its tiles." +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Paint Tile" msgstr "" @@ -7963,6 +8054,11 @@ msgid "Display Tile Names (Hold Alt Key)" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "" +"Add or select a texture on the left panel to edit the tiles bound to it." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Remove selected texture? This will remove all tiles which use it." msgstr "Fjern Kurve Punkt" @@ -8140,6 +8236,109 @@ msgstr "Denne handling kan ikke udføres uden en scene." msgid "TileSet" msgstr "TileSet..." +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No VCS addons are available." +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp +msgid "Error" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "No commit message was provided" +msgstr "Intet navn angivet" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No files added to stage" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Commit" +msgstr "Fællesskab" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "VCS Addon is not initialized" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Version Control System" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Initialize" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Staging area" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Detect new changes" +msgstr "Opret Ny %s" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Changes" +msgstr "Skift" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Modified" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Renamed" +msgstr "Omdøb" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Deleted" +msgstr "Slet" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Typechange" +msgstr "Skift" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Stage Selected" +msgstr "Slet Valgte" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Stage All" +msgstr "Vælg alle" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Add a commit message" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Commit Changes" +msgstr "Synkroniser Script Ændringer" + +#: editor/plugins/version_control_editor_plugin.cpp +#: modules/gdnative/gdnative_library_singleton_editor.cpp +msgid "Status" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "View file diffs before committing them to the latest version" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No file diff is active" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Detect changes in file diff" +msgstr "" + #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(GLES3 only)" msgstr "" @@ -8395,6 +8594,11 @@ msgid "" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns an associated scalar if the provided boolean value is true or false." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the boolean result of the comparison between two parameters." msgstr "" @@ -9620,6 +9824,11 @@ msgid "Settings saved OK." msgstr "" #: editor/project_settings_editor.cpp +#, fuzzy +msgid "Moved Input Action Event" +msgstr "Slet valgte" + +#: editor/project_settings_editor.cpp msgid "Override for Feature" msgstr "" @@ -9758,6 +9967,10 @@ msgid "Plugins" msgstr "" #: editor/property_editor.cpp +msgid "Preset..." +msgstr "Forudindstillet..." + +#: editor/property_editor.cpp msgid "Zero" msgstr "" @@ -9930,10 +10143,6 @@ msgstr "" msgid "Reset" msgstr "Nulstil Zoom" -#: editor/rename_dialog.cpp -msgid "Error" -msgstr "" - #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" msgstr "" @@ -9989,6 +10198,10 @@ msgid "Instance Scene(s)" msgstr "" #: editor/scene_tree_dock.cpp +msgid "Replace with Branch Scene" +msgstr "" + +#: editor/scene_tree_dock.cpp msgid "Instance Child Scene" msgstr "" @@ -10030,10 +10243,24 @@ msgid "Make node as Root" msgstr "Gem Scene" #: editor/scene_tree_dock.cpp -msgid "Delete Node(s)?" +#, fuzzy +msgid "Delete %d nodes?" +msgstr "Vælg Node" + +#: editor/scene_tree_dock.cpp +msgid "Delete the root node \"%s\"?" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Delete node \"%s\" and its children?" msgstr "" #: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Delete node \"%s\"?" +msgstr "Vælg Node" + +#: editor/scene_tree_dock.cpp msgid "Can not perform with the root node." msgstr "" @@ -10442,11 +10669,42 @@ msgid "Bytes:" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Stack Trace" -msgstr "" +#, fuzzy +msgid "Warning:" +msgstr "Advarsler:" #: editor/script_editor_debugger.cpp -msgid "Pick one or more items from the list to display the graph." +#, fuzzy +msgid "Error:" +msgstr "Spejl" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Error" +msgstr "Indlæs Fejl" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Error:" +msgstr "Indlæs Fejl" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Source" +msgstr "Ressource" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Source:" +msgstr "Ressource" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Source:" +msgstr "Ressource" + +#: editor/script_editor_debugger.cpp +msgid "Stack Trace" msgstr "" #: editor/script_editor_debugger.cpp @@ -10454,8 +10712,9 @@ msgid "Errors" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Child Process Connected" -msgstr "" +#, fuzzy +msgid "Child process connected." +msgstr "Afbrudt" #: editor/script_editor_debugger.cpp #, fuzzy @@ -10463,6 +10722,11 @@ msgid "Copy Error" msgstr "Indlæs Fejl" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Skip Breakpoints" +msgstr "Slet points" + +#: editor/script_editor_debugger.cpp msgid "Inspect Previous Instance" msgstr "" @@ -10479,6 +10743,11 @@ msgid "Profiler" msgstr "" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Network Profiler" +msgstr "Eksporter Projekt" + +#: editor/script_editor_debugger.cpp msgid "Monitor" msgstr "" @@ -10491,6 +10760,10 @@ msgid "Monitors" msgstr "" #: editor/script_editor_debugger.cpp +msgid "Pick one or more items from the list to display the graph." +msgstr "" + +#: editor/script_editor_debugger.cpp msgid "List of Video Memory Usage by Resource:" msgstr "" @@ -10690,10 +10963,6 @@ msgid "Library" msgstr "" #: modules/gdnative/gdnative_library_singleton_editor.cpp -msgid "Status" -msgstr "" - -#: modules/gdnative/gdnative_library_singleton_editor.cpp msgid "Libraries: " msgstr "" @@ -10702,6 +10971,10 @@ msgid "GDNative" msgstr "" #: modules/gdscript/gdscript_functions.cpp +msgid "Expected a string of length 1 (a character)." +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp #, fuzzy msgid "Step argument is zero!" msgstr "trin argument er nul!" @@ -10860,6 +11133,15 @@ msgstr "" msgid "Pick Distance:" msgstr "" +#: modules/gridmap/grid_map_editor_plugin.cpp +#, fuzzy +msgid "Filter meshes" +msgstr "Filter mode:" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Give a MeshLibrary resource to this GridMap to use its meshes." +msgstr "" + #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "" @@ -11006,6 +11288,10 @@ msgid "Create a new variable." msgstr "Opret Ny %s" #: modules/visual_script/visual_script_editor.cpp +msgid "Signals:" +msgstr "Signaler:" + +#: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Create a new signal." msgstr "Opret Poly" @@ -11166,6 +11452,10 @@ msgid "Editing Signal:" msgstr "Redigerer Signal:" #: modules/visual_script/visual_script_editor.cpp +msgid "Make Tool:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp msgid "Base Type:" msgstr "Basis Type:" @@ -11320,7 +11610,8 @@ msgstr "" #: platform/android/export/export.cpp msgid "" -"Android project is not installed for compiling. Install from Editor menu." +"Android build template not installed in the project. Install it from the " +"Project menu." msgstr "" #: platform/android/export/export.cpp @@ -12046,7 +12337,32 @@ msgstr "" #: servers/visual/shader_language.cpp msgid "Constants cannot be modified." -msgstr "" +msgstr "Konstanter kan ikke ændres." + +#~ msgid "Methods:" +#~ msgstr "Metoder:" + +#~ msgid "Theme Properties:" +#~ msgstr "Tema Egenskaber:" + +#~ msgid "Enumerations:" +#~ msgstr "Tællinger:" + +#~ msgid "Constants:" +#~ msgstr "Konstanter:" + +#~ msgid "Class Description:" +#~ msgstr "Klasse beskrivelse:" + +#~ msgid "Property Descriptions:" +#~ msgstr "Egenskab beskrivelser:" + +#~ msgid "Method Descriptions:" +#~ msgstr "Metode beskrivelser:" + +#, fuzzy +#~ msgid "Reverse sorting." +#~ msgstr "Anmoder..." #~ msgid "" #~ "Can't open file_type_cache.cch for writing, not saving file type cache!" @@ -12173,9 +12489,6 @@ msgstr "" #~ msgid "Edit Variable:" #~ msgstr "Rediger Variabel:" -#~ msgid "Warnings:" -#~ msgstr "Advarsler:" - #~ msgid "Font Size:" #~ msgstr "Skrifttype Størrelse:" @@ -12210,9 +12523,6 @@ msgstr "" #~ msgid "Poly" #~ msgstr "Rediger Poly" -#~ msgid "No name provided" -#~ msgstr "Intet navn angivet" - #, fuzzy #~ msgid "Add Node.." #~ msgstr "Tilføj Node" diff --git a/editor/translations/de.po b/editor/translations/de.po index bc00839d04..bab1cae627 100644 --- a/editor/translations/de.po +++ b/editor/translations/de.po @@ -50,8 +50,8 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2019-08-18 10:23+0000\n" -"Last-Translator: Linux User <no-ads@mail.de>\n" +"PO-Revision-Date: 2019-09-07 13:51+0000\n" +"Last-Translator: So Wieso <sowieso@dukun.de>\n" "Language-Team: German <https://hosted.weblate.org/projects/godot-engine/" "godot/de/>\n" "Language: de\n" @@ -59,7 +59,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 3.8\n" +"X-Generator: Weblate 3.9-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -102,6 +102,35 @@ msgstr "Ungültige Parameter für die Konstruktion von ‚%s‘" msgid "On call to '%s':" msgstr "Im Aufruf von ‚%s‘:" +#: core/ustring.cpp +msgid "B" +msgstr "" + +#: core/ustring.cpp +msgid "KiB" +msgstr "" + +#: core/ustring.cpp +#, fuzzy +msgid "MiB" +msgstr "Mischen" + +#: core/ustring.cpp +msgid "GiB" +msgstr "" + +#: core/ustring.cpp +msgid "TiB" +msgstr "" + +#: core/ustring.cpp +msgid "PiB" +msgstr "" + +#: core/ustring.cpp +msgid "EiB" +msgstr "" + #: editor/animation_bezier_editor.cpp msgid "Free" msgstr "Kostenlos" @@ -519,6 +548,13 @@ msgid "Select None" msgstr "Nichts auswählen" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Select an AnimationPlayer node to create and edit animations." +msgstr "" +"Es ist kein Pfad zu einem Animationsspieler mit Animationen festgelegt " +"worden." + +#: editor/animation_track_editor.cpp msgid "Only show tracks from nodes selected in tree." msgstr "Nur Spuren der aktuell ausgewählten Nodes anzeigen." @@ -697,14 +733,12 @@ msgid "Replaced %d occurrence(s)." msgstr "Suchbegriff wurde %d mal ersetzt." #: editor/code_editor.cpp editor/editor_help.cpp -#, fuzzy msgid "%d match." -msgstr "%d Ãœbereinstimmung(en) gefunden." +msgstr "%d Ãœbereinstimmung gefunden." #: editor/code_editor.cpp editor/editor_help.cpp -#, fuzzy msgid "%d matches." -msgstr "%d Ãœbereinstimmung(en) gefunden." +msgstr "%d Ãœbereinstimmungen gefunden." #: editor/code_editor.cpp editor/find_in_files.cpp msgid "Match Case" @@ -842,7 +876,8 @@ msgstr "Signal kann nicht verbunden werden" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp editor/project_export.cpp #: editor/project_settings_editor.cpp editor/property_editor.cpp #: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp #: modules/visual_script/visual_script_editor.cpp @@ -943,7 +978,8 @@ msgstr "Suche:" msgid "Matches:" msgstr "Treffer:" -#: editor/create_dialog.cpp editor/plugin_config_dialog.cpp +#: editor/create_dialog.cpp editor/editor_plugin_settings.cpp +#: editor/plugin_config_dialog.cpp #: editor/plugins/asset_library_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp editor/property_selector.cpp #: modules/visual_script/visual_script_property_selector.cpp @@ -1160,12 +1196,10 @@ msgid "License" msgstr "Lizenz" #: editor/editor_about.cpp -#, fuzzy msgid "Third-party Licenses" -msgstr "Drittpartei-Lizenz" +msgstr "Drittpartei-Lizenzen" #: editor/editor_about.cpp -#, fuzzy msgid "" "Godot Engine relies on a number of third-party free and open source " "libraries, all compatible with the terms of its MIT license. The following " @@ -1191,7 +1225,6 @@ msgid "Licenses" msgstr "Lizenzen" #: editor/editor_asset_installer.cpp editor/project_manager.cpp -#, fuzzy msgid "Error opening package file, not in ZIP format." msgstr "Fehler beim Öffnen der Paketdatei, kein ZIP-Format." @@ -1261,7 +1294,8 @@ msgid "Delete Bus Effect" msgstr "Audiobuseffekt löschen" #: editor/editor_audio_buses.cpp -msgid "Audio Bus, Drag and Drop to rearrange." +#, fuzzy +msgid "Drag & drop to rearrange." msgstr "Audiobus, Drag & Drop zum Umsortieren." #: editor/editor_audio_buses.cpp @@ -1452,6 +1486,7 @@ msgid "Add AutoLoad" msgstr "Autoload hinzufügen" #: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp +#: editor/editor_plugin_settings.cpp #: editor/plugins/animation_tree_editor_plugin.cpp scene/gui/file_dialog.cpp msgid "Path:" msgstr "Pfad:" @@ -1682,6 +1717,7 @@ msgstr "Als aktuell auswählen" #: editor/editor_feature_profile.cpp #: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "New" msgstr "Neu" @@ -1752,6 +1788,7 @@ msgid "New Folder..." msgstr "Neuer Ordner..." #: editor/editor_file_dialog.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "Refresh" msgstr "Aktualisieren" @@ -1909,7 +1946,8 @@ msgid "Inherited by:" msgstr "Vererbt an:" #: editor/editor_help.cpp -msgid "Brief Description:" +#, fuzzy +msgid "Brief Description" msgstr "Kurze Beschreibung:" #: editor/editor_help.cpp @@ -1917,38 +1955,18 @@ msgid "Properties" msgstr "Eigenschaften" #: editor/editor_help.cpp -msgid "Properties:" -msgstr "Eigenschaften:" - -#: editor/editor_help.cpp msgid "Methods" msgstr "Methoden" #: editor/editor_help.cpp -msgid "Methods:" -msgstr "Methoden:" - -#: editor/editor_help.cpp msgid "Theme Properties" msgstr "Motiv-Eigenschaften" #: editor/editor_help.cpp -msgid "Theme Properties:" -msgstr "Motiv-Eigenschaften:" - -#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp -msgid "Signals:" -msgstr "Signale:" - -#: editor/editor_help.cpp msgid "Enumerations" msgstr "Aufzählungen" #: editor/editor_help.cpp -msgid "Enumerations:" -msgstr "Enums:" - -#: editor/editor_help.cpp msgid "enum " msgstr "Enum " @@ -1957,19 +1975,12 @@ msgid "Constants" msgstr "Konstanten" #: editor/editor_help.cpp -msgid "Constants:" -msgstr "Konstanten:" - -#: editor/editor_help.cpp msgid "Class Description" msgstr "Klassenbeschreibung" #: editor/editor_help.cpp -msgid "Class Description:" -msgstr "Klassenbeschreibung:" - -#: editor/editor_help.cpp -msgid "Online Tutorials:" +#, fuzzy +msgid "Online Tutorials" msgstr "Anleitungen im Netz:" #: editor/editor_help.cpp @@ -1987,10 +1998,6 @@ msgid "Property Descriptions" msgstr "Eigenschaften-Beschreibung" #: editor/editor_help.cpp -msgid "Property Descriptions:" -msgstr "Eigenschaften-Beschreibung:" - -#: editor/editor_help.cpp msgid "" "There is currently no description for this property. Please help us by " "[color=$color][url=$url]contributing one[/url][/color]!" @@ -2003,10 +2010,6 @@ msgid "Method Descriptions" msgstr "Methoden-Beschreibung" #: editor/editor_help.cpp -msgid "Method Descriptions:" -msgstr "Methoden-Beschreibung:" - -#: editor/editor_help.cpp msgid "" "There is currently no description for this method. Please help us by [color=" "$color][url=$url]contributing one[/url][/color]!" @@ -2075,8 +2078,8 @@ msgstr "Ausgabe:" msgid "Copy Selection" msgstr "Auswahl kopieren" -#: editor/editor_log.cpp editor/editor_profiler.cpp -#: editor/editor_properties.cpp +#: editor/editor_log.cpp editor/editor_network_profiler.cpp +#: editor/editor_profiler.cpp editor/editor_properties.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp #: editor/property_editor.cpp editor/scene_tree_dock.cpp #: editor/script_editor_debugger.cpp @@ -2089,10 +2092,51 @@ msgstr "Löschen" msgid "Clear Output" msgstr "Ausgabe löschen" +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +#: editor/editor_profiler.cpp +msgid "Stop" +msgstr "Stop" + +#: editor/editor_network_profiler.cpp editor/editor_profiler.cpp +#: editor/plugins/animation_state_machine_editor.cpp editor/rename_dialog.cpp +msgid "Start" +msgstr "Start" + +#: editor/editor_network_profiler.cpp +msgid "%s/s" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Down" +msgstr "Herunter" + +#: editor/editor_network_profiler.cpp +msgid "Up" +msgstr "Hoch" + +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +msgid "Node" +msgstr "Node" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RSET" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RSET" +msgstr "" + #: editor/editor_node.cpp editor/project_manager.cpp -#, fuzzy msgid "New Window" -msgstr "Fenster" +msgstr "Neues Fenster" #: editor/editor_node.cpp msgid "Project export failed with error code %d." @@ -2425,9 +2469,8 @@ msgid "Close Scene" msgstr "Szene schließen" #: editor/editor_node.cpp -#, fuzzy msgid "Reopen Closed Scene" -msgstr "Szene schließen" +msgstr "Geschlossene Szene erneut öffnen" #: editor/editor_node.cpp msgid "Unable to enable addon plugin at: '%s' parsing of config failed." @@ -2550,9 +2593,8 @@ msgid "Close Tab" msgstr "Tab schließen" #: editor/editor_node.cpp -#, fuzzy msgid "Undo Close Tab" -msgstr "Tab schließen" +msgstr "Tab-Schließen rückgängig machen" #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp msgid "Close Other Tabs" @@ -2685,18 +2727,29 @@ msgid "Project" msgstr "Projekt" #: editor/editor_node.cpp -#, fuzzy msgid "Project Settings..." -msgstr "Projekteinstellungen" +msgstr "Projekteinstellungen..." + +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Version Control" +msgstr "Version:" + +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +msgid "Set Up Version Control" +msgstr "" + +#: editor/editor_node.cpp +msgid "Shut Down Version Control" +msgstr "" #: editor/editor_node.cpp msgid "Export..." msgstr "Exportieren..." #: editor/editor_node.cpp -#, fuzzy msgid "Install Android Build Template..." -msgstr "Android-Build-Vorlage installieren" +msgstr "Android-Build-Vorlage installieren..." #: editor/editor_node.cpp msgid "Open Project Data Folder" @@ -2707,9 +2760,8 @@ msgid "Tools" msgstr "Werkzeuge" #: editor/editor_node.cpp -#, fuzzy msgid "Orphan Resource Explorer..." -msgstr "Unbenutzte Dateien ansehen" +msgstr "Verwaiste-Ressourcen-Dateimanager…" #: editor/editor_node.cpp msgid "Quit to Project List" @@ -2813,9 +2865,8 @@ msgid "Editor" msgstr "Editor" #: editor/editor_node.cpp -#, fuzzy msgid "Editor Settings..." -msgstr "Editoreinstellungen" +msgstr "Editoreinstellungen…" #: editor/editor_node.cpp msgid "Editor Layout" @@ -2851,14 +2902,12 @@ msgid "Open Editor Settings Folder" msgstr "Editoreinstellungenordner öffnen" #: editor/editor_node.cpp -#, fuzzy msgid "Manage Editor Features..." -msgstr "Editorfunktionen verwalten" +msgstr "Editorfunktionen verwalten…" #: editor/editor_node.cpp -#, fuzzy msgid "Manage Export Templates..." -msgstr "Verwalte Exportvorlagen" +msgstr "Exportvorlagen verwalten…" #: editor/editor_node.cpp editor/plugins/shader_editor_plugin.cpp msgid "Help" @@ -2914,10 +2963,6 @@ msgstr "Szene pausieren" msgid "Stop the scene." msgstr "Szene stoppen." -#: editor/editor_node.cpp editor/editor_profiler.cpp -msgid "Stop" -msgstr "Stop" - #: editor/editor_node.cpp msgid "Play the edited scene." msgstr "Spiele die bearbeitete Szene." @@ -2968,10 +3013,6 @@ msgid "Inspector" msgstr "Inspektor" #: editor/editor_node.cpp -msgid "Node" -msgstr "Node" - -#: editor/editor_node.cpp msgid "Expand Bottom Panel" msgstr "Unteres Panel vergrößern" @@ -2994,18 +3035,22 @@ msgstr "Vorlagen verwalten" #: editor/editor_node.cpp msgid "" -"This will install the Android project for custom builds.\n" -"Note that, in order to use it, it needs to be enabled per export preset." +"This will set up your project for custom Android builds by installing the " +"source template to \"res://android/build\".\n" +"You can then apply modifications and build your own custom APK on export " +"(adding modules, changing the AndroidManifest.xml, etc.).\n" +"Note that in order to make custom builds instead of using pre-built APKs, " +"the \"Use Custom Build\" option should be enabled in the Android export " +"preset." msgstr "" -"Dies wird das Android-Projekt für eigene Builds installieren.\n" -"Hinweis: Um es zu benutzen muss es in den jeweiligen Exportvoreinstellungen " -"aktivierten werden." #: editor/editor_node.cpp +#, fuzzy msgid "" -"Android build template is already installed and it won't be overwritten.\n" -"Remove the \"build\" directory manually before attempting this operation " -"again." +"The Android build template is already installed in this project and it won't " +"be overwritten.\n" +"Remove the \"res://android/build\" directory manually before attempting this " +"operation again." msgstr "" "Android-Build-Vorlage wurde bereits installiert und wird nicht " "überschrieben.\n" @@ -3072,6 +3117,11 @@ msgstr "Nächsten Editor öffnen" msgid "Open the previous Editor" msgstr "Vorigen Editor öffnen" +#: editor/editor_path.cpp +#, fuzzy +msgid "No sub-resources found." +msgstr "Keine Quelle für Oberfläche angegeben." + #: editor/editor_plugin.cpp msgid "Creating Mesh Previews" msgstr "Mesh-Vorschauen erzeugen" @@ -3081,6 +3131,11 @@ msgid "Thumbnail..." msgstr "Vorschau..." #: editor/editor_plugin_settings.cpp +#, fuzzy +msgid "Main Script:" +msgstr "Offenes Skript:" + +#: editor/editor_plugin_settings.cpp msgid "Edit Plugin" msgstr "Plugin bearbeiten" @@ -3109,11 +3164,6 @@ msgstr "Status:" msgid "Edit:" msgstr "Bearbeiten:" -#: editor/editor_profiler.cpp editor/plugins/animation_state_machine_editor.cpp -#: editor/rename_dialog.cpp -msgid "Start" -msgstr "Start" - #: editor/editor_profiler.cpp msgid "Measure:" msgstr "Messung:" @@ -3330,7 +3380,6 @@ msgid "Import From Node:" msgstr "Aus Node importieren:" #: editor/export_template_manager.cpp -#, fuzzy msgid "Redownload" msgstr "Erneut herunterladen" @@ -3350,6 +3399,8 @@ msgstr "Herunterladen" #: editor/export_template_manager.cpp msgid "Official export templates aren't available for development builds." msgstr "" +"Für Entwicklungsversionen werden keine offizielle Exportvorlagen bereit " +"gestellt." #: editor/export_template_manager.cpp msgid "(Missing)" @@ -3432,23 +3483,20 @@ msgid "Download Complete." msgstr "Download abgeschlossen." #: editor/export_template_manager.cpp -#, fuzzy msgid "Cannot remove temporary file:" -msgstr "Kann Motiv nicht speichern in Datei:" +msgstr "Temporäre Datei kann nicht entfernt werden:" #: editor/export_template_manager.cpp -#, fuzzy msgid "" "Templates installation failed.\n" "The problematic templates archives can be found at '%s'." msgstr "" -"Template-Installation fehlgeschlagen. Des problematische Template-Archiv " -"befindet sich hier: ‚%s‘." +"Exportvorlagen-Installation fehlgeschlagen.\n" +"Das problematische Exportvorlagen-Archiv befindet sich hier in ‚%s‘." #: editor/export_template_manager.cpp -#, fuzzy msgid "Error requesting URL:" -msgstr "Fehler beim Abrufen der URL: " +msgstr "Fehler beim Abrufen der URL:" #: editor/export_template_manager.cpp msgid "Connecting to Mirror..." @@ -3634,9 +3682,8 @@ msgid "Move To..." msgstr "Verschiebe zu..." #: editor/filesystem_dock.cpp -#, fuzzy msgid "New Scene..." -msgstr "Neue Szene" +msgstr "Neue Szene…" #: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp msgid "New Script..." @@ -3706,9 +3753,8 @@ msgid "Overwrite" msgstr "Ãœberschreiben" #: editor/filesystem_dock.cpp -#, fuzzy msgid "Create Scene" -msgstr "Von Szene erstellen" +msgstr "Szene erstellen" #: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp msgid "Create Script" @@ -3788,23 +3834,20 @@ msgid "Invalid group name." msgstr "Ungültiger Gruppenname." #: editor/groups_editor.cpp -#, fuzzy msgid "Rename Group" -msgstr "Gruppen verwalten" +msgstr "Gruppe umbenennen" #: editor/groups_editor.cpp -#, fuzzy msgid "Delete Group" -msgstr "Lösche Bildergruppe" +msgstr "Gruppe löschen" #: editor/groups_editor.cpp editor/node_dock.cpp msgid "Groups" msgstr "Gruppen" #: editor/groups_editor.cpp -#, fuzzy msgid "Nodes Not in Group" -msgstr "Nodes nicht in der Gruppe" +msgstr "Nodes nicht in Gruppe" #: editor/groups_editor.cpp editor/scene_tree_dock.cpp #: editor/scene_tree_editor.cpp @@ -3817,12 +3860,11 @@ msgstr "Nodes in der Gruppe" #: editor/groups_editor.cpp msgid "Empty groups will be automatically removed." -msgstr "" +msgstr "Leere Gruppen werden automatisch entfernt." #: editor/groups_editor.cpp -#, fuzzy msgid "Group Editor" -msgstr "Skripteditor" +msgstr "Gruppeneditor" #: editor/groups_editor.cpp msgid "Manage Groups" @@ -3921,9 +3963,10 @@ msgstr " Dateien" msgid "Import As:" msgstr "Importiere als:" -#: editor/import_dock.cpp editor/property_editor.cpp -msgid "Preset..." -msgstr "Voreinstellungen..." +#: editor/import_dock.cpp +#, fuzzy +msgid "Preset" +msgstr "Vorlagen" #: editor/import_dock.cpp msgid "Reimport" @@ -4032,9 +4075,9 @@ msgid "MultiNode Set" msgstr "MultiNode setzen" #: editor/node_dock.cpp -#, fuzzy msgid "Select a single node to edit its signals and groups." -msgstr "Node auswählen um Signale und Gruppen zu bearbeiten." +msgstr "" +"Ein einzelnes Node auswählen um seine Signale und Gruppen zu bearbeiten." #: editor/plugin_config_dialog.cpp msgid "Edit a Plugin" @@ -4366,6 +4409,7 @@ msgid "Change Animation Name:" msgstr "Animationsname ändern:" #: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Delete Animation?" msgstr "Animation löschen?" @@ -4813,37 +4857,32 @@ msgid "Request failed, return code:" msgstr "Anfrage fehlgeschlagen: Rückgabewert:" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Request failed." msgstr "Anfrage fehlgeschlagen." #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Cannot save response to:" -msgstr "Kann Motiv nicht speichern in Datei:" +msgstr "Kann Antwort nicht speichern in:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Write error." -msgstr "" +msgstr "Schreibfehler." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Request failed, too many redirects" msgstr "Anfrage fehlgeschlagen, zu viele Weiterleitungen" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Redirect loop." msgstr "Weiterleitungsschleife." #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Request failed, timeout" -msgstr "Anfrage fehlgeschlagen: Rückgabewert:" +msgstr "Anfrage fehlgeschlagen, Zeitüberschreitung" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Timeout." -msgstr "Zeit" +msgstr "Zeitüberschreitung." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Bad download hash, assuming file has been tampered with." @@ -4922,24 +4961,18 @@ msgid "All" msgstr "Alle" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Import..." -msgstr "Neuimport..." +msgstr "Importieren…" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Plugins..." -msgstr "Erweiterungen" +msgstr "Erweiterungen…" #: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp msgid "Sort:" msgstr "Sortiere:" #: editor/plugins/asset_library_editor_plugin.cpp -msgid "Reverse sorting." -msgstr "Sortierung umkehren." - -#: editor/plugins/asset_library_editor_plugin.cpp #: editor/project_settings_editor.cpp msgid "Category:" msgstr "Kategorie:" @@ -4949,9 +4982,8 @@ msgid "Site:" msgstr "Seite:" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Support" -msgstr "Stabilität..." +msgstr "Stabilität" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Official" @@ -4962,9 +4994,8 @@ msgid "Testing" msgstr "Testphase" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Loading..." -msgstr "Lade..." +msgstr "Lade…" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Assets ZIP File" @@ -5133,9 +5164,8 @@ msgid "Paste Pose" msgstr "Pose einfügen" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Clear Guides" -msgstr "Knochen löschen" +msgstr "Hilfslinien löschen" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Create Custom Bone(s) from Node(s)" @@ -5224,6 +5254,11 @@ msgid "Pan Mode" msgstr "Schwenkmodus" #: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "Ruler Mode" +msgstr "Ausführungsmodus:" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Toggle snapping." msgstr "Einrasten umschalten." @@ -5875,26 +5910,23 @@ msgstr "Erzeugungszeit (s):" #: editor/plugins/particles_editor_plugin.cpp msgid "The geometry's faces don't contain any area." -msgstr "" +msgstr "Die Faces der Geometrie enthalten keine Area." #: editor/plugins/particles_editor_plugin.cpp -#, fuzzy msgid "The geometry doesn't contain any faces." -msgstr "Knoten enthält keine Geometrie (Flächen)." +msgstr "Die Geometrie enthält keine Faces." #: editor/plugins/particles_editor_plugin.cpp msgid "\"%s\" doesn't inherit from Spatial." -msgstr "" +msgstr "„%s“ erbt nicht von Spatial." #: editor/plugins/particles_editor_plugin.cpp -#, fuzzy msgid "\"%s\" doesn't contain geometry." -msgstr "Knoten enthält keine Geometrie." +msgstr "„%s“ enthält keine Geometrie." #: editor/plugins/particles_editor_plugin.cpp -#, fuzzy msgid "\"%s\" doesn't contain face geometry." -msgstr "Knoten enthält keine Geometrie." +msgstr "„%s“ enthält keine Face-Geometrie." #: editor/plugins/particles_editor_plugin.cpp msgid "Create Emitter" @@ -6294,7 +6326,7 @@ msgstr "Instanz:" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp msgid "Type:" msgstr "Typ:" @@ -6333,9 +6365,8 @@ msgid "Error writing TextFile:" msgstr "Fehler beim Schreiben von Textdatei:" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Could not load file at:" -msgstr "Konnte Kachel nicht finden:" +msgstr "Datei konnte nicht geladen werden von:" #: editor/plugins/script_editor_plugin.cpp msgid "Error saving file!" @@ -6358,9 +6389,8 @@ msgid "Error Importing" msgstr "Fehler beim Importieren" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "New Text File..." -msgstr "Neue Textdatei..." +msgstr "Neue Textdatei…" #: editor/plugins/script_editor_plugin.cpp msgid "Open File" @@ -6440,9 +6470,8 @@ msgid "Open..." msgstr "Öffnen..." #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Reopen Closed Script" -msgstr "Skript öffnen" +msgstr "Geschlossenes Skript erneut öffnen" #: editor/plugins/script_editor_plugin.cpp msgid "Save All" @@ -6498,14 +6527,14 @@ msgid "Toggle Scripts Panel" msgstr "Seitenleiste umschalten" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp -msgid "Step Over" -msgstr "Ãœberspringen" - -#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Step Into" msgstr "Hineinspringen" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp +msgid "Step Over" +msgstr "Ãœberspringen" + +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Break" msgstr "Unterbrechen" @@ -6578,15 +6607,14 @@ msgid "Search Results" msgstr "Suchergebnisse" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Clear Recent Scripts" -msgstr "Verlauf leeren" +msgstr "Skript-Verlauf leeren" #: editor/plugins/script_text_editor.cpp msgid "Connections to method:" msgstr "Verbindungen mit Methode:" -#: editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp msgid "Source" msgstr "Quelle" @@ -6704,9 +6732,8 @@ msgid "Complete Symbol" msgstr "Symbol vervollständigen" #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Evaluate Selection" -msgstr "Auswahl skalieren" +msgstr "Auswahl auswerten" #: editor/plugins/script_text_editor.cpp msgid "Trim Trailing Whitespace" @@ -7017,9 +7044,8 @@ msgid "Audio Listener" msgstr "Audiosenke" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Enable Doppler" -msgstr "Filtern aktivieren" +msgstr "Dopplereffekt aktivieren" #: editor/plugins/spatial_editor_plugin.cpp msgid "Cinematic Preview" @@ -7076,6 +7102,8 @@ msgstr "Nodes am Boden einrasten" #: editor/plugins/spatial_editor_plugin.cpp msgid "Couldn't find a solid floor to snap the selection to." msgstr "" +"Es wurde kein fester Boden gefunden an dem die Auswahl eingerastet werden " +"könnte." #: editor/plugins/spatial_editor_plugin.cpp msgid "" @@ -7088,9 +7116,8 @@ msgstr "" "Alt+RMT: Tiefenauswahl" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Use Local Space" -msgstr "Lokalkoordinatenmodus (%s)" +msgstr "Lokalkoordinaten verwenden" #: editor/plugins/spatial_editor_plugin.cpp msgid "Bottom View" @@ -7187,9 +7214,8 @@ msgstr "Zeige Gitter" #: editor/plugins/spatial_editor_plugin.cpp #: modules/gridmap/grid_map_editor_plugin.cpp -#, fuzzy msgid "Settings..." -msgstr "Einstellungen" +msgstr "Einstellungen…" #: editor/plugins/spatial_editor_plugin.cpp msgid "Snap Settings" @@ -7370,6 +7396,11 @@ msgid "(empty)" msgstr "(leer)" #: editor/plugins/sprite_frames_editor_plugin.cpp +#, fuzzy +msgid "Move Frame" +msgstr "Frame einfügen" + +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Animations:" msgstr "Animationen:" @@ -7567,14 +7598,12 @@ msgid "Submenu" msgstr "Untermenü" #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Subitem 1" -msgstr "Element 1" +msgstr "Unterelement 1" #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Subitem 2" -msgstr "Element 2" +msgstr "Unterelement 2" #: editor/plugins/theme_editor_plugin.cpp msgid "Has" @@ -7686,17 +7715,25 @@ msgid "Enable Priority" msgstr "Priorität aktivieren" #: editor/plugins/tile_map_editor_plugin.cpp +#, fuzzy +msgid "Filter tiles" +msgstr "Dateien filtern..." + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Give a TileSet resource to this TileMap to use its tiles." +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Paint Tile" msgstr "Kachel zeichnen" #: editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy msgid "" "Shift+LMB: Line Draw\n" "Shift+Ctrl+LMB: Rectangle Paint" msgstr "" "Umsch+RMT: Linie zeichnen\n" -"Umsch+Strg+RMT: Rechteck einfärben" +"Umsch+Strg+RMT: Rechteck bemalen" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Pick Tile" @@ -7820,6 +7857,11 @@ msgid "Display Tile Names (Hold Alt Key)" msgstr "Kachelnamen anzeigen (Alt-Taste halten)" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "" +"Add or select a texture on the left panel to edit the tiles bound to it." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Remove selected texture? This will remove all tiles which use it." msgstr "" "Ausgewählte Textur entfernen? Alle Kacheln die sie nutzen werden entfernt." @@ -7992,6 +8034,112 @@ msgstr "Diese Eigenschaft kann nicht geändert werden." msgid "TileSet" msgstr "TileSet" +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "No VCS addons are available." +msgstr "Name des Eltern-Nodes, falls vorhanden" + +#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp +msgid "Error" +msgstr "Fehler" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "No commit message was provided" +msgstr "Kein Name angegeben" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No files added to stage" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Commit" +msgstr "Community (Gemeinschaft)" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "VCS Addon is not initialized" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Version Control System" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Initialize" +msgstr "Kapitalisiere" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Staging area" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Detect new changes" +msgstr "Neues Rechteck erstellen." + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Changes" +msgstr "Ändern" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Modified" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Renamed" +msgstr "Umbenennen" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Deleted" +msgstr "Löschen" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Typechange" +msgstr "Ändern" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Stage Selected" +msgstr "Ausgewähltes löschen" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Stage All" +msgstr "Alle speichern" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Add a commit message" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Commit Changes" +msgstr "Skriptänderungen synchronisieren" + +#: editor/plugins/version_control_editor_plugin.cpp +#: modules/gdnative/gdnative_library_singleton_editor.cpp +msgid "Status" +msgstr "Status" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "View file diffs before committing them to the latest version" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "No file diff is active" +msgstr "Keine Dateien ausgewählt!" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Detect changes in file diff" +msgstr "" + #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(GLES3 only)" msgstr "(Nur GLES3)" @@ -8098,9 +8246,8 @@ msgid "Light" msgstr "Licht" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Show resulted shader code." -msgstr "Shader-Node erzeugen" +msgstr "Resultierenden Shader-Code zeigen." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Create Shader Node" @@ -8234,6 +8381,14 @@ msgstr "" "oder falsch ist." #: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "" +"Returns an associated scalar if the provided boolean value is true or false." +msgstr "" +"Gibt einen geeigneten Vektor zurück je nach dem ob der übergebene Wert wahr " +"oder falsch ist." + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the boolean result of the comparison between two parameters." msgstr "Gibt den Wahrheitswert des Vergleiches zweier Parameter zurück." @@ -8468,7 +8623,6 @@ msgid "Returns the square root of the parameter." msgstr "Gibt die Quadratwurzel des Parameters zurück." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "" "SmoothStep function( scalar(edge0), scalar(edge1), scalar(x) ).\n" "\n" @@ -8476,20 +8630,19 @@ msgid "" "'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 " "using Hermite polynomials." msgstr "" -"Weichschrittfunktion ( Skalar(Kante0), Skalar(Kante1), Skalar(x) ).\n" +"Glatte Stufenfunktion ( Skalar(Kante0), Skalar(Kante1), Skalar(x) ).\n" "\n" "Gibt 0.0 zurück falls ‚x‘ kleiner als ‚Kante0‘, gibt 1.0 zurück falls ‚x‘ " "größer ‚Kante1‘. Ansonsten wird ein durch Hermite-Polynome interpolierter " "Wert zwischen 0.0 und 1.0 zurück gegeben." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "" "Step function( scalar(edge), scalar(x) ).\n" "\n" "Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0." msgstr "" -"Schrittfunktion ( Skalar(Kante), Skalar(x) ).\n" +"Stufenfunktion ( Skalar(Kante), Skalar(x) ).\n" "\n" "Gibt 0.0 zurück falls ‚x‘ kleiner als ‚Kante‘, ansonsten 1.0." @@ -8660,9 +8813,8 @@ msgid "Linear interpolation between two vectors." msgstr "Lineare Interpolation zwischen zwei Vektoren." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Linear interpolation between two vectors using scalar." -msgstr "Lineare Interpolation zwischen zwei Vektoren." +msgstr "Lineare Interpolation zwischen zwei Vektoren, benutzt ein Skalar." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Calculates the normalize product of vector." @@ -8689,7 +8841,6 @@ msgid "Returns the vector that points in the direction of refraction." msgstr "Gibt den Vektor zurück der in Richtung der Brechung zeigt." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "" "SmoothStep function( vector(edge0), vector(edge1), vector(x) ).\n" "\n" @@ -8697,14 +8848,13 @@ msgid "" "'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 " "using Hermite polynomials." msgstr "" -"Weiche Stufenfunktion ( Vektor(Kante0), Vektor(Kante1), Vektor(x) ).\n" +"Glatte Stufenfunktion ( Vektor(Kante0), Vektor(Kante1), Vektor(x) ).\n" "\n" "Gibt 0.0 zurück falls ‚x‘ kleiner als ‚Kante0‘, gibt 1.0 zurück falls ‚x‘ " "größer als ‚Kante1‘. Ansonsten wird ein durch Hermite-Polynome " "interpolierter Wert zwischen 0.0 und 1.0 zurückgegeben." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "" "SmoothStep function( scalar(edge0), scalar(edge1), vector(x) ).\n" "\n" @@ -8719,7 +8869,6 @@ msgstr "" "interpolierter Wert zwischen 0.0 und 1.0 zurückgegeben." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "" "Step function( vector(edge), vector(x) ).\n" "\n" @@ -8730,7 +8879,6 @@ msgstr "" "Gibt 0.0 zurück falls ‚x‘ kleiner als ‚Kante‘, ansonsten 1.0." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "" "Step function( scalar(edge), vector(x) ).\n" "\n" @@ -8794,6 +8942,11 @@ msgid "" "shader. You can place various function definitions inside and call it later " "in the Expressions. You can also declare varyings, uniforms and constants." msgstr "" +"Ein selbst-erstellter Ausdruck in der Godot-Shader-Sprache, welcher vor dem " +"resultierten Shader platziert wird. Hier können beliebige " +"Funktionsdefinitionen eingefügt werden die dann in späteren Ausdrücken " +"verwendet werden können. Das gleiche gilt für Varyings, Uniforms und " +"Konstanten." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(Fragment/Light mode only) Scalar derivative function." @@ -9187,13 +9340,12 @@ msgid "Unnamed Project" msgstr "Unbenanntes Projekt" #: editor/project_manager.cpp -#, fuzzy msgid "Missing Project" -msgstr "Existierendes Projekt importieren" +msgstr "Fehlendes Projekt" #: editor/project_manager.cpp msgid "Error: Project is missing on the filesystem." -msgstr "" +msgstr "Fehler: Projekt ist nicht im Dateisystem vorhanden." #: editor/project_manager.cpp msgid "Can't open project at '%s'." @@ -9294,13 +9446,12 @@ msgstr "" "Inhalte des Projektordners werden nicht geändert." #: editor/project_manager.cpp -#, fuzzy msgid "" "Remove all missing projects from the list?\n" "The project folders' contents won't be modified." msgstr "" -"%d Projekte aus der Liste entfernen?\n" -"Inhalte der Projektordner werden nicht geändert." +"Alle fehlenden Projekte aus der Liste entfernen?\n" +"Inhalte des Projektordners werden nicht geändert." #: editor/project_manager.cpp msgid "" @@ -9324,9 +9475,8 @@ msgid "Project Manager" msgstr "Projektverwaltung" #: editor/project_manager.cpp -#, fuzzy msgid "Projects" -msgstr "Projekt" +msgstr "Projekte" #: editor/project_manager.cpp msgid "Scan" @@ -9558,6 +9708,11 @@ msgid "Settings saved OK." msgstr "Einstellungen gespeichert OK." #: editor/project_settings_editor.cpp +#, fuzzy +msgid "Moved Input Action Event" +msgstr "Eingabeaktionsereignis hinzufügen" + +#: editor/project_settings_editor.cpp msgid "Override for Feature" msgstr "Für Funktion überschreiben" @@ -9695,6 +9850,10 @@ msgid "Plugins" msgstr "Erweiterungen" #: editor/property_editor.cpp +msgid "Preset..." +msgstr "Voreinstellungen..." + +#: editor/property_editor.cpp msgid "Zero" msgstr "Null" @@ -9863,10 +10022,6 @@ msgstr "Zu Großbuchstaben" msgid "Reset" msgstr "Zurücksetzen" -#: editor/rename_dialog.cpp -msgid "Error" -msgstr "Fehler" - #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" msgstr "Node umhängen" @@ -9925,6 +10080,11 @@ msgid "Instance Scene(s)" msgstr "Instanz-Szene(n)" #: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Replace with Branch Scene" +msgstr "Speichere Verzweigung als Szene" + +#: editor/scene_tree_dock.cpp msgid "Instance Child Scene" msgstr "Szene hier instantiieren" @@ -9967,8 +10127,23 @@ msgid "Make node as Root" msgstr "Node zur Szenenwurzel machen" #: editor/scene_tree_dock.cpp -msgid "Delete Node(s)?" -msgstr "Node(s) wirklich löschen?" +#, fuzzy +msgid "Delete %d nodes?" +msgstr "Nodes löschen" + +#: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Delete the root node \"%s\"?" +msgstr "Entferne Shade-Graph-Node(s)" + +#: editor/scene_tree_dock.cpp +msgid "Delete node \"%s\" and its children?" +msgstr "" + +#: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Delete node \"%s\"?" +msgstr "Nodes löschen" #: editor/scene_tree_dock.cpp msgid "Can not perform with the root node." @@ -10043,9 +10218,8 @@ msgid "Remove Node(s)" msgstr "Entferne Node(s)" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Change type of node(s)" -msgstr "Ausgangsschnittstellenname ändern" +msgstr "Nodetyp(en) ändern" #: editor/scene_tree_dock.cpp msgid "" @@ -10168,30 +10342,27 @@ msgid "Node configuration warning:" msgstr "Node-Konfigurationswarnung:" #: editor/scene_tree_editor.cpp -#, fuzzy msgid "" "Node has %s connection(s) and %s group(s).\n" "Click to show signals dock." msgstr "" -"Node hat Verbindungen und Gruppen.\n" -"Klicken um Signalverwaltung aufzurufen." +"Node hat %s Verbindung(en) und %s Gruppe(n).\n" +"Hier klicken um Signalverwaltung aufzurufen." #: editor/scene_tree_editor.cpp -#, fuzzy msgid "" "Node has %s connection(s).\n" "Click to show signals dock." msgstr "" -"Node hat Verbindungen.\n" +"Node hat %s Verbindung(en).\n" "Hier klicken zur Signalverwaltung." #: editor/scene_tree_editor.cpp -#, fuzzy msgid "" "Node is in %s group(s).\n" "Click to show groups dock." msgstr "" -"Node ist in Gruppe(n).\n" +"Node ist %s Gruppe(n).\n" "Hier klicken zur Gruppenverwaltung." #: editor/scene_tree_editor.cpp @@ -10288,9 +10459,8 @@ msgid "Error loading script from %s" msgstr "Fehler beim Laden des Skripts von %s" #: editor/script_create_dialog.cpp -#, fuzzy msgid "Overrides" -msgstr "Ãœberschreiben" +msgstr "Ãœberschreibungen" #: editor/script_create_dialog.cpp msgid "N/A" @@ -10369,19 +10539,50 @@ msgid "Bytes:" msgstr "Bytes:" #: editor/script_editor_debugger.cpp -msgid "Stack Trace" -msgstr "Stacktrace" +#, fuzzy +msgid "Warning:" +msgstr "Warnungen:" #: editor/script_editor_debugger.cpp -msgid "Pick one or more items from the list to display the graph." -msgstr "Ein oder mehrere Einträge der Liste auswählen um Graph anzuzeigen." +msgid "Error:" +msgstr "Fehler:" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Error" +msgstr "Fehlermeldung kopieren" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Error:" +msgstr "Fehler:" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Source" +msgstr "Quelle" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Source:" +msgstr "Quelle" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Source:" +msgstr "Quelle" + +#: editor/script_editor_debugger.cpp +msgid "Stack Trace" +msgstr "Stacktrace" #: editor/script_editor_debugger.cpp msgid "Errors" msgstr "Fehler" #: editor/script_editor_debugger.cpp -msgid "Child Process Connected" +#, fuzzy +msgid "Child process connected." msgstr "Unterprozess verbunden" #: editor/script_editor_debugger.cpp @@ -10389,6 +10590,11 @@ msgid "Copy Error" msgstr "Fehlermeldung kopieren" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Skip Breakpoints" +msgstr "Haltepunkte" + +#: editor/script_editor_debugger.cpp msgid "Inspect Previous Instance" msgstr "Vorherige Instanz untersuchen" @@ -10405,6 +10611,11 @@ msgid "Profiler" msgstr "Profiler" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Network Profiler" +msgstr "Profil exportieren" + +#: editor/script_editor_debugger.cpp msgid "Monitor" msgstr "Monitor" @@ -10417,6 +10628,10 @@ msgid "Monitors" msgstr "Monitore" #: editor/script_editor_debugger.cpp +msgid "Pick one or more items from the list to display the graph." +msgstr "Ein oder mehrere Einträge der Liste auswählen um Graph anzuzeigen." + +#: editor/script_editor_debugger.cpp msgid "List of Video Memory Usage by Resource:" msgstr "Auflistung der Grafikspeichernutzung nach Ressource:" @@ -10613,10 +10828,6 @@ msgid "Library" msgstr "Bibliothek" #: modules/gdnative/gdnative_library_singleton_editor.cpp -msgid "Status" -msgstr "Status" - -#: modules/gdnative/gdnative_library_singleton_editor.cpp msgid "Libraries: " msgstr "Bibliotheken: " @@ -10625,6 +10836,10 @@ msgid "GDNative" msgstr "GDNative" #: modules/gdscript/gdscript_functions.cpp +msgid "Expected a string of length 1 (a character)." +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp msgid "Step argument is zero!" msgstr "Schrittargument ist null!" @@ -10778,6 +10993,15 @@ msgstr "GridMap-Einstellungen" msgid "Pick Distance:" msgstr "Auswahlradius:" +#: modules/gridmap/grid_map_editor_plugin.cpp +#, fuzzy +msgid "Filter meshes" +msgstr "Methoden filtern" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Give a MeshLibrary resource to this GridMap to use its meshes." +msgstr "" + #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "Der Klassenname kann nicht ein reserviertes Schlüsselwort sein" @@ -10905,28 +11129,28 @@ msgid "Set Variable Type" msgstr "Variablentyp festlegen" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Override an existing built-in function." -msgstr "Darf nicht mit existierenden eingebauten Typnamen übereinstimmen." +msgstr "Eine existierende eingebaute Funktion überschreiben." #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Create a new function." -msgstr "Neues Rechteck erstellen." +msgstr "Eine neue Funktion erstellen." #: modules/visual_script/visual_script_editor.cpp msgid "Variables:" msgstr "Variablen:" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Create a new variable." -msgstr "Neues Rechteck erstellen." +msgstr "Eine neue Variable erstellen." + +#: modules/visual_script/visual_script_editor.cpp +msgid "Signals:" +msgstr "Signale:" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Create a new signal." -msgstr "Neues Polygon erstellen." +msgstr "Ein neues Signal erstellen." #: modules/visual_script/visual_script_editor.cpp msgid "Name is not a valid identifier:" @@ -11085,6 +11309,11 @@ msgid "Editing Signal:" msgstr "bearbeite Signal:" #: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Make Tool:" +msgstr "Lokal machen" + +#: modules/visual_script/visual_script_editor.cpp msgid "Base Type:" msgstr "Basistyp:" @@ -11241,8 +11470,10 @@ msgstr "" "Ungültiger Android-SDK-Pfad für eigene Builds in den Editoreinstellungen." #: platform/android/export/export.cpp +#, fuzzy msgid "" -"Android project is not installed for compiling. Install from Editor menu." +"Android build template not installed in the project. Install it from the " +"Project menu." msgstr "" "Es ist kein Android-Projekt zum Kompilieren installiert worden. Es kann im " "Editormenü installiert werden." @@ -12054,6 +12285,44 @@ msgstr "Varyings können nur in Vertex-Funktion zugewiesen werden." msgid "Constants cannot be modified." msgstr "Konstanten können nicht verändert werden." +#~ msgid "Properties:" +#~ msgstr "Eigenschaften:" + +#~ msgid "Methods:" +#~ msgstr "Methoden:" + +#~ msgid "Theme Properties:" +#~ msgstr "Motiv-Eigenschaften:" + +#~ msgid "Enumerations:" +#~ msgstr "Enums:" + +#~ msgid "Constants:" +#~ msgstr "Konstanten:" + +#~ msgid "Class Description:" +#~ msgstr "Klassenbeschreibung:" + +#~ msgid "Property Descriptions:" +#~ msgstr "Eigenschaften-Beschreibung:" + +#~ msgid "Method Descriptions:" +#~ msgstr "Methoden-Beschreibung:" + +#~ msgid "" +#~ "This will install the Android project for custom builds.\n" +#~ "Note that, in order to use it, it needs to be enabled per export preset." +#~ msgstr "" +#~ "Dies wird das Android-Projekt für eigene Builds installieren.\n" +#~ "Hinweis: Um es zu benutzen muss es in den jeweiligen " +#~ "Exportvoreinstellungen aktivierten werden." + +#~ msgid "Reverse sorting." +#~ msgstr "Sortierung umkehren." + +#~ msgid "Delete Node(s)?" +#~ msgstr "Node(s) wirklich löschen?" + #~ msgid "No Matches" #~ msgstr "Keine Ãœbereinstimmungen" @@ -12472,9 +12741,6 @@ msgstr "Konstanten können nicht verändert werden." #~ msgstr "" #~ "Instantiiere gewählte Szene(n) als Unterobjekt des ausgewählten Nodes." -#~ msgid "Warnings:" -#~ msgstr "Warnungen:" - #~ msgid "Font Size:" #~ msgstr "Schriftgröße:" @@ -12519,9 +12785,6 @@ msgstr "Konstanten können nicht verändert werden." #~ msgid "Select a split to erase it." #~ msgstr "Teilung zum Löschen auswählen." -#~ msgid "No name provided" -#~ msgstr "Kein Name angegeben" - #~ msgid "Add Node.." #~ msgstr "Node hinzufügen.." @@ -12657,9 +12920,6 @@ msgstr "Konstanten können nicht verändert werden." #~ msgid "Warning" #~ msgstr "Warnung" -#~ msgid "Error:" -#~ msgstr "Fehler:" - #~ msgid "Function:" #~ msgstr "Funktion:" @@ -12741,9 +13001,6 @@ msgstr "Konstanten können nicht verändert werden." #~ msgid "Duplicate Graph Node(s)" #~ msgstr "Dupliziere Graph-Node(s)" -#~ msgid "Delete Shader Graph Node(s)" -#~ msgstr "Entferne Shade-Graph-Node(s)" - #~ msgid "Error: Cyclic Connection Link" #~ msgstr "Fehler: Zyklische Verbindung" @@ -13191,9 +13448,6 @@ msgstr "Konstanten können nicht verändert werden." #~ msgid "Pick New Name and Location For:" #~ msgstr "Wähle neuen Namen und Ort für:" -#~ msgid "No files selected!" -#~ msgstr "Keine Dateien ausgewählt!" - #~ msgid "Info" #~ msgstr "Info" @@ -13592,12 +13846,6 @@ msgstr "Konstanten können nicht verändert werden." #~ msgid "Scaling to %s%%." #~ msgstr "Skaliere auf %s%%." -#~ msgid "Up" -#~ msgstr "Hoch" - -#~ msgid "Down" -#~ msgstr "Herunter" - #~ msgid "Bucket" #~ msgstr "Eimer" diff --git a/editor/translations/de_CH.po b/editor/translations/de_CH.po index ad007f96c5..e61cbeec84 100644 --- a/editor/translations/de_CH.po +++ b/editor/translations/de_CH.po @@ -59,6 +59,34 @@ msgstr "" msgid "On call to '%s':" msgstr "" +#: core/ustring.cpp +msgid "B" +msgstr "" + +#: core/ustring.cpp +msgid "KiB" +msgstr "" + +#: core/ustring.cpp +msgid "MiB" +msgstr "" + +#: core/ustring.cpp +msgid "GiB" +msgstr "" + +#: core/ustring.cpp +msgid "TiB" +msgstr "" + +#: core/ustring.cpp +msgid "PiB" +msgstr "" + +#: core/ustring.cpp +msgid "EiB" +msgstr "" + #: editor/animation_bezier_editor.cpp msgid "Free" msgstr "" @@ -483,6 +511,10 @@ msgid "Select None" msgstr "Node(s) löschen" #: editor/animation_track_editor.cpp +msgid "Select an AnimationPlayer node to create and edit animations." +msgstr "" + +#: editor/animation_track_editor.cpp msgid "Only show tracks from nodes selected in tree." msgstr "" @@ -810,7 +842,8 @@ msgstr "Connections editieren" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp editor/project_export.cpp #: editor/project_settings_editor.cpp editor/property_editor.cpp #: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp #: modules/visual_script/visual_script_editor.cpp @@ -917,7 +950,8 @@ msgstr "" msgid "Matches:" msgstr "" -#: editor/create_dialog.cpp editor/plugin_config_dialog.cpp +#: editor/create_dialog.cpp editor/editor_plugin_settings.cpp +#: editor/plugin_config_dialog.cpp #: editor/plugins/asset_library_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp editor/property_selector.cpp #: modules/visual_script/visual_script_property_selector.cpp @@ -1223,7 +1257,7 @@ msgid "Delete Bus Effect" msgstr "" #: editor/editor_audio_buses.cpp -msgid "Audio Bus, Drag and Drop to rearrange." +msgid "Drag & drop to rearrange." msgstr "" #: editor/editor_audio_buses.cpp @@ -1418,6 +1452,7 @@ msgid "Add AutoLoad" msgstr "" #: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp +#: editor/editor_plugin_settings.cpp #: editor/plugins/animation_tree_editor_plugin.cpp scene/gui/file_dialog.cpp msgid "Path:" msgstr "" @@ -1646,6 +1681,7 @@ msgstr "" #: editor/editor_feature_profile.cpp #: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "New" msgstr "" @@ -1726,6 +1762,7 @@ msgid "New Folder..." msgstr "" #: editor/editor_file_dialog.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "Refresh" msgstr "" @@ -1884,48 +1921,28 @@ msgid "Inherited by:" msgstr "" #: editor/editor_help.cpp -msgid "Brief Description:" -msgstr "" +#, fuzzy +msgid "Brief Description" +msgstr "Script hinzufügen" #: editor/editor_help.cpp msgid "Properties" msgstr "" #: editor/editor_help.cpp -msgid "Properties:" -msgstr "" - -#: editor/editor_help.cpp msgid "Methods" msgstr "" #: editor/editor_help.cpp -msgid "Methods:" -msgstr "" - -#: editor/editor_help.cpp #, fuzzy msgid "Theme Properties" msgstr "Node erstellen" #: editor/editor_help.cpp -#, fuzzy -msgid "Theme Properties:" -msgstr "Node erstellen" - -#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp -msgid "Signals:" -msgstr "" - -#: editor/editor_help.cpp msgid "Enumerations" msgstr "" #: editor/editor_help.cpp -msgid "Enumerations:" -msgstr "" - -#: editor/editor_help.cpp msgid "enum " msgstr "" @@ -1934,21 +1951,12 @@ msgid "Constants" msgstr "" #: editor/editor_help.cpp -msgid "Constants:" -msgstr "" - -#: editor/editor_help.cpp #, fuzzy msgid "Class Description" msgstr "Script hinzufügen" #: editor/editor_help.cpp -#, fuzzy -msgid "Class Description:" -msgstr "Script hinzufügen" - -#: editor/editor_help.cpp -msgid "Online Tutorials:" +msgid "Online Tutorials" msgstr "" #: editor/editor_help.cpp @@ -1964,11 +1972,6 @@ msgid "Property Descriptions" msgstr "Script hinzufügen" #: editor/editor_help.cpp -#, fuzzy -msgid "Property Descriptions:" -msgstr "Script hinzufügen" - -#: editor/editor_help.cpp msgid "" "There is currently no description for this property. Please help us by " "[color=$color][url=$url]contributing one[/url][/color]!" @@ -1980,11 +1983,6 @@ msgid "Method Descriptions" msgstr "Script hinzufügen" #: editor/editor_help.cpp -#, fuzzy -msgid "Method Descriptions:" -msgstr "Script hinzufügen" - -#: editor/editor_help.cpp msgid "" "There is currently no description for this method. Please help us by [color=" "$color][url=$url]contributing one[/url][/color]!" @@ -2052,8 +2050,8 @@ msgstr "" msgid "Copy Selection" msgstr "Script hinzufügen" -#: editor/editor_log.cpp editor/editor_profiler.cpp -#: editor/editor_properties.cpp +#: editor/editor_log.cpp editor/editor_network_profiler.cpp +#: editor/editor_profiler.cpp editor/editor_properties.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp #: editor/property_editor.cpp editor/scene_tree_dock.cpp #: editor/script_editor_debugger.cpp @@ -2067,6 +2065,48 @@ msgstr "" msgid "Clear Output" msgstr "Script hinzufügen" +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +#: editor/editor_profiler.cpp +msgid "Stop" +msgstr "" + +#: editor/editor_network_profiler.cpp editor/editor_profiler.cpp +#: editor/plugins/animation_state_machine_editor.cpp editor/rename_dialog.cpp +msgid "Start" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "%s/s" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Down" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Up" +msgstr "" + +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +msgid "Node" +msgstr "Node" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RSET" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RSET" +msgstr "" + #: editor/editor_node.cpp editor/project_manager.cpp msgid "New Window" msgstr "" @@ -2625,6 +2665,18 @@ msgstr "Projektname:" msgid "Project Settings..." msgstr "Projekteinstellungen" +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +msgid "Version Control" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +msgid "Set Up Version Control" +msgstr "" + +#: editor/editor_node.cpp +msgid "Shut Down Version Control" +msgstr "" + #: editor/editor_node.cpp #, fuzzy msgid "Export..." @@ -2831,10 +2883,6 @@ msgstr "" msgid "Stop the scene." msgstr "" -#: editor/editor_node.cpp editor/editor_profiler.cpp -msgid "Stop" -msgstr "" - #: editor/editor_node.cpp msgid "Play the edited scene." msgstr "Spiele die editierte Szene." @@ -2888,10 +2936,6 @@ msgid "Inspector" msgstr "" #: editor/editor_node.cpp -msgid "Node" -msgstr "Node" - -#: editor/editor_node.cpp msgid "Expand Bottom Panel" msgstr "" @@ -2914,15 +2958,21 @@ msgstr "Ungültige Bilder löschen" #: editor/editor_node.cpp msgid "" -"This will install the Android project for custom builds.\n" -"Note that, in order to use it, it needs to be enabled per export preset." +"This will set up your project for custom Android builds by installing the " +"source template to \"res://android/build\".\n" +"You can then apply modifications and build your own custom APK on export " +"(adding modules, changing the AndroidManifest.xml, etc.).\n" +"Note that in order to make custom builds instead of using pre-built APKs, " +"the \"Use Custom Build\" option should be enabled in the Android export " +"preset." msgstr "" #: editor/editor_node.cpp msgid "" -"Android build template is already installed and it won't be overwritten.\n" -"Remove the \"build\" directory manually before attempting this operation " -"again." +"The Android build template is already installed in this project and it won't " +"be overwritten.\n" +"Remove the \"res://android/build\" directory manually before attempting this " +"operation again." msgstr "" #: editor/editor_node.cpp @@ -2988,6 +3038,11 @@ msgstr "" msgid "Open the previous Editor" msgstr "" +#: editor/editor_path.cpp +#, fuzzy +msgid "No sub-resources found." +msgstr "Keine Oberflächen Quelle spezifiziert." + #: editor/editor_plugin.cpp msgid "Creating Mesh Previews" msgstr "" @@ -2998,6 +3053,11 @@ msgstr "" #: editor/editor_plugin_settings.cpp #, fuzzy +msgid "Main Script:" +msgstr "Script hinzufügen" + +#: editor/editor_plugin_settings.cpp +#, fuzzy msgid "Edit Plugin" msgstr "Script hinzufügen" @@ -3026,11 +3086,6 @@ msgstr "" msgid "Edit:" msgstr "" -#: editor/editor_profiler.cpp editor/plugins/animation_state_machine_editor.cpp -#: editor/rename_dialog.cpp -msgid "Start" -msgstr "" - #: editor/editor_profiler.cpp msgid "Measure:" msgstr "" @@ -3846,8 +3901,8 @@ msgstr "Datei(en) öffnen" msgid "Import As:" msgstr "" -#: editor/import_dock.cpp editor/property_editor.cpp -msgid "Preset..." +#: editor/import_dock.cpp +msgid "Preset" msgstr "" #: editor/import_dock.cpp @@ -4306,6 +4361,7 @@ msgid "Change Animation Name:" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp #, fuzzy msgid "Delete Animation?" msgstr "Bild einfügen" @@ -4889,10 +4945,6 @@ msgid "Sort:" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp -msgid "Reverse sorting." -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp #: editor/project_settings_editor.cpp msgid "Category:" msgstr "" @@ -5173,6 +5225,11 @@ msgid "Pan Mode" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "Ruler Mode" +msgstr "TimeScale-Node" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Toggle snapping." msgstr "" @@ -6264,7 +6321,7 @@ msgstr "" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp msgid "Type:" msgstr "" @@ -6478,11 +6535,11 @@ msgid "Toggle Scripts Panel" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp -msgid "Step Over" +msgid "Step Into" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp -msgid "Step Into" +msgid "Step Over" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp @@ -6565,7 +6622,7 @@ msgstr "Script hinzufügen" msgid "Connections to method:" msgstr "Verbindung zu Node:" -#: editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp msgid "Source" msgstr "" @@ -7360,6 +7417,11 @@ msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp #, fuzzy +msgid "Move Frame" +msgstr "Bild bewegen/einfügen" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +#, fuzzy msgid "Animations:" msgstr "Animations-Node" @@ -7688,6 +7750,15 @@ msgid "Enable Priority" msgstr "Node Filter editieren" #: editor/plugins/tile_map_editor_plugin.cpp +#, fuzzy +msgid "Filter tiles" +msgstr "Node erstellen" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Give a TileSet resource to this TileMap to use its tiles." +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Paint Tile" msgstr "" @@ -7834,6 +7905,11 @@ msgid "Display Tile Names (Hold Alt Key)" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "" +"Add or select a texture on the left panel to edit the tiles bound to it." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Remove selected texture? This will remove all tiles which use it." msgstr "Ungültige Bilder löschen" @@ -8010,6 +8086,106 @@ msgstr "Ohne eine Szene kann das nicht funktionieren." msgid "TileSet" msgstr "Datei(en) öffnen" +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No VCS addons are available." +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp +msgid "Error" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No commit message was provided" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No files added to stage" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Commit" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "VCS Addon is not initialized" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Version Control System" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Initialize" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Staging area" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Detect new changes" +msgstr "Node erstellen" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Changes" +msgstr "Typ ändern" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Modified" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Renamed" +msgstr "Node" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Deleted" +msgstr "Node(s) löschen" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Typechange" +msgstr "Typ ändern" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Stage Selected" +msgstr "Verbindung zu Node:" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Stage All" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Add a commit message" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Commit Changes" +msgstr "Typ ändern" + +#: editor/plugins/version_control_editor_plugin.cpp +#: modules/gdnative/gdnative_library_singleton_editor.cpp +msgid "Status" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "View file diffs before committing them to the latest version" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No file diff is active" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Detect changes in file diff" +msgstr "" + #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(GLES3 only)" msgstr "" @@ -8259,6 +8435,11 @@ msgid "" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns an associated scalar if the provided boolean value is true or false." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the boolean result of the comparison between two parameters." msgstr "" @@ -9479,6 +9660,10 @@ msgid "Settings saved OK." msgstr "" #: editor/project_settings_editor.cpp +msgid "Moved Input Action Event" +msgstr "" + +#: editor/project_settings_editor.cpp msgid "Override for Feature" msgstr "" @@ -9619,6 +9804,10 @@ msgid "Plugins" msgstr "" #: editor/property_editor.cpp +msgid "Preset..." +msgstr "" + +#: editor/property_editor.cpp msgid "Zero" msgstr "" @@ -9788,10 +9977,6 @@ msgstr "" msgid "Reset" msgstr "" -#: editor/rename_dialog.cpp -msgid "Error" -msgstr "" - #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" msgstr "" @@ -9847,6 +10032,10 @@ msgid "Instance Scene(s)" msgstr "Instanziere Szene(n)" #: editor/scene_tree_dock.cpp +msgid "Replace with Branch Scene" +msgstr "" + +#: editor/scene_tree_dock.cpp msgid "Instance Child Scene" msgstr "" @@ -9889,8 +10078,22 @@ msgid "Make node as Root" msgstr "" #: editor/scene_tree_dock.cpp -msgid "Delete Node(s)?" -msgstr "Node(s) löschen?" +#, fuzzy +msgid "Delete %d nodes?" +msgstr "Node(s) löschen" + +#: editor/scene_tree_dock.cpp +msgid "Delete the root node \"%s\"?" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Delete node \"%s\" and its children?" +msgstr "" + +#: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Delete node \"%s\"?" +msgstr "Node(s) löschen" #: editor/scene_tree_dock.cpp msgid "Can not perform with the root node." @@ -10292,27 +10495,60 @@ msgid "Bytes:" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Stack Trace" +msgid "Warning:" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Pick one or more items from the list to display the graph." +#, fuzzy +msgid "Error:" +msgstr "Szene kann nicht gespeichert werden." + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Error" +msgstr "Connections editieren" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Error:" +msgstr "Connections editieren" + +#: editor/script_editor_debugger.cpp +msgid "C++ Source" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Errors" +msgid "Source:" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Child Process Connected" +msgid "C++ Source:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Stack Trace" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Errors" msgstr "" #: editor/script_editor_debugger.cpp #, fuzzy +msgid "Child process connected." +msgstr "Verbindung zu Node:" + +#: editor/script_editor_debugger.cpp +#, fuzzy msgid "Copy Error" msgstr "Connections editieren" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Skip Breakpoints" +msgstr "Bild einfügen" + +#: editor/script_editor_debugger.cpp msgid "Inspect Previous Instance" msgstr "" @@ -10329,6 +10565,11 @@ msgid "Profiler" msgstr "" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Network Profiler" +msgstr "Projekt exportieren" + +#: editor/script_editor_debugger.cpp msgid "Monitor" msgstr "" @@ -10341,6 +10582,10 @@ msgid "Monitors" msgstr "" #: editor/script_editor_debugger.cpp +msgid "Pick one or more items from the list to display the graph." +msgstr "" + +#: editor/script_editor_debugger.cpp msgid "List of Video Memory Usage by Resource:" msgstr "" @@ -10538,10 +10783,6 @@ msgid "Library" msgstr "" #: modules/gdnative/gdnative_library_singleton_editor.cpp -msgid "Status" -msgstr "" - -#: modules/gdnative/gdnative_library_singleton_editor.cpp msgid "Libraries: " msgstr "" @@ -10550,6 +10791,10 @@ msgid "GDNative" msgstr "" #: modules/gdscript/gdscript_functions.cpp +msgid "Expected a string of length 1 (a character)." +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp msgid "Step argument is zero!" msgstr "" @@ -10707,6 +10952,15 @@ msgstr "Projekteinstellungen" msgid "Pick Distance:" msgstr "" +#: modules/gridmap/grid_map_editor_plugin.cpp +#, fuzzy +msgid "Filter meshes" +msgstr "Node erstellen" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Give a MeshLibrary resource to this GridMap to use its meshes." +msgstr "" + #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "" @@ -10846,6 +11100,10 @@ msgid "Create a new variable." msgstr "Node erstellen" #: modules/visual_script/visual_script_editor.cpp +msgid "Signals:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Create a new signal." msgstr "Node erstellen" @@ -11019,6 +11277,10 @@ msgid "Editing Signal:" msgstr "" #: modules/visual_script/visual_script_editor.cpp +msgid "Make Tool:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Base Type:" msgstr "Typ ändern" @@ -11171,7 +11433,8 @@ msgstr "" #: platform/android/export/export.cpp msgid "" -"Android project is not installed for compiling. Install from Editor menu." +"Android build template not installed in the project. Install it from the " +"Project menu." msgstr "" #: platform/android/export/export.cpp @@ -11853,6 +12116,25 @@ msgstr "" msgid "Constants cannot be modified." msgstr "" +#, fuzzy +#~ msgid "Theme Properties:" +#~ msgstr "Node erstellen" + +#, fuzzy +#~ msgid "Class Description:" +#~ msgstr "Script hinzufügen" + +#, fuzzy +#~ msgid "Property Descriptions:" +#~ msgstr "Script hinzufügen" + +#, fuzzy +#~ msgid "Method Descriptions:" +#~ msgstr "Script hinzufügen" + +#~ msgid "Delete Node(s)?" +#~ msgstr "Node(s) löschen?" + #~ msgid "Faces contain no area!" #~ msgstr "Flächen enthalten keinen Bereich!" diff --git a/editor/translations/editor.pot b/editor/translations/editor.pot index e27bfdfe87..ca6da01f4c 100644 --- a/editor/translations/editor.pot +++ b/editor/translations/editor.pot @@ -51,6 +51,34 @@ msgstr "" msgid "On call to '%s':" msgstr "" +#: core/ustring.cpp +msgid "B" +msgstr "" + +#: core/ustring.cpp +msgid "KiB" +msgstr "" + +#: core/ustring.cpp +msgid "MiB" +msgstr "" + +#: core/ustring.cpp +msgid "GiB" +msgstr "" + +#: core/ustring.cpp +msgid "TiB" +msgstr "" + +#: core/ustring.cpp +msgid "PiB" +msgstr "" + +#: core/ustring.cpp +msgid "EiB" +msgstr "" + #: editor/animation_bezier_editor.cpp msgid "Free" msgstr "" @@ -450,6 +478,10 @@ msgid "Select None" msgstr "" #: editor/animation_track_editor.cpp +msgid "Select an AnimationPlayer node to create and edit animations." +msgstr "" + +#: editor/animation_track_editor.cpp msgid "Only show tracks from nodes selected in tree." msgstr "" @@ -767,7 +799,8 @@ msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp editor/project_export.cpp #: editor/project_settings_editor.cpp editor/property_editor.cpp #: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp #: modules/visual_script/visual_script_editor.cpp @@ -868,7 +901,8 @@ msgstr "" msgid "Matches:" msgstr "" -#: editor/create_dialog.cpp editor/plugin_config_dialog.cpp +#: editor/create_dialog.cpp editor/editor_plugin_settings.cpp +#: editor/plugin_config_dialog.cpp #: editor/plugins/asset_library_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp editor/property_selector.cpp #: modules/visual_script/visual_script_property_selector.cpp @@ -1168,7 +1202,7 @@ msgid "Delete Bus Effect" msgstr "" #: editor/editor_audio_buses.cpp -msgid "Audio Bus, Drag and Drop to rearrange." +msgid "Drag & drop to rearrange." msgstr "" #: editor/editor_audio_buses.cpp @@ -1359,6 +1393,7 @@ msgid "Add AutoLoad" msgstr "" #: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp +#: editor/editor_plugin_settings.cpp #: editor/plugins/animation_tree_editor_plugin.cpp scene/gui/file_dialog.cpp msgid "Path:" msgstr "" @@ -1578,6 +1613,7 @@ msgstr "" #: editor/editor_feature_profile.cpp #: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "New" msgstr "" @@ -1648,6 +1684,7 @@ msgid "New Folder..." msgstr "" #: editor/editor_file_dialog.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "Refresh" msgstr "" @@ -1803,7 +1840,7 @@ msgid "Inherited by:" msgstr "" #: editor/editor_help.cpp -msgid "Brief Description:" +msgid "Brief Description" msgstr "" #: editor/editor_help.cpp @@ -1811,38 +1848,18 @@ msgid "Properties" msgstr "" #: editor/editor_help.cpp -msgid "Properties:" -msgstr "" - -#: editor/editor_help.cpp msgid "Methods" msgstr "" #: editor/editor_help.cpp -msgid "Methods:" -msgstr "" - -#: editor/editor_help.cpp msgid "Theme Properties" msgstr "" #: editor/editor_help.cpp -msgid "Theme Properties:" -msgstr "" - -#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp -msgid "Signals:" -msgstr "" - -#: editor/editor_help.cpp msgid "Enumerations" msgstr "" #: editor/editor_help.cpp -msgid "Enumerations:" -msgstr "" - -#: editor/editor_help.cpp msgid "enum " msgstr "" @@ -1851,19 +1868,11 @@ msgid "Constants" msgstr "" #: editor/editor_help.cpp -msgid "Constants:" -msgstr "" - -#: editor/editor_help.cpp msgid "Class Description" msgstr "" #: editor/editor_help.cpp -msgid "Class Description:" -msgstr "" - -#: editor/editor_help.cpp -msgid "Online Tutorials:" +msgid "Online Tutorials" msgstr "" #: editor/editor_help.cpp @@ -1878,10 +1887,6 @@ msgid "Property Descriptions" msgstr "" #: editor/editor_help.cpp -msgid "Property Descriptions:" -msgstr "" - -#: editor/editor_help.cpp msgid "" "There is currently no description for this property. Please help us by " "[color=$color][url=$url]contributing one[/url][/color]!" @@ -1892,10 +1897,6 @@ msgid "Method Descriptions" msgstr "" #: editor/editor_help.cpp -msgid "Method Descriptions:" -msgstr "" - -#: editor/editor_help.cpp msgid "" "There is currently no description for this method. Please help us by [color=" "$color][url=$url]contributing one[/url][/color]!" @@ -1962,8 +1963,8 @@ msgstr "" msgid "Copy Selection" msgstr "" -#: editor/editor_log.cpp editor/editor_profiler.cpp -#: editor/editor_properties.cpp +#: editor/editor_log.cpp editor/editor_network_profiler.cpp +#: editor/editor_profiler.cpp editor/editor_properties.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp #: editor/property_editor.cpp editor/scene_tree_dock.cpp #: editor/script_editor_debugger.cpp @@ -1976,6 +1977,48 @@ msgstr "" msgid "Clear Output" msgstr "" +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +#: editor/editor_profiler.cpp +msgid "Stop" +msgstr "" + +#: editor/editor_network_profiler.cpp editor/editor_profiler.cpp +#: editor/plugins/animation_state_machine_editor.cpp editor/rename_dialog.cpp +msgid "Start" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "%s/s" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Down" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Up" +msgstr "" + +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +msgid "Node" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RSET" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RSET" +msgstr "" + #: editor/editor_node.cpp editor/project_manager.cpp msgid "New Window" msgstr "" @@ -2515,6 +2558,18 @@ msgstr "" msgid "Project Settings..." msgstr "" +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +msgid "Version Control" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +msgid "Set Up Version Control" +msgstr "" + +#: editor/editor_node.cpp +msgid "Shut Down Version Control" +msgstr "" + #: editor/editor_node.cpp msgid "Export..." msgstr "" @@ -2714,10 +2769,6 @@ msgstr "" msgid "Stop the scene." msgstr "" -#: editor/editor_node.cpp editor/editor_profiler.cpp -msgid "Stop" -msgstr "" - #: editor/editor_node.cpp msgid "Play the edited scene." msgstr "" @@ -2768,10 +2819,6 @@ msgid "Inspector" msgstr "" #: editor/editor_node.cpp -msgid "Node" -msgstr "" - -#: editor/editor_node.cpp msgid "Expand Bottom Panel" msgstr "" @@ -2793,15 +2840,21 @@ msgstr "" #: editor/editor_node.cpp msgid "" -"This will install the Android project for custom builds.\n" -"Note that, in order to use it, it needs to be enabled per export preset." +"This will set up your project for custom Android builds by installing the " +"source template to \"res://android/build\".\n" +"You can then apply modifications and build your own custom APK on export " +"(adding modules, changing the AndroidManifest.xml, etc.).\n" +"Note that in order to make custom builds instead of using pre-built APKs, " +"the \"Use Custom Build\" option should be enabled in the Android export " +"preset." msgstr "" #: editor/editor_node.cpp msgid "" -"Android build template is already installed and it won't be overwritten.\n" -"Remove the \"build\" directory manually before attempting this operation " -"again." +"The Android build template is already installed in this project and it won't " +"be overwritten.\n" +"Remove the \"res://android/build\" directory manually before attempting this " +"operation again." msgstr "" #: editor/editor_node.cpp @@ -2864,6 +2917,10 @@ msgstr "" msgid "Open the previous Editor" msgstr "" +#: editor/editor_path.cpp +msgid "No sub-resources found." +msgstr "" + #: editor/editor_plugin.cpp msgid "Creating Mesh Previews" msgstr "" @@ -2873,6 +2930,10 @@ msgid "Thumbnail..." msgstr "" #: editor/editor_plugin_settings.cpp +msgid "Main Script:" +msgstr "" + +#: editor/editor_plugin_settings.cpp msgid "Edit Plugin" msgstr "" @@ -2901,11 +2962,6 @@ msgstr "" msgid "Edit:" msgstr "" -#: editor/editor_profiler.cpp editor/plugins/animation_state_machine_editor.cpp -#: editor/rename_dialog.cpp -msgid "Start" -msgstr "" - #: editor/editor_profiler.cpp msgid "Measure:" msgstr "" @@ -3681,8 +3737,8 @@ msgstr "" msgid "Import As:" msgstr "" -#: editor/import_dock.cpp editor/property_editor.cpp -msgid "Preset..." +#: editor/import_dock.cpp +msgid "Preset" msgstr "" #: editor/import_dock.cpp @@ -4108,6 +4164,7 @@ msgid "Change Animation Name:" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Delete Animation?" msgstr "" @@ -4666,10 +4723,6 @@ msgid "Sort:" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp -msgid "Reverse sorting." -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp #: editor/project_settings_editor.cpp msgid "Category:" msgstr "" @@ -4932,6 +4985,10 @@ msgid "Pan Mode" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Ruler Mode" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Toggle snapping." msgstr "" @@ -5980,7 +6037,7 @@ msgstr "" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp msgid "Type:" msgstr "" @@ -6180,11 +6237,11 @@ msgid "Toggle Scripts Panel" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp -msgid "Step Over" +msgid "Step Into" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp -msgid "Step Into" +msgid "Step Over" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp @@ -6264,7 +6321,7 @@ msgstr "" msgid "Connections to method:" msgstr "" -#: editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp msgid "Source" msgstr "" @@ -7031,6 +7088,10 @@ msgid "(empty)" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Move Frame" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Animations:" msgstr "" @@ -7345,6 +7406,14 @@ msgid "Enable Priority" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp +msgid "Filter tiles" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Give a TileSet resource to this TileMap to use its tiles." +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Paint Tile" msgstr "" @@ -7475,6 +7544,11 @@ msgid "Display Tile Names (Hold Alt Key)" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "" +"Add or select a texture on the left panel to edit the tiles bound to it." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Remove selected texture? This will remove all tiles which use it." msgstr "" @@ -7629,6 +7703,99 @@ msgstr "" msgid "TileSet" msgstr "" +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No VCS addons are available." +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp +msgid "Error" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No commit message was provided" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No files added to stage" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Commit" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "VCS Addon is not initialized" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Version Control System" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Initialize" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Staging area" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Detect new changes" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Changes" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Modified" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Renamed" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Deleted" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Typechange" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Stage Selected" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Stage All" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Add a commit message" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Commit Changes" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#: modules/gdnative/gdnative_library_singleton_editor.cpp +msgid "Status" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "View file diffs before committing them to the latest version" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No file diff is active" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Detect changes in file diff" +msgstr "" + #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(GLES3 only)" msgstr "" @@ -7862,6 +8029,11 @@ msgid "" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns an associated scalar if the provided boolean value is true or false." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the boolean result of the comparison between two parameters." msgstr "" @@ -9052,6 +9224,10 @@ msgid "Settings saved OK." msgstr "" #: editor/project_settings_editor.cpp +msgid "Moved Input Action Event" +msgstr "" + +#: editor/project_settings_editor.cpp msgid "Override for Feature" msgstr "" @@ -9188,6 +9364,10 @@ msgid "Plugins" msgstr "" #: editor/property_editor.cpp +msgid "Preset..." +msgstr "" + +#: editor/property_editor.cpp msgid "Zero" msgstr "" @@ -9351,10 +9531,6 @@ msgstr "" msgid "Reset" msgstr "" -#: editor/rename_dialog.cpp -msgid "Error" -msgstr "" - #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" msgstr "" @@ -9410,6 +9586,10 @@ msgid "Instance Scene(s)" msgstr "" #: editor/scene_tree_dock.cpp +msgid "Replace with Branch Scene" +msgstr "" + +#: editor/scene_tree_dock.cpp msgid "Instance Child Scene" msgstr "" @@ -9450,7 +9630,19 @@ msgid "Make node as Root" msgstr "" #: editor/scene_tree_dock.cpp -msgid "Delete Node(s)?" +msgid "Delete %d nodes?" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Delete the root node \"%s\"?" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Delete node \"%s\" and its children?" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Delete node \"%s\"?" msgstr "" #: editor/scene_tree_dock.cpp @@ -9828,11 +10020,35 @@ msgid "Bytes:" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Stack Trace" +msgid "Warning:" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Pick one or more items from the list to display the graph." +msgid "Error:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "C++ Error" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "C++ Error:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "C++ Source" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Source:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "C++ Source:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Stack Trace" msgstr "" #: editor/script_editor_debugger.cpp @@ -9840,7 +10056,7 @@ msgid "Errors" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Child Process Connected" +msgid "Child process connected." msgstr "" #: editor/script_editor_debugger.cpp @@ -9848,6 +10064,10 @@ msgid "Copy Error" msgstr "" #: editor/script_editor_debugger.cpp +msgid "Skip Breakpoints" +msgstr "" + +#: editor/script_editor_debugger.cpp msgid "Inspect Previous Instance" msgstr "" @@ -9864,6 +10084,10 @@ msgid "Profiler" msgstr "" #: editor/script_editor_debugger.cpp +msgid "Network Profiler" +msgstr "" + +#: editor/script_editor_debugger.cpp msgid "Monitor" msgstr "" @@ -9876,6 +10100,10 @@ msgid "Monitors" msgstr "" #: editor/script_editor_debugger.cpp +msgid "Pick one or more items from the list to display the graph." +msgstr "" + +#: editor/script_editor_debugger.cpp msgid "List of Video Memory Usage by Resource:" msgstr "" @@ -10072,10 +10300,6 @@ msgid "Library" msgstr "" #: modules/gdnative/gdnative_library_singleton_editor.cpp -msgid "Status" -msgstr "" - -#: modules/gdnative/gdnative_library_singleton_editor.cpp msgid "Libraries: " msgstr "" @@ -10084,6 +10308,10 @@ msgid "GDNative" msgstr "" #: modules/gdscript/gdscript_functions.cpp +msgid "Expected a string of length 1 (a character)." +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp msgid "Step argument is zero!" msgstr "" @@ -10235,6 +10463,14 @@ msgstr "" msgid "Pick Distance:" msgstr "" +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Filter meshes" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Give a MeshLibrary resource to this GridMap to use its meshes." +msgstr "" + #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "" @@ -10370,6 +10606,10 @@ msgid "Create a new variable." msgstr "" #: modules/visual_script/visual_script_editor.cpp +msgid "Signals:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp msgid "Create a new signal." msgstr "" @@ -10526,6 +10766,10 @@ msgid "Editing Signal:" msgstr "" #: modules/visual_script/visual_script_editor.cpp +msgid "Make Tool:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp msgid "Base Type:" msgstr "" @@ -10673,7 +10917,8 @@ msgstr "" #: platform/android/export/export.cpp msgid "" -"Android project is not installed for compiling. Install from Editor menu." +"Android build template not installed in the project. Install it from the " +"Project menu." msgstr "" #: platform/android/export/export.cpp diff --git a/editor/translations/el.po b/editor/translations/el.po index 8b5b93ec94..9dbb9c49e6 100644 --- a/editor/translations/el.po +++ b/editor/translations/el.po @@ -4,12 +4,13 @@ # This file is distributed under the same license as the Godot source code. # George Tsiamasiotis <gtsiam@windowslive.com>, 2017-2018, 2019. # Georgios Katsanakis <geo.elgeo@gmail.com>, 2019. +# Overloaded <manoschool@yahoo.gr>, 2019. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2019-08-21 15:57+0000\n" -"Last-Translator: George Tsiamasiotis <gtsiam@windowslive.com>\n" +"PO-Revision-Date: 2019-09-07 13:51+0000\n" +"Last-Translator: Overloaded <manoschool@yahoo.gr>\n" "Language-Team: Greek <https://hosted.weblate.org/projects/godot-engine/godot/" "el/>\n" "Language: el\n" @@ -61,6 +62,35 @@ msgstr "ΆκυÏα οÏίσματα στην κατασκευή του '%s'" msgid "On call to '%s':" msgstr "Στην κλήση στο '%s':" +#: core/ustring.cpp +msgid "B" +msgstr "" + +#: core/ustring.cpp +msgid "KiB" +msgstr "" + +#: core/ustring.cpp +#, fuzzy +msgid "MiB" +msgstr "Μείξη" + +#: core/ustring.cpp +msgid "GiB" +msgstr "" + +#: core/ustring.cpp +msgid "TiB" +msgstr "" + +#: core/ustring.cpp +msgid "PiB" +msgstr "" + +#: core/ustring.cpp +msgid "EiB" +msgstr "" + #: editor/animation_bezier_editor.cpp msgid "Free" msgstr "ΕλεÏθεÏο" @@ -478,6 +508,13 @@ msgid "Select None" msgstr "Αποεπιλογή Όλων" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Select an AnimationPlayer node to create and edit animations." +msgstr "" +"ΕπιλÎξτε Îνα AnimationPlayer από την ιεÏαÏχία της σκηνής για να " +"επεξεÏγαστείτε animations." + +#: editor/animation_track_editor.cpp msgid "Only show tracks from nodes selected in tree." msgstr "Δείξε μόνο κομμάτια απο επιλεγμÎνους κόμβους στο δÎντÏο." @@ -801,7 +838,8 @@ msgstr "ΑδÏνατη η σÏνδεση σήματος" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp editor/project_export.cpp #: editor/project_settings_editor.cpp editor/property_editor.cpp #: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp #: modules/visual_script/visual_script_editor.cpp @@ -904,7 +942,8 @@ msgstr "Αναζήτηση:" msgid "Matches:" msgstr "Αντιστοιχίες:" -#: editor/create_dialog.cpp editor/plugin_config_dialog.cpp +#: editor/create_dialog.cpp editor/editor_plugin_settings.cpp +#: editor/plugin_config_dialog.cpp #: editor/plugins/asset_library_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp editor/property_selector.cpp #: modules/visual_script/visual_script_property_selector.cpp @@ -1117,12 +1156,10 @@ msgid "License" msgstr "Άδεια" #: editor/editor_about.cpp -#, fuzzy msgid "Third-party Licenses" -msgstr "Άδεια Ï„Ïίτων ομάδων" +msgstr "Άδειες Ï„Ïίτων κατασκευαστών" #: editor/editor_about.cpp -#, fuzzy msgid "" "Godot Engine relies on a number of third-party free and open source " "libraries, all compatible with the terms of its MIT license. The following " @@ -1130,10 +1167,10 @@ msgid "" "respective copyright statements and license terms." msgstr "" "Η μηχανή Godot βασίζεται σε μια σειÏά από δωÏεάν και Î±Î½Î¿Î¹Ï‡Ï„Î¿Ï ÎºÏŽÎ´Î¹ÎºÎ± " -"βιβλιοθήκες Ï„Ïίτων ομάδων, όλες συμβατÎÏ‚ με τους ÏŒÏους της άδειας MIT. " -"Ακολουθεί μία εκτενής λίστα με όλα τα σχετικά συστατικά της μηχανής μαζί με " -"όλες τις αντοίστοιχες δηλώσεις Ï€Ïοστασίας πνευματικών δικαιωμάτων και τους " -"ÏŒÏους των αδειών τους." +"βιβλιοθήκες Ï„Ïίτων κατασκευαστών, όλες συμβατÎÏ‚ με τους ÏŒÏους της άδειας " +"MIT. Ακολουθεί μία εκτενής λίστα με όλα τα σχετικά συστατικά της μηχανής " +"μαζί με όλες τις αντοίστοιχες δηλώσεις Ï€Ïοστασίας πνευματικών δικαιωμάτων " +"και τους ÏŒÏους των αδειών τους." #: editor/editor_about.cpp msgid "All Components" @@ -1218,7 +1255,8 @@ msgid "Delete Bus Effect" msgstr "ΔιαγÏαφή εφΠδιαÏλου ήχου" #: editor/editor_audio_buses.cpp -msgid "Audio Bus, Drag and Drop to rearrange." +#, fuzzy +msgid "Drag & drop to rearrange." msgstr "Δίαυλος ήχου, ΣÏÏσιμο και απόθεση για αναδιάταξη." #: editor/editor_audio_buses.cpp @@ -1410,6 +1448,7 @@ msgid "Add AutoLoad" msgstr "Î Ïοσθήκη AutoLoad" #: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp +#: editor/editor_plugin_settings.cpp #: editor/plugins/animation_tree_editor_plugin.cpp scene/gui/file_dialog.cpp msgid "Path:" msgstr "ΔιαδÏομή:" @@ -1639,6 +1678,7 @@ msgstr "Κάνε ΤÏÎχων" #: editor/editor_feature_profile.cpp #: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "New" msgstr "ÎÎο" @@ -1709,6 +1749,7 @@ msgid "New Folder..." msgstr "ÎÎος φάκελος..." #: editor/editor_file_dialog.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "Refresh" msgstr "Αναναίωση" @@ -1866,7 +1907,8 @@ msgid "Inherited by:" msgstr "ΚληÏονομείται από:" #: editor/editor_help.cpp -msgid "Brief Description:" +#, fuzzy +msgid "Brief Description" msgstr "ΣÏντομη πεÏιγÏαφή:" #: editor/editor_help.cpp @@ -1874,38 +1916,18 @@ msgid "Properties" msgstr "Ιδιότητες" #: editor/editor_help.cpp -msgid "Properties:" -msgstr "Ιδιότητες:" - -#: editor/editor_help.cpp msgid "Methods" msgstr "ΣυναÏτήσεις" #: editor/editor_help.cpp -msgid "Methods:" -msgstr "Μεθόδοι:" - -#: editor/editor_help.cpp msgid "Theme Properties" msgstr "Ιδιότητες θÎματος" #: editor/editor_help.cpp -msgid "Theme Properties:" -msgstr "Ιδιότητες θÎματος:" - -#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp -msgid "Signals:" -msgstr "Σήματα:" - -#: editor/editor_help.cpp msgid "Enumerations" msgstr "ΑπαÏιθμήσεις" #: editor/editor_help.cpp -msgid "Enumerations:" -msgstr "ΑπαÏιθμήσεις:" - -#: editor/editor_help.cpp msgid "enum " msgstr "απαÏίθμηση " @@ -1914,19 +1936,12 @@ msgid "Constants" msgstr "ΣταθεÏÎÏ‚" #: editor/editor_help.cpp -msgid "Constants:" -msgstr "ΣταθεÏÎÏ‚:" - -#: editor/editor_help.cpp msgid "Class Description" msgstr "ΠεÏιγÏαφή κλάσης" #: editor/editor_help.cpp -msgid "Class Description:" -msgstr "ΠεÏιγÏαφή κλάσης:" - -#: editor/editor_help.cpp -msgid "Online Tutorials:" +#, fuzzy +msgid "Online Tutorials" msgstr "Online Tutorial:" #: editor/editor_help.cpp @@ -1944,10 +1959,6 @@ msgid "Property Descriptions" msgstr "ΠεÏιγÏαφÎÏ‚ ιδιοτήτων" #: editor/editor_help.cpp -msgid "Property Descriptions:" -msgstr "ΠεÏιγÏαφÎÏ‚ ιδιοτήτων:" - -#: editor/editor_help.cpp msgid "" "There is currently no description for this property. Please help us by " "[color=$color][url=$url]contributing one[/url][/color]!" @@ -1960,10 +1971,6 @@ msgid "Method Descriptions" msgstr "ΠεÏιγÏαφÎÏ‚ μεθόδων" #: editor/editor_help.cpp -msgid "Method Descriptions:" -msgstr "ΠεÏιγÏαφÎÏ‚ μεθόδων:" - -#: editor/editor_help.cpp msgid "" "There is currently no description for this method. Please help us by [color=" "$color][url=$url]contributing one[/url][/color]!" @@ -2032,8 +2039,8 @@ msgstr "Έξοδος:" msgid "Copy Selection" msgstr "ΑντιγÏαφή Επιλογής" -#: editor/editor_log.cpp editor/editor_profiler.cpp -#: editor/editor_properties.cpp +#: editor/editor_log.cpp editor/editor_network_profiler.cpp +#: editor/editor_profiler.cpp editor/editor_properties.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp #: editor/property_editor.cpp editor/scene_tree_dock.cpp #: editor/script_editor_debugger.cpp @@ -2046,10 +2053,51 @@ msgstr "ΕκκαθάÏιση" msgid "Clear Output" msgstr "ΕκκαθάÏιση εξόδου" +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +#: editor/editor_profiler.cpp +msgid "Stop" +msgstr "Διακοπή" + +#: editor/editor_network_profiler.cpp editor/editor_profiler.cpp +#: editor/plugins/animation_state_machine_editor.cpp editor/rename_dialog.cpp +msgid "Start" +msgstr "Εκκινιση" + +#: editor/editor_network_profiler.cpp +msgid "%s/s" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Down" +msgstr "Κάτω" + +#: editor/editor_network_profiler.cpp +msgid "Up" +msgstr "Πάνω" + +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +msgid "Node" +msgstr "Κόμβος" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RSET" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RSET" +msgstr "" + #: editor/editor_node.cpp editor/project_manager.cpp -#, fuzzy msgid "New Window" -msgstr "ΠαÏάθυÏο" +msgstr "ÎÎο ΠαÏάθυÏο" #: editor/editor_node.cpp msgid "Project export failed with error code %d." @@ -2384,9 +2432,8 @@ msgid "Close Scene" msgstr "Κλείσιμο σκηνής" #: editor/editor_node.cpp -#, fuzzy msgid "Reopen Closed Scene" -msgstr "Κλείσιμο σκηνής" +msgstr "Άνοιγμα Εκ ÎÎου Κλειστής Σκηνής" #: editor/editor_node.cpp msgid "Unable to enable addon plugin at: '%s' parsing of config failed." @@ -2509,9 +2556,8 @@ msgid "Close Tab" msgstr "Κλείσιμο καÏÏ„Îλας" #: editor/editor_node.cpp -#, fuzzy msgid "Undo Close Tab" -msgstr "Κλείσιμο καÏÏ„Îλας" +msgstr "ΑναίÏεση Κλεισίματος ΚαÏÏ„Îλας" #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp msgid "Close Other Tabs" @@ -2648,6 +2694,19 @@ msgstr "ΈÏγο" msgid "Project Settings..." msgstr "Ρυθμίσεις ÎÏγου" +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Version Control" +msgstr "Έκδοση:" + +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +msgid "Set Up Version Control" +msgstr "" + +#: editor/editor_node.cpp +msgid "Shut Down Version Control" +msgstr "" + #: editor/editor_node.cpp #, fuzzy msgid "Export..." @@ -2875,10 +2934,6 @@ msgstr "ΠαÏση της σκηνής" msgid "Stop the scene." msgstr "ΔιÎκοψε τη σκηνή." -#: editor/editor_node.cpp editor/editor_profiler.cpp -msgid "Stop" -msgstr "Διακοπή" - #: editor/editor_node.cpp msgid "Play the edited scene." msgstr "ΑναπαÏαγωγή επεξεÏγαζόμενης σκηνής." @@ -2929,10 +2984,6 @@ msgid "Inspector" msgstr "ΕπιθεωÏητής" #: editor/editor_node.cpp -msgid "Node" -msgstr "Κόμβος" - -#: editor/editor_node.cpp msgid "Expand Bottom Panel" msgstr "Ανάπτυξη κάτω πλαισίου" @@ -2956,18 +3007,22 @@ msgstr "ΔιαχείÏιση Î ÏοτÏπων" #: editor/editor_node.cpp msgid "" -"This will install the Android project for custom builds.\n" -"Note that, in order to use it, it needs to be enabled per export preset." +"This will set up your project for custom Android builds by installing the " +"source template to \"res://android/build\".\n" +"You can then apply modifications and build your own custom APK on export " +"(adding modules, changing the AndroidManifest.xml, etc.).\n" +"Note that in order to make custom builds instead of using pre-built APKs, " +"the \"Use Custom Build\" option should be enabled in the Android export " +"preset." msgstr "" -"Αυτό θα εγκαταστήσει το ÎÏγο Android για Ï€ÏοσαÏμοσμÎνα χτισίματα.\n" -"Σημειώστε πως, για τη χÏήση του, Ï€ÏÎπει να ενεÏγοποιηθεί ανά διαμόÏφωση " -"εξαγωγής." #: editor/editor_node.cpp +#, fuzzy msgid "" -"Android build template is already installed and it won't be overwritten.\n" -"Remove the \"build\" directory manually before attempting this operation " -"again." +"The Android build template is already installed in this project and it won't " +"be overwritten.\n" +"Remove the \"res://android/build\" directory manually before attempting this " +"operation again." msgstr "" "Το Ï€Ïότυπο χτισίματος Android είναι εγκατεστημÎνο και δεν θα " "αντικατασταθεί.\n" @@ -3033,6 +3088,11 @@ msgstr "Άνοιγμα του επόμενου επεξεÏγαστή" msgid "Open the previous Editor" msgstr "Άνοιγμα του Ï€ÏοηγοÏμενου επεξεÏγαστή" +#: editor/editor_path.cpp +#, fuzzy +msgid "No sub-resources found." +msgstr "Δεν οÏίστηκε πηγαία επιφάνεια." + #: editor/editor_plugin.cpp msgid "Creating Mesh Previews" msgstr "ΔημιουÏγία Ï€Ïοεπισκοπήσεων πλεγμάτων" @@ -3042,6 +3102,11 @@ msgid "Thumbnail..." msgstr "ΜικÏογÏαφία..." #: editor/editor_plugin_settings.cpp +#, fuzzy +msgid "Main Script:" +msgstr "Άνοιγμα ΔÎσμης ΕνεÏγειών:" + +#: editor/editor_plugin_settings.cpp msgid "Edit Plugin" msgstr "ΕπεγεÏγασία επÎκτασης" @@ -3070,11 +3135,6 @@ msgstr "Κατάσταση:" msgid "Edit:" msgstr "ΕπεξεÏγασία:" -#: editor/editor_profiler.cpp editor/plugins/animation_state_machine_editor.cpp -#: editor/rename_dialog.cpp -msgid "Start" -msgstr "Εκκινιση" - #: editor/editor_profiler.cpp msgid "Measure:" msgstr "ÎœÎÏ„Ïο:" @@ -3290,7 +3350,6 @@ msgid "Import From Node:" msgstr "Εισαγωγή σκηνής από κόμβο:" #: editor/export_template_manager.cpp -#, fuzzy msgid "Redownload" msgstr "Εκ νÎου λήψη" @@ -3308,8 +3367,11 @@ msgid "Download" msgstr "Λήψη" #: editor/export_template_manager.cpp +#, fuzzy msgid "Official export templates aren't available for development builds." msgstr "" +"Τα επίσημα Ï€Ïότυπα εξαγωγής δεν είναι διαθÎσιμα για τις εκδόσεις που " +"βÏίσκονται ακόμα σε εξÎλιξη" #: editor/export_template_manager.cpp msgid "(Missing)" @@ -3778,7 +3840,7 @@ msgstr "Κόμβοι σε ομάδα" #: editor/groups_editor.cpp msgid "Empty groups will be automatically removed." -msgstr "" +msgstr "Οι άδειες ομάδες θα διαγÏάφονται αυτομάτως." #: editor/groups_editor.cpp #, fuzzy @@ -3884,9 +3946,10 @@ msgstr " ΑÏχεία" msgid "Import As:" msgstr "Εισαγωγή ÏŽÏ‚:" -#: editor/import_dock.cpp editor/property_editor.cpp -msgid "Preset..." -msgstr "ΔιαμόÏφωση..." +#: editor/import_dock.cpp +#, fuzzy +msgid "Preset" +msgstr "ΔιαμοÏφώσεις" #: editor/import_dock.cpp msgid "Reimport" @@ -4327,6 +4390,7 @@ msgid "Change Animation Name:" msgstr "Αλλαγή ονόματος κίνησης:" #: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Delete Animation?" msgstr "ΔιαγÏαφή κίνησης;" @@ -4785,7 +4849,7 @@ msgstr "Δεν ήταν δυνατή η αποθήκευση θÎματος σε #: editor/plugins/asset_library_editor_plugin.cpp msgid "Write error." -msgstr "" +msgstr "Σφάλμα κατά την εγγÏαφή." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Request failed, too many redirects" @@ -4898,10 +4962,6 @@ msgid "Sort:" msgstr "Ταξινόμηση:" #: editor/plugins/asset_library_editor_plugin.cpp -msgid "Reverse sorting." -msgstr "ΑντιστÏοφή ταξινόμησης." - -#: editor/plugins/asset_library_editor_plugin.cpp #: editor/project_settings_editor.cpp msgid "Category:" msgstr "ΚατηγοÏία:" @@ -5185,6 +5245,11 @@ msgid "Pan Mode" msgstr "ΛειτουÏγία Μετακίνησης κάμεÏας" #: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "Ruler Mode" +msgstr "ΛειτουÏγία εκτÎλεσης:" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Toggle snapping." msgstr "Εναλλαγή κουμπώματος." @@ -5834,8 +5899,9 @@ msgid "Generation Time (sec):" msgstr "ΧÏόνος παÏαγωγής (sec):" #: editor/plugins/particles_editor_plugin.cpp +#, fuzzy msgid "The geometry's faces don't contain any area." -msgstr "" +msgstr "Οι όψεις της γεωμετÏίας δεν πεÏιÎχουν καμία πεÏιοχή." #: editor/plugins/particles_editor_plugin.cpp #, fuzzy @@ -5843,8 +5909,9 @@ msgid "The geometry doesn't contain any faces." msgstr "Ο κόμβος δεν πεÏιÎχει γεωμετÏία (Επιφάνειες)." #: editor/plugins/particles_editor_plugin.cpp +#, fuzzy msgid "\"%s\" doesn't inherit from Spatial." -msgstr "" +msgstr "Το \"%s\" δεν κληÏονομείται από το Spatial." #: editor/plugins/particles_editor_plugin.cpp #, fuzzy @@ -6255,7 +6322,7 @@ msgstr "Στιγμιότυπο:" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp msgid "Type:" msgstr "ΤÏπος:" @@ -6458,14 +6525,14 @@ msgid "Toggle Scripts Panel" msgstr "Εναλλαγή πλαισίου δεσμών ενεÏγειών" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp -msgid "Step Over" -msgstr "Βήμα πάνω" - -#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Step Into" msgstr "Βήμα μÎσα" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp +msgid "Step Over" +msgstr "Βήμα πάνω" + +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Break" msgstr "Διακοπή" @@ -6545,7 +6612,7 @@ msgstr "ΕκκαθάÏιση Ï€Ïόσφατων σκηνών" msgid "Connections to method:" msgstr "ΣÏνδεση σε μÎθοδο:" -#: editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp msgid "Source" msgstr "Πηγή" @@ -7329,6 +7396,11 @@ msgid "(empty)" msgstr "(άδειο)" #: editor/plugins/sprite_frames_editor_plugin.cpp +#, fuzzy +msgid "Move Frame" +msgstr "Επικόλληση καÏÎ" + +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Animations:" msgstr "Κινήσεις:" @@ -7645,6 +7717,15 @@ msgid "Enable Priority" msgstr "ΕπεξεÏγασία Î ÏοτεÏαιότητας" #: editor/plugins/tile_map_editor_plugin.cpp +#, fuzzy +msgid "Filter tiles" +msgstr "ΦιλτÏάÏισμα αÏχείων..." + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Give a TileSet resource to this TileMap to use its tiles." +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Paint Tile" msgstr "Βάψιμο πλακιδίου" @@ -7780,6 +7861,11 @@ msgid "Display Tile Names (Hold Alt Key)" msgstr "ΑπενεÏγοποίηση Ονομάτων Πλακιδίων (ΚÏατήστε πατημÎνο το Alt)" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "" +"Add or select a texture on the left panel to edit the tiles bound to it." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Remove selected texture? This will remove all tiles which use it." msgstr "" "ΑφαίÏεση επιλεγμÎνης υφής; Αυτό θα αφαιÏÎσει όλα τα πλακίδια που την " @@ -7949,6 +8035,112 @@ msgstr "Αυτή η ιδιότητα δεν μποÏεί να αλλάξει." msgid "TileSet" msgstr "TileSet" +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "No VCS addons are available." +msgstr "Όνομα Î³Î¿Î½Î¹ÎºÎ¿Ï ÎºÏŒÎ¼Î²Î¿Ï…, εάν είναι διαθÎσιμο" + +#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp +msgid "Error" +msgstr "Σφάλμα" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "No commit message was provided" +msgstr "Δεν δόθηκε όνομα" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No files added to stage" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Commit" +msgstr "Κοινότητα" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "VCS Addon is not initialized" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Version Control System" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Initialize" +msgstr "Κεφαλαιοποίηση" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Staging area" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Detect new changes" +msgstr "ΔημιουÏγία νÎου οÏθογωνίου." + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Changes" +msgstr "Αλλαγή" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Modified" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Renamed" +msgstr "Μετονομασία" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Deleted" +msgstr "ΔιαγÏαφή" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Typechange" +msgstr "Αλλαγή" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Stage Selected" +msgstr "ΔιαγÏαφή επιλεγμÎνου" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Stage All" +msgstr "Αποθήκευση όλων" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Add a commit message" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Commit Changes" +msgstr "ΣυγχÏονισμός αλλαγών στις δεσμÎÏ‚ ενεÏγειών" + +#: editor/plugins/version_control_editor_plugin.cpp +#: modules/gdnative/gdnative_library_singleton_editor.cpp +msgid "Status" +msgstr "Κατάσταση" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "View file diffs before committing them to the latest version" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "No file diff is active" +msgstr "Δεν επιλÎχθηκαν αÏχεία!" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Detect changes in file diff" +msgstr "" + #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(GLES3 only)" msgstr "(Μόνο GLES3)" @@ -8188,6 +8380,13 @@ msgstr "" "ΕπιστÏÎφει Îνα συσχετισμÎνο διάνυσμα εάν η λογική τιμή είναι αληθής ή ψευδής." #: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "" +"Returns an associated scalar if the provided boolean value is true or false." +msgstr "" +"ΕπιστÏÎφει Îνα συσχετισμÎνο διάνυσμα εάν η λογική τιμή είναι αληθής ή ψευδής." + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the boolean result of the comparison between two parameters." msgstr "ΕπιστÏÎφει το λογικό αποτÎλεσμα της σÏγκÏισης δÏο παÏαμÎÏ„Ïων." @@ -9147,7 +9346,7 @@ msgstr "Εισαγωγή υπαÏÎºÏ„Î¿Ï ÎÏγου" #: editor/project_manager.cpp msgid "Error: Project is missing on the filesystem." -msgstr "" +msgstr "Σφάλμα: Το ÎÏγο λείπει από το σÏστημα αÏχείων." #: editor/project_manager.cpp msgid "Can't open project at '%s'." @@ -9509,6 +9708,11 @@ msgid "Settings saved OK." msgstr "Οι Ïυθμίσεις αποθηκεÏτικαν εντάξει." #: editor/project_settings_editor.cpp +#, fuzzy +msgid "Moved Input Action Event" +msgstr "Î Ïοσθήκη συμβάντος εισόδου" + +#: editor/project_settings_editor.cpp msgid "Override for Feature" msgstr "ΠαÏάκαμψη για δυνατότητα" @@ -9645,6 +9849,10 @@ msgid "Plugins" msgstr "Î Ïόσθετα" #: editor/property_editor.cpp +msgid "Preset..." +msgstr "ΔιαμόÏφωση..." + +#: editor/property_editor.cpp msgid "Zero" msgstr "ΜηδÎν" @@ -9812,10 +10020,6 @@ msgstr "Κάνε Κεφαλαία" msgid "Reset" msgstr "ΕπαναφοÏά" -#: editor/rename_dialog.cpp -msgid "Error" -msgstr "Σφάλμα" - #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" msgstr "ΕπαναπÏοσδιοÏισμός γονÎα κόμβου" @@ -9873,6 +10077,11 @@ msgid "Instance Scene(s)" msgstr "ΔημιουÏγία στιγμιοτÏπυ σκηνών" #: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Replace with Branch Scene" +msgstr "Αποθήκευσι ÎºÎ»Î±Î´Î¹Î¿Ï Ï‰Ï‚ σκηνή" + +#: editor/scene_tree_dock.cpp msgid "Instance Child Scene" msgstr "ΑÏχικοποίηση σκηνής ως παιδί" @@ -9916,8 +10125,23 @@ msgid "Make node as Root" msgstr "Κάνε κόμβο Ïίζα" #: editor/scene_tree_dock.cpp -msgid "Delete Node(s)?" -msgstr "ΔιαγÏαφή κόμβων;" +#, fuzzy +msgid "Delete %d nodes?" +msgstr "ΔιαγÏαφή Κόμβων" + +#: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Delete the root node \"%s\"?" +msgstr "ΔιαγÏαφή κόμβων γÏαφήματος" + +#: editor/scene_tree_dock.cpp +msgid "Delete node \"%s\" and its children?" +msgstr "" + +#: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Delete node \"%s\"?" +msgstr "ΔιαγÏαφή Κόμβων" #: editor/scene_tree_dock.cpp msgid "Can not perform with the root node." @@ -10321,21 +10545,50 @@ msgid "Bytes:" msgstr "ΨηφιολÎξεις:" #: editor/script_editor_debugger.cpp -msgid "Stack Trace" -msgstr "Ίχνος Στοίβας" +#, fuzzy +msgid "Warning:" +msgstr "Î Ïοειδοποιήσεις:" #: editor/script_editor_debugger.cpp -msgid "Pick one or more items from the list to display the graph." -msgstr "" -"ΕπιλÎξτε Îνα ή πεÏισσότεÏα αντικείμενα από την λίστα για να εμφανιστεί το " -"γÏάφημα." +msgid "Error:" +msgstr "Σφάλμα:" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Error" +msgstr "ΑντιγÏαφή σφάλματος" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Error:" +msgstr "Σφάλμα:" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Source" +msgstr "Πηγή" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Source:" +msgstr "Πηγή" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Source:" +msgstr "Πηγή" + +#: editor/script_editor_debugger.cpp +msgid "Stack Trace" +msgstr "Ίχνος Στοίβας" #: editor/script_editor_debugger.cpp msgid "Errors" msgstr "Σφάλματα" #: editor/script_editor_debugger.cpp -msgid "Child Process Connected" +#, fuzzy +msgid "Child process connected." msgstr "Η παιδική διαδικασία συνδÎθηκε" #: editor/script_editor_debugger.cpp @@ -10343,6 +10596,11 @@ msgid "Copy Error" msgstr "ΑντιγÏαφή σφάλματος" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Skip Breakpoints" +msgstr "Σημεία Διακοπής" + +#: editor/script_editor_debugger.cpp msgid "Inspect Previous Instance" msgstr "ΕπιθεώÏηση του Ï€ÏοηγοÏμενου στιγμιοτÏπου" @@ -10359,6 +10617,11 @@ msgid "Profiler" msgstr "Î ÏόγÏαμμα δημιουÏγίας Ï€Ïοφιλ" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Network Profiler" +msgstr "Εξαγωγή Î Ïοφίλ" + +#: editor/script_editor_debugger.cpp msgid "Monitor" msgstr "Κλειδί" @@ -10371,6 +10634,12 @@ msgid "Monitors" msgstr "ΠαÏακολοÏθηση" #: editor/script_editor_debugger.cpp +msgid "Pick one or more items from the list to display the graph." +msgstr "" +"ΕπιλÎξτε Îνα ή πεÏισσότεÏα αντικείμενα από την λίστα για να εμφανιστεί το " +"γÏάφημα." + +#: editor/script_editor_debugger.cpp msgid "List of Video Memory Usage by Resource:" msgstr "Λίστα χÏήσης βίντεο-μνήμης ανά πόÏο:" @@ -10578,10 +10847,6 @@ msgid "Library" msgstr "Βιβλιοθήκη" #: modules/gdnative/gdnative_library_singleton_editor.cpp -msgid "Status" -msgstr "Κατάσταση" - -#: modules/gdnative/gdnative_library_singleton_editor.cpp msgid "Libraries: " msgstr "Βιβλιοθήκες: " @@ -10590,6 +10855,10 @@ msgid "GDNative" msgstr "GDNative" #: modules/gdscript/gdscript_functions.cpp +msgid "Expected a string of length 1 (a character)." +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp #, fuzzy msgid "Step argument is zero!" msgstr "Η παÏάμετÏος step είναι μηδÎν!" @@ -10746,6 +11015,15 @@ msgstr "Ρυθμίσεις GridMap" msgid "Pick Distance:" msgstr "Επιλογή απόστασης:" +#: modules/gridmap/grid_map_editor_plugin.cpp +#, fuzzy +msgid "Filter meshes" +msgstr "ΦιλτÏάÏισμα μεθόδων" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Give a MeshLibrary resource to this GridMap to use its meshes." +msgstr "" + #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "Το όνομα της κλάσης δεν μποÏεί να είναι λÎξη-κλειδί" @@ -10755,8 +11033,9 @@ msgid "End of inner exception stack trace" msgstr "ΤÎλος ιχνηλάτησης στοίβας εσωτεÏικής εξαίÏεσης" #: modules/recast/navigation_mesh_editor_plugin.cpp +#, fuzzy msgid "Bake NavMesh" -msgstr "" +msgstr "Ψήσιμο NavMesh (πλÎγματος πλοήγησης)" #: modules/recast/navigation_mesh_editor_plugin.cpp msgid "Clear the navigation mesh." @@ -10892,6 +11171,10 @@ msgid "Create a new variable." msgstr "ΔημιουÏγία νÎου οÏθογωνίου." #: modules/visual_script/visual_script_editor.cpp +msgid "Signals:" +msgstr "Σήματα:" + +#: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Create a new signal." msgstr "ΔημιουÏγία νÎου πολυγώνου." @@ -11058,6 +11341,11 @@ msgid "Editing Signal:" msgstr "ΕπεξεÏγασία σήματος:" #: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Make Tool:" +msgstr "Κάνε τοπικό" + +#: modules/visual_script/visual_script_editor.cpp msgid "Base Type:" msgstr "ΤÏπος βάσης:" @@ -11167,56 +11455,75 @@ msgstr "" #: platform/android/export/export.cpp msgid "Package name is missing." -msgstr "" +msgstr "Το όνομα του πακÎτου λείπει." #: platform/android/export/export.cpp msgid "Package segments must be of non-zero length." -msgstr "" +msgstr "Τα τμήματα του πακÎτου Ï€ÏÎπει να Îχουν μη μηδενικό μήκος." #: platform/android/export/export.cpp +#, fuzzy msgid "The character '%s' is not allowed in Android application package names." msgstr "" +"Ο χαÏακτήÏας '%s' δεν επιτÏÎπεται στα ονόματα των πακÎτων εφαÏμογών Android." #: platform/android/export/export.cpp msgid "A digit cannot be the first character in a package segment." msgstr "" +"Ένα ψηφίο δεν μποÏεί να είναι ο Ï€Ïώτος χαÏακτήÏας σε Îνα τμήμα πακÎτου." #: platform/android/export/export.cpp msgid "The character '%s' cannot be the first character in a package segment." msgstr "" +"Ο χαÏακτήÏας '%s' δεν μποÏεί να είναι ο Ï€Ïώτος χαÏακτήÏας σε Îνα τμήμα " +"πακÎτου." #: platform/android/export/export.cpp msgid "The package must have at least one '.' separator." -msgstr "" +msgstr "Το πακÎτο Ï€ÏÎπει να Îχει τουλάχιστον Îναν '.' διαχωÏιστή." #: platform/android/export/export.cpp msgid "ADB executable not configured in the Editor Settings." msgstr "" +"Το εκτελÎσιμο αÏχείο ADB δεν Îχει Ïυθμιστεί στις Ρυθμίσεις ΕπεξεÏγαστή." #: platform/android/export/export.cpp msgid "OpenJDK jarsigner not configured in the Editor Settings." -msgstr "" +msgstr "Το OpenJDK jarsigner δεν Îχει Ïυθμιστεί στις Ρυθμίσεις ΕπεξεÏγαστή." #: platform/android/export/export.cpp +#, fuzzy msgid "Debug keystore not configured in the Editor Settings nor in the preset." msgstr "" +"Το Debug keystore δεν Îχει Ïυθμιστεί στις Ρυθμίσεις ΕπεξεÏγαστή ή στην " +"Ï€ÏοεπιλεγμÎνη ÏÏθμιση." #: platform/android/export/export.cpp +#, fuzzy msgid "Custom build requires a valid Android SDK path in Editor Settings." msgstr "" +"Η Ï€ÏοσαÏμοσμÎνη κατασκευή απαιτεί μια ÎγκυÏη διαδÏομή για το Android SDK " +"στις Ρυθμίσεις ΕπεξεÏγαστή." #: platform/android/export/export.cpp +#, fuzzy msgid "Invalid Android SDK path for custom build in Editor Settings." msgstr "" +"Μη ÎγκυÏη διαδÏομή Android SDK για Ï€ÏοσαÏμοσμÎνη κατασκευή στις Ρυθμίσεις " +"ΕπεξεÏγαστή." #: platform/android/export/export.cpp +#, fuzzy msgid "" -"Android project is not installed for compiling. Install from Editor menu." +"Android build template not installed in the project. Install it from the " +"Project menu." msgstr "" +"Λείπει το Ï€Ïότυπο χτισίματος Android, παÏακαλοÏμε εγκαταστήστε τα σχετικά " +"Ï€Ïότυπα." #: platform/android/export/export.cpp msgid "Invalid public key for APK expansion." -msgstr "" +msgstr "Μη ÎγκυÏο δημόσιο κλειδί (public key) για επÎκταση APK." #: platform/android/export/export.cpp #, fuzzy @@ -11238,26 +11545,32 @@ msgid "" msgstr "" #: platform/android/export/export.cpp +#, fuzzy msgid "Building Android Project (gradle)" -msgstr "" +msgstr "Κατασκευή ΈÏγου Android (gradle)" #: platform/android/export/export.cpp +#, fuzzy msgid "" "Building of Android project failed, check output for the error.\n" "Alternatively visit docs.godotengine.org for Android build documentation." msgstr "" +"Η κατασκευή του ÎÏγου Android απÎτυχε, ελÎγξτε την Îξοδο για το σφάλμα.\n" +"Εναλλακτικά, επισκεφτείτε τη σελίδα docs.godotengine.org για το εγχειÏίδιο " +"πάνω στο θÎμα της κατασκευής για Android." #: platform/android/export/export.cpp +#, fuzzy msgid "No build apk generated at: " -msgstr "" +msgstr "Δεν παÏάχθηκε κατασκευή apk στο: " #: platform/iphone/export/export.cpp msgid "Identifier is missing." -msgstr "" +msgstr "Το αναγνωÏιστικό λείπει." #: platform/iphone/export/export.cpp msgid "Identifier segments must be of non-zero length." -msgstr "" +msgstr "Τα τμήματα του αναγνωÏÎ¹ÏƒÏ„Î¹ÎºÎ¿Ï Ï€ÏÎπει να Îχουν μη μηδενικό μήκος." #: platform/iphone/export/export.cpp #, fuzzy @@ -11267,19 +11580,26 @@ msgstr "Το όνομα δεν είναι ÎγκυÏο αναγνωÏÎ¹ÏƒÏ„Î¹ÎºÏ #: platform/iphone/export/export.cpp msgid "A digit cannot be the first character in a Identifier segment." msgstr "" +"Ένα ψηφίο δεν μποÏεί να είναι ο Ï€Ïώτος χαÏακτήÏας σε Îνα τμήμα " +"αναγνωÏιστικοÏ." #: platform/iphone/export/export.cpp msgid "" "The character '%s' cannot be the first character in a Identifier segment." msgstr "" +"Ο χαÏακτήÏας '%s' δεν μποÏεί να είναι ο Ï€Ïώτος χαÏακτήÏας σε Îνα τμήμα " +"αναγνωÏιστικοÏ." #: platform/iphone/export/export.cpp msgid "The Identifier must have at least one '.' separator." -msgstr "" +msgstr "Το αναγνωÏιστικό Ï€ÏÎπει να Îχει τουλάχιστον Îναν '.' διαχωÏιστή." #: platform/iphone/export/export.cpp +#, fuzzy msgid "App Store Team ID not specified - cannot configure the project." msgstr "" +"Το ομαδικό αναγνωÏιστικό (Team ID) App Store δεν Îχει καθοÏιστεί - δεν " +"είναι δυνατή η διαμόÏφωση του ÎÏγου." #: platform/iphone/export/export.cpp #, fuzzy @@ -11287,8 +11607,9 @@ msgid "Invalid Identifier:" msgstr "Το όνομα δεν είναι ÎγκυÏο αναγνωÏιστικό:" #: platform/iphone/export/export.cpp +#, fuzzy msgid "Required icon is not specified in the preset." -msgstr "" +msgstr "Το απαιτοÏμενο εικονίδιο δεν Îχει καθοÏιστεί στην Ï€Ïοεπιλογή." #: platform/javascript/export/export.cpp msgid "Run in Browser" @@ -11670,6 +11991,8 @@ msgid "" "Plane shapes don't work well and will be removed in future versions. Please " "don't use them." msgstr "" +"Τα επίπεδα σχήματα δεν λειτουÏγοÏν καλά και θα αφαιÏεθοÏν σε μελλοντικÎÏ‚ " +"εκδόσεις. ΠαÏακαλώ μην τα χÏησιμοποιήσετε." #: scene/3d/cpu_particles.cpp #, fuzzy @@ -11688,14 +12011,20 @@ msgid "Plotting Meshes" msgstr "ΤοποθÎτηση πλεγμάτων" #: scene/3d/gi_probe.cpp +#, fuzzy msgid "" "GIProbes are not supported by the GLES2 video driver.\n" "Use a BakedLightmap instead." msgstr "" +"Ται GIProbes δεν υποστηÏίζονται από το Ï€ÏόγÏαμμα οδήγησης οθόνης GLES2.\n" +"ΧÏησιμοποιήστε Îνα BakedLightmap αντ 'αυτοÏ." #: scene/3d/light.cpp +#, fuzzy msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows." msgstr "" +"Ένα SpotLight (Ï€ÏοβολÎας) με γωνία ευÏÏτεÏη από 90 μοίÏες δεν μποÏεί να " +"δημιουÏγεί σκιÎÏ‚." #: scene/3d/navigation_mesh.cpp msgid "A NavigationMesh resource must be set or created for this node to work." @@ -11762,7 +12091,7 @@ msgstr "" #: scene/3d/soft_body.cpp msgid "This body will be ignored until you set a mesh." -msgstr "" +msgstr "Το σώμα αυτό δε θα ληφθεί υπόψιν μÎχÏι να οÏίσετε Îνα πλÎγμα (mesh)." #: scene/3d/soft_body.cpp #, fuzzy @@ -11823,8 +12152,9 @@ msgid "Animation not found: '%s'" msgstr "ΕÏγαλεία κινήσεων" #: scene/animation/animation_tree.cpp +#, fuzzy msgid "In node '%s', invalid animation: '%s'." -msgstr "" +msgstr "Στον κόμβο '%s', μη ÎγκυÏο animation: '%s'." #: scene/animation/animation_tree.cpp #, fuzzy @@ -11859,14 +12189,15 @@ msgstr "Το δÎντÏο κίνησης δεν είναι ÎγκυÏο." #: scene/animation/animation_tree_player.cpp msgid "This node has been deprecated. Use AnimationTree instead." msgstr "" +"Αυτός ο κόμβος Îχει καταÏγηθεί. ΧÏησιμοποιήστε το AnimationTree αντ 'αυτοÏ." #: scene/gui/color_picker.cpp msgid "Pick a color from the screen." -msgstr "" +msgstr "ΔιαλÎξτε Îνα χÏώμα από την οθόνη." #: scene/gui/color_picker.cpp msgid "HSV" -msgstr "" +msgstr "HSV" #: scene/gui/color_picker.cpp #, fuzzy @@ -11991,7 +12322,45 @@ msgstr "" #: servers/visual/shader_language.cpp msgid "Constants cannot be modified." -msgstr "" +msgstr "Οι σταθεÏÎÏ‚ δεν μποÏοÏν να Ï„ÏοποποιηθοÏν." + +#~ msgid "Properties:" +#~ msgstr "Ιδιότητες:" + +#~ msgid "Methods:" +#~ msgstr "Μεθόδοι:" + +#~ msgid "Theme Properties:" +#~ msgstr "Ιδιότητες θÎματος:" + +#~ msgid "Enumerations:" +#~ msgstr "ΑπαÏιθμήσεις:" + +#~ msgid "Constants:" +#~ msgstr "ΣταθεÏÎÏ‚:" + +#~ msgid "Class Description:" +#~ msgstr "ΠεÏιγÏαφή κλάσης:" + +#~ msgid "Property Descriptions:" +#~ msgstr "ΠεÏιγÏαφÎÏ‚ ιδιοτήτων:" + +#~ msgid "Method Descriptions:" +#~ msgstr "ΠεÏιγÏαφÎÏ‚ μεθόδων:" + +#~ msgid "" +#~ "This will install the Android project for custom builds.\n" +#~ "Note that, in order to use it, it needs to be enabled per export preset." +#~ msgstr "" +#~ "Αυτό θα εγκαταστήσει το ÎÏγο Android για Ï€ÏοσαÏμοσμÎνα χτισίματα.\n" +#~ "Σημειώστε πως, για τη χÏήση του, Ï€ÏÎπει να ενεÏγοποιηθεί ανά διαμόÏφωση " +#~ "εξαγωγής." + +#~ msgid "Reverse sorting." +#~ msgstr "ΑντιστÏοφή ταξινόμησης." + +#~ msgid "Delete Node(s)?" +#~ msgstr "ΔιαγÏαφή κόμβων;" #~ msgid "No Matches" #~ msgstr "Δεν υπάÏχουν αντιστοιχίες" @@ -12415,9 +12784,6 @@ msgstr "" #~ "ΔημιουÏγία στιγμιοτÏπων των επιλεγμÎνων σκηνών ως παιδιά του επιλεγμÎνου " #~ "κόμβου." -#~ msgid "Warnings:" -#~ msgstr "Î Ïοειδοποιήσεις:" - #, fuzzy #~ msgid "Font Size:" #~ msgstr "ÎœÎγεθος πηγαίας γÏαμματοσειÏάς:" @@ -12460,9 +12826,6 @@ msgstr "" #~ msgid "Select a split to erase it." #~ msgstr "ΕπιλÎξτε Îνα αντικείμενο ÏÏθμισης Ï€Ïώτα!" -#~ msgid "No name provided" -#~ msgstr "Δεν δόθηκε όνομα" - #~ msgid "Add Node.." #~ msgstr "Î Ïοσθήκη κόμβου.." @@ -12601,9 +12964,6 @@ msgstr "" #~ msgid "Warning" #~ msgstr "Î Ïοειδοποίηση" -#~ msgid "Error:" -#~ msgstr "Σφάλμα:" - #~ msgid "Function:" #~ msgstr "ΣυνάÏτηση:" @@ -12682,9 +13042,6 @@ msgstr "" #~ msgid "Duplicate Graph Node(s)" #~ msgstr "Διπλασιασμός κόμβων γÏαφήματος" -#~ msgid "Delete Shader Graph Node(s)" -#~ msgstr "ΔιαγÏαφή κόμβων γÏαφήματος" - #~ msgid "Error: Cyclic Connection Link" #~ msgstr "Σφάλμα: Κυκλικός σÏνδεσμος" @@ -13124,9 +13481,6 @@ msgstr "" #~ msgid "Pick New Name and Location For:" #~ msgstr "ΕπιλÎξτε νÎο όνομα και θÎση για:" -#~ msgid "No files selected!" -#~ msgstr "Δεν επιλÎχθηκαν αÏχεία!" - #~ msgid "Info" #~ msgstr "ΠληÏοφοÏίες" @@ -13521,12 +13875,6 @@ msgstr "" #~ msgid "Scaling to %s%%." #~ msgstr "Κλιμάκωση to %s%%." -#~ msgid "Up" -#~ msgstr "Πάνω" - -#~ msgid "Down" -#~ msgstr "Κάτω" - #~ msgid "Bucket" #~ msgstr "Κουβάς" diff --git a/editor/translations/eo.po b/editor/translations/eo.po index 7434ca1246..a1906a2985 100644 --- a/editor/translations/eo.po +++ b/editor/translations/eo.po @@ -5,11 +5,12 @@ # Scott Starkey <yekrats@gmail.com>, 2019. # AlexHoratio <yukithetupper@gmail.com>, 2019. # Teashrock <kajitsu22@gmail.com>, 2019. +# Brandon Dyer <brandondyer64@gmail.com>, 2019. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" -"PO-Revision-Date: 2019-08-29 13:34+0000\n" -"Last-Translator: Teashrock <kajitsu22@gmail.com>\n" +"PO-Revision-Date: 2019-09-15 20:01+0000\n" +"Last-Translator: Brandon Dyer <brandondyer64@gmail.com>\n" "Language-Team: Esperanto <https://hosted.weblate.org/projects/godot-engine/" "godot/eo/>\n" "Language: eo\n" @@ -57,9 +58,37 @@ msgstr "Malvalidaj argumentoj por konstrui '%s'" msgid "On call to '%s':" msgstr "En voko al '%s':" +#: core/ustring.cpp +msgid "B" +msgstr "" + +#: core/ustring.cpp +msgid "KiB" +msgstr "" + +#: core/ustring.cpp +msgid "MiB" +msgstr "" + +#: core/ustring.cpp +msgid "GiB" +msgstr "" + +#: core/ustring.cpp +msgid "TiB" +msgstr "" + +#: core/ustring.cpp +msgid "PiB" +msgstr "" + +#: core/ustring.cpp +msgid "EiB" +msgstr "" + #: editor/animation_bezier_editor.cpp msgid "Free" -msgstr "Libera" +msgstr "Senkosta" #: editor/animation_bezier_editor.cpp msgid "Balanced" @@ -475,6 +504,10 @@ msgid "Select None" msgstr "Elektaro nur" #: editor/animation_track_editor.cpp +msgid "Select an AnimationPlayer node to create and edit animations." +msgstr "" + +#: editor/animation_track_editor.cpp msgid "Only show tracks from nodes selected in tree." msgstr "Nur vidigi vojetojn el elektis nodojn en arbo." @@ -734,7 +767,7 @@ msgstr "Konektu al skripto:" #: editor/connections_dialog.cpp msgid "From Signal:" -msgstr "" +msgstr "De Signalo:" #: editor/connections_dialog.cpp msgid "Scene does not contain any script." @@ -777,6 +810,7 @@ msgstr "Diferita" msgid "" "Defers the signal, storing it in a queue and only firing it at idle time." msgstr "" +"Prokrastas la signalon, memoras Äin en atendovico kaj nur pafas atende." #: editor/connections_dialog.cpp msgid "Oneshot" @@ -797,16 +831,17 @@ msgstr "Ne povas konekti signalo" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp editor/project_export.cpp #: editor/project_settings_editor.cpp editor/property_editor.cpp #: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Close" -msgstr "FermiÄu" +msgstr "FermiÄi" #: editor/connections_dialog.cpp msgid "Connect" -msgstr "Konektu" +msgstr "Konekti" #: editor/connections_dialog.cpp msgid "Signal:" @@ -814,24 +849,24 @@ msgstr "Signalo:" #: editor/connections_dialog.cpp msgid "Connect '%s' to '%s'" -msgstr "Konektu '%s' al '%s'" +msgstr "Konekti '%s' al '%s'" #: editor/connections_dialog.cpp msgid "Disconnect '%s' from '%s'" -msgstr "Malkonektu '%s' de '%s'" +msgstr "Malkonekti '%s' de '%s'" #: editor/connections_dialog.cpp msgid "Disconnect all from signal: '%s'" -msgstr "Malkonektu ĉiuj de signalo: '%s'" +msgstr "Malkonekti ĉiuj de signalo: '%s'" #: editor/connections_dialog.cpp msgid "Connect..." -msgstr "" +msgstr "Konekti..." #: editor/connections_dialog.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Disconnect" -msgstr "Malkonektu" +msgstr "Malkonekti" #: editor/connections_dialog.cpp msgid "Connect a Signal to a Method" @@ -839,7 +874,7 @@ msgstr "Konektu la signalo al metodo" #: editor/connections_dialog.cpp msgid "Edit Connection:" -msgstr "" +msgstr "Redakti Konekton:" #: editor/connections_dialog.cpp msgid "Are you sure you want to remove all connections from the \"%s\" signal?" @@ -855,11 +890,11 @@ msgstr "" #: editor/connections_dialog.cpp msgid "Disconnect All" -msgstr "Malkonektu ĉiuj" +msgstr "Malkonektigi ĉiun" #: editor/connections_dialog.cpp msgid "Edit..." -msgstr "Redaktu..." +msgstr "Redakti..." #: editor/connections_dialog.cpp msgid "Go To Method" @@ -898,7 +933,8 @@ msgstr "Serĉo:" msgid "Matches:" msgstr "Matĉoj:" -#: editor/create_dialog.cpp editor/plugin_config_dialog.cpp +#: editor/create_dialog.cpp editor/editor_plugin_settings.cpp +#: editor/plugin_config_dialog.cpp #: editor/plugins/asset_library_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp editor/property_selector.cpp #: modules/visual_script/visual_script_property_selector.cpp @@ -937,7 +973,7 @@ msgstr "Rimedo" #: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp #: editor/project_settings_editor.cpp editor/script_create_dialog.cpp msgid "Path" -msgstr "Pado" +msgstr "Vojo" #: editor/dependency_editor.cpp msgid "Dependencies:" @@ -1198,7 +1234,7 @@ msgid "Delete Bus Effect" msgstr "" #: editor/editor_audio_buses.cpp -msgid "Audio Bus, Drag and Drop to rearrange." +msgid "Drag & drop to rearrange." msgstr "" #: editor/editor_audio_buses.cpp @@ -1389,6 +1425,7 @@ msgid "Add AutoLoad" msgstr "" #: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp +#: editor/editor_plugin_settings.cpp #: editor/plugins/animation_tree_editor_plugin.cpp scene/gui/file_dialog.cpp msgid "Path:" msgstr "" @@ -1608,6 +1645,7 @@ msgstr "" #: editor/editor_feature_profile.cpp #: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "New" msgstr "" @@ -1678,6 +1716,7 @@ msgid "New Folder..." msgstr "" #: editor/editor_file_dialog.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "Refresh" msgstr "" @@ -1835,46 +1874,27 @@ msgid "Inherited by:" msgstr "" #: editor/editor_help.cpp -msgid "Brief Description:" -msgstr "" +#, fuzzy +msgid "Brief Description" +msgstr "Priskribo:" #: editor/editor_help.cpp msgid "Properties" msgstr "" #: editor/editor_help.cpp -msgid "Properties:" -msgstr "" - -#: editor/editor_help.cpp msgid "Methods" msgstr "" #: editor/editor_help.cpp -msgid "Methods:" -msgstr "" - -#: editor/editor_help.cpp msgid "Theme Properties" msgstr "" #: editor/editor_help.cpp -msgid "Theme Properties:" -msgstr "" - -#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp -msgid "Signals:" -msgstr "" - -#: editor/editor_help.cpp msgid "Enumerations" msgstr "" #: editor/editor_help.cpp -msgid "Enumerations:" -msgstr "" - -#: editor/editor_help.cpp msgid "enum " msgstr "" @@ -1883,19 +1903,11 @@ msgid "Constants" msgstr "" #: editor/editor_help.cpp -msgid "Constants:" -msgstr "" - -#: editor/editor_help.cpp msgid "Class Description" msgstr "" #: editor/editor_help.cpp -msgid "Class Description:" -msgstr "" - -#: editor/editor_help.cpp -msgid "Online Tutorials:" +msgid "Online Tutorials" msgstr "" #: editor/editor_help.cpp @@ -1910,10 +1922,6 @@ msgid "Property Descriptions" msgstr "" #: editor/editor_help.cpp -msgid "Property Descriptions:" -msgstr "" - -#: editor/editor_help.cpp msgid "" "There is currently no description for this property. Please help us by " "[color=$color][url=$url]contributing one[/url][/color]!" @@ -1924,10 +1932,6 @@ msgid "Method Descriptions" msgstr "" #: editor/editor_help.cpp -msgid "Method Descriptions:" -msgstr "" - -#: editor/editor_help.cpp msgid "" "There is currently no description for this method. Please help us by [color=" "$color][url=$url]contributing one[/url][/color]!" @@ -1994,8 +1998,8 @@ msgstr "" msgid "Copy Selection" msgstr "" -#: editor/editor_log.cpp editor/editor_profiler.cpp -#: editor/editor_properties.cpp +#: editor/editor_log.cpp editor/editor_network_profiler.cpp +#: editor/editor_profiler.cpp editor/editor_properties.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp #: editor/property_editor.cpp editor/scene_tree_dock.cpp #: editor/script_editor_debugger.cpp @@ -2008,6 +2012,48 @@ msgstr "" msgid "Clear Output" msgstr "" +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +#: editor/editor_profiler.cpp +msgid "Stop" +msgstr "" + +#: editor/editor_network_profiler.cpp editor/editor_profiler.cpp +#: editor/plugins/animation_state_machine_editor.cpp editor/rename_dialog.cpp +msgid "Start" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "%s/s" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Down" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Up" +msgstr "" + +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +msgid "Node" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RSET" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RSET" +msgstr "" + #: editor/editor_node.cpp editor/project_manager.cpp msgid "New Window" msgstr "" @@ -2548,6 +2594,18 @@ msgstr "" msgid "Project Settings..." msgstr "" +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +msgid "Version Control" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +msgid "Set Up Version Control" +msgstr "" + +#: editor/editor_node.cpp +msgid "Shut Down Version Control" +msgstr "" + #: editor/editor_node.cpp #, fuzzy msgid "Export..." @@ -2748,10 +2806,6 @@ msgstr "" msgid "Stop the scene." msgstr "" -#: editor/editor_node.cpp editor/editor_profiler.cpp -msgid "Stop" -msgstr "" - #: editor/editor_node.cpp msgid "Play the edited scene." msgstr "" @@ -2803,10 +2857,6 @@ msgid "Inspector" msgstr "" #: editor/editor_node.cpp -msgid "Node" -msgstr "" - -#: editor/editor_node.cpp msgid "Expand Bottom Panel" msgstr "" @@ -2828,15 +2878,21 @@ msgstr "" #: editor/editor_node.cpp msgid "" -"This will install the Android project for custom builds.\n" -"Note that, in order to use it, it needs to be enabled per export preset." +"This will set up your project for custom Android builds by installing the " +"source template to \"res://android/build\".\n" +"You can then apply modifications and build your own custom APK on export " +"(adding modules, changing the AndroidManifest.xml, etc.).\n" +"Note that in order to make custom builds instead of using pre-built APKs, " +"the \"Use Custom Build\" option should be enabled in the Android export " +"preset." msgstr "" #: editor/editor_node.cpp msgid "" -"Android build template is already installed and it won't be overwritten.\n" -"Remove the \"build\" directory manually before attempting this operation " -"again." +"The Android build template is already installed in this project and it won't " +"be overwritten.\n" +"Remove the \"res://android/build\" directory manually before attempting this " +"operation again." msgstr "" #: editor/editor_node.cpp @@ -2899,6 +2955,10 @@ msgstr "" msgid "Open the previous Editor" msgstr "" +#: editor/editor_path.cpp +msgid "No sub-resources found." +msgstr "" + #: editor/editor_plugin.cpp msgid "Creating Mesh Previews" msgstr "" @@ -2908,6 +2968,11 @@ msgid "Thumbnail..." msgstr "" #: editor/editor_plugin_settings.cpp +#, fuzzy +msgid "Main Script:" +msgstr "Konektu al skripto:" + +#: editor/editor_plugin_settings.cpp msgid "Edit Plugin" msgstr "" @@ -2936,11 +3001,6 @@ msgstr "" msgid "Edit:" msgstr "" -#: editor/editor_profiler.cpp editor/plugins/animation_state_machine_editor.cpp -#: editor/rename_dialog.cpp -msgid "Start" -msgstr "" - #: editor/editor_profiler.cpp msgid "Measure:" msgstr "" @@ -3717,8 +3777,8 @@ msgstr "" msgid "Import As:" msgstr "" -#: editor/import_dock.cpp editor/property_editor.cpp -msgid "Preset..." +#: editor/import_dock.cpp +msgid "Preset" msgstr "" #: editor/import_dock.cpp @@ -4144,6 +4204,7 @@ msgid "Change Animation Name:" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Delete Animation?" msgstr "" @@ -4703,10 +4764,6 @@ msgid "Sort:" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp -msgid "Reverse sorting." -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp #: editor/project_settings_editor.cpp msgid "Category:" msgstr "" @@ -4971,6 +5028,10 @@ msgid "Pan Mode" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Ruler Mode" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Toggle snapping." msgstr "" @@ -6020,7 +6081,7 @@ msgstr "" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp msgid "Type:" msgstr "" @@ -6220,11 +6281,11 @@ msgid "Toggle Scripts Panel" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp -msgid "Step Over" +msgid "Step Into" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp -msgid "Step Into" +msgid "Step Over" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp @@ -6304,7 +6365,7 @@ msgstr "" msgid "Connections to method:" msgstr "" -#: editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp msgid "Source" msgstr "" @@ -7072,6 +7133,10 @@ msgid "(empty)" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Move Frame" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Animations:" msgstr "" @@ -7386,6 +7451,14 @@ msgid "Enable Priority" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp +msgid "Filter tiles" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Give a TileSet resource to this TileMap to use its tiles." +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Paint Tile" msgstr "" @@ -7516,6 +7589,11 @@ msgid "Display Tile Names (Hold Alt Key)" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "" +"Add or select a texture on the left panel to edit the tiles bound to it." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Remove selected texture? This will remove all tiles which use it." msgstr "" @@ -7670,6 +7748,105 @@ msgstr "" msgid "TileSet" msgstr "" +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No VCS addons are available." +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp +msgid "Error" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No commit message was provided" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No files added to stage" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Commit" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "VCS Addon is not initialized" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Version Control System" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Initialize" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Staging area" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Detect new changes" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Changes" +msgstr "ÅœanÄu" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Modified" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Renamed" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Deleted" +msgstr "Forigi Åœlosilo(j)n" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Typechange" +msgstr "ÅœanÄu" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Stage Selected" +msgstr "Skali Elektaron" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Stage All" +msgstr "Elektaro ĉiuj" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Add a commit message" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Commit Changes" +msgstr "ÅœanÄu" + +#: editor/plugins/version_control_editor_plugin.cpp +#: modules/gdnative/gdnative_library_singleton_editor.cpp +msgid "Status" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "View file diffs before committing them to the latest version" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No file diff is active" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Detect changes in file diff" +msgstr "" + #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(GLES3 only)" msgstr "" @@ -7903,6 +8080,11 @@ msgid "" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns an associated scalar if the provided boolean value is true or false." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the boolean result of the comparison between two parameters." msgstr "" @@ -9093,6 +9275,10 @@ msgid "Settings saved OK." msgstr "" #: editor/project_settings_editor.cpp +msgid "Moved Input Action Event" +msgstr "" + +#: editor/project_settings_editor.cpp msgid "Override for Feature" msgstr "" @@ -9229,6 +9415,10 @@ msgid "Plugins" msgstr "" #: editor/property_editor.cpp +msgid "Preset..." +msgstr "" + +#: editor/property_editor.cpp msgid "Zero" msgstr "" @@ -9392,10 +9582,6 @@ msgstr "" msgid "Reset" msgstr "" -#: editor/rename_dialog.cpp -msgid "Error" -msgstr "" - #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" msgstr "" @@ -9451,6 +9637,10 @@ msgid "Instance Scene(s)" msgstr "" #: editor/scene_tree_dock.cpp +msgid "Replace with Branch Scene" +msgstr "" + +#: editor/scene_tree_dock.cpp msgid "Instance Child Scene" msgstr "" @@ -9491,10 +9681,24 @@ msgid "Make node as Root" msgstr "" #: editor/scene_tree_dock.cpp -msgid "Delete Node(s)?" +#, fuzzy +msgid "Delete %d nodes?" +msgstr "Forigi Åœlosilo(j)n" + +#: editor/scene_tree_dock.cpp +msgid "Delete the root node \"%s\"?" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Delete node \"%s\" and its children?" msgstr "" #: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Delete node \"%s\"?" +msgstr "Forigi Åœlosilo(j)n" + +#: editor/scene_tree_dock.cpp msgid "Can not perform with the root node." msgstr "" @@ -9869,11 +10073,38 @@ msgid "Bytes:" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Stack Trace" +#, fuzzy +msgid "Warning:" +msgstr "Avertoj" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Error:" +msgstr "Spegulo" + +#: editor/script_editor_debugger.cpp +msgid "C++ Error" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Pick one or more items from the list to display the graph." +msgid "C++ Error:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "C++ Source" +msgstr "" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Source:" +msgstr "Rimedo" + +#: editor/script_editor_debugger.cpp +msgid "C++ Source:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Stack Trace" msgstr "" #: editor/script_editor_debugger.cpp @@ -9881,7 +10112,7 @@ msgid "Errors" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Child Process Connected" +msgid "Child process connected." msgstr "" #: editor/script_editor_debugger.cpp @@ -9889,6 +10120,10 @@ msgid "Copy Error" msgstr "" #: editor/script_editor_debugger.cpp +msgid "Skip Breakpoints" +msgstr "" + +#: editor/script_editor_debugger.cpp msgid "Inspect Previous Instance" msgstr "" @@ -9905,6 +10140,10 @@ msgid "Profiler" msgstr "" #: editor/script_editor_debugger.cpp +msgid "Network Profiler" +msgstr "" + +#: editor/script_editor_debugger.cpp msgid "Monitor" msgstr "" @@ -9917,6 +10156,10 @@ msgid "Monitors" msgstr "" #: editor/script_editor_debugger.cpp +msgid "Pick one or more items from the list to display the graph." +msgstr "" + +#: editor/script_editor_debugger.cpp msgid "List of Video Memory Usage by Resource:" msgstr "" @@ -10113,10 +10356,6 @@ msgid "Library" msgstr "" #: modules/gdnative/gdnative_library_singleton_editor.cpp -msgid "Status" -msgstr "" - -#: modules/gdnative/gdnative_library_singleton_editor.cpp msgid "Libraries: " msgstr "" @@ -10125,6 +10364,10 @@ msgid "GDNative" msgstr "" #: modules/gdscript/gdscript_functions.cpp +msgid "Expected a string of length 1 (a character)." +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp msgid "Step argument is zero!" msgstr "" @@ -10276,6 +10519,14 @@ msgstr "" msgid "Pick Distance:" msgstr "" +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Filter meshes" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Give a MeshLibrary resource to this GridMap to use its meshes." +msgstr "" + #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "" @@ -10411,6 +10662,10 @@ msgid "Create a new variable." msgstr "" #: modules/visual_script/visual_script_editor.cpp +msgid "Signals:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Create a new signal." msgstr "Kreu novan %s" @@ -10568,6 +10823,10 @@ msgid "Editing Signal:" msgstr "" #: modules/visual_script/visual_script_editor.cpp +msgid "Make Tool:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp msgid "Base Type:" msgstr "" @@ -10715,7 +10974,8 @@ msgstr "" #: platform/android/export/export.cpp msgid "" -"Android project is not installed for compiling. Install from Editor menu." +"Android build template not installed in the project. Install it from the " +"Project menu." msgstr "" #: platform/android/export/export.cpp diff --git a/editor/translations/es.po b/editor/translations/es.po index 08a6012cc2..8479f11639 100644 --- a/editor/translations/es.po +++ b/editor/translations/es.po @@ -18,7 +18,7 @@ # Jose Maria Martinez <josemar1992@hotmail.com>, 2018. # Juan Quiroga <juanquiroga9@gmail.com>, 2017. # Kiji Pixel <raccoon.fella@gmail.com>, 2017. -# Lisandro Lorea <lisandrolorea@gmail.com>, 2016-2017. +# Lisandro Lorea <lisandrolorea@gmail.com>, 2016-2017, 2019. # Lonsfor <lotharw@protonmail.com>, 2017-2018. # Mario Nachbaur <manachbaur@gmail.com>, 2018. # Oscar Carballal <oscar.carballal@protonmail.com>, 2017-2018. @@ -44,7 +44,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2019-08-22 17:23+0000\n" +"PO-Revision-Date: 2019-09-07 13:51+0000\n" "Last-Translator: Javier Ocampos <xavier.ocampos@gmail.com>\n" "Language-Team: Spanish <https://hosted.weblate.org/projects/godot-engine/" "godot/es/>\n" @@ -95,6 +95,35 @@ msgstr "Argumentos inválidos para construir '%s'" msgid "On call to '%s':" msgstr "En llamada a '%s':" +#: core/ustring.cpp +msgid "B" +msgstr "" + +#: core/ustring.cpp +msgid "KiB" +msgstr "" + +#: core/ustring.cpp +#, fuzzy +msgid "MiB" +msgstr "Mix" + +#: core/ustring.cpp +msgid "GiB" +msgstr "" + +#: core/ustring.cpp +msgid "TiB" +msgstr "" + +#: core/ustring.cpp +msgid "PiB" +msgstr "" + +#: core/ustring.cpp +msgid "EiB" +msgstr "" + #: editor/animation_bezier_editor.cpp msgid "Free" msgstr "Libre" @@ -515,6 +544,12 @@ msgid "Select None" msgstr "Deseleccionar todo" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Select an AnimationPlayer node to create and edit animations." +msgstr "" +"No hay asignada una ruta a un nodo AnimationPlayer conteniendo animaciones." + +#: editor/animation_track_editor.cpp msgid "Only show tracks from nodes selected in tree." msgstr "Mostrar solo las pistas de los nodos seleccionados en el árbol." @@ -693,18 +728,16 @@ msgid "Replaced %d occurrence(s)." msgstr "%d ocurrencia(s) reemplazada(s)." #: editor/code_editor.cpp editor/editor_help.cpp -#, fuzzy msgid "%d match." -msgstr "Se encontraron %d coincidencias." +msgstr "%d coincidencia." #: editor/code_editor.cpp editor/editor_help.cpp -#, fuzzy msgid "%d matches." -msgstr "Se encontraron %d coincidencias." +msgstr "%d coincidencias." #: editor/code_editor.cpp editor/find_in_files.cpp msgid "Match Case" -msgstr "Coincidir mayús/minúsculas" +msgstr "Coincidir Mayús./Minús." #: editor/code_editor.cpp editor/find_in_files.cpp msgid "Whole Words" @@ -838,7 +871,8 @@ msgstr "No se puede conectar la señal" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp editor/project_export.cpp #: editor/project_settings_editor.cpp editor/property_editor.cpp #: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp #: modules/visual_script/visual_script_editor.cpp @@ -941,7 +975,8 @@ msgstr "Buscar:" msgid "Matches:" msgstr "Coincidencias:" -#: editor/create_dialog.cpp editor/plugin_config_dialog.cpp +#: editor/create_dialog.cpp editor/editor_plugin_settings.cpp +#: editor/plugin_config_dialog.cpp #: editor/plugins/asset_library_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp editor/property_selector.cpp #: modules/visual_script/visual_script_property_selector.cpp @@ -1156,20 +1191,18 @@ msgid "License" msgstr "Licencia" #: editor/editor_about.cpp -#, fuzzy msgid "Third-party Licenses" msgstr "Licencia de Terceros" #: editor/editor_about.cpp -#, fuzzy msgid "" "Godot Engine relies on a number of third-party free and open source " "libraries, all compatible with the terms of its MIT license. The following " "is an exhaustive list of all such third-party components with their " "respective copyright statements and license terms." msgstr "" -"Godot Engine se basa en una serie de bibliotecas libres y de código abierto " -"de terceros, todas ellas compatibles con los términos de su licencia MIT. La " +"Godot Engine se basa en una serie de librerÃas libres y de código abierto de " +"terceros, todas ellas compatibles con los términos de su licencia MIT. La " "siguiente es una lista exhaustiva de todos estos componentes de terceros con " "sus respectivas declaraciones de derechos de autor y términos de licencia." @@ -1186,9 +1219,8 @@ msgid "Licenses" msgstr "Licencias" #: editor/editor_asset_installer.cpp editor/project_manager.cpp -#, fuzzy msgid "Error opening package file, not in ZIP format." -msgstr "Error al abrir el archivo empaquetado, no tiene formato zip." +msgstr "Error al abrir el archivo comprimido, no está en formato ZIP." #: editor/editor_asset_installer.cpp msgid "Uncompressing Assets" @@ -1256,7 +1288,8 @@ msgid "Delete Bus Effect" msgstr "Eliminar Efecto de Bus" #: editor/editor_audio_buses.cpp -msgid "Audio Bus, Drag and Drop to rearrange." +#, fuzzy +msgid "Drag & drop to rearrange." msgstr "Bus de audio, arrastra y suelta para reordenar." #: editor/editor_audio_buses.cpp @@ -1447,6 +1480,7 @@ msgid "Add AutoLoad" msgstr "Añadir AutoLoad" #: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp +#: editor/editor_plugin_settings.cpp #: editor/plugins/animation_tree_editor_plugin.cpp scene/gui/file_dialog.cpp msgid "Path:" msgstr "Ruta:" @@ -1680,6 +1714,7 @@ msgstr "Hacer Actual" #: editor/editor_feature_profile.cpp #: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "New" msgstr "Nuevo" @@ -1750,6 +1785,7 @@ msgid "New Folder..." msgstr "Nueva Carpeta..." #: editor/editor_file_dialog.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "Refresh" msgstr "Recargar" @@ -1907,7 +1943,8 @@ msgid "Inherited by:" msgstr "Heredada por:" #: editor/editor_help.cpp -msgid "Brief Description:" +#, fuzzy +msgid "Brief Description" msgstr "Descripción Breve:" #: editor/editor_help.cpp @@ -1915,38 +1952,18 @@ msgid "Properties" msgstr "Propiedades" #: editor/editor_help.cpp -msgid "Properties:" -msgstr "Propiedades:" - -#: editor/editor_help.cpp msgid "Methods" msgstr "Métodos" #: editor/editor_help.cpp -msgid "Methods:" -msgstr "Métodos:" - -#: editor/editor_help.cpp msgid "Theme Properties" msgstr "Propiedades del Tema" #: editor/editor_help.cpp -msgid "Theme Properties:" -msgstr "Propiedades del Tema:" - -#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp -msgid "Signals:" -msgstr "Señales:" - -#: editor/editor_help.cpp msgid "Enumerations" msgstr "Enumeraciones" #: editor/editor_help.cpp -msgid "Enumerations:" -msgstr "Enumeraciones:" - -#: editor/editor_help.cpp msgid "enum " msgstr "enum " @@ -1955,19 +1972,12 @@ msgid "Constants" msgstr "Constantes" #: editor/editor_help.cpp -msgid "Constants:" -msgstr "Constantes:" - -#: editor/editor_help.cpp msgid "Class Description" msgstr "Descripción de la Clase" #: editor/editor_help.cpp -msgid "Class Description:" -msgstr "Descripción de la Clase:" - -#: editor/editor_help.cpp -msgid "Online Tutorials:" +#, fuzzy +msgid "Online Tutorials" msgstr "Tutoriales en lÃnea:" #: editor/editor_help.cpp @@ -1985,10 +1995,6 @@ msgid "Property Descriptions" msgstr "Descripción de Propiedades" #: editor/editor_help.cpp -msgid "Property Descriptions:" -msgstr "Descripción de Propiedades:" - -#: editor/editor_help.cpp msgid "" "There is currently no description for this property. Please help us by " "[color=$color][url=$url]contributing one[/url][/color]!" @@ -2001,10 +2007,6 @@ msgid "Method Descriptions" msgstr "Descripción de Métodos" #: editor/editor_help.cpp -msgid "Method Descriptions:" -msgstr "Descripción de Métodos:" - -#: editor/editor_help.cpp msgid "" "There is currently no description for this method. Please help us by [color=" "$color][url=$url]contributing one[/url][/color]!" @@ -2076,8 +2078,8 @@ msgstr "Salida:" msgid "Copy Selection" msgstr "Copiar Selección" -#: editor/editor_log.cpp editor/editor_profiler.cpp -#: editor/editor_properties.cpp +#: editor/editor_log.cpp editor/editor_network_profiler.cpp +#: editor/editor_profiler.cpp editor/editor_properties.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp #: editor/property_editor.cpp editor/scene_tree_dock.cpp #: editor/script_editor_debugger.cpp @@ -2090,10 +2092,51 @@ msgstr "Limpiar" msgid "Clear Output" msgstr "Limpiar Salida" +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +#: editor/editor_profiler.cpp +msgid "Stop" +msgstr "Detener" + +#: editor/editor_network_profiler.cpp editor/editor_profiler.cpp +#: editor/plugins/animation_state_machine_editor.cpp editor/rename_dialog.cpp +msgid "Start" +msgstr "Iniciar" + +#: editor/editor_network_profiler.cpp +msgid "%s/s" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Down" +msgstr "Abajo" + +#: editor/editor_network_profiler.cpp +msgid "Up" +msgstr "Arriba" + +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +msgid "Node" +msgstr "Nodos" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RSET" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RSET" +msgstr "" + #: editor/editor_node.cpp editor/project_manager.cpp -#, fuzzy msgid "New Window" -msgstr "Ventana" +msgstr "Nueva Ventana" #: editor/editor_node.cpp msgid "Project export failed with error code %d." @@ -2424,9 +2467,8 @@ msgid "Close Scene" msgstr "Cerrar Escena" #: editor/editor_node.cpp -#, fuzzy msgid "Reopen Closed Scene" -msgstr "Cerrar Escena" +msgstr "Reabrir Escena Cerrada" #: editor/editor_node.cpp msgid "Unable to enable addon plugin at: '%s' parsing of config failed." @@ -2549,9 +2591,8 @@ msgid "Close Tab" msgstr "Cerrar Pestaña" #: editor/editor_node.cpp -#, fuzzy msgid "Undo Close Tab" -msgstr "Cerrar Pestaña" +msgstr "Deshacer Cerrar Pestaña" #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp msgid "Close Other Tabs" @@ -2684,18 +2725,29 @@ msgid "Project" msgstr "Proyecto" #: editor/editor_node.cpp -#, fuzzy msgid "Project Settings..." -msgstr "Ajustes del proyecto" +msgstr "Ajustes del Proyecto..." + +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Version Control" +msgstr "Versión:" + +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +msgid "Set Up Version Control" +msgstr "" + +#: editor/editor_node.cpp +msgid "Shut Down Version Control" +msgstr "" #: editor/editor_node.cpp msgid "Export..." msgstr "Exportar…" #: editor/editor_node.cpp -#, fuzzy msgid "Install Android Build Template..." -msgstr "Instalar plantilla de compilación de Android" +msgstr "Instalar plantilla de compilación de Android..." #: editor/editor_node.cpp msgid "Open Project Data Folder" @@ -2706,9 +2758,8 @@ msgid "Tools" msgstr "Herramientas" #: editor/editor_node.cpp -#, fuzzy msgid "Orphan Resource Explorer..." -msgstr "Explorador de Recursos Huérfanos" +msgstr "Explorador de Recursos Huérfanos..." #: editor/editor_node.cpp msgid "Quit to Project List" @@ -2811,9 +2862,8 @@ msgid "Editor" msgstr "Editor" #: editor/editor_node.cpp -#, fuzzy msgid "Editor Settings..." -msgstr "Configuración del Editor" +msgstr "Configuración del Editor..." #: editor/editor_node.cpp msgid "Editor Layout" @@ -2850,14 +2900,12 @@ msgid "Open Editor Settings Folder" msgstr "Abrir Carpeta de Configuración del Editor" #: editor/editor_node.cpp -#, fuzzy msgid "Manage Editor Features..." -msgstr "Administrar CaracterÃsticas del Editor" +msgstr "Administrar CaracterÃsticas del Editor..." #: editor/editor_node.cpp -#, fuzzy msgid "Manage Export Templates..." -msgstr "Administrar Plantillas de Exportación" +msgstr "Administrar Plantillas de Exportación..." #: editor/editor_node.cpp editor/plugins/shader_editor_plugin.cpp msgid "Help" @@ -2913,10 +2961,6 @@ msgstr "Pausar Escena" msgid "Stop the scene." msgstr "Detener la escena." -#: editor/editor_node.cpp editor/editor_profiler.cpp -msgid "Stop" -msgstr "Detener" - #: editor/editor_node.cpp msgid "Play the edited scene." msgstr "Reproducir la escena editada." @@ -2967,10 +3011,6 @@ msgid "Inspector" msgstr "Inspector" #: editor/editor_node.cpp -msgid "Node" -msgstr "Nodos" - -#: editor/editor_node.cpp msgid "Expand Bottom Panel" msgstr "Expandir Panel Inferior" @@ -2994,17 +3034,22 @@ msgstr "Administrar Plantillas" #: editor/editor_node.cpp msgid "" -"This will install the Android project for custom builds.\n" -"Note that, in order to use it, it needs to be enabled per export preset." +"This will set up your project for custom Android builds by installing the " +"source template to \"res://android/build\".\n" +"You can then apply modifications and build your own custom APK on export " +"(adding modules, changing the AndroidManifest.xml, etc.).\n" +"Note that in order to make custom builds instead of using pre-built APKs, " +"the \"Use Custom Build\" option should be enabled in the Android export " +"preset." msgstr "" -"Esto instalará el proyecto Android para compilaciones personalizadas.\n" -"Para utilizarlo, es necesario habilitarlo mediante un preset de exportación." #: editor/editor_node.cpp +#, fuzzy msgid "" -"Android build template is already installed and it won't be overwritten.\n" -"Remove the \"build\" directory manually before attempting this operation " -"again." +"The Android build template is already installed in this project and it won't " +"be overwritten.\n" +"Remove the \"res://android/build\" directory manually before attempting this " +"operation again." msgstr "" "La plantilla de compilación de Android ya está instalada y no se " "sobrescribirá.\n" @@ -3071,6 +3116,11 @@ msgstr "Abrir Editor siguiente" msgid "Open the previous Editor" msgstr "Abrir Editor anterior" +#: editor/editor_path.cpp +#, fuzzy +msgid "No sub-resources found." +msgstr "Ningún origen para la superficie especificado." + #: editor/editor_plugin.cpp msgid "Creating Mesh Previews" msgstr "Creando Vistas Previas de Mesh/es" @@ -3080,6 +3130,11 @@ msgid "Thumbnail..." msgstr "Miniatura..." #: editor/editor_plugin_settings.cpp +#, fuzzy +msgid "Main Script:" +msgstr "Abrir Script:" + +#: editor/editor_plugin_settings.cpp msgid "Edit Plugin" msgstr "Editar Plugin" @@ -3108,11 +3163,6 @@ msgstr "Estado:" msgid "Edit:" msgstr "Editar:" -#: editor/editor_profiler.cpp editor/plugins/animation_state_machine_editor.cpp -#: editor/rename_dialog.cpp -msgid "Start" -msgstr "Iniciar" - #: editor/editor_profiler.cpp msgid "Measure:" msgstr "Medida:" @@ -3330,7 +3380,6 @@ msgid "Import From Node:" msgstr "Importar Desde Nodo:" #: editor/export_template_manager.cpp -#, fuzzy msgid "Redownload" msgstr "Volver a Descargar" @@ -3350,6 +3399,8 @@ msgstr "Descargar" #: editor/export_template_manager.cpp msgid "Official export templates aren't available for development builds." msgstr "" +"Las plantillas de exportación oficiales no están disponibles para las " +"versiones de desarrollo." #: editor/export_template_manager.cpp msgid "(Missing)" @@ -3432,23 +3483,20 @@ msgid "Download Complete." msgstr "Descarga Completada." #: editor/export_template_manager.cpp -#, fuzzy msgid "Cannot remove temporary file:" -msgstr "No se pudo guardar el tema a un archivo:" +msgstr "No se puede eliminar el archivo temporal:" #: editor/export_template_manager.cpp -#, fuzzy msgid "" "Templates installation failed.\n" "The problematic templates archives can be found at '%s'." msgstr "" -"Fallo la instalación de plantillas. Las plantillas problemáticas pueden ser " -"encontradas en '%s'." +"Falló la instalación de plantillas.\n" +"Las plantillas problemáticas se pueden encontrar en '%s'." #: editor/export_template_manager.cpp -#, fuzzy msgid "Error requesting URL:" -msgstr "Error al solicitar url: " +msgstr "Error al solicitar la URL:" #: editor/export_template_manager.cpp msgid "Connecting to Mirror..." @@ -3636,9 +3684,8 @@ msgid "Move To..." msgstr "Mover a..." #: editor/filesystem_dock.cpp -#, fuzzy msgid "New Scene..." -msgstr "Nueva Escena" +msgstr "Nueva Escena..." #: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp msgid "New Script..." @@ -3706,9 +3753,8 @@ msgid "Overwrite" msgstr "Sobreescribir" #: editor/filesystem_dock.cpp -#, fuzzy msgid "Create Scene" -msgstr "Crear desde escena" +msgstr "Crear Escena" #: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp msgid "Create Script" @@ -3788,23 +3834,20 @@ msgid "Invalid group name." msgstr "Nombre de grupo inválido." #: editor/groups_editor.cpp -#, fuzzy msgid "Rename Group" -msgstr "Administrar Grupos" +msgstr "Renombrar Grupo" #: editor/groups_editor.cpp -#, fuzzy msgid "Delete Group" -msgstr "Eliminar grupo de imágenes" +msgstr "Eliminar Grupo" #: editor/groups_editor.cpp editor/node_dock.cpp msgid "Groups" msgstr "Grupos" #: editor/groups_editor.cpp -#, fuzzy msgid "Nodes Not in Group" -msgstr "Nodos fuera del Grupo" +msgstr "Nodos Fuera del Grupo" #: editor/groups_editor.cpp editor/scene_tree_dock.cpp #: editor/scene_tree_editor.cpp @@ -3817,7 +3860,7 @@ msgstr "Nodos dentro del Grupo" #: editor/groups_editor.cpp msgid "Empty groups will be automatically removed." -msgstr "" +msgstr "Los grupos vacÃos se eliminarán automáticamente." #: editor/groups_editor.cpp msgid "Group Editor" @@ -3921,9 +3964,10 @@ msgstr " Archivos" msgid "Import As:" msgstr "Importar como:" -#: editor/import_dock.cpp editor/property_editor.cpp -msgid "Preset..." -msgstr "Preset..." +#: editor/import_dock.cpp +#, fuzzy +msgid "Preset" +msgstr "Ajustes preestablecidos" #: editor/import_dock.cpp msgid "Reimport" @@ -4030,9 +4074,8 @@ msgid "MultiNode Set" msgstr "Establecer multinodo" #: editor/node_dock.cpp -#, fuzzy msgid "Select a single node to edit its signals and groups." -msgstr "Selecciona un nodo para editar señales y grupos." +msgstr "Selecciona un único nodo para editar sus señales y grupos." #: editor/plugin_config_dialog.cpp msgid "Edit a Plugin" @@ -4366,6 +4409,7 @@ msgid "Change Animation Name:" msgstr "Cambiar nombre de animación:" #: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Delete Animation?" msgstr "¿Eliminar Animación?" @@ -4815,37 +4859,32 @@ msgid "Request failed, return code:" msgstr "Petición fallida, código:" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Request failed." -msgstr "Petición Fallida." +msgstr "Petición fallida." #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Cannot save response to:" -msgstr "No se pudo guardar el tema a un archivo:" +msgstr "No se pudo guardar la respuesta a:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Write error." -msgstr "" +msgstr "Error de escritura." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Request failed, too many redirects" msgstr "Petición fallida, demasiadas redirecciones" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Redirect loop." -msgstr "Redireccionar Loop." +msgstr "Redireccionar loop." #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Request failed, timeout" -msgstr "Petición fallida, código:" +msgstr "Petición fallida, expiración del tiempo de espera" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Timeout." -msgstr "Tiempo" +msgstr "Tiempo de espera." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Bad download hash, assuming file has been tampered with." @@ -4924,24 +4963,18 @@ msgid "All" msgstr "Todos" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Import..." -msgstr "Reimportar..." +msgstr "Importar..." #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Plugins..." -msgstr "Plugins" +msgstr "Plugins..." #: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp msgid "Sort:" msgstr "Ordenar:" #: editor/plugins/asset_library_editor_plugin.cpp -msgid "Reverse sorting." -msgstr "Orden inverso." - -#: editor/plugins/asset_library_editor_plugin.cpp #: editor/project_settings_editor.cpp msgid "Category:" msgstr "CategorÃa:" @@ -4951,9 +4984,8 @@ msgid "Site:" msgstr "Sitio:" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Support" -msgstr "Soporte..." +msgstr "Soporte" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Official" @@ -4964,7 +4996,6 @@ msgid "Testing" msgstr "Prueba" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Loading..." msgstr "Cargar..." @@ -5134,9 +5165,8 @@ msgid "Paste Pose" msgstr "Pegar Pose" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Clear Guides" -msgstr "Limpiar Huesos" +msgstr "Limpiar GuÃas" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Create Custom Bone(s) from Node(s)" @@ -5225,6 +5255,11 @@ msgid "Pan Mode" msgstr "Modo desplazamiento lateral" #: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "Ruler Mode" +msgstr "Modo de ejecución:" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Toggle snapping." msgstr "Act./Desact. alineado." @@ -5873,26 +5908,23 @@ msgstr "Tiempo de Generación (seg):" #: editor/plugins/particles_editor_plugin.cpp msgid "The geometry's faces don't contain any area." -msgstr "" +msgstr "Las caras de la geometrÃa no contienen ningún área." #: editor/plugins/particles_editor_plugin.cpp -#, fuzzy msgid "The geometry doesn't contain any faces." -msgstr "El nodo no posee geometrÃa (caras)." +msgstr "La geometrÃa no contiene ninguna cara." #: editor/plugins/particles_editor_plugin.cpp msgid "\"%s\" doesn't inherit from Spatial." -msgstr "" +msgstr "\"%s\" no hereda de Spatial." #: editor/plugins/particles_editor_plugin.cpp -#, fuzzy msgid "\"%s\" doesn't contain geometry." -msgstr "El nodo no tiene geometrÃa." +msgstr "\"%s\" no tiene geometrÃa." #: editor/plugins/particles_editor_plugin.cpp -#, fuzzy msgid "\"%s\" doesn't contain face geometry." -msgstr "El nodo no tiene geometrÃa." +msgstr "\"%s\" no tiene geometrÃa de caras." #: editor/plugins/particles_editor_plugin.cpp msgid "Create Emitter" @@ -6293,7 +6325,7 @@ msgstr "Instancia:" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp msgid "Type:" msgstr "Tipo:" @@ -6331,9 +6363,8 @@ msgid "Error writing TextFile:" msgstr "Error al escribir el TextFile:" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Could not load file at:" -msgstr "No se pudo cargar el tile:" +msgstr "No se pudo cargar el archivo en:" #: editor/plugins/script_editor_plugin.cpp msgid "Error saving file!" @@ -6356,9 +6387,8 @@ msgid "Error Importing" msgstr "Error al Importar" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "New Text File..." -msgstr "Nuevo TextFile..." +msgstr "Nuevo Archivo de Texto..." #: editor/plugins/script_editor_plugin.cpp msgid "Open File" @@ -6438,9 +6468,8 @@ msgid "Open..." msgstr "Abrir..." #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Reopen Closed Script" -msgstr "Abrir Script" +msgstr "Reabrir Script Cerrado" #: editor/plugins/script_editor_plugin.cpp msgid "Save All" @@ -6496,14 +6525,14 @@ msgid "Toggle Scripts Panel" msgstr "Act./Desact. Panel de Scripts" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp -msgid "Step Over" -msgstr "Step Over" - -#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Step Into" msgstr "Step Into" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp +msgid "Step Over" +msgstr "Step Over" + +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Break" msgstr "Break" @@ -6575,15 +6604,14 @@ msgid "Search Results" msgstr "Resultados de la Búsqueda" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Clear Recent Scripts" -msgstr "Limpiar escenas recientes" +msgstr "Limpiar Scripts Recientes" #: editor/plugins/script_text_editor.cpp msgid "Connections to method:" msgstr "Conexiones al método:" -#: editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp msgid "Source" msgstr "Fuente" @@ -6628,7 +6656,7 @@ msgstr "Seleccionar Color" #: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp msgid "Convert Case" -msgstr "Convertir Mayúsculas y Minúsculas" +msgstr "Convertir Mayús./Minús." #: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp msgid "Uppercase" @@ -6702,9 +6730,8 @@ msgid "Complete Symbol" msgstr "Completar SÃmbolo" #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Evaluate Selection" -msgstr "Escalar Selección" +msgstr "Evaluar Selección" #: editor/plugins/script_text_editor.cpp msgid "Trim Trailing Whitespace" @@ -7012,9 +7039,8 @@ msgid "Audio Listener" msgstr "Oyente de Audio" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Enable Doppler" -msgstr "Habilitar Filtrado" +msgstr "Activar Doppler" #: editor/plugins/spatial_editor_plugin.cpp msgid "Cinematic Preview" @@ -7070,7 +7096,7 @@ msgstr "Ajustar Nodos al Suelo" #: editor/plugins/spatial_editor_plugin.cpp msgid "Couldn't find a solid floor to snap the selection to." -msgstr "" +msgstr "No se pudo encontrar un suelo sólido para ajustar la selección." #: editor/plugins/spatial_editor_plugin.cpp msgid "" @@ -7083,9 +7109,8 @@ msgstr "" "Alt + Clic Derecho: Selección en la lista de superposición" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Use Local Space" -msgstr "Modo de Espacio Local (%s)" +msgstr "Usar Espacio Local" #: editor/plugins/spatial_editor_plugin.cpp msgid "Bottom View" @@ -7182,9 +7207,8 @@ msgstr "Ver Grid" #: editor/plugins/spatial_editor_plugin.cpp #: modules/gridmap/grid_map_editor_plugin.cpp -#, fuzzy msgid "Settings..." -msgstr "Configuración" +msgstr "Configuración..." #: editor/plugins/spatial_editor_plugin.cpp msgid "Snap Settings" @@ -7363,6 +7387,11 @@ msgid "(empty)" msgstr "(vacÃo)" #: editor/plugins/sprite_frames_editor_plugin.cpp +#, fuzzy +msgid "Move Frame" +msgstr "Pegar Frame" + +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Animations:" msgstr "Animaciones:" @@ -7560,14 +7589,12 @@ msgid "Submenu" msgstr "Submenú" #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Subitem 1" -msgstr "Ãtem 1" +msgstr "SubÃtem 1" #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Subitem 2" -msgstr "Ãtem 2" +msgstr "SubÃtem 2" #: editor/plugins/theme_editor_plugin.cpp msgid "Has" @@ -7679,17 +7706,25 @@ msgid "Enable Priority" msgstr "Activar Prioridad" #: editor/plugins/tile_map_editor_plugin.cpp +#, fuzzy +msgid "Filter tiles" +msgstr "Filtrar Archivos..." + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Give a TileSet resource to this TileMap to use its tiles." +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Paint Tile" msgstr "Dibujar tile" #: editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy msgid "" "Shift+LMB: Line Draw\n" "Shift+Ctrl+LMB: Rectangle Paint" msgstr "" -"Shift + Clic derecho: Trazar lÃnea\n" -"Shift + Ctrl + Clic derecho: Pintar Rectángulo" +"Shift + Clic izq: Dibujar lÃnea\n" +"Shift + Ctrl + Clic izq: Pintar Rectángulo" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Pick Tile" @@ -7812,6 +7847,11 @@ msgid "Display Tile Names (Hold Alt Key)" msgstr "Mostrar Nombres de Tiles (mantener Tecla Alt)" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "" +"Add or select a texture on the left panel to edit the tiles bound to it." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Remove selected texture? This will remove all tiles which use it." msgstr "" "¿Eliminar la textura seleccionada? Esto eliminará todas las tiles que lo " @@ -7983,6 +8023,112 @@ msgstr "Esta propiedad no se puede cambiar." msgid "TileSet" msgstr "TileSet" +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "No VCS addons are available." +msgstr "Nombre del padre del nodo, si está disponible" + +#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp +msgid "Error" +msgstr "Error" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "No commit message was provided" +msgstr "No se proporcionó un nombre" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No files added to stage" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Commit" +msgstr "Comunidad" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "VCS Addon is not initialized" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Version Control System" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Initialize" +msgstr "Capitalizar" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Staging area" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Detect new changes" +msgstr "Cree un nuevo rectángulo." + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Changes" +msgstr "Cambiar" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Modified" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Renamed" +msgstr "Renombrar" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Deleted" +msgstr "Eliminar" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Typechange" +msgstr "Cambiar" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Stage Selected" +msgstr "Eliminar Seleccionados" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Stage All" +msgstr "Guardar Todo" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Add a commit message" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Commit Changes" +msgstr "Sincronizar Cambios en Scripts" + +#: editor/plugins/version_control_editor_plugin.cpp +#: modules/gdnative/gdnative_library_singleton_editor.cpp +msgid "Status" +msgstr "Estado" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "View file diffs before committing them to the latest version" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "No file diff is active" +msgstr "¡No has seleccionado ningún archivo!" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Detect changes in file diff" +msgstr "" + #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(GLES3 only)" msgstr "(Sólo GLES3)" @@ -8089,9 +8235,8 @@ msgid "Light" msgstr "Luz" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Show resulted shader code." -msgstr "Crear Nodo Shader" +msgstr "Mostrar el código del shader resultante." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Create Shader Node" @@ -8226,6 +8371,14 @@ msgstr "" "o falso." #: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "" +"Returns an associated scalar if the provided boolean value is true or false." +msgstr "" +"Devuelve un vector asociado si el valor booleano proporcionado es verdadero " +"o falso." + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the boolean result of the comparison between two parameters." msgstr "Devuelve el resultado booleano de la comparación entre dos parámetros." @@ -8461,7 +8614,6 @@ msgid "Returns the square root of the parameter." msgstr "Devuelve la raÃz cuadrada del parámetro." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "" "SmoothStep function( scalar(edge0), scalar(edge1), scalar(x) ).\n" "\n" @@ -8476,7 +8628,6 @@ msgstr "" "polinomios de Hermite." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "" "Step function( scalar(edge), scalar(x) ).\n" "\n" @@ -8654,9 +8805,8 @@ msgid "Linear interpolation between two vectors." msgstr "Interpolación lineal entre dos vectores." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Linear interpolation between two vectors using scalar." -msgstr "Interpolación lineal entre dos vectores." +msgstr "Interpolación lineal entre dos vectores usando escalar." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Calculates the normalize product of vector." @@ -8683,7 +8833,6 @@ msgid "Returns the vector that points in the direction of refraction." msgstr "Devuelve el vector que apunta en la dirección de refracción." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "" "SmoothStep function( vector(edge0), vector(edge1), vector(x) ).\n" "\n" @@ -8698,7 +8847,6 @@ msgstr "" "polinomios de Hermite." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "" "SmoothStep function( scalar(edge0), scalar(edge1), vector(x) ).\n" "\n" @@ -8713,7 +8861,6 @@ msgstr "" "polinomios de Hermite." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "" "Step function( vector(edge), vector(x) ).\n" "\n" @@ -8724,7 +8871,6 @@ msgstr "" "Devuelve 0.0 si 'x' es menor que 'edge' y 1.0 en caso contrario." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "" "Step function( scalar(edge), vector(x) ).\n" "\n" @@ -8788,6 +8934,10 @@ msgid "" "shader. You can place various function definitions inside and call it later " "in the Expressions. You can also declare varyings, uniforms and constants." msgstr "" +"Expresión personalizada del lenguaje de shader de Godot, que se coloca " +"encima del shader resultante. Puedes colocar varias definiciones de " +"funciones dentro y llamarlas más tarde en las Expresiones. También puedes " +"declarar variaciones, uniformes y constantes." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(Fragment/Light mode only) Scalar derivative function." @@ -9180,13 +9330,12 @@ msgid "Unnamed Project" msgstr "Proyecto Sin Nombre" #: editor/project_manager.cpp -#, fuzzy msgid "Missing Project" -msgstr "Importar Proyecto Existente" +msgstr "Proyecto Faltante" #: editor/project_manager.cpp msgid "Error: Project is missing on the filesystem." -msgstr "" +msgstr "Error: Proyecto faltante en el sistema de archivos." #: editor/project_manager.cpp msgid "Can't open project at '%s'." @@ -9285,12 +9434,11 @@ msgstr "" "El contenido de la carpeta de proyecto no se modificará." #: editor/project_manager.cpp -#, fuzzy msgid "" "Remove all missing projects from the list?\n" "The project folders' contents won't be modified." msgstr "" -"¿Eliminar %d proyectos de la lista?\n" +"¿Eliminar todos los proyectos faltantes de la lista?\n" "El contenido de las carpetas del proyecto no se modificará." #: editor/project_manager.cpp @@ -9316,9 +9464,8 @@ msgid "Project Manager" msgstr "Administrador de Proyectos" #: editor/project_manager.cpp -#, fuzzy msgid "Projects" -msgstr "Proyecto" +msgstr "Proyectos" #: editor/project_manager.cpp msgid "Scan" @@ -9549,6 +9696,11 @@ msgid "Settings saved OK." msgstr "Los ajustes se han guardado correctamente." #: editor/project_settings_editor.cpp +#, fuzzy +msgid "Moved Input Action Event" +msgstr "Añadir Evento de Acción de Entrada" + +#: editor/project_settings_editor.cpp msgid "Override for Feature" msgstr "Sobrescribir la CaracterÃstica" @@ -9685,6 +9837,10 @@ msgid "Plugins" msgstr "Plugins" #: editor/property_editor.cpp +msgid "Preset..." +msgstr "Preset..." + +#: editor/property_editor.cpp msgid "Zero" msgstr "Cero" @@ -9838,7 +9994,7 @@ msgstr "under_scored a CamelCase" #: editor/rename_dialog.cpp msgid "Case" -msgstr "Mayus./Minus." +msgstr "Mayús./Minús." #: editor/rename_dialog.cpp msgid "To Lowercase" @@ -9852,10 +10008,6 @@ msgstr "A mayúsculas" msgid "Reset" msgstr "Resetear" -#: editor/rename_dialog.cpp -msgid "Error" -msgstr "Error" - #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" msgstr "Reemparentar nodo" @@ -9913,6 +10065,11 @@ msgid "Instance Scene(s)" msgstr "Instanciar Escena(s)" #: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Replace with Branch Scene" +msgstr "Guardar Rama como Escena" + +#: editor/scene_tree_dock.cpp msgid "Instance Child Scene" msgstr "Instanciar Escena Hija" @@ -9955,8 +10112,23 @@ msgid "Make node as Root" msgstr "Convertir nodo como RaÃz" #: editor/scene_tree_dock.cpp -msgid "Delete Node(s)?" -msgstr "¿Eliminar Nodo(s)?" +#, fuzzy +msgid "Delete %d nodes?" +msgstr "Eliminar Nodos" + +#: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Delete the root node \"%s\"?" +msgstr "Eliminar nodo(s) gráfico(s) del shader" + +#: editor/scene_tree_dock.cpp +msgid "Delete node \"%s\" and its children?" +msgstr "" + +#: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Delete node \"%s\"?" +msgstr "Eliminar Nodos" #: editor/scene_tree_dock.cpp msgid "Can not perform with the root node." @@ -10031,9 +10203,8 @@ msgid "Remove Node(s)" msgstr "Eliminar Nodo(s)" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Change type of node(s)" -msgstr "Cambiar nombre del puerto de salida" +msgstr "Cambiar tipo de nodo(s)" #: editor/scene_tree_dock.cpp msgid "" @@ -10156,31 +10327,28 @@ msgid "Node configuration warning:" msgstr "Alerta de configuración de nodos:" #: editor/scene_tree_editor.cpp -#, fuzzy msgid "" "Node has %s connection(s) and %s group(s).\n" "Click to show signals dock." msgstr "" -"El nodo tiene conexión/es y grupo/s.\n" +"El nodo tiene %s conexión(es) y %(s) grupo(s).\n" "Clic para mostrar el panel de señales." #: editor/scene_tree_editor.cpp -#, fuzzy msgid "" "Node has %s connection(s).\n" "Click to show signals dock." msgstr "" -"El nodo tiene conexiones.\n" -"Haz clic para mostrar el panel de señales." +"El nodo tiene %s conexión(es).\n" +"Clic para mostrar el panel de señales." #: editor/scene_tree_editor.cpp -#, fuzzy msgid "" "Node is in %s group(s).\n" "Click to show groups dock." msgstr "" -"El nodo está en el/los grupo(s).\n" -"Haz clic para mostrar el panel de grupos." +"El nodo está en %s grupo(s).\n" +"Clic para mostrar el panel de grupos." #: editor/scene_tree_editor.cpp msgid "Open Script:" @@ -10276,9 +10444,8 @@ msgid "Error loading script from %s" msgstr "Error al cargar script desde %s" #: editor/script_create_dialog.cpp -#, fuzzy msgid "Overrides" -msgstr "Sobreescribir" +msgstr "Sobreescritura" #: editor/script_create_dialog.cpp msgid "N/A" @@ -10357,19 +10524,50 @@ msgid "Bytes:" msgstr "Bytes:" #: editor/script_editor_debugger.cpp -msgid "Stack Trace" -msgstr "Stack Trace" +#, fuzzy +msgid "Warning:" +msgstr "Advertencias:" #: editor/script_editor_debugger.cpp -msgid "Pick one or more items from the list to display the graph." -msgstr "Elige uno o más elementos de la lista para mostrar el gráfico." +msgid "Error:" +msgstr "Error:" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Error" +msgstr "Copiar Error" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Error:" +msgstr "Error:" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Source" +msgstr "Fuente" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Source:" +msgstr "Fuente" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Source:" +msgstr "Fuente" + +#: editor/script_editor_debugger.cpp +msgid "Stack Trace" +msgstr "Stack Trace" #: editor/script_editor_debugger.cpp msgid "Errors" msgstr "Errores" #: editor/script_editor_debugger.cpp -msgid "Child Process Connected" +#, fuzzy +msgid "Child process connected." msgstr "Proceso Hijo Conectado" #: editor/script_editor_debugger.cpp @@ -10377,6 +10575,11 @@ msgid "Copy Error" msgstr "Copiar Error" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Skip Breakpoints" +msgstr "Puntos de interrupción" + +#: editor/script_editor_debugger.cpp msgid "Inspect Previous Instance" msgstr "Inspeccionar Instancia Anterior" @@ -10393,6 +10596,11 @@ msgid "Profiler" msgstr "Profiler" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Network Profiler" +msgstr "Exportar Perfil" + +#: editor/script_editor_debugger.cpp msgid "Monitor" msgstr "Monitor" @@ -10405,6 +10613,10 @@ msgid "Monitors" msgstr "Monitores" #: editor/script_editor_debugger.cpp +msgid "Pick one or more items from the list to display the graph." +msgstr "Elige uno o más elementos de la lista para mostrar el gráfico." + +#: editor/script_editor_debugger.cpp msgid "List of Video Memory Usage by Resource:" msgstr "Lista de uso de memoria de video por recurso:" @@ -10601,10 +10813,6 @@ msgid "Library" msgstr "Biblioteca" #: modules/gdnative/gdnative_library_singleton_editor.cpp -msgid "Status" -msgstr "Estado" - -#: modules/gdnative/gdnative_library_singleton_editor.cpp msgid "Libraries: " msgstr "Bibliotecas: " @@ -10613,6 +10821,10 @@ msgid "GDNative" msgstr "GDNative" #: modules/gdscript/gdscript_functions.cpp +msgid "Expected a string of length 1 (a character)." +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp msgid "Step argument is zero!" msgstr "¡El argumento step es cero!" @@ -10768,6 +10980,15 @@ msgstr "Configuración de GridMap" msgid "Pick Distance:" msgstr "Seleccionar Distancia:" +#: modules/gridmap/grid_map_editor_plugin.cpp +#, fuzzy +msgid "Filter meshes" +msgstr "Filtrar métodos" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Give a MeshLibrary resource to this GridMap to use its meshes." +msgstr "" + #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "El nombre de la clase no puede ser una palabra reservada" @@ -10895,28 +11116,28 @@ msgid "Set Variable Type" msgstr "Establecer Tipo de la Variable" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Override an existing built-in function." -msgstr "No debe coincidir con un nombre de tipo built-in existente." +msgstr "Sobrescribir una función incorporada existente." #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Create a new function." -msgstr "Cree un nuevo rectángulo." +msgstr "Crear una nueva función." #: modules/visual_script/visual_script_editor.cpp msgid "Variables:" msgstr "Variables:" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Create a new variable." -msgstr "Cree un nuevo rectángulo." +msgstr "Crear una nueva variable." + +#: modules/visual_script/visual_script_editor.cpp +msgid "Signals:" +msgstr "Señales:" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Create a new signal." -msgstr "Crear un nuevo polÃgono." +msgstr "Crear una nueva señal." #: modules/visual_script/visual_script_editor.cpp msgid "Name is not a valid identifier:" @@ -11075,6 +11296,11 @@ msgid "Editing Signal:" msgstr "Editando señal:" #: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Make Tool:" +msgstr "Crear Local" + +#: modules/visual_script/visual_script_editor.cpp msgid "Base Type:" msgstr "Tipo Base:" @@ -11233,8 +11459,10 @@ msgstr "" "Configuración del Editor." #: platform/android/export/export.cpp +#, fuzzy msgid "" -"Android project is not installed for compiling. Install from Editor menu." +"Android build template not installed in the project. Install it from the " +"Project menu." msgstr "" "El proyecto Android no está instalado para la compilación. Instálalo desde " "el menú Editor." @@ -12040,6 +12268,44 @@ msgstr "Solo se pueden asignar variaciones en funciones de vértice." msgid "Constants cannot be modified." msgstr "Las constantes no pueden modificarse." +#~ msgid "Properties:" +#~ msgstr "Propiedades:" + +#~ msgid "Methods:" +#~ msgstr "Métodos:" + +#~ msgid "Theme Properties:" +#~ msgstr "Propiedades del Tema:" + +#~ msgid "Enumerations:" +#~ msgstr "Enumeraciones:" + +#~ msgid "Constants:" +#~ msgstr "Constantes:" + +#~ msgid "Class Description:" +#~ msgstr "Descripción de la Clase:" + +#~ msgid "Property Descriptions:" +#~ msgstr "Descripción de Propiedades:" + +#~ msgid "Method Descriptions:" +#~ msgstr "Descripción de Métodos:" + +#~ msgid "" +#~ "This will install the Android project for custom builds.\n" +#~ "Note that, in order to use it, it needs to be enabled per export preset." +#~ msgstr "" +#~ "Esto instalará el proyecto Android para compilaciones personalizadas.\n" +#~ "Para utilizarlo, es necesario habilitarlo mediante un preset de " +#~ "exportación." + +#~ msgid "Reverse sorting." +#~ msgstr "Orden inverso." + +#~ msgid "Delete Node(s)?" +#~ msgstr "¿Eliminar Nodo(s)?" + #~ msgid "No Matches" #~ msgstr "Sin Coincidencias" @@ -12476,9 +12742,6 @@ msgstr "Las constantes no pueden modificarse." #~ msgstr "" #~ "Instanciar la(s) escena(s) seleccionadas como hijas del nodo seleccionado." -#~ msgid "Warnings:" -#~ msgstr "Advertencias:" - #~ msgid "Font Size:" #~ msgstr "Tamaño de la tipografÃa:" @@ -12523,9 +12786,6 @@ msgstr "Las constantes no pueden modificarse." #~ msgid "Select a split to erase it." #~ msgstr "Selecciona una división para borrarla." -#~ msgid "No name provided" -#~ msgstr "No se proporcionó un nombre" - #~ msgid "Add Node.." #~ msgstr "Añadir Nodo..." @@ -12661,9 +12921,6 @@ msgstr "Las constantes no pueden modificarse." #~ msgid "Warning" #~ msgstr "Advertencia" -#~ msgid "Error:" -#~ msgstr "Error:" - #~ msgid "Function:" #~ msgstr "Función:" @@ -12745,9 +13002,6 @@ msgstr "Las constantes no pueden modificarse." #~ msgid "Duplicate Graph Node(s)" #~ msgstr "Duplicar nodo(s) gráfico" -#~ msgid "Delete Shader Graph Node(s)" -#~ msgstr "Eliminar nodo(s) gráfico(s) del shader" - #~ msgid "Error: Cyclic Connection Link" #~ msgstr "Error: Link de conexión cÃclico" @@ -13206,9 +13460,6 @@ msgstr "Las constantes no pueden modificarse." #~ msgid "Pick New Name and Location For:" #~ msgstr "Elige un nombre nuevo y ubicación para:" -#~ msgid "No files selected!" -#~ msgstr "¡No has seleccionado ningún archivo!" - #~ msgid "Info" #~ msgstr "Info" @@ -13611,12 +13862,6 @@ msgstr "Las constantes no pueden modificarse." #~ msgid "Scaling to %s%%." #~ msgstr "Escalando al %s%%." -#~ msgid "Up" -#~ msgstr "Arriba" - -#~ msgid "Down" -#~ msgstr "Abajo" - #~ msgid "Bucket" #~ msgstr "Cubo" diff --git a/editor/translations/es_AR.po b/editor/translations/es_AR.po index 9208cc669c..d6f7409cbd 100644 --- a/editor/translations/es_AR.po +++ b/editor/translations/es_AR.po @@ -16,7 +16,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2019-08-11 10:24+0000\n" +"PO-Revision-Date: 2019-09-07 13:52+0000\n" "Last-Translator: Lisandro Lorea <lisandrolorea@gmail.com>\n" "Language-Team: Spanish (Argentina) <https://hosted.weblate.org/projects/" "godot-engine/godot/es_AR/>\n" @@ -25,7 +25,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 3.8-dev\n" +"X-Generator: Weblate 3.9-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -67,6 +67,35 @@ msgstr "Argumentos inválidos para construir '%s'" msgid "On call to '%s':" msgstr "En la llamada a '%s':" +#: core/ustring.cpp +msgid "B" +msgstr "" + +#: core/ustring.cpp +msgid "KiB" +msgstr "" + +#: core/ustring.cpp +#, fuzzy +msgid "MiB" +msgstr "Mix" + +#: core/ustring.cpp +msgid "GiB" +msgstr "" + +#: core/ustring.cpp +msgid "TiB" +msgstr "" + +#: core/ustring.cpp +msgid "PiB" +msgstr "" + +#: core/ustring.cpp +msgid "EiB" +msgstr "" + #: editor/animation_bezier_editor.cpp msgid "Free" msgstr "Gratis" @@ -485,6 +514,12 @@ msgid "Select None" msgstr "No Seleccionar Ninguno" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Select an AnimationPlayer node to create and edit animations." +msgstr "" +"No hay asignada una ruta a un nodo AnimationPlayer conteniendo animaciones." + +#: editor/animation_track_editor.cpp msgid "Only show tracks from nodes selected in tree." msgstr "Mostrar solo las pistas de los nodos seleccionados en el árbol." @@ -663,14 +698,12 @@ msgid "Replaced %d occurrence(s)." msgstr "%d ocurrencia(s) Reemplazadas." #: editor/code_editor.cpp editor/editor_help.cpp -#, fuzzy msgid "%d match." -msgstr "Se encontraron %d coincidencias." +msgstr "%d coincidencia." #: editor/code_editor.cpp editor/editor_help.cpp -#, fuzzy msgid "%d matches." -msgstr "Se encontraron %d coincidencias." +msgstr "%d coincidencias." #: editor/code_editor.cpp editor/find_in_files.cpp msgid "Match Case" @@ -808,7 +841,8 @@ msgstr "No se puede conectar la señal" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp editor/project_export.cpp #: editor/project_settings_editor.cpp editor/property_editor.cpp #: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp #: modules/visual_script/visual_script_editor.cpp @@ -910,7 +944,8 @@ msgstr "Buscar:" msgid "Matches:" msgstr "Coincidencias:" -#: editor/create_dialog.cpp editor/plugin_config_dialog.cpp +#: editor/create_dialog.cpp editor/editor_plugin_settings.cpp +#: editor/plugin_config_dialog.cpp #: editor/plugins/asset_library_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp editor/property_selector.cpp #: modules/visual_script/visual_script_property_selector.cpp @@ -1125,22 +1160,20 @@ msgid "License" msgstr "Licencia" #: editor/editor_about.cpp -#, fuzzy msgid "Third-party Licenses" msgstr "Licencia de Terceros" #: editor/editor_about.cpp -#, fuzzy msgid "" "Godot Engine relies on a number of third-party free and open source " "libraries, all compatible with the terms of its MIT license. The following " "is an exhaustive list of all such third-party components with their " "respective copyright statements and license terms." msgstr "" -"Godot Engine depende de un número de licencias de terceros, libres y de " -"código abierto, todas compatibles con los términos de su licencia MIT. La " -"siguiente es una lista exhaustiva de los mencionados componentes de terceros " -"con sus respectivas declaraciones de copyright y términos de licencia." +"Godot Engine se basa en una serie de librerÃas libres y de código abierto de " +"terceros, todas ellas compatibles con los términos de su licencia MIT. La " +"siguiente es una lista exhaustiva de todos estos componentes de terceros con " +"sus respectivas declaraciones de derechos de autor y términos de licencia." #: editor/editor_about.cpp msgid "All Components" @@ -1155,9 +1188,8 @@ msgid "Licenses" msgstr "Licencias" #: editor/editor_asset_installer.cpp editor/project_manager.cpp -#, fuzzy msgid "Error opening package file, not in ZIP format." -msgstr "Error al abrir el archivo de paquete. No está en formato zip." +msgstr "Error al abrir el archivo comprimido, no está en formato ZIP." #: editor/editor_asset_installer.cpp msgid "Uncompressing Assets" @@ -1225,7 +1257,8 @@ msgid "Delete Bus Effect" msgstr "Eliminar Efecto de Bus" #: editor/editor_audio_buses.cpp -msgid "Audio Bus, Drag and Drop to rearrange." +#, fuzzy +msgid "Drag & drop to rearrange." msgstr "Audio Bus, Arrastrar y Soltar para reordenar." #: editor/editor_audio_buses.cpp @@ -1416,6 +1449,7 @@ msgid "Add AutoLoad" msgstr "Agregar AutoLoad" #: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp +#: editor/editor_plugin_settings.cpp #: editor/plugins/animation_tree_editor_plugin.cpp scene/gui/file_dialog.cpp msgid "Path:" msgstr "Ruta:" @@ -1648,6 +1682,7 @@ msgstr "Hacer Actual" #: editor/editor_feature_profile.cpp #: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "New" msgstr "Nuevo" @@ -1718,6 +1753,7 @@ msgid "New Folder..." msgstr "Nueva Carpeta..." #: editor/editor_file_dialog.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "Refresh" msgstr "Refrescar" @@ -1875,7 +1911,8 @@ msgid "Inherited by:" msgstr "Heredada por:" #: editor/editor_help.cpp -msgid "Brief Description:" +#, fuzzy +msgid "Brief Description" msgstr "Descripción Breve:" #: editor/editor_help.cpp @@ -1883,38 +1920,18 @@ msgid "Properties" msgstr "Propiedades" #: editor/editor_help.cpp -msgid "Properties:" -msgstr "Propiedades:" - -#: editor/editor_help.cpp msgid "Methods" msgstr "Métodos" #: editor/editor_help.cpp -msgid "Methods:" -msgstr "Métodos:" - -#: editor/editor_help.cpp msgid "Theme Properties" msgstr "Propiedades de Tema" #: editor/editor_help.cpp -msgid "Theme Properties:" -msgstr "Propiedades de Tema:" - -#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp -msgid "Signals:" -msgstr "Señales:" - -#: editor/editor_help.cpp msgid "Enumerations" msgstr "Enumeraciones" #: editor/editor_help.cpp -msgid "Enumerations:" -msgstr "Enumeraciones:" - -#: editor/editor_help.cpp msgid "enum " msgstr "enum " @@ -1923,19 +1940,12 @@ msgid "Constants" msgstr "Constantes" #: editor/editor_help.cpp -msgid "Constants:" -msgstr "Constantes:" - -#: editor/editor_help.cpp msgid "Class Description" msgstr "Descripción de Clase" #: editor/editor_help.cpp -msgid "Class Description:" -msgstr "Descripción de Clase:" - -#: editor/editor_help.cpp -msgid "Online Tutorials:" +#, fuzzy +msgid "Online Tutorials" msgstr "Tutoriales En Linea:" #: editor/editor_help.cpp @@ -1953,10 +1963,6 @@ msgid "Property Descriptions" msgstr "Descripción de Propiedades" #: editor/editor_help.cpp -msgid "Property Descriptions:" -msgstr "Descripción de Propiedades:" - -#: editor/editor_help.cpp msgid "" "There is currently no description for this property. Please help us by " "[color=$color][url=$url]contributing one[/url][/color]!" @@ -1969,10 +1975,6 @@ msgid "Method Descriptions" msgstr "Descripción de Método" #: editor/editor_help.cpp -msgid "Method Descriptions:" -msgstr "Descripción de Métodos:" - -#: editor/editor_help.cpp msgid "" "There is currently no description for this method. Please help us by [color=" "$color][url=$url]contributing one[/url][/color]!" @@ -2041,8 +2043,8 @@ msgstr "Salida:" msgid "Copy Selection" msgstr "Copiar Selección" -#: editor/editor_log.cpp editor/editor_profiler.cpp -#: editor/editor_properties.cpp +#: editor/editor_log.cpp editor/editor_network_profiler.cpp +#: editor/editor_profiler.cpp editor/editor_properties.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp #: editor/property_editor.cpp editor/scene_tree_dock.cpp #: editor/script_editor_debugger.cpp @@ -2055,10 +2057,51 @@ msgstr "Limpiar" msgid "Clear Output" msgstr "Limpiar Salida" +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +#: editor/editor_profiler.cpp +msgid "Stop" +msgstr "Detener" + +#: editor/editor_network_profiler.cpp editor/editor_profiler.cpp +#: editor/plugins/animation_state_machine_editor.cpp editor/rename_dialog.cpp +msgid "Start" +msgstr "Iniciar" + +#: editor/editor_network_profiler.cpp +msgid "%s/s" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Down" +msgstr "Abajo" + +#: editor/editor_network_profiler.cpp +msgid "Up" +msgstr "Arriba" + +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +msgid "Node" +msgstr "Nodo" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RSET" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RSET" +msgstr "" + #: editor/editor_node.cpp editor/project_manager.cpp -#, fuzzy msgid "New Window" -msgstr "Ventana" +msgstr "Nueva Ventana" #: editor/editor_node.cpp msgid "Project export failed with error code %d." @@ -2389,9 +2432,8 @@ msgid "Close Scene" msgstr "Cerrar Escena" #: editor/editor_node.cpp -#, fuzzy msgid "Reopen Closed Scene" -msgstr "Cerrar Escena" +msgstr "Reabrir Escena Cerrada" #: editor/editor_node.cpp msgid "Unable to enable addon plugin at: '%s' parsing of config failed." @@ -2514,9 +2556,8 @@ msgid "Close Tab" msgstr "Cerrar Pestaña" #: editor/editor_node.cpp -#, fuzzy msgid "Undo Close Tab" -msgstr "Cerrar Pestaña" +msgstr "Deshacer Cerrar Pestaña" #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp msgid "Close Other Tabs" @@ -2649,18 +2690,29 @@ msgid "Project" msgstr "Proyecto" #: editor/editor_node.cpp -#, fuzzy msgid "Project Settings..." -msgstr "Configuración de Proyecto" +msgstr "Ajustes del Proyecto..." + +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Version Control" +msgstr "Version:" + +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +msgid "Set Up Version Control" +msgstr "" + +#: editor/editor_node.cpp +msgid "Shut Down Version Control" +msgstr "" #: editor/editor_node.cpp msgid "Export..." msgstr "Exportar..." #: editor/editor_node.cpp -#, fuzzy msgid "Install Android Build Template..." -msgstr "Instalar plantilla de compilación de Android" +msgstr "Instalar Plantilla de Compilación de Android..." #: editor/editor_node.cpp msgid "Open Project Data Folder" @@ -2671,9 +2723,8 @@ msgid "Tools" msgstr "Herramientas" #: editor/editor_node.cpp -#, fuzzy msgid "Orphan Resource Explorer..." -msgstr "Explorador de Recursos Huérfanos" +msgstr "Explorador de Recursos Huérfanos..." #: editor/editor_node.cpp msgid "Quit to Project List" @@ -2777,9 +2828,8 @@ msgid "Editor" msgstr "Editor" #: editor/editor_node.cpp -#, fuzzy msgid "Editor Settings..." -msgstr "Configuración del Editor" +msgstr "Configuración del Editor..." #: editor/editor_node.cpp msgid "Editor Layout" @@ -2814,14 +2864,12 @@ msgid "Open Editor Settings Folder" msgstr "Abrir Carpeta de Configuración del Editor" #: editor/editor_node.cpp -#, fuzzy msgid "Manage Editor Features..." -msgstr "Administrar CaracterÃsticas del Editor" +msgstr "Administrar CaracterÃsticas del Editor..." #: editor/editor_node.cpp -#, fuzzy msgid "Manage Export Templates..." -msgstr "Gestionar Plantillas de Exportación" +msgstr "Administrar Plantillas de Exportación..." #: editor/editor_node.cpp editor/plugins/shader_editor_plugin.cpp msgid "Help" @@ -2877,10 +2925,6 @@ msgstr "Pausar Escena" msgid "Stop the scene." msgstr "Parar la escena." -#: editor/editor_node.cpp editor/editor_profiler.cpp -msgid "Stop" -msgstr "Detener" - #: editor/editor_node.cpp msgid "Play the edited scene." msgstr "Reproducir la escena editada." @@ -2931,10 +2975,6 @@ msgid "Inspector" msgstr "Inspector" #: editor/editor_node.cpp -msgid "Node" -msgstr "Nodo" - -#: editor/editor_node.cpp msgid "Expand Bottom Panel" msgstr "Expandir Panel Inferior" @@ -2958,18 +2998,22 @@ msgstr "Administrar Plantillas" #: editor/editor_node.cpp msgid "" -"This will install the Android project for custom builds.\n" -"Note that, in order to use it, it needs to be enabled per export preset." +"This will set up your project for custom Android builds by installing the " +"source template to \"res://android/build\".\n" +"You can then apply modifications and build your own custom APK on export " +"(adding modules, changing the AndroidManifest.xml, etc.).\n" +"Note that in order to make custom builds instead of using pre-built APKs, " +"the \"Use Custom Build\" option should be enabled in the Android export " +"preset." msgstr "" -"Esto instalará el proyecto de Android para compilaciones personalizadas.\n" -"Tené en cuenta que, para usarlo, necesita estar activado por cada preset de " -"exportación." #: editor/editor_node.cpp +#, fuzzy msgid "" -"Android build template is already installed and it won't be overwritten.\n" -"Remove the \"build\" directory manually before attempting this operation " -"again." +"The Android build template is already installed in this project and it won't " +"be overwritten.\n" +"Remove the \"res://android/build\" directory manually before attempting this " +"operation again." msgstr "" "La plantilla de compilación de Android ya está instalada y no se " "sobrescribirá.\n" @@ -3036,6 +3080,11 @@ msgstr "Abrir el Editor siguiente" msgid "Open the previous Editor" msgstr "Abrir el Editor anterior" +#: editor/editor_path.cpp +#, fuzzy +msgid "No sub-resources found." +msgstr "Ninguna superficie de origen especificada." + #: editor/editor_plugin.cpp msgid "Creating Mesh Previews" msgstr "Creando Vistas Previas de Mesh/es" @@ -3045,6 +3094,11 @@ msgid "Thumbnail..." msgstr "Miniatura..." #: editor/editor_plugin_settings.cpp +#, fuzzy +msgid "Main Script:" +msgstr "Abrir Script:" + +#: editor/editor_plugin_settings.cpp msgid "Edit Plugin" msgstr "Editar Plugin" @@ -3073,11 +3127,6 @@ msgstr "Estado:" msgid "Edit:" msgstr "Editar:" -#: editor/editor_profiler.cpp editor/plugins/animation_state_machine_editor.cpp -#: editor/rename_dialog.cpp -msgid "Start" -msgstr "Iniciar" - #: editor/editor_profiler.cpp msgid "Measure:" msgstr "Medida:" @@ -3294,7 +3343,6 @@ msgid "Import From Node:" msgstr "Importar Desde Nodo:" #: editor/export_template_manager.cpp -#, fuzzy msgid "Redownload" msgstr "Volver a Descargar" @@ -3314,6 +3362,8 @@ msgstr "Descargar" #: editor/export_template_manager.cpp msgid "Official export templates aren't available for development builds." msgstr "" +"Las plantillas de exportación oficiales no están disponibles para las " +"versiones de desarrollo." #: editor/export_template_manager.cpp msgid "(Missing)" @@ -3396,23 +3446,20 @@ msgid "Download Complete." msgstr "Descarga Completa." #: editor/export_template_manager.cpp -#, fuzzy msgid "Cannot remove temporary file:" -msgstr "No se pudo guardar el tema a un archivo:" +msgstr "No se puede eliminar el archivo temporal:" #: editor/export_template_manager.cpp -#, fuzzy msgid "" "Templates installation failed.\n" "The problematic templates archives can be found at '%s'." msgstr "" -"Fallo la instalación de plantillas. Las plantillas problemáticas pueden ser " -"encontradas en '%s'." +"Falló la instalación de plantillas.\n" +"Las plantillas problemáticas se pueden encontrar en '%s'." #: editor/export_template_manager.cpp -#, fuzzy msgid "Error requesting URL:" -msgstr "Error al pedir el url: " +msgstr "Error al solicitar la URL:" #: editor/export_template_manager.cpp msgid "Connecting to Mirror..." @@ -3600,9 +3647,8 @@ msgid "Move To..." msgstr "Mover A..." #: editor/filesystem_dock.cpp -#, fuzzy msgid "New Scene..." -msgstr "Nueva Escena" +msgstr "Nueva Escena..." #: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp msgid "New Script..." @@ -3670,9 +3716,8 @@ msgid "Overwrite" msgstr "Sobreescribir" #: editor/filesystem_dock.cpp -#, fuzzy msgid "Create Scene" -msgstr "Crear desde Escena" +msgstr "Crear Escena" #: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp msgid "Create Script" @@ -3752,23 +3797,20 @@ msgid "Invalid group name." msgstr "Nombre de grupo inválido." #: editor/groups_editor.cpp -#, fuzzy msgid "Rename Group" -msgstr "Administrar Grupos" +msgstr "Renombrar Grupo" #: editor/groups_editor.cpp -#, fuzzy msgid "Delete Group" -msgstr "Eliminar Grupo de Imágenes" +msgstr "Eliminar Grupo" #: editor/groups_editor.cpp editor/node_dock.cpp msgid "Groups" msgstr "Grupos" #: editor/groups_editor.cpp -#, fuzzy msgid "Nodes Not in Group" -msgstr "Nodos fuera del Grupo" +msgstr "Nodos Fuera del Grupo" #: editor/groups_editor.cpp editor/scene_tree_dock.cpp #: editor/scene_tree_editor.cpp @@ -3781,7 +3823,7 @@ msgstr "Nodos dentro del Grupo" #: editor/groups_editor.cpp msgid "Empty groups will be automatically removed." -msgstr "" +msgstr "Los grupos vacÃos se eliminarán automáticamente." #: editor/groups_editor.cpp msgid "Group Editor" @@ -3884,9 +3926,10 @@ msgstr " Archivos" msgid "Import As:" msgstr "Importar Como:" -#: editor/import_dock.cpp editor/property_editor.cpp -msgid "Preset..." -msgstr "Preseteo..." +#: editor/import_dock.cpp +#, fuzzy +msgid "Preset" +msgstr "Presets" #: editor/import_dock.cpp msgid "Reimport" @@ -3995,9 +4038,8 @@ msgid "MultiNode Set" msgstr "Setear MultiNodo" #: editor/node_dock.cpp -#, fuzzy msgid "Select a single node to edit its signals and groups." -msgstr "Seleccionar un Nodo para editar Señales y Grupos." +msgstr "Selecciona un único nodo para editar sus señales y grupos." #: editor/plugin_config_dialog.cpp msgid "Edit a Plugin" @@ -4331,6 +4373,7 @@ msgid "Change Animation Name:" msgstr "Cambiar Nombre de Animación:" #: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Delete Animation?" msgstr "Eliminar Animación?" @@ -4780,37 +4823,32 @@ msgid "Request failed, return code:" msgstr "Solicitud fallida. Código de retorno:" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Request failed." msgstr "Solicitud fallida." #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Cannot save response to:" -msgstr "No se pudo guardar el tema a un archivo:" +msgstr "No se puede guardar la respuesta a:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Write error." -msgstr "" +msgstr "Error de escritura." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Request failed, too many redirects" msgstr "Solicitud fallida, demasiadas redireccinoes" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Redirect loop." msgstr "Bucle de redireccionamiento." #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Request failed, timeout" -msgstr "Solicitud fallida. Código de retorno:" +msgstr "Solicitud fallida, tiempo de espera agotado" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Timeout." -msgstr "Tiempo" +msgstr "Tiempo de espera." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Bad download hash, assuming file has been tampered with." @@ -4889,24 +4927,18 @@ msgid "All" msgstr "Todos" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Import..." -msgstr "Reimportando..." +msgstr "Importar..." #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Plugins..." -msgstr "Plugins" +msgstr "Plugins..." #: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp msgid "Sort:" msgstr "Ordenar:" #: editor/plugins/asset_library_editor_plugin.cpp -msgid "Reverse sorting." -msgstr "Orden inverso." - -#: editor/plugins/asset_library_editor_plugin.cpp #: editor/project_settings_editor.cpp msgid "Category:" msgstr "CategorÃa:" @@ -4916,9 +4948,8 @@ msgid "Site:" msgstr "Sitio:" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Support" -msgstr "Soporte..." +msgstr "Soporte" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Official" @@ -4929,9 +4960,8 @@ msgid "Testing" msgstr "Prueba" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Loading..." -msgstr "Cargar..." +msgstr "Cargando..." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Assets ZIP File" @@ -5099,9 +5129,8 @@ msgid "Paste Pose" msgstr "Pegar Pose" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Clear Guides" -msgstr "Restablecer Huesos" +msgstr "Restablecer GuÃas" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Create Custom Bone(s) from Node(s)" @@ -5189,6 +5218,11 @@ msgid "Pan Mode" msgstr "Modo Paneo" #: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "Ruler Mode" +msgstr "Modo de Ejecución:" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Toggle snapping." msgstr "Act/Desact. alineado." @@ -5837,26 +5871,23 @@ msgstr "Tiempo de Generación (seg):" #: editor/plugins/particles_editor_plugin.cpp msgid "The geometry's faces don't contain any area." -msgstr "" +msgstr "Las caras de la geometrÃa no contienen ningún área." #: editor/plugins/particles_editor_plugin.cpp -#, fuzzy msgid "The geometry doesn't contain any faces." -msgstr "El nodo no contiene geometrÃa (caras)." +msgstr "La geometrÃa no contiene ninguna cara." #: editor/plugins/particles_editor_plugin.cpp msgid "\"%s\" doesn't inherit from Spatial." -msgstr "" +msgstr "\"%s\" no hereda de Spatial." #: editor/plugins/particles_editor_plugin.cpp -#, fuzzy msgid "\"%s\" doesn't contain geometry." -msgstr "El nodo no contiene geometrÃa." +msgstr "\"%s\" no contiene geometrÃa." #: editor/plugins/particles_editor_plugin.cpp -#, fuzzy msgid "\"%s\" doesn't contain face geometry." -msgstr "El nodo no contiene geometrÃa." +msgstr "\"%s\" no tiene geometrÃa de caras." #: editor/plugins/particles_editor_plugin.cpp msgid "Create Emitter" @@ -6257,7 +6288,7 @@ msgstr "Instancia:" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp msgid "Type:" msgstr "Tipo:" @@ -6295,9 +6326,8 @@ msgid "Error writing TextFile:" msgstr "Error al escribir el TextFile:" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Could not load file at:" -msgstr "No se pudo cargar el tile:" +msgstr "No se pudo cargar el archivo en:" #: editor/plugins/script_editor_plugin.cpp msgid "Error saving file!" @@ -6320,9 +6350,8 @@ msgid "Error Importing" msgstr "Error al Importar" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "New Text File..." -msgstr "Nuevo TextFile..." +msgstr "Nuevo Archivo de Texto..." #: editor/plugins/script_editor_plugin.cpp msgid "Open File" @@ -6402,9 +6431,8 @@ msgid "Open..." msgstr "Abrir..." #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Reopen Closed Script" -msgstr "Abrir Script" +msgstr "Reabrir Script Cerrado" #: editor/plugins/script_editor_plugin.cpp msgid "Save All" @@ -6460,14 +6488,14 @@ msgid "Toggle Scripts Panel" msgstr "Act/Desact. Panel de Scripts" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp -msgid "Step Over" -msgstr "Step Over" - -#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Step Into" msgstr "Step Into" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp +msgid "Step Over" +msgstr "Step Over" + +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Break" msgstr "Break" @@ -6539,15 +6567,14 @@ msgid "Search Results" msgstr "Resultados de la Búsqueda" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Clear Recent Scripts" -msgstr "Restablecer Escenas Recientes" +msgstr "Restablecer Scripts Recientes" #: editor/plugins/script_text_editor.cpp msgid "Connections to method:" msgstr "Conexiones al método:" -#: editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp msgid "Source" msgstr "Fuente" @@ -6666,9 +6693,8 @@ msgid "Complete Symbol" msgstr "Completar SÃmbolo" #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Evaluate Selection" -msgstr "Escalar Selección" +msgstr "Evaluar Selección" #: editor/plugins/script_text_editor.cpp msgid "Trim Trailing Whitespace" @@ -6976,9 +7002,8 @@ msgid "Audio Listener" msgstr "Oyente de Audio" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Enable Doppler" -msgstr "Habilitar Filtrado" +msgstr "Activar Doppler" #: editor/plugins/spatial_editor_plugin.cpp msgid "Cinematic Preview" @@ -7034,7 +7059,7 @@ msgstr "Ajustar Nodos al Suelo" #: editor/plugins/spatial_editor_plugin.cpp msgid "Couldn't find a solid floor to snap the selection to." -msgstr "" +msgstr "No se pudo encontrar un suelo sólido al que ajustar la selección." #: editor/plugins/spatial_editor_plugin.cpp msgid "" @@ -7047,9 +7072,8 @@ msgstr "" "Alt+Click Der.: Selección en depth list" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Use Local Space" -msgstr "Modo de Espacio Local (%s)" +msgstr "Usar Espacio Local" #: editor/plugins/spatial_editor_plugin.cpp msgid "Bottom View" @@ -7146,9 +7170,8 @@ msgstr "Ver Grilla" #: editor/plugins/spatial_editor_plugin.cpp #: modules/gridmap/grid_map_editor_plugin.cpp -#, fuzzy msgid "Settings..." -msgstr "Configuración" +msgstr "Configuración..." #: editor/plugins/spatial_editor_plugin.cpp msgid "Snap Settings" @@ -7327,6 +7350,11 @@ msgid "(empty)" msgstr "(vacÃo)" #: editor/plugins/sprite_frames_editor_plugin.cpp +#, fuzzy +msgid "Move Frame" +msgstr "Pegar Frame" + +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Animations:" msgstr "Animaciones:" @@ -7524,14 +7552,12 @@ msgid "Submenu" msgstr "Submenú" #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Subitem 1" -msgstr "Ãtem 1" +msgstr "SubÃtem 1" #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Subitem 2" -msgstr "Ãtem 2" +msgstr "SubÃtem 2" #: editor/plugins/theme_editor_plugin.cpp msgid "Has" @@ -7643,17 +7669,25 @@ msgid "Enable Priority" msgstr "Activar Prioridad" #: editor/plugins/tile_map_editor_plugin.cpp +#, fuzzy +msgid "Filter tiles" +msgstr "Filtrar Archivos..." + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Give a TileSet resource to this TileMap to use its tiles." +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Paint Tile" msgstr "Pintar Tile" #: editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy msgid "" "Shift+LMB: Line Draw\n" "Shift+Ctrl+LMB: Rectangle Paint" msgstr "" -"Shift + Clic derecho: Dibujar lÃnea\n" -"Shift + Ctrl + Clic derecho: Pintar Rectángulo" +"Shift + Clic izq: Dibujar lÃnea\n" +"Shift + Ctrl + Clic izq: Pintar Rectángulo" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Pick Tile" @@ -7776,6 +7810,11 @@ msgid "Display Tile Names (Hold Alt Key)" msgstr "Mostrar Nombres de Tiles (mantener Tecla Alt)" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "" +"Add or select a texture on the left panel to edit the tiles bound to it." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Remove selected texture? This will remove all tiles which use it." msgstr "" "¿Remover la textura seleccionada? Esto removerá todos los tiles que la usan." @@ -7946,6 +7985,112 @@ msgstr "Esta propiedad no se puede cambiar." msgid "TileSet" msgstr "TileSet" +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "No VCS addons are available." +msgstr "Nombre del padre del nodo, si está disponible" + +#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp +msgid "Error" +msgstr "Error" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "No commit message was provided" +msgstr "No se indicó ningún nombre" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No files added to stage" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Commit" +msgstr "Comunidad" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "VCS Addon is not initialized" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Version Control System" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Initialize" +msgstr "Capitalizar" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Staging area" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Detect new changes" +msgstr "Crear un rectángulo nuevo." + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Changes" +msgstr "Cambiar" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Modified" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Renamed" +msgstr "Renombrar" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Deleted" +msgstr "Eliminar" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Typechange" +msgstr "Cambiar" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Stage Selected" +msgstr "Eliminar Seleccionados" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Stage All" +msgstr "Guardar Todo" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Add a commit message" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Commit Changes" +msgstr "Sincronizar Cambios en Scripts" + +#: editor/plugins/version_control_editor_plugin.cpp +#: modules/gdnative/gdnative_library_singleton_editor.cpp +msgid "Status" +msgstr "Estado" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "View file diffs before committing them to the latest version" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "No file diff is active" +msgstr "Ningún Archivo seleccionado!" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Detect changes in file diff" +msgstr "" + #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(GLES3 only)" msgstr "(Sólo GLES3)" @@ -8052,9 +8197,8 @@ msgid "Light" msgstr "Luz" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Show resulted shader code." -msgstr "Crear Nodo Shader" +msgstr "Mostrar el código del shader resultante." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Create Shader Node" @@ -8189,6 +8333,14 @@ msgstr "" "o falso." #: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "" +"Returns an associated scalar if the provided boolean value is true or false." +msgstr "" +"Devuelve un vector asociado si el valor booleano proporcionado es verdadero " +"o falso." + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the boolean result of the comparison between two parameters." msgstr "Devuelve el resultado booleano de la comparación entre dos parámetros." @@ -8424,7 +8576,6 @@ msgid "Returns the square root of the parameter." msgstr "Devuelve la raÃz cuadrada del parámetro." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "" "SmoothStep function( scalar(edge0), scalar(edge1), scalar(x) ).\n" "\n" @@ -8439,7 +8590,6 @@ msgstr "" "polinomios de Hermite." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "" "Step function( scalar(edge), scalar(x) ).\n" "\n" @@ -8617,9 +8767,8 @@ msgid "Linear interpolation between two vectors." msgstr "Interpolación lineal entre dos vectores." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Linear interpolation between two vectors using scalar." -msgstr "Interpolación lineal entre dos vectores." +msgstr "Interpolación lineal entre dos vectores usando escalar." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Calculates the normalize product of vector." @@ -8646,7 +8795,6 @@ msgid "Returns the vector that points in the direction of refraction." msgstr "Devuelve el vector que apunta en la dirección de refracción." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "" "SmoothStep function( vector(edge0), vector(edge1), vector(x) ).\n" "\n" @@ -8661,7 +8809,6 @@ msgstr "" "polinomios de Hermite." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "" "SmoothStep function( scalar(edge0), scalar(edge1), vector(x) ).\n" "\n" @@ -8676,7 +8823,6 @@ msgstr "" "polinomios de Hermite." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "" "Step function( vector(edge), vector(x) ).\n" "\n" @@ -8687,7 +8833,6 @@ msgstr "" "Devuelve 0.0 si 'x' es menor que 'edge' y 1.0 en caso contrario." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "" "Step function( scalar(edge), vector(x) ).\n" "\n" @@ -8750,6 +8895,10 @@ msgid "" "shader. You can place various function definitions inside and call it later " "in the Expressions. You can also declare varyings, uniforms and constants." msgstr "" +"Expresión personalizada del lenguaje de shader de Godot, que se coloca " +"encima del shader resultante. Puedes colocar varias definiciones de " +"funciones dentro y llamarlas más tarde en las Expresiones. También puedes " +"declarar varyings, uniforms y constantes." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(Fragment/Light mode only) Scalar derivative function." @@ -9144,13 +9293,12 @@ msgid "Unnamed Project" msgstr "Proyecto Sin Nombre" #: editor/project_manager.cpp -#, fuzzy msgid "Missing Project" -msgstr "Importar Proyecto Existente" +msgstr "Proyecto Faltante" #: editor/project_manager.cpp msgid "Error: Project is missing on the filesystem." -msgstr "" +msgstr "Error: Proyecto faltante en el sistema de archivos." #: editor/project_manager.cpp msgid "Can't open project at '%s'." @@ -9250,13 +9398,12 @@ msgstr "" "El contenido de la carpeta de proyecto no será modificado." #: editor/project_manager.cpp -#, fuzzy msgid "" "Remove all missing projects from the list?\n" "The project folders' contents won't be modified." msgstr "" -"¿Quitar %d proyectos de la lista?\n" -"El contenido de las carpetas de proyecto no será modificado." +"¿Eliminar todos los proyectos faltantes de la lista?\n" +"El contenido de las carpetas del proyecto no se modificará." #: editor/project_manager.cpp msgid "" @@ -9281,9 +9428,8 @@ msgid "Project Manager" msgstr "Gestor de Proyectos" #: editor/project_manager.cpp -#, fuzzy msgid "Projects" -msgstr "Proyecto" +msgstr "Proyectos" #: editor/project_manager.cpp msgid "Scan" @@ -9514,6 +9660,11 @@ msgid "Settings saved OK." msgstr "Ajustes guardados satisfactoriamente." #: editor/project_settings_editor.cpp +#, fuzzy +msgid "Moved Input Action Event" +msgstr "Agregar Evento de Acción de Entrada" + +#: editor/project_settings_editor.cpp msgid "Override for Feature" msgstr "Sobreescribir para CaracterÃstica" @@ -9650,6 +9801,10 @@ msgid "Plugins" msgstr "Plugins" #: editor/property_editor.cpp +msgid "Preset..." +msgstr "Preseteo..." + +#: editor/property_editor.cpp msgid "Zero" msgstr "Zero" @@ -9817,10 +9972,6 @@ msgstr "A Mayúsculas" msgid "Reset" msgstr "Resetear" -#: editor/rename_dialog.cpp -msgid "Error" -msgstr "Error" - #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" msgstr "Reemparentar Nodo" @@ -9878,6 +10029,11 @@ msgid "Instance Scene(s)" msgstr "Instanciar Escena(s)" #: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Replace with Branch Scene" +msgstr "Guardar Rama como Escena" + +#: editor/scene_tree_dock.cpp msgid "Instance Child Scene" msgstr "Instanciar Escena Hija" @@ -9920,8 +10076,23 @@ msgid "Make node as Root" msgstr "Convertir nodo en RaÃz" #: editor/scene_tree_dock.cpp -msgid "Delete Node(s)?" -msgstr "Eliminar Nodo(s)?" +#, fuzzy +msgid "Delete %d nodes?" +msgstr "Eliminar Nodos" + +#: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Delete the root node \"%s\"?" +msgstr "Quitar Nodo(s) de Gráfico de Shaders" + +#: editor/scene_tree_dock.cpp +msgid "Delete node \"%s\" and its children?" +msgstr "" + +#: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Delete node \"%s\"?" +msgstr "Eliminar Nodos" #: editor/scene_tree_dock.cpp msgid "Can not perform with the root node." @@ -9997,9 +10168,8 @@ msgid "Remove Node(s)" msgstr "Quitar Nodo(s)" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Change type of node(s)" -msgstr "Cambiar nombre del puerto de salida" +msgstr "Cambiar tipo de nodo(s)" #: editor/scene_tree_dock.cpp msgid "" @@ -10122,31 +10292,28 @@ msgid "Node configuration warning:" msgstr "Advertencia de configuración de nodo:" #: editor/scene_tree_editor.cpp -#, fuzzy msgid "" "Node has %s connection(s) and %s group(s).\n" "Click to show signals dock." msgstr "" -"El nodo tiene conexión/es y grupo/s.\n" +"El nodo tiene %s conexión(es) y %(s) grupo(s).\n" "Clic para mostrar el panel de señales." #: editor/scene_tree_editor.cpp -#, fuzzy msgid "" "Node has %s connection(s).\n" "Click to show signals dock." msgstr "" -"El nodo tiene conexiones.\n" -"Click para mostrar el panel de señales." +"El nodo tiene %s conexión(es).\n" +"Clic para mostrar el panel de señales." #: editor/scene_tree_editor.cpp -#, fuzzy msgid "" "Node is in %s group(s).\n" "Click to show groups dock." msgstr "" -"El nodo está en un grupo/s.\n" -"Click para mostrar el panel de grupos." +"El nodo está en %s grupo(s).\n" +"Clic para mostrar el panel de grupos." #: editor/scene_tree_editor.cpp msgid "Open Script:" @@ -10242,9 +10409,8 @@ msgid "Error loading script from %s" msgstr "Error al cargar el script desde %s" #: editor/script_create_dialog.cpp -#, fuzzy msgid "Overrides" -msgstr "Sobreescribir" +msgstr "Reemplazos(Overrides)" #: editor/script_create_dialog.cpp msgid "N/A" @@ -10323,19 +10489,50 @@ msgid "Bytes:" msgstr "Bytes:" #: editor/script_editor_debugger.cpp -msgid "Stack Trace" -msgstr "Stack Trace" +#, fuzzy +msgid "Warning:" +msgstr "Advertencias:" #: editor/script_editor_debugger.cpp -msgid "Pick one or more items from the list to display the graph." -msgstr "Elegir uno o mas items de la lista para mostrar el gráfico." +msgid "Error:" +msgstr "Error:" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Error" +msgstr "Copiar Error" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Error:" +msgstr "Error:" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Source" +msgstr "Fuente" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Source:" +msgstr "Fuente" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Source:" +msgstr "Fuente" + +#: editor/script_editor_debugger.cpp +msgid "Stack Trace" +msgstr "Stack Trace" #: editor/script_editor_debugger.cpp msgid "Errors" msgstr "Errores" #: editor/script_editor_debugger.cpp -msgid "Child Process Connected" +#, fuzzy +msgid "Child process connected." msgstr "Proceso Hijo Conectado" #: editor/script_editor_debugger.cpp @@ -10343,6 +10540,11 @@ msgid "Copy Error" msgstr "Copiar Error" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Skip Breakpoints" +msgstr "Puntos de interrupción" + +#: editor/script_editor_debugger.cpp msgid "Inspect Previous Instance" msgstr "Inspeccionar Instancia Previa" @@ -10359,6 +10561,11 @@ msgid "Profiler" msgstr "Profiler" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Network Profiler" +msgstr "Exportar Perfil" + +#: editor/script_editor_debugger.cpp msgid "Monitor" msgstr "Monitor" @@ -10371,6 +10578,10 @@ msgid "Monitors" msgstr "Monitores" #: editor/script_editor_debugger.cpp +msgid "Pick one or more items from the list to display the graph." +msgstr "Elegir uno o mas items de la lista para mostrar el gráfico." + +#: editor/script_editor_debugger.cpp msgid "List of Video Memory Usage by Resource:" msgstr "Lista de Uso de Memoria de Video por Recurso:" @@ -10567,10 +10778,6 @@ msgid "Library" msgstr "Biblioteca" #: modules/gdnative/gdnative_library_singleton_editor.cpp -msgid "Status" -msgstr "Estado" - -#: modules/gdnative/gdnative_library_singleton_editor.cpp msgid "Libraries: " msgstr "Bibliotecas: " @@ -10579,6 +10786,10 @@ msgid "GDNative" msgstr "GDNative" #: modules/gdscript/gdscript_functions.cpp +msgid "Expected a string of length 1 (a character)." +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp msgid "Step argument is zero!" msgstr "El argumento step es cero!" @@ -10733,6 +10944,15 @@ msgstr "Ajustes de GridMap" msgid "Pick Distance:" msgstr "Elegir Instancia:" +#: modules/gridmap/grid_map_editor_plugin.cpp +#, fuzzy +msgid "Filter meshes" +msgstr "Filtrar métodos" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Give a MeshLibrary resource to this GridMap to use its meshes." +msgstr "" + #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "El nombre de la clase no puede ser una palabra reservada" @@ -10859,28 +11079,28 @@ msgid "Set Variable Type" msgstr "Editar Tipo de Variable" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Override an existing built-in function." -msgstr "No debe coincidir con el nombre de un tipo built-in ya existente." +msgstr "Reemplazar(Override) una función integrada existente." #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Create a new function." -msgstr "Crear un rectángulo nuevo." +msgstr "Crear una nueva función." #: modules/visual_script/visual_script_editor.cpp msgid "Variables:" msgstr "Variables:" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Create a new variable." -msgstr "Crear un rectángulo nuevo." +msgstr "Crear una nueva variable." + +#: modules/visual_script/visual_script_editor.cpp +msgid "Signals:" +msgstr "Señales:" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Create a new signal." -msgstr "Crear un nuevo polÃgono." +msgstr "Crear una nueva señal." #: modules/visual_script/visual_script_editor.cpp msgid "Name is not a valid identifier:" @@ -11039,6 +11259,11 @@ msgid "Editing Signal:" msgstr "Editando Señal:" #: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Make Tool:" +msgstr "Crear Local" + +#: modules/visual_script/visual_script_editor.cpp msgid "Base Type:" msgstr "Tipo Base:" @@ -11197,8 +11422,10 @@ msgstr "" "Configuración del Editor." #: platform/android/export/export.cpp +#, fuzzy msgid "" -"Android project is not installed for compiling. Install from Editor menu." +"Android build template not installed in the project. Install it from the " +"Project menu." msgstr "" "El proyecto Android no está instalado para la compilación. Instálalo desde " "el menú Editor." @@ -11999,6 +12226,44 @@ msgstr "Solo se pueden asignar variaciones en funciones de vértice." msgid "Constants cannot be modified." msgstr "Las constantes no pueden modificarse." +#~ msgid "Properties:" +#~ msgstr "Propiedades:" + +#~ msgid "Methods:" +#~ msgstr "Métodos:" + +#~ msgid "Theme Properties:" +#~ msgstr "Propiedades de Tema:" + +#~ msgid "Enumerations:" +#~ msgstr "Enumeraciones:" + +#~ msgid "Constants:" +#~ msgstr "Constantes:" + +#~ msgid "Class Description:" +#~ msgstr "Descripción de Clase:" + +#~ msgid "Property Descriptions:" +#~ msgstr "Descripción de Propiedades:" + +#~ msgid "Method Descriptions:" +#~ msgstr "Descripción de Métodos:" + +#~ msgid "" +#~ "This will install the Android project for custom builds.\n" +#~ "Note that, in order to use it, it needs to be enabled per export preset." +#~ msgstr "" +#~ "Esto instalará el proyecto de Android para compilaciones personalizadas.\n" +#~ "Tené en cuenta que, para usarlo, necesita estar activado por cada preset " +#~ "de exportación." + +#~ msgid "Reverse sorting." +#~ msgstr "Orden inverso." + +#~ msgid "Delete Node(s)?" +#~ msgstr "Eliminar Nodo(s)?" + #~ msgid "No Matches" #~ msgstr "Sin Coincidencias" @@ -12249,9 +12514,6 @@ msgstr "Las constantes no pueden modificarse." #~ msgstr "" #~ "Instanciar la(s) escena(s) seleccionadas como hijas del nodo seleccionado." -#~ msgid "Warnings:" -#~ msgstr "Advertencias:" - #~ msgid "Font Size:" #~ msgstr "Tamaño de TipografÃa:" @@ -12296,9 +12558,6 @@ msgstr "Las constantes no pueden modificarse." #~ msgid "Select a split to erase it." #~ msgstr "Seleccioná una división para borrarla." -#~ msgid "No name provided" -#~ msgstr "No se indicó ningún nombre" - #~ msgid "Add Node.." #~ msgstr "Agregar Nodo.." @@ -12434,9 +12693,6 @@ msgstr "Las constantes no pueden modificarse." #~ msgid "Warning" #~ msgstr "Advertencia" -#~ msgid "Error:" -#~ msgstr "Error:" - #~ msgid "Function:" #~ msgstr "Funcion:" @@ -12518,9 +12774,6 @@ msgstr "Las constantes no pueden modificarse." #~ msgid "Duplicate Graph Node(s)" #~ msgstr "Duplicar Nodo(s) de Gráfico" -#~ msgid "Delete Shader Graph Node(s)" -#~ msgstr "Quitar Nodo(s) de Gráfico de Shaders" - #~ msgid "Error: Cyclic Connection Link" #~ msgstr "Error: Link de Conección CÃclico" @@ -12969,9 +13222,6 @@ msgstr "Las constantes no pueden modificarse." #~ msgid "Pick New Name and Location For:" #~ msgstr "Elejà un Nuevo Nombre y Ubicación Para:" -#~ msgid "No files selected!" -#~ msgstr "Ningún Archivo seleccionado!" - #~ msgid "Info" #~ msgstr "Info" @@ -13372,12 +13622,6 @@ msgstr "Las constantes no pueden modificarse." #~ msgid "Scaling to %s%%." #~ msgstr "Escalando a %s%%." -#~ msgid "Up" -#~ msgstr "Arriba" - -#~ msgid "Down" -#~ msgstr "Abajo" - #~ msgid "Bucket" #~ msgstr "Balde" diff --git a/editor/translations/et.po b/editor/translations/et.po index 1540cf65d0..df0c1148a7 100644 --- a/editor/translations/et.po +++ b/editor/translations/et.po @@ -57,6 +57,34 @@ msgstr "Kehtetud argumendid '%s' ehitamise jaoks" msgid "On call to '%s':" msgstr "'%' kutsudes:" +#: core/ustring.cpp +msgid "B" +msgstr "" + +#: core/ustring.cpp +msgid "KiB" +msgstr "" + +#: core/ustring.cpp +msgid "MiB" +msgstr "" + +#: core/ustring.cpp +msgid "GiB" +msgstr "" + +#: core/ustring.cpp +msgid "TiB" +msgstr "" + +#: core/ustring.cpp +msgid "PiB" +msgstr "" + +#: core/ustring.cpp +msgid "EiB" +msgstr "" + #: editor/animation_bezier_editor.cpp msgid "Free" msgstr "Vaba" @@ -457,6 +485,10 @@ msgid "Select None" msgstr "Tühista Valik" #: editor/animation_track_editor.cpp +msgid "Select an AnimationPlayer node to create and edit animations." +msgstr "" + +#: editor/animation_track_editor.cpp msgid "Only show tracks from nodes selected in tree." msgstr "" @@ -774,7 +806,8 @@ msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp editor/project_export.cpp #: editor/project_settings_editor.cpp editor/property_editor.cpp #: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp #: modules/visual_script/visual_script_editor.cpp @@ -875,7 +908,8 @@ msgstr "" msgid "Matches:" msgstr "" -#: editor/create_dialog.cpp editor/plugin_config_dialog.cpp +#: editor/create_dialog.cpp editor/editor_plugin_settings.cpp +#: editor/plugin_config_dialog.cpp #: editor/plugins/asset_library_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp editor/property_selector.cpp #: modules/visual_script/visual_script_property_selector.cpp @@ -1175,7 +1209,7 @@ msgid "Delete Bus Effect" msgstr "" #: editor/editor_audio_buses.cpp -msgid "Audio Bus, Drag and Drop to rearrange." +msgid "Drag & drop to rearrange." msgstr "" #: editor/editor_audio_buses.cpp @@ -1366,6 +1400,7 @@ msgid "Add AutoLoad" msgstr "" #: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp +#: editor/editor_plugin_settings.cpp #: editor/plugins/animation_tree_editor_plugin.cpp scene/gui/file_dialog.cpp msgid "Path:" msgstr "" @@ -1585,6 +1620,7 @@ msgstr "" #: editor/editor_feature_profile.cpp #: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "New" msgstr "" @@ -1655,6 +1691,7 @@ msgid "New Folder..." msgstr "" #: editor/editor_file_dialog.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "Refresh" msgstr "" @@ -1812,7 +1849,7 @@ msgid "Inherited by:" msgstr "" #: editor/editor_help.cpp -msgid "Brief Description:" +msgid "Brief Description" msgstr "" #: editor/editor_help.cpp @@ -1820,38 +1857,18 @@ msgid "Properties" msgstr "" #: editor/editor_help.cpp -msgid "Properties:" -msgstr "" - -#: editor/editor_help.cpp msgid "Methods" msgstr "" #: editor/editor_help.cpp -msgid "Methods:" -msgstr "" - -#: editor/editor_help.cpp msgid "Theme Properties" msgstr "" #: editor/editor_help.cpp -msgid "Theme Properties:" -msgstr "" - -#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp -msgid "Signals:" -msgstr "" - -#: editor/editor_help.cpp msgid "Enumerations" msgstr "" #: editor/editor_help.cpp -msgid "Enumerations:" -msgstr "" - -#: editor/editor_help.cpp msgid "enum " msgstr "" @@ -1860,19 +1877,11 @@ msgid "Constants" msgstr "" #: editor/editor_help.cpp -msgid "Constants:" -msgstr "" - -#: editor/editor_help.cpp msgid "Class Description" msgstr "" #: editor/editor_help.cpp -msgid "Class Description:" -msgstr "" - -#: editor/editor_help.cpp -msgid "Online Tutorials:" +msgid "Online Tutorials" msgstr "" #: editor/editor_help.cpp @@ -1887,10 +1896,6 @@ msgid "Property Descriptions" msgstr "" #: editor/editor_help.cpp -msgid "Property Descriptions:" -msgstr "" - -#: editor/editor_help.cpp msgid "" "There is currently no description for this property. Please help us by " "[color=$color][url=$url]contributing one[/url][/color]!" @@ -1901,10 +1906,6 @@ msgid "Method Descriptions" msgstr "" #: editor/editor_help.cpp -msgid "Method Descriptions:" -msgstr "" - -#: editor/editor_help.cpp msgid "" "There is currently no description for this method. Please help us by [color=" "$color][url=$url]contributing one[/url][/color]!" @@ -1971,8 +1972,8 @@ msgstr "" msgid "Copy Selection" msgstr "" -#: editor/editor_log.cpp editor/editor_profiler.cpp -#: editor/editor_properties.cpp +#: editor/editor_log.cpp editor/editor_network_profiler.cpp +#: editor/editor_profiler.cpp editor/editor_properties.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp #: editor/property_editor.cpp editor/scene_tree_dock.cpp #: editor/script_editor_debugger.cpp @@ -1985,6 +1986,48 @@ msgstr "" msgid "Clear Output" msgstr "" +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +#: editor/editor_profiler.cpp +msgid "Stop" +msgstr "" + +#: editor/editor_network_profiler.cpp editor/editor_profiler.cpp +#: editor/plugins/animation_state_machine_editor.cpp editor/rename_dialog.cpp +msgid "Start" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "%s/s" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Down" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Up" +msgstr "" + +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +msgid "Node" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RSET" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RSET" +msgstr "" + #: editor/editor_node.cpp editor/project_manager.cpp msgid "New Window" msgstr "" @@ -2525,6 +2568,18 @@ msgstr "" msgid "Project Settings..." msgstr "" +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +msgid "Version Control" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +msgid "Set Up Version Control" +msgstr "" + +#: editor/editor_node.cpp +msgid "Shut Down Version Control" +msgstr "" + #: editor/editor_node.cpp msgid "Export..." msgstr "" @@ -2724,10 +2779,6 @@ msgstr "" msgid "Stop the scene." msgstr "" -#: editor/editor_node.cpp editor/editor_profiler.cpp -msgid "Stop" -msgstr "" - #: editor/editor_node.cpp msgid "Play the edited scene." msgstr "" @@ -2778,10 +2829,6 @@ msgid "Inspector" msgstr "" #: editor/editor_node.cpp -msgid "Node" -msgstr "" - -#: editor/editor_node.cpp msgid "Expand Bottom Panel" msgstr "" @@ -2803,15 +2850,21 @@ msgstr "" #: editor/editor_node.cpp msgid "" -"This will install the Android project for custom builds.\n" -"Note that, in order to use it, it needs to be enabled per export preset." +"This will set up your project for custom Android builds by installing the " +"source template to \"res://android/build\".\n" +"You can then apply modifications and build your own custom APK on export " +"(adding modules, changing the AndroidManifest.xml, etc.).\n" +"Note that in order to make custom builds instead of using pre-built APKs, " +"the \"Use Custom Build\" option should be enabled in the Android export " +"preset." msgstr "" #: editor/editor_node.cpp msgid "" -"Android build template is already installed and it won't be overwritten.\n" -"Remove the \"build\" directory manually before attempting this operation " -"again." +"The Android build template is already installed in this project and it won't " +"be overwritten.\n" +"Remove the \"res://android/build\" directory manually before attempting this " +"operation again." msgstr "" #: editor/editor_node.cpp @@ -2874,6 +2927,10 @@ msgstr "" msgid "Open the previous Editor" msgstr "" +#: editor/editor_path.cpp +msgid "No sub-resources found." +msgstr "" + #: editor/editor_plugin.cpp msgid "Creating Mesh Previews" msgstr "" @@ -2883,6 +2940,10 @@ msgid "Thumbnail..." msgstr "" #: editor/editor_plugin_settings.cpp +msgid "Main Script:" +msgstr "" + +#: editor/editor_plugin_settings.cpp msgid "Edit Plugin" msgstr "" @@ -2911,11 +2972,6 @@ msgstr "" msgid "Edit:" msgstr "" -#: editor/editor_profiler.cpp editor/plugins/animation_state_machine_editor.cpp -#: editor/rename_dialog.cpp -msgid "Start" -msgstr "" - #: editor/editor_profiler.cpp msgid "Measure:" msgstr "" @@ -3692,8 +3748,8 @@ msgstr "" msgid "Import As:" msgstr "" -#: editor/import_dock.cpp editor/property_editor.cpp -msgid "Preset..." +#: editor/import_dock.cpp +msgid "Preset" msgstr "" #: editor/import_dock.cpp @@ -4119,6 +4175,7 @@ msgid "Change Animation Name:" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Delete Animation?" msgstr "" @@ -4678,10 +4735,6 @@ msgid "Sort:" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp -msgid "Reverse sorting." -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp #: editor/project_settings_editor.cpp msgid "Category:" msgstr "" @@ -4946,6 +4999,10 @@ msgid "Pan Mode" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Ruler Mode" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Toggle snapping." msgstr "" @@ -5994,7 +6051,7 @@ msgstr "" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp msgid "Type:" msgstr "" @@ -6194,11 +6251,11 @@ msgid "Toggle Scripts Panel" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp -msgid "Step Over" +msgid "Step Into" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp -msgid "Step Into" +msgid "Step Over" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp @@ -6278,7 +6335,7 @@ msgstr "" msgid "Connections to method:" msgstr "" -#: editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp msgid "Source" msgstr "" @@ -7046,6 +7103,10 @@ msgid "(empty)" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Move Frame" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Animations:" msgstr "" @@ -7360,6 +7421,14 @@ msgid "Enable Priority" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp +msgid "Filter tiles" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Give a TileSet resource to this TileMap to use its tiles." +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Paint Tile" msgstr "" @@ -7490,6 +7559,11 @@ msgid "Display Tile Names (Hold Alt Key)" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "" +"Add or select a texture on the left panel to edit the tiles bound to it." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Remove selected texture? This will remove all tiles which use it." msgstr "" @@ -7644,6 +7718,102 @@ msgstr "" msgid "TileSet" msgstr "" +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No VCS addons are available." +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp +msgid "Error" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No commit message was provided" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No files added to stage" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Commit" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "VCS Addon is not initialized" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Version Control System" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Initialize" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Staging area" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Detect new changes" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Changes" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Modified" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Renamed" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Deleted" +msgstr "Kustuta Võti (Võtmed)" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Typechange" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Stage Selected" +msgstr "Kustuta Valitud Võti (Võtmed)" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Stage All" +msgstr "Vali Kõik" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Add a commit message" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Commit Changes" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#: modules/gdnative/gdnative_library_singleton_editor.cpp +msgid "Status" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "View file diffs before committing them to the latest version" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No file diff is active" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Detect changes in file diff" +msgstr "" + #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(GLES3 only)" msgstr "" @@ -7877,6 +8047,11 @@ msgid "" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns an associated scalar if the provided boolean value is true or false." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the boolean result of the comparison between two parameters." msgstr "" @@ -9067,6 +9242,10 @@ msgid "Settings saved OK." msgstr "" #: editor/project_settings_editor.cpp +msgid "Moved Input Action Event" +msgstr "" + +#: editor/project_settings_editor.cpp msgid "Override for Feature" msgstr "" @@ -9203,6 +9382,10 @@ msgid "Plugins" msgstr "" #: editor/property_editor.cpp +msgid "Preset..." +msgstr "" + +#: editor/property_editor.cpp msgid "Zero" msgstr "" @@ -9366,10 +9549,6 @@ msgstr "" msgid "Reset" msgstr "" -#: editor/rename_dialog.cpp -msgid "Error" -msgstr "" - #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" msgstr "" @@ -9425,6 +9604,10 @@ msgid "Instance Scene(s)" msgstr "" #: editor/scene_tree_dock.cpp +msgid "Replace with Branch Scene" +msgstr "" + +#: editor/scene_tree_dock.cpp msgid "Instance Child Scene" msgstr "" @@ -9465,10 +9648,24 @@ msgid "Make node as Root" msgstr "" #: editor/scene_tree_dock.cpp -msgid "Delete Node(s)?" +#, fuzzy +msgid "Delete %d nodes?" +msgstr "Kustuta Võti (Võtmed)" + +#: editor/scene_tree_dock.cpp +msgid "Delete the root node \"%s\"?" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Delete node \"%s\" and its children?" msgstr "" #: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Delete node \"%s\"?" +msgstr "Kustuta Võti (Võtmed)" + +#: editor/scene_tree_dock.cpp msgid "Can not perform with the root node." msgstr "" @@ -9843,11 +10040,36 @@ msgid "Bytes:" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Stack Trace" +msgid "Warning:" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Pick one or more items from the list to display the graph." +#, fuzzy +msgid "Error:" +msgstr "Peegel" + +#: editor/script_editor_debugger.cpp +msgid "C++ Error" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "C++ Error:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "C++ Source" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Source:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "C++ Source:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Stack Trace" msgstr "" #: editor/script_editor_debugger.cpp @@ -9855,7 +10077,7 @@ msgid "Errors" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Child Process Connected" +msgid "Child process connected." msgstr "" #: editor/script_editor_debugger.cpp @@ -9863,6 +10085,10 @@ msgid "Copy Error" msgstr "" #: editor/script_editor_debugger.cpp +msgid "Skip Breakpoints" +msgstr "" + +#: editor/script_editor_debugger.cpp msgid "Inspect Previous Instance" msgstr "" @@ -9879,6 +10105,10 @@ msgid "Profiler" msgstr "" #: editor/script_editor_debugger.cpp +msgid "Network Profiler" +msgstr "" + +#: editor/script_editor_debugger.cpp msgid "Monitor" msgstr "" @@ -9891,6 +10121,10 @@ msgid "Monitors" msgstr "" #: editor/script_editor_debugger.cpp +msgid "Pick one or more items from the list to display the graph." +msgstr "" + +#: editor/script_editor_debugger.cpp msgid "List of Video Memory Usage by Resource:" msgstr "" @@ -10087,10 +10321,6 @@ msgid "Library" msgstr "" #: modules/gdnative/gdnative_library_singleton_editor.cpp -msgid "Status" -msgstr "" - -#: modules/gdnative/gdnative_library_singleton_editor.cpp msgid "Libraries: " msgstr "" @@ -10099,6 +10329,10 @@ msgid "GDNative" msgstr "" #: modules/gdscript/gdscript_functions.cpp +msgid "Expected a string of length 1 (a character)." +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp msgid "Step argument is zero!" msgstr "" @@ -10250,6 +10484,14 @@ msgstr "" msgid "Pick Distance:" msgstr "" +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Filter meshes" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Give a MeshLibrary resource to this GridMap to use its meshes." +msgstr "" + #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "" @@ -10385,6 +10627,10 @@ msgid "Create a new variable." msgstr "" #: modules/visual_script/visual_script_editor.cpp +msgid "Signals:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp msgid "Create a new signal." msgstr "" @@ -10541,6 +10787,10 @@ msgid "Editing Signal:" msgstr "" #: modules/visual_script/visual_script_editor.cpp +msgid "Make Tool:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp msgid "Base Type:" msgstr "" @@ -10688,7 +10938,8 @@ msgstr "" #: platform/android/export/export.cpp msgid "" -"Android project is not installed for compiling. Install from Editor menu." +"Android build template not installed in the project. Install it from the " +"Project menu." msgstr "" #: platform/android/export/export.cpp diff --git a/editor/translations/eu.po b/editor/translations/eu.po index 881afb2b7c..069836ce69 100644 --- a/editor/translations/eu.po +++ b/editor/translations/eu.po @@ -56,6 +56,34 @@ msgstr "" msgid "On call to '%s':" msgstr "" +#: core/ustring.cpp +msgid "B" +msgstr "" + +#: core/ustring.cpp +msgid "KiB" +msgstr "" + +#: core/ustring.cpp +msgid "MiB" +msgstr "" + +#: core/ustring.cpp +msgid "GiB" +msgstr "" + +#: core/ustring.cpp +msgid "TiB" +msgstr "" + +#: core/ustring.cpp +msgid "PiB" +msgstr "" + +#: core/ustring.cpp +msgid "EiB" +msgstr "" + #: editor/animation_bezier_editor.cpp msgid "Free" msgstr "" @@ -455,6 +483,10 @@ msgid "Select None" msgstr "" #: editor/animation_track_editor.cpp +msgid "Select an AnimationPlayer node to create and edit animations." +msgstr "" + +#: editor/animation_track_editor.cpp msgid "Only show tracks from nodes selected in tree." msgstr "" @@ -772,7 +804,8 @@ msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp editor/project_export.cpp #: editor/project_settings_editor.cpp editor/property_editor.cpp #: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp #: modules/visual_script/visual_script_editor.cpp @@ -873,7 +906,8 @@ msgstr "" msgid "Matches:" msgstr "" -#: editor/create_dialog.cpp editor/plugin_config_dialog.cpp +#: editor/create_dialog.cpp editor/editor_plugin_settings.cpp +#: editor/plugin_config_dialog.cpp #: editor/plugins/asset_library_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp editor/property_selector.cpp #: modules/visual_script/visual_script_property_selector.cpp @@ -1173,7 +1207,7 @@ msgid "Delete Bus Effect" msgstr "" #: editor/editor_audio_buses.cpp -msgid "Audio Bus, Drag and Drop to rearrange." +msgid "Drag & drop to rearrange." msgstr "" #: editor/editor_audio_buses.cpp @@ -1364,6 +1398,7 @@ msgid "Add AutoLoad" msgstr "" #: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp +#: editor/editor_plugin_settings.cpp #: editor/plugins/animation_tree_editor_plugin.cpp scene/gui/file_dialog.cpp msgid "Path:" msgstr "" @@ -1583,6 +1618,7 @@ msgstr "" #: editor/editor_feature_profile.cpp #: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "New" msgstr "" @@ -1653,6 +1689,7 @@ msgid "New Folder..." msgstr "" #: editor/editor_file_dialog.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "Refresh" msgstr "" @@ -1808,7 +1845,7 @@ msgid "Inherited by:" msgstr "" #: editor/editor_help.cpp -msgid "Brief Description:" +msgid "Brief Description" msgstr "" #: editor/editor_help.cpp @@ -1816,38 +1853,18 @@ msgid "Properties" msgstr "" #: editor/editor_help.cpp -msgid "Properties:" -msgstr "" - -#: editor/editor_help.cpp msgid "Methods" msgstr "" #: editor/editor_help.cpp -msgid "Methods:" -msgstr "" - -#: editor/editor_help.cpp msgid "Theme Properties" msgstr "" #: editor/editor_help.cpp -msgid "Theme Properties:" -msgstr "" - -#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp -msgid "Signals:" -msgstr "" - -#: editor/editor_help.cpp msgid "Enumerations" msgstr "" #: editor/editor_help.cpp -msgid "Enumerations:" -msgstr "" - -#: editor/editor_help.cpp msgid "enum " msgstr "" @@ -1856,19 +1873,11 @@ msgid "Constants" msgstr "" #: editor/editor_help.cpp -msgid "Constants:" -msgstr "" - -#: editor/editor_help.cpp msgid "Class Description" msgstr "" #: editor/editor_help.cpp -msgid "Class Description:" -msgstr "" - -#: editor/editor_help.cpp -msgid "Online Tutorials:" +msgid "Online Tutorials" msgstr "" #: editor/editor_help.cpp @@ -1883,10 +1892,6 @@ msgid "Property Descriptions" msgstr "" #: editor/editor_help.cpp -msgid "Property Descriptions:" -msgstr "" - -#: editor/editor_help.cpp msgid "" "There is currently no description for this property. Please help us by " "[color=$color][url=$url]contributing one[/url][/color]!" @@ -1897,10 +1902,6 @@ msgid "Method Descriptions" msgstr "" #: editor/editor_help.cpp -msgid "Method Descriptions:" -msgstr "" - -#: editor/editor_help.cpp msgid "" "There is currently no description for this method. Please help us by [color=" "$color][url=$url]contributing one[/url][/color]!" @@ -1967,8 +1968,8 @@ msgstr "" msgid "Copy Selection" msgstr "" -#: editor/editor_log.cpp editor/editor_profiler.cpp -#: editor/editor_properties.cpp +#: editor/editor_log.cpp editor/editor_network_profiler.cpp +#: editor/editor_profiler.cpp editor/editor_properties.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp #: editor/property_editor.cpp editor/scene_tree_dock.cpp #: editor/script_editor_debugger.cpp @@ -1981,6 +1982,48 @@ msgstr "" msgid "Clear Output" msgstr "" +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +#: editor/editor_profiler.cpp +msgid "Stop" +msgstr "" + +#: editor/editor_network_profiler.cpp editor/editor_profiler.cpp +#: editor/plugins/animation_state_machine_editor.cpp editor/rename_dialog.cpp +msgid "Start" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "%s/s" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Down" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Up" +msgstr "" + +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +msgid "Node" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RSET" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RSET" +msgstr "" + #: editor/editor_node.cpp editor/project_manager.cpp msgid "New Window" msgstr "" @@ -2520,6 +2563,18 @@ msgstr "" msgid "Project Settings..." msgstr "" +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +msgid "Version Control" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +msgid "Set Up Version Control" +msgstr "" + +#: editor/editor_node.cpp +msgid "Shut Down Version Control" +msgstr "" + #: editor/editor_node.cpp msgid "Export..." msgstr "" @@ -2719,10 +2774,6 @@ msgstr "" msgid "Stop the scene." msgstr "" -#: editor/editor_node.cpp editor/editor_profiler.cpp -msgid "Stop" -msgstr "" - #: editor/editor_node.cpp msgid "Play the edited scene." msgstr "" @@ -2773,10 +2824,6 @@ msgid "Inspector" msgstr "" #: editor/editor_node.cpp -msgid "Node" -msgstr "" - -#: editor/editor_node.cpp msgid "Expand Bottom Panel" msgstr "" @@ -2798,15 +2845,21 @@ msgstr "" #: editor/editor_node.cpp msgid "" -"This will install the Android project for custom builds.\n" -"Note that, in order to use it, it needs to be enabled per export preset." +"This will set up your project for custom Android builds by installing the " +"source template to \"res://android/build\".\n" +"You can then apply modifications and build your own custom APK on export " +"(adding modules, changing the AndroidManifest.xml, etc.).\n" +"Note that in order to make custom builds instead of using pre-built APKs, " +"the \"Use Custom Build\" option should be enabled in the Android export " +"preset." msgstr "" #: editor/editor_node.cpp msgid "" -"Android build template is already installed and it won't be overwritten.\n" -"Remove the \"build\" directory manually before attempting this operation " -"again." +"The Android build template is already installed in this project and it won't " +"be overwritten.\n" +"Remove the \"res://android/build\" directory manually before attempting this " +"operation again." msgstr "" #: editor/editor_node.cpp @@ -2869,6 +2922,10 @@ msgstr "" msgid "Open the previous Editor" msgstr "" +#: editor/editor_path.cpp +msgid "No sub-resources found." +msgstr "" + #: editor/editor_plugin.cpp msgid "Creating Mesh Previews" msgstr "" @@ -2878,6 +2935,10 @@ msgid "Thumbnail..." msgstr "" #: editor/editor_plugin_settings.cpp +msgid "Main Script:" +msgstr "" + +#: editor/editor_plugin_settings.cpp msgid "Edit Plugin" msgstr "" @@ -2906,11 +2967,6 @@ msgstr "" msgid "Edit:" msgstr "" -#: editor/editor_profiler.cpp editor/plugins/animation_state_machine_editor.cpp -#: editor/rename_dialog.cpp -msgid "Start" -msgstr "" - #: editor/editor_profiler.cpp msgid "Measure:" msgstr "" @@ -3686,8 +3742,8 @@ msgstr "" msgid "Import As:" msgstr "" -#: editor/import_dock.cpp editor/property_editor.cpp -msgid "Preset..." +#: editor/import_dock.cpp +msgid "Preset" msgstr "" #: editor/import_dock.cpp @@ -4113,6 +4169,7 @@ msgid "Change Animation Name:" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Delete Animation?" msgstr "" @@ -4671,10 +4728,6 @@ msgid "Sort:" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp -msgid "Reverse sorting." -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp #: editor/project_settings_editor.cpp msgid "Category:" msgstr "" @@ -4937,6 +4990,10 @@ msgid "Pan Mode" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Ruler Mode" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Toggle snapping." msgstr "" @@ -5985,7 +6042,7 @@ msgstr "" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp msgid "Type:" msgstr "" @@ -6185,11 +6242,11 @@ msgid "Toggle Scripts Panel" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp -msgid "Step Over" +msgid "Step Into" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp -msgid "Step Into" +msgid "Step Over" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp @@ -6269,7 +6326,7 @@ msgstr "" msgid "Connections to method:" msgstr "" -#: editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp msgid "Source" msgstr "" @@ -7036,6 +7093,10 @@ msgid "(empty)" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Move Frame" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Animations:" msgstr "" @@ -7350,6 +7411,14 @@ msgid "Enable Priority" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp +msgid "Filter tiles" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Give a TileSet resource to this TileMap to use its tiles." +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Paint Tile" msgstr "" @@ -7480,6 +7549,11 @@ msgid "Display Tile Names (Hold Alt Key)" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "" +"Add or select a texture on the left panel to edit the tiles bound to it." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Remove selected texture? This will remove all tiles which use it." msgstr "" @@ -7634,6 +7708,99 @@ msgstr "" msgid "TileSet" msgstr "" +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No VCS addons are available." +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp +msgid "Error" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No commit message was provided" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No files added to stage" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Commit" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "VCS Addon is not initialized" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Version Control System" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Initialize" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Staging area" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Detect new changes" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Changes" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Modified" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Renamed" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Deleted" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Typechange" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Stage Selected" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Stage All" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Add a commit message" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Commit Changes" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#: modules/gdnative/gdnative_library_singleton_editor.cpp +msgid "Status" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "View file diffs before committing them to the latest version" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No file diff is active" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Detect changes in file diff" +msgstr "" + #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(GLES3 only)" msgstr "" @@ -7867,6 +8034,11 @@ msgid "" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns an associated scalar if the provided boolean value is true or false." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the boolean result of the comparison between two parameters." msgstr "" @@ -9057,6 +9229,10 @@ msgid "Settings saved OK." msgstr "" #: editor/project_settings_editor.cpp +msgid "Moved Input Action Event" +msgstr "" + +#: editor/project_settings_editor.cpp msgid "Override for Feature" msgstr "" @@ -9193,6 +9369,10 @@ msgid "Plugins" msgstr "" #: editor/property_editor.cpp +msgid "Preset..." +msgstr "" + +#: editor/property_editor.cpp msgid "Zero" msgstr "" @@ -9356,10 +9536,6 @@ msgstr "" msgid "Reset" msgstr "" -#: editor/rename_dialog.cpp -msgid "Error" -msgstr "" - #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" msgstr "" @@ -9415,6 +9591,10 @@ msgid "Instance Scene(s)" msgstr "" #: editor/scene_tree_dock.cpp +msgid "Replace with Branch Scene" +msgstr "" + +#: editor/scene_tree_dock.cpp msgid "Instance Child Scene" msgstr "" @@ -9455,7 +9635,19 @@ msgid "Make node as Root" msgstr "" #: editor/scene_tree_dock.cpp -msgid "Delete Node(s)?" +msgid "Delete %d nodes?" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Delete the root node \"%s\"?" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Delete node \"%s\" and its children?" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Delete node \"%s\"?" msgstr "" #: editor/scene_tree_dock.cpp @@ -9833,11 +10025,35 @@ msgid "Bytes:" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Stack Trace" +msgid "Warning:" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Pick one or more items from the list to display the graph." +msgid "Error:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "C++ Error" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "C++ Error:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "C++ Source" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Source:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "C++ Source:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Stack Trace" msgstr "" #: editor/script_editor_debugger.cpp @@ -9845,7 +10061,7 @@ msgid "Errors" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Child Process Connected" +msgid "Child process connected." msgstr "" #: editor/script_editor_debugger.cpp @@ -9853,6 +10069,10 @@ msgid "Copy Error" msgstr "" #: editor/script_editor_debugger.cpp +msgid "Skip Breakpoints" +msgstr "" + +#: editor/script_editor_debugger.cpp msgid "Inspect Previous Instance" msgstr "" @@ -9869,6 +10089,10 @@ msgid "Profiler" msgstr "" #: editor/script_editor_debugger.cpp +msgid "Network Profiler" +msgstr "" + +#: editor/script_editor_debugger.cpp msgid "Monitor" msgstr "" @@ -9881,6 +10105,10 @@ msgid "Monitors" msgstr "" #: editor/script_editor_debugger.cpp +msgid "Pick one or more items from the list to display the graph." +msgstr "" + +#: editor/script_editor_debugger.cpp msgid "List of Video Memory Usage by Resource:" msgstr "" @@ -10077,10 +10305,6 @@ msgid "Library" msgstr "" #: modules/gdnative/gdnative_library_singleton_editor.cpp -msgid "Status" -msgstr "" - -#: modules/gdnative/gdnative_library_singleton_editor.cpp msgid "Libraries: " msgstr "" @@ -10089,6 +10313,10 @@ msgid "GDNative" msgstr "" #: modules/gdscript/gdscript_functions.cpp +msgid "Expected a string of length 1 (a character)." +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp msgid "Step argument is zero!" msgstr "" @@ -10240,6 +10468,14 @@ msgstr "" msgid "Pick Distance:" msgstr "" +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Filter meshes" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Give a MeshLibrary resource to this GridMap to use its meshes." +msgstr "" + #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "" @@ -10375,6 +10611,10 @@ msgid "Create a new variable." msgstr "" #: modules/visual_script/visual_script_editor.cpp +msgid "Signals:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp msgid "Create a new signal." msgstr "" @@ -10531,6 +10771,10 @@ msgid "Editing Signal:" msgstr "" #: modules/visual_script/visual_script_editor.cpp +msgid "Make Tool:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp msgid "Base Type:" msgstr "" @@ -10678,7 +10922,8 @@ msgstr "" #: platform/android/export/export.cpp msgid "" -"Android project is not installed for compiling. Install from Editor menu." +"Android build template not installed in the project. Install it from the " +"Project menu." msgstr "" #: platform/android/export/export.cpp diff --git a/editor/translations/fa.po b/editor/translations/fa.po index 9c919cfa50..f66805fbdd 100644 --- a/editor/translations/fa.po +++ b/editor/translations/fa.po @@ -11,12 +11,13 @@ # Behrooz Kashani <bkashani@gmail.com>, 2018. # Mahdi <sadisticwarlock@gmail.com>, 2018. # hpn33 <hamed.hpn332@gmail.com>, 2019. +# Focus <saeeddashticlash@gmail.com>, 2019. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2019-07-09 10:47+0000\n" -"Last-Translator: hpn33 <hamed.hpn332@gmail.com>\n" +"PO-Revision-Date: 2019-09-26 11:50+0000\n" +"Last-Translator: Focus <saeeddashticlash@gmail.com>\n" "Language-Team: Persian <https://hosted.weblate.org/projects/godot-engine/" "godot/fa/>\n" "Language: fa\n" @@ -24,7 +25,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n > 1;\n" -"X-Generator: Weblate 3.8-dev\n" +"X-Generator: Weblate 3.9-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -62,15 +63,42 @@ msgstr "نام دارایی ایندکس نامعتبر 's%' در گره s%." #: core/math/expression.cpp msgid "Invalid named index '%s' for base type %s" -msgstr "" +msgstr "شاخص نامگذاری شده \"Ùª s\" برای نوع پایه٪ s نامعتبر است" #: core/math/expression.cpp -#, fuzzy msgid "Invalid arguments to construct '%s'" -msgstr ": آرگومان نوع نامعتبر " +msgstr ": آرگومان نوع نامعتبر آرگومان های نامعتبر برای ساخت 'Ùª s'" #: core/math/expression.cpp msgid "On call to '%s':" +msgstr "در تماس با 'Ùª s':" + +#: core/ustring.cpp +msgid "B" +msgstr "" + +#: core/ustring.cpp +msgid "KiB" +msgstr "" + +#: core/ustring.cpp +msgid "MiB" +msgstr "" + +#: core/ustring.cpp +msgid "GiB" +msgstr "" + +#: core/ustring.cpp +msgid "TiB" +msgstr "" + +#: core/ustring.cpp +msgid "PiB" +msgstr "" + +#: core/ustring.cpp +msgid "EiB" msgstr "" #: editor/animation_bezier_editor.cpp @@ -91,7 +119,7 @@ msgstr "زمان:" #: editor/animation_bezier_editor.cpp msgid "Value:" -msgstr "" +msgstr "ارزش:" #: editor/animation_bezier_editor.cpp msgid "Insert Key Here" @@ -106,9 +134,8 @@ msgid "Delete Selected Key(s)" msgstr "کلید‌ها را پاک Ú©Ù†" #: editor/animation_bezier_editor.cpp -#, fuzzy msgid "Add Bezier Point" -msgstr "اÙزودن نقطه" +msgstr "Bezier Point را اضاÙÙ‡ کنید" #: editor/animation_bezier_editor.cpp #, fuzzy @@ -176,20 +203,19 @@ msgstr "طول انیمیشن را تغییر بده" #: editor/animation_track_editor.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Change Animation Loop" -msgstr "" +msgstr "Øلقه(loop) انیمیشن را تغییر دهید" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Property Track" -msgstr "ویژگی:" +msgstr "ویژگی مسیر" #: editor/animation_track_editor.cpp msgid "3D Transform Track" -msgstr "" +msgstr "مسیر 3D Transform" #: editor/animation_track_editor.cpp msgid "Call Method Track" -msgstr "" +msgstr "صدا زدن Method Track" #: editor/animation_track_editor.cpp msgid "Bezier Curve Track" @@ -197,21 +223,19 @@ msgstr "" #: editor/animation_track_editor.cpp msgid "Audio Playback Track" -msgstr "" +msgstr "مسیر Audio Playback" #: editor/animation_track_editor.cpp msgid "Animation Playback Track" -msgstr "" +msgstr "مسیر پخش Animation" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Animation length (frames)" -msgstr "طول انیمیشن (به ثانیه)" +msgstr "طول انیمیشن ( frames)" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Animation length (seconds)" -msgstr "طول انیمیشن (به ثانیه)" +msgstr "طول انیمیشن (seconds)" #: editor/animation_track_editor.cpp msgid "Add Track" @@ -228,46 +252,43 @@ msgstr "وظایÙ:" #: editor/animation_track_editor.cpp msgid "Audio Clips:" -msgstr "" +msgstr "کلیپ های صوتی:" #: editor/animation_track_editor.cpp msgid "Anim Clips:" -msgstr "" +msgstr "کلیپ های انیمیشن:" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Change Track Path" -msgstr "مقدار آرایه را تغییر بده" +msgstr "تغییرمیسر path" #: editor/animation_track_editor.cpp msgid "Toggle this track on/off." -msgstr "" +msgstr "روشن / خاموش کردن این Track." #: editor/animation_track_editor.cpp msgid "Update Mode (How this property is set)" -msgstr "" +msgstr "Øالت بروزرسانی (Ù†Øوه تنظیم این ویژگی)" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Interpolation Mode" -msgstr "گره انیمیشن" +msgstr "Øالت درون یابی(درون‌یابی روشی است برای یاÙتن مقدار تابع درون یک بازه)" #: editor/animation_track_editor.cpp msgid "Loop Wrap Mode (Interpolate end with beginning on loop)" -msgstr "" +msgstr "Øالت بسته بندی Øلقه (انتهای درون قطبی با شروع در Øلقه)" #: editor/animation_track_editor.cpp msgid "Remove this track." msgstr "این ترک را ØØ°Ù Ú©Ù†." #: editor/animation_track_editor.cpp -#, fuzzy msgid "Time (s): " -msgstr "زمان:" +msgstr "زمان(s): " #: editor/animation_track_editor.cpp msgid "Toggle Track Enabled" -msgstr "" +msgstr "Toggle Track Enabled" #: editor/animation_track_editor.cpp msgid "Continuous" @@ -283,11 +304,11 @@ msgstr "تریگر" #: editor/animation_track_editor.cpp msgid "Capture" -msgstr "" +msgstr "گرÙتن" #: editor/animation_track_editor.cpp msgid "Nearest" -msgstr "" +msgstr "نزدیکترین" #: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp #: editor/property_editor.cpp @@ -296,45 +317,40 @@ msgstr "خطی" #: editor/animation_track_editor.cpp msgid "Cubic" -msgstr "" +msgstr "مکعب" #: editor/animation_track_editor.cpp msgid "Clamp Loop Interp" -msgstr "" +msgstr "رابط گره Øلقه(Loop)" #: editor/animation_track_editor.cpp msgid "Wrap Loop Interp" -msgstr "" +msgstr "رابط پوشش Øلقه" #: editor/animation_track_editor.cpp #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert Key" -msgstr "" +msgstr "درج کلید" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Duplicate Key(s)" -msgstr "تکرار کلید‌های انیمیشن" +msgstr "Ú©Ù¾ÛŒ کردن (Duplicate ) کلید(key)" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Delete Key(s)" -msgstr "Øذ٠گره(ها)" +msgstr "Øذ٠کلید(key)" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Change Animation Update Mode" -msgstr "تغییر مقدار دیکشنری" +msgstr "تغییر Øالت بروزرسانی انیمیشن" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Change Animation Interpolation Mode" -msgstr "گره انیمیشن" +msgstr "تغییر Øالت درون یابی(Interpolation ) انیمیشن" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Change Animation Loop Mode" -msgstr "Øلقه انیمیشن را تغییر بده" +msgstr "تغییر Øالت تکررار (Loop) انیمیشن" #: editor/animation_track_editor.cpp msgid "Remove Anim Track" @@ -365,7 +381,7 @@ msgstr "در انیمیشن درج Ú©Ù†" #: editor/animation_track_editor.cpp msgid "AnimationPlayer can't animate itself, only other players." -msgstr "" +msgstr "انیمیشن پلیر نمی تواند خود را انیمیت کند. Ùقط پلیر دیگر." #: editor/animation_track_editor.cpp msgid "Anim Create & Insert" @@ -380,18 +396,16 @@ msgid "Anim Insert Key" msgstr "کلید را در انیمیشن درج Ú©Ù†" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Change Animation Step" -msgstr "طول انیمیشن را تغییر بده" +msgstr "تغییر گام(Step)انیمیشن" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Rearrange Tracks" -msgstr "مسیر به سمت گره:" +msgstr "تنظیم مجدد مسیر" #: editor/animation_track_editor.cpp msgid "Transform tracks only apply to Spatial-based nodes." -msgstr "" +msgstr "مسیر تبدیل (Transform) Ùقط برای گرههای مبتنی بر مکانی اعمال Ù…ÛŒ شوند." #: editor/animation_track_editor.cpp msgid "" @@ -400,6 +414,10 @@ msgid "" "-AudioStreamPlayer2D\n" "-AudioStreamPlayer3D" msgstr "" +"آهنگ های صوتی Ùقط Ù…ÛŒ توانند به گره های نوع (nodes) اشاره کنند\n" +"-AudioStreamPlayer\n" +"-AudioStreamPlayer2D\n" +"-AudioStreamPlayer3D" #: editor/animation_track_editor.cpp msgid "Animation tracks can only point to AnimationPlayer nodes." @@ -501,6 +519,12 @@ msgid "Select None" msgstr "گره انتخاب" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Select an AnimationPlayer node to create and edit animations." +msgstr "" +"یک AnimationPlayer از درخت صØنه انتخاب کنید تا انیمیشن‌ها را ویرایش کنید." + +#: editor/animation_track_editor.cpp msgid "Only show tracks from nodes selected in tree." msgstr "" @@ -835,7 +859,8 @@ msgstr "اتصال سیگنال:" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp editor/project_export.cpp #: editor/project_settings_editor.cpp editor/property_editor.cpp #: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp #: modules/visual_script/visual_script_editor.cpp @@ -943,7 +968,8 @@ msgstr "جستجو:" msgid "Matches:" msgstr "تطبیق‌ها:" -#: editor/create_dialog.cpp editor/plugin_config_dialog.cpp +#: editor/create_dialog.cpp editor/editor_plugin_settings.cpp +#: editor/plugin_config_dialog.cpp #: editor/plugins/asset_library_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp editor/property_selector.cpp #: modules/visual_script/visual_script_property_selector.cpp @@ -1257,7 +1283,7 @@ msgid "Delete Bus Effect" msgstr "Øذ٠اثر گذرا" #: editor/editor_audio_buses.cpp -msgid "Audio Bus, Drag and Drop to rearrange." +msgid "Drag & drop to rearrange." msgstr "" #: editor/editor_audio_buses.cpp @@ -1456,6 +1482,7 @@ msgid "Add AutoLoad" msgstr "بارگذاری خودکار (AutoLoad) را اضاÙÙ‡ Ú©Ù†" #: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp +#: editor/editor_plugin_settings.cpp #: editor/plugins/animation_tree_editor_plugin.cpp scene/gui/file_dialog.cpp msgid "Path:" msgstr "مسیر:" @@ -1694,6 +1721,7 @@ msgstr "تابع را بساز" #: editor/editor_feature_profile.cpp #: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "New" msgstr "" @@ -1775,6 +1803,7 @@ msgid "New Folder..." msgstr "ساختن پوشه..." #: editor/editor_file_dialog.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "Refresh" msgstr "" @@ -1935,7 +1964,8 @@ msgid "Inherited by:" msgstr "به ارث رسیده به وسیله:" #: editor/editor_help.cpp -msgid "Brief Description:" +#, fuzzy +msgid "Brief Description" msgstr "خلاصه توضیØات:" #: editor/editor_help.cpp @@ -1943,41 +1973,19 @@ msgid "Properties" msgstr "" #: editor/editor_help.cpp -msgid "Properties:" -msgstr "" - -#: editor/editor_help.cpp msgid "Methods" msgstr "روش ها" #: editor/editor_help.cpp #, fuzzy -msgid "Methods:" -msgstr "روش ها" - -#: editor/editor_help.cpp -#, fuzzy msgid "Theme Properties" msgstr "صاÙÛŒ کردن گره‌ها" #: editor/editor_help.cpp -#, fuzzy -msgid "Theme Properties:" -msgstr "صاÙÛŒ کردن گره‌ها" - -#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp -msgid "Signals:" -msgstr "سیگنال ها:" - -#: editor/editor_help.cpp msgid "Enumerations" msgstr "شمارش ها" #: editor/editor_help.cpp -msgid "Enumerations:" -msgstr "شمارش ها:" - -#: editor/editor_help.cpp msgid "enum " msgstr "" @@ -1986,21 +1994,12 @@ msgid "Constants" msgstr "ثابت ها" #: editor/editor_help.cpp -msgid "Constants:" -msgstr "" - -#: editor/editor_help.cpp #, fuzzy msgid "Class Description" msgstr "توضیØات" #: editor/editor_help.cpp -#, fuzzy -msgid "Class Description:" -msgstr "توضیØ:" - -#: editor/editor_help.cpp -msgid "Online Tutorials:" +msgid "Online Tutorials" msgstr "" #: editor/editor_help.cpp @@ -2016,11 +2015,6 @@ msgid "Property Descriptions" msgstr "توضیØات مشخصه:" #: editor/editor_help.cpp -#, fuzzy -msgid "Property Descriptions:" -msgstr "توضیØات مشخصه:" - -#: editor/editor_help.cpp msgid "" "There is currently no description for this property. Please help us by " "[color=$color][url=$url]contributing one[/url][/color]!" @@ -2032,11 +2026,6 @@ msgid "Method Descriptions" msgstr "توضیØات" #: editor/editor_help.cpp -#, fuzzy -msgid "Method Descriptions:" -msgstr "توضیØ:" - -#: editor/editor_help.cpp msgid "" "There is currently no description for this method. Please help us by [color=" "$color][url=$url]contributing one[/url][/color]!" @@ -2112,8 +2101,8 @@ msgstr "خروجی:" msgid "Copy Selection" msgstr "برداشتن انتخاب شده" -#: editor/editor_log.cpp editor/editor_profiler.cpp -#: editor/editor_properties.cpp +#: editor/editor_log.cpp editor/editor_network_profiler.cpp +#: editor/editor_profiler.cpp editor/editor_properties.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp #: editor/property_editor.cpp editor/scene_tree_dock.cpp #: editor/script_editor_debugger.cpp @@ -2127,6 +2116,48 @@ msgstr "پاک کردن" msgid "Clear Output" msgstr "خروجی" +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +#: editor/editor_profiler.cpp +msgid "Stop" +msgstr "" + +#: editor/editor_network_profiler.cpp editor/editor_profiler.cpp +#: editor/plugins/animation_state_machine_editor.cpp editor/rename_dialog.cpp +msgid "Start" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "%s/s" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Down" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Up" +msgstr "" + +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +msgid "Node" +msgstr "گره" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RSET" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RSET" +msgstr "" + #: editor/editor_node.cpp editor/project_manager.cpp msgid "New Window" msgstr "" @@ -2680,6 +2711,19 @@ msgstr "پروژه" msgid "Project Settings..." msgstr "ترجیØات پروژه" +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Version Control" +msgstr "نسخه:" + +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +msgid "Set Up Version Control" +msgstr "" + +#: editor/editor_node.cpp +msgid "Shut Down Version Control" +msgstr "" + #: editor/editor_node.cpp #, fuzzy msgid "Export..." @@ -2890,10 +2934,6 @@ msgstr "" msgid "Stop the scene." msgstr "" -#: editor/editor_node.cpp editor/editor_profiler.cpp -msgid "Stop" -msgstr "" - #: editor/editor_node.cpp msgid "Play the edited scene." msgstr "" @@ -2947,10 +2987,6 @@ msgid "Inspector" msgstr "" #: editor/editor_node.cpp -msgid "Node" -msgstr "گره" - -#: editor/editor_node.cpp msgid "Expand Bottom Panel" msgstr "" @@ -2973,15 +3009,21 @@ msgstr "مدیریت صدور قالب ها" #: editor/editor_node.cpp msgid "" -"This will install the Android project for custom builds.\n" -"Note that, in order to use it, it needs to be enabled per export preset." +"This will set up your project for custom Android builds by installing the " +"source template to \"res://android/build\".\n" +"You can then apply modifications and build your own custom APK on export " +"(adding modules, changing the AndroidManifest.xml, etc.).\n" +"Note that in order to make custom builds instead of using pre-built APKs, " +"the \"Use Custom Build\" option should be enabled in the Android export " +"preset." msgstr "" #: editor/editor_node.cpp msgid "" -"Android build template is already installed and it won't be overwritten.\n" -"Remove the \"build\" directory manually before attempting this operation " -"again." +"The Android build template is already installed in this project and it won't " +"be overwritten.\n" +"Remove the \"res://android/build\" directory manually before attempting this " +"operation again." msgstr "" #: editor/editor_node.cpp @@ -3044,6 +3086,11 @@ msgstr "گشودن ویرایشگر متن" msgid "Open the previous Editor" msgstr "" +#: editor/editor_path.cpp +#, fuzzy +msgid "No sub-resources found." +msgstr "زیرمنبع‌ها:" + #: editor/editor_plugin.cpp msgid "Creating Mesh Previews" msgstr "" @@ -3054,6 +3101,11 @@ msgstr "" #: editor/editor_plugin_settings.cpp #, fuzzy +msgid "Main Script:" +msgstr "باز کردن Ùˆ اجرای یک اسکریپت" + +#: editor/editor_plugin_settings.cpp +#, fuzzy msgid "Edit Plugin" msgstr "ویرایش سیگنال" @@ -3083,11 +3135,6 @@ msgstr "وضعیت:" msgid "Edit:" msgstr "ویرایش" -#: editor/editor_profiler.cpp editor/plugins/animation_state_machine_editor.cpp -#: editor/rename_dialog.cpp -msgid "Start" -msgstr "" - #: editor/editor_profiler.cpp msgid "Measure:" msgstr "" @@ -3916,9 +3963,10 @@ msgstr " پوشه ها" msgid "Import As:" msgstr "" -#: editor/import_dock.cpp editor/property_editor.cpp -msgid "Preset..." -msgstr "" +#: editor/import_dock.cpp +#, fuzzy +msgid "Preset" +msgstr "بازنشانی بزرگنمایی" #: editor/import_dock.cpp msgid "Reimport" @@ -4376,6 +4424,7 @@ msgid "Change Animation Name:" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Delete Animation?" msgstr "انیمیشن Øذ٠شود؟" @@ -4965,11 +5014,6 @@ msgid "Sort:" msgstr "مرتب‌سازی:" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy -msgid "Reverse sorting." -msgstr "در Øال درخواست..." - -#: editor/plugins/asset_library_editor_plugin.cpp #: editor/project_settings_editor.cpp msgid "Category:" msgstr "طبقه‌بندی:" @@ -5252,6 +5296,11 @@ msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy +msgid "Ruler Mode" +msgstr "انتخاب Øالت" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy msgid "Toggle snapping." msgstr "یک Breakpoint درج Ú©Ù†" @@ -6336,7 +6385,7 @@ msgstr "" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp msgid "Type:" msgstr "" @@ -6556,11 +6605,11 @@ msgid "Toggle Scripts Panel" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp -msgid "Step Over" +msgid "Step Into" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp -msgid "Step Into" +msgid "Step Over" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp @@ -6646,7 +6695,7 @@ msgstr "صØنه جدید" msgid "Connections to method:" msgstr "اتصال به گره:" -#: editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp #, fuzzy msgid "Source" msgstr "منبع" @@ -7459,6 +7508,11 @@ msgstr "(خالی)" #: editor/plugins/sprite_frames_editor_plugin.cpp #, fuzzy +msgid "Move Frame" +msgstr "Øرکت دادن گره(ها)" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +#, fuzzy msgid "Animations:" msgstr "گره انیمیشن" @@ -7794,6 +7848,15 @@ msgid "Enable Priority" msgstr "ویرایش صاÙÛŒ ها" #: editor/plugins/tile_map_editor_plugin.cpp +#, fuzzy +msgid "Filter tiles" +msgstr "صاÙÛŒ کردن گره‌ها" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Give a TileSet resource to this TileMap to use its tiles." +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Paint Tile" msgstr "" @@ -7938,6 +8001,11 @@ msgid "Display Tile Names (Hold Alt Key)" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "" +"Add or select a texture on the left panel to edit the tiles bound to it." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Remove selected texture? This will remove all tiles which use it." msgstr "Øذ٠نقطهٔ منØÙ†ÛŒ" @@ -8114,6 +8182,109 @@ msgstr "" msgid "TileSet" msgstr "صدور مجموعه کاشی" +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No VCS addons are available." +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp +msgid "Error" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No commit message was provided" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No files added to stage" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Commit" +msgstr "انجمن" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "VCS Addon is not initialized" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Version Control System" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Initialize" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Staging area" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Detect new changes" +msgstr "ساختن %s جدید" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Changes" +msgstr "تغییر بده" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Modified" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Renamed" +msgstr "تغییر نام" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Deleted" +msgstr "ØØ°Ù Ú©Ù†" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Typechange" +msgstr "تغییر بده" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Stage Selected" +msgstr "انتخاب شده را ØØ°Ù Ú©Ù†" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Stage All" +msgstr "انتخاب همه" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Add a commit message" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Commit Changes" +msgstr "تغییر بده" + +#: editor/plugins/version_control_editor_plugin.cpp +#: modules/gdnative/gdnative_library_singleton_editor.cpp +#, fuzzy +msgid "Status" +msgstr "وضعیت:" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "View file diffs before committing them to the latest version" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No file diff is active" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Detect changes in file diff" +msgstr "" + #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(GLES3 only)" msgstr "" @@ -8368,6 +8539,11 @@ msgid "" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns an associated scalar if the provided boolean value is true or false." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the boolean result of the comparison between two parameters." msgstr "" @@ -9599,6 +9775,11 @@ msgid "Settings saved OK." msgstr "تنظیمات با موÙقیت ذخیره شد." #: editor/project_settings_editor.cpp +#, fuzzy +msgid "Moved Input Action Event" +msgstr "Øذ٠رویداد عمل ورودی" + +#: editor/project_settings_editor.cpp msgid "Override for Feature" msgstr "" @@ -9738,6 +9919,10 @@ msgid "Plugins" msgstr "" #: editor/property_editor.cpp +msgid "Preset..." +msgstr "" + +#: editor/property_editor.cpp msgid "Zero" msgstr "" @@ -9912,10 +10097,6 @@ msgstr "" msgid "Reset" msgstr "بازنشانی بزرگنمایی" -#: editor/rename_dialog.cpp -msgid "Error" -msgstr "" - #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" msgstr "گره تغییر والد" @@ -9971,6 +10152,11 @@ msgid "Instance Scene(s)" msgstr "" #: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Replace with Branch Scene" +msgstr "ذخیرهٔ شاخه به عنوان صØنه" + +#: editor/scene_tree_dock.cpp msgid "Instance Child Scene" msgstr "ارث‌بری صØنهٔ Ùرزند" @@ -10012,8 +10198,22 @@ msgid "Make node as Root" msgstr "" #: editor/scene_tree_dock.cpp -msgid "Delete Node(s)?" -msgstr "Øذ٠گره(ها)ØŸ" +#, fuzzy +msgid "Delete %d nodes?" +msgstr "Øذ٠گره(ها)" + +#: editor/scene_tree_dock.cpp +msgid "Delete the root node \"%s\"?" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Delete node \"%s\" and its children?" +msgstr "" + +#: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Delete node \"%s\"?" +msgstr "Øذ٠گره(ها)" #: editor/scene_tree_dock.cpp msgid "Can not perform with the root node." @@ -10428,11 +10628,41 @@ msgid "Bytes:" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Stack Trace" +msgid "Warning:" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Pick one or more items from the list to display the graph." +#, fuzzy +msgid "Error:" +msgstr "بازتاب" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Error" +msgstr "خطاهای بارگذاری" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Error:" +msgstr "خطاهای بارگذاری" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Source" +msgstr "منبع" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Source:" +msgstr "منبع" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Source:" +msgstr "منبع" + +#: editor/script_editor_debugger.cpp +msgid "Stack Trace" msgstr "" #: editor/script_editor_debugger.cpp @@ -10440,8 +10670,9 @@ msgid "Errors" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Child Process Connected" -msgstr "" +#, fuzzy +msgid "Child process connected." +msgstr "اتصال قطع شده" #: editor/script_editor_debugger.cpp #, fuzzy @@ -10449,6 +10680,11 @@ msgid "Copy Error" msgstr "خطاهای بارگذاری" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Skip Breakpoints" +msgstr "ØØ°Ù Ú©Ù†" + +#: editor/script_editor_debugger.cpp msgid "Inspect Previous Instance" msgstr "" @@ -10465,6 +10701,11 @@ msgid "Profiler" msgstr "" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Network Profiler" +msgstr "صدور پروژه" + +#: editor/script_editor_debugger.cpp msgid "Monitor" msgstr "" @@ -10477,6 +10718,10 @@ msgid "Monitors" msgstr "" #: editor/script_editor_debugger.cpp +msgid "Pick one or more items from the list to display the graph." +msgstr "" + +#: editor/script_editor_debugger.cpp msgid "List of Video Memory Usage by Resource:" msgstr "" @@ -10678,11 +10923,6 @@ msgid "Library" msgstr "صادکردن Ùایل کتابخانه ای" #: modules/gdnative/gdnative_library_singleton_editor.cpp -#, fuzzy -msgid "Status" -msgstr "وضعیت:" - -#: modules/gdnative/gdnative_library_singleton_editor.cpp msgid "Libraries: " msgstr "" @@ -10691,6 +10931,10 @@ msgid "GDNative" msgstr "" #: modules/gdscript/gdscript_functions.cpp +msgid "Expected a string of length 1 (a character)." +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp #, fuzzy msgid "Step argument is zero!" msgstr "آرگومان step صÙر است!" @@ -10857,6 +11101,15 @@ msgstr "ترجیØات" msgid "Pick Distance:" msgstr "" +#: modules/gridmap/grid_map_editor_plugin.cpp +#, fuzzy +msgid "Filter meshes" +msgstr "Øالت صاÙÛŒ:" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Give a MeshLibrary resource to this GridMap to use its meshes." +msgstr "" + #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "" @@ -11007,6 +11260,10 @@ msgid "Create a new variable." msgstr "ساختن %s جدید" #: modules/visual_script/visual_script_editor.cpp +msgid "Signals:" +msgstr "سیگنال ها:" + +#: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Create a new signal." msgstr "انتخاب شده را تغییر مقیاس بده" @@ -11170,6 +11427,11 @@ msgid "Editing Signal:" msgstr "ویرایش سیگنال:" #: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Make Tool:" +msgstr "Ù…ØÙ„ÛŒ" + +#: modules/visual_script/visual_script_editor.cpp msgid "Base Type:" msgstr "نوع پایه:" @@ -11326,7 +11588,8 @@ msgstr "" #: platform/android/export/export.cpp msgid "" -"Android project is not installed for compiling. Install from Editor menu." +"Android build template not installed in the project. Install it from the " +"Project menu." msgstr "" #: platform/android/export/export.cpp @@ -12060,6 +12323,36 @@ msgid "Constants cannot be modified." msgstr "" #, fuzzy +#~ msgid "Methods:" +#~ msgstr "روش ها" + +#, fuzzy +#~ msgid "Theme Properties:" +#~ msgstr "صاÙÛŒ کردن گره‌ها" + +#~ msgid "Enumerations:" +#~ msgstr "شمارش ها:" + +#, fuzzy +#~ msgid "Class Description:" +#~ msgstr "توضیØ:" + +#, fuzzy +#~ msgid "Property Descriptions:" +#~ msgstr "توضیØات مشخصه:" + +#, fuzzy +#~ msgid "Method Descriptions:" +#~ msgstr "توضیØ:" + +#, fuzzy +#~ msgid "Reverse sorting." +#~ msgstr "در Øال درخواست..." + +#~ msgid "Delete Node(s)?" +#~ msgstr "Øذ٠گره(ها)ØŸ" + +#, fuzzy #~ msgid "Error: could not load file." #~ msgstr "نمی‌تواند یک پوشه ایجاد شود." diff --git a/editor/translations/fi.po b/editor/translations/fi.po index 9905d85038..429ff2b24d 100644 --- a/editor/translations/fi.po +++ b/editor/translations/fi.po @@ -13,7 +13,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2019-08-04 14:23+0000\n" +"PO-Revision-Date: 2019-09-26 11:50+0000\n" "Last-Translator: Tapani Niemi <tapani.niemi@kapsi.fi>\n" "Language-Team: Finnish <https://hosted.weblate.org/projects/godot-engine/" "godot/fi/>\n" @@ -22,7 +22,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 3.8-dev\n" +"X-Generator: Weblate 3.9-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -64,6 +64,35 @@ msgstr "Virheelliset argumentit rakenteelle '%s'" msgid "On call to '%s':" msgstr "Kutsuttaessa funktiota '%s':" +#: core/ustring.cpp +msgid "B" +msgstr "" + +#: core/ustring.cpp +msgid "KiB" +msgstr "" + +#: core/ustring.cpp +#, fuzzy +msgid "MiB" +msgstr "Sekoita" + +#: core/ustring.cpp +msgid "GiB" +msgstr "" + +#: core/ustring.cpp +msgid "TiB" +msgstr "" + +#: core/ustring.cpp +msgid "PiB" +msgstr "" + +#: core/ustring.cpp +msgid "EiB" +msgstr "" + #: editor/animation_bezier_editor.cpp msgid "Free" msgstr "Vapauta" @@ -475,6 +504,11 @@ msgid "Select None" msgstr "Tyhjennä valinta" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Select an AnimationPlayer node to create and edit animations." +msgstr "Polku animaatiot sisältävään AnimationPlayer solmuun on asettamatta." + +#: editor/animation_track_editor.cpp msgid "Only show tracks from nodes selected in tree." msgstr "Näytä raidat vain puussa valituista solmuista." @@ -653,14 +687,12 @@ msgid "Replaced %d occurrence(s)." msgstr "Korvattu %d osuvuutta." #: editor/code_editor.cpp editor/editor_help.cpp -#, fuzzy msgid "%d match." -msgstr "Löydettiin %d osuma(a)." +msgstr "%d osuma." #: editor/code_editor.cpp editor/editor_help.cpp -#, fuzzy msgid "%d matches." -msgstr "Löydettiin %d osuma(a)." +msgstr "%d osumaa." #: editor/code_editor.cpp editor/find_in_files.cpp msgid "Match Case" @@ -797,7 +829,8 @@ msgstr "Ei voida yhdistää signaalia" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp editor/project_export.cpp #: editor/project_settings_editor.cpp editor/property_editor.cpp #: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp #: modules/visual_script/visual_script_editor.cpp @@ -898,7 +931,8 @@ msgstr "Hae:" msgid "Matches:" msgstr "Osumat:" -#: editor/create_dialog.cpp editor/plugin_config_dialog.cpp +#: editor/create_dialog.cpp editor/editor_plugin_settings.cpp +#: editor/plugin_config_dialog.cpp #: editor/plugins/asset_library_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp editor/property_selector.cpp #: modules/visual_script/visual_script_property_selector.cpp @@ -1112,19 +1146,17 @@ msgid "License" msgstr "Lisenssi" #: editor/editor_about.cpp -#, fuzzy msgid "Third-party Licenses" -msgstr "Kolmannen osapuolen lisenssi" +msgstr "Kolmannen osapuolen lisenssit" #: editor/editor_about.cpp -#, fuzzy msgid "" "Godot Engine relies on a number of third-party free and open source " "libraries, all compatible with the terms of its MIT license. The following " "is an exhaustive list of all such third-party components with their " "respective copyright statements and license terms." msgstr "" -"Godot moottori käyttää useita kolmannen osapuolen ilmaisia ja avoimia " +"Godot-pelimoottori käyttää useita kolmannen osapuolen ilmaisia ja avoimia " "kirjastoja, jotka kaikki ovat yhteensopivia sen MIT lisenssin kanssa. " "Seuraava tyhjentävä listaus sisältää kaikki tällaiset kolmannen osapuolen " "komponentit ja niiden vastaavat tekijänoikeustiedot ja käyttöoikeusehdot." @@ -1142,9 +1174,8 @@ msgid "Licenses" msgstr "Lisenssit" #: editor/editor_asset_installer.cpp editor/project_manager.cpp -#, fuzzy msgid "Error opening package file, not in ZIP format." -msgstr "Virhe avattaessa pakettitiedostoa, ei zip-muodossa." +msgstr "Virhe avattaessa pakettitiedostoa, ei ZIP-muodossa." #: editor/editor_asset_installer.cpp msgid "Uncompressing Assets" @@ -1212,7 +1243,8 @@ msgid "Delete Bus Effect" msgstr "Poista väylän efekti" #: editor/editor_audio_buses.cpp -msgid "Audio Bus, Drag and Drop to rearrange." +#, fuzzy +msgid "Drag & drop to rearrange." msgstr "Ääniväylä, tartu ja vedä järjestelläksesi uudelleen." #: editor/editor_audio_buses.cpp @@ -1406,6 +1438,7 @@ msgid "Add AutoLoad" msgstr "Lisää automaattisesti ladattava" #: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp +#: editor/editor_plugin_settings.cpp #: editor/plugins/animation_tree_editor_plugin.cpp scene/gui/file_dialog.cpp msgid "Path:" msgstr "Polku:" @@ -1637,6 +1670,7 @@ msgstr "Aseta nykyiseksi" #: editor/editor_feature_profile.cpp #: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "New" msgstr "Uusi" @@ -1707,6 +1741,7 @@ msgid "New Folder..." msgstr "Uusi kansio..." #: editor/editor_file_dialog.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "Refresh" msgstr "Päivitä" @@ -1863,7 +1898,8 @@ msgid "Inherited by:" msgstr "Perivät:" #: editor/editor_help.cpp -msgid "Brief Description:" +#, fuzzy +msgid "Brief Description" msgstr "Lyhyt kuvaus:" #: editor/editor_help.cpp @@ -1871,38 +1907,18 @@ msgid "Properties" msgstr "Ominaisuudet" #: editor/editor_help.cpp -msgid "Properties:" -msgstr "Ominaisuudet:" - -#: editor/editor_help.cpp msgid "Methods" msgstr "Metodit" #: editor/editor_help.cpp -msgid "Methods:" -msgstr "Metodit:" - -#: editor/editor_help.cpp msgid "Theme Properties" msgstr "Teeman ominaisuudet" #: editor/editor_help.cpp -msgid "Theme Properties:" -msgstr "Teeman ominaisuudet:" - -#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp -msgid "Signals:" -msgstr "Signaalit:" - -#: editor/editor_help.cpp msgid "Enumerations" msgstr "Enumeraatiot" #: editor/editor_help.cpp -msgid "Enumerations:" -msgstr "Enumeraatiot:" - -#: editor/editor_help.cpp msgid "enum " msgstr "enum " @@ -1911,19 +1927,12 @@ msgid "Constants" msgstr "Vakiot" #: editor/editor_help.cpp -msgid "Constants:" -msgstr "Vakiot:" - -#: editor/editor_help.cpp msgid "Class Description" msgstr "Luokan kuvaus" #: editor/editor_help.cpp -msgid "Class Description:" -msgstr "Luokan kuvaus:" - -#: editor/editor_help.cpp -msgid "Online Tutorials:" +#, fuzzy +msgid "Online Tutorials" msgstr "Online-oppaat:" #: editor/editor_help.cpp @@ -1941,10 +1950,6 @@ msgid "Property Descriptions" msgstr "Ominaisuuksien kuvaukset" #: editor/editor_help.cpp -msgid "Property Descriptions:" -msgstr "Ominaisuuksien kuvaukset:" - -#: editor/editor_help.cpp msgid "" "There is currently no description for this property. Please help us by " "[color=$color][url=$url]contributing one[/url][/color]!" @@ -1957,10 +1962,6 @@ msgid "Method Descriptions" msgstr "Metodien kuvaukset" #: editor/editor_help.cpp -msgid "Method Descriptions:" -msgstr "Metodien kuvaukset:" - -#: editor/editor_help.cpp msgid "" "There is currently no description for this method. Please help us by [color=" "$color][url=$url]contributing one[/url][/color]!" @@ -2029,8 +2030,8 @@ msgstr "Tuloste:" msgid "Copy Selection" msgstr "Kopioi valinta" -#: editor/editor_log.cpp editor/editor_profiler.cpp -#: editor/editor_properties.cpp +#: editor/editor_log.cpp editor/editor_network_profiler.cpp +#: editor/editor_profiler.cpp editor/editor_properties.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp #: editor/property_editor.cpp editor/scene_tree_dock.cpp #: editor/script_editor_debugger.cpp @@ -2043,10 +2044,51 @@ msgstr "Tyhjennä" msgid "Clear Output" msgstr "Tyhjennä tuloste" +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +#: editor/editor_profiler.cpp +msgid "Stop" +msgstr "Pysäytä" + +#: editor/editor_network_profiler.cpp editor/editor_profiler.cpp +#: editor/plugins/animation_state_machine_editor.cpp editor/rename_dialog.cpp +msgid "Start" +msgstr "Aloita" + +#: editor/editor_network_profiler.cpp +msgid "%s/s" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Down" +msgstr "Alas" + +#: editor/editor_network_profiler.cpp +msgid "Up" +msgstr "Ylös" + +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +msgid "Node" +msgstr "Solmu" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RSET" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RSET" +msgstr "" + #: editor/editor_node.cpp editor/project_manager.cpp -#, fuzzy msgid "New Window" -msgstr "Ikkuna" +msgstr "Uusi ikkuna" #: editor/editor_node.cpp msgid "Project export failed with error code %d." @@ -2374,9 +2416,8 @@ msgid "Close Scene" msgstr "Sulje skene" #: editor/editor_node.cpp -#, fuzzy msgid "Reopen Closed Scene" -msgstr "Sulje skene" +msgstr "Avaa uudelleen suljettu skene" #: editor/editor_node.cpp msgid "Unable to enable addon plugin at: '%s' parsing of config failed." @@ -2486,9 +2527,8 @@ msgid "Close Tab" msgstr "Sulje välilehti" #: editor/editor_node.cpp -#, fuzzy msgid "Undo Close Tab" -msgstr "Sulje välilehti" +msgstr "Peruuta välilehden sulkeminen" #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp msgid "Close Other Tabs" @@ -2621,19 +2661,29 @@ msgid "Project" msgstr "Projekti" #: editor/editor_node.cpp -#, fuzzy msgid "Project Settings..." -msgstr "Projektin asetukset" +msgstr "Projektin asetukset..." -#: editor/editor_node.cpp +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp #, fuzzy +msgid "Version Control" +msgstr "Versio:" + +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +msgid "Set Up Version Control" +msgstr "" + +#: editor/editor_node.cpp +msgid "Shut Down Version Control" +msgstr "" + +#: editor/editor_node.cpp msgid "Export..." -msgstr "Vie" +msgstr "Vie..." #: editor/editor_node.cpp -#, fuzzy msgid "Install Android Build Template..." -msgstr "Asenna Androidin käännösmalli" +msgstr "Asenna Androidin käännösmalli..." #: editor/editor_node.cpp msgid "Open Project Data Folder" @@ -2644,9 +2694,8 @@ msgid "Tools" msgstr "Työkalut" #: editor/editor_node.cpp -#, fuzzy msgid "Orphan Resource Explorer..." -msgstr "Irrallisten resurssien hallinta" +msgstr "Irrallisten resurssien hallinta..." #: editor/editor_node.cpp msgid "Quit to Project List" @@ -2748,9 +2797,8 @@ msgid "Editor" msgstr "Editori" #: editor/editor_node.cpp -#, fuzzy msgid "Editor Settings..." -msgstr "Editorin asetukset" +msgstr "Editorin asetukset..." #: editor/editor_node.cpp msgid "Editor Layout" @@ -2785,14 +2833,12 @@ msgid "Open Editor Settings Folder" msgstr "Avaa editorin asetuskansio" #: editor/editor_node.cpp -#, fuzzy msgid "Manage Editor Features..." -msgstr "Hallinnoi editorin ominaisuuksia" +msgstr "Hallinnoi editorin ominaisuuksia..." #: editor/editor_node.cpp -#, fuzzy msgid "Manage Export Templates..." -msgstr "Hallinnoi vientimalleja" +msgstr "Hallinnoi vientimalleja..." #: editor/editor_node.cpp editor/plugins/shader_editor_plugin.cpp msgid "Help" @@ -2848,10 +2894,6 @@ msgstr "Keskeytä skene" msgid "Stop the scene." msgstr "Lopeta skenen suorittaminen." -#: editor/editor_node.cpp editor/editor_profiler.cpp -msgid "Stop" -msgstr "Pysäytä" - #: editor/editor_node.cpp msgid "Play the edited scene." msgstr "Käynnistä muokattavana oleva skene." @@ -2902,10 +2944,6 @@ msgid "Inspector" msgstr "Tarkastelu" #: editor/editor_node.cpp -msgid "Node" -msgstr "Solmu" - -#: editor/editor_node.cpp msgid "Expand Bottom Panel" msgstr "Laajenna alapaneeli" @@ -2927,18 +2965,22 @@ msgstr "Hallinnoi malleja" #: editor/editor_node.cpp msgid "" -"This will install the Android project for custom builds.\n" -"Note that, in order to use it, it needs to be enabled per export preset." +"This will set up your project for custom Android builds by installing the " +"source template to \"res://android/build\".\n" +"You can then apply modifications and build your own custom APK on export " +"(adding modules, changing the AndroidManifest.xml, etc.).\n" +"Note that in order to make custom builds instead of using pre-built APKs, " +"the \"Use Custom Build\" option should be enabled in the Android export " +"preset." msgstr "" -"Tämä asentaa Android-projektin mukautettuja käännöksiä varten.\n" -"Huomaa, että käyttääksesi sitä, se täytyy ottaa käyttöön kussakin " -"vientiesiasetuksessa." #: editor/editor_node.cpp +#, fuzzy msgid "" -"Android build template is already installed and it won't be overwritten.\n" -"Remove the \"build\" directory manually before attempting this operation " -"again." +"The Android build template is already installed in this project and it won't " +"be overwritten.\n" +"Remove the \"res://android/build\" directory manually before attempting this " +"operation again." msgstr "" "Androidin käännösmalli on jo asennettu, eikä sitä ylikirjoiteta.\n" "Poista \"build\" hakemisto käsin ennen kuin yrität tätä toimenpidettä " @@ -3004,6 +3046,11 @@ msgstr "Avaa seuraava editori" msgid "Open the previous Editor" msgstr "Avaa edellinen editori" +#: editor/editor_path.cpp +#, fuzzy +msgid "No sub-resources found." +msgstr "Pinnan lähdettä ei ole määritelty." + #: editor/editor_plugin.cpp msgid "Creating Mesh Previews" msgstr "Luodaan meshien esikatseluita" @@ -3013,6 +3060,11 @@ msgid "Thumbnail..." msgstr "Pienoiskuva..." #: editor/editor_plugin_settings.cpp +#, fuzzy +msgid "Main Script:" +msgstr "Avaa skripti:" + +#: editor/editor_plugin_settings.cpp msgid "Edit Plugin" msgstr "Muokkaa liitännäistä" @@ -3041,11 +3093,6 @@ msgstr "Tila:" msgid "Edit:" msgstr "Muokkaa:" -#: editor/editor_profiler.cpp editor/plugins/animation_state_machine_editor.cpp -#: editor/rename_dialog.cpp -msgid "Start" -msgstr "Aloita" - #: editor/editor_profiler.cpp msgid "Measure:" msgstr "Mittaa:" @@ -3262,7 +3309,6 @@ msgid "Import From Node:" msgstr "Tuo solmusta:" #: editor/export_template_manager.cpp -#, fuzzy msgid "Redownload" msgstr "Lataa uudelleen" @@ -3281,7 +3327,7 @@ msgstr "Lataa" #: editor/export_template_manager.cpp msgid "Official export templates aren't available for development builds." -msgstr "" +msgstr "Viralliset vientimallit eivät ole saatavilla kehityskäännöksille." #: editor/export_template_manager.cpp msgid "(Missing)" @@ -3364,23 +3410,20 @@ msgid "Download Complete." msgstr "Lataus valmis." #: editor/export_template_manager.cpp -#, fuzzy msgid "Cannot remove temporary file:" -msgstr "Teemaa ei voi tallentaa tiedostoon:" +msgstr "Väliaikaista tiedosta ei voida poistaa:" #: editor/export_template_manager.cpp -#, fuzzy msgid "" "Templates installation failed.\n" "The problematic templates archives can be found at '%s'." msgstr "" -"Vientimallien asennus epäonnistui. Ongelmallisten vientimallien arkisto " -"löytyy kohteesta '%s'." +"Vientimallien asennus epäonnistui.\n" +"Ongelmallisten vientimallien arkisto löytyy kohteesta '%s'." #: editor/export_template_manager.cpp -#, fuzzy msgid "Error requesting URL:" -msgstr "Virhe pyydettäessä osoitetta: " +msgstr "Virhe pyydettäessä osoitetta:" #: editor/export_template_manager.cpp msgid "Connecting to Mirror..." @@ -3566,9 +3609,8 @@ msgid "Move To..." msgstr "Siirrä..." #: editor/filesystem_dock.cpp -#, fuzzy msgid "New Scene..." -msgstr "Uusi skene" +msgstr "Uusi skene..." #: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp msgid "New Script..." @@ -3636,9 +3678,8 @@ msgid "Overwrite" msgstr "Ylikirjoita" #: editor/filesystem_dock.cpp -#, fuzzy msgid "Create Scene" -msgstr "Luo skenestä" +msgstr "Luo skene" #: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp msgid "Create Script" @@ -3679,7 +3720,7 @@ msgstr "Korvaa..." #: editor/find_in_files.cpp editor/progress_dialog.cpp scene/gui/dialogs.cpp msgid "Cancel" -msgstr "Peru" +msgstr "Peruuta" #: editor/find_in_files.cpp msgid "Find: " @@ -3718,21 +3759,18 @@ msgid "Invalid group name." msgstr "Virheellinen ryhmän nimi." #: editor/groups_editor.cpp -#, fuzzy msgid "Rename Group" -msgstr "Hallinnoi ryhmiä" +msgstr "Nimeä ryhmä uudelleen" #: editor/groups_editor.cpp -#, fuzzy msgid "Delete Group" -msgstr "Poista asettelu" +msgstr "Poista ryhmä" #: editor/groups_editor.cpp editor/node_dock.cpp msgid "Groups" msgstr "Ryhmät" #: editor/groups_editor.cpp -#, fuzzy msgid "Nodes Not in Group" msgstr "Ryhmään kuulumattomat solmut" @@ -3747,12 +3785,11 @@ msgstr "Ryhmään kuuluvat solmut" #: editor/groups_editor.cpp msgid "Empty groups will be automatically removed." -msgstr "" +msgstr "Tyhjät ryhmät poistetaan automaattisesti." #: editor/groups_editor.cpp -#, fuzzy msgid "Group Editor" -msgstr "Skriptieditori" +msgstr "Ryhmäeditori" #: editor/groups_editor.cpp msgid "Manage Groups" @@ -3852,9 +3889,10 @@ msgstr " Tiedostot" msgid "Import As:" msgstr "Tuo nimellä:" -#: editor/import_dock.cpp editor/property_editor.cpp -msgid "Preset..." -msgstr "Esiasetus..." +#: editor/import_dock.cpp +#, fuzzy +msgid "Preset" +msgstr "Esiasetukset" #: editor/import_dock.cpp msgid "Reimport" @@ -3963,9 +4001,8 @@ msgid "MultiNode Set" msgstr "Aseta usealle solmulle" #: editor/node_dock.cpp -#, fuzzy msgid "Select a single node to edit its signals and groups." -msgstr "Valitse solmu, jonka signaaleja ja ryhmiä haluat muokata." +msgstr "Valitse yksittäinen solmu muokataksesi sen signaaleja ja ryhmiä." #: editor/plugin_config_dialog.cpp msgid "Edit a Plugin" @@ -4296,6 +4333,7 @@ msgid "Change Animation Name:" msgstr "Vaihda animaation nimi:" #: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Delete Animation?" msgstr "Poista animaatio?" @@ -4743,37 +4781,32 @@ msgid "Request failed, return code:" msgstr "Pyyntö epäonnistui, virhekoodi:" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Request failed." msgstr "Pyyntö epäonnistui." #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Cannot save response to:" -msgstr "Teemaa ei voi tallentaa tiedostoon:" +msgstr "Vastausta ei voida tallentaa tiedostoon:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Write error." -msgstr "" +msgstr "Kirjoitusvirhe." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Request failed, too many redirects" msgstr "Pyyntö epäonnistui, liikaa uudelleenohjauksia" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Redirect loop." msgstr "Loputon uudelleenohjaus." #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Request failed, timeout" -msgstr "Pyyntö epäonnistui, virhekoodi:" +msgstr "Pyyntö epäonnistui, aikakatkaisu" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Timeout." -msgstr "Aika" +msgstr "Aikakatkaisu." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Bad download hash, assuming file has been tampered with." @@ -4853,24 +4886,18 @@ msgid "All" msgstr "Kaikki" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Import..." -msgstr "Tuo uudelleen..." +msgstr "Tuo..." #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Plugins..." -msgstr "Liitännäiset" +msgstr "Liitännäiset..." #: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp msgid "Sort:" msgstr "Lajittele:" #: editor/plugins/asset_library_editor_plugin.cpp -msgid "Reverse sorting." -msgstr "Käännä lajittelu." - -#: editor/plugins/asset_library_editor_plugin.cpp #: editor/project_settings_editor.cpp msgid "Category:" msgstr "Kategoria:" @@ -4880,9 +4907,8 @@ msgid "Site:" msgstr "Sivu:" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Support" -msgstr "Tuki..." +msgstr "Tuki" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Official" @@ -4893,9 +4919,8 @@ msgid "Testing" msgstr "Testaus" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Loading..." -msgstr "Lataa..." +msgstr "Ladataan..." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Assets ZIP File" @@ -5063,9 +5088,8 @@ msgid "Paste Pose" msgstr "Liitä asento" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Clear Guides" -msgstr "Poista luut" +msgstr "Poista apuviivat" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Create Custom Bone(s) from Node(s)" @@ -5153,6 +5177,11 @@ msgid "Pan Mode" msgstr "Panorointitila" #: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "Ruler Mode" +msgstr "Käynnistystila:" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Toggle snapping." msgstr "Aseta tarttuminen." @@ -5802,26 +5831,23 @@ msgstr "Luontiaika (s):" #: editor/plugins/particles_editor_plugin.cpp msgid "The geometry's faces don't contain any area." -msgstr "" +msgstr "Geometrian tahkot eivät sisällä mitään alaa." #: editor/plugins/particles_editor_plugin.cpp -#, fuzzy msgid "The geometry doesn't contain any faces." -msgstr "Solmulta puuttuu geometria (tahkot)." +msgstr "Geometria ei sisällä yhtään tahkoja." #: editor/plugins/particles_editor_plugin.cpp msgid "\"%s\" doesn't inherit from Spatial." -msgstr "" +msgstr "\"%s\" ei periydy Spatial solmusta." #: editor/plugins/particles_editor_plugin.cpp -#, fuzzy msgid "\"%s\" doesn't contain geometry." -msgstr "Solmu ei sisällä geometriaa." +msgstr "\"%s\" ei sisällä geometriaa." #: editor/plugins/particles_editor_plugin.cpp -#, fuzzy msgid "\"%s\" doesn't contain face geometry." -msgstr "Solmu ei sisällä geometriaa." +msgstr "\"%s\" ei sisällä tahkogeometriaa." #: editor/plugins/particles_editor_plugin.cpp msgid "Create Emitter" @@ -6221,7 +6247,7 @@ msgstr "Ilmentymä:" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp msgid "Type:" msgstr "Tyyppi:" @@ -6259,9 +6285,8 @@ msgid "Error writing TextFile:" msgstr "Virhe kirjoitettaessa teksitiedostoa:" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Could not load file at:" -msgstr "Ruutua ei löytynyt:" +msgstr "Ei voitu ladata tiedostoa:" #: editor/plugins/script_editor_plugin.cpp msgid "Error saving file!" @@ -6284,7 +6309,6 @@ msgid "Error Importing" msgstr "Virhe tuonnissa" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "New Text File..." msgstr "Uusi tekstitiedosto..." @@ -6366,9 +6390,8 @@ msgid "Open..." msgstr "Avaa..." #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Reopen Closed Script" -msgstr "Avaa skripti" +msgstr "Avaa uudelleen suljettu skripti" #: editor/plugins/script_editor_plugin.cpp msgid "Save All" @@ -6424,14 +6447,14 @@ msgid "Toggle Scripts Panel" msgstr "Näytä/piilota skriptipaneeli" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp -msgid "Step Over" -msgstr "Siirry seuraavaan" - -#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Step Into" msgstr "Siirry sisään" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp +msgid "Step Over" +msgstr "Siirry seuraavaan" + +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Break" msgstr "Keskeytä" @@ -6503,15 +6526,14 @@ msgid "Search Results" msgstr "Haun tulokset" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Clear Recent Scripts" -msgstr "Tyhjennä viimeisimmät skenet" +msgstr "Tyhjennä viimeisimmät skriptit" #: editor/plugins/script_text_editor.cpp msgid "Connections to method:" msgstr "Yhteydet metodiin:" -#: editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp msgid "Source" msgstr "Lähde" @@ -6547,7 +6569,7 @@ msgstr "Vain tiedostojärjestelmän resursseja voi raahata ja pudottaa." #: editor/plugins/script_text_editor.cpp msgid "Lookup Symbol" -msgstr "Haettava symboli" +msgstr "Hae symboli" #: editor/plugins/script_text_editor.cpp msgid "Pick Color" @@ -6629,9 +6651,8 @@ msgid "Complete Symbol" msgstr "Täydennä symboli" #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Evaluate Selection" -msgstr "Skaalaa valintaa" +msgstr "Laske valinnan tulos" #: editor/plugins/script_text_editor.cpp msgid "Trim Trailing Whitespace" @@ -6939,9 +6960,8 @@ msgid "Audio Listener" msgstr "Äänikuuntelija" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Enable Doppler" -msgstr "Kytke suodatus" +msgstr "Kytke Doppler" #: editor/plugins/spatial_editor_plugin.cpp msgid "Cinematic Preview" @@ -6997,7 +7017,7 @@ msgstr "Tarraa solmut lattiaan" #: editor/plugins/spatial_editor_plugin.cpp msgid "Couldn't find a solid floor to snap the selection to." -msgstr "" +msgstr "Ei löydetty kiinteää lattiaa, johon kohdistaa valinta." #: editor/plugins/spatial_editor_plugin.cpp msgid "" @@ -7010,9 +7030,8 @@ msgstr "" "Alt + Hiiren oikea painike: Syvyyslistan valinta" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Use Local Space" -msgstr "Paikallisavaruuden tila (%s)" +msgstr "Käytä paikallisavaruutta" #: editor/plugins/spatial_editor_plugin.cpp msgid "Bottom View" @@ -7109,9 +7128,8 @@ msgstr "Näytä ruudukko" #: editor/plugins/spatial_editor_plugin.cpp #: modules/gridmap/grid_map_editor_plugin.cpp -#, fuzzy msgid "Settings..." -msgstr "Asetukset" +msgstr "Asetukset..." #: editor/plugins/spatial_editor_plugin.cpp msgid "Snap Settings" @@ -7290,6 +7308,11 @@ msgid "(empty)" msgstr "(tyhjä)" #: editor/plugins/sprite_frames_editor_plugin.cpp +#, fuzzy +msgid "Move Frame" +msgstr "Liitä ruutu" + +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Animations:" msgstr "Animaatiot:" @@ -7487,12 +7510,10 @@ msgid "Submenu" msgstr "Alivalikko" #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Subitem 1" msgstr "Osanen 1" #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Subitem 2" msgstr "Osanen 2" @@ -7606,17 +7627,25 @@ msgid "Enable Priority" msgstr "Ota prioriteetti käyttöön" #: editor/plugins/tile_map_editor_plugin.cpp +#, fuzzy +msgid "Filter tiles" +msgstr "Suodata tiedostot..." + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Give a TileSet resource to this TileMap to use its tiles." +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Paint Tile" msgstr "Maalaa ruutu" #: editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy msgid "" "Shift+LMB: Line Draw\n" "Shift+Ctrl+LMB: Rectangle Paint" msgstr "" -"Shift+Hiiren oikea: Piirrä viiva\n" -"Shift+Ctrl+Hiiren oikea: Suorakaidemaalaus" +"Shift+Hiiren vasen: Piirrä viiva\n" +"Shift+Ctrl+Hiiren vasen: Suorakaidemaalaus" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Pick Tile" @@ -7739,6 +7768,11 @@ msgid "Display Tile Names (Hold Alt Key)" msgstr "Näytä ruutujen nimet (pidä Alt-näppäin pohjassa)" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "" +"Add or select a texture on the left panel to edit the tiles bound to it." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Remove selected texture? This will remove all tiles which use it." msgstr "" "Poista valittu tekstuuri? Tämä poistaa kaikki ruudut, jotka käyttävät sitä." @@ -7909,6 +7943,112 @@ msgstr "Tätä ominaisuutta ei voi muuttaa." msgid "TileSet" msgstr "Ruutuvalikoima" +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "No VCS addons are available." +msgstr "Solmun yläsolmun nimi, jos saatavilla" + +#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp +msgid "Error" +msgstr "Virhe" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "No commit message was provided" +msgstr "Nimeä ei annettu" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No files added to stage" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Commit" +msgstr "Yhteisö" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "VCS Addon is not initialized" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Version Control System" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Initialize" +msgstr "Isot alkukirjaimet" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Staging area" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Detect new changes" +msgstr "Luo uusi suorakulmio." + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Changes" +msgstr "Muuta" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Modified" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Renamed" +msgstr "Nimeä uudelleen" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Deleted" +msgstr "Poista" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Typechange" +msgstr "Muuta" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Stage Selected" +msgstr "Poista valitut" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Stage All" +msgstr "Tallenna kaikki" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Add a commit message" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Commit Changes" +msgstr "Synkronoi skriptin muutokset" + +#: editor/plugins/version_control_editor_plugin.cpp +#: modules/gdnative/gdnative_library_singleton_editor.cpp +msgid "Status" +msgstr "Tila" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "View file diffs before committing them to the latest version" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "No file diff is active" +msgstr "Ei valittuja tiedostoja!" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Detect changes in file diff" +msgstr "" + #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(GLES3 only)" msgstr "(Vain GLES3)" @@ -8015,9 +8155,8 @@ msgid "Light" msgstr "Valo" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Show resulted shader code." -msgstr "Luo Shader solmu" +msgstr "Näytä syntyvä sävytinkoodi." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Create Shader Node" @@ -8146,6 +8285,13 @@ msgstr "" "Palauttaa liitetyn vektorin, jos annettu totuusarvo on tosi tai epätosi." #: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "" +"Returns an associated scalar if the provided boolean value is true or false." +msgstr "" +"Palauttaa liitetyn vektorin, jos annettu totuusarvo on tosi tai epätosi." + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the boolean result of the comparison between two parameters." msgstr "Palauttaa kahden parametrin vertailun totuusarvon." @@ -8383,7 +8529,6 @@ msgid "Returns the square root of the parameter." msgstr "Palauttaa parametrin neliöjuuren." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "" "SmoothStep function( scalar(edge0), scalar(edge1), scalar(x) ).\n" "\n" @@ -8398,13 +8543,12 @@ msgstr "" "polynomeilla." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "" "Step function( scalar(edge), scalar(x) ).\n" "\n" "Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0." msgstr "" -"Step function( scalar(edge), scalar(x) ).\n" +"Step-funktio( skalaari(edge), skalaari(x) ).\n" "\n" "Palauttaa 0.0, jos 'x' on pienempi kuin 'edge', ja muuten 1.0." @@ -8575,9 +8719,8 @@ msgid "Linear interpolation between two vectors." msgstr "Kahden vektorin välinen lineaari-interpolaatio." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Linear interpolation between two vectors using scalar." -msgstr "Kahden vektorin välinen lineaari-interpolaatio." +msgstr "Kahden vektorin välinen lineaari-interpolaatio skalaarilla." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Calculates the normalize product of vector." @@ -8604,7 +8747,6 @@ msgid "Returns the vector that points in the direction of refraction." msgstr "Palauttaa vektorin, joka osoittaa taittumisen suuntaan." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "" "SmoothStep function( vector(edge0), vector(edge1), vector(x) ).\n" "\n" @@ -8619,7 +8761,6 @@ msgstr "" "polynomeilla." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "" "SmoothStep function( scalar(edge0), scalar(edge1), vector(x) ).\n" "\n" @@ -8634,7 +8775,6 @@ msgstr "" "polynomeilla." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "" "Step function( vector(edge), vector(x) ).\n" "\n" @@ -8645,7 +8785,6 @@ msgstr "" "Palauttaa 0.0, jos 'x' on pienempi kuin 'edge', ja muutoin 1.0." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "" "Step function( scalar(edge), vector(x) ).\n" "\n" @@ -8707,6 +8846,10 @@ msgid "" "shader. You can place various function definitions inside and call it later " "in the Expressions. You can also declare varyings, uniforms and constants." msgstr "" +"Mukautettu Godotin sävytinkielen lauseke, joka sijoitetaan syntyvän " +"sävyttimen alkuun. Voit lisätä siihen erilaisia funktiomäärityksiä ja kutsua " +"niitä myöhemmin Expressions-osuudessa. Voit myös esitellä siinä varyingejä, " +"uniformeja ja vakioita." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(Fragment/Light mode only) Scalar derivative function." @@ -9100,13 +9243,12 @@ msgid "Unnamed Project" msgstr "Nimetön projekti" #: editor/project_manager.cpp -#, fuzzy msgid "Missing Project" -msgstr "Tuo olemassaoleva projekti" +msgstr "Puuttuva projekti" #: editor/project_manager.cpp msgid "Error: Project is missing on the filesystem." -msgstr "" +msgstr "Virhe: projekti puuttuu tiedostojärjestelmästä." #: editor/project_manager.cpp msgid "Can't open project at '%s'." @@ -9203,12 +9345,11 @@ msgstr "" "Projektikansion sisältöä ei muuteta." #: editor/project_manager.cpp -#, fuzzy msgid "" "Remove all missing projects from the list?\n" "The project folders' contents won't be modified." msgstr "" -"Poista %d projektia listalta?\n" +"Poista kaikki puuttuvat projektit listalta?\n" "Projektikansioiden sisältöjä ei muuteta." #: editor/project_manager.cpp @@ -9233,9 +9374,8 @@ msgid "Project Manager" msgstr "Projektinhallinta" #: editor/project_manager.cpp -#, fuzzy msgid "Projects" -msgstr "Projekti" +msgstr "Projektit" #: editor/project_manager.cpp msgid "Scan" @@ -9466,6 +9606,11 @@ msgid "Settings saved OK." msgstr "Asetukset tallennettu onnistuneesti." #: editor/project_settings_editor.cpp +#, fuzzy +msgid "Moved Input Action Event" +msgstr "Lisää syötetoiminnon tapahtuma" + +#: editor/project_settings_editor.cpp msgid "Override for Feature" msgstr "Ominaisuuden ohitus" @@ -9602,6 +9747,10 @@ msgid "Plugins" msgstr "Liitännäiset" #: editor/property_editor.cpp +msgid "Preset..." +msgstr "Esiasetus..." + +#: editor/property_editor.cpp msgid "Zero" msgstr "Nolla" @@ -9769,10 +9918,6 @@ msgstr "Isoiksi kirjaimiksi" msgid "Reset" msgstr "Palauta" -#: editor/rename_dialog.cpp -msgid "Error" -msgstr "Virhe" - #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" msgstr "Vaihda solmun isäntää" @@ -9830,12 +9975,17 @@ msgid "Instance Scene(s)" msgstr "Luo ilmentymä skenestä tai skeneistä" #: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Replace with Branch Scene" +msgstr "Tallenna haara skenenä" + +#: editor/scene_tree_dock.cpp msgid "Instance Child Scene" msgstr "Luo aliskenen ilmentymä" #: editor/scene_tree_dock.cpp msgid "Clear Script" -msgstr "Tyhjennä skripti" +msgstr "Poista skripti" #: editor/scene_tree_dock.cpp msgid "This operation can't be done on the tree root." @@ -9874,8 +10024,23 @@ msgid "Make node as Root" msgstr "Tee solmusta juurisolmu" #: editor/scene_tree_dock.cpp -msgid "Delete Node(s)?" -msgstr "Poista solmu(t)?" +#, fuzzy +msgid "Delete %d nodes?" +msgstr "Poista solmut" + +#: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Delete the root node \"%s\"?" +msgstr "Poista sävytingraafin solmuja" + +#: editor/scene_tree_dock.cpp +msgid "Delete node \"%s\" and its children?" +msgstr "" + +#: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Delete node \"%s\"?" +msgstr "Poista solmut" #: editor/scene_tree_dock.cpp msgid "Can not perform with the root node." @@ -9935,11 +10100,11 @@ msgstr "Toinen solmu" #: editor/scene_tree_dock.cpp msgid "Can't operate on nodes from a foreign scene!" -msgstr "Ei voida käyttää ulkopuolisen skenen solmuja!" +msgstr "Ei voida suorittaa ulkopuolisen skenen solmuille!" #: editor/scene_tree_dock.cpp msgid "Can't operate on nodes the current scene inherits from!" -msgstr "Ei voida käyttää solmuja, joista nykyinen skene periytyy!" +msgstr "Ei voida suorittaa solmuille, joista nykyinen skene periytyy!" #: editor/scene_tree_dock.cpp msgid "Attach Script" @@ -9950,9 +10115,8 @@ msgid "Remove Node(s)" msgstr "Poista solmu(t)" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Change type of node(s)" -msgstr "Vaihda lähtöportin nimi" +msgstr "Vaihda solmujen tyyppiä" #: editor/scene_tree_dock.cpp msgid "" @@ -10075,30 +10239,27 @@ msgid "Node configuration warning:" msgstr "Solmun konfiguroinnin varoitus:" #: editor/scene_tree_editor.cpp -#, fuzzy msgid "" "Node has %s connection(s) and %s group(s).\n" "Click to show signals dock." msgstr "" -"Solmulla on yhteyksiä ja ryhmiä.\n" +"Solmulla on %s yhteyttä ja %s ryhmää.\n" "Napsauta näyttääksesi signaalitelakan." #: editor/scene_tree_editor.cpp -#, fuzzy msgid "" "Node has %s connection(s).\n" "Click to show signals dock." msgstr "" -"Solmulla on liitäntöjä.\n" +"Solmulla on %s liitäntää.\n" "Napsauta näyttääksesi signaalitelakan." #: editor/scene_tree_editor.cpp -#, fuzzy msgid "" "Node is in %s group(s).\n" "Click to show groups dock." msgstr "" -"Solmu kuuluu ryhmään.\n" +"Solmu kuuluu %s ryhmään.\n" "Napsauta näyttääksesi ryhmätelakan." #: editor/scene_tree_editor.cpp @@ -10194,9 +10355,8 @@ msgid "Error loading script from %s" msgstr "Virhe ladattaessa skripti %s:stä" #: editor/script_create_dialog.cpp -#, fuzzy msgid "Overrides" -msgstr "Ylikirjoita" +msgstr "Ylikirjoittaa" #: editor/script_create_dialog.cpp msgid "N/A" @@ -10275,19 +10435,50 @@ msgid "Bytes:" msgstr "Tavu(j)a:" #: editor/script_editor_debugger.cpp -msgid "Stack Trace" -msgstr "Pinojäljitys" +#, fuzzy +msgid "Warning:" +msgstr "Varoitukset:" #: editor/script_editor_debugger.cpp -msgid "Pick one or more items from the list to display the graph." -msgstr "Valitse yksi tai useampi kohde listasta näyttääksesi graafin." +msgid "Error:" +msgstr "Virhe:" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Error" +msgstr "Kopioi virhe" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Error:" +msgstr "Virhe:" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Source" +msgstr "Lähde" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Source:" +msgstr "Lähde" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Source:" +msgstr "Lähde" + +#: editor/script_editor_debugger.cpp +msgid "Stack Trace" +msgstr "Pinojäljitys" #: editor/script_editor_debugger.cpp msgid "Errors" msgstr "Virheet" #: editor/script_editor_debugger.cpp -msgid "Child Process Connected" +#, fuzzy +msgid "Child process connected." msgstr "Aliprosessi yhdistetty" #: editor/script_editor_debugger.cpp @@ -10295,6 +10486,11 @@ msgid "Copy Error" msgstr "Kopioi virhe" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Skip Breakpoints" +msgstr "Keskeytyskohdat" + +#: editor/script_editor_debugger.cpp msgid "Inspect Previous Instance" msgstr "Tarkastele edellistä ilmentymää" @@ -10311,6 +10507,11 @@ msgid "Profiler" msgstr "Profiloija" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Network Profiler" +msgstr "Vie profiili" + +#: editor/script_editor_debugger.cpp msgid "Monitor" msgstr "Monitoroija" @@ -10323,6 +10524,10 @@ msgid "Monitors" msgstr "Monitoroijat" #: editor/script_editor_debugger.cpp +msgid "Pick one or more items from the list to display the graph." +msgstr "Valitse yksi tai useampi kohde listasta näyttääksesi graafin." + +#: editor/script_editor_debugger.cpp msgid "List of Video Memory Usage by Resource:" msgstr "Lista näyttömuistin käytöstä resurssikohtaisesti:" @@ -10519,10 +10724,6 @@ msgid "Library" msgstr "Kirjasto" #: modules/gdnative/gdnative_library_singleton_editor.cpp -msgid "Status" -msgstr "Tila" - -#: modules/gdnative/gdnative_library_singleton_editor.cpp msgid "Libraries: " msgstr "Kirjastot: " @@ -10531,6 +10732,10 @@ msgid "GDNative" msgstr "GDNative" #: modules/gdscript/gdscript_functions.cpp +msgid "Expected a string of length 1 (a character)." +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp msgid "Step argument is zero!" msgstr "Askeleen argumentti on nolla!" @@ -10686,6 +10891,15 @@ msgstr "Ruudukon asetukset" msgid "Pick Distance:" msgstr "Poimintaetäisyys:" +#: modules/gridmap/grid_map_editor_plugin.cpp +#, fuzzy +msgid "Filter meshes" +msgstr "Suodata metodeja" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Give a MeshLibrary resource to this GridMap to use its meshes." +msgstr "" + #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "Luokan nimi ei voi olla varattu avainsana" @@ -10811,30 +11025,28 @@ msgid "Set Variable Type" msgstr "Aseta muuttujan tyyppi" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Override an existing built-in function." -msgstr "" -"Ei saa mennä päällekkäin olemassa olevan sisäänrakennetun tyypin nimen " -"kanssa." +msgstr "Ylikirjoita olemassa oleva sisäänrakennettu funktio." #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Create a new function." -msgstr "Luo uusi suorakulmio." +msgstr "Luo uusi funktio." #: modules/visual_script/visual_script_editor.cpp msgid "Variables:" msgstr "Muuttujat:" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Create a new variable." -msgstr "Luo uusi suorakulmio." +msgstr "Luo uusi muuttuja." + +#: modules/visual_script/visual_script_editor.cpp +msgid "Signals:" +msgstr "Signaalit:" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Create a new signal." -msgstr "Luo uusi polygoni." +msgstr "Luo uusi signaali." #: modules/visual_script/visual_script_editor.cpp msgid "Name is not a valid identifier:" @@ -10994,6 +11206,11 @@ msgid "Editing Signal:" msgstr "Muokataan signaalia:" #: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Make Tool:" +msgstr "Tee paikallinen" + +#: modules/visual_script/visual_script_editor.cpp msgid "Base Type:" msgstr "Kantatyyppi:" @@ -11148,8 +11365,10 @@ msgstr "" "asetuksissa." #: platform/android/export/export.cpp +#, fuzzy msgid "" -"Android project is not installed for compiling. Install from Editor menu." +"Android build template not installed in the project. Install it from the " +"Project menu." msgstr "" "Android-projektia ei ole asennettu kääntämistä varten. Asenna se Editori-" "valikosta." @@ -11930,6 +12149,44 @@ msgstr "Varying tyypin voi sijoittaa vain vertex-funktiossa." msgid "Constants cannot be modified." msgstr "Vakioita ei voi muokata." +#~ msgid "Properties:" +#~ msgstr "Ominaisuudet:" + +#~ msgid "Methods:" +#~ msgstr "Metodit:" + +#~ msgid "Theme Properties:" +#~ msgstr "Teeman ominaisuudet:" + +#~ msgid "Enumerations:" +#~ msgstr "Enumeraatiot:" + +#~ msgid "Constants:" +#~ msgstr "Vakiot:" + +#~ msgid "Class Description:" +#~ msgstr "Luokan kuvaus:" + +#~ msgid "Property Descriptions:" +#~ msgstr "Ominaisuuksien kuvaukset:" + +#~ msgid "Method Descriptions:" +#~ msgstr "Metodien kuvaukset:" + +#~ msgid "" +#~ "This will install the Android project for custom builds.\n" +#~ "Note that, in order to use it, it needs to be enabled per export preset." +#~ msgstr "" +#~ "Tämä asentaa Android-projektin mukautettuja käännöksiä varten.\n" +#~ "Huomaa, että käyttääksesi sitä, se täytyy ottaa käyttöön kussakin " +#~ "vientiesiasetuksessa." + +#~ msgid "Reverse sorting." +#~ msgstr "Käännä lajittelu." + +#~ msgid "Delete Node(s)?" +#~ msgstr "Poista solmu(t)?" + #~ msgid "No Matches" #~ msgstr "Ei osumia" @@ -12233,9 +12490,6 @@ msgstr "Vakioita ei voi muokata." #~ msgid "Instance the selected scene(s) as child of the selected node." #~ msgstr "Luo valituista skeneistä ilmentymä valitun solmun alle." -#~ msgid "Warnings:" -#~ msgstr "Varoitukset:" - #~ msgid "Font Size:" #~ msgstr "Fontin koko:" @@ -12277,9 +12531,6 @@ msgstr "Vakioita ei voi muokata." #~ msgid "Select a split to erase it." #~ msgstr "Valitse jako poistaaksesi sen." -#~ msgid "No name provided" -#~ msgstr "Nimeä ei annettu" - #~ msgid "Add Node.." #~ msgstr "Lisää solmu..." @@ -12415,9 +12666,6 @@ msgstr "Vakioita ei voi muokata." #~ msgid "Warning" #~ msgstr "Varoitus" -#~ msgid "Error:" -#~ msgstr "Virhe:" - #~ msgid "Function:" #~ msgstr "Funktio:" @@ -12499,9 +12747,6 @@ msgstr "Vakioita ei voi muokata." #~ msgid "Duplicate Graph Node(s)" #~ msgstr "Kahdenna graafin solmut(t)" -#~ msgid "Delete Shader Graph Node(s)" -#~ msgstr "Poista sävytingraafin solmuja" - #~ msgid "Error: Cyclic Connection Link" #~ msgstr "Virhe: syklinen kytkentä" @@ -12887,9 +13132,6 @@ msgstr "Vakioita ei voi muokata." #~ msgid "Pick New Name and Location For:" #~ msgstr "Valitse uusi nimi ja sijainti:" -#~ msgid "No files selected!" -#~ msgstr "Ei valittuja tiedostoja!" - #~ msgid "Info" #~ msgstr "Tietoja" @@ -13141,12 +13383,6 @@ msgstr "Vakioita ei voi muokata." #~ msgid "8 Bits" #~ msgstr "8 bittiä" -#~ msgid "Up" -#~ msgstr "Ylös" - -#~ msgid "Down" -#~ msgstr "Alas" - #~ msgid "Bucket" #~ msgstr "Sanko" diff --git a/editor/translations/fil.po b/editor/translations/fil.po index c089099228..fc6b4085a0 100644 --- a/editor/translations/fil.po +++ b/editor/translations/fil.po @@ -62,6 +62,34 @@ msgstr "Mga invalid na argument para i-construct ang '%s'" msgid "On call to '%s':" msgstr "On call sa '%s':" +#: core/ustring.cpp +msgid "B" +msgstr "" + +#: core/ustring.cpp +msgid "KiB" +msgstr "" + +#: core/ustring.cpp +msgid "MiB" +msgstr "" + +#: core/ustring.cpp +msgid "GiB" +msgstr "" + +#: core/ustring.cpp +msgid "TiB" +msgstr "" + +#: core/ustring.cpp +msgid "PiB" +msgstr "" + +#: core/ustring.cpp +msgid "EiB" +msgstr "" + #: editor/animation_bezier_editor.cpp msgid "Free" msgstr "Malaya" @@ -461,6 +489,10 @@ msgid "Select None" msgstr "" #: editor/animation_track_editor.cpp +msgid "Select an AnimationPlayer node to create and edit animations." +msgstr "" + +#: editor/animation_track_editor.cpp msgid "Only show tracks from nodes selected in tree." msgstr "" @@ -778,7 +810,8 @@ msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp editor/project_export.cpp #: editor/project_settings_editor.cpp editor/property_editor.cpp #: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp #: modules/visual_script/visual_script_editor.cpp @@ -879,7 +912,8 @@ msgstr "" msgid "Matches:" msgstr "" -#: editor/create_dialog.cpp editor/plugin_config_dialog.cpp +#: editor/create_dialog.cpp editor/editor_plugin_settings.cpp +#: editor/plugin_config_dialog.cpp #: editor/plugins/asset_library_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp editor/property_selector.cpp #: modules/visual_script/visual_script_property_selector.cpp @@ -1179,7 +1213,7 @@ msgid "Delete Bus Effect" msgstr "" #: editor/editor_audio_buses.cpp -msgid "Audio Bus, Drag and Drop to rearrange." +msgid "Drag & drop to rearrange." msgstr "" #: editor/editor_audio_buses.cpp @@ -1370,6 +1404,7 @@ msgid "Add AutoLoad" msgstr "" #: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp +#: editor/editor_plugin_settings.cpp #: editor/plugins/animation_tree_editor_plugin.cpp scene/gui/file_dialog.cpp msgid "Path:" msgstr "" @@ -1589,6 +1624,7 @@ msgstr "" #: editor/editor_feature_profile.cpp #: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "New" msgstr "" @@ -1659,6 +1695,7 @@ msgid "New Folder..." msgstr "" #: editor/editor_file_dialog.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "Refresh" msgstr "" @@ -1814,7 +1851,7 @@ msgid "Inherited by:" msgstr "" #: editor/editor_help.cpp -msgid "Brief Description:" +msgid "Brief Description" msgstr "" #: editor/editor_help.cpp @@ -1822,38 +1859,18 @@ msgid "Properties" msgstr "" #: editor/editor_help.cpp -msgid "Properties:" -msgstr "" - -#: editor/editor_help.cpp msgid "Methods" msgstr "" #: editor/editor_help.cpp -msgid "Methods:" -msgstr "" - -#: editor/editor_help.cpp msgid "Theme Properties" msgstr "" #: editor/editor_help.cpp -msgid "Theme Properties:" -msgstr "" - -#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp -msgid "Signals:" -msgstr "" - -#: editor/editor_help.cpp msgid "Enumerations" msgstr "" #: editor/editor_help.cpp -msgid "Enumerations:" -msgstr "" - -#: editor/editor_help.cpp msgid "enum " msgstr "" @@ -1862,19 +1879,11 @@ msgid "Constants" msgstr "" #: editor/editor_help.cpp -msgid "Constants:" -msgstr "" - -#: editor/editor_help.cpp msgid "Class Description" msgstr "" #: editor/editor_help.cpp -msgid "Class Description:" -msgstr "" - -#: editor/editor_help.cpp -msgid "Online Tutorials:" +msgid "Online Tutorials" msgstr "" #: editor/editor_help.cpp @@ -1889,10 +1898,6 @@ msgid "Property Descriptions" msgstr "" #: editor/editor_help.cpp -msgid "Property Descriptions:" -msgstr "" - -#: editor/editor_help.cpp msgid "" "There is currently no description for this property. Please help us by " "[color=$color][url=$url]contributing one[/url][/color]!" @@ -1903,10 +1908,6 @@ msgid "Method Descriptions" msgstr "" #: editor/editor_help.cpp -msgid "Method Descriptions:" -msgstr "" - -#: editor/editor_help.cpp msgid "" "There is currently no description for this method. Please help us by [color=" "$color][url=$url]contributing one[/url][/color]!" @@ -1973,8 +1974,8 @@ msgstr "" msgid "Copy Selection" msgstr "" -#: editor/editor_log.cpp editor/editor_profiler.cpp -#: editor/editor_properties.cpp +#: editor/editor_log.cpp editor/editor_network_profiler.cpp +#: editor/editor_profiler.cpp editor/editor_properties.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp #: editor/property_editor.cpp editor/scene_tree_dock.cpp #: editor/script_editor_debugger.cpp @@ -1987,6 +1988,48 @@ msgstr "" msgid "Clear Output" msgstr "" +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +#: editor/editor_profiler.cpp +msgid "Stop" +msgstr "" + +#: editor/editor_network_profiler.cpp editor/editor_profiler.cpp +#: editor/plugins/animation_state_machine_editor.cpp editor/rename_dialog.cpp +msgid "Start" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "%s/s" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Down" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Up" +msgstr "" + +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +msgid "Node" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RSET" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RSET" +msgstr "" + #: editor/editor_node.cpp editor/project_manager.cpp msgid "New Window" msgstr "" @@ -2526,6 +2569,18 @@ msgstr "" msgid "Project Settings..." msgstr "" +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +msgid "Version Control" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +msgid "Set Up Version Control" +msgstr "" + +#: editor/editor_node.cpp +msgid "Shut Down Version Control" +msgstr "" + #: editor/editor_node.cpp msgid "Export..." msgstr "" @@ -2725,10 +2780,6 @@ msgstr "" msgid "Stop the scene." msgstr "" -#: editor/editor_node.cpp editor/editor_profiler.cpp -msgid "Stop" -msgstr "" - #: editor/editor_node.cpp msgid "Play the edited scene." msgstr "" @@ -2780,10 +2831,6 @@ msgid "Inspector" msgstr "" #: editor/editor_node.cpp -msgid "Node" -msgstr "" - -#: editor/editor_node.cpp msgid "Expand Bottom Panel" msgstr "" @@ -2805,15 +2852,21 @@ msgstr "" #: editor/editor_node.cpp msgid "" -"This will install the Android project for custom builds.\n" -"Note that, in order to use it, it needs to be enabled per export preset." +"This will set up your project for custom Android builds by installing the " +"source template to \"res://android/build\".\n" +"You can then apply modifications and build your own custom APK on export " +"(adding modules, changing the AndroidManifest.xml, etc.).\n" +"Note that in order to make custom builds instead of using pre-built APKs, " +"the \"Use Custom Build\" option should be enabled in the Android export " +"preset." msgstr "" #: editor/editor_node.cpp msgid "" -"Android build template is already installed and it won't be overwritten.\n" -"Remove the \"build\" directory manually before attempting this operation " -"again." +"The Android build template is already installed in this project and it won't " +"be overwritten.\n" +"Remove the \"res://android/build\" directory manually before attempting this " +"operation again." msgstr "" #: editor/editor_node.cpp @@ -2876,6 +2929,10 @@ msgstr "" msgid "Open the previous Editor" msgstr "" +#: editor/editor_path.cpp +msgid "No sub-resources found." +msgstr "" + #: editor/editor_plugin.cpp msgid "Creating Mesh Previews" msgstr "" @@ -2885,6 +2942,10 @@ msgid "Thumbnail..." msgstr "" #: editor/editor_plugin_settings.cpp +msgid "Main Script:" +msgstr "" + +#: editor/editor_plugin_settings.cpp msgid "Edit Plugin" msgstr "" @@ -2913,11 +2974,6 @@ msgstr "" msgid "Edit:" msgstr "" -#: editor/editor_profiler.cpp editor/plugins/animation_state_machine_editor.cpp -#: editor/rename_dialog.cpp -msgid "Start" -msgstr "" - #: editor/editor_profiler.cpp msgid "Measure:" msgstr "" @@ -3693,8 +3749,8 @@ msgstr "" msgid "Import As:" msgstr "" -#: editor/import_dock.cpp editor/property_editor.cpp -msgid "Preset..." +#: editor/import_dock.cpp +msgid "Preset" msgstr "" #: editor/import_dock.cpp @@ -4120,6 +4176,7 @@ msgid "Change Animation Name:" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Delete Animation?" msgstr "" @@ -4679,10 +4736,6 @@ msgid "Sort:" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp -msgid "Reverse sorting." -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp #: editor/project_settings_editor.cpp msgid "Category:" msgstr "" @@ -4946,6 +4999,10 @@ msgid "Pan Mode" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Ruler Mode" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Toggle snapping." msgstr "" @@ -5997,7 +6054,7 @@ msgstr "" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp msgid "Type:" msgstr "" @@ -6197,11 +6254,11 @@ msgid "Toggle Scripts Panel" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp -msgid "Step Over" +msgid "Step Into" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp -msgid "Step Into" +msgid "Step Over" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp @@ -6281,7 +6338,7 @@ msgstr "" msgid "Connections to method:" msgstr "" -#: editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp msgid "Source" msgstr "" @@ -7048,6 +7105,10 @@ msgid "(empty)" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Move Frame" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Animations:" msgstr "" @@ -7362,6 +7423,14 @@ msgid "Enable Priority" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp +msgid "Filter tiles" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Give a TileSet resource to this TileMap to use its tiles." +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Paint Tile" msgstr "" @@ -7493,6 +7562,11 @@ msgid "Display Tile Names (Hold Alt Key)" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "" +"Add or select a texture on the left panel to edit the tiles bound to it." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Remove selected texture? This will remove all tiles which use it." msgstr "" @@ -7647,6 +7721,100 @@ msgstr "" msgid "TileSet" msgstr "" +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No VCS addons are available." +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp +msgid "Error" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No commit message was provided" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No files added to stage" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Commit" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "VCS Addon is not initialized" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Version Control System" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Initialize" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Staging area" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Detect new changes" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Changes" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Modified" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Renamed" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Deleted" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Typechange" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Stage Selected" +msgstr "Burahin ang (mga) Napiling Key" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Stage All" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Add a commit message" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Commit Changes" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#: modules/gdnative/gdnative_library_singleton_editor.cpp +msgid "Status" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "View file diffs before committing them to the latest version" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No file diff is active" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Detect changes in file diff" +msgstr "" + #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(GLES3 only)" msgstr "" @@ -7880,6 +8048,11 @@ msgid "" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns an associated scalar if the provided boolean value is true or false." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the boolean result of the comparison between two parameters." msgstr "" @@ -9071,6 +9244,10 @@ msgid "Settings saved OK." msgstr "" #: editor/project_settings_editor.cpp +msgid "Moved Input Action Event" +msgstr "" + +#: editor/project_settings_editor.cpp msgid "Override for Feature" msgstr "" @@ -9207,6 +9384,10 @@ msgid "Plugins" msgstr "" #: editor/property_editor.cpp +msgid "Preset..." +msgstr "" + +#: editor/property_editor.cpp msgid "Zero" msgstr "" @@ -9370,10 +9551,6 @@ msgstr "" msgid "Reset" msgstr "" -#: editor/rename_dialog.cpp -msgid "Error" -msgstr "" - #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" msgstr "" @@ -9429,6 +9606,10 @@ msgid "Instance Scene(s)" msgstr "" #: editor/scene_tree_dock.cpp +msgid "Replace with Branch Scene" +msgstr "" + +#: editor/scene_tree_dock.cpp msgid "Instance Child Scene" msgstr "" @@ -9469,7 +9650,19 @@ msgid "Make node as Root" msgstr "" #: editor/scene_tree_dock.cpp -msgid "Delete Node(s)?" +msgid "Delete %d nodes?" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Delete the root node \"%s\"?" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Delete node \"%s\" and its children?" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Delete node \"%s\"?" msgstr "" #: editor/scene_tree_dock.cpp @@ -9847,11 +10040,36 @@ msgid "Bytes:" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Stack Trace" +msgid "Warning:" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Pick one or more items from the list to display the graph." +#, fuzzy +msgid "Error:" +msgstr "Salamin" + +#: editor/script_editor_debugger.cpp +msgid "C++ Error" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "C++ Error:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "C++ Source" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Source:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "C++ Source:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Stack Trace" msgstr "" #: editor/script_editor_debugger.cpp @@ -9859,7 +10077,7 @@ msgid "Errors" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Child Process Connected" +msgid "Child process connected." msgstr "" #: editor/script_editor_debugger.cpp @@ -9867,6 +10085,10 @@ msgid "Copy Error" msgstr "" #: editor/script_editor_debugger.cpp +msgid "Skip Breakpoints" +msgstr "" + +#: editor/script_editor_debugger.cpp msgid "Inspect Previous Instance" msgstr "" @@ -9883,6 +10105,10 @@ msgid "Profiler" msgstr "" #: editor/script_editor_debugger.cpp +msgid "Network Profiler" +msgstr "" + +#: editor/script_editor_debugger.cpp msgid "Monitor" msgstr "" @@ -9895,6 +10121,10 @@ msgid "Monitors" msgstr "" #: editor/script_editor_debugger.cpp +msgid "Pick one or more items from the list to display the graph." +msgstr "" + +#: editor/script_editor_debugger.cpp msgid "List of Video Memory Usage by Resource:" msgstr "" @@ -10091,10 +10321,6 @@ msgid "Library" msgstr "" #: modules/gdnative/gdnative_library_singleton_editor.cpp -msgid "Status" -msgstr "" - -#: modules/gdnative/gdnative_library_singleton_editor.cpp msgid "Libraries: " msgstr "" @@ -10103,6 +10329,10 @@ msgid "GDNative" msgstr "" #: modules/gdscript/gdscript_functions.cpp +msgid "Expected a string of length 1 (a character)." +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp msgid "Step argument is zero!" msgstr "" @@ -10254,6 +10484,14 @@ msgstr "" msgid "Pick Distance:" msgstr "" +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Filter meshes" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Give a MeshLibrary resource to this GridMap to use its meshes." +msgstr "" + #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "" @@ -10389,6 +10627,10 @@ msgid "Create a new variable." msgstr "" #: modules/visual_script/visual_script_editor.cpp +msgid "Signals:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp msgid "Create a new signal." msgstr "" @@ -10545,6 +10787,10 @@ msgid "Editing Signal:" msgstr "" #: modules/visual_script/visual_script_editor.cpp +msgid "Make Tool:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp msgid "Base Type:" msgstr "" @@ -10692,7 +10938,8 @@ msgstr "" #: platform/android/export/export.cpp msgid "" -"Android project is not installed for compiling. Install from Editor menu." +"Android build template not installed in the project. Install it from the " +"Project menu." msgstr "" #: platform/android/export/export.cpp diff --git a/editor/translations/fr.po b/editor/translations/fr.po index efa3da542a..d2a4da4e25 100644 --- a/editor/translations/fr.po +++ b/editor/translations/fr.po @@ -61,12 +61,18 @@ # Ducoté <Raphalielle@gmail.com>, 2019. # Corentin Pacaud Boehm <corentin.pacaudboehm@gmail.com>, 2019. # Kentarosan <jacquin.yannis@gmail.com>, 2019. +# Julien Deswaef <julien+weblate@xuv.be>, 2019. +# AMIOT David <david.amiot@live.fr>, 2019. +# Fabrice <fabricecipolla@gmail.com>, 2019. +# Romain Paquet <titou.paquet@gmail.com>, 2019. +# Xavier Sellier <contact@binogure-studio.com>, 2019. +# Sofiane <Sofiane-77@caramail.fr>, 2019. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2019-08-21 15:57+0000\n" -"Last-Translator: Kentarosan <jacquin.yannis@gmail.com>\n" +"PO-Revision-Date: 2019-09-26 11:50+0000\n" +"Last-Translator: Sofiane <Sofiane-77@caramail.fr>\n" "Language-Team: French <https://hosted.weblate.org/projects/godot-engine/" "godot/fr/>\n" "Language: fr\n" @@ -116,6 +122,35 @@ msgstr "Arguments invalides pour construire '%s'" msgid "On call to '%s':" msgstr "Sur appel à '%s' :" +#: core/ustring.cpp +msgid "B" +msgstr "" + +#: core/ustring.cpp +msgid "KiB" +msgstr "" + +#: core/ustring.cpp +#, fuzzy +msgid "MiB" +msgstr "Mixer" + +#: core/ustring.cpp +msgid "GiB" +msgstr "" + +#: core/ustring.cpp +msgid "TiB" +msgstr "" + +#: core/ustring.cpp +msgid "PiB" +msgstr "" + +#: core/ustring.cpp +msgid "EiB" +msgstr "" + #: editor/animation_bezier_editor.cpp msgid "Free" msgstr "Libre" @@ -201,7 +236,6 @@ msgid "Anim Multi Change Keyframe Value" msgstr "Changer la valeur de l'image-clé de l'animation" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Anim Multi Change Call" msgstr "Changer l'appel de l'animation" @@ -538,6 +572,13 @@ msgid "Select None" msgstr "Tout désélectionner" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Select an AnimationPlayer node to create and edit animations." +msgstr "" +"Le chemin d'accès à un nÅ“ud AnimationPlayer contenant des animations n'est " +"pas défini." + +#: editor/animation_track_editor.cpp msgid "Only show tracks from nodes selected in tree." msgstr "" "Afficher seulement les pistes provenant des nÅ“uds sélectionnés dans " @@ -718,12 +759,10 @@ msgid "Replaced %d occurrence(s)." msgstr "%d occurrence(s) remplacée(s)." #: editor/code_editor.cpp editor/editor_help.cpp -#, fuzzy msgid "%d match." msgstr "%d correspondance(s) trouvée(s)." #: editor/code_editor.cpp editor/editor_help.cpp -#, fuzzy msgid "%d matches." msgstr "%d correspondance(s) trouvée(s)." @@ -863,7 +902,8 @@ msgstr "Impossible de connecter le signal" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp editor/project_export.cpp #: editor/project_settings_editor.cpp editor/property_editor.cpp #: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp #: modules/visual_script/visual_script_editor.cpp @@ -964,7 +1004,8 @@ msgstr "Rechercher :" msgid "Matches:" msgstr "Correspondances :" -#: editor/create_dialog.cpp editor/plugin_config_dialog.cpp +#: editor/create_dialog.cpp editor/editor_plugin_settings.cpp +#: editor/plugin_config_dialog.cpp #: editor/plugins/asset_library_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp editor/property_selector.cpp #: modules/visual_script/visual_script_property_selector.cpp @@ -1179,22 +1220,20 @@ msgid "License" msgstr "Licence" #: editor/editor_about.cpp -#, fuzzy msgid "Third-party Licenses" -msgstr "Licences tierce partie" +msgstr "Licences tierces" #: editor/editor_about.cpp -#, fuzzy msgid "" "Godot Engine relies on a number of third-party free and open source " "libraries, all compatible with the terms of its MIT license. The following " "is an exhaustive list of all such third-party components with their " "respective copyright statements and license terms." msgstr "" -"Le moteur Godot s'appuie sur un certain nombre de bibliothèques libres et " -"open source tierces, toutes compatibles avec les termes de sa licence MIT. " -"Voici une liste exhaustive de ces composants tiers avec leurs énoncés de " -"droits d'auteur respectifs ainsi que les termes de leurs licences." +"Le moteur Godot s'appuie sur un certain nombre de bibliothèques tierces " +"libres et open source , toutes compatibles avec les termes de sa licence " +"MIT. Voici une liste exhaustive de ces composants tiers avec leurs énoncés " +"de droits d'auteur respectifs ainsi que les termes de leurs licences." #: editor/editor_about.cpp msgid "All Components" @@ -1209,9 +1248,8 @@ msgid "Licenses" msgstr "Licences" #: editor/editor_asset_installer.cpp editor/project_manager.cpp -#, fuzzy msgid "Error opening package file, not in ZIP format." -msgstr "Erreur d'ouverture de paquetage, pas au format zip." +msgstr "Erreur d'ouverture de paquetage, pas au format ZIP." #: editor/editor_asset_installer.cpp msgid "Uncompressing Assets" @@ -1224,7 +1262,7 @@ msgstr "Paquetage installé avec succès !" #: editor/editor_asset_installer.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "Success!" -msgstr "Succès !" +msgstr "Ça marche !" #: editor/editor_asset_installer.cpp editor/editor_node.cpp msgid "Install" @@ -1279,7 +1317,8 @@ msgid "Delete Bus Effect" msgstr "Supprimer l'effet de transport" #: editor/editor_audio_buses.cpp -msgid "Audio Bus, Drag and Drop to rearrange." +#, fuzzy +msgid "Drag & drop to rearrange." msgstr "Bus audio, glisser-déposer pour réorganiser." #: editor/editor_audio_buses.cpp @@ -1469,9 +1508,10 @@ msgstr "Pas dans le chemin de la ressource." #: editor/editor_autoload_settings.cpp msgid "Add AutoLoad" -msgstr "Ajouter l'AutoLoad" +msgstr "Ajouter le chargement automatique" #: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp +#: editor/editor_plugin_settings.cpp #: editor/plugins/animation_tree_editor_plugin.cpp scene/gui/file_dialog.cpp msgid "Path:" msgstr "Chemin :" @@ -1702,6 +1742,7 @@ msgstr "Rendre actuel" #: editor/editor_feature_profile.cpp #: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "New" msgstr "Nouveau" @@ -1772,6 +1813,7 @@ msgid "New Folder..." msgstr "Nouveau dossier..." #: editor/editor_file_dialog.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "Refresh" msgstr "Rafraîchir" @@ -1929,7 +1971,8 @@ msgid "Inherited by:" msgstr "Héritée par :" #: editor/editor_help.cpp -msgid "Brief Description:" +#, fuzzy +msgid "Brief Description" msgstr "Brève description :" #: editor/editor_help.cpp @@ -1937,38 +1980,18 @@ msgid "Properties" msgstr "Propriétés" #: editor/editor_help.cpp -msgid "Properties:" -msgstr "Propriétés :" - -#: editor/editor_help.cpp msgid "Methods" msgstr "Méthodes" #: editor/editor_help.cpp -msgid "Methods:" -msgstr "Méthodes :" - -#: editor/editor_help.cpp msgid "Theme Properties" msgstr "Propriétés du thème" #: editor/editor_help.cpp -msgid "Theme Properties:" -msgstr "Propriétés du thème :" - -#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp -msgid "Signals:" -msgstr "Signaux :" - -#: editor/editor_help.cpp msgid "Enumerations" msgstr "Énumérations" #: editor/editor_help.cpp -msgid "Enumerations:" -msgstr "Recensements :" - -#: editor/editor_help.cpp msgid "enum " msgstr "enum_ " @@ -1977,19 +2000,12 @@ msgid "Constants" msgstr "Constantes" #: editor/editor_help.cpp -msgid "Constants:" -msgstr "Constantes :" - -#: editor/editor_help.cpp msgid "Class Description" msgstr "Description de la classe" #: editor/editor_help.cpp -msgid "Class Description:" -msgstr "Description de la classe :" - -#: editor/editor_help.cpp -msgid "Online Tutorials:" +#, fuzzy +msgid "Online Tutorials" msgstr "Tutoriels en ligne :" #: editor/editor_help.cpp @@ -2007,10 +2023,6 @@ msgid "Property Descriptions" msgstr "Description des propriétés" #: editor/editor_help.cpp -msgid "Property Descriptions:" -msgstr "Description des propriétés :" - -#: editor/editor_help.cpp msgid "" "There is currently no description for this property. Please help us by " "[color=$color][url=$url]contributing one[/url][/color]!" @@ -2023,10 +2035,6 @@ msgid "Method Descriptions" msgstr "Descriptions des méthodes" #: editor/editor_help.cpp -msgid "Method Descriptions:" -msgstr "Descriptions des méthode :" - -#: editor/editor_help.cpp msgid "" "There is currently no description for this method. Please help us by [color=" "$color][url=$url]contributing one[/url][/color]!" @@ -2095,8 +2103,8 @@ msgstr "Sortie :" msgid "Copy Selection" msgstr "Copier la sélection" -#: editor/editor_log.cpp editor/editor_profiler.cpp -#: editor/editor_properties.cpp +#: editor/editor_log.cpp editor/editor_network_profiler.cpp +#: editor/editor_profiler.cpp editor/editor_properties.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp #: editor/property_editor.cpp editor/scene_tree_dock.cpp #: editor/script_editor_debugger.cpp @@ -2109,9 +2117,52 @@ msgstr "Effacer" msgid "Clear Output" msgstr "Effacer la sortie" +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +#: editor/editor_profiler.cpp +msgid "Stop" +msgstr "Arrêter" + +#: editor/editor_network_profiler.cpp editor/editor_profiler.cpp +#: editor/plugins/animation_state_machine_editor.cpp editor/rename_dialog.cpp +msgid "Start" +msgstr "Démarrer" + +#: editor/editor_network_profiler.cpp +msgid "%s/s" +msgstr "" + +#: editor/editor_network_profiler.cpp +#, fuzzy +msgid "Down" +msgstr "Télécharger" + +#: editor/editor_network_profiler.cpp +msgid "Up" +msgstr "" + +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +msgid "Node" +msgstr "NÅ“ud" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RSET" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RSET" +msgstr "" + #: editor/editor_node.cpp editor/project_manager.cpp msgid "New Window" -msgstr "" +msgstr "Nouvelle Fenêtre" #: editor/editor_node.cpp msgid "Project export failed with error code %d." @@ -2448,9 +2499,8 @@ msgid "Close Scene" msgstr "Fermer la scène" #: editor/editor_node.cpp -#, fuzzy msgid "Reopen Closed Scene" -msgstr "Fermer la scène" +msgstr "Rouvrir la scène fermée" #: editor/editor_node.cpp msgid "Unable to enable addon plugin at: '%s' parsing of config failed." @@ -2574,9 +2624,8 @@ msgid "Close Tab" msgstr "Fermer l'onglet" #: editor/editor_node.cpp -#, fuzzy msgid "Undo Close Tab" -msgstr "Fermer l'onglet" +msgstr "Rouvrir l'onglet fermé" #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp msgid "Close Other Tabs" @@ -2709,19 +2758,29 @@ msgid "Project" msgstr "Projet" #: editor/editor_node.cpp -#, fuzzy msgid "Project Settings..." -msgstr "Paramètres du projet" +msgstr "Paramètres du projet..." -#: editor/editor_node.cpp +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp #, fuzzy +msgid "Version Control" +msgstr "Version :" + +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +msgid "Set Up Version Control" +msgstr "" + +#: editor/editor_node.cpp +msgid "Shut Down Version Control" +msgstr "" + +#: editor/editor_node.cpp msgid "Export..." -msgstr "Exporter" +msgstr "Exporter..." #: editor/editor_node.cpp -#, fuzzy msgid "Install Android Build Template..." -msgstr "Installer un modèle de compilation Android" +msgstr "Installer un modèle de compilation Android..." #: editor/editor_node.cpp msgid "Open Project Data Folder" @@ -2732,9 +2791,8 @@ msgid "Tools" msgstr "Outils" #: editor/editor_node.cpp -#, fuzzy msgid "Orphan Resource Explorer..." -msgstr "Explorateur de ressources orphelines" +msgstr "Explorateur de ressources orphelines..." #: editor/editor_node.cpp msgid "Quit to Project List" @@ -2839,9 +2897,8 @@ msgid "Editor" msgstr "Éditeur" #: editor/editor_node.cpp -#, fuzzy msgid "Editor Settings..." -msgstr "Paramètres de l'éditeur" +msgstr "Paramètres de l'éditeur..." #: editor/editor_node.cpp msgid "Editor Layout" @@ -2877,14 +2934,12 @@ msgid "Open Editor Settings Folder" msgstr "Ouvrir le dossier des paramètres de l'éditeur" #: editor/editor_node.cpp -#, fuzzy msgid "Manage Editor Features..." -msgstr "Gérer les fonctionnalités de l'éditeur" +msgstr "Gérer les fonctionnalités de l'éditeur..." #: editor/editor_node.cpp -#, fuzzy msgid "Manage Export Templates..." -msgstr "Gérer les modèles d'exportation" +msgstr "Gérer les modèles d'exportation..." #: editor/editor_node.cpp editor/plugins/shader_editor_plugin.cpp msgid "Help" @@ -2940,10 +2995,6 @@ msgstr "Mettre en pause la scène" msgid "Stop the scene." msgstr "Arrêter la scène." -#: editor/editor_node.cpp editor/editor_profiler.cpp -msgid "Stop" -msgstr "Arrêter" - #: editor/editor_node.cpp msgid "Play the edited scene." msgstr "Lancer la scène actuellement en cours d'édition." @@ -2994,10 +3045,6 @@ msgid "Inspector" msgstr "Inspecteur" #: editor/editor_node.cpp -msgid "Node" -msgstr "NÅ“ud" - -#: editor/editor_node.cpp msgid "Expand Bottom Panel" msgstr "Développez le panneau inférieur" @@ -3021,18 +3068,22 @@ msgstr "Gérer les modèles" #: editor/editor_node.cpp msgid "" -"This will install the Android project for custom builds.\n" -"Note that, in order to use it, it needs to be enabled per export preset." +"This will set up your project for custom Android builds by installing the " +"source template to \"res://android/build\".\n" +"You can then apply modifications and build your own custom APK on export " +"(adding modules, changing the AndroidManifest.xml, etc.).\n" +"Note that in order to make custom builds instead of using pre-built APKs, " +"the \"Use Custom Build\" option should be enabled in the Android export " +"preset." msgstr "" -"Ceci va installer le projet Android pour des compilations personnalisées.\n" -"Notez que pour l'utiliser, vous devez l'activer pour chaque préréglage " -"d'exportation." #: editor/editor_node.cpp +#, fuzzy msgid "" -"Android build template is already installed and it won't be overwritten.\n" -"Remove the \"build\" directory manually before attempting this operation " -"again." +"The Android build template is already installed in this project and it won't " +"be overwritten.\n" +"Remove the \"res://android/build\" directory manually before attempting this " +"operation again." msgstr "" "Le modèle de build Android est déjà installé et ne va pas être remplacé.\n" "Supprimez le répertoire « build » manuellement avant de retenter cette " @@ -3098,6 +3149,11 @@ msgstr "Ouvrir l'éditeur suivant" msgid "Open the previous Editor" msgstr "Ouvrir l'éditeur précédant" +#: editor/editor_path.cpp +#, fuzzy +msgid "No sub-resources found." +msgstr "Pas de surface source spécifiée." + #: editor/editor_plugin.cpp msgid "Creating Mesh Previews" msgstr "Création des prévisualisations des maillages" @@ -3107,6 +3163,11 @@ msgid "Thumbnail..." msgstr "Aperçu…" #: editor/editor_plugin_settings.cpp +#, fuzzy +msgid "Main Script:" +msgstr "Ouvrir le script :" + +#: editor/editor_plugin_settings.cpp msgid "Edit Plugin" msgstr "Modifier le Plugin" @@ -3135,11 +3196,6 @@ msgstr "État :" msgid "Edit:" msgstr "Modifier :" -#: editor/editor_profiler.cpp editor/plugins/animation_state_machine_editor.cpp -#: editor/rename_dialog.cpp -msgid "Start" -msgstr "Démarrer" - #: editor/editor_profiler.cpp msgid "Measure:" msgstr "Mesure :" @@ -3356,7 +3412,6 @@ msgid "Import From Node:" msgstr "Importer à partir d'un nÅ“ud :" #: editor/export_template_manager.cpp -#, fuzzy msgid "Redownload" msgstr "Télécharger à nouveau" @@ -3376,6 +3431,8 @@ msgstr "Télécharger" #: editor/export_template_manager.cpp msgid "Official export templates aren't available for development builds." msgstr "" +"Les modèles d'exportation officiels ne sont pas disponibles pour les " +"versions de développement." #: editor/export_template_manager.cpp msgid "(Missing)" @@ -3459,23 +3516,20 @@ msgid "Download Complete." msgstr "Téléchargement terminé." #: editor/export_template_manager.cpp -#, fuzzy msgid "Cannot remove temporary file:" -msgstr "Impossible d'enregistrer le thème dans le fichier :" +msgstr "Impossible de supprimer le fichier temporaire :" #: editor/export_template_manager.cpp -#, fuzzy msgid "" "Templates installation failed.\n" "The problematic templates archives can be found at '%s'." msgstr "" -"L'installation des modèles a échoué. Les archives des modèles posant " -"problème peuvent être trouvées à « %s »." +"L'installation des modèles a échoué.\n" +"Les archives des modèles problématiques se trouvent dans '%s'." #: editor/export_template_manager.cpp -#, fuzzy msgid "Error requesting URL:" -msgstr "Erreur lors de la requête de l’URL : " +msgstr "Erreur lors de la demande de l’URL :" #: editor/export_template_manager.cpp msgid "Connecting to Mirror..." @@ -3664,9 +3718,8 @@ msgid "Move To..." msgstr "Déplacer vers…" #: editor/filesystem_dock.cpp -#, fuzzy msgid "New Scene..." -msgstr "Nouvelle scène" +msgstr "Nouvelle scène..." #: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp msgid "New Script..." @@ -3735,9 +3788,8 @@ msgid "Overwrite" msgstr "Écraser" #: editor/filesystem_dock.cpp -#, fuzzy msgid "Create Scene" -msgstr "Créer depuis la scène" +msgstr "Créer une scène" #: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp msgid "Create Script" @@ -3817,23 +3869,20 @@ msgid "Invalid group name." msgstr "Nom de groupe invalide." #: editor/groups_editor.cpp -#, fuzzy msgid "Rename Group" -msgstr "Gérer les groupes" +msgstr "Renommer le groupe" #: editor/groups_editor.cpp -#, fuzzy msgid "Delete Group" -msgstr "Supprimer la disposition" +msgstr "Supprimer le groupe" #: editor/groups_editor.cpp editor/node_dock.cpp msgid "Groups" msgstr "Groupes" #: editor/groups_editor.cpp -#, fuzzy msgid "Nodes Not in Group" -msgstr "NÅ“uds non groupés" +msgstr "Noeuds hors du groupe" #: editor/groups_editor.cpp editor/scene_tree_dock.cpp #: editor/scene_tree_editor.cpp @@ -3846,12 +3895,11 @@ msgstr "NÅ“uds groupés" #: editor/groups_editor.cpp msgid "Empty groups will be automatically removed." -msgstr "" +msgstr "Les groupes vides seront automatiquement supprimés." #: editor/groups_editor.cpp -#, fuzzy msgid "Group Editor" -msgstr "Éditeur de Script" +msgstr "Editeur de groupe" #: editor/groups_editor.cpp msgid "Manage Groups" @@ -3951,9 +3999,10 @@ msgstr " Fichiers" msgid "Import As:" msgstr "Importer comme :" -#: editor/import_dock.cpp editor/property_editor.cpp -msgid "Preset..." -msgstr "Pré-réglage…" +#: editor/import_dock.cpp +#, fuzzy +msgid "Preset" +msgstr "Pré-réglages" #: editor/import_dock.cpp msgid "Reimport" @@ -4061,9 +4110,8 @@ msgid "MultiNode Set" msgstr "Ensemble multi-nÅ“ud" #: editor/node_dock.cpp -#, fuzzy msgid "Select a single node to edit its signals and groups." -msgstr "Sélectionnez un nÅ“ud pour modifier les signaux et groupes." +msgstr "Sélectionnez un seul nÅ“ud pour éditer ses signaux et groupes." #: editor/plugin_config_dialog.cpp msgid "Edit a Plugin" @@ -4400,6 +4448,7 @@ msgid "Change Animation Name:" msgstr "Modifier le nom de l'animation :" #: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Delete Animation?" msgstr "Supprimer l'animation ?" @@ -4849,37 +4898,32 @@ msgid "Request failed, return code:" msgstr "La requête a échoué, code retourné :" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Request failed." -msgstr "Échec de la requête." +msgstr "La requête a échoué." #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Cannot save response to:" -msgstr "Impossible d'enregistrer le thème dans le fichier :" +msgstr "Impossible d'enregistrer la réponse dans :" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Write error." -msgstr "" +msgstr "Erreur d'écriture." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Request failed, too many redirects" msgstr "La requête a échoué, trop de redirections" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Redirect loop." msgstr "Boucle de Redirection." #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Request failed, timeout" -msgstr "La requête a échoué, code retourné :" +msgstr "La requête a échoué, délai dépassé" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Timeout." -msgstr "Temps" +msgstr "Délai dépassé." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Bad download hash, assuming file has been tampered with." @@ -4958,24 +5002,18 @@ msgid "All" msgstr "Tout" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Import..." -msgstr "Importer" +msgstr "Importer..." #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Plugins..." -msgstr "Extensions" +msgstr "Extensions..." #: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp msgid "Sort:" msgstr "Trier :" #: editor/plugins/asset_library_editor_plugin.cpp -msgid "Reverse sorting." -msgstr "Tri inverse." - -#: editor/plugins/asset_library_editor_plugin.cpp #: editor/project_settings_editor.cpp msgid "Category:" msgstr "Catégorie :" @@ -4985,9 +5023,8 @@ msgid "Site:" msgstr "Site :" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Support" -msgstr "Support…" +msgstr "Support" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Official" @@ -4998,9 +5035,8 @@ msgid "Testing" msgstr "En période de test" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Loading..." -msgstr "Charger..." +msgstr "Chargement..." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Assets ZIP File" @@ -5169,9 +5205,8 @@ msgid "Paste Pose" msgstr "Coller la pose" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Clear Guides" -msgstr "Effacer les os" +msgstr "Effacé Guides" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Create Custom Bone(s) from Node(s)" @@ -5259,6 +5294,11 @@ msgid "Pan Mode" msgstr "Mode navigation" #: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "Ruler Mode" +msgstr "Mode d'exécution :" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Toggle snapping." msgstr "Activer/Désactiver le magnétisme." @@ -5914,26 +5954,23 @@ msgstr "Temps de Génération (sec) :" #: editor/plugins/particles_editor_plugin.cpp msgid "The geometry's faces don't contain any area." -msgstr "" +msgstr "Les faces de la géométrie ne contiennent aucune zone." #: editor/plugins/particles_editor_plugin.cpp -#, fuzzy msgid "The geometry doesn't contain any faces." -msgstr "Le nÅ“ud ne contient pas de géométrie (faces)." +msgstr "Le maillage ne comporte aucune faces." #: editor/plugins/particles_editor_plugin.cpp msgid "\"%s\" doesn't inherit from Spatial." -msgstr "" +msgstr "\"%s\" n'hérite pas de Spatial." #: editor/plugins/particles_editor_plugin.cpp -#, fuzzy msgid "\"%s\" doesn't contain geometry." -msgstr "Le nÅ“ud ne contient pas de géométrie." +msgstr "\"%s\" ne contient pas de géométrie." #: editor/plugins/particles_editor_plugin.cpp -#, fuzzy msgid "\"%s\" doesn't contain face geometry." -msgstr "Le nÅ“ud ne contient pas de géométrie." +msgstr "Le maillage de \"%s\" ne contient aucunes faces." #: editor/plugins/particles_editor_plugin.cpp msgid "Create Emitter" @@ -6334,7 +6371,7 @@ msgstr "Instance :" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp msgid "Type:" msgstr "Type :" @@ -6372,9 +6409,8 @@ msgid "Error writing TextFile:" msgstr "Erreur lors de l'écriture du fichier texte :" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Could not load file at:" -msgstr "Erreur de chargement de fichier." +msgstr "Le fichier suivant n'a pas pu être chargé :" #: editor/plugins/script_editor_plugin.cpp msgid "Error saving file!" @@ -6397,7 +6433,6 @@ msgid "Error Importing" msgstr "Erreur d'importation" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "New Text File..." msgstr "Nouveau fichier texte..." @@ -6479,9 +6514,8 @@ msgid "Open..." msgstr "Ouvrir..." #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Reopen Closed Script" -msgstr "Ouvrir un script" +msgstr "Réouvrir le script fermé" #: editor/plugins/script_editor_plugin.cpp msgid "Save All" @@ -6537,14 +6571,14 @@ msgid "Toggle Scripts Panel" msgstr "Afficher/Cacher le panneau des scripts" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp -msgid "Step Over" -msgstr "Sortir" - -#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Step Into" msgstr "Rentrer" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp +msgid "Step Over" +msgstr "Sortir" + +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Break" msgstr "Mettre en pause" @@ -6616,15 +6650,14 @@ msgid "Search Results" msgstr "Résultats de recherche" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Clear Recent Scripts" -msgstr "Effacer la liste des scènes récentes" +msgstr "Effacer la liste des scripts récents" #: editor/plugins/script_text_editor.cpp msgid "Connections to method:" msgstr "Connexions à la méthode :" -#: editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp msgid "Source" msgstr "Source" @@ -6743,9 +6776,8 @@ msgid "Complete Symbol" msgstr "Compléter le symbole" #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Evaluate Selection" -msgstr "Mettre à l'échelle la sélection" +msgstr "Évaluer la sélection" #: editor/plugins/script_text_editor.cpp msgid "Trim Trailing Whitespace" @@ -7055,9 +7087,8 @@ msgid "Audio Listener" msgstr "Écouteur audio" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Enable Doppler" -msgstr "Activer le filtrage" +msgstr "Activer l'effet Doppler" #: editor/plugins/spatial_editor_plugin.cpp msgid "Cinematic Preview" @@ -7114,7 +7145,7 @@ msgstr "Aligner les nÅ“uds au sol" #: editor/plugins/spatial_editor_plugin.cpp msgid "Couldn't find a solid floor to snap the selection to." -msgstr "" +msgstr "N'a pas pu trouvé de sol solide pour y attacher la sélection." #: editor/plugins/spatial_editor_plugin.cpp msgid "" @@ -7127,9 +7158,8 @@ msgstr "" "Alt+Bouton droit : Sélection détaillée par liste" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Use Local Space" -msgstr "Mode d'échelle local (%s)" +msgstr "Utiliser l'espace local" #: editor/plugins/spatial_editor_plugin.cpp msgid "Bottom View" @@ -7226,9 +7256,8 @@ msgstr "Afficher la grille" #: editor/plugins/spatial_editor_plugin.cpp #: modules/gridmap/grid_map_editor_plugin.cpp -#, fuzzy msgid "Settings..." -msgstr "Paramètres" +msgstr "Paramètres..." #: editor/plugins/spatial_editor_plugin.cpp msgid "Snap Settings" @@ -7409,6 +7438,11 @@ msgid "(empty)" msgstr "(vide)" #: editor/plugins/sprite_frames_editor_plugin.cpp +#, fuzzy +msgid "Move Frame" +msgstr "Coller une image" + +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Animations:" msgstr "Animations :" @@ -7599,21 +7633,19 @@ msgstr "Item radio coché" #: editor/plugins/theme_editor_plugin.cpp msgid "Named Sep." -msgstr "" +msgstr "Séparateur nommé." #: editor/plugins/theme_editor_plugin.cpp msgid "Submenu" msgstr "Sous-menu" #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Subitem 1" -msgstr "Élément 1" +msgstr "Sous-élément 1" #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Subitem 2" -msgstr "Élément 2" +msgstr "Sous-élément 2" #: editor/plugins/theme_editor_plugin.cpp msgid "Has" @@ -7725,17 +7757,25 @@ msgid "Enable Priority" msgstr "Activer la priorité" #: editor/plugins/tile_map_editor_plugin.cpp +#, fuzzy +msgid "Filter tiles" +msgstr "Filtrer Fichiers..." + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Give a TileSet resource to this TileMap to use its tiles." +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Paint Tile" msgstr "Peindre la case" #: editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy msgid "" "Shift+LMB: Line Draw\n" "Shift+Ctrl+LMB: Rectangle Paint" msgstr "" -"Shift + Clic droit : Dessiner une ligne\n" -"Shift + Ctrl + Clic droit : Dessiner un rectangle" +"Shift + Clic gauche : Dessiner une ligne\n" +"Shift + Ctrl + Clic gauche : Dessiner un rectangle" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Pick Tile" @@ -7859,6 +7899,11 @@ msgid "Display Tile Names (Hold Alt Key)" msgstr "Afficher les noms des tuiles (maintenez Alt enfoncé)" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "" +"Add or select a texture on the left panel to edit the tiles bound to it." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Remove selected texture? This will remove all tiles which use it." msgstr "" "Supprimer la texture sélectionnée ? Cela entraînera la suppression de toutes " @@ -7909,15 +7954,15 @@ msgid "Delete polygon." msgstr "Supprimer le polygone." #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "" "LMB: Set bit on.\n" "RMB: Set bit off.\n" "Shift+LMB: Set wildcard bit.\n" "Click on another Tile to edit it." msgstr "" -"Bouton gauche : Activer le bit.\n" -"Bouton droit : Désactiver le bit.\n" +"Bouton gauche de la souris : Activer le bit.\n" +"Bouton droit de la souris : Désactiver le bit.\n" +"Shift + Bouton gauche de la souris : Activer le «wildcard bit»\n" "Cliquez sur une autre tuile pour la modifier." #: editor/plugins/tile_set_editor_plugin.cpp @@ -8030,6 +8075,110 @@ msgstr "Cette propriété ne peut être changée." msgid "TileSet" msgstr "TileSet" +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "No VCS addons are available." +msgstr "Nom parent du nÅ“ud, si disponible" + +#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp +msgid "Error" +msgstr "Erreur" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No commit message was provided" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No files added to stage" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Commit" +msgstr "Communauté" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "VCS Addon is not initialized" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Version Control System" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Initialize" +msgstr "Majuscule à chaque mot" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Staging area" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Detect new changes" +msgstr "Créer un nouveau rectangle." + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Changes" +msgstr "Changer" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Modified" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Renamed" +msgstr "Renommer" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Deleted" +msgstr "Supprimer" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Typechange" +msgstr "Changer" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Stage Selected" +msgstr "Supprimer la selection" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Stage All" +msgstr "Tout enregistrer" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Add a commit message" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Commit Changes" +msgstr "Synchroniser les modifications des scripts" + +#: editor/plugins/version_control_editor_plugin.cpp +#: modules/gdnative/gdnative_library_singleton_editor.cpp +msgid "Status" +msgstr "État" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "View file diffs before committing them to the latest version" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No file diff is active" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Detect changes in file diff" +msgstr "" + #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(GLES3 only)" msgstr "(GLES3 seulement)" @@ -8136,9 +8285,8 @@ msgid "Light" msgstr "Lumière" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Show resulted shader code." -msgstr "Créer un nÅ“ud Shader" +msgstr "Afficher le code de shader obtenu." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Create Shader Node" @@ -8170,7 +8318,7 @@ msgstr "Fonction Sepia." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Burn operator." -msgstr "" +msgstr "Opérateur de gravure." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Darken operator." @@ -8271,6 +8419,13 @@ msgstr "" "Renvoi un vecteur associé si la valeur booléen fournie est vrai ou fausse." #: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "" +"Returns an associated scalar if the provided boolean value is true or false." +msgstr "" +"Renvoi un vecteur associé si la valeur booléen fournie est vrai ou fausse." + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the boolean result of the comparison between two parameters." msgstr "Renvoie le résultat booléen de la comparaison de deux paramètres." @@ -8420,11 +8575,11 @@ msgstr "Convertit une quantité de radians en degrés." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Base-e Exponential." -msgstr "" +msgstr "Exponentiel en base e." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Base-2 Exponential." -msgstr "" +msgstr "Exponentiel en base 2." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Finds the nearest integer less than or equal to the parameter." @@ -8516,6 +8671,11 @@ msgid "" "'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 " "using Hermite polynomials." msgstr "" +"SmoothStep function( scalar(edge0), scalar(edge1), scalar(x) ).\n" +"\n" +"Retourne 0.0 si 'x' est inférieur à 'edge0' et 1.0 si x est supérieur à " +"'edge1'. Sinon, la valeur de retour est interpolée entre 0.0 et 1.0 à l'aide " +"de Polynômes d'Hermite." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" @@ -8523,6 +8683,9 @@ msgid "" "\n" "Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0." msgstr "" +"Step function( scalar(edge), scalar(x) ).\n" +"\n" +"Retourne 0.0 si 'x' est inférieur à 'edge' sinon 1.0." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the tangent of the parameter." @@ -8566,23 +8729,23 @@ msgstr "Scalaire uniforme." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Perform the cubic texture lookup." -msgstr "" +msgstr "Effectuer la recherche de texture cubique." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Perform the texture lookup." -msgstr "" +msgstr "Effectuer la recherche de texture." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Cubic texture uniform lookup." -msgstr "" +msgstr "Recherche uniforme de texture cubique." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "2D texture uniform lookup." -msgstr "" +msgstr "Recherche uniforme de texture 2D." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "2D texture uniform lookup with triplanar." -msgstr "" +msgstr "Recherche de texture uniforme en 2D avec triplan." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Transform function." @@ -8598,6 +8761,14 @@ msgid "" "whose number of rows is the number of components in 'c' and whose number of " "columns is the number of components in 'r'." msgstr "" +"Calculez le produit extérieur d'une paire de vecteurs.\n" +"\n" +"OuterProduct considère le premier paramètre 'c' comme un vecteur colonne " +"(matrice à une colonne) et le second paramètre 'r' comme un vecteur ligne " +"(matrice à une ligne) et multiplie la matrice algébrique linéaire par 'c * " +"r', ce qui donne un matrice dont le nombre de lignes est le nombre de " +"composants dans 'c' et dont le nombre de colonnes est le nombre de " +"composants dans 'r'." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Composes transform from four vectors." @@ -8685,9 +8856,8 @@ msgid "Linear interpolation between two vectors." msgstr "Interpolation linéaire de deux vecteurs." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Linear interpolation between two vectors using scalar." -msgstr "Interpolation linéaire de deux vecteurs." +msgstr "Interpolation linéaire de deux vecteurs avec scalaire." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Calculates the normalize product of vector." @@ -8721,6 +8891,11 @@ msgid "" "'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 " "using Hermite polynomials." msgstr "" +"SmoothStep function( vector(edge0), vector(edge1), vector(x) ).\n" +"\n" +"Retourne 0.0 si 'x' est inférieur à 'edge0' et 1.0 si 'x' est supérieur à " +"'edge1'. Sinon, la valeur de retour est interpolée entre 0.0 et 1.0 à l'aide " +"de polynômes d'Hermite." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" @@ -8730,6 +8905,11 @@ msgid "" "'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 " "using Hermite polynomials." msgstr "" +"SmoothStep function( scalar(edge0), scalar(edge1), vector(x) ).\n" +"\n" +"Retourne 0.0 si 'x' est inférieur à 'edge0' et 1.0 si 'x' est supérieur à " +"'edge1'. Sinon, la valeur de retour est interpolée entre 0.0 et 1.0 à l'aide " +"de polynômes d'Hermite." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" @@ -8737,6 +8917,9 @@ msgid "" "\n" "Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0." msgstr "" +"Step function( vector(edge), vector(x) ).\n" +"\n" +"Retourne 0.0 si 'x' est inférieur à 'edge', sinon 1.0." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" @@ -8744,6 +8927,9 @@ msgid "" "\n" "Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0." msgstr "" +"Step function( scalar(edge), vector(x) ).\n" +"\n" +"Retourne 0.0 si 'x' est inférieur à 'edge', sinon 1.0." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Adds vector to vector." @@ -8785,10 +8971,13 @@ msgstr "" "déclarations de fonction à l'intérieur." #: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy msgid "" "Returns falloff based on the dot product of surface normal and view " "direction of camera (pass associated inputs to it)." msgstr "" +"Renvoie l'atténuation en fonction du produit scalaire de la surface normale " +"et de la direction de la caméra (transmettez-lui les entrées associées)." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" @@ -8796,6 +8985,11 @@ msgid "" "shader. You can place various function definitions inside and call it later " "in the Expressions. You can also declare varyings, uniforms and constants." msgstr "" +"Expression personnalisée du langage de shader Godot, qui est placée au-" +"dessus du shader obtenu. Vous pouvez insérer diverses définitions de " +"fonctions à l'intérieur et les appeler ultérieurement dans les expressions. " +"Vous pouvez également déclarer des variations, des uniformes et des " +"constantes." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(Fragment/Light mode only) Scalar derivative function." @@ -9191,13 +9385,12 @@ msgid "Unnamed Project" msgstr "Projet sans titre" #: editor/project_manager.cpp -#, fuzzy msgid "Missing Project" -msgstr "Importer un projet existant" +msgstr "Projet manquant" #: editor/project_manager.cpp msgid "Error: Project is missing on the filesystem." -msgstr "" +msgstr "Erreur : Le projet n'existe pas dans le système de fichier." #: editor/project_manager.cpp msgid "Can't open project at '%s'." @@ -9297,13 +9490,12 @@ msgstr "" "Le contenu du dossier de projet ne sera pas modifié." #: editor/project_manager.cpp -#, fuzzy msgid "" "Remove all missing projects from the list?\n" "The project folders' contents won't be modified." msgstr "" -"Supprimer %d projets de la liste ?\n" -"Le contenu des dossiers de projet ne sera pas modifié." +"Supprimer tous les projets manquants de la liste ?\n" +"Le contenu des dossiers du projet ne sera pas modifié." #: editor/project_manager.cpp msgid "" @@ -9328,9 +9520,8 @@ msgid "Project Manager" msgstr "Gestionnaire de projets" #: editor/project_manager.cpp -#, fuzzy msgid "Projects" -msgstr "Projet" +msgstr "Projets" #: editor/project_manager.cpp msgid "Scan" @@ -9561,6 +9752,11 @@ msgid "Settings saved OK." msgstr "Paramètres enregistrés avec succès." #: editor/project_settings_editor.cpp +#, fuzzy +msgid "Moved Input Action Event" +msgstr "Ajouter un événement d'action d'entrée" + +#: editor/project_settings_editor.cpp msgid "Override for Feature" msgstr "Écrasement d'un paramètre, dédié à un tag de fonctionnalité" @@ -9697,6 +9893,10 @@ msgid "Plugins" msgstr "Extensions" #: editor/property_editor.cpp +msgid "Preset..." +msgstr "Pré-réglage…" + +#: editor/property_editor.cpp msgid "Zero" msgstr "Zéro" @@ -9864,10 +10064,6 @@ msgstr "Convertir en majuscule" msgid "Reset" msgstr "Réinitialiser" -#: editor/rename_dialog.cpp -msgid "Error" -msgstr "Erreur" - #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" msgstr "Re-parenter le nÅ“ud" @@ -9925,6 +10121,11 @@ msgid "Instance Scene(s)" msgstr "Instancier scène(s)" #: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Replace with Branch Scene" +msgstr "Sauvegarder la branche comme scène" + +#: editor/scene_tree_dock.cpp msgid "Instance Child Scene" msgstr "Instancier une scène enfant" @@ -9967,8 +10168,22 @@ msgid "Make node as Root" msgstr "Choisir le nÅ“ud comme racine de scène" #: editor/scene_tree_dock.cpp -msgid "Delete Node(s)?" -msgstr "Supprimer le(s) nÅ“ud(s) ?" +#, fuzzy +msgid "Delete %d nodes?" +msgstr "Supprimer des nÅ“uds" + +#: editor/scene_tree_dock.cpp +msgid "Delete the root node \"%s\"?" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Delete node \"%s\" and its children?" +msgstr "" + +#: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Delete node \"%s\"?" +msgstr "Supprimer des nÅ“uds" #: editor/scene_tree_dock.cpp msgid "Can not perform with the root node." @@ -10043,9 +10258,8 @@ msgid "Remove Node(s)" msgstr "Supprimer le(s) nÅ“ud(s)" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Change type of node(s)" -msgstr "Changer le nom du port de sortie" +msgstr "Changer le type de nÅ“ud (s)" #: editor/scene_tree_dock.cpp msgid "" @@ -10169,30 +10383,27 @@ msgid "Node configuration warning:" msgstr "Avertissement de configuration de nÅ“ud :" #: editor/scene_tree_editor.cpp -#, fuzzy msgid "" "Node has %s connection(s) and %s group(s).\n" "Click to show signals dock." msgstr "" -"Le nÅ“ud possède des connexions et/ou des groupes.\n" +"Le nÅ“ud possède %s connexion(s) et %s groupe(s).\n" "Cliquez pour afficher le panneau de connexion des signaux." #: editor/scene_tree_editor.cpp -#, fuzzy msgid "" "Node has %s connection(s).\n" "Click to show signals dock." msgstr "" -"Le nÅ“ud possède des connections.\n" +"Le nÅ“ud possède %s connexion(s).\n" "Cliquez pour afficher le panneau de connexion des signaux." #: editor/scene_tree_editor.cpp -#, fuzzy msgid "" "Node is in %s group(s).\n" "Click to show groups dock." msgstr "" -"Le nÅ“ud fait partie de groupes.\n" +"Le nÅ“ud fait partie de %s groupe(s).\n" "Cliquez pour afficher le panneau de gestion des groupes." #: editor/scene_tree_editor.cpp @@ -10288,9 +10499,8 @@ msgid "Error loading script from %s" msgstr "Erreur de chargement de script depuis %s" #: editor/script_create_dialog.cpp -#, fuzzy msgid "Overrides" -msgstr "Écraser" +msgstr "Redéfinition" #: editor/script_create_dialog.cpp msgid "N/A" @@ -10369,20 +10579,51 @@ msgid "Bytes:" msgstr "Octets :" #: editor/script_editor_debugger.cpp -msgid "Stack Trace" -msgstr "Pile des appels" +#, fuzzy +msgid "Warning:" +msgstr "Avertissements :" #: editor/script_editor_debugger.cpp -msgid "Pick one or more items from the list to display the graph." -msgstr "" -"Sélectionnez un ou plusieurs éléments de la liste pour afficher le graphique." +#, fuzzy +msgid "Error:" +msgstr "Erreur" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Error" +msgstr "Copier l'erreur" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Error:" +msgstr "Copier l'erreur" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Source" +msgstr "Source" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Source:" +msgstr "Source" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Source:" +msgstr "Source" + +#: editor/script_editor_debugger.cpp +msgid "Stack Trace" +msgstr "Pile des appels" #: editor/script_editor_debugger.cpp msgid "Errors" msgstr "Erreurs" #: editor/script_editor_debugger.cpp -msgid "Child Process Connected" +#, fuzzy +msgid "Child process connected." msgstr "Processus enfant connecté" #: editor/script_editor_debugger.cpp @@ -10390,6 +10631,11 @@ msgid "Copy Error" msgstr "Copier l'erreur" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Skip Breakpoints" +msgstr "Point d'arrêts" + +#: editor/script_editor_debugger.cpp msgid "Inspect Previous Instance" msgstr "Inspecter l'instance précédente" @@ -10406,6 +10652,11 @@ msgid "Profiler" msgstr "Profileur" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Network Profiler" +msgstr "Profil d'exportation" + +#: editor/script_editor_debugger.cpp msgid "Monitor" msgstr "Moniteur" @@ -10418,6 +10669,11 @@ msgid "Monitors" msgstr "Moniteurs" #: editor/script_editor_debugger.cpp +msgid "Pick one or more items from the list to display the graph." +msgstr "" +"Sélectionnez un ou plusieurs éléments de la liste pour afficher le graphique." + +#: editor/script_editor_debugger.cpp msgid "List of Video Memory Usage by Resource:" msgstr "Liste de l'utilisation de la mémoire vidéo par ressource :" @@ -10614,10 +10870,6 @@ msgid "Library" msgstr "Bibliothèque" #: modules/gdnative/gdnative_library_singleton_editor.cpp -msgid "Status" -msgstr "État" - -#: modules/gdnative/gdnative_library_singleton_editor.cpp msgid "Libraries: " msgstr "Bibliothèques: " @@ -10626,6 +10878,10 @@ msgid "GDNative" msgstr "GDNative" #: modules/gdscript/gdscript_functions.cpp +msgid "Expected a string of length 1 (a character)." +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp msgid "Step argument is zero!" msgstr "L'argument du pas est zéro !" @@ -10781,6 +11037,15 @@ msgstr "Paramètres GridMap" msgid "Pick Distance:" msgstr "Choisissez distance :" +#: modules/gridmap/grid_map_editor_plugin.cpp +#, fuzzy +msgid "Filter meshes" +msgstr "Méthodes de filtrage" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Give a MeshLibrary resource to this GridMap to use its meshes." +msgstr "" + #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "Le nom de classe ne peut pas être un mot-clé réservé" @@ -10908,29 +11173,28 @@ msgid "Set Variable Type" msgstr "Définir type de variable" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Override an existing built-in function." -msgstr "" -"Ne doit pas entrer en conflit avec un nom de type existant intégré au moteur." +msgstr "Remplacer une fonction intégrée existante." #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Create a new function." -msgstr "Créer un nouveau rectangle." +msgstr "Créer une nouvelle fonction." #: modules/visual_script/visual_script_editor.cpp msgid "Variables:" msgstr "Variables :" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Create a new variable." -msgstr "Créer un nouveau rectangle." +msgstr "Créer une nouvelle variable." + +#: modules/visual_script/visual_script_editor.cpp +msgid "Signals:" +msgstr "Signaux :" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Create a new signal." -msgstr "Créer un nouveau polygone." +msgstr "Créer un nouveau signal." #: modules/visual_script/visual_script_editor.cpp msgid "Name is not a valid identifier:" @@ -11089,6 +11353,11 @@ msgid "Editing Signal:" msgstr "Modification du signal :" #: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Make Tool:" +msgstr "Rendre local" + +#: modules/visual_script/visual_script_editor.cpp msgid "Base Type:" msgstr "Type de base :" @@ -11251,8 +11520,10 @@ msgstr "" "paramètres de l'éditeur." #: platform/android/export/export.cpp +#, fuzzy msgid "" -"Android project is not installed for compiling. Install from Editor menu." +"Android build template not installed in the project. Install it from the " +"Project menu." msgstr "" "Le projet Android n'est pas installé et ne peut donc pas être compilé. " "Installez-le depuis le menu Éditeur." @@ -11281,6 +11552,10 @@ msgid "" " Godot Version: %s\n" "Please reinstall Android build template from 'Project' menu." msgstr "" +"La version d'Android ne correspond pas :\n" +" Modèle installé : %s\n" +" Version Godot : %s\n" +"Veuillez réinstaller la version d'Android depuis le menu 'Projet'." #: platform/android/export/export.cpp msgid "Building Android Project (gradle)" @@ -11609,7 +11884,6 @@ msgstr "" "Skeleton2D et définissez-en une." #: scene/2d/tile_map.cpp -#, fuzzy msgid "" "TileMap with Use Parent on needs a parent CollisionObject2D to give shapes " "to. Please use it as a child of Area2D, StaticBody2D, RigidBody2D, " @@ -12061,6 +12335,45 @@ msgstr "Les variations ne peuvent être affectées que dans la fonction vertex." msgid "Constants cannot be modified." msgstr "Les constantes ne peuvent être modifiées." +#~ msgid "Properties:" +#~ msgstr "Propriétés :" + +#~ msgid "Methods:" +#~ msgstr "Méthodes :" + +#~ msgid "Theme Properties:" +#~ msgstr "Propriétés du thème :" + +#~ msgid "Enumerations:" +#~ msgstr "Recensements :" + +#~ msgid "Constants:" +#~ msgstr "Constantes :" + +#~ msgid "Class Description:" +#~ msgstr "Description de la classe :" + +#~ msgid "Property Descriptions:" +#~ msgstr "Description des propriétés :" + +#~ msgid "Method Descriptions:" +#~ msgstr "Descriptions des méthode :" + +#~ msgid "" +#~ "This will install the Android project for custom builds.\n" +#~ "Note that, in order to use it, it needs to be enabled per export preset." +#~ msgstr "" +#~ "Ceci va installer le projet Android pour des compilations " +#~ "personnalisées.\n" +#~ "Notez que pour l'utiliser, vous devez l'activer pour chaque préréglage " +#~ "d'exportation." + +#~ msgid "Reverse sorting." +#~ msgstr "Tri inverse." + +#~ msgid "Delete Node(s)?" +#~ msgstr "Supprimer le(s) nÅ“ud(s) ?" + #~ msgid "No Matches" #~ msgstr "Pas de correspondances" @@ -12305,9 +12618,6 @@ msgstr "Les constantes ne peuvent être modifiées." #~ "Instancie la(les) scène(s) sélectionnée(s) en tant qu'enfant(s) du nÅ“ud " #~ "sélectionné." -#~ msgid "Warnings:" -#~ msgstr "Avertissements :" - #~ msgid "Font Size:" #~ msgstr "Taille de police :" diff --git a/editor/translations/ga.po b/editor/translations/ga.po index 9f7166b719..c749cd35f8 100644 --- a/editor/translations/ga.po +++ b/editor/translations/ga.po @@ -56,6 +56,35 @@ msgstr "" msgid "On call to '%s':" msgstr "" +#: core/ustring.cpp +msgid "B" +msgstr "" + +#: core/ustring.cpp +msgid "KiB" +msgstr "" + +#: core/ustring.cpp +#, fuzzy +msgid "MiB" +msgstr "Measc" + +#: core/ustring.cpp +msgid "GiB" +msgstr "" + +#: core/ustring.cpp +msgid "TiB" +msgstr "" + +#: core/ustring.cpp +msgid "PiB" +msgstr "" + +#: core/ustring.cpp +msgid "EiB" +msgstr "" + #: editor/animation_bezier_editor.cpp msgid "Free" msgstr "" @@ -455,6 +484,10 @@ msgid "Select None" msgstr "" #: editor/animation_track_editor.cpp +msgid "Select an AnimationPlayer node to create and edit animations." +msgstr "" + +#: editor/animation_track_editor.cpp msgid "Only show tracks from nodes selected in tree." msgstr "" @@ -772,7 +805,8 @@ msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp editor/project_export.cpp #: editor/project_settings_editor.cpp editor/property_editor.cpp #: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp #: modules/visual_script/visual_script_editor.cpp @@ -873,7 +907,8 @@ msgstr "Cuardach:" msgid "Matches:" msgstr "" -#: editor/create_dialog.cpp editor/plugin_config_dialog.cpp +#: editor/create_dialog.cpp editor/editor_plugin_settings.cpp +#: editor/plugin_config_dialog.cpp #: editor/plugins/asset_library_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp editor/property_selector.cpp #: modules/visual_script/visual_script_property_selector.cpp @@ -1173,7 +1208,7 @@ msgid "Delete Bus Effect" msgstr "" #: editor/editor_audio_buses.cpp -msgid "Audio Bus, Drag and Drop to rearrange." +msgid "Drag & drop to rearrange." msgstr "" #: editor/editor_audio_buses.cpp @@ -1364,6 +1399,7 @@ msgid "Add AutoLoad" msgstr "" #: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp +#: editor/editor_plugin_settings.cpp #: editor/plugins/animation_tree_editor_plugin.cpp scene/gui/file_dialog.cpp msgid "Path:" msgstr "" @@ -1583,6 +1619,7 @@ msgstr "" #: editor/editor_feature_profile.cpp #: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "New" msgstr "" @@ -1653,6 +1690,7 @@ msgid "New Folder..." msgstr "" #: editor/editor_file_dialog.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "Refresh" msgstr "" @@ -1808,46 +1846,27 @@ msgid "Inherited by:" msgstr "" #: editor/editor_help.cpp -msgid "Brief Description:" -msgstr "" +#, fuzzy +msgid "Brief Description" +msgstr "Cuntas:" #: editor/editor_help.cpp msgid "Properties" msgstr "" #: editor/editor_help.cpp -msgid "Properties:" -msgstr "" - -#: editor/editor_help.cpp msgid "Methods" msgstr "" #: editor/editor_help.cpp -msgid "Methods:" -msgstr "" - -#: editor/editor_help.cpp msgid "Theme Properties" msgstr "" #: editor/editor_help.cpp -msgid "Theme Properties:" -msgstr "" - -#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp -msgid "Signals:" -msgstr "" - -#: editor/editor_help.cpp msgid "Enumerations" msgstr "" #: editor/editor_help.cpp -msgid "Enumerations:" -msgstr "" - -#: editor/editor_help.cpp msgid "enum " msgstr "" @@ -1856,19 +1875,11 @@ msgid "Constants" msgstr "" #: editor/editor_help.cpp -msgid "Constants:" -msgstr "" - -#: editor/editor_help.cpp msgid "Class Description" msgstr "" #: editor/editor_help.cpp -msgid "Class Description:" -msgstr "" - -#: editor/editor_help.cpp -msgid "Online Tutorials:" +msgid "Online Tutorials" msgstr "" #: editor/editor_help.cpp @@ -1883,10 +1894,6 @@ msgid "Property Descriptions" msgstr "" #: editor/editor_help.cpp -msgid "Property Descriptions:" -msgstr "" - -#: editor/editor_help.cpp msgid "" "There is currently no description for this property. Please help us by " "[color=$color][url=$url]contributing one[/url][/color]!" @@ -1897,10 +1904,6 @@ msgid "Method Descriptions" msgstr "" #: editor/editor_help.cpp -msgid "Method Descriptions:" -msgstr "" - -#: editor/editor_help.cpp msgid "" "There is currently no description for this method. Please help us by [color=" "$color][url=$url]contributing one[/url][/color]!" @@ -1967,8 +1970,8 @@ msgstr "" msgid "Copy Selection" msgstr "" -#: editor/editor_log.cpp editor/editor_profiler.cpp -#: editor/editor_properties.cpp +#: editor/editor_log.cpp editor/editor_network_profiler.cpp +#: editor/editor_profiler.cpp editor/editor_properties.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp #: editor/property_editor.cpp editor/scene_tree_dock.cpp #: editor/script_editor_debugger.cpp @@ -1981,6 +1984,48 @@ msgstr "" msgid "Clear Output" msgstr "" +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +#: editor/editor_profiler.cpp +msgid "Stop" +msgstr "" + +#: editor/editor_network_profiler.cpp editor/editor_profiler.cpp +#: editor/plugins/animation_state_machine_editor.cpp editor/rename_dialog.cpp +msgid "Start" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "%s/s" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Down" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Up" +msgstr "" + +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +msgid "Node" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RSET" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RSET" +msgstr "" + #: editor/editor_node.cpp editor/project_manager.cpp msgid "New Window" msgstr "" @@ -2520,6 +2565,18 @@ msgstr "" msgid "Project Settings..." msgstr "" +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +msgid "Version Control" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +msgid "Set Up Version Control" +msgstr "" + +#: editor/editor_node.cpp +msgid "Shut Down Version Control" +msgstr "" + #: editor/editor_node.cpp msgid "Export..." msgstr "" @@ -2719,10 +2776,6 @@ msgstr "" msgid "Stop the scene." msgstr "" -#: editor/editor_node.cpp editor/editor_profiler.cpp -msgid "Stop" -msgstr "" - #: editor/editor_node.cpp msgid "Play the edited scene." msgstr "" @@ -2773,10 +2826,6 @@ msgid "Inspector" msgstr "" #: editor/editor_node.cpp -msgid "Node" -msgstr "" - -#: editor/editor_node.cpp msgid "Expand Bottom Panel" msgstr "" @@ -2798,15 +2847,21 @@ msgstr "" #: editor/editor_node.cpp msgid "" -"This will install the Android project for custom builds.\n" -"Note that, in order to use it, it needs to be enabled per export preset." +"This will set up your project for custom Android builds by installing the " +"source template to \"res://android/build\".\n" +"You can then apply modifications and build your own custom APK on export " +"(adding modules, changing the AndroidManifest.xml, etc.).\n" +"Note that in order to make custom builds instead of using pre-built APKs, " +"the \"Use Custom Build\" option should be enabled in the Android export " +"preset." msgstr "" #: editor/editor_node.cpp msgid "" -"Android build template is already installed and it won't be overwritten.\n" -"Remove the \"build\" directory manually before attempting this operation " -"again." +"The Android build template is already installed in this project and it won't " +"be overwritten.\n" +"Remove the \"res://android/build\" directory manually before attempting this " +"operation again." msgstr "" #: editor/editor_node.cpp @@ -2869,6 +2924,10 @@ msgstr "" msgid "Open the previous Editor" msgstr "" +#: editor/editor_path.cpp +msgid "No sub-resources found." +msgstr "" + #: editor/editor_plugin.cpp msgid "Creating Mesh Previews" msgstr "" @@ -2878,6 +2937,10 @@ msgid "Thumbnail..." msgstr "" #: editor/editor_plugin_settings.cpp +msgid "Main Script:" +msgstr "" + +#: editor/editor_plugin_settings.cpp msgid "Edit Plugin" msgstr "" @@ -2906,11 +2969,6 @@ msgstr "" msgid "Edit:" msgstr "" -#: editor/editor_profiler.cpp editor/plugins/animation_state_machine_editor.cpp -#: editor/rename_dialog.cpp -msgid "Start" -msgstr "" - #: editor/editor_profiler.cpp msgid "Measure:" msgstr "" @@ -3688,8 +3746,8 @@ msgstr "" msgid "Import As:" msgstr "" -#: editor/import_dock.cpp editor/property_editor.cpp -msgid "Preset..." +#: editor/import_dock.cpp +msgid "Preset" msgstr "" #: editor/import_dock.cpp @@ -4115,6 +4173,7 @@ msgid "Change Animation Name:" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Delete Animation?" msgstr "" @@ -4673,10 +4732,6 @@ msgid "Sort:" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp -msgid "Reverse sorting." -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp #: editor/project_settings_editor.cpp msgid "Category:" msgstr "" @@ -4939,6 +4994,10 @@ msgid "Pan Mode" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Ruler Mode" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Toggle snapping." msgstr "" @@ -5987,7 +6046,7 @@ msgstr "" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp msgid "Type:" msgstr "" @@ -6187,11 +6246,11 @@ msgid "Toggle Scripts Panel" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp -msgid "Step Over" +msgid "Step Into" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp -msgid "Step Into" +msgid "Step Over" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp @@ -6271,7 +6330,7 @@ msgstr "" msgid "Connections to method:" msgstr "" -#: editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp msgid "Source" msgstr "" @@ -7038,6 +7097,10 @@ msgid "(empty)" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Move Frame" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Animations:" msgstr "" @@ -7352,6 +7415,15 @@ msgid "Enable Priority" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp +#, fuzzy +msgid "Filter tiles" +msgstr "ScagairÃ..." + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Give a TileSet resource to this TileMap to use its tiles." +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Paint Tile" msgstr "" @@ -7482,6 +7554,11 @@ msgid "Display Tile Names (Hold Alt Key)" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "" +"Add or select a texture on the left panel to edit the tiles bound to it." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Remove selected texture? This will remove all tiles which use it." msgstr "" @@ -7636,6 +7713,101 @@ msgstr "" msgid "TileSet" msgstr "" +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No VCS addons are available." +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp +msgid "Error" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No commit message was provided" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No files added to stage" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Commit" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "VCS Addon is not initialized" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Version Control System" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Initialize" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Staging area" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Detect new changes" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Changes" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Modified" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Renamed" +msgstr "Ainm nua:" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Deleted" +msgstr "Scrios ionchur" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Typechange" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Stage Selected" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Stage All" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Add a commit message" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Commit Changes" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#: modules/gdnative/gdnative_library_singleton_editor.cpp +msgid "Status" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "View file diffs before committing them to the latest version" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No file diff is active" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Detect changes in file diff" +msgstr "" + #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(GLES3 only)" msgstr "" @@ -7869,6 +8041,11 @@ msgid "" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns an associated scalar if the provided boolean value is true or false." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the boolean result of the comparison between two parameters." msgstr "" @@ -9059,6 +9236,10 @@ msgid "Settings saved OK." msgstr "" #: editor/project_settings_editor.cpp +msgid "Moved Input Action Event" +msgstr "" + +#: editor/project_settings_editor.cpp msgid "Override for Feature" msgstr "" @@ -9195,6 +9376,10 @@ msgid "Plugins" msgstr "" #: editor/property_editor.cpp +msgid "Preset..." +msgstr "" + +#: editor/property_editor.cpp msgid "Zero" msgstr "" @@ -9358,10 +9543,6 @@ msgstr "" msgid "Reset" msgstr "" -#: editor/rename_dialog.cpp -msgid "Error" -msgstr "" - #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" msgstr "" @@ -9417,6 +9598,10 @@ msgid "Instance Scene(s)" msgstr "" #: editor/scene_tree_dock.cpp +msgid "Replace with Branch Scene" +msgstr "" + +#: editor/scene_tree_dock.cpp msgid "Instance Child Scene" msgstr "" @@ -9457,7 +9642,19 @@ msgid "Make node as Root" msgstr "" #: editor/scene_tree_dock.cpp -msgid "Delete Node(s)?" +msgid "Delete %d nodes?" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Delete the root node \"%s\"?" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Delete node \"%s\" and its children?" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Delete node \"%s\"?" msgstr "" #: editor/scene_tree_dock.cpp @@ -9835,11 +10032,36 @@ msgid "Bytes:" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Stack Trace" +msgid "Warning:" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Pick one or more items from the list to display the graph." +msgid "Error:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "C++ Error" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "C++ Error:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "C++ Source" +msgstr "" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Source:" +msgstr "Acmhainn" + +#: editor/script_editor_debugger.cpp +msgid "C++ Source:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Stack Trace" msgstr "" #: editor/script_editor_debugger.cpp @@ -9847,7 +10069,7 @@ msgid "Errors" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Child Process Connected" +msgid "Child process connected." msgstr "" #: editor/script_editor_debugger.cpp @@ -9855,6 +10077,10 @@ msgid "Copy Error" msgstr "" #: editor/script_editor_debugger.cpp +msgid "Skip Breakpoints" +msgstr "" + +#: editor/script_editor_debugger.cpp msgid "Inspect Previous Instance" msgstr "" @@ -9871,6 +10097,10 @@ msgid "Profiler" msgstr "" #: editor/script_editor_debugger.cpp +msgid "Network Profiler" +msgstr "" + +#: editor/script_editor_debugger.cpp msgid "Monitor" msgstr "" @@ -9883,6 +10113,10 @@ msgid "Monitors" msgstr "" #: editor/script_editor_debugger.cpp +msgid "Pick one or more items from the list to display the graph." +msgstr "" + +#: editor/script_editor_debugger.cpp msgid "List of Video Memory Usage by Resource:" msgstr "" @@ -10079,10 +10313,6 @@ msgid "Library" msgstr "" #: modules/gdnative/gdnative_library_singleton_editor.cpp -msgid "Status" -msgstr "" - -#: modules/gdnative/gdnative_library_singleton_editor.cpp msgid "Libraries: " msgstr "" @@ -10091,6 +10321,10 @@ msgid "GDNative" msgstr "" #: modules/gdscript/gdscript_functions.cpp +msgid "Expected a string of length 1 (a character)." +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp msgid "Step argument is zero!" msgstr "" @@ -10242,6 +10476,15 @@ msgstr "" msgid "Pick Distance:" msgstr "" +#: modules/gridmap/grid_map_editor_plugin.cpp +#, fuzzy +msgid "Filter meshes" +msgstr "ScagairÃ..." + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Give a MeshLibrary resource to this GridMap to use its meshes." +msgstr "" + #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "" @@ -10377,6 +10620,10 @@ msgid "Create a new variable." msgstr "" #: modules/visual_script/visual_script_editor.cpp +msgid "Signals:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp msgid "Create a new signal." msgstr "" @@ -10533,6 +10780,10 @@ msgid "Editing Signal:" msgstr "" #: modules/visual_script/visual_script_editor.cpp +msgid "Make Tool:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp msgid "Base Type:" msgstr "" @@ -10680,7 +10931,8 @@ msgstr "" #: platform/android/export/export.cpp msgid "" -"Android project is not installed for compiling. Install from Editor menu." +"Android build template not installed in the project. Install it from the " +"Project menu." msgstr "" #: platform/android/export/export.cpp diff --git a/editor/translations/he.po b/editor/translations/he.po index 4847730e69..bb7ef89008 100644 --- a/editor/translations/he.po +++ b/editor/translations/he.po @@ -14,7 +14,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2019-08-11 10:23+0000\n" +"PO-Revision-Date: 2019-09-07 13:51+0000\n" "Last-Translator: Yaron Shahrabani <sh.yaron@gmail.com>\n" "Language-Team: Hebrew <https://hosted.weblate.org/projects/godot-engine/" "godot/he/>\n" @@ -24,7 +24,7 @@ msgstr "" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=4; plural=(n == 1) ? 0 : ((n == 2) ? 1 : ((n > 10 && " "n % 10 == 0) ? 2 : 3));\n" -"X-Generator: Weblate 3.8-dev\n" +"X-Generator: Weblate 3.9-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -67,6 +67,34 @@ msgstr ": ××¨×’×•×ž× ×˜ שגוי מסוג: " msgid "On call to '%s':" msgstr "" +#: core/ustring.cpp +msgid "B" +msgstr "" + +#: core/ustring.cpp +msgid "KiB" +msgstr "" + +#: core/ustring.cpp +msgid "MiB" +msgstr "" + +#: core/ustring.cpp +msgid "GiB" +msgstr "" + +#: core/ustring.cpp +msgid "TiB" +msgstr "" + +#: core/ustring.cpp +msgid "PiB" +msgstr "" + +#: core/ustring.cpp +msgid "EiB" +msgstr "" + #: editor/animation_bezier_editor.cpp #, fuzzy msgid "Free" @@ -74,11 +102,11 @@ msgstr "×—×™× ×" #: editor/animation_bezier_editor.cpp msgid "Balanced" -msgstr "" +msgstr "מ×וזן" #: editor/animation_bezier_editor.cpp msgid "Mirror" -msgstr "" +msgstr "מר××”" #: editor/animation_bezier_editor.cpp editor/editor_profiler.cpp msgid "Time:" @@ -233,8 +261,9 @@ msgid "Audio Clips:" msgstr "מ×זין לשמע" #: editor/animation_track_editor.cpp +#, fuzzy msgid "Anim Clips:" -msgstr "" +msgstr "קטעי ×”× ×¤×©×”:" #: editor/animation_track_editor.cpp #, fuzzy @@ -263,7 +292,7 @@ msgstr "הסרת רצועה." #: editor/animation_track_editor.cpp msgid "Time (s): " -msgstr "זמן: " +msgstr "זמן (×©× ×™×•×ª): " #: editor/animation_track_editor.cpp msgid "Toggle Track Enabled" @@ -283,7 +312,7 @@ msgstr "" #: editor/animation_track_editor.cpp msgid "Capture" -msgstr "" +msgstr "לכידה" #: editor/animation_track_editor.cpp msgid "Nearest" @@ -291,7 +320,6 @@ msgstr "הקרוב ביותר" #: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp #: editor/property_editor.cpp -#, fuzzy msgid "Linear" msgstr "×œ×™× ×™×רי" @@ -331,22 +359,20 @@ msgid "Change Animation Interpolation Mode" msgstr "החלפת ערך מילון" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Change Animation Loop Mode" msgstr "×©×™× ×•×™ מצב לול×ת ×”× ×¤×©×”" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Remove Anim Track" -msgstr "מחק רצועת ×”× ×¤×©×”" +msgstr "מחיקת רצועת ×”× ×¤×©×”" #: editor/animation_track_editor.cpp msgid "Create NEW track for %s and insert key?" -msgstr "ליצור רצועה חדשה ל%s ×•×œ×”×›× ×™×¡ מפתח?" +msgstr "×”×× ×œ×™×¦×•×¨ רצועה חדשה ל%s ×•×œ×”×›× ×™×¡ מפתח?" #: editor/animation_track_editor.cpp msgid "Create %d NEW tracks and insert keys?" -msgstr "ליצור %d רצועות חדשות ×•×œ×”×›× ×™×¡ מפתחות?" +msgstr "×”×× ×œ×™×¦×•×¨ %d רצועות חדשות ×•×œ×”×›× ×™×¡ מפתחות?" #: editor/animation_track_editor.cpp editor/create_dialog.cpp #: editor/editor_audio_buses.cpp editor/editor_feature_profile.cpp @@ -370,9 +396,8 @@ msgid "AnimationPlayer can't animate itself, only other players." msgstr "× ×’×Ÿ ×”× ×¤×©×•×ª ×œ× ×™×›×•×œ ×œ×”× ×¤×™×© ×ת עצמו, רק ×©×—×§× ×™× ×חרי×." #: editor/animation_track_editor.cpp -#, fuzzy msgid "Anim Create & Insert" -msgstr "יצירת ×”× ×¤×©×”" +msgstr "יצירה והוספה של ×”× ×¤×©×”" #: editor/animation_track_editor.cpp msgid "Anim Insert Track & Key" @@ -504,6 +529,10 @@ msgid "Select None" msgstr "בחירה" #: editor/animation_track_editor.cpp +msgid "Select an AnimationPlayer node to create and edit animations." +msgstr "" + +#: editor/animation_track_editor.cpp msgid "Only show tracks from nodes selected in tree." msgstr "" @@ -834,7 +863,8 @@ msgstr "שגי×ת חיבור" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp editor/project_export.cpp #: editor/project_settings_editor.cpp editor/property_editor.cpp #: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp #: modules/visual_script/visual_script_editor.cpp @@ -941,7 +971,8 @@ msgstr "חיפוש:" msgid "Matches:" msgstr "הת×מות:" -#: editor/create_dialog.cpp editor/plugin_config_dialog.cpp +#: editor/create_dialog.cpp editor/editor_plugin_settings.cpp +#: editor/plugin_config_dialog.cpp #: editor/plugins/asset_library_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp editor/property_selector.cpp #: modules/visual_script/visual_script_property_selector.cpp @@ -1247,7 +1278,8 @@ msgid "Delete Bus Effect" msgstr "מחיקת ×פקט ×פיק" #: editor/editor_audio_buses.cpp -msgid "Audio Bus, Drag and Drop to rearrange." +#, fuzzy +msgid "Drag & drop to rearrange." msgstr "×פיק שמע, יש לגרור ולשחרר כדי לסדר מחדש." #: editor/editor_audio_buses.cpp @@ -1443,6 +1475,7 @@ msgid "Add AutoLoad" msgstr "הוספת ×˜×¢×™× ×” ×וטומטית" #: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp +#: editor/editor_plugin_settings.cpp #: editor/plugins/animation_tree_editor_plugin.cpp scene/gui/file_dialog.cpp msgid "Path:" msgstr "× ×ª×™×‘:" @@ -1681,6 +1714,7 @@ msgstr "(× ×•×›×—×™)" #: editor/editor_feature_profile.cpp #: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "New" msgstr "חדש" @@ -1760,6 +1794,7 @@ msgid "New Folder..." msgstr "תיקייה חדשה…" #: editor/editor_file_dialog.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "Refresh" msgstr "×¨×¢× ×•×Ÿ" @@ -1923,7 +1958,8 @@ msgid "Inherited by:" msgstr "מוריש ×ל:" #: editor/editor_help.cpp -msgid "Brief Description:" +#, fuzzy +msgid "Brief Description" msgstr "תי×ור קצר:" #: editor/editor_help.cpp @@ -1931,41 +1967,19 @@ msgid "Properties" msgstr "מ××¤×™×™× ×™×" #: editor/editor_help.cpp -msgid "Properties:" -msgstr "" - -#: editor/editor_help.cpp msgid "Methods" msgstr "שיטות" #: editor/editor_help.cpp #, fuzzy -msgid "Methods:" -msgstr "שיטות" - -#: editor/editor_help.cpp -#, fuzzy msgid "Theme Properties" msgstr "מ××¤×™×™× ×™×" #: editor/editor_help.cpp -#, fuzzy -msgid "Theme Properties:" -msgstr "מ××¤×™×™× ×™×" - -#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp -msgid "Signals:" -msgstr "×ותות:" - -#: editor/editor_help.cpp msgid "Enumerations" msgstr "×ž×•× ×™×" #: editor/editor_help.cpp -msgid "Enumerations:" -msgstr "×ž×•× ×™×:" - -#: editor/editor_help.cpp msgid "enum " msgstr "×ž×•× ×” " @@ -1974,22 +1988,14 @@ msgid "Constants" msgstr "קבועי×" #: editor/editor_help.cpp -msgid "Constants:" -msgstr "קבועי×:" - -#: editor/editor_help.cpp #, fuzzy msgid "Class Description" msgstr "תי×ור" #: editor/editor_help.cpp #, fuzzy -msgid "Class Description:" -msgstr "תי×ור:" - -#: editor/editor_help.cpp -msgid "Online Tutorials:" -msgstr "" +msgid "Online Tutorials" +msgstr "×ž×¡×ž×›×™× ×ž×§×•×•× ×™×" #: editor/editor_help.cpp msgid "" @@ -2004,11 +2010,6 @@ msgid "Property Descriptions" msgstr "תי×ור המ×פיין:" #: editor/editor_help.cpp -#, fuzzy -msgid "Property Descriptions:" -msgstr "תי×ור המ×פיין:" - -#: editor/editor_help.cpp msgid "" "There is currently no description for this property. Please help us by " "[color=$color][url=$url]contributing one[/url][/color]!" @@ -2020,11 +2021,6 @@ msgid "Method Descriptions" msgstr "תי×ור השיטה:" #: editor/editor_help.cpp -#, fuzzy -msgid "Method Descriptions:" -msgstr "תי×ור השיטה:" - -#: editor/editor_help.cpp msgid "" "There is currently no description for this method. Please help us by [color=" "$color][url=$url]contributing one[/url][/color]!" @@ -2101,8 +2097,8 @@ msgstr "פלט:" msgid "Copy Selection" msgstr "הסרת הבחירה" -#: editor/editor_log.cpp editor/editor_profiler.cpp -#: editor/editor_properties.cpp +#: editor/editor_log.cpp editor/editor_network_profiler.cpp +#: editor/editor_profiler.cpp editor/editor_properties.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp #: editor/property_editor.cpp editor/scene_tree_dock.cpp #: editor/script_editor_debugger.cpp @@ -2115,6 +2111,49 @@ msgstr "מחיקה" msgid "Clear Output" msgstr "מחיקת הפלט" +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +#: editor/editor_profiler.cpp +msgid "Stop" +msgstr "עצירה" + +#: editor/editor_network_profiler.cpp editor/editor_profiler.cpp +#: editor/plugins/animation_state_machine_editor.cpp editor/rename_dialog.cpp +msgid "Start" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "%s/s" +msgstr "" + +#: editor/editor_network_profiler.cpp +#, fuzzy +msgid "Down" +msgstr "הורדה" + +#: editor/editor_network_profiler.cpp +msgid "Up" +msgstr "" + +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +msgid "Node" +msgstr "מפרק" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RSET" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RSET" +msgstr "" + #: editor/editor_node.cpp editor/project_manager.cpp msgid "New Window" msgstr "" @@ -2671,6 +2710,19 @@ msgstr "מיז×" msgid "Project Settings..." msgstr "הגדרות מיז×" +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Version Control" +msgstr "גרסה:" + +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +msgid "Set Up Version Control" +msgstr "" + +#: editor/editor_node.cpp +msgid "Shut Down Version Control" +msgstr "" + #: editor/editor_node.cpp #, fuzzy msgid "Export..." @@ -2883,10 +2935,6 @@ msgstr "השהיית ×¡×¦× ×”" msgid "Stop the scene." msgstr "עצירת ×”×¡×¦× ×”." -#: editor/editor_node.cpp editor/editor_profiler.cpp -msgid "Stop" -msgstr "עצירה" - #: editor/editor_node.cpp msgid "Play the edited scene." msgstr "× ×’×™× ×ª ×”×¡×¦× ×” ×©× ×¢×¨×›×”." @@ -2942,10 +2990,6 @@ msgid "Inspector" msgstr "חוקר" #: editor/editor_node.cpp -msgid "Node" -msgstr "מפרק" - -#: editor/editor_node.cpp #, fuzzy msgid "Expand Bottom Panel" msgstr "להרחיב הכול" @@ -2969,15 +3013,21 @@ msgstr "× ×™×”×•×œ ×ª×‘× ×™×•×ª ייצו×" #: editor/editor_node.cpp msgid "" -"This will install the Android project for custom builds.\n" -"Note that, in order to use it, it needs to be enabled per export preset." +"This will set up your project for custom Android builds by installing the " +"source template to \"res://android/build\".\n" +"You can then apply modifications and build your own custom APK on export " +"(adding modules, changing the AndroidManifest.xml, etc.).\n" +"Note that in order to make custom builds instead of using pre-built APKs, " +"the \"Use Custom Build\" option should be enabled in the Android export " +"preset." msgstr "" #: editor/editor_node.cpp msgid "" -"Android build template is already installed and it won't be overwritten.\n" -"Remove the \"build\" directory manually before attempting this operation " -"again." +"The Android build template is already installed in this project and it won't " +"be overwritten.\n" +"Remove the \"res://android/build\" directory manually before attempting this " +"operation again." msgstr "" #: editor/editor_node.cpp @@ -3040,6 +3090,10 @@ msgstr "פתיחת העורך הב×" msgid "Open the previous Editor" msgstr "פתיחת העורך הקוד×" +#: editor/editor_path.cpp +msgid "No sub-resources found." +msgstr "" + #: editor/editor_plugin.cpp msgid "Creating Mesh Previews" msgstr "" @@ -3050,6 +3104,11 @@ msgstr "×ª×ž×•× ×” ממוזערת…" #: editor/editor_plugin_settings.cpp #, fuzzy +msgid "Main Script:" +msgstr "הרצת סקריפט" + +#: editor/editor_plugin_settings.cpp +#, fuzzy msgid "Edit Plugin" msgstr "עריכת מצולע" @@ -3079,11 +3138,6 @@ msgstr "מצב:" msgid "Edit:" msgstr "עריכה" -#: editor/editor_profiler.cpp editor/plugins/animation_state_machine_editor.cpp -#: editor/rename_dialog.cpp -msgid "Start" -msgstr "" - #: editor/editor_profiler.cpp msgid "Measure:" msgstr "מדידה:" @@ -3903,8 +3957,9 @@ msgstr " קבצי×" msgid "Import As:" msgstr "×™×™×‘×•× ×‘×ª×•×¨:" -#: editor/import_dock.cpp editor/property_editor.cpp -msgid "Preset..." +#: editor/import_dock.cpp +#, fuzzy +msgid "Preset" msgstr "ערכה מוגדרת…" #: editor/import_dock.cpp @@ -4364,6 +4419,7 @@ msgid "Change Animation Name:" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Delete Animation?" msgstr "" @@ -4950,11 +5006,6 @@ msgid "Sort:" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy -msgid "Reverse sorting." -msgstr "מוגשת בקשה…" - -#: editor/plugins/asset_library_editor_plugin.cpp #: editor/project_settings_editor.cpp msgid "Category:" msgstr "" @@ -5235,6 +5286,11 @@ msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy +msgid "Ruler Mode" +msgstr "מצב ×©×™× ×•×™ ×§× ×” מידה (R)" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy msgid "Toggle snapping." msgstr "החלפת מצב × ×§×•×“×ª עצירה" @@ -6317,7 +6373,7 @@ msgstr "" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp msgid "Type:" msgstr "" @@ -6533,14 +6589,14 @@ msgid "Toggle Scripts Panel" msgstr "החלפת תצוגת ×—×œ×•× ×™×ª סקריפטי×" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp -msgid "Step Over" -msgstr "לצעוד מעל" - -#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Step Into" msgstr "לצעוד לתוך" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp +msgid "Step Over" +msgstr "לצעוד מעל" + +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Break" msgstr "עצירה" @@ -6624,7 +6680,7 @@ msgstr "מחיקת ×§×‘×¦×™× ××—×¨×•× ×™×" msgid "Connections to method:" msgstr "התחברות למפרק:" -#: editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp #, fuzzy msgid "Source" msgstr "מש×ב" @@ -7438,6 +7494,11 @@ msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp #, fuzzy +msgid "Move Frame" +msgstr "מצב ×”×–×–×” (W)" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +#, fuzzy msgid "Animations:" msgstr "×× ×™×ž×¦×™×•×ª" @@ -7766,6 +7827,15 @@ msgid "Enable Priority" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp +#, fuzzy +msgid "Filter tiles" +msgstr "מ××¤×™×™× ×™ פריט." + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Give a TileSet resource to this TileMap to use its tiles." +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Paint Tile" msgstr "" @@ -7913,6 +7983,11 @@ msgid "Display Tile Names (Hold Alt Key)" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "" +"Add or select a texture on the left panel to edit the tiles bound to it." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Remove selected texture? This will remove all tiles which use it." msgstr "להסיר ×ת ×”×§×‘×¦×™× ×”× ×‘×—×¨×™× ×ž×”×ž×™×–×? (××™ ×פשר לשחזר)" @@ -8085,6 +8160,110 @@ msgstr "×œ× × ×™×ª×Ÿ לבצע פעולה זו ×œ×œ× ×¡×¦× ×”." msgid "TileSet" msgstr "" +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No VCS addons are available." +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp +msgid "Error" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "No commit message was provided" +msgstr "×œ× ×¦×•×™×Ÿ ש×" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No files added to stage" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Commit" +msgstr "קהילה" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "VCS Addon is not initialized" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Version Control System" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Initialize" +msgstr "הגדלת ×ות ר××©×•× ×”" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Staging area" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Detect new changes" +msgstr "יצירת %s חדש" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Changes" +msgstr "×©×™× ×•×™" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Modified" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Renamed" +msgstr "×©×™× ×•×™ ש×" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Deleted" +msgstr "למחוק" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Typechange" +msgstr "×©×™× ×•×™" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Stage Selected" +msgstr "מחובר" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Stage All" +msgstr "לשמור הכול" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Add a commit message" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Commit Changes" +msgstr "×¡× ×›×¨×•×Ÿ ×”×©×™× ×•×™×™× ×‘×¡×§×¨×™×¤×˜" + +#: editor/plugins/version_control_editor_plugin.cpp +#: modules/gdnative/gdnative_library_singleton_editor.cpp +msgid "Status" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "View file diffs before committing them to the latest version" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No file diff is active" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Detect changes in file diff" +msgstr "" + #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(GLES3 only)" msgstr "" @@ -8338,6 +8517,11 @@ msgid "" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns an associated scalar if the provided boolean value is true or false." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the boolean result of the comparison between two parameters." msgstr "" @@ -9556,6 +9740,10 @@ msgid "Settings saved OK." msgstr "" #: editor/project_settings_editor.cpp +msgid "Moved Input Action Event" +msgstr "" + +#: editor/project_settings_editor.cpp msgid "Override for Feature" msgstr "" @@ -9695,6 +9883,10 @@ msgid "Plugins" msgstr "" #: editor/property_editor.cpp +msgid "Preset..." +msgstr "ערכה מוגדרת…" + +#: editor/property_editor.cpp msgid "Zero" msgstr "" @@ -9868,10 +10060,6 @@ msgstr "×ותיות גדולות" msgid "Reset" msgstr "×יפוס התקריב" -#: editor/rename_dialog.cpp -msgid "Error" -msgstr "" - #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" msgstr "" @@ -9927,6 +10115,10 @@ msgid "Instance Scene(s)" msgstr "" #: editor/scene_tree_dock.cpp +msgid "Replace with Branch Scene" +msgstr "" + +#: editor/scene_tree_dock.cpp msgid "Instance Child Scene" msgstr "" @@ -9968,10 +10160,24 @@ msgid "Make node as Root" msgstr "שמירת ×¡×¦× ×”" #: editor/scene_tree_dock.cpp -msgid "Delete Node(s)?" +#, fuzzy +msgid "Delete %d nodes?" +msgstr "מחיקת שורה" + +#: editor/scene_tree_dock.cpp +msgid "Delete the root node \"%s\"?" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Delete node \"%s\" and its children?" msgstr "" #: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Delete node \"%s\"?" +msgstr "מחיקת שורה" + +#: editor/scene_tree_dock.cpp msgid "Can not perform with the root node." msgstr "" @@ -10376,11 +10582,41 @@ msgid "Bytes:" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Stack Trace" +#, fuzzy +msgid "Warning:" +msgstr "×זהרות" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Error:" +msgstr "מר××”" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Error" +msgstr "שגי×ות ×˜×¢×™× ×”" + +#: editor/script_editor_debugger.cpp +msgid "C++ Error:" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Pick one or more items from the list to display the graph." +#, fuzzy +msgid "C++ Source" +msgstr "מש×ב" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Source:" +msgstr "מש×ב" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Source:" +msgstr "מש×ב" + +#: editor/script_editor_debugger.cpp +msgid "Stack Trace" msgstr "" #: editor/script_editor_debugger.cpp @@ -10388,14 +10624,20 @@ msgid "Errors" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Child Process Connected" -msgstr "" +#, fuzzy +msgid "Child process connected." +msgstr "×ž× ×•×ª×§" #: editor/script_editor_debugger.cpp msgid "Copy Error" msgstr "" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Skip Breakpoints" +msgstr "מחיקת × ×§×•×“×•×ª" + +#: editor/script_editor_debugger.cpp msgid "Inspect Previous Instance" msgstr "" @@ -10412,6 +10654,11 @@ msgid "Profiler" msgstr "" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Network Profiler" +msgstr "×™×™×¦×•× ×ž×™×–×" + +#: editor/script_editor_debugger.cpp msgid "Monitor" msgstr "" @@ -10424,6 +10671,10 @@ msgid "Monitors" msgstr "" #: editor/script_editor_debugger.cpp +msgid "Pick one or more items from the list to display the graph." +msgstr "" + +#: editor/script_editor_debugger.cpp msgid "List of Video Memory Usage by Resource:" msgstr "" @@ -10622,10 +10873,6 @@ msgid "Library" msgstr "" #: modules/gdnative/gdnative_library_singleton_editor.cpp -msgid "Status" -msgstr "" - -#: modules/gdnative/gdnative_library_singleton_editor.cpp msgid "Libraries: " msgstr "" @@ -10634,6 +10881,10 @@ msgid "GDNative" msgstr "" #: modules/gdscript/gdscript_functions.cpp +msgid "Expected a string of length 1 (a character)." +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp msgid "Step argument is zero!" msgstr "" @@ -10788,6 +11039,15 @@ msgstr "" msgid "Pick Distance:" msgstr "בחירת מרחק:" +#: modules/gridmap/grid_map_editor_plugin.cpp +#, fuzzy +msgid "Filter meshes" +msgstr "מ××¤×™×™× ×™ פריט." + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Give a MeshLibrary resource to this GridMap to use its meshes." +msgstr "" + #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "" @@ -10926,6 +11186,10 @@ msgid "Create a new variable." msgstr "יצירת %s חדש" #: modules/visual_script/visual_script_editor.cpp +msgid "Signals:" +msgstr "×ותות:" + +#: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Create a new signal." msgstr "יצירת מצולע" @@ -11086,6 +11350,10 @@ msgid "Editing Signal:" msgstr "" #: modules/visual_script/visual_script_editor.cpp +msgid "Make Tool:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp msgid "Base Type:" msgstr "" @@ -11235,7 +11503,8 @@ msgstr "" #: platform/android/export/export.cpp msgid "" -"Android project is not installed for compiling. Install from Editor menu." +"Android build template not installed in the project. Install it from the " +"Project menu." msgstr "" #: platform/android/export/export.cpp @@ -11899,6 +12168,36 @@ msgstr "" msgid "Constants cannot be modified." msgstr "" +#, fuzzy +#~ msgid "Methods:" +#~ msgstr "שיטות" + +#, fuzzy +#~ msgid "Theme Properties:" +#~ msgstr "מ××¤×™×™× ×™×" + +#~ msgid "Enumerations:" +#~ msgstr "×ž×•× ×™×:" + +#~ msgid "Constants:" +#~ msgstr "קבועי×:" + +#, fuzzy +#~ msgid "Class Description:" +#~ msgstr "תי×ור:" + +#, fuzzy +#~ msgid "Property Descriptions:" +#~ msgstr "תי×ור המ×פיין:" + +#, fuzzy +#~ msgid "Method Descriptions:" +#~ msgstr "תי×ור השיטה:" + +#, fuzzy +#~ msgid "Reverse sorting." +#~ msgstr "מוגשת בקשה…" + #~ msgid "" #~ "Can't open file_type_cache.cch for writing, not saving file type cache!" #~ msgstr "" @@ -12026,10 +12325,6 @@ msgstr "" #~ msgstr "צעד/×™×:" #, fuzzy -#~ msgid "Warnings:" -#~ msgstr "×זהרות" - -#, fuzzy #~ msgid "Font Size:" #~ msgstr "מבט קדמי" @@ -12063,9 +12358,6 @@ msgstr "" #~ msgid "Select a split to erase it." #~ msgstr "יש לבחור פריט הגדרה ×§×•×“× ×›×œ!" -#~ msgid "No name provided" -#~ msgstr "×œ× ×¦×•×™×Ÿ ש×" - #~ msgid "Create Poly" #~ msgstr "יצירת מצולע" diff --git a/editor/translations/hi.po b/editor/translations/hi.po index d4030266c5..053555ba11 100644 --- a/editor/translations/hi.po +++ b/editor/translations/hi.po @@ -60,6 +60,34 @@ msgstr "'%s' बनाने के लिठअवैध तरà¥à¤•" msgid "On call to '%s':" msgstr "'%s ' को कॉल करने पर:" +#: core/ustring.cpp +msgid "B" +msgstr "" + +#: core/ustring.cpp +msgid "KiB" +msgstr "" + +#: core/ustring.cpp +msgid "MiB" +msgstr "" + +#: core/ustring.cpp +msgid "GiB" +msgstr "" + +#: core/ustring.cpp +msgid "TiB" +msgstr "" + +#: core/ustring.cpp +msgid "PiB" +msgstr "" + +#: core/ustring.cpp +msgid "EiB" +msgstr "" + #: editor/animation_bezier_editor.cpp msgid "Free" msgstr "मà¥à¤«à¥à¤¤" @@ -484,6 +512,10 @@ msgid "Select None" msgstr "डà¥à¤ªà¥à¤²à¤¿à¤•à¥‡à¤Ÿ चयन" #: editor/animation_track_editor.cpp +msgid "Select an AnimationPlayer node to create and edit animations." +msgstr "" + +#: editor/animation_track_editor.cpp msgid "Only show tracks from nodes selected in tree." msgstr "" @@ -815,7 +847,8 @@ msgstr "कनेकà¥à¤Ÿ करने के लिठसंकेत:" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp editor/project_export.cpp #: editor/project_settings_editor.cpp editor/property_editor.cpp #: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp #: modules/visual_script/visual_script_editor.cpp @@ -927,7 +960,8 @@ msgstr "खोज कर:" msgid "Matches:" msgstr "à¤à¤• जैसा:" -#: editor/create_dialog.cpp editor/plugin_config_dialog.cpp +#: editor/create_dialog.cpp editor/editor_plugin_settings.cpp +#: editor/plugin_config_dialog.cpp #: editor/plugins/asset_library_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp editor/property_selector.cpp #: modules/visual_script/visual_script_property_selector.cpp @@ -1257,7 +1291,8 @@ msgid "Delete Bus Effect" msgstr "बस पà¥à¤°à¤à¤¾à¤µ हटाना" #: editor/editor_audio_buses.cpp -msgid "Audio Bus, Drag and Drop to rearrange." +#, fuzzy +msgid "Drag & drop to rearrange." msgstr "पà¥à¤¨: वà¥à¤¯à¤µà¤¸à¥à¤¥à¤¿à¤¤ करने के लिठऑडियो बस, खींचें और डà¥à¤°à¥‰à¤ª |" #: editor/editor_audio_buses.cpp @@ -1450,6 +1485,7 @@ msgid "Add AutoLoad" msgstr "" #: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp +#: editor/editor_plugin_settings.cpp #: editor/plugins/animation_tree_editor_plugin.cpp scene/gui/file_dialog.cpp msgid "Path:" msgstr "" @@ -1674,6 +1710,7 @@ msgstr "" #: editor/editor_feature_profile.cpp #: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "New" msgstr "" @@ -1746,6 +1783,7 @@ msgid "New Folder..." msgstr "" #: editor/editor_file_dialog.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "Refresh" msgstr "" @@ -1902,46 +1940,27 @@ msgid "Inherited by:" msgstr "" #: editor/editor_help.cpp -msgid "Brief Description:" -msgstr "" +#, fuzzy +msgid "Brief Description" +msgstr "विवरण:" #: editor/editor_help.cpp msgid "Properties" msgstr "" #: editor/editor_help.cpp -msgid "Properties:" -msgstr "" - -#: editor/editor_help.cpp msgid "Methods" msgstr "" #: editor/editor_help.cpp -msgid "Methods:" -msgstr "" - -#: editor/editor_help.cpp msgid "Theme Properties" msgstr "" #: editor/editor_help.cpp -msgid "Theme Properties:" -msgstr "" - -#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp -msgid "Signals:" -msgstr "" - -#: editor/editor_help.cpp msgid "Enumerations" msgstr "" #: editor/editor_help.cpp -msgid "Enumerations:" -msgstr "" - -#: editor/editor_help.cpp msgid "enum " msgstr "" @@ -1950,21 +1969,12 @@ msgid "Constants" msgstr "" #: editor/editor_help.cpp -msgid "Constants:" -msgstr "" - -#: editor/editor_help.cpp #, fuzzy msgid "Class Description" msgstr "विवरण:" #: editor/editor_help.cpp -#, fuzzy -msgid "Class Description:" -msgstr "विवरण:" - -#: editor/editor_help.cpp -msgid "Online Tutorials:" +msgid "Online Tutorials" msgstr "" #: editor/editor_help.cpp @@ -1980,11 +1990,6 @@ msgid "Property Descriptions" msgstr "विवरण:" #: editor/editor_help.cpp -#, fuzzy -msgid "Property Descriptions:" -msgstr "विवरण:" - -#: editor/editor_help.cpp msgid "" "There is currently no description for this property. Please help us by " "[color=$color][url=$url]contributing one[/url][/color]!" @@ -1996,11 +2001,6 @@ msgid "Method Descriptions" msgstr "विवरण:" #: editor/editor_help.cpp -#, fuzzy -msgid "Method Descriptions:" -msgstr "विवरण:" - -#: editor/editor_help.cpp msgid "" "There is currently no description for this method. Please help us by [color=" "$color][url=$url]contributing one[/url][/color]!" @@ -2069,8 +2069,8 @@ msgstr "" msgid "Copy Selection" msgstr "सà¤à¥€ खंड" -#: editor/editor_log.cpp editor/editor_profiler.cpp -#: editor/editor_properties.cpp +#: editor/editor_log.cpp editor/editor_network_profiler.cpp +#: editor/editor_profiler.cpp editor/editor_properties.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp #: editor/property_editor.cpp editor/scene_tree_dock.cpp #: editor/script_editor_debugger.cpp @@ -2083,6 +2083,48 @@ msgstr "" msgid "Clear Output" msgstr "" +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +#: editor/editor_profiler.cpp +msgid "Stop" +msgstr "" + +#: editor/editor_network_profiler.cpp editor/editor_profiler.cpp +#: editor/plugins/animation_state_machine_editor.cpp editor/rename_dialog.cpp +msgid "Start" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "%s/s" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Down" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Up" +msgstr "" + +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +msgid "Node" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RSET" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RSET" +msgstr "" + #: editor/editor_node.cpp editor/project_manager.cpp msgid "New Window" msgstr "" @@ -2628,6 +2670,18 @@ msgstr "" msgid "Project Settings..." msgstr "" +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +msgid "Version Control" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +msgid "Set Up Version Control" +msgstr "" + +#: editor/editor_node.cpp +msgid "Shut Down Version Control" +msgstr "" + #: editor/editor_node.cpp msgid "Export..." msgstr "" @@ -2830,10 +2884,6 @@ msgstr "" msgid "Stop the scene." msgstr "" -#: editor/editor_node.cpp editor/editor_profiler.cpp -msgid "Stop" -msgstr "" - #: editor/editor_node.cpp msgid "Play the edited scene." msgstr "" @@ -2884,10 +2934,6 @@ msgid "Inspector" msgstr "" #: editor/editor_node.cpp -msgid "Node" -msgstr "" - -#: editor/editor_node.cpp msgid "Expand Bottom Panel" msgstr "" @@ -2909,15 +2955,21 @@ msgstr "" #: editor/editor_node.cpp msgid "" -"This will install the Android project for custom builds.\n" -"Note that, in order to use it, it needs to be enabled per export preset." +"This will set up your project for custom Android builds by installing the " +"source template to \"res://android/build\".\n" +"You can then apply modifications and build your own custom APK on export " +"(adding modules, changing the AndroidManifest.xml, etc.).\n" +"Note that in order to make custom builds instead of using pre-built APKs, " +"the \"Use Custom Build\" option should be enabled in the Android export " +"preset." msgstr "" #: editor/editor_node.cpp msgid "" -"Android build template is already installed and it won't be overwritten.\n" -"Remove the \"build\" directory manually before attempting this operation " -"again." +"The Android build template is already installed in this project and it won't " +"be overwritten.\n" +"Remove the \"res://android/build\" directory manually before attempting this " +"operation again." msgstr "" #: editor/editor_node.cpp @@ -2980,6 +3032,11 @@ msgstr "" msgid "Open the previous Editor" msgstr "" +#: editor/editor_path.cpp +#, fuzzy +msgid "No sub-resources found." +msgstr "संसाधन" + #: editor/editor_plugin.cpp msgid "Creating Mesh Previews" msgstr "" @@ -2989,6 +3046,11 @@ msgid "Thumbnail..." msgstr "" #: editor/editor_plugin_settings.cpp +#, fuzzy +msgid "Main Script:" +msgstr "निरà¥à¤à¤°à¤¤à¤¾ संपादक" + +#: editor/editor_plugin_settings.cpp msgid "Edit Plugin" msgstr "" @@ -3017,11 +3079,6 @@ msgstr "" msgid "Edit:" msgstr "" -#: editor/editor_profiler.cpp editor/plugins/animation_state_machine_editor.cpp -#: editor/rename_dialog.cpp -msgid "Start" -msgstr "" - #: editor/editor_profiler.cpp msgid "Measure:" msgstr "" @@ -3824,9 +3881,10 @@ msgstr "" msgid "Import As:" msgstr "" -#: editor/import_dock.cpp editor/property_editor.cpp -msgid "Preset..." -msgstr "" +#: editor/import_dock.cpp +#, fuzzy +msgid "Preset" +msgstr "रीसेट आकार" #: editor/import_dock.cpp msgid "Reimport" @@ -4263,6 +4321,7 @@ msgid "Change Animation Name:" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Delete Animation?" msgstr "" @@ -4832,10 +4891,6 @@ msgid "Sort:" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp -msgid "Reverse sorting." -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp #: editor/project_settings_editor.cpp msgid "Category:" msgstr "" @@ -5108,6 +5163,10 @@ msgid "Pan Mode" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Ruler Mode" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Toggle snapping." msgstr "" @@ -6167,7 +6226,7 @@ msgstr "" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp msgid "Type:" msgstr "" @@ -6376,11 +6435,11 @@ msgid "Toggle Scripts Panel" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp -msgid "Step Over" +msgid "Step Into" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp -msgid "Step Into" +msgid "Step Over" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp @@ -6461,7 +6520,7 @@ msgstr "" msgid "Connections to method:" msgstr "" -#: editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp #, fuzzy msgid "Source" msgstr "संसाधन" @@ -7243,6 +7302,10 @@ msgid "(empty)" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Move Frame" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp #, fuzzy msgid "Animations:" msgstr "कारà¥à¤¯à¥‹à¤‚:" @@ -7564,6 +7627,14 @@ msgid "Enable Priority" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp +msgid "Filter tiles" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Give a TileSet resource to this TileMap to use its tiles." +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Paint Tile" msgstr "" @@ -7701,6 +7772,11 @@ msgid "Display Tile Names (Hold Alt Key)" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "" +"Add or select a texture on the left panel to edit the tiles bound to it." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Remove selected texture? This will remove all tiles which use it." msgstr "परियोजना से चयनित फ़ाइलें निकालें? (कोई पूरà¥à¤µà¤µà¤¤ नहीं)" @@ -7867,6 +7943,104 @@ msgstr "" msgid "TileSet" msgstr "" +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No VCS addons are available." +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp +msgid "Error" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No commit message was provided" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No files added to stage" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Commit" +msgstr "समà¥à¤¦à¤¾à¤¯" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "VCS Addon is not initialized" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Version Control System" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Initialize" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Staging area" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Detect new changes" +msgstr "à¤à¤• नया बनाà¤à¤‚" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Changes" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Modified" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Renamed" +msgstr "ऑडियो बस का नाम बदलें" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Deleted" +msgstr "को हटा दें" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Typechange" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Stage Selected" +msgstr "जà¥à¤¡à¤¿à¤¯à¥‡" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Stage All" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Add a commit message" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Commit Changes" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#: modules/gdnative/gdnative_library_singleton_editor.cpp +msgid "Status" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "View file diffs before committing them to the latest version" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No file diff is active" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Detect changes in file diff" +msgstr "" + #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(GLES3 only)" msgstr "" @@ -8111,6 +8285,11 @@ msgid "" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns an associated scalar if the provided boolean value is true or false." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the boolean result of the comparison between two parameters." msgstr "" @@ -9312,6 +9491,10 @@ msgid "Settings saved OK." msgstr "" #: editor/project_settings_editor.cpp +msgid "Moved Input Action Event" +msgstr "" + +#: editor/project_settings_editor.cpp msgid "Override for Feature" msgstr "" @@ -9449,6 +9632,10 @@ msgid "Plugins" msgstr "" #: editor/property_editor.cpp +msgid "Preset..." +msgstr "" + +#: editor/property_editor.cpp msgid "Zero" msgstr "" @@ -9613,10 +9800,6 @@ msgstr "" msgid "Reset" msgstr "रीसेट आकार" -#: editor/rename_dialog.cpp -msgid "Error" -msgstr "" - #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" msgstr "" @@ -9672,6 +9855,10 @@ msgid "Instance Scene(s)" msgstr "" #: editor/scene_tree_dock.cpp +msgid "Replace with Branch Scene" +msgstr "" + +#: editor/scene_tree_dock.cpp msgid "Instance Child Scene" msgstr "" @@ -9712,10 +9899,24 @@ msgid "Make node as Root" msgstr "" #: editor/scene_tree_dock.cpp -msgid "Delete Node(s)?" +#, fuzzy +msgid "Delete %d nodes?" +msgstr "को हटा दें" + +#: editor/scene_tree_dock.cpp +msgid "Delete the root node \"%s\"?" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Delete node \"%s\" and its children?" msgstr "" #: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Delete node \"%s\"?" +msgstr "को हटा दें" + +#: editor/scene_tree_dock.cpp msgid "Can not perform with the root node." msgstr "" @@ -10101,26 +10302,60 @@ msgid "Bytes:" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Stack Trace" +msgid "Warning:" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Pick one or more items from the list to display the graph." +#, fuzzy +msgid "Error:" +msgstr "पà¥à¤°à¤¤à¤¿à¤®à¤¾" + +#: editor/script_editor_debugger.cpp +msgid "C++ Error" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Errors" +msgid "C++ Error:" +msgstr "" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Source" +msgstr "संसाधन" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Source:" +msgstr "संसाधन" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Source:" +msgstr "संसाधन" + +#: editor/script_editor_debugger.cpp +msgid "Stack Trace" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Child Process Connected" +msgid "Errors" msgstr "" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Child process connected." +msgstr "डिसà¥à¤•à¤¨à¥‡à¤•à¥à¤Ÿ" + +#: editor/script_editor_debugger.cpp msgid "Copy Error" msgstr "" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Skip Breakpoints" +msgstr "à¤à¤• नया बनाà¤à¤‚" + +#: editor/script_editor_debugger.cpp msgid "Inspect Previous Instance" msgstr "" @@ -10137,6 +10372,10 @@ msgid "Profiler" msgstr "" #: editor/script_editor_debugger.cpp +msgid "Network Profiler" +msgstr "" + +#: editor/script_editor_debugger.cpp msgid "Monitor" msgstr "" @@ -10149,6 +10388,10 @@ msgid "Monitors" msgstr "" #: editor/script_editor_debugger.cpp +msgid "Pick one or more items from the list to display the graph." +msgstr "" + +#: editor/script_editor_debugger.cpp msgid "List of Video Memory Usage by Resource:" msgstr "" @@ -10345,10 +10588,6 @@ msgid "Library" msgstr "" #: modules/gdnative/gdnative_library_singleton_editor.cpp -msgid "Status" -msgstr "" - -#: modules/gdnative/gdnative_library_singleton_editor.cpp msgid "Libraries: " msgstr "" @@ -10357,6 +10596,10 @@ msgid "GDNative" msgstr "" #: modules/gdscript/gdscript_functions.cpp +msgid "Expected a string of length 1 (a character)." +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp msgid "Step argument is zero!" msgstr "" @@ -10511,6 +10754,14 @@ msgstr "" msgid "Pick Distance:" msgstr "" +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Filter meshes" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Give a MeshLibrary resource to this GridMap to use its meshes." +msgstr "" + #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "" @@ -10648,6 +10899,10 @@ msgid "Create a new variable." msgstr "à¤à¤• नया बनाà¤à¤‚" #: modules/visual_script/visual_script_editor.cpp +msgid "Signals:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Create a new signal." msgstr "सदसà¥à¤¯à¤¤à¤¾ बनाà¤à¤‚" @@ -10805,6 +11060,10 @@ msgid "Editing Signal:" msgstr "" #: modules/visual_script/visual_script_editor.cpp +msgid "Make Tool:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp msgid "Base Type:" msgstr "" @@ -10952,7 +11211,8 @@ msgstr "" #: platform/android/export/export.cpp msgid "" -"Android project is not installed for compiling. Install from Editor menu." +"Android build template not installed in the project. Install it from the " +"Project menu." msgstr "" #: platform/android/export/export.cpp @@ -11608,6 +11868,18 @@ msgstr "" msgid "Constants cannot be modified." msgstr "" +#, fuzzy +#~ msgid "Class Description:" +#~ msgstr "विवरण:" + +#, fuzzy +#~ msgid "Property Descriptions:" +#~ msgstr "विवरण:" + +#, fuzzy +#~ msgid "Method Descriptions:" +#~ msgstr "विवरण:" + #~ msgid "Invalid font size." #~ msgstr "गलत फॉणà¥à¤Ÿ का आकार |" diff --git a/editor/translations/hr.po b/editor/translations/hr.po index b9d3494ea2..841272aed4 100644 --- a/editor/translations/hr.po +++ b/editor/translations/hr.po @@ -4,11 +4,12 @@ # This file is distributed under the same license as the Godot source code. # Unlimited Creativity <marinosah1@gmail.com>, 2019. # Patik <patrikfs5@gmail.com>, 2019. +# Nikola Bunjevac <nikola.bunjevac@gmail.com>, 2019. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" -"PO-Revision-Date: 2019-05-20 11:49+0000\n" -"Last-Translator: Patik <patrikfs5@gmail.com>\n" +"PO-Revision-Date: 2019-09-11 03:10+0000\n" +"Last-Translator: Nikola Bunjevac <nikola.bunjevac@gmail.com>\n" "Language-Team: Croatian <https://hosted.weblate.org/projects/godot-engine/" "godot/hr/>\n" "Language: hr\n" @@ -16,12 +17,12 @@ msgstr "" "Content-Transfer-Encoding: 8-bit\n" "Plural-Forms: nplurals=3; plural=n%10==1 && n%100!=11 ? 0 : n%10>=2 && n" "%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2;\n" -"X-Generator: Weblate 3.7-dev\n" +"X-Generator: Weblate 3.9-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp msgid "Invalid type argument to convert(), use TYPE_* constants." -msgstr "Neispravni argument za convert(), upotrijebi konstantu TYPE_*" +msgstr "Neispravan argument za convert(), upotrijebi konstantu TYPE_*." #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/mono/glue/gd_glue.cpp @@ -57,9 +58,37 @@ msgstr "Nevažeći argumenti za konstrukciju '%s'" msgid "On call to '%s':" msgstr "Pri pozivu '%s':" +#: core/ustring.cpp +msgid "B" +msgstr "" + +#: core/ustring.cpp +msgid "KiB" +msgstr "" + +#: core/ustring.cpp +msgid "MiB" +msgstr "" + +#: core/ustring.cpp +msgid "GiB" +msgstr "" + +#: core/ustring.cpp +msgid "TiB" +msgstr "" + +#: core/ustring.cpp +msgid "PiB" +msgstr "" + +#: core/ustring.cpp +msgid "EiB" +msgstr "" + #: editor/animation_bezier_editor.cpp msgid "Free" -msgstr "" +msgstr "Slobodno" #: editor/animation_bezier_editor.cpp msgid "Balanced" @@ -67,15 +96,15 @@ msgstr "Balansiran" #: editor/animation_bezier_editor.cpp msgid "Mirror" -msgstr "" +msgstr "Zrcaljenje" #: editor/animation_bezier_editor.cpp editor/editor_profiler.cpp msgid "Time:" -msgstr "" +msgstr "Vrijeme:" #: editor/animation_bezier_editor.cpp msgid "Value:" -msgstr "" +msgstr "Vrijednost:" #: editor/animation_bezier_editor.cpp msgid "Insert Key Here" @@ -459,6 +488,10 @@ msgid "Select None" msgstr "" #: editor/animation_track_editor.cpp +msgid "Select an AnimationPlayer node to create and edit animations." +msgstr "" + +#: editor/animation_track_editor.cpp msgid "Only show tracks from nodes selected in tree." msgstr "Pokaži samo staze Ävorova oznaÄenih u stablu." @@ -525,35 +558,35 @@ msgstr "" #: editor/animation_track_editor.cpp msgid "Go to Previous Step" -msgstr "" +msgstr "Idi na prethodni korak" #: editor/animation_track_editor.cpp msgid "Optimize Animation" -msgstr "" +msgstr "Optimiraj animaciju" #: editor/animation_track_editor.cpp msgid "Clean-Up Animation" -msgstr "" +msgstr "OÄisti animaciju" #: editor/animation_track_editor.cpp msgid "Pick the node that will be animated:" -msgstr "" +msgstr "Odaberi Ävor koji će se animirati:" #: editor/animation_track_editor.cpp msgid "Use Bezier Curves" -msgstr "" +msgstr "Koristi Bezierove krivulje" #: editor/animation_track_editor.cpp msgid "Anim. Optimizer" -msgstr "" +msgstr "Anim. optimizator" #: editor/animation_track_editor.cpp msgid "Max. Linear Error:" -msgstr "" +msgstr "Najveća linearna pogreÅ¡ka:" #: editor/animation_track_editor.cpp msgid "Max. Angular Error:" -msgstr "" +msgstr "Najveća kutna pogreÅ¡ka:" #: editor/animation_track_editor.cpp msgid "Max Optimizable Angle:" @@ -561,15 +594,15 @@ msgstr "" #: editor/animation_track_editor.cpp msgid "Optimize" -msgstr "" +msgstr "Optimiraj" #: editor/animation_track_editor.cpp msgid "Remove invalid keys" -msgstr "" +msgstr "Ukloni neispravne kljuÄeve" #: editor/animation_track_editor.cpp msgid "Remove unresolved and empty tracks" -msgstr "" +msgstr "Ukloni nepronaÄ‘ene i prazne trake" #: editor/animation_track_editor.cpp msgid "Clean-up all animations" @@ -626,23 +659,23 @@ msgstr "" #: editor/code_editor.cpp msgid "Go to Line" -msgstr "" +msgstr "Idi na liniju" #: editor/code_editor.cpp msgid "Line Number:" -msgstr "" +msgstr "Broj linije:" #: editor/code_editor.cpp msgid "Replaced %d occurrence(s)." -msgstr "" +msgstr "Zamijenjeno %d pojavljivanja." #: editor/code_editor.cpp editor/editor_help.cpp msgid "%d match." -msgstr "" +msgstr "%d pojavljivanje." #: editor/code_editor.cpp editor/editor_help.cpp msgid "%d matches." -msgstr "" +msgstr "%d pojavljivanja." #: editor/code_editor.cpp editor/find_in_files.cpp msgid "Match Case" @@ -650,19 +683,19 @@ msgstr "" #: editor/code_editor.cpp editor/find_in_files.cpp msgid "Whole Words" -msgstr "" +msgstr "Cijele rijeÄi" #: editor/code_editor.cpp editor/rename_dialog.cpp msgid "Replace" -msgstr "" +msgstr "Zamijeni" #: editor/code_editor.cpp msgid "Replace All" -msgstr "" +msgstr "Zamijeni sve" #: editor/code_editor.cpp msgid "Selection Only" -msgstr "" +msgstr "Samo odabir" #: editor/code_editor.cpp editor/plugins/script_text_editor.cpp #: editor/plugins/text_editor.cpp @@ -673,57 +706,59 @@ msgstr "" #: editor/plugins/texture_region_editor_plugin.cpp #: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp msgid "Zoom In" -msgstr "" +msgstr "Zumiraj" #: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/texture_region_editor_plugin.cpp #: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp msgid "Zoom Out" -msgstr "" +msgstr "Odzumiraj" #: editor/code_editor.cpp msgid "Reset Zoom" -msgstr "" +msgstr "Resetiraj zoom" #: editor/code_editor.cpp msgid "Warnings" -msgstr "" +msgstr "Upozorenja" #: editor/code_editor.cpp msgid "Line and column numbers." -msgstr "" +msgstr "Brojevi linija i stupaca." #: editor/connections_dialog.cpp msgid "Method in target node must be specified." -msgstr "" +msgstr "Metoda u ciljnom Ävoru mora biti odreÄ‘ena." #: editor/connections_dialog.cpp msgid "" "Target method not found. Specify a valid method or attach a script to the " "target node." msgstr "" +"Ciljna metoda nije pronaÄ‘ena. Specificiraj ispravnu metodu ili dodaj skriptu " +"na ciljni Ävor." #: editor/connections_dialog.cpp msgid "Connect to Node:" -msgstr "" +msgstr "Spoji s Ävorom:" #: editor/connections_dialog.cpp msgid "Connect to Script:" -msgstr "" +msgstr "Spoji sa skriptom:" #: editor/connections_dialog.cpp msgid "From Signal:" -msgstr "" +msgstr "Iz signala:" #: editor/connections_dialog.cpp msgid "Scene does not contain any script." -msgstr "" +msgstr "Scena ne sadrži niti jednu skriptu." #: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp #: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp msgid "Add" -msgstr "" +msgstr "Dodaj" #: editor/connections_dialog.cpp editor/dependency_editor.cpp #: editor/editor_feature_profile.cpp editor/groups_editor.cpp @@ -734,15 +769,15 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp #: editor/project_settings_editor.cpp msgid "Remove" -msgstr "" +msgstr "Ukloni" #: editor/connections_dialog.cpp msgid "Add Extra Call Argument:" -msgstr "" +msgstr "Dodaj argument poziva:" #: editor/connections_dialog.cpp msgid "Extra Call Arguments:" -msgstr "" +msgstr "Dodatni argumenti poziva:" #: editor/connections_dialog.cpp #, fuzzy @@ -751,24 +786,24 @@ msgstr "Balansiran" #: editor/connections_dialog.cpp msgid "Deferred" -msgstr "" +msgstr "OdgoÄ‘eno" #: editor/connections_dialog.cpp msgid "" "Defers the signal, storing it in a queue and only firing it at idle time." -msgstr "" +msgstr "OdgaÄ‘a signal spremanjem u red i okidanjem prilikom dokolice." #: editor/connections_dialog.cpp msgid "Oneshot" -msgstr "" +msgstr "Jednookidajući" #: editor/connections_dialog.cpp msgid "Disconnects the signal after its first emission." -msgstr "" +msgstr "Odspaja signal nakon prvog slanja." #: editor/connections_dialog.cpp msgid "Cannot connect signal" -msgstr "" +msgstr "Ne mogu spojiti signal" #: editor/connections_dialog.cpp editor/dependency_editor.cpp #: editor/export_template_manager.cpp editor/groups_editor.cpp @@ -777,142 +812,148 @@ msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp editor/project_export.cpp #: editor/project_settings_editor.cpp editor/property_editor.cpp #: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Close" -msgstr "" +msgstr "Zatvori" #: editor/connections_dialog.cpp msgid "Connect" -msgstr "" +msgstr "Spoji" #: editor/connections_dialog.cpp msgid "Signal:" -msgstr "" +msgstr "Signal:" #: editor/connections_dialog.cpp msgid "Connect '%s' to '%s'" -msgstr "" +msgstr "Spoji '%s' na '%s'" #: editor/connections_dialog.cpp msgid "Disconnect '%s' from '%s'" -msgstr "" +msgstr "Odspoji '%s' od '%s'" #: editor/connections_dialog.cpp msgid "Disconnect all from signal: '%s'" -msgstr "" +msgstr "Odspoji sve sa signala: '%s'" #: editor/connections_dialog.cpp msgid "Connect..." -msgstr "" +msgstr "Spoji..." #: editor/connections_dialog.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Disconnect" -msgstr "" +msgstr "Odspoji" #: editor/connections_dialog.cpp msgid "Connect a Signal to a Method" -msgstr "" +msgstr "Spoji signal na metodu" #: editor/connections_dialog.cpp msgid "Edit Connection:" -msgstr "" +msgstr "Uredi vezu:" #: editor/connections_dialog.cpp msgid "Are you sure you want to remove all connections from the \"%s\" signal?" -msgstr "" +msgstr "Jesi li siguran da želiÅ¡ ukloniti sve veze s \"%s\" signala?" #: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp msgid "Signals" -msgstr "" +msgstr "Signali" #: editor/connections_dialog.cpp msgid "Are you sure you want to remove all connections from this signal?" -msgstr "" +msgstr "Jesi li siguran da želiÅ¡ ukloniti sve veze s ovog signala?" #: editor/connections_dialog.cpp msgid "Disconnect All" -msgstr "" +msgstr "Odspoji sve" #: editor/connections_dialog.cpp msgid "Edit..." -msgstr "" +msgstr "Uredi..." #: editor/connections_dialog.cpp msgid "Go To Method" -msgstr "" +msgstr "Idi na metodu" #: editor/create_dialog.cpp msgid "Change %s Type" -msgstr "" +msgstr "Promijeni tip %s" #: editor/create_dialog.cpp editor/project_settings_editor.cpp msgid "Change" -msgstr "" +msgstr "Promijeni" #: editor/create_dialog.cpp msgid "Create New %s" -msgstr "" +msgstr "Napravi novi %s" #: editor/create_dialog.cpp editor/editor_file_dialog.cpp #: editor/filesystem_dock.cpp msgid "Favorites:" -msgstr "" +msgstr "Favoriti:" #: editor/create_dialog.cpp editor/editor_file_dialog.cpp msgid "Recent:" -msgstr "" +msgstr "Nedavno:" #: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp #: editor/property_selector.cpp editor/quick_open.cpp #: modules/visual_script/visual_script_property_selector.cpp msgid "Search:" -msgstr "" +msgstr "Pretraga:" #: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp #: editor/property_selector.cpp editor/quick_open.cpp #: modules/visual_script/visual_script_property_selector.cpp msgid "Matches:" -msgstr "" +msgstr "Podudaranja:" -#: editor/create_dialog.cpp editor/plugin_config_dialog.cpp +#: editor/create_dialog.cpp editor/editor_plugin_settings.cpp +#: editor/plugin_config_dialog.cpp #: editor/plugins/asset_library_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp editor/property_selector.cpp #: modules/visual_script/visual_script_property_selector.cpp msgid "Description:" -msgstr "" +msgstr "Opis:" #: editor/dependency_editor.cpp msgid "Search Replacement For:" -msgstr "" +msgstr "Traži zamjenu za:" #: editor/dependency_editor.cpp msgid "Dependencies For:" -msgstr "" +msgstr "Ovisnosti za:" #: editor/dependency_editor.cpp msgid "" "Scene '%s' is currently being edited.\n" "Changes will only take effect when reloaded." msgstr "" +"Scena '%s' se trenutno ureÄ‘uje.\n" +"Promjene će biti vidljive tek nakon osvježavanja." #: editor/dependency_editor.cpp msgid "" "Resource '%s' is in use.\n" "Changes will only take effect when reloaded." msgstr "" +"Resurs '%s' je u upotrebi.\n" +"Promjene će biti vidljive tek nakon osvježavanja." #: editor/dependency_editor.cpp #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Dependencies" -msgstr "" +msgstr "Ovisnosti" #: editor/dependency_editor.cpp msgid "Resource" -msgstr "" +msgstr "Resurs" #: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp #: editor/project_settings_editor.cpp editor/script_create_dialog.cpp @@ -921,15 +962,15 @@ msgstr "" #: editor/dependency_editor.cpp msgid "Dependencies:" -msgstr "" +msgstr "Ovisnosti:" #: editor/dependency_editor.cpp msgid "Fix Broken" -msgstr "" +msgstr "Popravi neispravne" #: editor/dependency_editor.cpp msgid "Dependency Editor" -msgstr "" +msgstr "UreÄ‘ivaÄ ovisnosti" #: editor/dependency_editor.cpp msgid "Search Replacement Resource:" @@ -943,7 +984,7 @@ msgstr "" #: modules/visual_script/visual_script_property_selector.cpp #: scene/gui/file_dialog.cpp msgid "Open" -msgstr "" +msgstr "Otvori" #: editor/dependency_editor.cpp msgid "Owners Of:" @@ -951,7 +992,7 @@ msgstr "" #: editor/dependency_editor.cpp msgid "Remove selected files from the project? (Can't be restored)" -msgstr "" +msgstr "Ukloni odabrane datoteke iz projekta? (Neće ih biti moguće vratiti)" #: editor/dependency_editor.cpp msgid "" @@ -959,46 +1000,49 @@ msgid "" "work.\n" "Remove them anyway? (no undo)" msgstr "" +"Datoteke koje se uklanjaju su nužne drugim resursima kako bi ispravno " +"radili.\n" +"Svejedno ih ukloni? (nema povratka)" #: editor/dependency_editor.cpp msgid "Cannot remove:" -msgstr "" +msgstr "Ne mogu ukloniti:" #: editor/dependency_editor.cpp msgid "Error loading:" -msgstr "" +msgstr "PogreÅ¡ka uÄitavanja:" #: editor/dependency_editor.cpp msgid "Load failed due to missing dependencies:" -msgstr "" +msgstr "UÄitavanje nije uspjelo zbog nepostojećih ovisnosti:" #: editor/dependency_editor.cpp editor/editor_node.cpp msgid "Open Anyway" -msgstr "" +msgstr "Svejedno otvori" #: editor/dependency_editor.cpp msgid "Which action should be taken?" -msgstr "" +msgstr "Koju radnju treba izvesti?" #: editor/dependency_editor.cpp msgid "Fix Dependencies" -msgstr "" +msgstr "Popravi ovisnosti" #: editor/dependency_editor.cpp msgid "Errors loading!" -msgstr "" +msgstr "PogreÅ¡ke uÄitavanja!" #: editor/dependency_editor.cpp msgid "Permanently delete %d item(s)? (No undo!)" -msgstr "" +msgstr "Trajno obriÅ¡i %d stavki? (Nema povratka!)" #: editor/dependency_editor.cpp msgid "Show Dependencies" -msgstr "" +msgstr "Prikaži ovisnosti" #: editor/dependency_editor.cpp msgid "Orphan Resource Explorer" -msgstr "" +msgstr "IstraživaÄ napuÅ¡tenih resursa" #: editor/dependency_editor.cpp editor/editor_audio_buses.cpp #: editor/editor_file_dialog.cpp editor/editor_node.cpp @@ -1006,11 +1050,11 @@ msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp #: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp msgid "Delete" -msgstr "" +msgstr "ObriÅ¡i" #: editor/dependency_editor.cpp msgid "Owns" -msgstr "" +msgstr "Posjeduje" #: editor/dependency_editor.cpp msgid "Resources Without Explicit Ownership:" @@ -1018,75 +1062,75 @@ msgstr "" #: editor/dictionary_property_edit.cpp msgid "Change Dictionary Key" -msgstr "" +msgstr "Promijeni kljuÄ u rjeÄniku" #: editor/dictionary_property_edit.cpp msgid "Change Dictionary Value" -msgstr "" +msgstr "Promijeni vrijednost u rjeÄniku" #: editor/editor_about.cpp msgid "Thanks from the Godot community!" -msgstr "" +msgstr "Hvala od Godot zajednice!" #: editor/editor_about.cpp msgid "Godot Engine contributors" -msgstr "" +msgstr "Godot Engine suradnici" #: editor/editor_about.cpp msgid "Project Founders" -msgstr "" +msgstr "OsnivaÄi projekta" #: editor/editor_about.cpp msgid "Lead Developer" -msgstr "" +msgstr "Glavni razvijatelj" #: editor/editor_about.cpp msgid "Project Manager " -msgstr "" +msgstr "Projektni menadžer " #: editor/editor_about.cpp msgid "Developers" -msgstr "" +msgstr "Razvijatelji" #: editor/editor_about.cpp msgid "Authors" -msgstr "" +msgstr "Autori" #: editor/editor_about.cpp msgid "Platinum Sponsors" -msgstr "" +msgstr "Platinasti sponzori" #: editor/editor_about.cpp msgid "Gold Sponsors" -msgstr "" +msgstr "Zlatni sponzori" #: editor/editor_about.cpp msgid "Mini Sponsors" -msgstr "" +msgstr "Mini sponzori" #: editor/editor_about.cpp msgid "Gold Donors" -msgstr "" +msgstr "Zlatni donatori" #: editor/editor_about.cpp msgid "Silver Donors" -msgstr "" +msgstr "Srebrni donatori" #: editor/editor_about.cpp msgid "Bronze Donors" -msgstr "" +msgstr "BronÄani donatori" #: editor/editor_about.cpp msgid "Donors" -msgstr "" +msgstr "Donatori" #: editor/editor_about.cpp msgid "License" -msgstr "" +msgstr "Licenca" #: editor/editor_about.cpp msgid "Third-party Licenses" -msgstr "" +msgstr "Licence trećih strana" #: editor/editor_about.cpp msgid "" @@ -1098,19 +1142,19 @@ msgstr "" #: editor/editor_about.cpp msgid "All Components" -msgstr "" +msgstr "Sve komponente" #: editor/editor_about.cpp msgid "Components" -msgstr "" +msgstr "Komponente" #: editor/editor_about.cpp msgid "Licenses" -msgstr "" +msgstr "Licence" #: editor/editor_asset_installer.cpp editor/project_manager.cpp msgid "Error opening package file, not in ZIP format." -msgstr "" +msgstr "PogreÅ¡ka prilikom otvaranja datoteke paketa, nije u ZIP formatu." #: editor/editor_asset_installer.cpp msgid "Uncompressing Assets" @@ -1118,16 +1162,16 @@ msgstr "" #: editor/editor_asset_installer.cpp editor/project_manager.cpp msgid "Package installed successfully!" -msgstr "" +msgstr "Paket uspjeÅ¡no instaliran!" #: editor/editor_asset_installer.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "Success!" -msgstr "" +msgstr "Uspjeh!" #: editor/editor_asset_installer.cpp editor/editor_node.cpp msgid "Install" -msgstr "" +msgstr "Instaliraj" #: editor/editor_asset_installer.cpp msgid "Package Installer" @@ -1135,19 +1179,19 @@ msgstr "" #: editor/editor_audio_buses.cpp msgid "Speakers" -msgstr "" +msgstr "ZvuÄnici" #: editor/editor_audio_buses.cpp msgid "Add Effect" -msgstr "" +msgstr "Dodaj efekt" #: editor/editor_audio_buses.cpp msgid "Rename Audio Bus" -msgstr "" +msgstr "Preimenuj zvuÄnu sabirnicu" #: editor/editor_audio_buses.cpp msgid "Change Audio Bus Volume" -msgstr "" +msgstr "Promijeni glasnoću zvuÄne sabirnice" #: editor/editor_audio_buses.cpp msgid "Toggle Audio Bus Solo" @@ -1167,7 +1211,7 @@ msgstr "" #: editor/editor_audio_buses.cpp msgid "Add Audio Bus Effect" -msgstr "" +msgstr "Dodaj efekt zvuÄne sabirnice" #: editor/editor_audio_buses.cpp msgid "Move Bus Effect" @@ -1178,7 +1222,7 @@ msgid "Delete Bus Effect" msgstr "" #: editor/editor_audio_buses.cpp -msgid "Audio Bus, Drag and Drop to rearrange." +msgid "Drag & drop to rearrange." msgstr "" #: editor/editor_audio_buses.cpp @@ -1369,6 +1413,7 @@ msgid "Add AutoLoad" msgstr "" #: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp +#: editor/editor_plugin_settings.cpp #: editor/plugins/animation_tree_editor_plugin.cpp scene/gui/file_dialog.cpp msgid "Path:" msgstr "" @@ -1588,6 +1633,7 @@ msgstr "" #: editor/editor_feature_profile.cpp #: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "New" msgstr "" @@ -1658,6 +1704,7 @@ msgid "New Folder..." msgstr "" #: editor/editor_file_dialog.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "Refresh" msgstr "" @@ -1671,50 +1718,50 @@ msgstr "" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Open a File" -msgstr "" +msgstr "Otvori datoteku" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Open File(s)" -msgstr "" +msgstr "Otvori datoteke" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Open a Directory" -msgstr "" +msgstr "Otvori direktorij" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Open a File or Directory" -msgstr "" +msgstr "Otvori datoteku ili direktorij" #: editor/editor_file_dialog.cpp editor/editor_node.cpp #: editor/editor_properties.cpp editor/inspector_dock.cpp #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp msgid "Save" -msgstr "" +msgstr "Spremi" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Save a File" -msgstr "" +msgstr "Spremi datoteku" #: editor/editor_file_dialog.cpp msgid "Go Back" -msgstr "" +msgstr "Natrag" #: editor/editor_file_dialog.cpp msgid "Go Forward" -msgstr "" +msgstr "Naprijed" #: editor/editor_file_dialog.cpp msgid "Go Up" -msgstr "" +msgstr "Idi gore" #: editor/editor_file_dialog.cpp msgid "Toggle Hidden Files" -msgstr "" +msgstr "Prikaži/sakrij skrivene datoteke" #: editor/editor_file_dialog.cpp msgid "Toggle Favorite" -msgstr "" +msgstr "Prikaži/sakrij favorite" #: editor/editor_file_dialog.cpp msgid "Toggle Mode" @@ -1726,27 +1773,27 @@ msgstr "" #: editor/editor_file_dialog.cpp msgid "Move Favorite Up" -msgstr "" +msgstr "Pomakni favorita gore" #: editor/editor_file_dialog.cpp msgid "Move Favorite Down" -msgstr "" +msgstr "Pomakni favorita dolje" #: editor/editor_file_dialog.cpp msgid "Go to previous folder." -msgstr "" +msgstr "Idi u prethodni direktorij." #: editor/editor_file_dialog.cpp msgid "Go to next folder." -msgstr "" +msgstr "Idi u sljedeći direktorij." #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Go to parent folder." -msgstr "" +msgstr "Idi u roditeljski direktorij." #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Refresh files." -msgstr "" +msgstr "Osvježi datoteke." #: editor/editor_file_dialog.cpp msgid "(Un)favorite current folder." @@ -1762,21 +1809,21 @@ msgstr "" #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp msgid "View items as a list." -msgstr "" +msgstr "Prikaži stavke kao listu." #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Directories & Files:" -msgstr "" +msgstr "Direktoriji i datoteke:" #: editor/editor_file_dialog.cpp editor/plugins/sprite_editor_plugin.cpp #: editor/plugins/style_box_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp msgid "Preview:" -msgstr "" +msgstr "Pregled:" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "File:" -msgstr "" +msgstr "Datoteka:" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Must use a valid extension." @@ -1813,46 +1860,27 @@ msgid "Inherited by:" msgstr "" #: editor/editor_help.cpp -msgid "Brief Description:" -msgstr "" +#, fuzzy +msgid "Brief Description" +msgstr "Opis:" #: editor/editor_help.cpp msgid "Properties" msgstr "" #: editor/editor_help.cpp -msgid "Properties:" -msgstr "" - -#: editor/editor_help.cpp msgid "Methods" msgstr "" #: editor/editor_help.cpp -msgid "Methods:" -msgstr "" - -#: editor/editor_help.cpp msgid "Theme Properties" msgstr "" #: editor/editor_help.cpp -msgid "Theme Properties:" -msgstr "" - -#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp -msgid "Signals:" -msgstr "" - -#: editor/editor_help.cpp msgid "Enumerations" msgstr "" #: editor/editor_help.cpp -msgid "Enumerations:" -msgstr "" - -#: editor/editor_help.cpp msgid "enum " msgstr "" @@ -1861,19 +1889,11 @@ msgid "Constants" msgstr "" #: editor/editor_help.cpp -msgid "Constants:" -msgstr "" - -#: editor/editor_help.cpp msgid "Class Description" msgstr "" #: editor/editor_help.cpp -msgid "Class Description:" -msgstr "" - -#: editor/editor_help.cpp -msgid "Online Tutorials:" +msgid "Online Tutorials" msgstr "" #: editor/editor_help.cpp @@ -1888,10 +1908,6 @@ msgid "Property Descriptions" msgstr "" #: editor/editor_help.cpp -msgid "Property Descriptions:" -msgstr "" - -#: editor/editor_help.cpp msgid "" "There is currently no description for this property. Please help us by " "[color=$color][url=$url]contributing one[/url][/color]!" @@ -1902,10 +1918,6 @@ msgid "Method Descriptions" msgstr "" #: editor/editor_help.cpp -msgid "Method Descriptions:" -msgstr "" - -#: editor/editor_help.cpp msgid "" "There is currently no description for this method. Please help us by [color=" "$color][url=$url]contributing one[/url][/color]!" @@ -1972,8 +1984,8 @@ msgstr "" msgid "Copy Selection" msgstr "" -#: editor/editor_log.cpp editor/editor_profiler.cpp -#: editor/editor_properties.cpp +#: editor/editor_log.cpp editor/editor_network_profiler.cpp +#: editor/editor_profiler.cpp editor/editor_properties.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp #: editor/property_editor.cpp editor/scene_tree_dock.cpp #: editor/script_editor_debugger.cpp @@ -1986,6 +1998,48 @@ msgstr "" msgid "Clear Output" msgstr "" +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +#: editor/editor_profiler.cpp +msgid "Stop" +msgstr "" + +#: editor/editor_network_profiler.cpp editor/editor_profiler.cpp +#: editor/plugins/animation_state_machine_editor.cpp editor/rename_dialog.cpp +msgid "Start" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "%s/s" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Down" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Up" +msgstr "" + +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +msgid "Node" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RSET" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RSET" +msgstr "" + #: editor/editor_node.cpp editor/project_manager.cpp msgid "New Window" msgstr "" @@ -2525,6 +2579,18 @@ msgstr "" msgid "Project Settings..." msgstr "" +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +msgid "Version Control" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +msgid "Set Up Version Control" +msgstr "" + +#: editor/editor_node.cpp +msgid "Shut Down Version Control" +msgstr "" + #: editor/editor_node.cpp msgid "Export..." msgstr "" @@ -2724,10 +2790,6 @@ msgstr "" msgid "Stop the scene." msgstr "" -#: editor/editor_node.cpp editor/editor_profiler.cpp -msgid "Stop" -msgstr "" - #: editor/editor_node.cpp msgid "Play the edited scene." msgstr "" @@ -2779,10 +2841,6 @@ msgid "Inspector" msgstr "" #: editor/editor_node.cpp -msgid "Node" -msgstr "" - -#: editor/editor_node.cpp msgid "Expand Bottom Panel" msgstr "" @@ -2804,15 +2862,21 @@ msgstr "" #: editor/editor_node.cpp msgid "" -"This will install the Android project for custom builds.\n" -"Note that, in order to use it, it needs to be enabled per export preset." +"This will set up your project for custom Android builds by installing the " +"source template to \"res://android/build\".\n" +"You can then apply modifications and build your own custom APK on export " +"(adding modules, changing the AndroidManifest.xml, etc.).\n" +"Note that in order to make custom builds instead of using pre-built APKs, " +"the \"Use Custom Build\" option should be enabled in the Android export " +"preset." msgstr "" #: editor/editor_node.cpp msgid "" -"Android build template is already installed and it won't be overwritten.\n" -"Remove the \"build\" directory manually before attempting this operation " -"again." +"The Android build template is already installed in this project and it won't " +"be overwritten.\n" +"Remove the \"res://android/build\" directory manually before attempting this " +"operation again." msgstr "" #: editor/editor_node.cpp @@ -2875,6 +2939,10 @@ msgstr "" msgid "Open the previous Editor" msgstr "" +#: editor/editor_path.cpp +msgid "No sub-resources found." +msgstr "" + #: editor/editor_plugin.cpp msgid "Creating Mesh Previews" msgstr "" @@ -2884,6 +2952,11 @@ msgid "Thumbnail..." msgstr "" #: editor/editor_plugin_settings.cpp +#, fuzzy +msgid "Main Script:" +msgstr "Spoji sa skriptom:" + +#: editor/editor_plugin_settings.cpp msgid "Edit Plugin" msgstr "" @@ -2912,11 +2985,6 @@ msgstr "" msgid "Edit:" msgstr "" -#: editor/editor_profiler.cpp editor/plugins/animation_state_machine_editor.cpp -#: editor/rename_dialog.cpp -msgid "Start" -msgstr "" - #: editor/editor_profiler.cpp msgid "Measure:" msgstr "" @@ -3693,8 +3761,8 @@ msgstr "" msgid "Import As:" msgstr "" -#: editor/import_dock.cpp editor/property_editor.cpp -msgid "Preset..." +#: editor/import_dock.cpp +msgid "Preset" msgstr "" #: editor/import_dock.cpp @@ -4120,6 +4188,7 @@ msgid "Change Animation Name:" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Delete Animation?" msgstr "" @@ -4678,10 +4747,6 @@ msgid "Sort:" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp -msgid "Reverse sorting." -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp #: editor/project_settings_editor.cpp msgid "Category:" msgstr "" @@ -4945,6 +5010,11 @@ msgid "Pan Mode" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "Ruler Mode" +msgstr "NaÄin Interpolacije" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Toggle snapping." msgstr "" @@ -5998,7 +6068,7 @@ msgstr "" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp msgid "Type:" msgstr "" @@ -6198,11 +6268,11 @@ msgid "Toggle Scripts Panel" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp -msgid "Step Over" +msgid "Step Into" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp -msgid "Step Into" +msgid "Step Over" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp @@ -6282,7 +6352,7 @@ msgstr "" msgid "Connections to method:" msgstr "" -#: editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp msgid "Source" msgstr "" @@ -7049,6 +7119,11 @@ msgid "(empty)" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp +#, fuzzy +msgid "Move Frame" +msgstr "Pomakni favorita gore" + +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Animations:" msgstr "" @@ -7363,6 +7438,14 @@ msgid "Enable Priority" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp +msgid "Filter tiles" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Give a TileSet resource to this TileMap to use its tiles." +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Paint Tile" msgstr "" @@ -7496,6 +7579,11 @@ msgid "Display Tile Names (Hold Alt Key)" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "" +"Add or select a texture on the left panel to edit the tiles bound to it." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Remove selected texture? This will remove all tiles which use it." msgstr "" @@ -7650,6 +7738,106 @@ msgstr "" msgid "TileSet" msgstr "" +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No VCS addons are available." +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp +msgid "Error" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No commit message was provided" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No files added to stage" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Commit" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "VCS Addon is not initialized" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Version Control System" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Initialize" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Staging area" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Detect new changes" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Changes" +msgstr "Promijeni" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Modified" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Renamed" +msgstr "Preimenuj zvuÄnu sabirnicu" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Deleted" +msgstr "ObriÅ¡i" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Typechange" +msgstr "Promijeni" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Stage Selected" +msgstr "Brisati odabrani kljuÄ/odabrane kljuÄeve" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Stage All" +msgstr "Zamijeni sve" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Add a commit message" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Commit Changes" +msgstr "Promijeni" + +#: editor/plugins/version_control_editor_plugin.cpp +#: modules/gdnative/gdnative_library_singleton_editor.cpp +msgid "Status" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "View file diffs before committing them to the latest version" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No file diff is active" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Detect changes in file diff" +msgstr "" + #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(GLES3 only)" msgstr "" @@ -7884,6 +8072,11 @@ msgid "" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns an associated scalar if the provided boolean value is true or false." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the boolean result of the comparison between two parameters." msgstr "" @@ -9074,6 +9267,10 @@ msgid "Settings saved OK." msgstr "" #: editor/project_settings_editor.cpp +msgid "Moved Input Action Event" +msgstr "" + +#: editor/project_settings_editor.cpp msgid "Override for Feature" msgstr "" @@ -9210,6 +9407,10 @@ msgid "Plugins" msgstr "" #: editor/property_editor.cpp +msgid "Preset..." +msgstr "" + +#: editor/property_editor.cpp msgid "Zero" msgstr "" @@ -9373,10 +9574,6 @@ msgstr "" msgid "Reset" msgstr "" -#: editor/rename_dialog.cpp -msgid "Error" -msgstr "" - #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" msgstr "" @@ -9432,6 +9629,10 @@ msgid "Instance Scene(s)" msgstr "" #: editor/scene_tree_dock.cpp +msgid "Replace with Branch Scene" +msgstr "" + +#: editor/scene_tree_dock.cpp msgid "Instance Child Scene" msgstr "" @@ -9472,10 +9673,24 @@ msgid "Make node as Root" msgstr "" #: editor/scene_tree_dock.cpp -msgid "Delete Node(s)?" +#, fuzzy +msgid "Delete %d nodes?" +msgstr "ObriÅ¡i kljuÄ(eve)" + +#: editor/scene_tree_dock.cpp +msgid "Delete the root node \"%s\"?" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Delete node \"%s\" and its children?" msgstr "" #: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Delete node \"%s\"?" +msgstr "ObriÅ¡i kljuÄ(eve)" + +#: editor/scene_tree_dock.cpp msgid "Can not perform with the root node." msgstr "" @@ -9852,11 +10067,38 @@ msgid "Bytes:" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Stack Trace" +#, fuzzy +msgid "Warning:" +msgstr "Upozorenja" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Error:" +msgstr "Zrcaljenje" + +#: editor/script_editor_debugger.cpp +msgid "C++ Error" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Pick one or more items from the list to display the graph." +msgid "C++ Error:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "C++ Source" +msgstr "" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Source:" +msgstr "Resurs" + +#: editor/script_editor_debugger.cpp +msgid "C++ Source:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Stack Trace" msgstr "" #: editor/script_editor_debugger.cpp @@ -9864,7 +10106,7 @@ msgid "Errors" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Child Process Connected" +msgid "Child process connected." msgstr "" #: editor/script_editor_debugger.cpp @@ -9872,6 +10114,10 @@ msgid "Copy Error" msgstr "" #: editor/script_editor_debugger.cpp +msgid "Skip Breakpoints" +msgstr "" + +#: editor/script_editor_debugger.cpp msgid "Inspect Previous Instance" msgstr "" @@ -9888,6 +10134,10 @@ msgid "Profiler" msgstr "" #: editor/script_editor_debugger.cpp +msgid "Network Profiler" +msgstr "" + +#: editor/script_editor_debugger.cpp msgid "Monitor" msgstr "" @@ -9900,6 +10150,10 @@ msgid "Monitors" msgstr "" #: editor/script_editor_debugger.cpp +msgid "Pick one or more items from the list to display the graph." +msgstr "" + +#: editor/script_editor_debugger.cpp msgid "List of Video Memory Usage by Resource:" msgstr "" @@ -10096,10 +10350,6 @@ msgid "Library" msgstr "" #: modules/gdnative/gdnative_library_singleton_editor.cpp -msgid "Status" -msgstr "" - -#: modules/gdnative/gdnative_library_singleton_editor.cpp msgid "Libraries: " msgstr "" @@ -10108,6 +10358,10 @@ msgid "GDNative" msgstr "" #: modules/gdscript/gdscript_functions.cpp +msgid "Expected a string of length 1 (a character)." +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp msgid "Step argument is zero!" msgstr "" @@ -10259,6 +10513,14 @@ msgstr "" msgid "Pick Distance:" msgstr "" +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Filter meshes" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Give a MeshLibrary resource to this GridMap to use its meshes." +msgstr "" + #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "" @@ -10394,6 +10656,10 @@ msgid "Create a new variable." msgstr "" #: modules/visual_script/visual_script_editor.cpp +msgid "Signals:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp msgid "Create a new signal." msgstr "" @@ -10550,6 +10816,10 @@ msgid "Editing Signal:" msgstr "" #: modules/visual_script/visual_script_editor.cpp +msgid "Make Tool:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp msgid "Base Type:" msgstr "" @@ -10697,7 +10967,8 @@ msgstr "" #: platform/android/export/export.cpp msgid "" -"Android project is not installed for compiling. Install from Editor menu." +"Android build template not installed in the project. Install it from the " +"Project menu." msgstr "" #: platform/android/export/export.cpp diff --git a/editor/translations/hu.po b/editor/translations/hu.po index 4a2ef407d4..2935d5cb92 100644 --- a/editor/translations/hu.po +++ b/editor/translations/hu.po @@ -66,6 +66,35 @@ msgstr "" msgid "On call to '%s':" msgstr "'%s' hÃvásánál:" +#: core/ustring.cpp +msgid "B" +msgstr "" + +#: core/ustring.cpp +msgid "KiB" +msgstr "" + +#: core/ustring.cpp +#, fuzzy +msgid "MiB" +msgstr "Mixelés" + +#: core/ustring.cpp +msgid "GiB" +msgstr "" + +#: core/ustring.cpp +msgid "TiB" +msgstr "" + +#: core/ustring.cpp +msgid "PiB" +msgstr "" + +#: core/ustring.cpp +msgid "EiB" +msgstr "" + #: editor/animation_bezier_editor.cpp msgid "Free" msgstr "Ingyenes" @@ -497,6 +526,13 @@ msgid "Select None" msgstr "Kiválasztó Mód" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Select an AnimationPlayer node to create and edit animations." +msgstr "" +"Válasszon egy AnimationPlayer-t a Jelenetfából, hogy animációkat " +"szerkeszthessen." + +#: editor/animation_track_editor.cpp msgid "Only show tracks from nodes selected in tree." msgstr "" @@ -833,7 +869,8 @@ msgstr "Csatlakoztató Jelzés:" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp editor/project_export.cpp #: editor/project_settings_editor.cpp editor/property_editor.cpp #: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp #: modules/visual_script/visual_script_editor.cpp @@ -941,7 +978,8 @@ msgstr "Keresés:" msgid "Matches:" msgstr "Találatok:" -#: editor/create_dialog.cpp editor/plugin_config_dialog.cpp +#: editor/create_dialog.cpp editor/editor_plugin_settings.cpp +#: editor/plugin_config_dialog.cpp #: editor/plugins/asset_library_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp editor/property_selector.cpp #: modules/visual_script/visual_script_property_selector.cpp @@ -1260,7 +1298,8 @@ msgid "Delete Bus Effect" msgstr "Busz Effektus Törlése" #: editor/editor_audio_buses.cpp -msgid "Audio Bus, Drag and Drop to rearrange." +#, fuzzy +msgid "Drag & drop to rearrange." msgstr "Hangbusz, Húzd és Vidd az átrendezéshez." #: editor/editor_audio_buses.cpp @@ -1457,6 +1496,7 @@ msgid "Add AutoLoad" msgstr "AutoLoad Hozzáadása" #: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp +#: editor/editor_plugin_settings.cpp #: editor/plugins/animation_tree_editor_plugin.cpp scene/gui/file_dialog.cpp msgid "Path:" msgstr "Útvonal:" @@ -1695,6 +1735,7 @@ msgstr "Jelenlegi:" #: editor/editor_feature_profile.cpp #: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "New" msgstr "Új" @@ -1775,6 +1816,7 @@ msgid "New Folder..." msgstr "Új Mappa..." #: editor/editor_file_dialog.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "Refresh" msgstr "FrissÃtés" @@ -1938,7 +1980,8 @@ msgid "Inherited by:" msgstr "Åt örökli:" #: editor/editor_help.cpp -msgid "Brief Description:" +#, fuzzy +msgid "Brief Description" msgstr "Rövid LeÃrás:" #: editor/editor_help.cpp @@ -1946,41 +1989,19 @@ msgid "Properties" msgstr "Tulajdonságok" #: editor/editor_help.cpp -msgid "Properties:" -msgstr "" - -#: editor/editor_help.cpp msgid "Methods" msgstr "Metódusok" #: editor/editor_help.cpp #, fuzzy -msgid "Methods:" -msgstr "Metódusok" - -#: editor/editor_help.cpp -#, fuzzy msgid "Theme Properties" msgstr "Tulajdonságok" #: editor/editor_help.cpp -#, fuzzy -msgid "Theme Properties:" -msgstr "Tulajdonságok" - -#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp -msgid "Signals:" -msgstr "Jelzések:" - -#: editor/editor_help.cpp msgid "Enumerations" msgstr "Felsorolások" #: editor/editor_help.cpp -msgid "Enumerations:" -msgstr "Felsorolások:" - -#: editor/editor_help.cpp msgid "enum " msgstr "enum " @@ -1989,21 +2010,13 @@ msgid "Constants" msgstr "Konstansok" #: editor/editor_help.cpp -msgid "Constants:" -msgstr "Konstansok:" - -#: editor/editor_help.cpp #, fuzzy msgid "Class Description" msgstr "LeÃrás" #: editor/editor_help.cpp #, fuzzy -msgid "Class Description:" -msgstr "LeÃrás:" - -#: editor/editor_help.cpp -msgid "Online Tutorials:" +msgid "Online Tutorials" msgstr "Online Oktatóanyagok:" #: editor/editor_help.cpp @@ -2022,11 +2035,6 @@ msgid "Property Descriptions" msgstr "Tulajdonság LeÃrása:" #: editor/editor_help.cpp -#, fuzzy -msgid "Property Descriptions:" -msgstr "Tulajdonság LeÃrása:" - -#: editor/editor_help.cpp msgid "" "There is currently no description for this property. Please help us by " "[color=$color][url=$url]contributing one[/url][/color]!" @@ -2040,11 +2048,6 @@ msgid "Method Descriptions" msgstr "Metódus LeÃrás:" #: editor/editor_help.cpp -#, fuzzy -msgid "Method Descriptions:" -msgstr "Metódus LeÃrás:" - -#: editor/editor_help.cpp msgid "" "There is currently no description for this method. Please help us by [color=" "$color][url=$url]contributing one[/url][/color]!" @@ -2123,8 +2126,8 @@ msgstr "Kimenet:" msgid "Copy Selection" msgstr "Kiválasztás eltávolÃtás" -#: editor/editor_log.cpp editor/editor_profiler.cpp -#: editor/editor_properties.cpp +#: editor/editor_log.cpp editor/editor_network_profiler.cpp +#: editor/editor_profiler.cpp editor/editor_properties.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp #: editor/property_editor.cpp editor/scene_tree_dock.cpp #: editor/script_editor_debugger.cpp @@ -2137,6 +2140,50 @@ msgstr "Töröl" msgid "Clear Output" msgstr "Kimenet Törlése" +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +#: editor/editor_profiler.cpp +msgid "Stop" +msgstr "LeállÃtás" + +#: editor/editor_network_profiler.cpp editor/editor_profiler.cpp +#: editor/plugins/animation_state_machine_editor.cpp editor/rename_dialog.cpp +#, fuzzy +msgid "Start" +msgstr "Start!" + +#: editor/editor_network_profiler.cpp +msgid "%s/s" +msgstr "" + +#: editor/editor_network_profiler.cpp +#, fuzzy +msgid "Down" +msgstr "Letöltés" + +#: editor/editor_network_profiler.cpp +msgid "Up" +msgstr "" + +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +msgid "Node" +msgstr "Node" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RSET" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RSET" +msgstr "" + #: editor/editor_node.cpp editor/project_manager.cpp msgid "New Window" msgstr "" @@ -2742,6 +2789,19 @@ msgstr "Projekt" msgid "Project Settings..." msgstr "Projekt BeállÃtások" +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Version Control" +msgstr "Verzió:" + +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +msgid "Set Up Version Control" +msgstr "" + +#: editor/editor_node.cpp +msgid "Shut Down Version Control" +msgstr "" + #: editor/editor_node.cpp #, fuzzy msgid "Export..." @@ -2972,10 +3032,6 @@ msgstr "Scene szüneteltetés" msgid "Stop the scene." msgstr "LeállÃtja a jelenetet." -#: editor/editor_node.cpp editor/editor_profiler.cpp -msgid "Stop" -msgstr "LeállÃtás" - #: editor/editor_node.cpp msgid "Play the edited scene." msgstr "Szerkesztett Scene futtatása." @@ -3031,10 +3087,6 @@ msgid "Inspector" msgstr "MegfigyelÅ‘" #: editor/editor_node.cpp -msgid "Node" -msgstr "Node" - -#: editor/editor_node.cpp #, fuzzy msgid "Expand Bottom Panel" msgstr "Összes kibontása" @@ -3058,15 +3110,21 @@ msgstr "Export Sablonok Kezelése" #: editor/editor_node.cpp msgid "" -"This will install the Android project for custom builds.\n" -"Note that, in order to use it, it needs to be enabled per export preset." +"This will set up your project for custom Android builds by installing the " +"source template to \"res://android/build\".\n" +"You can then apply modifications and build your own custom APK on export " +"(adding modules, changing the AndroidManifest.xml, etc.).\n" +"Note that in order to make custom builds instead of using pre-built APKs, " +"the \"Use Custom Build\" option should be enabled in the Android export " +"preset." msgstr "" #: editor/editor_node.cpp msgid "" -"Android build template is already installed and it won't be overwritten.\n" -"Remove the \"build\" directory manually before attempting this operation " -"again." +"The Android build template is already installed in this project and it won't " +"be overwritten.\n" +"Remove the \"res://android/build\" directory manually before attempting this " +"operation again." msgstr "" #: editor/editor_node.cpp @@ -3129,6 +3187,11 @@ msgstr "KövetkezÅ‘ SzerkesztÅ‘ Megnyitása" msgid "Open the previous Editor" msgstr "ElÅ‘zÅ‘ SzerkesztÅ‘ Megnyitása" +#: editor/editor_path.cpp +#, fuzzy +msgid "No sub-resources found." +msgstr "Nincs felületi forrás meghatározva." + #: editor/editor_plugin.cpp msgid "Creating Mesh Previews" msgstr "Háló ElÅ‘nézetek Létrehozása" @@ -3139,6 +3202,11 @@ msgstr "Indexkép..." #: editor/editor_plugin_settings.cpp #, fuzzy +msgid "Main Script:" +msgstr "Szkript Futtatása" + +#: editor/editor_plugin_settings.cpp +#, fuzzy msgid "Edit Plugin" msgstr "Sokszög Szerkesztése" @@ -3168,12 +3236,6 @@ msgstr "Ãllapot:" msgid "Edit:" msgstr "Szerkesztés" -#: editor/editor_profiler.cpp editor/plugins/animation_state_machine_editor.cpp -#: editor/rename_dialog.cpp -#, fuzzy -msgid "Start" -msgstr "Start!" - #: editor/editor_profiler.cpp msgid "Measure:" msgstr "Mérés:" @@ -4004,8 +4066,9 @@ msgstr " Fájlok" msgid "Import As:" msgstr "Importálás Mint:" -#: editor/import_dock.cpp editor/property_editor.cpp -msgid "Preset..." +#: editor/import_dock.cpp +#, fuzzy +msgid "Preset" msgstr "BeépÃtett BeállÃtások..." #: editor/import_dock.cpp @@ -4476,6 +4539,7 @@ msgid "Change Animation Name:" msgstr "Animáció Nevének Megváltoztatása:" #: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Delete Animation?" msgstr "Animáció Törlése?" @@ -5067,11 +5131,6 @@ msgid "Sort:" msgstr "Rendezés:" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy -msgid "Reverse sorting." -msgstr "Lekérdezés..." - -#: editor/plugins/asset_library_editor_plugin.cpp #: editor/project_settings_editor.cpp msgid "Category:" msgstr "Kategória:" @@ -5371,6 +5430,11 @@ msgstr "Pásztázás Mód" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy +msgid "Ruler Mode" +msgstr "Kiválasztó Mód" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy msgid "Toggle snapping." msgstr "Illesztés be- és kikapcsolása" @@ -6478,7 +6542,7 @@ msgstr "Példány:" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp msgid "Type:" msgstr "TÃpus:" @@ -6696,14 +6760,14 @@ msgid "Toggle Scripts Panel" msgstr "Szkript Panel MegjelenÃtése" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp -msgid "Step Over" -msgstr "Ãtlépés" - -#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Step Into" msgstr "Belépés" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp +msgid "Step Over" +msgstr "Ãtlépés" + +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Break" msgstr "Szünet" @@ -6787,7 +6851,7 @@ msgstr "Legutóbbi Jelenetek Törlése" msgid "Connections to method:" msgstr "Csatlakoztatás Node-hoz:" -#: editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp #, fuzzy msgid "Source" msgstr "Forrás" @@ -7599,6 +7663,11 @@ msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp #, fuzzy +msgid "Move Frame" +msgstr "Mozgás Mód" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +#, fuzzy msgid "Animations:" msgstr "Animáció" @@ -7931,6 +8000,15 @@ msgid "Enable Priority" msgstr "SzűrÅ‘k Szerkesztése" #: editor/plugins/tile_map_editor_plugin.cpp +#, fuzzy +msgid "Filter tiles" +msgstr "Fájlok Szűrése..." + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Give a TileSet resource to this TileMap to use its tiles." +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Paint Tile" msgstr "" @@ -8079,6 +8157,11 @@ msgid "Display Tile Names (Hold Alt Key)" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "" +"Add or select a texture on the left panel to edit the tiles bound to it." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Remove selected texture? This will remove all tiles which use it." msgstr "Jelenlegi tétel eltávolÃtása" @@ -8254,6 +8337,110 @@ msgstr "Ezt a műveletet nem lehet végrehajtani egy Scene nélkül." msgid "TileSet" msgstr "TileSet-re..." +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No VCS addons are available." +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp +msgid "Error" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "No commit message was provided" +msgstr "Nincs név megadva" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No files added to stage" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Commit" +msgstr "Közösség" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "VCS Addon is not initialized" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Version Control System" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Initialize" +msgstr "Szó Eleji Nagybetű" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Staging area" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Detect new changes" +msgstr "Új %s Létrehozása" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Changes" +msgstr "Változtatás" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Modified" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Renamed" +msgstr "Ãtnevezés" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Deleted" +msgstr "Törlés" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Typechange" +msgstr "Változtatás" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Stage Selected" +msgstr "Kiválasztás átméretezés" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Stage All" +msgstr "Összes Mentése" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Add a commit message" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Commit Changes" +msgstr "Szkript Változtatások Szinkronizálása" + +#: editor/plugins/version_control_editor_plugin.cpp +#: modules/gdnative/gdnative_library_singleton_editor.cpp +msgid "Status" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "View file diffs before committing them to the latest version" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No file diff is active" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Detect changes in file diff" +msgstr "" + #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(GLES3 only)" msgstr "" @@ -8511,6 +8698,11 @@ msgid "" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns an associated scalar if the provided boolean value is true or false." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the boolean result of the comparison between two parameters." msgstr "" @@ -9733,6 +9925,11 @@ msgid "Settings saved OK." msgstr "" #: editor/project_settings_editor.cpp +#, fuzzy +msgid "Moved Input Action Event" +msgstr "Pont Mozgatása a Görbén" + +#: editor/project_settings_editor.cpp msgid "Override for Feature" msgstr "" @@ -9872,6 +10069,10 @@ msgid "Plugins" msgstr "BÅ‘vÃtmények" #: editor/property_editor.cpp +msgid "Preset..." +msgstr "BeépÃtett BeállÃtások..." + +#: editor/property_editor.cpp msgid "Zero" msgstr "" @@ -10045,10 +10246,6 @@ msgstr "Mind Nagybetű" msgid "Reset" msgstr "NagyÃtás VisszaállÃtása" -#: editor/rename_dialog.cpp -msgid "Error" -msgstr "" - #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" msgstr "" @@ -10104,6 +10301,10 @@ msgid "Instance Scene(s)" msgstr "" #: editor/scene_tree_dock.cpp +msgid "Replace with Branch Scene" +msgstr "" + +#: editor/scene_tree_dock.cpp msgid "Instance Child Scene" msgstr "" @@ -10145,10 +10346,24 @@ msgid "Make node as Root" msgstr "Scene mentés" #: editor/scene_tree_dock.cpp -msgid "Delete Node(s)?" +#, fuzzy +msgid "Delete %d nodes?" +msgstr "Node létrehozás" + +#: editor/scene_tree_dock.cpp +msgid "Delete the root node \"%s\"?" msgstr "" #: editor/scene_tree_dock.cpp +msgid "Delete node \"%s\" and its children?" +msgstr "" + +#: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Delete node \"%s\"?" +msgstr "Node létrehozás" + +#: editor/scene_tree_dock.cpp msgid "Can not perform with the root node." msgstr "" @@ -10553,11 +10768,41 @@ msgid "Bytes:" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Stack Trace" +msgid "Warning:" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Pick one or more items from the list to display the graph." +#, fuzzy +msgid "Error:" +msgstr "Hiba!" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Error" +msgstr "Hiba Másolása" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Error:" +msgstr "Hiba Másolása" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Source" +msgstr "Forrás" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Source:" +msgstr "Forrás" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Source:" +msgstr "Forrás" + +#: editor/script_editor_debugger.cpp +msgid "Stack Trace" msgstr "" #: editor/script_editor_debugger.cpp @@ -10565,14 +10810,20 @@ msgid "Errors" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Child Process Connected" -msgstr "" +#, fuzzy +msgid "Child process connected." +msgstr "Kapcsolat bontva" #: editor/script_editor_debugger.cpp msgid "Copy Error" msgstr "Hiba Másolása" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Skip Breakpoints" +msgstr "Pontok Törlése" + +#: editor/script_editor_debugger.cpp msgid "Inspect Previous Instance" msgstr "" @@ -10589,6 +10840,11 @@ msgid "Profiler" msgstr "" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Network Profiler" +msgstr "Projekt Exportálása" + +#: editor/script_editor_debugger.cpp msgid "Monitor" msgstr "" @@ -10601,6 +10857,10 @@ msgid "Monitors" msgstr "" #: editor/script_editor_debugger.cpp +msgid "Pick one or more items from the list to display the graph." +msgstr "" + +#: editor/script_editor_debugger.cpp msgid "List of Video Memory Usage by Resource:" msgstr "" @@ -10803,10 +11063,6 @@ msgid "Library" msgstr "" #: modules/gdnative/gdnative_library_singleton_editor.cpp -msgid "Status" -msgstr "" - -#: modules/gdnative/gdnative_library_singleton_editor.cpp msgid "Libraries: " msgstr "" @@ -10815,6 +11071,10 @@ msgid "GDNative" msgstr "" #: modules/gdscript/gdscript_functions.cpp +msgid "Expected a string of length 1 (a character)." +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp msgid "Step argument is zero!" msgstr "" @@ -10969,6 +11229,15 @@ msgstr "" msgid "Pick Distance:" msgstr "" +#: modules/gridmap/grid_map_editor_plugin.cpp +#, fuzzy +msgid "Filter meshes" +msgstr "Objektumtulajdonságok." + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Give a MeshLibrary resource to this GridMap to use its meshes." +msgstr "" + #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "" @@ -11113,6 +11382,10 @@ msgid "Create a new variable." msgstr "Új %s Létrehozása" #: modules/visual_script/visual_script_editor.cpp +msgid "Signals:" +msgstr "Jelzések:" + +#: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Create a new signal." msgstr "Új sokszög létrehozása a semmibÅ‘l." @@ -11273,6 +11546,11 @@ msgid "Editing Signal:" msgstr "" #: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Make Tool:" +msgstr "Csontok Létrehozása" + +#: modules/visual_script/visual_script_editor.cpp msgid "Base Type:" msgstr "" @@ -11422,7 +11700,8 @@ msgstr "" #: platform/android/export/export.cpp msgid "" -"Android project is not installed for compiling. Install from Editor menu." +"Android build template not installed in the project. Install it from the " +"Project menu." msgstr "" #: platform/android/export/export.cpp @@ -12089,6 +12368,36 @@ msgstr "" msgid "Constants cannot be modified." msgstr "" +#, fuzzy +#~ msgid "Methods:" +#~ msgstr "Metódusok" + +#, fuzzy +#~ msgid "Theme Properties:" +#~ msgstr "Tulajdonságok" + +#~ msgid "Enumerations:" +#~ msgstr "Felsorolások:" + +#~ msgid "Constants:" +#~ msgstr "Konstansok:" + +#, fuzzy +#~ msgid "Class Description:" +#~ msgstr "LeÃrás:" + +#, fuzzy +#~ msgid "Property Descriptions:" +#~ msgstr "Tulajdonság LeÃrása:" + +#, fuzzy +#~ msgid "Method Descriptions:" +#~ msgstr "Metódus LeÃrás:" + +#, fuzzy +#~ msgid "Reverse sorting." +#~ msgstr "Lekérdezés..." + #~ msgid "" #~ "Can't open file_type_cache.cch for writing, not saving file type cache!" #~ msgstr "" @@ -12240,9 +12549,6 @@ msgstr "" #~ msgid "Splits" #~ msgstr "Útvonal Felosztása" -#~ msgid "No name provided" -#~ msgstr "Nincs név megadva" - #~ msgid "Create Poly" #~ msgstr "Sokszög Létrehozása" diff --git a/editor/translations/id.po b/editor/translations/id.po index 580631d6bc..36aeec932e 100644 --- a/editor/translations/id.po +++ b/editor/translations/id.po @@ -25,7 +25,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2019-08-29 13:35+0000\n" +"PO-Revision-Date: 2019-09-13 16:50+0000\n" "Last-Translator: Sofyan Sugianto <sofyanartem@gmail.com>\n" "Language-Team: Indonesian <https://hosted.weblate.org/projects/godot-engine/" "godot/id/>\n" @@ -53,9 +53,9 @@ msgid "Invalid input %i (not passed) in expression" msgstr "Masukkan tidak sah %i (tidak diberikan) dalam ekspresi" #: core/math/expression.cpp -#, fuzzy msgid "self can't be used because instance is null (not passed)" -msgstr "self tidak dapat digunakan karena tidak memiliki instance (not passed)" +msgstr "" +"self tidak dapat digunakan karena tidak memiliki instance (tidak lolos)" #: core/math/expression.cpp msgid "Invalid operands to operator %s, %s and %s." @@ -77,6 +77,35 @@ msgstr "argumen untuk membangun '%s' tidak sah" msgid "On call to '%s':" msgstr "Pada pemanggilan '%s':" +#: core/ustring.cpp +msgid "B" +msgstr "" + +#: core/ustring.cpp +msgid "KiB" +msgstr "" + +#: core/ustring.cpp +#, fuzzy +msgid "MiB" +msgstr "Bercampur" + +#: core/ustring.cpp +msgid "GiB" +msgstr "" + +#: core/ustring.cpp +msgid "TiB" +msgstr "" + +#: core/ustring.cpp +msgid "PiB" +msgstr "" + +#: core/ustring.cpp +msgid "EiB" +msgstr "" + #: editor/animation_bezier_editor.cpp msgid "Free" msgstr "Bebaskan" @@ -492,6 +521,12 @@ msgid "Select None" msgstr "Pilih Tidak Ada" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Select an AnimationPlayer node to create and edit animations." +msgstr "" +"Lokasi untuk node AnimationPlayer yang mengandung animasi belum diatur." + +#: editor/animation_track_editor.cpp msgid "Only show tracks from nodes selected in tree." msgstr "Hanya tampilkan track dari node terpilih dalam tree." @@ -670,12 +705,10 @@ msgid "Replaced %d occurrence(s)." msgstr "kejadian %d diganti." #: editor/code_editor.cpp editor/editor_help.cpp -#, fuzzy msgid "%d match." msgstr "Ditemukan %d kecocokan." #: editor/code_editor.cpp editor/editor_help.cpp -#, fuzzy msgid "%d matches." msgstr "Ditemukan %d kecocokan." @@ -814,7 +847,8 @@ msgstr "Tidak dapat menghubungkan sinyal" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp editor/project_export.cpp #: editor/project_settings_editor.cpp editor/property_editor.cpp #: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp #: modules/visual_script/visual_script_editor.cpp @@ -915,7 +949,8 @@ msgstr "Cari:" msgid "Matches:" msgstr "Kecocokan:" -#: editor/create_dialog.cpp editor/plugin_config_dialog.cpp +#: editor/create_dialog.cpp editor/editor_plugin_settings.cpp +#: editor/plugin_config_dialog.cpp #: editor/plugins/asset_library_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp editor/property_selector.cpp #: modules/visual_script/visual_script_property_selector.cpp @@ -1129,22 +1164,20 @@ msgid "License" msgstr "Lisensi" #: editor/editor_about.cpp -#, fuzzy msgid "Third-party Licenses" msgstr "Lisensi Pihak Ketiga" #: editor/editor_about.cpp -#, fuzzy msgid "" "Godot Engine relies on a number of third-party free and open source " "libraries, all compatible with the terms of its MIT license. The following " "is an exhaustive list of all such third-party components with their " "respective copyright statements and license terms." msgstr "" -"Godot Engine mengandalkan sejumlah perpustakaan bebas dan sumber terbuka " -"pihak ketiga, semuanya cocok dengan persyaratan lisensi MIT. Berikut adalah " -"daftar lengkap semua komponen pihak ketiga dengan pernyataan hak cipta dan " -"lisensi masing-masing." +"Godot Engine mengandalkan sejumlah pustaka bebas dan sumber terbuka pihak " +"ketiga, semuanya cocok dengan persyaratan lisensi MIT. Berikut adalah daftar " +"lengkap semua komponen pihak ketiga dengan pernyataan hak cipta dan lisensi " +"masing-masing." #: editor/editor_about.cpp msgid "All Components" @@ -1159,7 +1192,6 @@ msgid "Licenses" msgstr "Lisensi" #: editor/editor_asset_installer.cpp editor/project_manager.cpp -#, fuzzy msgid "Error opening package file, not in ZIP format." msgstr "Gagal saat membuka paket, tidak dalam bentuk zip." @@ -1229,7 +1261,8 @@ msgid "Delete Bus Effect" msgstr "Hapus Effect Bus" #: editor/editor_audio_buses.cpp -msgid "Audio Bus, Drag and Drop to rearrange." +#, fuzzy +msgid "Drag & drop to rearrange." msgstr "Suara Bus, Geser dan Taruh untuk atur ulang." #: editor/editor_audio_buses.cpp @@ -1420,6 +1453,7 @@ msgid "Add AutoLoad" msgstr "Tambahkan AutoLoad" #: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp +#: editor/editor_plugin_settings.cpp #: editor/plugins/animation_tree_editor_plugin.cpp scene/gui/file_dialog.cpp msgid "Path:" msgstr "Path:" @@ -1649,6 +1683,7 @@ msgstr "Jadikan Profil Saat Ini" #: editor/editor_feature_profile.cpp #: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "New" msgstr "Baru" @@ -1719,6 +1754,7 @@ msgid "New Folder..." msgstr "Buat Direktori..." #: editor/editor_file_dialog.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "Refresh" msgstr "Segarkan" @@ -1876,7 +1912,8 @@ msgid "Inherited by:" msgstr "Diturunkan oleh:" #: editor/editor_help.cpp -msgid "Brief Description:" +#, fuzzy +msgid "Brief Description" msgstr "Deskripsi Singkat:" #: editor/editor_help.cpp @@ -1884,38 +1921,18 @@ msgid "Properties" msgstr "Properti Objek" #: editor/editor_help.cpp -msgid "Properties:" -msgstr "Properti:" - -#: editor/editor_help.cpp msgid "Methods" msgstr "Fungsi" #: editor/editor_help.cpp -msgid "Methods:" -msgstr "Metode-metode:" - -#: editor/editor_help.cpp msgid "Theme Properties" msgstr "Properti-properti Tema" #: editor/editor_help.cpp -msgid "Theme Properties:" -msgstr "Properti-properti Tema:" - -#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp -msgid "Signals:" -msgstr "Sinyal-sinyal:" - -#: editor/editor_help.cpp msgid "Enumerations" msgstr "Enumerasi" #: editor/editor_help.cpp -msgid "Enumerations:" -msgstr "Enumerasi:" - -#: editor/editor_help.cpp msgid "enum " msgstr "enum " @@ -1924,19 +1941,12 @@ msgid "Constants" msgstr "Konstanta" #: editor/editor_help.cpp -msgid "Constants:" -msgstr "Konstanta:" - -#: editor/editor_help.cpp msgid "Class Description" msgstr "Deskripsi Kelas" #: editor/editor_help.cpp -msgid "Class Description:" -msgstr "Deskripsi Kelas:" - -#: editor/editor_help.cpp -msgid "Online Tutorials:" +#, fuzzy +msgid "Online Tutorials" msgstr "Tutorial Daring:" #: editor/editor_help.cpp @@ -1954,10 +1964,6 @@ msgid "Property Descriptions" msgstr "Deskripsi Properti" #: editor/editor_help.cpp -msgid "Property Descriptions:" -msgstr "Deskripsi Properti:" - -#: editor/editor_help.cpp msgid "" "There is currently no description for this property. Please help us by " "[color=$color][url=$url]contributing one[/url][/color]!" @@ -1970,10 +1976,6 @@ msgid "Method Descriptions" msgstr "Deskripsi Metode" #: editor/editor_help.cpp -msgid "Method Descriptions:" -msgstr "Deskripsi Metode:" - -#: editor/editor_help.cpp msgid "" "There is currently no description for this method. Please help us by [color=" "$color][url=$url]contributing one[/url][/color]!" @@ -2042,8 +2044,8 @@ msgstr "Keluaran:" msgid "Copy Selection" msgstr "Salin Seleksi" -#: editor/editor_log.cpp editor/editor_profiler.cpp -#: editor/editor_properties.cpp +#: editor/editor_log.cpp editor/editor_network_profiler.cpp +#: editor/editor_profiler.cpp editor/editor_properties.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp #: editor/property_editor.cpp editor/scene_tree_dock.cpp #: editor/script_editor_debugger.cpp @@ -2056,9 +2058,52 @@ msgstr "Bersihkan" msgid "Clear Output" msgstr "Bersihkan Luaran" +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +#: editor/editor_profiler.cpp +msgid "Stop" +msgstr "Hentikan" + +#: editor/editor_network_profiler.cpp editor/editor_profiler.cpp +#: editor/plugins/animation_state_machine_editor.cpp editor/rename_dialog.cpp +msgid "Start" +msgstr "Mulai" + +#: editor/editor_network_profiler.cpp +msgid "%s/s" +msgstr "" + +#: editor/editor_network_profiler.cpp +#, fuzzy +msgid "Down" +msgstr "Unduh" + +#: editor/editor_network_profiler.cpp +msgid "Up" +msgstr "" + +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +msgid "Node" +msgstr "Node" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RSET" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RSET" +msgstr "" + #: editor/editor_node.cpp editor/project_manager.cpp msgid "New Window" -msgstr "" +msgstr "Jendela Baru" #: editor/editor_node.cpp msgid "Project export failed with error code %d." @@ -2386,9 +2431,8 @@ msgid "Close Scene" msgstr "Tutup Skena" #: editor/editor_node.cpp -#, fuzzy msgid "Reopen Closed Scene" -msgstr "Tutup Skena" +msgstr "Buka Kembali Skena yang Ditutup" #: editor/editor_node.cpp msgid "Unable to enable addon plugin at: '%s' parsing of config failed." @@ -2506,9 +2550,8 @@ msgid "Close Tab" msgstr "Tutup Tab" #: editor/editor_node.cpp -#, fuzzy msgid "Undo Close Tab" -msgstr "Tutup Tab" +msgstr "Batalkan Tutup Tab" #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp msgid "Close Other Tabs" @@ -2641,19 +2684,29 @@ msgid "Project" msgstr "Proyek" #: editor/editor_node.cpp -#, fuzzy msgid "Project Settings..." -msgstr "Pengaturan Proyek" +msgstr "Pengaturan Proyek…" -#: editor/editor_node.cpp +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp #, fuzzy +msgid "Version Control" +msgstr "Versi:" + +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +msgid "Set Up Version Control" +msgstr "" + +#: editor/editor_node.cpp +msgid "Shut Down Version Control" +msgstr "" + +#: editor/editor_node.cpp msgid "Export..." -msgstr "Ekspor" +msgstr "Ekspor…" #: editor/editor_node.cpp -#, fuzzy msgid "Install Android Build Template..." -msgstr "Pasang Templat Build Android" +msgstr "Pasang Templat Build Android..." #: editor/editor_node.cpp msgid "Open Project Data Folder" @@ -2664,9 +2717,8 @@ msgid "Tools" msgstr "Alat-alat" #: editor/editor_node.cpp -#, fuzzy msgid "Orphan Resource Explorer..." -msgstr "Penjelajah Resource Orphan" +msgstr "Penjelajah Resource Orphan…" #: editor/editor_node.cpp msgid "Quit to Project List" @@ -2769,9 +2821,8 @@ msgid "Editor" msgstr "Editor" #: editor/editor_node.cpp -#, fuzzy msgid "Editor Settings..." -msgstr "Pengaturan Editor" +msgstr "Pengaturan Penyunting…" #: editor/editor_node.cpp msgid "Editor Layout" @@ -2806,14 +2857,12 @@ msgid "Open Editor Settings Folder" msgstr "Buka Penyunting Direktori Pengaturan" #: editor/editor_node.cpp -#, fuzzy msgid "Manage Editor Features..." -msgstr "Kelola Penyunting Fitur" +msgstr "Kelola Penyunting Fitur…" #: editor/editor_node.cpp -#, fuzzy msgid "Manage Export Templates..." -msgstr "Mengatur Templat Ekspor" +msgstr "Kelola Templat Ekspor…" #: editor/editor_node.cpp editor/plugins/shader_editor_plugin.cpp msgid "Help" @@ -2869,10 +2918,6 @@ msgstr "Hentikan Sementara Skena" msgid "Stop the scene." msgstr "Hentikan skena." -#: editor/editor_node.cpp editor/editor_profiler.cpp -msgid "Stop" -msgstr "Hentikan" - #: editor/editor_node.cpp msgid "Play the edited scene." msgstr "Mainkan scene redaksi." @@ -2923,10 +2968,6 @@ msgid "Inspector" msgstr "Inspektur" #: editor/editor_node.cpp -msgid "Node" -msgstr "Node" - -#: editor/editor_node.cpp msgid "Expand Bottom Panel" msgstr "Perluas Panel Bawah" @@ -2948,17 +2989,22 @@ msgstr "Kelola Templat" #: editor/editor_node.cpp msgid "" -"This will install the Android project for custom builds.\n" -"Note that, in order to use it, it needs to be enabled per export preset." +"This will set up your project for custom Android builds by installing the " +"source template to \"res://android/build\".\n" +"You can then apply modifications and build your own custom APK on export " +"(adding modules, changing the AndroidManifest.xml, etc.).\n" +"Note that in order to make custom builds instead of using pre-built APKs, " +"the \"Use Custom Build\" option should be enabled in the Android export " +"preset." msgstr "" -"Ini akan memasang proyek Android untuk build kustom.\n" -"Sebagai catatan, untuk menggunakannya, harus diaktifkan per preset ekspor." #: editor/editor_node.cpp +#, fuzzy msgid "" -"Android build template is already installed and it won't be overwritten.\n" -"Remove the \"build\" directory manually before attempting this operation " -"again." +"The Android build template is already installed in this project and it won't " +"be overwritten.\n" +"Remove the \"res://android/build\" directory manually before attempting this " +"operation again." msgstr "" "Templat build Android sudah terpasang sebelumnya dan tidak akan ditimpa.\n" "Hapus direktori \"build\" secara manual sebelum menjalankan perintah ini " @@ -3024,6 +3070,11 @@ msgstr "Buka Penyunting Selanjutnya" msgid "Open the previous Editor" msgstr "Buka Penyunting Sebelumnya" +#: editor/editor_path.cpp +#, fuzzy +msgid "No sub-resources found." +msgstr "Sumber permukaan tidak ditentukan." + #: editor/editor_plugin.cpp msgid "Creating Mesh Previews" msgstr "Buat Pratinjau Mesh" @@ -3033,6 +3084,11 @@ msgid "Thumbnail..." msgstr "Gambar Kecil..." #: editor/editor_plugin_settings.cpp +#, fuzzy +msgid "Main Script:" +msgstr "Buka Cepat Script..." + +#: editor/editor_plugin_settings.cpp msgid "Edit Plugin" msgstr "Sunting Plug-in" @@ -3061,11 +3117,6 @@ msgstr "Status:" msgid "Edit:" msgstr "Sunting:" -#: editor/editor_profiler.cpp editor/plugins/animation_state_machine_editor.cpp -#: editor/rename_dialog.cpp -msgid "Start" -msgstr "Mulai" - #: editor/editor_profiler.cpp msgid "Measure:" msgstr "Ukuran:" @@ -3282,7 +3333,6 @@ msgid "Import From Node:" msgstr "Impor dari Node:" #: editor/export_template_manager.cpp -#, fuzzy msgid "Redownload" msgstr "Unduh Ulang" @@ -3301,7 +3351,7 @@ msgstr "Unduh" #: editor/export_template_manager.cpp msgid "Official export templates aren't available for development builds." -msgstr "" +msgstr "Templat ekspor resmi tidak tersedia untuk build pengembangan." #: editor/export_template_manager.cpp msgid "(Missing)" @@ -3384,23 +3434,20 @@ msgid "Download Complete." msgstr "Unduhan Selesai." #: editor/export_template_manager.cpp -#, fuzzy msgid "Cannot remove temporary file:" -msgstr "Tidak dapat menyimpan tema ke dalam berkas:" +msgstr "Tidak dapat menghapus berkas sementara:" #: editor/export_template_manager.cpp -#, fuzzy msgid "" "Templates installation failed.\n" "The problematic templates archives can be found at '%s'." msgstr "" -"Instalasi templat gagal. Arsip templat yang bermasalah dapat ditemukan di " -"'%s'." +"Instalasi templat gagal.\n" +"Arsip templat yang bermasalah dapat ditemukan di '%s'." #: editor/export_template_manager.cpp -#, fuzzy msgid "Error requesting URL:" -msgstr "Kesalahan saat meminta url: " +msgstr "Galat saat meminta URL:" #: editor/export_template_manager.cpp msgid "Connecting to Mirror..." @@ -3449,9 +3496,8 @@ msgid "SSL Handshake Error" msgstr "Kesalahan jabat tangan SSL" #: editor/export_template_manager.cpp -#, fuzzy msgid "Uncompressing Android Build Sources" -msgstr "Membuka Aset Terkompresi" +msgstr "Mengekstrak Kode Sumber Build Android" #: editor/export_template_manager.cpp msgid "Current Version:" @@ -3588,9 +3634,8 @@ msgid "Move To..." msgstr "Pindahkan ke..." #: editor/filesystem_dock.cpp -#, fuzzy msgid "New Scene..." -msgstr "Skena Baru" +msgstr "Skena Baru…" #: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp msgid "New Script..." @@ -3607,9 +3652,8 @@ msgstr "Bentangkan Semua" #: editor/filesystem_dock.cpp editor/plugins/visual_shader_editor_plugin.cpp #: editor/script_editor_debugger.cpp -#, fuzzy msgid "Collapse All" -msgstr "Ciutkan Semua" +msgstr "Lipat Semua" #: editor/filesystem_dock.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp @@ -3659,9 +3703,8 @@ msgid "Overwrite" msgstr "Timpa" #: editor/filesystem_dock.cpp -#, fuzzy msgid "Create Scene" -msgstr "Buat dari Skena" +msgstr "Buat Skena" #: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp msgid "Create Script" @@ -3741,21 +3784,18 @@ msgid "Invalid group name." msgstr "Nama grup tidak valid." #: editor/groups_editor.cpp -#, fuzzy msgid "Rename Group" -msgstr "Kelola Grup" +msgstr "Ubah Nama Grup" #: editor/groups_editor.cpp -#, fuzzy msgid "Delete Group" -msgstr "Hapus Penampilan" +msgstr "Hapus Grup" #: editor/groups_editor.cpp editor/node_dock.cpp msgid "Groups" msgstr "Kelompok" #: editor/groups_editor.cpp -#, fuzzy msgid "Nodes Not in Group" msgstr "Node tidak dalam Grup" @@ -3770,12 +3810,11 @@ msgstr "Node dalam Grup" #: editor/groups_editor.cpp msgid "Empty groups will be automatically removed." -msgstr "" +msgstr "Grup yang kosong akan dihapus secara otomatis." #: editor/groups_editor.cpp -#, fuzzy msgid "Group Editor" -msgstr "Penyunting Skrip" +msgstr "Penyunting Grup" #: editor/groups_editor.cpp msgid "Manage Groups" @@ -3874,9 +3913,10 @@ msgstr " Berkas" msgid "Import As:" msgstr "Impor sebagai:" -#: editor/import_dock.cpp editor/property_editor.cpp -msgid "Preset..." -msgstr "Prasetel..." +#: editor/import_dock.cpp +#, fuzzy +msgid "Preset" +msgstr "Prasetel" #: editor/import_dock.cpp msgid "Reimport" @@ -3906,9 +3946,8 @@ msgid "Expand All Properties" msgstr "Perluas Semua Properti" #: editor/inspector_dock.cpp -#, fuzzy msgid "Collapse All Properties" -msgstr "Ciutkan semua properti" +msgstr "Tutup Semua Properti" #: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp @@ -3984,9 +4023,8 @@ msgid "MultiNode Set" msgstr "Set MultiNode" #: editor/node_dock.cpp -#, fuzzy msgid "Select a single node to edit its signals and groups." -msgstr "Pilih sebuah node untuk menyunting Sinyal dan Grup." +msgstr "Pilih sebuah node untuk menyunting sinyal dan grup." #: editor/plugin_config_dialog.cpp msgid "Edit a Plugin" @@ -4316,6 +4354,7 @@ msgid "Change Animation Name:" msgstr "Ubah Nama Animasi:" #: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Delete Animation?" msgstr "Hapus Animasi?" @@ -4761,18 +4800,16 @@ msgid "Request failed, return code:" msgstr "Permintaan gagal, return code:" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Request failed." -msgstr "Permintaan Gagal." +msgstr "Permintaan gagal." #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Cannot save response to:" -msgstr "Tidak dapat menyimpan tema ke dalam berkas:" +msgstr "Tidak dapat menyimpan respons ke:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Write error." -msgstr "" +msgstr "Galat saat menyimpan ke dalam berkas." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Request failed, too many redirects" @@ -4781,17 +4818,15 @@ msgstr "Permintaan gagal, terlalu banyak pengalihan" #: editor/plugins/asset_library_editor_plugin.cpp #, fuzzy msgid "Redirect loop." -msgstr "Mengalihkan Loop." +msgstr "Mengalihkan berulang-ulang." #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Request failed, timeout" -msgstr "Permintaan gagal, return code:" +msgstr "Permintaan gagal, tenggat waktu habis" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Timeout." -msgstr "Waktu" +msgstr "Tenggat waktu habis." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Bad download hash, assuming file has been tampered with." @@ -4870,24 +4905,18 @@ msgid "All" msgstr "Semua" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Import..." -msgstr "Impor Ulang..." +msgstr "Impor…" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Plugins..." -msgstr "Pengaya" +msgstr "Pengaya…" #: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp msgid "Sort:" msgstr "Sortir:" #: editor/plugins/asset_library_editor_plugin.cpp -msgid "Reverse sorting." -msgstr "Penyortiran terbalik." - -#: editor/plugins/asset_library_editor_plugin.cpp #: editor/project_settings_editor.cpp msgid "Category:" msgstr "Kategori:" @@ -4897,9 +4926,8 @@ msgid "Site:" msgstr "Situs:" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Support" -msgstr "Dukungan..." +msgstr "Dukungan" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Official" @@ -4910,9 +4938,8 @@ msgid "Testing" msgstr "Menguji" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Loading..." -msgstr "Muat..." +msgstr "Sedang memuat…" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Assets ZIP File" @@ -5079,9 +5106,8 @@ msgid "Paste Pose" msgstr "Tempel Pose" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Clear Guides" -msgstr "Bersihkan Pertulangan" +msgstr "Bersihkan Panduan" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Create Custom Bone(s) from Node(s)" @@ -5168,6 +5194,11 @@ msgid "Pan Mode" msgstr "Mode Geser Pandangan" #: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "Ruler Mode" +msgstr "Mode Menjalankan:" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Toggle snapping." msgstr "Jungkitkan Pengancingan." @@ -5817,26 +5848,23 @@ msgstr "Waktu Pembuatan (detik):" #: editor/plugins/particles_editor_plugin.cpp msgid "The geometry's faces don't contain any area." -msgstr "" +msgstr "Bidang geometri tidak mengandung area apapun." #: editor/plugins/particles_editor_plugin.cpp -#, fuzzy msgid "The geometry doesn't contain any faces." -msgstr "Node tidak mengandung geometri (bidang)." +msgstr "Geometri tidak mengandung bidang apapun." #: editor/plugins/particles_editor_plugin.cpp msgid "\"%s\" doesn't inherit from Spatial." -msgstr "" +msgstr "\"%s\" tidak mewarisi Spasial." #: editor/plugins/particles_editor_plugin.cpp -#, fuzzy msgid "\"%s\" doesn't contain geometry." -msgstr "Node tidak mengandung geometri." +msgstr "\"%s\" tidak mengandung geometri." #: editor/plugins/particles_editor_plugin.cpp -#, fuzzy msgid "\"%s\" doesn't contain face geometry." -msgstr "Node tidak mengandung geometri." +msgstr "\"%s\" tidak mengandung geometri bidang." #: editor/plugins/particles_editor_plugin.cpp msgid "Create Emitter" @@ -6235,7 +6263,7 @@ msgstr "Instansi:" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp msgid "Type:" msgstr "Jenis:" @@ -6273,9 +6301,8 @@ msgid "Error writing TextFile:" msgstr "Galat saat menulis TextFile:" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Could not load file at:" -msgstr "Galat tidak dapat memuat berkas." +msgstr "Tidak dapat memuat berkas di:" #: editor/plugins/script_editor_plugin.cpp msgid "Error saving file!" @@ -6298,7 +6325,6 @@ msgid "Error Importing" msgstr "Galat saat mengimpor" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "New Text File..." msgstr "Berkas Teks Baru..." @@ -6380,9 +6406,8 @@ msgid "Open..." msgstr "Buka..." #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Reopen Closed Script" -msgstr "Buka Cepat Script..." +msgstr "Buka kembali Skrip yang Ditutup" #: editor/plugins/script_editor_plugin.cpp msgid "Save All" @@ -6438,14 +6463,14 @@ msgid "Toggle Scripts Panel" msgstr "Jungkitkan Panel Skrip" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp -msgid "Step Over" -msgstr "Langkahi" - -#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Step Into" msgstr "Masuki" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp +msgid "Step Over" +msgstr "Langkahi" + +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Break" msgstr "Putuskan" @@ -6517,15 +6542,14 @@ msgid "Search Results" msgstr "Hasil Pencarian" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Clear Recent Scripts" -msgstr "Bersihkan Scenes baru-baru ini" +msgstr "Bersihkan Skrip baru-baru ini" #: editor/plugins/script_text_editor.cpp msgid "Connections to method:" msgstr "Hubungan dengan fungsi:" -#: editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp msgid "Source" msgstr "Sumber" @@ -6644,9 +6668,8 @@ msgid "Complete Symbol" msgstr "Simbol Lengkap" #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Evaluate Selection" -msgstr "Seleksi Skala" +msgstr "Evaluasi Seleksi" #: editor/plugins/script_text_editor.cpp msgid "Trim Trailing Whitespace" @@ -6955,9 +6978,8 @@ msgid "Audio Listener" msgstr "Listener Audio" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Enable Doppler" -msgstr "Aktifkan penyaringan" +msgstr "Aktifkan Efek Doppler" #: editor/plugins/spatial_editor_plugin.cpp msgid "Cinematic Preview" @@ -7014,6 +7036,7 @@ msgstr "Kancingkan Node ke Lantai" #: editor/plugins/spatial_editor_plugin.cpp msgid "Couldn't find a solid floor to snap the selection to." msgstr "" +"Tidak dapat menemukan floor yang solid untuk mengancingkan seleksi ke sana." #: editor/plugins/spatial_editor_plugin.cpp msgid "" @@ -7026,9 +7049,8 @@ msgstr "" "Alt+Klik Kanan: Daftar seleksi mendalam" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Use Local Space" -msgstr "Mode Ruang Lokal (%s)" +msgstr "Gunakan Ruang Lokal" #: editor/plugins/spatial_editor_plugin.cpp msgid "Bottom View" @@ -7125,9 +7147,8 @@ msgstr "Tampilkan Kisi" #: editor/plugins/spatial_editor_plugin.cpp #: modules/gridmap/grid_map_editor_plugin.cpp -#, fuzzy msgid "Settings..." -msgstr "Pengaturan" +msgstr "Pengaturan…" #: editor/plugins/spatial_editor_plugin.cpp msgid "Snap Settings" @@ -7306,6 +7327,11 @@ msgid "(empty)" msgstr "(kosong)" #: editor/plugins/sprite_frames_editor_plugin.cpp +#, fuzzy +msgid "Move Frame" +msgstr "Rekat Frame" + +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Animations:" msgstr "Animasi:" @@ -7503,14 +7529,12 @@ msgid "Submenu" msgstr "Submenu" #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Subitem 1" -msgstr "Item 1" +msgstr "Sub menu 1" #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Subitem 2" -msgstr "Item 2" +msgstr "Sub menu 2" #: editor/plugins/theme_editor_plugin.cpp msgid "Has" @@ -7622,17 +7646,25 @@ msgid "Enable Priority" msgstr "Aktifkan Prioritas" #: editor/plugins/tile_map_editor_plugin.cpp +#, fuzzy +msgid "Filter tiles" +msgstr "Saring berkas..." + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Give a TileSet resource to this TileMap to use its tiles." +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Paint Tile" msgstr "Cat Tile" #: editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy msgid "" "Shift+LMB: Line Draw\n" "Shift+Ctrl+LMB: Rectangle Paint" msgstr "" -"Shift + Klik Kanan: Menggambar Garis\n" -"Shift + Ctrl + Klik Kanan: Cat Persegi Panjang" +"Shift + Klik Kiri: Menggambar Garis\n" +"Shift + Ctrl + Klik Kiri: Cat Persegi Panjang" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Pick Tile" @@ -7757,6 +7789,11 @@ msgid "Display Tile Names (Hold Alt Key)" msgstr "Tampilkan Nama Tile (Tahan Tombol Alt)" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "" +"Add or select a texture on the left panel to edit the tiles bound to it." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Remove selected texture? This will remove all tiles which use it." msgstr "" "Hapus tekstur yang dipilih? Ini akan menghapus semua tile yang " @@ -7928,6 +7965,111 @@ msgstr "Properti ini tidak dapat diubah." msgid "TileSet" msgstr "TileSet" +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "No VCS addons are available." +msgstr "Nama node induk, jika tersedia" + +#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp +msgid "Error" +msgstr "Galat" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "No commit message was provided" +msgstr "Nama masih kosong" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No files added to stage" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Commit" +msgstr "Komunitas" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "VCS Addon is not initialized" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Version Control System" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Initialize" +msgstr "Kapitalisasi" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Staging area" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Detect new changes" +msgstr "Buat persegi panjang baru." + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Changes" +msgstr "Ubah" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Modified" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Renamed" +msgstr "Ubah Nama" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Deleted" +msgstr "Hapus" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Typechange" +msgstr "Ubah" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Stage Selected" +msgstr "Hapus yang Dipilih" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Stage All" +msgstr "Simpan Semua" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Add a commit message" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Commit Changes" +msgstr "Sinkronkan Perubahan Script" + +#: editor/plugins/version_control_editor_plugin.cpp +#: modules/gdnative/gdnative_library_singleton_editor.cpp +msgid "Status" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "View file diffs before committing them to the latest version" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No file diff is active" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Detect changes in file diff" +msgstr "" + #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(GLES3 only)" msgstr "(Hanya GLES3)" @@ -8010,9 +8152,8 @@ msgstr "Duplikat Node" #: editor/plugins/visual_shader_editor_plugin.cpp #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Paste Nodes" -msgstr "Path ke Node:" +msgstr "Rekatkan Node" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Delete Nodes" @@ -8035,9 +8176,8 @@ msgid "Light" msgstr "Cahaya" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Show resulted shader code." -msgstr "Buat Node Shader" +msgstr "Tampilkan kode shader yang dihasilkan." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Create Shader Node" @@ -8171,6 +8311,14 @@ msgstr "" "salah." #: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "" +"Returns an associated scalar if the provided boolean value is true or false." +msgstr "" +"Mengembalikan vektor terkait jika nilai boolean yang diberikan benar atau " +"salah." + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the boolean result of the comparison between two parameters." msgstr "Mengembalikan hasil boolean dari perbandingan antara dua parameter." @@ -8410,7 +8558,6 @@ msgid "Returns the square root of the parameter." msgstr "Mengembalikan nilai akar kuadrat dari parameter." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "" "SmoothStep function( scalar(edge0), scalar(edge1), scalar(x) ).\n" "\n" @@ -8418,22 +8565,21 @@ msgid "" "'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 " "using Hermite polynomials." msgstr "" -"Fungsi SmoothStep( skalar(tepi0), skalar(tepi1), skalar(x) ).\n" +"Fungsi SmoothStep( skalar(batas0), skalar(batas1), skalar(x) ).\n" "\n" -"Mengembalikan 0.0 jika 'x' lebih kecil dari 'tepi0' dan 1.0 jika x lebih " -"besar dari 'tepi1'. Jika tidak, nilai balik diinterpolasi antara 0.0 dan 1.0 " -"menggunakan polinomial Hermite." +"Mengembalikan 0.0 jika 'x' lebih kecil dari 'batas0' dan 1.0 jika x lebih " +"besar dari 'batas1'. Jika tidak, nilai kembalian diinterpolasi antara 0.0 " +"dan 1.0 menggunakan polinomial Hermite." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "" "Step function( scalar(edge), scalar(x) ).\n" "\n" "Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0." msgstr "" -"Fungsi Step( skalar(tepi), skalar(x) ).\n" +"Fungsi Step( skalar(batas), skalar(x) ).\n" "\n" -"Mengembalikan nilai 0.0 jika 'x' lebih kecil dari 'tepi' dan sebaliknya 1.0." +"Mengembalikan nilai 0.0 jika 'x' lebih kecil dari 'batas' dan sebaliknya 1.0." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the tangent of the parameter." @@ -8603,9 +8749,8 @@ msgid "Linear interpolation between two vectors." msgstr "Interpolasi linier antara dua vektor." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Linear interpolation between two vectors using scalar." -msgstr "Interpolasi linier antara dua vektor." +msgstr "Interpolasi linier antara dua vektor menggunakan skalar." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Calculates the normalize product of vector." @@ -8632,7 +8777,6 @@ msgid "Returns the vector that points in the direction of refraction." msgstr "Mengembalikan vektor yang menunjuk ke arah refraksi." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "" "SmoothStep function( vector(edge0), vector(edge1), vector(x) ).\n" "\n" @@ -8640,14 +8784,13 @@ msgid "" "'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 " "using Hermite polynomials." msgstr "" -"Fungsi SmoothStep( vektor(tepi0), vektor(tepi1), vektor (x)).\n" +"Fungsi SmoothStep( vektor(batas0), vektor(batas1), vektor (x)).\n" "\n" -"Mengembalikan nilai 0.0 jika 'x' lebih kecil dari 'tepi0' dan 1.0 jika 'x' " -"lebih besar dari 'tepi1'. Jika tidak, nilai balik diinterpolasi antara 0.0 " +"Mengembalikan nilai 0.0 jika 'x' lebih kecil dari 'batas0' dan 1.0 jika 'x' " +"lebih besar dari 'batas1'. Jika tidak, nilai balik diinterpolasi antara 0.0 " "dan 1.0 menggunakan polinomial Hermite." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "" "SmoothStep function( scalar(edge0), scalar(edge1), vector(x) ).\n" "\n" @@ -8655,33 +8798,31 @@ msgid "" "'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 " "using Hermite polynomials." msgstr "" -"Fungsi SmoothStep( skalar(tepi0), skalar(tepi1), skalar(x) ).\n" +"Fungsi SmoothStep( skalar(batas0), skalar(batas1), skalar(x) ).\n" "\n" -"Mengembalikan 0.0 jika 'x' lebih kecil dari 'tepi0' dan 1.0 jika x lebih " -"besar dari 'tepi1'. Jika tidak, nilai balik diinterpolasi antara 0.0 dan 1.0 " -"menggunakan polinomial Hermite." +"Mengembalikan 0.0 jika 'x' lebih kecil dari 'batas0' dan 1.0 jika x lebih " +"besar dari 'batas1'. Jika tidak, nilai kembalian diinterpolasi antara 0.0 " +"dan 1.0 menggunakan polinomial Hermite." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "" "Step function( vector(edge), vector(x) ).\n" "\n" "Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0." msgstr "" -"Fungsi Step( vektor(tepi), vektor(x)).\n" +"Fungsi Step( vektor(batas), vektor(x)).\n" "\n" -"Mengembalikan nilai 0.0 jika 'x' lebih kecil dari 'tepi' dan sebaliknya 1.0." +"Mengembalikan nilai 0.0 jika 'x' lebih kecil dari 'batas' dan sebaliknya 1.0." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "" "Step function( scalar(edge), vector(x) ).\n" "\n" "Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0." msgstr "" -"Fungsi Step( skalar(tepi), vektor(x)).\n" +"Fungsi Step( skalar(batas), vektor(x)).\n" "\n" -"Mengembalikan nilai 0.0 jika 'x' lebih kecil dari 'tepi' dan sebaliknya 1.0." +"Mengembalikan nilai 0.0 jika 'x' lebih kecil dari 'batas' dan sebaliknya 1.0." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Adds vector to vector." @@ -8735,6 +8876,10 @@ msgid "" "shader. You can place various function definitions inside and call it later " "in the Expressions. You can also declare varyings, uniforms and constants." msgstr "" +"Ekspresi Bahasa Kustom Godot Shader, yang ditempatkan di atas shader yang " +"dihasilkan. Anda dapat menempatkan berbagai definisi fungsi di dalamnya dan " +"memanggilnya nanti melalui Ekspresi. Anda juga dapat mendeklarasikan " +"variasi, seragam, dan konstanta." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(Fragment/Light mode only) Scalar derivative function." @@ -9125,13 +9270,12 @@ msgid "Unnamed Project" msgstr "Proyek Tanpa Nama" #: editor/project_manager.cpp -#, fuzzy msgid "Missing Project" -msgstr "Impor Projek yang Sudah Ada" +msgstr "Proyek hilang" #: editor/project_manager.cpp msgid "Error: Project is missing on the filesystem." -msgstr "" +msgstr "Galat: Proyek ini tidak ditemukan dalam berkas sistem." #: editor/project_manager.cpp msgid "Can't open project at '%s'." @@ -9230,13 +9374,12 @@ msgstr "" "Konten di folder proyek tidak akan dimodifikasi." #: editor/project_manager.cpp -#, fuzzy msgid "" "Remove all missing projects from the list?\n" "The project folders' contents won't be modified." msgstr "" -"Hapus %d proyek dalam daftar?\n" -"Konten di folder proyek tidak akan dimodifikasi." +"Hapus semua proyek yang hilang dari daftar?\n" +"Konten folder proyek tidak akan diubah." #: editor/project_manager.cpp msgid "" @@ -9260,7 +9403,6 @@ msgid "Project Manager" msgstr "Manajer Proyek" #: editor/project_manager.cpp -#, fuzzy msgid "Projects" msgstr "Proyek" @@ -9310,7 +9452,7 @@ msgstr "Tombol Joystick" #: editor/project_settings_editor.cpp msgid "Joy Axis" -msgstr "" +msgstr "Sumbu Joystick" #: editor/project_settings_editor.cpp msgid "Mouse Button" @@ -9406,7 +9548,7 @@ msgstr "Tombol X 2" #: editor/project_settings_editor.cpp msgid "Joypad Axis Index:" -msgstr "" +msgstr "Indeks Sumbu Joypad:" #: editor/project_settings_editor.cpp msgid "Axis" @@ -9414,20 +9556,19 @@ msgstr "Axis" #: editor/project_settings_editor.cpp msgid "Joypad Button Index:" -msgstr "" +msgstr "Indeks Tombol Joypad:" #: editor/project_settings_editor.cpp -#, fuzzy msgid "Erase Input Action" -msgstr "Beri Skala Seleksi" +msgstr "Hapus Aksi Input" #: editor/project_settings_editor.cpp msgid "Erase Input Action Event" -msgstr "" +msgstr "Hapus Event Aksi Input" #: editor/project_settings_editor.cpp msgid "Add Event" -msgstr "" +msgstr "Tambah Event" #: editor/project_settings_editor.cpp msgid "Button" @@ -9446,99 +9587,101 @@ msgid "Middle Button." msgstr "Tombol Tengah." #: editor/project_settings_editor.cpp -#, fuzzy msgid "Wheel Up." -msgstr "Scroll keatas." +msgstr "Scroll ke atas." #: editor/project_settings_editor.cpp -#, fuzzy msgid "Wheel Down." -msgstr "Scroll kebawah." +msgstr "Scroll ke bawah." #: editor/project_settings_editor.cpp -#, fuzzy msgid "Add Global Property" -msgstr "Tambahkan Properti Getter" +msgstr "Tambah Properti Global" #: editor/project_settings_editor.cpp msgid "Select a setting item first!" -msgstr "" +msgstr "Pilih item pengaturan terlebih dahulu!" #: editor/project_settings_editor.cpp msgid "No property '%s' exists." -msgstr "" +msgstr "Tidak ada properti '%s'." #: editor/project_settings_editor.cpp msgid "Setting '%s' is internal, and it can't be deleted." -msgstr "" +msgstr "Pengaturan '%s' bersifat internal dan tidak bisa dihapus." #: editor/project_settings_editor.cpp -#, fuzzy msgid "Delete Item" -msgstr "Hapus" +msgstr "Hapus Item" #: editor/project_settings_editor.cpp msgid "" "Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or " "'\"'." msgstr "" +"Nama aksi tidak valid. Tidak boleh kosong atau mengandung '/', ':', '=', " +"'\\' atau '\"'." #: editor/project_settings_editor.cpp msgid "Add Input Action" -msgstr "" +msgstr "Tampah Aksi Input" #: editor/project_settings_editor.cpp msgid "Error saving settings." -msgstr "" +msgstr "Galat saat menyimpan pengaturan." #: editor/project_settings_editor.cpp msgid "Settings saved OK." -msgstr "" +msgstr "OK, Pengaturan telah disimpan." + +#: editor/project_settings_editor.cpp +#, fuzzy +msgid "Moved Input Action Event" +msgstr "Tambah Input Action Event" #: editor/project_settings_editor.cpp msgid "Override for Feature" -msgstr "" +msgstr "Timpa untuk Fitur" #: editor/project_settings_editor.cpp msgid "Add Translation" -msgstr "" +msgstr "Tambah Terjemahan" #: editor/project_settings_editor.cpp msgid "Remove Translation" -msgstr "" +msgstr "Hapus Terjemahan" #: editor/project_settings_editor.cpp msgid "Add Remapped Path" -msgstr "" +msgstr "Tambah Lokasi yang Dipetakan Ulang" #: editor/project_settings_editor.cpp msgid "Resource Remap Add Remap" -msgstr "" +msgstr "Sumber Daya Remap Tambah Remap" #: editor/project_settings_editor.cpp msgid "Change Resource Remap Language" -msgstr "" +msgstr "Ubah Sumber Daya Pemetaan Ulang Bahasa" #: editor/project_settings_editor.cpp msgid "Remove Resource Remap" -msgstr "" +msgstr "Hapus Remap Sumber Daya" #: editor/project_settings_editor.cpp msgid "Remove Resource Remap Option" -msgstr "" +msgstr "Hapus Opsi Remap Sumber Daya" #: editor/project_settings_editor.cpp -#, fuzzy msgid "Changed Locale Filter" -msgstr "Ganti Ukuran Kamera" +msgstr "Penyaringan Lokalisasi Diubah" #: editor/project_settings_editor.cpp msgid "Changed Locale Filter Mode" -msgstr "" +msgstr "Mode Penyaringan Lokalisasi Diubah" #: editor/project_settings_editor.cpp msgid "Project Settings (project.godot)" -msgstr "" +msgstr "Pengaturan Proyek (project.godot)" #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp msgid "General" @@ -9546,24 +9689,23 @@ msgstr "Umum" #: editor/project_settings_editor.cpp msgid "Override For..." -msgstr "" +msgstr "Timpa untuk..." #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp msgid "The editor must be restarted for changes to take effect." -msgstr "" +msgstr "Penyunting harus dimulai ulang untuk menerapkan perubahan." #: editor/project_settings_editor.cpp msgid "Input Map" -msgstr "" +msgstr "Pemetaan Input" #: editor/project_settings_editor.cpp msgid "Action:" -msgstr "" +msgstr "Aksi:" #: editor/project_settings_editor.cpp -#, fuzzy msgid "Action" -msgstr "Tambahkan Fungsi" +msgstr "Aksi" #: editor/project_settings_editor.cpp msgid "Deadzone" @@ -9571,82 +9713,83 @@ msgstr "" #: editor/project_settings_editor.cpp msgid "Device:" -msgstr "" +msgstr "Perangkat:" #: editor/project_settings_editor.cpp msgid "Index:" -msgstr "" +msgstr "Indeks:" #: editor/project_settings_editor.cpp msgid "Localization" -msgstr "" +msgstr "Lokalisasi" #: editor/project_settings_editor.cpp msgid "Translations" -msgstr "" +msgstr "Terjemahan" #: editor/project_settings_editor.cpp msgid "Translations:" -msgstr "" +msgstr "Terjemahan:" #: editor/project_settings_editor.cpp msgid "Remaps" -msgstr "" +msgstr "Pemetaan Ulang" #: editor/project_settings_editor.cpp msgid "Resources:" -msgstr "" +msgstr "Sumber daya:" #: editor/project_settings_editor.cpp msgid "Remaps by Locale:" -msgstr "" +msgstr "Pemetaan ulang berdasar Pelokalan:" #: editor/project_settings_editor.cpp msgid "Locale" -msgstr "" +msgstr "Pelokalan" #: editor/project_settings_editor.cpp msgid "Locales Filter" -msgstr "" +msgstr "Penyaring Pelokalan" #: editor/project_settings_editor.cpp -#, fuzzy msgid "Show All Locales" -msgstr "Tampilkan Tulang-tulang" +msgstr "Tampilkan Semua Pelokalan" #: editor/project_settings_editor.cpp -#, fuzzy msgid "Show Selected Locales Only" -msgstr "Hanya yang Dipilih" +msgstr "Tampilkan Hanya Pelokalan yang Dipilih" #: editor/project_settings_editor.cpp -#, fuzzy msgid "Filter mode:" -msgstr "Filter:" +msgstr "Mode penyaringan:" #: editor/project_settings_editor.cpp msgid "Locales:" -msgstr "" +msgstr "Pelokalan:" #: editor/project_settings_editor.cpp msgid "AutoLoad" -msgstr "" +msgstr "Muat Otomatis" #: editor/project_settings_editor.cpp msgid "Plugins" msgstr "Pengaya" #: editor/property_editor.cpp +msgid "Preset..." +msgstr "Prasetel..." + +#: editor/property_editor.cpp msgid "Zero" -msgstr "" +msgstr "Nol" #: editor/property_editor.cpp msgid "Easing In-Out" -msgstr "" +msgstr "Easing In-Out" #: editor/property_editor.cpp msgid "Easing Out-In" -msgstr "" +msgstr "Easing Out-In" #: editor/property_editor.cpp msgid "File..." @@ -9654,228 +9797,220 @@ msgstr "Berkas..." #: editor/property_editor.cpp msgid "Dir..." -msgstr "" +msgstr "Direktori..." #: editor/property_editor.cpp msgid "Assign" -msgstr "" +msgstr "Tetapkan" #: editor/property_editor.cpp -#, fuzzy msgid "Select Node" -msgstr "Metode Publik:" +msgstr "Pilih Node" #: editor/property_editor.cpp -#, fuzzy msgid "Error loading file: Not a resource!" -msgstr "Gagal saat memuat berkas: Bukan berkas resource!" +msgstr "Galat saat memuat berkas: Bukan sumber daya!" #: editor/property_editor.cpp -#, fuzzy msgid "Pick a Node" -msgstr "Path ke Node:" +msgstr "Pilih Node" #: editor/property_editor.cpp msgid "Bit %d, val %d." -msgstr "" +msgstr "Bit %d, nilai %d." #: editor/property_selector.cpp -#, fuzzy msgid "Select Property" -msgstr "Tambahkan Properti Setter" +msgstr "Pilih Properti" #: editor/property_selector.cpp -#, fuzzy msgid "Select Virtual Method" -msgstr "Metode Publik:" +msgstr "Pilih Method/Fungsi Virtual" #: editor/property_selector.cpp -#, fuzzy msgid "Select Method" -msgstr "Metode Publik:" +msgstr "Pilih Method/Fungsi" #: editor/rename_dialog.cpp editor/scene_tree_dock.cpp -#, fuzzy msgid "Batch Rename" -msgstr "Ubah Nama" +msgstr "Ubah Nama Massal" #: editor/rename_dialog.cpp msgid "Prefix" -msgstr "" +msgstr "Awalan" #: editor/rename_dialog.cpp msgid "Suffix" -msgstr "" +msgstr "Akhiran" #: editor/rename_dialog.cpp -#, fuzzy msgid "Advanced Options" -msgstr "Opsi-opsi Snap" +msgstr "Opsi Lanjutan" #: editor/rename_dialog.cpp msgid "Substitute" -msgstr "" +msgstr "Pengganti" #: editor/rename_dialog.cpp -#, fuzzy msgid "Node name" -msgstr "Nama Node:" +msgstr "Nama node" #: editor/rename_dialog.cpp msgid "Node's parent name, if available" -msgstr "" +msgstr "Nama node induk, jika tersedia" #: editor/rename_dialog.cpp -#, fuzzy msgid "Node type" -msgstr "Cari Tipe Node" +msgstr "Jenis node" #: editor/rename_dialog.cpp msgid "Current scene name" msgstr "Nama skena saat ini" #: editor/rename_dialog.cpp -#, fuzzy msgid "Root node name" -msgstr "Nama Node:" +msgstr "Nama node akar" #: editor/rename_dialog.cpp msgid "" "Sequential integer counter.\n" "Compare counter options." msgstr "" +"Penghitung integer berurutan.\n" +"Bandingkan opsi penghitung." #: editor/rename_dialog.cpp msgid "Per Level counter" -msgstr "" +msgstr "Penghitung per Level" #: editor/rename_dialog.cpp msgid "If set the counter restarts for each group of child nodes" -msgstr "" +msgstr "Jika diatur, penghitung akan dimulai ulang untuk setiap grup node anak" #: editor/rename_dialog.cpp msgid "Initial value for the counter" -msgstr "" +msgstr "Nilai awal untuk penghitung" #: editor/rename_dialog.cpp -#, fuzzy msgid "Step" -msgstr "Langkah:" +msgstr "Langkah" #: editor/rename_dialog.cpp msgid "Amount by which counter is incremented for each node" -msgstr "" +msgstr "Jumlah penghitung bertambah untuk setiap node" #: editor/rename_dialog.cpp msgid "Padding" -msgstr "" +msgstr "Padding" #: editor/rename_dialog.cpp msgid "" "Minimum number of digits for the counter.\n" "Missing digits are padded with leading zeros." msgstr "" +"Jumlah digit minimum untuk penghitung.\n" +"Digit yang hilang diisi dengan angka nol di depan." #: editor/rename_dialog.cpp -#, fuzzy msgid "Regular Expressions" -msgstr "Ubah Pernyataan" +msgstr "Ekspresi Reguler" #: editor/rename_dialog.cpp msgid "Post-Process" -msgstr "" +msgstr "Pasca Proses" #: editor/rename_dialog.cpp msgid "Keep" -msgstr "" +msgstr "Pertahankan" #: editor/rename_dialog.cpp msgid "CamelCase to under_scored" -msgstr "" +msgstr "CamelCase ke under_score" #: editor/rename_dialog.cpp msgid "under_scored to CamelCase" -msgstr "" +msgstr "under_score ke CamelCase" #: editor/rename_dialog.cpp msgid "Case" -msgstr "" +msgstr "Kapitalisasi" #: editor/rename_dialog.cpp -#, fuzzy msgid "To Lowercase" -msgstr "Sambungkan Ke Node:" +msgstr "Jadikan Huruf Kecil" #: editor/rename_dialog.cpp msgid "To Uppercase" -msgstr "" +msgstr "Jadikan Huruf Kapital" #: editor/rename_dialog.cpp -#, fuzzy msgid "Reset" -msgstr "Kebalikan Semula Pandangan" - -#: editor/rename_dialog.cpp -msgid "Error" -msgstr "" +msgstr "Reset" #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" -msgstr "" +msgstr "Pengindukan Ulang Node" #: editor/reparent_dialog.cpp msgid "Reparent Location (Select new Parent):" -msgstr "" +msgstr "Pengindukan Ulang Lokasi (Pilih Induk Baru):" #: editor/reparent_dialog.cpp msgid "Keep Global Transform" -msgstr "" +msgstr "Pertahankan Transformasi Global" #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp +#, fuzzy msgid "Reparent" -msgstr "" +msgstr "Pengindukan Ulang" #: editor/run_settings_dialog.cpp msgid "Run Mode:" -msgstr "" +msgstr "Mode Menjalankan:" #: editor/run_settings_dialog.cpp msgid "Current Scene" -msgstr "" +msgstr "Skena Saat Ini" #: editor/run_settings_dialog.cpp msgid "Main Scene" -msgstr "" +msgstr "Skena Utama" #: editor/run_settings_dialog.cpp msgid "Main Scene Arguments:" -msgstr "" +msgstr "Argumen Skena Utama:" #: editor/run_settings_dialog.cpp msgid "Scene Run Settings" -msgstr "" +msgstr "Pengaturan Skena yang Dijalankan" #: editor/scene_tree_dock.cpp msgid "No parent to instance the scenes at." -msgstr "" +msgstr "Tidak ada parent untuk menginstansi skena disana." #: editor/scene_tree_dock.cpp msgid "Error loading scene from %s" -msgstr "" +msgstr "Galat saat memuat skena dari %s" #: editor/scene_tree_dock.cpp msgid "" "Cannot instance the scene '%s' because the current scene exists within one " "of its nodes." msgstr "" +"Tidak dapat menginstansi skena '%s' karena skena saat ini ada dalam salah " +"satu node-nya." #: editor/scene_tree_dock.cpp msgid "Instance Scene(s)" +msgstr "Instansi Skena" + +#: editor/scene_tree_dock.cpp +msgid "Replace with Branch Scene" msgstr "" #: editor/scene_tree_dock.cpp msgid "Instance Child Scene" -msgstr "" +msgstr "Instansi Skena Anak" #: editor/scene_tree_dock.cpp msgid "Clear Script" @@ -9883,51 +10018,67 @@ msgstr "Bersihkan Skrip" #: editor/scene_tree_dock.cpp msgid "This operation can't be done on the tree root." -msgstr "" +msgstr "Operasi ini tidak dapat dilakukan pada root." #: editor/scene_tree_dock.cpp msgid "Move Node In Parent" -msgstr "" +msgstr "Pindah Node dalam Parent" #: editor/scene_tree_dock.cpp msgid "Move Nodes In Parent" -msgstr "" +msgstr "Pindah Beberapa Node dalam Parent" #: editor/scene_tree_dock.cpp msgid "Duplicate Node(s)" -msgstr "" +msgstr "Duplikat Node" #: editor/scene_tree_dock.cpp msgid "Can't reparent nodes in inherited scenes, order of nodes can't change." msgstr "" +"Tidak dapat mengindukkan ulang node dalam skena turunan, urutan node tidak " +"dapat diubah." #: editor/scene_tree_dock.cpp msgid "Node must belong to the edited scene to become root." -msgstr "" +msgstr "Node harus menjadi bagian skena yang disunting untuk bisa jadi root." #: editor/scene_tree_dock.cpp msgid "Instantiated scenes can't become root" -msgstr "" +msgstr "Skena yang diinstansi tidak dapat dijadikan root" #: editor/scene_tree_dock.cpp msgid "Make node as Root" msgstr "Jadikan node sebagai Dasar" #: editor/scene_tree_dock.cpp -msgid "Delete Node(s)?" +#, fuzzy +msgid "Delete %d nodes?" +msgstr "Hapus Node" + +#: editor/scene_tree_dock.cpp +msgid "Delete the root node \"%s\"?" msgstr "" #: editor/scene_tree_dock.cpp -msgid "Can not perform with the root node." +msgid "Delete node \"%s\" and its children?" msgstr "" #: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Delete node \"%s\"?" +msgstr "Hapus Node" + +#: editor/scene_tree_dock.cpp +msgid "Can not perform with the root node." +msgstr "Tidak dapat melakukan dengan node root." + +#: editor/scene_tree_dock.cpp msgid "This operation can't be done on instanced scenes." -msgstr "" +msgstr "Operasi ini tidak dapat dilakukan pada skena yang diinstansi." #: editor/scene_tree_dock.cpp msgid "Save New Scene As..." -msgstr "" +msgstr "Simpan Skena Baru sebagai..." #: editor/scene_tree_dock.cpp msgid "" @@ -10332,11 +10483,42 @@ msgid "Bytes:" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Stack Trace" -msgstr "" +#, fuzzy +msgid "Warning:" +msgstr "Peringatan:" #: editor/script_editor_debugger.cpp -msgid "Pick one or more items from the list to display the graph." +#, fuzzy +msgid "Error:" +msgstr "Galat" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Error" +msgstr "Muat Galat" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Error:" +msgstr "Muat Galat" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Source" +msgstr "Sumber" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Source:" +msgstr "Sumber" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Source:" +msgstr "Sumber" + +#: editor/script_editor_debugger.cpp +msgid "Stack Trace" msgstr "" #: editor/script_editor_debugger.cpp @@ -10344,8 +10526,9 @@ msgid "Errors" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Child Process Connected" -msgstr "" +#, fuzzy +msgid "Child process connected." +msgstr "Node Terputus" #: editor/script_editor_debugger.cpp #, fuzzy @@ -10353,6 +10536,11 @@ msgid "Copy Error" msgstr "Muat Galat" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Skip Breakpoints" +msgstr "Breakpoint" + +#: editor/script_editor_debugger.cpp msgid "Inspect Previous Instance" msgstr "" @@ -10369,6 +10557,11 @@ msgid "Profiler" msgstr "" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Network Profiler" +msgstr "Ekspor Profil" + +#: editor/script_editor_debugger.cpp msgid "Monitor" msgstr "" @@ -10381,6 +10574,10 @@ msgid "Monitors" msgstr "" #: editor/script_editor_debugger.cpp +msgid "Pick one or more items from the list to display the graph." +msgstr "" + +#: editor/script_editor_debugger.cpp msgid "List of Video Memory Usage by Resource:" msgstr "" @@ -10592,10 +10789,6 @@ msgid "Library" msgstr "Ekspor Pustaka" #: modules/gdnative/gdnative_library_singleton_editor.cpp -msgid "Status" -msgstr "" - -#: modules/gdnative/gdnative_library_singleton_editor.cpp msgid "Libraries: " msgstr "" @@ -10604,6 +10797,10 @@ msgid "GDNative" msgstr "" #: modules/gdscript/gdscript_functions.cpp +msgid "Expected a string of length 1 (a character)." +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp #, fuzzy msgid "Step argument is zero!" msgstr "Argumen langkah adalah nol!" @@ -10765,6 +10962,15 @@ msgstr "" msgid "Pick Distance:" msgstr "" +#: modules/gridmap/grid_map_editor_plugin.cpp +#, fuzzy +msgid "Filter meshes" +msgstr "Penyaring fungsi" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Give a MeshLibrary resource to this GridMap to use its meshes." +msgstr "" + #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "" @@ -10916,6 +11122,10 @@ msgid "Create a new variable." msgstr "Buat persegi panjang baru." #: modules/visual_script/visual_script_editor.cpp +msgid "Signals:" +msgstr "Sinyal-sinyal:" + +#: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Create a new signal." msgstr "Buat poligon baru." @@ -11087,6 +11297,10 @@ msgid "Editing Signal:" msgstr "Mengedit Sinyal:" #: modules/visual_script/visual_script_editor.cpp +msgid "Make Tool:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp msgid "Base Type:" msgstr "Tipe Dasar:" @@ -11241,9 +11455,11 @@ msgid "Invalid Android SDK path for custom build in Editor Settings." msgstr "" #: platform/android/export/export.cpp +#, fuzzy msgid "" -"Android project is not installed for compiling. Install from Editor menu." -msgstr "" +"Android build template not installed in the project. Install it from the " +"Project menu." +msgstr "Templat build Android tidak ada, harap pasang templat yang relevan." #: platform/android/export/export.cpp msgid "Invalid public key for APK expansion." @@ -12007,6 +12223,44 @@ msgstr "Variasi hanya bisa ditetapkan dalam fungsi vertex." msgid "Constants cannot be modified." msgstr "Konstanta tidak dapat dimodifikasi." +#~ msgid "Properties:" +#~ msgstr "Properti:" + +#~ msgid "Methods:" +#~ msgstr "Metode-metode:" + +#~ msgid "Theme Properties:" +#~ msgstr "Properti-properti Tema:" + +#~ msgid "Enumerations:" +#~ msgstr "Enumerasi:" + +#~ msgid "Constants:" +#~ msgstr "Konstanta:" + +#~ msgid "Class Description:" +#~ msgstr "Deskripsi Kelas:" + +#~ msgid "Property Descriptions:" +#~ msgstr "Deskripsi Properti:" + +#~ msgid "Method Descriptions:" +#~ msgstr "Deskripsi Metode:" + +#~ msgid "" +#~ "This will install the Android project for custom builds.\n" +#~ "Note that, in order to use it, it needs to be enabled per export preset." +#~ msgstr "" +#~ "Ini akan memasang proyek Android untuk build kustom.\n" +#~ "Sebagai catatan, untuk menggunakannya, harus diaktifkan per preset " +#~ "ekspor." + +#~ msgid "Reverse sorting." +#~ msgstr "Penyortiran terbalik." + +#~ msgid "Delete Node(s)?" +#~ msgstr "Hapus Node ?" + #~ msgid "No Matches" #~ msgstr "Tidak ada yang cocok" @@ -12205,9 +12459,6 @@ msgstr "Konstanta tidak dapat dimodifikasi." #~ msgid "Instance the selected scene(s) as child of the selected node." #~ msgstr "Instance scene terpilih sebagai anak node saat ini." -#~ msgid "Warnings:" -#~ msgstr "Peringatan:" - #, fuzzy #~ msgid "Font Size:" #~ msgstr "Tampilan Depan." @@ -12248,9 +12499,6 @@ msgstr "Konstanta tidak dapat dimodifikasi." #~ msgid "Select a split to erase it." #~ msgstr "Pilih Berkas untuk Dipindai" -#~ msgid "No name provided" -#~ msgstr "Nama masih kosong" - #, fuzzy #~ msgid "Add Node.." #~ msgstr "Tambahkan Node" diff --git a/editor/translations/is.po b/editor/translations/is.po index 7a5faac0b8..36fbcdd3e3 100644 --- a/editor/translations/is.po +++ b/editor/translations/is.po @@ -58,6 +58,34 @@ msgstr "" msgid "On call to '%s':" msgstr "" +#: core/ustring.cpp +msgid "B" +msgstr "" + +#: core/ustring.cpp +msgid "KiB" +msgstr "" + +#: core/ustring.cpp +msgid "MiB" +msgstr "" + +#: core/ustring.cpp +msgid "GiB" +msgstr "" + +#: core/ustring.cpp +msgid "TiB" +msgstr "" + +#: core/ustring.cpp +msgid "PiB" +msgstr "" + +#: core/ustring.cpp +msgid "EiB" +msgstr "" + #: editor/animation_bezier_editor.cpp msgid "Free" msgstr "" @@ -483,6 +511,10 @@ msgid "Select None" msgstr "Afrita val" #: editor/animation_track_editor.cpp +msgid "Select an AnimationPlayer node to create and edit animations." +msgstr "" + +#: editor/animation_track_editor.cpp msgid "Only show tracks from nodes selected in tree." msgstr "" @@ -805,7 +837,8 @@ msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp editor/project_export.cpp #: editor/project_settings_editor.cpp editor/property_editor.cpp #: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp #: modules/visual_script/visual_script_editor.cpp @@ -907,7 +940,8 @@ msgstr "" msgid "Matches:" msgstr "" -#: editor/create_dialog.cpp editor/plugin_config_dialog.cpp +#: editor/create_dialog.cpp editor/editor_plugin_settings.cpp +#: editor/plugin_config_dialog.cpp #: editor/plugins/asset_library_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp editor/property_selector.cpp #: modules/visual_script/visual_script_property_selector.cpp @@ -1208,7 +1242,7 @@ msgid "Delete Bus Effect" msgstr "" #: editor/editor_audio_buses.cpp -msgid "Audio Bus, Drag and Drop to rearrange." +msgid "Drag & drop to rearrange." msgstr "" #: editor/editor_audio_buses.cpp @@ -1399,6 +1433,7 @@ msgid "Add AutoLoad" msgstr "" #: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp +#: editor/editor_plugin_settings.cpp #: editor/plugins/animation_tree_editor_plugin.cpp scene/gui/file_dialog.cpp msgid "Path:" msgstr "" @@ -1620,6 +1655,7 @@ msgstr "" #: editor/editor_feature_profile.cpp #: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "New" msgstr "" @@ -1691,6 +1727,7 @@ msgid "New Folder..." msgstr "" #: editor/editor_file_dialog.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "Refresh" msgstr "" @@ -1846,7 +1883,7 @@ msgid "Inherited by:" msgstr "" #: editor/editor_help.cpp -msgid "Brief Description:" +msgid "Brief Description" msgstr "" #: editor/editor_help.cpp @@ -1854,38 +1891,18 @@ msgid "Properties" msgstr "" #: editor/editor_help.cpp -msgid "Properties:" -msgstr "" - -#: editor/editor_help.cpp msgid "Methods" msgstr "" #: editor/editor_help.cpp -msgid "Methods:" -msgstr "" - -#: editor/editor_help.cpp msgid "Theme Properties" msgstr "" #: editor/editor_help.cpp -msgid "Theme Properties:" -msgstr "" - -#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp -msgid "Signals:" -msgstr "" - -#: editor/editor_help.cpp msgid "Enumerations" msgstr "" #: editor/editor_help.cpp -msgid "Enumerations:" -msgstr "" - -#: editor/editor_help.cpp msgid "enum " msgstr "" @@ -1894,19 +1911,11 @@ msgid "Constants" msgstr "" #: editor/editor_help.cpp -msgid "Constants:" -msgstr "" - -#: editor/editor_help.cpp msgid "Class Description" msgstr "" #: editor/editor_help.cpp -msgid "Class Description:" -msgstr "" - -#: editor/editor_help.cpp -msgid "Online Tutorials:" +msgid "Online Tutorials" msgstr "" #: editor/editor_help.cpp @@ -1921,10 +1930,6 @@ msgid "Property Descriptions" msgstr "" #: editor/editor_help.cpp -msgid "Property Descriptions:" -msgstr "" - -#: editor/editor_help.cpp msgid "" "There is currently no description for this property. Please help us by " "[color=$color][url=$url]contributing one[/url][/color]!" @@ -1935,10 +1940,6 @@ msgid "Method Descriptions" msgstr "" #: editor/editor_help.cpp -msgid "Method Descriptions:" -msgstr "" - -#: editor/editor_help.cpp msgid "" "There is currently no description for this method. Please help us by [color=" "$color][url=$url]contributing one[/url][/color]!" @@ -2006,8 +2007,8 @@ msgstr "" msgid "Copy Selection" msgstr "Fjarlægja val" -#: editor/editor_log.cpp editor/editor_profiler.cpp -#: editor/editor_properties.cpp +#: editor/editor_log.cpp editor/editor_network_profiler.cpp +#: editor/editor_profiler.cpp editor/editor_properties.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp #: editor/property_editor.cpp editor/scene_tree_dock.cpp #: editor/script_editor_debugger.cpp @@ -2020,6 +2021,48 @@ msgstr "" msgid "Clear Output" msgstr "" +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +#: editor/editor_profiler.cpp +msgid "Stop" +msgstr "" + +#: editor/editor_network_profiler.cpp editor/editor_profiler.cpp +#: editor/plugins/animation_state_machine_editor.cpp editor/rename_dialog.cpp +msgid "Start" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "%s/s" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Down" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Up" +msgstr "" + +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +msgid "Node" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RSET" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RSET" +msgstr "" + #: editor/editor_node.cpp editor/project_manager.cpp msgid "New Window" msgstr "" @@ -2561,6 +2604,18 @@ msgstr "" msgid "Project Settings..." msgstr "" +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +msgid "Version Control" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +msgid "Set Up Version Control" +msgstr "" + +#: editor/editor_node.cpp +msgid "Shut Down Version Control" +msgstr "" + #: editor/editor_node.cpp #, fuzzy msgid "Export..." @@ -2762,10 +2817,6 @@ msgstr "" msgid "Stop the scene." msgstr "" -#: editor/editor_node.cpp editor/editor_profiler.cpp -msgid "Stop" -msgstr "" - #: editor/editor_node.cpp msgid "Play the edited scene." msgstr "" @@ -2817,10 +2868,6 @@ msgid "Inspector" msgstr "" #: editor/editor_node.cpp -msgid "Node" -msgstr "" - -#: editor/editor_node.cpp msgid "Expand Bottom Panel" msgstr "" @@ -2842,15 +2889,21 @@ msgstr "" #: editor/editor_node.cpp msgid "" -"This will install the Android project for custom builds.\n" -"Note that, in order to use it, it needs to be enabled per export preset." +"This will set up your project for custom Android builds by installing the " +"source template to \"res://android/build\".\n" +"You can then apply modifications and build your own custom APK on export " +"(adding modules, changing the AndroidManifest.xml, etc.).\n" +"Note that in order to make custom builds instead of using pre-built APKs, " +"the \"Use Custom Build\" option should be enabled in the Android export " +"preset." msgstr "" #: editor/editor_node.cpp msgid "" -"Android build template is already installed and it won't be overwritten.\n" -"Remove the \"build\" directory manually before attempting this operation " -"again." +"The Android build template is already installed in this project and it won't " +"be overwritten.\n" +"Remove the \"res://android/build\" directory manually before attempting this " +"operation again." msgstr "" #: editor/editor_node.cpp @@ -2913,6 +2966,10 @@ msgstr "" msgid "Open the previous Editor" msgstr "" +#: editor/editor_path.cpp +msgid "No sub-resources found." +msgstr "" + #: editor/editor_plugin.cpp msgid "Creating Mesh Previews" msgstr "" @@ -2922,6 +2979,10 @@ msgid "Thumbnail..." msgstr "" #: editor/editor_plugin_settings.cpp +msgid "Main Script:" +msgstr "" + +#: editor/editor_plugin_settings.cpp msgid "Edit Plugin" msgstr "Breyta Viðbót" @@ -2950,11 +3011,6 @@ msgstr "" msgid "Edit:" msgstr "Breyta:" -#: editor/editor_profiler.cpp editor/plugins/animation_state_machine_editor.cpp -#: editor/rename_dialog.cpp -msgid "Start" -msgstr "" - #: editor/editor_profiler.cpp msgid "Measure:" msgstr "" @@ -3734,8 +3790,8 @@ msgstr "" msgid "Import As:" msgstr "" -#: editor/import_dock.cpp editor/property_editor.cpp -msgid "Preset..." +#: editor/import_dock.cpp +msgid "Preset" msgstr "" #: editor/import_dock.cpp @@ -4166,6 +4222,7 @@ msgid "Change Animation Name:" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Delete Animation?" msgstr "" @@ -4730,10 +4787,6 @@ msgid "Sort:" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp -msgid "Reverse sorting." -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp #: editor/project_settings_editor.cpp msgid "Category:" msgstr "" @@ -5002,6 +5055,10 @@ msgid "Pan Mode" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Ruler Mode" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Toggle snapping." msgstr "" @@ -6057,7 +6114,7 @@ msgstr "" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp msgid "Type:" msgstr "" @@ -6257,11 +6314,11 @@ msgid "Toggle Scripts Panel" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp -msgid "Step Over" +msgid "Step Into" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp -msgid "Step Into" +msgid "Step Over" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp @@ -6341,7 +6398,7 @@ msgstr "" msgid "Connections to method:" msgstr "" -#: editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp msgid "Source" msgstr "" @@ -7113,6 +7170,11 @@ msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp #, fuzzy +msgid "Move Frame" +msgstr "Hreyfa Viðbótar Lykil" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +#, fuzzy msgid "Animations:" msgstr "Stillið breyting á:" @@ -7432,6 +7494,14 @@ msgid "Enable Priority" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp +msgid "Filter tiles" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Give a TileSet resource to this TileMap to use its tiles." +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Paint Tile" msgstr "" @@ -7567,6 +7637,11 @@ msgid "Display Tile Names (Hold Alt Key)" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "" +"Add or select a texture on the left panel to edit the tiles bound to it." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Remove selected texture? This will remove all tiles which use it." msgstr "Fjarlægja val" @@ -7729,6 +7804,102 @@ msgstr "" msgid "TileSet" msgstr "" +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No VCS addons are available." +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp +msgid "Error" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No commit message was provided" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No files added to stage" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Commit" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "VCS Addon is not initialized" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Version Control System" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Initialize" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Staging area" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Detect new changes" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Changes" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Modified" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Renamed" +msgstr "Endurnefning Anim track" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Deleted" +msgstr "Anim DELETE-lyklar" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Typechange" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Stage Selected" +msgstr "Val á kvarða" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Stage All" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Add a commit message" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Commit Changes" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#: modules/gdnative/gdnative_library_singleton_editor.cpp +msgid "Status" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "View file diffs before committing them to the latest version" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No file diff is active" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Detect changes in file diff" +msgstr "" + #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(GLES3 only)" msgstr "" @@ -7968,6 +8139,11 @@ msgid "" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns an associated scalar if the provided boolean value is true or false." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the boolean result of the comparison between two parameters." msgstr "" @@ -9165,6 +9341,10 @@ msgid "Settings saved OK." msgstr "" #: editor/project_settings_editor.cpp +msgid "Moved Input Action Event" +msgstr "" + +#: editor/project_settings_editor.cpp msgid "Override for Feature" msgstr "" @@ -9302,6 +9482,10 @@ msgid "Plugins" msgstr "" #: editor/property_editor.cpp +msgid "Preset..." +msgstr "" + +#: editor/property_editor.cpp msgid "Zero" msgstr "" @@ -9466,10 +9650,6 @@ msgstr "" msgid "Reset" msgstr "" -#: editor/rename_dialog.cpp -msgid "Error" -msgstr "" - #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" msgstr "" @@ -9525,6 +9705,10 @@ msgid "Instance Scene(s)" msgstr "" #: editor/scene_tree_dock.cpp +msgid "Replace with Branch Scene" +msgstr "" + +#: editor/scene_tree_dock.cpp msgid "Instance Child Scene" msgstr "" @@ -9565,10 +9749,24 @@ msgid "Make node as Root" msgstr "" #: editor/scene_tree_dock.cpp -msgid "Delete Node(s)?" +#, fuzzy +msgid "Delete %d nodes?" +msgstr "Anim DELETE-lyklar" + +#: editor/scene_tree_dock.cpp +msgid "Delete the root node \"%s\"?" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Delete node \"%s\" and its children?" msgstr "" #: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Delete node \"%s\"?" +msgstr "Anim DELETE-lyklar" + +#: editor/scene_tree_dock.cpp msgid "Can not perform with the root node." msgstr "" @@ -9945,11 +10143,35 @@ msgid "Bytes:" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Stack Trace" +msgid "Warning:" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Pick one or more items from the list to display the graph." +msgid "Error:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "C++ Error" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "C++ Error:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "C++ Source" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Source:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "C++ Source:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Stack Trace" msgstr "" #: editor/script_editor_debugger.cpp @@ -9957,7 +10179,7 @@ msgid "Errors" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Child Process Connected" +msgid "Child process connected." msgstr "" #: editor/script_editor_debugger.cpp @@ -9965,6 +10187,10 @@ msgid "Copy Error" msgstr "" #: editor/script_editor_debugger.cpp +msgid "Skip Breakpoints" +msgstr "" + +#: editor/script_editor_debugger.cpp msgid "Inspect Previous Instance" msgstr "" @@ -9981,6 +10207,10 @@ msgid "Profiler" msgstr "" #: editor/script_editor_debugger.cpp +msgid "Network Profiler" +msgstr "" + +#: editor/script_editor_debugger.cpp msgid "Monitor" msgstr "" @@ -9993,6 +10223,10 @@ msgid "Monitors" msgstr "" #: editor/script_editor_debugger.cpp +msgid "Pick one or more items from the list to display the graph." +msgstr "" + +#: editor/script_editor_debugger.cpp msgid "List of Video Memory Usage by Resource:" msgstr "" @@ -10189,10 +10423,6 @@ msgid "Library" msgstr "" #: modules/gdnative/gdnative_library_singleton_editor.cpp -msgid "Status" -msgstr "" - -#: modules/gdnative/gdnative_library_singleton_editor.cpp msgid "Libraries: " msgstr "" @@ -10201,6 +10431,10 @@ msgid "GDNative" msgstr "" #: modules/gdscript/gdscript_functions.cpp +msgid "Expected a string of length 1 (a character)." +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp msgid "Step argument is zero!" msgstr "" @@ -10355,6 +10589,14 @@ msgstr "" msgid "Pick Distance:" msgstr "" +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Filter meshes" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Give a MeshLibrary resource to this GridMap to use its meshes." +msgstr "" + #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "" @@ -10491,6 +10733,10 @@ msgid "Create a new variable." msgstr "" #: modules/visual_script/visual_script_editor.cpp +msgid "Signals:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp msgid "Create a new signal." msgstr "" @@ -10647,6 +10893,10 @@ msgid "Editing Signal:" msgstr "" #: modules/visual_script/visual_script_editor.cpp +msgid "Make Tool:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp msgid "Base Type:" msgstr "" @@ -10794,7 +11044,8 @@ msgstr "" #: platform/android/export/export.cpp msgid "" -"Android project is not installed for compiling. Install from Editor menu." +"Android build template not installed in the project. Install it from the " +"Project menu." msgstr "" #: platform/android/export/export.cpp diff --git a/editor/translations/it.po b/editor/translations/it.po index fa32a7d606..e2fc3693f8 100644 --- a/editor/translations/it.po +++ b/editor/translations/it.po @@ -43,8 +43,8 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2019-08-04 14:23+0000\n" -"Last-Translator: No <kingofwizards.kw7@gmail.com>\n" +"PO-Revision-Date: 2019-09-07 13:51+0000\n" +"Last-Translator: Micila Micillotto <micillotto@gmail.com>\n" "Language-Team: Italian <https://hosted.weblate.org/projects/godot-engine/" "godot/it/>\n" "Language: it\n" @@ -52,7 +52,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 3.8-dev\n" +"X-Generator: Weblate 3.9-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -95,6 +95,35 @@ msgstr "Argomenti non validi per il costrutto '%s'" msgid "On call to '%s':" msgstr "Alla chiamata di '%s':" +#: core/ustring.cpp +msgid "B" +msgstr "" + +#: core/ustring.cpp +msgid "KiB" +msgstr "" + +#: core/ustring.cpp +#, fuzzy +msgid "MiB" +msgstr "Mischia" + +#: core/ustring.cpp +msgid "GiB" +msgstr "" + +#: core/ustring.cpp +msgid "TiB" +msgstr "" + +#: core/ustring.cpp +msgid "PiB" +msgstr "" + +#: core/ustring.cpp +msgid "EiB" +msgstr "" + #: editor/animation_bezier_editor.cpp msgid "Free" msgstr "Libero" @@ -511,6 +540,12 @@ msgid "Select None" msgstr "Seleziona Nulla" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Select an AnimationPlayer node to create and edit animations." +msgstr "" +"Il Percorso di un nodo AnimationPlayer contenente animazioni non è impostato." + +#: editor/animation_track_editor.cpp msgid "Only show tracks from nodes selected in tree." msgstr "Mostra solo le tracce dei nodi selezionati nell'albero." @@ -689,14 +724,12 @@ msgid "Replaced %d occurrence(s)." msgstr "Rimpiazzate %d occorrenze." #: editor/code_editor.cpp editor/editor_help.cpp -#, fuzzy msgid "%d match." -msgstr "Trovata/e %d corrispondenza/e." +msgstr "%d corrispondenza." #: editor/code_editor.cpp editor/editor_help.cpp -#, fuzzy msgid "%d matches." -msgstr "Trovata/e %d corrispondenza/e." +msgstr "%d corrispondenza/e." #: editor/code_editor.cpp editor/find_in_files.cpp msgid "Match Case" @@ -834,7 +867,8 @@ msgstr "Impossibile connettere il segnale" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp editor/project_export.cpp #: editor/project_settings_editor.cpp editor/property_editor.cpp #: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp #: modules/visual_script/visual_script_editor.cpp @@ -935,7 +969,8 @@ msgstr "Cerca:" msgid "Matches:" msgstr "Corrispondenze:" -#: editor/create_dialog.cpp editor/plugin_config_dialog.cpp +#: editor/create_dialog.cpp editor/editor_plugin_settings.cpp +#: editor/plugin_config_dialog.cpp #: editor/plugins/asset_library_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp editor/property_selector.cpp #: modules/visual_script/visual_script_property_selector.cpp @@ -1149,22 +1184,20 @@ msgid "License" msgstr "Licenza" #: editor/editor_about.cpp -#, fuzzy msgid "Third-party Licenses" msgstr "Licenza di terze parti" #: editor/editor_about.cpp -#, fuzzy msgid "" "Godot Engine relies on a number of third-party free and open source " "libraries, all compatible with the terms of its MIT license. The following " "is an exhaustive list of all such third-party components with their " "respective copyright statements and license terms." msgstr "" -"Godot Engine si basa su parecchie librerie libere ed open source, tutte " -"compatibili con la licenza MIT. Qui di seguito una lista esaustiva di tali " -"componenti di terze parti con le rispettive dichiarazioni sui diritti " -"d'autore e termini di licenza." +"Godot Engine si basa su parecchie librerie gratuite ed open source, tutte " +"compatibili con i termini della licenza MIT dell'engine. Qui di seguito " +"trovi una lista esaustiva di tutti i componenti di terze parti con le " +"rispettive dichiarazioni sui diritti d'autore e termini di licenza." #: editor/editor_about.cpp msgid "All Components" @@ -1179,9 +1212,8 @@ msgid "Licenses" msgstr "Licenze" #: editor/editor_asset_installer.cpp editor/project_manager.cpp -#, fuzzy msgid "Error opening package file, not in ZIP format." -msgstr "Errore nell'apertura del pacchetto, non è in formato zip." +msgstr "Errore nell'apertura del file package: non è in formato ZIP." #: editor/editor_asset_installer.cpp msgid "Uncompressing Assets" @@ -1249,7 +1281,8 @@ msgid "Delete Bus Effect" msgstr "Cancella effetto bus" #: editor/editor_audio_buses.cpp -msgid "Audio Bus, Drag and Drop to rearrange." +#, fuzzy +msgid "Drag & drop to rearrange." msgstr "Bus audio, trascina e rilascia per riordinare." #: editor/editor_audio_buses.cpp @@ -1442,6 +1475,7 @@ msgid "Add AutoLoad" msgstr "Aggiungi Autoload" #: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp +#: editor/editor_plugin_settings.cpp #: editor/plugins/animation_tree_editor_plugin.cpp scene/gui/file_dialog.cpp msgid "Path:" msgstr "Percorso:" @@ -1672,6 +1706,7 @@ msgstr "Rendi attuale" #: editor/editor_feature_profile.cpp #: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "New" msgstr "Nuovo" @@ -1742,6 +1777,7 @@ msgid "New Folder..." msgstr "Nuova cartella..." #: editor/editor_file_dialog.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "Refresh" msgstr "Aggiorna" @@ -1899,7 +1935,8 @@ msgid "Inherited by:" msgstr "Ereditato da:" #: editor/editor_help.cpp -msgid "Brief Description:" +#, fuzzy +msgid "Brief Description" msgstr "Breve descrizione:" #: editor/editor_help.cpp @@ -1907,38 +1944,18 @@ msgid "Properties" msgstr "Proprietà " #: editor/editor_help.cpp -msgid "Properties:" -msgstr "Proprietà :" - -#: editor/editor_help.cpp msgid "Methods" msgstr "Metodi" #: editor/editor_help.cpp -msgid "Methods:" -msgstr "Metodi:" - -#: editor/editor_help.cpp msgid "Theme Properties" msgstr "Proprietà del tema" #: editor/editor_help.cpp -msgid "Theme Properties:" -msgstr "Proprietà del tema:" - -#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp -msgid "Signals:" -msgstr "Segnali:" - -#: editor/editor_help.cpp msgid "Enumerations" msgstr "Enumerazioni" #: editor/editor_help.cpp -msgid "Enumerations:" -msgstr "Enumerazioni:" - -#: editor/editor_help.cpp msgid "enum " msgstr "enum " @@ -1947,19 +1964,12 @@ msgid "Constants" msgstr "Costanti" #: editor/editor_help.cpp -msgid "Constants:" -msgstr "Costanti:" - -#: editor/editor_help.cpp msgid "Class Description" msgstr "Descrizione della classe" #: editor/editor_help.cpp -msgid "Class Description:" -msgstr "Descrizione della classe:" - -#: editor/editor_help.cpp -msgid "Online Tutorials:" +#, fuzzy +msgid "Online Tutorials" msgstr "Guide online:" #: editor/editor_help.cpp @@ -1977,10 +1987,6 @@ msgid "Property Descriptions" msgstr "Descrizioni delle proprietà " #: editor/editor_help.cpp -msgid "Property Descriptions:" -msgstr "Descrizioni delle proprietà :" - -#: editor/editor_help.cpp msgid "" "There is currently no description for this property. Please help us by " "[color=$color][url=$url]contributing one[/url][/color]!" @@ -1993,10 +1999,6 @@ msgid "Method Descriptions" msgstr "Descrizioni dei metodi" #: editor/editor_help.cpp -msgid "Method Descriptions:" -msgstr "Descrizioni dei metodi:" - -#: editor/editor_help.cpp msgid "" "There is currently no description for this method. Please help us by [color=" "$color][url=$url]contributing one[/url][/color]!" @@ -2065,8 +2067,8 @@ msgstr "Output:" msgid "Copy Selection" msgstr "Copia selezione" -#: editor/editor_log.cpp editor/editor_profiler.cpp -#: editor/editor_properties.cpp +#: editor/editor_log.cpp editor/editor_network_profiler.cpp +#: editor/editor_profiler.cpp editor/editor_properties.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp #: editor/property_editor.cpp editor/scene_tree_dock.cpp #: editor/script_editor_debugger.cpp @@ -2079,10 +2081,51 @@ msgstr "Rimuovi tutto" msgid "Clear Output" msgstr "Svuota output" +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +#: editor/editor_profiler.cpp +msgid "Stop" +msgstr "Ferma" + +#: editor/editor_network_profiler.cpp editor/editor_profiler.cpp +#: editor/plugins/animation_state_machine_editor.cpp editor/rename_dialog.cpp +msgid "Start" +msgstr "Inizia" + +#: editor/editor_network_profiler.cpp +msgid "%s/s" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Down" +msgstr "Giù" + +#: editor/editor_network_profiler.cpp +msgid "Up" +msgstr "Su" + +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +msgid "Node" +msgstr "Nodo" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RSET" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RSET" +msgstr "" + #: editor/editor_node.cpp editor/project_manager.cpp -#, fuzzy msgid "New Window" -msgstr "Finestra" +msgstr "Nuova Finestra" #: editor/editor_node.cpp msgid "Project export failed with error code %d." @@ -2416,9 +2459,8 @@ msgid "Close Scene" msgstr "Chiudi scena" #: editor/editor_node.cpp -#, fuzzy msgid "Reopen Closed Scene" -msgstr "Chiudi scena" +msgstr "Riapri Scena Chiusa" #: editor/editor_node.cpp msgid "Unable to enable addon plugin at: '%s' parsing of config failed." @@ -2540,9 +2582,8 @@ msgid "Close Tab" msgstr "Chiudi scheda" #: editor/editor_node.cpp -#, fuzzy msgid "Undo Close Tab" -msgstr "Chiudi scheda" +msgstr "Annulla Chiusura Tab" #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp msgid "Close Other Tabs" @@ -2675,18 +2716,29 @@ msgid "Project" msgstr "Progetto" #: editor/editor_node.cpp -#, fuzzy msgid "Project Settings..." -msgstr "Impostazioni progetto" +msgstr "Impostazioni Progetto…" + +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Version Control" +msgstr "Versione:" + +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +msgid "Set Up Version Control" +msgstr "" + +#: editor/editor_node.cpp +msgid "Shut Down Version Control" +msgstr "" #: editor/editor_node.cpp msgid "Export..." msgstr "Esporta..." #: editor/editor_node.cpp -#, fuzzy msgid "Install Android Build Template..." -msgstr "Installa Android Build Template" +msgstr "Installa il Build Template di Android…" #: editor/editor_node.cpp msgid "Open Project Data Folder" @@ -2697,9 +2749,8 @@ msgid "Tools" msgstr "Strumenti" #: editor/editor_node.cpp -#, fuzzy msgid "Orphan Resource Explorer..." -msgstr "Esplora risorse orfane" +msgstr "Explorer Risorse Orfane…" #: editor/editor_node.cpp msgid "Quit to Project List" @@ -2712,15 +2763,16 @@ msgstr "Debug" #: editor/editor_node.cpp msgid "Deploy with Remote Debug" -msgstr "Distribuzione con Debug remoto" +msgstr "Distribuisci con Debug remoto" #: editor/editor_node.cpp msgid "" "When exporting or deploying, the resulting executable will attempt to " "connect to the IP of this computer in order to be debugged." msgstr "" -"All'esportazione o distribuzione, l'eseguibile risultante tenterà di " -"connettersi all'IP di questo computer per poter effettuare il debug." +"L'eseguibile, dopo l'esportazione o la distribuzione, attenterà di " +"connettersi con l'indirizzo IP di questo computer per farsi eseguire il " +"debug." #: editor/editor_node.cpp msgid "Small Deploy with Network FS" @@ -2735,11 +2787,12 @@ msgid "" "On Android, deploy will use the USB cable for faster performance. This " "option speeds up testing for games with a large footprint." msgstr "" -"Quando questa opzione è abilitata, esportare o distribuire produrrà un " -"eseguibile minimo.\n" -"Il filesystem verrà fornito dal progetto dall'editor mediante rete.\n" -"Su Android, la distribuzione userà il cavo USB per una performance migliore. " -"Questa opzione accellera il testing di giochi di grande entità ." +"Quando questa opzione è abilitata, l'esportazione o distribuzione produrrà " +"un eseguibile minimale.\n" +"Il filesystem sarà provvisto dal progetto via l'editor dal network.\n" +"Su Android, la distribuzione utilizzerà il cavo USB per una performance " +"migliore. Questa opzione incrementerà la velocità di testing per i giochi " +"più complessi." #: editor/editor_node.cpp msgid "Visible Collision Shapes" @@ -2802,9 +2855,8 @@ msgid "Editor" msgstr "Editor" #: editor/editor_node.cpp -#, fuzzy msgid "Editor Settings..." -msgstr "Impostazioni editor" +msgstr "Impostazioni editor…" #: editor/editor_node.cpp msgid "Editor Layout" @@ -2840,14 +2892,12 @@ msgid "Open Editor Settings Folder" msgstr "Apri cartella impostazioni editor" #: editor/editor_node.cpp -#, fuzzy msgid "Manage Editor Features..." -msgstr "Gestisci le funzionalità dell'editor" +msgstr "Gestisci le funzionalità dell'editor…" #: editor/editor_node.cpp -#, fuzzy msgid "Manage Export Templates..." -msgstr "Gestisci template d'esportazione" +msgstr "Gestisci template d'esportazione…" #: editor/editor_node.cpp editor/plugins/shader_editor_plugin.cpp msgid "Help" @@ -2903,10 +2953,6 @@ msgstr "Pausa Scena" msgid "Stop the scene." msgstr "Ferma la scena." -#: editor/editor_node.cpp editor/editor_profiler.cpp -msgid "Stop" -msgstr "Ferma" - #: editor/editor_node.cpp msgid "Play the edited scene." msgstr "Esegui la scena in modifica." @@ -2957,10 +3003,6 @@ msgid "Inspector" msgstr "Ispettore" #: editor/editor_node.cpp -msgid "Node" -msgstr "Nodo" - -#: editor/editor_node.cpp msgid "Expand Bottom Panel" msgstr "Espandi pannello inferiore" @@ -2984,18 +3026,22 @@ msgstr "Gestisci i template d'esportazione" #: editor/editor_node.cpp msgid "" -"This will install the Android project for custom builds.\n" -"Note that, in order to use it, it needs to be enabled per export preset." -msgstr "" -"Questo installerà il progetto Android per build personalizzate.\n" -"Nota bene: per essere usato, deve essere abilitato per l'esportazione del " +"This will set up your project for custom Android builds by installing the " +"source template to \"res://android/build\".\n" +"You can then apply modifications and build your own custom APK on export " +"(adding modules, changing the AndroidManifest.xml, etc.).\n" +"Note that in order to make custom builds instead of using pre-built APKs, " +"the \"Use Custom Build\" option should be enabled in the Android export " "preset." +msgstr "" #: editor/editor_node.cpp +#, fuzzy msgid "" -"Android build template is already installed and it won't be overwritten.\n" -"Remove the \"build\" directory manually before attempting this operation " -"again." +"The Android build template is already installed in this project and it won't " +"be overwritten.\n" +"Remove the \"res://android/build\" directory manually before attempting this " +"operation again." msgstr "" "Android build template è già installato e non sarà sovrascritto.\n" "Rimuovi la cartella \"build\" manualmente prima di ritentare questa " @@ -3061,6 +3107,11 @@ msgstr "Apri l'Editor successivo" msgid "Open the previous Editor" msgstr "Apri l'Editor precedente" +#: editor/editor_path.cpp +#, fuzzy +msgid "No sub-resources found." +msgstr "Nessuna sorgente di superficie specificata." + #: editor/editor_plugin.cpp msgid "Creating Mesh Previews" msgstr "Creazione Anteprime Mesh" @@ -3070,6 +3121,11 @@ msgid "Thumbnail..." msgstr "Miniatura..." #: editor/editor_plugin_settings.cpp +#, fuzzy +msgid "Main Script:" +msgstr "Apri script:" + +#: editor/editor_plugin_settings.cpp msgid "Edit Plugin" msgstr "Modifica Plugin" @@ -3098,11 +3154,6 @@ msgstr "Stato:" msgid "Edit:" msgstr "Modifica:" -#: editor/editor_profiler.cpp editor/plugins/animation_state_machine_editor.cpp -#: editor/rename_dialog.cpp -msgid "Start" -msgstr "Inizia" - #: editor/editor_profiler.cpp msgid "Measure:" msgstr "Misura:" @@ -3319,7 +3370,6 @@ msgid "Import From Node:" msgstr "Importa Da Nodo:" #: editor/export_template_manager.cpp -#, fuzzy msgid "Redownload" msgstr "Ri-Scarica" @@ -3339,6 +3389,8 @@ msgstr "Scarica" #: editor/export_template_manager.cpp msgid "Official export templates aren't available for development builds." msgstr "" +"I template ufficiali per l'esportazione non sono disponibili per le build di " +"sviluppo." #: editor/export_template_manager.cpp msgid "(Missing)" @@ -3421,23 +3473,20 @@ msgid "Download Complete." msgstr "Download Completato." #: editor/export_template_manager.cpp -#, fuzzy msgid "Cannot remove temporary file:" -msgstr "Impossibile salvare il tema su file:" +msgstr "Impossibile rimuovere il file temporaneo:" #: editor/export_template_manager.cpp -#, fuzzy msgid "" "Templates installation failed.\n" "The problematic templates archives can be found at '%s'." msgstr "" -"Installazione dei template fallita. Gli archivi dei template che danno " -"problemi possono essere trovati in '%s'." +"Installazione del template fallita.\n" +"Gli archivi dei template problematici possono essere trovati qui: '%s'." #: editor/export_template_manager.cpp -#, fuzzy msgid "Error requesting URL:" -msgstr "Errore nella richiesta url: " +msgstr "Errore nella richiesta URL:" #: editor/export_template_manager.cpp msgid "Connecting to Mirror..." @@ -3624,9 +3673,8 @@ msgid "Move To..." msgstr "Sposta in..." #: editor/filesystem_dock.cpp -#, fuzzy msgid "New Scene..." -msgstr "Nuova scena" +msgstr "Nuova scena…" #: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp msgid "New Script..." @@ -3694,9 +3742,8 @@ msgid "Overwrite" msgstr "Sovrascrivi" #: editor/filesystem_dock.cpp -#, fuzzy msgid "Create Scene" -msgstr "Crea da Scena" +msgstr "Crea Scena" #: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp msgid "Create Script" @@ -3776,23 +3823,20 @@ msgid "Invalid group name." msgstr "Nome del gruppo non valido." #: editor/groups_editor.cpp -#, fuzzy msgid "Rename Group" -msgstr "Gestisci Gruppi" +msgstr "Rinomina Gruppo" #: editor/groups_editor.cpp -#, fuzzy msgid "Delete Group" -msgstr "Elimina Gruppo Immagini" +msgstr "Elimina Gruppo" #: editor/groups_editor.cpp editor/node_dock.cpp msgid "Groups" msgstr "Gruppi" #: editor/groups_editor.cpp -#, fuzzy msgid "Nodes Not in Group" -msgstr "Nodi non in Gruppo" +msgstr "Nodi non nel Gruppo" #: editor/groups_editor.cpp editor/scene_tree_dock.cpp #: editor/scene_tree_editor.cpp @@ -3805,7 +3849,7 @@ msgstr "Nodi in Gruppo" #: editor/groups_editor.cpp msgid "Empty groups will be automatically removed." -msgstr "" +msgstr "I gruppi vuoti saranno rimossi automaticamente." #: editor/groups_editor.cpp msgid "Group Editor" @@ -3908,9 +3952,10 @@ msgstr " Files" msgid "Import As:" msgstr "Importa Come:" -#: editor/import_dock.cpp editor/property_editor.cpp -msgid "Preset..." -msgstr "Preset…" +#: editor/import_dock.cpp +#, fuzzy +msgid "Preset" +msgstr "Presets" #: editor/import_dock.cpp msgid "Reimport" @@ -4017,9 +4062,8 @@ msgid "MultiNode Set" msgstr "MultiNode Set" #: editor/node_dock.cpp -#, fuzzy msgid "Select a single node to edit its signals and groups." -msgstr "Seleziona un Nodo per modificare Segnali e Gruppi." +msgstr "Seleziona un singolo nodo per eliminare i suoi segnali e gruppi." #: editor/plugin_config_dialog.cpp msgid "Edit a Plugin" @@ -4355,6 +4399,7 @@ msgid "Change Animation Name:" msgstr "Cambia Nome Animazione:" #: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Delete Animation?" msgstr "Eliminare Animazione?" @@ -4803,37 +4848,32 @@ msgid "Request failed, return code:" msgstr "Richiesta fallita, codice di return:" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Request failed." msgstr "Richiesta fallita." #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Cannot save response to:" -msgstr "Impossibile salvare il tema su file:" +msgstr "Impossibile salvare risposta a:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Write error." -msgstr "" +msgstr "Errore di scrittura." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Request failed, too many redirects" msgstr "Richiesta fallita, troppi ridirezionamenti" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Redirect loop." -msgstr "Ridirigi Loop." +msgstr "Ridirigi loop." #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Request failed, timeout" -msgstr "Richiesta fallita, codice di return:" +msgstr "Richiesta fallita, timeout" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Timeout." -msgstr "Tempo" +msgstr "Timeout." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Bad download hash, assuming file has been tampered with." @@ -4912,24 +4952,18 @@ msgid "All" msgstr "Tutti" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Import..." -msgstr "Re-Importa..." +msgstr "Importa…" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Plugins..." -msgstr "Plugins" +msgstr "Plugins…" #: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp msgid "Sort:" msgstr "Ordina:" #: editor/plugins/asset_library_editor_plugin.cpp -msgid "Reverse sorting." -msgstr "Ordinamento inverso." - -#: editor/plugins/asset_library_editor_plugin.cpp #: editor/project_settings_editor.cpp msgid "Category:" msgstr "Categoria:" @@ -4939,9 +4973,8 @@ msgid "Site:" msgstr "Sito:" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Support" -msgstr "Supporta..." +msgstr "Supporta" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Official" @@ -4952,9 +4985,8 @@ msgid "Testing" msgstr "Testing" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Loading..." -msgstr "Carica..." +msgstr "Caricamento…" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Assets ZIP File" @@ -5123,9 +5155,8 @@ msgid "Paste Pose" msgstr "Incolla Posa" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Clear Guides" -msgstr "Rimuovi ossa" +msgstr "Rimuvi Guide" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Create Custom Bone(s) from Node(s)" @@ -5213,6 +5244,11 @@ msgid "Pan Mode" msgstr "Modalità di Pan" #: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "Ruler Mode" +msgstr "Modalità esecuzione:" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Toggle snapping." msgstr "Abilita snapping." @@ -5864,26 +5900,23 @@ msgstr "Tempo di Generazione (sec):" #: editor/plugins/particles_editor_plugin.cpp msgid "The geometry's faces don't contain any area." -msgstr "" +msgstr "La faccia della geometria non contiene alcuna area." #: editor/plugins/particles_editor_plugin.cpp -#, fuzzy msgid "The geometry doesn't contain any faces." -msgstr "Il nodo non contiene geometria (facce)." +msgstr "La geometria non contiene facce." #: editor/plugins/particles_editor_plugin.cpp msgid "\"%s\" doesn't inherit from Spatial." -msgstr "" +msgstr "\"%s\" non è ereditario di Spatial." #: editor/plugins/particles_editor_plugin.cpp -#, fuzzy msgid "\"%s\" doesn't contain geometry." -msgstr "Il nodo non contiene geometria." +msgstr "\"%s\" non contiene geometria." #: editor/plugins/particles_editor_plugin.cpp -#, fuzzy msgid "\"%s\" doesn't contain face geometry." -msgstr "Il nodo non contiene geometria." +msgstr "\"%s\" non contiene geometria facciale." #: editor/plugins/particles_editor_plugin.cpp msgid "Create Emitter" @@ -6284,7 +6317,7 @@ msgstr "Istanza:" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp msgid "Type:" msgstr "Tipo:" @@ -6322,9 +6355,8 @@ msgid "Error writing TextFile:" msgstr "Errore scrittura TextFile:" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Could not load file at:" -msgstr "Impossibile trovare tile:" +msgstr "Impossibile caricare il file:" #: editor/plugins/script_editor_plugin.cpp msgid "Error saving file!" @@ -6347,9 +6379,8 @@ msgid "Error Importing" msgstr "Errore di Importazione" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "New Text File..." -msgstr "Nuovo TextFile..." +msgstr "Nuovo Text File…" #: editor/plugins/script_editor_plugin.cpp msgid "Open File" @@ -6429,9 +6460,8 @@ msgid "Open..." msgstr "Apri..." #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Reopen Closed Script" -msgstr "Apri Script" +msgstr "Riapri Script Chiuso" #: editor/plugins/script_editor_plugin.cpp msgid "Save All" @@ -6487,14 +6517,14 @@ msgid "Toggle Scripts Panel" msgstr "Attiva Pannello Scripts" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp -msgid "Step Over" -msgstr "Passo Successivo" - -#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Step Into" msgstr "Passo Precedente" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp +msgid "Step Over" +msgstr "Passo Successivo" + +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Break" msgstr "Break" @@ -6566,15 +6596,14 @@ msgid "Search Results" msgstr "Cerca Risultati" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Clear Recent Scripts" -msgstr "Rimuovi scene recenti" +msgstr "Rimuovi Script Recenti" #: editor/plugins/script_text_editor.cpp msgid "Connections to method:" msgstr "Connessioni al metodo:" -#: editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp msgid "Source" msgstr "Sorgente" @@ -6692,9 +6721,8 @@ msgid "Complete Symbol" msgstr "Completa Simbolo" #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Evaluate Selection" -msgstr "Scala selezione" +msgstr "Valuta Selezione" #: editor/plugins/script_text_editor.cpp msgid "Trim Trailing Whitespace" @@ -7002,9 +7030,8 @@ msgid "Audio Listener" msgstr "Listener Audio" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Enable Doppler" -msgstr "Abilita filtraggio" +msgstr "Abilita Doppler" #: editor/plugins/spatial_editor_plugin.cpp msgid "Cinematic Preview" @@ -7061,7 +7088,7 @@ msgstr "Sposta i Nodi sul Pavimento" #: editor/plugins/spatial_editor_plugin.cpp msgid "Couldn't find a solid floor to snap the selection to." -msgstr "" +msgstr "Non si è trovato un pavimento solido al quale agganciare la selezione." #: editor/plugins/spatial_editor_plugin.cpp msgid "" @@ -7074,9 +7101,8 @@ msgstr "" "Alt+RMB: Selezione Lista Profondità " #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Use Local Space" -msgstr "Modalità Spazio Locale (%s)" +msgstr "Usa lo Spazio Locale" #: editor/plugins/spatial_editor_plugin.cpp msgid "Bottom View" @@ -7173,9 +7199,8 @@ msgstr "Visualizza Griglia" #: editor/plugins/spatial_editor_plugin.cpp #: modules/gridmap/grid_map_editor_plugin.cpp -#, fuzzy msgid "Settings..." -msgstr "Impostazioni" +msgstr "Impostazioni…" #: editor/plugins/spatial_editor_plugin.cpp msgid "Snap Settings" @@ -7356,6 +7381,11 @@ msgid "(empty)" msgstr "(vuoto)" #: editor/plugins/sprite_frames_editor_plugin.cpp +#, fuzzy +msgid "Move Frame" +msgstr "Incolla Frame" + +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Animations:" msgstr "Animazioni:" @@ -7553,14 +7583,12 @@ msgid "Submenu" msgstr "Sottomenù" #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Subitem 1" -msgstr "Elemento 1" +msgstr "Sotto-Elemento 1" #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Subitem 2" -msgstr "Elemento 2" +msgstr "Sotto-Elemento 2" #: editor/plugins/theme_editor_plugin.cpp msgid "Has" @@ -7672,17 +7700,25 @@ msgid "Enable Priority" msgstr "Abilita Priorità Tile" #: editor/plugins/tile_map_editor_plugin.cpp +#, fuzzy +msgid "Filter tiles" +msgstr "Filtra file..." + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Give a TileSet resource to this TileMap to use its tiles." +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Paint Tile" msgstr "Disegna Tile" #: editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy msgid "" "Shift+LMB: Line Draw\n" "Shift+Ctrl+LMB: Rectangle Paint" msgstr "" -"Shift + PDM: Traccia una linea\n" -"Shift + Ctrl + PDM: Colora il rettangolo" +"Shift + LMB: Traccia una linea\n" +"Shift + Ctrl + LMB: Colora il rettangolo" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Pick Tile" @@ -7805,6 +7841,11 @@ msgid "Display Tile Names (Hold Alt Key)" msgstr "Mostra i Nomi delle Tile (Tenere Premuto Tasto Alt)" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "" +"Add or select a texture on the left panel to edit the tiles bound to it." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Remove selected texture? This will remove all tiles which use it." msgstr "" "Rimuovere la texture selezionata? Questo rimuoverà tutte le tile che la " @@ -7978,6 +8019,112 @@ msgstr "Questa proprietà non può essere cambiata." msgid "TileSet" msgstr "TileSet" +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "No VCS addons are available." +msgstr "Nome del genitore del Nodo, se disponibile" + +#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp +msgid "Error" +msgstr "Errore" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "No commit message was provided" +msgstr "Nessun nome fornito" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No files added to stage" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Commit" +msgstr "Comunità " + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "VCS Addon is not initialized" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Version Control System" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Initialize" +msgstr "Aggiungi maiuscola iniziale" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Staging area" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Detect new changes" +msgstr "Crea un nuovo rettangolo." + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Changes" +msgstr "Cambia" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Modified" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Renamed" +msgstr "Rinomina" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Deleted" +msgstr "Elimina" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Typechange" +msgstr "Cambia" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Stage Selected" +msgstr "Elimina selezionati" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Stage All" +msgstr "Salva Tutto" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Add a commit message" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Commit Changes" +msgstr "Sincronizza cambiamenti script" + +#: editor/plugins/version_control_editor_plugin.cpp +#: modules/gdnative/gdnative_library_singleton_editor.cpp +msgid "Status" +msgstr "Stato" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "View file diffs before committing them to the latest version" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "No file diff is active" +msgstr "Nessun File selezionato!" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Detect changes in file diff" +msgstr "" + #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(GLES3 only)" msgstr "(Solo GLES3)" @@ -8084,9 +8231,8 @@ msgid "Light" msgstr "Luce" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Show resulted shader code." -msgstr "Crea Nodo Shader" +msgstr "Visualizza codice shader risultante." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Create Shader Node" @@ -8217,6 +8363,13 @@ msgstr "" "Ritorna un vettore associato se il valore booleano fornito è vero o falso." #: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "" +"Returns an associated scalar if the provided boolean value is true or false." +msgstr "" +"Ritorna un vettore associato se il valore booleano fornito è vero o falso." + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the boolean result of the comparison between two parameters." msgstr "Ritorna il risultato booleano del confronto tra due parametri." @@ -8454,7 +8607,6 @@ msgid "Returns the square root of the parameter." msgstr "Ritorna la radice quadrata del parametro." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "" "SmoothStep function( scalar(edge0), scalar(edge1), scalar(x) ).\n" "\n" @@ -8464,12 +8616,11 @@ msgid "" msgstr "" "SmoothStep function( scalar(edge0), scalar(edge1), scalar(x) ).\n" "\n" -"Ritorna 0.0 se 'x' è più piccolo di 'edge0', o 1.0 se 'x' è più largo di " +"Ritorna 0.0 se 'x' è più piccolo di 'edge0', o 1.0 se 'x' è più grande di " "'edge1'. Altrimenti, il valore di ritorno è interpolato tra 0.0 ed 1.0 " "usando i polinomi di Hermite." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "" "Step function( scalar(edge), scalar(x) ).\n" "\n" @@ -8647,9 +8798,8 @@ msgid "Linear interpolation between two vectors." msgstr "Interpolazione lineare tra due vettori." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Linear interpolation between two vectors using scalar." -msgstr "Interpolazione lineare tra due vettori." +msgstr "Interpolazione lineare tra due vettori usando scalare." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Calculates the normalize product of vector." @@ -8676,7 +8826,6 @@ msgid "Returns the vector that points in the direction of refraction." msgstr "Ritorna un vettore che punta nella direzione della refrazione." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "" "SmoothStep function( vector(edge0), vector(edge1), vector(x) ).\n" "\n" @@ -8686,12 +8835,11 @@ msgid "" msgstr "" "SmoothStep function( vector(edge0), vector(edge1), vector(x) ).\n" "\n" -"Ritorna 0.0 se 'x' è minore di 'edge0', ed 1.0 se 'x' è maggiore di 'edge1'. " -"Altrimenti, il valore di ritorno è interpolato tra 0.0 ed 1.0 usando i " -"polinomiali di Hermite." +"Ritorna 0.0 se 'x' è minore di 'edge0', ed 1.0 se 'x' è più grande di " +"'edge1'. Altrimenti, il valore di ritorno è interpolato tra 0.0 ed 1.0 " +"usando i polinomiali di Hermite." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "" "SmoothStep function( scalar(edge0), scalar(edge1), vector(x) ).\n" "\n" @@ -8701,12 +8849,11 @@ msgid "" msgstr "" "SmoothStep function( scalar(edge0), scalar(edge1), vector(x) ).\n" "\n" -"Ritorna 0.0 se 'x' è minore di 'edge0', ed 1.0 se 'x' è maggiore di 'edge1'. " -"Altrimenti, il valore di ritorno è interpolato tra 0.0 ed 1.0 usando i " -"polinomiali di Hermite." +"Ritorna 0.0 se 'x' è minore di 'edge0', ed 1.0 se 'x' è più grande di " +"'edge1'. Altrimenti, il valore di ritorno è interpolato tra 0.0 ed 1.0 " +"usando i polinomiali di Hermite." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "" "Step function( vector(edge), vector(x) ).\n" "\n" @@ -8717,7 +8864,6 @@ msgstr "" "Ritorna 0.0 se 'x' è minore di 'edge', altrimenti 1.0." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "" "Step function( scalar(edge), vector(x) ).\n" "\n" @@ -8780,6 +8926,10 @@ msgid "" "shader. You can place various function definitions inside and call it later " "in the Expressions. You can also declare varyings, uniforms and constants." msgstr "" +"L'espresione Custom Godot Shader Language è piazzata al di sopra dello " +"shader risultante. Puoi posizionare varie definizioni di fuzioni e chiamarle " +"più tardi nelle Expressions. Puoi anche dichiarare variabilità , uniformi e " +"costanti." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(Fragment/Light mode only) Scalar derivative function." @@ -9174,13 +9324,12 @@ msgid "Unnamed Project" msgstr "Progetto Senza Nome" #: editor/project_manager.cpp -#, fuzzy msgid "Missing Project" -msgstr "Importa Progetto Esistente" +msgstr "Progetto Mancante" #: editor/project_manager.cpp msgid "Error: Project is missing on the filesystem." -msgstr "" +msgstr "Errore: il Progetto non è presente nel filesystem." #: editor/project_manager.cpp msgid "Can't open project at '%s'." @@ -9279,12 +9428,11 @@ msgstr "" "I contenuti della cartella di progetto non saranno modificati." #: editor/project_manager.cpp -#, fuzzy msgid "" "Remove all missing projects from the list?\n" "The project folders' contents won't be modified." msgstr "" -"Rimuovere %d progetti dalla lista?\n" +"Rimuovere tutti i progetti mancanti dalla lista?\n" "I contenuti delle cartelle di progetto non saranno modificati." #: editor/project_manager.cpp @@ -9310,9 +9458,8 @@ msgid "Project Manager" msgstr "Gestore dei progetti" #: editor/project_manager.cpp -#, fuzzy msgid "Projects" -msgstr "Progetto" +msgstr "Progetti" #: editor/project_manager.cpp msgid "Scan" @@ -9543,6 +9690,11 @@ msgid "Settings saved OK." msgstr "Impostazioni salvate OK." #: editor/project_settings_editor.cpp +#, fuzzy +msgid "Moved Input Action Event" +msgstr "Aggiungi Evento di Azione Input" + +#: editor/project_settings_editor.cpp msgid "Override for Feature" msgstr "Sovrascrivi per Caratteristica" @@ -9679,6 +9831,10 @@ msgid "Plugins" msgstr "Plugins" #: editor/property_editor.cpp +msgid "Preset..." +msgstr "Preset…" + +#: editor/property_editor.cpp msgid "Zero" msgstr "Zero" @@ -9846,10 +10002,6 @@ msgstr "In Maiuscolo" msgid "Reset" msgstr "Reset" -#: editor/rename_dialog.cpp -msgid "Error" -msgstr "Errore" - #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" msgstr "Reparent Nodo" @@ -9907,6 +10059,11 @@ msgid "Instance Scene(s)" msgstr "Istanzia Scena(e)" #: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Replace with Branch Scene" +msgstr "Salva Ramo come Scena" + +#: editor/scene_tree_dock.cpp msgid "Instance Child Scene" msgstr "Istanzia Scena Figlia" @@ -9949,8 +10106,23 @@ msgid "Make node as Root" msgstr "Rendi il nodo come Radice" #: editor/scene_tree_dock.cpp -msgid "Delete Node(s)?" -msgstr "Elimina Nodo(i)?" +#, fuzzy +msgid "Delete %d nodes?" +msgstr "Elimina Nodi" + +#: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Delete the root node \"%s\"?" +msgstr "Elimina Nodo(i) Grafico di Shader" + +#: editor/scene_tree_dock.cpp +msgid "Delete node \"%s\" and its children?" +msgstr "" + +#: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Delete node \"%s\"?" +msgstr "Elimina Nodi" #: editor/scene_tree_dock.cpp msgid "Can not perform with the root node." @@ -10025,9 +10197,8 @@ msgid "Remove Node(s)" msgstr "Rimuovi nodo(i)" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Change type of node(s)" -msgstr "Cambia Nome porta Input" +msgstr "Cambia il tipo del/i nodo/i" #: editor/scene_tree_dock.cpp msgid "" @@ -10150,31 +10321,28 @@ msgid "Node configuration warning:" msgstr "Avviso confugurazione nodo:" #: editor/scene_tree_editor.cpp -#, fuzzy msgid "" "Node has %s connection(s) and %s group(s).\n" "Click to show signals dock." msgstr "" -"Il nodo ha connessione(i) e gruppo(i).\n" -"Fai clic per mostrare i segnali dock." +"Il nodo ha %s connessione/i e %s gruppo/i.\n" +"Clicca per mostrare il dock dei segnali." #: editor/scene_tree_editor.cpp -#, fuzzy msgid "" "Node has %s connection(s).\n" "Click to show signals dock." msgstr "" -"Il nodo ha connessioni.\n" -"Fai click per mostrare il dock segnali." +"Il nodo ha %s connessione/i.\n" +"Clicca per mostrare il dock dei segnali." #: editor/scene_tree_editor.cpp -#, fuzzy msgid "" "Node is in %s group(s).\n" "Click to show groups dock." msgstr "" -"Il nodo e in un gruppo.\n" -"Fai click per mostrare il dock gruppi." +"Il nodo è in %s gruppi.\n" +"Clicca per mostrare il dock dei gruppi." #: editor/scene_tree_editor.cpp msgid "Open Script:" @@ -10269,9 +10437,8 @@ msgid "Error loading script from %s" msgstr "Errore caricamento script da %s" #: editor/script_create_dialog.cpp -#, fuzzy msgid "Overrides" -msgstr "Sovrascrivi" +msgstr "Sovrascrizioni" #: editor/script_create_dialog.cpp msgid "N/A" @@ -10350,19 +10517,50 @@ msgid "Bytes:" msgstr "Bytes:" #: editor/script_editor_debugger.cpp -msgid "Stack Trace" -msgstr "Analisi dello stack" +#, fuzzy +msgid "Warning:" +msgstr "Avvertimento" #: editor/script_editor_debugger.cpp -msgid "Pick one or more items from the list to display the graph." -msgstr "Scegli uno o più oggetti dalla lista per mostrare il grafico." +msgid "Error:" +msgstr "Errore:" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Error" +msgstr "Errore di Copia" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Error:" +msgstr "Errore:" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Source" +msgstr "Sorgente" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Source:" +msgstr "Sorgente" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Source:" +msgstr "Sorgente" + +#: editor/script_editor_debugger.cpp +msgid "Stack Trace" +msgstr "Analisi dello stack" #: editor/script_editor_debugger.cpp msgid "Errors" msgstr "Errori" #: editor/script_editor_debugger.cpp -msgid "Child Process Connected" +#, fuzzy +msgid "Child process connected." msgstr "Processo Figlio Connesso" #: editor/script_editor_debugger.cpp @@ -10370,6 +10568,11 @@ msgid "Copy Error" msgstr "Errore di Copia" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Skip Breakpoints" +msgstr "Punti di rottura" + +#: editor/script_editor_debugger.cpp msgid "Inspect Previous Instance" msgstr "Ispeziona Istanza Precedente" @@ -10386,6 +10589,11 @@ msgid "Profiler" msgstr "Profiler" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Network Profiler" +msgstr "Esporta profilo" + +#: editor/script_editor_debugger.cpp msgid "Monitor" msgstr "Monitor" @@ -10398,6 +10606,10 @@ msgid "Monitors" msgstr "Monitor" #: editor/script_editor_debugger.cpp +msgid "Pick one or more items from the list to display the graph." +msgstr "Scegli uno o più oggetti dalla lista per mostrare il grafico." + +#: editor/script_editor_debugger.cpp msgid "List of Video Memory Usage by Resource:" msgstr "Lista di Utilizzo Memoria Video per Risorsa:" @@ -10594,10 +10806,6 @@ msgid "Library" msgstr "Libreria" #: modules/gdnative/gdnative_library_singleton_editor.cpp -msgid "Status" -msgstr "Stato" - -#: modules/gdnative/gdnative_library_singleton_editor.cpp msgid "Libraries: " msgstr "Librerie: " @@ -10606,6 +10814,10 @@ msgid "GDNative" msgstr "GDNative" #: modules/gdscript/gdscript_functions.cpp +msgid "Expected a string of length 1 (a character)." +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp msgid "Step argument is zero!" msgstr "L'argomento del passo è zero!" @@ -10758,6 +10970,15 @@ msgstr "Impostazioni GridMap" msgid "Pick Distance:" msgstr "Scegli la Distanza:" +#: modules/gridmap/grid_map_editor_plugin.cpp +#, fuzzy +msgid "Filter meshes" +msgstr "Modalità di filtraggio" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Give a MeshLibrary resource to this GridMap to use its meshes." +msgstr "" + #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "Il nome della classe non può essere una parola chiave riservata" @@ -10883,28 +11104,28 @@ msgid "Set Variable Type" msgstr "Imposta Tipo di Variabile" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Override an existing built-in function." -msgstr "Non deve essere in conflitto con un nome di tipo built-in esistente." +msgstr "Sovrascrivi una funzione built-in esistente." #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Create a new function." -msgstr "Crea un nuovo rettangolo." +msgstr "Crea una nuova funzione." #: modules/visual_script/visual_script_editor.cpp msgid "Variables:" msgstr "Valiabili:" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Create a new variable." -msgstr "Crea un nuovo rettangolo." +msgstr "Crea una nuova variabile." + +#: modules/visual_script/visual_script_editor.cpp +msgid "Signals:" +msgstr "Segnali:" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Create a new signal." -msgstr "Crea un nuovo poligono." +msgstr "Crea un nuovo segnale." #: modules/visual_script/visual_script_editor.cpp msgid "Name is not a valid identifier:" @@ -11063,6 +11284,11 @@ msgid "Editing Signal:" msgstr "Modifica Segnale:" #: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Make Tool:" +msgstr "Rendi Locale" + +#: modules/visual_script/visual_script_editor.cpp msgid "Base Type:" msgstr "Tipo Base:" @@ -11223,8 +11449,10 @@ msgstr "" "dell'editor non è valido." #: platform/android/export/export.cpp +#, fuzzy msgid "" -"Android project is not installed for compiling. Install from Editor menu." +"Android build template not installed in the project. Install it from the " +"Project menu." msgstr "" "Android Project non è installato per la compilazione. Installalo dal menu " "Editor." @@ -12029,6 +12257,44 @@ msgstr "Varyings può essere assegnato soltanto nella funzione del vertice." msgid "Constants cannot be modified." msgstr "Le constanti non possono essere modificate." +#~ msgid "Properties:" +#~ msgstr "Proprietà :" + +#~ msgid "Methods:" +#~ msgstr "Metodi:" + +#~ msgid "Theme Properties:" +#~ msgstr "Proprietà del tema:" + +#~ msgid "Enumerations:" +#~ msgstr "Enumerazioni:" + +#~ msgid "Constants:" +#~ msgstr "Costanti:" + +#~ msgid "Class Description:" +#~ msgstr "Descrizione della classe:" + +#~ msgid "Property Descriptions:" +#~ msgstr "Descrizioni delle proprietà :" + +#~ msgid "Method Descriptions:" +#~ msgstr "Descrizioni dei metodi:" + +#~ msgid "" +#~ "This will install the Android project for custom builds.\n" +#~ "Note that, in order to use it, it needs to be enabled per export preset." +#~ msgstr "" +#~ "Questo installerà il progetto Android per build personalizzate.\n" +#~ "Nota bene: per essere usato, deve essere abilitato per l'esportazione del " +#~ "preset." + +#~ msgid "Reverse sorting." +#~ msgstr "Ordinamento inverso." + +#~ msgid "Delete Node(s)?" +#~ msgstr "Elimina Nodo(i)?" + #~ msgid "No Matches" #~ msgstr "Nessuna corrispondenza" @@ -12274,10 +12540,6 @@ msgstr "Le constanti non possono essere modificate." #~ msgid "Instance the selected scene(s) as child of the selected node." #~ msgstr "Istanzia le scene selezionate come figlie del nodo selezionato." -#, fuzzy -#~ msgid "Warnings:" -#~ msgstr "Avvertimento" - #~ msgid "Font Size:" #~ msgstr "Dimensione Font:" @@ -12321,9 +12583,6 @@ msgstr "Le constanti non possono essere modificate." #~ msgid "Select a split to erase it." #~ msgstr "Prima seleziona un oggetto di impostazione!" -#~ msgid "No name provided" -#~ msgstr "Nessun nome fornito" - #, fuzzy #~ msgid "Add Node.." #~ msgstr "Aggiungi Nodo" @@ -12460,9 +12719,6 @@ msgstr "Le constanti non possono essere modificate." #~ msgid "Warning" #~ msgstr "Avvertimento" -#~ msgid "Error:" -#~ msgstr "Errore:" - #~ msgid "Function:" #~ msgstr "Funzione:" @@ -12545,9 +12801,6 @@ msgstr "Le constanti non possono essere modificate." #~ msgid "Duplicate Graph Node(s)" #~ msgstr "Duplica Nodo(i) Grafico" -#~ msgid "Delete Shader Graph Node(s)" -#~ msgstr "Elimina Nodo(i) Grafico di Shader" - #~ msgid "Error: Cyclic Connection Link" #~ msgstr "Errore: Giunzione ciclica" @@ -12998,9 +13251,6 @@ msgstr "Le constanti non possono essere modificate." #~ msgid "Pick New Name and Location For:" #~ msgstr "Scegli un Nuovo Nome e Posizione Per:" -#~ msgid "No files selected!" -#~ msgstr "Nessun File selezionato!" - #~ msgid "Info" #~ msgstr "Info" @@ -13400,12 +13650,6 @@ msgstr "Le constanti non possono essere modificate." #~ msgid "Scaling to %s%%." #~ msgstr "Scalando a %s%%." -#~ msgid "Up" -#~ msgstr "Su" - -#~ msgid "Down" -#~ msgstr "Giù" - #~ msgid "Bucket" #~ msgstr "Secchiello" diff --git a/editor/translations/ja.po b/editor/translations/ja.po index 3e529af0cb..18e99b4730 100644 --- a/editor/translations/ja.po +++ b/editor/translations/ja.po @@ -26,12 +26,13 @@ # Takuya Watanabe <watanabe@zblog.sakura.ne.jp>, 2019. # Sodium11 <Sodium11.for.gitserver@gmail.com>, 2019. # leela <53352@protonmail.com>, 2019. +# Tarou Yamada <mizuningyou@yahoo.co.jp>, 2019. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2019-08-29 13:35+0000\n" -"Last-Translator: leela <53352@protonmail.com>\n" +"PO-Revision-Date: 2019-09-26 11:50+0000\n" +"Last-Translator: Tarou Yamada <mizuningyou@yahoo.co.jp>\n" "Language-Team: Japanese <https://hosted.weblate.org/projects/godot-engine/" "godot/ja/>\n" "Language: ja\n" @@ -80,6 +81,35 @@ msgstr "'%s' ã®å¼•æ•°ã¯ç„¡åŠ¹ã§ã™" msgid "On call to '%s':" msgstr "'%s' ã¸ã®å‘¼ã³å‡ºã—:" +#: core/ustring.cpp +msgid "B" +msgstr "" + +#: core/ustring.cpp +msgid "KiB" +msgstr "" + +#: core/ustring.cpp +#, fuzzy +msgid "MiB" +msgstr "ミックス" + +#: core/ustring.cpp +msgid "GiB" +msgstr "" + +#: core/ustring.cpp +msgid "TiB" +msgstr "" + +#: core/ustring.cpp +msgid "PiB" +msgstr "" + +#: core/ustring.cpp +msgid "EiB" +msgstr "" + #: editor/animation_bezier_editor.cpp msgid "Free" msgstr "解放" @@ -506,6 +536,12 @@ msgid "Select None" msgstr "é¸æŠžè§£é™¤" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Select an AnimationPlayer node to create and edit animations." +msgstr "" +"アニメーションをå«ã‚“ã AnimationPlayer ノードã¸ã®ãƒ‘スãŒè¨å®šã•ã‚Œã¦ã„ã¾ã›ã‚“。" + +#: editor/animation_track_editor.cpp msgid "Only show tracks from nodes selected in tree." msgstr "ツリーã§é¸æŠžã—ãŸãƒŽãƒ¼ãƒ‰ã®ãƒˆãƒ©ãƒƒã‚¯ã®ã¿ã‚’表示ã—ã¾ã™ã€‚" @@ -828,7 +864,8 @@ msgstr "シグナルã«æŽ¥ç¶šã§ãã¾ã›ã‚“" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp editor/project_export.cpp #: editor/project_settings_editor.cpp editor/property_editor.cpp #: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp #: modules/visual_script/visual_script_editor.cpp @@ -929,7 +966,8 @@ msgstr "検索:" msgid "Matches:" msgstr "一致:" -#: editor/create_dialog.cpp editor/plugin_config_dialog.cpp +#: editor/create_dialog.cpp editor/editor_plugin_settings.cpp +#: editor/plugin_config_dialog.cpp #: editor/plugins/asset_library_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp editor/property_selector.cpp #: modules/visual_script/visual_script_property_selector.cpp @@ -1242,7 +1280,8 @@ msgid "Delete Bus Effect" msgstr "ãƒã‚¹ã‚¨ãƒ•ã‚§ã‚¯ãƒˆã‚’削除" #: editor/editor_audio_buses.cpp -msgid "Audio Bus, Drag and Drop to rearrange." +#, fuzzy +msgid "Drag & drop to rearrange." msgstr "オーディオãƒã‚¹ã¯ãƒ‰ãƒ©ãƒƒã‚°ãƒ»ã‚¢ãƒ³ãƒ‰ãƒ»ãƒ‰ãƒãƒƒãƒ—ã§ä¸¦ã¹æ›¿ãˆã‚‰ã‚Œã¾ã™ã€‚" #: editor/editor_audio_buses.cpp @@ -1433,6 +1472,7 @@ msgid "Add AutoLoad" msgstr "自動èªè¾¼ã¿ã‚’è¿½åŠ " #: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp +#: editor/editor_plugin_settings.cpp #: editor/plugins/animation_tree_editor_plugin.cpp scene/gui/file_dialog.cpp msgid "Path:" msgstr "パス:" @@ -1663,6 +1703,7 @@ msgstr "最新ã«ã™ã‚‹" #: editor/editor_feature_profile.cpp #: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "New" msgstr "æ–°è¦" @@ -1733,6 +1774,7 @@ msgid "New Folder..." msgstr "æ–°è¦ãƒ•ã‚©ãƒ«ãƒ€..." #: editor/editor_file_dialog.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "Refresh" msgstr "å†èªè¾¼" @@ -1890,7 +1932,8 @@ msgid "Inherited by:" msgstr "継承先:" #: editor/editor_help.cpp -msgid "Brief Description:" +#, fuzzy +msgid "Brief Description" msgstr "è¦ç´„:" #: editor/editor_help.cpp @@ -1898,38 +1941,18 @@ msgid "Properties" msgstr "プãƒãƒ‘ティ" #: editor/editor_help.cpp -msgid "Properties:" -msgstr "プãƒãƒ‘ティ:" - -#: editor/editor_help.cpp msgid "Methods" msgstr "メソッド" #: editor/editor_help.cpp -msgid "Methods:" -msgstr "メソッド:" - -#: editor/editor_help.cpp msgid "Theme Properties" msgstr "テーマプãƒãƒ‘ティ" #: editor/editor_help.cpp -msgid "Theme Properties:" -msgstr "テーマプãƒãƒ‘ティ:" - -#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp -msgid "Signals:" -msgstr "シグナル:" - -#: editor/editor_help.cpp msgid "Enumerations" msgstr "列挙型" #: editor/editor_help.cpp -msgid "Enumerations:" -msgstr "列挙型:" - -#: editor/editor_help.cpp msgid "enum " msgstr "列挙型 " @@ -1938,19 +1961,12 @@ msgid "Constants" msgstr "定数" #: editor/editor_help.cpp -msgid "Constants:" -msgstr "定数:" - -#: editor/editor_help.cpp msgid "Class Description" msgstr "クラスã®èª¬æ˜Ž" #: editor/editor_help.cpp -msgid "Class Description:" -msgstr "クラスã®èª¬æ˜Žï¼š" - -#: editor/editor_help.cpp -msgid "Online Tutorials:" +#, fuzzy +msgid "Online Tutorials" msgstr "オンラインãƒãƒ¥ãƒ¼ãƒˆãƒªã‚¢ãƒ«:" #: editor/editor_help.cpp @@ -1968,10 +1984,6 @@ msgid "Property Descriptions" msgstr "プãƒãƒ‘ティã®èª¬æ˜Ž" #: editor/editor_help.cpp -msgid "Property Descriptions:" -msgstr "プãƒãƒ‘ティã®èª¬æ˜Ž:" - -#: editor/editor_help.cpp msgid "" "There is currently no description for this property. Please help us by " "[color=$color][url=$url]contributing one[/url][/color]!" @@ -1984,10 +1996,6 @@ msgid "Method Descriptions" msgstr "メソッドã®èª¬æ˜Ž" #: editor/editor_help.cpp -msgid "Method Descriptions:" -msgstr "メソッドã®èª¬æ˜Ž:" - -#: editor/editor_help.cpp msgid "" "There is currently no description for this method. Please help us by [color=" "$color][url=$url]contributing one[/url][/color]!" @@ -2056,8 +2064,8 @@ msgstr "出力:" msgid "Copy Selection" msgstr "é¸æŠžç¯„囲をコピー" -#: editor/editor_log.cpp editor/editor_profiler.cpp -#: editor/editor_properties.cpp +#: editor/editor_log.cpp editor/editor_network_profiler.cpp +#: editor/editor_profiler.cpp editor/editor_properties.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp #: editor/property_editor.cpp editor/scene_tree_dock.cpp #: editor/script_editor_debugger.cpp @@ -2070,6 +2078,48 @@ msgstr "クリア" msgid "Clear Output" msgstr "出力をクリア" +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +#: editor/editor_profiler.cpp +msgid "Stop" +msgstr "åœæ¢" + +#: editor/editor_network_profiler.cpp editor/editor_profiler.cpp +#: editor/plugins/animation_state_machine_editor.cpp editor/rename_dialog.cpp +msgid "Start" +msgstr "開始" + +#: editor/editor_network_profiler.cpp +msgid "%s/s" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Down" +msgstr "下" + +#: editor/editor_network_profiler.cpp +msgid "Up" +msgstr "上" + +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +msgid "Node" +msgstr "ノード" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RSET" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RSET" +msgstr "" + #: editor/editor_node.cpp editor/project_manager.cpp #, fuzzy msgid "New Window" @@ -2658,6 +2708,19 @@ msgstr "プãƒã‚¸ã‚§ã‚¯ãƒˆ" msgid "Project Settings..." msgstr "プãƒã‚¸ã‚§ã‚¯ãƒˆè¨å®š" +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Version Control" +msgstr "ãƒãƒ¼ã‚¸ãƒ§ãƒ³:" + +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +msgid "Set Up Version Control" +msgstr "" + +#: editor/editor_node.cpp +msgid "Shut Down Version Control" +msgstr "" + #: editor/editor_node.cpp #, fuzzy msgid "Export..." @@ -2881,10 +2944,6 @@ msgstr "シーンを一時åœæ¢" msgid "Stop the scene." msgstr "シーンをåœæ¢ã€‚" -#: editor/editor_node.cpp editor/editor_profiler.cpp -msgid "Stop" -msgstr "åœæ¢" - #: editor/editor_node.cpp msgid "Play the edited scene." msgstr "編集ã—ãŸã‚·ãƒ¼ãƒ³ã‚’実行。" @@ -2935,10 +2994,6 @@ msgid "Inspector" msgstr "インスペクタ" #: editor/editor_node.cpp -msgid "Node" -msgstr "ノード" - -#: editor/editor_node.cpp msgid "Expand Bottom Panel" msgstr "下パãƒãƒ«ã‚’展開" @@ -2962,17 +3017,22 @@ msgstr "テンプレートã®ç®¡ç†" #: editor/editor_node.cpp msgid "" -"This will install the Android project for custom builds.\n" -"Note that, in order to use it, it needs to be enabled per export preset." +"This will set up your project for custom Android builds by installing the " +"source template to \"res://android/build\".\n" +"You can then apply modifications and build your own custom APK on export " +"(adding modules, changing the AndroidManifest.xml, etc.).\n" +"Note that in order to make custom builds instead of using pre-built APKs, " +"the \"Use Custom Build\" option should be enabled in the Android export " +"preset." msgstr "" -"ã“ã‚Œã«ã‚ˆã‚Šã€ã‚«ã‚¹ã‚¿ãƒ ビルド用ã®Androidプãƒã‚¸ã‚§ã‚¯ãƒˆãŒã‚¤ãƒ³ã‚¹ãƒˆãƒ¼ãƒ«ã•ã‚Œã¾ã™ã€‚\n" -"使用ã™ã‚‹ã«ã¯ã€ã‚¨ã‚¯ã‚¹ãƒãƒ¼ãƒˆãƒ—リセットã”ã¨ã«æœ‰åŠ¹ã«ã™ã‚‹å¿…è¦ãŒã‚ã‚Šã¾ã™ã€‚" #: editor/editor_node.cpp +#, fuzzy msgid "" -"Android build template is already installed and it won't be overwritten.\n" -"Remove the \"build\" directory manually before attempting this operation " -"again." +"The Android build template is already installed in this project and it won't " +"be overwritten.\n" +"Remove the \"res://android/build\" directory manually before attempting this " +"operation again." msgstr "" "Androidビルドテンプレートã¯ã™ã§ã«ã‚¤ãƒ³ã‚¹ãƒˆãƒ¼ãƒ«ã•ã‚Œã¦ãŠã‚Šã€ä¸Šæ›¸ãã•ã‚Œã¾ã›ã‚“。\n" "ã“ã®æ“作をå†è©¦è¡Œã™ã‚‹å‰ã«ã€ \"build\"ディレクトリを手動ã§å‰Šé™¤ã—ã¦ãã ã•ã„。" @@ -3037,6 +3097,11 @@ msgstr "次ã®ã‚¨ãƒ‡ã‚£ã‚¿ã‚’é–‹ã" msgid "Open the previous Editor" msgstr "å‰ã®ã‚¨ãƒ‡ã‚£ã‚¿ã‚’é–‹ã" +#: editor/editor_path.cpp +#, fuzzy +msgid "No sub-resources found." +msgstr "サーフェスã®ã‚½ãƒ¼ã‚¹ãŒæŒ‡å®šã•ã‚Œã¦ã„ã¾ã›ã‚“。" + #: editor/editor_plugin.cpp msgid "Creating Mesh Previews" msgstr "メッシュプレビューを作æˆ" @@ -3046,6 +3111,11 @@ msgid "Thumbnail..." msgstr "サムãƒã‚¤ãƒ«..." #: editor/editor_plugin_settings.cpp +#, fuzzy +msgid "Main Script:" +msgstr "スクリプトを開ã:" + +#: editor/editor_plugin_settings.cpp msgid "Edit Plugin" msgstr "プラグインã®ç·¨é›†" @@ -3074,11 +3144,6 @@ msgstr "ステータス:" msgid "Edit:" msgstr "編集:" -#: editor/editor_profiler.cpp editor/plugins/animation_state_machine_editor.cpp -#: editor/rename_dialog.cpp -msgid "Start" -msgstr "開始" - #: editor/editor_profiler.cpp msgid "Measure:" msgstr "測定:" @@ -3884,9 +3949,10 @@ msgstr " ファイル" msgid "Import As:" msgstr "åå‰ã‚’付ã‘ã¦ã‚¤ãƒ³ãƒãƒ¼ãƒˆ:" -#: editor/import_dock.cpp editor/property_editor.cpp -msgid "Preset..." -msgstr "プリセット..." +#: editor/import_dock.cpp +#, fuzzy +msgid "Preset" +msgstr "åˆæœŸè¨å®šå€¤" #: editor/import_dock.cpp msgid "Reimport" @@ -4327,6 +4393,7 @@ msgid "Change Animation Name:" msgstr "アニメーションåを変更:" #: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Delete Animation?" msgstr "アニメーションを削除ã—ã¾ã™ã‹ï¼Ÿ" @@ -4898,10 +4965,6 @@ msgid "Sort:" msgstr "ソート:" #: editor/plugins/asset_library_editor_plugin.cpp -msgid "Reverse sorting." -msgstr "é€†é †ã‚½ãƒ¼ãƒˆã€‚" - -#: editor/plugins/asset_library_editor_plugin.cpp #: editor/project_settings_editor.cpp msgid "Category:" msgstr "カテゴリー:" @@ -5181,6 +5244,11 @@ msgid "Pan Mode" msgstr "パンモード" #: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "Ruler Mode" +msgstr "実行モード:" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Toggle snapping." msgstr "スナッピングを切り替ãˆã‚‹ã€‚" @@ -5464,7 +5532,7 @@ msgstr "生æˆã—ãŸãƒã‚¤ãƒ³ãƒˆã®æ•°:" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Emission Mask" -msgstr "発光(Emission)マスク" +msgstr "放出マスク" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp @@ -5474,7 +5542,7 @@ msgstr "ピクセルã‹ã‚‰ã‚ャプãƒãƒ£" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Emission Colors" -msgstr "発光(Emission)色" +msgstr "放出時ã®è‰²" #: editor/plugins/cpu_particles_editor_plugin.cpp msgid "CPUParticles" @@ -6265,7 +6333,7 @@ msgstr "インスタンス:" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp msgid "Type:" msgstr "åž‹:" @@ -6468,14 +6536,14 @@ msgid "Toggle Scripts Panel" msgstr "スクリプトパãƒãƒ«ã‚’切り替ãˆ" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp -msgid "Step Over" -msgstr "ステップオーãƒãƒ¼" - -#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Step Into" msgstr "ステップイン" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp +msgid "Step Over" +msgstr "ステップオーãƒãƒ¼" + +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Break" msgstr "ブレーク" @@ -6556,7 +6624,7 @@ msgstr "最近開ã„ãŸã‚·ãƒ¼ãƒ³ã®å±¥æ´ã‚’クリア" msgid "Connections to method:" msgstr "メソッドã¸ã®æŽ¥ç¶š:" -#: editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp msgid "Source" msgstr "ソース" @@ -7111,7 +7179,7 @@ msgstr "フリールックã®åˆ‡ã‚Šæ›¿ãˆ" #: editor/plugins/spatial_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Transform" -msgstr "変æ›" +msgstr "変形" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy @@ -7342,6 +7410,11 @@ msgid "(empty)" msgstr "(空)" #: editor/plugins/sprite_frames_editor_plugin.cpp +#, fuzzy +msgid "Move Frame" +msgstr "フレームを貼り付ã‘" + +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Animations:" msgstr "アニメーション:" @@ -7664,6 +7737,15 @@ msgid "Enable Priority" msgstr "å„ªå…ˆé †ä½ã‚’有効化" #: editor/plugins/tile_map_editor_plugin.cpp +#, fuzzy +msgid "Filter tiles" +msgstr "ファイルを絞り込む..." + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Give a TileSet resource to this TileMap to use its tiles." +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Paint Tile" msgstr "タイルを塗る" @@ -7799,6 +7881,11 @@ msgid "Display Tile Names (Hold Alt Key)" msgstr "タイルåを表示 (Altã‚ーを長押ã—)" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "" +"Add or select a texture on the left panel to edit the tiles bound to it." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Remove selected texture? This will remove all tiles which use it." msgstr "" "é¸æŠžã—ãŸãƒ†ã‚¯ã‚¹ãƒãƒ£ã‚’除去ã—ã¾ã™ã‹? ã“れを使用ã—ã¦ã„ã‚‹ã™ã¹ã¦ã®ã‚¿ã‚¤ãƒ«ã¯é™¤åŽ»ã•ã‚Œ" @@ -7973,6 +8060,112 @@ msgstr "ã“ã®ãƒ—ãƒãƒ‘ティã¯å¤‰æ›´ã§ãã¾ã›ã‚“。" msgid "TileSet" msgstr "タイルセット" +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "No VCS addons are available." +msgstr "ノードã®è¦ªã®åå‰ (使用å¯èƒ½ãªå ´åˆ)" + +#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp +msgid "Error" +msgstr "エラー" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "No commit message was provided" +msgstr "åå‰ãŒä»˜ã„ã¦ã„ã¾ã›ã‚“" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No files added to stage" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Commit" +msgstr "コミュニティ" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "VCS Addon is not initialized" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Version Control System" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Initialize" +msgstr "å˜èªžã®å…ˆé æ–‡å—を大文å—ã«" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Staging area" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Detect new changes" +msgstr "æ–°è¦ãƒŽãƒ¼ãƒ‰ã‚’作æˆã€‚" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Changes" +msgstr "変更" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Modified" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Renamed" +msgstr "åå‰ã®å¤‰æ›´" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Deleted" +msgstr "削除" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Typechange" +msgstr "変更" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Stage Selected" +msgstr "é¸æŠžæ¸ˆã¿ã‚’削除" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Stage All" +msgstr "ã™ã¹ã¦ä¿å˜" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Add a commit message" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Commit Changes" +msgstr "スクリプトã®å¤‰æ›´ã‚’åŒæœŸ" + +#: editor/plugins/version_control_editor_plugin.cpp +#: modules/gdnative/gdnative_library_singleton_editor.cpp +msgid "Status" +msgstr "ステータス" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "View file diffs before committing them to the latest version" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "No file diff is active" +msgstr "ファイルãŒé¸æŠžã•ã‚Œã¦ã„ã¾ã›ã‚“!" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Detect changes in file diff" +msgstr "" + #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(GLES3 only)" msgstr "(GLES3ã®ã¿)" @@ -8212,6 +8405,13 @@ msgstr "" "指定ã•ã‚ŒãŸãƒ–ール値ãŒtrueã¾ãŸã¯falseã®å ´åˆã€é–¢é€£ä»˜ã‘られãŸãƒ™ã‚¯ãƒˆãƒ«ã‚’è¿”ã—ã¾ã™ã€‚" #: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "" +"Returns an associated scalar if the provided boolean value is true or false." +msgstr "" +"指定ã•ã‚ŒãŸãƒ–ール値ãŒtrueã¾ãŸã¯falseã®å ´åˆã€é–¢é€£ä»˜ã‘られãŸãƒ™ã‚¯ãƒˆãƒ«ã‚’è¿”ã—ã¾ã™ã€‚" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the boolean result of the comparison between two parameters." msgstr "2ã¤ã®ãƒ‘ラメータ間ã®æ¯”較ã®çµæžœã‚’ブール値ã§è¿”ã—ã¾ã™ã€‚" @@ -9272,12 +9472,11 @@ msgstr "" "プãƒã‚¸ã‚§ã‚¯ãƒˆãƒ•ã‚©ãƒ«ãƒ€ã®å†…容ã¯å¤‰æ›´ã•ã‚Œã¾ã›ã‚“。" #: editor/project_manager.cpp -#, fuzzy msgid "" "Remove all missing projects from the list?\n" "The project folders' contents won't be modified." msgstr "" -"%d プãƒã‚¸ã‚§ã‚¯ãƒˆã‚’一覧ã‹ã‚‰å‰Šé™¤ã—ã¾ã™ã‹?\n" +"見ã¤ã‹ã‚‰ãªã„ã™ã¹ã¦ã®ãƒ—ãƒã‚¸ã‚§ã‚¯ãƒˆã‚’一覧ã‹ã‚‰å‰Šé™¤ã—ã¾ã™ã‹?\n" "プãƒã‚¸ã‚§ã‚¯ãƒˆãƒ•ã‚©ãƒ«ãƒ€ã®å†…容ã¯å¤‰æ›´ã•ã‚Œã¾ã›ã‚“。" #: editor/project_manager.cpp @@ -9536,6 +9735,11 @@ msgid "Settings saved OK." msgstr "è¨å®šã®ä¿å˜ã«æˆåŠŸã—ã¾ã—ãŸ." #: editor/project_settings_editor.cpp +#, fuzzy +msgid "Moved Input Action Event" +msgstr "å…¥åŠ›ã‚¢ã‚¯ã‚·ãƒ§ãƒ³ã‚¤ãƒ™ãƒ³ãƒˆã‚’è¿½åŠ " + +#: editor/project_settings_editor.cpp msgid "Override for Feature" msgstr "機能ã®ã‚ªãƒ¼ãƒãƒ¼ãƒ©ã‚¤ãƒ‰" @@ -9675,6 +9879,10 @@ msgid "Plugins" msgstr "プラグイン" #: editor/property_editor.cpp +msgid "Preset..." +msgstr "プリセット..." + +#: editor/property_editor.cpp #, fuzzy msgid "Zero" msgstr "(イージング)無ã—" @@ -9844,10 +10052,6 @@ msgstr "大文å—ã«" msgid "Reset" msgstr "リセット" -#: editor/rename_dialog.cpp -msgid "Error" -msgstr "エラー" - #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" msgstr "親ノードを変更" @@ -9905,6 +10109,11 @@ msgid "Instance Scene(s)" msgstr "シーンã®ã‚¤ãƒ³ã‚¹ã‚¿ãƒ³ã‚¹åŒ–" #: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Replace with Branch Scene" +msgstr "ブランãƒã‚’シーンã¨ã—ã¦ä¿å˜" + +#: editor/scene_tree_dock.cpp msgid "Instance Child Scene" msgstr "åシーンをインスタンス化" @@ -9947,8 +10156,23 @@ msgid "Make node as Root" msgstr "ノードをルートã«ã™ã‚‹" #: editor/scene_tree_dock.cpp -msgid "Delete Node(s)?" -msgstr "ノードを削除ã—ã¾ã™ã‹?" +#, fuzzy +msgid "Delete %d nodes?" +msgstr "ノードを削除" + +#: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Delete the root node \"%s\"?" +msgstr "シェーダーグラフノードを消去" + +#: editor/scene_tree_dock.cpp +msgid "Delete node \"%s\" and its children?" +msgstr "" + +#: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Delete node \"%s\"?" +msgstr "ノードを削除" #: editor/scene_tree_dock.cpp msgid "Can not perform with the root node." @@ -10350,19 +10574,50 @@ msgid "Bytes:" msgstr "ãƒã‚¤ãƒˆ:" #: editor/script_editor_debugger.cpp -msgid "Stack Trace" -msgstr "スタックトレース" +#, fuzzy +msgid "Warning:" +msgstr "è¦å‘Š:" #: editor/script_editor_debugger.cpp -msgid "Pick one or more items from the list to display the graph." -msgstr "グラフを表示ã™ã‚‹ã«ã¯ã€ãƒªã‚¹ãƒˆã‹ã‚‰ã‚¢ã‚¤ãƒ†ãƒ ã‚’1ã¤ä»¥ä¸Šé¸ã‚“ã§ãã ã•ã„。" +msgid "Error:" +msgstr "エラー:" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Error" +msgstr "エラーをコピー" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Error:" +msgstr "エラー:" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Source" +msgstr "ソース" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Source:" +msgstr "ソース" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Source:" +msgstr "ソース" + +#: editor/script_editor_debugger.cpp +msgid "Stack Trace" +msgstr "スタックトレース" #: editor/script_editor_debugger.cpp msgid "Errors" msgstr "エラー" #: editor/script_editor_debugger.cpp -msgid "Child Process Connected" +#, fuzzy +msgid "Child process connected." msgstr "åプãƒã‚»ã‚¹æŽ¥ç¶š" #: editor/script_editor_debugger.cpp @@ -10370,6 +10625,11 @@ msgid "Copy Error" msgstr "エラーをコピー" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Skip Breakpoints" +msgstr "ブレークãƒã‚¤ãƒ³ãƒˆ" + +#: editor/script_editor_debugger.cpp msgid "Inspect Previous Instance" msgstr "å‰ã®ã‚¤ãƒ³ã‚¹ã‚¿ãƒ³ã‚¹ã‚’調ã¹ã‚‹" @@ -10386,6 +10646,11 @@ msgid "Profiler" msgstr "プãƒãƒ•ã‚¡ã‚¤ãƒ©ãƒ¼" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Network Profiler" +msgstr "プãƒãƒ•ã‚¡ã‚¤ãƒ«ã®ã‚¨ã‚¯ã‚¹ãƒãƒ¼ãƒˆ" + +#: editor/script_editor_debugger.cpp msgid "Monitor" msgstr "モニター" @@ -10398,6 +10663,10 @@ msgid "Monitors" msgstr "モニター" #: editor/script_editor_debugger.cpp +msgid "Pick one or more items from the list to display the graph." +msgstr "グラフを表示ã™ã‚‹ã«ã¯ã€ãƒªã‚¹ãƒˆã‹ã‚‰ã‚¢ã‚¤ãƒ†ãƒ ã‚’1ã¤ä»¥ä¸Šé¸ã‚“ã§ãã ã•ã„。" + +#: editor/script_editor_debugger.cpp msgid "List of Video Memory Usage by Resource:" msgstr "リソースã«ã‚ˆã‚‹ãƒ“デオメモリーã®ä½¿ç”¨ä¸€è¦§:" @@ -10595,10 +10864,6 @@ msgid "Library" msgstr "ライブラリ" #: modules/gdnative/gdnative_library_singleton_editor.cpp -msgid "Status" -msgstr "ステータス" - -#: modules/gdnative/gdnative_library_singleton_editor.cpp msgid "Libraries: " msgstr "ライブラリ: " @@ -10607,6 +10872,10 @@ msgid "GDNative" msgstr "GDNative" #: modules/gdscript/gdscript_functions.cpp +msgid "Expected a string of length 1 (a character)." +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp msgid "Step argument is zero!" msgstr "ステップ引数ã¯ã‚¼ãƒã§ã™!" @@ -10768,6 +11037,15 @@ msgstr "グリッドマップã®è¨å®š" msgid "Pick Distance:" msgstr "インスタンス:" +#: modules/gridmap/grid_map_editor_plugin.cpp +#, fuzzy +msgid "Filter meshes" +msgstr "フィルタメソッド" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Give a MeshLibrary resource to this GridMap to use its meshes." +msgstr "" + #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "クラスåを予約ã‚ーワードã«ã™ã‚‹ã“ã¨ã¯ã§ãã¾ã›ã‚“" @@ -10913,6 +11191,10 @@ msgid "Create a new variable." msgstr "æ–°è¦ãƒŽãƒ¼ãƒ‰ã‚’作æˆã€‚" #: modules/visual_script/visual_script_editor.cpp +msgid "Signals:" +msgstr "シグナル:" + +#: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Create a new signal." msgstr "æ–°è¦ãƒãƒªã‚´ãƒ³ã‚’生æˆã€‚" @@ -11078,6 +11360,11 @@ msgid "Editing Signal:" msgstr "シグナルを接続:" #: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Make Tool:" +msgstr "ãƒãƒ¼ã‚«ãƒ«ã«ã™ã‚‹" + +#: modules/visual_script/visual_script_editor.cpp msgid "Base Type:" msgstr "基本タイプ:" @@ -11227,8 +11514,10 @@ msgid "Invalid Android SDK path for custom build in Editor Settings." msgstr "エディタè¨å®šã®ã‚«ã‚¹ã‚¿ãƒ ビルドã®Android SDKパスãŒç„¡åŠ¹ã§ã™ã€‚" #: platform/android/export/export.cpp +#, fuzzy msgid "" -"Android project is not installed for compiling. Install from Editor menu." +"Android build template not installed in the project. Install it from the " +"Project menu." msgstr "" "Androidプãƒã‚¸ã‚§ã‚¯ãƒˆã¯ã‚³ãƒ³ãƒ‘イル用ã«ã‚¤ãƒ³ã‚¹ãƒˆãƒ¼ãƒ«ã•ã‚Œã¦ã„ã¾ã›ã‚“。 エディタメ" "ニューã‹ã‚‰ã‚¤ãƒ³ã‚¹ãƒˆãƒ¼ãƒ«ã—ã¾ã™ã€‚" @@ -12026,6 +12315,44 @@ msgstr "Varyingã¯é ‚点関数ã«ã®ã¿å‰²ã‚Šå½“ã¦ã‚‹ã“ã¨ãŒã§ãã¾ã™ã€‚" msgid "Constants cannot be modified." msgstr "定数ã¯å¤‰æ›´ã§ãã¾ã›ã‚“。" +#~ msgid "Properties:" +#~ msgstr "プãƒãƒ‘ティ:" + +#~ msgid "Methods:" +#~ msgstr "メソッド:" + +#~ msgid "Theme Properties:" +#~ msgstr "テーマプãƒãƒ‘ティ:" + +#~ msgid "Enumerations:" +#~ msgstr "列挙型:" + +#~ msgid "Constants:" +#~ msgstr "定数:" + +#~ msgid "Class Description:" +#~ msgstr "クラスã®èª¬æ˜Žï¼š" + +#~ msgid "Property Descriptions:" +#~ msgstr "プãƒãƒ‘ティã®èª¬æ˜Ž:" + +#~ msgid "Method Descriptions:" +#~ msgstr "メソッドã®èª¬æ˜Ž:" + +#~ msgid "" +#~ "This will install the Android project for custom builds.\n" +#~ "Note that, in order to use it, it needs to be enabled per export preset." +#~ msgstr "" +#~ "ã“ã‚Œã«ã‚ˆã‚Šã€ã‚«ã‚¹ã‚¿ãƒ ビルド用ã®Androidプãƒã‚¸ã‚§ã‚¯ãƒˆãŒã‚¤ãƒ³ã‚¹ãƒˆãƒ¼ãƒ«ã•ã‚Œã¾" +#~ "ã™ã€‚\n" +#~ "使用ã™ã‚‹ã«ã¯ã€ã‚¨ã‚¯ã‚¹ãƒãƒ¼ãƒˆãƒ—リセットã”ã¨ã«æœ‰åŠ¹ã«ã™ã‚‹å¿…è¦ãŒã‚ã‚Šã¾ã™ã€‚" + +#~ msgid "Reverse sorting." +#~ msgstr "é€†é †ã‚½ãƒ¼ãƒˆã€‚" + +#~ msgid "Delete Node(s)?" +#~ msgstr "ノードを削除ã—ã¾ã™ã‹?" + #~ msgid "No Matches" #~ msgstr "一致ãªã—" @@ -12285,9 +12612,6 @@ msgstr "定数ã¯å¤‰æ›´ã§ãã¾ã›ã‚“。" #~ msgid "Instance the selected scene(s) as child of the selected node." #~ msgstr "é¸æŠžã—ãŸã‚·ãƒ¼ãƒ³ã‚’é¸æŠžã—ãŸãƒŽãƒ¼ãƒ‰ã®åã¨ã—ã¦ã‚¤ãƒ³ã‚¹ã‚¿ãƒ³ã‚¹åŒ–ã—ã¾ã™ã€‚" -#~ msgid "Warnings:" -#~ msgstr "è¦å‘Š:" - #~ msgid "Font Size:" #~ msgstr "フォントサイズ:" @@ -12329,9 +12653,6 @@ msgstr "定数ã¯å¤‰æ›´ã§ãã¾ã›ã‚“。" #~ msgid "Select a split to erase it." #~ msgstr "è¨å®šé …目をè¨å®šã—ã¦ãã ã•ã„!" -#~ msgid "No name provided" -#~ msgstr "åå‰ãŒä»˜ã„ã¦ã„ã¾ã›ã‚“" - #~ msgid "Add Node.." #~ msgstr "ãƒŽãƒ¼ãƒ‰ã‚’è¿½åŠ .." @@ -12468,9 +12789,6 @@ msgstr "定数ã¯å¤‰æ›´ã§ãã¾ã›ã‚“。" #~ msgid "Warning" #~ msgstr "è¦å‘Š" -#~ msgid "Error:" -#~ msgstr "エラー:" - #~ msgid "Function:" #~ msgstr "関数:" @@ -12564,9 +12882,6 @@ msgstr "定数ã¯å¤‰æ›´ã§ãã¾ã›ã‚“。" #~ msgid "Duplicate Graph Node(s)" #~ msgstr "グラフノードを複製" -#~ msgid "Delete Shader Graph Node(s)" -#~ msgstr "シェーダーグラフノードを消去" - #~ msgid "Error: Cyclic Connection Link" #~ msgstr "エラー:循環çµåˆãƒªãƒ³ã‚¯" @@ -13036,10 +13351,6 @@ msgstr "定数ã¯å¤‰æ›´ã§ãã¾ã›ã‚“。" #~ msgstr "æ–°ã—ã„åå‰ã¨ãƒã‚±ãƒ¼ã‚·ãƒ§ãƒ³ã‚’é¸æŠž:" #, fuzzy -#~ msgid "No files selected!" -#~ msgstr "ファイルãŒé¸æŠžã•ã‚Œã¦ã„ã¾ã›ã‚“!" - -#, fuzzy #~ msgid "Info" #~ msgstr "インフォーメーション" @@ -13526,12 +13837,6 @@ msgstr "定数ã¯å¤‰æ›´ã§ãã¾ã›ã‚“。" #~ msgid "Scaling to %s%%." #~ msgstr "拡大縮å°æ¯”率%s%%." -#~ msgid "Up" -#~ msgstr "上" - -#~ msgid "Down" -#~ msgstr "下" - #, fuzzy #~ msgid "Invalid project path, the path must exist!" #~ msgstr "パスãŒä¸æ£ã§ã™.パスãŒå˜åœ¨ã—ãªã„ã¨ã„ã‘ã¾ã›ã‚“." diff --git a/editor/translations/ka.po b/editor/translations/ka.po index 7129447aef..7e9f4513aa 100644 --- a/editor/translations/ka.po +++ b/editor/translations/ka.po @@ -60,6 +60,34 @@ msgstr "" msgid "On call to '%s':" msgstr "" +#: core/ustring.cpp +msgid "B" +msgstr "" + +#: core/ustring.cpp +msgid "KiB" +msgstr "" + +#: core/ustring.cpp +msgid "MiB" +msgstr "" + +#: core/ustring.cpp +msgid "GiB" +msgstr "" + +#: core/ustring.cpp +msgid "TiB" +msgstr "" + +#: core/ustring.cpp +msgid "PiB" +msgstr "" + +#: core/ustring.cpp +msgid "EiB" +msgstr "" + #: editor/animation_bezier_editor.cpp msgid "Free" msgstr "თáƒáƒ•áƒ˜áƒ¡áƒ£áƒ¤áƒáƒšáƒ˜" @@ -499,6 +527,11 @@ msgid "Select None" msgstr "მáƒáƒœáƒ˜áƒ¨áƒ•áƒœáƒ˜áƒ¡ áƒáƒ¡áƒšáƒ˜áƒ¡ შექმნáƒ" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Select an AnimationPlayer node to create and edit animations." +msgstr "მáƒáƒœáƒ˜áƒ¨áƒœáƒ”თ AnimationPlayer სცენიდáƒáƒœ რáƒáƒ› შეცვáƒáƒšáƒáƒ— áƒáƒœáƒ˜áƒ›áƒáƒªáƒ˜áƒ”ბი." + +#: editor/animation_track_editor.cpp msgid "Only show tracks from nodes selected in tree." msgstr "მხáƒáƒšáƒáƒ“ áƒáƒ©áƒ•áƒ”ნე ჩáƒáƒœáƒáƒ¬áƒ”რები კვáƒáƒœáƒ«áƒ”ბიდáƒáƒœ მáƒáƒœáƒ˜áƒ¨áƒœáƒ£áƒšáƒ˜ ხეში." @@ -831,7 +864,8 @@ msgstr "დáƒáƒ›áƒáƒ™áƒáƒ•áƒ¨áƒ˜áƒ ებელი სიგნáƒáƒšáƒ˜:" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp editor/project_export.cpp #: editor/project_settings_editor.cpp editor/property_editor.cpp #: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp #: modules/visual_script/visual_script_editor.cpp @@ -937,7 +971,8 @@ msgstr "ძებნáƒ:" msgid "Matches:" msgstr "დáƒáƒ›áƒ—ხვევები:" -#: editor/create_dialog.cpp editor/plugin_config_dialog.cpp +#: editor/create_dialog.cpp editor/editor_plugin_settings.cpp +#: editor/plugin_config_dialog.cpp #: editor/plugins/asset_library_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp editor/property_selector.cpp #: modules/visual_script/visual_script_property_selector.cpp @@ -1256,7 +1291,8 @@ msgid "Delete Bus Effect" msgstr "გáƒáƒ“áƒáƒ›áƒ¢áƒáƒœáƒ˜ ეფექტის წáƒáƒ¨áƒšáƒ" #: editor/editor_audio_buses.cpp -msgid "Audio Bus, Drag and Drop to rearrange." +#, fuzzy +msgid "Drag & drop to rearrange." msgstr "áƒáƒ£áƒ“ირგáƒáƒ“áƒáƒ›áƒ¢áƒáƒœáƒ˜, გáƒáƒ“áƒáƒáƒ—რიეთ რáƒáƒ› შეცვáƒáƒšáƒáƒ— რიგი." #: editor/editor_audio_buses.cpp @@ -1448,6 +1484,7 @@ msgid "Add AutoLoad" msgstr "" #: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp +#: editor/editor_plugin_settings.cpp #: editor/plugins/animation_tree_editor_plugin.cpp scene/gui/file_dialog.cpp msgid "Path:" msgstr "" @@ -1675,6 +1712,7 @@ msgstr "ფუნქციის შექმნáƒ" #: editor/editor_feature_profile.cpp #: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "New" msgstr "" @@ -1748,6 +1786,7 @@ msgid "New Folder..." msgstr "" #: editor/editor_file_dialog.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "Refresh" msgstr "" @@ -1906,46 +1945,27 @@ msgid "Inherited by:" msgstr "" #: editor/editor_help.cpp -msgid "Brief Description:" -msgstr "" +#, fuzzy +msgid "Brief Description" +msgstr "áƒáƒ¦áƒ¬áƒ”რáƒ:" #: editor/editor_help.cpp msgid "Properties" msgstr "" #: editor/editor_help.cpp -msgid "Properties:" -msgstr "" - -#: editor/editor_help.cpp msgid "Methods" msgstr "" #: editor/editor_help.cpp -msgid "Methods:" -msgstr "" - -#: editor/editor_help.cpp msgid "Theme Properties" msgstr "" #: editor/editor_help.cpp -msgid "Theme Properties:" -msgstr "" - -#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp -msgid "Signals:" -msgstr "" - -#: editor/editor_help.cpp msgid "Enumerations" msgstr "" #: editor/editor_help.cpp -msgid "Enumerations:" -msgstr "" - -#: editor/editor_help.cpp msgid "enum " msgstr "" @@ -1954,21 +1974,12 @@ msgid "Constants" msgstr "" #: editor/editor_help.cpp -msgid "Constants:" -msgstr "" - -#: editor/editor_help.cpp #, fuzzy msgid "Class Description" msgstr "áƒáƒ¦áƒ¬áƒ”რáƒ:" #: editor/editor_help.cpp -#, fuzzy -msgid "Class Description:" -msgstr "áƒáƒ¦áƒ¬áƒ”რáƒ:" - -#: editor/editor_help.cpp -msgid "Online Tutorials:" +msgid "Online Tutorials" msgstr "" #: editor/editor_help.cpp @@ -1984,11 +1995,6 @@ msgid "Property Descriptions" msgstr "áƒáƒ¦áƒ¬áƒ”რáƒ:" #: editor/editor_help.cpp -#, fuzzy -msgid "Property Descriptions:" -msgstr "áƒáƒ¦áƒ¬áƒ”რáƒ:" - -#: editor/editor_help.cpp msgid "" "There is currently no description for this property. Please help us by " "[color=$color][url=$url]contributing one[/url][/color]!" @@ -2000,11 +2006,6 @@ msgid "Method Descriptions" msgstr "áƒáƒ¦áƒ¬áƒ”რáƒ:" #: editor/editor_help.cpp -#, fuzzy -msgid "Method Descriptions:" -msgstr "áƒáƒ¦áƒ¬áƒ”რáƒ:" - -#: editor/editor_help.cpp msgid "" "There is currently no description for this method. Please help us by [color=" "$color][url=$url]contributing one[/url][/color]!" @@ -2076,8 +2077,8 @@ msgstr "" msgid "Copy Selection" msgstr "მáƒáƒœáƒ˜áƒ¨áƒ•áƒœáƒ˜áƒ¡ მáƒáƒ¨áƒáƒ ებáƒ" -#: editor/editor_log.cpp editor/editor_profiler.cpp -#: editor/editor_properties.cpp +#: editor/editor_log.cpp editor/editor_network_profiler.cpp +#: editor/editor_profiler.cpp editor/editor_properties.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp #: editor/property_editor.cpp editor/scene_tree_dock.cpp #: editor/script_editor_debugger.cpp @@ -2090,6 +2091,48 @@ msgstr "" msgid "Clear Output" msgstr "" +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +#: editor/editor_profiler.cpp +msgid "Stop" +msgstr "" + +#: editor/editor_network_profiler.cpp editor/editor_profiler.cpp +#: editor/plugins/animation_state_machine_editor.cpp editor/rename_dialog.cpp +msgid "Start" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "%s/s" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Down" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Up" +msgstr "" + +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +msgid "Node" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RSET" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RSET" +msgstr "" + #: editor/editor_node.cpp editor/project_manager.cpp msgid "New Window" msgstr "" @@ -2635,6 +2678,18 @@ msgstr "" msgid "Project Settings..." msgstr "" +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +msgid "Version Control" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +msgid "Set Up Version Control" +msgstr "" + +#: editor/editor_node.cpp +msgid "Shut Down Version Control" +msgstr "" + #: editor/editor_node.cpp msgid "Export..." msgstr "" @@ -2837,10 +2892,6 @@ msgstr "" msgid "Stop the scene." msgstr "" -#: editor/editor_node.cpp editor/editor_profiler.cpp -msgid "Stop" -msgstr "" - #: editor/editor_node.cpp msgid "Play the edited scene." msgstr "" @@ -2892,10 +2943,6 @@ msgid "Inspector" msgstr "" #: editor/editor_node.cpp -msgid "Node" -msgstr "" - -#: editor/editor_node.cpp msgid "Expand Bottom Panel" msgstr "" @@ -2917,15 +2964,21 @@ msgstr "" #: editor/editor_node.cpp msgid "" -"This will install the Android project for custom builds.\n" -"Note that, in order to use it, it needs to be enabled per export preset." +"This will set up your project for custom Android builds by installing the " +"source template to \"res://android/build\".\n" +"You can then apply modifications and build your own custom APK on export " +"(adding modules, changing the AndroidManifest.xml, etc.).\n" +"Note that in order to make custom builds instead of using pre-built APKs, " +"the \"Use Custom Build\" option should be enabled in the Android export " +"preset." msgstr "" #: editor/editor_node.cpp msgid "" -"Android build template is already installed and it won't be overwritten.\n" -"Remove the \"build\" directory manually before attempting this operation " -"again." +"The Android build template is already installed in this project and it won't " +"be overwritten.\n" +"Remove the \"res://android/build\" directory manually before attempting this " +"operation again." msgstr "" #: editor/editor_node.cpp @@ -2988,6 +3041,10 @@ msgstr "" msgid "Open the previous Editor" msgstr "" +#: editor/editor_path.cpp +msgid "No sub-resources found." +msgstr "" + #: editor/editor_plugin.cpp msgid "Creating Mesh Previews" msgstr "" @@ -2997,6 +3054,11 @@ msgid "Thumbnail..." msgstr "" #: editor/editor_plugin_settings.cpp +#, fuzzy +msgid "Main Script:" +msgstr "დáƒáƒ›áƒáƒ™áƒ˜áƒ“ებულებების შემსწáƒáƒ ებელი" + +#: editor/editor_plugin_settings.cpp msgid "Edit Plugin" msgstr "" @@ -3025,11 +3087,6 @@ msgstr "" msgid "Edit:" msgstr "" -#: editor/editor_profiler.cpp editor/plugins/animation_state_machine_editor.cpp -#: editor/rename_dialog.cpp -msgid "Start" -msgstr "" - #: editor/editor_profiler.cpp msgid "Measure:" msgstr "" @@ -3828,9 +3885,10 @@ msgstr "" msgid "Import As:" msgstr "" -#: editor/import_dock.cpp editor/property_editor.cpp -msgid "Preset..." -msgstr "" +#: editor/import_dock.cpp +#, fuzzy +msgid "Preset" +msgstr "ზუმის სáƒáƒ¬áƒ§áƒ˜áƒ¡áƒ–ე დáƒáƒ§áƒ”ნებáƒ" #: editor/import_dock.cpp msgid "Reimport" @@ -4269,6 +4327,7 @@ msgid "Change Animation Name:" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Delete Animation?" msgstr "" @@ -4838,10 +4897,6 @@ msgid "Sort:" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp -msgid "Reverse sorting." -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp #: editor/project_settings_editor.cpp msgid "Category:" msgstr "" @@ -5115,6 +5170,11 @@ msgid "Pan Mode" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "Ruler Mode" +msgstr "მáƒáƒ¡áƒ¨áƒ¢áƒáƒ‘ის თáƒáƒœáƒáƒ¤áƒáƒ დáƒáƒ‘áƒ:" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Toggle snapping." msgstr "" @@ -6179,7 +6239,7 @@ msgstr "" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp msgid "Type:" msgstr "" @@ -6387,11 +6447,11 @@ msgid "Toggle Scripts Panel" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp -msgid "Step Over" +msgid "Step Into" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp -msgid "Step Into" +msgid "Step Over" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp @@ -6473,7 +6533,7 @@ msgstr "" msgid "Connections to method:" msgstr "კვáƒáƒœáƒ«áƒ—áƒáƒœ დáƒáƒ™áƒáƒ•áƒ¨áƒ˜áƒ ებáƒ:" -#: editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp #, fuzzy msgid "Source" msgstr "რესურსი" @@ -7261,6 +7321,10 @@ msgid "(empty)" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Move Frame" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp #, fuzzy msgid "Animations:" msgstr "ფუნქციები:" @@ -7583,6 +7647,14 @@ msgid "Enable Priority" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp +msgid "Filter tiles" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Give a TileSet resource to this TileMap to use its tiles." +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Paint Tile" msgstr "" @@ -7722,6 +7794,11 @@ msgid "Display Tile Names (Hold Alt Key)" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "" +"Add or select a texture on the left panel to edit the tiles bound to it." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Remove selected texture? This will remove all tiles which use it." msgstr "მáƒáƒœáƒ˜áƒ¨áƒœáƒ£áƒšáƒ˜ თრექის წáƒáƒ¨áƒšáƒ." @@ -7888,6 +7965,107 @@ msgstr "" msgid "TileSet" msgstr "" +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No VCS addons are available." +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp +msgid "Error" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No commit message was provided" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No files added to stage" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Commit" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "VCS Addon is not initialized" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Version Control System" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Initialize" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Staging area" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Detect new changes" +msgstr "áƒáƒ®áƒáƒšáƒ˜ %s შექმნáƒ" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Changes" +msgstr "ცვლილებáƒ" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Modified" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Renamed" +msgstr "áƒáƒ£áƒ“ირგáƒáƒ“áƒáƒ›áƒ¢áƒáƒœáƒ˜áƒ¡ სáƒáƒ®áƒ”ლის ცვლილებáƒ" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Deleted" +msgstr "წáƒáƒ¨áƒšáƒ" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Typechange" +msgstr "ცვლილებáƒ" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Stage Selected" +msgstr "მáƒáƒœáƒ˜áƒ¨áƒ•áƒœáƒ˜áƒ¡ მáƒáƒ¡áƒ¨áƒ¢áƒáƒ‘ის ცვლილებáƒ" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Stage All" +msgstr "ყველáƒáƒ¡ ჩáƒáƒœáƒáƒªáƒ•áƒšáƒ”ბáƒ" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Add a commit message" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Commit Changes" +msgstr "ცვლილებáƒ" + +#: editor/plugins/version_control_editor_plugin.cpp +#: modules/gdnative/gdnative_library_singleton_editor.cpp +msgid "Status" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "View file diffs before committing them to the latest version" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No file diff is active" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Detect changes in file diff" +msgstr "" + #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(GLES3 only)" msgstr "" @@ -8135,6 +8313,11 @@ msgid "" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns an associated scalar if the provided boolean value is true or false." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the boolean result of the comparison between two parameters." msgstr "" @@ -9334,6 +9517,10 @@ msgid "Settings saved OK." msgstr "" #: editor/project_settings_editor.cpp +msgid "Moved Input Action Event" +msgstr "" + +#: editor/project_settings_editor.cpp msgid "Override for Feature" msgstr "" @@ -9472,6 +9659,10 @@ msgid "Plugins" msgstr "" #: editor/property_editor.cpp +msgid "Preset..." +msgstr "" + +#: editor/property_editor.cpp msgid "Zero" msgstr "" @@ -9638,10 +9829,6 @@ msgstr "" msgid "Reset" msgstr "ზუმის სáƒáƒ¬áƒ§áƒ˜áƒ¡áƒ–ე დáƒáƒ§áƒ”ნებáƒ" -#: editor/rename_dialog.cpp -msgid "Error" -msgstr "" - #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" msgstr "" @@ -9697,6 +9884,10 @@ msgid "Instance Scene(s)" msgstr "" #: editor/scene_tree_dock.cpp +msgid "Replace with Branch Scene" +msgstr "" + +#: editor/scene_tree_dock.cpp msgid "Instance Child Scene" msgstr "" @@ -9737,10 +9928,24 @@ msgid "Make node as Root" msgstr "" #: editor/scene_tree_dock.cpp -msgid "Delete Node(s)?" +#, fuzzy +msgid "Delete %d nodes?" +msgstr "წáƒáƒ¨áƒšáƒ" + +#: editor/scene_tree_dock.cpp +msgid "Delete the root node \"%s\"?" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Delete node \"%s\" and its children?" msgstr "" #: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Delete node \"%s\"?" +msgstr "წáƒáƒ¨áƒšáƒ" + +#: editor/scene_tree_dock.cpp msgid "Can not perform with the root node." msgstr "" @@ -10128,26 +10333,60 @@ msgid "Bytes:" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Stack Trace" +msgid "Warning:" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Pick one or more items from the list to display the graph." +#, fuzzy +msgid "Error:" +msgstr "სáƒáƒ კე" + +#: editor/script_editor_debugger.cpp +msgid "C++ Error" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Errors" +msgid "C++ Error:" +msgstr "" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Source" +msgstr "რესურსი" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Source:" +msgstr "რესურსი" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Source:" +msgstr "რესურსი" + +#: editor/script_editor_debugger.cpp +msgid "Stack Trace" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Child Process Connected" +msgid "Errors" msgstr "" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Child process connected." +msgstr "კáƒáƒ•áƒ¨áƒ˜áƒ ის გáƒáƒ¬áƒ§áƒ•áƒ”ტáƒ" + +#: editor/script_editor_debugger.cpp msgid "Copy Error" msgstr "" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Skip Breakpoints" +msgstr "შექმნáƒ" + +#: editor/script_editor_debugger.cpp msgid "Inspect Previous Instance" msgstr "" @@ -10164,6 +10403,10 @@ msgid "Profiler" msgstr "" #: editor/script_editor_debugger.cpp +msgid "Network Profiler" +msgstr "" + +#: editor/script_editor_debugger.cpp msgid "Monitor" msgstr "" @@ -10176,6 +10419,10 @@ msgid "Monitors" msgstr "" #: editor/script_editor_debugger.cpp +msgid "Pick one or more items from the list to display the graph." +msgstr "" + +#: editor/script_editor_debugger.cpp msgid "List of Video Memory Usage by Resource:" msgstr "" @@ -10372,10 +10619,6 @@ msgid "Library" msgstr "" #: modules/gdnative/gdnative_library_singleton_editor.cpp -msgid "Status" -msgstr "" - -#: modules/gdnative/gdnative_library_singleton_editor.cpp msgid "Libraries: " msgstr "" @@ -10384,6 +10627,10 @@ msgid "GDNative" msgstr "" #: modules/gdscript/gdscript_functions.cpp +msgid "Expected a string of length 1 (a character)." +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp msgid "Step argument is zero!" msgstr "" @@ -10538,6 +10785,14 @@ msgstr "" msgid "Pick Distance:" msgstr "" +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Filter meshes" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Give a MeshLibrary resource to this GridMap to use its meshes." +msgstr "" + #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "" @@ -10675,6 +10930,10 @@ msgid "Create a new variable." msgstr "áƒáƒ®áƒáƒšáƒ˜ %s შექმნáƒ" #: modules/visual_script/visual_script_editor.cpp +msgid "Signals:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Create a new signal." msgstr "შექმნáƒ" @@ -10834,6 +11093,10 @@ msgid "Editing Signal:" msgstr "" #: modules/visual_script/visual_script_editor.cpp +msgid "Make Tool:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp msgid "Base Type:" msgstr "" @@ -10981,7 +11244,8 @@ msgstr "" #: platform/android/export/export.cpp msgid "" -"Android project is not installed for compiling. Install from Editor menu." +"Android build template not installed in the project. Install it from the " +"Project menu." msgstr "" #: platform/android/export/export.cpp @@ -11639,6 +11903,18 @@ msgstr "" msgid "Constants cannot be modified." msgstr "" +#, fuzzy +#~ msgid "Class Description:" +#~ msgstr "áƒáƒ¦áƒ¬áƒ”რáƒ:" + +#, fuzzy +#~ msgid "Property Descriptions:" +#~ msgstr "áƒáƒ¦áƒ¬áƒ”რáƒ:" + +#, fuzzy +#~ msgid "Method Descriptions:" +#~ msgstr "áƒáƒ¦áƒ¬áƒ”რáƒ:" + #~ msgid "Unknown font format." #~ msgstr "უცნáƒáƒ‘ი ფáƒáƒœáƒ¢áƒ˜áƒ¡ ფáƒáƒ მáƒáƒ¢áƒ˜." diff --git a/editor/translations/ko.po b/editor/translations/ko.po index dec3ae7dd8..77226cff26 100644 --- a/editor/translations/ko.po +++ b/editor/translations/ko.po @@ -17,7 +17,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2019-08-04 14:23+0000\n" +"PO-Revision-Date: 2019-09-13 16:50+0000\n" "Last-Translator: ì†¡íƒœì„ <xotjq237@gmail.com>\n" "Language-Team: Korean <https://hosted.weblate.org/projects/godot-engine/" "godot/ko/>\n" @@ -26,48 +26,77 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=1; plural=0;\n" -"X-Generator: Weblate 3.8-dev\n" +"X-Generator: Weblate 3.9-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp msgid "Invalid type argument to convert(), use TYPE_* constants." msgstr "" -"convert()하기 위한 ì¸ìˆ˜ íƒ€ìž…ì´ ì˜¬ë°”ë¥´ì§€ 않습니다, TYPE_* ìƒìˆ˜ë¥¼ 사용하세요." +"convert()를 사용하기 위한 ì¸ìˆ˜ ìœ í˜•ì´ ìž˜ëª»ë˜ì—ˆì–´ìš”, TYPE_* ìƒìˆ˜ë¥¼ 사용하세요." #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/mono/glue/gd_glue.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp msgid "Not enough bytes for decoding bytes, or invalid format." -msgstr "ë””ì½”ë”©í• ë°”ì´íŠ¸ê°€ 모ìžë¼ê±°ë‚˜, 올바르지 ì•Šì€ í˜•ì‹ìž…니다." +msgstr "ë””ì½”ë”©í• ë°”ì´íŠ¸ê°€ 모ìžë¼ê±°ë‚˜ ìž˜ëª»ëœ í˜•ì‹ì´ì—ìš”." #: core/math/expression.cpp msgid "Invalid input %i (not passed) in expression" -msgstr "표현ì‹ì—ì„œ ìž˜ëª»ëœ ìž…ë ¥ %i (ì „ë‹¬ë˜ì§€ ì•ŠìŒ)" +msgstr "표현ì‹ì—ì„œ ìž…ë ¥ %iì´(ê°€) 잘못ë˜ì—ˆì–´ìš” (ì „ë‹¬ë˜ì§€ ì•ŠìŒ)" #: core/math/expression.cpp msgid "self can't be used because instance is null (not passed)" -msgstr "ì¸ìŠ¤í„´ìŠ¤ê°€ 비어있기 ë•Œë¬¸ì— Self를 ì‚¬ìš©í• ìˆ˜ 없습니다 (ì „ë‹¬ë˜ì§€ ì•ŠìŒ)" +msgstr "ì¸ìŠ¤í„´ìŠ¤ê°€ 비어있어서 Self를 ì‚¬ìš©í• ìˆ˜ 없어요 (ì „ë‹¬ë˜ì§€ ì•ŠìŒ)" #: core/math/expression.cpp msgid "Invalid operands to operator %s, %s and %s." -msgstr "ì—°ì‚°ìž %s, %s ê·¸ë¦¬ê³ %sì˜ ì—°ì‚° 대ìƒì´ 올바르지 않습니다." +msgstr "ì—°ì‚°ìž %s와(ê³¼) %s, %sì˜ ì—°ì‚° 대ìƒì´ 잘못ë˜ì—ˆì–´ìš”." #: core/math/expression.cpp msgid "Invalid index of type %s for base type %s" -msgstr "ë² ì´ìŠ¤ 타입 %sì— ì˜¬ë°”ë¥´ì§€ ì•Šì€ ì¸ë±ìŠ¤ 타입 %s" +msgstr "기본 ìœ í˜•ì´ %sì¸ %s ìœ í˜•ì˜ ì¸ë±ìŠ¤ê°€ 잘못ë˜ì—ˆì–´ìš”" #: core/math/expression.cpp msgid "Invalid named index '%s' for base type %s" -msgstr "ë² ì´ìŠ¤ 타입 %sì— ì˜¬ë°”ë¥´ì§€ ì•Šì€ ì¸ë±ìŠ¤ ì´ë¦„ %s" +msgstr "기본 ìœ í˜•ì´ %sì¸ '%s' ì¸ë±ìŠ¤ì˜ ì´ë¦„ì´ ìž˜ëª»ë˜ì—ˆì–´ìš”" #: core/math/expression.cpp msgid "Invalid arguments to construct '%s'" -msgstr "'%s'ì„(를) êµ¬ì„±í•˜ê¸°ì— ì˜¬ë°”ë¥´ì§€ ì•Šì€ ì¸ìˆ˜" +msgstr "ì´ ì¸ìˆ˜ë¡œëŠ” '%s'ì„(를) êµ¬ì„±í• ìˆ˜ 없어요" #: core/math/expression.cpp msgid "On call to '%s':" msgstr "'%s'ì„(를) 호출 ì‹œ:" +#: core/ustring.cpp +msgid "B" +msgstr "" + +#: core/ustring.cpp +msgid "KiB" +msgstr "" + +#: core/ustring.cpp +#, fuzzy +msgid "MiB" +msgstr "믹스" + +#: core/ustring.cpp +msgid "GiB" +msgstr "" + +#: core/ustring.cpp +msgid "TiB" +msgstr "" + +#: core/ustring.cpp +msgid "PiB" +msgstr "" + +#: core/ustring.cpp +msgid "EiB" +msgstr "" + #: editor/animation_bezier_editor.cpp msgid "Free" msgstr "ìžìœ " @@ -90,80 +119,80 @@ msgstr "ê°’:" #: editor/animation_bezier_editor.cpp msgid "Insert Key Here" -msgstr "ì—¬ê¸°ì— í‚¤ë¥¼ 삽입" +msgstr "ì—¬ê¸°ì— í‚¤ë¥¼ 삽입하기" #: editor/animation_bezier_editor.cpp msgid "Duplicate Selected Key(s)" -msgstr "ì„ íƒí•œ 키를 ë³µì œ" +msgstr "ì„ íƒí•œ 키를 ë³µì œí•˜ê¸°" #: editor/animation_bezier_editor.cpp msgid "Delete Selected Key(s)" -msgstr "ì„ íƒí•œ 키를 ì‚ì œ" +msgstr "ì„ íƒí•œ 키를 ì‚ì œí•˜ê¸°" #: editor/animation_bezier_editor.cpp msgid "Add Bezier Point" -msgstr "ë² ì§€ì–´ í¬ì¸íŠ¸ 추가" +msgstr "ë² ì§€ì–´ ì 추가하기" #: editor/animation_bezier_editor.cpp msgid "Move Bezier Points" -msgstr "ë² ì§€ì–´ í¬ì¸íŠ¸ ì´ë™" +msgstr "ë² ì§€ì–´ ì ì´ë™í•˜ê¸°" #: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp msgid "Anim Duplicate Keys" -msgstr "ì• ë‹ˆë©”ì´ì…˜ 키 ë³µì œ" +msgstr "ì• ë‹ˆë©”ì´ì…˜ 키 ë³µì œí•˜ê¸°" #: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp msgid "Anim Delete Keys" -msgstr "ì• ë‹ˆë©”ì´ì…˜ 키 ì‚ì œ" +msgstr "ì• ë‹ˆë©”ì´ì…˜ 키 ì‚ì œí•˜ê¸°" #: editor/animation_track_editor.cpp msgid "Anim Change Keyframe Time" -msgstr "ì• ë‹ˆë©”ì´ì…˜ í‚¤í”„ë ˆìž„ 시간 변경" +msgstr "ì• ë‹ˆë©”ì´ì…˜ í‚¤í”„ë ˆìž„ 시간 변경하기" #: editor/animation_track_editor.cpp msgid "Anim Change Transition" -msgstr "ì• ë‹ˆë©”ì´ì…˜ ì „í™˜ 변경" +msgstr "ì• ë‹ˆë©”ì´ì…˜ ì „í™˜ 변경하기" #: editor/animation_track_editor.cpp msgid "Anim Change Transform" -msgstr "ì• ë‹ˆë©”ì´ì…˜ 변형 변경" +msgstr "ì• ë‹ˆë©”ì´ì…˜ 변형 변경하기" #: editor/animation_track_editor.cpp msgid "Anim Change Keyframe Value" -msgstr "ì• ë‹ˆë©”ì´ì…˜ í‚¤í”„ë ˆìž„ ê°’ 변경" +msgstr "ì• ë‹ˆë©”ì´ì…˜ í‚¤í”„ë ˆìž„ ê°’ 변경하기" #: editor/animation_track_editor.cpp msgid "Anim Change Call" -msgstr "ì• ë‹ˆë©”ì´ì…˜ 호출 변경" +msgstr "ì• ë‹ˆë©”ì´ì…˜ 호출 변경하기" #: editor/animation_track_editor.cpp msgid "Anim Multi Change Keyframe Time" -msgstr "ì• ë‹ˆë©”ì´ì…˜ 여러 í‚¤í”„ë ˆìž„ 시간 변경" +msgstr "ì• ë‹ˆë©”ì´ì…˜ 여러 í‚¤í”„ë ˆìž„ 시간 변경하기" #: editor/animation_track_editor.cpp msgid "Anim Multi Change Transition" -msgstr "ì• ë‹ˆë©”ì´ì…˜ 여러 ì „í™˜ 변경" +msgstr "ì• ë‹ˆë©”ì´ì…˜ 여러 ì „í™˜ 변경하기" #: editor/animation_track_editor.cpp msgid "Anim Multi Change Transform" -msgstr "ì• ë‹ˆë©”ì´ì…˜ 여러 변형 변경" +msgstr "ì• ë‹ˆë©”ì´ì…˜ 여러 변형 변경하기" #: editor/animation_track_editor.cpp msgid "Anim Multi Change Keyframe Value" -msgstr "ì• ë‹ˆë©”ì´ì…˜ 여러 í‚¤í”„ë ˆìž„ ê°’ 변경" +msgstr "ì• ë‹ˆë©”ì´ì…˜ 여러 í‚¤í”„ë ˆìž„ ê°’ 변경하기" #: editor/animation_track_editor.cpp msgid "Anim Multi Change Call" -msgstr "ì• ë‹ˆë©”ì´ì…˜ 여러 호출 변경" +msgstr "ì• ë‹ˆë©”ì´ì…˜ 여러 호출 변경하기" #: editor/animation_track_editor.cpp msgid "Change Animation Length" -msgstr "ì• ë‹ˆë©”ì´ì…˜ ê¸¸ì´ ë³€ê²½" +msgstr "ì• ë‹ˆë©”ì´ì…˜ ê¸¸ì´ ë³€ê²½í•˜ê¸°" #: editor/animation_track_editor.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Change Animation Loop" -msgstr "ì• ë‹ˆë©”ì´ì…˜ 루프 변경" +msgstr "ì• ë‹ˆë©”ì´ì…˜ 루프 변경하기" #: editor/animation_track_editor.cpp msgid "Property Track" @@ -199,11 +228,11 @@ msgstr "ì• ë‹ˆë©”ì´ì…˜ ê¸¸ì´ (ì´ˆ)" #: editor/animation_track_editor.cpp msgid "Add Track" -msgstr "트랙 추가" +msgstr "트랙 추가하기" #: editor/animation_track_editor.cpp msgid "Animation Looping" -msgstr "ì• ë‹ˆë©”ì´ì…˜ 반복" +msgstr "ì• ë‹ˆë©”ì´ì…˜ 반복하기" #: editor/animation_track_editor.cpp #: modules/visual_script/visual_script_editor.cpp @@ -220,11 +249,11 @@ msgstr "ì• ë‹ˆë©”ì´ì…˜ í´ë¦½:" #: editor/animation_track_editor.cpp msgid "Change Track Path" -msgstr "트랙 경로 변경" +msgstr "트랙 경로 변경하기" #: editor/animation_track_editor.cpp msgid "Toggle this track on/off." -msgstr "ì´ íŠ¸ëž™ì„ í‚¤ê±°ë‚˜ ë•ë‹ˆë‹¤." +msgstr "ì´ íŠ¸ëž™ì„ ì¼œê±°ë‚˜ ë•ë‹ˆë‹¤." #: editor/animation_track_editor.cpp msgid "Update Mode (How this property is set)" @@ -240,7 +269,7 @@ msgstr "루프 ëž© 모드 (시작 루프와 ëì„ ë³´ê°„)" #: editor/animation_track_editor.cpp msgid "Remove this track." -msgstr "ì´ íŠ¸ëž™ì„ ì‚ì œí•©ë‹ˆë‹¤." +msgstr "ì´ íŠ¸ëž™ì„ ì‚ì œí• ê²Œìš”." #: editor/animation_track_editor.cpp msgid "Time (s): " @@ -264,7 +293,7 @@ msgstr "트리거" #: editor/animation_track_editor.cpp msgid "Capture" -msgstr "캡ì³" +msgstr "캡처" #: editor/animation_track_editor.cpp msgid "Nearest" @@ -281,7 +310,7 @@ msgstr "입방형" #: editor/animation_track_editor.cpp msgid "Clamp Loop Interp" -msgstr "루프 ë³´ê°„ ê³ ì •" +msgstr "루프 ë³´ê°„ ê³ ì •í•˜ê¸°" #: editor/animation_track_editor.cpp msgid "Wrap Loop Interp" @@ -290,39 +319,39 @@ msgstr "루프 ë³´ê°„ ê°ì¶”기" #: editor/animation_track_editor.cpp #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert Key" -msgstr "키 삽입" +msgstr "키 삽입하기" #: editor/animation_track_editor.cpp msgid "Duplicate Key(s)" -msgstr "키 ë³µì œ" +msgstr "키 ë³µì œí•˜ê¸°" #: editor/animation_track_editor.cpp msgid "Delete Key(s)" -msgstr "키 ì‚ì œ" +msgstr "키 ì‚ì œí•˜ê¸°" #: editor/animation_track_editor.cpp msgid "Change Animation Update Mode" -msgstr "ì• ë‹ˆë©”ì´ì…˜ ì—…ë°ì´íŠ¸ 모드 변경" +msgstr "ì• ë‹ˆë©”ì´ì…˜ ì—…ë°ì´íŠ¸ 모드 변경하기" #: editor/animation_track_editor.cpp msgid "Change Animation Interpolation Mode" -msgstr "ì• ë‹ˆë©”ì´ì…˜ ë³´ê°„ 모드 변경" +msgstr "ì• ë‹ˆë©”ì´ì…˜ ë³´ê°„ 모드 변경하기" #: editor/animation_track_editor.cpp msgid "Change Animation Loop Mode" -msgstr "ì• ë‹ˆë©”ì´ì…˜ 루프 모드 변경" +msgstr "ì• ë‹ˆë©”ì´ì…˜ 루프 모드 변경하기" #: editor/animation_track_editor.cpp msgid "Remove Anim Track" -msgstr "ì• ë‹ˆë©”ì´ì…˜ 트랙 ì‚ì œ" +msgstr "ì• ë‹ˆë©”ì´ì…˜ 트랙 ì‚ì œí•˜ê¸°" #: editor/animation_track_editor.cpp msgid "Create NEW track for %s and insert key?" -msgstr "%sì„(를) 위해 새 íŠ¸ëž™ì„ ë§Œë“¤ê³ í‚¤ë¥¼ ì‚½ìž…í•˜ì‹œê² ìŠµë‹ˆê¹Œ?" +msgstr "%sì„(를) 위해 새 íŠ¸ëž™ì„ ë§Œë“¤ê³ í‚¤ë¥¼ ì‚½ìž…í• ê¹Œìš”?" #: editor/animation_track_editor.cpp msgid "Create %d NEW tracks and insert keys?" -msgstr "%dê°œì˜ ìƒˆ íŠ¸ëž™ì„ ìƒì„±í•˜ê³ 키를 ì‚½ìž…í•˜ì‹œê² ìŠµë‹ˆê¹Œ?" +msgstr "%dê°œì˜ ìƒˆ íŠ¸ëž™ì„ ë§Œë“¤ê³ í‚¤ë¥¼ ì‚½ìž…í• ê¹Œìš”?" #: editor/animation_track_editor.cpp editor/create_dialog.cpp #: editor/editor_audio_buses.cpp editor/editor_feature_profile.cpp @@ -337,36 +366,37 @@ msgstr "만들기" #: editor/animation_track_editor.cpp msgid "Anim Insert" -msgstr "ì• ë‹ˆë©”ì´ì…˜ 삽입" +msgstr "ì• ë‹ˆë©”ì´ì…˜ 삽입하기" #: editor/animation_track_editor.cpp msgid "AnimationPlayer can't animate itself, only other players." msgstr "" -"AnimationPlayer는 ìžì‹ ì„ ì• ë‹ˆë©”ì´ì…˜ í• ìˆ˜ 없습니다, 다른 것ì—만 ë©ë‹ˆë‹¤." +"AnimationPlayer는 ìžì‹ ì—게 ì• ë‹ˆë©”ì´ì…˜ì„ í• ìˆ˜ 없어요, 다른 AnimationPlayer만 " +"ì• ë‹ˆë©”ì´ì…˜ì„ 줄 수 ìžˆì£ ." #: editor/animation_track_editor.cpp msgid "Anim Create & Insert" -msgstr "ì• ë‹ˆë©”ì´ì…˜ ìƒì„±ê³¼ 삽입" +msgstr "ì• ë‹ˆë©”ì´ì…˜ ìƒì„±í•˜ê¸° & 삽입하기" #: editor/animation_track_editor.cpp msgid "Anim Insert Track & Key" -msgstr "ì• ë‹ˆë©”ì´ì…˜ 트랙과 키 삽입" +msgstr "ì• ë‹ˆë©”ì´ì…˜ 트랙과 키 삽입하기" #: editor/animation_track_editor.cpp msgid "Anim Insert Key" -msgstr "ì• ë‹ˆë©”ì´ì…˜ 키 삽입" +msgstr "ì• ë‹ˆë©”ì´ì…˜ 키 삽입하기" #: editor/animation_track_editor.cpp msgid "Change Animation Step" -msgstr "ì• ë‹ˆë©”ì´ì…˜ ìŠ¤í… ë³€ê²½" +msgstr "ì• ë‹ˆë©”ì´ì…˜ 단계 바꾸기하기" #: editor/animation_track_editor.cpp msgid "Rearrange Tracks" -msgstr "트랙 ìž¬ì •ë ¬" +msgstr "트랙 다시 ì •ë ¬í•˜ê¸°" #: editor/animation_track_editor.cpp msgid "Transform tracks only apply to Spatial-based nodes." -msgstr "변형 íŠ¸ëž™ì€ ì˜¤ì§ Spatial 기반 노드ì—만 ì ìš©ë©ë‹ˆë‹¤." +msgstr "변형 íŠ¸ëž™ì€ ì˜¤ì§ Spatial 기반 노드ì—만 ì ìš©ë¼ìš”." #: editor/animation_track_editor.cpp msgid "" @@ -375,76 +405,77 @@ msgid "" "-AudioStreamPlayer2D\n" "-AudioStreamPlayer3D" msgstr "" -"오디오 íŠ¸ëž™ì€ ì˜¤ì§ ë‹¤ìŒ íƒ€ìž…ì˜ ë…¸ë“œë§Œ 가리킬 수 있습니다:\n" +"오디오 íŠ¸ëž™ì€ ì˜¤ì§ ë‹¤ìŒ ìœ í˜•ì˜ ë…¸ë“œë§Œ 가리켜요:\n" "-AudioStreamPlayer\n" "-AudioStreamPlayer2D\n" "-AudioStreamPlayer3D" #: editor/animation_track_editor.cpp msgid "Animation tracks can only point to AnimationPlayer nodes." -msgstr "ì• ë‹ˆë©”ì´ì…˜ íŠ¸ëž™ì€ ì˜¤ì§ AnimationPlayer 노드만 가리킬 수 있습니다." +msgstr "ì• ë‹ˆë©”ì´ì…˜ íŠ¸ëž™ì€ ì˜¤ì§ AnimationPlayer 노드만 가리킬 수 있어요." #: editor/animation_track_editor.cpp msgid "An animation player can't animate itself, only other players." msgstr "" -"ì• ë‹ˆë©”ì´ì…˜ í”Œë ˆì´ì–´ëŠ” ìžì‹ ì„ ì• ë‹ˆë©”ì´ì…˜ í• ìˆ˜ 없습니다, 다른 것ì—만 ë©ë‹ˆë‹¤." +"AnimationPlayer는 ìžì‹ ì—게 ì• ë‹ˆë©”ì´ì…˜ì„ í• ìˆ˜ 없어요, 다른 AnimationPlayer만 " +"ì• ë‹ˆë©”ì´ì…˜ì„ 줄 수 ìžˆì£ ." #: editor/animation_track_editor.cpp msgid "Not possible to add a new track without a root" -msgstr "루트 ì—†ì´ ìƒˆ íŠ¸ëž™ì„ ì¶”ê°€í• ìˆ˜ ì—†ìŒ" +msgstr "루트 ì—†ì´ ìƒˆ íŠ¸ëž™ì„ ì¶”ê°€í• ìˆ˜ 없어요" #: editor/animation_track_editor.cpp msgid "Add Bezier Track" -msgstr "ë² ì§€ì–´ 트랙 추가" +msgstr "ë² ì§€ì–´ 트랙 추가하기" #: editor/animation_track_editor.cpp msgid "Track path is invalid, so can't add a key." -msgstr "트랙 경로가 올바르지 않습니다, 키를 ì¶”ê°€í• ìˆ˜ 없습니다." +msgstr "트랙 경로가 잘못ëì–´ìš”, 키를 ì¶”ê°€í• ìˆ˜ 없어요." #: editor/animation_track_editor.cpp msgid "Track is not of type Spatial, can't insert key" -msgstr "íŠ¸ëž™ì´ Spatial íƒ€ìž…ì´ ì•„ë‹™ë‹ˆë‹¤, 키를 삽입하실 수 없습니다" +msgstr "íŠ¸ëž™ì´ Spatial ìœ í˜•ì´ ì•„ë‹ˆì—ìš”, 키를 ì‚½ìž…í• ìˆ˜ 없어요" #: editor/animation_track_editor.cpp msgid "Add Transform Track Key" -msgstr "변형 트랙 키 추가" +msgstr "변형 트랙 키 추가하기" #: editor/animation_track_editor.cpp msgid "Add Track Key" -msgstr "트랙 키 추가" +msgstr "트랙 키 추가하기" #: editor/animation_track_editor.cpp msgid "Track path is invalid, so can't add a method key." -msgstr "트랙 경로가 올바르지 않습니다, 메서드 키를 ì¶”ê°€í• ìˆ˜ 없습니다." +msgstr "트랙 경로가 잘못ëì–´ìš”, 메서드 키를 ì¶”ê°€í• ìˆ˜ 없어요." #: editor/animation_track_editor.cpp msgid "Add Method Track Key" -msgstr "메서드 트랙 키 추가" +msgstr "메서드 트랙 키 추가하기" #: editor/animation_track_editor.cpp msgid "Method not found in object: " -msgstr "ê°ì²´ì— 메서드가 없습니다: " +msgstr "ê°ì²´ì— 메서드가 없어요: " #: editor/animation_track_editor.cpp msgid "Anim Move Keys" -msgstr "ì• ë‹ˆë©”ì´ì…˜ 키 ì´ë™" +msgstr "ì• ë‹ˆë©”ì´ì…˜ 키 ì´ë™í•˜ê¸°" #: editor/animation_track_editor.cpp msgid "Clipboard is empty" -msgstr "í´ë¦½ë³´ë“œê°€ 비었습니다" +msgstr "í´ë¦½ë³´ë“œê°€ 비었어요" #: editor/animation_track_editor.cpp msgid "Paste Tracks" -msgstr "트랙 붙여넣기" +msgstr "트랙 붙여 넣기" #: editor/animation_track_editor.cpp msgid "Anim Scale Keys" -msgstr "ì• ë‹ˆë©”ì´ì…˜ 키 í¬ê¸° ì¡°ì ˆ" +msgstr "ì• ë‹ˆë©”ì´ì…˜ 키 í¬ê¸° ì¡°ì ˆí•˜ê¸°" #: editor/animation_track_editor.cpp msgid "" "This option does not work for Bezier editing, as it's only a single track." -msgstr "ì´ ì˜µì…˜ì€ ë² ì§€ì–´ 편집ì—ì„œ ë‹¨ì¼ íŠ¸ëž™ì´ê¸° 때문ì—, ìž‘ë™í•˜ì§€ 않습니다." +msgstr "ì´ ì„¤ì •ì€ ë‹¨ì¼ íŠ¸ëž™ì—만 해당ë˜ì–´ì„œ, ë² ì§€ì–´ íŽ¸ì§‘ì— ìž‘ë™í•˜ì§€ ì•Šì•„ìš”." #: editor/animation_track_editor.cpp msgid "" @@ -458,34 +489,40 @@ msgid "" "Alternatively, use an import preset that imports animations to separate " "files." msgstr "" -"ì´ ì• ë‹ˆë©”ì´ì…˜ì€ ê°€ì ¸ì˜¨ ì”¬ì— ì†í•´ìžˆìŠµë‹ˆë‹¤, ë”°ë¼ì„œ ê°€ì ¸ì˜¨ 트랙ì—는 변경사í•ì´ " -"ì €ìž¥ë˜ì§€ 않습니다.\n" +"ì´ ì• ë‹ˆë©”ì´ì…˜ì€ ê°€ì ¸ì˜¨ ì”¬ì— ì¢…ì†ë˜ì–´ìžˆì–´ìš”, ê°€ì ¸ì˜¨ íŠ¸ëž™ì˜ ë³€ê²½ 사í•ì€ ì €ìž¥ë˜" +"지 ì•Šì•„ìš”.\n" "\n" -"커스텀 íŠ¸ëžŸì„ ì¶”ê°€í•˜ê¸° 위해서는, ì”¬ì˜ ê°€ì ¸ì˜¤ê¸° ì„¤ì •ìœ¼ë¡œ 가서\n" -"\"Animation > Storage\"를 \"Files\"ë¡œ ì„¤ì •í•˜ê³ \"Animation > Keep Custom " -"Tracks\"ì„ ì¼ ë‹¤ìŒ ë‹¤ì‹œ ê°€ì ¸ì˜¤ì„¸ìš”.\n" -"ë˜ëŠ” ì• ë‹ˆë©”ì´ì…˜ì„ 개별 파ì¼ë¡œ ê°€ì ¸ì˜¤ëŠ” ê°€ì ¸ì˜¤ê¸° í”„ë¦¬ì…‹ì„ ì‚¬ìš©í•˜ì„¸ìš”." +"ì €ìž¥ ê¸°ëŠ¥ì„ ì¼œë ¤ë©´ 맞춤 íŠ¸ëž™ì„ ì¶”ê°€í•˜ê³ , ì”¬ì˜ ê°€ì ¸ì˜¤ê¸° ì„¤ì •ìœ¼ë¡œ 가서\n" +"\"Animation > Storage\" ì„¤ì •ì„ \"Files\"ë¡œ, \"Animation > Keep Custom Tracks" +"\" ì„¤ì •ì„ ì¼ ë’¤, 다시 ê°€ì ¸ì˜¤ì„¸ìš”.\n" +"ëŒ€ì‹ ê°€ì ¸ì˜¤ê¸° 프리셋으로 ì• ë‹ˆë©”ì´ì…˜ì„ 별ë„ì˜ íŒŒì¼ë¡œ ê°€ì ¸ì˜¬ ìˆ˜ë„ ìžˆì–´ìš”." #: editor/animation_track_editor.cpp msgid "Warning: Editing imported animation" -msgstr "ê²½ê³ : ê°€ì ¸ì˜¨ ì• ë‹ˆë©”ì´ì…˜ì„ íŽ¸ì§‘í•˜ê³ ìžˆìŒ" +msgstr "ê²½ê³ : ê°€ì ¸ì˜¨ ì• ë‹ˆë©”ì´ì…˜ì„ 편집 중" #: editor/animation_track_editor.cpp editor/plugins/script_text_editor.cpp #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Select All" -msgstr "ì „ì²´ì„ íƒ" +msgstr "ëª¨ë‘ ì„ íƒí•˜ê¸°" #: editor/animation_track_editor.cpp msgid "Select None" -msgstr "ëª¨ë“ ì„ íƒ í•´ì œ" +msgstr "ëª¨ë‘ ì„ íƒí•˜ì§€ 않기" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Select an AnimationPlayer node to create and edit animations." +msgstr "" +"ì• ë‹ˆë©”ì´ì…˜ì„ ê°–ê³ ìžˆëŠ” AnimationPlayer ë…¸ë“œì˜ ê²½ë¡œë¥¼ ì„¤ì •í•˜ì§€ 않았어요." #: editor/animation_track_editor.cpp msgid "Only show tracks from nodes selected in tree." -msgstr "트리ì—ì„œ ì„ íƒí•œ ë…¸ë“œì˜ íŠ¸ëž™ë§Œ 표시합니다." +msgstr "트리ì—ì„œ ì„ íƒí•œ 노드만 íŠ¸ëž™ì— í‘œì‹œë˜ìš”." #: editor/animation_track_editor.cpp msgid "Group tracks by node or display them as plain list." -msgstr "노드 별로 ê·¸ë£¹ì„ íŠ¸ëž™ 하거나 ì¼ë°˜ 목ë¡ìœ¼ë¡œ 표시합니다." +msgstr "노드 별로 íŠ¸ëž™ì„ ë¬¶ê±°ë‚˜ 묶지 ì•Šê³ ë‚˜ì—´í•´ì„œ ë³¼ 수 있어요." #: editor/animation_track_editor.cpp msgid "Snap:" @@ -510,7 +547,7 @@ msgstr "초당 í”„ë ˆìž„" #: editor/project_manager.cpp editor/project_settings_editor.cpp #: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp msgid "Edit" -msgstr "편집" +msgstr "편집하기" #: editor/animation_track_editor.cpp msgid "Animation properties." @@ -518,39 +555,39 @@ msgstr "ì• ë‹ˆë©”ì´ì…˜ ì†ì„±." #: editor/animation_track_editor.cpp msgid "Copy Tracks" -msgstr "트랙 복사" +msgstr "트랙 복사하기" #: editor/animation_track_editor.cpp msgid "Scale Selection" -msgstr "ì„ íƒ í¬ê¸° ì¡°ì ˆ" +msgstr "ì„ íƒ í•ëª© í¬ê¸° ì¡°ì ˆí•˜ê¸°" #: editor/animation_track_editor.cpp msgid "Scale From Cursor" -msgstr "커서 위치ì—ì„œ í¬ê¸° ì¡°ì ˆ" +msgstr "커서 위치ì—ì„œ í¬ê¸° ì¡°ì ˆí•˜ê¸°" #: editor/animation_track_editor.cpp modules/gridmap/grid_map_editor_plugin.cpp msgid "Duplicate Selection" -msgstr "ì„ íƒ ë³µì œ" +msgstr "ì„ íƒ í•ëª© ë³µì œí•˜ê¸°" #: editor/animation_track_editor.cpp msgid "Duplicate Transposed" -msgstr "ì„ íƒëœ íŠ¸ëž™ì— ë³µì œ" +msgstr "ì„ íƒëœ íŠ¸ëž™ì— ë³µì œí•˜ê¸°" #: editor/animation_track_editor.cpp msgid "Delete Selection" -msgstr "ì„ íƒ ì‚ì œ" +msgstr "ì„ íƒ í•ëª© ì‚ì œí•˜ê¸°" #: editor/animation_track_editor.cpp msgid "Go to Next Step" -msgstr "ë‹¤ìŒ ìŠ¤í…으로 ì´ë™" +msgstr "ë‹¤ìŒ ë‹¨ê³„ë¡œ ì´ë™í•˜ê¸°" #: editor/animation_track_editor.cpp msgid "Go to Previous Step" -msgstr "ì´ì „ 스í…으로 ì´ë™" +msgstr "ì´ì „ 단계로 ì´ë™í•˜ê¸°" #: editor/animation_track_editor.cpp msgid "Optimize Animation" -msgstr "ì• ë‹ˆë©”ì´ì…˜ 최ì í™”" +msgstr "ì• ë‹ˆë©”ì´ì…˜ 최ì 화하기" #: editor/animation_track_editor.cpp msgid "Clean-Up Animation" @@ -558,11 +595,11 @@ msgstr "ì• ë‹ˆë©”ì´ì…˜ ì—†ì• ê¸°" #: editor/animation_track_editor.cpp msgid "Pick the node that will be animated:" -msgstr "ì• ë‹ˆë©”ì´ì…˜ í• ë…¸ë“œë¥¼ ì„ íƒí•˜ì„¸ìš”:" +msgstr "ì• ë‹ˆë©”ì´ì…˜ì„ 줄 노드를 ì„ íƒí•˜ì„¸ìš”:" #: editor/animation_track_editor.cpp msgid "Use Bezier Curves" -msgstr "ë² ì§€ì–´ 커브 사용" +msgstr "ë² ì§€ì–´ 커브 사용하기" #: editor/animation_track_editor.cpp msgid "Anim. Optimizer" @@ -582,15 +619,15 @@ msgstr "최ì í™” 가능한 최대 ê°ë„:" #: editor/animation_track_editor.cpp msgid "Optimize" -msgstr "최ì í™”" +msgstr "최ì 화하기" #: editor/animation_track_editor.cpp msgid "Remove invalid keys" -msgstr "올바르지 ì•Šì€ í‚¤ ì‚ì œ" +msgstr "ìž˜ëª»ëœ í‚¤ ì‚ì œí•˜ê¸°" #: editor/animation_track_editor.cpp msgid "Remove unresolved and empty tracks" -msgstr "미결 트랙과 빈 트랙 ì‚ì œ" +msgstr "í•´ê²°ë˜ì§€ ì•Šê³ ë¹ˆ 트랙 ì‚ì œí•˜ê¸°" #: editor/animation_track_editor.cpp msgid "Clean-up all animations" @@ -598,7 +635,7 @@ msgstr "ëª¨ë“ ì• ë‹ˆë©”ì´ì…˜ ì—†ì• ê¸°" #: editor/animation_track_editor.cpp msgid "Clean-Up Animation(s) (NO UNDO!)" -msgstr "ì• ë‹ˆë©”ì´ì…˜ ì—†ì• ê¸° (ë˜ëŒë¦¬ê¸° 불가!)" +msgstr "ì• ë‹ˆë©”ì´ì…˜ ì—†ì• ê¸° (ë˜ëŒë¦´ 수 없어요!)" #: editor/animation_track_editor.cpp msgid "Clean-Up" @@ -606,11 +643,11 @@ msgstr "ì—†ì• ê¸°" #: editor/animation_track_editor.cpp msgid "Scale Ratio:" -msgstr "ìŠ¤ì¼€ì¼ ë¹„ìœ¨:" +msgstr "규모 비율:" #: editor/animation_track_editor.cpp msgid "Select tracks to copy:" -msgstr "ë³µì‚¬í• íŠ¸ëž™ ì„ íƒ:" +msgstr "ë³µì‚¬í• íŠ¸ëž™ì„ ì„ íƒí•˜ì„¸ìš”:" #: editor/animation_track_editor.cpp editor/editor_log.cpp #: editor/editor_properties.cpp @@ -623,49 +660,47 @@ msgstr "복사하기" #: editor/animation_track_editor_plugins.cpp msgid "Add Audio Track Clip" -msgstr "오디오 트랙 í´ë¦½ 추가" +msgstr "오디오 트랙 í´ë¦½ 추가하기" #: editor/animation_track_editor_plugins.cpp msgid "Change Audio Track Clip Start Offset" -msgstr "오디오 트랙 í´ë¦½ 시작 오프셋 변경" +msgstr "오디오 트랙 í´ë¦½ 시작 오프셋 변경하기" #: editor/animation_track_editor_plugins.cpp msgid "Change Audio Track Clip End Offset" -msgstr "오디오 트랙 í´ë¦½ 종료 오프셋 변경" +msgstr "오디오 트랙 í´ë¦½ 종료 오프셋 변경하기" #: editor/array_property_edit.cpp msgid "Resize Array" -msgstr "ë°°ì—´ í¬ê¸° 변경" +msgstr "ë°°ì—´ í¬ê¸° 변경하기" #: editor/array_property_edit.cpp msgid "Change Array Value Type" -msgstr "ë°°ì—´ ê°’ 타입 변경" +msgstr "ë°°ì—´ ê°’ ìœ í˜• 변경하기" #: editor/array_property_edit.cpp msgid "Change Array Value" -msgstr "ë°°ì—´ ê°’ 변경" +msgstr "ë°°ì—´ ê°’ 변경하기" #: editor/code_editor.cpp msgid "Go to Line" -msgstr "ë¼ì¸ìœ¼ë¡œ ì´ë™" +msgstr "행으로 ì´ë™í•˜ê¸°" #: editor/code_editor.cpp msgid "Line Number:" -msgstr "ë¼ì¸ 번호:" +msgstr "í–‰ 번호:" #: editor/code_editor.cpp msgid "Replaced %d occurrence(s)." -msgstr "%d ê°œì˜ ë°œìƒì„ êµì²´í–ˆìŠµë‹ˆë‹¤." +msgstr "%@ê°œì˜ ë‹¨ì–´ë¥¼ êµì²´í–ˆì–´ìš”." #: editor/code_editor.cpp editor/editor_help.cpp -#, fuzzy msgid "%d match." -msgstr "%d 개가 ì¼ì¹˜í•©ë‹ˆë‹¤." +msgstr "%d개가 ì¼ì¹˜í•´ìš”." #: editor/code_editor.cpp editor/editor_help.cpp -#, fuzzy msgid "%d matches." -msgstr "%d 개가 ì¼ì¹˜í•©ë‹ˆë‹¤." +msgstr "%d개가 ì¼ì¹˜í•´ìš”." #: editor/code_editor.cpp editor/find_in_files.cpp msgid "Match Case" @@ -677,15 +712,15 @@ msgstr "ì „ì²´ 단어" #: editor/code_editor.cpp editor/rename_dialog.cpp msgid "Replace" -msgstr "바꾸기" +msgstr "êµì²´í•˜ê¸°" #: editor/code_editor.cpp msgid "Replace All" -msgstr "ì „ì²´ 바꾸기" +msgstr "ì „ë¶€ êµì²´í•˜ê¸°" #: editor/code_editor.cpp msgid "Selection Only" -msgstr "ì„ íƒ ì˜ì—만" +msgstr "ì„ íƒ í•ëª©ë§Œ" #: editor/code_editor.cpp editor/plugins/script_text_editor.cpp #: editor/plugins/text_editor.cpp @@ -696,13 +731,13 @@ msgstr "표준" #: editor/plugins/texture_region_editor_plugin.cpp #: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp msgid "Zoom In" -msgstr "확대" +msgstr "확대하기" #: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/texture_region_editor_plugin.cpp #: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp msgid "Zoom Out" -msgstr "축소" +msgstr "축소하기" #: editor/code_editor.cpp msgid "Reset Zoom" @@ -714,41 +749,41 @@ msgstr "ê²½ê³ " #: editor/code_editor.cpp msgid "Line and column numbers." -msgstr "ë¼ì¸ ë° ì»¬ëŸ¼ 번호." +msgstr "í–‰ ë° ì—´ 번호." #: editor/connections_dialog.cpp msgid "Method in target node must be specified." -msgstr "ëŒ€ìƒ ë…¸ë“œì˜ ë©”ì„œë“œê°€ 명시ë˜ì–´ì•¼ 합니다." +msgstr "ëŒ€ìƒ ë…¸ë“œì˜ ë©”ì„œë“œë¥¼ ì§€ì •í•´ì•¼ í•´ìš”." #: editor/connections_dialog.cpp msgid "" "Target method not found. Specify a valid method or attach a script to the " "target node." msgstr "" -"ëŒ€ìƒ ë©”ì„œë“œë¥¼ ì°¾ì„ ìˆ˜ 없습니다! 올바른 메서드를 ì§€ì •í•˜ê±°ë‚˜, ëŒ€ìƒ ë…¸ë“œì— ìŠ¤í¬" -"립트를 붙ì´ì„¸ìš”." +"ëŒ€ìƒ ë©”ì„œë“œë¥¼ ì°¾ì„ ìˆ˜ 없어요! 올바른 메서드를 ì§€ì •í•˜ê±°ë‚˜ ëŒ€ìƒ ë…¸ë“œì— ìŠ¤í¬ë¦½íŠ¸" +"를 붙여보세요." #: editor/connections_dialog.cpp msgid "Connect to Node:" -msgstr "ë‹¤ìŒ ë…¸ë“œì— ì—°ê²°:" +msgstr "ì´ ë…¸ë“œì— ì—°ê²°í• ê²Œìš”:" #: editor/connections_dialog.cpp msgid "Connect to Script:" -msgstr "ë‹¤ìŒ ìŠ¤í¬ë¦½íŠ¸ì— ì—°ê²°:" +msgstr "ì´ ìŠ¤í¬ë¦½íŠ¸ì— ì—°ê²°í• ê²Œìš”:" #: editor/connections_dialog.cpp msgid "From Signal:" -msgstr "ë‹¤ìŒ ì‹œê·¸ë„로부터:" +msgstr "ì´ ì‹œê·¸ë„ì—ì„œ:" #: editor/connections_dialog.cpp msgid "Scene does not contain any script." -msgstr "ì”¬ì´ ìŠ¤í¬ë¦½íŠ¸ë¥¼ ê°–ê³ ìžˆì§€ 않습니다." +msgstr "ì”¬ì´ ì–´ë–¤ 스í¬ë¦½íŠ¸ë„ ê°–ê³ ìžˆì§€ 않네요." #: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp #: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp msgid "Add" -msgstr "추가" +msgstr "추가하기" #: editor/connections_dialog.cpp editor/dependency_editor.cpp #: editor/editor_feature_profile.cpp editor/groups_editor.cpp @@ -759,11 +794,11 @@ msgstr "추가" #: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp #: editor/project_settings_editor.cpp msgid "Remove" -msgstr "ì‚ì œ" +msgstr "ì‚ì œí•˜ê¸°" #: editor/connections_dialog.cpp msgid "Add Extra Call Argument:" -msgstr "별ë„ì˜ í˜¸ì¶œ ì¸ìˆ˜ 추가:" +msgstr "별ë„ì˜ í˜¸ì¶œ ì¸ìˆ˜ 추가하기:" #: editor/connections_dialog.cpp msgid "Extra Call Arguments:" @@ -780,7 +815,8 @@ msgstr "지연" #: editor/connections_dialog.cpp msgid "" "Defers the signal, storing it in a queue and only firing it at idle time." -msgstr "시그ë„ì„ ì§€ì—°í•˜ëŠ” 것으로, íì— ì €ìž¥í•˜ê³ ëŒ€ê¸° ì‹œê°„ì— ì‹¤í–‰í•©ë‹ˆë‹¤." +msgstr "" +"시그ë„ì„ ì§€ì—°í•˜ë©´ 시그ë„ì€ íì— ì €ìž¥ë˜ê¸° ë•Œë¬¸ì— ëŒ€ê¸° 시간ì—만 방출해요." #: editor/connections_dialog.cpp msgid "Oneshot" @@ -788,11 +824,11 @@ msgstr "1회" #: editor/connections_dialog.cpp msgid "Disconnects the signal after its first emission." -msgstr "첫 방출 ì´í›„ 시그ë„ì„ ì—°ê²° í•´ì œí•©ë‹ˆë‹¤." +msgstr "ì²˜ìŒ ë°©ì¶œí•˜ë©´ ì‹œê·¸ë„ ì—°ê²°ì„ í’€ì–´ë²„ë ¤ìš”." #: editor/connections_dialog.cpp msgid "Cannot connect signal" -msgstr "시그ë„ì„ ì—°ê²°í• ìˆ˜ ì—†ìŒ" +msgstr "시그ë„ì„ ì—°ê²°í• ìˆ˜ 없어요" #: editor/connections_dialog.cpp editor/dependency_editor.cpp #: editor/export_template_manager.cpp editor/groups_editor.cpp @@ -801,7 +837,8 @@ msgstr "시그ë„ì„ ì—°ê²°í• ìˆ˜ ì—†ìŒ" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp editor/project_export.cpp #: editor/project_settings_editor.cpp editor/property_editor.cpp #: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp #: modules/visual_script/visual_script_editor.cpp @@ -818,15 +855,15 @@ msgstr "시그ë„:" #: editor/connections_dialog.cpp msgid "Connect '%s' to '%s'" -msgstr "'%s'ì„(를) '%s'ì— ì—°ê²°" +msgstr "'%s'ì„(를) '%s'ì— ì—°ê²°í•˜ê¸°" #: editor/connections_dialog.cpp msgid "Disconnect '%s' from '%s'" -msgstr "'%s'와(ê³¼) '%s'ì˜ ì—°ê²° í•´ì œ" +msgstr "'%s'와(ê³¼) '%s'ì˜ ì—°ê²° 풀기" #: editor/connections_dialog.cpp msgid "Disconnect all from signal: '%s'" -msgstr "ì „ë¶€ 시그ë„ì—ì„œ ì—°ê²° í•´ì œ: '%s'" +msgstr "ì „ë¶€ 시그ë„ì—ì„œ ì—°ê²° 풀기: '%s'" #: editor/connections_dialog.cpp msgid "Connect..." @@ -835,19 +872,19 @@ msgstr "연결하기..." #: editor/connections_dialog.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Disconnect" -msgstr "ì—°ê²° í•´ì œ" +msgstr "ì—°ê²° 풀기" #: editor/connections_dialog.cpp msgid "Connect a Signal to a Method" -msgstr "시그ë„ì„ ë©”ì„œë“œì— ì—°ê²°" +msgstr "시그ë„ì„ ë©”ì„œë“œì— ì—°ê²°í•˜ê¸°" #: editor/connections_dialog.cpp msgid "Edit Connection:" -msgstr "ì—°ê²° 편집:" +msgstr "ì—°ê²° 편집하기:" #: editor/connections_dialog.cpp msgid "Are you sure you want to remove all connections from the \"%s\" signal?" -msgstr "\"%s\" 시그ë„ì˜ ëª¨ë“ ì—°ê²°ì„ ì‚ì œí•˜ì‹œê² ìŠµë‹ˆê¹Œ?" +msgstr "\"%s\" 시그ë„ì˜ ëª¨ë“ ì—°ê²°ì„ ì‚ì œí• ê¹Œìš”?" #: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp msgid "Signals" @@ -855,27 +892,27 @@ msgstr "시그ë„" #: editor/connections_dialog.cpp msgid "Are you sure you want to remove all connections from this signal?" -msgstr "ì´ ì‹œê·¸ë„ì—ì„œ ëª¨ë“ ì—°ê²°ì„ ì‚ì œí•˜ì‹œê² ìŠµë‹ˆê¹Œ?" +msgstr "ì´ ì‹œê·¸ë„ì˜ ëª¨ë“ ì—°ê²°ì„ ì‚ì œí• ê¹Œìš”?" #: editor/connections_dialog.cpp msgid "Disconnect All" -msgstr "ëª¨ë“ ì—°ê²° í•´ì œ" +msgstr "ëª¨ë‘ ì—°ê²° 풀기" #: editor/connections_dialog.cpp msgid "Edit..." -msgstr "편집..." +msgstr "편집하기..." #: editor/connections_dialog.cpp msgid "Go To Method" -msgstr "메서드로 ì´ë™" +msgstr "메서드로 ì´ë™í•˜ê¸°" #: editor/create_dialog.cpp msgid "Change %s Type" -msgstr "%s(으)ë¡œ 타입 변경" +msgstr "%s(으)ë¡œ ìœ í˜• 바꾸기" #: editor/create_dialog.cpp editor/project_settings_editor.cpp msgid "Change" -msgstr "변경" +msgstr "변경하기" #: editor/create_dialog.cpp msgid "Create New %s" @@ -888,21 +925,22 @@ msgstr "ì¦ê²¨ì°¾ê¸°:" #: editor/create_dialog.cpp editor/editor_file_dialog.cpp msgid "Recent:" -msgstr "최근:" +msgstr "최근 기ë¡:" #: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp #: editor/property_selector.cpp editor/quick_open.cpp #: modules/visual_script/visual_script_property_selector.cpp msgid "Search:" -msgstr "검색:" +msgstr "검색하기:" #: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp #: editor/property_selector.cpp editor/quick_open.cpp #: modules/visual_script/visual_script_property_selector.cpp msgid "Matches:" -msgstr "ì¼ì¹˜:" +msgstr "ì¼ì¹˜í•´ìš”:" -#: editor/create_dialog.cpp editor/plugin_config_dialog.cpp +#: editor/create_dialog.cpp editor/editor_plugin_settings.cpp +#: editor/plugin_config_dialog.cpp #: editor/plugins/asset_library_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp editor/property_selector.cpp #: modules/visual_script/visual_script_property_selector.cpp @@ -911,7 +949,7 @@ msgstr "설명:" #: editor/dependency_editor.cpp msgid "Search Replacement For:" -msgstr "ëŒ€ì²´í• ëŒ€ìƒ ì°¾ê¸°:" +msgstr "êµì²´í• ëŒ€ìƒ ì°¾ê¸°:" #: editor/dependency_editor.cpp msgid "Dependencies For:" @@ -922,16 +960,16 @@ msgid "" "Scene '%s' is currently being edited.\n" "Changes will only take effect when reloaded." msgstr "" -"씬 '%s'ì´(ê°€) 현재 편집 중입니다.\n" -"다시 불러올 ë•Œ 변경사í•ì´ ì ìš©ë©ë‹ˆë‹¤." +"씬 '%s'ì„(를) íŽ¸ì§‘í•˜ê³ ìžˆì–´ìš”.\n" +"다시 불러와야 변경 사í•ì´ ì ìš©ë˜ìš”." #: editor/dependency_editor.cpp msgid "" "Resource '%s' is in use.\n" "Changes will only take effect when reloaded." msgstr "" -"리소스 '%s'ì´(ê°€) 사용 중입니다.\n" -"다시 불러올 ë•Œ 변경사í•ì´ ì ìš©ë©ë‹ˆë‹¤." +"리소스 '%s'ì„(를) ì‚¬ìš©í•˜ê³ ìžˆì–´ìš”.\n" +"다시 불러와야 변경 사í•ì´ ì ìš©ë˜ìš”." #: editor/dependency_editor.cpp #: modules/gdnative/gdnative_library_editor_plugin.cpp @@ -949,11 +987,11 @@ msgstr "경로" #: editor/dependency_editor.cpp msgid "Dependencies:" -msgstr "종ì†ëœ í•ëª©:" +msgstr "ì¢…ì† ê´€ê³„:" #: editor/dependency_editor.cpp msgid "Fix Broken" -msgstr "깨진 종ì†ì„± ìˆ˜ì •" +msgstr "ë§ê°€ì§„ 부분 ê³ ì¹˜ê¸°" #: editor/dependency_editor.cpp msgid "Dependency Editor" @@ -961,7 +999,7 @@ msgstr "ì¢…ì† ê´€ê³„ 편집기" #: editor/dependency_editor.cpp msgid "Search Replacement Resource:" -msgstr "대체 리소스 검색:" +msgstr "대체 리소스 검색하기:" #: editor/dependency_editor.cpp editor/editor_file_dialog.cpp #: editor/editor_help_search.cpp editor/editor_node.cpp @@ -979,7 +1017,7 @@ msgstr "ì†Œìœ ìž:" #: editor/dependency_editor.cpp msgid "Remove selected files from the project? (Can't be restored)" -msgstr "프로ì 트ì—ì„œ ì„ íƒí•œ 파ì¼ì„ ì‚ì œí•˜ì‹œê² ìŠµë‹ˆê¹Œ? (ë˜ëŒë¦¬ê¸° 불가)" +msgstr "프로ì 트ì—ì„œ ì„ íƒí•œ 파ì¼ì„ ì‚ì œí• ê¹Œìš”? (ë˜ëŒë¦´ 수 없어요)" #: editor/dependency_editor.cpp msgid "" @@ -987,12 +1025,12 @@ msgid "" "work.\n" "Remove them anyway? (no undo)" msgstr "" -"ì‚ì œí•˜ë ¤ê³ í•˜ëŠ” 파ì¼ë“¤ì€ 다른 ë¦¬ì†ŒìŠ¤ë“¤ì´ ì •ìƒë™ìž‘하기 위해 필요합니다.\n" -"ì •ë§ë¡œ ì‚ì œí•˜ì‹œê² ìŠµë‹ˆê¹Œ? (ë˜ëŒë¦¬ê¸° 불가)" +"ì‚ì œí•˜ë ¤ëŠ” 파ì¼ì€ ìž‘ì—…ì„ ìœ„í•´ 다른 리소스ì—ì„œ 필요한 파ì¼ì´ì—ìš”.\n" +"ë¬´ì‹œí•˜ê³ ì‚ì œí• ê±´ê°€ìš”? (ë˜ëŒë¦´ 수 없어요)" #: editor/dependency_editor.cpp msgid "Cannot remove:" -msgstr "ì‚ì œí• ìˆ˜ 없습니다:" +msgstr "ì‚ì œí• ìˆ˜ 없어요:" #: editor/dependency_editor.cpp msgid "Error loading:" @@ -1000,7 +1038,7 @@ msgstr "불러오기 중 오류:" #: editor/dependency_editor.cpp msgid "Load failed due to missing dependencies:" -msgstr "ì¢…ì† ê´€ê³„ë¥¼ ì°¾ì„ ìˆ˜ 없어 ì”¬ì„ ë¶ˆëŸ¬ì˜¬ 수 없습니다:" +msgstr "ì¢…ì† ê´€ê³„ê°€ 누ë½ë˜ì–´ì„œ 불러올 수 없어요:" #: editor/dependency_editor.cpp editor/editor_node.cpp msgid "Open Anyway" @@ -1008,19 +1046,19 @@ msgstr "ë¬´ì‹œí•˜ê³ ì—´ê¸°" #: editor/dependency_editor.cpp msgid "Which action should be taken?" -msgstr "ì–´ë–¤ ê²ƒì„ ìˆ˜í–‰í•˜ì‹œê² ìŠµë‹ˆê¹Œ?" +msgstr "ì–´ë–¤ ìž‘ì—…ì„ í• ê±´ê°€ìš”?" #: editor/dependency_editor.cpp msgid "Fix Dependencies" -msgstr "ì¢…ì† ê´€ê³„ ìˆ˜ì •" +msgstr "ì¢…ì† ê´€ê³„ ê³ ì¹˜ê¸°" #: editor/dependency_editor.cpp msgid "Errors loading!" -msgstr "불러오기 중 오류 ë°œìƒ!" +msgstr "불러오기 중 오류!" #: editor/dependency_editor.cpp msgid "Permanently delete %d item(s)? (No undo!)" -msgstr "%dê°œ í•ëª©ì„ ì˜êµ¬ì 으로 ì‚ì œí•˜ì‹œê² ìŠµë‹ˆê¹Œ? (ë˜ëŒë¦¬ê¸° 불가)" +msgstr "%dê°œì˜ í•ëª©ì„ ì˜êµ¬ì 으로 ì‚ì œí• ê¹Œìš”? (ë˜ëŒë¦´ 수 없어요!)" #: editor/dependency_editor.cpp msgid "Show Dependencies" @@ -1036,27 +1074,27 @@ msgstr "미사용 리소스 íƒìƒ‰ê¸°" #: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp #: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp msgid "Delete" -msgstr "ì‚ì œ" +msgstr "ì‚ì œí•˜ê¸°" #: editor/dependency_editor.cpp msgid "Owns" -msgstr "ì†Œìœ " +msgstr "ì†Œìœ ìž" #: editor/dependency_editor.cpp msgid "Resources Without Explicit Ownership:" -msgstr "명확하게 사용ë˜ì§€ ì•Šì€ ë¦¬ì†ŒìŠ¤:" +msgstr "명확한 ì†Œìœ ìžê°€ 없는 리소스:" #: editor/dictionary_property_edit.cpp msgid "Change Dictionary Key" -msgstr "Dictionary 키 변경" +msgstr "ë””ë ‰í† ë¦¬ 키 변경하기" #: editor/dictionary_property_edit.cpp msgid "Change Dictionary Value" -msgstr "Dictionary ê°’ 변경" +msgstr "ë””ë ‰í† ë¦¬ ê°’ 변경하기" #: editor/editor_about.cpp msgid "Thanks from the Godot community!" -msgstr "Godot ì»¤ë®¤ë‹ˆí‹°ì— ê°ì‚¬ë“œë¦½ë‹ˆë‹¤!" +msgstr "Godot 커뮤니티ì—ì„œ ê³ ë§ˆì›Œìš”!" #: editor/editor_about.cpp msgid "Godot Engine contributors" @@ -1076,7 +1114,7 @@ msgstr "프로ì 트 ë§¤ë‹ˆì € " #: editor/editor_about.cpp msgid "Developers" -msgstr "개발ìžë“¤" +msgstr "개발ìž" #: editor/editor_about.cpp msgid "Authors" @@ -1115,21 +1153,19 @@ msgid "License" msgstr "ë¼ì´ì„ 스" #: editor/editor_about.cpp -#, fuzzy msgid "Third-party Licenses" -msgstr "서드파티 ë¼ì´ì„ 스" +msgstr "ì œ 3ìž ë¼ì´ì„ 스" #: editor/editor_about.cpp -#, fuzzy msgid "" "Godot Engine relies on a number of third-party free and open source " "libraries, all compatible with the terms of its MIT license. The following " "is an exhaustive list of all such third-party components with their " "respective copyright statements and license terms." msgstr "" -"Godot Engineì€ MIT ë¼ì´ì„ 스와 호환ë˜ëŠ” ìˆ˜ë§Žì€ ì„œë“œíŒŒí‹° ìžìœ 오픈소스 ë¼ì´ë¸ŒëŸ¬" -"ë¦¬ì— ì˜ì¡´í•©ë‹ˆë‹¤. 다ìŒì€ 그러한 서드파티 ì»´í¬ë„ŒíŠ¸ì˜ ì™„ì „í•œ 목ë¡ê³¼ ì´ì— 대ì‘하" -"는 ì €ìž‘ê¶Œ ì„ ì–¸ë¬¸ ë° ë¼ì´ì„¼ìŠ¤ìž…니다." +"Godot Engineì€ MIT ë¼ì´ì„ 스와 호환ë˜ëŠ” ìˆ˜ë§Žì€ ì œ 3ìž ìžìœ 오픈소스 ë¼ì´ë¸ŒëŸ¬ë¦¬" +"ì— ì˜ì¡´í•©ë‹ˆë‹¤. 다ìŒì€ 그러한 ì œ 3ìž êµ¬ì„± ìš”ì†Œì˜ ì „ì²´ 목ë¡ê³¼ ì´ì— 대ì‘하는 ì €" +"작권 ì„ ì–¸ë¬¸ ë° ë¼ì´ì„ 스입니다." #: editor/editor_about.cpp msgid "All Components" @@ -1144,17 +1180,16 @@ msgid "Licenses" msgstr "ë¼ì´ì„ 스" #: editor/editor_asset_installer.cpp editor/project_manager.cpp -#, fuzzy msgid "Error opening package file, not in ZIP format." -msgstr "패키지 파ì¼ì„ 여는 ë° ì˜¤ë¥˜ê°€ ë°œìƒí–ˆìŠµë‹ˆë‹¤. zip 형ì‹ì´ 아닙니다." +msgstr "패키지 파ì´ì„ 여는 중 오류가 ë°œìƒí–ˆì–´ìš”, ZIP 형ì‹ì´ 아니네요." #: editor/editor_asset_installer.cpp msgid "Uncompressing Assets" -msgstr "ì• ì…‹ ì••ì¶•í•´ì œ" +msgstr "ì• ì…‹ 압축 풀기" #: editor/editor_asset_installer.cpp editor/project_manager.cpp msgid "Package installed successfully!" -msgstr "패키지가 성공ì 으로 설치ë˜ì—ˆìŠµë‹ˆë‹¤!" +msgstr "패키지를 성공ì 으로 설치했어요!" #: editor/editor_asset_installer.cpp #: editor/plugins/asset_library_editor_plugin.cpp @@ -1163,11 +1198,11 @@ msgstr "성공!" #: editor/editor_asset_installer.cpp editor/editor_node.cpp msgid "Install" -msgstr "설치" +msgstr "설치하기" #: editor/editor_asset_installer.cpp msgid "Package Installer" -msgstr "패키지 ì¸ìŠ¤í†¨ëŸ¬" +msgstr "패키지 설치 마법사" #: editor/editor_audio_buses.cpp msgid "Speakers" @@ -1175,11 +1210,11 @@ msgstr "스피커" #: editor/editor_audio_buses.cpp msgid "Add Effect" -msgstr "ì´íŽ™íŠ¸ 추가" +msgstr "효과 추가하기" #: editor/editor_audio_buses.cpp msgid "Rename Audio Bus" -msgstr "오디오 버스 ì´ë¦„ 변경" +msgstr "오디오 버스 ì´ë¦„ 바꾸기" #: editor/editor_audio_buses.cpp msgid "Change Audio Bus Volume" @@ -1199,23 +1234,24 @@ msgstr "오디오 버스 ë°”ì´íŒ¨ìŠ¤ 효과 í† ê¸€" #: editor/editor_audio_buses.cpp msgid "Select Audio Bus Send" -msgstr "오디오 버스 ì „ì†¡ ì„ íƒ" +msgstr "오디오 버스 ì „ì†¡ ì„ íƒí•˜ê¸°" #: editor/editor_audio_buses.cpp msgid "Add Audio Bus Effect" -msgstr "오디오 버스 ì´íŽ™íŠ¸ 추가" +msgstr "오디오 버스 효과 추가하기" #: editor/editor_audio_buses.cpp msgid "Move Bus Effect" -msgstr "버스 ì´íŽ™íŠ¸ ì´ë™" +msgstr "버스 효과 ì´ë™í•˜ê¸°" #: editor/editor_audio_buses.cpp msgid "Delete Bus Effect" -msgstr "버스 ì´íŽ™íŠ¸ ì‚ì œ" +msgstr "버스 효과 ì‚ì œí•˜ê¸°" #: editor/editor_audio_buses.cpp -msgid "Audio Bus, Drag and Drop to rearrange." -msgstr "오디오 버스, 드래그 앤 ë“œë¡ìœ¼ë¡œ 재 배치하세요." +#, fuzzy +msgid "Drag & drop to rearrange." +msgstr "오디오 버스, 드래그 앤 ë“œë¡ìœ¼ë¡œ 다시 ì •ë ¬í•´ìš”." #: editor/editor_audio_buses.cpp msgid "Solo" @@ -1223,7 +1259,7 @@ msgstr "솔로" #: editor/editor_audio_buses.cpp msgid "Mute" -msgstr "뮤트" +msgstr "ìŒì†Œê±°" #: editor/editor_audio_buses.cpp msgid "Bypass" @@ -1231,20 +1267,20 @@ msgstr "ë°”ì´íŒ¨ìŠ¤" #: editor/editor_audio_buses.cpp msgid "Bus options" -msgstr "버스 옵션" +msgstr "버스 ì„¤ì •" #: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp #: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "Duplicate" -msgstr "ë³µì œ" +msgstr "ë³µì œí•˜ê¸°" #: editor/editor_audio_buses.cpp msgid "Reset Volume" -msgstr "볼륨 리셋" +msgstr "볼륨 리셋하기" #: editor/editor_audio_buses.cpp msgid "Delete Effect" -msgstr "ì´íŽ™íŠ¸ ì‚ì œ" +msgstr "효과 ì‚ì œí•˜ê¸°" #: editor/editor_audio_buses.cpp msgid "Audio" @@ -1252,35 +1288,35 @@ msgstr "오디오" #: editor/editor_audio_buses.cpp msgid "Add Audio Bus" -msgstr "오디오 버스 추가" +msgstr "오디오 버스 추가하기" #: editor/editor_audio_buses.cpp msgid "Master bus can't be deleted!" -msgstr "주 버스는 ì‚ì œí• ìˆ˜ 없습니다!" +msgstr "마스터 버스는 ì‚ì œí• ìˆ˜ 없어요!" #: editor/editor_audio_buses.cpp msgid "Delete Audio Bus" -msgstr "오디오 버스 ì‚ì œ" +msgstr "오디오 버스 ì‚ì œí•˜ê¸°" #: editor/editor_audio_buses.cpp msgid "Duplicate Audio Bus" -msgstr "오디오 버스 ë³µì œ" +msgstr "오디오 버스 ë³µì œí•˜ê¸°" #: editor/editor_audio_buses.cpp msgid "Reset Bus Volume" -msgstr "버스 볼륨 리셋" +msgstr "버스 볼륨 리셋하기" #: editor/editor_audio_buses.cpp msgid "Move Audio Bus" -msgstr "오디오 버스 ì´ë™" +msgstr "오디오 버스 ì´ë™í•˜ê¸°" #: editor/editor_audio_buses.cpp msgid "Save Audio Bus Layout As..." -msgstr "오디오 버스 ë ˆì´ì•„ì›ƒì„ ë‹¤ë¥¸ ì´ë¦„으로 ì €ìž¥..." +msgstr "오디오 버스 ë ˆì´ì•„ì›ƒì„ ë‹¤ë¥¸ ì´ë¦„으로 ì €ìž¥í•˜ê¸°..." #: editor/editor_audio_buses.cpp msgid "Location for New Layout..." -msgstr "새 ë ˆì´ì•„ì›ƒì„ ì €ìž¥í• ìž¥ì†Œ..." +msgstr "새 ë ˆì´ì•„ì›ƒì„ ì €ìž¥í• ìœ„ì¹˜..." #: editor/editor_audio_buses.cpp msgid "Open Audio Bus Layout" @@ -1288,7 +1324,7 @@ msgstr "오디오 버스 ë ˆì´ì•„웃 열기" #: editor/editor_audio_buses.cpp msgid "There is no '%s' file." -msgstr "'%s' 파ì¼ì´ 없습니다." +msgstr "'%s' 파ì¼ì´ 없어요." #: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp msgid "Layout" @@ -1296,15 +1332,15 @@ msgstr "ë ˆì´ì•„웃" #: editor/editor_audio_buses.cpp msgid "Invalid file, not an audio bus layout." -msgstr "올바르지 ì•Šì€ íŒŒì¼ìž…니다. 오디오 버스 ë ˆì´ì•„ì›ƒì´ ì•„ë‹™ë‹ˆë‹¤." +msgstr "ìž˜ëª»ëœ íŒŒì¼ì´ì—ìš”, 오디오 버스 ë ˆì´ì•„ì›ƒì´ ì•„ë‹ˆì—ìš”." #: editor/editor_audio_buses.cpp msgid "Add Bus" -msgstr "버스 추가" +msgstr "버스 추가하기" #: editor/editor_audio_buses.cpp msgid "Add a new Audio Bus to this layout." -msgstr "ì´ ë ˆì´ì•„ì›ƒì— ìƒˆ 오디오 버스를 추가합니다." +msgstr "ì´ ë ˆì´ì•„ì›ƒì— ìƒˆ 오디오 버스를 ì¶”ê°€í• ê²Œìš”." #: editor/editor_audio_buses.cpp editor/editor_properties.cpp #: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp @@ -1314,15 +1350,15 @@ msgstr "불러오기" #: editor/editor_audio_buses.cpp msgid "Load an existing Bus Layout." -msgstr "기존 버스 ë ˆì´ì•„ì›ƒì„ ë¶ˆëŸ¬ì˜µë‹ˆë‹¤." +msgstr "기존 버스 ë ˆì´ì•„ì›ƒì„ ë¶ˆëŸ¬ì˜¬ê²Œìš”." #: editor/editor_audio_buses.cpp msgid "Save As" -msgstr "다른 ì´ë¦„으로 ì €ìž¥" +msgstr "다른 ì´ë¦„으로 ì €ìž¥í•˜ê¸°" #: editor/editor_audio_buses.cpp msgid "Save this Bus Layout to a file." -msgstr "ì´ ë²„ìŠ¤ ë ˆì´ì•„ì›ƒì„ íŒŒì¼ë¡œ ì €ìž¥í•©ë‹ˆë‹¤..." +msgstr "ì´ ë²„ìŠ¤ ë ˆì´ì•„ì›ƒì„ íŒŒì¼ë¡œ ì €ìž¥í• ê²Œìš”..." #: editor/editor_audio_buses.cpp editor/import_dock.cpp msgid "Load Default" @@ -1330,15 +1366,15 @@ msgstr "기본값 불러오기" #: editor/editor_audio_buses.cpp msgid "Load the default Bus Layout." -msgstr "기본 버스 ë ˆì´ì•„ì›ƒì„ ë¶ˆëŸ¬ì˜µë‹ˆë‹¤." +msgstr "기본 버스 ë ˆì´ì•„ì›ƒì„ ë¶ˆëŸ¬ì˜¬ê²Œìš”." #: editor/editor_audio_buses.cpp msgid "Create a new Bus Layout." -msgstr "새로운 버스 ë ˆì´ì•„ì›ƒì„ ë§Œë“니다." +msgstr "새로운 버스 ë ˆì´ì•„ì›ƒì„ ë§Œë“¤ì–´ìš”." #: editor/editor_autoload_settings.cpp msgid "Invalid name." -msgstr "올바르지 ì•Šì€ ì´ë¦„." +msgstr "ìž˜ëª»ëœ ì´ë¦„ì´ì—ìš”." #: editor/editor_autoload_settings.cpp msgid "Valid characters:" @@ -1346,65 +1382,66 @@ msgstr "올바른 문ìž:" #: editor/editor_autoload_settings.cpp msgid "Must not collide with an existing engine class name." -msgstr "ì—”ì§„ì— ì¡´ìž¬í•˜ëŠ” í´ëž˜ìŠ¤ ì´ë¦„ê³¼ 충ëŒí•˜ì§€ 않아야 합니다." +msgstr "ì—”ì§„ì— ìžˆëŠ” í´ëž˜ìŠ¤ ì´ë¦„ê³¼ 같으면 안ë¼ìš”." #: editor/editor_autoload_settings.cpp msgid "Must not collide with an existing built-in type name." -msgstr "기존 내장 타입 ì´ë¦„ê³¼ 충ëŒí•˜ì§€ 않아야 합니다." +msgstr "내장으로 있는 ìœ í˜•ì˜ ì´ë¦„ê³¼ 같으면 안ë¼ìš”." #: editor/editor_autoload_settings.cpp msgid "Must not collide with an existing global constant name." -msgstr "ì „ì— ìƒìˆ˜ ì´ë¦„ê³¼ 충ëŒí•˜ì§€ 않아야 합니다." +msgstr "ì „ì—으로 있는 ìƒìˆ˜ ì´ë¦„ê³¼ 같으면 안ë¼ìš”." #: editor/editor_autoload_settings.cpp msgid "Keyword cannot be used as an autoload name." -msgstr "키워드를 ì˜¤í† ë¡œë“œ ì´ë¦„으로 ì‚¬ìš©í• ìˆ˜ 없습니다." +msgstr "키워드를 ì˜¤í† ë¡œë“œ ì´ë¦„으로 쓸 수 없어요." #: editor/editor_autoload_settings.cpp msgid "Autoload '%s' already exists!" -msgstr "ì˜¤í† ë¡œë“œì— '%s'ì´(ê°€) ì´ë¯¸ 존재합니다!" +msgstr "ì˜¤í† ë¡œë“œ '%s'ì´(ê°€) ì´ë¯¸ 있어요!" #: editor/editor_autoload_settings.cpp msgid "Rename Autoload" -msgstr "ì˜¤í† ë¡œë“œ ì´ë¦„ 변경" +msgstr "ì˜¤í† ë¡œë“œ ì´ë¦„ 바꾸기" #: editor/editor_autoload_settings.cpp msgid "Toggle AutoLoad Globals" -msgstr "ì˜¤í† ë¡œë“œ 글로벌 í† ê¸€" +msgstr "ì˜¤í† ë¡œë“œ ì „ì— í† ê¸€" #: editor/editor_autoload_settings.cpp msgid "Move Autoload" -msgstr "ì˜¤í† ë¡œë“œ ì´ë™" +msgstr "ì˜¤í† ë¡œë“œ ì´ë™í•˜ê¸°" #: editor/editor_autoload_settings.cpp msgid "Remove Autoload" -msgstr "ì˜¤í† ë¡œë“œ ì‚ì œ" +msgstr "ì˜¤í† ë¡œë“œ ì‚ì œí•˜ê¸°" #: editor/editor_autoload_settings.cpp msgid "Enable" -msgstr "활성화" +msgstr "켜기" #: editor/editor_autoload_settings.cpp msgid "Rearrange Autoloads" -msgstr "ì˜¤í† ë¡œë“œ ìž¬ì •ë ¬" +msgstr "ì˜¤í† ë¡œë“œ 다시 ì •ë ¬í•˜ê¸°" #: editor/editor_autoload_settings.cpp editor/script_create_dialog.cpp msgid "Invalid path." -msgstr "올바르지 ì•Šì€ ê²½ë¡œ." +msgstr "ìž˜ëª»ëœ ê²½ë¡œì´ì—ìš”." #: editor/editor_autoload_settings.cpp editor/script_create_dialog.cpp msgid "File does not exist." -msgstr "파ì¼ì´ 존재하지 않습니다." +msgstr "파ì¼ì´ 없어요." #: editor/editor_autoload_settings.cpp msgid "Not in resource path." -msgstr "리소스 경로가 아닙니다." +msgstr "리소스 경로가 아니ì—ìš”." #: editor/editor_autoload_settings.cpp msgid "Add AutoLoad" -msgstr "ì˜¤í† ë¡œë“œ 추가" +msgstr "ì˜¤í† ë¡œë“œ 추가하기" #: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp +#: editor/editor_plugin_settings.cpp #: editor/plugins/animation_tree_editor_plugin.cpp scene/gui/file_dialog.cpp msgid "Path:" msgstr "경로:" @@ -1428,7 +1465,7 @@ msgstr "씬 ì—…ë°ì´íŠ¸ 중" #: editor/editor_data.cpp msgid "Storing local changes..." -msgstr "로컬 변경사í•ì„ ì €ìž¥ 중..." +msgstr "ì§€ì— ë³€ê²½ 사í•ì„ ì €ìž¥ 중..." #: editor/editor_data.cpp msgid "Updating scene..." @@ -1444,11 +1481,11 @@ msgstr "[ì €ìž¥ë˜ì§€ ì•ŠìŒ]" #: editor/editor_dir_dialog.cpp msgid "Please select a base directory first." -msgstr "ë¨¼ì € 기본 ë””ë ‰í† ë¦¬ë¥¼ ì„ íƒí•´ì£¼ì„¸ìš”." +msgstr "ë¨¼ì € 기본 ë””ë ‰í† ë¦¬ë¥¼ ì„ íƒí•˜ê¸°í•´ì£¼ì„¸ìš”." #: editor/editor_dir_dialog.cpp msgid "Choose a Directory" -msgstr "ë””ë ‰í† ë¦¬ ì„ íƒ" +msgstr "ë””ë ‰í† ë¦¬ ì„ íƒí•˜ê¸°" #: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp #: editor/filesystem_dock.cpp editor/project_manager.cpp @@ -1466,39 +1503,39 @@ msgstr "ì´ë¦„:" #: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp #: editor/filesystem_dock.cpp scene/gui/file_dialog.cpp msgid "Could not create folder." -msgstr "í´ë”를 만들 수 없습니다." +msgstr "í´ë”를 만들 수 없어요." #: editor/editor_dir_dialog.cpp msgid "Choose" -msgstr "ì„ íƒ" +msgstr "ì„ íƒí•˜ê¸°" #: editor/editor_export.cpp msgid "Storing File:" -msgstr "íŒŒì¼ ì €ìž¥ 중:" +msgstr "íŒŒì¼ ì €ìž¥í•˜ê¸°:" #: editor/editor_export.cpp msgid "No export template found at the expected path:" -msgstr "ì˜ˆìƒ ê²½ë¡œì—ì„œ 내보내기 í…œí”Œë¦¿ì„ ì°¾ì„ ìˆ˜ 없습니다:" +msgstr "ì˜ˆìƒ ê²½ë¡œì—ì„œ 내보낸 í…œí”Œë¦¿ì„ ì°¾ì„ ìˆ˜ 없어요:" #: editor/editor_export.cpp msgid "Packing" -msgstr "패킹 중" +msgstr "í¬ìž¥í•˜ê¸°" #: editor/editor_export.cpp msgid "" "Target platform requires 'ETC' texture compression for GLES2. Enable 'Import " "Etc' in Project Settings." msgstr "" -"ëŒ€ìƒ í”Œëž«í¼ì€ GLES2를 위해 'ETC' í…ìŠ¤ì³ ì••ì¶•ì´ í•„ìš”í•©ë‹ˆë‹¤. 프로ì 트 ì„¤ì •ì—ì„œ " -"'Import Etc'ì„ ì‚¬ìš©í•˜ì„¸ìš”." +"ëŒ€ìƒ í”Œëž«í¼ì—서는 GLES2 ìš© 'ETC' í…스처 ì••ì¶•ì´ í•„ìš”í•´ìš”. 프로ì 트 ì„¤ì •ì—ì„œ " +"'Import Etc' ì„¤ì •ì„ ì¼œì„¸ìš”." #: editor/editor_export.cpp msgid "" "Target platform requires 'ETC2' texture compression for GLES3. Enable " "'Import Etc 2' in Project Settings." msgstr "" -"ëŒ€ìƒ í”Œëž«í¼ì€ GLES3를 위해 'ETC2' í…ìŠ¤ì³ ì••ì¶•ì´ í•„ìš”í•©ë‹ˆë‹¤. 프로ì 트 ì„¤ì •ì—" -"ì„œ 'Import Etc 2'를 사용하세요." +"ëŒ€ìƒ í”Œëž«í¼ì—서는 GLES3 ìš© 'ETC2' í…스처 ì••ì¶•ì´ í•„ìš”í•´ìš”. 프로ì 트 ì„¤ì •ì—ì„œ " +"'Import Etc 2' ì„¤ì •ì„ ì¼œì„¸ìš”." #: editor/editor_export.cpp msgid "" @@ -1507,32 +1544,29 @@ msgid "" "Enable 'Import Etc' in Project Settings, or disable 'Driver Fallback " "Enabled'." msgstr "" -"ëŒ€ìƒ í”Œëž«í¼ì€ ë“œë¼ì´ë²„ê°€ GLES2ë¡œ í´ë°±í•˜ê¸° 위해 'ETC' í…ìŠ¤ì³ ì••ì¶•ì´ í•„ìš”í•©ë‹ˆ" -"다.\n" -"프로ì 트 ì„¤ì •ì—ì„œ 'Import Etc'ì„ í‚¤ê±°ë‚˜, 'Driver Fallback Enabled'를 비활성화" -"하세요." +"ëŒ€ìƒ í”Œëž«í¼ì€ ë“œë¼ì´ë²„ê°€ GLES2ë¡œ í´ë°±í•˜ê¸° 위해 'ETC' í…스처 ì••ì¶•ì´ í•„ìš”í•´ìš”. " +"프로ì 트 ì„¤ì •ì—ì„œ 'Import Etc' ì„¤ì •ì„ ì¼œê±°ë‚˜, 'Driver Fallback Enabled' ì„¤ì •" +"ì„ ë„세요." #: editor/editor_export.cpp platform/android/export/export.cpp #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp #: platform/osx/export/export.cpp platform/uwp/export/export.cpp msgid "Custom debug template not found." -msgstr "커스텀 디버그 í…œí”Œë¦¿ì„ ì°¾ì„ ìˆ˜ 없습니다." +msgstr "맞춤 디버그 í…œí”Œë¦¿ì„ ì°¾ì„ ìˆ˜ 없어요." #: editor/editor_export.cpp platform/android/export/export.cpp #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp #: platform/osx/export/export.cpp platform/uwp/export/export.cpp msgid "Custom release template not found." -msgstr "커스텀 릴리즈 í…œí”Œë¦¿ì„ ì°¾ì„ ìˆ˜ 없습니다." +msgstr "맞춤 출시 í…œí”Œë¦¿ì„ ì°¾ì„ ìˆ˜ 없어요." #: editor/editor_export.cpp platform/javascript/export/export.cpp msgid "Template file not found:" -msgstr "í…œí”Œë¦¿ì„ ì°¾ì„ ìˆ˜ 없습니다:" +msgstr "템플릿 파ì¼ì„ ì°¾ì„ ìˆ˜ 없어요:" #: editor/editor_export.cpp msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB." -msgstr "" -"32 비트 환경ì—ì„œ ë‚´ìž¥ëœ PCK를 ë‚´ë³´ë‚´ë ¤ë©´ 4 GiB(기가 ì´ì§„ ë°”ì´íŠ¸)보다 작아야 " -"합니다." +msgstr "32비트 환경ì—서는 4GiB보다 í° ë‚´ìž¥ëœ PCK를 내보낼 수 없어요." #: editor/editor_feature_profile.cpp msgid "3D Editor" @@ -1564,59 +1598,59 @@ msgstr "íŒŒì¼ ì‹œìŠ¤í…œê³¼ ê°€ì ¸ì˜¤ê¸° ë…" #: editor/editor_feature_profile.cpp msgid "Erase profile '%s'? (no undo)" -msgstr "프로필 '%s'ì„(를) ì§€ìš°ì‹œê² ìŠµë‹ˆê¹Œ? (뒤로가기 ì—†ìŒ)" +msgstr "프로필 '%s'ì„(를) 지울까요? (ë˜ëŒë¦´ 수 없어요)" #: editor/editor_feature_profile.cpp msgid "Profile must be a valid filename and must not contain '.'" -msgstr "í”„ë¡œí•„ì€ ì˜¬ë°”ë¥¸ íŒŒì¼ ì´ë¦„ì´ë©°, '.'ì„ í¬í•¨í•˜ì§€ 않아야 합니다" +msgstr "프로필ì—는 올바른 íŒŒì¼ ì´ë¦„ì´ë©´ì„œ, '.'ì´ ì—†ì–´ì•¼ í•´ìš”" #: editor/editor_feature_profile.cpp msgid "Profile with this name already exists." -msgstr "ì´ ì´ë¦„ì„ ê°€ì§„ í”„ë¡œí•„ì´ ì´ë¯¸ 존재합니다." +msgstr "ì´ ì´ë¦„으로 ëœ í”„ë¡œí•„ì´ ì´ë¯¸ 있어요." #: editor/editor_feature_profile.cpp msgid "(Editor Disabled, Properties Disabled)" -msgstr "(편집기 비활성화ë¨, ì†ì„± 비활성화ë¨)" +msgstr "(편집기 꺼ì§, ì†ì„± 꺼ì§)" #: editor/editor_feature_profile.cpp msgid "(Properties Disabled)" -msgstr "(ì†ì„± 비활성화ë¨)" +msgstr "(ì†ì„± 꺼ì§)" #: editor/editor_feature_profile.cpp msgid "(Editor Disabled)" -msgstr "(편집기 비활성화ë¨)" +msgstr "(편집기 꺼ì§)" #: editor/editor_feature_profile.cpp msgid "Class Options:" -msgstr "í´ëž˜ìŠ¤ 옵션:" +msgstr "í´ëž˜ìŠ¤ ì„¤ì •:" #: editor/editor_feature_profile.cpp msgid "Enable Contextual Editor" -msgstr "컨í…스트 편집기 활성화" +msgstr "ë§¥ë½ íŽ¸ì§‘ê¸° 켜기" #: editor/editor_feature_profile.cpp msgid "Enabled Properties:" -msgstr "í™œì„±í™”ëœ ì†ì„±:" +msgstr "켜진 ì†ì„±:" #: editor/editor_feature_profile.cpp msgid "Enabled Features:" -msgstr "í™œì„±í™”ëœ ê¸°ëŠ¥:" +msgstr "켜진 기능:" #: editor/editor_feature_profile.cpp msgid "Enabled Classes:" -msgstr "í™œì„±í™”ëœ í´ëž˜ìŠ¤:" +msgstr "켜진 í´ëž˜ìŠ¤:" #: editor/editor_feature_profile.cpp msgid "File '%s' format is invalid, import aborted." -msgstr "íŒŒì¼ '%s' 형ì‹ì´ 올바르지 않습니다, ê°€ì ¸ì˜¤ê¸°ê°€ 중단ë˜ì—ˆìŠµë‹ˆë‹¤." +msgstr "íŒŒì¼ '%s' 형ì‹ì´ 잘못ë¬ì–´ìš”, ê°€ì ¸ì˜¬ 수 없어요." #: editor/editor_feature_profile.cpp msgid "" "Profile '%s' already exists. Remove it first before importing, import " "aborted." msgstr "" -"프로필 '%s'ì´(ê°€) ì´ë¯¸ 존재합니다. ê°€ì ¸ì˜¤ê¸° ì „ì— ì•žì˜ ê²ƒì„ ì‚ì œí•˜ì„¸ìš”, ê°€ì ¸ì˜¤" -"기가 중단ë˜ì—ˆìŠµë‹ˆë‹¤." +"프로필 '%s'ì´(ê°€) ì´ë¯¸ 있어요. ê°€ì ¸ì˜¤ê¸° ì „ì— ì´ë¯¸ 있는 í”„ë¡œí•„ì„ ë¨¼ì € ì‚ì œí•˜ì„¸" +"ìš”, ê°€ì ¸ì˜¬ 수 없어요." #: editor/editor_feature_profile.cpp msgid "Error saving profile to path: '%s'." @@ -1624,7 +1658,7 @@ msgstr "í”„ë¡œí•„ì„ ê²½ë¡œì— ì €ìž¥í•˜ëŠ” 중 오류: '%s'." #: editor/editor_feature_profile.cpp msgid "Unset" -msgstr "ë¹„ì„¤ì •" +msgstr "ì„¤ì •í•˜ì§€ 않기" #: editor/editor_feature_profile.cpp msgid "Current Profile:" @@ -1632,10 +1666,11 @@ msgstr "현재 프로필:" #: editor/editor_feature_profile.cpp msgid "Make Current" -msgstr "현재 만들기" +msgstr "í˜„ìž¬ì˜ ê²ƒìœ¼ë¡œ 만들기" #: editor/editor_feature_profile.cpp #: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "New" msgstr "새 것" @@ -1666,7 +1701,7 @@ msgstr "프로필 지우기" #: editor/editor_feature_profile.cpp msgid "Import Profile(s)" -msgstr "ê°€ì ¸ì˜¨ 프로필" +msgstr "프로필 ê°€ì ¸ì˜¤ê¸°" #: editor/editor_feature_profile.cpp msgid "Export Profile" @@ -1674,11 +1709,11 @@ msgstr "프로필 내보내기" #: editor/editor_feature_profile.cpp msgid "Manage Editor Feature Profiles" -msgstr "편집기 기능 프로필 관리" +msgstr "편집기 기능 프로필 관리하기" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Select Current Folder" -msgstr "현재 í´ë” ì„ íƒ" +msgstr "현재 í´ë” ì„ íƒí•˜ê¸°" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "File Exists, Overwrite?" @@ -1686,11 +1721,11 @@ msgstr "파ì¼ì´ 존재합니다. ë®ì–´ì“°ì‹œê² 습니까?" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Select This Folder" -msgstr "ì´ í´ë” ì„ íƒ" +msgstr "ì´ í´ë” ì„ íƒí•˜ê¸°" #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp msgid "Copy Path" -msgstr "경로 복사" +msgstr "경로 복사하기" #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp msgid "Open in File Manager" @@ -1706,6 +1741,7 @@ msgid "New Folder..." msgstr "새 í´ë”..." #: editor/editor_file_dialog.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "Refresh" msgstr "ìƒˆë¡œê³ ì¹¨" @@ -1774,35 +1810,35 @@ msgstr "경로 í¬ì»¤ìŠ¤" #: editor/editor_file_dialog.cpp msgid "Move Favorite Up" -msgstr "ì¦ê²¨ì°¾ê¸° 위로 ì´ë™" +msgstr "ì¦ê²¨ì°¾ê¸° 위로 ì´ë™í•˜ê¸°" #: editor/editor_file_dialog.cpp msgid "Move Favorite Down" -msgstr "ì¦ê²¨ì°¾ê¸° 아래로 ì´ë™" +msgstr "ì¦ê²¨ì°¾ê¸° 아래로 ì´ë™í•˜ê¸°" #: editor/editor_file_dialog.cpp msgid "Go to previous folder." -msgstr "ì´ì „ í´ë”ë¡œ ì´ë™í•©ë‹ˆë‹¤." +msgstr "ì´ì „ í´ë”ë¡œ ì´ë™í•´ìš”." #: editor/editor_file_dialog.cpp msgid "Go to next folder." -msgstr "ë‹¤ìŒ í´ë”ë¡œ ì´ë™í•©ë‹ˆë‹¤." +msgstr "ë‹¤ìŒ í´ë”ë¡œ ì´ë™í•´ìš”." #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Go to parent folder." -msgstr "부모 í´ë”ë¡œ ì´ë™í•©ë‹ˆë‹¤." +msgstr "부모 í´ë”ë¡œ ì´ë™í•´ìš”." #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Refresh files." -msgstr "파ì¼ì„ ìƒˆë¡œê³ ì¹¨í•©ë‹ˆë‹¤." +msgstr "파ì¼ì„ ìƒˆë¡œê³ ì¹¨í•´ìš”." #: editor/editor_file_dialog.cpp msgid "(Un)favorite current folder." -msgstr "현재 í´ë”를 ì¦ê²¨ì°¾ê¸° (안) 합니다." +msgstr "현재 í´ë”를 ì¦ê²¨ì°¾ê¸°í•˜ê±°ë‚˜ 하지 ì•Šì•„ìš”." #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Toggle the visibility of hidden files." -msgstr "ê°ì¶˜ 파ì¼ì˜ 표시 여부 í† ê¸€í•˜ê¸°." +msgstr "ê°ì¶˜ 파ì¼ì˜ 표시 여부 í† ê¸€." #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp msgid "View items as a grid of thumbnails." @@ -1810,17 +1846,17 @@ msgstr "ì¸ë„¤ì¼ 바둑íŒìœ¼ë¡œ 보기." #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp msgid "View items as a list." -msgstr "리스트로 보기." +msgstr "목ë¡ìœ¼ë¡œ 보기." #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Directories & Files:" -msgstr "ë””ë ‰í† ë¦¬ì™€ 파ì¼:" +msgstr "ë””ë ‰í† ë¦¬ & 파ì¼:" #: editor/editor_file_dialog.cpp editor/plugins/sprite_editor_plugin.cpp #: editor/plugins/style_box_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp msgid "Preview:" -msgstr "미리보기:" +msgstr "미리 보기:" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "File:" @@ -1828,7 +1864,7 @@ msgstr "파ì¼:" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Must use a valid extension." -msgstr "올바른 확장ìžë¥¼ 사용해야 합니다." +msgstr "올바른 확장ìžë¥¼ 사용해야 í•´ìš”." #: editor/editor_file_system.cpp msgid "ScanSources" @@ -1838,9 +1874,7 @@ msgstr "소스 조사" msgid "" "There are multiple importers for different types pointing to file %s, import " "aborted" -msgstr "" -"íŒŒì¼ %sì„(를) 가리키는 다른 ìœ í˜•ì˜ ê°€ì ¸ì˜¤ê¸°ë“¤ì´ ìžˆìŠ´ë‹ˆë‹¤, ê°€ì ¸ì˜¤ê¸°ê°€ 중단ë˜" -"었습니다" +msgstr "íŒŒì¼ %sì„(를) 가리키는 다른 ìœ í˜•ì˜ ê°€ì ¸ì˜¤ê¸°ê°€ 많아요, ê°€ì ¸ì˜¬ 수 없어요" #: editor/editor_file_system.cpp msgid "(Re)Importing Assets" @@ -1863,7 +1897,8 @@ msgid "Inherited by:" msgstr "ìƒì†í•œ í´ëž˜ìŠ¤:" #: editor/editor_help.cpp -msgid "Brief Description:" +#, fuzzy +msgid "Brief Description" msgstr "간단한 설명:" #: editor/editor_help.cpp @@ -1871,59 +1906,32 @@ msgid "Properties" msgstr "ì†ì„±" #: editor/editor_help.cpp -msgid "Properties:" -msgstr "ì†ì„±:" - -#: editor/editor_help.cpp msgid "Methods" msgstr "메서드" #: editor/editor_help.cpp -msgid "Methods:" -msgstr "메서드:" - -#: editor/editor_help.cpp msgid "Theme Properties" msgstr "테마 ì†ì„±" #: editor/editor_help.cpp -msgid "Theme Properties:" -msgstr "테마 ì†ì„±:" - -#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp -msgid "Signals:" -msgstr "시그ë„:" - -#: editor/editor_help.cpp msgid "Enumerations" msgstr "ì—´ê±°" #: editor/editor_help.cpp -msgid "Enumerations:" -msgstr "ì—´ê±°:" - -#: editor/editor_help.cpp msgid "enum " msgstr "ì´ë„˜ " #: editor/editor_help.cpp msgid "Constants" -msgstr "ìƒìˆ˜(Constant)" - -#: editor/editor_help.cpp -msgid "Constants:" -msgstr "ìƒìˆ˜:" +msgstr "ìƒìˆ˜" #: editor/editor_help.cpp msgid "Class Description" msgstr "í´ëž˜ìŠ¤ 설명" #: editor/editor_help.cpp -msgid "Class Description:" -msgstr "í´ëž˜ìŠ¤ 설명:" - -#: editor/editor_help.cpp -msgid "Online Tutorials:" +#, fuzzy +msgid "Online Tutorials" msgstr "온ë¼ì¸ íŠœí† ë¦¬ì–¼:" #: editor/editor_help.cpp @@ -1932,41 +1940,33 @@ msgid "" "$url]contribute one[/url][/color] or [color=$color][url=$url2]request one[/" "url][/color]." msgstr "" -"현재 ì´ í´ëž˜ìŠ¤ì— 대한 íŠœí† ë¦¬ì–¼ì´ ì—†ìŠµë‹ˆë‹¤. [color=$color][url=$url]ë„ì›€ì„ ì£¼" -"시거나[/url][/color] [color=$color][url=$url2]ìš”ì² í•˜ì‹¤ 수[/url][/color] 있습" -"니다." +"현재 ì´ í´ëž˜ìŠ¤ì— 대한 íŠœí† ë¦¬ì–¼ì´ ì—†ì–´ìš”. [color=$color][url=$url]íŠœí† ë¦¬ì–¼ì— " +"기여하거나[/url][/color] [color=$color][url=$url2]íŠœí† ë¦¬ì–¼ì„ ìš”ì²í• 수[/url]" +"[/color] 있어요." #: editor/editor_help.cpp msgid "Property Descriptions" msgstr "ì†ì„± 설명" #: editor/editor_help.cpp -msgid "Property Descriptions:" -msgstr "ì†ì„± 설명:" - -#: editor/editor_help.cpp msgid "" "There is currently no description for this property. Please help us by " "[color=$color][url=$url]contributing one[/url][/color]!" msgstr "" -"현재 ì´ ì†ì„±ì— 대한 ìƒì„¸ì„¤ëª…ì´ ì—†ìŠµë‹ˆë‹¤. [color=$color][url=$url]ê´€ë ¨ ì •ë³´ë¥¼ " -"기여하여[/url][/color] ë” ë‚˜ì•„ì§€ê²Œ ë„와주세요!" +"현재 ì´ ì†ì„±ì˜ ì„¤ëª…ì´ ì—†ì–´ìš”[color=$color][url=$url]ê´€ë ¨ ì •ë³´ë¥¼ 기여하여[/" +"url][/color] ê°œì„ í• ìˆ˜ 있ë„ë¡ ë„와주세요!" #: editor/editor_help.cpp msgid "Method Descriptions" msgstr "메서드 설명" #: editor/editor_help.cpp -msgid "Method Descriptions:" -msgstr "메서드 설명:" - -#: editor/editor_help.cpp msgid "" "There is currently no description for this method. Please help us by [color=" "$color][url=$url]contributing one[/url][/color]!" msgstr "" -"현재 ì´ ë©”ì„œë“œì— ëŒ€í•œ ìƒì„¸ ì„¤ëª…ì´ ì—†ìŠµë‹ˆë‹¤. [color=$color][url=$url]ê´€ë ¨ ì •ë³´" -"를 기여하여[/url][/color] ë” ë‚˜ì•„ì§€ê²Œ ë„와주세요!" +"현재 ì´ ë©”ì„œë“œì˜ ì„¤ëª…ì´ ì—†ì–´ìš”. [color=$color][url=$url]ê´€ë ¨ ì •ë³´ë¥¼ 기여하여" +"[/url][/color] ê°œì„ í• ìˆ˜ 있ë„ë¡ ë„와주세요!" #: editor/editor_help_search.cpp editor/editor_node.cpp #: editor/plugins/script_editor_plugin.cpp @@ -1975,35 +1975,35 @@ msgstr "ë„ì›€ë§ ê²€ìƒ‰" #: editor/editor_help_search.cpp msgid "Display All" -msgstr "ëª¨ë‘ í‘œì‹œ" +msgstr "ëª¨ë‘ í‘œì‹œí•˜ê¸°" #: editor/editor_help_search.cpp msgid "Classes Only" -msgstr "í´ëž˜ìŠ¤ë§Œ" +msgstr "í´ëž˜ìŠ¤ë§Œ 표시하기" #: editor/editor_help_search.cpp msgid "Methods Only" -msgstr "메서드만" +msgstr "메서드만 표시하기" #: editor/editor_help_search.cpp msgid "Signals Only" -msgstr "시그ë„만" +msgstr "시그ë„만 표시하기" #: editor/editor_help_search.cpp msgid "Constants Only" -msgstr "ìƒìˆ˜ë§Œ" +msgstr "ìƒìˆ˜ë§Œ 표시하기" #: editor/editor_help_search.cpp msgid "Properties Only" -msgstr "ì†ì„±ë§Œ" +msgstr "ì†ì„±ë§Œ 표시하기" #: editor/editor_help_search.cpp msgid "Theme Properties Only" -msgstr "테마 ì†ì„±ë§Œ" +msgstr "테마 ì†ì„±ë§Œ 표시하기" #: editor/editor_help_search.cpp msgid "Member Type" -msgstr "멤버 타입" +msgstr "멤버 ìœ í˜•" #: editor/editor_help_search.cpp msgid "Class" @@ -2027,10 +2027,10 @@ msgstr "ì¶œë ¥:" #: editor/editor_log.cpp editor/plugins/tile_map_editor_plugin.cpp msgid "Copy Selection" -msgstr "ì„ íƒ ë³µì‚¬" +msgstr "ì„ íƒ í•ëª© 복사하기" -#: editor/editor_log.cpp editor/editor_profiler.cpp -#: editor/editor_properties.cpp +#: editor/editor_log.cpp editor/editor_network_profiler.cpp +#: editor/editor_profiler.cpp editor/editor_properties.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp #: editor/property_editor.cpp editor/scene_tree_dock.cpp #: editor/script_editor_debugger.cpp @@ -2043,23 +2043,64 @@ msgstr "지우기" msgid "Clear Output" msgstr "ì¶œë ¥ 지우기" +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +#: editor/editor_profiler.cpp +msgid "Stop" +msgstr "중단하기" + +#: editor/editor_network_profiler.cpp editor/editor_profiler.cpp +#: editor/plugins/animation_state_machine_editor.cpp editor/rename_dialog.cpp +msgid "Start" +msgstr "시작" + +#: editor/editor_network_profiler.cpp +msgid "%s/s" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Down" +msgstr "아래" + +#: editor/editor_network_profiler.cpp +msgid "Up" +msgstr "위" + +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +msgid "Node" +msgstr "노드" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RSET" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RSET" +msgstr "" + #: editor/editor_node.cpp editor/project_manager.cpp -#, fuzzy msgid "New Window" -msgstr "윈ë„ìš°" +msgstr "새 ì°½" #: editor/editor_node.cpp msgid "Project export failed with error code %d." -msgstr "프로ì 트 내보내기가 오류 코드 %d ë¡œ 실패했습니다." +msgstr "프로ì 트를 내보낼 수 없었어요 오류 코드%d." #: editor/editor_node.cpp msgid "Imported resources can't be saved." -msgstr "ê°€ì ¸ì˜¨ 리소스를 ì €ìž¥í• ìˆ˜ 없습니다." +msgstr "ê°€ì ¸ì˜¨ 리소스를 ì €ìž¥í• ìˆ˜ 없어요." #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp #: scene/gui/dialogs.cpp msgid "OK" -msgstr "확ì¸" +msgstr "네" #: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp msgid "Error saving resource!" @@ -2070,20 +2111,20 @@ msgid "" "This resource can't be saved because it does not belong to the edited scene. " "Make it unique first." msgstr "" -"ì´ ë¦¬ì†ŒìŠ¤ëŠ” íŽ¸ì§‘ëœ ì”¬ì— ì†í•´ìžˆì§€ 않기 ë•Œë¬¸ì— ì €ìž¥í• ìˆ˜ 없습니다. ë¨¼ì € 리소스" -"를 ìœ ì¼í•˜ê²Œ 만드세요." +"ì´ ë¦¬ì†ŒìŠ¤ëŠ” 편집 ì¤‘ì¸ ì”¬ì— ì†í•œ ê²ƒì´ ì•„ë‹ˆë¼ì„œ ì €ìž¥í• ìˆ˜ 없어요. ì €ìž¥í•˜ê¸° ì „" +"ì— ë¨¼ì € 리소스를 ìœ ì¼í•˜ê²Œ 만드세요." #: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp msgid "Save Resource As..." -msgstr "리소스를 다른 ì´ë¦„으로 ì €ìž¥..." +msgstr "리소스를 다른 ì´ë¦„으로 ì €ìž¥í•˜ê¸°..." #: editor/editor_node.cpp msgid "Can't open file for writing:" -msgstr "쓰기 위한 파ì¼ì„ ì—´ 수 ì—†ìŒ:" +msgstr "파ì¼ì„ ìž‘ì„±í•˜ë ¤ê³ ì—´ 수 없어요:" #: editor/editor_node.cpp msgid "Requested file format unknown:" -msgstr "ìš”ì²í•œ íŒŒì¼ í˜•ì‹ì„ ì•Œ 수 ì—†ìŒ:" +msgstr "ìš”ì²í•œ íŒŒì¼ í˜•ì‹ì„ ì•Œ 수 없어요:" #: editor/editor_node.cpp msgid "Error while saving." @@ -2091,7 +2132,7 @@ msgstr "ì €ìž¥ 중 오류." #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp msgid "Can't open '%s'. The file could have been moved or deleted." -msgstr "'%s'ì„(를) ì—´ 수 없습니다. 파ì¼ì´ 존재하지 않습니다." +msgstr "'%s'ì„(를) ì—´ 수 없어요. 파ì¼ì´ ì´ë™í–ˆê±°ë‚˜ ì‚ì œë나ë´ìš”." #: editor/editor_node.cpp msgid "Error while parsing '%s'." @@ -2099,55 +2140,55 @@ msgstr "'%s' 구문 ë¶„ì„ ì¤‘ 오류." #: editor/editor_node.cpp msgid "Unexpected end of file '%s'." -msgstr "예ìƒì¹˜ 못한 '%s' 파ì¼ì˜ ë." +msgstr "예기치 못한 '%s' 파ì¼ì˜ ë." #: editor/editor_node.cpp msgid "Missing '%s' or its dependencies." -msgstr "'%s'ì´(ê°€) 없거나 ì¢…ì† í•ëª©ì´ 없습니다." +msgstr "'%s' ë˜ëŠ” ì´ê²ƒì˜ ì¢…ì† í•ëª©ì´ 없어요." #: editor/editor_node.cpp msgid "Error while loading '%s'." -msgstr "'%s' 로딩 중 오류." +msgstr "'%s' 불러오는 중 오류." #: editor/editor_node.cpp msgid "Saving Scene" -msgstr "씬 ì €ìž¥" +msgstr "씬 ì €ìž¥í•˜ê¸°" #: editor/editor_node.cpp msgid "Analyzing" -msgstr "분ì„중" +msgstr "분ì„하기" #: editor/editor_node.cpp msgid "Creating Thumbnail" -msgstr "ì¸ë„¤ì¼ ìƒì„± 중" +msgstr "ì¸ë„¤ì¼ 만들기" #: editor/editor_node.cpp msgid "This operation can't be done without a tree root." -msgstr "ì´ ìž‘ì—…ì€ íŠ¸ë¦¬ 루트 ì—†ì´ëŠ” 불가합니다." +msgstr "ì´ ìž‘ì—…ì€ íŠ¸ë¦¬ 루트가 필요해요." #: editor/editor_node.cpp msgid "" "This scene can't be saved because there is a cyclic instancing inclusion.\n" "Please resolve it and then attempt to save again." msgstr "" -"사ì´í´ë¡œ ëœ ì¸ìŠ¤í„´ìŠ¤ê°€ í¬í•¨ë˜ì–´ 있기 ë•Œë¬¸ì— ì´ ì”¬ì„ ì €ìž¥í• ìˆ˜ 없습니다.\n" -"ì´ë¥¼ ìˆ˜ì •í•˜ê³ ë‹¤ì‹œ ì €ìž¥ì„ ì‹œë„하ì‹ì‹œì˜¤." +"ì´ ì”¬ì—는 순환하는 ì¸ìŠ¤í„´ìŠ¤ë¥¼ í¬í•¨í•˜ê³ 있어서 ì €ìž¥í• ìˆ˜ 없어요.\n" +"ì´ë¥¼ í•´ê²°í•œ 후 다시 ì €ìž¥í•´ë³´ì„¸ìš”." #: editor/editor_node.cpp msgid "" "Couldn't save scene. Likely dependencies (instances or inheritance) couldn't " "be satisfied." msgstr "" -"ì”¬ì„ ì €ìž¥í• ìˆ˜ 없습니다. ì•„ë§ˆë„ ì¢…ì† ê´€ê³„(ì¸ìŠ¤í„´ìŠ¤ ë˜ëŠ” ìƒì†)ê°€ 만족스럽지 ì•Š" -"ì„ ìˆ˜ 있습니다." +"ì”¬ì„ ì €ìž¥í• ìˆ˜ 없어요. ì¢…ì† ê´€ê³„ (ì¸ìŠ¤í„´ìŠ¤ ë˜ëŠ” ìƒì†)ê°€ 만족스럽지 않나 ë³´êµ°" +"ìš”." #: editor/editor_node.cpp editor/scene_tree_dock.cpp msgid "Can't overwrite scene that is still open!" -msgstr "ì—´ë ¤ìžˆëŠ” ì”¬ì„ ë®ì–´ 쓸 수 없습니다!" +msgstr "ì—´ë ¤ìžˆëŠ” ì”¬ì€ ë®ì–´ 쓸 수 없어요!" #: editor/editor_node.cpp msgid "Can't load MeshLibrary for merging!" -msgstr "ë³‘í•©í• ë©”ì‹œ ë¼ì´ë¸ŒëŸ¬ë¦¬ë¥¼ 불러올 수 없습니다!" +msgstr "ë³‘í•©í• ë©”ì‹œ ë¼ì´ë¸ŒëŸ¬ë¦¬ë¥¼ 불러올 수 없어요!" #: editor/editor_node.cpp msgid "Error saving MeshLibrary!" @@ -2155,7 +2196,7 @@ msgstr "메시 ë¼ì´ë¸ŒëŸ¬ë¦¬ ì €ìž¥ 중 오류!" #: editor/editor_node.cpp msgid "Can't load TileSet for merging!" -msgstr "ë³‘í•©í• íƒ€ì¼ì…‹ì„ 불러올 수 없습니다!" +msgstr "ë³‘í•©í• íƒ€ì¼ì…‹ì„ 불러올 수 없어요!" #: editor/editor_node.cpp msgid "Error saving TileSet!" @@ -2163,19 +2204,19 @@ msgstr "타ì¼ì…‹ ì €ìž¥ 중 오류!" #: editor/editor_node.cpp msgid "Error trying to save layout!" -msgstr "ë ˆì´ì•„웃 ì €ìž¥ ì‹œë„ ì¤‘ 오류!" +msgstr "ë ˆì´ì•„웃 ì €ìž¥ 중 오류!" #: editor/editor_node.cpp msgid "Default editor layout overridden." -msgstr "편집기 기본 ë ˆì´ì•„ì›ƒì´ ë³€ê²½ë˜ì—ˆìŠµë‹ˆë‹¤." +msgstr "편집기 기본 ë ˆì´ì•„ì›ƒì´ ìƒˆë¡œ ì •ì˜ë˜ì—ˆì–´ìš”." #: editor/editor_node.cpp msgid "Layout name not found!" -msgstr "ë ˆì´ì•„웃 ì´ë¦„ì„ ì°¾ì„ ìˆ˜ 없습니다!" +msgstr "ë ˆì´ì•„웃 ì´ë¦„ì„ ì°¾ì„ ìˆ˜ 없어요!" #: editor/editor_node.cpp msgid "Restored default layout to base settings." -msgstr "기본 ë ˆì´ì•„ì›ƒì´ ì´ˆê¸° ì„¤ì •ìœ¼ë¡œ ë³µì›ë˜ì—ˆìŠµë‹ˆë‹¤." +msgstr "기본 ë ˆì´ì•„ì›ƒì´ ì´ˆê¸° ì„¤ì •ìœ¼ë¡œ ëŒì•„왔어요." #: editor/editor_node.cpp msgid "" @@ -2183,25 +2224,25 @@ msgid "" "Please read the documentation relevant to importing scenes to better " "understand this workflow." msgstr "" -"ì´ ë¦¬ì†ŒìŠ¤ëŠ” ê°€ì ¸ì™”ë˜ ì”¬ì— ì†í•œ 것ì´ë¯€ë¡œ ìˆ˜ì •í• ìˆ˜ 없습니다.\n" -"ê´€ë ¨ ìž‘ì—… ì ˆì°¨ë¥¼ ë” ìž˜ ì´í•´í•˜ë ¤ë©´ 씬 ê°€ì ¸ì˜¤ê¸°(scene importing)ê³¼ ê´€ë ¨ëœ ë¬¸ì„œ" -"를 확ì¸í•´ì£¼ì‹ì‹œì˜¤." +"ì´ ë¦¬ì†ŒìŠ¤ëŠ” ê°€ì ¸ì˜¨ ì”¬ì— ì†í•œ ê±°ë¼ íŽ¸ì§‘í• ìˆ˜ 없어요.\n" +"ì´ ì›Œí¬í”Œë¡œë¥¼ ì´í•´í•˜ë ¤ë©´ 씬 ê°€ì ¸ì˜¤ê¸°(Importing Scenes)와 ê´€ë ¨ëœ ë¬¸ì„œë¥¼ ì½ì–´ì£¼" +"세요." #: editor/editor_node.cpp msgid "" "This resource belongs to a scene that was instanced or inherited.\n" "Changes to it won't be kept when saving the current scene." msgstr "" -"ì´ ë¦¬ì†ŒìŠ¤ëŠ” ì¸ìŠ¤í„´ìŠ¤ë˜ê±°ë‚˜ ìƒì†ëœ ì”¬ì— ì†í•´ìžˆìŠ´ë‹ˆë‹¤.\n" -"현재 ì”¬ì„ ì €ìž¥í•˜ëŠ” 경우, 변경사í•ì´ ìœ ì§€ë˜ì§€ 않습니다." +"ì´ ë¦¬ì†ŒìŠ¤ëŠ” ì¸ìŠ¤í„´ìŠ¤ë˜ê±°ë‚˜ ìƒì†ëœ ì”¬ì— ì†í•´ 있어요.\n" +"현재 ì”¬ì„ ì €ìž¥í•˜ëŠ” 경우 ë¦¬ì†ŒìŠ¤ì˜ ë³€ê²½ 사í•ì€ ì ìš©ë˜ì§€ ì•Šì„ ê±°ì˜ˆìš”." #: editor/editor_node.cpp msgid "" "This resource was imported, so it's not editable. Change its settings in the " "import panel and then re-import." msgstr "" -"ì´ ë¦¬ì†ŒìŠ¤ëŠ” ê°€ì ¸ì˜¤ê¸° ë˜ì—ˆìœ¼ë¯€ë¡œ ìˆ˜ì •í• ìˆ˜ 없습니다. ê°€ì ¸ì˜¤ê¸° 패ë„ì—ì„œ ì†ì„±ì„ " -"변경한 ë’¤ 다시 ê°€ì ¸ì˜¤ì‹ì‹œì˜¤." +"ì´ ë¦¬ì†ŒìŠ¤ëŠ” ê°€ì ¸ì˜¨ 것ì´ë¼ íŽ¸ì§‘í• ìˆ˜ 없어요. ê°€ì ¸ì˜¤ê¸° 패ë„ì—ì„œ ì„¤ì •ì„ ë³€ê²½í•œ " +"ë’¤ 다시 ê°€ì ¸ì˜¤ì„¸ìš”." #: editor/editor_node.cpp msgid "" @@ -2210,9 +2251,10 @@ msgid "" "Please read the documentation relevant to importing scenes to better " "understand this workflow." msgstr "" -"ì´ ì”¬ì€ ê°€ì ¸ì˜¨ 것으로 변경사í•ì´ ìœ ì§€ë˜ì§€ 않습니다.\n" -"ì¸ìŠ¤í„´ìŠ¤í™” í˜¹ì€ ìƒì†ì„ 하면 ì”¬ì„ ìˆ˜ì •í• ìˆ˜ 있게 ë©ë‹ˆë‹¤.\n" -"ì´ ì›Œí¬í”Œë¡œë¥¼ ë” ìž˜ ì´í•´í•˜ë ¤ë©´ 씬 ê°€ì ¸ì˜¤ê¸°ì™€ ê´€ë ¨ëœ ë¬¸ì„œë¥¼ 확ì¸í•´ì£¼ì‹ì‹œì˜¤." +"ì´ ì”¬ì€ ê°€ì ¸ì˜¨ 것ì´ë¼ 변경 사í•ì€ ì ìš©ë˜ì§€ ì•Šì•„ìš”.\n" +"ì´ ì”¬ì„ ì¸ìŠ¤í„´ìŠ¤í•˜ê±°ë‚˜ ìƒì†í•˜ë©´ íŽ¸ì§‘í• ìˆ˜ 있어요.\n" +"ì´ ì›Œí¬í”Œë¡œë¥¼ ì´í•´í•˜ë ¤ë©´ 씬 ê°€ì ¸ì˜¤ê¸°(Importing Scenes)와 ê´€ë ¨ëœ ë¬¸ì„œë¥¼ ì½ì–´ì£¼" +"세요." #: editor/editor_node.cpp msgid "" @@ -2220,21 +2262,20 @@ msgid "" "Please read the documentation relevant to debugging to better understand " "this workflow." msgstr "" -"ì´ê²ƒì€ ì›ê²© 오브ì 트입니다, 변경사í•ì´ ìœ ì§€ë˜ì§€ 않습니다.\n" -"ì´ ì›Œí¬í”Œë¡œì— 대해 ë” ìžì„¸ížˆ ì´í•´í•˜ë ¤ë©´ 디버깅 ê´€ë ¨ 문서를 ì½ì–´ë³´ì‹œê¸° ë°”ëžë‹ˆ" -"다." +"ì›ê²© ê°ì²´ëŠ” 변경사í•ì´ ì ìš©ë˜ì§€ ì•Šì•„ìš”.\n" +"ì´ ì›Œí¬í”Œë¡œë¥¼ ì´í•´í•˜ë ¤ë©´ 디버깅(Debugging)ê³¼ ê´€ë ¨ëœ ë¬¸ì„œë¥¼ ì½ì–´ì£¼ì„¸ìš”." #: editor/editor_node.cpp msgid "There is no defined scene to run." -msgstr "실행하기 위해 ì •ì˜ëœ ì”¬ì´ ì—†ìŠµë‹ˆë‹¤." +msgstr "실행하기로 ì •ì˜ëœ ì”¬ì´ ì—†ì–´ìš”." #: editor/editor_node.cpp msgid "Current scene was never saved, please save it prior to running." -msgstr "현재 ì”¬ì´ ì €ìž¥ë˜ì§€ 않았습니다. ì‹¤í–‰ì „ì— ì €ìž¥í•´ì£¼ì„¸ìš”." +msgstr "현재 ì”¬ì´ ì €ìž¥ë˜ì§€ 않았어요. 실행하기 ì „ì— ì €ìž¥í•´ì£¼ì„¸ìš”." #: editor/editor_node.cpp msgid "Could not start subprocess!" -msgstr "서브 프로세스를 ì‹œìž‘í• ìˆ˜ 없습니다!" +msgstr "하위 프로세스를 ì‹œìž‘í• ìˆ˜ 없어요!" #: editor/editor_node.cpp editor/filesystem_dock.cpp msgid "Open Scene" @@ -2258,23 +2299,23 @@ msgstr "ë¹ ë¥¸ 스í¬ë¦½íŠ¸ 열기..." #: editor/editor_node.cpp msgid "Save & Close" -msgstr "ì €ìž¥ ë° ë‹«ê¸°" +msgstr "ì €ìž¥ & 닫기" #: editor/editor_node.cpp msgid "Save changes to '%s' before closing?" -msgstr "닫기 ì „ì— '%s'ì— ë³€ê²½ì‚¬í•ì„ ì €ìž¥í•˜ì‹œê² ìŠµë‹ˆê¹Œ?" +msgstr "닫기 ì „ì— '%s'ì— ë³€ê²½ 사í•ì„ ì €ìž¥í• ê¹Œìš”?" #: editor/editor_node.cpp msgid "Saved %s modified resource(s)." -msgstr "%s ìˆ˜ì •ëœ ë¦¬ì†ŒìŠ¤ê°€ ì €ìž¥ë˜ì—ˆìŠµë‹ˆë‹¤." +msgstr "ìˆ˜ì •ëœ ë¦¬ì†ŒìŠ¤ %sì´(ê°€) ì €ìž¥ë˜ì—ˆì–´ìš”." #: editor/editor_node.cpp msgid "A root node is required to save the scene." -msgstr "ì”¬ì„ ì €ìž¥í•˜ê¸° 위해 루트 노드가 필요합니다." +msgstr "ì”¬ì„ ì €ìž¥í•˜ë ¤ë©´ 루트 노드가 필요해요." #: editor/editor_node.cpp msgid "Save Scene As..." -msgstr "ì”¬ì„ ë‹¤ë¥¸ ì´ë¦„으로 ì €ìž¥..." +msgstr "ì”¬ì„ ë‹¤ë¥¸ ì´ë¦„으로 ì €ìž¥í•˜ê¸°..." #: editor/editor_node.cpp msgid "No" @@ -2286,11 +2327,11 @@ msgstr "네" #: editor/editor_node.cpp msgid "This scene has never been saved. Save before running?" -msgstr "ì´ ì”¬ì€ ì €ìž¥ë˜ì§€ 않았습니다. ì‹¤í–‰ì „ì— ì €ìž¥í•˜ì‹œê² ìŠµë‹ˆê¹Œ?" +msgstr "ì´ ì”¬ì€ ì•„ì§ ì €ìž¥í•˜ì§€ 않았네요. 실행하기 ì „ì— ì €ìž¥í• ê¹Œìš”?" #: editor/editor_node.cpp editor/scene_tree_dock.cpp msgid "This operation can't be done without a scene." -msgstr "ì´ ìž‘ì—…ì€ ì”¬ ì—†ì´ëŠ” 불가합니다." +msgstr "ì´ ìž‘ì—…ì—는 ì”¬ì´ í•„ìš”í•´ìš”." #: editor/editor_node.cpp msgid "Export Mesh Library" @@ -2306,15 +2347,15 @@ msgstr "타ì¼ì…‹ 내보내기" #: editor/editor_node.cpp msgid "This operation can't be done without a selected node." -msgstr "ì´ ìž‘ì—…ì€ ì„ íƒëœ 노드가 ì—†ì„때는 불가합니다." +msgstr "ì´ ìž‘ì—…ì—는 노드를 ì„ íƒí•´ 놓아야 í•´ìš”." #: editor/editor_node.cpp msgid "Current scene not saved. Open anyway?" -msgstr "현재 ì”¬ì´ ì €ìž¥ë˜ì§€ 않았습니다. ë¬´ì‹œí•˜ê³ ì—¬ì‹œê² ìŠµë‹ˆê¹Œ?" +msgstr "현재 ì”¬ì„ ì €ìž¥í•˜ì§€ 않았네요. ë¬´ì‹œí•˜ê³ ì—´ê¹Œìš”?" #: editor/editor_node.cpp msgid "Can't reload a scene that was never saved." -msgstr "ì €ìž¥ë˜ì§€ ì•Šì€ ì”¬ì€ ë‹¤ì‹œ 불러올 수 없습니다." +msgstr "ì €ìž¥í•˜ì§€ ì•Šì€ ì”¬ì„ ë‹¤ì‹œ 불러올 수는 없어요." #: editor/editor_node.cpp msgid "Revert" @@ -2322,11 +2363,11 @@ msgstr "ë˜ëŒë¦¬ê¸°" #: editor/editor_node.cpp msgid "This action cannot be undone. Revert anyway?" -msgstr "ì´ í–‰ë™ì€ 취소가 불가능합니다. ë¬´ì‹œí•˜ê³ ë˜ëŒë¦¬ì‹œê² 습니까?" +msgstr "ì´ í–‰ë™ì€ ì·¨ì†Œí• ìˆ˜ 없어요. ë¬´ì‹œí•˜ê³ ë˜ëŒë¦´ê¹Œìš”?" #: editor/editor_node.cpp msgid "Quick Run Scene..." -msgstr "ë¹ ë¥¸ 씬 실행..." +msgstr "ë¹ ë¥¸ 씬 실행하기..." #: editor/editor_node.cpp msgid "Quit" @@ -2334,97 +2375,97 @@ msgstr "종료" #: editor/editor_node.cpp msgid "Exit the editor?" -msgstr "편집기를 ì¢…ë£Œí•˜ì‹œê² ìŠµë‹ˆê¹Œ?" +msgstr "편집기를 ëŒê¹Œìš”?" #: editor/editor_node.cpp msgid "Open Project Manager?" -msgstr "프로ì 트 ë§¤ë‹ˆì €ë¥¼ ì—¬ì‹œê² ìŠµë‹ˆê¹Œ?" +msgstr "프로ì 트 ë§¤ë‹ˆì €ë¥¼ 열까요?" #: editor/editor_node.cpp msgid "Save & Quit" -msgstr "ì €ìž¥í•˜ê³ ì¢…ë£Œ" +msgstr "ì €ìž¥í•˜ê³ ì¢…ë£Œí•˜ê¸°" #: editor/editor_node.cpp msgid "Save changes to the following scene(s) before quitting?" -msgstr "닫기 ì „ì— ë‹¤ìŒ ì”¬(들)ì˜ ë³€ê²½ì‚¬í•ì„ ì €ìž¥í•˜ì‹œê² ìŠµë‹ˆê¹Œ?" +msgstr "ë„기 ì „ì— í•´ë‹¹ ì”¬ì˜ ë³€ê²½ 사í•ì„ ì €ìž¥í• ê¹Œìš”?" #: editor/editor_node.cpp msgid "Save changes the following scene(s) before opening Project Manager?" -msgstr "프로ì 트 ë§¤ë‹ˆì €ë¥¼ 열기 ì „ì— ë‹¤ìŒ ì”¬(들)ì˜ ë³€ê²½ì‚¬í•ì„ ì €ìž¥í•˜ì‹œê² ìŠµë‹ˆê¹Œ?" +msgstr "프로ì 트 ë§¤ë‹ˆì €ë¥¼ 열기 ì „ì— í•´ë‹¹ ì”¬ì˜ ë³€ê²½ 사í•ì„ ì €ìž¥í• ê¹Œìš”?" #: editor/editor_node.cpp msgid "" "This option is deprecated. Situations where refresh must be forced are now " "considered a bug. Please report." msgstr "" -"ì´ ì˜µì…˜ì€ ë” ì´ìƒ 사용ë˜ì§€ 않습니다. ìƒˆë¡œê³ ì¹¨ì„ í•´ì•¼ 하는 ìƒí™©ì€ 버그로 간주" -"ë©ë‹ˆë‹¤. 리í¬íŠ¸ ë°”ëžë‹ˆë‹¤." +"ì´ ì„¤ì •ì€ ë” ì´ìƒ ì‚¬ìš©í• ìˆ˜ 없어요. ìƒˆë¡œê³ ì¹¨ì„ ê°•ì œë¡œ 해야 하는 ìƒí™©ì€ 버그" +"ë¡œ 간주ë¼ìš”. ì‹ ê³ í•´ì£¼ì„¸ìš”." #: editor/editor_node.cpp msgid "Pick a Main Scene" -msgstr "ë©”ì¸ ì”¬ ì„ íƒ" +msgstr "기본 씬 ê³ ë¥´ê¸°" #: editor/editor_node.cpp msgid "Close Scene" msgstr "씬 닫기" #: editor/editor_node.cpp -#, fuzzy msgid "Reopen Closed Scene" -msgstr "씬 닫기" +msgstr "ë‹«ì€ ì”¬ 다시 열기" #: editor/editor_node.cpp msgid "Unable to enable addon plugin at: '%s' parsing of config failed." -msgstr "ì• ë“œì˜¨ 플러그ì¸ì„ í™œì„±í™”í• ìˆ˜ 없습니다: '%s' 구성 구문 ë¶„ì„ ì‹¤íŒ¨." +msgstr "" +"ì• ë“œì˜¨ 플러그ì¸ì„ 여기서 켤 수 ì—†ìŒ: '%s' ì„¤ì •ì„ êµ¬ë¬¸ 분ì„í• ìˆ˜ 없어요." #: editor/editor_node.cpp msgid "Unable to find script field for addon plugin at: 'res://addons/%s'." -msgstr "ë‹¤ìŒ ê²½ë¡œì—ì„œ ì• ë“œì˜¨ 플러그ì¸ì„ ì°¾ì„ ìˆ˜ 없습니다: 'res://addons/%s'." +msgstr "ë‹¤ìŒ ê²½ë¡œì—ì„œ ì• ë“œì˜¨ 플러그ì¸ì„ ì°¾ì„ ìˆ˜ ì—†ìŒ: 'res://addons/%s'." #: editor/editor_node.cpp msgid "Unable to load addon script from path: '%s'." -msgstr "ë‹¤ìŒ ê²½ë¡œì—ì„œ ì• ë“œì˜¨ 스í¬ë¦½íŠ¸ë¥¼ 불러올 수 없습니다: '%s'." +msgstr "ë‹¤ìŒ ê²½ë¡œì—ì„œ ì• ë“œì˜¨ 스í¬ë¦½íŠ¸ë¥¼ 불러올 수 ì—†ìŒ: '%s'." #: editor/editor_node.cpp msgid "" "Unable to load addon script from path: '%s' There seems to be an error in " "the code, please check the syntax." msgstr "" -"ë‹¤ìŒ ê²½ë¡œì—ì„œ ì• ë“œì˜¨ 스í¬ë¦½íŠ¸ë¥¼ 불러올 수 없습니다: '%s' ì½”ë“œì— ì˜¤ë¥˜ê°€ 있는 " -"것 같습니다, êµ¬ë¬¸ì„ í™•ì¸í•´ ë³´ì‹ì‹œì˜¤." +"ë‹¤ìŒ ê²½ë¡œì—ì„œ ì• ë“œì˜¨ 스í¬ë¦½íŠ¸ë¥¼ 불러올 수 ì—†ìŒ: '%s' ì½”ë“œì˜ ì˜¤ë¥˜ê°€ 있는 것 ê°™" +"ì€ë°, ë¬¸ë²•ì„ í™•ì¸í•´ë´ìš”." #: editor/editor_node.cpp msgid "" "Unable to load addon script from path: '%s' Base type is not EditorPlugin." msgstr "" -"ë‹¤ìŒ ê²½ë¡œì—ì„œ ì• ë“œì˜¨ 스í¬ë¦½íŠ¸ë¥¼ 불러올 수 없습니다: '%s' 기본 íƒ€ìž…ì´ " -"EditorPluginì´ ì•„ë‹™ë‹ˆë‹¤." +"ë‹¤ìŒ ê²½ë¡œì—ì„œ ì• ë“œì˜¨ 스í¬ë¦½íŠ¸ë¥¼ 불러올 수 ì—†ìŒ: '%s' 기본 ìœ í˜•ì´ EditorPlugin" +"ì´ ì•„ë‹ˆì—ìš”." #: editor/editor_node.cpp msgid "Unable to load addon script from path: '%s' Script is not in tool mode." msgstr "" -"ë‹¤ìŒ ê²½ë¡œì—ì„œ ì• ë“œì˜¨ 스í¬ë¦½íŠ¸ë¥¼ 불러올 수 없습니다: '%s' 스í¬ë¦½íŠ¸ê°€ tool 모드" -"ê°€ 아닙니다." +"ë‹¤ìŒ ê²½ë¡œì—ì„œ ì• ë“œì˜¨ 스í¬ë¦½íŠ¸ë¥¼ 불러올 수 ì—†ìŒ: '%s' 스í¬ë¦½íŠ¸ê°€ Tool 모드가 " +"아니ì—ìš”." #: editor/editor_node.cpp msgid "" "Scene '%s' was automatically imported, so it can't be modified.\n" "To make changes to it, a new inherited scene can be created." msgstr "" -"'%s' ì”¬ì€ ìžë™ìœ¼ë¡œ ê°€ì ¸ì™€ 지기 때문ì—, ë³€ê²½í• ìˆ˜ 없습니다.\n" -"변경사í•ì„ ì ìš©í•˜ë ¤ë©´, 새로운 ìƒì† ì”¬ì„ ë§Œë“œì„¸ìš”." +"씬 '%s'ì„(를) ìžë™ìœ¼ë¡œ ê°€ì ¸ì™”ê¸° 때문ì—, ìˆ˜ì •í• ìˆ˜ 없어요.\n" +"ì´ ì”¬ì„ íŽ¸ì§‘í•˜ë ¤ë©´, 새로운 ìƒì† ì”¬ì„ ë§Œë“¤ì–´ì•¼ í•´ìš”." #: editor/editor_node.cpp msgid "" "Error loading scene, it must be inside the project path. Use 'Import' to " "open the scene, then save it inside the project path." msgstr "" -"씬 로딩 중 오류가 ë°œìƒí–ˆìŠµë‹ˆë‹¤. 프로ì 트 경로 ì•ˆì— ì¡´ìž¬í•´ì•¼ 합니다. 'ê°€ì ¸ì˜¤" -"기'ë¡œ ì”¬ì„ ì—° 후ì—, 프로ì 트 경로 ì•ˆì— ì €ìž¥í•˜ì„¸ìš”." +"ì”¬ì„ ë¶ˆëŸ¬ì˜¤ëŠ” 중 오류가 ë°œìƒí–ˆì–´ìš”, 프로ì 트 ê²½ë¡œì— ìžˆì„ ê±°ì˜ˆìš”. 'ê°€ì ¸ì˜¤" +"기'를 사용해서 ì”¬ì„ ì—´ê³ , ê·¸ ì”¬ì„ í”„ë¡œì 트 경로 ì•ˆì— ì €ìž¥í•˜ì„¸ìš”." #: editor/editor_node.cpp msgid "Scene '%s' has broken dependencies:" -msgstr "'%s' ì”¬ì˜ ì¢…ì† í•ëª©ì´ ê¹¨ì ¸ 있습니다:" +msgstr "씬 '%s'ì˜ ì¢…ì† í•ëª©ì´ 깨ì§:" #: editor/editor_node.cpp msgid "Clear Recent Scenes" @@ -2436,8 +2477,8 @@ msgid "" "You can change it later in \"Project Settings\" under the 'application' " "category." msgstr "" -"ë©”ì¸ ì”¬ì´ ì§€ì •ë˜ì§€ 않았습니다. ì„ íƒí•˜ì‹œê² 습니까?\n" -"ë‚˜ì¤‘ì— \"프로ì 트 ì„¤ì •\"ì˜ 'application' í•ëª©ì—ì„œ ë³€ê²½í• ìˆ˜ 있습니다." +"기본 ì”¬ì„ ì§€ì •í•˜ì§€ 않았네요. 하나 ì •í• ê¹Œìš”?\n" +"ì´ê±´ ë‚˜ì¤‘ì— \"프로ì 트 ì„¤ì •\"ì˜ 'application' ì¹´í…Œê³ ë¦¬ì—ì„œ 바꿀 수 있어요." #: editor/editor_node.cpp msgid "" @@ -2445,8 +2486,8 @@ msgid "" "You can change it later in \"Project Settings\" under the 'application' " "category." msgstr "" -"ì„ íƒí•œ '%s' ì”¬ì´ ì¡´ìž¬í•˜ì§€ 않습니다. 다시 ì„ íƒí•˜ì‹œê² 습니까?\n" -"ë‚˜ì¤‘ì— \"프로ì 트 ì„¤ì •\"ì˜ 'application' í•ëª©ì—ì„œ ë³€ê²½í• ìˆ˜ 있습니다." +"ì„ íƒí•œ 씬 '%s'ì´(ê°€) 없어요, 다른 씬으로 ì •í• ê¹Œìš”?\n" +"ì´ê±´ ë‚˜ì¤‘ì— \"프로ì 트 ì„¤ì •\"ì˜ 'application' ì¹´í…Œê³ ë¦¬ì—ì„œ 바꿀 수 있어요." #: editor/editor_node.cpp msgid "" @@ -2454,16 +2495,16 @@ msgid "" "You can change it later in \"Project Settings\" under the 'application' " "category." msgstr "" -"ì„ íƒí•œ '%s' ì”¬ì´ ì”¬ 파ì¼ì´ 아닙니다. 다시 ì„ íƒí•˜ì‹œê² 습니까?\n" -"ë‚˜ì¤‘ì— \"프로ì 트 ì„¤ì •\"ì˜ 'application' í•ëª©ì—ì„œ ë³€ê²½í• ìˆ˜ 있습니다." +"ì„ íƒí•œ 씬 '%s'ì€(는) 씬 파ì¼ì´ 아니네요, 다른 씬으로 ì •í• ê¹Œìš”?\n" +"ì´ê±´ ë‚˜ì¤‘ì— \"프로ì 트 ì„¤ì •\"ì˜ 'application' ì¹´í…Œê³ ë¦¬ì—ì„œ 바꿀 수 있어요." #: editor/editor_node.cpp msgid "Save Layout" -msgstr "ë ˆì´ì•„웃 ì €ìž¥" +msgstr "ë ˆì´ì•„웃 ì €ìž¥í•˜ê¸°" #: editor/editor_node.cpp msgid "Delete Layout" -msgstr "ë ˆì´ì•„웃 ì‚ì œ" +msgstr "ë ˆì´ì•„웃 ì‚ì œí•˜ê¸°" #: editor/editor_node.cpp editor/import_dock.cpp #: editor/script_create_dialog.cpp @@ -2477,16 +2518,15 @@ msgstr "íŒŒì¼ ì‹œìŠ¤í…œì—ì„œ 보기" #: editor/editor_node.cpp msgid "Play This Scene" -msgstr "ì´ ì”¬ì„ ì‹¤í–‰" +msgstr "ì´ ì”¬ 실행하기" #: editor/editor_node.cpp msgid "Close Tab" msgstr "íƒ ë‹«ê¸°" #: editor/editor_node.cpp -#, fuzzy msgid "Undo Close Tab" -msgstr "íƒ ë‹«ê¸°" +msgstr "ë‹«ì€ íƒ ë‹¤ì‹œ 열기" #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp msgid "Close Other Tabs" @@ -2502,19 +2542,19 @@ msgstr "ëª¨ë“ íƒ ë‹«ê¸°" #: editor/editor_node.cpp msgid "Switch Scene Tab" -msgstr "씬 íƒ ì „í™˜" +msgstr "씬 íƒ ì „í™˜í•˜ê¸°" #: editor/editor_node.cpp msgid "%d more files or folders" -msgstr "%dê°œ 추가 íŒŒì¼ ë˜ëŠ” í´ë”" +msgstr "ê·¸ 외 %dê°œì˜ íŒŒì¼ ë˜ëŠ” í´ë”" #: editor/editor_node.cpp msgid "%d more folders" -msgstr "%dê°œ 추가 í´ë”" +msgstr "ê·¸ 외 %dê°œì˜ í´ë”" #: editor/editor_node.cpp msgid "%d more files" -msgstr "%dê°œ 추가 파ì¼" +msgstr "ê·¸ 외 %dê°œì˜ íŒŒì¼" #: editor/editor_node.cpp msgid "Dock Position" @@ -2530,7 +2570,7 @@ msgstr "집중 모드 í† ê¸€." #: editor/editor_node.cpp msgid "Add a new scene." -msgstr "새 씬 추가." +msgstr "새 씬 추가하기." #: editor/editor_node.cpp msgid "Scene" @@ -2542,7 +2582,7 @@ msgstr "ì´ì „ì— ì—´ì—ˆë˜ ì”¬ìœ¼ë¡œ 가기." #: editor/editor_node.cpp msgid "Copy Text" -msgstr "ë¬¸ìž ë³µì‚¬" +msgstr "ë¬¸ìž ë³µì‚¬í•˜ê¸°" #: editor/editor_node.cpp msgid "Next tab" @@ -2554,11 +2594,11 @@ msgstr "ì´ì „ íƒ" #: editor/editor_node.cpp msgid "Filter Files..." -msgstr "íŒŒì¼ í•„í„°ë§..." +msgstr "íŒŒì¼ í•„í„°..." #: editor/editor_node.cpp msgid "Operations with scene files." -msgstr "씬 íŒŒì¼ ë™ìž‘." +msgstr "씬 파ì¼ë¡œ 작업하기." #: editor/editor_node.cpp msgid "New Scene" @@ -2574,19 +2614,19 @@ msgstr "씬 열기..." #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp msgid "Open Recent" -msgstr "최근 ì—´ì—ˆë˜ í•ëª©" +msgstr "최근 ê¸°ë¡ ì—´ê¸°" #: editor/editor_node.cpp msgid "Save Scene" -msgstr "씬 ì €ìž¥" +msgstr "씬 ì €ìž¥í•˜ê¸°" #: editor/editor_node.cpp msgid "Save All Scenes" -msgstr "ëª¨ë“ ì”¬ ì €ìž¥" +msgstr "ëª¨ë“ ì”¬ ì €ìž¥í•˜ê¸°" #: editor/editor_node.cpp msgid "Convert To..." -msgstr "변환..." +msgstr "다ìŒìœ¼ë¡œ 변환하기..." #: editor/editor_node.cpp msgid "MeshLibrary..." @@ -2604,7 +2644,7 @@ msgstr "ë˜ëŒë¦¬ê¸°" #: editor/editor_node.cpp editor/plugins/script_text_editor.cpp #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Redo" -msgstr "다시 실행" +msgstr "다시 실행하기" #: editor/editor_node.cpp msgid "Revert Scene" @@ -2619,18 +2659,29 @@ msgid "Project" msgstr "프로ì 트" #: editor/editor_node.cpp -#, fuzzy msgid "Project Settings..." -msgstr "프로ì 트 ì„¤ì •" +msgstr "프로ì 트 ì„¤ì •..." + +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Version Control" +msgstr "ë²„ì „:" + +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +msgid "Set Up Version Control" +msgstr "" + +#: editor/editor_node.cpp +msgid "Shut Down Version Control" +msgstr "" #: editor/editor_node.cpp msgid "Export..." msgstr "내보내기..." #: editor/editor_node.cpp -#, fuzzy msgid "Install Android Build Template..." -msgstr "안드로ì´ë“œ 빌드 템플릿 설치하기" +msgstr "안드로ì´ë“œ 빌드 템플릿 설치하기..." #: editor/editor_node.cpp msgid "Open Project Data Folder" @@ -2641,9 +2692,8 @@ msgid "Tools" msgstr "ë„구" #: editor/editor_node.cpp -#, fuzzy msgid "Orphan Resource Explorer..." -msgstr "미사용 리소스 íƒìƒ‰ê¸°" +msgstr "미사용 리소스 íƒìƒ‰ê¸°..." #: editor/editor_node.cpp msgid "Quit to Project List" @@ -2656,19 +2706,19 @@ msgstr "디버그" #: editor/editor_node.cpp msgid "Deploy with Remote Debug" -msgstr "ì›ê²© 디버그 ë°°í¬" +msgstr "ì›ê²© 디버그와 함께 ë°°í¬í•˜ê¸°" #: editor/editor_node.cpp msgid "" "When exporting or deploying, the resulting executable will attempt to " "connect to the IP of this computer in order to be debugged." msgstr "" -"내보내기나 ë°°í¬ë¥¼ í• ë•Œ, 실행 파ì¼ì´ ë””ë²„ê¹…ì„ ìœ„í•´ì„œ ì´ ì»´í“¨í„°ì˜ IPë¡œ ì—°ê²°ì„ " -"ì‹œë„합니다." +"내보내거나 ë°°í¬í• ë•Œ, ê²°ê³¼ 실행 파ì¼ì€ ë””ë²„ê¹…ì„ ìœ„í•´ ì´ ì»´í“¨í„°ì˜ IP와 ì—°ê²°ì„ " +"ì‹œë„í• ê±°ì˜ˆìš”." #: editor/editor_node.cpp msgid "Small Deploy with Network FS" -msgstr "ë„¤íŠ¸ì›Œí¬ íŒŒì¼ ì‹œìŠ¤í…œì„ ê°–ëŠ” ìž‘ì€ ë°°í¬" +msgstr "ë„¤íŠ¸ì›Œí¬ íŒŒì¼ ì‹œìŠ¤í…œê³¼ 함께 작게 ë°°í¬í•˜ê¸°" #: editor/editor_node.cpp msgid "" @@ -2679,12 +2729,10 @@ msgid "" "On Android, deploy will use the USB cable for faster performance. This " "option speeds up testing for games with a large footprint." msgstr "" -"ì´ ì˜µì…˜ì´ í™œì„±í™” ë˜ì–´ ìžˆì„ ê²½ìš°, 내보내기나 ë°°í¬ëŠ” ìµœì†Œí•œì˜ ì‹¤í–‰ 파ì¼ì„ ìƒì„±" -"합니다.\n" -"íŒŒì¼ ì‹œìŠ¤í…œì€ ë„¤íŠ¸ì›Œí¬ë¥¼ 통해서 편집기 ìƒì˜ 프로ì 트가 ì œê³µí•©ë‹ˆë‹¤.\n" -"안드로ì´ë“œì˜ 경우, USB ì¼€ì´ë¸”ì„ ì‚¬ìš©í•˜ì—¬ ë°°í¬í• 경우 ë” ë¹ ë¥¸ í¼í¬ë¨¼ìŠ¤ë¥¼ ì œê³µ" -"합니다. ì´ ì˜µì…˜ì€ í° ì„¤ì¹˜ ìš©ëŸ‰ì„ ìš”êµ¬í•˜ëŠ” ê²Œìž„ì˜ í…ŒìŠ¤íŠ¸ë¥¼ ë¹ ë¥´ê²Œ í• ìˆ˜ 있습니" -"다." +"ì´ ì„¤ì •ì„ ì¼œë©´, 내보내거나 ë°°í¬í• ë•Œ ìµœì†Œí•œì˜ ì‹¤í–‰ 파ì¼ì„ 만들어요.\n" +"ë„¤íŠ¸ì›Œí¬ ë„ˆë¨¸ 편집기가 프로ì 트ì—ì„œ íŒŒì¼ ì‹œìŠ¤í…œì„ ì œê³µí• ê±°ì˜ˆìš”.\n" +"Androidì˜ ê²½ìš°, ë” ë¹ ë¥¸ ì„±ëŠ¥ì„ ì›í•œë‹¤ë©´ ë°°í¬í• ë•Œ USB ì¼€ì´ë¸”ì„ ì‚¬ìš©í•˜ì„¸ìš”. " +"ì´ ì„¤ì •ì€ ì„¤ì¹˜ ê³µê°„ì´ í° ê²Œìž„ì„ ë¹¨ë¦¬ í…ŒìŠ¤íŠ¸í• ë•Œ 쓸 수 있어요." #: editor/editor_node.cpp msgid "Visible Collision Shapes" @@ -2695,8 +2743,8 @@ msgid "" "Collision shapes and raycast nodes (for 2D and 3D) will be visible on the " "running game if this option is turned on." msgstr "" -"ì´ ì˜µì…˜ì´ í™œì„±í™” ë˜ì–´ ìžˆì„ ê²½ìš°, ê²Œìž„ì´ ì‹¤í–‰ë˜ëŠ” ë™ì•ˆ (2D와 3Dì˜) ì¶©ëŒ ëª¨ì–‘" -"ê³¼ Raycast 노드가 표시ë©ë‹ˆë‹¤." +"ì´ ì„¤ì •ì„ ì¼œë©´ ê²Œìž„ì„ ì‹¤í–‰í•˜ëŠ” ë™ì•ˆ (2D와 3Dìš©) Collision 모양과 Raycast 노드" +"ê°€ ë³´ì´ê²Œ ë¼ìš”." #: editor/editor_node.cpp msgid "Visible Navigation" @@ -2707,12 +2755,11 @@ msgid "" "Navigation meshes and polygons will be visible on the running game if this " "option is turned on." msgstr "" -"ì´ ì˜µì…˜ì´ í™œì„±í™” ë˜ì–´ ìžˆì„ ê²½ìš°, ê²Œìž„ì´ ì‹¤í–‰ë˜ëŠ” ë™ì•ˆ 내비게ì´ì…˜ 메시가 표시" -"ë©ë‹ˆë‹¤." +"ì´ ì„¤ì •ì„ ì¼œë©´ ê²Œìž„ì„ ì‹¤í–‰í•˜ëŠ” ë™ì•ˆ Navigation 메시와 í´ë¦¬ê³¤ì´ ë³´ì´ê²Œ ë¼ìš”." #: editor/editor_node.cpp msgid "Sync Scene Changes" -msgstr "씬 ë³€ê²½ì‚¬í• ë™ê¸°í™”" +msgstr "씬 변경 ì‚¬í• ë™ê¸°í™”하기" #: editor/editor_node.cpp msgid "" @@ -2721,14 +2768,13 @@ msgid "" "When used remotely on a device, this is more efficient with network " "filesystem." msgstr "" -"ì´ ì˜µì…˜ì´ í™œì„±í™” ë˜ì–´ ìžˆì„ ê²½ìš°, 편집기 ìƒì˜ ì”¬ì˜ ë³€ê²½ì‚¬í•ì´ 실행 ì¤‘ì¸ ê²Œìž„" -"ì— ë°˜ì˜ë©ë‹ˆë‹¤.\n" -"ê¸°ê¸°ì— ì›ê²©ìœ¼ë¡œ 사용ë˜ëŠ” 경우, ë„¤íŠ¸ì›Œí¬ íŒŒì¼ ì‹œìŠ¤í…œê³¼ 함께하면 ë”ìš± 효과ì ìž…" -"니다." +"ì´ ì„¤ì •ì„ ì¼œë©´, ê²Œìž„ì„ ì‹¤í–‰í•˜ëŠ” ë™ì•ˆ 편집기ì—ì„œ ì”¬ì˜ ë³€ê²½ 사í•ì´ ê²Œìž„ì— ì ìš©" +"ë¼ìš”.\n" +"기기를 ì›ê²©ì—ì„œ ì‚¬ìš©í• ë•Œ, ì´ê²ƒì€ ë„¤íŠ¸ì›Œí¬ íŒŒì¼ ì‹œìŠ¤í…œìœ¼ë¡œ ë”ìš± 효과ì ì´ì—ìš”." #: editor/editor_node.cpp msgid "Sync Script Changes" -msgstr "스í¬ë¦½íŠ¸ ë³€ê²½ì‚¬í• ë™ê¸°í™”" +msgstr "스í¬ë¦½íŠ¸ 변경 ì‚¬í• ë™ê¸°í™”하기" #: editor/editor_node.cpp msgid "" @@ -2737,19 +2783,16 @@ msgid "" "When used remotely on a device, this is more efficient with network " "filesystem." msgstr "" -"ì´ ì˜µì…˜ì´ í™œì„±í™” ë˜ì–´ ìžˆì„ ê²½ìš°, 스í¬ë¦½íŠ¸ë¥¼ ìˆ˜ì •í•˜ê³ ì €ìž¥í•˜ë©´ ì‹¤í–‰ì¤‘ì¸ ê²Œìž„ì—" -"ì„œ 다시 ì½ì–´ 들입니다.\n" -"ê¸°ê¸°ì— ì›ê²©ìœ¼ë¡œ 사용ë˜ëŠ” 경우, ë„¤íŠ¸ì›Œí¬ íŒŒì¼ ì‹œìŠ¤í…œê³¼ 함께하면 ë”ìš± 효과ì ìž…" -"니다." +"ì´ ì„¤ì •ì„ ì¼œë©´, ê²Œìž„ì„ ì‹¤í–‰í•˜ëŠ” ë™ì•ˆ ì €ìž¥í•œ ëª¨ë“ ìŠ¤í¬ë¦½íŠ¸ë¥¼ 새로 불러와요.\n" +"기기를 ì›ê²©ì—ì„œ ì‚¬ìš©í• ë•Œ, ì´ê²ƒì€ ë„¤íŠ¸ì›Œí¬ íŒŒì¼ ì‹œìŠ¤í…œìœ¼ë¡œ ë”ìš± 효과ì ì´ì—ìš”." #: editor/editor_node.cpp editor/script_create_dialog.cpp msgid "Editor" msgstr "편집기" #: editor/editor_node.cpp -#, fuzzy msgid "Editor Settings..." -msgstr "편집기 ì„¤ì •" +msgstr "편집기 ì„¤ì •..." #: editor/editor_node.cpp msgid "Editor Layout" @@ -2761,7 +2804,7 @@ msgstr "스í¬ë¦°ìƒ· ì°ê¸°" #: editor/editor_node.cpp msgid "Screenshots are stored in the Editor Data/Settings Folder." -msgstr "스í¬ë¦°ìƒ·ì´ Editor Data/Settings í´ë”ì— ì €ìž¥ë˜ì—ˆìŠµë‹ˆë‹¤." +msgstr "스í¬ë¦°ìƒ·ì€ Editor Data/Settings í´ë”ì— ì €ìž¥ëì–´ìš”." #: editor/editor_node.cpp msgid "Toggle Fullscreen" @@ -2784,14 +2827,12 @@ msgid "Open Editor Settings Folder" msgstr "편집기 ì„¤ì • í´ë” 열기" #: editor/editor_node.cpp -#, fuzzy msgid "Manage Editor Features..." -msgstr "편집기 기능 관리" +msgstr "편집기 기능 관리하기..." #: editor/editor_node.cpp -#, fuzzy msgid "Manage Export Templates..." -msgstr "내보내기 템플릿 관리" +msgstr "내보내기 템플릿 관리..." #: editor/editor_node.cpp editor/plugins/shader_editor_plugin.cpp msgid "Help" @@ -2829,56 +2870,52 @@ msgstr "ì •ë³´" #: editor/editor_node.cpp msgid "Play the project." -msgstr "프로ì 트 실행." +msgstr "프로ì 트 실행하기." #: editor/editor_node.cpp msgid "Play" -msgstr "실행" +msgstr "실행하기" #: editor/editor_node.cpp msgid "Pause the scene" -msgstr "씬 ì¼ì‹œ ì •ì§€" +msgstr "씬 멈추기" #: editor/editor_node.cpp msgid "Pause Scene" -msgstr "씬 ì¼ì‹œ ì •ì§€" +msgstr "씬 멈추기" #: editor/editor_node.cpp msgid "Stop the scene." -msgstr "씬 ì •ì§€." - -#: editor/editor_node.cpp editor/editor_profiler.cpp -msgid "Stop" -msgstr "ì •ì§€" +msgstr "씬 중단하기." #: editor/editor_node.cpp msgid "Play the edited scene." -msgstr "편집 ì¤‘ì¸ ì”¬ 실행." +msgstr "편집 ì¤‘ì¸ ì”¬ 실행하기." #: editor/editor_node.cpp msgid "Play Scene" -msgstr "씬 실행" +msgstr "씬 실행하기" #: editor/editor_node.cpp msgid "Play custom scene" -msgstr "다른 씬 실행" +msgstr "다른 씬 실행하기" #: editor/editor_node.cpp msgid "Play Custom Scene" -msgstr "커스텀 씬 실행" +msgstr "맞춤 씬 실행하기" #: editor/editor_node.cpp msgid "Changing the video driver requires restarting the editor." -msgstr "비디오 ë“œë¼ì´ë²„를 ë³€ê²½í•˜ë ¤ë©´ 편집기를 다시 시작해야 합니다." +msgstr "비디오 ë“œë¼ì´ë²„를 ë³€ê²½í•˜ë ¤ë©´ 편집기를 다시 실행해야 í•´ìš”." #: editor/editor_node.cpp editor/project_settings_editor.cpp #: editor/settings_config_dialog.cpp msgid "Save & Restart" -msgstr "ì €ìž¥ & 다시 시작" +msgstr "ì €ìž¥ & 다시 시작하기" #: editor/editor_node.cpp msgid "Spins when the editor window redraws." -msgstr "편집기 ì°½ì´ ë‹¤ì‹œ ê·¸ë ¤ì§ˆ ë•Œ íšŒì „í•©ë‹ˆë‹¤." +msgstr "편집기 ì°½ì´ ë³€í• ë•Œë§ˆë‹¤ ëŒ ê±°ì˜ˆìš”." #: editor/editor_node.cpp msgid "Update Continuously" @@ -2901,12 +2938,8 @@ msgid "Inspector" msgstr "ì¸ìŠ¤íŽ™í„°" #: editor/editor_node.cpp -msgid "Node" -msgstr "노드" - -#: editor/editor_node.cpp msgid "Expand Bottom Panel" -msgstr "하단 íŒ¨ë„ í™•ìž¥" +msgstr "하단 íŒ¨ë„ íŽ¼ì¹˜ê¸°" #: editor/editor_node.cpp scene/resources/visual_shader.cpp msgid "Output" @@ -2918,8 +2951,7 @@ msgstr "ì €ìž¥í•˜ì§€ ì•ŠìŒ" #: editor/editor_node.cpp msgid "Android build template is missing, please install relevant templates." -msgstr "" -"안드로ì´ë“œ 빌드 í…œí”Œë¦¿ì´ ì¡´ìž¬í•˜ì§€ 않습니다, ê´€ë ¨ í…œí”Œë¦¿ì„ ì„¤ì¹˜í•˜ê¸° ë°”ëžë‹ˆë‹¤." +msgstr "안드로ì´ë“œ 빌드 í…œí”Œë¦¿ì´ ì—†ì–´ìš”, ê´€ë ¨ í…œí”Œë¦¿ì„ ì„¤ì¹˜í•´ì£¼ì„¸ìš”." #: editor/editor_node.cpp msgid "Manage Templates" @@ -2927,24 +2959,29 @@ msgstr "템플릿 관리" #: editor/editor_node.cpp msgid "" -"This will install the Android project for custom builds.\n" -"Note that, in order to use it, it needs to be enabled per export preset." +"This will set up your project for custom Android builds by installing the " +"source template to \"res://android/build\".\n" +"You can then apply modifications and build your own custom APK on export " +"(adding modules, changing the AndroidManifest.xml, etc.).\n" +"Note that in order to make custom builds instead of using pre-built APKs, " +"the \"Use Custom Build\" option should be enabled in the Android export " +"preset." msgstr "" -"ì´ê²ƒì€ 커스텀 빌드를 위해 안드로ì´ë“œ 프로ì 트를 설치합니다.\n" -"ì‚¬ìš©í•˜ë ¤ë©´ ê°ê° 내보내기 í”„ë¦¬ì…‹ì„ í™œì„±í™”í•´ì•¼ 합니다." #: editor/editor_node.cpp +#, fuzzy msgid "" -"Android build template is already installed and it won't be overwritten.\n" -"Remove the \"build\" directory manually before attempting this operation " -"again." +"The Android build template is already installed in this project and it won't " +"be overwritten.\n" +"Remove the \"res://android/build\" directory manually before attempting this " +"operation again." msgstr "" -"안드로ì´ë“œ 빌드 í…œí”Œë¦¿ì´ ì´ë¯¸ 설치ë˜ì–´ ìžˆê³ ë®ì–´ 쓸 수 없습니다.\n" -"ëª…ë ¹ì„ ë‹¤ì‹œ ì‹œë„하기 ì „ì— ìˆ˜ë™ìœ¼ë¡œ \"build\" ë””ë ‰í† ë¦¬ë¥¼ ì‚ì œí•˜ì„¸ìš”." +"안드로ì´ë“œ 빌드 í…œí”Œë¦¿ì„ ì´ë¯¸ 설치한 ë°ë‹¤ê°€ ë®ì–´ 쓸 수 없네요.\n" +"ì´ ëª…ë ¹ì„ ë‹¤ì‹œ 실행하기 ì „ì— ìˆ˜ë™ìœ¼ë¡œ \"build\" ë””ë ‰í† ë¦¬ë¥¼ ì‚ì œí•˜ì„¸ìš”." #: editor/editor_node.cpp msgid "Import Templates From ZIP File" -msgstr "ZIP 파ì¼ë¡œë¶€í„° í…œí”Œë¦¿ì„ ê°€ì ¸ì˜¤ê¸°" +msgstr "ZIP 파ì¼ì—ì„œ 템플릿 ê°€ì ¸ì˜¤ê¸°" #: editor/editor_node.cpp editor/project_export.cpp msgid "Export Project" @@ -2956,7 +2993,7 @@ msgstr "ë¼ì´ë¸ŒëŸ¬ë¦¬ 내보내기" #: editor/editor_node.cpp msgid "Merge With Existing" -msgstr "기존과 병합" +msgstr "ê¸°ì¡´ì˜ ê²ƒê³¼ 병합하기" #: editor/editor_node.cpp msgid "Password:" @@ -2964,7 +3001,7 @@ msgstr "암호:" #: editor/editor_node.cpp msgid "Open & Run a Script" -msgstr "스í¬ë¦½íŠ¸ë¥¼ ì—´ê³ ì‹¤í–‰" +msgstr "스í¬ë¦½íŠ¸ë¥¼ ì—´ê³ ì‹¤í–‰í•˜ê¸°" #: editor/editor_node.cpp msgid "New Inherited" @@ -2976,7 +3013,7 @@ msgstr "불러오기 오류" #: editor/editor_node.cpp editor/plugins/tile_map_editor_plugin.cpp msgid "Select" -msgstr "ì„ íƒ" +msgstr "ì„ íƒí•˜ê¸°" #: editor/editor_node.cpp msgid "Open 2D Editor" @@ -3002,6 +3039,11 @@ msgstr "ë‹¤ìŒ íŽ¸ì§‘ê¸° 열기" msgid "Open the previous Editor" msgstr "ì´ì „ 편집기 열기" +#: editor/editor_path.cpp +#, fuzzy +msgid "No sub-resources found." +msgstr "표면 소스를 ì§€ì •í•˜ì§€ 않았네요." + #: editor/editor_plugin.cpp msgid "Creating Mesh Previews" msgstr "메시 미리보기 ìƒì„± 중" @@ -3011,8 +3053,13 @@ msgid "Thumbnail..." msgstr "ì¸ë„¤ì¼..." #: editor/editor_plugin_settings.cpp +#, fuzzy +msgid "Main Script:" +msgstr "스í¬ë¦½íŠ¸ 열기:" + +#: editor/editor_plugin_settings.cpp msgid "Edit Plugin" -msgstr "í”ŒëŸ¬ê·¸ì¸ íŽ¸ì§‘" +msgstr "í”ŒëŸ¬ê·¸ì¸ íŽ¸ì§‘í•˜ê¸°" #: editor/editor_plugin_settings.cpp msgid "Installed Plugins:" @@ -3039,11 +3086,6 @@ msgstr "ìƒíƒœ:" msgid "Edit:" msgstr "편집:" -#: editor/editor_profiler.cpp editor/plugins/animation_state_machine_editor.cpp -#: editor/rename_dialog.cpp -msgid "Start" -msgstr "시작" - #: editor/editor_profiler.cpp msgid "Measure:" msgstr "ì¸¡ì •:" @@ -3110,21 +3152,21 @@ msgstr "ì§€ì •í•˜ê¸°..." #: editor/editor_properties.cpp msgid "Invalid RID" -msgstr "올바르지 ì•Šì€ RID" +msgstr "ìž˜ëª»ëœ RID" #: editor/editor_properties.cpp msgid "" "The selected resource (%s) does not match any type expected for this " "property (%s)." -msgstr "ì„ íƒëœ 리소스 (%s)ê°€ ì´ ì†ì„± (%s)ì— ì•Œë§žì€ íƒ€ìž…ì´ ì•„ë‹™ë‹ˆë‹¤." +msgstr "ì„ íƒí•œ 리소스 (%s)ê°€ ì´ ì†ì„± (%s)ì— ì í•©í•œ ëª¨ë“ ìœ í˜•ì— ë§žì§€ ì•Šì•„ìš”." #: editor/editor_properties.cpp msgid "" "Can't create a ViewportTexture on resources saved as a file.\n" "Resource needs to belong to a scene." msgstr "" -"파ì¼ë¡œ ì €ìž¥ëœ ë¦¬ì†ŒìŠ¤ì—ì„œ ViewportTexture를 만들 수 없습니다.\n" -"리소스가 ì”¬ì— ì†í•´ 있어야 합니다." +"파ì¼ë¡œ ì €ìž¥í•œ ë¦¬ì†ŒìŠ¤ì— ViewportTexture를 만들 수는 없어요.\n" +"리소스가 ì”¬ì— ì†í•´ 있어야 í•´ìš”." #: editor/editor_properties.cpp msgid "" @@ -3133,14 +3175,14 @@ msgid "" "Please switch on the 'local to scene' property on it (and all resources " "containing it up to a node)." msgstr "" -"리소스가 ì”¬ì— ë¡œì»¬ë¡œ ì„¤ì •ë˜ì§€ 않았기 ë•Œë¬¸ì— ViewportTexture를 만들 수 없습니" -"다.\n" -"ë¦¬ì†ŒìŠ¤ì˜ 'local to scene' ì†ì„±ì„ 켜ì‹ì‹œì˜¤ (ê·¸ë¦¬ê³ ëª¨ë“ ë¦¬ì†ŒìŠ¤ë¥¼ 노드가 í¬í•¨í•˜" -"ê³ ìžˆì–´ì•¼ 합니다)." +"ì”¬ì— ì§€ì—으로 ì„¤ì •ë˜ì§€ 않았기 ë•Œë¬¸ì— ì´ ë¦¬ì†ŒìŠ¤ì— ViewportTexture를 만들 수 ì—†" +"ì–´ìš”.\n" +"리소스 (ê·¸ë¦¬ê³ í•œ ë…¸ë“œì— ìžˆëŠ” ëª¨ë“ ë¦¬ì†ŒìŠ¤)ì˜ 'local to scene' ì†ì„±ì„ 켜주세" +"ìš” ." #: editor/editor_properties.cpp editor/property_editor.cpp msgid "Pick a Viewport" -msgstr "ë·°í¬íŠ¸ ì„ íƒ" +msgstr "ë·°í¬íŠ¸ ì„ íƒí•˜ê¸°" #: editor/editor_properties.cpp editor/property_editor.cpp msgid "New Script" @@ -3170,7 +3212,7 @@ msgstr "붙여넣기" #: editor/editor_properties.cpp editor/property_editor.cpp msgid "Convert To %s" -msgstr "%së¡œ 변환" +msgstr "%s(으)ë¡œ 변환하기" #: editor/editor_properties.cpp #: editor/plugins/animation_blend_space_1d_editor.cpp @@ -3185,7 +3227,7 @@ msgstr "ì„ íƒëœ 노드는 ë·°í¬íŠ¸ê°€ 아닙니다!" #: editor/editor_properties_array_dict.cpp msgid "Size: " -msgstr "사ì´ì¦ˆ: " +msgstr "í¬ê¸°: " #: editor/editor_properties_array_dict.cpp msgid "Page: " @@ -3194,7 +3236,7 @@ msgstr "페ì´ì§€: " #: editor/editor_properties_array_dict.cpp #: editor/plugins/theme_editor_plugin.cpp msgid "Remove Item" -msgstr "ì•„ì´í…œ ì‚ì œ" +msgstr "í•ëª© ì‚ì œí•˜ê¸°" #: editor/editor_properties_array_dict.cpp msgid "New Key:" @@ -3206,47 +3248,47 @@ msgstr "새 ê°’:" #: editor/editor_properties_array_dict.cpp msgid "Add Key/Value Pair" -msgstr "키/ê°’ ìŒ ì¶”ê°€" +msgstr "키/ê°’ ìŒ ì¶”ê°€í•˜ê¸°" #: editor/editor_run_native.cpp msgid "" "No runnable export preset found for this platform.\n" "Please add a runnable preset in the export menu." msgstr "" -"ì´ í”Œëž«í¼ì— 대한 실행가능한 내보내기 í”„ë¦¬ì…‹ì„ ì°¾ì„ ìˆ˜ 없습니다.\n" -"내보내기 메뉴ì—ì„œ 실행가능한 í”„ë¦¬ì…‹ì„ ì¶”ê°€í•˜ì„¸ìš”." +"ì´ í”Œëž«í¼ìœ¼ë¡œ ì‹¤í–‰í• ìˆ˜ 있는 내보내기 í”„ë¦¬ì…‹ì´ ì—†ì–´ìš”.\n" +"내보내기 메뉴ì—ì„œ ì‹¤í–‰í• ìˆ˜ 있는 í”„ë¦¬ì…‹ì„ ì¶”ê°€í•´ì£¼ì„¸ìš”." #: editor/editor_run_script.cpp msgid "Write your logic in the _run() method." -msgstr "_run() ë©”ì„œë“œì— ë¡œì§ì„ 작성하세요." +msgstr "_run() ë©”ì„œë“œì— ë‹¹ì‹ ì˜ ë…¼ë¦¬ë¥¼ 작성하세요." #: editor/editor_run_script.cpp msgid "There is an edited scene already." -msgstr "ì´ë¯¸ íŽ¸ì§‘ëœ ì”¬ì´ ìžˆìŠµë‹ˆë‹¤." +msgstr "ì´ë¯¸ íŽ¸ì§‘ëœ ì”¬ì´ ìžˆì–´ìš”." #: editor/editor_run_script.cpp msgid "Couldn't instance script:" -msgstr "스í¬ë¦½íŠ¸ë¥¼ ì¸ìŠ¤í„´ìŠ¤ í• ìˆ˜ 없습니다:" +msgstr "스í¬ë¦½íŠ¸ë¥¼ ì¸ìŠ¤í„´ìŠ¤í• 수 ì—†ìŒ:" #: editor/editor_run_script.cpp msgid "Did you forget the 'tool' keyword?" -msgstr "'tool' 키워드를 잊으셨습니까?" +msgstr "'tool' 키워드를 잊었나요?" #: editor/editor_run_script.cpp msgid "Couldn't run script:" -msgstr "스í¬ë¦½íŠ¸ë¥¼ ì‹¤í–‰í• ìˆ˜ 없습니다:" +msgstr "스í¬ë¦½íŠ¸ë¥¼ ì‹¤í–‰í• ìˆ˜ ì—†ìŒ:" #: editor/editor_run_script.cpp msgid "Did you forget the '_run' method?" -msgstr "'_run' 메서드를 잊으셨습니까?" +msgstr "'_run' 메서드를 잊었나요?" #: editor/editor_sub_scene.cpp msgid "Select Node(s) to Import" -msgstr "ê°€ì ¸ì˜¬ 노드들 ì„ íƒ" +msgstr "ê°€ì ¸ì˜¬ 노드 ì„ íƒí•˜ê¸°" #: editor/editor_sub_scene.cpp editor/project_manager.cpp msgid "Browse" -msgstr "찾아보기" +msgstr "검색하기" #: editor/editor_sub_scene.cpp msgid "Scene Path:" @@ -3257,13 +3299,12 @@ msgid "Import From Node:" msgstr "노드ì—ì„œ ê°€ì ¸ì˜¤ê¸°:" #: editor/export_template_manager.cpp -#, fuzzy msgid "Redownload" -msgstr "다시 다운로드" +msgstr "다시 다운로드하기" #: editor/export_template_manager.cpp msgid "Uninstall" -msgstr "ì‚ì œ" +msgstr "ì‚ì œí•˜ê¸°" #: editor/export_template_manager.cpp msgid "(Installed)" @@ -3272,11 +3313,11 @@ msgstr "(설치ë¨)" #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "Download" -msgstr "다운로드" +msgstr "다운로드하기" #: editor/export_template_manager.cpp msgid "Official export templates aren't available for development builds." -msgstr "" +msgstr "ê³µì‹ ë‚´ë³´ë‚´ê¸° í…œí”Œë¦¿ì€ ê°œë°œ 빌드ì—서는 ì´ìš©í• 수 없어요." #: editor/export_template_manager.cpp msgid "(Missing)" @@ -3288,31 +3329,31 @@ msgstr "(현재)" #: editor/export_template_manager.cpp msgid "Retrieving mirrors, please wait..." -msgstr "미러를 ê°€ì ¸ì˜¤ëŠ” 중입니다, ìž ì‹œë§Œ 기다리세요..." +msgstr "미러를 검색 중ì´ì—ìš”, ê¸°ë‹¤ë ¤ì£¼ì„¸ìš”..." #: editor/export_template_manager.cpp msgid "Remove template version '%s'?" -msgstr "'%s' 템플릿 ë²„ì „ì„ ì‚ì œí•˜ì‹œê² ìŠµë‹ˆê¹Œ?" +msgstr "템플릿 ë²„ì „ '%s'ì„(를) ì‚ì œí• ê¹Œìš”?" #: editor/export_template_manager.cpp msgid "Can't open export templates zip." -msgstr "내보내기 템플릿 zip 파ì¼ì„ ì—´ 수 없습니다." +msgstr "내보내기 템플릿 zip 파ì¼ì„ ì—´ 수 없어요." #: editor/export_template_manager.cpp msgid "Invalid version.txt format inside templates: %s." -msgstr "템플릿 안 version.txtê°€ 올바르지 ì•Šì€ í˜•ì‹ìž…니다: %s." +msgstr "템플릿 ì†ì˜ version.txtê°€ ìž˜ëª»ëœ í˜•ì‹ìž„: %s." #: editor/export_template_manager.cpp msgid "No version.txt found inside templates." -msgstr "í…œí”Œë¦¿ì— version.txt를 ì°¾ì„ ìˆ˜ 없습니다." +msgstr "í…œí”Œë¦¿ì— version.txt를 ì°¾ì„ ìˆ˜ 없어요." #: editor/export_template_manager.cpp msgid "Error creating path for templates:" -msgstr "템플릿 경로 ìƒì„± 오류:" +msgstr "í…œí”Œë¦¿ì˜ ê²½ë¡œ ìƒì„± 중 오류:" #: editor/export_template_manager.cpp msgid "Extracting Export Templates" -msgstr "내보내기 템플릿 ì••ì¶•í•´ì œ 중" +msgstr "내보내기 템플릿 압축 푸는 중" #: editor/export_template_manager.cpp msgid "Importing:" @@ -3323,8 +3364,8 @@ msgid "" "No download links found for this version. Direct download is only available " "for official releases." msgstr "" -"ì´ ë²„ì „ì— ëŒ€í•œ 다운로드 ë§í¬ê°€ 없습니다. ê³µì‹ ë¦´ë¦¬ì¦ˆë§Œ 바로 다운로드가 가능합" -"니다." +"ì´ ë²„ì „ì˜ ë‹¤ìš´ë¡œë“œ ë§í¬ë¥¼ ì°¾ì„ ìˆ˜ 없어요. ê³µì‹ ì¶œì‹œ ë²„ì „ë§Œ 바로 ë‹¤ìš´ë¡œë“œí• " +"수 있어요." #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp @@ -3359,27 +3400,24 @@ msgid "Download Complete." msgstr "다운로드 완료." #: editor/export_template_manager.cpp -#, fuzzy msgid "Cannot remove temporary file:" -msgstr "테마를 파ì¼ë¡œ ì €ìž¥í• ìˆ˜ 없습니다:" +msgstr "ìž„ì‹œ 파ì¼ì„ ì €ìž¥í• ìˆ˜ ì—†ìŒ:" #: editor/export_template_manager.cpp -#, fuzzy msgid "" "Templates installation failed.\n" "The problematic templates archives can be found at '%s'." msgstr "" -"템플릿 ì„¤ì¹˜ì— ì‹¤íŒ¨í–ˆìŠµë‹ˆë‹¤. ë¬¸ì œê°€ 있는 템플릿 ì•„ì¹´ì´ë¸ŒëŠ” '%s' ì—ì„œ 확ì¸í•˜ì‹¤ " -"수 있습니다." +"템플릿 ì„¤ì¹˜ì— ì‹¤íŒ¨í–ˆì–´ìš”.\n" +"ë¬¸ì œê°€ 있는 템플릿 기ë¡ì€ '%s'ì—ì„œ 찾아 ë³¼ 수 있어요." #: editor/export_template_manager.cpp -#, fuzzy msgid "Error requesting URL:" -msgstr "url ìš”ì² ì˜¤ë¥˜: " +msgstr "URL ìš”ì² ì¤‘ 오류:" #: editor/export_template_manager.cpp msgid "Connecting to Mirror..." -msgstr "ë¯¸ëŸ¬ì— ì—°ê²°ì¤‘..." +msgstr "ë¯¸ëŸ¬ì— ì—°ê²° 중..." #: editor/export_template_manager.cpp msgid "Disconnected" @@ -3396,7 +3434,7 @@ msgstr "í•´ê²°í• ìˆ˜ ì—†ìŒ" #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "Connecting..." -msgstr "연결중..." +msgstr "ì—°ê²° 중..." #: editor/export_template_manager.cpp msgid "Can't Connect" @@ -3409,7 +3447,7 @@ msgstr "ì—°ê²°ë¨" #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "Requesting..." -msgstr "ìš”ì²ì¤‘..." +msgstr "ìš”ì² ì¤‘..." #: editor/export_template_manager.cpp msgid "Downloading" @@ -3421,11 +3459,11 @@ msgstr "ì—°ê²° 오류" #: editor/export_template_manager.cpp msgid "SSL Handshake Error" -msgstr "SSL 핸드ì‰ì´í¬ 오류" +msgstr "SSL 핸드셰ì´í¬ 오류" #: editor/export_template_manager.cpp msgid "Uncompressing Android Build Sources" -msgstr "안드로ì´ë“œ 빌드 소스 압축 í•´ì œ" +msgstr "안드로ì´ë“œ 빌드 소스 압축 푸는 중" #: editor/export_template_manager.cpp msgid "Current Version:" @@ -3437,15 +3475,15 @@ msgstr "ì„¤ì¹˜ëœ ë²„ì „:" #: editor/export_template_manager.cpp msgid "Install From File" -msgstr "파ì¼ë¡œë¶€í„° 설치" +msgstr "파ì¼ì—ì„œ 설치하기" #: editor/export_template_manager.cpp msgid "Remove Template" -msgstr "템플릿 ì‚ì œ" +msgstr "템플릿 ì‚ì œí•˜ê¸°" #: editor/export_template_manager.cpp msgid "Select Template File" -msgstr "템플릿 íŒŒì¼ ì„ íƒ" +msgstr "템플릿 íŒŒì¼ ì„ íƒí•˜ê¸°" #: editor/export_template_manager.cpp msgid "Export Template Manager" @@ -3453,7 +3491,7 @@ msgstr "내보내기 템플릿 ë§¤ë‹ˆì €" #: editor/export_template_manager.cpp msgid "Download Templates" -msgstr "템플릿 다운로드" +msgstr "템플릿 다운로드하기" #: editor/export_template_manager.cpp msgid "Select mirror from list: (Shift+Click: Open in Browser)" @@ -3466,19 +3504,20 @@ msgstr "ì¦ê²¨ì°¾ê¸°" #: editor/filesystem_dock.cpp msgid "Status: Import of file failed. Please fix file and reimport manually." msgstr "" -"ìƒíƒœ: íŒŒì¼ ê°€ì ¸ì˜¤ê¸° 실패. 파ì¼ì„ ìˆ˜ì •í•˜ê³ \"다시 ê°€ì ¸ì˜¤ê¸°\"를 수행하세요." +"ìƒíƒœ: íŒŒì¼ ê°€ì ¸ì˜¤ê¸°ì— ì‹¤íŒ¨í–ˆì–´ìš”. 수ë™ìœ¼ë¡œ 파ì¼ì„ ìˆ˜ì •í•˜ê³ ë‹¤ì‹œ ê°€ì ¸ì™€ 주세" +"ìš”." #: editor/filesystem_dock.cpp msgid "Cannot move/rename resources root." -msgstr "리소스 루트를 옮기거나 ì´ë¦„ì„ ë³€ê²½í• ìˆ˜ 없습니다." +msgstr "리소스 루트를 옮기거나 ì´ë¦„ì„ ë°”ê¿€ 수 없어요." #: editor/filesystem_dock.cpp msgid "Cannot move a folder into itself." -msgstr "í´ë”를 ìžì‹ ì˜ í•˜ìœ„ë¡œ ì´ë™í• 수 없습니다." +msgstr "í´ë”를 ìžì‹ ì˜ í•˜ìœ„ë¡œ 옮길 수 없어요." #: editor/filesystem_dock.cpp msgid "Error moving:" -msgstr "ì´ë™ 오류:" +msgstr "ì´ë™ 중 오류:" #: editor/filesystem_dock.cpp msgid "Error duplicating:" @@ -3486,39 +3525,39 @@ msgstr "ë³µì œ 중 오류:" #: editor/filesystem_dock.cpp msgid "Unable to update dependencies:" -msgstr "종ì†í•ëª©ì„ ì—…ë°ì´íŠ¸ í• ìˆ˜ 없습니다:" +msgstr "ì¢…ì† í•ëª©ì„ ì—…ë°ì´íŠ¸í• 수 ì—†ìŒ:" #: editor/filesystem_dock.cpp editor/scene_tree_editor.cpp msgid "No name provided." -msgstr "ì´ë¦„ì´ ì œê³µë˜ì§€ 않았습니다." +msgstr "ì´ë¦„ì„ ì œê³µí•˜ì§€ 않았어요." #: editor/filesystem_dock.cpp msgid "Provided name contains invalid characters." -msgstr "ì œê³µëœ ì´ë¦„ì— ì˜¬ë°”ë¥´ì§€ ì•Šì€ ë¬¸ìžê°€ 있습니다." +msgstr "ì œê³µí•œ ì´ë¦„ì— ìž˜ëª»ëœ ë¬¸ìžê°€ 있어요." #: editor/filesystem_dock.cpp msgid "A file or folder with this name already exists." -msgstr "파ì¼ì´ë‚˜ í´ë”ê°€ 해당 ì´ë¦„ì„ ì‚¬ìš©ì¤‘ìž…ë‹ˆë‹¤." +msgstr "ì´ ì´ë¦„ì€ ì´ë¯¸ ì–´ë–¤ 파ì¼ì´ë‚˜ í´ë”ê°€ ì“°ê³ ìžˆì–´ìš”." #: editor/filesystem_dock.cpp msgid "Name contains invalid characters." -msgstr "ì´ë¦„ì— ì˜¬ë°”ë¥´ì§€ ì•Šì€ ë¬¸ìžê°€ 있습니다." +msgstr "ì´ë¦„ì— ìž˜ëª»ëœ ë¬¸ìžê°€ 있어요." #: editor/filesystem_dock.cpp msgid "Renaming file:" -msgstr "파ì¼ëª… 변경:" +msgstr "íŒŒì¼ ì´ë¦„ 바꾸기:" #: editor/filesystem_dock.cpp msgid "Renaming folder:" -msgstr "í´ë”명 변경:" +msgstr "í´ë” ì´ë¦„ 바꾸기:" #: editor/filesystem_dock.cpp msgid "Duplicating file:" -msgstr "íŒŒì¼ ë³µì œ 중:" +msgstr "íŒŒì¼ ë³µì œí•˜ê¸°:" #: editor/filesystem_dock.cpp msgid "Duplicating folder:" -msgstr "ë³µì œ ì¤‘ì¸ í´ë”:" +msgstr "í´ë” ë³µì œí•˜ê¸°:" #: editor/filesystem_dock.cpp msgid "New Inherited Scene" @@ -3534,15 +3573,15 @@ msgstr "ì¸ìŠ¤í„´ìŠ¤" #: editor/filesystem_dock.cpp msgid "Add to Favorites" -msgstr "ì¦ê²¨ì°¾ê¸°ë¡œ 추가" +msgstr "ì¦ê²¨ì°¾ê¸°ë¡œ 추가하기" #: editor/filesystem_dock.cpp msgid "Remove from Favorites" -msgstr "ì¦ê²¨ì°¾ê¸°ì—ì„œ ì‚ì œ" +msgstr "ì¦ê²¨ì°¾ê¸°ì—ì„œ ì‚ì œí•˜ê¸°" #: editor/filesystem_dock.cpp msgid "Edit Dependencies..." -msgstr "ì¢…ì† ê´€ê³„ 편집..." +msgstr "ì¢…ì† ê´€ê³„ 편집하기..." #: editor/filesystem_dock.cpp msgid "View Owners..." @@ -3550,20 +3589,19 @@ msgstr "ì†Œìœ ìž ë³´ê¸°..." #: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp msgid "Rename..." -msgstr "ì´ë¦„ 변경..." +msgstr "ì´ë¦„ 바꾸기..." #: editor/filesystem_dock.cpp msgid "Duplicate..." -msgstr "ë³µì œ..." +msgstr "ë³µì œí•˜ê¸°..." #: editor/filesystem_dock.cpp msgid "Move To..." -msgstr "ì´ë™..." +msgstr "여기로 ì´ë™í•˜ê¸°..." #: editor/filesystem_dock.cpp -#, fuzzy msgid "New Scene..." -msgstr "새 씬" +msgstr "새 씬..." #: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp msgid "New Script..." @@ -3576,7 +3614,7 @@ msgstr "새 리소스..." #: editor/filesystem_dock.cpp editor/plugins/visual_shader_editor_plugin.cpp #: editor/script_editor_debugger.cpp msgid "Expand All" -msgstr "ëª¨ë‘ í™•ìž¥" +msgstr "ëª¨ë‘ íŽ¼ì¹˜ê¸°" #: editor/filesystem_dock.cpp editor/plugins/visual_shader_editor_plugin.cpp #: editor/script_editor_debugger.cpp @@ -3588,7 +3626,7 @@ msgstr "ëª¨ë‘ ì ‘ê¸°" #: editor/project_manager.cpp editor/rename_dialog.cpp #: editor/scene_tree_dock.cpp msgid "Rename" -msgstr "ì´ë¦„ 변경" +msgstr "ì´ë¦„ 바꾸기" #: editor/filesystem_dock.cpp msgid "Previous Folder/File" @@ -3600,7 +3638,7 @@ msgstr "ë‹¤ìŒ í´ë”/파ì¼" #: editor/filesystem_dock.cpp msgid "Re-Scan Filesystem" -msgstr "íŒŒì¼ ì‹œìŠ¤í…œ 재검사" +msgstr "íŒŒì¼ ì‹œìŠ¤í…œ 다시 스캔하기" #: editor/filesystem_dock.cpp msgid "Toggle Split Mode" @@ -3608,32 +3646,31 @@ msgstr "ë¶„í• ëª¨ë“œ í† ê¸€" #: editor/filesystem_dock.cpp msgid "Search files" -msgstr "íŒŒì¼ ê²€ìƒ‰" +msgstr "íŒŒì¼ ê²€ìƒ‰í•˜ê¸°" #: editor/filesystem_dock.cpp msgid "" "Scanning Files,\n" "Please Wait..." msgstr "" -"íŒŒì¼ ìŠ¤ìº”ì¤‘,\n" -"ìž ì‹œë§Œ ê¸°ë‹¤ë ¤ì£¼ì„¸ìš”..." +"íŒŒì¼ ìŠ¤ìº” 중,\n" +"ê¸°ë‹¤ë ¤ì£¼ì„¸ìš”..." #: editor/filesystem_dock.cpp msgid "Move" -msgstr "ì´ë™" +msgstr "ì´ë™í•˜ê¸°" #: editor/filesystem_dock.cpp msgid "There is already file or folder with the same name in this location." -msgstr "ê°™ì€ ì´ë¦„ì˜ íŒŒì¼ì´ë‚˜ í´ë”ê°€ ì´ë¯¸ 존재합니다." +msgstr "ì´ ìœ„ì¹˜ì—는 ê°™ì€ ì´ë¦„ì˜ íŒŒì¼ì´ë‚˜ í´ë”ê°€ 있어요." #: editor/filesystem_dock.cpp msgid "Overwrite" msgstr "ë®ì–´ 쓰기" #: editor/filesystem_dock.cpp -#, fuzzy msgid "Create Scene" -msgstr "씬으로부터 만들기" +msgstr "씬 만들기" #: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp msgid "Create Script" @@ -3660,8 +3697,8 @@ msgid "" "Include the files with the following extensions. Add or remove them in " "ProjectSettings." msgstr "" -"ë‹¤ìŒ í™•ìž¥ìžëª…ì„ ê°–ëŠ” 파ì¼ì´ 있습니다. 프로ì 트 ì„¤ì •ì—ì„œ 추가하거나 ì œê±°í•˜ì„¸" -"ìš”." +"해당 확장ìžëª…으로 ëœ íŒŒì¼ì´ 있어요. 프로ì 트 ì„¤ì •ì— íŒŒì¼ì„ 추가하거나 ì‚ì œí•˜" +"세요." #: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp @@ -3670,11 +3707,11 @@ msgstr "찾기..." #: editor/find_in_files.cpp editor/plugins/script_text_editor.cpp msgid "Replace..." -msgstr "변경..." +msgstr "바꾸기..." #: editor/find_in_files.cpp editor/progress_dialog.cpp scene/gui/dialogs.cpp msgid "Cancel" -msgstr "취소" +msgstr "취소하기" #: editor/find_in_files.cpp msgid "Find: " @@ -3686,7 +3723,7 @@ msgstr "바꾸기: " #: editor/find_in_files.cpp msgid "Replace all (no undo)" -msgstr "ì „ì²´ 바꾸기 (ì·¨ì†Œí• ìˆ˜ ì—†ìŒ)" +msgstr "ì „ë¶€ 바꾸기 (ë˜ëŒë¦´ 수 없어요)" #: editor/find_in_files.cpp msgid "Searching..." @@ -3698,38 +3735,35 @@ msgstr "검색 완료" #: editor/groups_editor.cpp msgid "Add to Group" -msgstr "ê·¸ë£¹ì— ì¶”ê°€" +msgstr "ê·¸ë£¹ì— ì¶”ê°€í•˜ê¸°" #: editor/groups_editor.cpp msgid "Remove from Group" -msgstr "그룹ì—ì„œ ì‚ì œ" +msgstr "그룹ì—ì„œ ì‚ì œí•˜ê¸°" #: editor/groups_editor.cpp msgid "Group name already exists." -msgstr "그룹 ì´ë¦„ì´ ì´ë¯¸ 존재합니다." +msgstr "ì´ ê·¸ë£¹ ì´ë¦„ì€ ì´ë¯¸ 누가 ì“°ê³ ìžˆì–´ìš”." #: editor/groups_editor.cpp msgid "Invalid group name." -msgstr "그룹 ì´ë¦„ì´ ìž˜ëª»ë˜ì—ˆìŠµë‹ˆë‹¤." +msgstr "ì´ ê·¸ë£¹ ì´ë¦„ì€ ìž˜ëª»ë˜ì—ˆì–´ìš”." #: editor/groups_editor.cpp -#, fuzzy msgid "Rename Group" -msgstr "그룹 관리" +msgstr "그룹 ì´ë¦„ 바꾸기" #: editor/groups_editor.cpp -#, fuzzy msgid "Delete Group" -msgstr "ì´ë¯¸ì§€ 그룹 ì‚ì œ" +msgstr "그룹 ì‚ì œí•˜ê¸°" #: editor/groups_editor.cpp editor/node_dock.cpp msgid "Groups" msgstr "그룹" #: editor/groups_editor.cpp -#, fuzzy msgid "Nodes Not in Group" -msgstr "ê·¸ë£¹ì— ìžˆì§€ ì•Šì€ ë…¸ë“œ" +msgstr "ê·¸ë£¹ì— ì†í•˜ì§€ 않는 노드" #: editor/groups_editor.cpp editor/scene_tree_dock.cpp #: editor/scene_tree_editor.cpp @@ -3738,11 +3772,11 @@ msgstr "노드 í•„í„°" #: editor/groups_editor.cpp msgid "Nodes in Group" -msgstr "ê·¸ë£¹ì— ìžˆëŠ” 노드" +msgstr "ê·¸ë£¹ì— ì†í•œ 노드" #: editor/groups_editor.cpp msgid "Empty groups will be automatically removed." -msgstr "" +msgstr "빈 ê·¸ë£¹ì€ ìžë™ìœ¼ë¡œ ì‚ì œë˜ìš”." #: editor/groups_editor.cpp msgid "Group Editor" @@ -3750,7 +3784,7 @@ msgstr "그룹 편집기" #: editor/groups_editor.cpp msgid "Manage Groups" -msgstr "그룹 관리" +msgstr "그룹 관리하기" #: editor/import/resource_importer_scene.cpp msgid "Import as Single Scene" @@ -3758,7 +3792,7 @@ msgstr "ë‹¨ì¼ ì”¬ìœ¼ë¡œ ê°€ì ¸ì˜¤ê¸°" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Animations" -msgstr "ì• ë‹ˆë©”ì´ì…˜ì„ 분리시켜 ê°€ì ¸ì˜¤ê¸°" +msgstr "ì• ë‹ˆë©”ì´ì…˜ì„ 분리해서 ê°€ì ¸ì˜¤ê¸°" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Materials" @@ -3766,15 +3800,15 @@ msgstr "ë¨¸í‹°ë¦¬ì–¼ì„ ë¶„ë¦¬í•´ì„œ ê°€ì ¸ì˜¤ê¸°" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Objects" -msgstr "오브ì 트를 분리해서 ê°€ì ¸ì˜¤ê¸°" +msgstr "ê°ì²´ë¥¼ 분리해서 ê°€ì ¸ì˜¤ê¸°" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Objects+Materials" -msgstr "오브ì 트와 ë¨¸í‹°ë¦¬ì–¼ì„ ë¶„ë¦¬í•´ì„œ ê°€ì ¸ì˜¤ê¸°" +msgstr "ê°ì²´ì™€ ë¨¸í‹°ë¦¬ì–¼ì„ ë¶„ë¦¬í•´ì„œ ê°€ì ¸ì˜¤ê¸°" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Objects+Animations" -msgstr "오브ì 트와 ì• ë‹ˆë©”ì´ì…˜ì„ 분리해서 ê°€ì ¸ì˜¤ê¸°" +msgstr "ê°ì²´ì™€ ì• ë‹ˆë©”ì´ì…˜ì„ 분리해서 ê°€ì ¸ì˜¤ê¸°" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Materials+Animations" @@ -3782,11 +3816,11 @@ msgstr "머티리얼과 ì• ë‹ˆë©”ì´ì…˜ì„ 분리해서 ê°€ì ¸ì˜¤ê¸°" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Objects+Materials+Animations" -msgstr "오브ì 트, 머티리얼, ì• ë‹ˆë©”ì´ì…˜ì„ 분리해서 ê°€ì ¸ì˜¤ê¸°" +msgstr "ê°ì²´, 머티리얼, ì• ë‹ˆë©”ì´ì…˜ì„ 분리해서 ê°€ì ¸ì˜¤ê¸°" #: editor/import/resource_importer_scene.cpp msgid "Import as Multiple Scenes" -msgstr "ì—¬ëŸ¬ê°œì˜ ì”¬ìœ¼ë¡œ ê°€ì ¸ì˜¤ê¸°" +msgstr "여러 ê°œì˜ ì”¬ìœ¼ë¡œ ê°€ì ¸ì˜¤ê¸°" #: editor/import/resource_importer_scene.cpp msgid "Import as Multiple Scenes+Materials" @@ -3807,24 +3841,23 @@ msgstr "ë¼ì´íŠ¸ë§µ ìƒì„± 중" #: editor/import/resource_importer_scene.cpp msgid "Generating for Mesh: " -msgstr "메시를 위해 ìƒì„± 중: " +msgstr "메시 용으로 ìƒì„± 중: " #: editor/import/resource_importer_scene.cpp msgid "Running Custom Script..." -msgstr "커스텀 스í¬ë¦½íŠ¸ 실행 중..." +msgstr "맞춤 스í¬ë¦½íŠ¸ 실행 중..." #: editor/import/resource_importer_scene.cpp msgid "Couldn't load post-import script:" -msgstr "ê°€ì ¸ì˜¤ê¸° 후 ì‹¤í–‰í• ìŠ¤í¬ë¦½íŠ¸ë¥¼ 불러올 수 없습니다:" +msgstr "ê°€ì ¸ì˜¤ê¸° 후 스í¬ë¦½íŠ¸ë¥¼ 불러올 수 ì—†ìŒ:" #: editor/import/resource_importer_scene.cpp msgid "Invalid/broken script for post-import (check console):" -msgstr "" -"ê°€ì ¸ì˜¤ê¸° 후 ì‹¤í–‰í• ìŠ¤í¬ë¦½íŠ¸ê°€ 올바르지 않거나 ê¹¨ì ¸ 있습니다 (콘솔 확ì¸):" +msgstr "ê°€ì ¸ì˜¤ê¸° 후 스í¬ë¦½íŠ¸ê°€ 잘못ë˜ê±°ë‚˜ ê³ ìž¥ë‚¨ (ì½˜ì†”ì„ í™•ì¸í•˜ì„¸ìš”):" #: editor/import/resource_importer_scene.cpp msgid "Error running post-import script:" -msgstr "ê°€ì ¸ì˜¤ê¸° 후 ì‹¤í–‰í• ìŠ¤í¬ë¦½íŠ¸ 실행 중 오류:" +msgstr "ê°€ì ¸ì˜¤ê¸° 후 스í¬ë¦½íŠ¸ 실행 중 오류:" #: editor/import/resource_importer_scene.cpp msgid "Saving..." @@ -3832,11 +3865,11 @@ msgstr "ì €ìž¥ 중..." #: editor/import_dock.cpp msgid "Set as Default for '%s'" -msgstr "'%s'ì„(를) 기본으로 ì§€ì •" +msgstr "'%s'ì„(를) 기본으로 ì„¤ì •í•˜ê¸°" #: editor/import_dock.cpp msgid "Clear Default for '%s'" -msgstr "'%s'ì„(를) 기본ì—ì„œ í•´ì œ" +msgstr "'%s'ì„(를) 기본ì—ì„œ 지우기" #: editor/import_dock.cpp msgid " Files" @@ -3846,9 +3879,10 @@ msgstr " 파ì¼" msgid "Import As:" msgstr "ë‹¤ìŒ í˜•ì‹ìœ¼ë¡œ ê°€ì ¸ì˜¤ê¸°:" -#: editor/import_dock.cpp editor/property_editor.cpp -msgid "Preset..." -msgstr "프리셋..." +#: editor/import_dock.cpp +#, fuzzy +msgid "Preset" +msgstr "프리셋" #: editor/import_dock.cpp msgid "Reimport" @@ -3860,18 +3894,18 @@ msgstr "씬 ì €ìž¥, 다시 ê°€ì ¸ì˜¤ê¸° ë° ë‹¤ì‹œ 시작" #: editor/import_dock.cpp msgid "Changing the type of an imported file requires editor restart." -msgstr "ê°€ì ¸ì˜¨ 파ì¼ì˜ íƒ€ìž…ì„ ë³€ê²½í•˜ë ¤ë©´ 편집기를 다시 시작해야 합니다." +msgstr "ê°€ì ¸ì˜¨ 파ì¼ì˜ ìœ í˜•ì„ ë°”ê¾¸ë ¤ë©´ 편집기를 다시 켜아 í•´ìš”." #: editor/import_dock.cpp msgid "" "WARNING: Assets exist that use this resource, they may stop loading properly." msgstr "" -"ê²½ê³ : ì´ ë¦¬ì†ŒìŠ¤ë¥¼ 사용하는 ì• ì…‹ì´ ì¡´ìž¬í•©ë‹ˆë‹¤, ì• ì…‹ì„ ë¶ˆëŸ¬ì˜¤ì§€ ëª»í• ìˆ˜ 있습니" -"다." +"ê²½ê³ : ì´ ë¦¬ì†ŒìŠ¤ë¥¼ 사용하는 ì• ì…‹ì´ ìžˆì–´ìš”, ì •ìƒì 으로 불러오지 ëª»í• ìˆ˜ë„ ìžˆì–´" +"ìš”." #: editor/inspector_dock.cpp msgid "Failed to load resource." -msgstr "리소스 불러오기 실패." +msgstr "리소스 ë¶ˆëŸ¬ì˜¤ê¸°ì— ì‹¤íŒ¨í–ˆì–´ìš”." #: editor/inspector_dock.cpp msgid "Expand All Properties" @@ -3888,7 +3922,7 @@ msgstr "다른 ì´ë¦„으로 ì €ìž¥..." #: editor/inspector_dock.cpp msgid "Copy Params" -msgstr "ì†ì„± 복사" +msgstr "ì†ì„± 복사하기" #: editor/inspector_dock.cpp msgid "Paste Params" @@ -3896,7 +3930,7 @@ msgstr "ì†ì„± 붙여넣기" #: editor/inspector_dock.cpp msgid "Edit Resource Clipboard" -msgstr "리소스 í´ë¦½ë³´ë“œ 편집" +msgstr "리소스 í´ë¦½ë³´ë“œ 편집하기" #: editor/inspector_dock.cpp msgid "Copy Resource" @@ -3916,31 +3950,31 @@ msgstr "ë„움ë§ì—ì„œ 열기" #: editor/inspector_dock.cpp msgid "Create a new resource in memory and edit it." -msgstr "새로운 리소스를 ë©”ëª¨ë¦¬ì— ë§Œë“¤ê³ íŽ¸ì§‘í•©ë‹ˆë‹¤." +msgstr "새 리소스를 메모리ì—ì„œ ë§Œë“¤ê³ íŽ¸ì§‘í•˜ê¸°." #: editor/inspector_dock.cpp msgid "Load an existing resource from disk and edit it." -msgstr "디스í¬ì—ì„œ 기존 리소스를 불러와 편집합니다." +msgstr "디스í¬ì—ì„œ 기존 리소스를 ë¶ˆëŸ¬ì˜¤ê³ íŽ¸ì§‘í•˜ê¸°." #: editor/inspector_dock.cpp msgid "Save the currently edited resource." -msgstr "현재 íŽ¸ì§‘ëœ ë¦¬ì†ŒìŠ¤ ì €ìž¥." +msgstr "현재 편집하는 리소스를 ì €ìž¥í•˜ê¸°." #: editor/inspector_dock.cpp msgid "Go to the previous edited object in history." -msgstr "기ë¡ì—ì„œ ì´ì „ 편집한 대ìƒìœ¼ë¡œ 가기." +msgstr "기ë¡ì—ì„œ ì´ì „ì— íŽ¸ì§‘í•œ ê°ì²´ë¡œ 가기." #: editor/inspector_dock.cpp msgid "Go to the next edited object in history." -msgstr "기ë¡ì—ì„œ ë‹¤ìŒ íŽ¸ì§‘í•œ 대ìƒìœ¼ë¡œ 가기." +msgstr "기ë¡ì—ì„œ 다ìŒì— 편집한 ê°ì²´ë¡œ 가기." #: editor/inspector_dock.cpp msgid "History of recently edited objects." -msgstr "최근 편집 오브ì 트 ížˆìŠ¤í† ë¦¬." +msgstr "ìµœê·¼ì— íŽ¸ì§‘í•œ ê°ì²´ 기ë¡." #: editor/inspector_dock.cpp msgid "Object properties." -msgstr "오브ì 트 ì†ì„±." +msgstr "ê°ì²´ ì†ì„±." #: editor/inspector_dock.cpp msgid "Filter properties" @@ -3948,20 +3982,19 @@ msgstr "í•„í„° ì†ì„±" #: editor/inspector_dock.cpp msgid "Changes may be lost!" -msgstr "변경사í•ì„ ìžƒì„ ìˆ˜ 있습니다!" +msgstr "변경사í•ì„ ìžƒì„ ìˆ˜ë„ ìžˆì–´ìš”!" #: editor/multi_node_edit.cpp msgid "MultiNode Set" -msgstr "다중 노드 ì„¤ì •" +msgstr "다중 노드 ì„¤ì •í•˜ê¸°" #: editor/node_dock.cpp -#, fuzzy msgid "Select a single node to edit its signals and groups." -msgstr "시그ë„ê³¼ ê·¸ë£¹ì„ íŽ¸ì§‘í• ë…¸ë“œë¥¼ ì„ íƒí•˜ì„¸ìš”." +msgstr "시그ë„ê³¼ ê·¸ë£¹ì„ íŽ¸ì§‘í• ë…¸ë“œ 하나를 ì„ íƒí•˜ì„¸ìš”." #: editor/plugin_config_dialog.cpp msgid "Edit a Plugin" -msgstr "í”ŒëŸ¬ê·¸ì¸ íŽ¸ì§‘" +msgstr "í”ŒëŸ¬ê·¸ì¸ íŽ¸ì§‘í•˜ê¸°" #: editor/plugin_config_dialog.cpp msgid "Create a Plugin" @@ -3985,7 +4018,7 @@ msgstr "스í¬ë¦½íŠ¸ ì´ë¦„:" #: editor/plugin_config_dialog.cpp msgid "Activate now?" -msgstr "지금 ì‹¤í–‰í•˜ì‹œê² ìŠµë‹ˆê¹Œ?" +msgstr "지금 ì‹¤í–‰í• ê¹Œìš”?" #: editor/plugins/abstract_polygon_2d_editor.cpp #: editor/plugins/polygon_2d_editor_plugin.cpp @@ -3996,7 +4029,7 @@ msgstr "í´ë¦¬ê³¤ 만들기" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Create points." -msgstr "í¬ì¸íŠ¸ 만들기." +msgstr "ì 만들기." #: editor/plugins/abstract_polygon_2d_editor.cpp msgid "" @@ -4004,30 +4037,30 @@ msgid "" "LMB: Move Point\n" "RMB: Erase Point" msgstr "" -"í¬ì¸íŠ¸ 편집.\n" -"좌í´ë¦: í¬ì¸íŠ¸ ì´ë™\n" -"ìš°í´ë¦: í¬ì¸íŠ¸ 지우기" +"ì 편집하기.\n" +"좌í´ë¦: ì ì´ë™í•˜ê¸°\n" +"ìš°í´ë¦: ì 지우기" #: editor/plugins/abstract_polygon_2d_editor.cpp #: editor/plugins/animation_blend_space_1d_editor.cpp msgid "Erase points." -msgstr "í¬ì¸íŠ¸ 지우기." +msgstr "ì 지우기." #: editor/plugins/abstract_polygon_2d_editor.cpp msgid "Edit Polygon" -msgstr "í´ë¦¬ê³¤ 편집" +msgstr "í´ë¦¬ê³¤ 편집하기" #: editor/plugins/abstract_polygon_2d_editor.cpp msgid "Insert Point" -msgstr "í¬ì¸íŠ¸ 삽입" +msgstr "ì 삽입하기" #: editor/plugins/abstract_polygon_2d_editor.cpp msgid "Edit Polygon (Remove Point)" -msgstr "í´ë¦¬ê³¤ 편집 (í¬ì¸íŠ¸ ì‚ì œ)" +msgstr "í´ë¦¬ê³¤ 편집하기 (ì ì‚ì œí•˜ê¸°)" #: editor/plugins/abstract_polygon_2d_editor.cpp msgid "Remove Polygon And Point" -msgstr "í´ë¦¬ê³¤ê³¼ í¬ì¸íŠ¸ ì‚ì œ" +msgstr "í´ë¦¬ê³¤ê³¼ ì ì‚ì œí•˜ê¸°" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp @@ -4047,39 +4080,39 @@ msgstr "불러오기..." #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Move Node Point" -msgstr "노드 í¬ì¸íŠ¸ ì´ë™" +msgstr "노드 ì ì´ë™í•˜ê¸°" #: editor/plugins/animation_blend_space_1d_editor.cpp msgid "Change BlendSpace1D Limits" -msgstr "BlendSpace1D ì œí•œ 변경" +msgstr "BlendSpace1D ì œí•œ 바꾸기" #: editor/plugins/animation_blend_space_1d_editor.cpp msgid "Change BlendSpace1D Labels" -msgstr "BlendSpace1D ë¼ë²¨ 변경" +msgstr "BlendSpace1D ë¼ë²¨ 바꾸기" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_state_machine_editor.cpp msgid "This type of node can't be used. Only root nodes are allowed." -msgstr "ì´ íƒ€ìž…ì˜ ë…¸ë“œë¥¼ ì‚¬ìš©í• ìˆ˜ 없습니다. ì˜¤ì§ ë£¨íŠ¸ 노드만 사용 가능합니다." +msgstr "ì´ ìœ í˜•ì˜ ë…¸ë“œë¥¼ ì‚¬ìš©í• ìˆ˜ 없어요. 루트 노드만 쓸 수 있어요." #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Add Node Point" -msgstr "노드 í¬ì¸íŠ¸ 추가" +msgstr "노드 ì 추가하기" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Add Animation Point" -msgstr "ì• ë‹ˆë©”ì´ì…˜ í¬ì¸íŠ¸ 추가" +msgstr "ì• ë‹ˆë©”ì´ì…˜ ì 추가하기" #: editor/plugins/animation_blend_space_1d_editor.cpp msgid "Remove BlendSpace1D Point" -msgstr "BlendSpace1D í¬ì¸íŠ¸ ì‚ì œ" +msgstr "BlendSpace1D ì ì‚ì œí•˜ê¸°" #: editor/plugins/animation_blend_space_1d_editor.cpp msgid "Move BlendSpace1D Node Point" -msgstr "BlendSpace1D 노드 í¬ì¸íŠ¸ ì´ë™" +msgstr "BlendSpace1D 노드 ì ì´ë™í•˜ê¸°" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp @@ -4089,29 +4122,28 @@ msgid "" "AnimationTree is inactive.\n" "Activate to enable playback, check node warnings if activation fails." msgstr "" -"AnimationTree ê°€ 비활성 ìƒíƒœíž™ë‹ˆë‹¤.\n" -"ìƒíƒœë¥¼ 활성화하면 재ìƒí• 수 있습니다, í™œì„±í™”ì— ì‹¤íŒ¨í•˜ë©´ ë…¸ë“œì— ê²½ê³ ê°€ 있는지 " -"확ì¸í•˜ì„¸ìš”." +"AnimationTree ê°€ êº¼ì ¸ 있어요.\n" +"재ìƒí•˜ë ¤ë©´ AnimationTree를 ì¼œê³ , ì‹¤í–‰ì— ì‹¤íŒ¨í•˜ë©´ 노드 ê²½ê³ ë¥¼ 확ì¸í•˜ì„¸ìš”." #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Set the blending position within the space" -msgstr "공간 ë‚´ì˜ í˜¼í•© 위치 ì„¤ì •" +msgstr "공간 ë‚´ì˜ í˜¼í•© 지ì ì„¤ì •í•˜ê¸°" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Select and move points, create points with RMB." -msgstr "í¬ì¸íŠ¸ë¥¼ ì„ íƒí•˜ê³ ì´ë™í•©ë‹ˆë‹¤, ìš°í´ë¦ìœ¼ë¡œ í¬ì¸íŠ¸ë¥¼ 만드실 수 있습니다." +msgstr "ì ì„ ì„ íƒí•˜ê³ ì´ë™í•´ìš”, ìš°í´ë¦ìœ¼ë¡œ ì ì„ ë§Œë“œì„¸ìš”." #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp scene/gui/graph_edit.cpp msgid "Enable snap and show grid." -msgstr "ìŠ¤ëƒ…ì„ í™œì„±í™” í•˜ê³ ê²©ìžë¥¼ ë³´ì´ê¸°." +msgstr "ìŠ¤ëƒ…ì„ ì¼œë©´ì„œ 격ìžë¥¼ ë³´ì´ê¸°." #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Point" -msgstr "í¬ì¸íŠ¸" +msgstr "ì " #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp @@ -4122,35 +4154,35 @@ msgstr "ì• ë‹ˆë©”ì´ì…˜ 노드 열기" #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Triangle already exists." -msgstr "삼ê°í˜•ì´ ì´ë¯¸ 존재합니다." +msgstr "삼ê°í˜•ì´ ì´ë¯¸ 있어요." #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Add Triangle" -msgstr "삼ê°í˜• 추가" +msgstr "삼ê°í˜• 추가하기" #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Change BlendSpace2D Limits" -msgstr "BlendSpace2D ì œí•œ 변경" +msgstr "BlendSpace2D ì œí•œ 바꾸기" #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Change BlendSpace2D Labels" -msgstr "BlendSpace2D ë¼ë²¨ 변경" +msgstr "BlendSpace2D ë¼ë²¨ 바꾸기" #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Remove BlendSpace2D Point" -msgstr "BlendSpace2D í¬ì¸íŠ¸ ì‚ì œ" +msgstr "BlendSpace2D ì ì‚ì œí•˜ê¸°" #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Remove BlendSpace2D Triangle" -msgstr "BlendSpace2D 삼ê°í˜• ì‚ì œ" +msgstr "BlendSpace2D 삼ê°í˜• ì‚ì œí•˜ê¸°" #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "BlendSpace2D does not belong to an AnimationTree node." -msgstr "BlendSpace2Dê°€ AnimationTree ë…¸ë“œì— ì†í•´ìžˆì§€ 않습니다." +msgstr "BlendSpace2Dê°€ AnimationTree ë…¸ë“œì— ì†í•´ìžˆì§€ 않네요." #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "No triangles exist, so no blending can take place." -msgstr "삼ê°í˜•ì´ 존재하지 않습니다, ë¸”ëžœë”©ì´ ì¼ì–´ë‚˜ì§€ 않습니다." +msgstr "삼ê°í˜•ì´ 없어요, í˜¼í•©ì´ ì¼ì–´ë‚˜ì§€ ì•Šì„ ê±°ì˜ˆìš”." #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Toggle Auto Triangles" @@ -4158,20 +4190,20 @@ msgstr "ìžë™ 삼ê°í˜• í† ê¸€" #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Create triangles by connecting points." -msgstr "í¬ì¸íŠ¸ë¥¼ 연결하여 삼ê°í˜• 만들기." +msgstr "ì ì„ ì—°ê²°í•˜ì—¬ 삼ê°í˜• 만들기." #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Erase points and triangles." -msgstr "í¬ì¸íŠ¸ì™€ 삼ê°í˜• 지우기." +msgstr "ì ê³¼ 삼ê°í˜• 지우기." #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Generate blend triangles automatically (instead of manually)" -msgstr "(ìˆ˜ë™ ëŒ€ì‹ ) ìžë™ìœ¼ë¡œ ë¸”ë Œë“œ 삼ê°í˜• 만들기" +msgstr "(ìˆ˜ë™ ëŒ€ì‹ ) ìžë™ìœ¼ë¡œ 혼합 삼ê°í˜• 만들기" #: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Blend:" -msgstr "ë¸”ë Œë“œ:" +msgstr "혼합:" #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Parameter Changed" @@ -4180,15 +4212,15 @@ msgstr "매개변수 변경ë¨" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Edit Filters" -msgstr "í•„í„° 편집" +msgstr "í•„í„° 편집하기" #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Output node can't be added to the blend tree." -msgstr "ì¶œë ¥ 노드를 ë¸”ë Œë“œ íŠ¸ë¦¬ì— ì¶”ê°€í• ìˆ˜ 없습니다." +msgstr "ì¶œë ¥ 노드를 혼합 íŠ¸ë¦¬ì— ì¶”ê°€í• ìˆ˜ 없어요." #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Add Node to BlendTree" -msgstr "BlendTreeì— ë…¸ë“œ 추가" +msgstr "BlendTreeì— ë…¸ë“œ 추가하기" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp @@ -4197,7 +4229,7 @@ msgstr "노드 ì´ë™ë¨" #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Unable to connect, port may be in use or connection may be invalid." -msgstr "ì—°ê²°í• ìˆ˜ 없습니다, í¬íŠ¸ê°€ 사용 중ì´ê±°ë‚˜ 올바르지 않는 연결입니다." +msgstr "ì—°ê²°í• ìˆ˜ 없어요, í¬íŠ¸ê°€ 사용 중ì´ê±°ë‚˜ ìž˜ëª»ëœ ì—°ê²°ì¼ ê±°ì˜ˆìš”." #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp @@ -4211,17 +4243,17 @@ msgstr "노드 ì—°ê²° í•´ì œë¨" #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Set Animation" -msgstr "ì• ë‹ˆë©”ì´ì…˜ ì„¤ì •" +msgstr "ì• ë‹ˆë©”ì´ì…˜ ì„¤ì •í•˜ê¸°" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Delete Node" -msgstr "노드 ì‚ì œ" +msgstr "노드 ì‚ì œí•˜ê¸°" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/scene_tree_dock.cpp msgid "Delete Node(s)" -msgstr "노드 ì‚ì œ" +msgstr "노드 ì‚ì œí•˜ê¸°" #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Toggle Filter On/Off" @@ -4229,16 +4261,16 @@ msgstr "í•„í„° 켜기/ë„기 í† ê¸€" #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Change Filter" -msgstr "í•„í„° 변경" +msgstr "í•„í„° 바꾸기" #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "No animation player set, so unable to retrieve track names." -msgstr "ì„¤ì •í•œ ì• ë‹ˆë©”ì´ì…˜ í”Œë ˆì´ì–´ê°€ 없습니다, 트랙 ì´ë¦„ì„ ê²€ìƒ‰í• ìˆ˜ 없습니다." +msgstr "" +"ì• ë‹ˆë©”ì´ì…˜ í”Œë ˆì´ì–´ê°€ ì„¤ì •ë˜ì§€ 않았어요, 그래서 트랙 ì´ë¦„ì„ ê²€ìƒ‰í• ìˆ˜ 없어요." #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Player path set is invalid, so unable to retrieve track names." -msgstr "" -"올바르지 않는 í”Œë ˆì´ì–´ 경로 ì„¤ì •ìž…ë‹ˆë‹¤, 트랙 ì´ë¦„ì„ ê²€ìƒ‰í• ìˆ˜ 없습니다." +msgstr "í”Œë ˆì´ì–´ 경로 ì„¤ì •ì´ ìž˜ëª»ëì–´ìš”, 그래서 트랙 ì´ë¦„ì„ ê²€ìƒ‰í• ìˆ˜ 없어요." #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/root_motion_editor_plugin.cpp @@ -4246,13 +4278,13 @@ msgid "" "Animation player has no valid root node path, so unable to retrieve track " "names." msgstr "" -"ì• ë‹ˆë©”ì´ì…˜ í”Œë ˆì´ì–´ê°€ 올바른 루트 노드 경로를 ê°€ì§€ê³ ìžˆì§€ 않습니다, 트랙 ì´ë¦„" -"ì„ ê²€ìƒ‰í• ìˆ˜ 없습니다." +"ì• ë‹ˆë©”ì´ì…˜ í”Œë ˆì´ì–´ê°€ ìž˜ëª»ëœ ë£¨íŠ¸ 경로를 ê°–ê³ ìžˆì–´ìš”, 그래서 트랙 ì´ë¦„ì„ ê²€ìƒ‰" +"í• ìˆ˜ 없어요." #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp msgid "Node Renamed" -msgstr "노드 ì´ë¦„ 변경ë¨" +msgstr "노드 ì´ë¦„ 바뀜" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp @@ -4266,11 +4298,11 @@ msgstr "í•„í„° 트랙 편집:" #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Enable Filtering" -msgstr "í•„í„° 활성화" +msgstr "í•„í„° 켜기" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Toggle Autoplay" -msgstr "ìžë™ ìž¬ìƒ ì „í™˜" +msgstr "ìžë™ ìž¬ìƒ í† ê¸€" #: editor/plugins/animation_player_editor_plugin.cpp msgid "New Animation Name:" @@ -4282,37 +4314,38 @@ msgstr "새 ì• ë‹ˆë©”ì´ì…˜" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Change Animation Name:" -msgstr "ì• ë‹ˆë©”ì´ì…˜ ì´ë¦„ 변경:" +msgstr "ì• ë‹ˆë©”ì´ì…˜ ì´ë¦„ 바꾸기:" #: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Delete Animation?" -msgstr "ì• ë‹ˆë©”ì´ì…˜ì„ ì‚ì œí•˜ì‹œê² ìŠµë‹ˆê¹Œ?" +msgstr "ì• ë‹ˆë©”ì´ì…˜ì„ ì‚ì œí• ê¹Œìš”?" #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Remove Animation" -msgstr "ì• ë‹ˆë©”ì´ì…˜ ì‚ì œ" +msgstr "ì• ë‹ˆë©”ì´ì…˜ ì‚ì œí•˜ê¸°" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Invalid animation name!" -msgstr "올바르지 ì•Šì€ ì• ë‹ˆë©”ì´ì…˜ ì´ë¦„!" +msgstr "ì• ë‹ˆë©”ì´ì…˜ ì´ë¦„ì´ ìž˜ëª»ëì–´ìš”!" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation name already exists!" -msgstr "ì• ë‹ˆë©”ì´ì…˜ ì´ë¦„ì´ ì´ë¯¸ 존재합니다!" +msgstr "ì• ë‹ˆë©”ì´ì…˜ ì´ë¦„ì´ ì´ë¯¸ 있어요!" #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Rename Animation" -msgstr "ì• ë‹ˆë©”ì´ì…˜ ì´ë¦„ 변경" +msgstr "ì• ë‹ˆë©”ì´ì…˜ ì´ë¦„ 바꾸기" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Blend Next Changed" -msgstr "ë¸”ë Œë“œ 다ìŒìœ¼ë¡œ 변경ë¨" +msgstr "혼합 다ìŒìœ¼ë¡œ 바뀜" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Change Blend Time" -msgstr "ë¸”ë Œë“œ 시간 변경" +msgstr "혼합 시간 바꾸기" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Load Animation" @@ -4324,15 +4357,15 @@ msgstr "ì• ë‹ˆë©”ì´ì…˜ ë³µì œí•˜ê¸°" #: editor/plugins/animation_player_editor_plugin.cpp msgid "No animation to copy!" -msgstr "ë³µì‚¬í• ì• ë‹ˆë©”ì´ì…˜ì´ 없습니다!" +msgstr "ë³µì‚¬í• ì• ë‹ˆë©”ì´ì…˜ì´ 없어요!" #: editor/plugins/animation_player_editor_plugin.cpp msgid "No animation resource on clipboard!" -msgstr "í´ë¦½ë³´ë“œì— ì• ë‹ˆë©”ì´ì…˜ 리소스가 없습니다!" +msgstr "í´ë¦½ë³´ë“œì— ì• ë‹ˆë©”ì´ì…˜ 리소스가 없어요!" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Pasted Animation" -msgstr "붙여진 ì• ë‹ˆë©”ì´ì…˜" +msgstr "붙여 ë„£ì€ ì• ë‹ˆë©”ì´ì…˜" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Paste Animation" @@ -4340,27 +4373,27 @@ msgstr "ì• ë‹ˆë©”ì´ì…˜ 붙여넣기" #: editor/plugins/animation_player_editor_plugin.cpp msgid "No animation to edit!" -msgstr "íŽ¸ì§‘í• ì• ë‹ˆë©”ì´ì…˜ì´ 없습니다!" +msgstr "íŽ¸ì§‘í• ì• ë‹ˆë©”ì´ì…˜ì´ 없어요!" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation backwards from current pos. (A)" -msgstr "ì„ íƒëœ ì• ë‹ˆë©”ì´ì…˜ì„ 현재 위치ì—ì„œ 거꾸로 재ìƒ. (A)" +msgstr "ì„ íƒí•œ ì• ë‹ˆë©”ì´ì…˜ì„ 현재 위치ì—ì„œ 거꾸로 재ìƒí•˜ê¸°. (A)" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation backwards from end. (Shift+A)" -msgstr "ì„ íƒëœ ì• ë‹ˆë©”ì´ì…˜ì„ ëì—ì„œ 거꾸로 재ìƒ. (Shift+A)" +msgstr "ì„ íƒí•œ ì• ë‹ˆë©”ì´ì…˜ì„ ëì—ì„œ 거꾸로 재ìƒí•˜ê¸°. (Shift+A)" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Stop animation playback. (S)" -msgstr "ì• ë‹ˆë©”ì´ì…˜ ìž¬ìƒ ì •ì§€. (S)" +msgstr "ì• ë‹ˆë©”ì´ì…˜ ìž¬ìƒ ì •ì§€í•˜ê¸°. (S)" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation from start. (Shift+D)" -msgstr "ì„ íƒëœ ì• ë‹ˆë©”ì´ì…˜ì„ 처ìŒë¶€í„° 재ìƒ. (Shift+D)" +msgstr "ì„ íƒí•œ ì• ë‹ˆë©”ì´ì…˜ì„ 처ìŒë¶€í„° 재ìƒí•˜ê¸°. (Shift+D)" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation from current pos. (D)" -msgstr "ì„ íƒëœ ì• ë‹ˆë©”ì´ì…˜ì„ 현재 위치ì—ì„œ 재ìƒ. (D)" +msgstr "ì„ íƒí•œ ì• ë‹ˆë©”ì´ì…˜ì„ 현재 위치부터 재ìƒí•˜ê¸°. (D)" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation position (in seconds)." @@ -4368,7 +4401,7 @@ msgstr "ì• ë‹ˆë©”ì´ì…˜ 위치 (ì´ˆ)." #: editor/plugins/animation_player_editor_plugin.cpp msgid "Scale animation playback globally for the node." -msgstr "ì• ë‹ˆë©”ì´ì…˜ ìž¬ìƒ ì†ë„를 ì „ì²´ì 으로 ì¡°ì ˆ." +msgstr "ë…¸ë“œì— ëŒ€í•œ ì• ë‹ˆë©”ì´ì…˜ ìž¬ìƒ ê·œëª¨ë¥¼ ì „ì²´ì 으로 ì¡°ì ˆí•˜ê¸°." #: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation Tools" @@ -4381,7 +4414,7 @@ msgstr "ì• ë‹ˆë©”ì´ì…˜" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Edit Transitions..." -msgstr "ì „í™˜ 편집..." +msgstr "ì „í™˜ 편집하기..." #: editor/plugins/animation_player_editor_plugin.cpp msgid "Open in Inspector" @@ -4389,15 +4422,15 @@ msgstr "ì¸ìŠ¤íŽ™í„°ì—ì„œ 열기" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Display list of animations in player." -msgstr "ì• ë‹ˆë©”ì´ì…˜ ëª©ë¡ í‘œì‹œ." +msgstr "ì• ë‹ˆë©”ì´ì…˜ ëª©ë¡ í‘œì‹œí•˜ê¸°." #: editor/plugins/animation_player_editor_plugin.cpp msgid "Autoplay on Load" -msgstr "불러올 ì‹œ ìžë™ 재ìƒ" +msgstr "불러올 ì‹œ ìžë™ìœ¼ë¡œ 재ìƒí•˜ê¸°" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Enable Onion Skinning" -msgstr "어니언 ìŠ¤í‚¤ë‹ í™œì„±í™”" +msgstr "어니언 ìŠ¤í‚¤ë‹ ì¼œê¸°" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Onion Skinning Options" @@ -4421,23 +4454,23 @@ msgstr "깊ì´" #: editor/plugins/animation_player_editor_plugin.cpp msgid "1 step" -msgstr "1 단계" +msgstr "1단계" #: editor/plugins/animation_player_editor_plugin.cpp msgid "2 steps" -msgstr "2 단계" +msgstr "2단계" #: editor/plugins/animation_player_editor_plugin.cpp msgid "3 steps" -msgstr "3 단계" +msgstr "3단계" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Differences Only" -msgstr "변경사í•ë§Œ" +msgstr "변경 사í•ë§Œ" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Force White Modulate" -msgstr "ê°•ì œ í°ìƒ‰ ì¡°ì ˆ" +msgstr "ê°•ì œ í°ìƒ‰ ì¡°ì ˆí•˜ê¸°" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Include Gizmos (3D)" @@ -4465,7 +4498,7 @@ msgstr "오류!" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Blend Times:" -msgstr "ë¸”ë Œë“œ 시간:" +msgstr "혼합 시간:" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Next (Auto Queue):" @@ -4473,24 +4506,24 @@ msgstr "ë‹¤ìŒ (ìžë™ í):" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Cross-Animation Blend Times" -msgstr "êµì°¨-ì• ë‹ˆë©”ì´ì…˜ ë¸”ë Œë“œ 시간" +msgstr "êµì°¨-ì• ë‹ˆë©”ì´ì…˜ 혼합 시간" #: editor/plugins/animation_state_machine_editor.cpp msgid "Move Node" -msgstr "노드 ì´ë™" +msgstr "노드 ì´ë™í•˜ê¸°" #: editor/plugins/animation_state_machine_editor.cpp msgid "Add Transition" -msgstr "ì „í™˜ 추가" +msgstr "ì „í™˜ 추가하기" #: editor/plugins/animation_state_machine_editor.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Add Node" -msgstr "노드 추가" +msgstr "노드 추가하기" #: editor/plugins/animation_state_machine_editor.cpp msgid "End" -msgstr "End" +msgstr "ë" #: editor/plugins/animation_state_machine_editor.cpp msgid "Immediate" @@ -4506,15 +4539,15 @@ msgstr "ëì—ì„œ" #: editor/plugins/animation_state_machine_editor.cpp msgid "Travel" -msgstr "ì´ë™" +msgstr "ì´ë™í•˜ê¸°" #: editor/plugins/animation_state_machine_editor.cpp msgid "Start and end nodes are needed for a sub-transition." -msgstr "하위 ì „í™˜ì— ì‹œìž‘ê³¼ ë 노드가 필요합니다." +msgstr "하위 ì „í™˜ì—는 시작과 ë 노드가 필요해요." #: editor/plugins/animation_state_machine_editor.cpp msgid "No playback resource set at path: %s." -msgstr "ë‹¤ìŒ ê²½ë¡œì— ì„¤ì •ëœ ìž¬ìƒ ë¦¬ì†ŒìŠ¤ê°€ 없습니다: %s." +msgstr "ì´ ê²½ë¡œì— ì„¤ì •í•œ ìž¬ìƒ ë¦¬ì†ŒìŠ¤ê°€ ì—†ìŒ: %s." #: editor/plugins/animation_state_machine_editor.cpp msgid "Node Removed" @@ -4526,7 +4559,7 @@ msgstr "ì „í™˜ ì‚ì œë¨" #: editor/plugins/animation_state_machine_editor.cpp msgid "Set Start Node (Autoplay)" -msgstr "시작 노드 ì„¤ì • (ìžë™ 재ìƒ)" +msgstr "시작 노드 ì„¤ì •í•˜ê¸° (ìžë™ 재ìƒ)" #: editor/plugins/animation_state_machine_editor.cpp msgid "" @@ -4534,9 +4567,9 @@ msgid "" "RMB to add new nodes.\n" "Shift+LMB to create connections." msgstr "" -"노드를 ì„ íƒí•˜ê³ ì´ë™í•˜ì‹ì‹œì˜¤.\n" -"ìš°í´ë¦ìœ¼ë¡œ 새 노드를 추가합니다.\n" -"Shift+좌í´ë¦ìœ¼ë¡œ ì—°ê²°ì„ ë§Œë“니다." +"노드를 ì„ íƒí•˜ê³ ì´ë™í•´ìš”.\n" +"ìš°í´ë¦ìœ¼ë¡œ 새 노드를 추가해요.\n" +"Shift+좌í´ë¦ìœ¼ë¡œ ì—°ê²°ì„ ë§Œë“¤ì–´ìš”." #: editor/plugins/animation_state_machine_editor.cpp msgid "Create new nodes." @@ -4544,21 +4577,20 @@ msgstr "새 노드 만들기." #: editor/plugins/animation_state_machine_editor.cpp msgid "Connect nodes." -msgstr "노드 ì—°ê²°." +msgstr "노드 연결하기." #: editor/plugins/animation_state_machine_editor.cpp msgid "Remove selected node or transition." -msgstr "ì„ íƒëœ 노드나 ì „í™˜ ì‚ì œí•˜ê¸°." +msgstr "ì„ íƒí•œ 노드나 ì „í™˜ ì‚ì œí•˜ê¸°." #: editor/plugins/animation_state_machine_editor.cpp msgid "Toggle autoplay this animation on start, restart or seek to zero." msgstr "" -"ì´ ì• ë‹ˆë©”ì´ì…˜ì´ 시작, 재시작, 아니면 0으로 ê°ˆ ë•Œ ìžë™ìœ¼ë¡œ ì‹œìž‘í• ì§€ë¥¼ 키거나 " -"ë•ë‹ˆë‹¤." +"ì´ ì• ë‹ˆë©”ì´ì…˜ì„ 시작, 다시 시작 í˜¹ì€ 0으로 ê°€ë„ë¡ ìžë™ìœ¼ë¡œ 재ìƒì„ í† ê¸€." #: editor/plugins/animation_state_machine_editor.cpp msgid "Set the end animation. This is useful for sub-transitions." -msgstr "ë ì• ë‹ˆë©”ì´ì…˜ì„ ì„¤ì •í•©ë‹ˆë‹¤. ì´ê²ƒì€ 하위 ì „í™˜ì— ìœ ìš©í•©ë‹ˆë‹¤." +msgstr "ë ì• ë‹ˆë©”ì´ì…˜ì„ ì„¤ì •í•´ìš”. ì´ê²ƒì€ 하위 ì „í™˜ì— ìœ ìš©í•´ìš”." #: editor/plugins/animation_state_machine_editor.cpp msgid "Transition: " @@ -4576,7 +4608,7 @@ msgstr "새 ì´ë¦„:" #: editor/plugins/animation_tree_player_editor_plugin.cpp #: editor/plugins/multimesh_editor_plugin.cpp msgid "Scale:" -msgstr "í¬ê¸°:" +msgstr "규모:" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Fade In (s):" @@ -4588,7 +4620,7 @@ msgstr "페ì´ë“œ 아웃 (ì´ˆ):" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Blend" -msgstr "ë¸”ë Œë“œ" +msgstr "혼합" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Mix" @@ -4617,15 +4649,15 @@ msgstr "ì–‘:" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Blend 0:" -msgstr "ë¸”ë Œë“œ 0:" +msgstr "혼합 0:" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Blend 1:" -msgstr "ë¸”ë Œë“œ 1:" +msgstr "혼합 1:" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "X-Fade Time (s):" -msgstr "í¬ë¡œìŠ¤ 페ì´ë“œ 시간 (ì´ˆ):" +msgstr "X-페ì´ë“œ 시간 (ì´ˆ):" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Current:" @@ -4633,27 +4665,27 @@ msgstr "현재:" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Add Input" -msgstr "ìž…ë ¥ 추가" +msgstr "ìž…ë ¥ 추가하기" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Clear Auto-Advance" -msgstr "ìžë™ 진행 ì‚ì œ" +msgstr "ìžë™ 진행 지우기" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Set Auto-Advance" -msgstr "ìžë™ 진행 ì„¤ì •" +msgstr "ìžë™ 진행 ì„¤ì •í•˜ê¸°" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Delete Input" -msgstr "ìž…ë ¥ ì‚ì œ" +msgstr "ìž…ë ¥ ì‚ì œí•˜ê¸°" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Animation tree is valid." -msgstr "ì• ë‹ˆë©”ì´ì…˜ 트리가 올바릅니다." +msgstr "ì• ë‹ˆë©”ì´ì…˜ 트리는 ì •ìƒì´ì—ìš”." #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Animation tree is invalid." -msgstr "ì• ë‹ˆë©”ì´ì…˜ 트리가 올바르지 않습니다." +msgstr "ì• ë‹ˆë©”ì´ì…˜ 트리가 잘못ëì–´ìš”." #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Animation Node" @@ -4669,15 +4701,15 @@ msgstr "믹스 노드" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Blend2 Node" -msgstr "ë¸”ë Œë“œ2 노드" +msgstr "혼합2 노드" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Blend3 Node" -msgstr "ë¸”ë Œë“œ3 노드" +msgstr "혼합3 노드" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Blend4 Node" -msgstr "ë¸”ë Œë“œ4 노드" +msgstr "혼합4 노드" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "TimeScale Node" @@ -4697,7 +4729,7 @@ msgstr "ì• ë‹ˆë©”ì´ì…˜ ê°€ì ¸ì˜¤ê¸°..." #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Edit Node Filters" -msgstr "노드 í•„í„° 편집" +msgstr "노드 í•„í„° 편집하기" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Filters..." @@ -4705,7 +4737,7 @@ msgstr "í•„í„°..." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Contents:" -msgstr "컨í…ì¸ :" +msgstr "ë‚´ìš©:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "View Files" @@ -4713,7 +4745,7 @@ msgstr "íŒŒì¼ ë³´ê¸°" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Connection error, please try again." -msgstr "ì—°ê²° 오류, 다시 ì‹œë„í•´ 주세요." +msgstr "ì—°ê²° 오류, 다시 ì‹œë„해주세요." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Can't connect to host:" @@ -4721,52 +4753,47 @@ msgstr "í˜¸ìŠ¤íŠ¸ì— ì—°ê²°í• ìˆ˜ ì—†ìŒ:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "No response from host:" -msgstr "호스트로부터 ì‘답 ì—†ìŒ:" +msgstr "í˜¸ìŠ¤íŠ¸ì˜ ì‘답 ì—†ìŒ:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Can't resolve hostname:" -msgstr "í˜¸ìŠ¤íŠ¸ëª…ì„ ì°¾ì„ ìˆ˜ ì—†ìŒ:" +msgstr "호스트 ì´ë¦„ì„ ì°¾ì„ ìˆ˜ ì—†ìŒ:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Request failed, return code:" -msgstr "ìš”ì² ì‹¤íŒ¨, 리턴 코드:" +msgstr "ìš”ì² ì‹¤íŒ¨, 반환 코드:" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Request failed." -msgstr "ìš”ì² ì‹¤íŒ¨." +msgstr "ìš”ì² ì‹¤íŒ¨í•¨." #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Cannot save response to:" -msgstr "테마를 파ì¼ë¡œ ì €ìž¥í• ìˆ˜ 없습니다:" +msgstr "ì‘ë‹µì„ ì €ìž¥í• ìˆ˜ ì—†ìŒ:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Write error." -msgstr "" +msgstr "작성 오류." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Request failed, too many redirects" -msgstr "너무 ë§Žì€ ë¦¬ë‹¤ì´ë ‰íŠ¸ë¡œ, ìš”ì² ì‹¤íŒ¨" +msgstr "ìš”ì² ì‹¤íŒ¨, 너무 ë§Žì€ ë¦¬ë‹¤ì´ë ‰íŠ¸" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Redirect loop." msgstr "리다ì´ë ‰íŠ¸ 루프." #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Request failed, timeout" -msgstr "ìš”ì² ì‹¤íŒ¨, 리턴 코드:" +msgstr "ìš”ì² ì‹¤íŒ¨, 시간 초과" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Timeout." -msgstr "시간" +msgstr "시간 초과." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Bad download hash, assuming file has been tampered with." -msgstr "ìž˜ëª»ëœ ë‹¤ìš´ë¡œë“œ í•´ì‹œ, 파ì¼ì´ ë³€ê²½ëœ ê²ƒìœ¼ë¡œ 보입니다." +msgstr "ìž˜ëª»ëœ ë‹¤ìš´ë¡œë“œ í•´ì‹œ, 파ì¼ì´ ë³€ì¡°ëœ ê²ƒ 같아요." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Expected:" @@ -4810,7 +4837,7 @@ msgstr "설치하기..." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Retry" -msgstr "다시 ì‹œë„" +msgstr "다시 ì‹œë„하기" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Download Error" @@ -4818,7 +4845,7 @@ msgstr "다운로드 오류" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Download for this asset is already in progress!" -msgstr "ì´ ì• ì…‹ì˜ ë‹¤ìš´ë¡œë“œê°€ ì´ë¯¸ 진행중입니다!" +msgstr "ì´ ì• ì…‹ì€ ì´ë¯¸ 다운로드 중ì´ì—ìš”!" #: editor/plugins/asset_library_editor_plugin.cpp msgid "First" @@ -4841,24 +4868,18 @@ msgid "All" msgstr "모ë‘" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Import..." -msgstr "다시 ê°€ì ¸ì˜¤ê¸°..." +msgstr "ê°€ì ¸ì˜¤ê¸°..." #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Plugins..." -msgstr "플러그ì¸" +msgstr "플러그ì¸..." #: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp msgid "Sort:" msgstr "ì •ë ¬:" #: editor/plugins/asset_library_editor_plugin.cpp -msgid "Reverse sorting." -msgstr "ì—순 ì •ë ¬." - -#: editor/plugins/asset_library_editor_plugin.cpp #: editor/project_settings_editor.cpp msgid "Category:" msgstr "ì¹´í…Œê³ ë¦¬:" @@ -4868,9 +4889,8 @@ msgid "Site:" msgstr "사ì´íŠ¸:" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Support" -msgstr "지ì›..." +msgstr "지ì›" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Official" @@ -4878,12 +4898,11 @@ msgstr "ê³µì‹" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Testing" -msgstr "테스팅" +msgstr "실험" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Loading..." -msgstr "불러오기..." +msgstr "불러오는 중..." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Assets ZIP File" @@ -4895,21 +4914,21 @@ msgid "" "Save your scene (for images to be saved in the same dir), or pick a save " "path from the BakedLightmap properties." msgstr "" -"ë¼ì´íŠ¸ë§µ ì´ë¯¸ì§€ë“¤ì˜ ì €ìž¥ 경로를 íŒŒì•…í• ìˆ˜ 없습니다.\n" -"(해당 ê²½ë¡œì— ì´ë¯¸ì§€ë“¤ì´ ì €ìž¥ ë 수 있ë„ë¡) ì”¬ì„ ì €ìž¥í•˜ê±°ë‚˜ BakedLightmap ì„¤ì •" -"ì—ì„œ ì €ìž¥ 경로를 ì§€ì •í•˜ì„¸ìš”." +"ë¼ì´íŠ¸ë§µ ì´ë¯¸ì§€ì˜ ì €ìž¥ 경로를 íŒŒì•…í• ìˆ˜ 없네요.\n" +"(ê°™ì€ ê²½ë¡œì— ì´ë¯¸ì§€ë¥¼ ì €ìž¥í• ìˆ˜ 있ë„ë¡) ì”¬ì„ ì €ìž¥í•˜ê±°ë‚˜, BakedLightmap ì†ì„±ì—" +"ì„œ ì €ìž¥ 경로를 ì§€ì •í•˜ì„¸ìš”." #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" "No meshes to bake. Make sure they contain an UV2 channel and that the 'Bake " "Light' flag is on." msgstr "" -"ë² ì´í¬í• 메시가 없습니다. 메시가 UV2 채ë„ì„ ê°€ì§€ê³ ìžˆìœ¼ë©° 'Bake Light' í•ëª©" -"ì´ ì²´í¬ë˜ì–´ 있는지 í™•ì¸ í•´ 주세요." +"ë¼ì´íŠ¸ë§µì„ 구울 메시가 없어요. 메시가 UV2 채ë„ì„ ê°–ê³ ìžˆê³ 'Bake Light' 플래" +"그가 ì¼œì ¸ 있는지 확ì¸í•´ì£¼ì„¸ìš”." #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Failed creating lightmap images, make sure path is writable." -msgstr "ë¼ì´íŠ¸ë§µ ì´ë¯¸ì§€ ìƒì„±ì— 실패했습니다, 경로가 쓸 수 있는지 확ì¸í•˜ì„¸ìš”." +msgstr "ë¼ì´íŠ¸ë§µ ì´ë¯¸ì§€ ìƒì„± 실패, 작성 가능한 경로ì¸ì§€ 확ì¸í•´ì£¼ì„¸ìš”." #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Bake Lightmaps" @@ -4918,7 +4937,7 @@ msgstr "ë¼ì´íŠ¸ë§µ 굽기" #: editor/plugins/camera_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp editor/rename_dialog.cpp msgid "Preview" -msgstr "미리보기" +msgstr "미리 보기" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Configure Snap" @@ -4930,7 +4949,7 @@ msgstr "ê²©ìž ì˜¤í”„ì…‹:" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Grid Step:" -msgstr "ê²©ìž ìŠ¤í…:" +msgstr "ê²©ìž ë‹¨ê³„:" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotation Offset:" @@ -4938,11 +4957,11 @@ msgstr "íšŒì „ 오프셋:" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotation Step:" -msgstr "íšŒì „ 스í…:" +msgstr "íšŒì „ 단계:" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move Vertical Guide" -msgstr "ìˆ˜ì§ ê°€ì´ë“œ ì´ë™" +msgstr "ìˆ˜ì§ ê°€ì´ë“œ ì´ë™í•˜ê¸°" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Create Vertical Guide" @@ -4950,11 +4969,11 @@ msgstr "ìˆ˜ì§ ê°€ì´ë“œ 만들기" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Remove Vertical Guide" -msgstr "ìˆ˜ì§ ê°€ì´ë“œ ì‚ì œ" +msgstr "ìˆ˜ì§ ê°€ì´ë“œ ì‚ì œí•˜ê¸°" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move Horizontal Guide" -msgstr "ìˆ˜í‰ ê°€ì´ë“œ ì´ë™" +msgstr "ìˆ˜í‰ ê°€ì´ë“œ ì´ë™í•˜ê¸°" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Create Horizontal Guide" @@ -4962,7 +4981,7 @@ msgstr "ìˆ˜í‰ ê°€ì´ë“œ 만들기" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Remove Horizontal Guide" -msgstr "ìˆ˜í‰ ê°€ì´ë“œ ì‚ì œ" +msgstr "ìˆ˜í‰ ê°€ì´ë“œ ì‚ì œí•˜ê¸°" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Create Horizontal and Vertical Guides" @@ -4970,19 +4989,19 @@ msgstr "ìˆ˜í‰ ë° ìˆ˜ì§ ê°€ì´ë“œ 만들기" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move pivot" -msgstr "피벗 ì´ë™" +msgstr "피벗 ì´ë™í•˜ê¸°" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotate CanvasItem" -msgstr "CanvasItem íšŒì „" +msgstr "CanvasItem íšŒì „í•˜ê¸°" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move anchor" -msgstr "앵커 ì´ë™" +msgstr "앵커 ì´ë™í•˜ê¸°" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Resize CanvasItem" -msgstr "CanvasItem í¬ê¸° ì¡°ì ˆ" +msgstr "CanvasItem í¬ê¸° ì¡°ì ˆí•˜ê¸°" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Scale CanvasItem" @@ -4990,13 +5009,13 @@ msgstr "CanvasItem 규모" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move CanvasItem" -msgstr "CanvasItem ì´ë™" +msgstr "CanvasItem ì´ë™í•˜ê¸°" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "" "Children of containers have their anchors and margins values overridden by " "their parent." -msgstr "컨테ì´ë„ˆì˜ ìžë…€ëŠ” ë¶€ëª¨ì— ì˜í•´ ê·¸ë“¤ì˜ ì•µì»¤ì™€ 여백 ê°’ì´ ìž¬ì •ì˜ë©ë‹ˆë‹¤." +msgstr "컨테ì´ë„ˆì˜ ìžì‹ì€ 부모로 ì¸í•´ 다시 ì •ì˜ëœ 앵커와 여백 ê°’ì„ ê°€ì ¸ìš”." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Presets for the anchors and margins values of a Control node." @@ -5006,7 +5025,7 @@ msgstr "Control ë…¸ë“œì˜ ì•µì»¤ì™€ 여백 ê°’ì˜ í”„ë¦¬ì…‹." msgid "" "When active, moving Control nodes changes their anchors instead of their " "margins." -msgstr "활성화하면, 움ì§ì´ëŠ” Control 노드는 ë§ˆì§„ì´ ì•„ë‹Œ 앵커를 변경합니다." +msgstr "켜게 ë˜ë©´, 움ì§ì´ëŠ” Control 노드는 ì—¬ë°±ì´ ì•„ë‹Œ 앵커를 변경합니다." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Anchors only" @@ -5014,40 +5033,39 @@ msgstr "앵커만" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Change Anchors and Margins" -msgstr "앵커와 여백 변경" +msgstr "앵커와 여백 바꾸기" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Change Anchors" -msgstr "앵커 변경" +msgstr "앵커 바꾸기" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Lock Selected" -msgstr "ì„ íƒ í•ëª© ìž ê¸ˆ" +msgstr "ì„ íƒ í•ëª© ìž ê·¸ê¸°" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Unlock Selected" -msgstr "ì„ íƒ í•ëª© ìž ê¸ˆ í•´ì œ" +msgstr "ì„ íƒ í•ëª© ìž ê¸ˆ 풀기" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Group Selected" -msgstr "ì„ íƒ í•ë…¹ 그룹화" +msgstr "ì„ íƒ í•ëª© 묶기" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Ungroup Selected" -msgstr "ì„ íƒ í•ëª© 그룹 í•´ì œ" +msgstr "ì„ íƒ í•ëª© ë¬¶ìŒ í’€ê¸°" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Paste Pose" -msgstr "í¬ì¦ˆ 붙여넣기" +msgstr "í¬ì¦ˆ 붙여 넣기" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Clear Guides" -msgstr "본 지우기" +msgstr "ê°€ì´ë“œ 지우기" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Create Custom Bone(s) from Node(s)" @@ -5069,7 +5087,7 @@ msgstr "IK ì²´ì¸ ì§€ìš°ê¸°" msgid "" "Warning: Children of a container get their position and size determined only " "by their parent." -msgstr "ê²½ê³ : 컨테ì´ë„ˆì˜ ìžì‹ì€ ë¶€ëª¨ì— ì˜í•´ ê²°ì •ëœ ìœ„ì¹˜ì™€ 규모를 갖습니다." +msgstr "ê²½ê³ : 컨테ì´ë„ˆì˜ ìžì‹ 규모와 위치는 ë¶€ëª¨ì— ì˜í•´ ê²°ì •ë˜ìš”." #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/texture_region_editor_plugin.cpp @@ -5088,15 +5106,15 @@ msgstr "드래그: íšŒì „" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Alt+Drag: Move" -msgstr "알트+드래그: ì´ë™" +msgstr "Alt+드래그: ì´ë™í•˜ê¸°" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving)." -msgstr "'v'키로 피벗 변경, 'Shift+v'키로 피벗 드래그 (ì´ë™í•˜ëŠ” ë™ì•ˆ)." +msgstr "'v'키로 피벗 바꾸기, 'Shift+v'키로 피벗 드래그 (ì´ë™í•˜ëŠ” ë™ì•ˆ)." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Alt+RMB: Depth list selection" -msgstr "알트+ìš°í´ë¦: 겹친 ëª©ë¡ ì„ íƒ" +msgstr "Alt+ìš°í´ë¦: 겹친 ëª©ë¡ ì„ íƒí•˜ê¸°" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp @@ -5119,29 +5137,34 @@ msgid "" "Show a list of all objects at the position clicked\n" "(same as Alt+RMB in select mode)." msgstr "" -"í´ë¦í•œ ìœ„ì¹˜ì— ìžˆëŠ” ëª¨ë“ ì˜¤ë¸Œì íŠ¸ë“¤ì˜ ëª©ë¡ì„ ë³´ì—¬ì¤ë‹ˆë‹¤\n" -"(ì„ íƒëª¨ë“œì—ì„œ Alt+ìš°í´ë¦ê³¼ 같습니다)." +"í´ë¦í•œ ìœ„ì¹˜ì— ìžˆëŠ” ëª¨ë“ ê°ì²´ 목ë¡ì„ 보여줘요\n" +"(ì„ íƒ ëª¨ë“œì—ì„œ Alt+ìš°í´ë¦ê³¼ ê°™ìŒ)." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Click to change object's rotation pivot." -msgstr "오브ì íŠ¸ì˜ íšŒì „ 피벗 변경." +msgstr "í´ë¦ìœ¼ë¡œ ê°ì²´ì˜ íšŒì „ í”¼ë²—ì„ ë°”ê¿”ìš”." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Pan Mode" msgstr "팬 모드" #: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "Ruler Mode" +msgstr "실행 모드:" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Toggle snapping." msgstr "스냅 í† ê¸€." #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Use Snap" -msgstr "스냅 사용" +msgstr "스냅 사용하기" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snapping Options" -msgstr "스냅 옵션" +msgstr "스냅 ì„¤ì •" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap to Grid" @@ -5149,7 +5172,7 @@ msgstr "격ìžì— 스냅" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Use Rotation Snap" -msgstr "íšŒì „ 스냅 사용" +msgstr "íšŒì „ 스냅 사용하기" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap Relative" @@ -5157,7 +5180,7 @@ msgstr "ìƒëŒ€ì ì¸ ìŠ¤ëƒ…" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Use Pixel Snap" -msgstr "픽셀 스냅 사용" +msgstr "픽셀 스냅 사용하기" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Smart Snapping" @@ -5195,22 +5218,22 @@ msgstr "ê°€ì´ë“œì— 스냅" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Lock the selected object in place (can't be moved)." -msgstr "ì„ íƒëœ 오브ì 트를 ìž ê¸‰ë‹ˆë‹¤ (ì´ë™ë¶ˆê°€)." +msgstr "ì„ íƒí•œ ê°ì²´ë¥¼ ê·¸ ìžë¦¬ì— ìž ê°€ìš” (움ì§ì¼ 수 없어요)." #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Unlock the selected object (can be moved)." -msgstr "ì„ íƒëœ 오브ì 트를 ìž ê¸ˆ í•´ì œí•©ë‹ˆë‹¤ (ì´ë™ê°€ëŠ¥)." +msgstr "ì„ íƒí•œ ê°ì²´ë¥¼ ìž ê¸ˆ í•´ì œí•´ìš” (움ì§ì¼ 수 있어요)." #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Makes sure the object's children are not selectable." -msgstr "오브ì íŠ¸ì˜ ìžì‹ë…¸ë“œê°€ ì„ íƒë 수 ì—†ë„ë¡ ì„¤ì •í•©ë‹ˆë‹¤." +msgstr "ê°ì²´ì˜ ìžì‹ì„ ì„ íƒí•˜ì§€ ì•Šë„ë¡ í•´ìš”." #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Restores the object's children's ability to be selected." -msgstr "오브ì íŠ¸ì˜ ìžì‹ë…¸ë“œê°€ ì„ íƒë 수 있ë„ë¡ ë³µì›í•©ë‹ˆë‹¤." +msgstr "ê°ì²´ì˜ ìžì‹ì„ ì„ íƒí• 수 있ë„ë¡ í•´ìš”." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Skeleton Options" @@ -5218,15 +5241,15 @@ msgstr "ìŠ¤ì¼ˆë ˆí†¤ ì„¤ì •" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Bones" -msgstr "뼈대 보기" +msgstr "본 ë³´ì´ê¸°" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Make Custom Bone(s) from Node(s)" -msgstr "노드ì—ì„œ 커스텀 본 만들기" +msgstr "노드ì—ì„œ 맞춤 본 만들기" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Clear Custom Bones" -msgstr "커스텀 본 지우기" +msgstr "맞춤 본 지우기" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp @@ -5264,15 +5287,15 @@ msgstr "그룹과 ìž ê¸ˆ ì•„ì´ì½˜ ë³´ì´ê¸°" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Center Selection" -msgstr "ì„ íƒ í•ëª© 화면 ì¤‘ì•™ì— í‘œì‹œ" +msgstr "ì„ íƒ í•ëª© 화면 ì¤‘ì•™ì— í‘œì‹œí•˜ê¸°" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Frame Selection" -msgstr "ì„ íƒ í•ëª© 화면 꽉차게 표시" +msgstr "ì„ íƒ í•ëª© 화면 꽉 차게 표시하기" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Preview Canvas Scale" -msgstr "캔버스 규모 미리보기" +msgstr "캔버스 규모 미리 보기" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Translation mask for inserting keys." @@ -5288,7 +5311,7 @@ msgstr "키를 삽입하기 위한 규모 마스í¬." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert keys (based on mask)." -msgstr "키 삽입 (ë§ˆìŠ¤í¬ ê¸°ì¤€)." +msgstr "키 삽입하기 (ë§ˆìŠ¤í¬ ê¸°ì¤€)." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "" @@ -5297,25 +5320,26 @@ msgid "" "Keys are only added to existing tracks, no new tracks will be created.\n" "Keys must be inserted manually for the first time." msgstr "" -"물체가 ì „í™˜ë ë•Œ ìžë™ìœ¼ë¡œ 키를 삽입합니다, íšŒì „ ë˜ëŠ” 규모 (ë§ˆìŠ¤í¬ ê¸°ì¤€).\n" -"키는 기존 트랙ì—만 추가ë˜ë©°, 새 íŠ¸ëž™ì´ ë§Œë“¤ì–´ì§€ì§€ 않습니다.\n" -"처ìŒì— 키는 수ë™ìœ¼ë¡œ 삽입하여야 합니다." +"ê°ì²´ë¥¼ ì „í™˜, íšŒì „ ë˜ëŠ” í¬ê¸° ì¡°ì ˆí• ë•Œë§ˆë‹¤ ìžë™ìœ¼ë¡œ 키를 삽입해요 (ë§ˆìŠ¤í¬ ê¸°" +"준).\n" +"키는 기존 트랙ì—만 추가ë˜ê³ , 새 íŠ¸ëž™ì„ ì¶”ê°€í•˜ì§„ ì•Šì•„ìš”.\n" +"처ìŒì—는 수ë™ìœ¼ë¡œ 키를 삽입해야 í•´ìš”." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Auto Insert Key" -msgstr "ìžë™ 키 삽입" +msgstr "ìžë™ìœ¼ë¡œ 키 삽입하기" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert Key (Existing Tracks)" -msgstr "키 삽입 (존재하는 트랙)" +msgstr "키 삽입하기 (기존 트랙)" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Copy Pose" -msgstr "í¬ì¦ˆ 복사" +msgstr "í¬ì¦ˆ 복사하기" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Clear Pose" -msgstr "í¬ì¦ˆ ì •ë¦¬" +msgstr "í¬ì¦ˆ 지우기" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Multiply grid step by 2" @@ -5327,19 +5351,19 @@ msgstr "ê²©ìž ë‹¨ê³„ë¥¼ 반으로 ê°ì†Œ" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Pan View" -msgstr "팬 ë·°" +msgstr "팬 보기" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Add %s" -msgstr "%s 추가" +msgstr "%s 추가하기" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Adding %s..." -msgstr "%s 추가 중..." +msgstr "%s 추가하는 중..." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Cannot instantiate multiple nodes without root." -msgstr "루트 ë…¸ë“œì—†ì´ ì—¬ëŸ¬ê°œì˜ ë…¸ë“œë¥¼ ìƒì„±í• 수 없습니다." +msgstr "루트 노드 ì—†ì´ëŠ” 여러 노드를 ì¸ìŠ¤í„´ìŠ¤í• 수 없어요." #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp @@ -5353,36 +5377,36 @@ msgstr "'%s'ì—ì„œ 씬 ì¸ìŠ¤í„´ìŠ¤ 중 오류" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Change Default Type" -msgstr "기본 타입 변경" +msgstr "기본 ìœ í˜• 바꾸기" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "" "Drag & drop + Shift : Add node as sibling\n" "Drag & drop + Alt : Change node type" msgstr "" -"드래그 & ë“œë¡ + Shift : í˜•ì œ 노드로 추가\n" -"드래그 & ë“œë¡ + Alt : 노드 타입 변경" +"드래그 & ë“œë¡ + Shift : í˜•ì œ 노드로 추가하기\n" +"드래그 & ë“œë¡ + Alt : 노드 ìœ í˜• 바꾸기" #: editor/plugins/collision_polygon_editor_plugin.cpp msgid "Create Polygon3D" -msgstr "í´ë¦¬ê³¤3D 만들기" +msgstr "Polygon3D 만들기" #: editor/plugins/collision_polygon_editor_plugin.cpp msgid "Edit Poly" -msgstr "í´ë¦¬ê³¤ 편집" +msgstr "í´ë¦¬ê³¤ 편집하기" #: editor/plugins/collision_polygon_editor_plugin.cpp msgid "Edit Poly (Remove Point)" -msgstr "í´ë¦¬ê³¤ 편집 (ì ì‚ì œ)" +msgstr "í´ë¦¬ê³¤ 편집하기 (ì ì‚ì œí•˜ê¸°)" #: editor/plugins/collision_shape_2d_editor_plugin.cpp msgid "Set Handle" -msgstr "핸들 ì„¤ì •" +msgstr "핸들 ì„¤ì •í•˜ê¸°" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Load Emission Mask" -msgstr "ì—미션 ë§ˆìŠ¤í¬ ë¶ˆëŸ¬ì˜¤ê¸°" +msgstr "방출 ë§ˆìŠ¤í¬ ë¶ˆëŸ¬ì˜¤ê¸°" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/cpu_particles_editor_plugin.cpp @@ -5405,17 +5429,17 @@ msgstr "파티í´" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Generated Point Count:" -msgstr "ìƒì„±ëœ í¬ì¸íŠ¸ 개수:" +msgstr "ìƒì„±í•œ ì 개수:" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Emission Mask" -msgstr "ì—미션 마스í¬(Emission Mask)" +msgstr "방출 마스í¬" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Capture from Pixel" -msgstr "픽셀로부터 캡ì³" +msgstr "픽셀ì—ì„œ 캡처" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp @@ -5429,12 +5453,12 @@ msgstr "CPU파티í´" #: editor/plugins/cpu_particles_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Create Emission Points From Mesh" -msgstr "메시로부터 ì—미션 í¬ì¸íŠ¸ 만들기" +msgstr "메시ì—ì„œ 방출 ì 만들기" #: editor/plugins/cpu_particles_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Create Emission Points From Node" -msgstr "노드로부터 ì—미터 í¬ì¸íŠ¸ 만들기" +msgstr "노드ì—ì„œ 방출 ì 만들기" #: editor/plugins/curve_editor_plugin.cpp msgid "Flat 0" @@ -5454,15 +5478,15 @@ msgstr "ê°€ì†" #: editor/plugins/curve_editor_plugin.cpp msgid "Smoothstep" -msgstr "스무스스í…" +msgstr "부드러운단계" #: editor/plugins/curve_editor_plugin.cpp msgid "Modify Curve Point" -msgstr "커브 í¬ì¸íŠ¸ ìˆ˜ì •" +msgstr "커브 ì ìˆ˜ì •í•˜ê¸°" #: editor/plugins/curve_editor_plugin.cpp msgid "Modify Curve Tangent" -msgstr "커브 탄ì 트 ìˆ˜ì •" +msgstr "커브 탄ì 트 ìˆ˜ì •í•˜ê¸°" #: editor/plugins/curve_editor_plugin.cpp msgid "Load Curve Preset" @@ -5470,11 +5494,11 @@ msgstr "커브 프리셋 불러오기" #: editor/plugins/curve_editor_plugin.cpp msgid "Add Point" -msgstr "í¬ì¸íŠ¸ 추가" +msgstr "ì 추가하기" #: editor/plugins/curve_editor_plugin.cpp msgid "Remove Point" -msgstr "í¬ì¸íŠ¸ ì‚ì œ" +msgstr "ì ì‚ì œí•˜ê¸°" #: editor/plugins/curve_editor_plugin.cpp msgid "Left Linear" @@ -5490,7 +5514,7 @@ msgstr "프리셋 불러오기" #: editor/plugins/curve_editor_plugin.cpp msgid "Remove Curve Point" -msgstr "커프 í¬ì¸íŠ¸ ì‚ì œ" +msgstr "커브 ì ì‚ì œí•˜ê¸°" #: editor/plugins/curve_editor_plugin.cpp msgid "Toggle Curve Linear Tangent" @@ -5498,7 +5522,7 @@ msgstr "커브 ì„ í˜• 탄ì 트 í† ê¸€" #: editor/plugins/curve_editor_plugin.cpp msgid "Hold Shift to edit tangents individually" -msgstr "Shift키를 ëˆ„ë¥´ê³ ìžˆìœ¼ë©´ 탄ì 트를 개별ì 으로 편집 가능" +msgstr "Shift키를 눌러서 탄ì 트를 개별ì 으로 편집하기" #: editor/plugins/gi_probe_editor_plugin.cpp msgid "Bake GI Probe" @@ -5526,7 +5550,7 @@ msgstr "Occluder í´ë¦¬ê³¤ 만들기" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Mesh is empty!" -msgstr "메쉬가 비었습니다!" +msgstr "메시가 없어요!" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Static Trimesh Body" @@ -5538,7 +5562,7 @@ msgstr "Static Convex Body 만들기" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "This doesn't work on scene root!" -msgstr "씬 루트ì—서는 í• ìˆ˜ 없습니다!" +msgstr "씬 루트ì—ì„œ ìž‘ì—…í• ìˆ˜ 없어요!" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Static Shape" @@ -5558,44 +5582,44 @@ msgstr "내비게ì´ì…˜ 메시 만들기" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Contained Mesh is not of type ArrayMesh." -msgstr "í¬í•¨ëœ 메시는 ArrayMesh íƒ€ìž…ì— ì†í•˜ì§€ 않습니다." +msgstr "ê°–ê³ ìžˆëŠ” 메시가 ArrayMesh ìœ í˜•ì´ ì•„ë‹ˆì—ìš”." #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "UV Unwrap failed, mesh may not be manifold?" -msgstr "UV 펼치기를 실패했습니다, 메시가 다양하진 않나요?" +msgstr "UV 펼치기를 실패했어요, 메시가 다양한 것 ê°™ì€ë°ìš”?" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "No mesh to debug." -msgstr "ë””ë²„ê·¸í• ë©”ì‹œê°€ 없습니다." +msgstr "ë””ë²„ê·¸í• ë©”ì‹œê°€ 없어요." #: editor/plugins/mesh_instance_editor_plugin.cpp #: editor/plugins/sprite_editor_plugin.cpp msgid "Model has no UV in this layer" -msgstr "모ë¸ì´ ì´ ë ˆì´ì–´ì— UV를 ì§€ë‹ˆê³ ìžˆì§€ 않습니다" +msgstr "ì´ ë ˆì´ì–´ì—ì„œ 모ë¸ì€ UVê°€ 없어요" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "MeshInstance lacks a Mesh!" -msgstr "MeshInstanceì— ë©”ì‹œê°€ 없습니다!" +msgstr "MeshInstanceì— ë©”ì‹œê°€ 없어요!" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Mesh has not surface to create outlines from!" -msgstr "ë©”ì‹œì— ì™¸ê³½ì„ ì„ ë§Œë“¤ê¸° 위한 서피스가 없습니다!" +msgstr "ë©”ì‹œì— ìœ¤ê³½ì„ ë§Œë“¤ í‘œë©´ì´ ì—†ì–´ìš”!" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Mesh primitive type is not PRIMITIVE_TRIANGLES!" -msgstr "메시 기본 íƒ€ìž…ì´ PRIMITIVE_TRIANGLESì´ ì•„ë‹™ë‹ˆë‹¤!" +msgstr "메시 기본 ìœ í˜•ì´ PRIMITIVE_TRIANGLESì´ ì•„ë‹ˆì—ìš”!" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Could not create outline!" -msgstr "ì™¸ê³½ì„ ì„ ë§Œë“¤ìˆ˜ 없습니다!" +msgstr "ìœ¤ê³½ì„ ë§Œë“¤ 수 없어요!" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline" -msgstr "ì™¸ê³½ì„ ë§Œë“¤ê¸°" +msgstr "윤곽 만들기" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Mesh" -msgstr "Mesh" +msgstr "메시" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Static Body" @@ -5611,7 +5635,7 @@ msgstr "Convex ì¶©ëŒ í˜•ì œ 만들기" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline Mesh..." -msgstr "ì™¸ê³½ì„ ë©”ì‹œ 만들기..." +msgstr "윤곽 메시 만들기..." #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "View UV1" @@ -5623,84 +5647,85 @@ msgstr "UV2 보기" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Unwrap UV2 for Lightmap/AO" -msgstr "ë¼ì´íŠ¸ë§µ/AO를 위한 UV2 언랩" +msgstr "ë¼ì´íŠ¸ë§µ/AO를 위한 UV2 펼치기" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline Mesh" -msgstr "ì™¸ê³½ì„ ë©”ì‹œ 만들기" +msgstr "윤곽 메시 만들기" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Outline Size:" -msgstr "ì™¸ê³½ì„ í¬ê¸°:" +msgstr "윤곽 í¬ê¸°:" #: editor/plugins/mesh_library_editor_plugin.cpp msgid "Remove item %d?" -msgstr "%d í•ëª©ì„ ì‚ì œí•˜ì‹œê² ìŠµë‹ˆê¹Œ?" +msgstr "%dê°œì˜ í•ëª©ì„ ì‚ì œí• ê¹Œìš”?" #: editor/plugins/mesh_library_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp msgid "Add Item" -msgstr "í•ëª© 추가" +msgstr "í•ëª© 추가하기" #: editor/plugins/mesh_library_editor_plugin.cpp msgid "Remove Selected Item" -msgstr "ì„ íƒëœ í•ëª© ì‚ì œ" +msgstr "ì„ íƒí•œ í•ëª© ì‚ì œí•˜ê¸°" #: editor/plugins/mesh_library_editor_plugin.cpp msgid "Import from Scene" -msgstr "씬으로부터 ê°€ì ¸ì˜¤ê¸°" +msgstr "씬ì—ì„œ ê°€ì ¸ì˜¤ê¸°" #: editor/plugins/mesh_library_editor_plugin.cpp msgid "Update from Scene" -msgstr "씬으로부터 ì—…ë°ì´íŠ¸ 하기" +msgstr "씬ì—ì„œ ì—…ë°ì´íŠ¸í•˜ê¸°" #: editor/plugins/multimesh_editor_plugin.cpp msgid "No mesh source specified (and no MultiMesh set in node)." -msgstr "소스 메시가 ì§€ì •ë˜ì§€ 않았습니다 (ê·¸ë¦¬ê³ ë…¸ë“œì— MultiMeshê°€ 없습니다)." +msgstr "" +"메시 소스를 ì§€ì •í•˜ì§€ 않았네요 (ê·¸ë¦¬ê³ ë…¸ë“œì— MultiMesh를 ì„¤ì •í•˜ì§€ ì•Šì•˜ê³ ìš”)." #: editor/plugins/multimesh_editor_plugin.cpp msgid "No mesh source specified (and MultiMesh contains no Mesh)." -msgstr "소스 메시가 ì§€ì •ë˜ì§€ 않았습니다 (ê·¸ë¦¬ê³ MultiMeshì— ë©”ì‹œê°€ 없습니다)." +msgstr "메시 소스를 ì§€ì •í•˜ì§€ 않았네요 (ê·¸ë¦¬ê³ MultiMeshì— ë©”ì‹œê°€ ì—†ê³ ìš”)." #: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh source is invalid (invalid path)." -msgstr "소스 메시가 올바르지 않습니다 (올바르지 ì•Šì€ ê²½ë¡œ)." +msgstr "메시 소스가 잘못ëì–´ìš” (ìž˜ëª»ëœ ê²½ë¡œ)." #: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh source is invalid (not a MeshInstance)." -msgstr "소스 메시가 올바르지 않습니다 (MeshInstanceê°€ 아닙니다)." +msgstr "메시 소스가 잘못ëì–´ìš” (MeshInstanceê°€ 아님)." #: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh source is invalid (contains no Mesh resource)." -msgstr "소스 메시가 올바르지 않습니다 (Mesh 리소스가 없습니다)." +msgstr "메시 소스가 잘못ëì–´ìš” (Mesh 리소스가 ì—†ìŒ)." #: editor/plugins/multimesh_editor_plugin.cpp msgid "No surface source specified." -msgstr "서피스 소스가 ì§€ì •ë˜ì§€ 않았습니다." +msgstr "표면 소스를 ì§€ì •í•˜ì§€ 않았네요." #: editor/plugins/multimesh_editor_plugin.cpp msgid "Surface source is invalid (invalid path)." -msgstr "서피스 소스가 올바르지 않습니다 (올바르지 ì•Šì€ ê²½ë¡œ)." +msgstr "표면 소스가 잘못ëì–´ìš” (ìž˜ëª»ëœ ê²½ë¡œ)." #: editor/plugins/multimesh_editor_plugin.cpp msgid "Surface source is invalid (no geometry)." -msgstr "서피스 소스가 올바르지 않습니다 (지오메트리 ì—†ìŒ)." +msgstr "표면 소스가 잘못ëì–´ìš” (형태 ì—†ìŒ)." #: editor/plugins/multimesh_editor_plugin.cpp msgid "Surface source is invalid (no faces)." -msgstr "서피스 소스가 올바르지 않습니다 (페ì´ìŠ¤ ì—†ìŒ)." +msgstr "표면 소스가 잘못ëì–´ìš” (ë©´ ì—†ìŒ)." #: editor/plugins/multimesh_editor_plugin.cpp msgid "Select a Source Mesh:" -msgstr "소스 메시 ì„ íƒ:" +msgstr "소스 메시 ì„ íƒí•˜ê¸°:" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Select a Target Surface:" -msgstr "ëŒ€ìƒ ì„œí”¼ìŠ¤ ì„ íƒ:" +msgstr "ëŒ€ìƒ í‘œë©´ ì„ íƒí•˜ê¸°:" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Populate Surface" -msgstr "서피스 만들기" +msgstr "표면 만들기" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Populate MultiMesh" @@ -5708,7 +5733,7 @@ msgstr "MultiMesh 만들기" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Target Surface:" -msgstr "ëŒ€ìƒ ì„œí”¼ìŠ¤:" +msgstr "ëŒ€ìƒ í‘œë©´:" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Source Mesh:" @@ -5732,15 +5757,15 @@ msgstr "ë©”ì‹œì˜ ìœ„ìª½ 축:" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Random Rotation:" -msgstr "ìž„ì˜ íšŒì „:" +msgstr "무작위 íšŒì „:" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Random Tilt:" -msgstr "ìž„ì˜ ê¸°ìš¸ê¸°:" +msgstr "무작위 기울기:" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Random Scale:" -msgstr "ìž„ì˜ í¬ê¸°:" +msgstr "무작위 í¬ê¸°:" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Populate" @@ -5766,7 +5791,7 @@ msgstr "가시성 ì§ì‚¬ê°í˜•ì„ 만들기" #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Can only set point into a ParticlesMaterial process material" -msgstr "ì˜¤ì§ ParticlesMaterial 프로세스 메테리얼 ì•ˆì˜ í¬ì¸íŠ¸ë§Œ ì„¤ì • 가능" +msgstr "ParticlesMaterial 프로세스 머티리얼 안ì—만 ì ì„ ì„¤ì •í• ìˆ˜ 있ìŒ" #: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp @@ -5775,54 +5800,51 @@ msgstr "ìƒì„± 시간 (ì´ˆ):" #: editor/plugins/particles_editor_plugin.cpp msgid "The geometry's faces don't contain any area." -msgstr "" +msgstr "í˜•íƒœì˜ í‘œë©´ì´ ì˜ì—ì„ ê°–ê³ ìžˆì§€ ì•Šì•„ìš”." #: editor/plugins/particles_editor_plugin.cpp -#, fuzzy msgid "The geometry doesn't contain any faces." -msgstr "노드가 지오미트리를 í¬í•¨í•˜ê³ 있지 않습니다 (페ì´ìŠ¤)." +msgstr "형태가 ë©´ì„ ê°–ê³ ìžˆì§€ ì•Šì•„ìš”." #: editor/plugins/particles_editor_plugin.cpp msgid "\"%s\" doesn't inherit from Spatial." -msgstr "" +msgstr "\"%s\"ì€(는) Spatialì„ ìƒì†ë°›ì§€ ì•Šì•„ìš”." #: editor/plugins/particles_editor_plugin.cpp -#, fuzzy msgid "\"%s\" doesn't contain geometry." -msgstr "노드가 지오미트리를 í¬í•¨í•˜ê³ 있지 않습니다." +msgstr "\"%s\"ì´(ê°€) 형태를 ê°–ê³ ìžˆì§€ ì•Šì•„ìš”." #: editor/plugins/particles_editor_plugin.cpp -#, fuzzy msgid "\"%s\" doesn't contain face geometry." -msgstr "노드가 지오미트리를 í¬í•¨í•˜ê³ 있지 않습니다." +msgstr "\"%s\"ì´(ê°€) ë©´ 형태를 ê°–ê³ ìžˆì§€ ì•Šì•„ìš”." #: editor/plugins/particles_editor_plugin.cpp msgid "Create Emitter" -msgstr "ì—미터 만들기" +msgstr "방출기 만들기" #: editor/plugins/particles_editor_plugin.cpp msgid "Emission Points:" -msgstr "ì—미션 í¬ì¸íŠ¸:" +msgstr "방출 ì :" #: editor/plugins/particles_editor_plugin.cpp msgid "Surface Points" -msgstr "서피스 í¬ì¸íŠ¸" +msgstr "표면 ì " #: editor/plugins/particles_editor_plugin.cpp msgid "Surface Points+Normal (Directed)" -msgstr "서피스 í¬ì¸íŠ¸+ë…¸ë§ (지시ëœ)" +msgstr "표면 ì +노멀 (지시ëœ)" #: editor/plugins/particles_editor_plugin.cpp msgid "Volume" -msgstr "배출량" +msgstr "부피" #: editor/plugins/particles_editor_plugin.cpp msgid "Emission Source: " -msgstr "ì—미션 소스: " +msgstr "방출 소스: " #: editor/plugins/particles_editor_plugin.cpp msgid "A processor material of type 'ParticlesMaterial' is required." -msgstr "'ParticlesMaterial' íƒ€ìž…ì˜ í”„ë¡œì„¸ì„œ ë¨¸í‹°ë¦¬ì–¼ì´ í•„ìš”í•©ë‹ˆë‹¤." +msgstr "'ParticlesMaterial' ìœ í˜•ì˜ í”„ë¡œì„¸ì„œ ë¨¸í‹°ë¦¬ì–¼ì´ í•„ìš”í•´ìš”." #: editor/plugins/particles_editor_plugin.cpp msgid "Generating AABB" @@ -5838,74 +5860,74 @@ msgstr "AABB 만들기" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove Point from Curve" -msgstr "커브ì—ì„œ í¬ì¸íŠ¸ ì‚ì œ" +msgstr "커브ì—ì„œ ì ì‚ì œí•˜ê¸°" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove Out-Control from Curve" -msgstr "ì»¤ë¸Œì˜ ì•„ì›ƒ-컨트롤 ì‚ì œ" +msgstr "ì»¤ë¸Œì˜ ì•„ì›ƒ-컨트롤 ì‚ì œí•˜ê¸°" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove In-Control from Curve" -msgstr "ì»¤ë¸Œì˜ ì¸-컨트롤 ì‚ì œ" +msgstr "ì»¤ë¸Œì˜ ì¸-컨트롤 ì‚ì œí•˜ê¸°" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Add Point to Curve" -msgstr "ì»¤ë¸Œì— í¬ì¸íŠ¸ 추가" +msgstr "ì»¤ë¸Œì— ì 추가하기" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Split Curve" -msgstr "커브 나누기" +msgstr "커브 가르기" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Move Point in Curve" -msgstr "ì»¤ë¸Œì˜ í¬ì¸íŠ¸ ì´ë™" +msgstr "ì»¤ë¸Œì˜ ì ì´ë™í•˜ê¸°" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Move In-Control in Curve" -msgstr "ì»¤ë¸Œì˜ ì¸-컨트롤 ì´ë™" +msgstr "ì»¤ë¸Œì˜ ì¸-컨트롤 ì´ë™í•˜ê¸°" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Move Out-Control in Curve" -msgstr "ì»¤ë¸Œì˜ ì•„ì›ƒ-컨트롤 ì´ë™" +msgstr "ì»¤ë¸Œì˜ ì•„ì›ƒ-컨트롤 ì´ë™í•˜ê¸°" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Select Points" -msgstr "í¬ì¸íŠ¸ ì„ íƒ" +msgstr "ì ì„ íƒí•˜ê¸°" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Shift+Drag: Select Control Points" -msgstr "Shift+드래그: 컨트롤 í¬ì¸íŠ¸ ì„ íƒ" +msgstr "Shift+드래그: 컨트롤 ì ì„ íƒí•˜ê¸°" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Click: Add Point" -msgstr "í´ë¦: í¬ì¸íŠ¸ 추가" +msgstr "í´ë¦: ì 추가하기" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Left Click: Split Segment (in curve)" -msgstr "ì„ ë¶„ 나누기 (커브로)" +msgstr "좌í´ë¦: (커브로) ì„ ë¶„ 가르기" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Right Click: Delete Point" -msgstr "ìš°í´ë¦: í¬ì¸íŠ¸ ì‚ì œ" +msgstr "ìš°í´ë¦: ì ì‚ì œí•˜ê¸°" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Select Control Points (Shift+Drag)" -msgstr "컨트롤 í¬ì¸íŠ¸ ì„ íƒ (Shift+드래그)" +msgstr "컨트롤 ì ì„ íƒí•˜ê¸° (Shift+드래그)" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Add Point (in empty space)" -msgstr "í¬ì¸íŠ¸ 추가 (빈 공간)" +msgstr "(빈 공간ì—) ì 추가하기" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Delete Point" -msgstr "í¬ì¸íŠ¸ ì‚ì œ" +msgstr "ì ì‚ì œí•˜ê¸°" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp @@ -5916,7 +5938,7 @@ msgstr "커브 닫기" #: editor/plugins/path_editor_plugin.cpp editor/plugins/theme_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp editor/project_export.cpp msgid "Options" -msgstr "옵션" +msgstr "ì„¤ì •" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp @@ -5930,48 +5952,48 @@ msgstr "핸들 ê¸¸ì´ ê±°ìš¸" #: editor/plugins/path_editor_plugin.cpp msgid "Curve Point #" -msgstr "커브 í¬ì¸íŠ¸ #" +msgstr "커브 ì #" #: editor/plugins/path_editor_plugin.cpp msgid "Set Curve Point Position" -msgstr "커브 í¬ì¸íŠ¸ 위치 ì„¤ì •" +msgstr "커브 ì 위치 ì„¤ì •í•˜ê¸°" #: editor/plugins/path_editor_plugin.cpp msgid "Set Curve In Position" -msgstr "ì»¤ë¸Œì˜ In 위치 ì„¤ì •" +msgstr "ì»¤ë¸Œì˜ ì¸ ìœ„ì¹˜ ì„¤ì •í•˜ê¸°" #: editor/plugins/path_editor_plugin.cpp msgid "Set Curve Out Position" -msgstr "ì»¤ë¸Œì˜ Out 위치 ì„¤ì •" +msgstr "ì»¤ë¸Œì˜ ì•„ì›ƒ 위치 ì„¤ì •í•˜ê¸°" #: editor/plugins/path_editor_plugin.cpp msgid "Split Path" -msgstr "경로 나누기" +msgstr "경로 가르기" #: editor/plugins/path_editor_plugin.cpp msgid "Remove Path Point" -msgstr "경로 í¬ì¸íŠ¸ ì‚ì œ" +msgstr "경로 ì ì‚ì œí•˜ê¸°" #: editor/plugins/path_editor_plugin.cpp msgid "Remove Out-Control Point" -msgstr "아웃-컨트롤 í¬ì¸íŠ¸ ì‚ì œ" +msgstr "아웃-컨트롤 ì ì‚ì œí•˜ê¸°" #: editor/plugins/path_editor_plugin.cpp msgid "Remove In-Control Point" -msgstr "ì¸-컨트롤 í¬ì¸íŠ¸ ì‚ì œ" +msgstr "ì¸-컨트롤 ì ì‚ì œí•˜ê¸°" #: editor/plugins/path_editor_plugin.cpp msgid "Split Segment (in curve)" -msgstr "ì„ ë¶„ ë¶„í• (커브)" +msgstr "(커브로) ì„ ë¶„ 가르기" #: editor/plugins/physical_bone_plugin.cpp msgid "Move Joint" -msgstr "ê´€ì ˆ ì´ë™" +msgstr "ê´€ì ˆ ì´ë™í•˜ê¸°" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "" "The skeleton property of the Polygon2D does not point to a Skeleton2D node" -msgstr "Polygon2Dì˜ ìŠ¤ì¼ˆë ˆí†¤ ì†ì„±ì´ Skeleton2D 노드를 í–¥í•˜ê³ ìžˆì§€ ì•ŠìŒ" +msgstr "Polygon2Dì˜ Skeleton ì†ì„±ì´ Skeleton2D 노드를 향하지 ì•Šì•„ìš”" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Sync Bones" @@ -5982,8 +6004,8 @@ msgid "" "No texture in this polygon.\n" "Set a texture to be able to edit UV." msgstr "" -"ì´ í´ë¦¬ê³¤ì— í…스ì³ê°€ 없습니다.\n" -"UV를 편집하기 위해 í…스ì³ë¥¼ ì„¤ì •í•´ì•¼ 합니다." +"ì´ í´ë¦¬ê³¤ì— í…스처가 없어요.\n" +"UV를 íŽ¸ì§‘í•˜ë ¤ë©´ í…스처를 ì„¤ì •í•˜ì„¸ìš”." #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Create UV Map" @@ -5993,9 +6015,7 @@ msgstr "UV 맵 만들기" msgid "" "Polygon 2D has internal vertices, so it can no longer be edited in the " "viewport." -msgstr "" -"Polygon2Dê°€ 내부 ê¼ì§“ì ì„ ê°–ê³ ìžˆìŠµë‹ˆë‹¤, ë” ì´ìƒ ë·°í¬íŠ¸ì—ì„œ ê¼ì§“ì ì„ íŽ¸ì§‘í• " -"수 없습니다." +msgstr "Polygon2Dì— ë‚´ë¶€ ê¼ì§“ì ì´ ìžˆì–´ìš”, ë” ì´ìƒ ë·°í¬íŠ¸ì—ì„œ íŽ¸ì§‘í• ìˆ˜ 없어요." #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Create Polygon & UV" @@ -6007,23 +6027,23 @@ msgstr "내부 ê¼ì§“ì 만들기" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Remove Internal Vertex" -msgstr "내부 ê¼ì§“ì ì‚ì œ" +msgstr "내부 ê¼ì§“ì ì‚ì œí•˜ê¸°" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Invalid Polygon (need 3 different vertices)" -msgstr "올바르지 ì•Šì€ í´ë¦¬ê³¤ (3ê°œì˜ ë‹¤ë¥¸ ê¼ì§“ì ì´ í•„ìš”í•¨)" +msgstr "ìž˜ëª»ëœ í´ë¦¬ê³¤ (3ê°œì˜ ë‹¤ë¥¸ ê¼ì§“ì ì´ í•„ìš”í•¨)" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Add Custom Polygon" -msgstr "ì‚¬ìš©ìž ì§€ì • í´ë¦¬ê³¤ 추가" +msgstr "맞춤 í´ë¦¬ê³¤ 추가하기" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Remove Custom Polygon" -msgstr "ì‚¬ìš©ìž ì§€ì • í´ë¦¬ê³¤ ì‚ì œ" +msgstr "맞춤 í´ë¦¬ê³¤ ì‚ì œí•˜ê¸°" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Transform UV Map" -msgstr "UV 맵 변형" +msgstr "UV 맵 변형하기" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Transform Polygon" @@ -6031,7 +6051,7 @@ msgstr "변형 í´ë¦¬ê³¤" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Paint Bone Weights" -msgstr "본 무게 페ì¸íŠ¸" +msgstr "본 가중치 ì¹ í•˜ê¸°" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Open Polygon 2D UV editor." @@ -6047,7 +6067,7 @@ msgstr "UV" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Points" -msgstr "í¬ì¸íŠ¸" +msgstr "ì " #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Polygons" @@ -6059,43 +6079,43 @@ msgstr "본" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Move Points" -msgstr "í¬ì¸íŠ¸ ì´ë™" +msgstr "ì ì´ë™í•˜ê¸°" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Ctrl: Rotate" -msgstr "Ctrl: íšŒì „" +msgstr "Ctrl: íšŒì „í•˜ê¸°" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Shift: Move All" -msgstr "Shift: ì „ì²´ ì´ë™" +msgstr "Shift: ì „ë¶€ ì´ë™í•˜ê¸°" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Shift+Ctrl: Scale" -msgstr "Shift+Ctrl: í¬ê¸° ì¡°ì ˆ" +msgstr "Shift+Ctrl: í¬ê¸° ì¡°ì ˆí•˜ê¸°" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Move Polygon" -msgstr "í´ë¦¬ê³¤ ì´ë™" +msgstr "í´ë¦¬ê³¤ ì´ë™í•˜ê¸°" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Rotate Polygon" -msgstr "í´ë¦¬ê³¤ íšŒì „" +msgstr "í´ë¦¬ê³¤ íšŒì „í•˜ê¸°" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Scale Polygon" -msgstr "í´ë¦¬ê³¤ í¬ê¸° ì¡°ì ˆ" +msgstr "í´ë¦¬ê³¤ í¬ê¸° ì¡°ì ˆí•˜ê¸°" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Create a custom polygon. Enables custom polygon rendering." -msgstr "ì‚¬ìš©ìž ì§€ì • í´ë¦¬ê³¤ 만들기. ì‚¬ìš©ìž ì§€ì • í´ë¦¬ê³¤ ë Œë”ë§ì„ 활성화합니다." +msgstr "맞춤 í´ë¦¬ê³¤ì„ 만들어요. 맞춤 í´ë¦¬ê³¤ ë Œë”ë§ì„ 켤게요." #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "" "Remove a custom polygon. If none remain, custom polygon rendering is " "disabled." msgstr "" -"ì‚¬ìš©ìž ì§€ì • í´ë¦¬ê³¤ì„ ì‚ì œ. 남아있는 í´ë¦¬ê³¤ì´ 없으면 ì‚¬ìš©ìž ì§€ì • í´ë¦¬ê³¤ ë Œë”ë§" -"ì€ ë¹„í™œì„±í™”ë©ë‹ˆë‹¤." +"맞춤 í´ë¦¬ê³¤ì„ ì‚ì œí•´ìš”. 남아있는 맞춤 í´ë¦¬ê³¤ì´ 없으면, 맞춤 í´ë¦¬ê³¤ ë Œë”ë§ì„ " +"ëŒê²Œìš”." #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Paint weights with specified intensity." @@ -6119,7 +6139,7 @@ msgstr "UV->í´ë¦¬ê³¤" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Clear UV" -msgstr "UV ì •ë¦¬" +msgstr "UV 지우기" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid Settings" @@ -6131,7 +6151,7 @@ msgstr "스냅" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Enable Snap" -msgstr "스냅 활성화" +msgstr "스냅 켜기" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid" @@ -6139,7 +6159,7 @@ msgstr "격ìž" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Configure Grid:" -msgstr "ê²©ìž êµ¬ì„±:" +msgstr "ê²©ìž ì„¤ì •:" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid Offset X:" @@ -6163,24 +6183,24 @@ msgstr "ë³¸ì„ í´ë¦¬ê³¤ì— ë™ê¸°í™”" #: editor/plugins/resource_preloader_editor_plugin.cpp msgid "ERROR: Couldn't load resource!" -msgstr "오류: 리소스를 불러올 수 없습니다!" +msgstr "오류: 리소스를 불러올 수 없어요!" #: editor/plugins/resource_preloader_editor_plugin.cpp msgid "Add Resource" -msgstr "리소스 추가" +msgstr "리소스 추가하기" #: editor/plugins/resource_preloader_editor_plugin.cpp msgid "Rename Resource" -msgstr "리소스 ì´ë¦„ 변경" +msgstr "리소스 ì´ë¦„ 바꾸기" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Delete Resource" -msgstr "리소스 ì‚ì œ" +msgstr "리소스 ì‚ì œí•˜ê¸°" #: editor/plugins/resource_preloader_editor_plugin.cpp msgid "Resource clipboard is empty!" -msgstr "리소스 í´ë¦½ë³´ë“œê°€ 비었습니다!" +msgstr "리소스 í´ë¦½ë³´ë“œê°€ 비었어요!" #: editor/plugins/resource_preloader_editor_plugin.cpp msgid "Paste Resource" @@ -6193,9 +6213,9 @@ msgstr "ì¸ìŠ¤í„´ìŠ¤:" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp msgid "Type:" -msgstr "타입:" +msgstr "ìœ í˜•:" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp @@ -6212,11 +6232,11 @@ msgstr "리소스 프리로ë”" #: editor/plugins/root_motion_editor_plugin.cpp msgid "AnimationTree has no path set to an AnimationPlayer" -msgstr "AnimationTreeê°€ AnimationPlayerë¡œ 향하는 경로를 ê°€ì§€ê³ ìžˆì§€ 않습니다" +msgstr "AnimationTreeì— AnimationPlayer를 향하는 경로가 없어요" #: editor/plugins/root_motion_editor_plugin.cpp msgid "Path to AnimationPlayer is invalid" -msgstr "AnimationPlayerë¡œ 향하는 경로가 올바르지 않습니다" +msgstr "AnimationPlayer를 향하는 경로가 잘못ëì–´ìš”" #: editor/plugins/script_editor_plugin.cpp msgid "Clear Recent Files" @@ -6224,16 +6244,15 @@ msgstr "최근 íŒŒì¼ ì§€ìš°ê¸°" #: editor/plugins/script_editor_plugin.cpp msgid "Close and save changes?" -msgstr "변경사í•ì„ ì €ìž¥í•˜ê³ ë‹«ê² ìŠµë‹ˆê¹Œ?" +msgstr "변경사í•ì„ ì €ìž¥í•˜ê³ ë‹«ì„까요?" #: editor/plugins/script_editor_plugin.cpp msgid "Error writing TextFile:" -msgstr "í…스트 íŒŒì¼ ì“°ê¸° 오류:" +msgstr "í…스트 íŒŒì¼ ìž‘ì„± 중 오류:" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Could not load file at:" -msgstr "타ì¼ì„ ì°¾ì„ ìˆ˜ ì—†ìŒ:" +msgstr "파ì¼ì„ ì°¾ì„ ìˆ˜ ì—†ìŒ:" #: editor/plugins/script_editor_plugin.cpp msgid "Error saving file!" @@ -6241,22 +6260,21 @@ msgstr "íŒŒì¼ ì €ìž¥ 중 오류!" #: editor/plugins/script_editor_plugin.cpp msgid "Error while saving theme." -msgstr "테마 ì €ìž¥ 중 오류 ë°œìƒ." +msgstr "테마 ì €ìž¥ 중 오류." #: editor/plugins/script_editor_plugin.cpp msgid "Error Saving" -msgstr "ì €ìž¥ 중 오류 ë°œìƒ" +msgstr "ì €ìž¥ 중 오류" #: editor/plugins/script_editor_plugin.cpp msgid "Error importing theme." -msgstr "테마 ê°€ì ¸ì˜¤ëŠ” 중 오류 ë°œìƒ." +msgstr "테마 ê°€ì ¸ì˜¤ëŠ” 중 오류." #: editor/plugins/script_editor_plugin.cpp msgid "Error Importing" -msgstr "ê°€ì ¸ì˜¤ëŠ” 중 오류 ë°œìƒ" +msgstr "ê°€ì ¸ì˜¤ëŠ” 중 오류" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "New Text File..." msgstr "새 í…스트 파ì¼..." @@ -6282,7 +6300,7 @@ msgstr "ì €ìž¥ 중 오류" #: editor/plugins/script_editor_plugin.cpp msgid "Save Theme As..." -msgstr "테마 다른 ì´ë¦„으로 ì €ìž¥..." +msgstr "테마를 다른 ì´ë¦„으로 ì €ìž¥..." #: editor/plugins/script_editor_plugin.cpp msgid "%s Class Reference" @@ -6295,31 +6313,31 @@ msgstr "ë‹¤ìŒ ì°¾ê¸°" #: editor/plugins/script_editor_plugin.cpp msgid "Filter scripts" -msgstr "í•„í„° 스í¬ë¦½íŠ¸" +msgstr "스í¬ë¦½íŠ¸ í•„í„°" #: editor/plugins/script_editor_plugin.cpp msgid "Toggle alphabetical sorting of the method list." -msgstr "메서드 목ë¡ì˜ ì‚¬ì „ ì‹ ì •ë ¬ì„ í‚¤ê±°ë‚˜ ë•ë‹ˆë‹¤." +msgstr "메서드 목ë¡ì˜ ì‚¬ì „ ì‹ ì •ë ¬ì„ í† ê¸€í•´ìš”." #: editor/plugins/script_editor_plugin.cpp msgid "Filter methods" -msgstr "í•„í„° 메서드" +msgstr "메서드 í•„í„°" #: editor/plugins/script_editor_plugin.cpp msgid "Sort" -msgstr "ì •ë ¬" +msgstr "ì •ë ¬í•˜ê¸°" #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Move Up" -msgstr "위로 ì´ë™" +msgstr "위로 ì´ë™í•˜ê¸°" #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Move Down" -msgstr "아래로 ì´ë™" +msgstr "아래로 ì´ë™í•˜ê¸°" #: editor/plugins/script_editor_plugin.cpp msgid "Next script" @@ -6338,13 +6356,12 @@ msgid "Open..." msgstr "열기..." #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Reopen Closed Script" -msgstr "스í¬ë¦½íŠ¸ 열기" +msgstr "ë‹«ì€ ìŠ¤í¬ë¦½íŠ¸ 다시 열기" #: editor/plugins/script_editor_plugin.cpp msgid "Save All" -msgstr "ëª¨ë‘ ì €ìž¥" +msgstr "ëª¨ë‘ ì €ìž¥í•˜ê¸°" #: editor/plugins/script_editor_plugin.cpp msgid "Soft Reload Script" @@ -6352,15 +6369,15 @@ msgstr "스í¬ë¦½íŠ¸ 다시 불러오기" #: editor/plugins/script_editor_plugin.cpp msgid "Copy Script Path" -msgstr "스í¬ë¦½íŠ¸ 경로 복사" +msgstr "스í¬ë¦½íŠ¸ 경로 복사하기" #: editor/plugins/script_editor_plugin.cpp msgid "History Previous" -msgstr "ì´ì „ ížˆìŠ¤í† ë¦¬" +msgstr "ì´ì „ 기ë¡" #: editor/plugins/script_editor_plugin.cpp msgid "History Next" -msgstr "ë‹¤ìŒ ížˆìŠ¤í† ë¦¬" +msgstr "ë‹¤ìŒ ê¸°ë¡" #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp @@ -6377,7 +6394,7 @@ msgstr "테마 다시 불러오기" #: editor/plugins/script_editor_plugin.cpp msgid "Save Theme" -msgstr "테마 ì €ìž¥" +msgstr "테마 ì €ìž¥í•˜ê¸°" #: editor/plugins/script_editor_plugin.cpp msgid "Close All" @@ -6389,28 +6406,28 @@ msgstr "문서 닫기" #: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp msgid "Run" -msgstr "실행" +msgstr "실행하기" #: editor/plugins/script_editor_plugin.cpp msgid "Toggle Scripts Panel" msgstr "스í¬ë¦½íŠ¸ íŒ¨ë„ í† ê¸€" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp -msgid "Step Over" -msgstr "í•œ ë‹¨ê³„ì‹ ì½”ë“œ 실행" +msgid "Step Into" +msgstr "í”„ë¡œì‹œì € 단위 실행하기" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp -msgid "Step Into" -msgstr "í”„ë¡œì‹œì € 단위 실행" +msgid "Step Over" +msgstr "í•œ ë‹¨ê³„ì‹ ì½”ë“œ 실행하기" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Break" -msgstr "ì •ì§€" +msgstr "ì •ì§€í•˜ê¸°" #: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp #: editor/script_editor_debugger.cpp msgid "Continue" -msgstr "계ì†" +msgstr "계ì†í•˜ê¸°" #: editor/plugins/script_editor_plugin.cpp msgid "Keep Debugger Open" @@ -6434,15 +6451,15 @@ msgstr "피드백으로 Godot 문서를 ê°œì„ í•˜ëŠ”ë° ë„와주세요." #: editor/plugins/script_editor_plugin.cpp msgid "Search the reference documentation." -msgstr "ë ˆí¼ëŸ°ìŠ¤ 문서 검색." +msgstr "참조 문서 검색하기." #: editor/plugins/script_editor_plugin.cpp msgid "Go to previous edited document." -msgstr "ì´ì „ 편집 문서로 ì´ë™." +msgstr "ì´ì „ì— íŽ¸ì§‘í•œ 문서로 ì´ë™í•˜ê¸°." #: editor/plugins/script_editor_plugin.cpp msgid "Go to next edited document." -msgstr "ë‹¤ìŒ íŽ¸ì§‘ 문서로 ì´ë™." +msgstr "다ìŒì— 편집한 문서로 ì´ë™í•˜ê¸°." #: editor/plugins/script_editor_plugin.cpp msgid "Discard" @@ -6453,8 +6470,8 @@ msgid "" "The following files are newer on disk.\n" "What action should be taken?:" msgstr "" -"다ìŒì˜ 파ì¼ë“¤ì´ 디스í¬ìƒ ë” ìµœì‹ ìž…ë‹ˆë‹¤.\n" -"ì–´ë–¤ ìž‘ì—…ì„ ìˆ˜í–‰í•˜ì‹œê² ìŠµë‹ˆê¹Œ?:" +"해당 파ì¼ì€ 디스í¬ì— 있는 게 ë” ìµœì‹ ì´ì—ìš”.\n" +"어떻게 하실래요?:" #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/shader_editor_plugin.cpp @@ -6464,7 +6481,7 @@ msgstr "다시 불러오기" #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/shader_editor_plugin.cpp msgid "Resave" -msgstr "다시 ì €ìž¥" +msgstr "다시 ì €ìž¥í•˜ê¸°" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Debugger" @@ -6475,15 +6492,14 @@ msgid "Search Results" msgstr "검색 ê²°ê³¼" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Clear Recent Scripts" -msgstr "최근 씬 지우기" +msgstr "최근 스í¬ë¦½íŠ¸ 지우기" #: editor/plugins/script_text_editor.cpp msgid "Connections to method:" -msgstr "ë©”ì„œë“œì— ì—°ê²°:" +msgstr "ë©”ì„œë“œì— ì—°ê²°í•˜ê¸°:" -#: editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp msgid "Source" msgstr "소스" @@ -6499,12 +6515,12 @@ msgstr "대ìƒ" msgid "" "Missing connected method '%s' for signal '%s' from node '%s' to node '%s'." msgstr "" -"노드 '%s'ì—ì„œ 노드 '%s'ê¹Œì§€ì˜ ì—°ê²°ì—ì„œ ì‹œê·¸ë„ '%s'ì— ëŒ€í•œ 메서드 '%s'ê°€ 존재" -"하지 않습니ë”." +"메서드 '%s'ì´(ê°€) ì‹œê·¸ë„ '%s'ì„ ë…¸ë“œ '%s'ì—ì„œ 노드 '%s'으로 연결하지 않았어" +"ìš”." #: editor/plugins/script_text_editor.cpp msgid "Line" -msgstr "ë¼ì¸" +msgstr "í–‰" #: editor/plugins/script_text_editor.cpp msgid "(ignore)" @@ -6512,44 +6528,44 @@ msgstr "(무시함)" #: editor/plugins/script_text_editor.cpp msgid "Go to Function" -msgstr "함수로 ì´ë™" +msgstr "함수로 ì´ë™í•˜ê¸°" #: editor/plugins/script_text_editor.cpp msgid "Only resources from filesystem can be dropped." -msgstr "íŒŒì¼ ì‹œìŠ¤í…œì—ì„œ ê°€ì ¸ì˜¨ 리소스만 ë“œëží• 수 있습니다." +msgstr "íŒŒì¼ ì‹œìŠ¤í…œì˜ ë¦¬ì†ŒìŠ¤ë§Œ ë“œë¡í• 수 있어요." #: editor/plugins/script_text_editor.cpp msgid "Lookup Symbol" -msgstr "룩업 심벌" +msgstr "룩업 기호" #: editor/plugins/script_text_editor.cpp msgid "Pick Color" -msgstr "ìƒ‰ìƒ ì„ íƒ" +msgstr "ìƒ‰ìƒ ì„ íƒí•˜ê¸°" #: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp msgid "Convert Case" -msgstr "ëŒ€ì†Œë¬¸ìž ë³€í™˜" +msgstr "ëŒ€ì†Œë¬¸ìž ë³€í™˜í•˜ê¸°" #: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp msgid "Uppercase" -msgstr "대문ìžë¡œ 변경" +msgstr "대문ìžë¡œ 바꾸기" #: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp msgid "Lowercase" -msgstr "소문ìžë¡œ 변경" +msgstr "소문ìžë¡œ 바꾸기" #: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp msgid "Capitalize" -msgstr "대문ìžë¡œ 시작" +msgstr "대문ìžë¡œ 시작하기" #: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp msgid "Syntax Highlighter" -msgstr "구문 ê°•ì¡°" +msgstr "구문 강조하기" #: editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp msgid "Go To" -msgstr "ì´ë™" +msgstr "ì´ë™í•˜ê¸°" #: editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp @@ -6567,7 +6583,7 @@ msgstr "잘ë¼ë‚´ê¸°" #: editor/plugins/script_text_editor.cpp msgid "Delete Line" -msgstr "ë¼ì¸ ì‚ì œ" +msgstr "í–‰ ì‚ì œí•˜ê¸°" #: editor/plugins/script_text_editor.cpp msgid "Indent Left" @@ -6583,40 +6599,39 @@ msgstr "ì£¼ì„ í† ê¸€" #: editor/plugins/script_text_editor.cpp msgid "Fold/Unfold Line" -msgstr "ë¼ì¸ 펼치기/ì ‘ê¸°" +msgstr "í–‰ 펼치기/ì ‘ê¸°" #: editor/plugins/script_text_editor.cpp msgid "Fold All Lines" -msgstr "ëª¨ë“ ë¼ì¸ ì ‘ê¸°" +msgstr "ëª¨ë“ í–‰ ì ‘ê¸°" #: editor/plugins/script_text_editor.cpp msgid "Unfold All Lines" -msgstr "ëª¨ë“ ë¼ì¸ 펼치기" +msgstr "ëª¨ë“ í–‰ 펼치기" #: editor/plugins/script_text_editor.cpp msgid "Clone Down" -msgstr "아래로 ë³µì œ" +msgstr "아래로 ë³µì œí•˜ê¸°" #: editor/plugins/script_text_editor.cpp msgid "Complete Symbol" msgstr "ìžë™ 완성" #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Evaluate Selection" -msgstr "ì„ íƒ í¬ê¸° ì¡°ì ˆ" +msgstr "ì„ íƒ í•ëª© í‰ê°€í•˜ê¸°" #: editor/plugins/script_text_editor.cpp msgid "Trim Trailing Whitespace" -msgstr "후행 공백 ë¬¸ìž ì‚ì œ" +msgstr "후행 공백 ë¬¸ìž ì‚ì œí•˜ê¸°" #: editor/plugins/script_text_editor.cpp msgid "Convert Indent to Spaces" -msgstr "들여쓰기를 공백으로 변환" +msgstr "들여쓰기를 공백으로 변환하기" #: editor/plugins/script_text_editor.cpp msgid "Convert Indent to Tabs" -msgstr "들여쓰기를 íƒìœ¼ë¡œ 변환" +msgstr "들여쓰기를 íƒìœ¼ë¡œ 변환하기" #: editor/plugins/script_text_editor.cpp msgid "Auto Indent" @@ -6632,7 +6647,7 @@ msgstr "파ì¼ì—ì„œ 찾기..." #: editor/plugins/script_text_editor.cpp msgid "Contextual Help" -msgstr "ë„ì›€ë§ ë³´ê¸°" +msgstr "ìƒí™©ì— 맞는 ë„움" #: editor/plugins/script_text_editor.cpp msgid "Toggle Bookmark" @@ -6640,23 +6655,23 @@ msgstr "ë¶ë§ˆí¬ í† ê¸€" #: editor/plugins/script_text_editor.cpp msgid "Go to Next Bookmark" -msgstr "ë‹¤ìŒ ë¶ë§ˆí¬ë¡œ ì´ë™" +msgstr "ë‹¤ìŒ ë¶ë§ˆí¬ë¡œ ì´ë™í•˜ê¸°" #: editor/plugins/script_text_editor.cpp msgid "Go to Previous Bookmark" -msgstr "ì´ì „ ë¶ë§ˆí¬ë¡œ ì´ë™" +msgstr "ì´ì „ ë¶ë§ˆí¬ë¡œ ì´ë™í•˜ê¸°" #: editor/plugins/script_text_editor.cpp msgid "Remove All Bookmarks" -msgstr "ëª¨ë“ ë¶ë§ˆí¬ ì‚ì œ" +msgstr "ëª¨ë“ ë¶ë§ˆí¬ ì‚ì œí•˜ê¸°" #: editor/plugins/script_text_editor.cpp msgid "Go to Function..." -msgstr "함수로 ì´ë™..." +msgstr "함수로 ì´ë™í•˜ê¸°..." #: editor/plugins/script_text_editor.cpp msgid "Go to Line..." -msgstr "ë¼ì¸ìœ¼ë¡œ ì´ë™..." +msgstr "행으로 ì´ë™í•˜ê¸°..." #: editor/plugins/script_text_editor.cpp #: modules/visual_script/visual_script_editor.cpp @@ -6665,23 +6680,23 @@ msgstr "중단ì í† ê¸€" #: editor/plugins/script_text_editor.cpp msgid "Remove All Breakpoints" -msgstr "중단ì ëª¨ë‘ ì‚ì œ" +msgstr "중단ì ëª¨ë‘ ì‚ì œí•˜ê¸°" #: editor/plugins/script_text_editor.cpp msgid "Go to Next Breakpoint" -msgstr "ë‹¤ìŒ ì¤‘ë‹¨ì 으로 ì´ë™" +msgstr "ë‹¤ìŒ ì¤‘ë‹¨ì 으로 ì´ë™í•˜ê¸°" #: editor/plugins/script_text_editor.cpp msgid "Go to Previous Breakpoint" -msgstr "ì´ì „ 중단ì 으로 ì´ë™" +msgstr "ì´ì „ 중단ì 으로 ì´ë™í•˜ê¸°" #: editor/plugins/shader_editor_plugin.cpp msgid "" "This shader has been modified on on disk.\n" "What action should be taken?" msgstr "" -"ì´ ì…°ì´ë”는 디스í¬ì—ì„œ ìˆ˜ì •ë˜ì—ˆìŠµë‹ˆë‹¤.\n" -"ì–´ë–¤ ìž‘ì—…ì„ í•˜ì‹œê² ìŠµë‹ˆê¹Œ?" +"ì´ ì…°ì´ë”는 디스í¬ì—ì„œ ìˆ˜ì •í–ˆë„¤ìš”.\n" +"ì–´ë–¤ í–‰ë™ì„ í• ê±´ê°€ìš”?" #: editor/plugins/shader_editor_plugin.cpp msgid "Shader" @@ -6689,16 +6704,15 @@ msgstr "ì…°ì´ë”" #: editor/plugins/skeleton_2d_editor_plugin.cpp msgid "This skeleton has no bones, create some children Bone2D nodes." -msgstr "" -"ì´ ìŠ¤ì¼ˆë ˆí†¤ì€ ë³¸ì„ ê°€ì§€ê³ ìžˆì§€ 않습니다, ìžì‹ìœ¼ë¡œ Bone2D 노드를 추가하세요." +msgstr "ì´ ìŠ¤ì¼ˆë ˆí†¤ì—는 ë³¸ì´ ì—†ì–´ìš”, Bone2D노드를 ìžì‹ìœ¼ë¡œ 만드세요." #: editor/plugins/skeleton_2d_editor_plugin.cpp msgid "Create Rest Pose from Bones" -msgstr "본으로부터 íœ´ì‹ í¬ì¦ˆ 만들기" +msgstr "ë³¸ì˜ ëŒ€ê¸° ìžì„¸ 만들기" #: editor/plugins/skeleton_2d_editor_plugin.cpp msgid "Set Rest Pose to Bones" -msgstr "ë³¸ì— íœ´ì‹ í¬ì¦ˆ ì„¤ì •" +msgstr "본ì—게 대기 ìžì„¸ ì„¤ì •í•˜ê¸°" #: editor/plugins/skeleton_2d_editor_plugin.cpp msgid "Skeleton2D" @@ -6706,11 +6720,11 @@ msgstr "ìŠ¤ì¼ˆë ˆí†¤2D" #: editor/plugins/skeleton_2d_editor_plugin.cpp msgid "Make Rest Pose (From Bones)" -msgstr "(본으로부터) íœ´ì‹ í¬ì¦ˆ 만들기" +msgstr "(본ì˜) 대기 ìžì„¸ 만들기" #: editor/plugins/skeleton_2d_editor_plugin.cpp msgid "Set Bones to Rest Pose" -msgstr "ë³¸ì„ íœ´ì‹ í¬ì¦ˆë¡œ ì„¤ì •" +msgstr "ë³¸ì„ ëŒ€ê¸° ìžì„¸ë¡œ ì„¤ì •í•˜ê¸°" #: editor/plugins/skeleton_editor_plugin.cpp msgid "Create physical bones" @@ -6758,7 +6772,7 @@ msgstr "ë·° í‰ë©´ 변형." #: editor/plugins/spatial_editor_plugin.cpp msgid "Scaling: " -msgstr "í¬ê¸°: " +msgstr "í¬ê¸° ì¡°ì ˆ 중: " #: editor/plugins/spatial_editor_plugin.cpp msgid "Translating: " @@ -6770,11 +6784,11 @@ msgstr "%së„ë¡œ íšŒì „." #: editor/plugins/spatial_editor_plugin.cpp msgid "Keying is disabled (no key inserted)." -msgstr "키가 비활성화 ë˜ì–´ 있습니다 (키가 삽입ë˜ì§€ 않았습니다)." +msgstr "키가 êº¼ì ¸ 있어요 (키가 삽입ë˜ì§€ ì•Šì•„ìš”)." #: editor/plugins/spatial_editor_plugin.cpp msgid "Animation Key Inserted." -msgstr "ì• ë‹ˆë©”ì´ì…˜ 키가 삽입ë˜ì—ˆìŠµë‹ˆë‹¤." +msgstr "ì• ë‹ˆë©”ì´ì…˜ 키를 삽입했어요." #: editor/plugins/spatial_editor_plugin.cpp msgid "Pitch" @@ -6786,19 +6800,19 @@ msgstr "ìš”" #: editor/plugins/spatial_editor_plugin.cpp msgid "Objects Drawn" -msgstr "ê·¸ë ¤ì§„ 오브ì 트" +msgstr "ê·¸ë ¤ì§„ ê°ì²´" #: editor/plugins/spatial_editor_plugin.cpp msgid "Material Changes" -msgstr "머티리얼 변경" +msgstr "머티리얼 바꾸기" #: editor/plugins/spatial_editor_plugin.cpp msgid "Shader Changes" -msgstr "ì…°ì´ë” 변경" +msgstr "ì…°ì´ë” 바꾸기" #: editor/plugins/spatial_editor_plugin.cpp msgid "Surface Changes" -msgstr "서피스 변경" +msgstr "표면 바꾸기" #: editor/plugins/spatial_editor_plugin.cpp msgid "Draw Calls" @@ -6806,7 +6820,7 @@ msgstr "드로우 콜" #: editor/plugins/spatial_editor_plugin.cpp msgid "Vertices" -msgstr "버틱스" +msgstr "ì " #: editor/plugins/spatial_editor_plugin.cpp msgid "Top View." @@ -6854,19 +6868,19 @@ msgstr "ë’·ë©´" #: editor/plugins/spatial_editor_plugin.cpp msgid "Align Transform with View" -msgstr "ë³€í˜•ì„ ë·°ì— ì •ë ¬" +msgstr "ë³€í˜•ì„ ë·°ì— ì •ë ¬í•˜ê¸°" #: editor/plugins/spatial_editor_plugin.cpp msgid "Align Rotation with View" -msgstr "íšŒì „ì„ ë·°ì— ì •ë ¬" +msgstr "íšŒì „ì„ ë·°ì— ì •ë ¬í•˜ê¸°" #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "No parent to instance a child at." -msgstr "ì„ íƒëœ 부모 노드가 없어서 ìžì‹ë…¸ë“œë¥¼ ì¸ìŠ¤í„´ìŠ¤í• 수 없습니다." +msgstr "ìžì‹ì„ ì¸ìŠ¤í„´ìŠ¤í• 부모가 없어요." #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "This operation requires a single selected node." -msgstr "ì´ ìž‘ì—…ì€ í•˜ë‚˜ì˜ ì„ íƒëœ 노드를 필요로 합니다." +msgstr "ì´ ìž‘ì—…ì€ í•˜ë‚˜ì˜ ë…¸ë“œë¥¼ ì„ íƒí•´ì•¼ í•´ìš”." #: editor/plugins/spatial_editor_plugin.cpp msgid "Lock View Rotation" @@ -6874,19 +6888,19 @@ msgstr "ë·° íšŒì „ ìž ê¸ˆ" #: editor/plugins/spatial_editor_plugin.cpp msgid "Display Normal" -msgstr "Normal 표시" +msgstr "노멀 표시하기" #: editor/plugins/spatial_editor_plugin.cpp msgid "Display Wireframe" -msgstr "Wireframe 표시" +msgstr "와ì´ì–´í”„ë ˆìž„ 표시하기" #: editor/plugins/spatial_editor_plugin.cpp msgid "Display Overdraw" -msgstr "Overdraw 표시" +msgstr "오버드로 표시하기" #: editor/plugins/spatial_editor_plugin.cpp msgid "Display Unshaded" -msgstr "ìŒì˜ ì—†ì´ í‘œì‹œ" +msgstr "ì…°ì´ë” ì—†ìŒ í‘œì‹œí•˜ê¸°" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Environment" @@ -6913,49 +6927,48 @@ msgid "Audio Listener" msgstr "오디오 리스너" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Enable Doppler" -msgstr "í•„í„° 활성화" +msgstr "ì§„ë™ ì™œê³¡ 켜기" #: editor/plugins/spatial_editor_plugin.cpp msgid "Cinematic Preview" -msgstr "시네마틱 미리보기" +msgstr "시네마틱 미리 보기" #: editor/plugins/spatial_editor_plugin.cpp msgid "Freelook Left" -msgstr "ìžìœ ì‹œì 왼쪽" +msgstr "ìžìœ ì‹œì 왼쪽으로 가기" #: editor/plugins/spatial_editor_plugin.cpp msgid "Freelook Right" -msgstr "ìžìœ ì‹œì 오른쪽" +msgstr "ìžìœ ì‹œì 오른쪽으로 가기" #: editor/plugins/spatial_editor_plugin.cpp msgid "Freelook Forward" -msgstr "ìžìœ ì‹œì 앞으로 ì´ë™" +msgstr "ìžìœ ì‹œì 앞으로 가기" #: editor/plugins/spatial_editor_plugin.cpp msgid "Freelook Backwards" -msgstr "ìžìœ ì‹œì 뒤로 ì´ë™" +msgstr "ìžìœ ì‹œì 뒤로 가기" #: editor/plugins/spatial_editor_plugin.cpp msgid "Freelook Up" -msgstr "ìžìœ ì‹œì 위로" +msgstr "ìžìœ ì‹œì 위로 가기" #: editor/plugins/spatial_editor_plugin.cpp msgid "Freelook Down" -msgstr "ìžìœ ì‹œì 아래로 ì´ë™" +msgstr "ìžìœ ì‹œì 아래로 가기" #: editor/plugins/spatial_editor_plugin.cpp msgid "Freelook Speed Modifier" -msgstr "ìžìœ ì‹œì ì†ë„ 변화" +msgstr "ìžìœ ì‹œì ì†ë„ ìˆ˜ì •ìž" #: editor/plugins/spatial_editor_plugin.cpp msgid "" "Note: The FPS value displayed is the editor's framerate.\n" "It cannot be used as a reliable indication of in-game performance." msgstr "" -"ì°¸ê³ : FPS ê°’ì€ íŽ¸ì§‘ê¸°ì˜ í”„ë ˆìž„ ì†ë„입니다.\n" -"게임 ë‚´ ì„±ëŠ¥ì„ ë³´ì¦í•˜ëŠ” 표시로 ë³¼ 수 없습니다." +"ì°¸ê³ : FPS ê°’ì€ íŽ¸ì§‘ê¸°ì˜ í”„ë ˆìž„ìœ¼ë¡œ 표시ë˜ìš”.\n" +"ì´ê²ƒì´ 게임 ë‚´ ì„±ëŠ¥ì„ ë³´ìž¥í• ìˆ˜ 없어요." #: editor/plugins/spatial_editor_plugin.cpp msgid "View Rotation Locked" @@ -6971,7 +6984,7 @@ msgstr "노드를 ë°”ë‹¥ì— ìŠ¤ëƒ…" #: editor/plugins/spatial_editor_plugin.cpp msgid "Couldn't find a solid floor to snap the selection to." -msgstr "" +msgstr "ì„ íƒ í•ëª©ì„ ìŠ¤ëƒ…í• ë°”ë‹¥ì„ ì°¾ì„ ìˆ˜ 없어요." #: editor/plugins/spatial_editor_plugin.cpp msgid "" @@ -6979,14 +6992,13 @@ msgid "" "Alt+Drag: Move\n" "Alt+RMB: Depth list selection" msgstr "" -"드래그: íšŒì „\n" -"알트+드래그: ì´ë™\n" -"알트+ìš°í´ë¦: 겹친 ëª©ë¡ ì„ íƒ" +"드래그: íšŒì „í•˜ê¸°\n" +"Alt+드래그: ì´ë™í•˜ê¸°\n" +"Alt+ìš°í´ë¦: 겹친 ëª©ë¡ ì„ íƒê¸°í•˜ê¸°" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Use Local Space" -msgstr "로컬 스페ì´ìŠ¤ 모드 (%s)" +msgstr "로컬 스페ì´ìŠ¤ 사용하기" #: editor/plugins/spatial_editor_plugin.cpp msgid "Bottom View" @@ -7018,7 +7030,7 @@ msgstr "ì›ê·¼/ì§êµ ë·° ì „í™˜" #: editor/plugins/spatial_editor_plugin.cpp msgid "Insert Animation Key" -msgstr "ì• ë‹ˆë©”ì´ì…˜ 키 삽입" +msgstr "ì• ë‹ˆë©”ì´ì…˜ 키 삽입하기" #: editor/plugins/spatial_editor_plugin.cpp msgid "Focus Origin" @@ -7026,7 +7038,7 @@ msgstr "ì›ì í¬ì»¤ìŠ¤" #: editor/plugins/spatial_editor_plugin.cpp msgid "Focus Selection" -msgstr "ì„ íƒ í¬ì»¤ìŠ¤" +msgstr "ì„ íƒ í•ëª© í¬ì»¤ìŠ¤" #: editor/plugins/spatial_editor_plugin.cpp msgid "Toggle Freelook" @@ -7035,11 +7047,11 @@ msgstr "ìžìœ ì‹œì í† ê¸€" #: editor/plugins/spatial_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Transform" -msgstr "변형" +msgstr "변형하기" #: editor/plugins/spatial_editor_plugin.cpp msgid "Snap Object to Floor" -msgstr "물체를 ë°”ë‹¥ì— ìŠ¤ëƒ…" +msgstr "ê°ì²´ë¥¼ ë°”ë‹¥ì— ìŠ¤ëƒ…" #: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Dialog..." @@ -7083,9 +7095,8 @@ msgstr "ê²©ìž ë³´ê¸°" #: editor/plugins/spatial_editor_plugin.cpp #: modules/gridmap/grid_map_editor_plugin.cpp -#, fuzzy msgid "Settings..." -msgstr "ì„¤ì •" +msgstr "ì„¤ì •..." #: editor/plugins/spatial_editor_plugin.cpp msgid "Snap Settings" @@ -7121,11 +7132,11 @@ msgstr "Z-ì›ê²½ 보기:" #: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Change" -msgstr "변형 변경" +msgstr "변형 바꾸기" #: editor/plugins/spatial_editor_plugin.cpp msgid "Translate:" -msgstr "ì´ë™:" +msgstr "ì´ë™í•˜ê¸°:" #: editor/plugins/spatial_editor_plugin.cpp msgid "Rotate (deg.):" @@ -7137,19 +7148,19 @@ msgstr "í¬ê¸° (비율):" #: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Type" -msgstr "변형 타입" +msgstr "변형 ìœ í˜•" #: editor/plugins/spatial_editor_plugin.cpp msgid "Pre" -msgstr "Pre" +msgstr "ì „" #: editor/plugins/spatial_editor_plugin.cpp msgid "Post" -msgstr "Post" +msgstr "후" #: editor/plugins/spatial_editor_plugin.cpp msgid "Nameless gizmo" -msgstr "ì´ë¦„없는 오브ì íŠ¸ì˜ ì¤‘ì‹¬ì " +msgstr "ì´ë¦„ 없는 기즈모" #: editor/plugins/sprite_editor_plugin.cpp msgid "Create Mesh2D" @@ -7169,31 +7180,31 @@ msgstr "LightOccluder2D 만들기" #: editor/plugins/sprite_editor_plugin.cpp msgid "Sprite is empty!" -msgstr "스프ë¼ì´íŠ¸ê°€ 비었습니다!" +msgstr "스프ë¼ì´íŠ¸ê°€ 없어요!" #: editor/plugins/sprite_editor_plugin.cpp msgid "Can't convert a sprite using animation frames to mesh." -msgstr "스프ë¼ì´íŠ¸ê°€ ì• ë‹ˆë©”ì´ì…˜ í”„ë ˆìž„ì„ ì‚¬ìš©í•´ì„œ 메시로 ì „í™˜ë 수 없습니다." +msgstr "ì• ë‹ˆë©”ì´ì…˜ í”„ë ˆìž„ì„ ì‚¬ìš©í•˜ëŠ” 스프ë¼ì´íŠ¸ë¥¼ 메시로 ë³€í™˜í• ìˆ˜ 없어요." #: editor/plugins/sprite_editor_plugin.cpp msgid "Invalid geometry, can't replace by mesh." -msgstr "ìž˜ëª»ëœ í˜•íƒœ, 메시로 ëŒ€ì²´í• ìˆ˜ 없습니다." +msgstr "ìž˜ëª»ëœ í˜•íƒœ, 메시로 ëŒ€ì²´í• ìˆ˜ 없어요." #: editor/plugins/sprite_editor_plugin.cpp msgid "Convert to Mesh2D" -msgstr "Mesh2Dë¡œ ì „í™˜" +msgstr "Mesh2Dë¡œ 변환하기" #: editor/plugins/sprite_editor_plugin.cpp msgid "Invalid geometry, can't create polygon." -msgstr "ìž˜ëª»ëœ í˜•íƒœ, í´ë¦¬ê³¤ì„ 만들 수 없습니다." +msgstr "ìž˜ëª»ëœ í˜•íƒœ, í´ë¦¬ê³¤ì„ 만들 수 없어요." #: editor/plugins/sprite_editor_plugin.cpp msgid "Convert to Polygon2D" -msgstr "Polygon2Dë¡œ ì „í™˜" +msgstr "Polygon2Dë¡œ 변환하기" #: editor/plugins/sprite_editor_plugin.cpp msgid "Invalid geometry, can't create collision polygon." -msgstr "ìž˜ëª»ëœ í˜•íƒœ, ì¶©ëŒ í´ë¦¬ê³¤ì„ 만들 수 없습니다." +msgstr "ìž˜ëª»ëœ í˜•íƒœ, ì¶©ëŒ í´ë¦¬ê³¤ì„ 만들 수 없어요." #: editor/plugins/sprite_editor_plugin.cpp msgid "Create CollisionPolygon2D Sibling" @@ -7201,7 +7212,7 @@ msgstr "CollisionPolygon2D 노드 만들기" #: editor/plugins/sprite_editor_plugin.cpp msgid "Invalid geometry, can't create light occluder." -msgstr "ìž˜ëª»ëœ í˜•íƒœ, 조명 ì–´í´ë£¨ë”를 만들 수 없습니다." +msgstr "ìž˜ëª»ëœ í˜•íƒœ, 조명 ì–´í´ë£¨ë”를 만들 수 없어요." #: editor/plugins/sprite_editor_plugin.cpp msgid "Create LightOccluder2D Sibling" @@ -7221,7 +7232,7 @@ msgstr "성장 (픽셀): " #: editor/plugins/sprite_editor_plugin.cpp msgid "Update Preview" -msgstr "ì—…ë°ì´íŠ¸ 미리보기" +msgstr "ì—…ë°ì´íŠ¸ 미리 보기" #: editor/plugins/sprite_editor_plugin.cpp msgid "Settings:" @@ -7229,23 +7240,23 @@ msgstr "ì„¤ì •:" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "No Frames Selected" -msgstr "í”„ë ˆìž„ì´ ì„ íƒë˜ì§€ ì•ŠìŒ" +msgstr "ì„ íƒí•œ í”„ë ˆìž„ ì—†ìŒ" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add %d Frame(s)" -msgstr "%d í”„ë ˆìž„ 추가" +msgstr "%dê°œì˜ í”„ë ˆìž„ 추가하기" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add Frame" -msgstr "í”„ë ˆìž„ 추가" +msgstr "í”„ë ˆìž„ 추가하기" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "ERROR: Couldn't load frame resource!" -msgstr "오류: í”„ë ˆìž„ 리소스를 불러올 수 없습니다!" +msgstr "오류: í”„ë ˆìž„ 리소스를 불러올 수 없어요!" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Resource clipboard is empty or not a texture!" -msgstr "리소스 í´ë¦½ë³´ë“œê°€ 비었거나 í…스ì³ê°€ 아닙니다!" +msgstr "리소스 í´ë¦½ë³´ë“œê°€ 비었거나 í…스처가 아니ì—ìš”!" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Paste Frame" @@ -7253,23 +7264,28 @@ msgstr "í”„ë ˆìž„ 붙여넣기" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add Empty" -msgstr "빈 í”„ë ˆìž„ 추가" +msgstr "빈 í”„ë ˆìž„ 추가하기" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Change Animation FPS" -msgstr "ì• ë‹ˆë©”ì´ì…˜ FPS 변경" +msgstr "ì• ë‹ˆë©”ì´ì…˜ FPS 바꾸기" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "(empty)" msgstr "(비었ìŒ)" #: editor/plugins/sprite_frames_editor_plugin.cpp +#, fuzzy +msgid "Move Frame" +msgstr "í”„ë ˆìž„ 붙여넣기" + +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Animations:" msgstr "ì• ë‹ˆë©”ì´ì…˜:" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "New Animation" -msgstr "새로운 ì• ë‹ˆë©”ì´ì…˜" +msgstr "새 ì• ë‹ˆë©”ì´ì…˜" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Speed (FPS):" @@ -7285,7 +7301,7 @@ msgstr "ì• ë‹ˆë©”ì´ì…˜ í”„ë ˆìž„:" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add a Texture from File" -msgstr "파ì¼ì—ì„œ í…ìŠ¤ì³ ì¶”ê°€í•˜ê¸°" +msgstr "파ì¼ì—ì„œ í…스처 추가하기" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add Frames from a Sprite Sheet" @@ -7293,23 +7309,23 @@ msgstr "스프ë¼ì´íŠ¸ 시트ì—ì„œ í”„ë ˆìž„ 추가하기" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Insert Empty (Before)" -msgstr "빈 í”„ë ˆìž„ 삽입 (ì´ì „)" +msgstr "빈 í”„ë ˆìž„ 삽입하기 (ì´ì „)" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Insert Empty (After)" -msgstr "빈 í”„ë ˆìž„ 삽입 (ì´í›„)" +msgstr "빈 í”„ë ˆìž„ 삽입하기 (ì´í›„)" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Move (Before)" -msgstr "ì´ë™ (ì´ì „)" +msgstr "ì´ë™í•˜ê¸° (ì´ì „)" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Move (After)" -msgstr "ì´ë™ (ì´í›„)" +msgstr "ì´ë™í•˜ê¸° (ì´í›„)" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Select Frames" -msgstr "í”„ë ˆìž„ ì„ íƒ" +msgstr "í”„ë ˆìž„ ì„ íƒí•˜ê¸°" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Horizontal:" @@ -7321,7 +7337,7 @@ msgstr "수ì§:" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Select/Clear All Frames" -msgstr "ëª¨ë“ í”„ë ˆìž„ ì„ íƒ/지우기" +msgstr "ëª¨ë“ í”„ë ˆìž„ ì„ íƒí•˜ê¸°/지우기" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Create Frames from Sprite Sheet" @@ -7333,11 +7349,11 @@ msgstr "스프ë¼ì´íŠ¸ í”„ë ˆìž„" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Set Region Rect" -msgstr "ì˜ì— ì„¤ì •" +msgstr "ì‚¬ê° ì˜ì— ì„¤ì •í•˜ê¸°" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Set Margin" -msgstr "마진 ì„¤ì •" +msgstr "여백 ì„¤ì •í•˜ê¸°" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Snap Mode:" @@ -7374,27 +7390,27 @@ msgstr "분리.:" #: editor/plugins/texture_region_editor_plugin.cpp msgid "TextureRegion" -msgstr "í…스ì³ì§€ì—" +msgstr "í…스처 ì˜ì—" #: editor/plugins/theme_editor_plugin.cpp msgid "Add All Items" -msgstr "ëª¨ë“ í•ëª© 추가" +msgstr "ëª¨ë“ í•ëª© 추가하기" #: editor/plugins/theme_editor_plugin.cpp msgid "Add All" -msgstr "ëª¨ë‘ ì¶”ê°€" +msgstr "ëª¨ë‘ ì¶”ê°€í•˜ê¸°" #: editor/plugins/theme_editor_plugin.cpp msgid "Remove All Items" -msgstr "ëª¨ë“ í•ëª© ì‚ì œ" +msgstr "ëª¨ë“ í•ëª© ì‚ì œí•˜ê¸°" #: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp msgid "Remove All" -msgstr "ëª¨ë‘ ì‚ì œ" +msgstr "ëª¨ë‘ ì‚ì œí•˜ê¸°" #: editor/plugins/theme_editor_plugin.cpp msgid "Edit Theme" -msgstr "테마 편집" +msgstr "테마 편집하기" #: editor/plugins/theme_editor_plugin.cpp msgid "Theme editing menu." @@ -7402,11 +7418,11 @@ msgstr "테마 편집 메뉴." #: editor/plugins/theme_editor_plugin.cpp msgid "Add Class Items" -msgstr "í´ëž˜ìŠ¤ í•ëª© 추가" +msgstr "í´ëž˜ìŠ¤ í•ëª© 추가하기" #: editor/plugins/theme_editor_plugin.cpp msgid "Remove Class Items" -msgstr "í´ëž˜ìŠ¤ í•ëª© ì‚ì œ" +msgstr "í´ëž˜ìŠ¤ í•ëª© ì‚ì œí•˜ê¸°" #: editor/plugins/theme_editor_plugin.cpp msgid "Create Empty Template" @@ -7418,7 +7434,7 @@ msgstr "빈 편집기 템플릿 만들기" #: editor/plugins/theme_editor_plugin.cpp msgid "Create From Current Editor Theme" -msgstr "현재 편집기 테마로부터 만들기" +msgstr "현재 편집기 테마ì—ì„œ 만들기" #: editor/plugins/theme_editor_plugin.cpp msgid "Toggle Button" @@ -7426,7 +7442,7 @@ msgstr "í† ê¸€ 버튼" #: editor/plugins/theme_editor_plugin.cpp msgid "Disabled Button" -msgstr "비활성화 버튼" +msgstr "꺼진 버튼" #: editor/plugins/theme_editor_plugin.cpp msgid "Item" @@ -7434,7 +7450,7 @@ msgstr "í•ëª©" #: editor/plugins/theme_editor_plugin.cpp msgid "Disabled Item" -msgstr "ë¹„í™œì„±í™”ëœ í•ëª©" +msgstr "꺼진 í•ëª©" #: editor/plugins/theme_editor_plugin.cpp msgid "Check Item" @@ -7461,14 +7477,12 @@ msgid "Submenu" msgstr "하위 메뉴" #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Subitem 1" -msgstr "í•ëª© 1" +msgstr "하위 í•ëª© 1" #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Subitem 2" -msgstr "í•ëª© 2" +msgstr "하위 í•ëª© 2" #: editor/plugins/theme_editor_plugin.cpp msgid "Has" @@ -7508,7 +7522,7 @@ msgstr "많ì€,옵션,갖춤" #: editor/plugins/theme_editor_plugin.cpp msgid "Data Type:" -msgstr "ë°ì´í„° 타입:" +msgstr "ë°ì´í„° ìœ í˜•:" #: editor/plugins/theme_editor_plugin.cpp msgid "Icon" @@ -7536,12 +7550,12 @@ msgstr "ì„ íƒ ì§€ìš°ê¸°" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Fix Invalid Tiles" -msgstr "ìž˜ëª»ëœ íƒ€ì¼ ìˆ˜ì •" +msgstr "ìž˜ëª»ëœ íƒ€ì¼ ê³ ì¹˜ê¸°" #: editor/plugins/tile_map_editor_plugin.cpp #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Cut Selection" -msgstr "ì„ íƒ ìž˜ë¼ë‚´ê¸°" +msgstr "ì„ íƒ í•ëª© 잘ë¼ë‚´ê¸°" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Paint TileMap" @@ -7549,11 +7563,11 @@ msgstr "타ì¼ë§µ ì¹ í•˜ê¸°" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Line Draw" -msgstr "ì§ì„ 그리기" +msgstr "ì„ ê·¸ë¦¬ê¸°" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Rectangle Paint" -msgstr "사ê°ì˜ì— ì¹ í•˜ê¸°" +msgstr "ì‚¬ê° ì˜ì— ì¹ í•˜ê¸°" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Bucket Fill" @@ -7573,28 +7587,36 @@ msgstr "바꾸기" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Disable Autotile" -msgstr "ì˜¤í† íƒ€ì¼ ë¹„í™œì„±í™”" +msgstr "ì˜¤í† íƒ€ì¼ ë„기" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Enable Priority" msgstr "ìš°ì„ ìˆœìœ„ 편집" #: editor/plugins/tile_map_editor_plugin.cpp +#, fuzzy +msgid "Filter tiles" +msgstr "íŒŒì¼ í•„í„°..." + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Give a TileSet resource to this TileMap to use its tiles." +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Paint Tile" msgstr "íƒ€ì¼ ì¹ í•˜ê¸°" #: editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy msgid "" "Shift+LMB: Line Draw\n" "Shift+Ctrl+LMB: Rectangle Paint" msgstr "" "Shift+ìš°í´ë¦: ì„ ê·¸ë¦¬ê¸°\n" -"Shift+Ctrl+ìš°í´ë¦:사ê°í˜• 페ì¸íŠ¸" +"Shift+Ctrl+ìš°í´ë¦: ì‚¬ê° ì˜ì— 페ì¸íŠ¸" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Pick Tile" -msgstr "íƒ€ì¼ ì„ íƒ" +msgstr "íƒ€ì¼ ì„ íƒí•˜ê¸°" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Rotate Left" @@ -7618,19 +7640,19 @@ msgstr "변형 지우기" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Add Texture(s) to TileSet." -msgstr "TileSetì— í…ìŠ¤ì³ ì¶”ê°€í•˜ê¸°." +msgstr "TileSetì— í…스처 추가하기." #: editor/plugins/tile_set_editor_plugin.cpp msgid "Remove selected Texture from TileSet." -msgstr "ì„ íƒëœ í…스ì³ë¥¼ TileSetì—ì„œ ì‚ì œí•˜ê¸°." +msgstr "ì„ íƒí•œ í…스처를 TileSetì—ì„œ ì‚ì œí•˜ê¸°." #: editor/plugins/tile_set_editor_plugin.cpp msgid "Create from Scene" -msgstr "씬으로부터 만들기" +msgstr "씬ì—ì„œ 만들기" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Merge from Scene" -msgstr "씬으로부터 병합하기" +msgstr "씬ì—ì„œ 병합하기" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Next Coordinate" @@ -7694,7 +7716,7 @@ msgstr "비트 ë§ˆìŠ¤í¬ ì§€ìš°ê¸°." #: editor/plugins/tile_set_editor_plugin.cpp msgid "Create a new rectangle." -msgstr "새 사ê°í˜• 만들기." +msgstr "새로운 사ê°í˜• 만들기." #: editor/plugins/tile_set_editor_plugin.cpp msgid "Create a new polygon." @@ -7706,57 +7728,61 @@ msgstr "사ê°í˜• ë‚´ë¶€ì— í´ë¦¬ê³¤ì„ ìœ ì§€í•˜ê¸°." #: editor/plugins/tile_set_editor_plugin.cpp msgid "Enable snap and show grid (configurable via the Inspector)." -msgstr "ìŠ¤ëƒ…ì„ í™œì„±í™” í•˜ê³ ê²©ìžë¥¼ ë³´ì´ê¸° (ì¸ìŠ¤íŽ™í„°ë¥¼ 통해 êµ¬ì„±í• ìˆ˜ 있습니다)." +msgstr "ìŠ¤ëƒ…ì„ ì¼œê³ ê²©ìžë¥¼ ë³´ì´ê¸° (ì¸ìŠ¤íŽ™í„°ë¥¼ 통해 ì„¤ì •í•¨)." #: editor/plugins/tile_set_editor_plugin.cpp msgid "Display Tile Names (Hold Alt Key)" -msgstr "íƒ€ì¼ ì´ë¦„ ë³´ì´ê¸° (Alt 키를 누르세요)" +msgstr "íƒ€ì¼ ì´ë¦„ ë³´ì´ê¸° (Alt키를 누르세요)" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "" +"Add or select a texture on the left panel to edit the tiles bound to it." +msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Remove selected texture? This will remove all tiles which use it." msgstr "" -"ì„ íƒí•œ í…스ì³ë¥¼ ì‚ì œí•˜ì‹œê² ìŠµë‹ˆê¹Œ? 해당 í…스ì³ë¥¼ 사용하는 ëª¨ë“ íƒ€ì¼ì´ ì‚ì œë " -"것입니다." +"ì„ íƒí•œ í…스처를 ì‚ì œí• ê¹Œìš”? ì´ í…스처를 사용하는 ëª¨ë“ íƒ€ì¼ë„ ì‚ì œë ê±°ì—ìš”." #: editor/plugins/tile_set_editor_plugin.cpp msgid "You haven't selected a texture to remove." -msgstr "ì‚ì œí• í…스ì³ë¥¼ ì„ íƒí•˜ì§€ 않았습니다." +msgstr "ì‚ì œí• í…스처를 ì„ íƒí•˜ì§€ 않았어요." #: editor/plugins/tile_set_editor_plugin.cpp msgid "Create from scene? This will overwrite all current tiles." -msgstr "씬으로부터 ìƒì„±í•˜ì‹œê² 습니까? 현재 타ì¼ì„ ëª¨ë‘ ë®ì–´ì”니다." +msgstr "씬ì—ì„œ 만들까요? ëª¨ë“ í˜„ìž¬ 파ì¼ì„ ë®ì–´ 씌울 ê±°ì—ìš”." #: editor/plugins/tile_set_editor_plugin.cpp msgid "Merge from scene?" -msgstr "씬으로부터 ë³‘í•©í•˜ì‹œê² ìŠµë‹ˆê¹Œ?" +msgstr "씬ì—ì„œ ë³‘í•©í• ê¹Œìš”?" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Remove Texture" -msgstr "í…ìŠ¤ì³ ì‚ì œ" +msgstr "í…스처 ì‚ì œí•˜ê¸°" #: editor/plugins/tile_set_editor_plugin.cpp msgid "%s file(s) were not added because was already on the list." -msgstr "%s 파ì¼ì´ ì´ë¯¸ 목ë¡ì— 존재하여 추가ë˜ì§€ 않습니다." +msgstr "%s 파ì¼ì´ ì´ë¯¸ 목ë¡ì— 있어서 추가하지 않았어요." #: editor/plugins/tile_set_editor_plugin.cpp msgid "" "Drag handles to edit Rect.\n" "Click on another Tile to edit it." msgstr "" -"í•¸ë“¤ì„ ë“œëž˜ê·¸í•˜ì—¬ 사ê°í˜•ì„ 편집.\n" -"다른 타ì¼ì„ íŽ¸ì§‘í•˜ë ¤ë©´ í´ë¦." +"í•¸ë“¤ì„ ë“œëž˜ê·¸í•˜ì—¬ 사ê°í˜•ì„ 편집해요.\n" +"다른 타ì¼ì„ íŽ¸ì§‘í•˜ë ¤ë©´ í´ë¦í•˜ì„¸ìš”." #: editor/plugins/tile_set_editor_plugin.cpp msgid "Delete selected Rect." -msgstr "ì„ íƒëœ 사ê°í˜•ì„ ì‚ì œí•˜ê¸°." +msgstr "ì„ íƒí•œ 사ê°í˜•ì„ ì‚ì œí•˜ê¸°." #: editor/plugins/tile_set_editor_plugin.cpp msgid "" "Select current edited sub-tile.\n" "Click on another Tile to edit it." msgstr "" -"현재 íŽ¸ì§‘ëœ ì„œë¸Œ íƒ€ì¼ ì„ íƒ.\n" -"다른 타ì¼ì„ íŽ¸ì§‘í•˜ë ¤ë©´ í´ë¦." +"현재 편집한 하위 íƒ€ì¼ ì„ íƒí•˜ê¸°.\n" +"다른 타ì¼ì„ íŽ¸ì§‘í•˜ë ¤ë©´ í´ë¦í•˜ì„¸ìš”." #: editor/plugins/tile_set_editor_plugin.cpp msgid "Delete polygon." @@ -7771,7 +7797,7 @@ msgid "" msgstr "" "좌í´ë¦: 비트를 켬.\n" "ìš°í´ë¦: 비트를 ë”.\n" -"Shift+좌í´ë¦: 와ì¼ë“œì¹´ë“œ 비트를 ì„¤ì •í•¨.\n" +"Shift+좌í´ë¦: 와ì¼ë“œì¹´ë“œ 비트를 ì„¤ì •.\n" "다른 타ì¼ì„ íŽ¸ì§‘í•˜ë ¤ë©´ í´ë¦í•˜ì„¸ìš”." #: editor/plugins/tile_set_editor_plugin.cpp @@ -7780,8 +7806,8 @@ msgid "" "bindings.\n" "Click on another Tile to edit it." msgstr "" -"ì•„ì´ì½˜ìœ¼ë¡œ ì‚¬ìš©í• ì„œë¸Œ 타ì¼ì„ ì„¤ì •í•˜ì„¸ìš”, 올바르지 ì•Šì€ ìžë™ íƒ€ì¼ ë°”ì¸ë”©ì—ë„ " -"사용ë©ë‹ˆë‹¤.\n" +"ì•„ì´ì½˜ìœ¼ë¡œ 쓸 하위 타ì¼ì„ ì„ íƒí•˜ì„¸ìš”, ìž˜ëª»ëœ ì˜¤í† íƒ€ì¼ ë°”ì¸ë”©ì—ë„ ì“°ì¼ ê±°ì—" +"ìš”.\n" "다른 타ì¼ì„ íŽ¸ì§‘í•˜ë ¤ë©´ í´ë¦í•˜ì„¸ìš”." #: editor/plugins/tile_set_editor_plugin.cpp @@ -7789,20 +7815,20 @@ msgid "" "Select sub-tile to change its priority.\n" "Click on another Tile to edit it." msgstr "" -"서브 타ì¼ì„ ì„ íƒí•´ ìš°ì„ ìˆœìœ„ë¥¼ 바꿈.\n" -"다른 타ì¼ì„ íŽ¸ì§‘í•˜ë ¤ë©´ í´ë¦." +"하위 타ì¼ì„ ì„ íƒí•´ì„œ ìš°ì„ ìˆœìœ„ë¥¼ 바꿔요.\n" +"다른 타ì¼ì„ íŽ¸ì§‘í•˜ë ¤ë©´ í´ë¦í•˜ì„¸ìš”." #: editor/plugins/tile_set_editor_plugin.cpp msgid "" "Select sub-tile to change its z index.\n" "Click on another Tile to edit it." msgstr "" -"서브 타ì¼ì„ ì„ íƒí•´ z ì¸ë±ìŠ¤ë¥¼ 변경합니다.\n" -"다른 타ì¼ì„ íŽ¸ì§‘í•˜ë ¤ë©´ í´ë¦í•©ë‹ˆë‹¤." +"하위 타ì¼ì„ ì„ íƒí•´ì„œ Z ì¸ë±ìŠ¤ë¥¼ 바꿔요.\n" +"다른 타ì¼ì„ íŽ¸ì§‘í•˜ë ¤ë©´ í´ë¦í•˜ì„¸ìš”." #: editor/plugins/tile_set_editor_plugin.cpp msgid "Set Tile Region" -msgstr "íƒ€ì¼ ì˜ì— ì„¤ì •" +msgstr "íƒ€ì¼ ì˜ì— ì„¤ì •í•˜ê¸°" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Create Tile" @@ -7810,23 +7836,23 @@ msgstr "íƒ€ì¼ ë§Œë“¤ê¸°" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Set Tile Icon" -msgstr "íƒ€ì¼ ì•„ì´ì½˜ ì„¤ì •" +msgstr "íƒ€ì¼ ì•„ì´ì½˜ ì„¤ì •í•˜ê¸°" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Edit Tile Bitmask" -msgstr "íƒ€ì¼ ë¹„íŠ¸ ë§ˆìŠ¤í¬ íŽ¸ì§‘" +msgstr "íƒ€ì¼ ë¹„íŠ¸ ë§ˆìŠ¤í¬ íŽ¸ì§‘í•˜ê¸°" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Edit Collision Polygon" -msgstr "ì¶©ëŒ í´ë¦¬ê³¤ 편집" +msgstr "ì¶©ëŒ í´ë¦¬ê³¤ 편집하기" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Edit Occlusion Polygon" -msgstr "ì–´í´ë£¨ì „ í´ë¦¬ê³¤ 편집" +msgstr "ì–´í´ë£¨ì „ í´ë¦¬ê³¤ 편집하기" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Edit Navigation Polygon" -msgstr "내비게ì´ì…˜ í´ë¦¬ê³¤ 편집" +msgstr "내비게ì´ì…˜ í´ë¦¬ê³¤ 편집하기" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Paste Tile Bitmask" @@ -7846,27 +7872,27 @@ msgstr "ë³¼ë¡í•œ í´ë¦¬ê³¤ 만들기" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Remove Tile" -msgstr "íƒ€ì¼ ì‚ì œ" +msgstr "íƒ€ì¼ ì‚ì œí•˜ê¸°" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Remove Collision Polygon" -msgstr "ì¶©ëŒ í´ë¦¬ê³¤ ì‚ì œ" +msgstr "ì¶©ëŒ í´ë¦¬ê³¤ ì‚ì œí•˜ê¸°" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Remove Occlusion Polygon" -msgstr "ì–´í´ë£¨ì „ í´ë¦¬ê³¤ ì‚ì œ" +msgstr "ì–´í´ë£¨ì „ í´ë¦¬ê³¤ ì‚ì œí•˜ê¸°" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Remove Navigation Polygon" -msgstr "내비게ì´ì…˜ í´ë¦¬ê³¤ ì‚ì œ" +msgstr "내비게ì´ì…˜ í´ë¦¬ê³¤ ì‚ì œí•˜ê¸°" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Edit Tile Priority" -msgstr "í•„í„° ìš°ì„ ìˆœìœ„ 편집" +msgstr "í•„í„° ìš°ì„ ìˆœìœ„ 편집하기" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Edit Tile Z Index" -msgstr "íƒ€ì¼ Z ì¸ë±ìŠ¤ 편집" +msgstr "íƒ€ì¼ Z ì¸ë±ìŠ¤ 편집하기" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Create Collision Polygon" @@ -7878,23 +7904,129 @@ msgstr "ì–´í´ë£¨ì „ í´ë¦¬ê³¤ 만들기" #: editor/plugins/tile_set_editor_plugin.cpp msgid "This property can't be changed." -msgstr "ì´ ì†ì„±ì„ 바꿀 수 없습니다." +msgstr "ì´ ì†ì„±ì€ 바꿀 수 없어요." #: editor/plugins/tile_set_editor_plugin.cpp msgid "TileSet" msgstr "타ì¼ì…‹" +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "No VCS addons are available." +msgstr "ë…¸ë“œì˜ ë¶€ëª¨ ì´ë¦„ (사용 가능한 경우)" + +#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp +msgid "Error" +msgstr "오류" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "No commit message was provided" +msgstr "ì´ë¦„ì´ ì§€ì •ë˜ì§€ ì•ŠìŒ" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No files added to stage" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Commit" +msgstr "커뮤니티" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "VCS Addon is not initialized" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Version Control System" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Initialize" +msgstr "대문ìžë¡œ 시작하기" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Staging area" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Detect new changes" +msgstr "새로운 사ê°í˜• 만들기." + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Changes" +msgstr "변경하기" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Modified" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Renamed" +msgstr "ì´ë¦„ 바꾸기" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Deleted" +msgstr "ì‚ì œí•˜ê¸°" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Typechange" +msgstr "변경하기" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Stage Selected" +msgstr "ì„ íƒ í•ëª© ì‚ì œí•˜ê¸°" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Stage All" +msgstr "ëª¨ë‘ ì €ìž¥í•˜ê¸°" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Add a commit message" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Commit Changes" +msgstr "스í¬ë¦½íŠ¸ 변경 ì‚¬í• ë™ê¸°í™”하기" + +#: editor/plugins/version_control_editor_plugin.cpp +#: modules/gdnative/gdnative_library_singleton_editor.cpp +msgid "Status" +msgstr "ìƒíƒœ" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "View file diffs before committing them to the latest version" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "No file diff is active" +msgstr "파ì¼ì´ ì„ íƒë˜ì§€ 않았습니다!" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Detect changes in file diff" +msgstr "" + #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(GLES3 only)" msgstr "(GLES3만 가능)" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Add input +" -msgstr "ìž…ë ¥ 추가 +" +msgstr "ìž…ë ¥ 추가하기 +" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Add output +" -msgstr "ì¶œë ¥ 추가 +" +msgstr "ì¶œë ¥ 추가하기 +" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Scalar" @@ -7910,59 +8042,59 @@ msgstr "불리언" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Add input port" -msgstr "ìž…ë ¥ í¬íŠ¸ 추가" +msgstr "ìž…ë ¥ í¬íŠ¸ 추가하기" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Add output port" -msgstr "ì¶œë ¥ í¬íŠ¸ 추가" +msgstr "ì¶œë ¥ í¬íŠ¸ 추가하기" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Change input port type" -msgstr "ìž…ë « í¬íŠ¸ 타입 변경" +msgstr "ìž…ë ¥ í¬íŠ¸ ìœ í˜• 바꾸기" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Change output port type" -msgstr "ì¶œë ¥ í¬íŠ¸ 타입 변경" +msgstr "ì¶œë ¥ í¬íŠ¸ ìœ í˜• 바꾸기" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Change input port name" -msgstr "ìž…ë ¥ í¬íŠ¸ ì´ë¦„ 변경" +msgstr "ìž…ë ¥ í¬íŠ¸ ì´ë¦„ 바꾸기" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Change output port name" -msgstr "ì¶œë ¥ í¬íŠ¸ ì´ë¦„ 변경" +msgstr "ì¶œë ¥ í¬íŠ¸ ì´ë¦„ 바꾸기" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Remove input port" -msgstr "ìž…ë ¥ í¬íŠ¸ ì‚ì œ" +msgstr "ìž…ë ¥ í¬íŠ¸ ì‚ì œí•˜ê¸°" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Remove output port" -msgstr "ì¶œë ¥ í¬íŠ¸ ì‚ì œ" +msgstr "ì¶œë ¥ í¬íŠ¸ ì‚ì œí•˜ê¸°" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Set expression" -msgstr "í‘œí˜„ì‹ ì„¤ì •" +msgstr "í‘œí˜„ì‹ ì„¤ì •í•˜ê¸°" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Resize VisualShader node" -msgstr "비주얼 ì…°ì´ë” 노드 í¬ê¸° ì¡°ì •" +msgstr "비주얼 ì…°ì´ë” 노드 í¬ê¸° ì¡°ì •í•˜ê¸°" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Set Uniform Name" -msgstr "í†µì¼ ì´ë¦„ ì„¤ì •" +msgstr "Uniform ì´ë¦„ ì„¤ì •í•˜ê¸°" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Set Input Default Port" -msgstr "ìž…ë ¥ 기본 í¬íŠ¸ ì„¤ì •" +msgstr "ìž…ë ¥ 기본 í¬íŠ¸ ì„¤ì •í•˜ê¸°" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Add Node to Visual Shader" -msgstr "노드를 비주얼 ì…°ì´ë”ì— ì¶”ê°€" +msgstr "노드를 비주얼 ì…°ì´ë”ì— ì¶”ê°€í•˜ê¸°" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Duplicate Nodes" -msgstr "노드 ë³µì œ" +msgstr "노드 ë³µì œí•˜ê¸°" #: editor/plugins/visual_shader_editor_plugin.cpp #: modules/visual_script/visual_script_editor.cpp @@ -7971,15 +8103,15 @@ msgstr "노드 붙여넣기" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Delete Nodes" -msgstr "노드 ì‚ì œ" +msgstr "노드 ì‚ì œí•˜ê¸°" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Visual Shader Input Type Changed" -msgstr "비주얼 ì…°ì´ë” ìž…ë ¥ 타입 변경ë¨" +msgstr "비주얼 ì…°ì´ë” ìž…ë ¥ ìœ í˜• 변경ë¨" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Vertex" -msgstr "버í…스" +msgstr "ê¼ì§“ì " #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Fragment" @@ -7990,9 +8122,8 @@ msgid "Light" msgstr "조명" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Show resulted shader code." -msgstr "ì…°ì´ë” 노드 만들기" +msgstr "ê²°ê³¼ ì…°ì´ë” 코드 ë³´ì´ê¸°." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Create Shader Node" @@ -8012,11 +8143,11 @@ msgstr "회색조 함수." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Converts HSV vector to RGB equivalent." -msgstr "HSV 벡터를 RGBë¡œ 변환합니다." +msgstr "HSV 벡터를 RGBë¡œ 변환해요." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Converts RGB vector to HSV equivalent." -msgstr "RGB 벡터를 HSVë¡œ 변환합니다." +msgstr "RGB 벡터를 HSVë¡œ 변환해요." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Sepia function." @@ -8068,7 +8199,7 @@ msgstr "ìƒ‰ìƒ ìœ ë‹ˆí¼." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the boolean result of the %s comparison between two parameters." -msgstr "ë‘ ë§¤ê°œë³€ìˆ˜ ì‚¬ì´ %s 비êµì˜ 불리언 ê²°ê³¼ ê°’ì„ ë°˜í™˜í•©ë‹ˆë‹¤." +msgstr "ë‘ ë§¤ê°œë³€ìˆ˜ ì‚¬ì´ %s 비êµì˜ 불리언 ê²°ê³¼ ê°’ì„ ë°˜í™˜í•´ìš”." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Equal (==)" @@ -8086,20 +8217,20 @@ msgstr "보다 í¬ê±°ë‚˜ 같다 (>=)" msgid "" "Returns an associated vector if the provided scalars are equal, greater or " "less." -msgstr "ì œê³µëœ ìŠ¤ì¹¼ë¼ê°€ 같거나, ë” í¬ê±°ë‚˜, ë” ìž‘ìœ¼ë©´ ê´€ë ¨ 벡터를 반환합니다." +msgstr "ì œê³µëœ ìŠ¤ì¹¼ë¼ê°€ 같거나, ë” í¬ê±°ë‚˜, ë” ìž‘ìœ¼ë©´ ê´€ë ¨ 벡터를 반환해요." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Returns the boolean result of the comparison between INF and a scalar " "parameter." -msgstr "무한(INF)ê³¼ ìŠ¤ì¹¼ë¼ ë§¤ê°œë³€ìˆ˜ ì‚¬ì´ ë¹„êµì˜ 불리언 ê²°ê³¼ ê°’ì„ ë°˜í™˜í•©ë‹ˆë‹¤." +msgstr "INF(무한)ê³¼ ìŠ¤ì¹¼ë¼ ë§¤ê°œë³€ìˆ˜ ì‚¬ì´ ë¹„êµì˜ 불리언 ê²°ê³¼ ê°’ì„ ë°˜í™˜í•´ìš”." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Returns the boolean result of the comparison between NaN and a scalar " "parameter." msgstr "" -"ìˆ«ìž ì•„ë‹˜(NaN)ê³¼ ìŠ¤ì¹¼ë¼ ë§¤ê°œë³€ìˆ˜ ì‚¬ì´ ë¹„êµì˜ 불리언 ê²°ê³¼ ê°’ì„ ë°˜í™˜í•©ë‹ˆë‹¤." +"NaN(ìˆ«ìž ì•„ë‹˜)ê³¼ ìŠ¤ì¹¼ë¼ ë§¤ê°œë³€ìˆ˜ ì‚¬ì´ ë¹„êµì˜ 불리언 ê²°ê³¼ ê°’ì„ ë°˜í™˜í•´ìš”." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Less Than (<)" @@ -8116,19 +8247,25 @@ msgstr "같지 않다 (!=)" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Returns an associated vector if the provided boolean value is true or false." -msgstr "불리언 ê°’ì´ ì°¸ì´ê±°ë‚˜ 거짓ì´ë©´ ê´€ë ¨ 벡터를 반환합니다." +msgstr "불리언 ê°’ì´ ì°¸ì´ê±°ë‚˜ 거짓ì´ë©´ ê´€ë ¨ 벡터를 반환해요." + +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "" +"Returns an associated scalar if the provided boolean value is true or false." +msgstr "불리언 ê°’ì´ ì°¸ì´ê±°ë‚˜ 거짓ì´ë©´ ê´€ë ¨ 벡터를 반환해요." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the boolean result of the comparison between two parameters." -msgstr "ë‘ ë§¤ê°œë³€ìˆ˜ ì‚¬ì´ ë¹„êµì˜ 불리언 ê²°ê³¼ ê°’ì„ ë°˜í™˜í•©ë‹ˆë‹¤." +msgstr "ë‘ ë§¤ê°œë³€ìˆ˜ ì‚¬ì´ ë¹„êµì˜ 불리언 ê²°ê³¼ ê°’ì„ ë°˜í™˜í•´ìš”." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Returns the boolean result of the comparison between INF (or NaN) and a " "scalar parameter." msgstr "" -"무한(INF) (ë˜ëŠ” ìˆ«ìž ì•„ë‹˜(NaN))ê³¼ ìŠ¤ì¹¼ë¼ ë§¤ê°œë³€ìˆ˜ ì‚¬ì´ ë¹„êµì˜ 불리언 ê²°ê³¼ ê°’" -"ì„ ë°˜í™˜í•©ë‹ˆë‹¤." +"INF(무한) (ë˜ëŠ” NaN(ìˆ«ìž ì•„ë‹˜))ê³¼ ìŠ¤ì¹¼ë¼ ë§¤ê°œë³€ìˆ˜ ì‚¬ì´ ë¹„êµì˜ 불리언 ê²°ê³¼ ê°’" +"ì„ ë°˜í™˜í•´ìš”." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Boolean constant." @@ -8172,11 +8309,11 @@ msgstr "ê¼ì§“ì ê³¼ 프래그먼트 ì…°ì´ë” ëª¨ë“œì— ëŒ€í•œ '%s' ìž…ë ¥ 매ê #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Scalar function." -msgstr "Scalar 함수." +msgstr "ìŠ¤ì¹¼ë¼ í•¨ìˆ˜." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Scalar operator." -msgstr "Scalar ì—°ì‚°ìž." +msgstr "ìŠ¤ì¹¼ë¼ ì—°ì‚°ìž." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "E constant (2.718282). Represents the base of the natural logarithm." @@ -8212,52 +8349,52 @@ msgstr "Sqrt2 ìƒìˆ˜ (1.414214). 2ì˜ ì œê³±ê·¼." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the absolute value of the parameter." -msgstr "ë§¤ê°œë³€ìˆ˜ì˜ ì ˆëŒ€ê°’ì„ ë°˜í™˜í•©ë‹ˆë‹¤." +msgstr "ë§¤ê°œë³€ìˆ˜ì˜ ì ˆëŒ€ê°’ì„ ë°˜í™˜í•´ìš”." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the arc-cosine of the parameter." -msgstr "ë§¤ê°œë³€ìˆ˜ì˜ ì•„í¬ì½”ì‚¬ì¸ ê°’ì„ ë°˜í™˜í•©ë‹ˆë‹¤." +msgstr "ë§¤ê°œë³€ìˆ˜ì˜ ì•„í¬ì½”ì‚¬ì¸ ê°’ì„ ë°˜í™˜í•´ìš”." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the inverse hyperbolic cosine of the parameter." -msgstr "ë§¤ê°œë³€ìˆ˜ì˜ ì—ìŒê³¡ì½”ì‚¬ì¸ ê°’ì„ ë°˜í™˜í•©ë‹ˆë‹¤." +msgstr "ë§¤ê°œë³€ìˆ˜ì˜ ì—ìŒê³¡ì½”ì‚¬ì¸ ê°’ì„ ë°˜í™˜í•´ìš”." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the arc-sine of the parameter." -msgstr "ë§¤ê°œë³€ìˆ˜ì˜ ì•„í¬ì‚¬ì¸ ê°’ì„ ë°˜í™˜í•©ë‹ˆë‹¤." +msgstr "ë§¤ê°œë³€ìˆ˜ì˜ ì•„í¬ì‚¬ì¸ ê°’ì„ ë°˜í™˜í•´ìš”." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the inverse hyperbolic sine of the parameter." -msgstr "ë§¤ê°œë³€ìˆ˜ì˜ ì—ìŒê³¡ì‚¬ì¸ ê°’ì„ ë°˜í™˜í•©ë‹ˆë‹¤." +msgstr "ë§¤ê°œë³€ìˆ˜ì˜ ì—ìŒê³¡ì‚¬ì¸ ê°’ì„ ë°˜í™˜í•´ìš”." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the arc-tangent of the parameter." -msgstr "ë§¤ê°œë³€ìˆ˜ì˜ ì•„í¬íƒ„ì 트 ê°’ì„ ë°˜í™˜í•©ë‹ˆë‹¤." +msgstr "ë§¤ê°œë³€ìˆ˜ì˜ ì•„í¬íƒ„ì 트 ê°’ì„ ë°˜í™˜í•´ìš”." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the arc-tangent of the parameters." -msgstr "ë§¤ê°œë³€ìˆ˜ë“¤ì˜ ì•„í¬íƒ„ì 트 ê°’ì„ ë°˜í™˜í•©ë‹ˆë‹¤." +msgstr "ë§¤ê°œë³€ìˆ˜ë“¤ì˜ ì•„í¬íƒ„ì 트 ê°’ì„ ë°˜í™˜í•´ìš”." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the inverse hyperbolic tangent of the parameter." -msgstr "ë§¤ê°œë³€ìˆ˜ì˜ ì—ìŒê³¡íƒ„ì 트 ê°’ì„ ë°˜í™˜í•©ë‹ˆë‹¤." +msgstr "ë§¤ê°œë³€ìˆ˜ì˜ ì—ìŒê³¡íƒ„ì 트 ê°’ì„ ë°˜í™˜í•´ìš”." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Finds the nearest integer that is greater than or equal to the parameter." -msgstr "매개변수보다 í¬ê±°ë‚˜ ê°™ì€ ê°€ìž¥ 가까운 ì •ìˆ˜ë¥¼ 찾습니다." +msgstr "매개변수보다 í¬ê±°ë‚˜ ê°™ì€ ê°€ìž¥ 가까운 ì •ìˆ˜ë¥¼ 찾아요." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Constrains a value to lie between two further values." -msgstr "ë‘ ê°œì˜ ë‹¤ë¥¸ ê°’ 사ì´ì— 놓ì´ëŠ” ê°’ì„ ì œí•œí•©ë‹ˆë‹¤." +msgstr "ë–¨ì–´ì ¸ 있는 ë‘ ê°’ 사ì´ì— 놓ì´ëŠ” ê°’ì„ ì œí•œí•´ìš”." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the cosine of the parameter." -msgstr "ë§¤ê°œë³€ìˆ˜ì˜ ì½”ì‚¬ì¸ ê°’ì„ ë°˜í™˜í•©ë‹ˆë‹¤." +msgstr "ë§¤ê°œë³€ìˆ˜ì˜ ì½”ì‚¬ì¸ ê°’ì„ ë°˜í™˜í•´ìš”." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the hyperbolic cosine of the parameter." -msgstr "ë§¤ê°œë³€ìˆ˜ì˜ ìŒê³¡ì½”ì‚¬ì¸ ê°’ì„ ë°˜í™˜í•©ë‹ˆë‹¤." +msgstr "ë§¤ê°œë³€ìˆ˜ì˜ ìŒê³¡ì½”ì‚¬ì¸ ê°’ì„ ë°˜í™˜í•´ìš”." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Converts a quantity in radians to degrees." @@ -8273,15 +8410,15 @@ msgstr "2ê°€ ë°‘ì¸ ì§€ìˆ˜ 함수." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Finds the nearest integer less than or equal to the parameter." -msgstr "매개변수보다 ì 거나 ê°™ì€ ê°€ìž¥ 가까운 ì •ìˆ˜ë¥¼ 찾습니다." +msgstr "매개변수보다 ì 거나 ê°™ì€ ê°€ìž¥ 가까운 ì •ìˆ˜ë¥¼ 찾아요." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Computes the fractional part of the argument." -msgstr "ì¸ìˆ˜ì˜ 프랙탈 구조를 계산합니다." +msgstr "ì¸ìˆ˜ì˜ 소수 ë¶€ë¶„ì„ ê³„ì‚°í•´ìš”." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the inverse of the square root of the parameter." -msgstr "ë§¤ê°œë³€ìˆ˜ì˜ ì œê³±ê·¼ ì—함수 ê°’ì„ ë°˜í™˜í•©ë‹ˆë‹¤." +msgstr "ë§¤ê°œë³€ìˆ˜ì˜ ì œê³±ê·¼ ì—함수 ê°’ì„ ë°˜í™˜í•´ìš”." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Natural logarithm." @@ -8293,11 +8430,11 @@ msgstr "2ê°€ ë°‘ì¸ ë¡œê·¸ 함수." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the greater of two values." -msgstr "ë‘ ê°’ 중 ë” í° ê°’ì„ ë°˜í™˜í•©ë‹ˆë‹¤." +msgstr "ë‘ ê°’ 중 ë” í° ê°’ì„ ë°˜í™˜í•´ìš”." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the lesser of two values." -msgstr "ë‘ ê°’ 중 ë” ìž‘ì€ ê°’ì„ ë°˜í™˜í•©ë‹ˆë‹¤." +msgstr "ë‘ ê°’ 중 ë” ìž‘ì€ ê°’ì„ ë°˜í™˜í•´ìš”." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Linear interpolation between two scalars." @@ -8305,7 +8442,7 @@ msgstr "ë‘ ìŠ¤ì¹¼ë¼ ê°’ ì‚¬ì´ ì„ í˜• ë³´ê°„." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the opposite value of the parameter." -msgstr "ë§¤ê°œë³€ìˆ˜ì˜ ë°˜ëŒ€ ê°’ì„ ë°˜í™˜í•©ë‹ˆë‹¤." +msgstr "ë§¤ê°œë³€ìˆ˜ì˜ ë°˜ëŒ€ ê°’ì„ ë°˜í™˜í•´ìš”." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "1.0 - scalar" @@ -8314,11 +8451,11 @@ msgstr "1.0 - 스칼ë¼" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Returns the value of the first parameter raised to the power of the second." -msgstr "첫 번째 매개변수를 ë‘ ë²ˆì§¸ 매개변수로 ì œê³±í•œ ê°’ì„ ë°˜í™˜í•©ë‹ˆë‹¤." +msgstr "첫 번째 매개변수를 ë‘ ë²ˆì§¸ 매개변수로 ì œê³±í•œ ê°’ì„ ë°˜í™˜í•´ìš”." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Converts a quantity in degrees to radians." -msgstr "ê°ë„ 단위를 ë„ì—ì„œ ë¼ë””안으로 변환합니다." +msgstr "ê°ë„ 단위를 ë„ì—ì„œ ë¼ë””안으로 변환해요." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "1.0 / scalar" @@ -8326,34 +8463,33 @@ msgstr "1.0 / 스칼ë¼" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Finds the nearest integer to the parameter." -msgstr "매개변수ì—ì„œ 가장 가까운 ì •ìˆ˜ë¥¼ 찾습니다." +msgstr "매개변수ì—ì„œ 가장 가까운 ì •ìˆ˜ë¥¼ 찾아요." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Finds the nearest even integer to the parameter." -msgstr "매개변수ì—ì„œ 가장 가까운 ì§ìˆ˜ ì •ìˆ˜ë¥¼ 찾습니다." +msgstr "매개변수ì—ì„œ 가장 가까운 ì§ìˆ˜ ì •ìˆ˜ë¥¼ 찾아요." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Clamps the value between 0.0 and 1.0." -msgstr "ê°’ì„ 0.0ì—ì„œ 1.0 사ì´ë¡œ ê³ ì •í•©ë‹ˆë‹¤." +msgstr "ê°’ì„ 0.0ì—ì„œ 1.0 사ì´ë¡œ ê³ ì •í•´ìš”." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Extracts the sign of the parameter." -msgstr "ë§¤ê°œë³€ìˆ˜ì˜ ë¶€í˜¸ë¥¼ 추출합니다." +msgstr "ë§¤ê°œë³€ìˆ˜ì˜ ë¶€í˜¸ë¥¼ 추출해요." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the sine of the parameter." -msgstr "ë§¤ê°œë³€ìˆ˜ì˜ ì‚¬ì¸ ê°’ì„ ë°˜í™˜í•©ë‹ˆë‹¤." +msgstr "ë§¤ê°œë³€ìˆ˜ì˜ ì‚¬ì¸ ê°’ì„ ë°˜í™˜í•´ìš”." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the hyperbolic sine of the parameter." -msgstr "ë§¤ê°œë³€ìˆ˜ì˜ ìŒê³¡ì‚¬ì¸ ê°’ì„ ë°˜í™˜í•©ë‹ˆë‹¤." +msgstr "ë§¤ê°œë³€ìˆ˜ì˜ ìŒê³¡ì‚¬ì¸ ê°’ì„ ë°˜í™˜í•´ìš”." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the square root of the parameter." -msgstr "ë§¤ê°œë³€ìˆ˜ì˜ ì œê³±ê·¼ì„ ë°˜í™˜í•©ë‹ˆë‹¤." +msgstr "ë§¤ê°œë³€ìˆ˜ì˜ ì œê³±ê·¼ì„ ë°˜í™˜í•´ìš”." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "" "SmoothStep function( scalar(edge0), scalar(edge1), scalar(x) ).\n" "\n" @@ -8363,11 +8499,10 @@ msgid "" msgstr "" "SmoothStep 함수( 스칼ë¼(edge0), 스칼ë¼(edge1), 스칼ë¼(x) ).\n" "\n" -"'x'ê°€ 'edge0'보다 ìž‘ê³ , 'edge1'보다 í¬ë©´ 0.0ì„ ë°˜í™˜í•©ë‹ˆë‹¤. ê·¸ë ‡ì§€ ì•Šì€ ê²½ìš°, " -"ë°˜í™˜ê°’ì€ ì—르미트 다í•ì‹ì„ 통해 0.0ê³¼ 1.0사ì´ë¡œ ë³´ê°„ë©ë‹ˆë‹¤." +"'x'ê°€ 'edge0'보다 작으면 0.0ì„ ë°˜í™˜í•˜ê³ , 'edge1'보다 í¬ë©´ 1.0ì„ ë°˜í™˜í•´ìš”. ê·¸" +"ë ‡ì§€ ì•Šì€ ê²½ìš°, ì—르미트 다í•ì‹ì„ í†µí•´ë°˜í™˜ê°’ì„ 0.0ê³¼ 1.0사ì´ë¡œ ë³´ê°„í•´ìš”." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "" "Step function( scalar(edge), scalar(x) ).\n" "\n" @@ -8375,39 +8510,39 @@ msgid "" msgstr "" "Step 함수( 스칼ë¼(edge), 스칼ë¼(x) ).\n" "\n" -"'x'ê°€ 'edge'보다 작으면 0.0ì„ ë°˜í™˜í•˜ê³ ê·¸ë ‡ì§€ 않으면 1.0ì„ ë°˜í™˜í•©ë‹ˆë‹¤." +"'x'ê°€ 'edge'보다 작으면 0.0ì„ ë°˜í™˜í•˜ê³ ê·¸ë ‡ì§€ 않으면 1.0ì„ ë°˜í™˜í•´ìš”." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the tangent of the parameter." -msgstr "ë§¤ê°œë³€ìˆ˜ì˜ íƒ„ì 트 ê°’ì„ ë°˜í™˜í•©ë‹ˆë‹¤." +msgstr "ë§¤ê°œë³€ìˆ˜ì˜ íƒ„ì 트 ê°’ì„ ë°˜í™˜í•´ìš”." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the hyperbolic tangent of the parameter." -msgstr "ë§¤ê°œë³€ìˆ˜ì˜ ìŒê³¡íƒ„ì 트 ê°’ì„ ë°˜í™˜í•©ë‹ˆë‹¤." +msgstr "ë§¤ê°œë³€ìˆ˜ì˜ ìŒê³¡íƒ„ì 트 ê°’ì„ ë°˜í™˜í•´ìš”." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Finds the truncated value of the parameter." -msgstr "ë§¤ê°œë³€ìˆ˜ì˜ ì ˆì‚¬ëœ ê°’ì„ ì°¾ìŠµë‹ˆë‹¤." +msgstr "ë§¤ê°œë³€ìˆ˜ì˜ ì ˆì‚¬ëœ ê°’ì„ ì°¾ì•„ìš”." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Adds scalar to scalar." -msgstr "스칼ë¼ì— 스칼ë¼ë¥¼ ë”합니다." +msgstr "스칼ë¼ì— 스칼ë¼ë¥¼ ë”í•´ìš”." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Divides scalar by scalar." -msgstr "스칼ë¼ë¥¼ 스칼ë¼ë¡œ 나눕니다." +msgstr "스칼ë¼ë¥¼ 스칼ë¼ë¡œ 나누어요." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Multiplies scalar by scalar." -msgstr "스칼ë¼ë¥¼ 스칼ë¼ë¡œ 곱합니다." +msgstr "스칼ë¼ë¥¼ 스칼ë¼ë¡œ 곱해요." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the remainder of the two scalars." -msgstr "ë‘ ìŠ¤ì¹¼ë¼ì˜ 나머지를 반환합니다." +msgstr "ë‘ ìŠ¤ì¹¼ë¼ì˜ 나머지를 반환해요." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Subtracts scalar from scalar." -msgstr "스칼ë¼ì—ì„œ 스칼ë¼ë¥¼ ëºë‹ˆë‹¤." +msgstr "스칼ë¼ì—ì„œ 스칼ë¼ë¥¼ 빼요." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Scalar constant." @@ -8419,23 +8554,23 @@ msgstr "ìŠ¤ì¹¼ë¼ ìœ ë‹ˆí¼." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Perform the cubic texture lookup." -msgstr "ì„¸ì œê³± í…ìŠ¤ì³ ë£©ì—…ì„ ìˆ˜í–‰í•©ë‹ˆë‹¤." +msgstr "ì„¸ì œê³± í…스처 ë£©ì—…ì„ ìˆ˜í–‰í•´ìš”." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Perform the texture lookup." -msgstr "í…ìŠ¤ì³ ë£©ì—…ì„ ìˆ˜í–‰í•©ë‹ˆë‹¤." +msgstr "í…스처 ë£©ì—…ì„ ìˆ˜í–‰í•´ìš”." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Cubic texture uniform lookup." -msgstr "ì„¸ì œê³± í…ìŠ¤ì³ ìœ ë‹ˆí¼ ë£©ì—…." +msgstr "ì„¸ì œê³± í…스처 ìœ ë‹ˆí¼ ë£©ì—…." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "2D texture uniform lookup." -msgstr "2D í…ìŠ¤ì³ ìœ ë‹ˆí¼ ë£©ì—…." +msgstr "2D í…스처 ìœ ë‹ˆí¼ ë£©ì—…." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "2D texture uniform lookup with triplanar." -msgstr "Triplanarê°€ ì ìš©ëœ 2D í…ìŠ¤ì³ ìœ ë‹ˆí¼ ë£©ì—… ." +msgstr "Triplanarê°€ ì ìš©ëœ 2D í…스처 ìœ ë‹ˆí¼ ë£©ì—… ." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Transform function." @@ -8451,40 +8586,40 @@ msgid "" "whose number of rows is the number of components in 'c' and whose number of " "columns is the number of components in 'r'." msgstr "" -"벡터 í•œ ìŒì˜ 외ì ì„ ê³„ì‚°í•©ë‹ˆë‹¤.\n" +"벡터 í•œ ìŒì˜ 외ì ì„ ê³„ì‚°í•´ìš”.\n" "\n" -"OuterProduct는 첫 매개변수 'c'를 ì—´ 벡터로 취급합니다 (1ì—´ë¡œ ì´ë£¨ì–´ì§„ í–‰ë ¬) " -"ê·¸ë¦¬ê³ ë‘ ë²ˆì§¸ 매개변수 'r'ì„ í–‰ 벡터로 취급합니다 (1행으로 ì´ë£¨ì–´ì§„ í–‰ë ¬) ê·¸" -"ë¦¬ê³ ì„ í˜• 대수 í–‰ë ¬ì— 'c * r'ì„ ê³±í•©ë‹ˆë‹¤, í–‰ë ¬ì„ ì‚°ì¶œí•˜ëŠ”ë°, í–‰ì˜ ìˆ˜ëŠ” 'c'ì˜ " -"구성 요소 수ì´ê³ ì—´ì˜ ìˆ˜ëŠ” 'r'ì˜ êµ¬ì„± 요소 수입니다." +"OuterProduct는 첫 매개변수 'c'를 ì—´ 벡터로 ì·¨ê¸‰í•˜ê³ (1ì—´ë¡œ ì´ë£¨ì–´ì§„ í–‰ë ¬) ë‘ " +"번째 매개변수 'r'ì„ í–‰ 벡터로 취급해요 (1행으로 ì´ë£¨ì–´ì§„ í–‰ë ¬), ê·¸ë¦¬ê³ ì„ í˜• " +"대수 í–‰ë ¬ì— 'c * r'ì„ ê³±í•´ì„œ í–‰ë ¬ì„ ì‚°ì¶œí•˜ëŠ”ë°, í–‰ 수는 'c'ì˜ êµ¬ì„± 요소 수ì´" +"ê³ ì—´ 수는 'r'ì˜ êµ¬ì„± 요소 수가 ë¼ìš”." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Composes transform from four vectors." -msgstr "4ê°œì˜ ë²¡í„°ë¡œ ë³€í˜•ì„ í•©ì„±í•©ë‹ˆë‹¤." +msgstr "4ê°œì˜ ë²¡í„°ë¡œ ë³€í˜•ì„ í•©ì„±í•´ìš”." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Decomposes transform to four vectors." -msgstr "ë³€í˜•ì„ 4ê°œì˜ ë²¡í„°ë¡œ 분해합니다." +msgstr "ë³€í˜•ì„ 4ê°œì˜ ë²¡í„°ë¡œ 분해해요." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Calculates the determinant of a transform." -msgstr "ë³€í˜•ì˜ í–‰ë ¬ì‹ì„ 계산합니다." +msgstr "ë³€í˜•ì˜ í–‰ë ¬ì‹ì„ 계산해요." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Calculates the inverse of a transform." -msgstr "ë³€í˜•ì˜ ì—함수를 계산합니다." +msgstr "ë³€í˜•ì˜ ì—함수를 계산해요." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Calculates the transpose of a transform." -msgstr "ë³€í˜•ì˜ ì „ì¹˜ë¥¼ 계산합니다." +msgstr "ë³€í˜•ì˜ ì „ì¹˜ë¥¼ 계산해요." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Multiplies transform by transform." -msgstr "ë³€í˜•ì— ë³€í˜•ì„ ê³±í•©ë‹ˆë‹¤." +msgstr "ë³€í˜•ì— ë³€í˜•ì„ ê³±í•´ìš”." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Multiplies vector by transform." -msgstr "ë³€í˜•ì— ë²¡í„°ë¥¼ 곱합니다." +msgstr "ë³€í˜•ì— ë²¡í„°ë¥¼ 곱해요." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Transform constant." @@ -8504,23 +8639,23 @@ msgstr "벡터 ì—°ì‚°ìž." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Composes vector from three scalars." -msgstr "세 ê°œì˜ ìŠ¤ì¹¼ë¼ë¡œ 벡터를 합성합니다." +msgstr "세 ê°œì˜ ìŠ¤ì¹¼ë¼ë¡œ 벡터를 합성해요." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Decomposes vector to three scalars." -msgstr "벡터를 세 ê°œì˜ ìŠ¤ì¹¼ë¼ë¡œ 분해합니다." +msgstr "벡터를 세 ê°œì˜ ìŠ¤ì¹¼ë¼ë¡œ 분해해요." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Calculates the cross product of two vectors." -msgstr "ë‘ ë²¡í„°ì˜ ë²¡í„°ê³± ê°’ì„ ê³„ì‚°í•©ë‹ˆë‹¤." +msgstr "ë‘ ë²¡í„°ì˜ ë²¡í„°ê³± ê°’ì„ ê³„ì‚°í•´ìš”." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the distance between two points." -msgstr "ë‘ ì 사ì´ì˜ 거리를 반환합니다." +msgstr "ë‘ ì 사ì´ì˜ 거리를 반환해요." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Calculates the dot product of two vectors." -msgstr "ë‘ ë²¡í„°ì˜ ìŠ¤ì¹¼ë¼ê³± ê°’ì„ ê³„ì‚°í•©ë‹ˆë‹¤." +msgstr "ë‘ ë²¡í„°ì˜ ìŠ¤ì¹¼ë¼ê³± ê°’ì„ ê³„ì‚°í•´ìš”." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" @@ -8529,27 +8664,26 @@ msgid "" "incident vector, and Nref, the reference vector. If the dot product of I and " "Nref is smaller than zero the return value is N. Otherwise -N is returned." msgstr "" -"ê°™ì€ ë°©í–¥ì„ ê°€ë¦¬í‚¤ëŠ” 벡터를 참조 벡터로 반환합니다. 함수ì—는 세 ê°œì˜ ë²¡í„° 매" -"개변수가 있습니다 : ë°©í–¥ì„ ì§€ì •í•˜ëŠ” 벡터 N, ì¸ì‹œë˜íŠ¸ 벡터 I, ê·¸ë¦¬ê³ ì°¸ì¡° 벡" -"í„° Nref. I와 Nrefì˜ ë‚´ì ê°’ì´ 0보다 작으면 ë°˜í™˜ê°’ì€ Nì´ ë©ë‹ˆë‹¤. ê·¸ë ‡ì§€ 않으" -"ë©´ -Nì´ ë°˜í™˜ë©ë‹ˆë‹¤." +"ê°™ì€ ë°©í–¥ì„ ê°€ë¦¬í‚¤ëŠ” 벡터를 참조 벡터로 반환해요. 함수ì—는 세 ê°œì˜ ë²¡í„° 매개" +"변수가 있어요 : ë°©í–¥ì„ ì§€ì •í•˜ëŠ” 벡터 N, ì¸ì‹œë˜íŠ¸ 벡터 I, ê·¸ë¦¬ê³ ì°¸ì¡° 벡터 " +"Nref. 만약 I와 Nrefê°€ 0ì˜ ë²¡í„°ê³±ì´ 0보다 작다면 ë°˜í™˜ê°’ì€ Nì´ ë˜ìš”. ê·¸ë ‡ì§€ ì•Š" +"으면 -Nì´ ë°˜í™˜ë˜ê³ ìš”." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Calculates the length of a vector." -msgstr "ë²¡í„°ì˜ ê¸¸ì´ë¥¼ 계산합니다." +msgstr "ë²¡í„°ì˜ ê¸¸ì´ë¥¼ 계산해요." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Linear interpolation between two vectors." msgstr "ë‘ ë²¡í„° ê°„ì˜ ì„ í˜• ë³´ê°„." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Linear interpolation between two vectors using scalar." -msgstr "ë‘ ë²¡í„° ê°„ì˜ ì„ í˜• ë³´ê°„." +msgstr "스칼ë¼ë¥¼ 사용하 ë‘ ë²¡í„° ê°„ì˜ ì„ í˜• ë³´ê°„." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Calculates the normalize product of vector." -msgstr "ë²¡í„°ì˜ ë…¸ë©€ ê°’ì„ ê³„ì‚°í•©ë‹ˆë‹¤." +msgstr "ë²¡í„°ì˜ ë…¸ë©€ ê°’ì„ ê³„ì‚°í•´ìš”." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "1.0 - vector" @@ -8564,14 +8698,13 @@ msgid "" "Returns the vector that points in the direction of reflection ( a : incident " "vector, b : normal vector )." msgstr "" -"반사 ë°©í–¥ì„ ê°€ë¦¬í‚¤ëŠ” 벡터를 반환합니다 (a : ì¸ì‹œë˜íŠ¸ 벡터, b : 노멀 벡터)." +"반사 ë°©í–¥ì„ ê°€ë¦¬í‚¤ëŠ” 벡터를 반환해요 (a : ì¸ì‹œë˜íŠ¸ 벡터, b : 노멀 벡터)." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the vector that points in the direction of refraction." -msgstr "반사 ë°©í–¥ì„ ê°€ë¦¬í‚¤ëŠ” 벡터를 반환합니다." +msgstr "반사 ë°©í–¥ì„ ê°€ë¦¬í‚¤ëŠ” 벡터를 반환해요." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "" "SmoothStep function( vector(edge0), vector(edge1), vector(x) ).\n" "\n" @@ -8581,12 +8714,10 @@ msgid "" msgstr "" "SmoothStep 함수( 벡터(edge0), 벡터(edge1), 벡터(x) ).\n" "\n" -"'x'ê°€ 'edge0'보다 작으면 0.0ì„ ë°˜í™˜í•˜ê³ 'x'ê°€ 'edge1'보다 í¬ë©´ 1.0ì„ ë°˜í™˜í•©ë‹ˆ" -"다. ê·¸ë ‡ì§€ 않으면 반환 ê°’ì€ ì—르미트 다í•ì‹ì„ 통해 0.0ê³¼ 1.0 사ì´ë¡œ ë³´ê°„ë©ë‹ˆ" -"다." +"'x'ê°€ 'edge0'보다 작으면 0.0ì„, 'x'ê°€ 'edge1'보다 í¬ë©´ 1.0ì„ ë°˜í™˜í•´ìš”. ê·¸ë ‡" +"지 ì•Šì€ ê²½ìš° ì—르미트 다í•ì‹ìœ¼ë¡œ ë°˜í™˜ê°’ì„ 0.0ê³¼ 1.0 사ì´ë¡œ ë³´ê°„í•´ìš”." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "" "SmoothStep function( scalar(edge0), scalar(edge1), vector(x) ).\n" "\n" @@ -8596,12 +8727,10 @@ msgid "" msgstr "" "SmoothStep 함수( 스칼ë¼(edge0), 스칼ë¼(edge1), 벡터(x) ).\n" "\n" -"'x'ê°€ 'edge0'보다 작으면 0.0ì„ ë°˜í™˜í•˜ê³ 'x'ê°€ 'edge1'보다 í¬ë©´ 1.0ì„ ë°˜í™˜í•©ë‹ˆ" -"다. ê·¸ë ‡ì§€ 않으면 반환 ê°’ì€ ì—르미트 다í•ì‹ì„ 통해 0.0ê³¼ 1.0 사ì´ë¡œ ë³´ê°„ë©ë‹ˆ" -"다." +"'x'ê°€ 'edge0'보다 작으면 0.0ì„, 'x'ê°€ 'edge1'보다 í¬ë©´ 1.0ì„ ë°˜í™˜í•´ìš”. ê·¸ë ‡" +"지 ì•Šì€ ê²½ìš° ì—르미트 다í•ì‹ìœ¼ë¡œ ë°˜í™˜ê°’ì„ 0.0ê³¼ 1.0 사ì´ë¡œ ë³´ê°„í•´ìš”." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "" "Step function( vector(edge), vector(x) ).\n" "\n" @@ -8609,10 +8738,9 @@ msgid "" msgstr "" "Step 함수( 벡터(edge), 벡터(x) ).\n" "\n" -"'x'ê°€ 'edge'보다 작으면 0.0ì„ ë°˜í™˜í•˜ê³ ê·¸ë ‡ì§€ 않으면 1.0ì„ ë°˜í™˜í•©ë‹ˆë‹¤." +"'x'ê°€ 'edge'보다 작으면 0.0ì„ ë°˜í™˜í•˜ê³ , ê·¸ë ‡ì§€ ì•Šì€ ê²½ìš° 1.0ì„ ë°˜í™˜í•´ìš”." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "" "Step function( scalar(edge), vector(x) ).\n" "\n" @@ -8620,27 +8748,27 @@ msgid "" msgstr "" "Step 함수( 스칼ë¼(edge), 벡터(x) ).\n" "\n" -"'x'ê°€ 'edge'보다 작으면 0.0ì„ ë°˜í™˜í•˜ê³ ê·¸ë ‡ì§€ 않으면 1.0ì„ ë°˜í™˜í•©ë‹ˆë‹¤." +"'x'ê°€ 'edge'보다 작으면 0.0ì„ ë°˜í™˜í•˜ê³ , ê·¸ë ‡ì§€ ì•Šì€ ê²½ìš° 1.0ì„ ë°˜í™˜í•´ìš”." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Adds vector to vector." -msgstr "ë²¡í„°ì— ë²¡í„°ë¥¼ ë”합니다." +msgstr "ë²¡í„°ì— ë²¡í„°ë¥¼ ë”í•´ìš”." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Divides vector by vector." -msgstr "벡터를 벡터로 나눕니다." +msgstr "벡터를 벡터로 나누어요." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Multiplies vector by vector." -msgstr "벡터를 벡터로 곱합니다." +msgstr "벡터를 벡터로 곱해요." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the remainder of the two vectors." -msgstr "ë‘ ë²¡í„°ì˜ ë‚˜ë¨¸ì§€ë¥¼ 반환합니다." +msgstr "ë‘ ë²¡í„°ì˜ ë‚˜ë¨¸ì§€ë¥¼ 반환해요." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Subtracts vector from vector." -msgstr "벡터ì—ì„œ 벡터를 ëºë‹ˆë‹¤." +msgstr "벡터ì—ì„œ 벡터를 빼요." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Vector constant." @@ -8656,17 +8784,17 @@ msgid "" "output ports. This is a direct injection of code into the vertex/fragment/" "light function, do not use it to write the function declarations inside." msgstr "" -"커스텀 Godot ì…°ì´ë” 언어 ëª…ë ¹ë¬¸ìœ¼ë¡œ, 커스텀 ìž…ë ¥ ë° ì¶œë ¥ í¬íŠ¸ê°€ 있습니다. 버" -"í…스/프래그먼트/조명 í•¨ìˆ˜ì— ì§ì ‘ 코드를 넣는 것ì´ë¯€ë¡œ, 코드 ë‚´ì— í•¨ìˆ˜ ì„ ì–¸ì„ " -"ì 는 ìš©ë„ë¡œ 쓰지 마세요." +"맞춤 ìž…ë ¥ ë° ì¶œë ¥ í¬íŠ¸ë¡œ ì´ë£¨ì–´ì§„, 맞춤 Godot ì…°ì´ë” 언어 ëª…ë ¹ë¬¸. ê¼ì§“ì /프래" +"그먼트/조명 í•¨ìˆ˜ì— ì§ì ‘ 코드를 넣는 것ì´ë¯€ë¡œ 코드 ë‚´ì— í•¨ìˆ˜ ì„ ì–¸ì„ ìž‘ì„±í•˜ëŠ” " +"ìš©ë„ë¡œ 쓰지 마세요." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Returns falloff based on the dot product of surface normal and view " "direction of camera (pass associated inputs to it)." msgstr "" -"ì¹´ë©”ë¼ì˜ 화면 방향과 표면 ë…¸ë©€ì˜ ìŠ¤ì¹¼ë¼ê³±ì„ 기반으로 하는 í´ì˜¤í”„를 반환합니" -"다 (í´ì˜¤í”„와 ê´€ë ¨ëœ ìž…ë ¥ì„ ì „ë‹¬í•¨)." +"ì¹´ë©”ë¼ì˜ 화면 방향과 표면 ë…¸ë©€ì˜ ìŠ¤ì¹¼ë¼ê³±ì„ 기반으로 하는 í´ì˜¤í”„를 반환해요 " +"(í´ì˜¤í”„와 ê´€ë ¨ëœ ìž…ë ¥ì„ ì „ë‹¬í•¨)." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" @@ -8674,6 +8802,9 @@ msgid "" "shader. You can place various function definitions inside and call it later " "in the Expressions. You can also declare varyings, uniforms and constants." msgstr "" +"ê²°ê³¼ ì…°ì´ë” ìœ„ì— ë°°ì¹˜ëœ, 맞춤 Godot ì…°ì´ë” 언어 ëª…ë ¹ë¬¸. 다양한 함수 ì„ ì–¸ì„ ë†“" +"ì€ ë’¤ ë‚˜ì¤‘ì— ëª…ë ¹ë¬¸ì—ì„œ í˜¸ì¶œí• ìˆ˜ 있어요. 변화, ìœ ë‹ˆí¼, ìƒìˆ˜ë„ ì •ì˜í• 수 있어" +"ìš”." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(Fragment/Light mode only) Scalar derivative function." @@ -8727,7 +8858,7 @@ msgstr "비주얼 ì…°ì´ë”" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Edit Visual Property" -msgstr "비주얼 ì†ì„± 편집" +msgstr "비주얼 ì†ì„± 편집하기" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Visual Shader Mode Changed" @@ -8739,19 +8870,19 @@ msgstr "실행가능" #: editor/project_export.cpp msgid "Delete patch '%s' from list?" -msgstr "'%s'ì„(를) 패치 목ë¡ì—ì„œ ì‚ì œí•˜ì‹œê² ìŠµë‹ˆê¹Œ?" +msgstr "'%s'ì„(를) 패치 목ë¡ì—ì„œ ì‚ì œí• ê¹Œìš”?" #: editor/project_export.cpp msgid "Delete preset '%s'?" -msgstr "'%s' í”„ë¦¬ì…‹ì„ ì‚ì œí•˜ì‹œê² ìŠµë‹ˆê¹Œ?" +msgstr "'%s' í”„ë¦¬ì…‹ì„ ì‚ì œí• ê¹Œìš”?" #: editor/project_export.cpp msgid "" "Failed to export the project for platform '%s'.\n" "Export templates seem to be missing or invalid." msgstr "" -"'%s' 플랫í¼ì— 프로ì 트를 내보낼 수 없습니다.\n" -"내보내기 í…œí”Œë¦¿ì´ ì—†ê±°ë‚˜ 올바르지 않습니다." +"'%s' 플랫í¼ì— 프로ì 트를 내보낼 수 없어요.\n" +"내보내기 í…œí”Œë¦¿ì´ ëˆ„ë½ë˜ê±°ë‚˜ ìž˜ëª»ëœ ë“¯ í•´ìš”." #: editor/project_export.cpp msgid "" @@ -8759,12 +8890,12 @@ msgid "" "This might be due to a configuration issue in the export preset or your " "export settings." msgstr "" -"'%s' 플랫í¼ì— 프로ì 트를 내보낼 수 없습니다.\n" -"내보내기 프리셋ì´ë‚˜ 내보내기 ì„¤ì •ì˜ êµ¬ì„± ë¬¸ì œê°€ ì›ì¸ìœ¼ë¡œ 보입니다." +"'%s' 플랫í¼ì— 프로ì 트를 내보낼 수 없어요.\n" +"내보내기 프리셋ì´ë‚˜ 내보내기 ì„¤ì • ìƒì˜ ë¬¸ì œ ë•Œë¬¸ì¸ ê²ƒ 같아요." #: editor/project_export.cpp msgid "Release" -msgstr "ë°°í¬" +msgstr "출시" #: editor/project_export.cpp msgid "Exporting All" @@ -8772,11 +8903,11 @@ msgstr "ëª¨ë‘ ë‚´ë³´ë‚´ê¸°" #: editor/project_export.cpp msgid "The given export path doesn't exist:" -msgstr "주어진 내보내기 경로가 존재하지 않습니다:" +msgstr "주어진 내보내기 경로가 ì—†ìŒ:" #: editor/project_export.cpp msgid "Export templates for this platform are missing/corrupted:" -msgstr "ì´ í”Œëž«í¼ì— 대한 내보내기 í…œí”Œë¦¿ì´ ì—†ê±°ë‚˜ ì†ìƒë¨:" +msgstr "ì´ í”Œëž«í¼ì˜ 내보내기 í…œí”Œë¦¿ì´ ëˆ„ë½ë¨/ì†ìƒë¨:" #: editor/project_export.cpp msgid "Presets" @@ -8784,7 +8915,7 @@ msgstr "프리셋" #: editor/project_export.cpp editor/project_settings_editor.cpp msgid "Add..." -msgstr "추가..." +msgstr "추가하기..." #: editor/project_export.cpp msgid "Export Path" @@ -8800,11 +8931,11 @@ msgstr "프로ì íŠ¸ì˜ ëª¨ë“ ë¦¬ì†ŒìŠ¤ 내보내기" #: editor/project_export.cpp msgid "Export selected scenes (and dependencies)" -msgstr "ì„ íƒëœ 씬 내보내기 (종ì†ëœ 리소스 í¬í•¨)" +msgstr "ì„ íƒí•œ 씬 내보내기 (종ì†ëœ 리소스 í¬í•¨)" #: editor/project_export.cpp msgid "Export selected resources (and dependencies)" -msgstr "ì„ íƒëœ 리소스 내보내기 (종ì†ëœ 리소스 í¬í•¨)" +msgstr "ì„ íƒí•œ 리소스 내보내기 (종ì†ëœ 리소스 í¬í•¨)" #: editor/project_export.cpp msgid "Export Mode:" @@ -8817,12 +8948,12 @@ msgstr "내보낼 리소스:" #: editor/project_export.cpp msgid "" "Filters to export non-resource files (comma separated, e.g: *.json, *.txt)" -msgstr "리소스가 ì•„ë‹Œ íŒŒì¼ ë‚´ë³´ë‚´ê¸° í•„í„° (콤마로 구분, 예: *.json, *.txt)" +msgstr "리소스가 ì•„ë‹Œ íŒŒì¼ ë‚´ë³´ë‚´ê¸° í•„í„° (쉼표로 구분, 예: *.json, *.txt)" #: editor/project_export.cpp msgid "" "Filters to exclude files from project (comma separated, e.g: *.json, *.txt)" -msgstr "프로ì 트ì—ì„œ ì œì™¸ì‹œí‚¬ íŒŒì¼ í•„í„° (콤마로 구분, 예: *.json, *.txt)" +msgstr "프로ì 트ì—ì„œ ì œì™¸ì‹œí‚¬ íŒŒì¼ í•„í„° (쉼표로 구분, 예: *.json, *.txt)" #: editor/project_export.cpp msgid "Patches" @@ -8838,7 +8969,7 @@ msgstr "기능" #: editor/project_export.cpp msgid "Custom (comma-separated):" -msgstr "커스텀 (쉼표로 구분):" +msgstr "맞춤 (쉼표로 구분):" #: editor/project_export.cpp msgid "Feature List:" @@ -8858,7 +8989,7 @@ msgstr "í…스트" #: editor/project_export.cpp msgid "Compiled" -msgstr "컴파ì¼" +msgstr "컴파ì¼ë¨" #: editor/project_export.cpp msgid "Encrypted (Provide Key Below)" @@ -8866,11 +8997,11 @@ msgstr "암호화 (ì•„ëž˜ì— í‚¤ê°’ í•„ìš”)" #: editor/project_export.cpp msgid "Invalid Encryption Key (must be 64 characters long)" -msgstr "올바르지 ì•Šì€ ì•”í˜¸í™” 키 (64ìž ê¸¸ì´ì–´ì•¼ 함)" +msgstr "ìž˜ëª»ëœ ì•”í˜¸í™” 키 (64ìž ê¸¸ì´ì—¬ì•¼ 함)" #: editor/project_export.cpp msgid "Script Encryption Key (256-bits as hex):" -msgstr "스í¬ë¦½íŠ¸ 암호 키 (256-비트를 hex í¬ë©§ìœ¼ë¡œ):" +msgstr "스í¬ë¦½íŠ¸ 암호화 키 (256-비트를 hex 형ì‹ìœ¼ë¡œ):" #: editor/project_export.cpp msgid "Export PCK/Zip" @@ -8898,13 +9029,12 @@ msgstr "디버그와 함께 내보내기" #: editor/project_manager.cpp msgid "The path does not exist." -msgstr "경로가 존재하지 않습니다." +msgstr "경로가 없어요." #: editor/project_manager.cpp msgid "Invalid '.zip' project file, does not contain a 'project.godot' file." msgstr "" -"올바르지 ì•Šì€ '.zip' 프로ì 트 파ì¼, 'project.godot' 파ì¼ì„ í¬í•¨í•˜ì§€ ì•Šê³ ìžˆìŠµ" -"니다." +"ìž˜ëª»ëœ '.zip' 프로ì 트 파ì¼ì´ì—ìš”, 'project.godot' 파ì¼ì„ ê°–ê³ ìžˆì§€ ì•Šì•„ìš”." #: editor/project_manager.cpp msgid "Please choose an empty folder." @@ -8912,11 +9042,11 @@ msgstr "비어있는 í´ë”를 ì„ íƒí•˜ì„¸ìš”." #: editor/project_manager.cpp msgid "Please choose a 'project.godot' or '.zip' file." -msgstr "'project.godot' íŒŒì¼ ì´ë‚˜ '.zip' 파ì¼ì„ ì„ íƒí•˜ì„¸ìš”." +msgstr "'project.godot' íŒŒì¼ ë˜ëŠ” '.zip' 파ì¼ì„ ì„ íƒí•˜ì„¸ìš”." #: editor/project_manager.cpp msgid "Directory already contains a Godot project." -msgstr "ë””ë ‰í† ë¦¬ì— Godot 프로ì 트가 ì´ë¯¸ 있습니다." +msgstr "ë””ë ‰í† ë¦¬ì— Godot 프로ì 트가 ì´ë¯¸ 있어요." #: editor/project_manager.cpp msgid "New Game Project" @@ -8928,47 +9058,47 @@ msgstr "ê°€ì ¸ì˜¨ 프로ì 트" #: editor/project_manager.cpp msgid "Invalid Project Name." -msgstr "ì¸ì‹í• 수 없는 프로ì 트 명입니다." +msgstr "ìž˜ëª»ëœ í”„ë¡œì 트 ì´ë¦„." #: editor/project_manager.cpp msgid "Couldn't create folder." -msgstr "í´ë”를 만들 수 없습니다." +msgstr "í´ë”를 만들 수 없어요." #: editor/project_manager.cpp msgid "There is already a folder in this path with the specified name." -msgstr "ì´ë¯¸ ì§€ì •ëœ ì´ë¦„ì˜ ê²½ë¡œë¥¼ 가진 í´ë”입니다." +msgstr "ì´ë¯¸ ì´ ê²½ë¡œì— ì´ ì´ë¦„ê³¼ ê°™ì€ í´ë”ê°€ 있어요." #: editor/project_manager.cpp msgid "It would be a good idea to name your project." -msgstr "프로ì 트 ì´ë¦„ì„ ì •í•˜ëŠ” ê²ƒì„ ê¶Œí•©ë‹ˆë‹¤." +msgstr "프로ì 트 ì´ë¦„ì„ ì •í•˜ëŠ” 게 ì¢‹ì„ ê±°ì—ìš”." #: editor/project_manager.cpp msgid "Invalid project path (changed anything?)." -msgstr "올바르지 ì•Šì€ í”„ë¡œì 트 경로 (ë”ê°€ ë³€ê²½í•˜ì‹ ê±°ë¼ë„?)." +msgstr "ìž˜ëª»ëœ í”„ë¡œì 트 경로 (프로ì íŠ¸ì— ì†ëŒ€ì…¨ë‚˜ìš”?)." #: editor/project_manager.cpp msgid "" "Couldn't load project.godot in project path (error %d). It may be missing or " "corrupted." msgstr "" -"프로ì 트 경로로부터 project.godot 파ì¼ì„ 불러올 수 없습니다 (오류 %d). 존재하" -"지 않거나 ì†ìƒë˜ì—ˆì„ 수 있습니다." +"프로ì 트 경로ì—ì„œ project.godotì„ ë¶ˆëŸ¬ì˜¬ 수 없어요 (오류 %d). 누ë½ë˜ê±°ë‚˜ ì†ìƒ" +"ë˜ì—ˆë‚˜ ë´ìš”." #: editor/project_manager.cpp msgid "Couldn't edit project.godot in project path." -msgstr "프로ì 트 ê²½ë¡œì— project.godot 파ì¼ì„ íŽ¸ì§‘í• ìˆ˜ 없습니다." +msgstr "프로ì 트 경로ì—ì„œ project.godot 파ì¼ì„ íŽ¸ì§‘í• ìˆ˜ 없어요." #: editor/project_manager.cpp msgid "Couldn't create project.godot in project path." -msgstr "프로ì 트 ê²½ë¡œì— project.godot 파ì¼ì„ ìƒì„±í• 수 없습니다." +msgstr "프로ì 트 경로ì—ì„œ project.godot 파ì¼ì„ ìƒì„±í• 수 없어요." #: editor/project_manager.cpp msgid "The following files failed extraction from package:" -msgstr "다ìŒì˜ 파ì¼ë“¤ì„ 패키지로부터 ì¶”ì¶œí•˜ëŠ”ë° ì‹¤íŒ¨í–ˆìŠµë‹ˆë‹¤:" +msgstr "ë‹¤ìŒ íŒŒì¼ì„ 패키지ì—ì„œ ì¶”ì¶œí•˜ëŠ”ë° ì‹¤íŒ¨í•¨:" #: editor/project_manager.cpp msgid "Rename Project" -msgstr "프로ì 트 ì´ë¦„ 변경" +msgstr "프로ì 트 ì´ë¦„ 바꾸기" #: editor/project_manager.cpp msgid "Import Existing Project" @@ -8976,7 +9106,7 @@ msgstr "기존 프로ì 트 ê°€ì ¸ì˜¤ê¸°" #: editor/project_manager.cpp msgid "Import & Edit" -msgstr "ê°€ì ¸ì˜¤ê¸° & 편집" +msgstr "ê°€ì ¸ì˜¤ê¸° & 편집하기" #: editor/project_manager.cpp msgid "Create New Project" @@ -8984,7 +9114,7 @@ msgstr "새 프로ì 트 만들기" #: editor/project_manager.cpp msgid "Create & Edit" -msgstr "ìƒì„± & 편집" +msgstr "만들기 & 편집하기" #: editor/project_manager.cpp msgid "Install Project:" @@ -8992,11 +9122,11 @@ msgstr "프로ì 트 설치:" #: editor/project_manager.cpp msgid "Install & Edit" -msgstr "설치 & 편집" +msgstr "설치 & 편집하기" #: editor/project_manager.cpp msgid "Project Name:" -msgstr "프로ì 트 명:" +msgstr "프로ì 트 ì´ë¦„:" #: editor/project_manager.cpp msgid "Project Path:" @@ -9044,28 +9174,27 @@ msgstr "" #: editor/project_manager.cpp msgid "Renderer can be changed later, but scenes may need to be adjusted." -msgstr "ë Œë”러는 ë‚˜ì¤‘ì— ë°”ê¿€ 수 있지만, ì”¬ì„ ì¡°ì •í•´ì•¼ í• ìˆ˜ë„ ìžˆìŠµë‹ˆë‹¤." +msgstr "ë Œë”러는 ë‚˜ì¤‘ì— ë°”ê¿€ 수 있지만, ì”¬ì„ ì¡°ì •í•´ì•¼ í• ì§€ë„ ëª°ë¼ìš”." #: editor/project_manager.cpp msgid "Unnamed Project" -msgstr "ì´ë¦„없는 프로ì 트" +msgstr "ì´ë¦„ 없는 프로ì 트" #: editor/project_manager.cpp -#, fuzzy msgid "Missing Project" -msgstr "기존 프로ì 트 ê°€ì ¸ì˜¤ê¸°" +msgstr "누ë½ëœ 프로ì 트" #: editor/project_manager.cpp msgid "Error: Project is missing on the filesystem." -msgstr "" +msgstr "오류: 프로ì 트가 íŒŒì¼ ì‹œìŠ¤í…œì—ì„œ 누ë½ë˜ì—ˆì–´ìš”." #: editor/project_manager.cpp msgid "Can't open project at '%s'." -msgstr "'%s'ì—ì„œ 프로ì 트를 ì—´ 수 ì—†ìŒ." +msgstr "'%s'ì—ì„œ 프로ì 트를 ì—´ 수 없어요." #: editor/project_manager.cpp msgid "Are you sure to open more than one project?" -msgstr "ë‘ê°œ ì´ìƒì˜ 프로ì 트를 ì—´ë ¤ëŠ” ê²ƒì´ í™•ì‹¤í•©ë‹ˆê¹Œ?" +msgstr "ë‘ ê°œ ì´ìƒì˜ 프로ì 트를 여는 건가요?" #: editor/project_manager.cpp msgid "" @@ -9079,12 +9208,12 @@ msgid "" "Warning: You won't be able to open the project with previous versions of the " "engine anymore." msgstr "" -"ë‹¤ìŒ í”„ë¡œì 트 ì„¤ì • 파ì¼ì€ 현재 ë²„ì „ì˜ Godotì—ì„œ ìƒì„±í•œ ê²ƒì´ ì•„ë‹™ë‹ˆë‹¤.\n" +"ë‹¤ìŒ í”„ë¡œì 트 ì„¤ì • 파ì¼ì€ 현재 ë²„ì „ì˜ Godotì—ì„œ ë§Œë“ ê²ƒì´ ì•„ë‹ˆë„¤ìš”.\n" "↵\n" "%s↵\n" "↵\n" -"파ì¼ì„ 연다면, 현재 Godotì˜ êµ¬ì„± íŒŒì¼ í˜•ì‹ìœ¼ë¡œ 변환ë©ë‹ˆë‹¤.\n" -"ê²½ê³ : ë” ì´ìƒ ì´ í”„ë¡œì 트를 ì´ì „ ë²„ì „ì˜ ì—”ì§„ì—ì„œ ì—´ 수 없게 ë©ë‹ˆë‹¤." +"íŒŒì¼ ì—´ê¸°ë¥¼ 계ì†í•œë‹¤ë©´, 현재 Godotì˜ êµ¬ì„± íŒŒì¼ í˜•ì‹ìœ¼ë¡œ 변환ë ê±°ì—ìš”.\n" +"ê²½ê³ : ë” ì´ìƒ ì´ í”„ë¡œì 트를 ì´ì „ ë²„ì „ì˜ ì—”ì§„ì—ì„œ ì—´ 수 ì—†ì„ ê±°ì—ìš”." #: editor/project_manager.cpp msgid "" @@ -9097,21 +9226,20 @@ msgid "" "Warning: You won't be able to open the project with previous versions of the " "engine anymore." msgstr "" -"다ìŒì˜ 프로ì 트 ì„¤ì • 파ì¼ì€ ì´ì „ ë²„ì „ì—ì„œ ìƒì„±ëœ 것으로, 현재 ë²„ì „ì— ë§žê²Œ ë³€" -"환해야 합니다:\n" +"ë‹¤ìŒ í”„ë¡œì 트 ì„¤ì • 파ì¼ì€ ì´ì „ ë²„ì „ì— ë§Œë“ ê²ƒìœ¼ë¡œ, 현재 ë²„ì „ì— ë§žê²Œ 변환해야 " +"í•´ìš”:\n" "\n" "%s\n" "\n" -"ë³€í™˜í•˜ì‹œê² ìŠµë‹ˆê¹Œ?\n" -"ê²½ê³ : ë” ì´ìƒ ì´ í”„ë¡œì 트를 ì´ì „ ë²„ì „ì˜ ì—”ì§„ì—ì„œ ì—´ 수 없게 ë©ë‹ˆë‹¤." +"ë³€í™˜í• ê¹Œìš”?\n" +"ê²½ê³ : ë” ì´ìƒ ì´ í”„ë¡œì 트를 ì´ì „ ë²„ì „ì˜ ì—”ì§„ì—ì„œ ì—´ 수 ì—†ì„ ê±°ì—ìš”." #: editor/project_manager.cpp msgid "" "The project settings were created by a newer engine version, whose settings " "are not compatible with this version." msgstr "" -"새로운 ë²„ì „ì˜ ì—”ì§„ìœ¼ë¡œ 프로ì 트 ì„¤ì •ì´ ìƒì„±ë˜ì—ˆìŠµë‹ˆë‹¤, ì´ ë²„ì „ì—서는 호환ë˜" -"지 않습니다." +"프로ì 트 ì„¤ì •ì´ ìƒˆ ë²„ì „ì— ë§žê²Œ 만들어졌어요, ì´ ë²„ì „ì—서는 호환하지 ì•Šì•„ìš”." #: editor/project_manager.cpp msgid "" @@ -9119,69 +9247,67 @@ msgid "" "Please edit the project and set the main scene in the Project Settings under " "the \"Application\" category." msgstr "" -"프로ì 트를 ì‹¤í–‰í• ìˆ˜ 없습니다: ë©”ì¸ ì”¬ì´ ì§€ì •ë˜ì§€ 않았습니다.\n" -"프로ì 트를 íŽ¸ì§‘í•˜ê³ í”„ë¡œì 트 ì„¤ì •ì˜ \"Application\" ì¹´í…Œê³ ë¦¬ì—ì„œ ë©”ì¸ ì”¬ì„ ì„¤" -"ì •í•˜ì„¸ìš”." +"프로ì 트를 ì‹¤í–‰í• ìˆ˜ ì—†ìŒ: 기본 ì”¬ì„ ì •ì˜í•˜ì§€ 않았어요.\n" +"프로ì 트를 íŽ¸ì§‘í•˜ê³ í”„ë¡œì 트 ì„¤ì •ì˜ \"Application\" ì¹´í…Œê³ ë¦¬ì—ì„œ 기본 ì”¬ì„ ì„¤" +"ì •í•´ì£¼ì„¸ìš”." #: editor/project_manager.cpp msgid "" "Can't run project: Assets need to be imported.\n" "Please edit the project to trigger the initial import." msgstr "" -"프로ì 트 실행 불가: ì• ì…‹ë“¤ì„ ê°€ì ¸ì™€ì•¼ 합니다.\n" -"프로ì 트를 편집하여 최초 ê°€ì ¸ì˜¤ê¸°ê°€ 실행ë˜ë„ë¡ í•˜ì„¸ìš”." +"프로ì 트를 ì‹¤í–‰í• ìˆ˜ ì—†ìŒ: ì• ì…‹ì„ ê°€ì ¸ì™€ì•¼ í•´ìš”.\n" +"프로ì 트를 편집해서 최초 ê°€ì ¸ì˜¤ê¸°ê°€ 실행ë˜ë„ë¡ í•˜ì„¸ìš”." #: editor/project_manager.cpp msgid "Are you sure to run %d projects at once?" -msgstr "í•œ ë²ˆì— %dê°œì˜ í”„ë¡œì 트를 ì‹¤í–‰í•˜ì‹œê² ìŠµë‹ˆê¹Œ?" +msgstr "í•œ ë²ˆì— %dê°œì˜ í”„ë¡œì 트를 ì‹¤í–‰í• ê¹Œìš”?" #: editor/project_manager.cpp msgid "" "Remove %d projects from the list?\n" "The project folders' contents won't be modified." msgstr "" -"%dê°œì˜ í”„ë¡œì 트를 ì‚ì œí•˜ì‹œê² ìŠµë‹ˆê¹Œ?\n" -"프로ì 트 í´ë”ì˜ ë‚´ìš©ì€ ìˆ˜ì •ë˜ì§€ 않습니다." +"%dê°œì˜ í”„ë¡œì 트를 ì‚ì œí• ê¹Œìš”?\n" +"프로ì 트 í´ë”ì˜ ë‚´ìš©ì€ ìˆ˜ì •ë˜ì§€ ì•Šì•„ìš”." #: editor/project_manager.cpp msgid "" "Remove this project from the list?\n" "The project folder's contents won't be modified." msgstr "" -"ì´ í”„ë¡œì 트를 목ë¡ì—ì„œ ì‚ì œí•˜ì‹œê² ìŠµë‹ˆê¹Œ?\n" -"프로ì 트 í´ë”ì˜ ë‚´ìš©ì€ ìˆ˜ì •ë˜ì§€ 않습니다." +"ì´ í”„ë¡œì 트를 목ë¡ì—ì„œ ì‚ì œí• ê¹Œìš”?\n" +"프로ì 트 í´ë”ì˜ ë‚´ìš©ì€ ìˆ˜ì •ë˜ì§€ ì•Šì•„ìš”." #: editor/project_manager.cpp -#, fuzzy msgid "" "Remove all missing projects from the list?\n" "The project folders' contents won't be modified." msgstr "" -"%dê°œì˜ í”„ë¡œì 트를 ì‚ì œí•˜ì‹œê² ìŠµë‹ˆê¹Œ?\n" -"프로ì 트 í´ë”ì˜ ë‚´ìš©ì€ ìˆ˜ì •ë˜ì§€ 않습니다." +"%dê°œì˜ í”„ë¡œì 트를 ì‚ì œí• ê¹Œìš”?\n" +"프로ì 트 í´ë”ì˜ ë‚´ìš©ì€ ìˆ˜ì •ë˜ì§€ ì•Šì•„ìš”." #: editor/project_manager.cpp msgid "" "Language changed.\n" "The interface will update after restarting the editor or project manager." msgstr "" -"언어가 변경ë˜ì—ˆìŠµë‹ˆë‹¤.\n" -"ì¸í„°íŽ˜ì´ìŠ¤ëŠ” 편집기나 프로ì 트 ë§¤ë‹ˆì €ë¥¼ ìž¬ì‹œìž‘í• ë•Œ ì—…ë°ì´íŠ¸ë©ë‹ˆë‹¤." +"언어가 바뀌었어요.\n" +"ì¸í„°íŽ˜ì´ìŠ¤ëŠ” 편집기나 프로ì 트 ë§¤ë‹ˆì €ë¥¼ 다시 켜면 ì ìš©ë¼ìš”." #: editor/project_manager.cpp msgid "" "Are you sure to scan %s folders for existing Godot projects?\n" "This could take a while." msgstr "" -"Godot 프로ì 트가 있는지 %s í´ë”를 ìŠ¤ìº”í•˜ì‹œê² ìŠµë‹ˆê¹Œ?\n" -"약간 ì‹œê°„ì´ ê±¸ë¦´ 수 있습니다." +"Godot 프로ì 트를 확ì¸í•˜ê¸° 위해 %s í´ë”를 ìŠ¤ìº”í• ê¹Œìš”?\n" +"ì‹œê°„ì´ ê±¸ë¦´ 수 있어요." #: editor/project_manager.cpp msgid "Project Manager" msgstr "프로ì 트 ë§¤ë‹ˆì €" #: editor/project_manager.cpp -#, fuzzy msgid "Projects" msgstr "프로ì 트" @@ -9199,7 +9325,7 @@ msgstr "새 프로ì 트" #: editor/project_manager.cpp msgid "Remove Missing" -msgstr "누ë½ëœ 부분 ì‚ì œ" +msgstr "누ë½ëœ 부분 ì‚ì œí•˜ê¸°" #: editor/project_manager.cpp msgid "Templates" @@ -9218,8 +9344,8 @@ msgid "" "You currently don't have any projects.\n" "Would you like to explore official example projects in the Asset Library?" msgstr "" -"현재 프로ì 트가 í•˜ë‚˜ë„ ì—†ìŠµë‹ˆë‹¤.\n" -"ì• ì…‹ ë¼ì´ë¸ŒëŸ¬ë¦¬ì—ì„œ ê³µì‹ ì˜ˆì œ 프로ì 트를 ì°¾ì•„ë³´ì‹œê² ìŠµë‹ˆê¹Œ?" +"현재 프로ì 트가 í•˜ë‚˜ë„ ì—†ë„¤ìš”.\n" +"ì• ì…‹ ë¼ì´ë¸ŒëŸ¬ë¦¬ì—ì„œ ê³µì‹ ì˜ˆì œ 프로ì 트를 찾아볼까요?" #: editor/project_settings_editor.cpp msgid "Key " @@ -9242,24 +9368,23 @@ msgid "" "Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or " "'\"'" msgstr "" -"올바르지 ì•Šì€ ì•¡ì…˜ ì´ë¦„. 공백ì´ê±°ë‚˜, '/' , ':', '=', '\\', '\"' 를 í¬í•¨í•˜ë©´ " -"안 ë©ë‹ˆë‹¤" +"ìž˜ëª»ëœ ì•¡ì…˜ ì´ë¦„. 공백ì´ê±°ë‚˜, '/' , ':', '=', '\\', '\"' 를 í¬í•¨í•˜ë©´ 안 ë¼ìš”" #: editor/project_settings_editor.cpp msgid "An action with the name '%s' already exists." -msgstr "ì´ë¦„ '%s'ì„(를) 가진 ì•¡ì…˜ì´ ì´ë¯¸ 존재합니다." +msgstr "ì´ë¦„ '%s'ì„(를) 가진 ì•¡ì…˜ì´ ì´ë¯¸ 있어요." #: editor/project_settings_editor.cpp msgid "Rename Input Action Event" -msgstr "ìž…ë ¥ 앱션 ì´ë²¤íŠ¸ ì´ë¦„ 변경" +msgstr "ìž…ë ¥ ì•¡ì…˜ ì´ë²¤íŠ¸ ì´ë¦„ 바꾸기" #: editor/project_settings_editor.cpp msgid "Change Action deadzone" -msgstr "ì•¡ì…˜ ë°ë“œ ì¡´ 변경" +msgstr "ì•¡ì…˜ ë°ë“œì¡´ 바꾸기" #: editor/project_settings_editor.cpp msgid "Add Input Action Event" -msgstr "ìž…ë ¥ ì•¡ì…˜ ì´ë²¤íŠ¸ 추가" +msgstr "ìž…ë ¥ ì•¡ì…˜ ì´ë²¤íŠ¸ 추가하기" #: editor/project_settings_editor.cpp msgid "All Devices" @@ -9343,11 +9468,11 @@ msgstr "ìž…ë ¥ ì•¡ì…˜ 지우기" #: editor/project_settings_editor.cpp msgid "Erase Input Action Event" -msgstr "ìž…ë ¥ ì•¡ì…˜ ì´ë²¤íŠ¸ ì‚ì œ" +msgstr "ìž…ë ¥ ì•¡ì…˜ ì´ë²¤íŠ¸ ì‚ì œí•˜ê¸°" #: editor/project_settings_editor.cpp msgid "Add Event" -msgstr "ì´ë²¤íŠ¸ 추가" +msgstr "ì´ë²¤íŠ¸ 추가하기" #: editor/project_settings_editor.cpp msgid "Button" @@ -9375,7 +9500,7 @@ msgstr "íœ ì•„ëž˜ë¡œ." #: editor/project_settings_editor.cpp msgid "Add Global Property" -msgstr "글로벌 ì†ì„± 추가" +msgstr "ì „ì— ì†ì„± 추가하기" #: editor/project_settings_editor.cpp msgid "Select a setting item first!" @@ -9383,27 +9508,26 @@ msgstr "ë¨¼ì € ì„¤ì • í•ëª©ì„ ì„ íƒí•˜ì„¸ìš”!" #: editor/project_settings_editor.cpp msgid "No property '%s' exists." -msgstr "'%s' ì†ì„±ì´ 존재하지 않습니다." +msgstr "'%s' ì†ì„±ì´ 없어요." #: editor/project_settings_editor.cpp msgid "Setting '%s' is internal, and it can't be deleted." -msgstr "'%s' ì„¤ì •ì€ ë‚´ë¶€ì ì¸ ê²ƒìž…ë‹ˆë‹¤, ì‚ì œí• ìˆ˜ 없습니다." +msgstr "'%s' ì„¤ì •ì€ ë‚´ë¶€ì ì¸ ê²ƒì´ê³ , ì‚ì œí• ìˆ˜ 없어요." #: editor/project_settings_editor.cpp msgid "Delete Item" -msgstr "ì•„ì´í…œ ì‚ì œ" +msgstr "í•ëª© ì‚ì œí•˜ê¸°" #: editor/project_settings_editor.cpp msgid "" "Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or " "'\"'." msgstr "" -"ì¸ì‹í• 수 없는 ì•¡ì…˜ ì´ë¦„입니다. 공백ì´ê±°ë‚˜, '/' , ':', '=', '\\', '\"' ê°€ í¬í•¨" -"ë˜ë©´ 안 ë©ë‹ˆë‹¤." +"ìž˜ëª»ëœ ì•¡ì…˜ ì´ë¦„. 공백ì´ê±°ë‚˜, '/' , ':', '=', '\\', '\"'를 í¬í•¨í•˜ë©´ 안 ë¼ìš”." #: editor/project_settings_editor.cpp msgid "Add Input Action" -msgstr "ìž…ë ¥ ì•¡ì…˜ 추가" +msgstr "ìž…ë ¥ ì•¡ì…˜ 추가하기" #: editor/project_settings_editor.cpp msgid "Error saving settings." @@ -9414,36 +9538,41 @@ msgid "Settings saved OK." msgstr "ì„¤ì • ì €ìž¥ 완료." #: editor/project_settings_editor.cpp +#, fuzzy +msgid "Moved Input Action Event" +msgstr "ìž…ë ¥ ì•¡ì…˜ ì´ë²¤íŠ¸ 추가하기" + +#: editor/project_settings_editor.cpp msgid "Override for Feature" msgstr "기능 ìž¬ì •ì˜" #: editor/project_settings_editor.cpp msgid "Add Translation" -msgstr "ë²ˆì— ì¶”ê°€" +msgstr "ë²ˆì— ì¶”ê°€í•˜ê¸°" #: editor/project_settings_editor.cpp msgid "Remove Translation" -msgstr "ë²ˆì— ì‚ì œ" +msgstr "ë²ˆì— ì‚ì œí•˜ê¸°" #: editor/project_settings_editor.cpp msgid "Add Remapped Path" -msgstr "리맵핑 경로 추가" +msgstr "리맵핑 경로 추가하기" #: editor/project_settings_editor.cpp msgid "Resource Remap Add Remap" -msgstr "리소스 리맵핑 추가" +msgstr "리소스 리맵핑 추가하기" #: editor/project_settings_editor.cpp msgid "Change Resource Remap Language" -msgstr "리소스 리맵핑 언어 변경" +msgstr "리소스 리맵핑 언어 바꾸기" #: editor/project_settings_editor.cpp msgid "Remove Resource Remap" -msgstr "리소스 리맵핑 ì‚ì œ" +msgstr "리소스 리맵핑 ì‚ì œí•˜ê¸°" #: editor/project_settings_editor.cpp msgid "Remove Resource Remap Option" -msgstr "리소스 리맵핑 옵션 ì‚ì œ" +msgstr "리소스 리맵핑 옵션 ì‚ì œí•˜ê¸°" #: editor/project_settings_editor.cpp msgid "Changed Locale Filter" @@ -9451,7 +9580,7 @@ msgstr "ë¡œì¼€ì¼ í•„í„° 변경ë¨" #: editor/project_settings_editor.cpp msgid "Changed Locale Filter Mode" -msgstr "ë¡œì¼€ì¼ í•„í„° 모드 변경" +msgstr "ë¡œì¼€ì¼ í•„í„° 모드 변경ë¨" #: editor/project_settings_editor.cpp msgid "Project Settings (project.godot)" @@ -9467,11 +9596,11 @@ msgstr "ìž¬ì •ì˜..." #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp msgid "The editor must be restarted for changes to take effect." -msgstr "변경 사í•ì„ ì ìš©í•˜ë ¤ë©´ 편집기를 다시 실행해야 합니다." +msgstr "변경 사í•ì„ ì ìš©í•˜ë ¤ë©´ 편집기를 다시 켜야 í•´ìš”." #: editor/project_settings_editor.cpp msgid "Input Map" -msgstr "ìž…ë ¥ ì„¤ì •" +msgstr "ìž…ë ¥ 맵" #: editor/project_settings_editor.cpp msgid "Action:" @@ -9483,7 +9612,7 @@ msgstr "ì•¡ì…˜" #: editor/project_settings_editor.cpp msgid "Deadzone" -msgstr "ë°ë“œ ì¡´" +msgstr "ë°ë“œì¡´" #: editor/project_settings_editor.cpp msgid "Device:" @@ -9550,6 +9679,10 @@ msgid "Plugins" msgstr "플러그ì¸" #: editor/property_editor.cpp +msgid "Preset..." +msgstr "프리셋..." + +#: editor/property_editor.cpp msgid "Zero" msgstr "등ì†" @@ -9571,19 +9704,19 @@ msgstr "ë””ë ‰í† ë¦¬..." #: editor/property_editor.cpp msgid "Assign" -msgstr "í• ë‹¹" +msgstr "ì§€ì •í•˜ê¸°" #: editor/property_editor.cpp msgid "Select Node" -msgstr "노드 ì„ íƒ" +msgstr "노드 ì„ íƒí•˜ê¸°" #: editor/property_editor.cpp msgid "Error loading file: Not a resource!" -msgstr "íŒŒì¼ ë¶ˆëŸ¬ì˜¤ê¸° 오류: 리소스가 아닙니다!" +msgstr "íŒŒì¼ ë¶ˆëŸ¬ì˜¤ê¸° 오류: 리소스가 아니ì—ìš”!" #: editor/property_editor.cpp msgid "Pick a Node" -msgstr "노드 ì„ íƒ" +msgstr "노드 ì„ íƒí•˜ê¸°" #: editor/property_editor.cpp msgid "Bit %d, val %d." @@ -9591,19 +9724,19 @@ msgstr "비트 %d, ê°’ %d." #: editor/property_selector.cpp msgid "Select Property" -msgstr "ì†ì„± ì„ íƒ" +msgstr "ì†ì„± ì„ íƒí•˜ê¸°" #: editor/property_selector.cpp msgid "Select Virtual Method" -msgstr "ê°€ìƒ ë©”ì„œë“œ ì„ íƒ" +msgstr "ê°€ìƒ ë©”ì„œë“œ ì„ íƒí•˜ê¸°" #: editor/property_selector.cpp msgid "Select Method" -msgstr "메서드 ì„ íƒ" +msgstr "메서드 ì„ íƒí•˜ê¸°" #: editor/rename_dialog.cpp editor/scene_tree_dock.cpp msgid "Batch Rename" -msgstr "ì¼ê´„ ì´ë¦„ 변경" +msgstr "ì¼ê´„ ì´ë¦„ 바꾸기" #: editor/rename_dialog.cpp msgid "Prefix" @@ -9615,7 +9748,7 @@ msgstr "ì ‘ë¯¸ì‚¬" #: editor/rename_dialog.cpp msgid "Advanced Options" -msgstr "ê³ ê¸‰ 옵션" +msgstr "ê³ ê¸‰ ì„¤ì •" #: editor/rename_dialog.cpp msgid "Substitute" @@ -9631,7 +9764,7 @@ msgstr "ë…¸ë“œì˜ ë¶€ëª¨ ì´ë¦„ (사용 가능한 경우)" #: editor/rename_dialog.cpp msgid "Node type" -msgstr "노드 타입" +msgstr "노드 ìœ í˜•" #: editor/rename_dialog.cpp msgid "Current scene name" @@ -9647,7 +9780,7 @@ msgid "" "Compare counter options." msgstr "" "순차 ì •ìˆ˜ ì¹´ìš´í„°.\n" -"ì¹´ìš´í„° ì„¤ì •ê³¼ 비êµí•¨." +"ì¹´ìš´í„° ì„¤ì •ê³¼ 비êµí•´ìš”." #: editor/rename_dialog.cpp msgid "Per Level counter" @@ -9655,7 +9788,7 @@ msgstr "수준 별 ì¹´ìš´í„°" #: editor/rename_dialog.cpp msgid "If set the counter restarts for each group of child nodes" -msgstr "ì„¤ì •í•œë‹¤ë©´ ê° ê·¸ë£¹ì˜ ìžì‹ ë…¸ë“œì— ëŒ€í•´ ì¹´ìš´í„°ê°€ 다시 시작ë©ë‹ˆë‹¤" +msgstr "ì„¤ì •í•œë‹¤ë©´ ê° ê·¸ë£¹ì˜ ìžì‹ ë…¸ë“œì˜ ì¹´ìš´í„°ë¥¼ 다시 시작해요" #: editor/rename_dialog.cpp msgid "Initial value for the counter" @@ -9687,19 +9820,19 @@ msgstr "ì •ê·œ 표현ì‹" #: editor/rename_dialog.cpp msgid "Post-Process" -msgstr "후 처리" +msgstr "후처리" #: editor/rename_dialog.cpp msgid "Keep" -msgstr "ìœ ì§€" +msgstr "ìœ ì§€í•˜ê¸°" #: editor/rename_dialog.cpp msgid "CamelCase to under_scored" -msgstr "낙타 대문ìžë¥¼ 밑줄로" +msgstr "CamelCase를 under_scoredë¡œ 하기" #: editor/rename_dialog.cpp msgid "under_scored to CamelCase" -msgstr "ë°‘ì¤„ì„ ë‚™íƒ€ 대문ìžë¡œ" +msgstr "under_scored를 CamelCaseë¡œ 하기" #: editor/rename_dialog.cpp msgid "Case" @@ -9707,35 +9840,31 @@ msgstr "문ìž" #: editor/rename_dialog.cpp msgid "To Lowercase" -msgstr "소문ìžë¡œ" +msgstr "소문ìžë¡œ 하기" #: editor/rename_dialog.cpp msgid "To Uppercase" -msgstr "대문ìžë¡œ" +msgstr "대문ìžë¡œ 하기" #: editor/rename_dialog.cpp msgid "Reset" -msgstr "리셋" - -#: editor/rename_dialog.cpp -msgid "Error" -msgstr "오류" +msgstr "ë˜ëŒë¦¬ê¸°" #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" -msgstr "부모 노드 ìž¬ì§€ì •" +msgstr "부모 노드 다시 ì§€ì •í•˜ê¸°" #: editor/reparent_dialog.cpp msgid "Reparent Location (Select new Parent):" -msgstr "부모 노드 ìž¬ì§€ì • 위치 (새 부모 노드를 ì„ íƒ):" +msgstr "부모 노드 다시 ì§€ì • 위치 (새 부모 노드를 ì„ íƒí•´ìš”):" #: editor/reparent_dialog.cpp msgid "Keep Global Transform" -msgstr "글로벌 변형 ìœ ì§€" +msgstr "ì „ì— ë³€í˜• ìœ ì§€í•˜ê¸°" #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent" -msgstr "부모 ìž¬ì§€ì •" +msgstr "부모 다시 ì§€ì •í•˜ê¸°" #: editor/run_settings_dialog.cpp msgid "Run Mode:" @@ -9747,11 +9876,11 @@ msgstr "현재 씬" #: editor/run_settings_dialog.cpp msgid "Main Scene" -msgstr "ë©”ì¸ ì”¬" +msgstr "기본 씬" #: editor/run_settings_dialog.cpp msgid "Main Scene Arguments:" -msgstr "ë©”ì¸ ì”¬ ì¸ìˆ˜:" +msgstr "기본 씬 ì¸ìˆ˜:" #: editor/run_settings_dialog.cpp msgid "Scene Run Settings" @@ -9763,72 +9892,90 @@ msgstr "ì”¬ì„ ì¸ìŠ¤í„´ìŠ¤í• 수 있는 부모가 없습니다." #: editor/scene_tree_dock.cpp msgid "Error loading scene from %s" -msgstr "%sì—ì„œ 씬 로딩 중 오류" +msgstr "%sì—ì„œ 씬 불러오는 중 오류" #: editor/scene_tree_dock.cpp msgid "" "Cannot instance the scene '%s' because the current scene exists within one " "of its nodes." -msgstr "" -"í•œ ë…¸ë“œì— í˜„ìž¬ ì”¬ì´ ì¡´ìž¬í•˜ê¸° 때문ì—, '%s' ì”¬ì„ ì¸ìŠ¤í„´ìŠ¤ í• ìˆ˜ 없습니다." +msgstr "í•œ ë…¸ë“œì— í˜„ìž¬ ì”¬ì´ ìžˆê¸° 때문ì—, '%s' ì”¬ì„ ì¸ìŠ¤í„´ìŠ¤í• 수 없어요." #: editor/scene_tree_dock.cpp msgid "Instance Scene(s)" msgstr "씬 ì¸ìŠ¤í„´ìŠ¤" #: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Replace with Branch Scene" +msgstr "분기를 다른 씬으로 ì €ìž¥" + +#: editor/scene_tree_dock.cpp msgid "Instance Child Scene" -msgstr "ìžì‹ 씬 추가" +msgstr "ìžì‹ 씬 추가하기" #: editor/scene_tree_dock.cpp msgid "Clear Script" -msgstr "스í¬ë¦½íŠ¸ ì‚ì œ" +msgstr "스í¬ë¦½íŠ¸ ì‚ì œí•˜ê¸°" #: editor/scene_tree_dock.cpp msgid "This operation can't be done on the tree root." -msgstr "ì´ ìž‘ì—…ì€ íŠ¸ë¦¬ 루트ì—서는 불가합니다." +msgstr "ì´ ìž‘ì—…ì€ íŠ¸ë¦¬ 루트ì—ì„œ í• ìˆ˜ 없어요." #: editor/scene_tree_dock.cpp msgid "Move Node In Parent" -msgstr "노드를 부모 노드로 ì´ë™" +msgstr "노드를 부모 노드로 ì´ë™í•˜ê¸°" #: editor/scene_tree_dock.cpp msgid "Move Nodes In Parent" -msgstr "ë…¸ë“œë“¤ì„ ë¶€ëª¨ 노드로 ì´ë™" +msgstr "ë…¸ë“œë“¤ì„ ë¶€ëª¨ 노드로 ì´ë™í•˜ê¸°" #: editor/scene_tree_dock.cpp msgid "Duplicate Node(s)" -msgstr "노드 ë³µì œ" +msgstr "노드 ë³µì œí•˜ê¸°" #: editor/scene_tree_dock.cpp msgid "Can't reparent nodes in inherited scenes, order of nodes can't change." msgstr "" -"ìƒì†ëœ 씬ì—ì„œ 부모 노드를 다시 ì§€ì •í• ìˆ˜ 없습니다, ë…¸ë“œì˜ ìˆœì„œëŠ” 바꿀 수 없습" -"니다." +"ìƒì†í•œ 씬ì—ì„œ ë…¸ë“œì˜ ë¶€ëª¨ë¥¼ 다시 ì§€ì •í• ìˆ˜ 없어요, 노드 순서는 바뀌지 ì•Šì•„ìš”." #: editor/scene_tree_dock.cpp msgid "Node must belong to the edited scene to become root." -msgstr "노드는 루트로 ë˜ë ¤ë©´ íŽ¸ì§‘ëœ ì”¬ì— ì†í•´ìžˆì–´ì•¼ 합니다." +msgstr "노드는 루트가 ë˜ê¸° ìœ„í•´ì„ íŽ¸ì§‘í•œ ì”¬ì— ì†í•´ì•¼ í•´ìš”." #: editor/scene_tree_dock.cpp msgid "Instantiated scenes can't become root" -msgstr "ì¸ìŠ¤í„´íŠ¸í™”ëœ ì”¬ì€ ë£¨íŠ¸ê°€ ë 수 없습니다" +msgstr "ì¸ìŠ¤í„´íŠ¸í™”ëœ ì”¬ì€ ë£¨íŠ¸ê°€ ë 수 없어요" #: editor/scene_tree_dock.cpp msgid "Make node as Root" msgstr "노드를 루트로 만들기" #: editor/scene_tree_dock.cpp -msgid "Delete Node(s)?" -msgstr "노드를 ì‚ì œí•˜ì‹œê² ìŠµë‹ˆê¹Œ?" +#, fuzzy +msgid "Delete %d nodes?" +msgstr "노드 ì‚ì œí•˜ê¸°" + +#: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Delete the root node \"%s\"?" +msgstr "ì…°ì´ë” 그래프 노드 ì‚ì œ" + +#: editor/scene_tree_dock.cpp +msgid "Delete node \"%s\" and its children?" +msgstr "" + +#: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Delete node \"%s\"?" +msgstr "노드 ì‚ì œí•˜ê¸°" #: editor/scene_tree_dock.cpp msgid "Can not perform with the root node." -msgstr "ê·¸ 루트 노드로는 ìˆ˜í–‰í• ìˆ˜ 없습니다." +msgstr "루트 노드로는 ìˆ˜í–‰í• ìˆ˜ 없어요." #: editor/scene_tree_dock.cpp msgid "This operation can't be done on instanced scenes." -msgstr "ì´ ìž‘ì—…ì€ ì¸ìŠ¤í„´ìŠ¤ëœ 씬ì—서는 불가합니다." +msgstr "ì´ ìž‘ì—…ì€ ì¸ìŠ¤í„´ìŠ¤ëœ 씬ì—ì„œ í• ìˆ˜ 없어요." #: editor/scene_tree_dock.cpp msgid "Save New Scene As..." @@ -9839,8 +9986,7 @@ msgid "" "Disabling \"editable_instance\" will cause all properties of the node to be " "reverted to their default." msgstr "" -"\"editable_instance\"를 비활설화 하면 ë…¸ë“œì˜ ëª¨ë“ ì†ì„±ì´ 기본 값으로 ë˜ëŒì•„ê°‘" -"니다." +"\"editable_instance\"를 ë„게 ë˜ë©´ ë…¸ë“œì˜ ëª¨ë“ ì†ì„±ì´ 기본 값으로 ë˜ëŒì•„와요." #: editor/scene_tree_dock.cpp msgid "Editable Children" @@ -9848,7 +9994,7 @@ msgstr "ìžì‹ë…¸ë“œ 편집 가능" #: editor/scene_tree_dock.cpp msgid "Load As Placeholder" -msgstr "Placeholderë¡œì¨ ë¶ˆëŸ¬ì˜¤ê¸°" +msgstr "ìžë¦¬ 표시ìžë¡œ 불러오기" #: editor/scene_tree_dock.cpp msgid "Make Local" @@ -9880,11 +10026,11 @@ msgstr "다른 노드" #: editor/scene_tree_dock.cpp msgid "Can't operate on nodes from a foreign scene!" -msgstr "다른 씬ì—ì„œ ìˆ˜í–‰í• ìˆ˜ 없는 작업입니다!" +msgstr "다른 씬ì—ì„œ ìˆ˜í–‰í• ìˆ˜ 없는 ìž‘ì—…ì´ì—ìš”!" #: editor/scene_tree_dock.cpp msgid "Can't operate on nodes the current scene inherits from!" -msgstr "ìƒì† 씬 ë‚´ì—ì„œ ìˆ˜í–‰í• ìˆ˜ 없는 작업입니다!" +msgstr "ìƒì† 씬 ë‚´ì—ì„œ ìˆ˜í–‰í• ìˆ˜ 없는 ìž‘ì—…ì´ì—ìš”!" #: editor/scene_tree_dock.cpp msgid "Attach Script" @@ -9892,19 +10038,18 @@ msgstr "스í¬ë¦½íŠ¸ 붙ì´ê¸°" #: editor/scene_tree_dock.cpp msgid "Remove Node(s)" -msgstr "노드 ì‚ì œ" +msgstr "노드 ì‚ì œí•˜ê¸°" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Change type of node(s)" -msgstr "ì¶œë ¥ í¬íŠ¸ ì´ë¦„ 변경" +msgstr "노드 ìœ í˜• 바꾸기" #: editor/scene_tree_dock.cpp msgid "" "Couldn't save new scene. Likely dependencies (instances) couldn't be " "satisfied." msgstr "" -"ì”¬ì„ ì €ìž¥í• ìˆ˜ 없습니다. ì•„ë§ˆë„ ì¢…ì† ê´€ê³„ê°€ 만족스럽지 ì•Šì„ ìˆ˜ 있습니다." +"ì”¬ì„ ì €ìž¥í• ìˆ˜ 없어요. ì¢…ì† ê´€ê³„ (ì¸ìŠ¤í„´ìŠ¤)ê°€ 만족스럽지 ì•Šì€ ëª¨ì–‘ì´ì—ìš”." #: editor/scene_tree_dock.cpp msgid "Error saving scene." @@ -9916,7 +10061,7 @@ msgstr "ì €ìž¥í•˜ê¸° 위해 ì”¬ì„ ë³µì œí•˜ëŠ” ì¤‘ì— ì˜¤ë¥˜ê°€ ë°œìƒí–ˆìŠµë‹ˆ #: editor/scene_tree_dock.cpp msgid "Sub-Resources" -msgstr "서브-리소스" +msgstr "하위-리소스" #: editor/scene_tree_dock.cpp msgid "Clear Inheritance" @@ -9928,7 +10073,7 @@ msgstr "문서 열기" #: editor/scene_tree_dock.cpp msgid "Add Child Node" -msgstr "ìžì‹ 노드 추가" +msgstr "ìžì‹ 노드 추가하기" #: editor/scene_tree_dock.cpp msgid "Expand/Collapse All" @@ -9936,7 +10081,7 @@ msgstr "ëª¨ë‘ íŽ¼ì¹˜ê¸°/ì ‘ê¸°" #: editor/scene_tree_dock.cpp msgid "Change Type" -msgstr "타입 변경" +msgstr "ìœ í˜• 바꾸기" #: editor/scene_tree_dock.cpp msgid "Extend Script" @@ -9944,7 +10089,7 @@ msgstr "스í¬ë¦½íŠ¸ 펼치기" #: editor/scene_tree_dock.cpp msgid "Reparent to New Node" -msgstr "새 ë…¸ë“œì— ë¶€ëª¨ 노드 ìž¬ì§€ì •" +msgstr "새 ë…¸ë“œì— ë¶€ëª¨ 노드 다시 ì§€ì •í•˜ê¸°" #: editor/scene_tree_dock.cpp msgid "Make Scene Root" @@ -9952,38 +10097,38 @@ msgstr "씬 루트 만들기" #: editor/scene_tree_dock.cpp msgid "Merge From Scene" -msgstr "다른 씬ì—ì„œ ê°€ì ¸ì˜¤ê¸°" +msgstr "다른 씬ì—ì„œ 병합하기" #: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp msgid "Save Branch as Scene" -msgstr "ì„ íƒ ë…¸ë“œë¥¼ 다른 씬으로 ì €ìž¥" +msgstr "분기를 다른 씬으로 ì €ìž¥" #: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp msgid "Copy Node Path" -msgstr "노드 경로 복사" +msgstr "노드 경로 복사하기" #: editor/scene_tree_dock.cpp msgid "Delete (No Confirm)" -msgstr "ì‚ì œ (í™•ì¸ ì—†ìŒ)" +msgstr "ì‚ì œí•˜ê¸° (í™•ì¸ ì—†ìŒ)" #: editor/scene_tree_dock.cpp msgid "Add/Create a New Node." -msgstr "새 노드 추가/만들기." +msgstr "새 노드 추가하기/만들기." #: editor/scene_tree_dock.cpp msgid "" "Instance a scene file as a Node. Creates an inherited scene if no root node " "exists." msgstr "" -"씬 파ì¼ì„ 노드로 추가합니다. 루트 노드가 ì—†ì„ ê²½ìš°, ìƒì†ì”¬ìœ¼ë¡œ 만들어집니다." +"씬 파ì¼ì„ 노드로 ì¸ìŠ¤í„´ìŠ¤í•´ìš”. 루트 노드가 없으면 ìƒì†ëœ ì”¬ì„ ë§Œë“¤ì–´ìš”." #: editor/scene_tree_dock.cpp msgid "Attach a new or existing script for the selected node." -msgstr "ì„ íƒëœ ë…¸ë“œì— ìƒˆë¡œìš´ 스í¬ë¦½íŠ¸ë¥¼ ìƒì„±í•˜ê±°ë‚˜ 기존 스í¬ë¦½íŠ¸ë¥¼ 불러옵니다." +msgstr "ì„ íƒí•œ ë…¸ë“œì— ìƒˆë¡œìš´ í˜¹ì€ ì¡´ìž¬í•˜ëŠ” 스í¬ë¦½íŠ¸ë¥¼ 붙여요." #: editor/scene_tree_dock.cpp msgid "Clear a script for the selected node." -msgstr "ì„ íƒëœ ë…¸ë“œì˜ ìŠ¤í¬ë¦½íŠ¸ë¥¼ ì‚ì œí•©ë‹ˆë‹¤." +msgstr "ì„ íƒí•œ ë…¸ë“œì˜ ìŠ¤í¬ë¦½íŠ¸ë¥¼ ì‚ì œí•´ìš”." #: editor/scene_tree_dock.cpp msgid "Remote" @@ -9995,7 +10140,7 @@ msgstr "로컬" #: editor/scene_tree_dock.cpp msgid "Clear Inheritance? (No Undo!)" -msgstr "ìƒì†ì„ ì§€ìš°ì‹œê² ìŠµë‹ˆê¹Œ? (ë˜ëŒë¦¬ê¸° 불가!)" +msgstr "ìƒì†ì„ 지울까요? (ë˜ëŒë¦´ 수 없어요!)" #: editor/scene_tree_editor.cpp msgid "Toggle Visible" @@ -10003,7 +10148,7 @@ msgstr "ë³´ì´ê¸° í† ê¸€" #: editor/scene_tree_editor.cpp msgid "Unlock Node" -msgstr "노드 ìž ê¸ˆ í•´ì œ" +msgstr "노드 ìž ê¸ˆ 풀기" #: editor/scene_tree_editor.cpp msgid "Button Group" @@ -10015,34 +10160,31 @@ msgstr "(ì—°ê²° 시작 지ì )" #: editor/scene_tree_editor.cpp msgid "Node configuration warning:" -msgstr "노드 구성 ê²½ê³ :" +msgstr "노드 ì„¤ì • ê²½ê³ :" #: editor/scene_tree_editor.cpp -#, fuzzy msgid "" "Node has %s connection(s) and %s group(s).\n" "Click to show signals dock." msgstr "" -"노드가 ì—°ê²°ê³¼ ê·¸ë£¹ì„ ê°–ê³ ìžˆìŠµë‹ˆë‹¤.\n" -"ì‹œê·¸ë„ ë…ì„ í´ë¦í•˜ì—¬ 보세요." +"노드가 %s ì—°ê²°ê³¼ %s ê·¸ë£¹ì„ ê°–ê³ ìžˆì–´ìš”.\n" +"í´ë¦í•˜ë©´ ì‹œê·¸ë„ ë…ì„ ë³´ì—¬ì¤˜ìš”." #: editor/scene_tree_editor.cpp -#, fuzzy msgid "" "Node has %s connection(s).\n" "Click to show signals dock." msgstr "" -"노드가 ì—°ê²°ì„ ê°–ê³ ìžˆìŠµë‹ˆë‹¤\n" -"ì‹œê·¸ë„ ë…ì„ í´ë¦í•˜ì—¬ 보세요." +"노드가 %s ì—°ê²°ì„ ê°–ê³ ìžˆì–´ìš”.\n" +"í´ë¦í•˜ë©´ ì‹œê·¸ë„ ë…ì„ ë³´ì—¬ì¤˜ìš”." #: editor/scene_tree_editor.cpp -#, fuzzy msgid "" "Node is in %s group(s).\n" "Click to show groups dock." msgstr "" -"노드가 그룹 ì•ˆì— ìžˆìŠµë‹ˆë‹¤.\n" -"그룹 ë…ì„ í´ë¦í•˜ì—¬ 보세요." +"노드가 그룹 ì•ˆì— ìžˆì–´ìš”.\n" +"í´ë¦í•˜ë©´ 그룹 ë…ì„ ë³´ì—¬ì¤˜ìš”." #: editor/scene_tree_editor.cpp msgid "Open Script:" @@ -10053,16 +10195,16 @@ msgid "" "Node is locked.\n" "Click to unlock it." msgstr "" -"노드가 ìž ê²¨ìžˆìŠµë‹ˆë‹¤.\n" -"í´ë¦í•˜ì—¬ ìž ê¸ˆì„ í‘¸ì„¸ìš”." +"노드가 ìž ê²¨ìžˆì–´ìš”.\n" +"í´ë¦í•˜ë©´ ìž ê¸ˆì„ í’€ì–´ìš”." #: editor/scene_tree_editor.cpp msgid "" "Children are not selectable.\n" "Click to make selectable." msgstr "" -"ìžì‹ë“¤ì„ ì„ íƒí• 수 없습니다.\n" -"í´ë¦í•˜ë©´ ì„ íƒí• 수 있게 ë©ë‹ˆë‹¤." +"ìžì‹ì„ ì„ íƒí• 수 없어요.\n" +"í´ë¦í•˜ë©´ ì„ íƒí• 수 있어요." #: editor/scene_tree_editor.cpp msgid "Toggle Visibility" @@ -10073,16 +10215,16 @@ msgid "" "AnimationPlayer is pinned.\n" "Click to unpin." msgstr "" -"AnimationPlayerê°€ ê³ ì •ë˜ì–´ìžˆìŠµë‹ˆë‹¤.\n" -"í´ë¦í•˜ì„œ ê³ ì •ì„ í‘¸ì„¸ìš”." +"AnimationPlayerê°€ ê³ ì •ë˜ì–´ 있어요.\n" +"í´ë¦í•˜ë©´ ê³ ì •ì„ í’€ì–´ìš”." #: editor/scene_tree_editor.cpp msgid "Invalid node name, the following characters are not allowed:" -msgstr "올바르지 ì•Šì€ ë…¸ë“œ ì´ë¦„입니다. 다ìŒì˜ 문ìžëŠ” 허용ë˜ì§€ 않습니다:" +msgstr "ìž˜ëª»ëœ ë…¸ë“œ ì´ë¦„ì´ì—ìš”. ë‹¤ìŒ ë¬¸ìžëŠ” 허용하지 ì•Šì•„ìš”:" #: editor/scene_tree_editor.cpp msgid "Rename Node" -msgstr "노드 ì´ë¦„ 변경" +msgstr "노드 ì´ë¦„ 바꾸기" #: editor/scene_tree_editor.cpp msgid "Scene Tree (Nodes):" @@ -10090,56 +10232,55 @@ msgstr "씬 트리 (노드):" #: editor/scene_tree_editor.cpp msgid "Node Configuration Warning!" -msgstr "노드 구성 ê²½ê³ !" +msgstr "노드 ì„¤ì • ê²½ê³ !" #: editor/scene_tree_editor.cpp msgid "Select a Node" -msgstr "노드 ì„ íƒ" +msgstr "노드를 ì„ íƒí•˜ì„¸ìš”" #: editor/script_create_dialog.cpp msgid "Path is empty." -msgstr "경로가 비었습니다." +msgstr "경로가 비었어요." #: editor/script_create_dialog.cpp msgid "Filename is empty." -msgstr "íŒŒì¼ ì´ë¦„ì´ ë¹„ì—ˆìŠµë‹ˆë‹¤." +msgstr "íŒŒì¼ ì´ë¦„ì´ ë¹„ì—ˆì–´ìš”." #: editor/script_create_dialog.cpp msgid "Path is not local." -msgstr "경로가 ë¡œì»¬ì´ ì•„ë‹™ë‹ˆë‹¤." +msgstr "경로가 ë¡œì»¬ì´ ì•„ë‹ˆì—ìš”." #: editor/script_create_dialog.cpp msgid "Invalid base path." -msgstr "올바르지 ì•Šì€ ê¸°ë³¸ 경로." +msgstr "ìž˜ëª»ëœ ê¸°ë³¸ 경로." #: editor/script_create_dialog.cpp msgid "A directory with the same name exists." -msgstr "ê°™ì€ ì´ë¦„ì˜ ë””ë ‰í† ë¦¬ê°€ 존재합니다." +msgstr "ê°™ì€ ì´ë¦„ì˜ ë””ë ‰í† ë¦¬ê°€ 있어요." #: editor/script_create_dialog.cpp msgid "Invalid extension." -msgstr "올바르지 ì•Šì€ í™•ìž¥ìž." +msgstr "ìž˜ëª»ëœ í™•ìž¥ìž." #: editor/script_create_dialog.cpp msgid "Wrong extension chosen." -msgstr "ìž˜ëª»ëœ í™•ìž¥ìž ì„ íƒìž…니다." +msgstr "ìž˜ëª»ëœ í™•ìž¥ìž ì„ íƒ." #: editor/script_create_dialog.cpp msgid "Error loading template '%s'" -msgstr "'%s' 템플릿 불러오기 오류" +msgstr "'%s' 템플릿 불러오는 중 오류" #: editor/script_create_dialog.cpp msgid "Error - Could not create script in filesystem." -msgstr "오류 - íŒŒì¼ ì‹œìŠ¤í…œì— ìŠ¤í¬ë¦½íŠ¸ë¥¼ ìƒì„±í• 수 없습니다." +msgstr "오류 - íŒŒì¼ ì‹œìŠ¤í…œì— ìŠ¤í¬ë¦½íŠ¸ë¥¼ 만들 수 없어요." #: editor/script_create_dialog.cpp msgid "Error loading script from %s" -msgstr "'%s' 스í¬ë¦½íŠ¸ 로딩 중 오류" +msgstr "'%s' 스í¬ë¦½íŠ¸ 불러오는 중 오류" #: editor/script_create_dialog.cpp -#, fuzzy msgid "Overrides" -msgstr "ë®ì–´ 쓰기" +msgstr "ìž¬ì •ì˜í•˜ê¸°" #: editor/script_create_dialog.cpp msgid "N/A" @@ -10147,7 +10288,7 @@ msgstr "해당 ì—†ìŒ" #: editor/script_create_dialog.cpp msgid "Open Script / Choose Location" -msgstr "스í¬ë¦½íŠ¸ 열기 / 위치 ì„ íƒ" +msgstr "스í¬ë¦½íŠ¸ 열기 / 위치 ì„ íƒí•˜ê¸°" #: editor/script_create_dialog.cpp msgid "Open Script" @@ -10155,15 +10296,15 @@ msgstr "스í¬ë¦½íŠ¸ 열기" #: editor/script_create_dialog.cpp msgid "File exists, it will be reused." -msgstr "파ì¼ì´ 존재합니다, 재사용ë©ë‹ˆë‹¤." +msgstr "파ì¼ì´ 있어요, 다시 ì‚¬ìš©í• ê²Œìš”." #: editor/script_create_dialog.cpp msgid "Invalid class name." -msgstr "올바르지 ì•Šì€ í´ëž˜ìŠ¤ëª…." +msgstr "ìž˜ëª»ëœ í´ëž˜ìŠ¤ ì´ë¦„." #: editor/script_create_dialog.cpp msgid "Invalid inherited parent name or path." -msgstr "올바르지 ì•Šì€ ìƒì†ëœ 부모 ì´ë¦„ ë˜ëŠ” 경로." +msgstr "ìž˜ëª»ëœ ìƒì†ëœ 부모 ì´ë¦„ ë˜ëŠ” 경로." #: editor/script_create_dialog.cpp msgid "Script is valid." @@ -10179,11 +10320,11 @@ msgstr "내장 스í¬ë¦½íŠ¸ (씬 íŒŒì¼ ì•ˆ)." #: editor/script_create_dialog.cpp msgid "Will create a new script file." -msgstr "새 스í¬ë¦½íŠ¸ 파ì¼ì„ 만ë“니다." +msgstr "새 스í¬ë¦½íŠ¸ 파ì¼ì„ 만들어요." #: editor/script_create_dialog.cpp msgid "Will load an existing script file." -msgstr "기존 스í¬ë¦½íŠ¸ 파ì¼ì„ 불러옵니다." +msgstr "기존 스í¬ë¦½íŠ¸ 파ì¼ì„ 불러와요." #: editor/script_create_dialog.cpp msgid "Language" @@ -10195,7 +10336,7 @@ msgstr "ìƒì†" #: editor/script_create_dialog.cpp msgid "Class Name" -msgstr "í´ëž˜ìŠ¤ëª…" +msgstr "í´ëž˜ìŠ¤ ì´ë¦„" #: editor/script_create_dialog.cpp msgid "Template" @@ -10218,24 +10359,60 @@ msgid "Bytes:" msgstr "ë°”ì´íŠ¸:" #: editor/script_editor_debugger.cpp -msgid "Stack Trace" -msgstr "ìŠ¤íƒ ì¶”ì " +#, fuzzy +msgid "Warning:" +msgstr "ê²½ê³ :" #: editor/script_editor_debugger.cpp -msgid "Pick one or more items from the list to display the graph." -msgstr "목ë¡ì—ì„œ í•œ ê°œ í˜¹ì€ ì—¬ëŸ¬ ê°œì˜ í•ëª©ì„ 집어 그래프로 ë³´ì—¬ì¤ë‹ˆë‹¤." +msgid "Error:" +msgstr "ì—러:" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Error" +msgstr "복사하기 오류" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Error:" +msgstr "ì—러:" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Source" +msgstr "소스" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Source:" +msgstr "소스" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Source:" +msgstr "소스" + +#: editor/script_editor_debugger.cpp +msgid "Stack Trace" +msgstr "ìŠ¤íƒ ì¶”ì " #: editor/script_editor_debugger.cpp msgid "Errors" msgstr "오류" #: editor/script_editor_debugger.cpp -msgid "Child Process Connected" +#, fuzzy +msgid "Child process connected." msgstr "ìžì‹ 프로세스 ì—°ê²°ë¨" #: editor/script_editor_debugger.cpp msgid "Copy Error" -msgstr "복사 오류" +msgstr "복사하기 오류" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Skip Breakpoints" +msgstr "중단ì " #: editor/script_editor_debugger.cpp msgid "Inspect Previous Instance" @@ -10254,6 +10431,11 @@ msgid "Profiler" msgstr "프로파ì¼ëŸ¬" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Network Profiler" +msgstr "프로필 내보내기" + +#: editor/script_editor_debugger.cpp msgid "Monitor" msgstr "모니터" @@ -10266,8 +10448,12 @@ msgid "Monitors" msgstr "모니터" #: editor/script_editor_debugger.cpp +msgid "Pick one or more items from the list to display the graph." +msgstr "목ë¡ì—ì„œ í•œ ê°œ ì´ìƒì˜ í•ëª©ì„ 집어 그래프로 표시해요." + +#: editor/script_editor_debugger.cpp msgid "List of Video Memory Usage by Resource:" -msgstr "리소스별 비디오 메모리 사용량 목ë¡:" +msgstr "리소스 별 비디오 메모리 사용량 목ë¡:" #: editor/script_editor_debugger.cpp msgid "Total:" @@ -10283,7 +10469,7 @@ msgstr "리소스 경로" #: editor/script_editor_debugger.cpp msgid "Type" -msgstr "타입" +msgstr "ìœ í˜•" #: editor/script_editor_debugger.cpp msgid "Format" @@ -10303,7 +10489,7 @@ msgstr "í´ë¦ëœ Control:" #: editor/script_editor_debugger.cpp msgid "Clicked Control Type:" -msgstr "í´ë¦ëœ Control 타입:" +msgstr "í´ë¦ëœ Control ìœ í˜•:" #: editor/script_editor_debugger.cpp msgid "Live Edit Root:" @@ -10311,7 +10497,7 @@ msgstr "실시간 편집 루트:" #: editor/script_editor_debugger.cpp msgid "Set From Tree" -msgstr "트리로부터 ì„¤ì •" +msgstr "트리ì—ì„œ ì„¤ì •í•˜ê¸°" #: editor/script_editor_debugger.cpp msgid "Export measures as CSV" @@ -10323,11 +10509,11 @@ msgstr "단축키 지우기" #: editor/settings_config_dialog.cpp msgid "Restore Shortcut" -msgstr "단축키 ë³µì›" +msgstr "단축키 ë³µì›í•˜ê¸°" #: editor/settings_config_dialog.cpp msgid "Change Shortcut" -msgstr "단축키 변경" +msgstr "단축키 바꾸기" #: editor/settings_config_dialog.cpp msgid "Editor Settings" @@ -10343,87 +10529,87 @@ msgstr "ë°”ì¸ë”©" #: editor/spatial_editor_gizmos.cpp msgid "Change Light Radius" -msgstr "Light 반경 변경" +msgstr "조명 반경 바꾸기" #: editor/spatial_editor_gizmos.cpp msgid "Change AudioStreamPlayer3D Emission Angle" -msgstr "AudioStreamPlayer3D ì—미션 ê°ë„ 변경" +msgstr "AudioStreamPlayer3D 방출 ê°ë„ 바꾸기" #: editor/spatial_editor_gizmos.cpp msgid "Change Camera FOV" -msgstr "Camera 시야 변경" +msgstr "ì¹´ë©”ë¼ ì‹œì•¼ 바꾸기" #: editor/spatial_editor_gizmos.cpp msgid "Change Camera Size" -msgstr "Camera í¬ê¸° 변경" +msgstr "ì¹´ë©”ë¼ í¬ê¸° 바꾸기" #: editor/spatial_editor_gizmos.cpp msgid "Change Notifier AABB" -msgstr "알림 AABB 변경" +msgstr "알림 AABB 바꾸기" #: editor/spatial_editor_gizmos.cpp msgid "Change Particles AABB" -msgstr "íŒŒí‹°í´ AABB 변경" +msgstr "íŒŒí‹°í´ AABB 바꾸기" #: editor/spatial_editor_gizmos.cpp msgid "Change Probe Extents" -msgstr "프로브 범위 변경" +msgstr "프로브 범위 바꾸기" #: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp msgid "Change Sphere Shape Radius" -msgstr "구체 모양 반경 변경" +msgstr "구체 모양 반경 바꾸기" #: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp msgid "Change Box Shape Extents" -msgstr "박스 모양 범위 변경" +msgstr "박스 모양 범위 바꾸기" #: editor/spatial_editor_gizmos.cpp msgid "Change Capsule Shape Radius" -msgstr "ìº¡ìŠ ëª¨ì–‘ 반경 변경" +msgstr "ìº¡ìŠ ëª¨ì–‘ 반경 바꾸기" #: editor/spatial_editor_gizmos.cpp msgid "Change Capsule Shape Height" -msgstr "ìº¡ìŠ ëª¨ì–‘ ë†’ì´ ë³€ê²½" +msgstr "ìº¡ìŠ ëª¨ì–‘ ë†’ì´ ë°”ê¾¸ê¸°" #: editor/spatial_editor_gizmos.cpp msgid "Change Cylinder Shape Radius" -msgstr "ìº¡ìŠ ëª¨ì–‘ 반지름 변경" +msgstr "ìº¡ìŠ ëª¨ì–‘ 반지름 바꾸기" #: editor/spatial_editor_gizmos.cpp msgid "Change Cylinder Shape Height" -msgstr "ìº¡ìŠ ëª¨ì–‘ ë†’ì´ ë³€ê²½" +msgstr "ìº¡ìŠ ëª¨ì–‘ ë†’ì´ ë°”ê¾¸ê¸°" #: editor/spatial_editor_gizmos.cpp msgid "Change Ray Shape Length" -msgstr "ê´‘ì„ ëª¨ì–‘ ê¸¸ì´ ë³€ê²½" +msgstr "ê´‘ì„ ëª¨ì–‘ ê¸¸ì´ ë°”ê¾¸ê¸°" #: modules/csg/csg_gizmos.cpp msgid "Change Cylinder Radius" -msgstr "ì›ê¸°ë‘¥ 반지름 변경" +msgstr "ì›ê¸°ë‘¥ 반지름 바꾸기" #: modules/csg/csg_gizmos.cpp msgid "Change Cylinder Height" -msgstr "ì›ê¸°ë‘¥ ë†’ì´ ë³€ê²½" +msgstr "ì›ê¸°ë‘¥ ë†’ì´ ë°”ê¾¸ê¸°" #: modules/csg/csg_gizmos.cpp msgid "Change Torus Inner Radius" -msgstr "í† ëŸ¬ìŠ¤ 내부 반지름 변경" +msgstr "í† ëŸ¬ìŠ¤ 내부 반지름 바꾸기" #: modules/csg/csg_gizmos.cpp msgid "Change Torus Outer Radius" -msgstr "í† ëŸ¬ìŠ¤ 외부 반지름 변경" +msgstr "í† ëŸ¬ìŠ¤ 외부 반지름 바꾸기" #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Select the dynamic library for this entry" -msgstr "ì´ ì—”íŠ¸ë¦¬ì— ëŒ€í•œ 다ì´ë‚˜ë¯¹ ë¼ì´ë¸ŒëŸ¬ë¦¬ë¥¼ ì„ íƒ" +msgstr "ì´ ì—”íŠ¸ë¦¬ì— ëŒ€í•œ 다ì´ë‚˜ë¯¹ ë¼ì´ë¸ŒëŸ¬ë¦¬ë¥¼ ì„ íƒí•˜ê¸°" #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Select dependencies of the library for this entry" -msgstr "ì´ ì—”íŠ¸ë¦¬ì— ëŒ€í•œ ë¼ì´ë¸ŒëŸ¬ë¦¬ì˜ 종ì†ì„ ì„ íƒ" +msgstr "ì´ ì—”íŠ¸ë¦¬ì— ëŒ€í•œ ë¼ì´ë¸ŒëŸ¬ë¦¬ì˜ 종ì†ì„ ì„ íƒí•˜ê¸°" #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Remove current entry" -msgstr "현재 엔트리 ì‚ì œ" +msgstr "현재 엔트리 ì‚ì œí•˜ê¸°" #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Double click to create a new entry" @@ -10462,10 +10648,6 @@ msgid "Library" msgstr "ë¼ì´ë¸ŒëŸ¬ë¦¬" #: modules/gdnative/gdnative_library_singleton_editor.cpp -msgid "Status" -msgstr "ìƒíƒœ" - -#: modules/gdnative/gdnative_library_singleton_editor.cpp msgid "Libraries: " msgstr "ë¼ì´ë¸ŒëŸ¬ë¦¬ë“¤: " @@ -10474,6 +10656,10 @@ msgid "GDNative" msgstr "GDNative" #: modules/gdscript/gdscript_functions.cpp +msgid "Expected a string of length 1 (a character)." +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp msgid "Step argument is zero!" msgstr "ìŠ¤í… ì¸ìˆ˜ê°€ 0입니다!" @@ -10491,21 +10677,19 @@ msgstr "리소스 파ì¼ì— 기반하지 ì•ŠìŒ" #: modules/gdscript/gdscript_functions.cpp msgid "Invalid instance dictionary format (missing @path)" -msgstr "올바르지 ì•Šì€ ì¸ìŠ¤í„´ìŠ¤ Dictionary í˜•ì‹ (@path ì—†ìŒ)" +msgstr "ìž˜ëª»ëœ ì¸ìŠ¤í„´ìŠ¤ Dictionary í˜•ì‹ (@path ì—†ìŒ)" #: modules/gdscript/gdscript_functions.cpp msgid "Invalid instance dictionary format (can't load script at @path)" -msgstr "" -"올바르지 ì•Šì€ ì¸ìŠ¤í„´ìŠ¤ Dictionary í˜•ì‹ (@path ì—ì„œ 스í¬ë¦½íŠ¸ë¥¼ 불러올 수 ì—†ìŒ)" +msgstr "ìž˜ëª»ëœ ì¸ìŠ¤í„´ìŠ¤ Dictionary í˜•ì‹ (@path ì—ì„œ 스í¬ë¦½íŠ¸ë¥¼ 불러올 수 ì—†ìŒ)" #: modules/gdscript/gdscript_functions.cpp msgid "Invalid instance dictionary format (invalid script at @path)" -msgstr "" -"올바르지 ì•Šì€ ì¸ìŠ¤í„´ìŠ¤ Dictionary í˜•ì‹ (@pathì˜ ìŠ¤í¬ë¦½íŠ¸ê°€ 올바르지 ì•ŠìŒ)" +msgstr "ìž˜ëª»ëœ ì¸ìŠ¤í„´ìŠ¤ Dictionary í˜•ì‹ (@pathì˜ ìŠ¤í¬ë¦½íŠ¸ê°€ 올바르지 ì•ŠìŒ)" #: modules/gdscript/gdscript_functions.cpp msgid "Invalid instance dictionary (invalid subclasses)" -msgstr "올바르지 ì•Šì€ ì¸ìŠ¤í„´ìŠ¤ Dictionary (하위 í´ëž˜ìŠ¤ê°€ 올바르지 ì•ŠìŒ)" +msgstr "ìž˜ëª»ëœ ì¸ìŠ¤í„´ìŠ¤ Dictionary (하위 í´ëž˜ìŠ¤ê°€ 올바르지 ì•ŠìŒ)" #: modules/gdscript/gdscript_functions.cpp msgid "Object can't provide a length." @@ -10537,11 +10721,11 @@ msgstr "층:" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "GridMap Delete Selection" -msgstr "그리드맵 ì„ íƒ ì‚ì œ" +msgstr "그리드맵 ì„ íƒ ì‚ì œí•˜ê¸°" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "GridMap Fill Selection" -msgstr "그리드맵 채우기 ì„ íƒ" +msgstr "그리드맵 채우기 ì„ íƒí•˜ê¸°" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "GridMap Paste Selection" @@ -10617,7 +10801,7 @@ msgstr "ì„ íƒ ì§€ìš°ê¸°" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Fill Selection" -msgstr "채우기 ì„ íƒ" +msgstr "채우기 ì„ íƒí•˜ê¸°" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "GridMap Settings" @@ -10625,7 +10809,16 @@ msgstr "그리드맵 ì„¤ì •" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Pick Distance:" -msgstr "거리 ì„ íƒ:" +msgstr "거리 ì„ íƒí•˜ê¸°:" + +#: modules/gridmap/grid_map_editor_plugin.cpp +#, fuzzy +msgid "Filter meshes" +msgstr "메서드 í•„í„°" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Give a MeshLibrary resource to this GridMap to use its meshes." +msgstr "" #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" @@ -10689,7 +10882,7 @@ msgstr "내비게ì´ì…˜ 메시 ìƒì„±ê¸° ì„¤ì •:" #: modules/recast/navigation_mesh_generator.cpp msgid "Parsing Geometry..." -msgstr "지오메트리 ë¶„ì„ ì¤‘..." +msgstr "형태 ë¶„ì„ ì¤‘..." #: modules/recast/navigation_mesh_generator.cpp msgid "Done!" @@ -10721,7 +10914,7 @@ msgstr "" #: modules/visual_script/visual_script.cpp msgid "Node returned an invalid sequence output: " -msgstr "올바르지 ì•Šì€ ì‹œí€€ìŠ¤ ì¶œë ¥ì„ ë°˜í™˜í•œ 노드: " +msgstr "ìž˜ëª»ëœ ì‹œí€€ìŠ¤ ì¶œë ¥ì„ ë°˜í™˜í•œ 노드: " #: modules/visual_script/visual_script.cpp msgid "Found sequence bit but not the node in the stack, report bug!" @@ -10734,15 +10927,15 @@ msgstr "ìŠ¤íƒ ê¹Šì´ë¡œ 오버플로우한 스íƒ: " #: modules/visual_script/visual_script_editor.cpp msgid "Change Signal Arguments" -msgstr "ì‹œê·¸ë„ ì¸ìˆ˜ 변경" +msgstr "ì‹œê·¸ë„ ì¸ìˆ˜ 바꾸기" #: modules/visual_script/visual_script_editor.cpp msgid "Change Argument Type" -msgstr "ì¸ìˆ˜ 타입 변경" +msgstr "ì¸ìˆ˜ ìœ í˜• 바꾸기" #: modules/visual_script/visual_script_editor.cpp msgid "Change Argument name" -msgstr "ì¸ìˆ˜ ì´ë¦„ 변경" +msgstr "ì¸ìˆ˜ ì´ë¦„ 바꾸기" #: modules/visual_script/visual_script_editor.cpp msgid "Set Variable Default Value" @@ -10750,31 +10943,31 @@ msgstr "변수 기본값 ì„¤ì •" #: modules/visual_script/visual_script_editor.cpp msgid "Set Variable Type" -msgstr "변수 타입 ì„¤ì •" +msgstr "변수 ìœ í˜• ì„¤ì •" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Override an existing built-in function." -msgstr "기존 내장 타입 ì´ë¦„ê³¼ 충ëŒí•˜ì§€ 않아야 합니다." +msgstr "존재하는 내장 함수 다시 ì •ì˜í•˜ê¸°." #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Create a new function." -msgstr "새 사ê°í˜• 만들기." +msgstr "새 함수 만들기." #: modules/visual_script/visual_script_editor.cpp msgid "Variables:" msgstr "변수:" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Create a new variable." -msgstr "새 사ê°í˜• 만들기." +msgstr "새 변수 만들기." + +#: modules/visual_script/visual_script_editor.cpp +msgid "Signals:" +msgstr "시그ë„:" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Create a new signal." -msgstr "새로운 í´ë¦¬ê³¤ 만들기." +msgstr "새 ì‹œê·¸ë„ ë§Œë“¤ê¸°." #: modules/visual_script/visual_script_editor.cpp msgid "Name is not a valid identifier:" @@ -10786,127 +10979,127 @@ msgstr "ì´ë¯¸ 다른 함수/변수/시그ë„ë¡œ ì‚¬ìš©ëœ ì´ë¦„:" #: modules/visual_script/visual_script_editor.cpp msgid "Rename Function" -msgstr "함수명 변경" +msgstr "함수명 바꾸기" #: modules/visual_script/visual_script_editor.cpp msgid "Rename Variable" -msgstr "변수명 변경" +msgstr "변수명 바꾸기" #: modules/visual_script/visual_script_editor.cpp msgid "Rename Signal" -msgstr "시그ë„명 변경" +msgstr "ì‹œê·¸ë„ ì´ë¦„ 바꾸기" #: modules/visual_script/visual_script_editor.cpp msgid "Add Function" -msgstr "함수 추가" +msgstr "함수 추가하기" #: modules/visual_script/visual_script_editor.cpp msgid "Add Variable" -msgstr "변수 추가" +msgstr "변수 추가하기" #: modules/visual_script/visual_script_editor.cpp msgid "Add Signal" -msgstr "ì‹œê·¸ë„ ì¶”ê°€" +msgstr "ì‹œê·¸ë„ ì¶”ê°€í•˜ê¸°" #: modules/visual_script/visual_script_editor.cpp msgid "Change Expression" -msgstr "í‘œí˜„ì‹ ë³€ê²½" +msgstr "í‘œí˜„ì‹ ë°”ê¾¸ê¸°" #: modules/visual_script/visual_script_editor.cpp msgid "Remove VisualScript Nodes" -msgstr "비주얼 스í¬ë¦½íŠ¸ 노드 ì‚ì œ" +msgstr "비주얼 스í¬ë¦½íŠ¸ 노드 ì‚ì œí•˜ê¸°" #: modules/visual_script/visual_script_editor.cpp msgid "Duplicate VisualScript Nodes" -msgstr "비주얼 스í¬ë¦½íŠ¸ 노드 ë³µì œ" +msgstr "비주얼 스í¬ë¦½íŠ¸ 노드 ë³µì œí•˜ê¸°" #: modules/visual_script/visual_script_editor.cpp msgid "Hold %s to drop a Getter. Hold Shift to drop a generic signature." msgstr "" -"%sì„(를) ëˆ„ë¥´ê³ ìžˆìœ¼ë©´ Getter를 ë“œë¡í•©ë‹ˆë‹¤. Shiftì„(를) ëˆ„ë¥´ê³ ìžˆìœ¼ë©´ ì¼ë°˜ì " -"ì¸ ì‹œê·¸ë‹ˆì²˜ë¥¼ ë“œë¡í•©ë‹ˆë‹¤." +"%sì„(를) ëˆ„ë¥´ê³ ìžˆìœ¼ë©´ Getter를 ë“œë¡í•´ìš”. Shiftì„(를) ëˆ„ë¥´ê³ ìžˆìœ¼ë©´ ì¼ë°˜ì ì¸ " +"시그니처를 ë“œë¡í•´ìš”." #: modules/visual_script/visual_script_editor.cpp msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature." msgstr "" -"Ctrlì„ ëˆ„ë¥´ê³ ìžˆìœ¼ë©´ Getter를 ë“œë¡í•©ë‹ˆë‹¤. Shift를 ëˆ„ë¥´ê³ ìžˆìœ¼ë©´ ì¼ë°˜ì ì¸ ì‹œê·¸" -"니처를 ë“œë¡í•©ë‹ˆë‹¤." +"Ctrlì„ ëˆ„ë¥´ê³ ìžˆìœ¼ë©´ Getter를 ë“œë¡í•´ìš”. Shift를 ëˆ„ë¥´ê³ ìžˆìœ¼ë©´ ì¼ë°˜ì ì¸ ì‹œê·¸ë‹ˆ" +"처를 ë“œë¡í•´ìš”." #: modules/visual_script/visual_script_editor.cpp msgid "Hold %s to drop a simple reference to the node." -msgstr "%sì„(를) ëˆ„ë¥´ê³ ìžˆìœ¼ë©´ ë…¸ë“œì— ëŒ€í•œ 간단한 참조를 ë“œë¡í•©ë‹ˆë‹¤." +msgstr "%sì„(를) ëˆ„ë¥´ê³ ìžˆìœ¼ë©´ ë…¸ë“œì— ëŒ€í•œ 간단한 참조를 ë“œë¡í•´ìš”." #: modules/visual_script/visual_script_editor.cpp msgid "Hold Ctrl to drop a simple reference to the node." -msgstr "Ctrlì„ ëˆ„ë¥´ê³ ìžˆìœ¼ë©´ ë…¸ë“œì— ëŒ€í•œ 간단한 참조를 ë“œë¡í•©ë‹ˆë‹¤." +msgstr "Ctrlì„ ëˆ„ë¥´ê³ ìžˆìœ¼ë©´ ë…¸ë“œì— ëŒ€í•œ 간단한 참조를 ë“œë¡í•´ìš”." #: modules/visual_script/visual_script_editor.cpp msgid "Hold %s to drop a Variable Setter." -msgstr "%sì„(를) ëˆ„ë¥´ê³ ìžˆë¥´ë©´ 변수 Setter를 ë“œë¡í•©ë‹ˆë‹¤." +msgstr "%sì„(를) ëˆ„ë¥´ê³ ìžˆë¥´ë©´ 변수 Setter를 ë“œë¡í•´ìš”." #: modules/visual_script/visual_script_editor.cpp msgid "Hold Ctrl to drop a Variable Setter." -msgstr "Ctrlì„ ëˆ„ë¥´ê³ ìžˆìœ¼ë©´ 변수 Setter를 ë“œëží•©ë‹ˆë‹¤." +msgstr "Ctrlì„ ëˆ„ë¥´ê³ ìžˆìœ¼ë©´ 변수 Setter를 ë“œë¡í•´ìš”." #: modules/visual_script/visual_script_editor.cpp msgid "Add Preload Node" -msgstr "Preload 노드 추가" +msgstr "Preload 노드 추가하기" #: modules/visual_script/visual_script_editor.cpp msgid "Add Node(s) From Tree" -msgstr "트리ì—ì„œ 노드 추가" +msgstr "트리ì—ì„œ 노드 추가하기" #: modules/visual_script/visual_script_editor.cpp msgid "Add Getter Property" -msgstr "Getter ì†ì„± 추가" +msgstr "Getter ì†ì„± 추가하기" #: modules/visual_script/visual_script_editor.cpp msgid "Add Setter Property" -msgstr "Setter ì†ì„± 추가" +msgstr "Setter ì†ì„± 추가하기" #: modules/visual_script/visual_script_editor.cpp msgid "Change Base Type" -msgstr "기본 타입 변경" +msgstr "기본 ìœ í˜• 바꾸기" #: modules/visual_script/visual_script_editor.cpp msgid "Move Node(s)" -msgstr "노드 ì´ë™" +msgstr "노드 ì´ë™í•˜ê¸°" #: modules/visual_script/visual_script_editor.cpp msgid "Remove VisualScript Node" -msgstr "비주얼 스í¬ë¦½íŠ¸ 노드 ì‚ì œ" +msgstr "비주얼 스í¬ë¦½íŠ¸ 노드 ì‚ì œí•˜ê¸°" #: modules/visual_script/visual_script_editor.cpp msgid "Connect Nodes" -msgstr "노드 ì—°ê²°" +msgstr "노드 연결하기" #: modules/visual_script/visual_script_editor.cpp msgid "Connect Node Data" -msgstr "노드 ë°ì´í„° ì—°ê²°" +msgstr "노드 ë°ì´í„° 연결하기" #: modules/visual_script/visual_script_editor.cpp msgid "Connect Node Sequence" -msgstr "노드 시퀀스 ì—°ê²°" +msgstr "노드 시퀀스 연결하기" #: modules/visual_script/visual_script_editor.cpp msgid "Script already has function '%s'" -msgstr "스í¬ë¦½íŠ¸ê°€ ì´ë¯¸ '%s' 함수를 ê°–ê³ ìžˆìŒ" +msgstr "스í¬ë¦½íŠ¸ê°€ ì´ë¯¸ '%s' 함수를 ê°–ê³ ìžˆì–´ìš”" #: modules/visual_script/visual_script_editor.cpp msgid "Change Input Value" -msgstr "ìž…ë ¥ ê°’ 변경" +msgstr "ìž…ë ¥ ê°’ 바꾸기" #: modules/visual_script/visual_script_editor.cpp msgid "Resize Comment" -msgstr "ì£¼ì„ í¬ê¸° ì¡°ì ˆ" +msgstr "ì£¼ì„ í¬ê¸° ì¡°ì ˆí•˜ê¸°" #: modules/visual_script/visual_script_editor.cpp msgid "Can't copy the function node." -msgstr "함수 노드를 ë³µì‚¬í• ìˆ˜ 없습니다." +msgstr "함수 노드를 ë³µì‚¬í• ìˆ˜ 없어요." #: modules/visual_script/visual_script_editor.cpp msgid "Clipboard is empty!" -msgstr "í´ë¦½ë³´ë“œê°€ 비었습니다!" +msgstr "í´ë¦½ë³´ë“œê°€ 비었어요!" #: modules/visual_script/visual_script_editor.cpp msgid "Paste VisualScript Nodes" @@ -10914,27 +11107,32 @@ msgstr "비주얼 스í¬ë¦½íŠ¸ 노드 붙여넣기" #: modules/visual_script/visual_script_editor.cpp msgid "Remove Function" -msgstr "함수 ì‚ì œ" +msgstr "함수 ì‚ì œí•˜ê¸°" #: modules/visual_script/visual_script_editor.cpp msgid "Remove Variable" -msgstr "변수 ì‚ì œ" +msgstr "변수 ì‚ì œí•˜ê¸°" #: modules/visual_script/visual_script_editor.cpp msgid "Editing Variable:" -msgstr "변수 편집:" +msgstr "변수 편집하기:" #: modules/visual_script/visual_script_editor.cpp msgid "Remove Signal" -msgstr "ì‹œê·¸ë„ ì‚ì œ" +msgstr "ì‹œê·¸ë„ ì‚ì œí•˜ê¸°" #: modules/visual_script/visual_script_editor.cpp msgid "Editing Signal:" -msgstr "ì‹œê·¸ë„ íŽ¸ì§‘:" +msgstr "ì‹œê·¸ë„ íŽ¸ì§‘í•˜ê¸°:" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Make Tool:" +msgstr "로컬로 만들기" #: modules/visual_script/visual_script_editor.cpp msgid "Base Type:" -msgstr "기본 타입:" +msgstr "기본 ìœ í˜•:" #: modules/visual_script/visual_script_editor.cpp msgid "Members:" @@ -10946,19 +11144,19 @@ msgstr "사용 가능한 노드:" #: modules/visual_script/visual_script_editor.cpp msgid "Select or create a function to edit its graph." -msgstr "그래프를 편집하기 위한 함수를 ì„ íƒí•˜ê±°ë‚˜ 만드세요." +msgstr "그래프를 편집하기 위한 함수를 ì„ íƒí•˜ê±°ë‚˜ 만들어요." #: modules/visual_script/visual_script_editor.cpp msgid "Delete Selected" -msgstr "ì„ íƒ í•ëª© ì‚ì œ" +msgstr "ì„ íƒ í•ëª© ì‚ì œí•˜ê¸°" #: modules/visual_script/visual_script_editor.cpp msgid "Find Node Type" -msgstr "노드 타입 찾기" +msgstr "노드 ìœ í˜• 찾기" #: modules/visual_script/visual_script_editor.cpp msgid "Copy Nodes" -msgstr "노드 복사" +msgstr "노드 복사하기" #: modules/visual_script/visual_script_editor.cpp msgid "Cut Nodes" @@ -10966,68 +11164,67 @@ msgstr "노드 잘ë¼ë‚´ê¸°" #: modules/visual_script/visual_script_editor.cpp msgid "Edit Member" -msgstr "멤버 편집" +msgstr "멤버 편집하기" #: modules/visual_script/visual_script_flow_control.cpp msgid "Input type not iterable: " -msgstr "ë°˜ë³µí• ìˆ˜ 없는 ìž…ë ¥ 타입: " +msgstr "ë°˜ë³µí• ìˆ˜ 없는 ìž…ë ¥ ìœ í˜•: " #: modules/visual_script/visual_script_flow_control.cpp msgid "Iterator became invalid" -msgstr "반복ìžê°€ ìœ íš¨í•˜ì§€ 않게 ë¨" +msgstr "반복ìžê°€ 잘못ë˜ì—ˆì–´ìš”" #: modules/visual_script/visual_script_flow_control.cpp msgid "Iterator became invalid: " -msgstr "반복ìžê°€ ìœ íš¨í•˜ì§€ 않게 ë¨: " +msgstr "반복ìžê°€ 잘못ë¨: " #: modules/visual_script/visual_script_func_nodes.cpp msgid "Invalid index property name." -msgstr "올바르지 ì•Šì€ ì¸ë±ìŠ¤ ì†ì„±ëª…." +msgstr "ìž˜ëª»ëœ ì¸ë±ìŠ¤ ì†ì„± ì´ë¦„." #: modules/visual_script/visual_script_func_nodes.cpp msgid "Base object is not a Node!" -msgstr "기본 오브ì 트는 노드가 아닙니다!" +msgstr "기본 ê°ì²´ëŠ” 노드가 아닙니다!" #: modules/visual_script/visual_script_func_nodes.cpp msgid "Path does not lead Node!" -msgstr "노드를 지ì¹í•˜ëŠ” 경로가 아닙니다!" +msgstr "노드를 ì§€ì •í•˜ëŠ” 경로가 아니ì—ìš”!" #: modules/visual_script/visual_script_func_nodes.cpp msgid "Invalid index property name '%s' in node %s." -msgstr "노드 %s ì•ˆì— ì¸ë±ìŠ¤ ì†ì„± ì´ë¦„ '%s'ì€(는) 올바르지 않습니다." +msgstr "노드 %s ì•ˆì— ì¸ë±ìŠ¤ ì†ì„± ì´ë¦„ '%s'ì´(ê°€) 잘못ë¬ì–´ìš”." #: modules/visual_script/visual_script_nodes.cpp msgid ": Invalid argument of type: " -msgstr ": 올바르지 ì•Šì€ ì¸ìˆ˜ 타입: " +msgstr ": ìž˜ëª»ëœ ì¸ìˆ˜ ìœ í˜•: " #: modules/visual_script/visual_script_nodes.cpp msgid ": Invalid arguments: " -msgstr ": 올바르지 ì•Šì€ ì¸ìˆ˜: " +msgstr ": ìž˜ëª»ëœ ì¸ìˆ˜: " #: modules/visual_script/visual_script_nodes.cpp msgid "VariableGet not found in script: " -msgstr "VariableGetì´ ìŠ¤í¬ë¦½íŠ¸ì—ì„œ 발견ë˜ì§€ ì•ŠìŒ: " +msgstr "VariableGetì„ ìŠ¤í¬ë¦½íŠ¸ì—ì„œ ì°¾ì„ ìˆ˜ ì—†ìŒ: " #: modules/visual_script/visual_script_nodes.cpp msgid "VariableSet not found in script: " -msgstr "VariableSetì´ ìŠ¤í¬ë¦½íŠ¸ì—ì„œ 발견ë˜ì§€ ì•ŠìŒ: " +msgstr "VariableSetì„ ìŠ¤í¬ë¦½íŠ¸ì—ì„œ ì°¾ì„ ìˆ˜ ì—†ìŒ: " #: modules/visual_script/visual_script_nodes.cpp msgid "Custom node has no _step() method, can't process graph." -msgstr "" -"커스텀 노드가 _step() 메서드를 ê°–ê³ ìžˆì§€ ì•Šì•„ì„œ, 그래프를 ì²˜ë¦¬í• ìˆ˜ 없습니다." +msgstr "맞춤 ë…¸ë“œì— _step() 메서드가 없어요, 그래프를 ì²˜ë¦¬í• ìˆ˜ 없어요." #: modules/visual_script/visual_script_nodes.cpp msgid "" "Invalid return value from _step(), must be integer (seq out), or string " "(error)." msgstr "" -"_step()ìœ¼ë¡œë¶€í„°ì˜ ì˜¬ë°”ë¥´ì§€ ì•Šì€ ë°˜í™˜ 값으로, integer (seq out), í˜¹ì€ string " -"(error)ê°€ 아니면 안ë©ë‹ˆë‹¤." +"_step()ì—ì„œ ìž˜ëª»ëœ ë°˜í™˜ ê°’ì´ì—ìš”, ì •ìˆ˜ (seq out), ë˜ëŠ” 문ìžì—´ (error)ì´ì–´ì•¼ " +"í•´ìš”." #: modules/visual_script/visual_script_property_selector.cpp msgid "Search VisualScript" -msgstr "비주얼 스í¬ë¦½íŠ¸ 검색" +msgstr "비주얼 스í¬ë¦½íŠ¸ 검색하기" #: modules/visual_script/visual_script_property_selector.cpp msgid "Get %s" @@ -11039,72 +11236,72 @@ msgstr "Set %s" #: platform/android/export/export.cpp msgid "Package name is missing." -msgstr "패키지 ì´ë¦„ì´ ì—†ìŠµë‹ˆë‹¤." +msgstr "패키지 ì´ë¦„ì´ ì—†ì–´ìš”." #: platform/android/export/export.cpp msgid "Package segments must be of non-zero length." -msgstr "패키지 세그먼트는 길ì´ê°€ 0ì´ ì•„ë‹ˆì–´ì•¼ 합니다." +msgstr "패키지 세그먼트는 길ì´ê°€ 0ì´ ì•„ë‹ˆì–´ì•¼ í•´ìš”." #: platform/android/export/export.cpp msgid "The character '%s' is not allowed in Android application package names." -msgstr "" -"ë¬¸ìž '%s'ì€(는) 안드로ì´ë“œ ì• í”Œë¦¬ì¼€ì´ì…˜ 패키지 ì´ë¦„으로 쓸 수 없습니다." +msgstr "ë¬¸ìž '%s'ì€(는) 안드로ì´ë“œ ì• í”Œë¦¬ì¼€ì´ì…˜ 패키지 ì´ë¦„으로 쓸 수 없어요." #: platform/android/export/export.cpp msgid "A digit cannot be the first character in a package segment." -msgstr "숫ìžëŠ” 패키지 ì„¸ê·¸ë¨¼íŠ¸ì˜ ì²« 문ìžê°€ ë 수 없습니다." +msgstr "숫ìžëŠ” 패키지 ì„¸ê·¸ë¨¼íŠ¸ì˜ ì²« 문ìžë¡œ 쓸 수 없어요." #: platform/android/export/export.cpp msgid "The character '%s' cannot be the first character in a package segment." -msgstr "ë¬¸ìž '%s'ì€(는) 패키지 ì„¸ê·¸ë¨¼íŠ¸ì˜ ì²« 문ìžê°€ ë 수 없습니다." +msgstr "ë¬¸ìž '%s'ì€(는) 패키지 ì„¸ê·¸ë¨¼íŠ¸ì˜ ì²« 문ìžë¡œ 쓸 수 없어요." #: platform/android/export/export.cpp msgid "The package must have at least one '.' separator." -msgstr "패키지는 ì ì–´ë„ í•˜ë‚˜ì˜ '.' 분리 기호를 ê°–ê³ ìžˆì–´ì•¼ 합니다." +msgstr "패키지는 ì ì–´ë„ í•˜ë‚˜ì˜ '.' 분리 기호가 있어야 í•´ìš”." #: platform/android/export/export.cpp msgid "ADB executable not configured in the Editor Settings." -msgstr "ADB 실행 파ì¼ì´ 편집기 ì„¤ì •ì—ì„œ 구성ë˜ì§€ 않았습니다." +msgstr "ADB 실행 파ì¼ì„ 편집기 ì„¤ì •ì—ì„œ ì„¤ì •í•˜ì§€ 않았어요." #: platform/android/export/export.cpp msgid "OpenJDK jarsigner not configured in the Editor Settings." -msgstr "OpenJDK jarsignerê°€ 편집기 ì„¤ì •ì—ì„œ 구성ë˜ì§€ 않았습니다." +msgstr "OpenJDK jarsigner를 편집기 ì„¤ì •ì—ì„œ ì„¤ì •í•˜ì§€ 않았어요." #: platform/android/export/export.cpp msgid "Debug keystore not configured in the Editor Settings nor in the preset." -msgstr "Debug keystoreì´ íŽ¸ì§‘ê¸° ì„¤ì • ë˜ëŠ” 프리셋ì—ì„œ 구성ë˜ì§€ 않았습니다." +msgstr "Debug keystore를 편집기 ì„¤ì •ê³¼ í”„ë¦¬ì…‹ì— ì„¤ì •í•˜ì§€ 않았어요." #: platform/android/export/export.cpp msgid "Custom build requires a valid Android SDK path in Editor Settings." -msgstr "" -"커스텀 빌드ì—는 편집기 ì„¤ì •ì—ì„œ 올바른 안드로ì´ë“œ SDK 경로가 필요합니다." +msgstr "맞춤 빌드ì—는 편집기 ì„¤ì •ì—ì„œ 올바른 안드로ì´ë“œ SDK 경로가 필요해요." #: platform/android/export/export.cpp msgid "Invalid Android SDK path for custom build in Editor Settings." -msgstr "편집기 ì„¤ì •ì—ì„œ 커스텀 ë¹Œë“œì— ì˜¬ë°”ë¥´ì§€ ì•Šì€ ì•ˆë“œë¡œì´ë“œ SDK 경로입니다." +msgstr "편집기 ì„¤ì •ì—ì„œ 맞춤 ë¹Œë“œì— ìž˜ëª»ëœ ì•ˆë“œë¡œì´ë“œ SDK 경로ì´ì—ìš”." #: platform/android/export/export.cpp +#, fuzzy msgid "" -"Android project is not installed for compiling. Install from Editor menu." +"Android build template not installed in the project. Install it from the " +"Project menu." msgstr "" -"컴파ì¼ì„ 하기 위한 안드로ì´ë“œ 프로ì 트가 설치ë˜ì§€ 않았습니다. 편집기 메뉴ì—" -"ì„œ 설치하세요." +"컴파ì¼í•˜ê¸° 위한 안드로ì´ë“œ 프로ì 트를 설치하지 않았어요. 편집기 메뉴ì—ì„œ 설치" +"하세요." #: platform/android/export/export.cpp msgid "Invalid public key for APK expansion." -msgstr "APK í™•ìž¥ì— ì˜¬ë°”ë¥´ì§€ ì•Šì€ ê³µìš© 키입니다." +msgstr "APK í™•ìž¥ì— ìž˜ëª»ëœ ê³µê°œ 키ì´ì—ìš”." #: platform/android/export/export.cpp msgid "Invalid package name:" -msgstr "올바르지 ì•Šì€ íŒ¨í‚¤ì§€ ì´ë¦„:" +msgstr "ìž˜ëª»ëœ íŒ¨í‚¤ì§€ ì´ë¦„:" #: platform/android/export/export.cpp msgid "" "Trying to build from a custom built template, but no version info for it " "exists. Please reinstall from the 'Project' menu." msgstr "" -"커스텀 빌드 템플릿으로 ë¹Œë“œí•˜ë ¤ 했으나, ë²„ì „ ì •ë³´ê°€ 존재하지 않습니다. '프로" -"ì 트' 메뉴ì—ì„œ 다시 설치해주세요." +"맞춤 빌드 템플릿으로 ë¹Œë“œí•˜ë ¤ 했으나, ë²„ì „ ì •ë³´ê°€ê°€ 없어요. '프로ì 트' 메뉴ì—" +"ì„œ 다시 설치해주세요." #: platform/android/export/export.cpp msgid "" @@ -11113,8 +11310,8 @@ msgid "" " Godot Version: %s\n" "Please reinstall Android build template from 'Project' menu." msgstr "" -"안드로ì´ë“œ 빌드 ë²„ì „ì´ ë§žì§€ 않습니다:\n" -" ì„¤ì¹˜ëœ í…œí”Œë¦¿: %s\n" +"안드로ì´ë“œ 빌드 ë²„ì „ì´ ë§žì§€ ì•ŠìŒ:\n" +" 설치한 템플릿: %s\n" " Godot ë²„ì „: %s\n" "'프로ì 트' 메뉴ì—ì„œ 안드로ì´ë“œ 빌드 í…œí”Œë¦¿ì„ ë‹¤ì‹œ 설치해주세요." @@ -11127,57 +11324,57 @@ msgid "" "Building of Android project failed, check output for the error.\n" "Alternatively visit docs.godotengine.org for Android build documentation." msgstr "" -"안드로ì´ë“œ 프로ì íŠ¸ì˜ ë¹Œë“œì— ì‹¤íŒ¨í–ˆìŠµë‹ˆë‹¤, ì¶œë ¥í•œ 오류를 확ì¸í•˜ì„¸ìš”.\n" -"ë˜ëŠ” docs.godotengine.orgì—ì„œ 안드로ì´ë“œ 빌드 문서를 ì°¾ì„ ìˆ˜ 있습니다." +"안드로ì´ë“œ 프로ì íŠ¸ì˜ ë¹Œë“œì— ì‹¤íŒ¨í–ˆì–´ìš”, ì¶œë ¥í•œ 오류를 확ì¸í•˜ì„¸ìš”.\n" +"ë˜ëŠ” docs.godotengine.orgì—ì„œ 안드로ì´ë“œ 빌드 문서를 찾아 보세요." #: platform/android/export/export.cpp msgid "No build apk generated at: " -msgstr "ì—¬ê¸°ì— ë¹Œë“œ apkê°€ ìƒì„±ë˜ì§€ 않았습니다: " +msgstr "ì—¬ê¸°ì— ë¹Œë“œ apk를 만들지 ì•ŠìŒ: " #: platform/iphone/export/export.cpp msgid "Identifier is missing." -msgstr "ì‹ë³„ìžê°€ 없습니다." +msgstr "ì‹ë³„ìžê°€ 없어요." #: platform/iphone/export/export.cpp msgid "Identifier segments must be of non-zero length." -msgstr "ì‹ë³„ìž ì„¸ê·¸ë¨¼íŠ¸ëŠ” 길ì´ê°€ 0ì´ ì•„ë‹ˆì–´ì•¼ 합니다." +msgstr "ì‹ë³„ìž ì„¸ê·¸ë¨¼íŠ¸ëŠ” 길ì´ê°€ 0ì´ ì•„ë‹ˆì–´ì•¼ í•´ìš”." #: platform/iphone/export/export.cpp msgid "The character '%s' is not allowed in Identifier." -msgstr "ë¬¸ìž '%s'ì€(는) ì‹ë³„ìžì— 쓸 수 없습니다." +msgstr "ë¬¸ìž '%s'ì€(는) ì‹ë³„ìžì— 쓸 수 없어요." #: platform/iphone/export/export.cpp msgid "A digit cannot be the first character in a Identifier segment." -msgstr "숫ìžëŠ” ì‹ë³„ìž ì„¸ê·¸ë¨¼íŠ¸ì˜ ì²« 문ìžê°€ ë 수 없습니다." +msgstr "숫ìžëŠ” ì‹ë³„ìž ì„¸ê·¸ë¨¼íŠ¸ì˜ ì²« 문ìžë¡œ 쓸 수 없어요." #: platform/iphone/export/export.cpp msgid "" "The character '%s' cannot be the first character in a Identifier segment." -msgstr "ë¬¸ìž '%s'ì€(는) ì‹ë³„ìž ì„¸ê·¸ë¨¼íŠ¸ì˜ ì²« 문ìžê°€ ë 수 없습니다." +msgstr "ë¬¸ìž '%s'ì€(는) ì‹ë³„ìž ì„¸ê·¸ë¨¼íŠ¸ì˜ ì²« 문ìžë¡œ 쓸 수 없어요." #: platform/iphone/export/export.cpp msgid "The Identifier must have at least one '.' separator." -msgstr "ì‹ë³„ìžëŠ” ì ì–´ë„ í•˜ë‚˜ì˜ '.' 분리 기호를 ê°–ê³ ìžˆì–´ì•¼ 합니다." +msgstr "ì‹ë³„ìžëŠ” ì ì–´ë„ í•˜ë‚˜ì˜ '.' 분리 기호를 ê°–ê³ ìžˆì–´ì•¼ í•´ìš”." #: platform/iphone/export/export.cpp msgid "App Store Team ID not specified - cannot configure the project." -msgstr "ì•±ìŠ¤í† ì–´ 팀 IDê°€ ì§€ì •ë˜ì§€ 않았습니다 - 프로ì 트를 êµ¬ì„±í• ìˆ˜ 없습니다." +msgstr "App Store 팀 ID를 ì§€ì •í•˜ì§€ 않았어요 - 프로ì 트를 êµ¬ì„±í• ìˆ˜ 없어요." #: platform/iphone/export/export.cpp msgid "Invalid Identifier:" -msgstr "올바르지 ì•Šì€ ì‹ë³„ìž:" +msgstr "ìž˜ëª»ëœ ì‹ë³„ìž:" #: platform/iphone/export/export.cpp msgid "Required icon is not specified in the preset." -msgstr "요구ë˜ëŠ” ì•„ì´ì½˜ì´ 프리셋ì—ì„œ ì§€ì •ë˜ì§€ 않았습니다." +msgstr "요구하는 ì•„ì´ì½˜ì„ 프리셋ì—ì„œ ì§€ì •í•˜ì§€ 않았어요." #: platform/javascript/export/export.cpp msgid "Run in Browser" -msgstr "브ë¼ìš°ì €ì—ì„œ 실행" +msgstr "브ë¼ìš°ì €ì—ì„œ 실행하기" #: platform/javascript/export/export.cpp msgid "Run exported HTML in the system's default browser." -msgstr "내보내기 í•œ HTMLì„ ì‹œìŠ¤í…œì˜ ê¸°ë³¸ 브ë¼ìš°ì €ë¥¼ 사용하여 실행." +msgstr "내보낸 HTMLì„ ì‹œìŠ¤í…œì˜ ê¸°ë³¸ 브ë¼ìš°ì €ë¥¼ 사용하여 실행하기." #: platform/javascript/export/export.cpp msgid "Could not write file:" @@ -11185,15 +11382,15 @@ msgstr "파ì¼ì— 쓸 수 ì—†ìŒ:" #: platform/javascript/export/export.cpp msgid "Could not open template for export:" -msgstr "내보내기 í…œí”Œë¦¿ì„ ì—´ 수 없습니다:" +msgstr "내보내기 í…œí”Œë¦¿ì„ ì—´ 수 ì—†ìŒ:" #: platform/javascript/export/export.cpp msgid "Invalid export template:" -msgstr "올바르지 ì•Šì€ ë‚´ë³´ë‚´ê¸° 템플릿:" +msgstr "ìž˜ëª»ëœ ë‚´ë³´ë‚´ê¸° 템플릿:" #: platform/javascript/export/export.cpp msgid "Could not read custom HTML shell:" -msgstr "커스텀 HTML shellì„ ì½ì„ 수 ì—†ìŒ:" +msgstr "맞춤 HTML shellì„ ì½ì„ 수 ì—†ìŒ:" #: platform/javascript/export/export.cpp msgid "Could not read boot splash image file:" @@ -11201,68 +11398,67 @@ msgstr "부트 스플래시 ì´ë¯¸ì§€ 파ì¼ì„ ì½ì„ 수 ì—†ìŒ:" #: platform/javascript/export/export.cpp msgid "Using default boot splash image." -msgstr "기본 부트 스플래시 ì´ë¯¸ì§€ 사용." +msgstr "기본 부트 스플래시 ì´ë¯¸ì§€ 사용하기." #: platform/uwp/export/export.cpp msgid "Invalid package unique name." -msgstr "올바르지 ì•Šì€ íŒ¨í‚¤ì§€ ê³ ìœ ì´ë¦„." +msgstr "ìž˜ëª»ëœ íŒ¨í‚¤ì§€ ê³ ìœ ì´ë¦„." #: platform/uwp/export/export.cpp msgid "Invalid product GUID." -msgstr "ìœ ìš”í•˜ì§€ ì•Šì€ í”„ë¡œë•íŠ¸ GUID." +msgstr "ìž˜ëª»ëœ ì œí’ˆ GUID." #: platform/uwp/export/export.cpp msgid "Invalid publisher GUID." -msgstr "ìœ ìš”í•˜ì§€ ì•Šì€ í¼ë¸”리셔 GUID." +msgstr "ìž˜ëª»ëœ í¼ë¸”리셔 GUID." #: platform/uwp/export/export.cpp msgid "Invalid background color." -msgstr "ìœ ìš”í•˜ì§€ ì•Šì€ ë°°ê²½ 색ìƒ." +msgstr "ìž˜ëª»ëœ ë°°ê²½ 색ìƒ." #: platform/uwp/export/export.cpp msgid "Invalid Store Logo image dimensions (should be 50x50)." -msgstr "올바르지 ì•Šì€ ë¡œê³ ì´ë¯¸ì§€ í¬ê¸°ìž…니다 (50x50 ì´ì–´ì•¼ 합니다)." +msgstr "ìž˜ëª»ëœ Store ë¡œê³ ì´ë¯¸ì§€ í¬ê¸°(50x50ì´ì–´ì•¼ í•´ìš”)." #: platform/uwp/export/export.cpp msgid "Invalid square 44x44 logo image dimensions (should be 44x44)." -msgstr "올바르지 ì•Šì€ ë¡œê³ ì´ë¯¸ì§€ í¬ê¸°ìž…니다 (44x44 ì´ì–´ì•¼ 합니다)." +msgstr "ìž˜ëª»ëœ ì‚¬ê°í˜• 44x44 ë¡œê³ ì´ë¯¸ì§€ í¬ê¸° (44x44ì´ì–´ì•¼ í•´ìš”)." #: platform/uwp/export/export.cpp msgid "Invalid square 71x71 logo image dimensions (should be 71x71)." -msgstr "올바르지 ì•Šì€ ë¡œê³ ì´ë¯¸ì§€ í¬ê¸°ìž…니다 (71x71 ì´ì–´ì•¼ 합니다)." +msgstr "ìž˜ëª»ëœ ì‚¬ê°í˜• 71x71 ë¡œê³ ì´ë¯¸ì§€ í¬ê¸° (71x71ì´ì–´ì•¼ í•´ìš”)." #: platform/uwp/export/export.cpp msgid "Invalid square 150x150 logo image dimensions (should be 150x150)." -msgstr "올바르지 ì•Šì€ ë¡œê³ ì´ë¯¸ì§€ í¬ê¸°ìž…니다 (150x150 ì´ì–´ì•¼ 합니다)." +msgstr "ìž˜ëª»ëœ ì‚¬ê°í˜• 150x150 ë¡œê³ ì´ë¯¸ì§€ í¬ê¸° (150x150ì´ì–´ì•¼ í•´ìš”)." #: platform/uwp/export/export.cpp msgid "Invalid square 310x310 logo image dimensions (should be 310x310)." -msgstr "올바르지 ì•Šì€ ë¡œê³ ì´ë¯¸ì§€ í¬ê¸°ìž…니다 (310x310 ì´ì–´ì•¼ 합니다)." +msgstr "ìž˜ëª»ëœ ì‚¬ê°í˜• 310x310 ë¡œê³ ì´ë¯¸ì§€ í¬ê¸° (310x310ì´ì–´ì•¼ í•´ìš”)." #: platform/uwp/export/export.cpp msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)." -msgstr "올바르지 ì•Šì€ ë¡œê³ ì´ë¯¸ì§€ í¬ê¸°ìž…니다 (310x150 ì´ì–´ì•¼ 합니다)." +msgstr "ìž˜ëª»ëœ ë„“ì€ 310x150 ë¡œê³ ì´ë¯¸ì§€ í¬ê¸° (310x150ì´ì–´ì•¼ í•´ìš”)." #: platform/uwp/export/export.cpp msgid "Invalid splash screen image dimensions (should be 620x300)." -msgstr "" -"올바르지 ì•Šì€ ìŠ¤í”Œëž˜ì‹œ 스í¬ë¦° ì´ë¯¸ì§€ í¬ê¸°ìž…니다 (620x300 ì´ì–´ì•¼ 합니다)." +msgstr "ìž˜ëª»ëœ ìŠ¤í”Œëž˜ì‹œ 스í¬ë¦° ì´ë¯¸ì§€ í¬ê¸° (620x300ì´ì–´ì•¼ í•´ìš”)." #: scene/2d/animated_sprite.cpp msgid "" "A SpriteFrames resource must be created or set in the \"Frames\" property in " "order for AnimatedSprite to display frames." msgstr "" -"AnimatedSpriteì´ í”„ë ˆìž„ì„ ë³´ì—¬ì£¼ê¸° 위해서는 \"Frames\" ì†ì„±ì— SpriteFrames 리" -"소스를 만들거나 ì§€ì •í•´ì•¼ 합니다." +"AnimatedSpriteì´ í”„ë ˆìž„ì„ ë³´ì—¬ì£¼ë ¤ë©´ \"Frames\" ì†ì„±ì— SpriteFrames 리소스를 " +"만들거나 ì§€ì •í•´ì•¼ í•´ìš”." #: scene/2d/canvas_modulate.cpp msgid "" "Only one visible CanvasModulate is allowed per scene (or set of instanced " "scenes). The first created one will work, while the rest will be ignored." msgstr "" -"씬마다 ë³´ì´ëŠ” CanvasModulateê°€ 단 하나만 허용ë©ë‹ˆë‹¤. 첫번째로 ìƒì„±ëœ 것만 ë™" -"ìž‘í•˜ê³ , 나머지는 무시ë©ë‹ˆë‹¤." +"CanvasModulate는 씬 당 단 하나만 ë³´ì¼ ìˆ˜ 있어요. 처ìŒì— ë§Œë“ ê²ƒë§Œ ìž‘ë™í•˜ê³ , " +"나머지는 무시ë¼ìš”." #: scene/2d/collision_object_2d.cpp msgid "" @@ -11270,9 +11466,8 @@ msgid "" "Consider adding a CollisionShape2D or CollisionPolygon2D as a child to " "define its shape." msgstr "" -"ì´ ë…¸ë“œëŠ” Shapeì„ ê°–ëŠ” ìžì‹ 노드가 없습니다, 다른 물체와 충ëŒí•˜ê±°ë‚˜ ìƒí˜¸ìž‘ìš© " -"í• ìˆ˜ 없습니다.\n" -"CollisionShape2D ë˜ëŠ” CollisionPolygon2D를 ìžì‹ 노드로 추가하여 Shapeì„ ì •ì˜" +"ì´ ë…¸ë“œëŠ” Shapeê°€ 없어요, 다른 물체와 충ëŒí•˜ê±°ë‚˜ ìƒí˜¸ìž‘ìš©í• ìˆ˜ 없어요.\n" +"CollisionShape2D ë˜ëŠ” CollisionPolygon2D를 ìžì‹ 노드로 추가하여 Shape를 ì •ì˜" "하세요." #: scene/2d/collision_polygon_2d.cpp @@ -11281,13 +11476,13 @@ msgid "" "CollisionObject2D derived node. Please only use it as a child of Area2D, " "StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." msgstr "" -"CollisionPolygon2D는 CollisionObject2Dì— ì¶©ëŒ ëª¨ì–‘ì„ ì§€ì •í•˜ê¸° 위해서만 사용ë©" -"니다. Area2D, StaticBody2D, RigidBody2D, KinematicBody2D ë“±ì˜ ìžì‹ 노드로 추" -"가하여 사용합니다." +"CollisionPolygon2D는 CollisionObject2Dì— ì¶©ëŒ ëª¨ì–‘ì„ ì§€ì •í•˜ê¸° 위해서만 사용ë˜" +"ìš”. Shape를 ì •ì˜í•´ì•¼ 하는 Area2D, StaticBody2D, RigidBody2D, KinematicBody2D " +"ë“±ì˜ ìžì‹ìœ¼ë¡œë§Œ 사용해주세요." #: scene/2d/collision_polygon_2d.cpp msgid "An empty CollisionPolygon2D has no effect on collision." -msgstr "빈 CollisionPolygon2D는 충ëŒì— ì˜í–¥ì„ 주지 않습니다." +msgstr "빈 CollisionPolygon2D는 충ëŒì— ì˜í–¥ì„ 주지 ì•Šì•„ìš”." #: scene/2d/collision_shape_2d.cpp msgid "" @@ -11295,63 +11490,64 @@ msgid "" "CollisionObject2D derived node. Please only use it as a child of Area2D, " "StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." msgstr "" -"CollisionShape2D는 CollisionObject2Dì— ì¶©ëŒ Shapeì„ ì§€ì •í•˜ê¸° 위해서만 사용ë©" -"니다. Area2D, StaticBody2D, RigidBody2D, KinematicBody2D ë“±ì˜ ìžì‹ 노드로 추" -"가하여 사용합니다." +"CollisionShape2D는 CollisionObject2Dì— ì¶©ëŒ ëª¨ì–‘ì„ ì§€ì •í•˜ê¸° 위해서만 사용ë˜" +"ìš”. Shape를 ì •ì˜í•´ì•¼ 하는 Area2D, StaticBody2D, RigidBody2D, KinematicBody2D " +"ë“±ì˜ ìžì‹ìœ¼ë¡œë§Œ 사용해주세요." #: scene/2d/collision_shape_2d.cpp msgid "" "A shape must be provided for CollisionShape2D to function. Please create a " "shape resource for it!" msgstr "" -"CollisionShape2Dê°€ ê¸°ëŠ¥ì„ í•˜ê¸° 위해서는 반드시 Shapeì´ ì œê³µë˜ì–´ì•¼ 합니다. " -"Shape 리소스를 만드세요!" +"CollisionShape2Dê°€ ìž‘ë™í•˜ë ¤ë©´ 반드시 Shapeê°€ 있어야 í•´ìš”. Shape 리소스를 만들" +"어주세요!" #: scene/2d/cpu_particles_2d.cpp msgid "" "CPUParticles2D animation requires the usage of a CanvasItemMaterial with " "\"Particles Animation\" enabled." msgstr "" -"CPUParticles2D ì• ë‹ˆë©”ì´ì…˜ì„ ì‚¬ìš©í•˜ë ¤ë©´ \"Particles Animation\"ì´ í™œì„±í™”ëœ " -"CanvasItemMaterialì´ í•„ìš”í•©ë‹ˆë‹¤." +"CPUParticles2D ì• ë‹ˆë©”ì´ì…˜ì—는 \"Particles Animation\"ì´ ì¼œì§„ " +"CanvasItemMaterialì„ ì‚¬ìš©í•´ì•¼ í•´ìš”." #: scene/2d/light_2d.cpp msgid "" "A texture with the shape of the light must be supplied to the \"Texture\" " "property." -msgstr "ì¡°ëª…ì˜ ëª¨ì–‘ì„ ë‚˜íƒ€ë‚¼ í…스ì³ë¥¼ \"Texture\" ì†ì„±ì— ì§€ì •í•´ì•¼ 합니다." +msgstr "ì¡°ëª…ì˜ ëª¨ì–‘ì„ ë‚˜íƒ€ë‚¼ í…스처를 \"Texture\" ì†ì„±ì— ì§€ì •í•´ì•¼ í•´ìš”." #: scene/2d/light_occluder_2d.cpp msgid "" "An occluder polygon must be set (or drawn) for this occluder to take effect." msgstr "" -"Occluderê°€ ë™ìž‘하기 위해서는 Occluder í´ë¦¬ê³¤ì„ ì§€ì •í•˜ê±°ë‚˜ ê·¸ë ¤ì•¼ 합니다." +"ì´ Occluderê°€ ì˜í–¥ì„ 주게 í•˜ë ¤ë©´ Occluder í´ë¦¬ê³¤ì„ ì„¤ì •í•´ì•¼ (í˜¹ì€ ê·¸ë ¤ì•¼)í•´" +"ìš”." #: scene/2d/light_occluder_2d.cpp msgid "The occluder polygon for this occluder is empty. Please draw a polygon." -msgstr "Occluder í´ë¦¬ê³¤ì´ 비어있습니다. í´ë¦¬ê³¤ì„ 그리세요." +msgstr "Occluder í´ë¦¬ê³¤ì´ 비어있어요. í´ë¦¬ê³¤ì„ ê·¸ë ¤ì£¼ì„¸ìš”." #: scene/2d/navigation_polygon.cpp msgid "" "A NavigationPolygon resource must be set or created for this node to work. " "Please set a property or draw a polygon." msgstr "" -"ì´ ë…¸ë“œê°€ ë™ìž‘하기 위해서는 NavigationPolygon 리소스를 ì§€ì • ë˜ëŠ” ìƒì„±í•´ì•¼ í•©" -"니다. ì†ì„±ì„ ì§€ì •í•˜ê±°ë‚˜, í´ë¦¬ê³¤ì„ 그리세요." +"ì´ ë…¸ë“œê°€ ìž‘ë™í•˜ë ¤ë©´ NavigationPolygon 리소스를 ì„¤ì •í•˜ê±°ë‚˜ 만들어야 í•´ìš”. ì†" +"ì„±ì„ ì„¤ì •í•˜ê±°ë‚˜ í´ë¦¬ê³¤ì„ ê·¸ë ¤ì£¼ì„¸ìš”." #: scene/2d/navigation_polygon.cpp msgid "" "NavigationPolygonInstance must be a child or grandchild to a Navigation2D " "node. It only provides navigation data." msgstr "" -"NavigationPolygonInstanceì€ Navigation2D ë…¸ë“œì˜ í•˜ìœ„ì— ìžˆì–´ì•¼ 합니다. ì´ê²ƒì€ " -"내비게ì´ì…˜ ë°ì´í„°ë§Œì„ ì œê³µí•©ë‹ˆë‹¤." +"NavigationPolygonInstance는 Navigation2D ë…¸ë“œì˜ ìžì‹ ë˜ëŠ” ê·¸ ì•„ëž˜ì— ìžˆì–´ì•¼ í•´" +"ìš”. ì´ê²ƒì€ 내비게ì´ì…˜ ë°ì´í„°ë§Œì„ ì œê³µí•´ìš”." #: scene/2d/parallax_layer.cpp msgid "" "ParallaxLayer node only works when set as child of a ParallaxBackground node." msgstr "" -"ParallaxLayer는 ParallaxBackground ë…¸ë“œì˜ ìžì‹ë…¸ë“œë¡œ ìžˆì„ ë•Œë§Œ ë™ìž‘합니다." +"ParallaxLayer는 ParallaxBackground ë…¸ë“œì˜ ìžì‹ 노드로 ìžˆì„ ë•Œë§Œ ìž‘ë™í•´ìš”." #: scene/2d/particles_2d.cpp msgid "" @@ -11359,29 +11555,28 @@ msgid "" "Use the CPUParticles2D node instead. You can use the \"Convert to " "CPUParticles\" option for this purpose." msgstr "" -"GPU 기반 파티í´ì€ GLES2 비디오 ë“œë¼ì´ë²„ì—ì„œ 지ì›í•˜ì§€ 않습니다.\n" -"CPUParticles2D 노드를 사용하세요. ì´ ê²½ìš° \"CPU파티í´ë¡œ 변환\" ì˜µì…˜ì„ ì‚¬ìš©í• " -"수 있습니다." +"GPU 기반 파티í´ì€ GLES2 비디오 ë“œë¼ì´ë²„ì—ì„œ 지ì›í•˜ì§€ ì•Šì•„ìš”.\n" +"ëŒ€ì‹ CPUParticles2D 노드를 사용하세요. ì´ ê²½ìš° \"CPU파티í´ë¡œ 변환\" ì˜µì…˜ì„ ì‚¬" +"ìš©í• ìˆ˜ 있어요." #: scene/2d/particles_2d.cpp scene/3d/particles.cpp msgid "" "A material to process the particles is not assigned, so no behavior is " "imprinted." msgstr "" -"파티í´ì„ ì²˜ë¦¬í• ë©”í…Œë¦¬ì–¼ì´ í• ë‹¹ë˜ì§€ 않았기ì—, 아무런 í–‰ë™ë„ ì¸ì‡„ë˜ì§€ 않았습니" -"다." +"파티í´ì„ ì²˜ë¦¬í• ë¨¸í‹°ë¦¬ì–¼ì„ ì§€ì •í•˜ì§€ ì•Šì•„ì„œ, 아무런 ë™ìž‘ë„ ì°ížˆì§€ 않았어요." #: scene/2d/particles_2d.cpp msgid "" "Particles2D animation requires the usage of a CanvasItemMaterial with " "\"Particles Animation\" enabled." msgstr "" -"Particles2D ì• ë‹ˆë©”ì´ì…˜ì„ ì‚¬ìš©í•˜ë ¤ë©´ \"Particles Animation\"ì´ í™œì„±í™”ëœ " -"CanvasItemMaterialì´ í•„ìš”í•©ë‹ˆë‹¤." +"Particles2D ì• ë‹ˆë©”ì´ì…˜ì€ \"Particles Animation\"ì´ ì¼œì ¸ 있는 " +"CanvasItemMaterialì„ ì‚¬ìš©í•´ì•¼ í•´ìš”." #: scene/2d/path_2d.cpp msgid "PathFollow2D only works when set as a child of a Path2D node." -msgstr "PathFollow2D는 Path2D ë…¸ë“œì˜ ìžì‹ë…¸ë“œë¡œ ìžˆì„ ë•Œë§Œ ë™ìž‘합니다." +msgstr "PathFollow2D는 Path2D ë…¸ë“œì˜ ìžì‹ 노드로 ìžˆì„ ë•Œë§Œ ìž‘ë™í•´ìš”." #: scene/2d/physics_body_2d.cpp msgid "" @@ -11390,27 +11585,27 @@ msgid "" "Change the size in children collision shapes instead." msgstr "" "(ìºë¦í„°ë‚˜ 리지드 모드ì—ì„œ) RigidBody2Dì˜ í¬ê¸° ë³€ê²½ì€ ë¬¼ë¦¬ ì—”ì§„ì´ ìž‘ë™í•˜ëŠ” ë™" -"안 í° ë¶€ë‹´ì´ ë©ë‹ˆë‹¤.\n" +"안 í° ë¶€ë‹´ì´ ë˜ìš”.\n" "ëŒ€ì‹ ìžì‹ ì¶©ëŒ í˜•íƒœì˜ í¬ê¸°ë¥¼ 변경해보세요." #: scene/2d/remote_transform_2d.cpp msgid "Path property must point to a valid Node2D node to work." -msgstr "Path ì†ì„±ì€ 올바른 Node2D 노드를 가리켜야 합니다." +msgstr "Path ì†ì„±ì€ 올바른 Node2D 노드를 가리켜야 í•´ìš”." #: scene/2d/skeleton_2d.cpp msgid "This Bone2D chain should end at a Skeleton2D node." -msgstr "ì´ Bone2D ì²´ì¸ì€ Skeleton2D 노드ì—ì„œ ë나야 합니다." +msgstr "ì´ Bone2D ì²´ì¸ì€ Skeleton2D 노드ì—ì„œ ë나야 í•´ìš”." #: scene/2d/skeleton_2d.cpp msgid "A Bone2D only works with a Skeleton2D or another Bone2D as parent node." -msgstr "Bone2D는 Skeleton2D나 다른 Bone2Dê°€ 부모 노드로 있어야만 ìž‘ë™í•©ë‹ˆë‹¤." +msgstr "Bone2D는 Skeleton2D나 다른 Bone2Dê°€ 부모 노드로 있어야만 ìž‘ë™í•´ìš”." #: scene/2d/skeleton_2d.cpp msgid "" "This bone lacks a proper REST pose. Go to the Skeleton2D node and set one." msgstr "" -"ì´ ë³¸ì— ì ì ˆí•œ íœ´ì‹ ìžì„¸ê°€ 없습니다. Skeleton2D 노드로 ê°€ 휴ì‹ìœ¼ë¡œ í• ìžì„¸ë¥¼ " -"ì„¤ì •í•˜ì„¸ìš”." +"ì´ ë³¸ì— ì ì ˆí•œ 대기 ìžì„¸ê°€ 없습니다. Skeleton2D 노드로 가서 대기 ìžì„¸ë¥¼ ì„¤ì •" +"하세요." #: scene/2d/tile_map.cpp msgid "" @@ -11418,46 +11613,46 @@ msgid "" "to. Please use it as a child of Area2D, StaticBody2D, RigidBody2D, " "KinematicBody2D, etc. to give them a shape." msgstr "" -"Use Parentê°€ 켜진 TileMapì€ í˜•íƒœë¥¼ 주기 위해 부모 CollisionObject2Dê°€ 필요합" +"Use Parentê°€ 켜진 TileMapì€ í˜•íƒœë¥¼ 주기 위한 부모 CollisionObject2Dê°€ 필요합" "니다. 형태를 주기 위해 Area2D, StaticBody2D, RigidBody2D, KinematicBody2D 등" -"ì˜ ìžì‹ 노드로 추가하여 사용합니다." +"ì„ ìžì‹ 노드로 사용해주세요." #: scene/2d/visibility_notifier_2d.cpp msgid "" "VisibilityEnabler2D works best when used with the edited scene root directly " "as parent." msgstr "" -"VisibilityEnabler2D는 편집 ì”¬ì˜ ë£¨íŠ¸ì˜ í•˜ìœ„ 노드로 ì¶”ê°€í• ë•Œ 가장 잘 ë™ìž‘합니" -"다." +"VisibilityEnabler2D는 편집한 ì”¬ì˜ ë£¨íŠ¸ì— ì§ì ‘ 부모로 ì‚¬ìš©í• ë•Œ 가장 잘 ìž‘ë™í•´" +"ìš”." #: scene/3d/arvr_nodes.cpp msgid "ARVRCamera must have an ARVROrigin node as its parent." -msgstr "ARVRCamera는 반드시 ARVROrigin 노드를 부모로 ê°€ì§€ê³ ìžˆì–´ì•¼ 합니다." +msgstr "ARVRCamera는 반드시 ARVROrigin 노드를 부모로 ê°–ê³ ìžˆì–´ì•¼ í•´ìš”." #: scene/3d/arvr_nodes.cpp msgid "ARVRController must have an ARVROrigin node as its parent." -msgstr "ARVRController는 반드시 ARVROrigin 노드를 부모로 ê°€ì§€ê³ ìžˆì–´ì•¼ 합니다." +msgstr "ARVRController는 반드시 ARVROrigin 노드를 부모로 ê°–ê³ ìžˆì–´ì•¼ í•´ìš”." #: scene/3d/arvr_nodes.cpp msgid "" "The controller ID must not be 0 or this controller won't be bound to an " "actual controller." msgstr "" -"컨트롤러 IDê°€ 0ì´ ë˜ë©´ 컨트롤러가 ì‹¤ì œ ì»¨íŠ¸ë¡¤ëŸ¬ì— ë°”ì¸ë”©í•˜ì§€ 않게 ë©ë‹ˆë‹¤." +"컨트롤러 IDê°€ 0ì´ ë˜ë©´ 컨트롤러가 ì‹¤ì œ ì»¨íŠ¸ë¡¤ëŸ¬ì— ë°”ì¸ë”©í•˜ì§€ 않게 ë¼ìš”." #: scene/3d/arvr_nodes.cpp msgid "ARVRAnchor must have an ARVROrigin node as its parent." -msgstr "ARVRAnchor는 반드시 ARVROrigin 노드를 부모로 ê°€ì§€ê³ ìžˆì–´ì•¼ 합니다." +msgstr "ARVRAnchor는 반드시 ARVROrigin 노드를 부모로 ê°–ê³ ìžˆì–´ì•¼ í•´ìš”." #: scene/3d/arvr_nodes.cpp msgid "" "The anchor ID must not be 0 or this anchor won't be bound to an actual " "anchor." -msgstr "앵커 IDê°€ 0ì´ ë˜ë©´ 앵커가 ì‹¤ì œ ì•µì»¤ì— ë°”ì¸ë”©í•˜ì§€ 않게 ë©ë‹ˆë‹¤." +msgstr "앵커 IDê°€ 0ì´ ë˜ë©´ 앵커가 ì‹¤ì œ ì•µì»¤ì— ë°”ì¸ë”©í•˜ì§€ 않게 ë¼ìš”." #: scene/3d/arvr_nodes.cpp msgid "ARVROrigin requires an ARVRCamera child node." -msgstr "ARVROriginì€ ìžì‹ìœ¼ë¡œ ARVRCamera 노드가 필요합니다." +msgstr "ARVROriginì€ ìžì‹ìœ¼ë¡œ ARVRCamera 노드가 필요해요." #: scene/3d/baked_lightmap.cpp msgid "%d%%" @@ -11473,7 +11668,7 @@ msgstr "메시 구분 중: " #: scene/3d/baked_lightmap.cpp msgid "Plotting Lights:" -msgstr "ë¼ì´íŠ¸ 구분 중:" +msgstr "조명 구분 중:" #: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp msgid "Finishing Plot" @@ -11481,7 +11676,7 @@ msgstr "구분 ë남" #: scene/3d/baked_lightmap.cpp msgid "Lighting Meshes: " -msgstr "ë©”ì‹œì— ë¼ì´íŒ… 중: " +msgstr "ë©”ì‹œì— ì¡°ëª… 중: " #: scene/3d/collision_object.cpp msgid "" @@ -11489,10 +11684,9 @@ msgid "" "Consider adding a CollisionShape or CollisionPolygon as a child to define " "its shape." msgstr "" -"ì´ ë…¸ë“œëŠ” Shapeì„ ê°–ëŠ” ìžì‹ 노드가 없습니다, 다른 물체와 충ëŒí•˜ê±°ë‚˜ ìƒí˜¸ìž‘ìš© " -"í• ìˆ˜ 없습니다.\n" -"CollisionShape ë˜ëŠ” CollisionPolygon를 ìžì‹ 노드로 추가하여 Shapeì„ ì •ì˜í•˜ì„¸" -"ìš”." +"ì´ ë…¸ë“œëŠ” Shapeê°€ 없어요, 다른 물체와 충ëŒí•˜ê±°ë‚˜ ìƒí˜¸ìž‘ìš©í• ìˆ˜ 없어요.\n" +"CollisionShape ë˜ëŠ” CollisionPolygonì„ ìžì‹ 노드로 추가해서 Shapeì„ ì •ì˜í•´ë³´" +"세요." #: scene/3d/collision_polygon.cpp msgid "" @@ -11500,13 +11694,13 @@ msgid "" "CollisionObject derived node. Please only use it as a child of Area, " "StaticBody, RigidBody, KinematicBody, etc. to give them a shape." msgstr "" -"CollisionPolygonì€ CollisionObjectì— ì¶©ëŒ Shapeì„ ì§€ì •í•˜ê¸° 위해서만 사용ë©ë‹ˆ" -"다. Area, StaticBody, RigidBody, KinematicBody ë“±ì— ìžì‹ 노드로 추가하여 사용" -"합니다." +"CollisionPolygonì€ CollisionObjectì— ì¶©ëŒ Shapeì„ ì§€ì •í•˜ê¸° 위해서만 사용ë¼" +"ìš”. Area, StaticBody, RigidBody, KinematicBody ë“±ì— ìžì‹ 노드로 추가해서 사용" +"해주세요." #: scene/3d/collision_polygon.cpp msgid "An empty CollisionPolygon has no effect on collision." -msgstr "빈 CollisionPolygon는 충ëŒì— ì˜í–¥ì„ 주지 않습니다." +msgstr "빈 CollisionPolygon는 충ëŒì— ì˜í–¥ì„ 주지 ì•Šì•„ìš”." #: scene/3d/collision_shape.cpp msgid "" @@ -11514,29 +11708,29 @@ msgid "" "derived node. Please only use it as a child of Area, StaticBody, RigidBody, " "KinematicBody, etc. to give them a shape." msgstr "" -"CollisionShapeì€ CollisionObjectì— ì¶©ëŒ Shapeì„ ì§€ì •í•˜ê¸° 위해서만 사용ë©ë‹ˆ" -"다. Area, StaticBody, RigidBody, KinematicBody ë“±ì— ìžì‹ 노드로 추가하여 사용" -"합니다." +"CollisionShapeì€ CollisionObjectì— ì¶©ëŒ Shapeì„ ì§€ì •í•˜ê¸° 위해서만 사용ë¼ìš”. " +"Area, StaticBody, RigidBody, KinematicBody ë“±ì— ìžì‹ 노드로 추가해서 사용해주" +"세요." #: scene/3d/collision_shape.cpp msgid "" "A shape must be provided for CollisionShape to function. Please create a " "shape resource for it." msgstr "" -"CollisionShapeê°€ ì œ ê¸°ëŠ¥ì„ í•˜ë ¤ë©´ Shapeê°€ ì œê³µë˜ì–´ì•¼ 합니다. Shape 리소스를 " -"만드세요." +"CollisionShapeê°€ ì œ ê¸°ëŠ¥ì„ í•˜ë ¤ë©´ Shapeê°€ 있어야 í•´ìš”. Shape 리소스를 만들어" +"주세요." #: scene/3d/collision_shape.cpp msgid "" "Plane shapes don't work well and will be removed in future versions. Please " "don't use them." msgstr "" -"í‰ë©´ ëª¨ì–‘ì€ ìž˜ ìž‘ë™í•˜ì§€ 않으며 ì´í›„ ë²„ì „ì—ì„œ ì œê±°ë ì˜ˆì •ìž…ë‹ˆë‹¤. 사용하지 ë§ì•„" -"주세요." +"í‰ë©´ Shape는 잘 ìž‘ë™í•˜ì§€ 않으며 ì´í›„ ë²„ì „ì—ì„œ ì œê±°ë ì˜ˆì •ì´ì—ìš”. 사용하지 ë§" +"아주세요." #: scene/3d/cpu_particles.cpp msgid "Nothing is visible because no mesh has been assigned." -msgstr "ì§€ì •ëœ ë©”ì‹œê°€ 없으므로 메시를 ë³¼ 수 없습니다." +msgstr "ì§€ì •í•œ 메시가 없어서 아무 ê²ƒë„ ë³´ì´ì§€ ì•Šì•„ìš”." #: scene/3d/cpu_particles.cpp msgid "" @@ -11544,37 +11738,35 @@ msgid "" "Billboard Mode is set to \"Particle Billboard\"." msgstr "" "CPUParticles ì• ë‹ˆë©”ì´ì…˜ì„ ì‚¬ìš©í•˜ë ¤ë©´ Billboard Modeê°€ \"Particle Billboard" -"\"ë¡œ ì„¤ì •ëœ SpatialMaterialì´ í•„ìš”í•©ë‹ˆë‹¤." +"\"ë¡œ ì„¤ì •ëœ SpatialMaterialì´ í•„ìš”í•´ìš”." #: scene/3d/gi_probe.cpp msgid "Plotting Meshes" -msgstr "메시 구분중" +msgstr "메시 구분 중" #: scene/3d/gi_probe.cpp msgid "" "GIProbes are not supported by the GLES2 video driver.\n" "Use a BakedLightmap instead." msgstr "" -"GIProbe는 GLES2 비디오 ë“œë¼ì´ë²„ì—ì„œ 지ì›í•˜ì§€ 않습니다.\n" -"BakedLightmapì„ ì‚¬ìš©í•˜ì„¸ìš”." +"GIProbe는 GLES2 비디오 ë“œë¼ì´ë²„ì—ì„œ 지ì›í•˜ì§€ ì•Šì•„ìš”.\n" +"ëŒ€ì‹ BakedLightmapì„ ì‚¬ìš©í•˜ì„¸ìš”." #: scene/3d/light.cpp msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows." -msgstr "SpotLightì˜ ê°ë„를 90ë„ ì´ìƒìœ¼ë¡œ 잡게ë˜ë©´ 그림ìžë¥¼ 투ì˜í• 수 없습니다." +msgstr "SpotLightì˜ ê°ë„를 90ë„ ì´ìƒìœ¼ë¡œ 잡게ë˜ë©´ 그림ìžë¥¼ 투ì˜í• 수 없어요." #: scene/3d/navigation_mesh.cpp msgid "A NavigationMesh resource must be set or created for this node to work." -msgstr "" -"ì´ ë…¸ë“œê°€ ë™ìž‘하기 위해서는 NavigationMesh 리소스를 ì§€ì •í•˜ê±°ë‚˜ ìƒì„±í•´ì•¼ 합니" -"다." +msgstr "ì´ ë…¸ë“œê°€ ìž‘ë™í•˜ë ¤ë©´ NavigationMesh 리소스를 ì„¤ì •í•˜ê±°ë‚˜ 만들어야 í•´ìš”." #: scene/3d/navigation_mesh.cpp msgid "" "NavigationMeshInstance must be a child or grandchild to a Navigation node. " "It only provides navigation data." msgstr "" -"NavigationMeshInstanceì€ Navigation ë…¸ë“œì˜ í•˜ìœ„ì— ìžˆì–´ì•¼ 합니다. ì´ê²ƒì€ 내비" -"게ì´ì…˜ ë°ì´í„°ë§Œì„ ì œê³µí•©ë‹ˆë‹¤." +"NavigationMeshInstance는 Navigation ë…¸ë“œì˜ ìžì‹ì´ë‚˜ ê·¸ ì•„ëž˜ì— ìžˆì–´ì•¼ í•´ìš”. ì´" +"ê²ƒì€ ë‚´ë¹„ê²Œì´ì…˜ ë°ì´í„°ë§Œì„ ì œê³µí•´ìš”." #: scene/3d/particles.cpp msgid "" @@ -11582,14 +11774,14 @@ msgid "" "Use the CPUParticles node instead. You can use the \"Convert to CPUParticles" "\" option for this purpose." msgstr "" -"GPU 기반 파티í´ì€ GLES2 비디오 ë“œë¼ì´ë²„ì—ì„œ 지ì›í•˜ì§€ 않습니다.\n" -"CPUParticles 노드를 사용하세요. ì´ ê²½ìš° \"CPU파티í´ë¡œ 변환\" ì˜µì…˜ì„ ì‚¬ìš©í• " -"수 있습니다." +"GPU 기반 파티í´ì€ GLES2 비디오 ë“œë¼ì´ë²„ì—ì„œ 지ì›í•˜ì§€ ì•Šì•„ìš”.\n" +"ëŒ€ì‹ CPUParticles 노드를 사용하세요. ì´ ê²½ìš° \"CPU파티í´ë¡œ 변환\" ì„¤ì •ì„ ì‚¬ìš©" +"í• ìˆ˜ 있어요." #: scene/3d/particles.cpp msgid "" "Nothing is visible because meshes have not been assigned to draw passes." -msgstr "ë©”ì‹œë“¤ì„ íŒ¨ìŠ¤ë¥¼ 그리ë„ë¡ í• ë‹¹í•˜ì§€ 않았으므로 ë³´ì´ì§€ 않습니다." +msgstr "ë©”ì‹œë“¤ì„ íŒ¨ìŠ¤ë¥¼ 그리ë„ë¡ ì§€ì •í•˜ì§€ ì•Šì•„ì„œ, 아무 ê²ƒë„ ë³´ì´ì§€ ì•Šì•„ìš”." #: scene/3d/particles.cpp msgid "" @@ -11597,11 +11789,11 @@ msgid "" "Mode is set to \"Particle Billboard\"." msgstr "" "Particles ì• ë‹ˆë©”ì´ì…˜ì„ ì‚¬ìš©í•˜ë ¤ë©´ Billboard Modeê°€ \"Particle Billboard\"ë¡œ " -"ì„¤ì •ëœ SpatialMaterialì´ í•„ìš”í•©ë‹ˆë‹¤." +"ì„¤ì •ëœ SpatialMaterialì´ í•„ìš”í•´ìš”." #: scene/3d/path.cpp msgid "PathFollow only works when set as a child of a Path node." -msgstr "PathFollow는 Path ë…¸ë“œì˜ ìžì‹ìœ¼ë¡œ ìžˆì„ ë•Œë§Œ ë™ìž‘합니다." +msgstr "PathFollow는 Path ë…¸ë“œì˜ ìžì‹ìœ¼ë¡œ ìžˆì„ ë•Œë§Œ ìž‘ë™í•´ìš”." #: scene/3d/path.cpp msgid "" @@ -11609,7 +11801,7 @@ msgid "" "parent Path's Curve resource." msgstr "" "PathFollowì˜ ROTATION_ORIENTED는 부모 Pathì˜ Curve 리소스ì—ì„œ \"Up Vector" -"\"ê°€ 활성화ë˜ì–´ 있어야 합니다." +"\"ê°€ ì¼œì ¸ 있어야 í•´ìš”." #: scene/3d/physics_body.cpp msgid "" @@ -11618,7 +11810,7 @@ msgid "" "Change the size in children collision shapes instead." msgstr "" "(ìºë¦í„°ë‚˜ 리지드 모드ì—ì„œ) RigidBodyì˜ í¬ê¸° ë³€ê²½ì€ ë¬¼ë¦¬ ì—”ì§„ì´ ìž‘ë™í•˜ëŠ” ë™ì•ˆ " -"í° ë¶€ë‹´ì´ ë©ë‹ˆë‹¤.\n" +"í° ë¶€ë‹´ì´ ë¼ìš”.\n" "ëŒ€ì‹ ìžì‹ ì¶©ëŒ í˜•íƒœì˜ í¬ê¸°ë¥¼ 변경해보세요." #: scene/3d/remote_transform.cpp @@ -11626,12 +11818,12 @@ msgid "" "The \"Remote Path\" property must point to a valid Spatial or Spatial-" "derived node to work." msgstr "" -"\"Remote Path\" ì†ì„±ì€ 올바른 Spatial 노드, ë˜ëŠ” Spatial íŒŒìƒ ë…¸ë“œë¥¼ 가리켜" -"야 합니다." +"\"Remote Path\" ì†ì„±ì€ 올바른 Spatial 노드, ë˜ëŠ” Spatialì—ì„œ 파ìƒëœ 노드를 ê°€" +"리켜야 í•´ìš”." #: scene/3d/soft_body.cpp msgid "This body will be ignored until you set a mesh." -msgstr "ì´ ë°”ë””ëŠ” 메시를 ì„¤ì •í• ë•Œê¹Œì§€ 무시ë©ë‹ˆë‹¤." +msgstr "ì´ ë°”ë””ëŠ” 메시를 ì„¤ì •í• ë•Œê¹Œì§€ 무시ë¼ìš”." #: scene/3d/soft_body.cpp msgid "" @@ -11639,8 +11831,8 @@ msgid "" "running.\n" "Change the size in children collision shapes instead." msgstr "" -"SoftBodyì˜ í¬ê¸° ë³€ê²½ì€ ì‹¤í–‰ ì¤‘ì— ë¬¼ë¦¬ ì—”ì§„ì— ì˜í•´ 무시ë©ë‹ˆë‹¤.\n" -"ëŒ€ì‹ ìžì‹ì˜ ì¶©ëŒ í¬ê¸°ë¥¼ 변경하세요." +"실행 ì¤‘ì— SoftBodyì˜ í¬ê¸° ë³€ê²½ì€ ë¬¼ë¦¬ ì—”ì§„ì— ì˜í•´ 다시 ì •ì˜ë¼ìš”.\n" +"ëŒ€ì‹ ìžì‹ì˜ ì¶©ëŒ ëª¨ì–‘ í¬ê¸°ë¥¼ 변경하세요." #: scene/3d/sprite_3d.cpp msgid "" @@ -11648,14 +11840,14 @@ msgid "" "order for AnimatedSprite3D to display frames." msgstr "" "AnimatedSprite3Dê°€ í”„ë ˆìž„ì„ ë³´ì—¬ì£¼ê¸° 위해서는 \"Frames\" ì†ì„±ì— SpriteFrames " -"리소스 만들거나 ì§€ì •í•´ì•¼ 합니다." +"리소스를 만들거나 ì„¤ì •í•´ì•¼ í•´ìš”." #: scene/3d/vehicle_body.cpp msgid "" "VehicleWheel serves to provide a wheel system to a VehicleBody. Please use " "it as a child of a VehicleBody." msgstr "" -"VehicleWheelì€ VehicleBodyë¡œ íœ ì‹œìŠ¤í…œì„ ì œê³µí•˜ëŠ” ê¸°ëŠ¥ì„ í•©ë‹ˆë‹¤. VehicleBody" +"VehicleWheelì€ VehicleBodyë¡œ 바퀴 ì‹œìŠ¤í…œì„ ì œê³µí•˜ëŠ” ì—í• ì´ì—ìš”. VehicleBody" "ì˜ ìžì‹ìœ¼ë¡œ 사용해주세요." #: scene/3d/world_environment.cpp @@ -11663,21 +11855,22 @@ msgid "" "WorldEnvironment requires its \"Environment\" property to contain an " "Environment to have a visible effect." msgstr "" -"WorldEnvironment는 ì‹œê° íš¨ê³¼ë¥¼ 위해 Environment를 갖는 \"Environment\" ì†ì„±" -"ì´ í•„ìš”í•©ë‹ˆë‹¤." +"WorldEnvironmentê°€ ì‹œê° íš¨ê³¼ë¥¼ ê°–ë„ë¡ Environment를 ê°–ê³ ìžˆëŠ” \"Environment" +"\" ì†ì„±ì´ 필요해요." #: scene/3d/world_environment.cpp msgid "" "Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." -msgstr "씬마다 WorldEnvironmentê°€ 단 하나만 허용ë©ë‹ˆë‹¤." +msgstr "" +"씬마다 (í˜¹ì€ ì¸ìŠ¤í„´ìŠ¤ëœ 씬 묶ìŒë§ˆë‹¤) WorldEnvironment는 하나만 허용ë˜ìš”." #: scene/3d/world_environment.cpp msgid "" "This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set " "this environment's Background Mode to Canvas (for 2D scenes)." msgstr "" -"ì´ WorldEnvironment는 무시ë©ë‹ˆë‹¤. (3D ì”¬ì„ ìœ„í•´) Camera를 추가하거나 아니면 " -"(2D ì”¬ì„ ìœ„í•´) ì´ í™˜ê²½ì˜ ë°°ê²½ 모드를 Canvasë¡œ ì„¤ì •í•˜ì„¸ìš”." +"ì´ WorldEnvironment는 무시ë¼ìš”. (3D ì”¬ì„ ìœ„í•´) Camera를 추가하거나 아니면 " +"(2D ì”¬ì„ ìœ„í•´) ì´ í™˜ê²½ì˜ Background Mode를 Canvasë¡œ ì„¤ì •í•˜ì„¸ìš”." #: scene/animation/animation_blend_tree.cpp msgid "On BlendTree node '%s', animation not found: '%s'" @@ -11689,11 +11882,11 @@ msgstr "ì• ë‹ˆë©”ì´ì…˜ì„ ì°¾ì„ ìˆ˜ ì—†ìŒ: '%s'" #: scene/animation/animation_tree.cpp msgid "In node '%s', invalid animation: '%s'." -msgstr "노드 '%s'ì—ì„œ, 올바르지 ì•Šì€ ì• ë‹ˆë©”ì´ì…˜: '%s'." +msgstr "노드 '%s'ì—ì„œ, ìž˜ëª»ëœ ì• ë‹ˆë©”ì´ì…˜: '%s'." #: scene/animation/animation_tree.cpp msgid "Invalid animation: '%s'." -msgstr "올바르지 ì•Šì€ ì• ë‹ˆë©”ì´ì…˜: '%s'." +msgstr "ìž˜ëª»ëœ ì• ë‹ˆë©”ì´ì…˜: '%s'." #: scene/animation/animation_tree.cpp msgid "Nothing connected to input '%s' of node '%s'." @@ -11701,27 +11894,25 @@ msgstr "노드 '%s'ì˜ '%s' ìž…ë ¥ì— ì•„ë¬´ê²ƒë„ ì—°ê²°ë˜ì§€ ì•ŠìŒ." #: scene/animation/animation_tree.cpp msgid "No root AnimationNode for the graph is set." -msgstr "그래프를 위한 루트 AnimationNodeê°€ ì„¤ì •ë˜ì§€ 않았습니다." +msgstr "그래프를 위한 루트 AnimationNode를 ì„¤ì •í•˜ì§€ 않았어요." #: scene/animation/animation_tree.cpp msgid "Path to an AnimationPlayer node containing animations is not set." msgstr "" -"ì• ë‹ˆë©”ì´ì…˜ì„ ê°–ê³ ìžˆëŠ” AnimationPlayer ë…¸ë“œì˜ ê²½ë¡œê°€ ì„¤ì •ë˜ì§€ 않았습니다." +"ì• ë‹ˆë©”ì´ì…˜ì„ ê°–ê³ ìžˆëŠ” AnimationPlayer ë…¸ë“œì˜ ê²½ë¡œë¥¼ ì„¤ì •í•˜ì§€ 않았어요." #: scene/animation/animation_tree.cpp msgid "Path set for AnimationPlayer does not lead to an AnimationPlayer node." msgstr "" -"AnimationPlayerì— ëŒ€í•œ 경로 ì„¤ì •ì´ AnimationPlayer 노드를 í–¥í•˜ê³ ìžˆì§€ 않습니" -"다." +"AnimationPlayerì— ëŒ€í•œ 경로 ì„¤ì •ì´ AnimationPlayer 노드를 í–¥í•˜ê³ ìžˆì§€ ì•Šì•„ìš”." #: scene/animation/animation_tree.cpp msgid "The AnimationPlayer root node is not a valid node." -msgstr "AnimationPlayer 루트 노드가 올바른 노드가 아닙니다." +msgstr "AnimationPlayer 루트 노드가 올바른 노드가 아니ì—ìš”." #: scene/animation/animation_tree_player.cpp msgid "This node has been deprecated. Use AnimationTree instead." -msgstr "" -"ì´ ë…¸ë“œëŠ” ë” ì´ìƒ ì‚¬ìš©í• ìˆ˜ 없습니다. AnimationTree를 사용하시길 ë°”ëžë‹ˆë‹¤." +msgstr "ì´ ë…¸ë“œëŠ” ë” ì´ìƒ ì‚¬ìš©í• ìˆ˜ 없어요. ëŒ€ì‹ AnimationTree를 사용하세요." #: scene/gui/color_picker.cpp msgid "Pick a color from the screen." @@ -11737,11 +11928,11 @@ msgstr "Raw" #: scene/gui/color_picker.cpp msgid "Switch between hexadecimal and code values." -msgstr "16 진수나 코드 값으로 ì „í™˜í•©ë‹ˆë‹¤." +msgstr "16진수나 코드 값으로 ì „í™˜í•´ìš”." #: scene/gui/color_picker.cpp msgid "Add current color as a preset." -msgstr "현재 색ìƒì„ 프리셋으로 추가합니다." +msgstr "현재 색ìƒì„ 프리셋으로 추가해요." #: scene/gui/container.cpp msgid "" @@ -11749,7 +11940,7 @@ msgid "" "children placement behavior.\n" "If you don't intend to add a script, use a plain Control node instead." msgstr "" -"Container ìžì²´ëŠ” ìžì‹ 배치 ìž‘ì—…ì„ êµ¬ì„±í•˜ëŠ” 스í¬ë¦½íŠ¸ 외ì—는 목ì ì´ ì—†ìŠµë‹ˆë‹¤.\n" +"Container ìžì²´ëŠ” ìžì‹ 배치 ìž‘ì—…ì„ êµ¬ì„±í•˜ëŠ” 스í¬ë¦½íŠ¸ 외ì—는 목ì ì´ ì—†ì–´ìš”.\n" "스í¬ë¦½íŠ¸ë¥¼ 추가하지 않는 경우, 순수한 Control 노드를 사용해주세요." #: scene/gui/control.cpp @@ -11757,9 +11948,8 @@ msgid "" "The Hint Tooltip won't be displayed as the control's Mouse Filter is set to " "\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"." msgstr "" -"Hint Tooltipì€ Controlì˜ Mouse Filterê°€ \"ignore\"ë¡œ ì„¤ì •ë˜ì–´ 있기 ë•Œë¬¸ì— ë³´" -"여지지 않습니다. í•´ê²°í•˜ë ¤ë©´, Mouse Filter를 \"Stop\"ì´ë‚˜ \"Pass\"ë¡œ ì„¤ì •í•˜ì„¸" -"ìš”." +"Hint Tooltipì€ Controlì˜ Mouse Filterê°€ \"Ignore\"으로 ì„¤ì •ë˜ì–´ 있기 ë•Œë¬¸ì— " +"ë³´ì´ì§€ ì•Šì•„ìš”. í•´ê²°í•˜ë ¤ë©´, Mouse Filter를 \"Stop\"ì´ë‚˜ \"Pass\"ë¡œ ì„¤ì •í•˜ì„¸ìš”." #: scene/gui/dialogs.cpp msgid "Alert!" @@ -11775,12 +11965,12 @@ msgid "" "functions. Making them visible for editing is fine, but they will hide upon " "running." msgstr "" -"Popupì€ popup() ë˜ëŠ” 기타 popup*() 함수로 호출ë˜ê¸° ì „ê¹Œì§€ 기본ì 으로 숨어있습" -"니다. 편집하는 ë™ì•ˆ ë³´ì´ë„ë¡ í• ìˆ˜ëŠ” 있으나, 실행 ì‹œì—는 ë³´ì´ì§€ 않습니다." +"Popupì€ popup() ë˜ëŠ” 기타 popup*() 함수로 호출하기 ì „ê¹Œì§€ 기본ì 으로 숨어있어" +"ìš”. 편집하는 ë™ì•ˆ ë³´ì´ë„ë¡ í• ìˆ˜ëŠ” 있으나, 실행 ì‹œì—는 ë³´ì´ì§€ ì•Šì•„ìš”." #: scene/gui/range.cpp msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0." -msgstr "\"Exp Edit\"ì´ í™œì„±í™”ë˜ë©´, \"Min Value\"는 반드시 0보다 커야 합니다." +msgstr "\"Exp Edit\"ì„ ì¼œë©´, \"Min Value\"는 반드시 0보다 커야 í•´ìš”." #: scene/gui/scroll_container.cpp msgid "" @@ -11788,9 +11978,9 @@ msgid "" "Use a container as child (VBox, HBox, etc.), or a Control and set the custom " "minimum size manually." msgstr "" -"ScrollContainer는 ë‹¨ì¼ ìžì‹ Controlì„ ìž‘ì—…í•˜ê¸° 위한 것입니다.\n" -"컨테ì´ë„ˆë¥¼ ìžì‹ìœ¼ë¡œ 사용하거나 (VBox, HBox 등), Controlì„ ì‚¬ìš©í•´ ì†ìˆ˜ 최소 수" -"치를 ì„¤ì •í•˜ì„¸ìš”." +"ScrollContainer는 ë‹¨ì¼ ìžì‹ Controlì„ ìž‘ì—…í•˜ê¸° 위한 것ì´ì—ìš”.\n" +"컨테ì´ë„ˆë¥¼ ìžì‹ìœ¼ë¡œ 사용하거나 (VBox, HBox 등), Controlì„ ì‚¬ìš©í•˜ê³ ë§žì¶¤ 최소 " +"수치를 수ë™ìœ¼ë¡œ ì„¤ì •í•˜ì„¸ì˜¤." #: scene/gui/tree.cpp msgid "(Other)" @@ -11801,8 +11991,8 @@ msgid "" "Default Environment as specified in Project Settings (Rendering -> " "Environment -> Default Environment) could not be loaded." msgstr "" -"프로ì 트 ì„¤ì • (Rendering -> Environment -> Default Environment)ì— ì§€ì •ëœ ê¸°" -"본 í™˜ê²½ì€ ë¶ˆëŸ¬ì˜¬ 수 없습니다." +"프로ì 트 ì„¤ì • (Rendering -> Environment -> Default Environment)ì— ì§€ì •í•œ 기" +"본 í™˜ê²½ì€ ë¶ˆëŸ¬ì˜¬ 수 없어요." #: scene/main/viewport.cpp msgid "" @@ -11811,10 +12001,10 @@ msgid "" "obtain a size. Otherwise, make it a RenderTarget and assign its internal " "texture to some node for display." msgstr "" -"ë·°í¬íŠ¸ê°€ ë Œë” ëŒ€ìƒìœ¼ë¡œ ì„¤ì •ë˜ì§€ 않았습니다. ë·°í¬íŠ¸ì˜ ë‚´ìš©ì„ í™”ë©´ ìƒì— ì§ì ‘ í‘œ" -"ì‹œí•˜ê³ ìž í• ê²½ìš°, í¬ê¸°ë¥¼ 얻기 위해서 Controlì˜ ìžì‹ 노드로 만들어야 합니다. " -"ê·¸ë ‡ì§€ ì•Šì„ ê²½ìš°, í™”ë©´ì— í‘œì‹œí•˜ê¸° 위해서는 RenderTarget으로 ì„¤ì •í•˜ê³ ë‚´ë¶€ì " -"ì¸ í…스ì³ë¥¼ 다른 ë…¸ë“œì— í• ë‹¹í•´ì•¼ 합니다." +"ë·°í¬íŠ¸ë¥¼ ë Œë” ëŒ€ìƒìœ¼ë¡œ ì„¤ì •í•˜ì§€ 않았어요. ë·°í¬íŠ¸ì˜ ë‚´ìš©ì„ í™”ë©´ì— ì§ì ‘ 표시하" +"ë ¤ë©´, í¬ê¸°ë¥¼ 얻기 위해서 Controlì˜ ìžì‹ 노드로 만들어야 í•´ìš”. ê·¸ë ‡ì§€ ì•Šì„ ê²½" +"ìš°, í™”ë©´ì— í‘œì‹œí•˜ê¸° 위해서는 RenderTarget으로 ì„¤ì •í•˜ê³ ë‚´ë¶€ì ì¸ í…스처를 다" +"른 ë…¸ë“œì— ì§€ì •í•´ì•¼ í•´ìš”." #: scene/resources/visual_shader.cpp msgid "Input" @@ -11822,15 +12012,15 @@ msgstr "ìž…ë ¥" #: scene/resources/visual_shader_nodes.cpp msgid "Invalid source for preview." -msgstr "ë¯¸ë¦¬ë³´ê¸°ì— ì˜¬ë°”ë¥´ì§€ ì•Šì€ ì†ŒìŠ¤." +msgstr "미리 ë³´ê¸°ì— ìž˜ëª»ëœ ì†ŒìŠ¤." #: scene/resources/visual_shader_nodes.cpp msgid "Invalid source for shader." -msgstr "ì…°ì´ë”ì— ì˜¬ë°”ë¥´ì§€ ì•Šì€ ì†ŒìŠ¤." +msgstr "ì…°ì´ë”ì— ìž˜ëª»ëœ ì†ŒìŠ¤." #: scene/resources/visual_shader_nodes.cpp msgid "Invalid comparison function for that type." -msgstr "해당 íƒ€ìž…ì— ì˜¬ë°”ë¥´ì§€ ì•Šì€ ë¹„êµ í•¨ìˆ˜." +msgstr "해당 ìœ í˜•ì— ìž˜ëª»ëœ ë¹„êµ í•¨ìˆ˜." #: servers/visual/shader_language.cpp msgid "Assignment to function." @@ -11838,15 +12028,52 @@ msgstr "í•¨ìˆ˜ì— ë°°ì¹˜í•¨." #: servers/visual/shader_language.cpp msgid "Assignment to uniform." -msgstr "ê· ì¼í•˜ê²Œ 배치함." +msgstr "ìœ ë‹ˆí¼ì— 배치함." #: servers/visual/shader_language.cpp msgid "Varyings can only be assigned in vertex function." -msgstr "Varyings는 ì˜¤ì§ ë²„í…스 함수ì—서만 ì§€ì •í• ìˆ˜ 있습니다." +msgstr "Varyings는 ì˜¤ì§ ê¼ì§“ì 함수ì—서만 ì§€ì •í• ìˆ˜ 있어요." #: servers/visual/shader_language.cpp msgid "Constants cannot be modified." -msgstr "ìƒìˆ˜ëŠ” ìˆ˜ì •í• ìˆ˜ 없습니다." +msgstr "ìƒìˆ˜ëŠ” ìˆ˜ì •í• ìˆ˜ 없어요." + +#~ msgid "Properties:" +#~ msgstr "ì†ì„±:" + +#~ msgid "Methods:" +#~ msgstr "메서드:" + +#~ msgid "Theme Properties:" +#~ msgstr "테마 ì†ì„±:" + +#~ msgid "Enumerations:" +#~ msgstr "ì—´ê±°:" + +#~ msgid "Constants:" +#~ msgstr "ìƒìˆ˜:" + +#~ msgid "Class Description:" +#~ msgstr "í´ëž˜ìŠ¤ 설명:" + +#~ msgid "Property Descriptions:" +#~ msgstr "ì†ì„± 설명:" + +#~ msgid "Method Descriptions:" +#~ msgstr "메서드 설명:" + +#~ msgid "" +#~ "This will install the Android project for custom builds.\n" +#~ "Note that, in order to use it, it needs to be enabled per export preset." +#~ msgstr "" +#~ "맞춤 빌드 ìš© 안드로ì´ë“œ 프로ì 트를 ì„¤ì¹˜í• ê²Œìš”.\n" +#~ "ì´ê²ƒì„ ì‚¬ìš©í•˜ë ¤ë©´ 내보내기 프리셋마다 ì´ ì„¤ì •ì„ ì¼œì¤˜ì•¼ í•´ìš”." + +#~ msgid "Reverse sorting." +#~ msgstr "ì—순 ì •ë ¬." + +#~ msgid "Delete Node(s)?" +#~ msgstr "노드를 ì‚ì œí• ê¹Œìš”?" #~ msgid "No Matches" #~ msgstr "ì¼ì¹˜ ê²°ê³¼ ì—†ìŒ" @@ -12259,9 +12486,6 @@ msgstr "ìƒìˆ˜ëŠ” ìˆ˜ì •í• ìˆ˜ 없습니다." #~ msgid "Instance the selected scene(s) as child of the selected node." #~ msgstr "ì„ íƒëœ ì”¬ì„ ì„ íƒëœ ë…¸ë“œì˜ ìžì‹ìœ¼ë¡œ ì¸ìŠ¤í„´ìŠ¤ 합니다." -#~ msgid "Warnings:" -#~ msgstr "ê²½ê³ :" - #~ msgid "Font Size:" #~ msgstr "í°íŠ¸ í¬ê¸°:" @@ -12304,9 +12528,6 @@ msgstr "ìƒìˆ˜ëŠ” ìˆ˜ì •í• ìˆ˜ 없습니다." #~ msgid "Select a split to erase it." #~ msgstr "지우기 위한 ë¶„í• ìœ„ì¹˜ë¥¼ ì„ íƒí•˜ê¸°." -#~ msgid "No name provided" -#~ msgstr "ì´ë¦„ì´ ì§€ì •ë˜ì§€ ì•ŠìŒ" - #~ msgid "Add Node.." #~ msgstr "노드 추가.." @@ -12440,9 +12661,6 @@ msgstr "ìƒìˆ˜ëŠ” ìˆ˜ì •í• ìˆ˜ 없습니다." #~ msgid "Warning" #~ msgstr "ê²½ê³ " -#~ msgid "Error:" -#~ msgstr "ì—러:" - #~ msgid "Function:" #~ msgstr "함수:" @@ -12524,9 +12742,6 @@ msgstr "ìƒìˆ˜ëŠ” ìˆ˜ì •í• ìˆ˜ 없습니다." #~ msgid "Duplicate Graph Node(s)" #~ msgstr "그래프 노드 ë³µì œ" -#~ msgid "Delete Shader Graph Node(s)" -#~ msgstr "ì…°ì´ë” 그래프 노드 ì‚ì œ" - #~ msgid "Error: Cyclic Connection Link" #~ msgstr "ì—러: 순환 ì—°ê²° ë§í¬" @@ -12953,9 +13168,6 @@ msgstr "ìƒìˆ˜ëŠ” ìˆ˜ì •í• ìˆ˜ 없습니다." #~ msgid "Pick New Name and Location For:" #~ msgstr "새로운 ì´ë¦„ê³¼ 위치를 ê³ ë¥´ì„¸ìš”:" -#~ msgid "No files selected!" -#~ msgstr "파ì¼ì´ ì„ íƒë˜ì§€ 않았습니다!" - #~ msgid "Info" #~ msgstr "ì •ë³´" @@ -13352,12 +13564,6 @@ msgstr "ìƒìˆ˜ëŠ” ìˆ˜ì •í• ìˆ˜ 없습니다." #~ msgid "Scaling to %s%%." #~ msgstr "%s%%ë¡œ í¬ê¸° 변경." -#~ msgid "Up" -#~ msgstr "위" - -#~ msgid "Down" -#~ msgstr "아래" - #~ msgid "Bucket" #~ msgstr "채우기" diff --git a/editor/translations/lt.po b/editor/translations/lt.po index 79d42d1231..4a7551e5b2 100644 --- a/editor/translations/lt.po +++ b/editor/translations/lt.po @@ -59,6 +59,34 @@ msgstr "" msgid "On call to '%s':" msgstr "" +#: core/ustring.cpp +msgid "B" +msgstr "" + +#: core/ustring.cpp +msgid "KiB" +msgstr "" + +#: core/ustring.cpp +msgid "MiB" +msgstr "" + +#: core/ustring.cpp +msgid "GiB" +msgstr "" + +#: core/ustring.cpp +msgid "TiB" +msgstr "" + +#: core/ustring.cpp +msgid "PiB" +msgstr "" + +#: core/ustring.cpp +msgid "EiB" +msgstr "" + #: editor/animation_bezier_editor.cpp msgid "Free" msgstr "Nemokama" @@ -484,6 +512,12 @@ msgid "Select None" msgstr "Pasirinkite Nodus, kuriuos norite importuoti" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Select an AnimationPlayer node to create and edit animations." +msgstr "" +"Norint redaguoti animacijas pasirinkite AnimationPlayer NodÄ… iÅ¡ Scenos." + +#: editor/animation_track_editor.cpp msgid "Only show tracks from nodes selected in tree." msgstr "" @@ -813,7 +847,8 @@ msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp editor/project_export.cpp #: editor/project_settings_editor.cpp editor/property_editor.cpp #: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp #: modules/visual_script/visual_script_editor.cpp @@ -920,7 +955,8 @@ msgstr "" msgid "Matches:" msgstr "" -#: editor/create_dialog.cpp editor/plugin_config_dialog.cpp +#: editor/create_dialog.cpp editor/editor_plugin_settings.cpp +#: editor/plugin_config_dialog.cpp #: editor/plugins/asset_library_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp editor/property_selector.cpp #: modules/visual_script/visual_script_property_selector.cpp @@ -1220,7 +1256,7 @@ msgid "Delete Bus Effect" msgstr "" #: editor/editor_audio_buses.cpp -msgid "Audio Bus, Drag and Drop to rearrange." +msgid "Drag & drop to rearrange." msgstr "" #: editor/editor_audio_buses.cpp @@ -1412,6 +1448,7 @@ msgid "Add AutoLoad" msgstr "" #: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp +#: editor/editor_plugin_settings.cpp #: editor/plugins/animation_tree_editor_plugin.cpp scene/gui/file_dialog.cpp msgid "Path:" msgstr "" @@ -1641,6 +1678,7 @@ msgstr "(Esama)" #: editor/editor_feature_profile.cpp #: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "New" msgstr "" @@ -1717,6 +1755,7 @@ msgid "New Folder..." msgstr "" #: editor/editor_file_dialog.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "Refresh" msgstr "" @@ -1874,46 +1913,27 @@ msgid "Inherited by:" msgstr "" #: editor/editor_help.cpp -msgid "Brief Description:" -msgstr "" +#, fuzzy +msgid "Brief Description" +msgstr "ApraÅ¡ymas:" #: editor/editor_help.cpp msgid "Properties" msgstr "" #: editor/editor_help.cpp -msgid "Properties:" -msgstr "" - -#: editor/editor_help.cpp msgid "Methods" msgstr "" #: editor/editor_help.cpp -msgid "Methods:" -msgstr "" - -#: editor/editor_help.cpp msgid "Theme Properties" msgstr "" #: editor/editor_help.cpp -msgid "Theme Properties:" -msgstr "" - -#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp -msgid "Signals:" -msgstr "" - -#: editor/editor_help.cpp msgid "Enumerations" msgstr "" #: editor/editor_help.cpp -msgid "Enumerations:" -msgstr "" - -#: editor/editor_help.cpp msgid "enum " msgstr "" @@ -1922,21 +1942,12 @@ msgid "Constants" msgstr "" #: editor/editor_help.cpp -msgid "Constants:" -msgstr "" - -#: editor/editor_help.cpp #, fuzzy msgid "Class Description" msgstr "ApraÅ¡ymas:" #: editor/editor_help.cpp -#, fuzzy -msgid "Class Description:" -msgstr "ApraÅ¡ymas:" - -#: editor/editor_help.cpp -msgid "Online Tutorials:" +msgid "Online Tutorials" msgstr "" #: editor/editor_help.cpp @@ -1952,11 +1963,6 @@ msgid "Property Descriptions" msgstr "ApraÅ¡ymas:" #: editor/editor_help.cpp -#, fuzzy -msgid "Property Descriptions:" -msgstr "ApraÅ¡ymas:" - -#: editor/editor_help.cpp msgid "" "There is currently no description for this property. Please help us by " "[color=$color][url=$url]contributing one[/url][/color]!" @@ -1968,11 +1974,6 @@ msgid "Method Descriptions" msgstr "ApraÅ¡ymas:" #: editor/editor_help.cpp -#, fuzzy -msgid "Method Descriptions:" -msgstr "ApraÅ¡ymas:" - -#: editor/editor_help.cpp msgid "" "There is currently no description for this method. Please help us by [color=" "$color][url=$url]contributing one[/url][/color]!" @@ -2042,8 +2043,8 @@ msgstr "" msgid "Copy Selection" msgstr "Panaikinti pasirinkimÄ…" -#: editor/editor_log.cpp editor/editor_profiler.cpp -#: editor/editor_properties.cpp +#: editor/editor_log.cpp editor/editor_network_profiler.cpp +#: editor/editor_profiler.cpp editor/editor_properties.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp #: editor/property_editor.cpp editor/scene_tree_dock.cpp #: editor/script_editor_debugger.cpp @@ -2056,6 +2057,50 @@ msgstr "" msgid "Clear Output" msgstr "" +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +#: editor/editor_profiler.cpp +msgid "Stop" +msgstr "" + +#: editor/editor_network_profiler.cpp editor/editor_profiler.cpp +#: editor/plugins/animation_state_machine_editor.cpp editor/rename_dialog.cpp +#, fuzzy +msgid "Start" +msgstr "PradÄ—ti!" + +#: editor/editor_network_profiler.cpp +msgid "%s/s" +msgstr "" + +#: editor/editor_network_profiler.cpp +#, fuzzy +msgid "Down" +msgstr "Atsiųsti" + +#: editor/editor_network_profiler.cpp +msgid "Up" +msgstr "" + +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +msgid "Node" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RSET" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RSET" +msgstr "" + #: editor/editor_node.cpp editor/project_manager.cpp msgid "New Window" msgstr "" @@ -2601,6 +2646,19 @@ msgstr "" msgid "Project Settings..." msgstr "" +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Version Control" +msgstr "Versija:" + +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +msgid "Set Up Version Control" +msgstr "" + +#: editor/editor_node.cpp +msgid "Shut Down Version Control" +msgstr "" + #: editor/editor_node.cpp #, fuzzy msgid "Export..." @@ -2802,10 +2860,6 @@ msgstr "" msgid "Stop the scene." msgstr "" -#: editor/editor_node.cpp editor/editor_profiler.cpp -msgid "Stop" -msgstr "" - #: editor/editor_node.cpp msgid "Play the edited scene." msgstr "" @@ -2856,10 +2910,6 @@ msgid "Inspector" msgstr "" #: editor/editor_node.cpp -msgid "Node" -msgstr "" - -#: editor/editor_node.cpp msgid "Expand Bottom Panel" msgstr "" @@ -2881,15 +2931,21 @@ msgstr "" #: editor/editor_node.cpp msgid "" -"This will install the Android project for custom builds.\n" -"Note that, in order to use it, it needs to be enabled per export preset." +"This will set up your project for custom Android builds by installing the " +"source template to \"res://android/build\".\n" +"You can then apply modifications and build your own custom APK on export " +"(adding modules, changing the AndroidManifest.xml, etc.).\n" +"Note that in order to make custom builds instead of using pre-built APKs, " +"the \"Use Custom Build\" option should be enabled in the Android export " +"preset." msgstr "" #: editor/editor_node.cpp msgid "" -"Android build template is already installed and it won't be overwritten.\n" -"Remove the \"build\" directory manually before attempting this operation " -"again." +"The Android build template is already installed in this project and it won't " +"be overwritten.\n" +"Remove the \"res://android/build\" directory manually before attempting this " +"operation again." msgstr "" #: editor/editor_node.cpp @@ -2952,6 +3008,10 @@ msgstr "" msgid "Open the previous Editor" msgstr "Atidaryti praeitÄ… Editorių" +#: editor/editor_path.cpp +msgid "No sub-resources found." +msgstr "" + #: editor/editor_plugin.cpp msgid "Creating Mesh Previews" msgstr "" @@ -2962,6 +3022,11 @@ msgstr "MiniatÅ«ra..." #: editor/editor_plugin_settings.cpp #, fuzzy +msgid "Main Script:" +msgstr "Atidaryti Skriptų Editorių" + +#: editor/editor_plugin_settings.cpp +#, fuzzy msgid "Edit Plugin" msgstr "Priedai" @@ -2991,12 +3056,6 @@ msgstr "Statusas:" msgid "Edit:" msgstr "Redaguoti" -#: editor/editor_profiler.cpp editor/plugins/animation_state_machine_editor.cpp -#: editor/rename_dialog.cpp -#, fuzzy -msgid "Start" -msgstr "PradÄ—ti!" - #: editor/editor_profiler.cpp msgid "Measure:" msgstr "" @@ -3801,9 +3860,10 @@ msgstr "" msgid "Import As:" msgstr "" -#: editor/import_dock.cpp editor/property_editor.cpp -msgid "Preset..." -msgstr "" +#: editor/import_dock.cpp +#, fuzzy +msgid "Preset" +msgstr "Atstatyti PriartinimÄ…" #: editor/import_dock.cpp msgid "Reimport" @@ -4244,6 +4304,7 @@ msgid "Change Animation Name:" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Delete Animation?" msgstr "" @@ -4823,10 +4884,6 @@ msgid "Sort:" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp -msgid "Reverse sorting." -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp #: editor/project_settings_editor.cpp msgid "Category:" msgstr "Kategorija:" @@ -5100,6 +5157,11 @@ msgid "Pan Mode" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "Ruler Mode" +msgstr "TimeScale Nodas" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Toggle snapping." msgstr "" @@ -6163,7 +6225,7 @@ msgstr "" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp msgid "Type:" msgstr "" @@ -6375,11 +6437,11 @@ msgid "Toggle Scripts Panel" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp -msgid "Step Over" +msgid "Step Into" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp -msgid "Step Into" +msgid "Step Over" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp @@ -6460,7 +6522,7 @@ msgstr "" msgid "Connections to method:" msgstr "Prijunkite prie Nodo:" -#: editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp msgid "Source" msgstr "" @@ -7242,6 +7304,11 @@ msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp #, fuzzy +msgid "Move Frame" +msgstr "Mix Nodas" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +#, fuzzy msgid "Animations:" msgstr "Animacija" @@ -7566,6 +7633,15 @@ msgid "Enable Priority" msgstr "Redaguoti Filtrus" #: editor/plugins/tile_map_editor_plugin.cpp +#, fuzzy +msgid "Filter tiles" +msgstr "Filtrai..." + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Give a TileSet resource to this TileMap to use its tiles." +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Paint Tile" msgstr "" @@ -7706,6 +7782,11 @@ msgid "Display Tile Names (Hold Alt Key)" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "" +"Add or select a texture on the left panel to edit the tiles bound to it." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Remove selected texture? This will remove all tiles which use it." msgstr "Panaikinti pasirinkimÄ…" @@ -7875,6 +7956,104 @@ msgstr "" msgid "TileSet" msgstr "" +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No VCS addons are available." +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp +msgid "Error" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No commit message was provided" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No files added to stage" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Commit" +msgstr "BendruomenÄ—" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "VCS Addon is not initialized" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Version Control System" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Initialize" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Staging area" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Detect new changes" +msgstr "Sukurti NaujÄ…" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Changes" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Modified" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Renamed" +msgstr "Naujas pavadinimas:" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Deleted" +msgstr "IÅ¡trinti EfektÄ…" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Typechange" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Stage Selected" +msgstr "Panaikinti pasirinkimÄ…" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Stage All" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Add a commit message" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Commit Changes" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#: modules/gdnative/gdnative_library_singleton_editor.cpp +msgid "Status" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "View file diffs before committing them to the latest version" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No file diff is active" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Detect changes in file diff" +msgstr "" + #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(GLES3 only)" msgstr "" @@ -8120,6 +8299,11 @@ msgid "" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns an associated scalar if the provided boolean value is true or false." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the boolean result of the comparison between two parameters." msgstr "" @@ -9324,6 +9508,10 @@ msgid "Settings saved OK." msgstr "" #: editor/project_settings_editor.cpp +msgid "Moved Input Action Event" +msgstr "" + +#: editor/project_settings_editor.cpp msgid "Override for Feature" msgstr "" @@ -9461,6 +9649,10 @@ msgid "Plugins" msgstr "Priedai" #: editor/property_editor.cpp +msgid "Preset..." +msgstr "" + +#: editor/property_editor.cpp msgid "Zero" msgstr "" @@ -9628,10 +9820,6 @@ msgstr "" msgid "Reset" msgstr "Atstatyti PriartinimÄ…" -#: editor/rename_dialog.cpp -msgid "Error" -msgstr "" - #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" msgstr "" @@ -9687,6 +9875,10 @@ msgid "Instance Scene(s)" msgstr "" #: editor/scene_tree_dock.cpp +msgid "Replace with Branch Scene" +msgstr "" + +#: editor/scene_tree_dock.cpp msgid "Instance Child Scene" msgstr "" @@ -9727,10 +9919,24 @@ msgid "Make node as Root" msgstr "" #: editor/scene_tree_dock.cpp -msgid "Delete Node(s)?" +#, fuzzy +msgid "Delete %d nodes?" +msgstr "IÅ¡trinti EfektÄ…" + +#: editor/scene_tree_dock.cpp +msgid "Delete the root node \"%s\"?" msgstr "" #: editor/scene_tree_dock.cpp +msgid "Delete node \"%s\" and its children?" +msgstr "" + +#: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Delete node \"%s\"?" +msgstr "IÅ¡trinti EfektÄ…" + +#: editor/scene_tree_dock.cpp msgid "Can not perform with the root node." msgstr "" @@ -10118,26 +10324,57 @@ msgid "Bytes:" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Stack Trace" +msgid "Warning:" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Pick one or more items from the list to display the graph." +#, fuzzy +msgid "Error:" +msgstr "Ä®vyko klaida kraunant Å¡riftÄ…." + +#: editor/script_editor_debugger.cpp +msgid "C++ Error" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Errors" +msgid "C++ Error:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "C++ Source" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Child Process Connected" +msgid "Source:" msgstr "" #: editor/script_editor_debugger.cpp +msgid "C++ Source:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Stack Trace" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Errors" +msgstr "" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Child process connected." +msgstr "Atsijungti" + +#: editor/script_editor_debugger.cpp msgid "Copy Error" msgstr "" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Skip Breakpoints" +msgstr "Sukurti" + +#: editor/script_editor_debugger.cpp msgid "Inspect Previous Instance" msgstr "" @@ -10154,6 +10391,11 @@ msgid "Profiler" msgstr "" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Network Profiler" +msgstr "Importuoti iÅ¡ Nodo:" + +#: editor/script_editor_debugger.cpp msgid "Monitor" msgstr "" @@ -10166,6 +10408,10 @@ msgid "Monitors" msgstr "" #: editor/script_editor_debugger.cpp +msgid "Pick one or more items from the list to display the graph." +msgstr "" + +#: editor/script_editor_debugger.cpp msgid "List of Video Memory Usage by Resource:" msgstr "" @@ -10362,10 +10608,6 @@ msgid "Library" msgstr "" #: modules/gdnative/gdnative_library_singleton_editor.cpp -msgid "Status" -msgstr "" - -#: modules/gdnative/gdnative_library_singleton_editor.cpp msgid "Libraries: " msgstr "" @@ -10374,6 +10616,10 @@ msgid "GDNative" msgstr "" #: modules/gdscript/gdscript_functions.cpp +msgid "Expected a string of length 1 (a character)." +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp msgid "Step argument is zero!" msgstr "" @@ -10528,6 +10774,15 @@ msgstr "" msgid "Pick Distance:" msgstr "" +#: modules/gridmap/grid_map_editor_plugin.cpp +#, fuzzy +msgid "Filter meshes" +msgstr "Filtrai..." + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Give a MeshLibrary resource to this GridMap to use its meshes." +msgstr "" + #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "" @@ -10665,6 +10920,10 @@ msgid "Create a new variable." msgstr "Sukurti NaujÄ…" #: modules/visual_script/visual_script_editor.cpp +msgid "Signals:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Create a new signal." msgstr "Keisti Poligono SkalÄ™" @@ -10824,6 +11083,10 @@ msgid "Editing Signal:" msgstr "" #: modules/visual_script/visual_script_editor.cpp +msgid "Make Tool:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp msgid "Base Type:" msgstr "" @@ -10972,7 +11235,8 @@ msgstr "" #: platform/android/export/export.cpp msgid "" -"Android project is not installed for compiling. Install from Editor menu." +"Android build template not installed in the project. Install it from the " +"Project menu." msgstr "" #: platform/android/export/export.cpp @@ -11634,6 +11898,18 @@ msgid "Constants cannot be modified." msgstr "" #, fuzzy +#~ msgid "Class Description:" +#~ msgstr "ApraÅ¡ymas:" + +#, fuzzy +#~ msgid "Property Descriptions:" +#~ msgstr "ApraÅ¡ymas:" + +#, fuzzy +#~ msgid "Method Descriptions:" +#~ msgstr "ApraÅ¡ymas:" + +#, fuzzy #~ msgid "Select Mode (Q)" #~ msgstr "Pasirinkite Nodus, kuriuos norite importuoti" diff --git a/editor/translations/lv.po b/editor/translations/lv.po index fe36132eca..2ffe68acc5 100644 --- a/editor/translations/lv.po +++ b/editor/translations/lv.po @@ -59,6 +59,34 @@ msgstr "NderÄ«gs arguments, lai izveidotu '%s'" msgid "On call to '%s':" msgstr "" +#: core/ustring.cpp +msgid "B" +msgstr "" + +#: core/ustring.cpp +msgid "KiB" +msgstr "" + +#: core/ustring.cpp +msgid "MiB" +msgstr "" + +#: core/ustring.cpp +msgid "GiB" +msgstr "" + +#: core/ustring.cpp +msgid "TiB" +msgstr "" + +#: core/ustring.cpp +msgid "PiB" +msgstr "" + +#: core/ustring.cpp +msgid "EiB" +msgstr "" + #: editor/animation_bezier_editor.cpp msgid "Free" msgstr "Bezmaksas" @@ -477,6 +505,10 @@ msgid "Select None" msgstr "DzÄ“st izvÄ“lÄ“tos" #: editor/animation_track_editor.cpp +msgid "Select an AnimationPlayer node to create and edit animations." +msgstr "" + +#: editor/animation_track_editor.cpp msgid "Only show tracks from nodes selected in tree." msgstr "RÄdÄ«t celiņus tikai no mezgliem izvÄ“lÄ“tajÄ kokÄ." @@ -804,7 +836,8 @@ msgstr "Savieno SignÄlu:" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp editor/project_export.cpp #: editor/project_settings_editor.cpp editor/property_editor.cpp #: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp #: modules/visual_script/visual_script_editor.cpp @@ -909,7 +942,8 @@ msgstr "MeklÄ“t:" msgid "Matches:" msgstr "" -#: editor/create_dialog.cpp editor/plugin_config_dialog.cpp +#: editor/create_dialog.cpp editor/editor_plugin_settings.cpp +#: editor/plugin_config_dialog.cpp #: editor/plugins/asset_library_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp editor/property_selector.cpp #: modules/visual_script/visual_script_property_selector.cpp @@ -1222,7 +1256,7 @@ msgid "Delete Bus Effect" msgstr "" #: editor/editor_audio_buses.cpp -msgid "Audio Bus, Drag and Drop to rearrange." +msgid "Drag & drop to rearrange." msgstr "" #: editor/editor_audio_buses.cpp @@ -1423,6 +1457,7 @@ msgid "Add AutoLoad" msgstr "" #: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp +#: editor/editor_plugin_settings.cpp #: editor/plugins/animation_tree_editor_plugin.cpp scene/gui/file_dialog.cpp msgid "Path:" msgstr "" @@ -1648,6 +1683,7 @@ msgstr "Izveidot Funkciju" #: editor/editor_feature_profile.cpp #: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "New" msgstr "" @@ -1722,6 +1758,7 @@ msgid "New Folder..." msgstr "" #: editor/editor_file_dialog.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "Refresh" msgstr "" @@ -1880,46 +1917,27 @@ msgid "Inherited by:" msgstr "" #: editor/editor_help.cpp -msgid "Brief Description:" -msgstr "" +#, fuzzy +msgid "Brief Description" +msgstr "Apraksts:" #: editor/editor_help.cpp msgid "Properties" msgstr "" #: editor/editor_help.cpp -msgid "Properties:" -msgstr "" - -#: editor/editor_help.cpp msgid "Methods" msgstr "" #: editor/editor_help.cpp -msgid "Methods:" -msgstr "" - -#: editor/editor_help.cpp msgid "Theme Properties" msgstr "" #: editor/editor_help.cpp -msgid "Theme Properties:" -msgstr "" - -#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp -msgid "Signals:" -msgstr "" - -#: editor/editor_help.cpp msgid "Enumerations" msgstr "" #: editor/editor_help.cpp -msgid "Enumerations:" -msgstr "" - -#: editor/editor_help.cpp msgid "enum " msgstr "" @@ -1928,21 +1946,12 @@ msgid "Constants" msgstr "" #: editor/editor_help.cpp -msgid "Constants:" -msgstr "" - -#: editor/editor_help.cpp #, fuzzy msgid "Class Description" msgstr "Apraksts:" #: editor/editor_help.cpp -#, fuzzy -msgid "Class Description:" -msgstr "Apraksts:" - -#: editor/editor_help.cpp -msgid "Online Tutorials:" +msgid "Online Tutorials" msgstr "" #: editor/editor_help.cpp @@ -1958,11 +1967,6 @@ msgid "Property Descriptions" msgstr "Apraksts:" #: editor/editor_help.cpp -#, fuzzy -msgid "Property Descriptions:" -msgstr "Apraksts:" - -#: editor/editor_help.cpp msgid "" "There is currently no description for this property. Please help us by " "[color=$color][url=$url]contributing one[/url][/color]!" @@ -1974,11 +1978,6 @@ msgid "Method Descriptions" msgstr "Apraksts:" #: editor/editor_help.cpp -#, fuzzy -msgid "Method Descriptions:" -msgstr "Apraksts:" - -#: editor/editor_help.cpp msgid "" "There is currently no description for this method. Please help us by [color=" "$color][url=$url]contributing one[/url][/color]!" @@ -2047,8 +2046,8 @@ msgstr "" msgid "Copy Selection" msgstr "Noņemt IzvÄ“lÄ“to" -#: editor/editor_log.cpp editor/editor_profiler.cpp -#: editor/editor_properties.cpp +#: editor/editor_log.cpp editor/editor_network_profiler.cpp +#: editor/editor_profiler.cpp editor/editor_properties.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp #: editor/property_editor.cpp editor/scene_tree_dock.cpp #: editor/script_editor_debugger.cpp @@ -2061,6 +2060,48 @@ msgstr "" msgid "Clear Output" msgstr "" +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +#: editor/editor_profiler.cpp +msgid "Stop" +msgstr "" + +#: editor/editor_network_profiler.cpp editor/editor_profiler.cpp +#: editor/plugins/animation_state_machine_editor.cpp editor/rename_dialog.cpp +msgid "Start" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "%s/s" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Down" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Up" +msgstr "" + +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +msgid "Node" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RSET" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RSET" +msgstr "" + #: editor/editor_node.cpp editor/project_manager.cpp msgid "New Window" msgstr "" @@ -2607,6 +2648,18 @@ msgstr "" msgid "Project Settings..." msgstr "" +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +msgid "Version Control" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +msgid "Set Up Version Control" +msgstr "" + +#: editor/editor_node.cpp +msgid "Shut Down Version Control" +msgstr "" + #: editor/editor_node.cpp msgid "Export..." msgstr "" @@ -2807,10 +2860,6 @@ msgstr "" msgid "Stop the scene." msgstr "" -#: editor/editor_node.cpp editor/editor_profiler.cpp -msgid "Stop" -msgstr "" - #: editor/editor_node.cpp msgid "Play the edited scene." msgstr "" @@ -2862,10 +2911,6 @@ msgid "Inspector" msgstr "" #: editor/editor_node.cpp -msgid "Node" -msgstr "" - -#: editor/editor_node.cpp msgid "Expand Bottom Panel" msgstr "" @@ -2887,15 +2932,21 @@ msgstr "" #: editor/editor_node.cpp msgid "" -"This will install the Android project for custom builds.\n" -"Note that, in order to use it, it needs to be enabled per export preset." +"This will set up your project for custom Android builds by installing the " +"source template to \"res://android/build\".\n" +"You can then apply modifications and build your own custom APK on export " +"(adding modules, changing the AndroidManifest.xml, etc.).\n" +"Note that in order to make custom builds instead of using pre-built APKs, " +"the \"Use Custom Build\" option should be enabled in the Android export " +"preset." msgstr "" #: editor/editor_node.cpp msgid "" -"Android build template is already installed and it won't be overwritten.\n" -"Remove the \"build\" directory manually before attempting this operation " -"again." +"The Android build template is already installed in this project and it won't " +"be overwritten.\n" +"Remove the \"res://android/build\" directory manually before attempting this " +"operation again." msgstr "" #: editor/editor_node.cpp @@ -2958,6 +3009,10 @@ msgstr "" msgid "Open the previous Editor" msgstr "" +#: editor/editor_path.cpp +msgid "No sub-resources found." +msgstr "" + #: editor/editor_plugin.cpp msgid "Creating Mesh Previews" msgstr "" @@ -2967,6 +3022,11 @@ msgid "Thumbnail..." msgstr "" #: editor/editor_plugin_settings.cpp +#, fuzzy +msgid "Main Script:" +msgstr "Savieno SignÄlu:" + +#: editor/editor_plugin_settings.cpp msgid "Edit Plugin" msgstr "" @@ -2995,11 +3055,6 @@ msgstr "" msgid "Edit:" msgstr "" -#: editor/editor_profiler.cpp editor/plugins/animation_state_machine_editor.cpp -#: editor/rename_dialog.cpp -msgid "Start" -msgstr "" - #: editor/editor_profiler.cpp msgid "Measure:" msgstr "" @@ -3797,9 +3852,10 @@ msgstr "" msgid "Import As:" msgstr "" -#: editor/import_dock.cpp editor/property_editor.cpp -msgid "Preset..." -msgstr "" +#: editor/import_dock.cpp +#, fuzzy +msgid "Preset" +msgstr "AtiestatÄ«t tÄlummaiņu" #: editor/import_dock.cpp msgid "Reimport" @@ -4237,6 +4293,7 @@ msgid "Change Animation Name:" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Delete Animation?" msgstr "" @@ -4804,10 +4861,6 @@ msgid "Sort:" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp -msgid "Reverse sorting." -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp #: editor/project_settings_editor.cpp msgid "Category:" msgstr "" @@ -5080,6 +5133,11 @@ msgid "Pan Mode" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "Ruler Mode" +msgstr "MÄ“roga AttiecÄ«ba:" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Toggle snapping." msgstr "" @@ -6142,7 +6200,7 @@ msgstr "" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp msgid "Type:" msgstr "" @@ -6350,11 +6408,11 @@ msgid "Toggle Scripts Panel" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp -msgid "Step Over" +msgid "Step Into" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp -msgid "Step Into" +msgid "Step Over" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp @@ -6435,7 +6493,7 @@ msgstr "" msgid "Connections to method:" msgstr "" -#: editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp #, fuzzy msgid "Source" msgstr "Resurs" @@ -7223,6 +7281,10 @@ msgid "(empty)" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Move Frame" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp #, fuzzy msgid "Animations:" msgstr "Funkcijas:" @@ -7546,6 +7608,14 @@ msgid "Enable Priority" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp +msgid "Filter tiles" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Give a TileSet resource to this TileMap to use its tiles." +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Paint Tile" msgstr "" @@ -7685,6 +7755,11 @@ msgid "Display Tile Names (Hold Alt Key)" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "" +"Add or select a texture on the left panel to edit the tiles bound to it." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Remove selected texture? This will remove all tiles which use it." msgstr "Noņemt IzvÄ“lÄ“to" @@ -7852,6 +7927,106 @@ msgstr "" msgid "TileSet" msgstr "" +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No VCS addons are available." +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp +msgid "Error" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No commit message was provided" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No files added to stage" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Commit" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "VCS Addon is not initialized" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Version Control System" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Initialize" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Staging area" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Detect new changes" +msgstr "Izveidot Jaunu %s" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Changes" +msgstr "NomainÄ«t" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Modified" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Renamed" +msgstr "PÄrsaukt Audio Kopni" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Deleted" +msgstr "IzdzÄ“st" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Typechange" +msgstr "NomainÄ«t" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Stage Selected" +msgstr "MÄ“roga IzvÄ“le" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Stage All" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Add a commit message" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Commit Changes" +msgstr "NomainÄ«t" + +#: editor/plugins/version_control_editor_plugin.cpp +#: modules/gdnative/gdnative_library_singleton_editor.cpp +msgid "Status" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "View file diffs before committing them to the latest version" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No file diff is active" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Detect changes in file diff" +msgstr "" + #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(GLES3 only)" msgstr "" @@ -8096,6 +8271,11 @@ msgid "" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns an associated scalar if the provided boolean value is true or false." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the boolean result of the comparison between two parameters." msgstr "" @@ -9293,6 +9473,10 @@ msgid "Settings saved OK." msgstr "" #: editor/project_settings_editor.cpp +msgid "Moved Input Action Event" +msgstr "" + +#: editor/project_settings_editor.cpp msgid "Override for Feature" msgstr "" @@ -9430,6 +9614,10 @@ msgid "Plugins" msgstr "" #: editor/property_editor.cpp +msgid "Preset..." +msgstr "" + +#: editor/property_editor.cpp msgid "Zero" msgstr "" @@ -9595,10 +9783,6 @@ msgstr "" msgid "Reset" msgstr "AtiestatÄ«t tÄlummaiņu" -#: editor/rename_dialog.cpp -msgid "Error" -msgstr "" - #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" msgstr "" @@ -9654,6 +9838,10 @@ msgid "Instance Scene(s)" msgstr "" #: editor/scene_tree_dock.cpp +msgid "Replace with Branch Scene" +msgstr "" + +#: editor/scene_tree_dock.cpp msgid "Instance Child Scene" msgstr "" @@ -9694,10 +9882,24 @@ msgid "Make node as Root" msgstr "" #: editor/scene_tree_dock.cpp -msgid "Delete Node(s)?" +#, fuzzy +msgid "Delete %d nodes?" +msgstr "IzdzÄ“st" + +#: editor/scene_tree_dock.cpp +msgid "Delete the root node \"%s\"?" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Delete node \"%s\" and its children?" msgstr "" #: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Delete node \"%s\"?" +msgstr "IzdzÄ“st" + +#: editor/scene_tree_dock.cpp msgid "Can not perform with the root node." msgstr "" @@ -10084,26 +10286,60 @@ msgid "Bytes:" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Stack Trace" +msgid "Warning:" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Pick one or more items from the list to display the graph." +#, fuzzy +msgid "Error:" +msgstr "Kļūme lÄdÄ“jot:" + +#: editor/script_editor_debugger.cpp +msgid "C++ Error" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Errors" +msgid "C++ Error:" +msgstr "" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Source" +msgstr "Resurs" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Source:" +msgstr "Resurs" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Source:" +msgstr "Resurs" + +#: editor/script_editor_debugger.cpp +msgid "Stack Trace" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Child Process Connected" +msgid "Errors" msgstr "" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Child process connected." +msgstr "Savienot" + +#: editor/script_editor_debugger.cpp msgid "Copy Error" msgstr "" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Skip Breakpoints" +msgstr "Izveidot" + +#: editor/script_editor_debugger.cpp msgid "Inspect Previous Instance" msgstr "" @@ -10120,6 +10356,10 @@ msgid "Profiler" msgstr "" #: editor/script_editor_debugger.cpp +msgid "Network Profiler" +msgstr "" + +#: editor/script_editor_debugger.cpp msgid "Monitor" msgstr "" @@ -10132,6 +10372,10 @@ msgid "Monitors" msgstr "" #: editor/script_editor_debugger.cpp +msgid "Pick one or more items from the list to display the graph." +msgstr "" + +#: editor/script_editor_debugger.cpp msgid "List of Video Memory Usage by Resource:" msgstr "" @@ -10328,10 +10572,6 @@ msgid "Library" msgstr "" #: modules/gdnative/gdnative_library_singleton_editor.cpp -msgid "Status" -msgstr "" - -#: modules/gdnative/gdnative_library_singleton_editor.cpp msgid "Libraries: " msgstr "" @@ -10340,6 +10580,10 @@ msgid "GDNative" msgstr "" #: modules/gdscript/gdscript_functions.cpp +msgid "Expected a string of length 1 (a character)." +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp msgid "Step argument is zero!" msgstr "" @@ -10494,6 +10738,14 @@ msgstr "" msgid "Pick Distance:" msgstr "" +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Filter meshes" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Give a MeshLibrary resource to this GridMap to use its meshes." +msgstr "" + #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "" @@ -10634,6 +10886,10 @@ msgid "Create a new variable." msgstr "Izveidot Jaunu %s" #: modules/visual_script/visual_script_editor.cpp +msgid "Signals:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Create a new signal." msgstr "Izveidot" @@ -10791,6 +11047,10 @@ msgid "Editing Signal:" msgstr "" #: modules/visual_script/visual_script_editor.cpp +msgid "Make Tool:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp msgid "Base Type:" msgstr "" @@ -10938,7 +11198,8 @@ msgstr "" #: platform/android/export/export.cpp msgid "" -"Android project is not installed for compiling. Install from Editor menu." +"Android build template not installed in the project. Install it from the " +"Project menu." msgstr "" #: platform/android/export/export.cpp @@ -11597,6 +11858,18 @@ msgstr "" msgid "Constants cannot be modified." msgstr "" +#, fuzzy +#~ msgid "Class Description:" +#~ msgstr "Apraksts:" + +#, fuzzy +#~ msgid "Property Descriptions:" +#~ msgstr "Apraksts:" + +#, fuzzy +#~ msgid "Method Descriptions:" +#~ msgstr "Apraksts:" + #~ msgid "Error initializing FreeType." #~ msgstr "Kļūme inicializÄ“jot FreeType." diff --git a/editor/translations/mi.po b/editor/translations/mi.po index 1bb449ea57..9b3110d3de 100644 --- a/editor/translations/mi.po +++ b/editor/translations/mi.po @@ -49,6 +49,34 @@ msgstr "" msgid "On call to '%s':" msgstr "" +#: core/ustring.cpp +msgid "B" +msgstr "" + +#: core/ustring.cpp +msgid "KiB" +msgstr "" + +#: core/ustring.cpp +msgid "MiB" +msgstr "" + +#: core/ustring.cpp +msgid "GiB" +msgstr "" + +#: core/ustring.cpp +msgid "TiB" +msgstr "" + +#: core/ustring.cpp +msgid "PiB" +msgstr "" + +#: core/ustring.cpp +msgid "EiB" +msgstr "" + #: editor/animation_bezier_editor.cpp msgid "Free" msgstr "" @@ -448,6 +476,10 @@ msgid "Select None" msgstr "" #: editor/animation_track_editor.cpp +msgid "Select an AnimationPlayer node to create and edit animations." +msgstr "" + +#: editor/animation_track_editor.cpp msgid "Only show tracks from nodes selected in tree." msgstr "" @@ -765,7 +797,8 @@ msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp editor/project_export.cpp #: editor/project_settings_editor.cpp editor/property_editor.cpp #: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp #: modules/visual_script/visual_script_editor.cpp @@ -866,7 +899,8 @@ msgstr "" msgid "Matches:" msgstr "" -#: editor/create_dialog.cpp editor/plugin_config_dialog.cpp +#: editor/create_dialog.cpp editor/editor_plugin_settings.cpp +#: editor/plugin_config_dialog.cpp #: editor/plugins/asset_library_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp editor/property_selector.cpp #: modules/visual_script/visual_script_property_selector.cpp @@ -1166,7 +1200,7 @@ msgid "Delete Bus Effect" msgstr "" #: editor/editor_audio_buses.cpp -msgid "Audio Bus, Drag and Drop to rearrange." +msgid "Drag & drop to rearrange." msgstr "" #: editor/editor_audio_buses.cpp @@ -1357,6 +1391,7 @@ msgid "Add AutoLoad" msgstr "" #: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp +#: editor/editor_plugin_settings.cpp #: editor/plugins/animation_tree_editor_plugin.cpp scene/gui/file_dialog.cpp msgid "Path:" msgstr "" @@ -1576,6 +1611,7 @@ msgstr "" #: editor/editor_feature_profile.cpp #: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "New" msgstr "" @@ -1646,6 +1682,7 @@ msgid "New Folder..." msgstr "" #: editor/editor_file_dialog.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "Refresh" msgstr "" @@ -1801,7 +1838,7 @@ msgid "Inherited by:" msgstr "" #: editor/editor_help.cpp -msgid "Brief Description:" +msgid "Brief Description" msgstr "" #: editor/editor_help.cpp @@ -1809,38 +1846,18 @@ msgid "Properties" msgstr "" #: editor/editor_help.cpp -msgid "Properties:" -msgstr "" - -#: editor/editor_help.cpp msgid "Methods" msgstr "" #: editor/editor_help.cpp -msgid "Methods:" -msgstr "" - -#: editor/editor_help.cpp msgid "Theme Properties" msgstr "" #: editor/editor_help.cpp -msgid "Theme Properties:" -msgstr "" - -#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp -msgid "Signals:" -msgstr "" - -#: editor/editor_help.cpp msgid "Enumerations" msgstr "" #: editor/editor_help.cpp -msgid "Enumerations:" -msgstr "" - -#: editor/editor_help.cpp msgid "enum " msgstr "" @@ -1849,19 +1866,11 @@ msgid "Constants" msgstr "" #: editor/editor_help.cpp -msgid "Constants:" -msgstr "" - -#: editor/editor_help.cpp msgid "Class Description" msgstr "" #: editor/editor_help.cpp -msgid "Class Description:" -msgstr "" - -#: editor/editor_help.cpp -msgid "Online Tutorials:" +msgid "Online Tutorials" msgstr "" #: editor/editor_help.cpp @@ -1876,10 +1885,6 @@ msgid "Property Descriptions" msgstr "" #: editor/editor_help.cpp -msgid "Property Descriptions:" -msgstr "" - -#: editor/editor_help.cpp msgid "" "There is currently no description for this property. Please help us by " "[color=$color][url=$url]contributing one[/url][/color]!" @@ -1890,10 +1895,6 @@ msgid "Method Descriptions" msgstr "" #: editor/editor_help.cpp -msgid "Method Descriptions:" -msgstr "" - -#: editor/editor_help.cpp msgid "" "There is currently no description for this method. Please help us by [color=" "$color][url=$url]contributing one[/url][/color]!" @@ -1960,8 +1961,8 @@ msgstr "" msgid "Copy Selection" msgstr "" -#: editor/editor_log.cpp editor/editor_profiler.cpp -#: editor/editor_properties.cpp +#: editor/editor_log.cpp editor/editor_network_profiler.cpp +#: editor/editor_profiler.cpp editor/editor_properties.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp #: editor/property_editor.cpp editor/scene_tree_dock.cpp #: editor/script_editor_debugger.cpp @@ -1974,6 +1975,48 @@ msgstr "" msgid "Clear Output" msgstr "" +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +#: editor/editor_profiler.cpp +msgid "Stop" +msgstr "" + +#: editor/editor_network_profiler.cpp editor/editor_profiler.cpp +#: editor/plugins/animation_state_machine_editor.cpp editor/rename_dialog.cpp +msgid "Start" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "%s/s" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Down" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Up" +msgstr "" + +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +msgid "Node" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RSET" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RSET" +msgstr "" + #: editor/editor_node.cpp editor/project_manager.cpp msgid "New Window" msgstr "" @@ -2513,6 +2556,18 @@ msgstr "" msgid "Project Settings..." msgstr "" +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +msgid "Version Control" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +msgid "Set Up Version Control" +msgstr "" + +#: editor/editor_node.cpp +msgid "Shut Down Version Control" +msgstr "" + #: editor/editor_node.cpp msgid "Export..." msgstr "" @@ -2712,10 +2767,6 @@ msgstr "" msgid "Stop the scene." msgstr "" -#: editor/editor_node.cpp editor/editor_profiler.cpp -msgid "Stop" -msgstr "" - #: editor/editor_node.cpp msgid "Play the edited scene." msgstr "" @@ -2766,10 +2817,6 @@ msgid "Inspector" msgstr "" #: editor/editor_node.cpp -msgid "Node" -msgstr "" - -#: editor/editor_node.cpp msgid "Expand Bottom Panel" msgstr "" @@ -2791,15 +2838,21 @@ msgstr "" #: editor/editor_node.cpp msgid "" -"This will install the Android project for custom builds.\n" -"Note that, in order to use it, it needs to be enabled per export preset." +"This will set up your project for custom Android builds by installing the " +"source template to \"res://android/build\".\n" +"You can then apply modifications and build your own custom APK on export " +"(adding modules, changing the AndroidManifest.xml, etc.).\n" +"Note that in order to make custom builds instead of using pre-built APKs, " +"the \"Use Custom Build\" option should be enabled in the Android export " +"preset." msgstr "" #: editor/editor_node.cpp msgid "" -"Android build template is already installed and it won't be overwritten.\n" -"Remove the \"build\" directory manually before attempting this operation " -"again." +"The Android build template is already installed in this project and it won't " +"be overwritten.\n" +"Remove the \"res://android/build\" directory manually before attempting this " +"operation again." msgstr "" #: editor/editor_node.cpp @@ -2862,6 +2915,10 @@ msgstr "" msgid "Open the previous Editor" msgstr "" +#: editor/editor_path.cpp +msgid "No sub-resources found." +msgstr "" + #: editor/editor_plugin.cpp msgid "Creating Mesh Previews" msgstr "" @@ -2871,6 +2928,10 @@ msgid "Thumbnail..." msgstr "" #: editor/editor_plugin_settings.cpp +msgid "Main Script:" +msgstr "" + +#: editor/editor_plugin_settings.cpp msgid "Edit Plugin" msgstr "" @@ -2899,11 +2960,6 @@ msgstr "" msgid "Edit:" msgstr "" -#: editor/editor_profiler.cpp editor/plugins/animation_state_machine_editor.cpp -#: editor/rename_dialog.cpp -msgid "Start" -msgstr "" - #: editor/editor_profiler.cpp msgid "Measure:" msgstr "" @@ -3679,8 +3735,8 @@ msgstr "" msgid "Import As:" msgstr "" -#: editor/import_dock.cpp editor/property_editor.cpp -msgid "Preset..." +#: editor/import_dock.cpp +msgid "Preset" msgstr "" #: editor/import_dock.cpp @@ -4106,6 +4162,7 @@ msgid "Change Animation Name:" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Delete Animation?" msgstr "" @@ -4664,10 +4721,6 @@ msgid "Sort:" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp -msgid "Reverse sorting." -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp #: editor/project_settings_editor.cpp msgid "Category:" msgstr "" @@ -4930,6 +4983,10 @@ msgid "Pan Mode" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Ruler Mode" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Toggle snapping." msgstr "" @@ -5978,7 +6035,7 @@ msgstr "" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp msgid "Type:" msgstr "" @@ -6178,11 +6235,11 @@ msgid "Toggle Scripts Panel" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp -msgid "Step Over" +msgid "Step Into" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp -msgid "Step Into" +msgid "Step Over" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp @@ -6262,7 +6319,7 @@ msgstr "" msgid "Connections to method:" msgstr "" -#: editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp msgid "Source" msgstr "" @@ -7029,6 +7086,10 @@ msgid "(empty)" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Move Frame" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Animations:" msgstr "" @@ -7343,6 +7404,14 @@ msgid "Enable Priority" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp +msgid "Filter tiles" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Give a TileSet resource to this TileMap to use its tiles." +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Paint Tile" msgstr "" @@ -7473,6 +7542,11 @@ msgid "Display Tile Names (Hold Alt Key)" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "" +"Add or select a texture on the left panel to edit the tiles bound to it." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Remove selected texture? This will remove all tiles which use it." msgstr "" @@ -7627,6 +7701,99 @@ msgstr "" msgid "TileSet" msgstr "" +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No VCS addons are available." +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp +msgid "Error" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No commit message was provided" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No files added to stage" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Commit" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "VCS Addon is not initialized" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Version Control System" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Initialize" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Staging area" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Detect new changes" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Changes" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Modified" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Renamed" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Deleted" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Typechange" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Stage Selected" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Stage All" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Add a commit message" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Commit Changes" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#: modules/gdnative/gdnative_library_singleton_editor.cpp +msgid "Status" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "View file diffs before committing them to the latest version" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No file diff is active" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Detect changes in file diff" +msgstr "" + #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(GLES3 only)" msgstr "" @@ -7860,6 +8027,11 @@ msgid "" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns an associated scalar if the provided boolean value is true or false." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the boolean result of the comparison between two parameters." msgstr "" @@ -9050,6 +9222,10 @@ msgid "Settings saved OK." msgstr "" #: editor/project_settings_editor.cpp +msgid "Moved Input Action Event" +msgstr "" + +#: editor/project_settings_editor.cpp msgid "Override for Feature" msgstr "" @@ -9186,6 +9362,10 @@ msgid "Plugins" msgstr "" #: editor/property_editor.cpp +msgid "Preset..." +msgstr "" + +#: editor/property_editor.cpp msgid "Zero" msgstr "" @@ -9349,10 +9529,6 @@ msgstr "" msgid "Reset" msgstr "" -#: editor/rename_dialog.cpp -msgid "Error" -msgstr "" - #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" msgstr "" @@ -9408,6 +9584,10 @@ msgid "Instance Scene(s)" msgstr "" #: editor/scene_tree_dock.cpp +msgid "Replace with Branch Scene" +msgstr "" + +#: editor/scene_tree_dock.cpp msgid "Instance Child Scene" msgstr "" @@ -9448,7 +9628,19 @@ msgid "Make node as Root" msgstr "" #: editor/scene_tree_dock.cpp -msgid "Delete Node(s)?" +msgid "Delete %d nodes?" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Delete the root node \"%s\"?" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Delete node \"%s\" and its children?" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Delete node \"%s\"?" msgstr "" #: editor/scene_tree_dock.cpp @@ -9826,11 +10018,35 @@ msgid "Bytes:" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Stack Trace" +msgid "Warning:" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Pick one or more items from the list to display the graph." +msgid "Error:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "C++ Error" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "C++ Error:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "C++ Source" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Source:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "C++ Source:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Stack Trace" msgstr "" #: editor/script_editor_debugger.cpp @@ -9838,7 +10054,7 @@ msgid "Errors" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Child Process Connected" +msgid "Child process connected." msgstr "" #: editor/script_editor_debugger.cpp @@ -9846,6 +10062,10 @@ msgid "Copy Error" msgstr "" #: editor/script_editor_debugger.cpp +msgid "Skip Breakpoints" +msgstr "" + +#: editor/script_editor_debugger.cpp msgid "Inspect Previous Instance" msgstr "" @@ -9862,6 +10082,10 @@ msgid "Profiler" msgstr "" #: editor/script_editor_debugger.cpp +msgid "Network Profiler" +msgstr "" + +#: editor/script_editor_debugger.cpp msgid "Monitor" msgstr "" @@ -9874,6 +10098,10 @@ msgid "Monitors" msgstr "" #: editor/script_editor_debugger.cpp +msgid "Pick one or more items from the list to display the graph." +msgstr "" + +#: editor/script_editor_debugger.cpp msgid "List of Video Memory Usage by Resource:" msgstr "" @@ -10070,10 +10298,6 @@ msgid "Library" msgstr "" #: modules/gdnative/gdnative_library_singleton_editor.cpp -msgid "Status" -msgstr "" - -#: modules/gdnative/gdnative_library_singleton_editor.cpp msgid "Libraries: " msgstr "" @@ -10082,6 +10306,10 @@ msgid "GDNative" msgstr "" #: modules/gdscript/gdscript_functions.cpp +msgid "Expected a string of length 1 (a character)." +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp msgid "Step argument is zero!" msgstr "" @@ -10233,6 +10461,14 @@ msgstr "" msgid "Pick Distance:" msgstr "" +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Filter meshes" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Give a MeshLibrary resource to this GridMap to use its meshes." +msgstr "" + #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "" @@ -10368,6 +10604,10 @@ msgid "Create a new variable." msgstr "" #: modules/visual_script/visual_script_editor.cpp +msgid "Signals:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp msgid "Create a new signal." msgstr "" @@ -10524,6 +10764,10 @@ msgid "Editing Signal:" msgstr "" #: modules/visual_script/visual_script_editor.cpp +msgid "Make Tool:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp msgid "Base Type:" msgstr "" @@ -10671,7 +10915,8 @@ msgstr "" #: platform/android/export/export.cpp msgid "" -"Android project is not installed for compiling. Install from Editor menu." +"Android build template not installed in the project. Install it from the " +"Project menu." msgstr "" #: platform/android/export/export.cpp diff --git a/editor/translations/ml.po b/editor/translations/ml.po index 876edb73fa..842e96a160 100644 --- a/editor/translations/ml.po +++ b/editor/translations/ml.po @@ -57,6 +57,34 @@ msgstr "" msgid "On call to '%s':" msgstr "" +#: core/ustring.cpp +msgid "B" +msgstr "" + +#: core/ustring.cpp +msgid "KiB" +msgstr "" + +#: core/ustring.cpp +msgid "MiB" +msgstr "" + +#: core/ustring.cpp +msgid "GiB" +msgstr "" + +#: core/ustring.cpp +msgid "TiB" +msgstr "" + +#: core/ustring.cpp +msgid "PiB" +msgstr "" + +#: core/ustring.cpp +msgid "EiB" +msgstr "" + #: editor/animation_bezier_editor.cpp msgid "Free" msgstr "" @@ -456,6 +484,10 @@ msgid "Select None" msgstr "" #: editor/animation_track_editor.cpp +msgid "Select an AnimationPlayer node to create and edit animations." +msgstr "" + +#: editor/animation_track_editor.cpp msgid "Only show tracks from nodes selected in tree." msgstr "" @@ -773,7 +805,8 @@ msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp editor/project_export.cpp #: editor/project_settings_editor.cpp editor/property_editor.cpp #: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp #: modules/visual_script/visual_script_editor.cpp @@ -874,7 +907,8 @@ msgstr "" msgid "Matches:" msgstr "" -#: editor/create_dialog.cpp editor/plugin_config_dialog.cpp +#: editor/create_dialog.cpp editor/editor_plugin_settings.cpp +#: editor/plugin_config_dialog.cpp #: editor/plugins/asset_library_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp editor/property_selector.cpp #: modules/visual_script/visual_script_property_selector.cpp @@ -1174,7 +1208,7 @@ msgid "Delete Bus Effect" msgstr "" #: editor/editor_audio_buses.cpp -msgid "Audio Bus, Drag and Drop to rearrange." +msgid "Drag & drop to rearrange." msgstr "" #: editor/editor_audio_buses.cpp @@ -1365,6 +1399,7 @@ msgid "Add AutoLoad" msgstr "" #: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp +#: editor/editor_plugin_settings.cpp #: editor/plugins/animation_tree_editor_plugin.cpp scene/gui/file_dialog.cpp msgid "Path:" msgstr "" @@ -1584,6 +1619,7 @@ msgstr "" #: editor/editor_feature_profile.cpp #: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "New" msgstr "" @@ -1654,6 +1690,7 @@ msgid "New Folder..." msgstr "" #: editor/editor_file_dialog.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "Refresh" msgstr "" @@ -1809,7 +1846,7 @@ msgid "Inherited by:" msgstr "" #: editor/editor_help.cpp -msgid "Brief Description:" +msgid "Brief Description" msgstr "" #: editor/editor_help.cpp @@ -1817,38 +1854,18 @@ msgid "Properties" msgstr "" #: editor/editor_help.cpp -msgid "Properties:" -msgstr "" - -#: editor/editor_help.cpp msgid "Methods" msgstr "" #: editor/editor_help.cpp -msgid "Methods:" -msgstr "" - -#: editor/editor_help.cpp msgid "Theme Properties" msgstr "" #: editor/editor_help.cpp -msgid "Theme Properties:" -msgstr "" - -#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp -msgid "Signals:" -msgstr "" - -#: editor/editor_help.cpp msgid "Enumerations" msgstr "" #: editor/editor_help.cpp -msgid "Enumerations:" -msgstr "" - -#: editor/editor_help.cpp msgid "enum " msgstr "" @@ -1857,19 +1874,11 @@ msgid "Constants" msgstr "" #: editor/editor_help.cpp -msgid "Constants:" -msgstr "" - -#: editor/editor_help.cpp msgid "Class Description" msgstr "" #: editor/editor_help.cpp -msgid "Class Description:" -msgstr "" - -#: editor/editor_help.cpp -msgid "Online Tutorials:" +msgid "Online Tutorials" msgstr "" #: editor/editor_help.cpp @@ -1884,10 +1893,6 @@ msgid "Property Descriptions" msgstr "" #: editor/editor_help.cpp -msgid "Property Descriptions:" -msgstr "" - -#: editor/editor_help.cpp msgid "" "There is currently no description for this property. Please help us by " "[color=$color][url=$url]contributing one[/url][/color]!" @@ -1898,10 +1903,6 @@ msgid "Method Descriptions" msgstr "" #: editor/editor_help.cpp -msgid "Method Descriptions:" -msgstr "" - -#: editor/editor_help.cpp msgid "" "There is currently no description for this method. Please help us by [color=" "$color][url=$url]contributing one[/url][/color]!" @@ -1968,8 +1969,8 @@ msgstr "" msgid "Copy Selection" msgstr "" -#: editor/editor_log.cpp editor/editor_profiler.cpp -#: editor/editor_properties.cpp +#: editor/editor_log.cpp editor/editor_network_profiler.cpp +#: editor/editor_profiler.cpp editor/editor_properties.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp #: editor/property_editor.cpp editor/scene_tree_dock.cpp #: editor/script_editor_debugger.cpp @@ -1982,6 +1983,48 @@ msgstr "" msgid "Clear Output" msgstr "" +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +#: editor/editor_profiler.cpp +msgid "Stop" +msgstr "" + +#: editor/editor_network_profiler.cpp editor/editor_profiler.cpp +#: editor/plugins/animation_state_machine_editor.cpp editor/rename_dialog.cpp +msgid "Start" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "%s/s" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Down" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Up" +msgstr "" + +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +msgid "Node" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RSET" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RSET" +msgstr "" + #: editor/editor_node.cpp editor/project_manager.cpp msgid "New Window" msgstr "" @@ -2521,6 +2564,18 @@ msgstr "" msgid "Project Settings..." msgstr "" +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +msgid "Version Control" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +msgid "Set Up Version Control" +msgstr "" + +#: editor/editor_node.cpp +msgid "Shut Down Version Control" +msgstr "" + #: editor/editor_node.cpp msgid "Export..." msgstr "" @@ -2720,10 +2775,6 @@ msgstr "" msgid "Stop the scene." msgstr "" -#: editor/editor_node.cpp editor/editor_profiler.cpp -msgid "Stop" -msgstr "" - #: editor/editor_node.cpp msgid "Play the edited scene." msgstr "" @@ -2774,10 +2825,6 @@ msgid "Inspector" msgstr "" #: editor/editor_node.cpp -msgid "Node" -msgstr "" - -#: editor/editor_node.cpp msgid "Expand Bottom Panel" msgstr "" @@ -2799,15 +2846,21 @@ msgstr "" #: editor/editor_node.cpp msgid "" -"This will install the Android project for custom builds.\n" -"Note that, in order to use it, it needs to be enabled per export preset." +"This will set up your project for custom Android builds by installing the " +"source template to \"res://android/build\".\n" +"You can then apply modifications and build your own custom APK on export " +"(adding modules, changing the AndroidManifest.xml, etc.).\n" +"Note that in order to make custom builds instead of using pre-built APKs, " +"the \"Use Custom Build\" option should be enabled in the Android export " +"preset." msgstr "" #: editor/editor_node.cpp msgid "" -"Android build template is already installed and it won't be overwritten.\n" -"Remove the \"build\" directory manually before attempting this operation " -"again." +"The Android build template is already installed in this project and it won't " +"be overwritten.\n" +"Remove the \"res://android/build\" directory manually before attempting this " +"operation again." msgstr "" #: editor/editor_node.cpp @@ -2870,6 +2923,10 @@ msgstr "" msgid "Open the previous Editor" msgstr "" +#: editor/editor_path.cpp +msgid "No sub-resources found." +msgstr "" + #: editor/editor_plugin.cpp msgid "Creating Mesh Previews" msgstr "" @@ -2879,6 +2936,10 @@ msgid "Thumbnail..." msgstr "" #: editor/editor_plugin_settings.cpp +msgid "Main Script:" +msgstr "" + +#: editor/editor_plugin_settings.cpp msgid "Edit Plugin" msgstr "" @@ -2907,11 +2968,6 @@ msgstr "" msgid "Edit:" msgstr "" -#: editor/editor_profiler.cpp editor/plugins/animation_state_machine_editor.cpp -#: editor/rename_dialog.cpp -msgid "Start" -msgstr "" - #: editor/editor_profiler.cpp msgid "Measure:" msgstr "" @@ -3687,8 +3743,8 @@ msgstr "" msgid "Import As:" msgstr "" -#: editor/import_dock.cpp editor/property_editor.cpp -msgid "Preset..." +#: editor/import_dock.cpp +msgid "Preset" msgstr "" #: editor/import_dock.cpp @@ -4114,6 +4170,7 @@ msgid "Change Animation Name:" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Delete Animation?" msgstr "" @@ -4672,10 +4729,6 @@ msgid "Sort:" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp -msgid "Reverse sorting." -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp #: editor/project_settings_editor.cpp msgid "Category:" msgstr "" @@ -4938,6 +4991,10 @@ msgid "Pan Mode" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Ruler Mode" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Toggle snapping." msgstr "" @@ -5986,7 +6043,7 @@ msgstr "" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp msgid "Type:" msgstr "" @@ -6186,11 +6243,11 @@ msgid "Toggle Scripts Panel" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp -msgid "Step Over" +msgid "Step Into" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp -msgid "Step Into" +msgid "Step Over" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp @@ -6270,7 +6327,7 @@ msgstr "" msgid "Connections to method:" msgstr "" -#: editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp msgid "Source" msgstr "" @@ -7037,6 +7094,10 @@ msgid "(empty)" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Move Frame" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Animations:" msgstr "" @@ -7351,6 +7412,14 @@ msgid "Enable Priority" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp +msgid "Filter tiles" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Give a TileSet resource to this TileMap to use its tiles." +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Paint Tile" msgstr "" @@ -7481,6 +7550,11 @@ msgid "Display Tile Names (Hold Alt Key)" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "" +"Add or select a texture on the left panel to edit the tiles bound to it." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Remove selected texture? This will remove all tiles which use it." msgstr "" @@ -7635,6 +7709,99 @@ msgstr "" msgid "TileSet" msgstr "" +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No VCS addons are available." +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp +msgid "Error" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No commit message was provided" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No files added to stage" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Commit" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "VCS Addon is not initialized" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Version Control System" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Initialize" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Staging area" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Detect new changes" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Changes" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Modified" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Renamed" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Deleted" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Typechange" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Stage Selected" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Stage All" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Add a commit message" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Commit Changes" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#: modules/gdnative/gdnative_library_singleton_editor.cpp +msgid "Status" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "View file diffs before committing them to the latest version" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No file diff is active" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Detect changes in file diff" +msgstr "" + #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(GLES3 only)" msgstr "" @@ -7868,6 +8035,11 @@ msgid "" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns an associated scalar if the provided boolean value is true or false." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the boolean result of the comparison between two parameters." msgstr "" @@ -9058,6 +9230,10 @@ msgid "Settings saved OK." msgstr "" #: editor/project_settings_editor.cpp +msgid "Moved Input Action Event" +msgstr "" + +#: editor/project_settings_editor.cpp msgid "Override for Feature" msgstr "" @@ -9194,6 +9370,10 @@ msgid "Plugins" msgstr "" #: editor/property_editor.cpp +msgid "Preset..." +msgstr "" + +#: editor/property_editor.cpp msgid "Zero" msgstr "" @@ -9357,10 +9537,6 @@ msgstr "" msgid "Reset" msgstr "" -#: editor/rename_dialog.cpp -msgid "Error" -msgstr "" - #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" msgstr "" @@ -9416,6 +9592,10 @@ msgid "Instance Scene(s)" msgstr "" #: editor/scene_tree_dock.cpp +msgid "Replace with Branch Scene" +msgstr "" + +#: editor/scene_tree_dock.cpp msgid "Instance Child Scene" msgstr "" @@ -9456,7 +9636,19 @@ msgid "Make node as Root" msgstr "" #: editor/scene_tree_dock.cpp -msgid "Delete Node(s)?" +msgid "Delete %d nodes?" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Delete the root node \"%s\"?" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Delete node \"%s\" and its children?" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Delete node \"%s\"?" msgstr "" #: editor/scene_tree_dock.cpp @@ -9834,11 +10026,35 @@ msgid "Bytes:" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Stack Trace" +msgid "Warning:" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Pick one or more items from the list to display the graph." +msgid "Error:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "C++ Error" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "C++ Error:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "C++ Source" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Source:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "C++ Source:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Stack Trace" msgstr "" #: editor/script_editor_debugger.cpp @@ -9846,7 +10062,7 @@ msgid "Errors" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Child Process Connected" +msgid "Child process connected." msgstr "" #: editor/script_editor_debugger.cpp @@ -9854,6 +10070,10 @@ msgid "Copy Error" msgstr "" #: editor/script_editor_debugger.cpp +msgid "Skip Breakpoints" +msgstr "" + +#: editor/script_editor_debugger.cpp msgid "Inspect Previous Instance" msgstr "" @@ -9870,6 +10090,10 @@ msgid "Profiler" msgstr "" #: editor/script_editor_debugger.cpp +msgid "Network Profiler" +msgstr "" + +#: editor/script_editor_debugger.cpp msgid "Monitor" msgstr "" @@ -9882,6 +10106,10 @@ msgid "Monitors" msgstr "" #: editor/script_editor_debugger.cpp +msgid "Pick one or more items from the list to display the graph." +msgstr "" + +#: editor/script_editor_debugger.cpp msgid "List of Video Memory Usage by Resource:" msgstr "" @@ -10078,10 +10306,6 @@ msgid "Library" msgstr "" #: modules/gdnative/gdnative_library_singleton_editor.cpp -msgid "Status" -msgstr "" - -#: modules/gdnative/gdnative_library_singleton_editor.cpp msgid "Libraries: " msgstr "" @@ -10090,6 +10314,10 @@ msgid "GDNative" msgstr "" #: modules/gdscript/gdscript_functions.cpp +msgid "Expected a string of length 1 (a character)." +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp msgid "Step argument is zero!" msgstr "" @@ -10241,6 +10469,14 @@ msgstr "" msgid "Pick Distance:" msgstr "" +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Filter meshes" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Give a MeshLibrary resource to this GridMap to use its meshes." +msgstr "" + #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "" @@ -10376,6 +10612,10 @@ msgid "Create a new variable." msgstr "" #: modules/visual_script/visual_script_editor.cpp +msgid "Signals:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp msgid "Create a new signal." msgstr "" @@ -10532,6 +10772,10 @@ msgid "Editing Signal:" msgstr "" #: modules/visual_script/visual_script_editor.cpp +msgid "Make Tool:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp msgid "Base Type:" msgstr "" @@ -10679,7 +10923,8 @@ msgstr "" #: platform/android/export/export.cpp msgid "" -"Android project is not installed for compiling. Install from Editor menu." +"Android build template not installed in the project. Install it from the " +"Project menu." msgstr "" #: platform/android/export/export.cpp diff --git a/editor/translations/ms.po b/editor/translations/ms.po index afe9e390fe..2f28b92d55 100644 --- a/editor/translations/ms.po +++ b/editor/translations/ms.po @@ -60,6 +60,34 @@ msgstr "" msgid "On call to '%s':" msgstr "" +#: core/ustring.cpp +msgid "B" +msgstr "" + +#: core/ustring.cpp +msgid "KiB" +msgstr "" + +#: core/ustring.cpp +msgid "MiB" +msgstr "" + +#: core/ustring.cpp +msgid "GiB" +msgstr "" + +#: core/ustring.cpp +msgid "TiB" +msgstr "" + +#: core/ustring.cpp +msgid "PiB" +msgstr "" + +#: core/ustring.cpp +msgid "EiB" +msgstr "" + #: editor/animation_bezier_editor.cpp msgid "Free" msgstr "" @@ -474,6 +502,10 @@ msgid "Select None" msgstr "Semua Pilihan" #: editor/animation_track_editor.cpp +msgid "Select an AnimationPlayer node to create and edit animations." +msgstr "" + +#: editor/animation_track_editor.cpp msgid "Only show tracks from nodes selected in tree." msgstr "" @@ -793,7 +825,8 @@ msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp editor/project_export.cpp #: editor/project_settings_editor.cpp editor/property_editor.cpp #: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp #: modules/visual_script/visual_script_editor.cpp @@ -894,7 +927,8 @@ msgstr "" msgid "Matches:" msgstr "" -#: editor/create_dialog.cpp editor/plugin_config_dialog.cpp +#: editor/create_dialog.cpp editor/editor_plugin_settings.cpp +#: editor/plugin_config_dialog.cpp #: editor/plugins/asset_library_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp editor/property_selector.cpp #: modules/visual_script/visual_script_property_selector.cpp @@ -1194,7 +1228,7 @@ msgid "Delete Bus Effect" msgstr "" #: editor/editor_audio_buses.cpp -msgid "Audio Bus, Drag and Drop to rearrange." +msgid "Drag & drop to rearrange." msgstr "" #: editor/editor_audio_buses.cpp @@ -1385,6 +1419,7 @@ msgid "Add AutoLoad" msgstr "" #: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp +#: editor/editor_plugin_settings.cpp #: editor/plugins/animation_tree_editor_plugin.cpp scene/gui/file_dialog.cpp msgid "Path:" msgstr "" @@ -1605,6 +1640,7 @@ msgstr "" #: editor/editor_feature_profile.cpp #: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "New" msgstr "" @@ -1675,6 +1711,7 @@ msgid "New Folder..." msgstr "" #: editor/editor_file_dialog.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "Refresh" msgstr "" @@ -1830,7 +1867,7 @@ msgid "Inherited by:" msgstr "" #: editor/editor_help.cpp -msgid "Brief Description:" +msgid "Brief Description" msgstr "" #: editor/editor_help.cpp @@ -1838,38 +1875,18 @@ msgid "Properties" msgstr "" #: editor/editor_help.cpp -msgid "Properties:" -msgstr "" - -#: editor/editor_help.cpp msgid "Methods" msgstr "" #: editor/editor_help.cpp -msgid "Methods:" -msgstr "" - -#: editor/editor_help.cpp msgid "Theme Properties" msgstr "" #: editor/editor_help.cpp -msgid "Theme Properties:" -msgstr "" - -#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp -msgid "Signals:" -msgstr "" - -#: editor/editor_help.cpp msgid "Enumerations" msgstr "" #: editor/editor_help.cpp -msgid "Enumerations:" -msgstr "" - -#: editor/editor_help.cpp msgid "enum " msgstr "" @@ -1878,19 +1895,11 @@ msgid "Constants" msgstr "" #: editor/editor_help.cpp -msgid "Constants:" -msgstr "" - -#: editor/editor_help.cpp msgid "Class Description" msgstr "" #: editor/editor_help.cpp -msgid "Class Description:" -msgstr "" - -#: editor/editor_help.cpp -msgid "Online Tutorials:" +msgid "Online Tutorials" msgstr "" #: editor/editor_help.cpp @@ -1905,10 +1914,6 @@ msgid "Property Descriptions" msgstr "" #: editor/editor_help.cpp -msgid "Property Descriptions:" -msgstr "" - -#: editor/editor_help.cpp msgid "" "There is currently no description for this property. Please help us by " "[color=$color][url=$url]contributing one[/url][/color]!" @@ -1919,10 +1924,6 @@ msgid "Method Descriptions" msgstr "" #: editor/editor_help.cpp -msgid "Method Descriptions:" -msgstr "" - -#: editor/editor_help.cpp msgid "" "There is currently no description for this method. Please help us by [color=" "$color][url=$url]contributing one[/url][/color]!" @@ -1990,8 +1991,8 @@ msgstr "" msgid "Copy Selection" msgstr "Semua Pilihan" -#: editor/editor_log.cpp editor/editor_profiler.cpp -#: editor/editor_properties.cpp +#: editor/editor_log.cpp editor/editor_network_profiler.cpp +#: editor/editor_profiler.cpp editor/editor_properties.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp #: editor/property_editor.cpp editor/scene_tree_dock.cpp #: editor/script_editor_debugger.cpp @@ -2004,6 +2005,48 @@ msgstr "" msgid "Clear Output" msgstr "" +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +#: editor/editor_profiler.cpp +msgid "Stop" +msgstr "" + +#: editor/editor_network_profiler.cpp editor/editor_profiler.cpp +#: editor/plugins/animation_state_machine_editor.cpp editor/rename_dialog.cpp +msgid "Start" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "%s/s" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Down" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Up" +msgstr "" + +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +msgid "Node" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RSET" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RSET" +msgstr "" + #: editor/editor_node.cpp editor/project_manager.cpp msgid "New Window" msgstr "" @@ -2544,6 +2587,18 @@ msgstr "" msgid "Project Settings..." msgstr "" +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +msgid "Version Control" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +msgid "Set Up Version Control" +msgstr "" + +#: editor/editor_node.cpp +msgid "Shut Down Version Control" +msgstr "" + #: editor/editor_node.cpp msgid "Export..." msgstr "" @@ -2744,10 +2799,6 @@ msgstr "" msgid "Stop the scene." msgstr "" -#: editor/editor_node.cpp editor/editor_profiler.cpp -msgid "Stop" -msgstr "" - #: editor/editor_node.cpp msgid "Play the edited scene." msgstr "" @@ -2798,10 +2849,6 @@ msgid "Inspector" msgstr "" #: editor/editor_node.cpp -msgid "Node" -msgstr "" - -#: editor/editor_node.cpp msgid "Expand Bottom Panel" msgstr "" @@ -2823,15 +2870,21 @@ msgstr "" #: editor/editor_node.cpp msgid "" -"This will install the Android project for custom builds.\n" -"Note that, in order to use it, it needs to be enabled per export preset." +"This will set up your project for custom Android builds by installing the " +"source template to \"res://android/build\".\n" +"You can then apply modifications and build your own custom APK on export " +"(adding modules, changing the AndroidManifest.xml, etc.).\n" +"Note that in order to make custom builds instead of using pre-built APKs, " +"the \"Use Custom Build\" option should be enabled in the Android export " +"preset." msgstr "" #: editor/editor_node.cpp msgid "" -"Android build template is already installed and it won't be overwritten.\n" -"Remove the \"build\" directory manually before attempting this operation " -"again." +"The Android build template is already installed in this project and it won't " +"be overwritten.\n" +"Remove the \"res://android/build\" directory manually before attempting this " +"operation again." msgstr "" #: editor/editor_node.cpp @@ -2894,6 +2947,10 @@ msgstr "" msgid "Open the previous Editor" msgstr "" +#: editor/editor_path.cpp +msgid "No sub-resources found." +msgstr "" + #: editor/editor_plugin.cpp msgid "Creating Mesh Previews" msgstr "" @@ -2903,6 +2960,10 @@ msgid "Thumbnail..." msgstr "" #: editor/editor_plugin_settings.cpp +msgid "Main Script:" +msgstr "" + +#: editor/editor_plugin_settings.cpp msgid "Edit Plugin" msgstr "" @@ -2931,11 +2992,6 @@ msgstr "" msgid "Edit:" msgstr "" -#: editor/editor_profiler.cpp editor/plugins/animation_state_machine_editor.cpp -#: editor/rename_dialog.cpp -msgid "Start" -msgstr "" - #: editor/editor_profiler.cpp msgid "Measure:" msgstr "" @@ -3712,8 +3768,8 @@ msgstr "" msgid "Import As:" msgstr "" -#: editor/import_dock.cpp editor/property_editor.cpp -msgid "Preset..." +#: editor/import_dock.cpp +msgid "Preset" msgstr "" #: editor/import_dock.cpp @@ -4143,6 +4199,7 @@ msgid "Change Animation Name:" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Delete Animation?" msgstr "" @@ -4705,10 +4762,6 @@ msgid "Sort:" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp -msgid "Reverse sorting." -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp #: editor/project_settings_editor.cpp msgid "Category:" msgstr "" @@ -4976,6 +5029,10 @@ msgid "Pan Mode" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Ruler Mode" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Toggle snapping." msgstr "" @@ -6026,7 +6083,7 @@ msgstr "" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp msgid "Type:" msgstr "" @@ -6226,11 +6283,11 @@ msgid "Toggle Scripts Panel" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp -msgid "Step Over" +msgid "Step Into" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp -msgid "Step Into" +msgid "Step Over" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp @@ -6310,7 +6367,7 @@ msgstr "" msgid "Connections to method:" msgstr "" -#: editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp msgid "Source" msgstr "" @@ -7079,6 +7136,10 @@ msgid "(empty)" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Move Frame" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp #, fuzzy msgid "Animations:" msgstr "Set Peralihan ke:" @@ -7398,6 +7459,14 @@ msgid "Enable Priority" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp +msgid "Filter tiles" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Give a TileSet resource to this TileMap to use its tiles." +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Paint Tile" msgstr "" @@ -7529,6 +7598,11 @@ msgid "Display Tile Names (Hold Alt Key)" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "" +"Add or select a texture on the left panel to edit the tiles bound to it." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Remove selected texture? This will remove all tiles which use it." msgstr "" @@ -7685,6 +7759,103 @@ msgstr "" msgid "TileSet" msgstr "" +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No VCS addons are available." +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp +msgid "Error" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No commit message was provided" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No files added to stage" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Commit" +msgstr "Komuniti" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "VCS Addon is not initialized" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Version Control System" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Initialize" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Staging area" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Detect new changes" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Changes" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Modified" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Renamed" +msgstr "Ubah Nama Trek Anim" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Deleted" +msgstr "Semua Pilihan" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Typechange" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Stage Selected" +msgstr "Semua Pilihan" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Stage All" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Add a commit message" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Commit Changes" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#: modules/gdnative/gdnative_library_singleton_editor.cpp +msgid "Status" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "View file diffs before committing them to the latest version" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No file diff is active" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Detect changes in file diff" +msgstr "" + #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(GLES3 only)" msgstr "" @@ -7922,6 +8093,11 @@ msgid "" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns an associated scalar if the provided boolean value is true or false." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the boolean result of the comparison between two parameters." msgstr "" @@ -9113,6 +9289,10 @@ msgid "Settings saved OK." msgstr "" #: editor/project_settings_editor.cpp +msgid "Moved Input Action Event" +msgstr "" + +#: editor/project_settings_editor.cpp msgid "Override for Feature" msgstr "" @@ -9250,6 +9430,10 @@ msgid "Plugins" msgstr "" #: editor/property_editor.cpp +msgid "Preset..." +msgstr "" + +#: editor/property_editor.cpp msgid "Zero" msgstr "" @@ -9414,10 +9598,6 @@ msgstr "" msgid "Reset" msgstr "" -#: editor/rename_dialog.cpp -msgid "Error" -msgstr "" - #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" msgstr "" @@ -9473,6 +9653,10 @@ msgid "Instance Scene(s)" msgstr "" #: editor/scene_tree_dock.cpp +msgid "Replace with Branch Scene" +msgstr "" + +#: editor/scene_tree_dock.cpp msgid "Instance Child Scene" msgstr "" @@ -9513,10 +9697,24 @@ msgid "Make node as Root" msgstr "" #: editor/scene_tree_dock.cpp -msgid "Delete Node(s)?" +#, fuzzy +msgid "Delete %d nodes?" +msgstr "Semua Pilihan" + +#: editor/scene_tree_dock.cpp +msgid "Delete the root node \"%s\"?" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Delete node \"%s\" and its children?" msgstr "" #: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Delete node \"%s\"?" +msgstr "Semua Pilihan" + +#: editor/scene_tree_dock.cpp msgid "Can not perform with the root node." msgstr "" @@ -9892,11 +10090,35 @@ msgid "Bytes:" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Stack Trace" +msgid "Warning:" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Pick one or more items from the list to display the graph." +msgid "Error:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "C++ Error" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "C++ Error:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "C++ Source" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Source:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "C++ Source:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Stack Trace" msgstr "" #: editor/script_editor_debugger.cpp @@ -9904,7 +10126,7 @@ msgid "Errors" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Child Process Connected" +msgid "Child process connected." msgstr "" #: editor/script_editor_debugger.cpp @@ -9912,6 +10134,10 @@ msgid "Copy Error" msgstr "" #: editor/script_editor_debugger.cpp +msgid "Skip Breakpoints" +msgstr "" + +#: editor/script_editor_debugger.cpp msgid "Inspect Previous Instance" msgstr "" @@ -9928,6 +10154,10 @@ msgid "Profiler" msgstr "" #: editor/script_editor_debugger.cpp +msgid "Network Profiler" +msgstr "" + +#: editor/script_editor_debugger.cpp msgid "Monitor" msgstr "" @@ -9940,6 +10170,10 @@ msgid "Monitors" msgstr "" #: editor/script_editor_debugger.cpp +msgid "Pick one or more items from the list to display the graph." +msgstr "" + +#: editor/script_editor_debugger.cpp msgid "List of Video Memory Usage by Resource:" msgstr "" @@ -10136,10 +10370,6 @@ msgid "Library" msgstr "" #: modules/gdnative/gdnative_library_singleton_editor.cpp -msgid "Status" -msgstr "" - -#: modules/gdnative/gdnative_library_singleton_editor.cpp msgid "Libraries: " msgstr "" @@ -10148,6 +10378,10 @@ msgid "GDNative" msgstr "" #: modules/gdscript/gdscript_functions.cpp +msgid "Expected a string of length 1 (a character)." +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp msgid "Step argument is zero!" msgstr "" @@ -10302,6 +10536,14 @@ msgstr "" msgid "Pick Distance:" msgstr "" +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Filter meshes" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Give a MeshLibrary resource to this GridMap to use its meshes." +msgstr "" + #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "" @@ -10437,6 +10679,10 @@ msgid "Create a new variable." msgstr "" #: modules/visual_script/visual_script_editor.cpp +msgid "Signals:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp msgid "Create a new signal." msgstr "" @@ -10593,6 +10839,10 @@ msgid "Editing Signal:" msgstr "" #: modules/visual_script/visual_script_editor.cpp +msgid "Make Tool:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp msgid "Base Type:" msgstr "" @@ -10740,7 +10990,8 @@ msgstr "" #: platform/android/export/export.cpp msgid "" -"Android project is not installed for compiling. Install from Editor menu." +"Android build template not installed in the project. Install it from the " +"Project menu." msgstr "" #: platform/android/export/export.cpp diff --git a/editor/translations/nb.po b/editor/translations/nb.po index 7b642c69e0..3bc8192461 100644 --- a/editor/translations/nb.po +++ b/editor/translations/nb.po @@ -69,6 +69,35 @@ msgstr "Ugyldige argumenter for Ã¥ lage \"%s\"" msgid "On call to '%s':" msgstr "NÃ¥r \"%s\" ble anropt:" +#: core/ustring.cpp +msgid "B" +msgstr "" + +#: core/ustring.cpp +msgid "KiB" +msgstr "" + +#: core/ustring.cpp +#, fuzzy +msgid "MiB" +msgstr "Bland" + +#: core/ustring.cpp +msgid "GiB" +msgstr "" + +#: core/ustring.cpp +msgid "TiB" +msgstr "" + +#: core/ustring.cpp +msgid "PiB" +msgstr "" + +#: core/ustring.cpp +msgid "EiB" +msgstr "" + #: editor/animation_bezier_editor.cpp msgid "Free" msgstr "Frigjør" @@ -517,6 +546,11 @@ msgid "Select None" msgstr "Kutt Noder" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Select an AnimationPlayer node to create and edit animations." +msgstr "Velg en AnimationPlayer fra scenetreet for Ã¥ endre animasjoner." + +#: editor/animation_track_editor.cpp msgid "Only show tracks from nodes selected in tree." msgstr "Vis kun spor fra noder valgt i treet." @@ -852,7 +886,8 @@ msgstr "Kobler Til Signal:" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp editor/project_export.cpp #: editor/project_settings_editor.cpp editor/property_editor.cpp #: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp #: modules/visual_script/visual_script_editor.cpp @@ -962,7 +997,8 @@ msgstr "Søk:" msgid "Matches:" msgstr "Treff:" -#: editor/create_dialog.cpp editor/plugin_config_dialog.cpp +#: editor/create_dialog.cpp editor/editor_plugin_settings.cpp +#: editor/plugin_config_dialog.cpp #: editor/plugins/asset_library_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp editor/property_selector.cpp #: modules/visual_script/visual_script_property_selector.cpp @@ -1284,7 +1320,8 @@ msgid "Delete Bus Effect" msgstr "Slett Bus Effekt" #: editor/editor_audio_buses.cpp -msgid "Audio Bus, Drag and Drop to rearrange." +#, fuzzy +msgid "Drag & drop to rearrange." msgstr "Audio Bus, Dra og Slipp for Ã¥ omorganisere." #: editor/editor_audio_buses.cpp @@ -1484,6 +1521,7 @@ msgid "Add AutoLoad" msgstr "Legg til AutoLoad" #: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp +#: editor/editor_plugin_settings.cpp #: editor/plugins/animation_tree_editor_plugin.cpp scene/gui/file_dialog.cpp msgid "Path:" msgstr "Bane:" @@ -1732,6 +1770,7 @@ msgstr "Gjeldende:" #: editor/editor_feature_profile.cpp #: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "New" msgstr "Ny" @@ -1812,6 +1851,7 @@ msgid "New Folder..." msgstr "Ny Mappe..." #: editor/editor_file_dialog.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "Refresh" msgstr "Oppdater" @@ -1973,7 +2013,8 @@ msgid "Inherited by:" msgstr "Arvet av:" #: editor/editor_help.cpp -msgid "Brief Description:" +#, fuzzy +msgid "Brief Description" msgstr "Kort beskrivelse:" #: editor/editor_help.cpp @@ -1981,41 +2022,19 @@ msgid "Properties" msgstr "Egenskaper" #: editor/editor_help.cpp -msgid "Properties:" -msgstr "Egenskaper:" - -#: editor/editor_help.cpp msgid "Methods" msgstr "Metoder" #: editor/editor_help.cpp #, fuzzy -msgid "Methods:" -msgstr "Metoder" - -#: editor/editor_help.cpp -#, fuzzy msgid "Theme Properties" msgstr "Egenskaper" #: editor/editor_help.cpp -#, fuzzy -msgid "Theme Properties:" -msgstr "Egenskaper" - -#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp -msgid "Signals:" -msgstr "Signaler:" - -#: editor/editor_help.cpp msgid "Enumerations" msgstr "Nummereringer" #: editor/editor_help.cpp -msgid "Enumerations:" -msgstr "Nummereringer:" - -#: editor/editor_help.cpp msgid "enum " msgstr "num " @@ -2024,21 +2043,13 @@ msgid "Constants" msgstr "Konstanter" #: editor/editor_help.cpp -msgid "Constants:" -msgstr "Konstanter:" - -#: editor/editor_help.cpp #, fuzzy msgid "Class Description" msgstr "Beskrivelse" #: editor/editor_help.cpp #, fuzzy -msgid "Class Description:" -msgstr "Beskrivelse:" - -#: editor/editor_help.cpp -msgid "Online Tutorials:" +msgid "Online Tutorials" msgstr "Online dokumentasjon:" #: editor/editor_help.cpp @@ -2057,11 +2068,6 @@ msgid "Property Descriptions" msgstr "Egenskapsbeskrivelse:" #: editor/editor_help.cpp -#, fuzzy -msgid "Property Descriptions:" -msgstr "Egenskapsbeskrivelse:" - -#: editor/editor_help.cpp msgid "" "There is currently no description for this property. Please help us by " "[color=$color][url=$url]contributing one[/url][/color]!" @@ -2075,11 +2081,6 @@ msgid "Method Descriptions" msgstr "Metodebeskrivelse:" #: editor/editor_help.cpp -#, fuzzy -msgid "Method Descriptions:" -msgstr "Metodebeskrivelse:" - -#: editor/editor_help.cpp msgid "" "There is currently no description for this method. Please help us by [color=" "$color][url=$url]contributing one[/url][/color]!" @@ -2159,8 +2160,8 @@ msgstr "Output:" msgid "Copy Selection" msgstr "Fjern Utvalg" -#: editor/editor_log.cpp editor/editor_profiler.cpp -#: editor/editor_properties.cpp +#: editor/editor_log.cpp editor/editor_network_profiler.cpp +#: editor/editor_profiler.cpp editor/editor_properties.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp #: editor/property_editor.cpp editor/scene_tree_dock.cpp #: editor/script_editor_debugger.cpp @@ -2173,6 +2174,50 @@ msgstr "Tøm" msgid "Clear Output" msgstr "Nullstill resultat" +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +#: editor/editor_profiler.cpp +msgid "Stop" +msgstr "Stopp" + +#: editor/editor_network_profiler.cpp editor/editor_profiler.cpp +#: editor/plugins/animation_state_machine_editor.cpp editor/rename_dialog.cpp +#, fuzzy +msgid "Start" +msgstr "Start!" + +#: editor/editor_network_profiler.cpp +msgid "%s/s" +msgstr "" + +#: editor/editor_network_profiler.cpp +#, fuzzy +msgid "Down" +msgstr "Last ned" + +#: editor/editor_network_profiler.cpp +msgid "Up" +msgstr "" + +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +msgid "Node" +msgstr "Node" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RSET" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RSET" +msgstr "" + #: editor/editor_node.cpp editor/project_manager.cpp msgid "New Window" msgstr "" @@ -2772,6 +2817,19 @@ msgstr "Prosjekt" msgid "Project Settings..." msgstr "Prosjektinnstillinger" +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Version Control" +msgstr "Versjon:" + +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +msgid "Set Up Version Control" +msgstr "" + +#: editor/editor_node.cpp +msgid "Shut Down Version Control" +msgstr "" + #: editor/editor_node.cpp #, fuzzy msgid "Export..." @@ -3006,10 +3064,6 @@ msgstr "Sett scenen pÃ¥ pause" msgid "Stop the scene." msgstr "Stopp scenen." -#: editor/editor_node.cpp editor/editor_profiler.cpp -msgid "Stop" -msgstr "Stopp" - #: editor/editor_node.cpp msgid "Play the edited scene." msgstr "Spill den redigerte scenen." @@ -3066,10 +3120,6 @@ msgid "Inspector" msgstr "Inspektør" #: editor/editor_node.cpp -msgid "Node" -msgstr "Node" - -#: editor/editor_node.cpp #, fuzzy msgid "Expand Bottom Panel" msgstr "Utvid alle" @@ -3093,15 +3143,21 @@ msgstr "HÃ¥ndter Eksportmaler" #: editor/editor_node.cpp msgid "" -"This will install the Android project for custom builds.\n" -"Note that, in order to use it, it needs to be enabled per export preset." +"This will set up your project for custom Android builds by installing the " +"source template to \"res://android/build\".\n" +"You can then apply modifications and build your own custom APK on export " +"(adding modules, changing the AndroidManifest.xml, etc.).\n" +"Note that in order to make custom builds instead of using pre-built APKs, " +"the \"Use Custom Build\" option should be enabled in the Android export " +"preset." msgstr "" #: editor/editor_node.cpp msgid "" -"Android build template is already installed and it won't be overwritten.\n" -"Remove the \"build\" directory manually before attempting this operation " -"again." +"The Android build template is already installed in this project and it won't " +"be overwritten.\n" +"Remove the \"res://android/build\" directory manually before attempting this " +"operation again." msgstr "" #: editor/editor_node.cpp @@ -3165,6 +3221,11 @@ msgstr "Ã…pne den neste Editoren" msgid "Open the previous Editor" msgstr "Ã…pne den forrige Editoren" +#: editor/editor_path.cpp +#, fuzzy +msgid "No sub-resources found." +msgstr "Ressurs" + #: editor/editor_plugin.cpp msgid "Creating Mesh Previews" msgstr "Lager ForhÃ¥ndsvisning av Mesh" @@ -3175,6 +3236,11 @@ msgstr "Miniatyrbilde..." #: editor/editor_plugin_settings.cpp #, fuzzy +msgid "Main Script:" +msgstr "Kjør Skript" + +#: editor/editor_plugin_settings.cpp +#, fuzzy msgid "Edit Plugin" msgstr "Rediger Poly" @@ -3204,12 +3270,6 @@ msgstr "Status:" msgid "Edit:" msgstr "Rediger" -#: editor/editor_profiler.cpp editor/plugins/animation_state_machine_editor.cpp -#: editor/rename_dialog.cpp -#, fuzzy -msgid "Start" -msgstr "Start!" - #: editor/editor_profiler.cpp msgid "Measure:" msgstr "MÃ¥l:" @@ -4071,9 +4131,9 @@ msgstr " Filer" msgid "Import As:" msgstr "Importer Som:" -#: editor/import_dock.cpp editor/property_editor.cpp +#: editor/import_dock.cpp #, fuzzy -msgid "Preset..." +msgid "Preset" msgstr "Preset..." #: editor/import_dock.cpp @@ -4552,6 +4612,7 @@ msgid "Change Animation Name:" msgstr "Endre Animasjonsnavn:" #: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Delete Animation?" msgstr "Fjern Animasjon?" @@ -5154,11 +5215,6 @@ msgid "Sort:" msgstr "Sorter:" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy -msgid "Reverse sorting." -msgstr "Ber om..." - -#: editor/plugins/asset_library_editor_plugin.cpp #: editor/project_settings_editor.cpp msgid "Category:" msgstr "Kategori:" @@ -5450,6 +5506,11 @@ msgstr "Panorerings-Modus" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy +msgid "Ruler Mode" +msgstr "Velg Modus" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy msgid "Toggle snapping." msgstr "SlÃ¥ av/pÃ¥ snapping" @@ -6560,7 +6621,7 @@ msgstr "Instans:" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp msgid "Type:" msgstr "Type:" @@ -6782,14 +6843,14 @@ msgid "Toggle Scripts Panel" msgstr "Veksle skriptpanel" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp -msgid "Step Over" -msgstr "Hopp Over" - -#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Step Into" msgstr "Tre inn i" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp +msgid "Step Over" +msgstr "Hopp Over" + +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Break" msgstr "Brekk" @@ -6871,7 +6932,7 @@ msgstr "Fjern Nylige Scener" msgid "Connections to method:" msgstr "Koble Til Node:" -#: editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp #, fuzzy msgid "Source" msgstr "Ressurs" @@ -7685,6 +7746,11 @@ msgstr "(tom)" #: editor/plugins/sprite_frames_editor_plugin.cpp #, fuzzy +msgid "Move Frame" +msgstr "Flytt Modus" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +#, fuzzy msgid "Animations:" msgstr "Animasjoner" @@ -8022,6 +8088,15 @@ msgid "Enable Priority" msgstr "Rediger Filtre" #: editor/plugins/tile_map_editor_plugin.cpp +#, fuzzy +msgid "Filter tiles" +msgstr "Filtrer Filer..." + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Give a TileSet resource to this TileMap to use its tiles." +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Paint Tile" msgstr "" @@ -8171,6 +8246,11 @@ msgid "Display Tile Names (Hold Alt Key)" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "" +"Add or select a texture on the left panel to edit the tiles bound to it." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Remove selected texture? This will remove all tiles which use it." msgstr "Fjern Kurvepunkt" @@ -8349,6 +8429,110 @@ msgstr "Denne operasjonen kan ikke gjøres uten en scene." msgid "TileSet" msgstr "TileSet..." +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No VCS addons are available." +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp +msgid "Error" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "No commit message was provided" +msgstr "Ingen navn gitt" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No files added to stage" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Commit" +msgstr "Fellesskap" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "VCS Addon is not initialized" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Version Control System" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Initialize" +msgstr "Store bokstaver" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Staging area" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Detect new changes" +msgstr "Lag ny %s" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Changes" +msgstr "Forandre" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Modified" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Renamed" +msgstr "Endre navn" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Deleted" +msgstr "Slett" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Typechange" +msgstr "Forandre" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Stage Selected" +msgstr "Slett Valgte" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Stage All" +msgstr "Lagre Alle" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Add a commit message" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Commit Changes" +msgstr "Synkroniser Skriptforandringer" + +#: editor/plugins/version_control_editor_plugin.cpp +#: modules/gdnative/gdnative_library_singleton_editor.cpp +msgid "Status" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "View file diffs before committing them to the latest version" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No file diff is active" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Detect changes in file diff" +msgstr "" + #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(GLES3 only)" msgstr "" @@ -8607,6 +8791,11 @@ msgid "" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns an associated scalar if the provided boolean value is true or false." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the boolean result of the comparison between two parameters." msgstr "" @@ -9840,6 +10029,11 @@ msgid "Settings saved OK." msgstr "" #: editor/project_settings_editor.cpp +#, fuzzy +msgid "Moved Input Action Event" +msgstr "Fjern Utvalg" + +#: editor/project_settings_editor.cpp msgid "Override for Feature" msgstr "" @@ -9981,6 +10175,11 @@ msgid "Plugins" msgstr "Plugins" #: editor/property_editor.cpp +#, fuzzy +msgid "Preset..." +msgstr "Preset..." + +#: editor/property_editor.cpp msgid "Zero" msgstr "" @@ -10156,10 +10355,6 @@ msgstr "Store versaler" msgid "Reset" msgstr "Nullstill Zoom" -#: editor/rename_dialog.cpp -msgid "Error" -msgstr "" - #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" msgstr "" @@ -10215,6 +10410,10 @@ msgid "Instance Scene(s)" msgstr "" #: editor/scene_tree_dock.cpp +msgid "Replace with Branch Scene" +msgstr "" + +#: editor/scene_tree_dock.cpp msgid "Instance Child Scene" msgstr "" @@ -10256,10 +10455,24 @@ msgid "Make node as Root" msgstr "Lagre Scene" #: editor/scene_tree_dock.cpp -msgid "Delete Node(s)?" +#, fuzzy +msgid "Delete %d nodes?" +msgstr "Kutt Noder" + +#: editor/scene_tree_dock.cpp +msgid "Delete the root node \"%s\"?" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Delete node \"%s\" and its children?" msgstr "" #: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Delete node \"%s\"?" +msgstr "Kutt Noder" + +#: editor/scene_tree_dock.cpp msgid "Can not perform with the root node." msgstr "" @@ -10671,11 +10884,42 @@ msgid "Bytes:" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Stack Trace" -msgstr "" +#, fuzzy +msgid "Warning:" +msgstr "Advarsler:" #: editor/script_editor_debugger.cpp -msgid "Pick one or more items from the list to display the graph." +#, fuzzy +msgid "Error:" +msgstr "Error!" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Error" +msgstr "Last Errors" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Error:" +msgstr "Last Errors" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Source" +msgstr "Ressurs" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Source:" +msgstr "Ressurs" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Source:" +msgstr "Ressurs" + +#: editor/script_editor_debugger.cpp +msgid "Stack Trace" msgstr "" #: editor/script_editor_debugger.cpp @@ -10683,8 +10927,9 @@ msgid "Errors" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Child Process Connected" -msgstr "" +#, fuzzy +msgid "Child process connected." +msgstr "Frakoblet" #: editor/script_editor_debugger.cpp #, fuzzy @@ -10692,6 +10937,11 @@ msgid "Copy Error" msgstr "Last Errors" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Skip Breakpoints" +msgstr "Slett punkter" + +#: editor/script_editor_debugger.cpp msgid "Inspect Previous Instance" msgstr "" @@ -10708,6 +10958,11 @@ msgid "Profiler" msgstr "" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Network Profiler" +msgstr "Eksporter Prosjekt" + +#: editor/script_editor_debugger.cpp msgid "Monitor" msgstr "" @@ -10720,6 +10975,10 @@ msgid "Monitors" msgstr "" #: editor/script_editor_debugger.cpp +msgid "Pick one or more items from the list to display the graph." +msgstr "" + +#: editor/script_editor_debugger.cpp msgid "List of Video Memory Usage by Resource:" msgstr "" @@ -10923,10 +11182,6 @@ msgid "Library" msgstr "" #: modules/gdnative/gdnative_library_singleton_editor.cpp -msgid "Status" -msgstr "" - -#: modules/gdnative/gdnative_library_singleton_editor.cpp msgid "Libraries: " msgstr "" @@ -10935,6 +11190,10 @@ msgid "GDNative" msgstr "" #: modules/gdscript/gdscript_functions.cpp +msgid "Expected a string of length 1 (a character)." +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp msgid "Step argument is zero!" msgstr "" @@ -11094,6 +11353,15 @@ msgstr "" msgid "Pick Distance:" msgstr "" +#: modules/gridmap/grid_map_editor_plugin.cpp +#, fuzzy +msgid "Filter meshes" +msgstr "Lim inn Noder" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Give a MeshLibrary resource to this GridMap to use its meshes." +msgstr "" + #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "" @@ -11237,6 +11505,10 @@ msgid "Create a new variable." msgstr "Lag ny %s" #: modules/visual_script/visual_script_editor.cpp +msgid "Signals:" +msgstr "Signaler:" + +#: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Create a new signal." msgstr "Lag en ny polygon fra bunnen." @@ -11407,6 +11679,11 @@ msgid "Editing Signal:" msgstr "" #: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Make Tool:" +msgstr "Lag Ben" + +#: modules/visual_script/visual_script_editor.cpp msgid "Base Type:" msgstr "" @@ -11558,7 +11835,8 @@ msgstr "" #: platform/android/export/export.cpp msgid "" -"Android project is not installed for compiling. Install from Editor menu." +"Android build template not installed in the project. Install it from the " +"Project menu." msgstr "" #: platform/android/export/export.cpp @@ -12224,6 +12502,39 @@ msgstr "" msgid "Constants cannot be modified." msgstr "Konstanter kan ikke endres." +#~ msgid "Properties:" +#~ msgstr "Egenskaper:" + +#, fuzzy +#~ msgid "Methods:" +#~ msgstr "Metoder" + +#, fuzzy +#~ msgid "Theme Properties:" +#~ msgstr "Egenskaper" + +#~ msgid "Enumerations:" +#~ msgstr "Nummereringer:" + +#~ msgid "Constants:" +#~ msgstr "Konstanter:" + +#, fuzzy +#~ msgid "Class Description:" +#~ msgstr "Beskrivelse:" + +#, fuzzy +#~ msgid "Property Descriptions:" +#~ msgstr "Egenskapsbeskrivelse:" + +#, fuzzy +#~ msgid "Method Descriptions:" +#~ msgstr "Metodebeskrivelse:" + +#, fuzzy +#~ msgid "Reverse sorting." +#~ msgstr "Ber om..." + #~ msgid "" #~ "Can't open file_type_cache.cch for writing, not saving file type cache!" #~ msgstr "" @@ -12396,9 +12707,6 @@ msgstr "Konstanter kan ikke endres." #~ msgid "Instance the selected scene(s) as child of the selected node." #~ msgstr "Instanser den valgte scene(r) som barn av den valgte noden." -#~ msgid "Warnings:" -#~ msgstr "Advarsler:" - #, fuzzy #~ msgid "Font Size:" #~ msgstr "Frontvisning" @@ -12433,9 +12741,6 @@ msgstr "Konstanter kan ikke endres." #~ msgid "Select a split to erase it." #~ msgstr "Velg en Mappe Ã¥ Skanne" -#~ msgid "No name provided" -#~ msgstr "Ingen navn gitt" - #~ msgid "Create Poly" #~ msgstr "Lag Poly" diff --git a/editor/translations/nl.po b/editor/translations/nl.po index 2c836b5685..c100b343da 100644 --- a/editor/translations/nl.po +++ b/editor/translations/nl.po @@ -91,6 +91,35 @@ msgstr "Ongeldig argument in constructie '%s'" msgid "On call to '%s':" msgstr "Tijdens invocatie van '%s':" +#: core/ustring.cpp +msgid "B" +msgstr "" + +#: core/ustring.cpp +msgid "KiB" +msgstr "" + +#: core/ustring.cpp +#, fuzzy +msgid "MiB" +msgstr "Mengen" + +#: core/ustring.cpp +msgid "GiB" +msgstr "" + +#: core/ustring.cpp +msgid "TiB" +msgstr "" + +#: core/ustring.cpp +msgid "PiB" +msgstr "" + +#: core/ustring.cpp +msgid "EiB" +msgstr "" + #: editor/animation_bezier_editor.cpp msgid "Free" msgstr "Vrij" @@ -515,6 +544,12 @@ msgid "Select None" msgstr "Niets Selecteren" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Select an AnimationPlayer node to create and edit animations." +msgstr "" +"Selecteer een AnimationPlayer uit de Scene Tree om animaties te wijzigen." + +#: editor/animation_track_editor.cpp msgid "Only show tracks from nodes selected in tree." msgstr "Toon alleen sporen die horen bij de geselecteerde node in de boom." @@ -843,7 +878,8 @@ msgstr "Verbind met Signaal: " #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp editor/project_export.cpp #: editor/project_settings_editor.cpp editor/property_editor.cpp #: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp #: modules/visual_script/visual_script_editor.cpp @@ -949,7 +985,8 @@ msgstr "Zoeken:" msgid "Matches:" msgstr "Overeenkomsten:" -#: editor/create_dialog.cpp editor/plugin_config_dialog.cpp +#: editor/create_dialog.cpp editor/editor_plugin_settings.cpp +#: editor/plugin_config_dialog.cpp #: editor/plugins/asset_library_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp editor/property_selector.cpp #: modules/visual_script/visual_script_property_selector.cpp @@ -1269,7 +1306,8 @@ msgid "Delete Bus Effect" msgstr "Verwijder audiobuseffect" #: editor/editor_audio_buses.cpp -msgid "Audio Bus, Drag and Drop to rearrange." +#, fuzzy +msgid "Drag & drop to rearrange." msgstr "Audiobus, versleep om volgorde te veranderen." #: editor/editor_audio_buses.cpp @@ -1468,6 +1506,7 @@ msgid "Add AutoLoad" msgstr "AutoLoad Toevoegen" #: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp +#: editor/editor_plugin_settings.cpp #: editor/plugins/animation_tree_editor_plugin.cpp scene/gui/file_dialog.cpp msgid "Path:" msgstr "Pad:" @@ -1709,6 +1748,7 @@ msgstr "Huidig:" #: editor/editor_feature_profile.cpp #: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "New" msgstr "Nieuw" @@ -1787,6 +1827,7 @@ msgid "New Folder..." msgstr "Nieuwe Map..." #: editor/editor_file_dialog.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "Refresh" msgstr "Verversen" @@ -1947,7 +1988,8 @@ msgid "Inherited by:" msgstr "Geërfd door:" #: editor/editor_help.cpp -msgid "Brief Description:" +#, fuzzy +msgid "Brief Description" msgstr "Korte Beschrijving:" #: editor/editor_help.cpp @@ -1955,38 +1997,18 @@ msgid "Properties" msgstr "Eigenschappen" #: editor/editor_help.cpp -msgid "Properties:" -msgstr "Eigenschappen:" - -#: editor/editor_help.cpp msgid "Methods" msgstr "Methodes" #: editor/editor_help.cpp -msgid "Methods:" -msgstr "Methodes:" - -#: editor/editor_help.cpp msgid "Theme Properties" msgstr "Thema Eigenschappen" #: editor/editor_help.cpp -msgid "Theme Properties:" -msgstr "Thema Eigenschappen:" - -#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp -msgid "Signals:" -msgstr "Signalen:" - -#: editor/editor_help.cpp msgid "Enumerations" msgstr "Enumeraties" #: editor/editor_help.cpp -msgid "Enumerations:" -msgstr "Enumeraties:" - -#: editor/editor_help.cpp msgid "enum " msgstr "enum " @@ -1995,19 +2017,12 @@ msgid "Constants" msgstr "Constanten" #: editor/editor_help.cpp -msgid "Constants:" -msgstr "Constanten:" - -#: editor/editor_help.cpp msgid "Class Description" msgstr "Klassebeschrijving" #: editor/editor_help.cpp -msgid "Class Description:" -msgstr "Klassebeschrijving:" - -#: editor/editor_help.cpp -msgid "Online Tutorials:" +#, fuzzy +msgid "Online Tutorials" msgstr "Online Documentatie:" #: editor/editor_help.cpp @@ -2026,11 +2041,6 @@ msgid "Property Descriptions" msgstr "Eigenschap Beschrijving:" #: editor/editor_help.cpp -#, fuzzy -msgid "Property Descriptions:" -msgstr "Eigenschap Beschrijving:" - -#: editor/editor_help.cpp msgid "" "There is currently no description for this property. Please help us by " "[color=$color][url=$url]contributing one[/url][/color]!" @@ -2044,11 +2054,6 @@ msgid "Method Descriptions" msgstr "Methode Beschrijving:" #: editor/editor_help.cpp -#, fuzzy -msgid "Method Descriptions:" -msgstr "Methode Beschrijving:" - -#: editor/editor_help.cpp msgid "" "There is currently no description for this method. Please help us by [color=" "$color][url=$url]contributing one[/url][/color]!" @@ -2119,8 +2124,8 @@ msgstr "Uitvoer:" msgid "Copy Selection" msgstr "Selectie kopiëren" -#: editor/editor_log.cpp editor/editor_profiler.cpp -#: editor/editor_properties.cpp +#: editor/editor_log.cpp editor/editor_network_profiler.cpp +#: editor/editor_profiler.cpp editor/editor_properties.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp #: editor/property_editor.cpp editor/scene_tree_dock.cpp #: editor/script_editor_debugger.cpp @@ -2133,6 +2138,49 @@ msgstr "Leegmaken" msgid "Clear Output" msgstr "Maak Uitvoer Leeg" +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +#: editor/editor_profiler.cpp +msgid "Stop" +msgstr "Stop" + +#: editor/editor_network_profiler.cpp editor/editor_profiler.cpp +#: editor/plugins/animation_state_machine_editor.cpp editor/rename_dialog.cpp +msgid "Start" +msgstr "Start" + +#: editor/editor_network_profiler.cpp +msgid "%s/s" +msgstr "" + +#: editor/editor_network_profiler.cpp +#, fuzzy +msgid "Down" +msgstr "Download" + +#: editor/editor_network_profiler.cpp +msgid "Up" +msgstr "" + +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +msgid "Node" +msgstr "Knooppunt" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RSET" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RSET" +msgstr "" + #: editor/editor_node.cpp editor/project_manager.cpp msgid "New Window" msgstr "" @@ -2739,6 +2787,19 @@ msgstr "Project" msgid "Project Settings..." msgstr "Projectinstellingen" +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Version Control" +msgstr "Versie:" + +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +msgid "Set Up Version Control" +msgstr "" + +#: editor/editor_node.cpp +msgid "Shut Down Version Control" +msgstr "" + #: editor/editor_node.cpp #, fuzzy msgid "Export..." @@ -2968,10 +3029,6 @@ msgstr "Pauzeer Scene" msgid "Stop the scene." msgstr "Stop de scene." -#: editor/editor_node.cpp editor/editor_profiler.cpp -msgid "Stop" -msgstr "Stop" - #: editor/editor_node.cpp msgid "Play the edited scene." msgstr "Speel de bewerkte scene." @@ -3026,10 +3083,6 @@ msgid "Inspector" msgstr "Inspecteur" #: editor/editor_node.cpp -msgid "Node" -msgstr "Knooppunt" - -#: editor/editor_node.cpp msgid "Expand Bottom Panel" msgstr "Vergroot onderste paneel" @@ -3052,15 +3105,21 @@ msgstr "Beheer Export Templates" #: editor/editor_node.cpp msgid "" -"This will install the Android project for custom builds.\n" -"Note that, in order to use it, it needs to be enabled per export preset." +"This will set up your project for custom Android builds by installing the " +"source template to \"res://android/build\".\n" +"You can then apply modifications and build your own custom APK on export " +"(adding modules, changing the AndroidManifest.xml, etc.).\n" +"Note that in order to make custom builds instead of using pre-built APKs, " +"the \"Use Custom Build\" option should be enabled in the Android export " +"preset." msgstr "" #: editor/editor_node.cpp msgid "" -"Android build template is already installed and it won't be overwritten.\n" -"Remove the \"build\" directory manually before attempting this operation " -"again." +"The Android build template is already installed in this project and it won't " +"be overwritten.\n" +"Remove the \"res://android/build\" directory manually before attempting this " +"operation again." msgstr "" #: editor/editor_node.cpp @@ -3123,6 +3182,11 @@ msgstr "Open de volgende Editor" msgid "Open the previous Editor" msgstr "Open de vorige Editor" +#: editor/editor_path.cpp +#, fuzzy +msgid "No sub-resources found." +msgstr "Geen oppervlakte bron gespecificeerd." + #: editor/editor_plugin.cpp msgid "Creating Mesh Previews" msgstr "Creëren van Mesh Previews" @@ -3132,6 +3196,11 @@ msgid "Thumbnail..." msgstr "Voorbeeld..." #: editor/editor_plugin_settings.cpp +#, fuzzy +msgid "Main Script:" +msgstr "Omschrijving:" + +#: editor/editor_plugin_settings.cpp msgid "Edit Plugin" msgstr "Bewerk Plugin" @@ -3160,11 +3229,6 @@ msgstr "Staat:" msgid "Edit:" msgstr "Bewerken:" -#: editor/editor_profiler.cpp editor/plugins/animation_state_machine_editor.cpp -#: editor/rename_dialog.cpp -msgid "Start" -msgstr "Start" - #: editor/editor_profiler.cpp msgid "Measure:" msgstr "Meting:" @@ -3983,9 +4047,10 @@ msgstr " Bestanden" msgid "Import As:" msgstr "Importereen Als:" -#: editor/import_dock.cpp editor/property_editor.cpp -msgid "Preset..." -msgstr "Voorinstelling..." +#: editor/import_dock.cpp +#, fuzzy +msgid "Preset" +msgstr "Voorinstelling" #: editor/import_dock.cpp msgid "Reimport" @@ -4453,6 +4518,7 @@ msgid "Change Animation Name:" msgstr "Verander Animatie Naam:" #: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Delete Animation?" msgstr "Animatie verwijderen?" @@ -5035,11 +5101,6 @@ msgid "Sort:" msgstr "Sorteren:" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy -msgid "Reverse sorting." -msgstr "Opvragen..." - -#: editor/plugins/asset_library_editor_plugin.cpp #: editor/project_settings_editor.cpp msgid "Category:" msgstr "Categorie:" @@ -5335,6 +5396,11 @@ msgid "Pan Mode" msgstr "Verschuif Modus" #: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "Ruler Mode" +msgstr "Uitvoermodus:" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Toggle snapping." msgstr "Automatisch schikken omschakelen." @@ -6466,7 +6532,7 @@ msgstr "Instantie:" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp msgid "Type:" msgstr "Type:" @@ -6684,14 +6750,14 @@ msgid "Toggle Scripts Panel" msgstr "Schakel Scripten Paneel" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp -msgid "Step Over" -msgstr "Stap Over" - -#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Step Into" msgstr "Stap In" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp +msgid "Step Over" +msgstr "Stap Over" + +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Break" msgstr "Breek" @@ -6777,7 +6843,7 @@ msgstr "Maak Leeg" msgid "Connections to method:" msgstr "Verbind Aan Node:" -#: editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp #, fuzzy msgid "Source" msgstr "Resource" @@ -7613,6 +7679,11 @@ msgstr "(leeg)" #: editor/plugins/sprite_frames_editor_plugin.cpp #, fuzzy +msgid "Move Frame" +msgstr "Frame Plakken" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +#, fuzzy msgid "Animations:" msgstr "Animaties" @@ -7949,6 +8020,15 @@ msgid "Enable Priority" msgstr "Filters Bewerken" #: editor/plugins/tile_map_editor_plugin.cpp +#, fuzzy +msgid "Filter tiles" +msgstr "Bestanden Filteren..." + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Give a TileSet resource to this TileMap to use its tiles." +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Paint Tile" msgstr "Teken Tegel" @@ -8098,6 +8178,11 @@ msgid "Display Tile Names (Hold Alt Key)" msgstr "Tegelnamen tonen (Alt-toets ingedrukt houden)" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "" +"Add or select a texture on the left panel to edit the tiles bound to it." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Remove selected texture? This will remove all tiles which use it." msgstr "" "Geselecteerde Texture verwijderen? Alle tegels die ervan gebruikt maken " @@ -8285,6 +8370,111 @@ msgstr "Deze operatie kan niet uitgevoerd worden zonder scene." msgid "TileSet" msgstr "TileSet..." +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "No VCS addons are available." +msgstr "Naam van primaire Node, indien beschikbaar" + +#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp +msgid "Error" +msgstr "Fout" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "No commit message was provided" +msgstr "Geen naam opgegeven" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No files added to stage" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Commit" +msgstr "Gemeenschap" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "VCS Addon is not initialized" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Version Control System" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Initialize" +msgstr "Maak Hoofdletters" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Staging area" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Detect new changes" +msgstr "Nieuwe knopen maken." + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Changes" +msgstr "Wijzig" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Modified" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Renamed" +msgstr "Hernoemen" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Deleted" +msgstr "Verwijder" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Typechange" +msgstr "Wijzig" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Stage Selected" +msgstr "Geselecteerde Verwijderen" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Stage All" +msgstr "Alles Opslaan" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Add a commit message" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Commit Changes" +msgstr "Scriptveranderingen synchroniseren" + +#: editor/plugins/version_control_editor_plugin.cpp +#: modules/gdnative/gdnative_library_singleton_editor.cpp +msgid "Status" +msgstr "Status" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "View file diffs before committing them to the latest version" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No file diff is active" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Detect changes in file diff" +msgstr "" + #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(GLES3 only)" msgstr "" @@ -8547,6 +8737,11 @@ msgid "" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns an associated scalar if the provided boolean value is true or false." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the boolean result of the comparison between two parameters." msgstr "" @@ -9851,6 +10046,11 @@ msgid "Settings saved OK." msgstr "Instellingen succesvol opgeslagen." #: editor/project_settings_editor.cpp +#, fuzzy +msgid "Moved Input Action Event" +msgstr "Toevoegen Input Action Event" + +#: editor/project_settings_editor.cpp msgid "Override for Feature" msgstr "Override voor Feature" @@ -9996,6 +10196,10 @@ msgid "Plugins" msgstr "Plugins" #: editor/property_editor.cpp +msgid "Preset..." +msgstr "Voorinstelling..." + +#: editor/property_editor.cpp msgid "Zero" msgstr "Nul" @@ -10178,10 +10382,6 @@ msgstr "Hoofdletters" msgid "Reset" msgstr "Reset Zoom" -#: editor/rename_dialog.cpp -msgid "Error" -msgstr "Fout" - #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" msgstr "" @@ -10237,6 +10437,10 @@ msgid "Instance Scene(s)" msgstr "Instantie Scene(s)" #: editor/scene_tree_dock.cpp +msgid "Replace with Branch Scene" +msgstr "" + +#: editor/scene_tree_dock.cpp msgid "Instance Child Scene" msgstr "" @@ -10281,8 +10485,23 @@ msgid "Make node as Root" msgstr "Klinkt logisch!" #: editor/scene_tree_dock.cpp -msgid "Delete Node(s)?" -msgstr "Verwijder knooppunt(en)?" +#, fuzzy +msgid "Delete %d nodes?" +msgstr "Alles Selecteren" + +#: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Delete the root node \"%s\"?" +msgstr "Verwijder Shader Graaf Knooppunt(en)" + +#: editor/scene_tree_dock.cpp +msgid "Delete node \"%s\" and its children?" +msgstr "" + +#: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Delete node \"%s\"?" +msgstr "Alles Selecteren" #: editor/scene_tree_dock.cpp msgid "Can not perform with the root node." @@ -10704,11 +10923,42 @@ msgid "Bytes:" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Stack Trace" -msgstr "" +#, fuzzy +msgid "Warning:" +msgstr "Waarschuwingen:" #: editor/script_editor_debugger.cpp -msgid "Pick one or more items from the list to display the graph." +#, fuzzy +msgid "Error:" +msgstr "Fout" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Error" +msgstr "Kopieer Fout" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Error:" +msgstr "Kopieer Fout" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Source" +msgstr "Resource" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Source:" +msgstr "Resource" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Source:" +msgstr "Resource" + +#: editor/script_editor_debugger.cpp +msgid "Stack Trace" msgstr "" #: editor/script_editor_debugger.cpp @@ -10716,14 +10966,20 @@ msgid "Errors" msgstr "Fouten" #: editor/script_editor_debugger.cpp -msgid "Child Process Connected" -msgstr "" +#, fuzzy +msgid "Child process connected." +msgstr "Verbinding Verbroken" #: editor/script_editor_debugger.cpp msgid "Copy Error" msgstr "Kopieer Fout" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Skip Breakpoints" +msgstr "Punten aanmaken." + +#: editor/script_editor_debugger.cpp msgid "Inspect Previous Instance" msgstr "Inspecteer vorige instantie" @@ -10740,6 +10996,11 @@ msgid "Profiler" msgstr "" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Network Profiler" +msgstr "Project Exporteren" + +#: editor/script_editor_debugger.cpp msgid "Monitor" msgstr "" @@ -10752,6 +11013,10 @@ msgid "Monitors" msgstr "" #: editor/script_editor_debugger.cpp +msgid "Pick one or more items from the list to display the graph." +msgstr "" + +#: editor/script_editor_debugger.cpp msgid "List of Video Memory Usage by Resource:" msgstr "" @@ -10952,10 +11217,6 @@ msgid "Library" msgstr "Bibliotheek" #: modules/gdnative/gdnative_library_singleton_editor.cpp -msgid "Status" -msgstr "Status" - -#: modules/gdnative/gdnative_library_singleton_editor.cpp msgid "Libraries: " msgstr "Bibliotheken: " @@ -10964,6 +11225,10 @@ msgid "GDNative" msgstr "GDInheems" #: modules/gdscript/gdscript_functions.cpp +msgid "Expected a string of length 1 (a character)." +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp #, fuzzy msgid "Step argument is zero!" msgstr "step argument is nul!" @@ -11126,6 +11391,15 @@ msgstr "" msgid "Pick Distance:" msgstr "" +#: modules/gridmap/grid_map_editor_plugin.cpp +#, fuzzy +msgid "Filter meshes" +msgstr "Filter:" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Give a MeshLibrary resource to this GridMap to use its meshes." +msgstr "" + #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "" @@ -11278,6 +11552,10 @@ msgid "Create a new variable." msgstr "Nieuwe knopen maken." #: modules/visual_script/visual_script_editor.cpp +msgid "Signals:" +msgstr "Signalen:" + +#: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Create a new signal." msgstr "Nieuwe veelhoek aanmaken." @@ -11454,6 +11732,11 @@ msgid "Editing Signal:" msgstr "Signaal Bewerken:" #: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Make Tool:" +msgstr "Maak Botten" + +#: modules/visual_script/visual_script_editor.cpp msgid "Base Type:" msgstr "Basis Type:" @@ -11607,7 +11890,8 @@ msgstr "" #: platform/android/export/export.cpp msgid "" -"Android project is not installed for compiling. Install from Editor menu." +"Android build template not installed in the project. Install it from the " +"Project menu." msgstr "" #: platform/android/export/export.cpp @@ -12351,6 +12635,39 @@ msgstr "" msgid "Constants cannot be modified." msgstr "" +#~ msgid "Properties:" +#~ msgstr "Eigenschappen:" + +#~ msgid "Methods:" +#~ msgstr "Methodes:" + +#~ msgid "Theme Properties:" +#~ msgstr "Thema Eigenschappen:" + +#~ msgid "Enumerations:" +#~ msgstr "Enumeraties:" + +#~ msgid "Constants:" +#~ msgstr "Constanten:" + +#~ msgid "Class Description:" +#~ msgstr "Klassebeschrijving:" + +#, fuzzy +#~ msgid "Property Descriptions:" +#~ msgstr "Eigenschap Beschrijving:" + +#, fuzzy +#~ msgid "Method Descriptions:" +#~ msgstr "Methode Beschrijving:" + +#, fuzzy +#~ msgid "Reverse sorting." +#~ msgstr "Opvragen..." + +#~ msgid "Delete Node(s)?" +#~ msgstr "Verwijder knooppunt(en)?" + #~ msgid "No Matches" #~ msgstr "Geen Overeenkomsten" @@ -12584,9 +12901,6 @@ msgstr "" #~ "Maak een nieuwe kopie van de geselecteerde scene(s) als kind van de " #~ "geselecteerde knoop." -#~ msgid "Warnings:" -#~ msgstr "Waarschuwingen:" - #~ msgid "Font Size:" #~ msgstr "Lettertypegrootte:" @@ -12629,9 +12943,6 @@ msgstr "" #~ msgid "Select a split to erase it." #~ msgstr "Selecteer een map om te scannen" -#~ msgid "No name provided" -#~ msgstr "Geen naam opgegeven" - #, fuzzy #~ msgid "Add Node.." #~ msgstr "Node Toevoegen" @@ -12820,9 +13131,6 @@ msgstr "" #~ msgid "Move Shader Graph Node" #~ msgstr "Verplaats Shader Graaf Knooppunten" -#~ msgid "Delete Shader Graph Node(s)" -#~ msgstr "Verwijder Shader Graaf Knooppunt(en)" - #~ msgid "Error: Cyclic Connection Link" #~ msgstr "Fout: Cyclische Connectie Link" diff --git a/editor/translations/or.po b/editor/translations/or.po index 6745237b50..1dc9df2f8d 100644 --- a/editor/translations/or.po +++ b/editor/translations/or.po @@ -55,6 +55,34 @@ msgstr "" msgid "On call to '%s':" msgstr "" +#: core/ustring.cpp +msgid "B" +msgstr "" + +#: core/ustring.cpp +msgid "KiB" +msgstr "" + +#: core/ustring.cpp +msgid "MiB" +msgstr "" + +#: core/ustring.cpp +msgid "GiB" +msgstr "" + +#: core/ustring.cpp +msgid "TiB" +msgstr "" + +#: core/ustring.cpp +msgid "PiB" +msgstr "" + +#: core/ustring.cpp +msgid "EiB" +msgstr "" + #: editor/animation_bezier_editor.cpp msgid "Free" msgstr "" @@ -454,6 +482,10 @@ msgid "Select None" msgstr "" #: editor/animation_track_editor.cpp +msgid "Select an AnimationPlayer node to create and edit animations." +msgstr "" + +#: editor/animation_track_editor.cpp msgid "Only show tracks from nodes selected in tree." msgstr "" @@ -771,7 +803,8 @@ msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp editor/project_export.cpp #: editor/project_settings_editor.cpp editor/property_editor.cpp #: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp #: modules/visual_script/visual_script_editor.cpp @@ -872,7 +905,8 @@ msgstr "" msgid "Matches:" msgstr "" -#: editor/create_dialog.cpp editor/plugin_config_dialog.cpp +#: editor/create_dialog.cpp editor/editor_plugin_settings.cpp +#: editor/plugin_config_dialog.cpp #: editor/plugins/asset_library_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp editor/property_selector.cpp #: modules/visual_script/visual_script_property_selector.cpp @@ -1172,7 +1206,7 @@ msgid "Delete Bus Effect" msgstr "" #: editor/editor_audio_buses.cpp -msgid "Audio Bus, Drag and Drop to rearrange." +msgid "Drag & drop to rearrange." msgstr "" #: editor/editor_audio_buses.cpp @@ -1363,6 +1397,7 @@ msgid "Add AutoLoad" msgstr "" #: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp +#: editor/editor_plugin_settings.cpp #: editor/plugins/animation_tree_editor_plugin.cpp scene/gui/file_dialog.cpp msgid "Path:" msgstr "" @@ -1582,6 +1617,7 @@ msgstr "" #: editor/editor_feature_profile.cpp #: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "New" msgstr "" @@ -1652,6 +1688,7 @@ msgid "New Folder..." msgstr "" #: editor/editor_file_dialog.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "Refresh" msgstr "" @@ -1807,7 +1844,7 @@ msgid "Inherited by:" msgstr "" #: editor/editor_help.cpp -msgid "Brief Description:" +msgid "Brief Description" msgstr "" #: editor/editor_help.cpp @@ -1815,38 +1852,18 @@ msgid "Properties" msgstr "" #: editor/editor_help.cpp -msgid "Properties:" -msgstr "" - -#: editor/editor_help.cpp msgid "Methods" msgstr "" #: editor/editor_help.cpp -msgid "Methods:" -msgstr "" - -#: editor/editor_help.cpp msgid "Theme Properties" msgstr "" #: editor/editor_help.cpp -msgid "Theme Properties:" -msgstr "" - -#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp -msgid "Signals:" -msgstr "" - -#: editor/editor_help.cpp msgid "Enumerations" msgstr "" #: editor/editor_help.cpp -msgid "Enumerations:" -msgstr "" - -#: editor/editor_help.cpp msgid "enum " msgstr "" @@ -1855,19 +1872,11 @@ msgid "Constants" msgstr "" #: editor/editor_help.cpp -msgid "Constants:" -msgstr "" - -#: editor/editor_help.cpp msgid "Class Description" msgstr "" #: editor/editor_help.cpp -msgid "Class Description:" -msgstr "" - -#: editor/editor_help.cpp -msgid "Online Tutorials:" +msgid "Online Tutorials" msgstr "" #: editor/editor_help.cpp @@ -1882,10 +1891,6 @@ msgid "Property Descriptions" msgstr "" #: editor/editor_help.cpp -msgid "Property Descriptions:" -msgstr "" - -#: editor/editor_help.cpp msgid "" "There is currently no description for this property. Please help us by " "[color=$color][url=$url]contributing one[/url][/color]!" @@ -1896,10 +1901,6 @@ msgid "Method Descriptions" msgstr "" #: editor/editor_help.cpp -msgid "Method Descriptions:" -msgstr "" - -#: editor/editor_help.cpp msgid "" "There is currently no description for this method. Please help us by [color=" "$color][url=$url]contributing one[/url][/color]!" @@ -1966,8 +1967,8 @@ msgstr "" msgid "Copy Selection" msgstr "" -#: editor/editor_log.cpp editor/editor_profiler.cpp -#: editor/editor_properties.cpp +#: editor/editor_log.cpp editor/editor_network_profiler.cpp +#: editor/editor_profiler.cpp editor/editor_properties.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp #: editor/property_editor.cpp editor/scene_tree_dock.cpp #: editor/script_editor_debugger.cpp @@ -1980,6 +1981,48 @@ msgstr "" msgid "Clear Output" msgstr "" +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +#: editor/editor_profiler.cpp +msgid "Stop" +msgstr "" + +#: editor/editor_network_profiler.cpp editor/editor_profiler.cpp +#: editor/plugins/animation_state_machine_editor.cpp editor/rename_dialog.cpp +msgid "Start" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "%s/s" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Down" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Up" +msgstr "" + +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +msgid "Node" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RSET" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RSET" +msgstr "" + #: editor/editor_node.cpp editor/project_manager.cpp msgid "New Window" msgstr "" @@ -2519,6 +2562,18 @@ msgstr "" msgid "Project Settings..." msgstr "" +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +msgid "Version Control" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +msgid "Set Up Version Control" +msgstr "" + +#: editor/editor_node.cpp +msgid "Shut Down Version Control" +msgstr "" + #: editor/editor_node.cpp msgid "Export..." msgstr "" @@ -2718,10 +2773,6 @@ msgstr "" msgid "Stop the scene." msgstr "" -#: editor/editor_node.cpp editor/editor_profiler.cpp -msgid "Stop" -msgstr "" - #: editor/editor_node.cpp msgid "Play the edited scene." msgstr "" @@ -2772,10 +2823,6 @@ msgid "Inspector" msgstr "" #: editor/editor_node.cpp -msgid "Node" -msgstr "" - -#: editor/editor_node.cpp msgid "Expand Bottom Panel" msgstr "" @@ -2797,15 +2844,21 @@ msgstr "" #: editor/editor_node.cpp msgid "" -"This will install the Android project for custom builds.\n" -"Note that, in order to use it, it needs to be enabled per export preset." +"This will set up your project for custom Android builds by installing the " +"source template to \"res://android/build\".\n" +"You can then apply modifications and build your own custom APK on export " +"(adding modules, changing the AndroidManifest.xml, etc.).\n" +"Note that in order to make custom builds instead of using pre-built APKs, " +"the \"Use Custom Build\" option should be enabled in the Android export " +"preset." msgstr "" #: editor/editor_node.cpp msgid "" -"Android build template is already installed and it won't be overwritten.\n" -"Remove the \"build\" directory manually before attempting this operation " -"again." +"The Android build template is already installed in this project and it won't " +"be overwritten.\n" +"Remove the \"res://android/build\" directory manually before attempting this " +"operation again." msgstr "" #: editor/editor_node.cpp @@ -2868,6 +2921,10 @@ msgstr "" msgid "Open the previous Editor" msgstr "" +#: editor/editor_path.cpp +msgid "No sub-resources found." +msgstr "" + #: editor/editor_plugin.cpp msgid "Creating Mesh Previews" msgstr "" @@ -2877,6 +2934,10 @@ msgid "Thumbnail..." msgstr "" #: editor/editor_plugin_settings.cpp +msgid "Main Script:" +msgstr "" + +#: editor/editor_plugin_settings.cpp msgid "Edit Plugin" msgstr "" @@ -2905,11 +2966,6 @@ msgstr "" msgid "Edit:" msgstr "" -#: editor/editor_profiler.cpp editor/plugins/animation_state_machine_editor.cpp -#: editor/rename_dialog.cpp -msgid "Start" -msgstr "" - #: editor/editor_profiler.cpp msgid "Measure:" msgstr "" @@ -3685,8 +3741,8 @@ msgstr "" msgid "Import As:" msgstr "" -#: editor/import_dock.cpp editor/property_editor.cpp -msgid "Preset..." +#: editor/import_dock.cpp +msgid "Preset" msgstr "" #: editor/import_dock.cpp @@ -4112,6 +4168,7 @@ msgid "Change Animation Name:" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Delete Animation?" msgstr "" @@ -4670,10 +4727,6 @@ msgid "Sort:" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp -msgid "Reverse sorting." -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp #: editor/project_settings_editor.cpp msgid "Category:" msgstr "" @@ -4936,6 +4989,10 @@ msgid "Pan Mode" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Ruler Mode" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Toggle snapping." msgstr "" @@ -5984,7 +6041,7 @@ msgstr "" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp msgid "Type:" msgstr "" @@ -6184,11 +6241,11 @@ msgid "Toggle Scripts Panel" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp -msgid "Step Over" +msgid "Step Into" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp -msgid "Step Into" +msgid "Step Over" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp @@ -6268,7 +6325,7 @@ msgstr "" msgid "Connections to method:" msgstr "" -#: editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp msgid "Source" msgstr "" @@ -7035,6 +7092,10 @@ msgid "(empty)" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Move Frame" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Animations:" msgstr "" @@ -7349,6 +7410,14 @@ msgid "Enable Priority" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp +msgid "Filter tiles" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Give a TileSet resource to this TileMap to use its tiles." +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Paint Tile" msgstr "" @@ -7479,6 +7548,11 @@ msgid "Display Tile Names (Hold Alt Key)" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "" +"Add or select a texture on the left panel to edit the tiles bound to it." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Remove selected texture? This will remove all tiles which use it." msgstr "" @@ -7633,6 +7707,99 @@ msgstr "" msgid "TileSet" msgstr "" +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No VCS addons are available." +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp +msgid "Error" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No commit message was provided" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No files added to stage" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Commit" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "VCS Addon is not initialized" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Version Control System" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Initialize" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Staging area" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Detect new changes" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Changes" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Modified" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Renamed" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Deleted" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Typechange" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Stage Selected" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Stage All" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Add a commit message" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Commit Changes" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#: modules/gdnative/gdnative_library_singleton_editor.cpp +msgid "Status" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "View file diffs before committing them to the latest version" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No file diff is active" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Detect changes in file diff" +msgstr "" + #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(GLES3 only)" msgstr "" @@ -7866,6 +8033,11 @@ msgid "" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns an associated scalar if the provided boolean value is true or false." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the boolean result of the comparison between two parameters." msgstr "" @@ -9056,6 +9228,10 @@ msgid "Settings saved OK." msgstr "" #: editor/project_settings_editor.cpp +msgid "Moved Input Action Event" +msgstr "" + +#: editor/project_settings_editor.cpp msgid "Override for Feature" msgstr "" @@ -9192,6 +9368,10 @@ msgid "Plugins" msgstr "" #: editor/property_editor.cpp +msgid "Preset..." +msgstr "" + +#: editor/property_editor.cpp msgid "Zero" msgstr "" @@ -9355,10 +9535,6 @@ msgstr "" msgid "Reset" msgstr "" -#: editor/rename_dialog.cpp -msgid "Error" -msgstr "" - #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" msgstr "" @@ -9414,6 +9590,10 @@ msgid "Instance Scene(s)" msgstr "" #: editor/scene_tree_dock.cpp +msgid "Replace with Branch Scene" +msgstr "" + +#: editor/scene_tree_dock.cpp msgid "Instance Child Scene" msgstr "" @@ -9454,7 +9634,19 @@ msgid "Make node as Root" msgstr "" #: editor/scene_tree_dock.cpp -msgid "Delete Node(s)?" +msgid "Delete %d nodes?" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Delete the root node \"%s\"?" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Delete node \"%s\" and its children?" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Delete node \"%s\"?" msgstr "" #: editor/scene_tree_dock.cpp @@ -9832,11 +10024,35 @@ msgid "Bytes:" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Stack Trace" +msgid "Warning:" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Pick one or more items from the list to display the graph." +msgid "Error:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "C++ Error" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "C++ Error:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "C++ Source" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Source:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "C++ Source:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Stack Trace" msgstr "" #: editor/script_editor_debugger.cpp @@ -9844,7 +10060,7 @@ msgid "Errors" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Child Process Connected" +msgid "Child process connected." msgstr "" #: editor/script_editor_debugger.cpp @@ -9852,6 +10068,10 @@ msgid "Copy Error" msgstr "" #: editor/script_editor_debugger.cpp +msgid "Skip Breakpoints" +msgstr "" + +#: editor/script_editor_debugger.cpp msgid "Inspect Previous Instance" msgstr "" @@ -9868,6 +10088,10 @@ msgid "Profiler" msgstr "" #: editor/script_editor_debugger.cpp +msgid "Network Profiler" +msgstr "" + +#: editor/script_editor_debugger.cpp msgid "Monitor" msgstr "" @@ -9880,6 +10104,10 @@ msgid "Monitors" msgstr "" #: editor/script_editor_debugger.cpp +msgid "Pick one or more items from the list to display the graph." +msgstr "" + +#: editor/script_editor_debugger.cpp msgid "List of Video Memory Usage by Resource:" msgstr "" @@ -10076,10 +10304,6 @@ msgid "Library" msgstr "" #: modules/gdnative/gdnative_library_singleton_editor.cpp -msgid "Status" -msgstr "" - -#: modules/gdnative/gdnative_library_singleton_editor.cpp msgid "Libraries: " msgstr "" @@ -10088,6 +10312,10 @@ msgid "GDNative" msgstr "" #: modules/gdscript/gdscript_functions.cpp +msgid "Expected a string of length 1 (a character)." +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp msgid "Step argument is zero!" msgstr "" @@ -10239,6 +10467,14 @@ msgstr "" msgid "Pick Distance:" msgstr "" +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Filter meshes" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Give a MeshLibrary resource to this GridMap to use its meshes." +msgstr "" + #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "" @@ -10374,6 +10610,10 @@ msgid "Create a new variable." msgstr "" #: modules/visual_script/visual_script_editor.cpp +msgid "Signals:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp msgid "Create a new signal." msgstr "" @@ -10530,6 +10770,10 @@ msgid "Editing Signal:" msgstr "" #: modules/visual_script/visual_script_editor.cpp +msgid "Make Tool:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp msgid "Base Type:" msgstr "" @@ -10677,7 +10921,8 @@ msgstr "" #: platform/android/export/export.cpp msgid "" -"Android project is not installed for compiling. Install from Editor menu." +"Android build template not installed in the project. Install it from the " +"Project menu." msgstr "" #: platform/android/export/export.cpp diff --git a/editor/translations/pl.po b/editor/translations/pl.po index df28369163..da1b230208 100644 --- a/editor/translations/pl.po +++ b/editor/translations/pl.po @@ -21,7 +21,7 @@ # RafaÅ‚ Ziemniak <synaptykq@gmail.com>, 2017. # RM <synaptykq@gmail.com>, 2018. # Sebastian Krzyszkowiak <dos@dosowisko.net>, 2017. -# Sebastian Pasich <sebastian.pasich@gmail.com>, 2017. +# Sebastian Pasich <sebastian.pasich@gmail.com>, 2017, 2019. # siatek papieros <sbigneu@gmail.com>, 2016. # Zatherz <zatherz@linux.pl>, 2017. # Tomek <kobewi4e@gmail.com>, 2018, 2019. @@ -35,11 +35,12 @@ # PrzemysÅ‚aw Pierzga <przemyslawpierzga@gmail.com>, 2019. # Artur MaciÄ…g <arturmaciag@gmail.com>, 2019. # RafaÅ‚ Wyszomirski <rawyszo@gmail.com>, 2019. +# Myver <igormakarowicz@gmail.com>, 2019. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2019-08-29 13:35+0000\n" +"PO-Revision-Date: 2019-09-19 05:27+0000\n" "Last-Translator: Tomek <kobewi4e@gmail.com>\n" "Language-Team: Polish <https://hosted.weblate.org/projects/godot-engine/" "godot/pl/>\n" @@ -65,7 +66,7 @@ msgstr "" #: core/math/expression.cpp msgid "Invalid input %i (not passed) in expression" -msgstr "NieprawidÅ‚owe wejÅ›cie %i (nie podano) w wyrażeniu" +msgstr "NiewÅ‚aÅ›ciwe dane %i (nie przekazane) w wyrażeniu" #: core/math/expression.cpp msgid "self can't be used because instance is null (not passed)" @@ -92,9 +93,38 @@ msgstr "Niepoprawne argumenty do utworzenia \"%s\"" msgid "On call to '%s':" msgstr "Przy wywoÅ‚aniu \"%s\":" +#: core/ustring.cpp +msgid "B" +msgstr "" + +#: core/ustring.cpp +msgid "KiB" +msgstr "" + +#: core/ustring.cpp +#, fuzzy +msgid "MiB" +msgstr "Miks" + +#: core/ustring.cpp +msgid "GiB" +msgstr "" + +#: core/ustring.cpp +msgid "TiB" +msgstr "" + +#: core/ustring.cpp +msgid "PiB" +msgstr "" + +#: core/ustring.cpp +msgid "EiB" +msgstr "" + #: editor/animation_bezier_editor.cpp msgid "Free" -msgstr "Wolny" +msgstr "Wolne" #: editor/animation_bezier_editor.cpp msgid "Balanced" @@ -507,6 +537,12 @@ msgid "Select None" msgstr "Wybierz wÄ™zeÅ‚" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Select an AnimationPlayer node to create and edit animations." +msgstr "" +"Åšcieżka do wÄ™zÅ‚a AnimationPlayer zawierajÄ…cego animacje nie jest ustawiona." + +#: editor/animation_track_editor.cpp msgid "Only show tracks from nodes selected in tree." msgstr "Pokaż tylko Å›cieżki z wÄ™złów zaznaczonych w drzewie." @@ -685,14 +721,12 @@ msgid "Replaced %d occurrence(s)." msgstr "ZastÄ…piono %d wystÄ…pieÅ„." #: editor/code_editor.cpp editor/editor_help.cpp -#, fuzzy msgid "%d match." -msgstr "Znaleziono %d dopasowaÅ„." +msgstr "%d dopasowanie." #: editor/code_editor.cpp editor/editor_help.cpp -#, fuzzy msgid "%d matches." -msgstr "Znaleziono %d dopasowaÅ„." +msgstr "%d dopasowaÅ„." #: editor/code_editor.cpp editor/find_in_files.cpp msgid "Match Case" @@ -829,7 +863,8 @@ msgstr "Nie można poÅ‚Ä…czyć sygnaÅ‚u" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp editor/project_export.cpp #: editor/project_settings_editor.cpp editor/property_editor.cpp #: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp #: modules/visual_script/visual_script_editor.cpp @@ -930,7 +965,8 @@ msgstr "Szukaj:" msgid "Matches:" msgstr "PasujÄ…ce:" -#: editor/create_dialog.cpp editor/plugin_config_dialog.cpp +#: editor/create_dialog.cpp editor/editor_plugin_settings.cpp +#: editor/plugin_config_dialog.cpp #: editor/plugins/asset_library_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp editor/property_selector.cpp #: modules/visual_script/visual_script_property_selector.cpp @@ -1143,22 +1179,20 @@ msgid "License" msgstr "Licencja" #: editor/editor_about.cpp -#, fuzzy msgid "Third-party Licenses" -msgstr "Licencja zewnÄ™trzna" +msgstr "Licencje zewnÄ™trzne" #: editor/editor_about.cpp -#, fuzzy msgid "" "Godot Engine relies on a number of third-party free and open source " "libraries, all compatible with the terms of its MIT license. The following " "is an exhaustive list of all such third-party components with their " "respective copyright statements and license terms." msgstr "" -"Godot Engine opiera siÄ™ na wielu niezależnych i otwartych bibliotekach stron " -"trzecich, wszystkie zgodne z warunkami licencji MIT. Poniżej znajduje siÄ™ " -"kompletna lista wszystkich takich komponentów stron trzecich wraz z ich " -"oÅ›wiadczeniami o prawach autorskich i postanowieniami licencyjnymi." +"Godot Engine opiera siÄ™ na wielu niezależnych i otwartych bibliotekach, " +"wszystkie zgodne z warunkami licencji MIT. Poniżej znajduje siÄ™ kompletna " +"lista wszystkich takich zewnÄ™trznych komponentów wraz z ich oÅ›wiadczeniami o " +"prawach autorskich i postanowieniami licencyjnymi." #: editor/editor_about.cpp msgid "All Components" @@ -1173,9 +1207,8 @@ msgid "Licenses" msgstr "Licencje" #: editor/editor_asset_installer.cpp editor/project_manager.cpp -#, fuzzy msgid "Error opening package file, not in ZIP format." -msgstr "BÅ‚Ä…d otwierania pliku pakietu (nie jest w formacie zip)." +msgstr "BÅ‚Ä…d otwierania pliku pakietu, nie jest w formacie ZIP." #: editor/editor_asset_installer.cpp msgid "Uncompressing Assets" @@ -1243,7 +1276,8 @@ msgid "Delete Bus Effect" msgstr "UsuÅ„ efekt magistrali" #: editor/editor_audio_buses.cpp -msgid "Audio Bus, Drag and Drop to rearrange." +#, fuzzy +msgid "Drag & drop to rearrange." msgstr "Magistrala audio, przeciÄ…gnij i upuść by przemieÅ›cić." #: editor/editor_audio_buses.cpp @@ -1434,6 +1468,7 @@ msgid "Add AutoLoad" msgstr "Dodaj AutoLoad" #: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp +#: editor/editor_plugin_settings.cpp #: editor/plugins/animation_tree_editor_plugin.cpp scene/gui/file_dialog.cpp msgid "Path:" msgstr "Åšcieżka:" @@ -1662,6 +1697,7 @@ msgstr "Ustaw na bieżący" #: editor/editor_feature_profile.cpp #: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "New" msgstr "Nowy" @@ -1732,6 +1768,7 @@ msgid "New Folder..." msgstr "Utwórz katalog..." #: editor/editor_file_dialog.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "Refresh" msgstr "OdÅ›wież" @@ -1887,7 +1924,8 @@ msgid "Inherited by:" msgstr "Dziedziczone przez:" #: editor/editor_help.cpp -msgid "Brief Description:" +#, fuzzy +msgid "Brief Description" msgstr "Krótki opis:" #: editor/editor_help.cpp @@ -1895,38 +1933,18 @@ msgid "Properties" msgstr "WÅ‚aÅ›ciwoÅ›ci" #: editor/editor_help.cpp -msgid "Properties:" -msgstr "WÅ‚aÅ›ciwoÅ›ci:" - -#: editor/editor_help.cpp msgid "Methods" msgstr "Metody" #: editor/editor_help.cpp -msgid "Methods:" -msgstr "Metody:" - -#: editor/editor_help.cpp msgid "Theme Properties" msgstr "WÅ‚aÅ›ciwoÅ›ci motywu" #: editor/editor_help.cpp -msgid "Theme Properties:" -msgstr "WÅ‚aÅ›ciwoÅ›ci motywu:" - -#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp -msgid "Signals:" -msgstr "SygnaÅ‚y:" - -#: editor/editor_help.cpp msgid "Enumerations" msgstr "Wyliczenia" #: editor/editor_help.cpp -msgid "Enumerations:" -msgstr "Wyliczenia:" - -#: editor/editor_help.cpp msgid "enum " msgstr "enum " @@ -1935,19 +1953,12 @@ msgid "Constants" msgstr "StaÅ‚e" #: editor/editor_help.cpp -msgid "Constants:" -msgstr "StaÅ‚e:" - -#: editor/editor_help.cpp msgid "Class Description" msgstr "Opis klasy" #: editor/editor_help.cpp -msgid "Class Description:" -msgstr "Opis klasy:" - -#: editor/editor_help.cpp -msgid "Online Tutorials:" +#, fuzzy +msgid "Online Tutorials" msgstr "Poradniki online:" #: editor/editor_help.cpp @@ -1965,10 +1976,6 @@ msgid "Property Descriptions" msgstr "Opisy wÅ‚aÅ›ciwoÅ›ci" #: editor/editor_help.cpp -msgid "Property Descriptions:" -msgstr "Opisy wÅ‚aÅ›ciwoÅ›ci:" - -#: editor/editor_help.cpp msgid "" "There is currently no description for this property. Please help us by " "[color=$color][url=$url]contributing one[/url][/color]!" @@ -1981,10 +1988,6 @@ msgid "Method Descriptions" msgstr "Opisy metod" #: editor/editor_help.cpp -msgid "Method Descriptions:" -msgstr "Opisy metod:" - -#: editor/editor_help.cpp msgid "" "There is currently no description for this method. Please help us by [color=" "$color][url=$url]contributing one[/url][/color]!" @@ -2053,8 +2056,8 @@ msgstr "WyjÅ›cie:" msgid "Copy Selection" msgstr "Kopiuj zaznaczenie" -#: editor/editor_log.cpp editor/editor_profiler.cpp -#: editor/editor_properties.cpp +#: editor/editor_log.cpp editor/editor_network_profiler.cpp +#: editor/editor_profiler.cpp editor/editor_properties.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp #: editor/property_editor.cpp editor/scene_tree_dock.cpp #: editor/script_editor_debugger.cpp @@ -2067,10 +2070,51 @@ msgstr "Wyczyść" msgid "Clear Output" msgstr "Wyczyść dane wyjÅ›ciowe" +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +#: editor/editor_profiler.cpp +msgid "Stop" +msgstr "Stop" + +#: editor/editor_network_profiler.cpp editor/editor_profiler.cpp +#: editor/plugins/animation_state_machine_editor.cpp editor/rename_dialog.cpp +msgid "Start" +msgstr "Start" + +#: editor/editor_network_profiler.cpp +msgid "%s/s" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Down" +msgstr "Dół" + +#: editor/editor_network_profiler.cpp +msgid "Up" +msgstr "Góra" + +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +msgid "Node" +msgstr "WÄ™zeÅ‚" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RSET" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RSET" +msgstr "" + #: editor/editor_node.cpp editor/project_manager.cpp -#, fuzzy msgid "New Window" -msgstr "Okno" +msgstr "Nowe okno" #: editor/editor_node.cpp msgid "Project export failed with error code %d." @@ -2399,9 +2443,8 @@ msgid "Close Scene" msgstr "Zamknij scenÄ™" #: editor/editor_node.cpp -#, fuzzy msgid "Reopen Closed Scene" -msgstr "Zamknij scenÄ™" +msgstr "Przywróć zamkniÄ™tÄ… scenÄ™" #: editor/editor_node.cpp msgid "Unable to enable addon plugin at: '%s' parsing of config failed." @@ -2517,9 +2560,8 @@ msgid "Close Tab" msgstr "Zamknij kartÄ™" #: editor/editor_node.cpp -#, fuzzy msgid "Undo Close Tab" -msgstr "Zamknij kartÄ™" +msgstr "Cofnij zamkniÄ™cie karty" #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp msgid "Close Other Tabs" @@ -2652,18 +2694,29 @@ msgid "Project" msgstr "Projekt" #: editor/editor_node.cpp -#, fuzzy msgid "Project Settings..." -msgstr "Ustawienia projektu" +msgstr "Ustawienia projektu..." + +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Version Control" +msgstr "Wersja:" + +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +msgid "Set Up Version Control" +msgstr "" + +#: editor/editor_node.cpp +msgid "Shut Down Version Control" +msgstr "" #: editor/editor_node.cpp msgid "Export..." msgstr "Eksport..." #: editor/editor_node.cpp -#, fuzzy msgid "Install Android Build Template..." -msgstr "Zainstaluj szablon eksportu dla Androida" +msgstr "Zainstaluj szablon eksportu dla Androida..." #: editor/editor_node.cpp msgid "Open Project Data Folder" @@ -2674,9 +2727,8 @@ msgid "Tools" msgstr "NarzÄ™dzia" #: editor/editor_node.cpp -#, fuzzy msgid "Orphan Resource Explorer..." -msgstr "Eksplorator osieroconych zasobów" +msgstr "Eksplorator osieroconych zasobów..." #: editor/editor_node.cpp msgid "Quit to Project List" @@ -2776,9 +2828,8 @@ msgid "Editor" msgstr "Edytor" #: editor/editor_node.cpp -#, fuzzy msgid "Editor Settings..." -msgstr "Ustawienia edytora" +msgstr "Ustawienia edytora..." #: editor/editor_node.cpp msgid "Editor Layout" @@ -2813,14 +2864,12 @@ msgid "Open Editor Settings Folder" msgstr "Otwórz folder ustawieÅ„ edytora" #: editor/editor_node.cpp -#, fuzzy msgid "Manage Editor Features..." -msgstr "ZarzÄ…dzaj funkcjonalnoÅ›ciami edytora" +msgstr "ZarzÄ…dzaj funkcjonalnoÅ›ciami edytora..." #: editor/editor_node.cpp -#, fuzzy msgid "Manage Export Templates..." -msgstr "ZarzÄ…dzaj szablonami eksportu" +msgstr "ZarzÄ…dzaj szablonami eksportu..." #: editor/editor_node.cpp editor/plugins/shader_editor_plugin.cpp msgid "Help" @@ -2876,10 +2925,6 @@ msgstr "Zapauzuj scenÄ™" msgid "Stop the scene." msgstr "Zatrzymaj scenÄ™." -#: editor/editor_node.cpp editor/editor_profiler.cpp -msgid "Stop" -msgstr "Stop" - #: editor/editor_node.cpp msgid "Play the edited scene." msgstr "Uruchom aktualnie edytowanÄ… scenÄ™." @@ -2930,10 +2975,6 @@ msgid "Inspector" msgstr "Inspektor" #: editor/editor_node.cpp -msgid "Node" -msgstr "WÄ™zeÅ‚" - -#: editor/editor_node.cpp msgid "Expand Bottom Panel" msgstr "RozwiÅ„ panel dolny" @@ -2955,17 +2996,22 @@ msgstr "ZarzÄ…dzaj szablonami" #: editor/editor_node.cpp msgid "" -"This will install the Android project for custom builds.\n" -"Note that, in order to use it, it needs to be enabled per export preset." +"This will set up your project for custom Android builds by installing the " +"source template to \"res://android/build\".\n" +"You can then apply modifications and build your own custom APK on export " +"(adding modules, changing the AndroidManifest.xml, etc.).\n" +"Note that in order to make custom builds instead of using pre-built APKs, " +"the \"Use Custom Build\" option should be enabled in the Android export " +"preset." msgstr "" -"To zainstaluje projekt Androida dla dostosowanych wydaÅ„.\n" -"W celu użycia go, musi zostać doÅ‚Ä…czony do każdego profilu eksportu." #: editor/editor_node.cpp +#, fuzzy msgid "" -"Android build template is already installed and it won't be overwritten.\n" -"Remove the \"build\" directory manually before attempting this operation " -"again." +"The Android build template is already installed in this project and it won't " +"be overwritten.\n" +"Remove the \"res://android/build\" directory manually before attempting this " +"operation again." msgstr "" "Szablon budowania Androida jest już zainstalowany i nie bÄ™dzie nadpisany.\n" "UsuÅ„ rÄ™cznie folder \"build\" przed spróbowaniem tej operacji ponownie." @@ -3030,6 +3076,11 @@ msgstr "Otwórz nastÄ™pny edytor" msgid "Open the previous Editor" msgstr "Otwórz poprzedni edytor" +#: editor/editor_path.cpp +#, fuzzy +msgid "No sub-resources found." +msgstr "Nie ustawiono źródÅ‚a pÅ‚aszczyzny." + #: editor/editor_plugin.cpp msgid "Creating Mesh Previews" msgstr "Tworzenie podglÄ…du Mesh" @@ -3039,6 +3090,11 @@ msgid "Thumbnail..." msgstr "Miniatura..." #: editor/editor_plugin_settings.cpp +#, fuzzy +msgid "Main Script:" +msgstr "Otwórz skrypt:" + +#: editor/editor_plugin_settings.cpp msgid "Edit Plugin" msgstr "Edytuj wtyczkÄ™" @@ -3067,11 +3123,6 @@ msgstr "Status:" msgid "Edit:" msgstr "Edytuj:" -#: editor/editor_profiler.cpp editor/plugins/animation_state_machine_editor.cpp -#: editor/rename_dialog.cpp -msgid "Start" -msgstr "Start" - #: editor/editor_profiler.cpp msgid "Measure:" msgstr "Zmierzono:" @@ -3288,7 +3339,6 @@ msgid "Import From Node:" msgstr "Zaimportuj z wÄ™zÅ‚a:" #: editor/export_template_manager.cpp -#, fuzzy msgid "Redownload" msgstr "Pobierz ponownie" @@ -3308,6 +3358,8 @@ msgstr "Pobierz" #: editor/export_template_manager.cpp msgid "Official export templates aren't available for development builds." msgstr "" +"Oficjalne szablony eksportowe nie sÄ… dostÄ™pne dla kompilacji " +"programistycznych." #: editor/export_template_manager.cpp msgid "(Missing)" @@ -3390,23 +3442,20 @@ msgid "Download Complete." msgstr "Pobieranie zakoÅ„czone." #: editor/export_template_manager.cpp -#, fuzzy msgid "Cannot remove temporary file:" -msgstr "Nie mogÄ™ zapisać motywu do pliku:" +msgstr "Nie można usunąć pliku tymczasowego:" #: editor/export_template_manager.cpp -#, fuzzy msgid "" "Templates installation failed.\n" "The problematic templates archives can be found at '%s'." msgstr "" -"Instalacja szablonów siÄ™ nie udaÅ‚a. Problematyczne archiwa szablonów mogÄ… " -"być znalezione w \"%s\"." +"Instalacja szablonów siÄ™ nie udaÅ‚a.\n" +"Problematyczne archiwa szablonów mogÄ… być znalezione w \"%s\"." #: editor/export_template_manager.cpp -#, fuzzy msgid "Error requesting URL:" -msgstr "BÅ‚Ä…d podczas żądania adresu url: " +msgstr "BÅ‚Ä…d podczas żądania adresu URL:" #: editor/export_template_manager.cpp msgid "Connecting to Mirror..." @@ -3593,9 +3642,8 @@ msgid "Move To..." msgstr "PrzenieÅ› do..." #: editor/filesystem_dock.cpp -#, fuzzy msgid "New Scene..." -msgstr "Nowa scena" +msgstr "Nowa scena..." #: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp msgid "New Script..." @@ -3663,9 +3711,8 @@ msgid "Overwrite" msgstr "Nadpisz" #: editor/filesystem_dock.cpp -#, fuzzy msgid "Create Scene" -msgstr "Utwórz ze sceny" +msgstr "Utwórz scenÄ™" #: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp msgid "Create Script" @@ -3745,21 +3792,18 @@ msgid "Invalid group name." msgstr "NiewÅ‚aÅ›ciwa nazwa grupy." #: editor/groups_editor.cpp -#, fuzzy msgid "Rename Group" -msgstr "ZarzÄ…dzaj grupami" +msgstr "ZmieÅ„ nazwÄ™ grupy" #: editor/groups_editor.cpp -#, fuzzy msgid "Delete Group" -msgstr "UsuÅ„ grupÄ™ obrazków" +msgstr "UsuÅ„ grupÄ™" #: editor/groups_editor.cpp editor/node_dock.cpp msgid "Groups" msgstr "Grupy" #: editor/groups_editor.cpp -#, fuzzy msgid "Nodes Not in Group" msgstr "WÄ™zÅ‚y nie w grupie" @@ -3774,12 +3818,11 @@ msgstr "WÄ™zÅ‚y w grupie" #: editor/groups_editor.cpp msgid "Empty groups will be automatically removed." -msgstr "" +msgstr "Puste grupy zostanÄ… automatycznie usuniÄ™te." #: editor/groups_editor.cpp -#, fuzzy msgid "Group Editor" -msgstr "Edytor skryptów" +msgstr "Edytor grup" #: editor/groups_editor.cpp msgid "Manage Groups" @@ -3880,9 +3923,10 @@ msgstr " Pliki" msgid "Import As:" msgstr "Importuj jako:" -#: editor/import_dock.cpp editor/property_editor.cpp -msgid "Preset..." -msgstr "Ustawienie predefiniowane..." +#: editor/import_dock.cpp +#, fuzzy +msgid "Preset" +msgstr "Profile eksportu" #: editor/import_dock.cpp msgid "Reimport" @@ -3989,9 +4033,8 @@ msgid "MultiNode Set" msgstr "Zestaw wielowÄ™zÅ‚owy" #: editor/node_dock.cpp -#, fuzzy msgid "Select a single node to edit its signals and groups." -msgstr "Wybierz wÄ™zeÅ‚ do edycji sygnałów i grup." +msgstr "Wybierz pojedynczy wÄ™zeÅ‚, aby edytować jego sygnaÅ‚y i grupy." #: editor/plugin_config_dialog.cpp msgid "Edit a Plugin" @@ -4323,6 +4366,7 @@ msgid "Change Animation Name:" msgstr "ZmieÅ„ nazwÄ™ animacji:" #: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Delete Animation?" msgstr "Usunąć animacjÄ™?" @@ -4447,7 +4491,7 @@ msgstr "Kierunki" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Past" -msgstr "Poprzednie" +msgstr "Poprzedni" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Future" @@ -4770,37 +4814,32 @@ msgid "Request failed, return code:" msgstr "Żądanie nie powiodÅ‚o siÄ™, zwracany kod:" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Request failed." msgstr "Żądanie nie powiodÅ‚o siÄ™." #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Cannot save response to:" -msgstr "Nie mogÄ™ zapisać motywu do pliku:" +msgstr "Nie można zapisać odpowiedzi do:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Write error." -msgstr "" +msgstr "BÅ‚Ä…d pisania." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Request failed, too many redirects" msgstr "Żądanie nieudane, zbyt dużo przekierowaÅ„" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Redirect loop." msgstr "PÄ™tla przekierowaÅ„." #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Request failed, timeout" -msgstr "Żądanie nie powiodÅ‚o siÄ™, zwracany kod:" +msgstr "Żądanie nie powiodÅ‚o siÄ™, przekroczono czas" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Timeout." -msgstr "Czas" +msgstr "Przekroczenie czasu." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Bad download hash, assuming file has been tampered with." @@ -4881,24 +4920,18 @@ msgid "All" msgstr "Wszystko" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Import..." -msgstr "Importuj ponownie..." +msgstr "Importuj..." #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Plugins..." -msgstr "Wtyczki" +msgstr "Wtyczki..." #: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp msgid "Sort:" msgstr "Sortuj:" #: editor/plugins/asset_library_editor_plugin.cpp -msgid "Reverse sorting." -msgstr "Odwróć sortowanie." - -#: editor/plugins/asset_library_editor_plugin.cpp #: editor/project_settings_editor.cpp msgid "Category:" msgstr "Kategoria:" @@ -4908,9 +4941,8 @@ msgid "Site:" msgstr "ŹródÅ‚o:" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Support" -msgstr "Wsparcie..." +msgstr "Wsparcie" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Official" @@ -4921,9 +4953,8 @@ msgid "Testing" msgstr "Testowanie" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Loading..." -msgstr "Wczytaj..." +msgstr "Wczytywanie..." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Assets ZIP File" @@ -5092,9 +5123,8 @@ msgid "Paste Pose" msgstr "Wklej pozÄ™" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Clear Guides" -msgstr "Wyczyść koÅ›ci" +msgstr "Wyczyść prowadnice" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Create Custom Bone(s) from Node(s)" @@ -5182,6 +5212,11 @@ msgid "Pan Mode" msgstr "Tryb przesuwania" #: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "Ruler Mode" +msgstr "Tryb uruchamiania:" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Toggle snapping." msgstr "PrzeÅ‚Ä…cz przyciÄ…ganie." @@ -5828,26 +5863,23 @@ msgstr "Czas generowania (sek):" #: editor/plugins/particles_editor_plugin.cpp msgid "The geometry's faces don't contain any area." -msgstr "" +msgstr "Powierzchnie geometrii nie zawierajÄ… żadnego obszaru." #: editor/plugins/particles_editor_plugin.cpp -#, fuzzy msgid "The geometry doesn't contain any faces." -msgstr "WÄ™zeÅ‚ nie zawiera geometrii (Å›ciany)." +msgstr "Geometria nie zawiera żadnych powierzchni." #: editor/plugins/particles_editor_plugin.cpp msgid "\"%s\" doesn't inherit from Spatial." -msgstr "" +msgstr "\"%s\" nie dziedziczy ze Spatial." #: editor/plugins/particles_editor_plugin.cpp -#, fuzzy msgid "\"%s\" doesn't contain geometry." -msgstr "WÄ™zeÅ‚ nie zawiera geometrii." +msgstr "\"%s\" nie zawiera geometrii." #: editor/plugins/particles_editor_plugin.cpp -#, fuzzy msgid "\"%s\" doesn't contain face geometry." -msgstr "WÄ™zeÅ‚ nie zawiera geometrii." +msgstr "\"%s\" nie zawiera geometrii powierzchni." #: editor/plugins/particles_editor_plugin.cpp msgid "Create Emitter" @@ -6246,7 +6278,7 @@ msgstr "Instancja:" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp msgid "Type:" msgstr "Typ:" @@ -6284,9 +6316,8 @@ msgid "Error writing TextFile:" msgstr "BÅ‚Ä…d pisania pliku tekstowego:" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Could not load file at:" -msgstr "Nie mogÅ‚em znaleźć tile:" +msgstr "Nie można zaÅ‚adować pliku w:" #: editor/plugins/script_editor_plugin.cpp msgid "Error saving file!" @@ -6309,7 +6340,6 @@ msgid "Error Importing" msgstr "BÅ‚Ä…d importowania" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "New Text File..." msgstr "Nowy plik tekstowy..." @@ -6391,9 +6421,8 @@ msgid "Open..." msgstr "Otwórz..." #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Reopen Closed Script" -msgstr "Otwórz skrypt" +msgstr "Przywróć zamkniÄ™ty skrypt" #: editor/plugins/script_editor_plugin.cpp msgid "Save All" @@ -6449,14 +6478,14 @@ msgid "Toggle Scripts Panel" msgstr "PrzeÅ‚Ä…cz panel skryptów" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp -msgid "Step Over" -msgstr "Przekrocz" - -#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Step Into" msgstr "Krok w" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp +msgid "Step Over" +msgstr "Przekrocz" + +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Break" msgstr "Przerwa" @@ -6528,15 +6557,14 @@ msgid "Search Results" msgstr "Wyniki wyszukiwania" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Clear Recent Scripts" -msgstr "Wyczyść listÄ™ ostatnio otwieranych scen" +msgstr "Wyczyść ostatnio otwierane skrypty" #: editor/plugins/script_text_editor.cpp msgid "Connections to method:" msgstr "PoÅ‚Ä…czenia do metody:" -#: editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp msgid "Source" msgstr "ŹródÅ‚o" @@ -6655,9 +6683,8 @@ msgid "Complete Symbol" msgstr "UzupeÅ‚nij symbol" #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Evaluate Selection" -msgstr "Skaluj zaznaczone" +msgstr "Wylicz wyrażenie" #: editor/plugins/script_text_editor.cpp msgid "Trim Trailing Whitespace" @@ -6814,7 +6841,7 @@ msgstr "Skalowanie: " #: editor/plugins/spatial_editor_plugin.cpp msgid "Translating: " -msgstr "Przesuwanie: " +msgstr "TÅ‚umaczenie: " #: editor/plugins/spatial_editor_plugin.cpp msgid "Rotating %s degrees." @@ -6965,9 +6992,8 @@ msgid "Audio Listener" msgstr "SÅ‚uchacz dźwiÄ™ku" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Enable Doppler" -msgstr "WÅ‚Ä…cz filtrowanie" +msgstr "WÅ‚Ä…cz Dopplera" #: editor/plugins/spatial_editor_plugin.cpp msgid "Cinematic Preview" @@ -7023,7 +7049,7 @@ msgstr "PrzyciÄ…gnij wÄ™zÅ‚y do podÅ‚ogi" #: editor/plugins/spatial_editor_plugin.cpp msgid "Couldn't find a solid floor to snap the selection to." -msgstr "" +msgstr "Nie udaÅ‚o siÄ™ znaleźć staÅ‚ej podÅ‚ogi do przyciÄ…gniÄ™cia zaznaczenia." #: editor/plugins/spatial_editor_plugin.cpp msgid "" @@ -7036,9 +7062,8 @@ msgstr "" "Alt+PPM: Lista wyboru gÅ‚Ä™bi" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Use Local Space" -msgstr "Tryb lokalny przestrzeni (%s)" +msgstr "Użyj przestrzeni lokalnej" #: editor/plugins/spatial_editor_plugin.cpp msgid "Bottom View" @@ -7135,9 +7160,8 @@ msgstr "Pokaż siatkÄ™" #: editor/plugins/spatial_editor_plugin.cpp #: modules/gridmap/grid_map_editor_plugin.cpp -#, fuzzy msgid "Settings..." -msgstr "Ustawienia" +msgstr "Ustawienia..." #: editor/plugins/spatial_editor_plugin.cpp msgid "Snap Settings" @@ -7317,6 +7341,11 @@ msgid "(empty)" msgstr "(pusty)" #: editor/plugins/sprite_frames_editor_plugin.cpp +#, fuzzy +msgid "Move Frame" +msgstr "Wklej klatkÄ™" + +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Animations:" msgstr "Animacje:" @@ -7514,14 +7543,12 @@ msgid "Submenu" msgstr "Podmenu" #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Subitem 1" -msgstr "Element 1" +msgstr "Podelement 1" #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Subitem 2" -msgstr "Element 2" +msgstr "Podpozycja 2" #: editor/plugins/theme_editor_plugin.cpp msgid "Has" @@ -7633,17 +7660,25 @@ msgid "Enable Priority" msgstr "WÅ‚Ä…cz priorytety" #: editor/plugins/tile_map_editor_plugin.cpp +#, fuzzy +msgid "Filter tiles" +msgstr "Filtrowanie plików..." + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Give a TileSet resource to this TileMap to use its tiles." +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Paint Tile" msgstr "Maluj kafelek" #: editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy msgid "" "Shift+LMB: Line Draw\n" "Shift+Ctrl+LMB: Rectangle Paint" msgstr "" -"Shift+PPM: Rysuj liniÄ™\n" -"Shift+Ctrl+PPM: Maluj prostokÄ…t" +"Shift+PPM: Rysowanie linii\n" +"Shift+Ctrl+PPM: Malowanie prostokÄ…ta" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Pick Tile" @@ -7766,6 +7801,11 @@ msgid "Display Tile Names (Hold Alt Key)" msgstr "Pokaż nazwy kafelków (przytrzymaj Alt)" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "" +"Add or select a texture on the left panel to edit the tiles bound to it." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Remove selected texture? This will remove all tiles which use it." msgstr "" "Usunąć wybranÄ… teksturÄ™? To usunie wszystkie kafelki, które jej używajÄ…." @@ -7936,6 +7976,112 @@ msgstr "Ta wÅ‚aÅ›ciwość nie może zostać zmieniona." msgid "TileSet" msgstr "TileSet" +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "No VCS addons are available." +msgstr "Nazwa rodzica wÄ™zÅ‚a, jeÅ›li dostÄ™pna" + +#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp +msgid "Error" +msgstr "BÅ‚Ä…d" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "No commit message was provided" +msgstr "Nie podano nazwy" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No files added to stage" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Commit" +msgstr "SpoÅ‚eczność" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "VCS Addon is not initialized" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Version Control System" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Initialize" +msgstr "Wielkie litery na poczÄ…tku słów" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Staging area" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Detect new changes" +msgstr "Utwórz nowy prostokÄ…t." + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Changes" +msgstr "ZmieÅ„" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Modified" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Renamed" +msgstr "ZmieÅ„ nazwÄ™" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Deleted" +msgstr "UsuÅ„" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Typechange" +msgstr "ZmieÅ„" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Stage Selected" +msgstr "UsuÅ„ zaznaczone" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Stage All" +msgstr "Zapisz wszystko" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Add a commit message" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Commit Changes" +msgstr "Synchronizuj zmiany skryptów" + +#: editor/plugins/version_control_editor_plugin.cpp +#: modules/gdnative/gdnative_library_singleton_editor.cpp +msgid "Status" +msgstr "Status" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "View file diffs before committing them to the latest version" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "No file diff is active" +msgstr "Nie wybrano pliku!" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Detect changes in file diff" +msgstr "" + #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(GLES3 only)" msgstr "(Tylko GLES3)" @@ -8042,9 +8188,8 @@ msgid "Light" msgstr "ÅšwiatÅ‚o" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Show resulted shader code." -msgstr "Utwórz wÄ™zeÅ‚ shadera" +msgstr "Pokaż wynikowy kod shadera." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Create Shader Node" @@ -8173,6 +8318,14 @@ msgstr "" "faÅ‚szywa." #: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "" +"Returns an associated scalar if the provided boolean value is true or false." +msgstr "" +"Zwraca powiÄ…zany wektor, jeÅ›li podana wartość boolowska jest prawdziwa albo " +"faÅ‚szywa." + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the boolean result of the comparison between two parameters." msgstr "Zwraca wynik boolowski porównania pomiÄ™dzy dwoma parametrami." @@ -8409,7 +8562,6 @@ msgid "Returns the square root of the parameter." msgstr "Zwraca pierwiastek kwadratowy parametru." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "" "SmoothStep function( scalar(edge0), scalar(edge1), scalar(x) ).\n" "\n" @@ -8425,7 +8577,6 @@ msgstr "" "pomiÄ™dzy 0.0 i 1.0 używajÄ…c wielomianów Hermite'a." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "" "Step function( scalar(edge), scalar(x) ).\n" "\n" @@ -8603,9 +8754,8 @@ msgid "Linear interpolation between two vectors." msgstr "Liniowo interpoluje pomiÄ™dzy dwoma wektorami." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Linear interpolation between two vectors using scalar." -msgstr "Liniowo interpoluje pomiÄ™dzy dwoma wektorami." +msgstr "Liniowo interpoluje pomiÄ™dzy dwoma wektorami używajÄ…c skalara." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Calculates the normalize product of vector." @@ -8632,7 +8782,6 @@ msgid "Returns the vector that points in the direction of refraction." msgstr "Zwraca wektor skierowany w kierunku zaÅ‚amania." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "" "SmoothStep function( vector(edge0), vector(edge1), vector(x) ).\n" "\n" @@ -8648,7 +8797,6 @@ msgstr "" "pomiÄ™dzy 0.0 i 1.0 używajÄ…c wielomianów Hermite'a." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "" "SmoothStep function( scalar(edge0), scalar(edge1), vector(x) ).\n" "\n" @@ -8664,7 +8812,6 @@ msgstr "" "pomiÄ™dzy 0.0 i 1.0 używajÄ…c wielomianów Hermite'a." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "" "Step function( vector(edge), vector(x) ).\n" "\n" @@ -8675,7 +8822,6 @@ msgstr "" "Zwraca 0.0 jeÅ›li \"x\" jest mniejsze niż krawÄ™dź, w innym przypadku 1.0." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "" "Step function( scalar(edge), vector(x) ).\n" "\n" @@ -8737,6 +8883,10 @@ msgid "" "shader. You can place various function definitions inside and call it later " "in the Expressions. You can also declare varyings, uniforms and constants." msgstr "" +"WÅ‚asne wyrażenie w jÄ™zyku shaderów Godota, znajdujÄ…ce siÄ™ na górze " +"wynikowego shadera. Możesz wewnÄ…trz utworzyć różne definicje funkcji i " +"wywoÅ‚ywać je później Wyrażeniami. Możesz także deklarować zmienne, uniformy " +"i staÅ‚e." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(Fragment/Light mode only) Scalar derivative function." @@ -9130,13 +9280,12 @@ msgid "Unnamed Project" msgstr "Projekt bez nazwy" #: editor/project_manager.cpp -#, fuzzy msgid "Missing Project" -msgstr "Importuj istniejÄ…cy projekt" +msgstr "BrakujÄ…cy projekt" #: editor/project_manager.cpp msgid "Error: Project is missing on the filesystem." -msgstr "" +msgstr "BÅ‚Ä…d: Projekt nieobecny w systemie plików." #: editor/project_manager.cpp msgid "Can't open project at '%s'." @@ -9235,12 +9384,11 @@ msgstr "" "Zawartość folderu projektu nie zostanie zmodyfikowana." #: editor/project_manager.cpp -#, fuzzy msgid "" "Remove all missing projects from the list?\n" "The project folders' contents won't be modified." msgstr "" -"Usunąć %d projektów z listy?\n" +"Usunąć wszystkie brakujÄ…ce projekty z listy?\n" "Zawartość folderów projektów nie zostanie zmodyfikowana." #: editor/project_manager.cpp @@ -9265,9 +9413,8 @@ msgid "Project Manager" msgstr "Menedżer projektów" #: editor/project_manager.cpp -#, fuzzy msgid "Projects" -msgstr "Projekt" +msgstr "Projekty" #: editor/project_manager.cpp msgid "Scan" @@ -9498,6 +9645,11 @@ msgid "Settings saved OK." msgstr "Ustawienia zapisane pomyÅ›lnie." #: editor/project_settings_editor.cpp +#, fuzzy +msgid "Moved Input Action Event" +msgstr "Dodaj zdarzenie akcji wejÅ›cia" + +#: editor/project_settings_editor.cpp msgid "Override for Feature" msgstr "Nadpisanie dla cechy" @@ -9634,6 +9786,10 @@ msgid "Plugins" msgstr "Wtyczki" #: editor/property_editor.cpp +msgid "Preset..." +msgstr "Ustawienie predefiniowane..." + +#: editor/property_editor.cpp msgid "Zero" msgstr "Zero" @@ -9801,10 +9957,6 @@ msgstr "Na wielkie litery" msgid "Reset" msgstr "Resetuj" -#: editor/rename_dialog.cpp -msgid "Error" -msgstr "BÅ‚Ä…d" - #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" msgstr "ZmieÅ„ nadrzÄ™dny wÄ™zeÅ‚" @@ -9862,6 +10014,11 @@ msgid "Instance Scene(s)" msgstr "Dodaj instancjÄ™ sceny" #: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Replace with Branch Scene" +msgstr "Zapisz gałąź jako scenÄ™" + +#: editor/scene_tree_dock.cpp msgid "Instance Child Scene" msgstr "Dodaj instancjÄ™ sceny" @@ -9904,8 +10061,23 @@ msgid "Make node as Root" msgstr "ZmieÅ„ wÄ™zeÅ‚ na KorzeÅ„" #: editor/scene_tree_dock.cpp -msgid "Delete Node(s)?" -msgstr "UsuÅ„ wÄ™zeÅ‚(y)?" +#, fuzzy +msgid "Delete %d nodes?" +msgstr "UsuÅ„ wÄ™zÅ‚y" + +#: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Delete the root node \"%s\"?" +msgstr "UsuÅ„ wÄ™zeÅ‚(y) Shader Graph" + +#: editor/scene_tree_dock.cpp +msgid "Delete node \"%s\" and its children?" +msgstr "" + +#: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Delete node \"%s\"?" +msgstr "UsuÅ„ wÄ™zÅ‚y" #: editor/scene_tree_dock.cpp msgid "Can not perform with the root node." @@ -9980,9 +10152,8 @@ msgid "Remove Node(s)" msgstr "UsuÅ„ wÄ™zeÅ‚(y)" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Change type of node(s)" -msgstr "ZmieÅ„ nazwÄ™ portu wyjÅ›ciowego" +msgstr "ZmieÅ„ typ wÄ™zÅ‚a/ów" #: editor/scene_tree_dock.cpp msgid "" @@ -10105,30 +10276,27 @@ msgid "Node configuration warning:" msgstr "Ostrzeżenie konfiguracji wÄ™zÅ‚a:" #: editor/scene_tree_editor.cpp -#, fuzzy msgid "" "Node has %s connection(s) and %s group(s).\n" "Click to show signals dock." msgstr "" -"WÄ™zeÅ‚ posiada poÅ‚Ä…czenie(a) i grupÄ™(y).\n" +"WÄ™zeÅ‚ posiada %s poÅ‚Ä…czeÅ„ i %s grup.\n" "Kliknij, aby wyÅ›wietlić panel sygnałów." #: editor/scene_tree_editor.cpp -#, fuzzy msgid "" "Node has %s connection(s).\n" "Click to show signals dock." msgstr "" -"WÄ™zeÅ‚ posiada poÅ‚Ä…czenia.\n" +"WÄ™zeÅ‚ posiada %s poÅ‚Ä…czenia.\n" "Kliknij, aby wyÅ›wietlić panel sygnałów." #: editor/scene_tree_editor.cpp -#, fuzzy msgid "" "Node is in %s group(s).\n" "Click to show groups dock." msgstr "" -"WÄ™zeÅ‚ jest w grupach.\n" +"WÄ™zeÅ‚ jest w %s grupach.\n" "Kliknij, aby wyÅ›wietlić panel grup." #: editor/scene_tree_editor.cpp @@ -10224,9 +10392,8 @@ msgid "Error loading script from %s" msgstr "BÅ‚Ä…d Å‚adowania skryptu z %s" #: editor/script_create_dialog.cpp -#, fuzzy msgid "Overrides" -msgstr "Nadpisz" +msgstr "Nadpisuje" #: editor/script_create_dialog.cpp msgid "N/A" @@ -10305,19 +10472,50 @@ msgid "Bytes:" msgstr "Bajty:" #: editor/script_editor_debugger.cpp -msgid "Stack Trace" -msgstr "Åšlad stosu" +#, fuzzy +msgid "Warning:" +msgstr "Ostrzeżenia:" #: editor/script_editor_debugger.cpp -msgid "Pick one or more items from the list to display the graph." -msgstr "Wybierz jeden lub wiÄ™cej elementów z listy by wyÅ›wietlić graf." +msgid "Error:" +msgstr "BÅ‚Ä…d:" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Error" +msgstr "Kopiuj bÅ‚Ä…d" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Error:" +msgstr "BÅ‚Ä…d:" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Source" +msgstr "ŹródÅ‚o" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Source:" +msgstr "ŹródÅ‚o" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Source:" +msgstr "ŹródÅ‚o" + +#: editor/script_editor_debugger.cpp +msgid "Stack Trace" +msgstr "Åšlad stosu" #: editor/script_editor_debugger.cpp msgid "Errors" msgstr "BÅ‚Ä™dy" #: editor/script_editor_debugger.cpp -msgid "Child Process Connected" +#, fuzzy +msgid "Child process connected." msgstr "PoÅ‚Ä…czono z procesem potomnym" #: editor/script_editor_debugger.cpp @@ -10325,6 +10523,11 @@ msgid "Copy Error" msgstr "Kopiuj bÅ‚Ä…d" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Skip Breakpoints" +msgstr "Punkty wstrzymania" + +#: editor/script_editor_debugger.cpp msgid "Inspect Previous Instance" msgstr "Sprawdź poprzedniÄ… instancjÄ™" @@ -10341,6 +10544,11 @@ msgid "Profiler" msgstr "Profiler" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Network Profiler" +msgstr "Eksportuj profil" + +#: editor/script_editor_debugger.cpp msgid "Monitor" msgstr "Monitor" @@ -10353,6 +10561,10 @@ msgid "Monitors" msgstr "Monitory" #: editor/script_editor_debugger.cpp +msgid "Pick one or more items from the list to display the graph." +msgstr "Wybierz jeden lub wiÄ™cej elementów z listy by wyÅ›wietlić graf." + +#: editor/script_editor_debugger.cpp msgid "List of Video Memory Usage by Resource:" msgstr "Zużycie pamiÄ™ci wideo wedÅ‚ug zasobów:" @@ -10549,10 +10761,6 @@ msgid "Library" msgstr "Biblioteka" #: modules/gdnative/gdnative_library_singleton_editor.cpp -msgid "Status" -msgstr "Status" - -#: modules/gdnative/gdnative_library_singleton_editor.cpp msgid "Libraries: " msgstr "Biblioteki: " @@ -10561,6 +10769,10 @@ msgid "GDNative" msgstr "GDNative" #: modules/gdscript/gdscript_functions.cpp +msgid "Expected a string of length 1 (a character)." +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp msgid "Step argument is zero!" msgstr "Argument kroku wynosi zero!" @@ -10578,7 +10790,7 @@ msgstr "Nie bazuje na pliku zasobów" #: modules/gdscript/gdscript_functions.cpp msgid "Invalid instance dictionary format (missing @path)" -msgstr "Niepoprawna instancja formatu sÅ‚ownika (brak @path)" +msgstr "Niepoprawna instancja formatu sÅ‚ownika (brakujÄ…cy @path)" #: modules/gdscript/gdscript_functions.cpp msgid "Invalid instance dictionary format (can't load script at @path)" @@ -10713,6 +10925,15 @@ msgstr "Ustawienia GridMap" msgid "Pick Distance:" msgstr "Wybierz odlegÅ‚ość:" +#: modules/gridmap/grid_map_editor_plugin.cpp +#, fuzzy +msgid "Filter meshes" +msgstr "Filtruj metody" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Give a MeshLibrary resource to this GridMap to use its meshes." +msgstr "" + #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "Nazwa klasy nie może być sÅ‚owem zastrzeżonym" @@ -10838,28 +11059,28 @@ msgid "Set Variable Type" msgstr "Ustaw typ zmiennej" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Override an existing built-in function." -msgstr "Nie może kolidować z nazwÄ… istniejÄ…cego wbudowanego typu." +msgstr "ZastÄ…p istniejÄ…cÄ… funkcjÄ™ wbudowanÄ…." #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Create a new function." -msgstr "Utwórz nowy prostokÄ…t." +msgstr "Utwórz nowÄ… funkcjÄ™." #: modules/visual_script/visual_script_editor.cpp msgid "Variables:" msgstr "Zmienne:" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Create a new variable." -msgstr "Utwórz nowy prostokÄ…t." +msgstr "Utwórz nowÄ… zmiennÄ…." + +#: modules/visual_script/visual_script_editor.cpp +msgid "Signals:" +msgstr "SygnaÅ‚y:" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Create a new signal." -msgstr "Utwórz nowy wielokÄ…t." +msgstr "Utwórz nowy sygnaÅ‚." #: modules/visual_script/visual_script_editor.cpp msgid "Name is not a valid identifier:" @@ -11018,6 +11239,11 @@ msgid "Editing Signal:" msgstr "Edytuj sygnaÅ‚:" #: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Make Tool:" +msgstr "UczyÅ„ lokalnym" + +#: modules/visual_script/visual_script_editor.cpp msgid "Base Type:" msgstr "Typ bazowy:" @@ -11172,8 +11398,10 @@ msgstr "" "Edytora." #: platform/android/export/export.cpp +#, fuzzy msgid "" -"Android project is not installed for compiling. Install from Editor menu." +"Android build template not installed in the project. Install it from the " +"Project menu." msgstr "" "Projekt Androida nie jest zainstalowany do kompilacji. Zainstaluj z menu " "Edytor." @@ -11454,7 +11682,7 @@ msgstr "" msgid "" "ParallaxLayer node only works when set as child of a ParallaxBackground node." msgstr "" -"WÄ™zeÅ‚ typu ParallaxLayer zadziaÅ‚a, jeÅ›li bÄ™dzie dzieckiem wÄ™zÅ‚a " +"WÄ™zeÅ‚ typu ParallaxLayer zadziaÅ‚a tylko jeÅ›li bÄ™dzie dzieckiem wÄ™zÅ‚a " "ParallaxBackground." #: scene/2d/particles_2d.cpp @@ -11961,6 +12189,43 @@ msgstr "Varying może być przypisane tylko w funkcji wierzchoÅ‚ków." msgid "Constants cannot be modified." msgstr "StaÅ‚e nie mogÄ… być modyfikowane." +#~ msgid "Properties:" +#~ msgstr "WÅ‚aÅ›ciwoÅ›ci:" + +#~ msgid "Methods:" +#~ msgstr "Metody:" + +#~ msgid "Theme Properties:" +#~ msgstr "WÅ‚aÅ›ciwoÅ›ci motywu:" + +#~ msgid "Enumerations:" +#~ msgstr "Wyliczenia:" + +#~ msgid "Constants:" +#~ msgstr "StaÅ‚e:" + +#~ msgid "Class Description:" +#~ msgstr "Opis klasy:" + +#~ msgid "Property Descriptions:" +#~ msgstr "Opisy wÅ‚aÅ›ciwoÅ›ci:" + +#~ msgid "Method Descriptions:" +#~ msgstr "Opisy metod:" + +#~ msgid "" +#~ "This will install the Android project for custom builds.\n" +#~ "Note that, in order to use it, it needs to be enabled per export preset." +#~ msgstr "" +#~ "To zainstaluje projekt Androida dla dostosowanych wydaÅ„.\n" +#~ "W celu użycia go, musi zostać doÅ‚Ä…czony do każdego profilu eksportu." + +#~ msgid "Reverse sorting." +#~ msgstr "Odwróć sortowanie." + +#~ msgid "Delete Node(s)?" +#~ msgstr "UsuÅ„ wÄ™zeÅ‚(y)?" + #~ msgid "No Matches" #~ msgstr "Nie znaleziono" @@ -12241,9 +12506,6 @@ msgstr "StaÅ‚e nie mogÄ… być modyfikowane." #~ msgid "Instance the selected scene(s) as child of the selected node." #~ msgstr "Utwórz instancjÄ™ wybranej sceny/scen jako dziecko wybranego wÄ™zÅ‚a." -#~ msgid "Warnings:" -#~ msgstr "Ostrzeżenia:" - #~ msgid "Font Size:" #~ msgstr "Rozmiar czcionki:" @@ -12288,9 +12550,6 @@ msgstr "StaÅ‚e nie mogÄ… być modyfikowane." #~ msgid "Select a split to erase it." #~ msgstr "Wybierz podziaÅ‚, by go usunąć." -#~ msgid "No name provided" -#~ msgstr "Nie podano nazwy" - #~ msgid "Add Node.." #~ msgstr "Dodaj wÄ™zeÅ‚..." @@ -12428,9 +12687,6 @@ msgstr "StaÅ‚e nie mogÄ… być modyfikowane." #~ msgid "Warning" #~ msgstr "Ostrzeżenie" -#~ msgid "Error:" -#~ msgstr "BÅ‚Ä…d:" - #~ msgid "Function:" #~ msgstr "Funkcja:" @@ -12497,9 +12753,6 @@ msgstr "StaÅ‚e nie mogÄ… być modyfikowane." #~ msgid "Duplicate Graph Node(s)" #~ msgstr "Duplikuj wÄ™zÅ‚y grafu" -#~ msgid "Delete Shader Graph Node(s)" -#~ msgstr "UsuÅ„ wÄ™zeÅ‚(y) Shader Graph" - #~ msgid "Error: Missing Input Connections" #~ msgstr "BÅ‚Ä…d: BrakujÄ…ce poÅ‚Ä…czenia wejÅ›cia" @@ -12918,9 +13171,6 @@ msgstr "StaÅ‚e nie mogÄ… być modyfikowane." #~ msgid "Pick New Name and Location For:" #~ msgstr "Wybierz nowÄ… nazwÄ™ i lokacjÄ™ dla:" -#~ msgid "No files selected!" -#~ msgstr "Nie wybrano pliku!" - #~ msgid "Info" #~ msgstr "Informacje" @@ -13294,12 +13544,6 @@ msgstr "StaÅ‚e nie mogÄ… być modyfikowane." #~ msgid "Scaling to %s%%." #~ msgstr "Skalowanie do %s%%." -#~ msgid "Up" -#~ msgstr "Góra" - -#~ msgid "Down" -#~ msgstr "Dół" - #~ msgid "Bucket" #~ msgstr "Wiadro" diff --git a/editor/translations/pr.po b/editor/translations/pr.po index e9d7b98fac..bbfdbb9aba 100644 --- a/editor/translations/pr.po +++ b/editor/translations/pr.po @@ -64,6 +64,34 @@ msgstr ": Evil argument of th' type: " msgid "On call to '%s':" msgstr "" +#: core/ustring.cpp +msgid "B" +msgstr "" + +#: core/ustring.cpp +msgid "KiB" +msgstr "" + +#: core/ustring.cpp +msgid "MiB" +msgstr "" + +#: core/ustring.cpp +msgid "GiB" +msgstr "" + +#: core/ustring.cpp +msgid "TiB" +msgstr "" + +#: core/ustring.cpp +msgid "PiB" +msgstr "" + +#: core/ustring.cpp +msgid "EiB" +msgstr "" + #: editor/animation_bezier_editor.cpp msgid "Free" msgstr "" @@ -486,6 +514,10 @@ msgid "Select None" msgstr "Slit th' Node" #: editor/animation_track_editor.cpp +msgid "Select an AnimationPlayer node to create and edit animations." +msgstr "" + +#: editor/animation_track_editor.cpp msgid "Only show tracks from nodes selected in tree." msgstr "" @@ -808,7 +840,8 @@ msgstr "Slit th' Node" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp editor/project_export.cpp #: editor/project_settings_editor.cpp editor/property_editor.cpp #: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp #: modules/visual_script/visual_script_editor.cpp @@ -914,7 +947,8 @@ msgstr "" msgid "Matches:" msgstr "" -#: editor/create_dialog.cpp editor/plugin_config_dialog.cpp +#: editor/create_dialog.cpp editor/editor_plugin_settings.cpp +#: editor/plugin_config_dialog.cpp #: editor/plugins/asset_library_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp editor/property_selector.cpp #: modules/visual_script/visual_script_property_selector.cpp @@ -1217,7 +1251,7 @@ msgid "Delete Bus Effect" msgstr "Yar, Blow th' Selected Down!" #: editor/editor_audio_buses.cpp -msgid "Audio Bus, Drag and Drop to rearrange." +msgid "Drag & drop to rearrange." msgstr "" #: editor/editor_audio_buses.cpp @@ -1410,6 +1444,7 @@ msgid "Add AutoLoad" msgstr "" #: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp +#: editor/editor_plugin_settings.cpp #: editor/plugins/animation_tree_editor_plugin.cpp scene/gui/file_dialog.cpp msgid "Path:" msgstr "" @@ -1642,6 +1677,7 @@ msgstr "" #: editor/editor_feature_profile.cpp #: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "New" msgstr "" @@ -1717,6 +1753,7 @@ msgid "New Folder..." msgstr "" #: editor/editor_file_dialog.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "Refresh" msgstr "" @@ -1874,50 +1911,29 @@ msgid "Inherited by:" msgstr "" #: editor/editor_help.cpp -msgid "Brief Description:" -msgstr "" +#, fuzzy +msgid "Brief Description" +msgstr "Yar, Blow th' Selected Down!" #: editor/editor_help.cpp msgid "Properties" msgstr "" #: editor/editor_help.cpp -msgid "Properties:" -msgstr "" - -#: editor/editor_help.cpp msgid "Methods" msgstr "" #: editor/editor_help.cpp -msgid "Methods:" -msgstr "" - -#: editor/editor_help.cpp #, fuzzy msgid "Theme Properties" msgstr "Paste yer Node" #: editor/editor_help.cpp #, fuzzy -msgid "Theme Properties:" -msgstr "Paste yer Node" - -#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp -msgid "Signals:" -msgstr "Yer signals:" - -#: editor/editor_help.cpp -#, fuzzy msgid "Enumerations" msgstr "Yer functions:" #: editor/editor_help.cpp -#, fuzzy -msgid "Enumerations:" -msgstr "Yer functions:" - -#: editor/editor_help.cpp msgid "enum " msgstr "" @@ -1926,21 +1942,12 @@ msgid "Constants" msgstr "" #: editor/editor_help.cpp -msgid "Constants:" -msgstr "" - -#: editor/editor_help.cpp #, fuzzy msgid "Class Description" msgstr "Yar, Blow th' Selected Down!" #: editor/editor_help.cpp -#, fuzzy -msgid "Class Description:" -msgstr "Yar, Blow th' Selected Down!" - -#: editor/editor_help.cpp -msgid "Online Tutorials:" +msgid "Online Tutorials" msgstr "" #: editor/editor_help.cpp @@ -1955,10 +1962,6 @@ msgid "Property Descriptions" msgstr "" #: editor/editor_help.cpp -msgid "Property Descriptions:" -msgstr "" - -#: editor/editor_help.cpp msgid "" "There is currently no description for this property. Please help us by " "[color=$color][url=$url]contributing one[/url][/color]!" @@ -1969,10 +1972,6 @@ msgid "Method Descriptions" msgstr "" #: editor/editor_help.cpp -msgid "Method Descriptions:" -msgstr "" - -#: editor/editor_help.cpp msgid "" "There is currently no description for this method. Please help us by [color=" "$color][url=$url]contributing one[/url][/color]!" @@ -2042,8 +2041,8 @@ msgstr "" msgid "Copy Selection" msgstr "Yar, Blow th' Selected Down!" -#: editor/editor_log.cpp editor/editor_profiler.cpp -#: editor/editor_properties.cpp +#: editor/editor_log.cpp editor/editor_network_profiler.cpp +#: editor/editor_profiler.cpp editor/editor_properties.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp #: editor/property_editor.cpp editor/scene_tree_dock.cpp #: editor/script_editor_debugger.cpp @@ -2056,6 +2055,48 @@ msgstr "" msgid "Clear Output" msgstr "" +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +#: editor/editor_profiler.cpp +msgid "Stop" +msgstr "" + +#: editor/editor_network_profiler.cpp editor/editor_profiler.cpp +#: editor/plugins/animation_state_machine_editor.cpp editor/rename_dialog.cpp +msgid "Start" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "%s/s" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Down" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Up" +msgstr "" + +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +msgid "Node" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RSET" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RSET" +msgstr "" + #: editor/editor_node.cpp editor/project_manager.cpp msgid "New Window" msgstr "" @@ -2602,6 +2643,18 @@ msgstr "" msgid "Project Settings..." msgstr "" +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +msgid "Version Control" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +msgid "Set Up Version Control" +msgstr "" + +#: editor/editor_node.cpp +msgid "Shut Down Version Control" +msgstr "" + #: editor/editor_node.cpp #, fuzzy msgid "Export..." @@ -2806,10 +2859,6 @@ msgstr "" msgid "Stop the scene." msgstr "" -#: editor/editor_node.cpp editor/editor_profiler.cpp -msgid "Stop" -msgstr "" - #: editor/editor_node.cpp msgid "Play the edited scene." msgstr "" @@ -2861,10 +2910,6 @@ msgid "Inspector" msgstr "" #: editor/editor_node.cpp -msgid "Node" -msgstr "" - -#: editor/editor_node.cpp msgid "Expand Bottom Panel" msgstr "" @@ -2887,15 +2932,21 @@ msgstr "Discharge ye' Variable" #: editor/editor_node.cpp msgid "" -"This will install the Android project for custom builds.\n" -"Note that, in order to use it, it needs to be enabled per export preset." +"This will set up your project for custom Android builds by installing the " +"source template to \"res://android/build\".\n" +"You can then apply modifications and build your own custom APK on export " +"(adding modules, changing the AndroidManifest.xml, etc.).\n" +"Note that in order to make custom builds instead of using pre-built APKs, " +"the \"Use Custom Build\" option should be enabled in the Android export " +"preset." msgstr "" #: editor/editor_node.cpp msgid "" -"Android build template is already installed and it won't be overwritten.\n" -"Remove the \"build\" directory manually before attempting this operation " -"again." +"The Android build template is already installed in this project and it won't " +"be overwritten.\n" +"Remove the \"res://android/build\" directory manually before attempting this " +"operation again." msgstr "" #: editor/editor_node.cpp @@ -2958,6 +3009,10 @@ msgstr "" msgid "Open the previous Editor" msgstr "" +#: editor/editor_path.cpp +msgid "No sub-resources found." +msgstr "" + #: editor/editor_plugin.cpp msgid "Creating Mesh Previews" msgstr "" @@ -2968,6 +3023,11 @@ msgstr "" #: editor/editor_plugin_settings.cpp #, fuzzy +msgid "Main Script:" +msgstr "Edit" + +#: editor/editor_plugin_settings.cpp +#, fuzzy msgid "Edit Plugin" msgstr "Ye be fixin' Signal:" @@ -2997,11 +3057,6 @@ msgstr "" msgid "Edit:" msgstr "Edit" -#: editor/editor_profiler.cpp editor/plugins/animation_state_machine_editor.cpp -#: editor/rename_dialog.cpp -msgid "Start" -msgstr "" - #: editor/editor_profiler.cpp msgid "Measure:" msgstr "" @@ -3807,8 +3862,8 @@ msgstr "" msgid "Import As:" msgstr "" -#: editor/import_dock.cpp editor/property_editor.cpp -msgid "Preset..." +#: editor/import_dock.cpp +msgid "Preset" msgstr "" #: editor/import_dock.cpp @@ -4259,6 +4314,7 @@ msgid "Change Animation Name:" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Delete Animation?" msgstr "" @@ -4823,10 +4879,6 @@ msgid "Sort:" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp -msgid "Reverse sorting." -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp #: editor/project_settings_editor.cpp msgid "Category:" msgstr "" @@ -5104,6 +5156,11 @@ msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy +msgid "Ruler Mode" +msgstr "Slit th' Node" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy msgid "Toggle snapping." msgstr "Toggle ye Breakpoint" @@ -6172,7 +6229,7 @@ msgstr "" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp msgid "Type:" msgstr "" @@ -6381,11 +6438,11 @@ msgid "Toggle Scripts Panel" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp -msgid "Step Over" +msgid "Step Into" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp -msgid "Step Into" +msgid "Step Over" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp @@ -6468,7 +6525,7 @@ msgstr "" msgid "Connections to method:" msgstr "Slit th' Node" -#: editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp msgid "Source" msgstr "" @@ -7261,6 +7318,11 @@ msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp #, fuzzy +msgid "Move Frame" +msgstr "Forge yer Node!" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +#, fuzzy msgid "Animations:" msgstr "Yer functions:" @@ -7590,6 +7652,15 @@ msgid "Enable Priority" msgstr "Edit yer Variable:" #: editor/plugins/tile_map_editor_plugin.cpp +#, fuzzy +msgid "Filter tiles" +msgstr "Paste yer Node" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Give a TileSet resource to this TileMap to use its tiles." +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Paint Tile" msgstr "" @@ -7731,6 +7802,11 @@ msgid "Display Tile Names (Hold Alt Key)" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "" +"Add or select a texture on the left panel to edit the tiles bound to it." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Remove selected texture? This will remove all tiles which use it." msgstr "Discharge ye' Signal" @@ -7904,6 +7980,106 @@ msgstr "" msgid "TileSet" msgstr "" +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No VCS addons are available." +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp +msgid "Error" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No commit message was provided" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No files added to stage" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Commit" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "VCS Addon is not initialized" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Version Control System" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Initialize" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Staging area" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Detect new changes" +msgstr "Yar, Blow th' Selected Down!" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Changes" +msgstr "Change" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Modified" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Renamed" +msgstr "Rename Function" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Deleted" +msgstr "Slit th' Node" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Typechange" +msgstr "Change" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Stage Selected" +msgstr "Yar, Blow th' Selected Down!" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Stage All" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Add a commit message" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Commit Changes" +msgstr "Change" + +#: editor/plugins/version_control_editor_plugin.cpp +#: modules/gdnative/gdnative_library_singleton_editor.cpp +msgid "Status" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "View file diffs before committing them to the latest version" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No file diff is active" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Detect changes in file diff" +msgstr "" + #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(GLES3 only)" msgstr "" @@ -8149,6 +8325,11 @@ msgid "" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns an associated scalar if the provided boolean value is true or false." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the boolean result of the comparison between two parameters." msgstr "" @@ -9352,6 +9533,10 @@ msgid "Settings saved OK." msgstr "" #: editor/project_settings_editor.cpp +msgid "Moved Input Action Event" +msgstr "" + +#: editor/project_settings_editor.cpp msgid "Override for Feature" msgstr "" @@ -9490,6 +9675,10 @@ msgid "Plugins" msgstr "" #: editor/property_editor.cpp +msgid "Preset..." +msgstr "" + +#: editor/property_editor.cpp msgid "Zero" msgstr "" @@ -9657,10 +9846,6 @@ msgstr "" msgid "Reset" msgstr "" -#: editor/rename_dialog.cpp -msgid "Error" -msgstr "" - #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" msgstr "" @@ -9716,6 +9901,10 @@ msgid "Instance Scene(s)" msgstr "" #: editor/scene_tree_dock.cpp +msgid "Replace with Branch Scene" +msgstr "" + +#: editor/scene_tree_dock.cpp msgid "Instance Child Scene" msgstr "" @@ -9756,10 +9945,24 @@ msgid "Make node as Root" msgstr "" #: editor/scene_tree_dock.cpp -msgid "Delete Node(s)?" +#, fuzzy +msgid "Delete %d nodes?" +msgstr "Slit th' Node" + +#: editor/scene_tree_dock.cpp +msgid "Delete the root node \"%s\"?" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Delete node \"%s\" and its children?" msgstr "" #: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Delete node \"%s\"?" +msgstr "Slit th' Node" + +#: editor/scene_tree_dock.cpp msgid "Can not perform with the root node." msgstr "" @@ -10153,27 +10356,60 @@ msgid "Bytes:" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Stack Trace" +msgid "Warning:" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Pick one or more items from the list to display the graph." +#, fuzzy +msgid "Error:" +msgstr "Error loading yer Calligraphy Pen." + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Error" +msgstr "Slit th' Node" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Error:" +msgstr "Slit th' Node" + +#: editor/script_editor_debugger.cpp +msgid "C++ Source" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Errors" +msgid "Source:" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Child Process Connected" +msgid "C++ Source:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Stack Trace" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Errors" msgstr "" #: editor/script_editor_debugger.cpp #, fuzzy +msgid "Child process connected." +msgstr "Slit th' Node" + +#: editor/script_editor_debugger.cpp +#, fuzzy msgid "Copy Error" msgstr "Slit th' Node" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Skip Breakpoints" +msgstr "Yar, Blow th' Selected Down!" + +#: editor/script_editor_debugger.cpp msgid "Inspect Previous Instance" msgstr "" @@ -10190,6 +10426,11 @@ msgid "Profiler" msgstr "" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Network Profiler" +msgstr "Slit th' Node" + +#: editor/script_editor_debugger.cpp msgid "Monitor" msgstr "" @@ -10202,6 +10443,10 @@ msgid "Monitors" msgstr "" #: editor/script_editor_debugger.cpp +msgid "Pick one or more items from the list to display the graph." +msgstr "" + +#: editor/script_editor_debugger.cpp msgid "List of Video Memory Usage by Resource:" msgstr "" @@ -10399,10 +10644,6 @@ msgid "Library" msgstr "" #: modules/gdnative/gdnative_library_singleton_editor.cpp -msgid "Status" -msgstr "" - -#: modules/gdnative/gdnative_library_singleton_editor.cpp msgid "Libraries: " msgstr "" @@ -10411,6 +10652,10 @@ msgid "GDNative" msgstr "" #: modules/gdscript/gdscript_functions.cpp +msgid "Expected a string of length 1 (a character)." +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp #, fuzzy msgid "Step argument is zero!" msgstr "Blimey! Ye step argument be marooned!" @@ -10571,6 +10816,15 @@ msgstr "" msgid "Pick Distance:" msgstr "" +#: modules/gridmap/grid_map_editor_plugin.cpp +#, fuzzy +msgid "Filter meshes" +msgstr "Paste yer Node" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Give a MeshLibrary resource to this GridMap to use its meshes." +msgstr "" + #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "" @@ -10718,6 +10972,10 @@ msgid "Create a new variable." msgstr "Yar, Blow th' Selected Down!" #: modules/visual_script/visual_script_editor.cpp +msgid "Signals:" +msgstr "Yer signals:" + +#: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Create a new signal." msgstr "Yar, Blow th' Selected Down!" @@ -10891,6 +11149,10 @@ msgid "Editing Signal:" msgstr "Ye be fixin' Signal:" #: modules/visual_script/visual_script_editor.cpp +msgid "Make Tool:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp msgid "Base Type:" msgstr "th' Base Type:" @@ -11043,7 +11305,8 @@ msgstr "" #: platform/android/export/export.cpp msgid "" -"Android project is not installed for compiling. Install from Editor menu." +"Android build template not installed in the project. Install it from the " +"Project menu." msgstr "" #: platform/android/export/export.cpp @@ -11699,6 +11962,18 @@ msgid "Constants cannot be modified." msgstr "" #, fuzzy +#~ msgid "Theme Properties:" +#~ msgstr "Paste yer Node" + +#, fuzzy +#~ msgid "Enumerations:" +#~ msgstr "Yer functions:" + +#, fuzzy +#~ msgid "Class Description:" +#~ msgstr "Yar, Blow th' Selected Down!" + +#, fuzzy #~ msgid "Select Mode (Q)" #~ msgstr "Slit th' Node" diff --git a/editor/translations/pt_BR.po b/editor/translations/pt_BR.po index 3a42ddaad7..487cb8b4e8 100644 --- a/editor/translations/pt_BR.po +++ b/editor/translations/pt_BR.po @@ -66,12 +66,15 @@ # Gustavo da Silva Santos <gustavo94.rb@gmail.com>, 2019. # Rafael Roque <rafael.roquec@gmail.com>, 2019. # José Victor Dias Rodrigues <zoldyakopersonal@gmail.com>, 2019. +# Fupi Brazil <fupicat@gmail.com>, 2019. +# Julio Pinto Coelho <juliopcrj@gmail.com>, 2019. +# Perrottacooking <perrottacooking@gmail.com>, 2019. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: 2016-05-30\n" -"PO-Revision-Date: 2019-08-21 15:56+0000\n" -"Last-Translator: Julio Yagami <juliohenrique31501234@hotmail.com>\n" +"PO-Revision-Date: 2019-09-26 11:50+0000\n" +"Last-Translator: Perrottacooking <perrottacooking@gmail.com>\n" "Language-Team: Portuguese (Brazil) <https://hosted.weblate.org/projects/" "godot-engine/godot/pt_BR/>\n" "Language: pt_BR\n" @@ -120,6 +123,35 @@ msgstr "Argumento inválido do tipo '%s'" msgid "On call to '%s':" msgstr "Na chamada para '%s':" +#: core/ustring.cpp +msgid "B" +msgstr "" + +#: core/ustring.cpp +msgid "KiB" +msgstr "" + +#: core/ustring.cpp +#, fuzzy +msgid "MiB" +msgstr "Misturar" + +#: core/ustring.cpp +msgid "GiB" +msgstr "" + +#: core/ustring.cpp +msgid "TiB" +msgstr "" + +#: core/ustring.cpp +msgid "PiB" +msgstr "" + +#: core/ustring.cpp +msgid "EiB" +msgstr "" + #: editor/animation_bezier_editor.cpp msgid "Free" msgstr "Livre" @@ -189,9 +221,8 @@ msgid "Anim Change Call" msgstr "Alterar Chamada da Anim" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Anim Multi Change Keyframe Time" -msgstr "Alterar Tempo de Quadro-Chave da Anim" +msgstr "Alterar Tempo de Quadro-Chave da Animação" #: editor/animation_track_editor.cpp #, fuzzy @@ -204,14 +235,12 @@ msgid "Anim Multi Change Transform" msgstr "Alterar Transformação da Anim" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Anim Multi Change Keyframe Value" -msgstr "Alterar Valor de Quadro-Chave da Anim" +msgstr "Alterar Valor de Quadro da Animação" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Anim Multi Change Call" -msgstr "Alterar Chamada da Anim" +msgstr "Alterar Chamada da Animação" #: editor/animation_track_editor.cpp msgid "Change Animation Length" @@ -541,6 +570,12 @@ msgid "Select None" msgstr "Remover Seleção" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Select an AnimationPlayer node to create and edit animations." +msgstr "" +"O caminho para um nó do AnimationPlayer contendo animações não está definido." + +#: editor/animation_track_editor.cpp msgid "Only show tracks from nodes selected in tree." msgstr "Apenas mostrar trilhas de nós selecionados na árvore." @@ -721,16 +756,16 @@ msgstr "%d ocorrência(s) substituÃda(s)." #: editor/code_editor.cpp editor/editor_help.cpp #, fuzzy msgid "%d match." -msgstr "%d correspondência(s) encontrada(s)." +msgstr "%d correspondência." #: editor/code_editor.cpp editor/editor_help.cpp #, fuzzy msgid "%d matches." -msgstr "%d correspondência(s) encontrada(s)." +msgstr "%d correspondências." #: editor/code_editor.cpp editor/find_in_files.cpp msgid "Match Case" -msgstr "Corresponder Caixa" +msgstr "Caso de correspondência" #: editor/code_editor.cpp editor/find_in_files.cpp msgid "Whole Words" @@ -863,7 +898,8 @@ msgstr "Não foi possÃvel conectar o sinal" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp editor/project_export.cpp #: editor/project_settings_editor.cpp editor/property_editor.cpp #: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp #: modules/visual_script/visual_script_editor.cpp @@ -964,7 +1000,8 @@ msgstr "Pesquisar:" msgid "Matches:" msgstr "Correspondências:" -#: editor/create_dialog.cpp editor/plugin_config_dialog.cpp +#: editor/create_dialog.cpp editor/editor_plugin_settings.cpp +#: editor/plugin_config_dialog.cpp #: editor/plugins/asset_library_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp editor/property_selector.cpp #: modules/visual_script/visual_script_property_selector.cpp @@ -1178,22 +1215,20 @@ msgid "License" msgstr "Licença" #: editor/editor_about.cpp -#, fuzzy msgid "Third-party Licenses" -msgstr "Licença de Terceiros" +msgstr "Licenças de Terceiros" #: editor/editor_about.cpp -#, fuzzy msgid "" "Godot Engine relies on a number of third-party free and open source " "libraries, all compatible with the terms of its MIT license. The following " "is an exhaustive list of all such third-party components with their " "respective copyright statements and license terms." msgstr "" -"A Godot Engine conta com várias bibliotecas de código aberto e gratuitas de " -"terceiros, todas compatÃveis com os termos de sua licença MIT. O seguinte é " -"uma lista exaustiva de todos esses componentes de terceiros com suas " -"respectivas declarações de direitos autorais e termos de licença." +"Godot Engine depende de várias bibliotecas de código aberto e gratuitas de " +"terceiros, todas compatÃveis com os termos de sua licença MIT. A lista " +"seguinte é uma lista completa de todos esses componentes de terceiros com " +"suas respectivas declarações de direitos autorais e termos de licença." #: editor/editor_about.cpp msgid "All Components" @@ -1208,9 +1243,8 @@ msgid "Licenses" msgstr "Licenças" #: editor/editor_asset_installer.cpp editor/project_manager.cpp -#, fuzzy msgid "Error opening package file, not in ZIP format." -msgstr "Erro ao abrir arquivo de pacote, não está em formato zip." +msgstr "Erro ao abrir arquivo compactado, não está no formato ZIP." #: editor/editor_asset_installer.cpp msgid "Uncompressing Assets" @@ -1278,7 +1312,8 @@ msgid "Delete Bus Effect" msgstr "Excluir Efeito de Canal" #: editor/editor_audio_buses.cpp -msgid "Audio Bus, Drag and Drop to rearrange." +#, fuzzy +msgid "Drag & drop to rearrange." msgstr "Pista de Ãudio, arraste e solte para reorganizar." #: editor/editor_audio_buses.cpp @@ -1469,6 +1504,7 @@ msgid "Add AutoLoad" msgstr "Adicionar Autoload" #: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp +#: editor/editor_plugin_settings.cpp #: editor/plugins/animation_tree_editor_plugin.cpp scene/gui/file_dialog.cpp msgid "Path:" msgstr "Caminho:" @@ -1697,6 +1733,7 @@ msgstr "Definir como atual" #: editor/editor_feature_profile.cpp #: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "New" msgstr "Novo" @@ -1767,6 +1804,7 @@ msgid "New Folder..." msgstr "Nova Pasta..." #: editor/editor_file_dialog.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "Refresh" msgstr "Atualizar" @@ -1924,7 +1962,8 @@ msgid "Inherited by:" msgstr "Herdado por:" #: editor/editor_help.cpp -msgid "Brief Description:" +#, fuzzy +msgid "Brief Description" msgstr "Descrição breve:" #: editor/editor_help.cpp @@ -1932,38 +1971,18 @@ msgid "Properties" msgstr "Propriedades" #: editor/editor_help.cpp -msgid "Properties:" -msgstr "Propriedades:" - -#: editor/editor_help.cpp msgid "Methods" msgstr "Métodos" #: editor/editor_help.cpp -msgid "Methods:" -msgstr "Métodos:" - -#: editor/editor_help.cpp msgid "Theme Properties" msgstr "Propriedades do Tema" #: editor/editor_help.cpp -msgid "Theme Properties:" -msgstr "Propriedades do Tema:" - -#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp -msgid "Signals:" -msgstr "Sinais:" - -#: editor/editor_help.cpp msgid "Enumerations" msgstr "Enumerações" #: editor/editor_help.cpp -msgid "Enumerations:" -msgstr "Enumerações:" - -#: editor/editor_help.cpp msgid "enum " msgstr "enum " @@ -1972,19 +1991,12 @@ msgid "Constants" msgstr "Constantes" #: editor/editor_help.cpp -msgid "Constants:" -msgstr "Constantes:" - -#: editor/editor_help.cpp msgid "Class Description" msgstr "Descrição da Classe" #: editor/editor_help.cpp -msgid "Class Description:" -msgstr "Descrição da Classe:" - -#: editor/editor_help.cpp -msgid "Online Tutorials:" +#, fuzzy +msgid "Online Tutorials" msgstr "Tutoriais Online:" #: editor/editor_help.cpp @@ -2002,10 +2014,6 @@ msgid "Property Descriptions" msgstr "Descrições da Propriedade" #: editor/editor_help.cpp -msgid "Property Descriptions:" -msgstr "Descrições da Propriedade:" - -#: editor/editor_help.cpp msgid "" "There is currently no description for this property. Please help us by " "[color=$color][url=$url]contributing one[/url][/color]!" @@ -2018,10 +2026,6 @@ msgid "Method Descriptions" msgstr "Descrições do Método" #: editor/editor_help.cpp -msgid "Method Descriptions:" -msgstr "Descrições do Método:" - -#: editor/editor_help.cpp msgid "" "There is currently no description for this method. Please help us by [color=" "$color][url=$url]contributing one[/url][/color]!" @@ -2090,8 +2094,8 @@ msgstr "SaÃda:" msgid "Copy Selection" msgstr "Copiar Seleção" -#: editor/editor_log.cpp editor/editor_profiler.cpp -#: editor/editor_properties.cpp +#: editor/editor_log.cpp editor/editor_network_profiler.cpp +#: editor/editor_profiler.cpp editor/editor_properties.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp #: editor/property_editor.cpp editor/scene_tree_dock.cpp #: editor/script_editor_debugger.cpp @@ -2104,10 +2108,51 @@ msgstr "Limpar" msgid "Clear Output" msgstr "Limpar SaÃda" +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +#: editor/editor_profiler.cpp +msgid "Stop" +msgstr "Parar" + +#: editor/editor_network_profiler.cpp editor/editor_profiler.cpp +#: editor/plugins/animation_state_machine_editor.cpp editor/rename_dialog.cpp +msgid "Start" +msgstr "Iniciar" + +#: editor/editor_network_profiler.cpp +msgid "%s/s" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Down" +msgstr "Abaixo" + +#: editor/editor_network_profiler.cpp +msgid "Up" +msgstr "Acima" + +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +msgid "Node" +msgstr "Nó" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RSET" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RSET" +msgstr "" + #: editor/editor_node.cpp editor/project_manager.cpp -#, fuzzy msgid "New Window" -msgstr "Janela" +msgstr "Nova Janela" #: editor/editor_node.cpp msgid "Project export failed with error code %d." @@ -2435,9 +2480,8 @@ msgid "Close Scene" msgstr "Fechar Cena" #: editor/editor_node.cpp -#, fuzzy msgid "Reopen Closed Scene" -msgstr "Fechar Cena" +msgstr "Reabrir Cena Fechada" #: editor/editor_node.cpp msgid "Unable to enable addon plugin at: '%s' parsing of config failed." @@ -2554,16 +2598,15 @@ msgstr "Rodar Cena" #: editor/editor_node.cpp msgid "Close Tab" -msgstr "Fechar aba" +msgstr "Fechar Aba" #: editor/editor_node.cpp -#, fuzzy msgid "Undo Close Tab" -msgstr "Fechar aba" +msgstr "Desfazer Fechar Aba" #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp msgid "Close Other Tabs" -msgstr "Fechas as outras abas" +msgstr "Fechas as Outras Abas" #: editor/editor_node.cpp msgid "Close Tabs to the Right" @@ -2692,18 +2735,29 @@ msgid "Project" msgstr "Projeto" #: editor/editor_node.cpp -#, fuzzy msgid "Project Settings..." -msgstr "Configurações do Projeto" +msgstr "Configurações do Projeto..." + +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Version Control" +msgstr "Versão:" + +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +msgid "Set Up Version Control" +msgstr "" + +#: editor/editor_node.cpp +msgid "Shut Down Version Control" +msgstr "" #: editor/editor_node.cpp msgid "Export..." msgstr "Exportar..." #: editor/editor_node.cpp -#, fuzzy msgid "Install Android Build Template..." -msgstr "Instalar o Modelo de Compilação do Android" +msgstr "Instalar Modelo de Compilação Android..." #: editor/editor_node.cpp msgid "Open Project Data Folder" @@ -2714,9 +2768,8 @@ msgid "Tools" msgstr "Ferramentas" #: editor/editor_node.cpp -#, fuzzy msgid "Orphan Resource Explorer..." -msgstr "Explorador de Recursos Órfãos" +msgstr "Explorador de Recursos Órfãos..." #: editor/editor_node.cpp msgid "Quit to Project List" @@ -2819,9 +2872,8 @@ msgid "Editor" msgstr "Editor" #: editor/editor_node.cpp -#, fuzzy msgid "Editor Settings..." -msgstr "Configurações do Editor" +msgstr "Configurações do Editor..." #: editor/editor_node.cpp msgid "Editor Layout" @@ -2856,14 +2908,12 @@ msgid "Open Editor Settings Folder" msgstr "Abrir Configurações do Editor" #: editor/editor_node.cpp -#, fuzzy msgid "Manage Editor Features..." -msgstr "Gerenciar Recursos do Editor" +msgstr "Gerenciar Recursos do Editor..." #: editor/editor_node.cpp -#, fuzzy msgid "Manage Export Templates..." -msgstr "Gerenciar Modelos de Exportação" +msgstr "Gerenciar Modelos de Exportação..." #: editor/editor_node.cpp editor/plugins/shader_editor_plugin.cpp msgid "Help" @@ -2919,10 +2969,6 @@ msgstr "Pausa a cena" msgid "Stop the scene." msgstr "Para a cena." -#: editor/editor_node.cpp editor/editor_profiler.cpp -msgid "Stop" -msgstr "Parar" - #: editor/editor_node.cpp msgid "Play the edited scene." msgstr "Roda a cena editada." @@ -2973,10 +3019,6 @@ msgid "Inspector" msgstr "Inspetor" #: editor/editor_node.cpp -msgid "Node" -msgstr "Nó" - -#: editor/editor_node.cpp msgid "Expand Bottom Panel" msgstr "Expandir Painel Inferior" @@ -3000,18 +3042,22 @@ msgstr "Gerenciar Templates" #: editor/editor_node.cpp msgid "" -"This will install the Android project for custom builds.\n" -"Note that, in order to use it, it needs to be enabled per export preset." +"This will set up your project for custom Android builds by installing the " +"source template to \"res://android/build\".\n" +"You can then apply modifications and build your own custom APK on export " +"(adding modules, changing the AndroidManifest.xml, etc.).\n" +"Note that in order to make custom builds instead of using pre-built APKs, " +"the \"Use Custom Build\" option should be enabled in the Android export " +"preset." msgstr "" -"Isso instalará o projeto Android para compilações personalizadas.\n" -"Note que, para usá-lo, ele precisa estar habilitado por predefinição de " -"exportação." #: editor/editor_node.cpp +#, fuzzy msgid "" -"Android build template is already installed and it won't be overwritten.\n" -"Remove the \"build\" directory manually before attempting this operation " -"again." +"The Android build template is already installed in this project and it won't " +"be overwritten.\n" +"Remove the \"res://android/build\" directory manually before attempting this " +"operation again." msgstr "" "O modelo de compilação do Android já está instalado e não será substituÃdo.\n" "Remova a pasta \"build\" manualmente antes de tentar esta operação novamente." @@ -3076,6 +3122,11 @@ msgstr "Abrir o próximo Editor" msgid "Open the previous Editor" msgstr "Abrir o Editor anterior" +#: editor/editor_path.cpp +#, fuzzy +msgid "No sub-resources found." +msgstr "Nenhuma superfÃcie de origem especificada." + #: editor/editor_plugin.cpp msgid "Creating Mesh Previews" msgstr "Criando Previsualizações das Malhas" @@ -3085,6 +3136,11 @@ msgid "Thumbnail..." msgstr "Miniatura..." #: editor/editor_plugin_settings.cpp +#, fuzzy +msgid "Main Script:" +msgstr "Abrir script" + +#: editor/editor_plugin_settings.cpp msgid "Edit Plugin" msgstr "Editar Plugin" @@ -3113,11 +3169,6 @@ msgstr "Status:" msgid "Edit:" msgstr "Editar:" -#: editor/editor_profiler.cpp editor/plugins/animation_state_machine_editor.cpp -#: editor/rename_dialog.cpp -msgid "Start" -msgstr "Iniciar" - #: editor/editor_profiler.cpp msgid "Measure:" msgstr "Medida:" @@ -3355,6 +3406,8 @@ msgstr "Baixar" #: editor/export_template_manager.cpp msgid "Official export templates aren't available for development builds." msgstr "" +"Modelos de exportação oficiais não estão disponÃveis para compilações de " +"desenvolvimento." #: editor/export_template_manager.cpp msgid "(Missing)" @@ -3421,7 +3474,7 @@ msgstr "Sem resposta." #: editor/export_template_manager.cpp msgid "Request Failed." -msgstr "Solicitação Falhou." +msgstr "A Solicitação Falhou." #: editor/export_template_manager.cpp msgid "Redirect Loop." @@ -3437,23 +3490,20 @@ msgid "Download Complete." msgstr "Download completo." #: editor/export_template_manager.cpp -#, fuzzy msgid "Cannot remove temporary file:" -msgstr "Não pôde salvar tema ao arquivo:" +msgstr "Não é possÃvel remover o arquivo temporário:" #: editor/export_template_manager.cpp -#, fuzzy msgid "" "Templates installation failed.\n" "The problematic templates archives can be found at '%s'." msgstr "" -"Instalação de templates falhou. Os arquivos problemáticos podem ser achados " -"em '%s'." +"Falha na instalação de modelos. \n" +"Os arquivos de modelos problemáticos podem ser encontrados em '%s'." #: editor/export_template_manager.cpp -#, fuzzy msgid "Error requesting URL:" -msgstr "Erro ao solicitar url: " +msgstr "Erro ao solicitar URL:" #: editor/export_template_manager.cpp msgid "Connecting to Mirror..." @@ -3640,9 +3690,8 @@ msgid "Move To..." msgstr "Mover Para..." #: editor/filesystem_dock.cpp -#, fuzzy msgid "New Scene..." -msgstr "Nova Cena" +msgstr "Nova Cena..." #: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp msgid "New Script..." @@ -3710,9 +3759,8 @@ msgid "Overwrite" msgstr "Sobrescrever" #: editor/filesystem_dock.cpp -#, fuzzy msgid "Create Scene" -msgstr "Criar a partir de Cena" +msgstr "Criar Cena" #: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp msgid "Create Script" @@ -3792,23 +3840,20 @@ msgid "Invalid group name." msgstr "Nome de grupo inválido." #: editor/groups_editor.cpp -#, fuzzy msgid "Rename Group" -msgstr "Gerenciar Grupos" +msgstr "Renomear Grupo" #: editor/groups_editor.cpp -#, fuzzy msgid "Delete Group" -msgstr "Excluir Imagem do Grupo" +msgstr "Remover Grupo" #: editor/groups_editor.cpp editor/node_dock.cpp msgid "Groups" msgstr "Grupos" #: editor/groups_editor.cpp -#, fuzzy msgid "Nodes Not in Group" -msgstr "Nós fora do Grupo" +msgstr "Nodes fora do Grupo" #: editor/groups_editor.cpp editor/scene_tree_dock.cpp #: editor/scene_tree_editor.cpp @@ -3821,7 +3866,7 @@ msgstr "Nós no Grupo" #: editor/groups_editor.cpp msgid "Empty groups will be automatically removed." -msgstr "" +msgstr "Grupos vazios serão removidos automaticamente." #: editor/groups_editor.cpp msgid "Group Editor" @@ -3924,9 +3969,10 @@ msgstr " Arquivos" msgid "Import As:" msgstr "Importar como:" -#: editor/import_dock.cpp editor/property_editor.cpp -msgid "Preset..." -msgstr "Predefinição..." +#: editor/import_dock.cpp +#, fuzzy +msgid "Preset" +msgstr "Predefinições" #: editor/import_dock.cpp msgid "Reimport" @@ -4034,9 +4080,8 @@ msgid "MultiNode Set" msgstr "Múltiplos Nodes definidos" #: editor/node_dock.cpp -#, fuzzy msgid "Select a single node to edit its signals and groups." -msgstr "Selecione um nó para editar Sinais e Grupos." +msgstr "Selecione um nó para editar seus sinais e grupos." #: editor/plugin_config_dialog.cpp msgid "Edit a Plugin" @@ -4369,6 +4414,7 @@ msgid "Change Animation Name:" msgstr "Alterar Nome da Animação:" #: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Delete Animation?" msgstr "Excluir Animação?" @@ -4816,40 +4862,35 @@ msgstr "Não foi possÃvel resolver o hostname:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Request failed, return code:" -msgstr "Solicitação falhou, código de retorno:" +msgstr "A solicitação falhou, código de retorno:" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Request failed." -msgstr "Solicitação Falhou." +msgstr "A solicitação falhou." #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Cannot save response to:" -msgstr "Não pôde salvar tema ao arquivo:" +msgstr "Não é possÃvel salvar a resposta para:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Write error." -msgstr "" +msgstr "Erro ao gravar." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Request failed, too many redirects" -msgstr "Solicitação falhou, redirecionamentos demais" +msgstr "A solicitação falhou, muitos redirecionamentos" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Redirect loop." -msgstr "Loop de Redirecionamento." +msgstr "Loop de redirecionamento." #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Request failed, timeout" -msgstr "Solicitação falhou, código de retorno:" +msgstr "A solicitação falhou, tempo esgotado" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Timeout." -msgstr "Tempo" +msgstr "Tempo esgotado." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Bad download hash, assuming file has been tampered with." @@ -4928,24 +4969,18 @@ msgid "All" msgstr "Todos" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Import..." -msgstr "Re-importar..." +msgstr "Importar..." #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Plugins..." -msgstr "Plugins" +msgstr "Plugins..." #: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp msgid "Sort:" msgstr "Ordenar:" #: editor/plugins/asset_library_editor_plugin.cpp -msgid "Reverse sorting." -msgstr "Inverter ordenação." - -#: editor/plugins/asset_library_editor_plugin.cpp #: editor/project_settings_editor.cpp msgid "Category:" msgstr "Categoria:" @@ -4955,9 +4990,8 @@ msgid "Site:" msgstr "Site:" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Support" -msgstr "Suporte..." +msgstr "Suporte" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Official" @@ -4968,9 +5002,8 @@ msgid "Testing" msgstr "Testando" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Loading..." -msgstr "Carregar..." +msgstr "Carregando..." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Assets ZIP File" @@ -5139,9 +5172,8 @@ msgid "Paste Pose" msgstr "Colar Pose" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Clear Guides" -msgstr "Limpar Esqueletos" +msgstr "Limpar Guias" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Create Custom Bone(s) from Node(s)" @@ -5229,6 +5261,11 @@ msgid "Pan Mode" msgstr "Modo Panorâmico" #: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "Ruler Mode" +msgstr "Modo de InÃcio:" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Toggle snapping." msgstr "Alternar o snap." @@ -5706,9 +5743,8 @@ msgid "Create Trimesh Collision Sibling" msgstr "Criar Colisão Trimesh Irmã" #: editor/plugins/mesh_instance_editor_plugin.cpp -#, fuzzy msgid "Create Convex Collision Sibling(s)" -msgstr "Criar Colisão Convexa Irmã" +msgstr "Criar Colisão Convexa Irmã(s)" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline Mesh..." @@ -5879,26 +5915,23 @@ msgstr "Gerando Tempo (seg):" #: editor/plugins/particles_editor_plugin.cpp msgid "The geometry's faces don't contain any area." -msgstr "" +msgstr "As faces da geometria não contêm área." #: editor/plugins/particles_editor_plugin.cpp -#, fuzzy msgid "The geometry doesn't contain any faces." -msgstr "O nó não contém geometria (faces)." +msgstr "A geometria não contém nenhuma face." #: editor/plugins/particles_editor_plugin.cpp msgid "\"%s\" doesn't inherit from Spatial." -msgstr "" +msgstr "\"%s\" não herda de Espacial." #: editor/plugins/particles_editor_plugin.cpp -#, fuzzy msgid "\"%s\" doesn't contain geometry." -msgstr "O nó não contém geometria." +msgstr "\"%s\" não contém geometria." #: editor/plugins/particles_editor_plugin.cpp -#, fuzzy msgid "\"%s\" doesn't contain face geometry." -msgstr "O nó não contém geometria." +msgstr "\"%s\" não contém geometria de face." #: editor/plugins/particles_editor_plugin.cpp msgid "Create Emitter" @@ -6299,7 +6332,7 @@ msgstr "Instância:" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp msgid "Type:" msgstr "Tipo:" @@ -6337,9 +6370,8 @@ msgid "Error writing TextFile:" msgstr "Erro ao escrever arquivo:" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Could not load file at:" -msgstr "Não se pôde achar tile:" +msgstr "Não foi possÃvel carregar o arquivo em:" #: editor/plugins/script_editor_plugin.cpp msgid "Error saving file!" @@ -6362,9 +6394,8 @@ msgid "Error Importing" msgstr "Erro ao importar" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "New Text File..." -msgstr "Novo arquivo de texto ..." +msgstr "Novo arquivo de texto..." #: editor/plugins/script_editor_plugin.cpp msgid "Open File" @@ -6444,9 +6475,8 @@ msgid "Open..." msgstr "Abrir..." #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Reopen Closed Script" -msgstr "Abrir script" +msgstr "Reabrir Script Fechado" #: editor/plugins/script_editor_plugin.cpp msgid "Save All" @@ -6502,14 +6532,14 @@ msgid "Toggle Scripts Panel" msgstr "Alternar Painel de Scripts" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp -msgid "Step Over" -msgstr "Passo por cima" - -#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Step Into" msgstr "Passo para dentro" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp +msgid "Step Over" +msgstr "Passo por cima" + +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Break" msgstr "Pausar" @@ -6581,15 +6611,14 @@ msgid "Search Results" msgstr "Pesquisar resultados" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Clear Recent Scripts" -msgstr "Limpar Cenas Recentes" +msgstr "Limpar Scripts Recentes" #: editor/plugins/script_text_editor.cpp msgid "Connections to method:" msgstr "Conexões com o método:" -#: editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp msgid "Source" msgstr "Origem" @@ -6661,7 +6690,6 @@ msgid "Bookmarks" msgstr "Marcadores" #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Breakpoints" msgstr "Pontos de interrupção(Breakpoints)" @@ -6707,9 +6735,8 @@ msgid "Complete Symbol" msgstr "Completar SÃmbolo" #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Evaluate Selection" -msgstr "Selecionar Escala" +msgstr "Avaliar Seleção" #: editor/plugins/script_text_editor.cpp msgid "Trim Trailing Whitespace" @@ -6781,7 +6808,6 @@ msgid "Go to Previous Breakpoint" msgstr "Ir para ponto de interrupção anterior" #: editor/plugins/shader_editor_plugin.cpp -#, fuzzy msgid "" "This shader has been modified on on disk.\n" "What action should be taken?" @@ -6958,12 +6984,10 @@ msgid "Rear" msgstr "Traseira" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Align Transform with View" msgstr "Alinhar Transformação com a Vista" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Align Rotation with View" msgstr "Alinhar Rotação com a Vista" @@ -7020,9 +7044,8 @@ msgid "Audio Listener" msgstr "Ouvinte de Ãudio" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Enable Doppler" -msgstr "Habilitar Filtragem" +msgstr "Ativar Doppler" #: editor/plugins/spatial_editor_plugin.cpp msgid "Cinematic Preview" @@ -7078,7 +7101,7 @@ msgstr "Encaixar Nó(s) no Chão" #: editor/plugins/spatial_editor_plugin.cpp msgid "Couldn't find a solid floor to snap the selection to." -msgstr "" +msgstr "Não foi encontrado chão sólido onde encaixar a seleção." #: editor/plugins/spatial_editor_plugin.cpp msgid "" @@ -7091,9 +7114,8 @@ msgstr "" "Alt + botão direito do mouse: Lista de Profundidade" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Use Local Space" -msgstr "Modo Espaço Local (%s)" +msgstr "Usar Espaço Local" #: editor/plugins/spatial_editor_plugin.cpp msgid "Bottom View" @@ -7190,9 +7212,8 @@ msgstr "Ver Grade" #: editor/plugins/spatial_editor_plugin.cpp #: modules/gridmap/grid_map_editor_plugin.cpp -#, fuzzy msgid "Settings..." -msgstr "Configurações" +msgstr "Configurações..." #: editor/plugins/spatial_editor_plugin.cpp msgid "Snap Settings" @@ -7372,6 +7393,11 @@ msgid "(empty)" msgstr "(vazio)" #: editor/plugins/sprite_frames_editor_plugin.cpp +#, fuzzy +msgid "Move Frame" +msgstr "Colar Frame" + +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Animations:" msgstr "Animações:" @@ -7432,7 +7458,6 @@ msgid "Select/Clear All Frames" msgstr "Selecionar/Deselecionar Todos os Frames" #: editor/plugins/sprite_frames_editor_plugin.cpp -#, fuzzy msgid "Create Frames from Sprite Sheet" msgstr "Criar Frames a partir da Planilha de Sprites" @@ -7570,14 +7595,12 @@ msgid "Submenu" msgstr "Submenu" #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Subitem 1" -msgstr "Item 1" +msgstr "Subitem 1" #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Subitem 2" -msgstr "Item 2" +msgstr "Subitem 2" #: editor/plugins/theme_editor_plugin.cpp msgid "Has" @@ -7689,17 +7712,25 @@ msgid "Enable Priority" msgstr "Ativar Prioridade" #: editor/plugins/tile_map_editor_plugin.cpp +#, fuzzy +msgid "Filter tiles" +msgstr "Filtrar Arquivos..." + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Give a TileSet resource to this TileMap to use its tiles." +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Paint Tile" msgstr "Pintar Tile" #: editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy msgid "" "Shift+LMB: Line Draw\n" "Shift+Ctrl+LMB: Rectangle Paint" msgstr "" -"Shift+RMB: Desenhar Linha\n" -"Shift+Ctrl+RMB: Pintar Retângulo" +"Shift+LMB: Desenhar Linha\n" +"Shift+Ctrl+LMB: Pintar Retângulo" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Pick Tile" @@ -7758,21 +7789,20 @@ msgid "Select the previous shape, subtile, or Tile." msgstr "Selecione a forma, subtile ou tile anterior." #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Region Mode" -msgstr "Modo de Região" +msgstr "Modo Região" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Collision Mode" -msgstr "Modo de Colisão" +msgstr "Modo Colisão" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Occlusion Mode" -msgstr "Modo de Oclusão" +msgstr "Modo Oclusão" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Navigation Mode" -msgstr "Modo de Navegação" +msgstr "Modo Navegação" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Bitmask Mode" @@ -7780,11 +7810,11 @@ msgstr "Modo Bitmask" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Priority Mode" -msgstr "Modo de Prioridade" +msgstr "Modo Prioridade" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Icon Mode" -msgstr "Modo de Ãcone" +msgstr "Modo Ãcone" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Z Index Mode" @@ -7823,6 +7853,11 @@ msgid "Display Tile Names (Hold Alt Key)" msgstr "Exibir nomes de mosaico (segure a tecla Alt)" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "" +"Add or select a texture on the left panel to edit the tiles bound to it." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Remove selected texture? This will remove all tiles which use it." msgstr "Remover Texture Selecionada e TODAS PEÇAS que a usam." @@ -7871,16 +7906,15 @@ msgid "Delete polygon." msgstr "Excluir polÃgono." #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "" "LMB: Set bit on.\n" "RMB: Set bit off.\n" "Shift+LMB: Set wildcard bit.\n" "Click on another Tile to edit it." msgstr "" -"BEM: ligar bit.\n" -"BDM: desligar bit.\n" -"Shift+BEM: Escolher wildcard.\n" +"LMB: ligar bit.\n" +"RMB: desligar bit.\n" +"Shift+LMB: Escolher bit wildcard.\n" "Clique em outro Mosaico para editá-lo." #: editor/plugins/tile_set_editor_plugin.cpp @@ -7993,6 +8027,112 @@ msgstr "Esta propriedade não pode ser alterada." msgid "TileSet" msgstr "Conjunto de Telha" +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "No VCS addons are available." +msgstr "Nome pai do nó, se disponÃvel" + +#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp +msgid "Error" +msgstr "Erro" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "No commit message was provided" +msgstr "Nenhum nome fornecido" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No files added to stage" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Commit" +msgstr "Comunidade" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "VCS Addon is not initialized" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Version Control System" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Initialize" +msgstr "Capitalizar" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Staging area" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Detect new changes" +msgstr "Criar um novo retângulo." + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Changes" +msgstr "Alterar" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Modified" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Renamed" +msgstr "Renomear" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Deleted" +msgstr "Excluir" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Typechange" +msgstr "Alterar" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Stage Selected" +msgstr "Excluir Selecionados" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Stage All" +msgstr "Salvar Tudo" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Add a commit message" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Commit Changes" +msgstr "Sincronizar Mudanças de Script" + +#: editor/plugins/version_control_editor_plugin.cpp +#: modules/gdnative/gdnative_library_singleton_editor.cpp +msgid "Status" +msgstr "Estado" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "View file diffs before committing them to the latest version" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "No file diff is active" +msgstr "Nenhum arquivo selecionado!" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Detect changes in file diff" +msgstr "" + #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(GLES3 only)" msgstr "(Apenas GLES3)" @@ -8099,12 +8239,10 @@ msgid "Light" msgstr "Luz" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Show resulted shader code." -msgstr "Criar Nó Shader" +msgstr "Mostrar código de resultado do shader." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Create Shader Node" msgstr "Criar Nó Shader" @@ -8169,12 +8307,10 @@ msgid "SoftLight operator." msgstr "Operador SoftLight." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Color constant." msgstr "Cor constante." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Color uniform." msgstr "Cor uniforme." @@ -8235,6 +8371,14 @@ msgstr "" "falso." #: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "" +"Returns an associated scalar if the provided boolean value is true or false." +msgstr "" +"Retorna um vetor associado se o valor lógico fornecido for verdadeiro ou " +"falso." + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the boolean result of the comparison between two parameters." msgstr "Retorna o resultado booleano da comparação entre dois parâmetros." @@ -8265,36 +8409,28 @@ msgstr "Parâmetro de entrada." #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "'%s' input parameter for vertex and fragment shader modes." -msgstr "" -"Parâmetro de entrada '%s' para os modos de sombreamento de vértice e " -"fragmento." +msgstr "Parâmetro de entrada '%s' para os modos de shader vértice e fragmento." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "'%s' input parameter for fragment and light shader modes." -msgstr "" -"Parâmetro de entrada '%s' para os modos de sombreamento de fragmento e luz." +msgstr "Parâmetro de entrada '%s' para os modos de fragmento e sombreamento." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "'%s' input parameter for fragment shader mode." -msgstr "Parâmetro de entrada '%s' para o modo de sombreamento de fragmento." +msgstr "Parâmetro de entrada '%s' para o modo de sombreamento." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "'%s' input parameter for light shader mode." -msgstr "Parâmetro de entrada '%s' para o modo de sombreamento de luz." +msgstr "Parâmetro de entrada '%s' para o modo de sombreamento da luz." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "'%s' input parameter for vertex shader mode." -msgstr "Parâmetro de entrada '%s' para o modo de sombreamento de vértice." +msgstr "Parâmetro de entrada '%s' para o modo de sombra do vértice." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "'%s' input parameter for vertex and fragment shader mode." msgstr "" -"Parâmetro de entrada '%s' para o modo de sombreamento de vértice e fragmento." +"Parâmetro de entrada '%s' para os modos de sombra de vértice e fragmentada." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Scalar function." @@ -8394,16 +8530,14 @@ msgid "Base-e Exponential." msgstr "Exponencial de Base e." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Base-2 Exponential." -msgstr "Exponencial de Base-2." +msgstr "Exponencial na base 2." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Finds the nearest integer less than or equal to the parameter." msgstr "Encontra o inteiro mais próximo que é menor ou igual ao parâmetro." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Computes the fractional part of the argument." msgstr "Calcula a parte decimal do argumento." @@ -8416,9 +8550,8 @@ msgid "Natural logarithm." msgstr "Logaritmo natural." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Base-2 logarithm." -msgstr "Logaritmo de Base-2." +msgstr "Logaritmo de base-2." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the greater of two values." @@ -8592,14 +8725,21 @@ msgid "" "whose number of rows is the number of components in 'c' and whose number of " "columns is the number of components in 'r'." msgstr "" +"Calcular o produto externo de um par de vetores.\n" +"\n" +"OuterProduct trata o primeiro parâmetro \"c\" como um vetor coluna (matriz " +"com uma coluna) e o segundo parâmetro \"r\" como um vetor linha (matriz com " +"uma linha) e faz uma matriz algébrica linear multiplicar \"c * r\", " +"produzindo uma matriz cujo número de linhas é o número de componentes em \"c" +"\" e cujo número de colunas é o número de componentes em \"r\"." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Composes transform from four vectors." -msgstr "" +msgstr "Compõe transformação a partir de quatro vetores." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Decomposes transform to four vectors." -msgstr "" +msgstr "Decompõe transformação em quatro vetores." #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy @@ -8807,12 +8947,18 @@ msgid "" "output ports. This is a direct injection of code into the vertex/fragment/" "light function, do not use it to write the function declarations inside." msgstr "" +"Expressão personalizada da Godot Shader Language, com quantidade " +"personalizada de portas de entrada e saÃda. Esta é uma injeção direta de " +"código na função vértice/fragmento/luz, não a use para escrever as " +"declarações de função internas." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Returns falloff based on the dot product of surface normal and view " "direction of camera (pass associated inputs to it)." msgstr "" +"Retorna falloff baseado no produto escalar do normal da superfÃcie e da " +"direção de visualização da câmera (passe entradas associadas a ela)." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" @@ -9405,9 +9551,8 @@ msgstr "" "ou '\"'" #: editor/project_settings_editor.cpp -#, fuzzy msgid "An action with the name '%s' already exists." -msgstr "A ação \"%s\" já existe!" +msgstr "Já existe uma ação com o nome '%s'." #: editor/project_settings_editor.cpp msgid "Rename Input Action Event" @@ -9574,6 +9719,11 @@ msgid "Settings saved OK." msgstr "Configurações Salvas." #: editor/project_settings_editor.cpp +#, fuzzy +msgid "Moved Input Action Event" +msgstr "Adicionar Evento de Ação de Entrada" + +#: editor/project_settings_editor.cpp msgid "Override for Feature" msgstr "Sobrescrever para Funcionalidade" @@ -9713,6 +9863,10 @@ msgid "Plugins" msgstr "Plugins" #: editor/property_editor.cpp +msgid "Preset..." +msgstr "Predefinição..." + +#: editor/property_editor.cpp msgid "Zero" msgstr "Zero" @@ -9881,10 +10035,6 @@ msgstr "Para Maiúscula" msgid "Reset" msgstr "Recompor" -#: editor/rename_dialog.cpp -msgid "Error" -msgstr "Erro" - #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" msgstr "Reparentar Nó" @@ -9942,6 +10092,11 @@ msgid "Instance Scene(s)" msgstr "Instanciar Cena(s)" #: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Replace with Branch Scene" +msgstr "Salvar Ramo como Cena" + +#: editor/scene_tree_dock.cpp msgid "Instance Child Scene" msgstr "Instânciar Cena Filha" @@ -9984,8 +10139,23 @@ msgid "Make node as Root" msgstr "Tornar Raiz o Nó" #: editor/scene_tree_dock.cpp -msgid "Delete Node(s)?" -msgstr "Excluir Nó(s)?" +#, fuzzy +msgid "Delete %d nodes?" +msgstr "Excluir Nós" + +#: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Delete the root node \"%s\"?" +msgstr "Deletar Nó(s) de Shader Graph(s)" + +#: editor/scene_tree_dock.cpp +msgid "Delete node \"%s\" and its children?" +msgstr "" + +#: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Delete node \"%s\"?" +msgstr "Excluir Nós" #: editor/scene_tree_dock.cpp msgid "Can not perform with the root node." @@ -10410,19 +10580,50 @@ msgid "Bytes:" msgstr "Bytes:" #: editor/script_editor_debugger.cpp -msgid "Stack Trace" -msgstr "Rastreamento de pilha" +#, fuzzy +msgid "Warning:" +msgstr "Avisos:" #: editor/script_editor_debugger.cpp -msgid "Pick one or more items from the list to display the graph." -msgstr "Escolhe um ou mais itens da lista para mostrar o gráfico." +msgid "Error:" +msgstr "Erro:" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Error" +msgstr "Copiar Erro" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Error:" +msgstr "Erro:" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Source" +msgstr "Origem" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Source:" +msgstr "Origem" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Source:" +msgstr "Origem" + +#: editor/script_editor_debugger.cpp +msgid "Stack Trace" +msgstr "Rastreamento de pilha" #: editor/script_editor_debugger.cpp msgid "Errors" msgstr "Erros" #: editor/script_editor_debugger.cpp -msgid "Child Process Connected" +#, fuzzy +msgid "Child process connected." msgstr "Processo Filho Conectado" #: editor/script_editor_debugger.cpp @@ -10430,6 +10631,11 @@ msgid "Copy Error" msgstr "Copiar Erro" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Skip Breakpoints" +msgstr "Pontos de interrupção(Breakpoints)" + +#: editor/script_editor_debugger.cpp msgid "Inspect Previous Instance" msgstr "Inspecionar a Instância Anterior" @@ -10446,6 +10652,11 @@ msgid "Profiler" msgstr "Profilador" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Network Profiler" +msgstr "Exportar Perfil" + +#: editor/script_editor_debugger.cpp msgid "Monitor" msgstr "Monitor" @@ -10458,6 +10669,10 @@ msgid "Monitors" msgstr "Monitores" #: editor/script_editor_debugger.cpp +msgid "Pick one or more items from the list to display the graph." +msgstr "Escolhe um ou mais itens da lista para mostrar o gráfico." + +#: editor/script_editor_debugger.cpp msgid "List of Video Memory Usage by Resource:" msgstr "Lista de Uso Memória de VÃdeo por Recurso:" @@ -10656,10 +10871,6 @@ msgid "Library" msgstr "Biblioteca" #: modules/gdnative/gdnative_library_singleton_editor.cpp -msgid "Status" -msgstr "Estado" - -#: modules/gdnative/gdnative_library_singleton_editor.cpp msgid "Libraries: " msgstr "Bibliotecas: " @@ -10668,6 +10879,10 @@ msgid "GDNative" msgstr "GDNative" #: modules/gdscript/gdscript_functions.cpp +msgid "Expected a string of length 1 (a character)." +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp msgid "Step argument is zero!" msgstr "O argumento step é zero!" @@ -10822,6 +11037,15 @@ msgstr "Configurações do GridMap" msgid "Pick Distance:" msgstr "Escolha uma Distância:" +#: modules/gridmap/grid_map_editor_plugin.cpp +#, fuzzy +msgid "Filter meshes" +msgstr "Métodos de filtragem" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Give a MeshLibrary resource to this GridMap to use its meshes." +msgstr "" + #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "Nome da classe não pode ser uma palavra reservada" @@ -10966,6 +11190,10 @@ msgid "Create a new variable." msgstr "Criar um novo retângulo." #: modules/visual_script/visual_script_editor.cpp +msgid "Signals:" +msgstr "Sinais:" + +#: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Create a new signal." msgstr "Criar um novo polÃgono." @@ -11127,6 +11355,11 @@ msgid "Editing Signal:" msgstr "Editando Sinal:" #: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Make Tool:" +msgstr "Tornar Local" + +#: modules/visual_script/visual_script_editor.cpp msgid "Base Type:" msgstr "Tipo de Base:" @@ -11283,9 +11516,13 @@ msgid "Invalid Android SDK path for custom build in Editor Settings." msgstr "" #: platform/android/export/export.cpp +#, fuzzy msgid "" -"Android project is not installed for compiling. Install from Editor menu." +"Android build template not installed in the project. Install it from the " +"Project menu." msgstr "" +"O modelo de compilação do Android não foi encontrado, por favor instale " +"modelos relevantes." #: platform/android/export/export.cpp msgid "Invalid public key for APK expansion." @@ -12077,6 +12314,44 @@ msgstr "Variáveis só podem ser atribuÃdas na função de vértice." msgid "Constants cannot be modified." msgstr "Constantes não podem serem modificadas." +#~ msgid "Properties:" +#~ msgstr "Propriedades:" + +#~ msgid "Methods:" +#~ msgstr "Métodos:" + +#~ msgid "Theme Properties:" +#~ msgstr "Propriedades do Tema:" + +#~ msgid "Enumerations:" +#~ msgstr "Enumerações:" + +#~ msgid "Constants:" +#~ msgstr "Constantes:" + +#~ msgid "Class Description:" +#~ msgstr "Descrição da Classe:" + +#~ msgid "Property Descriptions:" +#~ msgstr "Descrições da Propriedade:" + +#~ msgid "Method Descriptions:" +#~ msgstr "Descrições do Método:" + +#~ msgid "" +#~ "This will install the Android project for custom builds.\n" +#~ "Note that, in order to use it, it needs to be enabled per export preset." +#~ msgstr "" +#~ "Isso instalará o projeto Android para compilações personalizadas.\n" +#~ "Note que, para usá-lo, ele precisa estar habilitado por predefinição de " +#~ "exportação." + +#~ msgid "Reverse sorting." +#~ msgstr "Inverter ordenação." + +#~ msgid "Delete Node(s)?" +#~ msgstr "Excluir Nó(s)?" + #~ msgid "No Matches" #~ msgstr "Sem Correspondências" @@ -12320,9 +12595,6 @@ msgstr "Constantes não podem serem modificadas." #~ msgid "Instance the selected scene(s) as child of the selected node." #~ msgstr "Instanciar a(s) cena(s) selecionada como filho do nó selecionado." -#~ msgid "Warnings:" -#~ msgstr "Avisos:" - #~ msgid "Font Size:" #~ msgstr "Tamanho da Fonte:" @@ -12364,9 +12636,6 @@ msgstr "Constantes não podem serem modificadas." #~ msgid "Select a split to erase it." #~ msgstr "Selecione um item de configuração primeiro!" -#~ msgid "No name provided" -#~ msgstr "Nenhum nome fornecido" - #~ msgid "Add Node.." #~ msgstr "Adicionar Nó.." @@ -12507,9 +12776,6 @@ msgstr "Constantes não podem serem modificadas." #~ msgid "Warning" #~ msgstr "Aviso" -#~ msgid "Error:" -#~ msgstr "Erro:" - #~ msgid "Function:" #~ msgstr "Função:" @@ -12591,9 +12857,6 @@ msgstr "Constantes não podem serem modificadas." #~ msgid "Duplicate Graph Node(s)" #~ msgstr "Duplicar Nó(s) de Grafo(s)" -#~ msgid "Delete Shader Graph Node(s)" -#~ msgstr "Deletar Nó(s) de Shader Graph(s)" - #~ msgid "Error: Cyclic Connection Link" #~ msgstr "Erro: VÃnculo de Conexão CÃclico" @@ -13041,9 +13304,6 @@ msgstr "Constantes não podem serem modificadas." #~ msgid "Pick New Name and Location For:" #~ msgstr "Escolha Novo Nome e Localização Para:" -#~ msgid "No files selected!" -#~ msgstr "Nenhum arquivo selecionado!" - #~ msgid "Info" #~ msgstr "Informação" @@ -13442,12 +13702,6 @@ msgstr "Constantes não podem serem modificadas." #~ msgid "Scaling to %s%%." #~ msgstr "Escalonando para %s%%." -#~ msgid "Up" -#~ msgstr "Acima" - -#~ msgid "Down" -#~ msgstr "Abaixo" - #~ msgid "Bucket" #~ msgstr "Balde" diff --git a/editor/translations/pt_PT.po b/editor/translations/pt_PT.po index 7016f39d39..b92e719358 100644 --- a/editor/translations/pt_PT.po +++ b/editor/translations/pt_PT.po @@ -18,7 +18,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2019-07-29 19:20+0000\n" +"PO-Revision-Date: 2019-09-07 13:52+0000\n" "Last-Translator: João Lopes <linux-man@hotmail.com>\n" "Language-Team: Portuguese (Portugal) <https://hosted.weblate.org/projects/" "godot-engine/godot/pt_PT/>\n" @@ -27,7 +27,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 3.8-dev\n" +"X-Generator: Weblate 3.9-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -69,6 +69,35 @@ msgstr "Argumentos inválidos para construir '%s'" msgid "On call to '%s':" msgstr "Em chamada para '%s':" +#: core/ustring.cpp +msgid "B" +msgstr "" + +#: core/ustring.cpp +msgid "KiB" +msgstr "" + +#: core/ustring.cpp +#, fuzzy +msgid "MiB" +msgstr "Combinar" + +#: core/ustring.cpp +msgid "GiB" +msgstr "" + +#: core/ustring.cpp +msgid "TiB" +msgstr "" + +#: core/ustring.cpp +msgid "PiB" +msgstr "" + +#: core/ustring.cpp +msgid "EiB" +msgstr "" + #: editor/animation_bezier_editor.cpp msgid "Free" msgstr "Livre" @@ -138,29 +167,24 @@ msgid "Anim Change Call" msgstr "Anim Mudar Chamada" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Anim Multi Change Keyframe Time" -msgstr "Anim Mudar Tempo do Keyframe" +msgstr "Anim Multi Mudar Tempo do Keyframe" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Anim Multi Change Transition" -msgstr "Anim Mudar Transição" +msgstr "Anim Multi Mudar Transição" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Anim Multi Change Transform" -msgstr "Anim Mudar Transformação" +msgstr "Anim Multi Mudar Transformação" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Anim Multi Change Keyframe Value" -msgstr "Anim Mudar Valor do Keyframe" +msgstr "Anim Multi Mudar Valor do Keyframe" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Anim Multi Change Call" -msgstr "Anim Mudar Chamada" +msgstr "Anim Multi Mudar Chamada" #: editor/animation_track_editor.cpp msgid "Change Animation Length" @@ -491,6 +515,12 @@ msgid "Select None" msgstr "Selecionar Nenhum" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Select an AnimationPlayer node to create and edit animations." +msgstr "" +"Caminho para um nó AnimationPlayer contendo animações não está definido." + +#: editor/animation_track_editor.cpp msgid "Only show tracks from nodes selected in tree." msgstr "Apenas mostrar faixas de nós selecionados na árvore." @@ -669,14 +699,12 @@ msgid "Replaced %d occurrence(s)." msgstr "SubstituÃdo %d ocorrência(s)." #: editor/code_editor.cpp editor/editor_help.cpp -#, fuzzy msgid "%d match." -msgstr "Encontrada(s) %d correspondência(s)." +msgstr "%d correspondência." #: editor/code_editor.cpp editor/editor_help.cpp -#, fuzzy msgid "%d matches." -msgstr "Encontrada(s) %d correspondência(s)." +msgstr "%d correspondências." #: editor/code_editor.cpp editor/find_in_files.cpp msgid "Match Case" @@ -814,7 +842,8 @@ msgstr "ImpossÃvel conectar sinal" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp editor/project_export.cpp #: editor/project_settings_editor.cpp editor/property_editor.cpp #: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp #: modules/visual_script/visual_script_editor.cpp @@ -915,7 +944,8 @@ msgstr "Procurar:" msgid "Matches:" msgstr "Correspondências:" -#: editor/create_dialog.cpp editor/plugin_config_dialog.cpp +#: editor/create_dialog.cpp editor/editor_plugin_settings.cpp +#: editor/plugin_config_dialog.cpp #: editor/plugins/asset_library_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp editor/property_selector.cpp #: modules/visual_script/visual_script_property_selector.cpp @@ -1129,12 +1159,10 @@ msgid "License" msgstr "Licença" #: editor/editor_about.cpp -#, fuzzy msgid "Third-party Licenses" -msgstr "Licença de Terceiros" +msgstr "Licenças de Terceiros" #: editor/editor_about.cpp -#, fuzzy msgid "" "Godot Engine relies on a number of third-party free and open source " "libraries, all compatible with the terms of its MIT license. The following " @@ -1159,9 +1187,8 @@ msgid "Licenses" msgstr "Licenças" #: editor/editor_asset_installer.cpp editor/project_manager.cpp -#, fuzzy msgid "Error opening package file, not in ZIP format." -msgstr "Error ao abrir Ficheiro comprimido, não está no formato zip." +msgstr "Erro ao abrir ficheiro comprimido, não está no formato ZIP." #: editor/editor_asset_installer.cpp msgid "Uncompressing Assets" @@ -1229,7 +1256,8 @@ msgid "Delete Bus Effect" msgstr "Apagar Efeito de Barramento" #: editor/editor_audio_buses.cpp -msgid "Audio Bus, Drag and Drop to rearrange." +#, fuzzy +msgid "Drag & drop to rearrange." msgstr "Barramento de áudio, arrastar e largar para reorganizar." #: editor/editor_audio_buses.cpp @@ -1421,6 +1449,7 @@ msgid "Add AutoLoad" msgstr "Adicionar Carregamento Automático" #: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp +#: editor/editor_plugin_settings.cpp #: editor/plugins/animation_tree_editor_plugin.cpp scene/gui/file_dialog.cpp msgid "Path:" msgstr "Caminho:" @@ -1650,6 +1679,7 @@ msgstr "Tornar Atual" #: editor/editor_feature_profile.cpp #: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "New" msgstr "Novo" @@ -1720,6 +1750,7 @@ msgid "New Folder..." msgstr "Nova Diretoria..." #: editor/editor_file_dialog.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "Refresh" msgstr "Atualizar" @@ -1795,32 +1826,28 @@ msgid "Move Favorite Down" msgstr "Mover Favorito para Baixo" #: editor/editor_file_dialog.cpp -#, fuzzy msgid "Go to previous folder." -msgstr "Ir para a pasta acima." +msgstr "Ir para a pasta anterior." #: editor/editor_file_dialog.cpp -#, fuzzy msgid "Go to next folder." -msgstr "Ir para a pasta acima." +msgstr "Ir para a pasta seguinte." #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Go to parent folder." msgstr "Ir para a pasta acima." #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -#, fuzzy msgid "Refresh files." -msgstr "Procurar ficheiros" +msgstr "Atualizar ficheiros." #: editor/editor_file_dialog.cpp msgid "(Un)favorite current folder." msgstr "(Não) tornar favorita atual pasta." #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -#, fuzzy msgid "Toggle the visibility of hidden files." -msgstr "Alternar visibilidade de ficheiros escondidos." +msgstr "Alternar a visibilidade de ficheiros escondidos." #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp msgid "View items as a grid of thumbnails." @@ -1881,7 +1908,8 @@ msgid "Inherited by:" msgstr "Herdado por:" #: editor/editor_help.cpp -msgid "Brief Description:" +#, fuzzy +msgid "Brief Description" msgstr "Breve Descrição:" #: editor/editor_help.cpp @@ -1889,38 +1917,18 @@ msgid "Properties" msgstr "Propriedades" #: editor/editor_help.cpp -msgid "Properties:" -msgstr "Propriedades:" - -#: editor/editor_help.cpp msgid "Methods" msgstr "Métodos" #: editor/editor_help.cpp -msgid "Methods:" -msgstr "Métodos:" - -#: editor/editor_help.cpp msgid "Theme Properties" msgstr "Propriedades do Tema" #: editor/editor_help.cpp -msgid "Theme Properties:" -msgstr "Propriedades do Tema:" - -#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp -msgid "Signals:" -msgstr "Sinais:" - -#: editor/editor_help.cpp msgid "Enumerations" msgstr "Enumerações" #: editor/editor_help.cpp -msgid "Enumerations:" -msgstr "Enumerações:" - -#: editor/editor_help.cpp msgid "enum " msgstr "enum " @@ -1929,19 +1937,12 @@ msgid "Constants" msgstr "Constantes" #: editor/editor_help.cpp -msgid "Constants:" -msgstr "Constantes:" - -#: editor/editor_help.cpp msgid "Class Description" msgstr "Descrição da Classe" #: editor/editor_help.cpp -msgid "Class Description:" -msgstr "Descrição da Classe:" - -#: editor/editor_help.cpp -msgid "Online Tutorials:" +#, fuzzy +msgid "Online Tutorials" msgstr "Tutoriais Online:" #: editor/editor_help.cpp @@ -1959,10 +1960,6 @@ msgid "Property Descriptions" msgstr "Descrições da Propriedade" #: editor/editor_help.cpp -msgid "Property Descriptions:" -msgstr "Descrições da Propriedade:" - -#: editor/editor_help.cpp msgid "" "There is currently no description for this property. Please help us by " "[color=$color][url=$url]contributing one[/url][/color]!" @@ -1975,10 +1972,6 @@ msgid "Method Descriptions" msgstr "Descrições do Método" #: editor/editor_help.cpp -msgid "Method Descriptions:" -msgstr "Descrições do Método:" - -#: editor/editor_help.cpp msgid "" "There is currently no description for this method. Please help us by [color=" "$color][url=$url]contributing one[/url][/color]!" @@ -2047,8 +2040,8 @@ msgstr "SaÃda:" msgid "Copy Selection" msgstr "Copiar Seleção" -#: editor/editor_log.cpp editor/editor_profiler.cpp -#: editor/editor_properties.cpp +#: editor/editor_log.cpp editor/editor_network_profiler.cpp +#: editor/editor_profiler.cpp editor/editor_properties.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp #: editor/property_editor.cpp editor/scene_tree_dock.cpp #: editor/script_editor_debugger.cpp @@ -2061,9 +2054,52 @@ msgstr "Limpar" msgid "Clear Output" msgstr "Limpar SaÃda" +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +#: editor/editor_profiler.cpp +msgid "Stop" +msgstr "Parar" + +#: editor/editor_network_profiler.cpp editor/editor_profiler.cpp +#: editor/plugins/animation_state_machine_editor.cpp editor/rename_dialog.cpp +msgid "Start" +msgstr "InÃcio" + +#: editor/editor_network_profiler.cpp +msgid "%s/s" +msgstr "" + +#: editor/editor_network_profiler.cpp +#, fuzzy +msgid "Down" +msgstr "Download" + +#: editor/editor_network_profiler.cpp +msgid "Up" +msgstr "" + +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +msgid "Node" +msgstr "Nó" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RSET" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RSET" +msgstr "" + #: editor/editor_node.cpp editor/project_manager.cpp msgid "New Window" -msgstr "" +msgstr "Nova Janela" #: editor/editor_node.cpp msgid "Project export failed with error code %d." @@ -2393,9 +2429,8 @@ msgid "Close Scene" msgstr "Fechar Cena" #: editor/editor_node.cpp -#, fuzzy msgid "Reopen Closed Scene" -msgstr "Fechar Cena" +msgstr "Reabrir Cena Fechada" #: editor/editor_node.cpp msgid "Unable to enable addon plugin at: '%s' parsing of config failed." @@ -2512,9 +2547,8 @@ msgid "Close Tab" msgstr "Fechar Separador" #: editor/editor_node.cpp -#, fuzzy msgid "Undo Close Tab" -msgstr "Fechar Separador" +msgstr "Desfazer Fechar Separador" #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp msgid "Close Other Tabs" @@ -2647,19 +2681,29 @@ msgid "Project" msgstr "Projeto" #: editor/editor_node.cpp -#, fuzzy msgid "Project Settings..." -msgstr "Configurações de Projeto" +msgstr "Configurações de Projeto..." -#: editor/editor_node.cpp +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp #, fuzzy +msgid "Version Control" +msgstr "Versão:" + +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +msgid "Set Up Version Control" +msgstr "" + +#: editor/editor_node.cpp +msgid "Shut Down Version Control" +msgstr "" + +#: editor/editor_node.cpp msgid "Export..." -msgstr "Exportar" +msgstr "Exportar..." #: editor/editor_node.cpp -#, fuzzy msgid "Install Android Build Template..." -msgstr "Instalar Modelo Android de Compilação" +msgstr "Instalar Modelo Android de Compilação..." #: editor/editor_node.cpp msgid "Open Project Data Folder" @@ -2670,9 +2714,8 @@ msgid "Tools" msgstr "Ferramentas" #: editor/editor_node.cpp -#, fuzzy msgid "Orphan Resource Explorer..." -msgstr "Explorador de Recursos Órfãos" +msgstr "Explorador de Recursos Órfãos..." #: editor/editor_node.cpp msgid "Quit to Project List" @@ -2774,9 +2817,8 @@ msgid "Editor" msgstr "Editor" #: editor/editor_node.cpp -#, fuzzy msgid "Editor Settings..." -msgstr "Configurações do Editor" +msgstr "Configurações do Editor..." #: editor/editor_node.cpp msgid "Editor Layout" @@ -2812,14 +2854,12 @@ msgid "Open Editor Settings Folder" msgstr "Abrir Pasta de Configurações do Editor" #: editor/editor_node.cpp -#, fuzzy msgid "Manage Editor Features..." -msgstr "Gerir CaracterÃsticas do Editor" +msgstr "Gerir CaracterÃsticas do Editor..." #: editor/editor_node.cpp -#, fuzzy msgid "Manage Export Templates..." -msgstr "Gerir Modelos de Exportação" +msgstr "Gerir Modelos de Exportação..." #: editor/editor_node.cpp editor/plugins/shader_editor_plugin.cpp msgid "Help" @@ -2875,10 +2915,6 @@ msgstr "Pausar a Cena" msgid "Stop the scene." msgstr "Para a Cena." -#: editor/editor_node.cpp editor/editor_profiler.cpp -msgid "Stop" -msgstr "Parar" - #: editor/editor_node.cpp msgid "Play the edited scene." msgstr "Executa a cena editada." @@ -2929,10 +2965,6 @@ msgid "Inspector" msgstr "Inspetor" #: editor/editor_node.cpp -msgid "Node" -msgstr "Nó" - -#: editor/editor_node.cpp msgid "Expand Bottom Panel" msgstr "Expandir Painel do Fundo" @@ -2954,17 +2986,22 @@ msgstr "Gerir Modelos" #: editor/editor_node.cpp msgid "" -"This will install the Android project for custom builds.\n" -"Note that, in order to use it, it needs to be enabled per export preset." +"This will set up your project for custom Android builds by installing the " +"source template to \"res://android/build\".\n" +"You can then apply modifications and build your own custom APK on export " +"(adding modules, changing the AndroidManifest.xml, etc.).\n" +"Note that in order to make custom builds instead of using pre-built APKs, " +"the \"Use Custom Build\" option should be enabled in the Android export " +"preset." msgstr "" -"O projeto Android para compilações personalizadas será instalado.\n" -"Para o utilizar, terá de ser ativado nas predefinições de exportação." #: editor/editor_node.cpp +#, fuzzy msgid "" -"Android build template is already installed and it won't be overwritten.\n" -"Remove the \"build\" directory manually before attempting this operation " -"again." +"The Android build template is already installed in this project and it won't " +"be overwritten.\n" +"Remove the \"res://android/build\" directory manually before attempting this " +"operation again." msgstr "" "O modelo de compilação Android está instalado e não será substituÃdo.\n" "Remova manualmente a diretoria \"build\" antes de repetir esta operação." @@ -3029,6 +3066,11 @@ msgstr "Abrir o Editor seguinte" msgid "Open the previous Editor" msgstr "Abrir o Editor anterior" +#: editor/editor_path.cpp +#, fuzzy +msgid "No sub-resources found." +msgstr "Fonte de superfÃcie não especificada." + #: editor/editor_plugin.cpp msgid "Creating Mesh Previews" msgstr "A criar pré-visualizações de Malha" @@ -3038,6 +3080,11 @@ msgid "Thumbnail..." msgstr "Miniatura..." #: editor/editor_plugin_settings.cpp +#, fuzzy +msgid "Main Script:" +msgstr "Abrir Script:" + +#: editor/editor_plugin_settings.cpp msgid "Edit Plugin" msgstr "Editar Plugin" @@ -3066,11 +3113,6 @@ msgstr "Estado:" msgid "Edit:" msgstr "Editar:" -#: editor/editor_profiler.cpp editor/plugins/animation_state_machine_editor.cpp -#: editor/rename_dialog.cpp -msgid "Start" -msgstr "InÃcio" - #: editor/editor_profiler.cpp msgid "Measure:" msgstr "Medida:" @@ -3112,9 +3154,8 @@ msgid "Calls" msgstr "Chamadas" #: editor/editor_properties.cpp -#, fuzzy msgid "Edit Text:" -msgstr "Editar Tema" +msgstr "Editar Texto:" #: editor/editor_properties.cpp editor/script_create_dialog.cpp msgid "On" @@ -3287,9 +3328,8 @@ msgid "Import From Node:" msgstr "Importar do Nó:" #: editor/export_template_manager.cpp -#, fuzzy msgid "Redownload" -msgstr "Transferir novamente" +msgstr "Retransferir" #: editor/export_template_manager.cpp msgid "Uninstall" @@ -3307,6 +3347,8 @@ msgstr "Download" #: editor/export_template_manager.cpp msgid "Official export templates aren't available for development builds." msgstr "" +"Modelos de exportação oficiais não estão disponÃveis para compilações de " +"desenvolvimento." #: editor/export_template_manager.cpp msgid "(Missing)" @@ -3389,23 +3431,20 @@ msgid "Download Complete." msgstr "Download Completo." #: editor/export_template_manager.cpp -#, fuzzy msgid "Cannot remove temporary file:" -msgstr "ImpossÃvel guardar tema para Ficheiro:" +msgstr "ImpossÃvel remover ficheiro temporário:" #: editor/export_template_manager.cpp -#, fuzzy msgid "" "Templates installation failed.\n" "The problematic templates archives can be found at '%s'." msgstr "" -"Falhou a instalação de Modelos. Os ficheiros problemáticos podem ser " -"encontrados em '%s'." +"Falhou a instalação de Modelos.\n" +"Os ficheiros problemáticos podem ser encontrados em '%s'." #: editor/export_template_manager.cpp -#, fuzzy msgid "Error requesting URL:" -msgstr "Erro ao solicitar url: " +msgstr "Erro ao solicitar URL:" #: editor/export_template_manager.cpp msgid "Connecting to Mirror..." @@ -3592,9 +3631,8 @@ msgid "Move To..." msgstr "Mover para..." #: editor/filesystem_dock.cpp -#, fuzzy msgid "New Scene..." -msgstr "Nova Cena" +msgstr "Nova Cena..." #: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp msgid "New Script..." @@ -3662,9 +3700,8 @@ msgid "Overwrite" msgstr "Sobrescrever" #: editor/filesystem_dock.cpp -#, fuzzy msgid "Create Scene" -msgstr "Criar a partir da Cena" +msgstr "Criar Cena" #: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp msgid "Create Script" @@ -3744,21 +3781,18 @@ msgid "Invalid group name." msgstr "Nome de grupo inválido." #: editor/groups_editor.cpp -#, fuzzy msgid "Rename Group" -msgstr "Gerir Grupos" +msgstr "Renomear Grupo" #: editor/groups_editor.cpp -#, fuzzy msgid "Delete Group" -msgstr "Apagar Modelo" +msgstr "Apagar Grupo" #: editor/groups_editor.cpp editor/node_dock.cpp msgid "Groups" msgstr "Grupos" #: editor/groups_editor.cpp -#, fuzzy msgid "Nodes Not in Group" msgstr "Nós fora do Grupo" @@ -3773,12 +3807,11 @@ msgstr "Nós no Grupo" #: editor/groups_editor.cpp msgid "Empty groups will be automatically removed." -msgstr "" +msgstr "Grupos vazios serão removidos automaticamente." #: editor/groups_editor.cpp -#, fuzzy msgid "Group Editor" -msgstr "Editor de Script" +msgstr "Editor de Grupo" #: editor/groups_editor.cpp msgid "Manage Groups" @@ -3877,9 +3910,10 @@ msgstr " Ficheiros" msgid "Import As:" msgstr "Importar Como:" -#: editor/import_dock.cpp editor/property_editor.cpp -msgid "Preset..." -msgstr "Predefinido..." +#: editor/import_dock.cpp +#, fuzzy +msgid "Preset" +msgstr "Predefinições" #: editor/import_dock.cpp msgid "Reimport" @@ -3986,9 +4020,8 @@ msgid "MultiNode Set" msgstr "Conjunto MultiNode" #: editor/node_dock.cpp -#, fuzzy msgid "Select a single node to edit its signals and groups." -msgstr "Selecionar um Nó para editar sinais e grupos." +msgstr "Selecione um único nó para editar sinais e grupos." #: editor/plugin_config_dialog.cpp msgid "Edit a Plugin" @@ -4319,6 +4352,7 @@ msgid "Change Animation Name:" msgstr "Mudar o Nome da Animação:" #: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Delete Animation?" msgstr "Apagar Animação?" @@ -4766,37 +4800,32 @@ msgid "Request failed, return code:" msgstr "Falha na solicitação, código de retorno:" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Request failed." msgstr "Pedido falhado." #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Cannot save response to:" -msgstr "ImpossÃvel guardar tema para Ficheiro:" +msgstr "ImpossÃvel guardar resposta para:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Write error." -msgstr "" +msgstr "Erro de escrita." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Request failed, too many redirects" msgstr "Falha na solicitação, demasiados redirecionamentos" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Redirect loop." msgstr "Redirecionar ciclo." #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Request failed, timeout" -msgstr "Falha na solicitação, código de retorno:" +msgstr "Falha na solicitação, tempo expirado" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Timeout." -msgstr "Tempo" +msgstr "Tempo expirado." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Bad download hash, assuming file has been tampered with." @@ -4875,24 +4904,18 @@ msgid "All" msgstr "Todos" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Import..." -msgstr "Importar" +msgstr "Importar..." #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Plugins..." -msgstr "Plugins" +msgstr "Plugins..." #: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp msgid "Sort:" msgstr "Ordenar:" #: editor/plugins/asset_library_editor_plugin.cpp -msgid "Reverse sorting." -msgstr "Inverter ordenação." - -#: editor/plugins/asset_library_editor_plugin.cpp #: editor/project_settings_editor.cpp msgid "Category:" msgstr "Categoria:" @@ -4902,9 +4925,8 @@ msgid "Site:" msgstr "Site:" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Support" -msgstr "Suporte..." +msgstr "Suporte" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Official" @@ -4915,9 +4937,8 @@ msgid "Testing" msgstr "Em teste" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Loading..." -msgstr "Carregar..." +msgstr "A Carregar..." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Assets ZIP File" @@ -5083,9 +5104,8 @@ msgid "Paste Pose" msgstr "Colar Pose" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Clear Guides" -msgstr "Apagar Ossos" +msgstr "Limpar Guias" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Create Custom Bone(s) from Node(s)" @@ -5172,6 +5192,11 @@ msgid "Pan Mode" msgstr "Modo deslocamento" #: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "Ruler Mode" +msgstr "Modo Execução:" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Toggle snapping." msgstr "Alternar Ajuste." @@ -5272,7 +5297,7 @@ msgstr "Apagar Ossos Personalizados" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "View" -msgstr "Ver" +msgstr "Vista" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/polygon_2d_editor_plugin.cpp @@ -5818,26 +5843,23 @@ msgstr "Tempo de geração (s):" #: editor/plugins/particles_editor_plugin.cpp msgid "The geometry's faces don't contain any area." -msgstr "" +msgstr "As faces da geometria não contêm qualquer área." #: editor/plugins/particles_editor_plugin.cpp -#, fuzzy msgid "The geometry doesn't contain any faces." -msgstr "O Nó não contêm geometria (faces)." +msgstr "A geometria não contêm quaisquer faces." #: editor/plugins/particles_editor_plugin.cpp msgid "\"%s\" doesn't inherit from Spatial." -msgstr "" +msgstr "\"%s\" não descende de Spatial." #: editor/plugins/particles_editor_plugin.cpp -#, fuzzy msgid "\"%s\" doesn't contain geometry." -msgstr "O Nó não contêm geometria." +msgstr "\"%s\" não contem geometria." #: editor/plugins/particles_editor_plugin.cpp -#, fuzzy msgid "\"%s\" doesn't contain face geometry." -msgstr "O Nó não contêm geometria." +msgstr "\"%s\" não contem geometria de faces." #: editor/plugins/particles_editor_plugin.cpp msgid "Create Emitter" @@ -6236,7 +6258,7 @@ msgstr "Instância:" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp msgid "Type:" msgstr "Tipo:" @@ -6274,9 +6296,8 @@ msgid "Error writing TextFile:" msgstr "Erro ao escrever TextFile:" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Could not load file at:" -msgstr "Tile não encontrado:" +msgstr "ImpossÃvel carregar ficheiro em:" #: editor/plugins/script_editor_plugin.cpp msgid "Error saving file!" @@ -6299,9 +6320,8 @@ msgid "Error Importing" msgstr "Erro ao importar" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "New Text File..." -msgstr "Novo TextFile..." +msgstr "Novo Ficheiro de Texto..." #: editor/plugins/script_editor_plugin.cpp msgid "Open File" @@ -6381,9 +6401,8 @@ msgid "Open..." msgstr "Abrir..." #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Reopen Closed Script" -msgstr "Abrir Script" +msgstr "Reabrir Script Fechado" #: editor/plugins/script_editor_plugin.cpp msgid "Save All" @@ -6439,14 +6458,14 @@ msgid "Toggle Scripts Panel" msgstr "Alternar painel de Scripts" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp -msgid "Step Over" -msgstr "Passar sobre" - -#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Step Into" msgstr "Passar dentro" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp +msgid "Step Over" +msgstr "Passar sobre" + +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Break" msgstr "Interrupção" @@ -6518,15 +6537,14 @@ msgid "Search Results" msgstr "Resultados da Pesquisa" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Clear Recent Scripts" -msgstr "Limpar Cenas Recentes" +msgstr "Limpar Scripts Recentes" #: editor/plugins/script_text_editor.cpp msgid "Connections to method:" msgstr "Conecções ao método:" -#: editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp msgid "Source" msgstr "Fonte" @@ -6643,9 +6661,8 @@ msgid "Complete Symbol" msgstr "Completar sÃmbolo" #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Evaluate Selection" -msgstr "Escalar Selecção" +msgstr "Avaliar Seleção" #: editor/plugins/script_text_editor.cpp msgid "Trim Trailing Whitespace" @@ -6802,7 +6819,7 @@ msgstr "A escalar: " #: editor/plugins/spatial_editor_plugin.cpp msgid "Translating: " -msgstr "A traduzir: " +msgstr "A transladar: " #: editor/plugins/spatial_editor_plugin.cpp msgid "Rotating %s degrees." @@ -6893,14 +6910,12 @@ msgid "Rear" msgstr "Trás" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Align Transform with View" -msgstr "Alinhar com a Vista" +msgstr "Alinhar Transformação com Vista" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Align Rotation with View" -msgstr "Alinhar seleção com vista" +msgstr "Alinhar Rotação com Vista" #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "No parent to instance a child at." @@ -6955,9 +6970,8 @@ msgid "Audio Listener" msgstr "Audição de áudio" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Enable Doppler" -msgstr "Ativar Filtragem" +msgstr "Ativar Doppler" #: editor/plugins/spatial_editor_plugin.cpp msgid "Cinematic Preview" @@ -7013,7 +7027,7 @@ msgstr "Ajustar Nós ao Fundo" #: editor/plugins/spatial_editor_plugin.cpp msgid "Couldn't find a solid floor to snap the selection to." -msgstr "" +msgstr "Não foi encontrado um chão sólido para encaixar a seleção." #: editor/plugins/spatial_editor_plugin.cpp msgid "" @@ -7026,9 +7040,8 @@ msgstr "" "Alt+RMB: Seleção lista de profundidade" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Use Local Space" -msgstr "Modo Espaço Local (%s)" +msgstr "Usar Espaço Local" #: editor/plugins/spatial_editor_plugin.cpp msgid "Bottom View" @@ -7125,9 +7138,8 @@ msgstr "Ver grelha" #: editor/plugins/spatial_editor_plugin.cpp #: modules/gridmap/grid_map_editor_plugin.cpp -#, fuzzy msgid "Settings..." -msgstr "Configuração" +msgstr "Configuração..." #: editor/plugins/spatial_editor_plugin.cpp msgid "Snap Settings" @@ -7306,6 +7318,11 @@ msgid "(empty)" msgstr "(vazio)" #: editor/plugins/sprite_frames_editor_plugin.cpp +#, fuzzy +msgid "Move Frame" +msgstr "Colar Frame" + +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Animations:" msgstr "Animações:" @@ -7503,14 +7520,12 @@ msgid "Submenu" msgstr "Sub-menu" #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Subitem 1" -msgstr "Item 1" +msgstr "Subitem 1" #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Subitem 2" -msgstr "Item 2" +msgstr "Subitem 2" #: editor/plugins/theme_editor_plugin.cpp msgid "Has" @@ -7622,17 +7637,25 @@ msgid "Enable Priority" msgstr "Ativar Prioridade" #: editor/plugins/tile_map_editor_plugin.cpp +#, fuzzy +msgid "Filter tiles" +msgstr "Filtrar Ficheiro..." + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Give a TileSet resource to this TileMap to use its tiles." +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Paint Tile" msgstr "Pintar Tile" #: editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy msgid "" "Shift+LMB: Line Draw\n" "Shift+Ctrl+LMB: Rectangle Paint" msgstr "" -"Shift+RMB: Desenho de Linha\n" -"Shift+Ctrl+RMB: Pintura de Retângulo" +"Shift+LMB: Desenho de Linha\n" +"Shift+Ctrl+LMB: Pintura de Retângulo" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Pick Tile" @@ -7755,6 +7778,11 @@ msgid "Display Tile Names (Hold Alt Key)" msgstr "Exibir nome dos tiles (segure tecla Alt)" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "" +"Add or select a texture on the left panel to edit the tiles bound to it." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Remove selected texture? This will remove all tiles which use it." msgstr "" "Remover textura selecionada? Todos os tiles que a usam serão removidos." @@ -7925,6 +7953,111 @@ msgstr "Esta propriedade não pode ser alterada." msgid "TileSet" msgstr "TileSet" +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "No VCS addons are available." +msgstr "Nome do parente do Nó, se disponÃvel" + +#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp +msgid "Error" +msgstr "Erro" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "No commit message was provided" +msgstr "Nenhum nome foi fornecido" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No files added to stage" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Commit" +msgstr "Comunidade" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "VCS Addon is not initialized" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Version Control System" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Initialize" +msgstr "Capitalizar" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Staging area" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Detect new changes" +msgstr "Criar novo retângulo." + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Changes" +msgstr "Mudar" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Modified" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Renamed" +msgstr "Renomear" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Deleted" +msgstr "Apagar" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Typechange" +msgstr "Mudar" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Stage Selected" +msgstr "Apagar Selecionados" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Stage All" +msgstr "Guardar tudo" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Add a commit message" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Commit Changes" +msgstr "Sincronizar Alterações de Script" + +#: editor/plugins/version_control_editor_plugin.cpp +#: modules/gdnative/gdnative_library_singleton_editor.cpp +msgid "Status" +msgstr "Status" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "View file diffs before committing them to the latest version" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No file diff is active" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Detect changes in file diff" +msgstr "" + #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(GLES3 only)" msgstr "(Apenas GLES3)" @@ -8031,9 +8164,8 @@ msgid "Light" msgstr "Luz" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Show resulted shader code." -msgstr "Criar Nó Shader" +msgstr "Mostrar código-resultado do shader." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Create Shader Node" @@ -8164,6 +8296,14 @@ msgstr "" "falso." #: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "" +"Returns an associated scalar if the provided boolean value is true or false." +msgstr "" +"Devolve um vetor associado se o valor lógico fornecido for verdadeiro ou " +"falso." + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the boolean result of the comparison between two parameters." msgstr "Devolve o resultado lógico da comparação entre dois parâmetros." @@ -8398,7 +8538,6 @@ msgid "Returns the square root of the parameter." msgstr "Devolve a raiz quadrada do parâmetro." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "" "SmoothStep function( scalar(edge0), scalar(edge1), scalar(x) ).\n" "\n" @@ -8408,12 +8547,11 @@ msgid "" msgstr "" "Função SmoothStep( escalar(limite0), escalar(limite1), escalar(x) ).\n" "\n" -"Devolve 0.0 se 'x' for menor que 'limite0' e 1.0 se x for maior que " +"Devolve 0.0 se 'x' for menor que 'limite0' e 1.0 se 'x' for maior que " "'limite1'. Caso contrário o valor devolvido é interpolado entre 0.0 and 1.0 " "usando polinomiais Hermite." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "" "Step function( scalar(edge), scalar(x) ).\n" "\n" @@ -8590,9 +8728,8 @@ msgid "Linear interpolation between two vectors." msgstr "Interpolação linear entre dois vetores." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Linear interpolation between two vectors using scalar." -msgstr "Interpolação linear entre dois vetores." +msgstr "Interpolação linear entre dois vetores usando um escalar." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Calculates the normalize product of vector." @@ -8619,7 +8756,6 @@ msgid "Returns the vector that points in the direction of refraction." msgstr "Devolve um vetor que aponta na direção da refração." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "" "SmoothStep function( vector(edge0), vector(edge1), vector(x) ).\n" "\n" @@ -8629,12 +8765,11 @@ msgid "" msgstr "" "Função SmoothStep( vetor(limite0), vetor(limite1), vetor(x) ).\n" "\n" -"Devolve 0.0 se 'x' for menor que 'limite0' e 1.0 se x for maior que " +"Devolve 0.0 se 'x' for menor que 'limite0' e 1.0 se 'x' for maior que " "'limite1'. Caso contrário o valor devolvido é interpolado entre 0.0 and 1.0 " "usando polinomiais Hermite." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "" "SmoothStep function( scalar(edge0), scalar(edge1), vector(x) ).\n" "\n" @@ -8644,12 +8779,11 @@ msgid "" msgstr "" "Função SmoothStep( escalar(limite0), escalar(limite1), vetor(x) ).\n" "\n" -"Devolve 0.0 se 'x' for menor que 'limite0' e 1.0 se x for maior que " +"Devolve 0.0 se 'x' for menor que 'limite0' e 1.0 se 'x' for maior que " "'limite1'. Caso contrário o valor devolvido é interpolado entre 0.0 and 1.0 " "usando polinomiais Hermite." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "" "Step function( vector(edge), vector(x) ).\n" "\n" @@ -8660,7 +8794,6 @@ msgstr "" "Devolve 0.0 se 'x' for menor que 'limite', senão devolve 1.0." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "" "Step function( scalar(edge), vector(x) ).\n" "\n" @@ -8723,6 +8856,9 @@ msgid "" "shader. You can place various function definitions inside and call it later " "in the Expressions. You can also declare varyings, uniforms and constants." msgstr "" +"Expressão personalizada em Linguagem Godot Shader, colocada sobre o shader " +"resultante. Pode colocar várias definições de função e chamá-las depois nas " +"Expressões. Pode também declarar variantes, uniformes e constantes." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(Fragment/Light mode only) Scalar derivative function." @@ -9114,13 +9250,12 @@ msgid "Unnamed Project" msgstr "Projeto sem nome" #: editor/project_manager.cpp -#, fuzzy msgid "Missing Project" -msgstr "Importar Projeto existente" +msgstr "Projeto Inexistente" #: editor/project_manager.cpp msgid "Error: Project is missing on the filesystem." -msgstr "" +msgstr "Erro: Projeto inexistente no sistema de ficheiros." #: editor/project_manager.cpp msgid "Can't open project at '%s'." @@ -9219,12 +9354,11 @@ msgstr "" "O conteúdo da pasta não será modificado." #: editor/project_manager.cpp -#, fuzzy msgid "" "Remove all missing projects from the list?\n" "The project folders' contents won't be modified." msgstr "" -"Remover %d projetos da lista?\n" +"Remover todos os projetos inexistentes da lista?\n" "O conteúdo das pastas não será modificado." #: editor/project_manager.cpp @@ -9246,12 +9380,11 @@ msgstr "" #: editor/project_manager.cpp msgid "Project Manager" -msgstr "Gestor de Projeto" +msgstr "Gestor de Projetos" #: editor/project_manager.cpp -#, fuzzy msgid "Projects" -msgstr "Projeto" +msgstr "Projetos" #: editor/project_manager.cpp msgid "Scan" @@ -9482,6 +9615,11 @@ msgid "Settings saved OK." msgstr "Configuração guardada." #: editor/project_settings_editor.cpp +#, fuzzy +msgid "Moved Input Action Event" +msgstr "Adicionar evento ação de entrada" + +#: editor/project_settings_editor.cpp msgid "Override for Feature" msgstr "Sobrepor por caracterÃstica" @@ -9618,6 +9756,10 @@ msgid "Plugins" msgstr "Plugins" #: editor/property_editor.cpp +msgid "Preset..." +msgstr "Predefinido..." + +#: editor/property_editor.cpp msgid "Zero" msgstr "Zero" @@ -9785,10 +9927,6 @@ msgstr "Para Maiúsculas" msgid "Reset" msgstr "Restaurar" -#: editor/rename_dialog.cpp -msgid "Error" -msgstr "Erro" - #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" msgstr "Recolocar Nó" @@ -9846,6 +9984,11 @@ msgid "Instance Scene(s)" msgstr "Cena(s) da Instância" #: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Replace with Branch Scene" +msgstr "Guardar ramo como Cena" + +#: editor/scene_tree_dock.cpp msgid "Instance Child Scene" msgstr "Instanciar Cena filha" @@ -9886,8 +10029,23 @@ msgid "Make node as Root" msgstr "Tornar Nó Raiz" #: editor/scene_tree_dock.cpp -msgid "Delete Node(s)?" -msgstr "Apagar Nó(s)?" +#, fuzzy +msgid "Delete %d nodes?" +msgstr "Apagar Nós" + +#: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Delete the root node \"%s\"?" +msgstr "Apagar Nó(s) Gráfico(s) Shader" + +#: editor/scene_tree_dock.cpp +msgid "Delete node \"%s\" and its children?" +msgstr "" + +#: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Delete node \"%s\"?" +msgstr "Apagar Nós" #: editor/scene_tree_dock.cpp msgid "Can not perform with the root node." @@ -9962,9 +10120,8 @@ msgid "Remove Node(s)" msgstr "Remover Nó(s)" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Change type of node(s)" -msgstr "Mudar nome de porta de saÃda" +msgstr "Mudar tipo de nó(s)" #: editor/scene_tree_dock.cpp msgid "" @@ -10011,9 +10168,8 @@ msgid "Extend Script" msgstr "Estender Script" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Reparent to New Node" -msgstr "Recolocar Nó" +msgstr "Recolocar o Novo Nó" #: editor/scene_tree_dock.cpp msgid "Make Scene Root" @@ -10088,31 +10244,28 @@ msgid "Node configuration warning:" msgstr "Aviso de configuração do Nó:" #: editor/scene_tree_editor.cpp -#, fuzzy msgid "" "Node has %s connection(s) and %s group(s).\n" "Click to show signals dock." msgstr "" -"Nó tem conexões e grupos.\n" -"Clique para mostrar doca dos sinais." +"Nó tem %s conexão(ões) e %s grupo(s).\n" +"Clique para mostrar doca de sinais." #: editor/scene_tree_editor.cpp -#, fuzzy msgid "" "Node has %s connection(s).\n" "Click to show signals dock." msgstr "" -"Nó tem conexões.\n" -"Clique para mostrar doca dos sinais." +"Nó tem %s conexão(ões).\n" +"Clique para mostrar doca de sinais." #: editor/scene_tree_editor.cpp -#, fuzzy msgid "" "Node is in %s group(s).\n" "Click to show groups dock." msgstr "" -"Nó está em grupo(s).\n" -"Clique para mostrar doca dos grupos." +"Nó está em %s grupo(s).\n" +"Clique para mostrar doca de grupos." #: editor/scene_tree_editor.cpp msgid "Open Script:" @@ -10207,9 +10360,8 @@ msgid "Error loading script from %s" msgstr "Erro ao carregar Script de '%s'" #: editor/script_create_dialog.cpp -#, fuzzy msgid "Overrides" -msgstr "Sobrescrever" +msgstr "Sobrepõe" #: editor/script_create_dialog.cpp msgid "N/A" @@ -10288,19 +10440,50 @@ msgid "Bytes:" msgstr "Bytes:" #: editor/script_editor_debugger.cpp -msgid "Stack Trace" -msgstr "Rastreamento de Pilha" +#, fuzzy +msgid "Warning:" +msgstr "Avisos:" #: editor/script_editor_debugger.cpp -msgid "Pick one or more items from the list to display the graph." -msgstr "Escolha um ou mais itens da lista para exibir o gráfico." +msgid "Error:" +msgstr "Erro:" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Error" +msgstr "Copiar Erro" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Error:" +msgstr "Erro:" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Source" +msgstr "Fonte" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Source:" +msgstr "Fonte" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Source:" +msgstr "Fonte" + +#: editor/script_editor_debugger.cpp +msgid "Stack Trace" +msgstr "Rastreamento de Pilha" #: editor/script_editor_debugger.cpp msgid "Errors" msgstr "Erros" #: editor/script_editor_debugger.cpp -msgid "Child Process Connected" +#, fuzzy +msgid "Child process connected." msgstr "Processo filho conectado" #: editor/script_editor_debugger.cpp @@ -10308,6 +10491,11 @@ msgid "Copy Error" msgstr "Copiar Erro" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Skip Breakpoints" +msgstr "Pontos de paragem" + +#: editor/script_editor_debugger.cpp msgid "Inspect Previous Instance" msgstr "Inspecionar instância anterior" @@ -10324,6 +10512,11 @@ msgid "Profiler" msgstr "Profiler" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Network Profiler" +msgstr "Exportar Perfil" + +#: editor/script_editor_debugger.cpp msgid "Monitor" msgstr "Monitor" @@ -10336,6 +10529,10 @@ msgid "Monitors" msgstr "Monitores" #: editor/script_editor_debugger.cpp +msgid "Pick one or more items from the list to display the graph." +msgstr "Escolha um ou mais itens da lista para exibir o gráfico." + +#: editor/script_editor_debugger.cpp msgid "List of Video Memory Usage by Resource:" msgstr "Lista de utilização de Memória VÃdeo por recurso:" @@ -10532,10 +10729,6 @@ msgid "Library" msgstr "Biblioteca" #: modules/gdnative/gdnative_library_singleton_editor.cpp -msgid "Status" -msgstr "Status" - -#: modules/gdnative/gdnative_library_singleton_editor.cpp msgid "Libraries: " msgstr "Bibliotecas: " @@ -10544,6 +10737,10 @@ msgid "GDNative" msgstr "GDNative" #: modules/gdscript/gdscript_functions.cpp +msgid "Expected a string of length 1 (a character)." +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp msgid "Step argument is zero!" msgstr "O argumento \"step\" é zero!" @@ -10697,6 +10894,15 @@ msgstr "Configurações do GridMap" msgid "Pick Distance:" msgstr "Distância de escolha:" +#: modules/gridmap/grid_map_editor_plugin.cpp +#, fuzzy +msgid "Filter meshes" +msgstr "Métodos de filtro" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Give a MeshLibrary resource to this GridMap to use its meshes." +msgstr "" + #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "Nome de classe não pode ser uma palavra-chave reservada" @@ -10822,28 +11028,28 @@ msgid "Set Variable Type" msgstr "Definir tipo de variável" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Override an existing built-in function." -msgstr "Não pode coincidir com um nome de um tipo incorporado já existente." +msgstr "Sobrepõe-se a função incorporada." #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Create a new function." -msgstr "Criar novo retângulo." +msgstr "Criar uma nova função." #: modules/visual_script/visual_script_editor.cpp msgid "Variables:" msgstr "Variáveis:" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Create a new variable." -msgstr "Criar novo retângulo." +msgstr "Criar uma nova variável." + +#: modules/visual_script/visual_script_editor.cpp +msgid "Signals:" +msgstr "Sinais:" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Create a new signal." -msgstr "Criar um novo polÃgono." +msgstr "Criar um novo sinal." #: modules/visual_script/visual_script_editor.cpp msgid "Name is not a valid identifier:" @@ -10899,7 +11105,7 @@ msgstr "" msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature." msgstr "" "Pressione Ctrl para largar um Getter. Pressione Shift para largar uma " -"Assinatura genérica." +"assinatura genérica." #: modules/visual_script/visual_script_editor.cpp msgid "Hold %s to drop a simple reference to the node." @@ -10919,7 +11125,7 @@ msgstr "Pressione Ctrl para largar um Setter variável." #: modules/visual_script/visual_script_editor.cpp msgid "Add Preload Node" -msgstr "Adicionar Nó de carregamento prévio" +msgstr "Adicionar Nó de Pré-carregamento" #: modules/visual_script/visual_script_editor.cpp msgid "Add Node(s) From Tree" @@ -11002,6 +11208,11 @@ msgid "Editing Signal:" msgstr "A editar Sinal:" #: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Make Tool:" +msgstr "Tornar Local" + +#: modules/visual_script/visual_script_editor.cpp msgid "Base Type:" msgstr "Tipo de Base:" @@ -11075,22 +11286,22 @@ msgstr ": Argumentos inválidos: " #: modules/visual_script/visual_script_nodes.cpp msgid "VariableGet not found in script: " -msgstr "VariableGet não encontrada no Script: " +msgstr "VariableGet não encontrado no script: " #: modules/visual_script/visual_script_nodes.cpp msgid "VariableSet not found in script: " -msgstr "VariableSet não encontrada no Script: " +msgstr "VariableSet não encontrado no script: " #: modules/visual_script/visual_script_nodes.cpp msgid "Custom node has no _step() method, can't process graph." -msgstr "ImpossÃvel processar gráfico, Nó personalizado com Método no_step()." +msgstr "ImpossÃvel processar gráfico, Nó personalizado sem método _step()." #: modules/visual_script/visual_script_nodes.cpp msgid "" "Invalid return value from _step(), must be integer (seq out), or string " "(error)." msgstr "" -"Valor de retorno from _step() inválido, tem de ser inteiro (seq out), ou " +"Valor de retorno de _step() inválido, tem de ser inteiro (seq out), ou " "string (error)." #: modules/visual_script/visual_script_property_selector.cpp @@ -11155,8 +11366,10 @@ msgid "Invalid Android SDK path for custom build in Editor Settings." msgstr "Caminho inválido para Android SDK no Editor de Configurações." #: platform/android/export/export.cpp +#, fuzzy msgid "" -"Android project is not installed for compiling. Install from Editor menu." +"Android build template not installed in the project. Install it from the " +"Project menu." msgstr "" "Projeto Android não está instalado para compilação. Instale-o no menu do " "Editor." @@ -11343,7 +11556,7 @@ msgid "" "Only one visible CanvasModulate is allowed per scene (or set of instanced " "scenes). The first created one will work, while the rest will be ignored." msgstr "" -"Só é permitido um CanvasModulate visÃvel por Cena (ou grupo de Cenas " +"Só é permitido um CanvasModulate visÃvel por cena (ou grupo de cenas " "instanciadas). O primeiro a ser criado funcionará, enquanto o resto será " "ignorado." @@ -11943,6 +12156,43 @@ msgstr "Variações só podem ser atribuÃdas na função vértice." msgid "Constants cannot be modified." msgstr "Constantes não podem ser modificadas." +#~ msgid "Properties:" +#~ msgstr "Propriedades:" + +#~ msgid "Methods:" +#~ msgstr "Métodos:" + +#~ msgid "Theme Properties:" +#~ msgstr "Propriedades do Tema:" + +#~ msgid "Enumerations:" +#~ msgstr "Enumerações:" + +#~ msgid "Constants:" +#~ msgstr "Constantes:" + +#~ msgid "Class Description:" +#~ msgstr "Descrição da Classe:" + +#~ msgid "Property Descriptions:" +#~ msgstr "Descrições da Propriedade:" + +#~ msgid "Method Descriptions:" +#~ msgstr "Descrições do Método:" + +#~ msgid "" +#~ "This will install the Android project for custom builds.\n" +#~ "Note that, in order to use it, it needs to be enabled per export preset." +#~ msgstr "" +#~ "O projeto Android para compilações personalizadas será instalado.\n" +#~ "Para o utilizar, terá de ser ativado nas predefinições de exportação." + +#~ msgid "Reverse sorting." +#~ msgstr "Inverter ordenação." + +#~ msgid "Delete Node(s)?" +#~ msgstr "Apagar Nó(s)?" + #~ msgid "No Matches" #~ msgstr "Sem combinações" @@ -12368,9 +12618,6 @@ msgstr "Constantes não podem ser modificadas." #~ msgstr "" #~ "Instancie a(s) Cena(s) selecionada(s) como filha(s) do Nó selecionado." -#~ msgid "Warnings:" -#~ msgstr "Avisos:" - #~ msgid "Font Size:" #~ msgstr "Tamanho do tipo de letra:" @@ -12412,9 +12659,6 @@ msgstr "Constantes não podem ser modificadas." #~ msgid "Select a split to erase it." #~ msgstr "Selecionar uma separação para a apagar." -#~ msgid "No name provided" -#~ msgstr "Nenhum nome foi fornecido" - #~ msgid "Add Node.." #~ msgstr "Adicionar Nó.." @@ -12547,9 +12791,6 @@ msgstr "Constantes não podem ser modificadas." #~ msgid "Warning" #~ msgstr "Aviso" -#~ msgid "Error:" -#~ msgstr "Erro:" - #~ msgid "Function:" #~ msgstr "Função:" @@ -12631,9 +12872,6 @@ msgstr "Constantes não podem ser modificadas." #~ msgid "Duplicate Graph Node(s)" #~ msgstr "Duplicar Nó(s)" -#~ msgid "Delete Shader Graph Node(s)" -#~ msgstr "Apagar Nó(s) Gráfico(s) Shader" - #~ msgid "Error: Cyclic Connection Link" #~ msgstr "Erro: conexão cÃclica" diff --git a/editor/translations/ro.po b/editor/translations/ro.po index 93589e06f6..8204df8633 100644 --- a/editor/translations/ro.po +++ b/editor/translations/ro.po @@ -62,6 +62,35 @@ msgstr "" msgid "On call to '%s':" msgstr "" +#: core/ustring.cpp +msgid "B" +msgstr "" + +#: core/ustring.cpp +msgid "KiB" +msgstr "" + +#: core/ustring.cpp +#, fuzzy +msgid "MiB" +msgstr "Amestecare" + +#: core/ustring.cpp +msgid "GiB" +msgstr "" + +#: core/ustring.cpp +msgid "TiB" +msgstr "" + +#: core/ustring.cpp +msgid "PiB" +msgstr "" + +#: core/ustring.cpp +msgid "EiB" +msgstr "" + #: editor/animation_bezier_editor.cpp msgid "Free" msgstr "Gratuit" @@ -497,6 +526,11 @@ msgid "Select None" msgstr "Mod Selectare" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Select an AnimationPlayer node to create and edit animations." +msgstr "SelectaÈ›i un Animator din Copacul Scenă să editaÈ›i animaÈ›ii." + +#: editor/animation_track_editor.cpp msgid "Only show tracks from nodes selected in tree." msgstr "" @@ -833,7 +867,8 @@ msgstr "ConectaÈ›i Semnal:" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp editor/project_export.cpp #: editor/project_settings_editor.cpp editor/property_editor.cpp #: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp #: modules/visual_script/visual_script_editor.cpp @@ -942,7 +977,8 @@ msgstr "CautaÈ›i:" msgid "Matches:" msgstr "Potriviri:" -#: editor/create_dialog.cpp editor/plugin_config_dialog.cpp +#: editor/create_dialog.cpp editor/editor_plugin_settings.cpp +#: editor/plugin_config_dialog.cpp #: editor/plugins/asset_library_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp editor/property_selector.cpp #: modules/visual_script/visual_script_property_selector.cpp @@ -1262,7 +1298,8 @@ msgid "Delete Bus Effect" msgstr "ȘtergeÈ›i Pista Efect" #: editor/editor_audio_buses.cpp -msgid "Audio Bus, Drag and Drop to rearrange." +#, fuzzy +msgid "Drag & drop to rearrange." msgstr "Pista Audio, TrageÈ›i È™i PlasaÈ›i pentru a rearanja." #: editor/editor_audio_buses.cpp @@ -1463,6 +1500,7 @@ msgid "Add AutoLoad" msgstr "AdaugaÈ›i AutoLoad" #: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp +#: editor/editor_plugin_settings.cpp #: editor/plugins/animation_tree_editor_plugin.cpp scene/gui/file_dialog.cpp msgid "Path:" msgstr "Cale:" @@ -1702,6 +1740,7 @@ msgstr "Curent:" #: editor/editor_feature_profile.cpp #: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "New" msgstr "" @@ -1782,6 +1821,7 @@ msgid "New Folder..." msgstr "Director Nou..." #: editor/editor_file_dialog.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "Refresh" msgstr "ReîmprospătaÈ›i" @@ -1945,7 +1985,8 @@ msgid "Inherited by:" msgstr "MoÅŸtenit de:" #: editor/editor_help.cpp -msgid "Brief Description:" +#, fuzzy +msgid "Brief Description" msgstr "Descriere Scurtă:" #: editor/editor_help.cpp @@ -1953,41 +1994,19 @@ msgid "Properties" msgstr "Proprietăți" #: editor/editor_help.cpp -msgid "Properties:" -msgstr "" - -#: editor/editor_help.cpp msgid "Methods" msgstr "Metode" #: editor/editor_help.cpp #, fuzzy -msgid "Methods:" -msgstr "Metode" - -#: editor/editor_help.cpp -#, fuzzy msgid "Theme Properties" msgstr "Proprietăți" #: editor/editor_help.cpp -#, fuzzy -msgid "Theme Properties:" -msgstr "Proprietăți" - -#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp -msgid "Signals:" -msgstr "Semnale:" - -#: editor/editor_help.cpp msgid "Enumerations" msgstr "Enumerări" #: editor/editor_help.cpp -msgid "Enumerations:" -msgstr "Enumerări:" - -#: editor/editor_help.cpp msgid "enum " msgstr "enum " @@ -1996,21 +2015,13 @@ msgid "Constants" msgstr "Constante" #: editor/editor_help.cpp -msgid "Constants:" -msgstr "Constante:" - -#: editor/editor_help.cpp #, fuzzy msgid "Class Description" msgstr "Descriere" #: editor/editor_help.cpp #, fuzzy -msgid "Class Description:" -msgstr "Descriere:" - -#: editor/editor_help.cpp -msgid "Online Tutorials:" +msgid "Online Tutorials" msgstr "Tutoriale Internet:" #: editor/editor_help.cpp @@ -2029,11 +2040,6 @@ msgid "Property Descriptions" msgstr "Descriere Proprietate:" #: editor/editor_help.cpp -#, fuzzy -msgid "Property Descriptions:" -msgstr "Descriere Proprietate:" - -#: editor/editor_help.cpp msgid "" "There is currently no description for this property. Please help us by " "[color=$color][url=$url]contributing one[/url][/color]!" @@ -2048,11 +2054,6 @@ msgid "Method Descriptions" msgstr "Descrierea metodei:" #: editor/editor_help.cpp -#, fuzzy -msgid "Method Descriptions:" -msgstr "Descrierea metodei:" - -#: editor/editor_help.cpp msgid "" "There is currently no description for this method. Please help us by [color=" "$color][url=$url]contributing one[/url][/color]!" @@ -2131,8 +2132,8 @@ msgstr "AfiÈ™are:" msgid "Copy Selection" msgstr "ElminaÈ›i SelecÈ›ia" -#: editor/editor_log.cpp editor/editor_profiler.cpp -#: editor/editor_properties.cpp +#: editor/editor_log.cpp editor/editor_network_profiler.cpp +#: editor/editor_profiler.cpp editor/editor_properties.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp #: editor/property_editor.cpp editor/scene_tree_dock.cpp #: editor/script_editor_debugger.cpp @@ -2145,6 +2146,50 @@ msgstr "Curăță" msgid "Clear Output" msgstr "Curăță AfiÈ™area" +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +#: editor/editor_profiler.cpp +msgid "Stop" +msgstr "OpreÈ™te" + +#: editor/editor_network_profiler.cpp editor/editor_profiler.cpp +#: editor/plugins/animation_state_machine_editor.cpp editor/rename_dialog.cpp +#, fuzzy +msgid "Start" +msgstr "Start!" + +#: editor/editor_network_profiler.cpp +msgid "%s/s" +msgstr "" + +#: editor/editor_network_profiler.cpp +#, fuzzy +msgid "Down" +msgstr "Descarcă" + +#: editor/editor_network_profiler.cpp +msgid "Up" +msgstr "" + +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +msgid "Node" +msgstr "Nod" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RSET" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RSET" +msgstr "" + #: editor/editor_node.cpp editor/project_manager.cpp msgid "New Window" msgstr "" @@ -2743,6 +2788,19 @@ msgstr "Proiect" msgid "Project Settings..." msgstr "Setări ale Proiectului" +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Version Control" +msgstr "Versiune:" + +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +msgid "Set Up Version Control" +msgstr "" + +#: editor/editor_node.cpp +msgid "Shut Down Version Control" +msgstr "" + #: editor/editor_node.cpp #, fuzzy msgid "Export..." @@ -2972,10 +3030,6 @@ msgstr "ÃŽntrerupere Scenă" msgid "Stop the scene." msgstr "OpreÈ™te scena." -#: editor/editor_node.cpp editor/editor_profiler.cpp -msgid "Stop" -msgstr "OpreÈ™te" - #: editor/editor_node.cpp msgid "Play the edited scene." msgstr "Rulează scena editată." @@ -3030,10 +3084,6 @@ msgid "Inspector" msgstr "Inspector" #: editor/editor_node.cpp -msgid "Node" -msgstr "Nod" - -#: editor/editor_node.cpp #, fuzzy msgid "Expand Bottom Panel" msgstr "Extinde toate" @@ -3057,15 +3107,21 @@ msgstr "Administrează Șabloanele de Export" #: editor/editor_node.cpp msgid "" -"This will install the Android project for custom builds.\n" -"Note that, in order to use it, it needs to be enabled per export preset." +"This will set up your project for custom Android builds by installing the " +"source template to \"res://android/build\".\n" +"You can then apply modifications and build your own custom APK on export " +"(adding modules, changing the AndroidManifest.xml, etc.).\n" +"Note that in order to make custom builds instead of using pre-built APKs, " +"the \"Use Custom Build\" option should be enabled in the Android export " +"preset." msgstr "" #: editor/editor_node.cpp msgid "" -"Android build template is already installed and it won't be overwritten.\n" -"Remove the \"build\" directory manually before attempting this operation " -"again." +"The Android build template is already installed in this project and it won't " +"be overwritten.\n" +"Remove the \"res://android/build\" directory manually before attempting this " +"operation again." msgstr "" #: editor/editor_node.cpp @@ -3128,6 +3184,11 @@ msgstr "Deschide Editorul următor" msgid "Open the previous Editor" msgstr "Deschide Editorul anterior" +#: editor/editor_path.cpp +#, fuzzy +msgid "No sub-resources found." +msgstr "Nicio sursă de suprafață specificată." + #: editor/editor_plugin.cpp msgid "Creating Mesh Previews" msgstr "Se creează Previzualizările Mesh-ului" @@ -3138,6 +3199,11 @@ msgstr "Miniatură..." #: editor/editor_plugin_settings.cpp #, fuzzy +msgid "Main Script:" +msgstr "Execută Scriptul" + +#: editor/editor_plugin_settings.cpp +#, fuzzy msgid "Edit Plugin" msgstr "Editează Poligon" @@ -3167,12 +3233,6 @@ msgstr "Stare:" msgid "Edit:" msgstr "Modificare" -#: editor/editor_profiler.cpp editor/plugins/animation_state_machine_editor.cpp -#: editor/rename_dialog.cpp -#, fuzzy -msgid "Start" -msgstr "Start!" - #: editor/editor_profiler.cpp msgid "Measure:" msgstr "Măsura:" @@ -4003,8 +4063,9 @@ msgstr " FiÈ™iere" msgid "Import As:" msgstr "Importă Ca:" -#: editor/import_dock.cpp editor/property_editor.cpp -msgid "Preset..." +#: editor/import_dock.cpp +#, fuzzy +msgid "Preset" msgstr "Presetare..." #: editor/import_dock.cpp @@ -4476,6 +4537,7 @@ msgid "Change Animation Name:" msgstr "Schimbă Numele AnimaÈ›iei:" #: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Delete Animation?" msgstr "Ștergi AnimaÈ›ia?" @@ -5065,11 +5127,6 @@ msgid "Sort:" msgstr "Sorare:" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy -msgid "Reverse sorting." -msgstr "Se Solicită..." - -#: editor/plugins/asset_library_editor_plugin.cpp #: editor/project_settings_editor.cpp msgid "Category:" msgstr "Categorie:" @@ -5367,6 +5424,11 @@ msgstr "Mod ÃŽn Jur" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy +msgid "Ruler Mode" +msgstr "Modul de ExecuÈ›ie:" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy msgid "Toggle snapping." msgstr "Comutare snapping" @@ -6473,7 +6535,7 @@ msgstr "Instanță :" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp msgid "Type:" msgstr "" @@ -6690,11 +6752,11 @@ msgid "Toggle Scripts Panel" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp -msgid "Step Over" +msgid "Step Into" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp -msgid "Step Into" +msgid "Step Over" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp @@ -6779,7 +6841,7 @@ msgstr "Curăță Scenele Recente" msgid "Connections to method:" msgstr "ConectaÈ›i la Nod:" -#: editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp #, fuzzy msgid "Source" msgstr "Resursă" @@ -7587,6 +7649,11 @@ msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp #, fuzzy +msgid "Move Frame" +msgstr "Mod Mutare" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +#, fuzzy msgid "Animations:" msgstr "AnimaÈ›ie" @@ -7918,6 +7985,15 @@ msgid "Enable Priority" msgstr "Editează Filtrele" #: editor/plugins/tile_map_editor_plugin.cpp +#, fuzzy +msgid "Filter tiles" +msgstr "Filtrează fiÈ™ierele..." + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Give a TileSet resource to this TileMap to use its tiles." +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Paint Tile" msgstr "" @@ -8065,6 +8141,11 @@ msgid "Display Tile Names (Hold Alt Key)" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "" +"Add or select a texture on the left panel to edit the tiles bound to it." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Remove selected texture? This will remove all tiles which use it." msgstr "Elimină Obiectul Selectat" @@ -8240,6 +8321,109 @@ msgstr "Această operaÈ›ie nu se poate face fără o scenă." msgid "TileSet" msgstr "Set_de_Plăci..." +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No VCS addons are available." +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp +msgid "Error" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "No commit message was provided" +msgstr "Niciun nume furnizat" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No files added to stage" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Commit" +msgstr "Comunitate" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "VCS Addon is not initialized" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Version Control System" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Initialize" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Staging area" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Detect new changes" +msgstr "CreaÈ›i %s Nou" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Changes" +msgstr "SchimbaÈ›i" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Modified" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Renamed" +msgstr "RedenumeÈ™te" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Deleted" +msgstr "ȘtergeÈ›i" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Typechange" +msgstr "SchimbaÈ›i" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Stage Selected" +msgstr "ScalaÈ›i SelecÈ›ia" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Stage All" +msgstr "ÃŽnlocuiÈ›i Tot" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Add a commit message" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Commit Changes" +msgstr "Sincronizează Modificările Scriptului" + +#: editor/plugins/version_control_editor_plugin.cpp +#: modules/gdnative/gdnative_library_singleton_editor.cpp +msgid "Status" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "View file diffs before committing them to the latest version" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No file diff is active" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Detect changes in file diff" +msgstr "" + #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(GLES3 only)" msgstr "" @@ -8495,6 +8679,11 @@ msgid "" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns an associated scalar if the provided boolean value is true or false." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the boolean result of the comparison between two parameters." msgstr "" @@ -9717,6 +9906,11 @@ msgid "Settings saved OK." msgstr "" #: editor/project_settings_editor.cpp +#, fuzzy +msgid "Moved Input Action Event" +msgstr "Deplasare punct pe curbă" + +#: editor/project_settings_editor.cpp msgid "Override for Feature" msgstr "" @@ -9856,6 +10050,10 @@ msgid "Plugins" msgstr "Plugin-uri" #: editor/property_editor.cpp +msgid "Preset..." +msgstr "Presetare..." + +#: editor/property_editor.cpp msgid "Zero" msgstr "" @@ -10027,10 +10225,6 @@ msgstr "" msgid "Reset" msgstr "ResetaÈ›i Zoom-area" -#: editor/rename_dialog.cpp -msgid "Error" -msgstr "" - #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" msgstr "" @@ -10086,6 +10280,10 @@ msgid "Instance Scene(s)" msgstr "" #: editor/scene_tree_dock.cpp +msgid "Replace with Branch Scene" +msgstr "" + +#: editor/scene_tree_dock.cpp msgid "Instance Child Scene" msgstr "" @@ -10127,10 +10325,24 @@ msgid "Make node as Root" msgstr "Salvează Scena" #: editor/scene_tree_dock.cpp -msgid "Delete Node(s)?" +#, fuzzy +msgid "Delete %d nodes?" +msgstr "Creează Nod" + +#: editor/scene_tree_dock.cpp +msgid "Delete the root node \"%s\"?" msgstr "" #: editor/scene_tree_dock.cpp +msgid "Delete node \"%s\" and its children?" +msgstr "" + +#: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Delete node \"%s\"?" +msgstr "Creează Nod" + +#: editor/scene_tree_dock.cpp msgid "Can not perform with the root node." msgstr "" @@ -10535,11 +10747,41 @@ msgid "Bytes:" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Stack Trace" +msgid "Warning:" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Pick one or more items from the list to display the graph." +#, fuzzy +msgid "Error:" +msgstr "Eroare!" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Error" +msgstr "Eroare!" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Error:" +msgstr "Eroare!" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Source" +msgstr "Resursă" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Source:" +msgstr "Resursă" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Source:" +msgstr "Resursă" + +#: editor/script_editor_debugger.cpp +msgid "Stack Trace" msgstr "" #: editor/script_editor_debugger.cpp @@ -10547,14 +10789,20 @@ msgid "Errors" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Child Process Connected" -msgstr "" +#, fuzzy +msgid "Child process connected." +msgstr "Deconectat" #: editor/script_editor_debugger.cpp msgid "Copy Error" msgstr "" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Skip Breakpoints" +msgstr "Șterge puncte" + +#: editor/script_editor_debugger.cpp msgid "Inspect Previous Instance" msgstr "" @@ -10571,6 +10819,11 @@ msgid "Profiler" msgstr "" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Network Profiler" +msgstr "Exportă Proiectul" + +#: editor/script_editor_debugger.cpp msgid "Monitor" msgstr "" @@ -10583,6 +10836,10 @@ msgid "Monitors" msgstr "" #: editor/script_editor_debugger.cpp +msgid "Pick one or more items from the list to display the graph." +msgstr "" + +#: editor/script_editor_debugger.cpp msgid "List of Video Memory Usage by Resource:" msgstr "" @@ -10785,10 +11042,6 @@ msgid "Library" msgstr "" #: modules/gdnative/gdnative_library_singleton_editor.cpp -msgid "Status" -msgstr "" - -#: modules/gdnative/gdnative_library_singleton_editor.cpp msgid "Libraries: " msgstr "" @@ -10797,6 +11050,10 @@ msgid "GDNative" msgstr "" #: modules/gdscript/gdscript_functions.cpp +msgid "Expected a string of length 1 (a character)." +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp msgid "Step argument is zero!" msgstr "" @@ -10951,6 +11208,15 @@ msgstr "" msgid "Pick Distance:" msgstr "" +#: modules/gridmap/grid_map_editor_plugin.cpp +#, fuzzy +msgid "Filter meshes" +msgstr "Proprietățile obiectului." + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Give a MeshLibrary resource to this GridMap to use its meshes." +msgstr "" + #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "" @@ -11091,6 +11357,10 @@ msgid "Create a new variable." msgstr "CreaÈ›i %s Nou" #: modules/visual_script/visual_script_editor.cpp +msgid "Signals:" +msgstr "Semnale:" + +#: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Create a new signal." msgstr "Creează un nou poligon de la zero." @@ -11251,6 +11521,11 @@ msgid "Editing Signal:" msgstr "" #: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Make Tool:" +msgstr "Creează Oase" + +#: modules/visual_script/visual_script_editor.cpp msgid "Base Type:" msgstr "" @@ -11400,7 +11675,8 @@ msgstr "" #: platform/android/export/export.cpp msgid "" -"Android project is not installed for compiling. Install from Editor menu." +"Android build template not installed in the project. Install it from the " +"Project menu." msgstr "" #: platform/android/export/export.cpp @@ -12058,6 +12334,36 @@ msgstr "" msgid "Constants cannot be modified." msgstr "" +#, fuzzy +#~ msgid "Methods:" +#~ msgstr "Metode" + +#, fuzzy +#~ msgid "Theme Properties:" +#~ msgstr "Proprietăți" + +#~ msgid "Enumerations:" +#~ msgstr "Enumerări:" + +#~ msgid "Constants:" +#~ msgstr "Constante:" + +#, fuzzy +#~ msgid "Class Description:" +#~ msgstr "Descriere:" + +#, fuzzy +#~ msgid "Property Descriptions:" +#~ msgstr "Descriere Proprietate:" + +#, fuzzy +#~ msgid "Method Descriptions:" +#~ msgstr "Descrierea metodei:" + +#, fuzzy +#~ msgid "Reverse sorting." +#~ msgstr "Se Solicită..." + #~ msgid "" #~ "Can't open file_type_cache.cch for writing, not saving file type cache!" #~ msgstr "" @@ -12206,9 +12512,6 @@ msgstr "" #~ msgid "Splits" #~ msgstr "Divizare cale" -#~ msgid "No name provided" -#~ msgstr "Niciun nume furnizat" - #~ msgid "Create Poly" #~ msgstr "Crează Poligon" diff --git a/editor/translations/ru.po b/editor/translations/ru.po index 3e61d4d683..f6620b5aef 100644 --- a/editor/translations/ru.po +++ b/editor/translations/ru.po @@ -55,12 +55,13 @@ # knightpp <kotteam99@gmail.com>, 2019. # КонÑтантин Рин <email.to.rean@gmail.com>, 2019. # Maxim Samburskiy <alpacones@outlook.com>, 2019. +# Dima Koshel <form.eater@gmail.com>, 2019. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2019-08-29 13:35+0000\n" -"Last-Translator: КонÑтантин Рин <email.to.rean@gmail.com>\n" +"PO-Revision-Date: 2019-09-19 05:27+0000\n" +"Last-Translator: ÐлекÑандр <ol-vin@mail.ru>\n" "Language-Team: Russian <https://hosted.weblate.org/projects/godot-engine/" "godot/ru/>\n" "Language: ru\n" @@ -111,6 +112,35 @@ msgstr "ÐедопуÑтимые аргументы Ð´Ð»Ñ Ð¿Ð¾ÑÑ‚Ñ€Ð¾ÐµÐ½Ð¸Ñ msgid "On call to '%s':" msgstr "Ðа вызове '%s':" +#: core/ustring.cpp +msgid "B" +msgstr "" + +#: core/ustring.cpp +msgid "KiB" +msgstr "" + +#: core/ustring.cpp +#, fuzzy +msgid "MiB" +msgstr "Сочетание" + +#: core/ustring.cpp +msgid "GiB" +msgstr "" + +#: core/ustring.cpp +msgid "TiB" +msgstr "" + +#: core/ustring.cpp +msgid "PiB" +msgstr "" + +#: core/ustring.cpp +msgid "EiB" +msgstr "" + #: editor/animation_bezier_editor.cpp msgid "Free" msgstr "ОÑвободить" @@ -496,6 +526,7 @@ msgstr "" "один трек." #: editor/animation_track_editor.cpp +#, fuzzy msgid "" "This animation belongs to an imported scene, so changes to imported tracks " "will not be saved.\n" @@ -507,6 +538,16 @@ msgid "" "Alternatively, use an import preset that imports animations to separate " "files." msgstr "" +"Ðта Ð°Ð½Ð¸Ð¼Ð°Ñ†Ð¸Ñ Ð¾Ñ‚Ð½Ð¾ÑитÑÑ Ðº импортированной Ñцене, поÑтому Ð¸Ð·Ð¼ÐµÐ½ÐµÐ½Ð¸Ñ Ð² " +"импортированных дорожках не ÑохранÑÑŽÑ‚ÑÑ.\n" +"\n" +"Чтобы включить возможноÑÑ‚ÑŒ Ð´Ð¾Ð±Ð°Ð²Ð»ÐµÐ½Ð¸Ñ Ð¿Ð¾Ð»ÑŒÐ·Ð¾Ð²Ð°Ñ‚ÐµÐ»ÑŒÑких дорожек, перейдите к " +"наÑтройкам импорта Ñцены и уÑтановите Ñледующие параметры\n" +"\"ÐÐ½Ð¸Ð¼Ð°Ñ†Ð¸Ñ > Хранение(Animation > Storage)\" в меню \"Файлы(Files)\", " +"выберите \"ÐÐ½Ð¸Ð¼Ð°Ñ†Ð¸Ñ > СохранÑÑ‚ÑŒ пользовательÑкие дорожки(Animation > Keep " +"Custom Tracks)\", а затем импортируйте заново.\n" +"Кроме того, можно иÑпользовать предуÑтановку импорта, ÐºÐ¾Ñ‚Ð¾Ñ€Ð°Ñ Ð¸Ð¼Ð¿Ð¾Ñ€Ñ‚Ð¸Ñ€ÑƒÐµÑ‚ " +"анимацию Ð´Ð»Ñ Ñ€Ð°Ð·Ð´ÐµÐ»ÐµÐ½Ð¸Ñ Ñ„Ð°Ð¹Ð»Ð¾Ð²." #: editor/animation_track_editor.cpp msgid "Warning: Editing imported animation" @@ -522,6 +563,11 @@ msgid "Select None" msgstr "СброÑить выделение" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Select an AnimationPlayer node to create and edit animations." +msgstr "Путь к узлу AnimationPlayer, Ñодержащему анимацию, не задан." + +#: editor/animation_track_editor.cpp msgid "Only show tracks from nodes selected in tree." msgstr "Показывать треки только выделенных в дереве узлов." @@ -847,7 +893,8 @@ msgstr "Ðе удаетÑÑ Ð¿Ð¾Ð´ÐºÐ»ÑŽÑ‡Ð¸Ñ‚ÑŒ Ñигнал" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp editor/project_export.cpp #: editor/project_settings_editor.cpp editor/property_editor.cpp #: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp #: modules/visual_script/visual_script_editor.cpp @@ -948,7 +995,8 @@ msgstr "ПоиÑк:" msgid "Matches:" msgstr "СовпадениÑ:" -#: editor/create_dialog.cpp editor/plugin_config_dialog.cpp +#: editor/create_dialog.cpp editor/editor_plugin_settings.cpp +#: editor/plugin_config_dialog.cpp #: editor/plugins/asset_library_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp editor/property_selector.cpp #: modules/visual_script/visual_script_property_selector.cpp @@ -1261,7 +1309,8 @@ msgid "Delete Bus Effect" msgstr "Удалить Ñффект шины" #: editor/editor_audio_buses.cpp -msgid "Audio Bus, Drag and Drop to rearrange." +#, fuzzy +msgid "Drag & drop to rearrange." msgstr "Ðудио шина, перетащите Ð´Ð»Ñ Ð¿ÐµÑ€ÐµÐ³Ñ€ÑƒÐ¿Ð¿Ð¸Ñ€Ð¾Ð²ÐºÐ¸." #: editor/editor_audio_buses.cpp @@ -1452,6 +1501,7 @@ msgid "Add AutoLoad" msgstr "Добавить в автозагрузку" #: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp +#: editor/editor_plugin_settings.cpp #: editor/plugins/animation_tree_editor_plugin.cpp scene/gui/file_dialog.cpp msgid "Path:" msgstr "Путь:" @@ -1463,7 +1513,7 @@ msgstr "Ð˜Ð¼Ñ Ð£Ð·Ð»Ð°:" #: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp #: editor/editor_profiler.cpp editor/settings_config_dialog.cpp msgid "Name" -msgstr "ИмÑ" +msgstr "Ðазвание" #: editor/editor_autoload_settings.cpp msgid "Singleton" @@ -1692,6 +1742,7 @@ msgstr "Выбранный:" #: editor/editor_feature_profile.cpp #: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "New" msgstr "Ðовый" @@ -1715,7 +1766,6 @@ msgid "Class Options" msgstr "ОпиÑание клаÑÑа" #: editor/editor_feature_profile.cpp -#, fuzzy msgid "New profile name:" msgstr "Ðовое имÑ:" @@ -1725,9 +1775,8 @@ msgid "Erase Profile" msgstr "Стереть облаÑÑ‚ÑŒ" #: editor/editor_feature_profile.cpp -#, fuzzy msgid "Import Profile(s)" -msgstr "Импортированный проект" +msgstr "Импортировать проект" #: editor/editor_feature_profile.cpp #, fuzzy @@ -1769,6 +1818,7 @@ msgid "New Folder..." msgstr "ÐÐ¾Ð²Ð°Ñ Ð¿Ð°Ð¿ÐºÐ°..." #: editor/editor_file_dialog.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "Refresh" msgstr "Обновить" @@ -1905,6 +1955,8 @@ msgid "" "There are multiple importers for different types pointing to file %s, import " "aborted" msgstr "" +"МножеÑтво импортируемых объектов разного типа указывают на файл %s, импорт " +"прерван" #: editor/editor_file_system.cpp msgid "(Re)Importing Assets" @@ -1927,7 +1979,8 @@ msgid "Inherited by:" msgstr "УнаÑледован:" #: editor/editor_help.cpp -msgid "Brief Description:" +#, fuzzy +msgid "Brief Description" msgstr "Краткое опиÑание:" #: editor/editor_help.cpp @@ -1935,38 +1988,18 @@ msgid "Properties" msgstr "СвойÑтва" #: editor/editor_help.cpp -msgid "Properties:" -msgstr "СвойÑтва:" - -#: editor/editor_help.cpp msgid "Methods" msgstr "Методы" #: editor/editor_help.cpp -msgid "Methods:" -msgstr "Методы:" - -#: editor/editor_help.cpp msgid "Theme Properties" msgstr "СвойÑтва темы" #: editor/editor_help.cpp -msgid "Theme Properties:" -msgstr "СвойÑтва темы:" - -#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp -msgid "Signals:" -msgstr "Сигналы:" - -#: editor/editor_help.cpp msgid "Enumerations" msgstr "ПеречиÑлениÑ" #: editor/editor_help.cpp -msgid "Enumerations:" -msgstr "ПеречиÑлениÑ:" - -#: editor/editor_help.cpp msgid "enum " msgstr "перечиÑление " @@ -1975,19 +2008,12 @@ msgid "Constants" msgstr "КонÑтанты" #: editor/editor_help.cpp -msgid "Constants:" -msgstr "КонÑтанты:" - -#: editor/editor_help.cpp msgid "Class Description" msgstr "ОпиÑание клаÑÑа" #: editor/editor_help.cpp -msgid "Class Description:" -msgstr "ОпиÑание клаÑÑа:" - -#: editor/editor_help.cpp -msgid "Online Tutorials:" +#, fuzzy +msgid "Online Tutorials" msgstr "Онлайн уроки:" #: editor/editor_help.cpp @@ -2005,10 +2031,6 @@ msgid "Property Descriptions" msgstr "ОпиÑание ÑвойÑтв" #: editor/editor_help.cpp -msgid "Property Descriptions:" -msgstr "ОпиÑание ÑвойÑтв:" - -#: editor/editor_help.cpp msgid "" "There is currently no description for this property. Please help us by " "[color=$color][url=$url]contributing one[/url][/color]!" @@ -2021,10 +2043,6 @@ msgid "Method Descriptions" msgstr "ОпиÑание методов" #: editor/editor_help.cpp -msgid "Method Descriptions:" -msgstr "ОпиÑание методов:" - -#: editor/editor_help.cpp msgid "" "There is currently no description for this method. Please help us by [color=" "$color][url=$url]contributing one[/url][/color]!" @@ -2093,8 +2111,8 @@ msgstr "Вывод:" msgid "Copy Selection" msgstr "Копировать выделенное" -#: editor/editor_log.cpp editor/editor_profiler.cpp -#: editor/editor_properties.cpp +#: editor/editor_log.cpp editor/editor_network_profiler.cpp +#: editor/editor_profiler.cpp editor/editor_properties.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp #: editor/property_editor.cpp editor/scene_tree_dock.cpp #: editor/script_editor_debugger.cpp @@ -2107,6 +2125,48 @@ msgstr "ОчиÑтить" msgid "Clear Output" msgstr "ОчиÑтить вывод" +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +#: editor/editor_profiler.cpp +msgid "Stop" +msgstr "ОÑтановить" + +#: editor/editor_network_profiler.cpp editor/editor_profiler.cpp +#: editor/plugins/animation_state_machine_editor.cpp editor/rename_dialog.cpp +msgid "Start" +msgstr "ЗапуÑтить" + +#: editor/editor_network_profiler.cpp +msgid "%s/s" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Down" +msgstr "Вниз" + +#: editor/editor_network_profiler.cpp +msgid "Up" +msgstr "Вверх" + +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +msgid "Node" +msgstr "Узел" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RSET" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RSET" +msgstr "" + #: editor/editor_node.cpp editor/project_manager.cpp #, fuzzy msgid "New Window" @@ -2699,6 +2759,19 @@ msgstr "Проект" msgid "Project Settings..." msgstr "Параметры проекта" +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Version Control" +msgstr "ВерÑиÑ:" + +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +msgid "Set Up Version Control" +msgstr "" + +#: editor/editor_node.cpp +msgid "Shut Down Version Control" +msgstr "" + #: editor/editor_node.cpp msgid "Export..." msgstr "ÐкÑпортировать..." @@ -2924,10 +2997,6 @@ msgstr "ПриоÑтановить Ñцену" msgid "Stop the scene." msgstr "ОÑтановить Ñцену." -#: editor/editor_node.cpp editor/editor_profiler.cpp -msgid "Stop" -msgstr "ОÑтановить" - #: editor/editor_node.cpp msgid "Play the edited scene." msgstr "ЗапуÑтить текущую Ñцену." @@ -2979,10 +3048,6 @@ msgid "Inspector" msgstr "ИнÑпектор" #: editor/editor_node.cpp -msgid "Node" -msgstr "Узел" - -#: editor/editor_node.cpp msgid "Expand Bottom Panel" msgstr "Развернуть нижнюю панель" @@ -3007,16 +3072,25 @@ msgstr "Управление шаблонами ÑкÑпорта" #: editor/editor_node.cpp msgid "" -"This will install the Android project for custom builds.\n" -"Note that, in order to use it, it needs to be enabled per export preset." +"This will set up your project for custom Android builds by installing the " +"source template to \"res://android/build\".\n" +"You can then apply modifications and build your own custom APK on export " +"(adding modules, changing the AndroidManifest.xml, etc.).\n" +"Note that in order to make custom builds instead of using pre-built APKs, " +"the \"Use Custom Build\" option should be enabled in the Android export " +"preset." msgstr "" #: editor/editor_node.cpp +#, fuzzy msgid "" -"Android build template is already installed and it won't be overwritten.\n" -"Remove the \"build\" directory manually before attempting this operation " -"again." +"The Android build template is already installed in this project and it won't " +"be overwritten.\n" +"Remove the \"res://android/build\" directory manually before attempting this " +"operation again." msgstr "" +"Шаблон Ñборки Android уже уÑтановлен и не будет перезапиÑан.\n" +"Перед повторной попыткой удалите каталог \"build\" вручную." #: editor/editor_node.cpp msgid "Import Templates From ZIP File" @@ -3078,6 +3152,11 @@ msgstr "Открыть Ñледующий редактор" msgid "Open the previous Editor" msgstr "Открыть предыдущий редактор" +#: editor/editor_path.cpp +#, fuzzy +msgid "No sub-resources found." +msgstr "ПоверхноÑÑ‚ÑŒ иÑточника не определена." + #: editor/editor_plugin.cpp msgid "Creating Mesh Previews" msgstr "Создание предпроÑмотра" @@ -3087,6 +3166,11 @@ msgid "Thumbnail..." msgstr "Миниатюра..." #: editor/editor_plugin_settings.cpp +#, fuzzy +msgid "Main Script:" +msgstr "Открыть Ñкрипт" + +#: editor/editor_plugin_settings.cpp msgid "Edit Plugin" msgstr "Редактировать дополнение" @@ -3115,11 +3199,6 @@ msgstr "СтатуÑ:" msgid "Edit:" msgstr "Редактировать:" -#: editor/editor_profiler.cpp editor/plugins/animation_state_machine_editor.cpp -#: editor/rename_dialog.cpp -msgid "Start" -msgstr "ЗапуÑтить" - #: editor/editor_profiler.cpp msgid "Measure:" msgstr "Единица измерениÑ:" @@ -3355,7 +3434,7 @@ msgstr "Загрузка" #: editor/export_template_manager.cpp msgid "Official export templates aren't available for development builds." -msgstr "" +msgstr "Официальные шаблоны ÑкÑпорта недоÑтупны Ð´Ð»Ñ Ñ€Ð°Ð±Ð¾Ñ‡Ð¸Ñ… Ñборок." #: editor/export_template_manager.cpp msgid "(Missing)" @@ -3736,10 +3815,13 @@ msgid "Filters:" msgstr "Фильтры:" #: editor/find_in_files.cpp +#, fuzzy msgid "" "Include the files with the following extensions. Add or remove them in " "ProjectSettings." msgstr "" +"Включает в ÑÐµÐ±Ñ Ñ„Ð°Ð¹Ð»Ñ‹ Ñ ÑƒÐºÐ°Ð·Ð°Ð½Ð½Ñ‹Ð¼Ð¸ раÑширениÑми. Добавьте или удалите их в " +"ProjectSettings." #: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp @@ -3820,7 +3902,7 @@ msgstr "Узлы в Группе" #: editor/groups_editor.cpp msgid "Empty groups will be automatically removed." -msgstr "" +msgstr "ПуÑтые группы будут автоматичеÑки удалены." #: editor/groups_editor.cpp msgid "Group Editor" @@ -3923,9 +4005,10 @@ msgstr " Файлы" msgid "Import As:" msgstr "Импортировать как:" -#: editor/import_dock.cpp editor/property_editor.cpp -msgid "Preset..." -msgstr "ПредуÑтановка..." +#: editor/import_dock.cpp +#, fuzzy +msgid "Preset" +msgstr "ПредуÑтановки" #: editor/import_dock.cpp msgid "Reimport" @@ -4364,6 +4447,7 @@ msgid "Change Animation Name:" msgstr "Изменить Ð¸Ð¼Ñ Ð°Ð½Ð¸Ð¼Ð°Ñ†Ð¸Ð¸:" #: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Delete Animation?" msgstr "Удалить анимацию?" @@ -4826,7 +4910,7 @@ msgstr "Ðевозможно Ñохранить тему в файл:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Write error." -msgstr "" +msgstr "Ошибка запиÑи." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Request failed, too many redirects" @@ -4938,10 +5022,6 @@ msgid "Sort:" msgstr "Сортировать:" #: editor/plugins/asset_library_editor_plugin.cpp -msgid "Reverse sorting." -msgstr "ÐžÐ±Ñ€Ð°Ñ‚Ð½Ð°Ñ Ñортировка." - -#: editor/plugins/asset_library_editor_plugin.cpp #: editor/project_settings_editor.cpp msgid "Category:" msgstr "КатегориÑ:" @@ -5223,6 +5303,11 @@ msgid "Pan Mode" msgstr "Режим оÑмотра" #: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "Ruler Mode" +msgstr "Режим запуÑка:" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Toggle snapping." msgstr "Переключить привÑзки." @@ -5659,7 +5744,7 @@ msgstr "Создать вогнутую форму" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Failed creating shapes!" -msgstr "" +msgstr "Ðе удалоÑÑŒ Ñоздать форму!" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Convex Shape(s)" @@ -5901,14 +5986,12 @@ msgid "\"%s\" doesn't inherit from Spatial." msgstr "" #: editor/plugins/particles_editor_plugin.cpp -#, fuzzy msgid "\"%s\" doesn't contain geometry." -msgstr "Узел не Ñодержит геометрии." +msgstr "\"%s\" не Ñодержит геометрии." #: editor/plugins/particles_editor_plugin.cpp -#, fuzzy msgid "\"%s\" doesn't contain face geometry." -msgstr "Узел не Ñодержит геометрии." +msgstr "\"%s\" не Ñодержит геометрии Ñ Ð³Ñ€Ð°Ð½Ñми." #: editor/plugins/particles_editor_plugin.cpp msgid "Create Emitter" @@ -6309,7 +6392,7 @@ msgstr "ÐкземплÑÑ€:" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp msgid "Type:" msgstr "Тип:" @@ -6515,14 +6598,14 @@ msgid "Toggle Scripts Panel" msgstr "Переключить панель Ñкриптов" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp -msgid "Step Over" -msgstr "Шаг через" - -#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Step Into" msgstr "Шаг в" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp +msgid "Step Over" +msgstr "Шаг через" + +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Break" msgstr "Пауза" @@ -6605,7 +6688,7 @@ msgstr "ОчиÑтить поÑледние Ñцены" msgid "Connections to method:" msgstr "ПриÑоединить к узлу:" -#: editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp msgid "Source" msgstr "ИÑточник" @@ -7401,6 +7484,11 @@ msgid "(empty)" msgstr "(пуÑто)" #: editor/plugins/sprite_frames_editor_plugin.cpp +#, fuzzy +msgid "Move Frame" +msgstr "Ð’Ñтавить кадр" + +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Animations:" msgstr "Ðнимации:" @@ -7730,6 +7818,15 @@ msgid "Enable Priority" msgstr "Редактировать приоритет тайла" #: editor/plugins/tile_map_editor_plugin.cpp +#, fuzzy +msgid "Filter tiles" +msgstr "ОтÑортировать файлы..." + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Give a TileSet resource to this TileMap to use its tiles." +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Paint Tile" msgstr "РиÑовать тайл" @@ -7876,6 +7973,11 @@ msgid "Display Tile Names (Hold Alt Key)" msgstr "Отобразить имена плиток (удерживать нажатой клавишу Alt)" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "" +"Add or select a texture on the left panel to edit the tiles bound to it." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Remove selected texture? This will remove all tiles which use it." msgstr "" "Удалить выделенную текÑтуру? Ðто удалит вÑе тайлы, которые её иÑпользуют." @@ -8046,6 +8148,112 @@ msgstr "Ðто ÑвойÑтво не может быть изменено." msgid "TileSet" msgstr "Ðабор Тайлов" +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "No VCS addons are available." +msgstr "Ð˜Ð¼Ñ Ñ€Ð¾Ð´Ð¸Ñ‚ÐµÐ»ÑŒÑкого узла, еÑли оно доÑтупно" + +#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp +msgid "Error" +msgstr "Ошибка" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "No commit message was provided" +msgstr "Ðе указано имÑ" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No files added to stage" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Commit" +msgstr "СообщеÑтво" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "VCS Addon is not initialized" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Version Control System" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Initialize" +msgstr "ПропиÑные" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Staging area" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Detect new changes" +msgstr "Создать новый прÑмоугольник." + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Changes" +msgstr "Изменить" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Modified" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Renamed" +msgstr "Переименовать" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Deleted" +msgstr "Удалить" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Typechange" +msgstr "Изменить" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Stage Selected" +msgstr "Удалить выделенное" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Stage All" +msgstr "Сохранить вÑÑ‘" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Add a commit message" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Commit Changes" +msgstr "Ð¡Ð¸Ð½Ñ…Ñ€Ð¾Ð½Ð¸Ð·Ð°Ñ†Ð¸Ñ Ð¸Ð·Ð¼ÐµÐ½ÐµÐ½Ð¸Ð¹ в Ñкриптах" + +#: editor/plugins/version_control_editor_plugin.cpp +#: modules/gdnative/gdnative_library_singleton_editor.cpp +msgid "Status" +msgstr "СтатуÑ" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "View file diffs before committing them to the latest version" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "No file diff is active" +msgstr "Файлы не выбраны!" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Detect changes in file diff" +msgstr "" + #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(GLES3 only)" msgstr "(только GLES3)" @@ -8295,6 +8503,11 @@ msgid "" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns an associated scalar if the provided boolean value is true or false." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the boolean result of the comparison between two parameters." msgstr "" @@ -9568,6 +9781,11 @@ msgid "Settings saved OK." msgstr "ÐаÑтройки Ñохранены нормально." #: editor/project_settings_editor.cpp +#, fuzzy +msgid "Moved Input Action Event" +msgstr "Добавить дейÑтвие" + +#: editor/project_settings_editor.cpp msgid "Override for Feature" msgstr "Переопределение СвойÑтва" @@ -9705,6 +9923,10 @@ msgid "Plugins" msgstr "Плагины" #: editor/property_editor.cpp +msgid "Preset..." +msgstr "ПредуÑтановка..." + +#: editor/property_editor.cpp msgid "Zero" msgstr "Ðоль" @@ -9875,10 +10097,6 @@ msgstr "Ð’ верхний региÑÑ‚Ñ€" msgid "Reset" msgstr "СброÑить" -#: editor/rename_dialog.cpp -msgid "Error" -msgstr "Ошибка" - #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" msgstr "Переподчинить узел" @@ -9936,6 +10154,11 @@ msgid "Instance Scene(s)" msgstr "Дополнить Ñценой(ами)" #: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Replace with Branch Scene" +msgstr "Сохранить ветку, как Ñцену" + +#: editor/scene_tree_dock.cpp msgid "Instance Child Scene" msgstr "Добавить дочернюю Ñцену" @@ -9978,8 +10201,23 @@ msgid "Make node as Root" msgstr "Сделать узел корневым" #: editor/scene_tree_dock.cpp -msgid "Delete Node(s)?" -msgstr "Удалить узел(узлы)?" +#, fuzzy +msgid "Delete %d nodes?" +msgstr "Удалить узлы" + +#: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Delete the root node \"%s\"?" +msgstr "Удалить узел(Ñ‹) графа шейдера" + +#: editor/scene_tree_dock.cpp +msgid "Delete node \"%s\" and its children?" +msgstr "" + +#: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Delete node \"%s\"?" +msgstr "Удалить узлы" #: editor/scene_tree_dock.cpp msgid "Can not perform with the root node." @@ -10402,20 +10640,50 @@ msgid "Bytes:" msgstr "Байты:" #: editor/script_editor_debugger.cpp -msgid "Stack Trace" -msgstr "ТраÑÑировка Стека" +#, fuzzy +msgid "Warning:" +msgstr "ПредупреждениÑ:" #: editor/script_editor_debugger.cpp -msgid "Pick one or more items from the list to display the graph." -msgstr "" -"Выбрать один или неÑколько Ñлементов из ÑпиÑка, чтобы отобразить график." +msgid "Error:" +msgstr "Ошибка:" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Error" +msgstr "Копировать ошибку" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Error:" +msgstr "Ошибка:" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Source" +msgstr "ИÑточник" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Source:" +msgstr "ИÑточник" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Source:" +msgstr "ИÑточник" + +#: editor/script_editor_debugger.cpp +msgid "Stack Trace" +msgstr "ТраÑÑировка Стека" #: editor/script_editor_debugger.cpp msgid "Errors" msgstr "Ошибки" #: editor/script_editor_debugger.cpp -msgid "Child Process Connected" +#, fuzzy +msgid "Child process connected." msgstr "Дочерний процеÑÑ ÑвÑзан" #: editor/script_editor_debugger.cpp @@ -10423,6 +10691,11 @@ msgid "Copy Error" msgstr "Копировать ошибку" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Skip Breakpoints" +msgstr "Точки оÑтанова" + +#: editor/script_editor_debugger.cpp msgid "Inspect Previous Instance" msgstr "ОÑмотреть предыдущий ÑкземплÑÑ€" @@ -10439,6 +10712,11 @@ msgid "Profiler" msgstr "Профайлер" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Network Profiler" +msgstr "ÐкÑпортировать проект" + +#: editor/script_editor_debugger.cpp msgid "Monitor" msgstr "Параметр" @@ -10451,6 +10729,11 @@ msgid "Monitors" msgstr "Мониторинг" #: editor/script_editor_debugger.cpp +msgid "Pick one or more items from the list to display the graph." +msgstr "" +"Выбрать один или неÑколько Ñлементов из ÑпиÑка, чтобы отобразить график." + +#: editor/script_editor_debugger.cpp msgid "List of Video Memory Usage by Resource:" msgstr "СпиÑок иÑÐ¿Ð¾Ð»ÑŒÐ·Ð¾Ð²Ð°Ð½Ð¸Ñ Ð²Ð¸Ð´ÐµÐ¾Ð¿Ð°Ð¼Ñти реÑурÑами:" @@ -10648,10 +10931,6 @@ msgid "Library" msgstr "Библиотека" #: modules/gdnative/gdnative_library_singleton_editor.cpp -msgid "Status" -msgstr "СтатуÑ" - -#: modules/gdnative/gdnative_library_singleton_editor.cpp msgid "Libraries: " msgstr "Библиотеки: " @@ -10660,6 +10939,10 @@ msgid "GDNative" msgstr "GDNative" #: modules/gdscript/gdscript_functions.cpp +msgid "Expected a string of length 1 (a character)." +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp msgid "Step argument is zero!" msgstr "Ðргумент шага равен нулю!" @@ -10813,6 +11096,15 @@ msgstr "GridMap Параметры" msgid "Pick Distance:" msgstr "РаÑÑтоÑние выбора:" +#: modules/gridmap/grid_map_editor_plugin.cpp +#, fuzzy +msgid "Filter meshes" +msgstr "Режим фильтра:" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Give a MeshLibrary resource to this GridMap to use its meshes." +msgstr "" + #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "Ð˜Ð¼Ñ ÐºÐ»Ð°ÑÑа не может быть зарезервированным ключевым Ñловом" @@ -10957,6 +11249,10 @@ msgid "Create a new variable." msgstr "Создать новый прÑмоугольник." #: modules/visual_script/visual_script_editor.cpp +msgid "Signals:" +msgstr "Сигналы:" + +#: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Create a new signal." msgstr "Создать новый полигон." @@ -11118,6 +11414,11 @@ msgid "Editing Signal:" msgstr "Редактирование Ñигнала:" #: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Make Tool:" +msgstr "Сделать локальным" + +#: modules/visual_script/visual_script_editor.cpp msgid "Base Type:" msgstr "Базовый тип:" @@ -11270,9 +11571,13 @@ msgid "Invalid Android SDK path for custom build in Editor Settings." msgstr "" #: platform/android/export/export.cpp +#, fuzzy msgid "" -"Android project is not installed for compiling. Install from Editor menu." +"Android build template not installed in the project. Install it from the " +"Project menu." msgstr "" +"Шаблон Ñборки Android отÑутÑтвует, пожалуйÑта, уÑтановите ÑоответÑтвующие " +"шаблоны." #: platform/android/export/export.cpp msgid "Invalid public key for APK expansion." @@ -12060,6 +12365,44 @@ msgstr "Ð˜Ð·Ð¼ÐµÐ½ÐµÐ½Ð¸Ñ Ð¼Ð¾Ð³ÑƒÑ‚ быть назначены только Ð msgid "Constants cannot be modified." msgstr "КонÑтанты не могут быть изменены." +#~ msgid "Properties:" +#~ msgstr "СвойÑтва:" + +#~ msgid "Methods:" +#~ msgstr "Методы:" + +#~ msgid "Theme Properties:" +#~ msgstr "СвойÑтва темы:" + +#~ msgid "Enumerations:" +#~ msgstr "ПеречиÑлениÑ:" + +#~ msgid "Constants:" +#~ msgstr "КонÑтанты:" + +#~ msgid "Class Description:" +#~ msgstr "ОпиÑание клаÑÑа:" + +#~ msgid "Property Descriptions:" +#~ msgstr "ОпиÑание ÑвойÑтв:" + +#~ msgid "Method Descriptions:" +#~ msgstr "ОпиÑание методов:" + +#~ msgid "" +#~ "This will install the Android project for custom builds.\n" +#~ "Note that, in order to use it, it needs to be enabled per export preset." +#~ msgstr "" +#~ "Данный процеÑÑ ÑƒÑтановит Android проект Ð´Ð»Ñ Ð¿Ð¾Ð»ÑŒÐ·Ð¾Ð²Ð°Ñ‚ÐµÐ»ÑŒÑких Ñборок.\n" +#~ "Обратите внимание, что Ð´Ð»Ñ ÐµÐ³Ð¾ работы, необходимо включить его в каждом " +#~ "преÑете ÑкÑпорта." + +#~ msgid "Reverse sorting." +#~ msgstr "ÐžÐ±Ñ€Ð°Ñ‚Ð½Ð°Ñ Ñортировка." + +#~ msgid "Delete Node(s)?" +#~ msgstr "Удалить узел(узлы)?" + #~ msgid "No Matches" #~ msgstr "Ðет Ñовпадений" @@ -12308,9 +12651,6 @@ msgstr "КонÑтанты не могут быть изменены." #~ msgid "Instance the selected scene(s) as child of the selected node." #~ msgstr "Добавить выбранную Ñцену(Ñ‹), в качеÑтве потомка выбранного узла." -#~ msgid "Warnings:" -#~ msgstr "ПредупреждениÑ:" - #~ msgid "Font Size:" #~ msgstr "Размер шрифта:" @@ -12353,9 +12693,6 @@ msgstr "КонÑтанты не могут быть изменены." #~ msgid "Select a split to erase it." #~ msgstr "Выберите разделение, чтобы Ñтереть его." -#~ msgid "No name provided" -#~ msgstr "Ðе указано имÑ" - #~ msgid "Add Node.." #~ msgstr "Добавить Узел.." @@ -12491,9 +12828,6 @@ msgstr "КонÑтанты не могут быть изменены." #~ msgid "Warning" #~ msgstr "Предупреждение" -#~ msgid "Error:" -#~ msgstr "Ошибка:" - #~ msgid "Function:" #~ msgstr "ФункциÑ:" @@ -12575,9 +12909,6 @@ msgstr "КонÑтанты не могут быть изменены." #~ msgid "Duplicate Graph Node(s)" #~ msgstr "Дублировать узел(Ñ‹) графа" -#~ msgid "Delete Shader Graph Node(s)" -#~ msgstr "Удалить узел(Ñ‹) графа шейдера" - #~ msgid "Error: Cyclic Connection Link" #~ msgstr "Ошибка: ЦикличеÑкое подключение" @@ -13018,9 +13349,6 @@ msgstr "КонÑтанты не могут быть изменены." #~ msgid "Pick New Name and Location For:" #~ msgstr "Выберете новое Ð¸Ð¼Ñ Ð¸ раÑположение длÑ:" -#~ msgid "No files selected!" -#~ msgstr "Файлы не выбраны!" - #~ msgid "Info" #~ msgstr "ИнформациÑ" @@ -13421,12 +13749,6 @@ msgstr "КонÑтанты не могут быть изменены." #~ msgid "Scaling to %s%%." #~ msgstr "МаÑштабирование до %s%%." -#~ msgid "Up" -#~ msgstr "Вверх" - -#~ msgid "Down" -#~ msgstr "Вниз" - #~ msgid "Bucket" #~ msgstr "Заливка" diff --git a/editor/translations/si.po b/editor/translations/si.po index 2492f11666..fbea8d1c7d 100644 --- a/editor/translations/si.po +++ b/editor/translations/si.po @@ -57,6 +57,34 @@ msgstr "'%s' ගොඩනà·à¶œà·“මට à·€à·à¶»à¶¯à·’ à¶à¶»à·Šà¶š" msgid "On call to '%s':" msgstr "'%s' ඇමà¶à·“ම:" +#: core/ustring.cpp +msgid "B" +msgstr "" + +#: core/ustring.cpp +msgid "KiB" +msgstr "" + +#: core/ustring.cpp +msgid "MiB" +msgstr "" + +#: core/ustring.cpp +msgid "GiB" +msgstr "" + +#: core/ustring.cpp +msgid "TiB" +msgstr "" + +#: core/ustring.cpp +msgid "PiB" +msgstr "" + +#: core/ustring.cpp +msgid "EiB" +msgstr "" + #: editor/animation_bezier_editor.cpp msgid "Free" msgstr "නිදහස්" @@ -475,6 +503,10 @@ msgid "Select None" msgstr "" #: editor/animation_track_editor.cpp +msgid "Select an AnimationPlayer node to create and edit animations." +msgstr "" + +#: editor/animation_track_editor.cpp msgid "Only show tracks from nodes selected in tree." msgstr "" @@ -794,7 +826,8 @@ msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp editor/project_export.cpp #: editor/project_settings_editor.cpp editor/property_editor.cpp #: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp #: modules/visual_script/visual_script_editor.cpp @@ -895,7 +928,8 @@ msgstr "" msgid "Matches:" msgstr "" -#: editor/create_dialog.cpp editor/plugin_config_dialog.cpp +#: editor/create_dialog.cpp editor/editor_plugin_settings.cpp +#: editor/plugin_config_dialog.cpp #: editor/plugins/asset_library_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp editor/property_selector.cpp #: modules/visual_script/visual_script_property_selector.cpp @@ -1195,7 +1229,7 @@ msgid "Delete Bus Effect" msgstr "" #: editor/editor_audio_buses.cpp -msgid "Audio Bus, Drag and Drop to rearrange." +msgid "Drag & drop to rearrange." msgstr "" #: editor/editor_audio_buses.cpp @@ -1386,6 +1420,7 @@ msgid "Add AutoLoad" msgstr "" #: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp +#: editor/editor_plugin_settings.cpp #: editor/plugins/animation_tree_editor_plugin.cpp scene/gui/file_dialog.cpp msgid "Path:" msgstr "" @@ -1605,6 +1640,7 @@ msgstr "" #: editor/editor_feature_profile.cpp #: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "New" msgstr "" @@ -1675,6 +1711,7 @@ msgid "New Folder..." msgstr "" #: editor/editor_file_dialog.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "Refresh" msgstr "" @@ -1830,7 +1867,7 @@ msgid "Inherited by:" msgstr "" #: editor/editor_help.cpp -msgid "Brief Description:" +msgid "Brief Description" msgstr "" #: editor/editor_help.cpp @@ -1838,38 +1875,18 @@ msgid "Properties" msgstr "" #: editor/editor_help.cpp -msgid "Properties:" -msgstr "" - -#: editor/editor_help.cpp msgid "Methods" msgstr "" #: editor/editor_help.cpp -msgid "Methods:" -msgstr "" - -#: editor/editor_help.cpp msgid "Theme Properties" msgstr "" #: editor/editor_help.cpp -msgid "Theme Properties:" -msgstr "" - -#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp -msgid "Signals:" -msgstr "" - -#: editor/editor_help.cpp msgid "Enumerations" msgstr "" #: editor/editor_help.cpp -msgid "Enumerations:" -msgstr "" - -#: editor/editor_help.cpp msgid "enum " msgstr "" @@ -1878,19 +1895,11 @@ msgid "Constants" msgstr "" #: editor/editor_help.cpp -msgid "Constants:" -msgstr "" - -#: editor/editor_help.cpp msgid "Class Description" msgstr "" #: editor/editor_help.cpp -msgid "Class Description:" -msgstr "" - -#: editor/editor_help.cpp -msgid "Online Tutorials:" +msgid "Online Tutorials" msgstr "" #: editor/editor_help.cpp @@ -1905,10 +1914,6 @@ msgid "Property Descriptions" msgstr "" #: editor/editor_help.cpp -msgid "Property Descriptions:" -msgstr "" - -#: editor/editor_help.cpp msgid "" "There is currently no description for this property. Please help us by " "[color=$color][url=$url]contributing one[/url][/color]!" @@ -1919,10 +1924,6 @@ msgid "Method Descriptions" msgstr "" #: editor/editor_help.cpp -msgid "Method Descriptions:" -msgstr "" - -#: editor/editor_help.cpp msgid "" "There is currently no description for this method. Please help us by [color=" "$color][url=$url]contributing one[/url][/color]!" @@ -1989,8 +1990,8 @@ msgstr "" msgid "Copy Selection" msgstr "" -#: editor/editor_log.cpp editor/editor_profiler.cpp -#: editor/editor_properties.cpp +#: editor/editor_log.cpp editor/editor_network_profiler.cpp +#: editor/editor_profiler.cpp editor/editor_properties.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp #: editor/property_editor.cpp editor/scene_tree_dock.cpp #: editor/script_editor_debugger.cpp @@ -2003,6 +2004,48 @@ msgstr "" msgid "Clear Output" msgstr "" +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +#: editor/editor_profiler.cpp +msgid "Stop" +msgstr "" + +#: editor/editor_network_profiler.cpp editor/editor_profiler.cpp +#: editor/plugins/animation_state_machine_editor.cpp editor/rename_dialog.cpp +msgid "Start" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "%s/s" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Down" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Up" +msgstr "" + +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +msgid "Node" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RSET" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RSET" +msgstr "" + #: editor/editor_node.cpp editor/project_manager.cpp msgid "New Window" msgstr "" @@ -2542,6 +2585,18 @@ msgstr "" msgid "Project Settings..." msgstr "" +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +msgid "Version Control" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +msgid "Set Up Version Control" +msgstr "" + +#: editor/editor_node.cpp +msgid "Shut Down Version Control" +msgstr "" + #: editor/editor_node.cpp msgid "Export..." msgstr "" @@ -2741,10 +2796,6 @@ msgstr "" msgid "Stop the scene." msgstr "" -#: editor/editor_node.cpp editor/editor_profiler.cpp -msgid "Stop" -msgstr "" - #: editor/editor_node.cpp msgid "Play the edited scene." msgstr "" @@ -2796,10 +2847,6 @@ msgid "Inspector" msgstr "" #: editor/editor_node.cpp -msgid "Node" -msgstr "" - -#: editor/editor_node.cpp msgid "Expand Bottom Panel" msgstr "" @@ -2821,15 +2868,21 @@ msgstr "" #: editor/editor_node.cpp msgid "" -"This will install the Android project for custom builds.\n" -"Note that, in order to use it, it needs to be enabled per export preset." +"This will set up your project for custom Android builds by installing the " +"source template to \"res://android/build\".\n" +"You can then apply modifications and build your own custom APK on export " +"(adding modules, changing the AndroidManifest.xml, etc.).\n" +"Note that in order to make custom builds instead of using pre-built APKs, " +"the \"Use Custom Build\" option should be enabled in the Android export " +"preset." msgstr "" #: editor/editor_node.cpp msgid "" -"Android build template is already installed and it won't be overwritten.\n" -"Remove the \"build\" directory manually before attempting this operation " -"again." +"The Android build template is already installed in this project and it won't " +"be overwritten.\n" +"Remove the \"res://android/build\" directory manually before attempting this " +"operation again." msgstr "" #: editor/editor_node.cpp @@ -2892,6 +2945,10 @@ msgstr "" msgid "Open the previous Editor" msgstr "" +#: editor/editor_path.cpp +msgid "No sub-resources found." +msgstr "" + #: editor/editor_plugin.cpp msgid "Creating Mesh Previews" msgstr "" @@ -2901,6 +2958,10 @@ msgid "Thumbnail..." msgstr "" #: editor/editor_plugin_settings.cpp +msgid "Main Script:" +msgstr "" + +#: editor/editor_plugin_settings.cpp msgid "Edit Plugin" msgstr "" @@ -2929,11 +2990,6 @@ msgstr "" msgid "Edit:" msgstr "" -#: editor/editor_profiler.cpp editor/plugins/animation_state_machine_editor.cpp -#: editor/rename_dialog.cpp -msgid "Start" -msgstr "" - #: editor/editor_profiler.cpp msgid "Measure:" msgstr "" @@ -3711,8 +3767,8 @@ msgstr "" msgid "Import As:" msgstr "" -#: editor/import_dock.cpp editor/property_editor.cpp -msgid "Preset..." +#: editor/import_dock.cpp +msgid "Preset" msgstr "" #: editor/import_dock.cpp @@ -4143,6 +4199,7 @@ msgid "Change Animation Name:" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Delete Animation?" msgstr "" @@ -4702,10 +4759,6 @@ msgid "Sort:" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp -msgid "Reverse sorting." -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp #: editor/project_settings_editor.cpp msgid "Category:" msgstr "" @@ -4972,6 +5025,11 @@ msgid "Pan Mode" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "Ruler Mode" +msgstr "නිවේà·à¶± මà·à¶¯à·’ලිය" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Toggle snapping." msgstr "" @@ -6025,7 +6083,7 @@ msgstr "" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp msgid "Type:" msgstr "" @@ -6225,11 +6283,11 @@ msgid "Toggle Scripts Panel" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp -msgid "Step Over" +msgid "Step Into" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp -msgid "Step Into" +msgid "Step Over" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp @@ -6309,7 +6367,7 @@ msgstr "" msgid "Connections to method:" msgstr "" -#: editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp msgid "Source" msgstr "" @@ -7079,6 +7137,10 @@ msgid "(empty)" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Move Frame" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp #, fuzzy msgid "Animations:" msgstr "à·à·Šâ€à¶»à·’à¶:" @@ -7395,6 +7457,14 @@ msgid "Enable Priority" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp +msgid "Filter tiles" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Give a TileSet resource to this TileMap to use its tiles." +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Paint Tile" msgstr "" @@ -7529,6 +7599,11 @@ msgid "Display Tile Names (Hold Alt Key)" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "" +"Add or select a texture on the left panel to edit the tiles bound to it." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Remove selected texture? This will remove all tiles which use it." msgstr "" @@ -7685,6 +7760,101 @@ msgstr "" msgid "TileSet" msgstr "" +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No VCS addons are available." +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp +msgid "Error" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No commit message was provided" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No files added to stage" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Commit" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "VCS Addon is not initialized" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Version Control System" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Initialize" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Staging area" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Detect new changes" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Changes" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Modified" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Renamed" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Deleted" +msgstr "යà¶à·”රු මක෠දමන්න" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Typechange" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Stage Selected" +msgstr "à¶à·à¶»à·à¶œà¶à·Š යà¶à·”රු මක෠දමන්න" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Stage All" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Add a commit message" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Commit Changes" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#: modules/gdnative/gdnative_library_singleton_editor.cpp +msgid "Status" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "View file diffs before committing them to the latest version" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No file diff is active" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Detect changes in file diff" +msgstr "" + #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(GLES3 only)" msgstr "" @@ -7923,6 +8093,11 @@ msgid "" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns an associated scalar if the provided boolean value is true or false." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the boolean result of the comparison between two parameters." msgstr "" @@ -9116,6 +9291,10 @@ msgid "Settings saved OK." msgstr "" #: editor/project_settings_editor.cpp +msgid "Moved Input Action Event" +msgstr "" + +#: editor/project_settings_editor.cpp msgid "Override for Feature" msgstr "" @@ -9252,6 +9431,10 @@ msgid "Plugins" msgstr "" #: editor/property_editor.cpp +msgid "Preset..." +msgstr "" + +#: editor/property_editor.cpp msgid "Zero" msgstr "" @@ -9415,10 +9598,6 @@ msgstr "" msgid "Reset" msgstr "" -#: editor/rename_dialog.cpp -msgid "Error" -msgstr "" - #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" msgstr "" @@ -9474,6 +9653,10 @@ msgid "Instance Scene(s)" msgstr "" #: editor/scene_tree_dock.cpp +msgid "Replace with Branch Scene" +msgstr "" + +#: editor/scene_tree_dock.cpp msgid "Instance Child Scene" msgstr "" @@ -9514,10 +9697,24 @@ msgid "Make node as Root" msgstr "" #: editor/scene_tree_dock.cpp -msgid "Delete Node(s)?" +#, fuzzy +msgid "Delete %d nodes?" +msgstr "යà¶à·”රු මක෠දමන්න" + +#: editor/scene_tree_dock.cpp +msgid "Delete the root node \"%s\"?" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Delete node \"%s\" and its children?" msgstr "" #: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Delete node \"%s\"?" +msgstr "යà¶à·”රු මක෠දමන්න" + +#: editor/scene_tree_dock.cpp msgid "Can not perform with the root node." msgstr "" @@ -9893,11 +10090,36 @@ msgid "Bytes:" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Stack Trace" +msgid "Warning:" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Pick one or more items from the list to display the graph." +#, fuzzy +msgid "Error:" +msgstr "කà·à¶©à¶´à¶" + +#: editor/script_editor_debugger.cpp +msgid "C++ Error" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "C++ Error:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "C++ Source" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Source:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "C++ Source:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Stack Trace" msgstr "" #: editor/script_editor_debugger.cpp @@ -9905,7 +10127,7 @@ msgid "Errors" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Child Process Connected" +msgid "Child process connected." msgstr "" #: editor/script_editor_debugger.cpp @@ -9913,6 +10135,10 @@ msgid "Copy Error" msgstr "" #: editor/script_editor_debugger.cpp +msgid "Skip Breakpoints" +msgstr "" + +#: editor/script_editor_debugger.cpp msgid "Inspect Previous Instance" msgstr "" @@ -9929,6 +10155,10 @@ msgid "Profiler" msgstr "" #: editor/script_editor_debugger.cpp +msgid "Network Profiler" +msgstr "" + +#: editor/script_editor_debugger.cpp msgid "Monitor" msgstr "" @@ -9941,6 +10171,10 @@ msgid "Monitors" msgstr "" #: editor/script_editor_debugger.cpp +msgid "Pick one or more items from the list to display the graph." +msgstr "" + +#: editor/script_editor_debugger.cpp msgid "List of Video Memory Usage by Resource:" msgstr "" @@ -10137,10 +10371,6 @@ msgid "Library" msgstr "" #: modules/gdnative/gdnative_library_singleton_editor.cpp -msgid "Status" -msgstr "" - -#: modules/gdnative/gdnative_library_singleton_editor.cpp msgid "Libraries: " msgstr "" @@ -10149,6 +10379,10 @@ msgid "GDNative" msgstr "" #: modules/gdscript/gdscript_functions.cpp +msgid "Expected a string of length 1 (a character)." +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp msgid "Step argument is zero!" msgstr "" @@ -10300,6 +10534,14 @@ msgstr "" msgid "Pick Distance:" msgstr "" +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Filter meshes" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Give a MeshLibrary resource to this GridMap to use its meshes." +msgstr "" + #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "" @@ -10437,6 +10679,10 @@ msgid "Create a new variable." msgstr "à·ƒà·à¶¯à¶±à·Šà¶±" #: modules/visual_script/visual_script_editor.cpp +msgid "Signals:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp msgid "Create a new signal." msgstr "" @@ -10593,6 +10839,10 @@ msgid "Editing Signal:" msgstr "" #: modules/visual_script/visual_script_editor.cpp +msgid "Make Tool:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp msgid "Base Type:" msgstr "" @@ -10740,7 +10990,8 @@ msgstr "" #: platform/android/export/export.cpp msgid "" -"Android project is not installed for compiling. Install from Editor menu." +"Android build template not installed in the project. Install it from the " +"Project menu." msgstr "" #: platform/android/export/export.cpp diff --git a/editor/translations/sk.po b/editor/translations/sk.po index 98d594e40d..348dd044e6 100644 --- a/editor/translations/sk.po +++ b/editor/translations/sk.po @@ -63,6 +63,34 @@ msgstr "Neplatné argumenty pre vytvorenie '%s'" msgid "On call to '%s':" msgstr "Pri volanà '%s':" +#: core/ustring.cpp +msgid "B" +msgstr "" + +#: core/ustring.cpp +msgid "KiB" +msgstr "" + +#: core/ustring.cpp +msgid "MiB" +msgstr "" + +#: core/ustring.cpp +msgid "GiB" +msgstr "" + +#: core/ustring.cpp +msgid "TiB" +msgstr "" + +#: core/ustring.cpp +msgid "PiB" +msgstr "" + +#: core/ustring.cpp +msgid "EiB" +msgstr "" + #: editor/animation_bezier_editor.cpp msgid "Free" msgstr "Voľné" @@ -481,6 +509,10 @@ msgid "Select None" msgstr "VÅ¡etky vybrané" #: editor/animation_track_editor.cpp +msgid "Select an AnimationPlayer node to create and edit animations." +msgstr "" + +#: editor/animation_track_editor.cpp msgid "Only show tracks from nodes selected in tree." msgstr "" @@ -807,7 +839,8 @@ msgstr "PripojiÅ¥ Signál: " #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp editor/project_export.cpp #: editor/project_settings_editor.cpp editor/property_editor.cpp #: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp #: modules/visual_script/visual_script_editor.cpp @@ -911,7 +944,8 @@ msgstr "HľadaÅ¥:" msgid "Matches:" msgstr "Zhody:" -#: editor/create_dialog.cpp editor/plugin_config_dialog.cpp +#: editor/create_dialog.cpp editor/editor_plugin_settings.cpp +#: editor/plugin_config_dialog.cpp #: editor/plugins/asset_library_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp editor/property_selector.cpp #: modules/visual_script/visual_script_property_selector.cpp @@ -1226,7 +1260,7 @@ msgid "Delete Bus Effect" msgstr "" #: editor/editor_audio_buses.cpp -msgid "Audio Bus, Drag and Drop to rearrange." +msgid "Drag & drop to rearrange." msgstr "" #: editor/editor_audio_buses.cpp @@ -1419,6 +1453,7 @@ msgid "Add AutoLoad" msgstr "" #: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp +#: editor/editor_plugin_settings.cpp #: editor/plugins/animation_tree_editor_plugin.cpp scene/gui/file_dialog.cpp msgid "Path:" msgstr "Cesta:" @@ -1644,6 +1679,7 @@ msgstr "" #: editor/editor_feature_profile.cpp #: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "New" msgstr "" @@ -1722,6 +1758,7 @@ msgid "New Folder..." msgstr "VytvoriÅ¥ adresár" #: editor/editor_file_dialog.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "Refresh" msgstr "" @@ -1880,50 +1917,29 @@ msgid "Inherited by:" msgstr "" #: editor/editor_help.cpp -msgid "Brief Description:" -msgstr "" +#, fuzzy +msgid "Brief Description" +msgstr "Popis:" #: editor/editor_help.cpp msgid "Properties" msgstr "" #: editor/editor_help.cpp -msgid "Properties:" -msgstr "" - -#: editor/editor_help.cpp msgid "Methods" msgstr "" #: editor/editor_help.cpp -msgid "Methods:" -msgstr "" - -#: editor/editor_help.cpp #, fuzzy msgid "Theme Properties" msgstr "Filter:" #: editor/editor_help.cpp #, fuzzy -msgid "Theme Properties:" -msgstr "Filter:" - -#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp -msgid "Signals:" -msgstr "Signály:" - -#: editor/editor_help.cpp -#, fuzzy msgid "Enumerations" msgstr "Popis:" #: editor/editor_help.cpp -#, fuzzy -msgid "Enumerations:" -msgstr "Popis:" - -#: editor/editor_help.cpp msgid "enum " msgstr "" @@ -1933,21 +1949,12 @@ msgid "Constants" msgstr "KonÅ¡tanty:" #: editor/editor_help.cpp -msgid "Constants:" -msgstr "KonÅ¡tanty:" - -#: editor/editor_help.cpp #, fuzzy msgid "Class Description" msgstr "Popis:" #: editor/editor_help.cpp -#, fuzzy -msgid "Class Description:" -msgstr "Popis:" - -#: editor/editor_help.cpp -msgid "Online Tutorials:" +msgid "Online Tutorials" msgstr "" #: editor/editor_help.cpp @@ -1963,11 +1970,6 @@ msgid "Property Descriptions" msgstr "Popis:" #: editor/editor_help.cpp -#, fuzzy -msgid "Property Descriptions:" -msgstr "Popis:" - -#: editor/editor_help.cpp msgid "" "There is currently no description for this property. Please help us by " "[color=$color][url=$url]contributing one[/url][/color]!" @@ -1979,11 +1981,6 @@ msgid "Method Descriptions" msgstr "Popis:" #: editor/editor_help.cpp -#, fuzzy -msgid "Method Descriptions:" -msgstr "Popis:" - -#: editor/editor_help.cpp msgid "" "There is currently no description for this method. Please help us by [color=" "$color][url=$url]contributing one[/url][/color]!" @@ -2054,8 +2051,8 @@ msgstr "" msgid "Copy Selection" msgstr "OdstrániÅ¥ výber" -#: editor/editor_log.cpp editor/editor_profiler.cpp -#: editor/editor_properties.cpp +#: editor/editor_log.cpp editor/editor_network_profiler.cpp +#: editor/editor_profiler.cpp editor/editor_properties.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp #: editor/property_editor.cpp editor/scene_tree_dock.cpp #: editor/script_editor_debugger.cpp @@ -2069,6 +2066,48 @@ msgstr "" msgid "Clear Output" msgstr "Popis:" +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +#: editor/editor_profiler.cpp +msgid "Stop" +msgstr "" + +#: editor/editor_network_profiler.cpp editor/editor_profiler.cpp +#: editor/plugins/animation_state_machine_editor.cpp editor/rename_dialog.cpp +msgid "Start" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "%s/s" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Down" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Up" +msgstr "" + +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +msgid "Node" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RSET" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RSET" +msgstr "" + #: editor/editor_node.cpp editor/project_manager.cpp msgid "New Window" msgstr "" @@ -2615,6 +2654,18 @@ msgstr "" msgid "Project Settings..." msgstr "" +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +msgid "Version Control" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +msgid "Set Up Version Control" +msgstr "" + +#: editor/editor_node.cpp +msgid "Shut Down Version Control" +msgstr "" + #: editor/editor_node.cpp #, fuzzy msgid "Export..." @@ -2817,10 +2868,6 @@ msgstr "" msgid "Stop the scene." msgstr "" -#: editor/editor_node.cpp editor/editor_profiler.cpp -msgid "Stop" -msgstr "" - #: editor/editor_node.cpp msgid "Play the edited scene." msgstr "" @@ -2873,10 +2920,6 @@ msgid "Inspector" msgstr "" #: editor/editor_node.cpp -msgid "Node" -msgstr "" - -#: editor/editor_node.cpp msgid "Expand Bottom Panel" msgstr "" @@ -2899,15 +2942,21 @@ msgstr "VÅ¡etky vybrané" #: editor/editor_node.cpp msgid "" -"This will install the Android project for custom builds.\n" -"Note that, in order to use it, it needs to be enabled per export preset." +"This will set up your project for custom Android builds by installing the " +"source template to \"res://android/build\".\n" +"You can then apply modifications and build your own custom APK on export " +"(adding modules, changing the AndroidManifest.xml, etc.).\n" +"Note that in order to make custom builds instead of using pre-built APKs, " +"the \"Use Custom Build\" option should be enabled in the Android export " +"preset." msgstr "" #: editor/editor_node.cpp msgid "" -"Android build template is already installed and it won't be overwritten.\n" -"Remove the \"build\" directory manually before attempting this operation " -"again." +"The Android build template is already installed in this project and it won't " +"be overwritten.\n" +"Remove the \"res://android/build\" directory manually before attempting this " +"operation again." msgstr "" #: editor/editor_node.cpp @@ -2973,6 +3022,10 @@ msgstr "" msgid "Open the previous Editor" msgstr "" +#: editor/editor_path.cpp +msgid "No sub-resources found." +msgstr "" + #: editor/editor_plugin.cpp msgid "Creating Mesh Previews" msgstr "" @@ -2983,6 +3036,11 @@ msgstr "" #: editor/editor_plugin_settings.cpp #, fuzzy +msgid "Main Script:" +msgstr "Popis:" + +#: editor/editor_plugin_settings.cpp +#, fuzzy msgid "Edit Plugin" msgstr "Signály:" @@ -3011,11 +3069,6 @@ msgstr "" msgid "Edit:" msgstr "" -#: editor/editor_profiler.cpp editor/plugins/animation_state_machine_editor.cpp -#: editor/rename_dialog.cpp -msgid "Start" -msgstr "" - #: editor/editor_profiler.cpp msgid "Measure:" msgstr "" @@ -3818,9 +3871,10 @@ msgstr "Súbor:" msgid "Import As:" msgstr "" -#: editor/import_dock.cpp editor/property_editor.cpp -msgid "Preset..." -msgstr "" +#: editor/import_dock.cpp +#, fuzzy +msgid "Preset" +msgstr "NaÄÃtaÅ¥ predvolené" #: editor/import_dock.cpp msgid "Reimport" @@ -4263,6 +4317,7 @@ msgid "Change Animation Name:" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Delete Animation?" msgstr "" @@ -4836,10 +4891,6 @@ msgid "Sort:" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp -msgid "Reverse sorting." -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp #: editor/project_settings_editor.cpp msgid "Category:" msgstr "" @@ -5116,6 +5167,11 @@ msgid "Pan Mode" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "Ruler Mode" +msgstr "Režim Interpolácie" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Toggle snapping." msgstr "" @@ -6193,7 +6249,7 @@ msgstr "" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp msgid "Type:" msgstr "" @@ -6402,11 +6458,11 @@ msgid "Toggle Scripts Panel" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp -msgid "Step Over" +msgid "Step Into" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp -msgid "Step Into" +msgid "Step Over" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp @@ -6490,7 +6546,7 @@ msgstr "Popis:" msgid "Connections to method:" msgstr "PripojiÅ¥ k Node:" -#: editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp #, fuzzy msgid "Source" msgstr "Prostriedok" @@ -7281,6 +7337,11 @@ msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp #, fuzzy +msgid "Move Frame" +msgstr "VložiÅ¥" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +#, fuzzy msgid "Animations:" msgstr "Popis:" @@ -7609,6 +7670,15 @@ msgid "Enable Priority" msgstr "Súbor:" #: editor/plugins/tile_map_editor_plugin.cpp +#, fuzzy +msgid "Filter tiles" +msgstr "Filter:" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Give a TileSet resource to this TileMap to use its tiles." +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Paint Tile" msgstr "" @@ -7749,6 +7819,11 @@ msgid "Display Tile Names (Hold Alt Key)" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "" +"Add or select a texture on the left panel to edit the tiles bound to it." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Remove selected texture? This will remove all tiles which use it." msgstr "VÅ¡etky vybrané" @@ -7924,6 +7999,107 @@ msgstr "" msgid "TileSet" msgstr "Súbor:" +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No VCS addons are available." +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp +msgid "Error" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No commit message was provided" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No files added to stage" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Commit" +msgstr "Komunita" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "VCS Addon is not initialized" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Version Control System" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Initialize" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Staging area" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Detect new changes" +msgstr "VytvoriÅ¥ adresár" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Changes" +msgstr "ZmeniÅ¥" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Modified" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Renamed" +msgstr "VÅ¡etky vybrané" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Deleted" +msgstr "VymazaÅ¥" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Typechange" +msgstr "ZmeniÅ¥" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Stage Selected" +msgstr "ZmeniÅ¥ veľkosÅ¥ výberu" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Stage All" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Add a commit message" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Commit Changes" +msgstr "ZmeniÅ¥" + +#: editor/plugins/version_control_editor_plugin.cpp +#: modules/gdnative/gdnative_library_singleton_editor.cpp +msgid "Status" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "View file diffs before committing them to the latest version" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No file diff is active" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Detect changes in file diff" +msgstr "" + #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(GLES3 only)" msgstr "" @@ -8172,6 +8348,11 @@ msgid "" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns an associated scalar if the provided boolean value is true or false." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the boolean result of the comparison between two parameters." msgstr "" @@ -9380,6 +9561,11 @@ msgid "Settings saved OK." msgstr "" #: editor/project_settings_editor.cpp +#, fuzzy +msgid "Moved Input Action Event" +msgstr "VÅ¡etky vybrané" + +#: editor/project_settings_editor.cpp msgid "Override for Feature" msgstr "" @@ -9518,6 +9704,10 @@ msgid "Plugins" msgstr "" #: editor/property_editor.cpp +msgid "Preset..." +msgstr "" + +#: editor/property_editor.cpp msgid "Zero" msgstr "" @@ -9682,10 +9872,6 @@ msgstr "" msgid "Reset" msgstr "" -#: editor/rename_dialog.cpp -msgid "Error" -msgstr "" - #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" msgstr "" @@ -9741,6 +9927,10 @@ msgid "Instance Scene(s)" msgstr "" #: editor/scene_tree_dock.cpp +msgid "Replace with Branch Scene" +msgstr "" + +#: editor/scene_tree_dock.cpp msgid "Instance Child Scene" msgstr "" @@ -9782,10 +9972,24 @@ msgid "Make node as Root" msgstr "" #: editor/scene_tree_dock.cpp -msgid "Delete Node(s)?" +#, fuzzy +msgid "Delete %d nodes?" +msgstr "VÅ¡etky vybrané" + +#: editor/scene_tree_dock.cpp +msgid "Delete the root node \"%s\"?" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Delete node \"%s\" and its children?" msgstr "" #: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Delete node \"%s\"?" +msgstr "VÅ¡etky vybrané" + +#: editor/scene_tree_dock.cpp msgid "Can not perform with the root node." msgstr "" @@ -10182,11 +10386,39 @@ msgid "Bytes:" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Stack Trace" +msgid "Warning:" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Pick one or more items from the list to display the graph." +#, fuzzy +msgid "Error:" +msgstr "Zrkadlový" + +#: editor/script_editor_debugger.cpp +msgid "C++ Error" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "C++ Error:" +msgstr "" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Source" +msgstr "Prostriedok" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Source:" +msgstr "Prostriedok" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Source:" +msgstr "Prostriedok" + +#: editor/script_editor_debugger.cpp +msgid "Stack Trace" msgstr "" #: editor/script_editor_debugger.cpp @@ -10194,7 +10426,7 @@ msgid "Errors" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Child Process Connected" +msgid "Child process connected." msgstr "" #: editor/script_editor_debugger.cpp @@ -10202,6 +10434,11 @@ msgid "Copy Error" msgstr "" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Skip Breakpoints" +msgstr "VÅ¡etky vybrané" + +#: editor/script_editor_debugger.cpp msgid "Inspect Previous Instance" msgstr "" @@ -10218,6 +10455,11 @@ msgid "Profiler" msgstr "" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Network Profiler" +msgstr "VytvoriÅ¥ adresár" + +#: editor/script_editor_debugger.cpp msgid "Monitor" msgstr "" @@ -10230,6 +10472,10 @@ msgid "Monitors" msgstr "" #: editor/script_editor_debugger.cpp +msgid "Pick one or more items from the list to display the graph." +msgstr "" + +#: editor/script_editor_debugger.cpp msgid "List of Video Memory Usage by Resource:" msgstr "" @@ -10428,10 +10674,6 @@ msgid "Library" msgstr "" #: modules/gdnative/gdnative_library_singleton_editor.cpp -msgid "Status" -msgstr "" - -#: modules/gdnative/gdnative_library_singleton_editor.cpp msgid "Libraries: " msgstr "" @@ -10440,6 +10682,10 @@ msgid "GDNative" msgstr "" #: modules/gdscript/gdscript_functions.cpp +msgid "Expected a string of length 1 (a character)." +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp #, fuzzy msgid "Step argument is zero!" msgstr "argument \"step\"/krok je nulový!" @@ -10597,6 +10843,15 @@ msgstr "" msgid "Pick Distance:" msgstr "" +#: modules/gridmap/grid_map_editor_plugin.cpp +#, fuzzy +msgid "Filter meshes" +msgstr "Filter:" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Give a MeshLibrary resource to this GridMap to use its meshes." +msgstr "" + #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "" @@ -10734,6 +10989,10 @@ msgid "Create a new variable." msgstr "VytvoriÅ¥ adresár" #: modules/visual_script/visual_script_editor.cpp +msgid "Signals:" +msgstr "Signály:" + +#: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Create a new signal." msgstr "VytvoriÅ¥ adresár" @@ -10898,6 +11157,10 @@ msgid "Editing Signal:" msgstr "Signály:" #: modules/visual_script/visual_script_editor.cpp +msgid "Make Tool:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp msgid "Base Type:" msgstr "" @@ -11047,7 +11310,8 @@ msgstr "" #: platform/android/export/export.cpp msgid "" -"Android project is not installed for compiling. Install from Editor menu." +"Android build template not installed in the project. Install it from the " +"Project menu." msgstr "" #: platform/android/export/export.cpp @@ -11719,6 +11983,29 @@ msgid "Constants cannot be modified." msgstr "" #, fuzzy +#~ msgid "Theme Properties:" +#~ msgstr "Filter:" + +#, fuzzy +#~ msgid "Enumerations:" +#~ msgstr "Popis:" + +#~ msgid "Constants:" +#~ msgstr "KonÅ¡tanty:" + +#, fuzzy +#~ msgid "Class Description:" +#~ msgstr "Popis:" + +#, fuzzy +#~ msgid "Property Descriptions:" +#~ msgstr "Popis:" + +#, fuzzy +#~ msgid "Method Descriptions:" +#~ msgstr "Popis:" + +#, fuzzy #~ msgid "Tool Select" #~ msgstr "VÅ¡etky vybrané" diff --git a/editor/translations/sl.po b/editor/translations/sl.po index e369352868..9d36fee05d 100644 --- a/editor/translations/sl.po +++ b/editor/translations/sl.po @@ -66,6 +66,35 @@ msgstr "Neveljavni argumenti za construct '%s'" msgid "On call to '%s':" msgstr "Na klic '%s':" +#: core/ustring.cpp +msgid "B" +msgstr "" + +#: core/ustring.cpp +msgid "KiB" +msgstr "" + +#: core/ustring.cpp +#, fuzzy +msgid "MiB" +msgstr "MeÅ¡aj" + +#: core/ustring.cpp +msgid "GiB" +msgstr "" + +#: core/ustring.cpp +msgid "TiB" +msgstr "" + +#: core/ustring.cpp +msgid "PiB" +msgstr "" + +#: core/ustring.cpp +msgid "EiB" +msgstr "" + #: editor/animation_bezier_editor.cpp msgid "Free" msgstr "Prosto" @@ -500,6 +529,12 @@ msgid "Select None" msgstr "Izberi Gradnik" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Select an AnimationPlayer node to create and edit animations." +msgstr "" +"ÄŒe želite urediti animacije, izberite AnimationPlayer iz drevesa scene." + +#: editor/animation_track_editor.cpp msgid "Only show tracks from nodes selected in tree." msgstr "" @@ -835,7 +870,8 @@ msgstr "Povezovanje Signala:" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp editor/project_export.cpp #: editor/project_settings_editor.cpp editor/property_editor.cpp #: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp #: modules/visual_script/visual_script_editor.cpp @@ -943,7 +979,8 @@ msgstr "Iskanje:" msgid "Matches:" msgstr "Zadetki:" -#: editor/create_dialog.cpp editor/plugin_config_dialog.cpp +#: editor/create_dialog.cpp editor/editor_plugin_settings.cpp +#: editor/plugin_config_dialog.cpp #: editor/plugins/asset_library_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp editor/property_selector.cpp #: modules/visual_script/visual_script_property_selector.cpp @@ -1262,7 +1299,8 @@ msgid "Delete Bus Effect" msgstr "IzbriÅ¡i uÄinek Vodila" #: editor/editor_audio_buses.cpp -msgid "Audio Bus, Drag and Drop to rearrange." +#, fuzzy +msgid "Drag & drop to rearrange." msgstr "ZvoÄno Vodilo, Povelci in Izpusti za preureditev." #: editor/editor_audio_buses.cpp @@ -1460,6 +1498,7 @@ msgid "Add AutoLoad" msgstr "Dodaj SamodejnoNalaganje" #: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp +#: editor/editor_plugin_settings.cpp #: editor/plugins/animation_tree_editor_plugin.cpp scene/gui/file_dialog.cpp msgid "Path:" msgstr "Pot:" @@ -1698,6 +1737,7 @@ msgstr "Trenutno:" #: editor/editor_feature_profile.cpp #: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "New" msgstr "" @@ -1778,6 +1818,7 @@ msgid "New Folder..." msgstr "Nova Mapa..." #: editor/editor_file_dialog.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "Refresh" msgstr "Osveži" @@ -1941,7 +1982,8 @@ msgid "Inherited by:" msgstr "Podedovano od:" #: editor/editor_help.cpp -msgid "Brief Description:" +#, fuzzy +msgid "Brief Description" msgstr "Kratek Opis:" #: editor/editor_help.cpp @@ -1949,41 +1991,19 @@ msgid "Properties" msgstr "Lastnosti" #: editor/editor_help.cpp -msgid "Properties:" -msgstr "" - -#: editor/editor_help.cpp msgid "Methods" msgstr "Metode" #: editor/editor_help.cpp #, fuzzy -msgid "Methods:" -msgstr "Metode" - -#: editor/editor_help.cpp -#, fuzzy msgid "Theme Properties" msgstr "Lastnosti" #: editor/editor_help.cpp -#, fuzzy -msgid "Theme Properties:" -msgstr "Lastnosti" - -#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp -msgid "Signals:" -msgstr "Signali:" - -#: editor/editor_help.cpp msgid "Enumerations" msgstr "OÅ¡tevilÄenja" #: editor/editor_help.cpp -msgid "Enumerations:" -msgstr "OÅ¡tevilÄenja:" - -#: editor/editor_help.cpp msgid "enum " msgstr "oÅ¡tevil " @@ -1992,21 +2012,13 @@ msgid "Constants" msgstr "Konstante" #: editor/editor_help.cpp -msgid "Constants:" -msgstr "Konstante:" - -#: editor/editor_help.cpp #, fuzzy msgid "Class Description" msgstr "Opis" #: editor/editor_help.cpp #, fuzzy -msgid "Class Description:" -msgstr "Opis:" - -#: editor/editor_help.cpp -msgid "Online Tutorials:" +msgid "Online Tutorials" msgstr "Spletne Vaje:" #: editor/editor_help.cpp @@ -2024,11 +2036,6 @@ msgid "Property Descriptions" msgstr "Opis lastnosti:" #: editor/editor_help.cpp -#, fuzzy -msgid "Property Descriptions:" -msgstr "Opis lastnosti:" - -#: editor/editor_help.cpp msgid "" "There is currently no description for this property. Please help us by " "[color=$color][url=$url]contributing one[/url][/color]!" @@ -2042,11 +2049,6 @@ msgid "Method Descriptions" msgstr "Opis Metode:" #: editor/editor_help.cpp -#, fuzzy -msgid "Method Descriptions:" -msgstr "Opis Metode:" - -#: editor/editor_help.cpp msgid "" "There is currently no description for this method. Please help us by [color=" "$color][url=$url]contributing one[/url][/color]!" @@ -2125,8 +2127,8 @@ msgstr "Izhod:" msgid "Copy Selection" msgstr "Odstrani izbrano" -#: editor/editor_log.cpp editor/editor_profiler.cpp -#: editor/editor_properties.cpp +#: editor/editor_log.cpp editor/editor_network_profiler.cpp +#: editor/editor_profiler.cpp editor/editor_properties.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp #: editor/property_editor.cpp editor/scene_tree_dock.cpp #: editor/script_editor_debugger.cpp @@ -2139,6 +2141,50 @@ msgstr "PoÄisti" msgid "Clear Output" msgstr "PoÄisti Izhod" +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +#: editor/editor_profiler.cpp +msgid "Stop" +msgstr "Ustavi" + +#: editor/editor_network_profiler.cpp editor/editor_profiler.cpp +#: editor/plugins/animation_state_machine_editor.cpp editor/rename_dialog.cpp +#, fuzzy +msgid "Start" +msgstr "Zaženi!" + +#: editor/editor_network_profiler.cpp +msgid "%s/s" +msgstr "" + +#: editor/editor_network_profiler.cpp +#, fuzzy +msgid "Down" +msgstr "Prenesi" + +#: editor/editor_network_profiler.cpp +msgid "Up" +msgstr "" + +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +msgid "Node" +msgstr "Gradnik" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RSET" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RSET" +msgstr "" + #: editor/editor_node.cpp editor/project_manager.cpp msgid "New Window" msgstr "" @@ -2729,6 +2775,19 @@ msgstr "Projekt" msgid "Project Settings..." msgstr "Nastavitve Projekta" +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Version Control" +msgstr "RazliÄica:" + +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +msgid "Set Up Version Control" +msgstr "" + +#: editor/editor_node.cpp +msgid "Shut Down Version Control" +msgstr "" + #: editor/editor_node.cpp #, fuzzy msgid "Export..." @@ -2956,10 +3015,6 @@ msgstr "Zaustavi prizor" msgid "Stop the scene." msgstr "Ustavi Prizor." -#: editor/editor_node.cpp editor/editor_profiler.cpp -msgid "Stop" -msgstr "Ustavi" - #: editor/editor_node.cpp msgid "Play the edited scene." msgstr "Zaženi prizor u urejanju." @@ -3015,10 +3070,6 @@ msgid "Inspector" msgstr "Nadzornik" #: editor/editor_node.cpp -msgid "Node" -msgstr "Gradnik" - -#: editor/editor_node.cpp #, fuzzy msgid "Expand Bottom Panel" msgstr "RazÅ¡iri vse" @@ -3042,15 +3093,21 @@ msgstr "Upravljaj Izvozne Predloge" #: editor/editor_node.cpp msgid "" -"This will install the Android project for custom builds.\n" -"Note that, in order to use it, it needs to be enabled per export preset." +"This will set up your project for custom Android builds by installing the " +"source template to \"res://android/build\".\n" +"You can then apply modifications and build your own custom APK on export " +"(adding modules, changing the AndroidManifest.xml, etc.).\n" +"Note that in order to make custom builds instead of using pre-built APKs, " +"the \"Use Custom Build\" option should be enabled in the Android export " +"preset." msgstr "" #: editor/editor_node.cpp msgid "" -"Android build template is already installed and it won't be overwritten.\n" -"Remove the \"build\" directory manually before attempting this operation " -"again." +"The Android build template is already installed in this project and it won't " +"be overwritten.\n" +"Remove the \"res://android/build\" directory manually before attempting this " +"operation again." msgstr "" #: editor/editor_node.cpp @@ -3113,6 +3170,10 @@ msgstr "Odpri naslednji Urejevalnik" msgid "Open the previous Editor" msgstr "Odpri prejÅ¡nji Urejevalnik" +#: editor/editor_path.cpp +msgid "No sub-resources found." +msgstr "" + #: editor/editor_plugin.cpp msgid "Creating Mesh Previews" msgstr "Ustvari Predogled Modela" @@ -3123,6 +3184,11 @@ msgstr "SliÄica..." #: editor/editor_plugin_settings.cpp #, fuzzy +msgid "Main Script:" +msgstr "Zaženi Skripto" + +#: editor/editor_plugin_settings.cpp +#, fuzzy msgid "Edit Plugin" msgstr "Uredi Poligon" @@ -3152,12 +3218,6 @@ msgstr "Stanje:" msgid "Edit:" msgstr "Uredi" -#: editor/editor_profiler.cpp editor/plugins/animation_state_machine_editor.cpp -#: editor/rename_dialog.cpp -#, fuzzy -msgid "Start" -msgstr "Zaženi!" - #: editor/editor_profiler.cpp msgid "Measure:" msgstr "Mera:" @@ -3986,8 +4046,9 @@ msgstr " Datoteke" msgid "Import As:" msgstr "Uvozi Kot:" -#: editor/import_dock.cpp editor/property_editor.cpp -msgid "Preset..." +#: editor/import_dock.cpp +#, fuzzy +msgid "Preset" msgstr "Prednastavitev..." #: editor/import_dock.cpp @@ -4461,6 +4522,7 @@ msgid "Change Animation Name:" msgstr "Spremeni Ime Animacije:" #: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Delete Animation?" msgstr "IzbriÅ¡em animacijo?" @@ -5050,11 +5112,6 @@ msgid "Sort:" msgstr "Razvrsti:" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy -msgid "Reverse sorting." -msgstr "Zahtevam..." - -#: editor/plugins/asset_library_editor_plugin.cpp #: editor/project_settings_editor.cpp msgid "Category:" msgstr "Kategorija:" @@ -5352,6 +5409,11 @@ msgstr "NaÄin PloÅ¡Äe" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy +msgid "Ruler Mode" +msgstr "NaÄin Obsega (R)" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy msgid "Toggle snapping." msgstr "Preklopi pripenjanje" @@ -6442,7 +6504,7 @@ msgstr "" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp msgid "Type:" msgstr "" @@ -6659,11 +6721,11 @@ msgid "Toggle Scripts Panel" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp -msgid "Step Over" +msgid "Step Into" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp -msgid "Step Into" +msgid "Step Over" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp @@ -6748,7 +6810,7 @@ msgstr "PoÄisti Nedavne Prizore" msgid "Connections to method:" msgstr "Poveži se z Gradnikom:" -#: editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp #, fuzzy msgid "Source" msgstr "Viri" @@ -7556,6 +7618,11 @@ msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp #, fuzzy +msgid "Move Frame" +msgstr "NaÄin Premika" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +#, fuzzy msgid "Animations:" msgstr "Animacija" @@ -7884,6 +7951,15 @@ msgid "Enable Priority" msgstr "Uredi Filtre" #: editor/plugins/tile_map_editor_plugin.cpp +#, fuzzy +msgid "Filter tiles" +msgstr "Filtriraj datoteke..." + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Give a TileSet resource to this TileMap to use its tiles." +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Paint Tile" msgstr "" @@ -8032,6 +8108,11 @@ msgid "Display Tile Names (Hold Alt Key)" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "" +"Add or select a texture on the left panel to edit the tiles bound to it." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Remove selected texture? This will remove all tiles which use it." msgstr "Odstrani trenutni vnos" @@ -8209,6 +8290,109 @@ msgstr "Ta operacija ni mogoÄa brez scene." msgid "TileSet" msgstr "Izvozi PloÅ¡Äno Zbirko" +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No VCS addons are available." +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp +msgid "Error" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "No commit message was provided" +msgstr "Ime ni na voljo" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No files added to stage" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Commit" +msgstr "Skupnost" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "VCS Addon is not initialized" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Version Control System" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Initialize" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Staging area" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Detect new changes" +msgstr "Ustvari Nov %s" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Changes" +msgstr "Spremeni" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Modified" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Renamed" +msgstr "Preimenuj" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Deleted" +msgstr "IzbriÅ¡i" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Typechange" +msgstr "Spremeni" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Stage Selected" +msgstr "IzbriÅ¡i Izbrano" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Stage All" +msgstr "Zamenjaj Vse" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Add a commit message" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Commit Changes" +msgstr "Usklajuj Spremembe Skript" + +#: editor/plugins/version_control_editor_plugin.cpp +#: modules/gdnative/gdnative_library_singleton_editor.cpp +msgid "Status" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "View file diffs before committing them to the latest version" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No file diff is active" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Detect changes in file diff" +msgstr "" + #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(GLES3 only)" msgstr "" @@ -8464,6 +8648,11 @@ msgid "" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns an associated scalar if the provided boolean value is true or false." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the boolean result of the comparison between two parameters." msgstr "" @@ -9684,6 +9873,10 @@ msgid "Settings saved OK." msgstr "" #: editor/project_settings_editor.cpp +msgid "Moved Input Action Event" +msgstr "" + +#: editor/project_settings_editor.cpp msgid "Override for Feature" msgstr "" @@ -9822,6 +10015,10 @@ msgid "Plugins" msgstr "VtiÄniki" #: editor/property_editor.cpp +msgid "Preset..." +msgstr "Prednastavitev..." + +#: editor/property_editor.cpp msgid "Zero" msgstr "" @@ -9993,10 +10190,6 @@ msgstr "" msgid "Reset" msgstr "Ponastavi PoveÄavo/PomanjÅ¡avo" -#: editor/rename_dialog.cpp -msgid "Error" -msgstr "" - #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" msgstr "" @@ -10052,6 +10245,10 @@ msgid "Instance Scene(s)" msgstr "" #: editor/scene_tree_dock.cpp +msgid "Replace with Branch Scene" +msgstr "" + +#: editor/scene_tree_dock.cpp msgid "Instance Child Scene" msgstr "" @@ -10093,10 +10290,24 @@ msgid "Make node as Root" msgstr "Shrani Prizor" #: editor/scene_tree_dock.cpp -msgid "Delete Node(s)?" +#, fuzzy +msgid "Delete %d nodes?" +msgstr "Izberi Gradnik" + +#: editor/scene_tree_dock.cpp +msgid "Delete the root node \"%s\"?" msgstr "" #: editor/scene_tree_dock.cpp +msgid "Delete node \"%s\" and its children?" +msgstr "" + +#: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Delete node \"%s\"?" +msgstr "Izberi Gradnik" + +#: editor/scene_tree_dock.cpp msgid "Can not perform with the root node." msgstr "" @@ -10501,11 +10712,41 @@ msgid "Bytes:" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Stack Trace" +msgid "Warning:" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Pick one or more items from the list to display the graph." +#, fuzzy +msgid "Error:" +msgstr "Napaka!" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Error" +msgstr "Napaka!" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Error:" +msgstr "Napaka!" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Source" +msgstr "Viri" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Source:" +msgstr "Viri" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Source:" +msgstr "Viri" + +#: editor/script_editor_debugger.cpp +msgid "Stack Trace" msgstr "" #: editor/script_editor_debugger.cpp @@ -10513,14 +10754,20 @@ msgid "Errors" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Child Process Connected" -msgstr "" +#, fuzzy +msgid "Child process connected." +msgstr "Nepovezano" #: editor/script_editor_debugger.cpp msgid "Copy Error" msgstr "" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Skip Breakpoints" +msgstr "IzbriÅ¡i toÄke" + +#: editor/script_editor_debugger.cpp msgid "Inspect Previous Instance" msgstr "" @@ -10537,6 +10784,11 @@ msgid "Profiler" msgstr "" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Network Profiler" +msgstr "Izvozi Projekt" + +#: editor/script_editor_debugger.cpp msgid "Monitor" msgstr "" @@ -10549,6 +10801,10 @@ msgid "Monitors" msgstr "" #: editor/script_editor_debugger.cpp +msgid "Pick one or more items from the list to display the graph." +msgstr "" + +#: editor/script_editor_debugger.cpp msgid "List of Video Memory Usage by Resource:" msgstr "" @@ -10750,10 +11006,6 @@ msgid "Library" msgstr "" #: modules/gdnative/gdnative_library_singleton_editor.cpp -msgid "Status" -msgstr "" - -#: modules/gdnative/gdnative_library_singleton_editor.cpp msgid "Libraries: " msgstr "" @@ -10762,6 +11014,10 @@ msgid "GDNative" msgstr "" #: modules/gdscript/gdscript_functions.cpp +msgid "Expected a string of length 1 (a character)." +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp #, fuzzy msgid "Step argument is zero!" msgstr "stopnja argumenta je niÄ!" @@ -10918,6 +11174,15 @@ msgstr "" msgid "Pick Distance:" msgstr "" +#: modules/gridmap/grid_map_editor_plugin.cpp +#, fuzzy +msgid "Filter meshes" +msgstr "Lastnosti objekta." + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Give a MeshLibrary resource to this GridMap to use its meshes." +msgstr "" + #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "" @@ -11064,6 +11329,10 @@ msgid "Create a new variable." msgstr "Ustvari Nov %s" #: modules/visual_script/visual_script_editor.cpp +msgid "Signals:" +msgstr "Signali:" + +#: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Create a new signal." msgstr "Ustvarite Poligon" @@ -11224,6 +11493,10 @@ msgid "Editing Signal:" msgstr "Urejanje Signala:" #: modules/visual_script/visual_script_editor.cpp +msgid "Make Tool:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp msgid "Base Type:" msgstr "Osnovni Tip:" @@ -11376,7 +11649,8 @@ msgstr "" #: platform/android/export/export.cpp msgid "" -"Android project is not installed for compiling. Install from Editor menu." +"Android build template not installed in the project. Install it from the " +"Project menu." msgstr "" #: platform/android/export/export.cpp @@ -12064,6 +12338,36 @@ msgstr "" msgid "Constants cannot be modified." msgstr "" +#, fuzzy +#~ msgid "Methods:" +#~ msgstr "Metode" + +#, fuzzy +#~ msgid "Theme Properties:" +#~ msgstr "Lastnosti" + +#~ msgid "Enumerations:" +#~ msgstr "OÅ¡tevilÄenja:" + +#~ msgid "Constants:" +#~ msgstr "Konstante:" + +#, fuzzy +#~ msgid "Class Description:" +#~ msgstr "Opis:" + +#, fuzzy +#~ msgid "Property Descriptions:" +#~ msgstr "Opis lastnosti:" + +#, fuzzy +#~ msgid "Method Descriptions:" +#~ msgstr "Opis Metode:" + +#, fuzzy +#~ msgid "Reverse sorting." +#~ msgstr "Zahtevam..." + #~ msgid "" #~ "Can't open file_type_cache.cch for writing, not saving file type cache!" #~ msgstr "" @@ -12214,9 +12518,6 @@ msgstr "" #~ msgid "Select a split to erase it." #~ msgstr "Izberite Mapo za Skeniranje" -#~ msgid "No name provided" -#~ msgstr "Ime ni na voljo" - #, fuzzy #~ msgid "Add Node.." #~ msgstr "Dodaj vozliÅ¡Äe" diff --git a/editor/translations/sq.po b/editor/translations/sq.po index 61e380e91c..2de6fb6772 100644 --- a/editor/translations/sq.po +++ b/editor/translations/sq.po @@ -59,6 +59,34 @@ msgstr "Argumente të gabuar për të ndërtuar '%s'" msgid "On call to '%s':" msgstr "Në thërritje të '%s':" +#: core/ustring.cpp +msgid "B" +msgstr "" + +#: core/ustring.cpp +msgid "KiB" +msgstr "" + +#: core/ustring.cpp +msgid "MiB" +msgstr "" + +#: core/ustring.cpp +msgid "GiB" +msgstr "" + +#: core/ustring.cpp +msgid "TiB" +msgstr "" + +#: core/ustring.cpp +msgid "PiB" +msgstr "" + +#: core/ustring.cpp +msgid "EiB" +msgstr "" + #: editor/animation_bezier_editor.cpp msgid "Free" msgstr "Liro" @@ -462,6 +490,10 @@ msgid "Select None" msgstr "Zgjidh" #: editor/animation_track_editor.cpp +msgid "Select an AnimationPlayer node to create and edit animations." +msgstr "" + +#: editor/animation_track_editor.cpp msgid "Only show tracks from nodes selected in tree." msgstr "" @@ -785,7 +817,8 @@ msgstr "Lidh Sinjalin: " #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp editor/project_export.cpp #: editor/project_settings_editor.cpp editor/property_editor.cpp #: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp #: modules/visual_script/visual_script_editor.cpp @@ -889,7 +922,8 @@ msgstr "Kërko:" msgid "Matches:" msgstr "Përputhjet:" -#: editor/create_dialog.cpp editor/plugin_config_dialog.cpp +#: editor/create_dialog.cpp editor/editor_plugin_settings.cpp +#: editor/plugin_config_dialog.cpp #: editor/plugins/asset_library_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp editor/property_selector.cpp #: modules/visual_script/visual_script_property_selector.cpp @@ -1207,7 +1241,7 @@ msgid "Delete Bus Effect" msgstr "" #: editor/editor_audio_buses.cpp -msgid "Audio Bus, Drag and Drop to rearrange." +msgid "Drag & drop to rearrange." msgstr "" #: editor/editor_audio_buses.cpp @@ -1405,6 +1439,7 @@ msgid "Add AutoLoad" msgstr "Shto Autoload" #: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp +#: editor/editor_plugin_settings.cpp #: editor/plugins/animation_tree_editor_plugin.cpp scene/gui/file_dialog.cpp msgid "Path:" msgstr "Rruga:" @@ -1648,6 +1683,7 @@ msgstr "(Aktual)" #: editor/editor_feature_profile.cpp #: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "New" msgstr "" @@ -1724,6 +1760,7 @@ msgid "New Folder..." msgstr "Folder i Ri..." #: editor/editor_file_dialog.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "Refresh" msgstr "Rifresko" @@ -1883,7 +1920,8 @@ msgid "Inherited by:" msgstr "E trashëguar nga:" #: editor/editor_help.cpp -msgid "Brief Description:" +#, fuzzy +msgid "Brief Description" msgstr "Përshkrim i Shkurtër:" #: editor/editor_help.cpp @@ -1891,38 +1929,18 @@ msgid "Properties" msgstr "Vetitë" #: editor/editor_help.cpp -msgid "Properties:" -msgstr "Vetitë:" - -#: editor/editor_help.cpp msgid "Methods" msgstr "Metodat" #: editor/editor_help.cpp -msgid "Methods:" -msgstr "Metodat:" - -#: editor/editor_help.cpp msgid "Theme Properties" msgstr "Vetitë e Temës" #: editor/editor_help.cpp -msgid "Theme Properties:" -msgstr "Vetitë e Temës:" - -#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp -msgid "Signals:" -msgstr "Sinjalet:" - -#: editor/editor_help.cpp msgid "Enumerations" msgstr "Enumeracionet" #: editor/editor_help.cpp -msgid "Enumerations:" -msgstr "Enumeracionet:" - -#: editor/editor_help.cpp msgid "enum " msgstr "" @@ -1931,19 +1949,12 @@ msgid "Constants" msgstr "Konstantet" #: editor/editor_help.cpp -msgid "Constants:" -msgstr "Konstantet:" - -#: editor/editor_help.cpp msgid "Class Description" msgstr "Përshkrimi i Klasës" #: editor/editor_help.cpp -msgid "Class Description:" -msgstr "Përshkrimi i Klasës:" - -#: editor/editor_help.cpp -msgid "Online Tutorials:" +#, fuzzy +msgid "Online Tutorials" msgstr "Tutorialet Online:" #: editor/editor_help.cpp @@ -1961,10 +1972,6 @@ msgid "Property Descriptions" msgstr "Përshkrimi i Vetive" #: editor/editor_help.cpp -msgid "Property Descriptions:" -msgstr "Përshkrimi i Vetive:" - -#: editor/editor_help.cpp msgid "" "There is currently no description for this property. Please help us by " "[color=$color][url=$url]contributing one[/url][/color]!" @@ -1977,10 +1984,6 @@ msgid "Method Descriptions" msgstr "Përshkrimi i Metodës" #: editor/editor_help.cpp -msgid "Method Descriptions:" -msgstr "Përshkrimi i Metodes:" - -#: editor/editor_help.cpp msgid "" "There is currently no description for this method. Please help us by [color=" "$color][url=$url]contributing one[/url][/color]!" @@ -2049,8 +2052,8 @@ msgstr "Përfundimi:" msgid "Copy Selection" msgstr "" -#: editor/editor_log.cpp editor/editor_profiler.cpp -#: editor/editor_properties.cpp +#: editor/editor_log.cpp editor/editor_network_profiler.cpp +#: editor/editor_profiler.cpp editor/editor_properties.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp #: editor/property_editor.cpp editor/scene_tree_dock.cpp #: editor/script_editor_debugger.cpp @@ -2063,6 +2066,49 @@ msgstr "Pastro" msgid "Clear Output" msgstr "Pastro Përfundimin" +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +#: editor/editor_profiler.cpp +msgid "Stop" +msgstr "Ndalo" + +#: editor/editor_network_profiler.cpp editor/editor_profiler.cpp +#: editor/plugins/animation_state_machine_editor.cpp editor/rename_dialog.cpp +msgid "Start" +msgstr "Fillo" + +#: editor/editor_network_profiler.cpp +msgid "%s/s" +msgstr "" + +#: editor/editor_network_profiler.cpp +#, fuzzy +msgid "Down" +msgstr "Shkarko" + +#: editor/editor_network_profiler.cpp +msgid "Up" +msgstr "" + +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +msgid "Node" +msgstr "Nyje" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RSET" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RSET" +msgstr "" + #: editor/editor_node.cpp editor/project_manager.cpp msgid "New Window" msgstr "" @@ -2660,6 +2706,19 @@ msgstr "Projekti" msgid "Project Settings..." msgstr "Opsionet e Projektit" +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Version Control" +msgstr "Versioni:" + +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +msgid "Set Up Version Control" +msgstr "" + +#: editor/editor_node.cpp +msgid "Shut Down Version Control" +msgstr "" + #: editor/editor_node.cpp #, fuzzy msgid "Export..." @@ -2884,10 +2943,6 @@ msgstr "Pusho Skenën" msgid "Stop the scene." msgstr "Ndalo skenën." -#: editor/editor_node.cpp editor/editor_profiler.cpp -msgid "Stop" -msgstr "Ndalo" - #: editor/editor_node.cpp msgid "Play the edited scene." msgstr "Luaj skenën e modifikuar." @@ -2942,10 +2997,6 @@ msgid "Inspector" msgstr "Inspektori" #: editor/editor_node.cpp -msgid "Node" -msgstr "Nyje" - -#: editor/editor_node.cpp msgid "Expand Bottom Panel" msgstr "Zgjero Panelin Fundor" @@ -2968,15 +3019,21 @@ msgstr "Menaxho Shabllonet e Eksportit" #: editor/editor_node.cpp msgid "" -"This will install the Android project for custom builds.\n" -"Note that, in order to use it, it needs to be enabled per export preset." +"This will set up your project for custom Android builds by installing the " +"source template to \"res://android/build\".\n" +"You can then apply modifications and build your own custom APK on export " +"(adding modules, changing the AndroidManifest.xml, etc.).\n" +"Note that in order to make custom builds instead of using pre-built APKs, " +"the \"Use Custom Build\" option should be enabled in the Android export " +"preset." msgstr "" #: editor/editor_node.cpp msgid "" -"Android build template is already installed and it won't be overwritten.\n" -"Remove the \"build\" directory manually before attempting this operation " -"again." +"The Android build template is already installed in this project and it won't " +"be overwritten.\n" +"Remove the \"res://android/build\" directory manually before attempting this " +"operation again." msgstr "" #: editor/editor_node.cpp @@ -3039,6 +3096,10 @@ msgstr "Hap Editorin tjetër" msgid "Open the previous Editor" msgstr "Hap Editorin e mëparshëm" +#: editor/editor_path.cpp +msgid "No sub-resources found." +msgstr "" + #: editor/editor_plugin.cpp msgid "Creating Mesh Previews" msgstr "Duke Krijuar Shikimin Paraprak të Mesh-ave" @@ -3048,6 +3109,11 @@ msgid "Thumbnail..." msgstr "Korniza..." #: editor/editor_plugin_settings.cpp +#, fuzzy +msgid "Main Script:" +msgstr "Hap Editorin e Shkrimit" + +#: editor/editor_plugin_settings.cpp msgid "Edit Plugin" msgstr "Modifiko Shtojcën" @@ -3076,11 +3142,6 @@ msgstr "Statusi:" msgid "Edit:" msgstr "Modifiko:" -#: editor/editor_profiler.cpp editor/plugins/animation_state_machine_editor.cpp -#: editor/rename_dialog.cpp -msgid "Start" -msgstr "Fillo" - #: editor/editor_profiler.cpp msgid "Measure:" msgstr "Përmasa:" @@ -3899,9 +3960,10 @@ msgstr " Skedarët" msgid "Import As:" msgstr "Importo Si:" -#: editor/import_dock.cpp editor/property_editor.cpp -msgid "Preset..." -msgstr "" +#: editor/import_dock.cpp +#, fuzzy +msgid "Preset" +msgstr "Ngarko Gabimet" #: editor/import_dock.cpp msgid "Reimport" @@ -4332,6 +4394,7 @@ msgid "Change Animation Name:" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Delete Animation?" msgstr "" @@ -4897,11 +4960,6 @@ msgid "Sort:" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy -msgid "Reverse sorting." -msgstr "Duke bër kërkesën..." - -#: editor/plugins/asset_library_editor_plugin.cpp #: editor/project_settings_editor.cpp msgid "Category:" msgstr "" @@ -5174,6 +5232,11 @@ msgid "Pan Mode" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "Ruler Mode" +msgstr "Ndrysho Mënyrën" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Toggle snapping." msgstr "" @@ -6231,7 +6294,7 @@ msgstr "" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp msgid "Type:" msgstr "" @@ -6436,11 +6499,11 @@ msgid "Toggle Scripts Panel" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp -msgid "Step Over" +msgid "Step Into" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp -msgid "Step Into" +msgid "Step Over" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp @@ -6522,7 +6585,7 @@ msgstr "Pastro Skenat e Fundit" msgid "Connections to method:" msgstr "Lidhë me Nyjen:" -#: editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp #, fuzzy msgid "Source" msgstr "Resursi" @@ -7305,6 +7368,11 @@ msgid "(empty)" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp +#, fuzzy +msgid "Move Frame" +msgstr "Lëviz të Preferuarën Lartë" + +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Animations:" msgstr "Animacionet:" @@ -7622,6 +7690,15 @@ msgid "Enable Priority" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp +#, fuzzy +msgid "Filter tiles" +msgstr "Filtro Skedarët..." + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Give a TileSet resource to this TileMap to use its tiles." +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Paint Tile" msgstr "" @@ -7755,6 +7832,11 @@ msgid "Display Tile Names (Hold Alt Key)" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "" +"Add or select a texture on the left panel to edit the tiles bound to it." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Remove selected texture? This will remove all tiles which use it." msgstr "" @@ -7909,6 +7991,107 @@ msgstr "" msgid "TileSet" msgstr "" +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No VCS addons are available." +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp +msgid "Error" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No commit message was provided" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No files added to stage" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Commit" +msgstr "Komuniteti" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "VCS Addon is not initialized" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Version Control System" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Initialize" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Staging area" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Detect new changes" +msgstr "Sinkronizo Nryshimet e Skenës" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Changes" +msgstr "Ndrysho" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Modified" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Renamed" +msgstr "Riemërto" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Deleted" +msgstr "Fshi" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Typechange" +msgstr "Ndrysho" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Stage Selected" +msgstr "Zgjidh" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Stage All" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Add a commit message" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Commit Changes" +msgstr "Sinkronizo Ndryshimet e Shkrimit" + +#: editor/plugins/version_control_editor_plugin.cpp +#: modules/gdnative/gdnative_library_singleton_editor.cpp +msgid "Status" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "View file diffs before committing them to the latest version" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No file diff is active" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Detect changes in file diff" +msgstr "" + #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(GLES3 only)" msgstr "" @@ -8153,6 +8336,11 @@ msgid "" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns an associated scalar if the provided boolean value is true or false." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the boolean result of the comparison between two parameters." msgstr "" @@ -9352,6 +9540,10 @@ msgid "Settings saved OK." msgstr "" #: editor/project_settings_editor.cpp +msgid "Moved Input Action Event" +msgstr "" + +#: editor/project_settings_editor.cpp msgid "Override for Feature" msgstr "" @@ -9488,6 +9680,10 @@ msgid "Plugins" msgstr "" #: editor/property_editor.cpp +msgid "Preset..." +msgstr "" + +#: editor/property_editor.cpp msgid "Zero" msgstr "" @@ -9651,10 +9847,6 @@ msgstr "" msgid "Reset" msgstr "" -#: editor/rename_dialog.cpp -msgid "Error" -msgstr "" - #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" msgstr "" @@ -9710,6 +9902,10 @@ msgid "Instance Scene(s)" msgstr "" #: editor/scene_tree_dock.cpp +msgid "Replace with Branch Scene" +msgstr "" + +#: editor/scene_tree_dock.cpp msgid "Instance Child Scene" msgstr "" @@ -9750,10 +9946,24 @@ msgid "Make node as Root" msgstr "" #: editor/scene_tree_dock.cpp -msgid "Delete Node(s)?" +#, fuzzy +msgid "Delete %d nodes?" +msgstr "Fshi Nyjen" + +#: editor/scene_tree_dock.cpp +msgid "Delete the root node \"%s\"?" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Delete node \"%s\" and its children?" msgstr "" #: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Delete node \"%s\"?" +msgstr "Fshi Nyjen" + +#: editor/scene_tree_dock.cpp msgid "Can not perform with the root node." msgstr "" @@ -10144,26 +10354,61 @@ msgid "Bytes:" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Stack Trace" +msgid "Warning:" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Pick one or more items from the list to display the graph." +#, fuzzy +msgid "Error:" +msgstr "Pasqyrë" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Error" +msgstr "Ngarko Gabimet" + +#: editor/script_editor_debugger.cpp +msgid "C++ Error:" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Errors" +#, fuzzy +msgid "C++ Source" +msgstr "Resursi" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Source:" +msgstr "Resursi" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Source:" +msgstr "Resursi" + +#: editor/script_editor_debugger.cpp +msgid "Stack Trace" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Child Process Connected" +msgid "Errors" msgstr "" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Child process connected." +msgstr "U Shkëput" + +#: editor/script_editor_debugger.cpp msgid "Copy Error" msgstr "" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Skip Breakpoints" +msgstr "Krijo pika." + +#: editor/script_editor_debugger.cpp msgid "Inspect Previous Instance" msgstr "" @@ -10180,6 +10425,11 @@ msgid "Profiler" msgstr "" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Network Profiler" +msgstr "Eksporto Projektin" + +#: editor/script_editor_debugger.cpp msgid "Monitor" msgstr "" @@ -10192,6 +10442,10 @@ msgid "Monitors" msgstr "" #: editor/script_editor_debugger.cpp +msgid "Pick one or more items from the list to display the graph." +msgstr "" + +#: editor/script_editor_debugger.cpp msgid "List of Video Memory Usage by Resource:" msgstr "" @@ -10389,10 +10643,6 @@ msgid "Library" msgstr "" #: modules/gdnative/gdnative_library_singleton_editor.cpp -msgid "Status" -msgstr "" - -#: modules/gdnative/gdnative_library_singleton_editor.cpp msgid "Libraries: " msgstr "" @@ -10401,6 +10651,10 @@ msgid "GDNative" msgstr "" #: modules/gdscript/gdscript_functions.cpp +msgid "Expected a string of length 1 (a character)." +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp msgid "Step argument is zero!" msgstr "" @@ -10553,6 +10807,15 @@ msgstr "" msgid "Pick Distance:" msgstr "" +#: modules/gridmap/grid_map_editor_plugin.cpp +#, fuzzy +msgid "Filter meshes" +msgstr "Nyjet filtruese" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Give a MeshLibrary resource to this GridMap to use its meshes." +msgstr "" + #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "" @@ -10691,6 +10954,10 @@ msgid "Create a new variable." msgstr "Krijo një Folder" #: modules/visual_script/visual_script_editor.cpp +msgid "Signals:" +msgstr "Sinjalet:" + +#: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Create a new signal." msgstr "Krijo %s të ri" @@ -10848,6 +11115,10 @@ msgid "Editing Signal:" msgstr "" #: modules/visual_script/visual_script_editor.cpp +msgid "Make Tool:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp msgid "Base Type:" msgstr "" @@ -10995,7 +11266,8 @@ msgstr "" #: platform/android/export/export.cpp msgid "" -"Android project is not installed for compiling. Install from Editor menu." +"Android build template not installed in the project. Install it from the " +"Project menu." msgstr "" #: platform/android/export/export.cpp @@ -11641,6 +11913,34 @@ msgstr "" msgid "Constants cannot be modified." msgstr "" +#~ msgid "Properties:" +#~ msgstr "Vetitë:" + +#~ msgid "Methods:" +#~ msgstr "Metodat:" + +#~ msgid "Theme Properties:" +#~ msgstr "Vetitë e Temës:" + +#~ msgid "Enumerations:" +#~ msgstr "Enumeracionet:" + +#~ msgid "Constants:" +#~ msgstr "Konstantet:" + +#~ msgid "Class Description:" +#~ msgstr "Përshkrimi i Klasës:" + +#~ msgid "Property Descriptions:" +#~ msgstr "Përshkrimi i Vetive:" + +#~ msgid "Method Descriptions:" +#~ msgstr "Përshkrimi i Metodes:" + +#, fuzzy +#~ msgid "Reverse sorting." +#~ msgstr "Duke bër kërkesën..." + #~ msgid "" #~ "Can't open file_type_cache.cch for writing, not saving file type cache!" #~ msgstr "" diff --git a/editor/translations/sr_Cyrl.po b/editor/translations/sr_Cyrl.po index e6d1538c83..748f8a860b 100644 --- a/editor/translations/sr_Cyrl.po +++ b/editor/translations/sr_Cyrl.po @@ -58,6 +58,35 @@ msgstr "" msgid "On call to '%s':" msgstr "" +#: core/ustring.cpp +msgid "B" +msgstr "" + +#: core/ustring.cpp +msgid "KiB" +msgstr "" + +#: core/ustring.cpp +#, fuzzy +msgid "MiB" +msgstr "МикÑ" + +#: core/ustring.cpp +msgid "GiB" +msgstr "" + +#: core/ustring.cpp +msgid "TiB" +msgstr "" + +#: core/ustring.cpp +msgid "PiB" +msgstr "" + +#: core/ustring.cpp +msgid "EiB" +msgstr "" + #: editor/animation_bezier_editor.cpp msgid "Free" msgstr "Слободно" @@ -500,6 +529,11 @@ msgid "Select None" msgstr "Одабери режим" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Select an AnimationPlayer node to create and edit animations." +msgstr "Одабери AnimationPlayer из дрвета Ñцене за уређивање анимација." + +#: editor/animation_track_editor.cpp msgid "Only show tracks from nodes selected in tree." msgstr "" @@ -836,7 +870,8 @@ msgstr "Везујући Ñигнал:" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp editor/project_export.cpp #: editor/project_settings_editor.cpp editor/property_editor.cpp #: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp #: modules/visual_script/visual_script_editor.cpp @@ -947,7 +982,8 @@ msgstr "Тражи:" msgid "Matches:" msgstr "Подударање:" -#: editor/create_dialog.cpp editor/plugin_config_dialog.cpp +#: editor/create_dialog.cpp editor/editor_plugin_settings.cpp +#: editor/plugin_config_dialog.cpp #: editor/plugins/asset_library_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp editor/property_selector.cpp #: modules/visual_script/visual_script_property_selector.cpp @@ -1269,7 +1305,8 @@ msgid "Delete Bus Effect" msgstr "Обриши звучни ефекат" #: editor/editor_audio_buses.cpp -msgid "Audio Bus, Drag and Drop to rearrange." +#, fuzzy +msgid "Drag & drop to rearrange." msgstr "Звучни баÑ, превуците и иÑпуÑтите за преуређивање." #: editor/editor_audio_buses.cpp @@ -1465,6 +1502,7 @@ msgid "Add AutoLoad" msgstr "Додај аутоматÑко учитавање" #: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp +#: editor/editor_plugin_settings.cpp #: editor/plugins/animation_tree_editor_plugin.cpp scene/gui/file_dialog.cpp msgid "Path:" msgstr "Пут:" @@ -1706,6 +1744,7 @@ msgstr "Тренутно:" #: editor/editor_feature_profile.cpp #: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "New" msgstr "Ðова" @@ -1786,6 +1825,7 @@ msgid "New Folder..." msgstr "Ðови директоријум..." #: editor/editor_file_dialog.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "Refresh" msgstr "ОÑвежи" @@ -1949,7 +1989,8 @@ msgid "Inherited by:" msgstr "ÐаÑлеђено од:" #: editor/editor_help.cpp -msgid "Brief Description:" +#, fuzzy +msgid "Brief Description" msgstr "Кратак опиÑ:" #: editor/editor_help.cpp @@ -1957,41 +1998,19 @@ msgid "Properties" msgstr "ОÑобине" #: editor/editor_help.cpp -msgid "Properties:" -msgstr "" - -#: editor/editor_help.cpp msgid "Methods" msgstr "Методе" #: editor/editor_help.cpp #, fuzzy -msgid "Methods:" -msgstr "Методе" - -#: editor/editor_help.cpp -#, fuzzy msgid "Theme Properties" msgstr "ОÑобине" #: editor/editor_help.cpp -#, fuzzy -msgid "Theme Properties:" -msgstr "ОÑобине" - -#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp -msgid "Signals:" -msgstr "Сигнали:" - -#: editor/editor_help.cpp msgid "Enumerations" msgstr "Енумерације" #: editor/editor_help.cpp -msgid "Enumerations:" -msgstr "Енумерације:" - -#: editor/editor_help.cpp msgid "enum " msgstr "enum " @@ -2000,22 +2019,13 @@ msgid "Constants" msgstr "КонÑтанте" #: editor/editor_help.cpp -msgid "Constants:" -msgstr "КонÑтанте:" - -#: editor/editor_help.cpp #, fuzzy msgid "Class Description" msgstr "ОпиÑ" #: editor/editor_help.cpp #, fuzzy -msgid "Class Description:" -msgstr "ОпиÑ:" - -#: editor/editor_help.cpp -#, fuzzy -msgid "Online Tutorials:" +msgid "Online Tutorials" msgstr "Онлајн документација" #: editor/editor_help.cpp @@ -2034,11 +2044,6 @@ msgid "Property Descriptions" msgstr "ÐžÐ¿Ð¸Ñ Ð¾Ñобине:" #: editor/editor_help.cpp -#, fuzzy -msgid "Property Descriptions:" -msgstr "ÐžÐ¿Ð¸Ñ Ð¾Ñобине:" - -#: editor/editor_help.cpp msgid "" "There is currently no description for this property. Please help us by " "[color=$color][url=$url]contributing one[/url][/color]!" @@ -2052,11 +2057,6 @@ msgid "Method Descriptions" msgstr "ÐžÐ¿Ð¸Ñ Ð¼ÐµÑ‚Ð¾Ð´Ðµ:" #: editor/editor_help.cpp -#, fuzzy -msgid "Method Descriptions:" -msgstr "ÐžÐ¿Ð¸Ñ Ð¼ÐµÑ‚Ð¾Ð´Ðµ:" - -#: editor/editor_help.cpp msgid "" "There is currently no description for this method. Please help us by [color=" "$color][url=$url]contributing one[/url][/color]!" @@ -2135,8 +2135,8 @@ msgstr "Излаз:" msgid "Copy Selection" msgstr "Обриши одабрано" -#: editor/editor_log.cpp editor/editor_profiler.cpp -#: editor/editor_properties.cpp +#: editor/editor_log.cpp editor/editor_network_profiler.cpp +#: editor/editor_profiler.cpp editor/editor_properties.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp #: editor/property_editor.cpp editor/scene_tree_dock.cpp #: editor/script_editor_debugger.cpp @@ -2150,6 +2150,50 @@ msgstr "Обриши" msgid "Clear Output" msgstr "Излаз" +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +#: editor/editor_profiler.cpp +msgid "Stop" +msgstr "ЗауÑтави" + +#: editor/editor_network_profiler.cpp editor/editor_profiler.cpp +#: editor/plugins/animation_state_machine_editor.cpp editor/rename_dialog.cpp +#, fuzzy +msgid "Start" +msgstr "Започни!" + +#: editor/editor_network_profiler.cpp +msgid "%s/s" +msgstr "" + +#: editor/editor_network_profiler.cpp +#, fuzzy +msgid "Down" +msgstr "Преучми" + +#: editor/editor_network_profiler.cpp +msgid "Up" +msgstr "" + +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +msgid "Node" +msgstr "Чвор" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RSET" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RSET" +msgstr "" + #: editor/editor_node.cpp editor/project_manager.cpp msgid "New Window" msgstr "" @@ -2741,6 +2785,19 @@ msgstr "Пројекат" msgid "Project Settings..." msgstr "ПоÑтавке пројекта" +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Version Control" +msgstr "Верзија:" + +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +msgid "Set Up Version Control" +msgstr "" + +#: editor/editor_node.cpp +msgid "Shut Down Version Control" +msgstr "" + #: editor/editor_node.cpp #, fuzzy msgid "Export..." @@ -2970,10 +3027,6 @@ msgstr "Паузирај Ñцену" msgid "Stop the scene." msgstr "ЗауÑави Ñцену." -#: editor/editor_node.cpp editor/editor_profiler.cpp -msgid "Stop" -msgstr "ЗауÑтави" - #: editor/editor_node.cpp msgid "Play the edited scene." msgstr "Покрени промењену Ñцену." @@ -3029,10 +3082,6 @@ msgid "Inspector" msgstr "ИнÑпектор" #: editor/editor_node.cpp -msgid "Node" -msgstr "Чвор" - -#: editor/editor_node.cpp #, fuzzy msgid "Expand Bottom Panel" msgstr "Прошири Ñве" @@ -3056,15 +3105,21 @@ msgstr "Управљај извозним шаблонима" #: editor/editor_node.cpp msgid "" -"This will install the Android project for custom builds.\n" -"Note that, in order to use it, it needs to be enabled per export preset." +"This will set up your project for custom Android builds by installing the " +"source template to \"res://android/build\".\n" +"You can then apply modifications and build your own custom APK on export " +"(adding modules, changing the AndroidManifest.xml, etc.).\n" +"Note that in order to make custom builds instead of using pre-built APKs, " +"the \"Use Custom Build\" option should be enabled in the Android export " +"preset." msgstr "" #: editor/editor_node.cpp msgid "" -"Android build template is already installed and it won't be overwritten.\n" -"Remove the \"build\" directory manually before attempting this operation " -"again." +"The Android build template is already installed in this project and it won't " +"be overwritten.\n" +"Remove the \"res://android/build\" directory manually before attempting this " +"operation again." msgstr "" #: editor/editor_node.cpp @@ -3127,6 +3182,11 @@ msgstr "Отвори Ñледећи уредник" msgid "Open the previous Editor" msgstr "Отвори претходни уредник" +#: editor/editor_path.cpp +#, fuzzy +msgid "No sub-resources found." +msgstr "Извор површине није наведен." + #: editor/editor_plugin.cpp msgid "Creating Mesh Previews" msgstr "Ðаправи приказ мрежа" @@ -3137,6 +3197,11 @@ msgstr "Сличица..." #: editor/editor_plugin_settings.cpp #, fuzzy +msgid "Main Script:" +msgstr "Покрени Ñкриптицу" + +#: editor/editor_plugin_settings.cpp +#, fuzzy msgid "Edit Plugin" msgstr "Измени полигон" @@ -3166,12 +3231,6 @@ msgstr "СтатуÑ:" msgid "Edit:" msgstr "Уреди" -#: editor/editor_profiler.cpp editor/plugins/animation_state_machine_editor.cpp -#: editor/rename_dialog.cpp -#, fuzzy -msgid "Start" -msgstr "Започни!" - #: editor/editor_profiler.cpp msgid "Measure:" msgstr "Мера:" @@ -4018,9 +4077,10 @@ msgstr " Датотеке" msgid "Import As:" msgstr "Увези као:" -#: editor/import_dock.cpp editor/property_editor.cpp -msgid "Preset..." -msgstr "ПоÑтавке..." +#: editor/import_dock.cpp +#, fuzzy +msgid "Preset" +msgstr "ПоÑтавке" #: editor/import_dock.cpp msgid "Reimport" @@ -4490,6 +4550,7 @@ msgid "Change Animation Name:" msgstr "Измени име анимације:" #: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Delete Animation?" msgstr "Обриши анимацију?" @@ -5079,11 +5140,6 @@ msgid "Sort:" msgstr "Сортирање:" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy -msgid "Reverse sorting." -msgstr "Захтевање..." - -#: editor/plugins/asset_library_editor_plugin.cpp #: editor/project_settings_editor.cpp msgid "Category:" msgstr "Категорија:" @@ -5374,6 +5430,11 @@ msgstr "Режим инÑпекције" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy +msgid "Ruler Mode" +msgstr "Режим Ñкалирања (R)" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy msgid "Toggle snapping." msgstr "Укљ./ИÑкљ. лепљења" @@ -6483,7 +6544,7 @@ msgstr "" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp msgid "Type:" msgstr "Тип:" @@ -6707,14 +6768,14 @@ msgid "Toggle Scripts Panel" msgstr "Прикажи панел Ñкриптица" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp -msgid "Step Over" -msgstr "Корак преко" - -#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Step Into" msgstr "Корак у" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp +msgid "Step Over" +msgstr "Корак преко" + +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Break" msgstr "Прекини" @@ -6798,7 +6859,7 @@ msgstr "ОчиÑти недавне Ñцене" msgid "Connections to method:" msgstr "Повежи Ñа чвором:" -#: editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp #, fuzzy msgid "Source" msgstr "" @@ -7626,6 +7687,11 @@ msgstr "(празно)" #: editor/plugins/sprite_frames_editor_plugin.cpp #, fuzzy +msgid "Move Frame" +msgstr "Ðалепи оквир" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +#, fuzzy msgid "Animations:" msgstr "Ðнимације" @@ -7971,6 +8037,15 @@ msgid "Enable Priority" msgstr "Уреди филтере" #: editor/plugins/tile_map_editor_plugin.cpp +#, fuzzy +msgid "Filter tiles" +msgstr "Филтрирај датотеке..." + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Give a TileSet resource to this TileMap to use its tiles." +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Paint Tile" msgstr "Цртај полчице" @@ -8120,6 +8195,11 @@ msgid "Display Tile Names (Hold Alt Key)" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "" +"Add or select a texture on the left panel to edit the tiles bound to it." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Remove selected texture? This will remove all tiles which use it." msgstr "Обриши тачку криве" @@ -8300,6 +8380,109 @@ msgstr "Ова операција Ñе не може обавити без ÑцРmsgid "TileSet" msgstr "TileSet..." +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No VCS addons are available." +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp +msgid "Error" +msgstr "Грешка" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "No commit message was provided" +msgstr "Име није дато" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No files added to stage" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Commit" +msgstr "Заједница" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "VCS Addon is not initialized" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Version Control System" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Initialize" +msgstr "Велика Ñлова" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Staging area" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Detect new changes" +msgstr "Ðаправи нов" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Changes" +msgstr "Промене шејдера" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Modified" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Renamed" +msgstr "Преименуј" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Deleted" +msgstr "Обриши" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Typechange" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Stage Selected" +msgstr "Увећај одабрано" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Stage All" +msgstr "Сачувај Ñве" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Add a commit message" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Commit Changes" +msgstr "Синхронизуј промене Ñкриптица" + +#: editor/plugins/version_control_editor_plugin.cpp +#: modules/gdnative/gdnative_library_singleton_editor.cpp +msgid "Status" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "View file diffs before committing them to the latest version" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No file diff is active" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Detect changes in file diff" +msgstr "" + #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(GLES3 only)" msgstr "" @@ -8560,6 +8743,11 @@ msgid "" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns an associated scalar if the provided boolean value is true or false." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the boolean result of the comparison between two parameters." msgstr "" @@ -9799,6 +9987,11 @@ msgid "Settings saved OK." msgstr "" #: editor/project_settings_editor.cpp +#, fuzzy +msgid "Moved Input Action Event" +msgstr "Обриши одабрано" + +#: editor/project_settings_editor.cpp msgid "Override for Feature" msgstr "" @@ -9938,6 +10131,10 @@ msgid "Plugins" msgstr "Прикључци" #: editor/property_editor.cpp +msgid "Preset..." +msgstr "ПоÑтавке..." + +#: editor/property_editor.cpp msgid "Zero" msgstr "" @@ -10111,10 +10308,6 @@ msgstr "Велика Ñлова" msgid "Reset" msgstr "РеÑетуј увеличање" -#: editor/rename_dialog.cpp -msgid "Error" -msgstr "Грешка" - #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" msgstr "" @@ -10170,6 +10363,10 @@ msgid "Instance Scene(s)" msgstr "" #: editor/scene_tree_dock.cpp +msgid "Replace with Branch Scene" +msgstr "" + +#: editor/scene_tree_dock.cpp msgid "Instance Child Scene" msgstr "" @@ -10211,10 +10408,25 @@ msgid "Make node as Root" msgstr "Сачувај Ñцену" #: editor/scene_tree_dock.cpp -msgid "Delete Node(s)?" +#, fuzzy +msgid "Delete %d nodes?" +msgstr "Ðаправи чвор" + +#: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Delete the root node \"%s\"?" +msgstr "Обриши чвор/ове графа шејдера" + +#: editor/scene_tree_dock.cpp +msgid "Delete node \"%s\" and its children?" msgstr "" #: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Delete node \"%s\"?" +msgstr "Ðаправи чвор" + +#: editor/scene_tree_dock.cpp msgid "Can not perform with the root node." msgstr "" @@ -10621,27 +10833,69 @@ msgid "Bytes:" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Stack Trace" +msgid "Warning:" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Pick one or more items from the list to display the graph." +#, fuzzy +msgid "Error:" +msgstr "Грешка" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Error" +msgstr "Учитај грешке" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Error:" +msgstr "Учитај грешке" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Source" +msgstr "" +"\n" +"Извор: " + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Source:" msgstr "" +"\n" +"Извор: " #: editor/script_editor_debugger.cpp -msgid "Errors" +#, fuzzy +msgid "C++ Source:" +msgstr "" +"\n" +"Извор: " + +#: editor/script_editor_debugger.cpp +msgid "Stack Trace" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Child Process Connected" +msgid "Errors" msgstr "" #: editor/script_editor_debugger.cpp #, fuzzy +msgid "Child process connected." +msgstr "Веза прекинута" + +#: editor/script_editor_debugger.cpp +#, fuzzy msgid "Copy Error" msgstr "Учитај грешке" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Skip Breakpoints" +msgstr "Обриши тачке" + +#: editor/script_editor_debugger.cpp msgid "Inspect Previous Instance" msgstr "" @@ -10658,6 +10912,11 @@ msgid "Profiler" msgstr "" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Network Profiler" +msgstr "Извези пројекат" + +#: editor/script_editor_debugger.cpp msgid "Monitor" msgstr "" @@ -10670,6 +10929,10 @@ msgid "Monitors" msgstr "" #: editor/script_editor_debugger.cpp +msgid "Pick one or more items from the list to display the graph." +msgstr "" + +#: editor/script_editor_debugger.cpp msgid "List of Video Memory Usage by Resource:" msgstr "" @@ -10873,10 +11136,6 @@ msgid "Library" msgstr "" #: modules/gdnative/gdnative_library_singleton_editor.cpp -msgid "Status" -msgstr "" - -#: modules/gdnative/gdnative_library_singleton_editor.cpp msgid "Libraries: " msgstr "" @@ -10885,6 +11144,10 @@ msgid "GDNative" msgstr "" #: modules/gdscript/gdscript_functions.cpp +msgid "Expected a string of length 1 (a character)." +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp msgid "Step argument is zero!" msgstr "" @@ -11042,6 +11305,15 @@ msgstr "" msgid "Pick Distance:" msgstr "" +#: modules/gridmap/grid_map_editor_plugin.cpp +#, fuzzy +msgid "Filter meshes" +msgstr "ПоÑтавке објекта." + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Give a MeshLibrary resource to this GridMap to use its meshes." +msgstr "" + #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "" @@ -11180,6 +11452,10 @@ msgid "Create a new variable." msgstr "Ðаправи нов" #: modules/visual_script/visual_script_editor.cpp +msgid "Signals:" +msgstr "Сигнали:" + +#: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Create a new signal." msgstr "Ðаправи нови полигон од почетка." @@ -11340,6 +11616,11 @@ msgid "Editing Signal:" msgstr "" #: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Make Tool:" +msgstr "Ðаправи коÑти" + +#: modules/visual_script/visual_script_editor.cpp msgid "Base Type:" msgstr "" @@ -11489,7 +11770,8 @@ msgstr "" #: platform/android/export/export.cpp msgid "" -"Android project is not installed for compiling. Install from Editor menu." +"Android build template not installed in the project. Install it from the " +"Project menu." msgstr "" #: platform/android/export/export.cpp @@ -12156,6 +12438,36 @@ msgstr "" msgid "Constants cannot be modified." msgstr "" +#, fuzzy +#~ msgid "Methods:" +#~ msgstr "Методе" + +#, fuzzy +#~ msgid "Theme Properties:" +#~ msgstr "ОÑобине" + +#~ msgid "Enumerations:" +#~ msgstr "Енумерације:" + +#~ msgid "Constants:" +#~ msgstr "КонÑтанте:" + +#, fuzzy +#~ msgid "Class Description:" +#~ msgstr "ОпиÑ:" + +#, fuzzy +#~ msgid "Property Descriptions:" +#~ msgstr "ÐžÐ¿Ð¸Ñ Ð¾Ñобине:" + +#, fuzzy +#~ msgid "Method Descriptions:" +#~ msgstr "ÐžÐ¿Ð¸Ñ Ð¼ÐµÑ‚Ð¾Ð´Ðµ:" + +#, fuzzy +#~ msgid "Reverse sorting." +#~ msgstr "Захтевање..." + #~ msgid "" #~ "Can't open file_type_cache.cch for writing, not saving file type cache!" #~ msgstr "" @@ -12368,9 +12680,6 @@ msgstr "" #~ msgid "Splits" #~ msgstr "Раздели пут" -#~ msgid "No name provided" -#~ msgstr "Име није дато" - #~ msgid "Create from scene?" #~ msgstr "Ðаправи од Ñцене?" @@ -12549,9 +12858,6 @@ msgstr "" #~ msgid "Move Shader Graph Node" #~ msgstr "Помери чвор графа шејдера" -#~ msgid "Delete Shader Graph Node(s)" -#~ msgstr "Обриши чвор/ове графа шејдера" - #~ msgid "Error: Cyclic Connection Link" #~ msgstr "Грешка: пронађена циклична веза" diff --git a/editor/translations/sr_Latn.po b/editor/translations/sr_Latn.po index 49789c467a..6ba0aef967 100644 --- a/editor/translations/sr_Latn.po +++ b/editor/translations/sr_Latn.po @@ -61,6 +61,34 @@ msgstr "" msgid "On call to '%s':" msgstr "" +#: core/ustring.cpp +msgid "B" +msgstr "" + +#: core/ustring.cpp +msgid "KiB" +msgstr "" + +#: core/ustring.cpp +msgid "MiB" +msgstr "" + +#: core/ustring.cpp +msgid "GiB" +msgstr "" + +#: core/ustring.cpp +msgid "TiB" +msgstr "" + +#: core/ustring.cpp +msgid "PiB" +msgstr "" + +#: core/ustring.cpp +msgid "EiB" +msgstr "" + #: editor/animation_bezier_editor.cpp msgid "Free" msgstr "Slobodno" @@ -480,6 +508,10 @@ msgid "Select None" msgstr "Uduplaj Selekciju" #: editor/animation_track_editor.cpp +msgid "Select an AnimationPlayer node to create and edit animations." +msgstr "" + +#: editor/animation_track_editor.cpp msgid "Only show tracks from nodes selected in tree." msgstr "" @@ -801,7 +833,8 @@ msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp editor/project_export.cpp #: editor/project_settings_editor.cpp editor/property_editor.cpp #: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp #: modules/visual_script/visual_script_editor.cpp @@ -903,7 +936,8 @@ msgstr "" msgid "Matches:" msgstr "" -#: editor/create_dialog.cpp editor/plugin_config_dialog.cpp +#: editor/create_dialog.cpp editor/editor_plugin_settings.cpp +#: editor/plugin_config_dialog.cpp #: editor/plugins/asset_library_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp editor/property_selector.cpp #: modules/visual_script/visual_script_property_selector.cpp @@ -1203,7 +1237,7 @@ msgid "Delete Bus Effect" msgstr "" #: editor/editor_audio_buses.cpp -msgid "Audio Bus, Drag and Drop to rearrange." +msgid "Drag & drop to rearrange." msgstr "" #: editor/editor_audio_buses.cpp @@ -1394,6 +1428,7 @@ msgid "Add AutoLoad" msgstr "" #: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp +#: editor/editor_plugin_settings.cpp #: editor/plugins/animation_tree_editor_plugin.cpp scene/gui/file_dialog.cpp msgid "Path:" msgstr "" @@ -1614,6 +1649,7 @@ msgstr "" #: editor/editor_feature_profile.cpp #: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "New" msgstr "" @@ -1684,6 +1720,7 @@ msgid "New Folder..." msgstr "" #: editor/editor_file_dialog.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "Refresh" msgstr "" @@ -1841,7 +1878,7 @@ msgid "Inherited by:" msgstr "" #: editor/editor_help.cpp -msgid "Brief Description:" +msgid "Brief Description" msgstr "" #: editor/editor_help.cpp @@ -1849,38 +1886,18 @@ msgid "Properties" msgstr "" #: editor/editor_help.cpp -msgid "Properties:" -msgstr "" - -#: editor/editor_help.cpp msgid "Methods" msgstr "" #: editor/editor_help.cpp -msgid "Methods:" -msgstr "" - -#: editor/editor_help.cpp msgid "Theme Properties" msgstr "" #: editor/editor_help.cpp -msgid "Theme Properties:" -msgstr "" - -#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp -msgid "Signals:" -msgstr "" - -#: editor/editor_help.cpp msgid "Enumerations" msgstr "" #: editor/editor_help.cpp -msgid "Enumerations:" -msgstr "" - -#: editor/editor_help.cpp msgid "enum " msgstr "" @@ -1889,19 +1906,11 @@ msgid "Constants" msgstr "" #: editor/editor_help.cpp -msgid "Constants:" -msgstr "" - -#: editor/editor_help.cpp msgid "Class Description" msgstr "" #: editor/editor_help.cpp -msgid "Class Description:" -msgstr "" - -#: editor/editor_help.cpp -msgid "Online Tutorials:" +msgid "Online Tutorials" msgstr "" #: editor/editor_help.cpp @@ -1916,10 +1925,6 @@ msgid "Property Descriptions" msgstr "" #: editor/editor_help.cpp -msgid "Property Descriptions:" -msgstr "" - -#: editor/editor_help.cpp msgid "" "There is currently no description for this property. Please help us by " "[color=$color][url=$url]contributing one[/url][/color]!" @@ -1930,10 +1935,6 @@ msgid "Method Descriptions" msgstr "" #: editor/editor_help.cpp -msgid "Method Descriptions:" -msgstr "" - -#: editor/editor_help.cpp msgid "" "There is currently no description for this method. Please help us by [color=" "$color][url=$url]contributing one[/url][/color]!" @@ -2002,8 +2003,8 @@ msgstr "" msgid "Copy Selection" msgstr "ObriÅ¡i Selekciju" -#: editor/editor_log.cpp editor/editor_profiler.cpp -#: editor/editor_properties.cpp +#: editor/editor_log.cpp editor/editor_network_profiler.cpp +#: editor/editor_profiler.cpp editor/editor_properties.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp #: editor/property_editor.cpp editor/scene_tree_dock.cpp #: editor/script_editor_debugger.cpp @@ -2016,6 +2017,48 @@ msgstr "" msgid "Clear Output" msgstr "" +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +#: editor/editor_profiler.cpp +msgid "Stop" +msgstr "" + +#: editor/editor_network_profiler.cpp editor/editor_profiler.cpp +#: editor/plugins/animation_state_machine_editor.cpp editor/rename_dialog.cpp +msgid "Start" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "%s/s" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Down" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Up" +msgstr "" + +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +msgid "Node" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RSET" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RSET" +msgstr "" + #: editor/editor_node.cpp editor/project_manager.cpp msgid "New Window" msgstr "" @@ -2556,6 +2599,18 @@ msgstr "" msgid "Project Settings..." msgstr "" +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +msgid "Version Control" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +msgid "Set Up Version Control" +msgstr "" + +#: editor/editor_node.cpp +msgid "Shut Down Version Control" +msgstr "" + #: editor/editor_node.cpp msgid "Export..." msgstr "" @@ -2756,10 +2811,6 @@ msgstr "" msgid "Stop the scene." msgstr "" -#: editor/editor_node.cpp editor/editor_profiler.cpp -msgid "Stop" -msgstr "" - #: editor/editor_node.cpp msgid "Play the edited scene." msgstr "" @@ -2811,10 +2862,6 @@ msgid "Inspector" msgstr "" #: editor/editor_node.cpp -msgid "Node" -msgstr "" - -#: editor/editor_node.cpp msgid "Expand Bottom Panel" msgstr "" @@ -2836,15 +2883,21 @@ msgstr "" #: editor/editor_node.cpp msgid "" -"This will install the Android project for custom builds.\n" -"Note that, in order to use it, it needs to be enabled per export preset." +"This will set up your project for custom Android builds by installing the " +"source template to \"res://android/build\".\n" +"You can then apply modifications and build your own custom APK on export " +"(adding modules, changing the AndroidManifest.xml, etc.).\n" +"Note that in order to make custom builds instead of using pre-built APKs, " +"the \"Use Custom Build\" option should be enabled in the Android export " +"preset." msgstr "" #: editor/editor_node.cpp msgid "" -"Android build template is already installed and it won't be overwritten.\n" -"Remove the \"build\" directory manually before attempting this operation " -"again." +"The Android build template is already installed in this project and it won't " +"be overwritten.\n" +"Remove the \"res://android/build\" directory manually before attempting this " +"operation again." msgstr "" #: editor/editor_node.cpp @@ -2907,6 +2960,10 @@ msgstr "" msgid "Open the previous Editor" msgstr "" +#: editor/editor_path.cpp +msgid "No sub-resources found." +msgstr "" + #: editor/editor_plugin.cpp msgid "Creating Mesh Previews" msgstr "" @@ -2916,6 +2973,10 @@ msgid "Thumbnail..." msgstr "" #: editor/editor_plugin_settings.cpp +msgid "Main Script:" +msgstr "" + +#: editor/editor_plugin_settings.cpp msgid "Edit Plugin" msgstr "" @@ -2944,11 +3005,6 @@ msgstr "" msgid "Edit:" msgstr "" -#: editor/editor_profiler.cpp editor/plugins/animation_state_machine_editor.cpp -#: editor/rename_dialog.cpp -msgid "Start" -msgstr "" - #: editor/editor_profiler.cpp msgid "Measure:" msgstr "" @@ -3727,8 +3783,8 @@ msgstr "" msgid "Import As:" msgstr "" -#: editor/import_dock.cpp editor/property_editor.cpp -msgid "Preset..." +#: editor/import_dock.cpp +msgid "Preset" msgstr "" #: editor/import_dock.cpp @@ -4162,6 +4218,7 @@ msgid "Change Animation Name:" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Delete Animation?" msgstr "" @@ -4726,10 +4783,6 @@ msgid "Sort:" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp -msgid "Reverse sorting." -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp #: editor/project_settings_editor.cpp msgid "Category:" msgstr "" @@ -4999,6 +5052,10 @@ msgid "Pan Mode" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Ruler Mode" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Toggle snapping." msgstr "" @@ -6060,7 +6117,7 @@ msgstr "" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp msgid "Type:" msgstr "" @@ -6260,11 +6317,11 @@ msgid "Toggle Scripts Panel" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp -msgid "Step Over" +msgid "Step Into" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp -msgid "Step Into" +msgid "Step Over" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp @@ -6344,7 +6401,7 @@ msgstr "" msgid "Connections to method:" msgstr "" -#: editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp msgid "Source" msgstr "" @@ -7124,6 +7181,10 @@ msgid "(empty)" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Move Frame" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp #, fuzzy msgid "Animations:" msgstr "Optimizuj Animaciju" @@ -7446,6 +7507,14 @@ msgid "Enable Priority" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp +msgid "Filter tiles" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Give a TileSet resource to this TileMap to use its tiles." +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Paint Tile" msgstr "" @@ -7583,6 +7652,11 @@ msgid "Display Tile Names (Hold Alt Key)" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "" +"Add or select a texture on the left panel to edit the tiles bound to it." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Remove selected texture? This will remove all tiles which use it." msgstr "ObriÅ¡i Selekciju" @@ -7749,6 +7823,104 @@ msgstr "" msgid "TileSet" msgstr "" +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No VCS addons are available." +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp +msgid "Error" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No commit message was provided" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No files added to stage" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Commit" +msgstr "Zajednica" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "VCS Addon is not initialized" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Version Control System" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Initialize" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Staging area" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Detect new changes" +msgstr "Napravi" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Changes" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Modified" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Renamed" +msgstr "Animacija Preimenuj Kanal" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Deleted" +msgstr "Animacija ObriÅ¡i KljuÄeve" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Typechange" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Stage Selected" +msgstr "Skaliraj Selekciju" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Stage All" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Add a commit message" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Commit Changes" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#: modules/gdnative/gdnative_library_singleton_editor.cpp +msgid "Status" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "View file diffs before committing them to the latest version" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No file diff is active" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Detect changes in file diff" +msgstr "" + #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(GLES3 only)" msgstr "" @@ -7989,6 +8161,11 @@ msgid "" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns an associated scalar if the provided boolean value is true or false." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the boolean result of the comparison between two parameters." msgstr "" @@ -9186,6 +9363,10 @@ msgid "Settings saved OK." msgstr "" #: editor/project_settings_editor.cpp +msgid "Moved Input Action Event" +msgstr "" + +#: editor/project_settings_editor.cpp msgid "Override for Feature" msgstr "" @@ -9323,6 +9504,10 @@ msgid "Plugins" msgstr "" #: editor/property_editor.cpp +msgid "Preset..." +msgstr "" + +#: editor/property_editor.cpp msgid "Zero" msgstr "" @@ -9487,10 +9672,6 @@ msgstr "" msgid "Reset" msgstr "" -#: editor/rename_dialog.cpp -msgid "Error" -msgstr "" - #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" msgstr "" @@ -9546,6 +9727,10 @@ msgid "Instance Scene(s)" msgstr "" #: editor/scene_tree_dock.cpp +msgid "Replace with Branch Scene" +msgstr "" + +#: editor/scene_tree_dock.cpp msgid "Instance Child Scene" msgstr "" @@ -9586,10 +9771,24 @@ msgid "Make node as Root" msgstr "" #: editor/scene_tree_dock.cpp -msgid "Delete Node(s)?" +#, fuzzy +msgid "Delete %d nodes?" +msgstr "Animacija ObriÅ¡i KljuÄeve" + +#: editor/scene_tree_dock.cpp +msgid "Delete the root node \"%s\"?" msgstr "" #: editor/scene_tree_dock.cpp +msgid "Delete node \"%s\" and its children?" +msgstr "" + +#: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Delete node \"%s\"?" +msgstr "Animacija ObriÅ¡i KljuÄeve" + +#: editor/scene_tree_dock.cpp msgid "Can not perform with the root node." msgstr "" @@ -9968,11 +10167,36 @@ msgid "Bytes:" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Stack Trace" +msgid "Warning:" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Pick one or more items from the list to display the graph." +#, fuzzy +msgid "Error:" +msgstr "Ogledalo" + +#: editor/script_editor_debugger.cpp +msgid "C++ Error" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "C++ Error:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "C++ Source" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Source:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "C++ Source:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Stack Trace" msgstr "" #: editor/script_editor_debugger.cpp @@ -9980,7 +10204,7 @@ msgid "Errors" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Child Process Connected" +msgid "Child process connected." msgstr "" #: editor/script_editor_debugger.cpp @@ -9988,6 +10212,11 @@ msgid "Copy Error" msgstr "" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Skip Breakpoints" +msgstr "Napravi" + +#: editor/script_editor_debugger.cpp msgid "Inspect Previous Instance" msgstr "" @@ -10004,6 +10233,10 @@ msgid "Profiler" msgstr "" #: editor/script_editor_debugger.cpp +msgid "Network Profiler" +msgstr "" + +#: editor/script_editor_debugger.cpp msgid "Monitor" msgstr "" @@ -10016,6 +10249,10 @@ msgid "Monitors" msgstr "" #: editor/script_editor_debugger.cpp +msgid "Pick one or more items from the list to display the graph." +msgstr "" + +#: editor/script_editor_debugger.cpp msgid "List of Video Memory Usage by Resource:" msgstr "" @@ -10212,10 +10449,6 @@ msgid "Library" msgstr "" #: modules/gdnative/gdnative_library_singleton_editor.cpp -msgid "Status" -msgstr "" - -#: modules/gdnative/gdnative_library_singleton_editor.cpp msgid "Libraries: " msgstr "" @@ -10224,6 +10457,10 @@ msgid "GDNative" msgstr "" #: modules/gdscript/gdscript_functions.cpp +msgid "Expected a string of length 1 (a character)." +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp msgid "Step argument is zero!" msgstr "" @@ -10378,6 +10615,14 @@ msgstr "" msgid "Pick Distance:" msgstr "" +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Filter meshes" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Give a MeshLibrary resource to this GridMap to use its meshes." +msgstr "" + #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "" @@ -10515,6 +10760,10 @@ msgid "Create a new variable." msgstr "Napravi" #: modules/visual_script/visual_script_editor.cpp +msgid "Signals:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Create a new signal." msgstr "Napravi" @@ -10672,6 +10921,10 @@ msgid "Editing Signal:" msgstr "" #: modules/visual_script/visual_script_editor.cpp +msgid "Make Tool:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp msgid "Base Type:" msgstr "" @@ -10819,7 +11072,8 @@ msgstr "" #: platform/android/export/export.cpp msgid "" -"Android project is not installed for compiling. Install from Editor menu." +"Android build template not installed in the project. Install it from the " +"Project menu." msgstr "" #: platform/android/export/export.cpp diff --git a/editor/translations/sv.po b/editor/translations/sv.po index ed6ea9abe6..e59576d365 100644 --- a/editor/translations/sv.po +++ b/editor/translations/sv.po @@ -10,12 +10,13 @@ # Magnus Helander <helander@fastmail.net>, 2018. # Daniel K <danielkimblad@hotmail.com>, 2018. # Toiya <elviraa98@gmail.com>, 2019. +# Fredrik Welin <figgemail@gmail.com>, 2019. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2019-03-19 15:04+0000\n" -"Last-Translator: Toiya <elviraa98@gmail.com>\n" +"PO-Revision-Date: 2019-09-07 13:51+0000\n" +"Last-Translator: Fredrik Welin <figgemail@gmail.com>\n" "Language-Team: Swedish <https://hosted.weblate.org/projects/godot-engine/" "godot/sv/>\n" "Language: sv\n" @@ -23,7 +24,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 3.6-dev\n" +"X-Generator: Weblate 3.9-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -35,14 +36,15 @@ msgstr "Ogiltligt typargument till convert(), använd TYPE_* konstanter." #: modules/visual_script/visual_script_builtin_funcs.cpp msgid "Not enough bytes for decoding bytes, or invalid format." msgstr "" +"Inte tillräckligt antal bytes eller ogiltigt format för avkodning av bytes." #: core/math/expression.cpp msgid "Invalid input %i (not passed) in expression" -msgstr "" +msgstr "Ogiltig indata %i (ej överförd) i uttrycket" #: core/math/expression.cpp msgid "self can't be used because instance is null (not passed)" -msgstr "" +msgstr "\"self\" kan inte användas eftersom instansen är null (ej överförd)" #: core/math/expression.cpp msgid "Invalid operands to operator %s, %s and %s." @@ -64,6 +66,34 @@ msgstr "" msgid "On call to '%s':" msgstr "" +#: core/ustring.cpp +msgid "B" +msgstr "" + +#: core/ustring.cpp +msgid "KiB" +msgstr "" + +#: core/ustring.cpp +msgid "MiB" +msgstr "" + +#: core/ustring.cpp +msgid "GiB" +msgstr "" + +#: core/ustring.cpp +msgid "TiB" +msgstr "" + +#: core/ustring.cpp +msgid "PiB" +msgstr "" + +#: core/ustring.cpp +msgid "EiB" +msgstr "" + #: editor/animation_bezier_editor.cpp msgid "Free" msgstr "Gratis" @@ -81,9 +111,8 @@ msgid "Time:" msgstr "Tid:" #: editor/animation_bezier_editor.cpp -#, fuzzy msgid "Value:" -msgstr "Värde" +msgstr "Värde:" #: editor/animation_bezier_editor.cpp msgid "Insert Key Here" @@ -491,6 +520,11 @@ msgid "Select None" msgstr "Välj Node" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Select an AnimationPlayer node to create and edit animations." +msgstr "Välj en AnimationPlayer frÃ¥n Scenträdet för att redigera animationer." + +#: editor/animation_track_editor.cpp msgid "Only show tracks from nodes selected in tree." msgstr "" @@ -845,7 +879,8 @@ msgstr "Ansluter Signal:" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp editor/project_export.cpp #: editor/project_settings_editor.cpp editor/property_editor.cpp #: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp #: modules/visual_script/visual_script_editor.cpp @@ -960,7 +995,8 @@ msgstr "Sök:" msgid "Matches:" msgstr "Matchar:" -#: editor/create_dialog.cpp editor/plugin_config_dialog.cpp +#: editor/create_dialog.cpp editor/editor_plugin_settings.cpp +#: editor/plugin_config_dialog.cpp #: editor/plugins/asset_library_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp editor/property_selector.cpp #: modules/visual_script/visual_script_property_selector.cpp @@ -1326,7 +1362,7 @@ msgstr "Ta bort Buss-Effekt" #: editor/editor_audio_buses.cpp #, fuzzy -msgid "Audio Bus, Drag and Drop to rearrange." +msgid "Drag & drop to rearrange." msgstr "Ljud-Buss, dra och släpp för att ändra ordning." #: editor/editor_audio_buses.cpp @@ -1556,6 +1592,7 @@ msgid "Add AutoLoad" msgstr "Lägg till AutoLoad" #: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp +#: editor/editor_plugin_settings.cpp #: editor/plugins/animation_tree_editor_plugin.cpp scene/gui/file_dialog.cpp #, fuzzy msgid "Path:" @@ -1802,6 +1839,7 @@ msgstr "Nuvarande:" #: editor/editor_feature_profile.cpp #: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "New" msgstr "Ny" @@ -1884,6 +1922,7 @@ msgid "New Folder..." msgstr "Ny Mapp..." #: editor/editor_file_dialog.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "Refresh" msgstr "Uppdatera" @@ -2057,7 +2096,8 @@ msgid "Inherited by:" msgstr "Ärvd av:" #: editor/editor_help.cpp -msgid "Brief Description:" +#, fuzzy +msgid "Brief Description" msgstr "Kort Beskrivning:" #: editor/editor_help.cpp @@ -2066,43 +2106,20 @@ msgid "Properties" msgstr "Egenskaper" #: editor/editor_help.cpp -msgid "Properties:" -msgstr "" - -#: editor/editor_help.cpp #, fuzzy msgid "Methods" msgstr "Metoder" #: editor/editor_help.cpp #, fuzzy -msgid "Methods:" -msgstr "Metoder" - -#: editor/editor_help.cpp -#, fuzzy msgid "Theme Properties" msgstr "Egenskaper" #: editor/editor_help.cpp -#, fuzzy -msgid "Theme Properties:" -msgstr "Egenskaper" - -#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp -#, fuzzy -msgid "Signals:" -msgstr "Signaler:" - -#: editor/editor_help.cpp msgid "Enumerations" msgstr "Enumerations" #: editor/editor_help.cpp -msgid "Enumerations:" -msgstr "Enumerations:" - -#: editor/editor_help.cpp #, fuzzy msgid "enum " msgstr "enum " @@ -2113,22 +2130,13 @@ msgid "Constants" msgstr "Konstanter" #: editor/editor_help.cpp -msgid "Constants:" -msgstr "Konstanter:" - -#: editor/editor_help.cpp #, fuzzy msgid "Class Description" msgstr "Beskrivning" #: editor/editor_help.cpp #, fuzzy -msgid "Class Description:" -msgstr "Beskrivning:" - -#: editor/editor_help.cpp -#, fuzzy -msgid "Online Tutorials:" +msgid "Online Tutorials" msgstr "Dokumentation Online" #: editor/editor_help.cpp @@ -2148,11 +2156,6 @@ msgstr "Egenskapsbeskrivning:" #: editor/editor_help.cpp #, fuzzy -msgid "Property Descriptions:" -msgstr "Egenskapsbeskrivning:" - -#: editor/editor_help.cpp -#, fuzzy msgid "" "There is currently no description for this property. Please help us by " "[color=$color][url=$url]contributing one[/url][/color]!" @@ -2167,11 +2170,6 @@ msgstr "Metodbeskrivning:" #: editor/editor_help.cpp #, fuzzy -msgid "Method Descriptions:" -msgstr "Metodbeskrivning:" - -#: editor/editor_help.cpp -#, fuzzy msgid "" "There is currently no description for this method. Please help us by [color=" "$color][url=$url]contributing one[/url][/color]!" @@ -2251,8 +2249,8 @@ msgstr "Output:" msgid "Copy Selection" msgstr "Ta bort Urval" -#: editor/editor_log.cpp editor/editor_profiler.cpp -#: editor/editor_properties.cpp +#: editor/editor_log.cpp editor/editor_network_profiler.cpp +#: editor/editor_profiler.cpp editor/editor_properties.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp #: editor/property_editor.cpp editor/scene_tree_dock.cpp #: editor/script_editor_debugger.cpp @@ -2267,6 +2265,50 @@ msgstr "Rensa" msgid "Clear Output" msgstr "Output:" +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +#: editor/editor_profiler.cpp +#, fuzzy +msgid "Stop" +msgstr "Stanna" + +#: editor/editor_network_profiler.cpp editor/editor_profiler.cpp +#: editor/plugins/animation_state_machine_editor.cpp editor/rename_dialog.cpp +msgid "Start" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "%s/s" +msgstr "" + +#: editor/editor_network_profiler.cpp +#, fuzzy +msgid "Down" +msgstr "Ladda ner" + +#: editor/editor_network_profiler.cpp +msgid "Up" +msgstr "" + +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +msgid "Node" +msgstr "Node" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RSET" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RSET" +msgstr "" + #: editor/editor_node.cpp editor/project_manager.cpp msgid "New Window" msgstr "" @@ -2924,6 +2966,19 @@ msgstr "Projekt" msgid "Project Settings..." msgstr "Projektinställningar" +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Version Control" +msgstr "Version:" + +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +msgid "Set Up Version Control" +msgstr "" + +#: editor/editor_node.cpp +msgid "Shut Down Version Control" +msgstr "" + #: editor/editor_node.cpp #, fuzzy msgid "Export..." @@ -3136,11 +3191,6 @@ msgstr "Pausa Scen" msgid "Stop the scene." msgstr "Stanna scenen." -#: editor/editor_node.cpp editor/editor_profiler.cpp -#, fuzzy -msgid "Stop" -msgstr "Stanna" - #: editor/editor_node.cpp #, fuzzy msgid "Play the edited scene." @@ -3196,10 +3246,6 @@ msgid "Inspector" msgstr "Inspektör" #: editor/editor_node.cpp -msgid "Node" -msgstr "Node" - -#: editor/editor_node.cpp #, fuzzy msgid "Expand Bottom Panel" msgstr "Expandera alla" @@ -3223,15 +3269,21 @@ msgstr "Mallar" #: editor/editor_node.cpp msgid "" -"This will install the Android project for custom builds.\n" -"Note that, in order to use it, it needs to be enabled per export preset." +"This will set up your project for custom Android builds by installing the " +"source template to \"res://android/build\".\n" +"You can then apply modifications and build your own custom APK on export " +"(adding modules, changing the AndroidManifest.xml, etc.).\n" +"Note that in order to make custom builds instead of using pre-built APKs, " +"the \"Use Custom Build\" option should be enabled in the Android export " +"preset." msgstr "" #: editor/editor_node.cpp msgid "" -"Android build template is already installed and it won't be overwritten.\n" -"Remove the \"build\" directory manually before attempting this operation " -"again." +"The Android build template is already installed in this project and it won't " +"be overwritten.\n" +"Remove the \"res://android/build\" directory manually before attempting this " +"operation again." msgstr "" #: editor/editor_node.cpp @@ -3297,6 +3349,11 @@ msgstr "" msgid "Open the previous Editor" msgstr "" +#: editor/editor_path.cpp +#, fuzzy +msgid "No sub-resources found." +msgstr "Resurser" + #: editor/editor_plugin.cpp msgid "Creating Mesh Previews" msgstr "" @@ -3308,6 +3365,11 @@ msgstr "Miniatyr..." #: editor/editor_plugin_settings.cpp #, fuzzy +msgid "Main Script:" +msgstr "Öppna Skript" + +#: editor/editor_plugin_settings.cpp +#, fuzzy msgid "Edit Plugin" msgstr "Redigera Polygon" @@ -3337,11 +3399,6 @@ msgstr "Status:" msgid "Edit:" msgstr "Redigera" -#: editor/editor_profiler.cpp editor/plugins/animation_state_machine_editor.cpp -#: editor/rename_dialog.cpp -msgid "Start" -msgstr "" - #: editor/editor_profiler.cpp msgid "Measure:" msgstr "" @@ -4208,9 +4265,10 @@ msgstr "" msgid "Import As:" msgstr "Importera Som:" -#: editor/import_dock.cpp editor/property_editor.cpp -msgid "Preset..." -msgstr "" +#: editor/import_dock.cpp +#, fuzzy +msgid "Preset" +msgstr "Ã…terställ Zoom" #: editor/import_dock.cpp msgid "Reimport" @@ -4682,6 +4740,7 @@ msgid "Change Animation Name:" msgstr "Ändra Animationsnamn:" #: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Delete Animation?" msgstr "Ta bort Animation?" @@ -5284,10 +5343,6 @@ msgid "Sort:" msgstr "Sortera:" #: editor/plugins/asset_library_editor_plugin.cpp -msgid "Reverse sorting." -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp #: editor/project_settings_editor.cpp msgid "Category:" msgstr "Kategori:" @@ -5568,6 +5623,11 @@ msgid "Pan Mode" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "Ruler Mode" +msgstr "Växla Läge" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Toggle snapping." msgstr "" @@ -6663,7 +6723,7 @@ msgstr "Instans:" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp #, fuzzy msgid "Type:" msgstr "Typ:" @@ -6897,11 +6957,11 @@ msgid "Toggle Scripts Panel" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp -msgid "Step Over" +msgid "Step Into" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp -msgid "Step Into" +msgid "Step Over" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp @@ -6988,7 +7048,7 @@ msgstr "Rensa Senaste Scener" msgid "Connections to method:" msgstr "Anslut Till Node:" -#: editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp #, fuzzy msgid "Source" msgstr "Källa:" @@ -7833,6 +7893,11 @@ msgstr "(tom)" #: editor/plugins/sprite_frames_editor_plugin.cpp #, fuzzy +msgid "Move Frame" +msgstr "Flytta Nod(er)" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +#, fuzzy msgid "Animations:" msgstr "Animationer" @@ -8173,6 +8238,15 @@ msgid "Enable Priority" msgstr "Redigera Filter" #: editor/plugins/tile_map_editor_plugin.cpp +#, fuzzy +msgid "Filter tiles" +msgstr "Filtrera Filer..." + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Give a TileSet resource to this TileMap to use its tiles." +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Paint Tile" msgstr "" @@ -8318,6 +8392,11 @@ msgid "Display Tile Names (Hold Alt Key)" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "" +"Add or select a texture on the left panel to edit the tiles bound to it." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Remove selected texture? This will remove all tiles which use it." msgstr "Flytta nuvarande spÃ¥r upp." @@ -8494,6 +8573,109 @@ msgstr "Ã…tgärden kan inte göras utan en scen." msgid "TileSet" msgstr "TileSet..." +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No VCS addons are available." +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp +#, fuzzy +msgid "Error" +msgstr "Fel" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No commit message was provided" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No files added to stage" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Commit" +msgstr "Community" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "VCS Addon is not initialized" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Version Control System" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Initialize" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Staging area" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Detect new changes" +msgstr "Skapa Ny" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Changes" +msgstr "Ändra" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Modified" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Renamed" +msgstr "Byt namn" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Deleted" +msgstr "Ta bort" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Typechange" +msgstr "Ändra" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Stage Selected" +msgstr "Skala urval" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Stage All" +msgstr "Spara Alla" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Add a commit message" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Commit Changes" +msgstr "Synkronisera Skript-ändringar" + +#: editor/plugins/version_control_editor_plugin.cpp +#: modules/gdnative/gdnative_library_singleton_editor.cpp +msgid "Status" +msgstr "Status" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "View file diffs before committing them to the latest version" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No file diff is active" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Detect changes in file diff" +msgstr "" + #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(GLES3 only)" msgstr "" @@ -8747,6 +8929,11 @@ msgid "" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns an associated scalar if the provided boolean value is true or false." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the boolean result of the comparison between two parameters." msgstr "" @@ -9995,6 +10182,10 @@ msgid "Settings saved OK." msgstr "" #: editor/project_settings_editor.cpp +msgid "Moved Input Action Event" +msgstr "" + +#: editor/project_settings_editor.cpp msgid "Override for Feature" msgstr "" @@ -10139,6 +10330,10 @@ msgid "Plugins" msgstr "" #: editor/property_editor.cpp +msgid "Preset..." +msgstr "" + +#: editor/property_editor.cpp #, fuzzy msgid "Zero" msgstr "Noll" @@ -10316,11 +10511,6 @@ msgstr "Versaler" msgid "Reset" msgstr "Ã…terställ Zoom" -#: editor/rename_dialog.cpp -#, fuzzy -msgid "Error" -msgstr "Fel" - #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp #, fuzzy msgid "Reparent Node" @@ -10379,6 +10569,10 @@ msgid "Instance Scene(s)" msgstr "" #: editor/scene_tree_dock.cpp +msgid "Replace with Branch Scene" +msgstr "" + +#: editor/scene_tree_dock.cpp #, fuzzy msgid "Instance Child Scene" msgstr "Instansiera Barn-Scen" @@ -10426,8 +10620,21 @@ msgstr "Vettigt!" #: editor/scene_tree_dock.cpp #, fuzzy -msgid "Delete Node(s)?" -msgstr "Ta bort Nod(er)?" +msgid "Delete %d nodes?" +msgstr "Ta bort Nod(er)" + +#: editor/scene_tree_dock.cpp +msgid "Delete the root node \"%s\"?" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Delete node \"%s\" and its children?" +msgstr "" + +#: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Delete node \"%s\"?" +msgstr "Ta bort Nod(er)" #: editor/scene_tree_dock.cpp msgid "Can not perform with the root node." @@ -10856,11 +11063,41 @@ msgid "Bytes:" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Stack Trace" -msgstr "" +#, fuzzy +msgid "Warning:" +msgstr "Varning" #: editor/script_editor_debugger.cpp -msgid "Pick one or more items from the list to display the graph." +msgid "Error:" +msgstr "Fel:" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Error" +msgstr "Fel" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Error:" +msgstr "Fel:" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Source" +msgstr "Källa:" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Source:" +msgstr "Källa:" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Source:" +msgstr "Källa:" + +#: editor/script_editor_debugger.cpp +msgid "Stack Trace" msgstr "" #: editor/script_editor_debugger.cpp @@ -10870,7 +11107,7 @@ msgstr "Fel" #: editor/script_editor_debugger.cpp #, fuzzy -msgid "Child Process Connected" +msgid "Child process connected." msgstr "Barnprocess Ansluten" #: editor/script_editor_debugger.cpp @@ -10879,6 +11116,11 @@ msgid "Copy Error" msgstr "Fel" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Skip Breakpoints" +msgstr "Radera punkter" + +#: editor/script_editor_debugger.cpp msgid "Inspect Previous Instance" msgstr "" @@ -10895,6 +11137,11 @@ msgid "Profiler" msgstr "" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Network Profiler" +msgstr "Exportera Projekt" + +#: editor/script_editor_debugger.cpp msgid "Monitor" msgstr "" @@ -10908,6 +11155,10 @@ msgid "Monitors" msgstr "" #: editor/script_editor_debugger.cpp +msgid "Pick one or more items from the list to display the graph." +msgstr "" + +#: editor/script_editor_debugger.cpp msgid "List of Video Memory Usage by Resource:" msgstr "" @@ -11115,10 +11366,6 @@ msgid "Library" msgstr "Bibliotek" #: modules/gdnative/gdnative_library_singleton_editor.cpp -msgid "Status" -msgstr "Status" - -#: modules/gdnative/gdnative_library_singleton_editor.cpp #, fuzzy msgid "Libraries: " msgstr "Bibliotek: " @@ -11128,6 +11375,10 @@ msgid "GDNative" msgstr "GDNative" #: modules/gdscript/gdscript_functions.cpp +msgid "Expected a string of length 1 (a character)." +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp msgid "Step argument is zero!" msgstr "" @@ -11291,6 +11542,15 @@ msgstr "" msgid "Pick Distance:" msgstr "" +#: modules/gridmap/grid_map_editor_plugin.cpp +#, fuzzy +msgid "Filter meshes" +msgstr "Filtrera noder" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Give a MeshLibrary resource to this GridMap to use its meshes." +msgstr "" + #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "" @@ -11432,6 +11692,11 @@ msgstr "Skapa Ny" #: modules/visual_script/visual_script_editor.cpp #, fuzzy +msgid "Signals:" +msgstr "Signaler:" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy msgid "Create a new signal." msgstr "Skapa Prenumeration" @@ -11603,6 +11868,11 @@ msgid "Editing Signal:" msgstr "" #: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Make Tool:" +msgstr "Gör Patch" + +#: modules/visual_script/visual_script_editor.cpp msgid "Base Type:" msgstr "" @@ -11757,7 +12027,8 @@ msgstr "" #: platform/android/export/export.cpp msgid "" -"Android project is not installed for compiling. Install from Editor menu." +"Android build template not installed in the project. Install it from the " +"Project menu." msgstr "" #: platform/android/export/export.cpp @@ -12461,6 +12732,36 @@ msgid "Constants cannot be modified." msgstr "" #, fuzzy +#~ msgid "Methods:" +#~ msgstr "Metoder" + +#, fuzzy +#~ msgid "Theme Properties:" +#~ msgstr "Egenskaper" + +#~ msgid "Enumerations:" +#~ msgstr "Enumerations:" + +#~ msgid "Constants:" +#~ msgstr "Konstanter:" + +#, fuzzy +#~ msgid "Class Description:" +#~ msgstr "Beskrivning:" + +#, fuzzy +#~ msgid "Property Descriptions:" +#~ msgstr "Egenskapsbeskrivning:" + +#, fuzzy +#~ msgid "Method Descriptions:" +#~ msgstr "Metodbeskrivning:" + +#, fuzzy +#~ msgid "Delete Node(s)?" +#~ msgstr "Ta bort Nod(er)?" + +#, fuzzy #~ msgid "Error: could not load file." #~ msgstr "Fel - Kunde inte skapa Skript i filsystemet." @@ -12594,10 +12895,6 @@ msgstr "" #~ msgstr "Instansiera valda scen(er) som barn till vald Node." #, fuzzy -#~ msgid "Warnings:" -#~ msgstr "Varning" - -#, fuzzy #~ msgid "Font Size:" #~ msgstr "Vy framifrÃ¥n" @@ -12731,9 +13028,6 @@ msgstr "" #~ msgid "Warning" #~ msgstr "Varning" -#~ msgid "Error:" -#~ msgstr "Fel:" - #, fuzzy #~ msgid "Variable" #~ msgstr "Variabel" diff --git a/editor/translations/ta.po b/editor/translations/ta.po index 521b42b338..227ba424b2 100644 --- a/editor/translations/ta.po +++ b/editor/translations/ta.po @@ -59,6 +59,34 @@ msgstr "" msgid "On call to '%s':" msgstr "" +#: core/ustring.cpp +msgid "B" +msgstr "" + +#: core/ustring.cpp +msgid "KiB" +msgstr "" + +#: core/ustring.cpp +msgid "MiB" +msgstr "" + +#: core/ustring.cpp +msgid "GiB" +msgstr "" + +#: core/ustring.cpp +msgid "TiB" +msgstr "" + +#: core/ustring.cpp +msgid "PiB" +msgstr "" + +#: core/ustring.cpp +msgid "EiB" +msgstr "" + #: editor/animation_bezier_editor.cpp msgid "Free" msgstr "" @@ -475,6 +503,10 @@ msgid "Select None" msgstr "அனைதà¯à®¤à¯ தேரà¯à®µà¯à®•à®³à¯" #: editor/animation_track_editor.cpp +msgid "Select an AnimationPlayer node to create and edit animations." +msgstr "" + +#: editor/animation_track_editor.cpp msgid "Only show tracks from nodes selected in tree." msgstr "" @@ -794,7 +826,8 @@ msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp editor/project_export.cpp #: editor/project_settings_editor.cpp editor/property_editor.cpp #: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp #: modules/visual_script/visual_script_editor.cpp @@ -896,7 +929,8 @@ msgstr "" msgid "Matches:" msgstr "" -#: editor/create_dialog.cpp editor/plugin_config_dialog.cpp +#: editor/create_dialog.cpp editor/editor_plugin_settings.cpp +#: editor/plugin_config_dialog.cpp #: editor/plugins/asset_library_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp editor/property_selector.cpp #: modules/visual_script/visual_script_property_selector.cpp @@ -1196,7 +1230,7 @@ msgid "Delete Bus Effect" msgstr "" #: editor/editor_audio_buses.cpp -msgid "Audio Bus, Drag and Drop to rearrange." +msgid "Drag & drop to rearrange." msgstr "" #: editor/editor_audio_buses.cpp @@ -1387,6 +1421,7 @@ msgid "Add AutoLoad" msgstr "" #: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp +#: editor/editor_plugin_settings.cpp #: editor/plugins/animation_tree_editor_plugin.cpp scene/gui/file_dialog.cpp msgid "Path:" msgstr "" @@ -1607,6 +1642,7 @@ msgstr "" #: editor/editor_feature_profile.cpp #: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "New" msgstr "" @@ -1677,6 +1713,7 @@ msgid "New Folder..." msgstr "" #: editor/editor_file_dialog.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "Refresh" msgstr "" @@ -1832,7 +1869,7 @@ msgid "Inherited by:" msgstr "" #: editor/editor_help.cpp -msgid "Brief Description:" +msgid "Brief Description" msgstr "" #: editor/editor_help.cpp @@ -1840,38 +1877,18 @@ msgid "Properties" msgstr "" #: editor/editor_help.cpp -msgid "Properties:" -msgstr "" - -#: editor/editor_help.cpp msgid "Methods" msgstr "" #: editor/editor_help.cpp -msgid "Methods:" -msgstr "" - -#: editor/editor_help.cpp msgid "Theme Properties" msgstr "" #: editor/editor_help.cpp -msgid "Theme Properties:" -msgstr "" - -#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp -msgid "Signals:" -msgstr "" - -#: editor/editor_help.cpp msgid "Enumerations" msgstr "" #: editor/editor_help.cpp -msgid "Enumerations:" -msgstr "" - -#: editor/editor_help.cpp msgid "enum " msgstr "" @@ -1880,19 +1897,11 @@ msgid "Constants" msgstr "" #: editor/editor_help.cpp -msgid "Constants:" -msgstr "" - -#: editor/editor_help.cpp msgid "Class Description" msgstr "" #: editor/editor_help.cpp -msgid "Class Description:" -msgstr "" - -#: editor/editor_help.cpp -msgid "Online Tutorials:" +msgid "Online Tutorials" msgstr "" #: editor/editor_help.cpp @@ -1907,10 +1916,6 @@ msgid "Property Descriptions" msgstr "" #: editor/editor_help.cpp -msgid "Property Descriptions:" -msgstr "" - -#: editor/editor_help.cpp msgid "" "There is currently no description for this property. Please help us by " "[color=$color][url=$url]contributing one[/url][/color]!" @@ -1921,10 +1926,6 @@ msgid "Method Descriptions" msgstr "" #: editor/editor_help.cpp -msgid "Method Descriptions:" -msgstr "" - -#: editor/editor_help.cpp msgid "" "There is currently no description for this method. Please help us by [color=" "$color][url=$url]contributing one[/url][/color]!" @@ -1992,8 +1993,8 @@ msgstr "" msgid "Copy Selection" msgstr "அனைதà¯à®¤à¯ தேரà¯à®µà¯à®•à®³à¯" -#: editor/editor_log.cpp editor/editor_profiler.cpp -#: editor/editor_properties.cpp +#: editor/editor_log.cpp editor/editor_network_profiler.cpp +#: editor/editor_profiler.cpp editor/editor_properties.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp #: editor/property_editor.cpp editor/scene_tree_dock.cpp #: editor/script_editor_debugger.cpp @@ -2006,6 +2007,48 @@ msgstr "" msgid "Clear Output" msgstr "" +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +#: editor/editor_profiler.cpp +msgid "Stop" +msgstr "" + +#: editor/editor_network_profiler.cpp editor/editor_profiler.cpp +#: editor/plugins/animation_state_machine_editor.cpp editor/rename_dialog.cpp +msgid "Start" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "%s/s" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Down" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Up" +msgstr "" + +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +msgid "Node" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RSET" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RSET" +msgstr "" + #: editor/editor_node.cpp editor/project_manager.cpp msgid "New Window" msgstr "" @@ -2546,6 +2589,18 @@ msgstr "" msgid "Project Settings..." msgstr "" +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +msgid "Version Control" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +msgid "Set Up Version Control" +msgstr "" + +#: editor/editor_node.cpp +msgid "Shut Down Version Control" +msgstr "" + #: editor/editor_node.cpp msgid "Export..." msgstr "" @@ -2746,10 +2801,6 @@ msgstr "" msgid "Stop the scene." msgstr "" -#: editor/editor_node.cpp editor/editor_profiler.cpp -msgid "Stop" -msgstr "" - #: editor/editor_node.cpp msgid "Play the edited scene." msgstr "" @@ -2800,10 +2851,6 @@ msgid "Inspector" msgstr "" #: editor/editor_node.cpp -msgid "Node" -msgstr "" - -#: editor/editor_node.cpp msgid "Expand Bottom Panel" msgstr "" @@ -2825,15 +2872,21 @@ msgstr "" #: editor/editor_node.cpp msgid "" -"This will install the Android project for custom builds.\n" -"Note that, in order to use it, it needs to be enabled per export preset." +"This will set up your project for custom Android builds by installing the " +"source template to \"res://android/build\".\n" +"You can then apply modifications and build your own custom APK on export " +"(adding modules, changing the AndroidManifest.xml, etc.).\n" +"Note that in order to make custom builds instead of using pre-built APKs, " +"the \"Use Custom Build\" option should be enabled in the Android export " +"preset." msgstr "" #: editor/editor_node.cpp msgid "" -"Android build template is already installed and it won't be overwritten.\n" -"Remove the \"build\" directory manually before attempting this operation " -"again." +"The Android build template is already installed in this project and it won't " +"be overwritten.\n" +"Remove the \"res://android/build\" directory manually before attempting this " +"operation again." msgstr "" #: editor/editor_node.cpp @@ -2896,6 +2949,10 @@ msgstr "" msgid "Open the previous Editor" msgstr "" +#: editor/editor_path.cpp +msgid "No sub-resources found." +msgstr "" + #: editor/editor_plugin.cpp msgid "Creating Mesh Previews" msgstr "" @@ -2905,6 +2962,10 @@ msgid "Thumbnail..." msgstr "" #: editor/editor_plugin_settings.cpp +msgid "Main Script:" +msgstr "" + +#: editor/editor_plugin_settings.cpp msgid "Edit Plugin" msgstr "" @@ -2933,11 +2994,6 @@ msgstr "" msgid "Edit:" msgstr "" -#: editor/editor_profiler.cpp editor/plugins/animation_state_machine_editor.cpp -#: editor/rename_dialog.cpp -msgid "Start" -msgstr "" - #: editor/editor_profiler.cpp msgid "Measure:" msgstr "" @@ -3716,8 +3772,8 @@ msgstr "" msgid "Import As:" msgstr "" -#: editor/import_dock.cpp editor/property_editor.cpp -msgid "Preset..." +#: editor/import_dock.cpp +msgid "Preset" msgstr "" #: editor/import_dock.cpp @@ -4147,6 +4203,7 @@ msgid "Change Animation Name:" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Delete Animation?" msgstr "" @@ -4710,10 +4767,6 @@ msgid "Sort:" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp -msgid "Reverse sorting." -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp #: editor/project_settings_editor.cpp msgid "Category:" msgstr "" @@ -4981,6 +5034,10 @@ msgid "Pan Mode" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Ruler Mode" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Toggle snapping." msgstr "" @@ -6033,7 +6090,7 @@ msgstr "" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp msgid "Type:" msgstr "" @@ -6233,11 +6290,11 @@ msgid "Toggle Scripts Panel" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp -msgid "Step Over" +msgid "Step Into" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp -msgid "Step Into" +msgid "Step Over" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp @@ -6317,7 +6374,7 @@ msgstr "" msgid "Connections to method:" msgstr "" -#: editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp msgid "Source" msgstr "" @@ -7087,6 +7144,11 @@ msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp #, fuzzy +msgid "Move Frame" +msgstr "சேர௠மà¯à®•à¯à®•à®¿à®¯à®ªà¯à®ªà¯à®³à¯à®³à®¿à®¯à¯ˆ நகரà¯à®¤à¯à®¤à¯" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +#, fuzzy msgid "Animations:" msgstr "மாறà¯à®±à®™à¯à®•à®³à¯ˆ இதறà¯à®•à¯ அமை:" @@ -7405,6 +7467,14 @@ msgid "Enable Priority" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp +msgid "Filter tiles" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Give a TileSet resource to this TileMap to use its tiles." +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Paint Tile" msgstr "" @@ -7536,6 +7606,11 @@ msgid "Display Tile Names (Hold Alt Key)" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "" +"Add or select a texture on the left panel to edit the tiles bound to it." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Remove selected texture? This will remove all tiles which use it." msgstr "" @@ -7692,6 +7767,102 @@ msgstr "" msgid "TileSet" msgstr "" +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No VCS addons are available." +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp +msgid "Error" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No commit message was provided" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No files added to stage" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Commit" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "VCS Addon is not initialized" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Version Control System" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Initialize" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Staging area" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Detect new changes" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Changes" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Modified" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Renamed" +msgstr "அசைவூடà¯à®Ÿà¯ பாதைகà¯à®•à¯ மறà¯à®ªà¯†à®¯à®°à¯ இடà¯" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Deleted" +msgstr "அனைதà¯à®¤à¯ தேரà¯à®µà¯à®•à®³à¯" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Typechange" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Stage Selected" +msgstr "அனைதà¯à®¤à¯ தேரà¯à®µà¯à®•à®³à¯" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Stage All" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Add a commit message" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Commit Changes" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#: modules/gdnative/gdnative_library_singleton_editor.cpp +msgid "Status" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "View file diffs before committing them to the latest version" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No file diff is active" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Detect changes in file diff" +msgstr "" + #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(GLES3 only)" msgstr "" @@ -7929,6 +8100,11 @@ msgid "" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns an associated scalar if the provided boolean value is true or false." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the boolean result of the comparison between two parameters." msgstr "" @@ -9120,6 +9296,10 @@ msgid "Settings saved OK." msgstr "" #: editor/project_settings_editor.cpp +msgid "Moved Input Action Event" +msgstr "" + +#: editor/project_settings_editor.cpp msgid "Override for Feature" msgstr "" @@ -9257,6 +9437,10 @@ msgid "Plugins" msgstr "" #: editor/property_editor.cpp +msgid "Preset..." +msgstr "" + +#: editor/property_editor.cpp msgid "Zero" msgstr "" @@ -9421,10 +9605,6 @@ msgstr "" msgid "Reset" msgstr "" -#: editor/rename_dialog.cpp -msgid "Error" -msgstr "" - #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" msgstr "" @@ -9480,6 +9660,10 @@ msgid "Instance Scene(s)" msgstr "" #: editor/scene_tree_dock.cpp +msgid "Replace with Branch Scene" +msgstr "" + +#: editor/scene_tree_dock.cpp msgid "Instance Child Scene" msgstr "" @@ -9520,10 +9704,24 @@ msgid "Make node as Root" msgstr "" #: editor/scene_tree_dock.cpp -msgid "Delete Node(s)?" +#, fuzzy +msgid "Delete %d nodes?" +msgstr "அனைதà¯à®¤à¯ தேரà¯à®µà¯à®•à®³à¯" + +#: editor/scene_tree_dock.cpp +msgid "Delete the root node \"%s\"?" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Delete node \"%s\" and its children?" msgstr "" #: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Delete node \"%s\"?" +msgstr "அனைதà¯à®¤à¯ தேரà¯à®µà¯à®•à®³à¯" + +#: editor/scene_tree_dock.cpp msgid "Can not perform with the root node." msgstr "" @@ -9900,11 +10098,35 @@ msgid "Bytes:" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Stack Trace" +msgid "Warning:" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Pick one or more items from the list to display the graph." +msgid "Error:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "C++ Error" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "C++ Error:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "C++ Source" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Source:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "C++ Source:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Stack Trace" msgstr "" #: editor/script_editor_debugger.cpp @@ -9912,7 +10134,7 @@ msgid "Errors" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Child Process Connected" +msgid "Child process connected." msgstr "" #: editor/script_editor_debugger.cpp @@ -9920,6 +10142,10 @@ msgid "Copy Error" msgstr "" #: editor/script_editor_debugger.cpp +msgid "Skip Breakpoints" +msgstr "" + +#: editor/script_editor_debugger.cpp msgid "Inspect Previous Instance" msgstr "" @@ -9936,6 +10162,10 @@ msgid "Profiler" msgstr "" #: editor/script_editor_debugger.cpp +msgid "Network Profiler" +msgstr "" + +#: editor/script_editor_debugger.cpp msgid "Monitor" msgstr "" @@ -9948,6 +10178,10 @@ msgid "Monitors" msgstr "" #: editor/script_editor_debugger.cpp +msgid "Pick one or more items from the list to display the graph." +msgstr "" + +#: editor/script_editor_debugger.cpp msgid "List of Video Memory Usage by Resource:" msgstr "" @@ -10144,10 +10378,6 @@ msgid "Library" msgstr "" #: modules/gdnative/gdnative_library_singleton_editor.cpp -msgid "Status" -msgstr "" - -#: modules/gdnative/gdnative_library_singleton_editor.cpp msgid "Libraries: " msgstr "" @@ -10156,6 +10386,10 @@ msgid "GDNative" msgstr "" #: modules/gdscript/gdscript_functions.cpp +msgid "Expected a string of length 1 (a character)." +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp msgid "Step argument is zero!" msgstr "" @@ -10310,6 +10544,14 @@ msgstr "" msgid "Pick Distance:" msgstr "" +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Filter meshes" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Give a MeshLibrary resource to this GridMap to use its meshes." +msgstr "" + #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "" @@ -10445,6 +10687,10 @@ msgid "Create a new variable." msgstr "" #: modules/visual_script/visual_script_editor.cpp +msgid "Signals:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp msgid "Create a new signal." msgstr "" @@ -10601,6 +10847,10 @@ msgid "Editing Signal:" msgstr "" #: modules/visual_script/visual_script_editor.cpp +msgid "Make Tool:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp msgid "Base Type:" msgstr "" @@ -10748,7 +10998,8 @@ msgstr "" #: platform/android/export/export.cpp msgid "" -"Android project is not installed for compiling. Install from Editor menu." +"Android build template not installed in the project. Install it from the " +"Project menu." msgstr "" #: platform/android/export/export.cpp diff --git a/editor/translations/te.po b/editor/translations/te.po index 24f581a5e6..d56e46777d 100644 --- a/editor/translations/te.po +++ b/editor/translations/te.po @@ -57,6 +57,34 @@ msgstr "" msgid "On call to '%s':" msgstr "" +#: core/ustring.cpp +msgid "B" +msgstr "" + +#: core/ustring.cpp +msgid "KiB" +msgstr "" + +#: core/ustring.cpp +msgid "MiB" +msgstr "" + +#: core/ustring.cpp +msgid "GiB" +msgstr "" + +#: core/ustring.cpp +msgid "TiB" +msgstr "" + +#: core/ustring.cpp +msgid "PiB" +msgstr "" + +#: core/ustring.cpp +msgid "EiB" +msgstr "" + #: editor/animation_bezier_editor.cpp msgid "Free" msgstr "" @@ -456,6 +484,10 @@ msgid "Select None" msgstr "" #: editor/animation_track_editor.cpp +msgid "Select an AnimationPlayer node to create and edit animations." +msgstr "" + +#: editor/animation_track_editor.cpp msgid "Only show tracks from nodes selected in tree." msgstr "" @@ -773,7 +805,8 @@ msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp editor/project_export.cpp #: editor/project_settings_editor.cpp editor/property_editor.cpp #: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp #: modules/visual_script/visual_script_editor.cpp @@ -874,7 +907,8 @@ msgstr "" msgid "Matches:" msgstr "" -#: editor/create_dialog.cpp editor/plugin_config_dialog.cpp +#: editor/create_dialog.cpp editor/editor_plugin_settings.cpp +#: editor/plugin_config_dialog.cpp #: editor/plugins/asset_library_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp editor/property_selector.cpp #: modules/visual_script/visual_script_property_selector.cpp @@ -1174,7 +1208,7 @@ msgid "Delete Bus Effect" msgstr "" #: editor/editor_audio_buses.cpp -msgid "Audio Bus, Drag and Drop to rearrange." +msgid "Drag & drop to rearrange." msgstr "" #: editor/editor_audio_buses.cpp @@ -1365,6 +1399,7 @@ msgid "Add AutoLoad" msgstr "" #: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp +#: editor/editor_plugin_settings.cpp #: editor/plugins/animation_tree_editor_plugin.cpp scene/gui/file_dialog.cpp msgid "Path:" msgstr "" @@ -1584,6 +1619,7 @@ msgstr "" #: editor/editor_feature_profile.cpp #: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "New" msgstr "" @@ -1654,6 +1690,7 @@ msgid "New Folder..." msgstr "" #: editor/editor_file_dialog.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "Refresh" msgstr "" @@ -1809,7 +1846,7 @@ msgid "Inherited by:" msgstr "" #: editor/editor_help.cpp -msgid "Brief Description:" +msgid "Brief Description" msgstr "" #: editor/editor_help.cpp @@ -1817,38 +1854,18 @@ msgid "Properties" msgstr "" #: editor/editor_help.cpp -msgid "Properties:" -msgstr "" - -#: editor/editor_help.cpp msgid "Methods" msgstr "" #: editor/editor_help.cpp -msgid "Methods:" -msgstr "" - -#: editor/editor_help.cpp msgid "Theme Properties" msgstr "" #: editor/editor_help.cpp -msgid "Theme Properties:" -msgstr "" - -#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp -msgid "Signals:" -msgstr "" - -#: editor/editor_help.cpp msgid "Enumerations" msgstr "" #: editor/editor_help.cpp -msgid "Enumerations:" -msgstr "" - -#: editor/editor_help.cpp msgid "enum " msgstr "" @@ -1857,19 +1874,11 @@ msgid "Constants" msgstr "" #: editor/editor_help.cpp -msgid "Constants:" -msgstr "" - -#: editor/editor_help.cpp msgid "Class Description" msgstr "" #: editor/editor_help.cpp -msgid "Class Description:" -msgstr "" - -#: editor/editor_help.cpp -msgid "Online Tutorials:" +msgid "Online Tutorials" msgstr "" #: editor/editor_help.cpp @@ -1884,10 +1893,6 @@ msgid "Property Descriptions" msgstr "" #: editor/editor_help.cpp -msgid "Property Descriptions:" -msgstr "" - -#: editor/editor_help.cpp msgid "" "There is currently no description for this property. Please help us by " "[color=$color][url=$url]contributing one[/url][/color]!" @@ -1898,10 +1903,6 @@ msgid "Method Descriptions" msgstr "" #: editor/editor_help.cpp -msgid "Method Descriptions:" -msgstr "" - -#: editor/editor_help.cpp msgid "" "There is currently no description for this method. Please help us by [color=" "$color][url=$url]contributing one[/url][/color]!" @@ -1968,8 +1969,8 @@ msgstr "" msgid "Copy Selection" msgstr "" -#: editor/editor_log.cpp editor/editor_profiler.cpp -#: editor/editor_properties.cpp +#: editor/editor_log.cpp editor/editor_network_profiler.cpp +#: editor/editor_profiler.cpp editor/editor_properties.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp #: editor/property_editor.cpp editor/scene_tree_dock.cpp #: editor/script_editor_debugger.cpp @@ -1982,6 +1983,48 @@ msgstr "" msgid "Clear Output" msgstr "" +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +#: editor/editor_profiler.cpp +msgid "Stop" +msgstr "" + +#: editor/editor_network_profiler.cpp editor/editor_profiler.cpp +#: editor/plugins/animation_state_machine_editor.cpp editor/rename_dialog.cpp +msgid "Start" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "%s/s" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Down" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Up" +msgstr "" + +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +msgid "Node" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RSET" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RSET" +msgstr "" + #: editor/editor_node.cpp editor/project_manager.cpp msgid "New Window" msgstr "" @@ -2521,6 +2564,18 @@ msgstr "" msgid "Project Settings..." msgstr "" +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +msgid "Version Control" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +msgid "Set Up Version Control" +msgstr "" + +#: editor/editor_node.cpp +msgid "Shut Down Version Control" +msgstr "" + #: editor/editor_node.cpp msgid "Export..." msgstr "" @@ -2720,10 +2775,6 @@ msgstr "" msgid "Stop the scene." msgstr "" -#: editor/editor_node.cpp editor/editor_profiler.cpp -msgid "Stop" -msgstr "" - #: editor/editor_node.cpp msgid "Play the edited scene." msgstr "" @@ -2774,10 +2825,6 @@ msgid "Inspector" msgstr "" #: editor/editor_node.cpp -msgid "Node" -msgstr "" - -#: editor/editor_node.cpp msgid "Expand Bottom Panel" msgstr "" @@ -2799,15 +2846,21 @@ msgstr "" #: editor/editor_node.cpp msgid "" -"This will install the Android project for custom builds.\n" -"Note that, in order to use it, it needs to be enabled per export preset." +"This will set up your project for custom Android builds by installing the " +"source template to \"res://android/build\".\n" +"You can then apply modifications and build your own custom APK on export " +"(adding modules, changing the AndroidManifest.xml, etc.).\n" +"Note that in order to make custom builds instead of using pre-built APKs, " +"the \"Use Custom Build\" option should be enabled in the Android export " +"preset." msgstr "" #: editor/editor_node.cpp msgid "" -"Android build template is already installed and it won't be overwritten.\n" -"Remove the \"build\" directory manually before attempting this operation " -"again." +"The Android build template is already installed in this project and it won't " +"be overwritten.\n" +"Remove the \"res://android/build\" directory manually before attempting this " +"operation again." msgstr "" #: editor/editor_node.cpp @@ -2870,6 +2923,10 @@ msgstr "" msgid "Open the previous Editor" msgstr "" +#: editor/editor_path.cpp +msgid "No sub-resources found." +msgstr "" + #: editor/editor_plugin.cpp msgid "Creating Mesh Previews" msgstr "" @@ -2879,6 +2936,10 @@ msgid "Thumbnail..." msgstr "" #: editor/editor_plugin_settings.cpp +msgid "Main Script:" +msgstr "" + +#: editor/editor_plugin_settings.cpp msgid "Edit Plugin" msgstr "" @@ -2907,11 +2968,6 @@ msgstr "" msgid "Edit:" msgstr "" -#: editor/editor_profiler.cpp editor/plugins/animation_state_machine_editor.cpp -#: editor/rename_dialog.cpp -msgid "Start" -msgstr "" - #: editor/editor_profiler.cpp msgid "Measure:" msgstr "" @@ -3687,8 +3743,8 @@ msgstr "" msgid "Import As:" msgstr "" -#: editor/import_dock.cpp editor/property_editor.cpp -msgid "Preset..." +#: editor/import_dock.cpp +msgid "Preset" msgstr "" #: editor/import_dock.cpp @@ -4114,6 +4170,7 @@ msgid "Change Animation Name:" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Delete Animation?" msgstr "" @@ -4672,10 +4729,6 @@ msgid "Sort:" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp -msgid "Reverse sorting." -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp #: editor/project_settings_editor.cpp msgid "Category:" msgstr "" @@ -4938,6 +4991,10 @@ msgid "Pan Mode" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Ruler Mode" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Toggle snapping." msgstr "" @@ -5986,7 +6043,7 @@ msgstr "" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp msgid "Type:" msgstr "" @@ -6186,11 +6243,11 @@ msgid "Toggle Scripts Panel" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp -msgid "Step Over" +msgid "Step Into" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp -msgid "Step Into" +msgid "Step Over" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp @@ -6270,7 +6327,7 @@ msgstr "" msgid "Connections to method:" msgstr "" -#: editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp msgid "Source" msgstr "" @@ -7037,6 +7094,10 @@ msgid "(empty)" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Move Frame" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Animations:" msgstr "" @@ -7351,6 +7412,14 @@ msgid "Enable Priority" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp +msgid "Filter tiles" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Give a TileSet resource to this TileMap to use its tiles." +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Paint Tile" msgstr "" @@ -7481,6 +7550,11 @@ msgid "Display Tile Names (Hold Alt Key)" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "" +"Add or select a texture on the left panel to edit the tiles bound to it." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Remove selected texture? This will remove all tiles which use it." msgstr "" @@ -7635,6 +7709,100 @@ msgstr "" msgid "TileSet" msgstr "" +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No VCS addons are available." +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp +msgid "Error" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No commit message was provided" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No files added to stage" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Commit" +msgstr "సంఘం" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "VCS Addon is not initialized" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Version Control System" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Initialize" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Staging area" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Detect new changes" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Changes" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Modified" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Renamed" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Deleted" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Typechange" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Stage Selected" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Stage All" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Add a commit message" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Commit Changes" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#: modules/gdnative/gdnative_library_singleton_editor.cpp +msgid "Status" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "View file diffs before committing them to the latest version" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No file diff is active" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Detect changes in file diff" +msgstr "" + #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(GLES3 only)" msgstr "" @@ -7868,6 +8036,11 @@ msgid "" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns an associated scalar if the provided boolean value is true or false." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the boolean result of the comparison between two parameters." msgstr "" @@ -9058,6 +9231,10 @@ msgid "Settings saved OK." msgstr "" #: editor/project_settings_editor.cpp +msgid "Moved Input Action Event" +msgstr "" + +#: editor/project_settings_editor.cpp msgid "Override for Feature" msgstr "" @@ -9194,6 +9371,10 @@ msgid "Plugins" msgstr "" #: editor/property_editor.cpp +msgid "Preset..." +msgstr "" + +#: editor/property_editor.cpp msgid "Zero" msgstr "" @@ -9357,10 +9538,6 @@ msgstr "" msgid "Reset" msgstr "" -#: editor/rename_dialog.cpp -msgid "Error" -msgstr "" - #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" msgstr "" @@ -9416,6 +9593,10 @@ msgid "Instance Scene(s)" msgstr "" #: editor/scene_tree_dock.cpp +msgid "Replace with Branch Scene" +msgstr "" + +#: editor/scene_tree_dock.cpp msgid "Instance Child Scene" msgstr "" @@ -9456,7 +9637,19 @@ msgid "Make node as Root" msgstr "" #: editor/scene_tree_dock.cpp -msgid "Delete Node(s)?" +msgid "Delete %d nodes?" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Delete the root node \"%s\"?" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Delete node \"%s\" and its children?" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Delete node \"%s\"?" msgstr "" #: editor/scene_tree_dock.cpp @@ -9834,11 +10027,35 @@ msgid "Bytes:" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Stack Trace" +msgid "Warning:" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Pick one or more items from the list to display the graph." +msgid "Error:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "C++ Error" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "C++ Error:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "C++ Source" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Source:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "C++ Source:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Stack Trace" msgstr "" #: editor/script_editor_debugger.cpp @@ -9846,7 +10063,7 @@ msgid "Errors" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Child Process Connected" +msgid "Child process connected." msgstr "" #: editor/script_editor_debugger.cpp @@ -9854,6 +10071,10 @@ msgid "Copy Error" msgstr "" #: editor/script_editor_debugger.cpp +msgid "Skip Breakpoints" +msgstr "" + +#: editor/script_editor_debugger.cpp msgid "Inspect Previous Instance" msgstr "" @@ -9870,6 +10091,10 @@ msgid "Profiler" msgstr "" #: editor/script_editor_debugger.cpp +msgid "Network Profiler" +msgstr "" + +#: editor/script_editor_debugger.cpp msgid "Monitor" msgstr "" @@ -9882,6 +10107,10 @@ msgid "Monitors" msgstr "" #: editor/script_editor_debugger.cpp +msgid "Pick one or more items from the list to display the graph." +msgstr "" + +#: editor/script_editor_debugger.cpp msgid "List of Video Memory Usage by Resource:" msgstr "" @@ -10078,10 +10307,6 @@ msgid "Library" msgstr "" #: modules/gdnative/gdnative_library_singleton_editor.cpp -msgid "Status" -msgstr "" - -#: modules/gdnative/gdnative_library_singleton_editor.cpp msgid "Libraries: " msgstr "" @@ -10090,6 +10315,10 @@ msgid "GDNative" msgstr "" #: modules/gdscript/gdscript_functions.cpp +msgid "Expected a string of length 1 (a character)." +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp msgid "Step argument is zero!" msgstr "" @@ -10241,6 +10470,14 @@ msgstr "" msgid "Pick Distance:" msgstr "" +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Filter meshes" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Give a MeshLibrary resource to this GridMap to use its meshes." +msgstr "" + #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "" @@ -10376,6 +10613,10 @@ msgid "Create a new variable." msgstr "" #: modules/visual_script/visual_script_editor.cpp +msgid "Signals:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp msgid "Create a new signal." msgstr "" @@ -10532,6 +10773,10 @@ msgid "Editing Signal:" msgstr "" #: modules/visual_script/visual_script_editor.cpp +msgid "Make Tool:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp msgid "Base Type:" msgstr "" @@ -10679,7 +10924,8 @@ msgstr "" #: platform/android/export/export.cpp msgid "" -"Android project is not installed for compiling. Install from Editor menu." +"Android build template not installed in the project. Install it from the " +"Project menu." msgstr "" #: platform/android/export/export.cpp diff --git a/editor/translations/th.po b/editor/translations/th.po index 1b847414c4..b61dca3f4a 100644 --- a/editor/translations/th.po +++ b/editor/translations/th.po @@ -63,6 +63,35 @@ msgstr ": ประเภทตัวà¹à¸›à¸£à¹„ม่ถูà¸à¸•à¹‰à¸à¸‡: " msgid "On call to '%s':" msgstr "" +#: core/ustring.cpp +msgid "B" +msgstr "" + +#: core/ustring.cpp +msgid "KiB" +msgstr "" + +#: core/ustring.cpp +#, fuzzy +msgid "MiB" +msgstr "ร่วม" + +#: core/ustring.cpp +msgid "GiB" +msgstr "" + +#: core/ustring.cpp +msgid "TiB" +msgstr "" + +#: core/ustring.cpp +msgid "PiB" +msgstr "" + +#: core/ustring.cpp +msgid "EiB" +msgstr "" + #: editor/animation_bezier_editor.cpp msgid "Free" msgstr "ฟรี" @@ -505,6 +534,11 @@ msgid "Select None" msgstr "ไม่เลืà¸à¸" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Select an AnimationPlayer node to create and edit animations." +msgstr "เลืà¸à¸ AnimationPlayer จาà¸à¸œà¸±à¸‡à¸‰à¸²à¸à¹€à¸žà¸·à¹ˆà¸à¹à¸à¹‰à¹„ขà¹à¸à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™" + +#: editor/animation_track_editor.cpp msgid "Only show tracks from nodes selected in tree." msgstr "" @@ -839,7 +873,8 @@ msgstr "เชื่à¸à¸¡à¹‚ยงสัà¸à¸à¸²à¸“:" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp editor/project_export.cpp #: editor/project_settings_editor.cpp editor/property_editor.cpp #: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp #: modules/visual_script/visual_script_editor.cpp @@ -948,7 +983,8 @@ msgstr "ค้นหา:" msgid "Matches:" msgstr "พบ:" -#: editor/create_dialog.cpp editor/plugin_config_dialog.cpp +#: editor/create_dialog.cpp editor/editor_plugin_settings.cpp +#: editor/plugin_config_dialog.cpp #: editor/plugins/asset_library_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp editor/property_selector.cpp #: modules/visual_script/visual_script_property_selector.cpp @@ -1266,7 +1302,8 @@ msgid "Delete Bus Effect" msgstr "ลบเà¸à¸Ÿà¹€à¸Ÿà¸à¸•à¹Œà¹€à¸ªà¸µà¸¢à¸‡" #: editor/editor_audio_buses.cpp -msgid "Audio Bus, Drag and Drop to rearrange." +#, fuzzy +msgid "Drag & drop to rearrange." msgstr "Audio Bus ลาà¸à¹à¸¥à¸°à¸§à¸²à¸‡à¹€à¸žà¸·à¹ˆà¸à¸¢à¹‰à¸²à¸¢à¸•à¸³à¹à¸«à¸™à¹ˆà¸‡" #: editor/editor_audio_buses.cpp @@ -1462,6 +1499,7 @@ msgid "Add AutoLoad" msgstr "เพิ่มà¸à¸à¹‚ต้โหลด" #: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp +#: editor/editor_plugin_settings.cpp #: editor/plugins/animation_tree_editor_plugin.cpp scene/gui/file_dialog.cpp msgid "Path:" msgstr "ตำà¹à¸«à¸™à¹ˆà¸‡:" @@ -1706,6 +1744,7 @@ msgstr "ปัจจุบัน:" #: editor/editor_feature_profile.cpp #: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "New" msgstr "ไฟล์ใหม่" @@ -1786,6 +1825,7 @@ msgid "New Folder..." msgstr "สร้างโฟลเดà¸à¸£à¹Œ..." #: editor/editor_file_dialog.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "Refresh" msgstr "รีเฟรช" @@ -1949,7 +1989,8 @@ msgid "Inherited by:" msgstr "สืบทà¸à¸”โดย:" #: editor/editor_help.cpp -msgid "Brief Description:" +#, fuzzy +msgid "Brief Description" msgstr "รายละเà¸à¸µà¸¢à¸”:" #: editor/editor_help.cpp @@ -1957,41 +1998,19 @@ msgid "Properties" msgstr "คุณสมบัติ" #: editor/editor_help.cpp -msgid "Properties:" -msgstr "คุณสมบัติ:" - -#: editor/editor_help.cpp msgid "Methods" msgstr "รายชื่à¸à¹€à¸¡à¸—็à¸à¸”" #: editor/editor_help.cpp #, fuzzy -msgid "Methods:" -msgstr "รายชื่à¸à¹€à¸¡à¸—็à¸à¸”" - -#: editor/editor_help.cpp -#, fuzzy msgid "Theme Properties" msgstr "คุณสมบัติ" #: editor/editor_help.cpp -#, fuzzy -msgid "Theme Properties:" -msgstr "คุณสมบัติ:" - -#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp -msgid "Signals:" -msgstr "สัà¸à¸à¸²à¸“:" - -#: editor/editor_help.cpp msgid "Enumerations" msgstr "ค่าคงที่" #: editor/editor_help.cpp -msgid "Enumerations:" -msgstr "ค่าคงที่:" - -#: editor/editor_help.cpp msgid "enum " msgstr "à¸à¸¥à¸¸à¹ˆà¸¡à¸„่าคงที่ " @@ -2000,21 +2019,13 @@ msgid "Constants" msgstr "ค่าคงที่" #: editor/editor_help.cpp -msgid "Constants:" -msgstr "ค่าคงที่:" - -#: editor/editor_help.cpp #, fuzzy msgid "Class Description" msgstr "รายละเà¸à¸µà¸¢à¸”" #: editor/editor_help.cpp #, fuzzy -msgid "Class Description:" -msgstr "รายละเà¸à¸µà¸¢à¸”:" - -#: editor/editor_help.cpp -msgid "Online Tutorials:" +msgid "Online Tutorials" msgstr "สà¸à¸™à¹ƒà¸Šà¹‰à¸‡à¸²à¸™à¸à¸à¸™à¹„ลน์:" #: editor/editor_help.cpp @@ -2032,11 +2043,6 @@ msgid "Property Descriptions" msgstr "รายละเà¸à¸µà¸¢à¸”ตัวà¹à¸›à¸£:" #: editor/editor_help.cpp -#, fuzzy -msgid "Property Descriptions:" -msgstr "รายละเà¸à¸µà¸¢à¸”ตัวà¹à¸›à¸£:" - -#: editor/editor_help.cpp msgid "" "There is currently no description for this property. Please help us by " "[color=$color][url=$url]contributing one[/url][/color]!" @@ -2048,11 +2054,6 @@ msgid "Method Descriptions" msgstr "รายละเà¸à¸µà¸¢à¸”เมท็à¸à¸”:" #: editor/editor_help.cpp -#, fuzzy -msgid "Method Descriptions:" -msgstr "รายละเà¸à¸µà¸¢à¸”เมท็à¸à¸”:" - -#: editor/editor_help.cpp msgid "" "There is currently no description for this method. Please help us by [color=" "$color][url=$url]contributing one[/url][/color]!" @@ -2129,8 +2130,8 @@ msgstr "ข้à¸à¸„วาม:" msgid "Copy Selection" msgstr "ลบที่เลืà¸à¸" -#: editor/editor_log.cpp editor/editor_profiler.cpp -#: editor/editor_properties.cpp +#: editor/editor_log.cpp editor/editor_network_profiler.cpp +#: editor/editor_profiler.cpp editor/editor_properties.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp #: editor/property_editor.cpp editor/scene_tree_dock.cpp #: editor/script_editor_debugger.cpp @@ -2143,6 +2144,49 @@ msgstr "ลบ" msgid "Clear Output" msgstr "ลบข้à¸à¸„วาม" +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +#: editor/editor_profiler.cpp +msgid "Stop" +msgstr "หยุด" + +#: editor/editor_network_profiler.cpp editor/editor_profiler.cpp +#: editor/plugins/animation_state_machine_editor.cpp editor/rename_dialog.cpp +#, fuzzy +msgid "Start" +msgstr "เริ่ม!" + +#: editor/editor_network_profiler.cpp +msgid "%s/s" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Down" +msgstr "ลง" + +#: editor/editor_network_profiler.cpp +msgid "Up" +msgstr "ขึ้น" + +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +msgid "Node" +msgstr "โหนด" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RSET" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RSET" +msgstr "" + #: editor/editor_node.cpp editor/project_manager.cpp #, fuzzy msgid "New Window" @@ -2719,6 +2763,19 @@ msgstr "โปรเจà¸à¸•à¹Œ" msgid "Project Settings..." msgstr "ตัวเลืà¸à¸à¹‚ปรเจà¸à¸•à¹Œ" +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Version Control" +msgstr "รุ่น:" + +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +msgid "Set Up Version Control" +msgstr "" + +#: editor/editor_node.cpp +msgid "Shut Down Version Control" +msgstr "" + #: editor/editor_node.cpp msgid "Export..." msgstr "ส่งà¸à¸à¸..." @@ -2935,10 +2992,6 @@ msgstr "หยุดชั่วคราว" msgid "Stop the scene." msgstr "หยุด" -#: editor/editor_node.cpp editor/editor_profiler.cpp -msgid "Stop" -msgstr "หยุด" - #: editor/editor_node.cpp msgid "Play the edited scene." msgstr "เล่นฉาà¸à¸›à¸±à¸ˆà¸ˆà¸¸à¸šà¸±à¸™" @@ -2994,10 +3047,6 @@ msgid "Inspector" msgstr "คุณสมบัติ" #: editor/editor_node.cpp -msgid "Node" -msgstr "โหนด" - -#: editor/editor_node.cpp #, fuzzy msgid "Expand Bottom Panel" msgstr "ขยายโฟลเดà¸à¸£à¹Œ" @@ -3021,15 +3070,21 @@ msgstr "จัดà¸à¸²à¸£à¹à¸¡à¹ˆà¹à¸šà¸šà¸ªà¹ˆà¸‡à¸à¸à¸" #: editor/editor_node.cpp msgid "" -"This will install the Android project for custom builds.\n" -"Note that, in order to use it, it needs to be enabled per export preset." +"This will set up your project for custom Android builds by installing the " +"source template to \"res://android/build\".\n" +"You can then apply modifications and build your own custom APK on export " +"(adding modules, changing the AndroidManifest.xml, etc.).\n" +"Note that in order to make custom builds instead of using pre-built APKs, " +"the \"Use Custom Build\" option should be enabled in the Android export " +"preset." msgstr "" #: editor/editor_node.cpp msgid "" -"Android build template is already installed and it won't be overwritten.\n" -"Remove the \"build\" directory manually before attempting this operation " -"again." +"The Android build template is already installed in this project and it won't " +"be overwritten.\n" +"Remove the \"res://android/build\" directory manually before attempting this " +"operation again." msgstr "" #: editor/editor_node.cpp @@ -3092,6 +3147,11 @@ msgstr "เปิดตัวà¹à¸à¹‰à¹„ขถัดไป" msgid "Open the previous Editor" msgstr "เปิดตัวà¹à¸à¹‰à¹„ขà¸à¹ˆà¸à¸™à¸«à¸™à¹‰à¸²" +#: editor/editor_path.cpp +#, fuzzy +msgid "No sub-resources found." +msgstr "ไม่ได้ระบุพื้นผิวต้นฉบับ" + #: editor/editor_plugin.cpp msgid "Creating Mesh Previews" msgstr "à¸à¸³à¸¥à¸±à¸‡à¸ªà¸£à¹‰à¸²à¸‡à¸ าพตัวà¸à¸¢à¹ˆà¸²à¸‡ Mesh" @@ -3102,6 +3162,11 @@ msgstr "รูปตัวà¸à¸¢à¹ˆà¸²à¸‡..." #: editor/editor_plugin_settings.cpp #, fuzzy +msgid "Main Script:" +msgstr "เปิดสคริปต์" + +#: editor/editor_plugin_settings.cpp +#, fuzzy msgid "Edit Plugin" msgstr "à¹à¸à¹‰à¹„ขรูปหลายเหลี่ยม" @@ -3131,12 +3196,6 @@ msgstr "สถานะ:" msgid "Edit:" msgstr "à¹à¸à¹‰à¹„ข" -#: editor/editor_profiler.cpp editor/plugins/animation_state_machine_editor.cpp -#: editor/rename_dialog.cpp -#, fuzzy -msgid "Start" -msgstr "เริ่ม!" - #: editor/editor_profiler.cpp msgid "Measure:" msgstr "วัด:" @@ -3965,9 +4024,10 @@ msgstr " ไฟล์" msgid "Import As:" msgstr "นำเข้าเป็น:" -#: editor/import_dock.cpp editor/property_editor.cpp -msgid "Preset..." -msgstr "à¹à¸šà¸š..." +#: editor/import_dock.cpp +#, fuzzy +msgid "Preset" +msgstr "à¸à¸²à¸£à¸ªà¹ˆà¸‡à¸à¸à¸" #: editor/import_dock.cpp msgid "Reimport" @@ -4443,6 +4503,7 @@ msgid "Change Animation Name:" msgstr "เปลี่ยนชื่à¸à¹à¸à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™:" #: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Delete Animation?" msgstr "ลบà¹à¸à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™?" @@ -5032,11 +5093,6 @@ msgid "Sort:" msgstr "เรียงตาม:" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy -msgid "Reverse sorting." -msgstr "à¸à¸³à¸¥à¸±à¸‡à¸£à¹‰à¸à¸‡à¸‚à¸..." - -#: editor/plugins/asset_library_editor_plugin.cpp #: editor/project_settings_editor.cpp msgid "Category:" msgstr "หมวดหมู่:" @@ -5329,6 +5385,11 @@ msgstr "โหมดมุมมà¸à¸‡" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy +msgid "Ruler Mode" +msgstr "โหมดà¸à¸²à¸£à¸—ำงาน:" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy msgid "Toggle snapping." msgstr "เปิด/ปิด à¸à¸²à¸£à¸ˆà¸³à¸à¸±à¸”" @@ -6437,7 +6498,7 @@ msgstr "à¸à¸´à¸™à¸ªà¹à¸•à¸™à¸‹à¹Œ:" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp msgid "Type:" msgstr "ประเภท:" @@ -6655,14 +6716,14 @@ msgid "Toggle Scripts Panel" msgstr "เปิด/ปิดà¹à¸œà¸‡à¸ªà¸„ริปต์" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp -msgid "Step Over" -msgstr "บรรทัดต่à¸à¹„ป" - -#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Step Into" msgstr "คำสั่งต่à¸à¹„ป" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp +msgid "Step Over" +msgstr "บรรทัดต่à¸à¹„ป" + +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Break" msgstr "หยุดพัà¸" @@ -6746,7 +6807,7 @@ msgstr "ล้างรายà¸à¸²à¸£à¸‰à¸²à¸à¸¥à¹ˆà¸²à¸ªà¸¸à¸”" msgid "Connections to method:" msgstr "เชื่à¸à¸¡à¹„ปยังโหนด:" -#: editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp #, fuzzy msgid "Source" msgstr "ต้นฉบับ:" @@ -7573,6 +7634,11 @@ msgstr "(ว่างเปล่า)" #: editor/plugins/sprite_frames_editor_plugin.cpp #, fuzzy +msgid "Move Frame" +msgstr "วางเฟรม" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +#, fuzzy msgid "Animations:" msgstr "à¹à¸à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™" @@ -7913,6 +7979,15 @@ msgid "Enable Priority" msgstr "à¹à¸à¹‰à¹„ขตัวà¸à¸£à¸à¸‡" #: editor/plugins/tile_map_editor_plugin.cpp +#, fuzzy +msgid "Filter tiles" +msgstr "คัดà¸à¸£à¸à¸‡à¹„ฟล์..." + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Give a TileSet resource to this TileMap to use its tiles." +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Paint Tile" msgstr "วาด Tile" @@ -8062,6 +8137,11 @@ msgid "Display Tile Names (Hold Alt Key)" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "" +"Add or select a texture on the left panel to edit the tiles bound to it." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Remove selected texture? This will remove all tiles which use it." msgstr "ลบรายà¸à¸²à¸£" @@ -8245,6 +8325,111 @@ msgstr "ทำไม่ได้ถ้าไม่มีฉาà¸" msgid "TileSet" msgstr "Tile Set" +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No VCS addons are available." +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp +msgid "Error" +msgstr "ผิดพลาด" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "No commit message was provided" +msgstr "ไม่ได้ระบุชื่à¸" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No files added to stage" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Commit" +msgstr "ชุมชน" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "VCS Addon is not initialized" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Version Control System" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Initialize" +msgstr "à¸à¸±à¸à¸©à¸£à¹à¸£à¸à¸žà¸´à¸¡à¸žà¹Œà¹ƒà¸«à¸à¹ˆ" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Staging area" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Detect new changes" +msgstr "สร้าง %s ใหม่" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Changes" +msgstr "เปลี่ยน" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Modified" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Renamed" +msgstr "เปลี่ยนชื่à¸" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Deleted" +msgstr "ลบ" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Typechange" +msgstr "เปลี่ยน" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Stage Selected" +msgstr "ลบสิ่งที่เลืà¸à¸" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Stage All" +msgstr "บันทึà¸à¸—ั้งหมด" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Add a commit message" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Commit Changes" +msgstr "ซิงค์à¸à¸²à¸£à¹à¸à¹‰à¹„ขสคริปต์" + +#: editor/plugins/version_control_editor_plugin.cpp +#: modules/gdnative/gdnative_library_singleton_editor.cpp +msgid "Status" +msgstr "สถานะ" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "View file diffs before committing them to the latest version" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "No file diff is active" +msgstr "ไม่ได้เลืà¸à¸à¹„ฟล์ไว้!" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Detect changes in file diff" +msgstr "" + #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(GLES3 only)" msgstr "" @@ -8506,6 +8691,11 @@ msgid "" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns an associated scalar if the provided boolean value is true or false." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the boolean result of the comparison between two parameters." msgstr "" @@ -9754,6 +9944,11 @@ msgid "Settings saved OK." msgstr "บันทึà¸à¹à¸¥à¹‰à¸§" #: editor/project_settings_editor.cpp +#, fuzzy +msgid "Moved Input Action Event" +msgstr "เพิ่มปุ่มà¸à¸”ขà¸à¸‡à¸à¸²à¸£à¸à¸£à¸°à¸—ำ" + +#: editor/project_settings_editor.cpp msgid "Override for Feature" msgstr "à¸à¸³à¸«à¸™à¸”ค่าเฉพาะขà¸à¸‡à¸Ÿà¸µà¹€à¸ˆà¸à¸£à¹Œ" @@ -9893,6 +10088,10 @@ msgid "Plugins" msgstr "ปลั๊à¸à¸à¸´à¸™" #: editor/property_editor.cpp +msgid "Preset..." +msgstr "à¹à¸šà¸š..." + +#: editor/property_editor.cpp msgid "Zero" msgstr "ศูนย์" @@ -10068,10 +10267,6 @@ msgstr "ตัวพิมพ์ใหà¸à¹ˆ" msgid "Reset" msgstr "รีเซ็ตซูม" -#: editor/rename_dialog.cpp -msgid "Error" -msgstr "ผิดพลาด" - #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" msgstr "หาโหนดà¹à¸¡à¹ˆà¹ƒà¸«à¸¡à¹ˆ" @@ -10127,6 +10322,11 @@ msgid "Instance Scene(s)" msgstr "à¸à¸´à¸™à¸ªà¹à¸•à¸™à¸‹à¹Œà¸‰à¸²à¸" #: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Replace with Branch Scene" +msgstr "บันทึà¸à¸à¸´à¹ˆà¸‡à¹€à¸›à¹‡à¸™à¸‰à¸²à¸" + +#: editor/scene_tree_dock.cpp msgid "Instance Child Scene" msgstr "à¸à¸´à¸™à¸ªà¹à¸•à¸™à¸‹à¹Œà¸‰à¸²à¸à¸¥à¸¹à¸" @@ -10168,8 +10368,23 @@ msgid "Make node as Root" msgstr "เข้าใจ!" #: editor/scene_tree_dock.cpp -msgid "Delete Node(s)?" -msgstr "ลบโหนด?" +#, fuzzy +msgid "Delete %d nodes?" +msgstr "ลบโหนด" + +#: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Delete the root node \"%s\"?" +msgstr "ลบโหนด" + +#: editor/scene_tree_dock.cpp +msgid "Delete node \"%s\" and its children?" +msgstr "" + +#: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Delete node \"%s\"?" +msgstr "ลบโหนด" #: editor/scene_tree_dock.cpp msgid "Can not perform with the root node." @@ -10599,19 +10814,50 @@ msgstr "ไบต์:" #: editor/script_editor_debugger.cpp #, fuzzy -msgid "Stack Trace" -msgstr "สà¹à¸•à¸„" +msgid "Warning:" +msgstr "คำเตืà¸à¸™" #: editor/script_editor_debugger.cpp -msgid "Pick one or more items from the list to display the graph." -msgstr "เลืà¸à¸à¸‚้à¸à¸¡à¸¹à¸¥à¸ˆà¸²à¸à¸£à¸²à¸¢à¸Šà¸·à¹ˆà¸à¹€à¸žà¸·à¹ˆà¸à¹à¸ªà¸”งà¸à¸£à¸²à¸Ÿ" +msgid "Error:" +msgstr "ผิดพลาด:" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Error" +msgstr "คัดลà¸à¸à¸œà¸´à¸”พลาด" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Error:" +msgstr "ผิดพลาด:" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Source" +msgstr "ต้นฉบับ:" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Source:" +msgstr "ต้นฉบับ:" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Source:" +msgstr "ต้นฉบับ:" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Stack Trace" +msgstr "สà¹à¸•à¸„" #: editor/script_editor_debugger.cpp msgid "Errors" msgstr "ข้à¸à¸œà¸´à¸”พลาด" #: editor/script_editor_debugger.cpp -msgid "Child Process Connected" +#, fuzzy +msgid "Child process connected." msgstr "เชื่à¸à¸¡à¸à¸£à¸°à¸šà¸§à¸™à¸à¸²à¸£à¹à¸¥à¹‰à¸§" #: editor/script_editor_debugger.cpp @@ -10619,6 +10865,11 @@ msgid "Copy Error" msgstr "คัดลà¸à¸à¸œà¸´à¸”พลาด" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Skip Breakpoints" +msgstr "ลบจุด" + +#: editor/script_editor_debugger.cpp msgid "Inspect Previous Instance" msgstr "ตรวจสà¸à¸šà¸à¸´à¸™à¸ªà¹à¸•à¸™à¸‹à¹Œà¸à¹ˆà¸à¸™à¸«à¸™à¹‰à¸²" @@ -10635,6 +10886,11 @@ msgid "Profiler" msgstr "ประสิทธิภาพ" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Network Profiler" +msgstr "ส่งà¸à¸à¸à¹‚ปรเจà¸à¸•à¹Œ" + +#: editor/script_editor_debugger.cpp msgid "Monitor" msgstr "ข้à¸à¸¡à¸¹à¸¥" @@ -10647,6 +10903,10 @@ msgid "Monitors" msgstr "à¸à¸²à¸£à¸ªà¸±à¸‡à¹€à¸à¸•à¸à¸²à¸£à¸“์" #: editor/script_editor_debugger.cpp +msgid "Pick one or more items from the list to display the graph." +msgstr "เลืà¸à¸à¸‚้à¸à¸¡à¸¹à¸¥à¸ˆà¸²à¸à¸£à¸²à¸¢à¸Šà¸·à¹ˆà¸à¹€à¸žà¸·à¹ˆà¸à¹à¸ªà¸”งà¸à¸£à¸²à¸Ÿ" + +#: editor/script_editor_debugger.cpp msgid "List of Video Memory Usage by Resource:" msgstr "รายชื่à¸à¸£à¸µà¸‹à¸à¸£à¹Œà¸ªà¸—ี่ใช้หน่วยความจำวีดีโà¸:" @@ -10854,10 +11114,6 @@ msgid "Library" msgstr "ไลบรารี" #: modules/gdnative/gdnative_library_singleton_editor.cpp -msgid "Status" -msgstr "สถานะ" - -#: modules/gdnative/gdnative_library_singleton_editor.cpp msgid "Libraries: " msgstr "ไลบรารี: " @@ -10866,6 +11122,10 @@ msgid "GDNative" msgstr "GDNative" #: modules/gdscript/gdscript_functions.cpp +msgid "Expected a string of length 1 (a character)." +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp #, fuzzy msgid "Step argument is zero!" msgstr "ตัวà¹à¸›à¸£ step เป็นศูนย์!" @@ -11021,6 +11281,15 @@ msgstr "à¸à¸²à¸£à¸•à¸±à¹‰à¸‡à¸„่า GridMap" msgid "Pick Distance:" msgstr "ระยะà¸à¸²à¸£à¹€à¸¥à¸·à¸à¸:" +#: modules/gridmap/grid_map_editor_plugin.cpp +#, fuzzy +msgid "Filter meshes" +msgstr "โหมดà¸à¸²à¸£à¸à¸£à¸à¸‡:" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Give a MeshLibrary resource to this GridMap to use its meshes." +msgstr "" + #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "" @@ -11160,6 +11429,10 @@ msgid "Create a new variable." msgstr "สร้าง %s ใหม่" #: modules/visual_script/visual_script_editor.cpp +msgid "Signals:" +msgstr "สัà¸à¸à¸²à¸“:" + +#: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Create a new signal." msgstr "สร้างรูปหลายเหลี่ยมจาà¸à¸„วามว่างเปล่า" @@ -11320,6 +11593,11 @@ msgid "Editing Signal:" msgstr "à¹à¸à¹‰à¹„ขสัà¸à¸à¸²à¸“:" #: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Make Tool:" +msgstr "ระยะใà¸à¸¥à¹‰" + +#: modules/visual_script/visual_script_editor.cpp msgid "Base Type:" msgstr "ชนิด:" @@ -11470,7 +11748,8 @@ msgstr "" #: platform/android/export/export.cpp msgid "" -"Android project is not installed for compiling. Install from Editor menu." +"Android build template not installed in the project. Install it from the " +"Project menu." msgstr "" #: platform/android/export/export.cpp @@ -12191,6 +12470,42 @@ msgstr "" msgid "Constants cannot be modified." msgstr "" +#~ msgid "Properties:" +#~ msgstr "คุณสมบัติ:" + +#, fuzzy +#~ msgid "Methods:" +#~ msgstr "รายชื่à¸à¹€à¸¡à¸—็à¸à¸”" + +#, fuzzy +#~ msgid "Theme Properties:" +#~ msgstr "คุณสมบัติ:" + +#~ msgid "Enumerations:" +#~ msgstr "ค่าคงที่:" + +#~ msgid "Constants:" +#~ msgstr "ค่าคงที่:" + +#, fuzzy +#~ msgid "Class Description:" +#~ msgstr "รายละเà¸à¸µà¸¢à¸”:" + +#, fuzzy +#~ msgid "Property Descriptions:" +#~ msgstr "รายละเà¸à¸µà¸¢à¸”ตัวà¹à¸›à¸£:" + +#, fuzzy +#~ msgid "Method Descriptions:" +#~ msgstr "รายละเà¸à¸µà¸¢à¸”เมท็à¸à¸”:" + +#, fuzzy +#~ msgid "Reverse sorting." +#~ msgstr "à¸à¸³à¸¥à¸±à¸‡à¸£à¹‰à¸à¸‡à¸‚à¸..." + +#~ msgid "Delete Node(s)?" +#~ msgstr "ลบโหนด?" + #~ msgid "" #~ "Can't open file_type_cache.cch for writing, not saving file type cache!" #~ msgstr "เปิดไฟล์ file_type_cache.cch เพื่à¸à¹€à¸‚ียนไม่ได้ จะไม่บันทึà¸à¹à¸„ชขà¸à¸‡à¸Šà¸™à¸´à¸”ไฟล์!" @@ -12434,10 +12749,6 @@ msgstr "" #~ msgstr "à¸à¸´à¸™à¸ªà¹à¸•à¸™à¸‹à¹Œà¸‰à¸²à¸à¸—ี่เลืà¸à¸à¹ƒà¸«à¹‰à¹€à¸›à¹‡à¸™à¹‚หนดลูà¸à¸‚à¸à¸‡à¹‚หนดที่เลืà¸à¸" #, fuzzy -#~ msgid "Warnings:" -#~ msgstr "คำเตืà¸à¸™" - -#, fuzzy #~ msgid "Font Size:" #~ msgstr "ขนาดฟà¸à¸™à¸•à¹Œà¸•à¹‰à¸™à¸‰à¸šà¸±à¸š:" @@ -12479,9 +12790,6 @@ msgstr "" #~ msgid "Select a split to erase it." #~ msgstr "à¸à¸£à¸¸à¸“าเลืà¸à¸à¸•à¸±à¸§à¹€à¸¥à¸·à¸à¸à¸à¹ˆà¸à¸™!" -#~ msgid "No name provided" -#~ msgstr "ไม่ได้ระบุชื่à¸" - #, fuzzy #~ msgid "Add Node.." #~ msgstr "เพิ่มโหนด" @@ -12619,9 +12927,6 @@ msgstr "" #~ msgid "Warning" #~ msgstr "คำเตืà¸à¸™" -#~ msgid "Error:" -#~ msgstr "ผิดพลาด:" - #~ msgid "Function:" #~ msgstr "ฟังà¸à¹Œà¸Šà¸±à¸™:" @@ -12700,9 +13005,6 @@ msgstr "" #~ msgid "Duplicate Graph Node(s)" #~ msgstr "ทำซ้ำโหนด" -#~ msgid "Delete Shader Graph Node(s)" -#~ msgstr "ลบโหนด" - #~ msgid "Error: Cyclic Connection Link" #~ msgstr "ผิดพลาด: เชื่à¸à¸¡à¸•à¹ˆà¸à¹€à¸›à¹‡à¸™à¸§à¸‡" @@ -13130,9 +13432,6 @@ msgstr "" #~ msgid "Pick New Name and Location For:" #~ msgstr "เลืà¸à¸à¸Šà¸·à¹ˆà¸à¹à¸¥à¸°à¸•à¸³à¹à¸«à¸™à¹ˆà¸‡à¸—ี่à¸à¸¢à¸¹à¹ˆà¹ƒà¸«à¸¡à¹ˆà¹ƒà¸«à¹‰à¸à¸±à¸š:" -#~ msgid "No files selected!" -#~ msgstr "ไม่ได้เลืà¸à¸à¹„ฟล์ไว้!" - #~ msgid "Info" #~ msgstr "ข้à¸à¸¡à¸¹à¸¥" @@ -13514,12 +13813,6 @@ msgstr "" #~ msgid "Scaling to %s%%." #~ msgstr "ปรับขนาดเป็น %s%%" -#~ msgid "Up" -#~ msgstr "ขึ้น" - -#~ msgid "Down" -#~ msgstr "ลง" - #~ msgid "Bucket" #~ msgstr "ถัง" diff --git a/editor/translations/tr.po b/editor/translations/tr.po index afbea77509..5f87d558a8 100644 --- a/editor/translations/tr.po +++ b/editor/translations/tr.po @@ -29,12 +29,17 @@ # Enes Can Yerlikaya <enescanyerlikaya@gmail.com>, 2019. # Ömer Akgöz <omerakgoz34@gmail.com>, 2019. # Mehmet Dursun <mehmet.dursun@gmail.com>, 2019. +# Ali Can Çekmez <alcamez@icloud.com>, 2019. +# Erdem Gez <erdemgezzz@gmail.com>, 2019. +# rayray61 <laladodo000@gmail.com>, 2019. +# enesygt <enesyigittt@gmail.com>, 2019. +# Mustafa Turhan <odunluzikkim@gmail.com>, 2019. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2019-08-29 13:34+0000\n" -"Last-Translator: Mehmet Dursun <mehmet.dursun@gmail.com>\n" +"PO-Revision-Date: 2019-09-26 11:50+0000\n" +"Last-Translator: Mustafa Turhan <odunluzikkim@gmail.com>\n" "Language-Team: Turkish <https://hosted.weblate.org/projects/godot-engine/" "godot/tr/>\n" "Language: tr\n" @@ -85,6 +90,35 @@ msgstr "'%s' oluÅŸturulurken geçersiz argümanlar atandı" msgid "On call to '%s':" msgstr "'%s' çaÄŸrıldığında:" +#: core/ustring.cpp +msgid "B" +msgstr "" + +#: core/ustring.cpp +msgid "KiB" +msgstr "" + +#: core/ustring.cpp +#, fuzzy +msgid "MiB" +msgstr "Çırp" + +#: core/ustring.cpp +msgid "GiB" +msgstr "" + +#: core/ustring.cpp +msgid "TiB" +msgstr "" + +#: core/ustring.cpp +msgid "PiB" +msgstr "" + +#: core/ustring.cpp +msgid "EiB" +msgstr "" + #: editor/animation_bezier_editor.cpp msgid "Free" msgstr "Ãœcretsiz" @@ -501,6 +535,13 @@ msgid "Select None" msgstr "Hiçbir Åžey Seçilmedi" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Select an AnimationPlayer node to create and edit animations." +msgstr "" +"Sahne AÄŸacı'ndan animasyonları düzenleyebilmek için bir AnimationPlayer " +"seçin." + +#: editor/animation_track_editor.cpp msgid "Only show tracks from nodes selected in tree." msgstr "sadece aÄŸaç'ta seçili düğümlerdeki izleri göster." @@ -680,12 +721,11 @@ msgstr "DeÄŸiÅŸtirildi %d oluÅŸ(sn)." #: editor/code_editor.cpp editor/editor_help.cpp msgid "%d match." -msgstr "" +msgstr "% d eÅŸleÅŸme." #: editor/code_editor.cpp editor/editor_help.cpp -#, fuzzy msgid "%d matches." -msgstr "EÅŸleÅŸme Yok" +msgstr "%d eÅŸleÅŸme." #: editor/code_editor.cpp editor/find_in_files.cpp msgid "Match Case" @@ -800,7 +840,7 @@ msgstr "ErtelenmiÅŸ" #: editor/connections_dialog.cpp msgid "" "Defers the signal, storing it in a queue and only firing it at idle time." -msgstr "" +msgstr "Sinyali savunur, sıraya kaydeder ve sadece rölantide iken ateÅŸler." #: editor/connections_dialog.cpp msgid "Oneshot" @@ -808,12 +848,11 @@ msgstr "Tek sefer" #: editor/connections_dialog.cpp msgid "Disconnects the signal after its first emission." -msgstr "" +msgstr "Ä°lk yayılmasından sonra sinyal baÄŸlantısını keser." #: editor/connections_dialog.cpp -#, fuzzy msgid "Cannot connect signal" -msgstr "BaÄŸlantı Sinyali: " +msgstr "Sinyale baÄŸlanamıyor" #: editor/connections_dialog.cpp editor/dependency_editor.cpp #: editor/export_template_manager.cpp editor/groups_editor.cpp @@ -822,7 +861,8 @@ msgstr "BaÄŸlantı Sinyali: " #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp editor/project_export.cpp #: editor/project_settings_editor.cpp editor/property_editor.cpp #: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp #: modules/visual_script/visual_script_editor.cpp @@ -834,9 +874,8 @@ msgid "Connect" msgstr "BaÄŸla" #: editor/connections_dialog.cpp -#, fuzzy msgid "Signal:" -msgstr "Sinyaller:" +msgstr "Sinyal:" #: editor/connections_dialog.cpp msgid "Connect '%s' to '%s'" @@ -860,14 +899,12 @@ msgid "Disconnect" msgstr "BaÄŸlantıyı kes" #: editor/connections_dialog.cpp -#, fuzzy msgid "Connect a Signal to a Method" -msgstr "BaÄŸlantı Sinyali: " +msgstr "Bir Yönteme Bir Sinyal BaÄŸlayın" #: editor/connections_dialog.cpp -#, fuzzy msgid "Edit Connection:" -msgstr "BaÄŸlantıları Düzenle " +msgstr "BaÄŸlantıyı Düzenle:" #: editor/connections_dialog.cpp msgid "Are you sure you want to remove all connections from the \"%s\" signal?" @@ -927,7 +964,8 @@ msgstr "Ara:" msgid "Matches:" msgstr "EÅŸleÅŸmeler:" -#: editor/create_dialog.cpp editor/plugin_config_dialog.cpp +#: editor/create_dialog.cpp editor/editor_plugin_settings.cpp +#: editor/plugin_config_dialog.cpp #: editor/plugins/asset_library_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp editor/property_selector.cpp #: modules/visual_script/visual_script_property_selector.cpp @@ -943,22 +981,20 @@ msgid "Dependencies For:" msgstr "Åžunun İçin Bağımlılıklar:" #: editor/dependency_editor.cpp -#, fuzzy msgid "" "Scene '%s' is currently being edited.\n" "Changes will only take effect when reloaded." msgstr "" "'%s' Sahnesi ÅŸu anda düzenleniyor.\n" -"Yeniden yüklenene kadar deÄŸiÅŸiklikler etki etmeyecek." +"DeÄŸiÅŸiklikler sadece yeniden yüklendikten sonra etki edecektir." #: editor/dependency_editor.cpp -#, fuzzy msgid "" "Resource '%s' is in use.\n" "Changes will only take effect when reloaded." msgstr "" -"Kaynak '%s' kullanımda.\n" -"DeÄŸiÅŸiklikler yeniden yükleme yapılınca etkin olacak." +"'%s' kaynağı kullanılıyor.\n" +"DeÄŸiÅŸiklikler yeniden yükleme yapıldığında etkin olacak." #: editor/dependency_editor.cpp #: modules/gdnative/gdnative_library_editor_plugin.cpp @@ -1005,9 +1041,8 @@ msgid "Owners Of:" msgstr "Åžunların sahipleri:" #: editor/dependency_editor.cpp -#, fuzzy msgid "Remove selected files from the project? (Can't be restored)" -msgstr "Seçili dosyaları projeden kaldır? (geri alınamaz)" +msgstr "Seçili dosyaları projeden kaldır? (Geri alınamaz)" #: editor/dependency_editor.cpp msgid "" @@ -1051,9 +1086,8 @@ msgid "Permanently delete %d item(s)? (No undo!)" msgstr "%d Öğeleri kalıcı olarak silsin mi? (Geri alınamaz!)" #: editor/dependency_editor.cpp -#, fuzzy msgid "Show Dependencies" -msgstr "Bağımlılıklar" +msgstr "Bağımlılıkları göster" #: editor/dependency_editor.cpp msgid "Orphan Resource Explorer" @@ -1144,12 +1178,10 @@ msgid "License" msgstr "Lisans" #: editor/editor_about.cpp -#, fuzzy msgid "Third-party Licenses" -msgstr "Üçüncü Parti Lisans" +msgstr "Üçüncü Parti Lisanslar" #: editor/editor_about.cpp -#, fuzzy msgid "" "Godot Engine relies on a number of third-party free and open source " "libraries, all compatible with the terms of its MIT license. The following " @@ -1158,8 +1190,9 @@ msgid "" msgstr "" "Godot Oyun Motoru, bazı ücretsiz ve açık kaynaklı üçüncü parti " "kütüphanelerden faydalanır, bunların hepsinin kullanım koÅŸulları MIT " -"lisansına uygundur. AÅŸağıda, bu üçüncü parti bileÅŸenlerin ayrıntılı telif " -"hakkı bildirimleri ve lisans koÅŸulları belirtilmiÅŸtir." +"lisansına uygundur. AÅŸağıda, bu tür üçüncü parti bileÅŸenlerinin telif hakkı " +"beyanları ve lisans koÅŸulları ile birlikte ayrıntılı bir listesi " +"bulunmaktadır." #: editor/editor_about.cpp msgid "All Components" @@ -1174,9 +1207,8 @@ msgid "Licenses" msgstr "Lisanslar" #: editor/editor_asset_installer.cpp editor/project_manager.cpp -#, fuzzy msgid "Error opening package file, not in ZIP format." -msgstr "Paket dosyası açılamıyor, zip formatında deÄŸil." +msgstr "Paket dosyası açılırken hata oluÅŸtu, zip formatında deÄŸil." #: editor/editor_asset_installer.cpp msgid "Uncompressing Assets" @@ -1244,7 +1276,8 @@ msgid "Delete Bus Effect" msgstr "Bus Efekti Sil" #: editor/editor_audio_buses.cpp -msgid "Audio Bus, Drag and Drop to rearrange." +#, fuzzy +msgid "Drag & drop to rearrange." msgstr "Audio Bus, düzenlemek için Sürükle-Bırak." #: editor/editor_audio_buses.cpp @@ -1318,7 +1351,7 @@ msgstr "Audio Bus YerleÅŸim Düzenini Aç" #: editor/editor_audio_buses.cpp msgid "There is no '%s' file." -msgstr "" +msgstr "'%s' dosyası bulunamadı" #: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp msgid "Layout" @@ -1375,23 +1408,20 @@ msgid "Valid characters:" msgstr "Geçerli damgalar:" #: editor/editor_autoload_settings.cpp -#, fuzzy msgid "Must not collide with an existing engine class name." -msgstr "Geçersiz isim. Varolan bir motor sınıf ismi ile çakışmamalı." +msgstr "Varolan bir motor sınıf ismi ile çakışmamalı." #: editor/editor_autoload_settings.cpp -#, fuzzy msgid "Must not collide with an existing built-in type name." -msgstr "Geçersiz ad. Var olan gömülü türdeki ad ile çakışmamalı." +msgstr "Var olan gömülü türdeki ad ile çakışmamalı." #: editor/editor_autoload_settings.cpp -#, fuzzy msgid "Must not collide with an existing global constant name." -msgstr "Geçersiz ad. Var olan genel deÄŸiÅŸmeyen bir adla çakışmamalıdır." +msgstr "Var olan genel deÄŸiÅŸmeyen bir adla çakışmamalıdır." #: editor/editor_autoload_settings.cpp msgid "Keyword cannot be used as an autoload name." -msgstr "" +msgstr "Anahtar kelime otomatik-yükleme ismi olarak kullanılamaz." #: editor/editor_autoload_settings.cpp msgid "Autoload '%s' already exists!" @@ -1422,9 +1452,8 @@ msgid "Rearrange Autoloads" msgstr "KendindenYüklenme'leri Yeniden Sırala" #: editor/editor_autoload_settings.cpp editor/script_create_dialog.cpp -#, fuzzy msgid "Invalid path." -msgstr "Gecersiz Yol." +msgstr "Geçersiz yol." #: editor/editor_autoload_settings.cpp editor/script_create_dialog.cpp msgid "File does not exist." @@ -1439,6 +1468,7 @@ msgid "Add AutoLoad" msgstr "KendindenYüklenme Ekle" #: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp +#: editor/editor_plugin_settings.cpp #: editor/plugins/animation_tree_editor_plugin.cpp scene/gui/file_dialog.cpp msgid "Path:" msgstr "Dosya yolu:" @@ -1477,9 +1507,8 @@ msgid "[unsaved]" msgstr "[kaydedilmemiÅŸ]" #: editor/editor_dir_dialog.cpp -#, fuzzy msgid "Please select a base directory first." -msgstr "Lütfen öncelikle bir taban dizini seçin" +msgstr "Lütfen önce bir taban dizini seçin." #: editor/editor_dir_dialog.cpp msgid "Choose a Directory" @@ -1565,22 +1594,19 @@ msgstr "Åžablon dosyası bulunamadı:" #: editor/editor_export.cpp msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB." -msgstr "" +msgstr "32-bit dışa aktarımlarda gömülü PCK 4GiB'tan büyük olamaz." #: editor/editor_feature_profile.cpp -#, fuzzy msgid "3D Editor" -msgstr "Düzenleyici" +msgstr "3D Düzenleyici" #: editor/editor_feature_profile.cpp -#, fuzzy msgid "Script Editor" -msgstr "Betik Düzenleyiciyi Aç" +msgstr "Kod Düzenleyici" #: editor/editor_feature_profile.cpp -#, fuzzy msgid "Asset Library" -msgstr "Malvarlığı Kütüphanesini Aç" +msgstr "Varlık Kütüphanesi" #: editor/editor_feature_profile.cpp #, fuzzy @@ -1598,18 +1624,16 @@ msgid "Node Dock" msgstr "Biçimi Taşı" #: editor/editor_feature_profile.cpp -#, fuzzy msgid "FileSystem and Import Docks" -msgstr "DosyaSistemi" +msgstr "DosyaSistemi ve İçe Aktarım" #: editor/editor_feature_profile.cpp -#, fuzzy msgid "Erase profile '%s'? (no undo)" -msgstr "Tümünü DeÄŸiÅŸtir (geri alma yok)" +msgstr "'%s' profilini sil? (geri alınamaz)" #: editor/editor_feature_profile.cpp msgid "Profile must be a valid filename and must not contain '.'" -msgstr "" +msgstr "Profil geçerli bir dosya adı olmalı ve '.' içermemelidir" #: editor/editor_feature_profile.cpp #, fuzzy @@ -1617,13 +1641,13 @@ msgid "Profile with this name already exists." msgstr "Bu isimde zaten bir dosya ve ya klasör mevcut." #: editor/editor_feature_profile.cpp +#, fuzzy msgid "(Editor Disabled, Properties Disabled)" -msgstr "" +msgstr "(Editör Devre Dışı, Özellikler Devre Dışı)" #: editor/editor_feature_profile.cpp -#, fuzzy msgid "(Properties Disabled)" -msgstr "Sadece Özellikler" +msgstr "(Özellikler Devre Dışı)" #: editor/editor_feature_profile.cpp #, fuzzy @@ -1631,14 +1655,12 @@ msgid "(Editor Disabled)" msgstr "Klip Devre dışı" #: editor/editor_feature_profile.cpp -#, fuzzy msgid "Class Options:" -msgstr "Sınıf Açıklaması:" +msgstr "Sınıf Seçenekleri:" #: editor/editor_feature_profile.cpp -#, fuzzy msgid "Enable Contextual Editor" -msgstr "Sonraki Düzenleyiciyi aç" +msgstr "İçeriksel Düzenleyiciyi EtkinleÅŸtir" #: editor/editor_feature_profile.cpp #, fuzzy @@ -1657,13 +1679,15 @@ msgstr "Sınıfları Ara" #: editor/editor_feature_profile.cpp msgid "File '%s' format is invalid, import aborted." -msgstr "" +msgstr "'%s' dosyası geçersiz, içe aktarma iptal edildi." #: editor/editor_feature_profile.cpp +#, fuzzy msgid "" "Profile '%s' already exists. Remove it first before importing, import " "aborted." msgstr "" +"'%s' profili zaten var. İçe aktarmadan önce silin, içe aktarma iptal edildi." #: editor/editor_feature_profile.cpp #, fuzzy @@ -1671,8 +1695,9 @@ msgid "Error saving profile to path: '%s'." msgstr "Åžablon '%s' yüklenirken hata" #: editor/editor_feature_profile.cpp +#, fuzzy msgid "Unset" -msgstr "" +msgstr "Ayarını kaldır" #: editor/editor_feature_profile.cpp #, fuzzy @@ -1686,6 +1711,7 @@ msgstr "Geçerli:" #: editor/editor_feature_profile.cpp #: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "New" msgstr "Yeni" @@ -1711,7 +1737,7 @@ msgstr "Sınıf Açıklaması" #: editor/editor_feature_profile.cpp #, fuzzy msgid "New profile name:" -msgstr "Yeni ad:" +msgstr "Yeni alan adı:" #: editor/editor_feature_profile.cpp #, fuzzy @@ -1721,7 +1747,7 @@ msgstr "Alanı Sil" #: editor/editor_feature_profile.cpp #, fuzzy msgid "Import Profile(s)" -msgstr "İçe Aktarılan Proje" +msgstr "İçe Aktarılan Proje(ler)" #: editor/editor_feature_profile.cpp #, fuzzy @@ -1755,7 +1781,6 @@ msgstr "Dosya Yöneticisinde Aç" #: editor/editor_file_dialog.cpp editor/editor_node.cpp #: editor/filesystem_dock.cpp editor/project_manager.cpp -#, fuzzy msgid "Show in File Manager" msgstr "Dosya Yöneticisinde Göster" @@ -1764,6 +1789,7 @@ msgid "New Folder..." msgstr "Yeni Klasör..." #: editor/editor_file_dialog.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "Refresh" msgstr "Yenile" @@ -1841,22 +1867,21 @@ msgstr "BeÄŸenileni AÅŸağı Taşı" #: editor/editor_file_dialog.cpp #, fuzzy msgid "Go to previous folder." -msgstr "Ãœst klasöre git" +msgstr "Önceki klasöre git" #: editor/editor_file_dialog.cpp #, fuzzy msgid "Go to next folder." -msgstr "Ãœst klasöre git" +msgstr "Sonraki klasöre git" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp #, fuzzy msgid "Go to parent folder." -msgstr "Ãœst klasöre git" +msgstr "Asıl klasöre git" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -#, fuzzy msgid "Refresh files." -msgstr "Dosyaları ara" +msgstr "Dosyaları yenile." #: editor/editor_file_dialog.cpp msgid "(Un)favorite current folder." @@ -1899,10 +1924,13 @@ msgid "ScanSources" msgstr "KaynaklarıTara" #: editor/editor_file_system.cpp +#, fuzzy msgid "" "There are multiple importers for different types pointing to file %s, import " "aborted" msgstr "" +"%s dosyasına iÅŸaret eden farklı tipler için birden fazla içe aktarım var, " +"içe aktarma iptal edildi" #: editor/editor_file_system.cpp msgid "(Re)Importing Assets" @@ -1925,7 +1953,8 @@ msgid "Inherited by:" msgstr "Åžundan miras alındı:" #: editor/editor_help.cpp -msgid "Brief Description:" +#, fuzzy +msgid "Brief Description" msgstr "Kısa Açıklama:" #: editor/editor_help.cpp @@ -1933,38 +1962,18 @@ msgid "Properties" msgstr "Özellikler" #: editor/editor_help.cpp -msgid "Properties:" -msgstr "Özellikler:" - -#: editor/editor_help.cpp msgid "Methods" msgstr "Metotlar" #: editor/editor_help.cpp -msgid "Methods:" -msgstr "Metotlar:" - -#: editor/editor_help.cpp msgid "Theme Properties" msgstr "Tema Özellikleri" #: editor/editor_help.cpp -msgid "Theme Properties:" -msgstr "Tema Özellikleri:" - -#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp -msgid "Signals:" -msgstr "Sinyaller:" - -#: editor/editor_help.cpp msgid "Enumerations" msgstr "Numaralandırmalar" #: editor/editor_help.cpp -msgid "Enumerations:" -msgstr "Numaralandırmalar:" - -#: editor/editor_help.cpp msgid "enum " msgstr "enum… " @@ -1973,19 +1982,12 @@ msgid "Constants" msgstr "Sabitler" #: editor/editor_help.cpp -msgid "Constants:" -msgstr "Sabitler:" - -#: editor/editor_help.cpp msgid "Class Description" msgstr "Sınıf Açıklaması" #: editor/editor_help.cpp -msgid "Class Description:" -msgstr "Sınıf Açıklaması:" - -#: editor/editor_help.cpp -msgid "Online Tutorials:" +#, fuzzy +msgid "Online Tutorials" msgstr "Çevrimiçi Rehberler:" #: editor/editor_help.cpp @@ -2003,10 +2005,6 @@ msgid "Property Descriptions" msgstr "Özellik Açıklamaları" #: editor/editor_help.cpp -msgid "Property Descriptions:" -msgstr "Özellik Açıklamaları:" - -#: editor/editor_help.cpp msgid "" "There is currently no description for this property. Please help us by " "[color=$color][url=$url]contributing one[/url][/color]!" @@ -2019,10 +2017,6 @@ msgid "Method Descriptions" msgstr "Metot Açıklamaları" #: editor/editor_help.cpp -msgid "Method Descriptions:" -msgstr "Metot Açıklamaları:" - -#: editor/editor_help.cpp msgid "" "There is currently no description for this method. Please help us by [color=" "$color][url=$url]contributing one[/url][/color]!" @@ -2088,12 +2082,11 @@ msgid "Output:" msgstr "Çıktı:" #: editor/editor_log.cpp editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy msgid "Copy Selection" -msgstr "Seçimi Kaldır" +msgstr "Seçimi Kopyala" -#: editor/editor_log.cpp editor/editor_profiler.cpp -#: editor/editor_properties.cpp +#: editor/editor_log.cpp editor/editor_network_profiler.cpp +#: editor/editor_profiler.cpp editor/editor_properties.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp #: editor/property_editor.cpp editor/scene_tree_dock.cpp #: editor/script_editor_debugger.cpp @@ -2106,10 +2099,51 @@ msgstr "Temizle" msgid "Clear Output" msgstr "Çıktıyı Temizle" +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +#: editor/editor_profiler.cpp +msgid "Stop" +msgstr "Durdur" + +#: editor/editor_network_profiler.cpp editor/editor_profiler.cpp +#: editor/plugins/animation_state_machine_editor.cpp editor/rename_dialog.cpp +msgid "Start" +msgstr "BaÅŸlat" + +#: editor/editor_network_profiler.cpp +msgid "%s/s" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Down" +msgstr "AÅŸağı" + +#: editor/editor_network_profiler.cpp +msgid "Up" +msgstr "Yukarı" + +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +msgid "Node" +msgstr "Düğüm" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RSET" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RSET" +msgstr "" + #: editor/editor_node.cpp editor/project_manager.cpp -#, fuzzy msgid "New Window" -msgstr "Pencere" +msgstr "Yeni Pencere" #: editor/editor_node.cpp msgid "Project export failed with error code %d." @@ -2253,7 +2287,6 @@ msgstr "" "aktarma kısmını okuyunuz." #: editor/editor_node.cpp -#, fuzzy msgid "" "This resource belongs to a scene that was instanced or inherited.\n" "Changes to it won't be kept when saving the current scene." @@ -2284,14 +2317,13 @@ msgstr "" "aktarma kısmını okuyunuz." #: editor/editor_node.cpp -#, fuzzy msgid "" "This is a remote object, so changes to it won't be kept.\n" "Please read the documentation relevant to debugging to better understand " "this workflow." msgstr "" "Bu bir uzak nesne, yani yaptığınız deÄŸiÅŸiklikler saklanmayacaktır.\n" -"Lütfen, bu iÅŸ akışını daha iyi anlamak için dökümantasyondaki sahneleri içe " +"Lütfen, bu iÅŸ akışını daha iyi anlamak için belgelemedeki sahneleri içe " "aktarma kısmını okuyunuz." #: editor/editor_node.cpp @@ -2315,9 +2347,8 @@ msgid "Open Base Scene" msgstr "Ana Sahneyi Aç" #: editor/editor_node.cpp -#, fuzzy msgid "Quick Open..." -msgstr "Sahneyi Hızlı Aç..." +msgstr "Hızlı Aç..." #: editor/editor_node.cpp msgid "Quick Open Scene..." @@ -2442,9 +2473,8 @@ msgid "Close Scene" msgstr "Sahneyi Kapat" #: editor/editor_node.cpp -#, fuzzy msgid "Reopen Closed Scene" -msgstr "Sahneyi Kapat" +msgstr "Kapalı Sahneyi Yeniden Aç" #: editor/editor_node.cpp msgid "Unable to enable addon plugin at: '%s' parsing of config failed." @@ -2547,7 +2577,6 @@ msgstr "Varsayılan" #: editor/editor_node.cpp editor/editor_properties.cpp #: editor/plugins/script_editor_plugin.cpp editor/property_editor.cpp -#, fuzzy msgid "Show in FileSystem" msgstr "Dosya Sisteminde Göster" @@ -2560,9 +2589,8 @@ msgid "Close Tab" msgstr "Sekmeyi Kapat" #: editor/editor_node.cpp -#, fuzzy msgid "Undo Close Tab" -msgstr "Sekmeyi Kapat" +msgstr "Sekmeyi Kapat'ı geri al" #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp msgid "Close Other Tabs" @@ -2570,12 +2598,11 @@ msgstr "DiÄŸer Sekmeleri Kapat" #: editor/editor_node.cpp msgid "Close Tabs to the Right" -msgstr "" +msgstr "Sekmeleri SaÄŸa DoÄŸru Kapat" #: editor/editor_node.cpp -#, fuzzy msgid "Close All Tabs" -msgstr "Tümünü Kapat" +msgstr "Tüm Sekmeleri Kapat" #: editor/editor_node.cpp msgid "Switch Scene Tab" @@ -2618,9 +2645,8 @@ msgid "Go to previously opened scene." msgstr "Daha önce açılan sahneye git." #: editor/editor_node.cpp -#, fuzzy msgid "Copy Text" -msgstr "Dosya Yolunu Tıpkıla" +msgstr "Metni Kopyala" #: editor/editor_node.cpp msgid "Next tab" @@ -2697,17 +2723,30 @@ msgid "Project" msgstr "Proje" #: editor/editor_node.cpp -#, fuzzy msgid "Project Settings..." -msgstr "Proje Ayarları" +msgstr "Proje Ayarları..." + +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Version Control" +msgstr "Sürüm:" + +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +msgid "Set Up Version Control" +msgstr "" + +#: editor/editor_node.cpp +msgid "Shut Down Version Control" +msgstr "" #: editor/editor_node.cpp msgid "Export..." msgstr "Dışa Aktar..." #: editor/editor_node.cpp +#, fuzzy msgid "Install Android Build Template..." -msgstr "" +msgstr "Android Yapı Åžablonunu Yükle ..." #: editor/editor_node.cpp msgid "Open Project Data Folder" @@ -2832,14 +2871,12 @@ msgid "Editor Layout" msgstr "Düzenleyici YerleÅŸim Düzeni" #: editor/editor_node.cpp -#, fuzzy msgid "Take Screenshot" -msgstr "Anlamlı!" +msgstr "Ekran Görüntüsü Al" #: editor/editor_node.cpp -#, fuzzy msgid "Screenshots are stored in the Editor Data/Settings Folder." -msgstr "Düzenleyici Verileri/Ayarları Klasörünü Aç" +msgstr "Ekran Görüntüleri Düzenleyici Verileri/Ayarları Klasöründe saklanır." #: editor/editor_node.cpp msgid "Toggle Fullscreen" @@ -2865,7 +2902,7 @@ msgstr "Düzenleyici Ayarları Klasörünü Aç" #: editor/editor_node.cpp #, fuzzy msgid "Manage Editor Features..." -msgstr "Dışa Aktarım Åžablonlarını Yönet" +msgstr "Düzenleyici Åžablonlarını Yönet..." #: editor/editor_node.cpp #, fuzzy @@ -2891,8 +2928,9 @@ msgid "Online Docs" msgstr "Çevrimiçi Belgeler" #: editor/editor_node.cpp +#, fuzzy msgid "Q&A" -msgstr "SSS" +msgstr "S&C" #: editor/editor_node.cpp msgid "Issue Tracker" @@ -2926,10 +2964,6 @@ msgstr "Sahneyi Duraklat" msgid "Stop the scene." msgstr "Sahneyi durdur." -#: editor/editor_node.cpp editor/editor_profiler.cpp -msgid "Stop" -msgstr "Durdur" - #: editor/editor_node.cpp msgid "Play the edited scene." msgstr "DüzenlenmiÅŸ sahneyi oynat." @@ -2963,12 +2997,12 @@ msgstr "Düzenleyici penceresi yeniden boyandığında döner." #: editor/editor_node.cpp #, fuzzy msgid "Update Continuously" -msgstr "Kesintisiz" +msgstr "Kesintisiz Güncelle" #: editor/editor_node.cpp #, fuzzy msgid "Update When Changed" -msgstr "DeÄŸiÅŸiklikleri güncelle" +msgstr "DeÄŸiÅŸtirildiÄŸinde güncelle" #: editor/editor_node.cpp #, fuzzy @@ -2984,10 +3018,6 @@ msgid "Inspector" msgstr "Denetçi" #: editor/editor_node.cpp -msgid "Node" -msgstr "Düğüm" - -#: editor/editor_node.cpp msgid "Expand Bottom Panel" msgstr "Alt Panoyu GeniÅŸlet" @@ -3000,8 +3030,9 @@ msgid "Don't Save" msgstr "Kaydetme" #: editor/editor_node.cpp +#, fuzzy msgid "Android build template is missing, please install relevant templates." -msgstr "" +msgstr "Android yapı ÅŸablonu eksik, lütfen ilgili ÅŸablonları yükleyin." #: editor/editor_node.cpp #, fuzzy @@ -3010,16 +3041,25 @@ msgstr "Dışa Aktarım Åžablonlarını Yönet" #: editor/editor_node.cpp msgid "" -"This will install the Android project for custom builds.\n" -"Note that, in order to use it, it needs to be enabled per export preset." +"This will set up your project for custom Android builds by installing the " +"source template to \"res://android/build\".\n" +"You can then apply modifications and build your own custom APK on export " +"(adding modules, changing the AndroidManifest.xml, etc.).\n" +"Note that in order to make custom builds instead of using pre-built APKs, " +"the \"Use Custom Build\" option should be enabled in the Android export " +"preset." msgstr "" #: editor/editor_node.cpp +#, fuzzy msgid "" -"Android build template is already installed and it won't be overwritten.\n" -"Remove the \"build\" directory manually before attempting this operation " -"again." +"The Android build template is already installed in this project and it won't " +"be overwritten.\n" +"Remove the \"res://android/build\" directory manually before attempting this " +"operation again." msgstr "" +"Android yapı ÅŸablonu zaten yüklü ve üzerine yazılmayacak.\n" +"Bu iÅŸlemi tekrar denemeden önce \"build\" dizinini el ile kaldırın." #: editor/editor_node.cpp msgid "Import Templates From ZIP File" @@ -3081,6 +3121,11 @@ msgstr "Sonraki Düzenleyiciyi aç" msgid "Open the previous Editor" msgstr "Önceki Düzenleyiciyi Aç" +#: editor/editor_path.cpp +#, fuzzy +msgid "No sub-resources found." +msgstr "Yüzey kaynağı belirtilmedi." + #: editor/editor_plugin.cpp msgid "Creating Mesh Previews" msgstr "Mesh Önizlemeleri OluÅŸturuluyor" @@ -3090,6 +3135,11 @@ msgid "Thumbnail..." msgstr "Küçük Resim..." #: editor/editor_plugin_settings.cpp +#, fuzzy +msgid "Main Script:" +msgstr "Betik Aç" + +#: editor/editor_plugin_settings.cpp msgid "Edit Plugin" msgstr "Eklentiyi Düzenle" @@ -3118,11 +3168,6 @@ msgstr "Durum:" msgid "Edit:" msgstr "Düzenle:" -#: editor/editor_profiler.cpp editor/plugins/animation_state_machine_editor.cpp -#: editor/rename_dialog.cpp -msgid "Start" -msgstr "BaÅŸlat" - #: editor/editor_profiler.cpp msgid "Measure:" msgstr "Ölçüm:" @@ -3363,6 +3408,8 @@ msgstr "Ä°ndir" #: editor/export_template_manager.cpp msgid "Official export templates aren't available for development builds." msgstr "" +"Resmi dışa aktarım ÅŸablonları, geliÅŸtirici sürümleri için kullanılabilir " +"deÄŸildir." #: editor/export_template_manager.cpp msgid "(Missing)" @@ -3753,10 +3800,13 @@ msgid "Filters:" msgstr "Süzgeçler:" #: editor/find_in_files.cpp +#, fuzzy msgid "" "Include the files with the following extensions. Add or remove them in " "ProjectSettings." msgstr "" +"Bu uzantıdaki dosyaları dahil et. Uzantıları ProjeAyarlarından ekle ya da " +"sil." #: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp @@ -3837,7 +3887,7 @@ msgstr "Gruptaki Düğümler" #: editor/groups_editor.cpp msgid "Empty groups will be automatically removed." -msgstr "" +msgstr "BoÅŸ gruplar otomatik olarak silinecektir." #: editor/groups_editor.cpp #, fuzzy @@ -3943,9 +3993,10 @@ msgstr " Dosyalar" msgid "Import As:" msgstr "Åžu Åžekilde İçe Aktar:" -#: editor/import_dock.cpp editor/property_editor.cpp -msgid "Preset..." -msgstr "Ön ayar..." +#: editor/import_dock.cpp +#, fuzzy +msgid "Preset" +msgstr "Önayarlar" #: editor/import_dock.cpp msgid "Reimport" @@ -4267,7 +4318,7 @@ msgstr "Otomatik Üçgenleri Aç / Kapat" #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Create triangles by connecting points." -msgstr "" +msgstr "BaÄŸlantı noktalarından üçgen yarat." #: editor/plugins/animation_blend_space_2d_editor.cpp #, fuzzy @@ -4405,6 +4456,7 @@ msgid "Change Animation Name:" msgstr "Animasyonun Adını DeÄŸiÅŸtir:" #: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Delete Animation?" msgstr "Animasyon Silinsin mi?" @@ -4994,11 +5046,6 @@ msgid "Sort:" msgstr "Sırala:" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy -msgid "Reverse sorting." -msgstr "Ä°steniyor..." - -#: editor/plugins/asset_library_editor_plugin.cpp #: editor/project_settings_editor.cpp msgid "Category:" msgstr "Kategori:" @@ -5297,6 +5344,11 @@ msgstr "Kaydırma Biçimi" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy +msgid "Ruler Mode" +msgstr "Çalışma Kipi:" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy msgid "Toggle snapping." msgstr "Yapılmayı aç/kapat" @@ -6403,7 +6455,7 @@ msgstr "Örnek:" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp msgid "Type:" msgstr "Tür:" @@ -6621,14 +6673,14 @@ msgid "Toggle Scripts Panel" msgstr "Betikler Panelini Aç/Kapa" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp -msgid "Step Over" -msgstr "Adımla" - -#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Step Into" msgstr "İçeri Adımla" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp +msgid "Step Over" +msgstr "Adımla" + +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Break" msgstr "Ara Ver" @@ -6712,7 +6764,7 @@ msgstr "En Son Sahneleri Temizle" msgid "Connections to method:" msgstr "Düğüme BaÄŸla:" -#: editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp #, fuzzy msgid "Source" msgstr "Kaynak:" @@ -7538,6 +7590,11 @@ msgstr "(boÅŸ)" #: editor/plugins/sprite_frames_editor_plugin.cpp #, fuzzy +msgid "Move Frame" +msgstr "Çerçeveyi Yapıştır" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +#, fuzzy msgid "Animations:" msgstr "Animasyonlar" @@ -7875,6 +7932,15 @@ msgid "Enable Priority" msgstr "Süzgeçleri Düzenle" #: editor/plugins/tile_map_editor_plugin.cpp +#, fuzzy +msgid "Filter tiles" +msgstr "Dosyaları Süz..." + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Give a TileSet resource to this TileMap to use its tiles." +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Paint Tile" msgstr "Karo Boya" @@ -8024,6 +8090,11 @@ msgid "Display Tile Names (Hold Alt Key)" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "" +"Add or select a texture on the left panel to edit the tiles bound to it." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Remove selected texture? This will remove all tiles which use it." msgstr "Mevcut giriyi kaldır" @@ -8209,6 +8280,111 @@ msgstr "Bu iÅŸlem bir sahne olmadan yapılamaz." msgid "TileSet" msgstr "Karo Takımı" +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No VCS addons are available." +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp +msgid "Error" +msgstr "Hata" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "No commit message was provided" +msgstr "Ä°sim saÄŸlanmadı" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No files added to stage" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Commit" +msgstr "Topluluk" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "VCS Addon is not initialized" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Version Control System" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Initialize" +msgstr "Büyük harfe çevirme" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Staging area" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Detect new changes" +msgstr "Yeni %s oluÅŸtur" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Changes" +msgstr "DeÄŸiÅŸtir" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Modified" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Renamed" +msgstr "Yeniden Adlandır" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Deleted" +msgstr "Sil" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Typechange" +msgstr "DeÄŸiÅŸtir" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Stage Selected" +msgstr "Seçilenleri Sil" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Stage All" +msgstr "Tümünü kaydet" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Add a commit message" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Commit Changes" +msgstr "Betik DeÄŸiÅŸikliklerini EÅŸ Zamanla" + +#: editor/plugins/version_control_editor_plugin.cpp +#: modules/gdnative/gdnative_library_singleton_editor.cpp +msgid "Status" +msgstr "Durum" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "View file diffs before committing them to the latest version" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "No file diff is active" +msgstr "Hiçbir Dizeç Seçilmedi!" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Detect changes in file diff" +msgstr "" + #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(GLES3 only)" msgstr "" @@ -8469,6 +8645,11 @@ msgid "" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns an associated scalar if the provided boolean value is true or false." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the boolean result of the comparison between two parameters." msgstr "" @@ -9727,6 +9908,11 @@ msgid "Settings saved OK." msgstr "Ayarlar kaydedildi TAMAM." #: editor/project_settings_editor.cpp +#, fuzzy +msgid "Moved Input Action Event" +msgstr "GiriÅŸ Ä°ÅŸlem Olayı Ekle" + +#: editor/project_settings_editor.cpp msgid "Override for Feature" msgstr "ÖzelliÄŸin Ãœzerine Yaz" @@ -9865,6 +10051,10 @@ msgid "Plugins" msgstr "Eklentiler" #: editor/property_editor.cpp +msgid "Preset..." +msgstr "Ön ayar..." + +#: editor/property_editor.cpp msgid "Zero" msgstr "Sıfır" @@ -10040,10 +10230,6 @@ msgstr "Büyük harf" msgid "Reset" msgstr "YaklaÅŸmayı Sıfırla" -#: editor/rename_dialog.cpp -msgid "Error" -msgstr "Hata" - #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" msgstr "Düğümün EbeveynliÄŸini DeÄŸiÅŸtir" @@ -10101,6 +10287,11 @@ msgid "Instance Scene(s)" msgstr "Sahne(leri) Örnekle" #: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Replace with Branch Scene" +msgstr "Dalı Sahne olarak Kaydet" + +#: editor/scene_tree_dock.cpp msgid "Instance Child Scene" msgstr "Çocuk Sahnesini Örnekle" @@ -10142,8 +10333,23 @@ msgid "Make node as Root" msgstr "Anlamlı!" #: editor/scene_tree_dock.cpp -msgid "Delete Node(s)?" -msgstr "Düğüm(ler) Silinsin mi?" +#, fuzzy +msgid "Delete %d nodes?" +msgstr "Düğümleri Sil" + +#: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Delete the root node \"%s\"?" +msgstr "Gölgelendirici Çizge Düğümünü Sil" + +#: editor/scene_tree_dock.cpp +msgid "Delete node \"%s\" and its children?" +msgstr "" + +#: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Delete node \"%s\"?" +msgstr "Düğümleri Sil" #: editor/scene_tree_dock.cpp msgid "Can not perform with the root node." @@ -10575,19 +10781,50 @@ msgstr "Baytlar:" #: editor/script_editor_debugger.cpp #, fuzzy -msgid "Stack Trace" -msgstr "Çerçeveleri Yığ" +msgid "Warning:" +msgstr "Uyarılar" #: editor/script_editor_debugger.cpp -msgid "Pick one or more items from the list to display the graph." -msgstr "GrafiÄŸi görüntülemek için listeden bir veya daha fazla öğe seçin." +msgid "Error:" +msgstr "Hata:" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Error" +msgstr "Hatayı Kopyala" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Error:" +msgstr "Hata:" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Source" +msgstr "Kaynak:" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Source:" +msgstr "Kaynak:" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Source:" +msgstr "Kaynak:" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Stack Trace" +msgstr "Çerçeveleri Yığ" #: editor/script_editor_debugger.cpp msgid "Errors" msgstr "Hatalar" #: editor/script_editor_debugger.cpp -msgid "Child Process Connected" +#, fuzzy +msgid "Child process connected." msgstr "Çocuk Süreç BaÄŸlandı" #: editor/script_editor_debugger.cpp @@ -10595,6 +10832,11 @@ msgid "Copy Error" msgstr "Hatayı Kopyala" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Skip Breakpoints" +msgstr "Noktalar oluÅŸtur." + +#: editor/script_editor_debugger.cpp msgid "Inspect Previous Instance" msgstr "Önceki ÖrneÄŸi Ä°ncele" @@ -10611,6 +10853,11 @@ msgid "Profiler" msgstr "Kesitçi" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Network Profiler" +msgstr "Projeyi Dışa Aktar" + +#: editor/script_editor_debugger.cpp msgid "Monitor" msgstr "Görüntülük" @@ -10623,6 +10870,10 @@ msgid "Monitors" msgstr "Monitörler" #: editor/script_editor_debugger.cpp +msgid "Pick one or more items from the list to display the graph." +msgstr "GrafiÄŸi görüntülemek için listeden bir veya daha fazla öğe seçin." + +#: editor/script_editor_debugger.cpp msgid "List of Video Memory Usage by Resource:" msgstr "KaynaÄŸa Göre Ä°zleti BelleÄŸi Kullanımının Dizelgesi:" @@ -10830,10 +11081,6 @@ msgid "Library" msgstr "Kütüphane" #: modules/gdnative/gdnative_library_singleton_editor.cpp -msgid "Status" -msgstr "Durum" - -#: modules/gdnative/gdnative_library_singleton_editor.cpp msgid "Libraries: " msgstr "Kütüphaneler: " @@ -10842,6 +11089,10 @@ msgid "GDNative" msgstr "GDYerel" #: modules/gdscript/gdscript_functions.cpp +msgid "Expected a string of length 1 (a character)." +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp #, fuzzy msgid "Step argument is zero!" msgstr "adım deÄŸiÅŸtirgeni sıfır!" @@ -10998,6 +11249,15 @@ msgstr "IzgaraHaritası Ayarları" msgid "Pick Distance:" msgstr "Uzaklık Seç:" +#: modules/gridmap/grid_map_editor_plugin.cpp +#, fuzzy +msgid "Filter meshes" +msgstr "Süzgeç kipi:" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Give a MeshLibrary resource to this GridMap to use its meshes." +msgstr "" + #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "Sınıf ismi ayrılmış anahtar kelime olamaz" @@ -11142,6 +11402,10 @@ msgid "Create a new variable." msgstr "Yeni %s oluÅŸtur" #: modules/visual_script/visual_script_editor.cpp +msgid "Signals:" +msgstr "Sinyaller:" + +#: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Create a new signal." msgstr "Sıfırdan yeni bir çokgen oluÅŸturun." @@ -11306,6 +11570,11 @@ msgid "Editing Signal:" msgstr "Sinyal Düzenleniyor:" #: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Make Tool:" +msgstr "YerelleÅŸtir" + +#: modules/visual_script/visual_script_editor.cpp msgid "Base Type:" msgstr "Taban Türü:" @@ -11457,9 +11726,11 @@ msgid "Invalid Android SDK path for custom build in Editor Settings." msgstr "" #: platform/android/export/export.cpp +#, fuzzy msgid "" -"Android project is not installed for compiling. Install from Editor menu." -msgstr "" +"Android build template not installed in the project. Install it from the " +"Project menu." +msgstr "Android yapı ÅŸablonu eksik, lütfen ilgili ÅŸablonları yükleyin." #: platform/android/export/export.cpp msgid "Invalid public key for APK expansion." @@ -12200,36 +12471,76 @@ msgid "Input" msgstr "GiriÅŸ Ekle" #: scene/resources/visual_shader_nodes.cpp -#, fuzzy msgid "Invalid source for preview." -msgstr "Geçersiz kaynak!" +msgstr "Önizleme için geçersiz kaynak." #: scene/resources/visual_shader_nodes.cpp #, fuzzy msgid "Invalid source for shader." -msgstr "Geçersiz kaynak!" +msgstr "Gölgelendirici için geçersiz kaynak." #: scene/resources/visual_shader_nodes.cpp -#, fuzzy msgid "Invalid comparison function for that type." -msgstr "Geçersiz kaynak!" +msgstr "Bu tür için geçersiz karşılaÅŸtırma iÅŸlevi." #: servers/visual/shader_language.cpp msgid "Assignment to function." -msgstr "" +msgstr "Ä°ÅŸleve atama." #: servers/visual/shader_language.cpp +#, fuzzy msgid "Assignment to uniform." -msgstr "" +msgstr "DeÄŸiÅŸmeze atama." #: servers/visual/shader_language.cpp +#, fuzzy msgid "Varyings can only be assigned in vertex function." -msgstr "" +msgstr "DeÄŸiÅŸkenler yalnızca tepe iÅŸlevinde atanabilir." #: servers/visual/shader_language.cpp msgid "Constants cannot be modified." msgstr "Sabit deÄŸerler deÄŸiÅŸtirilemez." +#~ msgid "Properties:" +#~ msgstr "Özellikler:" + +#~ msgid "Methods:" +#~ msgstr "Metotlar:" + +#~ msgid "Theme Properties:" +#~ msgstr "Tema Özellikleri:" + +#~ msgid "Enumerations:" +#~ msgstr "Numaralandırmalar:" + +#~ msgid "Constants:" +#~ msgstr "Sabitler:" + +#~ msgid "Class Description:" +#~ msgstr "Sınıf Açıklaması:" + +#~ msgid "Property Descriptions:" +#~ msgstr "Özellik Açıklamaları:" + +#~ msgid "Method Descriptions:" +#~ msgstr "Metot Açıklamaları:" + +#, fuzzy +#~ msgid "" +#~ "This will install the Android project for custom builds.\n" +#~ "Note that, in order to use it, it needs to be enabled per export preset." +#~ msgstr "" +#~ "Bu, özel yapımlar için Android projesini yükleyecektir.\n" +#~ "Bunu kullanmak için, içe aktarım ön ayarı başına etkinleÅŸtirilmesi " +#~ "gerektiÄŸine dikkat edin." + +#, fuzzy +#~ msgid "Reverse sorting." +#~ msgstr "Ä°steniyor..." + +#~ msgid "Delete Node(s)?" +#~ msgstr "Düğüm(ler) Silinsin mi?" + #~ msgid "" #~ "Can't open file_type_cache.cch for writing, not saving file type cache!" #~ msgstr "" @@ -12477,10 +12788,6 @@ msgstr "Sabit deÄŸerler deÄŸiÅŸtirilemez." #~ msgstr "Seçilen sahneyi/sahneleri seçilen düğüme çocuk olarak örneklendir." #, fuzzy -#~ msgid "Warnings:" -#~ msgstr "Uyarılar" - -#, fuzzy #~ msgid "Font Size:" #~ msgstr "Kaynak Yazı Türü Boyutu:" @@ -12523,9 +12830,6 @@ msgstr "Sabit deÄŸerler deÄŸiÅŸtirilemez." #~ msgid "Select a split to erase it." #~ msgstr "Önce bir ayar öğesi seçin!" -#~ msgid "No name provided" -#~ msgstr "Ä°sim saÄŸlanmadı" - #, fuzzy #~ msgid "Add Node.." #~ msgstr "Düğüm Ekle" @@ -12667,9 +12971,6 @@ msgstr "Sabit deÄŸerler deÄŸiÅŸtirilemez." #~ msgid "Warning" #~ msgstr "Uyarı" -#~ msgid "Error:" -#~ msgstr "Hata:" - #~ msgid "Function:" #~ msgstr "Fonksiyon:" @@ -12748,9 +13049,6 @@ msgstr "Sabit deÄŸerler deÄŸiÅŸtirilemez." #~ msgid "Duplicate Graph Node(s)" #~ msgstr "Grafik Düğüm(lerini) ÇoÄŸalt" -#~ msgid "Delete Shader Graph Node(s)" -#~ msgstr "Gölgelendirici Çizge Düğümünü Sil" - #~ msgid "Error: Cyclic Connection Link" #~ msgstr "Hata: Döngüsel BaÄŸlantı BaÄŸlantısı" @@ -13173,9 +13471,6 @@ msgstr "Sabit deÄŸerler deÄŸiÅŸtirilemez." #~ msgid "Pick New Name and Location For:" #~ msgstr "Åžunun için yeni ad ile konum seçin:" -#~ msgid "No files selected!" -#~ msgstr "Hiçbir Dizeç Seçilmedi!" - #~ msgid "Info" #~ msgstr "Bilgi" @@ -13576,12 +13871,6 @@ msgstr "Sabit deÄŸerler deÄŸiÅŸtirilemez." #~ msgid "Scaling to %s%%." #~ msgstr "Åžuna %s%% Ölçeklendiriliyor." -#~ msgid "Up" -#~ msgstr "Yukarı" - -#~ msgid "Down" -#~ msgstr "AÅŸağı" - #~ msgid "Bucket" #~ msgstr "Kova" diff --git a/editor/translations/uk.po b/editor/translations/uk.po index bee04e31b7..bee2015a88 100644 --- a/editor/translations/uk.po +++ b/editor/translations/uk.po @@ -15,7 +15,7 @@ msgid "" msgstr "" "Project-Id-Version: Ukrainian (Godot Engine)\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2019-08-04 14:22+0000\n" +"PO-Revision-Date: 2019-09-07 13:51+0000\n" "Last-Translator: Yuri Chornoivan <yurchor@ukr.net>\n" "Language-Team: Ukrainian <https://hosted.weblate.org/projects/godot-engine/" "godot/uk/>\n" @@ -25,7 +25,7 @@ msgstr "" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=3; plural=n%10==1 && n%100!=11 ? 0 : n%10>=2 && n" "%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2;\n" -"X-Generator: Weblate 3.8-dev\n" +"X-Generator: Weblate 3.9-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -68,6 +68,35 @@ msgstr "Ðекоректні аргументи Ð´Ð»Ñ Ð¿Ð¾Ð±ÑƒÐ´Ð¾Ð²Ð¸ «%s»" msgid "On call to '%s':" msgstr "При виклику «%s»:" +#: core/ustring.cpp +msgid "B" +msgstr "" + +#: core/ustring.cpp +msgid "KiB" +msgstr "" + +#: core/ustring.cpp +#, fuzzy +msgid "MiB" +msgstr "ПоєднаннÑ" + +#: core/ustring.cpp +msgid "GiB" +msgstr "" + +#: core/ustring.cpp +msgid "TiB" +msgstr "" + +#: core/ustring.cpp +msgid "PiB" +msgstr "" + +#: core/ustring.cpp +msgid "EiB" +msgstr "" + #: editor/animation_bezier_editor.cpp msgid "Free" msgstr "Вивільнити" @@ -485,6 +514,11 @@ msgid "Select None" msgstr "СкаÑувати позначеннÑ" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Select an AnimationPlayer node to create and edit animations." +msgstr "ШлÑÑ… до вузла AnimationPlayer, де міÑÑ‚ÑÑ‚ÑŒÑÑ Ð°Ð½Ñ–Ð¼Ð°Ñ†Ñ–Ñ—, не вÑтановлено." + +#: editor/animation_track_editor.cpp msgid "Only show tracks from nodes selected in tree." msgstr "Показувати доріжки лише Ð´Ð»Ñ Ð²ÑƒÐ·Ð»Ñ–Ð², Ñкі позначено у ієрархії." @@ -664,14 +698,12 @@ msgid "Replaced %d occurrence(s)." msgstr "Замінено %d випадок(-ів)." #: editor/code_editor.cpp editor/editor_help.cpp -#, fuzzy msgid "%d match." -msgstr "ВиÑвлено %d відповідників." +msgstr "%d відповідник." #: editor/code_editor.cpp editor/editor_help.cpp -#, fuzzy msgid "%d matches." -msgstr "ВиÑвлено %d відповідників." +msgstr "%d відповідників." #: editor/code_editor.cpp editor/find_in_files.cpp msgid "Match Case" @@ -809,7 +841,8 @@ msgstr "Ðе вдалоÑÑ Ð·'єднати Ñигнал" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp editor/project_export.cpp #: editor/project_settings_editor.cpp editor/property_editor.cpp #: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp #: modules/visual_script/visual_script_editor.cpp @@ -910,7 +943,8 @@ msgstr "Пошук:" msgid "Matches:" msgstr "Збіги:" -#: editor/create_dialog.cpp editor/plugin_config_dialog.cpp +#: editor/create_dialog.cpp editor/editor_plugin_settings.cpp +#: editor/plugin_config_dialog.cpp #: editor/plugins/asset_library_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp editor/property_selector.cpp #: modules/visual_script/visual_script_property_selector.cpp @@ -1125,12 +1159,10 @@ msgid "License" msgstr "ЛіцензіÑ" #: editor/editor_about.cpp -#, fuzzy msgid "Third-party Licenses" -msgstr "Ð›Ñ–Ñ†ÐµÐ½Ð·Ñ–Ñ Ñ‚Ñ€ÐµÑ‚ÑŒÐ¾Ñ— Ñторони" +msgstr "Ð›Ñ–Ñ†ÐµÐ½Ð·ÑƒÐ²Ð°Ð½Ð½Ñ Ñторонніх компонентів" #: editor/editor_about.cpp -#, fuzzy msgid "" "Godot Engine relies on a number of third-party free and open source " "libraries, all compatible with the terms of its MIT license. The following " @@ -1138,7 +1170,7 @@ msgid "" "respective copyright statements and license terms." msgstr "" "Рушій Godot ÑпираєтьÑÑ Ð½Ð° Ñ€Ñд Ñторонніх безкоштовних Ñ– відкритих бібліотек, " -"ÑуміÑних з умовами ліцензії MIT. Ðижче наводитьÑÑ Ð²Ð¸Ñ‡ÐµÑ€Ð¿Ð½Ð¸Ð¹ ÑпиÑок вÑÑ–Ñ… " +"ÑуміÑних з умовами Ð»Ñ–Ñ†ÐµÐ½Ð·ÑƒÐ²Ð°Ð½Ð½Ñ MIT. Ðижче наведено вичерпний ÑпиÑок вÑÑ–Ñ… " "таких Ñторонніх компонентів з відповідними заÑвами авторÑьких прав Ñ– умов " "ліцензійної угоди." @@ -1155,9 +1187,8 @@ msgid "Licenses" msgstr "Ліцензії" #: editor/editor_asset_installer.cpp editor/project_manager.cpp -#, fuzzy msgid "Error opening package file, not in ZIP format." -msgstr "Помилка Ð²Ñ–Ð´ÐºÑ€Ð¸Ñ‚Ñ‚Ñ Ñ„Ð°Ð¹Ð»Ð° пакунка, не у форматі zip." +msgstr "Помилка під Ñ‡Ð°Ñ Ñпроби відкрити файл пакунка — дані не у форматі zip." #: editor/editor_asset_installer.cpp msgid "Uncompressing Assets" @@ -1225,7 +1256,8 @@ msgid "Delete Bus Effect" msgstr "Вилучити ефект шини" #: editor/editor_audio_buses.cpp -msgid "Audio Bus, Drag and Drop to rearrange." +#, fuzzy +msgid "Drag & drop to rearrange." msgstr "Ðудіо шина, перетÑгнути, щоб змінити." #: editor/editor_audio_buses.cpp @@ -1416,6 +1448,7 @@ msgid "Add AutoLoad" msgstr "Додати автозавантаженнÑ" #: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp +#: editor/editor_plugin_settings.cpp #: editor/plugins/animation_tree_editor_plugin.cpp scene/gui/file_dialog.cpp msgid "Path:" msgstr "ШлÑÑ…:" @@ -1646,6 +1679,7 @@ msgstr "Зробити поточним" #: editor/editor_feature_profile.cpp #: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "New" msgstr "Ðовий" @@ -1716,6 +1750,7 @@ msgid "New Folder..." msgstr "Створити теку..." #: editor/editor_file_dialog.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "Refresh" msgstr "Оновити" @@ -1873,7 +1908,8 @@ msgid "Inherited by:" msgstr "УÑпадковано:" #: editor/editor_help.cpp -msgid "Brief Description:" +#, fuzzy +msgid "Brief Description" msgstr "СтиÑлий опиÑ:" #: editor/editor_help.cpp @@ -1881,38 +1917,18 @@ msgid "Properties" msgstr "ВлаÑтивоÑÑ‚Ñ–" #: editor/editor_help.cpp -msgid "Properties:" -msgstr "ВлаÑтивоÑÑ‚Ñ–:" - -#: editor/editor_help.cpp msgid "Methods" msgstr "Методи" #: editor/editor_help.cpp -msgid "Methods:" -msgstr "Методи:" - -#: editor/editor_help.cpp msgid "Theme Properties" msgstr "ВлаÑтивоÑÑ‚Ñ– теми" #: editor/editor_help.cpp -msgid "Theme Properties:" -msgstr "ВлаÑтивоÑÑ‚Ñ– теми:" - -#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp -msgid "Signals:" -msgstr "Сигнали:" - -#: editor/editor_help.cpp msgid "Enumerations" msgstr "Перелічуваний" #: editor/editor_help.cpp -msgid "Enumerations:" -msgstr "Перелічуваний:" - -#: editor/editor_help.cpp msgid "enum " msgstr "перелічуваний " @@ -1921,19 +1937,12 @@ msgid "Constants" msgstr "КонÑтанти" #: editor/editor_help.cpp -msgid "Constants:" -msgstr "КонÑтанти:" - -#: editor/editor_help.cpp msgid "Class Description" msgstr "ÐžÐ¿Ð¸Ñ ÐºÐ»Ð°Ñу" #: editor/editor_help.cpp -msgid "Class Description:" -msgstr "ÐžÐ¿Ð¸Ñ ÐºÐ»Ð°Ñу:" - -#: editor/editor_help.cpp -msgid "Online Tutorials:" +#, fuzzy +msgid "Online Tutorials" msgstr "Підручники в інтернеті:" #: editor/editor_help.cpp @@ -1951,10 +1960,6 @@ msgid "Property Descriptions" msgstr "ОпиÑи влаÑтивоÑтей" #: editor/editor_help.cpp -msgid "Property Descriptions:" -msgstr "ОпиÑи влаÑтивоÑтей:" - -#: editor/editor_help.cpp msgid "" "There is currently no description for this property. Please help us by " "[color=$color][url=$url]contributing one[/url][/color]!" @@ -1967,10 +1972,6 @@ msgid "Method Descriptions" msgstr "ОпиÑи методів" #: editor/editor_help.cpp -msgid "Method Descriptions:" -msgstr "ОпиÑи методів:" - -#: editor/editor_help.cpp msgid "" "There is currently no description for this method. Please help us by [color=" "$color][url=$url]contributing one[/url][/color]!" @@ -2039,8 +2040,8 @@ msgstr "Вивід:" msgid "Copy Selection" msgstr "Копіювати позначене" -#: editor/editor_log.cpp editor/editor_profiler.cpp -#: editor/editor_properties.cpp +#: editor/editor_log.cpp editor/editor_network_profiler.cpp +#: editor/editor_profiler.cpp editor/editor_properties.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp #: editor/property_editor.cpp editor/scene_tree_dock.cpp #: editor/script_editor_debugger.cpp @@ -2053,9 +2054,52 @@ msgstr "ОчиÑтити" msgid "Clear Output" msgstr "ОчиÑтити вивід" +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +#: editor/editor_profiler.cpp +msgid "Stop" +msgstr "Зупинити" + +#: editor/editor_network_profiler.cpp editor/editor_profiler.cpp +#: editor/plugins/animation_state_machine_editor.cpp editor/rename_dialog.cpp +msgid "Start" +msgstr "Початок" + +#: editor/editor_network_profiler.cpp +msgid "%s/s" +msgstr "" + +#: editor/editor_network_profiler.cpp +#, fuzzy +msgid "Down" +msgstr "Завантажити" + +#: editor/editor_network_profiler.cpp +msgid "Up" +msgstr "" + +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +msgid "Node" +msgstr "Вузол" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RSET" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RSET" +msgstr "" + #: editor/editor_node.cpp editor/project_manager.cpp msgid "New Window" -msgstr "" +msgstr "Ðове вікно" #: editor/editor_node.cpp msgid "Project export failed with error code %d." @@ -2382,9 +2426,8 @@ msgid "Close Scene" msgstr "Закрити Ñцену" #: editor/editor_node.cpp -#, fuzzy msgid "Reopen Closed Scene" -msgstr "Закрити Ñцену" +msgstr "Повторно відкрити закриту Ñцену" #: editor/editor_node.cpp msgid "Unable to enable addon plugin at: '%s' parsing of config failed." @@ -2504,9 +2547,8 @@ msgid "Close Tab" msgstr "Закрити вкладку" #: editor/editor_node.cpp -#, fuzzy msgid "Undo Close Tab" -msgstr "Закрити вкладку" +msgstr "СкаÑувати Ð·Ð°ÐºÑ€Ð¸Ñ‚Ñ‚Ñ Ð²ÐºÐ»Ð°Ð´ÐºÐ¸" #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp msgid "Close Other Tabs" @@ -2639,19 +2681,29 @@ msgid "Project" msgstr "Проєкт" #: editor/editor_node.cpp -#, fuzzy msgid "Project Settings..." -msgstr "Параметри проєкту" +msgstr "Параметри проєкту…" -#: editor/editor_node.cpp +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp #, fuzzy +msgid "Version Control" +msgstr "ВерÑÑ–Ñ:" + +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +msgid "Set Up Version Control" +msgstr "" + +#: editor/editor_node.cpp +msgid "Shut Down Version Control" +msgstr "" + +#: editor/editor_node.cpp msgid "Export..." -msgstr "ЕкÑпортуваннÑ" +msgstr "ЕкÑпортувати…" #: editor/editor_node.cpp -#, fuzzy msgid "Install Android Build Template..." -msgstr "Ð’Ñтановити шаблон Ð·Ð±Ð¸Ñ€Ð°Ð½Ð½Ñ Android" +msgstr "Ð’Ñтановити шаблон Ð·Ð±Ð¸Ñ€Ð°Ð½Ð½Ñ Ð´Ð»Ñ Android…" #: editor/editor_node.cpp msgid "Open Project Data Folder" @@ -2662,9 +2714,8 @@ msgid "Tools" msgstr "ІнÑтрументи" #: editor/editor_node.cpp -#, fuzzy msgid "Orphan Resource Explorer..." -msgstr "ОглÑд підключених реÑурÑів" +msgstr "ÐšÐµÑ€ÑƒÐ²Ð°Ð½Ð½Ñ Ð¾Ñиротілими реÑурÑами…" #: editor/editor_node.cpp msgid "Quit to Project List" @@ -2767,9 +2818,8 @@ msgid "Editor" msgstr "Редактор" #: editor/editor_node.cpp -#, fuzzy msgid "Editor Settings..." -msgstr "Параметри редактора" +msgstr "Параметри редактора…" #: editor/editor_node.cpp msgid "Editor Layout" @@ -2804,14 +2854,12 @@ msgid "Open Editor Settings Folder" msgstr "Відкрити теку параметрів редактора" #: editor/editor_node.cpp -#, fuzzy msgid "Manage Editor Features..." -msgstr "ÐšÐµÑ€ÑƒÐ²Ð°Ð½Ð½Ñ Ð¼Ð¾Ð¶Ð»Ð¸Ð²Ð¾ÑÑ‚Ñми редактора" +msgstr "ÐšÐµÑ€ÑƒÐ²Ð°Ð½Ð½Ñ Ð¼Ð¾Ð¶Ð»Ð¸Ð²Ð¾ÑÑ‚Ñми редактора…" #: editor/editor_node.cpp -#, fuzzy msgid "Manage Export Templates..." -msgstr "Ð£Ð¿Ñ€Ð°Ð²Ð»Ñ–Ð½Ð½Ñ ÑˆÐ°Ð±Ð»Ð¾Ð½Ð°Ð¼Ð¸ екÑпорту" +msgstr "ÐšÐµÑ€ÑƒÐ²Ð°Ð½Ð½Ñ ÑˆÐ°Ð±Ð»Ð¾Ð½Ð°Ð¼Ð¸ екÑпортуваннÑ…" #: editor/editor_node.cpp editor/plugins/shader_editor_plugin.cpp msgid "Help" @@ -2867,10 +2915,6 @@ msgstr "Пауза Ñцени" msgid "Stop the scene." msgstr "Зупинити Ñцену." -#: editor/editor_node.cpp editor/editor_profiler.cpp -msgid "Stop" -msgstr "Зупинити" - #: editor/editor_node.cpp msgid "Play the edited scene." msgstr "Відтворити поточну відредаговану Ñцену." @@ -2921,10 +2965,6 @@ msgid "Inspector" msgstr "ІнÑпектор" #: editor/editor_node.cpp -msgid "Node" -msgstr "Вузол" - -#: editor/editor_node.cpp msgid "Expand Bottom Panel" msgstr "Розгорнути нижню панель" @@ -2948,19 +2988,22 @@ msgstr "ÐšÐµÑ€ÑƒÐ²Ð°Ð½Ð½Ñ ÑˆÐ°Ð±Ð»Ð¾Ð½Ð°Ð¼Ð¸" #: editor/editor_node.cpp msgid "" -"This will install the Android project for custom builds.\n" -"Note that, in order to use it, it needs to be enabled per export preset." +"This will set up your project for custom Android builds by installing the " +"source template to \"res://android/build\".\n" +"You can then apply modifications and build your own custom APK on export " +"(adding modules, changing the AndroidManifest.xml, etc.).\n" +"Note that in order to make custom builds instead of using pre-built APKs, " +"the \"Use Custom Build\" option should be enabled in the Android export " +"preset." msgstr "" -"У результаті Ð²Ð¸ÐºÐ¾Ð½Ð°Ð½Ð½Ñ Ñ†Ñ–Ñ”Ñ— дії буде вÑтановлено проєкт Android Ð´Ð»Ñ " -"нетипового збираннÑ.\n" -"Зауважте, що Ð´Ð»Ñ Ñ‚Ð¾Ð³Ð¾, щоб ним можна було ÑкориÑтатиÑÑ, його Ñлід увімкнути " -"екÑпортуваннÑм набору правил." #: editor/editor_node.cpp +#, fuzzy msgid "" -"Android build template is already installed and it won't be overwritten.\n" -"Remove the \"build\" directory manually before attempting this operation " -"again." +"The Android build template is already installed in this project and it won't " +"be overwritten.\n" +"Remove the \"res://android/build\" directory manually before attempting this " +"operation again." msgstr "" "Шаблон Ð·Ð±Ð¸Ñ€Ð°Ð½Ð½Ñ Ð´Ð»Ñ Android вже вÑтановлено. Його не буде перезапиÑано.\n" "Вилучіть каталог «build» вручну, перш ніж намагатиÑÑ Ð¿Ð¾Ð²Ñ‚Ð¾Ñ€Ð¸Ñ‚Ð¸ цю дію." @@ -3025,6 +3068,11 @@ msgstr "Відкрити наÑтупний редактор" msgid "Open the previous Editor" msgstr "Відкрити попередній редактор" +#: editor/editor_path.cpp +#, fuzzy +msgid "No sub-resources found." +msgstr "Ðе задано джерело поверхні." + #: editor/editor_plugin.cpp msgid "Creating Mesh Previews" msgstr "Ð¡Ñ‚Ð²Ð¾Ñ€ÐµÐ½Ð½Ñ Ð¿Ð¾Ð¿ÐµÑ€ÐµÐ´Ð½ÑŒÐ¾Ð³Ð¾ переглÑду Ñітки" @@ -3034,6 +3082,11 @@ msgid "Thumbnail..." msgstr "Мініатюра..." #: editor/editor_plugin_settings.cpp +#, fuzzy +msgid "Main Script:" +msgstr "Відкрити Ñкрипт:" + +#: editor/editor_plugin_settings.cpp msgid "Edit Plugin" msgstr "Ð ÐµÐ´Ð°Ð³ÑƒÐ²Ð°Ð½Ð½Ñ Ð´Ð¾Ð´Ð°Ñ‚ÐºÐ°" @@ -3062,11 +3115,6 @@ msgstr "СтатуÑ:" msgid "Edit:" msgstr "Редагувати:" -#: editor/editor_profiler.cpp editor/plugins/animation_state_machine_editor.cpp -#: editor/rename_dialog.cpp -msgid "Start" -msgstr "Початок" - #: editor/editor_profiler.cpp msgid "Measure:" msgstr "Вимірювати:" @@ -3283,9 +3331,8 @@ msgid "Import From Node:" msgstr "Імпортувати з вузла:" #: editor/export_template_manager.cpp -#, fuzzy msgid "Redownload" -msgstr "Перезавантажити" +msgstr "Отримати повторно" #: editor/export_template_manager.cpp msgid "Uninstall" @@ -3302,7 +3349,7 @@ msgstr "Завантажити" #: editor/export_template_manager.cpp msgid "Official export templates aren't available for development builds." -msgstr "" +msgstr "Ð”Ð»Ñ Ñ‚ÐµÑтових збірок не передбачено офіційних шаблонів екÑпортуваннÑ." #: editor/export_template_manager.cpp msgid "(Missing)" @@ -3385,23 +3432,20 @@ msgid "Download Complete." msgstr "Ð—Ð°Ð²Ð°Ð½Ñ‚Ð°Ð¶ÐµÐ½Ð½Ñ Ð·Ð°ÐºÑ–Ð½Ñ‡ÐµÐ½Ð¾." #: editor/export_template_manager.cpp -#, fuzzy msgid "Cannot remove temporary file:" -msgstr "Ðе вдалоÑÑ Ð·Ð±ÐµÑ€ÐµÐ³Ñ‚Ð¸ тему до файла:" +msgstr "Ðе вдалоÑÑ Ð²Ð¸Ð»ÑƒÑ‡Ð¸Ñ‚Ð¸ тимчаÑовий файл:" #: editor/export_template_manager.cpp -#, fuzzy msgid "" "Templates installation failed.\n" "The problematic templates archives can be found at '%s'." msgstr "" -"Ðе вдалоÑÑ Ð²Ñтановити шаблони. Проблемні архіви із шаблонами можна знайти " -"тут: «%s»." +"Ðе вдалоÑÑ Ð²Ñтановити шаблони.\n" +"Проблемні архіви із шаблонами можна знайти тут: «%s»." #: editor/export_template_manager.cpp -#, fuzzy msgid "Error requesting URL:" -msgstr "Помилка запиту url: " +msgstr "Помилка під Ñ‡Ð°Ñ Ð·Ð°Ð¿Ð¸Ñ‚Ñƒ за такою адреÑою:" #: editor/export_template_manager.cpp msgid "Connecting to Mirror..." @@ -3588,9 +3632,8 @@ msgid "Move To..." msgstr "ПереміÑтити до..." #: editor/filesystem_dock.cpp -#, fuzzy msgid "New Scene..." -msgstr "Ðова Ñцена" +msgstr "Створити Ñцену…" #: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp msgid "New Script..." @@ -3658,9 +3701,8 @@ msgid "Overwrite" msgstr "ПерезапиÑати" #: editor/filesystem_dock.cpp -#, fuzzy msgid "Create Scene" -msgstr "Створити зі Ñцени" +msgstr "Створити Ñцену" #: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp msgid "Create Script" @@ -3740,21 +3782,18 @@ msgid "Invalid group name." msgstr "ÐеприпуÑтима назва групи." #: editor/groups_editor.cpp -#, fuzzy msgid "Rename Group" -msgstr "ÐšÐµÑ€ÑƒÐ²Ð°Ð½Ð½Ñ Ð³Ñ€ÑƒÐ¿Ð°Ð¼Ð¸" +msgstr "ÐŸÐµÑ€ÐµÐ¹Ð¼ÐµÐ½ÑƒÐ²Ð°Ð½Ð½Ñ Ð³Ñ€ÑƒÐ¿Ð¸" #: editor/groups_editor.cpp -#, fuzzy msgid "Delete Group" -msgstr "Видалити компонуваннÑ" +msgstr "Ð’Ð¸Ð»ÑƒÑ‡ÐµÐ½Ð½Ñ Ð³Ñ€ÑƒÐ¿Ð¸" #: editor/groups_editor.cpp editor/node_dock.cpp msgid "Groups" msgstr "Групи" #: editor/groups_editor.cpp -#, fuzzy msgid "Nodes Not in Group" msgstr "Вузли поза групою" @@ -3769,12 +3808,11 @@ msgstr "Вузли у групі" #: editor/groups_editor.cpp msgid "Empty groups will be automatically removed." -msgstr "" +msgstr "Порожні групи буде автоматично вилучено." #: editor/groups_editor.cpp -#, fuzzy msgid "Group Editor" -msgstr "Редактор Ñкриптів" +msgstr "Редактор груп" #: editor/groups_editor.cpp msgid "Manage Groups" @@ -3873,9 +3911,10 @@ msgstr " Файли" msgid "Import As:" msgstr "Імпортувати Ñк:" -#: editor/import_dock.cpp editor/property_editor.cpp -msgid "Preset..." -msgstr "Заздалегідь уÑтановлений..." +#: editor/import_dock.cpp +#, fuzzy +msgid "Preset" +msgstr "Ðабори" #: editor/import_dock.cpp msgid "Reimport" @@ -3982,9 +4021,8 @@ msgid "MultiNode Set" msgstr "Мультивузловий набір" #: editor/node_dock.cpp -#, fuzzy msgid "Select a single node to edit its signals and groups." -msgstr "Виберіть вузол Ð´Ð»Ñ Ñ€ÐµÐ´Ð°Ð³ÑƒÐ²Ð°Ð½Ð½Ñ Ñигналів та груп." +msgstr "Виберіть окремий вузол Ð´Ð»Ñ Ñ€ÐµÐ´Ð°Ð³ÑƒÐ²Ð°Ð½Ð½Ñ Ð¹Ð¾Ð³Ð¾ Ñигналів та груп." #: editor/plugin_config_dialog.cpp msgid "Edit a Plugin" @@ -4320,6 +4358,7 @@ msgid "Change Animation Name:" msgstr "Змінити ім'Ñ Ð°Ð½Ñ–Ð¼Ð°Ñ†Ñ–Ñ—:" #: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Delete Animation?" msgstr "Видалити анімацію?" @@ -4768,37 +4807,32 @@ msgid "Request failed, return code:" msgstr "Помилка запиту, код поверненнÑ:" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Request failed." -msgstr "Запит не вдавÑÑ." +msgstr "Ðе вдалоÑÑ Ð²Ð¸ÐºÐ¾Ð½Ð°Ñ‚Ð¸ запит." #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Cannot save response to:" -msgstr "Ðе вдалоÑÑ Ð·Ð±ÐµÑ€ÐµÐ³Ñ‚Ð¸ тему до файла:" +msgstr "Ðе вдалоÑÑ Ð·Ð±ÐµÑ€ÐµÐ³Ñ‚Ð¸ відповідь Ñюди:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Write error." -msgstr "" +msgstr "Помилка під Ñ‡Ð°Ñ Ð·Ð°Ð¿Ð¸ÑуваннÑ." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Request failed, too many redirects" msgstr "Запит не вдавÑÑ, забагато перенаправлень" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Redirect loop." msgstr "Циклічне переÑпрÑмуваннÑ." #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Request failed, timeout" -msgstr "Помилка запиту, код поверненнÑ:" +msgstr "Помилка запиту, перевищено Ñ‡Ð°Ñ Ð¾Ñ‡Ñ–ÐºÑƒÐ²Ð°Ð½Ð½Ñ Ð½Ð° відповідь" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Timeout." -msgstr "ЧаÑ" +msgstr "Перевищено Ñ‡Ð°Ñ Ð¾Ñ‡Ñ–ÐºÑƒÐ²Ð°Ð½Ð½Ñ Ð½Ð° відповідь." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Bad download hash, assuming file has been tampered with." @@ -4877,24 +4911,18 @@ msgid "All" msgstr "Ð’Ñе" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Import..." -msgstr "Імпортувати" +msgstr "Імпортувати…" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Plugins..." -msgstr "Плаґіни (додатки)" +msgstr "Додатки…" #: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp msgid "Sort:" msgstr "Сортувати:" #: editor/plugins/asset_library_editor_plugin.cpp -msgid "Reverse sorting." -msgstr "Обернений порÑдок." - -#: editor/plugins/asset_library_editor_plugin.cpp #: editor/project_settings_editor.cpp msgid "Category:" msgstr "КатегоріÑ:" @@ -4904,9 +4932,8 @@ msgid "Site:" msgstr "Сайт:" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Support" -msgstr "Підтримка..." +msgstr "Підтримка" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Official" @@ -4917,9 +4944,8 @@ msgid "Testing" msgstr "ТеÑтуваннÑ" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Loading..." -msgstr "Завантажити…" +msgstr "ЗавантаженнÑ…" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Assets ZIP File" @@ -5087,9 +5113,8 @@ msgid "Paste Pose" msgstr "Ð’Ñтавити позу" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Clear Guides" -msgstr "ОчиÑтити кіÑтки" +msgstr "Вилучити напрÑмні" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Create Custom Bone(s) from Node(s)" @@ -5177,6 +5202,11 @@ msgid "Pan Mode" msgstr "Режим панорамуваннÑ" #: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "Ruler Mode" +msgstr "Режим виконаннÑ:" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Toggle snapping." msgstr "Увімкнути або вимкнути прив'ÑзуваннÑ." @@ -5825,26 +5855,23 @@ msgstr "Ð§Ð°Ñ Ð³ÐµÐ½ÐµÑ€Ð°Ñ†Ñ–Ñ— (Ñек):" #: editor/plugins/particles_editor_plugin.cpp msgid "The geometry's faces don't contain any area." -msgstr "" +msgstr "Сторони геометричної фігури не обмежують жодної площі." #: editor/plugins/particles_editor_plugin.cpp -#, fuzzy msgid "The geometry doesn't contain any faces." -msgstr "Вузол не міÑтить геометрії (граней)." +msgstr "Ð“ÐµÐ¾Ð¼ÐµÑ‚Ñ€Ñ–Ñ Ð½Ðµ міÑтить жодної грані." #: editor/plugins/particles_editor_plugin.cpp msgid "\"%s\" doesn't inherit from Spatial." -msgstr "" +msgstr "«%s» не уÑпадковує влаÑтивоÑÑ‚Ñ– від Spatial." #: editor/plugins/particles_editor_plugin.cpp -#, fuzzy msgid "\"%s\" doesn't contain geometry." -msgstr "Вузол не міÑтить геометрії." +msgstr "«%s» не міÑтить геометричної конÑтрукції." #: editor/plugins/particles_editor_plugin.cpp -#, fuzzy msgid "\"%s\" doesn't contain face geometry." -msgstr "Вузол не міÑтить геометрії." +msgstr "«%s» не міÑтить геометрії граней." #: editor/plugins/particles_editor_plugin.cpp msgid "Create Emitter" @@ -6244,7 +6271,7 @@ msgstr "ЕкземплÑÑ€:" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp msgid "Type:" msgstr "Тип:" @@ -6282,9 +6309,8 @@ msgid "Error writing TextFile:" msgstr "Помилка під Ñ‡Ð°Ñ Ñпроби запиÑати TextFile:" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Could not load file at:" -msgstr "Ðеможливо знайти плитку:" +msgstr "Ðе вдалоÑÑ Ð·Ð°Ð²Ð°Ð½Ñ‚Ð°Ð¶Ð¸Ñ‚Ð¸ цей файл:" #: editor/plugins/script_editor_plugin.cpp msgid "Error saving file!" @@ -6307,7 +6333,6 @@ msgid "Error Importing" msgstr "Помилка імпортуваннÑ" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "New Text File..." msgstr "Створити текÑтовий файл…" @@ -6389,9 +6414,8 @@ msgid "Open..." msgstr "Відкрити..." #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Reopen Closed Script" -msgstr "Відкрити Ñкрипт" +msgstr "Повторно відкрити закритий Ñкрипт" #: editor/plugins/script_editor_plugin.cpp msgid "Save All" @@ -6447,14 +6471,14 @@ msgid "Toggle Scripts Panel" msgstr "Перемкнути панель Ñкриптів" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp -msgid "Step Over" -msgstr "Крок через" - -#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Step Into" msgstr "Крок в" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp +msgid "Step Over" +msgstr "Крок через" + +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Break" msgstr "Пауза" @@ -6526,15 +6550,14 @@ msgid "Search Results" msgstr "Результати пошуку" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Clear Recent Scripts" -msgstr "ОчиÑтити недавні Ñцени" +msgstr "Спорожнити ÑпиÑок нещодавніх Ñкриптів" #: editor/plugins/script_text_editor.cpp msgid "Connections to method:" msgstr "З'Ñ”Ð´Ð½Ð°Ð½Ð½Ñ Ð· методом:" -#: editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp msgid "Source" msgstr "Джерело" @@ -6653,9 +6676,8 @@ msgid "Complete Symbol" msgstr "Завершити Ñимвол" #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Evaluate Selection" -msgstr "Вибір маÑштабу" +msgstr "Оцінка позначеного" #: editor/plugins/script_text_editor.cpp msgid "Trim Trailing Whitespace" @@ -6963,9 +6985,8 @@ msgid "Audio Listener" msgstr "ПроÑÐ»ÑƒÑ…Ð¾Ð²ÑƒÐ²Ð°Ð½Ð½Ñ Ð·Ð²ÑƒÐºÑƒ" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Enable Doppler" -msgstr "Увімкнути фільтруваннÑ" +msgstr "Увімкнути ефект Доплера" #: editor/plugins/spatial_editor_plugin.cpp msgid "Cinematic Preview" @@ -7022,7 +7043,7 @@ msgstr "Приліпити вузли до підлоги" #: editor/plugins/spatial_editor_plugin.cpp msgid "Couldn't find a solid floor to snap the selection to." -msgstr "" +msgstr "Ðе вдалоÑÑ Ð·Ð½Ð°Ð¹Ñ‚Ð¸ твердої оÑнови Ð´Ð»Ñ Ð¿Ñ€Ð¸Ð»Ð¸Ð¿Ð°Ð½Ð½Ñ Ð¿Ð¾Ð·Ð½Ð°Ñ‡ÐµÐ½Ð¾Ð³Ð¾ фрагмента." #: editor/plugins/spatial_editor_plugin.cpp msgid "" @@ -7035,9 +7056,8 @@ msgstr "" "Alt+Права кнопка: Вибір у ÑпиÑку за глибиною" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Use Local Space" -msgstr "Режим локального проÑтору (%s)" +msgstr "ВикориÑтати локальний проÑÑ‚Ñ–Ñ€" #: editor/plugins/spatial_editor_plugin.cpp msgid "Bottom View" @@ -7134,9 +7154,8 @@ msgstr "ПереглÑд ґратки" #: editor/plugins/spatial_editor_plugin.cpp #: modules/gridmap/grid_map_editor_plugin.cpp -#, fuzzy msgid "Settings..." -msgstr "Параметри" +msgstr "Параметри…" #: editor/plugins/spatial_editor_plugin.cpp msgid "Snap Settings" @@ -7317,6 +7336,11 @@ msgid "(empty)" msgstr "(порожньо)" #: editor/plugins/sprite_frames_editor_plugin.cpp +#, fuzzy +msgid "Move Frame" +msgstr "Ð’Ñтавити кадр" + +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Animations:" msgstr "Ðнімації:" @@ -7514,14 +7538,12 @@ msgid "Submenu" msgstr "Підменю" #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Subitem 1" -msgstr "Елемент 1" +msgstr "Піделемент 1" #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Subitem 2" -msgstr "Елемент 2" +msgstr "Піделемент 2" #: editor/plugins/theme_editor_plugin.cpp msgid "Has" @@ -7633,17 +7655,25 @@ msgid "Enable Priority" msgstr "Увімкнути пріоритетніÑÑ‚ÑŒ" #: editor/plugins/tile_map_editor_plugin.cpp +#, fuzzy +msgid "Filter tiles" +msgstr "Фільтрувати файли..." + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Give a TileSet resource to this TileMap to use its tiles." +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Paint Tile" msgstr "Ðамалювати плитку" #: editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy msgid "" "Shift+LMB: Line Draw\n" "Shift+Ctrl+LMB: Rectangle Paint" msgstr "" -"Shift+права кнопка: малювати лінію\n" -"Shift+Ctrl+права кнопка: малювати прÑмокутник" +"Shift+ліва кнопка: малювати лінію\n" +"Shift+Ctrl+ліва кнопка: малювати прÑмокутник" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Pick Tile" @@ -7768,6 +7798,11 @@ msgid "Display Tile Names (Hold Alt Key)" msgstr "Показати назви плиток (Ñкщо затиÑнути клавішу Alt)" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "" +"Add or select a texture on the left panel to edit the tiles bound to it." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Remove selected texture? This will remove all tiles which use it." msgstr "" "Вилучити позначену текÑтуру? ÐаÑлідком буде Ð²Ð¸Ð»ÑƒÑ‡ÐµÐ½Ð½Ñ ÑƒÑÑ–Ñ… плиток, у Ñких Ñ—Ñ— " @@ -7940,6 +7975,111 @@ msgstr "Ð—Ð½Ð°Ñ‡ÐµÐ½Ð½Ñ Ñ†Ñ–Ñ”Ñ— влаÑтивоÑÑ‚Ñ– не можна зміРmsgid "TileSet" msgstr "Ðабір плиток" +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "No VCS addons are available." +msgstr "Ðазва батьківÑького запиÑу вузла, Ñкщо такий Ñ”" + +#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp +msgid "Error" +msgstr "Помилка" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "No commit message was provided" +msgstr "Ім'Ñ Ð½Ðµ вказано" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No files added to stage" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Commit" +msgstr "Спільнота" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "VCS Addon is not initialized" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Version Control System" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Initialize" +msgstr "З Великої" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Staging area" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Detect new changes" +msgstr "Створити прÑмокутник." + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Changes" +msgstr "Змінити" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Modified" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Renamed" +msgstr "Перейменувати" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Deleted" +msgstr "Вилучити" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Typechange" +msgstr "Змінити" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Stage Selected" +msgstr "Вилучити вибране" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Stage All" +msgstr "Зберегти вÑе" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Add a commit message" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Commit Changes" +msgstr "Синхронізувати зміни в Ñкрипті" + +#: editor/plugins/version_control_editor_plugin.cpp +#: modules/gdnative/gdnative_library_singleton_editor.cpp +msgid "Status" +msgstr "СтатуÑ" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "View file diffs before committing them to the latest version" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No file diff is active" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Detect changes in file diff" +msgstr "" + #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(GLES3 only)" msgstr "(лише GLES3)" @@ -8046,9 +8186,8 @@ msgid "Light" msgstr "Світло" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Show resulted shader code." -msgstr "Створити вузол шейдера" +msgstr "Показати отриманий код шейдера." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Create Shader Node" @@ -8177,6 +8316,13 @@ msgstr "" "Повертає пов'Ñзаний вектор за заданим булевим значеннÑм «true» або «false»." #: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "" +"Returns an associated scalar if the provided boolean value is true or false." +msgstr "" +"Повертає пов'Ñзаний вектор за заданим булевим значеннÑм «true» або «false»." + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the boolean result of the comparison between two parameters." msgstr "Повертає булевий результат порівнÑÐ½Ð½Ñ Ð¼Ñ–Ð¶ двома параметрами." @@ -8417,7 +8563,6 @@ msgid "Returns the square root of the parameter." msgstr "Повертає квадратний корінь з параметра." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "" "SmoothStep function( scalar(edge0), scalar(edge1), scalar(x) ).\n" "\n" @@ -8432,7 +8577,6 @@ msgstr "" "у проміжку від 0.0 до 1.0, Ñку визначено на оÑнові поліномів Ерміта." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "" "Step function( scalar(edge), scalar(x) ).\n" "\n" @@ -8609,9 +8753,9 @@ msgid "Linear interpolation between two vectors." msgstr "Лінійна інтерполÑÑ†Ñ–Ñ Ð²Ñ–Ð´ двох векторних значень." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Linear interpolation between two vectors using scalar." -msgstr "Лінійна інтерполÑÑ†Ñ–Ñ Ð²Ñ–Ð´ двох векторних значень." +msgstr "" +"Лінійна інтерполÑÑ†Ñ–Ñ Ð²Ñ–Ð´ двох векторних значень з викориÑтаннÑм ÑкалÑра." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Calculates the normalize product of vector." @@ -8638,7 +8782,6 @@ msgid "Returns the vector that points in the direction of refraction." msgstr "Повертає вектор, Ñкий вказує напрÑмок рефракції." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "" "SmoothStep function( vector(edge0), vector(edge1), vector(x) ).\n" "\n" @@ -8653,7 +8796,6 @@ msgstr "" "у проміжку від 0.0 до 1.0, Ñку визначено на оÑнові поліномів Ерміта." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "" "SmoothStep function( scalar(edge0), scalar(edge1), vector(x) ).\n" "\n" @@ -8668,7 +8810,6 @@ msgstr "" "у проміжку від 0.0 до 1.0, Ñку визначено на оÑнові поліномів Ерміта." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "" "Step function( vector(edge), vector(x) ).\n" "\n" @@ -8679,7 +8820,6 @@ msgstr "" "Повертає 0.0, Ñкщо «x» Ñ” меншим за «межа». Якщо це не так, повертає 1.0." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "" "Step function( scalar(edge), vector(x) ).\n" "\n" @@ -8742,6 +8882,10 @@ msgid "" "shader. You can place various function definitions inside and call it later " "in the Expressions. You can also declare varyings, uniforms and constants." msgstr "" +"Ðетиповий вираз мовою шейдерів Godot, Ñкий буде додано над отриманим " +"шейдером. Ви можете розташовувати різні Ð²Ð¸Ð·Ð½Ð°Ñ‡ÐµÐ½Ð½Ñ Ñ„ÑƒÐ½ÐºÑ†Ñ–Ð¹ вÑередині коду Ñ– " +"викликати його пізніше у виразах. Ви також можете оголошувати змінні, " +"уніформи та Ñталі." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(Fragment/Light mode only) Scalar derivative function." @@ -9134,13 +9278,12 @@ msgid "Unnamed Project" msgstr "Проєкт без назви" #: editor/project_manager.cpp -#, fuzzy msgid "Missing Project" -msgstr "Імпортувати наÑвний проєкт" +msgstr "Ðе виÑтачає проєкту" #: editor/project_manager.cpp msgid "Error: Project is missing on the filesystem." -msgstr "" +msgstr "Помилка: у файловій ÑиÑтемі немає проєкту." #: editor/project_manager.cpp msgid "Can't open project at '%s'." @@ -9239,12 +9382,11 @@ msgstr "" "ВміÑÑ‚ теки не буде змінено." #: editor/project_manager.cpp -#, fuzzy msgid "" "Remove all missing projects from the list?\n" "The project folders' contents won't be modified." msgstr "" -"Вилучити %d проєктів зі ÑпиÑку?\n" +"Вилучити уÑÑ– проєкти, Ñких не знайдено, зі ÑпиÑку?\n" "ВміÑÑ‚ тек проєктів змінено не буде." #: editor/project_manager.cpp @@ -9269,9 +9411,8 @@ msgid "Project Manager" msgstr "Керівник проекту" #: editor/project_manager.cpp -#, fuzzy msgid "Projects" -msgstr "Проєкт" +msgstr "Проєкти" #: editor/project_manager.cpp msgid "Scan" @@ -9502,6 +9643,11 @@ msgid "Settings saved OK." msgstr "Параметри уÑпішно збережено." #: editor/project_settings_editor.cpp +#, fuzzy +msgid "Moved Input Action Event" +msgstr "Додати подію за вхідною дією" + +#: editor/project_settings_editor.cpp msgid "Override for Feature" msgstr "Перевизначено Ð´Ð»Ñ Ð¼Ð¾Ð¶Ð»Ð¸Ð²Ð¾ÑÑ‚Ñ–" @@ -9638,6 +9784,10 @@ msgid "Plugins" msgstr "Плаґіни (додатки)" #: editor/property_editor.cpp +msgid "Preset..." +msgstr "Заздалегідь уÑтановлений..." + +#: editor/property_editor.cpp msgid "Zero" msgstr "Ðуль" @@ -9807,10 +9957,6 @@ msgstr "ВЕРХÐІЙ РЕГІСТР" msgid "Reset" msgstr "Скинути" -#: editor/rename_dialog.cpp -msgid "Error" -msgstr "Помилка" - #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" msgstr "Змінити батьківÑький вузол" @@ -9868,6 +10014,11 @@ msgid "Instance Scene(s)" msgstr "Сцени екземплÑра" #: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Replace with Branch Scene" +msgstr "Зберегти гілку Ñк Ñцену" + +#: editor/scene_tree_dock.cpp msgid "Instance Child Scene" msgstr "Створити екземплÑÑ€ дочірньої Ñцени" @@ -9910,8 +10061,23 @@ msgid "Make node as Root" msgstr "Зробити вузол кореневим" #: editor/scene_tree_dock.cpp -msgid "Delete Node(s)?" -msgstr "Вилучити вузли?" +#, fuzzy +msgid "Delete %d nodes?" +msgstr "Вилучити вузли" + +#: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Delete the root node \"%s\"?" +msgstr "Вилучити взули графу шейдера" + +#: editor/scene_tree_dock.cpp +msgid "Delete node \"%s\" and its children?" +msgstr "" + +#: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Delete node \"%s\"?" +msgstr "Вилучити вузли" #: editor/scene_tree_dock.cpp msgid "Can not perform with the root node." @@ -9986,9 +10152,8 @@ msgid "Remove Node(s)" msgstr "Вилучити вузли" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Change type of node(s)" -msgstr "Змінити назву вихідного порту" +msgstr "Змінити тип вузлів" #: editor/scene_tree_dock.cpp msgid "" @@ -10111,30 +10276,27 @@ msgid "Node configuration warning:" msgstr "ÐŸÐ¾Ð¿ÐµÑ€ÐµÐ´Ð¶ÐµÐ½Ð½Ñ Ñ‰Ð¾Ð´Ð¾ Ð½Ð°Ð»Ð°ÑˆÑ‚Ð¾Ð²ÑƒÐ²Ð°Ð½Ð½Ñ Ð²ÑƒÐ·Ð»Ð°:" #: editor/scene_tree_editor.cpp -#, fuzzy msgid "" "Node has %s connection(s) and %s group(s).\n" "Click to show signals dock." msgstr "" -"Вузол міÑтить з'Ñ”Ð´Ð½Ð°Ð½Ð½Ñ Ñ– групи.\n" +"Вузол міÑтить %s з'Ñ”Ð´Ð½Ð°Ð½Ð½Ñ Ñ– %s групи.\n" "Клацніть, щоб переглÑнути панель Ñигналів." #: editor/scene_tree_editor.cpp -#, fuzzy msgid "" "Node has %s connection(s).\n" "Click to show signals dock." msgstr "" -"Вузол міÑтить з'єднаннÑ\n" +"Вузол міÑтить %s з'єднань.\n" "Клацніть, щоб переглÑнути панель Ñигналів." #: editor/scene_tree_editor.cpp -#, fuzzy msgid "" "Node is in %s group(s).\n" "Click to show groups dock." msgstr "" -"Вузол належить групам.\n" +"Вузол належить %s групам.\n" "Клацніть, щоб переглÑнути панель груп." #: editor/scene_tree_editor.cpp @@ -10230,9 +10392,8 @@ msgid "Error loading script from %s" msgstr "Помилка під Ñ‡Ð°Ñ Ñпроби завантажити Ñкрипт з %s" #: editor/script_create_dialog.cpp -#, fuzzy msgid "Overrides" -msgstr "ПерезапиÑати" +msgstr "ПеревизначеннÑ" #: editor/script_create_dialog.cpp msgid "N/A" @@ -10311,19 +10472,50 @@ msgid "Bytes:" msgstr "Байтів:" #: editor/script_editor_debugger.cpp -msgid "Stack Trace" -msgstr "ТраÑÑƒÐ²Ð°Ð½Ð½Ñ Ñтека" +#, fuzzy +msgid "Warning:" +msgstr "ПопередженнÑ:" #: editor/script_editor_debugger.cpp -msgid "Pick one or more items from the list to display the graph." -msgstr "Виберіть один або декілька пунктів зі ÑпиÑку Ð´Ð»Ñ Ð¿ÐµÑ€ÐµÐ³Ð»Ñду графу." +msgid "Error:" +msgstr "Помилка:" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Error" +msgstr "Помилка копіюваннÑ" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Error:" +msgstr "Помилка:" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Source" +msgstr "Джерело" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Source:" +msgstr "Джерело" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Source:" +msgstr "Джерело" + +#: editor/script_editor_debugger.cpp +msgid "Stack Trace" +msgstr "ТраÑÑƒÐ²Ð°Ð½Ð½Ñ Ñтека" #: editor/script_editor_debugger.cpp msgid "Errors" msgstr "Помилки" #: editor/script_editor_debugger.cpp -msgid "Child Process Connected" +#, fuzzy +msgid "Child process connected." msgstr "З'єднано дочірній процеÑ" #: editor/script_editor_debugger.cpp @@ -10331,6 +10523,11 @@ msgid "Copy Error" msgstr "Помилка копіюваннÑ" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Skip Breakpoints" +msgstr "Точки зупину" + +#: editor/script_editor_debugger.cpp msgid "Inspect Previous Instance" msgstr "ІнÑпектувати попередній екземплÑÑ€" @@ -10347,6 +10544,11 @@ msgid "Profiler" msgstr "ЗаÑіб профілюваннÑ" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Network Profiler" +msgstr "ЕкÑпорт профілю" + +#: editor/script_editor_debugger.cpp msgid "Monitor" msgstr "Монітор" @@ -10359,6 +10561,10 @@ msgid "Monitors" msgstr "Монітори" #: editor/script_editor_debugger.cpp +msgid "Pick one or more items from the list to display the graph." +msgstr "Виберіть один або декілька пунктів зі ÑпиÑку Ð´Ð»Ñ Ð¿ÐµÑ€ÐµÐ³Ð»Ñду графу." + +#: editor/script_editor_debugger.cpp msgid "List of Video Memory Usage by Resource:" msgstr "СпиÑок викориÑÑ‚Ð°Ð½Ð½Ñ Ð²Ñ–Ð´ÐµÐ¾Ð¿Ð°Ð¼'ÑÑ‚Ñ– за реÑурÑами:" @@ -10555,10 +10761,6 @@ msgid "Library" msgstr "Бібліотека" #: modules/gdnative/gdnative_library_singleton_editor.cpp -msgid "Status" -msgstr "СтатуÑ" - -#: modules/gdnative/gdnative_library_singleton_editor.cpp msgid "Libraries: " msgstr "Бібліотеки: " @@ -10567,6 +10769,10 @@ msgid "GDNative" msgstr "GDNative" #: modules/gdscript/gdscript_functions.cpp +msgid "Expected a string of length 1 (a character)." +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp msgid "Step argument is zero!" msgstr "Ðргумент кроку дорівнює нулеві!" @@ -10720,6 +10926,15 @@ msgstr "Параметри GridMap" msgid "Pick Distance:" msgstr "ВідÑтань вибору:" +#: modules/gridmap/grid_map_editor_plugin.cpp +#, fuzzy +msgid "Filter meshes" +msgstr "Фільтрувати методи" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Give a MeshLibrary resource to this GridMap to use its meshes." +msgstr "" + #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "Ðазвою клаÑу не може бути зарезервоване ключове Ñлово" @@ -10845,28 +11060,28 @@ msgid "Set Variable Type" msgstr "Ð’Ñтановити тип змінної" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Override an existing built-in function." -msgstr "Ðазва не повинна збігатиÑÑ Ñ–Ð· наÑвною назвою вбудованого типу." +msgstr "ÐŸÐµÑ€ÐµÐ²Ð¸Ð·Ð½Ð°Ñ‡ÐµÐ½Ð½Ñ Ð½Ð°Ñвної вбудованої функції." #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Create a new function." -msgstr "Створити прÑмокутник." +msgstr "Створити функцію." #: modules/visual_script/visual_script_editor.cpp msgid "Variables:" msgstr "Змінні:" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Create a new variable." -msgstr "Створити прÑмокутник." +msgstr "Створити змінну." + +#: modules/visual_script/visual_script_editor.cpp +msgid "Signals:" +msgstr "Сигнали:" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Create a new signal." -msgstr "Створити новий полігон." +msgstr "Створити Ñигнал." #: modules/visual_script/visual_script_editor.cpp msgid "Name is not a valid identifier:" @@ -11025,6 +11240,11 @@ msgid "Editing Signal:" msgstr "Ð ÐµÐ´Ð°Ð³ÑƒÐ²Ð°Ð½Ð½Ñ Ñигналу:" #: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Make Tool:" +msgstr "Зробити локальним" + +#: modules/visual_script/visual_script_editor.cpp msgid "Base Type:" msgstr "Базовий тип:" @@ -11181,8 +11401,10 @@ msgstr "" "редактора." #: platform/android/export/export.cpp +#, fuzzy msgid "" -"Android project is not installed for compiling. Install from Editor menu." +"Android build template not installed in the project. Install it from the " +"Project menu." msgstr "" "Ð”Ð»Ñ Ð·Ð±Ð¸Ñ€Ð°Ð½Ð½Ñ Ð½Ðµ вÑтановлено проєкт Android. Ð’Ñтановіть його за допомогою " "меню редактора." @@ -11981,6 +12203,45 @@ msgstr "Змінні величини можна пов'Ñзувати лише msgid "Constants cannot be modified." msgstr "Сталі не можна змінювати." +#~ msgid "Properties:" +#~ msgstr "ВлаÑтивоÑÑ‚Ñ–:" + +#~ msgid "Methods:" +#~ msgstr "Методи:" + +#~ msgid "Theme Properties:" +#~ msgstr "ВлаÑтивоÑÑ‚Ñ– теми:" + +#~ msgid "Enumerations:" +#~ msgstr "Перелічуваний:" + +#~ msgid "Constants:" +#~ msgstr "КонÑтанти:" + +#~ msgid "Class Description:" +#~ msgstr "ÐžÐ¿Ð¸Ñ ÐºÐ»Ð°Ñу:" + +#~ msgid "Property Descriptions:" +#~ msgstr "ОпиÑи влаÑтивоÑтей:" + +#~ msgid "Method Descriptions:" +#~ msgstr "ОпиÑи методів:" + +#~ msgid "" +#~ "This will install the Android project for custom builds.\n" +#~ "Note that, in order to use it, it needs to be enabled per export preset." +#~ msgstr "" +#~ "У результаті Ð²Ð¸ÐºÐ¾Ð½Ð°Ð½Ð½Ñ Ñ†Ñ–Ñ”Ñ— дії буде вÑтановлено проєкт Android Ð´Ð»Ñ " +#~ "нетипового збираннÑ.\n" +#~ "Зауважте, що Ð´Ð»Ñ Ñ‚Ð¾Ð³Ð¾, щоб ним можна було ÑкориÑтатиÑÑ, його Ñлід " +#~ "увімкнути екÑпортуваннÑм набору правил." + +#~ msgid "Reverse sorting." +#~ msgstr "Обернений порÑдок." + +#~ msgid "Delete Node(s)?" +#~ msgstr "Вилучити вузли?" + #~ msgid "No Matches" #~ msgstr "Ðемає збігів" @@ -12400,9 +12661,6 @@ msgstr "Сталі не можна змінювати." #~ msgid "Instance the selected scene(s) as child of the selected node." #~ msgstr "Додати вибрану Ñцену(и), Ñк нащадка вибраного вузла." -#~ msgid "Warnings:" -#~ msgstr "ПопередженнÑ:" - #~ msgid "Font Size:" #~ msgstr "Розмір шрифту:" @@ -12442,9 +12700,6 @@ msgstr "Сталі не можна змінювати." #~ msgid "Select a split to erase it." #~ msgstr "Виберіть поділ Ð´Ð»Ñ Ð¹Ð¾Ð³Ð¾ витираннÑ." -#~ msgid "No name provided" -#~ msgstr "Ім'Ñ Ð½Ðµ вказано" - #~ msgid "Add Node.." #~ msgstr "Додати вузол…" @@ -12577,9 +12832,6 @@ msgstr "Сталі не можна змінювати." #~ msgid "Warning" #~ msgstr "ПопередженнÑ" -#~ msgid "Error:" -#~ msgstr "Помилка:" - #~ msgid "Function:" #~ msgstr "ФункціÑ:" @@ -12661,9 +12913,6 @@ msgstr "Сталі не можна змінювати." #~ msgid "Duplicate Graph Node(s)" #~ msgstr "Дублювати вузли графу" -#~ msgid "Delete Shader Graph Node(s)" -#~ msgstr "Вилучити взули графу шейдера" - #~ msgid "Error: Cyclic Connection Link" #~ msgstr "Помилка: циклічне поÑиланнÑ" diff --git a/editor/translations/ur_PK.po b/editor/translations/ur_PK.po index d02d8f8c2c..5102a4b463 100644 --- a/editor/translations/ur_PK.po +++ b/editor/translations/ur_PK.po @@ -62,6 +62,34 @@ msgstr "" msgid "On call to '%s':" msgstr "" +#: core/ustring.cpp +msgid "B" +msgstr "" + +#: core/ustring.cpp +msgid "KiB" +msgstr "" + +#: core/ustring.cpp +msgid "MiB" +msgstr "" + +#: core/ustring.cpp +msgid "GiB" +msgstr "" + +#: core/ustring.cpp +msgid "TiB" +msgstr "" + +#: core/ustring.cpp +msgid "PiB" +msgstr "" + +#: core/ustring.cpp +msgid "EiB" +msgstr "" + #: editor/animation_bezier_editor.cpp msgid "Free" msgstr "" @@ -465,6 +493,10 @@ msgid "Select None" msgstr ".تمام کا انتخاب" #: editor/animation_track_editor.cpp +msgid "Select an AnimationPlayer node to create and edit animations." +msgstr "" + +#: editor/animation_track_editor.cpp msgid "Only show tracks from nodes selected in tree." msgstr "" @@ -787,7 +819,8 @@ msgstr ".تمام کا انتخاب" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp editor/project_export.cpp #: editor/project_settings_editor.cpp editor/property_editor.cpp #: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp #: modules/visual_script/visual_script_editor.cpp @@ -892,7 +925,8 @@ msgstr "" msgid "Matches:" msgstr "" -#: editor/create_dialog.cpp editor/plugin_config_dialog.cpp +#: editor/create_dialog.cpp editor/editor_plugin_settings.cpp +#: editor/plugin_config_dialog.cpp #: editor/plugins/asset_library_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp editor/property_selector.cpp #: modules/visual_script/visual_script_property_selector.cpp @@ -1194,7 +1228,7 @@ msgid "Delete Bus Effect" msgstr "" #: editor/editor_audio_buses.cpp -msgid "Audio Bus, Drag and Drop to rearrange." +msgid "Drag & drop to rearrange." msgstr "" #: editor/editor_audio_buses.cpp @@ -1388,6 +1422,7 @@ msgid "Add AutoLoad" msgstr "" #: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp +#: editor/editor_plugin_settings.cpp #: editor/plugins/animation_tree_editor_plugin.cpp scene/gui/file_dialog.cpp msgid "Path:" msgstr "" @@ -1613,6 +1648,7 @@ msgstr "" #: editor/editor_feature_profile.cpp #: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "New" msgstr "" @@ -1687,6 +1723,7 @@ msgid "New Folder..." msgstr "" #: editor/editor_file_dialog.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "Refresh" msgstr "" @@ -1847,47 +1884,28 @@ msgid "Inherited by:" msgstr "" #: editor/editor_help.cpp -msgid "Brief Description:" -msgstr "" +#, fuzzy +msgid "Brief Description" +msgstr "سب سکریپشن بنائیں" #: editor/editor_help.cpp msgid "Properties" msgstr "" #: editor/editor_help.cpp -msgid "Properties:" -msgstr "" - -#: editor/editor_help.cpp msgid "Methods" msgstr "" #: editor/editor_help.cpp -msgid "Methods:" -msgstr "" - -#: editor/editor_help.cpp #, fuzzy msgid "Theme Properties" msgstr ".تمام کا انتخاب" #: editor/editor_help.cpp -msgid "Theme Properties:" -msgstr "" - -#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp -msgid "Signals:" -msgstr "" - -#: editor/editor_help.cpp msgid "Enumerations" msgstr "" #: editor/editor_help.cpp -msgid "Enumerations:" -msgstr "" - -#: editor/editor_help.cpp msgid "enum " msgstr "" @@ -1896,21 +1914,12 @@ msgid "Constants" msgstr "" #: editor/editor_help.cpp -msgid "Constants:" -msgstr "" - -#: editor/editor_help.cpp #, fuzzy msgid "Class Description" msgstr "سب سکریپشن بنائیں" #: editor/editor_help.cpp -#, fuzzy -msgid "Class Description:" -msgstr "سب سکریپشن بنائیں" - -#: editor/editor_help.cpp -msgid "Online Tutorials:" +msgid "Online Tutorials" msgstr "" #: editor/editor_help.cpp @@ -1926,11 +1935,6 @@ msgid "Property Descriptions" msgstr "سب سکریپشن بنائیں" #: editor/editor_help.cpp -#, fuzzy -msgid "Property Descriptions:" -msgstr "سب سکریپشن بنائیں" - -#: editor/editor_help.cpp msgid "" "There is currently no description for this property. Please help us by " "[color=$color][url=$url]contributing one[/url][/color]!" @@ -1942,11 +1946,6 @@ msgid "Method Descriptions" msgstr "سب سکریپشن بنائیں" #: editor/editor_help.cpp -#, fuzzy -msgid "Method Descriptions:" -msgstr "سب سکریپشن بنائیں" - -#: editor/editor_help.cpp msgid "" "There is currently no description for this method. Please help us by [color=" "$color][url=$url]contributing one[/url][/color]!" @@ -2014,8 +2013,8 @@ msgstr "" msgid "Copy Selection" msgstr ".تمام کا انتخاب" -#: editor/editor_log.cpp editor/editor_profiler.cpp -#: editor/editor_properties.cpp +#: editor/editor_log.cpp editor/editor_network_profiler.cpp +#: editor/editor_profiler.cpp editor/editor_properties.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp #: editor/property_editor.cpp editor/scene_tree_dock.cpp #: editor/script_editor_debugger.cpp @@ -2029,6 +2028,48 @@ msgstr "" msgid "Clear Output" msgstr "سب سکریپشن بنائیں" +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +#: editor/editor_profiler.cpp +msgid "Stop" +msgstr "" + +#: editor/editor_network_profiler.cpp editor/editor_profiler.cpp +#: editor/plugins/animation_state_machine_editor.cpp editor/rename_dialog.cpp +msgid "Start" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "%s/s" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Down" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Up" +msgstr "" + +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +msgid "Node" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RSET" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RSET" +msgstr "" + #: editor/editor_node.cpp editor/project_manager.cpp msgid "New Window" msgstr "" @@ -2572,6 +2613,18 @@ msgstr "" msgid "Project Settings..." msgstr "" +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +msgid "Version Control" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +msgid "Set Up Version Control" +msgstr "" + +#: editor/editor_node.cpp +msgid "Shut Down Version Control" +msgstr "" + #: editor/editor_node.cpp #, fuzzy msgid "Export..." @@ -2773,10 +2826,6 @@ msgstr "" msgid "Stop the scene." msgstr "" -#: editor/editor_node.cpp editor/editor_profiler.cpp -msgid "Stop" -msgstr "" - #: editor/editor_node.cpp msgid "Play the edited scene." msgstr "" @@ -2827,10 +2876,6 @@ msgid "Inspector" msgstr "" #: editor/editor_node.cpp -msgid "Node" -msgstr "" - -#: editor/editor_node.cpp msgid "Expand Bottom Panel" msgstr "" @@ -2853,15 +2898,21 @@ msgstr ".تمام کا انتخاب" #: editor/editor_node.cpp msgid "" -"This will install the Android project for custom builds.\n" -"Note that, in order to use it, it needs to be enabled per export preset." +"This will set up your project for custom Android builds by installing the " +"source template to \"res://android/build\".\n" +"You can then apply modifications and build your own custom APK on export " +"(adding modules, changing the AndroidManifest.xml, etc.).\n" +"Note that in order to make custom builds instead of using pre-built APKs, " +"the \"Use Custom Build\" option should be enabled in the Android export " +"preset." msgstr "" #: editor/editor_node.cpp msgid "" -"Android build template is already installed and it won't be overwritten.\n" -"Remove the \"build\" directory manually before attempting this operation " -"again." +"The Android build template is already installed in this project and it won't " +"be overwritten.\n" +"Remove the \"res://android/build\" directory manually before attempting this " +"operation again." msgstr "" #: editor/editor_node.cpp @@ -2925,6 +2976,10 @@ msgstr "" msgid "Open the previous Editor" msgstr "" +#: editor/editor_path.cpp +msgid "No sub-resources found." +msgstr "" + #: editor/editor_plugin.cpp msgid "Creating Mesh Previews" msgstr "" @@ -2934,6 +2989,11 @@ msgid "Thumbnail..." msgstr "" #: editor/editor_plugin_settings.cpp +#, fuzzy +msgid "Main Script:" +msgstr "سب سکریپشن بنائیں" + +#: editor/editor_plugin_settings.cpp msgid "Edit Plugin" msgstr "" @@ -2962,11 +3022,6 @@ msgstr "" msgid "Edit:" msgstr "" -#: editor/editor_profiler.cpp editor/plugins/animation_state_machine_editor.cpp -#: editor/rename_dialog.cpp -msgid "Start" -msgstr "" - #: editor/editor_profiler.cpp msgid "Measure:" msgstr "" @@ -3759,8 +3814,8 @@ msgstr "" msgid "Import As:" msgstr "" -#: editor/import_dock.cpp editor/property_editor.cpp -msgid "Preset..." +#: editor/import_dock.cpp +msgid "Preset" msgstr "" #: editor/import_dock.cpp @@ -4200,6 +4255,7 @@ msgid "Change Animation Name:" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Delete Animation?" msgstr "" @@ -4765,10 +4821,6 @@ msgid "Sort:" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp -msgid "Reverse sorting." -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp #: editor/project_settings_editor.cpp msgid "Category:" msgstr "" @@ -5049,6 +5101,11 @@ msgid "Pan Mode" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "Ruler Mode" +msgstr "ایکشن منتقل کریں" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Toggle snapping." msgstr "" @@ -6117,7 +6174,7 @@ msgstr "" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp msgid "Type:" msgstr "" @@ -6322,11 +6379,11 @@ msgid "Toggle Scripts Panel" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp -msgid "Step Over" +msgid "Step Into" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp -msgid "Step Into" +msgid "Step Over" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp @@ -6408,7 +6465,7 @@ msgstr "سب سکریپشن بنائیں" msgid "Connections to method:" msgstr "" -#: editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp msgid "Source" msgstr "" @@ -7193,6 +7250,11 @@ msgid "(empty)" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp +#, fuzzy +msgid "Move Frame" +msgstr "ایکشن منتقل کریں" + +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Animations:" msgstr "" @@ -7514,6 +7576,15 @@ msgid "Enable Priority" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp +#, fuzzy +msgid "Filter tiles" +msgstr "سب سکریپشن بنائیں" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Give a TileSet resource to this TileMap to use its tiles." +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Paint Tile" msgstr "" @@ -7654,6 +7725,11 @@ msgid "Display Tile Names (Hold Alt Key)" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "" +"Add or select a texture on the left panel to edit the tiles bound to it." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Remove selected texture? This will remove all tiles which use it." msgstr ".تمام کا انتخاب" @@ -7823,6 +7899,105 @@ msgstr "" msgid "TileSet" msgstr "" +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No VCS addons are available." +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp +msgid "Error" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No commit message was provided" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No files added to stage" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Commit" +msgstr "کمیونٹی" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "VCS Addon is not initialized" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Version Control System" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Initialize" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Staging area" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Detect new changes" +msgstr "سب سکریپشن بنائیں" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Changes" +msgstr ".نوٹÙئر Ú©Û’ اکسٹنٹ Ú©Ùˆ تبدیل کیجیۓ" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Modified" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Renamed" +msgstr ".تمام کا انتخاب" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Deleted" +msgstr ".اینیمیشن Ú©ÛŒ کیز Ú©Ùˆ ڈیلیٹ کرو" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Typechange" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Stage Selected" +msgstr ".تمام کا انتخاب" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Stage All" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Add a commit message" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Commit Changes" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#: modules/gdnative/gdnative_library_singleton_editor.cpp +msgid "Status" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "View file diffs before committing them to the latest version" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No file diff is active" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Detect changes in file diff" +msgstr "" + #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(GLES3 only)" msgstr "" @@ -8063,6 +8238,11 @@ msgid "" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns an associated scalar if the provided boolean value is true or false." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the boolean result of the comparison between two parameters." msgstr "" @@ -9266,6 +9446,11 @@ msgid "Settings saved OK." msgstr "" #: editor/project_settings_editor.cpp +#, fuzzy +msgid "Moved Input Action Event" +msgstr ".تمام کا انتخاب" + +#: editor/project_settings_editor.cpp msgid "Override for Feature" msgstr "" @@ -9403,6 +9588,10 @@ msgid "Plugins" msgstr "" #: editor/property_editor.cpp +msgid "Preset..." +msgstr "" + +#: editor/property_editor.cpp msgid "Zero" msgstr "" @@ -9566,10 +9755,6 @@ msgstr "" msgid "Reset" msgstr "" -#: editor/rename_dialog.cpp -msgid "Error" -msgstr "" - #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" msgstr "" @@ -9625,6 +9810,10 @@ msgid "Instance Scene(s)" msgstr "" #: editor/scene_tree_dock.cpp +msgid "Replace with Branch Scene" +msgstr "" + +#: editor/scene_tree_dock.cpp msgid "Instance Child Scene" msgstr "" @@ -9666,10 +9855,24 @@ msgid "Make node as Root" msgstr "" #: editor/scene_tree_dock.cpp -msgid "Delete Node(s)?" +#, fuzzy +msgid "Delete %d nodes?" +msgstr ".اینیمیشن Ú©ÛŒ کیز Ú©Ùˆ ڈیلیٹ کرو" + +#: editor/scene_tree_dock.cpp +msgid "Delete the root node \"%s\"?" msgstr "" #: editor/scene_tree_dock.cpp +msgid "Delete node \"%s\" and its children?" +msgstr "" + +#: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Delete node \"%s\"?" +msgstr ".اینیمیشن Ú©ÛŒ کیز Ú©Ùˆ ڈیلیٹ کرو" + +#: editor/scene_tree_dock.cpp msgid "Can not perform with the root node." msgstr "" @@ -10060,11 +10263,35 @@ msgid "Bytes:" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Stack Trace" +msgid "Warning:" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Pick one or more items from the list to display the graph." +msgid "Error:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "C++ Error" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "C++ Error:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "C++ Source" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Source:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "C++ Source:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Stack Trace" msgstr "" #: editor/script_editor_debugger.cpp @@ -10072,7 +10299,7 @@ msgid "Errors" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Child Process Connected" +msgid "Child process connected." msgstr "" #: editor/script_editor_debugger.cpp @@ -10080,6 +10307,11 @@ msgid "Copy Error" msgstr "" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Skip Breakpoints" +msgstr ".تمام کا انتخاب" + +#: editor/script_editor_debugger.cpp msgid "Inspect Previous Instance" msgstr "" @@ -10096,6 +10328,11 @@ msgid "Profiler" msgstr "" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Network Profiler" +msgstr ".تمام کا انتخاب" + +#: editor/script_editor_debugger.cpp msgid "Monitor" msgstr "" @@ -10108,6 +10345,10 @@ msgid "Monitors" msgstr "" #: editor/script_editor_debugger.cpp +msgid "Pick one or more items from the list to display the graph." +msgstr "" + +#: editor/script_editor_debugger.cpp msgid "List of Video Memory Usage by Resource:" msgstr "" @@ -10308,10 +10549,6 @@ msgid "Library" msgstr "" #: modules/gdnative/gdnative_library_singleton_editor.cpp -msgid "Status" -msgstr "" - -#: modules/gdnative/gdnative_library_singleton_editor.cpp msgid "Libraries: " msgstr "" @@ -10320,6 +10557,10 @@ msgid "GDNative" msgstr "" #: modules/gdscript/gdscript_functions.cpp +msgid "Expected a string of length 1 (a character)." +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp #, fuzzy msgid "Step argument is zero!" msgstr "سٹیپ Ú©Û’ ارگمنٹس سÙر Ûیں!" @@ -10477,6 +10718,15 @@ msgstr "" msgid "Pick Distance:" msgstr "" +#: modules/gridmap/grid_map_editor_plugin.cpp +#, fuzzy +msgid "Filter meshes" +msgstr "سب سکریپشن بنائیں" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Give a MeshLibrary resource to this GridMap to use its meshes." +msgstr "" + #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "" @@ -10614,6 +10864,10 @@ msgid "Create a new variable." msgstr "سب سکریپشن بنائیں" #: modules/visual_script/visual_script_editor.cpp +msgid "Signals:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Create a new signal." msgstr "سب سکریپشن بنائیں" @@ -10775,6 +11029,10 @@ msgid "Editing Signal:" msgstr "" #: modules/visual_script/visual_script_editor.cpp +msgid "Make Tool:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp msgid "Base Type:" msgstr "" @@ -10923,7 +11181,8 @@ msgstr "" #: platform/android/export/export.cpp msgid "" -"Android project is not installed for compiling. Install from Editor menu." +"Android build template not installed in the project. Install it from the " +"Project menu." msgstr "" #: platform/android/export/export.cpp @@ -11571,6 +11830,18 @@ msgid "Constants cannot be modified." msgstr "" #, fuzzy +#~ msgid "Class Description:" +#~ msgstr "سب سکریپشن بنائیں" + +#, fuzzy +#~ msgid "Property Descriptions:" +#~ msgstr "سب سکریپشن بنائیں" + +#, fuzzy +#~ msgid "Method Descriptions:" +#~ msgstr "سب سکریپشن بنائیں" + +#, fuzzy #~ msgid "Tool Select" #~ msgstr ".تمام کا انتخاب" diff --git a/editor/translations/vi.po b/editor/translations/vi.po index 2cad1f6396..060209311d 100644 --- a/editor/translations/vi.po +++ b/editor/translations/vi.po @@ -10,12 +10,13 @@ # 38569459 <xxx38569459@gmail.com>, 2018. # TyTYct Hihi <tytyct@gmail.com>, 2019. # Steve Dang <itsnguu@outlook.com>, 2019. +# Peter Anh <peteranh3105@gmail.com>, 2019. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2019-07-29 19:20+0000\n" -"Last-Translator: Steve Dang <itsnguu@outlook.com>\n" +"PO-Revision-Date: 2019-09-07 13:51+0000\n" +"Last-Translator: Peter Anh <peteranh3105@gmail.com>\n" "Language-Team: Vietnamese <https://hosted.weblate.org/projects/godot-engine/" "godot/vi/>\n" "Language: vi\n" @@ -23,7 +24,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=1; plural=0;\n" -"X-Generator: Weblate 3.8-dev\n" +"X-Generator: Weblate 3.9-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -34,7 +35,7 @@ msgstr "Hà m convert() có đối số không hợp lệ, sá» dụng các hằn #: modules/mono/glue/gd_glue.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp msgid "Not enough bytes for decoding bytes, or invalid format." -msgstr "" +msgstr "Số byte không đủ để giải mã, hoặc cấu trúc không chÃnh xác." #: core/math/expression.cpp msgid "Invalid input %i (not passed) in expression" @@ -46,7 +47,7 @@ msgstr "" #: core/math/expression.cpp msgid "Invalid operands to operator %s, %s and %s." -msgstr "" +msgstr "Toán hạng không hợp lệ cho toán tá» %s, %s và %s." #: core/math/expression.cpp msgid "Invalid index of type %s for base type %s" @@ -58,12 +59,40 @@ msgstr "" #: core/math/expression.cpp msgid "Invalid arguments to construct '%s'" -msgstr "" +msgstr "Äối số không hợp lệ để dá»±ng '%s'" #: core/math/expression.cpp msgid "On call to '%s':" msgstr "" +#: core/ustring.cpp +msgid "B" +msgstr "" + +#: core/ustring.cpp +msgid "KiB" +msgstr "" + +#: core/ustring.cpp +msgid "MiB" +msgstr "" + +#: core/ustring.cpp +msgid "GiB" +msgstr "" + +#: core/ustring.cpp +msgid "TiB" +msgstr "" + +#: core/ustring.cpp +msgid "PiB" +msgstr "" + +#: core/ustring.cpp +msgid "EiB" +msgstr "" + #: editor/animation_bezier_editor.cpp msgid "Free" msgstr "Miá»…n phÃ" @@ -478,6 +507,11 @@ msgid "Select None" msgstr "Chá»n Không có" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Select an AnimationPlayer node to create and edit animations." +msgstr "Chá»n má»™t AnimationPlayer từ Scene Tree để chỉnh sá»a animation." + +#: editor/animation_track_editor.cpp msgid "Only show tracks from nodes selected in tree." msgstr "" @@ -800,7 +834,8 @@ msgstr "Không thể kết nối tÃn hiệu" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp editor/project_export.cpp #: editor/project_settings_editor.cpp editor/property_editor.cpp #: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp #: modules/visual_script/visual_script_editor.cpp @@ -901,7 +936,8 @@ msgstr "Tìm kiếm:" msgid "Matches:" msgstr "Phù hợp:" -#: editor/create_dialog.cpp editor/plugin_config_dialog.cpp +#: editor/create_dialog.cpp editor/editor_plugin_settings.cpp +#: editor/plugin_config_dialog.cpp #: editor/plugins/asset_library_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp editor/property_selector.cpp #: modules/visual_script/visual_script_property_selector.cpp @@ -1214,7 +1250,7 @@ msgid "Delete Bus Effect" msgstr "" #: editor/editor_audio_buses.cpp -msgid "Audio Bus, Drag and Drop to rearrange." +msgid "Drag & drop to rearrange." msgstr "" #: editor/editor_audio_buses.cpp @@ -1406,6 +1442,7 @@ msgid "Add AutoLoad" msgstr "Thêm AutoLoad" #: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp +#: editor/editor_plugin_settings.cpp #: editor/plugins/animation_tree_editor_plugin.cpp scene/gui/file_dialog.cpp msgid "Path:" msgstr "ÄÆ°á»ng dẫn:" @@ -1628,6 +1665,7 @@ msgstr "Äặt là m hiện tại" #: editor/editor_feature_profile.cpp #: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "New" msgstr "Má»›i" @@ -1699,6 +1737,7 @@ msgid "New Folder..." msgstr "ThÆ° mục má»›i ..." #: editor/editor_file_dialog.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "Refresh" msgstr "Là m má»›i" @@ -1858,7 +1897,8 @@ msgid "Inherited by:" msgstr "Äược thừa kế bởi:" #: editor/editor_help.cpp -msgid "Brief Description:" +#, fuzzy +msgid "Brief Description" msgstr "Mô tả ngắn gá»n:" #: editor/editor_help.cpp @@ -1866,38 +1906,18 @@ msgid "Properties" msgstr "Thuá»™c tÃnh" #: editor/editor_help.cpp -msgid "Properties:" -msgstr "Thuá»™c tÃnh:" - -#: editor/editor_help.cpp msgid "Methods" msgstr "Hà m" #: editor/editor_help.cpp -msgid "Methods:" -msgstr "Hà m:" - -#: editor/editor_help.cpp msgid "Theme Properties" msgstr "" #: editor/editor_help.cpp -msgid "Theme Properties:" -msgstr "" - -#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp -msgid "Signals:" -msgstr "TÃn hiệu:" - -#: editor/editor_help.cpp msgid "Enumerations" msgstr "" #: editor/editor_help.cpp -msgid "Enumerations:" -msgstr "" - -#: editor/editor_help.cpp msgid "enum " msgstr "" @@ -1906,20 +1926,12 @@ msgid "Constants" msgstr "" #: editor/editor_help.cpp -msgid "Constants:" -msgstr "" - -#: editor/editor_help.cpp msgid "Class Description" -msgstr "Mô tả lá»›p:" +msgstr "Mô tả lá»›p" #: editor/editor_help.cpp #, fuzzy -msgid "Class Description:" -msgstr "Mô tả:" - -#: editor/editor_help.cpp -msgid "Online Tutorials:" +msgid "Online Tutorials" msgstr "HÆ°á»›ng dẫn trá»±c tuyến:" #: editor/editor_help.cpp @@ -1935,11 +1947,6 @@ msgid "Property Descriptions" msgstr "Mô tả ngắn gá»n:" #: editor/editor_help.cpp -#, fuzzy -msgid "Property Descriptions:" -msgstr "Mô tả ngắn gá»n:" - -#: editor/editor_help.cpp msgid "" "There is currently no description for this property. Please help us by " "[color=$color][url=$url]contributing one[/url][/color]!" @@ -1950,10 +1957,6 @@ msgid "Method Descriptions" msgstr "Mô tả hà m" #: editor/editor_help.cpp -msgid "Method Descriptions:" -msgstr "Mô tả hà m:" - -#: editor/editor_help.cpp msgid "" "There is currently no description for this method. Please help us by [color=" "$color][url=$url]contributing one[/url][/color]!" @@ -2020,8 +2023,8 @@ msgstr "Äầu ra:" msgid "Copy Selection" msgstr "Sao chép lá»±a chá»n" -#: editor/editor_log.cpp editor/editor_profiler.cpp -#: editor/editor_properties.cpp +#: editor/editor_log.cpp editor/editor_network_profiler.cpp +#: editor/editor_profiler.cpp editor/editor_properties.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp #: editor/property_editor.cpp editor/scene_tree_dock.cpp #: editor/script_editor_debugger.cpp @@ -2034,6 +2037,49 @@ msgstr "Xoá" msgid "Clear Output" msgstr "Xoá đầu ra" +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +#: editor/editor_profiler.cpp +msgid "Stop" +msgstr "Dừng" + +#: editor/editor_network_profiler.cpp editor/editor_profiler.cpp +#: editor/plugins/animation_state_machine_editor.cpp editor/rename_dialog.cpp +msgid "Start" +msgstr "Bắt đầu" + +#: editor/editor_network_profiler.cpp +msgid "%s/s" +msgstr "" + +#: editor/editor_network_profiler.cpp +#, fuzzy +msgid "Down" +msgstr "Tải" + +#: editor/editor_network_profiler.cpp +msgid "Up" +msgstr "" + +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +msgid "Node" +msgstr "Nút" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RSET" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RSET" +msgstr "" + #: editor/editor_node.cpp editor/project_manager.cpp msgid "New Window" msgstr "" @@ -2608,6 +2654,19 @@ msgstr "Dá»± án" msgid "Project Settings..." msgstr "List Project" +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Version Control" +msgstr "Phiên bản:" + +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +msgid "Set Up Version Control" +msgstr "" + +#: editor/editor_node.cpp +msgid "Shut Down Version Control" +msgstr "" + #: editor/editor_node.cpp #, fuzzy msgid "Export..." @@ -2817,10 +2876,6 @@ msgstr "Tạm dừng Cảnh" msgid "Stop the scene." msgstr "Dừng cảnh." -#: editor/editor_node.cpp editor/editor_profiler.cpp -msgid "Stop" -msgstr "Dừng" - #: editor/editor_node.cpp msgid "Play the edited scene." msgstr "Chạy cảnh đã chỉnh sá»a." @@ -2873,10 +2928,6 @@ msgid "Inspector" msgstr "Quản lý đối tượng" #: editor/editor_node.cpp -msgid "Node" -msgstr "Nút" - -#: editor/editor_node.cpp msgid "Expand Bottom Panel" msgstr "Mở rá»™ng bảng Ä‘iá»u khiển phÃa dÆ°á»›i" @@ -2898,15 +2949,21 @@ msgstr "Quản lý Mẫu" #: editor/editor_node.cpp msgid "" -"This will install the Android project for custom builds.\n" -"Note that, in order to use it, it needs to be enabled per export preset." +"This will set up your project for custom Android builds by installing the " +"source template to \"res://android/build\".\n" +"You can then apply modifications and build your own custom APK on export " +"(adding modules, changing the AndroidManifest.xml, etc.).\n" +"Note that in order to make custom builds instead of using pre-built APKs, " +"the \"Use Custom Build\" option should be enabled in the Android export " +"preset." msgstr "" #: editor/editor_node.cpp msgid "" -"Android build template is already installed and it won't be overwritten.\n" -"Remove the \"build\" directory manually before attempting this operation " -"again." +"The Android build template is already installed in this project and it won't " +"be overwritten.\n" +"Remove the \"res://android/build\" directory manually before attempting this " +"operation again." msgstr "" #: editor/editor_node.cpp @@ -2969,6 +3026,10 @@ msgstr "" msgid "Open the previous Editor" msgstr "" +#: editor/editor_path.cpp +msgid "No sub-resources found." +msgstr "" + #: editor/editor_plugin.cpp msgid "Creating Mesh Previews" msgstr "" @@ -2978,6 +3039,11 @@ msgid "Thumbnail..." msgstr "" #: editor/editor_plugin_settings.cpp +#, fuzzy +msgid "Main Script:" +msgstr "Tạo Script" + +#: editor/editor_plugin_settings.cpp msgid "Edit Plugin" msgstr "" @@ -3006,11 +3072,6 @@ msgstr "Trạng thái:" msgid "Edit:" msgstr "Sá»a:" -#: editor/editor_profiler.cpp editor/plugins/animation_state_machine_editor.cpp -#: editor/rename_dialog.cpp -msgid "Start" -msgstr "Bắt đầu" - #: editor/editor_profiler.cpp msgid "Measure:" msgstr "Äo đạc:" @@ -3803,8 +3864,9 @@ msgstr " Tệp tin" msgid "Import As:" msgstr "Nháºp và o vá»›i:" -#: editor/import_dock.cpp editor/property_editor.cpp -msgid "Preset..." +#: editor/import_dock.cpp +#, fuzzy +msgid "Preset" msgstr "Cà i sẵn ..." #: editor/import_dock.cpp @@ -4242,6 +4304,7 @@ msgid "Change Animation Name:" msgstr "Äổi tên Hoạt ảnh:" #: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Delete Animation?" msgstr "Xoá Hoạt ảnh?" @@ -4814,11 +4877,6 @@ msgid "Sort:" msgstr "Sắp xếp:" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy -msgid "Reverse sorting." -msgstr "Äang yêu cầu..." - -#: editor/plugins/asset_library_editor_plugin.cpp #: editor/project_settings_editor.cpp msgid "Category:" msgstr "Danh mục:" @@ -5094,6 +5152,11 @@ msgid "Pan Mode" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "Ruler Mode" +msgstr "Chế Ä‘á»™ Tỉ lệ" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Toggle snapping." msgstr "" @@ -6158,7 +6221,7 @@ msgstr "" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp msgid "Type:" msgstr "" @@ -6372,11 +6435,11 @@ msgid "Toggle Scripts Panel" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp -msgid "Step Over" +msgid "Step Into" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp -msgid "Step Into" +msgid "Step Over" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp @@ -6459,7 +6522,7 @@ msgstr "Dá»n các cảnh gần đây" msgid "Connections to method:" msgstr "Kết nối đến Node:" -#: editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp msgid "Source" msgstr "" @@ -7252,6 +7315,11 @@ msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp #, fuzzy +msgid "Move Frame" +msgstr "Di chuyển Nút" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +#, fuzzy msgid "Animations:" msgstr "Các Công cụ Animation" @@ -7579,6 +7647,15 @@ msgid "Enable Priority" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp +#, fuzzy +msgid "Filter tiles" +msgstr "Lá»c tệp tin ..." + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Give a TileSet resource to this TileMap to use its tiles." +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Paint Tile" msgstr "" @@ -7721,6 +7798,11 @@ msgid "Display Tile Names (Hold Alt Key)" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "" +"Add or select a texture on the left panel to edit the tiles bound to it." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Remove selected texture? This will remove all tiles which use it." msgstr "Xóa Texture hiện tại từ TileSet" @@ -7891,6 +7973,108 @@ msgstr "" msgid "TileSet" msgstr "Xuất Tile Set" +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No VCS addons are available." +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp +msgid "Error" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No commit message was provided" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No files added to stage" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Commit" +msgstr "Cá»™ng đồng" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "VCS Addon is not initialized" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Version Control System" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Initialize" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Staging area" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Detect new changes" +msgstr "Tạo nodes má»›i." + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Changes" +msgstr "Äổi" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Modified" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Renamed" +msgstr "Äổi tên" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Deleted" +msgstr "Xóa" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Typechange" +msgstr "Äổi" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Stage Selected" +msgstr "Xoá lá»±a chá»n" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Stage All" +msgstr "Chá»n Toà n Bá»™" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Add a commit message" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Commit Changes" +msgstr "Äổi" + +#: editor/plugins/version_control_editor_plugin.cpp +#: modules/gdnative/gdnative_library_singleton_editor.cpp +msgid "Status" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "View file diffs before committing them to the latest version" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No file diff is active" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Detect changes in file diff" +msgstr "" + #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(GLES3 only)" msgstr "" @@ -8143,6 +8327,11 @@ msgid "" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns an associated scalar if the provided boolean value is true or false." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the boolean result of the comparison between two parameters." msgstr "" @@ -9354,6 +9543,10 @@ msgid "Settings saved OK." msgstr "" #: editor/project_settings_editor.cpp +msgid "Moved Input Action Event" +msgstr "" + +#: editor/project_settings_editor.cpp msgid "Override for Feature" msgstr "" @@ -9492,6 +9685,10 @@ msgid "Plugins" msgstr "" #: editor/property_editor.cpp +msgid "Preset..." +msgstr "Cà i sẵn ..." + +#: editor/property_editor.cpp msgid "Zero" msgstr "" @@ -9660,10 +9857,6 @@ msgstr "" msgid "Reset" msgstr "Äặt lại phóng" -#: editor/rename_dialog.cpp -msgid "Error" -msgstr "" - #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" msgstr "" @@ -9719,6 +9912,10 @@ msgid "Instance Scene(s)" msgstr "" #: editor/scene_tree_dock.cpp +msgid "Replace with Branch Scene" +msgstr "" + +#: editor/scene_tree_dock.cpp msgid "Instance Child Scene" msgstr "" @@ -9759,8 +9956,22 @@ msgid "Make node as Root" msgstr "" #: editor/scene_tree_dock.cpp -msgid "Delete Node(s)?" -msgstr "Xóa Node(s)?" +#, fuzzy +msgid "Delete %d nodes?" +msgstr "Xóa Node(s)" + +#: editor/scene_tree_dock.cpp +msgid "Delete the root node \"%s\"?" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Delete node \"%s\" and its children?" +msgstr "" + +#: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Delete node \"%s\"?" +msgstr "Xóa Node(s)" #: editor/scene_tree_dock.cpp msgid "Can not perform with the root node." @@ -10156,11 +10367,41 @@ msgid "Bytes:" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Stack Trace" +#, fuzzy +msgid "Warning:" +msgstr "Cảnh báo" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Error:" +msgstr "Lá»—i!" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Error" +msgstr "Lá»—i!" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Error:" +msgstr "Lá»—i!" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Source" +msgstr "Sao chép Tà i nguyên" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Source:" +msgstr "Quét nguồn" + +#: editor/script_editor_debugger.cpp +msgid "C++ Source:" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Pick one or more items from the list to display the graph." +msgid "Stack Trace" msgstr "" #: editor/script_editor_debugger.cpp @@ -10168,14 +10409,20 @@ msgid "Errors" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Child Process Connected" -msgstr "" +#, fuzzy +msgid "Child process connected." +msgstr "Các Nút đã ngắt Kết nối" #: editor/script_editor_debugger.cpp msgid "Copy Error" msgstr "" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Skip Breakpoints" +msgstr "Tạo các Ä‘iểm." + +#: editor/script_editor_debugger.cpp msgid "Inspect Previous Instance" msgstr "" @@ -10192,6 +10439,11 @@ msgid "Profiler" msgstr "" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Network Profiler" +msgstr "Xuất hồ sÆ¡" + +#: editor/script_editor_debugger.cpp msgid "Monitor" msgstr "" @@ -10204,6 +10456,10 @@ msgid "Monitors" msgstr "" #: editor/script_editor_debugger.cpp +msgid "Pick one or more items from the list to display the graph." +msgstr "" + +#: editor/script_editor_debugger.cpp msgid "List of Video Memory Usage by Resource:" msgstr "" @@ -10402,10 +10658,6 @@ msgid "Library" msgstr "" #: modules/gdnative/gdnative_library_singleton_editor.cpp -msgid "Status" -msgstr "" - -#: modules/gdnative/gdnative_library_singleton_editor.cpp msgid "Libraries: " msgstr "" @@ -10414,6 +10666,10 @@ msgid "GDNative" msgstr "" #: modules/gdscript/gdscript_functions.cpp +msgid "Expected a string of length 1 (a character)." +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp msgid "Step argument is zero!" msgstr "" @@ -10569,6 +10825,15 @@ msgstr "" msgid "Pick Distance:" msgstr "" +#: modules/gridmap/grid_map_editor_plugin.cpp +#, fuzzy +msgid "Filter meshes" +msgstr "Lá»c các nút" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Give a MeshLibrary resource to this GridMap to use its meshes." +msgstr "" + #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "" @@ -10706,6 +10971,10 @@ msgid "Create a new variable." msgstr "Tạo nodes má»›i." #: modules/visual_script/visual_script_editor.cpp +msgid "Signals:" +msgstr "TÃn hiệu:" + +#: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Create a new signal." msgstr "Tạo" @@ -10865,6 +11134,10 @@ msgid "Editing Signal:" msgstr "Chỉnh sá»a Signal:" #: modules/visual_script/visual_script_editor.cpp +msgid "Make Tool:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp msgid "Base Type:" msgstr "" @@ -11012,7 +11285,8 @@ msgstr "" #: platform/android/export/export.cpp msgid "" -"Android project is not installed for compiling. Install from Editor menu." +"Android build template not installed in the project. Install it from the " +"Project menu." msgstr "" #: platform/android/export/export.cpp @@ -11670,7 +11944,31 @@ msgstr "" #: servers/visual/shader_language.cpp msgid "Constants cannot be modified." -msgstr "" +msgstr "Không thể chỉnh sá»a hằng số." + +#~ msgid "Properties:" +#~ msgstr "Thuá»™c tÃnh:" + +#~ msgid "Methods:" +#~ msgstr "Hà m:" + +#, fuzzy +#~ msgid "Class Description:" +#~ msgstr "Mô tả:" + +#, fuzzy +#~ msgid "Property Descriptions:" +#~ msgstr "Mô tả ngắn gá»n:" + +#~ msgid "Method Descriptions:" +#~ msgstr "Mô tả hà m:" + +#, fuzzy +#~ msgid "Reverse sorting." +#~ msgstr "Äang yêu cầu..." + +#~ msgid "Delete Node(s)?" +#~ msgstr "Xóa Node(s)?" #~ msgid "No Matches" #~ msgstr "Không khá»›p" diff --git a/editor/translations/zh_CN.po b/editor/translations/zh_CN.po index b79ebd625f..5c8029a727 100644 --- a/editor/translations/zh_CN.po +++ b/editor/translations/zh_CN.po @@ -54,12 +54,15 @@ # liu lizhi <kz-xy@163.com>, 2019. # çŽ‹å¾ <jackey20000331@gmail.com>, 2019. # 巴哈姆特 <ttwings@126.com>, 2019. +# Morge Tolbert <pygyme@gmail.com>, 2019. +# idleman <1524328475@qq.com>, 2019. +# king <wangding1992@126.com>, 2019. msgid "" msgstr "" "Project-Id-Version: Chinese (Simplified) (Godot Engine)\n" "POT-Creation-Date: 2018-01-20 12:15+0200\n" -"PO-Revision-Date: 2019-08-29 13:35+0000\n" -"Last-Translator: yzt <834950797@qq.com>\n" +"PO-Revision-Date: 2019-09-26 11:51+0000\n" +"Last-Translator: idleman <1524328475@qq.com>\n" "Language-Team: Chinese (Simplified) <https://hosted.weblate.org/projects/" "godot-engine/godot/zh_Hans/>\n" "Language: zh_CN\n" @@ -72,45 +75,74 @@ msgstr "" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp msgid "Invalid type argument to convert(), use TYPE_* constants." -msgstr "convert函数å‚数类型éžæ³•ï¼Œè¯·ä¼ 入以“TYPE_â€æ‰“头的常é‡ã€‚" +msgstr "convert()çš„å‚æ•°ç±»åž‹æ— æ•ˆï¼Œè¯·ä½¿ç”¨TYPE_*常é‡ã€‚" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/mono/glue/gd_glue.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp msgid "Not enough bytes for decoding bytes, or invalid format." -msgstr "没有足够的å—节æ¥è§£ç æˆ–æ— æ•ˆçš„æ ¼å¼ã€‚" +msgstr "解ç çš„å—节ä¸è¶³ï¼Œæˆ–æ— æ•ˆçš„æ ¼å¼ã€‚" #: core/math/expression.cpp msgid "Invalid input %i (not passed) in expression" -msgstr "表达å¼ä¸æœ‰éžæ³•çš„输入 %i (未通过)" +msgstr "表达å¼ä¸æœ‰æ— 效输入 %i (未通过)" #: core/math/expression.cpp msgid "self can't be used because instance is null (not passed)" -msgstr "selfæ— æ³•ä½¿ç”¨å› ä¸ºå®žä¾‹ä¸ºç©º(ä¸é€šè¿‡)" +msgstr "selfæ— æ³•ä½¿ç”¨å› ä¸ºå®žä¾‹ä¸ºç©º(未通过)" #: core/math/expression.cpp msgid "Invalid operands to operator %s, %s and %s." -msgstr "æ“作符的æ“ä½œæ•°æ— æ•ˆ%s, %s and %s." +msgstr "æ“作符 %s çš„æ“作数 %s å’Œ %s æ— æ•ˆã€‚" #: core/math/expression.cpp msgid "Invalid index of type %s for base type %s" -msgstr "æ— æ•ˆç±»åž‹ç´¢å¼• %s,从基类 %s" +msgstr "类型 %s (基类 %s) çš„ç´¢å¼•æ— æ•ˆ" #: core/math/expression.cpp msgid "Invalid named index '%s' for base type %s" -msgstr "从基类 %s æ— æ•ˆçš„å称索引 '%s'" +msgstr "命å的索引 '%s' 对基类 %s æ— æ•ˆ" #: core/math/expression.cpp msgid "Invalid arguments to construct '%s'" -msgstr "æž„é€ çš„å‚æ•°æ— æ•ˆï¼š '%s'" +msgstr "æž„é€ '%s' çš„å‚æ•°æ— æ•ˆ" #: core/math/expression.cpp msgid "On call to '%s':" -msgstr "对'%s'调用 :" +msgstr "对'%s'的调用 :" + +#: core/ustring.cpp +msgid "B" +msgstr "" + +#: core/ustring.cpp +msgid "KiB" +msgstr "" + +#: core/ustring.cpp +#, fuzzy +msgid "MiB" +msgstr "æ··åˆ" + +#: core/ustring.cpp +msgid "GiB" +msgstr "" + +#: core/ustring.cpp +msgid "TiB" +msgstr "" + +#: core/ustring.cpp +msgid "PiB" +msgstr "" + +#: core/ustring.cpp +msgid "EiB" +msgstr "" #: editor/animation_bezier_editor.cpp msgid "Free" -msgstr "释放" +msgstr "自由" #: editor/animation_bezier_editor.cpp msgid "Balanced" @@ -154,7 +186,7 @@ msgstr "动画å¤åˆ¶å…³é”®å¸§" #: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp msgid "Anim Delete Keys" -msgstr "åˆ é™¤å…³é”®å¸§" +msgstr "åŠ¨ç”»åˆ é™¤å…³é”®å¸§" #: editor/animation_track_editor.cpp msgid "Anim Change Keyframe Time" @@ -276,7 +308,7 @@ msgstr "æ’值模å¼" #: editor/animation_track_editor.cpp msgid "Loop Wrap Mode (Interpolate end with beginning on loop)" -msgstr "循环包裹模å¼ï¼ˆæ’入开始循环结æŸï¼‰" +msgstr "æ— ç¼å¾ªçŽ¯æ¨¡å¼ï¼ˆä½¿ç”¨å¾ªçŽ¯å¼€å§‹æ’值循环结æŸï¼‰" #: editor/animation_track_editor.cpp msgid "Remove this track." @@ -405,7 +437,7 @@ msgstr "é‡æ–°æŽ’列轨é“" #: editor/animation_track_editor.cpp msgid "Transform tracks only apply to Spatial-based nodes." -msgstr "å˜æ¢è½¨è¿¹ä»…适用于基于空间的节点。" +msgstr "å˜æ¢è½¨è¿¹ä»…应用基于Spatial节点的节点。" #: editor/animation_track_editor.cpp msgid "" @@ -425,7 +457,7 @@ msgstr "动画轨迹åªèƒ½æŒ‡å‘AnimationPlayer节点。" #: editor/animation_track_editor.cpp msgid "An animation player can't animate itself, only other players." -msgstr "动画æ’放器ä¸èƒ½æ’放本身,åªèƒ½æ’放其他æ’放器。" +msgstr "动画æ’放器ä¸èƒ½åŠ¨ç”»åŒ–自己,åªèƒ½åŠ¨ç”»åŒ–其他æ’放器。" #: editor/animation_track_editor.cpp msgid "Not possible to add a new track without a root" @@ -441,7 +473,7 @@ msgstr "轨é“è·¯å¾„æ— æ•ˆï¼Œå› æ¤æ— æ³•æ·»åŠ é”®ã€‚" #: editor/animation_track_editor.cpp msgid "Track is not of type Spatial, can't insert key" -msgstr "Trackä¸æ˜¯Spatial类型,ä¸èƒ½ä½œä¸ºé”®å€¼æ’å…¥" +msgstr "轨é“ä¸æ˜¯Spatial类型,ä¸èƒ½æ’入键" #: editor/animation_track_editor.cpp msgid "Add Transform Track Key" @@ -453,7 +485,7 @@ msgstr "æ·»åŠ è½¨é“é”®" #: editor/animation_track_editor.cpp msgid "Track path is invalid, so can't add a method key." -msgstr "è·Ÿè¸ªè·¯å¾„æ— æ•ˆï¼Œæ‰€ä»¥ä¸èƒ½æ·»åŠ 方法帧。" +msgstr "轨é“è·¯å¾„æ— æ•ˆï¼Œæ‰€ä»¥ä¸èƒ½æ·»åŠ 方法帧。" #: editor/animation_track_editor.cpp msgid "Add Method Track Key" @@ -516,6 +548,11 @@ msgid "Select None" msgstr "å–消选择" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Select an AnimationPlayer node to create and edit animations." +msgstr "包å«åŠ¨ç”»çš„ AnimationPlayer 节点没有设置路径。" + +#: editor/animation_track_editor.cpp msgid "Only show tracks from nodes selected in tree." msgstr "ä»…æ˜¾ç¤ºåœ¨æ ‘ä¸é€‰æ‹©çš„节点的轨é“。" @@ -694,14 +731,12 @@ msgid "Replaced %d occurrence(s)." msgstr "替æ¢äº†%d项。" #: editor/code_editor.cpp editor/editor_help.cpp -#, fuzzy msgid "%d match." -msgstr "找到%d个匹é…项。" +msgstr "%d 匹é…。" #: editor/code_editor.cpp editor/editor_help.cpp -#, fuzzy msgid "%d matches." -msgstr "找到%d个匹é…项。" +msgstr "ï¼…d匹é…项。" #: editor/code_editor.cpp editor/find_in_files.cpp msgid "Match Case" @@ -835,7 +870,8 @@ msgstr "æ— æ³•è¿žæŽ¥ä¿¡å·" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp editor/project_export.cpp #: editor/project_settings_editor.cpp editor/property_editor.cpp #: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp #: modules/visual_script/visual_script_editor.cpp @@ -936,7 +972,8 @@ msgstr "æœç´¢:" msgid "Matches:" msgstr "匹é…项:" -#: editor/create_dialog.cpp editor/plugin_config_dialog.cpp +#: editor/create_dialog.cpp editor/editor_plugin_settings.cpp +#: editor/plugin_config_dialog.cpp #: editor/plugins/asset_library_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp editor/property_selector.cpp #: modules/visual_script/visual_script_property_selector.cpp @@ -1145,20 +1182,18 @@ msgid "License" msgstr "许å¯è¯" #: editor/editor_about.cpp -#, fuzzy msgid "Third-party Licenses" -msgstr "第三方许å¯è¯" +msgstr "第三方许å¯" #: editor/editor_about.cpp -#, fuzzy msgid "" "Godot Engine relies on a number of third-party free and open source " "libraries, all compatible with the terms of its MIT license. The following " "is an exhaustive list of all such third-party components with their " "respective copyright statements and license terms." msgstr "" -"Godot引擎ä¾èµ–第三方开æºä»£ç 库,全部符åˆMIT 许å¯è¯çš„æ¡æ¬¾ã€‚下é¢åˆ—出所有第三方组" -"件相关的版æƒå£°æ˜Žå’Œè®¸å¯åè®®æ¡æ¬¾ã€‚" +"Godot引擎ä¾èµ–多个第三方å…费开æºä»£ç 库,这些库全部兼容MIT许å¯è¯çš„æ¡æ¬¾ã€‚以下是" +"所有æ¤ç±»ç¬¬ä¸‰æ–¹ç»„件åŠå…¶å„自版æƒå£°æ˜Žå’Œè®¸å¯æ¡æ¬¾çš„详尽列表。" #: editor/editor_about.cpp msgid "All Components" @@ -1173,9 +1208,8 @@ msgid "Licenses" msgstr "许å¯è¯" #: editor/editor_asset_installer.cpp editor/project_manager.cpp -#, fuzzy msgid "Error opening package file, not in ZIP format." -msgstr "打开压缩包出错,éžzipæ ¼å¼ã€‚" +msgstr "打开压缩文件时出错,éžzipæ ¼å¼ã€‚" #: editor/editor_asset_installer.cpp msgid "Uncompressing Assets" @@ -1243,7 +1277,8 @@ msgid "Delete Bus Effect" msgstr "åˆ é™¤éŸ³é¢‘æ€»çº¿æ•ˆæžœ" #: editor/editor_audio_buses.cpp -msgid "Audio Bus, Drag and Drop to rearrange." +#, fuzzy +msgid "Drag & drop to rearrange." msgstr "音频总线,拖放é‡æ–°æŽ’列。" #: editor/editor_audio_buses.cpp @@ -1434,6 +1469,7 @@ msgid "Add AutoLoad" msgstr "æ·»åŠ è‡ªåŠ¨åŠ è½½" #: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp +#: editor/editor_plugin_settings.cpp #: editor/plugins/animation_tree_editor_plugin.cpp scene/gui/file_dialog.cpp msgid "Path:" msgstr "路径:" @@ -1655,6 +1691,7 @@ msgstr "设为当å‰" #: editor/editor_feature_profile.cpp #: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "New" msgstr "新建" @@ -1725,6 +1762,7 @@ msgid "New Folder..." msgstr "新建文件夹 ..." #: editor/editor_file_dialog.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "Refresh" msgstr "刷新" @@ -1880,7 +1918,8 @@ msgid "Inherited by:" msgstr "派生类:" #: editor/editor_help.cpp -msgid "Brief Description:" +#, fuzzy +msgid "Brief Description" msgstr "简介:" #: editor/editor_help.cpp @@ -1888,38 +1927,18 @@ msgid "Properties" msgstr "属性" #: editor/editor_help.cpp -msgid "Properties:" -msgstr "属性:" - -#: editor/editor_help.cpp msgid "Methods" msgstr "方法" #: editor/editor_help.cpp -msgid "Methods:" -msgstr "方法:" - -#: editor/editor_help.cpp msgid "Theme Properties" msgstr "主题属性" #: editor/editor_help.cpp -msgid "Theme Properties:" -msgstr "Theme Properties:" - -#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp -msgid "Signals:" -msgstr "ä¿¡å·:" - -#: editor/editor_help.cpp msgid "Enumerations" msgstr "枚举" #: editor/editor_help.cpp -msgid "Enumerations:" -msgstr "枚举:" - -#: editor/editor_help.cpp msgid "enum " msgstr "枚举 " @@ -1928,19 +1947,12 @@ msgid "Constants" msgstr "常é‡" #: editor/editor_help.cpp -msgid "Constants:" -msgstr "常é‡:" - -#: editor/editor_help.cpp msgid "Class Description" msgstr "类说明" #: editor/editor_help.cpp -msgid "Class Description:" -msgstr "类说明:" - -#: editor/editor_help.cpp -msgid "Online Tutorials:" +#, fuzzy +msgid "Online Tutorials" msgstr "在线教程:" #: editor/editor_help.cpp @@ -1957,10 +1969,6 @@ msgid "Property Descriptions" msgstr "属性说明" #: editor/editor_help.cpp -msgid "Property Descriptions:" -msgstr "属性说明:" - -#: editor/editor_help.cpp msgid "" "There is currently no description for this property. Please help us by " "[color=$color][url=$url]contributing one[/url][/color]!" @@ -1973,10 +1981,6 @@ msgid "Method Descriptions" msgstr "方法说明" #: editor/editor_help.cpp -msgid "Method Descriptions:" -msgstr "方法说明:" - -#: editor/editor_help.cpp msgid "" "There is currently no description for this method. Please help us by [color=" "$color][url=$url]contributing one[/url][/color]!" @@ -2045,8 +2049,8 @@ msgstr "日志:" msgid "Copy Selection" msgstr "å¤åˆ¶é€‰æ‹©" -#: editor/editor_log.cpp editor/editor_profiler.cpp -#: editor/editor_properties.cpp +#: editor/editor_log.cpp editor/editor_network_profiler.cpp +#: editor/editor_profiler.cpp editor/editor_properties.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp #: editor/property_editor.cpp editor/scene_tree_dock.cpp #: editor/script_editor_debugger.cpp @@ -2059,10 +2063,51 @@ msgstr "清除" msgid "Clear Output" msgstr "清空输出" +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +#: editor/editor_profiler.cpp +msgid "Stop" +msgstr "åœæ¢" + +#: editor/editor_network_profiler.cpp editor/editor_profiler.cpp +#: editor/plugins/animation_state_machine_editor.cpp editor/rename_dialog.cpp +msgid "Start" +msgstr "开始" + +#: editor/editor_network_profiler.cpp +msgid "%s/s" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Down" +msgstr "å‘下" + +#: editor/editor_network_profiler.cpp +msgid "Up" +msgstr "å‘上" + +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +msgid "Node" +msgstr "节点" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RSET" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RSET" +msgstr "" + #: editor/editor_node.cpp editor/project_manager.cpp -#, fuzzy msgid "New Window" -msgstr "窗å£" +msgstr "新窗å£" #: editor/editor_node.cpp msgid "Project export failed with error code %d." @@ -2214,7 +2259,6 @@ msgstr "" "æ¤èµ„æºå·²å¯¼å…¥, å› æ¤æ— 法编辑。在 \"导入\" é¢æ¿ä¸æ›´æ”¹å…¶è®¾ç½®, 然åŽé‡æ–°å¯¼å…¥ã€‚" #: editor/editor_node.cpp -#, fuzzy msgid "" "This scene was imported, so changes to it won't be kept.\n" "Instancing it or inheriting will allow making changes to it.\n" @@ -2222,18 +2266,17 @@ msgid "" "understand this workflow." msgstr "" "场景已被导入, 对它的更改将ä¸ä¼šä¿ç•™ã€‚\n" -"å…许对它的实例或继承进行更改。\n" +"对其进行实例化或继承将å…许对其进行更改。\n" "请阅读与导入场景相关的文档, 以便更好地ç†è§£æ¤å·¥ä½œæµã€‚" #: editor/editor_node.cpp -#, fuzzy msgid "" "This is a remote object, so changes to it won't be kept.\n" "Please read the documentation relevant to debugging to better understand " "this workflow." msgstr "" -"è¿™æ˜¯ä¸€ä¸ªè¿œç¨‹å¯¹è±¡ï¼Œå› æ¤å¯¹å®ƒçš„更改将ä¸ä¼šè¢«ä¿ç•™ã€‚\n" -"请阅读与调试相关的文档,以便更好地ç†è§£è¿™ä¸ªå·¥ä½œæµã€‚" +"è¿™æ˜¯ä¸€ä¸ªè¿œç¨‹å¯¹è±¡ï¼Œå› æ¤ä¸ä¼šä¿ç•™å¯¹å…¶çš„更改。 请阅读与调试相关的文档,以更好地了" +"解æ¤å·¥ä½œæµç¨‹ã€‚" #: editor/editor_node.cpp msgid "There is no defined scene to run." @@ -2378,9 +2421,8 @@ msgid "Close Scene" msgstr "å…³é—场景" #: editor/editor_node.cpp -#, fuzzy msgid "Reopen Closed Scene" -msgstr "å…³é—场景" +msgstr "é‡æ–°æ‰“开关é—的场景" #: editor/editor_node.cpp msgid "Unable to enable addon plugin at: '%s' parsing of config failed." @@ -2486,9 +2528,8 @@ msgid "Close Tab" msgstr "å…³é—æ ‡ç¾é¡µ" #: editor/editor_node.cpp -#, fuzzy msgid "Undo Close Tab" -msgstr "å…³é—æ ‡ç¾é¡µ" +msgstr "撤销关é—æ ‡ç¾é¡µ" #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp msgid "Close Other Tabs" @@ -2621,18 +2662,29 @@ msgid "Project" msgstr "项目" #: editor/editor_node.cpp -#, fuzzy msgid "Project Settings..." -msgstr "项目设置" +msgstr "项目设置..." + +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Version Control" +msgstr "版本:" + +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +msgid "Set Up Version Control" +msgstr "" + +#: editor/editor_node.cpp +msgid "Shut Down Version Control" +msgstr "" #: editor/editor_node.cpp msgid "Export..." msgstr "导出..." #: editor/editor_node.cpp -#, fuzzy msgid "Install Android Build Template..." -msgstr "安装 Android 构建模æ¿" +msgstr "安装 Android 构建模æ¿..." #: editor/editor_node.cpp msgid "Open Project Data Folder" @@ -2643,9 +2695,8 @@ msgid "Tools" msgstr "工具" #: editor/editor_node.cpp -#, fuzzy msgid "Orphan Resource Explorer..." -msgstr "查看å¤ç«‹èµ„æº" +msgstr "å•ä¸€èµ„æºæµè§ˆå™¨..." #: editor/editor_node.cpp msgid "Quit to Project List" @@ -2738,9 +2789,8 @@ msgid "Editor" msgstr "编辑器" #: editor/editor_node.cpp -#, fuzzy msgid "Editor Settings..." -msgstr "编辑器设置" +msgstr "编辑器设置..." #: editor/editor_node.cpp msgid "Editor Layout" @@ -2775,14 +2825,12 @@ msgid "Open Editor Settings Folder" msgstr "打开“编辑器设置â€æ–‡ä»¶å¤¹" #: editor/editor_node.cpp -#, fuzzy msgid "Manage Editor Features..." -msgstr "管ç†ç¼–辑器功能" +msgstr "管ç†ç¼–辑器功能..." #: editor/editor_node.cpp -#, fuzzy msgid "Manage Export Templates..." -msgstr "管ç†å¯¼å‡ºæ¨¡æ¿" +msgstr "管ç†å¯¼å‡ºæ¨¡æ¿..." #: editor/editor_node.cpp editor/plugins/shader_editor_plugin.cpp msgid "Help" @@ -2804,7 +2852,7 @@ msgstr "在线文档" #: editor/editor_node.cpp msgid "Q&A" -msgstr "常è§é—®é¢˜ä¸Žç”案" +msgstr "é—®ç”" #: editor/editor_node.cpp msgid "Issue Tracker" @@ -2838,10 +2886,6 @@ msgstr "æš‚åœè¿è¡Œåœºæ™¯" msgid "Stop the scene." msgstr "åœæ¢è¿è¡Œåœºæ™¯ã€‚" -#: editor/editor_node.cpp editor/editor_profiler.cpp -msgid "Stop" -msgstr "åœæ¢" - #: editor/editor_node.cpp msgid "Play the edited scene." msgstr "打开并è¿è¡Œåœºæ™¯ã€‚" @@ -2880,9 +2924,8 @@ msgid "Update When Changed" msgstr "当有更改时更新" #: editor/editor_node.cpp -#, fuzzy msgid "Hide Update Spinner" -msgstr "ç¦ç”¨è‡ªåŠ¨æ›´æ–°" +msgstr "éšè—更新微调" #: editor/editor_node.cpp msgid "FileSystem" @@ -2893,10 +2936,6 @@ msgid "Inspector" msgstr "属性é¢æ¿" #: editor/editor_node.cpp -msgid "Node" -msgstr "节点" - -#: editor/editor_node.cpp msgid "Expand Bottom Panel" msgstr "展开底部é¢æ¿" @@ -2918,17 +2957,22 @@ msgstr "管ç†æ¨¡æ¿" #: editor/editor_node.cpp msgid "" -"This will install the Android project for custom builds.\n" -"Note that, in order to use it, it needs to be enabled per export preset." +"This will set up your project for custom Android builds by installing the " +"source template to \"res://android/build\".\n" +"You can then apply modifications and build your own custom APK on export " +"(adding modules, changing the AndroidManifest.xml, etc.).\n" +"Note that in order to make custom builds instead of using pre-built APKs, " +"the \"Use Custom Build\" option should be enabled in the Android export " +"preset." msgstr "" -"将安装Android项目以进行自定义构建。\n" -"注æ„,为了å¯ç”¨ï¼Œéœ€è¦ä¸ºæ¯ä¸ªå¯¼å‡ºé¢„设å¯ç”¨ã€‚" #: editor/editor_node.cpp +#, fuzzy msgid "" -"Android build template is already installed and it won't be overwritten.\n" -"Remove the \"build\" directory manually before attempting this operation " -"again." +"The Android build template is already installed in this project and it won't " +"be overwritten.\n" +"Remove the \"res://android/build\" directory manually before attempting this " +"operation again." msgstr "" "Android 构建模æ¿å·²ç»å®‰è£…且ä¸ä¼šè¢«è¦†ç›–。\n" "请先移除“buildâ€ç›®å½•å†é‡æ–°å°è¯•æ¤æ“作。" @@ -2993,6 +3037,11 @@ msgstr "打开下一个编辑器" msgid "Open the previous Editor" msgstr "打开上一个编辑器" +#: editor/editor_path.cpp +#, fuzzy +msgid "No sub-resources found." +msgstr "没有指定的表é¢æºã€‚" + #: editor/editor_plugin.cpp msgid "Creating Mesh Previews" msgstr "åˆ›å»ºç½‘æ ¼é¢„è§ˆ" @@ -3002,6 +3051,11 @@ msgid "Thumbnail..." msgstr "缩略图..." #: editor/editor_plugin_settings.cpp +#, fuzzy +msgid "Main Script:" +msgstr "打开脚本:" + +#: editor/editor_plugin_settings.cpp msgid "Edit Plugin" msgstr "编辑æ’件" @@ -3030,11 +3084,6 @@ msgstr "状æ€ï¼š" msgid "Edit:" msgstr "编辑:" -#: editor/editor_profiler.cpp editor/plugins/animation_state_machine_editor.cpp -#: editor/rename_dialog.cpp -msgid "Start" -msgstr "开始" - #: editor/editor_profiler.cpp msgid "Measure:" msgstr "测é‡:" @@ -3246,7 +3295,6 @@ msgid "Import From Node:" msgstr "从节点ä¸å¯¼å…¥:" #: editor/export_template_manager.cpp -#, fuzzy msgid "Redownload" msgstr "é‡æ–°ä¸‹è½½" @@ -3265,7 +3313,7 @@ msgstr "下载" #: editor/export_template_manager.cpp msgid "Official export templates aren't available for development builds." -msgstr "" +msgstr "å¼€å‘构建下官方导出模æ¿ä¸å¯ç”¨ã€‚" #: editor/export_template_manager.cpp msgid "(Missing)" @@ -3346,21 +3394,18 @@ msgid "Download Complete." msgstr "下载完æˆã€‚" #: editor/export_template_manager.cpp -#, fuzzy msgid "Cannot remove temporary file:" -msgstr "æ— æ³•ä¿å˜ä¸»é¢˜åˆ°æ–‡ä»¶:" +msgstr "æ— æ³•ç§»é™¤ä¸´æ—¶æ–‡ä»¶:" #: editor/export_template_manager.cpp -#, fuzzy msgid "" "Templates installation failed.\n" "The problematic templates archives can be found at '%s'." -msgstr "模æ¿å®‰è£…失败。å¯ä»¥åœ¨ '%s' ä¸æ‰¾åˆ°è¿™äº›é—®é¢˜æ¨¡æ¿æ–‡æ¡£ã€‚" +msgstr "模æ¿å®‰è£…失败。有问题的模æ¿æ–‡æ¡£åœ¨ '%s' 。" #: editor/export_template_manager.cpp -#, fuzzy msgid "Error requesting URL:" -msgstr "请求链接错误: " +msgstr "错误的请求链接:" #: editor/export_template_manager.cpp msgid "Connecting to Mirror..." @@ -3477,9 +3522,8 @@ msgid "No name provided." msgstr "没有æ供任何å称。" #: editor/filesystem_dock.cpp -#, fuzzy msgid "Provided name contains invalid characters." -msgstr "æ供的å称包å«æ— 效å—符" +msgstr "å˜åœ¨æ— 效å—符。" #: editor/filesystem_dock.cpp msgid "A file or folder with this name already exists." @@ -3510,7 +3554,6 @@ msgid "New Inherited Scene" msgstr "新继承的场景" #: editor/filesystem_dock.cpp -#, fuzzy msgid "Open Scenes" msgstr "打开场景" @@ -3519,12 +3562,10 @@ msgid "Instance" msgstr "创建实例节点" #: editor/filesystem_dock.cpp -#, fuzzy msgid "Add to Favorites" msgstr "æ·»åŠ åˆ°æ”¶è—夹" #: editor/filesystem_dock.cpp -#, fuzzy msgid "Remove from Favorites" msgstr "从收è—夹ä¸åˆ 除" @@ -3549,9 +3590,8 @@ msgid "Move To..." msgstr "移动..." #: editor/filesystem_dock.cpp -#, fuzzy msgid "New Scene..." -msgstr "新建场景" +msgstr "新建场景..." #: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp msgid "New Script..." @@ -3579,21 +3619,18 @@ msgid "Rename" msgstr "é‡å‘½å" #: editor/filesystem_dock.cpp -#, fuzzy msgid "Previous Folder/File" -msgstr "上一个文件夹" +msgstr "上一个文件夹/文件" #: editor/filesystem_dock.cpp -#, fuzzy msgid "Next Folder/File" -msgstr "下一个文件夹" +msgstr "下一个文件夹/文件" #: editor/filesystem_dock.cpp msgid "Re-Scan Filesystem" msgstr "é‡æ–°æ‰«æ文件系统" #: editor/filesystem_dock.cpp -#, fuzzy msgid "Toggle Split Mode" msgstr "切æ¢æ‹†åˆ†æ¨¡å¼" @@ -3622,9 +3659,8 @@ msgid "Overwrite" msgstr "覆盖" #: editor/filesystem_dock.cpp -#, fuzzy msgid "Create Scene" -msgstr "从场景ä¸åˆ›å»º" +msgstr "创建场景" #: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp msgid "Create Script" @@ -3702,23 +3738,20 @@ msgid "Invalid group name." msgstr "组åæ— æ•ˆã€‚" #: editor/groups_editor.cpp -#, fuzzy msgid "Rename Group" -msgstr "管ç†åˆ†ç»„" +msgstr "é‡å‘½å组" #: editor/groups_editor.cpp -#, fuzzy msgid "Delete Group" -msgstr "åˆ é™¤å›¾ç‰‡åˆ†ç»„" +msgstr "åˆ é™¤åˆ†ç»„" #: editor/groups_editor.cpp editor/node_dock.cpp msgid "Groups" msgstr "分组" #: editor/groups_editor.cpp -#, fuzzy msgid "Nodes Not in Group" -msgstr "ä¸åœ¨åˆ†ç»„ä¸çš„节点" +msgstr "节点ä¸åœ¨åˆ†ç»„ä¸" #: editor/groups_editor.cpp editor/scene_tree_dock.cpp #: editor/scene_tree_editor.cpp @@ -3731,7 +3764,7 @@ msgstr "分组ä¸çš„节点" #: editor/groups_editor.cpp msgid "Empty groups will be automatically removed." -msgstr "" +msgstr "空的分组会自动移除。" #: editor/groups_editor.cpp msgid "Group Editor" @@ -3834,9 +3867,10 @@ msgstr " 文件" msgid "Import As:" msgstr "导入为:" -#: editor/import_dock.cpp editor/property_editor.cpp -msgid "Preset..." -msgstr "预设..." +#: editor/import_dock.cpp +#, fuzzy +msgid "Preset" +msgstr "预设" #: editor/import_dock.cpp msgid "Reimport" @@ -3941,9 +3975,8 @@ msgid "MultiNode Set" msgstr "多节点组" #: editor/node_dock.cpp -#, fuzzy msgid "Select a single node to edit its signals and groups." -msgstr "请选择一个节点æ¥è®¾ç½®ä¿¡å·æˆ–分组。" +msgstr "选择一个节点以编辑其信å·å’Œç»„。" #: editor/plugin_config_dialog.cpp msgid "Edit a Plugin" @@ -4106,9 +4139,8 @@ msgid "Open Animation Node" msgstr "打开动画节点" #: editor/plugins/animation_blend_space_2d_editor.cpp -#, fuzzy msgid "Triangle already exists." -msgstr "三角形已ç»å˜åœ¨" +msgstr "三角形已ç»å˜åœ¨ã€‚" #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Add Triangle" @@ -4248,9 +4280,8 @@ msgid "Edit Filtered Tracks:" msgstr "编辑轨é“过滤器:" #: editor/plugins/animation_blend_tree_editor_plugin.cpp -#, fuzzy msgid "Enable Filtering" -msgstr "å…许过滤" +msgstr "å¯ç”¨è¿‡æ»¤" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Toggle Autoplay" @@ -4269,6 +4300,7 @@ msgid "Change Animation Name:" msgstr "é‡å‘½å动画:" #: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Delete Animation?" msgstr "是å¦åˆ 除动画?" @@ -4384,9 +4416,8 @@ msgid "Enable Onion Skinning" msgstr "å¯ç”¨æ´‹è‘±çš®(Onion Skinning)" #: editor/plugins/animation_player_editor_plugin.cpp -#, fuzzy msgid "Onion Skinning Options" -msgstr "洋葱皮(Onion Skining)" +msgstr "洋葱皮选项" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Directions" @@ -4715,37 +4746,32 @@ msgid "Request failed, return code:" msgstr "请求失败,错误代ç :" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Request failed." msgstr "请求失败。" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Cannot save response to:" -msgstr "æ— æ³•ä¿å˜ä¸»é¢˜åˆ°æ–‡ä»¶:" +msgstr "æ— æ³•å°†å“应ä¿å˜åˆ°ï¼š" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Write error." -msgstr "" +msgstr "写错误。" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Request failed, too many redirects" msgstr "请求失败,é‡å®šå‘次数过多" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Redirect loop." -msgstr "循环é‡å®šå‘。" +msgstr "é‡å®šå‘循环。" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Request failed, timeout" -msgstr "请求失败,错误代ç :" +msgstr "请求失败,超时" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Timeout." -msgstr "时间" +msgstr "超时。" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Bad download hash, assuming file has been tampered with." @@ -4788,9 +4814,8 @@ msgid "Idle" msgstr "空闲" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Install..." -msgstr "安装" +msgstr "安装..." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Retry" @@ -4825,25 +4850,18 @@ msgid "All" msgstr "全部" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Import..." -msgstr "é‡æ–°å¯¼å…¥..." +msgstr "导入…" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Plugins..." -msgstr "æ’件" +msgstr "æ’件..." #: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp msgid "Sort:" msgstr "排åº:" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy -msgid "Reverse sorting." -msgstr "æ£åœ¨è¯·æ±‚。。" - -#: editor/plugins/asset_library_editor_plugin.cpp #: editor/project_settings_editor.cpp msgid "Category:" msgstr "分类:" @@ -4853,9 +4871,8 @@ msgid "Site:" msgstr "站点:" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Support" -msgstr "支æŒ..." +msgstr "支æŒ" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Official" @@ -4866,9 +4883,8 @@ msgid "Testing" msgstr "测试" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Loading..." -msgstr "åŠ è½½..." +msgstr "载入ä¸..." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Assets ZIP File" @@ -4924,39 +4940,32 @@ msgid "Rotation Step:" msgstr "旋转æ¥é•¿:" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Move Vertical Guide" -msgstr "ç§»åŠ¨åž‚ç›´æ ‡å°º" +msgstr "移动垂直å‚考线" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Create Vertical Guide" -msgstr "åˆ›å»ºæ–°çš„åž‚ç›´æ ‡å°º" +msgstr "创建垂直å‚考线" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Remove Vertical Guide" -msgstr "åˆ é™¤åž‚ç›´æ ‡å°º" +msgstr "åˆ é™¤åž‚ç›´å‚考线" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Move Horizontal Guide" -msgstr "ç§»åŠ¨æ°´å¹³æ ‡å°º" +msgstr "移动水平å‚考线" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Create Horizontal Guide" -msgstr "åˆ›å»ºæ°´å¹³æ ‡å°º" +msgstr "创建水平å‚考线" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Remove Horizontal Guide" -msgstr "ç§»é™¤æ°´å¹³æ ‡å°º" +msgstr "移除水平å‚考线" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Create Horizontal and Vertical Guides" -msgstr "åˆ›å»ºåž‚ç›´æ°´å¹³æ ‡å°º" +msgstr "创建垂直水平å‚考线" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move pivot" @@ -5012,46 +5021,39 @@ msgstr "编辑锚点" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Lock Selected" -msgstr "选择工具" +msgstr "é”定选定" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Unlock Selected" -msgstr "åˆ é™¤å·²é€‰ä¸" +msgstr "解é”所选" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Group Selected" -msgstr "å¤åˆ¶é€‰æ‹©" +msgstr "分组选择" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Ungroup Selected" -msgstr "å¤åˆ¶é€‰æ‹©" +msgstr "å–消选定分组" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Paste Pose" msgstr "粘贴姿势" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Clear Guides" -msgstr "清除姿势" +msgstr "清除å‚考线" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Create Custom Bone(s) from Node(s)" -msgstr "从节点制作自定义骨骼" +msgstr "从节点创建自定义骨骼" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Clear Bones" -msgstr "清除姿势" +msgstr "清除骨骼" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Make IK Chain" @@ -5122,7 +5124,12 @@ msgstr "点击设置对象的旋转ä¸å¿ƒã€‚" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Pan Mode" -msgstr "移动画布" +msgstr "平移模å¼" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "Ruler Mode" +msgstr "è¿è¡Œæ¨¡å¼:" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Toggle snapping." @@ -5131,88 +5138,80 @@ msgstr "开关å¸é™„。" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Use Snap" -msgstr "使用å¸é™„" +msgstr "使用对é½" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snapping Options" -msgstr "å¸é™„选项" +msgstr "对é½é€‰é¡¹" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Snap to Grid" -msgstr "å¸é™„åˆ°ç½‘æ ¼" +msgstr "对é½ç½‘æ ¼" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Use Rotation Snap" -msgstr "使用旋转å¸é™„" +msgstr "使用旋转对é½" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap Relative" -msgstr "相对å¸é™„" +msgstr "相对对é½" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Use Pixel Snap" -msgstr "使用åƒç´ å¸é™„" +msgstr "使用åƒç´ 对é½" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Smart Snapping" -msgstr "智能å¸é™„" +msgstr "智能对é½" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Configure Snap..." -msgstr "设置å¸é™„..." +msgstr "设置对é½..." #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Snap to Parent" -msgstr "å¸é™„到父节点" +msgstr "对é½åˆ°çˆ¶çº§" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Snap to Node Anchor" -msgstr "å¸é™„到node锚点" +msgstr "对é½åˆ°èŠ‚点锚点" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Snap to Node Sides" -msgstr "å¸é™„到nodeè¾¹" +msgstr "对é½åˆ°èŠ‚点侧" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Snap to Node Center" -msgstr "å¸é™„到节点ä¸å¿ƒä½ç½®" +msgstr "对é½åˆ°èŠ‚点ä¸å¿ƒä½ç½®" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Snap to Other Nodes" -msgstr "å¸é™„到其他node节点" +msgstr "对é½åˆ°å…¶ä»–node节点" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Snap to Guides" -msgstr "å¸é™„åˆ°æ ‡å°º" +msgstr "对é½åˆ°å‚考线" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Lock the selected object in place (can't be moved)." -msgstr "é”定选ä¸å¯¹è±¡çš„ä½ç½®ã€‚" +msgstr "将所选对象é”定到该ä½ç½®ï¼ˆæ— 法移动)。" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Unlock the selected object (can be moved)." -msgstr "解é”选ä¸å¯¹è±¡çš„ä½ç½®ã€‚" +msgstr "解é”所选对象(å¯ä»¥ç§»åŠ¨ï¼‰ã€‚" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Makes sure the object's children are not selectable." -msgstr "ç¡®ä¿èŠ‚点的åå™æ— 法被选ä¸ã€‚" +msgstr "ç¡®ä¿å¯¹è±¡çš„å项ä¸å¯é€‰æ‹©ã€‚" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Restores the object's children's ability to be selected." -msgstr "æ¢å¤èŠ‚点的åå™èƒ½å¤Ÿè¢«é€‰ä¸ã€‚" +msgstr "æ¢å¤é€‰æ‹©å¯¹è±¡çš„å级的功能。" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Skeleton Options" @@ -5273,9 +5272,8 @@ msgid "Frame Selection" msgstr "最大化显示选ä¸èŠ‚点" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Preview Canvas Scale" -msgstr "ç²¾çµé›†é¢„览" +msgstr "预览画布比例" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Translation mask for inserting keys." @@ -5329,26 +5327,25 @@ msgid "Divide grid step by 2" msgstr "ç½‘æ ¼æ¥è¿›é™¤ä»¥2" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Pan View" -msgstr "Rear视图" +msgstr "平移视图" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Add %s" -msgstr "æ·»åŠ (Add) %s" +msgstr "æ·»åŠ %s" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Adding %s..." -msgstr "æ·»åŠ (Adding) %s..." +msgstr "æ£åœ¨æ·»åŠ ï¼…s ..." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Cannot instantiate multiple nodes without root." -msgstr "æ— æ³•å®žä¾‹åŒ–æ²¡æœ‰æ ¹çš„å¤šä¸ªèŠ‚ç‚¹ã€‚" +msgstr "æ²¡æœ‰æ ¹èŠ‚ç‚¹æ— æ³•å®žä¾‹åŒ–å¤šä¸ªèŠ‚ç‚¹ã€‚" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "Create Node" -msgstr "新节点" +msgstr "创建节点" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp @@ -5356,9 +5353,8 @@ msgid "Error instancing scene from %s" msgstr "从%s实例化场景出错" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Change Default Type" -msgstr "修改默认值" +msgstr "更改默认类型" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "" @@ -5370,7 +5366,7 @@ msgstr "" #: editor/plugins/collision_polygon_editor_plugin.cpp msgid "Create Polygon3D" -msgstr "创建3D多边形" +msgstr "创建Polygon3D" #: editor/plugins/collision_polygon_editor_plugin.cpp msgid "Edit Poly" @@ -5393,14 +5389,13 @@ msgstr "åŠ è½½Emission Mask(å‘å°„å±è”½ï¼‰" #: editor/plugins/cpu_particles_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp -#, fuzzy msgid "Restart" -msgstr "ç«‹å³é‡æ–°å¯åŠ¨" +msgstr "é‡æ–°å¯åŠ¨" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Clear Emission Mask" -msgstr "清除Emission Mask(å‘å°„å±è”½ï¼‰" +msgstr "清除å‘å°„å±è”½" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp @@ -5416,12 +5411,12 @@ msgstr "生æˆé¡¶ç‚¹è®¡æ•°:" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Emission Mask" -msgstr "å‘å…‰é®ç½©ï¼ˆmask)" +msgstr "å‘å°„é®ç½©" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Capture from Pixel" -msgstr "从åƒç´ æ•æ‰" +msgstr "从åƒç´ æ•èŽ·" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp @@ -5443,14 +5438,12 @@ msgid "Create Emission Points From Node" msgstr "从节点创建å‘射器(Emission)" #: editor/plugins/curve_editor_plugin.cpp -#, fuzzy msgid "Flat 0" msgstr "å¹³é¢0" #: editor/plugins/curve_editor_plugin.cpp -#, fuzzy msgid "Flat 1" -msgstr "å¹³é¢1" +msgstr "å¹³é¢ 1" #: editor/plugins/curve_editor_plugin.cpp editor/property_editor.cpp msgid "Ease In" @@ -5477,33 +5470,28 @@ msgid "Load Curve Preset" msgstr "åŠ è½½æ›²çº¿é¢„è®¾" #: editor/plugins/curve_editor_plugin.cpp -#, fuzzy msgid "Add Point" -msgstr "æ·»åŠ é¡¶ç‚¹" +msgstr "æ·»åŠ ç‚¹" #: editor/plugins/curve_editor_plugin.cpp -#, fuzzy msgid "Remove Point" -msgstr "移除顶点" +msgstr "移除点" #: editor/plugins/curve_editor_plugin.cpp -#, fuzzy msgid "Left Linear" msgstr "左线性" #: editor/plugins/curve_editor_plugin.cpp -#, fuzzy msgid "Right Linear" msgstr "å³çº¿æ€§" #: editor/plugins/curve_editor_plugin.cpp -#, fuzzy msgid "Load Preset" -msgstr "åŠ è½½é¢„è®¾" +msgstr "载入预置" #: editor/plugins/curve_editor_plugin.cpp msgid "Remove Curve Point" -msgstr "移除路径顶点" +msgstr "移除曲线点" #: editor/plugins/curve_editor_plugin.cpp msgid "Toggle Curve Linear Tangent" @@ -5554,22 +5542,20 @@ msgid "This doesn't work on scene root!" msgstr "æ¤æ“ä½œæ— æ³•å¼•ç”¨åœ¨æ ¹èŠ‚ç‚¹ä¸Šï¼" #: editor/plugins/mesh_instance_editor_plugin.cpp -#, fuzzy msgid "Create Trimesh Static Shape" -msgstr "创建Trimesh(ä¸‰ç»´ç½‘æ ¼)形状" +msgstr "åˆ›å»ºä¸‰ç»´ç½‘æ ¼é™æ€å½¢çŠ¶" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Failed creating shapes!" msgstr "创建形状失败ï¼" #: editor/plugins/mesh_instance_editor_plugin.cpp -#, fuzzy msgid "Create Convex Shape(s)" -msgstr "创建 凸(Convex) 形状" +msgstr "创建凸形" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Navigation Mesh" -msgstr "创建导航Mesh(ç½‘æ ¼)" +msgstr "åˆ›å»ºå¯¼èˆªç½‘æ ¼" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Contained Mesh is not of type ArrayMesh." @@ -5581,7 +5567,7 @@ msgstr "UV展开失败,å¯èƒ½è¯¥ç½‘æ ¼å¹¶éžæµå½¢ï¼Ÿ" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "No mesh to debug." -msgstr "没有è¦è°ƒè¯•çš„mesh。" +msgstr "没有è¦è°ƒè¯•çš„ç½‘æ ¼ã€‚" #: editor/plugins/mesh_instance_editor_plugin.cpp #: editor/plugins/sprite_editor_plugin.cpp @@ -5610,20 +5596,19 @@ msgstr "创建轮廓(outlines)" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Mesh" -msgstr "网络" +msgstr "网 æ ¼" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Static Body" -msgstr "创建三维é™æ€èº«ä½“(Body)" +msgstr "创建三维é™æ€å®žä½“(Body)" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Collision Sibling" msgstr "创建三维碰撞åŒçº§" #: editor/plugins/mesh_instance_editor_plugin.cpp -#, fuzzy msgid "Create Convex Collision Sibling(s)" -msgstr "创建凸(Convex)碰撞åŒçº§" +msgstr "创建凸型碰撞åŒçº§" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline Mesh..." @@ -5631,7 +5616,7 @@ msgstr "åˆ›å»ºè½®å»“ç½‘æ ¼(Outline Mesh)..." #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "View UV1" -msgstr "查看UV1" +msgstr "视图UV1" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "View UV2" @@ -5791,26 +5776,23 @@ msgstr "生æˆæ—¶é—´ï¼ˆç§’):" #: editor/plugins/particles_editor_plugin.cpp msgid "The geometry's faces don't contain any area." -msgstr "" +msgstr "å‡ ä½•ï¼ˆé¢ï¼‰ä¸åŒ…å«ä»»ä½•åŒºåŸŸã€‚" #: editor/plugins/particles_editor_plugin.cpp -#, fuzzy msgid "The geometry doesn't contain any faces." -msgstr "节点ä¸åŒ…å«å‡ 何(é¢ï¼‰ã€‚" +msgstr "å‡ ä½•ä½“ä¸åŒ…å«ä»»ä½•é¢ã€‚" #: editor/plugins/particles_editor_plugin.cpp msgid "\"%s\" doesn't inherit from Spatial." -msgstr "" +msgstr "\"%s\"ä¸ä»Žç©ºé—´(Spatial)继承。" #: editor/plugins/particles_editor_plugin.cpp -#, fuzzy msgid "\"%s\" doesn't contain geometry." -msgstr "节点ä¸åŒ…å«å‡ 何。" +msgstr "\"%s\"ä¸åŒ…å«å‡ 何体。" #: editor/plugins/particles_editor_plugin.cpp -#, fuzzy msgid "\"%s\" doesn't contain face geometry." -msgstr "节点ä¸åŒ…å«å‡ 何。" +msgstr "\"%s\"ä¸åŒ…å«é¢å‡ 何体。" #: editor/plugins/particles_editor_plugin.cpp msgid "Create Emitter" @@ -5981,7 +5963,6 @@ msgid "Split Segment (in curve)" msgstr "拆分(曲线)" #: editor/plugins/physical_bone_plugin.cpp -#, fuzzy msgid "Move Joint" msgstr "移动关节" @@ -6204,7 +6185,7 @@ msgstr "实例:" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp msgid "Type:" msgstr "类型:" @@ -6242,9 +6223,8 @@ msgid "Error writing TextFile:" msgstr "写入文本文件时出错:" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Could not load file at:" -msgstr "找ä¸åˆ°ç –å—:" +msgstr "æ— æ³•åœ¨ä»¥ä¸‹ä½ç½®åŠ 载文件:" #: editor/plugins/script_editor_plugin.cpp msgid "Error saving file!" @@ -6267,9 +6247,8 @@ msgid "Error Importing" msgstr "导入出错" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "New Text File..." -msgstr "新建文本文档..." +msgstr "新文本文件..." #: editor/plugins/script_editor_plugin.cpp msgid "Open File" @@ -6305,18 +6284,16 @@ msgid "Find Next" msgstr "查找下一项" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Filter scripts" -msgstr "属性ç›é€‰" +msgstr "过滤脚本" #: editor/plugins/script_editor_plugin.cpp msgid "Toggle alphabetical sorting of the method list." msgstr "切æ¢æŒ‰å—æ¯è¡¨æŽ’åºæ–¹å¼æŽ’列方法。" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Filter methods" -msgstr "ç›é€‰æ¨¡å¼ï¼š" +msgstr "过滤方å¼" #: editor/plugins/script_editor_plugin.cpp msgid "Sort" @@ -6351,9 +6328,8 @@ msgid "Open..." msgstr "打开…" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Reopen Closed Script" -msgstr "打开脚本" +msgstr "é‡æ–°æ‰“开关é—的脚本" #: editor/plugins/script_editor_plugin.cpp msgid "Save All" @@ -6409,14 +6385,14 @@ msgid "Toggle Scripts Panel" msgstr "切æ¢è„šæœ¬é¢æ¿" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp -msgid "Step Over" -msgstr "å•æ¥è·³è¿‡" - -#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Step Into" msgstr "å•æ¥è¿›å…¥" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp +msgid "Step Over" +msgstr "å•æ¥è·³è¿‡" + +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Break" msgstr "跳过" @@ -6434,18 +6410,16 @@ msgid "Debug with External Editor" msgstr "使用外部编辑器进行调试" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Open Godot online documentation." -msgstr "打开Godot在线文档" +msgstr "打开Godot在线文档。" #: editor/plugins/script_editor_plugin.cpp msgid "Request Docs" msgstr "请求文档" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Help improve the Godot documentation by giving feedback." -msgstr "通过æä¾›å馈å助改进Godot文档" +msgstr "通过æä¾›å馈帮助改进godot文档。" #: editor/plugins/script_editor_plugin.cpp msgid "Search the reference documentation." @@ -6490,22 +6464,18 @@ msgid "Search Results" msgstr "æœç´¢ç»“æžœ" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Clear Recent Scripts" -msgstr "清除近期的场景" +msgstr "清除最近的脚本" #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Connections to method:" -msgstr "连接到节点:" +msgstr "与方法的连接:" -#: editor/plugins/script_text_editor.cpp -#, fuzzy +#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp msgid "Source" -msgstr "æº:" +msgstr "æº" #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Signal" msgstr "ä¿¡å·" @@ -6514,10 +6484,9 @@ msgid "Target" msgstr "æž„å»ºç›®æ ‡" #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "" "Missing connected method '%s' for signal '%s' from node '%s' to node '%s'." -msgstr "没有任何物体连接到节点 '%s' 的输入 '%s' 。" +msgstr "从节点'ï¼…s'到节点'ï¼…s'çš„ä¿¡å·'ï¼…s'缺少连接方法'ï¼…s'。" #: editor/plugins/script_text_editor.cpp msgid "Line" @@ -6574,9 +6543,8 @@ msgid "Bookmarks" msgstr "书ç¾" #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Breakpoints" -msgstr "创建点。" +msgstr "æ–点" #: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp #: scene/gui/text_edit.cpp @@ -6620,9 +6588,8 @@ msgid "Complete Symbol" msgstr "代ç 补全" #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Evaluate Selection" -msgstr "缩放选ä¸é¡¹" +msgstr "评估选择" #: editor/plugins/script_text_editor.cpp msgid "Trim Trailing Whitespace" @@ -6653,24 +6620,20 @@ msgid "Contextual Help" msgstr "æœç´¢å…‰æ ‡ä½ç½®" #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Toggle Bookmark" -msgstr "切æ¢è‡ªç”±è§‚察模å¼" +msgstr "切æ¢ä¹¦ç¾" #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Go to Next Bookmark" -msgstr "å‰å¾€ä¸‹ä¸€ä¸ªæ–点" +msgstr "转到下一个书ç¾" #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Go to Previous Bookmark" -msgstr "å‰å¾€ä¸Šä¸€ä¸ªæ–点" +msgstr "转到上一个书ç¾" #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Remove All Bookmarks" -msgstr "移除类项目" +msgstr "åˆ é™¤æ‰€æœ‰ä¹¦ç¾" #: editor/plugins/script_text_editor.cpp msgid "Go to Function..." @@ -6698,13 +6661,12 @@ msgid "Go to Previous Breakpoint" msgstr "å‰å¾€ä¸Šä¸€ä¸ªæ–点" #: editor/plugins/shader_editor_plugin.cpp -#, fuzzy msgid "" "This shader has been modified on on disk.\n" "What action should be taken?" msgstr "" -"ç£ç›˜ä¸çš„下列文件已更新。\n" -"请选择执行那项æ“作?:" +"æ¤ç€è‰²å™¨å·²åœ¨ç£ç›˜ä¸Šä¿®æ”¹.\n" +"应该采å–什么行动?" #: editor/plugins/shader_editor_plugin.cpp msgid "Shader" @@ -6875,14 +6837,12 @@ msgid "Rear" msgstr "åŽæ–¹" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Align Transform with View" -msgstr "对é½è§†å›¾" +msgstr "å°†å˜æ¢ä¸Žè§†å›¾å¯¹é½" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Align Rotation with View" -msgstr "选ä¸é¡¹ä¸Žè§†å›¾å¯¹é½" +msgstr "将旋转与视图对é½" #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "No parent to instance a child at." @@ -6937,9 +6897,8 @@ msgid "Audio Listener" msgstr "音频监å¬å™¨" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Enable Doppler" -msgstr "å…许过滤" +msgstr "å¯ç”¨å¤šæ™®å‹’效应" #: editor/plugins/spatial_editor_plugin.cpp msgid "Cinematic Preview" @@ -6995,7 +6954,7 @@ msgstr "将节点å¸é™„至地é¢" #: editor/plugins/spatial_editor_plugin.cpp msgid "Couldn't find a solid floor to snap the selection to." -msgstr "" +msgstr "找ä¸åˆ°ä¸€ä¸ªåšå®žçš„地æ¿æ¥å¿«é€Ÿé€‰æ‹©ã€‚" #: editor/plugins/spatial_editor_plugin.cpp msgid "" @@ -7008,9 +6967,8 @@ msgstr "" "Alt+é¼ æ ‡å³é”®ï¼šæ˜¾ç¤ºåˆ—表" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Use Local Space" -msgstr "æœ¬åœ°ç©ºé—´æ¨¡å¼ (%s)" +msgstr "使用本地空间" #: editor/plugins/spatial_editor_plugin.cpp msgid "Bottom View" @@ -7037,9 +6995,8 @@ msgid "Right View" msgstr "å³è§†å›¾" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Switch Perspective/Orthogonal View" -msgstr "切æ¢æŠ•å½±ï¼ˆæ£äº¤ï¼‰è§†å›¾" +msgstr "切æ¢æŠ•å½±/æ£äº¤è§†å›¾" #: editor/plugins/spatial_editor_plugin.cpp msgid "Insert Animation Key" @@ -7063,9 +7020,8 @@ msgid "Transform" msgstr "å˜æ¢" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Snap Object to Floor" -msgstr "å¸é™„物体到地é¢" +msgstr "将对象对é½åˆ°åœ°æ¿" #: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Dialog..." @@ -7109,9 +7065,8 @@ msgstr "æ˜¾ç¤ºç½‘æ ¼" #: editor/plugins/spatial_editor_plugin.cpp #: modules/gridmap/grid_map_editor_plugin.cpp -#, fuzzy msgid "Settings..." -msgstr "设置" +msgstr "设置..." #: editor/plugins/spatial_editor_plugin.cpp msgid "Snap Settings" @@ -7254,14 +7209,12 @@ msgid "Settings:" msgstr "设置:" #: editor/plugins/sprite_frames_editor_plugin.cpp -#, fuzzy msgid "No Frames Selected" -msgstr "最大化显示选ä¸èŠ‚点" +msgstr "未选择帧" #: editor/plugins/sprite_frames_editor_plugin.cpp -#, fuzzy msgid "Add %d Frame(s)" -msgstr "æ·»åŠ å¸§" +msgstr "æ·»åŠ %d帧" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add Frame" @@ -7292,6 +7245,11 @@ msgid "(empty)" msgstr "(空)" #: editor/plugins/sprite_frames_editor_plugin.cpp +#, fuzzy +msgid "Move Frame" +msgstr "粘贴帧" + +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Animations:" msgstr "动画:" @@ -7340,24 +7298,20 @@ msgid "Select Frames" msgstr "选择帧" #: editor/plugins/sprite_frames_editor_plugin.cpp -#, fuzzy msgid "Horizontal:" -msgstr "水平翻转" +msgstr "æ°´å¹³:" #: editor/plugins/sprite_frames_editor_plugin.cpp -#, fuzzy msgid "Vertical:" -msgstr "顶点" +msgstr "垂直:" #: editor/plugins/sprite_frames_editor_plugin.cpp -#, fuzzy msgid "Select/Clear All Frames" -msgstr "全选" +msgstr "选择/清除所有帧" #: editor/plugins/sprite_frames_editor_plugin.cpp -#, fuzzy msgid "Create Frames from Sprite Sheet" -msgstr "从场景ä¸åˆ›å»º" +msgstr "从 Sprite Sheet ä¸åˆ›å»ºå¸§" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "SpriteFrames" @@ -7425,9 +7379,8 @@ msgid "Remove All" msgstr "移除全部" #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Edit Theme" -msgstr "编辑主题..." +msgstr "编辑主题" #: editor/plugins/theme_editor_plugin.cpp msgid "Theme editing menu." @@ -7454,23 +7407,20 @@ msgid "Create From Current Editor Theme" msgstr "从当å‰ç¼–辑器主题模æ¿åˆ›å»º" #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Toggle Button" -msgstr "é¼ æ ‡æŒ‰é”®" +msgstr "切æ¢æŒ‰é’®" #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Disabled Button" -msgstr "ä¸é”®" +msgstr "ä¸å¯ç”¨çš„按钮" #: editor/plugins/theme_editor_plugin.cpp msgid "Item" msgstr "项目(Item)" #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Disabled Item" -msgstr "å·²ç¦ç”¨" +msgstr "ä¸å¯ç”¨çš„项目" #: editor/plugins/theme_editor_plugin.cpp msgid "Check Item" @@ -7489,23 +7439,20 @@ msgid "Checked Radio Item" msgstr "已选å•é€‰é¡¹ç›®" #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Named Sep." -msgstr "称为 Sep。" +msgstr "命å为 Sep。" #: editor/plugins/theme_editor_plugin.cpp msgid "Submenu" msgstr "åèœå•(Submenu)" #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Subitem 1" -msgstr "项目(Item)" +msgstr "å项目1" #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Subitem 2" -msgstr "项目(Item)" +msgstr "å项目2" #: editor/plugins/theme_editor_plugin.cpp msgid "Has" @@ -7516,9 +7463,8 @@ msgid "Many" msgstr "许多(Many)" #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Disabled LineEdit" -msgstr "å·²ç¦ç”¨" +msgstr "行编辑ä¸å¯ç”¨" #: editor/plugins/theme_editor_plugin.cpp msgid "Tab 1" @@ -7533,9 +7479,8 @@ msgid "Tab 3" msgstr "分页3" #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Editable Item" -msgstr "å…许编辑åå™èŠ‚点" +msgstr "å¯ç¼–辑节点" #: editor/plugins/theme_editor_plugin.cpp msgid "Subtree" @@ -7615,49 +7560,51 @@ msgid "Disable Autotile" msgstr "ç¦ç”¨æ™ºèƒ½ç£è´´(Autotile)" #: editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy msgid "Enable Priority" -msgstr "编辑ç£è´´ä¼˜å…ˆçº§" +msgstr "å¯ç”¨ä¼˜å…ˆçº§" + +#: editor/plugins/tile_map_editor_plugin.cpp +#, fuzzy +msgid "Filter tiles" +msgstr "ç›é€‰æ–‡ä»¶..." + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Give a TileSet resource to this TileMap to use its tiles." +msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Paint Tile" msgstr "绘制ç£è´´" #: editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy msgid "" "Shift+LMB: Line Draw\n" "Shift+Ctrl+LMB: Rectangle Paint" msgstr "" -"Shift+é¼ æ ‡å³é”®ï¼šç»˜åˆ¶ç›´çº¿\n" -"Shift+Ctrl+é¼ æ ‡å³é”®ï¼šç»˜åˆ¶çŸ©å½¢" +"Shift+é¼ æ ‡å·¦é”®ï¼šç»˜åˆ¶ç›´çº¿\n" +"Shift+Ctrl+é¼ æ ‡å·¦é”®ï¼šç»˜åˆ¶çŸ©å½¢" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Pick Tile" msgstr "选择ç£è´´" #: editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy msgid "Rotate Left" msgstr "å‘左旋转" #: editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy msgid "Rotate Right" msgstr "å‘å³æ—‹è½¬" #: editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy msgid "Flip Horizontally" msgstr "水平翻转" #: editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy msgid "Flip Vertically" msgstr "垂直翻转" #: editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy msgid "Clear Transform" msgstr "清除å˜æ¢" @@ -7694,44 +7641,36 @@ msgid "Select the previous shape, subtile, or Tile." msgstr "选择上一个形状,åç –å—ï¼Œæˆ–ç –å—。" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Region Mode" -msgstr "è¿è¡Œæ¨¡å¼:" +msgstr "区域模å¼" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Collision Mode" -msgstr "æ’值模å¼" +msgstr "碰撞模å¼" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Occlusion Mode" -msgstr "编辑é®æŒ¡å¤šè¾¹å½¢" +msgstr "é®æŒ¡æ¨¡å¼" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Navigation Mode" -msgstr "创建导航Mesh(ç½‘æ ¼)" +msgstr "导航模å¼" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Bitmask Mode" -msgstr "旋转模å¼" +msgstr "ä½æŽ©ç 模å¼" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Priority Mode" -msgstr "导出模å¼:" +msgstr "优先模å¼" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Icon Mode" -msgstr "移动画布" +msgstr "å›¾æ ‡æ¨¡å¼" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Z Index Mode" -msgstr "移动画布" +msgstr "Z索引模å¼" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Copy bitmask." @@ -7768,6 +7707,11 @@ msgid "Display Tile Names (Hold Alt Key)" msgstr "显示ç£è´´çš„åå—ï¼ˆæŒ‰ä½ Alt 键)" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "" +"Add or select a texture on the left panel to edit the tiles bound to it." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Remove selected texture? This will remove all tiles which use it." msgstr "åˆ é™¤é€‰å®šçš„çº¹ç†ï¼Ÿè¿™å°†åˆ 除使用它的所有ç£è´´ã€‚" @@ -7816,7 +7760,6 @@ msgid "Delete polygon." msgstr "åˆ é™¤å¤šè¾¹å½¢ã€‚" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "" "LMB: Set bit on.\n" "RMB: Set bit off.\n" @@ -7825,7 +7768,8 @@ msgid "" msgstr "" "é¼ æ ‡å·¦é”®ï¼š å¯ç”¨æ¯”特。\n" "é¼ æ ‡å³é”®ï¼š å…³é—比特。\n" -"点击å¦ä¸€ä¸ªç£è´´è¿›è¡Œç¼–辑。" +"Shift+é¼ æ ‡å·¦é”®: 设置通é…符ä½.\n" +"点击å¦ä¸€ä¸ªç“¦ç‰‡è¿›è¡Œç¼–辑。" #: editor/plugins/tile_set_editor_plugin.cpp msgid "" @@ -7936,24 +7880,127 @@ msgstr "ä¸èƒ½ä¿®æ”¹è¯¥å±žæ€§ã€‚" msgid "TileSet" msgstr "ç –å—集" +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "No VCS addons are available." +msgstr "父节点的å称,如果有的è¯" + +#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp +msgid "Error" +msgstr "错误" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "No commit message was provided" +msgstr "未æä¾›å称" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No files added to stage" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Commit" +msgstr "社区" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "VCS Addon is not initialized" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Version Control System" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Initialize" +msgstr "首å—æ¯å¤§å†™" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Staging area" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Detect new changes" +msgstr "新建一个四边形。" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Changes" +msgstr "更改" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Modified" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Renamed" +msgstr "é‡å‘½å" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Deleted" +msgstr "åˆ é™¤" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Typechange" +msgstr "更改" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Stage Selected" +msgstr "åˆ é™¤å·²é€‰ä¸" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Stage All" +msgstr "全部ä¿å˜" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Add a commit message" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Commit Changes" +msgstr "åŒæ¥è„šæœ¬å˜æ›´" + +#: editor/plugins/version_control_editor_plugin.cpp +#: modules/gdnative/gdnative_library_singleton_editor.cpp +msgid "Status" +msgstr "状æ€" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "View file diffs before committing them to the latest version" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "No file diff is active" +msgstr "没有选ä¸ä»»ä½•æ–‡ä»¶ï¼" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Detect changes in file diff" +msgstr "" + #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(GLES3 only)" msgstr "åªä½¿ç”¨GLES3" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Add input +" -msgstr "æ·»åŠ è¾“å…¥äº‹ä»¶" +msgstr "æ·»åŠ è¾“å…¥+" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Add output +" -msgstr "æ·»åŠ è¾“å…¥äº‹ä»¶" +msgstr "æ·»åŠ è¾“å‡º+" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Scalar" -msgstr "缩放:" +msgstr "æ ‡é‡" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Vector" @@ -7964,53 +8011,44 @@ msgid "Boolean" msgstr "布尔值" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Add input port" -msgstr "æ·»åŠ è¾“å…¥äº‹ä»¶" +msgstr "æ·»åŠ è¾“å…¥ç«¯å£" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Add output port" msgstr "å¢žåŠ è¾“å‡ºç«¯å£" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Change input port type" -msgstr "修改默认值" +msgstr "更改输入端å£ç±»åž‹" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Change output port type" -msgstr "修改默认值" +msgstr "更改输出端å£ç±»åž‹" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Change input port name" -msgstr "更改输入å称" +msgstr "更改输入端å£å称" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Change output port name" -msgstr "更改输入å称" +msgstr "更改输出端å£å称" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Remove input port" -msgstr "移除顶点" +msgstr "移除输入端å£" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Remove output port" -msgstr "移除顶点" +msgstr "移除输出端å£" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Set expression" -msgstr "更改表达å¼" +msgstr "设置表达å¼" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Resize VisualShader node" -msgstr "å¯è§†ç€è‰²å™¨" +msgstr "调整å¯è§†ç€è‰²å™¨èŠ‚点" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Set Uniform Name" @@ -8054,28 +8092,24 @@ msgid "Light" msgstr "ç¯å…‰" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Show resulted shader code." -msgstr "新节点" +msgstr "显示生æˆçš„ç€è‰²å™¨ä»£ç 。" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Create Shader Node" -msgstr "新节点" +msgstr "创建ç€è‰²å™¨èŠ‚点" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Color function." -msgstr "转到函数" +msgstr "颜色函数。" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Color operator." msgstr "颜色è¿ç®—符。" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Grayscale function." -msgstr "创建方法" +msgstr "ç°åº¦åŠŸèƒ½ã€‚" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Converts HSV vector to RGB equivalent." @@ -8086,27 +8120,22 @@ msgid "Converts RGB vector to HSV equivalent." msgstr "å°†RGBå‘é‡è½¬æ¢ä¸ºç‰æ•ˆçš„HSVå‘é‡ã€‚" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Sepia function." -msgstr "é‡å‘½å函数" +msgstr "棕è¤è‰²åŠŸèƒ½ã€‚" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Burn operator." -msgstr "Burn æ“作。" +msgstr "烧录è¿ç®—符。" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Darken operator." -msgstr "Darken è¿ç®—符。" +msgstr "å˜æš—è¿ç®—符。" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Difference operator." -msgstr "ä»…ä¸åŒ" +msgstr "差异è¿ç®—符。" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Dodge operator." msgstr "Dodge è¿ç®—符。" @@ -8135,26 +8164,24 @@ msgid "Color constant." msgstr "颜色常é‡." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Color uniform." -msgstr "颜色å‡åŒ€ã€‚" +msgstr "颜色统一。" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Returns the boolean result of the %s comparison between two parameters." msgstr "返回两个å‚数之间%s比较的布尔结果。" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Equal (==)" -msgstr "ç‰äºŽ (==)" +msgstr "ç‰äºŽï¼ˆ==)" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Greater Than (>)" -msgstr "大于 (>)" +msgstr "大于(>)" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Greater Than or Equal (>=)" -msgstr "大于ç‰äºŽ (>=)" +msgstr "大于或ç‰äºŽï¼ˆ> =)" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" @@ -8163,18 +8190,16 @@ msgid "" msgstr "如果æä¾›çš„æ ‡é‡ç›¸ç‰ï¼Œæ›´å¤§æˆ–æ›´å°ï¼Œåˆ™è¿”回关è”çš„å‘é‡ã€‚" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "" "Returns the boolean result of the comparison between INF and a scalar " "parameter." -msgstr "返回 INF å’Œæ ‡é‡å‚数之间比较的布尔结果。" +msgstr "返回INFå’Œæ ‡é‡å‚数之间比较的布尔结果。" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "" "Returns the boolean result of the comparison between NaN and a scalar " "parameter." -msgstr "返回 NaN å’Œæ ‡é‡å‚数之间比较的布尔结果。" +msgstr "返回NaNå’Œæ ‡é‡å‚数之间比较的布尔结果。" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Less Than (<)" @@ -8182,17 +8207,22 @@ msgstr "å°äºŽ (*)" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Less Than or Equal (<=)" -msgstr "å°äºŽæˆ–ç‰äºŽ (+)" +msgstr "å°äºŽæˆ–ç‰äºŽï¼ˆ<=)" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Not Equal (!=)" -msgstr "ä¸ç‰äºŽï¼ˆ!=)" +msgstr "ä¸ç‰äºŽï¼ˆï¼=)" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Returns an associated vector if the provided boolean value is true or false." -msgstr "如果æ供的布尔值为true或false,则返回关è”çš„å‘é‡ã€‚" +msgstr "如果æ供的布尔值是true或false,则返回关è”çš„å‘é‡ã€‚" + +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "" +"Returns an associated scalar if the provided boolean value is true or false." +msgstr "如果æ供的布尔值是true或false,则返回关è”çš„å‘é‡ã€‚" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the boolean result of the comparison between two parameters." @@ -8229,23 +8259,20 @@ msgid "'%s' input parameter for fragment and light shader modes." msgstr "'%s'为片段和ç¯å…‰ç€è‰²å™¨æ¨¡æ¿çš„输入å‚数。" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "'%s' input parameter for fragment shader mode." -msgstr "'%s' 为片段ç€è‰²å™¨æ¨¡å¼çš„输入å‚数。" +msgstr "片段ç€è‰²å™¨æ¨¡å¼çš„'ï¼…s'输入å‚数。" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "'%s' input parameter for light shader mode." -msgstr "'%s' 为ç¯å…‰ç€è‰²å™¨æ¨¡æ¿çš„输入å‚数。" +msgstr "ç¯å…‰ç€è‰²å™¨æ¨¡å¼çš„'ï¼…s'输入å‚数。" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "'%s' input parameter for vertex shader mode." -msgstr "'%s' 为顶点ç€è‰²å™¨æ¨¡æ¿çš„输入å‚数。" +msgstr "顶点ç€è‰²å™¨æ¨¡å¼çš„'ï¼…s'输入å‚数。" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'%s' input parameter for vertex and fragment shader mode." -msgstr "'%s'为顶点和片段ç€è‰²å™¨æ¨¡æ¿çš„输入å‚数。" +msgstr "用于顶点和片段ç€è‰²å™¨æ¨¡å¼çš„'ï¼…s'输入å‚数。" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Scalar function." @@ -8430,7 +8457,6 @@ msgid "Returns the square root of the parameter." msgstr "返回å‚æ•°çš„å¹³æ–¹æ ¹ã€‚" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "" "SmoothStep function( scalar(edge0), scalar(edge1), scalar(x) ).\n" "\n" @@ -8444,7 +8470,6 @@ msgstr "" "回Hermite多项å¼æ’值的值。" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "" "Step function( scalar(edge), scalar(x) ).\n" "\n" @@ -8463,14 +8488,12 @@ msgid "Returns the hyperbolic tangent of the parameter." msgstr "返回å‚æ•°çš„åŒæ›²æ£åˆ‡å€¼ã€‚" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Finds the truncated value of the parameter." msgstr "查找å‚数的截æ–值。" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Adds scalar to scalar." -msgstr "å‘æ ‡é‡æ·»åŠ æ ‡é‡ã€‚" +msgstr "å°†æ ‡é‡æ·»åŠ åˆ°æ ‡é‡ã€‚" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Divides scalar by scalar." @@ -8481,23 +8504,20 @@ msgid "Multiplies scalar by scalar." msgstr "å°†æ ‡é‡ä¹˜ä»¥æ ‡é‡ã€‚" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Returns the remainder of the two scalars." -msgstr "è¿”å›žä¸¤ä¸ªæ ‡é‡çš„剩余部分。" +msgstr "è¿”å›žä¸¤ä¸ªæ ‡é‡çš„余数。" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Subtracts scalar from scalar." msgstr "ä»Žæ ‡é‡ä¸å‡åŽ»æ ‡é‡ã€‚" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Scalar constant." -msgstr "修改Scalar常é‡ç³»æ•°" +msgstr "æ ‡é‡å¸¸æ•°ã€‚" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Scalar uniform." -msgstr "修改Uniform Scalar" +msgstr "æ ‡é‡ä¸€è‡´ã€‚" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Perform the cubic texture lookup." @@ -8508,24 +8528,20 @@ msgid "Perform the texture lookup." msgstr "执行立方体纹ç†æŸ¥æ‰¾ã€‚" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Cubic texture uniform lookup." -msgstr "修改Uniform纹ç†" +msgstr "立方纹ç†å‡åŒ€æŸ¥æ‰¾ã€‚" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "2D texture uniform lookup." -msgstr "修改Uniform纹ç†" +msgstr "2D 纹ç†å‡åŒ€æŸ¥æ‰¾ã€‚" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "2D texture uniform lookup with triplanar." -msgstr "修改Uniform纹ç†" +msgstr "2D 纹ç†å‡åŒ€æŸ¥æ‰¾ä¸Žä¸‰å¹³é¢ã€‚" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Transform function." -msgstr "å˜æ¢å¯¹è¯æ¡†..." +msgstr "转æ¢å‡½æ•°ã€‚" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" @@ -8537,6 +8553,9 @@ msgid "" "whose number of rows is the number of components in 'c' and whose number of " "columns is the number of components in 'r'." msgstr "" +"计算一对矢é‡çš„外部乘积。 OuterProduct 将第一个å‚æ•°\"c\"视为列矢é‡ï¼ˆåŒ…å«ä¸€åˆ—çš„" +"矩阵),将第二个å‚æ•°\"r\"视为行矢é‡ï¼ˆå…·æœ‰ä¸€è¡Œçš„矩阵),并执行线性代数矩阵乘以" +"\"c = r\",生æˆè¡Œæ•°ä¸º\"c\"ä¸çš„组件,其列数是\"r\"ä¸çš„组件数。" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Composes transform from four vectors." @@ -8567,24 +8586,20 @@ msgid "Multiplies vector by transform." msgstr "用å˜æ¢ä¹˜ä»¥å‘é‡ã€‚" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Transform constant." -msgstr "已忽略å˜æ¢ã€‚" +msgstr "å˜æ¢å¸¸æ•°ã€‚" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Transform uniform." -msgstr "已忽略å˜æ¢ã€‚" +msgstr "å˜æ¢ç»Ÿä¸€ã€‚" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Vector function." -msgstr "对函数的赋值。" +msgstr "å‘é‡åŠŸèƒ½ã€‚" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Vector operator." -msgstr "更改 Vec è¿ç®—符(Vec Operator)" +msgstr "å‘é‡è¿ç®—符。" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Composes vector from three scalars." @@ -8625,9 +8640,8 @@ msgid "Linear interpolation between two vectors." msgstr "两个å‘é‡ä¹‹é—´çš„线性æ’值。" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Linear interpolation between two vectors using scalar." -msgstr "两个å‘é‡ä¹‹é—´çš„线性æ’值。" +msgstr "ä½¿ç”¨æ ‡é‡çš„两个矢é‡ä¹‹é—´çš„线性æ’值。" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Calculates the normalize product of vector." @@ -8652,7 +8666,6 @@ msgid "Returns the vector that points in the direction of refraction." msgstr "返回指å‘折射方å‘的矢é‡ã€‚" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "" "SmoothStep function( vector(edge0), vector(edge1), vector(x) ).\n" "\n" @@ -8660,13 +8673,11 @@ msgid "" "'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 " "using Hermite polynomials." msgstr "" -"SmoothStep function( scalar(edge0), scalar(edge1), scalar(x) ).\n" -"\n" -"如果'x'å°äºŽ'edge0'则返回0.0,如果x大于'edge1'则返回1.0。å¦åˆ™åœ¨0.0å’Œ1.0之间返" -"回Hermite多项å¼æ’值的值。" +"平滑æ¥å‡½æ•°ï¼ˆçŸ¢é‡ï¼ˆè¾¹ç¼˜0)ã€çŸ¢é‡ï¼ˆè¾¹ç¼˜1)ã€çŸ¢é‡ï¼ˆx))。 如果\"x\"å°äºŽ" +"\"edge0\",则返回 0.0;如果\"x\"大于\"edge1\",则返回 0.0。å¦åˆ™ï¼Œè¿”回值将使用" +"赫密特多项å¼åœ¨ 0.0 å’Œ 1.0 之间æ’值。" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "" "SmoothStep function( scalar(edge0), scalar(edge1), vector(x) ).\n" "\n" @@ -8674,13 +8685,12 @@ msgid "" "'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 " "using Hermite polynomials." msgstr "" -"SmoothStep function( scalar(edge0), scalar(edge1), scalar(x) ).\n" +"smoothstepå‡½æ•°ï¼ˆæ ‡é‡ï¼ˆedge0)ã€æ ‡é‡ï¼ˆedge1)ã€å‘é‡ï¼ˆx))。\n" "\n" "如果'x'å°äºŽ'edge0'则返回0.0,如果x大于'edge1'则返回1.0。å¦åˆ™åœ¨0.0å’Œ1.0之间返" "回Hermite多项å¼æ’值的值。" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "" "Step function( vector(edge), vector(x) ).\n" "\n" @@ -8691,7 +8701,6 @@ msgstr "" "如果'x'å°äºŽ'edge'则返回0.0,å¦åˆ™è¿”回1.0。" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "" "Step function( scalar(edge), vector(x) ).\n" "\n" @@ -8722,14 +8731,12 @@ msgid "Subtracts vector from vector." msgstr "从å‘é‡ä¸å‡åŽ»å‘é‡ã€‚" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Vector constant." -msgstr "修改Vec常é‡ç³»æ•°" +msgstr "å‘é‡å¸¸æ•°ã€‚" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Vector uniform." -msgstr "对uniform的赋值。" +msgstr "å‘é‡ä¸€è‡´" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" @@ -8744,7 +8751,7 @@ msgstr "" msgid "" "Returns falloff based on the dot product of surface normal and view " "direction of camera (pass associated inputs to it)." -msgstr "" +msgstr "æ ¹æ®è¡¨é¢æ³•çº¿å’Œç›¸æœºè§†å›¾æ–¹å‘的点积返回衰å‡ï¼ˆå°†ç›¸å…³è¾“å…¥ä¼ é€’ç»™å®ƒï¼‰ã€‚" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" @@ -8752,50 +8759,52 @@ msgid "" "shader. You can place various function definitions inside and call it later " "in the Expressions. You can also declare varyings, uniforms and constants." msgstr "" +"自定义的Godotç€è‰²å™¨è¯è¨€è¡¨è¾¾å¼ï¼Œä½äºŽç”Ÿæˆçš„ç€è‰²å™¨é¡¶éƒ¨ã€‚您å¯ä»¥åœ¨å…¶ä¸æ”¾ç½®å„ç§å‡½æ•°" +"定义,然åŽåœ¨è¡¨è¾¾å¼ä¸è°ƒç”¨å®ƒã€‚您还å¯ä»¥å£°æ˜Žå˜åŒ–,统一和常é‡ã€‚" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(Fragment/Light mode only) Scalar derivative function." -msgstr "" +msgstr "(仅é™ç‰‡æ®µ/光照模å¼ï¼‰æ ‡é‡å¯¼æ•°å‡½æ•°ã€‚" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(Fragment/Light mode only) Vector derivative function." -msgstr "" +msgstr "(仅é™ç‰‡æ®µ/ç¯å…‰æ¨¡å¼ï¼‰çŸ¢é‡å¯¼æ•°åŠŸèƒ½ã€‚" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "(Fragment/Light mode only) (Vector) Derivative in 'x' using local " "differencing." -msgstr "" +msgstr "(仅é™ç‰‡æ®µ/光照模å¼ï¼‰ï¼ˆçŸ¢é‡ï¼‰ä½¿ç”¨å±€éƒ¨å·®åˆ†çš„“ xâ€ä¸çš„导数。" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "(Fragment/Light mode only) (Scalar) Derivative in 'x' using local " "differencing." -msgstr "" +msgstr "(仅é™ç‰‡æ®µ/光照模å¼ï¼‰ï¼ˆæ ‡é‡ï¼‰ä½¿ç”¨æœ¬åœ°å·®åˆ†çš„“ xâ€ä¸çš„导数。" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "(Fragment/Light mode only) (Vector) Derivative in 'y' using local " "differencing." -msgstr "" +msgstr "(仅适用于片段/光照模å¼ï¼‰ï¼ˆçŸ¢é‡ï¼‰ä½¿ç”¨å±€éƒ¨å·®åˆ†çš„'y'导数。" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "(Fragment/Light mode only) (Scalar) Derivative in 'y' using local " "differencing." -msgstr "" +msgstr "(仅é™ç‰‡æ®µ/光照模å¼ï¼‰ï¼ˆæ ‡é‡ï¼‰ä½¿ç”¨å±€éƒ¨å·®åˆ†çš„'y'导数。" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "(Fragment/Light mode only) (Vector) Sum of absolute derivative in 'x' and " "'y'." -msgstr "" +msgstr "(仅é™ç‰‡æ®µ/光照模å¼ï¼‰ï¼ˆå‘é‡ï¼‰â€œ xâ€å’Œâ€œ yâ€ä¸çš„ç»å¯¹å¯¼æ•°ä¹‹å’Œã€‚" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "(Fragment/Light mode only) (Scalar) Sum of absolute derivative in 'x' and " "'y'." -msgstr "" +msgstr "(仅é™ç‰‡æ®µ/光照模å¼ï¼‰ï¼ˆæ ‡é‡ï¼‰â€œ xâ€å’Œâ€œ yâ€ä¸çš„ç»å¯¹å¯¼æ•°ä¹‹å’Œã€‚" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "VisualShader" @@ -8819,7 +8828,7 @@ msgstr "从列表ä¸åˆ 除补ä¸''%s'?" #: editor/project_export.cpp msgid "Delete preset '%s'?" -msgstr "åˆ é™¤å½“å‰çš„ '%s' ?" +msgstr "åˆ é™¤é¢„è®¾çš„â€œï¼…sâ€ï¼Ÿ" #: editor/project_export.cpp msgid "" @@ -8840,7 +8849,7 @@ msgstr "" #: editor/project_export.cpp msgid "Release" -msgstr "å‘è¡Œ" +msgstr "å‘布" #: editor/project_export.cpp msgid "Exporting All" @@ -8852,7 +8861,7 @@ msgstr "指定导出路径ä¸å˜åœ¨ï¼š" #: editor/project_export.cpp msgid "Export templates for this platform are missing/corrupted:" -msgstr "没有æ¤å¹³å°çš„导出模æ¿:" +msgstr "该平å°çš„导出模æ¿ä¸¢å¤±/æŸå:" #: editor/project_export.cpp msgid "Presets" @@ -8893,20 +8902,20 @@ msgstr "导出的资æº:" #: editor/project_export.cpp msgid "" "Filters to export non-resource files (comma separated, e.g: *.json, *.txt)" -msgstr "导出éžèµ„æºæ–‡ä»¶ç›é€‰ï¼ˆä½¿ç”¨è‹±æ–‡é€—å·åˆ†éš”,如:*.json,*.txt)" +msgstr "ç›é€‰å¯¼å‡ºéžèµ„æºæ–‡ä»¶ï¼ˆä½¿ç”¨è‹±æ–‡é€—å·åˆ†éš”,如:*.json,*.txt)" #: editor/project_export.cpp msgid "" "Filters to exclude files from project (comma separated, e.g: *.json, *.txt)" -msgstr "排除导出的éžèµ„æºæ–‡ä»¶ç›é€‰ï¼ˆä½¿ç”¨è‹±æ–‡é€—å·åˆ†éš”,如:*.json,*.txt)" +msgstr "过滤从项目ä¸æŽ’除文件(以逗å·åˆ†éš”,例如:*。json,*。txt)" #: editor/project_export.cpp msgid "Patches" -msgstr "Patch" +msgstr "è¡¥ä¸" #: editor/project_export.cpp msgid "Make Patch" -msgstr "制作Patch" +msgstr "制作补ä¸" #: editor/project_export.cpp msgid "Features" @@ -8926,7 +8935,7 @@ msgstr "脚本" #: editor/project_export.cpp msgid "Script Export Mode:" -msgstr "脚本导出方å¼:" +msgstr "脚本导出模å¼:" #: editor/project_export.cpp msgid "Text" @@ -8938,7 +8947,7 @@ msgstr "编译" #: editor/project_export.cpp msgid "Encrypted (Provide Key Below)" -msgstr "使用下列密ç åŠ å¯†" +msgstr "åŠ å¯†ï¼ˆåœ¨ä¸‹é¢æ供密钥)" #: editor/project_export.cpp msgid "Invalid Encryption Key (must be 64 characters long)" @@ -8946,7 +8955,7 @@ msgstr "æ— æ•ˆçš„åŠ å¯†å¯†é’¥ï¼ˆé•¿åº¦å¿…é¡»ä¸º64个å—符)" #: editor/project_export.cpp msgid "Script Encryption Key (256-bits as hex):" -msgstr "脚本密匙(256ä½16进制ç ):" +msgstr "è„šæœ¬åŠ å¯†å¯†é’¥ï¼ˆ256ä½16进制ç ):" #: editor/project_export.cpp msgid "Export PCK/Zip" @@ -8962,7 +8971,7 @@ msgstr "全部导出" #: editor/project_export.cpp msgid "Export templates for this platform are missing:" -msgstr "没有下列平å°çš„导出模æ¿:" +msgstr "该平å°çš„导出模æ¿ä¸¢å¤±ï¼š" #: editor/project_export.cpp msgid "Manage Export Templates" @@ -8970,11 +8979,11 @@ msgstr "管ç†å¯¼å‡ºæ¨¡æ¿" #: editor/project_export.cpp msgid "Export With Debug" -msgstr "导出为调试" +msgstr "使用调试导出" #: editor/project_manager.cpp msgid "The path does not exist." -msgstr "路径ä¸å˜åœ¨ã€‚" +msgstr "该路径ä¸å˜åœ¨ã€‚" #: editor/project_manager.cpp msgid "Invalid '.zip' project file, does not contain a 'project.godot' file." @@ -9010,7 +9019,7 @@ msgstr "æ— æ³•åˆ›å»ºæ–‡ä»¶å¤¹ã€‚" #: editor/project_manager.cpp msgid "There is already a folder in this path with the specified name." -msgstr "å·²å˜åœ¨ä¸Žç»™å®šå称相åŒçš„目录。" +msgstr "æ¤è·¯å¾„ä¸å·²ç»æœ‰ä¸€ä¸ªå…·æœ‰æŒ‡å®šå称的文件夹。" #: editor/project_manager.cpp msgid "It would be a good idea to name your project." @@ -9037,7 +9046,7 @@ msgstr "æ— æ³•åœ¨é¡¹ç›®ç›®å½•ä¸‹åˆ›å»ºproject.godot文件。" #: editor/project_manager.cpp msgid "The following files failed extraction from package:" -msgstr "æå–以下文件失败:" +msgstr "ä»¥ä¸‹æ–‡ä»¶æ— æ³•ä»ŽåŒ…ä¸æå–:" #: editor/project_manager.cpp msgid "Rename Project" @@ -9124,13 +9133,12 @@ msgid "Unnamed Project" msgstr "未命å项目" #: editor/project_manager.cpp -#, fuzzy msgid "Missing Project" -msgstr "导入现有项目" +msgstr "缺少项目" #: editor/project_manager.cpp msgid "Error: Project is missing on the filesystem." -msgstr "" +msgstr "错误:文件系统上丢失项目。" #: editor/project_manager.cpp msgid "Can't open project at '%s'." @@ -9141,7 +9149,6 @@ msgid "Are you sure to open more than one project?" msgstr "您确定è¦æ‰“开多个项目å—?" #: editor/project_manager.cpp -#, fuzzy msgid "" "The following project settings file does not specify the version of Godot " "through which it was created.\n" @@ -9153,15 +9160,14 @@ msgid "" "Warning: You won't be able to open the project with previous versions of the " "engine anymore." msgstr "" -"以下项目设置文件没有指定创建它的Godot版本:\n" +"以下项目设置文件未指定创建它的 Godot 版本。\n" "\n" "%s\n" "\n" -"å¦‚æžœä½ ç»§ç»æ‰“开它,它将被转æ¢ä¸ºGodot的当å‰é…ç½®æ–‡ä»¶æ ¼å¼ã€‚\n" -"è¦å‘Šï¼šæ‚¨å°†æ— 法å†ä½¿ç”¨ä»¥å‰ç‰ˆæœ¬çš„引擎打开项目。" +"如果继ç»æ‰“开它,它将转æ¢ä¸ºæˆˆå¤šçš„当å‰é…ç½®æ–‡ä»¶æ ¼å¼ã€‚ è¦å‘Šï¼š æ‚¨å°†æ— æ³•å†ä½¿ç”¨ä»¥å‰" +"版本的引擎打开项目。" #: editor/project_manager.cpp -#, fuzzy msgid "" "The following project settings file was generated by an older engine " "version, and needs to be converted for this version:\n" @@ -9172,10 +9178,9 @@ msgid "" "Warning: You won't be able to open the project with previous versions of the " "engine anymore." msgstr "" -"以下项目设置文件是由旧的引擎版本生æˆçš„,需è¦ä¸ºæ¤ç‰ˆæœ¬è½¬æ¢ï¼š\n" +"以下项目设置文件由较旧的引擎版本生æˆï¼Œéœ€è¦ä¸ºæ¤ç‰ˆæœ¬è¿›è¡Œè½¬æ¢ï¼š\n" "%s\n" -"是å¦è¦è½¬æ¢å®ƒï¼Ÿ\n" -"è¦å‘Šï¼šæ‚¨å°†æ— 法å†ä½¿ç”¨ä»¥å‰ç‰ˆæœ¬çš„引擎打开项目。" +" 是å¦è¦è½¬æ¢å®ƒï¼Ÿ è¦å‘Šï¼š æ‚¨å°†æ— æ³•å†ä½¿ç”¨ä»¥å‰ç‰ˆæœ¬çš„引擎打开项目。" #: editor/project_manager.cpp msgid "" @@ -9184,14 +9189,13 @@ msgid "" msgstr "项目设置是由更新的引擎版本创建的,其设置与æ¤ç‰ˆæœ¬ä¸å…¼å®¹ã€‚" #: editor/project_manager.cpp -#, fuzzy msgid "" "Can't run project: no main scene defined.\n" "Please edit the project and set the main scene in the Project Settings under " "the \"Application\" category." msgstr "" -"尚未定义主场景, 现在选择一个å—?\n" -"ä½ ä¹Ÿå¯ä»¥ç¨åŽåœ¨é¡¹ç›®è®¾ç½®çš„Application分类下修改。" +"æ— æ³•è¿è¡Œé¡¹ç›®ï¼šæœªå®šä¹‰ä¸»åœºæ™¯ã€‚ \n" +"请编辑项目并在“应用程åºâ€ç±»åˆ«ä¸‹çš„“项目设置â€ä¸è®¾ç½®ä¸»åœºæ™¯ã€‚" #: editor/project_manager.cpp msgid "" @@ -9202,55 +9206,46 @@ msgstr "" "请编辑项目导入åˆå§‹åŒ–资æºã€‚" #: editor/project_manager.cpp -#, fuzzy msgid "Are you sure to run %d projects at once?" -msgstr "您确定è¦æ‰§è¡Œå¤šä¸ªé¡¹ç›®å—?" +msgstr "您确定è¦ç«‹å³è¿è¡Œï¼…d个项目å—?" #: editor/project_manager.cpp -#, fuzzy msgid "" "Remove %d projects from the list?\n" "The project folders' contents won't be modified." -msgstr "移除æ¤é¡¹ç›®ï¼ˆé¡¹ç›®çš„文件ä¸å—å½±å“)" +msgstr "从列表ä¸åˆ 除%d个项目? 项目文件夹的内容ä¸ä¼šè¢«ä¿®æ”¹ã€‚" #: editor/project_manager.cpp -#, fuzzy msgid "" "Remove this project from the list?\n" "The project folder's contents won't be modified." -msgstr "移除æ¤é¡¹ç›®ï¼ˆé¡¹ç›®çš„文件ä¸å—å½±å“)" +msgstr "从列表ä¸åˆ 除该项目? 项目文件夹的内容ä¸ä¼šè¢«ä¿®æ”¹ã€‚" #: editor/project_manager.cpp -#, fuzzy msgid "" "Remove all missing projects from the list?\n" "The project folders' contents won't be modified." -msgstr "移除æ¤é¡¹ç›®ï¼ˆé¡¹ç›®çš„文件ä¸å—å½±å“)" +msgstr "从列表ä¸åˆ 除所有丢失的项目? 项目文件夹的内容ä¸ä¼šè¢«ä¿®æ”¹ã€‚" #: editor/project_manager.cpp -#, fuzzy msgid "" "Language changed.\n" "The interface will update after restarting the editor or project manager." -msgstr "" -"è¯è¨€å·²æ›´æ”¹ã€‚\n" -"用户界é¢å°†åœ¨ä¸‹æ¬¡ç¼–辑器或项目管ç†å™¨å¯åŠ¨æ—¶æ›´æ–°ã€‚" +msgstr "è¯è¨€å·²æ›´æ”¹ã€‚ é‡æ–°å¯åŠ¨ç¼–辑器或项目管ç†å™¨åŽï¼Œç•Œé¢å°†æ›´æ–°ã€‚" #: editor/project_manager.cpp -#, fuzzy msgid "" "Are you sure to scan %s folders for existing Godot projects?\n" "This could take a while." -msgstr "您确认è¦æ‰«æ%s目录下现有的Godot项目å—?" +msgstr "您确定è¦æ‰«æï¼…s文件夹ä¸çš„现有Godot项目å—? è¿™å¯èƒ½éœ€è¦ä¸€æ®µæ—¶é—´ã€‚" #: editor/project_manager.cpp msgid "Project Manager" msgstr "项目管ç†å™¨" #: editor/project_manager.cpp -#, fuzzy msgid "Projects" -msgstr "项目" +msgstr "工程" #: editor/project_manager.cpp msgid "Scan" @@ -9265,9 +9260,8 @@ msgid "New Project" msgstr "新建" #: editor/project_manager.cpp -#, fuzzy msgid "Remove Missing" -msgstr "移除顶点" +msgstr "åˆ é™¤ç¼ºå¤±" #: editor/project_manager.cpp msgid "Templates" @@ -9282,13 +9276,12 @@ msgid "Can't run project" msgstr "æ— æ³•è¿è¡Œé¡¹ç›®" #: editor/project_manager.cpp -#, fuzzy msgid "" "You currently don't have any projects.\n" "Would you like to explore official example projects in the Asset Library?" msgstr "" -"您目å‰æ²¡æœ‰ä»»ä½•é¡¹ç›®ã€‚\n" -"是å¦è¦æ‰“开资æºå•†åº—æµè§ˆå®˜æ–¹æ ·ä¾‹é¡¹ç›®ï¼Ÿ" +"您目å‰æ²¡æœ‰ä»»ä½•é¡¹ç›®ã€‚ \n" +"æ‚¨æƒ³åœ¨ç´ æ资æºåº“ä¸æµè§ˆæ£å¼çš„示例项目å—?" #: editor/project_settings_editor.cpp msgid "Key " @@ -9314,9 +9307,8 @@ msgstr "" "æ— æ•ˆçš„æ“作å称。æ“作åä¸èƒ½ä¸ºç©ºï¼Œä¹Ÿä¸èƒ½åŒ…å« '/', ':', '=', '\\' 或者空å—符串" #: editor/project_settings_editor.cpp -#, fuzzy msgid "An action with the name '%s' already exists." -msgstr "动作%så·²å˜åœ¨ï¼" +msgstr "å为'%s'çš„æ“作已å˜åœ¨ã€‚" #: editor/project_settings_editor.cpp msgid "Rename Input Action Event" @@ -9481,6 +9473,11 @@ msgid "Settings saved OK." msgstr "ä¿å˜è®¾ç½®æˆåŠŸã€‚" #: editor/project_settings_editor.cpp +#, fuzzy +msgid "Moved Input Action Event" +msgstr "æ·»åŠ è¾“å…¥äº‹ä»¶" + +#: editor/project_settings_editor.cpp msgid "Override for Feature" msgstr "é‡å†™åŠŸèƒ½" @@ -9533,9 +9530,8 @@ msgid "Override For..." msgstr "é‡å†™çš„......" #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp -#, fuzzy msgid "The editor must be restarted for changes to take effect." -msgstr "编辑器需è¦é‡å¯ä»¥è®©ä¿®æ”¹ç”Ÿæ•ˆ" +msgstr "å¿…é¡»é‡æ–°å¯åŠ¨ç¼–辑器æ‰èƒ½ä½¿æ›´æ”¹ç”Ÿæ•ˆã€‚" #: editor/project_settings_editor.cpp msgid "Input Map" @@ -9594,14 +9590,12 @@ msgid "Locales Filter" msgstr "区域ç›é€‰å™¨" #: editor/project_settings_editor.cpp -#, fuzzy msgid "Show All Locales" -msgstr "显示所有区域设置" +msgstr "显示所有è¯è¨€è®¾ç½®" #: editor/project_settings_editor.cpp -#, fuzzy msgid "Show Selected Locales Only" -msgstr "仅显示选定的区域设置" +msgstr "仅显示选定的è¯è¨€çŽ¯å¢ƒ" #: editor/project_settings_editor.cpp msgid "Filter mode:" @@ -9620,6 +9614,10 @@ msgid "Plugins" msgstr "æ’件" #: editor/property_editor.cpp +msgid "Preset..." +msgstr "预设..." + +#: editor/property_editor.cpp msgid "Zero" msgstr "置零" @@ -9684,7 +9682,6 @@ msgid "Suffix" msgstr "åŽç¼€" #: editor/rename_dialog.cpp -#, fuzzy msgid "Advanced Options" msgstr "高级选项" @@ -9788,10 +9785,6 @@ msgstr "转为大写" msgid "Reset" msgstr "é‡ç½®" -#: editor/rename_dialog.cpp -msgid "Error" -msgstr "错误" - #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" msgstr "é‡è®¾çˆ¶èŠ‚点" @@ -9847,6 +9840,11 @@ msgid "Instance Scene(s)" msgstr "实例化场景" #: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Replace with Branch Scene" +msgstr "将分支ä¿å˜ä¸ºåœºæ™¯" + +#: editor/scene_tree_dock.cpp msgid "Instance Child Scene" msgstr "实例化å场景" @@ -9887,8 +9885,23 @@ msgid "Make node as Root" msgstr "å°†èŠ‚ç‚¹è®¾ç½®ä¸ºæ ¹èŠ‚ç‚¹" #: editor/scene_tree_dock.cpp -msgid "Delete Node(s)?" -msgstr "确定è¦åˆ 除节点å—?" +#, fuzzy +msgid "Delete %d nodes?" +msgstr "åˆ é™¤èŠ‚ç‚¹" + +#: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Delete the root node \"%s\"?" +msgstr "åˆ é™¤Graph Node节点" + +#: editor/scene_tree_dock.cpp +msgid "Delete node \"%s\" and its children?" +msgstr "" + +#: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Delete node \"%s\"?" +msgstr "åˆ é™¤èŠ‚ç‚¹" #: editor/scene_tree_dock.cpp msgid "Can not perform with the root node." @@ -9941,9 +9954,8 @@ msgid "User Interface" msgstr "用户界é¢" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Other Node" -msgstr "åˆ é™¤èŠ‚ç‚¹" +msgstr "其他节点" #: editor/scene_tree_dock.cpp msgid "Can't operate on nodes from a foreign scene!" @@ -9962,9 +9974,8 @@ msgid "Remove Node(s)" msgstr "移除节点" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Change type of node(s)" -msgstr "更改输入å称" +msgstr "更改节点的类型" #: editor/scene_tree_dock.cpp msgid "" @@ -9989,18 +10000,16 @@ msgid "Clear Inheritance" msgstr "清除继承" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Open Documentation" -msgstr "打开Godot文档" +msgstr "打开文档" #: editor/scene_tree_dock.cpp msgid "Add Child Node" msgstr "æ·»åŠ å节点" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Expand/Collapse All" -msgstr "全部折å " +msgstr "展开/折å 全部" #: editor/scene_tree_dock.cpp msgid "Change Type" @@ -10011,9 +10020,8 @@ msgid "Extend Script" msgstr "打开脚本" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Reparent to New Node" -msgstr "é‡è®¾çˆ¶èŠ‚点" +msgstr "é‡æ–°åˆ†é…到新节点" #: editor/scene_tree_dock.cpp msgid "Make Scene Root" @@ -10036,9 +10044,8 @@ msgid "Delete (No Confirm)" msgstr "ç¡®è®¤åˆ é™¤" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Add/Create a New Node." -msgstr "æ·»åŠ /创建节点" +msgstr "æ·»åŠ /创建新节点。" #: editor/scene_tree_dock.cpp msgid "" @@ -10071,55 +10078,42 @@ msgid "Toggle Visible" msgstr "切æ¢å¯è§æ€§" #: editor/scene_tree_editor.cpp -#, fuzzy msgid "Unlock Node" -msgstr "选择节点" +msgstr "解é”节点" #: editor/scene_tree_editor.cpp -#, fuzzy msgid "Button Group" -msgstr "按键 7" +msgstr "按钮组" #: editor/scene_tree_editor.cpp -#, fuzzy msgid "(Connecting From)" -msgstr "连接错误" +msgstr "(连接从)" #: editor/scene_tree_editor.cpp msgid "Node configuration warning:" msgstr "节点é…ç½®è¦å‘Š:" #: editor/scene_tree_editor.cpp -#, fuzzy msgid "" "Node has %s connection(s) and %s group(s).\n" "Click to show signals dock." -msgstr "" -"节点具有信å·è¿žæŽ¥å’Œåˆ†ç»„。\n" -"å•å‡»ä»¥æ˜¾ç¤ºä¿¡å·æŽ¥å£ã€‚" +msgstr "节点具有%s个连接和%s个组。 å•å‡»ä»¥æ˜¾ç¤ºä¿¡å·åº•åº§ã€‚" #: editor/scene_tree_editor.cpp -#, fuzzy msgid "" "Node has %s connection(s).\n" "Click to show signals dock." -msgstr "" -"节点有信å·è¿žæŽ¥ã€‚\n" -"å•å‡»æŸ¥çœ‹ä¿¡å·æ 。" +msgstr "节点具有%s个连接。 å•å‡»ä»¥æ˜¾ç¤ºä¿¡å·åº•åº§ã€‚" #: editor/scene_tree_editor.cpp -#, fuzzy msgid "" "Node is in %s group(s).\n" "Click to show groups dock." -msgstr "" -"分组ä¸çš„节点。\n" -"å•å‡»æ˜¾ç¤ºåˆ†ç»„æ 。" +msgstr "节点ä½äºŽ %s 组ä¸ã€‚ å•å‡»ä»¥æ˜¾ç¤ºåˆ†ç»„æ 。" #: editor/scene_tree_editor.cpp -#, fuzzy msgid "Open Script:" -msgstr "打开脚本" +msgstr "打开脚本:" #: editor/scene_tree_editor.cpp msgid "" @@ -10170,39 +10164,32 @@ msgid "Select a Node" msgstr "选择一个节点" #: editor/script_create_dialog.cpp -#, fuzzy msgid "Path is empty." -msgstr "文件路径为空" +msgstr "路径为空。" #: editor/script_create_dialog.cpp -#, fuzzy msgid "Filename is empty." -msgstr "文件å为空" +msgstr "文件å为空。" #: editor/script_create_dialog.cpp -#, fuzzy msgid "Path is not local." -msgstr "必须是项目内的路径" +msgstr "路径ä¸æ˜¯æœ¬åœ°çš„。" #: editor/script_create_dialog.cpp -#, fuzzy msgid "Invalid base path." -msgstr "父路径éžæ³•" +msgstr "æ— æ•ˆçš„åŸºæœ¬è·¯å¾„ã€‚" #: editor/script_create_dialog.cpp -#, fuzzy msgid "A directory with the same name exists." -msgstr "å˜åœ¨åŒå目录" +msgstr "å˜åœ¨å…·æœ‰ç›¸åŒå称的目录。" #: editor/script_create_dialog.cpp -#, fuzzy msgid "Invalid extension." -msgstr "扩展åéžæ³•" +msgstr "扩展åæ— æ•ˆã€‚" #: editor/script_create_dialog.cpp -#, fuzzy msgid "Wrong extension chosen." -msgstr "选择了错误的扩展å" +msgstr "选择了错误的扩展å。" #: editor/script_create_dialog.cpp msgid "Error loading template '%s'" @@ -10217,16 +10204,14 @@ msgid "Error loading script from %s" msgstr "从%såŠ è½½è„šæœ¬å‡ºé”™" #: editor/script_create_dialog.cpp -#, fuzzy msgid "Overrides" -msgstr "覆盖" +msgstr "é‡å†™" #: editor/script_create_dialog.cpp msgid "N/A" msgstr "N/A" #: editor/script_create_dialog.cpp -#, fuzzy msgid "Open Script / Choose Location" msgstr "打开脚本/选择ä½ç½®" @@ -10235,44 +10220,36 @@ msgid "Open Script" msgstr "打开脚本" #: editor/script_create_dialog.cpp -#, fuzzy msgid "File exists, it will be reused." -msgstr "文件已å˜åœ¨, 将被é‡ç”¨" +msgstr "文件å˜åœ¨ï¼Œå°†è¢«é‡ç”¨ã€‚" #: editor/script_create_dialog.cpp -#, fuzzy msgid "Invalid class name." -msgstr "ç±»åéžæ³•" +msgstr "æ— æ•ˆçš„ç±»åˆ«å称。" #: editor/script_create_dialog.cpp -#, fuzzy msgid "Invalid inherited parent name or path." -msgstr "éžæ³•çš„基类å称或脚本路径" +msgstr "æ— æ•ˆçš„ç»§æ‰¿çˆ¶å称或路径。" #: editor/script_create_dialog.cpp -#, fuzzy msgid "Script is valid." -msgstr "脚本å¯ç”¨" +msgstr "脚本有效。" #: editor/script_create_dialog.cpp -#, fuzzy msgid "Allowed: a-z, A-Z, 0-9, _ and ." -msgstr "ä»…å…许使用: a-z, A-Z, 0-9 或 _" +msgstr "å…许:a-z,a-z,0-9,u和。" #: editor/script_create_dialog.cpp -#, fuzzy msgid "Built-in script (into scene file)." -msgstr "内置脚本(ä¿å˜åœ¨åœºæ™¯æ–‡ä»¶ä¸)" +msgstr "内置脚本(到场景文件ä¸ï¼‰ã€‚" #: editor/script_create_dialog.cpp -#, fuzzy msgid "Will create a new script file." -msgstr "创建新脚本" +msgstr "将创建一个新的脚本文件。" #: editor/script_create_dialog.cpp -#, fuzzy msgid "Will load an existing script file." -msgstr "åŠ è½½çŽ°æœ‰è„šæœ¬" +msgstr "å°†åŠ è½½çŽ°æœ‰çš„è„šæœ¬æ–‡ä»¶ã€‚" #: editor/script_create_dialog.cpp msgid "Language" @@ -10307,19 +10284,50 @@ msgid "Bytes:" msgstr "å—节:" #: editor/script_editor_debugger.cpp -msgid "Stack Trace" -msgstr "æ ˆè¿½è¸ª" +#, fuzzy +msgid "Warning:" +msgstr "è¦å‘Šï¼š" #: editor/script_editor_debugger.cpp -msgid "Pick one or more items from the list to display the graph." -msgstr "从列表ä¸é€‰å–一个或多个项目以显示图形。" +msgid "Error:" +msgstr "错误:" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Error" +msgstr "å¤åˆ¶é”™è¯¯ä¿¡æ¯" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Error:" +msgstr "错误:" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Source" +msgstr "æº" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Source:" +msgstr "æº" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Source:" +msgstr "æº" + +#: editor/script_editor_debugger.cpp +msgid "Stack Trace" +msgstr "æ ˆè¿½è¸ª" #: editor/script_editor_debugger.cpp msgid "Errors" msgstr "错误" #: editor/script_editor_debugger.cpp -msgid "Child Process Connected" +#, fuzzy +msgid "Child process connected." msgstr "å进程已连接" #: editor/script_editor_debugger.cpp @@ -10327,6 +10335,11 @@ msgid "Copy Error" msgstr "å¤åˆ¶é”™è¯¯ä¿¡æ¯" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Skip Breakpoints" +msgstr "æ–点" + +#: editor/script_editor_debugger.cpp msgid "Inspect Previous Instance" msgstr "编辑上一个实例" @@ -10343,6 +10356,11 @@ msgid "Profiler" msgstr "性能分æž" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Network Profiler" +msgstr "导出é…置文件" + +#: editor/script_editor_debugger.cpp msgid "Monitor" msgstr "监视" @@ -10355,6 +10373,10 @@ msgid "Monitors" msgstr "显示" #: editor/script_editor_debugger.cpp +msgid "Pick one or more items from the list to display the graph." +msgstr "从列表ä¸é€‰å–一个或多个项目以显示图形。" + +#: editor/script_editor_debugger.cpp msgid "List of Video Memory Usage by Resource:" msgstr "å 用显å˜çš„资æºåˆ—表:" @@ -10404,7 +10426,7 @@ msgstr "ä»Žåœºæ™¯æ ‘è®¾ç½®" #: editor/script_editor_debugger.cpp msgid "Export measures as CSV" -msgstr "" +msgstr "导出为CSVæ ¼å¼" #: editor/settings_config_dialog.cpp msgid "Erase Shortcut" @@ -10540,22 +10562,17 @@ msgstr "动æ€é“¾æŽ¥åº“" #: modules/gdnative/gdnative_library_singleton_editor.cpp msgid "Enabled GDNative Singleton" -msgstr "" +msgstr "å¯ç”¨gdnative singleton" #: modules/gdnative/gdnative_library_singleton_editor.cpp -#, fuzzy msgid "Disabled GDNative Singleton" -msgstr "ç¦ç”¨è‡ªåŠ¨æ›´æ–°" +msgstr "ç¦ç”¨çš„ GDNative å•ä¾‹" #: modules/gdnative/gdnative_library_singleton_editor.cpp msgid "Library" msgstr "库" #: modules/gdnative/gdnative_library_singleton_editor.cpp -msgid "Status" -msgstr "状æ€" - -#: modules/gdnative/gdnative_library_singleton_editor.cpp msgid "Libraries: " msgstr "库: " @@ -10564,6 +10581,10 @@ msgid "GDNative" msgstr "GDNative" #: modules/gdscript/gdscript_functions.cpp +msgid "Expected a string of length 1 (a character)." +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp msgid "Step argument is zero!" msgstr "Stepå‚数为 0 ï¼" @@ -10632,9 +10653,8 @@ msgid "GridMap Fill Selection" msgstr "å¡«å……é€‰æ‹©ç½‘æ ¼åœ°å›¾" #: modules/gridmap/grid_map_editor_plugin.cpp -#, fuzzy msgid "GridMap Paste Selection" -msgstr "åˆ é™¤é€‰æ‹©çš„GridMap" +msgstr "GridMap粘贴选择" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "GridMap Paint" @@ -10716,6 +10736,15 @@ msgstr "GridMap设置" msgid "Pick Distance:" msgstr "拾å–è·ç¦»:" +#: modules/gridmap/grid_map_editor_plugin.cpp +#, fuzzy +msgid "Filter meshes" +msgstr "过滤方å¼" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Give a MeshLibrary resource to this GridMap to use its meshes." +msgstr "" + #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "ç±»åä¸èƒ½æ˜¯ä¿ç•™å…³é”®å—" @@ -10836,28 +10865,28 @@ msgid "Set Variable Type" msgstr "设置å˜é‡ç±»åž‹" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Override an existing built-in function." -msgstr "与引擎内置类型å称冲çªã€‚" +msgstr "覆盖现有的内置函数。" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Create a new function." -msgstr "新建一个四边形。" +msgstr "创建一个新函数。" #: modules/visual_script/visual_script_editor.cpp msgid "Variables:" msgstr "å˜é‡ï¼š" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Create a new variable." -msgstr "新建一个四边形。" +msgstr "创建一个新å˜é‡ã€‚" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Signals:" +msgstr "ä¿¡å·:" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Create a new signal." -msgstr "创建新多边形。" +msgstr "创建一个新信å·ã€‚" #: modules/visual_script/visual_script_editor.cpp msgid "Name is not a valid identifier:" @@ -11012,6 +11041,11 @@ msgid "Editing Signal:" msgstr "编辑信å·:" #: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Make Tool:" +msgstr "使用本地" + +#: modules/visual_script/visual_script_editor.cpp msgid "Base Type:" msgstr "基础类型:" @@ -11024,9 +11058,8 @@ msgid "Available Nodes:" msgstr "有效节点:" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Select or create a function to edit its graph." -msgstr "选择或创建一个函数æ¥ç¼–辑" +msgstr "选择或创建一个函数æ¥ç¼–辑其图形。" #: modules/visual_script/visual_script_editor.cpp msgid "Delete Selected" @@ -11152,16 +11185,18 @@ msgstr "未在编辑器设置或预设ä¸é…置调试密钥库。" #: platform/android/export/export.cpp msgid "Custom build requires a valid Android SDK path in Editor Settings." -msgstr "" +msgstr "自定义构建需è¦åœ¨â€œç¼–辑器设置â€ä¸ä½¿ç”¨æœ‰æ•ˆçš„Android SDK路径。" #: platform/android/export/export.cpp msgid "Invalid Android SDK path for custom build in Editor Settings." -msgstr "" +msgstr "用于“编辑器设置â€ä¸è‡ªå®šä¹‰æž„建的Android SDKè·¯å¾„æ˜¯æ— æ•ˆçš„ã€‚" #: platform/android/export/export.cpp +#, fuzzy msgid "" -"Android project is not installed for compiling. Install from Editor menu." -msgstr "" +"Android build template not installed in the project. Install it from the " +"Project menu." +msgstr "未安装Android项目进行编译。从编辑器èœå•å®‰è£…。" #: platform/android/export/export.cpp msgid "Invalid public key for APK expansion." @@ -11176,6 +11211,7 @@ msgid "" "Trying to build from a custom built template, but no version info for it " "exists. Please reinstall from the 'Project' menu." msgstr "" +"å°è¯•ä»Žè‡ªå®šä¹‰æž„建的模æ¿æž„建,但是ä¸å˜åœ¨å…¶ç‰ˆæœ¬ä¿¡æ¯ã€‚请从“项目â€èœå•ä¸é‡æ–°å®‰è£…。" #: platform/android/export/export.cpp msgid "" @@ -11184,20 +11220,26 @@ msgid "" " Godot Version: %s\n" "Please reinstall Android build template from 'Project' menu." msgstr "" +"Android构建版本ä¸åŒ¹é…:\n" +" 安装的模æ¿ï¼š\n" +" Godot版本:%s\n" +"请从“项目â€èœå•ä¸é‡æ–°å®‰è£…Android构建模æ¿ã€‚" #: platform/android/export/export.cpp msgid "Building Android Project (gradle)" -msgstr "" +msgstr "构建android项目(gradle)" #: platform/android/export/export.cpp msgid "" "Building of Android project failed, check output for the error.\n" "Alternatively visit docs.godotengine.org for Android build documentation." msgstr "" +"Android项目构建失败,请检查输出以了解错误。 或者访问docs.godotengine.org获å–" +"Android构建文档。" #: platform/android/export/export.cpp msgid "No build apk generated at: " -msgstr "" +msgstr "在以下ä½ç½®æœªç”Ÿæˆæž„建APK: " #: platform/iphone/export/export.cpp msgid "Identifier is missing." @@ -11313,13 +11355,12 @@ msgid "Invalid splash screen image dimensions (should be 620x300)." msgstr "å¯åŠ¨ç”»é¢å›¾ç‰‡å°ºå¯¸æ— 效(应为620x300)。" #: scene/2d/animated_sprite.cpp -#, fuzzy msgid "" "A SpriteFrames resource must be created or set in the \"Frames\" property in " "order for AnimatedSprite to display frames." msgstr "" -"SpriteFrames资æºå¿…须是通过AnimatedSprite节点的frames属性创建的,å¦åˆ™æ— 法显示" -"动画帧。" +"必须创建SpriteFrames资æºï¼Œæˆ–在“ Framesâ€å±žæ€§ä¸è®¾ç½®SpriteFrames资æºï¼Œä»¥ä¾¿" +"AnimatedSprite显示帧。" #: scene/2d/canvas_modulate.cpp msgid "" @@ -11374,11 +11415,10 @@ msgid "" msgstr "CPUParticles2D动画需è¦ä½¿ç”¨å¯ç”¨äº†â€œç²’å动画â€çš„CanvasItemMaterial。" #: scene/2d/light_2d.cpp -#, fuzzy msgid "" "A texture with the shape of the light must be supplied to the \"Texture\" " "property." -msgstr "光照的形状与纹ç†å¿…é¡»æ供给纹ç†å±žæ€§ã€‚" +msgstr "必须将具有ç¯å…‰å½¢çŠ¶çš„纹ç†æ供给“纹ç†â€ï¼ˆTexture)属性。" #: scene/2d/light_occluder_2d.cpp msgid "" @@ -11386,9 +11426,8 @@ msgid "" msgstr "æ¤é®å…‰ä½“必须设置é®å…‰å½¢çŠ¶æ‰èƒ½èµ·åˆ°é®å…‰ä½œç”¨ã€‚" #: scene/2d/light_occluder_2d.cpp -#, fuzzy msgid "The occluder polygon for this occluder is empty. Please draw a polygon." -msgstr "æ¤é®å…‰ä½“çš„é®å…‰å½¢çŠ¶ä¸ºç©ºï¼Œè¯·ä¸ºå…¶ç»˜åˆ¶ä¸€ä¸ªé®å…‰å½¢çŠ¶ï¼" +msgstr "æ¤å°å µå™¨çš„å°å µå™¨å¤šè¾¹å½¢ä¸ºç©ºã€‚请绘制一个多边形。" #: scene/2d/navigation_polygon.cpp msgid "" @@ -11465,55 +11504,47 @@ msgid "" msgstr "该骨骼没有一个åˆé€‚çš„ REST 姿势。请到 Skeleton2D 节点ä¸è®¾ç½®ä¸€ä¸ªã€‚" #: scene/2d/tile_map.cpp -#, fuzzy msgid "" "TileMap with Use Parent on needs a parent CollisionObject2D to give shapes " "to. Please use it as a child of Area2D, StaticBody2D, RigidBody2D, " "KinematicBody2D, etc. to give them a shape." msgstr "" -"CollisionShape2D类型节点åªèƒ½ä¸ºCollisionObject2D的派生类æ供碰撞形状数æ®ï¼Œè¯·å°†" -"其放在Area2Dã€StaticBody2Dã€RigidBody2D或者是KinematicBody2D节点下。" +"å¯ç”¨äº†â€œä½¿ç”¨çˆ¶çº§â€çš„TileMap需è¦çˆ¶çº§CollisionObject2Dæ‰èƒ½æ供形状。请使用它作为" +"Area2D,StaticBody2D,RigidBody2D,KinematicBody2Dç‰çš„å项æ¥èµ‹äºˆå®ƒä»¬å½¢çŠ¶ã€‚" #: scene/2d/visibility_notifier_2d.cpp -#, fuzzy msgid "" "VisibilityEnabler2D works best when used with the edited scene root directly " "as parent." -msgstr "VisibilityEnable2Dç±»åž‹çš„èŠ‚ç‚¹ç”¨äºŽåœºæ™¯çš„æ ¹èŠ‚ç‚¹æ‰èƒ½èŽ·å¾—最好的效果。" +msgstr "å½“ç›´æŽ¥å°†å·²ç¼–è¾‘çš„åœºæ™¯æ ¹ä½œä¸ºçˆ¶çº§ä½¿ç”¨æ—¶ï¼ŒVisibilityEnabler2D效果最佳。" #: scene/3d/arvr_nodes.cpp -#, fuzzy msgid "ARVRCamera must have an ARVROrigin node as its parent." -msgstr "ARVRCamera 必须处于 ARVROrigin 节点之下" +msgstr "ARVRCamera必须将ARVROrigin节点作为其父节点。" #: scene/3d/arvr_nodes.cpp -#, fuzzy msgid "ARVRController must have an ARVROrigin node as its parent." -msgstr "ARVRController 必须处于 ARVROrigin 节点之下" +msgstr "ARVRController必须具有ARVROrigin节点作为其父节点。" #: scene/3d/arvr_nodes.cpp -#, fuzzy msgid "" "The controller ID must not be 0 or this controller won't be bound to an " "actual controller." -msgstr "控制器 id å¿…é¡»ä¸ä¸º 0 或æ¤æŽ§åˆ¶å™¨å°†ä¸ç»‘定到实际的控制器" +msgstr "控制器IDä¸èƒ½ä¸º0,å¦åˆ™æ¤æŽ§åˆ¶å™¨å°†ä¸ä¼šç»‘定到实际的控制器。" #: scene/3d/arvr_nodes.cpp -#, fuzzy msgid "ARVRAnchor must have an ARVROrigin node as its parent." -msgstr "ARVRAnchor 必须处于 ARVROrigin 节点之下" +msgstr "ARVRAnchor必须具有ARVROrigin节点作为其父节点。" #: scene/3d/arvr_nodes.cpp -#, fuzzy msgid "" "The anchor ID must not be 0 or this anchor won't be bound to an actual " "anchor." -msgstr "锚 id å¿…é¡»ä¸æ˜¯ 0 或这个锚点将ä¸ç»‘定到实际的锚" +msgstr "锚点IDä¸èƒ½ä¸º0,å¦åˆ™æ¤é”šç‚¹å°†ä¸ä¼šç»‘定到实际的锚点。" #: scene/3d/arvr_nodes.cpp -#, fuzzy msgid "ARVROrigin requires an ARVRCamera child node." -msgstr "ARVROrigin 必须拥有 ARVRCamera å节点" +msgstr "ARVROrigin需è¦ä¸€ä¸ªARVRCameraå节点。" #: scene/3d/baked_lightmap.cpp msgid "%d%%" @@ -11571,13 +11602,10 @@ msgstr "" "在Areaã€StaticBodyã€RigidBody或KinematicBody节点下。" #: scene/3d/collision_shape.cpp -#, fuzzy msgid "" "A shape must be provided for CollisionShape to function. Please create a " "shape resource for it." -msgstr "" -"CollisionShape节点必须拥有一个形状æ‰èƒ½è¿›è¡Œç¢°æ’žæ£€æµ‹å·¥ä½œï¼Œè¯·ä¸ºå®ƒåˆ›å»ºä¸€ä¸ªå½¢çŠ¶èµ„" -"æºï¼" +msgstr "å¿…é¡»æ供形状以使CollisionShape起作用。请为其创建形状资æºã€‚" #: scene/3d/collision_shape.cpp msgid "" @@ -11590,11 +11618,12 @@ msgid "Nothing is visible because no mesh has been assigned." msgstr "æ— ç‰©å¯è§ï¼Œå› ä¸ºæ²¡æœ‰æŒ‡å®šç½‘æ ¼ã€‚" #: scene/3d/cpu_particles.cpp -#, fuzzy msgid "" "CPUParticles animation requires the usage of a SpatialMaterial whose " "Billboard Mode is set to \"Particle Billboard\"." -msgstr "CPUParticles动画需è¦ä½¿ç”¨å¯åŠ¨äº†â€œBillboard Particlesâ€çš„SpatialMaterial。" +msgstr "" +"CPUParticles动画需è¦ä½¿ç”¨SpatialMaterial,其“公告牌模å¼â€è®¾ç½®ä¸ºâ€œ Particle " +"Billboardâ€ã€‚" #: scene/3d/gi_probe.cpp msgid "Plotting Meshes" @@ -11638,23 +11667,22 @@ msgid "" msgstr "ç²’åä¸å¯è§ï¼Œå› ä¸ºæ²¡æœ‰ç½‘æ ¼(meshe)指定到绘制通é“(draw passes)。" #: scene/3d/particles.cpp -#, fuzzy msgid "" "Particles animation requires the usage of a SpatialMaterial whose Billboard " "Mode is set to \"Particle Billboard\"." -msgstr "ç²’å动画需è¦ä½¿ç”¨å¯ç”¨äº†â€œBillboard Particlesâ€çš„SpatialMaterial。" +msgstr "" +"ç²’å动画需è¦ä½¿ç”¨SpatialMaterial,其“公告牌模å¼â€è®¾ç½®ä¸ºâ€œ Particle Billboardâ€ã€‚" #: scene/3d/path.cpp msgid "PathFollow only works when set as a child of a Path node." msgstr "PathFollow类型的节点åªæœ‰ä½œä¸ºPath类型节点的å节点æ‰èƒ½æ£å¸¸å·¥ä½œã€‚" #: scene/3d/path.cpp -#, fuzzy msgid "" "PathFollow's ROTATION_ORIENTED requires \"Up Vector\" to be enabled in its " "parent Path's Curve resource." msgstr "" -"PathFollow ROTATION_ORIENTED需è¦åœ¨å…¶çˆ¶è·¯å¾„的曲线资æºä¸å¯ç”¨â€œUp Vectorâ€ã€‚" +"PathFollowçš„ROTATION_ORIENTEDè¦æ±‚在其父路径的Curve资æºä¸å¯ç”¨â€œå‘上矢é‡â€ã€‚" #: scene/3d/physics_body.cpp msgid "" @@ -11667,16 +11695,14 @@ msgstr "" "建议您修改å节点的碰撞形状。" #: scene/3d/remote_transform.cpp -#, fuzzy msgid "" "The \"Remote Path\" property must point to a valid Spatial or Spatial-" "derived node to work." -msgstr "path属性必须指å‘一个åˆæ³•çš„Spatial节点æ‰èƒ½æ£å¸¸å·¥ä½œã€‚" +msgstr "“远程路径â€å±žæ€§å¿…须指å‘有效的Spatial或Spatial派生的节点æ‰èƒ½å·¥ä½œã€‚" #: scene/3d/soft_body.cpp -#, fuzzy msgid "This body will be ignored until you set a mesh." -msgstr "这个物体将被忽略,除éžè®¾ç½®ä¸€ä¸ªç½‘æ ¼" +msgstr "åœ¨è®¾ç½®ç½‘æ ¼ä¹‹å‰ï¼Œå°†å¿½ç•¥è¯¥å®žä½“。" #: scene/3d/soft_body.cpp msgid "" @@ -11688,13 +11714,11 @@ msgstr "" "建议修改å节点的碰撞体形状尺寸。" #: scene/3d/sprite_3d.cpp -#, fuzzy msgid "" "A SpriteFrames resource must be created or set in the \"Frames\" property in " "order for AnimatedSprite3D to display frames." msgstr "" -"SpriteFrame资æºå¿…须是通过AnimatedSprite3D节点的Frames属性创建的,å¦åˆ™æ— 法显示" -"动画帧。" +"必须在“framesâ€å±žæ€§ä¸åˆ›å»ºæˆ–设置spriteframes资æºï¼Œä»¥ä¾¿animatedsprite3d显示帧。" #: scene/3d/vehicle_body.cpp msgid "" @@ -11745,9 +11769,8 @@ msgid "Nothing connected to input '%s' of node '%s'." msgstr "没有任何物体连接到节点 '%s' 的输入 '%s' 。" #: scene/animation/animation_tree.cpp -#, fuzzy msgid "No root AnimationNode for the graph is set." -msgstr "å›¾è¡¨æ²¡æœ‰è®¾ç½®åŠ¨ç”»èŠ‚ç‚¹ä½œä¸ºæ ¹èŠ‚ç‚¹ã€‚" +msgstr "æ²¡æœ‰ä¸ºå›¾è®¾ç½®æ ¹AnimationNode。" #: scene/animation/animation_tree.cpp msgid "Path to an AnimationPlayer node containing animations is not set." @@ -11758,9 +11781,8 @@ msgid "Path set for AnimationPlayer does not lead to an AnimationPlayer node." msgstr "动画æ’æ”¾å™¨çš„è·¯å¾„æ²¡æœ‰åŠ è½½ä¸€ä¸ª AnimationPlayer 节点。" #: scene/animation/animation_tree.cpp -#, fuzzy msgid "The AnimationPlayer root node is not a valid node." -msgstr "AnimationPlayer çš„æ ¹èŠ‚ç‚¹ä¸æ˜¯ä¸€ä¸ªæœ‰æ•ˆçš„节点。" +msgstr "AnimationPlayeræ ¹èŠ‚ç‚¹ä¸æ˜¯æœ‰æ•ˆèŠ‚点。" #: scene/animation/animation_tree_player.cpp msgid "This node has been deprecated. Use AnimationTree instead." @@ -11771,14 +11793,12 @@ msgid "Pick a color from the screen." msgstr "从å±å¹•ä¸é€‰æ‹©ä¸€ç§é¢œè‰²ã€‚" #: scene/gui/color_picker.cpp -#, fuzzy msgid "HSV" msgstr "HSV" #: scene/gui/color_picker.cpp -#, fuzzy msgid "Raw" -msgstr "å航" +msgstr "原始" #: scene/gui/color_picker.cpp msgid "Switch between hexadecimal and code values." @@ -11789,14 +11809,13 @@ msgid "Add current color as a preset." msgstr "将当å‰é¢œè‰²æ·»åŠ 为预设。" #: scene/gui/container.cpp -#, fuzzy msgid "" "Container by itself serves no purpose unless a script configures its " "children placement behavior.\n" "If you don't intend to add a script, use a plain Control node instead." msgstr "" -"除éžåœ¨è„šæœ¬å†…é…置其å项的放置行为,å¦åˆ™å®¹å™¨æœ¬èº«æ²¡æœ‰ç”¨å¤„。\n" -"如果您ä¸æ‰“ç®—æ·»åŠ è„šæœ¬ï¼Œè¯·ä½¿ç”¨ç®€å•çš„“控件â€èŠ‚点。" +"除éžè„šæœ¬é…置其å代放置行为,å¦åˆ™å®¹å™¨æœ¬èº«æ²¡æœ‰ä»»ä½•ä½œç”¨ã€‚ 如果您ä¸æƒ³æ·»åŠ 脚本,请" +"改用普通的Control节点。" #: scene/gui/control.cpp msgid "" @@ -11815,29 +11834,26 @@ msgid "Please Confirm..." msgstr "请确认..." #: scene/gui/popup.cpp -#, fuzzy msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " "functions. Making them visible for editing is fine, but they will hide upon " "running." msgstr "" -"Popup对象默认ä¿æŒéšè—,除éžä½ 调用popup()或其他popup相关方法。编辑时å¯ä»¥è®©å®ƒä»¬" -"ä¿æŒå¯è§ï¼Œä½†å®ƒåœ¨è¿è¡Œæ—¶ä»¬ä¼šè‡ªåŠ¨éšè—。" +"默认情况下,弹出窗å£å°†éšè—,除éžæ‚¨è°ƒç”¨popup()或任何popup *()函数。使它们" +"å¯è§ä»¥è¿›è¡Œç¼–辑是å¯ä»¥çš„,但是它们会在è¿è¡Œæ—¶éšè—。" #: scene/gui/range.cpp -#, fuzzy msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0." -msgstr "如果exp_edit为true, 则min_value必须为>0。" +msgstr "如果å¯ç”¨äº†â€œ Exp Editâ€ï¼Œåˆ™â€œ Min Valueâ€å¿…须大于0。" #: scene/gui/scroll_container.cpp -#, fuzzy msgid "" "ScrollContainer is intended to work with a single child control.\n" "Use a container as child (VBox, HBox, etc.), or a Control and set the custom " "minimum size manually." msgstr "" -"ScrollContainer旨在与å•ä¸ªå控件é…åˆä½¿ç”¨ã€‚\n" -"请使用Container(VBox,HBoxç‰ï¼‰ä½œä¸ºå…¶å控件或手动设置Control的最å°å°ºå¯¸ã€‚" +"ScrollContainer旨在与å•ä¸ªå控件一起使用。 使用容器作为å容器(VBox,HBoxç‰ï¼‰" +"或控件,并手动设置自定义最å°å°ºå¯¸ã€‚" #: scene/gui/tree.cpp msgid "(Other)" @@ -11873,9 +11889,8 @@ msgid "Invalid source for shader." msgstr "éžæ³•çš„ç€è‰²å™¨æºã€‚" #: scene/resources/visual_shader_nodes.cpp -#, fuzzy msgid "Invalid comparison function for that type." -msgstr "è¯¥ç±»åž‹çš„æ¯”è¾ƒå‡½æ•°æ— æ•ˆã€‚" +msgstr "è¯¥ç±»åž‹çš„æ¯”è¾ƒåŠŸèƒ½æ— æ•ˆã€‚" #: servers/visual/shader_language.cpp msgid "Assignment to function." @@ -11893,6 +11908,43 @@ msgstr "å˜é‡åªèƒ½åœ¨é¡¶ç‚¹å‡½æ•°ä¸æŒ‡å®šã€‚" msgid "Constants cannot be modified." msgstr "ä¸å…许修改常é‡ã€‚" +#~ msgid "Properties:" +#~ msgstr "属性:" + +#~ msgid "Methods:" +#~ msgstr "方法:" + +#~ msgid "Theme Properties:" +#~ msgstr "Theme Properties:" + +#~ msgid "Enumerations:" +#~ msgstr "枚举:" + +#~ msgid "Constants:" +#~ msgstr "常é‡:" + +#~ msgid "Class Description:" +#~ msgstr "类说明:" + +#~ msgid "Property Descriptions:" +#~ msgstr "属性说明:" + +#~ msgid "Method Descriptions:" +#~ msgstr "方法说明:" + +#~ msgid "" +#~ "This will install the Android project for custom builds.\n" +#~ "Note that, in order to use it, it needs to be enabled per export preset." +#~ msgstr "" +#~ "将安装Android项目以进行自定义构建。\n" +#~ "注æ„,为了å¯ç”¨ï¼Œéœ€è¦ä¸ºæ¯ä¸ªå¯¼å‡ºé¢„设å¯ç”¨ã€‚" + +#~ msgid "Reverse sorting." +#~ msgstr "åå‘排åºã€‚" + +#~ msgid "Delete Node(s)?" +#~ msgstr "确定è¦åˆ 除节点å—?" + #~ msgid "No Matches" #~ msgstr "æ— åŒ¹é…项" @@ -12134,9 +12186,6 @@ msgstr "ä¸å…许修改常é‡ã€‚" #~ msgid "Instance the selected scene(s) as child of the selected node." #~ msgstr "将选ä¸çš„场景实例为选ä¸èŠ‚点的å节点。" -#~ msgid "Warnings:" -#~ msgstr "è¦å‘Šï¼š" - #~ msgid "Font Size:" #~ msgstr "å—体大å°:" @@ -12180,9 +12229,6 @@ msgstr "ä¸å…许修改常é‡ã€‚" #~ msgid "Select a split to erase it." #~ msgstr "选择一个拆分以擦除它。" -#~ msgid "No name provided" -#~ msgstr "未æä¾›å称" - #~ msgid "Add Node.." #~ msgstr "æ·»åŠ èŠ‚ç‚¹.." @@ -12316,9 +12362,6 @@ msgstr "ä¸å…许修改常é‡ã€‚" #~ msgid "Warning" #~ msgstr "è¦å‘Š" -#~ msgid "Error:" -#~ msgstr "错误:" - #~ msgid "Function:" #~ msgstr "函数:" @@ -12400,9 +12443,6 @@ msgstr "ä¸å…许修改常é‡ã€‚" #~ msgid "Duplicate Graph Node(s)" #~ msgstr "å¤åˆ¶Graph Node节点" -#~ msgid "Delete Shader Graph Node(s)" -#~ msgstr "åˆ é™¤Graph Node节点" - #~ msgid "Error: Cyclic Connection Link" #~ msgstr "错误:循环的连接" @@ -12846,9 +12886,6 @@ msgstr "ä¸å…许修改常é‡ã€‚" #~ msgid "Pick New Name and Location For:" #~ msgstr "选择新å称和路径:" -#~ msgid "No files selected!" -#~ msgstr "没有选ä¸ä»»ä½•æ–‡ä»¶ï¼" - #~ msgid "Info" #~ msgstr "ä¿¡æ¯" @@ -13244,12 +13281,6 @@ msgstr "ä¸å…许修改常é‡ã€‚" #~ msgid "Scaling to %s%%." #~ msgstr "缩放到%s%%。" -#~ msgid "Up" -#~ msgstr "å‘上" - -#~ msgid "Down" -#~ msgstr "å‘下" - #~ msgid "Bucket" #~ msgstr "桶(Bucket)" diff --git a/editor/translations/zh_HK.po b/editor/translations/zh_HK.po index 89e0d28fcf..fef45a44f4 100644 --- a/editor/translations/zh_HK.po +++ b/editor/translations/zh_HK.po @@ -58,6 +58,34 @@ msgstr "" msgid "On call to '%s':" msgstr "" +#: core/ustring.cpp +msgid "B" +msgstr "" + +#: core/ustring.cpp +msgid "KiB" +msgstr "" + +#: core/ustring.cpp +msgid "MiB" +msgstr "" + +#: core/ustring.cpp +msgid "GiB" +msgstr "" + +#: core/ustring.cpp +msgid "TiB" +msgstr "" + +#: core/ustring.cpp +msgid "PiB" +msgstr "" + +#: core/ustring.cpp +msgid "EiB" +msgstr "" + #: editor/animation_bezier_editor.cpp msgid "Free" msgstr "" @@ -503,6 +531,11 @@ msgid "Select None" msgstr "ä¸é¸" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Select an AnimationPlayer node to create and edit animations." +msgstr "ç”±Scene Treeé¸å–一個動畫æ’放器以編輯當ä¸å‹•ç•«ã€‚" + +#: editor/animation_track_editor.cpp msgid "Only show tracks from nodes selected in tree." msgstr "" @@ -845,7 +878,8 @@ msgstr "連接訊號:" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp editor/project_export.cpp #: editor/project_settings_editor.cpp editor/property_editor.cpp #: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp #: modules/visual_script/visual_script_editor.cpp @@ -957,7 +991,8 @@ msgstr "æœå°‹ï¼š" msgid "Matches:" msgstr "å»åˆï¼š" -#: editor/create_dialog.cpp editor/plugin_config_dialog.cpp +#: editor/create_dialog.cpp editor/editor_plugin_settings.cpp +#: editor/plugin_config_dialog.cpp #: editor/plugins/asset_library_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp editor/property_selector.cpp #: modules/visual_script/visual_script_property_selector.cpp @@ -1274,7 +1309,7 @@ msgid "Delete Bus Effect" msgstr "刪除é¸ä¸æª”案" #: editor/editor_audio_buses.cpp -msgid "Audio Bus, Drag and Drop to rearrange." +msgid "Drag & drop to rearrange." msgstr "" #: editor/editor_audio_buses.cpp @@ -1489,6 +1524,7 @@ msgid "Add AutoLoad" msgstr "新增AutoLoad" #: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp +#: editor/editor_plugin_settings.cpp #: editor/plugins/animation_tree_editor_plugin.cpp scene/gui/file_dialog.cpp msgid "Path:" msgstr "路徑:" @@ -1727,6 +1763,7 @@ msgstr "" #: editor/editor_feature_profile.cpp #: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "New" msgstr "" @@ -1809,6 +1846,7 @@ msgid "New Folder..." msgstr "新增資料夾" #: editor/editor_file_dialog.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "Refresh" msgstr "é‡æ–°æ•´ç†" @@ -1975,7 +2013,7 @@ msgstr "" #: editor/editor_help.cpp #, fuzzy -msgid "Brief Description:" +msgid "Brief Description" msgstr "簡述:" #: editor/editor_help.cpp @@ -1983,44 +2021,21 @@ msgid "Properties" msgstr "" #: editor/editor_help.cpp -msgid "Properties:" -msgstr "" - -#: editor/editor_help.cpp #, fuzzy msgid "Methods" msgstr "é¸æ“‡æ¨¡å¼" #: editor/editor_help.cpp #, fuzzy -msgid "Methods:" -msgstr "é¸æ“‡æ¨¡å¼" - -#: editor/editor_help.cpp -#, fuzzy msgid "Theme Properties" msgstr "篩é¸:" #: editor/editor_help.cpp #, fuzzy -msgid "Theme Properties:" -msgstr "篩é¸:" - -#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp -msgid "Signals:" -msgstr "訊號:" - -#: editor/editor_help.cpp -#, fuzzy msgid "Enumerations" msgstr "ç¿»è¯:" #: editor/editor_help.cpp -#, fuzzy -msgid "Enumerations:" -msgstr "ç¿»è¯:" - -#: editor/editor_help.cpp msgid "enum " msgstr "" @@ -2030,22 +2045,13 @@ msgid "Constants" msgstr "常數" #: editor/editor_help.cpp -msgid "Constants:" -msgstr "" - -#: editor/editor_help.cpp #, fuzzy msgid "Class Description" msgstr "æ述:" #: editor/editor_help.cpp #, fuzzy -msgid "Class Description:" -msgstr "æ述:" - -#: editor/editor_help.cpp -#, fuzzy -msgid "Online Tutorials:" +msgid "Online Tutorials" msgstr "é—œé–‰å ´æ™¯" #: editor/editor_help.cpp @@ -2061,11 +2067,6 @@ msgid "Property Descriptions" msgstr "簡述:" #: editor/editor_help.cpp -#, fuzzy -msgid "Property Descriptions:" -msgstr "簡述:" - -#: editor/editor_help.cpp msgid "" "There is currently no description for this property. Please help us by " "[color=$color][url=$url]contributing one[/url][/color]!" @@ -2077,11 +2078,6 @@ msgid "Method Descriptions" msgstr "æ述:" #: editor/editor_help.cpp -#, fuzzy -msgid "Method Descriptions:" -msgstr "æ述:" - -#: editor/editor_help.cpp msgid "" "There is currently no description for this method. Please help us by [color=" "$color][url=$url]contributing one[/url][/color]!" @@ -2156,8 +2152,8 @@ msgstr "" msgid "Copy Selection" msgstr "移除é¸é …" -#: editor/editor_log.cpp editor/editor_profiler.cpp -#: editor/editor_properties.cpp +#: editor/editor_log.cpp editor/editor_network_profiler.cpp +#: editor/editor_profiler.cpp editor/editor_properties.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp #: editor/property_editor.cpp editor/scene_tree_dock.cpp #: editor/script_editor_debugger.cpp @@ -2171,6 +2167,49 @@ msgstr "清空" msgid "Clear Output" msgstr "下一個腳本" +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +#: editor/editor_profiler.cpp +msgid "Stop" +msgstr "åœæ¢" + +#: editor/editor_network_profiler.cpp editor/editor_profiler.cpp +#: editor/plugins/animation_state_machine_editor.cpp editor/rename_dialog.cpp +msgid "Start" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "%s/s" +msgstr "" + +#: editor/editor_network_profiler.cpp +#, fuzzy +msgid "Down" +msgstr "下載" + +#: editor/editor_network_profiler.cpp +msgid "Up" +msgstr "" + +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +msgid "Node" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RSET" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RSET" +msgstr "" + #: editor/editor_node.cpp editor/project_manager.cpp msgid "New Window" msgstr "" @@ -2755,6 +2794,19 @@ msgstr "專案" msgid "Project Settings..." msgstr "專案è¨å®š" +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Version Control" +msgstr "版本:" + +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +msgid "Set Up Version Control" +msgstr "" + +#: editor/editor_node.cpp +msgid "Shut Down Version Control" +msgstr "" + #: editor/editor_node.cpp #, fuzzy msgid "Export..." @@ -2969,10 +3021,6 @@ msgstr "æš«åœå ´æ™¯" msgid "Stop the scene." msgstr "åœæ¢é‹è¡Œå ´æ™¯" -#: editor/editor_node.cpp editor/editor_profiler.cpp -msgid "Stop" -msgstr "åœæ¢" - #: editor/editor_node.cpp msgid "Play the edited scene." msgstr "é‹è¡Œä¿®æ”¹çš„å ´æ™¯" @@ -3026,10 +3074,6 @@ msgid "Inspector" msgstr "監視器" #: editor/editor_node.cpp -msgid "Node" -msgstr "" - -#: editor/editor_node.cpp msgid "Expand Bottom Panel" msgstr "" @@ -3052,15 +3096,21 @@ msgstr "管ç†è¼¸å‡ºç¯„本" #: editor/editor_node.cpp msgid "" -"This will install the Android project for custom builds.\n" -"Note that, in order to use it, it needs to be enabled per export preset." +"This will set up your project for custom Android builds by installing the " +"source template to \"res://android/build\".\n" +"You can then apply modifications and build your own custom APK on export " +"(adding modules, changing the AndroidManifest.xml, etc.).\n" +"Note that in order to make custom builds instead of using pre-built APKs, " +"the \"Use Custom Build\" option should be enabled in the Android export " +"preset." msgstr "" #: editor/editor_node.cpp msgid "" -"Android build template is already installed and it won't be overwritten.\n" -"Remove the \"build\" directory manually before attempting this operation " -"again." +"The Android build template is already installed in this project and it won't " +"be overwritten.\n" +"Remove the \"res://android/build\" directory manually before attempting this " +"operation again." msgstr "" #: editor/editor_node.cpp @@ -3128,6 +3178,11 @@ msgstr "è¦é›¢é–‹ç·¨è¼¯å™¨å—Ž?" msgid "Open the previous Editor" msgstr "" +#: editor/editor_path.cpp +#, fuzzy +msgid "No sub-resources found." +msgstr "資æº" + #: editor/editor_plugin.cpp msgid "Creating Mesh Previews" msgstr "" @@ -3139,6 +3194,11 @@ msgstr "縮圖" #: editor/editor_plugin_settings.cpp #, fuzzy +msgid "Main Script:" +msgstr "下一個腳本" + +#: editor/editor_plugin_settings.cpp +#, fuzzy msgid "Edit Plugin" msgstr "æ’件" @@ -3169,11 +3229,6 @@ msgstr "狀態:" msgid "Edit:" msgstr "編輯" -#: editor/editor_profiler.cpp editor/plugins/animation_state_machine_editor.cpp -#: editor/rename_dialog.cpp -msgid "Start" -msgstr "" - #: editor/editor_profiler.cpp msgid "Measure:" msgstr "" @@ -4020,9 +4075,10 @@ msgstr "檔案" msgid "Import As:" msgstr "å°Žå…¥" -#: editor/import_dock.cpp editor/property_editor.cpp -msgid "Preset..." -msgstr "" +#: editor/import_dock.cpp +#, fuzzy +msgid "Preset" +msgstr "é‡è¨ç¸®æ”¾æ¯”例" #: editor/import_dock.cpp #, fuzzy @@ -4491,6 +4547,7 @@ msgid "Change Animation Name:" msgstr "更改動畫å稱:" #: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Delete Animation?" msgstr "刪除動畫?" @@ -5085,11 +5142,6 @@ msgid "Sort:" msgstr "排åºï¼š" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy -msgid "Reverse sorting." -msgstr "請求ä¸..." - -#: editor/plugins/asset_library_editor_plugin.cpp #: editor/project_settings_editor.cpp msgid "Category:" msgstr "分類:" @@ -5372,6 +5424,11 @@ msgid "Pan Mode" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "Ruler Mode" +msgstr "é¸æ“‡æ¨¡å¼" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Toggle snapping." msgstr "" @@ -6457,7 +6514,7 @@ msgstr "" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp msgid "Type:" msgstr "" @@ -6679,11 +6736,11 @@ msgid "Toggle Scripts Panel" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp -msgid "Step Over" +msgid "Step Into" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp -msgid "Step Into" +msgid "Step Over" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp @@ -6769,7 +6826,7 @@ msgstr "é—œé–‰å ´æ™¯" msgid "Connections to method:" msgstr "連到:" -#: editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp #, fuzzy msgid "Source" msgstr "來æº:" @@ -7585,6 +7642,11 @@ msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp #, fuzzy +msgid "Move Frame" +msgstr "移動模å¼" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +#, fuzzy msgid "Animations:" msgstr "新增動畫" @@ -7920,6 +7982,15 @@ msgid "Enable Priority" msgstr "檔案" #: editor/plugins/tile_map_editor_plugin.cpp +#, fuzzy +msgid "Filter tiles" +msgstr "篩é¸æª”案..." + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Give a TileSet resource to this TileMap to use its tiles." +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Paint Tile" msgstr "" @@ -8064,6 +8135,11 @@ msgid "Display Tile Names (Hold Alt Key)" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "" +"Add or select a texture on the left panel to edit the tiles bound to it." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Remove selected texture? This will remove all tiles which use it." msgstr "åªé™é¸ä¸" @@ -8241,6 +8317,108 @@ msgstr "ä¸èƒ½åŸ·è¡Œé€™å€‹å‹•ä½œï¼Œå› 為沒有tree root." msgid "TileSet" msgstr "TileSet..." +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No VCS addons are available." +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp +msgid "Error" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No commit message was provided" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No files added to stage" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Commit" +msgstr "社群" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "VCS Addon is not initialized" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Version Control System" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Initialize" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Staging area" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Detect new changes" +msgstr "新增" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Changes" +msgstr "當改變時更新" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Modified" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Renamed" +msgstr "é‡æ–°å‘½å..." + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Deleted" +msgstr "刪除" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Typechange" +msgstr "當改變時更新" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Stage Selected" +msgstr "刪除é¸ä¸æª”案" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Stage All" +msgstr "å…¨é¸" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Add a commit message" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Commit Changes" +msgstr "åŒæ¥æ›´æ–°è…³æœ¬" + +#: editor/plugins/version_control_editor_plugin.cpp +#: modules/gdnative/gdnative_library_singleton_editor.cpp +msgid "Status" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "View file diffs before committing them to the latest version" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No file diff is active" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Detect changes in file diff" +msgstr "" + #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(GLES3 only)" msgstr "" @@ -8492,6 +8670,11 @@ msgid "" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns an associated scalar if the provided boolean value is true or false." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the boolean result of the comparison between two parameters." msgstr "" @@ -9728,6 +9911,11 @@ msgid "Settings saved OK." msgstr "" #: editor/project_settings_editor.cpp +#, fuzzy +msgid "Moved Input Action Event" +msgstr "縮放selection" + +#: editor/project_settings_editor.cpp msgid "Override for Feature" msgstr "" @@ -9866,6 +10054,10 @@ msgid "Plugins" msgstr "æ’件" #: editor/property_editor.cpp +msgid "Preset..." +msgstr "" + +#: editor/property_editor.cpp msgid "Zero" msgstr "" @@ -10042,10 +10234,6 @@ msgstr "轉為..." msgid "Reset" msgstr "é‡è¨ç¸®æ”¾æ¯”例" -#: editor/rename_dialog.cpp -msgid "Error" -msgstr "" - #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" msgstr "" @@ -10101,6 +10289,10 @@ msgid "Instance Scene(s)" msgstr "" #: editor/scene_tree_dock.cpp +msgid "Replace with Branch Scene" +msgstr "" + +#: editor/scene_tree_dock.cpp msgid "Instance Child Scene" msgstr "" @@ -10143,10 +10335,24 @@ msgid "Make node as Root" msgstr "儲å˜å ´æ™¯" #: editor/scene_tree_dock.cpp -msgid "Delete Node(s)?" +#, fuzzy +msgid "Delete %d nodes?" +msgstr "ä¸é¸" + +#: editor/scene_tree_dock.cpp +msgid "Delete the root node \"%s\"?" msgstr "" #: editor/scene_tree_dock.cpp +msgid "Delete node \"%s\" and its children?" +msgstr "" + +#: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Delete node \"%s\"?" +msgstr "ä¸é¸" + +#: editor/scene_tree_dock.cpp msgid "Can not perform with the root node." msgstr "" @@ -10559,11 +10765,40 @@ msgid "Bytes:" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Stack Trace" +msgid "Warning:" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Pick one or more items from the list to display the graph." +msgid "Error:" +msgstr "錯誤:" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Error" +msgstr "載入錯誤" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Error:" +msgstr "錯誤:" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Source" +msgstr "來æº:" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Source:" +msgstr "來æº:" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Source:" +msgstr "來æº:" + +#: editor/script_editor_debugger.cpp +msgid "Stack Trace" msgstr "" #: editor/script_editor_debugger.cpp @@ -10571,8 +10806,9 @@ msgid "Errors" msgstr "錯誤" #: editor/script_editor_debugger.cpp -msgid "Child Process Connected" -msgstr "" +#, fuzzy +msgid "Child process connected." +msgstr "ä¸æ–·" #: editor/script_editor_debugger.cpp #, fuzzy @@ -10580,6 +10816,11 @@ msgid "Copy Error" msgstr "載入錯誤" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Skip Breakpoints" +msgstr "刪除" + +#: editor/script_editor_debugger.cpp msgid "Inspect Previous Instance" msgstr "" @@ -10596,6 +10837,11 @@ msgid "Profiler" msgstr "" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Network Profiler" +msgstr "匯出" + +#: editor/script_editor_debugger.cpp msgid "Monitor" msgstr "" @@ -10608,6 +10854,10 @@ msgid "Monitors" msgstr "" #: editor/script_editor_debugger.cpp +msgid "Pick one or more items from the list to display the graph." +msgstr "" + +#: editor/script_editor_debugger.cpp msgid "List of Video Memory Usage by Resource:" msgstr "" @@ -10809,10 +11059,6 @@ msgid "Library" msgstr "MeshLibrary..." #: modules/gdnative/gdnative_library_singleton_editor.cpp -msgid "Status" -msgstr "" - -#: modules/gdnative/gdnative_library_singleton_editor.cpp msgid "Libraries: " msgstr "" @@ -10821,6 +11067,10 @@ msgid "GDNative" msgstr "" #: modules/gdscript/gdscript_functions.cpp +msgid "Expected a string of length 1 (a character)." +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp msgid "Step argument is zero!" msgstr "" @@ -10982,6 +11232,15 @@ msgstr "è¨å®š" msgid "Pick Distance:" msgstr "" +#: modules/gridmap/grid_map_editor_plugin.cpp +#, fuzzy +msgid "Filter meshes" +msgstr "篩é¸:" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Give a MeshLibrary resource to this GridMap to use its meshes." +msgstr "" + #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "" @@ -11122,6 +11381,10 @@ msgid "Create a new variable." msgstr "新增" #: modules/visual_script/visual_script_editor.cpp +msgid "Signals:" +msgstr "訊號:" + +#: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Create a new signal." msgstr "縮放selection" @@ -11292,6 +11555,10 @@ msgid "Editing Signal:" msgstr "連接" #: modules/visual_script/visual_script_editor.cpp +msgid "Make Tool:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp msgid "Base Type:" msgstr "" @@ -11441,7 +11708,8 @@ msgstr "" #: platform/android/export/export.cpp msgid "" -"Android project is not installed for compiling. Install from Editor menu." +"Android build template not installed in the project. Install it from the " +"Project menu." msgstr "" #: platform/android/export/export.cpp @@ -12108,6 +12376,34 @@ msgid "Constants cannot be modified." msgstr "" #, fuzzy +#~ msgid "Methods:" +#~ msgstr "é¸æ“‡æ¨¡å¼" + +#, fuzzy +#~ msgid "Theme Properties:" +#~ msgstr "篩é¸:" + +#, fuzzy +#~ msgid "Enumerations:" +#~ msgstr "ç¿»è¯:" + +#, fuzzy +#~ msgid "Class Description:" +#~ msgstr "æ述:" + +#, fuzzy +#~ msgid "Property Descriptions:" +#~ msgstr "簡述:" + +#, fuzzy +#~ msgid "Method Descriptions:" +#~ msgstr "æ述:" + +#, fuzzy +#~ msgid "Reverse sorting." +#~ msgstr "請求ä¸..." + +#, fuzzy #~ msgid "Error: could not load file." #~ msgstr "無法新增資料夾" @@ -12289,9 +12585,6 @@ msgstr "" #~ msgid "Convert To Lowercase" #~ msgstr "轉為..." -#~ msgid "Error:" -#~ msgstr "錯誤:" - #~ msgid "Errors:" #~ msgstr "錯誤:" diff --git a/editor/translations/zh_TW.po b/editor/translations/zh_TW.po index cfda19870f..dbc8432108 100644 --- a/editor/translations/zh_TW.po +++ b/editor/translations/zh_TW.po @@ -71,6 +71,35 @@ msgstr "無效åƒæ•¸é¡žåž‹: '%s'" msgid "On call to '%s':" msgstr "調用“%sâ€æ™‚:" +#: core/ustring.cpp +msgid "B" +msgstr "" + +#: core/ustring.cpp +msgid "KiB" +msgstr "" + +#: core/ustring.cpp +#, fuzzy +msgid "MiB" +msgstr "æ··åˆ" + +#: core/ustring.cpp +msgid "GiB" +msgstr "" + +#: core/ustring.cpp +msgid "TiB" +msgstr "" + +#: core/ustring.cpp +msgid "PiB" +msgstr "" + +#: core/ustring.cpp +msgid "EiB" +msgstr "" + #: editor/animation_bezier_editor.cpp msgid "Free" msgstr "释放" @@ -509,6 +538,11 @@ msgid "Select None" msgstr "é¸æ“‡æ¨¡å¼" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Select an AnimationPlayer node to create and edit animations." +msgstr "å¾žå ´æ™¯æ¨¹ä¸é¸æ“‡ä¸€å€‹ AnimationPlayer 來編輯動畫。" + +#: editor/animation_track_editor.cpp msgid "Only show tracks from nodes selected in tree." msgstr "僅顯示樹ä¸æ‰€é¸ç¯€é»žçš„軌跡。" @@ -845,7 +879,8 @@ msgstr "無法連接訊號" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp editor/project_export.cpp #: editor/project_settings_editor.cpp editor/property_editor.cpp #: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp #: modules/visual_script/visual_script_editor.cpp @@ -947,7 +982,8 @@ msgstr "æœå°‹:" msgid "Matches:" msgstr "符åˆæ¢ä»¶:" -#: editor/create_dialog.cpp editor/plugin_config_dialog.cpp +#: editor/create_dialog.cpp editor/editor_plugin_settings.cpp +#: editor/plugin_config_dialog.cpp #: editor/plugins/asset_library_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp editor/property_selector.cpp #: modules/visual_script/visual_script_property_selector.cpp @@ -1273,7 +1309,8 @@ msgid "Delete Bus Effect" msgstr "刪除 Bus 效果" #: editor/editor_audio_buses.cpp -msgid "Audio Bus, Drag and Drop to rearrange." +#, fuzzy +msgid "Drag & drop to rearrange." msgstr "Audio Bus。拖放以é‡æ–°æŽ’列。" #: editor/editor_audio_buses.cpp @@ -1478,6 +1515,7 @@ msgid "Add AutoLoad" msgstr "新增 AutoLoad" #: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp +#: editor/editor_plugin_settings.cpp #: editor/plugins/animation_tree_editor_plugin.cpp scene/gui/file_dialog.cpp msgid "Path:" msgstr "路徑:" @@ -1727,6 +1765,7 @@ msgstr "當å‰ï¼š" #: editor/editor_feature_profile.cpp #: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "New" msgstr "新增" @@ -1807,6 +1846,7 @@ msgid "New Folder..." msgstr "新增資料夾..." #: editor/editor_file_dialog.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "Refresh" msgstr "é‡æ–°æ•´ç†" @@ -1971,7 +2011,8 @@ msgid "Inherited by:" msgstr "繼承:" #: editor/editor_help.cpp -msgid "Brief Description:" +#, fuzzy +msgid "Brief Description" msgstr "ç°¡è¦èªªæ˜Žï¼š" #: editor/editor_help.cpp @@ -1979,41 +2020,19 @@ msgid "Properties" msgstr "性質" #: editor/editor_help.cpp -msgid "Properties:" -msgstr "效能:" - -#: editor/editor_help.cpp msgid "Methods" msgstr "方法" #: editor/editor_help.cpp #, fuzzy -msgid "Methods:" -msgstr "方法" - -#: editor/editor_help.cpp -#, fuzzy msgid "Theme Properties" msgstr "éŽæ¿¾æª”案..." #: editor/editor_help.cpp -#, fuzzy -msgid "Theme Properties:" -msgstr "éŽæ¿¾æª”案..." - -#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp -msgid "Signals:" -msgstr "訊號:" - -#: editor/editor_help.cpp msgid "Enumerations" msgstr "枚舉" #: editor/editor_help.cpp -msgid "Enumerations:" -msgstr "枚舉:" - -#: editor/editor_help.cpp msgid "enum " msgstr "枚舉 " @@ -2022,21 +2041,13 @@ msgid "Constants" msgstr "定數" #: editor/editor_help.cpp -msgid "Constants:" -msgstr "定數:" - -#: editor/editor_help.cpp #, fuzzy msgid "Class Description" msgstr "æè¿°:" #: editor/editor_help.cpp #, fuzzy -msgid "Class Description:" -msgstr "æè¿°:" - -#: editor/editor_help.cpp -msgid "Online Tutorials:" +msgid "Online Tutorials" msgstr "線上教å¸:" #: editor/editor_help.cpp @@ -2054,11 +2065,6 @@ msgid "Property Descriptions" msgstr "Property 說明:" #: editor/editor_help.cpp -#, fuzzy -msgid "Property Descriptions:" -msgstr "Property 說明:" - -#: editor/editor_help.cpp msgid "" "There is currently no description for this property. Please help us by " "[color=$color][url=$url]contributing one[/url][/color]!" @@ -2072,11 +2078,6 @@ msgid "Method Descriptions" msgstr "Method 說明:" #: editor/editor_help.cpp -#, fuzzy -msgid "Method Descriptions:" -msgstr "Method 說明:" - -#: editor/editor_help.cpp msgid "" "There is currently no description for this method. Please help us by [color=" "$color][url=$url]contributing one[/url][/color]!" @@ -2152,8 +2153,8 @@ msgstr "輸出:" msgid "Copy Selection" msgstr "複製é¸æ“‡" -#: editor/editor_log.cpp editor/editor_profiler.cpp -#: editor/editor_properties.cpp +#: editor/editor_log.cpp editor/editor_network_profiler.cpp +#: editor/editor_profiler.cpp editor/editor_properties.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp #: editor/property_editor.cpp editor/scene_tree_dock.cpp #: editor/script_editor_debugger.cpp @@ -2167,6 +2168,50 @@ msgstr "清除" msgid "Clear Output" msgstr "輸出:" +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +#: editor/editor_profiler.cpp +msgid "Stop" +msgstr "åœæ¢" + +#: editor/editor_network_profiler.cpp editor/editor_profiler.cpp +#: editor/plugins/animation_state_machine_editor.cpp editor/rename_dialog.cpp +msgid "Start" +msgstr "開始" + +#: editor/editor_network_profiler.cpp +msgid "%s/s" +msgstr "" + +#: editor/editor_network_profiler.cpp +#, fuzzy +msgid "Down" +msgstr "下載" + +#: editor/editor_network_profiler.cpp +msgid "Up" +msgstr "" + +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +#, fuzzy +msgid "Node" +msgstr "節點" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RSET" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RSET" +msgstr "" + #: editor/editor_node.cpp editor/project_manager.cpp msgid "New Window" msgstr "" @@ -2741,6 +2786,19 @@ msgstr "專案" msgid "Project Settings..." msgstr "專案è¨å®š" +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Version Control" +msgstr "版本:" + +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +msgid "Set Up Version Control" +msgstr "" + +#: editor/editor_node.cpp +msgid "Shut Down Version Control" +msgstr "" + #: editor/editor_node.cpp #, fuzzy msgid "Export..." @@ -2957,10 +3015,6 @@ msgstr "æš«åœå ´æ™¯" msgid "Stop the scene." msgstr "åœæ¢æ¤å ´æ™¯." -#: editor/editor_node.cpp editor/editor_profiler.cpp -msgid "Stop" -msgstr "åœæ¢" - #: editor/editor_node.cpp msgid "Play the edited scene." msgstr "é‹è¡Œç·¨è¼¯éŽçš„å ´æ™¯ã€‚" @@ -3015,11 +3069,6 @@ msgid "Inspector" msgstr "屬性é¢æ¿" #: editor/editor_node.cpp -#, fuzzy -msgid "Node" -msgstr "節點" - -#: editor/editor_node.cpp msgid "Expand Bottom Panel" msgstr "展開底部é¢æ¿" @@ -3042,15 +3091,21 @@ msgstr "管ç†è¼¸å‡ºæ¨¡æ¿" #: editor/editor_node.cpp msgid "" -"This will install the Android project for custom builds.\n" -"Note that, in order to use it, it needs to be enabled per export preset." +"This will set up your project for custom Android builds by installing the " +"source template to \"res://android/build\".\n" +"You can then apply modifications and build your own custom APK on export " +"(adding modules, changing the AndroidManifest.xml, etc.).\n" +"Note that in order to make custom builds instead of using pre-built APKs, " +"the \"Use Custom Build\" option should be enabled in the Android export " +"preset." msgstr "" #: editor/editor_node.cpp msgid "" -"Android build template is already installed and it won't be overwritten.\n" -"Remove the \"build\" directory manually before attempting this operation " -"again." +"The Android build template is already installed in this project and it won't " +"be overwritten.\n" +"Remove the \"res://android/build\" directory manually before attempting this " +"operation again." msgstr "" #: editor/editor_node.cpp @@ -3113,6 +3168,11 @@ msgstr "開啟下一個編輯器" msgid "Open the previous Editor" msgstr "開啟上一個編輯器" +#: editor/editor_path.cpp +#, fuzzy +msgid "No sub-resources found." +msgstr "未指定表é¢æºã€‚" + #: editor/editor_plugin.cpp msgid "Creating Mesh Previews" msgstr "å‰µå»ºç¶²æ ¼é 覽" @@ -3122,6 +3182,11 @@ msgid "Thumbnail..." msgstr "縮圖…" #: editor/editor_plugin_settings.cpp +#, fuzzy +msgid "Main Script:" +msgstr "開啟最近å˜å–" + +#: editor/editor_plugin_settings.cpp msgid "Edit Plugin" msgstr "編輯擴充功能" @@ -3150,11 +3215,6 @@ msgstr "狀態:" msgid "Edit:" msgstr "編輯:" -#: editor/editor_profiler.cpp editor/plugins/animation_state_machine_editor.cpp -#: editor/rename_dialog.cpp -msgid "Start" -msgstr "開始" - #: editor/editor_profiler.cpp msgid "Measure:" msgstr "措施:" @@ -3989,9 +4049,10 @@ msgstr " 資料夾" msgid "Import As:" msgstr "導入為:" -#: editor/import_dock.cpp editor/property_editor.cpp -msgid "Preset..." -msgstr "é è¨ã€‚。。" +#: editor/import_dock.cpp +#, fuzzy +msgid "Preset" +msgstr "é è¨" #: editor/import_dock.cpp msgid "Reimport" @@ -4451,6 +4512,7 @@ msgid "Change Animation Name:" msgstr "更改動畫å稱:" #: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Delete Animation?" msgstr "刪除動畫?" @@ -5036,11 +5098,6 @@ msgid "Sort:" msgstr "排åº:" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy -msgid "Reverse sorting." -msgstr "æ£åœ¨è«‹æ±‚…" - -#: editor/plugins/asset_library_editor_plugin.cpp #: editor/project_settings_editor.cpp msgid "Category:" msgstr "類別:" @@ -5322,6 +5379,11 @@ msgid "Pan Mode" msgstr "平移模å¼" #: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "Ruler Mode" +msgstr "縮放模å¼" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Toggle snapping." msgstr "切æ›å¸é™„。" @@ -6418,7 +6480,7 @@ msgstr "" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp msgid "Type:" msgstr "" @@ -6637,14 +6699,14 @@ msgid "Toggle Scripts Panel" msgstr "\"切æ›è…³æœ¬\" é¢æ¿" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp -msgid "Step Over" -msgstr "è·¨éŽ" - -#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Step Into" msgstr "æ¥å…¥" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp +msgid "Step Over" +msgstr "è·¨éŽ" + +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Break" msgstr "è·³éŽ" @@ -6727,7 +6789,7 @@ msgstr "æ¸…é™¤æœ€è¿‘é–‹å•Ÿçš„å ´æ™¯" msgid "Connections to method:" msgstr "連接到節點:" -#: editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp #, fuzzy msgid "Source" msgstr "資æº" @@ -7540,6 +7602,11 @@ msgstr "(空)" #: editor/plugins/sprite_frames_editor_plugin.cpp #, fuzzy +msgid "Move Frame" +msgstr "粘貼幀" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +#, fuzzy msgid "Animations:" msgstr "動畫:" @@ -7874,6 +7941,15 @@ msgid "Enable Priority" msgstr "編輯ç£è²¼å„ªå…ˆç´š" #: editor/plugins/tile_map_editor_plugin.cpp +#, fuzzy +msgid "Filter tiles" +msgstr "篩é¸æª”案..." + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Give a TileSet resource to this TileMap to use its tiles." +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Paint Tile" msgstr "繪製ç£è²¼" @@ -8021,6 +8097,11 @@ msgid "Display Tile Names (Hold Alt Key)" msgstr "顯示ç£è²¼å稱 (æŒ‰ä½ ALT éµ)" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "" +"Add or select a texture on the left panel to edit the tiles bound to it." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Remove selected texture? This will remove all tiles which use it." msgstr "刪除é¸å®šçš„ç´‹ç†ï¼Ÿé€™å°‡åˆªé™¤ä½¿ç”¨å®ƒçš„所有ç£è²¼ã€‚" @@ -8189,6 +8270,109 @@ msgstr "無法更改æ¤å±¬æ€§ã€‚" msgid "TileSet" msgstr "" +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No VCS addons are available." +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp +msgid "Error" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No commit message was provided" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No files added to stage" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Commit" +msgstr "社å€" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "VCS Addon is not initialized" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Version Control System" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Initialize" +msgstr "首å—æ¯å¤§å¯«" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Staging area" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Detect new changes" +msgstr "創建新矩形。" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Changes" +msgstr "æ›´æ›" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Modified" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Renamed" +msgstr "é‡å‘½å" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Deleted" +msgstr "刪除" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Typechange" +msgstr "æ›´æ›" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Stage Selected" +msgstr "縮放所é¸" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Stage All" +msgstr "全部ä¿å˜" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Add a commit message" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy +msgid "Commit Changes" +msgstr "åŒæ¥è…³æœ¬çš„變更" + +#: editor/plugins/version_control_editor_plugin.cpp +#: modules/gdnative/gdnative_library_singleton_editor.cpp +msgid "Status" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "View file diffs before committing them to the latest version" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No file diff is active" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Detect changes in file diff" +msgstr "" + #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(GLES3 only)" msgstr "" @@ -8444,6 +8628,11 @@ msgid "" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns an associated scalar if the provided boolean value is true or false." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the boolean result of the comparison between two parameters." msgstr "" @@ -9676,6 +9865,11 @@ msgid "Settings saved OK." msgstr "" #: editor/project_settings_editor.cpp +#, fuzzy +msgid "Moved Input Action Event" +msgstr "所有的é¸æ“‡" + +#: editor/project_settings_editor.cpp msgid "Override for Feature" msgstr "" @@ -9818,6 +10012,10 @@ msgid "Plugins" msgstr "挿件" #: editor/property_editor.cpp +msgid "Preset..." +msgstr "é è¨ã€‚。。" + +#: editor/property_editor.cpp msgid "Zero" msgstr "" @@ -9990,10 +10188,6 @@ msgstr "轉æ›æˆ..." msgid "Reset" msgstr "é‡è¨ç¸®æ”¾å¤§å°" -#: editor/rename_dialog.cpp -msgid "Error" -msgstr "" - #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" msgstr "" @@ -10049,6 +10243,10 @@ msgid "Instance Scene(s)" msgstr "" #: editor/scene_tree_dock.cpp +msgid "Replace with Branch Scene" +msgstr "" + +#: editor/scene_tree_dock.cpp msgid "Instance Child Scene" msgstr "" @@ -10090,10 +10288,24 @@ msgid "Make node as Root" msgstr "儲å˜å ´æ™¯" #: editor/scene_tree_dock.cpp -msgid "Delete Node(s)?" +#, fuzzy +msgid "Delete %d nodes?" +msgstr "刪除" + +#: editor/scene_tree_dock.cpp +msgid "Delete the root node \"%s\"?" msgstr "" #: editor/scene_tree_dock.cpp +msgid "Delete node \"%s\" and its children?" +msgstr "" + +#: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Delete node \"%s\"?" +msgstr "刪除" + +#: editor/scene_tree_dock.cpp msgid "Can not perform with the root node." msgstr "" @@ -10502,11 +10714,42 @@ msgid "Bytes:" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Stack Trace" -msgstr "" +#, fuzzy +msgid "Warning:" +msgstr "è¦å‘Š" #: editor/script_editor_debugger.cpp -msgid "Pick one or more items from the list to display the graph." +#, fuzzy +msgid "Error:" +msgstr "錯誤ï¼" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Error" +msgstr "連接..." + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Error:" +msgstr "連接..." + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Source" +msgstr "資æº" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Source:" +msgstr "資æº" + +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "C++ Source:" +msgstr "資æº" + +#: editor/script_editor_debugger.cpp +msgid "Stack Trace" msgstr "" #: editor/script_editor_debugger.cpp @@ -10514,8 +10757,9 @@ msgid "Errors" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Child Process Connected" -msgstr "" +#, fuzzy +msgid "Child process connected." +msgstr "æ–·ç·š" #: editor/script_editor_debugger.cpp #, fuzzy @@ -10523,6 +10767,11 @@ msgid "Copy Error" msgstr "連接..." #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Skip Breakpoints" +msgstr "刪除" + +#: editor/script_editor_debugger.cpp msgid "Inspect Previous Instance" msgstr "" @@ -10539,6 +10788,11 @@ msgid "Profiler" msgstr "" #: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Network Profiler" +msgstr "輸出專案" + +#: editor/script_editor_debugger.cpp msgid "Monitor" msgstr "" @@ -10552,6 +10806,10 @@ msgid "Monitors" msgstr "監看畫é¢" #: editor/script_editor_debugger.cpp +msgid "Pick one or more items from the list to display the graph." +msgstr "" + +#: editor/script_editor_debugger.cpp #, fuzzy msgid "List of Video Memory Usage by Resource:" msgstr "影片記憶體使用容é‡åˆ—表(ä¾è³‡æºåˆ¥):" @@ -10763,10 +11021,6 @@ msgid "Library" msgstr "" #: modules/gdnative/gdnative_library_singleton_editor.cpp -msgid "Status" -msgstr "" - -#: modules/gdnative/gdnative_library_singleton_editor.cpp msgid "Libraries: " msgstr "" @@ -10775,6 +11029,10 @@ msgid "GDNative" msgstr "" #: modules/gdscript/gdscript_functions.cpp +msgid "Expected a string of length 1 (a character)." +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp #, fuzzy msgid "Step argument is zero!" msgstr "step引數為0!" @@ -10943,6 +11201,15 @@ msgstr "專案è¨å®š" msgid "Pick Distance:" msgstr "" +#: modules/gridmap/grid_map_editor_plugin.cpp +#, fuzzy +msgid "Filter meshes" +msgstr "éŽæ¿¾æª”案..." + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Give a MeshLibrary resource to this GridMap to use its meshes." +msgstr "" + #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "" @@ -11084,6 +11351,10 @@ msgid "Create a new variable." msgstr "創建新矩形。" #: modules/visual_script/visual_script_editor.cpp +msgid "Signals:" +msgstr "訊號:" + +#: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Create a new signal." msgstr "創建新多邊形。" @@ -11245,6 +11516,10 @@ msgid "Editing Signal:" msgstr "" #: modules/visual_script/visual_script_editor.cpp +msgid "Make Tool:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp msgid "Base Type:" msgstr "" @@ -11394,7 +11669,8 @@ msgstr "" #: platform/android/export/export.cpp msgid "" -"Android project is not installed for compiling. Install from Editor menu." +"Android build template not installed in the project. Install it from the " +"Project menu." msgstr "" #: platform/android/export/export.cpp @@ -12077,6 +12353,39 @@ msgstr "" msgid "Constants cannot be modified." msgstr "" +#~ msgid "Properties:" +#~ msgstr "效能:" + +#, fuzzy +#~ msgid "Methods:" +#~ msgstr "方法" + +#, fuzzy +#~ msgid "Theme Properties:" +#~ msgstr "éŽæ¿¾æª”案..." + +#~ msgid "Enumerations:" +#~ msgstr "枚舉:" + +#~ msgid "Constants:" +#~ msgstr "定數:" + +#, fuzzy +#~ msgid "Class Description:" +#~ msgstr "æè¿°:" + +#, fuzzy +#~ msgid "Property Descriptions:" +#~ msgstr "Property 說明:" + +#, fuzzy +#~ msgid "Method Descriptions:" +#~ msgstr "Method 說明:" + +#, fuzzy +#~ msgid "Reverse sorting." +#~ msgstr "æ£åœ¨è«‹æ±‚…" + #~ msgid "No Matches" #~ msgstr "無符åˆæ¢ä»¶" diff --git a/main/SCsub b/main/SCsub index 62bc155c67..73cec1d250 100644 --- a/main/SCsub +++ b/main/SCsub @@ -28,7 +28,8 @@ env.CommandNoCache("#main/splash_editor.gen.h", "#main/splash_editor.png", run_i env.Depends("#main/app_icon.gen.h", "#main/app_icon.png") env.CommandNoCache("#main/app_icon.gen.h", "#main/app_icon.png", run_in_subprocess(main_builders.make_app_icon)) -SConscript('tests/SCsub') +if env["tools"]: + SConscript('tests/SCsub') lib = env.add_library("main", env.main_sources) env.Prepend(LIBS=[lib]) diff --git a/main/main.cpp b/main/main.cpp index 5de5c52b14..6df02af3a5 100644 --- a/main/main.cpp +++ b/main/main.cpp @@ -444,6 +444,32 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph if (I->next()) { audio_driver = I->next()->get(); + + bool found = false; + for (int i = 0; i < OS::get_singleton()->get_audio_driver_count(); i++) { + if (audio_driver == OS::get_singleton()->get_audio_driver_name(i)) { + found = true; + } + } + + if (!found) { + OS::get_singleton()->print("Unknown audio driver '%s', aborting.\nValid options are ", audio_driver.utf8().get_data()); + + for (int i = 0; i < OS::get_singleton()->get_audio_driver_count(); i++) { + if (i == OS::get_singleton()->get_audio_driver_count() - 1) { + OS::get_singleton()->print(" and "); + } else if (i != 0) { + OS::get_singleton()->print(", "); + } + + OS::get_singleton()->print("'%s'", OS::get_singleton()->get_audio_driver_name(i)); + } + + OS::get_singleton()->print(".\n"); + + goto error; + } + N = I->next()->next(); } else { OS::get_singleton()->print("Missing audio driver argument, aborting.\n"); @@ -455,6 +481,32 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph if (I->next()) { video_driver = I->next()->get(); + + bool found = false; + for (int i = 0; i < OS::get_singleton()->get_video_driver_count(); i++) { + if (video_driver == OS::get_singleton()->get_video_driver_name(i)) { + found = true; + } + } + + if (!found) { + OS::get_singleton()->print("Unknown video driver '%s', aborting.\nValid options are ", video_driver.utf8().get_data()); + + for (int i = 0; i < OS::get_singleton()->get_video_driver_count(); i++) { + if (i == OS::get_singleton()->get_video_driver_count() - 1) { + OS::get_singleton()->print(" and "); + } else if (i != 0) { + OS::get_singleton()->print(", "); + } + + OS::get_singleton()->print("'%s'", OS::get_singleton()->get_video_driver_name(i)); + } + + OS::get_singleton()->print(".\n"); + + goto error; + } + N = I->next()->next(); } else { OS::get_singleton()->print("Missing video driver argument, aborting.\n"); @@ -989,10 +1041,7 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph } if (video_driver_idx < 0) { - - //OS::get_singleton()->alert("Invalid Video Driver: " + video_driver); video_driver_idx = 0; - //goto error; } if (audio_driver == "") { // specified in project.godot @@ -1009,10 +1058,7 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph } if (audio_driver_idx < 0) { - - OS::get_singleton()->alert("Invalid Audio Driver: " + audio_driver); audio_driver_idx = 0; - //goto error; } { @@ -1457,12 +1503,11 @@ bool Main::start() { }; if (test != "") { -#ifdef DEBUG_ENABLED +#ifdef TOOLS_ENABLED main_loop = test_main(test, args); if (!main_loop) return false; - #endif } else if (script != "") { diff --git a/modules/gdscript/editor/gdscript_highlighter.cpp b/modules/gdscript/editor/gdscript_highlighter.cpp index 963b40529d..ee7313957c 100644 --- a/modules/gdscript/editor/gdscript_highlighter.cpp +++ b/modules/gdscript/editor/gdscript_highlighter.cpp @@ -247,7 +247,7 @@ Map<int, TextEdit::HighlighterInfo> GDScriptSyntaxHighlighter::_get_line_syntax_ in_function_args = false; } - if (expect_type && prev_is_char) { + if (expect_type && (prev_is_char || str[j] == '=')) { expect_type = false; } diff --git a/modules/mono/editor/bindings_generator.cpp b/modules/mono/editor/bindings_generator.cpp index 28f098d323..28cab2ab61 100644 --- a/modules/mono/editor/bindings_generator.cpp +++ b/modules/mono/editor/bindings_generator.cpp @@ -30,7 +30,7 @@ #include "bindings_generator.h" -#ifdef DEBUG_METHODS_ENABLED +#if defined(DEBUG_METHODS_ENABLED) && defined(TOOLS_ENABLED) #include "core/engine.h" #include "core/global_constants.h" diff --git a/modules/mono/editor/bindings_generator.h b/modules/mono/editor/bindings_generator.h index 26718f1d11..8f3676940b 100644 --- a/modules/mono/editor/bindings_generator.h +++ b/modules/mono/editor/bindings_generator.h @@ -36,7 +36,7 @@ #include "editor/doc/doc_data.h" #include "editor/editor_help.h" -#ifdef DEBUG_METHODS_ENABLED +#if defined(DEBUG_METHODS_ENABLED) && defined(TOOLS_ENABLED) #include "core/ustring.h" diff --git a/modules/mono/mono_gd/gd_mono.cpp b/modules/mono/mono_gd/gd_mono.cpp index b2e1deca01..544bfc4615 100644 --- a/modules/mono/mono_gd/gd_mono.cpp +++ b/modules/mono/mono_gd/gd_mono.cpp @@ -430,8 +430,8 @@ void GDMono::_register_internal_calls() { } void GDMono::_initialize_and_check_api_hashes() { - #ifdef MONO_GLUE_ENABLED +#ifdef DEBUG_METHODS_ENABLED if (get_api_core_hash() != GodotSharpBindings::get_core_api_hash()) { ERR_PRINT("Mono: Core API hash mismatch."); } @@ -441,6 +441,7 @@ void GDMono::_initialize_and_check_api_hashes() { ERR_PRINT("Mono: Editor API hash mismatch."); } #endif // TOOLS_ENABLED +#endif // DEBUG_METHODS_ENABLED #endif // MONO_GLUE_ENABLED } diff --git a/modules/mono/mono_gd/gd_mono.h b/modules/mono/mono_gd/gd_mono.h index 4f7d3791f7..343d68bc2d 100644 --- a/modules/mono/mono_gd/gd_mono.h +++ b/modules/mono/mono_gd/gd_mono.h @@ -151,6 +151,7 @@ protected: static GDMono *singleton; public: +#ifdef DEBUG_METHODS_ENABLED uint64_t get_api_core_hash() { if (api_core_hash == 0) api_core_hash = ClassDB::get_api_hash(ClassDB::API_CORE); @@ -162,7 +163,8 @@ public: api_editor_hash = ClassDB::get_api_hash(ClassDB::API_EDITOR); return api_editor_hash; } -#endif +#endif // TOOLS_ENABLED +#endif // DEBUG_METHODS_ENABLED #ifdef TOOLS_ENABLED bool copy_prebuilt_api_assembly(APIAssembly::Type p_api_type, const String &p_config); diff --git a/modules/visual_script/config.py b/modules/visual_script/config.py index 04e1a40b81..087a13a200 100644 --- a/modules/visual_script/config.py +++ b/modules/visual_script/config.py @@ -11,6 +11,7 @@ def get_doc_classes(): "VisualScriptBuiltinFunc", "VisualScriptClassConstant", "VisualScriptComment", + "VisualScriptComposeArray", "VisualScriptCondition", "VisualScriptConstant", "VisualScriptConstructor", @@ -28,6 +29,7 @@ def get_doc_classes(): "VisualScriptIndexSet", "VisualScriptInputAction", "VisualScriptIterator", + "VisualScriptLists", "VisualScriptLocalVarSet", "VisualScriptLocalVar", "VisualScriptMathConstant", diff --git a/modules/visual_script/doc_classes/VisualScriptComposeArray.xml b/modules/visual_script/doc_classes/VisualScriptComposeArray.xml new file mode 100644 index 0000000000..92efbc51d1 --- /dev/null +++ b/modules/visual_script/doc_classes/VisualScriptComposeArray.xml @@ -0,0 +1,15 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="VisualScriptComposeArray" inherits="VisualScriptLists" category="Core" version="3.2"> + <brief_description> + A Visual Script Node used to create array from a list of items. + </brief_description> + <description> + A Visual Script Node used to compose array from the list of elements provided with custom in-graph UI hard coded in the VisualScript Editor. + </description> + <tutorials> + </tutorials> + <methods> + </methods> + <constants> + </constants> +</class> diff --git a/modules/visual_script/doc_classes/VisualScriptLists.xml b/modules/visual_script/doc_classes/VisualScriptLists.xml new file mode 100644 index 0000000000..8cf3eb1d38 --- /dev/null +++ b/modules/visual_script/doc_classes/VisualScriptLists.xml @@ -0,0 +1,95 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="VisualScriptLists" inherits="VisualScriptNode" category="Core" version="3.2"> + <brief_description> + A Visual Script virtual class for in-graph editable nodes. + </brief_description> + <description> + A Visual Script virtual class that defines the shape and the default behaviour of the nodes that have to be in-graph editable nodes. + </description> + <tutorials> + </tutorials> + <methods> + <method name="add_input_data_port"> + <return type="void"> + </return> + <argument index="0" name="type" type="int" enum="Variant.Type"> + </argument> + <argument index="1" name="name" type="String"> + </argument> + <argument index="2" name="index" type="int"> + </argument> + <description> + </description> + </method> + <method name="add_output_data_port"> + <return type="void"> + </return> + <argument index="0" name="type" type="int" enum="Variant.Type"> + </argument> + <argument index="1" name="name" type="String"> + </argument> + <argument index="2" name="index" type="int"> + </argument> + <description> + </description> + </method> + <method name="remove_input_data_port"> + <return type="void"> + </return> + <argument index="0" name="index" type="int"> + </argument> + <description> + </description> + </method> + <method name="remove_output_data_port"> + <return type="void"> + </return> + <argument index="0" name="index" type="int"> + </argument> + <description> + </description> + </method> + <method name="set_input_data_port_name"> + <return type="void"> + </return> + <argument index="0" name="index" type="int"> + </argument> + <argument index="1" name="name" type="String"> + </argument> + <description> + </description> + </method> + <method name="set_input_data_port_type"> + <return type="void"> + </return> + <argument index="0" name="index" type="int"> + </argument> + <argument index="1" name="type" type="int" enum="Variant.Type"> + </argument> + <description> + </description> + </method> + <method name="set_output_data_port_name"> + <return type="void"> + </return> + <argument index="0" name="index" type="int"> + </argument> + <argument index="1" name="name" type="String"> + </argument> + <description> + </description> + </method> + <method name="set_output_data_port_type"> + <return type="void"> + </return> + <argument index="0" name="index" type="int"> + </argument> + <argument index="1" name="type" type="int" enum="Variant.Type"> + </argument> + <description> + </description> + </method> + </methods> + <constants> + </constants> +</class> diff --git a/modules/visual_script/register_types.cpp b/modules/visual_script/register_types.cpp index 24b96223d7..49272345fe 100644 --- a/modules/visual_script/register_types.cpp +++ b/modules/visual_script/register_types.cpp @@ -56,6 +56,8 @@ void register_visual_script_types() { ClassDB::register_virtual_class<VisualScriptNode>(); ClassDB::register_class<VisualScriptFunctionState>(); ClassDB::register_class<VisualScriptFunction>(); + ClassDB::register_virtual_class<VisualScriptLists>(); + ClassDB::register_class<VisualScriptComposeArray>(); ClassDB::register_class<VisualScriptOperator>(); ClassDB::register_class<VisualScriptVariableSet>(); ClassDB::register_class<VisualScriptVariableGet>(); diff --git a/modules/visual_script/visual_script.cpp b/modules/visual_script/visual_script.cpp index 6bed1742eb..0cacd0f0b5 100644 --- a/modules/visual_script/visual_script.cpp +++ b/modules/visual_script/visual_script.cpp @@ -1014,17 +1014,16 @@ void VisualScript::get_script_method_list(List<MethodInfo> *p_list) const { Ref<VisualScriptFunction> func = E->get().nodes[E->get().function_id].node; if (func.is_valid()) { - for (int i = 0; i < func->get_argument_count(); i++) { PropertyInfo arg; arg.name = func->get_argument_name(i); arg.type = func->get_argument_type(i); mi.arguments.push_back(arg); } + + p_list->push_back(mi); } } - - p_list->push_back(mi); } } @@ -1137,6 +1136,9 @@ void VisualScript::_set_data(const Dictionary &p_data) { Array funcs = d["functions"]; functions.clear(); + Vector2 last_pos = Vector2(-100 * funcs.size(), -100 * funcs.size()); // this is the center of the last fn box + Vector2 last_size = Vector2(0.0, 0.0); + for (int i = 0; i < funcs.size(); i++) { Dictionary func = funcs[i]; @@ -1149,11 +1151,42 @@ void VisualScript::_set_data(const Dictionary &p_data) { Array nodes = func["nodes"]; - for (int j = 0; j < nodes.size(); j += 3) { + if (!d.has("vs_unify") && nodes.size() > 0) { + Vector2 top_left = nodes[1]; + Vector2 bottom_right = nodes[1]; - add_node(name, nodes[j], nodes[j + 2], nodes[j + 1]); - } + for (int j = 0; j < nodes.size(); j += 3) { + Point2 pos = nodes[j + 1]; + if (pos.y > top_left.y) { + top_left.y = pos.y; + } + if (pos.y < bottom_right.y) { + bottom_right.y = pos.y; + } + if (pos.x > bottom_right.x) { + bottom_right.x = pos.x; + } + if (pos.x < top_left.x) { + top_left.x = pos.x; + } + } + + Vector2 size = Vector2(bottom_right.x - top_left.x, top_left.y - bottom_right.y); + + Vector2 offset = last_pos + (last_size / 2.0) + (size / 2.0); // dunno I might just keep it in one axis but diagonal feels better.... + last_pos = offset; + last_size = size; + + for (int j = 0; j < nodes.size(); j += 3) { + add_node(name, nodes[j], nodes[j + 2], offset + nodes[j + 1]); // also add an additional buffer if you want to + } + + } else { + for (int j = 0; j < nodes.size(); j += 3) { + add_node(name, nodes[j], nodes[j + 2], nodes[j + 1]); + } + } Array sequence_connections = func["sequence_connections"]; for (int j = 0; j < sequence_connections.size(); j += 3) { @@ -1254,8 +1287,8 @@ Dictionary VisualScript::_get_data() const { } d["functions"] = funcs; - d["is_tool_script"] = is_tool_script; + d["vs_unify"] = true; return d; } @@ -1330,6 +1363,10 @@ VisualScript::VisualScript() { base_type = "Object"; } +StringName VisualScript::get_default_func() const { + return StringName("f_312843592"); +} + Set<int> VisualScript::get_output_sequence_ports_connected(const String &edited_func, int from_node) { List<VisualScript::SequenceConnection> *sc = memnew(List<VisualScript::SequenceConnection>); get_sequence_connection_list(edited_func, sc); @@ -1403,6 +1440,10 @@ void VisualScriptInstance::get_method_list(List<MethodInfo> *p_list) const { for (const Map<StringName, VisualScript::Function>::Element *E = script->functions.front(); E; E = E->next()) { + if (E->key() == script->get_default_func()) { + continue; + } + MethodInfo mi; mi.name = E->key(); if (E->get().function_id >= 0 && E->get().nodes.has(E->get().function_id)) { @@ -1421,8 +1462,6 @@ void VisualScriptInstance::get_method_list(List<MethodInfo> *p_list) const { if (!vsf->is_sequenced()) { //assumed constant if not sequenced mi.flags |= METHOD_FLAG_CONST; } - - //vsf->Get_ for now at least it does not return.. } } @@ -1431,6 +1470,9 @@ void VisualScriptInstance::get_method_list(List<MethodInfo> *p_list) const { } bool VisualScriptInstance::has_method(const StringName &p_method) const { + if (p_method == script->get_default_func()) + return false; + return script->functions.has(p_method); } @@ -2002,6 +2044,9 @@ Ref<Script> VisualScriptInstance::get_script() const { MultiplayerAPI::RPCMode VisualScriptInstance::get_rpc_mode(const StringName &p_method) const { + if (p_method == script->get_default_func()) + return MultiplayerAPI::RPC_MODE_DISABLED; + const Map<StringName, VisualScript::Function>::Element *E = script->functions.find(p_method); if (!E) { return MultiplayerAPI::RPC_MODE_DISABLED; @@ -2050,11 +2095,14 @@ void VisualScriptInstance::create(const Ref<VisualScript> &p_script, Object *p_o for (const Map<StringName, VisualScript::Variable>::Element *E = script->variables.front(); E; E = E->next()) { variables[E->key()] = E->get().default_value; - //no hacer que todo exporte, solo las que queres! } for (const Map<StringName, VisualScript::Function>::Element *E = script->functions.front(); E; E = E->next()) { + if (E->key() == script->get_default_func()) { + continue; + } + Function function; function.node = E->get().function_id; function.max_stack = 0; @@ -2091,6 +2139,7 @@ void VisualScriptInstance::create(const Ref<VisualScript> &p_script, Object *p_o for (const Map<int, VisualScript::Function::NodeData>::Element *F = E->get().nodes.front(); F; F = F->next()) { Ref<VisualScriptNode> node = F->get().node; + VisualScriptNodeInstance *instance = node->instance(this); //create instance ERR_FAIL_COND(!instance); diff --git a/modules/visual_script/visual_script.h b/modules/visual_script/visual_script.h index 14927c4363..a035f6d42d 100644 --- a/modules/visual_script/visual_script.h +++ b/modules/visual_script/visual_script.h @@ -239,6 +239,7 @@ private: PropertyInfo info; Variant default_value; bool _export; + // add getter & setter options here }; Map<StringName, Function> functions; @@ -267,6 +268,8 @@ protected: static void _bind_methods(); public: + // TODO: Remove it in future when breaking changes are acceptable + StringName get_default_func() const; void add_function(const StringName &p_name); bool has_function(const StringName &p_name) const; void remove_function(const StringName &p_name); diff --git a/modules/visual_script/visual_script_editor.cpp b/modules/visual_script/visual_script_editor.cpp index 7262dde359..37f581eec2 100644 --- a/modules/visual_script/visual_script_editor.cpp +++ b/modules/visual_script/visual_script_editor.cpp @@ -421,31 +421,42 @@ void VisualScriptEditor::_update_graph_connections() { graph->clear_connections(); - List<VisualScript::SequenceConnection> sequence_conns; - script->get_sequence_connection_list(edited_func, &sequence_conns); - - for (List<VisualScript::SequenceConnection>::Element *E = sequence_conns.front(); E; E = E->next()) { + List<StringName> funcs; + script->get_function_list(&funcs); - graph->connect_node(itos(E->get().from_node), E->get().from_output, itos(E->get().to_node), 0); + if (funcs.size() <= 0) { + updating_graph = false; + return; } - List<VisualScript::DataConnection> data_conns; - script->get_data_connection_list(edited_func, &data_conns); - - for (List<VisualScript::DataConnection>::Element *E = data_conns.front(); E; E = E->next()) { + for (List<StringName>::Element *F = funcs.front(); F; F = F->next()) { - VisualScript::DataConnection dc = E->get(); + List<VisualScript::SequenceConnection> sequence_conns; + script->get_sequence_connection_list(F->get(), &sequence_conns); - Ref<VisualScriptNode> from_node = script->get_node(edited_func, E->get().from_node); - Ref<VisualScriptNode> to_node = script->get_node(edited_func, E->get().to_node); + for (List<VisualScript::SequenceConnection>::Element *E = sequence_conns.front(); E; E = E->next()) { - if (to_node->has_input_sequence_port()) { - dc.to_port++; + graph->connect_node(itos(E->get().from_node), E->get().from_output, itos(E->get().to_node), 0); } - dc.from_port += from_node->get_output_sequence_port_count(); + List<VisualScript::DataConnection> data_conns; + script->get_data_connection_list(F->get(), &data_conns); - graph->connect_node(itos(E->get().from_node), dc.from_port, itos(E->get().to_node), dc.to_port); + for (List<VisualScript::DataConnection>::Element *E = data_conns.front(); E; E = E->next()) { + + VisualScript::DataConnection dc = E->get(); + + Ref<VisualScriptNode> from_node = script->get_node(F->get(), E->get().from_node); + Ref<VisualScriptNode> to_node = script->get_node(F->get(), E->get().to_node); + + if (to_node->has_input_sequence_port()) { + dc.to_port++; + } + + dc.from_port += from_node->get_output_sequence_port_count(); + + graph->connect_node(itos(E->get().from_node), dc.from_port, itos(E->get().to_node), dc.to_port); + } } } @@ -474,7 +485,10 @@ void VisualScriptEditor::_update_graph(int p_only_id) { } } - if (!script->has_function(edited_func)) { + List<StringName> funcs; + script->get_function_list(&funcs); + + if (funcs.size() <= 0) { graph->hide(); select_func_text->show(); updating_graph = false; @@ -516,254 +530,390 @@ void VisualScriptEditor::_update_graph(int p_only_id) { Ref<Texture> seq_port = Control::get_icon("VisualShaderPort", "EditorIcons"); - List<int> ids; - script->get_node_list(edited_func, &ids); - StringName editor_icons = "EditorIcons"; + for (List<StringName>::Element *F = funcs.front(); F; F = F->next()) { // loop through all the functions - for (List<int>::Element *E = ids.front(); E; E = E->next()) { + List<int> ids; + script->get_node_list(F->get(), &ids); + StringName editor_icons = "EditorIcons"; - if (p_only_id >= 0 && p_only_id != E->get()) - continue; + for (List<int>::Element *E = ids.front(); E; E = E->next()) { - Ref<VisualScriptNode> node = script->get_node(edited_func, E->get()); - Vector2 pos = script->get_node_position(edited_func, E->get()); + if (p_only_id >= 0 && p_only_id != E->get()) + continue; - GraphNode *gnode = memnew(GraphNode); - gnode->set_title(node->get_caption()); - gnode->set_offset(pos * EDSCALE); - if (error_line == E->get()) { - gnode->set_overlay(GraphNode::OVERLAY_POSITION); - } else if (node->is_breakpoint()) { - gnode->set_overlay(GraphNode::OVERLAY_BREAKPOINT); - } + Ref<VisualScriptNode> node = script->get_node(F->get(), E->get()); + Vector2 pos = script->get_node_position(F->get(), E->get()); - gnode->set_meta("__vnode", node); - gnode->set_name(itos(E->get())); - gnode->connect("dragged", this, "_node_moved", varray(E->get())); - gnode->connect("close_request", this, "_remove_node", varray(E->get()), CONNECT_DEFERRED); + GraphNode *gnode = memnew(GraphNode); + gnode->set_title(node->get_caption()); + gnode->set_offset(pos * EDSCALE); + if (error_line == E->get()) { + gnode->set_overlay(GraphNode::OVERLAY_POSITION); + } else if (node->is_breakpoint()) { + gnode->set_overlay(GraphNode::OVERLAY_BREAKPOINT); + } - if (E->get() != script->get_function_node_id(edited_func)) { - //function can't be erased - gnode->set_show_close_button(true); - } + gnode->set_meta("__vnode", node); + gnode->set_name(itos(E->get())); + gnode->connect("dragged", this, "_node_moved", varray(E->get())); + gnode->connect("close_request", this, "_remove_node", varray(E->get()), CONNECT_DEFERRED); - bool has_gnode_text = false; + if (E->get() != script->get_function_node_id(F->get())) { + //function can't be erased + gnode->set_show_close_button(true); + } - if (Object::cast_to<VisualScriptExpression>(node.ptr())) { - has_gnode_text = true; - LineEdit *line_edit = memnew(LineEdit); - line_edit->set_text(node->get_text()); - line_edit->set_expand_to_text_length(true); - line_edit->add_font_override("font", get_font("source", "EditorFonts")); - gnode->add_child(line_edit); - line_edit->connect("text_changed", this, "_expression_text_changed", varray(E->get())); - } else { - String text = node->get_text(); - if (!text.empty()) { + bool has_gnode_text = false; + + Ref<VisualScriptLists> nd_list = node; + bool is_vslist = nd_list.is_valid(); + if (is_vslist) { + HBoxContainer *hbnc = memnew(HBoxContainer); + if (nd_list->is_input_port_editable()) { + has_gnode_text = true; + Button *btn = memnew(Button); + btn->set_text("Add Input Port"); + hbnc->add_child(btn); + btn->connect("pressed", this, "_add_input_port", varray(E->get())); + } + if (nd_list->is_output_port_editable()) { + if (nd_list->is_input_port_editable()) + hbnc->add_spacer(); + has_gnode_text = true; + Button *btn = memnew(Button); + btn->set_text("Add Output Port"); + hbnc->add_child(btn); + btn->connect("pressed", this, "_add_output_port", varray(E->get())); + } + gnode->add_child(hbnc); + } else if (Object::cast_to<VisualScriptExpression>(node.ptr())) { has_gnode_text = true; - Label *label = memnew(Label); - label->set_text(text); - gnode->add_child(label); + LineEdit *line_edit = memnew(LineEdit); + line_edit->set_text(node->get_text()); + line_edit->set_expand_to_text_length(true); + line_edit->add_font_override("font", get_font("source", "EditorFonts")); + gnode->add_child(line_edit); + line_edit->connect("text_changed", this, "_expression_text_changed", varray(E->get())); + } else { + String text = node->get_text(); + if (!text.empty()) { + has_gnode_text = true; + Label *label = memnew(Label); + label->set_text(text); + gnode->add_child(label); + } } - } - - if (Object::cast_to<VisualScriptComment>(node.ptr())) { - Ref<VisualScriptComment> vsc = node; - gnode->set_comment(true); - gnode->set_resizable(true); - gnode->set_custom_minimum_size(vsc->get_size() * EDSCALE); - gnode->connect("resize_request", this, "_comment_node_resized", varray(E->get())); - } - if (node_styles.has(node->get_category())) { - Ref<StyleBoxFlat> sbf = node_styles[node->get_category()]; - if (gnode->is_comment()) - sbf = EditorNode::get_singleton()->get_theme_base()->get_theme()->get_stylebox("comment", "GraphNode"); - - Color c = sbf->get_border_color(); - c.a = 1; - if (EditorSettings::get_singleton()->get("interface/theme/use_graph_node_headers")) { - Color mono_color = ((c.r + c.g + c.b) / 3) < 0.7 ? Color(1.0, 1.0, 1.0) : Color(0.0, 0.0, 0.0); - mono_color.a = 0.85; - c = mono_color; + if (Object::cast_to<VisualScriptComment>(node.ptr())) { + Ref<VisualScriptComment> vsc = node; + gnode->set_comment(true); + gnode->set_resizable(true); + gnode->set_custom_minimum_size(vsc->get_size() * EDSCALE); + gnode->connect("resize_request", this, "_comment_node_resized", varray(E->get())); } - gnode->add_color_override("title_color", c); - c.a = 0.7; - gnode->add_color_override("close_color", c); - gnode->add_color_override("resizer_color", c); - gnode->add_style_override("frame", sbf); - } - - const Color mono_color = get_color("mono_color", "Editor"); - - int slot_idx = 0; - - bool single_seq_output = node->get_output_sequence_port_count() == 1 && node->get_output_sequence_port_text(0) == String(); - if ((node->has_input_sequence_port() || single_seq_output) || has_gnode_text) { - // IF has_gnode_text is true BUT we have no sequence ports to draw (in here), - // we still draw the disabled default ones to shift up the slots by one, - // so the slots DON'T start with the content text. - - // IF has_gnode_text is false, but we DO want to draw default sequence ports, - // we draw a dummy text to take up the position of the sequence nodes, so all the other ports are still aligned correctly. - if (!has_gnode_text) { - Label *dummy = memnew(Label); - dummy->set_text(" "); - gnode->add_child(dummy); + if (node_styles.has(node->get_category())) { + Ref<StyleBoxFlat> sbf = node_styles[node->get_category()]; + if (gnode->is_comment()) + sbf = EditorNode::get_singleton()->get_theme_base()->get_theme()->get_stylebox("comment", "GraphNode"); + + Color c = sbf->get_border_color(); + c.a = 1; + if (EditorSettings::get_singleton()->get("interface/theme/use_graph_node_headers")) { + Color mono_color = ((c.r + c.g + c.b) / 3) < 0.7 ? Color(1.0, 1.0, 1.0) : Color(0.0, 0.0, 0.0); + mono_color.a = 0.85; + c = mono_color; + } + gnode->add_color_override("title_color", c); + c.a = 0.7; + gnode->add_color_override("close_color", c); + gnode->add_color_override("resizer_color", c); + gnode->add_style_override("frame", sbf); } - gnode->set_slot(0, node->has_input_sequence_port(), TYPE_SEQUENCE, mono_color, single_seq_output, TYPE_SEQUENCE, mono_color, seq_port, seq_port); - slot_idx++; - } - int mixed_seq_ports = 0; + const Color mono_color = get_color("mono_color", "Editor"); - if (!single_seq_output) { + int slot_idx = 0; - if (node->has_mixed_input_and_sequence_ports()) { - mixed_seq_ports = node->get_output_sequence_port_count(); - } else { - for (int i = 0; i < node->get_output_sequence_port_count(); i++) { + bool single_seq_output = node->get_output_sequence_port_count() == 1 && node->get_output_sequence_port_text(0) == String(); + if ((node->has_input_sequence_port() || single_seq_output) || has_gnode_text) { + // IF has_gnode_text is true BUT we have no sequence ports to draw (in here), + // we still draw the disabled default ones to shift up the slots by one, + // so the slots DON'T start with the content text. - Label *text2 = memnew(Label); - text2->set_text(node->get_output_sequence_port_text(i)); - text2->set_align(Label::ALIGN_RIGHT); - gnode->add_child(text2); - gnode->set_slot(slot_idx, false, 0, Color(), true, TYPE_SEQUENCE, mono_color, seq_port, seq_port); - slot_idx++; + // IF has_gnode_text is false, but we DO want to draw default sequence ports, + // we draw a dummy text to take up the position of the sequence nodes, so all the other ports are still aligned correctly. + if (!has_gnode_text) { + Label *dummy = memnew(Label); + dummy->set_text(" "); + gnode->add_child(dummy); } + gnode->set_slot(0, node->has_input_sequence_port(), TYPE_SEQUENCE, mono_color, single_seq_output, TYPE_SEQUENCE, mono_color, seq_port, seq_port); + slot_idx++; } - } - for (int i = 0; i < MAX(node->get_output_value_port_count(), MAX(mixed_seq_ports, node->get_input_value_port_count())); i++) { + int mixed_seq_ports = 0; - bool left_ok = false; - Variant::Type left_type = Variant::NIL; - String left_name; + if (!single_seq_output) { - if (i < node->get_input_value_port_count()) { - PropertyInfo pi = node->get_input_value_port_info(i); - left_ok = true; - left_type = pi.type; - left_name = pi.name; + if (node->has_mixed_input_and_sequence_ports()) { + mixed_seq_ports = node->get_output_sequence_port_count(); + } else { + for (int i = 0; i < node->get_output_sequence_port_count(); i++) { + + Label *text2 = memnew(Label); + text2->set_text(node->get_output_sequence_port_text(i)); + text2->set_align(Label::ALIGN_RIGHT); + gnode->add_child(text2); + gnode->set_slot(slot_idx, false, 0, Color(), true, TYPE_SEQUENCE, mono_color, seq_port, seq_port); + slot_idx++; + } + } } - bool right_ok = false; - Variant::Type right_type = Variant::NIL; - String right_name; + for (int i = 0; i < MAX(node->get_output_value_port_count(), MAX(mixed_seq_ports, node->get_input_value_port_count())); i++) { - if (i >= mixed_seq_ports && i < node->get_output_value_port_count() + mixed_seq_ports) { - PropertyInfo pi = node->get_output_value_port_info(i - mixed_seq_ports); - right_ok = true; - right_type = pi.type; - right_name = pi.name; - } + bool left_ok = false; + Variant::Type left_type = Variant::NIL; + String left_name; - HBoxContainer *hbc = memnew(HBoxContainer); + if (i < node->get_input_value_port_count()) { + PropertyInfo pi = node->get_input_value_port_info(i); + left_ok = true; + left_type = pi.type; + left_name = pi.name; + } - if (left_ok) { + bool right_ok = false; + Variant::Type right_type = Variant::NIL; + String right_name; - Ref<Texture> t; - if (left_type >= 0 && left_type < Variant::VARIANT_MAX) { - t = type_icons[left_type]; - } - if (t.is_valid()) { - TextureRect *tf = memnew(TextureRect); - tf->set_texture(t); - tf->set_stretch_mode(TextureRect::STRETCH_KEEP_CENTERED); - hbc->add_child(tf); + if (i >= mixed_seq_ports && i < node->get_output_value_port_count() + mixed_seq_ports) { + PropertyInfo pi = node->get_output_value_port_info(i - mixed_seq_ports); + right_ok = true; + right_type = pi.type; + right_name = pi.name; } + VBoxContainer *vbc = memnew(VBoxContainer); + HBoxContainer *hbc = memnew(HBoxContainer); + HBoxContainer *hbc2 = memnew(HBoxContainer); + vbc->add_child(hbc); + vbc->add_child(hbc2); + if (left_ok) { + + Ref<Texture> t; + if (left_type >= 0 && left_type < Variant::VARIANT_MAX) { + t = type_icons[left_type]; + } + if (t.is_valid()) { + TextureRect *tf = memnew(TextureRect); + tf->set_texture(t); + tf->set_stretch_mode(TextureRect::STRETCH_KEEP_CENTERED); + hbc->add_child(tf); + } - hbc->add_child(memnew(Label(left_name))); + if (is_vslist) { + if (nd_list->is_input_port_name_editable()) { + LineEdit *name_box = memnew(LineEdit); + hbc->add_child(name_box); + name_box->set_custom_minimum_size(Size2(60 * EDSCALE, 0)); + name_box->set_text(left_name); + name_box->set_expand_to_text_length(true); + name_box->connect("resized", this, "_update_node_size", varray(E->get())); + name_box->connect("focus_exited", this, "_port_name_focus_out", varray(name_box, E->get(), i, true)); + } else { + hbc->add_child(memnew(Label(left_name))); + } - if (left_type != Variant::NIL && !script->is_input_value_port_connected(edited_func, E->get(), i)) { + if (nd_list->is_input_port_type_editable()) { + OptionButton *opbtn = memnew(OptionButton); + for (int j = Variant::NIL; j < Variant::VARIANT_MAX; j++) { + opbtn->add_item(Variant::get_type_name(Variant::Type(j))); + } + opbtn->select(left_type); + opbtn->set_custom_minimum_size(Size2(100 * EDSCALE, 0)); + hbc->add_child(opbtn); + opbtn->connect("item_selected", this, "_change_port_type", varray(E->get(), i, true), CONNECT_DEFERRED); + } - PropertyInfo pi = node->get_input_value_port_info(i); - Button *button = memnew(Button); - Variant value = node->get_default_input_value(i); - if (value.get_type() != left_type) { - //different type? for now convert - //not the same, reconvert - Variant::CallError ce; - const Variant *existingp = &value; - value = Variant::construct(left_type, &existingp, 1, ce, false); + Button *rmbtn = memnew(Button); + rmbtn->set_icon(EditorNode::get_singleton()->get_gui_base()->get_icon("Remove", "EditorIcons")); + hbc->add_child(rmbtn); + rmbtn->connect("pressed", this, "_remove_input_port", varray(E->get(), i), CONNECT_DEFERRED); + } else { + hbc->add_child(memnew(Label(left_name))); } - if (left_type == Variant::COLOR) { - button->set_custom_minimum_size(Size2(30, 0) * EDSCALE); - button->connect("draw", this, "_draw_color_over_button", varray(button, value)); - } else if (left_type == Variant::OBJECT && Ref<Resource>(value).is_valid()) { + if (left_type != Variant::NIL && !script->is_input_value_port_connected(F->get(), E->get(), i)) { + + PropertyInfo pi = node->get_input_value_port_info(i); + Button *button = memnew(Button); + Variant value = node->get_default_input_value(i); + if (value.get_type() != left_type) { + //different type? for now convert + //not the same, reconvert + Variant::CallError ce; + const Variant *existingp = &value; + value = Variant::construct(left_type, &existingp, 1, ce, false); + } - Ref<Resource> res = value; - Array arr; - arr.push_back(button->get_instance_id()); - arr.push_back(String(value)); - EditorResourcePreview::get_singleton()->queue_edited_resource_preview(res, this, "_button_resource_previewed", arr); + if (left_type == Variant::COLOR) { + button->set_custom_minimum_size(Size2(30, 0) * EDSCALE); + button->connect("draw", this, "_draw_color_over_button", varray(button, value)); + } else if (left_type == Variant::OBJECT && Ref<Resource>(value).is_valid()) { - } else if (pi.type == Variant::INT && pi.hint == PROPERTY_HINT_ENUM) { + Ref<Resource> res = value; + Array arr; + arr.push_back(button->get_instance_id()); + arr.push_back(String(value)); + EditorResourcePreview::get_singleton()->queue_edited_resource_preview(res, this, "_button_resource_previewed", arr); - button->set_text(pi.hint_string.get_slice(",", value)); - } else { + } else if (pi.type == Variant::INT && pi.hint == PROPERTY_HINT_ENUM) { - button->set_text(value); + button->set_text(pi.hint_string.get_slice(",", value)); + } else { + + button->set_text(value); + } + button->connect("pressed", this, "_default_value_edited", varray(button, E->get(), i)); + hbc2->add_child(button); } - button->connect("pressed", this, "_default_value_edited", varray(button, E->get(), i)); - hbc->add_child(button); + } else { + Control *c = memnew(Control); + c->set_custom_minimum_size(Size2(10, 0) * EDSCALE); + hbc->add_child(c); } - } else { - Control *c = memnew(Control); - c->set_custom_minimum_size(Size2(10, 0) * EDSCALE); - hbc->add_child(c); - } - hbc->add_spacer(); + hbc->add_spacer(); + hbc2->add_spacer(); - if (i < mixed_seq_ports) { + if (i < mixed_seq_ports) { - Label *text2 = memnew(Label); - text2->set_text(node->get_output_sequence_port_text(i)); - text2->set_align(Label::ALIGN_RIGHT); - hbc->add_child(text2); - } + Label *text2 = memnew(Label); + text2->set_text(node->get_output_sequence_port_text(i)); + text2->set_align(Label::ALIGN_RIGHT); + hbc->add_child(text2); + } - if (right_ok) { + if (right_ok) { + + if (is_vslist) { + Button *rmbtn = memnew(Button); + rmbtn->set_icon(EditorNode::get_singleton()->get_gui_base()->get_icon("Remove", "EditorIcons")); + hbc->add_child(rmbtn); + rmbtn->connect("pressed", this, "_remove_output_port", varray(E->get(), i), CONNECT_DEFERRED); + + if (nd_list->is_output_port_type_editable()) { + OptionButton *opbtn = memnew(OptionButton); + for (int j = Variant::NIL; j < Variant::VARIANT_MAX; j++) { + opbtn->add_item(Variant::get_type_name(Variant::Type(j))); + } + opbtn->select(right_type); + opbtn->set_custom_minimum_size(Size2(100 * EDSCALE, 0)); + hbc->add_child(opbtn); + opbtn->connect("item_selected", this, "_change_port_type", varray(E->get(), i, false), CONNECT_DEFERRED); + } - hbc->add_child(memnew(Label(right_name))); + if (nd_list->is_output_port_name_editable()) { + LineEdit *name_box = memnew(LineEdit); + hbc->add_child(name_box); + name_box->set_custom_minimum_size(Size2(60 * EDSCALE, 0)); + name_box->set_text(right_name); + name_box->set_expand_to_text_length(true); + name_box->connect("resized", this, "_update_node_size", varray(E->get())); + name_box->connect("focus_exited", this, "_port_name_focus_out", varray(name_box, E->get(), i, false)); + } else { + hbc->add_child(memnew(Label(right_name))); + } + } else { + hbc->add_child(memnew(Label(right_name))); + } - Ref<Texture> t; - if (right_type >= 0 && right_type < Variant::VARIANT_MAX) { - t = type_icons[right_type]; + Ref<Texture> t; + if (right_type >= 0 && right_type < Variant::VARIANT_MAX) { + t = type_icons[right_type]; + } + if (t.is_valid()) { + TextureRect *tf = memnew(TextureRect); + tf->set_texture(t); + tf->set_stretch_mode(TextureRect::STRETCH_KEEP_CENTERED); + hbc->add_child(tf); + } } - if (t.is_valid()) { - TextureRect *tf = memnew(TextureRect); - tf->set_texture(t); - tf->set_stretch_mode(TextureRect::STRETCH_KEEP_CENTERED); - hbc->add_child(tf); + + gnode->add_child(vbc); + + bool dark_theme = get_constant("dark_theme", "Editor"); + if (i < mixed_seq_ports) { + gnode->set_slot(slot_idx, left_ok, left_type, _color_from_type(left_type, dark_theme), true, TYPE_SEQUENCE, mono_color, Ref<Texture>(), seq_port); + } else { + gnode->set_slot(slot_idx, left_ok, left_type, _color_from_type(left_type, dark_theme), right_ok, right_type, _color_from_type(right_type, dark_theme)); } + + slot_idx++; } - gnode->add_child(hbc); + graph->add_child(gnode); - bool dark_theme = get_constant("dark_theme", "Editor"); - if (i < mixed_seq_ports) { - gnode->set_slot(slot_idx, left_ok, left_type, _color_from_type(left_type, dark_theme), true, TYPE_SEQUENCE, mono_color, Ref<Texture>(), seq_port); - } else { - gnode->set_slot(slot_idx, left_ok, left_type, _color_from_type(left_type, dark_theme), right_ok, right_type, _color_from_type(right_type, dark_theme)); + if (gnode->is_comment()) { + graph->move_child(gnode, 0); } - - slot_idx++; } + } + _update_graph_connections(); + // use default_func instead of default_func for now I think that should be good stop gap solution to ensure not breaking anything + graph->call_deferred("set_scroll_ofs", script->get_function_scroll(default_func) * EDSCALE); + updating_graph = false; +} - graph->add_child(gnode); +void VisualScriptEditor::_change_port_type(int p_select, int p_id, int p_port, bool is_input) { - if (gnode->is_comment()) { - graph->move_child(gnode, 0); - } + StringName func = _get_function_of_node(p_id); + + Ref<VisualScriptLists> vsn = script->get_node(func, p_id); + if (!vsn.is_valid()) + return; + + undo_redo->create_action("Change Port Type"); + if (is_input) { + undo_redo->add_do_method(vsn.ptr(), "set_input_data_port_type", p_port, Variant::Type(p_select)); + undo_redo->add_undo_method(vsn.ptr(), "set_input_data_port_type", p_port, vsn->get_input_value_port_info(p_port).type); + } else { + undo_redo->add_do_method(vsn.ptr(), "set_output_data_port_type", p_port, Variant::Type(p_select)); + undo_redo->add_undo_method(vsn.ptr(), "set_output_data_port_type", p_port, vsn->get_output_value_port_info(p_port).type); } + undo_redo->commit_action(); +} - _update_graph_connections(); - graph->call_deferred("set_scroll_ofs", script->get_function_scroll(edited_func) * EDSCALE); //may need to adapt a bit, let it do so - updating_graph = false; +void VisualScriptEditor::_update_node_size(int p_id) { + + Node *node = graph->get_node(itos(p_id)); + if (Object::cast_to<Control>(node)) + Object::cast_to<Control>(node)->set_size(Vector2(1, 1)); //shrink if text is smaller +} +void VisualScriptEditor::_port_name_focus_out(const Node *p_name_box, int p_id, int p_port, bool is_input) { + StringName func = _get_function_of_node(p_id); + + Ref<VisualScriptLists> vsn = script->get_node(func, p_id); + if (!vsn.is_valid()) + return; + + String text; + + if (Object::cast_to<LineEdit>(p_name_box)) + text = Object::cast_to<LineEdit>(p_name_box)->get_text(); + else + return; + + undo_redo->create_action("Change Port Name"); + if (is_input) { + undo_redo->add_do_method(vsn.ptr(), "set_input_data_port_name", p_port, text); + undo_redo->add_undo_method(vsn.ptr(), "set_input_data_port_name", p_port, vsn->get_input_value_port_info(p_port).name); + } else { + undo_redo->add_do_method(vsn.ptr(), "set_output_data_port_name", p_port, text); + undo_redo->add_undo_method(vsn.ptr(), "set_output_data_port_name", p_port, vsn->get_output_value_port_info(p_port).name); + } + undo_redo->commit_action(); } void VisualScriptEditor::_update_members() { @@ -784,11 +934,16 @@ void VisualScriptEditor::_update_members() { List<StringName> func_names; script->get_function_list(&func_names); for (List<StringName>::Element *E = func_names.front(); E; E = E->next()) { + + if (E->get() == default_func) { + continue; + } + TreeItem *ti = members->create_item(functions); ti->set_text(0, E->get()); ti->set_selectable(0, true); - ti->set_editable(0, true); ti->set_metadata(0, E->get()); + ti->add_button(0, Control::get_icon("Edit", "EditorIcons"), 0); if (selected == E->get()) ti->select(0); } @@ -888,15 +1043,15 @@ void VisualScriptEditor::_member_selected() { if (ti->get_parent() == members->get_root()->get_children()) { - if (edited_func != selected) { - - revert_on_drag = edited_func; - edited_func = selected; - _update_members(); - _update_graph(); +#ifdef OSX_ENABLED + bool held_ctrl = Input::get_singleton()->is_key_pressed(KEY_META); +#else + bool held_ctrl = Input::get_singleton()->is_key_pressed(KEY_CONTROL); +#endif + if (held_ctrl) { + ERR_FAIL_COND(!script->has_function(selected)); + _center_on_node(selected, script->get_function_node_id(selected)); } - - return; //or crash because it will become invalid } } @@ -936,9 +1091,6 @@ void VisualScriptEditor::_member_edited() { if (ti->get_parent() == root->get_children()) { - if (edited_func == selected) { - edited_func = new_name; - } selected = new_name; int node_id = script->get_function_node_id(name); @@ -950,10 +1102,27 @@ void VisualScriptEditor::_member_edited() { undo_redo->add_do_method(script.ptr(), "rename_function", name, new_name); undo_redo->add_undo_method(script.ptr(), "rename_function", new_name, name); if (func.is_valid()) { - undo_redo->add_do_method(func.ptr(), "set_name", new_name); undo_redo->add_undo_method(func.ptr(), "set_name", name); } + + // also fix all function calls + List<StringName> flst; + script->get_function_list(&flst); + for (List<StringName>::Element *E = flst.front(); E; E = E->next()) { + List<int> lst; + script->get_node_list(E->get(), &lst); + for (List<int>::Element *F = lst.front(); F; F = F->next()) { + Ref<VisualScriptFunctionCall> fncall = script->get_node(E->get(), F->get()); + if (!fncall.is_valid()) + continue; + if (fncall->get_function() == name) { + undo_redo->add_do_method(fncall.ptr(), "set_function", new_name); + undo_redo->add_undo_method(fncall.ptr(), "set_function", name); + } + } + } + undo_redo->add_do_method(this, "_update_members"); undo_redo->add_undo_method(this, "_update_members"); undo_redo->add_do_method(this, "_update_graph"); @@ -962,8 +1131,6 @@ void VisualScriptEditor::_member_edited() { undo_redo->add_undo_method(this, "emit_signal", "edited_script_changed"); undo_redo->commit_action(); - // _update_graph(); - return; //or crash because it will become invalid } @@ -998,6 +1165,112 @@ void VisualScriptEditor::_member_edited() { } } +void VisualScriptEditor::_create_function_dialog() { + function_create_dialog->popup_centered(); + func_name_box->set_text(""); + func_name_box->grab_focus(); + for (int i = 0; i < func_input_vbox->get_child_count(); i++) { + Node *nd = func_input_vbox->get_child(i); + nd->queue_delete(); + } +} + +void VisualScriptEditor::_create_function() { + String name = _validate_name((func_name_box->get_text() == "") ? "new_func" : func_name_box->get_text()); + selected = name; + Vector2 ofs = _get_available_pos(); + + Ref<VisualScriptFunction> func_node; + func_node.instance(); + func_node->set_name(name); + + for (int i = 0; i < func_input_vbox->get_child_count(); i++) { + OptionButton *opbtn = Object::cast_to<OptionButton>(func_input_vbox->get_child(i)->get_child(3)); + LineEdit *lne = Object::cast_to<LineEdit>(func_input_vbox->get_child(i)->get_child(1)); + if (!opbtn || !lne) + continue; + Variant::Type arg_type = Variant::Type(opbtn->get_selected()); + String arg_name = lne->get_text(); + func_node->add_argument(arg_type, arg_name); + } + + undo_redo->create_action(TTR("Add Function")); + undo_redo->add_do_method(script.ptr(), "add_function", name); + undo_redo->add_do_method(script.ptr(), "add_node", name, script->get_available_id(), func_node, ofs); + undo_redo->add_undo_method(script.ptr(), "remove_function", name); + undo_redo->add_do_method(this, "_update_members"); + undo_redo->add_undo_method(this, "_update_members"); + undo_redo->add_do_method(this, "_update_graph"); + undo_redo->add_undo_method(this, "_update_graph"); + undo_redo->add_do_method(this, "emit_signal", "edited_script_changed"); + undo_redo->add_undo_method(this, "emit_signal", "edited_script_changed"); + undo_redo->commit_action(); + + _update_graph(); +} + +void VisualScriptEditor::_add_node_dialog() { + _generic_search(script->get_instance_base_type(), graph->get_global_position() + Vector2(55, 80), true); +} + +void VisualScriptEditor::_add_func_input() { + HBoxContainer *hbox = memnew(HBoxContainer); + hbox->set_h_size_flags(SIZE_EXPAND_FILL); + + Label *name_label = memnew(Label); + name_label->set_text(TTR("Name:")); + hbox->add_child(name_label); + + LineEdit *name_box = memnew(LineEdit); + name_box->set_h_size_flags(SIZE_EXPAND_FILL); + name_box->set_text("input"); + name_box->connect("focus_entered", this, "_deselect_input_names"); + hbox->add_child(name_box); + + Label *type_label = memnew(Label); + type_label->set_text(TTR("Type:")); + hbox->add_child(type_label); + + OptionButton *type_box = memnew(OptionButton); + type_box->set_custom_minimum_size(Size2(120 * EDSCALE, 0)); + for (int i = Variant::NIL; i < Variant::VARIANT_MAX; i++) + type_box->add_item(Variant::get_type_name(Variant::Type(i))); + type_box->select(1); + hbox->add_child(type_box); + + Button *delete_button = memnew(Button); + delete_button->set_icon(EditorNode::get_singleton()->get_gui_base()->get_icon("Remove", "EditorIcons")); + delete_button->set_tooltip(vformat(TTR("Delete input port"))); + hbox->add_child(delete_button); + + for (int i = 0; i < func_input_vbox->get_child_count(); i++) { + LineEdit *line_edit = (LineEdit *)func_input_vbox->get_child(i)->get_child(1); + line_edit->deselect(); + } + + func_input_vbox->add_child(hbox); + hbox->set_meta("id", hbox->get_position_in_parent()); + + delete_button->connect("pressed", this, "_remove_func_input", varray(hbox)); + + name_box->select_all(); + name_box->grab_focus(); +} + +void VisualScriptEditor::_remove_func_input(Node *p_node) { + func_input_vbox->remove_child(p_node); + p_node->queue_delete(); +} + +void VisualScriptEditor::_deselect_input_names() { + int cn = func_input_vbox->get_child_count(); + for (int i = 0; i < cn; i++) { + LineEdit *lne = Object::cast_to<LineEdit>(func_input_vbox->get_child(i)->get_child(1)); + if (lne) + lne->deselect(); + } +} + void VisualScriptEditor::_member_button(Object *p_item, int p_column, int p_button) { TreeItem *ti = Object::cast_to<TreeItem>(p_item); @@ -1010,7 +1283,6 @@ void VisualScriptEditor::_member_button(Object *p_item, int p_column, int p_butt //add function, this one uses menu if (p_button == 1) { - new_virtual_method_select->select_method_from_base_type(script->get_instance_base_type(), String(), true); return; @@ -1018,7 +1290,7 @@ void VisualScriptEditor::_member_button(Object *p_item, int p_column, int p_butt String name = _validate_name("new_function"); selected = name; - edited_func = selected; + Vector2 ofs = _get_available_pos(); Ref<VisualScriptFunction> func_node; func_node.instance(); @@ -1026,7 +1298,7 @@ void VisualScriptEditor::_member_button(Object *p_item, int p_column, int p_butt undo_redo->create_action(TTR("Add Function")); undo_redo->add_do_method(script.ptr(), "add_function", name); - undo_redo->add_do_method(script.ptr(), "add_node", name, script->get_available_id(), func_node); + undo_redo->add_do_method(script.ptr(), "add_node", name, script->get_available_id(), func_node, ofs); undo_redo->add_undo_method(script.ptr(), "remove_function", name); undo_redo->add_do_method(this, "_update_members"); undo_redo->add_undo_method(this, "_update_members"); @@ -1073,135 +1345,193 @@ void VisualScriptEditor::_member_button(Object *p_item, int p_column, int p_butt undo_redo->commit_action(); return; //or crash because it will become invalid } + } else if (ti->get_parent() == root->get_children()) { + selected = ti->get_text(0); + function_name_edit->set_position(Input::get_singleton()->get_mouse_position() - Vector2(60, -10)); + function_name_edit->popup(); + function_name_box->set_text(selected); + function_name_box->select_all(); } } -void VisualScriptEditor::_expression_text_changed(const String &p_text, int p_id) { +void VisualScriptEditor::_add_input_port(int p_id) { - Ref<VisualScriptExpression> vse = script->get_node(edited_func, p_id); - if (!vse.is_valid()) + StringName func = _get_function_of_node(p_id); + + Ref<VisualScriptLists> vsn = script->get_node(func, p_id); + if (!vsn.is_valid()) return; updating_graph = true; - undo_redo->create_action(TTR("Change Expression"), UndoRedo::MERGE_ENDS); - undo_redo->add_do_property(vse.ptr(), "expression", p_text); - undo_redo->add_undo_property(vse.ptr(), "expression", vse->get("expression")); + undo_redo->create_action(TTR("Add Input Port"), UndoRedo::MERGE_ENDS); + undo_redo->add_do_method(vsn.ptr(), "add_input_data_port", Variant::NIL, "arg", -1); undo_redo->add_do_method(this, "_update_graph", p_id); + + undo_redo->add_undo_method(vsn.ptr(), "remove_input_data_port", vsn->get_input_value_port_count()); undo_redo->add_undo_method(this, "_update_graph", p_id); + + updating_graph = false; + undo_redo->commit_action(); +} - Node *node = graph->get_node(itos(p_id)); - if (Object::cast_to<Control>(node)) - Object::cast_to<Control>(node)->set_size(Vector2(1, 1)); //shrink if text is smaller +void VisualScriptEditor::_add_output_port(int p_id) { + + StringName func = _get_function_of_node(p_id); + + Ref<VisualScriptLists> vsn = script->get_node(func, p_id); + if (!vsn.is_valid()) + return; + + updating_graph = true; + + undo_redo->create_action(TTR("Add Output Port"), UndoRedo::MERGE_ENDS); + undo_redo->add_do_method(vsn.ptr(), "add_output_data_port", Variant::NIL, "arg", -1); + undo_redo->add_do_method(this, "_update_graph", p_id); + + undo_redo->add_undo_method(vsn.ptr(), "remove_output_data_port", vsn->get_output_value_port_count()); + undo_redo->add_undo_method(this, "_update_graph", p_id); updating_graph = false; + + undo_redo->commit_action(); } -void VisualScriptEditor::_available_node_doubleclicked() { +void VisualScriptEditor::_remove_input_port(int p_id, int p_port) { + + StringName func = _get_function_of_node(p_id); - if (edited_func == String()) + Ref<VisualScriptLists> vsn = script->get_node(func, p_id); + if (!vsn.is_valid()) return; - TreeItem *item = nodes->get_selected(); + updating_graph = true; - if (!item) - return; + undo_redo->create_action(TTR("Remove Input Port"), UndoRedo::MERGE_ENDS); + + int conn_from = -1, conn_port = -1; + script->get_input_value_port_connection_source(func, p_id, p_port, &conn_from, &conn_port); + + if (conn_from != -1) + undo_redo->add_do_method(script.ptr(), "data_disconnect", func, conn_from, conn_port, p_id, p_port); + + undo_redo->add_do_method(vsn.ptr(), "remove_input_data_port", p_port); + undo_redo->add_do_method(this, "_update_graph", p_id); + + if (conn_from != -1) + undo_redo->add_undo_method(script.ptr(), "data_connect", func, conn_from, conn_port, p_id, p_port); + + undo_redo->add_undo_method(vsn.ptr(), "add_input_data_port", vsn->get_input_value_port_info(p_port).type, vsn->get_input_value_port_info(p_port).name, p_port); + undo_redo->add_undo_method(this, "_update_graph", p_id); + + updating_graph = false; + + undo_redo->commit_action(); +} - String which = item->get_metadata(0); - if (which == String()) +void VisualScriptEditor::_remove_output_port(int p_id, int p_port) { + + StringName func = _get_function_of_node(p_id); + + Ref<VisualScriptLists> vsn = script->get_node(func, p_id); + if (!vsn.is_valid()) return; - Vector2 ofs = graph->get_scroll_ofs() + graph->get_size() * 0.5; - if (graph->is_using_snap()) { - int snap = graph->get_snap(); - ofs = ofs.snapped(Vector2(snap, snap)); - } + updating_graph = true; - ofs /= EDSCALE; + undo_redo->create_action(TTR("Remove Output Port"), UndoRedo::MERGE_ENDS); - while (true) { - bool exists = false; - List<int> existing; - script->get_node_list(edited_func, &existing); - for (List<int>::Element *E = existing.front(); E; E = E->next()) { - Point2 pos = script->get_node_position(edited_func, E->get()); - if (pos.distance_to(ofs) < 15) { - ofs += Vector2(graph->get_snap(), graph->get_snap()); - exists = true; - break; - } + List<VisualScript::DataConnection> data_connections; + script->get_data_connection_list(func, &data_connections); + + HashMap<int, Set<int> > conn_map; + for (const List<VisualScript::DataConnection>::Element *E = data_connections.front(); E; E = E->next()) { + if (E->get().from_node == p_id && E->get().from_port == p_port) { + // push into the connections map + if (!conn_map.has(E->get().to_node)) + conn_map.set(E->get().to_node, Set<int>()); + conn_map[E->get().to_node].insert(E->get().to_port); } + } - if (exists) - continue; - break; + undo_redo->add_do_method(vsn.ptr(), "remove_output_data_port", p_port); + undo_redo->add_do_method(this, "_update_graph", p_id); + + List<int> keys; + conn_map.get_key_list(&keys); + for (const List<int>::Element *E = keys.front(); E; E = E->next()) { + for (const Set<int>::Element *F = conn_map[E->get()].front(); F; F = F->next()) { + undo_redo->add_undo_method(script.ptr(), "data_connect", func, p_id, p_port, E->get(), F->get()); + } } - Ref<VisualScriptNode> vnode = VisualScriptLanguage::singleton->create_node_from_name(which); - int new_id = script->get_available_id(); + undo_redo->add_undo_method(vsn.ptr(), "add_output_data_port", vsn->get_output_value_port_info(p_port).type, vsn->get_output_value_port_info(p_port).name, p_port); + undo_redo->add_undo_method(this, "_update_graph", p_id); - undo_redo->create_action(TTR("Add Node")); - undo_redo->add_do_method(script.ptr(), "add_node", edited_func, new_id, vnode, ofs); - undo_redo->add_undo_method(script.ptr(), "remove_node", edited_func, new_id); - undo_redo->add_do_method(this, "_update_graph"); - undo_redo->add_undo_method(this, "_update_graph"); - undo_redo->commit_action(); + updating_graph = false; - Node *node = graph->get_node(itos(new_id)); - if (node) { - graph->set_selected(node); - _node_selected(node); - } + undo_redo->commit_action(); } -void VisualScriptEditor::_update_available_nodes() { +void VisualScriptEditor::_expression_text_changed(const String &p_text, int p_id) { - nodes->clear(); + StringName func = _get_function_of_node(p_id); - TreeItem *root = nodes->create_item(); + Ref<VisualScriptExpression> vse = script->get_node(func, p_id); + if (!vse.is_valid()) + return; - Map<String, TreeItem *> path_cache; + updating_graph = true; - String filter = node_filter->get_text(); + undo_redo->create_action(TTR("Change Expression"), UndoRedo::MERGE_ENDS); + undo_redo->add_do_property(vse.ptr(), "expression", p_text); + undo_redo->add_undo_property(vse.ptr(), "expression", vse->get("expression")); + undo_redo->add_do_method(this, "_update_graph", p_id); + undo_redo->add_undo_method(this, "_update_graph", p_id); + undo_redo->commit_action(); - List<String> fnodes; - VisualScriptLanguage::singleton->get_registered_node_names(&fnodes); + Node *node = graph->get_node(itos(p_id)); + if (Object::cast_to<Control>(node)) + Object::cast_to<Control>(node)->set_size(Vector2(1, 1)); //shrink if text is smaller - for (List<String>::Element *E = fnodes.front(); E; E = E->next()) { + updating_graph = false; +} - Vector<String> path = E->get().split("/"); +Vector2 VisualScriptEditor::_get_available_pos(bool centered, Vector2 ofs) const { + if (centered) + ofs = graph->get_scroll_ofs() + graph->get_size() * 0.5; - if (filter != String() && path.size() && path[path.size() - 1].findn(filter) == -1) - continue; + if (graph->is_using_snap()) { + int snap = graph->get_snap(); + ofs = ofs.snapped(Vector2(snap, snap)); + } + + ofs /= EDSCALE; - String sp; - TreeItem *parent = root; - - for (int i = 0; i < path.size() - 1; i++) { - - if (i > 0) - sp += ","; - sp += path[i]; - if (!path_cache.has(sp)) { - TreeItem *pathn = nodes->create_item(parent); - pathn->set_selectable(0, false); - pathn->set_text(0, path[i].capitalize()); - path_cache[sp] = pathn; - parent = pathn; - if (filter == String()) { - pathn->set_collapsed(true); //should remember state + while (true) { + bool exists = false; + List<StringName> all_fn; + script->get_function_list(&all_fn); + for (List<StringName>::Element *F = all_fn.front(); F; F = F->next()) { + StringName curr_fn = F->get(); + List<int> existing; + script->get_node_list(curr_fn, &existing); + for (List<int>::Element *E = existing.front(); E; E = E->next()) { + Point2 pos = script->get_node_position(curr_fn, E->get()); + if (pos.distance_to(ofs) < 50) { + ofs += Vector2(graph->get_snap(), graph->get_snap()); + exists = true; + break; } - } else { - parent = path_cache[sp]; } } - - TreeItem *item = nodes->create_item(parent); - item->set_text(0, path[path.size() - 1].capitalize()); - item->set_selectable(0, true); - item->set_metadata(0, E->get()); + if (exists) + continue; + break; } + + return ofs; } String VisualScriptEditor::_validate_name(const String &p_name) const { @@ -1227,6 +1557,8 @@ String VisualScriptEditor::_validate_name(const String &p_name) const { void VisualScriptEditor::_on_nodes_delete() { + // delete all the selected nodes + List<int> to_erase; for (int i = 0; i < graph->get_child_count(); i++) { @@ -1245,26 +1577,30 @@ void VisualScriptEditor::_on_nodes_delete() { for (List<int>::Element *F = to_erase.front(); F; F = F->next()) { - undo_redo->add_do_method(script.ptr(), "remove_node", edited_func, F->get()); - undo_redo->add_undo_method(script.ptr(), "add_node", edited_func, F->get(), script->get_node(edited_func, F->get()), script->get_node_position(edited_func, F->get())); + int cr_node = F->get(); + + StringName func = _get_function_of_node(cr_node); + + undo_redo->add_do_method(script.ptr(), "remove_node", func, cr_node); + undo_redo->add_undo_method(script.ptr(), "add_node", func, cr_node, script->get_node(func, cr_node), script->get_node_position(func, cr_node)); List<VisualScript::SequenceConnection> sequence_conns; - script->get_sequence_connection_list(edited_func, &sequence_conns); + script->get_sequence_connection_list(func, &sequence_conns); for (List<VisualScript::SequenceConnection>::Element *E = sequence_conns.front(); E; E = E->next()) { - if (E->get().from_node == F->get() || E->get().to_node == F->get()) { - undo_redo->add_undo_method(script.ptr(), "sequence_connect", edited_func, E->get().from_node, E->get().from_output, E->get().to_node); + if (E->get().from_node == cr_node || E->get().to_node == cr_node) { + undo_redo->add_undo_method(script.ptr(), "sequence_connect", func, E->get().from_node, E->get().from_output, E->get().to_node); } } List<VisualScript::DataConnection> data_conns; - script->get_data_connection_list(edited_func, &data_conns); + script->get_data_connection_list(func, &data_conns); for (List<VisualScript::DataConnection>::Element *E = data_conns.front(); E; E = E->next()) { if (E->get().from_node == F->get() || E->get().to_node == F->get()) { - undo_redo->add_undo_method(script.ptr(), "data_connect", edited_func, E->get().from_node, E->get().from_port, E->get().to_node, E->get().to_port); + undo_redo->add_undo_method(script.ptr(), "data_connect", func, E->get().from_node, E->get().from_port, E->get().to_node, E->get().to_port); } } } @@ -1276,13 +1612,16 @@ void VisualScriptEditor::_on_nodes_delete() { void VisualScriptEditor::_on_nodes_duplicate() { - List<int> to_duplicate; + Set<int> to_duplicate; + List<StringName> funcs; for (int i = 0; i < graph->get_child_count(); i++) { GraphNode *gn = Object::cast_to<GraphNode>(graph->get_child(i)); if (gn) { if (gn->is_selected() && gn->is_close_button_visible()) { - to_duplicate.push_back(gn->get_name().operator String().to_int()); + int id = gn->get_name().operator String().to_int(); + to_duplicate.insert(id); + funcs.push_back(_get_function_of_node(id)); } } } @@ -1294,18 +1633,42 @@ void VisualScriptEditor::_on_nodes_duplicate() { int idc = script->get_available_id() + 1; Set<int> to_select; + HashMap<int, int> remap; - for (List<int>::Element *F = to_duplicate.front(); F; F = F->next()) { + for (Set<int>::Element *F = to_duplicate.front(); F; F = F->next()) { - Ref<VisualScriptNode> node = script->get_node(edited_func, F->get()); + // duplicate from the specifc function but place it into the default func as it would lack the connections + StringName func = _get_function_of_node(F->get()); + Ref<VisualScriptNode> node = script->get_node(func, F->get()); Ref<VisualScriptNode> dupe = node->duplicate(true); int new_id = idc++; + remap.set(F->get(), new_id); + to_select.insert(new_id); - undo_redo->add_do_method(script.ptr(), "add_node", edited_func, new_id, dupe, script->get_node_position(edited_func, F->get()) + Vector2(20, 20)); - undo_redo->add_undo_method(script.ptr(), "remove_node", edited_func, new_id); + undo_redo->add_do_method(script.ptr(), "add_node", default_func, new_id, dupe, script->get_node_position(func, F->get()) + Vector2(20, 20)); + undo_redo->add_undo_method(script.ptr(), "remove_node", default_func, new_id); + } + + for (List<StringName>::Element *F = funcs.front(); F; F = F->next()) { + List<VisualScript::SequenceConnection> seqs; + script->get_sequence_connection_list(F->get(), &seqs); + for (List<VisualScript::SequenceConnection>::Element *E = seqs.front(); E; E = E->next()) { + if (to_duplicate.has(E->get().from_node) && to_duplicate.has(E->get().to_node)) { + undo_redo->add_do_method(script.ptr(), "sequence_connect", default_func, remap[E->get().from_node], E->get().from_output, remap[E->get().to_node]); + } + } + + List<VisualScript::DataConnection> data; + script->get_data_connection_list(F->get(), &data); + for (List<VisualScript::DataConnection>::Element *E = data.front(); E; E = E->next()) { + if (to_duplicate.has(E->get().from_node) && to_duplicate.has(E->get().to_node)) { + undo_redo->add_do_method(script.ptr(), "data_connect", default_func, remap[E->get().from_node], E->get().from_port, remap[E->get().to_node], E->get().to_port); + } + } } + undo_redo->add_do_method(this, "_update_graph"); undo_redo->add_undo_method(this, "_update_graph"); @@ -1320,22 +1683,45 @@ void VisualScriptEditor::_on_nodes_duplicate() { } if (to_select.size()) { - EditorNode::get_singleton()->push_item(script->get_node(edited_func, to_select.front()->get()).ptr()); + EditorNode::get_singleton()->push_item(script->get_node(default_func, to_select.front()->get()).ptr()); } } -void VisualScriptEditor::_input(const Ref<InputEvent> &p_event) { +void VisualScriptEditor::_generic_search(String p_base_type, Vector2 pos, bool node_centered) { + if (node_centered) + port_action_pos = graph->get_size() / 2.0f; + else + port_action_pos = graph->get_viewport()->get_mouse_position() - graph->get_global_position(); + + new_connect_node_select->select_from_visual_script(p_base_type, false, false); // neither connecting nor reset text - Ref<InputEventMouseButton> mb = p_event; + // ensure that the dialog fits inside the graph + Size2 bounds = graph->get_global_position() + graph->get_size() - new_connect_node_select->get_size(); + pos.x = pos.x > bounds.x ? bounds.x : pos.x; + pos.y = pos.y > bounds.y ? bounds.y : pos.y; - if (mb.is_valid() && !mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT) { - revert_on_drag = String(); //so we can still drag functions + if (pos != Vector2()) + new_connect_node_select->set_position(pos); +} + +void VisualScriptEditor::_input(const Ref<InputEvent> &p_event) { + // GUI input for VS Editor Plugin + Ref<InputEventMouseButton> key = p_event; + + if (key.is_valid() && !key->is_pressed()) { + mouse_up_position = Input::get_singleton()->get_mouse_position(); } } -void VisualScriptEditor::_generic_search(String p_base_type) { - port_action_pos = graph->get_viewport()->get_mouse_position() - graph->get_global_position(); - new_connect_node_select->select_from_visual_script(p_base_type, false); +void VisualScriptEditor::_graph_gui_input(const Ref<InputEvent> &p_event) { + Ref<InputEventMouseButton> key = p_event; + + if (key.is_valid() && key->is_pressed() && key->get_button_mask() == BUTTON_RIGHT) { + saved_position = graph->get_local_mouse_position(); + + Point2 gpos = Input::get_singleton()->get_mouse_position(); + _generic_search(script->get_instance_base_type(), gpos); + } } void VisualScriptEditor::_members_gui_input(const Ref<InputEvent> &p_event) { @@ -1365,28 +1751,82 @@ void VisualScriptEditor::_members_gui_input(const Ref<InputEvent> &p_event) { } } } + + Ref<InputEventMouseButton> btn = p_event; + if (btn.is_valid() && btn->is_doubleclick()) { + TreeItem *ti = members->get_selected(); + if (ti && ti->get_parent() == members->get_root()->get_children()) // to check if it's a function + _center_on_node(ti->get_metadata(0), script->get_function_node_id(ti->get_metadata(0))); + } } -Variant VisualScriptEditor::get_drag_data_fw(const Point2 &p_point, Control *p_from) { +void VisualScriptEditor::_rename_function(const String &name, const String &new_name) { - if (p_from == nodes) { + if (!new_name.is_valid_identifier()) { - TreeItem *it = nodes->get_item_at_position(p_point); - if (!it) - return Variant(); - String type = it->get_metadata(0); - if (type == String()) - return Variant(); + EditorNode::get_singleton()->show_warning(TTR("Name is not a valid identifier:") + " " + new_name); + return; + } - Dictionary dd; - dd["type"] = "visual_script_node_drag"; - dd["node_type"] = type; + if (script->has_function(new_name) || script->has_variable(new_name) || script->has_custom_signal(new_name)) { - Label *label = memnew(Label); - label->set_text(it->get_text(0)); - set_drag_preview(label); - return dd; + EditorNode::get_singleton()->show_warning(TTR("Name already in use by another func/var/signal:") + " " + new_name); + return; + } + + int node_id = script->get_function_node_id(name); + Ref<VisualScriptFunction> func; + if (script->has_node(name, node_id)) { + func = script->get_node(name, node_id); + } + undo_redo->create_action(TTR("Rename Function")); + undo_redo->add_do_method(script.ptr(), "rename_function", name, new_name); + undo_redo->add_undo_method(script.ptr(), "rename_function", new_name, name); + if (func.is_valid()) { + undo_redo->add_do_method(func.ptr(), "set_name", new_name); + undo_redo->add_undo_method(func.ptr(), "set_name", name); + } + + // also fix all function calls + List<StringName> flst; + script->get_function_list(&flst); + for (List<StringName>::Element *E = flst.front(); E; E = E->next()) { + List<int> lst; + script->get_node_list(E->get(), &lst); + for (List<int>::Element *F = lst.front(); F; F = F->next()) { + Ref<VisualScriptFunctionCall> fncall = script->get_node(E->get(), F->get()); + if (!fncall.is_valid()) + continue; + if (fncall->get_function() == name) { + undo_redo->add_do_method(fncall.ptr(), "set_function", new_name); + undo_redo->add_undo_method(fncall.ptr(), "set_function", name); + } + } + } + + undo_redo->add_do_method(this, "_update_members"); + undo_redo->add_undo_method(this, "_update_members"); + undo_redo->add_do_method(this, "_update_graph"); + undo_redo->add_undo_method(this, "_update_graph"); + undo_redo->add_do_method(this, "emit_signal", "edited_script_changed"); + undo_redo->add_undo_method(this, "emit_signal", "edited_script_changed"); + undo_redo->commit_action(); +} + +void VisualScriptEditor::_fn_name_box_input(const Ref<InputEvent> &p_event) { + + if (!function_name_edit->is_visible()) + return; + + Ref<InputEventKey> key = p_event; + if (key.is_valid() && key->is_pressed() && key->get_scancode() == KEY_ENTER) { + function_name_edit->hide(); + _rename_function(selected, function_name_box->get_text()); + function_name_box->clear(); } +} + +Variant VisualScriptEditor::get_drag_data_fw(const Point2 &p_point, Control *p_from) { if (p_from == members) { @@ -1406,11 +1846,6 @@ Variant VisualScriptEditor::get_drag_data_fw(const Point2 &p_point, Control *p_f dd["type"] = "visual_script_function_drag"; dd["function"] = type; - if (revert_on_drag != String()) { - edited_func = revert_on_drag; //revert so function does not change - revert_on_drag = String(); - _update_graph(); - } } else if (it->get_parent() == root->get_children()->get_next()) { dd["type"] = "visual_script_variable_drag"; @@ -1530,15 +1965,7 @@ void VisualScriptEditor::drop_data_fw(const Point2 &p_point, const Variant &p_da ofs /= EDSCALE; - Ref<VisualScriptNode> vnode = VisualScriptLanguage::singleton->create_node_from_name(d["node_type"]); - int new_id = script->get_available_id(); - - undo_redo->create_action(TTR("Add Node")); - undo_redo->add_do_method(script.ptr(), "add_node", edited_func, new_id, vnode, ofs); - undo_redo->add_undo_method(script.ptr(), "remove_node", edited_func, new_id); - undo_redo->add_do_method(this, "_update_graph"); - undo_redo->add_undo_method(this, "_update_graph"); - undo_redo->commit_action(); + int new_id = _create_new_node_from_name(d["node_type"], ofs, default_func); Node *node = graph->get_node(itos(new_id)); if (node) { @@ -1579,8 +2006,8 @@ void VisualScriptEditor::drop_data_fw(const Point2 &p_point, const Variant &p_da int new_id = script->get_available_id(); undo_redo->create_action(TTR("Add Node")); - undo_redo->add_do_method(script.ptr(), "add_node", edited_func, new_id, vnode, ofs); - undo_redo->add_undo_method(script.ptr(), "remove_node", edited_func, new_id); + undo_redo->add_do_method(script.ptr(), "add_node", default_func, new_id, vnode, ofs); + undo_redo->add_undo_method(script.ptr(), "remove_node", default_func, new_id); undo_redo->add_do_method(this, "_update_graph"); undo_redo->add_undo_method(this, "_update_graph"); undo_redo->commit_action(); @@ -1609,11 +2036,11 @@ void VisualScriptEditor::drop_data_fw(const Point2 &p_point, const Variant &p_da int new_id = script->get_available_id(); undo_redo->create_action(TTR("Add Node")); - undo_redo->add_do_method(script.ptr(), "add_node", edited_func, new_id, vnode, ofs); + undo_redo->add_do_method(script.ptr(), "add_node", default_func, new_id, vnode, ofs); undo_redo->add_do_method(vnode.ptr(), "set_base_type", script->get_instance_base_type()); undo_redo->add_do_method(vnode.ptr(), "set_function", d["function"]); - undo_redo->add_undo_method(script.ptr(), "remove_node", edited_func, new_id); + undo_redo->add_undo_method(script.ptr(), "remove_node", default_func, new_id); undo_redo->add_do_method(this, "_update_graph"); undo_redo->add_undo_method(this, "_update_graph"); undo_redo->commit_action(); @@ -1642,8 +2069,8 @@ void VisualScriptEditor::drop_data_fw(const Point2 &p_point, const Variant &p_da int new_id = script->get_available_id(); undo_redo->create_action(TTR("Add Node")); - undo_redo->add_do_method(script.ptr(), "add_node", edited_func, new_id, vnode, ofs); - undo_redo->add_undo_method(script.ptr(), "remove_node", edited_func, new_id); + undo_redo->add_do_method(script.ptr(), "add_node", default_func, new_id, vnode, ofs); + undo_redo->add_undo_method(script.ptr(), "remove_node", default_func, new_id); undo_redo->add_do_method(this, "_update_graph"); undo_redo->add_undo_method(this, "_update_graph"); undo_redo->commit_action(); @@ -1672,8 +2099,8 @@ void VisualScriptEditor::drop_data_fw(const Point2 &p_point, const Variant &p_da int new_id = script->get_available_id(); undo_redo->create_action(TTR("Add Preload Node")); - undo_redo->add_do_method(script.ptr(), "add_node", edited_func, new_id, prnode, ofs); - undo_redo->add_undo_method(script.ptr(), "remove_node", edited_func, new_id); + undo_redo->add_do_method(script.ptr(), "add_node", default_func, new_id, prnode, ofs); + undo_redo->add_undo_method(script.ptr(), "remove_node", default_func, new_id); undo_redo->add_do_method(this, "_update_graph"); undo_redo->add_undo_method(this, "_update_graph"); undo_redo->commit_action(); @@ -1713,8 +2140,8 @@ void VisualScriptEditor::drop_data_fw(const Point2 &p_point, const Variant &p_da prnode.instance(); prnode->set_preload(res); - undo_redo->add_do_method(script.ptr(), "add_node", edited_func, new_id, prnode, ofs); - undo_redo->add_undo_method(script.ptr(), "remove_node", edited_func, new_id); + undo_redo->add_do_method(script.ptr(), "add_node", default_func, new_id, prnode, ofs); + undo_redo->add_undo_method(script.ptr(), "remove_node", default_func, new_id); new_ids.push_back(new_id); new_id++; ofs += Vector2(20, 20) * EDSCALE; @@ -1740,7 +2167,7 @@ void VisualScriptEditor::drop_data_fw(const Point2 &p_point, const Variant &p_da Node *sn = _find_script_node(get_tree()->get_edited_scene_root(), get_tree()->get_edited_scene_root(), script); if (!sn) { - EditorNode::get_singleton()->show_warning("Can't drop nodes because script '" + get_name() + "' is not used in this scene."); + EditorNode::get_singleton()->show_warning(TTR("Can't drop nodes because script '" + get_name() + "' is not used in this scene.")); return; } @@ -1782,20 +2209,20 @@ void VisualScriptEditor::drop_data_fw(const Point2 &p_point, const Variant &p_da scene_node.instance(); scene_node->set_node_path(sn->get_path_to(node)); n = scene_node; - } else { + // ! Doesn't work properly Ref<VisualScriptFunctionCall> call; call.instance(); call->set_call_mode(VisualScriptFunctionCall::CALL_MODE_NODE_PATH); call->set_base_path(sn->get_path_to(node)); call->set_base_type(node->get_class()); n = call; - method_select->select_from_instance(node); + method_select->select_from_instance(node, "", true, node->get_class()); selecting_method_id = base_id; } - undo_redo->add_do_method(script.ptr(), "add_node", edited_func, base_id, n, ofs); - undo_redo->add_undo_method(script.ptr(), "remove_node", edited_func, base_id); + undo_redo->add_do_method(script.ptr(), "add_node", default_func, base_id, n, ofs); + undo_redo->add_undo_method(script.ptr(), "remove_node", default_func, base_id); base_id++; ofs += Vector2(25, 25); @@ -1810,7 +2237,7 @@ void VisualScriptEditor::drop_data_fw(const Point2 &p_point, const Variant &p_da Node *sn = _find_script_node(get_tree()->get_edited_scene_root(), get_tree()->get_edited_scene_root(), script); if (!sn && !Input::get_singleton()->is_key_pressed(KEY_SHIFT)) { - EditorNode::get_singleton()->show_warning("Can't drop properties because script '" + get_name() + "' is not used in this scene.\nDrop holding 'Shift' to just copy the signature."); + EditorNode::get_singleton()->show_warning(TTR("Can't drop properties because script '" + get_name() + "' is not used in this scene.\nDrop holding 'Shift' to just copy the signature.")); return; } @@ -1866,13 +2293,13 @@ void VisualScriptEditor::drop_data_fw(const Point2 &p_point, const Variant &p_da vnode = pget; } - undo_redo->add_do_method(script.ptr(), "add_node", edited_func, base_id, vnode, ofs); + undo_redo->add_do_method(script.ptr(), "add_node", default_func, base_id, vnode, ofs); undo_redo->add_do_method(vnode.ptr(), "set_property", d["property"]); if (!use_get) { undo_redo->add_do_method(vnode.ptr(), "set_default_input_value", 0, d["value"]); } - undo_redo->add_undo_method(script.ptr(), "remove_node", edited_func, base_id); + undo_redo->add_undo_method(script.ptr(), "remove_node", default_func, base_id); undo_redo->add_do_method(this, "_update_graph"); undo_redo->add_undo_method(this, "_update_graph"); @@ -1913,12 +2340,12 @@ void VisualScriptEditor::drop_data_fw(const Point2 &p_point, const Variant &p_da } vnode = pget; } - undo_redo->add_do_method(script.ptr(), "add_node", edited_func, base_id, vnode, ofs); + undo_redo->add_do_method(script.ptr(), "add_node", default_func, base_id, vnode, ofs); undo_redo->add_do_method(vnode.ptr(), "set_property", d["property"]); if (!use_get) { undo_redo->add_do_method(vnode.ptr(), "set_default_input_value", 0, d["value"]); } - undo_redo->add_undo_method(script.ptr(), "remove_node", edited_func, base_id); + undo_redo->add_undo_method(script.ptr(), "remove_node", default_func, base_id); undo_redo->add_do_method(this, "_update_graph"); undo_redo->add_undo_method(this, "_update_graph"); @@ -1929,7 +2356,7 @@ void VisualScriptEditor::drop_data_fw(const Point2 &p_point, const Variant &p_da void VisualScriptEditor::_selected_method(const String &p_method, const String &p_type, const bool p_connecting) { - Ref<VisualScriptFunctionCall> vsfc = script->get_node(edited_func, selecting_method_id); + Ref<VisualScriptFunctionCall> vsfc = script->get_node(default_func, selecting_method_id); if (!vsfc.is_valid()) return; vsfc->set_function(p_method); @@ -1986,8 +2413,16 @@ void VisualScriptEditor::set_edited_resource(const RES &p_res) { script->connect("node_ports_changed", this, "_node_ports_changed"); + default_func = script->get_default_func(); + + if (!script->has_function(default_func)) // this is the supposed default function + { + script->add_function(default_func); + script->set_edited(true); //so that if a function was added it's saved + } + + _update_graph(); _update_members(); - _update_available_nodes(); } Vector<String> VisualScriptEditor::get_functions() { @@ -2032,7 +2467,7 @@ bool VisualScriptEditor::is_unsaved() { Variant VisualScriptEditor::get_edit_state() { Dictionary d; - d["function"] = edited_func; + d["function"] = default_func; d["scroll"] = graph->get_scroll_ofs(); d["zoom"] = graph->get_zoom(); d["using_snap"] = graph->is_using_snap(); @@ -2044,8 +2479,7 @@ void VisualScriptEditor::set_edit_state(const Variant &p_state) { Dictionary d = p_state; if (d.has("function")) { - edited_func = d["function"]; - selected = edited_func; + selected = default_func; } _update_graph(); @@ -2065,16 +2499,24 @@ void VisualScriptEditor::set_edit_state(const Variant &p_state) { } } -void VisualScriptEditor::_center_on_node(int p_id) { +void VisualScriptEditor::_center_on_node(const StringName &p_func, int p_id) { Node *n = graph->get_node(itos(p_id)); GraphNode *gn = Object::cast_to<GraphNode>(n); + + // clear selection + for (int i = 0; i < graph->get_child_count(); i++) { + GraphNode *gnd = Object::cast_to<GraphNode>(graph->get_child(i)); + if (gnd) + gnd->set_selected(false); + } + if (gn) { gn->set_selected(true); Vector2 new_scroll = gn->get_offset() - graph->get_size() * 0.5 + gn->get_size() * 0.5; graph->set_scroll_ofs(new_scroll); - script->set_function_scroll(edited_func, new_scroll / EDSCALE); - script->set_edited(true); //so it's saved + script->set_function_scroll(p_func, new_scroll / EDSCALE); + script->set_edited(true); } } @@ -2091,13 +2533,10 @@ void VisualScriptEditor::goto_line(int p_line, bool p_with_error) { if (script->has_node(E->get(), p_line)) { - edited_func = E->get(); - selected = edited_func; _update_graph(); _update_members(); - call_deferred("call_deferred", "_center_on_node", p_line); //editor might be just created and size might not exist yet - + call_deferred("call_deferred", "_center_on_node", E->get(), p_line); //editor might be just created and size might not exist yet return; } } @@ -2132,6 +2571,7 @@ void VisualScriptEditor::tag_saved_version() { } void VisualScriptEditor::reload(bool p_soft) { + _update_graph(); } void VisualScriptEditor::get_breakpoints(List<int> *p_breakpoints) { @@ -2155,10 +2595,9 @@ void VisualScriptEditor::get_breakpoints(List<int> *p_breakpoints) { void VisualScriptEditor::add_callback(const String &p_function, PoolStringArray p_args) { if (script->has_function(p_function)) { - edited_func = p_function; - selected = edited_func; _update_members(); _update_graph(); + _center_on_node(p_function, script->get_function_node_id(p_function)); return; } @@ -2189,13 +2628,10 @@ void VisualScriptEditor::add_callback(const String &p_function, PoolStringArray script->add_function(p_function); script->add_node(p_function, script->get_available_id(), func); - edited_func = p_function; - selected = edited_func; _update_members(); _update_graph(); - graph->call_deferred("set_scroll_ofs", script->get_function_scroll(edited_func)); //for first time it might need to be later - //undo_redo->clear_history(); + _center_on_node(p_function, script->get_function_node_id(p_function)); } bool VisualScriptEditor::show_members_overview() { @@ -2233,7 +2669,7 @@ void VisualScriptEditor::_toggle_tool_script() { void VisualScriptEditor::clear_edit_menu() { memdelete(edit_menu); - memdelete(left_vsplit); + memdelete(members_section); } void VisualScriptEditor::_change_base_type_callback() { @@ -2297,46 +2733,66 @@ void VisualScriptEditor::_end_node_move() { undo_redo->commit_action(); } -void VisualScriptEditor::_move_node(String func, int p_id, const Vector2 &p_to) { +void VisualScriptEditor::_move_node(const StringName &p_func, int p_id, const Vector2 &p_to) { + + if (!script->has_function(p_func)) + return; + + Node *node = graph->get_node(itos(p_id)); + + if (Object::cast_to<GraphNode>(node)) + Object::cast_to<GraphNode>(node)->set_offset(p_to); - if (func == String(edited_func)) { - Node *node = graph->get_node(itos(p_id)); - if (Object::cast_to<GraphNode>(node)) - Object::cast_to<GraphNode>(node)->set_offset(p_to); + script->set_node_position(p_func, p_id, p_to / EDSCALE); +} + +StringName VisualScriptEditor::_get_function_of_node(int p_id) const { + + List<StringName> funcs; + script->get_function_list(&funcs); + for (List<StringName>::Element *E = funcs.front(); E; E = E->next()) { + if (script->has_node(E->get(), p_id)) { + return E->get(); + } } - script->set_node_position(edited_func, p_id, p_to / EDSCALE); + + return ""; // this is passed to avoid crash and is tested against later } void VisualScriptEditor::_node_moved(Vector2 p_from, Vector2 p_to, int p_id) { - undo_redo->add_do_method(this, "_move_node", String(edited_func), p_id, p_to); - undo_redo->add_undo_method(this, "_move_node", String(edited_func), p_id, p_from); + StringName func = _get_function_of_node(p_id); + + undo_redo->add_do_method(this, "_move_node", func, p_id, p_to); + undo_redo->add_undo_method(this, "_move_node", func, p_id, p_from); } void VisualScriptEditor::_remove_node(int p_id) { undo_redo->create_action(TTR("Remove VisualScript Node")); - undo_redo->add_do_method(script.ptr(), "remove_node", edited_func, p_id); - undo_redo->add_undo_method(script.ptr(), "add_node", edited_func, p_id, script->get_node(edited_func, p_id), script->get_node_position(edited_func, p_id)); + StringName func = _get_function_of_node(p_id); + + undo_redo->add_do_method(script.ptr(), "remove_node", func, p_id); + undo_redo->add_undo_method(script.ptr(), "add_node", func, p_id, script->get_node(func, p_id), script->get_node_position(func, p_id)); List<VisualScript::SequenceConnection> sequence_conns; - script->get_sequence_connection_list(edited_func, &sequence_conns); + script->get_sequence_connection_list(func, &sequence_conns); for (List<VisualScript::SequenceConnection>::Element *E = sequence_conns.front(); E; E = E->next()) { if (E->get().from_node == p_id || E->get().to_node == p_id) { - undo_redo->add_undo_method(script.ptr(), "sequence_connect", edited_func, E->get().from_node, E->get().from_output, E->get().to_node); + undo_redo->add_undo_method(script.ptr(), "sequence_connect", func, E->get().from_node, E->get().from_output, E->get().to_node); } } List<VisualScript::DataConnection> data_conns; - script->get_data_connection_list(edited_func, &data_conns); + script->get_data_connection_list(func, &data_conns); for (List<VisualScript::DataConnection>::Element *E = data_conns.front(); E; E = E->next()) { if (E->get().from_node == p_id || E->get().to_node == p_id) { - undo_redo->add_undo_method(script.ptr(), "data_connect", edited_func, E->get().from_node, E->get().from_port, E->get().to_node, E->get().to_port); + undo_redo->add_undo_method(script.ptr(), "data_connect", func, E->get().from_node, E->get().from_port, E->get().to_node, E->get().to_port); } } @@ -2348,15 +2804,29 @@ void VisualScriptEditor::_remove_node(int p_id) { void VisualScriptEditor::_node_ports_changed(const String &p_func, int p_id) { - if (p_func != String(edited_func)) - return; - _update_graph(p_id); } +bool VisualScriptEditor::node_has_sequence_connections(const StringName &p_func, int p_id) { + List<VisualScript::SequenceConnection> sequence_conns; + script->get_sequence_connection_list(p_func, &sequence_conns); + + for (List<VisualScript::SequenceConnection>::Element *E = sequence_conns.front(); E; E = E->next()) { + int from = E->get().from_node; + int to = E->get().to_node; + + if (to == p_id || from == p_id) + return true; + } + + return false; +} + void VisualScriptEditor::_graph_connected(const String &p_from, int p_from_slot, const String &p_to, int p_to_slot) { - Ref<VisualScriptNode> from_node = script->get_node(edited_func, p_from.to_int()); + StringName from_func = _get_function_of_node(p_from.to_int()); + + Ref<VisualScriptNode> from_node = script->get_node(from_func, p_from.to_int()); ERR_FAIL_COND(!from_node.is_valid()); bool from_seq; @@ -2365,7 +2835,9 @@ void VisualScriptEditor::_graph_connected(const String &p_from, int p_from_slot, if (!_get_out_slot(from_node, p_from_slot, from_port, from_seq)) return; //can't connect this, it's invalid - Ref<VisualScriptNode> to_node = script->get_node(edited_func, p_to.to_int()); + StringName to_func = _get_function_of_node(p_to.to_int()); + + Ref<VisualScriptNode> to_node = script->get_node(to_func, p_to.to_int()); ERR_FAIL_COND(!to_node.is_valid()); bool to_seq; @@ -2376,29 +2848,170 @@ void VisualScriptEditor::_graph_connected(const String &p_from, int p_from_slot, ERR_FAIL_COND(from_seq != to_seq); + // Do all the checks here + StringName func; // this the func where we store the one the nodes at the end of the resolution on having multiple nodes + undo_redo->create_action(TTR("Connect Nodes")); + if (from_func == to_func) { + func = to_func; + } else if (from_seq) { + // this is a sequence connection + _move_nodes_with_rescan(to_func, from_func, p_to.to_int()); // this function moves the nodes from func1 to func2 + func = from_func; + } else { + if (node_has_sequence_connections(to_func, p_to.to_int())) { + if (node_has_sequence_connections(from_func, p_from.to_int())) { + ERR_PRINT("Trying to connect between different sequence node trees"); + return; + } else { + _move_nodes_with_rescan(from_func, to_func, p_from.to_int()); + func = to_func; + } + } else if (node_has_sequence_connections(from_func, p_from.to_int())) { + if (from_func == default_func) { + _move_nodes_with_rescan(from_func, to_func, p_from.to_int()); + func = to_func; + } else { + _move_nodes_with_rescan(to_func, from_func, p_to.to_int()); + func = from_func; + } + } else { + if (to_func == default_func) { + _move_nodes_with_rescan(to_func, from_func, p_to.to_int()); + func = from_func; + } else { + _move_nodes_with_rescan(from_func, to_func, p_from.to_int()); + func = to_func; + } + } + } + if (from_seq) { - undo_redo->add_do_method(script.ptr(), "sequence_connect", edited_func, p_from.to_int(), from_port, p_to.to_int()); - undo_redo->add_undo_method(script.ptr(), "sequence_disconnect", edited_func, p_from.to_int(), from_port, p_to.to_int()); + undo_redo->add_do_method(script.ptr(), "sequence_connect", func, p_from.to_int(), from_port, p_to.to_int()); + // this undo error on undo after move can't be removed without painful gymnastics + undo_redo->add_undo_method(script.ptr(), "sequence_disconnect", func, p_from.to_int(), from_port, p_to.to_int()); } else { + bool converted = false; + int conv_node = -1; + + Ref<VisualScriptOperator> oper = to_node; + if (oper.is_valid() && oper->get_typed() == Variant::NIL) { + // it's an operator Node and if the type is already nil + if (from_node->get_output_value_port_info(from_port).type != Variant::NIL) { + oper->set_typed(from_node->get_output_value_port_info(from_port).type); + } + } - // disconnect current, and connect the new one - if (script->is_input_value_port_connected(edited_func, p_to.to_int(), to_port)) { - int conn_from; - int conn_port; - script->get_input_value_port_connection_source(edited_func, p_to.to_int(), to_port, &conn_from, &conn_port); - undo_redo->add_do_method(script.ptr(), "data_disconnect", edited_func, conn_from, conn_port, p_to.to_int(), to_port); - undo_redo->add_undo_method(script.ptr(), "data_connect", edited_func, conn_from, conn_port, p_to.to_int(), to_port); + Ref<VisualScriptOperator> operf = from_node; + if (operf.is_valid() && operf->get_typed() == Variant::NIL) { + // it's an operator Node and if the type is already nil + if (to_node->get_input_value_port_info(to_port).type != Variant::NIL) { + operf->set_typed(to_node->get_input_value_port_info(to_port).type); + } } - undo_redo->add_do_method(script.ptr(), "data_connect", edited_func, p_from.to_int(), from_port, p_to.to_int(), to_port); - undo_redo->add_undo_method(script.ptr(), "data_disconnect", edited_func, p_from.to_int(), from_port, p_to.to_int(), to_port); - //update nodes in sgraph - undo_redo->add_do_method(this, "_update_graph", p_from.to_int()); - undo_redo->add_do_method(this, "_update_graph", p_to.to_int()); - undo_redo->add_undo_method(this, "_update_graph", p_from.to_int()); - undo_redo->add_undo_method(this, "_update_graph", p_to.to_int()); + Variant::Type to_type = to_node->get_input_value_port_info(to_port).type; + Variant::Type from_type = from_node->get_output_value_port_info(from_port).type; + + if (to_type != Variant::NIL && from_type != Variant::NIL && to_type != from_type) { + // add a constructor node between the ports + bool exceptions = false; // true if there are any exceptions + exceptions = exceptions || (to_type == Variant::INT && from_type == Variant::REAL); + exceptions = exceptions || (to_type == Variant::REAL && from_type == Variant::INT); + if (Variant::can_convert(from_type, to_type) && !exceptions) { + MethodInfo mi; + mi.name = Variant::get_type_name(to_type); + PropertyInfo pi; + pi.name = "from"; + pi.type = from_type; + mi.arguments.push_back(pi); + mi.return_val.type = to_type; + // we know that this is allowed so create a new constructor node + Ref<VisualScriptConstructor> constructor; + constructor.instance(); + constructor->set_constructor_type(to_type); + constructor->set_constructor(mi); + // add the new constructor node + + GraphNode *gn = Object::cast_to<GraphNode>(graph->get_node(p_from)); + GraphNode *gn2 = Object::cast_to<GraphNode>(graph->get_node(p_to)); + if (gn && gn2) { + Vector2 from_node_size = gn->get_rect().get_size(); + Vector2 to_node_size = gn2->get_rect().get_size(); + Vector2 to_node_pos = script->get_node_position(func, p_to.to_int()); + Vector2 from_node_pos = script->get_node_position(func, p_from.to_int()); + Vector2 new_to_node_pos = from_node_pos; + Vector2 constructor_pos; + if ((to_node_pos.x - from_node_pos.x) < 0) { + // to is behind from node + if (to_node_pos.x > (from_node_pos.x - to_node_size.x - 240)) + new_to_node_pos.x = from_node_pos.x - to_node_size.x - 240; // approx size of construtor node + padding + else + new_to_node_pos.x = to_node_pos.x; + new_to_node_pos.y = to_node_pos.y; + constructor_pos.x = from_node_pos.x - 210; + constructor_pos.y = to_node_pos.y; + } else { + // to is ahead of from node + if (to_node_pos.x < (from_node_size.x + from_node_pos.x + 240)) + new_to_node_pos.x = from_node_size.x + from_node_pos.x + 240; // approx size of construtor node + padding + else + new_to_node_pos.x = to_node_pos.x; + new_to_node_pos.y = to_node_pos.y; + constructor_pos.x = from_node_size.x + from_node_pos.x + 10; + constructor_pos.y = to_node_pos.y; + } + undo_redo->add_do_method(this, "_move_node", func, p_to.to_int(), new_to_node_pos); + undo_redo->add_undo_method(this, "_move_node", func, p_to.to_int(), to_node_pos); + conv_node = script->get_available_id(); + undo_redo->add_do_method(script.ptr(), "add_node", func, conv_node, constructor, _get_available_pos(false, constructor_pos)); + undo_redo->add_undo_method(script.ptr(), "remove_node", func, conv_node); + converted = true; + } + } + } + + // disconnect current, and connect the new one + if (script->is_input_value_port_connected(func, p_to.to_int(), to_port)) { + if (can_swap && data_disconnect_node == p_to.to_int()) { + int conn_from; + int conn_port; + script->get_input_value_port_connection_source(func, p_to.to_int(), to_port, &conn_from, &conn_port); + undo_redo->add_do_method(script.ptr(), "data_disconnect", func, conn_from, conn_port, p_to.to_int(), to_port); + undo_redo->add_do_method(script.ptr(), "data_connect", func, conn_from, conn_port, data_disconnect_node, data_disconnect_port); + undo_redo->add_undo_method(script.ptr(), "data_disconnect", func, conn_from, conn_port, data_disconnect_node, data_disconnect_port); + undo_redo->add_undo_method(script.ptr(), "data_connect", func, conn_from, conn_port, p_to.to_int(), to_port); + can_swap = false; // swapped + } else { + int conn_from; + int conn_port; + script->get_input_value_port_connection_source(func, p_to.to_int(), to_port, &conn_from, &conn_port); + undo_redo->add_do_method(script.ptr(), "data_disconnect", func, conn_from, conn_port, p_to.to_int(), to_port); + undo_redo->add_undo_method(script.ptr(), "data_connect", func, conn_from, conn_port, p_to.to_int(), to_port); + } + } + if (!converted) { + undo_redo->add_do_method(script.ptr(), "data_connect", func, p_from.to_int(), from_port, p_to.to_int(), to_port); + undo_redo->add_undo_method(script.ptr(), "data_disconnect", func, p_from.to_int(), from_port, p_to.to_int(), to_port); + } else { + // this is noice + undo_redo->add_do_method(script.ptr(), "data_connect", func, p_from.to_int(), from_port, conv_node, 0); + undo_redo->add_do_method(script.ptr(), "data_connect", func, conv_node, 0, p_to.to_int(), to_port); + // I don't think this is needed but gonna leave it here for now... until I need to finalise it all + undo_redo->add_undo_method(script.ptr(), "data_disconnect", func, p_from.to_int(), from_port, conv_node, 0); + undo_redo->add_undo_method(script.ptr(), "data_disconnect", func, conv_node, 0, p_to.to_int(), to_port); + } + //update nodes in graph + if (!converted) { + undo_redo->add_do_method(this, "_update_graph", p_from.to_int()); + undo_redo->add_do_method(this, "_update_graph", p_to.to_int()); + undo_redo->add_undo_method(this, "_update_graph", p_from.to_int()); + undo_redo->add_undo_method(this, "_update_graph", p_to.to_int()); + } else { + undo_redo->add_do_method(this, "_update_graph"); + undo_redo->add_undo_method(this, "_update_graph"); + } } undo_redo->add_do_method(this, "_update_graph_connections"); @@ -2409,7 +3022,10 @@ void VisualScriptEditor::_graph_connected(const String &p_from, int p_from_slot, void VisualScriptEditor::_graph_disconnected(const String &p_from, int p_from_slot, const String &p_to, int p_to_slot) { - Ref<VisualScriptNode> from_node = script->get_node(edited_func, p_from.to_int()); + StringName func = _get_function_of_node(p_from.to_int()); + ERR_FAIL_COND(func != _get_function_of_node(p_to.to_int())); + + Ref<VisualScriptNode> from_node = script->get_node(func, p_from.to_int()); ERR_FAIL_COND(!from_node.is_valid()); bool from_seq; @@ -2418,7 +3034,7 @@ void VisualScriptEditor::_graph_disconnected(const String &p_from, int p_from_sl if (!_get_out_slot(from_node, p_from_slot, from_port, from_seq)) return; //can't connect this, it's invalid - Ref<VisualScriptNode> to_node = script->get_node(edited_func, p_to.to_int()); + Ref<VisualScriptNode> to_node = script->get_node(func, p_to.to_int()); ERR_FAIL_COND(!to_node.is_valid()); bool to_seq; @@ -2429,15 +3045,20 @@ void VisualScriptEditor::_graph_disconnected(const String &p_from, int p_from_sl ERR_FAIL_COND(from_seq != to_seq); - undo_redo->create_action(TTR("Connect Nodes")); + undo_redo->create_action(TTR("Disconnect Nodes")); if (from_seq) { - undo_redo->add_do_method(script.ptr(), "sequence_disconnect", edited_func, p_from.to_int(), from_port, p_to.to_int()); - undo_redo->add_undo_method(script.ptr(), "sequence_connect", edited_func, p_from.to_int(), from_port, p_to.to_int()); + undo_redo->add_do_method(script.ptr(), "sequence_disconnect", func, p_from.to_int(), from_port, p_to.to_int()); + undo_redo->add_undo_method(script.ptr(), "sequence_connect", func, p_from.to_int(), from_port, p_to.to_int()); } else { - undo_redo->add_do_method(script.ptr(), "data_disconnect", edited_func, p_from.to_int(), from_port, p_to.to_int(), to_port); - undo_redo->add_undo_method(script.ptr(), "data_connect", edited_func, p_from.to_int(), from_port, p_to.to_int(), to_port); - //update nodes in sgraph + + can_swap = true; + data_disconnect_node = p_to.to_int(); + data_disconnect_port = to_port; + + undo_redo->add_do_method(script.ptr(), "data_disconnect", func, p_from.to_int(), from_port, p_to.to_int(), to_port); + undo_redo->add_undo_method(script.ptr(), "data_connect", func, p_from.to_int(), from_port, p_to.to_int(), to_port); + //update relevant nodes in the graph undo_redo->add_do_method(this, "_update_graph", p_from.to_int()); undo_redo->add_do_method(this, "_update_graph", p_to.to_int()); undo_redo->add_undo_method(this, "_update_graph", p_from.to_int()); @@ -2449,6 +3070,216 @@ void VisualScriptEditor::_graph_disconnected(const String &p_from, int p_from_sl undo_redo->commit_action(); } +void VisualScriptEditor::_move_nodes_with_rescan(const StringName &p_func_from, const StringName &p_func_to, int p_id) { + + Set<int> nodes_to_move; + HashMap<int, Map<int, int> > seqconns_to_move; // from => List(outp, to) + HashMap<int, Map<int, Pair<int, int> > > dataconns_to_move; // to => List(inp_p => from, outp) + + nodes_to_move.insert(p_id); + Set<int> sequence_connections; + { + List<VisualScript::SequenceConnection> sequence_conns; + script->get_sequence_connection_list(p_func_from, &sequence_conns); + + HashMap<int, Map<int, int> > seqcons; // from => List(out_p => to) + + for (List<VisualScript::SequenceConnection>::Element *E = sequence_conns.front(); E; E = E->next()) { + int from = E->get().from_node; + int to = E->get().to_node; + int out_p = E->get().from_output; + if (!seqcons.has(from)) + seqcons.set(from, Map<int, int>()); + seqcons[from].insert(out_p, to); + sequence_connections.insert(to); + sequence_connections.insert(from); + } + + int conn = p_id; + List<int> stack; + HashMap<int, Set<int> > seen; // from, outp + while (seqcons.has(conn)) { + for (auto E = seqcons[conn].front(); E; E = E->next()) { + if (seen.has(conn) && seen[conn].has(E->key())) { + if (!E->next()) { + if (stack.size() > 0) { + conn = stack.back()->get(); + stack.pop_back(); + break; + } + conn = -101; + break; + } + continue; + } + if (!seen.has(conn)) + seen.set(conn, Set<int>()); + seen[conn].insert(E->key()); + stack.push_back(conn); + if (!seqconns_to_move.has(conn)) + seqconns_to_move.set(conn, Map<int, int>()); + seqconns_to_move[conn].insert(E->key(), E->get()); + conn = E->get(); + nodes_to_move.insert(conn); + break; + } + if (!seqcons.has(conn) && stack.size() > 0) { + conn = stack.back()->get(); + stack.pop_back(); + } + } + } + + { + List<VisualScript::DataConnection> data_connections; + script->get_data_connection_list(p_func_from, &data_connections); + + HashMap<int, Map<int, Pair<int, int> > > connections; + + for (List<VisualScript::DataConnection>::Element *E = data_connections.front(); E; E = E->next()) { + int from = E->get().from_node; + int to = E->get().to_node; + int out_p = E->get().from_port; + int in_p = E->get().to_port; + + if (!connections.has(to)) + connections.set(to, Map<int, Pair<int, int> >()); + connections[to].insert(in_p, Pair<int, int>(from, out_p)); + } + + // go through the HashMap and do all sorts of crazy ass stuff now... + Set<int> nodes_to_be_added; + for (Set<int>::Element *F = nodes_to_move.front(); F; F = F->next()) { + HashMap<int, Set<int> > seen; + List<int> stack; + int id = F->get(); + while (connections.has(id)) { + for (auto E = connections[id].front(); E; E = E->next()) { + if (seen.has(id) && seen[id].has(E->key())) { + if (!E->next()) { + if (stack.size() > 0) { + id = stack.back()->get(); + stack.pop_back(); + break; + } + id = -11; // I assume ids can't be negative should confirm it... + break; + } + continue; + } + + if (sequence_connections.has(E->get().first)) { + if (!nodes_to_move.has(E->get().first)) { + if (stack.size() > 0) { + id = stack.back()->get(); + stack.pop_back(); + break; + } + id = -11; // I assume ids can't be negative should confirm it... + break; + } + } + + if (!seen.has(id)) + seen.set(id, Set<int>()); + seen[id].insert(E->key()); + stack.push_back(id); + if (!dataconns_to_move.has(id)) + dataconns_to_move.set(id, Map<int, Pair<int, int> >()); + dataconns_to_move[id].insert(E->key(), Pair<int, int>(E->get().first, E->get().second)); + id = E->get().first; + nodes_to_be_added.insert(id); + break; + } + if (!connections.has(id) && stack.size() > 0) { + id = stack.back()->get(); + stack.pop_back(); + } + } + } + for (Set<int>::Element *E = nodes_to_be_added.front(); E; E = E->next()) { + nodes_to_move.insert(E->get()); + } + } + + // * this is primarily for the sake of the having proper undo + List<VisualScript::SequenceConnection> seqext; + List<VisualScript::DataConnection> dataext; + + List<VisualScript::SequenceConnection> seq_connections; + script->get_sequence_connection_list(p_func_from, &seq_connections); + + for (List<VisualScript::SequenceConnection>::Element *E = seq_connections.front(); E; E = E->next()) { + if (!nodes_to_move.has(E->get().from_node) && nodes_to_move.has(E->get().to_node)) { + seqext.push_back(E->get()); + } else if (nodes_to_move.has(E->get().from_node) && !nodes_to_move.has(E->get().to_node)) { + seqext.push_back(E->get()); + } + } + + List<VisualScript::DataConnection> data_connections; + script->get_data_connection_list(p_func_from, &data_connections); + + for (List<VisualScript::DataConnection>::Element *E = data_connections.front(); E; E = E->next()) { + if (!nodes_to_move.has(E->get().from_node) && nodes_to_move.has(E->get().to_node)) { + dataext.push_back(E->get()); + } else if (nodes_to_move.has(E->get().from_node) && !nodes_to_move.has(E->get().to_node)) { + dataext.push_back(E->get()); + } + } + + // undo_redo->create_action("Rescan Functions"); + + for (Set<int>::Element *E = nodes_to_move.front(); E; E = E->next()) { + int id = E->get(); + + undo_redo->add_do_method(script.ptr(), "remove_node", p_func_from, id); + undo_redo->add_do_method(script.ptr(), "add_node", p_func_to, id, script->get_node(p_func_from, id), script->get_node_position(p_func_from, id)); + + undo_redo->add_undo_method(script.ptr(), "remove_node", p_func_to, id); + undo_redo->add_undo_method(script.ptr(), "add_node", p_func_from, id, script->get_node(p_func_from, id), script->get_node_position(p_func_from, id)); + } + + List<int> skeys; + seqconns_to_move.get_key_list(&skeys); + for (List<int>::Element *E = skeys.front(); E; E = E->next()) { + int from_node = E->get(); + for (Map<int, int>::Element *F = seqconns_to_move[from_node].front(); F; F = F->next()) { + int from_port = F->key(); + int to_node = F->get(); + undo_redo->add_do_method(script.ptr(), "sequence_connect", p_func_to, from_node, from_port, to_node); + undo_redo->add_undo_method(script.ptr(), "sequence_connect", p_func_from, from_node, from_port, to_node); + } + } + + List<int> keys; + dataconns_to_move.get_key_list(&keys); + for (List<int>::Element *E = keys.front(); E; E = E->next()) { + int to_node = E->get(); // to_node + for (Map<int, Pair<int, int> >::Element *F = dataconns_to_move[E->get()].front(); F; F = F->next()) { + int inp_p = F->key(); + Pair<int, int> fro = F->get(); + + undo_redo->add_do_method(script.ptr(), "data_connect", p_func_to, fro.first, fro.second, to_node, inp_p); + undo_redo->add_undo_method(script.ptr(), "data_connect", p_func_from, fro.first, fro.second, to_node, inp_p); + } + } + + // this to have proper undo operations + for (List<VisualScript::SequenceConnection>::Element *E = seqext.front(); E; E = E->next()) { + undo_redo->add_undo_method(script.ptr(), "sequence_connect", p_func_from, E->get().from_node, E->get().from_output, E->get().to_node); + } + for (List<VisualScript::DataConnection>::Element *E = dataext.front(); E; E = E->next()) { + undo_redo->add_undo_method(script.ptr(), "data_connect", p_func_from, E->get().from_node, E->get().from_port, E->get().to_node, E->get().to_port); + } + // this doesn't need do methods as they are handled by the subsequent do calls implicitly + + undo_redo->add_do_method(this, "_update_graph"); + undo_redo->add_undo_method(this, "_update_graph"); + + // undo_redo->commit_action(); +} + void VisualScriptEditor::_graph_connect_to_empty(const String &p_from, int p_from_slot, const Vector2 &p_release_pos) { Node *node = graph->get_node(p_from); @@ -2456,7 +3287,9 @@ void VisualScriptEditor::_graph_connect_to_empty(const String &p_from, int p_fro if (!gn) return; - Ref<VisualScriptNode> vsn = script->get_node(edited_func, p_from.to_int()); + StringName func = _get_function_of_node(p_from.to_int()); + + Ref<VisualScriptNode> vsn = script->get_node(func, p_from.to_int()); if (!vsn.is_valid()) return; @@ -2466,12 +3299,11 @@ void VisualScriptEditor::_graph_connect_to_empty(const String &p_from, int p_fro port_action_node = p_from.to_int(); port_action_output = p_from_slot; - _port_action_menu(CREATE_ACTION); + _port_action_menu(CREATE_ACTION, func); } else { - port_action_output = p_from_slot - vsn->get_output_sequence_port_count(); port_action_node = p_from.to_int(); - _port_action_menu(CREATE_CALL_SET_GET); + _port_action_menu(CREATE_CALL_SET_GET, func); } } @@ -2485,7 +3317,9 @@ VisualScriptNode::TypeGuess VisualScriptEditor::_guess_output_type(int p_port_ac visited_nodes.insert(p_port_action_node); - Ref<VisualScriptNode> node = script->get_node(edited_func, p_port_action_node); + StringName func = _get_function_of_node(p_port_action_node); + + Ref<VisualScriptNode> node = script->get_node(func, p_port_action_node); if (!node.is_valid()) { @@ -2504,7 +3338,7 @@ VisualScriptNode::TypeGuess VisualScriptEditor::_guess_output_type(int p_port_ac int from_node; int from_port; - if (script->get_input_value_port_connection_source(edited_func, p_port_action_node, i, &from_node, &from_port)) { + if (script->get_input_value_port_connection_source(func, p_port_action_node, i, &from_node, &from_port)) { g = _guess_output_type(from_node, from_port, visited_nodes); } else { @@ -2529,7 +3363,7 @@ VisualScriptNode::TypeGuess VisualScriptEditor::_guess_output_type(int p_port_ac return node->guess_output_type(in_guesses.ptrw(), p_port_action_output); } -void VisualScriptEditor::_port_action_menu(int p_option) { +void VisualScriptEditor::_port_action_menu(int p_option, const StringName &func) { Vector2 ofs = graph->get_scroll_ofs() + port_action_pos; if (graph->is_using_snap()) { @@ -2553,8 +3387,10 @@ void VisualScriptEditor::_port_action_menu(int p_option) { } else { n->set_base_type("Object"); } - - String type_string = script->get_node(edited_func, port_action_node)->get_output_value_port_info(port_action_output).hint_string; + String type_string; + if (script->get_node(func, port_action_node)->get_output_value_port_count() > 0) { + type_string = script->get_node(func, port_action_node)->get_output_value_port_info(port_action_output).hint_string; + } if (tg.type == Variant::OBJECT) { if (tg.script.is_valid()) { new_connect_node_select->select_from_script(tg.script, ""); @@ -2568,10 +3404,19 @@ void VisualScriptEditor::_port_action_menu(int p_option) { } else { new_connect_node_select->select_from_basic_type(tg.type); } + // ensure that the dialog fits inside the graph + Vector2 pos = mouse_up_position; + Size2 bounds = graph->get_global_position() + graph->get_size() - new_connect_node_select->get_size(); + pos.x = pos.x > bounds.x ? bounds.x : pos.x; + pos.y = pos.y > bounds.y ? bounds.y : pos.y; + new_connect_node_select->set_position(pos); } break; case CREATE_ACTION: { VisualScriptNode::TypeGuess tg = _guess_output_type(port_action_node, port_action_output, vn); - PropertyInfo property_info = script->get_node(edited_func, port_action_node)->get_output_value_port_info(port_action_output); + PropertyInfo property_info; + if (script->get_node(func, port_action_node)->get_output_value_port_count() > 0) { + property_info = script->get_node(func, port_action_node)->get_output_value_port_info(port_action_output); + } if (tg.type == Variant::OBJECT) { if (property_info.type == Variant::OBJECT && property_info.hint_string != String()) { new_connect_node_select->select_from_action(property_info.hint_string); @@ -2583,25 +3428,18 @@ void VisualScriptEditor::_port_action_menu(int p_option) { } else { new_connect_node_select->select_from_action(Variant::get_type_name(tg.type)); } + // ensure that the dialog fits inside the graph + Vector2 pos = mouse_up_position; + Size2 bounds = graph->get_global_position() + graph->get_size() - new_connect_node_select->get_size(); + pos.x = pos.x > bounds.x ? bounds.x : pos.x; + pos.y = pos.y > bounds.y ? bounds.y : pos.y; + new_connect_node_select->set_position(pos); } break; } } -void VisualScriptEditor::new_node(Ref<VisualScriptNode> vnode, Vector2 ofs) { - Set<int> vn; - Ref<VisualScriptNode> vnode_old = script->get_node(edited_func, port_action_node); - int new_id = script->get_available_id(); - undo_redo->create_action(TTR("Add Node")); - undo_redo->add_do_method(script.ptr(), "add_node", edited_func, new_id, vnode, ofs); - undo_redo->add_undo_method(script.ptr(), "remove_node", edited_func, new_id); - undo_redo->add_do_method(this, "_update_graph", new_id); - undo_redo->add_undo_method(this, "_update_graph", new_id); - undo_redo->commit_action(); - - port_action_new_node = new_id; -} - void VisualScriptEditor::connect_data(Ref<VisualScriptNode> vnode_old, Ref<VisualScriptNode> vnode, int new_id) { + undo_redo->create_action(TTR("Connect Node Data")); VisualScriptReturn *vnode_return = Object::cast_to<VisualScriptReturn>(vnode.ptr()); if (vnode_return != NULL && vnode_old->get_output_value_port_count() > 0) { @@ -2620,12 +3458,14 @@ void VisualScriptEditor::connect_data(Ref<VisualScriptNode> vnode_old, Ref<Visua if (port >= value_count) { port = 0; } - undo_redo->add_do_method(script.ptr(), "data_connect", edited_func, port_action_node, port, new_id, 0); - undo_redo->add_undo_method(script.ptr(), "data_disconnect", edited_func, port_action_node, port, new_id, 0); + StringName func = _get_function_of_node(port_action_node); + undo_redo->add_do_method(script.ptr(), "data_connect", func, port_action_node, port, new_id, 0); + undo_redo->add_undo_method(script.ptr(), "data_disconnect", func, port_action_node, port, new_id, 0); undo_redo->commit_action(); } void VisualScriptEditor::_selected_connect_node(const String &p_text, const String &p_category, const bool p_connecting) { + Vector2 ofs = graph->get_scroll_ofs() + port_action_pos; if (graph->is_using_snap()) { int snap = graph->get_snap(); @@ -2635,19 +3475,29 @@ void VisualScriptEditor::_selected_connect_node(const String &p_text, const Stri Set<int> vn; + bool port_node_exists = true; + + StringName func = _get_function_of_node(port_action_node); + if (func == StringName()) { + func = default_func; + port_node_exists = false; + } + if (p_category == "visualscript") { Ref<VisualScriptNode> vnode_new = VisualScriptLanguage::singleton->create_node_from_name(p_text); - Ref<VisualScriptNode> vnode_old = script->get_node(edited_func, port_action_node); + Ref<VisualScriptNode> vnode_old; + if (port_node_exists) + vnode_old = script->get_node(func, port_action_node); int new_id = script->get_available_id(); - if (Object::cast_to<VisualScriptOperator>(vnode_new.ptr()) && script->get_node(edited_func, port_action_node).is_valid()) { - Variant::Type type = script->get_node(edited_func, port_action_node)->get_output_value_port_info(port_action_output).type; + if (Object::cast_to<VisualScriptOperator>(vnode_new.ptr()) && vnode_old.is_valid()) { + Variant::Type type = vnode_old->get_output_value_port_info(port_action_output).type; Object::cast_to<VisualScriptOperator>(vnode_new.ptr())->set_typed(type); } - if (Object::cast_to<VisualScriptTypeCast>(vnode_new.ptr()) && script->get_node(edited_func, port_action_node).is_valid()) { - Variant::Type type = script->get_node(edited_func, port_action_node)->get_output_value_port_info(port_action_output).type; - String hint_name = script->get_node(edited_func, port_action_node)->get_output_value_port_info(port_action_output).hint_string; + if (Object::cast_to<VisualScriptTypeCast>(vnode_new.ptr()) && vnode_old.is_valid()) { + Variant::Type type = vnode_old->get_output_value_port_info(port_action_output).type; + String hint_name = vnode_old->get_output_value_port_info(port_action_output).hint_string; if (type == Variant::OBJECT) { Object::cast_to<VisualScriptTypeCast>(vnode_new.ptr())->set_base_type(hint_name); @@ -2657,14 +3507,15 @@ void VisualScriptEditor::_selected_connect_node(const String &p_text, const Stri Object::cast_to<VisualScriptTypeCast>(vnode_new.ptr())->set_base_type(Variant::get_type_name(type)); } } + undo_redo->create_action(TTR("Add Node")); - undo_redo->add_do_method(script.ptr(), "add_node", edited_func, new_id, vnode_new, ofs); + undo_redo->add_do_method(script.ptr(), "add_node", func, new_id, vnode_new, ofs); if (vnode_old.is_valid() && p_connecting) { connect_seq(vnode_old, vnode_new, new_id); connect_data(vnode_old, vnode_new, new_id); } - undo_redo->add_undo_method(script.ptr(), "remove_node", edited_func, new_id); + undo_redo->add_undo_method(script.ptr(), "remove_node", func, new_id); undo_redo->add_do_method(this, "_update_graph"); undo_redo->add_undo_method(this, "_update_graph"); undo_redo->commit_action(); @@ -2727,16 +3578,24 @@ void VisualScriptEditor::_selected_connect_node(const String &p_text, const Stri } } - new_node(vnode, ofs); + int new_id = script->get_available_id(); + undo_redo->create_action(TTR("Add Node")); + undo_redo->add_do_method(script.ptr(), "add_node", func, new_id, vnode, ofs); + undo_redo->add_undo_method(script.ptr(), "remove_node", func, new_id); + undo_redo->add_do_method(this, "_update_graph", new_id); + undo_redo->add_undo_method(this, "_update_graph", new_id); + undo_redo->commit_action(); + + port_action_new_node = new_id; - Ref<VisualScriptNode> vsn = script->get_node(edited_func, port_action_new_node); + Ref<VisualScriptNode> vsn = script->get_node(func, port_action_new_node); if (Object::cast_to<VisualScriptFunctionCall>(vsn.ptr())) { Ref<VisualScriptFunctionCall> vsfc = vsn; vsfc->set_function(p_text); - if (p_connecting) { + if (port_node_exists && p_connecting) { VisualScriptNode::TypeGuess tg = _guess_output_type(port_action_node, port_action_output, vn); if (tg.type == Variant::OBJECT) { @@ -2745,9 +3604,9 @@ void VisualScriptEditor::_selected_connect_node(const String &p_text, const Stri if (tg.gdclass != StringName()) { vsfc->set_base_type(tg.gdclass); - } else if (script->get_node(edited_func, port_action_node).is_valid()) { - PropertyHint hint = script->get_node(edited_func, port_action_node)->get_output_value_port_info(port_action_output).hint; - String base_type = script->get_node(edited_func, port_action_node)->get_output_value_port_info(port_action_output).hint_string; + } else if (script->get_node(func, port_action_node).is_valid()) { + PropertyHint hint = script->get_node(func, port_action_node)->get_output_value_port_info(port_action_output).hint; + String base_type = script->get_node(func, port_action_node)->get_output_value_port_info(port_action_output).hint_string; if (base_type != String() && hint == PROPERTY_HINT_TYPE_STRING) { vsfc->set_base_type(base_type); @@ -2769,8 +3628,7 @@ void VisualScriptEditor::_selected_connect_node(const String &p_text, const Stri } } - // if connecting from another node the call mode shouldn't be self - if (p_connecting) { + if (port_node_exists && p_connecting) { if (Object::cast_to<VisualScriptPropertySet>(vsn.ptr())) { Ref<VisualScriptPropertySet> vsp = vsn; @@ -2781,9 +3639,9 @@ void VisualScriptEditor::_selected_connect_node(const String &p_text, const Stri if (tg.gdclass != StringName()) { vsp->set_base_type(tg.gdclass); - } else if (script->get_node(edited_func, port_action_node).is_valid()) { - PropertyHint hint = script->get_node(edited_func, port_action_node)->get_output_value_port_info(port_action_output).hint; - String base_type = script->get_node(edited_func, port_action_node)->get_output_value_port_info(port_action_output).hint_string; + } else if (script->get_node(func, port_action_node).is_valid()) { + PropertyHint hint = script->get_node(func, port_action_node)->get_output_value_port_info(port_action_output).hint; + String base_type = script->get_node(func, port_action_node)->get_output_value_port_info(port_action_output).hint_string; if (base_type != String() && hint == PROPERTY_HINT_TYPE_STRING) { vsp->set_base_type(base_type); @@ -2811,9 +3669,9 @@ void VisualScriptEditor::_selected_connect_node(const String &p_text, const Stri if (tg.gdclass != StringName()) { vsp->set_base_type(tg.gdclass); - } else if (script->get_node(edited_func, port_action_node).is_valid()) { - PropertyHint hint = script->get_node(edited_func, port_action_node)->get_output_value_port_info(port_action_output).hint; - String base_type = script->get_node(edited_func, port_action_node)->get_output_value_port_info(port_action_output).hint_string; + } else if (script->get_node(func, port_action_node).is_valid()) { + PropertyHint hint = script->get_node(func, port_action_node)->get_output_value_port_info(port_action_output).hint; + String base_type = script->get_node(func, port_action_node)->get_output_value_port_info(port_action_output).hint_string; if (base_type != String() && hint == PROPERTY_HINT_TYPE_STRING) { vsp->set_base_type(base_type); } @@ -2830,16 +3688,20 @@ void VisualScriptEditor::_selected_connect_node(const String &p_text, const Stri } } } - Ref<VisualScriptNode> vnode_old = script->get_node(edited_func, port_action_node); - if (vnode_old.is_valid() && p_connecting) { - connect_seq(vnode_old, vnode, port_action_new_node); - connect_data(vnode_old, vnode, port_action_new_node); + if (port_node_exists) { + Ref<VisualScriptNode> vnode_old = script->get_node(func, port_action_node); + if (vnode_old.is_valid() && p_connecting) { + connect_seq(vnode_old, vnode, port_action_new_node); + connect_data(vnode_old, vnode, port_action_new_node); + } } _update_graph(port_action_new_node); - _update_graph_connections(); + if (port_node_exists) + _update_graph_connections(); } void VisualScriptEditor::connect_seq(Ref<VisualScriptNode> vnode_old, Ref<VisualScriptNode> vnode_new, int new_id) { + VisualScriptOperator *vnode_operator = Object::cast_to<VisualScriptOperator>(vnode_new.ptr()); if (vnode_operator != NULL && !vnode_operator->has_input_sequence_port()) { return; @@ -2855,27 +3717,29 @@ void VisualScriptEditor::connect_seq(Ref<VisualScriptNode> vnode_old, Ref<Visual return; } + StringName func = _get_function_of_node(port_action_node); + undo_redo->create_action(TTR("Connect Node Sequence")); int pass_port = -vnode_old->get_output_sequence_port_count() + 1; int return_port = port_action_output - 1; if (vnode_old->get_output_value_port_info(port_action_output).name == String("pass") && - !script->get_output_sequence_ports_connected(edited_func, port_action_node).has(pass_port)) { - undo_redo->add_do_method(script.ptr(), "sequence_connect", edited_func, port_action_node, pass_port, new_id); - undo_redo->add_undo_method(script.ptr(), "sequence_disconnect", edited_func, port_action_node, pass_port, new_id); + !script->get_output_sequence_ports_connected(func, port_action_node).has(pass_port)) { + undo_redo->add_do_method(script.ptr(), "sequence_connect", func, port_action_node, pass_port, new_id); + undo_redo->add_undo_method(script.ptr(), "sequence_disconnect", func, port_action_node, pass_port, new_id); } else if (vnode_old->get_output_value_port_info(port_action_output).name == String("return") && - !script->get_output_sequence_ports_connected(edited_func, port_action_node).has(return_port)) { - undo_redo->add_do_method(script.ptr(), "sequence_connect", edited_func, port_action_node, return_port, new_id); - undo_redo->add_undo_method(script.ptr(), "sequence_disconnect", edited_func, port_action_node, return_port, new_id); + !script->get_output_sequence_ports_connected(func, port_action_node).has(return_port)) { + undo_redo->add_do_method(script.ptr(), "sequence_connect", func, port_action_node, return_port, new_id); + undo_redo->add_undo_method(script.ptr(), "sequence_disconnect", func, port_action_node, return_port, new_id); } else { for (int port = 0; port < vnode_old->get_output_sequence_port_count(); port++) { int count = vnode_old->get_output_sequence_port_count(); - if (port_action_output < count && !script->get_output_sequence_ports_connected(edited_func, port_action_node).has(port_action_output)) { - undo_redo->add_do_method(script.ptr(), "sequence_connect", edited_func, port_action_node, port_action_output, new_id); - undo_redo->add_undo_method(script.ptr(), "sequence_disconnect", edited_func, port_action_node, port_action_output, new_id); + if (port_action_output < count && !script->get_output_sequence_ports_connected(func, port_action_node).has(port_action_output)) { + undo_redo->add_do_method(script.ptr(), "sequence_connect", func, port_action_node, port_action_output, new_id); + undo_redo->add_undo_method(script.ptr(), "sequence_disconnect", func, port_action_node, port_action_output, new_id); break; - } else if (!script->get_output_sequence_ports_connected(edited_func, port_action_node).has(port)) { - undo_redo->add_do_method(script.ptr(), "sequence_connect", edited_func, port_action_node, port, new_id); - undo_redo->add_undo_method(script.ptr(), "sequence_disconnect", edited_func, port_action_node, port, new_id); + } else if (!script->get_output_sequence_ports_connected(func, port_action_node).has(port)) { + undo_redo->add_do_method(script.ptr(), "sequence_connect", func, port_action_node, port, new_id); + undo_redo->add_undo_method(script.ptr(), "sequence_disconnect", func, port_action_node, port, new_id); break; } } @@ -2908,7 +3772,6 @@ void VisualScriptEditor::_selected_new_virtual_method(const String &p_text, cons } selected = name; - edited_func = selected; Ref<VisualScriptFunction> func_node; func_node.instance(); func_node->set_name(name); @@ -2920,14 +3783,16 @@ void VisualScriptEditor::_selected_new_virtual_method(const String &p_text, cons func_node->add_argument(minfo.arguments[i].type, minfo.arguments[i].name, -1, minfo.arguments[i].hint, minfo.arguments[i].hint_string); } - undo_redo->add_do_method(script.ptr(), "add_node", name, script->get_available_id(), func_node); + Vector2 ofs = _get_available_pos(); + + undo_redo->add_do_method(script.ptr(), "add_node", name, script->get_available_id(), func_node, ofs); if (minfo.return_val.type != Variant::NIL || minfo.return_val.usage & PROPERTY_USAGE_NIL_IS_VARIANT) { Ref<VisualScriptReturn> ret_node; ret_node.instance(); ret_node->set_return_type(minfo.return_val.type); ret_node->set_enable_return_value(true); ret_node->set_name(name); - undo_redo->add_do_method(script.ptr(), "add_node", name, script->get_available_id() + 1, ret_node, Vector2(500, 0)); + undo_redo->add_do_method(script.ptr(), "add_node", name, script->get_available_id() + 1, ret_node, _get_available_pos(false, ofs + Vector2(500, 0))); } undo_redo->add_undo_method(script.ptr(), "remove_function", name); @@ -2942,31 +3807,30 @@ void VisualScriptEditor::_selected_new_virtual_method(const String &p_text, cons } void VisualScriptEditor::_cancel_connect_node() { - // Causes crashes - //script->remove_node(edited_func, port_action_new_node); - _update_graph(); + // ensure the cancel is done + port_action_new_node = -1; } -void VisualScriptEditor::_create_new_node(const String &p_text, const String &p_category, const Vector2 &p_point) { - Vector2 ofs = graph->get_scroll_ofs() + p_point; - if (graph->is_using_snap()) { - int snap = graph->get_snap(); - ofs = ofs.snapped(Vector2(snap, snap)); - } - ofs /= EDSCALE; +int VisualScriptEditor::_create_new_node_from_name(const String &p_text, const Vector2 &p_point, const StringName &p_func) { + + StringName func = default_func; + if (p_func != StringName()) + func = p_func; + Ref<VisualScriptNode> vnode = VisualScriptLanguage::singleton->create_node_from_name(p_text); int new_id = script->get_available_id(); undo_redo->create_action(TTR("Add Node")); - undo_redo->add_do_method(script.ptr(), "add_node", edited_func, new_id, vnode, ofs); - undo_redo->add_undo_method(script.ptr(), "remove_node", edited_func, new_id); + undo_redo->add_do_method(script.ptr(), "add_node", func, new_id, vnode, p_point); + undo_redo->add_undo_method(script.ptr(), "remove_node", func, new_id); undo_redo->add_do_method(this, "_update_graph"); undo_redo->add_undo_method(this, "_update_graph"); undo_redo->commit_action(); + return new_id; } void VisualScriptEditor::_default_value_changed() { - Ref<VisualScriptNode> vsn = script->get_node(edited_func, editing_id); + Ref<VisualScriptNode> vsn = script->get_node(_get_function_of_node(editing_id), editing_id); if (vsn.is_null()) return; @@ -2981,7 +3845,7 @@ void VisualScriptEditor::_default_value_changed() { void VisualScriptEditor::_default_value_edited(Node *p_button, int p_id, int p_input_port) { - Ref<VisualScriptNode> vsn = script->get_node(edited_func, p_id); + Ref<VisualScriptNode> vsn = script->get_node(_get_function_of_node(p_id), p_id); if (vsn.is_null()) return; @@ -3000,16 +3864,18 @@ void VisualScriptEditor::_default_value_edited(Node *p_button, int p_id, int p_i if (pinfo.type == Variant::NODE_PATH) { Node *edited_scene = get_tree()->get_edited_scene_root(); - Node *script_node = _find_script_node(edited_scene, edited_scene, script); + if (edited_scene) { // Fixing an old crash bug ( Visual Script Crashes on editing NodePath with an empty scene open) + Node *script_node = _find_script_node(edited_scene, edited_scene, script); - if (script_node) { - //pick a node relative to the script, IF the script exists - pinfo.hint = PROPERTY_HINT_NODE_PATH_TO_EDITED_NODE; - pinfo.hint_string = script_node->get_path(); - } else { - //pick a path relative to edited scene - pinfo.hint = PROPERTY_HINT_NODE_PATH_TO_EDITED_NODE; - pinfo.hint_string = get_tree()->get_edited_scene_root()->get_path(); + if (script_node) { + //pick a node relative to the script, IF the script exists + pinfo.hint = PROPERTY_HINT_NODE_PATH_TO_EDITED_NODE; + pinfo.hint_string = script_node->get_path(); + } else { + //pick a path relative to edited scene + pinfo.hint = PROPERTY_HINT_NODE_PATH_TO_EDITED_NODE; + pinfo.hint_string = get_tree()->get_edited_scene_root()->get_path(); + } } } @@ -3036,62 +3902,62 @@ void VisualScriptEditor::_hide_timer() { hint_text->hide(); } -void VisualScriptEditor::_node_filter_changed(const String &p_text) { - - _update_available_nodes(); -} - void VisualScriptEditor::_notification(int p_what) { - if (p_what == NOTIFICATION_READY || (p_what == NOTIFICATION_THEME_CHANGED && is_visible_in_tree())) { - - node_filter->set_right_icon(Control::get_icon("Search", "EditorIcons")); - node_filter->set_clear_button_enabled(true); - - if (p_what == NOTIFICATION_READY) { + switch (p_what) { + case NOTIFICATION_READY: { variable_editor->connect("changed", this, "_update_members"); signal_editor->connect("changed", this, "_update_members"); + FALLTHROUGH; } + case NOTIFICATION_THEME_CHANGED: { + if (p_what != NOTIFICATION_READY && !is_visible_in_tree()) { + return; + } - Ref<Theme> tm = EditorNode::get_singleton()->get_theme_base()->get_theme(); + func_input_scroll->add_style_override("bg", get_stylebox("bg", "Tree")); - bool dark_theme = tm->get_constant("dark_theme", "Editor"); + Ref<Theme> tm = EditorNode::get_singleton()->get_theme_base()->get_theme(); - List<Pair<String, Color> > colors; - if (dark_theme) { - colors.push_back(Pair<String, Color>("flow_control", Color(0.96, 0.96, 0.96))); - colors.push_back(Pair<String, Color>("functions", Color(0.96, 0.52, 0.51))); - colors.push_back(Pair<String, Color>("data", Color(0.5, 0.96, 0.81))); - colors.push_back(Pair<String, Color>("operators", Color(0.67, 0.59, 0.87))); - colors.push_back(Pair<String, Color>("custom", Color(0.5, 0.73, 0.96))); - colors.push_back(Pair<String, Color>("constants", Color(0.96, 0.5, 0.69))); - } else { - colors.push_back(Pair<String, Color>("flow_control", Color(0.26, 0.26, 0.26))); - colors.push_back(Pair<String, Color>("functions", Color(0.95, 0.4, 0.38))); - colors.push_back(Pair<String, Color>("data", Color(0.07, 0.73, 0.51))); - colors.push_back(Pair<String, Color>("operators", Color(0.51, 0.4, 0.82))); - colors.push_back(Pair<String, Color>("custom", Color(0.31, 0.63, 0.95))); - colors.push_back(Pair<String, Color>("constants", Color(0.94, 0.18, 0.49))); - } + bool dark_theme = tm->get_constant("dark_theme", "Editor"); - for (List<Pair<String, Color> >::Element *E = colors.front(); E; E = E->next()) { - Ref<StyleBoxFlat> sb = tm->get_stylebox("frame", "GraphNode"); - if (!sb.is_null()) { - Ref<StyleBoxFlat> frame_style = sb->duplicate(); - Color c = sb->get_border_color(); - Color cn = E->get().second; - cn.a = c.a; - frame_style->set_border_color(cn); - node_styles[E->get().first] = frame_style; + List<Pair<String, Color> > colors; + if (dark_theme) { + colors.push_back(Pair<String, Color>("flow_control", Color(0.96, 0.96, 0.96))); + colors.push_back(Pair<String, Color>("functions", Color(0.96, 0.52, 0.51))); + colors.push_back(Pair<String, Color>("data", Color(0.5, 0.96, 0.81))); + colors.push_back(Pair<String, Color>("operators", Color(0.67, 0.59, 0.87))); + colors.push_back(Pair<String, Color>("custom", Color(0.5, 0.73, 0.96))); + colors.push_back(Pair<String, Color>("constants", Color(0.96, 0.5, 0.69))); + } else { + colors.push_back(Pair<String, Color>("flow_control", Color(0.26, 0.26, 0.26))); + colors.push_back(Pair<String, Color>("functions", Color(0.95, 0.4, 0.38))); + colors.push_back(Pair<String, Color>("data", Color(0.07, 0.73, 0.51))); + colors.push_back(Pair<String, Color>("operators", Color(0.51, 0.4, 0.82))); + colors.push_back(Pair<String, Color>("custom", Color(0.31, 0.63, 0.95))); + colors.push_back(Pair<String, Color>("constants", Color(0.94, 0.18, 0.49))); } - } - if (is_visible_in_tree() && script.is_valid()) { - _update_members(); - _update_graph(); - } - } else if (p_what == NOTIFICATION_VISIBILITY_CHANGED) { - left_vsplit->set_visible(is_visible_in_tree()); + for (List<Pair<String, Color> >::Element *E = colors.front(); E; E = E->next()) { + Ref<StyleBoxFlat> sb = tm->get_stylebox("frame", "GraphNode"); + if (!sb.is_null()) { + Ref<StyleBoxFlat> frame_style = sb->duplicate(); + Color c = sb->get_border_color(); + Color cn = E->get().second; + cn.a = c.a; + frame_style->set_border_color(cn); + node_styles[E->get().first] = frame_style; + } + } + + if (is_visible_in_tree() && script.is_valid()) { + _update_members(); + _update_graph(); + } + } break; + case NOTIFICATION_VISIBILITY_CHANGED: { + members_section->set_visible(is_visible_in_tree()); + } break; } } @@ -3102,8 +3968,9 @@ void VisualScriptEditor::_graph_ofs_changed(const Vector2 &p_ofs) { updating_graph = true; - if (script->has_function(edited_func)) { - script->set_function_scroll(edited_func, graph->get_scroll_ofs() / EDSCALE); + // Just use the default func for all the properties that need to be handled for drawing rather than adding to the Visual Script Class + if (script->has_function(default_func)) { + script->set_function_scroll(default_func, graph->get_scroll_ofs() / EDSCALE); script->set_edited(true); } updating_graph = false; @@ -3114,7 +3981,9 @@ void VisualScriptEditor::_comment_node_resized(const Vector2 &p_new_size, int p_ if (updating_graph) return; - Ref<VisualScriptComment> vsc = script->get_node(edited_func, p_node); + StringName func = _get_function_of_node(p_node); + + Ref<VisualScriptComment> vsc = script->get_node(func, p_node); if (vsc.is_null()) return; @@ -3132,7 +4001,7 @@ void VisualScriptEditor::_comment_node_resized(const Vector2 &p_new_size, int p_ undo_redo->add_undo_method(vsc.ptr(), "set_size", vsc->get_size()); undo_redo->commit_action(); - gn->set_custom_minimum_size(p_new_size); //for this time since graph update is blocked + gn->set_custom_minimum_size(p_new_size); gn->set_size(Size2(1, 1)); graph->set_block_minimum_size_adjust(false); updating_graph = false; @@ -3152,7 +4021,8 @@ void VisualScriptEditor::_menu_option(int p_what) { if (gn) { if (gn->is_selected()) { int id = String(gn->get_name()).to_int(); - Ref<VisualScriptNode> vsn = script->get_node(edited_func, id); + StringName func = _get_function_of_node(id); + Ref<VisualScriptNode> vsn = script->get_node(func, id); if (vsn.is_valid()) { vsn->set_breakpoint(!vsn->is_breakpoint()); reselect.push_back(gn->get_name()); @@ -3174,28 +4044,30 @@ void VisualScriptEditor::_menu_option(int p_what) { } break; case EDIT_COPY_NODES: case EDIT_CUT_NODES: { - - if (!script->has_function(edited_func)) + if (!script->has_function(default_func)) break; clipboard->nodes.clear(); clipboard->data_connections.clear(); clipboard->sequence_connections.clear(); + Set<String> funcs; for (int i = 0; i < graph->get_child_count(); i++) { GraphNode *gn = Object::cast_to<GraphNode>(graph->get_child(i)); if (gn) { if (gn->is_selected()) { int id = String(gn->get_name()).to_int(); - Ref<VisualScriptNode> node = script->get_node(edited_func, id); + StringName func = _get_function_of_node(id); + Ref<VisualScriptNode> node = script->get_node(func, id); if (Object::cast_to<VisualScriptFunction>(*node)) { EditorNode::get_singleton()->show_warning(TTR("Can't copy the function node.")); return; } if (node.is_valid()) { clipboard->nodes[id] = node->duplicate(true); - clipboard->nodes_positions[id] = script->get_node_position(edited_func, id); + clipboard->nodes_positions[id] = script->get_node_position(func, id); + funcs.insert(String(func)); } } } @@ -3204,37 +4076,38 @@ void VisualScriptEditor::_menu_option(int p_what) { if (clipboard->nodes.empty()) break; - List<VisualScript::SequenceConnection> sequence_connections; + for (Set<String>::Element *F = funcs.front(); F; F = F->next()) { + List<VisualScript::SequenceConnection> sequence_connections; - script->get_sequence_connection_list(edited_func, &sequence_connections); + script->get_sequence_connection_list(F->get(), &sequence_connections); - for (List<VisualScript::SequenceConnection>::Element *E = sequence_connections.front(); E; E = E->next()) { + for (List<VisualScript::SequenceConnection>::Element *E = sequence_connections.front(); E; E = E->next()) { - if (clipboard->nodes.has(E->get().from_node) && clipboard->nodes.has(E->get().to_node)) { + if (clipboard->nodes.has(E->get().from_node) && clipboard->nodes.has(E->get().to_node)) { - clipboard->sequence_connections.insert(E->get()); + clipboard->sequence_connections.insert(E->get()); + } } - } - List<VisualScript::DataConnection> data_connections; + List<VisualScript::DataConnection> data_connections; - script->get_data_connection_list(edited_func, &data_connections); + script->get_data_connection_list(F->get(), &data_connections); - for (List<VisualScript::DataConnection>::Element *E = data_connections.front(); E; E = E->next()) { + for (List<VisualScript::DataConnection>::Element *E = data_connections.front(); E; E = E->next()) { - if (clipboard->nodes.has(E->get().from_node) && clipboard->nodes.has(E->get().to_node)) { + if (clipboard->nodes.has(E->get().from_node) && clipboard->nodes.has(E->get().to_node)) { - clipboard->data_connections.insert(E->get()); + clipboard->data_connections.insert(E->get()); + } } } - if (p_what == EDIT_CUT_NODES) { _on_nodes_delete(); // oh yeah, also delete on cut } } break; case EDIT_PASTE_NODES: { - if (!script->has_function(edited_func)) + if (!script->has_function(default_func)) break; if (clipboard->nodes.empty()) { @@ -3252,11 +4125,15 @@ void VisualScriptEditor::_menu_option(int p_what) { Set<Vector2> existing_positions; { - List<int> nodes; - script->get_node_list(edited_func, &nodes); - for (List<int>::Element *E = nodes.front(); E; E = E->next()) { - Vector2 pos = script->get_node_position(edited_func, E->get()).snapped(Vector2(2, 2)); - existing_positions.insert(pos); + List<StringName> functions; + script->get_function_list(&functions); + for (List<StringName>::Element *F = functions.front(); F; F = F->next()) { + List<int> nodes; + script->get_node_list(F->get(), &nodes); + for (List<int>::Element *E = nodes.front(); E; E = E->next()) { + Vector2 pos = script->get_node_position(F->get(), E->get()).snapped(Vector2(2, 2)); + existing_positions.insert(pos); + } } } @@ -3275,20 +4152,20 @@ void VisualScriptEditor::_menu_option(int p_what) { paste_pos += Vector2(20, 20) * EDSCALE; } - undo_redo->add_do_method(script.ptr(), "add_node", edited_func, new_id, node, paste_pos); - undo_redo->add_undo_method(script.ptr(), "remove_node", edited_func, new_id); + undo_redo->add_do_method(script.ptr(), "add_node", default_func, new_id, node, paste_pos); + undo_redo->add_undo_method(script.ptr(), "remove_node", default_func, new_id); } for (Set<VisualScript::SequenceConnection>::Element *E = clipboard->sequence_connections.front(); E; E = E->next()) { - undo_redo->add_do_method(script.ptr(), "sequence_connect", edited_func, remap[E->get().from_node], E->get().from_output, remap[E->get().to_node]); - undo_redo->add_undo_method(script.ptr(), "sequence_disconnect", edited_func, remap[E->get().from_node], E->get().from_output, remap[E->get().to_node]); + undo_redo->add_do_method(script.ptr(), "sequence_connect", default_func, remap[E->get().from_node], E->get().from_output, remap[E->get().to_node]); + undo_redo->add_undo_method(script.ptr(), "sequence_disconnect", default_func, remap[E->get().from_node], E->get().from_output, remap[E->get().to_node]); } for (Set<VisualScript::DataConnection>::Element *E = clipboard->data_connections.front(); E; E = E->next()) { - undo_redo->add_do_method(script.ptr(), "data_connect", edited_func, remap[E->get().from_node], E->get().from_port, remap[E->get().to_node], E->get().to_port); - undo_redo->add_undo_method(script.ptr(), "data_disconnect", edited_func, remap[E->get().from_node], E->get().from_port, remap[E->get().to_node], E->get().to_port); + undo_redo->add_do_method(script.ptr(), "data_connect", default_func, remap[E->get().from_node], E->get().from_port, remap[E->get().to_node], E->get().to_port); + undo_redo->add_undo_method(script.ptr(), "data_disconnect", default_func, remap[E->get().from_node], E->get().from_port, remap[E->get().to_node], E->get().to_port); } undo_redo->add_do_method(this, "_update_graph"); @@ -3304,6 +4181,275 @@ void VisualScriptEditor::_menu_option(int p_what) { } } } break; + case EDIT_CREATE_FUNCTION: { + + StringName function = ""; + Map<int, Ref<VisualScriptNode> > nodes; + Set<int> selections; + for (int i = 0; i < graph->get_child_count(); i++) { + GraphNode *gn = Object::cast_to<GraphNode>(graph->get_child(i)); + if (gn) { + if (gn->is_selected()) { + int id = String(gn->get_name()).to_int(); + StringName func = _get_function_of_node(id); + Ref<VisualScriptNode> node = script->get_node(func, id); + if (Object::cast_to<VisualScriptFunction>(*node)) { + EditorNode::get_singleton()->show_warning(TTR("Can't create function with a function node.")); + return; + } + if (node.is_valid()) { + if (func != function && function != StringName("")) { + EditorNode::get_singleton()->show_warning(TTR("Can't create function of nodes from nodes of multiple functions.")); + return; + } + nodes.insert(id, node); + selections.insert(id); + function = func; + } + } + } + } + + if (nodes.size() == 0) { + return; // nothing to be done if there are no valid nodes selected + } + + Set<VisualScript::SequenceConnection> seqmove; + Set<VisualScript::DataConnection> datamove; + + Set<VisualScript::SequenceConnection> seqext; + Set<VisualScript::DataConnection> dataext; + + int start_node = -1; + Set<int> end_nodes; + if (nodes.size() == 1) { + Ref<VisualScriptNode> nd = script->get_node(function, nodes.front()->key()); + if (nd.is_valid() && nd->has_input_sequence_port()) + start_node = nodes.front()->key(); + else { + EditorNode::get_singleton()->show_warning(TTR("Select atleast one node with sequence port.")); + return; + } + } else { + List<VisualScript::SequenceConnection> seqs; + script->get_sequence_connection_list(function, &seqs); + + if (seqs.size() == 0) { + // in case there are no sequence connections + // select the top most node cause that's probably how + // the user wants to connect the nodes + int top_nd = -1; + Vector2 top; + for (Map<int, Ref<VisualScriptNode> >::Element *E = nodes.front(); E; E = E->next()) { + Ref<VisualScriptNode> nd = script->get_node(function, E->key()); + if (nd.is_valid() && nd->has_input_sequence_port()) { + if (top_nd < 0) { + top_nd = E->key(); + top = script->get_node_position(function, top_nd); + } + Vector2 pos = script->get_node_position(function, E->key()); + if (top.y > pos.y) { + top_nd = E->key(); + top = pos; + } + } + } + Ref<VisualScriptNode> nd = script->get_node(function, top_nd); + if (nd.is_valid() && nd->has_input_sequence_port()) + start_node = top_nd; + else { + EditorNode::get_singleton()->show_warning(TTR("Select atleast one node with sequence port.")); + return; + } + } else { + // pick the node with input sequence + Set<int> nodes_from; + Set<int> nodes_to; + for (List<VisualScript::SequenceConnection>::Element *E = seqs.front(); E; E = E->next()) { + if (nodes.has(E->get().from_node) && nodes.has(E->get().to_node)) { + seqmove.insert(E->get()); + nodes_from.insert(E->get().from_node); + } else if (nodes.has(E->get().from_node) && !nodes.has(E->get().to_node)) { + seqext.insert(E->get()); + } else if (!nodes.has(E->get().from_node) && nodes.has(E->get().to_node)) { + if (start_node == -1) { + seqext.insert(E->get()); + start_node = E->get().to_node; + } else { + EditorNode::get_singleton()->show_warning(TTR("Try to only have one sequence input in selection.")); + return; + } + } + nodes_to.insert(E->get().to_node); + } + + // to use to add return nodes + _get_ends(start_node, seqs, selections, end_nodes); + + if (start_node == -1) { + // if we still don't have a start node then + // run through the nodes and select the first tree node + // ie node without any input sequence but output sequence + for (Set<int>::Element *E = nodes_from.front(); E; E = E->next()) { + if (!nodes_to.has(E->get())) { + start_node = E->get(); + } + } + } + } + } + + if (start_node == -1) { + return; // this should not happen, but just in case something goes wrong + } + + List<Variant::Type> inputs; // input types + List<Pair<int, int> > input_connections; + { + List<VisualScript::DataConnection> dats; + script->get_data_connection_list(function, &dats); + for (List<VisualScript::DataConnection>::Element *E = dats.front(); E; E = E->next()) { + if (nodes.has(E->get().from_node) && nodes.has(E->get().to_node)) { + datamove.insert(E->get()); + } else if (!nodes.has(E->get().from_node) && nodes.has(E->get().to_node)) { + // add all these as inputs for the Function + Ref<VisualScriptNode> node = script->get_node(function, E->get().to_node); + if (node.is_valid()) { + dataext.insert(E->get()); + PropertyInfo pi = node->get_input_value_port_info(E->get().to_port); + inputs.push_back(pi.type); + input_connections.push_back(Pair<int, int>(E->get().to_node, E->get().to_port)); + } + } else if (nodes.has(E->get().from_node) && !nodes.has(E->get().to_node)) { + dataext.insert(E->get()); + } + } + } + + String new_fn = _validate_name("new_function"); + + Vector2 ofs = _get_available_pos(false, script->get_node_position(function, start_node) - Vector2(80, 150)); + + Ref<VisualScriptFunction> func_node; + func_node.instance(); + func_node->set_name(new_fn); + + undo_redo->create_action(TTR("Create Function")); + + undo_redo->add_do_method(script.ptr(), "add_function", new_fn); + int fn_id = script->get_available_id(); + undo_redo->add_do_method(script.ptr(), "add_node", new_fn, fn_id, func_node, ofs); + undo_redo->add_undo_method(script.ptr(), "remove_function", new_fn); + undo_redo->add_do_method(this, "_update_members"); + undo_redo->add_undo_method(this, "_update_members"); + undo_redo->add_do_method(this, "emit_signal", "edited_script_changed"); + undo_redo->add_undo_method(this, "emit_signal", "edited_script_changed"); + + // Move the nodes + + for (Map<int, Ref<VisualScriptNode> >::Element *E = nodes.front(); E; E = E->next()) { + undo_redo->add_do_method(script.ptr(), "remove_node", function, E->key()); + undo_redo->add_do_method(script.ptr(), "add_node", new_fn, E->key(), E->get(), script->get_node_position(function, E->key())); + + // undo_redo->add_undo_method(script.ptr(), "remove_node", new_fn, E->key()); not needed cause we already remove the function :P + undo_redo->add_undo_method(script.ptr(), "add_node", function, E->key(), E->get(), script->get_node_position(function, E->key())); + } + + for (Set<VisualScript::SequenceConnection>::Element *E = seqmove.front(); E; E = E->next()) { + undo_redo->add_do_method(script.ptr(), "sequence_connect", new_fn, E->get().from_node, E->get().from_output, E->get().to_node); + undo_redo->add_undo_method(script.ptr(), "sequence_connect", function, E->get().from_node, E->get().from_output, E->get().to_node); + } + + for (Set<VisualScript::DataConnection>::Element *E = datamove.front(); E; E = E->next()) { + undo_redo->add_do_method(script.ptr(), "data_connect", new_fn, E->get().from_node, E->get().from_port, E->get().to_node, E->get().to_port); + undo_redo->add_undo_method(script.ptr(), "data_connect", function, E->get().from_node, E->get().from_port, E->get().to_node, E->get().to_port); + } + + // Add undo for external connections as well so that it's easier to revert back and forth + // these didn't require do methods as it's already handled internally by other do calls + for (Set<VisualScript::SequenceConnection>::Element *E = seqext.front(); E; E = E->next()) { + undo_redo->add_undo_method(script.ptr(), "sequence_connect", function, E->get().from_node, E->get().from_output, E->get().to_node); + } + for (Set<VisualScript::DataConnection>::Element *E = dataext.front(); E; E = E->next()) { + undo_redo->add_undo_method(script.ptr(), "data_connect", function, E->get().from_node, E->get().from_port, E->get().to_node, E->get().to_port); + } + + // I don't really think we need support for non sequenced functions at this moment + undo_redo->add_do_method(script.ptr(), "sequence_connect", new_fn, fn_id, 0, start_node); + + // end nodes are mapped to the return nodes with data connections if possible + int m = 1; + for (Set<int>::Element *G = end_nodes.front(); G; G = G->next()) { + Ref<VisualScriptReturn> ret_node; + ret_node.instance(); + + int ret_id = fn_id + (m++); + selections.insert(ret_id); + Vector2 ofsi = _get_available_pos(false, script->get_node_position(function, G->get()) + Vector2(80, -100)); + undo_redo->add_do_method(script.ptr(), "add_node", new_fn, ret_id, ret_node, ofsi); + undo_redo->add_undo_method(script.ptr(), "remove_node", new_fn, ret_id); + + undo_redo->add_do_method(script.ptr(), "sequence_connect", new_fn, G->get(), 0, ret_id); + // add data outputs from each of the end_nodes + Ref<VisualScriptNode> vsn = script->get_node(function, G->get()); + if (vsn.is_valid() && vsn->get_output_value_port_count() > 0) { + ret_node->set_enable_return_value(true); + // use the zeroth data port cause that's the likely one that is planned to be used + ret_node->set_return_type(vsn->get_output_value_port_info(0).type); + undo_redo->add_do_method(script.ptr(), "data_connect", new_fn, G->get(), 0, ret_id, 0); + } + } + + // * might make the system more intelligent by checking port from info. + int i = 0; + List<Pair<int, int> >::Element *F = input_connections.front(); + for (List<Variant::Type>::Element *E = inputs.front(); E && F; E = E->next(), F = F->next()) { + func_node->add_argument(E->get(), "arg_" + String::num_int64(i), i); + undo_redo->add_do_method(script.ptr(), "data_connect", new_fn, fn_id, i, F->get().first, F->get().second); + i++; // increment i + } + + undo_redo->add_do_method(this, "_update_graph"); + undo_redo->add_undo_method(this, "_update_graph"); + + undo_redo->commit_action(); + + // make sure all Nodes get marked for selection so that they can be moved together + selections.insert(fn_id); + for (int k = 0; k < graph->get_child_count(); k++) { + GraphNode *gn = Object::cast_to<GraphNode>(graph->get_child(k)); + if (gn) { + int id = gn->get_name().operator String().to_int(); + gn->set_selected(selections.has(id)); + } + } + + // Ensure Preview Selection is of newly created function node + if (selections.size()) { + EditorNode::get_singleton()->push_item(func_node.ptr()); + } + + } break; + case REFRESH_GRAPH: { + _update_graph(); + } break; + } +} + +// this is likely going to be very slow and I am not sure if I should keep it +// but I hope that it will not be a problem considering that we won't be creating functions so frequently +// and cyclic connections would be a problem but hopefully we won't let them get to this point +void VisualScriptEditor::_get_ends(int p_node, const List<VisualScript::SequenceConnection> &p_seqs, const Set<int> &p_selected, Set<int> &r_end_nodes) { + for (const List<VisualScript::SequenceConnection>::Element *E = p_seqs.front(); E; E = E->next()) { + int from = E->get().from_node; + int to = E->get().to_node; + + if (from == p_node && p_selected.has(to)) { + // this is an interior connection move forward to the to node + _get_ends(to, p_seqs, p_selected, r_end_nodes); + } else if (from == p_node && !p_selected.has(to)) { + r_end_nodes.insert(from); + } } } @@ -3316,6 +4462,9 @@ void VisualScriptEditor::_member_rmb_selected(const Vector2 &p_pos) { member_popup->set_position(members->get_global_position() + p_pos); member_popup->set_size(Vector2()); + function_name_edit->set_position(members->get_global_position() + p_pos); + function_name_edit->set_size(Vector2()); + TreeItem *root = members->get_root(); Ref<Texture> del_icon = Control::get_icon("Remove", "EditorIcons"); @@ -3326,6 +4475,8 @@ void VisualScriptEditor::_member_rmb_selected(const Vector2 &p_pos) { member_type = MEMBER_FUNCTION; member_name = ti->get_text(0); + member_popup->add_icon_shortcut(edit_icon, ED_GET_SHORTCUT("visual_script_editor/edit_member"), MEMBER_EDIT); + member_popup->add_separator(); member_popup->add_icon_shortcut(del_icon, ED_GET_SHORTCUT("visual_script_editor/delete_selected"), MEMBER_REMOVE); member_popup->popup(); return; @@ -3393,6 +4544,11 @@ void VisualScriptEditor::_member_option(int p_option) { undo_redo->add_do_method(this, "_update_graph"); undo_redo->add_undo_method(this, "_update_graph"); undo_redo->commit_action(); + } else if (p_option == MEMBER_EDIT) { + selected = members->get_selected()->get_text(0); + function_name_edit->popup(); + function_name_box->set_text(selected); + function_name_box->select_all(); } } break; case MEMBER_VARIABLE: { @@ -3429,7 +4585,6 @@ void VisualScriptEditor::_member_option(int p_option) { undo_redo->add_undo_method(this, "_update_members"); undo_redo->commit_action(); } else if (p_option == MEMBER_EDIT) { - signal_editor->edit(name); edit_signal_dialog->set_title(TTR("Editing Signal:") + " " + name); edit_signal_dialog->popup_centered_minsize(Size2(400, 300) * EDSCALE); @@ -3450,6 +4605,11 @@ void VisualScriptEditor::_bind_methods() { ClassDB::bind_method("_member_edited", &VisualScriptEditor::_member_edited); ClassDB::bind_method("_member_selected", &VisualScriptEditor::_member_selected); ClassDB::bind_method("_update_members", &VisualScriptEditor::_update_members); + ClassDB::bind_method("_members_gui_input", &VisualScriptEditor::_members_gui_input); + ClassDB::bind_method("_member_rmb_selected", &VisualScriptEditor::_member_rmb_selected); + ClassDB::bind_method("_member_option", &VisualScriptEditor::_member_option); + ClassDB::bind_method("_fn_name_box_input", &VisualScriptEditor::_fn_name_box_input); + ClassDB::bind_method("_change_base_type", &VisualScriptEditor::_change_base_type); ClassDB::bind_method("_change_base_type_callback", &VisualScriptEditor::_change_base_type_callback); ClassDB::bind_method("_toggle_tool_script", &VisualScriptEditor::_toggle_tool_script); @@ -3461,7 +4621,14 @@ void VisualScriptEditor::_bind_methods() { ClassDB::bind_method("_remove_node", &VisualScriptEditor::_remove_node); ClassDB::bind_method("_update_graph", &VisualScriptEditor::_update_graph, DEFVAL(-1)); ClassDB::bind_method("_node_ports_changed", &VisualScriptEditor::_node_ports_changed); - ClassDB::bind_method("_available_node_doubleclicked", &VisualScriptEditor::_available_node_doubleclicked); + + ClassDB::bind_method("_create_function_dialog", &VisualScriptEditor::_create_function_dialog); + ClassDB::bind_method("_create_function", &VisualScriptEditor::_create_function); + ClassDB::bind_method("_add_node_dialog", &VisualScriptEditor::_add_node_dialog); + ClassDB::bind_method("_add_func_input", &VisualScriptEditor::_add_func_input); + ClassDB::bind_method("_remove_func_input", &VisualScriptEditor::_remove_func_input); + ClassDB::bind_method("_deselect_input_names", &VisualScriptEditor::_deselect_input_names); + ClassDB::bind_method("_default_value_edited", &VisualScriptEditor::_default_value_edited); ClassDB::bind_method("_default_value_changed", &VisualScriptEditor::_default_value_changed); ClassDB::bind_method("_menu_option", &VisualScriptEditor::_menu_option); @@ -3474,15 +4641,23 @@ void VisualScriptEditor::_bind_methods() { ClassDB::bind_method("_selected_new_virtual_method", &VisualScriptEditor::_selected_new_virtual_method); ClassDB::bind_method("_cancel_connect_node", &VisualScriptEditor::_cancel_connect_node); - ClassDB::bind_method("_create_new_node", &VisualScriptEditor::_create_new_node); + ClassDB::bind_method("_create_new_node_from_name", &VisualScriptEditor::_create_new_node_from_name); ClassDB::bind_method("_expression_text_changed", &VisualScriptEditor::_expression_text_changed); + ClassDB::bind_method("_add_input_port", &VisualScriptEditor::_add_input_port); + ClassDB::bind_method("_add_output_port", &VisualScriptEditor::_add_output_port); + ClassDB::bind_method("_remove_input_port", &VisualScriptEditor::_remove_input_port); + ClassDB::bind_method("_remove_output_port", &VisualScriptEditor::_remove_output_port); + ClassDB::bind_method("_change_port_type", &VisualScriptEditor::_change_port_type); + ClassDB::bind_method("_update_node_size", &VisualScriptEditor::_update_node_size); + ClassDB::bind_method("_port_name_focus_out", &VisualScriptEditor::_port_name_focus_out); ClassDB::bind_method("get_drag_data_fw", &VisualScriptEditor::get_drag_data_fw); ClassDB::bind_method("can_drop_data_fw", &VisualScriptEditor::can_drop_data_fw); ClassDB::bind_method("drop_data_fw", &VisualScriptEditor::drop_data_fw); ClassDB::bind_method("_input", &VisualScriptEditor::_input); - ClassDB::bind_method("_members_gui_input", &VisualScriptEditor::_members_gui_input); + ClassDB::bind_method("_graph_gui_input", &VisualScriptEditor::_graph_gui_input); + ClassDB::bind_method("_on_nodes_delete", &VisualScriptEditor::_on_nodes_delete); ClassDB::bind_method("_on_nodes_duplicate", &VisualScriptEditor::_on_nodes_duplicate); @@ -3493,17 +4668,10 @@ void VisualScriptEditor::_bind_methods() { ClassDB::bind_method("_graph_connect_to_empty", &VisualScriptEditor::_graph_connect_to_empty); ClassDB::bind_method("_update_graph_connections", &VisualScriptEditor::_update_graph_connections); - ClassDB::bind_method("_node_filter_changed", &VisualScriptEditor::_node_filter_changed); ClassDB::bind_method("_selected_method", &VisualScriptEditor::_selected_method); ClassDB::bind_method("_draw_color_over_button", &VisualScriptEditor::_draw_color_over_button); - ClassDB::bind_method("_member_rmb_selected", &VisualScriptEditor::_member_rmb_selected); - - ClassDB::bind_method("_member_option", &VisualScriptEditor::_member_option); - - ClassDB::bind_method("_update_available_nodes", &VisualScriptEditor::_update_available_nodes); - ClassDB::bind_method("_generic_search", &VisualScriptEditor::_generic_search); } @@ -3513,6 +4681,8 @@ VisualScriptEditor::VisualScriptEditor() { clipboard = memnew(Clipboard); } updating_graph = false; + saved_pos_dirty = false; + saved_position = Vector2(0, 0); edit_menu = memnew(MenuButton); edit_menu->set_text(TTR("Edit")); @@ -3524,61 +4694,50 @@ VisualScriptEditor::VisualScriptEditor() { edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("visual_script_editor/copy_nodes"), EDIT_COPY_NODES); edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("visual_script_editor/cut_nodes"), EDIT_CUT_NODES); edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("visual_script_editor/paste_nodes"), EDIT_PASTE_NODES); - + edit_menu->get_popup()->add_separator(); + edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("visual_script_editor/create_function"), EDIT_CREATE_FUNCTION); + edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("visual_script_editor/refresh_nodes"), REFRESH_GRAPH); edit_menu->get_popup()->connect("id_pressed", this, "_menu_option"); - left_vsplit = memnew(VSplitContainer); - ScriptEditor::get_singleton()->get_left_list_split()->call_deferred("add_child", left_vsplit); //add but wait until done settig up this - left_vsplit->set_v_size_flags(SIZE_EXPAND_FILL); - left_vsplit->set_stretch_ratio(2); - left_vsplit->hide(); - - VBoxContainer *left_vb = memnew(VBoxContainer); - left_vsplit->add_child(left_vb); - left_vb->set_v_size_flags(SIZE_EXPAND_FILL); - //left_vb->set_custom_minimum_size(Size2(230, 1) * EDSCALE); + members_section = memnew(VBoxContainer); + // Add but wait until done setting up this. + ScriptEditor::get_singleton()->get_left_list_split()->call_deferred("add_child", members_section); + members_section->set_v_size_flags(SIZE_EXPAND_FILL); CheckButton *tool_script_check = memnew(CheckButton); tool_script_check->set_text(TTR("Make Tool:")); - left_vb->add_child(tool_script_check); + members_section->add_child(tool_script_check); tool_script_check->connect("pressed", this, "_toggle_tool_script"); - base_type_select = memnew(Button); - left_vb->add_margin_child(TTR("Base Type:"), base_type_select); - base_type_select->connect("pressed", this, "_change_base_type"); + /// Members /// members = memnew(Tree); - left_vb->add_margin_child(TTR("Members:"), members, true); + members_section->add_margin_child(TTR("Members:"), members, true); + members->set_custom_minimum_size(Size2(0, 50 * EDSCALE)); members->set_hide_root(true); members->connect("button_pressed", this, "_member_button"); members->connect("item_edited", this, "_member_edited"); members->connect("cell_selected", this, "_member_selected", varray(), CONNECT_DEFERRED); members->connect("gui_input", this, "_members_gui_input"); + members->connect("item_rmb_selected", this, "_member_rmb_selected"); + members->set_allow_rmb_select(true); members->set_allow_reselect(true); members->set_hide_folding(true); members->set_drag_forwarding(this); - VBoxContainer *left_vb2 = memnew(VBoxContainer); - left_vsplit->add_child(left_vb2); - left_vb2->set_v_size_flags(SIZE_EXPAND_FILL); - - VBoxContainer *vbc_nodes = memnew(VBoxContainer); - HBoxContainer *hbc_nodes = memnew(HBoxContainer); - node_filter = memnew(LineEdit); - node_filter->connect("text_changed", this, "_node_filter_changed"); - hbc_nodes->add_child(node_filter); - node_filter->set_h_size_flags(SIZE_EXPAND_FILL); - vbc_nodes->add_child(hbc_nodes); - - nodes = memnew(Tree); - vbc_nodes->add_child(nodes); - nodes->set_v_size_flags(SIZE_EXPAND_FILL); + member_popup = memnew(PopupMenu); + add_child(member_popup); + member_popup->connect("id_pressed", this, "_member_option"); - left_vb2->add_margin_child(TTR("Available Nodes:"), vbc_nodes, true); + function_name_edit = memnew(PopupDialog); + function_name_box = memnew(LineEdit); + function_name_edit->add_child(function_name_box); + function_name_edit->set_h_size_flags(SIZE_EXPAND); + function_name_box->connect("gui_input", this, "_fn_name_box_input"); + function_name_box->set_expand_to_text_length(true); + add_child(function_name_edit); - nodes->set_hide_root(true); - nodes->connect("item_activated", this, "_available_node_doubleclicked"); - nodes->set_drag_forwarding(this); + /// Actual Graph /// graph = memnew(GraphEdit); add_child(graph); @@ -3589,10 +4748,77 @@ VisualScriptEditor::VisualScriptEditor() { graph->connect("_end_node_move", this, "_end_node_move"); graph->connect("delete_nodes_request", this, "_on_nodes_delete"); graph->connect("duplicate_nodes_request", this, "_on_nodes_duplicate"); + graph->connect("gui_input", this, "_graph_gui_input"); graph->set_drag_forwarding(this); graph->hide(); graph->connect("scroll_offset_changed", this, "_graph_ofs_changed"); + /// Add Buttons to Top Bar/Zoom bar. + HBoxContainer *graph_hbc = graph->get_zoom_hbox(); + + Label *base_lbl = memnew(Label); + base_lbl->set_text("Change Base Type: "); + graph_hbc->add_child(base_lbl); + + base_type_select = memnew(Button); + base_type_select->connect("pressed", this, "_change_base_type"); + graph_hbc->add_child(base_type_select); + + Button *add_nds = memnew(Button); + add_nds->set_text("Add Nodes..."); + graph_hbc->add_child(add_nds); + add_nds->connect("pressed", this, "_add_node_dialog"); + + Button *fn_btn = memnew(Button); + fn_btn->set_text("Add Function..."); + graph_hbc->add_child(fn_btn); + fn_btn->connect("pressed", this, "_create_function_dialog"); + + // Add Function Dialog. + VBoxContainer *function_vb = memnew(VBoxContainer); + function_vb->set_v_size_flags(SIZE_EXPAND_FILL); + + HBoxContainer *func_name_hbox = memnew(HBoxContainer); + function_vb->add_child(func_name_hbox); + + Label *func_name_label = memnew(Label); + func_name_label->set_text(TTR("Name:")); + func_name_hbox->add_child(func_name_label); + + func_name_box = memnew(LineEdit); + func_name_box->set_h_size_flags(SIZE_EXPAND_FILL); + func_name_box->set_placeholder(TTR("function_name")); + func_name_box->set_text(""); + func_name_box->connect("focus_entered", this, "_deselect_input_names"); + func_name_hbox->add_child(func_name_box); + + // Add minor setting for function if needed, here! + + function_vb->add_child(memnew(HSeparator)); + + Button *add_input_button = memnew(Button); + add_input_button->set_h_size_flags(SIZE_EXPAND_FILL); + add_input_button->set_text(TTR("Add Input")); + add_input_button->connect("pressed", this, "_add_func_input"); + function_vb->add_child(add_input_button); + + func_input_scroll = memnew(ScrollContainer); + func_input_scroll->set_v_size_flags(SIZE_EXPAND_FILL); + function_vb->add_child(func_input_scroll); + + func_input_vbox = memnew(VBoxContainer); + func_input_vbox->set_h_size_flags(SIZE_EXPAND_FILL); + func_input_scroll->add_child(func_input_vbox); + + function_create_dialog = memnew(ConfirmationDialog); + function_create_dialog->set_custom_minimum_size(Size2(450, 300) * EDSCALE); + function_create_dialog->set_v_size_flags(SIZE_EXPAND_FILL); + function_create_dialog->set_title(TTR("Create Function")); + function_create_dialog->add_child(function_vb); + function_create_dialog->get_ok()->set_text(TTR("Create")); + function_create_dialog->get_ok()->connect("pressed", this, "_create_function"); + add_child(function_create_dialog); + select_func_text = memnew(Label); select_func_text->set_text(TTR("Select or create a function to edit its graph.")); select_func_text->set_align(Label::ALIGN_CENTER); @@ -3613,7 +4839,7 @@ VisualScriptEditor::VisualScriptEditor() { hint_text_timer->connect("timeout", this, "_hide_timer"); add_child(hint_text_timer); - //allowed casts (connections) + // Allowed casts (connections). for (int i = 0; i < Variant::VARIANT_MAX; i++) { graph->add_valid_connection_type(Variant::NIL, i); graph->add_valid_connection_type(i, Variant::NIL); @@ -3653,7 +4879,7 @@ VisualScriptEditor::VisualScriptEditor() { edit_variable_edit->edit(variable_editor); select_base_type = memnew(CreateDialog); - select_base_type->set_base_type("Object"); //anything goes + select_base_type->set_base_type("Object"); // Anything goes. select_base_type->connect("create", this, "_change_base_type_callback"); add_child(select_base_type); @@ -3661,8 +4887,8 @@ VisualScriptEditor::VisualScriptEditor() { updating_members = false; - set_process_input(true); //for revert on drag - set_process_unhandled_input(true); //for revert on drag + set_process_input(true); + set_process_unhandled_input(true); default_value_edit = memnew(CustomPropertyEditor); add_child(default_value_edit); @@ -3675,25 +4901,18 @@ VisualScriptEditor::VisualScriptEditor() { new_connect_node_select = memnew(VisualScriptPropertySelector); add_child(new_connect_node_select); + new_connect_node_select->set_resizable(true); new_connect_node_select->connect("selected", this, "_selected_connect_node"); new_connect_node_select->get_cancel()->connect("pressed", this, "_cancel_connect_node"); new_virtual_method_select = memnew(VisualScriptPropertySelector); add_child(new_virtual_method_select); new_virtual_method_select->connect("selected", this, "_selected_new_virtual_method"); - - member_popup = memnew(PopupMenu); - add_child(member_popup); - members->connect("item_rmb_selected", this, "_member_rmb_selected"); - members->set_allow_rmb_select(true); - member_popup->connect("id_pressed", this, "_member_option"); - - _VisualScriptEditor::get_singleton()->connect("custom_nodes_updated", this, "_update_available_nodes"); } VisualScriptEditor::~VisualScriptEditor() { - undo_redo->clear_history(); //avoid crashes + undo_redo->clear_history(); // Avoid crashes. memdelete(signal_editor); memdelete(variable_editor); } @@ -3724,12 +4943,14 @@ static void register_editor_callback() { ED_SHORTCUT("visual_script_editor/copy_nodes", TTR("Copy Nodes"), KEY_MASK_CMD + KEY_C); ED_SHORTCUT("visual_script_editor/cut_nodes", TTR("Cut Nodes"), KEY_MASK_CMD + KEY_X); ED_SHORTCUT("visual_script_editor/paste_nodes", TTR("Paste Nodes"), KEY_MASK_CMD + KEY_V); + ED_SHORTCUT("visual_script_editor/create_function", TTR("Make Function"), KEY_MASK_CMD + KEY_G); + ED_SHORTCUT("visual_script_editor/refresh_nodes", TTR("Refresh Graph"), KEY_MASK_CMD + KEY_R); ED_SHORTCUT("visual_script_editor/edit_member", TTR("Edit Member"), KEY_MASK_CMD + KEY_E); } void VisualScriptEditor::register_editor() { - //too early to register stuff here, request a callback + // Too early to register stuff here, request a callback. EditorNode::add_plugin_init_callback(register_editor_callback); } diff --git a/modules/visual_script/visual_script_editor.h b/modules/visual_script/visual_script_editor.h index 5df9b1a004..5a00469eea 100644 --- a/modules/visual_script/visual_script_editor.h +++ b/modules/visual_script/visual_script_editor.h @@ -59,6 +59,8 @@ class VisualScriptEditor : public ScriptEditorBase { EDIT_COPY_NODES, EDIT_CUT_NODES, EDIT_PASTE_NODES, + EDIT_CREATE_FUNCTION, + REFRESH_GRAPH }; enum PortAction { @@ -79,17 +81,19 @@ class VisualScriptEditor : public ScriptEditorBase { MEMBER_SIGNAL }; - VSplitContainer *left_vsplit; + VBoxContainer *members_section; MenuButton *edit_menu; Ref<VisualScript> script; Button *base_type_select; - GraphEdit *graph; + LineEdit *func_name_box; + ScrollContainer *func_input_scroll; + VBoxContainer *func_input_vbox; + ConfirmationDialog *function_create_dialog; - LineEdit *node_filter; - TextureRect *node_filter_icon; + GraphEdit *graph; VisualScriptEditorSignalEdit *signal_editor; @@ -110,7 +114,8 @@ class VisualScriptEditor : public ScriptEditorBase { UndoRedo *undo_redo; Tree *members; - Tree *nodes; + PopupDialog *function_name_edit; + LineEdit *function_name_box; Label *hint_text; Timer *hint_text_timer; @@ -133,6 +138,7 @@ class VisualScriptEditor : public ScriptEditorBase { HashMap<StringName, Ref<StyleBox> > node_styles; StringName edited_func; + StringName default_func; void _update_graph_connections(); void _update_graph(int p_only_id = -1); @@ -165,9 +171,13 @@ class VisualScriptEditor : public ScriptEditorBase { int port_action_output; Vector2 port_action_pos; int port_action_new_node; - void _port_action_menu(int p_option); - void new_node(Ref<VisualScriptNode> vnode, Vector2 ofs); + bool saved_pos_dirty; + Vector2 saved_position; + + Vector2 mouse_up_position; + + void _port_action_menu(int p_option, const StringName &p_func); void connect_data(Ref<VisualScriptNode> vnode_old, Ref<VisualScriptNode> vnode, int new_id); @@ -175,13 +185,13 @@ class VisualScriptEditor : public ScriptEditorBase { void connect_seq(Ref<VisualScriptNode> vnode_old, Ref<VisualScriptNode> vnode_new, int new_id); void _cancel_connect_node(); - void _create_new_node(const String &p_text, const String &p_category, const Vector2 &p_point); + int _create_new_node_from_name(const String &p_text, const Vector2 &p_point, const StringName &p_func = StringName()); void _selected_new_virtual_method(const String &p_text, const String &p_category, const bool p_connecting); int error_line; void _node_selected(Node *p_node); - void _center_on_node(int p_id); + void _center_on_node(const StringName &p_func, int p_id); void _node_filter_changed(const String &p_text); void _change_base_type_callback(); @@ -192,7 +202,9 @@ class VisualScriptEditor : public ScriptEditorBase { void _begin_node_move(); void _end_node_move(); - void _move_node(String func, int p_id, const Vector2 &p_to); + void _move_node(const StringName &p_func, int p_id, const Vector2 &p_to); + + void _get_ends(int p_node, const List<VisualScript::SequenceConnection> &p_seqs, const Set<int> &p_selected, Set<int> &r_end_nodes); void _node_moved(Vector2 p_from, Vector2 p_to, int p_id); void _remove_node(int p_id); @@ -201,21 +213,44 @@ class VisualScriptEditor : public ScriptEditorBase { void _graph_connect_to_empty(const String &p_from, int p_from_slot, const Vector2 &p_release_pos); void _node_ports_changed(const String &p_func, int p_id); - void _available_node_doubleclicked(); + void _node_create(); void _update_available_nodes(); void _member_button(Object *p_item, int p_column, int p_button); void _expression_text_changed(const String &p_text, int p_id); + void _add_input_port(int p_id); + void _add_output_port(int p_id); + void _remove_input_port(int p_id, int p_port); + void _remove_output_port(int p_id, int p_port); + void _change_port_type(int p_select, int p_id, int p_port, bool is_input); + void _update_node_size(int p_id); + void _port_name_focus_out(const Node *p_name_box, int p_id, int p_port, bool is_input); - String revert_on_drag; + Vector2 _get_available_pos(bool centered = true, Vector2 pos = Vector2()) const; + StringName _get_function_of_node(int p_id) const; - void _input(const Ref<InputEvent> &p_event); + void _move_nodes_with_rescan(const StringName &p_func_from, const StringName &p_func_to, int p_id); + bool node_has_sequence_connections(const StringName &p_func, int p_id); - void _generic_search(String p_base_type = ""); + void _generic_search(String p_base_type = "", Vector2 pos = Vector2(), bool node_centered = false); + void _input(const Ref<InputEvent> &p_event); + void _graph_gui_input(const Ref<InputEvent> &p_event); void _members_gui_input(const Ref<InputEvent> &p_event); + void _fn_name_box_input(const Ref<InputEvent> &p_event); + void _rename_function(const String &p_name, const String &p_new_name); + + void _create_function_dialog(); + void _create_function(); + void _add_func_input(); + void _remove_func_input(Node *p_node); + void _deselect_input_names(); + void _add_node_dialog(); + void _node_item_selected(); + void _node_item_unselected(); + void _on_nodes_delete(); void _on_nodes_duplicate(); @@ -226,6 +261,10 @@ class VisualScriptEditor : public ScriptEditorBase { int editing_id; int editing_input; + bool can_swap; + int data_disconnect_node; + int data_disconnect_port; + void _default_value_changed(); void _default_value_edited(Node *p_button, int p_id, int p_input_port); @@ -240,7 +279,7 @@ class VisualScriptEditor : public ScriptEditorBase { void _draw_color_over_button(Object *obj, Color p_color); void _button_resource_previewed(const String &p_path, const Ref<Texture> &p_preview, const Ref<Texture> &p_small_preview, Variant p_ud); - VisualScriptNode::TypeGuess _guess_output_type(int p_port_action_node, int p_port_action_output, Set<int> &visited_nodes); + VisualScriptNode::TypeGuess _guess_output_type(int p_port_action_node, int p_port_action_output, Set<int> &p_visited_nodes); void _member_rmb_selected(const Vector2 &p_pos); void _member_option(int p_option); diff --git a/modules/visual_script/visual_script_func_nodes.cpp b/modules/visual_script/visual_script_func_nodes.cpp index c330fa1bc0..7f36549ae4 100644 --- a/modules/visual_script/visual_script_func_nodes.cpp +++ b/modules/visual_script/visual_script_func_nodes.cpp @@ -133,10 +133,12 @@ int VisualScriptFunctionCall::get_input_value_port_count() const { MethodBind *mb = ClassDB::get_method(_get_base_type(), function); if (mb) { - return mb->get_argument_count() + (call_mode == CALL_MODE_INSTANCE ? 1 : 0) + (rpc_call_mode >= RPC_RELIABLE_TO_ID ? 1 : 0) - use_default_args; + int defaulted_args = mb->get_argument_count() < use_default_args ? mb->get_argument_count() : use_default_args; + return mb->get_argument_count() + (call_mode == CALL_MODE_INSTANCE ? 1 : 0) + (rpc_call_mode >= RPC_RELIABLE_TO_ID ? 1 : 0) - defaulted_args; } - return method_cache.arguments.size() + (call_mode == CALL_MODE_INSTANCE ? 1 : 0) + (rpc_call_mode >= RPC_RELIABLE_TO_ID ? 1 : 0) - use_default_args; + int defaulted_args = method_cache.arguments.size() < use_default_args ? method_cache.arguments.size() : use_default_args; + return method_cache.arguments.size() + (call_mode == CALL_MODE_INSTANCE ? 1 : 0) + (rpc_call_mode >= RPC_RELIABLE_TO_ID ? 1 : 0) - defaulted_args; } } int VisualScriptFunctionCall::get_output_value_port_count() const { @@ -1056,13 +1058,6 @@ PropertyInfo VisualScriptPropertySet::get_output_value_port_info(int p_idx) cons if (call_mode == CALL_MODE_BASIC_TYPE) { return PropertyInfo(basic_type, "out"); } else if (call_mode == CALL_MODE_INSTANCE) { - List<PropertyInfo> props; - ClassDB::get_property_list(_get_base_type(), &props, true); - for (List<PropertyInfo>::Element *E = props.front(); E; E = E->next()) { - if (E->get().name == property) { - return PropertyInfo(E->get().type, "pass", PROPERTY_HINT_TYPE_STRING, E->get().hint_string); - } - } return PropertyInfo(Variant::OBJECT, "pass", PROPERTY_HINT_TYPE_STRING, get_base_type()); } else { return PropertyInfo(); diff --git a/modules/visual_script/visual_script_nodes.cpp b/modules/visual_script/visual_script_nodes.cpp index 65820b4c15..957127fe61 100644 --- a/modules/visual_script/visual_script_nodes.cpp +++ b/modules/visual_script/visual_script_nodes.cpp @@ -356,6 +356,441 @@ int VisualScriptFunction::get_stack_size() const { } ////////////////////////////////////////// +/////////////////LISTS//////////////////// +////////////////////////////////////////// + +int VisualScriptLists::get_output_sequence_port_count() const { + if (sequenced) + return 1; + return 0; +} +bool VisualScriptLists::has_input_sequence_port() const { + return sequenced; +} + +String VisualScriptLists::get_output_sequence_port_text(int p_port) const { + return ""; +} + +int VisualScriptLists::get_input_value_port_count() const { + return inputports.size(); +} +int VisualScriptLists::get_output_value_port_count() const { + return outputports.size(); +} + +PropertyInfo VisualScriptLists::get_input_value_port_info(int p_idx) const { + ERR_FAIL_INDEX_V(p_idx, inputports.size(), PropertyInfo()); + + PropertyInfo pi; + pi.name = inputports[p_idx].name; + pi.type = inputports[p_idx].type; + return pi; +} +PropertyInfo VisualScriptLists::get_output_value_port_info(int p_idx) const { + ERR_FAIL_INDEX_V(p_idx, outputports.size(), PropertyInfo()); + + PropertyInfo pi; + pi.name = outputports[p_idx].name; + pi.type = outputports[p_idx].type; + return pi; +} + +bool VisualScriptLists::is_input_port_editable() const { + return ((flags & INPUT_EDITABLE) == INPUT_EDITABLE); +} +bool VisualScriptLists::is_input_port_name_editable() const { + return ((flags & INPUT_NAME_EDITABLE) == INPUT_NAME_EDITABLE); +} +bool VisualScriptLists::is_input_port_type_editable() const { + return ((flags & INPUT_TYPE_EDITABLE) == INPUT_TYPE_EDITABLE); +} + +bool VisualScriptLists::is_output_port_editable() const { + return ((flags & OUTPUT_EDITABLE) == OUTPUT_EDITABLE); +} +bool VisualScriptLists::is_output_port_name_editable() const { + return ((flags & INPUT_NAME_EDITABLE) == INPUT_NAME_EDITABLE); +} +bool VisualScriptLists::is_output_port_type_editable() const { + return ((flags & INPUT_TYPE_EDITABLE) == INPUT_TYPE_EDITABLE); +} + +// for the inspector +bool VisualScriptLists::_set(const StringName &p_name, const Variant &p_value) { + + if (p_name == "input_count" && is_input_port_editable()) { + + int new_argc = p_value; + int argc = inputports.size(); + if (argc == new_argc) + return true; + + inputports.resize(new_argc); + + for (int i = argc; i < new_argc; i++) { + inputports.write[i].name = "arg" + itos(i + 1); + inputports.write[i].type = Variant::NIL; + } + ports_changed_notify(); + _change_notify(); + return true; + } + if (String(p_name).begins_with("input_") && is_input_port_editable()) { + int idx = String(p_name).get_slicec('_', 1).get_slicec('/', 0).to_int() - 1; + ERR_FAIL_INDEX_V(idx, inputports.size(), false); + String what = String(p_name).get_slice("/", 1); + if (what == "type") { + + Variant::Type new_type = Variant::Type(int(p_value)); + inputports.write[idx].type = new_type; + ports_changed_notify(); + + return true; + } + + if (what == "name") { + + inputports.write[idx].name = p_value; + ports_changed_notify(); + return true; + } + } + + if (p_name == "output_count" && is_output_port_editable()) { + + int new_argc = p_value; + int argc = outputports.size(); + if (argc == new_argc) + return true; + + outputports.resize(new_argc); + + for (int i = argc; i < new_argc; i++) { + outputports.write[i].name = "arg" + itos(i + 1); + outputports.write[i].type = Variant::NIL; + } + ports_changed_notify(); + _change_notify(); + return true; + } + if (String(p_name).begins_with("output_") && is_output_port_editable()) { + int idx = String(p_name).get_slicec('_', 1).get_slicec('/', 0).to_int() - 1; + ERR_FAIL_INDEX_V(idx, outputports.size(), false); + String what = String(p_name).get_slice("/", 1); + if (what == "type") { + + Variant::Type new_type = Variant::Type(int(p_value)); + outputports.write[idx].type = new_type; + ports_changed_notify(); + + return true; + } + + if (what == "name") { + + outputports.write[idx].name = p_value; + ports_changed_notify(); + return true; + } + } + + if (p_name == "sequenced/sequenced") { + sequenced = p_value; + ports_changed_notify(); + return true; + } + + return false; +} +bool VisualScriptLists::_get(const StringName &p_name, Variant &r_ret) const { + + if (p_name == "input_count" && is_input_port_editable()) { + r_ret = inputports.size(); + return true; + } + if (String(p_name).begins_with("input_") && is_input_port_editable()) { + int idx = String(p_name).get_slicec('_', 1).get_slicec('/', 0).to_int() - 1; + ERR_FAIL_INDEX_V(idx, inputports.size(), false); + String what = String(p_name).get_slice("/", 1); + if (what == "type") { + r_ret = inputports[idx].type; + return true; + } + if (what == "name") { + r_ret = inputports[idx].name; + return true; + } + } + + if (p_name == "output_count" && is_output_port_editable()) { + r_ret = outputports.size(); + return true; + } + if (String(p_name).begins_with("output_") && is_output_port_editable()) { + int idx = String(p_name).get_slicec('_', 1).get_slicec('/', 0).to_int() - 1; + ERR_FAIL_INDEX_V(idx, outputports.size(), false); + String what = String(p_name).get_slice("/", 1); + if (what == "type") { + r_ret = outputports[idx].type; + return true; + } + if (what == "name") { + r_ret = outputports[idx].name; + return true; + } + } + + if (p_name == "sequenced/sequenced") { + r_ret = sequenced; + return true; + } + + return false; +} +void VisualScriptLists::_get_property_list(List<PropertyInfo> *p_list) const { + + if (is_input_port_editable()) { + p_list->push_back(PropertyInfo(Variant::INT, "input_count", PROPERTY_HINT_RANGE, "0,256")); + String argt = "Any"; + for (int i = 1; i < Variant::VARIANT_MAX; i++) { + argt += "," + Variant::get_type_name(Variant::Type(i)); + } + + for (int i = 0; i < inputports.size(); i++) { + p_list->push_back(PropertyInfo(Variant::INT, "input_" + itos(i + 1) + "/type", PROPERTY_HINT_ENUM, argt)); + p_list->push_back(PropertyInfo(Variant::STRING, "input_" + itos(i + 1) + "/name")); + } + } + + if (is_output_port_editable()) { + p_list->push_back(PropertyInfo(Variant::INT, "output_count", PROPERTY_HINT_RANGE, "0,256")); + String argt = "Any"; + for (int i = 1; i < Variant::VARIANT_MAX; i++) { + argt += "," + Variant::get_type_name(Variant::Type(i)); + } + + for (int i = 0; i < outputports.size(); i++) { + p_list->push_back(PropertyInfo(Variant::INT, "output_" + itos(i + 1) + "/type", PROPERTY_HINT_ENUM, argt)); + p_list->push_back(PropertyInfo(Variant::STRING, "output_" + itos(i + 1) + "/name")); + } + } + p_list->push_back(PropertyInfo(Variant::BOOL, "sequenced/sequenced")); +} + +// input data port interaction +void VisualScriptLists::add_input_data_port(Variant::Type p_type, const String &p_name, int p_index) { + + if (!is_input_port_editable()) + return; + + Port inp; + inp.name = p_name; + inp.type = p_type; + if (p_index >= 0) + inputports.insert(p_index, inp); + else + inputports.push_back(inp); + + ports_changed_notify(); + _change_notify(); +} +void VisualScriptLists::set_input_data_port_type(int p_idx, Variant::Type p_type) { + + if (!is_input_port_type_editable()) + return; + + ERR_FAIL_INDEX(p_idx, inputports.size()); + + inputports.write[p_idx].type = p_type; + ports_changed_notify(); + _change_notify(); +} +void VisualScriptLists::set_input_data_port_name(int p_idx, const String &p_name) { + + if (!is_input_port_name_editable()) + return; + + ERR_FAIL_INDEX(p_idx, inputports.size()); + + inputports.write[p_idx].name = p_name; + ports_changed_notify(); + _change_notify(); +} +void VisualScriptLists::remove_input_data_port(int p_argidx) { + + if (!is_input_port_editable()) + return; + + ERR_FAIL_INDEX(p_argidx, inputports.size()); + + inputports.remove(p_argidx); + + ports_changed_notify(); + _change_notify(); +} + +// output data port interaction +void VisualScriptLists::add_output_data_port(Variant::Type p_type, const String &p_name, int p_index) { + + if (!is_output_port_editable()) + return; + + Port out; + out.name = p_name; + out.type = p_type; + if (p_index >= 0) + outputports.insert(p_index, out); + else + outputports.push_back(out); + + ports_changed_notify(); + _change_notify(); +} +void VisualScriptLists::set_output_data_port_type(int p_idx, Variant::Type p_type) { + + if (!is_output_port_type_editable()) + return; + + ERR_FAIL_INDEX(p_idx, outputports.size()); + + outputports.write[p_idx].type = p_type; + ports_changed_notify(); + _change_notify(); +} +void VisualScriptLists::set_output_data_port_name(int p_idx, const String &p_name) { + + if (!is_output_port_name_editable()) + return; + + ERR_FAIL_INDEX(p_idx, outputports.size()); + + outputports.write[p_idx].name = p_name; + ports_changed_notify(); + _change_notify(); +} +void VisualScriptLists::remove_output_data_port(int p_argidx) { + + if (!is_output_port_editable()) + return; + + ERR_FAIL_INDEX(p_argidx, outputports.size()); + + outputports.remove(p_argidx); + + ports_changed_notify(); + _change_notify(); +} + +// sequences +void VisualScriptLists::set_sequenced(bool p_enable) { + if (sequenced == p_enable) + return; + sequenced = p_enable; + ports_changed_notify(); +} +bool VisualScriptLists::is_sequenced() const { + return sequenced; +} + +VisualScriptLists::VisualScriptLists() { + // initialize + sequenced = false; + flags = 0; +} + +void VisualScriptLists::_bind_methods() { + ClassDB::bind_method(D_METHOD("add_input_data_port", "type", "name", "index"), &VisualScriptLists::add_input_data_port); + ClassDB::bind_method(D_METHOD("set_input_data_port_name", "index", "name"), &VisualScriptLists::set_input_data_port_name); + ClassDB::bind_method(D_METHOD("set_input_data_port_type", "index", "type"), &VisualScriptLists::set_input_data_port_type); + ClassDB::bind_method(D_METHOD("remove_input_data_port", "index"), &VisualScriptLists::remove_input_data_port); + + ClassDB::bind_method(D_METHOD("add_output_data_port", "type", "name", "index"), &VisualScriptLists::add_output_data_port); + ClassDB::bind_method(D_METHOD("set_output_data_port_name", "index", "name"), &VisualScriptLists::set_output_data_port_name); + ClassDB::bind_method(D_METHOD("set_output_data_port_type", "index", "type"), &VisualScriptLists::set_output_data_port_type); + ClassDB::bind_method(D_METHOD("remove_output_data_port", "index"), &VisualScriptLists::remove_output_data_port); +} + +////////////////////////////////////////// +//////////////COMPOSEARRAY//////////////// +////////////////////////////////////////// + +int VisualScriptComposeArray::get_output_sequence_port_count() const { + if (sequenced) + return 1; + return 0; +} +bool VisualScriptComposeArray::has_input_sequence_port() const { + return sequenced; +} + +String VisualScriptComposeArray::get_output_sequence_port_text(int p_port) const { + return ""; +} + +int VisualScriptComposeArray::get_input_value_port_count() const { + return inputports.size(); +} +int VisualScriptComposeArray::get_output_value_port_count() const { + return 1; +} + +PropertyInfo VisualScriptComposeArray::get_input_value_port_info(int p_idx) const { + ERR_FAIL_INDEX_V(p_idx, inputports.size(), PropertyInfo()); + + PropertyInfo pi; + pi.name = inputports[p_idx].name; + pi.type = inputports[p_idx].type; + return pi; +} +PropertyInfo VisualScriptComposeArray::get_output_value_port_info(int p_idx) const { + PropertyInfo pi; + pi.name = "out"; + pi.type = Variant::ARRAY; + return pi; +} + +String VisualScriptComposeArray::get_caption() const { + return "Compose Array"; +} +String VisualScriptComposeArray::get_text() const { + return ""; +} + +class VisualScriptComposeArrayNode : public VisualScriptNodeInstance { +public: + int input_count = 0; + virtual int get_working_memory_size() const { return 0; } + + virtual int step(const Variant **p_inputs, Variant **p_outputs, StartMode p_start_mode, Variant *p_working_mem, Variant::CallError &r_error, String &r_error_str) { + + if (input_count > 0) { + Array arr; + for (int i = 0; i < input_count; i++) + arr.push_back((*p_inputs[i])); + Variant va = Variant(arr); + + *p_outputs[0] = va; + } + + return 0; + } +}; + +VisualScriptNodeInstance *VisualScriptComposeArray::instance(VisualScriptInstance *p_instance) { + + VisualScriptComposeArrayNode *instance = memnew(VisualScriptComposeArrayNode); + instance->input_count = inputports.size(); + return instance; +} + +VisualScriptComposeArray::VisualScriptComposeArray() { + // initialize stuff here + sequenced = false; + flags = INPUT_EDITABLE; +} + +////////////////////////////////////////// ////////////////OPERATOR////////////////// ////////////////////////////////////////// @@ -3640,6 +4075,14 @@ VisualScriptDeconstruct::VisualScriptDeconstruct() { type = Variant::NIL; } +template <Variant::Type T> +static Ref<VisualScriptNode> create_node_deconst_typed(const String &p_name) { + Ref<VisualScriptDeconstruct> node; + node.instance(); + node->set_deconstruct_type(T); + return node; +} + void register_visual_script_nodes() { VisualScriptLanguage::singleton->add_register_func("data/set_variable", create_node_generic<VisualScriptVariableSet>); @@ -3697,7 +4140,17 @@ void register_visual_script_nodes() { VisualScriptLanguage::singleton->add_register_func("operators/logic/in", create_op_node<Variant::OP_IN>); VisualScriptLanguage::singleton->add_register_func("operators/logic/select", create_node_generic<VisualScriptSelect>); - VisualScriptLanguage::singleton->add_register_func("functions/deconstruct", create_node_generic<VisualScriptDeconstruct>); + VisualScriptLanguage::singleton->add_register_func("functions/deconstruct/" + Variant::get_type_name(Variant::Type::VECTOR2), create_node_deconst_typed<Variant::Type::VECTOR2>); + VisualScriptLanguage::singleton->add_register_func("functions/deconstruct/" + Variant::get_type_name(Variant::Type::VECTOR3), create_node_deconst_typed<Variant::Type::VECTOR3>); + VisualScriptLanguage::singleton->add_register_func("functions/deconstruct/" + Variant::get_type_name(Variant::Type::COLOR), create_node_deconst_typed<Variant::Type::COLOR>); + VisualScriptLanguage::singleton->add_register_func("functions/deconstruct/" + Variant::get_type_name(Variant::Type::RECT2), create_node_deconst_typed<Variant::Type::RECT2>); + VisualScriptLanguage::singleton->add_register_func("functions/deconstruct/" + Variant::get_type_name(Variant::Type::TRANSFORM2D), create_node_deconst_typed<Variant::Type::TRANSFORM2D>); + VisualScriptLanguage::singleton->add_register_func("functions/deconstruct/" + Variant::get_type_name(Variant::Type::PLANE), create_node_deconst_typed<Variant::Type::PLANE>); + VisualScriptLanguage::singleton->add_register_func("functions/deconstruct/" + Variant::get_type_name(Variant::Type::QUAT), create_node_deconst_typed<Variant::Type::QUAT>); + VisualScriptLanguage::singleton->add_register_func("functions/deconstruct/" + Variant::get_type_name(Variant::Type::AABB), create_node_deconst_typed<Variant::Type::AABB>); + VisualScriptLanguage::singleton->add_register_func("functions/deconstruct/" + Variant::get_type_name(Variant::Type::BASIS), create_node_deconst_typed<Variant::Type::BASIS>); + VisualScriptLanguage::singleton->add_register_func("functions/deconstruct/" + Variant::get_type_name(Variant::Type::TRANSFORM), create_node_deconst_typed<Variant::Type::TRANSFORM>); + VisualScriptLanguage::singleton->add_register_func("functions/compose_array", create_node_generic<VisualScriptComposeArray>); for (int i = 1; i < Variant::VARIANT_MAX; i++) { diff --git a/modules/visual_script/visual_script_nodes.h b/modules/visual_script/visual_script_nodes.h index 762a1bdfb6..c7354cb0d8 100644 --- a/modules/visual_script/visual_script_nodes.h +++ b/modules/visual_script/visual_script_nodes.h @@ -103,6 +103,103 @@ public: VisualScriptFunction(); }; +class VisualScriptLists : public VisualScriptNode { + + GDCLASS(VisualScriptLists, VisualScriptNode) + + struct Port { + String name; + Variant::Type type; + }; + +protected: + Vector<Port> inputports; + Vector<Port> outputports; + + enum { + OUTPUT_EDITABLE = 0x0001, + OUTPUT_NAME_EDITABLE = 0x0002, + OUTPUT_TYPE_EDITABLE = 0x0004, + INPUT_EDITABLE = 0x0008, + INPUT_NAME_EDITABLE = 0x000F, + INPUT_TYPE_EDITABLE = 0x0010, + }; + + int flags; + + bool sequenced; + + bool _set(const StringName &p_name, const Variant &p_value); + bool _get(const StringName &p_name, Variant &r_ret) const; + void _get_property_list(List<PropertyInfo> *p_list) const; + + static void _bind_methods(); + +public: + virtual bool is_output_port_editable() const; + virtual bool is_output_port_name_editable() const; + virtual bool is_output_port_type_editable() const; + + virtual bool is_input_port_editable() const; + virtual bool is_input_port_name_editable() const; + virtual bool is_input_port_type_editable() const; + + virtual int get_output_sequence_port_count() const; + virtual bool has_input_sequence_port() const; + + virtual String get_output_sequence_port_text(int p_port) const; + + virtual int get_input_value_port_count() const; + virtual int get_output_value_port_count() const; + + virtual PropertyInfo get_input_value_port_info(int p_idx) const; + virtual PropertyInfo get_output_value_port_info(int p_idx) const; + + virtual String get_caption() const = 0; + virtual String get_text() const = 0; + virtual String get_category() const = 0; + + void add_input_data_port(Variant::Type p_type, const String &p_name, int p_index = -1); + void set_input_data_port_type(int p_idx, Variant::Type p_type); + void set_input_data_port_name(int p_idx, const String &p_name); + void remove_input_data_port(int p_argidx); + + void add_output_data_port(Variant::Type p_type, const String &p_name, int p_index = -1); + void set_output_data_port_type(int p_idx, Variant::Type p_type); + void set_output_data_port_name(int p_idx, const String &p_name); + void remove_output_data_port(int p_argidx); + + void set_sequenced(bool p_enable); + bool is_sequenced() const; + + VisualScriptLists(); +}; + +class VisualScriptComposeArray : public VisualScriptLists { + + GDCLASS(VisualScriptComposeArray, VisualScriptLists) + +public: + virtual int get_output_sequence_port_count() const; + virtual bool has_input_sequence_port() const; + + virtual String get_output_sequence_port_text(int p_port) const; + + virtual int get_input_value_port_count() const; + virtual int get_output_value_port_count() const; + + virtual PropertyInfo get_input_value_port_info(int p_idx) const; + virtual PropertyInfo get_output_value_port_info(int p_idx) const; + + virtual String get_caption() const; + virtual String get_text() const; + virtual String get_category() const { return "functions"; } + + virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance); + + VisualScriptComposeArray(); +}; + class VisualScriptOperator : public VisualScriptNode { GDCLASS(VisualScriptOperator, VisualScriptNode); diff --git a/modules/visual_script/visual_script_property_selector.cpp b/modules/visual_script/visual_script_property_selector.cpp index 764807cffd..42d4c5e209 100644 --- a/modules/visual_script/visual_script_property_selector.cpp +++ b/modules/visual_script/visual_script_property_selector.cpp @@ -200,13 +200,10 @@ void VisualScriptPropertySelector::_update_search() { Object *obj = ObjectDB::get_instance(script); if (Object::cast_to<Script>(obj)) { - methods.push_back(MethodInfo("*Script Methods")); Object::cast_to<Script>(obj)->get_script_method_list(&methods); - - } else { - methods.push_back(MethodInfo("*" + String(E->get()))); - ClassDB::get_method_list(E->get(), &methods, true, true); } + + ClassDB::get_method_list(E->get(), &methods, true, true); } } for (List<MethodInfo>::Element *M = methods.front(); M; M = M->next()) { @@ -274,6 +271,7 @@ void VisualScriptPropertySelector::_update_search() { get_visual_node_names("flow_control/type_cast", Set<String>(), found, root, search_box); get_visual_node_names("functions/built_in/print", Set<String>(), found, root, search_box); get_visual_node_names("functions/by_type/" + Variant::get_type_name(type), Set<String>(), found, root, search_box); + get_visual_node_names("functions/deconstruct/" + Variant::get_type_name(type), Set<String>(), found, root, search_box); get_visual_node_names("operators/compare/", Set<String>(), found, root, search_box); if (type == Variant::INT) { get_visual_node_names("operators/bitwise/", Set<String>(), found, root, search_box); @@ -327,7 +325,7 @@ void VisualScriptPropertySelector::create_visualscript_item(const String &name, } } -void VisualScriptPropertySelector::get_visual_node_names(const String &root_filter, const Set<String> &filter, bool &found, TreeItem *const root, LineEdit *const search_box) { +void VisualScriptPropertySelector::get_visual_node_names(const String &root_filter, const Set<String> &p_modifiers, bool &found, TreeItem *const root, LineEdit *const search_box) { Map<String, TreeItem *> path_cache; List<String> fnodes; @@ -338,37 +336,59 @@ void VisualScriptPropertySelector::get_visual_node_names(const String &root_filt continue; } Vector<String> path = E->get().split("/"); - bool is_filter = false; - for (Set<String>::Element *F = filter.front(); F; F = F->next()) { - if (path.size() >= 2 && path[1].findn(F->get()) != -1) { - is_filter = true; + + // check if the name has the filter + bool in_filter = false; + Vector<String> tx_filters = search_box->get_text().split(" "); + for (int i = 0; i < tx_filters.size(); i++) { + if (tx_filters[i] == "") { + in_filter = true; + } else { + in_filter = false; + } + if (E->get().findn(tx_filters[i]) != -1) { + in_filter = true; break; } } - if (is_filter) { + if (!in_filter) { continue; } - if (search_box->get_text() != String() && E->get().findn(search_box->get_text()) == -1) { + bool in_modifier = false | p_modifiers.empty(); + for (Set<String>::Element *F = p_modifiers.front(); F && in_modifier; F = F->next()) { + if (E->get().findn(F->get()) != -1) + in_modifier = true; + } + if (!in_modifier) { continue; } + TreeItem *item = search_options->create_item(root); - VisualScriptOperator *vnode_operator = Object::cast_to<VisualScriptOperator>(*VisualScriptLanguage::singleton->create_node_from_name(E->get())); + Ref<VisualScriptNode> vnode = VisualScriptLanguage::singleton->create_node_from_name(E->get()); + Ref<VisualScriptOperator> vnode_operator = vnode; String type_name; - if (vnode_operator != NULL) { + if (vnode_operator.is_valid()) { String type; if (path.size() >= 2) { type = path[1]; } type_name = type.capitalize() + " "; } - VisualScriptFunctionCall *vnode_function_call = Object::cast_to<VisualScriptFunctionCall>(*VisualScriptLanguage::singleton->create_node_from_name(E->get())); - if (vnode_function_call != NULL) { + Ref<VisualScriptFunctionCall> vnode_function_call = vnode; + if (vnode_function_call.is_valid()) { String basic_type = Variant::get_type_name(vnode_function_call->get_basic_type()); type_name = basic_type.capitalize() + " "; } - - Vector<String> desc = path[path.size() - 1].replace("(", "( ").replace(")", " )").replace(",", ", ").split(" "); + Ref<VisualScriptConstructor> vnode_constructor = vnode; + if (vnode_constructor.is_valid()) { + type_name = "Construct "; + } + Ref<VisualScriptDeconstruct> vnode_deconstruct = vnode; + if (vnode_deconstruct.is_valid()) { + type_name = "Deconstruct "; + } + Vector<String> desc = path[path.size() - 1].replace("(", " ").replace(")", " ").replace(",", " ").split(" "); for (int i = 0; i < desc.size(); i++) { desc.write[i] = desc[i].capitalize(); if (desc[i].ends_with(",")) { @@ -504,7 +524,7 @@ void VisualScriptPropertySelector::_notification(int p_what) { } } -void VisualScriptPropertySelector::select_method_from_base_type(const String &p_base, const String &p_current, const bool p_virtuals_only, const bool p_connecting) { +void VisualScriptPropertySelector::select_method_from_base_type(const String &p_base, const String &p_current, const bool p_virtuals_only, const bool p_connecting, bool clear_text) { base_type = p_base; selected = p_current; @@ -515,7 +535,10 @@ void VisualScriptPropertySelector::select_method_from_base_type(const String &p_ virtuals_only = p_virtuals_only; show_window(.5f); - search_box->set_text(""); + if (clear_text) + search_box->set_text(""); + else + search_box->select_all(); search_box->grab_focus(); connecting = p_connecting; @@ -526,7 +549,7 @@ void VisualScriptPropertySelector::set_type_filter(const Vector<Variant::Type> & type_filter = p_type_filter; } -void VisualScriptPropertySelector::select_from_base_type(const String &p_base, const String &p_current, bool p_virtuals_only, bool p_seq_connect, const bool p_connecting) { +void VisualScriptPropertySelector::select_from_base_type(const String &p_base, const String &p_current, bool p_virtuals_only, bool p_seq_connect, const bool p_connecting, bool clear_text) { base_type = p_base; selected = p_current; @@ -538,7 +561,10 @@ void VisualScriptPropertySelector::select_from_base_type(const String &p_base, c virtuals_only = p_virtuals_only; show_window(.5f); - search_box->set_text(""); + if (clear_text) + search_box->set_text(""); + else + search_box->select_all(); search_box->grab_focus(); seq_connect = p_seq_connect; connecting = p_connecting; @@ -546,7 +572,7 @@ void VisualScriptPropertySelector::select_from_base_type(const String &p_base, c _update_search(); } -void VisualScriptPropertySelector::select_from_script(const Ref<Script> &p_script, const String &p_current, const bool p_connecting) { +void VisualScriptPropertySelector::select_from_script(const Ref<Script> &p_script, const String &p_current, const bool p_connecting, bool clear_text) { ERR_FAIL_COND(p_script.is_null()); base_type = p_script->get_instance_base_type(); @@ -559,7 +585,10 @@ void VisualScriptPropertySelector::select_from_script(const Ref<Script> &p_scrip virtuals_only = false; show_window(.5f); - search_box->set_text(""); + if (clear_text) + search_box->set_text(""); + else + search_box->select_all(); search_box->grab_focus(); seq_connect = false; connecting = p_connecting; @@ -567,7 +596,7 @@ void VisualScriptPropertySelector::select_from_script(const Ref<Script> &p_scrip _update_search(); } -void VisualScriptPropertySelector::select_from_basic_type(Variant::Type p_type, const String &p_current, const bool p_connecting) { +void VisualScriptPropertySelector::select_from_basic_type(Variant::Type p_type, const String &p_current, const bool p_connecting, bool clear_text) { ERR_FAIL_COND(p_type == Variant::NIL); base_type = ""; selected = p_current; @@ -579,7 +608,10 @@ void VisualScriptPropertySelector::select_from_basic_type(Variant::Type p_type, virtuals_only = false; show_window(.5f); - search_box->set_text(""); + if (clear_text) + search_box->set_text(""); + else + search_box->select_all(); search_box->grab_focus(); seq_connect = false; connecting = p_connecting; @@ -587,7 +619,7 @@ void VisualScriptPropertySelector::select_from_basic_type(Variant::Type p_type, _update_search(); } -void VisualScriptPropertySelector::select_from_action(const String &p_type, const String &p_current, const bool p_connecting) { +void VisualScriptPropertySelector::select_from_action(const String &p_type, const String &p_current, const bool p_connecting, bool clear_text) { base_type = p_type; selected = p_current; type = Variant::NIL; @@ -598,7 +630,10 @@ void VisualScriptPropertySelector::select_from_action(const String &p_type, cons virtuals_only = false; show_window(.5f); - search_box->set_text(""); + if (clear_text) + search_box->set_text(""); + else + search_box->select_all(); search_box->grab_focus(); seq_connect = true; connecting = p_connecting; @@ -606,8 +641,8 @@ void VisualScriptPropertySelector::select_from_action(const String &p_type, cons _update_search(); } -void VisualScriptPropertySelector::select_from_instance(Object *p_instance, const String &p_current, const bool p_connecting) { - base_type = ""; +void VisualScriptPropertySelector::select_from_instance(Object *p_instance, const String &p_current, const bool p_connecting, const String &p_basetype, bool clear_text) { + base_type = p_basetype; selected = p_current; type = Variant::NIL; script = 0; @@ -617,7 +652,10 @@ void VisualScriptPropertySelector::select_from_instance(Object *p_instance, cons virtuals_only = false; show_window(.5f); - search_box->set_text(""); + if (clear_text) + search_box->set_text(""); + else + search_box->select_all(); search_box->grab_focus(); seq_connect = false; connecting = p_connecting; @@ -625,7 +663,7 @@ void VisualScriptPropertySelector::select_from_instance(Object *p_instance, cons _update_search(); } -void VisualScriptPropertySelector::select_from_visual_script(const String &p_base, const bool p_connecting) { +void VisualScriptPropertySelector::select_from_visual_script(const String &p_base, const bool p_connecting, bool clear_text) { base_type = p_base; selected = ""; type = Variant::NIL; @@ -635,7 +673,10 @@ void VisualScriptPropertySelector::select_from_visual_script(const String &p_bas instance = NULL; virtuals_only = false; show_window(.5f); - search_box->set_text(""); + if (clear_text) + search_box->set_text(""); + else + search_box->select_all(); search_box->grab_focus(); connecting = p_connecting; @@ -646,7 +687,7 @@ void VisualScriptPropertySelector::show_window(float p_screen_ratio) { Rect2 rect; Point2 window_size = get_viewport_rect().size; rect.size = (window_size * p_screen_ratio).floor(); - rect.size.x = rect.size.x / 1.25f; + rect.size.x = rect.size.x / 2.2f; rect.position = ((window_size - rect.size) / 2.0f).floor(); popup(rect); } diff --git a/modules/visual_script/visual_script_property_selector.h b/modules/visual_script/visual_script_property_selector.h index 6235e4ba1d..13ce9bdca2 100644 --- a/modules/visual_script/visual_script_property_selector.h +++ b/modules/visual_script/visual_script_property_selector.h @@ -74,13 +74,13 @@ protected: static void _bind_methods(); public: - void select_method_from_base_type(const String &p_base, const String &p_current = "", const bool p_virtuals_only = false, const bool p_connecting = true); - void select_from_base_type(const String &p_base, const String &p_current = "", bool p_virtuals_only = false, bool p_seq_connect = false, const bool p_connecting = true); - void select_from_script(const Ref<Script> &p_script, const String &p_current = "", const bool p_connecting = true); - void select_from_basic_type(Variant::Type p_type, const String &p_current = "", const bool p_connecting = true); - void select_from_action(const String &p_type, const String &p_current = "", const bool p_connecting = true); - void select_from_instance(Object *p_instance, const String &p_current = "", const bool p_connecting = true); - void select_from_visual_script(const String &p_base, const bool p_connecting = true); + void select_method_from_base_type(const String &p_base, const String &p_current = "", const bool p_virtuals_only = false, const bool p_connecting = true, bool clear_text = true); + void select_from_base_type(const String &p_base, const String &p_current = "", bool p_virtuals_only = false, bool p_seq_connect = false, const bool p_connecting = true, bool clear_text = true); + void select_from_script(const Ref<Script> &p_script, const String &p_current = "", const bool p_connecting = true, bool clear_text = true); + void select_from_basic_type(Variant::Type p_type, const String &p_current = "", const bool p_connecting = true, bool clear_text = true); + void select_from_action(const String &p_type, const String &p_current = "", const bool p_connecting = true, bool clear_text = true); + void select_from_instance(Object *p_instance, const String &p_current = "", const bool p_connecting = true, const String &p_basetype = "", bool clear_text = true); + void select_from_visual_script(const String &p_base, const bool p_connecting = true, bool clear_text = true); void show_window(float p_screen_ratio); diff --git a/scene/3d/skeleton.cpp b/scene/3d/skeleton.cpp index ead1e69f90..ae79b4eebf 100644 --- a/scene/3d/skeleton.cpp +++ b/scene/3d/skeleton.cpp @@ -245,6 +245,9 @@ void Skeleton::_notification(int p_what) { if (b.enabled) { Transform pose = b.pose; + if (b.custom_pose_enable) { + pose = b.custom_pose * pose; + } if (b.parent >= 0) { b.pose_global = bonesptr[b.parent].pose_global * pose; @@ -267,7 +270,9 @@ void Skeleton::_notification(int p_what) { if (b.enabled) { Transform pose = b.pose; - + if (b.custom_pose_enable) { + pose = b.custom_pose * pose; + } if (b.parent >= 0) { b.pose_global = bonesptr[b.parent].pose_global * (b.rest * pose); @@ -533,6 +538,23 @@ Transform Skeleton::get_bone_pose(int p_bone) const { return bones[p_bone].pose; } +void Skeleton::set_bone_custom_pose(int p_bone, const Transform &p_custom_pose) { + + ERR_FAIL_INDEX(p_bone, bones.size()); + //ERR_FAIL_COND( !is_inside_scene() ); + + bones.write[p_bone].custom_pose_enable = (p_custom_pose != Transform()); + bones.write[p_bone].custom_pose = p_custom_pose; + + _make_dirty(); +} + +Transform Skeleton::get_bone_custom_pose(int p_bone) const { + + ERR_FAIL_INDEX_V(p_bone, bones.size(), Transform()); + return bones[p_bone].custom_pose; +} + void Skeleton::_make_dirty() { if (dirty) @@ -770,6 +792,7 @@ Ref<SkinReference> Skeleton::register_skin(const Ref<Skin> &p_skin) { skin_bindings.insert(skin_ref.operator->()); skin->connect("changed", skin_ref.operator->(), "_skin_changed"); + _make_dirty(); return skin_ref; } @@ -808,6 +831,9 @@ void Skeleton::_bind_methods() { ClassDB::bind_method(D_METHOD("set_bone_global_pose_override", "bone_idx", "pose", "amount", "persistent"), &Skeleton::set_bone_global_pose_override, DEFVAL(false)); ClassDB::bind_method(D_METHOD("get_bone_global_pose", "bone_idx"), &Skeleton::get_bone_global_pose); + ClassDB::bind_method(D_METHOD("get_bone_custom_pose", "bone_idx"), &Skeleton::get_bone_custom_pose); + ClassDB::bind_method(D_METHOD("set_bone_custom_pose", "bone_idx", "custom_pose"), &Skeleton::set_bone_custom_pose); + #ifndef _3D_DISABLED ClassDB::bind_method(D_METHOD("physical_bones_stop_simulation"), &Skeleton::physical_bones_stop_simulation); diff --git a/scene/3d/skeleton.h b/scene/3d/skeleton.h index f20c550055..824d9567fa 100644 --- a/scene/3d/skeleton.h +++ b/scene/3d/skeleton.h @@ -87,6 +87,9 @@ private: Transform pose; Transform pose_global; + bool custom_pose_enable; + Transform custom_pose; + float global_pose_override_amount; bool global_pose_override_reset; Transform global_pose_override; @@ -102,6 +105,7 @@ private: parent = -1; enabled = true; disable_rest = false; + custom_pose_enable = false; global_pose_override_amount = 0; global_pose_override_reset = false; #ifndef _3D_DISABLED @@ -184,6 +188,9 @@ public: void set_bone_pose(int p_bone, const Transform &p_pose); Transform get_bone_pose(int p_bone) const; + void set_bone_custom_pose(int p_bone, const Transform &p_custom_pose); + Transform get_bone_custom_pose(int p_bone) const; + void localize_rests(); // used for loaders and tools int get_process_order(int p_idx); diff --git a/scene/gui/color_picker.cpp b/scene/gui/color_picker.cpp index 6dd9e401f6..ffe011e5f7 100644 --- a/scene/gui/color_picker.cpp +++ b/scene/gui/color_picker.cpp @@ -396,11 +396,18 @@ void ColorPicker::_update_text_value() { } void ColorPicker::_sample_draw() { - Rect2 r = Rect2(Point2(), Size2(uv_edit->get_size().width, sample->get_size().height * 0.95)); + const Rect2 r = Rect2(Point2(), Size2(uv_edit->get_size().width, sample->get_size().height * 0.95)); + if (color.a < 1.0) { sample->draw_texture_rect(get_icon("preset_bg", "ColorPicker"), r, true); } + sample->draw_rect(r, color); + + if (color.r > 1 || color.g > 1 || color.b > 1) { + // Draw an indicator to denote that the color is "overbright" and can't be displayed accurately in the preview + sample->draw_texture(get_icon("overbright_indicator", "ColorPicker"), Point2()); + } } void ColorPicker::_hsv_draw(int p_which, Control *c) { @@ -894,10 +901,15 @@ void ColorPickerButton::_notification(int p_what) { switch (p_what) { case NOTIFICATION_DRAW: { - Ref<StyleBox> normal = get_stylebox("normal"); - Rect2 r = Rect2(normal->get_offset(), get_size() - normal->get_minimum_size()); + const Ref<StyleBox> normal = get_stylebox("normal"); + const Rect2 r = Rect2(normal->get_offset(), get_size() - normal->get_minimum_size()); draw_texture_rect(Control::get_icon("bg", "ColorPickerButton"), r, true); draw_rect(r, color); + + if (color.r > 1 || color.g > 1 || color.b > 1) { + // Draw an indicator to denote that the color is "overbright" and can't be displayed accurately in the preview + draw_texture(Control::get_icon("overbright_indicator", "ColorPicker"), normal->get_offset()); + } } break; case MainLoop::NOTIFICATION_WM_QUIT_REQUEST: { diff --git a/scene/gui/grid_container.cpp b/scene/gui/grid_container.cpp index d0e2edc7b5..a6842603fd 100644 --- a/scene/gui/grid_container.cpp +++ b/scene/gui/grid_container.cpp @@ -36,20 +36,18 @@ void GridContainer::_notification(int p_what) { case NOTIFICATION_SORT_CHILDREN: { - int valid_controls_index; - - Map<int, int> col_minw; // max of min_width of all controls in each col (indexed by col) - Map<int, int> row_minh; // max of min_height of all controls in each row (indexed by row) - Set<int> col_expanded; // columns which have the SIZE_EXPAND flag set - Set<int> row_expanded; // rows which have the SIZE_EXPAND flag set + Map<int, int> col_minw; // Max of min_width of all controls in each col (indexed by col). + Map<int, int> row_minh; // Max of min_height of all controls in each row (indexed by row). + Set<int> col_expanded; // Columns which have the SIZE_EXPAND flag set. + Set<int> row_expanded; // Rows which have the SIZE_EXPAND flag set. int hsep = get_constant("hseparation"); int vsep = get_constant("vseparation"); int max_col = MIN(get_child_count(), columns); int max_row = get_child_count() / columns; - // Compute the per-column/per-row data - valid_controls_index = 0; + // Compute the per-column/per-row data. + int valid_controls_index = 0; for (int i = 0; i < get_child_count(); i++) { Control *c = Object::cast_to<Control>(get_child(i)); if (!c || !c->is_visible_in_tree()) @@ -77,7 +75,12 @@ void GridContainer::_notification(int p_what) { } } - // Evaluate the remaining space for expanded columns/rows + // Consider all empty columns expanded. + for (int i = valid_controls_index; i < columns; i++) { + col_expanded.insert(i); + } + + // Evaluate the remaining space for expanded columns/rows. Size2 remaining_space = get_size(); for (Map<int, int>::Element *E = col_minw.front(); E; E = E->next()) { if (!col_expanded.has(E->key())) @@ -93,7 +96,7 @@ void GridContainer::_notification(int p_what) { bool can_fit = false; while (!can_fit && col_expanded.size() > 0) { - // Check if all minwidth constraints are ok if we use the remaining space + // Check if all minwidth constraints are OK if we use the remaining space. can_fit = true; int max_index = col_expanded.front()->get(); for (Set<int>::Element *E = col_expanded.front(); E; E = E->next()) { @@ -105,7 +108,7 @@ void GridContainer::_notification(int p_what) { } } - // If not, the column with maximum minwidth is not expanded + // If not, the column with maximum minwidth is not expanded. if (!can_fit) { col_expanded.erase(max_index); remaining_space.width -= col_minw[max_index]; @@ -114,7 +117,7 @@ void GridContainer::_notification(int p_what) { can_fit = false; while (!can_fit && row_expanded.size() > 0) { - // Check if all minwidth constraints are ok if we use the remaining space + // Check if all minheight constraints are OK if we use the remaining space. can_fit = true; int max_index = row_expanded.front()->get(); for (Set<int>::Element *E = row_expanded.front(); E; E = E->next()) { @@ -126,14 +129,14 @@ void GridContainer::_notification(int p_what) { } } - // If not, the row with maximum minwidth is not expanded + // If not, the row with maximum minheight is not expanded. if (!can_fit) { row_expanded.erase(max_index); remaining_space.height -= row_minh[max_index]; } } - // Finally, fit the nodes + // Finally, fit the nodes. int col_expand = col_expanded.size() > 0 ? remaining_space.width / col_expanded.size() : 0; int row_expand = row_expanded.size() > 0 ? remaining_space.height / row_expanded.size() : 0; @@ -152,11 +155,11 @@ void GridContainer::_notification(int p_what) { if (col == 0) { col_ofs = 0; if (row > 0) - row_ofs += ((row_expanded.has(row - 1)) ? row_expand : row_minh[row - 1]) + vsep; + row_ofs += (row_expanded.has(row - 1) ? row_expand : row_minh[row - 1]) + vsep; } Point2 p(col_ofs, row_ofs); - Size2 s((col_expanded.has(col)) ? col_expand : col_minw[col], (row_expanded.has(row)) ? row_expand : row_minh[row]); + Size2 s(col_expanded.has(col) ? col_expand : col_minw[col], row_expanded.has(row) ? row_expand : row_minh[row]); fit_child_in_rect(c, Rect2(p, s)); diff --git a/scene/gui/rich_text_effect.cpp b/scene/gui/rich_text_effect.cpp index 67fa85b832..f9e0be5b31 100644 --- a/scene/gui/rich_text_effect.cpp +++ b/scene/gui/rich_text_effect.cpp @@ -119,4 +119,9 @@ CharFXTransform::CharFXTransform() { offset = Point2(); color = Color(); character = 0; + elapsed_time = 0.0f; +} + +CharFXTransform::~CharFXTransform() { + environment.clear(); } diff --git a/scene/gui/rich_text_effect.h b/scene/gui/rich_text_effect.h index f9c3e15399..4330cebfe6 100644 --- a/scene/gui/rich_text_effect.h +++ b/scene/gui/rich_text_effect.h @@ -64,6 +64,8 @@ public: Dictionary environment; CharFXTransform(); + ~CharFXTransform(); + uint64_t get_relative_index() { return relative_index; } void set_relative_index(uint64_t p_index) { relative_index = p_index; } uint64_t get_absolute_index() { return absolute_index; } diff --git a/scene/gui/rich_text_label.cpp b/scene/gui/rich_text_label.cpp index d9ae42d6e6..c5330c78e1 100644 --- a/scene/gui/rich_text_label.cpp +++ b/scene/gui/rich_text_label.cpp @@ -348,6 +348,7 @@ int RichTextLabel::_process_line(ItemFrame *p_frame, const Vector2 &p_ofs, int & int it_char_start = p_char_count; Vector<ItemFX *> fx_stack = Vector<ItemFX *>(); + _fetch_item_fx_stack(text, fx_stack); bool custom_fx_ok = true; if (p_mode == PROCESS_DRAW) { @@ -359,8 +360,14 @@ int RichTextLabel::_process_line(ItemFrame *p_frame, const Vector2 &p_ofs, int & strikethrough = true; } - fade = _fetch_by_type<ItemFade>(text, ITEM_FADE); - _fetch_item_stack<ItemFX>(text, fx_stack); + Item *fade_item = it; + while (fade_item) { + if (fade_item->type == ITEM_FADE) { + fade = static_cast<ItemFade *>(fade_item); + break; + } + fade_item = fade_item->parent; + } } else if (p_mode == PROCESS_CACHE) { l.char_count += text->text.length(); @@ -467,18 +474,16 @@ int RichTextLabel::_process_line(ItemFrame *p_frame, const Vector2 &p_ofs, int & faded_visibility > 0.0f); for (int j = 0; j < fx_stack.size(); j++) { - ItemCustomFX *item_custom = Object::cast_to<ItemCustomFX>(fx_stack[j]); - ItemShake *item_shake = Object::cast_to<ItemShake>(fx_stack[j]); - ItemWave *item_wave = Object::cast_to<ItemWave>(fx_stack[j]); - ItemTornado *item_tornado = Object::cast_to<ItemTornado>(fx_stack[j]); - ItemRainbow *item_rainbow = Object::cast_to<ItemRainbow>(fx_stack[j]); - - if (item_custom && custom_fx_ok) { - Ref<CharFXTransform> charfx = Ref<CharFXTransform>(memnew(CharFXTransform)); - Ref<RichTextEffect> custom_effect = _get_custom_effect_by_code(item_custom->identifier); + ItemFX *item_fx = fx_stack[j]; + + if (item_fx->type == ITEM_CUSTOMFX && custom_fx_ok) { + ItemCustomFX *item_custom = static_cast<ItemCustomFX *>(item_fx); + + Ref<CharFXTransform> charfx = item_custom->char_fx_transform; + Ref<RichTextEffect> custom_effect = item_custom->custom_effect; + if (!custom_effect.is_null()) { charfx->elapsed_time = item_custom->elapsed_time; - charfx->environment = item_custom->environment; charfx->relative_index = c_item_offset; charfx->absolute_index = p_char_count; charfx->visibility = visible; @@ -494,7 +499,9 @@ int RichTextLabel::_process_line(ItemFrame *p_frame, const Vector2 &p_ofs, int & visible &= charfx->visibility; fx_char = charfx->character; } - } else if (item_shake) { + } else if (item_fx->type == ITEM_SHAKE) { + ItemShake *item_shake = static_cast<ItemShake *>(item_fx); + uint64_t char_current_rand = item_shake->offset_random(c_item_offset); uint64_t char_previous_rand = item_shake->offset_previous_random(c_item_offset); uint64_t max_rand = 2147483647; @@ -509,14 +516,20 @@ int RichTextLabel::_process_line(ItemFrame *p_frame, const Vector2 &p_ofs, int & Math::cos(current_offset), n_time)) * (float)item_shake->strength / 10.0f; - } else if (item_wave) { + } else if (item_fx->type == ITEM_WAVE) { + ItemWave *item_wave = static_cast<ItemWave *>(item_fx); + double value = Math::sin(item_wave->frequency * item_wave->elapsed_time + ((p_ofs.x + pofs) / 50)) * (item_wave->amplitude / 10.0f); fx_offset += Point2(0, 1) * value; - } else if (item_tornado) { + } else if (item_fx->type == ITEM_TORNADO) { + ItemTornado *item_tornado = static_cast<ItemTornado *>(item_fx); + double torn_x = Math::sin(item_tornado->frequency * item_tornado->elapsed_time + ((p_ofs.x + pofs) / 50)) * (item_tornado->radius); double torn_y = Math::cos(item_tornado->frequency * item_tornado->elapsed_time + ((p_ofs.x + pofs) / 50)) * (item_tornado->radius); fx_offset += Point2(torn_x, torn_y); - } else if (item_rainbow) { + } else if (item_fx->type == ITEM_RAINBOW) { + ItemRainbow *item_rainbow = static_cast<ItemRainbow *>(item_fx); + fx_color = fx_color.from_hsv(item_rainbow->frequency * (item_rainbow->elapsed_time + ((p_ofs.x + pofs) / 50)), item_rainbow->saturation, item_rainbow->value, @@ -884,7 +897,11 @@ void RichTextLabel::_update_scroll() { void RichTextLabel::_update_fx(RichTextLabel::ItemFrame *p_frame, float p_delta_time) { Item *it = p_frame; while (it) { - ItemFX *ifx = Object::cast_to<ItemFX>(it); + ItemFX *ifx = NULL; + + if (it->type == ITEM_CUSTOMFX || it->type == ITEM_SHAKE || it->type == ITEM_WAVE || it->type == ITEM_TORNADO || it->type == ITEM_RAINBOW) { + ifx = static_cast<ItemFX *>(it); + } if (!ifx) { it = _get_next_item(it, true); @@ -893,7 +910,12 @@ void RichTextLabel::_update_fx(RichTextLabel::ItemFrame *p_frame, float p_delta_ ifx->elapsed_time += p_delta_time; - ItemShake *shake = Object::cast_to<ItemShake>(it); + ItemShake *shake = NULL; + + if (it->type == ITEM_SHAKE) { + shake = static_cast<ItemShake *>(it); + } + if (shake) { bool cycle = (shake->elapsed_time > (1.0f / shake->rate)); if (cycle) { @@ -983,9 +1005,6 @@ void RichTextLabel::_notification(int p_what) { case NOTIFICATION_INTERNAL_PROCESS: { float dt = get_process_delta_time(); - for (int i = 0; i < custom_effects.size(); i++) { - } - _update_fx(main, dt); update(); } @@ -1408,6 +1427,17 @@ bool RichTextLabel::_find_by_type(Item *p_item, ItemType p_type) { return false; } +void RichTextLabel::_fetch_item_fx_stack(Item *p_item, Vector<ItemFX *> &r_stack) { + Item *item = p_item; + while (item) { + if (item->type == ITEM_CUSTOMFX || item->type == ITEM_SHAKE || item->type == ITEM_WAVE || item->type == ITEM_TORNADO || item->type == ITEM_RAINBOW) { + r_stack.push_back(static_cast<ItemFX *>(item)); + } + + item = item->parent; + } +} + bool RichTextLabel::_find_meta(Item *p_item, Variant *r_meta, ItemMeta **r_item) { Item *item = p_item; @@ -1776,10 +1806,10 @@ void RichTextLabel::push_rainbow(float p_saturation, float p_value, float p_freq _add_item(item, true); } -void RichTextLabel::push_customfx(String p_identifier, Dictionary p_environment) { +void RichTextLabel::push_customfx(Ref<RichTextEffect> p_custom_effect, Dictionary p_environment) { ItemCustomFX *item = memnew(ItemCustomFX); - item->identifier = p_identifier; - item->environment = p_environment; + item->custom_effect = p_custom_effect; + item->char_fx_transform->environment = p_environment; _add_item(item, true); } @@ -2287,7 +2317,7 @@ Error RichTextLabel::append_bbcode(const String &p_bbcode) { Ref<RichTextEffect> effect = _get_custom_effect_by_code(identifier); if (!effect.is_null()) { - push_customfx(identifier, properties); + push_customfx(effect, properties); pos = brk_end + 1; tag_stack.push_front(identifier); set_process_internal(true); @@ -2700,17 +2730,16 @@ Size2 RichTextLabel::get_minimum_size() const { } Ref<RichTextEffect> RichTextLabel::_get_custom_effect_by_code(String p_bbcode_identifier) { - Ref<RichTextEffect> r; for (int i = 0; i < custom_effects.size(); i++) { if (!custom_effects[i].is_valid()) continue; if (custom_effects[i]->get_bbcode() == p_bbcode_identifier) { - r = custom_effects[i]; + return custom_effects[i]; } } - return r; + return Ref<RichTextEffect>(); } Dictionary RichTextLabel::parse_expressions_for_values(Vector<String> p_expressions) { diff --git a/scene/gui/rich_text_label.h b/scene/gui/rich_text_label.h index 481f8d9746..1c90d974e4 100644 --- a/scene/gui/rich_text_label.h +++ b/scene/gui/rich_text_label.h @@ -81,7 +81,7 @@ protected: static void _bind_methods(); private: - class Item; + struct Item; struct Line { @@ -103,10 +103,7 @@ private: } }; - class Item : public Object { - GDCLASS(Item, Object); - - public: + struct Item { int index; Item *parent; ItemType type; @@ -129,10 +126,7 @@ private: virtual ~Item() { _clear_children(); } }; - class ItemFrame : public Item { - GDCLASS(ItemFrame, Item); - - public: + struct ItemFrame : public Item { int parent_line; bool cell; Vector<Line> lines; @@ -147,95 +141,59 @@ private: } }; - class ItemText : public Item { - GDCLASS(ItemText, Item); - - public: + struct ItemText : public Item { String text; ItemText() { type = ITEM_TEXT; } }; - class ItemImage : public Item { - GDCLASS(ItemImage, Item); - - public: + struct ItemImage : public Item { Ref<Texture> image; ItemImage() { type = ITEM_IMAGE; } }; - class ItemFont : public Item { - GDCLASS(ItemFont, Item); - - public: + struct ItemFont : public Item { Ref<Font> font; ItemFont() { type = ITEM_FONT; } }; - class ItemColor : public Item { - GDCLASS(ItemColor, Item); - - public: + struct ItemColor : public Item { Color color; ItemColor() { type = ITEM_COLOR; } }; - class ItemUnderline : public Item { - GDCLASS(ItemUnderline, Item); - - public: + struct ItemUnderline : public Item { ItemUnderline() { type = ITEM_UNDERLINE; } }; - class ItemStrikethrough : public Item { - GDCLASS(ItemStrikethrough, Item); - - public: + struct ItemStrikethrough : public Item { ItemStrikethrough() { type = ITEM_STRIKETHROUGH; } }; - class ItemMeta : public Item { - GDCLASS(ItemMeta, Item); - - public: + struct ItemMeta : public Item { Variant meta; ItemMeta() { type = ITEM_META; } }; - class ItemAlign : public Item { - GDCLASS(ItemAlign, Item); - - public: + struct ItemAlign : public Item { Align align; ItemAlign() { type = ITEM_ALIGN; } }; - class ItemIndent : public Item { - GDCLASS(ItemIndent, Item); - - public: + struct ItemIndent : public Item { int level; ItemIndent() { type = ITEM_INDENT; } }; - class ItemList : public Item { - GDCLASS(ItemList, Item); - - public: + struct ItemList : public Item { ListType list_type; ItemList() { type = ITEM_LIST; } }; - class ItemNewline : public Item { - GDCLASS(ItemNewline, Item); - - public: + struct ItemNewline : public Item { ItemNewline() { type = ITEM_NEWLINE; } }; - class ItemTable : public Item { - GDCLASS(ItemTable, Item); - - public: + struct ItemTable : public Item { struct Column { bool expand; int expand_ratio; @@ -249,20 +207,14 @@ private: ItemTable() { type = ITEM_TABLE; } }; - class ItemFade : public Item { - GDCLASS(ItemFade, Item); - - public: + struct ItemFade : public Item { int starting_index; int length; ItemFade() { type = ITEM_FADE; } }; - class ItemFX : public Item { - GDCLASS(ItemFX, Item); - - public: + struct ItemFX : public Item { float elapsed_time; ItemFX() { @@ -270,10 +222,7 @@ private: } }; - class ItemShake : public ItemFX { - GDCLASS(ItemShake, ItemFX); - - public: + struct ItemShake : public ItemFX { int strength; float rate; uint64_t _current_rng; @@ -302,10 +251,7 @@ private: } }; - class ItemWave : public ItemFX { - GDCLASS(ItemWave, ItemFX); - - public: + struct ItemWave : public ItemFX { float frequency; float amplitude; @@ -316,10 +262,7 @@ private: } }; - class ItemTornado : public ItemFX { - GDCLASS(ItemTornado, ItemFX); - - public: + struct ItemTornado : public ItemFX { float radius; float frequency; @@ -330,10 +273,7 @@ private: } }; - class ItemRainbow : public ItemFX { - GDCLASS(ItemRainbow, ItemFX); - - public: + struct ItemRainbow : public ItemFX { float saturation; float value; float frequency; @@ -346,22 +286,21 @@ private: } }; - class ItemCustomFX : public ItemFX { - GDCLASS(ItemCustomFX, ItemFX); - - public: - String identifier; - Dictionary environment; + struct ItemCustomFX : public ItemFX { + Ref<CharFXTransform> char_fx_transform; + Ref<RichTextEffect> custom_effect; ItemCustomFX() { - identifier = ""; - environment = Dictionary(); type = ITEM_CUSTOMFX; + + char_fx_transform.instance(); } virtual ~ItemCustomFX() { _clear_children(); - environment.clear(); + + char_fx_transform.unref(); + custom_effect.unref(); } }; @@ -440,32 +379,7 @@ private: bool _find_meta(Item *p_item, Variant *r_meta, ItemMeta **r_item = NULL); bool _find_layout_subitem(Item *from, Item *to); bool _find_by_type(Item *p_item, ItemType p_type); - template <typename T> - T *_fetch_by_type(Item *p_item, ItemType p_type) { - Item *item = p_item; - T *result = NULL; - while (item) { - if (item->type == p_type) { - result = Object::cast_to<T>(item); - if (result) - return result; - } - item = item->parent; - } - - return result; - }; - template <typename T> - void _fetch_item_stack(Item *p_item, Vector<T *> &r_stack) { - Item *item = p_item; - while (item) { - T *found = Object::cast_to<T>(item); - if (found) { - r_stack.push_back(found); - } - item = item->parent; - } - } + void _fetch_item_fx_stack(Item *p_item, Vector<ItemFX *> &r_stack); void _update_scroll(); void _update_fx(ItemFrame *p_frame, float p_delta_time); @@ -509,7 +423,7 @@ public: void push_wave(float p_frequency, float p_amplitude); void push_tornado(float p_frequency, float p_radius); void push_rainbow(float p_saturation, float p_value, float p_frequency); - void push_customfx(String p_identifier, Dictionary p_environment); + void push_customfx(Ref<RichTextEffect> p_custom_effect, Dictionary p_environment); void set_table_column_expand(int p_column, bool p_expand, int p_ratio = 1); int get_current_table_column() const; void push_cell(); diff --git a/scene/gui/tree.cpp b/scene/gui/tree.cpp index 57663bbe82..2fc4be6900 100644 --- a/scene/gui/tree.cpp +++ b/scene/gui/tree.cpp @@ -547,6 +547,11 @@ Ref<Texture> TreeItem::get_button(int p_column, int p_idx) const { ERR_FAIL_INDEX_V(p_idx, cells[p_column].buttons.size(), Ref<Texture>()); return cells[p_column].buttons[p_idx].texture; } +String TreeItem::get_button_tooltip(int p_column, int p_idx) const { + ERR_FAIL_INDEX_V(p_column, cells.size(), String()); + ERR_FAIL_INDEX_V(p_idx, cells[p_column].buttons.size(), String()); + return cells[p_column].buttons[p_idx].tooltip; +} int TreeItem::get_button_id(int p_column, int p_idx) const { ERR_FAIL_INDEX_V(p_column, cells.size(), -1); ERR_FAIL_INDEX_V(p_idx, cells[p_column].buttons.size(), -1); @@ -795,6 +800,7 @@ void TreeItem::_bind_methods() { ClassDB::bind_method(D_METHOD("add_button", "column", "button", "button_idx", "disabled", "tooltip"), &TreeItem::add_button, DEFVAL(-1), DEFVAL(false), DEFVAL("")); ClassDB::bind_method(D_METHOD("get_button_count", "column"), &TreeItem::get_button_count); + ClassDB::bind_method(D_METHOD("get_button_tooltip", "column", "button_idx"), &TreeItem::get_button_tooltip); ClassDB::bind_method(D_METHOD("get_button", "column", "button_idx"), &TreeItem::get_button); ClassDB::bind_method(D_METHOD("set_button", "column", "button_idx", "button"), &TreeItem::set_button); ClassDB::bind_method(D_METHOD("erase_button", "column", "button_idx"), &TreeItem::erase_button); @@ -2546,7 +2552,9 @@ void Tree::_gui_input(Ref<InputEvent> p_event) { } else { Rect2 rect = get_selected()->get_meta("__focus_rect"); if (rect.has_point(Point2(b->get_position().x, b->get_position().y))) { - edit_selected(); + if (!edit_selected()) { + emit_signal("item_double_clicked"); + } } else { emit_signal("item_double_clicked"); } diff --git a/scene/gui/tree.h b/scene/gui/tree.h index f12d8fc4d2..47befb0c15 100644 --- a/scene/gui/tree.h +++ b/scene/gui/tree.h @@ -201,6 +201,7 @@ public: void add_button(int p_column, const Ref<Texture> &p_button, int p_id = -1, bool p_disabled = false, const String &p_tooltip = ""); int get_button_count(int p_column) const; + String get_button_tooltip(int p_column, int p_idx) const; Ref<Texture> get_button(int p_column, int p_idx) const; int get_button_id(int p_column, int p_idx) const; void erase_button(int p_column, int p_idx); diff --git a/scene/resources/default_theme/default_theme.cpp b/scene/resources/default_theme/default_theme.cpp index f68dc9af38..0dcc184a1d 100644 --- a/scene/resources/default_theme/default_theme.cpp +++ b/scene/resources/default_theme/default_theme.cpp @@ -763,7 +763,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_color("folder_icon_modulate", "FileDialog", Color(1, 1, 1)); theme->set_color("files_disabled", "FileDialog", Color(0, 0, 0, 0.7)); - // colorPicker + // ColorPicker theme->set_constant("margin", "ColorPicker", 4 * scale); theme->set_constant("sv_width", "ColorPicker", 256 * scale); @@ -776,6 +776,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_icon("color_hue", "ColorPicker", make_icon(color_picker_hue_png)); theme->set_icon("color_sample", "ColorPicker", make_icon(color_picker_sample_png)); theme->set_icon("preset_bg", "ColorPicker", make_icon(mini_checkerboard_png)); + theme->set_icon("overbright_indicator", "ColorPicker", make_icon(overbright_indicator_png)); theme->set_icon("bg", "ColorPickerButton", make_icon(mini_checkerboard_png)); diff --git a/scene/resources/default_theme/overbright_indicator.png b/scene/resources/default_theme/overbright_indicator.png Binary files differnew file mode 100644 index 0000000000..89f800c230 --- /dev/null +++ b/scene/resources/default_theme/overbright_indicator.png diff --git a/scene/resources/default_theme/theme_data.h b/scene/resources/default_theme/theme_data.h index 11904b7aff..0d57fc6b14 100644 --- a/scene/resources/default_theme/theme_data.h +++ b/scene/resources/default_theme/theme_data.h @@ -218,6 +218,10 @@ static const unsigned char option_button_pressed_png[] = { 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x20, 0x0, 0x0, 0x0, 0x10, 0x8, 0x3, 0x0, 0x0, 0x0, 0x40, 0xde, 0x8d, 0x6b, 0x0, 0x0, 0x1, 0x4a, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x31, 0x2f, 0x37, 0x46, 0x43, 0x4f, 0x2b, 0x2b, 0x31, 0x2e, 0x2e, 0x34, 0x47, 0x44, 0x50, 0x2a, 0x2a, 0x30, 0x55, 0x52, 0x5f, 0x22, 0x22, 0x27, 0x3d, 0x3a, 0x45, 0x56, 0x52, 0x60, 0x24, 0x24, 0x28, 0x24, 0x24, 0x29, 0x43, 0x40, 0x4c, 0x42, 0x40, 0x4b, 0x4c, 0x49, 0x56, 0x2a, 0x2a, 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0x48, 0x6b, 0x98, 0xe8, 0x9, 0x38, 0x70, 0x8b, 0xa, 0xcc, 0x12, 0x1a, 0xf0, 0x4d, 0xac, 0x87, 0xf3, 0x96, 0x6f, 0x8e, 0x5f, 0x56, 0xc0, 0x53, 0x20, 0x8f, 0xbf, 0xdb, 0x86, 0x58, 0x5b, 0x9, 0xbf, 0x47, 0x80, 0xa, 0x58, 0x1a, 0x38, 0xad, 0x9, 0x5f, 0xac, 0xe3, 0x20, 0xbc, 0x4b, 0x46, 0x4b, 0x0, 0x3a, 0x1a, 0x24, 0xd0, 0x69, 0x85, 0xc0, 0x63, 0x5, 0x60, 0x68, 0xf0, 0x36, 0x7f, 0xf3, 0xaa, 0xbe, 0xe1, 0x61, 0x81, 0x69, 0x5, 0x72, 0x5b, 0x83, 0xe4, 0x6a, 0x59, 0x16, 0xf7, 0x53, 0x47, 0x77, 0x8b, 0xad, 0x12, 0xe4, 0xb9, 0xa3, 0xc1, 0xe6, 0x83, 0x7b, 0x20, 0xd6, 0xb4, 0xe7, 0xbf, 0xed, 0xe1, 0x1a, 0xd8, 0xfa, 0xdf, 0xb9, 0x70, 0xb8, 0x21, 0xd6, 0xbb, 0x17, 0x1b, 0xe3, 0x4c, 0x6a, 0xb0, 0xbd, 0x25, 0x5, 0x3b, 0x5e, 0x7c, 0x21, 0xc0, 0xc2, 0x68, 0xee, 0xf1, 0xbc, 0x6, 0x46, 0xb1, 0xbd, 0x5e, 0x30, 0x5, 0x27, 0x19, 0x24, 0xb8, 0x61, 0x6e, 0xf8, 0xf5, 0xf7, 0xcd, 0x47, 0x16, 0xa0, 0x18, 0x13, 0x6a, 0x64, 0x7d, 0xff, 0x8f, 0x1e, 0x59, 0x84, 0xa2, 0x1b, 0x0, 0xe5, 0xe0, 0x4e, 0x46, 0x1d, 0x98, 0x92, 0x5c, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; +static const unsigned char overbright_indicator_png[] = { + 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x4, 0x3, 0x0, 0x0, 0x0, 0xed, 0xdd, 0xe2, 0x52, 0x0, 0x0, 0x1, 0x85, 0x69, 0x43, 0x43, 0x50, 0x49, 0x43, 0x43, 0x20, 0x70, 0x72, 0x6f, 0x66, 0x69, 0x6c, 0x65, 0x0, 0x0, 0x78, 0x9c, 0x7d, 0x91, 0x3d, 0x48, 0xc3, 0x40, 0x1c, 0xc5, 0x5f, 0x53, 0xa5, 0x2a, 0x2d, 0xe, 0x16, 0x11, 0x75, 0xc8, 0x50, 0x9d, 0x2c, 0x8a, 0x8a, 0x38, 0x6a, 0x15, 0x8a, 0x50, 0x21, 0xd4, 0xa, 0xad, 0x3a, 0x98, 0x5c, 0xfa, 0x21, 0x34, 0x69, 0x48, 0x52, 0x5c, 0x1c, 0x5, 0xd7, 0x82, 0x83, 0x1f, 0x8b, 0x55, 0x7, 0x17, 0x67, 0x5d, 0x1d, 0x5c, 0x5, 0x41, 0xf0, 0x3, 0xc4, 0xc5, 0xd5, 0x49, 0xd1, 0x45, 0x4a, 0xfc, 0x5f, 0x5a, 0x68, 0x11, 0xe3, 0xc1, 0x71, 0x3f, 0xde, 0xdd, 0x7b, 0xdc, 0xbd, 0x3, 0x84, 0x6a, 0x91, 0x69, 0x56, 0xdb, 0x18, 0xa0, 0xe9, 0xb6, 0x99, 0x8c, 0xc7, 0xc4, 0x74, 0x66, 0x45, 0xc, 0xbc, 0xa2, 0x13, 0x3, 0x8, 0xa1, 0x17, 0xa3, 0x32, 0xb3, 0x8c, 0x59, 0x49, 0x4a, 0xc0, 0x73, 0x7c, 0xdd, 0xc3, 0xc7, 0xd7, 0xbb, 0x28, 0xcf, 0xf2, 0x3e, 0xf7, 0xe7, 0x8, 0xa9, 0x59, 0x8b, 0x1, 0x3e, 0x91, 0x78, 0x86, 0x19, 0xa6, 0x4d, 0xbc, 0x4e, 0x3c, 0xb5, 0x69, 0x1b, 0x9c, 0xf7, 0x89, 0xc3, 0xac, 0x20, 0xab, 0xc4, 0xe7, 0xc4, 0x23, 0x26, 0x5d, 0x90, 0xf8, 0x91, 0xeb, 0x4a, 0x9d, 0xdf, 0x38, 0xe7, 0x5d, 0x16, 0x78, 0x66, 0xd8, 0x4c, 0x25, 0xe7, 0x88, 0xc3, 0xc4, 0x62, 0xbe, 0x85, 0x95, 0x16, 0x66, 0x5, 0x53, 0x23, 0x9e, 0x24, 0x8e, 0xa8, 0x9a, 0x4e, 0xf9, 0x42, 0xba, 0xce, 0x2a, 0xe7, 0x2d, 0xce, 0x5a, 0xb1, 0xcc, 0x1a, 0xf7, 0xe4, 0x2f, 0xc, 0x66, 0xf5, 0xe5, 0x25, 0xae, 0xd3, 0x1c, 0x44, 0x1c, 0xb, 0x58, 0x84, 0x4, 0x11, 0xa, 0xca, 0xd8, 0x40, 0x11, 0x36, 0xa2, 0xb4, 0xea, 0xa4, 0x58, 0x48, 0xd2, 0x7e, 0xcc, 0xc3, 0xdf, 0xef, 0xfa, 0x25, 0x72, 0x29, 0xe4, 0xda, 0x0, 0x23, 0xc7, 0x3c, 0x4a, 0xd0, 0x20, 0xbb, 0x7e, 0xf0, 0x3f, 0xf8, 0xdd, 0xad, 0x95, 0x9b, 0x18, 0xaf, 0x27, 0x5, 0x63, 0x40, 0xfb, 0x8b, 0xe3, 0x7c, 0xc, 0x1, 0x81, 0x5d, 0xa0, 0x56, 0x71, 0x9c, 0xef, 0x63, 0xc7, 0xa9, 0x9d, 0x0, 0xfe, 0x67, 0xe0, 0x4a, 0x6f, 0xfa, 0x4b, 0x55, 0x60, 0xfa, 0x93, 0xf4, 0x4a, 0x53, 0x8b, 0x1c, 0x1, 0xdd, 0xdb, 0xc0, 0xc5, 0x75, 0x53, 0x53, 0xf6, 0x80, 0xcb, 0x1d, 0xa0, 0xef, 0xc9, 0x90, 0x4d, 0xd9, 0x95, 0xfc, 0x34, 0x85, 0x5c, 0xe, 0x78, 0x3f, 0xa3, 0x6f, 0xca, 0x0, 0x3d, 0xb7, 0x40, 0xd7, 0x6a, 0xbd, 0xb7, 0xc6, 0x3e, 0x4e, 0x1f, 0x80, 0x14, 0x75, 0x95, 0xb8, 0x1, 0xe, 0xe, 0x81, 0xe1, 0x3c, 0x65, 0xaf, 0x79, 0xbc, 0xbb, 0xa3, 0xb5, 0xb7, 0x7f, 0xcf, 0x34, 0xfa, 0xfb, 0x1, 0x8e, 0x80, 0x72, 0xb2, 0xed, 0x78, 0xfa, 0x7b, 0x0, 0x0, 0x0, 0x9, 0x70, 0x48, 0x59, 0x73, 0x0, 0x0, 0xe, 0xc4, 0x0, 0x0, 0xe, 0xc4, 0x1, 0x95, 0x2b, 0xe, 0x1b, 0x0, 0x0, 0x0, 0x15, 0x50, 0x4c, 0x54, 0x45, 0xff, 0xff, 0xff, 0x63, 0x63, 0x66, 0x0, 0x0, 0x3, 0x0, 0x0, 0x2, 0x0, 0x0, 0x0, 0x0, 0x0, 0x4, 0x0, 0x0, 0x0, 0x4c, 0x39, 0x3a, 0xe, 0x0, 0x0, 0x0, 0x6, 0x74, 0x52, 0x4e, 0x53, 0xff, 0xff, 0xff, 0x7f, 0x0, 0x80, 0x2c, 0x16, 0xc1, 0x6d, 0x0, 0x0, 0x0, 0x1, 0x62, 0x4b, 0x47, 0x44, 0x6, 0x61, 0x66, 0xb8, 0x7d, 0x0, 0x0, 0x0, 0x32, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x62, 0x0, 0x1, 0x46, 0x65, 0x17, 0x17, 0x30, 0x43, 0xc8, 0x4, 0x50, 0x88, 0x1c, 0x52, 0x1, 0x0, 0x2, 0x40, 0x14, 0xbb, 0x70, 0x8b, 0x40, 0xff, 0x2c, 0x18, 0xbe, 0xc6, 0xed, 0x8d, 0x42, 0xa1, 0x50, 0x28, 0x14, 0xa, 0x85, 0xbd, 0xb0, 0x13, 0xfc, 0x71, 0x1, 0xca, 0xf, 0x19, 0x62, 0x24, 0xd6, 0x8, 0xaa, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 +}; + static const unsigned char panel_bg_png[] = { 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x8, 0x0, 0x0, 0x0, 0x8, 0x1, 0x3, 0x0, 0x0, 0x0, 0xfe, 0xc1, 0x2c, 0xc8, 0x0, 0x0, 0x0, 0x6, 0x50, 0x4c, 0x54, 0x45, 0x25, 0x25, 0x2a, 0x35, 0x32, 0x3b, 0x4a, 0x73, 0x58, 0x4a, 0x0, 0x0, 0x0, 0xa, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0x40, 0x3, 0x0, 0x0, 0x10, 0x0, 0x1, 0xb3, 0xac, 0xe2, 0xd0, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; diff --git a/scene/resources/dynamic_font.cpp b/scene/resources/dynamic_font.cpp index 5704212831..99a2881d58 100644 --- a/scene/resources/dynamic_font.cpp +++ b/scene/resources/dynamic_font.cpp @@ -192,7 +192,7 @@ Error DynamicFontAtSize::_load() { ERR_FAIL_V_MSG(ERR_FILE_CANT_OPEN, "Error loading font."); } - if (FT_HAS_COLOR(face)) { + if (FT_HAS_COLOR(face) && face->num_fixed_sizes > 0) { int best_match = 0; int diff = ABS(id.size - ((int64_t)face->available_sizes[0].width)); scale_color_font = float(id.size) / face->available_sizes[0].width; diff --git a/scene/resources/font.cpp b/scene/resources/font.cpp index c94e143580..124e4d37e6 100644 --- a/scene/resources/font.cpp +++ b/scene/resources/font.cpp @@ -96,7 +96,7 @@ void Font::_bind_methods() { ClassDB::bind_method(D_METHOD("get_height"), &Font::get_height); ClassDB::bind_method(D_METHOD("is_distance_field_hint"), &Font::is_distance_field_hint); ClassDB::bind_method(D_METHOD("get_string_size", "string"), &Font::get_string_size); - ClassDB::bind_method(D_METHOD("get_wordwrap_string_size", "string", "p_width"), &Font::get_wordwrap_string_size); + ClassDB::bind_method(D_METHOD("get_wordwrap_string_size", "string", "width"), &Font::get_wordwrap_string_size); ClassDB::bind_method(D_METHOD("has_outline"), &Font::has_outline); ClassDB::bind_method(D_METHOD("draw_char", "canvas_item", "position", "char", "next", "modulate", "outline"), &Font::draw_char, DEFVAL(-1), DEFVAL(Color(1, 1, 1)), DEFVAL(false)); ClassDB::bind_method(D_METHOD("update_changes"), &Font::update_changes); |