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-rw-r--r--editor/plugins/material_editor_plugin.cpp46
-rw-r--r--editor/plugins/material_editor_plugin.h6
2 files changed, 38 insertions, 14 deletions
diff --git a/editor/plugins/material_editor_plugin.cpp b/editor/plugins/material_editor_plugin.cpp
index 76d05624d6..fe7713f175 100644
--- a/editor/plugins/material_editor_plugin.cpp
+++ b/editor/plugins/material_editor_plugin.cpp
@@ -40,6 +40,19 @@
#include "scene/resources/particle_process_material.h"
#include "scene/resources/sky_material.h"
+void MaterialEditor::gui_input(const Ref<InputEvent> &p_event) {
+ ERR_FAIL_COND(p_event.is_null());
+
+ Ref<InputEventMouseMotion> mm = p_event;
+ if (mm.is_valid() && (mm->get_button_mask() & MouseButton::MASK_LEFT) != MouseButton::NONE) {
+ rot.x -= mm->get_relative().y * 0.01;
+ rot.y -= mm->get_relative().x * 0.01;
+
+ rot.x = CLAMP(rot.x, -Math_PI / 2, Math_PI / 2);
+ _update_rotation();
+ }
+}
+
void MaterialEditor::_update_theme_item_cache() {
Control::_update_theme_item_cache();
@@ -77,6 +90,13 @@ void MaterialEditor::_notification(int p_what) {
}
}
+void MaterialEditor::_update_rotation() {
+ Transform3D t;
+ t.basis.rotate(Vector3(0, 1, 0), -rot.y);
+ t.basis.rotate(Vector3(1, 0, 0), -rot.x);
+ rotation->set_transform(t);
+}
+
void MaterialEditor::edit(Ref<Material> p_material, const Ref<Environment> &p_env) {
material = p_material;
camera->set_environment(p_env);
@@ -102,6 +122,10 @@ void MaterialEditor::edit(Ref<Material> p_material, const Ref<Environment> &p_en
} else {
hide();
}
+
+ rot.x = Math::deg_to_rad(-15.0);
+ rot.y = Math::deg_to_rad(30.0);
+ _update_rotation();
}
void MaterialEditor::_button_pressed(Node *p_button) {
@@ -130,9 +154,6 @@ void MaterialEditor::_button_pressed(Node *p_button) {
}
}
-void MaterialEditor::_bind_methods() {
-}
-
MaterialEditor::MaterialEditor() {
// canvas item
@@ -163,7 +184,7 @@ MaterialEditor::MaterialEditor() {
viewport->set_msaa_3d(Viewport::MSAA_4X);
camera = memnew(Camera3D);
- camera->set_transform(Transform3D(Basis(), Vector3(0, 0, 3)));
+ camera->set_transform(Transform3D(Basis(), Vector3(0, 0, 1.1)));
// Use low field of view so the sphere/box is fully encompassed within the preview,
// without much distortion.
camera->set_perspective(20, 0.1, 10);
@@ -183,18 +204,17 @@ MaterialEditor::MaterialEditor() {
light2->set_color(Color(0.7, 0.7, 0.7));
viewport->add_child(light2);
+ rotation = memnew(Node3D);
+ viewport->add_child(rotation);
+
sphere_instance = memnew(MeshInstance3D);
- viewport->add_child(sphere_instance);
+ rotation->add_child(sphere_instance);
box_instance = memnew(MeshInstance3D);
- viewport->add_child(box_instance);
-
- Transform3D box_xform;
- box_xform.basis.rotate(Vector3(1, 0, 0), Math::deg_to_rad(25.0));
- box_xform.basis = box_xform.basis * Basis().rotated(Vector3(0, 1, 0), Math::deg_to_rad(-25.0));
- box_xform.basis.scale(Vector3(0.7, 0.7, 0.7));
- box_xform.origin.y = 0.05;
- box_instance->set_transform(box_xform);
+ rotation->add_child(box_instance);
+
+ box_instance->set_transform(Transform3D() * 0.25);
+ sphere_instance->set_transform(Transform3D() * 0.375);
sphere_mesh.instantiate();
sphere_instance->set_mesh(sphere_mesh);
diff --git a/editor/plugins/material_editor_plugin.h b/editor/plugins/material_editor_plugin.h
index 7ce6deee65..8e64434d8b 100644
--- a/editor/plugins/material_editor_plugin.h
+++ b/editor/plugins/material_editor_plugin.h
@@ -45,11 +45,14 @@ class SubViewportContainer;
class MaterialEditor : public Control {
GDCLASS(MaterialEditor, Control);
+ Vector2 rot = Vector2();
+
HBoxContainer *layout_2d = nullptr;
ColorRect *rect_instance = nullptr;
SubViewportContainer *vc = nullptr;
SubViewport *viewport = nullptr;
+ Node3D *rotation = nullptr;
MeshInstance3D *sphere_instance = nullptr;
MeshInstance3D *box_instance = nullptr;
DirectionalLight3D *light1 = nullptr;
@@ -87,7 +90,8 @@ class MaterialEditor : public Control {
protected:
virtual void _update_theme_item_cache() override;
void _notification(int p_what);
- static void _bind_methods();
+ void gui_input(const Ref<InputEvent> &p_event) override;
+ void _update_rotation();
public:
void edit(Ref<Material> p_material, const Ref<Environment> &p_env);