diff options
-rw-r--r-- | editor/plugins/material_editor_plugin.cpp | 46 | ||||
-rw-r--r-- | editor/plugins/material_editor_plugin.h | 6 |
2 files changed, 38 insertions, 14 deletions
diff --git a/editor/plugins/material_editor_plugin.cpp b/editor/plugins/material_editor_plugin.cpp index 76d05624d6..fe7713f175 100644 --- a/editor/plugins/material_editor_plugin.cpp +++ b/editor/plugins/material_editor_plugin.cpp @@ -40,6 +40,19 @@ #include "scene/resources/particle_process_material.h" #include "scene/resources/sky_material.h" +void MaterialEditor::gui_input(const Ref<InputEvent> &p_event) { + ERR_FAIL_COND(p_event.is_null()); + + Ref<InputEventMouseMotion> mm = p_event; + if (mm.is_valid() && (mm->get_button_mask() & MouseButton::MASK_LEFT) != MouseButton::NONE) { + rot.x -= mm->get_relative().y * 0.01; + rot.y -= mm->get_relative().x * 0.01; + + rot.x = CLAMP(rot.x, -Math_PI / 2, Math_PI / 2); + _update_rotation(); + } +} + void MaterialEditor::_update_theme_item_cache() { Control::_update_theme_item_cache(); @@ -77,6 +90,13 @@ void MaterialEditor::_notification(int p_what) { } } +void MaterialEditor::_update_rotation() { + Transform3D t; + t.basis.rotate(Vector3(0, 1, 0), -rot.y); + t.basis.rotate(Vector3(1, 0, 0), -rot.x); + rotation->set_transform(t); +} + void MaterialEditor::edit(Ref<Material> p_material, const Ref<Environment> &p_env) { material = p_material; camera->set_environment(p_env); @@ -102,6 +122,10 @@ void MaterialEditor::edit(Ref<Material> p_material, const Ref<Environment> &p_en } else { hide(); } + + rot.x = Math::deg_to_rad(-15.0); + rot.y = Math::deg_to_rad(30.0); + _update_rotation(); } void MaterialEditor::_button_pressed(Node *p_button) { @@ -130,9 +154,6 @@ void MaterialEditor::_button_pressed(Node *p_button) { } } -void MaterialEditor::_bind_methods() { -} - MaterialEditor::MaterialEditor() { // canvas item @@ -163,7 +184,7 @@ MaterialEditor::MaterialEditor() { viewport->set_msaa_3d(Viewport::MSAA_4X); camera = memnew(Camera3D); - camera->set_transform(Transform3D(Basis(), Vector3(0, 0, 3))); + camera->set_transform(Transform3D(Basis(), Vector3(0, 0, 1.1))); // Use low field of view so the sphere/box is fully encompassed within the preview, // without much distortion. camera->set_perspective(20, 0.1, 10); @@ -183,18 +204,17 @@ MaterialEditor::MaterialEditor() { light2->set_color(Color(0.7, 0.7, 0.7)); viewport->add_child(light2); + rotation = memnew(Node3D); + viewport->add_child(rotation); + sphere_instance = memnew(MeshInstance3D); - viewport->add_child(sphere_instance); + rotation->add_child(sphere_instance); box_instance = memnew(MeshInstance3D); - viewport->add_child(box_instance); - - Transform3D box_xform; - box_xform.basis.rotate(Vector3(1, 0, 0), Math::deg_to_rad(25.0)); - box_xform.basis = box_xform.basis * Basis().rotated(Vector3(0, 1, 0), Math::deg_to_rad(-25.0)); - box_xform.basis.scale(Vector3(0.7, 0.7, 0.7)); - box_xform.origin.y = 0.05; - box_instance->set_transform(box_xform); + rotation->add_child(box_instance); + + box_instance->set_transform(Transform3D() * 0.25); + sphere_instance->set_transform(Transform3D() * 0.375); sphere_mesh.instantiate(); sphere_instance->set_mesh(sphere_mesh); diff --git a/editor/plugins/material_editor_plugin.h b/editor/plugins/material_editor_plugin.h index 7ce6deee65..8e64434d8b 100644 --- a/editor/plugins/material_editor_plugin.h +++ b/editor/plugins/material_editor_plugin.h @@ -45,11 +45,14 @@ class SubViewportContainer; class MaterialEditor : public Control { GDCLASS(MaterialEditor, Control); + Vector2 rot = Vector2(); + HBoxContainer *layout_2d = nullptr; ColorRect *rect_instance = nullptr; SubViewportContainer *vc = nullptr; SubViewport *viewport = nullptr; + Node3D *rotation = nullptr; MeshInstance3D *sphere_instance = nullptr; MeshInstance3D *box_instance = nullptr; DirectionalLight3D *light1 = nullptr; @@ -87,7 +90,8 @@ class MaterialEditor : public Control { protected: virtual void _update_theme_item_cache() override; void _notification(int p_what); - static void _bind_methods(); + void gui_input(const Ref<InputEvent> &p_event) override; + void _update_rotation(); public: void edit(Ref<Material> p_material, const Ref<Environment> &p_env); |