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-rw-r--r--.clang-tidy7
-rw-r--r--core/config/project_settings.cpp4
-rw-r--r--core/input/input_event.cpp3
-rw-r--r--core/io/ip.cpp42
-rw-r--r--core/math/expression.cpp43
-rw-r--r--core/math/rect2.h12
-rw-r--r--core/object/object.h3
-rw-r--r--core/variant/variant_parser.cpp44
-rw-r--r--doc/classes/AudioEffectSpectrumAnalyzer.xml4
-rw-r--r--doc/classes/AudioStreamGenerator.xml2
-rw-r--r--doc/classes/AudioStreamGeneratorPlayback.xml2
-rw-r--r--doc/classes/CodeEdit.xml3
-rw-r--r--doc/classes/CurveTexture.xml2
-rw-r--r--doc/classes/CurveXYZTexture.xml2
-rw-r--r--doc/classes/EditorPlugin.xml4
-rw-r--r--doc/classes/GradientTexture1D.xml2
-rw-r--r--doc/classes/LineEdit.xml6
-rw-r--r--doc/classes/OptionButton.xml3
-rw-r--r--doc/classes/ProjectSettings.xml12
-rw-r--r--doc/classes/RayCast2D.xml8
-rw-r--r--doc/classes/RayCast3D.xml8
-rw-r--r--doc/classes/Rect2i.xml2
-rw-r--r--doc/classes/ShapeCast2D.xml8
-rw-r--r--doc/classes/TabBar.xml62
-rw-r--r--doc/classes/TextEdit.xml6
-rw-r--r--doc/classes/TileMap.xml2
-rw-r--r--doc/classes/TileSetAtlasSource.xml2
-rw-r--r--doc/classes/TreeItem.xml6
-rw-r--r--doc/classes/Tween.xml2
-rw-r--r--doc/classes/VisualShaderNodeDerivativeFunc.xml (renamed from doc/classes/VisualShaderNodeScalarDerivativeFunc.xml)20
-rw-r--r--doc/classes/VisualShaderNodeVectorDerivativeFunc.xml30
-rw-r--r--drivers/gles3/rasterizer_canvas_gles3.cpp19
-rw-r--r--drivers/gles3/rasterizer_gles3.cpp56
-rw-r--r--drivers/gles3/rasterizer_storage_gles3.cpp64
-rw-r--r--drivers/gles3/rasterizer_storage_gles3.h118
-rw-r--r--drivers/gles3/texture_loader_gles3.cpp3
-rw-r--r--drivers/unix/ip_unix.cpp2
-rw-r--r--drivers/vulkan/vulkan_context.cpp4
-rw-r--r--editor/code_editor.cpp33
-rw-r--r--editor/debugger/editor_profiler.cpp3
-rw-r--r--editor/editor_help.cpp10
-rw-r--r--editor/editor_help.h2
-rw-r--r--editor/editor_node.cpp8
-rw-r--r--editor/editor_plugin.cpp6
-rw-r--r--editor/editor_plugin.h3
-rw-r--r--editor/editor_properties.cpp437
-rw-r--r--editor/editor_properties.h44
-rw-r--r--editor/editor_themes.cpp74
-rw-r--r--editor/icons/AudioBusLayout.svg2
-rw-r--r--editor/icons/AudioListener2D.svg2
-rw-r--r--editor/icons/AudioStreamMP3.svg2
-rw-r--r--editor/icons/AudioStreamOGGVorbis.svg2
-rw-r--r--editor/icons/AudioStreamPlayer.svg2
-rw-r--r--editor/icons/AudioStreamPlayer2D.svg2
-rw-r--r--editor/icons/AudioStreamPlayer3D.svg2
-rw-r--r--editor/icons/AudioStreamSample.svg2
-rw-r--r--editor/icons/BoxMesh.svg2
-rw-r--r--editor/icons/BoxShape3D.svg2
-rw-r--r--editor/icons/Breakpoint.svg2
-rw-r--r--editor/icons/BusVuEmpty.svg2
-rw-r--r--editor/icons/BusVuFull.svg2
-rw-r--r--editor/icons/CPUParticles2D.svg2
-rw-r--r--editor/icons/Callable.svg2
-rw-r--r--editor/icons/CanvasGroup.svg2
-rw-r--r--editor/icons/CanvasModulate.svg2
-rw-r--r--editor/icons/CapsuleShape2D.svg2
-rw-r--r--editor/icons/CapsuleShape3D.svg2
-rw-r--r--editor/icons/CircleShape2D.svg2
-rw-r--r--editor/icons/CodeEdit.svg2
-rw-r--r--editor/icons/ColorRect.svg2
-rw-r--r--editor/icons/ConcavePolygonShape2D.svg2
-rw-r--r--editor/icons/ConcavePolygonShape3D.svg2
-rw-r--r--editor/icons/ConvexPolygonShape2D.svg2
-rw-r--r--editor/icons/ConvexPolygonShape3D.svg2
-rw-r--r--editor/icons/CurveClose.svg2
-rw-r--r--editor/icons/CurveCreate.svg2
-rw-r--r--editor/icons/CurveCurve.svg2
-rw-r--r--editor/icons/CurveDelete.svg2
-rw-r--r--editor/icons/CurveEdit.svg2
-rw-r--r--editor/icons/CylinderShape3D.svg2
-rw-r--r--editor/icons/DebugSkipBreakpointsOff.svg2
-rw-r--r--editor/icons/DebugSkipBreakpointsOn.svg2
-rw-r--r--editor/icons/Decal.svg2
-rw-r--r--editor/icons/DirectionalLight2D.svg2
-rw-r--r--editor/icons/EditorBoneHandle.svg2
-rw-r--r--editor/icons/EditorControlAnchor.svg2
-rw-r--r--editor/icons/EditorCurveHandle.svg2
-rw-r--r--editor/icons/EditorPathSharpHandle.svg2
-rw-r--r--editor/icons/EditorPathSmoothHandle.svg2
-rw-r--r--editor/icons/EditorPositionPrevious.svg2
-rw-r--r--editor/icons/EditorPositionUnselected.svg2
-rw-r--r--editor/icons/Error.svg2
-rw-r--r--editor/icons/ErrorWarning.svg2
-rw-r--r--editor/icons/FileBroken.svg2
-rw-r--r--editor/icons/FileBrokenBigThumb.svg2
-rw-r--r--editor/icons/FileDead.svg2
-rw-r--r--editor/icons/FileDeadBigThumb.svg2
-rw-r--r--editor/icons/FileDeadMediumThumb.svg2
-rw-r--r--editor/icons/GizmoCPUParticles3D.svg2
-rw-r--r--editor/icons/GizmoDirectionalLight.svg2
-rw-r--r--editor/icons/GizmoLight.svg2
-rw-r--r--editor/icons/GizmoSpotLight.svg2
-rw-r--r--editor/icons/GraphEdit.svg2
-rw-r--r--editor/icons/GraphNode.svg2
-rw-r--r--editor/icons/GuiDropdown.svg2
-rw-r--r--editor/icons/GuiScrollGrabber.svg2
-rw-r--r--editor/icons/GuiScrollGrabberHl.svg2
-rw-r--r--editor/icons/GuiScrollGrabberPressed.svg2
-rw-r--r--editor/icons/GuiSliderGrabber.svg2
-rw-r--r--editor/icons/GuiSliderGrabberHl.svg2
-rw-r--r--editor/icons/GuiToggleOn.svg2
-rw-r--r--editor/icons/GuiToggleOnMirrored.svg2
-rw-r--r--editor/icons/GuiTreeArrowDown.svg2
-rw-r--r--editor/icons/GuiTreeArrowLeft.svg2
-rw-r--r--editor/icons/GuiTreeArrowRight.svg2
-rw-r--r--editor/icons/GuiTreeUpdown.svg2
-rw-r--r--editor/icons/HFlowContainer.svg2
-rw-r--r--editor/icons/Heart.svg2
-rw-r--r--editor/icons/HeightMapShape3D.svg2
-rw-r--r--editor/icons/Help.svg2
-rw-r--r--editor/icons/ImmediateMesh.svg2
-rw-r--r--editor/icons/ImportCheck.svg2
-rw-r--r--editor/icons/ImportFail.svg2
-rw-r--r--editor/icons/KeyBlendShape.svg45
-rw-r--r--editor/icons/KeyInvalid.svg2
-rw-r--r--editor/icons/KeyTrackBlendShape.svg46
-rw-r--r--editor/icons/KeyTrackPosition.svg48
-rw-r--r--editor/icons/KeyTrackRotation.svg48
-rw-r--r--editor/icons/KeyTrackScale.svg48
-rw-r--r--editor/icons/KeyXPosition.svg44
-rw-r--r--editor/icons/KeyXRotation.svg45
-rw-r--r--editor/icons/KeyXScale.svg45
-rw-r--r--editor/icons/MaterialPreviewCube.svg2
-rw-r--r--editor/icons/MaterialPreviewCubeOff.svg2
-rw-r--r--editor/icons/MaterialPreviewLight1Off.svg2
-rw-r--r--editor/icons/MaterialPreviewSphereOff.svg2
-rw-r--r--editor/icons/NavigationAgent2D.svg2
-rw-r--r--editor/icons/NavigationAgent3D.svg2
-rw-r--r--editor/icons/NavigationObstacle2D.svg2
-rw-r--r--editor/icons/NavigationObstacle3D.svg2
-rw-r--r--editor/icons/NodeDisabled.svg2
-rw-r--r--editor/icons/OccluderPolygon2D.svg2
-rw-r--r--editor/icons/OverbrightIndicator.svg2
-rw-r--r--editor/icons/PackedByteArray.svg2
-rw-r--r--editor/icons/PackedColorArray.svg2
-rw-r--r--editor/icons/PageFirst.svg48
-rw-r--r--editor/icons/PageLast.svg48
-rw-r--r--editor/icons/PageNext.svg43
-rw-r--r--editor/icons/PagePrevious.svg43
-rw-r--r--editor/icons/ParallaxBackground.svg2
-rw-r--r--editor/icons/ParallaxLayer.svg2
-rw-r--r--editor/icons/PlayOverlay.svg2
-rw-r--r--editor/icons/RectangleShape2D.svg2
-rw-r--r--editor/icons/ReverseGradient.svg2
-rw-r--r--editor/icons/Ruler.svg2
-rw-r--r--editor/icons/Script.svg2
-rw-r--r--editor/icons/ScriptCreate.svg2
-rw-r--r--editor/icons/ScriptExtend.svg2
-rw-r--r--editor/icons/ScriptRemove.svg2
-rw-r--r--editor/icons/SegmentShape2D.svg2
-rw-r--r--editor/icons/SeparationRayShape2D.svg2
-rw-r--r--editor/icons/ShapeCast2D.svg2
-rw-r--r--editor/icons/SphereShape3D.svg2
-rw-r--r--editor/icons/StaticBody2D.svg2
-rw-r--r--editor/icons/StatusError.svg2
-rw-r--r--editor/icons/StatusSuccess.svg2
-rw-r--r--editor/icons/TerrainMatchCorners.svg2
-rw-r--r--editor/icons/TerrainMatchCornersAndSides.svg2
-rw-r--r--editor/icons/TerrainMatchSides.svg2
-rw-r--r--editor/icons/TextEdit.svg2
-rw-r--r--editor/icons/Texture3D.svg2
-rw-r--r--editor/icons/TimelineIndicator.svg2
-rw-r--r--editor/icons/ToolTriangle.svg2
-rw-r--r--editor/icons/TransitionEndAutoBig.svg2
-rw-r--r--editor/icons/TransitionEndBig.svg2
-rw-r--r--editor/icons/TransitionImmediateAutoBig.svg2
-rw-r--r--editor/icons/TransitionImmediateBig.svg2
-rw-r--r--editor/icons/TransitionSyncAutoBig.svg2
-rw-r--r--editor/icons/TransitionSyncBig.svg2
-rw-r--r--editor/icons/VFlowContainer.svg2
-rw-r--r--editor/icons/VisualShaderGraphTextureUniform.svg2
-rw-r--r--editor/icons/VisualShaderNodeColorConstant.svg2
-rw-r--r--editor/icons/VisualShaderNodeColorOp.svg2
-rw-r--r--editor/icons/VisualShaderNodeColorUniform.svg2
-rw-r--r--editor/icons/VisualShaderNodeCurveTexture.svg2
-rw-r--r--editor/icons/VisualShaderNodeCurveXYZTexture.svg2
-rw-r--r--editor/icons/VisualShaderNodeExpression.svg2
-rw-r--r--editor/icons/VisualShaderNodeInput.svg2
-rw-r--r--editor/icons/VisualShaderNodeTexture2DArrayUniform.svg2
-rw-r--r--editor/icons/VisualShaderNodeTexture3DUniform.svg2
-rw-r--r--editor/icons/VisualShaderNodeTextureUniform.svg2
-rw-r--r--editor/icons/VisualShaderNodeTextureUniformTriplanar.svg2
-rw-r--r--editor/icons/VisualShaderNodeTransformCompose.svg2
-rw-r--r--editor/icons/VisualShaderNodeTransformDecompose.svg2
-rw-r--r--editor/icons/VisualShaderNodeTransformVecMult.svg2
-rw-r--r--editor/icons/VisualShaderNodeVec3Uniform.svg2
-rw-r--r--editor/icons/VisualShaderNodeVectorCompose.svg2
-rw-r--r--editor/icons/VisualShaderNodeVectorDecompose.svg2
-rw-r--r--editor/icons/VisualShaderNodeVectorDistance.svg2
-rw-r--r--editor/icons/VisualShaderNodeVectorFunc.svg2
-rw-r--r--editor/icons/VisualShaderNodeVectorLen.svg2
-rw-r--r--editor/icons/WorldBoundaryShape2D.svg2
-rw-r--r--editor/import/collada.cpp3
-rw-r--r--editor/plugins/abstract_polygon_2d_editor.cpp9
-rw-r--r--editor/plugins/animation_blend_tree_editor_plugin.h2
-rw-r--r--editor/plugins/animation_state_machine_editor.cpp6
-rw-r--r--editor/plugins/animation_state_machine_editor.h8
-rw-r--r--editor/plugins/canvas_item_editor_plugin.cpp10
-rw-r--r--editor/plugins/path_2d_editor_plugin.cpp25
-rw-r--r--editor/plugins/path_3d_editor_plugin.cpp35
-rw-r--r--editor/plugins/path_3d_editor_plugin.h2
-rw-r--r--editor/plugins/script_text_editor.cpp31
-rw-r--r--editor/plugins/script_text_editor.h5
-rw-r--r--editor/plugins/shader_editor_plugin.cpp22
-rw-r--r--editor/plugins/shader_editor_plugin.h2
-rw-r--r--editor/plugins/skeleton_3d_editor_plugin.cpp2
-rw-r--r--editor/plugins/theme_editor_plugin.cpp4
-rw-r--r--editor/plugins/tiles/atlas_merging_dialog.cpp2
-rw-r--r--editor/plugins/tiles/tile_atlas_view.cpp6
-rw-r--r--editor/plugins/tiles/tile_data_editors.cpp75
-rw-r--r--editor/plugins/tiles/tile_map_editor.cpp18
-rw-r--r--editor/plugins/tiles/tile_set_atlas_source_editor.cpp12
-rw-r--r--editor/plugins/tiles/tile_set_editor.cpp4
-rw-r--r--editor/plugins/visual_shader_editor_plugin.cpp876
-rw-r--r--editor/plugins/visual_shader_editor_plugin.h29
-rw-r--r--editor/script_create_dialog.cpp8
-rw-r--r--gles3_builders.py2
-rwxr-xr-xmisc/scripts/black_format.sh16
-rwxr-xr-xmisc/scripts/clang_format.sh51
-rwxr-xr-xmisc/scripts/clang_tidy.sh31
-rwxr-xr-xmisc/scripts/file_format.sh7
-rw-r--r--modules/fbx/fbx_parser/FBXAnimation.cpp2
-rw-r--r--modules/fbx/fbx_parser/FBXDeformer.cpp4
-rw-r--r--modules/fbx/fbx_parser/FBXParser.cpp2
-rw-r--r--modules/fbx/fbx_parser/FBXProperties.cpp3
-rw-r--r--modules/gdscript/gdscript_tokenizer.cpp66
-rw-r--r--modules/glslang/glslang_resource_limits.h18
-rw-r--r--modules/mono/build_scripts/mono_reg_utils.py8
-rw-r--r--modules/navigation/navigation_mesh_generator.cpp23
-rw-r--r--modules/navigation/navigation_mesh_generator.h2
-rw-r--r--modules/text_server_fb/text_server_fb.cpp3
-rw-r--r--modules/visual_script/icons/VisualScript.svg2
-rw-r--r--modules/visual_script/icons/VisualScriptInternal.svg2
-rw-r--r--modules/visual_script/visual_script_expression.cpp43
-rw-r--r--modules/visual_script/visual_script_func_nodes.cpp2
-rw-r--r--platform/javascript/js/engine/config.js41
-rw-r--r--platform/javascript/js/libs/library_godot_input.js2
-rw-r--r--platform/linuxbsd/display_server_x11.cpp3
-rw-r--r--platform/linuxbsd/display_server_x11.h2
-rw-r--r--platform/linuxbsd/gl_manager_x11.cpp44
-rw-r--r--platform/windows/godot_windows.cpp7
-rw-r--r--platform/windows/os_windows.cpp22
-rw-r--r--scene/2d/navigation_obstacle_2d.cpp7
-rw-r--r--scene/2d/ray_cast_2d.cpp20
-rw-r--r--scene/2d/ray_cast_2d.h6
-rw-r--r--scene/2d/shape_cast_2d.cpp20
-rw-r--r--scene/2d/shape_cast_2d.h6
-rw-r--r--scene/2d/tile_map.cpp17
-rw-r--r--scene/3d/navigation_obstacle_3d.cpp7
-rw-r--r--scene/3d/node_3d.cpp3
-rw-r--r--scene/3d/ray_cast_3d.cpp20
-rw-r--r--scene/3d/ray_cast_3d.h6
-rw-r--r--scene/3d/sprite_3d.cpp3
-rw-r--r--scene/animation/animation_tree.cpp32
-rw-r--r--scene/animation/animation_tree.h16
-rw-r--r--scene/animation/tween.cpp13
-rw-r--r--scene/gui/button.cpp5
-rw-r--r--scene/gui/code_edit.cpp43
-rw-r--r--scene/gui/control.cpp5
-rw-r--r--scene/gui/graph_edit.cpp6
-rw-r--r--scene/gui/line_edit.cpp17
-rw-r--r--scene/gui/line_edit.h4
-rw-r--r--scene/gui/option_button.cpp48
-rw-r--r--scene/gui/popup_menu.cpp6
-rw-r--r--scene/gui/tab_bar.cpp552
-rw-r--r--scene/gui/tab_bar.h16
-rw-r--r--scene/gui/text_edit.cpp16
-rw-r--r--scene/gui/text_edit.h6
-rw-r--r--scene/gui/texture_button.cpp5
-rw-r--r--scene/gui/tree.cpp12
-rw-r--r--scene/gui/tree.h10
-rw-r--r--scene/register_scene_types.cpp5
-rw-r--r--scene/resources/animation.cpp24
-rw-r--r--scene/resources/default_theme/default_theme.cpp8
-rw-r--r--scene/resources/font.cpp3
-rw-r--r--scene/resources/skeleton_modification_3d.cpp3
-rw-r--r--scene/resources/texture.cpp4
-rw-r--r--scene/resources/texture.h6
-rw-r--r--scene/resources/tile_set.cpp21
-rw-r--r--scene/resources/tile_set.h2
-rw-r--r--scene/resources/visual_shader_nodes.cpp141
-rw-r--r--scene/resources/visual_shader_nodes.h59
-rw-r--r--scene/resources/world_2d.cpp4
-rw-r--r--servers/audio_server.cpp6
-rw-r--r--servers/register_server_types.cpp4
-rw-r--r--servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp4
-rw-r--r--servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp6
-rw-r--r--tests/core/math/test_rect2.h6
-rw-r--r--tests/core/string/test_string.h3
-rw-r--r--tests/scene/test_code_edit.h46
-rw-r--r--thirdparty/README.md4
-rw-r--r--thirdparty/thorvg/AUTHORS2
-rw-r--r--thirdparty/thorvg/inc/config.h2
-rw-r--r--thirdparty/thorvg/patches/thorvg-pr1159-mingw-fix.patch73
-rw-r--r--thirdparty/thorvg/patches/thorvg-pr1166-vs2017-minmax.patch49
-rw-r--r--thirdparty/thorvg/src/lib/sw_engine/tvgSwImage.cpp4
-rw-r--r--thirdparty/thorvg/src/lib/sw_engine/tvgSwRaster.cpp36
-rw-r--r--thirdparty/thorvg/src/lib/sw_engine/tvgSwRasterTexmapInternal.h6
-rw-r--r--thirdparty/thorvg/src/lib/tvgMath.h2
-rw-r--r--thirdparty/thorvg/src/loaders/jpg/tvgJpgLoader.cpp5
-rw-r--r--thirdparty/thorvg/src/loaders/jpg/tvgJpgd.cpp5
-rw-r--r--thirdparty/thorvg/src/loaders/jpg/tvgJpgd.h2
-rw-r--r--thirdparty/thorvg/src/loaders/png/tvgPngLoader.cpp9
-rw-r--r--thirdparty/thorvg/src/loaders/svg/tvgSvgLoader.cpp224
-rw-r--r--thirdparty/thorvg/src/loaders/svg/tvgXmlParser.cpp6
-rwxr-xr-xthirdparty/thorvg/update-thorvg.sh2
316 files changed, 2728 insertions, 2666 deletions
diff --git a/.clang-tidy b/.clang-tidy
index 59d0facb96..b623aef133 100644
--- a/.clang-tidy
+++ b/.clang-tidy
@@ -1,10 +1,9 @@
---
-Checks: 'clang-diagnostic-*,clang-analyzer-*,-*,modernize-redundant-void-arg,modernize-use-bool-literals,modernize-use-default-member-init,modernize-use-nullptr,readability-braces-around-statements'
+Checks: 'clang-diagnostic-*,clang-analyzer-*,-*,modernize-redundant-void-arg,modernize-use-bool-literals,modernize-use-default-member-init,modernize-use-nullptr,readability-braces-around-statements'
WarningsAsErrors: ''
-HeaderFilterRegex: '.*'
+HeaderFilterRegex: ''
AnalyzeTemporaryDtors: false
-FormatStyle: none
-CheckOptions:
+FormatStyle: none
CheckOptions:
- key: cert-dcl16-c.NewSuffixes
value: 'L;LL;LU;LLU'
diff --git a/core/config/project_settings.cpp b/core/config/project_settings.cpp
index 45776c03e4..b5f1015ff5 100644
--- a/core/config/project_settings.cpp
+++ b/core/config/project_settings.cpp
@@ -1235,8 +1235,8 @@ ProjectSettings::ProjectSettings() {
// Keep the enum values in sync with the `DisplayServer::VSyncMode` enum.
custom_prop_info["display/window/vsync/vsync_mode"] = PropertyInfo(Variant::INT, "display/window/vsync/vsync_mode", PROPERTY_HINT_ENUM, "Disabled,Enabled,Adaptive,Mailbox");
custom_prop_info["rendering/driver/threads/thread_model"] = PropertyInfo(Variant::INT, "rendering/driver/threads/thread_model", PROPERTY_HINT_ENUM, "Single-Unsafe,Single-Safe,Multi-Threaded");
- GLOBAL_DEF("physics/2d/run_on_thread", false);
- GLOBAL_DEF("physics/3d/run_on_thread", false);
+ GLOBAL_DEF("physics/2d/run_on_separate_thread", false);
+ GLOBAL_DEF("physics/3d/run_on_separate_thread", false);
GLOBAL_DEF("debug/settings/profiler/max_functions", 16384);
custom_prop_info["debug/settings/profiler/max_functions"] = PropertyInfo(Variant::INT, "debug/settings/profiler/max_functions", PROPERTY_HINT_RANGE, "128,65535,1");
diff --git a/core/input/input_event.cpp b/core/input/input_event.cpp
index 4e18efde81..ab0f36132f 100644
--- a/core/input/input_event.cpp
+++ b/core/input/input_event.cpp
@@ -1221,8 +1221,9 @@ String InputEventScreenDrag::to_string() {
bool InputEventScreenDrag::accumulate(const Ref<InputEvent> &p_event) {
Ref<InputEventScreenDrag> drag = p_event;
- if (drag.is_null())
+ if (drag.is_null()) {
return false;
+ }
if (get_index() != drag->get_index()) {
return false;
diff --git a/core/io/ip.cpp b/core/io/ip.cpp
index 4970afc1d3..8e0d47e762 100644
--- a/core/io/ip.cpp
+++ b/core/io/ip.cpp
@@ -98,6 +98,11 @@ struct _IP_ResolverPrivate {
if (queue[i].status.get() != IP::RESOLVER_STATUS_WAITING) {
continue;
}
+ // We might be overriding another result, but we don't care as long as the result is valid.
+ if (response.size()) {
+ String key = get_cache_key(hostname, type);
+ cache[key] = response;
+ }
queue[i].response = response;
queue[i].status.set(response.is_empty() ? IP::RESOLVER_STATUS_ERROR : IP::RESOLVER_STATUS_DONE);
}
@@ -120,30 +125,8 @@ struct _IP_ResolverPrivate {
};
IPAddress IP::resolve_hostname(const String &p_hostname, IP::Type p_type) {
- List<IPAddress> res;
- String key = _IP_ResolverPrivate::get_cache_key(p_hostname, p_type);
-
- resolver->mutex.lock();
- if (resolver->cache.has(key)) {
- res = resolver->cache[key];
- } else {
- // This should be run unlocked so the resolver thread can keep
- // resolving other requests.
- resolver->mutex.unlock();
- _resolve_hostname(res, p_hostname, p_type);
- resolver->mutex.lock();
- // We might be overriding another result, but we don't care (they are the
- // same hostname).
- resolver->cache[key] = res;
- }
- resolver->mutex.unlock();
-
- for (int i = 0; i < res.size(); ++i) {
- if (res[i].is_valid()) {
- return res[i];
- }
- }
- return IPAddress();
+ const Array addresses = resolve_hostname_addresses(p_hostname, p_type);
+ return addresses.size() ? addresses[0].operator IPAddress() : IPAddress();
}
Array IP::resolve_hostname_addresses(const String &p_hostname, Type p_type) {
@@ -159,17 +142,16 @@ Array IP::resolve_hostname_addresses(const String &p_hostname, Type p_type) {
resolver->mutex.unlock();
_resolve_hostname(res, p_hostname, p_type);
resolver->mutex.lock();
- // We might be overriding another result, but we don't care (they are the
- // same hostname).
- resolver->cache[key] = res;
+ // We might be overriding another result, but we don't care as long as the result is valid.
+ if (res.size()) {
+ resolver->cache[key] = res;
+ }
}
resolver->mutex.unlock();
Array result;
for (int i = 0; i < res.size(); ++i) {
- if (res[i].is_valid()) {
- result.push_back(String(res[i]));
- }
+ result.push_back(String(res[i]));
}
return result;
}
diff --git a/core/math/expression.cpp b/core/math/expression.cpp
index 4f8e79038f..203566579d 100644
--- a/core/math/expression.cpp
+++ b/core/math/expression.cpp
@@ -197,6 +197,7 @@ Error Expression::_get_token(Token &r_token) {
case '\'':
case '"': {
String str;
+ char32_t prev = 0;
while (true) {
char32_t ch = GET_CHAR();
@@ -234,9 +235,11 @@ Error Expression::_get_token(Token &r_token) {
case 'r':
res = 13;
break;
+ case 'U':
case 'u': {
- // hex number
- for (int j = 0; j < 4; j++) {
+ // Hexadecimal sequence.
+ int hex_len = (next == 'U') ? 6 : 4;
+ for (int j = 0; j < hex_len; j++) {
char32_t c = GET_CHAR();
if (c == 0) {
@@ -273,12 +276,46 @@ Error Expression::_get_token(Token &r_token) {
} break;
}
+ // Parse UTF-16 pair.
+ if ((res & 0xfffffc00) == 0xd800) {
+ if (prev == 0) {
+ prev = res;
+ continue;
+ } else {
+ _set_error("Invalid UTF-16 sequence in string, unpaired lead surrogate");
+ r_token.type = TK_ERROR;
+ return ERR_PARSE_ERROR;
+ }
+ } else if ((res & 0xfffffc00) == 0xdc00) {
+ if (prev == 0) {
+ _set_error("Invalid UTF-16 sequence in string, unpaired trail surrogate");
+ r_token.type = TK_ERROR;
+ return ERR_PARSE_ERROR;
+ } else {
+ res = (prev << 10UL) + res - ((0xd800 << 10UL) + 0xdc00 - 0x10000);
+ prev = 0;
+ }
+ }
+ if (prev != 0) {
+ _set_error("Invalid UTF-16 sequence in string, unpaired lead surrogate");
+ r_token.type = TK_ERROR;
+ return ERR_PARSE_ERROR;
+ }
str += res;
-
} else {
+ if (prev != 0) {
+ _set_error("Invalid UTF-16 sequence in string, unpaired lead surrogate");
+ r_token.type = TK_ERROR;
+ return ERR_PARSE_ERROR;
+ }
str += ch;
}
}
+ if (prev != 0) {
+ _set_error("Invalid UTF-16 sequence in string, unpaired lead surrogate");
+ r_token.type = TK_ERROR;
+ return ERR_PARSE_ERROR;
+ }
r_token.type = TK_CONSTANT;
r_token.value = str;
diff --git a/core/math/rect2.h b/core/math/rect2.h
index 4ea24e8f88..b14c69302c 100644
--- a/core/math/rect2.h
+++ b/core/math/rect2.h
@@ -382,16 +382,16 @@ struct _NO_DISCARD_ Rect2i {
ERR_PRINT("Rect2i size is negative, this is not supported. Use Rect2i.abs() to get a Rect2i with a positive size.");
}
#endif
- if (position.x > (p_rect.position.x + p_rect.size.width)) {
+ if (position.x >= (p_rect.position.x + p_rect.size.width)) {
return false;
}
- if ((position.x + size.width) < p_rect.position.x) {
+ if ((position.x + size.width) <= p_rect.position.x) {
return false;
}
- if (position.y > (p_rect.position.y + p_rect.size.height)) {
+ if (position.y >= (p_rect.position.y + p_rect.size.height)) {
return false;
}
- if ((position.y + size.height) < p_rect.position.y) {
+ if ((position.y + size.height) <= p_rect.position.y) {
return false;
}
@@ -405,8 +405,8 @@ struct _NO_DISCARD_ Rect2i {
}
#endif
return (p_rect.position.x >= position.x) && (p_rect.position.y >= position.y) &&
- ((p_rect.position.x + p_rect.size.x) < (position.x + size.x)) &&
- ((p_rect.position.y + p_rect.size.y) < (position.y + size.y));
+ ((p_rect.position.x + p_rect.size.x) <= (position.x + size.x)) &&
+ ((p_rect.position.y + p_rect.size.y) <= (position.y + size.y));
}
_FORCE_INLINE_ bool has_no_area() const {
diff --git a/core/object/object.h b/core/object/object.h
index 63130a1aef..1a0a81581d 100644
--- a/core/object/object.h
+++ b/core/object/object.h
@@ -700,8 +700,9 @@ public:
static String get_category_static() { return String(); }
virtual String get_class() const {
- if (_extension)
+ if (_extension) {
return _extension->class_name.operator String();
+ }
return "Object";
}
virtual String get_save_class() const { return get_class(); } //class stored when saving
diff --git a/core/variant/variant_parser.cpp b/core/variant/variant_parser.cpp
index 57875bf50f..96cdc0678e 100644
--- a/core/variant/variant_parser.cpp
+++ b/core/variant/variant_parser.cpp
@@ -217,6 +217,7 @@ Error VariantParser::get_token(Stream *p_stream, Token &r_token, int &line, Stri
}
case '"': {
String str;
+ char32_t prev = 0;
while (true) {
char32_t ch = p_stream->get_char();
@@ -252,10 +253,13 @@ Error VariantParser::get_token(Stream *p_stream, Token &r_token, int &line, Stri
case 'r':
res = 13;
break;
+ case 'U':
case 'u': {
- //hex number
- for (int j = 0; j < 4; j++) {
+ // Hexadecimal sequence.
+ int hex_len = (next == 'U') ? 6 : 4;
+ for (int j = 0; j < hex_len; j++) {
char32_t c = p_stream->get_char();
+
if (c == 0) {
r_err_str = "Unterminated String";
r_token.type = TK_ERROR;
@@ -290,15 +294,49 @@ Error VariantParser::get_token(Stream *p_stream, Token &r_token, int &line, Stri
} break;
}
+ // Parse UTF-16 pair.
+ if ((res & 0xfffffc00) == 0xd800) {
+ if (prev == 0) {
+ prev = res;
+ continue;
+ } else {
+ r_err_str = "Invalid UTF-16 sequence in string, unpaired lead surrogate";
+ r_token.type = TK_ERROR;
+ return ERR_PARSE_ERROR;
+ }
+ } else if ((res & 0xfffffc00) == 0xdc00) {
+ if (prev == 0) {
+ r_err_str = "Invalid UTF-16 sequence in string, unpaired trail surrogate";
+ r_token.type = TK_ERROR;
+ return ERR_PARSE_ERROR;
+ } else {
+ res = (prev << 10UL) + res - ((0xd800 << 10UL) + 0xdc00 - 0x10000);
+ prev = 0;
+ }
+ }
+ if (prev != 0) {
+ r_err_str = "Invalid UTF-16 sequence in string, unpaired lead surrogate";
+ r_token.type = TK_ERROR;
+ return ERR_PARSE_ERROR;
+ }
str += res;
-
} else {
+ if (prev != 0) {
+ r_err_str = "Invalid UTF-16 sequence in string, unpaired lead surrogate";
+ r_token.type = TK_ERROR;
+ return ERR_PARSE_ERROR;
+ }
if (ch == '\n') {
line++;
}
str += ch;
}
}
+ if (prev != 0) {
+ r_err_str = "Invalid UTF-16 sequence in string, unpaired lead surrogate";
+ r_token.type = TK_ERROR;
+ return ERR_PARSE_ERROR;
+ }
if (p_stream->is_utf8()) {
str.parse_utf8(str.ascii(true).get_data());
diff --git a/doc/classes/AudioEffectSpectrumAnalyzer.xml b/doc/classes/AudioEffectSpectrumAnalyzer.xml
index b2f2c55aa2..50e38d5d1e 100644
--- a/doc/classes/AudioEffectSpectrumAnalyzer.xml
+++ b/doc/classes/AudioEffectSpectrumAnalyzer.xml
@@ -8,8 +8,8 @@
See also [AudioStreamGenerator] for procedurally generating sounds.
</description>
<tutorials>
- <link title="https://godotengine.org/asset-library/asset/528">Audio Spectrum Demo</link>
- <link title="https://godotengine.org/article/godot-32-will-get-new-audio-features">Godot 3.2 will get new audio features</link>
+ <link title="Audio Spectrum Demo">https://godotengine.org/asset-library/asset/528</link>
+ <link title="Godot 3.2 will get new audio features">https://godotengine.org/article/godot-32-will-get-new-audio-features</link>
</tutorials>
<members>
<member name="buffer_length" type="float" setter="set_buffer_length" getter="get_buffer_length" default="2.0">
diff --git a/doc/classes/AudioStreamGenerator.xml b/doc/classes/AudioStreamGenerator.xml
index 05406846ce..e54ce27a83 100644
--- a/doc/classes/AudioStreamGenerator.xml
+++ b/doc/classes/AudioStreamGenerator.xml
@@ -10,7 +10,7 @@
</description>
<tutorials>
<link title="Audio Generator Demo">https://godotengine.org/asset-library/asset/526</link>
- <link title="https://godotengine.org/article/godot-32-will-get-new-audio-features">Godot 3.2 will get new audio features</link>
+ <link title="Godot 3.2 will get new audio features">https://godotengine.org/article/godot-32-will-get-new-audio-features</link>
</tutorials>
<members>
<member name="buffer_length" type="float" setter="set_buffer_length" getter="get_buffer_length" default="0.5">
diff --git a/doc/classes/AudioStreamGeneratorPlayback.xml b/doc/classes/AudioStreamGeneratorPlayback.xml
index 7520d5d97a..42caa23763 100644
--- a/doc/classes/AudioStreamGeneratorPlayback.xml
+++ b/doc/classes/AudioStreamGeneratorPlayback.xml
@@ -8,7 +8,7 @@
</description>
<tutorials>
<link title="Audio Generator Demo">https://godotengine.org/asset-library/asset/526</link>
- <link title="https://godotengine.org/article/godot-32-will-get-new-audio-features">Godot 3.2 will get new audio features</link>
+ <link title="Godot 3.2 will get new audio features">https://godotengine.org/article/godot-32-will-get-new-audio-features</link>
</tutorials>
<methods>
<method name="can_push_buffer" qualifiers="const">
diff --git a/doc/classes/CodeEdit.xml b/doc/classes/CodeEdit.xml
index b3add6cfa2..09696d4d2a 100644
--- a/doc/classes/CodeEdit.xml
+++ b/doc/classes/CodeEdit.xml
@@ -607,6 +607,9 @@
<theme_item name="font_outline_color" data_type="color" type="Color" default="Color(1, 1, 1, 1)">
The tint of text outline of the [CodeEdit].
</theme_item>
+ <theme_item name="font_placeholder_color" data_type="color" type="Color" default="Color(0.875, 0.875, 0.875, 0.6)">
+ Font color for [member TextEdit.placeholder_text].
+ </theme_item>
<theme_item name="font_readonly_color" data_type="color" type="Color" default="Color(0.875, 0.875, 0.875, 0.5)">
Sets the font [Color] when [member TextEdit.editable] is disabled.
</theme_item>
diff --git a/doc/classes/CurveTexture.xml b/doc/classes/CurveTexture.xml
index fe75f029f0..99b5ef2f4f 100644
--- a/doc/classes/CurveTexture.xml
+++ b/doc/classes/CurveTexture.xml
@@ -14,7 +14,7 @@
</member>
<member name="texture_mode" type="int" setter="set_texture_mode" getter="get_texture_mode" enum="CurveTexture.TextureMode" default="0">
</member>
- <member name="width" type="int" setter="set_width" getter="get_width" default="2048">
+ <member name="width" type="int" setter="set_width" getter="get_width" default="256">
The width of the texture.
</member>
</members>
diff --git a/doc/classes/CurveXYZTexture.xml b/doc/classes/CurveXYZTexture.xml
index 815653e987..b6dd90c7d3 100644
--- a/doc/classes/CurveXYZTexture.xml
+++ b/doc/classes/CurveXYZTexture.xml
@@ -13,7 +13,7 @@
</member>
<member name="curve_z" type="Curve" setter="set_curve_z" getter="get_curve_z">
</member>
- <member name="width" type="int" setter="set_width" getter="get_width" default="2048">
+ <member name="width" type="int" setter="set_width" getter="get_width" default="256">
</member>
</members>
</class>
diff --git a/doc/classes/EditorPlugin.xml b/doc/classes/EditorPlugin.xml
index 7b0a300782..cc1243898f 100644
--- a/doc/classes/EditorPlugin.xml
+++ b/doc/classes/EditorPlugin.xml
@@ -438,9 +438,9 @@
<method name="add_tool_submenu_item">
<return type="void" />
<argument index="0" name="name" type="String" />
- <argument index="1" name="submenu" type="Object" />
+ <argument index="1" name="submenu" type="PopupMenu" />
<description>
- Adds a custom submenu under [b]Project &gt; Tools &gt;[/b] [code]name[/code]. [code]submenu[/code] should be an object of class [PopupMenu]. Use [code]remove_tool_menu_item(name)[/code] on plugin clean up to remove the menu.
+ Adds a custom [PopupMenu] submenu under [b]Project &gt; Tools &gt;[/b] [code]name[/code]. Use [code]remove_tool_menu_item(name)[/code] on plugin clean up to remove the menu.
</description>
</method>
<method name="add_translation_parser_plugin">
diff --git a/doc/classes/GradientTexture1D.xml b/doc/classes/GradientTexture1D.xml
index 223439956c..4730410ea9 100644
--- a/doc/classes/GradientTexture1D.xml
+++ b/doc/classes/GradientTexture1D.xml
@@ -15,7 +15,7 @@
<member name="use_hdr" type="bool" setter="set_use_hdr" getter="is_using_hdr" default="false">
If [code]true[/code], the generated texture will support high dynamic range ([constant Image.FORMAT_RGBAF] format). This allows for glow effects to work if [member Environment.glow_enabled] is [code]true[/code]. If [code]false[/code], the generated texture will use low dynamic range; overbright colors will be clamped ([constant Image.FORMAT_RGBA8] format).
</member>
- <member name="width" type="int" setter="set_width" getter="get_width" default="2048">
+ <member name="width" type="int" setter="set_width" getter="get_width" default="256">
The number of color samples that will be obtained from the [Gradient].
</member>
</members>
diff --git a/doc/classes/LineEdit.xml b/doc/classes/LineEdit.xml
index 224579e8c5..0b97865770 100644
--- a/doc/classes/LineEdit.xml
+++ b/doc/classes/LineEdit.xml
@@ -233,9 +233,6 @@
[b]Note:[/b] This method is only implemented on Linux.
</member>
<member name="mouse_default_cursor_shape" type="int" setter="set_default_cursor_shape" getter="get_default_cursor_shape" overrides="Control" enum="Control.CursorShape" default="1" />
- <member name="placeholder_alpha" type="float" setter="set_placeholder_alpha" getter="get_placeholder_alpha" default="0.6">
- Opacity of the [member placeholder_text]. From [code]0[/code] to [code]1[/code].
- </member>
<member name="placeholder_text" type="String" setter="set_placeholder" getter="get_placeholder" default="&quot;&quot;">
Text shown when the [LineEdit] is empty. It is [b]not[/b] the [LineEdit]'s default value (see [member text]).
</member>
@@ -397,6 +394,9 @@
<theme_item name="font_outline_color" data_type="color" type="Color" default="Color(1, 1, 1, 1)">
The tint of text outline of the [LineEdit].
</theme_item>
+ <theme_item name="font_placeholder_color" data_type="color" type="Color" default="Color(0.875, 0.875, 0.875, 0.6)">
+ Font color for [member placeholder_text].
+ </theme_item>
<theme_item name="font_selected_color" data_type="color" type="Color" default="Color(1, 1, 1, 1)">
Font color for selected text (inside the selection rectangle).
</theme_item>
diff --git a/doc/classes/OptionButton.xml b/doc/classes/OptionButton.xml
index 7bb67be4c4..02226df46b 100644
--- a/doc/classes/OptionButton.xml
+++ b/doc/classes/OptionButton.xml
@@ -84,7 +84,7 @@
<method name="get_selected_id" qualifiers="const">
<return type="int" />
<description>
- Returns the ID of the selected item, or [code]0[/code] if no item is selected.
+ Returns the ID of the selected item, or [code]-1[/code] if no item is selected.
</description>
</method>
<method name="get_selected_metadata" qualifiers="const">
@@ -112,6 +112,7 @@
<argument index="0" name="idx" type="int" />
<description>
Selects an item by index and makes it the current item. This will work even if the item is disabled.
+ Passing [code]-1[/code] as the index deselects any currently selected item.
</description>
</method>
<method name="set_item_disabled">
diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml
index a92afb7ea7..dc40d2fd1b 100644
--- a/doc/classes/ProjectSettings.xml
+++ b/doc/classes/ProjectSettings.xml
@@ -1329,10 +1329,10 @@
The policy to use for unhandled Mono (C#) exceptions. The default "Terminate Application" exits the project as soon as an unhandled exception is thrown. "Log Error" logs an error message to the console instead, and will not interrupt the project execution when an unhandled exception is thrown.
[b]Note:[/b] The unhandled exception policy is always set to "Log Error" in the editor, which also includes C# [code]tool[/code] scripts running within the editor as well as editor plugin code.
</member>
- <member name="navigation/2d/default_cell_size" type="int" setter="" getter="" default="10">
+ <member name="navigation/2d/default_cell_size" type="int" setter="" getter="" default="1">
Default cell size for 2D navigation maps. See [method NavigationServer2D.map_set_cell_size].
</member>
- <member name="navigation/2d/default_edge_connection_margin" type="int" setter="" getter="" default="5">
+ <member name="navigation/2d/default_edge_connection_margin" type="int" setter="" getter="" default="1">
Default edge connection margin for 2D navigation maps. See [method NavigationServer2D.map_set_edge_connection_margin].
</member>
<member name="navigation/3d/default_cell_size" type="float" setter="" getter="" default="0.3">
@@ -1412,8 +1412,8 @@
Sets which physics engine to use for 2D physics.
"DEFAULT" and "GodotPhysics2D" are the same, as there is currently no alternative 2D physics server implemented.
</member>
- <member name="physics/2d/run_on_thread" type="bool" setter="" getter="" default="false">
- Sets whether 2D physics is run on the main thread or a separate one. Running the server on a thread increases performance, but restricts API access to only physics process.
+ <member name="physics/2d/run_on_separate_thread" type="bool" setter="" getter="" default="false">
+ If [code]true[/code], the 2D physics server runs on a separate thread, making better use of multi-core CPUs. If [code]false[/code], the 2D physics server runs on the main thread. Running the physics server on a separate thread can increase performance, but restricts API access to only physics process.
</member>
<member name="physics/2d/sleep_threshold_angular" type="float" setter="" getter="" default="0.139626">
Threshold angular velocity under which a 2D physics body will be considered inactive. See [constant PhysicsServer2D.SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_THRESHOLD].
@@ -1484,8 +1484,8 @@
Sets which physics engine to use for 3D physics.
"DEFAULT" is currently the [url=https://bulletphysics.org]Bullet[/url] physics engine. The "GodotPhysics3D" engine is still supported as an alternative.
</member>
- <member name="physics/3d/run_on_thread" type="bool" setter="" getter="" default="false">
- Sets whether 3D physics is run on the main thread or a separate one. Running the server on a thread increases performance, but restricts API access to only physics process.
+ <member name="physics/3d/run_on_separate_thread" type="bool" setter="" getter="" default="false">
+ If [code]true[/code], the 3D physics server runs on a separate thread, making better use of multi-core CPUs. If [code]false[/code], the 3D physics server runs on the main thread. Running the physics server on a separate thread can increase performance, but restricts API access to only physics process.
</member>
<member name="physics/3d/sleep_threshold_angular" type="float" setter="" getter="" default="0.139626">
Threshold angular velocity under which a 3D physics body will be considered inactive. See [constant PhysicsServer3D.SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_THRESHOLD].
diff --git a/doc/classes/RayCast2D.xml b/doc/classes/RayCast2D.xml
index fe2885378a..27e02d0ee5 100644
--- a/doc/classes/RayCast2D.xml
+++ b/doc/classes/RayCast2D.xml
@@ -16,9 +16,9 @@
<methods>
<method name="add_exception">
<return type="void" />
- <argument index="0" name="node" type="Object" />
+ <argument index="0" name="node" type="CollisionObject2D" />
<description>
- Adds a collision exception so the ray does not report collisions with the specified node.
+ Adds a collision exception so the ray does not report collisions with the specified [CollisionObject2D] node.
</description>
</method>
<method name="add_exception_rid">
@@ -81,9 +81,9 @@
</method>
<method name="remove_exception">
<return type="void" />
- <argument index="0" name="node" type="Object" />
+ <argument index="0" name="node" type="CollisionObject2D" />
<description>
- Removes a collision exception so the ray does report collisions with the specified node.
+ Removes a collision exception so the ray does report collisions with the specified [CollisionObject2D] node.
</description>
</method>
<method name="remove_exception_rid">
diff --git a/doc/classes/RayCast3D.xml b/doc/classes/RayCast3D.xml
index 8973857ace..6be5861b84 100644
--- a/doc/classes/RayCast3D.xml
+++ b/doc/classes/RayCast3D.xml
@@ -17,9 +17,9 @@
<methods>
<method name="add_exception">
<return type="void" />
- <argument index="0" name="node" type="Object" />
+ <argument index="0" name="node" type="CollisionObject3D" />
<description>
- Adds a collision exception so the ray does not report collisions with the specified node.
+ Adds a collision exception so the ray does not report collisions with the specified [CollisionObject3D] node.
</description>
</method>
<method name="add_exception_rid">
@@ -82,9 +82,9 @@
</method>
<method name="remove_exception">
<return type="void" />
- <argument index="0" name="node" type="Object" />
+ <argument index="0" name="node" type="CollisionObject3D" />
<description>
- Removes a collision exception so the ray does report collisions with the specified node.
+ Removes a collision exception so the ray does report collisions with the specified [CollisionObject3D] node.
</description>
</method>
<method name="remove_exception_rid">
diff --git a/doc/classes/Rect2i.xml b/doc/classes/Rect2i.xml
index 5909784135..e070824297 100644
--- a/doc/classes/Rect2i.xml
+++ b/doc/classes/Rect2i.xml
@@ -70,7 +70,7 @@
<return type="Rect2i" />
<argument index="0" name="to" type="Vector2i" />
<description>
- Returns a copy of this [Rect2i] expanded to include a given point.
+ Returns a copy of this [Rect2i] expanded so that the borders align with the given point.
[codeblocks]
[gdscript]
# position (-3, 2), size (1, 1)
diff --git a/doc/classes/ShapeCast2D.xml b/doc/classes/ShapeCast2D.xml
index 74ebafe069..7229d6f72a 100644
--- a/doc/classes/ShapeCast2D.xml
+++ b/doc/classes/ShapeCast2D.xml
@@ -14,9 +14,9 @@
<methods>
<method name="add_exception">
<return type="void" />
- <argument index="0" name="node" type="Object" />
+ <argument index="0" name="node" type="CollisionObject2D" />
<description>
- Adds a collision exception so the shape does not report collisions with the specified node.
+ Adds a collision exception so the shape does not report collisions with the specified [CollisionObject2D] node.
</description>
</method>
<method name="add_exception_rid">
@@ -101,9 +101,9 @@
</method>
<method name="remove_exception">
<return type="void" />
- <argument index="0" name="node" type="Object" />
+ <argument index="0" name="node" type="CollisionObject2D" />
<description>
- Removes a collision exception so the shape does report collisions with the specified node.
+ Removes a collision exception so the shape does report collisions with the specified [CollisionObject2D] node.
</description>
</method>
<method name="remove_exception_rid">
diff --git a/doc/classes/TabBar.xml b/doc/classes/TabBar.xml
index 59a4743d80..c286629395 100644
--- a/doc/classes/TabBar.xml
+++ b/doc/classes/TabBar.xml
@@ -43,10 +43,11 @@
Returns the previously active tab index.
</description>
</method>
- <method name="get_select_with_rmb" qualifiers="const">
- <return type="bool" />
+ <method name="get_tab_button_icon" qualifiers="const">
+ <return type="Texture2D" />
+ <argument index="0" name="tab_idx" type="int" />
<description>
- Returns [code]true[/code] if select with right mouse button is enabled.
+ Returns the [Texture2D] for the right button of the tab at index [code]tab_idx[/code] or [code]null[/code] if the button has no [Texture2D].
</description>
</method>
<method name="get_tab_icon" qualifiers="const">
@@ -111,6 +112,13 @@
Returns [code]true[/code] if the tab at index [code]tab_idx[/code] is disabled.
</description>
</method>
+ <method name="is_tab_hidden" qualifiers="const">
+ <return type="bool" />
+ <argument index="0" name="tab_idx" type="int" />
+ <description>
+ Returns [code]true[/code] if the tab at index [code]tab_idx[/code] is hidden.
+ </description>
+ </method>
<method name="move_tab">
<return type="void" />
<argument index="0" name="from" type="int" />
@@ -126,11 +134,12 @@
Removes the tab at index [code]tab_idx[/code].
</description>
</method>
- <method name="set_select_with_rmb">
+ <method name="set_tab_button_icon">
<return type="void" />
- <argument index="0" name="enabled" type="bool" />
+ <argument index="0" name="tab_idx" type="int" />
+ <argument index="1" name="icon" type="Texture2D" />
<description>
- If [code]true[/code], enables selecting a tab with the right mouse button.
+ Sets an [code]icon[/code] for the button of the tab at index [code]tab_idx[/code] (located to the right, before the close button), making it visible and clickable (See [signal tab_button_pressed]). Giving it a [code]null[/code] value will hide the button.
</description>
</method>
<method name="set_tab_disabled">
@@ -141,6 +150,14 @@
If [code]disabled[/code] is [code]true[/code], disables the tab at index [code]tab_idx[/code], making it non-interactable.
</description>
</method>
+ <method name="set_tab_hidden">
+ <return type="void" />
+ <argument index="0" name="tab_idx" type="int" />
+ <argument index="1" name="hidden" type="bool" />
+ <description>
+ If [code]hidden[/code] is [code]true[/code], hides the tab at index [code]tab_idx[/code], making it disappear from the tab area.
+ </description>
+ </method>
<method name="set_tab_icon">
<return type="void" />
<argument index="0" name="tab_idx" type="int" />
@@ -200,10 +217,17 @@
<member name="drag_to_rearrange_enabled" type="bool" setter="set_drag_to_rearrange_enabled" getter="get_drag_to_rearrange_enabled" default="false">
If [code]true[/code], tabs can be rearranged with mouse drag.
</member>
+ <member name="scroll_to_selected" type="bool" setter="set_scroll_to_selected" getter="get_scroll_to_selected" default="true">
+ If [code]true[/code], the tab offset will be changed to keep the the currently selected tab visible.
+ </member>
<member name="scrolling_enabled" type="bool" setter="set_scrolling_enabled" getter="get_scrolling_enabled" default="true">
if [code]true[/code], the mouse's scroll wheel can be used to navigate the scroll view.
</member>
+ <member name="select_with_rmb" type="bool" setter="set_select_with_rmb" getter="get_select_with_rmb" default="false">
+ If [code]true[/code], enables selecting a tab with the right mouse button.
+ </member>
<member name="tab_alignment" type="int" setter="set_tab_alignment" getter="get_tab_alignment" enum="TabBar.AlignmentMode" default="1">
+ Sets the position at which tabs will be placed. See [enum AlignmentMode] for details.
</member>
<member name="tab_close_display_policy" type="int" setter="set_tab_close_display_policy" getter="get_tab_close_display_policy" enum="TabBar.CloseButtonDisplayPolicy" default="0">
Sets when the close button will appear on the tabs. See [enum CloseButtonDisplayPolicy] for details.
@@ -219,6 +243,12 @@
Emitted when the active tab is rearranged via mouse drag. See [member drag_to_rearrange_enabled].
</description>
</signal>
+ <signal name="tab_button_pressed">
+ <argument index="0" name="tab" type="int" />
+ <description>
+ Emitted when a tab's right button is pressed. See [method set_tab_button_icon].
+ </description>
+ </signal>
<signal name="tab_changed">
<argument index="0" name="tab" type="int" />
<description>
@@ -255,18 +285,28 @@
<signal name="tab_rmb_clicked">
<argument index="0" name="tab" type="int" />
<description>
- Emitted when a tab is right-clicked.
+ Emitted when a tab is right-clicked. [member select_with_rmb] must be enabled.
+ </description>
+ </signal>
+ <signal name="tab_selected">
+ <argument index="0" name="tab" type="int" />
+ <description>
+ Emitted when a tab is selected via click or script, even if it is the current tab.
</description>
</signal>
</signals>
<constants>
<constant name="ALIGNMENT_LEFT" value="0" enum="AlignmentMode">
+ Places tabs to the left.
</constant>
<constant name="ALIGNMENT_CENTER" value="1" enum="AlignmentMode">
+ Places tabs in the middle.
</constant>
<constant name="ALIGNMENT_RIGHT" value="2" enum="AlignmentMode">
+ Places tabs to the right.
</constant>
<constant name="ALIGNMENT_MAX" value="3" enum="AlignmentMode">
+ Represents the size of the [enum AlignmentMode] enum.
</constant>
<constant name="CLOSE_BUTTON_SHOW_NEVER" value="0" enum="CloseButtonDisplayPolicy">
Never show the close buttons.
@@ -321,11 +361,11 @@
<theme_item name="increment_highlight" data_type="icon" type="Texture2D">
Icon for the right arrow button that appears when there are too many tabs to fit in the container width. Used when the button is being hovered with the cursor.
</theme_item>
- <theme_item name="close_bg_highlight" data_type="style" type="StyleBox">
- Background of the close button when it's being hovered with the cursor.
+ <theme_item name="button_highlight" data_type="style" type="StyleBox">
+ Background of the tab and close buttons when they're being hovered with the cursor.
</theme_item>
- <theme_item name="close_bg_pressed" data_type="style" type="StyleBox">
- Background of the close button when it's being pressed.
+ <theme_item name="button_pressed" data_type="style" type="StyleBox">
+ Background of the tab and close buttons when it's being pressed.
</theme_item>
<theme_item name="tab_disabled" data_type="style" type="StyleBox">
The style of disabled tabs.
diff --git a/doc/classes/TextEdit.xml b/doc/classes/TextEdit.xml
index 6d602d58ee..6b9eb6efc3 100644
--- a/doc/classes/TextEdit.xml
+++ b/doc/classes/TextEdit.xml
@@ -992,9 +992,6 @@
<member name="override_selected_font_color" type="bool" setter="set_override_selected_font_color" getter="is_overriding_selected_font_color" default="false">
If [code]true[/code], custom [code]font_selected_color[/code] will be used for selected text.
</member>
- <member name="placeholder_alpha" type="float" setter="set_placeholder_alpha" getter="get_placeholder_alpha" default="0.6">
- Opacity of the [member placeholder_text]. From [code]0[/code] to [code]1[/code].
- </member>
<member name="placeholder_text" type="String" setter="set_placeholder" getter="get_placeholder" default="&quot;&quot;">
Text shown when the [TextEdit] is empty. It is [b]not[/b] the [TextEdit]'s default value (see [member text]).
</member>
@@ -1237,6 +1234,9 @@
<theme_item name="font_outline_color" data_type="color" type="Color" default="Color(1, 1, 1, 1)">
The tint of text outline of the [TextEdit].
</theme_item>
+ <theme_item name="font_placeholder_color" data_type="color" type="Color" default="Color(0.875, 0.875, 0.875, 0.6)">
+ Font color for [member placeholder_text].
+ </theme_item>
<theme_item name="font_readonly_color" data_type="color" type="Color" default="Color(0.875, 0.875, 0.875, 0.5)">
Sets the font [Color] when [member editable] is disabled.
</theme_item>
diff --git a/doc/classes/TileMap.xml b/doc/classes/TileMap.xml
index 07b9543823..80a6458cec 100644
--- a/doc/classes/TileMap.xml
+++ b/doc/classes/TileMap.xml
@@ -218,7 +218,7 @@
<return type="void" />
<argument index="0" name="layer" type="int" />
<description>
- Moves the layer at index [code]layer_index[/code] to the given position [code]to_position[/code] in the array.
+ Removes the layer at index [code]layer[/code].
</description>
</method>
<method name="set_cell">
diff --git a/doc/classes/TileSetAtlasSource.xml b/doc/classes/TileSetAtlasSource.xml
index 6580c6bd4c..f984d33098 100644
--- a/doc/classes/TileSetAtlasSource.xml
+++ b/doc/classes/TileSetAtlasSource.xml
@@ -111,7 +111,7 @@
</description>
</method>
<method name="get_tile_data" qualifiers="const">
- <return type="Object" />
+ <return type="TileData" />
<argument index="0" name="atlas_coords" type="Vector2i" />
<argument index="1" name="alternative_tile" type="int" />
<description>
diff --git a/doc/classes/TreeItem.xml b/doc/classes/TreeItem.xml
index 13f2c7120c..12c91cdd10 100644
--- a/doc/classes/TreeItem.xml
+++ b/doc/classes/TreeItem.xml
@@ -371,7 +371,7 @@
</method>
<method name="move_after">
<return type="void" />
- <argument index="0" name="item" type="Object" />
+ <argument index="0" name="item" type="TreeItem" />
<description>
Moves this TreeItem right after the given [code]item[/code].
[b]Note:[/b] You can't move to the root or move the root.
@@ -379,7 +379,7 @@
</method>
<method name="move_before">
<return type="void" />
- <argument index="0" name="item" type="Object" />
+ <argument index="0" name="item" type="TreeItem" />
<description>
Moves this TreeItem right before the given [code]item[/code].
[b]Note:[/b] You can't move to the root or move the root.
@@ -395,7 +395,7 @@
</method>
<method name="remove_child">
<return type="void" />
- <argument index="0" name="child" type="Object" />
+ <argument index="0" name="child" type="TreeItem" />
<description>
Removes the given child [TreeItem] and all its children from the [Tree]. Note that it doesn't free the item from memory, so it can be reused later. To completely remove a [TreeItem] use [method Object.free].
</description>
diff --git a/doc/classes/Tween.xml b/doc/classes/Tween.xml
index 1cba995366..a1b53346d8 100644
--- a/doc/classes/Tween.xml
+++ b/doc/classes/Tween.xml
@@ -146,7 +146,7 @@
<description>
Sets the number of times the tweening sequence will be repeated, i.e. [code]set_loops(2)[/code] will run the animation twice.
Calling this method without arguments will make the [Tween] run infinitely, until it is either killed by [method kill] or by freeing bound node, or all the animated objects have been freed (which makes further animation impossible).
- [b]Warning:[/b] Make sure to always add some duration/delay when using infinite loops. 0-duration looped animations (e.g. single [CallbackTweener] with no delay) are equivalent to infinite [code]while[/code] loops and will freeze your game.
+ [b]Warning:[/b] Make sure to always add some duration/delay when using infinite loops. 0-duration looped animations (e.g. single [CallbackTweener] with no delay or [PropertyTweener] with invalid node) are equivalent to infinite [code]while[/code] loops and will freeze your game. If a [Tween]'s lifetime depends on some node, always use [method bind_node].
</description>
</method>
<method name="set_parallel">
diff --git a/doc/classes/VisualShaderNodeScalarDerivativeFunc.xml b/doc/classes/VisualShaderNodeDerivativeFunc.xml
index 8d108a5d28..f7edac8597 100644
--- a/doc/classes/VisualShaderNodeScalarDerivativeFunc.xml
+++ b/doc/classes/VisualShaderNodeDerivativeFunc.xml
@@ -1,7 +1,7 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="VisualShaderNodeScalarDerivativeFunc" inherits="VisualShaderNode" version="4.0">
+<class name="VisualShaderNodeDerivativeFunc" inherits="VisualShaderNode" version="4.0">
<brief_description>
- Calculates a scalar derivative within the visual shader graph.
+ Calculates a derivative within the visual shader graph.
</brief_description>
<description>
This node is only available in [code]Fragment[/code] and [code]Light[/code] visual shaders.
@@ -9,11 +9,23 @@
<tutorials>
</tutorials>
<members>
- <member name="function" type="int" setter="set_function" getter="get_function" enum="VisualShaderNodeScalarDerivativeFunc.Function" default="0">
- The derivative type. See [enum Function] for options.
+ <member name="function" type="int" setter="set_function" getter="get_function" enum="VisualShaderNodeDerivativeFunc.Function" default="0">
+ A derivative function type. See [enum Function] for options.
+ </member>
+ <member name="op_type" type="int" setter="set_op_type" getter="get_op_type" enum="VisualShaderNodeDerivativeFunc.OpType" default="0">
+ A type of operands and returned value. See [enum OpType] for options.
</member>
</members>
<constants>
+ <constant name="OP_TYPE_SCALAR" value="0" enum="OpType">
+ A floating-point scalar.
+ </constant>
+ <constant name="OP_TYPE_VECTOR" value="1" enum="OpType">
+ A 3D vector type.
+ </constant>
+ <constant name="OP_TYPE_MAX" value="2" enum="OpType">
+ Represents the size of the [enum OpType] enum.
+ </constant>
<constant name="FUNC_SUM" value="0" enum="Function">
Sum of absolute derivative in [code]x[/code] and [code]y[/code].
</constant>
diff --git a/doc/classes/VisualShaderNodeVectorDerivativeFunc.xml b/doc/classes/VisualShaderNodeVectorDerivativeFunc.xml
deleted file mode 100644
index e0c7c8618c..0000000000
--- a/doc/classes/VisualShaderNodeVectorDerivativeFunc.xml
+++ /dev/null
@@ -1,30 +0,0 @@
-<?xml version="1.0" encoding="UTF-8" ?>
-<class name="VisualShaderNodeVectorDerivativeFunc" inherits="VisualShaderNode" version="4.0">
- <brief_description>
- Calculates a vector derivative within the visual shader graph.
- </brief_description>
- <description>
- This node is only available in [code]Fragment[/code] and [code]Light[/code] visual shaders.
- </description>
- <tutorials>
- </tutorials>
- <members>
- <member name="function" type="int" setter="set_function" getter="get_function" enum="VisualShaderNodeVectorDerivativeFunc.Function" default="0">
- A derivative type. See [enum Function] for options.
- </member>
- </members>
- <constants>
- <constant name="FUNC_SUM" value="0" enum="Function">
- Sum of absolute derivative in [code]x[/code] and [code]y[/code].
- </constant>
- <constant name="FUNC_X" value="1" enum="Function">
- Derivative in [code]x[/code] using local differencing.
- </constant>
- <constant name="FUNC_Y" value="2" enum="Function">
- Derivative in [code]y[/code] using local differencing.
- </constant>
- <constant name="FUNC_MAX" value="3" enum="Function">
- Represents the size of the [enum Function] enum.
- </constant>
- </constants>
-</class>
diff --git a/drivers/gles3/rasterizer_canvas_gles3.cpp b/drivers/gles3/rasterizer_canvas_gles3.cpp
index 270725ee63..451960d772 100644
--- a/drivers/gles3/rasterizer_canvas_gles3.cpp
+++ b/drivers/gles3/rasterizer_canvas_gles3.cpp
@@ -184,7 +184,7 @@ void RasterizerCanvasGLES3::canvas_render_items(RID p_to_render_target, Item *p_
}
state.current_tex = RID();
- state.current_tex_ptr = NULL;
+ state.current_tex_ptr = nullptr;
state.current_normal = RID();
state.current_specular = RID();
state.canvas_texscreen_used = false;
@@ -233,13 +233,13 @@ void RasterizerCanvasGLES3::_render_items(RID p_to_render_target, int p_item_cou
}
if (material != prev_material) {
- RasterizerStorageGLES3::Shader *shader_ptr = NULL;
+ RasterizerStorageGLES3::Shader *shader_ptr = nullptr;
if (material_ptr) {
shader_ptr = material_ptr->shader;
if (shader_ptr && shader_ptr->mode != RS::SHADER_CANVAS_ITEM) {
- shader_ptr = NULL; // not a canvas item shader, don't use.
+ shader_ptr = nullptr; // not a canvas item shader, don't use.
}
}
@@ -295,8 +295,9 @@ void RasterizerCanvasGLES3::_render_items(RID p_to_render_target, int p_item_cou
t->detect_normal(t->detect_normal_ud);
}
#endif
- if (t->render_target)
+ if (t->render_target) {
t->render_target->used_in_frame = true;
+ }
glBindTexture(t->target, t->tex_id);
}
@@ -582,7 +583,7 @@ void RasterizerCanvasGLES3::_render_item(RID p_render_target, const Item *p_item
static const GLenum prim[5] = { GL_POINTS, GL_LINES, GL_LINE_STRIP, GL_TRIANGLES, GL_TRIANGLE_STRIP };
if (pb->index_buffer != 0) {
- glDrawElements(prim[polygon->primitive], pb->count, GL_UNSIGNED_INT, 0);
+ glDrawElements(prim[polygon->primitive], pb->count, GL_UNSIGNED_INT, nullptr);
} else {
glDrawArrays(prim[polygon->primitive], 0, pb->count);
}
@@ -946,7 +947,7 @@ void RasterizerCanvasGLES3::_bind_canvas_texture(RID p_texture, RS::CanvasItemTe
if (!texture) {
state.current_tex = RID();
- state.current_tex_ptr = NULL;
+ state.current_tex_ptr = nullptr;
ct->size_cache = Size2i(1, 1);
glActiveTexture(GL_TEXTURE0);
@@ -1096,7 +1097,7 @@ RendererCanvasRender::PolygonID RasterizerCanvasGLES3::request_polygon(const Vec
{
// Always uses vertex positions
glEnableVertexAttribArray(RS::ARRAY_VERTEX);
- glVertexAttribPointer(RS::ARRAY_VERTEX, 2, GL_FLOAT, GL_FALSE, stride * sizeof(float), NULL);
+ glVertexAttribPointer(RS::ARRAY_VERTEX, 2, GL_FLOAT, GL_FALSE, stride * sizeof(float), nullptr);
const Vector2 *points_ptr = p_points.ptr();
for (uint32_t i = 0; i < vertex_count; i++) {
@@ -1313,7 +1314,7 @@ void RasterizerCanvasGLES3::initialize() {
glGenBuffers(1, &data.ninepatch_vertices);
glBindBuffer(GL_ARRAY_BUFFER, data.ninepatch_vertices);
- glBufferData(GL_ARRAY_BUFFER, sizeof(float) * (16 + 16) * 2, NULL, GL_DYNAMIC_DRAW);
+ glBufferData(GL_ARRAY_BUFFER, sizeof(float) * (16 + 16) * 2, nullptr, GL_DYNAMIC_DRAW);
glBindBuffer(GL_ARRAY_BUFFER, 0);
@@ -1443,7 +1444,7 @@ void fragment() {
default_canvas_texture = storage->canvas_texture_allocate();
storage->canvas_texture_initialize(default_canvas_texture);
- state.using_light = NULL;
+ state.using_light = nullptr;
state.using_transparent_rt = false;
state.using_skeleton = false;
state.current_shader_version = state.canvas_shader_default_version;
diff --git a/drivers/gles3/rasterizer_gles3.cpp b/drivers/gles3/rasterizer_gles3.cpp
index 32ead8aa7e..087bf36473 100644
--- a/drivers/gles3/rasterizer_gles3.cpp
+++ b/drivers/gles3/rasterizer_gles3.cpp
@@ -130,46 +130,51 @@ void RasterizerGLES3::end_frame(bool p_swap_buffers) {
#ifdef CAN_DEBUG
static void GLAPIENTRY _gl_debug_print(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message, const GLvoid *userParam) {
- if (type == _EXT_DEBUG_TYPE_OTHER_ARB)
+ if (type == _EXT_DEBUG_TYPE_OTHER_ARB) {
return;
+ }
- if (type == _EXT_DEBUG_TYPE_PERFORMANCE_ARB)
+ if (type == _EXT_DEBUG_TYPE_PERFORMANCE_ARB) {
return; //these are ultimately annoying, so removing for now
+ }
char debSource[256], debType[256], debSev[256];
- if (source == _EXT_DEBUG_SOURCE_API_ARB)
+ if (source == _EXT_DEBUG_SOURCE_API_ARB) {
strcpy(debSource, "OpenGL");
- else if (source == _EXT_DEBUG_SOURCE_WINDOW_SYSTEM_ARB)
+ } else if (source == _EXT_DEBUG_SOURCE_WINDOW_SYSTEM_ARB) {
strcpy(debSource, "Windows");
- else if (source == _EXT_DEBUG_SOURCE_SHADER_COMPILER_ARB)
+ } else if (source == _EXT_DEBUG_SOURCE_SHADER_COMPILER_ARB) {
strcpy(debSource, "Shader Compiler");
- else if (source == _EXT_DEBUG_SOURCE_THIRD_PARTY_ARB)
+ } else if (source == _EXT_DEBUG_SOURCE_THIRD_PARTY_ARB) {
strcpy(debSource, "Third Party");
- else if (source == _EXT_DEBUG_SOURCE_APPLICATION_ARB)
+ } else if (source == _EXT_DEBUG_SOURCE_APPLICATION_ARB) {
strcpy(debSource, "Application");
- else if (source == _EXT_DEBUG_SOURCE_OTHER_ARB)
+ } else if (source == _EXT_DEBUG_SOURCE_OTHER_ARB) {
strcpy(debSource, "Other");
+ }
- if (type == _EXT_DEBUG_TYPE_ERROR_ARB)
+ if (type == _EXT_DEBUG_TYPE_ERROR_ARB) {
strcpy(debType, "Error");
- else if (type == _EXT_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB)
+ } else if (type == _EXT_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB) {
strcpy(debType, "Deprecated behavior");
- else if (type == _EXT_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB)
+ } else if (type == _EXT_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB) {
strcpy(debType, "Undefined behavior");
- else if (type == _EXT_DEBUG_TYPE_PORTABILITY_ARB)
+ } else if (type == _EXT_DEBUG_TYPE_PORTABILITY_ARB) {
strcpy(debType, "Portability");
- else if (type == _EXT_DEBUG_TYPE_PERFORMANCE_ARB)
+ } else if (type == _EXT_DEBUG_TYPE_PERFORMANCE_ARB) {
strcpy(debType, "Performance");
- else if (type == _EXT_DEBUG_TYPE_OTHER_ARB)
+ } else if (type == _EXT_DEBUG_TYPE_OTHER_ARB) {
strcpy(debType, "Other");
+ }
- if (severity == _EXT_DEBUG_SEVERITY_HIGH_ARB)
+ if (severity == _EXT_DEBUG_SEVERITY_HIGH_ARB) {
strcpy(debSev, "High");
- else if (severity == _EXT_DEBUG_SEVERITY_MEDIUM_ARB)
+ } else if (severity == _EXT_DEBUG_SEVERITY_MEDIUM_ARB) {
strcpy(debSev, "Medium");
- else if (severity == _EXT_DEBUG_SEVERITY_LOW_ARB)
+ } else if (severity == _EXT_DEBUG_SEVERITY_LOW_ARB) {
strcpy(debSev, "Low");
+ }
String output = String() + "GL ERROR: Source: " + debSource + "\tType: " + debType + "\tID: " + itos(id) + "\tSeverity: " + debSev + "\tMessage: " + message;
@@ -203,7 +208,7 @@ void RasterizerGLES3::initialize() {
if (OS::get_singleton()->is_stdout_verbose()) {
if (GLAD_GL_ARB_debug_output) {
glEnable(_EXT_DEBUG_OUTPUT_SYNCHRONOUS_ARB);
- glDebugMessageCallbackARB(_gl_debug_print, NULL);
+ glDebugMessageCallbackARB(_gl_debug_print, nullptr);
glEnable(_EXT_DEBUG_OUTPUT);
} else {
print_line("OpenGL debugging not supported!");
@@ -215,12 +220,12 @@ void RasterizerGLES3::initialize() {
#ifdef CAN_DEBUG
#ifdef GLES_OVER_GL
if (OS::get_singleton()->is_stdout_verbose() && GLAD_GL_ARB_debug_output) {
- glDebugMessageControlARB(_EXT_DEBUG_SOURCE_API_ARB, _EXT_DEBUG_TYPE_ERROR_ARB, _EXT_DEBUG_SEVERITY_HIGH_ARB, 0, NULL, GL_TRUE);
- glDebugMessageControlARB(_EXT_DEBUG_SOURCE_API_ARB, _EXT_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB, _EXT_DEBUG_SEVERITY_HIGH_ARB, 0, NULL, GL_TRUE);
- glDebugMessageControlARB(_EXT_DEBUG_SOURCE_API_ARB, _EXT_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB, _EXT_DEBUG_SEVERITY_HIGH_ARB, 0, NULL, GL_TRUE);
- glDebugMessageControlARB(_EXT_DEBUG_SOURCE_API_ARB, _EXT_DEBUG_TYPE_PORTABILITY_ARB, _EXT_DEBUG_SEVERITY_HIGH_ARB, 0, NULL, GL_TRUE);
- glDebugMessageControlARB(_EXT_DEBUG_SOURCE_API_ARB, _EXT_DEBUG_TYPE_PERFORMANCE_ARB, _EXT_DEBUG_SEVERITY_HIGH_ARB, 0, NULL, GL_TRUE);
- glDebugMessageControlARB(_EXT_DEBUG_SOURCE_API_ARB, _EXT_DEBUG_TYPE_OTHER_ARB, _EXT_DEBUG_SEVERITY_HIGH_ARB, 0, NULL, GL_TRUE);
+ glDebugMessageControlARB(_EXT_DEBUG_SOURCE_API_ARB, _EXT_DEBUG_TYPE_ERROR_ARB, _EXT_DEBUG_SEVERITY_HIGH_ARB, 0, nullptr, GL_TRUE);
+ glDebugMessageControlARB(_EXT_DEBUG_SOURCE_API_ARB, _EXT_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB, _EXT_DEBUG_SEVERITY_HIGH_ARB, 0, nullptr, GL_TRUE);
+ glDebugMessageControlARB(_EXT_DEBUG_SOURCE_API_ARB, _EXT_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB, _EXT_DEBUG_SEVERITY_HIGH_ARB, 0, nullptr, GL_TRUE);
+ glDebugMessageControlARB(_EXT_DEBUG_SOURCE_API_ARB, _EXT_DEBUG_TYPE_PORTABILITY_ARB, _EXT_DEBUG_SEVERITY_HIGH_ARB, 0, nullptr, GL_TRUE);
+ glDebugMessageControlARB(_EXT_DEBUG_SOURCE_API_ARB, _EXT_DEBUG_TYPE_PERFORMANCE_ARB, _EXT_DEBUG_SEVERITY_HIGH_ARB, 0, nullptr, GL_TRUE);
+ glDebugMessageControlARB(_EXT_DEBUG_SOURCE_API_ARB, _EXT_DEBUG_TYPE_OTHER_ARB, _EXT_DEBUG_SEVERITY_HIGH_ARB, 0, nullptr, GL_TRUE);
// glDebugMessageInsertARB(
// GL_DEBUG_SOURCE_API_ARB,
// GL_DEBUG_TYPE_OTHER_ARB, 1,
@@ -299,8 +304,9 @@ void RasterizerGLES3::blit_render_targets_to_screen(DisplayServer::WindowID p_sc
}
void RasterizerGLES3::set_boot_image(const Ref<Image> &p_image, const Color &p_color, bool p_scale, bool p_use_filter) {
- if (p_image.is_null() || p_image->is_empty())
+ if (p_image.is_null() || p_image->is_empty()) {
return;
+ }
Size2i win_size = DisplayServer::get_singleton()->screen_get_size();
diff --git a/drivers/gles3/rasterizer_storage_gles3.cpp b/drivers/gles3/rasterizer_storage_gles3.cpp
index fd9e98be83..fda208b812 100644
--- a/drivers/gles3/rasterizer_storage_gles3.cpp
+++ b/drivers/gles3/rasterizer_storage_gles3.cpp
@@ -976,7 +976,7 @@ Ref<Image> RasterizerStorageGLES3::texture_get_data(RID p_texture, int p_layer)
*/
void RasterizerStorageGLES3::_texture_set_state_from_flags(Texture *p_tex) {
- if ((p_tex->flags & TEXTURE_FLAG_MIPMAPS) && !p_tex->ignore_mipmaps)
+ if ((p_tex->flags & TEXTURE_FLAG_MIPMAPS) && !p_tex->ignore_mipmaps) {
if (p_tex->flags & TEXTURE_FLAG_FILTER) {
// these do not exactly correspond ...
p_tex->GLSetFilter(p_tex->target, RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS);
@@ -985,7 +985,7 @@ void RasterizerStorageGLES3::_texture_set_state_from_flags(Texture *p_tex) {
p_tex->GLSetFilter(p_tex->target, RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS);
//texture->glTexParam_MinFilter(texture->target, config.use_fast_texture_filter ? GL_NEAREST_MIPMAP_NEAREST : GL_NEAREST_MIPMAP_LINEAR);
}
- else {
+ } else {
if (p_tex->flags & TEXTURE_FLAG_FILTER) {
p_tex->GLSetFilter(p_tex->target, RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR);
//texture->glTexParam_MinFilter(texture->target, GL_LINEAR);
@@ -1125,8 +1125,9 @@ void RasterizerStorageGLES3::texture_debug_usage(List<RS::TextureInfo> *r_info)
for (List<RID>::Element *E = textures.front(); E; E = E->next()) {
Texture *t = texture_owner.get_or_null(E->get());
- if (!t)
+ if (!t) {
continue;
+ }
RS::TextureInfo tinfo;
tinfo.path = t->path;
tinfo.format = t->format;
@@ -1173,7 +1174,7 @@ void RasterizerStorageGLES3::texture_set_proxy(RID p_texture, RID p_proxy) {
if (texture->proxy) {
texture->proxy->proxy_owners.erase(texture);
- texture->proxy = NULL;
+ texture->proxy = nullptr;
}
if (p_proxy.is_valid()) {
@@ -1298,8 +1299,9 @@ void RasterizerStorageGLES3::shader_initialize(RID p_rid) {
//}
void RasterizerStorageGLES3::_shader_make_dirty(Shader *p_shader) {
- if (p_shader->dirty_list.in_list())
+ if (p_shader->dirty_list.in_list()) {
return;
+ }
_shader_dirty_list.add(&p_shader->dirty_list);
}
@@ -1371,7 +1373,7 @@ void RasterizerStorageGLES3::_update_shader(Shader *p_shader) const {
}
ShaderCompiler::GeneratedCode gen_code;
- ShaderCompiler::IdentifierActions *actions = NULL;
+ ShaderCompiler::IdentifierActions *actions = nullptr;
switch (p_shader->mode) {
case RS::SHADER_CANVAS_ITEM: {
@@ -1697,8 +1699,9 @@ RID RasterizerStorageGLES3::shader_get_default_texture_param(RID p_shader, const
/* COMMON MATERIAL API */
void RasterizerStorageGLES3::_material_make_dirty(Material *p_material) const {
- if (p_material->dirty_list.in_list())
+ if (p_material->dirty_list.in_list()) {
return;
+ }
_material_dirty_list.add(&p_material->dirty_list);
}
@@ -1954,8 +1957,9 @@ void RasterizerStorageGLES3::_update_material(Material *p_material) {
p_material->textures.resize(p_material->shader->texture_uniforms.size());
for (Map<StringName, ShaderLanguage::ShaderNode::Uniform>::Element *E = p_material->shader->uniforms.front(); E; E = E->next()) {
- if (E->get().texture_order < 0)
+ if (E->get().texture_order < 0) {
continue; // not a texture, does not go here
+ }
RID texture;
@@ -2909,7 +2913,7 @@ void RasterizerStorageGLES3::_set_current_render_target(RID p_render_target) {
_dims.win_height = rt->height;
} else {
- frame.current_rt = NULL;
+ frame.current_rt = nullptr;
frame.clear_request = false;
bind_framebuffer_system();
}
@@ -2917,8 +2921,9 @@ void RasterizerStorageGLES3::_set_current_render_target(RID p_render_target) {
void RasterizerStorageGLES3::_render_target_allocate(RenderTarget *rt) {
// do not allocate a render target with no size
- if (rt->width <= 0 || rt->height <= 0)
+ if (rt->width <= 0 || rt->height <= 0) {
return;
+ }
// do not allocate a render target that is attached to the screen
if (rt->flags[RENDER_TARGET_DIRECT_TO_SCREEN]) {
@@ -2966,7 +2971,7 @@ void RasterizerStorageGLES3::_render_target_allocate(RenderTarget *rt) {
glGenTextures(1, &rt->color);
glBindTexture(GL_TEXTURE_2D, rt->color);
- glTexImage2D(GL_TEXTURE_2D, 0, color_internal_format, rt->width, rt->height, 0, color_format, color_type, NULL);
+ glTexImage2D(GL_TEXTURE_2D, 0, color_internal_format, rt->width, rt->height, 0, color_format, color_type, nullptr);
if (texture->flags & TEXTURE_FLAG_FILTER) {
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
@@ -2986,7 +2991,7 @@ void RasterizerStorageGLES3::_render_target_allocate(RenderTarget *rt) {
if (config.support_depth_texture) {
glGenTextures(1, &rt->depth);
glBindTexture(GL_TEXTURE_2D, rt->depth);
- glTexImage2D(GL_TEXTURE_2D, 0, config.depth_internalformat, rt->width, rt->height, 0, GL_DEPTH_COMPONENT, config.depth_type, NULL);
+ glTexImage2D(GL_TEXTURE_2D, 0, config.depth_internalformat, rt->width, rt->height, 0, GL_DEPTH_COMPONENT, config.depth_type, nullptr);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
@@ -3109,9 +3114,9 @@ void RasterizerStorageGLES3::_render_target_allocate(RenderTarget *rt) {
glBindTexture(GL_TEXTURE_2D, rt->copy_screen_effect.color);
if (rt->flags[RendererStorage::RENDER_TARGET_TRANSPARENT]) {
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, rt->width, rt->height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, rt->width, rt->height, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
} else {
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, rt->width, rt->height, 0, GL_RGB, GL_UNSIGNED_BYTE, NULL);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, rt->width, rt->height, 0, GL_RGB, GL_UNSIGNED_BYTE, nullptr);
}
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
@@ -3159,8 +3164,9 @@ void RasterizerStorageGLES3::_render_target_allocate(RenderTarget *rt) {
w >>= 1;
h >>= 1;
- if (w < 2 || h < 2)
+ if (w < 2 || h < 2) {
break;
+ }
level++;
}
@@ -3173,7 +3179,7 @@ void RasterizerStorageGLES3::_render_target_allocate(RenderTarget *rt) {
glBindTexture(GL_TEXTURE_2D, rt->mip_maps[i].color);
for (int l = 0; l < level + 1; l++) {
- glTexImage2D(GL_TEXTURE_2D, l, color_internal_format, width, height, 0, color_format, color_type, NULL);
+ glTexImage2D(GL_TEXTURE_2D, l, color_internal_format, width, height, 0, color_format, color_type, nullptr);
width = MAX(1, (width / 2));
height = MAX(1, (height / 2));
}
@@ -3186,7 +3192,7 @@ void RasterizerStorageGLES3::_render_target_allocate(RenderTarget *rt) {
for (int l = 0; l < level + 1; l++) {
glGenTextures(1, &rt->mip_maps[i].sizes.write[l].color);
glBindTexture(GL_TEXTURE_2D, rt->mip_maps[i].sizes[l].color);
- glTexImage2D(GL_TEXTURE_2D, 0, color_internal_format, width, height, 0, color_format, color_type, NULL);
+ glTexImage2D(GL_TEXTURE_2D, 0, color_internal_format, width, height, 0, color_format, color_type, nullptr);
width = MAX(1, (width / 2));
height = MAX(1, (height / 2));
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
@@ -3255,8 +3261,9 @@ void RasterizerStorageGLES3::_render_target_allocate(RenderTarget *rt) {
void RasterizerStorageGLES3::_render_target_clear(RenderTarget *rt) {
// there is nothing to clear when DIRECT_TO_SCREEN is used
- if (rt->flags[RENDER_TARGET_DIRECT_TO_SCREEN])
+ if (rt->flags[RENDER_TARGET_DIRECT_TO_SCREEN]) {
return;
+ }
if (rt->fbo) {
glDeleteFramebuffers(1, &rt->fbo);
@@ -3373,8 +3380,9 @@ void RasterizerStorageGLES3::render_target_set_size(RID p_render_target, int p_w
RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
ERR_FAIL_COND(!rt);
- if (p_width == rt->width && p_height == rt->height)
+ if (p_width == rt->width && p_height == rt->height) {
return;
+ }
_render_target_clear(rt);
@@ -3561,8 +3569,9 @@ void RasterizerStorageGLES3::render_target_set_msaa(RID p_render_target, RS::Vie
RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
ERR_FAIL_COND(!rt);
- if (rt->msaa == p_msaa)
+ if (rt->msaa == p_msaa) {
return;
+ }
_render_target_clear(rt);
rt->msaa = p_msaa;
@@ -3638,8 +3647,9 @@ void RasterizerStorageGLES3::render_target_mark_sdf_enabled(RID p_render_target,
RID RasterizerStorageGLES3::canvas_light_shadow_buffer_create(int p_width) {
CanvasLightShadow *cls = memnew(CanvasLightShadow);
- if (p_width > config.max_texture_size)
+ if (p_width > config.max_texture_size) {
p_width = config.max_texture_size;
+ }
cls->size = p_width;
cls->height = 16;
@@ -3657,10 +3667,10 @@ RID RasterizerStorageGLES3::canvas_light_shadow_buffer_create(int p_width) {
glGenTextures(1, &cls->distance);
glBindTexture(GL_TEXTURE_2D, cls->distance);
if (config.use_rgba_2d_shadows) {
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, cls->size, cls->height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, cls->size, cls->height, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
} else {
#ifdef GLES_OVER_GL
- glTexImage2D(GL_TEXTURE_2D, 0, GL_R32F, cls->size, cls->height, 0, _RED_OES, GL_FLOAT, NULL);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_R32F, cls->size, cls->height, 0, _RED_OES, GL_FLOAT, nullptr);
#else
glTexImage2D(GL_TEXTURE_2D, 0, GL_FLOAT, cls->size, cls->height, 0, _RED_OES, GL_FLOAT, NULL);
#endif
@@ -3856,7 +3866,7 @@ bool RasterizerStorageGLES3::free(RID p_rid) {
while (shader->materials.first()) {
Material *m = shader->materials.first()->self();
- m->shader = NULL;
+ m->shader = nullptr;
_material_make_dirty(m);
shader->materials.remove(shader->materials.first());
@@ -4248,7 +4258,7 @@ void RasterizerStorageGLES3::initialize() {
GLuint depth;
glGenTextures(1, &depth);
glBindTexture(GL_TEXTURE_2D, depth);
- glTexImage2D(GL_TEXTURE_2D, 0, config.depth_internalformat, 32, 32, 0, GL_DEPTH_COMPONENT, config.depth_type, NULL);
+ glTexImage2D(GL_TEXTURE_2D, 0, config.depth_internalformat, 32, 32, 0, GL_DEPTH_COMPONENT, config.depth_type, nullptr);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
@@ -4280,7 +4290,7 @@ void RasterizerStorageGLES3::initialize() {
glGenTextures(1, &depth);
glBindTexture(GL_TEXTURE_2D, depth);
- glTexImage2D(GL_TEXTURE_2D, 0, config.depth_internalformat, 32, 32, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, NULL);
+ glTexImage2D(GL_TEXTURE_2D, 0, config.depth_internalformat, 32, 32, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, nullptr);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
@@ -4308,7 +4318,7 @@ void RasterizerStorageGLES3::initialize() {
frame.count = 0;
frame.delta = 0;
- frame.current_rt = NULL;
+ frame.current_rt = nullptr;
frame.clear_request = false;
glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, &config.max_vertex_texture_image_units);
diff --git a/drivers/gles3/rasterizer_storage_gles3.h b/drivers/gles3/rasterizer_storage_gles3.h
index 4a4469d40a..0dfc909777 100644
--- a/drivers/gles3/rasterizer_storage_gles3.h
+++ b/drivers/gles3/rasterizer_storage_gles3.h
@@ -142,8 +142,8 @@ public:
} shaders;
struct Info {
- uint64_t texture_mem;
- uint64_t vertex_mem;
+ uint64_t texture_mem = 0;
+ uint64_t vertex_mem = 0;
struct Render {
uint32_t object_count;
@@ -167,9 +167,7 @@ public:
}
} render, render_final, snap;
- Info() :
- texture_mem(0),
- vertex_mem(0) {
+ Info() {
render.reset();
render_final.reset();
}
@@ -275,8 +273,9 @@ public:
// texture coords start from bottom left, means we need to draw render target textures upside down
// to be compatible with vulkan etc.
bool is_upside_down() const {
- if (proxy)
+ if (proxy) {
return proxy->is_upside_down();
+ }
return render_target != nullptr;
}
@@ -364,7 +363,7 @@ public:
images.clear();
for (Set<Texture *>::Element *E = proxy_owners.front(); E; E = E->next()) {
- E->get()->proxy = NULL;
+ E->get()->proxy = nullptr;
}
if (proxy) {
@@ -374,8 +373,9 @@ public:
// texture state
void GLSetFilter(GLenum p_target, RS::CanvasItemTextureFilter p_filter) {
- if (p_filter == state_filter)
+ if (p_filter == state_filter) {
return;
+ }
state_filter = p_filter;
GLint pmin = GL_LINEAR; // param min
GLint pmag = GL_LINEAR; // param mag
@@ -399,8 +399,9 @@ public:
glTexParameteri(p_target, GL_TEXTURE_MAG_FILTER, pmag);
}
void GLSetRepeat(GLenum p_target, RS::CanvasItemTextureRepeat p_repeat) {
- if (p_repeat == state_repeat)
+ if (p_repeat == state_repeat) {
return;
+ }
state_repeat = p_repeat;
GLint prep = GL_CLAMP_TO_EDGE; // parameter repeat
switch (state_repeat) {
@@ -637,7 +638,7 @@ public:
Shader() :
dirty_list(this) {
- shader = NULL;
+ shader = nullptr;
valid = false;
version = RID();
last_pass = 0;
@@ -697,7 +698,7 @@ public:
dirty_list(this) {
can_cast_shadow_cache = false;
is_animated_cache = false;
- shader = NULL;
+ shader = nullptr;
line_width = 1.0;
last_pass = 0;
render_priority = 0;
@@ -1151,27 +1152,23 @@ public:
struct RenderTarget {
RID self;
- GLuint fbo;
- GLuint color;
- GLuint depth;
+ GLuint fbo = 0;
+ GLuint color = 0;
+ GLuint depth = 0;
- GLuint multisample_fbo;
- GLuint multisample_color;
- GLuint multisample_depth;
- bool multisample_active;
+ GLuint multisample_fbo = 0;
+ GLuint multisample_color = 0;
+ GLuint multisample_depth = 0;
+ bool multisample_active = false;
struct Effect {
- GLuint fbo;
- int width;
- int height;
+ GLuint fbo = 0;
+ int width = 0;
+ int height = 0;
- GLuint color;
+ GLuint color = 0;
- Effect() :
- fbo(0),
- width(0),
- height(0),
- color(0) {
+ Effect() {
}
};
@@ -1186,71 +1183,47 @@ public:
};
Vector<Size> sizes;
- GLuint color;
- int levels;
+ GLuint color = 0;
+ int levels = 0;
- MipMaps() :
- color(0),
- levels(0) {
+ MipMaps() {
}
};
MipMaps mip_maps[2];
struct External {
- GLuint fbo;
- GLuint color;
- GLuint depth;
+ GLuint fbo = 0;
+ GLuint color = 0;
+ GLuint depth = 0;
RID texture;
- External() :
- fbo(0),
- color(0),
- depth(0) {
+ External() {
}
} external;
- int x, y, width, height;
+ int x = 0, y = 0, width = 0, height = 0;
bool flags[RENDER_TARGET_FLAG_MAX];
// instead of allocating sized render targets immediately,
// defer this for faster startup
bool allocate_is_dirty = false;
- bool used_in_frame;
- RS::ViewportMSAA msaa;
+ bool used_in_frame = false;
+ RS::ViewportMSAA msaa = RS::VIEWPORT_MSAA_DISABLED;
- bool use_fxaa;
- bool use_debanding;
+ bool use_fxaa = false;
+ bool use_debanding = false;
RID texture;
- bool used_dof_blur_near;
- bool mip_maps_allocated;
-
- Color clear_color;
- bool clear_requested;
-
- RenderTarget() :
- fbo(0),
- color(0),
- depth(0),
- multisample_fbo(0),
- multisample_color(0),
- multisample_depth(0),
- multisample_active(false),
- x(0),
- y(0),
- width(0),
- height(0),
- used_in_frame(false),
- msaa(RS::VIEWPORT_MSAA_DISABLED),
- use_fxaa(false),
- use_debanding(false),
- used_dof_blur_near(false),
- mip_maps_allocated(false),
- clear_color(Color(1, 1, 1, 1)),
- clear_requested(false) {
+ bool used_dof_blur_near = false;
+ bool mip_maps_allocated = false;
+
+ Color clear_color = Color(1, 1, 1, 1);
+ bool clear_requested = false;
+
+ RenderTarget() {
for (int i = 0; i < RENDER_TARGET_FLAG_MAX; ++i) {
flags[i] = false;
}
@@ -1427,8 +1400,9 @@ inline bool RasterizerStorageGLES3::safe_buffer_sub_data(unsigned int p_total_bu
r_offset_after = p_offset + p_data_size;
#ifdef DEBUG_ENABLED
// we are trying to write across the edge of the buffer
- if (r_offset_after > p_total_buffer_size)
+ if (r_offset_after > p_total_buffer_size) {
return false;
+ }
#endif
glBufferSubData(p_target, p_offset, p_data_size, p_data);
return true;
@@ -1440,7 +1414,7 @@ inline void RasterizerStorageGLES3::buffer_orphan_and_upload(unsigned int p_buff
// Orphan the buffer to avoid CPU/GPU sync points caused by glBufferSubData
// Was previously #ifndef GLES_OVER_GL however this causes stalls on desktop mac also (and possibly other)
if (!p_optional_orphan || (config.should_orphan)) {
- glBufferData(p_target, p_buffer_size, NULL, p_usage);
+ glBufferData(p_target, p_buffer_size, nullptr, p_usage);
#ifdef RASTERIZER_EXTRA_CHECKS
// fill with garbage off the end of the array
if (p_buffer_size) {
diff --git a/drivers/gles3/texture_loader_gles3.cpp b/drivers/gles3/texture_loader_gles3.cpp
index e16e4fe254..1cbda02121 100644
--- a/drivers/gles3/texture_loader_gles3.cpp
+++ b/drivers/gles3/texture_loader_gles3.cpp
@@ -61,8 +61,9 @@ RES ResourceFormatGLES2Texture::load(const String &p_path, const String &p_origi
Ref<ImageTexture> texture = memnew(ImageTexture);
texture->create_from_image(img);
- if (r_error)
+ if (r_error) {
*r_error = OK;
+ }
return texture;
}
diff --git a/drivers/unix/ip_unix.cpp b/drivers/unix/ip_unix.cpp
index 400dc25f11..d82dcb8a8d 100644
--- a/drivers/unix/ip_unix.cpp
+++ b/drivers/unix/ip_unix.cpp
@@ -115,7 +115,7 @@ void IPUnix::_resolve_hostname(List<IPAddress> &r_addresses, const String &p_hos
continue;
}
IPAddress ip = _sockaddr2ip(next->ai_addr);
- if (!r_addresses.find(ip)) {
+ if (ip.is_valid() && !r_addresses.find(ip)) {
r_addresses.push_back(ip);
}
next = next->ai_next;
diff --git a/drivers/vulkan/vulkan_context.cpp b/drivers/vulkan/vulkan_context.cpp
index e5d577a79f..44455b927b 100644
--- a/drivers/vulkan/vulkan_context.cpp
+++ b/drivers/vulkan/vulkan_context.cpp
@@ -538,7 +538,7 @@ Error VulkanContext::_check_capabilities() {
VkPhysicalDeviceShaderFloat16Int8FeaturesKHR shader_features;
shader_features.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_FLOAT16_INT8_FEATURES_KHR;
- shader_features.pNext = NULL;
+ shader_features.pNext = nullptr;
device_features.pNext = &shader_features;
@@ -547,7 +547,7 @@ Error VulkanContext::_check_capabilities() {
VkPhysicalDevice16BitStorageFeaturesKHR storage_feature;
storage_feature.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_16BIT_STORAGE_FEATURES_KHR;
- storage_feature.pNext = NULL;
+ storage_feature.pNext = nullptr;
device_features.pNext = &storage_feature;
diff --git a/editor/code_editor.cpp b/editor/code_editor.cpp
index fb36bfc5e5..0a269d960e 100644
--- a/editor/code_editor.cpp
+++ b/editor/code_editor.cpp
@@ -1663,17 +1663,29 @@ void CodeTextEditor::_error_pressed(const Ref<InputEvent> &p_event) {
void CodeTextEditor::_notification(int p_what) {
switch (p_what) {
+ case NOTIFICATION_ENTER_TREE:
case NOTIFICATION_THEME_CHANGED: {
+ error_button->set_icon(get_theme_icon(SNAME("StatusError"), SNAME("EditorIcons")));
+ error_button->add_theme_color_override("font_color", get_theme_color(SNAME("error_color"), SNAME("Editor")));
+ error_button->add_theme_font_override("font", get_theme_font(SNAME("status_source"), SNAME("EditorFonts")));
+ error_button->add_theme_font_size_override("font_size", get_theme_font_size(SNAME("status_source_size"), SNAME("EditorFonts")));
+
+ warning_button->set_icon(get_theme_icon(SNAME("NodeWarning"), SNAME("EditorIcons")));
+ warning_button->add_theme_color_override("font_color", get_theme_color(SNAME("warning_color"), SNAME("Editor")));
+ warning_button->add_theme_font_override("font", get_theme_font(SNAME("status_source"), SNAME("EditorFonts")));
+ warning_button->add_theme_font_size_override("font_size", get_theme_font_size(SNAME("status_source_size"), SNAME("EditorFonts")));
+
+ line_and_col_txt->add_theme_font_override("font", get_theme_font(SNAME("status_source"), SNAME("EditorFonts")));
+ line_and_col_txt->add_theme_font_size_override("font_size", get_theme_font_size(SNAME("status_source_size"), SNAME("EditorFonts")));
+
+ if (p_what == NOTIFICATION_ENTER_TREE) {
+ break;
+ }
if (toggle_scripts_button->is_visible()) {
update_toggle_scripts_button();
}
_update_text_editor_theme();
} break;
- case NOTIFICATION_ENTER_TREE: {
- error_button->set_icon(get_theme_icon(SNAME("StatusError"), SNAME("EditorIcons")));
- warning_button->set_icon(get_theme_icon(SNAME("NodeWarning"), SNAME("EditorIcons")));
- add_theme_constant_override("separation", 4 * EDSCALE);
- } break;
case NOTIFICATION_VISIBILITY_CHANGED: {
if (toggle_scripts_button->is_visible()) {
update_toggle_scripts_button();
@@ -1874,10 +1886,6 @@ CodeTextEditor::CodeTextEditor() {
error_button->connect("pressed", callable_mp(this, &CodeTextEditor::_error_button_pressed));
error_button->set_tooltip(TTR("Errors"));
- error_button->add_theme_color_override("font_color", EditorNode::get_singleton()->get_gui_base()->get_theme_color(SNAME("error_color"), SNAME("Editor")));
- error_button->add_theme_font_override("font", EditorNode::get_singleton()->get_gui_base()->get_theme_font(SNAME("status_source"), SNAME("EditorFonts")));
- error_button->add_theme_font_size_override("font_size", EditorNode::get_singleton()->get_gui_base()->get_theme_font_size(SNAME("status_source_size"), SNAME("EditorFonts")));
-
is_errors_panel_opened = false;
set_error_count(0);
@@ -1890,10 +1898,6 @@ CodeTextEditor::CodeTextEditor() {
warning_button->connect("pressed", callable_mp(this, &CodeTextEditor::_warning_button_pressed));
warning_button->set_tooltip(TTR("Warnings"));
- warning_button->add_theme_color_override("font_color", EditorNode::get_singleton()->get_gui_base()->get_theme_color(SNAME("warning_color"), SNAME("Editor")));
- warning_button->add_theme_font_override("font", EditorNode::get_singleton()->get_gui_base()->get_theme_font(SNAME("status_source"), SNAME("EditorFonts")));
- warning_button->add_theme_font_size_override("font_size", EditorNode::get_singleton()->get_gui_base()->get_theme_font_size(SNAME("status_source_size"), SNAME("EditorFonts")));
-
is_warnings_panel_opened = false;
set_warning_count(0);
@@ -1901,8 +1905,6 @@ CodeTextEditor::CodeTextEditor() {
line_and_col_txt = memnew(Label);
status_bar->add_child(line_and_col_txt);
line_and_col_txt->set_v_size_flags(SIZE_EXPAND | SIZE_SHRINK_CENTER);
- line_and_col_txt->add_theme_font_override("font", EditorNode::get_singleton()->get_gui_base()->get_theme_font(SNAME("status_source"), SNAME("EditorFonts")));
- line_and_col_txt->add_theme_font_size_override("font_size", EditorNode::get_singleton()->get_gui_base()->get_theme_font_size(SNAME("status_source_size"), SNAME("EditorFonts")));
line_and_col_txt->set_tooltip(TTR("Line and column numbers."));
line_and_col_txt->set_mouse_filter(MOUSE_FILTER_STOP);
@@ -1933,4 +1935,5 @@ CodeTextEditor::CodeTextEditor() {
font_resize_timer->connect("timeout", callable_mp(this, &CodeTextEditor::_font_resize_timeout));
EditorSettings::get_singleton()->connect("settings_changed", callable_mp(this, &CodeTextEditor::_on_settings_change));
+ add_theme_constant_override("separation", 4 * EDSCALE);
}
diff --git a/editor/debugger/editor_profiler.cpp b/editor/debugger/editor_profiler.cpp
index d5e825a26c..da1d6a54f2 100644
--- a/editor/debugger/editor_profiler.cpp
+++ b/editor/debugger/editor_profiler.cpp
@@ -456,8 +456,9 @@ void EditorProfiler::_graph_tex_input(const Ref<InputEvent> &p_ev) {
if (mb.is_valid() || (mm->get_button_mask() & MouseButton::MASK_LEFT) != MouseButton::NONE) {
updating_frame = true;
- if (x < total_metrics)
+ if (x < total_metrics) {
cursor_metric_edit->set_value(_get_frame_metric(x).frame_number);
+ }
updating_frame = false;
if (activate->is_pressed()) {
diff --git a/editor/editor_help.cpp b/editor/editor_help.cpp
index 6d5e56184a..6421d88780 100644
--- a/editor/editor_help.cpp
+++ b/editor/editor_help.cpp
@@ -163,14 +163,14 @@ void EditorHelp::_class_desc_select(const String &p_select) {
void EditorHelp::_class_desc_input(const Ref<InputEvent> &p_input) {
}
-void EditorHelp::_class_desc_resized() {
+void EditorHelp::_class_desc_resized(bool p_force_update_theme) {
// Add extra horizontal margins for better readability.
// The margins increase as the width of the editor help container increases.
Ref<Font> doc_code_font = get_theme_font(SNAME("doc_source"), SNAME("EditorFonts"));
int font_size = get_theme_font_size(SNAME("doc_source_size"), SNAME("EditorFonts"));
real_t char_width = doc_code_font->get_char_size('x', 0, font_size).width;
const int new_display_margin = MAX(30 * EDSCALE, get_parent_anchorable_rect().size.width - char_width * 120 * EDSCALE) * 0.5;
- if (display_margin != new_display_margin) {
+ if (display_margin != new_display_margin || p_force_update_theme) {
display_margin = new_display_margin;
Ref<StyleBox> class_desc_stylebox = EditorNode::get_singleton()->get_theme_base()->get_theme_stylebox(SNAME("normal"), SNAME("RichTextLabel"))->duplicate();
@@ -1772,7 +1772,7 @@ void EditorHelp::_notification(int p_what) {
} break;
case NOTIFICATION_THEME_CHANGED: {
if (is_inside_tree()) {
- _class_desc_resized();
+ _class_desc_resized(true);
}
update_toggle_scripts_button();
} break;
@@ -1876,8 +1876,8 @@ EditorHelp::EditorHelp() {
class_desc->connect("meta_clicked", callable_mp(this, &EditorHelp::_class_desc_select));
class_desc->connect("gui_input", callable_mp(this, &EditorHelp::_class_desc_input));
- class_desc->connect("resized", callable_mp(this, &EditorHelp::_class_desc_resized));
- _class_desc_resized();
+ class_desc->connect("resized", callable_mp(this, &EditorHelp::_class_desc_resized), varray(false));
+ _class_desc_resized(false);
// Added second so it opens at the bottom so it won't offset the entire widget.
find_bar = memnew(FindBar);
diff --git a/editor/editor_help.h b/editor/editor_help.h
index 237cf4f347..10281a764c 100644
--- a/editor/editor_help.h
+++ b/editor/editor_help.h
@@ -155,7 +155,7 @@ class EditorHelp : public VBoxContainer {
void _class_list_select(const String &p_select);
void _class_desc_select(const String &p_select);
void _class_desc_input(const Ref<InputEvent> &p_input);
- void _class_desc_resized();
+ void _class_desc_resized(bool p_force_update_theme);
int display_margin = 0;
Error _goto_desc(const String &p_class, int p_vscr = -1);
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp
index a1f259c864..deafe65baf 100644
--- a/editor/editor_node.cpp
+++ b/editor/editor_node.cpp
@@ -340,7 +340,7 @@ void EditorNode::_update_scene_tabs() {
}
if (show_rb && editor_data.get_scene_root_script(i).is_valid()) {
- scene_tabs->set_tab_right_button(i, script_icon);
+ scene_tabs->set_tab_button_icon(i, script_icon);
}
}
@@ -4222,6 +4222,8 @@ void EditorNode::_dock_floating_close_request(Control *p_control) {
_update_dock_containers();
floating_docks.erase(p_control);
+
+ _edit_current();
}
void EditorNode::_dock_make_float() {
@@ -4264,6 +4266,8 @@ void EditorNode::_dock_make_float() {
_update_dock_containers();
floating_docks.push_back(dock);
+
+ _edit_current();
}
void EditorNode::_update_dock_containers() {
@@ -6233,7 +6237,7 @@ EditorNode::EditorNode() {
scene_tabs->set_min_width(int(EDITOR_DEF("interface/scene_tabs/minimum_width", 50)) * EDSCALE);
scene_tabs->set_drag_to_rearrange_enabled(true);
scene_tabs->connect("tab_changed", callable_mp(this, &EditorNode::_scene_tab_changed));
- scene_tabs->connect("tab_rmb_clicked", callable_mp(this, &EditorNode::_scene_tab_script_edited));
+ scene_tabs->connect("tab_button_pressed", callable_mp(this, &EditorNode::_scene_tab_script_edited));
scene_tabs->connect("tab_close_pressed", callable_mp(this, &EditorNode::_scene_tab_closed), varray(SCENE_TAB_CLOSE));
scene_tabs->connect("tab_hovered", callable_mp(this, &EditorNode::_scene_tab_hovered));
scene_tabs->connect("mouse_exited", callable_mp(this, &EditorNode::_scene_tab_exit));
diff --git a/editor/editor_plugin.cpp b/editor/editor_plugin.cpp
index 29f6079fcf..a1c031aa1b 100644
--- a/editor/editor_plugin.cpp
+++ b/editor/editor_plugin.cpp
@@ -513,11 +513,9 @@ void EditorPlugin::add_tool_menu_item(const String &p_name, const Callable &p_ca
EditorNode::get_singleton()->add_tool_menu_item(p_name, p_callable);
}
-void EditorPlugin::add_tool_submenu_item(const String &p_name, Object *p_submenu) {
+void EditorPlugin::add_tool_submenu_item(const String &p_name, PopupMenu *p_submenu) {
ERR_FAIL_NULL(p_submenu);
- PopupMenu *submenu = Object::cast_to<PopupMenu>(p_submenu);
- ERR_FAIL_NULL(submenu);
- EditorNode::get_singleton()->add_tool_submenu_item(p_name, submenu);
+ EditorNode::get_singleton()->add_tool_submenu_item(p_name, p_submenu);
}
void EditorPlugin::remove_tool_menu_item(const String &p_name) {
diff --git a/editor/editor_plugin.h b/editor/editor_plugin.h
index faa8ae1ce6..06517190f6 100644
--- a/editor/editor_plugin.h
+++ b/editor/editor_plugin.h
@@ -42,6 +42,7 @@
#include "scene/3d/camera_3d.h"
#include "scene/main/node.h"
#include "scene/resources/texture.h"
+
class EditorNode;
class Node3D;
class Camera3D;
@@ -217,7 +218,7 @@ public:
void remove_control_from_bottom_panel(Control *p_control);
void add_tool_menu_item(const String &p_name, const Callable &p_callable);
- void add_tool_submenu_item(const String &p_name, Object *p_submenu);
+ void add_tool_submenu_item(const String &p_name, PopupMenu *p_submenu);
void remove_tool_menu_item(const String &p_name);
void set_input_event_forwarding_always_enabled();
diff --git a/editor/editor_properties.cpp b/editor/editor_properties.cpp
index f0d2d51922..bce553661c 100644
--- a/editor/editor_properties.cpp
+++ b/editor/editor_properties.cpp
@@ -791,261 +791,293 @@ EditorPropertyFlags::EditorPropertyFlags() {
///////////////////// LAYERS /////////////////////////
-class EditorPropertyLayersGrid : public Control {
- GDCLASS(EditorPropertyLayersGrid, Control);
-
-private:
- Vector<Rect2> flag_rects;
- Rect2 expand_rect;
- bool expand_hovered = false;
- bool expanded = false;
- int expansion_rows = 0;
- int hovered_index = -1;
- bool read_only = false;
+void EditorPropertyLayersGrid::_rename_pressed(int p_menu) {
+ // Show rename popup for active layer.
+ if (renamed_layer_index == -1) {
+ return;
+ }
+ String name = names[renamed_layer_index];
+ rename_dialog->set_title(vformat(TTR("Renaming layer %d:"), renamed_layer_index + 1));
+ rename_dialog_text->set_text(name);
+ rename_dialog_text->select(0, name.length());
+ rename_dialog->popup_centered(Size2(300, 80) * EDSCALE);
+ rename_dialog_text->grab_focus();
+}
- Size2 get_grid_size() const {
- Ref<Font> font = get_theme_font(SNAME("font"), SNAME("Label"));
- int font_size = get_theme_font_size(SNAME("font_size"), SNAME("Label"));
- return Vector2(0, font->get_height(font_size) * 3);
+void EditorPropertyLayersGrid::_rename_operation_confirm() {
+ String new_name = rename_dialog_text->get_text().strip_edges();
+ if (new_name.length() == 0) {
+ EditorNode::get_singleton()->show_warning(TTR("No name provided."));
+ return;
+ } else if (new_name.find("/") != -1 || new_name.find("\\") != -1 || new_name.find(":") != -1) {
+ EditorNode::get_singleton()->show_warning(TTR("Name contains invalid characters."));
+ return;
}
+ names.set(renamed_layer_index, new_name);
+ tooltips.set(renamed_layer_index, new_name + "\n" + vformat(TTR("Bit %d, value %d"), renamed_layer_index, 1 << renamed_layer_index));
+ emit_signal(SNAME("rename_confirmed"), renamed_layer_index, new_name);
+}
+
+EditorPropertyLayersGrid::EditorPropertyLayersGrid() {
+ rename_dialog = memnew(ConfirmationDialog);
+ VBoxContainer *rename_dialog_vb = memnew(VBoxContainer);
+ rename_dialog->add_child(rename_dialog_vb);
+ rename_dialog_text = memnew(LineEdit);
+ rename_dialog_vb->add_margin_child(TTR("Name:"), rename_dialog_text);
+ rename_dialog->get_ok_button()->set_text(TTR("Rename"));
+ add_child(rename_dialog);
+ rename_dialog->register_text_enter(rename_dialog_text);
+ rename_dialog->connect("confirmed", callable_mp(this, &EditorPropertyLayersGrid::_rename_operation_confirm));
+ layer_rename = memnew(PopupMenu);
+ layer_rename->add_item(TTR("Rename layer"), 0);
+ add_child(layer_rename);
+ layer_rename->connect("id_pressed", callable_mp(this, &EditorPropertyLayersGrid::_rename_pressed));
+}
+
+Size2 EditorPropertyLayersGrid::get_grid_size() const {
+ Ref<Font> font = get_theme_font(SNAME("font"), SNAME("Label"));
+ int font_size = get_theme_font_size(SNAME("font_size"), SNAME("Label"));
+ return Vector2(0, font->get_height(font_size) * 3);
+}
-public:
- uint32_t value = 0;
- int layer_group_size = 0;
- int layer_count = 0;
- Vector<String> names;
- Vector<String> tooltips;
+void EditorPropertyLayersGrid::set_read_only(bool p_read_only) {
+ read_only = p_read_only;
+}
+
+Size2 EditorPropertyLayersGrid::get_minimum_size() const {
+ Size2 min_size = get_grid_size();
- void set_read_only(bool p_read_only) {
- read_only = p_read_only;
+ // Add extra rows when expanded.
+ if (expanded) {
+ const int bsize = (min_size.height * 80 / 100) / 2;
+ for (int i = 0; i < expansion_rows; ++i) {
+ min_size.y += 2 * (bsize + 1) + 3;
+ }
}
- virtual Size2 get_minimum_size() const override {
- Size2 min_size = get_grid_size();
+ return min_size;
+}
- // Add extra rows when expanded.
- if (expanded) {
- const int bsize = (min_size.height * 80 / 100) / 2;
- for (int i = 0; i < expansion_rows; ++i) {
- min_size.y += 2 * (bsize + 1) + 3;
- }
+String EditorPropertyLayersGrid::get_tooltip(const Point2 &p_pos) const {
+ for (int i = 0; i < flag_rects.size(); i++) {
+ if (i < tooltips.size() && flag_rects[i].has_point(p_pos)) {
+ return tooltips[i];
}
-
- return min_size;
}
+ return String();
+}
- virtual String get_tooltip(const Point2 &p_pos) const override {
- for (int i = 0; i < flag_rects.size(); i++) {
- if (i < tooltips.size() && flag_rects[i].has_point(p_pos)) {
- return tooltips[i];
+void EditorPropertyLayersGrid::gui_input(const Ref<InputEvent> &p_ev) {
+ if (read_only) {
+ return;
+ }
+ const Ref<InputEventMouseMotion> mm = p_ev;
+ if (mm.is_valid()) {
+ bool expand_was_hovered = expand_hovered;
+ expand_hovered = expand_rect.has_point(mm->get_position());
+ if (expand_hovered != expand_was_hovered) {
+ update();
+ }
+
+ if (!expand_hovered) {
+ for (int i = 0; i < flag_rects.size(); i++) {
+ if (flag_rects[i].has_point(mm->get_position())) {
+ // Used to highlight the hovered flag in the layers grid.
+ hovered_index = i;
+ update();
+ return;
+ }
}
}
- return String();
- }
- void gui_input(const Ref<InputEvent> &p_ev) override {
- if (read_only) {
- return;
+ // Remove highlight when no square is hovered.
+ if (hovered_index != -1) {
+ hovered_index = -1;
+ update();
}
- const Ref<InputEventMouseMotion> mm = p_ev;
- if (mm.is_valid()) {
- bool expand_was_hovered = expand_hovered;
- expand_hovered = expand_rect.has_point(mm->get_position());
- if (expand_hovered != expand_was_hovered) {
- update();
- }
- if (!expand_hovered) {
- for (int i = 0; i < flag_rects.size(); i++) {
- if (flag_rects[i].has_point(mm->get_position())) {
- // Used to highlight the hovered flag in the layers grid.
- hovered_index = i;
- update();
- return;
- }
- }
- }
+ return;
+ }
- // Remove highlight when no square is hovered.
- if (hovered_index != -1) {
- hovered_index = -1;
- update();
+ const Ref<InputEventMouseButton> mb = p_ev;
+ if (mb.is_valid() && mb->get_button_index() == MouseButton::LEFT && mb->is_pressed()) {
+ if (hovered_index >= 0) {
+ // Toggle the flag.
+ // We base our choice on the hovered flag, so that it always matches the hovered flag.
+ if (value & (1 << hovered_index)) {
+ value &= ~(1 << hovered_index);
+ } else {
+ value |= (1 << hovered_index);
}
- return;
+ emit_signal(SNAME("flag_changed"), value);
+ update();
+ } else if (expand_hovered) {
+ expanded = !expanded;
+ update_minimum_size();
+ update();
}
-
- const Ref<InputEventMouseButton> mb = p_ev;
- if (mb.is_valid() && mb->get_button_index() == MouseButton::LEFT && mb->is_pressed()) {
- if (hovered_index >= 0) {
- // Toggle the flag.
- // We base our choice on the hovered flag, so that it always matches the hovered flag.
- if (value & (1 << hovered_index)) {
- value &= ~(1 << hovered_index);
- } else {
- value |= (1 << hovered_index);
- }
-
- emit_signal(SNAME("flag_changed"), value);
- update();
- } else if (expand_hovered) {
- expanded = !expanded;
- update_minimum_size();
- update();
- }
+ }
+ if (mb.is_valid() && mb->get_button_index() == MouseButton::RIGHT && mb->is_pressed()) {
+ if (hovered_index >= 0) {
+ renamed_layer_index = hovered_index;
+ layer_rename->set_position(get_screen_position() + mb->get_position());
+ layer_rename->reset_size();
+ layer_rename->popup();
}
}
+}
- void _notification(int p_what) {
- switch (p_what) {
- case NOTIFICATION_DRAW: {
- Size2 grid_size = get_grid_size();
- grid_size.x = get_size().x;
-
- flag_rects.clear();
+void EditorPropertyLayersGrid::_notification(int p_what) {
+ switch (p_what) {
+ case NOTIFICATION_DRAW: {
+ Size2 grid_size = get_grid_size();
+ grid_size.x = get_size().x;
- int prev_expansion_rows = expansion_rows;
- expansion_rows = 0;
+ flag_rects.clear();
- const int bsize = (grid_size.height * 80 / 100) / 2;
- const int h = bsize * 2 + 1;
+ int prev_expansion_rows = expansion_rows;
+ expansion_rows = 0;
- Color color = get_theme_color(read_only ? SNAME("disabled_highlight_color") : SNAME("highlight_color"), SNAME("Editor"));
+ const int bsize = (grid_size.height * 80 / 100) / 2;
+ const int h = bsize * 2 + 1;
- Color text_color = get_theme_color(read_only ? SNAME("disabled_font_color") : SNAME("font_color"), SNAME("Editor"));
- text_color.a *= 0.5;
+ Color color = get_theme_color(read_only ? SNAME("disabled_highlight_color") : SNAME("highlight_color"), SNAME("Editor"));
- Color text_color_on = get_theme_color(read_only ? SNAME("disabled_font_color") : SNAME("font_hover_color"), SNAME("Editor"));
- text_color_on.a *= 0.7;
+ Color text_color = get_theme_color(read_only ? SNAME("disabled_font_color") : SNAME("font_color"), SNAME("Editor"));
+ text_color.a *= 0.5;
- const int vofs = (grid_size.height - h) / 2;
+ Color text_color_on = get_theme_color(read_only ? SNAME("disabled_font_color") : SNAME("font_hover_color"), SNAME("Editor"));
+ text_color_on.a *= 0.7;
- int layer_index = 0;
- int block_index = 0;
+ const int vofs = (grid_size.height - h) / 2;
- Point2 arrow_pos;
+ int layer_index = 0;
+ int block_index = 0;
- Point2 block_ofs(4, vofs);
+ Point2 arrow_pos;
- while (true) {
- Point2 ofs = block_ofs;
+ Point2 block_ofs(4, vofs);
- for (int i = 0; i < 2; i++) {
- for (int j = 0; j < layer_group_size; j++) {
- const bool on = value & (1 << layer_index);
- Rect2 rect2 = Rect2(ofs, Size2(bsize, bsize));
+ while (true) {
+ Point2 ofs = block_ofs;
- color.a = on ? 0.6 : 0.2;
- if (layer_index == hovered_index) {
- // Add visual feedback when hovering a flag.
- color.a += 0.15;
- }
+ for (int i = 0; i < 2; i++) {
+ for (int j = 0; j < layer_group_size; j++) {
+ const bool on = value & (1 << layer_index);
+ Rect2 rect2 = Rect2(ofs, Size2(bsize, bsize));
- draw_rect(rect2, color);
- flag_rects.push_back(rect2);
+ color.a = on ? 0.6 : 0.2;
+ if (layer_index == hovered_index) {
+ // Add visual feedback when hovering a flag.
+ color.a += 0.15;
+ }
- Ref<Font> font = get_theme_font(SNAME("font"), SNAME("Label"));
- int font_size = get_theme_font_size(SNAME("font_size"), SNAME("Label"));
- Vector2 offset;
- offset.y = rect2.size.y * 0.75;
+ draw_rect(rect2, color);
+ flag_rects.push_back(rect2);
- draw_string(font, rect2.position + offset, itos(layer_index + 1), HORIZONTAL_ALIGNMENT_CENTER, rect2.size.x, font_size, on ? text_color_on : text_color);
+ Ref<Font> font = get_theme_font(SNAME("font"), SNAME("Label"));
+ int font_size = get_theme_font_size(SNAME("font_size"), SNAME("Label"));
+ Vector2 offset;
+ offset.y = rect2.size.y * 0.75;
- ofs.x += bsize + 1;
+ draw_string(font, rect2.position + offset, itos(layer_index + 1), HORIZONTAL_ALIGNMENT_CENTER, rect2.size.x, font_size, on ? text_color_on : text_color);
- ++layer_index;
- }
+ ofs.x += bsize + 1;
- ofs.x = block_ofs.x;
- ofs.y += bsize + 1;
+ ++layer_index;
}
- if (layer_index >= layer_count) {
- if (!flag_rects.is_empty() && (expansion_rows == 0)) {
- const Rect2 &last_rect = flag_rects[flag_rects.size() - 1];
- arrow_pos = last_rect.get_end();
- }
- break;
+ ofs.x = block_ofs.x;
+ ofs.y += bsize + 1;
+ }
+
+ if (layer_index >= layer_count) {
+ if (!flag_rects.is_empty() && (expansion_rows == 0)) {
+ const Rect2 &last_rect = flag_rects[flag_rects.size() - 1];
+ arrow_pos = last_rect.get_end();
}
+ break;
+ }
- int block_size_x = layer_group_size * (bsize + 1);
- block_ofs.x += block_size_x + 3;
+ int block_size_x = layer_group_size * (bsize + 1);
+ block_ofs.x += block_size_x + 3;
- if (block_ofs.x + block_size_x + 12 > grid_size.width) {
- // Keep last valid cell position for the expansion icon.
- if (!flag_rects.is_empty() && (expansion_rows == 0)) {
- const Rect2 &last_rect = flag_rects[flag_rects.size() - 1];
- arrow_pos = last_rect.get_end();
- }
- ++expansion_rows;
-
- if (expanded) {
- // Expand grid to next line.
- block_ofs.x = 4;
- block_ofs.y += 2 * (bsize + 1) + 3;
- } else {
- // Skip remaining blocks.
- break;
- }
+ if (block_ofs.x + block_size_x + 12 > grid_size.width) {
+ // Keep last valid cell position for the expansion icon.
+ if (!flag_rects.is_empty() && (expansion_rows == 0)) {
+ const Rect2 &last_rect = flag_rects[flag_rects.size() - 1];
+ arrow_pos = last_rect.get_end();
+ }
+ ++expansion_rows;
+
+ if (expanded) {
+ // Expand grid to next line.
+ block_ofs.x = 4;
+ block_ofs.y += 2 * (bsize + 1) + 3;
+ } else {
+ // Skip remaining blocks.
+ break;
}
-
- ++block_index;
}
- if ((expansion_rows != prev_expansion_rows) && expanded) {
- update_minimum_size();
- }
+ ++block_index;
+ }
- if ((expansion_rows == 0) && (layer_index == layer_count)) {
- // Whole grid was drawn, no need for expansion icon.
- break;
- }
+ if ((expansion_rows != prev_expansion_rows) && expanded) {
+ update_minimum_size();
+ }
- Ref<Texture2D> arrow = get_theme_icon(SNAME("arrow"), SNAME("Tree"));
- ERR_FAIL_COND(arrow.is_null());
+ if ((expansion_rows == 0) && (layer_index == layer_count)) {
+ // Whole grid was drawn, no need for expansion icon.
+ break;
+ }
- Color arrow_color = get_theme_color(SNAME("highlight_color"), SNAME("Editor"));
- arrow_color.a = expand_hovered ? 1.0 : 0.6;
+ Ref<Texture2D> arrow = get_theme_icon(SNAME("arrow"), SNAME("Tree"));
+ ERR_FAIL_COND(arrow.is_null());
- arrow_pos.x += 2.0;
- arrow_pos.y -= arrow->get_height();
+ Color arrow_color = get_theme_color(SNAME("highlight_color"), SNAME("Editor"));
+ arrow_color.a = expand_hovered ? 1.0 : 0.6;
- Rect2 arrow_draw_rect(arrow_pos, arrow->get_size());
- expand_rect = arrow_draw_rect;
- if (expanded) {
- arrow_draw_rect.size.y *= -1.0; // Flip arrow vertically when expanded.
- }
+ arrow_pos.x += 2.0;
+ arrow_pos.y -= arrow->get_height();
- RID ci = get_canvas_item();
- arrow->draw_rect(ci, arrow_draw_rect, false, arrow_color);
+ Rect2 arrow_draw_rect(arrow_pos, arrow->get_size());
+ expand_rect = arrow_draw_rect;
+ if (expanded) {
+ arrow_draw_rect.size.y *= -1.0; // Flip arrow vertically when expanded.
+ }
- } break;
+ RID ci = get_canvas_item();
+ arrow->draw_rect(ci, arrow_draw_rect, false, arrow_color);
- case NOTIFICATION_MOUSE_EXIT: {
- if (expand_hovered) {
- expand_hovered = false;
- update();
- }
- if (hovered_index != -1) {
- hovered_index = -1;
- update();
- }
- } break;
+ } break;
- default:
- break;
- }
- }
+ case NOTIFICATION_MOUSE_EXIT: {
+ if (expand_hovered) {
+ expand_hovered = false;
+ update();
+ }
+ if (hovered_index != -1) {
+ hovered_index = -1;
+ update();
+ }
+ } break;
- void set_flag(uint32_t p_flag) {
- value = p_flag;
- update();
+ default:
+ break;
}
+}
- static void _bind_methods() {
- ADD_SIGNAL(MethodInfo("flag_changed", PropertyInfo(Variant::INT, "flag")));
- }
-};
+void EditorPropertyLayersGrid::set_flag(uint32_t p_flag) {
+ value = p_flag;
+ update();
+}
+
+void EditorPropertyLayersGrid::_bind_methods() {
+ ADD_SIGNAL(MethodInfo("flag_changed", PropertyInfo(Variant::INT, "flag")));
+ ADD_SIGNAL(MethodInfo("rename_confirmed", PropertyInfo(Variant::INT, "layer_id"), PropertyInfo(Variant::STRING, "new_name")));
+}
void EditorPropertyLayers::_set_read_only(bool p_read_only) {
button->set_disabled(p_read_only);
@@ -1063,7 +1095,7 @@ void EditorPropertyLayers::update_property() {
}
void EditorPropertyLayers::setup(LayerType p_layer_type) {
- String basename;
+ layer_type = p_layer_type;
int layer_group_size = 0;
int layer_count = 0;
switch (p_layer_type) {
@@ -1127,6 +1159,13 @@ void EditorPropertyLayers::setup(LayerType p_layer_type) {
grid->layer_count = layer_count;
}
+void EditorPropertyLayers::set_layer_name(int p_index, const String &p_name) {
+ if (ProjectSettings::get_singleton()->has_setting(basename + vformat("/layer_%d", p_index + 1))) {
+ ProjectSettings::get_singleton()->set(basename + vformat("/layer_%d", p_index + 1), p_name);
+ ProjectSettings::get_singleton()->save();
+ }
+}
+
void EditorPropertyLayers::_button_pressed() {
int layer_count = grid->layer_count;
int layer_group_size = grid->layer_group_size;
@@ -1159,6 +1198,10 @@ void EditorPropertyLayers::_menu_pressed(int p_menu) {
_grid_changed(grid->value);
}
+void EditorPropertyLayers::_refresh_names() {
+ setup(layer_type);
+}
+
void EditorPropertyLayers::_bind_methods() {
}
@@ -1168,6 +1211,7 @@ EditorPropertyLayers::EditorPropertyLayers() {
add_child(hb);
grid = memnew(EditorPropertyLayersGrid);
grid->connect("flag_changed", callable_mp(this, &EditorPropertyLayers::_grid_changed));
+ grid->connect("rename_confirmed", callable_mp(this, &EditorPropertyLayers::set_layer_name));
grid->set_h_size_flags(SIZE_EXPAND_FILL);
hb->add_child(grid);
@@ -1184,6 +1228,7 @@ EditorPropertyLayers::EditorPropertyLayers() {
layers->set_hide_on_checkable_item_selection(false);
layers->connect("id_pressed", callable_mp(this, &EditorPropertyLayers::_menu_pressed));
layers->connect("popup_hide", callable_mp((BaseButton *)button, &BaseButton::set_pressed), varray(false));
+ EditorNode::get_singleton()->connect("project_settings_changed", callable_mp(this, &EditorPropertyLayers::_refresh_names));
}
///////////////////// INT /////////////////////////
diff --git a/editor/editor_properties.h b/editor/editor_properties.h
index fdb0360d6b..9a16a78ff8 100644
--- a/editor/editor_properties.h
+++ b/editor/editor_properties.h
@@ -279,7 +279,46 @@ public:
EditorPropertyFlags();
};
-class EditorPropertyLayersGrid;
+///////////////////// LAYERS /////////////////////////
+
+class EditorPropertyLayersGrid : public Control {
+ GDCLASS(EditorPropertyLayersGrid, Control);
+
+private:
+ Vector<Rect2> flag_rects;
+ Rect2 expand_rect;
+ bool expand_hovered = false;
+ bool expanded = false;
+ int expansion_rows = 0;
+ int hovered_index = -1;
+ bool read_only = false;
+ int renamed_layer_index = -1;
+ PopupMenu *layer_rename;
+ ConfirmationDialog *rename_dialog;
+ LineEdit *rename_dialog_text;
+
+ void _rename_pressed(int p_menu);
+ void _rename_operation_confirm();
+ Size2 get_grid_size() const;
+
+protected:
+ void _notification(int p_what);
+ static void _bind_methods();
+
+public:
+ uint32_t value = 0;
+ int layer_group_size = 0;
+ int layer_count = 0;
+ Vector<String> names;
+ Vector<String> tooltips;
+
+ void set_read_only(bool p_read_only);
+ virtual Size2 get_minimum_size() const override;
+ virtual String get_tooltip(const Point2 &p_pos) const override;
+ void gui_input(const Ref<InputEvent> &p_ev) override;
+ void set_flag(uint32_t p_flag);
+ EditorPropertyLayersGrid();
+};
class EditorPropertyLayers : public EditorProperty {
GDCLASS(EditorPropertyLayers, EditorProperty);
@@ -297,12 +336,14 @@ public:
private:
EditorPropertyLayersGrid *grid;
void _grid_changed(uint32_t p_grid);
+ String basename;
LayerType layer_type;
PopupMenu *layers;
Button *button;
void _button_pressed();
void _menu_pressed(int p_menu);
+ void _refresh_names();
protected:
virtual void _set_read_only(bool p_read_only) override;
@@ -310,6 +351,7 @@ protected:
public:
void setup(LayerType p_layer_type);
+ void set_layer_name(int p_index, const String &p_name);
virtual void update_property() override;
EditorPropertyLayers();
};
diff --git a/editor/editor_themes.cpp b/editor/editor_themes.cpp
index db4161fc3d..308a268e42 100644
--- a/editor/editor_themes.cpp
+++ b/editor/editor_themes.cpp
@@ -150,11 +150,26 @@ void editor_register_and_generate_icons(Ref<Theme> p_theme, bool p_dark_theme =
// are contained in the dictionary above.
Set<StringName> exceptions;
+ // Some of the colors below are listed for completeness sake.
+ // This can be a basis for proper palette validation later.
if (!p_dark_theme) {
// Convert color: FROM TO
+ ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#478cbf", "#478cbf"); // Godot Blue
+ ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#414042", "#414042"); // Godot Gray
+
+ ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#ffffff", "#414141"); // Pure white
+ ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#000000", "#bfbfbf"); // Pure black
+ // Keep pure RGB colors as is, but list them for explicity.
+ ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#ff0000", "#ff0000"); // Pure red
+ ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#00ff00", "#00ff00"); // Pure green
+ ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#0000ff", "#0000ff"); // Pure blue
+
+ // GUI Colors
ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#e0e0e0", "#5a5a5a"); // Common icon color
- ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#ffffff", "#414141"); // White
- ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#b4b4b4", "#363636"); // Script darker color
+ ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#fefefe", "#fefefe"); // Forced light color
+ ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#808080", "#808080"); // GUI disabled color
+ ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#b3b3b3", "#363636"); // GUI disabled light color
+ ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#699ce8", "#699ce8"); // GUI highlight color
ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#f9f9f9", "#606060"); // Scrollbar grabber highlight color
ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#c38ef1", "#a85de9"); // Animation
@@ -162,7 +177,10 @@ void editor_register_and_generate_icons(Ref<Theme> p_theme, bool p_dark_theme =
ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#8da5f3", "#3d64dd"); // 2D
ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#4b70ea", "#1a3eac"); // 2D Dark
ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#8eef97", "#2fa139"); // Control
- ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#ffdd65", "#ca8a04"); // Node warning
+
+ ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#5fb2ff", "#0079f0"); // Selection (blue)
+ ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#003e7a", "#2b74bb"); // Selection (darker blue)
+ ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#f7f5cf", "#615f3a"); // Gizmo (yellow)
// Rainbow
ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#ff4545", "#ff2929"); // Red
@@ -173,31 +191,45 @@ void editor_register_and_generate_icons(Ref<Theme> p_theme, bool p_dark_theme =
ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#8045ff", "#702aff"); // Purple
ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#ff4596", "#ff2781"); // Pink
- // Audio gradient
- // Red is defined further below.
+ // Audio gradients
ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#e1da5b", "#d6cf4b"); // Yellow
- ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#5fff97", "#00f010"); // Green
- ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#ffca5f", "#fea900"); // Mesh resource (orange)
- ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#0787ff", "#68b6ff"); // Shape resource (blue)
+ ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#62aeff", "#1678e0"); // Frozen gradient top
+ ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#75d1e6", "#41acc5"); // Frozen gradient middle
+ ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#84ffee", "#49ccba"); // Frozen gradient bottom
- ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#ff5f5f", "#ff3333"); // Red audio gradient + remove (red)
- ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#5fff97", "#00db50"); // Add (green)
- ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#5fb2ff", "#5caeff"); // Selection (blue)
+ ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#f70000", "#c91616"); // Color track red
+ ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#eec315", "#d58c0b"); // Color track orange
+ ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#dbee15", "#b7d10a"); // Color track yellow
+ ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#288027", "#218309"); // Color track green
+
+ // Resource groups
+ ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#ffca5f", "#fea900"); // Mesh resource (orange)
+ ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#2998ff", "#68b6ff"); // Shape resource (blue)
+ ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#a2d2ff", "#4998e3"); // Shape resource (light blue)
// Animation editor tracks
// The property track icon color is set by the common icon color.
- ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#ea7940", "#bd5e2c"); // 3D Transform track
+ ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#ea7940", "#bd5e2c"); // 3D Position track
+ ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#ff2b88", "#bd165f"); // 3D Rotation track
+ ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#eac840", "#bd9d1f"); // 3D Scale track
ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#3cf34e", "#16a827"); // Call Method track
ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#2877f6", "#236be6"); // Bezier Curve track
ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#eae440", "#9f9722"); // Audio Playback track
ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#a448f0", "#9853ce"); // Animation Playback track
+ ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#5ad5c4", "#0a9c88"); // Blend Shape track
+
+ // Control layouts
+ ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#d6d6d6", "#474747"); // Highlighted part
+ ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#474747", "#d6d6d6"); // Background part
+ ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#919191", "#6e6e6e"); // Border part
// TileSet editor icons
ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#fce00e", "#aa8d24"); // New Single Tile
ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#0e71fc", "#0350bd"); // New Autotile
ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#c6ced4", "#828f9b"); // New Atlas
+ // Visual script
ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#41ecad", "#25e3a0"); // VisualScript variant
ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#6f91f0", "#6d8eeb"); // VisualScript bool
ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#5abbef", "#4fb2e9"); // VisualScript int
@@ -216,6 +248,11 @@ void editor_register_and_generate_icons(Ref<Theme> p_theme, bool p_dark_theme =
ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#41ec80", "#2ce573"); // VisualScript RID
ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#55f3e3", "#12d5c3"); // VisualScript Object
ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#54ed9e", "#57e99f"); // VisualScript Dictionary
+ // Visual shaders
+ ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#77ce57", "#67c046"); // Vector funcs
+ ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#ea686c", "#d95256"); // Vector transforms
+ ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#eac968", "#d9b64f"); // Textures and cubemaps
+ ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#cf68ea", "#c050dd"); // Functions and expressions
exceptions.insert("EditorPivot");
exceptions.insert("EditorHandle");
@@ -246,9 +283,9 @@ void editor_register_and_generate_icons(Ref<Theme> p_theme, bool p_dark_theme =
const Color error_color = p_theme->get_color("error_color", "Editor");
const Color success_color = p_theme->get_color("success_color", "Editor");
const Color warning_color = p_theme->get_color("warning_color", "Editor");
- dark_icon_color_dictionary[Color::html("#ff0000")] = error_color;
- dark_icon_color_dictionary[Color::html("#45ff8b")] = success_color;
- dark_icon_color_dictionary[Color::html("#dbab09")] = warning_color;
+ dark_icon_color_dictionary[Color::html("#ff5f5f")] = error_color;
+ dark_icon_color_dictionary[Color::html("#5fff97")] = success_color;
+ dark_icon_color_dictionary[Color::html("#ffdd65")] = warning_color;
// Generate icons.
if (!p_only_thumbs) {
@@ -390,6 +427,7 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
const Color font_focus_color = mono_color.lerp(base_color, 0.125);
const Color font_disabled_color = Color(mono_color.r, mono_color.g, mono_color.b, 0.3);
const Color font_readonly_color = Color(mono_color.r, mono_color.g, mono_color.b, 0.65);
+ const Color font_placeholder_color = Color(mono_color.r, mono_color.g, mono_color.b, 0.6);
const Color selection_color = accent_color * Color(1, 1, 1, 0.4);
const Color disabled_color = mono_color.inverted().lerp(base_color, 0.7);
const Color disabled_bg_color = mono_color.inverted().lerp(base_color, 0.9);
@@ -979,8 +1017,8 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
theme->set_stylebox("SceneTabFG", "EditorStyles", style_tab_selected);
theme->set_stylebox("SceneTabBG", "EditorStyles", style_tab_unselected);
theme->set_icon("close", "TabBar", theme->get_icon("GuiClose", "EditorIcons"));
- theme->set_stylebox("close_bg_pressed", "TabBar", style_menu);
- theme->set_stylebox("close_bg_highlight", "TabBar", style_menu);
+ theme->set_stylebox("button_pressed", "TabBar", style_menu);
+ theme->set_stylebox("button_highlight", "TabBar", style_menu);
theme->set_icon("increment", "TabContainer", theme->get_icon("GuiScrollArrowRight", "EditorIcons"));
theme->set_icon("decrement", "TabContainer", theme->get_icon("GuiScrollArrowLeft", "EditorIcons"));
theme->set_icon("increment", "TabBar", theme->get_icon("GuiScrollArrowRight", "EditorIcons"));
@@ -1072,6 +1110,7 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
theme->set_color("font_color", "LineEdit", font_color);
theme->set_color("font_selected_color", "LineEdit", mono_color);
theme->set_color("font_uneditable_color", "LineEdit", font_readonly_color);
+ theme->set_color("font_placeholder_color", "LineEdit", font_placeholder_color);
theme->set_color("caret_color", "LineEdit", font_color);
theme->set_color("selection_color", "LineEdit", selection_color);
theme->set_color("clear_button_color", "LineEdit", font_color);
@@ -1086,6 +1125,7 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
theme->set_icon("space", "TextEdit", theme->get_icon("GuiSpace", "EditorIcons"));
theme->set_color("font_color", "TextEdit", font_color);
theme->set_color("font_readonly_color", "TextEdit", font_readonly_color);
+ theme->set_color("font_placeholder_color", "TextEdit", font_placeholder_color);
theme->set_color("caret_color", "TextEdit", font_color);
theme->set_color("selection_color", "TextEdit", selection_color);
theme->set_constant("line_spacing", "TextEdit", 4 * EDSCALE);
diff --git a/editor/icons/AudioBusLayout.svg b/editor/icons/AudioBusLayout.svg
index 9928f369e7..c3bbc882e4 100644
--- a/editor/icons/AudioBusLayout.svg
+++ b/editor/icons/AudioBusLayout.svg
@@ -1 +1 @@
-<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink"><linearGradient id="a" gradientUnits="userSpaceOnUse" x1="8" x2="8" y1="1" y2="15"><stop offset="0" stop-color="#ff7a7a"/><stop offset=".5" stop-color="#e1da5b"/><stop offset="1" stop-color="#66ff9e"/></linearGradient><path d="m3 1c-1.108 0-2 .89199-2 2v10c0 1.108.89199 2 2 2h2c1.108 0 2-.89199 2-2v-10c0-1.108-.89199-2-2-2zm8 0c-1.108 0-2 .89199-2 2v10c0 1.108.89199 2 2 2h2c1.108 0 2-.89199 2-2v-10c0-1.108-.89199-2-2-2zm-8 1h2c.55401 0 1 .44599 1 1v10c0 .55401-.44599 1-1 1h-2c-.55401 0-1-.44599-1-1v-10c0-.55401.44599-1 1-1z" fill="url(#a)"/></svg>
+<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink"><linearGradient id="a" gradientUnits="userSpaceOnUse" x1="8" x2="8" y1="1" y2="15"><stop offset="0" stop-color="#ff5f5f"/><stop offset=".5" stop-color="#e1da5b"/><stop offset="1" stop-color="#5fff97"/></linearGradient><path d="m3 1c-1.108 0-2 .89199-2 2v10c0 1.108.89199 2 2 2h2c1.108 0 2-.89199 2-2v-10c0-1.108-.89199-2-2-2zm8 0c-1.108 0-2 .89199-2 2v10c0 1.108.89199 2 2 2h2c1.108 0 2-.89199 2-2v-10c0-1.108-.89199-2-2-2zm-8 1h2c.55401 0 1 .44599 1 1v10c0 .55401-.44599 1-1 1h-2c-.55401 0-1-.44599-1-1v-10c0-.55401.44599-1 1-1z" fill="url(#a)"/></svg>
diff --git a/editor/icons/AudioListener2D.svg b/editor/icons/AudioListener2D.svg
index db84dcfed7..9167460290 100644
--- a/editor/icons/AudioListener2D.svg
+++ b/editor/icons/AudioListener2D.svg
@@ -1 +1 @@
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diff --git a/editor/icons/AudioStreamMP3.svg b/editor/icons/AudioStreamMP3.svg
index dc034c90de..2e54de9faa 100644
--- a/editor/icons/AudioStreamMP3.svg
+++ b/editor/icons/AudioStreamMP3.svg
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diff --git a/editor/icons/AudioStreamOGGVorbis.svg b/editor/icons/AudioStreamOGGVorbis.svg
index dc034c90de..2e54de9faa 100644
--- a/editor/icons/AudioStreamOGGVorbis.svg
+++ b/editor/icons/AudioStreamOGGVorbis.svg
@@ -1 +1 @@
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diff --git a/editor/icons/AudioStreamPlayer.svg b/editor/icons/AudioStreamPlayer.svg
index 6d074c0744..31bd847e37 100644
--- a/editor/icons/AudioStreamPlayer.svg
+++ b/editor/icons/AudioStreamPlayer.svg
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diff --git a/editor/icons/AudioStreamPlayer2D.svg b/editor/icons/AudioStreamPlayer2D.svg
index 0bf091de29..716680f215 100644
--- a/editor/icons/AudioStreamPlayer2D.svg
+++ b/editor/icons/AudioStreamPlayer2D.svg
@@ -1 +1 @@
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diff --git a/editor/icons/AudioStreamPlayer3D.svg b/editor/icons/AudioStreamPlayer3D.svg
index ebe3128a21..d89dacd588 100644
--- a/editor/icons/AudioStreamPlayer3D.svg
+++ b/editor/icons/AudioStreamPlayer3D.svg
@@ -1 +1 @@
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diff --git a/editor/icons/AudioStreamSample.svg b/editor/icons/AudioStreamSample.svg
index dc034c90de..2e54de9faa 100644
--- a/editor/icons/AudioStreamSample.svg
+++ b/editor/icons/AudioStreamSample.svg
@@ -1 +1 @@
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diff --git a/editor/icons/BoxMesh.svg b/editor/icons/BoxMesh.svg
index 6809b989cc..ef2f77a255 100644
--- a/editor/icons/BoxMesh.svg
+++ b/editor/icons/BoxMesh.svg
@@ -1 +1 @@
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diff --git a/editor/icons/BoxShape3D.svg b/editor/icons/BoxShape3D.svg
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diff --git a/editor/icons/BusVuFull.svg b/editor/icons/BusVuFull.svg
index 34396c3c18..0bc00971c0 100644
--- a/editor/icons/BusVuFull.svg
+++ b/editor/icons/BusVuFull.svg
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diff --git a/editor/icons/CPUParticles2D.svg b/editor/icons/CPUParticles2D.svg
index 29770bc240..2a2c616954 100644
--- a/editor/icons/CPUParticles2D.svg
+++ b/editor/icons/CPUParticles2D.svg
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diff --git a/editor/icons/Callable.svg b/editor/icons/Callable.svg
index d689f1a4c4..3f0d33a06c 100644
--- a/editor/icons/Callable.svg
+++ b/editor/icons/Callable.svg
@@ -1 +1 @@
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+<svg clip-rule="evenodd" fill-rule="evenodd" stroke-linejoin="round" stroke-miterlimit="2" viewBox="0 0 16 16" xmlns="http://www.w3.org/2000/svg"><path d="m12 1c-2 2-4 4-7 4h-4v5h4c3 0 5 2 7 4zm1 4v5c2.59-.016 2.59-4.985 0-5zm-11 6v4h2l1-4z" fill="#e0e0e0" fill-rule="nonzero"/></svg>
diff --git a/editor/icons/CanvasGroup.svg b/editor/icons/CanvasGroup.svg
index 232ae53231..110fcbd205 100644
--- a/editor/icons/CanvasGroup.svg
+++ b/editor/icons/CanvasGroup.svg
@@ -1 +1 @@
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diff --git a/editor/icons/CanvasModulate.svg b/editor/icons/CanvasModulate.svg
index a96fb75643..86cb7ef64c 100644
--- a/editor/icons/CanvasModulate.svg
+++ b/editor/icons/CanvasModulate.svg
@@ -1 +1 @@
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diff --git a/editor/icons/CapsuleShape2D.svg b/editor/icons/CapsuleShape2D.svg
index 99a67d4641..5b3c411f9b 100644
--- a/editor/icons/CapsuleShape2D.svg
+++ b/editor/icons/CapsuleShape2D.svg
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diff --git a/editor/icons/CapsuleShape3D.svg b/editor/icons/CapsuleShape3D.svg
index 4d5bc522b1..c566d68f19 100644
--- a/editor/icons/CapsuleShape3D.svg
+++ b/editor/icons/CapsuleShape3D.svg
@@ -1 +1 @@
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diff --git a/editor/icons/CircleShape2D.svg b/editor/icons/CircleShape2D.svg
index d23ca6d8a3..37a0903a0c 100644
--- a/editor/icons/CircleShape2D.svg
+++ b/editor/icons/CircleShape2D.svg
@@ -1 +1 @@
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+<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m8 1038.4a6 6 0 0 0 -6 6 6 6 0 0 0 6 6 6 6 0 0 0 6-6 6 6 0 0 0 -6-6z" fill="none" stroke="#5fb2ff" stroke-linejoin="round" stroke-width="2" transform="translate(0 -1036.4)"/></svg>
diff --git a/editor/icons/CodeEdit.svg b/editor/icons/CodeEdit.svg
index 7f08340ffb..8461c739b4 100644
--- a/editor/icons/CodeEdit.svg
+++ b/editor/icons/CodeEdit.svg
@@ -1 +1 @@
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diff --git a/editor/icons/ColorRect.svg b/editor/icons/ColorRect.svg
index f08b17ed1f..e69591104f 100644
--- a/editor/icons/ColorRect.svg
+++ b/editor/icons/ColorRect.svg
@@ -1 +1 @@
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diff --git a/editor/icons/ConcavePolygonShape2D.svg b/editor/icons/ConcavePolygonShape2D.svg
index 463fece525..26eda843a8 100644
--- a/editor/icons/ConcavePolygonShape2D.svg
+++ b/editor/icons/ConcavePolygonShape2D.svg
@@ -1 +1 @@
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+<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m14 1050.4h-12v-12l6 6 6-6z" fill="none" stroke="#5fb2ff" stroke-linejoin="round" stroke-width="2" transform="translate(0 -1036.4)"/></svg>
diff --git a/editor/icons/ConcavePolygonShape3D.svg b/editor/icons/ConcavePolygonShape3D.svg
index 60d1a6234f..67631ec0e7 100644
--- a/editor/icons/ConcavePolygonShape3D.svg
+++ b/editor/icons/ConcavePolygonShape3D.svg
@@ -1 +1 @@
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+<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><g fill-rule="evenodd" transform="translate(0 -1036.4)"><g fill="#2998ff"><path d="m8 1-7 3v8l7 3 7-3v-8z" transform="translate(0 1036.4)"/><path d="m8 1037.4-7 3v8l7 3 7-3v-8z"/><path d="m3 1041.4v6l5 2 5-2v-6l-5-2z"/></g><path d="m8 1049.4 5-2-5-2-5 2z" fill="#a2d2ff"/><path d="m8 1045.4 5 2v-6l-5-2z" fill="#5fb2ff"/><g transform="translate(0 1036.4)"><path d="m8 1-7 3 2 1 5-2 5 2 2-1z" fill="#a2d2ff"/><path d="m1 4v8l7 3v-2l-5-2v-6z" fill="#5fb2ff"/><path d="m15 4-2 1v6l-5 2v2l7-3z" fill="#2998ff"/></g></g></svg>
diff --git a/editor/icons/ConvexPolygonShape2D.svg b/editor/icons/ConvexPolygonShape2D.svg
index dc2b0faf81..fa5369aace 100644
--- a/editor/icons/ConvexPolygonShape2D.svg
+++ b/editor/icons/ConvexPolygonShape2D.svg
@@ -1 +1 @@
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+<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m14 1050.4h-12v-6l6-6 6 6z" fill="none" stroke="#5fb2ff" stroke-linejoin="round" stroke-width="2" transform="translate(0 -1036.4)"/></svg>
diff --git a/editor/icons/ConvexPolygonShape3D.svg b/editor/icons/ConvexPolygonShape3D.svg
index 3478289ab1..f0c9101c72 100644
--- a/editor/icons/ConvexPolygonShape3D.svg
+++ b/editor/icons/ConvexPolygonShape3D.svg
@@ -1 +1 @@
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diff --git a/editor/icons/CurveClose.svg b/editor/icons/CurveClose.svg
index 5cb8ab890e..032f1c6c55 100644
--- a/editor/icons/CurveClose.svg
+++ b/editor/icons/CurveClose.svg
@@ -1 +1 @@
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+<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><g transform="translate(0 -1036.4)"><path d="m5 1049.4c-2-9-1-10 8-8" fill="none" stroke="#e0e0e0" stroke-opacity=".39216" stroke-width="2"/><g transform="translate(0 1036.4)"><path d="m5 3a2 2 0 0 0 -2 2 2 2 0 0 0 2 2 2 2 0 0 0 2-2 2 2 0 0 0 -2-2zm8 0a2 2 0 0 0 -2 2 2 2 0 0 0 2 2 2 2 0 0 0 2-2 2 2 0 0 0 -2-2zm-8 8a2 2 0 0 0 -2 2 2 2 0 0 0 2 2 2 2 0 0 0 2-2 2 2 0 0 0 -2-2z" fill="#ffffff"/><path d="m10 6v2h2v-2zm0 2h-2v2h2zm-2 2h-2v2h2z" fill="#5fb2ff"/></g></g></svg>
diff --git a/editor/icons/CurveCreate.svg b/editor/icons/CurveCreate.svg
index 1e80817a34..4e406b35f6 100644
--- a/editor/icons/CurveCreate.svg
+++ b/editor/icons/CurveCreate.svg
@@ -1 +1 @@
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diff --git a/editor/icons/CurveCurve.svg b/editor/icons/CurveCurve.svg
index e43e7ccd8a..b5312aea24 100644
--- a/editor/icons/CurveCurve.svg
+++ b/editor/icons/CurveCurve.svg
@@ -1 +1 @@
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diff --git a/editor/icons/CurveDelete.svg b/editor/icons/CurveDelete.svg
index cf15d75bc1..1c8f5e2aae 100644
--- a/editor/icons/CurveDelete.svg
+++ b/editor/icons/CurveDelete.svg
@@ -1 +1 @@
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diff --git a/editor/icons/CurveEdit.svg b/editor/icons/CurveEdit.svg
index 57e365f3cd..d8318a6bc3 100644
--- a/editor/icons/CurveEdit.svg
+++ b/editor/icons/CurveEdit.svg
@@ -1 +1 @@
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diff --git a/editor/icons/CylinderShape3D.svg b/editor/icons/CylinderShape3D.svg
index cbff4c8897..1283097848 100644
--- a/editor/icons/CylinderShape3D.svg
+++ b/editor/icons/CylinderShape3D.svg
@@ -1 +1 @@
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diff --git a/editor/icons/DebugSkipBreakpointsOff.svg b/editor/icons/DebugSkipBreakpointsOff.svg
index e7228c599f..aef0d45a05 100644
--- a/editor/icons/DebugSkipBreakpointsOff.svg
+++ b/editor/icons/DebugSkipBreakpointsOff.svg
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diff --git a/editor/icons/DebugSkipBreakpointsOn.svg b/editor/icons/DebugSkipBreakpointsOn.svg
index 0836954bbb..d8fbc6e43a 100644
--- a/editor/icons/DebugSkipBreakpointsOn.svg
+++ b/editor/icons/DebugSkipBreakpointsOn.svg
@@ -1 +1 @@
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diff --git a/editor/icons/Decal.svg b/editor/icons/Decal.svg
index 8c33f44360..d1f362bb26 100644
--- a/editor/icons/Decal.svg
+++ b/editor/icons/Decal.svg
@@ -1 +1 @@
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diff --git a/editor/icons/DirectionalLight2D.svg b/editor/icons/DirectionalLight2D.svg
index f30702b502..bc611a71bd 100644
--- a/editor/icons/DirectionalLight2D.svg
+++ b/editor/icons/DirectionalLight2D.svg
@@ -1 +1 @@
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diff --git a/editor/icons/EditorBoneHandle.svg b/editor/icons/EditorBoneHandle.svg
index a6d7c3f878..378c2ea8c1 100644
--- a/editor/icons/EditorBoneHandle.svg
+++ b/editor/icons/EditorBoneHandle.svg
@@ -1 +1 @@
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+<svg height="8" viewBox="0 0 8 8" width="8" xmlns="http://www.w3.org/2000/svg"><circle cx="4" cy="4" fill="#fff" r="4"/><circle cx="4" cy="4" fill="#000000" r="2.5"/></svg>
diff --git a/editor/icons/EditorControlAnchor.svg b/editor/icons/EditorControlAnchor.svg
index 3383ea121f..a638ee8d00 100644
--- a/editor/icons/EditorControlAnchor.svg
+++ b/editor/icons/EditorControlAnchor.svg
@@ -1 +1 @@
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diff --git a/editor/icons/EditorCurveHandle.svg b/editor/icons/EditorCurveHandle.svg
index e0f3256807..e57d6b5dbb 100644
--- a/editor/icons/EditorCurveHandle.svg
+++ b/editor/icons/EditorCurveHandle.svg
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diff --git a/editor/icons/EditorPathSharpHandle.svg b/editor/icons/EditorPathSharpHandle.svg
index 5166930cca..1bdf32df57 100644
--- a/editor/icons/EditorPathSharpHandle.svg
+++ b/editor/icons/EditorPathSharpHandle.svg
@@ -1 +1 @@
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diff --git a/editor/icons/EditorPathSmoothHandle.svg b/editor/icons/EditorPathSmoothHandle.svg
index 2ab4f3a96a..d4bd434020 100644
--- a/editor/icons/EditorPathSmoothHandle.svg
+++ b/editor/icons/EditorPathSmoothHandle.svg
@@ -1 +1 @@
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diff --git a/editor/icons/EditorPositionPrevious.svg b/editor/icons/EditorPositionPrevious.svg
index ba69650d81..159a4c0167 100644
--- a/editor/icons/EditorPositionPrevious.svg
+++ b/editor/icons/EditorPositionPrevious.svg
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diff --git a/editor/icons/EditorPositionUnselected.svg b/editor/icons/EditorPositionUnselected.svg
index 881fcab079..30aaa77659 100644
--- a/editor/icons/EditorPositionUnselected.svg
+++ b/editor/icons/EditorPositionUnselected.svg
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diff --git a/editor/icons/Error.svg b/editor/icons/Error.svg
index 4b306ae1ca..8478decb41 100644
--- a/editor/icons/Error.svg
+++ b/editor/icons/Error.svg
@@ -1 +1 @@
-<svg height="8" viewBox="0 0 8 8" width="8" xmlns="http://www.w3.org/2000/svg"><rect fill="#ff5d5d" height="8" ry="4" width="8"/></svg>
+<svg height="8" viewBox="0 0 8 8" width="8" xmlns="http://www.w3.org/2000/svg"><rect fill="#ff5f5f" height="8" ry="4" width="8"/></svg>
diff --git a/editor/icons/ErrorWarning.svg b/editor/icons/ErrorWarning.svg
index 53b7be2763..e034bf194f 100644
--- a/editor/icons/ErrorWarning.svg
+++ b/editor/icons/ErrorWarning.svg
@@ -1 +1 @@
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diff --git a/editor/icons/FileBroken.svg b/editor/icons/FileBroken.svg
index 2f5099aa29..d68c89e240 100644
--- a/editor/icons/FileBroken.svg
+++ b/editor/icons/FileBroken.svg
@@ -1 +1 @@
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diff --git a/editor/icons/FileBrokenBigThumb.svg b/editor/icons/FileBrokenBigThumb.svg
index effaa0afe9..7dc5a14452 100644
--- a/editor/icons/FileBrokenBigThumb.svg
+++ b/editor/icons/FileBrokenBigThumb.svg
@@ -1 +1 @@
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diff --git a/editor/icons/FileDead.svg b/editor/icons/FileDead.svg
index f8df831a22..b5c18f3780 100644
--- a/editor/icons/FileDead.svg
+++ b/editor/icons/FileDead.svg
@@ -1 +1 @@
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diff --git a/editor/icons/FileDeadBigThumb.svg b/editor/icons/FileDeadBigThumb.svg
index ca4578e7b7..0c1e3e03c6 100644
--- a/editor/icons/FileDeadBigThumb.svg
+++ b/editor/icons/FileDeadBigThumb.svg
@@ -1 +1 @@
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diff --git a/editor/icons/FileDeadMediumThumb.svg b/editor/icons/FileDeadMediumThumb.svg
index 2d1808b90a..6ca43c8903 100644
--- a/editor/icons/FileDeadMediumThumb.svg
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diff --git a/editor/icons/GizmoCPUParticles3D.svg b/editor/icons/GizmoCPUParticles3D.svg
index 785cd81625..e62dd530c4 100644
--- a/editor/icons/GizmoCPUParticles3D.svg
+++ b/editor/icons/GizmoCPUParticles3D.svg
@@ -1 +1 @@
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diff --git a/editor/icons/GizmoDirectionalLight.svg b/editor/icons/GizmoDirectionalLight.svg
index 041a694773..d943be79f0 100644
--- a/editor/icons/GizmoDirectionalLight.svg
+++ b/editor/icons/GizmoDirectionalLight.svg
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diff --git a/editor/icons/GizmoLight.svg b/editor/icons/GizmoLight.svg
index ab828c800e..0f74ebbd3d 100644
--- a/editor/icons/GizmoLight.svg
+++ b/editor/icons/GizmoLight.svg
@@ -1 +1 @@
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diff --git a/editor/icons/GizmoSpotLight.svg b/editor/icons/GizmoSpotLight.svg
index 18696c2cdc..d1a576ce22 100644
--- a/editor/icons/GizmoSpotLight.svg
+++ b/editor/icons/GizmoSpotLight.svg
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diff --git a/editor/icons/GraphEdit.svg b/editor/icons/GraphEdit.svg
index fbe7422f98..071c191532 100644
--- a/editor/icons/GraphEdit.svg
+++ b/editor/icons/GraphEdit.svg
@@ -1 +1 @@
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diff --git a/editor/icons/GraphNode.svg b/editor/icons/GraphNode.svg
index 061a81d951..b56fe6b609 100644
--- a/editor/icons/GraphNode.svg
+++ b/editor/icons/GraphNode.svg
@@ -1 +1 @@
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diff --git a/editor/icons/GuiDropdown.svg b/editor/icons/GuiDropdown.svg
index ef37cda6ff..9b9abe5b49 100644
--- a/editor/icons/GuiDropdown.svg
+++ b/editor/icons/GuiDropdown.svg
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diff --git a/editor/icons/GuiScrollGrabber.svg b/editor/icons/GuiScrollGrabber.svg
index 935f9361dd..a8a0cf08c2 100644
--- a/editor/icons/GuiScrollGrabber.svg
+++ b/editor/icons/GuiScrollGrabber.svg
@@ -1 +1 @@
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diff --git a/editor/icons/GuiScrollGrabberHl.svg b/editor/icons/GuiScrollGrabberHl.svg
index cec53330f0..0388063d25 100644
--- a/editor/icons/GuiScrollGrabberHl.svg
+++ b/editor/icons/GuiScrollGrabberHl.svg
@@ -1 +1 @@
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+<svg clip-rule="evenodd" fill-rule="evenodd" stroke-linejoin="round" stroke-miterlimit="2" viewBox="0 0 12 12" xmlns="http://www.w3.org/2000/svg"><circle cx="6" cy="6" fill="#f9f9f9" fill-opacity=".73" r="3"/></svg>
diff --git a/editor/icons/GuiScrollGrabberPressed.svg b/editor/icons/GuiScrollGrabberPressed.svg
index 13f8427d35..202b9c9412 100644
--- a/editor/icons/GuiScrollGrabberPressed.svg
+++ b/editor/icons/GuiScrollGrabberPressed.svg
@@ -1 +1 @@
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diff --git a/editor/icons/GuiSliderGrabber.svg b/editor/icons/GuiSliderGrabber.svg
index ddd1b1d9b8..47342747bf 100644
--- a/editor/icons/GuiSliderGrabber.svg
+++ b/editor/icons/GuiSliderGrabber.svg
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diff --git a/editor/icons/GuiSliderGrabberHl.svg b/editor/icons/GuiSliderGrabberHl.svg
index 3af977ae4a..b7be27af0f 100644
--- a/editor/icons/GuiSliderGrabberHl.svg
+++ b/editor/icons/GuiSliderGrabberHl.svg
@@ -1 +1 @@
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diff --git a/editor/icons/GuiToggleOn.svg b/editor/icons/GuiToggleOn.svg
index 37b47e8de4..0e20128730 100644
--- a/editor/icons/GuiToggleOn.svg
+++ b/editor/icons/GuiToggleOn.svg
@@ -1 +1 @@
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diff --git a/editor/icons/GuiToggleOnMirrored.svg b/editor/icons/GuiToggleOnMirrored.svg
index fa7f602ee7..affbb5c7a8 100644
--- a/editor/icons/GuiToggleOnMirrored.svg
+++ b/editor/icons/GuiToggleOnMirrored.svg
@@ -1 +1 @@
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diff --git a/editor/icons/GuiTreeArrowDown.svg b/editor/icons/GuiTreeArrowDown.svg
index 7b320152ff..ad8a625f18 100644
--- a/editor/icons/GuiTreeArrowDown.svg
+++ b/editor/icons/GuiTreeArrowDown.svg
@@ -1 +1 @@
-<svg height="12" viewBox="0 0 12 12" width="12" xmlns="http://www.w3.org/2000/svg"><path d="m3 1045.4 3 3 3-3" style="fill:none;stroke:#fff;stroke-linecap:round;stroke-linejoin:round;stroke-opacity:.39216;stroke-width:2" transform="translate(0 -1040.4)"/></svg>
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diff --git a/editor/icons/GuiTreeArrowLeft.svg b/editor/icons/GuiTreeArrowLeft.svg
index d0f7b36fab..2cc20c8459 100644
--- a/editor/icons/GuiTreeArrowLeft.svg
+++ b/editor/icons/GuiTreeArrowLeft.svg
@@ -1 +1 @@
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diff --git a/editor/icons/GuiTreeArrowRight.svg b/editor/icons/GuiTreeArrowRight.svg
index cf1b5dac7c..14314bb365 100644
--- a/editor/icons/GuiTreeArrowRight.svg
+++ b/editor/icons/GuiTreeArrowRight.svg
@@ -1 +1 @@
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+<svg clip-rule="evenodd" fill-rule="evenodd" stroke-linecap="round" stroke-linejoin="round" viewBox="0 0 12 12" xmlns="http://www.w3.org/2000/svg"><path d="m4 9 3-3-3-3" fill="none" stroke="#fff" stroke-opacity=".39" stroke-width="2"/></svg>
diff --git a/editor/icons/GuiTreeUpdown.svg b/editor/icons/GuiTreeUpdown.svg
index c6b9014e82..feff99f618 100644
--- a/editor/icons/GuiTreeUpdown.svg
+++ b/editor/icons/GuiTreeUpdown.svg
@@ -1 +1 @@
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diff --git a/editor/icons/HFlowContainer.svg b/editor/icons/HFlowContainer.svg
index 0ab03f686e..dedf6e54f2 100644
--- a/editor/icons/HFlowContainer.svg
+++ b/editor/icons/HFlowContainer.svg
@@ -1 +1 @@
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diff --git a/editor/icons/Heart.svg b/editor/icons/Heart.svg
index 4f46908760..00edf90729 100644
--- a/editor/icons/Heart.svg
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index 65f3100164..ace4e79bf3 100644
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index 9521530876..f94ef8c323 100644
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index 0e6b0a7105..d17506afea 100644
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index 6e34dfc405..582b244614 100644
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index 42f7341942..11932bd847 100644
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index 4a04c1ee65..4cfc72dc3f 100644
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index e82f0d6a6f..2594fad3d3 100644
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index 05c6e88841..300b0439e5 100644
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index d05e381eb2..cfaa9ef80b 100644
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diff --git a/editor/icons/MaterialPreviewCube.svg b/editor/icons/MaterialPreviewCube.svg
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index 2f84612e82..f51b0bbcb2 100644
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diff --git a/editor/icons/NavigationAgent3D.svg b/editor/icons/NavigationAgent3D.svg
index da76adaa99..947b2129c3 100644
--- a/editor/icons/NavigationAgent3D.svg
+++ b/editor/icons/NavigationAgent3D.svg
@@ -1 +1 @@
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diff --git a/editor/icons/NavigationObstacle2D.svg b/editor/icons/NavigationObstacle2D.svg
index fab41e2f43..8fcb5617dd 100644
--- a/editor/icons/NavigationObstacle2D.svg
+++ b/editor/icons/NavigationObstacle2D.svg
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diff --git a/editor/icons/NavigationObstacle3D.svg b/editor/icons/NavigationObstacle3D.svg
index 10b09107cd..c5e58eebf7 100644
--- a/editor/icons/NavigationObstacle3D.svg
+++ b/editor/icons/NavigationObstacle3D.svg
@@ -1 +1 @@
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diff --git a/editor/icons/NodeDisabled.svg b/editor/icons/NodeDisabled.svg
index b2d51fc4fb..f0cc586103 100644
--- a/editor/icons/NodeDisabled.svg
+++ b/editor/icons/NodeDisabled.svg
@@ -1 +1 @@
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diff --git a/editor/icons/OccluderPolygon2D.svg b/editor/icons/OccluderPolygon2D.svg
index ae5d2f4a1d..7ab4240d2f 100644
--- a/editor/icons/OccluderPolygon2D.svg
+++ b/editor/icons/OccluderPolygon2D.svg
@@ -1 +1 @@
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diff --git a/editor/icons/OverbrightIndicator.svg b/editor/icons/OverbrightIndicator.svg
index f618980d51..35ad59fbfb 100644
--- a/editor/icons/OverbrightIndicator.svg
+++ b/editor/icons/OverbrightIndicator.svg
@@ -1 +1 @@
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+<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m.5.5v10l10-10z" fill="#fff" stroke="#000000"/><path d="m0 12 12-12h-1.714286l-10.285714 10.285714z" fill="#000003" stroke-width="2"/></svg>
diff --git a/editor/icons/PackedByteArray.svg b/editor/icons/PackedByteArray.svg
index 95534e4410..448e25c478 100644
--- a/editor/icons/PackedByteArray.svg
+++ b/editor/icons/PackedByteArray.svg
@@ -1 +1 @@
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diff --git a/editor/icons/PackedColorArray.svg b/editor/icons/PackedColorArray.svg
index 588002f188..6911ff1d34 100644
--- a/editor/icons/PackedColorArray.svg
+++ b/editor/icons/PackedColorArray.svg
@@ -1 +1 @@
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diff --git a/editor/icons/PageFirst.svg b/editor/icons/PageFirst.svg
index 76078691ef..ab5cd2c789 100644
--- a/editor/icons/PageFirst.svg
+++ b/editor/icons/PageFirst.svg
@@ -1,47 +1 @@
-<?xml version="1.0" encoding="UTF-8" standalone="no"?>
-<svg
- height="12"
- viewBox="0 0 12 12"
- width="12"
- version="1.1"
- id="svg4"
- sodipodi:docname="PageFirst.svg"
- inkscape:version="1.1 (c4e8f9ed74, 2021-05-24)"
- xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
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- xmlns="http://www.w3.org/2000/svg"
- xmlns:svg="http://www.w3.org/2000/svg">
- <defs
- id="defs8" />
- <sodipodi:namedview
- id="namedview6"
- pagecolor="#ffffff"
- bordercolor="#666666"
- borderopacity="1.0"
- inkscape:pageshadow="2"
- inkscape:pageopacity="0.0"
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- inkscape:zoom="74.25"
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- inkscape:window-y="16"
- inkscape:window-maximized="1"
- inkscape:current-layer="svg4">
- <inkscape:grid
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- id="grid989" />
- </sodipodi:namedview>
- <path
- d="M 6,9 3,6 6,3"
- style="fill:none;stroke:#e0e0e0;stroke-width:2;stroke-linecap:round;stroke-linejoin:round;stroke-opacity:1"
- id="path2" />
- <path
- d="M 9,9 V 3"
- style="fill:none;stroke:#e0e0e0;stroke-width:2;stroke-linecap:round;stroke-linejoin:round;stroke-opacity:1"
- id="path2211"
- sodipodi:nodetypes="cc" />
-</svg>
+<svg clip-rule="evenodd" fill-rule="evenodd" stroke-linecap="round" stroke-linejoin="round" viewBox="0 0 12 12" xmlns="http://www.w3.org/2000/svg"><g fill="none" stroke="#e0e0e0" stroke-width="2"><path d="m6 9-3-3 3-3"/><path d="m9 9v-6"/></g></svg>
diff --git a/editor/icons/PageLast.svg b/editor/icons/PageLast.svg
index 17c874e8c9..0bc8504e11 100644
--- a/editor/icons/PageLast.svg
+++ b/editor/icons/PageLast.svg
@@ -1,47 +1 @@
-<?xml version="1.0" encoding="UTF-8" standalone="no"?>
-<svg
- height="12"
- viewBox="0 0 12 12"
- width="12"
- version="1.1"
- id="svg4"
- sodipodi:docname="PageLast.svg"
- inkscape:version="1.1 (c4e8f9ed74, 2021-05-24)"
- xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
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- xmlns:svg="http://www.w3.org/2000/svg">
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- <sodipodi:namedview
- id="namedview6"
- pagecolor="#ffffff"
- bordercolor="#666666"
- borderopacity="1.0"
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- <path
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- <path
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+<svg clip-rule="evenodd" fill-rule="evenodd" stroke-linecap="round" stroke-linejoin="round" viewBox="0 0 12 12" xmlns="http://www.w3.org/2000/svg"><g fill="none" stroke="#e0e0e0" stroke-width="2"><path d="m6 9 3-3-3-3"/><path d="m3 9v-6"/></g></svg>
diff --git a/editor/icons/PageNext.svg b/editor/icons/PageNext.svg
index 89ff6219bb..2c3d032d63 100644
--- a/editor/icons/PageNext.svg
+++ b/editor/icons/PageNext.svg
@@ -1,42 +1 @@
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-<svg
- height="12"
- viewBox="0 0 12 12"
- width="12"
- version="1.1"
- id="svg4"
- sodipodi:docname="PageNext.svg"
- inkscape:version="1.1 (c4e8f9ed74, 2021-05-24)"
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- <sodipodi:namedview
- id="namedview6"
- pagecolor="#ffffff"
- bordercolor="#666666"
- borderopacity="1.0"
- inkscape:pageshadow="2"
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- <inkscape:grid
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- <path
- d="m 4.5000207,9 3,-3 -3,-3"
- style="fill:none;stroke:#e0e0e0;stroke-width:2;stroke-linecap:round;stroke-linejoin:round;stroke-opacity:1"
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-</svg>
+<svg clip-rule="evenodd" fill-rule="evenodd" stroke-linecap="round" stroke-linejoin="round" viewBox="0 0 12 12" xmlns="http://www.w3.org/2000/svg"><path d="m4.5 9 3-3-3-3" fill="none" stroke="#e0e0e0" stroke-width="2"/></svg>
diff --git a/editor/icons/PagePrevious.svg b/editor/icons/PagePrevious.svg
index a2fa84da0c..37adc85d7a 100644
--- a/editor/icons/PagePrevious.svg
+++ b/editor/icons/PagePrevious.svg
@@ -1,42 +1 @@
-<?xml version="1.0" encoding="UTF-8" standalone="no"?>
-<svg
- height="12"
- viewBox="0 0 12 12"
- width="12"
- version="1.1"
- id="svg4"
- sodipodi:docname="PagePrevious.svg"
- inkscape:version="1.1 (c4e8f9ed74, 2021-05-24)"
- xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
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- pagecolor="#ffffff"
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- style="fill:none;stroke:#e0e0e0;stroke-width:2;stroke-linecap:round;stroke-linejoin:round;stroke-opacity:1"
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-</svg>
+<svg clip-rule="evenodd" fill-rule="evenodd" stroke-linecap="round" stroke-linejoin="round" viewBox="0 0 12 12" xmlns="http://www.w3.org/2000/svg"><path d="m7.5 9-3-3 3-3" fill="none" stroke="#e0e0e0" stroke-width="2"/></svg>
diff --git a/editor/icons/ParallaxBackground.svg b/editor/icons/ParallaxBackground.svg
index 9d13f3a65d..f188230fcc 100644
--- a/editor/icons/ParallaxBackground.svg
+++ b/editor/icons/ParallaxBackground.svg
@@ -1 +1 @@
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+<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><g transform="translate(0 -1036.4)"><path d="m2 2a1 1 0 0 0 -1 1v10a1 1 0 0 0 1 1h12a1 1 0 0 0 1-1v-10a1 1 0 0 0 -1-1zm0 1h12v10h-12zm5 2-3 3 3 3zm2 0v6l3-3z" fill="#e0e0e0" fill-opacity=".99608" transform="translate(0 1036.4)"/></g></svg>
diff --git a/editor/icons/ParallaxLayer.svg b/editor/icons/ParallaxLayer.svg
index 0768e941ad..58968b77fb 100644
--- a/editor/icons/ParallaxLayer.svg
+++ b/editor/icons/ParallaxLayer.svg
@@ -1 +1 @@
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diff --git a/editor/icons/PlayOverlay.svg b/editor/icons/PlayOverlay.svg
index 9b3299d1b9..9ff59b1170 100644
--- a/editor/icons/PlayOverlay.svg
+++ b/editor/icons/PlayOverlay.svg
@@ -1 +1 @@
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+<svg height="64" viewBox="0 0 64 64" width="64" xmlns="http://www.w3.org/2000/svg"><rect fill="#699ce8" fill-opacity=".75" height="64" rx="5" width="64"/><path d="m16 16 32 16-32 16" fill="#ffffff"/></svg>
diff --git a/editor/icons/RectangleShape2D.svg b/editor/icons/RectangleShape2D.svg
index f0d6c54dc9..2d6a503255 100644
--- a/editor/icons/RectangleShape2D.svg
+++ b/editor/icons/RectangleShape2D.svg
@@ -1 +1 @@
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+<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><rect fill="none" height="8" rx=".000017" stroke="#5fb2ff" stroke-linejoin="round" stroke-miterlimit="10" stroke-width="2" width="12" x="2" y="4"/></svg>
diff --git a/editor/icons/ReverseGradient.svg b/editor/icons/ReverseGradient.svg
index 12f80d12dd..55bc5a1678 100644
--- a/editor/icons/ReverseGradient.svg
+++ b/editor/icons/ReverseGradient.svg
@@ -1 +1 @@
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+<svg clip-rule="evenodd" fill-rule="evenodd" stroke-linejoin="round" stroke-miterlimit="2" viewBox="0 0 16 16" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink"><linearGradient id="a"><stop offset="0" stop-color="#e0e0e0"/><stop offset="1" stop-color="#e0e0e0" stop-opacity="0"/></linearGradient><linearGradient id="b" gradientUnits="userSpaceOnUse" x1=".99998" x2="15.00008" xlink:href="#a" y1="2.99998" y2="2.99998"/><linearGradient id="c" gradientTransform="matrix(-14.0001 0 0 14.0001 15 13)" gradientUnits="userSpaceOnUse" x1="0" x2="1" xlink:href="#a" y1="0" y2="0"/><path d="m1 1h14v4h-14z" fill="url(#b)"/><path d="m1 11h14v4h-14z" fill="url(#c)"/><path d="m6 6 2 4 2-4z" fill="#e0e0e0" fill-rule="nonzero"/></svg>
diff --git a/editor/icons/Ruler.svg b/editor/icons/Ruler.svg
index 2f026ed365..caf2f7f15c 100644
--- a/editor/icons/Ruler.svg
+++ b/editor/icons/Ruler.svg
@@ -1 +1 @@
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+<svg clip-rule="evenodd" fill-rule="evenodd" stroke-linejoin="round" stroke-miterlimit="2" viewBox="0 0 16 16" xmlns="http://www.w3.org/2000/svg"><path d="m1 1v14h14zm3 7 4 4h-4z" fill="#e0e0e0" fill-rule="nonzero"/></svg>
diff --git a/editor/icons/Script.svg b/editor/icons/Script.svg
index 2a47c67def..997a4b5e06 100644
--- a/editor/icons/Script.svg
+++ b/editor/icons/Script.svg
@@ -1 +1 @@
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diff --git a/editor/icons/ScriptCreate.svg b/editor/icons/ScriptCreate.svg
index 564dcddc2e..70e13e14c4 100644
--- a/editor/icons/ScriptCreate.svg
+++ b/editor/icons/ScriptCreate.svg
@@ -1 +1 @@
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diff --git a/editor/icons/ScriptExtend.svg b/editor/icons/ScriptExtend.svg
index 5aa39e21a9..96291e8aa2 100644
--- a/editor/icons/ScriptExtend.svg
+++ b/editor/icons/ScriptExtend.svg
@@ -1 +1 @@
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diff --git a/editor/icons/ScriptRemove.svg b/editor/icons/ScriptRemove.svg
index 9af184c946..392d38e06d 100644
--- a/editor/icons/ScriptRemove.svg
+++ b/editor/icons/ScriptRemove.svg
@@ -1 +1 @@
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diff --git a/editor/icons/SegmentShape2D.svg b/editor/icons/SegmentShape2D.svg
index 3fcbd78625..b6763f7429 100644
--- a/editor/icons/SegmentShape2D.svg
+++ b/editor/icons/SegmentShape2D.svg
@@ -1 +1 @@
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diff --git a/editor/icons/SeparationRayShape2D.svg b/editor/icons/SeparationRayShape2D.svg
index aa8cee1210..6966e75bc6 100644
--- a/editor/icons/SeparationRayShape2D.svg
+++ b/editor/icons/SeparationRayShape2D.svg
@@ -1 +1 @@
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diff --git a/editor/icons/ShapeCast2D.svg b/editor/icons/ShapeCast2D.svg
index dcdba92f45..36065705b0 100644
--- a/editor/icons/ShapeCast2D.svg
+++ b/editor/icons/ShapeCast2D.svg
@@ -1 +1 @@
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diff --git a/editor/icons/SphereShape3D.svg b/editor/icons/SphereShape3D.svg
index cc526abcec..6aceee5864 100644
--- a/editor/icons/SphereShape3D.svg
+++ b/editor/icons/SphereShape3D.svg
@@ -1 +1 @@
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diff --git a/editor/icons/StaticBody2D.svg b/editor/icons/StaticBody2D.svg
index ba61605522..359d4d858c 100644
--- a/editor/icons/StaticBody2D.svg
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diff --git a/editor/icons/StatusError.svg b/editor/icons/StatusError.svg
index a9639c8749..278d77d8bf 100644
--- a/editor/icons/StatusError.svg
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diff --git a/editor/icons/StatusSuccess.svg b/editor/icons/StatusSuccess.svg
index 6e7988100f..d8a05fc329 100644
--- a/editor/icons/StatusSuccess.svg
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diff --git a/editor/icons/TerrainMatchCorners.svg b/editor/icons/TerrainMatchCorners.svg
index b9dfcf67d2..0d5cfe710c 100644
--- a/editor/icons/TerrainMatchCorners.svg
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diff --git a/editor/icons/TerrainMatchCornersAndSides.svg b/editor/icons/TerrainMatchCornersAndSides.svg
index 81153005bd..a54ad8fd7c 100644
--- a/editor/icons/TerrainMatchCornersAndSides.svg
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diff --git a/editor/icons/TerrainMatchSides.svg b/editor/icons/TerrainMatchSides.svg
index 1e2ec75ea7..ca3ec872fa 100644
--- a/editor/icons/TerrainMatchSides.svg
+++ b/editor/icons/TerrainMatchSides.svg
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diff --git a/editor/icons/TextEdit.svg b/editor/icons/TextEdit.svg
index 67a5145373..a749c17c91 100644
--- a/editor/icons/TextEdit.svg
+++ b/editor/icons/TextEdit.svg
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diff --git a/editor/icons/Texture3D.svg b/editor/icons/Texture3D.svg
index 795dd62ba5..a313613b26 100644
--- a/editor/icons/Texture3D.svg
+++ b/editor/icons/Texture3D.svg
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diff --git a/editor/icons/TimelineIndicator.svg b/editor/icons/TimelineIndicator.svg
index d63026b9e2..3f89206814 100644
--- a/editor/icons/TimelineIndicator.svg
+++ b/editor/icons/TimelineIndicator.svg
@@ -1 +1 @@
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diff --git a/editor/icons/ToolTriangle.svg b/editor/icons/ToolTriangle.svg
index 51dee03f60..a682e8a36b 100644
--- a/editor/icons/ToolTriangle.svg
+++ b/editor/icons/ToolTriangle.svg
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diff --git a/editor/icons/TransitionEndAutoBig.svg b/editor/icons/TransitionEndAutoBig.svg
index 22f3414d34..97774d7d6d 100644
--- a/editor/icons/TransitionEndAutoBig.svg
+++ b/editor/icons/TransitionEndAutoBig.svg
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diff --git a/editor/icons/TransitionEndBig.svg b/editor/icons/TransitionEndBig.svg
index 641f9c55d0..6cfcf44bf0 100644
--- a/editor/icons/TransitionEndBig.svg
+++ b/editor/icons/TransitionEndBig.svg
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diff --git a/editor/icons/TransitionImmediateAutoBig.svg b/editor/icons/TransitionImmediateAutoBig.svg
index fe5e0903b5..36a49621eb 100644
--- a/editor/icons/TransitionImmediateAutoBig.svg
+++ b/editor/icons/TransitionImmediateAutoBig.svg
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diff --git a/editor/icons/TransitionImmediateBig.svg b/editor/icons/TransitionImmediateBig.svg
index 2365518cc3..aa79e63457 100644
--- a/editor/icons/TransitionImmediateBig.svg
+++ b/editor/icons/TransitionImmediateBig.svg
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diff --git a/editor/icons/TransitionSyncAutoBig.svg b/editor/icons/TransitionSyncAutoBig.svg
index 27cb637667..440d4c4770 100644
--- a/editor/icons/TransitionSyncAutoBig.svg
+++ b/editor/icons/TransitionSyncAutoBig.svg
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diff --git a/editor/icons/TransitionSyncBig.svg b/editor/icons/TransitionSyncBig.svg
index 27ae519739..c6ef188e98 100644
--- a/editor/icons/TransitionSyncBig.svg
+++ b/editor/icons/TransitionSyncBig.svg
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diff --git a/editor/icons/VFlowContainer.svg b/editor/icons/VFlowContainer.svg
index 9023bf2245..ccb0bea883 100644
--- a/editor/icons/VFlowContainer.svg
+++ b/editor/icons/VFlowContainer.svg
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diff --git a/editor/icons/VisualShaderGraphTextureUniform.svg b/editor/icons/VisualShaderGraphTextureUniform.svg
index ed9e084fd3..c95a72601f 100644
--- a/editor/icons/VisualShaderGraphTextureUniform.svg
+++ b/editor/icons/VisualShaderGraphTextureUniform.svg
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diff --git a/editor/icons/VisualShaderNodeColorConstant.svg b/editor/icons/VisualShaderNodeColorConstant.svg
index cbc5b3a471..d327012a1f 100644
--- a/editor/icons/VisualShaderNodeColorConstant.svg
+++ b/editor/icons/VisualShaderNodeColorConstant.svg
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diff --git a/editor/icons/VisualShaderNodeColorOp.svg b/editor/icons/VisualShaderNodeColorOp.svg
index 7b6cd8149b..005da8b6e1 100644
--- a/editor/icons/VisualShaderNodeColorOp.svg
+++ b/editor/icons/VisualShaderNodeColorOp.svg
@@ -1 +1 @@
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diff --git a/editor/icons/VisualShaderNodeColorUniform.svg b/editor/icons/VisualShaderNodeColorUniform.svg
index ce89b16583..db41e5eca3 100644
--- a/editor/icons/VisualShaderNodeColorUniform.svg
+++ b/editor/icons/VisualShaderNodeColorUniform.svg
@@ -1 +1 @@
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diff --git a/editor/icons/VisualShaderNodeCurveTexture.svg b/editor/icons/VisualShaderNodeCurveTexture.svg
index c0ee634ca4..e468acf8ca 100644
--- a/editor/icons/VisualShaderNodeCurveTexture.svg
+++ b/editor/icons/VisualShaderNodeCurveTexture.svg
@@ -1 +1 @@
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diff --git a/editor/icons/VisualShaderNodeCurveXYZTexture.svg b/editor/icons/VisualShaderNodeCurveXYZTexture.svg
index c0ee634ca4..e468acf8ca 100644
--- a/editor/icons/VisualShaderNodeCurveXYZTexture.svg
+++ b/editor/icons/VisualShaderNodeCurveXYZTexture.svg
@@ -1 +1 @@
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diff --git a/editor/icons/VisualShaderNodeExpression.svg b/editor/icons/VisualShaderNodeExpression.svg
index 8a930d4078..710ba818b7 100644
--- a/editor/icons/VisualShaderNodeExpression.svg
+++ b/editor/icons/VisualShaderNodeExpression.svg
@@ -1 +1 @@
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diff --git a/editor/icons/VisualShaderNodeInput.svg b/editor/icons/VisualShaderNodeInput.svg
index ec347100d7..0c4de2e681 100644
--- a/editor/icons/VisualShaderNodeInput.svg
+++ b/editor/icons/VisualShaderNodeInput.svg
@@ -1 +1 @@
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diff --git a/editor/icons/VisualShaderNodeTexture2DArrayUniform.svg b/editor/icons/VisualShaderNodeTexture2DArrayUniform.svg
index ed9e084fd3..c95a72601f 100644
--- a/editor/icons/VisualShaderNodeTexture2DArrayUniform.svg
+++ b/editor/icons/VisualShaderNodeTexture2DArrayUniform.svg
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diff --git a/editor/icons/VisualShaderNodeTexture3DUniform.svg b/editor/icons/VisualShaderNodeTexture3DUniform.svg
index ed9e084fd3..c95a72601f 100644
--- a/editor/icons/VisualShaderNodeTexture3DUniform.svg
+++ b/editor/icons/VisualShaderNodeTexture3DUniform.svg
@@ -1 +1 @@
-<svg height="14" viewBox="0 0 14 14" width="14" xmlns="http://www.w3.org/2000/svg"><path d="m2 0c-1.1045695 0-2 .8954-2 2v10c0 1.1046.8954305 2 2 2h10c1.104569 0 2-.8954 2-2v-10c0-1.1046-.895431-2-2-2zm0 2h10v10h-10zm9 2-4 4-2-2-2 3h8z" fill="#eae068"/></svg>
+<svg height="14" viewBox="0 0 14 14" width="14" xmlns="http://www.w3.org/2000/svg"><path d="m2 0c-1.1045695 0-2 .8954-2 2v10c0 1.1046.8954305 2 2 2h10c1.104569 0 2-.8954 2-2v-10c0-1.1046-.895431-2-2-2zm0 2h10v10h-10zm9 2-4 4-2-2-2 3h8z" fill="#eac968"/></svg>
diff --git a/editor/icons/VisualShaderNodeTextureUniform.svg b/editor/icons/VisualShaderNodeTextureUniform.svg
index ed9e084fd3..c95a72601f 100644
--- a/editor/icons/VisualShaderNodeTextureUniform.svg
+++ b/editor/icons/VisualShaderNodeTextureUniform.svg
@@ -1 +1 @@
-<svg height="14" viewBox="0 0 14 14" width="14" xmlns="http://www.w3.org/2000/svg"><path d="m2 0c-1.1045695 0-2 .8954-2 2v10c0 1.1046.8954305 2 2 2h10c1.104569 0 2-.8954 2-2v-10c0-1.1046-.895431-2-2-2zm0 2h10v10h-10zm9 2-4 4-2-2-2 3h8z" fill="#eae068"/></svg>
+<svg height="14" viewBox="0 0 14 14" width="14" xmlns="http://www.w3.org/2000/svg"><path d="m2 0c-1.1045695 0-2 .8954-2 2v10c0 1.1046.8954305 2 2 2h10c1.104569 0 2-.8954 2-2v-10c0-1.1046-.895431-2-2-2zm0 2h10v10h-10zm9 2-4 4-2-2-2 3h8z" fill="#eac968"/></svg>
diff --git a/editor/icons/VisualShaderNodeTextureUniformTriplanar.svg b/editor/icons/VisualShaderNodeTextureUniformTriplanar.svg
index ed9e084fd3..c95a72601f 100644
--- a/editor/icons/VisualShaderNodeTextureUniformTriplanar.svg
+++ b/editor/icons/VisualShaderNodeTextureUniformTriplanar.svg
@@ -1 +1 @@
-<svg height="14" viewBox="0 0 14 14" width="14" xmlns="http://www.w3.org/2000/svg"><path d="m2 0c-1.1045695 0-2 .8954-2 2v10c0 1.1046.8954305 2 2 2h10c1.104569 0 2-.8954 2-2v-10c0-1.1046-.895431-2-2-2zm0 2h10v10h-10zm9 2-4 4-2-2-2 3h8z" fill="#eae068"/></svg>
+<svg height="14" viewBox="0 0 14 14" width="14" xmlns="http://www.w3.org/2000/svg"><path d="m2 0c-1.1045695 0-2 .8954-2 2v10c0 1.1046.8954305 2 2 2h10c1.104569 0 2-.8954 2-2v-10c0-1.1046-.895431-2-2-2zm0 2h10v10h-10zm9 2-4 4-2-2-2 3h8z" fill="#eac968"/></svg>
diff --git a/editor/icons/VisualShaderNodeTransformCompose.svg b/editor/icons/VisualShaderNodeTransformCompose.svg
index 6c7b28cda3..774f9e77b1 100644
--- a/editor/icons/VisualShaderNodeTransformCompose.svg
+++ b/editor/icons/VisualShaderNodeTransformCompose.svg
@@ -1 +1 @@
-<svg height="14" viewBox="0 0 14 14" width="14" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink"><linearGradient id="a" gradientUnits="userSpaceOnUse" x1="1.000747" x2="13.014989" y1="1045.3622" y2="1045.3622"><stop offset="0" stop-color="#b8ea68"/><stop offset="1" stop-color="#ea686c"/></linearGradient><path d="m1.9909808 1039.3524a1.0001 1.0001 0 0 0 -.697265 1.7168l3.2929683 3.293h-2.5859373a1.0001 1.0001 0 1 0 0 2h2.5859373l-3.2929683 3.293a1.0001 1.0001 0 1 0 1.414062 1.414l4.7070313-4.707h4.5859379a1.0001 1.0001 0 1 0 0-2h-4.5859379l-4.7070313-4.707a1.0001 1.0001 0 0 0 -.716797-.3028z" fill="url(#a)" fill-rule="evenodd" transform="translate(0 -1038.3622)"/></svg>
+<svg height="14" viewBox="0 0 14 14" width="14" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink"><linearGradient id="a" gradientUnits="userSpaceOnUse" x1="1.000747" x2="13.014989" y1="1045.3622" y2="1045.3622"><stop offset="0" stop-color="#77ce57"/><stop offset="1" stop-color="#ea686c"/></linearGradient><path d="m1.9909808 1039.3524a1.0001 1.0001 0 0 0 -.697265 1.7168l3.2929683 3.293h-2.5859373a1.0001 1.0001 0 1 0 0 2h2.5859373l-3.2929683 3.293a1.0001 1.0001 0 1 0 1.414062 1.414l4.7070313-4.707h4.5859379a1.0001 1.0001 0 1 0 0-2h-4.5859379l-4.7070313-4.707a1.0001 1.0001 0 0 0 -.716797-.3028z" fill="url(#a)" fill-rule="evenodd" transform="translate(0 -1038.3622)"/></svg>
diff --git a/editor/icons/VisualShaderNodeTransformDecompose.svg b/editor/icons/VisualShaderNodeTransformDecompose.svg
index 276b3ea7c8..9594bcb263 100644
--- a/editor/icons/VisualShaderNodeTransformDecompose.svg
+++ b/editor/icons/VisualShaderNodeTransformDecompose.svg
@@ -1 +1 @@
-<svg height="14" viewBox="0 0 14 14" width="14" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink"><linearGradient id="a" gradientTransform="matrix(-1 0 0 1 13.999754 1038.3622)" gradientUnits="userSpaceOnUse" x1="1" x2="13.014242" y1="7" y2="7"><stop offset="0" stop-color="#b8ea68"/><stop offset="1" stop-color="#ea686c"/></linearGradient><path d="m12.00952 1039.3524a1.0001 1.0001 0 0 1 .697265 1.7168l-3.2929683 3.293h2.5859373a1.0001 1.0001 0 1 1 0 2h-2.5859373l3.2929683 3.293a1.0001 1.0001 0 1 1 -1.414062 1.414l-4.7070313-4.707h-4.5859377a1.0001 1.0001 0 1 1 0-2h4.5859377l4.7070313-4.707a1.0001 1.0001 0 0 1 .716797-.3028z" fill="url(#a)" fill-rule="evenodd" transform="translate(0 -1038.3622)"/></svg>
+<svg height="14" viewBox="0 0 14 14" width="14" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink"><linearGradient id="a" gradientTransform="matrix(-1 0 0 1 13.999754 1038.3622)" gradientUnits="userSpaceOnUse" x1="1" x2="13.014242" y1="7" y2="7"><stop offset="0" stop-color="#77ce57"/><stop offset="1" stop-color="#ea686c"/></linearGradient><path d="m12.00952 1039.3524a1.0001 1.0001 0 0 1 .697265 1.7168l-3.2929683 3.293h2.5859373a1.0001 1.0001 0 1 1 0 2h-2.5859373l3.2929683 3.293a1.0001 1.0001 0 1 1 -1.414062 1.414l-4.7070313-4.707h-4.5859377a1.0001 1.0001 0 1 1 0-2h4.5859377l4.7070313-4.707a1.0001 1.0001 0 0 1 .716797-.3028z" fill="url(#a)" fill-rule="evenodd" transform="translate(0 -1038.3622)"/></svg>
diff --git a/editor/icons/VisualShaderNodeTransformVecMult.svg b/editor/icons/VisualShaderNodeTransformVecMult.svg
index fe133b6ffe..611f027402 100644
--- a/editor/icons/VisualShaderNodeTransformVecMult.svg
+++ b/editor/icons/VisualShaderNodeTransformVecMult.svg
@@ -1 +1 @@
-<svg height="14" viewBox="0 0 14 14" width="14" xmlns="http://www.w3.org/2000/svg"><g transform="translate(0 -1038.3622)"><path d="m9 1042.3622 2 6 2-6" fill="none" stroke="#b8ea68" stroke-linejoin="round" stroke-width="2"/><circle cx="7" cy="1046.3622" fill="#b8ea68" r="1"/><path d="m1 1049.3621v-7l2 3 2-3v7" fill="none" stroke="#ea686c" stroke-linejoin="round" stroke-width="2"/></g></svg>
+<svg height="14" viewBox="0 0 14 14" width="14" xmlns="http://www.w3.org/2000/svg"><g transform="translate(0 -1038.3622)"><path d="m9 1042.3622 2 6 2-6" fill="none" stroke="#77ce57" stroke-linejoin="round" stroke-width="2"/><circle cx="7" cy="1046.3622" fill="#77ce57" r="1"/><path d="m1 1049.3621v-7l2 3 2-3v7" fill="none" stroke="#ea686c" stroke-linejoin="round" stroke-width="2"/></g></svg>
diff --git a/editor/icons/VisualShaderNodeVec3Uniform.svg b/editor/icons/VisualShaderNodeVec3Uniform.svg
index 6e0175230c..eed10289c0 100644
--- a/editor/icons/VisualShaderNodeVec3Uniform.svg
+++ b/editor/icons/VisualShaderNodeVec3Uniform.svg
@@ -1 +1 @@
-<svg height="14" viewBox="0 0 14 14" width="14" xmlns="http://www.w3.org/2000/svg"><path d="m2 0c-1.1045695 0-2 .8954305-2 2v10c0 1.104569.8954305 2 2 2h10c1.104569 0 2-.895431 2-2v-10c0-1.1045695-.895431-2-2-2zm6 0 3 3-3 3v-2h-5v-2h5zm-3.65625 5.6289062.5136719.8574219 2.1425781 3.5703129 2.1425781-3.5703129.5136719-.8574219 1.714844 1.0292969-.513672.8574219-3.0000001 5c-.3885014.647055-1.3263424.647055-1.7148438 0l-3-5-.5136719-.8574219z" fill="#b8ea68"/><path d="m23 0v2h-5v2h5v2l3-3zm-3.65625 5.6289062-1.714844 1.0292969.513672.8574219 3 5c.388501.647056 1.326343.647056 1.714844 0l3-5 .513672-.8574219-1.714844-1.0292969-.513672.8574219-2.142578 3.5703129-2.142578-3.5703129z" fill-rule="evenodd"/></svg>
+<svg height="14" viewBox="0 0 14 14" width="14" xmlns="http://www.w3.org/2000/svg"><path d="m2 0c-1.1045695 0-2 .8954305-2 2v10c0 1.104569.8954305 2 2 2h10c1.104569 0 2-.895431 2-2v-10c0-1.1045695-.895431-2-2-2zm6 0 3 3-3 3v-2h-5v-2h5zm-3.65625 5.6289062.5136719.8574219 2.1425781 3.5703129 2.1425781-3.5703129.5136719-.8574219 1.714844 1.0292969-.513672.8574219-3.0000001 5c-.3885014.647055-1.3263424.647055-1.7148438 0l-3-5-.5136719-.8574219z" fill="#77ce57"/><path d="m23 0v2h-5v2h5v2l3-3zm-3.65625 5.6289062-1.714844 1.0292969.513672.8574219 3 5c.388501.647056 1.326343.647056 1.714844 0l3-5 .513672-.8574219-1.714844-1.0292969-.513672.8574219-2.142578 3.5703129-2.142578-3.5703129z" fill-rule="evenodd"/></svg>
diff --git a/editor/icons/VisualShaderNodeVectorCompose.svg b/editor/icons/VisualShaderNodeVectorCompose.svg
index 8e12ab2ff6..2c4c1fb8b9 100644
--- a/editor/icons/VisualShaderNodeVectorCompose.svg
+++ b/editor/icons/VisualShaderNodeVectorCompose.svg
@@ -1 +1 @@
-<svg height="14" viewBox="0 0 14 14" width="14" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink"><linearGradient id="a" gradientUnits="userSpaceOnUse" x1="1" x2="13.014242" y1="7" y2="7"><stop offset="0" stop-color="#cf68ea"/><stop offset="1" stop-color="#b8ea68"/></linearGradient><path d="m1.9902344.99023438a1.0001 1.0001 0 0 0 -.6972656 1.71679682l3.2929687 3.2929688h-2.5859375a1.0001 1.0001 0 1 0 0 2h2.5859375l-3.2929687 3.292969a1.0001 1.0001 0 1 0 1.4140624 1.414062l4.7070313-4.707031h4.5859375a1.0001 1.0001 0 1 0 0-2h-4.5859375l-4.7070313-4.7070312a1.0001 1.0001 0 0 0 -.7167968-.30273442z" fill="url(#a)" fill-rule="evenodd"/></svg>
+<svg height="14" viewBox="0 0 14 14" width="14" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink"><linearGradient id="a" gradientUnits="userSpaceOnUse" x1="1" x2="13.014242" y1="7" y2="7"><stop offset="0" stop-color="#cf68ea"/><stop offset="1" stop-color="#77ce57"/></linearGradient><path d="m1.9902344.99023438a1.0001 1.0001 0 0 0 -.6972656 1.71679682l3.2929687 3.2929688h-2.5859375a1.0001 1.0001 0 1 0 0 2h2.5859375l-3.2929687 3.292969a1.0001 1.0001 0 1 0 1.4140624 1.414062l4.7070313-4.707031h4.5859375a1.0001 1.0001 0 1 0 0-2h-4.5859375l-4.7070313-4.7070312a1.0001 1.0001 0 0 0 -.7167968-.30273442z" fill="url(#a)" fill-rule="evenodd"/></svg>
diff --git a/editor/icons/VisualShaderNodeVectorDecompose.svg b/editor/icons/VisualShaderNodeVectorDecompose.svg
index 4bd2dc2138..5fb8661300 100644
--- a/editor/icons/VisualShaderNodeVectorDecompose.svg
+++ b/editor/icons/VisualShaderNodeVectorDecompose.svg
@@ -1 +1 @@
-<svg height="14" viewBox="0 0 14 14" width="14" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink"><linearGradient id="a" gradientTransform="matrix(-1 0 0 1 13.999754 1038.3622)" gradientUnits="userSpaceOnUse" x1="1" x2="13.014242" y1="7" y2="7"><stop offset="0" stop-color="#cf68ea"/><stop offset="1" stop-color="#b8ea68"/></linearGradient><path d="m12.00952 1039.3524a1.0001 1.0001 0 0 1 .697265 1.7168l-3.2929685 3.293h2.5859375a1.0001 1.0001 0 1 1 0 2h-2.5859375l3.2929685 3.293a1.0001 1.0001 0 1 1 -1.414062 1.414l-4.7070315-4.707h-4.5859375a1.0001 1.0001 0 1 1 0-2h4.5859375l4.7070315-4.707a1.0001 1.0001 0 0 1 .716797-.3028z" fill="url(#a)" fill-rule="evenodd" transform="translate(0 -1038.3622)"/></svg>
+<svg height="14" viewBox="0 0 14 14" width="14" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink"><linearGradient id="a" gradientTransform="matrix(-1 0 0 1 13.999754 1038.3622)" gradientUnits="userSpaceOnUse" x1="1" x2="13.014242" y1="7" y2="7"><stop offset="0" stop-color="#cf68ea"/><stop offset="1" stop-color="#77ce57"/></linearGradient><path d="m12.00952 1039.3524a1.0001 1.0001 0 0 1 .697265 1.7168l-3.2929685 3.293h2.5859375a1.0001 1.0001 0 1 1 0 2h-2.5859375l3.2929685 3.293a1.0001 1.0001 0 1 1 -1.414062 1.414l-4.7070315-4.707h-4.5859375a1.0001 1.0001 0 1 1 0-2h4.5859375l4.7070315-4.707a1.0001 1.0001 0 0 1 .716797-.3028z" fill="url(#a)" fill-rule="evenodd" transform="translate(0 -1038.3622)"/></svg>
diff --git a/editor/icons/VisualShaderNodeVectorDistance.svg b/editor/icons/VisualShaderNodeVectorDistance.svg
index 74a46047bf..b7185f25fb 100644
--- a/editor/icons/VisualShaderNodeVectorDistance.svg
+++ b/editor/icons/VisualShaderNodeVectorDistance.svg
@@ -1 +1 @@
-<svg height="14" viewBox="0 0 14 14" width="14" xmlns="http://www.w3.org/2000/svg"><path d="m2 1050.3622 10-10" fill="none" stroke="#b8ea68" stroke-linecap="round" stroke-width="2" transform="translate(0 -1038.3622)"/></svg>
+<svg height="14" viewBox="0 0 14 14" width="14" xmlns="http://www.w3.org/2000/svg"><path d="m2 1050.3622 10-10" fill="none" stroke="#77ce57" stroke-linecap="round" stroke-width="2" transform="translate(0 -1038.3622)"/></svg>
diff --git a/editor/icons/VisualShaderNodeVectorFunc.svg b/editor/icons/VisualShaderNodeVectorFunc.svg
index dcd4cee3e4..e452bc3d49 100644
--- a/editor/icons/VisualShaderNodeVectorFunc.svg
+++ b/editor/icons/VisualShaderNodeVectorFunc.svg
@@ -1 +1 @@
-<svg height="14" viewBox="0 0 14 14" width="14" xmlns="http://www.w3.org/2000/svg"><g fill="#b8ea68" transform="translate(0 -1038.3622)"><path d="m6 1042.3622h2v4.999982h-2z"/><path d="m9.0703125 1a3 3 0 0 0 -1.5703125.4023438 3 3 0 0 0 -1.5 2.5976562h2a1 1 0 0 1 1-1 1 1 0 0 1 1 1h2a3 3 0 0 0 -1.5-2.5976562 3 3 0 0 0 -1.4296875-.4023438z" transform="translate(0 1038.3622)"/><path d="m10 1042.3622h2v1.000017h-2z"/><path d="m2 10a3 3 0 0 0 1.5 2.597656 3 3 0 0 0 3 0 3 3 0 0 0 1.5-2.597656h-2a1 1 0 0 1 -1 1 1 1 0 0 1 -1-1z" transform="translate(0 1038.3622)"/><path d="m6-1048.3622h2v1.000017h-2z" transform="scale(1 -1)"/><path d="m4 1044.3622h6v2h-6z"/></g></svg>
+<svg height="14" viewBox="0 0 14 14" width="14" xmlns="http://www.w3.org/2000/svg"><g fill="#77ce57" transform="translate(0 -1038.3622)"><path d="m6 1042.3622h2v4.999982h-2z"/><path d="m9.0703125 1a3 3 0 0 0 -1.5703125.4023438 3 3 0 0 0 -1.5 2.5976562h2a1 1 0 0 1 1-1 1 1 0 0 1 1 1h2a3 3 0 0 0 -1.5-2.5976562 3 3 0 0 0 -1.4296875-.4023438z" transform="translate(0 1038.3622)"/><path d="m10 1042.3622h2v1.000017h-2z"/><path d="m2 10a3 3 0 0 0 1.5 2.597656 3 3 0 0 0 3 0 3 3 0 0 0 1.5-2.597656h-2a1 1 0 0 1 -1 1 1 1 0 0 1 -1-1z" transform="translate(0 1038.3622)"/><path d="m6-1048.3622h2v1.000017h-2z" transform="scale(1 -1)"/><path d="m4 1044.3622h6v2h-6z"/></g></svg>
diff --git a/editor/icons/VisualShaderNodeVectorLen.svg b/editor/icons/VisualShaderNodeVectorLen.svg
index 71faffdc3f..dce4890927 100644
--- a/editor/icons/VisualShaderNodeVectorLen.svg
+++ b/editor/icons/VisualShaderNodeVectorLen.svg
@@ -1 +1 @@
-<svg height="14" viewBox="0 0 14 14" width="14" xmlns="http://www.w3.org/2000/svg"><path d="m8 1038.3614v2h-5v2h5v2l3-3zm-3.65625 5.6289-1.714844 1.0293.513672.8574 3 5c.388501.647 1.326343.647 1.714844 0l3-5 .513672-.8574-1.714844-1.0293-.513672.8574-2.142578 3.5703-2.142578-3.5703z" fill="#b8ea68" fill-rule="evenodd" transform="translate(0 -1038.3622)"/></svg>
+<svg height="14" viewBox="0 0 14 14" width="14" xmlns="http://www.w3.org/2000/svg"><path d="m8 1038.3614v2h-5v2h5v2l3-3zm-3.65625 5.6289-1.714844 1.0293.513672.8574 3 5c.388501.647 1.326343.647 1.714844 0l3-5 .513672-.8574-1.714844-1.0293-.513672.8574-2.142578 3.5703-2.142578-3.5703z" fill="#77ce57" fill-rule="evenodd" transform="translate(0 -1038.3622)"/></svg>
diff --git a/editor/icons/WorldBoundaryShape2D.svg b/editor/icons/WorldBoundaryShape2D.svg
index f1dbe97c6f..70defbebd8 100644
--- a/editor/icons/WorldBoundaryShape2D.svg
+++ b/editor/icons/WorldBoundaryShape2D.svg
@@ -1 +1 @@
-<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><g stroke="#68b6ff" stroke-linecap="round" stroke-linejoin="round" stroke-width="2" transform="translate(0 -1036.4)"><path d="m1 1037.4 14 14" fill="#68b6ff" fill-rule="evenodd" stroke-opacity=".39216"/><g fill="none"><path d="m3 1039.4 10 10" stroke-opacity=".58824"/><path d="m5 1041.4 6 6"/></g></g></svg>
+<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><g stroke="#5fb2ff" stroke-linecap="round" stroke-linejoin="round" stroke-width="2" transform="translate(0 -1036.4)"><path d="m1 1037.4 14 14" fill="#5fb2ff" fill-rule="evenodd" stroke-opacity=".39216"/><g fill="none"><path d="m3 1039.4 10 10" stroke-opacity=".58824"/><path d="m5 1041.4 6 6"/></g></g></svg>
diff --git a/editor/import/collada.cpp b/editor/import/collada.cpp
index 2cc534d96d..b40a810763 100644
--- a/editor/import/collada.cpp
+++ b/editor/import/collada.cpp
@@ -411,8 +411,9 @@ Vector<String> Collada::_read_string_array(XMLParser &parser) {
}
Transform3D Collada::_read_transform(XMLParser &parser) {
- if (parser.is_empty())
+ if (parser.is_empty()) {
return Transform3D();
+ }
Vector<String> array;
while (parser.read() == OK) {
diff --git a/editor/plugins/abstract_polygon_2d_editor.cpp b/editor/plugins/abstract_polygon_2d_editor.cpp
index 348ef4ecc7..c6bde4c98a 100644
--- a/editor/plugins/abstract_polygon_2d_editor.cpp
+++ b/editor/plugins/abstract_polygon_2d_editor.cpp
@@ -147,12 +147,15 @@ void AbstractPolygon2DEditor::_menu_option(int p_option) {
void AbstractPolygon2DEditor::_notification(int p_what) {
switch (p_what) {
+ case NOTIFICATION_ENTER_TREE:
+ case NOTIFICATION_THEME_CHANGED: {
+ button_create->set_icon(get_theme_icon(SNAME("CurveCreate"), SNAME("EditorIcons")));
+ button_edit->set_icon(get_theme_icon(SNAME("CurveEdit"), SNAME("EditorIcons")));
+ button_delete->set_icon(get_theme_icon(SNAME("CurveDelete"), SNAME("EditorIcons")));
+ } break;
case NOTIFICATION_READY: {
disable_polygon_editing(false, String());
- button_create->set_icon(EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("CurveCreate"), SNAME("EditorIcons")));
- button_edit->set_icon(EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("CurveEdit"), SNAME("EditorIcons")));
- button_delete->set_icon(EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("CurveDelete"), SNAME("EditorIcons")));
button_edit->set_pressed(true);
get_tree()->connect("node_removed", callable_mp(this, &AbstractPolygon2DEditor::_node_removed));
diff --git a/editor/plugins/animation_blend_tree_editor_plugin.h b/editor/plugins/animation_blend_tree_editor_plugin.h
index 8e63e39fd5..1e55cc8598 100644
--- a/editor/plugins/animation_blend_tree_editor_plugin.h
+++ b/editor/plugins/animation_blend_tree_editor_plugin.h
@@ -75,7 +75,7 @@ class AnimationNodeBlendTreeEditor : public AnimationTreeNodeEditorPlugin {
String type;
Ref<Script> script;
int input_port_count;
- AddOption(const String &p_name = String(), const String &p_type = String(), bool p_input_port_count = 0) :
+ AddOption(const String &p_name = String(), const String &p_type = String(), int p_input_port_count = 0) :
name(p_name),
type(p_type),
input_port_count(p_input_port_count) {
diff --git a/editor/plugins/animation_state_machine_editor.cpp b/editor/plugins/animation_state_machine_editor.cpp
index 26ce6de0df..94990636da 100644
--- a/editor/plugins/animation_state_machine_editor.cpp
+++ b/editor/plugins/animation_state_machine_editor.cpp
@@ -854,10 +854,10 @@ void AnimationNodeStateMachineEditor::_state_machine_pos_draw() {
}
to.y = from.y;
- double len = MAX(0.0001, current_length);
+ float len = MAX(0.0001, current_length);
- double pos = CLAMP(play_pos, 0, len);
- double c = pos / len;
+ float pos = CLAMP(play_pos, 0, len);
+ float c = pos / len;
Color fg = get_theme_color(SNAME("font_color"), SNAME("Label"));
Color bg = fg;
bg.a *= 0.3;
diff --git a/editor/plugins/animation_state_machine_editor.h b/editor/plugins/animation_state_machine_editor.h
index d948e05472..8970e3e062 100644
--- a/editor/plugins/animation_state_machine_editor.h
+++ b/editor/plugins/animation_state_machine_editor.h
@@ -159,11 +159,11 @@ class AnimationNodeStateMachineEditor : public AnimationTreeNodeEditorPlugin {
StringName last_blend_from_node;
StringName last_current_node;
Vector<StringName> last_travel_path;
- double last_play_pos;
- double play_pos;
- double current_length;
+ float last_play_pos;
+ float play_pos;
+ float current_length;
- double error_time;
+ float error_time;
String error_text;
EditorFileDialog *open_file;
diff --git a/editor/plugins/canvas_item_editor_plugin.cpp b/editor/plugins/canvas_item_editor_plugin.cpp
index e9b0b30ceb..dff01cbf05 100644
--- a/editor/plugins/canvas_item_editor_plugin.cpp
+++ b/editor/plugins/canvas_item_editor_plugin.cpp
@@ -5231,6 +5231,11 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) {
controls_vb = memnew(VBoxContainer);
controls_vb->set_begin(Point2(5, 5));
+ zoom_widget = memnew(EditorZoomWidget);
+ controls_vb->add_child(zoom_widget);
+ zoom_widget->set_anchors_and_offsets_preset(Control::PRESET_TOP_LEFT, Control::PRESET_MODE_MINSIZE, 2 * EDSCALE);
+ zoom_widget->connect("zoom_changed", callable_mp(this, &CanvasItemEditor::_update_zoom));
+
panner.instantiate();
panner->set_callbacks(callable_mp(this, &CanvasItemEditor::_scroll_callback), callable_mp(this, &CanvasItemEditor::_pan_callback), callable_mp(this, &CanvasItemEditor::_zoom_callback));
@@ -5256,11 +5261,6 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) {
viewport->add_child(controls_vb);
- zoom_widget = memnew(EditorZoomWidget);
- controls_vb->add_child(zoom_widget);
- zoom_widget->set_anchors_and_offsets_preset(Control::PRESET_TOP_LEFT, Control::PRESET_MODE_MINSIZE, 2 * EDSCALE);
- zoom_widget->connect("zoom_changed", callable_mp(this, &CanvasItemEditor::_update_zoom));
-
updating_scroll = false;
// Add some margin to the left for better aesthetics.
diff --git a/editor/plugins/path_2d_editor_plugin.cpp b/editor/plugins/path_2d_editor_plugin.cpp
index c50673559c..702bc4a8ce 100644
--- a/editor/plugins/path_2d_editor_plugin.cpp
+++ b/editor/plugins/path_2d_editor_plugin.cpp
@@ -38,14 +38,13 @@
void Path2DEditor::_notification(int p_what) {
switch (p_what) {
- case NOTIFICATION_READY: {
- //button_create->set_icon( get_icon("Edit","EditorIcons"));
- //button_edit->set_icon( get_icon("MovePoint","EditorIcons"));
- //set_pressed_button(button_edit);
- //button_edit->set_pressed(true);
-
- } break;
- case NOTIFICATION_PHYSICS_PROCESS: {
+ case NOTIFICATION_ENTER_TREE:
+ case NOTIFICATION_THEME_CHANGED: {
+ curve_edit->set_icon(get_theme_icon(SNAME("CurveEdit"), SNAME("EditorIcons")));
+ curve_edit_curve->set_icon(get_theme_icon(SNAME("CurveCurve"), SNAME("EditorIcons")));
+ curve_create->set_icon(get_theme_icon(SNAME("CurveCreate"), SNAME("EditorIcons")));
+ curve_del->set_icon(get_theme_icon(SNAME("CurveDelete"), SNAME("EditorIcons")));
+ curve_close->set_icon(get_theme_icon(SNAME("CurveClose"), SNAME("EditorIcons")));
} break;
}
}
@@ -532,41 +531,41 @@ Path2DEditor::Path2DEditor(EditorNode *p_editor) {
sep = memnew(VSeparator);
base_hb->add_child(sep);
+
curve_edit = memnew(Button);
curve_edit->set_flat(true);
- curve_edit->set_icon(EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("CurveEdit"), SNAME("EditorIcons")));
curve_edit->set_toggle_mode(true);
curve_edit->set_focus_mode(Control::FOCUS_NONE);
curve_edit->set_tooltip(TTR("Select Points") + "\n" + TTR("Shift+Drag: Select Control Points") + "\n" + keycode_get_string((Key)KeyModifierMask::CMD) + TTR("Click: Add Point") + "\n" + TTR("Left Click: Split Segment (in curve)") + "\n" + TTR("Right Click: Delete Point"));
curve_edit->connect("pressed", callable_mp(this, &Path2DEditor::_mode_selected), varray(MODE_EDIT));
base_hb->add_child(curve_edit);
+
curve_edit_curve = memnew(Button);
curve_edit_curve->set_flat(true);
- curve_edit_curve->set_icon(EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("CurveCurve"), SNAME("EditorIcons")));
curve_edit_curve->set_toggle_mode(true);
curve_edit_curve->set_focus_mode(Control::FOCUS_NONE);
curve_edit_curve->set_tooltip(TTR("Select Control Points (Shift+Drag)"));
curve_edit_curve->connect("pressed", callable_mp(this, &Path2DEditor::_mode_selected), varray(MODE_EDIT_CURVE));
base_hb->add_child(curve_edit_curve);
+
curve_create = memnew(Button);
curve_create->set_flat(true);
- curve_create->set_icon(EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("CurveCreate"), SNAME("EditorIcons")));
curve_create->set_toggle_mode(true);
curve_create->set_focus_mode(Control::FOCUS_NONE);
curve_create->set_tooltip(TTR("Add Point (in empty space)"));
curve_create->connect("pressed", callable_mp(this, &Path2DEditor::_mode_selected), varray(MODE_CREATE));
base_hb->add_child(curve_create);
+
curve_del = memnew(Button);
curve_del->set_flat(true);
- curve_del->set_icon(EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("CurveDelete"), SNAME("EditorIcons")));
curve_del->set_toggle_mode(true);
curve_del->set_focus_mode(Control::FOCUS_NONE);
curve_del->set_tooltip(TTR("Delete Point"));
curve_del->connect("pressed", callable_mp(this, &Path2DEditor::_mode_selected), varray(MODE_DELETE));
base_hb->add_child(curve_del);
+
curve_close = memnew(Button);
curve_close->set_flat(true);
- curve_close->set_icon(EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("CurveClose"), SNAME("EditorIcons")));
curve_close->set_focus_mode(Control::FOCUS_NONE);
curve_close->set_tooltip(TTR("Close Curve"));
curve_close->connect("pressed", callable_mp(this, &Path2DEditor::_mode_selected), varray(ACTION_CLOSE));
diff --git a/editor/plugins/path_3d_editor_plugin.cpp b/editor/plugins/path_3d_editor_plugin.cpp
index cb62dcdccc..7cc926f06c 100644
--- a/editor/plugins/path_3d_editor_plugin.cpp
+++ b/editor/plugins/path_3d_editor_plugin.cpp
@@ -539,12 +539,29 @@ void Path3DEditorPlugin::_handle_option_pressed(int p_option) {
}
}
+void Path3DEditorPlugin::_update_theme() {
+ // TODO: Split the EditorPlugin instance from the UI instance and connect this properly.
+ // See the 2D path editor for inspiration.
+ curve_edit->set_icon(Node3DEditor::get_singleton()->get_theme_icon(SNAME("CurveEdit"), SNAME("EditorIcons")));
+ curve_create->set_icon(Node3DEditor::get_singleton()->get_theme_icon(SNAME("CurveCreate"), SNAME("EditorIcons")));
+ curve_del->set_icon(Node3DEditor::get_singleton()->get_theme_icon(SNAME("CurveDelete"), SNAME("EditorIcons")));
+ curve_close->set_icon(Node3DEditor::get_singleton()->get_theme_icon(SNAME("CurveClose"), SNAME("EditorIcons")));
+}
+
void Path3DEditorPlugin::_notification(int p_what) {
- if (p_what == NOTIFICATION_ENTER_TREE) {
- curve_create->connect("pressed", callable_mp(this, &Path3DEditorPlugin::_mode_changed), make_binds(0));
- curve_edit->connect("pressed", callable_mp(this, &Path3DEditorPlugin::_mode_changed), make_binds(1));
- curve_del->connect("pressed", callable_mp(this, &Path3DEditorPlugin::_mode_changed), make_binds(2));
- curve_close->connect("pressed", callable_mp(this, &Path3DEditorPlugin::_close_curve));
+ switch (p_what) {
+ case NOTIFICATION_ENTER_TREE: {
+ curve_create->connect("pressed", callable_mp(this, &Path3DEditorPlugin::_mode_changed), make_binds(0));
+ curve_edit->connect("pressed", callable_mp(this, &Path3DEditorPlugin::_mode_changed), make_binds(1));
+ curve_del->connect("pressed", callable_mp(this, &Path3DEditorPlugin::_mode_changed), make_binds(2));
+ curve_close->connect("pressed", callable_mp(this, &Path3DEditorPlugin::_close_curve));
+
+ _update_theme();
+ } break;
+
+ case NOTIFICATION_READY: {
+ Node3DEditor::get_singleton()->connect("theme_changed", callable_mp(this, &Path3DEditorPlugin::_update_theme));
+ } break;
}
}
@@ -567,33 +584,33 @@ Path3DEditorPlugin::Path3DEditorPlugin(EditorNode *p_node) {
sep = memnew(VSeparator);
sep->hide();
Node3DEditor::get_singleton()->add_control_to_menu_panel(sep);
+
curve_edit = memnew(Button);
curve_edit->set_flat(true);
- curve_edit->set_icon(EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("CurveEdit"), SNAME("EditorIcons")));
curve_edit->set_toggle_mode(true);
curve_edit->hide();
curve_edit->set_focus_mode(Control::FOCUS_NONE);
curve_edit->set_tooltip(TTR("Select Points") + "\n" + TTR("Shift+Drag: Select Control Points") + "\n" + keycode_get_string((Key)KeyModifierMask::CMD) + TTR("Click: Add Point") + "\n" + TTR("Right Click: Delete Point"));
Node3DEditor::get_singleton()->add_control_to_menu_panel(curve_edit);
+
curve_create = memnew(Button);
curve_create->set_flat(true);
- curve_create->set_icon(EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("CurveCreate"), SNAME("EditorIcons")));
curve_create->set_toggle_mode(true);
curve_create->hide();
curve_create->set_focus_mode(Control::FOCUS_NONE);
curve_create->set_tooltip(TTR("Add Point (in empty space)") + "\n" + TTR("Split Segment (in curve)"));
Node3DEditor::get_singleton()->add_control_to_menu_panel(curve_create);
+
curve_del = memnew(Button);
curve_del->set_flat(true);
- curve_del->set_icon(EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("CurveDelete"), SNAME("EditorIcons")));
curve_del->set_toggle_mode(true);
curve_del->hide();
curve_del->set_focus_mode(Control::FOCUS_NONE);
curve_del->set_tooltip(TTR("Delete Point"));
Node3DEditor::get_singleton()->add_control_to_menu_panel(curve_del);
+
curve_close = memnew(Button);
curve_close->set_flat(true);
- curve_close->set_icon(EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("CurveClose"), SNAME("EditorIcons")));
curve_close->hide();
curve_close->set_focus_mode(Control::FOCUS_NONE);
curve_close->set_tooltip(TTR("Close Curve"));
diff --git a/editor/plugins/path_3d_editor_plugin.h b/editor/plugins/path_3d_editor_plugin.h
index adda648868..b877e2ae17 100644
--- a/editor/plugins/path_3d_editor_plugin.h
+++ b/editor/plugins/path_3d_editor_plugin.h
@@ -80,6 +80,8 @@ class Path3DEditorPlugin : public EditorPlugin {
Path3D *path;
+ void _update_theme();
+
void _mode_changed(int p_idx);
void _close_curve();
void _handle_option_pressed(int p_option);
diff --git a/editor/plugins/script_text_editor.cpp b/editor/plugins/script_text_editor.cpp
index b765091d2b..09af73520b 100644
--- a/editor/plugins/script_text_editor.cpp
+++ b/editor/plugins/script_text_editor.cpp
@@ -413,12 +413,14 @@ void ScriptTextEditor::_validate_script() {
String text = te->get_text();
List<String> fnc;
- Set<int> safe_lines;
- List<ScriptLanguage::Warning> warnings;
- List<ScriptLanguage::ScriptError> errors;
+
+ warnings.clear();
+ errors.clear();
+ safe_lines.clear();
if (!script->get_language()->validate(text, script->get_path(), &fnc, &errors, &warnings, &safe_lines)) {
- String error_text = TTR("Error at ") + "(" + itos(errors[0].line) + "," + itos(errors[0].column) + "): " + errors[0].message;
+ // TRANSLATORS: Script error pointing to a line and column number.
+ String error_text = vformat(TTR("Error at (%d, %d):"), errors[0].line, errors[0].column) + " " + errors[0].message;
code_editor->set_error(error_text);
code_editor->set_error_pos(errors[0].line - 1, errors[0].column - 1);
script_is_valid = false;
@@ -437,7 +439,14 @@ void ScriptTextEditor::_validate_script() {
script_is_valid = true;
}
_update_connected_methods();
+ _update_warnings();
+ _update_errors();
+ emit_signal(SNAME("name_changed"));
+ emit_signal(SNAME("edited_script_changed"));
+}
+
+void ScriptTextEditor::_update_warnings() {
int warning_nb = warnings.size();
warnings_panel->clear();
@@ -465,7 +474,6 @@ void ScriptTextEditor::_validate_script() {
}
}
- code_editor->set_error_count(errors.size());
code_editor->set_warning_count(warning_nb);
if (has_connections_table) {
@@ -489,6 +497,10 @@ void ScriptTextEditor::_validate_script() {
warnings_panel->pop(); // Cell.
}
warnings_panel->pop(); // Table.
+}
+
+void ScriptTextEditor::_update_errors() {
+ code_editor->set_error_count(errors.size());
errors_panel->clear();
errors_panel->push_table(2);
@@ -507,6 +519,7 @@ void ScriptTextEditor::_validate_script() {
}
errors_panel->pop(); // Table
+ CodeEdit *te = code_editor->get_text_editor();
bool highlight_safe = EDITOR_DEF("text_editor/appearance/gutters/highlight_type_safe_lines", true);
bool last_is_safe = false;
for (int i = 0; i < te->get_line_count(); i++) {
@@ -536,9 +549,6 @@ void ScriptTextEditor::_validate_script() {
te->set_line_gutter_item_color(i, 1, default_line_number_color);
}
}
-
- emit_signal(SNAME("name_changed"));
- emit_signal(SNAME("edited_script_changed"));
}
void ScriptTextEditor::_update_bookmark_list() {
@@ -1323,6 +1333,11 @@ void ScriptTextEditor::_change_syntax_highlighter(int p_idx) {
void ScriptTextEditor::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_THEME_CHANGED:
+ if (is_visible_in_tree()) {
+ _update_warnings();
+ _update_errors();
+ }
+ [[fallthrough]];
case NOTIFICATION_ENTER_TREE: {
code_editor->get_text_editor()->set_gutter_width(connection_gutter, code_editor->get_text_editor()->get_line_height());
} break;
diff --git a/editor/plugins/script_text_editor.h b/editor/plugins/script_text_editor.h
index bc674ce964..1e2284b403 100644
--- a/editor/plugins/script_text_editor.h
+++ b/editor/plugins/script_text_editor.h
@@ -62,6 +62,9 @@ class ScriptTextEditor : public ScriptEditorBase {
bool editor_enabled = false;
Vector<String> functions;
+ List<ScriptLanguage::Warning> warnings;
+ List<ScriptLanguage::ScriptError> errors;
+ Set<int> safe_lines;
List<Connection> missing_connections;
@@ -154,6 +157,8 @@ protected:
void _breakpoint_toggled(int p_row);
void _validate_script(); // No longer virtual.
+ void _update_warnings();
+ void _update_errors();
void _update_bookmark_list();
void _bookmark_item_pressed(int p_idx);
diff --git a/editor/plugins/shader_editor_plugin.cpp b/editor/plugins/shader_editor_plugin.cpp
index afecada1db..4bbeb33406 100644
--- a/editor/plugins/shader_editor_plugin.cpp
+++ b/editor/plugins/shader_editor_plugin.cpp
@@ -50,6 +50,20 @@ static bool saved_treat_warning_as_errors = false;
static Map<ShaderWarning::Code, bool> saved_warnings;
static uint32_t saved_warning_flags = 0U;
+void ShaderTextEditor::_notification(int p_what) {
+ switch (p_what) {
+ case NOTIFICATION_THEME_CHANGED: {
+ if (is_visible_in_tree()) {
+ _load_theme_settings();
+ if (warnings.size() > 0 && last_compile_result == OK) {
+ warnings_panel->clear();
+ _update_warning_panel();
+ }
+ }
+ } break;
+ }
+}
+
Ref<Shader> ShaderTextEditor::get_edited_shader() const {
return shader;
}
@@ -243,9 +257,9 @@ void ShaderTextEditor::_validate_script() {
sl.enable_warning_checking(saved_warnings_enabled);
sl.set_warning_flags(saved_warning_flags);
- Error err = sl.compile(code, info);
+ last_compile_result = sl.compile(code, info);
- if (err != OK) {
+ if (last_compile_result != OK) {
String error_text = "error(" + itos(sl.get_error_line()) + "): " + sl.get_error_text();
set_error(error_text);
set_error_pos(sl.get_error_line() - 1, 0);
@@ -260,14 +274,14 @@ void ShaderTextEditor::_validate_script() {
set_error("");
}
- if (warnings.size() > 0 || err != OK) {
+ if (warnings.size() > 0 || last_compile_result != OK) {
warnings_panel->clear();
}
warnings.clear();
for (List<ShaderWarning>::Element *E = sl.get_warnings_ptr(); E; E = E->next()) {
warnings.push_back(E->get());
}
- if (warnings.size() > 0 && err == OK) {
+ if (warnings.size() > 0 && last_compile_result == OK) {
warnings.sort_custom<WarningsComparator>();
_update_warning_panel();
} else {
diff --git a/editor/plugins/shader_editor_plugin.h b/editor/plugins/shader_editor_plugin.h
index db2d1438b3..9196ded921 100644
--- a/editor/plugins/shader_editor_plugin.h
+++ b/editor/plugins/shader_editor_plugin.h
@@ -55,11 +55,13 @@ class ShaderTextEditor : public CodeTextEditor {
RichTextLabel *warnings_panel = nullptr;
Ref<Shader> shader;
List<ShaderWarning> warnings;
+ Error last_compile_result = Error::OK;
void _check_shader_mode();
void _update_warning_panel();
protected:
+ void _notification(int p_what);
static void _bind_methods();
virtual void _load_theme_settings() override;
diff --git a/editor/plugins/skeleton_3d_editor_plugin.cpp b/editor/plugins/skeleton_3d_editor_plugin.cpp
index 169ce29438..5dd24983ff 100644
--- a/editor/plugins/skeleton_3d_editor_plugin.cpp
+++ b/editor/plugins/skeleton_3d_editor_plugin.cpp
@@ -383,7 +383,7 @@ void Skeleton3DEditor::create_physical_skeleton() {
if (!bones_infos[parent].physical_bone) {
bones_infos.write[parent].physical_bone = create_physical_bone(parent, bone_id, bones_infos);
- ur->create_action(TTR("Create physical bones"));
+ ur->create_action(TTR("Create physical bones"), UndoRedo::MERGE_ALL);
ur->add_do_method(skeleton, "add_child", bones_infos[parent].physical_bone);
ur->add_do_reference(bones_infos[parent].physical_bone);
ur->add_undo_method(skeleton, "remove_child", bones_infos[parent].physical_bone);
diff --git a/editor/plugins/theme_editor_plugin.cpp b/editor/plugins/theme_editor_plugin.cpp
index 611f81db33..bc2739bdac 100644
--- a/editor/plugins/theme_editor_plugin.cpp
+++ b/editor/plugins/theme_editor_plugin.cpp
@@ -3469,7 +3469,7 @@ void ThemeEditor::_add_preview_tab(ThemeEditorPreview *p_preview_tab, const Stri
preview_tabs->add_tab(p_preview_name, p_icon);
preview_tabs_content->add_child(p_preview_tab);
- preview_tabs->set_tab_right_button(preview_tabs->get_tab_count() - 1, EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("close"), SNAME("TabBar")));
+ preview_tabs->set_tab_button_icon(preview_tabs->get_tab_count() - 1, EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("close"), SNAME("TabBar")));
p_preview_tab->connect("control_picked", callable_mp(this, &ThemeEditor::_preview_control_picked));
preview_tabs->set_current_tab(preview_tabs->get_tab_count() - 1);
@@ -3600,7 +3600,7 @@ ThemeEditor::ThemeEditor() {
preview_tabs->set_h_size_flags(SIZE_EXPAND_FILL);
preview_tabbar_hb->add_child(preview_tabs);
preview_tabs->connect("tab_changed", callable_mp(this, &ThemeEditor::_change_preview_tab));
- preview_tabs->connect("tab_rmb_clicked", callable_mp(this, &ThemeEditor::_remove_preview_tab));
+ preview_tabs->connect("tab_button_pressed", callable_mp(this, &ThemeEditor::_remove_preview_tab));
HBoxContainer *add_preview_button_hb = memnew(HBoxContainer);
preview_tabbar_hb->add_child(add_preview_button_hb);
diff --git a/editor/plugins/tiles/atlas_merging_dialog.cpp b/editor/plugins/tiles/atlas_merging_dialog.cpp
index fc4764f61e..677c9759c2 100644
--- a/editor/plugins/tiles/atlas_merging_dialog.cpp
+++ b/editor/plugins/tiles/atlas_merging_dialog.cpp
@@ -81,7 +81,7 @@ void AtlasMergingDialog::_generate_merged(Vector<Ref<TileSetAtlasSource>> p_atla
}
// Copy the properties.
- TileData *original_tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(tile_id, alternative_id));
+ TileData *original_tile_data = atlas_source->get_tile_data(tile_id, alternative_id);
List<PropertyInfo> properties;
original_tile_data->get_property_list(&properties);
for (List<PropertyInfo>::Element *E = properties.front(); E; E = E->next()) {
diff --git a/editor/plugins/tiles/tile_atlas_view.cpp b/editor/plugins/tiles/tile_atlas_view.cpp
index 3b9bde6b0d..35496795e0 100644
--- a/editor/plugins/tiles/tile_atlas_view.cpp
+++ b/editor/plugins/tiles/tile_atlas_view.cpp
@@ -83,7 +83,7 @@ Size2i TileAtlasView::_compute_alternative_tiles_control_size() {
Size2i texture_region_size = tile_set_atlas_source->get_tile_texture_region(tile_id).size;
for (int j = 1; j < alternatives_count; j++) {
int alternative_id = tile_set_atlas_source->get_alternative_tile_id(tile_id, j);
- bool transposed = Object::cast_to<TileData>(tile_set_atlas_source->get_tile_data(tile_id, alternative_id))->get_transpose();
+ bool transposed = tile_set_atlas_source->get_tile_data(tile_id, alternative_id)->get_transpose();
line_size.x += transposed ? texture_region_size.y : texture_region_size.x;
line_size.y = MAX(line_size.y, transposed ? texture_region_size.x : texture_region_size.y);
}
@@ -345,7 +345,7 @@ void TileAtlasView::_draw_alternatives() {
int alternatives_count = tile_set_atlas_source->get_alternative_tiles_count(atlas_coords);
for (int j = 1; j < alternatives_count; j++) {
int alternative_id = tile_set_atlas_source->get_alternative_tile_id(atlas_coords, j);
- TileData *tile_data = Object::cast_to<TileData>(tile_set_atlas_source->get_tile_data(atlas_coords, alternative_id));
+ TileData *tile_data = tile_set_atlas_source->get_tile_data(atlas_coords, alternative_id);
bool transposed = tile_data->get_transpose();
// Update the y to max value.
@@ -473,7 +473,7 @@ void TileAtlasView::_update_alternative_tiles_rect_cache() {
int line_height = 0;
for (int j = 1; j < alternatives_count; j++) {
int alternative_id = tile_set_atlas_source->get_alternative_tile_id(tile_id, j);
- TileData *tile_data = Object::cast_to<TileData>(tile_set_atlas_source->get_tile_data(tile_id, alternative_id));
+ TileData *tile_data = tile_set_atlas_source->get_tile_data(tile_id, alternative_id);
bool transposed = tile_data->get_transpose();
current.size = transposed ? Vector2i(texture_region_size.y, texture_region_size.x) : texture_region_size;
diff --git a/editor/plugins/tiles/tile_data_editors.cpp b/editor/plugins/tiles/tile_data_editors.cpp
index d5c2051f31..12003738e7 100644
--- a/editor/plugins/tiles/tile_data_editors.cpp
+++ b/editor/plugins/tiles/tile_data_editors.cpp
@@ -60,7 +60,7 @@ TileData *TileDataEditor::_get_tile_data(TileMapCell p_cell) {
if (atlas_source) {
ERR_FAIL_COND_V(!atlas_source->has_tile(p_cell.get_atlas_coords()), nullptr);
ERR_FAIL_COND_V(!atlas_source->has_alternative_tile(p_cell.get_atlas_coords(), p_cell.alternative_tile), nullptr);
- td = Object::cast_to<TileData>(atlas_source->get_tile_data(p_cell.get_atlas_coords(), p_cell.alternative_tile));
+ td = atlas_source->get_tile_data(p_cell.get_atlas_coords(), p_cell.alternative_tile);
}
return td;
@@ -713,20 +713,21 @@ void GenericTilePolygonEditor::set_multiple_polygon_mode(bool p_multiple_polygon
void GenericTilePolygonEditor::_notification(int p_what) {
switch (p_what) {
- case NOTIFICATION_READY:
- button_create->set_icon(EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("CurveCreate"), SNAME("EditorIcons")));
- button_edit->set_icon(EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("CurveEdit"), SNAME("EditorIcons")));
- button_delete->set_icon(EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("CurveDelete"), SNAME("EditorIcons")));
- button_center_view->set_icon(EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("CenterView"), SNAME("EditorIcons")));
- button_pixel_snap->set_icon(EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("Snap"), SNAME("EditorIcons")));
- button_advanced_menu->set_icon(EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("GuiTabMenuHl"), SNAME("EditorIcons")));
+ case NOTIFICATION_ENTER_TREE:
+ case NOTIFICATION_THEME_CHANGED: {
+ button_create->set_icon(get_theme_icon(SNAME("CurveCreate"), SNAME("EditorIcons")));
+ button_edit->set_icon(get_theme_icon(SNAME("CurveEdit"), SNAME("EditorIcons")));
+ button_delete->set_icon(get_theme_icon(SNAME("CurveDelete"), SNAME("EditorIcons")));
+ button_center_view->set_icon(get_theme_icon(SNAME("CenterView"), SNAME("EditorIcons")));
+ button_pixel_snap->set_icon(get_theme_icon(SNAME("Snap"), SNAME("EditorIcons")));
+ button_advanced_menu->set_icon(get_theme_icon(SNAME("GuiTabMenuHl"), SNAME("EditorIcons")));
PopupMenu *p = button_advanced_menu->get_popup();
p->set_item_icon(p->get_item_index(ROTATE_RIGHT), get_theme_icon(SNAME("RotateRight"), SNAME("EditorIcons")));
p->set_item_icon(p->get_item_index(ROTATE_LEFT), get_theme_icon(SNAME("RotateLeft"), SNAME("EditorIcons")));
p->set_item_icon(p->get_item_index(FLIP_HORIZONTALLY), get_theme_icon(SNAME("MirrorX"), SNAME("EditorIcons")));
p->set_item_icon(p->get_item_index(FLIP_VERTICALLY), get_theme_icon(SNAME("MirrorY"), SNAME("EditorIcons")));
- break;
+ } break;
}
}
@@ -837,7 +838,7 @@ Variant TileDataDefaultEditor::_get_painted_value() {
}
void TileDataDefaultEditor::_set_painted_value(TileSetAtlasSource *p_tile_set_atlas_source, Vector2 p_coords, int p_alternative_tile) {
- TileData *tile_data = Object::cast_to<TileData>(p_tile_set_atlas_source->get_tile_data(p_coords, p_alternative_tile));
+ TileData *tile_data = p_tile_set_atlas_source->get_tile_data(p_coords, p_alternative_tile);
ERR_FAIL_COND(!tile_data);
Variant value = tile_data->get(property);
dummy_object->set(property, value);
@@ -847,13 +848,13 @@ void TileDataDefaultEditor::_set_painted_value(TileSetAtlasSource *p_tile_set_at
}
void TileDataDefaultEditor::_set_value(TileSetAtlasSource *p_tile_set_atlas_source, Vector2 p_coords, int p_alternative_tile, Variant p_value) {
- TileData *tile_data = Object::cast_to<TileData>(p_tile_set_atlas_source->get_tile_data(p_coords, p_alternative_tile));
+ TileData *tile_data = p_tile_set_atlas_source->get_tile_data(p_coords, p_alternative_tile);
ERR_FAIL_COND(!tile_data);
tile_data->set(property, p_value);
}
Variant TileDataDefaultEditor::_get_value(TileSetAtlasSource *p_tile_set_atlas_source, Vector2 p_coords, int p_alternative_tile) {
- TileData *tile_data = Object::cast_to<TileData>(p_tile_set_atlas_source->get_tile_data(p_coords, p_alternative_tile));
+ TileData *tile_data = p_tile_set_atlas_source->get_tile_data(p_coords, p_alternative_tile);
ERR_FAIL_COND_V(!tile_data, Variant());
return tile_data->get(property);
}
@@ -1269,7 +1270,7 @@ Variant TileDataOcclusionShapeEditor::_get_painted_value() {
}
void TileDataOcclusionShapeEditor::_set_painted_value(TileSetAtlasSource *p_tile_set_atlas_source, Vector2 p_coords, int p_alternative_tile) {
- TileData *tile_data = Object::cast_to<TileData>(p_tile_set_atlas_source->get_tile_data(p_coords, p_alternative_tile));
+ TileData *tile_data = p_tile_set_atlas_source->get_tile_data(p_coords, p_alternative_tile);
ERR_FAIL_COND(!tile_data);
Ref<OccluderPolygon2D> occluder_polygon = tile_data->get_occluder(occlusion_layer);
@@ -1281,7 +1282,7 @@ void TileDataOcclusionShapeEditor::_set_painted_value(TileSetAtlasSource *p_tile
}
void TileDataOcclusionShapeEditor::_set_value(TileSetAtlasSource *p_tile_set_atlas_source, Vector2 p_coords, int p_alternative_tile, Variant p_value) {
- TileData *tile_data = Object::cast_to<TileData>(p_tile_set_atlas_source->get_tile_data(p_coords, p_alternative_tile));
+ TileData *tile_data = p_tile_set_atlas_source->get_tile_data(p_coords, p_alternative_tile);
ERR_FAIL_COND(!tile_data);
Ref<OccluderPolygon2D> occluder_polygon = p_value;
tile_data->set_occluder(occlusion_layer, occluder_polygon);
@@ -1290,7 +1291,7 @@ void TileDataOcclusionShapeEditor::_set_value(TileSetAtlasSource *p_tile_set_atl
}
Variant TileDataOcclusionShapeEditor::_get_value(TileSetAtlasSource *p_tile_set_atlas_source, Vector2 p_coords, int p_alternative_tile) {
- TileData *tile_data = Object::cast_to<TileData>(p_tile_set_atlas_source->get_tile_data(p_coords, p_alternative_tile));
+ TileData *tile_data = p_tile_set_atlas_source->get_tile_data(p_coords, p_alternative_tile);
ERR_FAIL_COND_V(!tile_data, Variant());
return tile_data->get_occluder(occlusion_layer);
}
@@ -1412,7 +1413,7 @@ Variant TileDataCollisionEditor::_get_painted_value() {
}
void TileDataCollisionEditor::_set_painted_value(TileSetAtlasSource *p_tile_set_atlas_source, Vector2 p_coords, int p_alternative_tile) {
- TileData *tile_data = Object::cast_to<TileData>(p_tile_set_atlas_source->get_tile_data(p_coords, p_alternative_tile));
+ TileData *tile_data = p_tile_set_atlas_source->get_tile_data(p_coords, p_alternative_tile);
ERR_FAIL_COND(!tile_data);
polygon_editor->clear_polygons();
@@ -1438,7 +1439,7 @@ void TileDataCollisionEditor::_set_painted_value(TileSetAtlasSource *p_tile_set_
}
void TileDataCollisionEditor::_set_value(TileSetAtlasSource *p_tile_set_atlas_source, Vector2 p_coords, int p_alternative_tile, Variant p_value) {
- TileData *tile_data = Object::cast_to<TileData>(p_tile_set_atlas_source->get_tile_data(p_coords, p_alternative_tile));
+ TileData *tile_data = p_tile_set_atlas_source->get_tile_data(p_coords, p_alternative_tile);
ERR_FAIL_COND(!tile_data);
Dictionary dict = p_value;
@@ -1457,7 +1458,7 @@ void TileDataCollisionEditor::_set_value(TileSetAtlasSource *p_tile_set_atlas_so
}
Variant TileDataCollisionEditor::_get_value(TileSetAtlasSource *p_tile_set_atlas_source, Vector2 p_coords, int p_alternative_tile) {
- TileData *tile_data = Object::cast_to<TileData>(p_tile_set_atlas_source->get_tile_data(p_coords, p_alternative_tile));
+ TileData *tile_data = p_tile_set_atlas_source->get_tile_data(p_coords, p_alternative_tile);
ERR_FAIL_COND_V(!tile_data, Variant());
Dictionary dict;
@@ -1659,7 +1660,7 @@ void TileDataTerrainsEditor::forward_draw_over_atlas(TileAtlasView *p_tile_atlas
hovered_coords = p_tile_atlas_view->get_atlas_tile_coords_at_pos(mouse_pos);
hovered_coords = p_tile_set_atlas_source->get_tile_at_coords(hovered_coords);
if (hovered_coords != TileSetSource::INVALID_ATLAS_COORDS) {
- TileData *tile_data = Object::cast_to<TileData>(p_tile_set_atlas_source->get_tile_data(hovered_coords, 0));
+ TileData *tile_data = p_tile_set_atlas_source->get_tile_data(hovered_coords, 0);
int terrain_set = tile_data->get_terrain_set();
Rect2i texture_region = p_tile_set_atlas_source->get_tile_texture_region(hovered_coords);
Vector2i position = texture_region.get_center() + p_tile_set_atlas_source->get_tile_effective_texture_offset(hovered_coords, 0);
@@ -1698,7 +1699,7 @@ void TileDataTerrainsEditor::forward_draw_over_atlas(TileAtlasView *p_tile_atlas
for (int i = 0; i < p_tile_set_atlas_source->get_tiles_count(); i++) {
Vector2i coords = p_tile_set_atlas_source->get_tile_id(i);
if (coords != hovered_coords) {
- TileData *tile_data = Object::cast_to<TileData>(p_tile_set_atlas_source->get_tile_data(coords, 0));
+ TileData *tile_data = p_tile_set_atlas_source->get_tile_data(coords, 0);
if (tile_data->get_terrain_set() != int(dummy_object->get("terrain_set"))) {
// Dimming
p_canvas_item->draw_set_transform_matrix(p_transform);
@@ -1772,7 +1773,7 @@ void TileDataTerrainsEditor::forward_draw_over_atlas(TileAtlasView *p_tile_atlas
Vector2i coords = Vector2i(x, y);
coords = p_tile_set_atlas_source->get_tile_at_coords(coords);
if (coords != TileSetSource::INVALID_ATLAS_COORDS) {
- TileData *tile_data = Object::cast_to<TileData>(p_tile_set_atlas_source->get_tile_data(coords, 0));
+ TileData *tile_data = p_tile_set_atlas_source->get_tile_data(coords, 0);
if (tile_data->get_terrain_set() == terrain_set) {
TileMapCell cell;
cell.source_id = 0;
@@ -1833,7 +1834,7 @@ void TileDataTerrainsEditor::forward_draw_over_alternatives(TileAtlasView *p_til
hovered_coords = Vector2i(hovered.x, hovered.y);
hovered_alternative = hovered.z;
if (hovered_coords != TileSetSource::INVALID_ATLAS_COORDS) {
- TileData *tile_data = Object::cast_to<TileData>(p_tile_set_atlas_source->get_tile_data(hovered_coords, hovered_alternative));
+ TileData *tile_data = p_tile_set_atlas_source->get_tile_data(hovered_coords, hovered_alternative);
int terrain_set = tile_data->get_terrain_set();
Rect2i texture_region = p_tile_atlas_view->get_alternative_tile_rect(hovered_coords, hovered_alternative);
Vector2i position = texture_region.get_center() + p_tile_set_atlas_source->get_tile_effective_texture_offset(hovered_coords, hovered_alternative);
@@ -1874,7 +1875,7 @@ void TileDataTerrainsEditor::forward_draw_over_alternatives(TileAtlasView *p_til
for (int j = 1; j < p_tile_set_atlas_source->get_alternative_tiles_count(coords); j++) {
int alternative_tile = p_tile_set_atlas_source->get_alternative_tile_id(coords, j);
if (coords != hovered_coords || alternative_tile != hovered_alternative) {
- TileData *tile_data = Object::cast_to<TileData>(p_tile_set_atlas_source->get_tile_data(coords, alternative_tile));
+ TileData *tile_data = p_tile_set_atlas_source->get_tile_data(coords, alternative_tile);
if (tile_data->get_terrain_set() != int(dummy_object->get("terrain_set"))) {
// Dimming
p_canvas_item->draw_set_transform_matrix(p_transform);
@@ -1918,7 +1919,7 @@ void TileDataTerrainsEditor::forward_painting_atlas_gui_input(TileAtlasView *p_t
cell.alternative_tile = 0;
// Save the old terrain_set and terrains bits.
- TileData *tile_data = Object::cast_to<TileData>(p_tile_set_atlas_source->get_tile_data(coords, 0));
+ TileData *tile_data = p_tile_set_atlas_source->get_tile_data(coords, 0);
if (!drag_modified.has(cell)) {
Dictionary dict;
dict["terrain_set"] = tile_data->get_terrain_set();
@@ -1948,7 +1949,7 @@ void TileDataTerrainsEditor::forward_painting_atlas_gui_input(TileAtlasView *p_t
cell.set_atlas_coords(coords);
cell.alternative_tile = 0;
- TileData *tile_data = Object::cast_to<TileData>(p_tile_set_atlas_source->get_tile_data(coords, 0));
+ TileData *tile_data = p_tile_set_atlas_source->get_tile_data(coords, 0);
if (tile_data->get_terrain_set() == terrain_set) {
// Save the old terrain_set and terrains bits.
if (!drag_modified.has(cell)) {
@@ -1990,7 +1991,7 @@ void TileDataTerrainsEditor::forward_painting_atlas_gui_input(TileAtlasView *p_t
Vector2i coords = p_tile_atlas_view->get_atlas_tile_coords_at_pos(mb->get_position());
coords = p_tile_set_atlas_source->get_tile_at_coords(coords);
if (coords != TileSetSource::INVALID_ATLAS_COORDS) {
- TileData *tile_data = Object::cast_to<TileData>(p_tile_set_atlas_source->get_tile_data(coords, 0));
+ TileData *tile_data = p_tile_set_atlas_source->get_tile_data(coords, 0);
int terrain_set = tile_data->get_terrain_set();
Rect2i texture_region = p_tile_set_atlas_source->get_tile_texture_region(coords);
Vector2i position = texture_region.get_center() + p_tile_set_atlas_source->get_tile_effective_texture_offset(coords, 0);
@@ -2014,7 +2015,7 @@ void TileDataTerrainsEditor::forward_painting_atlas_gui_input(TileAtlasView *p_t
coords = p_tile_set_atlas_source->get_tile_at_coords(coords);
TileData *tile_data = nullptr;
if (coords != TileSetAtlasSource::INVALID_ATLAS_COORDS) {
- tile_data = Object::cast_to<TileData>(p_tile_set_atlas_source->get_tile_data(coords, 0));
+ tile_data = p_tile_set_atlas_source->get_tile_data(coords, 0);
}
int terrain_set = int(dummy_object->get("terrain_set"));
int terrain = int(dummy_object->get("terrain"));
@@ -2131,7 +2132,7 @@ void TileDataTerrainsEditor::forward_painting_atlas_gui_input(TileAtlasView *p_t
undo_redo->create_action(TTR("Painting Terrain Set"));
for (Set<TileMapCell>::Element *E = edited.front(); E; E = E->next()) {
Vector2i coords = E->get().get_atlas_coords();
- TileData *tile_data = Object::cast_to<TileData>(p_tile_set_atlas_source->get_tile_data(coords, 0));
+ TileData *tile_data = p_tile_set_atlas_source->get_tile_data(coords, 0);
undo_redo->add_undo_property(p_tile_set_atlas_source, vformat("%d:%d/%d/terrain_set", coords.x, coords.y, E->get().alternative_tile), tile_data->get_terrain_set());
undo_redo->add_do_property(p_tile_set_atlas_source, vformat("%d:%d/%d/terrain_set", coords.x, coords.y, E->get().alternative_tile), drag_painted_value);
for (int i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) {
@@ -2197,7 +2198,7 @@ void TileDataTerrainsEditor::forward_painting_atlas_gui_input(TileAtlasView *p_t
Vector2i coords = Vector2i(x, y);
coords = p_tile_set_atlas_source->get_tile_at_coords(coords);
if (coords != TileSetSource::INVALID_ATLAS_COORDS) {
- TileData *tile_data = Object::cast_to<TileData>(p_tile_set_atlas_source->get_tile_data(coords, 0));
+ TileData *tile_data = p_tile_set_atlas_source->get_tile_data(coords, 0);
if (tile_data->get_terrain_set() == terrain_set) {
TileMapCell cell;
cell.source_id = 0;
@@ -2218,7 +2219,7 @@ void TileDataTerrainsEditor::forward_painting_atlas_gui_input(TileAtlasView *p_t
undo_redo->create_action(TTR("Painting Terrain"));
for (Set<TileMapCell>::Element *E = edited.front(); E; E = E->next()) {
Vector2i coords = E->get().get_atlas_coords();
- TileData *tile_data = Object::cast_to<TileData>(p_tile_set_atlas_source->get_tile_data(coords, 0));
+ TileData *tile_data = p_tile_set_atlas_source->get_tile_data(coords, 0);
for (int i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) {
TileSet::CellNeighbor bit = TileSet::CellNeighbor(i);
@@ -2259,7 +2260,7 @@ void TileDataTerrainsEditor::forward_painting_alternatives_gui_input(TileAtlasVi
cell.source_id = 0;
cell.set_atlas_coords(coords);
cell.alternative_tile = alternative_tile;
- TileData *tile_data = Object::cast_to<TileData>(p_tile_set_atlas_source->get_tile_data(coords, alternative_tile));
+ TileData *tile_data = p_tile_set_atlas_source->get_tile_data(coords, alternative_tile);
if (!drag_modified.has(cell)) {
Dictionary dict;
dict["terrain_set"] = tile_data->get_terrain_set();
@@ -2291,7 +2292,7 @@ void TileDataTerrainsEditor::forward_painting_alternatives_gui_input(TileAtlasVi
cell.alternative_tile = alternative_tile;
// Save the old terrain_set and terrains bits.
- TileData *tile_data = Object::cast_to<TileData>(p_tile_set_atlas_source->get_tile_data(coords, alternative_tile));
+ TileData *tile_data = p_tile_set_atlas_source->get_tile_data(coords, alternative_tile);
if (tile_data->get_terrain_set() == terrain_set) {
if (!drag_modified.has(cell)) {
Dictionary dict;
@@ -2333,7 +2334,7 @@ void TileDataTerrainsEditor::forward_painting_alternatives_gui_input(TileAtlasVi
int alternative_tile = tile.z;
if (coords != TileSetSource::INVALID_ATLAS_COORDS) {
- TileData *tile_data = Object::cast_to<TileData>(p_tile_set_atlas_source->get_tile_data(coords, alternative_tile));
+ TileData *tile_data = p_tile_set_atlas_source->get_tile_data(coords, alternative_tile);
int terrain_set = tile_data->get_terrain_set();
Rect2i texture_region = p_tile_atlas_view->get_alternative_tile_rect(coords, alternative_tile);
Vector2i position = texture_region.get_center() + p_tile_set_atlas_source->get_tile_effective_texture_offset(coords, alternative_tile);
@@ -2360,7 +2361,7 @@ void TileDataTerrainsEditor::forward_painting_alternatives_gui_input(TileAtlasVi
Vector2i coords = Vector2i(tile.x, tile.y);
int alternative_tile = tile.z;
- TileData *tile_data = Object::cast_to<TileData>(p_tile_set_atlas_source->get_tile_data(coords, alternative_tile));
+ TileData *tile_data = p_tile_set_atlas_source->get_tile_data(coords, alternative_tile);
if (terrain_set == -1 || !tile_data || tile_data->get_terrain_set() != terrain_set) {
drag_type = DRAG_TYPE_PAINT_TERRAIN_SET;
@@ -2539,7 +2540,7 @@ Variant TileDataNavigationEditor::_get_painted_value() {
}
void TileDataNavigationEditor::_set_painted_value(TileSetAtlasSource *p_tile_set_atlas_source, Vector2 p_coords, int p_alternative_tile) {
- TileData *tile_data = Object::cast_to<TileData>(p_tile_set_atlas_source->get_tile_data(p_coords, p_alternative_tile));
+ TileData *tile_data = p_tile_set_atlas_source->get_tile_data(p_coords, p_alternative_tile);
ERR_FAIL_COND(!tile_data);
Ref<NavigationPolygon> navigation_polygon = tile_data->get_navigation_polygon(navigation_layer);
@@ -2553,7 +2554,7 @@ void TileDataNavigationEditor::_set_painted_value(TileSetAtlasSource *p_tile_set
}
void TileDataNavigationEditor::_set_value(TileSetAtlasSource *p_tile_set_atlas_source, Vector2 p_coords, int p_alternative_tile, Variant p_value) {
- TileData *tile_data = Object::cast_to<TileData>(p_tile_set_atlas_source->get_tile_data(p_coords, p_alternative_tile));
+ TileData *tile_data = p_tile_set_atlas_source->get_tile_data(p_coords, p_alternative_tile);
ERR_FAIL_COND(!tile_data);
Ref<NavigationPolygon> navigation_polygon = p_value;
tile_data->set_navigation_polygon(navigation_layer, navigation_polygon);
@@ -2562,7 +2563,7 @@ void TileDataNavigationEditor::_set_value(TileSetAtlasSource *p_tile_set_atlas_s
}
Variant TileDataNavigationEditor::_get_value(TileSetAtlasSource *p_tile_set_atlas_source, Vector2 p_coords, int p_alternative_tile) {
- TileData *tile_data = Object::cast_to<TileData>(p_tile_set_atlas_source->get_tile_data(p_coords, p_alternative_tile));
+ TileData *tile_data = p_tile_set_atlas_source->get_tile_data(p_coords, p_alternative_tile);
ERR_FAIL_COND_V(!tile_data, Variant());
return tile_data->get_navigation_polygon(navigation_layer);
}
diff --git a/editor/plugins/tiles/tile_map_editor.cpp b/editor/plugins/tiles/tile_map_editor.cpp
index 0768f03019..dcda434093 100644
--- a/editor/plugins/tiles/tile_map_editor.cpp
+++ b/editor/plugins/tiles/tile_map_editor.cpp
@@ -877,7 +877,7 @@ void TileMapEditorTilesPlugin::forward_canvas_draw_over_viewport(Control *p_over
TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source);
if (atlas_source) {
// Get tile data.
- TileData *tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(E.value.get_atlas_coords(), E.value.alternative_tile));
+ TileData *tile_data = atlas_source->get_tile_data(E.value.get_atlas_coords(), E.value.alternative_tile);
// Compute the offset
Rect2i source_rect = atlas_source->get_tile_texture_region(E.value.get_atlas_coords());
@@ -949,7 +949,7 @@ TileMapCell TileMapEditorTilesPlugin::_pick_random_tile(Ref<TileMapPattern> p_pa
TileSetSource *source = *tile_set->get_source(source_id);
TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source);
if (atlas_source) {
- TileData *tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(atlas_coords, alternative_tile));
+ TileData *tile_data = atlas_source->get_tile_data(atlas_coords, alternative_tile);
ERR_FAIL_COND_V(!tile_data, TileMapCell());
sum += tile_data->get_probability();
} else {
@@ -968,7 +968,7 @@ TileMapCell TileMapEditorTilesPlugin::_pick_random_tile(Ref<TileMapPattern> p_pa
TileSetSource *source = *tile_set->get_source(source_id);
TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source);
if (atlas_source) {
- current += Object::cast_to<TileData>(atlas_source->get_tile_data(atlas_coords, alternative_tile))->get_probability();
+ current += atlas_source->get_tile_data(atlas_coords, alternative_tile)->get_probability();
} else {
current += 1.0;
}
@@ -2475,7 +2475,7 @@ Set<Vector2i> TileMapEditorTerrainsPlugin::_get_cells_for_bucket_fill(Vector2i p
Ref<TileSetSource> source = tile_set->get_source(source_cell.source_id);
Ref<TileSetAtlasSource> atlas_source = source;
if (atlas_source.is_valid()) {
- tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(source_cell.get_atlas_coords(), source_cell.alternative_tile));
+ tile_data = atlas_source->get_tile_data(source_cell.get_atlas_coords(), source_cell.alternative_tile);
}
if (!tile_data) {
return Set<Vector2i>();
@@ -2506,7 +2506,7 @@ Set<Vector2i> TileMapEditorTerrainsPlugin::_get_cells_for_bucket_fill(Vector2i p
Ref<TileSetSource> source = tile_set->get_source(tile_map->get_cell_source_id(tile_map_layer, coords));
Ref<TileSetAtlasSource> atlas_source = source;
if (atlas_source.is_valid()) {
- tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(tile_map->get_cell_atlas_coords(tile_map_layer, coords), tile_map->get_cell_alternative_tile(tile_map_layer, coords)));
+ tile_data = atlas_source->get_tile_data(tile_map->get_cell_atlas_coords(tile_map_layer, coords), tile_map->get_cell_alternative_tile(tile_map_layer, coords));
}
if (tile_data) {
candidate_pattern = tile_data->get_terrains_pattern();
@@ -2551,7 +2551,7 @@ Set<Vector2i> TileMapEditorTerrainsPlugin::_get_cells_for_bucket_fill(Vector2i p
Ref<TileSetSource> source = tile_set->get_source(tile_map->get_cell_source_id(tile_map_layer, coords));
Ref<TileSetAtlasSource> atlas_source = source;
if (atlas_source.is_valid()) {
- tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(tile_map->get_cell_atlas_coords(tile_map_layer, coords), tile_map->get_cell_alternative_tile(tile_map_layer, coords)));
+ tile_data = atlas_source->get_tile_data(tile_map->get_cell_atlas_coords(tile_map_layer, coords), tile_map->get_cell_alternative_tile(tile_map_layer, coords));
}
if (tile_data) {
candidate_pattern = tile_data->get_terrains_pattern();
@@ -2617,7 +2617,7 @@ void TileMapEditorTerrainsPlugin::_stop_dragging() {
Ref<TileSetSource> source = tile_set->get_source(cell.source_id);
Ref<TileSetAtlasSource> atlas_source = source;
if (atlas_source.is_valid()) {
- tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(cell.get_atlas_coords(), cell.alternative_tile));
+ tile_data = atlas_source->get_tile_data(cell.get_atlas_coords(), cell.alternative_tile);
}
if (tile_data) {
@@ -3058,7 +3058,7 @@ void TileMapEditorTerrainsPlugin::_update_terrains_cache() {
for (int alternative_index = 0; alternative_index < source->get_alternative_tiles_count(tile_id); alternative_index++) {
int alternative_id = source->get_alternative_tile_id(tile_id, alternative_index);
- TileData *tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(tile_id, alternative_id));
+ TileData *tile_data = atlas_source->get_tile_data(tile_id, alternative_id);
int terrain_set = tile_data->get_terrain_set();
if (terrain_set >= 0) {
ERR_FAIL_INDEX(terrain_set, (int)per_terrain_terrains_patterns.size());
@@ -3186,7 +3186,7 @@ void TileMapEditorTerrainsPlugin::_update_tiles_list() {
Ref<TileSetAtlasSource> atlas_source = source;
if (atlas_source.is_valid()) {
- TileData *tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(cell.get_atlas_coords(), cell.alternative_tile));
+ TileData *tile_data = atlas_source->get_tile_data(cell.get_atlas_coords(), cell.alternative_tile);
if (tile_data->get_probability() > max_probability) {
icon = atlas_source->get_texture();
region = atlas_source->get_tile_texture_region(cell.get_atlas_coords());
diff --git a/editor/plugins/tiles/tile_set_atlas_source_editor.cpp b/editor/plugins/tiles/tile_set_atlas_source_editor.cpp
index c4cc9745ee..e708b83440 100644
--- a/editor/plugins/tiles/tile_set_atlas_source_editor.cpp
+++ b/editor/plugins/tiles/tile_set_atlas_source_editor.cpp
@@ -274,7 +274,7 @@ bool TileSetAtlasSourceEditor::AtlasTileProxyObject::_set(const StringName &p_na
const int &alternative = E->get().alternative;
bool valid = false;
- TileData *tile_data = Object::cast_to<TileData>(tile_set_atlas_source->get_tile_data(coords, alternative));
+ TileData *tile_data = tile_set_atlas_source->get_tile_data(coords, alternative);
ERR_FAIL_COND_V(!tile_data, false);
tile_data->set(p_name, p_value, &valid);
@@ -359,7 +359,7 @@ bool TileSetAtlasSourceEditor::AtlasTileProxyObject::_get(const StringName &p_na
const Vector2i &coords = E->get().tile;
const int &alternative = E->get().alternative;
- TileData *tile_data = Object::cast_to<TileData>(tile_set_atlas_source->get_tile_data(coords, alternative));
+ TileData *tile_data = tile_set_atlas_source->get_tile_data(coords, alternative);
ERR_FAIL_COND_V(!tile_data, false);
bool valid = false;
@@ -432,7 +432,7 @@ void TileSetAtlasSourceEditor::AtlasTileProxyObject::_get_property_list(List<Pro
const Vector2i &coords = E->get().tile;
const int &alternative = E->get().alternative;
- TileData *tile_data = Object::cast_to<TileData>(tile_set_atlas_source->get_tile_data(coords, alternative));
+ TileData *tile_data = tile_set_atlas_source->get_tile_data(coords, alternative);
ERR_FAIL_COND(!tile_data);
List<PropertyInfo> list;
@@ -486,7 +486,7 @@ void TileSetAtlasSourceEditor::AtlasTileProxyObject::edit(TileSetAtlasSource *p_
const int &alternative = E->get().alternative;
if (tile_set_atlas_source && tile_set_atlas_source->has_tile(coords) && tile_set_atlas_source->has_alternative_tile(coords, alternative)) {
- TileData *tile_data = Object::cast_to<TileData>(tile_set_atlas_source->get_tile_data(coords, alternative));
+ TileData *tile_data = tile_set_atlas_source->get_tile_data(coords, alternative);
if (tile_data->is_connected(CoreStringNames::get_singleton()->property_list_changed, callable_mp((Object *)this, &Object::notify_property_list_changed))) {
tile_data->disconnect(CoreStringNames::get_singleton()->property_list_changed, callable_mp((Object *)this, &Object::notify_property_list_changed));
}
@@ -502,7 +502,7 @@ void TileSetAtlasSourceEditor::AtlasTileProxyObject::edit(TileSetAtlasSource *p_
const int &alternative = E->get().alternative;
if (tile_set_atlas_source->has_tile(coords) && tile_set_atlas_source->has_alternative_tile(coords, alternative)) {
- TileData *tile_data = Object::cast_to<TileData>(tile_set_atlas_source->get_tile_data(coords, alternative));
+ TileData *tile_data = tile_set_atlas_source->get_tile_data(coords, alternative);
if (!tile_data->is_connected(CoreStringNames::get_singleton()->property_list_changed, callable_mp((Object *)this, &Object::notify_property_list_changed))) {
tile_data->connect(CoreStringNames::get_singleton()->property_list_changed, callable_mp((Object *)this, &Object::notify_property_list_changed));
}
@@ -2609,7 +2609,7 @@ void EditorPropertyTilePolygon::update_property() {
// Set the background
Vector2i coords = atlas_tile_proxy_object->get_edited_tiles().front()->get().tile;
int alternative = atlas_tile_proxy_object->get_edited_tiles().front()->get().alternative;
- TileData *tile_data = Object::cast_to<TileData>(tile_set_atlas_source->get_tile_data(coords, alternative));
+ TileData *tile_data = tile_set_atlas_source->get_tile_data(coords, alternative);
generic_tile_polygon_editor->set_background(tile_set_atlas_source->get_texture(), tile_set_atlas_source->get_tile_texture_region(coords), tile_set_atlas_source->get_tile_effective_texture_offset(coords, alternative), tile_data->get_flip_h(), tile_data->get_flip_v(), tile_data->get_transpose(), tile_data->get_modulate());
// Reset the polygons.
diff --git a/editor/plugins/tiles/tile_set_editor.cpp b/editor/plugins/tiles/tile_set_editor.cpp
index a7d760b89e..be261927ee 100644
--- a/editor/plugins/tiles/tile_set_editor.cpp
+++ b/editor/plugins/tiles/tile_set_editor.cpp
@@ -482,7 +482,7 @@ void TileSetEditor::_move_tile_set_array_element(Object *p_undo_redo, Object *p_
Vector2i tile_id = tas->get_tile_id(j);
for (int k = 0; k < tas->get_alternative_tiles_count(tile_id); k++) {
int alternative_id = tas->get_alternative_tile_id(tile_id, k);
- TileData *tile_data = Object::cast_to<TileData>(tas->get_tile_data(tile_id, alternative_id));
+ TileData *tile_data = tas->get_tile_data(tile_id, alternative_id);
ERR_FAIL_COND(!tile_data);
// Actually saving stuff.
@@ -601,7 +601,7 @@ void TileSetEditor::_undo_redo_inspector_callback(Object *p_undo_redo, Object *p
Vector2i tile_id = tas->get_tile_id(j);
for (int k = 0; k < tas->get_alternative_tiles_count(tile_id); k++) {
int alternative_id = tas->get_alternative_tile_id(tile_id, k);
- TileData *tile_data = Object::cast_to<TileData>(tas->get_tile_data(tile_id, alternative_id));
+ TileData *tile_data = tas->get_tile_data(tile_id, alternative_id);
ERR_FAIL_COND(!tile_data);
if (components.size() == 2 && components[0].begins_with("terrain_set_") && components[0].trim_prefix("terrain_set_").is_valid_int() && components[1] == "mode") {
diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp
index 2d0ca11b6a..ef6d7b3462 100644
--- a/editor/plugins/visual_shader_editor_plugin.cpp
+++ b/editor/plugins/visual_shader_editor_plugin.cpp
@@ -1259,7 +1259,9 @@ void VisualShaderEditor::_update_options_menu() {
if (input.is_valid()) {
input->set_shader_mode(visual_shader->get_mode());
input->set_shader_type(visual_shader->get_shader_type());
- input->set_input_name(add_options[i].sub_func_str);
+ if (!add_options[i].ops.is_empty() && add_options[i].ops[0].get_type() == Variant::STRING) {
+ input->set_input_name((String)add_options[i].ops[0]);
+ }
}
Ref<VisualShaderNodeExpression> expression = Object::cast_to<VisualShaderNodeExpression>(vsn.ptr());
@@ -2175,13 +2177,36 @@ void VisualShaderEditor::_edit_port_default_input(Object *p_button, int p_node,
editing_port = p_port;
}
-void VisualShaderEditor::_setup_node(VisualShaderNode *p_node, int p_op_idx) {
+void VisualShaderEditor::_setup_node(VisualShaderNode *p_node, const Vector<Variant> &p_ops) {
+ // INPUT
+ {
+ VisualShaderNodeInput *input = Object::cast_to<VisualShaderNodeInput>(p_node);
+
+ if (input) {
+ ERR_FAIL_COND(p_ops[0].get_type() != Variant::STRING);
+ input->set_input_name((String)p_ops[0]);
+ return;
+ }
+ }
+
+ // FLOAT_CONST
+ {
+ VisualShaderNodeFloatConstant *float_const = Object::cast_to<VisualShaderNodeFloatConstant>(p_node);
+
+ if (float_const) {
+ ERR_FAIL_COND(p_ops[0].get_type() != Variant::FLOAT);
+ float_const->set_constant((float)p_ops[0]);
+ return;
+ }
+ }
+
// FLOAT_OP
{
VisualShaderNodeFloatOp *floatOp = Object::cast_to<VisualShaderNodeFloatOp>(p_node);
if (floatOp) {
- floatOp->set_operator((VisualShaderNodeFloatOp::Operator)p_op_idx);
+ ERR_FAIL_COND(p_ops[0].get_type() != Variant::INT);
+ floatOp->set_operator((VisualShaderNodeFloatOp::Operator)(int)p_ops[0]);
return;
}
}
@@ -2191,7 +2216,8 @@ void VisualShaderEditor::_setup_node(VisualShaderNode *p_node, int p_op_idx) {
VisualShaderNodeFloatFunc *floatFunc = Object::cast_to<VisualShaderNodeFloatFunc>(p_node);
if (floatFunc) {
- floatFunc->set_function((VisualShaderNodeFloatFunc::Function)p_op_idx);
+ ERR_FAIL_COND(p_ops[0].get_type() != Variant::INT);
+ floatFunc->set_function((VisualShaderNodeFloatFunc::Function)(int)p_ops[0]);
return;
}
}
@@ -2201,7 +2227,8 @@ void VisualShaderEditor::_setup_node(VisualShaderNode *p_node, int p_op_idx) {
VisualShaderNodeVectorOp *vecOp = Object::cast_to<VisualShaderNodeVectorOp>(p_node);
if (vecOp) {
- vecOp->set_operator((VisualShaderNodeVectorOp::Operator)p_op_idx);
+ ERR_FAIL_COND(p_ops[0].get_type() != Variant::INT);
+ vecOp->set_operator((VisualShaderNodeVectorOp::Operator)(int)p_ops[0]);
return;
}
}
@@ -2211,7 +2238,8 @@ void VisualShaderEditor::_setup_node(VisualShaderNode *p_node, int p_op_idx) {
VisualShaderNodeVectorFunc *vecFunc = Object::cast_to<VisualShaderNodeVectorFunc>(p_node);
if (vecFunc) {
- vecFunc->set_function((VisualShaderNodeVectorFunc::Function)p_op_idx);
+ ERR_FAIL_COND(p_ops[0].get_type() != Variant::INT);
+ vecFunc->set_function((VisualShaderNodeVectorFunc::Function)(int)p_ops[0]);
return;
}
}
@@ -2221,7 +2249,8 @@ void VisualShaderEditor::_setup_node(VisualShaderNode *p_node, int p_op_idx) {
VisualShaderNodeColorOp *colorOp = Object::cast_to<VisualShaderNodeColorOp>(p_node);
if (colorOp) {
- colorOp->set_operator((VisualShaderNodeColorOp::Operator)p_op_idx);
+ ERR_FAIL_COND(p_ops[0].get_type() != Variant::INT);
+ colorOp->set_operator((VisualShaderNodeColorOp::Operator)(int)p_ops[0]);
return;
}
}
@@ -2231,7 +2260,8 @@ void VisualShaderEditor::_setup_node(VisualShaderNode *p_node, int p_op_idx) {
VisualShaderNodeColorFunc *colorFunc = Object::cast_to<VisualShaderNodeColorFunc>(p_node);
if (colorFunc) {
- colorFunc->set_function((VisualShaderNodeColorFunc::Function)p_op_idx);
+ ERR_FAIL_COND(p_ops[0].get_type() != Variant::INT);
+ colorFunc->set_function((VisualShaderNodeColorFunc::Function)(int)p_ops[0]);
return;
}
}
@@ -2241,7 +2271,8 @@ void VisualShaderEditor::_setup_node(VisualShaderNode *p_node, int p_op_idx) {
VisualShaderNodeIntOp *intOp = Object::cast_to<VisualShaderNodeIntOp>(p_node);
if (intOp) {
- intOp->set_operator((VisualShaderNodeIntOp::Operator)p_op_idx);
+ ERR_FAIL_COND(p_ops[0].get_type() != Variant::INT);
+ intOp->set_operator((VisualShaderNodeIntOp::Operator)(int)p_ops[0]);
return;
}
}
@@ -2251,7 +2282,8 @@ void VisualShaderEditor::_setup_node(VisualShaderNode *p_node, int p_op_idx) {
VisualShaderNodeIntFunc *intFunc = Object::cast_to<VisualShaderNodeIntFunc>(p_node);
if (intFunc) {
- intFunc->set_function((VisualShaderNodeIntFunc::Function)p_op_idx);
+ ERR_FAIL_COND(p_ops[0].get_type() != Variant::INT);
+ intFunc->set_function((VisualShaderNodeIntFunc::Function)(int)p_ops[0]);
return;
}
}
@@ -2261,7 +2293,8 @@ void VisualShaderEditor::_setup_node(VisualShaderNode *p_node, int p_op_idx) {
VisualShaderNodeTransformOp *matOp = Object::cast_to<VisualShaderNodeTransformOp>(p_node);
if (matOp) {
- matOp->set_operator((VisualShaderNodeTransformOp::Operator)p_op_idx);
+ ERR_FAIL_COND(p_ops[0].get_type() != Variant::INT);
+ matOp->set_operator((VisualShaderNodeTransformOp::Operator)(int)p_ops[0]);
return;
}
}
@@ -2271,7 +2304,8 @@ void VisualShaderEditor::_setup_node(VisualShaderNode *p_node, int p_op_idx) {
VisualShaderNodeTransformFunc *matFunc = Object::cast_to<VisualShaderNodeTransformFunc>(p_node);
if (matFunc) {
- matFunc->set_function((VisualShaderNodeTransformFunc::Function)p_op_idx);
+ ERR_FAIL_COND(p_ops[0].get_type() != Variant::INT);
+ matFunc->set_function((VisualShaderNodeTransformFunc::Function)(int)p_ops[0]);
return;
}
}
@@ -2281,7 +2315,8 @@ void VisualShaderEditor::_setup_node(VisualShaderNode *p_node, int p_op_idx) {
VisualShaderNodeUVFunc *uvFunc = Object::cast_to<VisualShaderNodeUVFunc>(p_node);
if (uvFunc) {
- uvFunc->set_function((VisualShaderNodeUVFunc::Function)p_op_idx);
+ ERR_FAIL_COND(p_ops[0].get_type() != Variant::INT);
+ uvFunc->set_function((VisualShaderNodeUVFunc::Function)(int)p_ops[0]);
return;
}
}
@@ -2291,7 +2326,8 @@ void VisualShaderEditor::_setup_node(VisualShaderNode *p_node, int p_op_idx) {
VisualShaderNodeIs *is = Object::cast_to<VisualShaderNodeIs>(p_node);
if (is) {
- is->set_function((VisualShaderNodeIs::Function)p_op_idx);
+ ERR_FAIL_COND(p_ops[0].get_type() != Variant::INT);
+ is->set_function((VisualShaderNodeIs::Function)(int)p_ops[0]);
return;
}
}
@@ -2301,24 +2337,21 @@ void VisualShaderEditor::_setup_node(VisualShaderNode *p_node, int p_op_idx) {
VisualShaderNodeCompare *cmp = Object::cast_to<VisualShaderNodeCompare>(p_node);
if (cmp) {
- cmp->set_function((VisualShaderNodeCompare::Function)p_op_idx);
+ ERR_FAIL_COND(p_ops[0].get_type() != Variant::INT);
+ cmp->set_function((VisualShaderNodeCompare::Function)(int)p_ops[0]);
return;
}
}
// DERIVATIVE
{
- VisualShaderNodeScalarDerivativeFunc *sderFunc = Object::cast_to<VisualShaderNodeScalarDerivativeFunc>(p_node);
+ VisualShaderNodeDerivativeFunc *derFunc = Object::cast_to<VisualShaderNodeDerivativeFunc>(p_node);
- if (sderFunc) {
- sderFunc->set_function((VisualShaderNodeScalarDerivativeFunc::Function)p_op_idx);
- return;
- }
-
- VisualShaderNodeVectorDerivativeFunc *vderFunc = Object::cast_to<VisualShaderNodeVectorDerivativeFunc>(p_node);
-
- if (vderFunc) {
- vderFunc->set_function((VisualShaderNodeVectorDerivativeFunc::Function)p_op_idx);
+ if (derFunc) {
+ ERR_FAIL_COND(p_ops[0].get_type() != Variant::INT);
+ ERR_FAIL_COND(p_ops[1].get_type() != Variant::INT);
+ derFunc->set_function((VisualShaderNodeDerivativeFunc::Function)(int)p_ops[0]);
+ derFunc->set_op_type((VisualShaderNodeDerivativeFunc::OpType)(int)p_ops[1]);
return;
}
}
@@ -2328,7 +2361,8 @@ void VisualShaderEditor::_setup_node(VisualShaderNode *p_node, int p_op_idx) {
VisualShaderNodeMix *mix = Object::cast_to<VisualShaderNodeMix>(p_node);
if (mix) {
- mix->set_op_type((VisualShaderNodeMix::OpType)p_op_idx);
+ ERR_FAIL_COND(p_ops[0].get_type() != Variant::INT);
+ mix->set_op_type((VisualShaderNodeMix::OpType)(int)p_ops[0]);
return;
}
}
@@ -2338,7 +2372,8 @@ void VisualShaderEditor::_setup_node(VisualShaderNode *p_node, int p_op_idx) {
VisualShaderNodeClamp *clampFunc = Object::cast_to<VisualShaderNodeClamp>(p_node);
if (clampFunc) {
- clampFunc->set_op_type((VisualShaderNodeClamp::OpType)p_op_idx);
+ ERR_FAIL_COND(p_ops[0].get_type() != Variant::INT);
+ clampFunc->set_op_type((VisualShaderNodeClamp::OpType)(int)p_ops[0]);
return;
}
}
@@ -2348,7 +2383,8 @@ void VisualShaderEditor::_setup_node(VisualShaderNode *p_node, int p_op_idx) {
VisualShaderNodeSwitch *switchFunc = Object::cast_to<VisualShaderNodeSwitch>(p_node);
if (switchFunc) {
- switchFunc->set_op_type((VisualShaderNodeSwitch::OpType)p_op_idx);
+ ERR_FAIL_COND(p_ops[0].get_type() != Variant::INT);
+ switchFunc->set_op_type((VisualShaderNodeSwitch::OpType)(int)p_ops[0]);
return;
}
}
@@ -2358,7 +2394,8 @@ void VisualShaderEditor::_setup_node(VisualShaderNode *p_node, int p_op_idx) {
VisualShaderNodeSmoothStep *smoothStepFunc = Object::cast_to<VisualShaderNodeSmoothStep>(p_node);
if (smoothStepFunc) {
- smoothStepFunc->set_op_type((VisualShaderNodeSmoothStep::OpType)p_op_idx);
+ ERR_FAIL_COND(p_ops[0].get_type() != Variant::INT);
+ smoothStepFunc->set_op_type((VisualShaderNodeSmoothStep::OpType)(int)p_ops[0]);
return;
}
}
@@ -2368,7 +2405,8 @@ void VisualShaderEditor::_setup_node(VisualShaderNode *p_node, int p_op_idx) {
VisualShaderNodeStep *stepFunc = Object::cast_to<VisualShaderNodeStep>(p_node);
if (stepFunc) {
- stepFunc->set_op_type((VisualShaderNodeStep::OpType)p_op_idx);
+ ERR_FAIL_COND(p_ops[0].get_type() != Variant::INT);
+ stepFunc->set_op_type((VisualShaderNodeStep::OpType)(int)p_ops[0]);
return;
}
}
@@ -2378,12 +2416,13 @@ void VisualShaderEditor::_setup_node(VisualShaderNode *p_node, int p_op_idx) {
VisualShaderNodeMultiplyAdd *fmaFunc = Object::cast_to<VisualShaderNodeMultiplyAdd>(p_node);
if (fmaFunc) {
- fmaFunc->set_op_type((VisualShaderNodeMultiplyAdd::OpType)p_op_idx);
+ ERR_FAIL_COND(p_ops[0].get_type() != Variant::INT);
+ fmaFunc->set_op_type((VisualShaderNodeMultiplyAdd::OpType)(int)p_ops[0]);
}
}
}
-void VisualShaderEditor::_add_node(int p_idx, int p_op_idx, String p_resource_path, int p_node_idx) {
+void VisualShaderEditor::_add_node(int p_idx, const Vector<Variant> &p_ops, String p_resource_path, int p_node_idx) {
ERR_FAIL_INDEX(p_idx, add_options.size());
VisualShader::Type type = get_current_shader_type();
@@ -2395,25 +2434,9 @@ void VisualShaderEditor::_add_node(int p_idx, int p_op_idx, String p_resource_pa
if (!is_custom && !add_options[p_idx].type.is_empty()) {
VisualShaderNode *vsn = Object::cast_to<VisualShaderNode>(ClassDB::instantiate(add_options[p_idx].type));
ERR_FAIL_COND(!vsn);
-
- VisualShaderNodeFloatConstant *constant = Object::cast_to<VisualShaderNodeFloatConstant>(vsn);
-
- if (constant) {
- if ((int)add_options[p_idx].value != -1) {
- constant->set_constant(add_options[p_idx].value);
- }
- } else {
- if (p_op_idx != -1) {
- VisualShaderNodeInput *input = Object::cast_to<VisualShaderNodeInput>(vsn);
-
- if (input) {
- input->set_input_name(add_options[p_idx].sub_func_str);
- } else {
- _setup_node(vsn, p_op_idx);
- }
- }
+ if (!p_ops.is_empty()) {
+ _setup_node(vsn, p_ops);
}
-
VisualShaderNodeUniformRef *uniform_ref = Object::cast_to<VisualShaderNodeUniformRef>(vsn);
if (uniform_ref && to_node != -1 && to_slot != -1) {
@@ -3696,7 +3719,7 @@ void VisualShaderEditor::_member_create() {
TreeItem *item = members->get_selected();
if (item != nullptr && item->has_meta("id")) {
int idx = members->get_selected()->get_meta("id");
- _add_node(idx, add_options[idx].sub_func);
+ _add_node(idx, add_options[idx].ops);
members_dialog->hide();
}
}
@@ -3799,11 +3822,6 @@ Variant VisualShaderEditor::get_drag_data_fw(const Point2 &p_point, Control *p_f
Dictionary d;
d["id"] = id;
- if (op.sub_func == -1) {
- d["sub_func"] = op.sub_func_str;
- } else {
- d["sub_func"] = op.sub_func;
- }
Label *label = memnew(Label);
label->set_text(it->get_text(0));
@@ -3836,7 +3854,7 @@ void VisualShaderEditor::drop_data_fw(const Point2 &p_point, const Variant &p_da
int idx = d["id"];
saved_node_pos = p_point;
saved_node_pos_dirty = true;
- _add_node(idx, add_options[idx].sub_func);
+ _add_node(idx, add_options[idx].ops);
} else if (d.has("files")) {
undo_redo->create_action(TTR("Add Node(s) to Visual Shader"));
@@ -3861,33 +3879,33 @@ void VisualShaderEditor::drop_data_fw(const Point2 &p_point, const Variant &p_da
}
}
if (idx != -1) {
- _add_node(idx, -1, arr[i], i);
+ _add_node(idx, {}, arr[i], i);
}
}
} else if (type == "CurveTexture") {
saved_node_pos = p_point + Vector2(0, i * 250 * EDSCALE);
saved_node_pos_dirty = true;
- _add_node(curve_node_option_idx, -1, arr[i], i);
+ _add_node(curve_node_option_idx, {}, arr[i], i);
} else if (type == "CurveXYZTexture") {
saved_node_pos = p_point + Vector2(0, i * 250 * EDSCALE);
saved_node_pos_dirty = true;
- _add_node(curve_xyz_node_option_idx, -1, arr[i], i);
+ _add_node(curve_xyz_node_option_idx, {}, arr[i], i);
} else if (ClassDB::get_parent_class(type) == "Texture2D") {
saved_node_pos = p_point + Vector2(0, i * 250 * EDSCALE);
saved_node_pos_dirty = true;
- _add_node(texture2d_node_option_idx, -1, arr[i], i);
+ _add_node(texture2d_node_option_idx, {}, arr[i], i);
} else if (type == "Texture2DArray") {
saved_node_pos = p_point + Vector2(0, i * 250 * EDSCALE);
saved_node_pos_dirty = true;
- _add_node(texture2d_array_node_option_idx, -1, arr[i], i);
+ _add_node(texture2d_array_node_option_idx, {}, arr[i], i);
} else if (ClassDB::get_parent_class(type) == "Texture3D") {
saved_node_pos = p_point + Vector2(0, i * 250 * EDSCALE);
saved_node_pos_dirty = true;
- _add_node(texture3d_node_option_idx, -1, arr[i], i);
+ _add_node(texture3d_node_option_idx, {}, arr[i], i);
} else if (type == "Cubemap") {
saved_node_pos = p_point + Vector2(0, i * 250 * EDSCALE);
saved_node_pos_dirty = true;
- _add_node(cubemap_node_option_idx, -1, arr[i], i);
+ _add_node(cubemap_node_option_idx, {}, arr[i], i);
}
}
}
@@ -4275,51 +4293,51 @@ VisualShaderEditor::VisualShaderEditor() {
// COLOR
- add_options.push_back(AddOption("ColorFunc", "Color", "Common", "VisualShaderNodeColorFunc", TTR("Color function."), -1, VisualShaderNode::PORT_TYPE_VECTOR));
- add_options.push_back(AddOption("ColorOp", "Color", "Common", "VisualShaderNodeColorOp", TTR("Color operator."), -1, VisualShaderNode::PORT_TYPE_VECTOR));
+ add_options.push_back(AddOption("ColorFunc", "Color", "Common", "VisualShaderNodeColorFunc", TTR("Color function."), {}, VisualShaderNode::PORT_TYPE_VECTOR));
+ add_options.push_back(AddOption("ColorOp", "Color", "Common", "VisualShaderNodeColorOp", TTR("Color operator."), {}, VisualShaderNode::PORT_TYPE_VECTOR));
- add_options.push_back(AddOption("Grayscale", "Color", "Functions", "VisualShaderNodeColorFunc", TTR("Grayscale function."), VisualShaderNodeColorFunc::FUNC_GRAYSCALE, VisualShaderNode::PORT_TYPE_VECTOR));
- add_options.push_back(AddOption("HSV2RGB", "Color", "Functions", "VisualShaderNodeVectorFunc", TTR("Converts HSV vector to RGB equivalent."), VisualShaderNodeVectorFunc::FUNC_HSV2RGB, VisualShaderNode::PORT_TYPE_VECTOR));
- add_options.push_back(AddOption("RGB2HSV", "Color", "Functions", "VisualShaderNodeVectorFunc", TTR("Converts RGB vector to HSV equivalent."), VisualShaderNodeVectorFunc::FUNC_RGB2HSV, VisualShaderNode::PORT_TYPE_VECTOR));
- add_options.push_back(AddOption("Sepia", "Color", "Functions", "VisualShaderNodeColorFunc", TTR("Sepia function."), VisualShaderNodeColorFunc::FUNC_SEPIA, VisualShaderNode::PORT_TYPE_VECTOR));
+ add_options.push_back(AddOption("Grayscale", "Color", "Functions", "VisualShaderNodeColorFunc", TTR("Grayscale function."), { VisualShaderNodeColorFunc::FUNC_GRAYSCALE }, VisualShaderNode::PORT_TYPE_VECTOR));
+ add_options.push_back(AddOption("HSV2RGB", "Color", "Functions", "VisualShaderNodeVectorFunc", TTR("Converts HSV vector to RGB equivalent."), { VisualShaderNodeVectorFunc::FUNC_HSV2RGB }, VisualShaderNode::PORT_TYPE_VECTOR));
+ add_options.push_back(AddOption("RGB2HSV", "Color", "Functions", "VisualShaderNodeVectorFunc", TTR("Converts RGB vector to HSV equivalent."), { VisualShaderNodeVectorFunc::FUNC_RGB2HSV }, VisualShaderNode::PORT_TYPE_VECTOR));
+ add_options.push_back(AddOption("Sepia", "Color", "Functions", "VisualShaderNodeColorFunc", TTR("Sepia function."), { VisualShaderNodeColorFunc::FUNC_SEPIA }, VisualShaderNode::PORT_TYPE_VECTOR));
- add_options.push_back(AddOption("Burn", "Color", "Operators", "VisualShaderNodeColorOp", TTR("Burn operator."), VisualShaderNodeColorOp::OP_BURN, VisualShaderNode::PORT_TYPE_VECTOR));
- add_options.push_back(AddOption("Darken", "Color", "Operators", "VisualShaderNodeColorOp", TTR("Darken operator."), VisualShaderNodeColorOp::OP_DARKEN, VisualShaderNode::PORT_TYPE_VECTOR));
- add_options.push_back(AddOption("Difference", "Color", "Operators", "VisualShaderNodeColorOp", TTR("Difference operator."), VisualShaderNodeColorOp::OP_DIFFERENCE, VisualShaderNode::PORT_TYPE_VECTOR));
- add_options.push_back(AddOption("Dodge", "Color", "Operators", "VisualShaderNodeColorOp", TTR("Dodge operator."), VisualShaderNodeColorOp::OP_DODGE, VisualShaderNode::PORT_TYPE_VECTOR));
- add_options.push_back(AddOption("HardLight", "Color", "Operators", "VisualShaderNodeColorOp", TTR("HardLight operator."), VisualShaderNodeColorOp::OP_HARD_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR));
- add_options.push_back(AddOption("Lighten", "Color", "Operators", "VisualShaderNodeColorOp", TTR("Lighten operator."), VisualShaderNodeColorOp::OP_LIGHTEN, VisualShaderNode::PORT_TYPE_VECTOR));
- add_options.push_back(AddOption("Overlay", "Color", "Operators", "VisualShaderNodeColorOp", TTR("Overlay operator."), VisualShaderNodeColorOp::OP_OVERLAY, VisualShaderNode::PORT_TYPE_VECTOR));
- add_options.push_back(AddOption("Screen", "Color", "Operators", "VisualShaderNodeColorOp", TTR("Screen operator."), VisualShaderNodeColorOp::OP_SCREEN, VisualShaderNode::PORT_TYPE_VECTOR));
- add_options.push_back(AddOption("SoftLight", "Color", "Operators", "VisualShaderNodeColorOp", TTR("SoftLight operator."), VisualShaderNodeColorOp::OP_SOFT_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR));
+ add_options.push_back(AddOption("Burn", "Color", "Operators", "VisualShaderNodeColorOp", TTR("Burn operator."), { VisualShaderNodeColorOp::OP_BURN }, VisualShaderNode::PORT_TYPE_VECTOR));
+ add_options.push_back(AddOption("Darken", "Color", "Operators", "VisualShaderNodeColorOp", TTR("Darken operator."), { VisualShaderNodeColorOp::OP_DARKEN }, VisualShaderNode::PORT_TYPE_VECTOR));
+ add_options.push_back(AddOption("Difference", "Color", "Operators", "VisualShaderNodeColorOp", TTR("Difference operator."), { VisualShaderNodeColorOp::OP_DIFFERENCE }, VisualShaderNode::PORT_TYPE_VECTOR));
+ add_options.push_back(AddOption("Dodge", "Color", "Operators", "VisualShaderNodeColorOp", TTR("Dodge operator."), { VisualShaderNodeColorOp::OP_DODGE }, VisualShaderNode::PORT_TYPE_VECTOR));
+ add_options.push_back(AddOption("HardLight", "Color", "Operators", "VisualShaderNodeColorOp", TTR("HardLight operator."), { VisualShaderNodeColorOp::OP_HARD_LIGHT }, VisualShaderNode::PORT_TYPE_VECTOR));
+ add_options.push_back(AddOption("Lighten", "Color", "Operators", "VisualShaderNodeColorOp", TTR("Lighten operator."), { VisualShaderNodeColorOp::OP_LIGHTEN }, VisualShaderNode::PORT_TYPE_VECTOR));
+ add_options.push_back(AddOption("Overlay", "Color", "Operators", "VisualShaderNodeColorOp", TTR("Overlay operator."), { VisualShaderNodeColorOp::OP_OVERLAY }, VisualShaderNode::PORT_TYPE_VECTOR));
+ add_options.push_back(AddOption("Screen", "Color", "Operators", "VisualShaderNodeColorOp", TTR("Screen operator."), { VisualShaderNodeColorOp::OP_SCREEN }, VisualShaderNode::PORT_TYPE_VECTOR));
+ add_options.push_back(AddOption("SoftLight", "Color", "Operators", "VisualShaderNodeColorOp", TTR("SoftLight operator."), { VisualShaderNodeColorOp::OP_SOFT_LIGHT }, VisualShaderNode::PORT_TYPE_VECTOR));
- add_options.push_back(AddOption("ColorConstant", "Color", "Variables", "VisualShaderNodeColorConstant", TTR("Color constant."), -1, -1));
- add_options.push_back(AddOption("ColorUniform", "Color", "Variables", "VisualShaderNodeColorUniform", TTR("Color uniform."), -1, -1));
+ add_options.push_back(AddOption("ColorConstant", "Color", "Variables", "VisualShaderNodeColorConstant", TTR("Color constant.")));
+ add_options.push_back(AddOption("ColorUniform", "Color", "Variables", "VisualShaderNodeColorUniform", TTR("Color uniform.")));
// CONDITIONAL
const String &compare_func_desc = TTR("Returns the boolean result of the %s comparison between two parameters.");
- add_options.push_back(AddOption("Equal", "Conditional", "Functions", "VisualShaderNodeCompare", vformat(compare_func_desc, TTR("Equal (==)")), VisualShaderNodeCompare::FUNC_EQUAL, VisualShaderNode::PORT_TYPE_BOOLEAN));
- add_options.push_back(AddOption("GreaterThan", "Conditional", "Functions", "VisualShaderNodeCompare", vformat(compare_func_desc, TTR("Greater Than (>)")), VisualShaderNodeCompare::FUNC_GREATER_THAN, VisualShaderNode::PORT_TYPE_BOOLEAN));
- add_options.push_back(AddOption("GreaterThanEqual", "Conditional", "Functions", "VisualShaderNodeCompare", vformat(compare_func_desc, TTR("Greater Than or Equal (>=)")), VisualShaderNodeCompare::FUNC_GREATER_THAN_EQUAL, VisualShaderNode::PORT_TYPE_BOOLEAN));
- add_options.push_back(AddOption("If", "Conditional", "Functions", "VisualShaderNodeIf", TTR("Returns an associated vector if the provided scalars are equal, greater or less."), -1, VisualShaderNode::PORT_TYPE_VECTOR));
- add_options.push_back(AddOption("IsInf", "Conditional", "Functions", "VisualShaderNodeIs", TTR("Returns the boolean result of the comparison between INF and a scalar parameter."), VisualShaderNodeIs::FUNC_IS_INF, VisualShaderNode::PORT_TYPE_BOOLEAN));
- add_options.push_back(AddOption("IsNaN", "Conditional", "Functions", "VisualShaderNodeIs", TTR("Returns the boolean result of the comparison between NaN and a scalar parameter."), VisualShaderNodeIs::FUNC_IS_NAN, VisualShaderNode::PORT_TYPE_BOOLEAN));
- add_options.push_back(AddOption("LessThan", "Conditional", "Functions", "VisualShaderNodeCompare", vformat(compare_func_desc, TTR("Less Than (<)")), VisualShaderNodeCompare::FUNC_LESS_THAN, VisualShaderNode::PORT_TYPE_BOOLEAN));
- add_options.push_back(AddOption("LessThanEqual", "Conditional", "Functions", "VisualShaderNodeCompare", vformat(compare_func_desc, TTR("Less Than or Equal (<=)")), VisualShaderNodeCompare::FUNC_LESS_THAN_EQUAL, VisualShaderNode::PORT_TYPE_BOOLEAN));
- add_options.push_back(AddOption("NotEqual", "Conditional", "Functions", "VisualShaderNodeCompare", vformat(compare_func_desc, TTR("Not Equal (!=)")), VisualShaderNodeCompare::FUNC_NOT_EQUAL, VisualShaderNode::PORT_TYPE_BOOLEAN));
- add_options.push_back(AddOption("Switch", "Conditional", "Functions", "VisualShaderNodeSwitch", TTR("Returns an associated vector if the provided boolean value is true or false."), VisualShaderNodeSwitch::OP_TYPE_VECTOR, VisualShaderNode::PORT_TYPE_VECTOR));
- add_options.push_back(AddOption("SwitchBool", "Conditional", "Functions", "VisualShaderNodeSwitch", TTR("Returns an associated boolean if the provided boolean value is true or false."), VisualShaderNodeSwitch::OP_TYPE_BOOLEAN, VisualShaderNode::PORT_TYPE_BOOLEAN));
- add_options.push_back(AddOption("SwitchFloat", "Conditional", "Functions", "VisualShaderNodeSwitch", TTR("Returns an associated floating-point scalar if the provided boolean value is true or false."), VisualShaderNodeSwitch::OP_TYPE_FLOAT, VisualShaderNode::PORT_TYPE_SCALAR));
- add_options.push_back(AddOption("SwitchInt", "Conditional", "Functions", "VisualShaderNodeSwitch", TTR("Returns an associated integer scalar if the provided boolean value is true or false."), VisualShaderNodeSwitch::OP_TYPE_INT, VisualShaderNode::PORT_TYPE_SCALAR_INT));
- add_options.push_back(AddOption("SwitchTransform", "Conditional", "Functions", "VisualShaderNodeSwitch", TTR("Returns an associated transform if the provided boolean value is true or false."), VisualShaderNodeSwitch::OP_TYPE_TRANSFORM, VisualShaderNode::PORT_TYPE_TRANSFORM));
-
- add_options.push_back(AddOption("Compare", "Conditional", "Common", "VisualShaderNodeCompare", TTR("Returns the boolean result of the comparison between two parameters."), -1, VisualShaderNode::PORT_TYPE_BOOLEAN));
- add_options.push_back(AddOption("Is", "Conditional", "Common", "VisualShaderNodeIs", TTR("Returns the boolean result of the comparison between INF (or NaN) and a scalar parameter."), -1, VisualShaderNode::PORT_TYPE_BOOLEAN));
-
- add_options.push_back(AddOption("BooleanConstant", "Conditional", "Variables", "VisualShaderNodeBooleanConstant", TTR("Boolean constant."), -1, VisualShaderNode::PORT_TYPE_BOOLEAN));
- add_options.push_back(AddOption("BooleanUniform", "Conditional", "Variables", "VisualShaderNodeBooleanUniform", TTR("Boolean uniform."), -1, VisualShaderNode::PORT_TYPE_BOOLEAN));
+ add_options.push_back(AddOption("Equal", "Conditional", "Functions", "VisualShaderNodeCompare", vformat(compare_func_desc, TTR("Equal (==)")), { VisualShaderNodeCompare::FUNC_EQUAL }, VisualShaderNode::PORT_TYPE_BOOLEAN));
+ add_options.push_back(AddOption("GreaterThan", "Conditional", "Functions", "VisualShaderNodeCompare", vformat(compare_func_desc, TTR("Greater Than (>)")), { VisualShaderNodeCompare::FUNC_GREATER_THAN }, VisualShaderNode::PORT_TYPE_BOOLEAN));
+ add_options.push_back(AddOption("GreaterThanEqual", "Conditional", "Functions", "VisualShaderNodeCompare", vformat(compare_func_desc, TTR("Greater Than or Equal (>=)")), { VisualShaderNodeCompare::FUNC_GREATER_THAN_EQUAL }, VisualShaderNode::PORT_TYPE_BOOLEAN));
+ add_options.push_back(AddOption("If", "Conditional", "Functions", "VisualShaderNodeIf", TTR("Returns an associated vector if the provided scalars are equal, greater or less."), {}, VisualShaderNode::PORT_TYPE_VECTOR));
+ add_options.push_back(AddOption("IsInf", "Conditional", "Functions", "VisualShaderNodeIs", TTR("Returns the boolean result of the comparison between INF and a scalar parameter."), { VisualShaderNodeIs::FUNC_IS_INF }, VisualShaderNode::PORT_TYPE_BOOLEAN));
+ add_options.push_back(AddOption("IsNaN", "Conditional", "Functions", "VisualShaderNodeIs", TTR("Returns the boolean result of the comparison between NaN and a scalar parameter."), { VisualShaderNodeIs::FUNC_IS_NAN }, VisualShaderNode::PORT_TYPE_BOOLEAN));
+ add_options.push_back(AddOption("LessThan", "Conditional", "Functions", "VisualShaderNodeCompare", vformat(compare_func_desc, TTR("Less Than (<)")), { VisualShaderNodeCompare::FUNC_LESS_THAN }, VisualShaderNode::PORT_TYPE_BOOLEAN));
+ add_options.push_back(AddOption("LessThanEqual", "Conditional", "Functions", "VisualShaderNodeCompare", vformat(compare_func_desc, TTR("Less Than or Equal (<=)")), { VisualShaderNodeCompare::FUNC_LESS_THAN_EQUAL }, VisualShaderNode::PORT_TYPE_BOOLEAN));
+ add_options.push_back(AddOption("NotEqual", "Conditional", "Functions", "VisualShaderNodeCompare", vformat(compare_func_desc, TTR("Not Equal (!=)")), { VisualShaderNodeCompare::FUNC_NOT_EQUAL }, VisualShaderNode::PORT_TYPE_BOOLEAN));
+ add_options.push_back(AddOption("Switch", "Conditional", "Functions", "VisualShaderNodeSwitch", TTR("Returns an associated vector if the provided boolean value is true or false."), { VisualShaderNodeSwitch::OP_TYPE_VECTOR }, VisualShaderNode::PORT_TYPE_VECTOR));
+ add_options.push_back(AddOption("SwitchBool", "Conditional", "Functions", "VisualShaderNodeSwitch", TTR("Returns an associated boolean if the provided boolean value is true or false."), { VisualShaderNodeSwitch::OP_TYPE_BOOLEAN }, VisualShaderNode::PORT_TYPE_BOOLEAN));
+ add_options.push_back(AddOption("SwitchFloat", "Conditional", "Functions", "VisualShaderNodeSwitch", TTR("Returns an associated floating-point scalar if the provided boolean value is true or false."), { VisualShaderNodeSwitch::OP_TYPE_FLOAT }, VisualShaderNode::PORT_TYPE_SCALAR));
+ add_options.push_back(AddOption("SwitchInt", "Conditional", "Functions", "VisualShaderNodeSwitch", TTR("Returns an associated integer scalar if the provided boolean value is true or false."), { VisualShaderNodeSwitch::OP_TYPE_INT }, VisualShaderNode::PORT_TYPE_SCALAR_INT));
+ add_options.push_back(AddOption("SwitchTransform", "Conditional", "Functions", "VisualShaderNodeSwitch", TTR("Returns an associated transform if the provided boolean value is true or false."), { VisualShaderNodeSwitch::OP_TYPE_TRANSFORM }, VisualShaderNode::PORT_TYPE_TRANSFORM));
+
+ add_options.push_back(AddOption("Compare", "Conditional", "Common", "VisualShaderNodeCompare", TTR("Returns the boolean result of the comparison between two parameters."), {}, VisualShaderNode::PORT_TYPE_BOOLEAN));
+ add_options.push_back(AddOption("Is", "Conditional", "Common", "VisualShaderNodeIs", TTR("Returns the boolean result of the comparison between INF (or NaN) and a scalar parameter."), {}, VisualShaderNode::PORT_TYPE_BOOLEAN));
+
+ add_options.push_back(AddOption("BooleanConstant", "Conditional", "Variables", "VisualShaderNodeBooleanConstant", TTR("Boolean constant."), {}, VisualShaderNode::PORT_TYPE_BOOLEAN));
+ add_options.push_back(AddOption("BooleanUniform", "Conditional", "Variables", "VisualShaderNodeBooleanUniform", TTR("Boolean uniform."), {}, VisualShaderNode::PORT_TYPE_BOOLEAN));
// INPUT
@@ -4327,42 +4345,42 @@ VisualShaderEditor::VisualShaderEditor() {
// SPATIAL-FOR-ALL
- add_options.push_back(AddOption("Camera", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "camera"), "camera", VisualShaderNode::PORT_TYPE_TRANSFORM, -1, Shader::MODE_SPATIAL));
- add_options.push_back(AddOption("InvCamera", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "inv_camera"), "inv_camera", VisualShaderNode::PORT_TYPE_TRANSFORM, -1, Shader::MODE_SPATIAL));
- add_options.push_back(AddOption("InvProjection", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "inv_projection"), "inv_projection", VisualShaderNode::PORT_TYPE_TRANSFORM, -1, Shader::MODE_SPATIAL));
- add_options.push_back(AddOption("Normal", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "normal"), "normal", VisualShaderNode::PORT_TYPE_VECTOR, -1, Shader::MODE_SPATIAL));
- add_options.push_back(AddOption("OutputIsSRGB", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "output_is_srgb"), "output_is_srgb", VisualShaderNode::PORT_TYPE_BOOLEAN, -1, Shader::MODE_SPATIAL));
- add_options.push_back(AddOption("Projection", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "projection"), "projection", VisualShaderNode::PORT_TYPE_TRANSFORM, -1, Shader::MODE_SPATIAL));
- add_options.push_back(AddOption("Time", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "time"), "time", VisualShaderNode::PORT_TYPE_SCALAR, -1, Shader::MODE_SPATIAL));
- add_options.push_back(AddOption("UV", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "uv"), "uv", VisualShaderNode::PORT_TYPE_VECTOR, -1, Shader::MODE_SPATIAL));
- add_options.push_back(AddOption("UV2", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "uv2"), "uv2", VisualShaderNode::PORT_TYPE_VECTOR, -1, Shader::MODE_SPATIAL));
- add_options.push_back(AddOption("ViewportSize", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "viewport_size"), "viewport_size", VisualShaderNode::PORT_TYPE_VECTOR, -1, Shader::MODE_SPATIAL));
- add_options.push_back(AddOption("World", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "world"), "world", VisualShaderNode::PORT_TYPE_TRANSFORM, -1, Shader::MODE_SPATIAL));
+ add_options.push_back(AddOption("Camera", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "camera"), { "camera" }, VisualShaderNode::PORT_TYPE_TRANSFORM, -1, Shader::MODE_SPATIAL));
+ add_options.push_back(AddOption("InvCamera", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "inv_camera"), { "inv_camera" }, VisualShaderNode::PORT_TYPE_TRANSFORM, -1, Shader::MODE_SPATIAL));
+ add_options.push_back(AddOption("InvProjection", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "inv_projection"), { "inv_projection" }, VisualShaderNode::PORT_TYPE_TRANSFORM, -1, Shader::MODE_SPATIAL));
+ add_options.push_back(AddOption("Normal", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "normal"), { "normal" }, VisualShaderNode::PORT_TYPE_VECTOR, -1, Shader::MODE_SPATIAL));
+ add_options.push_back(AddOption("OutputIsSRGB", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "output_is_srgb"), { "output_is_srgb" }, VisualShaderNode::PORT_TYPE_BOOLEAN, -1, Shader::MODE_SPATIAL));
+ add_options.push_back(AddOption("Projection", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "projection"), { "projection" }, VisualShaderNode::PORT_TYPE_TRANSFORM, -1, Shader::MODE_SPATIAL));
+ add_options.push_back(AddOption("Time", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "time"), { "time" }, VisualShaderNode::PORT_TYPE_SCALAR, -1, Shader::MODE_SPATIAL));
+ add_options.push_back(AddOption("UV", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "uv"), { "uv" }, VisualShaderNode::PORT_TYPE_VECTOR, -1, Shader::MODE_SPATIAL));
+ add_options.push_back(AddOption("UV2", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "uv2"), { "uv2" }, VisualShaderNode::PORT_TYPE_VECTOR, -1, Shader::MODE_SPATIAL));
+ add_options.push_back(AddOption("ViewportSize", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "viewport_size"), { "viewport_size" }, VisualShaderNode::PORT_TYPE_VECTOR, -1, Shader::MODE_SPATIAL));
+ add_options.push_back(AddOption("World", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "world"), { "world" }, VisualShaderNode::PORT_TYPE_TRANSFORM, -1, Shader::MODE_SPATIAL));
// CANVASITEM-FOR-ALL
- add_options.push_back(AddOption("Alpha", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "alpha"), "alpha", VisualShaderNode::PORT_TYPE_SCALAR, -1, Shader::MODE_CANVAS_ITEM));
- add_options.push_back(AddOption("Color", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "color"), "color", VisualShaderNode::PORT_TYPE_VECTOR, -1, Shader::MODE_CANVAS_ITEM));
- add_options.push_back(AddOption("TexturePixelSize", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "texture_pixel_size"), "texture_pixel_size", VisualShaderNode::PORT_TYPE_VECTOR, -1, Shader::MODE_CANVAS_ITEM));
- add_options.push_back(AddOption("Time", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "time"), "time", VisualShaderNode::PORT_TYPE_SCALAR, -1, Shader::MODE_CANVAS_ITEM));
- add_options.push_back(AddOption("UV", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "uv"), "uv", VisualShaderNode::PORT_TYPE_VECTOR, -1, Shader::MODE_CANVAS_ITEM));
+ add_options.push_back(AddOption("Alpha", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "alpha"), { "alpha" }, VisualShaderNode::PORT_TYPE_SCALAR, -1, Shader::MODE_CANVAS_ITEM));
+ add_options.push_back(AddOption("Color", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "color"), { "color" }, VisualShaderNode::PORT_TYPE_VECTOR, -1, Shader::MODE_CANVAS_ITEM));
+ add_options.push_back(AddOption("TexturePixelSize", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "texture_pixel_size"), { "texture_pixel_size" }, VisualShaderNode::PORT_TYPE_VECTOR, -1, Shader::MODE_CANVAS_ITEM));
+ add_options.push_back(AddOption("Time", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "time"), { "time" }, VisualShaderNode::PORT_TYPE_SCALAR, -1, Shader::MODE_CANVAS_ITEM));
+ add_options.push_back(AddOption("UV", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "uv"), { "uv" }, VisualShaderNode::PORT_TYPE_VECTOR, -1, Shader::MODE_CANVAS_ITEM));
// PARTICLES-FOR-ALL
- add_options.push_back(AddOption("Active", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "active"), "active", VisualShaderNode::PORT_TYPE_BOOLEAN, -1, Shader::MODE_PARTICLES));
- add_options.push_back(AddOption("Alpha", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "alpha"), "alpha", VisualShaderNode::PORT_TYPE_SCALAR, -1, Shader::MODE_PARTICLES));
- add_options.push_back(AddOption("AttractorForce", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "attractor_force"), "attractor_force", VisualShaderNode::PORT_TYPE_VECTOR, -1, Shader::MODE_PARTICLES));
- add_options.push_back(AddOption("Color", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "color"), "color", VisualShaderNode::PORT_TYPE_VECTOR, -1, Shader::MODE_PARTICLES));
- add_options.push_back(AddOption("Custom", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "custom"), "custom", VisualShaderNode::PORT_TYPE_VECTOR, -1, Shader::MODE_PARTICLES));
- add_options.push_back(AddOption("CustomAlpha", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "custom_alpha"), "custom_alpha", VisualShaderNode::PORT_TYPE_SCALAR, -1, Shader::MODE_PARTICLES));
- add_options.push_back(AddOption("Delta", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "delta"), "delta", VisualShaderNode::PORT_TYPE_SCALAR, -1, Shader::MODE_PARTICLES));
- add_options.push_back(AddOption("EmissionTransform", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "emission_transform"), "emission_transform", VisualShaderNode::PORT_TYPE_TRANSFORM, -1, Shader::MODE_PARTICLES));
- add_options.push_back(AddOption("Index", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "index"), "index", VisualShaderNode::PORT_TYPE_SCALAR_INT, -1, Shader::MODE_PARTICLES));
- add_options.push_back(AddOption("LifeTime", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "lifetime"), "lifetime", VisualShaderNode::PORT_TYPE_SCALAR, -1, Shader::MODE_PARTICLES));
- add_options.push_back(AddOption("Restart", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "restart"), "restart", VisualShaderNode::PORT_TYPE_BOOLEAN, -1, Shader::MODE_PARTICLES));
- add_options.push_back(AddOption("Time", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "time"), "time", VisualShaderNode::PORT_TYPE_SCALAR, -1, Shader::MODE_PARTICLES));
- add_options.push_back(AddOption("Transform", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "transform"), "transform", VisualShaderNode::PORT_TYPE_TRANSFORM, -1, Shader::MODE_PARTICLES));
- add_options.push_back(AddOption("Velocity", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "velocity"), "velocity", VisualShaderNode::PORT_TYPE_VECTOR, -1, Shader::MODE_PARTICLES));
+ add_options.push_back(AddOption("Active", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "active"), { "active" }, VisualShaderNode::PORT_TYPE_BOOLEAN, -1, Shader::MODE_PARTICLES));
+ add_options.push_back(AddOption("Alpha", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "alpha"), { "alpha" }, VisualShaderNode::PORT_TYPE_SCALAR, -1, Shader::MODE_PARTICLES));
+ add_options.push_back(AddOption("AttractorForce", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "attractor_force"), { "attractor_force" }, VisualShaderNode::PORT_TYPE_VECTOR, -1, Shader::MODE_PARTICLES));
+ add_options.push_back(AddOption("Color", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "color"), { "color" }, VisualShaderNode::PORT_TYPE_VECTOR, -1, Shader::MODE_PARTICLES));
+ add_options.push_back(AddOption("Custom", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "custom"), { "custom" }, VisualShaderNode::PORT_TYPE_VECTOR, -1, Shader::MODE_PARTICLES));
+ add_options.push_back(AddOption("CustomAlpha", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "custom_alpha"), { "custom_alpha" }, VisualShaderNode::PORT_TYPE_SCALAR, -1, Shader::MODE_PARTICLES));
+ add_options.push_back(AddOption("Delta", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "delta"), { "delta" }, VisualShaderNode::PORT_TYPE_SCALAR, -1, Shader::MODE_PARTICLES));
+ add_options.push_back(AddOption("EmissionTransform", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "emission_transform"), { "emission_transform" }, VisualShaderNode::PORT_TYPE_TRANSFORM, -1, Shader::MODE_PARTICLES));
+ add_options.push_back(AddOption("Index", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "index"), { "index" }, VisualShaderNode::PORT_TYPE_SCALAR_INT, -1, Shader::MODE_PARTICLES));
+ add_options.push_back(AddOption("LifeTime", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "lifetime"), { "lifetime" }, VisualShaderNode::PORT_TYPE_SCALAR, -1, Shader::MODE_PARTICLES));
+ add_options.push_back(AddOption("Restart", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "restart"), { "restart" }, VisualShaderNode::PORT_TYPE_BOOLEAN, -1, Shader::MODE_PARTICLES));
+ add_options.push_back(AddOption("Time", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "time"), { "time" }, VisualShaderNode::PORT_TYPE_SCALAR, -1, Shader::MODE_PARTICLES));
+ add_options.push_back(AddOption("Transform", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "transform"), { "transform" }, VisualShaderNode::PORT_TYPE_TRANSFORM, -1, Shader::MODE_PARTICLES));
+ add_options.push_back(AddOption("Velocity", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "velocity"), { "velocity" }, VisualShaderNode::PORT_TYPE_VECTOR, -1, Shader::MODE_PARTICLES));
/////////////////
@@ -4384,369 +4402,367 @@ VisualShaderEditor::VisualShaderEditor() {
// NODE3D INPUTS
- add_options.push_back(AddOption("Alpha", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "alpha"), "alpha", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_VERTEX, Shader::MODE_SPATIAL));
- add_options.push_back(AddOption("Binormal", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "binormal"), "binormal", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_VERTEX, Shader::MODE_SPATIAL));
- add_options.push_back(AddOption("Color", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "color"), "color", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_VERTEX, Shader::MODE_SPATIAL));
- add_options.push_back(AddOption("InstanceId", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "instance_id"), "instance_id", VisualShaderNode::PORT_TYPE_SCALAR_INT, TYPE_FLAGS_VERTEX, Shader::MODE_SPATIAL));
- add_options.push_back(AddOption("InstanceCustom", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "instance_custom"), "instance_custom", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_VERTEX, Shader::MODE_SPATIAL));
- add_options.push_back(AddOption("InstanceCustomAlpha", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "instance_custom_alpha"), "instance_custom_alpha", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_VERTEX, Shader::MODE_SPATIAL));
- add_options.push_back(AddOption("ModelView", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "modelview"), "modelview", VisualShaderNode::PORT_TYPE_TRANSFORM, TYPE_FLAGS_VERTEX, Shader::MODE_SPATIAL));
- add_options.push_back(AddOption("PointSize", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "point_size"), "point_size", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_VERTEX, Shader::MODE_SPATIAL));
- add_options.push_back(AddOption("Tangent", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_mode, "tangent"), "tangent", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_VERTEX, Shader::MODE_SPATIAL));
- add_options.push_back(AddOption("Vertex", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "vertex"), "vertex", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_VERTEX, Shader::MODE_SPATIAL));
-
- add_options.push_back(AddOption("Alpha", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "alpha"), "alpha", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL));
- add_options.push_back(AddOption("Binormal", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "binormal"), "binormal", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL));
- add_options.push_back(AddOption("Color", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "color"), "color", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL));
- add_options.push_back(AddOption("DepthTexture", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "depth_texture"), "depth_texture", VisualShaderNode::PORT_TYPE_SAMPLER, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL));
- add_options.push_back(AddOption("FragCoord", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "fragcoord"), "fragcoord", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL));
- add_options.push_back(AddOption("FrontFacing", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "front_facing"), "front_facing", VisualShaderNode::PORT_TYPE_BOOLEAN, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL));
- add_options.push_back(AddOption("PointCoord", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "point_coord"), "point_coord", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL));
- add_options.push_back(AddOption("ScreenTexture", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "screen_texture"), "screen_texture", VisualShaderNode::PORT_TYPE_SAMPLER, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL));
- add_options.push_back(AddOption("ScreenUV", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "screen_uv"), "screen_uv", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL));
- add_options.push_back(AddOption("Tangent", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "tangent"), "tangent", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL));
- add_options.push_back(AddOption("Vertex", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "vertex"), "vertex", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL));
- add_options.push_back(AddOption("View", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "view"), "view", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL));
-
- add_options.push_back(AddOption("Albedo", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "albedo"), "albedo", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_LIGHT, Shader::MODE_SPATIAL));
- add_options.push_back(AddOption("Attenuation", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "attenuation"), "attenuation", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_LIGHT, Shader::MODE_SPATIAL));
- add_options.push_back(AddOption("Backlight", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "backlight"), "backlight", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_LIGHT, Shader::MODE_SPATIAL));
- add_options.push_back(AddOption("Diffuse", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "diffuse"), "diffuse", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_LIGHT, Shader::MODE_SPATIAL));
- add_options.push_back(AddOption("FragCoord", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "fragcoord"), "fragcoord", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_LIGHT, Shader::MODE_SPATIAL));
- add_options.push_back(AddOption("Light", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "light"), "light", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_LIGHT, Shader::MODE_SPATIAL));
- add_options.push_back(AddOption("LightColor", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "light_color"), "light_color", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_LIGHT, Shader::MODE_SPATIAL));
- add_options.push_back(AddOption("Metallic", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "metallic"), "metallic", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_LIGHT, Shader::MODE_SPATIAL));
- add_options.push_back(AddOption("Roughness", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "roughness"), "roughness", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_LIGHT, Shader::MODE_SPATIAL));
- add_options.push_back(AddOption("Specular", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "specular"), "specular", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_LIGHT, Shader::MODE_SPATIAL));
- add_options.push_back(AddOption("View", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "view"), "view", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_LIGHT, Shader::MODE_SPATIAL));
+ add_options.push_back(AddOption("Alpha", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "alpha"), { "alpha" }, VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_VERTEX, Shader::MODE_SPATIAL));
+ add_options.push_back(AddOption("Binormal", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "binormal"), { "binormal" }, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_VERTEX, Shader::MODE_SPATIAL));
+ add_options.push_back(AddOption("Color", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "color"), { "color" }, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_VERTEX, Shader::MODE_SPATIAL));
+ add_options.push_back(AddOption("InstanceId", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "instance_id"), { "instance_id" }, VisualShaderNode::PORT_TYPE_SCALAR_INT, TYPE_FLAGS_VERTEX, Shader::MODE_SPATIAL));
+ add_options.push_back(AddOption("InstanceCustom", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "instance_custom"), { "instance_custom" }, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_VERTEX, Shader::MODE_SPATIAL));
+ add_options.push_back(AddOption("InstanceCustomAlpha", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "instance_custom_alpha"), { "instance_custom_alpha" }, VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_VERTEX, Shader::MODE_SPATIAL));
+ add_options.push_back(AddOption("ModelView", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "modelview"), { "modelview" }, VisualShaderNode::PORT_TYPE_TRANSFORM, TYPE_FLAGS_VERTEX, Shader::MODE_SPATIAL));
+ add_options.push_back(AddOption("PointSize", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "point_size"), { "point_size" }, VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_VERTEX, Shader::MODE_SPATIAL));
+ add_options.push_back(AddOption("Tangent", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_mode, "tangent"), { "tangent" }, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_VERTEX, Shader::MODE_SPATIAL));
+ add_options.push_back(AddOption("Vertex", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "vertex"), { "vertex" }, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_VERTEX, Shader::MODE_SPATIAL));
+
+ add_options.push_back(AddOption("Alpha", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "alpha"), { "alpha" }, VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL));
+ add_options.push_back(AddOption("Binormal", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "binormal"), { "binormal" }, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL));
+ add_options.push_back(AddOption("Color", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "color"), { "color" }, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL));
+ add_options.push_back(AddOption("DepthTexture", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "depth_texture"), { "depth_texture" }, VisualShaderNode::PORT_TYPE_SAMPLER, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL));
+ add_options.push_back(AddOption("FragCoord", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "fragcoord"), { "fragcoord" }, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL));
+ add_options.push_back(AddOption("FrontFacing", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "front_facing"), { "front_facing" }, VisualShaderNode::PORT_TYPE_BOOLEAN, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL));
+ add_options.push_back(AddOption("PointCoord", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "point_coord"), { "point_coord" }, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL));
+ add_options.push_back(AddOption("ScreenTexture", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "screen_texture"), { "screen_texture" }, VisualShaderNode::PORT_TYPE_SAMPLER, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL));
+ add_options.push_back(AddOption("ScreenUV", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "screen_uv"), { "screen_uv" }, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL));
+ add_options.push_back(AddOption("Tangent", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "tangent"), { "tangent" }, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL));
+ add_options.push_back(AddOption("Vertex", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "vertex"), { "vertex" }, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL));
+ add_options.push_back(AddOption("View", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "view"), { "view" }, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL));
+
+ add_options.push_back(AddOption("Albedo", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "albedo"), { "albedo" }, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_LIGHT, Shader::MODE_SPATIAL));
+ add_options.push_back(AddOption("Attenuation", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "attenuation"), { "attenuation" }, VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_LIGHT, Shader::MODE_SPATIAL));
+ add_options.push_back(AddOption("Backlight", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "backlight"), { "backlight" }, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_LIGHT, Shader::MODE_SPATIAL));
+ add_options.push_back(AddOption("Diffuse", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "diffuse"), { "diffuse" }, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_LIGHT, Shader::MODE_SPATIAL));
+ add_options.push_back(AddOption("FragCoord", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "fragcoord"), { "fragcoord" }, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_LIGHT, Shader::MODE_SPATIAL));
+ add_options.push_back(AddOption("Light", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "light"), { "light" }, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_LIGHT, Shader::MODE_SPATIAL));
+ add_options.push_back(AddOption("LightColor", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "light_color"), { "light_color" }, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_LIGHT, Shader::MODE_SPATIAL));
+ add_options.push_back(AddOption("Metallic", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "metallic"), { "metallic" }, VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_LIGHT, Shader::MODE_SPATIAL));
+ add_options.push_back(AddOption("Roughness", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "roughness"), { "roughness" }, VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_LIGHT, Shader::MODE_SPATIAL));
+ add_options.push_back(AddOption("Specular", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "specular"), { "specular" }, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_LIGHT, Shader::MODE_SPATIAL));
+ add_options.push_back(AddOption("View", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "view"), { "view" }, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_LIGHT, Shader::MODE_SPATIAL));
// CANVASITEM INPUTS
- add_options.push_back(AddOption("AtLightPass", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "at_light_pass"), "at_light_pass", VisualShaderNode::PORT_TYPE_BOOLEAN, TYPE_FLAGS_VERTEX, Shader::MODE_CANVAS_ITEM));
- add_options.push_back(AddOption("Canvas", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "canvas"), "canvas", VisualShaderNode::PORT_TYPE_TRANSFORM, TYPE_FLAGS_VERTEX, Shader::MODE_CANVAS_ITEM));
- add_options.push_back(AddOption("InstanceCustom", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "instance_custom"), "instance_custom", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_VERTEX, Shader::MODE_CANVAS_ITEM));
- add_options.push_back(AddOption("InstanceCustomAlpha", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "instance_custom_alpha"), "instance_custom_alpha", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_VERTEX, Shader::MODE_CANVAS_ITEM));
- add_options.push_back(AddOption("PointSize", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "point_size"), "point_size", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_VERTEX, Shader::MODE_CANVAS_ITEM));
- add_options.push_back(AddOption("Screen", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "screen"), "screen", VisualShaderNode::PORT_TYPE_TRANSFORM, TYPE_FLAGS_VERTEX, Shader::MODE_CANVAS_ITEM));
- add_options.push_back(AddOption("Vertex", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_mode, "vertex"), "vertex", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_VERTEX, Shader::MODE_CANVAS_ITEM));
- add_options.push_back(AddOption("World", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "world"), "world", VisualShaderNode::PORT_TYPE_TRANSFORM, TYPE_FLAGS_VERTEX, Shader::MODE_CANVAS_ITEM));
-
- add_options.push_back(AddOption("AtLightPass", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "at_light_pass"), "at_light_pass", VisualShaderNode::PORT_TYPE_BOOLEAN, TYPE_FLAGS_FRAGMENT, Shader::MODE_CANVAS_ITEM));
- add_options.push_back(AddOption("FragCoord", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "fragcoord"), "fragcoord", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT, Shader::MODE_CANVAS_ITEM));
- add_options.push_back(AddOption("NormalTexture", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "normal_texture"), "normal_texture", VisualShaderNode::PORT_TYPE_SAMPLER, TYPE_FLAGS_FRAGMENT, Shader::MODE_CANVAS_ITEM));
- add_options.push_back(AddOption("PointCoord", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "point_coord"), "point_coord", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT, Shader::MODE_CANVAS_ITEM));
- add_options.push_back(AddOption("ScreenPixelSize", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "screen_pixel_size"), "screen_pixel_size", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT, Shader::MODE_CANVAS_ITEM));
- add_options.push_back(AddOption("ScreenTexture", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "screen_texture"), "screen_texture", VisualShaderNode::PORT_TYPE_SAMPLER, TYPE_FLAGS_FRAGMENT, Shader::MODE_CANVAS_ITEM));
- add_options.push_back(AddOption("ScreenUV", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "screen_uv"), "screen_uv", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT, Shader::MODE_CANVAS_ITEM));
- add_options.push_back(AddOption("SpecularShininess", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "specular_shininess"), "specular_shininess", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT, Shader::MODE_CANVAS_ITEM));
- add_options.push_back(AddOption("SpecularShininessAlpha", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "specular_shininess_alpha"), "specular_shininess_alpha", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_FRAGMENT, Shader::MODE_CANVAS_ITEM));
- add_options.push_back(AddOption("SpecularShininessTexture", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "specular_shininess_texture"), "specular_shininess_texture", VisualShaderNode::PORT_TYPE_SAMPLER, TYPE_FLAGS_FRAGMENT, Shader::MODE_CANVAS_ITEM));
- add_options.push_back(AddOption("Texture", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "texture"), "texture", VisualShaderNode::PORT_TYPE_SAMPLER, TYPE_FLAGS_FRAGMENT, Shader::MODE_CANVAS_ITEM));
- add_options.push_back(AddOption("Vertex", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_mode, "vertex"), "vertex", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT, Shader::MODE_CANVAS_ITEM));
-
- add_options.push_back(AddOption("FragCoord", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "fragcoord"), "fragcoord", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM));
- add_options.push_back(AddOption("Light", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "light"), "light", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM));
- add_options.push_back(AddOption("LightAlpha", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "light_alpha"), "light_alpha", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM));
- add_options.push_back(AddOption("LightColor", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "light_color"), "light_color", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM));
- add_options.push_back(AddOption("LightColorAlpha", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "light_color_alpha"), "light_color_alpha", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM));
- add_options.push_back(AddOption("LightPosition", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "light_position"), "light_position", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM));
- add_options.push_back(AddOption("LightVertex", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "light_vertex"), "light_vertex", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM));
- add_options.push_back(AddOption("Normal", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "normal"), "normal", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM));
- add_options.push_back(AddOption("PointCoord", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "point_coord"), "point_coord", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM));
- add_options.push_back(AddOption("ScreenUV", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "screen_uv"), "screen_uv", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM));
- add_options.push_back(AddOption("Shadow", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "shadow"), "shadow", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM));
- add_options.push_back(AddOption("ShadowAlpha", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "shadow_alpha"), "shadow_alpha", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM));
- add_options.push_back(AddOption("SpecularShininess", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "specular_shininess"), "specular_shininess", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM));
- add_options.push_back(AddOption("SpecularShininessAlpha", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "specular_shininess_alpha"), "specular_shininess_alpha", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM));
- add_options.push_back(AddOption("Texture", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "texture"), "texture", VisualShaderNode::PORT_TYPE_SAMPLER, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM));
+ add_options.push_back(AddOption("AtLightPass", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "at_light_pass"), { "at_light_pass" }, VisualShaderNode::PORT_TYPE_BOOLEAN, TYPE_FLAGS_VERTEX, Shader::MODE_CANVAS_ITEM));
+ add_options.push_back(AddOption("Canvas", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "canvas"), { "canvas" }, VisualShaderNode::PORT_TYPE_TRANSFORM, TYPE_FLAGS_VERTEX, Shader::MODE_CANVAS_ITEM));
+ add_options.push_back(AddOption("InstanceCustom", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "instance_custom"), { "instance_custom" }, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_VERTEX, Shader::MODE_CANVAS_ITEM));
+ add_options.push_back(AddOption("InstanceCustomAlpha", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "instance_custom_alpha"), { "instance_custom_alpha" }, VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_VERTEX, Shader::MODE_CANVAS_ITEM));
+ add_options.push_back(AddOption("PointSize", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "point_size"), { "point_size" }, VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_VERTEX, Shader::MODE_CANVAS_ITEM));
+ add_options.push_back(AddOption("Screen", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "screen"), { "screen" }, VisualShaderNode::PORT_TYPE_TRANSFORM, TYPE_FLAGS_VERTEX, Shader::MODE_CANVAS_ITEM));
+ add_options.push_back(AddOption("Vertex", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_mode, "vertex"), { "vertex" }, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_VERTEX, Shader::MODE_CANVAS_ITEM));
+ add_options.push_back(AddOption("World", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "world"), { "world" }, VisualShaderNode::PORT_TYPE_TRANSFORM, TYPE_FLAGS_VERTEX, Shader::MODE_CANVAS_ITEM));
+
+ add_options.push_back(AddOption("AtLightPass", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "at_light_pass"), { "at_light_pass" }, VisualShaderNode::PORT_TYPE_BOOLEAN, TYPE_FLAGS_FRAGMENT, Shader::MODE_CANVAS_ITEM));
+ add_options.push_back(AddOption("FragCoord", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "fragcoord"), { "fragcoord" }, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT, Shader::MODE_CANVAS_ITEM));
+ add_options.push_back(AddOption("NormalTexture", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "normal_texture"), { "normal_texture" }, VisualShaderNode::PORT_TYPE_SAMPLER, TYPE_FLAGS_FRAGMENT, Shader::MODE_CANVAS_ITEM));
+ add_options.push_back(AddOption("PointCoord", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "point_coord"), { "point_coord" }, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT, Shader::MODE_CANVAS_ITEM));
+ add_options.push_back(AddOption("ScreenPixelSize", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "screen_pixel_size"), { "screen_pixel_size" }, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT, Shader::MODE_CANVAS_ITEM));
+ add_options.push_back(AddOption("ScreenTexture", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "screen_texture"), { "screen_texture" }, VisualShaderNode::PORT_TYPE_SAMPLER, TYPE_FLAGS_FRAGMENT, Shader::MODE_CANVAS_ITEM));
+ add_options.push_back(AddOption("ScreenUV", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "screen_uv"), { "screen_uv" }, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT, Shader::MODE_CANVAS_ITEM));
+ add_options.push_back(AddOption("SpecularShininess", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "specular_shininess"), { "specular_shininess" }, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT, Shader::MODE_CANVAS_ITEM));
+ add_options.push_back(AddOption("SpecularShininessAlpha", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "specular_shininess_alpha"), { "specular_shininess_alpha" }, VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_FRAGMENT, Shader::MODE_CANVAS_ITEM));
+ add_options.push_back(AddOption("SpecularShininessTexture", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "specular_shininess_texture"), { "specular_shininess_texture" }, VisualShaderNode::PORT_TYPE_SAMPLER, TYPE_FLAGS_FRAGMENT, Shader::MODE_CANVAS_ITEM));
+ add_options.push_back(AddOption("Texture", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "texture"), { "texture" }, VisualShaderNode::PORT_TYPE_SAMPLER, TYPE_FLAGS_FRAGMENT, Shader::MODE_CANVAS_ITEM));
+ add_options.push_back(AddOption("Vertex", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_mode, "vertex"), { "vertex" }, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT, Shader::MODE_CANVAS_ITEM));
+
+ add_options.push_back(AddOption("FragCoord", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "fragcoord"), { "fragcoord" }, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM));
+ add_options.push_back(AddOption("Light", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "light"), { "light" }, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM));
+ add_options.push_back(AddOption("LightAlpha", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "light_alpha"), { "light_alpha" }, VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM));
+ add_options.push_back(AddOption("LightColor", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "light_color"), { "light_color" }, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM));
+ add_options.push_back(AddOption("LightColorAlpha", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "light_color_alpha"), { "light_color_alpha" }, VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM));
+ add_options.push_back(AddOption("LightPosition", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "light_position"), { "light_position" }, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM));
+ add_options.push_back(AddOption("LightVertex", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "light_vertex"), { "light_vertex" }, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM));
+ add_options.push_back(AddOption("Normal", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "normal"), { "normal" }, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM));
+ add_options.push_back(AddOption("PointCoord", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "point_coord"), { "point_coord" }, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM));
+ add_options.push_back(AddOption("ScreenUV", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "screen_uv"), { "screen_uv" }, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM));
+ add_options.push_back(AddOption("Shadow", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "shadow"), { "shadow" }, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM));
+ add_options.push_back(AddOption("ShadowAlpha", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "shadow_alpha"), { "shadow_alpha" }, VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM));
+ add_options.push_back(AddOption("SpecularShininess", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "specular_shininess"), { "specular_shininess" }, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM));
+ add_options.push_back(AddOption("SpecularShininessAlpha", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "specular_shininess_alpha"), { "specular_shininess_alpha" }, VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM));
+ add_options.push_back(AddOption("Texture", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "texture"), { "texture" }, VisualShaderNode::PORT_TYPE_SAMPLER, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM));
// SKY INPUTS
- add_options.push_back(AddOption("AtCubeMapPass", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "at_cubemap_pass"), "at_cubemap_pass", VisualShaderNode::PORT_TYPE_BOOLEAN, TYPE_FLAGS_SKY, Shader::MODE_SKY));
- add_options.push_back(AddOption("AtHalfResPass", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "at_half_res_pass"), "at_half_res_pass", VisualShaderNode::PORT_TYPE_BOOLEAN, TYPE_FLAGS_SKY, Shader::MODE_SKY));
- add_options.push_back(AddOption("AtQuarterResPass", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "at_quarter_res_pass"), "at_quarter_res_pass", VisualShaderNode::PORT_TYPE_BOOLEAN, TYPE_FLAGS_SKY, Shader::MODE_SKY));
- add_options.push_back(AddOption("EyeDir", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "eyedir"), "eyedir", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_SKY, Shader::MODE_SKY));
- add_options.push_back(AddOption("HalfResColor", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "half_res_color"), "half_res_color", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_SKY, Shader::MODE_SKY));
- add_options.push_back(AddOption("HalfResAlpha", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "half_res_alpha"), "half_res_alpha", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_SKY, Shader::MODE_SKY));
- add_options.push_back(AddOption("Light0Color", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "light0_color"), "light0_color", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_SKY, Shader::MODE_SKY));
- add_options.push_back(AddOption("Light0Direction", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "light0_direction"), "light0_direction", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_SKY, Shader::MODE_SKY));
- add_options.push_back(AddOption("Light0Enabled", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "light0_enabled"), "light0_enabled", VisualShaderNode::PORT_TYPE_BOOLEAN, TYPE_FLAGS_SKY, Shader::MODE_SKY));
- add_options.push_back(AddOption("Light0Energy", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "light0_energy"), "light0_energy", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_SKY, Shader::MODE_SKY));
- add_options.push_back(AddOption("Light1Color", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "light1_color"), "light1_color", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_SKY, Shader::MODE_SKY));
- add_options.push_back(AddOption("Light1Direction", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "light1_direction"), "light1_direction", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_SKY, Shader::MODE_SKY));
- add_options.push_back(AddOption("Light1Enabled", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "light1_enabled"), "light1_enabled", VisualShaderNode::PORT_TYPE_BOOLEAN, TYPE_FLAGS_SKY, Shader::MODE_SKY));
- add_options.push_back(AddOption("Light1Energy", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "light1_energy"), "light1_energy", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_SKY, Shader::MODE_SKY));
- add_options.push_back(AddOption("Light2Color", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "light2_color"), "light2_color", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_SKY, Shader::MODE_SKY));
- add_options.push_back(AddOption("Light2Direction", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "light2_direction"), "light2_direction", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_SKY, Shader::MODE_SKY));
- add_options.push_back(AddOption("Light2Enabled", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "light2_enabled"), "light2_enabled", VisualShaderNode::PORT_TYPE_BOOLEAN, TYPE_FLAGS_SKY, Shader::MODE_SKY));
- add_options.push_back(AddOption("Light2Energy", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "light2_energy"), "light2_energy", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_SKY, Shader::MODE_SKY));
- add_options.push_back(AddOption("Light3Color", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "light3_color"), "light3_color", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_SKY, Shader::MODE_SKY));
- add_options.push_back(AddOption("Light3Direction", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "light3_direction"), "light3_direction", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_SKY, Shader::MODE_SKY));
- add_options.push_back(AddOption("Light3Enabled", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "light3_enabled"), "light3_enabled", VisualShaderNode::PORT_TYPE_BOOLEAN, TYPE_FLAGS_SKY, Shader::MODE_SKY));
- add_options.push_back(AddOption("Light3Energy", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "light3_energy"), "light3_energy", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_SKY, Shader::MODE_SKY));
- add_options.push_back(AddOption("Position", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "position"), "position", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_SKY, Shader::MODE_SKY));
- add_options.push_back(AddOption("QuarterResColor", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "quarter_res_color"), "quarter_res_color", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_SKY, Shader::MODE_SKY));
- add_options.push_back(AddOption("QuarterResAlpha", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "quarter_res_alpha"), "quarter_res_alpha", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_SKY, Shader::MODE_SKY));
- add_options.push_back(AddOption("Radiance", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "radiance"), "radiance", VisualShaderNode::PORT_TYPE_SAMPLER, TYPE_FLAGS_SKY, Shader::MODE_SKY));
- add_options.push_back(AddOption("ScreenUV", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "screen_uv"), "screen_uv", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_SKY, Shader::MODE_SKY));
- add_options.push_back(AddOption("SkyCoords", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "sky_coords"), "sky_coords", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_SKY, Shader::MODE_SKY));
- add_options.push_back(AddOption("Time", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "time"), "time", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_SKY, Shader::MODE_SKY));
+ add_options.push_back(AddOption("AtCubeMapPass", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "at_cubemap_pass"), { "at_cubemap_pass" }, VisualShaderNode::PORT_TYPE_BOOLEAN, TYPE_FLAGS_SKY, Shader::MODE_SKY));
+ add_options.push_back(AddOption("AtHalfResPass", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "at_half_res_pass"), { "at_half_res_pass" }, VisualShaderNode::PORT_TYPE_BOOLEAN, TYPE_FLAGS_SKY, Shader::MODE_SKY));
+ add_options.push_back(AddOption("AtQuarterResPass", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "at_quarter_res_pass"), { "at_quarter_res_pass" }, VisualShaderNode::PORT_TYPE_BOOLEAN, TYPE_FLAGS_SKY, Shader::MODE_SKY));
+ add_options.push_back(AddOption("EyeDir", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "eyedir"), { "eyedir" }, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_SKY, Shader::MODE_SKY));
+ add_options.push_back(AddOption("HalfResColor", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "half_res_color"), { "half_res_color" }, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_SKY, Shader::MODE_SKY));
+ add_options.push_back(AddOption("HalfResAlpha", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "half_res_alpha"), { "half_res_alpha" }, VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_SKY, Shader::MODE_SKY));
+ add_options.push_back(AddOption("Light0Color", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "light0_color"), { "light0_color" }, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_SKY, Shader::MODE_SKY));
+ add_options.push_back(AddOption("Light0Direction", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "light0_direction"), { "light0_direction" }, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_SKY, Shader::MODE_SKY));
+ add_options.push_back(AddOption("Light0Enabled", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "light0_enabled"), { "light0_enabled" }, VisualShaderNode::PORT_TYPE_BOOLEAN, TYPE_FLAGS_SKY, Shader::MODE_SKY));
+ add_options.push_back(AddOption("Light0Energy", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "light0_energy"), { "light0_energy" }, VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_SKY, Shader::MODE_SKY));
+ add_options.push_back(AddOption("Light1Color", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "light1_color"), { "light1_color" }, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_SKY, Shader::MODE_SKY));
+ add_options.push_back(AddOption("Light1Direction", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "light1_direction"), { "light1_direction" }, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_SKY, Shader::MODE_SKY));
+ add_options.push_back(AddOption("Light1Enabled", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "light1_enabled"), { "light1_enabled" }, VisualShaderNode::PORT_TYPE_BOOLEAN, TYPE_FLAGS_SKY, Shader::MODE_SKY));
+ add_options.push_back(AddOption("Light1Energy", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "light1_energy"), { "light1_energy" }, VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_SKY, Shader::MODE_SKY));
+ add_options.push_back(AddOption("Light2Color", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "light2_color"), { "light2_color" }, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_SKY, Shader::MODE_SKY));
+ add_options.push_back(AddOption("Light2Direction", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "light2_direction"), { "light2_direction" }, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_SKY, Shader::MODE_SKY));
+ add_options.push_back(AddOption("Light2Enabled", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "light2_enabled"), { "light2_enabled" }, VisualShaderNode::PORT_TYPE_BOOLEAN, TYPE_FLAGS_SKY, Shader::MODE_SKY));
+ add_options.push_back(AddOption("Light2Energy", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "light2_energy"), { "light2_energy" }, VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_SKY, Shader::MODE_SKY));
+ add_options.push_back(AddOption("Light3Color", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "light3_color"), { "light3_color" }, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_SKY, Shader::MODE_SKY));
+ add_options.push_back(AddOption("Light3Direction", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "light3_direction"), { "light3_direction" }, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_SKY, Shader::MODE_SKY));
+ add_options.push_back(AddOption("Light3Enabled", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "light3_enabled"), { "light3_enabled" }, VisualShaderNode::PORT_TYPE_BOOLEAN, TYPE_FLAGS_SKY, Shader::MODE_SKY));
+ add_options.push_back(AddOption("Light3Energy", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "light3_energy"), { "light3_energy" }, VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_SKY, Shader::MODE_SKY));
+ add_options.push_back(AddOption("Position", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "position"), { "position" }, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_SKY, Shader::MODE_SKY));
+ add_options.push_back(AddOption("QuarterResColor", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "quarter_res_color"), { "quarter_res_color" }, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_SKY, Shader::MODE_SKY));
+ add_options.push_back(AddOption("QuarterResAlpha", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "quarter_res_alpha"), { "quarter_res_alpha" }, VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_SKY, Shader::MODE_SKY));
+ add_options.push_back(AddOption("Radiance", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "radiance"), { "radiance" }, VisualShaderNode::PORT_TYPE_SAMPLER, TYPE_FLAGS_SKY, Shader::MODE_SKY));
+ add_options.push_back(AddOption("ScreenUV", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "screen_uv"), { "screen_uv" }, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_SKY, Shader::MODE_SKY));
+ add_options.push_back(AddOption("SkyCoords", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "sky_coords"), { "sky_coords" }, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_SKY, Shader::MODE_SKY));
+ add_options.push_back(AddOption("Time", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "time"), { "time" }, VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_SKY, Shader::MODE_SKY));
// FOG INPUTS
- add_options.push_back(AddOption("WorldPosition", "Input", "Fog", "VisualShaderNodeInput", vformat(input_param_for_fog_shader_mode, "world_position"), "world_position", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FOG, Shader::MODE_FOG));
- add_options.push_back(AddOption("ObjectPosition", "Input", "Fog", "VisualShaderNodeInput", vformat(input_param_for_fog_shader_mode, "object_position"), "object_position", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FOG, Shader::MODE_FOG));
- add_options.push_back(AddOption("UVW", "Input", "Fog", "VisualShaderNodeInput", vformat(input_param_for_fog_shader_mode, "uvw"), "uvw", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FOG, Shader::MODE_FOG));
- add_options.push_back(AddOption("Extents", "Input", "Fog", "VisualShaderNodeInput", vformat(input_param_for_fog_shader_mode, "extents"), "extents", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FOG, Shader::MODE_FOG));
- add_options.push_back(AddOption("SDF", "Input", "Fog", "VisualShaderNodeInput", vformat(input_param_for_fog_shader_mode, "sdf"), "sdf", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_FOG, Shader::MODE_FOG));
- add_options.push_back(AddOption("Time", "Input", "Fog", "VisualShaderNodeInput", vformat(input_param_for_fog_shader_mode, "time"), "time", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_FOG, Shader::MODE_FOG));
+ add_options.push_back(AddOption("WorldPosition", "Input", "Fog", "VisualShaderNodeInput", vformat(input_param_for_fog_shader_mode, "world_position"), { "world_position" }, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FOG, Shader::MODE_FOG));
+ add_options.push_back(AddOption("ObjectPosition", "Input", "Fog", "VisualShaderNodeInput", vformat(input_param_for_fog_shader_mode, "object_position"), { "object_position" }, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FOG, Shader::MODE_FOG));
+ add_options.push_back(AddOption("UVW", "Input", "Fog", "VisualShaderNodeInput", vformat(input_param_for_fog_shader_mode, "uvw"), { "uvw" }, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FOG, Shader::MODE_FOG));
+ add_options.push_back(AddOption("Extents", "Input", "Fog", "VisualShaderNodeInput", vformat(input_param_for_fog_shader_mode, "extents"), { "extents" }, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FOG, Shader::MODE_FOG));
+ add_options.push_back(AddOption("SDF", "Input", "Fog", "VisualShaderNodeInput", vformat(input_param_for_fog_shader_mode, "sdf"), { "sdf" }, VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_FOG, Shader::MODE_FOG));
+ add_options.push_back(AddOption("Time", "Input", "Fog", "VisualShaderNodeInput", vformat(input_param_for_fog_shader_mode, "time"), { "time" }, VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_FOG, Shader::MODE_FOG));
// PARTICLES INPUTS
- add_options.push_back(AddOption("CollisionDepth", "Input", "Collide", "VisualShaderNodeInput", vformat(input_param_for_collide_shader_mode, "collision_depth"), "collision_depth", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_COLLIDE, Shader::MODE_PARTICLES));
- add_options.push_back(AddOption("CollisionNormal", "Input", "Collide", "VisualShaderNodeInput", vformat(input_param_for_collide_shader_mode, "collision_normal"), "collision_normal", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_COLLIDE, Shader::MODE_PARTICLES));
+ add_options.push_back(AddOption("CollisionDepth", "Input", "Collide", "VisualShaderNodeInput", vformat(input_param_for_collide_shader_mode, "collision_depth"), { "collision_depth" }, VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_COLLIDE, Shader::MODE_PARTICLES));
+ add_options.push_back(AddOption("CollisionNormal", "Input", "Collide", "VisualShaderNodeInput", vformat(input_param_for_collide_shader_mode, "collision_normal"), { "collision_normal" }, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_COLLIDE, Shader::MODE_PARTICLES));
// PARTICLES
- add_options.push_back(AddOption("EmitParticle", "Particles", "", "VisualShaderNodeParticleEmit", "", -1, -1, TYPE_FLAGS_PROCESS | TYPE_FLAGS_PROCESS_CUSTOM | TYPE_FLAGS_COLLIDE, Shader::MODE_PARTICLES));
- add_options.push_back(AddOption("ParticleAccelerator", "Particles", "", "VisualShaderNodeParticleAccelerator", "", -1, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_PROCESS, Shader::MODE_PARTICLES));
- add_options.push_back(AddOption("ParticleRandomness", "Particles", "", "VisualShaderNodeParticleRandomness", "", -1, VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_EMIT | TYPE_FLAGS_PROCESS | TYPE_FLAGS_COLLIDE, Shader::MODE_PARTICLES));
- add_options.push_back(AddOption("MultiplyByAxisAngle", "Particles", "Transform", "VisualShaderNodeParticleMultiplyByAxisAngle", "A node for help to multiply a position input vector by rotation using specific axis. Intended to work with emitters.", -1, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_EMIT | TYPE_FLAGS_PROCESS | TYPE_FLAGS_COLLIDE, Shader::MODE_PARTICLES));
+ add_options.push_back(AddOption("EmitParticle", "Particles", "", "VisualShaderNodeParticleEmit", "", {}, -1, TYPE_FLAGS_PROCESS | TYPE_FLAGS_PROCESS_CUSTOM | TYPE_FLAGS_COLLIDE, Shader::MODE_PARTICLES));
+ add_options.push_back(AddOption("ParticleAccelerator", "Particles", "", "VisualShaderNodeParticleAccelerator", "", {}, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_PROCESS, Shader::MODE_PARTICLES));
+ add_options.push_back(AddOption("ParticleRandomness", "Particles", "", "VisualShaderNodeParticleRandomness", "", {}, VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_EMIT | TYPE_FLAGS_PROCESS | TYPE_FLAGS_COLLIDE, Shader::MODE_PARTICLES));
+ add_options.push_back(AddOption("MultiplyByAxisAngle", "Particles", "Transform", "VisualShaderNodeParticleMultiplyByAxisAngle", TTR("A node for help to multiply a position input vector by rotation using specific axis. Intended to work with emitters."), {}, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_EMIT | TYPE_FLAGS_PROCESS | TYPE_FLAGS_COLLIDE, Shader::MODE_PARTICLES));
- add_options.push_back(AddOption("BoxEmitter", "Particles", "Emitters", "VisualShaderNodeParticleBoxEmitter", "", -1, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_EMIT, Shader::MODE_PARTICLES));
- add_options.push_back(AddOption("MeshEmitter", "Particles", "Emitters", "VisualShaderNodeParticleMeshEmitter", "", -1, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_EMIT, Shader::MODE_PARTICLES));
- add_options.push_back(AddOption("RingEmitter", "Particles", "Emitters", "VisualShaderNodeParticleRingEmitter", "", -1, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_EMIT, Shader::MODE_PARTICLES));
- add_options.push_back(AddOption("SphereEmitter", "Particles", "Emitters", "VisualShaderNodeParticleSphereEmitter", "", -1, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_EMIT, Shader::MODE_PARTICLES));
+ add_options.push_back(AddOption("BoxEmitter", "Particles", "Emitters", "VisualShaderNodeParticleBoxEmitter", "", {}, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_EMIT, Shader::MODE_PARTICLES));
+ add_options.push_back(AddOption("MeshEmitter", "Particles", "Emitters", "VisualShaderNodeParticleMeshEmitter", "", {}, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_EMIT, Shader::MODE_PARTICLES));
+ add_options.push_back(AddOption("RingEmitter", "Particles", "Emitters", "VisualShaderNodeParticleRingEmitter", "", {}, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_EMIT, Shader::MODE_PARTICLES));
+ add_options.push_back(AddOption("SphereEmitter", "Particles", "Emitters", "VisualShaderNodeParticleSphereEmitter", "", {}, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_EMIT, Shader::MODE_PARTICLES));
- add_options.push_back(AddOption("ConeVelocity", "Particles", "Velocity", "VisualShaderNodeParticleConeVelocity", "", -1, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_EMIT, Shader::MODE_PARTICLES));
+ add_options.push_back(AddOption("ConeVelocity", "Particles", "Velocity", "VisualShaderNodeParticleConeVelocity", "", {}, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_EMIT, Shader::MODE_PARTICLES));
// SCALAR
- add_options.push_back(AddOption("FloatFunc", "Scalar", "Common", "VisualShaderNodeFloatFunc", TTR("Float function."), -1, VisualShaderNode::PORT_TYPE_SCALAR));
- add_options.push_back(AddOption("IntFunc", "Scalar", "Common", "VisualShaderNodeIntFunc", TTR("Integer function."), -1, VisualShaderNode::PORT_TYPE_SCALAR_INT));
- add_options.push_back(AddOption("FloatOp", "Scalar", "Common", "VisualShaderNodeFloatOp", TTR("Float operator."), -1, VisualShaderNode::PORT_TYPE_SCALAR));
- add_options.push_back(AddOption("IntOp", "Scalar", "Common", "VisualShaderNodeIntOp", TTR("Integer operator."), -1, VisualShaderNode::PORT_TYPE_SCALAR_INT));
+ add_options.push_back(AddOption("FloatFunc", "Scalar", "Common", "VisualShaderNodeFloatFunc", TTR("Float function."), {}, VisualShaderNode::PORT_TYPE_SCALAR));
+ add_options.push_back(AddOption("FloatOp", "Scalar", "Common", "VisualShaderNodeFloatOp", TTR("Float operator."), {}, VisualShaderNode::PORT_TYPE_SCALAR));
+ add_options.push_back(AddOption("IntFunc", "Scalar", "Common", "VisualShaderNodeIntFunc", TTR("Integer function."), {}, VisualShaderNode::PORT_TYPE_SCALAR_INT));
+ add_options.push_back(AddOption("IntOp", "Scalar", "Common", "VisualShaderNodeIntOp", TTR("Integer operator."), {}, VisualShaderNode::PORT_TYPE_SCALAR_INT));
// CONSTANTS
for (int i = 0; i < MAX_FLOAT_CONST_DEFS; i++) {
- add_options.push_back(AddOption(float_constant_defs[i].name, "Scalar", "Constants", "VisualShaderNodeFloatConstant", float_constant_defs[i].desc, -1, VisualShaderNode::PORT_TYPE_SCALAR, -1, -1, float_constant_defs[i].value));
+ add_options.push_back(AddOption(float_constant_defs[i].name, "Scalar", "Constants", "VisualShaderNodeFloatConstant", float_constant_defs[i].desc, { float_constant_defs[i].value }, VisualShaderNode::PORT_TYPE_SCALAR));
}
// FUNCTIONS
- add_options.push_back(AddOption("Abs", "Scalar", "Functions", "VisualShaderNodeFloatFunc", TTR("Returns the absolute value of the parameter."), VisualShaderNodeFloatFunc::FUNC_ABS, VisualShaderNode::PORT_TYPE_SCALAR));
- add_options.push_back(AddOption("Abs", "Scalar", "Functions", "VisualShaderNodeIntFunc", TTR("Returns the absolute value of the parameter."), VisualShaderNodeIntFunc::FUNC_ABS, VisualShaderNode::PORT_TYPE_SCALAR_INT));
- add_options.push_back(AddOption("ACos", "Scalar", "Functions", "VisualShaderNodeFloatFunc", TTR("Returns the arc-cosine of the parameter."), VisualShaderNodeFloatFunc::FUNC_ACOS, VisualShaderNode::PORT_TYPE_SCALAR));
- add_options.push_back(AddOption("ACosH", "Scalar", "Functions", "VisualShaderNodeFloatFunc", TTR("Returns the inverse hyperbolic cosine of the parameter."), VisualShaderNodeFloatFunc::FUNC_ACOSH, VisualShaderNode::PORT_TYPE_SCALAR));
- add_options.push_back(AddOption("ASin", "Scalar", "Functions", "VisualShaderNodeFloatFunc", TTR("Returns the arc-sine of the parameter."), VisualShaderNodeFloatFunc::FUNC_ASIN, VisualShaderNode::PORT_TYPE_SCALAR));
- add_options.push_back(AddOption("ASinH", "Scalar", "Functions", "VisualShaderNodeFloatFunc", TTR("Returns the inverse hyperbolic sine of the parameter."), VisualShaderNodeFloatFunc::FUNC_ASINH, VisualShaderNode::PORT_TYPE_SCALAR));
- add_options.push_back(AddOption("ATan", "Scalar", "Functions", "VisualShaderNodeFloatFunc", TTR("Returns the arc-tangent of the parameter."), VisualShaderNodeFloatFunc::FUNC_ATAN, VisualShaderNode::PORT_TYPE_SCALAR));
- add_options.push_back(AddOption("ATan2", "Scalar", "Functions", "VisualShaderNodeFloatOp", TTR("Returns the arc-tangent of the parameters."), VisualShaderNodeFloatOp::OP_ATAN2, VisualShaderNode::PORT_TYPE_SCALAR));
- add_options.push_back(AddOption("ATanH", "Scalar", "Functions", "VisualShaderNodeFloatFunc", TTR("Returns the inverse hyperbolic tangent of the parameter."), VisualShaderNodeFloatFunc::FUNC_ATANH, VisualShaderNode::PORT_TYPE_SCALAR));
- add_options.push_back(AddOption("BitwiseNOT", "Scalar", "Functions", "VisualShaderNodeIntFunc", TTR("Returns the result of bitwise NOT (~a) operation on the integer."), VisualShaderNodeIntFunc::FUNC_BITWISE_NOT, VisualShaderNode::PORT_TYPE_SCALAR_INT));
- add_options.push_back(AddOption("Ceil", "Scalar", "Functions", "VisualShaderNodeFloatFunc", TTR("Finds the nearest integer that is greater than or equal to the parameter."), VisualShaderNodeFloatFunc::FUNC_CEIL, VisualShaderNode::PORT_TYPE_SCALAR));
- add_options.push_back(AddOption("Clamp", "Scalar", "Functions", "VisualShaderNodeClamp", TTR("Constrains a value to lie between two further values."), VisualShaderNodeClamp::OP_TYPE_FLOAT, VisualShaderNode::PORT_TYPE_SCALAR));
- add_options.push_back(AddOption("Clamp", "Scalar", "Functions", "VisualShaderNodeClamp", TTR("Constrains a value to lie between two further values."), VisualShaderNodeClamp::OP_TYPE_INT, VisualShaderNode::PORT_TYPE_SCALAR_INT));
- add_options.push_back(AddOption("Cos", "Scalar", "Functions", "VisualShaderNodeFloatFunc", TTR("Returns the cosine of the parameter."), VisualShaderNodeFloatFunc::FUNC_COS, VisualShaderNode::PORT_TYPE_SCALAR));
- add_options.push_back(AddOption("CosH", "Scalar", "Functions", "VisualShaderNodeFloatFunc", TTR("Returns the hyperbolic cosine of the parameter."), VisualShaderNodeFloatFunc::FUNC_COSH, VisualShaderNode::PORT_TYPE_SCALAR));
- add_options.push_back(AddOption("Degrees", "Scalar", "Functions", "VisualShaderNodeFloatFunc", TTR("Converts a quantity in radians to degrees."), VisualShaderNodeFloatFunc::FUNC_DEGREES, VisualShaderNode::PORT_TYPE_SCALAR));
- add_options.push_back(AddOption("Exp", "Scalar", "Functions", "VisualShaderNodeFloatFunc", TTR("Base-e Exponential."), VisualShaderNodeFloatFunc::FUNC_EXP, VisualShaderNode::PORT_TYPE_SCALAR));
- add_options.push_back(AddOption("Exp2", "Scalar", "Functions", "VisualShaderNodeFloatFunc", TTR("Base-2 Exponential."), VisualShaderNodeFloatFunc::FUNC_EXP2, VisualShaderNode::PORT_TYPE_SCALAR));
- add_options.push_back(AddOption("Floor", "Scalar", "Functions", "VisualShaderNodeFloatFunc", TTR("Finds the nearest integer less than or equal to the parameter."), VisualShaderNodeFloatFunc::FUNC_FLOOR, VisualShaderNode::PORT_TYPE_SCALAR));
- add_options.push_back(AddOption("Fract", "Scalar", "Functions", "VisualShaderNodeFloatFunc", TTR("Computes the fractional part of the argument."), VisualShaderNodeFloatFunc::FUNC_FRAC, VisualShaderNode::PORT_TYPE_SCALAR));
- add_options.push_back(AddOption("InverseSqrt", "Scalar", "Functions", "VisualShaderNodeFloatFunc", TTR("Returns the inverse of the square root of the parameter."), VisualShaderNodeFloatFunc::FUNC_INVERSE_SQRT, VisualShaderNode::PORT_TYPE_SCALAR));
- add_options.push_back(AddOption("Log", "Scalar", "Functions", "VisualShaderNodeFloatFunc", TTR("Natural logarithm."), VisualShaderNodeFloatFunc::FUNC_LOG, VisualShaderNode::PORT_TYPE_SCALAR));
- add_options.push_back(AddOption("Log2", "Scalar", "Functions", "VisualShaderNodeFloatFunc", TTR("Base-2 logarithm."), VisualShaderNodeFloatFunc::FUNC_LOG2, VisualShaderNode::PORT_TYPE_SCALAR));
- add_options.push_back(AddOption("Max", "Scalar", "Functions", "VisualShaderNodeFloatOp", TTR("Returns the greater of two values."), VisualShaderNodeFloatOp::OP_MAX, VisualShaderNode::PORT_TYPE_SCALAR));
- add_options.push_back(AddOption("Min", "Scalar", "Functions", "VisualShaderNodeFloatOp", TTR("Returns the lesser of two values."), VisualShaderNodeFloatOp::OP_MIN, VisualShaderNode::PORT_TYPE_SCALAR));
- add_options.push_back(AddOption("Mix", "Scalar", "Functions", "VisualShaderNodeMix", TTR("Linear interpolation between two scalars."), VisualShaderNodeMix::OP_TYPE_SCALAR, VisualShaderNode::PORT_TYPE_SCALAR));
- add_options.push_back(AddOption("MultiplyAdd", "Scalar", "Functions", "VisualShaderNodeMultiplyAdd", TTR("Performs a fused multiply-add operation (a * b + c) on scalars."), VisualShaderNodeMultiplyAdd::OP_TYPE_SCALAR, VisualShaderNode::PORT_TYPE_SCALAR));
- add_options.push_back(AddOption("Negate", "Scalar", "Functions", "VisualShaderNodeFloatFunc", TTR("Returns the opposite value of the parameter."), VisualShaderNodeFloatFunc::FUNC_NEGATE, VisualShaderNode::PORT_TYPE_SCALAR));
- add_options.push_back(AddOption("Negate", "Scalar", "Functions", "VisualShaderNodeIntFunc", TTR("Returns the opposite value of the parameter."), VisualShaderNodeIntFunc::FUNC_NEGATE, VisualShaderNode::PORT_TYPE_SCALAR_INT));
- add_options.push_back(AddOption("OneMinus", "Scalar", "Functions", "VisualShaderNodeFloatFunc", TTR("1.0 - scalar"), VisualShaderNodeFloatFunc::FUNC_ONEMINUS, VisualShaderNode::PORT_TYPE_SCALAR));
- add_options.push_back(AddOption("Pow", "Scalar", "Functions", "VisualShaderNodeFloatOp", TTR("Returns the value of the first parameter raised to the power of the second."), VisualShaderNodeFloatOp::OP_POW, VisualShaderNode::PORT_TYPE_SCALAR));
- add_options.push_back(AddOption("Radians", "Scalar", "Functions", "VisualShaderNodeFloatFunc", TTR("Converts a quantity in degrees to radians."), VisualShaderNodeFloatFunc::FUNC_RADIANS, VisualShaderNode::PORT_TYPE_SCALAR));
- add_options.push_back(AddOption("Reciprocal", "Scalar", "Functions", "VisualShaderNodeFloatFunc", TTR("1.0 / scalar"), VisualShaderNodeFloatFunc::FUNC_RECIPROCAL, VisualShaderNode::PORT_TYPE_SCALAR));
- add_options.push_back(AddOption("Round", "Scalar", "Functions", "VisualShaderNodeFloatFunc", TTR("Finds the nearest integer to the parameter."), VisualShaderNodeFloatFunc::FUNC_ROUND, VisualShaderNode::PORT_TYPE_SCALAR));
- add_options.push_back(AddOption("RoundEven", "Scalar", "Functions", "VisualShaderNodeFloatFunc", TTR("Finds the nearest even integer to the parameter."), VisualShaderNodeFloatFunc::FUNC_ROUNDEVEN, VisualShaderNode::PORT_TYPE_SCALAR));
- add_options.push_back(AddOption("Saturate", "Scalar", "Functions", "VisualShaderNodeFloatFunc", TTR("Clamps the value between 0.0 and 1.0."), VisualShaderNodeFloatFunc::FUNC_SATURATE, VisualShaderNode::PORT_TYPE_SCALAR));
- add_options.push_back(AddOption("Sign", "Scalar", "Functions", "VisualShaderNodeFloatFunc", TTR("Extracts the sign of the parameter."), VisualShaderNodeFloatFunc::FUNC_SIGN, VisualShaderNode::PORT_TYPE_SCALAR));
- add_options.push_back(AddOption("Sign", "Scalar", "Functions", "VisualShaderNodeIntFunc", TTR("Extracts the sign of the parameter."), VisualShaderNodeIntFunc::FUNC_SIGN, VisualShaderNode::PORT_TYPE_SCALAR_INT));
- add_options.push_back(AddOption("Sin", "Scalar", "Functions", "VisualShaderNodeFloatFunc", TTR("Returns the sine of the parameter."), VisualShaderNodeFloatFunc::FUNC_SIN, VisualShaderNode::PORT_TYPE_SCALAR));
- add_options.push_back(AddOption("SinH", "Scalar", "Functions", "VisualShaderNodeFloatFunc", TTR("Returns the hyperbolic sine of the parameter."), VisualShaderNodeFloatFunc::FUNC_SINH, VisualShaderNode::PORT_TYPE_SCALAR));
- add_options.push_back(AddOption("Sqrt", "Scalar", "Functions", "VisualShaderNodeFloatFunc", TTR("Returns the square root of the parameter."), VisualShaderNodeFloatFunc::FUNC_SQRT, VisualShaderNode::PORT_TYPE_SCALAR));
- add_options.push_back(AddOption("SmoothStep", "Scalar", "Functions", "VisualShaderNodeSmoothStep", TTR("SmoothStep function( scalar(edge0), scalar(edge1), scalar(x) ).\n\nReturns 0.0 if 'x' is smaller than 'edge0' and 1.0 if x is larger than 'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 using Hermite polynomials."), VisualShaderNodeSmoothStep::OP_TYPE_SCALAR, VisualShaderNode::PORT_TYPE_SCALAR));
- add_options.push_back(AddOption("Step", "Scalar", "Functions", "VisualShaderNodeStep", TTR("Step function( scalar(edge), scalar(x) ).\n\nReturns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0."), VisualShaderNodeStep::OP_TYPE_SCALAR, VisualShaderNode::PORT_TYPE_SCALAR));
- add_options.push_back(AddOption("Tan", "Scalar", "Functions", "VisualShaderNodeFloatFunc", TTR("Returns the tangent of the parameter."), VisualShaderNodeFloatFunc::FUNC_TAN, VisualShaderNode::PORT_TYPE_SCALAR));
- add_options.push_back(AddOption("TanH", "Scalar", "Functions", "VisualShaderNodeFloatFunc", TTR("Returns the hyperbolic tangent of the parameter."), VisualShaderNodeFloatFunc::FUNC_TANH, VisualShaderNode::PORT_TYPE_SCALAR));
- add_options.push_back(AddOption("Trunc", "Scalar", "Functions", "VisualShaderNodeFloatFunc", TTR("Finds the truncated value of the parameter."), VisualShaderNodeFloatFunc::FUNC_TRUNC, VisualShaderNode::PORT_TYPE_SCALAR));
-
- add_options.push_back(AddOption("Add", "Scalar", "Operators", "VisualShaderNodeFloatOp", TTR("Sums two floating-point scalars."), VisualShaderNodeFloatOp::OP_ADD, VisualShaderNode::PORT_TYPE_SCALAR));
- add_options.push_back(AddOption("Add", "Scalar", "Operators", "VisualShaderNodeIntOp", TTR("Sums two integer scalars."), VisualShaderNodeIntOp::OP_ADD, VisualShaderNode::PORT_TYPE_SCALAR_INT));
- add_options.push_back(AddOption("BitwiseAND", "Scalar", "Operators", "VisualShaderNodeIntOp", TTR("Returns the result of bitwise AND (a & b) operation for two integers."), VisualShaderNodeIntOp::OP_BITWISE_AND, VisualShaderNode::PORT_TYPE_SCALAR_INT));
- add_options.push_back(AddOption("BitwiseLeftShift", "Scalar", "Operators", "VisualShaderNodeIntOp", TTR("Returns the result of bitwise left shift (a << b) operation on the integer."), VisualShaderNodeIntOp::OP_BITWISE_LEFT_SHIFT, VisualShaderNode::PORT_TYPE_SCALAR_INT));
- add_options.push_back(AddOption("BitwiseOR", "Scalar", "Operators", "VisualShaderNodeIntOp", TTR("Returns the result of bitwise OR (a | b) operation for two integers."), VisualShaderNodeIntOp::OP_BITWISE_OR, VisualShaderNode::PORT_TYPE_SCALAR_INT));
- add_options.push_back(AddOption("BitwiseRightShift", "Scalar", "Operators", "VisualShaderNodeIntOp", TTR("Returns the result of bitwise right shift (a >> b) operation on the integer."), VisualShaderNodeIntOp::OP_BITWISE_RIGHT_SHIFT, VisualShaderNode::PORT_TYPE_SCALAR_INT));
- add_options.push_back(AddOption("BitwiseXOR", "Scalar", "Operators", "VisualShaderNodeIntOp", TTR("Returns the result of bitwise XOR (a ^ b) operation on the integer."), VisualShaderNodeIntOp::OP_BITWISE_XOR, VisualShaderNode::PORT_TYPE_SCALAR_INT));
- add_options.push_back(AddOption("Divide", "Scalar", "Operators", "VisualShaderNodeFloatOp", TTR("Divides two floating-point scalars."), VisualShaderNodeFloatOp::OP_DIV, VisualShaderNode::PORT_TYPE_SCALAR));
- add_options.push_back(AddOption("Divide", "Scalar", "Operators", "VisualShaderNodeIntOp", TTR("Divides two integer scalars."), VisualShaderNodeIntOp::OP_DIV, VisualShaderNode::PORT_TYPE_SCALAR_INT));
- add_options.push_back(AddOption("Multiply", "Scalar", "Operators", "VisualShaderNodeFloatOp", TTR("Multiplies two floating-point scalars."), VisualShaderNodeFloatOp::OP_MUL, VisualShaderNode::PORT_TYPE_SCALAR));
- add_options.push_back(AddOption("Multiply", "Scalar", "Operators", "VisualShaderNodeIntOp", TTR("Multiplies two integer scalars."), VisualShaderNodeIntOp::OP_MUL, VisualShaderNode::PORT_TYPE_SCALAR_INT));
- add_options.push_back(AddOption("Remainder", "Scalar", "Operators", "VisualShaderNodeFloatOp", TTR("Returns the remainder of the two floating-point scalars."), VisualShaderNodeFloatOp::OP_MOD, VisualShaderNode::PORT_TYPE_SCALAR));
- add_options.push_back(AddOption("Remainder", "Scalar", "Operators", "VisualShaderNodeIntOp", TTR("Returns the remainder of the two integer scalars."), VisualShaderNodeIntOp::OP_MOD, VisualShaderNode::PORT_TYPE_SCALAR_INT));
- add_options.push_back(AddOption("Subtract", "Scalar", "Operators", "VisualShaderNodeFloatOp", TTR("Subtracts two floating-point scalars."), VisualShaderNodeFloatOp::OP_SUB, VisualShaderNode::PORT_TYPE_SCALAR));
- add_options.push_back(AddOption("Subtract", "Scalar", "Operators", "VisualShaderNodeIntOp", TTR("Subtracts two integer scalars."), VisualShaderNodeIntOp::OP_SUB, VisualShaderNode::PORT_TYPE_SCALAR_INT));
-
- add_options.push_back(AddOption("FloatConstant", "Scalar", "Variables", "VisualShaderNodeFloatConstant", TTR("Scalar floating-point constant."), -1, VisualShaderNode::PORT_TYPE_SCALAR));
- add_options.push_back(AddOption("IntConstant", "Scalar", "Variables", "VisualShaderNodeIntConstant", TTR("Scalar integer constant."), -1, VisualShaderNode::PORT_TYPE_SCALAR_INT));
- add_options.push_back(AddOption("FloatUniform", "Scalar", "Variables", "VisualShaderNodeFloatUniform", TTR("Scalar floating-point uniform."), -1, VisualShaderNode::PORT_TYPE_SCALAR));
- add_options.push_back(AddOption("IntUniform", "Scalar", "Variables", "VisualShaderNodeIntUniform", TTR("Scalar integer uniform."), -1, VisualShaderNode::PORT_TYPE_SCALAR_INT));
+ add_options.push_back(AddOption("Abs", "Scalar", "Functions", "VisualShaderNodeFloatFunc", TTR("Returns the absolute value of the parameter."), { VisualShaderNodeFloatFunc::FUNC_ABS }, VisualShaderNode::PORT_TYPE_SCALAR));
+ add_options.push_back(AddOption("Abs", "Scalar", "Functions", "VisualShaderNodeIntFunc", TTR("Returns the absolute value of the parameter."), { VisualShaderNodeIntFunc::FUNC_ABS }, VisualShaderNode::PORT_TYPE_SCALAR_INT));
+ add_options.push_back(AddOption("ACos", "Scalar", "Functions", "VisualShaderNodeFloatFunc", TTR("Returns the arc-cosine of the parameter."), { VisualShaderNodeFloatFunc::FUNC_ACOS }, VisualShaderNode::PORT_TYPE_SCALAR));
+ add_options.push_back(AddOption("ACosH", "Scalar", "Functions", "VisualShaderNodeFloatFunc", TTR("Returns the inverse hyperbolic cosine of the parameter."), { VisualShaderNodeFloatFunc::FUNC_ACOSH }, VisualShaderNode::PORT_TYPE_SCALAR));
+ add_options.push_back(AddOption("ASin", "Scalar", "Functions", "VisualShaderNodeFloatFunc", TTR("Returns the arc-sine of the parameter."), { VisualShaderNodeFloatFunc::FUNC_ASIN }, VisualShaderNode::PORT_TYPE_SCALAR));
+ add_options.push_back(AddOption("ASinH", "Scalar", "Functions", "VisualShaderNodeFloatFunc", TTR("Returns the inverse hyperbolic sine of the parameter."), { VisualShaderNodeFloatFunc::FUNC_ASINH }, VisualShaderNode::PORT_TYPE_SCALAR));
+ add_options.push_back(AddOption("ATan", "Scalar", "Functions", "VisualShaderNodeFloatFunc", TTR("Returns the arc-tangent of the parameter."), { VisualShaderNodeFloatFunc::FUNC_ATAN }, VisualShaderNode::PORT_TYPE_SCALAR));
+ add_options.push_back(AddOption("ATan2", "Scalar", "Functions", "VisualShaderNodeFloatOp", TTR("Returns the arc-tangent of the parameters."), { VisualShaderNodeFloatOp::OP_ATAN2 }, VisualShaderNode::PORT_TYPE_SCALAR));
+ add_options.push_back(AddOption("ATanH", "Scalar", "Functions", "VisualShaderNodeFloatFunc", TTR("Returns the inverse hyperbolic tangent of the parameter."), { VisualShaderNodeFloatFunc::FUNC_ATANH }, VisualShaderNode::PORT_TYPE_SCALAR));
+ add_options.push_back(AddOption("BitwiseNOT", "Scalar", "Functions", "VisualShaderNodeIntFunc", TTR("Returns the result of bitwise NOT (~a) operation on the integer."), { VisualShaderNodeIntFunc::FUNC_BITWISE_NOT }, VisualShaderNode::PORT_TYPE_SCALAR_INT));
+ add_options.push_back(AddOption("Ceil", "Scalar", "Functions", "VisualShaderNodeFloatFunc", TTR("Finds the nearest integer that is greater than or equal to the parameter."), { VisualShaderNodeFloatFunc::FUNC_CEIL }, VisualShaderNode::PORT_TYPE_SCALAR));
+ add_options.push_back(AddOption("Clamp", "Scalar", "Functions", "VisualShaderNodeClamp", TTR("Constrains a value to lie between two further values."), { VisualShaderNodeClamp::OP_TYPE_FLOAT }, VisualShaderNode::PORT_TYPE_SCALAR));
+ add_options.push_back(AddOption("Clamp", "Scalar", "Functions", "VisualShaderNodeClamp", TTR("Constrains a value to lie between two further values."), { VisualShaderNodeClamp::OP_TYPE_INT }, VisualShaderNode::PORT_TYPE_SCALAR_INT));
+ add_options.push_back(AddOption("Cos", "Scalar", "Functions", "VisualShaderNodeFloatFunc", TTR("Returns the cosine of the parameter."), { VisualShaderNodeFloatFunc::FUNC_COS }, VisualShaderNode::PORT_TYPE_SCALAR));
+ add_options.push_back(AddOption("CosH", "Scalar", "Functions", "VisualShaderNodeFloatFunc", TTR("Returns the hyperbolic cosine of the parameter."), { VisualShaderNodeFloatFunc::FUNC_COSH }, VisualShaderNode::PORT_TYPE_SCALAR));
+ add_options.push_back(AddOption("Degrees", "Scalar", "Functions", "VisualShaderNodeFloatFunc", TTR("Converts a quantity in radians to degrees."), { VisualShaderNodeFloatFunc::FUNC_DEGREES }, VisualShaderNode::PORT_TYPE_SCALAR));
+ add_options.push_back(AddOption("DFdX", "Scalar", "Functions", "VisualShaderNodeDerivativeFunc", TTR("(Fragment/Light mode only) (Scalar) Derivative in 'x' using local differencing."), { VisualShaderNodeDerivativeFunc::FUNC_X, VisualShaderNodeDerivativeFunc::OP_TYPE_SCALAR }, VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_FRAGMENT | TYPE_FLAGS_LIGHT, -1, true));
+ add_options.push_back(AddOption("DFdY", "Scalar", "Functions", "VisualShaderNodeDerivativeFunc", TTR("(Fragment/Light mode only) (Scalar) Derivative in 'y' using local differencing."), { VisualShaderNodeDerivativeFunc::FUNC_Y, VisualShaderNodeDerivativeFunc::OP_TYPE_SCALAR }, VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_FRAGMENT | TYPE_FLAGS_LIGHT, -1, true));
+ add_options.push_back(AddOption("Exp", "Scalar", "Functions", "VisualShaderNodeFloatFunc", TTR("Base-e Exponential."), { VisualShaderNodeFloatFunc::FUNC_EXP }, VisualShaderNode::PORT_TYPE_SCALAR));
+ add_options.push_back(AddOption("Exp2", "Scalar", "Functions", "VisualShaderNodeFloatFunc", TTR("Base-2 Exponential."), { VisualShaderNodeFloatFunc::FUNC_EXP2 }, VisualShaderNode::PORT_TYPE_SCALAR));
+ add_options.push_back(AddOption("Floor", "Scalar", "Functions", "VisualShaderNodeFloatFunc", TTR("Finds the nearest integer less than or equal to the parameter."), { VisualShaderNodeFloatFunc::FUNC_FLOOR }, VisualShaderNode::PORT_TYPE_SCALAR));
+ add_options.push_back(AddOption("Fract", "Scalar", "Functions", "VisualShaderNodeFloatFunc", TTR("Computes the fractional part of the argument."), { VisualShaderNodeFloatFunc::FUNC_FRAC }, VisualShaderNode::PORT_TYPE_SCALAR));
+ add_options.push_back(AddOption("InverseSqrt", "Scalar", "Functions", "VisualShaderNodeFloatFunc", TTR("Returns the inverse of the square root of the parameter."), { VisualShaderNodeFloatFunc::FUNC_INVERSE_SQRT }, VisualShaderNode::PORT_TYPE_SCALAR));
+ add_options.push_back(AddOption("Log", "Scalar", "Functions", "VisualShaderNodeFloatFunc", TTR("Natural logarithm."), { VisualShaderNodeFloatFunc::FUNC_LOG }, VisualShaderNode::PORT_TYPE_SCALAR));
+ add_options.push_back(AddOption("Log2", "Scalar", "Functions", "VisualShaderNodeFloatFunc", TTR("Base-2 logarithm."), { VisualShaderNodeFloatFunc::FUNC_LOG2 }, VisualShaderNode::PORT_TYPE_SCALAR));
+ add_options.push_back(AddOption("Max", "Scalar", "Functions", "VisualShaderNodeFloatOp", TTR("Returns the greater of two values."), { VisualShaderNodeFloatOp::OP_MAX }, VisualShaderNode::PORT_TYPE_SCALAR));
+ add_options.push_back(AddOption("Min", "Scalar", "Functions", "VisualShaderNodeFloatOp", TTR("Returns the lesser of two values."), { VisualShaderNodeFloatOp::OP_MIN }, VisualShaderNode::PORT_TYPE_SCALAR));
+ add_options.push_back(AddOption("Mix", "Scalar", "Functions", "VisualShaderNodeMix", TTR("Linear interpolation between two scalars."), { VisualShaderNodeMix::OP_TYPE_SCALAR }, VisualShaderNode::PORT_TYPE_SCALAR));
+ add_options.push_back(AddOption("MultiplyAdd", "Scalar", "Functions", "VisualShaderNodeMultiplyAdd", TTR("Performs a fused multiply-add operation (a * b + c) on scalars."), { VisualShaderNodeMultiplyAdd::OP_TYPE_SCALAR }, VisualShaderNode::PORT_TYPE_SCALAR));
+ add_options.push_back(AddOption("Negate", "Scalar", "Functions", "VisualShaderNodeFloatFunc", TTR("Returns the opposite value of the parameter."), { VisualShaderNodeFloatFunc::FUNC_NEGATE }, VisualShaderNode::PORT_TYPE_SCALAR));
+ add_options.push_back(AddOption("Negate", "Scalar", "Functions", "VisualShaderNodeIntFunc", TTR("Returns the opposite value of the parameter."), { VisualShaderNodeIntFunc::FUNC_NEGATE }, VisualShaderNode::PORT_TYPE_SCALAR_INT));
+ add_options.push_back(AddOption("OneMinus", "Scalar", "Functions", "VisualShaderNodeFloatFunc", TTR("1.0 - scalar"), { VisualShaderNodeFloatFunc::FUNC_ONEMINUS }, VisualShaderNode::PORT_TYPE_SCALAR));
+ add_options.push_back(AddOption("Pow", "Scalar", "Functions", "VisualShaderNodeFloatOp", TTR("Returns the value of the first parameter raised to the power of the second."), { VisualShaderNodeFloatOp::OP_POW }, VisualShaderNode::PORT_TYPE_SCALAR));
+ add_options.push_back(AddOption("Radians", "Scalar", "Functions", "VisualShaderNodeFloatFunc", TTR("Converts a quantity in degrees to radians."), { VisualShaderNodeFloatFunc::FUNC_RADIANS }, VisualShaderNode::PORT_TYPE_SCALAR));
+ add_options.push_back(AddOption("Reciprocal", "Scalar", "Functions", "VisualShaderNodeFloatFunc", TTR("1.0 / scalar"), { VisualShaderNodeFloatFunc::FUNC_RECIPROCAL }, VisualShaderNode::PORT_TYPE_SCALAR));
+ add_options.push_back(AddOption("Round", "Scalar", "Functions", "VisualShaderNodeFloatFunc", TTR("Finds the nearest integer to the parameter."), { VisualShaderNodeFloatFunc::FUNC_ROUND }, VisualShaderNode::PORT_TYPE_SCALAR));
+ add_options.push_back(AddOption("RoundEven", "Scalar", "Functions", "VisualShaderNodeFloatFunc", TTR("Finds the nearest even integer to the parameter."), { VisualShaderNodeFloatFunc::FUNC_ROUNDEVEN }, VisualShaderNode::PORT_TYPE_SCALAR));
+ add_options.push_back(AddOption("Saturate", "Scalar", "Functions", "VisualShaderNodeFloatFunc", TTR("Clamps the value between 0.0 and 1.0."), { VisualShaderNodeFloatFunc::FUNC_SATURATE }, VisualShaderNode::PORT_TYPE_SCALAR));
+ add_options.push_back(AddOption("Sign", "Scalar", "Functions", "VisualShaderNodeFloatFunc", TTR("Extracts the sign of the parameter."), { VisualShaderNodeFloatFunc::FUNC_SIGN }, VisualShaderNode::PORT_TYPE_SCALAR));
+ add_options.push_back(AddOption("Sign", "Scalar", "Functions", "VisualShaderNodeIntFunc", TTR("Extracts the sign of the parameter."), { VisualShaderNodeIntFunc::FUNC_SIGN }, VisualShaderNode::PORT_TYPE_SCALAR_INT));
+ add_options.push_back(AddOption("Sin", "Scalar", "Functions", "VisualShaderNodeFloatFunc", TTR("Returns the sine of the parameter."), { VisualShaderNodeFloatFunc::FUNC_SIN }, VisualShaderNode::PORT_TYPE_SCALAR));
+ add_options.push_back(AddOption("SinH", "Scalar", "Functions", "VisualShaderNodeFloatFunc", TTR("Returns the hyperbolic sine of the parameter."), { VisualShaderNodeFloatFunc::FUNC_SINH }, VisualShaderNode::PORT_TYPE_SCALAR));
+ add_options.push_back(AddOption("Sqrt", "Scalar", "Functions", "VisualShaderNodeFloatFunc", TTR("Returns the square root of the parameter."), { VisualShaderNodeFloatFunc::FUNC_SQRT }, VisualShaderNode::PORT_TYPE_SCALAR));
+ add_options.push_back(AddOption("SmoothStep", "Scalar", "Functions", "VisualShaderNodeSmoothStep", TTR("SmoothStep function( scalar(edge0), scalar(edge1), scalar(x) ).\n\nReturns 0.0 if 'x' is smaller than 'edge0' and 1.0 if x is larger than 'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 using Hermite polynomials."), { VisualShaderNodeSmoothStep::OP_TYPE_SCALAR }, VisualShaderNode::PORT_TYPE_SCALAR));
+ add_options.push_back(AddOption("Step", "Scalar", "Functions", "VisualShaderNodeStep", TTR("Step function( scalar(edge), scalar(x) ).\n\nReturns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0."), { VisualShaderNodeStep::OP_TYPE_SCALAR }, VisualShaderNode::PORT_TYPE_SCALAR));
+ add_options.push_back(AddOption("Sum", "Scalar", "Functions", "VisualShaderNodeDerivativeFunc", TTR("(Fragment/Light mode only) (Scalar) Sum of absolute derivative in 'x' and 'y'."), { VisualShaderNodeDerivativeFunc::FUNC_SUM, VisualShaderNodeDerivativeFunc::OP_TYPE_SCALAR }, VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_FRAGMENT | TYPE_FLAGS_LIGHT, -1, true));
+ add_options.push_back(AddOption("Tan", "Scalar", "Functions", "VisualShaderNodeFloatFunc", TTR("Returns the tangent of the parameter."), { VisualShaderNodeFloatFunc::FUNC_TAN }, VisualShaderNode::PORT_TYPE_SCALAR));
+ add_options.push_back(AddOption("TanH", "Scalar", "Functions", "VisualShaderNodeFloatFunc", TTR("Returns the hyperbolic tangent of the parameter."), { VisualShaderNodeFloatFunc::FUNC_TANH }, VisualShaderNode::PORT_TYPE_SCALAR));
+ add_options.push_back(AddOption("Trunc", "Scalar", "Functions", "VisualShaderNodeFloatFunc", TTR("Finds the truncated value of the parameter."), { VisualShaderNodeFloatFunc::FUNC_TRUNC }, VisualShaderNode::PORT_TYPE_SCALAR));
+
+ add_options.push_back(AddOption("Add", "Scalar", "Operators", "VisualShaderNodeFloatOp", TTR("Sums two floating-point scalars."), { VisualShaderNodeFloatOp::OP_ADD }, VisualShaderNode::PORT_TYPE_SCALAR));
+ add_options.push_back(AddOption("Add", "Scalar", "Operators", "VisualShaderNodeIntOp", TTR("Sums two integer scalars."), { VisualShaderNodeIntOp::OP_ADD }, VisualShaderNode::PORT_TYPE_SCALAR_INT));
+ add_options.push_back(AddOption("BitwiseAND", "Scalar", "Operators", "VisualShaderNodeIntOp", TTR("Returns the result of bitwise AND (a & b) operation for two integers."), { VisualShaderNodeIntOp::OP_BITWISE_AND }, VisualShaderNode::PORT_TYPE_SCALAR_INT));
+ add_options.push_back(AddOption("BitwiseLeftShift", "Scalar", "Operators", "VisualShaderNodeIntOp", TTR("Returns the result of bitwise left shift (a << b) operation on the integer."), { VisualShaderNodeIntOp::OP_BITWISE_LEFT_SHIFT }, VisualShaderNode::PORT_TYPE_SCALAR_INT));
+ add_options.push_back(AddOption("BitwiseOR", "Scalar", "Operators", "VisualShaderNodeIntOp", TTR("Returns the result of bitwise OR (a | b) operation for two integers."), { VisualShaderNodeIntOp::OP_BITWISE_OR }, VisualShaderNode::PORT_TYPE_SCALAR_INT));
+ add_options.push_back(AddOption("BitwiseRightShift", "Scalar", "Operators", "VisualShaderNodeIntOp", TTR("Returns the result of bitwise right shift (a >> b) operation on the integer."), { VisualShaderNodeIntOp::OP_BITWISE_RIGHT_SHIFT }, VisualShaderNode::PORT_TYPE_SCALAR_INT));
+ add_options.push_back(AddOption("BitwiseXOR", "Scalar", "Operators", "VisualShaderNodeIntOp", TTR("Returns the result of bitwise XOR (a ^ b) operation on the integer."), { VisualShaderNodeIntOp::OP_BITWISE_XOR }, VisualShaderNode::PORT_TYPE_SCALAR_INT));
+ add_options.push_back(AddOption("Divide", "Scalar", "Operators", "VisualShaderNodeFloatOp", TTR("Divides two floating-point scalars."), { VisualShaderNodeFloatOp::OP_DIV }, VisualShaderNode::PORT_TYPE_SCALAR));
+ add_options.push_back(AddOption("Divide", "Scalar", "Operators", "VisualShaderNodeIntOp", TTR("Divides two integer scalars."), { VisualShaderNodeIntOp::OP_DIV }, VisualShaderNode::PORT_TYPE_SCALAR_INT));
+ add_options.push_back(AddOption("Multiply", "Scalar", "Operators", "VisualShaderNodeFloatOp", TTR("Multiplies two floating-point scalars."), { VisualShaderNodeFloatOp::OP_MUL }, VisualShaderNode::PORT_TYPE_SCALAR));
+ add_options.push_back(AddOption("Multiply", "Scalar", "Operators", "VisualShaderNodeIntOp", TTR("Multiplies two integer scalars."), { VisualShaderNodeIntOp::OP_MUL }, VisualShaderNode::PORT_TYPE_SCALAR_INT));
+ add_options.push_back(AddOption("Remainder", "Scalar", "Operators", "VisualShaderNodeFloatOp", TTR("Returns the remainder of the two floating-point scalars."), { VisualShaderNodeFloatOp::OP_MOD }, VisualShaderNode::PORT_TYPE_SCALAR));
+ add_options.push_back(AddOption("Remainder", "Scalar", "Operators", "VisualShaderNodeIntOp", TTR("Returns the remainder of the two integer scalars."), { VisualShaderNodeIntOp::OP_MOD }, VisualShaderNode::PORT_TYPE_SCALAR_INT));
+ add_options.push_back(AddOption("Subtract", "Scalar", "Operators", "VisualShaderNodeFloatOp", TTR("Subtracts two floating-point scalars."), { VisualShaderNodeFloatOp::OP_SUB }, VisualShaderNode::PORT_TYPE_SCALAR));
+ add_options.push_back(AddOption("Subtract", "Scalar", "Operators", "VisualShaderNodeIntOp", TTR("Subtracts two integer scalars."), { VisualShaderNodeIntOp::OP_SUB }, VisualShaderNode::PORT_TYPE_SCALAR_INT));
+
+ add_options.push_back(AddOption("FloatConstant", "Scalar", "Variables", "VisualShaderNodeFloatConstant", TTR("Scalar floating-point constant."), {}, VisualShaderNode::PORT_TYPE_SCALAR));
+ add_options.push_back(AddOption("IntConstant", "Scalar", "Variables", "VisualShaderNodeIntConstant", TTR("Scalar integer constant."), {}, VisualShaderNode::PORT_TYPE_SCALAR_INT));
+ add_options.push_back(AddOption("FloatUniform", "Scalar", "Variables", "VisualShaderNodeFloatUniform", TTR("Scalar floating-point uniform."), {}, VisualShaderNode::PORT_TYPE_SCALAR));
+ add_options.push_back(AddOption("IntUniform", "Scalar", "Variables", "VisualShaderNodeIntUniform", TTR("Scalar integer uniform."), {}, VisualShaderNode::PORT_TYPE_SCALAR_INT));
// SDF
{
- add_options.push_back(AddOption("ScreenUVToSDF", "SDF", "", "VisualShaderNodeScreenUVToSDF", TTR("Converts screen UV to a SDF."), -1, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT | TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM));
- add_options.push_back(AddOption("SDFRaymarch", "SDF", "", "VisualShaderNodeSDFRaymarch", TTR("Casts a ray against the screen SDF and returns the distance travelled."), -1, -1, TYPE_FLAGS_FRAGMENT | TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM));
- add_options.push_back(AddOption("SDFToScreenUV", "SDF", "", "VisualShaderNodeSDFToScreenUV", TTR("Converts a SDF to screen UV."), -1, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT | TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM));
- add_options.push_back(AddOption("TextureSDF", "SDF", "", "VisualShaderNodeTextureSDF", TTR("Performs a SDF texture lookup."), -1, VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_FRAGMENT | TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM));
- add_options.push_back(AddOption("TextureSDFNormal", "SDF", "", "VisualShaderNodeTextureSDFNormal", TTR("Performs a SDF normal texture lookup."), -1, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT | TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM));
+ add_options.push_back(AddOption("ScreenUVToSDF", "SDF", "", "VisualShaderNodeScreenUVToSDF", TTR("Converts screen UV to a SDF."), {}, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT | TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM));
+ add_options.push_back(AddOption("SDFRaymarch", "SDF", "", "VisualShaderNodeSDFRaymarch", TTR("Casts a ray against the screen SDF and returns the distance travelled."), {}, -1, TYPE_FLAGS_FRAGMENT | TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM));
+ add_options.push_back(AddOption("SDFToScreenUV", "SDF", "", "VisualShaderNodeSDFToScreenUV", TTR("Converts a SDF to screen UV."), {}, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT | TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM));
+ add_options.push_back(AddOption("TextureSDF", "SDF", "", "VisualShaderNodeTextureSDF", TTR("Performs a SDF texture lookup."), {}, VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_FRAGMENT | TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM));
+ add_options.push_back(AddOption("TextureSDFNormal", "SDF", "", "VisualShaderNodeTextureSDFNormal", TTR("Performs a SDF normal texture lookup."), {}, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT | TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM));
}
// TEXTURES
- add_options.push_back(AddOption("UVFunc", "Textures", "Common", "VisualShaderNodeUVFunc", TTR("Function to be applied on texture coordinates."), -1, VisualShaderNode::PORT_TYPE_VECTOR));
+ add_options.push_back(AddOption("UVFunc", "Textures", "Common", "VisualShaderNodeUVFunc", TTR("Function to be applied on texture coordinates."), {}, VisualShaderNode::PORT_TYPE_VECTOR));
cubemap_node_option_idx = add_options.size();
- add_options.push_back(AddOption("CubeMap", "Textures", "Functions", "VisualShaderNodeCubemap", TTR("Perform the cubic texture lookup."), -1, -1));
+ add_options.push_back(AddOption("CubeMap", "Textures", "Functions", "VisualShaderNodeCubemap", TTR("Perform the cubic texture lookup.")));
curve_node_option_idx = add_options.size();
- add_options.push_back(AddOption("CurveTexture", "Textures", "Functions", "VisualShaderNodeCurveTexture", TTR("Perform the curve texture lookup."), -1, -1));
+ add_options.push_back(AddOption("CurveTexture", "Textures", "Functions", "VisualShaderNodeCurveTexture", TTR("Perform the curve texture lookup.")));
curve_xyz_node_option_idx = add_options.size();
- add_options.push_back(AddOption("CurveXYZTexture", "Textures", "Functions", "VisualShaderNodeCurveXYZTexture", TTR("Perform the three components curve texture lookup."), -1, -1));
+ add_options.push_back(AddOption("CurveXYZTexture", "Textures", "Functions", "VisualShaderNodeCurveXYZTexture", TTR("Perform the three components curve texture lookup.")));
texture2d_node_option_idx = add_options.size();
- add_options.push_back(AddOption("Texture2D", "Textures", "Functions", "VisualShaderNodeTexture", TTR("Perform the 2D texture lookup."), -1, -1));
+ add_options.push_back(AddOption("Texture2D", "Textures", "Functions", "VisualShaderNodeTexture", TTR("Perform the 2D texture lookup.")));
texture2d_array_node_option_idx = add_options.size();
- add_options.push_back(AddOption("Texture2DArray", "Textures", "Functions", "VisualShaderNodeTexture2DArray", TTR("Perform the 2D-array texture lookup."), -1, -1, -1, -1, -1));
+ add_options.push_back(AddOption("Texture2DArray", "Textures", "Functions", "VisualShaderNodeTexture2DArray", TTR("Perform the 2D-array texture lookup.")));
texture3d_node_option_idx = add_options.size();
- add_options.push_back(AddOption("Texture3D", "Textures", "Functions", "VisualShaderNodeTexture3D", TTR("Perform the 3D texture lookup."), -1, -1));
- add_options.push_back(AddOption("UVPanning", "Textures", "Functions", "VisualShaderNodeUVFunc", TTR("Apply panning function on texture coordinates."), VisualShaderNodeUVFunc::FUNC_PANNING, VisualShaderNode::PORT_TYPE_VECTOR));
- add_options.push_back(AddOption("UVScaling", "Textures", "Functions", "VisualShaderNodeUVFunc", TTR("Apply scaling function on texture coordinates."), VisualShaderNodeUVFunc::FUNC_SCALING, VisualShaderNode::PORT_TYPE_VECTOR));
+ add_options.push_back(AddOption("Texture3D", "Textures", "Functions", "VisualShaderNodeTexture3D", TTR("Perform the 3D texture lookup.")));
+ add_options.push_back(AddOption("UVPanning", "Textures", "Functions", "VisualShaderNodeUVFunc", TTR("Apply panning function on texture coordinates."), { VisualShaderNodeUVFunc::FUNC_PANNING }, VisualShaderNode::PORT_TYPE_VECTOR));
+ add_options.push_back(AddOption("UVScaling", "Textures", "Functions", "VisualShaderNodeUVFunc", TTR("Apply scaling function on texture coordinates."), { VisualShaderNodeUVFunc::FUNC_SCALING }, VisualShaderNode::PORT_TYPE_VECTOR));
- add_options.push_back(AddOption("CubeMapUniform", "Textures", "Variables", "VisualShaderNodeCubemapUniform", TTR("Cubic texture uniform lookup."), -1, -1));
- add_options.push_back(AddOption("TextureUniform", "Textures", "Variables", "VisualShaderNodeTextureUniform", TTR("2D texture uniform lookup."), -1, -1));
- add_options.push_back(AddOption("TextureUniformTriplanar", "Textures", "Variables", "VisualShaderNodeTextureUniformTriplanar", TTR("2D texture uniform lookup with triplanar."), -1, -1, TYPE_FLAGS_FRAGMENT | TYPE_FLAGS_LIGHT, Shader::MODE_SPATIAL));
- add_options.push_back(AddOption("Texture2DArrayUniform", "Textures", "Variables", "VisualShaderNodeTexture2DArrayUniform", TTR("2D array of textures uniform lookup."), -1, -1, -1, -1, -1));
- add_options.push_back(AddOption("Texture3DUniform", "Textures", "Variables", "VisualShaderNodeTexture3DUniform", TTR("3D texture uniform lookup."), -1, -1, -1, -1, -1));
+ add_options.push_back(AddOption("CubeMapUniform", "Textures", "Variables", "VisualShaderNodeCubemapUniform", TTR("Cubic texture uniform lookup.")));
+ add_options.push_back(AddOption("TextureUniform", "Textures", "Variables", "VisualShaderNodeTextureUniform", TTR("2D texture uniform lookup.")));
+ add_options.push_back(AddOption("TextureUniformTriplanar", "Textures", "Variables", "VisualShaderNodeTextureUniformTriplanar", TTR("2D texture uniform lookup with triplanar."), {}, -1, TYPE_FLAGS_FRAGMENT | TYPE_FLAGS_LIGHT, Shader::MODE_SPATIAL));
+ add_options.push_back(AddOption("Texture2DArrayUniform", "Textures", "Variables", "VisualShaderNodeTexture2DArrayUniform", TTR("2D array of textures uniform lookup.")));
+ add_options.push_back(AddOption("Texture3DUniform", "Textures", "Variables", "VisualShaderNodeTexture3DUniform", TTR("3D texture uniform lookup.")));
// TRANSFORM
- add_options.push_back(AddOption("TransformFunc", "Transform", "Common", "VisualShaderNodeTransformFunc", TTR("Transform function."), -1, VisualShaderNode::PORT_TYPE_TRANSFORM));
- add_options.push_back(AddOption("TransformOp", "Transform", "Common", "VisualShaderNodeTransformOp", TTR("Transform operator."), -1, VisualShaderNode::PORT_TYPE_TRANSFORM));
+ add_options.push_back(AddOption("TransformFunc", "Transform", "Common", "VisualShaderNodeTransformFunc", TTR("Transform function."), {}, VisualShaderNode::PORT_TYPE_TRANSFORM));
+ add_options.push_back(AddOption("TransformOp", "Transform", "Common", "VisualShaderNodeTransformOp", TTR("Transform operator."), {}, VisualShaderNode::PORT_TYPE_TRANSFORM));
- add_options.push_back(AddOption("OuterProduct", "Transform", "Composition", "VisualShaderNodeOuterProduct", TTR("Calculate the outer product of a pair of vectors.\n\nOuterProduct treats the first parameter 'c' as a column vector (matrix with one column) and the second parameter 'r' as a row vector (matrix with one row) and does a linear algebraic matrix multiply 'c * r', yielding a matrix whose number of rows is the number of components in 'c' and whose number of columns is the number of components in 'r'."), -1, VisualShaderNode::PORT_TYPE_TRANSFORM));
- add_options.push_back(AddOption("TransformCompose", "Transform", "Composition", "VisualShaderNodeTransformCompose", TTR("Composes transform from four vectors."), -1, VisualShaderNode::PORT_TYPE_TRANSFORM));
+ add_options.push_back(AddOption("OuterProduct", "Transform", "Composition", "VisualShaderNodeOuterProduct", TTR("Calculate the outer product of a pair of vectors.\n\nOuterProduct treats the first parameter 'c' as a column vector (matrix with one column) and the second parameter 'r' as a row vector (matrix with one row) and does a linear algebraic matrix multiply 'c * r', yielding a matrix whose number of rows is the number of components in 'c' and whose number of columns is the number of components in 'r'."), {}, VisualShaderNode::PORT_TYPE_TRANSFORM));
+ add_options.push_back(AddOption("TransformCompose", "Transform", "Composition", "VisualShaderNodeTransformCompose", TTR("Composes transform from four vectors."), {}, VisualShaderNode::PORT_TYPE_TRANSFORM));
add_options.push_back(AddOption("TransformDecompose", "Transform", "Composition", "VisualShaderNodeTransformDecompose", TTR("Decomposes transform to four vectors.")));
- add_options.push_back(AddOption("Determinant", "Transform", "Functions", "VisualShaderNodeDeterminant", TTR("Calculates the determinant of a transform."), -1, VisualShaderNode::PORT_TYPE_SCALAR));
- add_options.push_back(AddOption("GetBillboardMatrix", "Transform", "Functions", "VisualShaderNodeBillboard", TTR("Calculates how the object should face the camera to be applied on Model View Matrix output port for 3D objects."), -1, VisualShaderNode::PORT_TYPE_TRANSFORM, TYPE_FLAGS_VERTEX, Shader::MODE_SPATIAL));
- add_options.push_back(AddOption("Inverse", "Transform", "Functions", "VisualShaderNodeTransformFunc", TTR("Calculates the inverse of a transform."), VisualShaderNodeTransformFunc::FUNC_INVERSE, VisualShaderNode::PORT_TYPE_TRANSFORM));
- add_options.push_back(AddOption("Transpose", "Transform", "Functions", "VisualShaderNodeTransformFunc", TTR("Calculates the transpose of a transform."), VisualShaderNodeTransformFunc::FUNC_TRANSPOSE, VisualShaderNode::PORT_TYPE_TRANSFORM));
+ add_options.push_back(AddOption("Determinant", "Transform", "Functions", "VisualShaderNodeDeterminant", TTR("Calculates the determinant of a transform."), {}, VisualShaderNode::PORT_TYPE_SCALAR));
+ add_options.push_back(AddOption("GetBillboardMatrix", "Transform", "Functions", "VisualShaderNodeBillboard", TTR("Calculates how the object should face the camera to be applied on Model View Matrix output port for 3D objects."), {}, VisualShaderNode::PORT_TYPE_TRANSFORM, TYPE_FLAGS_VERTEX, Shader::MODE_SPATIAL));
+ add_options.push_back(AddOption("Inverse", "Transform", "Functions", "VisualShaderNodeTransformFunc", TTR("Calculates the inverse of a transform."), { VisualShaderNodeTransformFunc::FUNC_INVERSE }, VisualShaderNode::PORT_TYPE_TRANSFORM));
+ add_options.push_back(AddOption("Transpose", "Transform", "Functions", "VisualShaderNodeTransformFunc", TTR("Calculates the transpose of a transform."), { VisualShaderNodeTransformFunc::FUNC_TRANSPOSE }, VisualShaderNode::PORT_TYPE_TRANSFORM));
- add_options.push_back(AddOption("Add", "Transform", "Operators", "VisualShaderNodeTransformOp", TTR("Sums two transforms."), VisualShaderNodeTransformOp::OP_ADD, VisualShaderNode::PORT_TYPE_TRANSFORM));
- add_options.push_back(AddOption("Divide", "Transform", "Operators", "VisualShaderNodeTransformOp", TTR("Divides two transforms."), VisualShaderNodeTransformOp::OP_A_DIV_B, VisualShaderNode::PORT_TYPE_TRANSFORM));
- add_options.push_back(AddOption("Multiply", "Transform", "Operators", "VisualShaderNodeTransformOp", TTR("Multiplies two transforms."), VisualShaderNodeTransformOp::OP_AxB, VisualShaderNode::PORT_TYPE_TRANSFORM));
- add_options.push_back(AddOption("MultiplyComp", "Transform", "Operators", "VisualShaderNodeTransformOp", TTR("Performs per-component multiplication of two transforms."), VisualShaderNodeTransformOp::OP_AxB_COMP, VisualShaderNode::PORT_TYPE_TRANSFORM));
- add_options.push_back(AddOption("Subtract", "Transform", "Operators", "VisualShaderNodeTransformOp", TTR("Subtracts two transforms."), VisualShaderNodeTransformOp::OP_A_MINUS_B, VisualShaderNode::PORT_TYPE_TRANSFORM));
- add_options.push_back(AddOption("TransformVectorMult", "Transform", "Operators", "VisualShaderNodeTransformVecMult", TTR("Multiplies vector by transform."), -1, VisualShaderNode::PORT_TYPE_VECTOR));
+ add_options.push_back(AddOption("Add", "Transform", "Operators", "VisualShaderNodeTransformOp", TTR("Sums two transforms."), { VisualShaderNodeTransformOp::OP_ADD }, VisualShaderNode::PORT_TYPE_TRANSFORM));
+ add_options.push_back(AddOption("Divide", "Transform", "Operators", "VisualShaderNodeTransformOp", TTR("Divides two transforms."), { VisualShaderNodeTransformOp::OP_A_DIV_B }, VisualShaderNode::PORT_TYPE_TRANSFORM));
+ add_options.push_back(AddOption("Multiply", "Transform", "Operators", "VisualShaderNodeTransformOp", TTR("Multiplies two transforms."), { VisualShaderNodeTransformOp::OP_AxB }, VisualShaderNode::PORT_TYPE_TRANSFORM));
+ add_options.push_back(AddOption("MultiplyComp", "Transform", "Operators", "VisualShaderNodeTransformOp", TTR("Performs per-component multiplication of two transforms."), { VisualShaderNodeTransformOp::OP_AxB_COMP }, VisualShaderNode::PORT_TYPE_TRANSFORM));
+ add_options.push_back(AddOption("Subtract", "Transform", "Operators", "VisualShaderNodeTransformOp", TTR("Subtracts two transforms."), { VisualShaderNodeTransformOp::OP_A_MINUS_B }, VisualShaderNode::PORT_TYPE_TRANSFORM));
+ add_options.push_back(AddOption("TransformVectorMult", "Transform", "Operators", "VisualShaderNodeTransformVecMult", TTR("Multiplies vector by transform."), {}, VisualShaderNode::PORT_TYPE_VECTOR));
- add_options.push_back(AddOption("TransformConstant", "Transform", "Variables", "VisualShaderNodeTransformConstant", TTR("Transform constant."), -1, VisualShaderNode::PORT_TYPE_TRANSFORM));
- add_options.push_back(AddOption("TransformUniform", "Transform", "Variables", "VisualShaderNodeTransformUniform", TTR("Transform uniform."), -1, VisualShaderNode::PORT_TYPE_TRANSFORM));
+ add_options.push_back(AddOption("TransformConstant", "Transform", "Variables", "VisualShaderNodeTransformConstant", TTR("Transform constant."), {}, VisualShaderNode::PORT_TYPE_TRANSFORM));
+ add_options.push_back(AddOption("TransformUniform", "Transform", "Variables", "VisualShaderNodeTransformUniform", TTR("Transform uniform."), {}, VisualShaderNode::PORT_TYPE_TRANSFORM));
// VECTOR
- add_options.push_back(AddOption("VectorFunc", "Vector", "Common", "VisualShaderNodeVectorFunc", TTR("Vector function."), -1, VisualShaderNode::PORT_TYPE_VECTOR));
- add_options.push_back(AddOption("VectorOp", "Vector", "Common", "VisualShaderNodeVectorOp", TTR("Vector operator."), -1, VisualShaderNode::PORT_TYPE_VECTOR));
+ add_options.push_back(AddOption("VectorFunc", "Vector", "Common", "VisualShaderNodeVectorFunc", TTR("Vector function."), {}, VisualShaderNode::PORT_TYPE_VECTOR));
+ add_options.push_back(AddOption("VectorOp", "Vector", "Common", "VisualShaderNodeVectorOp", TTR("Vector operator."), {}, VisualShaderNode::PORT_TYPE_VECTOR));
- add_options.push_back(AddOption("VectorCompose", "Vector", "Composition", "VisualShaderNodeVectorCompose", TTR("Composes vector from three scalars."), -1, VisualShaderNode::PORT_TYPE_VECTOR));
+ add_options.push_back(AddOption("VectorCompose", "Vector", "Composition", "VisualShaderNodeVectorCompose", TTR("Composes vector from three scalars."), {}, VisualShaderNode::PORT_TYPE_VECTOR));
add_options.push_back(AddOption("VectorDecompose", "Vector", "Composition", "VisualShaderNodeVectorDecompose", TTR("Decomposes vector to three scalars.")));
- add_options.push_back(AddOption("Abs", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the absolute value of the parameter."), VisualShaderNodeVectorFunc::FUNC_ABS, VisualShaderNode::PORT_TYPE_VECTOR));
- add_options.push_back(AddOption("ACos", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the arc-cosine of the parameter."), VisualShaderNodeVectorFunc::FUNC_ACOS, VisualShaderNode::PORT_TYPE_VECTOR));
- add_options.push_back(AddOption("ACosH", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the inverse hyperbolic cosine of the parameter."), VisualShaderNodeVectorFunc::FUNC_ACOSH, VisualShaderNode::PORT_TYPE_VECTOR));
- add_options.push_back(AddOption("ASin", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the arc-sine of the parameter."), VisualShaderNodeVectorFunc::FUNC_ASIN, VisualShaderNode::PORT_TYPE_VECTOR));
- add_options.push_back(AddOption("ASinH", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the inverse hyperbolic sine of the parameter."), VisualShaderNodeVectorFunc::FUNC_ASINH, VisualShaderNode::PORT_TYPE_VECTOR));
- add_options.push_back(AddOption("ATan", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the arc-tangent of the parameter."), VisualShaderNodeVectorFunc::FUNC_ATAN, VisualShaderNode::PORT_TYPE_VECTOR));
- add_options.push_back(AddOption("ATan2", "Vector", "Functions", "VisualShaderNodeVectorOp", TTR("Returns the arc-tangent of the parameters."), VisualShaderNodeVectorOp::OP_ATAN2, VisualShaderNode::PORT_TYPE_VECTOR));
- add_options.push_back(AddOption("ATanH", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the inverse hyperbolic tangent of the parameter."), VisualShaderNodeVectorFunc::FUNC_ATANH, VisualShaderNode::PORT_TYPE_VECTOR));
- add_options.push_back(AddOption("Ceil", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Finds the nearest integer that is greater than or equal to the parameter."), VisualShaderNodeVectorFunc::FUNC_CEIL, VisualShaderNode::PORT_TYPE_VECTOR));
- add_options.push_back(AddOption("Clamp", "Vector", "Functions", "VisualShaderNodeClamp", TTR("Constrains a value to lie between two further values."), VisualShaderNodeClamp::OP_TYPE_VECTOR, VisualShaderNode::PORT_TYPE_VECTOR));
- add_options.push_back(AddOption("Cos", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the cosine of the parameter."), VisualShaderNodeVectorFunc::FUNC_COS, VisualShaderNode::PORT_TYPE_VECTOR));
- add_options.push_back(AddOption("CosH", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the hyperbolic cosine of the parameter."), VisualShaderNodeVectorFunc::FUNC_COSH, VisualShaderNode::PORT_TYPE_VECTOR));
- add_options.push_back(AddOption("Cross", "Vector", "Functions", "VisualShaderNodeVectorOp", TTR("Calculates the cross product of two vectors."), VisualShaderNodeVectorOp::OP_CROSS, VisualShaderNode::PORT_TYPE_VECTOR));
- add_options.push_back(AddOption("Degrees", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Converts a quantity in radians to degrees."), VisualShaderNodeVectorFunc::FUNC_DEGREES, VisualShaderNode::PORT_TYPE_VECTOR));
- add_options.push_back(AddOption("Distance", "Vector", "Functions", "VisualShaderNodeVectorDistance", TTR("Returns the distance between two points."), -1, VisualShaderNode::PORT_TYPE_SCALAR));
- add_options.push_back(AddOption("Dot", "Vector", "Functions", "VisualShaderNodeDotProduct", TTR("Calculates the dot product of two vectors."), -1, VisualShaderNode::PORT_TYPE_SCALAR));
- add_options.push_back(AddOption("Exp", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Base-e Exponential."), VisualShaderNodeVectorFunc::FUNC_EXP, VisualShaderNode::PORT_TYPE_VECTOR));
- add_options.push_back(AddOption("Exp2", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Base-2 Exponential."), VisualShaderNodeVectorFunc::FUNC_EXP2, VisualShaderNode::PORT_TYPE_VECTOR));
- add_options.push_back(AddOption("FaceForward", "Vector", "Functions", "VisualShaderNodeFaceForward", TTR("Returns the vector that points in the same direction as a reference vector. The function has three vector parameters : N, the vector to orient, I, the incident vector, and Nref, the reference vector. If the dot product of I and Nref is smaller than zero the return value is N. Otherwise -N is returned."), -1, VisualShaderNode::PORT_TYPE_VECTOR));
- add_options.push_back(AddOption("Floor", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Finds the nearest integer less than or equal to the parameter."), VisualShaderNodeVectorFunc::FUNC_FLOOR, VisualShaderNode::PORT_TYPE_VECTOR));
- add_options.push_back(AddOption("Fract", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Computes the fractional part of the argument."), VisualShaderNodeVectorFunc::FUNC_FRAC, VisualShaderNode::PORT_TYPE_VECTOR));
- add_options.push_back(AddOption("InverseSqrt", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the inverse of the square root of the parameter."), VisualShaderNodeVectorFunc::FUNC_INVERSE_SQRT, VisualShaderNode::PORT_TYPE_VECTOR));
- add_options.push_back(AddOption("Length", "Vector", "Functions", "VisualShaderNodeVectorLen", TTR("Calculates the length of a vector."), -1, VisualShaderNode::PORT_TYPE_SCALAR));
- add_options.push_back(AddOption("Log", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Natural logarithm."), VisualShaderNodeVectorFunc::FUNC_LOG, VisualShaderNode::PORT_TYPE_VECTOR));
- add_options.push_back(AddOption("Log2", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Base-2 logarithm."), VisualShaderNodeVectorFunc::FUNC_LOG2, VisualShaderNode::PORT_TYPE_VECTOR));
- add_options.push_back(AddOption("Max", "Vector", "Functions", "VisualShaderNodeVectorOp", TTR("Returns the greater of two values."), VisualShaderNodeVectorOp::OP_MAX, VisualShaderNode::PORT_TYPE_VECTOR));
- add_options.push_back(AddOption("Min", "Vector", "Functions", "VisualShaderNodeVectorOp", TTR("Returns the lesser of two values."), VisualShaderNodeVectorOp::OP_MIN, VisualShaderNode::PORT_TYPE_VECTOR));
- add_options.push_back(AddOption("Mix", "Vector", "Functions", "VisualShaderNodeMix", TTR("Linear interpolation between two vectors."), VisualShaderNodeMix::OP_TYPE_VECTOR, VisualShaderNode::PORT_TYPE_VECTOR));
- add_options.push_back(AddOption("MixS", "Vector", "Functions", "VisualShaderNodeMix", TTR("Linear interpolation between two vectors using scalar."), VisualShaderNodeMix::OP_TYPE_VECTOR_SCALAR, VisualShaderNode::PORT_TYPE_VECTOR));
- add_options.push_back(AddOption("MultiplyAdd", "Vector", "Functions", "VisualShaderNodeMultiplyAdd", TTR("Performs a fused multiply-add operation (a * b + c) on vectors."), VisualShaderNodeMultiplyAdd::OP_TYPE_VECTOR, VisualShaderNode::PORT_TYPE_VECTOR));
- add_options.push_back(AddOption("Negate", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the opposite value of the parameter."), VisualShaderNodeVectorFunc::FUNC_NEGATE, VisualShaderNode::PORT_TYPE_VECTOR));
- add_options.push_back(AddOption("Normalize", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Calculates the normalize product of vector."), VisualShaderNodeVectorFunc::FUNC_NORMALIZE, VisualShaderNode::PORT_TYPE_VECTOR));
- add_options.push_back(AddOption("OneMinus", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("1.0 - vector"), VisualShaderNodeVectorFunc::FUNC_ONEMINUS, VisualShaderNode::PORT_TYPE_VECTOR));
- add_options.push_back(AddOption("Pow", "Vector", "Functions", "VisualShaderNodeVectorOp", TTR("Returns the value of the first parameter raised to the power of the second."), VisualShaderNodeVectorOp::OP_POW, VisualShaderNode::PORT_TYPE_VECTOR));
- add_options.push_back(AddOption("Radians", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Converts a quantity in degrees to radians."), VisualShaderNodeVectorFunc::FUNC_RADIANS, VisualShaderNode::PORT_TYPE_VECTOR));
- add_options.push_back(AddOption("Reciprocal", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("1.0 / vector"), VisualShaderNodeVectorFunc::FUNC_RECIPROCAL, VisualShaderNode::PORT_TYPE_VECTOR));
- add_options.push_back(AddOption("Reflect", "Vector", "Functions", "VisualShaderNodeVectorOp", TTR("Returns the vector that points in the direction of reflection ( a : incident vector, b : normal vector )."), VisualShaderNodeVectorOp::OP_REFLECT, VisualShaderNode::PORT_TYPE_VECTOR));
- add_options.push_back(AddOption("Refract", "Vector", "Functions", "VisualShaderNodeVectorRefract", TTR("Returns the vector that points in the direction of refraction."), -1, VisualShaderNode::PORT_TYPE_VECTOR));
- add_options.push_back(AddOption("Round", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Finds the nearest integer to the parameter."), VisualShaderNodeVectorFunc::FUNC_ROUND, VisualShaderNode::PORT_TYPE_VECTOR));
- add_options.push_back(AddOption("RoundEven", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Finds the nearest even integer to the parameter."), VisualShaderNodeVectorFunc::FUNC_ROUNDEVEN, VisualShaderNode::PORT_TYPE_VECTOR));
- add_options.push_back(AddOption("Saturate", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Clamps the value between 0.0 and 1.0."), VisualShaderNodeVectorFunc::FUNC_SATURATE, VisualShaderNode::PORT_TYPE_VECTOR));
- add_options.push_back(AddOption("Sign", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Extracts the sign of the parameter."), VisualShaderNodeVectorFunc::FUNC_SIGN, VisualShaderNode::PORT_TYPE_VECTOR));
- add_options.push_back(AddOption("Sin", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the sine of the parameter."), VisualShaderNodeVectorFunc::FUNC_SIN, VisualShaderNode::PORT_TYPE_VECTOR));
- add_options.push_back(AddOption("SinH", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the hyperbolic sine of the parameter."), VisualShaderNodeVectorFunc::FUNC_SINH, VisualShaderNode::PORT_TYPE_VECTOR));
- add_options.push_back(AddOption("Sqrt", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the square root of the parameter."), VisualShaderNodeVectorFunc::FUNC_SQRT, VisualShaderNode::PORT_TYPE_VECTOR));
- add_options.push_back(AddOption("SmoothStep", "Vector", "Functions", "VisualShaderNodeSmoothStep", TTR("SmoothStep function( vector(edge0), vector(edge1), vector(x) ).\n\nReturns 0.0 if 'x' is smaller than 'edge0' and 1.0 if 'x' is larger than 'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 using Hermite polynomials."), VisualShaderNodeSmoothStep::OP_TYPE_VECTOR, VisualShaderNode::PORT_TYPE_VECTOR));
- add_options.push_back(AddOption("SmoothStepS", "Vector", "Functions", "VisualShaderNodeSmoothStep", TTR("SmoothStep function( scalar(edge0), scalar(edge1), vector(x) ).\n\nReturns 0.0 if 'x' is smaller than 'edge0' and 1.0 if 'x' is larger than 'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 using Hermite polynomials."), VisualShaderNodeSmoothStep::OP_TYPE_VECTOR_SCALAR, VisualShaderNode::PORT_TYPE_VECTOR));
- add_options.push_back(AddOption("Step", "Vector", "Functions", "VisualShaderNodeStep", TTR("Step function( vector(edge), vector(x) ).\n\nReturns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0."), VisualShaderNodeStep::OP_TYPE_VECTOR, VisualShaderNode::PORT_TYPE_VECTOR));
- add_options.push_back(AddOption("StepS", "Vector", "Functions", "VisualShaderNodeStep", TTR("Step function( scalar(edge), vector(x) ).\n\nReturns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0."), VisualShaderNodeStep::OP_TYPE_VECTOR_SCALAR, VisualShaderNode::PORT_TYPE_VECTOR));
- add_options.push_back(AddOption("Tan", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the tangent of the parameter."), VisualShaderNodeVectorFunc::FUNC_TAN, VisualShaderNode::PORT_TYPE_VECTOR));
- add_options.push_back(AddOption("TanH", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the hyperbolic tangent of the parameter."), VisualShaderNodeVectorFunc::FUNC_TANH, VisualShaderNode::PORT_TYPE_VECTOR));
- add_options.push_back(AddOption("Trunc", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Finds the truncated value of the parameter."), VisualShaderNodeVectorFunc::FUNC_TRUNC, VisualShaderNode::PORT_TYPE_VECTOR));
-
- add_options.push_back(AddOption("Add", "Vector", "Operators", "VisualShaderNodeVectorOp", TTR("Adds vector to vector."), VisualShaderNodeVectorOp::OP_ADD, VisualShaderNode::PORT_TYPE_VECTOR));
- add_options.push_back(AddOption("Divide", "Vector", "Operators", "VisualShaderNodeVectorOp", TTR("Divides vector by vector."), VisualShaderNodeVectorOp::OP_DIV, VisualShaderNode::PORT_TYPE_VECTOR));
- add_options.push_back(AddOption("Multiply", "Vector", "Operators", "VisualShaderNodeVectorOp", TTR("Multiplies vector by vector."), VisualShaderNodeVectorOp::OP_MUL, VisualShaderNode::PORT_TYPE_VECTOR));
- add_options.push_back(AddOption("Remainder", "Vector", "Operators", "VisualShaderNodeVectorOp", TTR("Returns the remainder of the two vectors."), VisualShaderNodeVectorOp::OP_MOD, VisualShaderNode::PORT_TYPE_VECTOR));
- add_options.push_back(AddOption("Subtract", "Vector", "Operators", "VisualShaderNodeVectorOp", TTR("Subtracts vector from vector."), VisualShaderNodeVectorOp::OP_SUB, VisualShaderNode::PORT_TYPE_VECTOR));
-
- add_options.push_back(AddOption("VectorConstant", "Vector", "Variables", "VisualShaderNodeVec3Constant", TTR("Vector constant."), -1, VisualShaderNode::PORT_TYPE_VECTOR));
- add_options.push_back(AddOption("VectorUniform", "Vector", "Variables", "VisualShaderNodeVec3Uniform", TTR("Vector uniform."), -1, VisualShaderNode::PORT_TYPE_VECTOR));
+ add_options.push_back(AddOption("Abs", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the absolute value of the parameter."), { VisualShaderNodeVectorFunc::FUNC_ABS }, VisualShaderNode::PORT_TYPE_VECTOR));
+ add_options.push_back(AddOption("ACos", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the arc-cosine of the parameter."), { VisualShaderNodeVectorFunc::FUNC_ACOS }, VisualShaderNode::PORT_TYPE_VECTOR));
+ add_options.push_back(AddOption("ACosH", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the inverse hyperbolic cosine of the parameter."), { VisualShaderNodeVectorFunc::FUNC_ACOSH }, VisualShaderNode::PORT_TYPE_VECTOR));
+ add_options.push_back(AddOption("ASin", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the arc-sine of the parameter."), { VisualShaderNodeVectorFunc::FUNC_ASIN }, VisualShaderNode::PORT_TYPE_VECTOR));
+ add_options.push_back(AddOption("ASinH", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the inverse hyperbolic sine of the parameter."), { VisualShaderNodeVectorFunc::FUNC_ASINH }, VisualShaderNode::PORT_TYPE_VECTOR));
+ add_options.push_back(AddOption("ATan", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the arc-tangent of the parameter."), { VisualShaderNodeVectorFunc::FUNC_ATAN }, VisualShaderNode::PORT_TYPE_VECTOR));
+ add_options.push_back(AddOption("ATan2", "Vector", "Functions", "VisualShaderNodeVectorOp", TTR("Returns the arc-tangent of the parameters."), { VisualShaderNodeVectorOp::OP_ATAN2 }, VisualShaderNode::PORT_TYPE_VECTOR));
+ add_options.push_back(AddOption("ATanH", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the inverse hyperbolic tangent of the parameter."), { VisualShaderNodeVectorFunc::FUNC_ATANH }, VisualShaderNode::PORT_TYPE_VECTOR));
+ add_options.push_back(AddOption("Ceil", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Finds the nearest integer that is greater than or equal to the parameter."), { VisualShaderNodeVectorFunc::FUNC_CEIL }, VisualShaderNode::PORT_TYPE_VECTOR));
+ add_options.push_back(AddOption("Clamp", "Vector", "Functions", "VisualShaderNodeClamp", TTR("Constrains a value to lie between two further values."), { VisualShaderNodeClamp::OP_TYPE_VECTOR }, VisualShaderNode::PORT_TYPE_VECTOR));
+ add_options.push_back(AddOption("Cos", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the cosine of the parameter."), { VisualShaderNodeVectorFunc::FUNC_COS }, VisualShaderNode::PORT_TYPE_VECTOR));
+ add_options.push_back(AddOption("CosH", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the hyperbolic cosine of the parameter."), { VisualShaderNodeVectorFunc::FUNC_COSH }, VisualShaderNode::PORT_TYPE_VECTOR));
+ add_options.push_back(AddOption("Cross", "Vector", "Functions", "VisualShaderNodeVectorOp", TTR("Calculates the cross product of two vectors."), { VisualShaderNodeVectorOp::OP_CROSS }, VisualShaderNode::PORT_TYPE_VECTOR));
+ add_options.push_back(AddOption("Degrees", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Converts a quantity in radians to degrees."), { VisualShaderNodeVectorFunc::FUNC_DEGREES }, VisualShaderNode::PORT_TYPE_VECTOR));
+ add_options.push_back(AddOption("DFdX", "Vector", "Functions", "VisualShaderNodeDerivativeFunc", TTR("(Fragment/Light mode only) (Vector) Derivative in 'x' using local differencing."), { VisualShaderNodeDerivativeFunc::FUNC_X, VisualShaderNodeDerivativeFunc::OP_TYPE_VECTOR }, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT | TYPE_FLAGS_LIGHT, -1, true));
+ add_options.push_back(AddOption("DFdY", "Vector", "Functions", "VisualShaderNodeDerivativeFunc", TTR("(Fragment/Light mode only) (Vector) Derivative in 'y' using local differencing."), { VisualShaderNodeDerivativeFunc::FUNC_Y, VisualShaderNodeDerivativeFunc::OP_TYPE_VECTOR }, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT | TYPE_FLAGS_LIGHT, -1, true));
+ add_options.push_back(AddOption("Distance", "Vector", "Functions", "VisualShaderNodeVectorDistance", TTR("Returns the distance between two points."), {}, VisualShaderNode::PORT_TYPE_SCALAR));
+ add_options.push_back(AddOption("Dot", "Vector", "Functions", "VisualShaderNodeDotProduct", TTR("Calculates the dot product of two vectors."), {}, VisualShaderNode::PORT_TYPE_SCALAR));
+ add_options.push_back(AddOption("Exp", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Base-e Exponential."), { VisualShaderNodeVectorFunc::FUNC_EXP }, VisualShaderNode::PORT_TYPE_VECTOR));
+ add_options.push_back(AddOption("Exp2", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Base-2 Exponential."), { VisualShaderNodeVectorFunc::FUNC_EXP2 }, VisualShaderNode::PORT_TYPE_VECTOR));
+ add_options.push_back(AddOption("FaceForward", "Vector", "Functions", "VisualShaderNodeFaceForward", TTR("Returns the vector that points in the same direction as a reference vector. The function has three vector parameters : N, the vector to orient, I, the incident vector, and Nref, the reference vector. If the dot product of I and Nref is smaller than zero the return value is N. Otherwise -N is returned."), {}, VisualShaderNode::PORT_TYPE_VECTOR));
+ add_options.push_back(AddOption("Floor", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Finds the nearest integer less than or equal to the parameter."), { VisualShaderNodeVectorFunc::FUNC_FLOOR }, VisualShaderNode::PORT_TYPE_VECTOR));
+ add_options.push_back(AddOption("Fract", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Computes the fractional part of the argument."), { VisualShaderNodeVectorFunc::FUNC_FRAC }, VisualShaderNode::PORT_TYPE_VECTOR));
+ add_options.push_back(AddOption("InverseSqrt", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the inverse of the square root of the parameter."), { VisualShaderNodeVectorFunc::FUNC_INVERSE_SQRT }, VisualShaderNode::PORT_TYPE_VECTOR));
+ add_options.push_back(AddOption("Length", "Vector", "Functions", "VisualShaderNodeVectorLen", TTR("Calculates the length of a vector."), {}, VisualShaderNode::PORT_TYPE_SCALAR));
+ add_options.push_back(AddOption("Log", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Natural logarithm."), { VisualShaderNodeVectorFunc::FUNC_LOG }, VisualShaderNode::PORT_TYPE_VECTOR));
+ add_options.push_back(AddOption("Log2", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Base-2 logarithm."), { VisualShaderNodeVectorFunc::FUNC_LOG2 }, VisualShaderNode::PORT_TYPE_VECTOR));
+ add_options.push_back(AddOption("Max", "Vector", "Functions", "VisualShaderNodeVectorOp", TTR("Returns the greater of two values."), { VisualShaderNodeVectorOp::OP_MAX }, VisualShaderNode::PORT_TYPE_VECTOR));
+ add_options.push_back(AddOption("Min", "Vector", "Functions", "VisualShaderNodeVectorOp", TTR("Returns the lesser of two values."), { VisualShaderNodeVectorOp::OP_MIN }, VisualShaderNode::PORT_TYPE_VECTOR));
+ add_options.push_back(AddOption("Mix", "Vector", "Functions", "VisualShaderNodeMix", TTR("Linear interpolation between two vectors."), { VisualShaderNodeMix::OP_TYPE_VECTOR }, VisualShaderNode::PORT_TYPE_VECTOR));
+ add_options.push_back(AddOption("MixS", "Vector", "Functions", "VisualShaderNodeMix", TTR("Linear interpolation between two vectors using scalar."), { VisualShaderNodeMix::OP_TYPE_VECTOR_SCALAR }, VisualShaderNode::PORT_TYPE_VECTOR));
+ add_options.push_back(AddOption("MultiplyAdd", "Vector", "Functions", "VisualShaderNodeMultiplyAdd", TTR("Performs a fused multiply-add operation (a * b + c) on vectors."), { VisualShaderNodeMultiplyAdd::OP_TYPE_VECTOR }, VisualShaderNode::PORT_TYPE_VECTOR));
+ add_options.push_back(AddOption("Negate", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the opposite value of the parameter."), { VisualShaderNodeVectorFunc::FUNC_NEGATE }, VisualShaderNode::PORT_TYPE_VECTOR));
+ add_options.push_back(AddOption("Normalize", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Calculates the normalize product of vector."), { VisualShaderNodeVectorFunc::FUNC_NORMALIZE }, VisualShaderNode::PORT_TYPE_VECTOR));
+ add_options.push_back(AddOption("OneMinus", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("1.0 - vector"), { VisualShaderNodeVectorFunc::FUNC_ONEMINUS }, VisualShaderNode::PORT_TYPE_VECTOR));
+ add_options.push_back(AddOption("Pow", "Vector", "Functions", "VisualShaderNodeVectorOp", TTR("Returns the value of the first parameter raised to the power of the second."), { VisualShaderNodeVectorOp::OP_POW }, VisualShaderNode::PORT_TYPE_VECTOR));
+ add_options.push_back(AddOption("Radians", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Converts a quantity in degrees to radians."), { VisualShaderNodeVectorFunc::FUNC_RADIANS }, VisualShaderNode::PORT_TYPE_VECTOR));
+ add_options.push_back(AddOption("Reciprocal", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("1.0 / vector"), { VisualShaderNodeVectorFunc::FUNC_RECIPROCAL }, VisualShaderNode::PORT_TYPE_VECTOR));
+ add_options.push_back(AddOption("Reflect", "Vector", "Functions", "VisualShaderNodeVectorOp", TTR("Returns the vector that points in the direction of reflection ( a : incident vector, b : normal vector )."), { VisualShaderNodeVectorOp::OP_REFLECT }, VisualShaderNode::PORT_TYPE_VECTOR));
+ add_options.push_back(AddOption("Refract", "Vector", "Functions", "VisualShaderNodeVectorRefract", TTR("Returns the vector that points in the direction of refraction."), {}, VisualShaderNode::PORT_TYPE_VECTOR));
+ add_options.push_back(AddOption("Round", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Finds the nearest integer to the parameter."), { VisualShaderNodeVectorFunc::FUNC_ROUND }, VisualShaderNode::PORT_TYPE_VECTOR));
+ add_options.push_back(AddOption("RoundEven", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Finds the nearest even integer to the parameter."), { VisualShaderNodeVectorFunc::FUNC_ROUNDEVEN }, VisualShaderNode::PORT_TYPE_VECTOR));
+ add_options.push_back(AddOption("Saturate", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Clamps the value between 0.0 and 1.0."), { VisualShaderNodeVectorFunc::FUNC_SATURATE }, VisualShaderNode::PORT_TYPE_VECTOR));
+ add_options.push_back(AddOption("Sign", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Extracts the sign of the parameter."), { VisualShaderNodeVectorFunc::FUNC_SIGN }, VisualShaderNode::PORT_TYPE_VECTOR));
+ add_options.push_back(AddOption("Sin", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the sine of the parameter."), { VisualShaderNodeVectorFunc::FUNC_SIN }, VisualShaderNode::PORT_TYPE_VECTOR));
+ add_options.push_back(AddOption("SinH", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the hyperbolic sine of the parameter."), { VisualShaderNodeVectorFunc::FUNC_SINH }, VisualShaderNode::PORT_TYPE_VECTOR));
+ add_options.push_back(AddOption("Sqrt", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the square root of the parameter."), { VisualShaderNodeVectorFunc::FUNC_SQRT }, VisualShaderNode::PORT_TYPE_VECTOR));
+ add_options.push_back(AddOption("SmoothStep", "Vector", "Functions", "VisualShaderNodeSmoothStep", TTR("SmoothStep function( vector(edge0), vector(edge1), vector(x) ).\n\nReturns 0.0 if 'x' is smaller than 'edge0' and 1.0 if 'x' is larger than 'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 using Hermite polynomials."), { VisualShaderNodeSmoothStep::OP_TYPE_VECTOR }, VisualShaderNode::PORT_TYPE_VECTOR));
+ add_options.push_back(AddOption("SmoothStepS", "Vector", "Functions", "VisualShaderNodeSmoothStep", TTR("SmoothStep function( scalar(edge0), scalar(edge1), vector(x) ).\n\nReturns 0.0 if 'x' is smaller than 'edge0' and 1.0 if 'x' is larger than 'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 using Hermite polynomials."), { VisualShaderNodeSmoothStep::OP_TYPE_VECTOR_SCALAR }, VisualShaderNode::PORT_TYPE_VECTOR));
+ add_options.push_back(AddOption("Step", "Vector", "Functions", "VisualShaderNodeStep", TTR("Step function( vector(edge), vector(x) ).\n\nReturns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0."), { VisualShaderNodeStep::OP_TYPE_VECTOR }, VisualShaderNode::PORT_TYPE_VECTOR));
+ add_options.push_back(AddOption("StepS", "Vector", "Functions", "VisualShaderNodeStep", TTR("Step function( scalar(edge), vector(x) ).\n\nReturns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0."), { VisualShaderNodeStep::OP_TYPE_VECTOR_SCALAR }, VisualShaderNode::PORT_TYPE_VECTOR));
+ add_options.push_back(AddOption("Sum", "Vector", "Functions", "VisualShaderNodeDerivativeFunc", TTR("(Fragment/Light mode only) (Vector) Sum of absolute derivative in 'x' and 'y'."), { VisualShaderNodeDerivativeFunc::FUNC_SUM, VisualShaderNodeDerivativeFunc::OP_TYPE_VECTOR }, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT | TYPE_FLAGS_LIGHT, -1, true));
+ add_options.push_back(AddOption("Tan", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the tangent of the parameter."), { VisualShaderNodeVectorFunc::FUNC_TAN }, VisualShaderNode::PORT_TYPE_VECTOR));
+ add_options.push_back(AddOption("TanH", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the hyperbolic tangent of the parameter."), { VisualShaderNodeVectorFunc::FUNC_TANH }, VisualShaderNode::PORT_TYPE_VECTOR));
+ add_options.push_back(AddOption("Trunc", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Finds the truncated value of the parameter."), { VisualShaderNodeVectorFunc::FUNC_TRUNC }, VisualShaderNode::PORT_TYPE_VECTOR));
+
+ add_options.push_back(AddOption("Add", "Vector", "Operators", "VisualShaderNodeVectorOp", TTR("Adds vector to vector."), { VisualShaderNodeVectorOp::OP_ADD }, VisualShaderNode::PORT_TYPE_VECTOR));
+ add_options.push_back(AddOption("Divide", "Vector", "Operators", "VisualShaderNodeVectorOp", TTR("Divides vector by vector."), { VisualShaderNodeVectorOp::OP_DIV }, VisualShaderNode::PORT_TYPE_VECTOR));
+ add_options.push_back(AddOption("Multiply", "Vector", "Operators", "VisualShaderNodeVectorOp", TTR("Multiplies vector by vector."), { VisualShaderNodeVectorOp::OP_MUL }, VisualShaderNode::PORT_TYPE_VECTOR));
+ add_options.push_back(AddOption("Remainder", "Vector", "Operators", "VisualShaderNodeVectorOp", TTR("Returns the remainder of the two vectors."), { VisualShaderNodeVectorOp::OP_MOD }, VisualShaderNode::PORT_TYPE_VECTOR));
+ add_options.push_back(AddOption("Subtract", "Vector", "Operators", "VisualShaderNodeVectorOp", TTR("Subtracts vector from vector."), { VisualShaderNodeVectorOp::OP_SUB }, VisualShaderNode::PORT_TYPE_VECTOR));
+
+ add_options.push_back(AddOption("VectorConstant", "Vector", "Variables", "VisualShaderNodeVec3Constant", TTR("Vector constant."), {}, VisualShaderNode::PORT_TYPE_VECTOR));
+ add_options.push_back(AddOption("VectorUniform", "Vector", "Variables", "VisualShaderNodeVec3Uniform", TTR("Vector uniform."), {}, VisualShaderNode::PORT_TYPE_VECTOR));
// SPECIAL
add_options.push_back(AddOption("Comment", "Special", "", "VisualShaderNodeComment", TTR("A rectangular area with a description string for better graph organization.")));
+ add_options.push_back(AddOption("DerivativeFunc", "Special", "", "VisualShaderNodeDerivativeFunc", TTR("(Fragment/Light mode only) Derivative function."), {}, VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_FRAGMENT | TYPE_FLAGS_LIGHT, -1, true));
add_options.push_back(AddOption("Expression", "Special", "", "VisualShaderNodeExpression", TTR("Custom Godot Shader Language expression, with custom amount of input and output ports. This is a direct injection of code into the vertex/fragment/light function, do not use it to write the function declarations inside.")));
- add_options.push_back(AddOption("Fresnel", "Special", "", "VisualShaderNodeFresnel", TTR("Returns falloff based on the dot product of surface normal and view direction of camera (pass associated inputs to it)."), -1, VisualShaderNode::PORT_TYPE_SCALAR));
+ add_options.push_back(AddOption("Fresnel", "Special", "", "VisualShaderNodeFresnel", TTR("Returns falloff based on the dot product of surface normal and view direction of camera (pass associated inputs to it)."), {}, VisualShaderNode::PORT_TYPE_SCALAR));
add_options.push_back(AddOption("GlobalExpression", "Special", "", "VisualShaderNodeGlobalExpression", TTR("Custom Godot Shader Language expression, which is placed on top of the resulted shader. You can place various function definitions inside and call it later in the Expressions. You can also declare varyings, uniforms and constants.")));
add_options.push_back(AddOption("UniformRef", "Special", "", "VisualShaderNodeUniformRef", TTR("A reference to an existing uniform.")));
- add_options.push_back(AddOption("ScalarDerivativeFunc", "Special", "Common", "VisualShaderNodeScalarDerivativeFunc", TTR("(Fragment/Light mode only) Scalar derivative function."), -1, VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_FRAGMENT | TYPE_FLAGS_LIGHT, -1, -1, true));
- add_options.push_back(AddOption("VectorDerivativeFunc", "Special", "Common", "VisualShaderNodeVectorDerivativeFunc", TTR("(Fragment/Light mode only) Vector derivative function."), -1, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT | TYPE_FLAGS_LIGHT, -1, -1, true));
-
- add_options.push_back(AddOption("DdX", "Special", "Derivative", "VisualShaderNodeVectorDerivativeFunc", TTR("(Fragment/Light mode only) (Vector) Derivative in 'x' using local differencing."), VisualShaderNodeVectorDerivativeFunc::FUNC_X, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT | TYPE_FLAGS_LIGHT, -1, -1, true));
- add_options.push_back(AddOption("DdXS", "Special", "Derivative", "VisualShaderNodeScalarDerivativeFunc", TTR("(Fragment/Light mode only) (Scalar) Derivative in 'x' using local differencing."), VisualShaderNodeScalarDerivativeFunc::FUNC_X, VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_FRAGMENT | TYPE_FLAGS_LIGHT, -1, -1, true));
- add_options.push_back(AddOption("DdY", "Special", "Derivative", "VisualShaderNodeVectorDerivativeFunc", TTR("(Fragment/Light mode only) (Vector) Derivative in 'y' using local differencing."), VisualShaderNodeVectorDerivativeFunc::FUNC_Y, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT | TYPE_FLAGS_LIGHT, -1, -1, true));
- add_options.push_back(AddOption("DdYS", "Special", "Derivative", "VisualShaderNodeScalarDerivativeFunc", TTR("(Fragment/Light mode only) (Scalar) Derivative in 'y' using local differencing."), VisualShaderNodeScalarDerivativeFunc::FUNC_Y, VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_FRAGMENT | TYPE_FLAGS_LIGHT, -1, -1, true));
- add_options.push_back(AddOption("Sum", "Special", "Derivative", "VisualShaderNodeVectorDerivativeFunc", TTR("(Fragment/Light mode only) (Vector) Sum of absolute derivative in 'x' and 'y'."), VisualShaderNodeVectorDerivativeFunc::FUNC_SUM, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT | TYPE_FLAGS_LIGHT, -1, -1, true));
- add_options.push_back(AddOption("SumS", "Special", "Derivative", "VisualShaderNodeScalarDerivativeFunc", TTR("(Fragment/Light mode only) (Scalar) Sum of absolute derivative in 'x' and 'y'."), VisualShaderNodeScalarDerivativeFunc::FUNC_SUM, VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_FRAGMENT | TYPE_FLAGS_LIGHT, -1, -1, true));
custom_node_option_idx = add_options.size();
/////////////////////////////////////////////////////////////////////
diff --git a/editor/plugins/visual_shader_editor_plugin.h b/editor/plugins/visual_shader_editor_plugin.h
index 2b837ef4a0..c5037853cd 100644
--- a/editor/plugins/visual_shader_editor_plugin.h
+++ b/editor/plugins/visual_shader_editor_plugin.h
@@ -247,44 +247,25 @@ class VisualShaderEditor : public VBoxContainer {
String category;
String type;
String description;
- int sub_func = 0;
- String sub_func_str;
+ Vector<Variant> ops;
Ref<Script> script;
int mode = 0;
int return_type = 0;
int func = 0;
- float value = 0;
bool highend = false;
bool is_custom = false;
int temp_idx = 0;
- AddOption(const String &p_name = String(), const String &p_category = String(), const String &p_sub_category = String(), const String &p_type = String(), const String &p_description = String(), int p_sub_func = -1, int p_return_type = -1, int p_mode = -1, int p_func = -1, float p_value = -1, bool p_highend = false) {
+ AddOption(const String &p_name = String(), const String &p_category = String(), const String &p_sub_category = String(), const String &p_type = String(), const String &p_description = String(), const Vector<Variant> &p_ops = Vector<Variant>(), int p_return_type = -1, int p_mode = -1, int p_func = -1, bool p_highend = false) {
name = p_name;
type = p_type;
category = p_category + "/" + p_sub_category;
description = p_description;
- sub_func = p_sub_func;
+ ops = p_ops;
return_type = p_return_type;
mode = p_mode;
func = p_func;
- value = p_value;
highend = p_highend;
- is_custom = false;
- }
-
- AddOption(const String &p_name, const String &p_category, const String &p_sub_category, const String &p_type, const String &p_description, const String &p_sub_func, int p_return_type = -1, int p_mode = -1, int p_func = -1, float p_value = -1, bool p_highend = false) {
- name = p_name;
- type = p_type;
- category = p_category + "/" + p_sub_category;
- description = p_description;
- sub_func = 0;
- sub_func_str = p_sub_func;
- return_type = p_return_type;
- mode = p_mode;
- func = p_func;
- value = p_value;
- highend = p_highend;
- is_custom = false;
}
};
struct _OptionComparator {
@@ -307,8 +288,8 @@ class VisualShaderEditor : public VBoxContainer {
void _draw_color_over_button(Object *obj, Color p_color);
- void _setup_node(VisualShaderNode *p_node, int p_op_idx);
- void _add_node(int p_idx, int p_op_idx = -1, String p_resource_path = "", int p_node_idx = -1);
+ void _setup_node(VisualShaderNode *p_node, const Vector<Variant> &p_ops);
+ void _add_node(int p_idx, const Vector<Variant> &p_ops, String p_resource_path = "", int p_node_idx = -1);
void _update_options_menu();
void _set_mode(int p_which);
diff --git a/editor/script_create_dialog.cpp b/editor/script_create_dialog.cpp
index 2098fa2c85..360ba5780c 100644
--- a/editor/script_create_dialog.cpp
+++ b/editor/script_create_dialog.cpp
@@ -656,14 +656,18 @@ void ScriptCreateDialog::_update_dialog() {
if (is_new_script_created) {
class_name->set_editable(true);
class_name->set_placeholder(TTR("Allowed: a-z, A-Z, 0-9, _ and ."));
- class_name->set_placeholder_alpha(0.3);
+ Color placeholder_color = class_name->get_theme_color("font_placeholder_color");
+ placeholder_color.a = 0.3;
+ class_name->add_theme_color_override("font_placeholder_color", placeholder_color);
} else {
class_name->set_editable(false);
}
} else {
class_name->set_editable(false);
class_name->set_placeholder(TTR("N/A"));
- class_name->set_placeholder_alpha(1);
+ Color placeholder_color = class_name->get_theme_color("font_placeholder_color");
+ placeholder_color.a = 1;
+ class_name->add_theme_color_override("font_placeholder_color", placeholder_color);
class_name->set_text("");
}
diff --git a/gles3_builders.py b/gles3_builders.py
index 4f9247c938..15446d345f 100644
--- a/gles3_builders.py
+++ b/gles3_builders.py
@@ -502,7 +502,7 @@ def build_gles3_header(filename, include, class_suffix, output_attribs):
for i in range(len(header_data.specialization_names)):
defval = header_data.specialization_values[i].strip()
if defval.upper() == "TRUE" or defval == "1":
- defal = "true"
+ defval = "true"
else:
defval = "false"
diff --git a/misc/scripts/black_format.sh b/misc/scripts/black_format.sh
index 2ad9a23832..99343f1c5a 100755
--- a/misc/scripts/black_format.sh
+++ b/misc/scripts/black_format.sh
@@ -6,28 +6,20 @@ set -uo pipefail
# Apply black.
echo -e "Formatting Python files..."
-PY_FILES=$(find \( -path "./.git" \
- -o -path "./thirdparty" \
- \) -prune \
- -o \( -name "SConstruct" \
- -o -name "SCsub" \
- -o -name "*.py" \
- \) -print)
+PY_FILES=$(git ls-files -- '*SConstruct' '*SCsub' '*.py' ':!:.git/*' ':!:thirdparty/*')
black -l 120 $PY_FILES
-git diff --color > patch.patch
+diff=$(git diff --color)
# If no patch has been generated all is OK, clean up, and exit.
-if [ ! -s patch.patch ] ; then
+if [ -z "$diff" ] ; then
printf "Files in this commit comply with the black style rules.\n"
- rm -f patch.patch
exit 0
fi
# A patch has been created, notify the user, clean up, and exit.
printf "\n*** The following differences were found between the code "
printf "and the formatting rules:\n\n"
-cat patch.patch
+echo "$diff"
printf "\n*** Aborting, please fix your commit(s) with 'git commit --amend' or 'git rebase -i <hash>'\n"
-rm -f patch.patch
exit 1
diff --git a/misc/scripts/clang_format.sh b/misc/scripts/clang_format.sh
index 0006b82280..13b5ab79b6 100755
--- a/misc/scripts/clang_format.sh
+++ b/misc/scripts/clang_format.sh
@@ -4,53 +4,36 @@
# This is the primary script responsible for fixing style violations.
set -uo pipefail
-IFS=$'\n\t'
-CLANG_FORMAT_FILE_EXTS=(".c" ".h" ".cpp" ".hpp" ".cc" ".hh" ".cxx" ".m" ".mm" ".inc" ".java" ".glsl")
+# Loops through all code files tracked by Git.
+git ls-files -- '*.c' '*.h' '*.cpp' '*.hpp' '*.cc' '*.hh' '*.cxx' '*.m' '*.mm' '*.inc' '*.java' '*.glsl' \
+ ':!:.git/*' ':!:thirdparty/*' ':!:platform/android/java/lib/src/com/google/*' ':!:*-so_wrap.*' |
+while read -r f; do
+ # Run clang-format.
+ clang-format --Wno-error=unknown -i "$f"
-# Loops through all text files tracked by Git.
-git grep -zIl '' |
-while IFS= read -rd '' f; do
- # Exclude some files.
- if [[ "$f" == "thirdparty"* ]]; then
+ # Fix copyright headers, but not all files get them.
+ if [[ "$f" == *"inc" ]]; then
continue
- elif [[ "$f" == "platform/android/java/lib/src/com/google"* ]]; then
+ elif [[ "$f" == *"glsl" ]]; then
continue
- elif [[ "$f" == *"-so_wrap."* ]]; then
+ elif [[ "$f" == "platform/android/java/lib/src/org/godotengine/godot/input/InputManager"* ]]; then
continue
fi
- for extension in ${CLANG_FORMAT_FILE_EXTS[@]}; do
- if [[ "$f" == *"$extension" ]]; then
- # Run clang-format.
- clang-format --Wno-error=unknown -i "$f"
- # Fix copyright headers, but not all files get them.
- if [[ "$f" == *"inc" ]]; then
- continue 2
- elif [[ "$f" == *"glsl" ]]; then
- continue 2
- elif [[ "$f" == "platform/android/java/lib/src/org/godotengine/godot/input/InputManager"* ]]; then
- continue 2
- fi
- python misc/scripts/copyright_headers.py "$f"
- continue 2
- fi
- done
+ python misc/scripts/copyright_headers.py "$f"
done
-git diff --color > patch.patch
+diff=$(git diff --color)
# If no patch has been generated all is OK, clean up, and exit.
-if [ ! -s patch.patch ] ; then
- printf "Files in this commit comply with the clang-format style rules.\n"
- rm -f patch.patch
+if [ -z "$diff" ] ; then
+ printf "Files in this commit comply with the clang-tidy style rules.\n"
exit 0
fi
# A patch has been created, notify the user, clean up, and exit.
-printf "\n*** The following differences were found between the code "
-printf "and the formatting rules:\n\n"
-cat patch.patch
-printf "\n*** Aborting, please fix your commit(s) with 'git commit --amend' or 'git rebase -i <hash>'\n"
-rm -f patch.patch
+printf "\n*** The following changes have been made to comply with the formatting rules:\n\n"
+echo "$diff"
+printf "\n*** Please fix your commit(s) with 'git commit --amend' or 'git rebase -i <hash>'\n"
exit 1
diff --git a/misc/scripts/clang_tidy.sh b/misc/scripts/clang_tidy.sh
new file mode 100755
index 0000000000..e49f6ac9f4
--- /dev/null
+++ b/misc/scripts/clang_tidy.sh
@@ -0,0 +1,31 @@
+#!/usr/bin/env bash
+
+# This script runs clang-tidy on all relevant files in the repo.
+# This is more thorough than clang-format and thus slower; it should only be run manually.
+
+set -uo pipefail
+
+# Loops through all code files tracked by Git.
+git ls-files -- '*.c' '*.h' '*.cpp' '*.hpp' '*.cc' '*.hh' '*.cxx' '*.m' '*.mm' '*.inc' '*.java' '*.glsl' \
+ ':!:.git/*' ':!:thirdparty/*' ':!:platform/android/java/lib/src/com/google/*' ':!:*-so_wrap.*' |
+while read -r f; do
+ # Run clang-tidy.
+ clang-tidy --quiet --fix "$f" &> /dev/null
+
+ # Run clang-format. This also fixes the output of clang-tidy.
+ clang-format --Wno-error=unknown -i "$f"
+done
+
+diff=$(git diff --color)
+
+# If no patch has been generated all is OK, clean up, and exit.
+if [ -z "$diff" ] ; then
+ printf "Files in this commit comply with the clang-tidy style rules.\n"
+ exit 0
+fi
+
+# A patch has been created, notify the user, clean up, and exit.
+printf "\n*** The following changes have been made to comply with the formatting rules:\n\n"
+echo "$diff"
+printf "\n*** Please fix your commit(s) with 'git commit --amend' or 'git rebase -i <hash>'\n"
+exit 1
diff --git a/misc/scripts/file_format.sh b/misc/scripts/file_format.sh
index e66bc88bc0..0c7235817d 100755
--- a/misc/scripts/file_format.sh
+++ b/misc/scripts/file_format.sh
@@ -47,10 +47,10 @@ while IFS= read -rd '' f; do
perl -i -ple 's/\s*$//g' "$f"
done
-git diff --color > patch.patch
+diff=$(git diff --color)
# If no patch has been generated all is OK, clean up, and exit.
-if [ ! -s patch.patch ] ; then
+if [ -z "$diff" ] ; then
printf "Files in this commit comply with the formatting rules.\n"
rm -f patch.patch
exit 0
@@ -59,7 +59,6 @@ fi
# A patch has been created, notify the user, clean up, and exit.
printf "\n*** The following differences were found between the code "
printf "and the formatting rules:\n\n"
-cat patch.patch
+echo "$diff"
printf "\n*** Aborting, please fix your commit(s) with 'git commit --amend' or 'git rebase -i <hash>'\n"
-rm -f patch.patch
exit 1
diff --git a/modules/fbx/fbx_parser/FBXAnimation.cpp b/modules/fbx/fbx_parser/FBXAnimation.cpp
index 8c43aac8f6..8627c95012 100644
--- a/modules/fbx/fbx_parser/FBXAnimation.cpp
+++ b/modules/fbx/fbx_parser/FBXAnimation.cpp
@@ -130,7 +130,7 @@ AnimationCurve::~AnimationCurve() {
AnimationCurveNode::AnimationCurveNode(uint64_t id, const ElementPtr element, const std::string &name,
const Document &doc, const char *const *target_prop_whitelist /*= nullptr*/,
size_t whitelist_size /*= 0*/) :
- Object(id, element, name), target(), doc(doc) {
+ Object(id, element, name), doc(doc) {
// find target node
const char *whitelist[] = { "Model", "NodeAttribute", "Deformer" };
const std::vector<const Connection *> &conns = doc.GetConnectionsBySourceSequenced(ID(), whitelist, 3);
diff --git a/modules/fbx/fbx_parser/FBXDeformer.cpp b/modules/fbx/fbx_parser/FBXDeformer.cpp
index b888afd90e..a2b216ab09 100644
--- a/modules/fbx/fbx_parser/FBXDeformer.cpp
+++ b/modules/fbx/fbx_parser/FBXDeformer.cpp
@@ -104,7 +104,7 @@ Constraint::~Constraint() {
// ------------------------------------------------------------------------------------------------
Cluster::Cluster(uint64_t id, const ElementPtr element, const Document &doc, const std::string &name) :
- Deformer(id, element, doc, name), valid_transformAssociateModel(false) {
+ Deformer(id, element, doc, name) {
const ScopePtr sc = GetRequiredScope(element);
// for( auto element : sc.Elements())
// {
@@ -177,7 +177,7 @@ Cluster::~Cluster() {
// ------------------------------------------------------------------------------------------------
Skin::Skin(uint64_t id, const ElementPtr element, const Document &doc, const std::string &name) :
- Deformer(id, element, doc, name), accuracy(0.0f) {
+ Deformer(id, element, doc, name) {
const ScopePtr sc = GetRequiredScope(element);
// keep this it is used for debugging and any FBX format changes
diff --git a/modules/fbx/fbx_parser/FBXParser.cpp b/modules/fbx/fbx_parser/FBXParser.cpp
index d8ccb4179c..e345b7fc18 100644
--- a/modules/fbx/fbx_parser/FBXParser.cpp
+++ b/modules/fbx/fbx_parser/FBXParser.cpp
@@ -235,7 +235,7 @@ Scope::~Scope() {
// ------------------------------------------------------------------------------------------------
Parser::Parser(const TokenList &tokens, bool is_binary) :
- corrupt(false), tokens(tokens), cursor(tokens.begin()), is_binary(is_binary) {
+ tokens(tokens), cursor(tokens.begin()), is_binary(is_binary) {
root = new_Scope(*this, true);
scopes.push_back(root);
}
diff --git a/modules/fbx/fbx_parser/FBXProperties.cpp b/modules/fbx/fbx_parser/FBXProperties.cpp
index 531f0743d6..7cbb3a2eda 100644
--- a/modules/fbx/fbx_parser/FBXProperties.cpp
+++ b/modules/fbx/fbx_parser/FBXProperties.cpp
@@ -145,8 +145,7 @@ std::string PeekPropertyName(const Element &element) {
} // namespace
// ------------------------------------------------------------------------------------------------
-PropertyTable::PropertyTable() :
- element(nullptr) {
+PropertyTable::PropertyTable() {
}
// Is used when dealing with FBX Objects not metadata.
diff --git a/modules/gdscript/gdscript_tokenizer.cpp b/modules/gdscript/gdscript_tokenizer.cpp
index 05ea061798..9977b88aa1 100644
--- a/modules/gdscript/gdscript_tokenizer.cpp
+++ b/modules/gdscript/gdscript_tokenizer.cpp
@@ -786,6 +786,8 @@ GDScriptTokenizer::Token GDScriptTokenizer::string() {
}
String result;
+ char32_t prev = 0;
+ int prev_pos = 0;
for (;;) {
// Consume actual string.
@@ -852,9 +854,11 @@ GDScriptTokenizer::Token GDScriptTokenizer::string() {
case '\\':
escaped = '\\';
break;
- case 'u':
+ case 'U':
+ case 'u': {
// Hexadecimal sequence.
- for (int i = 0; i < 4; i++) {
+ int hex_len = (code == 'U') ? 6 : 4;
+ for (int j = 0; j < hex_len; j++) {
if (_is_at_end()) {
return make_error("Unterminated string.");
}
@@ -886,7 +890,7 @@ GDScriptTokenizer::Token GDScriptTokenizer::string() {
_advance();
}
- break;
+ } break;
case '\r':
if (_peek() != '\n') {
// Carriage return without newline in string. (???)
@@ -909,11 +913,53 @@ GDScriptTokenizer::Token GDScriptTokenizer::string() {
valid_escape = false;
break;
}
+ // Parse UTF-16 pair.
+ if (valid_escape) {
+ if ((escaped & 0xfffffc00) == 0xd800) {
+ if (prev == 0) {
+ prev = escaped;
+ prev_pos = column - 2;
+ continue;
+ } else {
+ Token error = make_error("Invalid UTF-16 sequence in string, unpaired lead surrogate");
+ error.start_column = column - 2;
+ error.leftmost_column = error.start_column;
+ push_error(error);
+ valid_escape = false;
+ prev = 0;
+ }
+ } else if ((escaped & 0xfffffc00) == 0xdc00) {
+ if (prev == 0) {
+ Token error = make_error("Invalid UTF-16 sequence in string, unpaired trail surrogate");
+ error.start_column = column - 2;
+ error.leftmost_column = error.start_column;
+ push_error(error);
+ valid_escape = false;
+ } else {
+ escaped = (prev << 10UL) + escaped - ((0xd800 << 10UL) + 0xdc00 - 0x10000);
+ prev = 0;
+ }
+ }
+ if (prev != 0) {
+ Token error = make_error("Invalid UTF-16 sequence in string, unpaired lead surrogate");
+ error.start_column = prev_pos;
+ error.leftmost_column = error.start_column;
+ push_error(error);
+ prev = 0;
+ }
+ }
if (valid_escape) {
result += escaped;
}
} else if (ch == quote_char) {
+ if (prev != 0) {
+ Token error = make_error("Invalid UTF-16 sequence in string, unpaired lead surrogate");
+ error.start_column = prev_pos;
+ error.leftmost_column = error.start_column;
+ push_error(error);
+ prev = 0;
+ }
_advance();
if (is_multiline) {
if (_peek() == quote_char && _peek(1) == quote_char) {
@@ -930,6 +976,13 @@ GDScriptTokenizer::Token GDScriptTokenizer::string() {
break;
}
} else {
+ if (prev != 0) {
+ Token error = make_error("Invalid UTF-16 sequence in string, unpaired lead surrogate");
+ error.start_column = prev_pos;
+ error.leftmost_column = error.start_column;
+ push_error(error);
+ prev = 0;
+ }
result += ch;
_advance();
if (ch == '\n') {
@@ -937,6 +990,13 @@ GDScriptTokenizer::Token GDScriptTokenizer::string() {
}
}
}
+ if (prev != 0) {
+ Token error = make_error("Invalid UTF-16 sequence in string, unpaired lead surrogate");
+ error.start_column = prev_pos;
+ error.leftmost_column = error.start_column;
+ push_error(error);
+ prev = 0;
+ }
// Make the literal.
Variant string;
diff --git a/modules/glslang/glslang_resource_limits.h b/modules/glslang/glslang_resource_limits.h
index 05390f95ad..02d3daff07 100644
--- a/modules/glslang/glslang_resource_limits.h
+++ b/modules/glslang/glslang_resource_limits.h
@@ -132,15 +132,15 @@ const TBuiltInResource DefaultTBuiltInResource = {
/* .maxDualSourceDrawBuffersEXT = */ 1,
/* .limits = */ {
- /* .nonInductiveForLoops = */ 1,
- /* .whileLoops = */ 1,
- /* .doWhileLoops = */ 1,
- /* .generalUniformIndexing = */ 1,
- /* .generalAttributeMatrixVectorIndexing = */ 1,
- /* .generalVaryingIndexing = */ 1,
- /* .generalSamplerIndexing = */ 1,
- /* .generalVariableIndexing = */ 1,
- /* .generalConstantMatrixVectorIndexing = */ 1,
+ /* .nonInductiveForLoops = */ true,
+ /* .whileLoops = */ true,
+ /* .doWhileLoops = */ true,
+ /* .generalUniformIndexing = */ true,
+ /* .generalAttributeMatrixVectorIndexing = */ true,
+ /* .generalVaryingIndexing = */ true,
+ /* .generalSamplerIndexing = */ true,
+ /* .generalVariableIndexing = */ true,
+ /* .generalConstantMatrixVectorIndexing = */ true,
}
};
diff --git a/modules/mono/build_scripts/mono_reg_utils.py b/modules/mono/build_scripts/mono_reg_utils.py
index 93a66ebf6f..43c1ec8f8a 100644
--- a/modules/mono/build_scripts/mono_reg_utils.py
+++ b/modules/mono/build_scripts/mono_reg_utils.py
@@ -96,10 +96,10 @@ def find_msbuild_tools_path_reg():
raise ValueError("Cannot find `installationPath` entry")
except ValueError as e:
print("Error reading output from vswhere: " + e.message)
- except OSError:
- pass # Fine, vswhere not found
- except (subprocess.CalledProcessError, OSError):
- pass
+ except subprocess.CalledProcessError as e:
+ print(e.output)
+ except OSError as e:
+ print(e)
# Try to find 14.0 in the Registry
diff --git a/modules/navigation/navigation_mesh_generator.cpp b/modules/navigation/navigation_mesh_generator.cpp
index 77fe9cdd19..52d5379e8b 100644
--- a/modules/navigation/navigation_mesh_generator.cpp
+++ b/modules/navigation/navigation_mesh_generator.cpp
@@ -140,12 +140,12 @@ void NavigationMeshGenerator::_add_faces(const PackedVector3Array &p_faces, cons
}
}
-void NavigationMeshGenerator::_parse_geometry(Transform3D p_accumulated_transform, Node *p_node, Vector<float> &p_vertices, Vector<int> &p_indices, NavigationMesh::ParsedGeometryType p_generate_from, uint32_t p_collision_mask, bool p_recurse_children) {
+void NavigationMeshGenerator::_parse_geometry(const Transform3D &p_navmesh_transform, Node *p_node, Vector<float> &p_vertices, Vector<int> &p_indices, NavigationMesh::ParsedGeometryType p_generate_from, uint32_t p_collision_mask, bool p_recurse_children) {
if (Object::cast_to<MeshInstance3D>(p_node) && p_generate_from != NavigationMesh::PARSED_GEOMETRY_STATIC_COLLIDERS) {
MeshInstance3D *mesh_instance = Object::cast_to<MeshInstance3D>(p_node);
Ref<Mesh> mesh = mesh_instance->get_mesh();
if (mesh.is_valid()) {
- _add_mesh(mesh, p_accumulated_transform * mesh_instance->get_transform(), p_vertices, p_indices);
+ _add_mesh(mesh, p_navmesh_transform * mesh_instance->get_global_transform(), p_vertices, p_indices);
}
}
@@ -159,7 +159,7 @@ void NavigationMeshGenerator::_parse_geometry(Transform3D p_accumulated_transfor
n = multimesh->get_instance_count();
}
for (int i = 0; i < n; i++) {
- _add_mesh(mesh, p_accumulated_transform * multimesh->get_instance_transform(i), p_vertices, p_indices);
+ _add_mesh(mesh, p_navmesh_transform * multimesh_instance->get_global_transform() * multimesh->get_instance_transform(i), p_vertices, p_indices);
}
}
}
@@ -171,7 +171,7 @@ void NavigationMeshGenerator::_parse_geometry(Transform3D p_accumulated_transfor
if (!meshes.is_empty()) {
Ref<Mesh> mesh = meshes[1];
if (mesh.is_valid()) {
- _add_mesh(mesh, p_accumulated_transform * csg_shape->get_transform(), p_vertices, p_indices);
+ _add_mesh(mesh, p_navmesh_transform * csg_shape->get_global_transform(), p_vertices, p_indices);
}
}
}
@@ -186,7 +186,7 @@ void NavigationMeshGenerator::_parse_geometry(Transform3D p_accumulated_transfor
if (Object::cast_to<CollisionShape3D>(child)) {
CollisionShape3D *col_shape = Object::cast_to<CollisionShape3D>(child);
- Transform3D transform = p_accumulated_transform * static_body->get_transform() * col_shape->get_transform();
+ Transform3D transform = p_navmesh_transform * static_body->get_global_transform() * col_shape->get_transform();
Ref<Mesh> mesh;
Ref<Shape3D> s = col_shape->get_shape();
@@ -270,11 +270,11 @@ void NavigationMeshGenerator::_parse_geometry(Transform3D p_accumulated_transfor
if (gridmap) {
if (p_generate_from != NavigationMesh::PARSED_GEOMETRY_STATIC_COLLIDERS) {
Array meshes = gridmap->get_meshes();
- Transform3D xform = gridmap->get_transform();
+ Transform3D xform = gridmap->get_global_transform();
for (int i = 0; i < meshes.size(); i += 2) {
Ref<Mesh> mesh = meshes[i + 1];
if (mesh.is_valid()) {
- _add_mesh(mesh, p_accumulated_transform * xform * (Transform3D)meshes[i], p_vertices, p_indices);
+ _add_mesh(mesh, p_navmesh_transform * xform * (Transform3D)meshes[i], p_vertices, p_indices);
}
}
}
@@ -364,14 +364,9 @@ void NavigationMeshGenerator::_parse_geometry(Transform3D p_accumulated_transfor
}
#endif
- if (Object::cast_to<Node3D>(p_node)) {
- Node3D *spatial = Object::cast_to<Node3D>(p_node);
- p_accumulated_transform = p_accumulated_transform * spatial->get_transform();
- }
-
if (p_recurse_children) {
for (int i = 0; i < p_node->get_child_count(); i++) {
- _parse_geometry(p_accumulated_transform, p_node->get_child(i), p_vertices, p_indices, p_generate_from, p_collision_mask, p_recurse_children);
+ _parse_geometry(p_navmesh_transform, p_node->get_child(i), p_vertices, p_indices, p_generate_from, p_collision_mask, p_recurse_children);
}
}
}
@@ -616,7 +611,7 @@ void NavigationMeshGenerator::bake(Ref<NavigationMesh> p_nav_mesh, Node *p_node)
p_node->get_tree()->get_nodes_in_group(p_nav_mesh->get_source_group_name(), &parse_nodes);
}
- Transform3D navmesh_xform = Object::cast_to<Node3D>(p_node)->get_transform().affine_inverse();
+ Transform3D navmesh_xform = Object::cast_to<Node3D>(p_node)->get_global_transform().affine_inverse();
for (Node *E : parse_nodes) {
NavigationMesh::ParsedGeometryType geometry_type = p_nav_mesh->get_parsed_geometry_type();
uint32_t collision_mask = p_nav_mesh->get_collision_mask();
diff --git a/modules/navigation/navigation_mesh_generator.h b/modules/navigation/navigation_mesh_generator.h
index 1ffdd39aee..21f7a4941b 100644
--- a/modules/navigation/navigation_mesh_generator.h
+++ b/modules/navigation/navigation_mesh_generator.h
@@ -52,7 +52,7 @@ protected:
static void _add_vertex(const Vector3 &p_vec3, Vector<float> &p_vertices);
static void _add_mesh(const Ref<Mesh> &p_mesh, const Transform3D &p_xform, Vector<float> &p_vertices, Vector<int> &p_indices);
static void _add_faces(const PackedVector3Array &p_faces, const Transform3D &p_xform, Vector<float> &p_vertices, Vector<int> &p_indices);
- static void _parse_geometry(Transform3D p_accumulated_transform, Node *p_node, Vector<float> &p_vertices, Vector<int> &p_indices, NavigationMesh::ParsedGeometryType p_generate_from, uint32_t p_collision_mask, bool p_recurse_children);
+ static void _parse_geometry(const Transform3D &p_navmesh_transform, Node *p_node, Vector<float> &p_vertices, Vector<int> &p_indices, NavigationMesh::ParsedGeometryType p_generate_from, uint32_t p_collision_mask, bool p_recurse_children);
static void _convert_detail_mesh_to_native_navigation_mesh(const rcPolyMeshDetail *p_detail_mesh, Ref<NavigationMesh> p_nav_mesh);
static void _build_recast_navigation_mesh(
diff --git a/modules/text_server_fb/text_server_fb.cpp b/modules/text_server_fb/text_server_fb.cpp
index ffbd2da22d..4a0415fbf9 100644
--- a/modules/text_server_fb/text_server_fb.cpp
+++ b/modules/text_server_fb/text_server_fb.cpp
@@ -127,8 +127,9 @@ _FORCE_INLINE_ int32_t ot_tag_from_string(const char *p_str, int p_len) {
char tag[4];
uint32_t i;
- if (!p_str || !p_len || !*p_str)
+ if (!p_str || !p_len || !*p_str) {
return OT_TAG(0, 0, 0, 0);
+ }
if (p_len < 0 || p_len > 4) {
p_len = 4;
diff --git a/modules/visual_script/icons/VisualScript.svg b/modules/visual_script/icons/VisualScript.svg
index 2352ba5d87..bc698247c9 100644
--- a/modules/visual_script/icons/VisualScript.svg
+++ b/modules/visual_script/icons/VisualScript.svg
@@ -1 +1 @@
-<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><g transform="translate(0 -1036.4)"><ellipse cx="3" cy="1039.4" fill="#6e6e6e"/><path d="m7 1-.56445 2.2578a5 5 0 0 0 -.68945.2793l-1.9883-1.1934-1.4141 1.4141 1.1953 1.9941a5 5 0 0 0 -.28516.68555l-2.2539.5625v2h5.2715a2 2 0 0 1 -.27148-1 2 2 0 0 1 2-2 2 2 0 0 1 2 2 2 2 0 0 1 -.26953 1h5.2695v-2l-2.2578-.56445a5 5 0 0 0 -.2793-.6875l1.1934-1.9902-1.4141-1.4141-1.9941 1.1953a5 5 0 0 0 -.68555-.28516l-.5625-2.2539h-2zm-4 9v6h2a3 3 0 0 0 3-3v-3h-2v3a1 1 0 0 1 -1 1v-4zm8 0a2 2 0 0 0 -1.7324 1 2 2 0 0 0 0 2 2 2 0 0 0 1.7324 1h-2v2h2a2 2 0 0 0 1.7324-1 2 2 0 0 0 0-2 2 2 0 0 0 -1.7324-1h2v-2z" fill="#e0e0e0" transform="translate(0 1036.4)"/></g></svg>
+<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><g transform="translate(0 -1036.4)"><ellipse cx="3" cy="1039.4" fill="#e0e0e0"/><path d="m7 1-.56445 2.2578a5 5 0 0 0 -.68945.2793l-1.9883-1.1934-1.4141 1.4141 1.1953 1.9941a5 5 0 0 0 -.28516.68555l-2.2539.5625v2h5.2715a2 2 0 0 1 -.27148-1 2 2 0 0 1 2-2 2 2 0 0 1 2 2 2 2 0 0 1 -.26953 1h5.2695v-2l-2.2578-.56445a5 5 0 0 0 -.2793-.6875l1.1934-1.9902-1.4141-1.4141-1.9941 1.1953a5 5 0 0 0 -.68555-.28516l-.5625-2.2539h-2zm-4 9v6h2a3 3 0 0 0 3-3v-3h-2v3a1 1 0 0 1 -1 1v-4zm8 0a2 2 0 0 0 -1.7324 1 2 2 0 0 0 0 2 2 2 0 0 0 1.7324 1h-2v2h2a2 2 0 0 0 1.7324-1 2 2 0 0 0 0-2 2 2 0 0 0 -1.7324-1h2v-2z" fill="#e0e0e0" transform="translate(0 1036.4)"/></g></svg>
diff --git a/modules/visual_script/icons/VisualScriptInternal.svg b/modules/visual_script/icons/VisualScriptInternal.svg
index ea83047a29..8ab39ad929 100644
--- a/modules/visual_script/icons/VisualScriptInternal.svg
+++ b/modules/visual_script/icons/VisualScriptInternal.svg
@@ -1 +1 @@
-<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><circle cx="3" cy="3.000024" fill="#6e6e6e" r="0"/><path d="m11 10a2 2 0 0 0 -1.7324 1 2 2 0 0 0 0 2 2 2 0 0 0 1.7324 1h-2v2h2a2 2 0 0 0 1.7324-1 2 2 0 0 0 0-2 2 2 0 0 0 -1.7324-1h2v-2z" fill="#e0e0e0"/><path d="m3 10v6h2a3 3 0 0 0 3-3v-3h-2v3a1 1 0 0 1 -1 1v-4z" fill="#e0e0e0"/><path d="m7 1-.56445 2.2578a5 5 0 0 0 -.68945.2793l-1.9883-1.1934-1.4141 1.4141 1.1953 1.9941a5 5 0 0 0 -.28516.68555l-2.2539.5625v2h5.2715a2 2 0 0 1 -.27148-1 2 2 0 0 1 2-2 2 2 0 0 1 2 2 2 2 0 0 1 -.26953 1h5.2695v-2l-2.2578-.56445a5 5 0 0 0 -.2793-.6875l1.1934-1.9902-1.4141-1.4141-1.9941 1.1953a5 5 0 0 0 -.68555-.28516l-.5625-2.2539h-2z" fill="none" stroke="#e0e0e0"/></svg>
+<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><circle cx="3" cy="3.000024" fill="#e0e0e0" r="0"/><path d="m11 10a2 2 0 0 0 -1.7324 1 2 2 0 0 0 0 2 2 2 0 0 0 1.7324 1h-2v2h2a2 2 0 0 0 1.7324-1 2 2 0 0 0 0-2 2 2 0 0 0 -1.7324-1h2v-2z" fill="#e0e0e0"/><path d="m3 10v6h2a3 3 0 0 0 3-3v-3h-2v3a1 1 0 0 1 -1 1v-4z" fill="#e0e0e0"/><path d="m7 1-.56445 2.2578a5 5 0 0 0 -.68945.2793l-1.9883-1.1934-1.4141 1.4141 1.1953 1.9941a5 5 0 0 0 -.28516.68555l-2.2539.5625v2h5.2715a2 2 0 0 1 -.27148-1 2 2 0 0 1 2-2 2 2 0 0 1 2 2 2 2 0 0 1 -.26953 1h5.2695v-2l-2.2578-.56445a5 5 0 0 0 -.2793-.6875l1.1934-1.9902-1.4141-1.4141-1.9941 1.1953a5 5 0 0 0 -.68555-.28516l-.5625-2.2539h-2z" fill="none" stroke="#e0e0e0"/></svg>
diff --git a/modules/visual_script/visual_script_expression.cpp b/modules/visual_script/visual_script_expression.cpp
index 2abbd19e12..17a3566ed2 100644
--- a/modules/visual_script/visual_script_expression.cpp
+++ b/modules/visual_script/visual_script_expression.cpp
@@ -328,6 +328,7 @@ Error VisualScriptExpression::_get_token(Token &r_token) {
};
case '"': {
String str;
+ char32_t prev = 0;
while (true) {
char32_t ch = GET_CHAR();
@@ -364,9 +365,11 @@ Error VisualScriptExpression::_get_token(Token &r_token) {
case 'r':
res = 13;
break;
+ case 'U':
case 'u': {
- // hex number
- for (int j = 0; j < 4; j++) {
+ // Hexadecimal sequence.
+ int hex_len = (next == 'U') ? 6 : 4;
+ for (int j = 0; j < hex_len; j++) {
char32_t c = GET_CHAR();
if (c == 0) {
@@ -403,12 +406,46 @@ Error VisualScriptExpression::_get_token(Token &r_token) {
} break;
}
+ // Parse UTF-16 pair.
+ if ((res & 0xfffffc00) == 0xd800) {
+ if (prev == 0) {
+ prev = res;
+ continue;
+ } else {
+ _set_error("Invalid UTF-16 sequence in string, unpaired lead surrogate");
+ r_token.type = TK_ERROR;
+ return ERR_PARSE_ERROR;
+ }
+ } else if ((res & 0xfffffc00) == 0xdc00) {
+ if (prev == 0) {
+ _set_error("Invalid UTF-16 sequence in string, unpaired trail surrogate");
+ r_token.type = TK_ERROR;
+ return ERR_PARSE_ERROR;
+ } else {
+ res = (prev << 10UL) + res - ((0xd800 << 10UL) + 0xdc00 - 0x10000);
+ prev = 0;
+ }
+ }
+ if (prev != 0) {
+ _set_error("Invalid UTF-16 sequence in string, unpaired lead surrogate");
+ r_token.type = TK_ERROR;
+ return ERR_PARSE_ERROR;
+ }
str += res;
-
} else {
+ if (prev != 0) {
+ _set_error("Invalid UTF-16 sequence in string, unpaired lead surrogate");
+ r_token.type = TK_ERROR;
+ return ERR_PARSE_ERROR;
+ }
str += ch;
}
}
+ if (prev != 0) {
+ _set_error("Invalid UTF-16 sequence in string, unpaired lead surrogate");
+ r_token.type = TK_ERROR;
+ return ERR_PARSE_ERROR;
+ }
r_token.type = TK_CONSTANT;
r_token.value = str;
diff --git a/modules/visual_script/visual_script_func_nodes.cpp b/modules/visual_script/visual_script_func_nodes.cpp
index cc18d48dd8..ef6c1ecdb9 100644
--- a/modules/visual_script/visual_script_func_nodes.cpp
+++ b/modules/visual_script/visual_script_func_nodes.cpp
@@ -912,7 +912,7 @@ int VisualScriptPropertySet::get_output_sequence_port_count() const {
}
bool VisualScriptPropertySet::has_input_sequence_port() const {
- return 1;
+ return true;
}
Node *VisualScriptPropertySet::_get_base_node() const {
diff --git a/platform/javascript/js/engine/config.js b/platform/javascript/js/engine/config.js
index ba61b14eb7..5628ddbab5 100644
--- a/platform/javascript/js/engine/config.js
+++ b/platform/javascript/js/engine/config.js
@@ -225,33 +225,34 @@ const InternalConfig = function (initConfig) { // eslint-disable-line no-unused-
*/
Config.prototype.update = function (opts) {
const config = opts || {};
- function parse(key, def) {
+ const me = this;
+ function parse(key) {
if (typeof (config[key]) === 'undefined') {
- return def;
+ return me[key];
}
return config[key];
}
// Module config
- this.unloadAfterInit = parse('unloadAfterInit', this.unloadAfterInit);
- this.onPrintError = parse('onPrintError', this.onPrintError);
- this.onPrint = parse('onPrint', this.onPrint);
- this.onProgress = parse('onProgress', this.onProgress);
+ this.unloadAfterInit = parse('unloadAfterInit');
+ this.onPrintError = parse('onPrintError');
+ this.onPrint = parse('onPrint');
+ this.onProgress = parse('onProgress');
// Godot config
- this.canvas = parse('canvas', this.canvas);
- this.executable = parse('executable', this.executable);
- this.mainPack = parse('mainPack', this.mainPack);
- this.locale = parse('locale', this.locale);
- this.canvasResizePolicy = parse('canvasResizePolicy', this.canvasResizePolicy);
- this.persistentPaths = parse('persistentPaths', this.persistentPaths);
- this.persistentDrops = parse('persistentDrops', this.persistentDrops);
- this.experimentalVK = parse('experimentalVK', this.experimentalVK);
- this.focusCanvas = parse('focusCanvas', this.focusCanvas);
- this.gdnativeLibs = parse('gdnativeLibs', this.gdnativeLibs);
- this.fileSizes = parse('fileSizes', this.fileSizes);
- this.args = parse('args', this.args);
- this.onExecute = parse('onExecute', this.onExecute);
- this.onExit = parse('onExit', this.onExit);
+ this.canvas = parse('canvas');
+ this.executable = parse('executable');
+ this.mainPack = parse('mainPack');
+ this.locale = parse('locale');
+ this.canvasResizePolicy = parse('canvasResizePolicy');
+ this.persistentPaths = parse('persistentPaths');
+ this.persistentDrops = parse('persistentDrops');
+ this.experimentalVK = parse('experimentalVK');
+ this.focusCanvas = parse('focusCanvas');
+ this.gdnativeLibs = parse('gdnativeLibs');
+ this.fileSizes = parse('fileSizes');
+ this.args = parse('args');
+ this.onExecute = parse('onExecute');
+ this.onExit = parse('onExit');
};
/**
diff --git a/platform/javascript/js/libs/library_godot_input.js b/platform/javascript/js/libs/library_godot_input.js
index 7a4d0d8126..1e64c260f8 100644
--- a/platform/javascript/js/libs/library_godot_input.js
+++ b/platform/javascript/js/libs/library_godot_input.js
@@ -87,7 +87,7 @@ const GodotInputGamepads = {
},
init: function (onchange) {
- GodotEventListeners.samples = [];
+ GodotInputGamepads.samples = [];
function add(pad) {
const guid = GodotInputGamepads.get_guid(pad);
const c_id = GodotRuntime.allocString(pad.id);
diff --git a/platform/linuxbsd/display_server_x11.cpp b/platform/linuxbsd/display_server_x11.cpp
index 74f31bb979..8ba0f9c2cc 100644
--- a/platform/linuxbsd/display_server_x11.cpp
+++ b/platform/linuxbsd/display_server_x11.cpp
@@ -1332,8 +1332,9 @@ int DisplayServerX11::window_get_current_screen(WindowID p_window) const {
void DisplayServerX11::gl_window_make_current(DisplayServer::WindowID p_window_id) {
#if defined(GLES3_ENABLED)
- if (gl_manager)
+ if (gl_manager) {
gl_manager->window_make_current(p_window_id);
+ }
#endif
}
diff --git a/platform/linuxbsd/display_server_x11.h b/platform/linuxbsd/display_server_x11.h
index de5e872837..445b35cda8 100644
--- a/platform/linuxbsd/display_server_x11.h
+++ b/platform/linuxbsd/display_server_x11.h
@@ -143,7 +143,7 @@ class DisplayServerX11 : public DisplayServer {
bool borderless = false;
bool resize_disabled = false;
Vector2i last_position_before_fs;
- bool focused = false;
+ bool focused = true;
bool minimized = false;
unsigned int focus_order = 0;
diff --git a/platform/linuxbsd/gl_manager_x11.cpp b/platform/linuxbsd/gl_manager_x11.cpp
index 1721d0e0b3..d3fb1d6705 100644
--- a/platform/linuxbsd/gl_manager_x11.cpp
+++ b/platform/linuxbsd/gl_manager_x11.cpp
@@ -68,8 +68,9 @@ static int ctxErrorHandler(Display *dpy, XErrorEvent *ev) {
int GLManager_X11::_find_or_create_display(Display *p_x11_display) {
for (unsigned int n = 0; n < _displays.size(); n++) {
const GLDisplay &d = _displays[n];
- if (d.x11_display == p_x11_display)
+ if (d.x11_display == p_x11_display) {
return n;
+ }
}
// create
@@ -82,8 +83,7 @@ int GLManager_X11::_find_or_create_display(Display *p_x11_display) {
GLDisplay &d = _displays[new_display_id];
d.context = memnew(GLManager_X11_Private);
- ;
- d.context->glx_context = 0;
+ d.context->glx_context = nullptr;
//Error err = _create_context(d);
_create_context(d);
@@ -124,7 +124,7 @@ Error GLManager_X11::_create_context(GLDisplay &gl_display) {
};
int fbcount;
- GLXFBConfig fbconfig = 0;
+ GLXFBConfig fbconfig = nullptr;
XVisualInfo *vi = nullptr;
gl_display.x_swa.event_mask = StructureNotifyMask;
@@ -137,8 +137,9 @@ Error GLManager_X11::_create_context(GLDisplay &gl_display) {
for (int i = 0; i < fbcount; i++) {
vi = (XVisualInfo *)glXGetVisualFromFBConfig(x11_display, fbc[i]);
- if (!vi)
+ if (!vi) {
continue;
+ }
XRenderPictFormat *pict_format = XRenderFindVisualFormat(x11_display, vi->visual);
if (!pict_format) {
@@ -262,22 +263,26 @@ void GLManager_X11::window_destroy(DisplayServer::WindowID p_window_id) {
}
void GLManager_X11::release_current() {
- if (!_current_window)
+ if (!_current_window) {
return;
+ }
glXMakeCurrent(_x_windisp.x11_display, None, nullptr);
}
void GLManager_X11::window_make_current(DisplayServer::WindowID p_window_id) {
- if (p_window_id == -1)
+ if (p_window_id == -1) {
return;
+ }
GLWindow &win = _windows[p_window_id];
- if (!win.in_use)
+ if (!win.in_use) {
return;
+ }
// noop
- if (&win == _current_window)
+ if (&win == _current_window) {
return;
+ }
const GLDisplay &disp = get_display(win.gldisplay_id);
@@ -287,8 +292,9 @@ void GLManager_X11::window_make_current(DisplayServer::WindowID p_window_id) {
}
void GLManager_X11::make_current() {
- if (!_current_window)
+ if (!_current_window) {
return;
+ }
if (!_current_window->in_use) {
WARN_PRINT("current window not in use!");
return;
@@ -301,8 +307,9 @@ void GLManager_X11::swap_buffers() {
// NO NEED TO CALL SWAP BUFFERS for each window...
// see https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/glXSwapBuffers.xml
- if (!_current_window)
+ if (!_current_window) {
return;
+ }
if (!_current_window->in_use) {
WARN_PRINT("current window not in use!");
return;
@@ -335,19 +342,23 @@ void GLManager_X11::set_use_vsync(bool p_use) {
}
// we need an active window to get a display to set the vsync
- if (!_current_window)
+ if (!_current_window) {
return;
+ }
const GLDisplay &disp = get_current_display();
if (!setup) {
setup = true;
String extensions = glXQueryExtensionsString(disp.x11_display, DefaultScreen(disp.x11_display));
- if (extensions.find("GLX_EXT_swap_control") != -1)
+ if (extensions.find("GLX_EXT_swap_control") != -1) {
glXSwapIntervalEXT = (PFNGLXSWAPINTERVALEXTPROC)glXGetProcAddressARB((const GLubyte *)"glXSwapIntervalEXT");
- if (extensions.find("GLX_MESA_swap_control") != -1)
+ }
+ if (extensions.find("GLX_MESA_swap_control") != -1) {
glXSwapIntervalMESA = (PFNGLXSWAPINTERVALSGIPROC)glXGetProcAddressARB((const GLubyte *)"glXSwapIntervalMESA");
- if (extensions.find("GLX_SGI_swap_control") != -1)
+ }
+ if (extensions.find("GLX_SGI_swap_control") != -1) {
glXSwapIntervalSGI = (PFNGLXSWAPINTERVALSGIPROC)glXGetProcAddressARB((const GLubyte *)"glXSwapIntervalSGI");
+ }
}
int val = p_use ? 1 : 0;
if (glXSwapIntervalMESA) {
@@ -357,8 +368,9 @@ void GLManager_X11::set_use_vsync(bool p_use) {
} else if (glXSwapIntervalEXT) {
GLXDrawable drawable = glXGetCurrentDrawable();
glXSwapIntervalEXT(disp.x11_display, drawable, val);
- } else
+ } else {
return;
+ }
use_vsync = p_use;
}
diff --git a/platform/windows/godot_windows.cpp b/platform/windows/godot_windows.cpp
index 7819ab9a32..618d5670d2 100644
--- a/platform/windows/godot_windows.cpp
+++ b/platform/windows/godot_windows.cpp
@@ -39,7 +39,7 @@
#ifndef TOOLS_ENABLED
#if defined _MSC_VER
#pragma section("pck", read)
-__declspec(allocate("pck")) static char dummy[8] = { 0 };
+__declspec(allocate("pck")) static const char dummy[8] = { 0 };
#elif defined __GNUC__
static const char dummy[8] __attribute__((section("pck"), used)) = { 0 };
#endif
@@ -140,6 +140,11 @@ int widechar_main(int argc, wchar_t **argv) {
setlocale(LC_CTYPE, "");
+#ifndef TOOLS_ENABLED
+ // Workaround to prevent LTCG (MSVC LTO) from removing "pck" section
+ const char *dummy_guard = dummy;
+#endif
+
char **argv_utf8 = new char *[argc];
for (int i = 0; i < argc; ++i) {
diff --git a/platform/windows/os_windows.cpp b/platform/windows/os_windows.cpp
index 41ba1092db..d844531071 100644
--- a/platform/windows/os_windows.cpp
+++ b/platform/windows/os_windows.cpp
@@ -83,15 +83,23 @@ static String format_error_message(DWORD id) {
return msg;
}
+void RedirectStream(const char *p_file_name, const char *p_mode, FILE *p_cpp_stream, const DWORD p_std_handle) {
+ const HANDLE h_existing = GetStdHandle(p_std_handle);
+ if (h_existing != INVALID_HANDLE_VALUE) { // Redirect only if attached console have a valid handle.
+ const HANDLE h_cpp = reinterpret_cast<HANDLE>(_get_osfhandle(_fileno(p_cpp_stream)));
+ if (h_cpp == INVALID_HANDLE_VALUE) { // Redirect only if it's not already redirected to the pipe or file.
+ FILE *fp = p_cpp_stream;
+ freopen_s(&fp, p_file_name, p_mode, p_cpp_stream); // Redirect stream.
+ setvbuf(p_cpp_stream, nullptr, _IONBF, 0); // Disable stream buffering.
+ }
+ }
+}
+
void RedirectIOToConsole() {
if (AttachConsole(ATTACH_PARENT_PROCESS)) {
- FILE *fpstdin = stdin;
- FILE *fpstdout = stdout;
- FILE *fpstderr = stderr;
-
- freopen_s(&fpstdin, "CONIN$", "r", stdin);
- freopen_s(&fpstdout, "CONOUT$", "w", stdout);
- freopen_s(&fpstderr, "CONOUT$", "w", stderr);
+ RedirectStream("CONIN$", "r", stdin, STD_INPUT_HANDLE);
+ RedirectStream("CONOUT$", "w", stdout, STD_OUTPUT_HANDLE);
+ RedirectStream("CONOUT$", "w", stderr, STD_ERROR_HANDLE);
printf("\n"); // Make sure our output is starting from the new line.
}
diff --git a/scene/2d/navigation_obstacle_2d.cpp b/scene/2d/navigation_obstacle_2d.cpp
index e5df089771..fad54070a5 100644
--- a/scene/2d/navigation_obstacle_2d.cpp
+++ b/scene/2d/navigation_obstacle_2d.cpp
@@ -53,9 +53,9 @@ void NavigationObstacle2D::_validate_property(PropertyInfo &p_property) const {
void NavigationObstacle2D::_notification(int p_what) {
switch (p_what) {
- case NOTIFICATION_READY: {
- initialize_agent();
+ case NOTIFICATION_ENTER_TREE: {
parent_node2d = Object::cast_to<Node2D>(get_parent());
+ reevaluate_agent_radius();
if (parent_node2d != nullptr) {
// place agent on navigation map first or else the RVO agent callback creation fails silently later
NavigationServer2D::get_singleton()->agent_set_map(get_rid(), parent_node2d->get_world_2d()->get_navigation_map());
@@ -83,6 +83,7 @@ void NavigationObstacle2D::_notification(int p_what) {
NavigationObstacle2D::NavigationObstacle2D() {
agent = NavigationServer2D::get_singleton()->agent_create();
+ initialize_agent();
}
NavigationObstacle2D::~NavigationObstacle2D() {
@@ -110,7 +111,7 @@ void NavigationObstacle2D::initialize_agent() {
void NavigationObstacle2D::reevaluate_agent_radius() {
if (!estimate_radius) {
NavigationServer2D::get_singleton()->agent_set_radius(agent, radius);
- } else if (parent_node2d) {
+ } else if (parent_node2d && parent_node2d->is_inside_tree()) {
NavigationServer2D::get_singleton()->agent_set_radius(agent, estimate_agent_radius());
}
}
diff --git a/scene/2d/ray_cast_2d.cpp b/scene/2d/ray_cast_2d.cpp
index 1fdd8b05a6..9521667854 100644
--- a/scene/2d/ray_cast_2d.cpp
+++ b/scene/2d/ray_cast_2d.cpp
@@ -263,26 +263,18 @@ void RayCast2D::add_exception_rid(const RID &p_rid) {
exclude.insert(p_rid);
}
-void RayCast2D::add_exception(const Object *p_object) {
- ERR_FAIL_NULL(p_object);
- const CollisionObject2D *co = Object::cast_to<CollisionObject2D>(p_object);
- if (!co) {
- return;
- }
- add_exception_rid(co->get_rid());
+void RayCast2D::add_exception(const CollisionObject2D *p_node) {
+ ERR_FAIL_NULL_MSG(p_node, "The passed Node must be an instance of CollisionObject2D.");
+ add_exception_rid(p_node->get_rid());
}
void RayCast2D::remove_exception_rid(const RID &p_rid) {
exclude.erase(p_rid);
}
-void RayCast2D::remove_exception(const Object *p_object) {
- ERR_FAIL_NULL(p_object);
- const CollisionObject2D *co = Object::cast_to<CollisionObject2D>(p_object);
- if (!co) {
- return;
- }
- remove_exception_rid(co->get_rid());
+void RayCast2D::remove_exception(const CollisionObject2D *p_node) {
+ ERR_FAIL_NULL_MSG(p_node, "The passed Node must be an instance of CollisionObject2D.");
+ remove_exception_rid(p_node->get_rid());
}
void RayCast2D::clear_exceptions() {
diff --git a/scene/2d/ray_cast_2d.h b/scene/2d/ray_cast_2d.h
index a1015c6ce0..2c6f2d5c00 100644
--- a/scene/2d/ray_cast_2d.h
+++ b/scene/2d/ray_cast_2d.h
@@ -33,6 +33,8 @@
#include "scene/2d/node_2d.h"
+class CollisionObject2D;
+
class RayCast2D : public Node2D {
GDCLASS(RayCast2D, Node2D);
@@ -94,9 +96,9 @@ public:
Vector2 get_collision_normal() const;
void add_exception_rid(const RID &p_rid);
- void add_exception(const Object *p_object);
+ void add_exception(const CollisionObject2D *p_node);
void remove_exception_rid(const RID &p_rid);
- void remove_exception(const Object *p_object);
+ void remove_exception(const CollisionObject2D *p_node);
void clear_exceptions();
RayCast2D();
diff --git a/scene/2d/shape_cast_2d.cpp b/scene/2d/shape_cast_2d.cpp
index 10194861b4..24199c96b5 100644
--- a/scene/2d/shape_cast_2d.cpp
+++ b/scene/2d/shape_cast_2d.cpp
@@ -322,26 +322,18 @@ void ShapeCast2D::add_exception_rid(const RID &p_rid) {
exclude.insert(p_rid);
}
-void ShapeCast2D::add_exception(const Object *p_object) {
- ERR_FAIL_NULL(p_object);
- const CollisionObject2D *co = Object::cast_to<CollisionObject2D>(p_object);
- if (!co) {
- return;
- }
- add_exception_rid(co->get_rid());
+void ShapeCast2D::add_exception(const CollisionObject2D *p_node) {
+ ERR_FAIL_NULL_MSG(p_node, "The passed Node must be an instance of CollisionObject2D.");
+ add_exception_rid(p_node->get_rid());
}
void ShapeCast2D::remove_exception_rid(const RID &p_rid) {
exclude.erase(p_rid);
}
-void ShapeCast2D::remove_exception(const Object *p_object) {
- ERR_FAIL_NULL(p_object);
- const CollisionObject2D *co = Object::cast_to<CollisionObject2D>(p_object);
- if (!co) {
- return;
- }
- remove_exception_rid(co->get_rid());
+void ShapeCast2D::remove_exception(const CollisionObject2D *p_node) {
+ ERR_FAIL_NULL_MSG(p_node, "The passed Node must be an instance of CollisionObject2D.");
+ remove_exception_rid(p_node->get_rid());
}
void ShapeCast2D::clear_exceptions() {
diff --git a/scene/2d/shape_cast_2d.h b/scene/2d/shape_cast_2d.h
index 7e1ebeb315..ea36b25068 100644
--- a/scene/2d/shape_cast_2d.h
+++ b/scene/2d/shape_cast_2d.h
@@ -34,6 +34,8 @@
#include "scene/2d/node_2d.h"
#include "scene/resources/shape_2d.h"
+class CollisionObject2D;
+
class ShapeCast2D : public Node2D {
GDCLASS(ShapeCast2D, Node2D);
@@ -109,9 +111,9 @@ public:
real_t get_closest_collision_unsafe_fraction() const;
void add_exception_rid(const RID &p_rid);
- void add_exception(const Object *p_object);
+ void add_exception(const CollisionObject2D *p_node);
void remove_exception_rid(const RID &p_rid);
- void remove_exception(const Object *p_object);
+ void remove_exception(const CollisionObject2D *p_node);
void clear_exceptions();
TypedArray<String> get_configuration_warnings() const override;
diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp
index 25c83b0c8f..02ca1ba2aa 100644
--- a/scene/2d/tile_map.cpp
+++ b/scene/2d/tile_map.cpp
@@ -1119,7 +1119,7 @@ void TileMap::_rendering_update_dirty_quadrants(SelfList<TileMapQuadrant>::List
if (q.runtime_tile_data_cache.has(E_cell.value)) {
tile_data = q.runtime_tile_data_cache[E_cell.value];
} else {
- tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(c.get_atlas_coords(), c.alternative_tile));
+ tile_data = atlas_source->get_tile_data(c.get_atlas_coords(), c.alternative_tile);
}
Ref<ShaderMaterial> mat = tile_data->get_material();
@@ -1311,7 +1311,7 @@ void TileMap::draw_tile(RID p_canvas_item, Vector2i p_position, const Ref<TileSe
}
// Get tile data.
- const TileData *tile_data = p_tile_data_override ? p_tile_data_override : Object::cast_to<TileData>(atlas_source->get_tile_data(p_atlas_coords, p_alternative_tile));
+ const TileData *tile_data = p_tile_data_override ? p_tile_data_override : atlas_source->get_tile_data(p_atlas_coords, p_alternative_tile);
// Get the tile modulation.
Color modulate = tile_data->get_modulate() * p_modulation;
@@ -1474,7 +1474,7 @@ void TileMap::_physics_update_dirty_quadrants(SelfList<TileMapQuadrant>::List &r
if (q.runtime_tile_data_cache.has(E_cell->get())) {
tile_data = q.runtime_tile_data_cache[E_cell->get()];
} else {
- tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(c.get_atlas_coords(), c.alternative_tile));
+ tile_data = atlas_source->get_tile_data(c.get_atlas_coords(), c.alternative_tile);
}
for (int tile_set_physics_layer = 0; tile_set_physics_layer < tile_set->get_physics_layers_count(); tile_set_physics_layer++) {
Ref<PhysicsMaterial> physics_material = tile_set->get_physics_layer_physics_material(tile_set_physics_layer);
@@ -1671,7 +1671,7 @@ void TileMap::_navigation_update_dirty_quadrants(SelfList<TileMapQuadrant>::List
if (q.runtime_tile_data_cache.has(E_cell->get())) {
tile_data = q.runtime_tile_data_cache[E_cell->get()];
} else {
- tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(c.get_atlas_coords(), c.alternative_tile));
+ tile_data = atlas_source->get_tile_data(c.get_atlas_coords(), c.alternative_tile);
}
q.navigation_regions[E_cell->get()].resize(tile_set->get_navigation_layers_count());
@@ -1760,7 +1760,7 @@ void TileMap::_navigation_draw_quadrant_debug(TileMapQuadrant *p_quadrant) {
if (p_quadrant->runtime_tile_data_cache.has(E_cell->get())) {
tile_data = p_quadrant->runtime_tile_data_cache[E_cell->get()];
} else {
- tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(c.get_atlas_coords(), c.alternative_tile));
+ tile_data = atlas_source->get_tile_data(c.get_atlas_coords(), c.alternative_tile);
}
Transform2D xform;
@@ -2204,7 +2204,7 @@ Set<TileMap::TerrainConstraint> TileMap::get_terrain_constraints_from_removed_ce
Ref<TileSetSource> source = tile_set->get_source(neighbor_cell.source_id);
Ref<TileSetAtlasSource> atlas_source = source;
if (atlas_source.is_valid()) {
- TileData *tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(neighbor_cell.get_atlas_coords(), neighbor_cell.alternative_tile));
+ TileData *tile_data = atlas_source->get_tile_data(neighbor_cell.get_atlas_coords(), neighbor_cell.alternative_tile);
if (tile_data && tile_data->get_terrain_set() == p_terrain_set) {
neighbor_tile_data = tile_data;
}
@@ -2580,7 +2580,7 @@ void TileMap::_build_runtime_update_tile_data(SelfList<TileMapQuadrant>::List &r
if (atlas_source) {
bool ret = false;
if (GDVIRTUAL_CALL(_use_tile_data_runtime_update, q.layer, E_cell.value, ret) && ret) {
- TileData *tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(c.get_atlas_coords(), c.alternative_tile));
+ TileData *tile_data = atlas_source->get_tile_data(c.get_atlas_coords(), c.alternative_tile);
// Create the runtime TileData.
TileData *tile_data_runtime_use = tile_data->duplicate();
@@ -3648,9 +3648,6 @@ void TileMap::_bind_methods() {
ClassDB::bind_method(D_METHOD("_update_dirty_quadrants"), &TileMap::_update_dirty_quadrants);
- ClassDB::bind_method(D_METHOD("_set_tile_data", "layer", "data"), &TileMap::_set_tile_data);
- ClassDB::bind_method(D_METHOD("_get_tile_data", "layer"), &TileMap::_get_tile_data);
-
ClassDB::bind_method(D_METHOD("_tile_set_changed_deferred_update"), &TileMap::_tile_set_changed_deferred_update);
GDVIRTUAL_BIND(_use_tile_data_runtime_update, "layer", "coords");
diff --git a/scene/3d/navigation_obstacle_3d.cpp b/scene/3d/navigation_obstacle_3d.cpp
index b1f6f0cf91..ba6c50d98c 100644
--- a/scene/3d/navigation_obstacle_3d.cpp
+++ b/scene/3d/navigation_obstacle_3d.cpp
@@ -54,9 +54,9 @@ void NavigationObstacle3D::_validate_property(PropertyInfo &p_property) const {
void NavigationObstacle3D::_notification(int p_what) {
switch (p_what) {
- case NOTIFICATION_READY: {
- initialize_agent();
+ case NOTIFICATION_ENTER_TREE: {
parent_node3d = Object::cast_to<Node3D>(get_parent());
+ reevaluate_agent_radius();
if (parent_node3d != nullptr) {
// place agent on navigation map first or else the RVO agent callback creation fails silently later
NavigationServer3D::get_singleton()->agent_set_map(get_rid(), parent_node3d->get_world_3d()->get_navigation_map());
@@ -91,6 +91,7 @@ void NavigationObstacle3D::_notification(int p_what) {
NavigationObstacle3D::NavigationObstacle3D() {
agent = NavigationServer3D::get_singleton()->agent_create();
+ initialize_agent();
}
NavigationObstacle3D::~NavigationObstacle3D() {
@@ -118,7 +119,7 @@ void NavigationObstacle3D::initialize_agent() {
void NavigationObstacle3D::reevaluate_agent_radius() {
if (!estimate_radius) {
NavigationServer3D::get_singleton()->agent_set_radius(agent, radius);
- } else if (parent_node3d) {
+ } else if (parent_node3d && parent_node3d->is_inside_tree()) {
NavigationServer3D::get_singleton()->agent_set_radius(agent, estimate_agent_radius());
}
}
diff --git a/scene/3d/node_3d.cpp b/scene/3d/node_3d.cpp
index 515d2cfdc7..cad1201d63 100644
--- a/scene/3d/node_3d.cpp
+++ b/scene/3d/node_3d.cpp
@@ -300,8 +300,9 @@ Node3D *Node3D::get_parent_node_3d() const {
}
Transform3D Node3D::get_relative_transform(const Node *p_parent) const {
- if (p_parent == this)
+ if (p_parent == this) {
return Transform3D();
+ }
ERR_FAIL_COND_V(!data.parent, Transform3D());
diff --git a/scene/3d/ray_cast_3d.cpp b/scene/3d/ray_cast_3d.cpp
index 3bb65d07a0..b71c54dcf9 100644
--- a/scene/3d/ray_cast_3d.cpp
+++ b/scene/3d/ray_cast_3d.cpp
@@ -243,26 +243,18 @@ void RayCast3D::add_exception_rid(const RID &p_rid) {
exclude.insert(p_rid);
}
-void RayCast3D::add_exception(const Object *p_object) {
- ERR_FAIL_NULL(p_object);
- const CollisionObject3D *co = Object::cast_to<CollisionObject3D>(p_object);
- if (!co) {
- return;
- }
- add_exception_rid(co->get_rid());
+void RayCast3D::add_exception(const CollisionObject3D *p_node) {
+ ERR_FAIL_NULL_MSG(p_node, "The passed Node must be an instance of CollisionObject3D.");
+ add_exception_rid(p_node->get_rid());
}
void RayCast3D::remove_exception_rid(const RID &p_rid) {
exclude.erase(p_rid);
}
-void RayCast3D::remove_exception(const Object *p_object) {
- ERR_FAIL_NULL(p_object);
- const CollisionObject3D *co = Object::cast_to<CollisionObject3D>(p_object);
- if (!co) {
- return;
- }
- remove_exception_rid(co->get_rid());
+void RayCast3D::remove_exception(const CollisionObject3D *p_node) {
+ ERR_FAIL_NULL_MSG(p_node, "The passed Node must be an instance of CollisionObject3D.");
+ remove_exception_rid(p_node->get_rid());
}
void RayCast3D::clear_exceptions() {
diff --git a/scene/3d/ray_cast_3d.h b/scene/3d/ray_cast_3d.h
index a53e2c83fc..ad85001591 100644
--- a/scene/3d/ray_cast_3d.h
+++ b/scene/3d/ray_cast_3d.h
@@ -33,6 +33,8 @@
#include "scene/3d/node_3d.h"
+class CollisionObject3D;
+
class RayCast3D : public Node3D {
GDCLASS(RayCast3D, Node3D);
@@ -116,9 +118,9 @@ public:
Vector3 get_collision_normal() const;
void add_exception_rid(const RID &p_rid);
- void add_exception(const Object *p_object);
+ void add_exception(const CollisionObject3D *p_node);
void remove_exception_rid(const RID &p_rid);
- void remove_exception(const Object *p_object);
+ void remove_exception(const CollisionObject3D *p_node);
void clear_exceptions();
RayCast3D();
diff --git a/scene/3d/sprite_3d.cpp b/scene/3d/sprite_3d.cpp
index a37fce9469..331d58927b 100644
--- a/scene/3d/sprite_3d.cpp
+++ b/scene/3d/sprite_3d.cpp
@@ -1088,8 +1088,9 @@ void AnimatedSprite3D::set_frame(int p_frame) {
if (frames->has_animation(animation)) {
int limit = frames->get_frame_count(animation);
- if (p_frame >= limit)
+ if (p_frame >= limit) {
p_frame = limit - 1;
+ }
}
if (p_frame < 0) {
diff --git a/scene/animation/animation_tree.cpp b/scene/animation/animation_tree.cpp
index a551417778..d153b882f9 100644
--- a/scene/animation/animation_tree.cpp
+++ b/scene/animation/animation_tree.cpp
@@ -88,7 +88,7 @@ void AnimationNode::get_child_nodes(List<ChildNode> *r_child_nodes) {
}
}
-void AnimationNode::blend_animation(const StringName &p_animation, real_t p_time, real_t p_delta, bool p_seeked, real_t p_blend, int p_pingponged) {
+void AnimationNode::blend_animation(const StringName &p_animation, double p_time, double p_delta, bool p_seeked, real_t p_blend, int p_pingponged) {
ERR_FAIL_COND(!state);
ERR_FAIL_COND(!state->player->has_animation(p_animation));
@@ -119,13 +119,13 @@ void AnimationNode::blend_animation(const StringName &p_animation, real_t p_time
state->animation_states.push_back(anim_state);
}
-real_t AnimationNode::_pre_process(const StringName &p_base_path, AnimationNode *p_parent, State *p_state, real_t p_time, bool p_seek, const Vector<StringName> &p_connections) {
+double AnimationNode::_pre_process(const StringName &p_base_path, AnimationNode *p_parent, State *p_state, double p_time, bool p_seek, const Vector<StringName> &p_connections) {
base_path = p_base_path;
parent = p_parent;
connections = p_connections;
state = p_state;
- real_t t = process(p_time, p_seek);
+ double t = process(p_time, p_seek);
state = nullptr;
parent = nullptr;
@@ -144,7 +144,7 @@ void AnimationNode::make_invalid(const String &p_reason) {
state->invalid_reasons += String::utf8("• ") + p_reason;
}
-real_t AnimationNode::blend_input(int p_input, real_t p_time, bool p_seek, real_t p_blend, FilterAction p_filter, bool p_optimize) {
+double AnimationNode::blend_input(int p_input, double p_time, bool p_seek, real_t p_blend, FilterAction p_filter, bool p_optimize) {
ERR_FAIL_INDEX_V(p_input, inputs.size(), 0);
ERR_FAIL_COND_V(!state, 0);
@@ -163,7 +163,7 @@ real_t AnimationNode::blend_input(int p_input, real_t p_time, bool p_seek, real_
//inputs.write[p_input].last_pass = state->last_pass;
real_t activity = 0.0;
- real_t ret = _blend_node(node_name, blend_tree->get_node_connection_array(node_name), nullptr, node, p_time, p_seek, p_blend, p_filter, p_optimize, &activity);
+ double ret = _blend_node(node_name, blend_tree->get_node_connection_array(node_name), nullptr, node, p_time, p_seek, p_blend, p_filter, p_optimize, &activity);
Vector<AnimationTree::Activity> *activity_ptr = state->tree->input_activity_map.getptr(base_path);
@@ -174,11 +174,11 @@ real_t AnimationNode::blend_input(int p_input, real_t p_time, bool p_seek, real_
return ret;
}
-real_t AnimationNode::blend_node(const StringName &p_sub_path, Ref<AnimationNode> p_node, real_t p_time, bool p_seek, real_t p_blend, FilterAction p_filter, bool p_optimize) {
+double AnimationNode::blend_node(const StringName &p_sub_path, Ref<AnimationNode> p_node, double p_time, bool p_seek, real_t p_blend, FilterAction p_filter, bool p_optimize) {
return _blend_node(p_sub_path, Vector<StringName>(), this, p_node, p_time, p_seek, p_blend, p_filter, p_optimize);
}
-real_t AnimationNode::_blend_node(const StringName &p_subpath, const Vector<StringName> &p_connections, AnimationNode *p_new_parent, Ref<AnimationNode> p_node, real_t p_time, bool p_seek, real_t p_blend, FilterAction p_filter, bool p_optimize, real_t *r_max) {
+double AnimationNode::_blend_node(const StringName &p_subpath, const Vector<StringName> &p_connections, AnimationNode *p_new_parent, Ref<AnimationNode> p_node, double p_time, bool p_seek, real_t p_blend, FilterAction p_filter, bool p_optimize, real_t *r_max) {
ERR_FAIL_COND_V(!p_node.is_valid(), 0);
ERR_FAIL_COND_V(!state, 0);
@@ -796,7 +796,7 @@ void AnimationTree::_clear_caches() {
cache_valid = false;
}
-void AnimationTree::_process_graph(real_t p_delta) {
+void AnimationTree::_process_graph(double p_delta) {
_update_properties(); //if properties need updating, update them
//check all tracks, see if they need modification
@@ -1335,10 +1335,10 @@ void AnimationTree::_process_graph(real_t p_delta) {
t->playing = false;
playing_caches.erase(t);
} else {
- real_t start_ofs = a->audio_track_get_key_start_offset(i, idx);
+ double start_ofs = a->audio_track_get_key_start_offset(i, idx);
start_ofs += time - a->track_get_key_time(i, idx);
- real_t end_ofs = a->audio_track_get_key_end_offset(i, idx);
- real_t len = stream->get_length();
+ double end_ofs = a->audio_track_get_key_end_offset(i, idx);
+ double len = stream->get_length();
if (start_ofs > len - end_ofs) {
t->object->call("stop");
@@ -1374,9 +1374,9 @@ void AnimationTree::_process_graph(real_t p_delta) {
t->playing = false;
playing_caches.erase(t);
} else {
- real_t start_ofs = a->audio_track_get_key_start_offset(i, idx);
- real_t end_ofs = a->audio_track_get_key_end_offset(i, idx);
- real_t len = stream->get_length();
+ double start_ofs = a->audio_track_get_key_start_offset(i, idx);
+ double end_ofs = a->audio_track_get_key_end_offset(i, idx);
+ double len = stream->get_length();
t->object->call("set_stream", stream);
t->object->call("play", start_ofs);
@@ -1407,7 +1407,7 @@ void AnimationTree::_process_graph(real_t p_delta) {
}
}
} else if (t->len > 0) {
- real_t len = t->start > time ? (a->get_length() - t->start) + time : time - t->start;
+ double len = t->start > time ? (a->get_length() - t->start) + time : time - t->start;
if (len > t->len) {
stop = true;
@@ -1455,7 +1455,7 @@ void AnimationTree::_process_graph(real_t p_delta) {
Ref<Animation> anim = player2->get_animation(anim_name);
- real_t at_anim_pos = 0.0;
+ double at_anim_pos = 0.0;
switch (anim->get_loop_mode()) {
case Animation::LoopMode::LOOP_NONE: {
diff --git a/scene/animation/animation_tree.h b/scene/animation/animation_tree.h
index 11c9bcd4ef..705ee91c76 100644
--- a/scene/animation/animation_tree.h
+++ b/scene/animation/animation_tree.h
@@ -83,7 +83,7 @@ public:
Vector<real_t> blends;
State *state = nullptr;
- real_t _pre_process(const StringName &p_base_path, AnimationNode *p_parent, State *p_state, real_t p_time, bool p_seek, const Vector<StringName> &p_connections);
+ double _pre_process(const StringName &p_base_path, AnimationNode *p_parent, State *p_state, double p_time, bool p_seek, const Vector<StringName> &p_connections);
//all this is temporary
StringName base_path;
@@ -96,12 +96,12 @@ public:
Array _get_filters() const;
void _set_filters(const Array &p_filters);
friend class AnimationNodeBlendTree;
- real_t _blend_node(const StringName &p_subpath, const Vector<StringName> &p_connections, AnimationNode *p_new_parent, Ref<AnimationNode> p_node, real_t p_time, bool p_seek, real_t p_blend, FilterAction p_filter = FILTER_IGNORE, bool p_optimize = true, real_t *r_max = nullptr);
+ double _blend_node(const StringName &p_subpath, const Vector<StringName> &p_connections, AnimationNode *p_new_parent, Ref<AnimationNode> p_node, double p_time, bool p_seek, real_t p_blend, FilterAction p_filter = FILTER_IGNORE, bool p_optimize = true, real_t *r_max = nullptr);
protected:
- void blend_animation(const StringName &p_animation, real_t p_time, real_t p_delta, bool p_seeked, real_t p_blend, int p_pingponged = 0);
- real_t blend_node(const StringName &p_sub_path, Ref<AnimationNode> p_node, real_t p_time, bool p_seek, real_t p_blend, FilterAction p_filter = FILTER_IGNORE, bool p_optimize = true);
- real_t blend_input(int p_input, real_t p_time, bool p_seek, real_t p_blend, FilterAction p_filter = FILTER_IGNORE, bool p_optimize = true);
+ void blend_animation(const StringName &p_animation, double p_time, double p_delta, bool p_seeked, real_t p_blend, int p_pingponged = 0);
+ double blend_node(const StringName &p_sub_path, Ref<AnimationNode> p_node, double p_time, bool p_seek, real_t p_blend, FilterAction p_filter = FILTER_IGNORE, bool p_optimize = true);
+ double blend_input(int p_input, double p_time, bool p_seek, real_t p_blend, FilterAction p_filter = FILTER_IGNORE, bool p_optimize = true);
void make_invalid(const String &p_reason);
@@ -234,8 +234,8 @@ private:
struct TrackCacheAudio : public TrackCache {
bool playing = false;
- real_t start = 0.0;
- real_t len = 0.0;
+ double start = 0.0;
+ double len = 0.0;
TrackCacheAudio() {
type = Animation::TYPE_AUDIO;
@@ -265,7 +265,7 @@ private:
void _clear_caches();
bool _update_caches(AnimationPlayer *player);
- void _process_graph(real_t p_delta);
+ void _process_graph(double p_delta);
uint64_t setup_pass = 1;
uint64_t process_pass = 1;
diff --git a/scene/animation/tween.cpp b/scene/animation/tween.cpp
index a37c6f5355..a2fed718be 100644
--- a/scene/animation/tween.cpp
+++ b/scene/animation/tween.cpp
@@ -249,8 +249,6 @@ bool Tween::custom_step(float p_delta) {
}
bool Tween::step(float p_delta) {
- ERR_FAIL_COND_V_MSG(tweeners.is_empty(), false, "Tween started, but has no Tweeners.");
-
if (dead) {
return false;
}
@@ -271,6 +269,7 @@ bool Tween::step(float p_delta) {
}
if (!started) {
+ ERR_FAIL_COND_V_MSG(tweeners.is_empty(), false, "Tween started, but has no Tweeners.");
current_step = 0;
loops_done = 0;
start_tweeners();
@@ -284,6 +283,10 @@ bool Tween::step(float p_delta) {
float step_delta = rem_delta;
step_active = false;
+#ifdef DEBUG_ENABLED
+ float prev_delta = rem_delta;
+#endif
+
for (Ref<Tweener> &tweener : tweeners.write[current_step]) {
// Modified inside Tweener.step().
float temp_delta = rem_delta;
@@ -313,6 +316,12 @@ bool Tween::step(float p_delta) {
start_tweeners();
}
}
+
+#ifdef DEBUG_ENABLED
+ if (Math::is_equal_approx(rem_delta, prev_delta) && running && loops <= 0) {
+ ERR_FAIL_V_MSG(false, "Infinite loop detected. Check set_loops() description for more info.");
+ }
+#endif
}
return true;
diff --git a/scene/gui/button.cpp b/scene/gui/button.cpp
index 552dd28513..3ed1b873af 100644
--- a/scene/gui/button.cpp
+++ b/scene/gui/button.cpp
@@ -197,6 +197,8 @@ void Button::_notification(int p_what) {
color = get_theme_color(SNAME("font_disabled_color"));
if (has_theme_color(SNAME("icon_disabled_color"))) {
color_icon = get_theme_color(SNAME("icon_disabled_color"));
+ } else {
+ color_icon.a = 0.4;
}
} break;
@@ -232,9 +234,6 @@ void Button::_notification(int p_what) {
}
if (!_icon.is_null()) {
int valign = size.height - style->get_minimum_size().y;
- if (is_disabled()) {
- color_icon.a = 0.4;
- }
float icon_ofs_region = 0.0;
Point2 style_offset;
diff --git a/scene/gui/code_edit.cpp b/scene/gui/code_edit.cpp
index 5511a1d910..22def607ed 100644
--- a/scene/gui/code_edit.cpp
+++ b/scene/gui/code_edit.cpp
@@ -571,6 +571,8 @@ Control::CursorShape CodeEdit::get_cursor_shape(const Point2 &p_pos) const {
// Overridable actions
void CodeEdit::_handle_unicode_input_internal(const uint32_t p_unicode) {
bool had_selection = has_selection();
+ String selection_text = (had_selection ? get_selected_text() : "");
+
if (had_selection) {
begin_complex_operation();
delete_selection();
@@ -591,27 +593,38 @@ void CodeEdit::_handle_unicode_input_internal(const uint32_t p_unicode) {
if (auto_brace_completion_enabled) {
int cl = get_caret_line();
int cc = get_caret_column();
- int caret_move_offset = 1;
-
- int post_brace_pair = cc < get_line(cl).length() ? _get_auto_brace_pair_close_at_pos(cl, cc) : -1;
- if (has_string_delimiter(chr) && cc > 0 && _is_char(get_line(cl)[cc - 1]) && post_brace_pair == -1) {
- insert_text_at_caret(chr);
- } else if (cc < get_line(cl).length() && _is_char(get_line(cl)[cc])) {
- insert_text_at_caret(chr);
- } else if (post_brace_pair != -1 && auto_brace_completion_pairs[post_brace_pair].close_key[0] == chr[0]) {
- caret_move_offset = auto_brace_completion_pairs[post_brace_pair].close_key.length();
- } else if (is_in_comment(cl, cc) != -1 || (is_in_string(cl, cc) != -1 && has_string_delimiter(chr))) {
+ if (had_selection) {
insert_text_at_caret(chr);
+
+ String close_key = get_auto_brace_completion_close_key(chr);
+ if (!close_key.is_empty()) {
+ insert_text_at_caret(selection_text + close_key);
+ set_caret_column(get_caret_column() - 1);
+ }
} else {
- insert_text_at_caret(chr);
+ int caret_move_offset = 1;
+
+ int post_brace_pair = cc < get_line(cl).length() ? _get_auto_brace_pair_close_at_pos(cl, cc) : -1;
+
+ if (has_string_delimiter(chr) && cc > 0 && _is_char(get_line(cl)[cc - 1]) && post_brace_pair == -1) {
+ insert_text_at_caret(chr);
+ } else if (cc < get_line(cl).length() && _is_char(get_line(cl)[cc])) {
+ insert_text_at_caret(chr);
+ } else if (post_brace_pair != -1 && auto_brace_completion_pairs[post_brace_pair].close_key[0] == chr[0]) {
+ caret_move_offset = auto_brace_completion_pairs[post_brace_pair].close_key.length();
+ } else if (is_in_comment(cl, cc) != -1 || (is_in_string(cl, cc) != -1 && has_string_delimiter(chr))) {
+ insert_text_at_caret(chr);
+ } else {
+ insert_text_at_caret(chr);
- int pre_brace_pair = _get_auto_brace_pair_open_at_pos(cl, cc + 1);
- if (pre_brace_pair != -1) {
- insert_text_at_caret(auto_brace_completion_pairs[pre_brace_pair].close_key);
+ int pre_brace_pair = _get_auto_brace_pair_open_at_pos(cl, cc + 1);
+ if (pre_brace_pair != -1) {
+ insert_text_at_caret(auto_brace_completion_pairs[pre_brace_pair].close_key);
+ }
}
+ set_caret_column(cc + caret_move_offset);
}
- set_caret_column(cc + caret_move_offset);
} else {
insert_text_at_caret(chr);
}
diff --git a/scene/gui/control.cpp b/scene/gui/control.cpp
index 562ea8a8f7..7ebc5c27f8 100644
--- a/scene/gui/control.cpp
+++ b/scene/gui/control.cpp
@@ -576,6 +576,11 @@ void Control::_update_canvas_item_transform() {
Transform2D xform = _get_internal_transform();
xform[2] += get_position();
+ // We use a little workaround to avoid flickering when moving the pivot with _edit_set_pivot()
+ if (is_inside_tree() && Math::abs(Math::sin(data.rotation * 4.0f)) < 0.00001f && get_viewport()->is_snap_controls_to_pixels_enabled()) {
+ xform[2] = xform[2].round();
+ }
+
RenderingServer::get_singleton()->canvas_item_set_transform(get_canvas_item(), xform);
}
diff --git a/scene/gui/graph_edit.cpp b/scene/gui/graph_edit.cpp
index 2be76473b0..95575a8226 100644
--- a/scene/gui/graph_edit.cpp
+++ b/scene/gui/graph_edit.cpp
@@ -1692,8 +1692,9 @@ int GraphEdit::_set_operations(SET_OPERATIONS p_operation, Set<StringName> &r_u,
switch (p_operation) {
case GraphEdit::IS_EQUAL: {
for (Set<StringName>::Element *E = r_u.front(); E; E = E->next()) {
- if (!r_v.has(E->get()))
+ if (!r_v.has(E->get())) {
return 0;
+ }
}
return r_u.size() == r_v.size();
} break;
@@ -1702,8 +1703,9 @@ int GraphEdit::_set_operations(SET_OPERATIONS p_operation, Set<StringName> &r_u,
return 1;
}
for (Set<StringName>::Element *E = r_u.front(); E; E = E->next()) {
- if (!r_v.has(E->get()))
+ if (!r_v.has(E->get())) {
return 0;
+ }
}
return 1;
} break;
diff --git a/scene/gui/line_edit.cpp b/scene/gui/line_edit.cpp
index 88953fa7db..3aae3377bc 100644
--- a/scene/gui/line_edit.cpp
+++ b/scene/gui/line_edit.cpp
@@ -752,7 +752,7 @@ void LineEdit::_notification(int p_what) {
// Draw placeholder color.
if (using_placeholder) {
- font_color.a *= placeholder_alpha;
+ font_color = get_theme_color(SNAME("font_placeholder_color"));
}
bool display_clear_icon = !using_placeholder && is_editable() && clear_button_enabled;
@@ -1476,15 +1476,6 @@ String LineEdit::get_placeholder() const {
return placeholder;
}
-void LineEdit::set_placeholder_alpha(float p_alpha) {
- placeholder_alpha = p_alpha;
- update();
-}
-
-float LineEdit::get_placeholder_alpha() const {
- return placeholder_alpha;
-}
-
void LineEdit::set_caret_column(int p_column) {
if (p_column > (int)text.length()) {
p_column = text.length();
@@ -2245,8 +2236,6 @@ void LineEdit::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_structured_text_bidi_override_options"), &LineEdit::get_structured_text_bidi_override_options);
ClassDB::bind_method(D_METHOD("set_placeholder", "text"), &LineEdit::set_placeholder);
ClassDB::bind_method(D_METHOD("get_placeholder"), &LineEdit::get_placeholder);
- ClassDB::bind_method(D_METHOD("set_placeholder_alpha", "alpha"), &LineEdit::set_placeholder_alpha);
- ClassDB::bind_method(D_METHOD("get_placeholder_alpha"), &LineEdit::get_placeholder_alpha);
ClassDB::bind_method(D_METHOD("set_caret_column", "position"), &LineEdit::set_caret_column);
ClassDB::bind_method(D_METHOD("get_caret_column"), &LineEdit::get_caret_column);
ClassDB::bind_method(D_METHOD("get_scroll_offset"), &LineEdit::get_scroll_offset);
@@ -2328,6 +2317,7 @@ void LineEdit::_bind_methods() {
BIND_ENUM_CONSTANT(MENU_MAX);
ADD_PROPERTY(PropertyInfo(Variant::STRING, "text"), "set_text", "get_text");
+ ADD_PROPERTY(PropertyInfo(Variant::STRING, "placeholder_text"), "set_placeholder", "get_placeholder");
ADD_PROPERTY(PropertyInfo(Variant::INT, "alignment", PROPERTY_HINT_ENUM, "Left,Center,Right,Fill"), "set_horizontal_alignment", "get_horizontal_alignment");
ADD_PROPERTY(PropertyInfo(Variant::INT, "max_length", PROPERTY_HINT_RANGE, "0,1000,1,or_greater"), "set_max_length", "get_max_length");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "editable"), "set_editable", "is_editable");
@@ -2349,9 +2339,6 @@ void LineEdit::_bind_methods() {
ADD_GROUP("Structured Text", "structured_text_");
ADD_PROPERTY(PropertyInfo(Variant::INT, "structured_text_bidi_override", PROPERTY_HINT_ENUM, "Default,URI,File,Email,List,None,Custom"), "set_structured_text_bidi_override", "get_structured_text_bidi_override");
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "structured_text_bidi_override_options"), "set_structured_text_bidi_override_options", "get_structured_text_bidi_override_options");
- ADD_GROUP("Placeholder", "placeholder_");
- ADD_PROPERTY(PropertyInfo(Variant::STRING, "placeholder_text"), "set_placeholder", "get_placeholder");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "placeholder_alpha", PROPERTY_HINT_RANGE, "0,1,0.001"), "set_placeholder_alpha", "get_placeholder_alpha");
ADD_GROUP("Caret", "caret_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "caret_blink"), "set_caret_blink_enabled", "is_caret_blink_enabled");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "caret_blink_speed", PROPERTY_HINT_RANGE, "0.1,10,0.01"), "set_caret_blink_speed", "get_caret_blink_speed");
diff --git a/scene/gui/line_edit.h b/scene/gui/line_edit.h
index 0c313f71c2..1519c09d73 100644
--- a/scene/gui/line_edit.h
+++ b/scene/gui/line_edit.h
@@ -82,7 +82,6 @@ private:
String placeholder;
String placeholder_translated;
String secret_character = "*";
- float placeholder_alpha = 0.6;
String ime_text;
Point2 ime_selection;
@@ -262,9 +261,6 @@ public:
void set_placeholder(String p_text);
String get_placeholder() const;
- void set_placeholder_alpha(float p_alpha);
- float get_placeholder_alpha() const;
-
void set_caret_column(int p_column);
int get_caret_column() const;
diff --git a/scene/gui/option_button.cpp b/scene/gui/option_button.cpp
index 90bb316448..c80de04c01 100644
--- a/scene/gui/option_button.cpp
+++ b/scene/gui/option_button.cpp
@@ -32,6 +32,8 @@
#include "core/string/print_string.h"
+static const int NONE_SELECTED = -1;
+
Size2 OptionButton::get_minimum_size() const {
Size2 minsize = Button::get_minimum_size();
@@ -119,7 +121,7 @@ bool OptionButton::_set(const StringName &p_name, const Variant &p_value) {
int idx = components[1].get_slice("_", 1).to_int();
if (idx == current) {
// Force refreshing currently displayed item.
- current = -1;
+ current = NONE_SELECTED;
_select(idx, false);
}
@@ -154,7 +156,7 @@ void OptionButton::_get_property_list(List<PropertyInfo> *p_list) const {
pi.usage &= ~(!popup->is_item_checked(i) ? PROPERTY_USAGE_STORAGE : 0);
p_list->push_back(pi);
- pi = PropertyInfo(Variant::INT, vformat("popup/item_%d/id", i), PROPERTY_HINT_RANGE, "1,10,1,or_greater");
+ pi = PropertyInfo(Variant::INT, vformat("popup/item_%d/id", i), PROPERTY_HINT_RANGE, "0,10,1,or_greater");
p_list->push_back(pi);
pi = PropertyInfo(Variant::BOOL, vformat("popup/item_%d/disabled", i));
@@ -234,6 +236,10 @@ Ref<Texture2D> OptionButton::get_item_icon(int p_idx) const {
}
int OptionButton::get_item_id(int p_idx) const {
+ if (p_idx == NONE_SELECTED) {
+ return NONE_SELECTED;
+ }
+
return popup->get_item_id(p_idx);
}
@@ -266,26 +272,33 @@ void OptionButton::add_separator() {
void OptionButton::clear() {
popup->clear();
set_text("");
- current = -1;
+ current = NONE_SELECTED;
}
void OptionButton::_select(int p_which, bool p_emit) {
- if (p_which < 0) {
- return;
- }
if (p_which == current) {
return;
}
- ERR_FAIL_INDEX(p_which, popup->get_item_count());
+ if (p_which == NONE_SELECTED) {
+ for (int i = 0; i < popup->get_item_count(); i++) {
+ popup->set_item_checked(i, false);
+ }
- for (int i = 0; i < popup->get_item_count(); i++) {
- popup->set_item_checked(i, i == p_which);
- }
+ current = NONE_SELECTED;
+ set_text("");
+ set_icon(NULL);
+ } else {
+ ERR_FAIL_INDEX(p_which, popup->get_item_count());
- current = p_which;
- set_text(popup->get_item_text(current));
- set_icon(popup->get_item_icon(current));
+ for (int i = 0; i < popup->get_item_count(); i++) {
+ popup->set_item_checked(i, i == p_which);
+ }
+
+ current = p_which;
+ set_text(popup->get_item_text(current));
+ set_icon(popup->get_item_icon(current));
+ }
if (is_inside_tree() && p_emit) {
emit_signal(SNAME("item_selected"), current);
@@ -293,7 +306,7 @@ void OptionButton::_select(int p_which, bool p_emit) {
}
void OptionButton::_select_int(int p_which) {
- if (p_which < 0 || p_which >= popup->get_item_count()) {
+ if (p_which < NONE_SELECTED || p_which >= popup->get_item_count()) {
return;
}
_select(p_which, false);
@@ -308,10 +321,6 @@ int OptionButton::get_selected() const {
}
int OptionButton::get_selected_id() const {
- int idx = get_selected();
- if (idx < 0) {
- return 0;
- }
return get_item_id(current);
}
@@ -325,6 +334,9 @@ Variant OptionButton::get_selected_metadata() const {
void OptionButton::remove_item(int p_idx) {
popup->remove_item(p_idx);
+ if (current == p_idx) {
+ _select(NONE_SELECTED);
+ }
}
PopupMenu *OptionButton::get_popup() const {
diff --git a/scene/gui/popup_menu.cpp b/scene/gui/popup_menu.cpp
index c9fddc3e17..fc853a3df4 100644
--- a/scene/gui/popup_menu.cpp
+++ b/scene/gui/popup_menu.cpp
@@ -810,7 +810,7 @@ void PopupMenu::_notification(int p_what) {
#define ITEM_SETUP_WITH_ACCEL(p_label, p_id, p_accel) \
item.text = p_label; \
item.xl_text = atr(p_label); \
- item.id = p_id == -1 ? items.size() : p_id; \
+ item.id = p_id == -1 ? items.size() - 1 : p_id; \
item.accel = p_accel;
void PopupMenu::add_item(const String &p_label, int p_id, Key p_accel) {
@@ -892,7 +892,7 @@ void PopupMenu::add_multistate_item(const String &p_label, int p_max_states, int
_ref_shortcut(p_shortcut); \
item.text = p_shortcut->get_name(); \
item.xl_text = atr(item.text); \
- item.id = p_id == -1 ? items.size() : p_id; \
+ item.id = p_id == -1 ? items.size() - 1 : p_id; \
item.shortcut = p_shortcut; \
item.shortcut_is_global = p_global;
@@ -961,7 +961,7 @@ void PopupMenu::add_submenu_item(const String &p_label, const String &p_submenu,
Item item;
item.text = p_label;
item.xl_text = atr(p_label);
- item.id = p_id == -1 ? items.size() : p_id;
+ item.id = p_id == -1 ? items.size() - 1 : p_id;
item.submenu = p_submenu;
items.push_back(item);
_shape_item(items.size() - 1);
diff --git a/scene/gui/tab_bar.cpp b/scene/gui/tab_bar.cpp
index 9da030f0a2..5a551ec5a5 100644
--- a/scene/gui/tab_bar.cpp
+++ b/scene/gui/tab_bar.cpp
@@ -38,48 +38,71 @@
#include "scene/gui/texture_rect.h"
Size2 TabBar::get_minimum_size() const {
+ Size2 ms;
+
+ if (tabs.is_empty()) {
+ return ms;
+ }
+
Ref<StyleBox> tab_unselected = get_theme_stylebox(SNAME("tab_unselected"));
Ref<StyleBox> tab_selected = get_theme_stylebox(SNAME("tab_selected"));
Ref<StyleBox> tab_disabled = get_theme_stylebox(SNAME("tab_disabled"));
+ Ref<StyleBox> button_highlight = get_theme_stylebox(SNAME("button_highlight"));
+ Ref<Texture2D> close = get_theme_icon(SNAME("close"));
+ int hseparation = get_theme_constant(SNAME("hseparation"));
int y_margin = MAX(MAX(tab_unselected->get_minimum_size().height, tab_selected->get_minimum_size().height), tab_disabled->get_minimum_size().height);
- Size2 ms(0, 0);
-
for (int i = 0; i < tabs.size(); i++) {
- Ref<Texture2D> tex = tabs[i].icon;
- if (tex.is_valid()) {
- ms.height = MAX(ms.height, tex->get_size().height);
- if (!tabs[i].text.is_empty()) {
- ms.width += get_theme_constant(SNAME("hseparation"));
- }
+ if (tabs[i].hidden) {
+ continue;
}
- ms.width += Math::ceil(tabs[i].text_buf->get_size().x);
- ms.height = MAX(ms.height, tabs[i].text_buf->get_size().y + y_margin);
+ int ofs = ms.width;
+ Ref<StyleBox> style;
if (tabs[i].disabled) {
- ms.width += tab_disabled->get_minimum_size().width;
+ style = tab_disabled;
} else if (current == i) {
- ms.width += tab_selected->get_minimum_size().width;
+ style = tab_selected;
} else {
- ms.width += tab_unselected->get_minimum_size().width;
+ style = tab_unselected;
+ }
+ ms.width += style->get_minimum_size().width;
+
+ Ref<Texture2D> tex = tabs[i].icon;
+ if (tex.is_valid()) {
+ ms.height = MAX(ms.height, tex->get_size().height);
+ ms.width += tex->get_size().width + hseparation;
}
+ if (!tabs[i].text.is_empty()) {
+ ms.width += tabs[i].size_text + hseparation;
+ }
+ ms.height = MAX(ms.height, tabs[i].text_buf->get_size().y + y_margin);
+
+ bool close_visible = cb_displaypolicy == CLOSE_BUTTON_SHOW_ALWAYS || (cb_displaypolicy == CLOSE_BUTTON_SHOW_ACTIVE_ONLY && i == current);
+
if (tabs[i].right_button.is_valid()) {
Ref<Texture2D> rb = tabs[i].right_button;
- Size2 bms = rb->get_size();
- bms.width += get_theme_constant(SNAME("hseparation"));
- ms.width += bms.width;
- ms.height = MAX(bms.height + tab_unselected->get_minimum_size().height, ms.height);
+
+ if (close_visible) {
+ ms.width += button_highlight->get_minimum_size().width + rb->get_width();
+ } else {
+ ms.width += button_highlight->get_margin(SIDE_LEFT) + rb->get_width() + hseparation;
+ }
+
+ ms.height = MAX(rb->get_height() + style->get_minimum_size().height, ms.height);
+ }
+
+ if (close_visible) {
+ ms.width += button_highlight->get_margin(SIDE_LEFT) + close->get_width() + hseparation;
+
+ ms.height = MAX(close->get_height() + style->get_minimum_size().height, ms.height);
}
- if (cb_displaypolicy == CLOSE_BUTTON_SHOW_ALWAYS || (cb_displaypolicy == CLOSE_BUTTON_SHOW_ACTIVE_ONLY && i == current)) {
- Ref<Texture2D> cb = get_theme_icon(SNAME("close"));
- Size2 bms = cb->get_size();
- bms.width += get_theme_constant(SNAME("hseparation"));
- ms.width += bms.width;
- ms.height = MAX(bms.height + tab_unselected->get_minimum_size().height, ms.height);
+ if (ms.width - ofs > style->get_minimum_size().width) {
+ ms.width -= hseparation;
}
}
@@ -165,8 +188,7 @@ void TabBar::gui_input(const Ref<InputEvent> &p_event) {
if (rb_pressing && !mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT) {
if (rb_hover != -1) {
- // Right mouse button clicked.
- emit_signal(SNAME("tab_rmb_clicked"), rb_hover);
+ emit_signal(SNAME("tab_button_pressed"), rb_hover);
}
rb_pressing = false;
@@ -175,7 +197,6 @@ void TabBar::gui_input(const Ref<InputEvent> &p_event) {
if (cb_pressing && !mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT) {
if (cb_hover != -1) {
- // Close button pressed.
emit_signal(SNAME("tab_close_pressed"), cb_hover);
}
@@ -184,7 +205,6 @@ void TabBar::gui_input(const Ref<InputEvent> &p_event) {
}
if (mb->is_pressed() && (mb->get_button_index() == MouseButton::LEFT || (select_with_rmb && mb->get_button_index() == MouseButton::RIGHT))) {
- // Clicks.
Point2 pos = mb->get_position();
if (buttons_visible) {
@@ -234,6 +254,10 @@ void TabBar::gui_input(const Ref<InputEvent> &p_event) {
int found = -1;
for (int i = offset; i <= max_drawn_tab; i++) {
+ if (tabs[i].hidden) {
+ continue;
+ }
+
if (tabs[i].rb_rect.has_point(pos)) {
rb_pressing = true;
update();
@@ -256,6 +280,12 @@ void TabBar::gui_input(const Ref<InputEvent> &p_event) {
if (found != -1) {
set_current_tab(found);
+
+ if (mb->get_button_index() == MouseButton::RIGHT) {
+ // Right mouse button clicked.
+ emit_signal(SNAME("tab_rmb_clicked"), found);
+ }
+
emit_signal(SNAME("tab_clicked"), found);
}
}
@@ -275,13 +305,12 @@ void TabBar::_shape(int p_tab) {
tabs.write[p_tab].text_buf->set_direction((TextServer::Direction)tabs[p_tab].text_direction);
}
- tabs.write[p_tab].text_buf->add_string(tabs.write[p_tab].xl_text, font, font_size, tabs[p_tab].opentype_features, !tabs[p_tab].language.is_empty() ? tabs[p_tab].language : TranslationServer::get_singleton()->get_tool_locale());
+ tabs.write[p_tab].text_buf->add_string(tabs[p_tab].xl_text, font, font_size, tabs[p_tab].opentype_features, !tabs[p_tab].language.is_empty() ? tabs[p_tab].language : TranslationServer::get_singleton()->get_tool_locale());
}
void TabBar::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_LAYOUT_DIRECTION_CHANGED: {
- _update_cache();
update();
} break;
case NOTIFICATION_THEME_CHANGED:
@@ -289,14 +318,19 @@ void TabBar::_notification(int p_what) {
for (int i = 0; i < tabs.size(); ++i) {
_shape(i);
}
- _update_cache();
- update_minimum_size();
- update();
- } break;
+
+ [[fallthrough]];
+ }
case NOTIFICATION_RESIZED: {
+ int ofs_old = offset;
+ int max_old = max_drawn_tab;
+
_update_cache();
_ensure_no_over_offset();
- ensure_tab_visible(current);
+
+ if (scroll_to_selected && (offset != ofs_old || max_drawn_tab != max_old)) {
+ ensure_tab_visible(current);
+ }
} break;
case NOTIFICATION_DRAW: {
if (tabs.is_empty()) {
@@ -322,6 +356,10 @@ void TabBar::_notification(int p_what) {
// Draw unselected tabs in the back.
for (int i = offset; i <= max_drawn_tab; i++) {
+ if (tabs[i].hidden) {
+ continue;
+ }
+
if (i != current) {
Ref<StyleBox> sb;
Color col;
@@ -344,14 +382,14 @@ void TabBar::_notification(int p_what) {
}
// Draw selected tab in the front, but only if it's visible.
- if (current >= offset && current <= max_drawn_tab) {
+ if (current >= offset && current <= max_drawn_tab && !tabs[current].hidden) {
Ref<StyleBox> sb = tabs[current].disabled ? tab_disabled : tab_selected;
float x = rtl ? size.width - tabs[current].ofs_cache - tabs[current].size_cache : tabs[current].ofs_cache;
_draw_tab(sb, font_selected_color, current, x);
}
- if (offset > 0 || missing_right) {
+ if (buttons_visible) {
int vofs = (get_size().height - incr->get_size().height) / 2;
if (rtl) {
@@ -386,47 +424,52 @@ void TabBar::_notification(int p_what) {
void TabBar::_draw_tab(Ref<StyleBox> &p_tab_style, Color &p_font_color, int p_index, float p_x) {
RID ci = get_canvas_item();
+ bool rtl = is_layout_rtl();
Color font_outline_color = get_theme_color(SNAME("font_outline_color"));
int outline_size = get_theme_constant(SNAME("outline_size"));
+ int hseparation = get_theme_constant(SNAME("hseparation"));
- Tab tab = tabs[p_index];
-
- Rect2 sb_rect = Rect2(p_x, 0, tab.size_cache, get_size().height);
+ Rect2 sb_rect = Rect2(p_x, 0, tabs[p_index].size_cache, get_size().height);
p_tab_style->draw(ci, sb_rect);
- p_x += p_tab_style->get_margin(SIDE_LEFT);
+ p_x += rtl ? tabs[p_index].size_cache - p_tab_style->get_margin(SIDE_LEFT) : p_tab_style->get_margin(SIDE_LEFT);
Size2i sb_ms = p_tab_style->get_minimum_size();
- Ref<Texture2D> icon = tab.icon;
+ // Draw the icon.
+ Ref<Texture2D> icon = tabs[p_index].icon;
if (icon.is_valid()) {
- icon->draw(ci, Point2i(p_x, p_tab_style->get_margin(SIDE_TOP) + ((sb_rect.size.y - sb_ms.y) - icon->get_height()) / 2));
+ icon->draw(ci, Point2i(rtl ? p_x - icon->get_width() : p_x, p_tab_style->get_margin(SIDE_TOP) + ((sb_rect.size.y - sb_ms.y) - icon->get_height()) / 2));
- if (!tab.text.is_empty()) {
- p_x += icon->get_width() + get_theme_constant(SNAME("hseparation"));
- }
+ p_x = rtl ? p_x - icon->get_width() - hseparation : p_x + icon->get_width() + hseparation;
}
- Vector2 text_pos = Point2i(p_x, p_tab_style->get_margin(SIDE_TOP) + ((sb_rect.size.y - sb_ms.y) - tab.text_buf->get_size().y) / 2);
- if (outline_size > 0 && font_outline_color.a > 0) {
- tab.text_buf->draw_outline(ci, text_pos, outline_size, font_outline_color);
- }
- tab.text_buf->draw(ci, text_pos, p_font_color);
+ // Draw the text.
+ if (!tabs[p_index].text.is_empty()) {
+ Point2i text_pos = Point2i(rtl ? p_x - tabs[p_index].size_text : p_x,
+ p_tab_style->get_margin(SIDE_TOP) + ((sb_rect.size.y - sb_ms.y) - tabs[p_index].text_buf->get_size().y) / 2);
- p_x += tab.size_text;
+ if (outline_size > 0 && font_outline_color.a > 0) {
+ tabs[p_index].text_buf->draw_outline(ci, text_pos, outline_size, font_outline_color);
+ }
+ tabs[p_index].text_buf->draw(ci, text_pos, p_font_color);
- if (tab.right_button.is_valid()) {
- Ref<StyleBox> style = get_theme_stylebox(SNAME("close_bg_highlight"));
- Ref<Texture2D> rb = tab.right_button;
+ p_x = rtl ? p_x - tabs[p_index].size_text - hseparation : p_x + tabs[p_index].size_text + hseparation;
+ }
- p_x += get_theme_constant(SNAME("hseparation"));
+ // Draw and calculate rect of the right button.
+ if (tabs[p_index].right_button.is_valid()) {
+ Ref<StyleBox> style = get_theme_stylebox(SNAME("button_highlight"));
+ Ref<Texture2D> rb = tabs[p_index].right_button;
Rect2 rb_rect;
rb_rect.size = style->get_minimum_size() + rb->get_size();
- rb_rect.position.x = p_x;
+ rb_rect.position.x = rtl ? p_x - rb_rect.size.width : p_x;
rb_rect.position.y = p_tab_style->get_margin(SIDE_TOP) + ((sb_rect.size.y - sb_ms.y) - (rb_rect.size.y)) / 2;
+ tabs.write[p_index].rb_rect = rb_rect;
+
if (rb_hover == p_index) {
if (rb_pressing) {
get_theme_stylebox(SNAME("button_pressed"))->draw(ci, rb_rect);
@@ -435,41 +478,61 @@ void TabBar::_draw_tab(Ref<StyleBox> &p_tab_style, Color &p_font_color, int p_in
}
}
- rb->draw(ci, Point2i(p_x + style->get_margin(SIDE_LEFT), rb_rect.position.y + style->get_margin(SIDE_TOP)));
- p_x += rb->get_width();
- tabs.write[p_index].rb_rect = rb_rect;
+ rb->draw(ci, Point2i(rb_rect.position.x + style->get_margin(SIDE_LEFT), rb_rect.position.y + style->get_margin(SIDE_TOP)));
+
+ p_x = rtl ? rb_rect.position.x : rb_rect.position.x + rb_rect.size.width;
}
+ // Draw and calculate rect of the close button.
if (cb_displaypolicy == CLOSE_BUTTON_SHOW_ALWAYS || (cb_displaypolicy == CLOSE_BUTTON_SHOW_ACTIVE_ONLY && p_index == current)) {
- Ref<StyleBox> style = get_theme_stylebox(SNAME("close_bg_highlight"));
+ Ref<StyleBox> style = get_theme_stylebox(SNAME("button_highlight"));
Ref<Texture2D> cb = get_theme_icon(SNAME("close"));
- p_x += get_theme_constant(SNAME("hseparation"));
-
Rect2 cb_rect;
cb_rect.size = style->get_minimum_size() + cb->get_size();
- cb_rect.position.x = p_x;
+ cb_rect.position.x = rtl ? p_x - cb_rect.size.width : p_x;
cb_rect.position.y = p_tab_style->get_margin(SIDE_TOP) + ((sb_rect.size.y - sb_ms.y) - (cb_rect.size.y)) / 2;
- if (!tab.disabled && cb_hover == p_index) {
+ tabs.write[p_index].cb_rect = cb_rect;
+
+ if (!tabs[p_index].disabled && cb_hover == p_index) {
if (cb_pressing) {
- get_theme_stylebox(SNAME("close_bg_pressed"))->draw(ci, cb_rect);
+ get_theme_stylebox(SNAME("button_pressed"))->draw(ci, cb_rect);
} else {
style->draw(ci, cb_rect);
}
}
- cb->draw(ci, Point2i(p_x + style->get_margin(SIDE_LEFT), cb_rect.position.y + style->get_margin(SIDE_TOP)));
- p_x += cb->get_width();
- tabs.write[p_index].cb_rect = cb_rect;
+ cb->draw(ci, Point2i(cb_rect.position.x + style->get_margin(SIDE_LEFT), cb_rect.position.y + style->get_margin(SIDE_TOP)));
}
}
void TabBar::set_tab_count(int p_count) {
+ if (p_count == tabs.size()) {
+ return;
+ }
+
ERR_FAIL_COND(p_count < 0);
tabs.resize(p_count);
+
+ if (p_count == 0) {
+ offset = 0;
+ max_drawn_tab = 0;
+ current = 0;
+ previous = 0;
+ } else {
+ offset = MIN(offset, p_count - 1);
+ max_drawn_tab = MIN(max_drawn_tab, p_count - 1);
+ current = MIN(current, p_count - 1);
+ }
+
_update_cache();
+ _ensure_no_over_offset();
+ if (scroll_to_selected) {
+ ensure_tab_visible(current);
+ }
update();
+ update_minimum_size();
notify_property_list_changed();
}
@@ -478,15 +541,26 @@ int TabBar::get_tab_count() const {
}
void TabBar::set_current_tab(int p_current) {
- if (current == p_current) {
- return;
- }
ERR_FAIL_INDEX(p_current, get_tab_count());
previous = current;
current = p_current;
+ if (current == previous) {
+ emit_signal(SNAME("tab_selected"), current);
+ return;
+ }
+ // Triggered by dragging a tab from another TabBar to the selected index, to ensure that tab_changed is emitted.
+ if (previous == -1) {
+ previous = current;
+ }
+
+ emit_signal(SNAME("tab_selected"), current);
+
_update_cache();
+ if (scroll_to_selected) {
+ ensure_tab_visible(current);
+ }
update();
emit_signal(SNAME("tab_changed"), p_current);
@@ -515,8 +589,13 @@ bool TabBar::get_offset_buttons_visible() const {
void TabBar::set_tab_title(int p_tab, const String &p_title) {
ERR_FAIL_INDEX(p_tab, tabs.size());
tabs.write[p_tab].text = p_title;
+
_shape(p_tab);
_update_cache();
+ _ensure_no_over_offset();
+ if (scroll_to_selected) {
+ ensure_tab_visible(current);
+ }
update();
update_minimum_size();
}
@@ -529,6 +608,7 @@ String TabBar::get_tab_title(int p_tab) const {
void TabBar::set_tab_text_direction(int p_tab, Control::TextDirection p_text_direction) {
ERR_FAIL_INDEX(p_tab, tabs.size());
ERR_FAIL_COND((int)p_text_direction < -1 || (int)p_text_direction > 3);
+
if (tabs[p_tab].text_direction != p_text_direction) {
tabs.write[p_tab].text_direction = p_text_direction;
_shape(p_tab);
@@ -544,24 +624,38 @@ Control::TextDirection TabBar::get_tab_text_direction(int p_tab) const {
void TabBar::clear_tab_opentype_features(int p_tab) {
ERR_FAIL_INDEX(p_tab, tabs.size());
tabs.write[p_tab].opentype_features.clear();
+
_shape(p_tab);
_update_cache();
+ _ensure_no_over_offset();
+ if (scroll_to_selected) {
+ ensure_tab_visible(current);
+ }
update();
+ update_minimum_size();
}
void TabBar::set_tab_opentype_feature(int p_tab, const String &p_name, int p_value) {
ERR_FAIL_INDEX(p_tab, tabs.size());
+
int32_t tag = TS->name_to_tag(p_name);
if (!tabs[p_tab].opentype_features.has(tag) || (int)tabs[p_tab].opentype_features[tag] != p_value) {
tabs.write[p_tab].opentype_features[tag] = p_value;
+
_shape(p_tab);
_update_cache();
+ _ensure_no_over_offset();
+ if (scroll_to_selected) {
+ ensure_tab_visible(current);
+ }
update();
+ update_minimum_size();
}
}
int TabBar::get_tab_opentype_feature(int p_tab, const String &p_name) const {
ERR_FAIL_INDEX_V(p_tab, tabs.size(), -1);
+
int32_t tag = TS->name_to_tag(p_name);
if (!tabs[p_tab].opentype_features.has(tag)) {
return -1;
@@ -571,10 +665,17 @@ int TabBar::get_tab_opentype_feature(int p_tab, const String &p_name) const {
void TabBar::set_tab_language(int p_tab, const String &p_language) {
ERR_FAIL_INDEX(p_tab, tabs.size());
+
if (tabs[p_tab].language != p_language) {
tabs.write[p_tab].language = p_language;
_shape(p_tab);
+ _update_cache();
+ _ensure_no_over_offset();
+ if (scroll_to_selected) {
+ ensure_tab_visible(current);
+ }
update();
+ update_minimum_size();
}
}
@@ -586,7 +687,12 @@ String TabBar::get_tab_language(int p_tab) const {
void TabBar::set_tab_icon(int p_tab, const Ref<Texture2D> &p_icon) {
ERR_FAIL_INDEX(p_tab, tabs.size());
tabs.write[p_tab].icon = p_icon;
+
_update_cache();
+ _ensure_no_over_offset();
+ if (scroll_to_selected) {
+ ensure_tab_visible(current);
+ }
update();
update_minimum_size();
}
@@ -599,7 +705,14 @@ Ref<Texture2D> TabBar::get_tab_icon(int p_tab) const {
void TabBar::set_tab_disabled(int p_tab, bool p_disabled) {
ERR_FAIL_INDEX(p_tab, tabs.size());
tabs.write[p_tab].disabled = p_disabled;
+
+ _update_cache();
+ _ensure_no_over_offset();
+ if (scroll_to_selected) {
+ ensure_tab_visible(current);
+ }
update();
+ update_minimum_size();
}
bool TabBar::is_tab_disabled(int p_tab) const {
@@ -607,15 +720,38 @@ bool TabBar::is_tab_disabled(int p_tab) const {
return tabs[p_tab].disabled;
}
-void TabBar::set_tab_right_button(int p_tab, const Ref<Texture2D> &p_right_button) {
+void TabBar::set_tab_hidden(int p_tab, bool p_hidden) {
+ ERR_FAIL_INDEX(p_tab, tabs.size());
+ tabs.write[p_tab].hidden = p_hidden;
+
+ _update_cache();
+ _ensure_no_over_offset();
+ if (scroll_to_selected) {
+ ensure_tab_visible(current);
+ }
+ update();
+ update_minimum_size();
+}
+
+bool TabBar::is_tab_hidden(int p_tab) const {
+ ERR_FAIL_INDEX_V(p_tab, tabs.size(), false);
+ return tabs[p_tab].hidden;
+}
+
+void TabBar::set_tab_button_icon(int p_tab, const Ref<Texture2D> &p_icon) {
ERR_FAIL_INDEX(p_tab, tabs.size());
- tabs.write[p_tab].right_button = p_right_button;
+ tabs.write[p_tab].right_button = p_icon;
+
_update_cache();
+ _ensure_no_over_offset();
+ if (scroll_to_selected) {
+ ensure_tab_visible(current);
+ }
update();
update_minimum_size();
}
-Ref<Texture2D> TabBar::get_tab_right_button(int p_tab) const {
+Ref<Texture2D> TabBar::get_tab_button_icon(int p_tab) const {
ERR_FAIL_INDEX_V(p_tab, tabs.size(), Ref<Texture2D>());
return tabs[p_tab].right_button;
}
@@ -626,34 +762,53 @@ void TabBar::_update_hover() {
}
const Point2 &pos = get_local_mouse_position();
- // test hovering to display right or close button.
+ // Test hovering to display right or close button.
int hover_now = -1;
int hover_buttons = -1;
- for (int i = offset; i < tabs.size(); i++) {
+ for (int i = offset; i <= max_drawn_tab; i++) {
+ if (tabs[i].hidden) {
+ continue;
+ }
+
Rect2 rect = get_tab_rect(i);
if (rect.has_point(pos)) {
hover_now = i;
}
+
if (tabs[i].rb_rect.has_point(pos)) {
rb_hover = i;
cb_hover = -1;
hover_buttons = i;
- break;
} else if (!tabs[i].disabled && tabs[i].cb_rect.has_point(pos)) {
cb_hover = i;
rb_hover = -1;
hover_buttons = i;
+ }
+
+ if (hover_buttons != -1) {
+ update();
break;
}
}
+
if (hover != hover_now) {
hover = hover_now;
- emit_signal(SNAME("tab_hovered"), hover);
+
+ if (hover != -1) {
+ emit_signal(SNAME("tab_hovered"), hover);
+ }
}
if (hover_buttons == -1) { // No hover.
+ int rb_hover_old = rb_hover;
+ int cb_hover_old = cb_hover;
+
rb_hover = hover_buttons;
cb_hover = hover_buttons;
+
+ if (rb_hover != rb_hover_old || cb_hover != cb_hover_old) {
+ update();
+ }
}
}
@@ -677,16 +832,20 @@ void TabBar::_update_cache() {
int count_resize = 0;
for (int i = 0; i < tabs.size(); i++) {
- tabs.write[i].ofs_cache = 0;
- tabs.write[i].size_cache = get_tab_width(i);
tabs.write[i].size_text = Math::ceil(tabs[i].text_buf->get_size().x);
tabs.write[i].text_buf->set_width(-1);
- mw += tabs[i].size_cache;
- if (tabs[i].size_cache <= min_width || i == current) {
- size_fixed += tabs[i].size_cache;
- } else {
- count_resize++;
+ tabs.write[i].ofs_cache = 0;
+ tabs.write[i].size_cache = get_tab_width(i);
+
+ if (!tabs[i].hidden) {
+ mw += tabs[i].size_cache;
+
+ if (tabs[i].size_cache <= min_width || i == current) {
+ size_fixed += tabs[i].size_cache;
+ } else {
+ count_resize++;
+ }
}
}
@@ -696,34 +855,20 @@ void TabBar::_update_cache() {
}
for (int i = offset; i < tabs.size(); i++) {
- Ref<StyleBox> sb;
- if (tabs[i].disabled) {
- sb = tab_disabled;
- } else if (i == current) {
- sb = tab_selected;
- } else {
- sb = tab_unselected;
+ if (tabs[i].hidden) {
+ tabs.write[i].ofs_cache = w;
+ max_drawn_tab = i;
+
+ continue;
}
int lsize = tabs[i].size_cache;
int slen = tabs[i].size_text;
- if (min_width > 0 && mw > limit_minus_buttons && i != current) {
- if (lsize > m_width) {
- slen = m_width - (sb->get_margin(SIDE_LEFT) + sb->get_margin(SIDE_RIGHT));
- if (tabs[i].icon.is_valid()) {
- slen -= tabs[i].icon->get_width();
- slen -= get_theme_constant(SNAME("hseparation"));
- }
- if (cb_displaypolicy == CLOSE_BUTTON_SHOW_ALWAYS || (cb_displaypolicy == CLOSE_BUTTON_SHOW_ACTIVE_ONLY && i == current)) {
- Ref<Texture2D> cb = get_theme_icon(SNAME("close"));
- slen -= cb->get_width();
- slen -= get_theme_constant(SNAME("hseparation"));
- }
-
- slen = MAX(slen, 1);
- lsize = m_width;
- }
+ // FIXME: This is completely broken.
+ if (min_width > 0 && (mw > limit || (offset > 0 && mw > limit_minus_buttons)) && i != current && lsize > m_width) {
+ slen = MAX(m_width - tabs[i].size_cache + tabs[i].size_text, 1);
+ lsize = m_width;
}
tabs.write[i].ofs_cache = w;
@@ -735,13 +880,22 @@ void TabBar::_update_cache() {
max_drawn_tab = i;
// Check if all tabs would fit inside the area.
- if (i > offset && (w > limit || (offset > 0 && w > limit_minus_buttons))) {
- w -= get_tab_width(i);
- max_drawn_tab -= 1;
+ if (clip_tabs && i > offset && (w > limit || (offset > 0 && w > limit_minus_buttons))) {
+ tabs.write[i].ofs_cache = 0;
+ tabs.write[i].text_buf->set_width(-1);
+
+ w -= tabs[i].size_cache;
+ max_drawn_tab--;
while (w > limit_minus_buttons && max_drawn_tab > offset) {
- w -= get_tab_width(max_drawn_tab);
- max_drawn_tab -= 1;
+ tabs.write[max_drawn_tab].ofs_cache = 0;
+
+ if (!tabs[max_drawn_tab].hidden) {
+ tabs.write[max_drawn_tab].text_buf->set_width(-1);
+ w -= tabs[max_drawn_tab].size_cache;
+ }
+
+ max_drawn_tab--;
}
break;
@@ -752,21 +906,25 @@ void TabBar::_update_cache() {
buttons_visible = offset > 0 || missing_right;
if (tab_alignment == ALIGNMENT_LEFT) {
+ _update_hover();
return;
- } else if (tab_alignment == ALIGNMENT_CENTER) {
+ }
+
+ if (tab_alignment == ALIGNMENT_CENTER) {
w = ((buttons_visible ? limit_minus_buttons : limit) - w) / 2;
} else if (tab_alignment == ALIGNMENT_RIGHT) {
w = (buttons_visible ? limit_minus_buttons : limit) - w;
}
- if (w < 0) {
- w = 0;
- }
-
for (int i = offset; i <= max_drawn_tab; i++) {
tabs.write[i].ofs_cache = w;
- w += tabs.write[i].size_cache;
+
+ if (!tabs[i].hidden) {
+ w += tabs[i].size_cache;
+ }
}
+
+ _update_hover();
}
void TabBar::_on_mouse_exited() {
@@ -784,20 +942,26 @@ void TabBar::add_tab(const String &p_str, const Ref<Texture2D> &p_icon) {
t.text_buf->set_direction(is_layout_rtl() ? TextServer::DIRECTION_RTL : TextServer::DIRECTION_LTR);
t.text_buf->add_string(t.xl_text, get_theme_font(SNAME("font")), get_theme_font_size(SNAME("font_size")), Dictionary(), TranslationServer::get_singleton()->get_tool_locale());
t.icon = p_icon;
-
tabs.push_back(t);
+
_update_cache();
- call_deferred(SNAME("_update_hover"));
+ if (scroll_to_selected) {
+ ensure_tab_visible(current);
+ }
update();
update_minimum_size();
}
void TabBar::clear_tabs() {
tabs.clear();
+ offset = 0;
+ max_drawn_tab = 0;
current = 0;
previous = 0;
- call_deferred(SNAME("_update_hover"));
+
+ _update_cache();
update();
+ update_minimum_size();
notify_property_list_changed();
}
@@ -807,10 +971,6 @@ void TabBar::remove_tab(int p_idx) {
if (current >= p_idx) {
current--;
}
- _update_cache();
- call_deferred(SNAME("_update_hover"));
- update();
- update_minimum_size();
if (current < 0) {
current = 0;
@@ -820,7 +980,13 @@ void TabBar::remove_tab(int p_idx) {
current = tabs.size() - 1;
}
+ _update_cache();
_ensure_no_over_offset();
+ if (scroll_to_selected && !tabs.is_empty()) {
+ ensure_tab_visible(current);
+ }
+ update();
+ update_minimum_size();
notify_property_list_changed();
}
@@ -840,15 +1006,13 @@ Variant TabBar::get_drag_data(const Point2 &p_point) {
if (!tabs[tab_over].icon.is_null()) {
TextureRect *tf = memnew(TextureRect);
tf->set_texture(tabs[tab_over].icon);
+ tf->set_stretch_mode(TextureRect::STRETCH_KEEP_CENTERED);
drag_preview->add_child(tf);
}
+
Label *label = memnew(Label(tabs[tab_over].xl_text));
drag_preview->add_child(label);
- if (!tabs[tab_over].right_button.is_null()) {
- TextureRect *tf = memnew(TextureRect);
- tf->set_texture(tabs[tab_over].right_button);
- drag_preview->add_child(tf);
- }
+
set_drag_preview(drag_preview);
Dictionary drag_data;
@@ -901,31 +1065,40 @@ void TabBar::drop_data(const Point2 &p_point, const Variant &p_data) {
int tab_from_id = d["tab_element"];
NodePath from_path = d["from_path"];
NodePath to_path = get_path();
+
if (from_path == to_path) {
if (hover_now < 0) {
hover_now = get_tab_count() - 1;
}
+
move_tab(tab_from_id, hover_now);
emit_signal(SNAME("active_tab_rearranged"), hover_now);
set_current_tab(hover_now);
} else if (get_tabs_rearrange_group() != -1) {
// Drag and drop between Tabs.
+
Node *from_node = get_node(from_path);
TabBar *from_tabs = Object::cast_to<TabBar>(from_node);
+
if (from_tabs && from_tabs->get_tabs_rearrange_group() == get_tabs_rearrange_group()) {
if (tab_from_id >= from_tabs->get_tab_count()) {
return;
}
+
Tab moving_tab = from_tabs->tabs[tab_from_id];
if (hover_now < 0) {
hover_now = get_tab_count();
}
+
+ // Workaround to ensure that tab_changed is emitted.
+ if (current == hover_now) {
+ current = -1;
+ }
+
tabs.insert(hover_now, moving_tab);
from_tabs->remove_tab(tab_from_id);
set_current_tab(hover_now);
- emit_signal(SNAME("tab_changed"), hover_now);
- _update_cache();
- update();
+ update_minimum_size();
}
}
}
@@ -946,6 +1119,7 @@ int TabBar::get_tab_idx_at_point(const Point2 &p_point) const {
void TabBar::set_tab_alignment(AlignmentMode p_alignment) {
ERR_FAIL_INDEX(p_alignment, ALIGNMENT_MAX);
tab_alignment = p_alignment;
+
_update_cache();
update();
}
@@ -959,7 +1133,16 @@ void TabBar::set_clip_tabs(bool p_clip_tabs) {
return;
}
clip_tabs = p_clip_tabs;
+
+ if (!clip_tabs) {
+ offset = 0;
+ max_drawn_tab = 0;
+ }
+
_update_cache();
+ if (scroll_to_selected) {
+ ensure_tab_visible(current);
+ }
update();
update_minimum_size();
}
@@ -981,6 +1164,10 @@ void TabBar::move_tab(int from, int to) {
tabs.insert(to, tab_from);
_update_cache();
+ _ensure_no_over_offset();
+ if (scroll_to_selected) {
+ ensure_tab_visible(current);
+ }
update();
notify_property_list_changed();
}
@@ -991,37 +1178,49 @@ int TabBar::get_tab_width(int p_idx) const {
Ref<StyleBox> tab_unselected = get_theme_stylebox(SNAME("tab_unselected"));
Ref<StyleBox> tab_selected = get_theme_stylebox(SNAME("tab_selected"));
Ref<StyleBox> tab_disabled = get_theme_stylebox(SNAME("tab_disabled"));
+ int hseparation = get_theme_constant(SNAME("hseparation"));
- int x = 0;
+ Ref<StyleBox> style;
+
+ if (tabs[p_idx].disabled) {
+ style = tab_disabled;
+ } else if (current == p_idx) {
+ style = tab_selected;
+ } else {
+ style = tab_unselected;
+ }
+ int x = style->get_minimum_size().width;
Ref<Texture2D> tex = tabs[p_idx].icon;
if (tex.is_valid()) {
- x += tex->get_width();
- if (!tabs[p_idx].text.is_empty()) {
- x += get_theme_constant(SNAME("hseparation"));
- }
+ x += tex->get_width() + hseparation;
}
- x += Math::ceil(tabs[p_idx].text_buf->get_size().x);
-
- if (tabs[p_idx].disabled) {
- x += tab_disabled->get_minimum_size().width;
- } else if (current == p_idx) {
- x += tab_selected->get_minimum_size().width;
- } else {
- x += tab_unselected->get_minimum_size().width;
+ if (!tabs[p_idx].text.is_empty()) {
+ x += tabs[p_idx].size_text + hseparation;
}
+ bool close_visible = cb_displaypolicy == CLOSE_BUTTON_SHOW_ALWAYS || (cb_displaypolicy == CLOSE_BUTTON_SHOW_ACTIVE_ONLY && p_idx == current);
+
if (tabs[p_idx].right_button.is_valid()) {
+ Ref<StyleBox> btn_style = get_theme_stylebox(SNAME("button_highlight"));
Ref<Texture2D> rb = tabs[p_idx].right_button;
- x += rb->get_width();
- x += get_theme_constant(SNAME("hseparation"));
+
+ if (close_visible) {
+ x += btn_style->get_minimum_size().width + rb->get_width();
+ } else {
+ x += btn_style->get_margin(SIDE_LEFT) + rb->get_width() + hseparation;
+ }
}
- if (cb_displaypolicy == CLOSE_BUTTON_SHOW_ALWAYS || (cb_displaypolicy == CLOSE_BUTTON_SHOW_ACTIVE_ONLY && p_idx == current)) {
+ if (close_visible) {
+ Ref<StyleBox> btn_style = get_theme_stylebox(SNAME("button_highlight"));
Ref<Texture2D> cb = get_theme_icon(SNAME("close"));
- x += cb->get_width();
- x += get_theme_constant(SNAME("hseparation"));
+ x += btn_style->get_margin(SIDE_LEFT) + cb->get_width() + hseparation;
+ }
+
+ if (x > style->get_minimum_size().width) {
+ x -= hseparation;
}
return x;
@@ -1039,8 +1238,12 @@ void TabBar::_ensure_no_over_offset() {
int prev_offset = offset;
int total_w = tabs[max_drawn_tab].ofs_cache + tabs[max_drawn_tab].size_cache - tabs[offset].ofs_cache;
- while (offset > 0) {
- total_w += tabs[offset - 1].size_cache;
+ for (int i = offset; i > 0; i--) {
+ if (tabs[i - 1].hidden) {
+ continue;
+ }
+
+ total_w += tabs[i - 1].size_cache;
if (total_w < limit_minus_buttons) {
offset--;
@@ -1061,7 +1264,7 @@ void TabBar::ensure_tab_visible(int p_idx) {
}
ERR_FAIL_INDEX(p_idx, tabs.size());
- if (p_idx >= offset && p_idx <= max_drawn_tab) {
+ if (tabs[p_idx].hidden || (p_idx >= offset && p_idx <= max_drawn_tab)) {
return;
}
@@ -1079,12 +1282,20 @@ void TabBar::ensure_tab_visible(int p_idx) {
int total_w = tabs[max_drawn_tab].ofs_cache - tabs[offset].ofs_cache;
for (int i = max_drawn_tab; i <= p_idx; i++) {
+ if (tabs[i].hidden) {
+ continue;
+ }
+
total_w += tabs[i].size_cache;
}
int prev_offset = offset;
for (int i = offset; i < p_idx; i++) {
+ if (tabs[i].hidden) {
+ continue;
+ }
+
if (total_w > limit_minus_buttons) {
total_w -= tabs[i].size_cache;
offset++;
@@ -1111,8 +1322,14 @@ Rect2 TabBar::get_tab_rect(int p_tab) const {
void TabBar::set_tab_close_display_policy(CloseButtonDisplayPolicy p_policy) {
ERR_FAIL_INDEX(p_policy, CLOSE_BUTTON_MAX);
cb_displaypolicy = p_policy;
+
_update_cache();
+ _ensure_no_over_offset();
+ if (scroll_to_selected) {
+ ensure_tab_visible(current);
+ }
update();
+ update_minimum_size();
}
TabBar::CloseButtonDisplayPolicy TabBar::get_tab_close_display_policy() const {
@@ -1147,6 +1364,17 @@ int TabBar::get_tabs_rearrange_group() const {
return tabs_rearrange_group;
}
+void TabBar::set_scroll_to_selected(bool p_enabled) {
+ scroll_to_selected = p_enabled;
+ if (p_enabled) {
+ ensure_tab_visible(current);
+ }
+}
+
+bool TabBar::get_scroll_to_selected() const {
+ return scroll_to_selected;
+}
+
void TabBar::set_select_with_rmb(bool p_enabled) {
select_with_rmb = p_enabled;
}
@@ -1225,8 +1453,12 @@ void TabBar::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_tab_language", "tab_idx"), &TabBar::get_tab_language);
ClassDB::bind_method(D_METHOD("set_tab_icon", "tab_idx", "icon"), &TabBar::set_tab_icon);
ClassDB::bind_method(D_METHOD("get_tab_icon", "tab_idx"), &TabBar::get_tab_icon);
+ ClassDB::bind_method(D_METHOD("set_tab_button_icon", "tab_idx", "icon"), &TabBar::set_tab_button_icon);
+ ClassDB::bind_method(D_METHOD("get_tab_button_icon", "tab_idx"), &TabBar::get_tab_button_icon);
ClassDB::bind_method(D_METHOD("set_tab_disabled", "tab_idx", "disabled"), &TabBar::set_tab_disabled);
ClassDB::bind_method(D_METHOD("is_tab_disabled", "tab_idx"), &TabBar::is_tab_disabled);
+ ClassDB::bind_method(D_METHOD("set_tab_hidden", "tab_idx", "hidden"), &TabBar::set_tab_hidden);
+ ClassDB::bind_method(D_METHOD("is_tab_hidden", "tab_idx"), &TabBar::is_tab_hidden);
ClassDB::bind_method(D_METHOD("remove_tab", "tab_idx"), &TabBar::remove_tab);
ClassDB::bind_method(D_METHOD("add_tab", "title", "icon"), &TabBar::add_tab, DEFVAL(""), DEFVAL(Ref<Texture2D>()));
ClassDB::bind_method(D_METHOD("set_tab_alignment", "alignment"), &TabBar::set_tab_alignment);
@@ -1246,16 +1478,19 @@ void TabBar::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_drag_to_rearrange_enabled"), &TabBar::get_drag_to_rearrange_enabled);
ClassDB::bind_method(D_METHOD("set_tabs_rearrange_group", "group_id"), &TabBar::set_tabs_rearrange_group);
ClassDB::bind_method(D_METHOD("get_tabs_rearrange_group"), &TabBar::get_tabs_rearrange_group);
-
+ ClassDB::bind_method(D_METHOD("set_scroll_to_selected", "enabled"), &TabBar::set_scroll_to_selected);
+ ClassDB::bind_method(D_METHOD("get_scroll_to_selected"), &TabBar::get_scroll_to_selected);
ClassDB::bind_method(D_METHOD("set_select_with_rmb", "enabled"), &TabBar::set_select_with_rmb);
ClassDB::bind_method(D_METHOD("get_select_with_rmb"), &TabBar::get_select_with_rmb);
+ ADD_SIGNAL(MethodInfo("tab_selected", PropertyInfo(Variant::INT, "tab")));
ADD_SIGNAL(MethodInfo("tab_changed", PropertyInfo(Variant::INT, "tab")));
+ ADD_SIGNAL(MethodInfo("tab_clicked", PropertyInfo(Variant::INT, "tab")));
ADD_SIGNAL(MethodInfo("tab_rmb_clicked", PropertyInfo(Variant::INT, "tab")));
ADD_SIGNAL(MethodInfo("tab_close_pressed", PropertyInfo(Variant::INT, "tab")));
+ ADD_SIGNAL(MethodInfo("tab_button_pressed", PropertyInfo(Variant::INT, "tab")));
ADD_SIGNAL(MethodInfo("tab_hovered", PropertyInfo(Variant::INT, "tab")));
ADD_SIGNAL(MethodInfo("active_tab_rearranged", PropertyInfo(Variant::INT, "idx_to")));
- ADD_SIGNAL(MethodInfo("tab_clicked", PropertyInfo(Variant::INT, "tab")));
ADD_PROPERTY(PropertyInfo(Variant::INT, "current_tab", PROPERTY_HINT_RANGE, "-1,4096,1", PROPERTY_USAGE_EDITOR), "set_current_tab", "get_current_tab");
ADD_PROPERTY(PropertyInfo(Variant::INT, "tab_alignment", PROPERTY_HINT_ENUM, "Left,Center,Right"), "set_tab_alignment", "get_tab_alignment");
@@ -1263,6 +1498,8 @@ void TabBar::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "tab_close_display_policy", PROPERTY_HINT_ENUM, "Show Never,Show Active Only,Show Always"), "set_tab_close_display_policy", "get_tab_close_display_policy");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "scrolling_enabled"), "set_scrolling_enabled", "get_scrolling_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "drag_to_rearrange_enabled"), "set_drag_to_rearrange_enabled", "get_drag_to_rearrange_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "scroll_to_selected"), "set_scroll_to_selected", "get_scroll_to_selected");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "select_with_rmb"), "set_select_with_rmb", "get_select_with_rmb");
ADD_ARRAY_COUNT("Tabs", "tab_count", "set_tab_count", "get_tab_count", "tab_");
@@ -1278,5 +1515,6 @@ void TabBar::_bind_methods() {
}
TabBar::TabBar() {
+ set_size(Size2(get_size().width, get_minimum_size().height));
connect("mouse_exited", callable_mp(this, &TabBar::_on_mouse_exited));
}
diff --git a/scene/gui/tab_bar.h b/scene/gui/tab_bar.h
index d0055ae4d2..b428538570 100644
--- a/scene/gui/tab_bar.h
+++ b/scene/gui/tab_bar.h
@@ -63,12 +63,11 @@ private:
Ref<TextLine> text_buf;
Ref<Texture2D> icon;
- int ofs_cache = 0;
bool disabled = false;
+ bool hidden = false;
+ int ofs_cache = 0;
int size_cache = 0;
int size_text = 0;
- int x_cache = 0;
- int x_size_cache = 0;
Ref<Texture2D> right_button;
Rect2 rb_rect;
@@ -102,6 +101,7 @@ private:
int min_width = 0;
bool scrolling_enabled = true;
bool drag_to_rearrange_enabled = false;
+ bool scroll_to_selected = true;
int tabs_rearrange_group = -1;
int get_tab_width(int p_idx) const;
@@ -150,8 +150,11 @@ public:
void set_tab_disabled(int p_tab, bool p_disabled);
bool is_tab_disabled(int p_tab) const;
- void set_tab_right_button(int p_tab, const Ref<Texture2D> &p_right_button);
- Ref<Texture2D> get_tab_right_button(int p_tab) const;
+ void set_tab_hidden(int p_tab, bool p_hidden);
+ bool is_tab_hidden(int p_tab) const;
+
+ void set_tab_button_icon(int p_tab, const Ref<Texture2D> &p_icon);
+ Ref<Texture2D> get_tab_button_icon(int p_tab) const;
void set_tab_alignment(AlignmentMode p_alignment);
AlignmentMode get_tab_alignment() const;
@@ -187,6 +190,9 @@ public:
void set_tabs_rearrange_group(int p_group_id);
int get_tabs_rearrange_group() const;
+ void set_scroll_to_selected(bool p_enabled);
+ bool get_scroll_to_selected() const;
+
void set_select_with_rmb(bool p_enabled);
bool get_select_with_rmb() const;
diff --git a/scene/gui/text_edit.cpp b/scene/gui/text_edit.cpp
index 7db1fae2b6..e060d3b901 100644
--- a/scene/gui/text_edit.cpp
+++ b/scene/gui/text_edit.cpp
@@ -874,7 +874,7 @@ void TextEdit::_notification(int p_what) {
// Ensure we at least use the font color.
Color current_color = !editable ? font_readonly_color : font_color;
if (draw_placeholder) {
- current_color.a *= placeholder_alpha;
+ current_color = font_placeholder_color;
}
const Ref<TextParagraph> ldata = draw_placeholder ? placeholder_data_buf : text.get_line_data(line);
@@ -2515,6 +2515,7 @@ void TextEdit::_update_caches() {
font_size = get_theme_font_size(SNAME("font_size"));
font_color = get_theme_color(SNAME("font_color"));
font_readonly_color = get_theme_color(SNAME("font_readonly_color"));
+ font_placeholder_color = get_theme_color(SNAME("font_placeholder_color"));
outline_size = get_theme_constant(SNAME("outline_size"));
outline_color = get_theme_color(SNAME("font_outline_color"));
@@ -2947,15 +2948,6 @@ String TextEdit::get_placeholder() const {
return placeholder_text;
}
-void TextEdit::set_placeholder_alpha(float p_alpha) {
- placeholder_alpha = p_alpha;
- update();
-}
-
-float TextEdit::get_placeholder_alpha() const {
- return placeholder_alpha;
-}
-
void TextEdit::set_line(int p_line, const String &p_new_text) {
if (p_line < 0 || p_line >= text.size()) {
return;
@@ -4944,9 +4936,6 @@ void TextEdit::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_placeholder", "text"), &TextEdit::set_placeholder);
ClassDB::bind_method(D_METHOD("get_placeholder"), &TextEdit::get_placeholder);
- ClassDB::bind_method(D_METHOD("set_placeholder_alpha", "alpha"), &TextEdit::set_placeholder_alpha);
- ClassDB::bind_method(D_METHOD("get_placeholder_alpha"), &TextEdit::get_placeholder_alpha);
-
ClassDB::bind_method(D_METHOD("set_line", "line", "new_text"), &TextEdit::set_line);
ClassDB::bind_method(D_METHOD("get_line", "line"), &TextEdit::get_line);
@@ -5256,7 +5245,6 @@ void TextEdit::_bind_methods() {
/* Inspector */
ADD_PROPERTY(PropertyInfo(Variant::STRING, "text", PROPERTY_HINT_MULTILINE_TEXT), "set_text", "get_text");
ADD_PROPERTY(PropertyInfo(Variant::STRING, "placeholder_text", PROPERTY_HINT_MULTILINE_TEXT), "set_placeholder", "get_placeholder");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "placeholder_alpha", PROPERTY_HINT_RANGE, "0,1,0.001"), "set_placeholder_alpha", "get_placeholder_alpha");
ADD_PROPERTY(PropertyInfo(Variant::INT, "text_direction", PROPERTY_HINT_ENUM, "Auto,Left-to-Right,Right-to-Left,Inherited"), "set_text_direction", "get_text_direction");
ADD_PROPERTY(PropertyInfo(Variant::STRING, "language", PROPERTY_HINT_LOCALE_ID, ""), "set_language", "get_language");
diff --git a/scene/gui/text_edit.h b/scene/gui/text_edit.h
index fdaa928598..079890249e 100644
--- a/scene/gui/text_edit.h
+++ b/scene/gui/text_edit.h
@@ -251,8 +251,6 @@ private:
Point2 ime_selection;
// Placeholder
- float placeholder_alpha = 0.6;
-
String placeholder_text = "";
Array placeholder_bidi_override;
Ref<TextParagraph> placeholder_data_buf;
@@ -525,6 +523,7 @@ private:
int font_size = 16;
Color font_color = Color(1, 1, 1);
Color font_readonly_color = Color(1, 1, 1);
+ Color font_placeholder_color = Color(1, 1, 1, 0.6);
int outline_size = 0;
Color outline_color = Color(1, 1, 1);
@@ -684,9 +683,6 @@ public:
void set_placeholder(const String &p_text);
String get_placeholder() const;
- void set_placeholder_alpha(float p_alpha);
- float get_placeholder_alpha() const;
-
void set_line(int p_line, const String &p_new_text);
String get_line(int p_line) const;
diff --git a/scene/gui/texture_button.cpp b/scene/gui/texture_button.cpp
index da202c1c8f..89a17ae854 100644
--- a/scene/gui/texture_button.cpp
+++ b/scene/gui/texture_button.cpp
@@ -173,7 +173,8 @@ void TextureButton::_notification(int p_what) {
bool draw_focus = (has_focus() && focused.is_valid());
// If no other texture is valid, try using focused texture.
- if (!texdraw.is_valid() && draw_focus) {
+ bool draw_focus_only = draw_focus && !texdraw.is_valid();
+ if (draw_focus_only) {
texdraw = focused;
}
@@ -232,7 +233,7 @@ void TextureButton::_notification(int p_what) {
size.width *= hflip ? -1.0f : 1.0f;
size.height *= vflip ? -1.0f : 1.0f;
- if (texdraw == focused) {
+ if (draw_focus_only) {
// Do nothing, we only needed to calculate the rectangle.
} else if (_tile) {
draw_texture_rect(texdraw, Rect2(ofs, size), _tile);
diff --git a/scene/gui/tree.cpp b/scene/gui/tree.cpp
index f2fe967f9a..1b32884880 100644
--- a/scene/gui/tree.cpp
+++ b/scene/gui/tree.cpp
@@ -555,8 +555,9 @@ void TreeItem::uncollapse_tree() {
void TreeItem::set_custom_minimum_height(int p_height) {
custom_min_height = p_height;
- for (Cell &c : cells)
+ for (Cell &c : cells) {
c.cached_minimum_size_dirty = true;
+ }
_changed_notify();
}
@@ -1092,8 +1093,9 @@ bool TreeItem::get_expand_right(int p_column) const {
void TreeItem::set_disable_folding(bool p_disable) {
disable_folding = p_disable;
- for (Cell &c : cells)
+ for (Cell &c : cells) {
c.cached_minimum_size_dirty = true;
+ }
_changed_notify(0);
}
@@ -1317,10 +1319,10 @@ void TreeItem::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_children"), &TreeItem::get_children);
ClassDB::bind_method(D_METHOD("get_index"), &TreeItem::get_index);
- ClassDB::bind_method(D_METHOD("move_before", "item"), &TreeItem::_move_before);
- ClassDB::bind_method(D_METHOD("move_after", "item"), &TreeItem::_move_after);
+ ClassDB::bind_method(D_METHOD("move_before", "item"), &TreeItem::move_before);
+ ClassDB::bind_method(D_METHOD("move_after", "item"), &TreeItem::move_after);
- ClassDB::bind_method(D_METHOD("remove_child", "child"), &TreeItem::_remove_child);
+ ClassDB::bind_method(D_METHOD("remove_child", "child"), &TreeItem::remove_child);
{
MethodInfo mi;
diff --git a/scene/gui/tree.h b/scene/gui/tree.h
index fd65f90c49..c24763a0e4 100644
--- a/scene/gui/tree.h
+++ b/scene/gui/tree.h
@@ -188,16 +188,6 @@ protected:
return d;
}
- void _remove_child(Object *p_child) {
- remove_child(Object::cast_to<TreeItem>(p_child));
- }
-
- void _move_before(Object *p_item) {
- move_before(Object::cast_to<TreeItem>(p_item));
- }
- void _move_after(Object *p_item) {
- move_after(Object::cast_to<TreeItem>(p_item));
- }
Variant _call_recursive_bind(const Variant **p_args, int p_argcount, Callable::CallError &r_error);
diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp
index 69b06c1803..f7036578e2 100644
--- a/scene/register_scene_types.cpp
+++ b/scene/register_scene_types.cpp
@@ -577,8 +577,7 @@ void register_scene_types() {
GDREGISTER_CLASS(VisualShaderNodeDotProduct);
GDREGISTER_CLASS(VisualShaderNodeVectorLen);
GDREGISTER_CLASS(VisualShaderNodeDeterminant);
- GDREGISTER_CLASS(VisualShaderNodeScalarDerivativeFunc);
- GDREGISTER_CLASS(VisualShaderNodeVectorDerivativeFunc);
+ GDREGISTER_CLASS(VisualShaderNodeDerivativeFunc);
GDREGISTER_CLASS(VisualShaderNodeClamp);
GDREGISTER_CLASS(VisualShaderNodeFaceForward);
GDREGISTER_CLASS(VisualShaderNodeOuterProduct);
@@ -1024,6 +1023,8 @@ void register_scene_types() {
ClassDB::add_compatibility_class("VisualShaderNodeVectorScalarStep", "VisualShaderNodeStep");
ClassDB::add_compatibility_class("VisualShaderNodeScalarSwitch", "VisualShaderNodeSwitch");
ClassDB::add_compatibility_class("VisualShaderNodeScalarTransformMult", "VisualShaderNodeTransformOp");
+ ClassDB::add_compatibility_class("VisualShaderNodeScalarDerivativeFunc", "VisualShaderNodeDerivativeFunc");
+ ClassDB::add_compatibility_class("VisualShaderNodeVectorDerivativeFunc", "VisualShaderNodeDerivativeFunc");
ClassDB::add_compatibility_class("World", "World3D");
#endif /* DISABLE_DEPRECATED */
diff --git a/scene/resources/animation.cpp b/scene/resources/animation.cpp
index 44d3e4af19..b6151bccf4 100644
--- a/scene/resources/animation.cpp
+++ b/scene/resources/animation.cpp
@@ -2474,34 +2474,38 @@ T Animation::_interpolate(const Vector<TKey<T>> &p_keys, double p_time, Interpol
real_t delta = (length - p_keys[next].time) - (length - p_keys[idx].time);
real_t from = (length - p_time) - (length - p_keys[idx].time);
- if (Math::is_zero_approx(delta))
+ if (Math::is_zero_approx(delta)) {
c = 0;
- else
+ } else {
c = from / delta;
+ }
} else {
next = len - 1;
real_t delta = p_keys[idx].time + (length - p_keys[next].time);
real_t from = (length - p_time) - (length - p_keys[idx].time);
- if (Math::is_zero_approx(delta))
+ if (Math::is_zero_approx(delta)) {
c = 0;
- else
+ } else {
c = from / delta;
+ }
}
} else {
// on loop, in front of last key
idx = 0;
next = len - 1;
real_t endtime = p_keys[idx].time;
- if (endtime > length) // may be keys past the end
+ if (endtime > length) { // may be keys past the end
endtime = length;
+ }
real_t delta = p_keys[next].time - endtime;
real_t from = p_time - endtime;
- if (Math::is_zero_approx(delta))
+ if (Math::is_zero_approx(delta)) {
c = 0;
- else
+ } else {
c = from / delta;
+ }
}
}
} else { // no loop
@@ -2609,7 +2613,7 @@ Variant Animation::value_track_interpolate(int p_track, double p_time) const {
void Animation::_value_track_get_key_indices_in_range(const ValueTrack *vt, double from_time, double to_time, List<int> *p_indices) const {
if (from_time != length && to_time == length) {
- to_time = length * 1.001; //include a little more if at the end
+ to_time = length + CMP_EPSILON; //include a little more if at the end
}
int to = _find(vt->values, to_time);
@@ -2730,7 +2734,7 @@ Animation::UpdateMode Animation::value_track_get_update_mode(int p_track) const
template <class T>
void Animation::_track_get_key_indices_in_range(const Vector<T> &p_array, double from_time, double to_time, List<int> *p_indices) const {
if (from_time != length && to_time == length) {
- to_time = length * 1.01; //include a little more if at the end
+ to_time = length + CMP_EPSILON; //include a little more if at the end
}
int to = _find(p_array, to_time);
@@ -3081,7 +3085,7 @@ void Animation::track_get_key_indices_in_range(int p_track, double p_time, doubl
void Animation::_method_track_get_key_indices_in_range(const MethodTrack *mt, double from_time, double to_time, List<int> *p_indices) const {
if (from_time != length && to_time == length) {
- to_time = length * 1.01; //include a little more if at the end
+ to_time = length + CMP_EPSILON; //include a little more if at the end
}
int to = _find(mt->methods, to_time);
diff --git a/scene/resources/default_theme/default_theme.cpp b/scene/resources/default_theme/default_theme.cpp
index 12ea1683c8..670b141080 100644
--- a/scene/resources/default_theme/default_theme.cpp
+++ b/scene/resources/default_theme/default_theme.cpp
@@ -113,6 +113,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, Ref<Te
const Color control_font_hover_color = Color(0.95, 0.95, 0.95);
const Color control_font_focus_color = Color(0.95, 0.95, 0.95);
const Color control_font_disabled_color = control_font_color * Color(1, 1, 1, 0.5);
+ const Color control_font_placeholder_color = Color(control_font_color.r, control_font_color.g, control_font_color.b, 0.6f);
const Color control_font_pressed_color = Color(1, 1, 1);
const Color control_selection_color = Color(0.5, 0.5, 0.5);
@@ -385,6 +386,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, Ref<Te
theme->set_color("font_color", "LineEdit", control_font_color);
theme->set_color("font_selected_color", "LineEdit", control_font_pressed_color);
theme->set_color("font_uneditable_color", "LineEdit", control_font_disabled_color);
+ theme->set_color("font_placeholder_color", "LineEdit", control_font_placeholder_color);
theme->set_color("font_outline_color", "LineEdit", Color(1, 1, 1));
theme->set_color("caret_color", "LineEdit", control_font_hover_color);
theme->set_color("selection_color", "LineEdit", control_selection_color);
@@ -427,6 +429,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, Ref<Te
theme->set_color("font_color", "TextEdit", control_font_color);
theme->set_color("font_selected_color", "TextEdit", control_font_pressed_color);
theme->set_color("font_readonly_color", "TextEdit", control_font_disabled_color);
+ theme->set_color("font_placeholder_color", "TextEdit", control_font_placeholder_color);
theme->set_color("font_outline_color", "TextEdit", Color(1, 1, 1));
theme->set_color("selection_color", "TextEdit", control_selection_color);
theme->set_color("current_line_color", "TextEdit", Color(0.25, 0.25, 0.26, 0.8));
@@ -468,6 +471,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, Ref<Te
theme->set_color("font_color", "CodeEdit", control_font_color);
theme->set_color("font_selected_color", "CodeEdit", Color(0, 0, 0));
theme->set_color("font_readonly_color", "CodeEdit", Color(control_font_color.r, control_font_color.g, control_font_color.b, 0.5f));
+ theme->set_color("font_placeholder_color", "CodeEdit", control_font_placeholder_color);
theme->set_color("font_outline_color", "CodeEdit", Color(1, 1, 1));
theme->set_color("selection_color", "CodeEdit", control_selection_color);
theme->set_color("bookmark_color", "CodeEdit", Color(0.5, 0.64, 1, 0.8));
@@ -817,8 +821,8 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, Ref<Te
theme->set_stylebox("tab_selected", "TabBar", style_tab_selected);
theme->set_stylebox("tab_unselected", "TabBar", style_tab_unselected);
theme->set_stylebox("tab_disabled", "TabBar", style_tab_disabled);
- theme->set_stylebox("close_bg_pressed", "TabBar", button_pressed);
- theme->set_stylebox("close_bg_highlight", "TabBar", button_normal);
+ theme->set_stylebox("button_pressed", "TabBar", button_pressed);
+ theme->set_stylebox("button_highlight", "TabBar", button_normal);
theme->set_icon("increment", "TabBar", icons["scroll_button_right"]);
theme->set_icon("increment_highlight", "TabBar", icons["scroll_button_right_hl"]);
diff --git a/scene/resources/font.cpp b/scene/resources/font.cpp
index f040041aa5..b512acdd8a 100644
--- a/scene/resources/font.cpp
+++ b/scene/resources/font.cpp
@@ -2344,8 +2344,9 @@ real_t Font::draw_char(RID p_canvas_item, const Point2 &p_pos, char32_t p_char,
bool Font::has_char(char32_t p_char) const {
for (int i = 0; i < data.size(); i++) {
- if (data[i]->has_char(p_char))
+ if (data[i]->has_char(p_char)) {
return true;
+ }
}
return false;
}
diff --git a/scene/resources/skeleton_modification_3d.cpp b/scene/resources/skeleton_modification_3d.cpp
index b5b3fd5e9f..2c0f6e779e 100644
--- a/scene/resources/skeleton_modification_3d.cpp
+++ b/scene/resources/skeleton_modification_3d.cpp
@@ -34,8 +34,9 @@
void SkeletonModification3D::_execute(real_t p_delta) {
GDVIRTUAL_CALL(_execute, p_delta);
- if (!enabled)
+ if (!enabled) {
return;
+ }
}
void SkeletonModification3D::_setup_modification(SkeletonModificationStack3D *p_stack) {
diff --git a/scene/resources/texture.cpp b/scene/resources/texture.cpp
index 331674d248..ee66a61da8 100644
--- a/scene/resources/texture.cpp
+++ b/scene/resources/texture.cpp
@@ -2103,8 +2103,8 @@ void GradientTexture2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("_update"), &GradientTexture2D::_update);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "gradient", PROPERTY_HINT_RESOURCE_TYPE, "Gradient", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_EDITOR_INSTANTIATE_OBJECT), "set_gradient", "get_gradient");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "width", PROPERTY_HINT_RANGE, "1,2048,1,or_greater"), "set_width", "get_width");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "height", PROPERTY_HINT_RANGE, "1,2048,1,or_greater"), "set_height", "get_height");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "width", PROPERTY_HINT_RANGE, "1,2048"), "set_width", "get_width");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "height", PROPERTY_HINT_RANGE, "1,2048"), "set_height", "get_height");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_hdr"), "set_use_hdr", "is_using_hdr");
ADD_GROUP("Fill", "fill_");
diff --git a/scene/resources/texture.h b/scene/resources/texture.h
index c3f29ad417..8075497c42 100644
--- a/scene/resources/texture.h
+++ b/scene/resources/texture.h
@@ -595,7 +595,7 @@ public:
private:
mutable RID _texture;
Ref<Curve> _curve;
- int _width = 2048;
+ int _width = 256;
int _current_width = 0;
TextureMode texture_mode = TEXTURE_MODE_RGB;
TextureMode _current_texture_mode = TEXTURE_MODE_RGB;
@@ -637,7 +637,7 @@ private:
Ref<Curve> _curve_x;
Ref<Curve> _curve_y;
Ref<Curve> _curve_z;
- int _width = 2048;
+ int _width = 256;
int _current_width = 0;
void _update();
@@ -685,7 +685,7 @@ private:
Ref<Gradient> gradient;
bool update_pending = false;
RID texture;
- int width = 2048;
+ int width = 256;
bool use_hdr = false;
void _queue_update();
diff --git a/scene/resources/tile_set.cpp b/scene/resources/tile_set.cpp
index ddb9cc7440..2854cbe30d 100644
--- a/scene/resources/tile_set.cpp
+++ b/scene/resources/tile_set.cpp
@@ -207,9 +207,6 @@ void TileMapPattern::_get_property_list(List<PropertyInfo> *p_list) const {
}
void TileMapPattern::_bind_methods() {
- ClassDB::bind_method(D_METHOD("_set_tile_data", "data"), &TileMapPattern::_set_tile_data);
- ClassDB::bind_method(D_METHOD("_get_tile_data"), &TileMapPattern::_get_tile_data);
-
ClassDB::bind_method(D_METHOD("set_cell", "coords", "source_id", "atlas_coords", "alternative_tile"), &TileMapPattern::set_cell, DEFVAL(TileSet::INVALID_SOURCE), DEFVAL(TileSetSource::INVALID_ATLAS_COORDS), DEFVAL(TileSetSource::INVALID_TILE_ALTERNATIVE));
ClassDB::bind_method(D_METHOD("has_cell", "coords"), &TileMapPattern::has_cell);
ClassDB::bind_method(D_METHOD("remove_cell", "coords", "update_size"), &TileMapPattern::remove_cell);
@@ -403,7 +400,7 @@ void TileSet::_update_terrains_cache() {
int alternative_id = source->get_alternative_tile_id(tile_id, alternative_index);
// Executed for each tile_data.
- TileData *tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(tile_id, alternative_id));
+ TileData *tile_data = atlas_source->get_tile_data(tile_id, alternative_id);
int terrain_set = tile_data->get_terrain_set();
if (terrain_set >= 0) {
TileMapCell cell;
@@ -1377,7 +1374,7 @@ TileMapCell TileSet::get_random_tile_from_terrains_pattern(int p_terrain_set, Ti
Ref<TileSetSource> source = sources[E->get().source_id];
Ref<TileSetAtlasSource> atlas_source = source;
if (atlas_source.is_valid()) {
- TileData *tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(E->get().get_atlas_coords(), E->get().alternative_tile));
+ TileData *tile_data = atlas_source->get_tile_data(E->get().get_atlas_coords(), E->get().alternative_tile);
sum += tile_data->get_probability();
} else {
sum += 1.0;
@@ -1398,7 +1395,7 @@ TileMapCell TileSet::get_random_tile_from_terrains_pattern(int p_terrain_set, Ti
Ref<TileSetAtlasSource> atlas_source = source;
if (atlas_source.is_valid()) {
- TileData *tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(E->get().get_atlas_coords(), E->get().alternative_tile));
+ TileData *tile_data = atlas_source->get_tile_data(E->get().get_atlas_coords(), E->get().alternative_tile);
count += tile_data->get_probability();
} else {
count += 1.0;
@@ -1663,7 +1660,7 @@ Vector<Vector<Ref<Texture2D>>> TileSet::generate_terrains_icons(Size2i p_size) {
for (int alternative_index = 0; alternative_index < source->get_alternative_tiles_count(tile_id); alternative_index++) {
int alternative_id = source->get_alternative_tile_id(tile_id, alternative_index);
- TileData *tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(tile_id, alternative_id));
+ TileData *tile_data = atlas_source->get_tile_data(tile_id, alternative_id);
int terrain_set = tile_data->get_terrain_set();
if (terrain_set >= 0) {
ERR_FAIL_INDEX_V(terrain_set, get_terrain_sets_count(), Vector<Vector<Ref<Texture2D>>>());
@@ -2399,7 +2396,7 @@ void TileSet::_compatibility_conversion() {
compatibility_tilemap_mapping[E.key][key_array] = value_array;
compatibility_tilemap_mapping_tile_modes[E.key] = COMPATIBILITY_TILE_MODE_SINGLE_TILE;
- TileData *tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(coords, alternative_tile));
+ TileData *tile_data = atlas_source->get_tile_data(coords, alternative_tile);
tile_data->set_flip_h(flip_h);
tile_data->set_flip_v(flip_v);
@@ -2491,7 +2488,7 @@ void TileSet::_compatibility_conversion() {
compatibility_tilemap_mapping[E.key][key_array] = value_array;
compatibility_tilemap_mapping_tile_modes[E.key] = COMPATIBILITY_TILE_MODE_ATLAS_TILE;
- TileData *tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(coords, alternative_tile));
+ TileData *tile_data = atlas_source->get_tile_data(coords, alternative_tile);
tile_data->set_flip_h(flip_h);
tile_data->set_flip_v(flip_v);
@@ -4123,7 +4120,7 @@ Vector2i TileSetAtlasSource::get_tile_effective_texture_offset(Vector2i p_atlas_
Vector2 margin = (get_tile_texture_region(p_atlas_coords).size - tile_set->get_tile_size()) / 2;
margin = Vector2i(MAX(0, margin.x), MAX(0, margin.y));
- Vector2i effective_texture_offset = Object::cast_to<TileData>(get_tile_data(p_atlas_coords, p_alternative_tile))->get_texture_offset();
+ Vector2i effective_texture_offset = get_tile_data(p_atlas_coords, p_alternative_tile)->get_texture_offset();
if (ABS(effective_texture_offset.x) > margin.x || ABS(effective_texture_offset.y) > margin.y) {
effective_texture_offset = effective_texture_offset.clamp(-margin, margin);
}
@@ -4262,7 +4259,7 @@ int TileSetAtlasSource::get_alternative_tile_id(const Vector2i p_atlas_coords, i
return tiles[p_atlas_coords].alternatives_ids[p_index];
}
-Object *TileSetAtlasSource::get_tile_data(const Vector2i p_atlas_coords, int p_alternative_tile) const {
+TileData *TileSetAtlasSource::get_tile_data(const Vector2i p_atlas_coords, int p_alternative_tile) const {
ERR_FAIL_COND_V_MSG(!tiles.has(p_atlas_coords), nullptr, vformat("The TileSetAtlasSource atlas has no tile at %s.", String(p_atlas_coords)));
ERR_FAIL_COND_V_MSG(!tiles[p_atlas_coords].alternatives.has(p_alternative_tile), nullptr, vformat("TileSetAtlasSource has no alternative with id %d for tile coords %s.", p_alternative_tile, String(p_atlas_coords)));
@@ -5092,7 +5089,7 @@ int TileData::get_collision_polygon_shapes_count(int p_layer_id, int p_polygon_i
}
Ref<ConvexPolygonShape2D> TileData::get_collision_polygon_shape(int p_layer_id, int p_polygon_index, int shape_index) const {
- ERR_FAIL_INDEX_V(p_layer_id, physics.size(), 0);
+ ERR_FAIL_INDEX_V(p_layer_id, physics.size(), Ref<ConvexPolygonShape2D>());
ERR_FAIL_INDEX_V(p_polygon_index, physics[p_layer_id].polygons.size(), Ref<ConvexPolygonShape2D>());
ERR_FAIL_INDEX_V(shape_index, (int)physics[p_layer_id].polygons[p_polygon_index].shapes.size(), Ref<ConvexPolygonShape2D>());
return physics[p_layer_id].polygons[p_polygon_index].shapes[shape_index];
diff --git a/scene/resources/tile_set.h b/scene/resources/tile_set.h
index 2673ca1cb6..95de46c9ab 100644
--- a/scene/resources/tile_set.h
+++ b/scene/resources/tile_set.h
@@ -693,7 +693,7 @@ public:
virtual int get_alternative_tile_id(const Vector2i p_atlas_coords, int p_index) const override;
// Get data associated to a tile.
- Object *get_tile_data(const Vector2i p_atlas_coords, int p_alternative_tile) const;
+ TileData *get_tile_data(const Vector2i p_atlas_coords, int p_alternative_tile) const;
// Helpers.
Vector2i get_atlas_grid_size() const;
diff --git a/scene/resources/visual_shader_nodes.cpp b/scene/resources/visual_shader_nodes.cpp
index 0cfa9f31f7..9987408046 100644
--- a/scene/resources/visual_shader_nodes.cpp
+++ b/scene/resources/visual_shader_nodes.cpp
@@ -2996,37 +2996,43 @@ VisualShaderNodeDeterminant::VisualShaderNodeDeterminant() {
set_input_port_default_value(0, Transform3D());
}
-////////////// Scalar Derivative Function
+////////////// Derivative Function
-String VisualShaderNodeScalarDerivativeFunc::get_caption() const {
- return "ScalarDerivativeFunc";
+String VisualShaderNodeDerivativeFunc::get_caption() const {
+ return "DerivativeFunc";
}
-int VisualShaderNodeScalarDerivativeFunc::get_input_port_count() const {
+int VisualShaderNodeDerivativeFunc::get_input_port_count() const {
return 1;
}
-VisualShaderNodeScalarDerivativeFunc::PortType VisualShaderNodeScalarDerivativeFunc::get_input_port_type(int p_port) const {
+VisualShaderNodeDerivativeFunc::PortType VisualShaderNodeDerivativeFunc::get_input_port_type(int p_port) const {
+ if (op_type == OP_TYPE_VECTOR) {
+ return PORT_TYPE_VECTOR;
+ }
return PORT_TYPE_SCALAR;
}
-String VisualShaderNodeScalarDerivativeFunc::get_input_port_name(int p_port) const {
- return "";
+String VisualShaderNodeDerivativeFunc::get_input_port_name(int p_port) const {
+ return "p";
}
-int VisualShaderNodeScalarDerivativeFunc::get_output_port_count() const {
+int VisualShaderNodeDerivativeFunc::get_output_port_count() const {
return 1;
}
-VisualShaderNodeScalarDerivativeFunc::PortType VisualShaderNodeScalarDerivativeFunc::get_output_port_type(int p_port) const {
+VisualShaderNodeDerivativeFunc::PortType VisualShaderNodeDerivativeFunc::get_output_port_type(int p_port) const {
+ if (op_type == OP_TYPE_VECTOR) {
+ return PORT_TYPE_VECTOR;
+ }
return PORT_TYPE_SCALAR;
}
-String VisualShaderNodeScalarDerivativeFunc::get_output_port_name(int p_port) const {
- return "";
+String VisualShaderNodeDerivativeFunc::get_output_port_name(int p_port) const {
+ return "result";
}
-String VisualShaderNodeScalarDerivativeFunc::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
+String VisualShaderNodeDerivativeFunc::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
static const char *functions[FUNC_MAX] = {
"fwidth($)",
"dFdx($)",
@@ -3038,84 +3044,30 @@ String VisualShaderNodeScalarDerivativeFunc::generate_code(Shader::Mode p_mode,
return code;
}
-void VisualShaderNodeScalarDerivativeFunc::set_function(Function p_func) {
- ERR_FAIL_INDEX(int(p_func), int(FUNC_MAX));
- if (func == p_func) {
+void VisualShaderNodeDerivativeFunc::set_op_type(OpType p_op_type) {
+ ERR_FAIL_INDEX((int)p_op_type, int(OP_TYPE_MAX));
+ if (op_type == p_op_type) {
return;
}
- func = p_func;
+ switch (p_op_type) {
+ case OP_TYPE_SCALAR:
+ set_input_port_default_value(0, 0.0);
+ break;
+ case OP_TYPE_VECTOR:
+ set_input_port_default_value(0, Vector3(0.0, 0.0, 0.0));
+ break;
+ default:
+ break;
+ }
+ op_type = p_op_type;
emit_changed();
}
-VisualShaderNodeScalarDerivativeFunc::Function VisualShaderNodeScalarDerivativeFunc::get_function() const {
- return func;
-}
-
-Vector<StringName> VisualShaderNodeScalarDerivativeFunc::get_editable_properties() const {
- Vector<StringName> props;
- props.push_back("function");
- return props;
-}
-
-void VisualShaderNodeScalarDerivativeFunc::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_function", "func"), &VisualShaderNodeScalarDerivativeFunc::set_function);
- ClassDB::bind_method(D_METHOD("get_function"), &VisualShaderNodeScalarDerivativeFunc::get_function);
-
- ADD_PROPERTY(PropertyInfo(Variant::INT, "function", PROPERTY_HINT_ENUM, "Sum,X,Y"), "set_function", "get_function");
-
- BIND_ENUM_CONSTANT(FUNC_SUM);
- BIND_ENUM_CONSTANT(FUNC_X);
- BIND_ENUM_CONSTANT(FUNC_Y);
- BIND_ENUM_CONSTANT(FUNC_MAX);
-}
-
-VisualShaderNodeScalarDerivativeFunc::VisualShaderNodeScalarDerivativeFunc() {
- set_input_port_default_value(0, 0.0);
-}
-
-////////////// Vector Derivative Function
-
-String VisualShaderNodeVectorDerivativeFunc::get_caption() const {
- return "VectorDerivativeFunc";
-}
-
-int VisualShaderNodeVectorDerivativeFunc::get_input_port_count() const {
- return 1;
-}
-
-VisualShaderNodeVectorDerivativeFunc::PortType VisualShaderNodeVectorDerivativeFunc::get_input_port_type(int p_port) const {
- return PORT_TYPE_VECTOR;
-}
-
-String VisualShaderNodeVectorDerivativeFunc::get_input_port_name(int p_port) const {
- return "";
-}
-
-int VisualShaderNodeVectorDerivativeFunc::get_output_port_count() const {
- return 1;
-}
-
-VisualShaderNodeVectorDerivativeFunc::PortType VisualShaderNodeVectorDerivativeFunc::get_output_port_type(int p_port) const {
- return PORT_TYPE_VECTOR;
-}
-
-String VisualShaderNodeVectorDerivativeFunc::get_output_port_name(int p_port) const {
- return "";
-}
-
-String VisualShaderNodeVectorDerivativeFunc::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
- static const char *functions[FUNC_MAX] = {
- "fwidth($)",
- "dFdx($)",
- "dFdy($)"
- };
-
- String code;
- code += " " + p_output_vars[0] + " = " + String(functions[func]).replace("$", p_input_vars[0]) + ";\n";
- return code;
+VisualShaderNodeDerivativeFunc::OpType VisualShaderNodeDerivativeFunc::get_op_type() const {
+ return op_type;
}
-void VisualShaderNodeVectorDerivativeFunc::set_function(Function p_func) {
+void VisualShaderNodeDerivativeFunc::set_function(Function p_func) {
ERR_FAIL_INDEX(int(p_func), int(FUNC_MAX));
if (func == p_func) {
return;
@@ -3124,30 +3076,39 @@ void VisualShaderNodeVectorDerivativeFunc::set_function(Function p_func) {
emit_changed();
}
-VisualShaderNodeVectorDerivativeFunc::Function VisualShaderNodeVectorDerivativeFunc::get_function() const {
+VisualShaderNodeDerivativeFunc::Function VisualShaderNodeDerivativeFunc::get_function() const {
return func;
}
-Vector<StringName> VisualShaderNodeVectorDerivativeFunc::get_editable_properties() const {
+Vector<StringName> VisualShaderNodeDerivativeFunc::get_editable_properties() const {
Vector<StringName> props;
+ props.push_back("op_type");
props.push_back("function");
return props;
}
-void VisualShaderNodeVectorDerivativeFunc::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_function", "func"), &VisualShaderNodeVectorDerivativeFunc::set_function);
- ClassDB::bind_method(D_METHOD("get_function"), &VisualShaderNodeVectorDerivativeFunc::get_function);
+void VisualShaderNodeDerivativeFunc::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_op_type", "type"), &VisualShaderNodeDerivativeFunc::set_op_type);
+ ClassDB::bind_method(D_METHOD("get_op_type"), &VisualShaderNodeDerivativeFunc::get_op_type);
+
+ ClassDB::bind_method(D_METHOD("set_function", "func"), &VisualShaderNodeDerivativeFunc::set_function);
+ ClassDB::bind_method(D_METHOD("get_function"), &VisualShaderNodeDerivativeFunc::get_function);
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "op_type", PROPERTY_HINT_ENUM, "Scalar,Vector"), "set_op_type", "get_op_type");
ADD_PROPERTY(PropertyInfo(Variant::INT, "function", PROPERTY_HINT_ENUM, "Sum,X,Y"), "set_function", "get_function");
+ BIND_ENUM_CONSTANT(OP_TYPE_SCALAR);
+ BIND_ENUM_CONSTANT(OP_TYPE_VECTOR);
+ BIND_ENUM_CONSTANT(OP_TYPE_MAX);
+
BIND_ENUM_CONSTANT(FUNC_SUM);
BIND_ENUM_CONSTANT(FUNC_X);
BIND_ENUM_CONSTANT(FUNC_Y);
BIND_ENUM_CONSTANT(FUNC_MAX);
}
-VisualShaderNodeVectorDerivativeFunc::VisualShaderNodeVectorDerivativeFunc() {
- set_input_port_default_value(0, Vector3());
+VisualShaderNodeDerivativeFunc::VisualShaderNodeDerivativeFunc() {
+ set_input_port_default_value(0, 0.0);
}
////////////// Clamp
diff --git a/scene/resources/visual_shader_nodes.h b/scene/resources/visual_shader_nodes.h
index bf5777a3fb..16f916f240 100644
--- a/scene/resources/visual_shader_nodes.h
+++ b/scene/resources/visual_shader_nodes.h
@@ -1235,54 +1235,19 @@ public:
VARIANT_ENUM_CAST(VisualShaderNodeClamp::OpType)
///////////////////////////////////////
-/// DERIVATIVE FUNCTIONS
+/// DERIVATIVE FUNCTION
///////////////////////////////////////
-class VisualShaderNodeScalarDerivativeFunc : public VisualShaderNode {
- GDCLASS(VisualShaderNodeScalarDerivativeFunc, VisualShaderNode);
+class VisualShaderNodeDerivativeFunc : public VisualShaderNode {
+ GDCLASS(VisualShaderNodeDerivativeFunc, VisualShaderNode);
public:
- enum Function {
- FUNC_SUM,
- FUNC_X,
- FUNC_Y,
- FUNC_MAX,
+ enum OpType {
+ OP_TYPE_SCALAR,
+ OP_TYPE_VECTOR,
+ OP_TYPE_MAX,
};
-protected:
- Function func = FUNC_SUM;
-
- static void _bind_methods();
-
-public:
- virtual String get_caption() const override;
-
- virtual int get_input_port_count() const override;
- virtual PortType get_input_port_type(int p_port) const override;
- virtual String get_input_port_name(int p_port) const override;
-
- virtual int get_output_port_count() const override;
- virtual PortType get_output_port_type(int p_port) const override;
- virtual String get_output_port_name(int p_port) const override;
-
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
-
- void set_function(Function p_func);
- Function get_function() const;
-
- virtual Vector<StringName> get_editable_properties() const override;
-
- VisualShaderNodeScalarDerivativeFunc();
-};
-
-VARIANT_ENUM_CAST(VisualShaderNodeScalarDerivativeFunc::Function)
-
-///////////////////////////////////////
-
-class VisualShaderNodeVectorDerivativeFunc : public VisualShaderNode {
- GDCLASS(VisualShaderNodeVectorDerivativeFunc, VisualShaderNode);
-
-public:
enum Function {
FUNC_SUM,
FUNC_X,
@@ -1291,8 +1256,10 @@ public:
};
protected:
+ OpType op_type = OP_TYPE_SCALAR;
Function func = FUNC_SUM;
+protected:
static void _bind_methods();
public:
@@ -1308,15 +1275,19 @@ public:
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
+ void set_op_type(OpType p_op_type);
+ OpType get_op_type() const;
+
void set_function(Function p_func);
Function get_function() const;
virtual Vector<StringName> get_editable_properties() const override;
- VisualShaderNodeVectorDerivativeFunc();
+ VisualShaderNodeDerivativeFunc();
};
-VARIANT_ENUM_CAST(VisualShaderNodeVectorDerivativeFunc::Function)
+VARIANT_ENUM_CAST(VisualShaderNodeDerivativeFunc::OpType)
+VARIANT_ENUM_CAST(VisualShaderNodeDerivativeFunc::Function)
///////////////////////////////////////
/// FACEFORWARD
diff --git a/scene/resources/world_2d.cpp b/scene/resources/world_2d.cpp
index c937d988d2..9d8e0f7547 100644
--- a/scene/resources/world_2d.cpp
+++ b/scene/resources/world_2d.cpp
@@ -83,8 +83,8 @@ World2D::World2D() {
// Create and configure the navigation_map to be more friendly with pixels than meters.
navigation_map = NavigationServer2D::get_singleton()->map_create();
NavigationServer2D::get_singleton()->map_set_active(navigation_map, true);
- NavigationServer2D::get_singleton()->map_set_cell_size(navigation_map, GLOBAL_DEF("navigation/2d/default_cell_size", 10));
- NavigationServer2D::get_singleton()->map_set_edge_connection_margin(navigation_map, GLOBAL_DEF("navigation/2d/default_edge_connection_margin", 5));
+ NavigationServer2D::get_singleton()->map_set_cell_size(navigation_map, GLOBAL_DEF("navigation/2d/default_cell_size", 1));
+ NavigationServer2D::get_singleton()->map_set_edge_connection_margin(navigation_map, GLOBAL_DEF("navigation/2d/default_edge_connection_margin", 1));
}
World2D::~World2D() {
diff --git a/servers/audio_server.cpp b/servers/audio_server.cpp
index c89f811678..f00b8077d1 100644
--- a/servers/audio_server.cpp
+++ b/servers/audio_server.cpp
@@ -456,10 +456,12 @@ void AudioServer::_mix_step() {
case AudioStreamPlaybackListNode::AWAITING_DELETION:
case AudioStreamPlaybackListNode::FADE_OUT_TO_DELETION:
playback_list.erase(playback, [](AudioStreamPlaybackListNode *p) {
- if (p->prev_bus_details)
+ if (p->prev_bus_details) {
delete p->prev_bus_details;
- if (p->bus_details)
+ }
+ if (p->bus_details) {
delete p->bus_details;
+ }
p->stream_playback.unref();
delete p;
});
diff --git a/servers/register_server_types.cpp b/servers/register_server_types.cpp
index 3fbf4fe436..bf8b6379d2 100644
--- a/servers/register_server_types.cpp
+++ b/servers/register_server_types.cpp
@@ -80,7 +80,7 @@
ShaderTypes *shader_types = nullptr;
PhysicsServer3D *_createGodotPhysics3DCallback() {
- bool using_threads = GLOBAL_GET("physics/3d/run_on_thread");
+ bool using_threads = GLOBAL_GET("physics/3d/run_on_separate_thread");
PhysicsServer3D *physics_server = memnew(GodotPhysicsServer3D(using_threads));
@@ -88,7 +88,7 @@ PhysicsServer3D *_createGodotPhysics3DCallback() {
}
PhysicsServer2D *_createGodotPhysics2DCallback() {
- bool using_threads = GLOBAL_GET("physics/2d/run_on_thread");
+ bool using_threads = GLOBAL_GET("physics/2d/run_on_separate_thread");
PhysicsServer2D *physics_server = memnew(GodotPhysicsServer2D(using_threads));
diff --git a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
index 36604073cc..87301a9d3a 100644
--- a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
+++ b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
@@ -1081,6 +1081,10 @@ void RenderForwardClustered::_fill_render_list(RenderListType p_render_list, con
distance = -distance_max;
}
+ if (p_render_data->cam_ortogonal) {
+ distance = 1.0;
+ }
+
uint32_t indices;
surf->sort.lod_index = storage->mesh_surface_get_lod(surf->surface, inst->lod_model_scale * inst->lod_bias, distance * p_render_data->lod_distance_multiplier, p_render_data->screen_mesh_lod_threshold, &indices);
if (p_render_data->render_info) {
diff --git a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp
index b9c51f5461..778d7baa5d 100644
--- a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp
+++ b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp
@@ -1042,7 +1042,7 @@ void RenderForwardMobile::_render_uv2(const PagedArray<GeometryInstance *> &p_in
RENDER_TIMESTAMP("Render Material");
{
- RenderListParameters render_list_params(render_list[RENDER_LIST_SECONDARY].elements.ptr(), render_list[RENDER_LIST_SECONDARY].element_info.ptr(), render_list[RENDER_LIST_SECONDARY].elements.size(), true, pass_mode, rp_uniform_set, true, 0);
+ RenderListParameters render_list_params(render_list[RENDER_LIST_SECONDARY].elements.ptr(), render_list[RENDER_LIST_SECONDARY].element_info.ptr(), render_list[RENDER_LIST_SECONDARY].elements.size(), true, pass_mode, rp_uniform_set, true, false);
//regular forward for now
Vector<Color> clear = {
Color(0, 0, 0, 0),
@@ -1429,6 +1429,10 @@ void RenderForwardMobile::_fill_render_list(RenderListType p_render_list, const
distance = -distance_max;
}
+ if (p_render_data->cam_ortogonal) {
+ distance = 1.0;
+ }
+
uint32_t indices;
surf->lod_index = storage->mesh_surface_get_lod(surf->surface, inst->lod_model_scale * inst->lod_bias, distance * p_render_data->lod_distance_multiplier, p_render_data->screen_mesh_lod_threshold, &indices);
if (p_render_data->render_info) {
diff --git a/tests/core/math/test_rect2.h b/tests/core/math/test_rect2.h
index e07250a8a2..d98a94b1b5 100644
--- a/tests/core/math/test_rect2.h
+++ b/tests/core/math/test_rect2.h
@@ -439,6 +439,9 @@ TEST_CASE("[Rect2i] Enclosing") {
CHECK_MESSAGE(
!Rect2i(0, 100, 1280, 720).encloses(Rect2i(-4000, -4000, 100, 100)),
"encloses() with non-contained Rect2i should return the expected result.");
+ CHECK_MESSAGE(
+ Rect2i(0, 100, 1280, 720).encloses(Rect2i(0, 100, 1280, 720)),
+ "encloses() with identical Rect2i should return the expected result.");
}
TEST_CASE("[Rect2i] Expanding") {
@@ -557,6 +560,9 @@ TEST_CASE("[Rect2i] Intersection") {
CHECK_MESSAGE(
!Rect2i(0, 100, 1280, 720).intersects(Rect2i(-4000, -4000, 100, 100)),
"intersects() with non-enclosed Rect2i should return the expected result.");
+ CHECK_MESSAGE(
+ !Rect2i(0, 0, 2, 2).intersects(Rect2i(2, 2, 2, 2)),
+ "intersects() with adjacent Rect2i should return the expected result.");
}
TEST_CASE("[Rect2i] Merging") {
diff --git a/tests/core/string/test_string.h b/tests/core/string/test_string.h
index e03a71bcb8..0446f749cf 100644
--- a/tests/core/string/test_string.h
+++ b/tests/core/string/test_string.h
@@ -38,8 +38,9 @@
namespace TestString {
int u32scmp(const char32_t *l, const char32_t *r) {
- for (; *l == *r && *l && *r; l++, r++)
+ for (; *l == *r && *l && *r; l++, r++) {
;
+ }
return *l - *r;
}
diff --git a/tests/scene/test_code_edit.h b/tests/scene/test_code_edit.h
index 84e71150c7..8bd35df107 100644
--- a/tests/scene/test_code_edit.h
+++ b/tests/scene/test_code_edit.h
@@ -2786,6 +2786,52 @@ TEST_CASE("[SceneTree][CodeEdit] completion") {
SEND_GUI_KEY_EVENT(code_edit, Key::APOSTROPHE);
SEND_GUI_KEY_EVENT(code_edit, Key::QUOTEDBL);
CHECK(code_edit->get_line(0) == "'\"'");
+
+ /* Wrap single line selection with brackets */
+ code_edit->clear();
+ code_edit->insert_text_at_caret("abc");
+ code_edit->select_all();
+ SEND_GUI_KEY_EVENT(code_edit, Key::BRACKETLEFT);
+ CHECK(code_edit->get_line(0) == "[abc]");
+
+ /* Caret should be after the last character of the single line selection */
+ CHECK(code_edit->get_caret_column() == 4);
+
+ /* Wrap multi line selection with brackets */
+ code_edit->clear();
+ code_edit->insert_text_at_caret("abc\nabc");
+ code_edit->select_all();
+ SEND_GUI_KEY_EVENT(code_edit, Key::BRACKETLEFT);
+ CHECK(code_edit->get_text() == "[abc\nabc]");
+
+ /* Caret should be after the last character of the multi line selection */
+ CHECK(code_edit->get_caret_line() == 1);
+ CHECK(code_edit->get_caret_column() == 3);
+
+ /* If inserted character is not a auto brace completion open key, replace selected text with the inserted character */
+ code_edit->clear();
+ code_edit->insert_text_at_caret("abc");
+ code_edit->select_all();
+ SEND_GUI_KEY_EVENT(code_edit, Key::KEY_1);
+ CHECK(code_edit->get_text() == "1");
+
+ /* If potential multichar and single brace completion is matched, it should wrap the single. */
+ code_edit->clear();
+ code_edit->insert_text_at_caret("\'\'abc");
+ code_edit->select(0, 2, 0, 5);
+ SEND_GUI_KEY_EVENT(code_edit, Key::APOSTROPHE);
+ CHECK(code_edit->get_text() == "\'\'\'abc\'");
+
+ /* If only the potential multichar brace completion is matched, it does not wrap or complete. */
+ auto_brace_completion_pairs.erase("\'");
+ code_edit->set_auto_brace_completion_pairs(auto_brace_completion_pairs);
+ CHECK_FALSE(code_edit->has_auto_brace_completion_open_key("\'"));
+
+ code_edit->clear();
+ code_edit->insert_text_at_caret("\'\'abc");
+ code_edit->select(0, 2, 0, 5);
+ SEND_GUI_KEY_EVENT(code_edit, Key::APOSTROPHE);
+ CHECK(code_edit->get_text() == "\'\'\'");
}
SUBCASE("[CodeEdit] autocomplete") {
diff --git a/thirdparty/README.md b/thirdparty/README.md
index 6333a0fe87..dc2f174b2b 100644
--- a/thirdparty/README.md
+++ b/thirdparty/README.md
@@ -606,7 +606,7 @@ instead of `miniz.h` as an external dependency.
## thorvg
- Upstream: https://github.com/Samsung/thorvg
-- Version: 0.7.0 (e527f565b770f0a41df821e6618ccaeea94f465e, 2021)
+- Version: 0.7.1 (d53eb2a880002cb770ace1c1ace9c5dfcfc28252, 2022)
- License: MIT
Files extracted from upstream source:
@@ -614,8 +614,6 @@ Files extracted from upstream source:
See `thorvg/update-thorvg.sh` for extraction instructions. Set the version
number and run the script.
-Patches in the `patches` directory should be re-applied after updates.
-
## vhacd
diff --git a/thirdparty/thorvg/AUTHORS b/thirdparty/thorvg/AUTHORS
index 66057232b6..ec06c49118 100644
--- a/thirdparty/thorvg/AUTHORS
+++ b/thirdparty/thorvg/AUTHORS
@@ -13,3 +13,5 @@ Pankaj Kumar <pankaj.m1@samsung.com>
Patryk Kaczmarek <patryk.k@partner.samsung.com>
Michal Maciola <m.maciola@samsung.com>
Peter Vullings <peter@projectitis.com>
+K. S. Ernest (iFire) Lee <ernest.lee@chibifire.com>
+RĂ©mi Verschelde <rverschelde@gmail.com>
diff --git a/thirdparty/thorvg/inc/config.h b/thirdparty/thorvg/inc/config.h
index 04a450b1bb..41e8f6dafa 100644
--- a/thirdparty/thorvg/inc/config.h
+++ b/thirdparty/thorvg/inc/config.h
@@ -13,5 +13,5 @@
#define THORVG_JPG_LOADER_SUPPORT 1
-#define THORVG_VERSION_STRING "0.7.0"
+#define THORVG_VERSION_STRING "0.7.1"
#endif
diff --git a/thirdparty/thorvg/patches/thorvg-pr1159-mingw-fix.patch b/thirdparty/thorvg/patches/thorvg-pr1159-mingw-fix.patch
deleted file mode 100644
index a174880306..0000000000
--- a/thirdparty/thorvg/patches/thorvg-pr1159-mingw-fix.patch
+++ /dev/null
@@ -1,73 +0,0 @@
-diff --git a/thirdparty/thorvg/src/loaders/svg/tvgSvgLoader.cpp b/thirdparty/thorvg/src/loaders/svg/tvgSvgLoader.cpp
-index def8ae169a..cf103774c5 100644
---- a/thirdparty/thorvg/src/loaders/svg/tvgSvgLoader.cpp
-+++ b/thirdparty/thorvg/src/loaders/svg/tvgSvgLoader.cpp
-@@ -51,6 +51,7 @@
-
- #define _USE_MATH_DEFINES //Math Constants are not defined in Standard C/C++.
-
-+#include <cstring>
- #include <fstream>
- #include <float.h>
- #include <math.h>
-diff --git a/thirdparty/thorvg/src/loaders/svg/tvgSvgPath.cpp b/thirdparty/thorvg/src/loaders/svg/tvgSvgPath.cpp
-index 2b62315de8..32685ee620 100644
---- a/thirdparty/thorvg/src/loaders/svg/tvgSvgPath.cpp
-+++ b/thirdparty/thorvg/src/loaders/svg/tvgSvgPath.cpp
-@@ -50,6 +50,7 @@
-
- #define _USE_MATH_DEFINES //Math Constants are not defined in Standard C/C++.
-
-+#include <cstring>
- #include <math.h>
- #include <clocale>
- #include <ctype.h>
-diff --git a/thirdparty/thorvg/src/loaders/svg/tvgSvgSceneBuilder.cpp b/thirdparty/thorvg/src/loaders/svg/tvgSvgSceneBuilder.cpp
-index 8701fe32b1..ae17634f31 100644
---- a/thirdparty/thorvg/src/loaders/svg/tvgSvgSceneBuilder.cpp
-+++ b/thirdparty/thorvg/src/loaders/svg/tvgSvgSceneBuilder.cpp
-@@ -49,6 +49,7 @@
- */
-
-
-+#include <cstring>
- #include <string>
- #include "tvgMath.h"
- #include "tvgSvgLoaderCommon.h"
-diff --git a/thirdparty/thorvg/src/loaders/svg/tvgSvgUtil.cpp b/thirdparty/thorvg/src/loaders/svg/tvgSvgUtil.cpp
-index d5b9cdcf7b..9f269b29a2 100644
---- a/thirdparty/thorvg/src/loaders/svg/tvgSvgUtil.cpp
-+++ b/thirdparty/thorvg/src/loaders/svg/tvgSvgUtil.cpp
-@@ -20,6 +20,7 @@
- * SOFTWARE.
- */
-
-+#include <cstring>
- #include <math.h>
- #include <memory.h>
- #include "tvgSvgUtil.h"
-diff --git a/thirdparty/thorvg/src/loaders/svg/tvgXmlParser.cpp b/thirdparty/thorvg/src/loaders/svg/tvgXmlParser.cpp
-index 2e3d5928d9..1571aa4e25 100644
---- a/thirdparty/thorvg/src/loaders/svg/tvgXmlParser.cpp
-+++ b/thirdparty/thorvg/src/loaders/svg/tvgXmlParser.cpp
-@@ -20,6 +20,7 @@
- * SOFTWARE.
- */
-
-+#include <cstring>
- #include <ctype.h>
- #include <string>
-
-diff --git a/thirdparty/thorvg/src/savers/tvg/tvgTvgSaver.cpp b/thirdparty/thorvg/src/savers/tvg/tvgTvgSaver.cpp
-index 9450d80e88..9dd57e5a89 100644
---- a/thirdparty/thorvg/src/savers/tvg/tvgTvgSaver.cpp
-+++ b/thirdparty/thorvg/src/savers/tvg/tvgTvgSaver.cpp
-@@ -24,6 +24,8 @@
- #include "tvgTvgSaver.h"
- #include "tvgLzw.h"
-
-+#include <cstring>
-+
- #ifdef _WIN32
- #include <malloc.h>
- #else
diff --git a/thirdparty/thorvg/patches/thorvg-pr1166-vs2017-minmax.patch b/thirdparty/thorvg/patches/thorvg-pr1166-vs2017-minmax.patch
deleted file mode 100644
index 0b045bd05a..0000000000
--- a/thirdparty/thorvg/patches/thorvg-pr1166-vs2017-minmax.patch
+++ /dev/null
@@ -1,49 +0,0 @@
-diff --git a/thirdparty/thorvg/src/lib/sw_engine/tvgSwRenderer.cpp b/thirdparty/thorvg/src/lib/sw_engine/tvgSwRenderer.cpp
-index 78537e7726..c75e73760e 100644
---- a/thirdparty/thorvg/src/lib/sw_engine/tvgSwRenderer.cpp
-+++ b/thirdparty/thorvg/src/lib/sw_engine/tvgSwRenderer.cpp
-@@ -23,6 +23,7 @@
- #include "tvgSwCommon.h"
- #include "tvgTaskScheduler.h"
- #include "tvgSwRenderer.h"
-+#include "tvgMath.h"
-
- /************************************************************************/
- /* Internal Class Implementation */
-@@ -594,10 +595,10 @@ void* SwRenderer::prepareCommon(SwTask* task, const RenderTransform* transform,
- task->surface = surface;
- task->mpool = mpool;
- task->flags = flags;
-- task->bbox.min.x = max(static_cast<SwCoord>(0), static_cast<SwCoord>(vport.x));
-- task->bbox.min.y = max(static_cast<SwCoord>(0), static_cast<SwCoord>(vport.y));
-- task->bbox.max.x = min(static_cast<SwCoord>(surface->w), static_cast<SwCoord>(vport.x + vport.w));
-- task->bbox.max.y = min(static_cast<SwCoord>(surface->h), static_cast<SwCoord>(vport.y + vport.h));
-+ task->bbox.min.x = mathMax(static_cast<SwCoord>(0), static_cast<SwCoord>(vport.x));
-+ task->bbox.min.y = mathMax(static_cast<SwCoord>(0), static_cast<SwCoord>(vport.y));
-+ task->bbox.max.x = mathMin(static_cast<SwCoord>(surface->w), static_cast<SwCoord>(vport.x + vport.w));
-+ task->bbox.max.y = mathMin(static_cast<SwCoord>(surface->h), static_cast<SwCoord>(vport.y + vport.h));
-
- if (!task->pushed) {
- task->pushed = true;
-diff --git a/thirdparty/thorvg/src/lib/tvgMath.h b/thirdparty/thorvg/src/lib/tvgMath.h
-index 9e5c915fc3..94b4fe1cf1 100644
---- a/thirdparty/thorvg/src/lib/tvgMath.h
-+++ b/thirdparty/thorvg/src/lib/tvgMath.h
-@@ -29,6 +29,10 @@
- #include "tvgCommon.h"
-
-
-+#define mathMin(x, y) (((x) < (y)) ? (x) : (y))
-+#define mathMax(x, y) (((x) > (y)) ? (x) : (y))
-+
-+
- static inline bool mathZero(float a)
- {
- return (fabsf(a) < FLT_EPSILON) ? true : false;
-@@ -154,4 +158,4 @@ static inline Matrix mathMultiply(const Matrix* lhs, const Matrix* rhs)
- }
-
-
--#endif //_TVG_MATH_H_
-\ No newline at end of file
-+#endif //_TVG_MATH_H_
diff --git a/thirdparty/thorvg/src/lib/sw_engine/tvgSwImage.cpp b/thirdparty/thorvg/src/lib/sw_engine/tvgSwImage.cpp
index fe22fce017..f9974d9847 100644
--- a/thirdparty/thorvg/src/lib/sw_engine/tvgSwImage.cpp
+++ b/thirdparty/thorvg/src/lib/sw_engine/tvgSwImage.cpp
@@ -84,8 +84,8 @@ bool imagePrepare(SwImage* image, const Matrix* transform, const SwBBox& clipReg
//Fast track: Non-transformed image but just shifted.
if (image->direct) {
- image->ox = -static_cast<uint32_t>(round(transform->e13));
- image->oy = -static_cast<uint32_t>(round(transform->e23));
+ image->ox = -static_cast<int32_t>(round(transform->e13));
+ image->oy = -static_cast<int32_t>(round(transform->e23));
//Figure out the scale factor by transform matrix
} else {
auto scaleX = sqrtf((transform->e11 * transform->e11) + (transform->e21 * transform->e21));
diff --git a/thirdparty/thorvg/src/lib/sw_engine/tvgSwRaster.cpp b/thirdparty/thorvg/src/lib/sw_engine/tvgSwRaster.cpp
index deebed16ee..56bc2f77dc 100644
--- a/thirdparty/thorvg/src/lib/sw_engine/tvgSwRaster.cpp
+++ b/thirdparty/thorvg/src/lib/sw_engine/tvgSwRaster.cpp
@@ -481,7 +481,10 @@ static bool _rasterScaledRleRGBAImage(SwSurface* surface, const SwImage* image,
static bool _scaledRleRGBAImage(SwSurface* surface, const SwImage* image, const Matrix* transform, const SwBBox& region, uint32_t opacity)
{
Matrix itransform;
- if (transform && !mathInverse(transform, &itransform)) return false;
+
+ if (transform) {
+ if (!mathInverse(transform, &itransform)) return false;
+ } else mathIdentity(&itransform);
auto halfScale = _halfScale(image->scale);
@@ -816,7 +819,10 @@ static bool _rasterScaledRGBAImage(SwSurface* surface, const SwImage* image, con
static bool _scaledRGBAImage(SwSurface* surface, const SwImage* image, const Matrix* transform, const SwBBox& region, uint32_t opacity)
{
Matrix itransform;
- if (transform && !mathInverse(transform, &itransform)) return false;
+
+ if (transform) {
+ if (!mathInverse(transform, &itransform)) return false;
+ } else mathIdentity(&itransform);
auto halfScale = _halfScale(image->scale);
@@ -1113,12 +1119,12 @@ static bool _rasterTranslucentLinearGradientRle(SwSurface* surface, const SwRleD
auto dst = &surface->buffer[span->y * surface->stride + span->x];
fillFetchLinear(fill, buffer, span->y, span->x, span->len);
if (span->coverage == 255) {
- for (uint32_t i = 0; i < span->len; ++i, ++dst) {
- *dst = buffer[i] + ALPHA_BLEND(*dst, _ialpha(buffer[i]));
+ for (uint32_t x = 0; x < span->len; ++x, ++dst) {
+ *dst = buffer[x] + ALPHA_BLEND(*dst, _ialpha(buffer[x]));
}
} else {
- for (uint32_t i = 0; i < span->len; ++i, ++dst) {
- auto tmp = ALPHA_BLEND(buffer[i], span->coverage);
+ for (uint32_t x = 0; x < span->len; ++x, ++dst) {
+ auto tmp = ALPHA_BLEND(buffer[x], span->coverage);
*dst = tmp + ALPHA_BLEND(*dst, _ialpha(tmp));
}
}
@@ -1142,8 +1148,8 @@ static bool _rasterSolidLinearGradientRle(SwSurface* surface, const SwRleData* r
} else {
fillFetchLinear(fill, buf, span->y, span->x, span->len);
auto dst = &surface->buffer[span->y * surface->stride + span->x];
- for (uint32_t i = 0; i < span->len; ++i) {
- dst[i] = INTERPOLATE(span->coverage, buf[i], dst[i]);
+ for (uint32_t x = 0; x < span->len; ++x) {
+ dst[x] = INTERPOLATE(span->coverage, buf[x], dst[x]);
}
}
}
@@ -1302,12 +1308,12 @@ static bool _rasterTranslucentRadialGradientRle(SwSurface* surface, const SwRleD
auto dst = &surface->buffer[span->y * surface->stride + span->x];
fillFetchRadial(fill, buffer, span->y, span->x, span->len);
if (span->coverage == 255) {
- for (uint32_t i = 0; i < span->len; ++i, ++dst) {
- *dst = buffer[i] + ALPHA_BLEND(*dst, _ialpha(buffer[i]));
+ for (uint32_t x = 0; x < span->len; ++x, ++dst) {
+ *dst = buffer[x] + ALPHA_BLEND(*dst, _ialpha(buffer[x]));
}
} else {
- for (uint32_t i = 0; i < span->len; ++i, ++dst) {
- auto tmp = ALPHA_BLEND(buffer[i], span->coverage);
+ for (uint32_t x = 0; x < span->len; ++x, ++dst) {
+ auto tmp = ALPHA_BLEND(buffer[x], span->coverage);
*dst = tmp + ALPHA_BLEND(*dst, _ialpha(tmp));
}
}
@@ -1332,8 +1338,8 @@ static bool _rasterSolidRadialGradientRle(SwSurface* surface, const SwRleData* r
} else {
fillFetchRadial(fill, buf, span->y, span->x, span->len);
auto ialpha = 255 - span->coverage;
- for (uint32_t i = 0; i < span->len; ++i, ++dst) {
- *dst = ALPHA_BLEND(buf[i], span->coverage) + ALPHA_BLEND(*dst, ialpha);
+ for (uint32_t x = 0; x < span->len; ++x, ++dst) {
+ *dst = ALPHA_BLEND(buf[x], span->coverage) + ALPHA_BLEND(*dst, ialpha);
}
}
}
@@ -1487,7 +1493,7 @@ bool rasterStroke(SwSurface* surface, SwShape* shape, uint8_t r, uint8_t g, uint
bool rasterImage(SwSurface* surface, SwImage* image, const Matrix* transform, const SwBBox& bbox, uint32_t opacity)
{
//Verify Boundary
- if (bbox.max.x < 0 || bbox.max.y < 0 || bbox.min.x >= surface->w || bbox.min.y >= surface->h) return false;
+ if (bbox.max.x < 0 || bbox.max.y < 0 || bbox.min.x >= static_cast<SwCoord>(surface->w) || bbox.min.y >= static_cast<SwCoord>(surface->h)) return false;
//TOOD: switch (image->format)
//TODO: case: _rasterRGBImage()
diff --git a/thirdparty/thorvg/src/lib/sw_engine/tvgSwRasterTexmapInternal.h b/thirdparty/thorvg/src/lib/sw_engine/tvgSwRasterTexmapInternal.h
index 4e8d342137..e96307c874 100644
--- a/thirdparty/thorvg/src/lib/sw_engine/tvgSwRasterTexmapInternal.h
+++ b/thirdparty/thorvg/src/lib/sw_engine/tvgSwRasterTexmapInternal.h
@@ -58,8 +58,8 @@
y = yStart;
while (y < yEnd) {
- x1 = _xa;
- x2 = _xb;
+ x1 = (int32_t)_xa;
+ x2 = (int32_t)_xb;
if (!region) {
minx = INT32_MAX;
@@ -160,4 +160,4 @@ next:
xb = _xb;
ua = _ua;
va = _va;
-} \ No newline at end of file
+}
diff --git a/thirdparty/thorvg/src/lib/tvgMath.h b/thirdparty/thorvg/src/lib/tvgMath.h
index 94b4fe1cf1..423fb6eb1b 100644
--- a/thirdparty/thorvg/src/lib/tvgMath.h
+++ b/thirdparty/thorvg/src/lib/tvgMath.h
@@ -47,7 +47,7 @@ static inline bool mathEqual(float a, float b)
static inline bool mathRightAngle(const Matrix* m)
{
- auto radian = fabsf(atan2(m->e21, m->e11));
+ auto radian = fabsf(atan2f(m->e21, m->e11));
if (radian < FLT_EPSILON || mathEqual(radian, float(M_PI_2)) || mathEqual(radian, float(M_PI))) return true;
return false;
}
diff --git a/thirdparty/thorvg/src/loaders/jpg/tvgJpgLoader.cpp b/thirdparty/thorvg/src/loaders/jpg/tvgJpgLoader.cpp
index 8846613c6b..f27881da42 100644
--- a/thirdparty/thorvg/src/loaders/jpg/tvgJpgLoader.cpp
+++ b/thirdparty/thorvg/src/loaders/jpg/tvgJpgLoader.cpp
@@ -47,6 +47,7 @@ JpgLoader::~JpgLoader()
{
jpgdDelete(decoder);
if (freeData) free(data);
+ free(image);
}
@@ -128,5 +129,9 @@ unique_ptr<Surface> JpgLoader::bitmap()
void JpgLoader::run(unsigned tid)
{
+ if (image) {
+ free(image);
+ image = nullptr;
+ }
image = jpgdDecompress(decoder);
} \ No newline at end of file
diff --git a/thirdparty/thorvg/src/loaders/jpg/tvgJpgd.cpp b/thirdparty/thorvg/src/loaders/jpg/tvgJpgd.cpp
index fa72734ec4..4ccc5788d5 100644
--- a/thirdparty/thorvg/src/loaders/jpg/tvgJpgd.cpp
+++ b/thirdparty/thorvg/src/loaders/jpg/tvgJpgd.cpp
@@ -1080,7 +1080,9 @@ namespace DCT_Upsample
// Unconditionally frees all allocated m_blocks.
void jpeg_decoder::free_all_blocks()
{
+ delete(m_pStream);
m_pStream = nullptr;
+
for (mem_block *b = m_pMem_blocks; b; ) {
mem_block *n = b->m_pNext;
free(b);
@@ -2815,7 +2817,6 @@ int jpeg_decoder::begin_decoding()
jpeg_decoder::~jpeg_decoder()
{
free_all_blocks();
- delete(m_pStream);
}
@@ -3025,4 +3026,4 @@ unsigned char* jpgdDecompress(jpeg_decoder* decoder)
}
}
return pImage_data;
-} \ No newline at end of file
+}
diff --git a/thirdparty/thorvg/src/loaders/jpg/tvgJpgd.h b/thirdparty/thorvg/src/loaders/jpg/tvgJpgd.h
index d32ffd99d4..ca9cb35c32 100644
--- a/thirdparty/thorvg/src/loaders/jpg/tvgJpgd.h
+++ b/thirdparty/thorvg/src/loaders/jpg/tvgJpgd.h
@@ -1,5 +1,5 @@
/*
- * Copyright (c) 2021 Samsung Electronics Co., Ltd. All rights reserved.
+ * Copyright (c) 2021 - 2022 Samsung Electronics Co., Ltd. All rights reserved.
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
diff --git a/thirdparty/thorvg/src/loaders/png/tvgPngLoader.cpp b/thirdparty/thorvg/src/loaders/png/tvgPngLoader.cpp
index c6d95be5ba..3cc08e902b 100644
--- a/thirdparty/thorvg/src/loaders/png/tvgPngLoader.cpp
+++ b/thirdparty/thorvg/src/loaders/png/tvgPngLoader.cpp
@@ -72,6 +72,7 @@ PngLoader::PngLoader()
PngLoader::~PngLoader()
{
if (freeData) free(data);
+ free(image);
}
@@ -121,7 +122,7 @@ bool PngLoader::open(const char* data, uint32_t size, bool copy)
clear();
lodepng_state_init(&state);
-
+
unsigned int width, height;
if (lodepng_inspect(&width, &height, &state, (unsigned char*)(data), size) > 0) return false;
@@ -180,10 +181,14 @@ unique_ptr<Surface> PngLoader::bitmap()
void PngLoader::run(unsigned tid)
{
+ if (image) {
+ free(image);
+ image = nullptr;
+ }
auto width = static_cast<unsigned>(w);
auto height = static_cast<unsigned>(h);
lodepng_decode(&image, &width, &height, &state, data, size);
_premultiply((uint32_t*)(image), width, height);
-} \ No newline at end of file
+}
diff --git a/thirdparty/thorvg/src/loaders/svg/tvgSvgLoader.cpp b/thirdparty/thorvg/src/loaders/svg/tvgSvgLoader.cpp
index cf103774c5..08b3308165 100644
--- a/thirdparty/thorvg/src/loaders/svg/tvgSvgLoader.cpp
+++ b/thirdparty/thorvg/src/loaders/svg/tvgSvgLoader.cpp
@@ -541,7 +541,7 @@ static void _toColor(const char* str, uint8_t* r, uint8_t* g, uint8_t* b, char**
}
}
}
- } else if (len >= 3 && !strncmp(str, "url", 3)) {
+ } else if (ref && len >= 3 && !strncmp(str, "url", 3)) {
*ref = _idFromUrl((const char*)(str + 3));
} else {
//Handle named color
@@ -789,7 +789,7 @@ static bool _attrParseSvgNode(void* data, const char* key, const char* value)
return simpleXmlParseW3CAttribute(value, _parseStyleAttr, loader);
}
#ifdef THORVG_LOG_ENABLED
- else if ((!strcmp(key, "x") || !strcmp(key, "y")) && fabsf(svgUtilStrtof(value, nullptr)) > FLT_EPSILON ) {
+ else if ((!strcmp(key, "x") || !strcmp(key, "y")) && fabsf(svgUtilStrtof(value, nullptr)) > FLT_EPSILON) {
TVGLOG("SVG", "Unsupported attributes used [Elements type: Svg][Attribute: %s][Value: %s]", key, value);
}
#endif
@@ -1611,6 +1611,7 @@ static bool _attrParseImageNode(void* data, const char* key, const char* value)
}
if (!strcmp(key, "href") || !strcmp(key, "xlink:href")) {
+ if (image->href && value) free(image->href);
image->href = _idFromHref(value);
} else if (!strcmp(key, "id")) {
if (node->id && value) free(node->id);
@@ -1728,6 +1729,112 @@ error_grad_alloc:
}
+static void _styleInherit(SvgStyleProperty* child, const SvgStyleProperty* parent)
+{
+ if (parent == nullptr) return;
+ //Inherit the property of parent if not present in child.
+ if (!child->curColorSet) {
+ child->color = parent->color;
+ child->curColorSet = parent->curColorSet;
+ }
+ //Fill
+ if (!((int)child->fill.flags & (int)SvgFillFlags::Paint)) {
+ child->fill.paint.color = parent->fill.paint.color;
+ child->fill.paint.none = parent->fill.paint.none;
+ child->fill.paint.curColor = parent->fill.paint.curColor;
+ if (parent->fill.paint.url) child->fill.paint.url = _copyId(parent->fill.paint.url);
+ }
+ if (!((int)child->fill.flags & (int)SvgFillFlags::Opacity)) {
+ child->fill.opacity = parent->fill.opacity;
+ }
+ if (!((int)child->fill.flags & (int)SvgFillFlags::FillRule)) {
+ child->fill.fillRule = parent->fill.fillRule;
+ }
+ //Stroke
+ if (!((int)child->stroke.flags & (int)SvgStrokeFlags::Paint)) {
+ child->stroke.paint.color = parent->stroke.paint.color;
+ child->stroke.paint.none = parent->stroke.paint.none;
+ child->stroke.paint.curColor = parent->stroke.paint.curColor;
+ child->stroke.paint.url = parent->stroke.paint.url ? _copyId(parent->stroke.paint.url) : nullptr;
+ }
+ if (!((int)child->stroke.flags & (int)SvgStrokeFlags::Opacity)) {
+ child->stroke.opacity = parent->stroke.opacity;
+ }
+ if (!((int)child->stroke.flags & (int)SvgStrokeFlags::Width)) {
+ child->stroke.width = parent->stroke.width;
+ }
+ if (!((int)child->stroke.flags & (int)SvgStrokeFlags::Dash)) {
+ if (parent->stroke.dash.array.count > 0) {
+ child->stroke.dash.array.clear();
+ child->stroke.dash.array.reserve(parent->stroke.dash.array.count);
+ for (uint32_t i = 0; i < parent->stroke.dash.array.count; ++i) {
+ child->stroke.dash.array.push(parent->stroke.dash.array.data[i]);
+ }
+ }
+ }
+ if (!((int)child->stroke.flags & (int)SvgStrokeFlags::Cap)) {
+ child->stroke.cap = parent->stroke.cap;
+ }
+ if (!((int)child->stroke.flags & (int)SvgStrokeFlags::Join)) {
+ child->stroke.join = parent->stroke.join;
+ }
+}
+
+
+static void _styleCopy(SvgStyleProperty* to, const SvgStyleProperty* from)
+{
+ if (from == nullptr) return;
+ //Copy the properties of 'from' only if they were explicitly set (not the default ones).
+ if (from->curColorSet) {
+ to->color = from->color;
+ to->curColorSet = true;
+ }
+ //Fill
+ to->fill.flags = (SvgFillFlags)((int)to->fill.flags | (int)from->fill.flags);
+ if (((int)from->fill.flags & (int)SvgFillFlags::Paint)) {
+ to->fill.paint.color = from->fill.paint.color;
+ to->fill.paint.none = from->fill.paint.none;
+ to->fill.paint.curColor = from->fill.paint.curColor;
+ if (from->fill.paint.url) to->fill.paint.url = _copyId(from->fill.paint.url);
+ }
+ if (((int)from->fill.flags & (int)SvgFillFlags::Opacity)) {
+ to->fill.opacity = from->fill.opacity;
+ }
+ if (((int)from->fill.flags & (int)SvgFillFlags::FillRule)) {
+ to->fill.fillRule = from->fill.fillRule;
+ }
+ //Stroke
+ to->stroke.flags = (SvgStrokeFlags)((int)to->stroke.flags | (int)from->stroke.flags);
+ if (((int)from->stroke.flags & (int)SvgStrokeFlags::Paint)) {
+ to->stroke.paint.color = from->stroke.paint.color;
+ to->stroke.paint.none = from->stroke.paint.none;
+ to->stroke.paint.curColor = from->stroke.paint.curColor;
+ to->stroke.paint.url = from->stroke.paint.url ? _copyId(from->stroke.paint.url) : nullptr;
+ }
+ if (((int)from->stroke.flags & (int)SvgStrokeFlags::Opacity)) {
+ to->stroke.opacity = from->stroke.opacity;
+ }
+ if (((int)from->stroke.flags & (int)SvgStrokeFlags::Width)) {
+ to->stroke.width = from->stroke.width;
+ }
+ if (((int)from->stroke.flags & (int)SvgStrokeFlags::Dash)) {
+ if (from->stroke.dash.array.count > 0) {
+ to->stroke.dash.array.clear();
+ to->stroke.dash.array.reserve(from->stroke.dash.array.count);
+ for (uint32_t i = 0; i < from->stroke.dash.array.count; ++i) {
+ to->stroke.dash.array.push(from->stroke.dash.array.data[i]);
+ }
+ }
+ }
+ if (((int)from->stroke.flags & (int)SvgStrokeFlags::Cap)) {
+ to->stroke.cap = from->stroke.cap;
+ }
+ if (((int)from->stroke.flags & (int)SvgStrokeFlags::Join)) {
+ to->stroke.join = from->stroke.join;
+ }
+}
+
+
static void _copyAttr(SvgNode* to, const SvgNode* from)
{
//Copy matrix attribute
@@ -1736,7 +1843,8 @@ static void _copyAttr(SvgNode* to, const SvgNode* from)
if (to->transform) *to->transform = *from->transform;
}
//Copy style attribute
- *to->style = *from->style;
+ _styleCopy(to->style, from->style);
+ to->style->flags = (SvgStyleFlags)((int)to->style->flags | (int)from->style->flags);
if (from->style->fill.paint.url) to->style->fill.paint.url = strdup(from->style->fill.paint.url);
if (from->style->stroke.paint.url) to->style->stroke.paint.url = strdup(from->style->stroke.paint.url);
if (from->style->clipPath.url) to->style->clipPath.url = strdup(from->style->clipPath.url);
@@ -1780,15 +1888,17 @@ static void _copyAttr(SvgNode* to, const SvgNode* from)
break;
}
case SvgNodeType::Polygon: {
- to->node.polygon.pointsCount = from->node.polygon.pointsCount;
- to->node.polygon.points = (float*)malloc(to->node.polygon.pointsCount * sizeof(float));
- memcpy(to->node.polygon.points, from->node.polygon.points, to->node.polygon.pointsCount * sizeof(float));
+ if ((to->node.polygon.pointsCount = from->node.polygon.pointsCount)) {
+ to->node.polygon.points = (float*)malloc(to->node.polygon.pointsCount * sizeof(float));
+ memcpy(to->node.polygon.points, from->node.polygon.points, to->node.polygon.pointsCount * sizeof(float));
+ }
break;
}
case SvgNodeType::Polyline: {
- to->node.polyline.pointsCount = from->node.polyline.pointsCount;
- to->node.polyline.points = (float*)malloc(to->node.polyline.pointsCount * sizeof(float));
- memcpy(to->node.polyline.points, from->node.polyline.points, to->node.polyline.pointsCount * sizeof(float));
+ if ((to->node.polyline.pointsCount = from->node.polyline.pointsCount)) {
+ to->node.polyline.points = (float*)malloc(to->node.polyline.pointsCount * sizeof(float));
+ memcpy(to->node.polyline.points, from->node.polyline.points, to->node.polyline.pointsCount * sizeof(float));
+ }
break;
}
case SvgNodeType::Image: {
@@ -1806,35 +1916,45 @@ static void _copyAttr(SvgNode* to, const SvgNode* from)
}
-static void _cloneNode(SvgNode* from, SvgNode* parent)
+static void _cloneNode(SvgNode* from, SvgNode* parent, int depth)
{
+ /* Exception handling: Prevent invalid SVG data input.
+ The size is the arbitrary value, we need an experimental size. */
+ if (depth == 8192) {
+ TVGERR("SVG", "Infinite recursive call - stopped after %d calls! Svg file may be incorrectly formatted.", depth);
+ return;
+ }
+
SvgNode* newNode;
- if (!from || !parent) return;
+ if (!from || !parent || from == parent) return;
newNode = _createNode(parent, from->type);
-
if (!newNode) return;
+ _styleInherit(newNode->style, parent->style);
_copyAttr(newNode, from);
auto child = from->child.data;
for (uint32_t i = 0; i < from->child.count; ++i, ++child) {
- _cloneNode(*child, newNode);
+ _cloneNode(*child, newNode, depth + 1);
}
}
-static void _postponeCloneNode(SvgLoaderData* loader, SvgNode *node, char* id) {
+static void _postponeCloneNode(SvgLoaderData* loader, SvgNode *node, char* id)
+{
loader->cloneNodes.push({node, id});
}
-static void _clonePostponedNodes(Array<SvgNodeIdPair>* cloneNodes) {
+static void _clonePostponedNodes(Array<SvgNodeIdPair>* cloneNodes, SvgNode* doc)
+{
for (uint32_t i = 0; i < cloneNodes->count; ++i) {
auto nodeIdPair = cloneNodes->data[i];
auto defs = _getDefsNode(nodeIdPair.node);
auto nodeFrom = _findChildById(defs, nodeIdPair.id);
- _cloneNode(nodeFrom, nodeIdPair.node);
+ if (!nodeFrom) nodeFrom = _findChildById(doc, nodeIdPair.id);
+ _cloneNode(nodeFrom, nodeIdPair.node, 0);
free(nodeIdPair.id);
}
}
@@ -1875,7 +1995,7 @@ static bool _attrParseUseNode(void* data, const char* key, const char* value)
defs = _getDefsNode(node);
nodeFrom = _findChildById(defs, id);
if (nodeFrom) {
- _cloneNode(nodeFrom, node);
+ _cloneNode(nodeFrom, node, 0);
free(id);
} else {
//some svg export software include <defs> element at the end of the file
@@ -1883,10 +2003,6 @@ static bool _attrParseUseNode(void* data, const char* key, const char* value)
//after the whole file is parsed
_postponeCloneNode(loader, node, id);
}
- } else if (!strcmp(key, "clip-path")) {
- _handleClipPathAttr(loader, node, value);
- } else if (!strcmp(key, "mask")) {
- _handleMaskAttr(loader, node, value);
} else {
return _attrParseGNode(data, key, value);
}
@@ -2081,10 +2197,12 @@ static bool _attrParseRadialGradientNode(void* data, const char* key, const char
}
if (!strcmp(key, "id")) {
+ if (grad->id && value) free(grad->id);
grad->id = _copyId(value);
} else if (!strcmp(key, "spreadMethod")) {
grad->spread = _parseSpreadValue(value);
} else if (!strcmp(key, "href") || !strcmp(key, "xlink:href")) {
+ if (grad->ref && value) free(grad->ref);
grad->ref = _idFromHref(value);
} else if (!strcmp(key, "gradientUnits") && !strcmp(value, "userSpaceOnUse")) {
grad->userSpace = true;
@@ -2269,10 +2387,12 @@ static bool _attrParseLinearGradientNode(void* data, const char* key, const char
}
if (!strcmp(key, "id")) {
+ if (grad->id && value) free(grad->id);
grad->id = _copyId(value);
} else if (!strcmp(key, "spreadMethod")) {
grad->spread = _parseSpreadValue(value);
} else if (!strcmp(key, "href") || !strcmp(key, "xlink:href")) {
+ if (grad->ref && value) free(grad->ref);
grad->ref = _idFromHref(value);
} else if (!strcmp(key, "gradientUnits") && !strcmp(value, "userSpaceOnUse")) {
grad->userSpace = true;
@@ -2408,6 +2528,7 @@ static void _svgLoaderParserXmlOpen(SvgLoaderData* loader, const char* content,
if ((method = _findGroupFactory(tagName))) {
//Group
+ if (empty) return;
if (!loader->doc) {
if (strcmp(tagName, "svg")) return; //Not a valid svg document
node = method(loader, nullptr, attrs, attrsLength);
@@ -2493,59 +2614,8 @@ static bool _svgLoaderParser(void* data, SimpleXMLType type, const char* content
}
-static void _styleInherit(SvgStyleProperty* child, const SvgStyleProperty* parent)
+static void _inefficientNodeCheck(TVG_UNUSED SvgNode* node)
{
- if (parent == nullptr) return;
- //Inherit the property of parent if not present in child.
- //Fill
- if (!((int)child->fill.flags & (int)SvgFillFlags::Paint)) {
- child->fill.paint.color = parent->fill.paint.color;
- child->fill.paint.none = parent->fill.paint.none;
- child->fill.paint.curColor = parent->fill.paint.curColor;
- if (parent->fill.paint.url) child->fill.paint.url = _copyId(parent->fill.paint.url);
- } else if (child->fill.paint.curColor && !child->curColorSet) {
- child->color = parent->color;
- }
- if (!((int)child->fill.flags & (int)SvgFillFlags::Opacity)) {
- child->fill.opacity = parent->fill.opacity;
- }
- if (!((int)child->fill.flags & (int)SvgFillFlags::FillRule)) {
- child->fill.fillRule = parent->fill.fillRule;
- }
- //Stroke
- if (!((int)child->stroke.flags & (int)SvgStrokeFlags::Paint)) {
- child->stroke.paint.color = parent->stroke.paint.color;
- child->stroke.paint.none = parent->stroke.paint.none;
- child->stroke.paint.curColor = parent->stroke.paint.curColor;
- child->stroke.paint.url = parent->stroke.paint.url ? _copyId(parent->stroke.paint.url) : nullptr;
- } else if (child->stroke.paint.curColor && !child->curColorSet) {
- child->color = parent->color;
- }
- if (!((int)child->stroke.flags & (int)SvgStrokeFlags::Opacity)) {
- child->stroke.opacity = parent->stroke.opacity;
- }
- if (!((int)child->stroke.flags & (int)SvgStrokeFlags::Width)) {
- child->stroke.width = parent->stroke.width;
- }
- if (!((int)child->stroke.flags & (int)SvgStrokeFlags::Dash)) {
- if (parent->stroke.dash.array.count > 0) {
- child->stroke.dash.array.clear();
- child->stroke.dash.array.reserve(parent->stroke.dash.array.count);
- for (uint32_t i = 0; i < parent->stroke.dash.array.count; ++i) {
- child->stroke.dash.array.push(parent->stroke.dash.array.data[i]);
- }
- }
- }
- if (!((int)child->stroke.flags & (int)SvgStrokeFlags::Cap)) {
- child->stroke.cap = parent->stroke.cap;
- }
- if (!((int)child->stroke.flags & (int)SvgStrokeFlags::Join)) {
- child->stroke.join = parent->stroke.join;
- }
-}
-
-
-static void _inefficientNodeCheck(TVG_UNUSED SvgNode* node){
#ifdef THORVG_LOG_ENABLED
auto type = simpleXmlNodeTypeToString(node->type);
@@ -2838,14 +2908,14 @@ void SvgLoader::run(unsigned tid)
if (loaderData.doc) {
_updateStyle(loaderData.doc, nullptr);
auto defs = loaderData.doc->node.doc.defs;
- if (defs) _updateGradient(loaderData.doc, &defs->node.defs.gradients);
-
- if (loaderData.gradients.count > 0) _updateGradient(loaderData.doc, &loaderData.gradients);
_updateComposite(loaderData.doc, loaderData.doc);
if (defs) _updateComposite(loaderData.doc, defs);
- if (loaderData.cloneNodes.count > 0) _clonePostponedNodes(&loaderData.cloneNodes);
+ if (loaderData.cloneNodes.count > 0) _clonePostponedNodes(&loaderData.cloneNodes, loaderData.doc);
+
+ if (loaderData.gradients.count > 0) _updateGradient(loaderData.doc, &loaderData.gradients);
+ if (defs) _updateGradient(loaderData.doc, &defs->node.defs.gradients);
}
root = svgSceneBuild(loaderData.doc, vx, vy, vw, vh, w, h, preserveAspect, svgPath);
}
diff --git a/thirdparty/thorvg/src/loaders/svg/tvgXmlParser.cpp b/thirdparty/thorvg/src/loaders/svg/tvgXmlParser.cpp
index 1571aa4e25..ee199da231 100644
--- a/thirdparty/thorvg/src/loaders/svg/tvgXmlParser.cpp
+++ b/thirdparty/thorvg/src/loaders/svg/tvgXmlParser.cpp
@@ -220,15 +220,15 @@ static SimpleXMLType _getXMLType(const char* itr, const char* itrEnd, size_t &to
if ((itr + sizeof("<!DOCTYPE>") - 1 < itrEnd) && (!memcmp(itr + 2, "DOCTYPE", sizeof("DOCTYPE") - 1)) && ((itr[2 + sizeof("DOCTYPE") - 1] == '>') || (isspace((unsigned char)itr[2 + sizeof("DOCTYPE") - 1])))) {
toff = sizeof("!DOCTYPE") - 1;
return SimpleXMLType::Doctype;
- } else if (itr + sizeof("<!>") - 1 < itrEnd) {
- toff = sizeof("!") - 1;
- return SimpleXMLType::DoctypeChild;
} else if ((itr + sizeof("<![CDATA[]]>") - 1 < itrEnd) && (!memcmp(itr + 2, "[CDATA[", sizeof("[CDATA[") - 1))) {
toff = sizeof("![CDATA[") - 1;
return SimpleXMLType::CData;
} else if ((itr + sizeof("<!---->") - 1 < itrEnd) && (!memcmp(itr + 2, "--", sizeof("--") - 1))) {
toff = sizeof("!--") - 1;
return SimpleXMLType::Comment;
+ } else if (itr + sizeof("<!>") - 1 < itrEnd) {
+ toff = sizeof("!") - 1;
+ return SimpleXMLType::DoctypeChild;
}
return SimpleXMLType::Open;
}
diff --git a/thirdparty/thorvg/update-thorvg.sh b/thirdparty/thorvg/update-thorvg.sh
index c200131eba..ce3d5eed1c 100755
--- a/thirdparty/thorvg/update-thorvg.sh
+++ b/thirdparty/thorvg/update-thorvg.sh
@@ -1,4 +1,4 @@
-VERSION=0.7.0
+VERSION=0.7.1
rm -rf AUTHORS inc LICENSE src *.zip
curl -L -O https://github.com/Samsung/thorvg/archive/refs/tags/v$VERSION.zip
bsdtar --strip-components=1 -xvf *.zip