diff options
-rw-r--r-- | scene/2d/camera_2d.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/scene/2d/camera_2d.cpp b/scene/2d/camera_2d.cpp index 0a6d80d49c..006347d30a 100644 --- a/scene/2d/camera_2d.cpp +++ b/scene/2d/camera_2d.cpp @@ -143,7 +143,7 @@ Transform2D Camera2D::get_camera_transform() { if (smoothing_enabled && !Engine::get_singleton()->is_editor_hint()) { - float c = smoothing * get_physics_process_delta_time(); + float c = smoothing * get_process_delta_time(); smoothed_camera_pos = ((camera_pos - smoothed_camera_pos) * c) + smoothed_camera_pos; ret_camera_pos = smoothed_camera_pos; //camera_pos=camera_pos*(1.0-smoothing)+new_camera_pos*smoothing; @@ -217,14 +217,14 @@ void Camera2D::_notification(int p_what) { switch (p_what) { - case NOTIFICATION_PHYSICS_PROCESS: { + case NOTIFICATION_INTERNAL_PROCESS: { _update_scroll(); } break; case NOTIFICATION_TRANSFORM_CHANGED: { - if (!is_physics_processing()) + if (!is_processing_internal()) _update_scroll(); } break; @@ -246,7 +246,7 @@ void Camera2D::_notification(int p_what) { add_to_group(canvas_group_name); if (Engine::get_singleton()->is_editor_hint()) { - set_physics_process(false); + set_process_internal(false); } _update_scroll(); @@ -503,9 +503,9 @@ void Camera2D::set_follow_smoothing(float p_speed) { smoothing = p_speed; if (smoothing > 0 && !(is_inside_tree() && Engine::get_singleton()->is_editor_hint())) - set_physics_process(true); + set_process_internal(true); else - set_physics_process(false); + set_process_internal(false); } float Camera2D::get_follow_smoothing() const { |