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-rw-r--r--modules/webrtc/doc_classes/WebRTCPeerConnection.xml2
-rw-r--r--scene/gui/tree.cpp13
-rw-r--r--scene/resources/mesh_library.h6
3 files changed, 13 insertions, 8 deletions
diff --git a/modules/webrtc/doc_classes/WebRTCPeerConnection.xml b/modules/webrtc/doc_classes/WebRTCPeerConnection.xml
index 2054276655..c80b903e39 100644
--- a/modules/webrtc/doc_classes/WebRTCPeerConnection.xml
+++ b/modules/webrtc/doc_classes/WebRTCPeerConnection.xml
@@ -97,7 +97,7 @@
{
"urls": [ "turn:turn.example.com:3478" ], # One or more TURN servers.
"username": "a_username", # Optional username for the TURN server.
- "credentials": "a_password", # Optional password for the TURN server.
+ "credential": "a_password", # Optional password for the TURN server.
}
]
}
diff --git a/scene/gui/tree.cpp b/scene/gui/tree.cpp
index 5057f84192..f6636cf392 100644
--- a/scene/gui/tree.cpp
+++ b/scene/gui/tree.cpp
@@ -2403,11 +2403,16 @@ void Tree::_gui_input(Ref<InputEvent> p_event) {
cache.hover_cell = col;
if (it != old_it || col != old_col) {
- // Only need to update if mouse enters/exits a button
- bool was_over_button = old_it && old_it->cells[old_col].custom_button;
- bool is_over_button = it && it->cells[col].custom_button;
- if (was_over_button || is_over_button) {
+ if (old_it && old_col >= old_it->cells.size()) {
+ // Columns may have changed since last update().
update();
+ } else {
+ // Only need to update if mouse enters/exits a button
+ bool was_over_button = old_it && old_it->cells[old_col].custom_button;
+ bool is_over_button = it && it->cells[col].custom_button;
+ if (was_over_button || is_over_button) {
+ update();
+ }
}
}
}
diff --git a/scene/resources/mesh_library.h b/scene/resources/mesh_library.h
index 7b78398669..450e2c16e3 100644
--- a/scene/resources/mesh_library.h
+++ b/scene/resources/mesh_library.h
@@ -28,8 +28,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef GRID_THEME_H
-#define GRID_THEME_H
+#ifndef MESH_LIBRARY_H
+#define MESH_LIBRARY_H
#include "core/map.h"
#include "core/resource.h"
@@ -96,4 +96,4 @@ public:
~MeshLibrary();
};
-#endif // CUBE_GRID_THEME_H
+#endif // MESH_LIBRARY_H