diff options
-rw-r--r-- | core/io/http_client.cpp | 2 | ||||
-rw-r--r-- | drivers/gles2/rasterizer_storage_gles2.cpp | 30 | ||||
-rw-r--r-- | drivers/gles2/rasterizer_storage_gles2.h | 1 | ||||
-rw-r--r-- | editor/plugins/text_editor.cpp | 2 | ||||
-rw-r--r-- | modules/mono/SCsub | 4 | ||||
-rw-r--r-- | modules/mono/build_scripts/api_solution_build.py | 12 | ||||
-rw-r--r-- | modules/mono/build_scripts/godot_tools_build.py | 8 |
7 files changed, 37 insertions, 22 deletions
diff --git a/core/io/http_client.cpp b/core/io/http_client.cpp index 170bef4430..9d541c4fa7 100644 --- a/core/io/http_client.cpp +++ b/core/io/http_client.cpp @@ -98,6 +98,8 @@ Error HTTPClient::connect_to_host(const String &p_host, int p_port, bool p_ssl, void HTTPClient::set_connection(const Ref<StreamPeer> &p_connection) { + ERR_FAIL_COND_MSG(p_connection.is_null(), "Connection is not a reference to a valid StreamPeer object."); + close(); connection = p_connection; status = STATUS_CONNECTED; diff --git a/drivers/gles2/rasterizer_storage_gles2.cpp b/drivers/gles2/rasterizer_storage_gles2.cpp index 147bab9d1f..15b2193cbe 100644 --- a/drivers/gles2/rasterizer_storage_gles2.cpp +++ b/drivers/gles2/rasterizer_storage_gles2.cpp @@ -4657,7 +4657,7 @@ void RasterizerStorageGLES2::_render_target_allocate(RenderTarget *rt) { glGenRenderbuffers(1, &rt->depth); glBindRenderbuffer(GL_RENDERBUFFER, rt->depth); - glRenderbufferStorage(GL_RENDERBUFFER, config.depth_internalformat, rt->width, rt->height); + glRenderbufferStorage(GL_RENDERBUFFER, config.depth_buffer_internalformat, rt->width, rt->height); glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, rt->depth); } @@ -4725,7 +4725,7 @@ void RasterizerStorageGLES2::_render_target_allocate(RenderTarget *rt) { glGenRenderbuffers(1, &rt->multisample_depth); glBindRenderbuffer(GL_RENDERBUFFER, rt->multisample_depth); - glRenderbufferStorageMultisample(GL_RENDERBUFFER, msaa, config.depth_internalformat, rt->width, rt->height); + glRenderbufferStorageMultisample(GL_RENDERBUFFER, msaa, config.depth_buffer_internalformat, rt->width, rt->height); glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, rt->multisample_depth); @@ -5189,7 +5189,7 @@ void RasterizerStorageGLES2::render_target_set_external_texture(RID p_render_tar // create a multisample depth buffer, we're not reusing Godots because Godot's didn't get created.. glGenRenderbuffers(1, &rt->external.depth); glBindRenderbuffer(GL_RENDERBUFFER, rt->external.depth); - glRenderbufferStorageMultisample(GL_RENDERBUFFER, msaa, config.depth_internalformat, rt->width, rt->height); + glRenderbufferStorageMultisample(GL_RENDERBUFFER, msaa, config.depth_buffer_internalformat, rt->width, rt->height); glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, rt->external.depth); } @@ -5302,7 +5302,7 @@ RID RasterizerStorageGLES2::canvas_light_shadow_buffer_create(int p_width) { glGenRenderbuffers(1, &cls->depth); glBindRenderbuffer(GL_RENDERBUFFER, cls->depth); - glRenderbufferStorage(GL_RENDERBUFFER, config.depth_internalformat, cls->size, cls->height); + glRenderbufferStorage(GL_RENDERBUFFER, config.depth_buffer_internalformat, cls->size, cls->height); glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, cls->depth); glGenTextures(1, &cls->distance); @@ -5783,6 +5783,8 @@ void RasterizerStorageGLES2::initialize() { config.keep_original_textures = false; config.shrink_textures_x2 = false; + config.depth_internalformat = GL_DEPTH_COMPONENT; + config.depth_type = GL_UNSIGNED_INT; #ifdef GLES_OVER_GL config.float_texture_supported = true; @@ -5790,20 +5792,20 @@ void RasterizerStorageGLES2::initialize() { config.pvrtc_supported = false; config.etc1_supported = false; config.support_npot_repeat_mipmap = true; - config.depth_internalformat = GL_DEPTH_COMPONENT; - config.depth_type = GL_UNSIGNED_INT; + config.depth_buffer_internalformat = GL_DEPTH_COMPONENT24; #else config.float_texture_supported = config.extensions.has("GL_ARB_texture_float") || config.extensions.has("GL_OES_texture_float"); config.s3tc_supported = config.extensions.has("GL_EXT_texture_compression_s3tc") || config.extensions.has("WEBGL_compressed_texture_s3tc"); config.etc1_supported = config.extensions.has("GL_OES_compressed_ETC1_RGB8_texture") || config.extensions.has("WEBGL_compressed_texture_etc1"); config.pvrtc_supported = config.extensions.has("IMG_texture_compression_pvrtc") || config.extensions.has("WEBGL_compressed_texture_pvrtc"); config.support_npot_repeat_mipmap = config.extensions.has("GL_OES_texture_npot"); - // on mobile check for 24 bit depth support + + // on mobile check for 24 bit depth support for RenderBufferStorage if (config.extensions.has("GL_OES_depth24")) { - config.depth_internalformat = _DEPTH_COMPONENT24_OES; + config.depth_buffer_internalformat = _DEPTH_COMPONENT24_OES; config.depth_type = GL_UNSIGNED_INT; } else { - config.depth_internalformat = GL_DEPTH_COMPONENT16; + config.depth_buffer_internalformat = GL_DEPTH_COMPONENT16; config.depth_type = GL_UNSIGNED_SHORT; } #endif @@ -5882,7 +5884,7 @@ void RasterizerStorageGLES2::initialize() { GLuint depth; glGenTextures(1, &depth); glBindTexture(GL_TEXTURE_2D, depth); - glTexImage2D(GL_TEXTURE_2D, 0, config.depth_internalformat, 32, 32, 0, config.depth_internalformat, config.depth_type, NULL); + glTexImage2D(GL_TEXTURE_2D, 0, config.depth_internalformat, 32, 32, 0, GL_DEPTH_COMPONENT, config.depth_type, NULL); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); @@ -5901,8 +5903,12 @@ void RasterizerStorageGLES2::initialize() { if (status != GL_FRAMEBUFFER_COMPLETE) { // If it fails, test to see if it supports a framebuffer texture using UNSIGNED_SHORT // This is needed because many OSX devices don't support either UNSIGNED_INT or UNSIGNED_SHORT - +#ifdef GLES_OVER_GL config.depth_internalformat = GL_DEPTH_COMPONENT16; +#else + // OES_depth_texture extension only specifies GL_DEPTH_COMPONENT. + config.depth_internalformat = GL_DEPTH_COMPONENT; +#endif config.depth_type = GL_UNSIGNED_SHORT; glGenFramebuffers(1, &fbo); @@ -5910,7 +5916,7 @@ void RasterizerStorageGLES2::initialize() { glGenTextures(1, &depth); glBindTexture(GL_TEXTURE_2D, depth); - glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT16, 32, 32, 0, GL_DEPTH_COMPONENT16, GL_UNSIGNED_SHORT, NULL); + glTexImage2D(GL_TEXTURE_2D, 0, config.depth_internalformat, 32, 32, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, NULL); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); diff --git a/drivers/gles2/rasterizer_storage_gles2.h b/drivers/gles2/rasterizer_storage_gles2.h index 6de530d8c3..daf6b93afc 100644 --- a/drivers/gles2/rasterizer_storage_gles2.h +++ b/drivers/gles2/rasterizer_storage_gles2.h @@ -99,6 +99,7 @@ public: GLuint depth_internalformat; GLuint depth_type; + GLuint depth_buffer_internalformat; } config; diff --git a/editor/plugins/text_editor.cpp b/editor/plugins/text_editor.cpp index 0cef5a8b6f..7651ab8526 100644 --- a/editor/plugins/text_editor.cpp +++ b/editor/plugins/text_editor.cpp @@ -713,7 +713,7 @@ TextEditor::TextEditor() { goto_menu->get_popup()->add_separator(); bookmarks_menu = memnew(PopupMenu); - bookmarks_menu->set_name(TTR("Bookmarks")); + bookmarks_menu->set_name("Bookmarks"); goto_menu->get_popup()->add_child(bookmarks_menu); goto_menu->get_popup()->add_submenu_item(TTR("Bookmarks"), "Bookmarks"); _update_bookmark_list(); diff --git a/modules/mono/SCsub b/modules/mono/SCsub index a9afa7ccf6..457edfaeed 100644 --- a/modules/mono/SCsub +++ b/modules/mono/SCsub @@ -42,14 +42,14 @@ mono_configure.configure(env, env_mono) if env_mono['tools'] and env_mono['mono_glue']: import build_scripts.api_solution_build as api_solution_build - api_solution_build.build(env_mono) + api_sln_cmd = api_solution_build.build(env_mono) # Build GodotTools if env_mono['tools']: import build_scripts.godot_tools_build as godot_tools_build if env_mono['mono_glue']: - godot_tools_build.build(env_mono) + godot_tools_build.build(env_mono, api_sln_cmd) else: # Building without the glue sources so the Godot API solution may be missing. # GodotTools depends on the Godot API solution. As such, we will only build diff --git a/modules/mono/build_scripts/api_solution_build.py b/modules/mono/build_scripts/api_solution_build.py index 1fe00a3028..be54d0a679 100644 --- a/modules/mono/build_scripts/api_solution_build.py +++ b/modules/mono/build_scripts/api_solution_build.py @@ -55,12 +55,22 @@ def build(env_mono): 'GodotSharpEditor.dll', 'GodotSharpEditor.pdb', 'GodotSharpEditor.xml' ] + depend_cmd = [] + for build_config in ['Debug', 'Release']: output_dir = Dir('#bin').abspath editor_api_dir = os.path.join(output_dir, 'GodotSharp', 'Api', build_config) targets = [os.path.join(editor_api_dir, filename) for filename in target_filenames] - cmd = env_mono.CommandNoCache(targets, [], build_api_solution, + cmd = env_mono.CommandNoCache(targets, depend_cmd, build_api_solution, module_dir=os.getcwd(), solution_build_config=build_config) env_mono.AlwaysBuild(cmd) + + # Make the Release build of the API solution depend on the Debug build. + # We do this in order to prevent SCons from building them in parallel, + # which can freak out MSBuild. In many cases, one of the builds would + # hang indefinitely requiring a key to be pressed for it to continue. + depend_cmd = cmd + + return depend_cmd diff --git a/modules/mono/build_scripts/godot_tools_build.py b/modules/mono/build_scripts/godot_tools_build.py index 35daa6d307..03aaa925f0 100644 --- a/modules/mono/build_scripts/godot_tools_build.py +++ b/modules/mono/build_scripts/godot_tools_build.py @@ -74,15 +74,11 @@ def build_godot_tools_project_editor(source, target, env): copy_target(str(scons_target)) -def build(env_mono): +def build(env_mono, api_sln_cmd): assert env_mono['tools'] output_dir = Dir('#bin').abspath editor_tools_dir = os.path.join(output_dir, 'GodotSharp', 'Tools') - editor_api_dir = os.path.join(output_dir, 'GodotSharp', 'Api', 'Debug') - - source_filenames = ['GodotSharp.dll', 'GodotSharpEditor.dll'] - sources = [os.path.join(editor_api_dir, filename) for filename in source_filenames] target_filenames = [ 'GodotTools.dll', 'GodotTools.IdeConnection.dll', 'GodotTools.BuildLogger.dll', @@ -97,7 +93,7 @@ def build(env_mono): targets = [os.path.join(editor_tools_dir, filename) for filename in target_filenames] - cmd = env_mono.CommandNoCache(targets, sources, build_godot_tools, module_dir=os.getcwd()) + cmd = env_mono.CommandNoCache(targets, api_sln_cmd, build_godot_tools, module_dir=os.getcwd()) env_mono.AlwaysBuild(cmd) |