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-rw-r--r--.github/workflows/static_checks.yml2
-rw-r--r--core/core_bind.h2
-rw-r--r--core/debugger/remote_debugger.cpp4
-rw-r--r--core/math/basis.cpp508
-rw-r--r--core/math/basis.h42
-rw-r--r--core/math/quaternion.cpp4
-rw-r--r--core/object/undo_redo.cpp2
-rw-r--r--core/variant/binder_common.h1
-rw-r--r--core/variant/variant.cpp4
-rw-r--r--core/variant/variant_call.cpp10
-rw-r--r--core/variant/variant_construct.cpp3
-rw-r--r--core/variant/variant_internal.h6
-rw-r--r--doc/Makefile2
-rw-r--r--doc/classes/Area2D.xml6
-rw-r--r--doc/classes/Area3D.xml6
-rw-r--r--doc/classes/Basis.xml28
-rw-r--r--doc/classes/Button.xml6
-rw-r--r--doc/classes/CheckBox.xml5
-rw-r--r--doc/classes/CheckButton.xml3
-rw-r--r--doc/classes/ColorPickerButton.xml3
-rw-r--r--doc/classes/DirectionalLight2D.xml2
-rw-r--r--doc/classes/DirectionalLight3D.xml12
-rw-r--r--doc/classes/LineEdit.xml3
-rw-r--r--doc/classes/LinkButton.xml3
-rw-r--r--doc/classes/MenuButton.xml3
-rw-r--r--doc/classes/Node3D.xml32
-rw-r--r--doc/classes/OptionButton.xml3
-rw-r--r--doc/classes/PointLight2D.xml2
-rw-r--r--doc/classes/Quaternion.xml3
-rw-r--r--doc/classes/RichTextLabel.xml3
-rw-r--r--doc/classes/TextEdit.xml3
-rw-r--r--doc/classes/TileMap.xml41
-rw-r--r--doc/classes/Time.xml10
-rwxr-xr-xdoc/tools/make_rst.py (renamed from doc/tools/makerst.py)4
-rw-r--r--doc/translations/extract.py4
-rw-r--r--drivers/pulseaudio/audio_driver_pulseaudio.cpp4
-rw-r--r--editor/code_editor.cpp1
-rw-r--r--editor/debugger/editor_debugger_node.cpp5
-rw-r--r--editor/editor_node.cpp6
-rw-r--r--editor/editor_node.h2
-rw-r--r--editor/editor_themes.cpp12
-rw-r--r--editor/find_in_files.cpp67
-rw-r--r--editor/import/resource_importer_scene.cpp1
-rw-r--r--editor/plugins/debugger_editor_plugin.cpp3
-rw-r--r--editor/plugins/node_3d_editor_plugin.cpp6
-rw-r--r--editor/plugins/tiles/tile_map_editor.cpp792
-rw-r--r--editor/plugins/tiles/tile_map_editor.h58
-rw-r--r--editor/plugins/tiles/tile_set_atlas_source_editor.cpp6
-rw-r--r--misc/hooks/README.md4
-rwxr-xr-xmisc/hooks/pre-commit2
-rwxr-xr-xmisc/hooks/pre-commit-make-rst (renamed from misc/hooks/pre-commit-makerst)4
-rw-r--r--modules/csg/csg_shape.cpp1
-rw-r--r--modules/fbx/tools/import_utils.cpp24
-rw-r--r--modules/gdscript/tests/scripts/runtime/features/stringify.gd2
-rw-r--r--modules/gltf/gltf_document.cpp43
-rw-r--r--modules/websocket/wsl_server.h2
-rw-r--r--platform/android/export/gradle_export_util.cpp19
-rw-r--r--scene/2d/collision_object_2d.cpp4
-rw-r--r--scene/2d/physics_body_2d.cpp15
-rw-r--r--scene/2d/physics_body_2d.h2
-rw-r--r--scene/2d/tile_map.cpp749
-rw-r--r--scene/2d/tile_map.h67
-rw-r--r--scene/3d/area_3d.cpp2
-rw-r--r--scene/3d/audio_stream_player_3d.cpp2
-rw-r--r--scene/3d/bone_attachment_3d.cpp2
-rw-r--r--scene/3d/camera_3d.cpp2
-rw-r--r--scene/3d/collision_object_3d.cpp4
-rw-r--r--scene/3d/cpu_particles_3d.cpp2
-rw-r--r--scene/3d/decal.cpp1
-rw-r--r--scene/3d/gpu_particles_3d.cpp2
-rw-r--r--scene/3d/light_3d.cpp36
-rw-r--r--scene/3d/light_3d.h1
-rw-r--r--scene/3d/lightmap_gi.cpp1
-rw-r--r--scene/3d/node_3d.cpp103
-rw-r--r--scene/3d/node_3d.h35
-rw-r--r--scene/3d/path_3d.cpp1
-rw-r--r--scene/3d/physics_body_3d.cpp4
-rw-r--r--scene/3d/reflection_probe.cpp1
-rw-r--r--scene/3d/remote_transform_3d.cpp4
-rw-r--r--scene/3d/skeleton_ik_3d.cpp2
-rw-r--r--scene/3d/skeleton_ik_3d.h3
-rw-r--r--scene/3d/sprite_3d.cpp4
-rw-r--r--scene/3d/xr_nodes.cpp2
-rw-r--r--scene/animation/animation_player.cpp2
-rw-r--r--scene/audio/audio_stream_player.cpp2
-rw-r--r--scene/gui/button.cpp15
-rw-r--r--scene/gui/file_dialog.cpp6
-rw-r--r--scene/gui/line_edit.cpp17
-rw-r--r--scene/gui/line_edit.h4
-rw-r--r--scene/gui/link_button.cpp7
-rw-r--r--scene/gui/option_button.cpp6
-rw-r--r--scene/gui/rich_text_label.cpp25
-rw-r--r--scene/gui/rich_text_label.h3
-rw-r--r--scene/gui/tab_bar.cpp2
-rw-r--r--scene/gui/text_edit.cpp20
-rw-r--r--scene/gui/text_edit.h4
-rw-r--r--scene/resources/animation.cpp6
-rw-r--r--scene/resources/default_theme/default_theme.cpp9
-rw-r--r--scene/resources/material.cpp2
-rw-r--r--scene/resources/skeleton_modification_stack_3d.cpp1
-rw-r--r--scene/resources/tile_set.cpp181
-rw-r--r--scene/resources/tile_set.h15
-rw-r--r--servers/physics_3d/joints/godot_generic_6dof_joint_3d.cpp2
-rw-r--r--servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl5
-rw-r--r--servers/rendering/renderer_rd/shaders/scene_forward_lights_inc.glsl10
-rw-r--r--servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl8
-rw-r--r--servers/rendering/renderer_scene_cull.cpp4
-rw-r--r--tests/test_basis.h28
-rw-r--r--thirdparty/README.md3
-rw-r--r--thirdparty/mbedtls/library/base64.c255
-rw-r--r--thirdparty/mbedtls/patches/pr4819-faster-base64.patch341
111 files changed, 2381 insertions, 1492 deletions
diff --git a/.github/workflows/static_checks.yml b/.github/workflows/static_checks.yml
index f60046e0dd..0758aa90b1 100644
--- a/.github/workflows/static_checks.yml
+++ b/.github/workflows/static_checks.yml
@@ -48,4 +48,4 @@ jobs:
- name: Documentation checks
run: |
- doc/tools/makerst.py --dry-run doc/classes modules
+ doc/tools/make_rst.py --dry-run doc/classes modules
diff --git a/core/core_bind.h b/core/core_bind.h
index 4eab085dda..3eb4c914a1 100644
--- a/core/core_bind.h
+++ b/core/core_bind.h
@@ -205,7 +205,7 @@ public:
void delay_usec(int p_usec) const;
void delay_msec(int p_msec) const;
- uint32_t get_ticks_msec() const;
+ uint64_t get_ticks_msec() const;
uint64_t get_ticks_usec() const;
bool can_use_threads() const;
diff --git a/core/debugger/remote_debugger.cpp b/core/debugger/remote_debugger.cpp
index 9967d1e361..4607bd2f3f 100644
--- a/core/debugger/remote_debugger.cpp
+++ b/core/debugger/remote_debugger.cpp
@@ -79,8 +79,8 @@ public:
ERR_FAIL_COND_V(p_buffer.size() == 0, 0);
int total_bandwidth = 0;
- uint32_t timestamp = OS::get_singleton()->get_ticks_msec();
- uint32_t final_timestamp = timestamp - 1000;
+ uint64_t timestamp = OS::get_singleton()->get_ticks_msec();
+ uint64_t final_timestamp = timestamp - 1000;
int i = (p_pointer + p_buffer.size() - 1) % p_buffer.size();
diff --git a/core/math/basis.cpp b/core/math/basis.cpp
index a7f89522d7..0030cb1144 100644
--- a/core/math/basis.cpp
+++ b/core/math/basis.cpp
@@ -354,7 +354,7 @@ void Basis::rotate(const Quaternion &p_quaternion) {
*this = rotated(p_quaternion);
}
-Vector3 Basis::get_rotation_euler() const {
+Vector3 Basis::get_euler_normalized(EulerOrder p_order) const {
// Assumes that the matrix can be decomposed into a proper rotation and scaling matrix as M = R.S,
// and returns the Euler angles corresponding to the rotation part, complementing get_scale().
// See the comment in get_scale() for further information.
@@ -365,7 +365,7 @@ Vector3 Basis::get_rotation_euler() const {
m.scale(Vector3(-1, -1, -1));
}
- return m.get_euler();
+ return m.get_euler(p_order);
}
Quaternion Basis::get_rotation_quaternion() const {
@@ -424,218 +424,203 @@ void Basis::get_rotation_axis_angle_local(Vector3 &p_axis, real_t &p_angle) cons
p_angle = -p_angle;
}
-// get_euler_xyz returns a vector containing the Euler angles in the format
-// (a1,a2,a3), where a3 is the angle of the first rotation, and a1 is the last
-// (following the convention they are commonly defined in the literature).
-//
-// The current implementation uses XYZ convention (Z is the first rotation),
-// so euler.z is the angle of the (first) rotation around Z axis and so on,
-//
-// And thus, assuming the matrix is a rotation matrix, this function returns
-// the angles in the decomposition R = X(a1).Y(a2).Z(a3) where Z(a) rotates
-// around the z-axis by a and so on.
-Vector3 Basis::get_euler_xyz() const {
- // Euler angles in XYZ convention.
- // See https://en.wikipedia.org/wiki/Euler_angles#Rotation_matrix
- //
- // rot = cy*cz -cy*sz sy
- // cz*sx*sy+cx*sz cx*cz-sx*sy*sz -cy*sx
- // -cx*cz*sy+sx*sz cz*sx+cx*sy*sz cx*cy
-
- Vector3 euler;
- real_t sy = elements[0][2];
- if (sy < (1.0 - CMP_EPSILON)) {
- if (sy > -(1.0 - CMP_EPSILON)) {
- // is this a pure Y rotation?
- if (elements[1][0] == 0.0 && elements[0][1] == 0.0 && elements[1][2] == 0 && elements[2][1] == 0 && elements[1][1] == 1) {
- // return the simplest form (human friendlier in editor and scripts)
- euler.x = 0;
- euler.y = atan2(elements[0][2], elements[0][0]);
- euler.z = 0;
+Vector3 Basis::get_euler(EulerOrder p_order) const {
+ switch (p_order) {
+ case EULER_ORDER_XYZ: {
+ // Euler angles in XYZ convention.
+ // See https://en.wikipedia.org/wiki/Euler_angles#Rotation_matrix
+ //
+ // rot = cy*cz -cy*sz sy
+ // cz*sx*sy+cx*sz cx*cz-sx*sy*sz -cy*sx
+ // -cx*cz*sy+sx*sz cz*sx+cx*sy*sz cx*cy
+
+ Vector3 euler;
+ real_t sy = elements[0][2];
+ if (sy < (1.0 - CMP_EPSILON)) {
+ if (sy > -(1.0 - CMP_EPSILON)) {
+ // is this a pure Y rotation?
+ if (elements[1][0] == 0.0 && elements[0][1] == 0.0 && elements[1][2] == 0 && elements[2][1] == 0 && elements[1][1] == 1) {
+ // return the simplest form (human friendlier in editor and scripts)
+ euler.x = 0;
+ euler.y = atan2(elements[0][2], elements[0][0]);
+ euler.z = 0;
+ } else {
+ euler.x = Math::atan2(-elements[1][2], elements[2][2]);
+ euler.y = Math::asin(sy);
+ euler.z = Math::atan2(-elements[0][1], elements[0][0]);
+ }
+ } else {
+ euler.x = Math::atan2(elements[2][1], elements[1][1]);
+ euler.y = -Math_PI / 2.0;
+ euler.z = 0.0;
+ }
} else {
- euler.x = Math::atan2(-elements[1][2], elements[2][2]);
- euler.y = Math::asin(sy);
- euler.z = Math::atan2(-elements[0][1], elements[0][0]);
+ euler.x = Math::atan2(elements[2][1], elements[1][1]);
+ euler.y = Math_PI / 2.0;
+ euler.z = 0.0;
+ }
+ return euler;
+ } break;
+ case EULER_ORDER_XZY: {
+ // Euler angles in XZY convention.
+ // See https://en.wikipedia.org/wiki/Euler_angles#Rotation_matrix
+ //
+ // rot = cz*cy -sz cz*sy
+ // sx*sy+cx*cy*sz cx*cz cx*sz*sy-cy*sx
+ // cy*sx*sz cz*sx cx*cy+sx*sz*sy
+
+ Vector3 euler;
+ real_t sz = elements[0][1];
+ if (sz < (1.0 - CMP_EPSILON)) {
+ if (sz > -(1.0 - CMP_EPSILON)) {
+ euler.x = Math::atan2(elements[2][1], elements[1][1]);
+ euler.y = Math::atan2(elements[0][2], elements[0][0]);
+ euler.z = Math::asin(-sz);
+ } else {
+ // It's -1
+ euler.x = -Math::atan2(elements[1][2], elements[2][2]);
+ euler.y = 0.0;
+ euler.z = Math_PI / 2.0;
+ }
+ } else {
+ // It's 1
+ euler.x = -Math::atan2(elements[1][2], elements[2][2]);
+ euler.y = 0.0;
+ euler.z = -Math_PI / 2.0;
+ }
+ return euler;
+ } break;
+ case EULER_ORDER_YXZ: {
+ // Euler angles in YXZ convention.
+ // See https://en.wikipedia.org/wiki/Euler_angles#Rotation_matrix
+ //
+ // rot = cy*cz+sy*sx*sz cz*sy*sx-cy*sz cx*sy
+ // cx*sz cx*cz -sx
+ // cy*sx*sz-cz*sy cy*cz*sx+sy*sz cy*cx
+
+ Vector3 euler;
+
+ real_t m12 = elements[1][2];
+
+ if (m12 < (1 - CMP_EPSILON)) {
+ if (m12 > -(1 - CMP_EPSILON)) {
+ // is this a pure X rotation?
+ if (elements[1][0] == 0 && elements[0][1] == 0 && elements[0][2] == 0 && elements[2][0] == 0 && elements[0][0] == 1) {
+ // return the simplest form (human friendlier in editor and scripts)
+ euler.x = atan2(-m12, elements[1][1]);
+ euler.y = 0;
+ euler.z = 0;
+ } else {
+ euler.x = asin(-m12);
+ euler.y = atan2(elements[0][2], elements[2][2]);
+ euler.z = atan2(elements[1][0], elements[1][1]);
+ }
+ } else { // m12 == -1
+ euler.x = Math_PI * 0.5;
+ euler.y = atan2(elements[0][1], elements[0][0]);
+ euler.z = 0;
+ }
+ } else { // m12 == 1
+ euler.x = -Math_PI * 0.5;
+ euler.y = -atan2(elements[0][1], elements[0][0]);
+ euler.z = 0;
}
- } else {
- euler.x = Math::atan2(elements[2][1], elements[1][1]);
- euler.y = -Math_PI / 2.0;
- euler.z = 0.0;
- }
- } else {
- euler.x = Math::atan2(elements[2][1], elements[1][1]);
- euler.y = Math_PI / 2.0;
- euler.z = 0.0;
- }
- return euler;
-}
-
-// set_euler_xyz expects a vector containing the Euler angles in the format
-// (ax,ay,az), where ax is the angle of rotation around x axis,
-// and similar for other axes.
-// The current implementation uses XYZ convention (Z is the first rotation).
-void Basis::set_euler_xyz(const Vector3 &p_euler) {
- real_t c, s;
-
- c = Math::cos(p_euler.x);
- s = Math::sin(p_euler.x);
- Basis xmat(1.0, 0.0, 0.0, 0.0, c, -s, 0.0, s, c);
-
- c = Math::cos(p_euler.y);
- s = Math::sin(p_euler.y);
- Basis ymat(c, 0.0, s, 0.0, 1.0, 0.0, -s, 0.0, c);
-
- c = Math::cos(p_euler.z);
- s = Math::sin(p_euler.z);
- Basis zmat(c, -s, 0.0, s, c, 0.0, 0.0, 0.0, 1.0);
-
- //optimizer will optimize away all this anyway
- *this = xmat * (ymat * zmat);
-}
-
-Vector3 Basis::get_euler_xzy() const {
- // Euler angles in XZY convention.
- // See https://en.wikipedia.org/wiki/Euler_angles#Rotation_matrix
- //
- // rot = cz*cy -sz cz*sy
- // sx*sy+cx*cy*sz cx*cz cx*sz*sy-cy*sx
- // cy*sx*sz cz*sx cx*cy+sx*sz*sy
-
- Vector3 euler;
- real_t sz = elements[0][1];
- if (sz < (1.0 - CMP_EPSILON)) {
- if (sz > -(1.0 - CMP_EPSILON)) {
- euler.x = Math::atan2(elements[2][1], elements[1][1]);
- euler.y = Math::atan2(elements[0][2], elements[0][0]);
- euler.z = Math::asin(-sz);
- } else {
- // It's -1
- euler.x = -Math::atan2(elements[1][2], elements[2][2]);
- euler.y = 0.0;
- euler.z = Math_PI / 2.0;
- }
- } else {
- // It's 1
- euler.x = -Math::atan2(elements[1][2], elements[2][2]);
- euler.y = 0.0;
- euler.z = -Math_PI / 2.0;
- }
- return euler;
-}
-
-void Basis::set_euler_xzy(const Vector3 &p_euler) {
- real_t c, s;
-
- c = Math::cos(p_euler.x);
- s = Math::sin(p_euler.x);
- Basis xmat(1.0, 0.0, 0.0, 0.0, c, -s, 0.0, s, c);
-
- c = Math::cos(p_euler.y);
- s = Math::sin(p_euler.y);
- Basis ymat(c, 0.0, s, 0.0, 1.0, 0.0, -s, 0.0, c);
-
- c = Math::cos(p_euler.z);
- s = Math::sin(p_euler.z);
- Basis zmat(c, -s, 0.0, s, c, 0.0, 0.0, 0.0, 1.0);
-
- *this = xmat * zmat * ymat;
-}
-
-Vector3 Basis::get_euler_yzx() const {
- // Euler angles in YZX convention.
- // See https://en.wikipedia.org/wiki/Euler_angles#Rotation_matrix
- //
- // rot = cy*cz sy*sx-cy*cx*sz cx*sy+cy*sz*sx
- // sz cz*cx -cz*sx
- // -cz*sy cy*sx+cx*sy*sz cy*cx-sy*sz*sx
-
- Vector3 euler;
- real_t sz = elements[1][0];
- if (sz < (1.0 - CMP_EPSILON)) {
- if (sz > -(1.0 - CMP_EPSILON)) {
- euler.x = Math::atan2(-elements[1][2], elements[1][1]);
- euler.y = Math::atan2(-elements[2][0], elements[0][0]);
- euler.z = Math::asin(sz);
- } else {
- // It's -1
- euler.x = Math::atan2(elements[2][1], elements[2][2]);
- euler.y = 0.0;
- euler.z = -Math_PI / 2.0;
- }
- } else {
- // It's 1
- euler.x = Math::atan2(elements[2][1], elements[2][2]);
- euler.y = 0.0;
- euler.z = Math_PI / 2.0;
- }
- return euler;
-}
-
-void Basis::set_euler_yzx(const Vector3 &p_euler) {
- real_t c, s;
-
- c = Math::cos(p_euler.x);
- s = Math::sin(p_euler.x);
- Basis xmat(1.0, 0.0, 0.0, 0.0, c, -s, 0.0, s, c);
-
- c = Math::cos(p_euler.y);
- s = Math::sin(p_euler.y);
- Basis ymat(c, 0.0, s, 0.0, 1.0, 0.0, -s, 0.0, c);
-
- c = Math::cos(p_euler.z);
- s = Math::sin(p_euler.z);
- Basis zmat(c, -s, 0.0, s, c, 0.0, 0.0, 0.0, 1.0);
-
- *this = ymat * zmat * xmat;
-}
-
-// get_euler_yxz returns a vector containing the Euler angles in the YXZ convention,
-// as in first-Z, then-X, last-Y. The angles for X, Y, and Z rotations are returned
-// as the x, y, and z components of a Vector3 respectively.
-Vector3 Basis::get_euler_yxz() const {
- // Euler angles in YXZ convention.
- // See https://en.wikipedia.org/wiki/Euler_angles#Rotation_matrix
- //
- // rot = cy*cz+sy*sx*sz cz*sy*sx-cy*sz cx*sy
- // cx*sz cx*cz -sx
- // cy*sx*sz-cz*sy cy*cz*sx+sy*sz cy*cx
-
- Vector3 euler;
-
- real_t m12 = elements[1][2];
- if (m12 < (1 - CMP_EPSILON)) {
- if (m12 > -(1 - CMP_EPSILON)) {
- // is this a pure X rotation?
- if (elements[1][0] == 0 && elements[0][1] == 0 && elements[0][2] == 0 && elements[2][0] == 0 && elements[0][0] == 1) {
- // return the simplest form (human friendlier in editor and scripts)
- euler.x = atan2(-m12, elements[1][1]);
- euler.y = 0;
+ return euler;
+ } break;
+ case EULER_ORDER_YZX: {
+ // Euler angles in YZX convention.
+ // See https://en.wikipedia.org/wiki/Euler_angles#Rotation_matrix
+ //
+ // rot = cy*cz sy*sx-cy*cx*sz cx*sy+cy*sz*sx
+ // sz cz*cx -cz*sx
+ // -cz*sy cy*sx+cx*sy*sz cy*cx-sy*sz*sx
+
+ Vector3 euler;
+ real_t sz = elements[1][0];
+ if (sz < (1.0 - CMP_EPSILON)) {
+ if (sz > -(1.0 - CMP_EPSILON)) {
+ euler.x = Math::atan2(-elements[1][2], elements[1][1]);
+ euler.y = Math::atan2(-elements[2][0], elements[0][0]);
+ euler.z = Math::asin(sz);
+ } else {
+ // It's -1
+ euler.x = Math::atan2(elements[2][1], elements[2][2]);
+ euler.y = 0.0;
+ euler.z = -Math_PI / 2.0;
+ }
+ } else {
+ // It's 1
+ euler.x = Math::atan2(elements[2][1], elements[2][2]);
+ euler.y = 0.0;
+ euler.z = Math_PI / 2.0;
+ }
+ return euler;
+ } break;
+ case EULER_ORDER_ZXY: {
+ // Euler angles in ZXY convention.
+ // See https://en.wikipedia.org/wiki/Euler_angles#Rotation_matrix
+ //
+ // rot = cz*cy-sz*sx*sy -cx*sz cz*sy+cy*sz*sx
+ // cy*sz+cz*sx*sy cz*cx sz*sy-cz*cy*sx
+ // -cx*sy sx cx*cy
+ Vector3 euler;
+ real_t sx = elements[2][1];
+ if (sx < (1.0 - CMP_EPSILON)) {
+ if (sx > -(1.0 - CMP_EPSILON)) {
+ euler.x = Math::asin(sx);
+ euler.y = Math::atan2(-elements[2][0], elements[2][2]);
+ euler.z = Math::atan2(-elements[0][1], elements[1][1]);
+ } else {
+ // It's -1
+ euler.x = -Math_PI / 2.0;
+ euler.y = Math::atan2(elements[0][2], elements[0][0]);
+ euler.z = 0;
+ }
+ } else {
+ // It's 1
+ euler.x = Math_PI / 2.0;
+ euler.y = Math::atan2(elements[0][2], elements[0][0]);
euler.z = 0;
+ }
+ return euler;
+ } break;
+ case EULER_ORDER_ZYX: {
+ // Euler angles in ZYX convention.
+ // See https://en.wikipedia.org/wiki/Euler_angles#Rotation_matrix
+ //
+ // rot = cz*cy cz*sy*sx-cx*sz sz*sx+cz*cx*cy
+ // cy*sz cz*cx+sz*sy*sx cx*sz*sy-cz*sx
+ // -sy cy*sx cy*cx
+ Vector3 euler;
+ real_t sy = elements[2][0];
+ if (sy < (1.0 - CMP_EPSILON)) {
+ if (sy > -(1.0 - CMP_EPSILON)) {
+ euler.x = Math::atan2(elements[2][1], elements[2][2]);
+ euler.y = Math::asin(-sy);
+ euler.z = Math::atan2(elements[1][0], elements[0][0]);
+ } else {
+ // It's -1
+ euler.x = 0;
+ euler.y = Math_PI / 2.0;
+ euler.z = -Math::atan2(elements[0][1], elements[1][1]);
+ }
} else {
- euler.x = asin(-m12);
- euler.y = atan2(elements[0][2], elements[2][2]);
- euler.z = atan2(elements[1][0], elements[1][1]);
+ // It's 1
+ euler.x = 0;
+ euler.y = -Math_PI / 2.0;
+ euler.z = -Math::atan2(elements[0][1], elements[1][1]);
}
- } else { // m12 == -1
- euler.x = Math_PI * 0.5;
- euler.y = atan2(elements[0][1], elements[0][0]);
- euler.z = 0;
+ return euler;
+ } break;
+ default: {
+ ERR_FAIL_V_MSG(Vector3(), "Invalid parameter for get_euler(order)");
}
- } else { // m12 == 1
- euler.x = -Math_PI * 0.5;
- euler.y = -atan2(elements[0][1], elements[0][0]);
- euler.z = 0;
}
-
- return euler;
+ return Vector3();
}
-// set_euler_yxz expects a vector containing the Euler angles in the format
-// (ax,ay,az), where ax is the angle of rotation around x axis,
-// and similar for other axes.
-// The current implementation uses YXZ convention (Z is the first rotation).
-void Basis::set_euler_yxz(const Vector3 &p_euler) {
+void Basis::set_euler(const Vector3 &p_euler, EulerOrder p_order) {
real_t c, s;
c = Math::cos(p_euler.x);
@@ -650,102 +635,29 @@ void Basis::set_euler_yxz(const Vector3 &p_euler) {
s = Math::sin(p_euler.z);
Basis zmat(c, -s, 0.0, s, c, 0.0, 0.0, 0.0, 1.0);
- //optimizer will optimize away all this anyway
- *this = ymat * xmat * zmat;
-}
-
-Vector3 Basis::get_euler_zxy() const {
- // Euler angles in ZXY convention.
- // See https://en.wikipedia.org/wiki/Euler_angles#Rotation_matrix
- //
- // rot = cz*cy-sz*sx*sy -cx*sz cz*sy+cy*sz*sx
- // cy*sz+cz*sx*sy cz*cx sz*sy-cz*cy*sx
- // -cx*sy sx cx*cy
- Vector3 euler;
- real_t sx = elements[2][1];
- if (sx < (1.0 - CMP_EPSILON)) {
- if (sx > -(1.0 - CMP_EPSILON)) {
- euler.x = Math::asin(sx);
- euler.y = Math::atan2(-elements[2][0], elements[2][2]);
- euler.z = Math::atan2(-elements[0][1], elements[1][1]);
- } else {
- // It's -1
- euler.x = -Math_PI / 2.0;
- euler.y = Math::atan2(elements[0][2], elements[0][0]);
- euler.z = 0;
+ switch (p_order) {
+ case EULER_ORDER_XYZ: {
+ *this = xmat * (ymat * zmat);
+ } break;
+ case EULER_ORDER_XZY: {
+ *this = xmat * zmat * ymat;
+ } break;
+ case EULER_ORDER_YXZ: {
+ *this = ymat * xmat * zmat;
+ } break;
+ case EULER_ORDER_YZX: {
+ *this = ymat * zmat * xmat;
+ } break;
+ case EULER_ORDER_ZXY: {
+ *this = zmat * xmat * ymat;
+ } break;
+ case EULER_ORDER_ZYX: {
+ *this = zmat * ymat * xmat;
+ } break;
+ default: {
+ ERR_FAIL_MSG("Invalid order parameter for set_euler(vec3,order)");
}
- } else {
- // It's 1
- euler.x = Math_PI / 2.0;
- euler.y = Math::atan2(elements[0][2], elements[0][0]);
- euler.z = 0;
}
- return euler;
-}
-
-void Basis::set_euler_zxy(const Vector3 &p_euler) {
- real_t c, s;
-
- c = Math::cos(p_euler.x);
- s = Math::sin(p_euler.x);
- Basis xmat(1.0, 0.0, 0.0, 0.0, c, -s, 0.0, s, c);
-
- c = Math::cos(p_euler.y);
- s = Math::sin(p_euler.y);
- Basis ymat(c, 0.0, s, 0.0, 1.0, 0.0, -s, 0.0, c);
-
- c = Math::cos(p_euler.z);
- s = Math::sin(p_euler.z);
- Basis zmat(c, -s, 0.0, s, c, 0.0, 0.0, 0.0, 1.0);
-
- *this = zmat * xmat * ymat;
-}
-
-Vector3 Basis::get_euler_zyx() const {
- // Euler angles in ZYX convention.
- // See https://en.wikipedia.org/wiki/Euler_angles#Rotation_matrix
- //
- // rot = cz*cy cz*sy*sx-cx*sz sz*sx+cz*cx*cy
- // cy*sz cz*cx+sz*sy*sx cx*sz*sy-cz*sx
- // -sy cy*sx cy*cx
- Vector3 euler;
- real_t sy = elements[2][0];
- if (sy < (1.0 - CMP_EPSILON)) {
- if (sy > -(1.0 - CMP_EPSILON)) {
- euler.x = Math::atan2(elements[2][1], elements[2][2]);
- euler.y = Math::asin(-sy);
- euler.z = Math::atan2(elements[1][0], elements[0][0]);
- } else {
- // It's -1
- euler.x = 0;
- euler.y = Math_PI / 2.0;
- euler.z = -Math::atan2(elements[0][1], elements[1][1]);
- }
- } else {
- // It's 1
- euler.x = 0;
- euler.y = -Math_PI / 2.0;
- euler.z = -Math::atan2(elements[0][1], elements[1][1]);
- }
- return euler;
-}
-
-void Basis::set_euler_zyx(const Vector3 &p_euler) {
- real_t c, s;
-
- c = Math::cos(p_euler.x);
- s = Math::sin(p_euler.x);
- Basis xmat(1.0, 0.0, 0.0, 0.0, c, -s, 0.0, s, c);
-
- c = Math::cos(p_euler.y);
- s = Math::sin(p_euler.y);
- Basis ymat(c, 0.0, s, 0.0, 1.0, 0.0, -s, 0.0, c);
-
- c = Math::cos(p_euler.z);
- s = Math::sin(p_euler.z);
- Basis zmat(c, -s, 0.0, s, c, 0.0, 0.0, 0.0, 1.0);
-
- *this = zmat * ymat * xmat;
}
bool Basis::is_equal_approx(const Basis &p_basis) const {
diff --git a/core/math/basis.h b/core/math/basis.h
index eb107d7e4e..617d005f19 100644
--- a/core/math/basis.h
+++ b/core/math/basis.h
@@ -85,40 +85,35 @@ public:
void rotate(const Quaternion &p_quaternion);
Basis rotated(const Quaternion &p_quaternion) const;
- Vector3 get_rotation_euler() const;
+ enum EulerOrder {
+ EULER_ORDER_XYZ,
+ EULER_ORDER_XZY,
+ EULER_ORDER_YXZ,
+ EULER_ORDER_YZX,
+ EULER_ORDER_ZXY,
+ EULER_ORDER_ZYX
+ };
+
+ Vector3 get_euler_normalized(EulerOrder p_order = EULER_ORDER_YXZ) const;
void get_rotation_axis_angle(Vector3 &p_axis, real_t &p_angle) const;
void get_rotation_axis_angle_local(Vector3 &p_axis, real_t &p_angle) const;
Quaternion get_rotation_quaternion() const;
- Vector3 get_rotation() const { return get_rotation_euler(); };
void rotate_to_align(Vector3 p_start_direction, Vector3 p_end_direction);
Vector3 rotref_posscale_decomposition(Basis &rotref) const;
- Vector3 get_euler_xyz() const;
- void set_euler_xyz(const Vector3 &p_euler);
-
- Vector3 get_euler_xzy() const;
- void set_euler_xzy(const Vector3 &p_euler);
-
- Vector3 get_euler_yzx() const;
- void set_euler_yzx(const Vector3 &p_euler);
-
- Vector3 get_euler_yxz() const;
- void set_euler_yxz(const Vector3 &p_euler);
-
- Vector3 get_euler_zxy() const;
- void set_euler_zxy(const Vector3 &p_euler);
-
- Vector3 get_euler_zyx() const;
- void set_euler_zyx(const Vector3 &p_euler);
+ Vector3 get_euler(EulerOrder p_order = EULER_ORDER_YXZ) const;
+ void set_euler(const Vector3 &p_euler, EulerOrder p_order = EULER_ORDER_YXZ);
+ static Basis from_euler(const Vector3 &p_euler, EulerOrder p_order = EULER_ORDER_YXZ) {
+ Basis b;
+ b.set_euler(p_euler, p_order);
+ return b;
+ }
Quaternion get_quaternion() const;
void set_quaternion(const Quaternion &p_quaternion);
- Vector3 get_euler() const { return get_euler_yxz(); }
- void set_euler(const Vector3 &p_euler) { set_euler_yxz(p_euler); }
-
void get_axis_angle(Vector3 &r_axis, real_t &r_angle) const;
void set_axis_angle(const Vector3 &p_axis, real_t p_phi);
@@ -250,9 +245,6 @@ public:
Basis(const Quaternion &p_quaternion) { set_quaternion(p_quaternion); };
Basis(const Quaternion &p_quaternion, const Vector3 &p_scale) { set_quaternion_scale(p_quaternion, p_scale); }
- Basis(const Vector3 &p_euler) { set_euler(p_euler); }
- Basis(const Vector3 &p_euler, const Vector3 &p_scale) { set_euler_scale(p_euler, p_scale); }
-
Basis(const Vector3 &p_axis, real_t p_phi) { set_axis_angle(p_axis, p_phi); }
Basis(const Vector3 &p_axis, real_t p_phi, const Vector3 &p_scale) { set_axis_angle_scale(p_axis, p_phi, p_scale); }
static Basis from_scale(const Vector3 &p_scale);
diff --git a/core/math/quaternion.cpp b/core/math/quaternion.cpp
index a29a70c1f0..944474686a 100644
--- a/core/math/quaternion.cpp
+++ b/core/math/quaternion.cpp
@@ -44,7 +44,7 @@ real_t Quaternion::angle_to(const Quaternion &p_to) const {
// This implementation uses XYZ convention (Z is the first rotation).
Vector3 Quaternion::get_euler_xyz() const {
Basis m(*this);
- return m.get_euler_xyz();
+ return m.get_euler(Basis::EULER_ORDER_XYZ);
}
// get_euler_yxz returns a vector containing the Euler angles in the format
@@ -56,7 +56,7 @@ Vector3 Quaternion::get_euler_yxz() const {
ERR_FAIL_COND_V_MSG(!is_normalized(), Vector3(0, 0, 0), "The quaternion must be normalized.");
#endif
Basis m(*this);
- return m.get_euler_yxz();
+ return m.get_euler(Basis::EULER_ORDER_YXZ);
}
void Quaternion::operator*=(const Quaternion &p_q) {
diff --git a/core/object/undo_redo.cpp b/core/object/undo_redo.cpp
index 9c84c2add7..07006e7968 100644
--- a/core/object/undo_redo.cpp
+++ b/core/object/undo_redo.cpp
@@ -76,7 +76,7 @@ bool UndoRedo::_redo(bool p_execute) {
}
void UndoRedo::create_action(const String &p_name, MergeMode p_mode) {
- uint32_t ticks = OS::get_singleton()->get_ticks_msec();
+ uint64_t ticks = OS::get_singleton()->get_ticks_msec();
if (action_level == 0) {
_discard_redo();
diff --git a/core/variant/binder_common.h b/core/variant/binder_common.h
index 8592a1dc62..f06d767cf5 100644
--- a/core/variant/binder_common.h
+++ b/core/variant/binder_common.h
@@ -88,6 +88,7 @@ struct VariantCaster<const T &> {
VARIANT_ENUM_CAST(Object::ConnectFlags);
VARIANT_ENUM_CAST(Vector3::Axis);
+VARIANT_ENUM_CAST(Basis::EulerOrder);
VARIANT_ENUM_CAST(Error);
VARIANT_ENUM_CAST(Side);
diff --git a/core/variant/variant.cpp b/core/variant/variant.cpp
index 3214fc125d..81428caca1 100644
--- a/core/variant/variant.cpp
+++ b/core/variant/variant.cpp
@@ -313,7 +313,6 @@ bool Variant::can_convert(Variant::Type p_type_from, Variant::Type p_type_to) {
case BASIS: {
static const Type valid[] = {
QUATERNION,
- VECTOR3,
NIL
};
@@ -620,7 +619,6 @@ bool Variant::can_convert_strict(Variant::Type p_type_from, Variant::Type p_type
case BASIS: {
static const Type valid[] = {
QUATERNION,
- VECTOR3,
NIL
};
@@ -1889,8 +1887,6 @@ Variant::operator Basis() const {
return *_data._basis;
} else if (type == QUATERNION) {
return *reinterpret_cast<const Quaternion *>(_data._mem);
- } else if (type == VECTOR3) {
- return Basis(*reinterpret_cast<const Vector3 *>(_data._mem));
} else if (type == TRANSFORM3D) { // unexposed in Variant::can_convert?
return _data._transform3d->basis;
} else {
diff --git a/core/variant/variant_call.cpp b/core/variant/variant_call.cpp
index 8432ccce85..ec3a6a5ca8 100644
--- a/core/variant/variant_call.cpp
+++ b/core/variant/variant_call.cpp
@@ -1731,7 +1731,7 @@ static void _register_variant_builtin_methods() {
bind_methodv(Basis, rotated, static_cast<Basis (Basis::*)(const Vector3 &, real_t) const>(&Basis::rotated), sarray("axis", "phi"), varray());
bind_method(Basis, scaled, sarray("scale"), varray());
bind_method(Basis, get_scale, sarray(), varray());
- bind_method(Basis, get_euler, sarray(), varray());
+ bind_method(Basis, get_euler, sarray("order"), varray(Basis::EULER_ORDER_YXZ));
bind_method(Basis, tdotx, sarray("with"), varray());
bind_method(Basis, tdoty, sarray("with"), varray());
bind_method(Basis, tdotz, sarray("with"), varray());
@@ -1741,6 +1741,7 @@ static void _register_variant_builtin_methods() {
bind_method(Basis, get_rotation_quaternion, sarray(), varray());
bind_static_method(Basis, looking_at, sarray("target", "up"), varray(Vector3(0, 1, 0)));
bind_static_method(Basis, from_scale, sarray("scale"), varray());
+ bind_static_method(Basis, from_euler, sarray("euler", "order"), varray(Basis::EULER_ORDER_YXZ));
/* AABB */
@@ -2109,6 +2110,13 @@ static void _register_variant_builtin_methods() {
_VariantCall::add_variant_constant(Variant::VECTOR2I, "UP", Vector2i(0, -1));
_VariantCall::add_variant_constant(Variant::VECTOR2I, "DOWN", Vector2i(0, 1));
+ _VariantCall::add_constant(Variant::BASIS, "EULER_ORDER_XYZ", Basis::EULER_ORDER_XYZ);
+ _VariantCall::add_constant(Variant::BASIS, "EULER_ORDER_XZY", Basis::EULER_ORDER_XZY);
+ _VariantCall::add_constant(Variant::BASIS, "EULER_ORDER_YXZ", Basis::EULER_ORDER_YXZ);
+ _VariantCall::add_constant(Variant::BASIS, "EULER_ORDER_YZX", Basis::EULER_ORDER_YZX);
+ _VariantCall::add_constant(Variant::BASIS, "EULER_ORDER_ZXY", Basis::EULER_ORDER_ZXY);
+ _VariantCall::add_constant(Variant::BASIS, "EULER_ORDER_ZYX", Basis::EULER_ORDER_ZYX);
+
_VariantCall::add_variant_constant(Variant::TRANSFORM2D, "IDENTITY", Transform2D());
_VariantCall::add_variant_constant(Variant::TRANSFORM2D, "FLIP_X", Transform2D(-1, 0, 0, 1, 0, 0));
_VariantCall::add_variant_constant(Variant::TRANSFORM2D, "FLIP_Y", Transform2D(1, 0, 0, -1, 0, 0));
diff --git a/core/variant/variant_construct.cpp b/core/variant/variant_construct.cpp
index 6aba7d7d58..5c14f30180 100644
--- a/core/variant/variant_construct.cpp
+++ b/core/variant/variant_construct.cpp
@@ -128,10 +128,10 @@ void Variant::_register_variant_constructors() {
add_constructor<VariantConstructNoArgs<Quaternion>>(sarray());
add_constructor<VariantConstructor<Quaternion, Quaternion>>(sarray("from"));
add_constructor<VariantConstructor<Quaternion, Basis>>(sarray("from"));
- add_constructor<VariantConstructor<Quaternion, Vector3>>(sarray("euler"));
add_constructor<VariantConstructor<Quaternion, Vector3, double>>(sarray("axis", "angle"));
add_constructor<VariantConstructor<Quaternion, Vector3, Vector3>>(sarray("arc_from", "arc_to"));
add_constructor<VariantConstructor<Quaternion, double, double, double, double>>(sarray("x", "y", "z", "w"));
+ add_constructor<VariantConstructor<Quaternion, Vector3>>(sarray("euler_yxz"));
add_constructor<VariantConstructNoArgs<::AABB>>(sarray());
add_constructor<VariantConstructor<::AABB, ::AABB>>(sarray("from"));
@@ -140,7 +140,6 @@ void Variant::_register_variant_constructors() {
add_constructor<VariantConstructNoArgs<Basis>>(sarray());
add_constructor<VariantConstructor<Basis, Basis>>(sarray("from"));
add_constructor<VariantConstructor<Basis, Quaternion>>(sarray("from"));
- add_constructor<VariantConstructor<Basis, Vector3>>(sarray("euler"));
add_constructor<VariantConstructor<Basis, Vector3, double>>(sarray("axis", "phi"));
add_constructor<VariantConstructor<Basis, Vector3, Vector3, Vector3>>(sarray("x_axis", "y_axis", "z_axis"));
diff --git a/core/variant/variant_internal.h b/core/variant/variant_internal.h
index 37383ff2ec..2ba24b5af8 100644
--- a/core/variant/variant_internal.h
+++ b/core/variant/variant_internal.h
@@ -757,6 +757,12 @@ VARIANT_ACCESSOR_NUMBER(Error)
VARIANT_ACCESSOR_NUMBER(Side)
template <>
+struct VariantInternalAccessor<Basis::EulerOrder> {
+ static _FORCE_INLINE_ Basis::EulerOrder get(const Variant *v) { return Basis::EulerOrder(*VariantInternal::get_int(v)); }
+ static _FORCE_INLINE_ void set(Variant *v, Basis::EulerOrder p_value) { *VariantInternal::get_int(v) = p_value; }
+};
+
+template <>
struct VariantInternalAccessor<ObjectID> {
static _FORCE_INLINE_ ObjectID get(const Variant *v) { return ObjectID(*VariantInternal::get_int(v)); }
static _FORCE_INLINE_ void set(Variant *v, ObjectID p_value) { *VariantInternal::get_int(v) = p_value; }
diff --git a/doc/Makefile b/doc/Makefile
index d4bc53bcf9..c46a485da1 100644
--- a/doc/Makefile
+++ b/doc/Makefile
@@ -17,7 +17,7 @@ doxygen:
rst:
rm -rf $(OUTPUTDIR)/rst
mkdir -p $(OUTPUTDIR)/rst
- python3 $(TOOLSDIR)/makerst.py -o $(OUTPUTDIR)/rst $(CLASSES)
+ python3 $(TOOLSDIR)/make_rst.py -o $(OUTPUTDIR)/rst $(CLASSES)
rstjs:
rm -rf $(OUTPUTDIR)/rstjs
diff --git a/doc/classes/Area2D.xml b/doc/classes/Area2D.xml
index ddfc3b1869..c6a3f87042 100644
--- a/doc/classes/Area2D.xml
+++ b/doc/classes/Area2D.xml
@@ -16,13 +16,15 @@
<method name="get_overlapping_areas" qualifiers="const">
<return type="Area2D[]" />
<description>
- Returns a list of intersecting [Area2D]s. For performance reasons (collisions are all processed at the same time) this list is modified once during the physics step, not immediately after objects are moved. Consider using signals instead.
+ Returns a list of intersecting [Area2D]s. The overlapping area's [member CollisionObject2D.collision_layer] must be part of this area's [member CollisionObject2D.collision_mask] in order to be detected.
+ For performance reasons (collisions are all processed at the same time) this list is modified once during the physics step, not immediately after objects are moved. Consider using signals instead.
</description>
</method>
<method name="get_overlapping_bodies" qualifiers="const">
<return type="Node2D[]" />
<description>
- Returns a list of intersecting [PhysicsBody2D]s. For performance reasons (collisions are all processed at the same time) this list is modified once during the physics step, not immediately after objects are moved. Consider using signals instead.
+ Returns a list of intersecting [PhysicsBody2D]s. The overlapping body's [member CollisionObject2D.collision_layer] must be part of this area's [member CollisionObject2D.collision_mask] in order to be detected.
+ For performance reasons (collisions are all processed at the same time) this list is modified once during the physics step, not immediately after objects are moved. Consider using signals instead.
</description>
</method>
<method name="overlaps_area" qualifiers="const">
diff --git a/doc/classes/Area3D.xml b/doc/classes/Area3D.xml
index 896bfcd14e..14225c52a4 100644
--- a/doc/classes/Area3D.xml
+++ b/doc/classes/Area3D.xml
@@ -14,13 +14,15 @@
<method name="get_overlapping_areas" qualifiers="const">
<return type="Area3D[]" />
<description>
- Returns a list of intersecting [Area3D]s. For performance reasons (collisions are all processed at the same time) this list is modified once during the physics step, not immediately after objects are moved. Consider using signals instead.
+ Returns a list of intersecting [Area3D]s. The overlapping area's [member CollisionObject3D.collision_layer] must be part of this area's [member CollisionObject3D.collision_mask] in order to be detected.
+ For performance reasons (collisions are all processed at the same time) this list is modified once during the physics step, not immediately after objects are moved. Consider using signals instead.
</description>
</method>
<method name="get_overlapping_bodies" qualifiers="const">
<return type="Node3D[]" />
<description>
- Returns a list of intersecting [PhysicsBody3D]s. For performance reasons (collisions are all processed at the same time) this list is modified once during the physics step, not immediately after objects are moved. Consider using signals instead.
+ Returns a list of intersecting [PhysicsBody3D]s. The overlapping body's [member CollisionObject3D.collision_layer] must be part of this area's [member CollisionObject3D.collision_mask] in order to be detected.
+ For performance reasons (collisions are all processed at the same time) this list is modified once during the physics step, not immediately after objects are moved. Consider using signals instead.
</description>
</method>
<method name="overlaps_area" qualifiers="const">
diff --git a/doc/classes/Basis.xml b/doc/classes/Basis.xml
index 7f0d4cbbe3..6215c658c3 100644
--- a/doc/classes/Basis.xml
+++ b/doc/classes/Basis.xml
@@ -42,14 +42,6 @@
</method>
<method name="Basis" qualifiers="constructor">
<return type="Basis" />
- <argument index="0" name="euler" type="Vector3" />
- <description>
- Constructs a pure rotation basis matrix from the given Euler angles (in the YXZ convention: when *composing*, first Y, then X, and Z last), given in the vector format as (X angle, Y angle, Z angle).
- Consider using the [Quaternion] constructor instead, which uses a quaternion instead of Euler angles.
- </description>
- </method>
- <method name="Basis" qualifiers="constructor">
- <return type="Basis" />
<argument index="0" name="from" type="Quaternion" />
<description>
Constructs a pure rotation basis matrix from the given quaternion.
@@ -71,6 +63,13 @@
A negative determinant means the basis has a negative scale. A zero determinant means the basis isn't invertible, and is usually considered invalid.
</description>
</method>
+ <method name="from_euler" qualifiers="static">
+ <return type="Basis" />
+ <argument index="0" name="euler" type="Vector3" />
+ <argument index="1" name="order" type="int" default="2" />
+ <description>
+ </description>
+ </method>
<method name="from_scale" qualifiers="static">
<return type="Basis" />
<argument index="0" name="scale" type="Vector3" />
@@ -80,6 +79,7 @@
</method>
<method name="get_euler" qualifiers="const">
<return type="Vector3" />
+ <argument index="0" name="order" type="int" default="2" />
<description>
Returns the basis's rotation in the form of Euler angles (in the YXZ convention: when decomposing, first Z, then X, and Y last). The returned vector contains the rotation angles in the format (X angle, Y angle, Z angle).
Consider using the [method get_rotation_quaternion] method instead, which returns a [Quaternion] quaternion instead of Euler angles.
@@ -248,6 +248,18 @@
</member>
</members>
<constants>
+ <constant name="EULER_ORDER_XYZ" value="0">
+ </constant>
+ <constant name="EULER_ORDER_XZY" value="1">
+ </constant>
+ <constant name="EULER_ORDER_YXZ" value="2">
+ </constant>
+ <constant name="EULER_ORDER_YZX" value="3">
+ </constant>
+ <constant name="EULER_ORDER_ZXY" value="4">
+ </constant>
+ <constant name="EULER_ORDER_ZYX" value="5">
+ </constant>
<constant name="IDENTITY" value="Basis(1, 0, 0, 0, 1, 0, 0, 0, 1)">
The identity basis, with no rotation or scaling applied.
This is identical to calling [code]Basis()[/code] without any parameters. This constant can be used to make your code clearer, and for consistency with C#.
diff --git a/doc/classes/Button.xml b/doc/classes/Button.xml
index dfbd6c0680..ba55fda59c 100644
--- a/doc/classes/Button.xml
+++ b/doc/classes/Button.xml
@@ -119,6 +119,9 @@
<theme_item name="font_disabled_color" data_type="color" type="Color" default="Color(0.9, 0.9, 0.9, 0.2)">
Text [Color] used when the [Button] is disabled.
</theme_item>
+ <theme_item name="font_focus_color" data_type="color" type="Color" default="Color(0.94, 0.94, 0.94, 1)">
+ Text [Color] used when the [Button] is focused. Only replaces the normal text color of the button. Disabled, hovered, and pressed states take precedence over this color.
+ </theme_item>
<theme_item name="font_hover_color" data_type="color" type="Color" default="Color(0.94, 0.94, 0.94, 1)">
Text [Color] used when the [Button] is being hovered.
</theme_item>
@@ -143,6 +146,9 @@
<theme_item name="icon_disabled_color" data_type="color" type="Color" default="Color(1, 1, 1, 1)">
Icon modulate [Color] used when the [Button] is disabled.
</theme_item>
+ <theme_item name="icon_focus_color" data_type="color" type="Color" default="Color(1, 1, 1, 1)">
+ Icon modulate [Color] used when the [Button] is focused. Only replaces the normal modulate color of the button. Disabled, hovered, and pressed states take precedence over this color.
+ </theme_item>
<theme_item name="icon_hover_color" data_type="color" type="Color" default="Color(1, 1, 1, 1)">
Icon modulate [Color] used when the [Button] is being hovered.
</theme_item>
diff --git a/doc/classes/CheckBox.xml b/doc/classes/CheckBox.xml
index a674fa8339..18f668a052 100644
--- a/doc/classes/CheckBox.xml
+++ b/doc/classes/CheckBox.xml
@@ -21,6 +21,7 @@
The check icon to display when the [CheckBox] is checked.
</theme_item>
<theme_item name="checked_disabled" data_type="icon" type="Texture2D">
+ The check icon to display when the [CheckBox] is checked and disabled.
</theme_item>
<theme_item name="disabled" data_type="style" type="StyleBox">
The [StyleBox] to display as a background when the [CheckBox] is disabled.
@@ -37,6 +38,9 @@
<theme_item name="font_disabled_color" data_type="color" type="Color" default="Color(0.9, 0.9, 0.9, 0.2)">
The [CheckBox] text's font color when it's disabled.
</theme_item>
+ <theme_item name="font_focus_color" data_type="color" type="Color" default="Color(0.94, 0.94, 0.94, 1)">
+ The [CheckBox] text's font color when it's focused. Only replaces the normal text color of the checkbox. Disabled, hovered, and pressed states take precedence over this color.
+ </theme_item>
<theme_item name="font_hover_color" data_type="color" type="Color" default="Color(0.94, 0.94, 0.94, 1)">
The [CheckBox] text's font color when it's hovered.
</theme_item>
@@ -84,6 +88,7 @@
The check icon to display when the [CheckBox] is unchecked.
</theme_item>
<theme_item name="unchecked_disabled" data_type="icon" type="Texture2D">
+ The check icon to display when the [CheckBox] is unchecked and disabled.
</theme_item>
</theme_items>
</class>
diff --git a/doc/classes/CheckButton.xml b/doc/classes/CheckButton.xml
index 12bd493ae1..c86fadb6b0 100644
--- a/doc/classes/CheckButton.xml
+++ b/doc/classes/CheckButton.xml
@@ -32,6 +32,9 @@
<theme_item name="font_disabled_color" data_type="color" type="Color" default="Color(0.9, 0.9, 0.9, 0.2)">
The [CheckButton] text's font color when it's disabled.
</theme_item>
+ <theme_item name="font_focus_color" data_type="color" type="Color" default="Color(0.94, 0.94, 0.94, 1)">
+ The [CheckButton] text's font color when it's focused. Only replaces the normal text color of the button. Disabled, hovered, and pressed states take precedence over this color.
+ </theme_item>
<theme_item name="font_hover_color" data_type="color" type="Color" default="Color(0.94, 0.94, 0.94, 1)">
The [CheckButton] text's font color when it's hovered.
</theme_item>
diff --git a/doc/classes/ColorPickerButton.xml b/doc/classes/ColorPickerButton.xml
index 58b6e89507..fff27d2d56 100644
--- a/doc/classes/ColorPickerButton.xml
+++ b/doc/classes/ColorPickerButton.xml
@@ -74,6 +74,9 @@
<theme_item name="font_disabled_color" data_type="color" type="Color" default="Color(0.9, 0.9, 0.9, 0.3)">
Text [Color] used when the [ColorPickerButton] is disabled.
</theme_item>
+ <theme_item name="font_focus_color" data_type="color" type="Color" default="Color(1, 1, 1, 1)">
+ Text [Color] used when the [ColorPickerButton] is focused. Only replaces the normal text color of the button. Disabled, hovered, and pressed states take precedence over this color.
+ </theme_item>
<theme_item name="font_hover_color" data_type="color" type="Color" default="Color(1, 1, 1, 1)">
Text [Color] used when the [ColorPickerButton] is being hovered.
</theme_item>
diff --git a/doc/classes/DirectionalLight2D.xml b/doc/classes/DirectionalLight2D.xml
index 317cf6e66c..1e5c9bc09a 100644
--- a/doc/classes/DirectionalLight2D.xml
+++ b/doc/classes/DirectionalLight2D.xml
@@ -8,7 +8,7 @@
</tutorials>
<members>
<member name="height" type="float" setter="set_height" getter="get_height" default="0.0">
- The height of the light. Used with 2D normal mapping.
+ The height of the light. Used with 2D normal mapping. Ranges from 0 (parallel to the plane) to 1 (perpendicular to the plane).
</member>
<member name="max_distance" type="float" setter="set_max_distance" getter="get_max_distance" default="10000.0">
</member>
diff --git a/doc/classes/DirectionalLight3D.xml b/doc/classes/DirectionalLight3D.xml
index f2a6e5b6f8..44d982cbcc 100644
--- a/doc/classes/DirectionalLight3D.xml
+++ b/doc/classes/DirectionalLight3D.xml
@@ -11,13 +11,13 @@
</tutorials>
<members>
<member name="directional_shadow_blend_splits" type="bool" setter="set_blend_splits" getter="is_blend_splits_enabled" default="false">
- If [code]true[/code], shadow detail is sacrificed in exchange for smoother transitions between splits. This is ignored when [member directional_shadow_mode] is [code]SHADOW_ORTHOGONAL[/code].
+ If [code]true[/code], shadow detail is sacrificed in exchange for smoother transitions between splits. Enabling shadow blend splitting also has a moderate performance cost. This is ignored when [member directional_shadow_mode] is [constant SHADOW_ORTHOGONAL].
</member>
<member name="directional_shadow_fade_start" type="float" setter="set_param" getter="get_param" default="0.8">
- Proportion of [member directional_shadow_max_distance] at which point the shadow starts to fade. At [member directional_shadow_max_distance] the shadow will disappear.
+ Proportion of [member directional_shadow_max_distance] at which point the shadow starts to fade. At [member directional_shadow_max_distance], the shadow will disappear. The default value is a balance between smooth fading and distant shadow visibility. If the camera moves fast and the [member directional_shadow_max_distance] is low, consider lowering [member directional_shadow_fade_start] below [code]0.8[/code] to make shadow transitions less noticeable. On the other hand, if you tuned [member directional_shadow_max_distance] to cover the entire scene, you can set [member directional_shadow_fade_start] to [code]1.0[/code] to prevent the shadow from fading in the distance (it will suddenly cut off instead).
</member>
<member name="directional_shadow_max_distance" type="float" setter="set_param" getter="get_param" default="100.0">
- The maximum distance for shadow splits.
+ The maximum distance for shadow splits. Increasing this value will make directional shadows visible from further away, at the cost of lower overall shadow detail and performance (since more objects need to be included in the directional shadow rendering).
</member>
<member name="directional_shadow_mode" type="int" setter="set_shadow_mode" getter="get_shadow_mode" enum="DirectionalLight3D.ShadowMode" default="2">
The light's shadow rendering algorithm. See [enum ShadowMode].
@@ -26,13 +26,13 @@
Sets the size of the directional shadow pancake. The pancake offsets the start of the shadow's camera frustum to provide a higher effective depth resolution for the shadow. However, a high pancake size can cause artifacts in the shadows of large objects that are close to the edge of the frustum. Reducing the pancake size can help. Setting the size to [code]0[/code] turns off the pancaking effect.
</member>
<member name="directional_shadow_split_1" type="float" setter="set_param" getter="get_param" default="0.1">
- The distance from camera to shadow split 1. Relative to [member directional_shadow_max_distance]. Only used when [member directional_shadow_mode] is [code]SHADOW_PARALLEL_2_SPLITS[/code] or [code]SHADOW_PARALLEL_4_SPLITS[/code].
+ The distance from camera to shadow split 1. Relative to [member directional_shadow_max_distance]. Only used when [member directional_shadow_mode] is [constant SHADOW_PARALLEL_2_SPLITS] or [constant SHADOW_PARALLEL_4_SPLITS].
</member>
<member name="directional_shadow_split_2" type="float" setter="set_param" getter="get_param" default="0.2">
- The distance from shadow split 1 to split 2. Relative to [member directional_shadow_max_distance]. Only used when [member directional_shadow_mode] is [code]SHADOW_PARALLEL_4_SPLITS[/code].
+ The distance from shadow split 1 to split 2. Relative to [member directional_shadow_max_distance]. Only used when [member directional_shadow_mode] is [constant SHADOW_PARALLEL_4_SPLITS].
</member>
<member name="directional_shadow_split_3" type="float" setter="set_param" getter="get_param" default="0.5">
- The distance from shadow split 2 to split 3. Relative to [member directional_shadow_max_distance]. Only used when [member directional_shadow_mode] is [code]SHADOW_PARALLEL_4_SPLITS[/code].
+ The distance from shadow split 2 to split 3. Relative to [member directional_shadow_max_distance]. Only used when [member directional_shadow_mode] is [constant SHADOW_PARALLEL_4_SPLITS].
</member>
<member name="shadow_bias" type="float" setter="set_param" getter="get_param" override="true" default="0.1" />
<member name="use_in_sky_only" type="bool" setter="set_sky_only" getter="is_sky_only" default="false">
diff --git a/doc/classes/LineEdit.xml b/doc/classes/LineEdit.xml
index a37bab9b11..f79ba5a16f 100644
--- a/doc/classes/LineEdit.xml
+++ b/doc/classes/LineEdit.xml
@@ -184,6 +184,9 @@
<member name="context_menu_enabled" type="bool" setter="set_context_menu_enabled" getter="is_context_menu_enabled" default="true">
If [code]true[/code], the context menu will appear when right-clicked.
</member>
+ <member name="deselect_on_focus_loss_enabled" type="bool" setter="set_deselect_on_focus_loss_enabled" getter="is_deselect_on_focus_loss_enabled" default="true">
+ If [code]true[/code], the selected text will be deselected when focus is lost.
+ </member>
<member name="draw_control_chars" type="bool" setter="set_draw_control_chars" getter="get_draw_control_chars" default="false">
If [code]true[/code], control characters are displayed.
</member>
diff --git a/doc/classes/LinkButton.xml b/doc/classes/LinkButton.xml
index e4445e9076..0329ed833f 100644
--- a/doc/classes/LinkButton.xml
+++ b/doc/classes/LinkButton.xml
@@ -75,6 +75,9 @@
<theme_item name="font_color" data_type="color" type="Color" default="Color(0.88, 0.88, 0.88, 1)">
Default text [Color] of the [LinkButton].
</theme_item>
+ <theme_item name="font_focus_color" data_type="color" type="Color" default="Color(0.94, 0.94, 0.94, 1)">
+ Text [Color] used when the [LinkButton] is focused. Only replaces the normal text color of the button. Disabled, hovered, and pressed states take precedence over this color.
+ </theme_item>
<theme_item name="font_hover_color" data_type="color" type="Color" default="Color(0.94, 0.94, 0.94, 1)">
Text [Color] used when the [LinkButton] is being hovered.
</theme_item>
diff --git a/doc/classes/MenuButton.xml b/doc/classes/MenuButton.xml
index dda9b98db4..41ba1fcd0f 100644
--- a/doc/classes/MenuButton.xml
+++ b/doc/classes/MenuButton.xml
@@ -58,6 +58,9 @@
<theme_item name="font_disabled_color" data_type="color" type="Color" default="Color(1, 1, 1, 0.3)">
Text [Color] used when the [MenuButton] is disabled.
</theme_item>
+ <theme_item name="font_focus_color" data_type="color" type="Color" default="Color(0.94, 0.94, 0.94, 1)">
+ Text [Color] used when the [MenuButton] is focused. Only replaces the normal text color of the button. Disabled, hovered, and pressed states take precedence over this color.
+ </theme_item>
<theme_item name="font_hover_color" data_type="color" type="Color" default="Color(0.94, 0.94, 0.94, 1)">
Text [Color] used when the [MenuButton] is being hovered.
</theme_item>
diff --git a/doc/classes/Node3D.xml b/doc/classes/Node3D.xml
index 28acd77a39..2ca664e2b5 100644
--- a/doc/classes/Node3D.xml
+++ b/doc/classes/Node3D.xml
@@ -264,16 +264,28 @@
</method>
</methods>
<members>
+ <member name="basis" type="Basis" setter="set_basis" getter="get_basis">
+ Direct access to the 3x3 basis of the [Transform3D] property.
+ </member>
<member name="global_transform" type="Transform3D" setter="set_global_transform" getter="get_global_transform">
World3D space (global) [Transform3D] of this node.
</member>
<member name="position" type="Vector3" setter="set_position" getter="get_position" default="Vector3(0, 0, 0)">
Local position or translation of this node relative to the parent. This is equivalent to [code]transform.origin[/code].
</member>
+ <member name="quaternion" type="Quaternion" setter="set_quaternion" getter="get_quaternion">
+ Access to the node rotation as a [Quaternion]. This property is ideal for tweening complex rotations.
+ </member>
<member name="rotation" type="Vector3" setter="set_rotation" getter="get_rotation" default="Vector3(0, 0, 0)">
- Rotation part of the local transformation in radians, specified in terms of YXZ-Euler angles in the format (X angle, Y angle, Z angle).
+ Rotation part of the local transformation in radians, specified in terms of Euler angles. The angles construct a rotaton in the order specified by the [member rotation_order] property.
[b]Note:[/b] In the mathematical sense, rotation is a matrix and not a vector. The three Euler angles, which are the three independent parameters of the Euler-angle parametrization of the rotation matrix, are stored in a [Vector3] data structure not because the rotation is a vector, but only because [Vector3] exists as a convenient data-structure to store 3 floating-point numbers. Therefore, applying affine operations on the rotation "vector" is not meaningful.
</member>
+ <member name="rotation_edit_mode" type="int" setter="set_rotation_edit_mode" getter="get_rotation_edit_mode" enum="Node3D.RotationEditMode" default="0">
+ Specify how rotation (and scale) will be presented in the editor.
+ </member>
+ <member name="rotation_order" type="int" setter="set_rotation_order" getter="get_rotation_order" enum="Node3D.RotationOrder" default="2">
+ Specify the axis rotation order of the [member rotation] property. The final orientation is constructed by rotating the Euler angles in the order specified by this property.
+ </member>
<member name="scale" type="Vector3" setter="set_scale" getter="get_scale" default="Vector3(1, 1, 1)">
Scale part of the local transformation.
</member>
@@ -311,5 +323,23 @@
<constant name="NOTIFICATION_VISIBILITY_CHANGED" value="43">
Node3D nodes receives this notification when their visibility changes.
</constant>
+ <constant name="ROTATION_EDIT_MODE_EULER" value="0" enum="RotationEditMode">
+ </constant>
+ <constant name="ROTATION_EDIT_MODE_QUATERNION" value="1" enum="RotationEditMode">
+ </constant>
+ <constant name="ROTATION_EDIT_MODE_BASIS" value="2" enum="RotationEditMode">
+ </constant>
+ <constant name="ROTATION_ORDER_XYZ" value="0" enum="RotationOrder">
+ </constant>
+ <constant name="ROTATION_ORDER_XZY" value="1" enum="RotationOrder">
+ </constant>
+ <constant name="ROTATION_ORDER_YXZ" value="2" enum="RotationOrder">
+ </constant>
+ <constant name="ROTATION_ORDER_YZX" value="3" enum="RotationOrder">
+ </constant>
+ <constant name="ROTATION_ORDER_ZXY" value="4" enum="RotationOrder">
+ </constant>
+ <constant name="ROTATION_ORDER_ZYX" value="5" enum="RotationOrder">
+ </constant>
</constants>
</class>
diff --git a/doc/classes/OptionButton.xml b/doc/classes/OptionButton.xml
index 5c64dc4162..a3616af999 100644
--- a/doc/classes/OptionButton.xml
+++ b/doc/classes/OptionButton.xml
@@ -209,6 +209,9 @@
<theme_item name="font_disabled_color" data_type="color" type="Color" default="Color(0.9, 0.9, 0.9, 0.2)">
Text [Color] used when the [OptionButton] is disabled.
</theme_item>
+ <theme_item name="font_focus_color" data_type="color" type="Color" default="Color(0.94, 0.94, 0.94, 1)">
+ Text [Color] used when the [OptionButton] is focused. Only replaces the normal text color of the button. Disabled, hovered, and pressed states take precedence over this color.
+ </theme_item>
<theme_item name="font_hover_color" data_type="color" type="Color" default="Color(0.94, 0.94, 0.94, 1)">
Text [Color] used when the [OptionButton] is being hovered.
</theme_item>
diff --git a/doc/classes/PointLight2D.xml b/doc/classes/PointLight2D.xml
index 9c13179056..ec809ed0a8 100644
--- a/doc/classes/PointLight2D.xml
+++ b/doc/classes/PointLight2D.xml
@@ -8,7 +8,7 @@
</tutorials>
<members>
<member name="height" type="float" setter="set_height" getter="get_height" default="0.0">
- The height of the light. Used with 2D normal mapping.
+ The height of the light. Used with 2D normal mapping. The units are in pixels, e.g. if the height is 100, then it will illuminate an object 100 pixels away at a 45° angle to the plane.
</member>
<member name="offset" type="Vector2" setter="set_texture_offset" getter="get_texture_offset" default="Vector2(0, 0)">
The offset of the light's [member texture].
diff --git a/doc/classes/Quaternion.xml b/doc/classes/Quaternion.xml
index 1ef6320d61..9c948ca21a 100644
--- a/doc/classes/Quaternion.xml
+++ b/doc/classes/Quaternion.xml
@@ -43,9 +43,8 @@
</method>
<method name="Quaternion" qualifiers="constructor">
<return type="Quaternion" />
- <argument index="0" name="euler" type="Vector3" />
+ <argument index="0" name="euler_yxz" type="Vector3" />
<description>
- Constructs a quaternion that will perform a rotation specified by Euler angles (in the YXZ convention: when decomposing, first Z, then X, and Y last), given in the vector format as (X angle, Y angle, Z angle).
</description>
</method>
<method name="Quaternion" qualifiers="constructor">
diff --git a/doc/classes/RichTextLabel.xml b/doc/classes/RichTextLabel.xml
index 9337339f73..0fd25615ba 100644
--- a/doc/classes/RichTextLabel.xml
+++ b/doc/classes/RichTextLabel.xml
@@ -379,6 +379,9 @@
The currently installed custom effects. This is an array of [RichTextEffect]s.
To add a custom effect, it's more convenient to use [method install_effect].
</member>
+ <member name="deselect_on_focus_loss_enabled" type="bool" setter="set_deselect_on_focus_loss_enabled" getter="is_deselect_on_focus_loss_enabled" default="true">
+ If [code]true[/code], the selected text will be deselected when focus is lost.
+ </member>
<member name="fit_content_height" type="bool" setter="set_fit_content_height" getter="is_fit_content_height_enabled" default="false">
If [code]true[/code], the label's height will be automatically updated to fit its content.
[b]Note:[/b] This property is used as a workaround to fix issues with [RichTextLabel] in [Container]s, but it's unreliable in some cases and will be removed in future versions.
diff --git a/doc/classes/TextEdit.xml b/doc/classes/TextEdit.xml
index ba3394b54a..b8e2f7f03c 100644
--- a/doc/classes/TextEdit.xml
+++ b/doc/classes/TextEdit.xml
@@ -922,6 +922,9 @@
<member name="context_menu_enabled" type="bool" setter="set_context_menu_enabled" getter="is_context_menu_enabled" default="true">
If [code]true[/code], a right-click displays the context menu.
</member>
+ <member name="deselect_on_focus_loss_enabled" type="bool" setter="set_deselect_on_focus_loss_enabled" getter="is_deselect_on_focus_loss_enabled" default="true">
+ If [code]true[/code], the selected text will be deselected when focus is lost.
+ </member>
<member name="draw_control_chars" type="bool" setter="set_draw_control_chars" getter="get_draw_control_chars" default="false">
If [code]true[/code], control characters are displayed.
</member>
diff --git a/doc/classes/TileMap.xml b/doc/classes/TileMap.xml
index e65d5b4533..22d61c7285 100644
--- a/doc/classes/TileMap.xml
+++ b/doc/classes/TileMap.xml
@@ -16,6 +16,27 @@
<link title="2D Kinematic Character Demo">https://godotengine.org/asset-library/asset/113</link>
</tutorials>
<methods>
+ <method name="_tile_data_runtime_update" qualifiers="virtual">
+ <return type="void" />
+ <argument index="0" name="layer" type="int" />
+ <argument index="1" name="coords" type="Vector2i" />
+ <argument index="2" name="tile_data" type="TileData" />
+ <description>
+ Called with a TileData object about to be used internally by the TileMap, allowing its modification at runtime.
+ This method is only called if [method _use_tile_data_runtime_update] is implemented and returns [code]true[/code] for the given tile [code]coords[/coords] and [code]layer[/code].
+ [b]Warning:[/b] The [code]tile_data[/code] object's sub-resources are the same as the one in the TileSet. Modifying them might impact the whole TileSet. Instead, make sure to duplicate those resources.
+ [b]Note:[/b] If the properties of [code]tile_data[/code] object should change over time, use [method force_update] to trigger a TileMap update.
+ </description>
+ </method>
+ <method name="_use_tile_data_runtime_update" qualifiers="virtual">
+ <return type="bool" />
+ <argument index="0" name="layer" type="int" />
+ <argument index="1" name="coords" type="Vector2i" />
+ <description>
+ Should return [code]true[/code] if the tile at coordinates [code]coords[/coords] on layer [code]layer[/code] requires a runtime update.
+ [b]Warning:[/b] Make sure this function only return [code]true[/code] when needed. Any tile processed at runtime without a need for it will imply a significant performance penalty.
+ </description>
+ </method>
<method name="add_layer">
<return type="void" />
<argument index="0" name="to_position" type="int" />
@@ -42,6 +63,15 @@
Clears cells that do not exist in the tileset.
</description>
</method>
+ <method name="force_update">
+ <return type="void" />
+ <argument index="0" name="layer" type="int" default="-1" />
+ <description>
+ Triggers an update of the TileMap. If [code]layer[/code] is provided, only updates the given layer.
+ [b]Note:[/b] The TileMap node updates automatically when one of its properties is modified. A manual update is only needed if runtime modifications (implemented in [method _tile_data_runtime_update]) need to be applied.
+ [b]Warning:[/b] Updating the TileMap is a performance demanding task. Limit occurences of those updates to the minimum and limit the amount tiles they impact (by segregating tiles updated often to a dedicated layer for example).
+ </description>
+ </method>
<method name="get_cell_alternative_tile" qualifiers="const">
<return type="int" />
<argument index="0" name="layer" type="int" />
@@ -204,6 +234,17 @@
- The alternative tile identifier [code]alternative_tile[/code] identifies a tile alternative the source is a [TileSetAtlasSource], and the scene for a [TileSetScenesCollectionSource].
</description>
</method>
+ <method name="set_cells_from_surrounding_terrains">
+ <return type="void" />
+ <argument index="0" name="layer" type="int" />
+ <argument index="1" name="cells" type="Vector2i[]" />
+ <argument index="2" name="terrain_set" type="int" />
+ <argument index="3" name="ignore_empty_terrains" type="bool" default="true" />
+ <description>
+ Updates all the cells in the [code]cells[/code] coordinates array and replace them by tiles that matches the surrounding cells terrains. Only cells form the given [code]terrain_set[/code] are considered.
+ If [code]ignore_empty_terrains[/code] is true, zones with no terrain defined are ignored to select the tiles.
+ </description>
+ </method>
<method name="set_layer_enabled">
<return type="void" />
<argument index="0" name="layer" type="int" />
diff --git a/doc/classes/Time.xml b/doc/classes/Time.xml
index 24ce30154d..d8e1d874f7 100644
--- a/doc/classes/Time.xml
+++ b/doc/classes/Time.xml
@@ -6,7 +6,7 @@
<description>
The Time singleton allows converting time between various formats and also getting time information from the system.
This class conforms with as many of the ISO 8601 standards as possible. All dates follow the Proleptic Gregorian calendar. As such, the day before [code]1582-10-15[/code] is [code]1582-10-14[/code], not [code]1582-10-04[/code]. The year before 1 AD (aka 1 BC) is number [code]0[/code], with the year before that (2 BC) being [code]-1[/code], etc.
- Conversion methods assume "the same timezone", and do not handle timezone conversions or DST automatically. Leap seconds are also not handled, they must be done manually if desired. Suffixes such as "Z" are not handled, you need to strip them away manually.
+ Conversion methods assume "the same timezone", and do not handle timezone conversions or DST automatically. Unix epoch assumes UTC. Leap seconds are also not handled, they must be done manually if desired. Suffixes such as "Z" are not handled, you need to strip them away manually.
[b]Important:[/b] The [code]_from_system[/code] methods use the system clock that the user can manually set. [b]Never use[/b] this method for precise time calculation since its results are subject to automatic adjustments by the user or the operating system. [b]Always use[/b] [method get_ticks_usec] or [method get_ticks_msec] for precise time calculation instead, since they are guaranteed to be monotonic (i.e. never decrease).
</description>
<tutorials>
@@ -100,12 +100,14 @@
<return type="int" />
<description>
Returns the amount of time passed in milliseconds since the engine started.
+ Will always be positive or 0 and uses a 64-bit value (it will wrap after roughly 500 million years).
</description>
</method>
<method name="get_ticks_usec" qualifiers="const">
<return type="int" />
<description>
Returns the amount of time passed in microseconds since the engine started.
+ Will always be positive or 0 and uses a 64-bit value (it will wrap after roughly half a million years).
</description>
</method>
<method name="get_time_dict_from_system" qualifiers="const">
@@ -150,8 +152,9 @@
<description>
Converts a dictionary of time values to a Unix timestamp.
The given dictionary can be populated with the following keys: [code]year[/code], [code]month[/code], [code]day[/code], [code]hour[/code], [code]minute[/code], and [code]second[/code]. Any other entries (including [code]dst[/code]) are ignored.
- If the dictionary is empty, [code]0[/code] is returned. If some keys are omitted, they default to the equivalent values for the Unix epoch timestamp 0 (1970-01-01 at 00:00:00).
+ If the dictionary is empty, [code]0[/code] is returned. If some keys are omitted, they default to the equivalent values for the Unix epoch timestamp 0 (1970-01-01 at 00:00:00 UTC).
You can pass the output from [method get_datetime_dict_from_unix_time] directly into this function and get the same as what was put in.
+ [b]Note:[/b] Unix timestamps are usually in UTC, the given datetime dict may not be.
</description>
</method>
<method name="get_unix_time_from_datetime_string" qualifiers="const">
@@ -159,12 +162,13 @@
<argument index="0" name="datetime" type="String" />
<description>
Converts the given ISO 8601 date and/or time string to a Unix timestamp. The string can contain a date only, a time only, or both.
+ [b]Note:[/b] Unix timestamps are usually in UTC, the given datetime string may not be.
</description>
</method>
<method name="get_unix_time_from_system" qualifiers="const">
<return type="float" />
<description>
- Returns the current Unix timestamp in seconds based on the system time.
+ Returns the current Unix timestamp in seconds based on the system time in UTC.
</description>
</method>
</methods>
diff --git a/doc/tools/makerst.py b/doc/tools/make_rst.py
index 1ec9627c2c..ad9e5f4897 100755
--- a/doc/tools/makerst.py
+++ b/doc/tools/make_rst.py
@@ -1,5 +1,7 @@
#!/usr/bin/env python3
+# This script makes RST files from the XML class reference for use with the online docs.
+
import argparse
import os
import re
@@ -399,7 +401,7 @@ def make_rst_class(class_def, state, dry_run, output_dir): # type: (ClassDef, S
# Warn contributors not to edit this file directly
f.write(":github_url: hide\n\n")
- f.write(".. Generated automatically by doc/tools/makerst.py in Godot's source tree.\n")
+ f.write(".. Generated automatically by doc/tools/make_rst.py in Godot's source tree.\n")
f.write(".. DO NOT EDIT THIS FILE, but the " + class_name + ".xml source instead.\n")
f.write(".. The source is found in doc/classes or modules/<name>/doc_classes.\n\n")
diff --git a/doc/translations/extract.py b/doc/translations/extract.py
index a13680a613..68ac5d59f5 100644
--- a/doc/translations/extract.py
+++ b/doc/translations/extract.py
@@ -24,7 +24,7 @@ msgstr ""
"Content-Transfer-Encoding: 8-bit\\n"
"""
-# Some strings used by makerst.py are normally part of the editor translations,
+# Some strings used by make_rst.py are normally part of the editor translations,
# so we need to include them manually here for the online docs.
BASE_STRINGS = [
"Description",
@@ -225,7 +225,7 @@ def _generate_translation_catalog_file(unique_msgs, output):
with open(output, "w", encoding="utf8") as f:
f.write(HEADER)
for msg in BASE_STRINGS:
- f.write("#: doc/tools/makerst.py\n")
+ f.write("#: doc/tools/make_rst.py\n")
f.write('msgid "{}"\n'.format(msg))
f.write('msgstr ""\n\n')
for msg in unique_msgs:
diff --git a/drivers/pulseaudio/audio_driver_pulseaudio.cpp b/drivers/pulseaudio/audio_driver_pulseaudio.cpp
index 5e2431d44e..2488439738 100644
--- a/drivers/pulseaudio/audio_driver_pulseaudio.cpp
+++ b/drivers/pulseaudio/audio_driver_pulseaudio.cpp
@@ -371,7 +371,7 @@ void AudioDriverPulseAudio::thread_func(void *p_udata) {
AudioDriverPulseAudio *ad = (AudioDriverPulseAudio *)p_udata;
unsigned int write_ofs = 0;
size_t avail_bytes = 0;
- uint32_t default_device_msec = OS::get_singleton()->get_ticks_msec();
+ uint64_t default_device_msec = OS::get_singleton()->get_ticks_msec();
while (!ad->exit_thread) {
size_t read_bytes = 0;
@@ -463,7 +463,7 @@ void AudioDriverPulseAudio::thread_func(void *p_udata) {
// If we're using the default device check that the current device is still the default
if (ad->device_name == "Default") {
- uint32_t msec = OS::get_singleton()->get_ticks_msec();
+ uint64_t msec = OS::get_singleton()->get_ticks_msec();
if (msec > (default_device_msec + 1000)) {
String old_default_device = ad->default_device;
diff --git a/editor/code_editor.cpp b/editor/code_editor.cpp
index 7bf82fbd1b..1902ae66fb 100644
--- a/editor/code_editor.cpp
+++ b/editor/code_editor.cpp
@@ -1824,6 +1824,7 @@ CodeTextEditor::CodeTextEditor() {
text_editor->set_draw_line_numbers(true);
text_editor->set_highlight_matching_braces_enabled(true);
text_editor->set_auto_indent_enabled(true);
+ text_editor->set_deselect_on_focus_loss_enabled(false);
status_bar = memnew(HBoxContainer);
add_child(status_bar);
diff --git a/editor/debugger/editor_debugger_node.cpp b/editor/debugger/editor_debugger_node.cpp
index 188f5708aa..391839d639 100644
--- a/editor/debugger/editor_debugger_node.cpp
+++ b/editor/debugger/editor_debugger_node.cpp
@@ -265,15 +265,20 @@ void EditorDebuggerNode::_notification(int p_what) {
if (error_count == 0 && warning_count == 0) {
debugger_button->set_text(TTR("Debugger"));
+ debugger_button->remove_theme_color_override("font_color");
debugger_button->set_icon(Ref<Texture2D>());
} else {
debugger_button->set_text(TTR("Debugger") + " (" + itos(error_count + warning_count) + ")");
if (error_count >= 1 && warning_count >= 1) {
debugger_button->set_icon(get_theme_icon(SNAME("ErrorWarning"), SNAME("EditorIcons")));
+ // Use error color to represent the highest level of severity reported.
+ debugger_button->add_theme_color_override("font_color", get_theme_color(SNAME("error_color"), SNAME("Editor")));
} else if (error_count >= 1) {
debugger_button->set_icon(get_theme_icon(SNAME("Error"), SNAME("EditorIcons")));
+ debugger_button->add_theme_color_override("font_color", get_theme_color(SNAME("error_color"), SNAME("Editor")));
} else {
debugger_button->set_icon(get_theme_icon(SNAME("Warning"), SNAME("EditorIcons")));
+ debugger_button->add_theme_color_override("font_color", get_theme_color(SNAME("warning_color"), SNAME("Editor")));
}
}
last_error_count = error_count;
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp
index 891705da98..b4980fe074 100644
--- a/editor/editor_node.cpp
+++ b/editor/editor_node.cpp
@@ -562,9 +562,9 @@ void EditorNode::_notification(int p_what) {
last_checked_version = editor_data.get_undo_redo().get_version();
}
- // update the animation frame of the update spinner
+ // Update the animation frame of the update spinner.
uint64_t frame = Engine::get_singleton()->get_frames_drawn();
- uint32_t tick = OS::get_singleton()->get_ticks_msec();
+ uint64_t tick = OS::get_singleton()->get_ticks_msec();
if (frame != update_spinner_step_frame && (tick - update_spinner_step_msec) > (1000 / 8)) {
update_spinner_step++;
@@ -575,7 +575,7 @@ void EditorNode::_notification(int p_what) {
update_spinner_step_msec = tick;
update_spinner_step_frame = frame + 1;
- // update the icon itself only when the spinner is visible
+ // Update the icon itself only when the spinner is visible.
if (EditorSettings::get_singleton()->get("interface/editor/show_update_spinner")) {
update_spinner->set_icon(gui_base->get_theme_icon("Progress" + itos(update_spinner_step + 1), SNAME("EditorIcons")));
}
diff --git a/editor/editor_node.h b/editor/editor_node.h
index c64bcc0460..03e5146d98 100644
--- a/editor/editor_node.h
+++ b/editor/editor_node.h
@@ -407,7 +407,7 @@ private:
bool waiting_for_sources_changed;
- uint32_t update_spinner_step_msec;
+ uint64_t update_spinner_step_msec;
uint64_t update_spinner_step_frame;
int update_spinner_step;
diff --git a/editor/editor_themes.cpp b/editor/editor_themes.cpp
index fdcc0438ae..06c39a957c 100644
--- a/editor/editor_themes.cpp
+++ b/editor/editor_themes.cpp
@@ -384,6 +384,7 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
const Color font_color = mono_color.lerp(base_color, 0.25);
const Color font_hover_color = mono_color.lerp(base_color, 0.125);
+ const Color font_focus_color = mono_color.lerp(base_color, 0.125);
const Color font_disabled_color = Color(mono_color.r, mono_color.g, mono_color.b, 0.3);
const Color font_readonly_color = Color(mono_color.r, mono_color.g, mono_color.b, 0.65);
const Color selection_color = accent_color * Color(1, 1, 1, 0.4);
@@ -392,6 +393,7 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
Color icon_hover_color = Color(1, 1, 1) * (dark_theme ? 1.15 : 1.45);
icon_hover_color.a = 1.0;
+ Color icon_focus_color = icon_hover_color;
// Make the pressed icon color overbright because icons are not completely white on a dark theme.
// On a light theme, icons are dark, so we need to modulate them with an even brighter color.
Color icon_pressed_color = accent_color * (dark_theme ? 1.15 : 3.5);
@@ -625,6 +627,7 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
theme->set_color("font_color", "MenuButton", font_color);
theme->set_color("font_hover_color", "MenuButton", font_hover_color);
+ theme->set_color("font_focus_color", "MenuButton", font_focus_color);
theme->set_stylebox("MenuHover", "EditorStyles", style_widget_hover);
@@ -637,9 +640,11 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
theme->set_color("font_color", "Button", font_color);
theme->set_color("font_hover_color", "Button", font_hover_color);
+ theme->set_color("font_focus_color", "Button", font_focus_color);
theme->set_color("font_pressed_color", "Button", accent_color);
theme->set_color("font_disabled_color", "Button", font_disabled_color);
theme->set_color("icon_hover_color", "Button", icon_hover_color);
+ theme->set_color("icon_focus_color", "Button", icon_focus_color);
theme->set_color("icon_pressed_color", "Button", icon_pressed_color);
// OptionButton
@@ -657,9 +662,11 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
theme->set_color("font_color", "OptionButton", font_color);
theme->set_color("font_hover_color", "OptionButton", font_hover_color);
+ theme->set_color("font_focus_color", "OptionButton", font_focus_color);
theme->set_color("font_pressed_color", "OptionButton", accent_color);
theme->set_color("font_disabled_color", "OptionButton", font_disabled_color);
theme->set_color("icon_hover_color", "OptionButton", icon_hover_color);
+ theme->set_color("icon_focus_color", "OptionButton", icon_focus_color);
theme->set_icon("arrow", "OptionButton", theme->get_icon("GuiOptionArrow", "EditorIcons"));
theme->set_constant("arrow_margin", "OptionButton", widget_default_margin.x - 2 * EDSCALE);
theme->set_constant("modulate_arrow", "OptionButton", true);
@@ -683,9 +690,11 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
theme->set_color("font_color", "CheckButton", font_color);
theme->set_color("font_hover_color", "CheckButton", font_hover_color);
+ theme->set_color("font_focus_color", "CheckButton", font_focus_color);
theme->set_color("font_pressed_color", "CheckButton", accent_color);
theme->set_color("font_disabled_color", "CheckButton", font_disabled_color);
theme->set_color("icon_hover_color", "CheckButton", icon_hover_color);
+ theme->set_color("icon_focus_color", "CheckButton", icon_focus_color);
theme->set_constant("hseparation", "CheckButton", 8 * EDSCALE);
theme->set_constant("check_vadjust", "CheckButton", 0 * EDSCALE);
@@ -712,9 +721,11 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
theme->set_color("font_color", "CheckBox", font_color);
theme->set_color("font_hover_color", "CheckBox", font_hover_color);
+ theme->set_color("font_focus_color", "CheckBox", font_focus_color);
theme->set_color("font_pressed_color", "CheckBox", accent_color);
theme->set_color("font_disabled_color", "CheckBox", font_disabled_color);
theme->set_color("icon_hover_color", "CheckBox", icon_hover_color);
+ theme->set_color("icon_focus_color", "CheckBox", icon_focus_color);
theme->set_constant("hseparation", "CheckBox", 8 * EDSCALE);
theme->set_constant("check_vadjust", "CheckBox", 0 * EDSCALE);
@@ -1219,6 +1230,7 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
theme->set_stylebox("focus", "LinkButton", style_empty);
theme->set_color("font_color", "LinkButton", font_color);
theme->set_color("font_hover_color", "LinkButton", font_hover_color);
+ theme->set_color("font_focus_color", "LinkButton", font_focus_color);
theme->set_color("font_pressed_color", "LinkButton", accent_color);
theme->set_color("font_disabled_color", "LinkButton", font_disabled_color);
diff --git a/editor/find_in_files.cpp b/editor/find_in_files.cpp
index 283496c0f1..56356ff25b 100644
--- a/editor/find_in_files.cpp
+++ b/editor/find_in_files.cpp
@@ -47,13 +47,13 @@
const char *FindInFiles::SIGNAL_RESULT_FOUND = "result_found";
const char *FindInFiles::SIGNAL_FINISHED = "finished";
-// TODO Would be nice in Vector and Vectors
+// TODO: Would be nice in Vector and Vectors.
template <typename T>
inline void pop_back(T &container) {
container.resize(container.size() - 1);
}
-// TODO Copied from TextEdit private, would be nice to extract it in a single place
+// TODO: Copied from TextEdit private, would be nice to extract it in a single place.
static bool is_text_char(char32_t c) {
return (c >= 'a' && c <= 'z') || (c >= 'A' && c <= 'Z') || (c >= '0' && c <= '9') || c == '_';
}
@@ -125,7 +125,7 @@ void FindInFiles::start() {
return;
}
- // Init search
+ // Init search.
_current_dir = "";
PackedStringArray init_folder;
init_folder.push_back(_root_dir);
@@ -145,14 +145,14 @@ void FindInFiles::stop() {
}
void FindInFiles::_process() {
- // This part can be moved to a thread if needed
+ // This part can be moved to a thread if needed.
OS &os = *OS::get_singleton();
- float time_before = os.get_ticks_msec();
+ uint64_t time_before = os.get_ticks_msec();
while (is_processing()) {
_iterate();
- float elapsed = (os.get_ticks_msec() - time_before);
- if (elapsed > 1000.0 / 120.0) {
+ uint64_t elapsed = (os.get_ticks_msec() - time_before);
+ if (elapsed > 8) { // Process again after waiting 8 ticks.
break;
}
}
@@ -160,12 +160,12 @@ void FindInFiles::_process() {
void FindInFiles::_iterate() {
if (_folders_stack.size() != 0) {
- // Scan folders first so we can build a list of files and have progress info later
+ // Scan folders first so we can build a list of files and have progress info later.
PackedStringArray &folders_to_scan = _folders_stack.write[_folders_stack.size() - 1];
if (folders_to_scan.size() != 0) {
- // Scan one folder below
+ // Scan one folder below.
String folder_name = folders_to_scan[folders_to_scan.size() - 1];
pop_back(folders_to_scan);
@@ -178,19 +178,19 @@ void FindInFiles::_iterate() {
_folders_stack.push_back(sub_dirs);
} else {
- // Go back one level
+ // Go back one level.
pop_back(_folders_stack);
_current_dir = _current_dir.get_base_dir();
if (_folders_stack.size() == 0) {
- // All folders scanned
+ // All folders scanned.
_initial_files_count = _files_to_scan.size();
}
}
} else if (_files_to_scan.size() != 0) {
- // Then scan files
+ // Then scan files.
String fpath = _files_to_scan[_files_to_scan.size() - 1];
pop_back(_files_to_scan);
@@ -228,12 +228,12 @@ void FindInFiles::_scan_dir(String path, PackedStringArray &out_folders) {
break;
}
- // If there is a .gdignore file in the directory, don't bother searching it
+ // If there is a .gdignore file in the directory, skip searching the directory.
if (file == ".gdignore") {
break;
}
- // Ignore special dirs (such as .git and project data directory)
+ // Ignore special directories (such as those beginning with . and the project data directory).
String project_data_dir_name = ProjectSettings::get_singleton()->get_project_data_dir_name();
if (file.begins_with(".") || file == project_data_dir_name) {
continue;
@@ -264,7 +264,7 @@ void FindInFiles::_scan_file(String fpath) {
int line_number = 0;
while (!f->eof_reached()) {
- // line number starts at 1
+ // Line number starts at 1.
++line_number;
int begin = 0;
@@ -331,7 +331,7 @@ FindInFilesDialog::FindInFilesDialog() {
_replace_text_line_edit->hide();
gc->add_child(_replace_text_line_edit);
- gc->add_child(memnew(Control)); // Space to maintain the grid aligned.
+ gc->add_child(memnew(Control)); // Space to maintain the grid alignment.
{
HBoxContainer *hbc = memnew(HBoxContainer);
@@ -421,7 +421,7 @@ void FindInFilesDialog::set_find_in_files_mode(FindInFilesMode p_mode) {
_replace_text_line_edit->show();
}
- // After hiding some child controls, let's recalculate proper Dialog size
+ // Recalculate the dialog size after hiding child controls.
set_size(Size2(get_size().x, 0));
}
@@ -448,7 +448,7 @@ String FindInFilesDialog::get_folder() const {
}
Set<String> FindInFilesDialog::get_filter() const {
- // could check the _filters_preferences but it might not have been generated yet.
+ // Could check the _filters_preferences but it might not have been generated yet.
Set<String> filters;
for (int i = 0; i < _filters_container->get_child_count(); ++i) {
CheckBox *cb = (CheckBox *)_filters_container->get_child(i);
@@ -492,6 +492,7 @@ void FindInFilesDialog::custom_action(const String &p_action) {
CheckBox *cb = (CheckBox *)_filters_container->get_child(i);
_filters_preferences[cb->get_text()] = cb->is_pressed();
}
+
if (p_action == "find") {
emit_signal(SNAME(SIGNAL_FIND_REQUESTED));
hide();
@@ -510,7 +511,7 @@ void FindInFilesDialog::_on_search_text_modified(String text) {
}
void FindInFilesDialog::_on_search_text_submitted(String text) {
- // This allows to trigger a global search without leaving the keyboard
+ // This allows to trigger a global search without leaving the keyboard.
if (!_find_button->is_disabled()) {
if (_mode == SEARCH_MODE) {
custom_action("find");
@@ -525,7 +526,7 @@ void FindInFilesDialog::_on_search_text_submitted(String text) {
}
void FindInFilesDialog::_on_replace_text_submitted(String text) {
- // This allows to trigger a global search without leaving the keyboard
+ // This allows to trigger a global search without leaving the keyboard.
if (!_replace_button->is_disabled()) {
if (_mode == REPLACE_MODE) {
custom_action("replace");
@@ -641,13 +642,12 @@ void FindInFilesPanel::set_with_replace(bool with_replace) {
_replace_container->set_visible(with_replace);
if (with_replace) {
- // Results show checkboxes on their left so they can be opted out
+ // Results show checkboxes on their left so they can be opted out.
_results_display->set_columns(2);
_results_display->set_column_expand(0, false);
_results_display->set_column_custom_minimum_width(0, 48 * EDSCALE);
-
} else {
- // Results are single-cell items
+ // Results are single-cell items.
_results_display->set_column_expand(0, true);
_results_display->set_columns(1);
}
@@ -708,12 +708,12 @@ void FindInFilesPanel::_on_result_found(String fpath, int line_number, int begin
file_item->set_text(0, fpath);
file_item->set_metadata(0, fpath);
- // The width of this column is restrained to checkboxes, but that doesn't make sense for the parent items,
- // so we override their width so they can expand to full width
+ // The width of this column is restrained to checkboxes,
+ // but that doesn't make sense for the parent items,
+ // so we override their width so they can expand to full width.
file_item->set_expand_right(0, true);
_file_items[fpath] = file_item;
-
} else {
file_item = E->value();
}
@@ -725,7 +725,7 @@ void FindInFilesPanel::_on_result_found(String fpath, int line_number, int begin
// Do this first because it resets properties of the cell...
item->set_cell_mode(text_index, TreeItem::CELL_MODE_CUSTOM);
- // Trim result item line
+ // Trim result item line.
int old_text_size = text.size();
text = text.strip_edges(true, false);
int chars_removed = old_text_size - text.size();
@@ -780,9 +780,8 @@ void FindInFilesPanel::_on_item_edited() {
if (item->is_checked(0)) {
item->set_custom_color(1, _results_display->get_theme_color(SNAME("font_color")));
-
} else {
- // Grey out
+ // Grey out.
Color color = _results_display->get_theme_color(SNAME("font_color"));
color.a /= 2.0;
item->set_custom_color(1, color);
@@ -857,19 +856,19 @@ void FindInFilesPanel::_on_replace_all_clicked() {
}
if (locations.size() != 0) {
- // Results are sorted by file, so we can batch replaces
+ // Results are sorted by file, so we can batch replaces.
apply_replaces_in_file(fpath, locations, replace_text);
modified_files.push_back(fpath);
}
}
- // Hide replace bar so we can't trigger the action twice without doing a new search
+ // Hide replace bar so we can't trigger the action twice without doing a new search.
_replace_container->hide();
emit_signal(SNAME(SIGNAL_FILES_MODIFIED), modified_files);
}
-// Same as get_line, but preserves line ending characters
+// Same as get_line, but preserves line ending characters.
class ConservativeGetLine {
public:
String get_line(FileAccess *f) {
@@ -941,7 +940,7 @@ void FindInFilesPanel::apply_replaces_in_file(String fpath, const Vector<Result>
}
line = line.left(repl_begin) + new_text + line.substr(repl_end);
- // keep an offset in case there are successive replaces in the same line
+ // Keep an offset in case there are successive replaces in the same line.
offset += new_text.length() - (repl_end - repl_begin);
}
@@ -951,7 +950,7 @@ void FindInFilesPanel::apply_replaces_in_file(String fpath, const Vector<Result>
buffer += conservative.get_line(f);
}
- // Now the modified contents are in the buffer, rewrite the file with our changes
+ // Now the modified contents are in the buffer, rewrite the file with our changes.
Error err = f->reopen(fpath, FileAccess::WRITE);
ERR_FAIL_COND_MSG(err != OK, "Cannot create file in path '" + fpath + "'.");
diff --git a/editor/import/resource_importer_scene.cpp b/editor/import/resource_importer_scene.cpp
index bebf05d481..9cb69357bd 100644
--- a/editor/import/resource_importer_scene.cpp
+++ b/editor/import/resource_importer_scene.cpp
@@ -342,6 +342,7 @@ static String _fixstr(const String &p_what, const String &p_str) {
static void _pre_gen_shape_list(Ref<ImporterMesh> &mesh, Vector<Ref<Shape3D>> &r_shape_list, bool p_convex) {
ERR_FAIL_NULL_MSG(mesh, "Cannot generate shape list with null mesh value");
+ ERR_FAIL_NULL_MSG(mesh->get_mesh(), "Cannot generate shape list with null mesh value");
if (!p_convex) {
Ref<Shape3D> shape = mesh->create_trimesh_shape();
r_shape_list.push_back(shape);
diff --git a/editor/plugins/debugger_editor_plugin.cpp b/editor/plugins/debugger_editor_plugin.cpp
index 1512e1817a..cc916aad8b 100644
--- a/editor/plugins/debugger_editor_plugin.cpp
+++ b/editor/plugins/debugger_editor_plugin.cpp
@@ -34,6 +34,7 @@
#include "editor/debugger/editor_debugger_node.h"
#include "editor/debugger/editor_debugger_server.h"
#include "editor/editor_node.h"
+#include "editor/editor_scale.h"
#include "editor/fileserver/editor_file_server.h"
#include "scene/gui/menu_button.h"
@@ -52,6 +53,8 @@ DebuggerEditorPlugin::DebuggerEditorPlugin(EditorNode *p_editor, MenuButton *p_d
EditorDebuggerNode *debugger = memnew(EditorDebuggerNode);
Button *db = EditorNode::get_singleton()->add_bottom_panel_item(TTR("Debugger"), debugger);
+ // Add separation for the warning/error icon that is displayed later.
+ db->add_theme_constant_override("hseparation", 6 * EDSCALE);
debugger->set_tool_button(db);
// Main editor debug menu.
diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp
index e8086e2fea..632207befc 100644
--- a/editor/plugins/node_3d_editor_plugin.cpp
+++ b/editor/plugins/node_3d_editor_plugin.cpp
@@ -489,7 +489,7 @@ ObjectID Node3DEditorViewport::_select_ray(const Point2 &p_pos) {
RS::get_singleton()->sdfgi_set_debug_probe_select(pos, ray);
}
- Vector<ObjectID> instances = RenderingServer::get_singleton()->instances_cull_ray(pos, ray, get_tree()->get_root()->get_world_3d()->get_scenario());
+ Vector<ObjectID> instances = RenderingServer::get_singleton()->instances_cull_ray(pos, pos + ray * camera->get_far(), get_tree()->get_root()->get_world_3d()->get_scenario());
Set<Ref<EditorNode3DGizmo>> found_gizmos;
Node *edited_scene = get_tree()->get_edited_scene_root();
@@ -552,7 +552,7 @@ void Node3DEditorViewport::_find_items_at_pos(const Point2 &p_pos, Vector<_RayRe
Vector3 ray = _get_ray(p_pos);
Vector3 pos = _get_ray_pos(p_pos);
- Vector<ObjectID> instances = RenderingServer::get_singleton()->instances_cull_ray(pos, ray, get_tree()->get_root()->get_world_3d()->get_scenario());
+ Vector<ObjectID> instances = RenderingServer::get_singleton()->instances_cull_ray(pos, pos + ray * camera->get_far(), get_tree()->get_root()->get_world_3d()->get_scenario());
Set<Node3D *> found_nodes;
for (int i = 0; i < instances.size(); i++) {
@@ -3253,7 +3253,7 @@ void Node3DEditorViewport::_menu_option(int p_option) {
continue;
}
- undo_redo->add_do_method(sp, "set_rotation", camera_transform.basis.get_rotation());
+ undo_redo->add_do_method(sp, "set_rotation", camera_transform.basis.get_euler_normalized());
undo_redo->add_undo_method(sp, "set_rotation", sp->get_rotation());
}
undo_redo->commit_action();
diff --git a/editor/plugins/tiles/tile_map_editor.cpp b/editor/plugins/tiles/tile_map_editor.cpp
index 5dfa44a353..21ef94b999 100644
--- a/editor/plugins/tiles/tile_map_editor.cpp
+++ b/editor/plugins/tiles/tile_map_editor.cpp
@@ -2219,569 +2219,7 @@ Vector<TileMapEditorPlugin::TabData> TileMapEditorTerrainsPlugin::get_tabs() con
return tabs;
}
-Map<Vector2i, TileSet::CellNeighbor> TileMapEditorTerrainsPlugin::Constraint::get_overlapping_coords_and_peering_bits() const {
- Map<Vector2i, TileSet::CellNeighbor> output;
- Ref<TileSet> tile_set = tile_map->get_tileset();
- ERR_FAIL_COND_V(!tile_set.is_valid(), output);
-
- TileSet::TileShape shape = tile_set->get_tile_shape();
- if (shape == TileSet::TILE_SHAPE_SQUARE) {
- switch (bit) {
- case 0:
- output[base_cell_coords] = TileSet::CELL_NEIGHBOR_RIGHT_SIDE;
- output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_LEFT_SIDE;
- break;
- case 1:
- output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER;
- output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER;
- output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER)] = TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER;
- output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER;
- break;
- case 2:
- output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_SIDE;
- output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_SIDE;
- break;
- case 3:
- output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER;
- output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER;
- output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER)] = TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER;
- output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_LEFT_SIDE)] = TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER;
- break;
- default:
- ERR_FAIL_V(output);
- }
- } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC) {
- switch (bit) {
- case 0:
- output[base_cell_coords] = TileSet::CELL_NEIGHBOR_RIGHT_CORNER;
- output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_BOTTOM_CORNER;
- output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_RIGHT_CORNER)] = TileSet::CELL_NEIGHBOR_LEFT_CORNER;
- output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_CORNER;
- break;
- case 1:
- output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE;
- output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE;
- break;
- case 2:
- output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_CORNER;
- output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_LEFT_CORNER;
- output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_CORNER)] = TileSet::CELL_NEIGHBOR_TOP_CORNER;
- output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE)] = TileSet::CELL_NEIGHBOR_RIGHT_CORNER;
- break;
- case 3:
- output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE;
- output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE;
- break;
- default:
- ERR_FAIL_V(output);
- }
- } else {
- // Half offset shapes.
- TileSet::TileOffsetAxis offset_axis = tile_set->get_tile_offset_axis();
- if (offset_axis == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) {
- switch (bit) {
- case 0:
- output[base_cell_coords] = TileSet::CELL_NEIGHBOR_RIGHT_SIDE;
- output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_LEFT_SIDE;
- break;
- case 1:
- output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER;
- output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER;
- output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_CORNER;
- break;
- case 2:
- output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE;
- output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE;
- break;
- case 3:
- output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_CORNER;
- output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER;
- output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER;
- break;
- case 4:
- output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE;
- output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE;
- break;
- default:
- ERR_FAIL_V(output);
- }
- } else {
- switch (bit) {
- case 0:
- output[base_cell_coords] = TileSet::CELL_NEIGHBOR_RIGHT_CORNER;
- output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER;
- output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER;
- break;
- case 1:
- output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE;
- output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE;
- break;
- case 2:
- output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER;
- output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_LEFT_CORNER;
- output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER;
- break;
- case 3:
- output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_SIDE;
- output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_SIDE;
- break;
- case 4:
- output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE;
- output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE;
- break;
- default:
- ERR_FAIL_V(output);
- }
- }
- }
- return output;
-}
-
-TileMapEditorTerrainsPlugin::Constraint::Constraint(const TileMap *p_tile_map, const Vector2i &p_position, const TileSet::CellNeighbor &p_bit, int p_terrain) {
- // The way we build the constraint make it easy to detect conflicting constraints.
- tile_map = p_tile_map;
-
- Ref<TileSet> tile_set = tile_map->get_tileset();
- ERR_FAIL_COND(!tile_set.is_valid());
-
- TileSet::TileShape shape = tile_set->get_tile_shape();
- if (shape == TileSet::TILE_SHAPE_SQUARE || shape == TileSet::TILE_SHAPE_ISOMETRIC) {
- switch (p_bit) {
- case TileSet::CELL_NEIGHBOR_RIGHT_SIDE:
- case TileSet::CELL_NEIGHBOR_RIGHT_CORNER:
- bit = 0;
- base_cell_coords = p_position;
- break;
- case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER:
- case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE:
- bit = 1;
- base_cell_coords = p_position;
- break;
- case TileSet::CELL_NEIGHBOR_BOTTOM_SIDE:
- case TileSet::CELL_NEIGHBOR_BOTTOM_CORNER:
- bit = 2;
- base_cell_coords = p_position;
- break;
- case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER:
- case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE:
- bit = 3;
- base_cell_coords = p_position;
- break;
- case TileSet::CELL_NEIGHBOR_LEFT_SIDE:
- case TileSet::CELL_NEIGHBOR_LEFT_CORNER:
- bit = 0;
- base_cell_coords = p_tile_map->get_neighbor_cell(p_position, p_bit);
- break;
- case TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER:
- case TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE:
- bit = 1;
- base_cell_coords = p_tile_map->get_neighbor_cell(p_position, p_bit);
- break;
- case TileSet::CELL_NEIGHBOR_TOP_SIDE:
- case TileSet::CELL_NEIGHBOR_TOP_CORNER:
- bit = 2;
- base_cell_coords = p_tile_map->get_neighbor_cell(p_position, p_bit);
- break;
- case TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER:
- case TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE:
- bit = 3;
- base_cell_coords = p_tile_map->get_neighbor_cell(p_position, p_bit);
- break;
- default:
- ERR_FAIL();
- break;
- }
- } else {
- // Half-offset shapes
- TileSet::TileOffsetAxis offset_axis = tile_set->get_tile_offset_axis();
- if (offset_axis == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) {
- switch (p_bit) {
- case TileSet::CELL_NEIGHBOR_RIGHT_SIDE:
- bit = 0;
- base_cell_coords = p_position;
- break;
- case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER:
- bit = 1;
- base_cell_coords = p_position;
- break;
- case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE:
- bit = 2;
- base_cell_coords = p_position;
- break;
- case TileSet::CELL_NEIGHBOR_BOTTOM_CORNER:
- bit = 3;
- base_cell_coords = p_position;
- break;
- case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE:
- bit = 4;
- base_cell_coords = p_position;
- break;
- case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER:
- bit = 1;
- base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_LEFT_SIDE);
- break;
- case TileSet::CELL_NEIGHBOR_LEFT_SIDE:
- bit = 0;
- base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_LEFT_SIDE);
- break;
- case TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER:
- bit = 3;
- base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE);
- break;
- case TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE:
- bit = 2;
- base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE);
- break;
- case TileSet::CELL_NEIGHBOR_TOP_CORNER:
- bit = 1;
- base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE);
- break;
- case TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE:
- bit = 4;
- base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE);
- break;
- case TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER:
- bit = 3;
- base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE);
- break;
- default:
- ERR_FAIL();
- break;
- }
- } else {
- switch (p_bit) {
- case TileSet::CELL_NEIGHBOR_RIGHT_CORNER:
- bit = 0;
- base_cell_coords = p_position;
- break;
- case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE:
- bit = 1;
- base_cell_coords = p_position;
- break;
- case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER:
- bit = 2;
- base_cell_coords = p_position;
- break;
- case TileSet::CELL_NEIGHBOR_BOTTOM_SIDE:
- bit = 3;
- base_cell_coords = p_position;
- break;
- case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER:
- bit = 0;
- base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE);
- break;
- case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE:
- bit = 4;
- base_cell_coords = p_position;
- break;
- case TileSet::CELL_NEIGHBOR_LEFT_CORNER:
- bit = 2;
- base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE);
- break;
- case TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE:
- bit = 1;
- base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE);
- break;
- case TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER:
- bit = 0;
- base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE);
- break;
- case TileSet::CELL_NEIGHBOR_TOP_SIDE:
- bit = 3;
- base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_SIDE);
- break;
- case TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER:
- bit = 2;
- base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_SIDE);
- break;
- case TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE:
- bit = 4;
- base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE);
- break;
- default:
- ERR_FAIL();
- break;
- }
- }
- }
- terrain = p_terrain;
-}
-
-Set<TileMapEditorTerrainsPlugin::TerrainsTilePattern> TileMapEditorTerrainsPlugin::_get_valid_terrains_tile_patterns_for_constraints(int p_terrain_set, const Vector2i &p_position, Set<Constraint> p_constraints) const {
- TileMap *tile_map = Object::cast_to<TileMap>(ObjectDB::get_instance(tile_map_id));
- if (!tile_map) {
- return Set<TerrainsTilePattern>();
- }
-
- Ref<TileSet> tile_set = tile_map->get_tileset();
- if (!tile_set.is_valid()) {
- return Set<TerrainsTilePattern>();
- }
-
- // Returns all tiles compatible with the given constraints.
- Set<TerrainsTilePattern> compatible_terrain_tile_patterns;
- for (const KeyValue<TerrainsTilePattern, Set<TileMapCell>> &E : per_terrain_terrains_tile_patterns_tiles[p_terrain_set]) {
- int valid = true;
- int in_pattern_count = 0;
- for (int i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) {
- TileSet::CellNeighbor bit = TileSet::CellNeighbor(i);
- if (tile_set->is_valid_peering_bit_terrain(p_terrain_set, bit)) {
- // Check if the bit is compatible with the constraints.
- Constraint terrain_bit_constraint = Constraint(tile_map, p_position, bit, E.key[in_pattern_count]);
-
- Set<Constraint>::Element *in_set_constraint_element = p_constraints.find(terrain_bit_constraint);
- if (in_set_constraint_element && in_set_constraint_element->get().get_terrain() != terrain_bit_constraint.get_terrain()) {
- valid = false;
- break;
- }
- in_pattern_count++;
- }
- }
-
- if (valid) {
- compatible_terrain_tile_patterns.insert(E.key);
- }
- }
-
- return compatible_terrain_tile_patterns;
-}
-
-Set<TileMapEditorTerrainsPlugin::Constraint> TileMapEditorTerrainsPlugin::_get_constraints_from_removed_cells_list(const Set<Vector2i> &p_to_replace, int p_terrain_set) const {
- TileMap *tile_map = Object::cast_to<TileMap>(ObjectDB::get_instance(tile_map_id));
- if (!tile_map) {
- return Set<Constraint>();
- }
-
- Ref<TileSet> tile_set = tile_map->get_tileset();
- if (!tile_set.is_valid()) {
- return Set<Constraint>();
- }
-
- ERR_FAIL_INDEX_V(p_terrain_set, tile_set->get_terrain_sets_count(), Set<Constraint>());
- ERR_FAIL_INDEX_V(tile_map_layer, tile_map->get_layers_count(), Set<Constraint>());
-
- // Build a set of dummy constraints get the constrained points.
- Set<Constraint> dummy_constraints;
- for (Set<Vector2i>::Element *E = p_to_replace.front(); E; E = E->next()) {
- for (int i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) { // Iterates over sides.
- TileSet::CellNeighbor bit = TileSet::CellNeighbor(i);
- if (tile_set->is_valid_peering_bit_terrain(p_terrain_set, bit)) {
- dummy_constraints.insert(Constraint(tile_map, E->get(), bit, -1));
- }
- }
- }
-
- // For each constrained point, we get all overlapping tiles, and select the most adequate terrain for it.
- Set<Constraint> constraints;
- for (Set<Constraint>::Element *E = dummy_constraints.front(); E; E = E->next()) {
- Constraint c = E->get();
-
- Map<int, int> terrain_count;
-
- // Count the number of occurrences per terrain.
- Map<Vector2i, TileSet::CellNeighbor> overlapping_terrain_bits = c.get_overlapping_coords_and_peering_bits();
- for (const KeyValue<Vector2i, TileSet::CellNeighbor> &E_overlapping : overlapping_terrain_bits) {
- if (!p_to_replace.has(E_overlapping.key)) {
- TileMapCell neighbor_cell = tile_map->get_cell(tile_map_layer, E_overlapping.key);
- TileData *neighbor_tile_data = nullptr;
- if (terrain_tiles.has(neighbor_cell) && terrain_tiles[neighbor_cell]->get_terrain_set() == p_terrain_set) {
- neighbor_tile_data = terrain_tiles[neighbor_cell];
- }
-
- int terrain = neighbor_tile_data ? neighbor_tile_data->get_peering_bit_terrain(TileSet::CellNeighbor(E_overlapping.value)) : -1;
- if (terrain_count.has(terrain)) {
- terrain_count[terrain] = 0;
- }
- terrain_count[terrain] += 1;
- }
- }
-
- // Get the terrain with the max number of occurrences.
- int max = 0;
- int max_terrain = -1;
- for (const KeyValue<int, int> &E_terrain_count : terrain_count) {
- if (E_terrain_count.value > max) {
- max = E_terrain_count.value;
- max_terrain = E_terrain_count.key;
- }
- }
-
- // Set the adequate terrain.
- if (max > 0) {
- c.set_terrain(max_terrain);
- constraints.insert(c);
- }
- }
-
- return constraints;
-}
-
-Set<TileMapEditorTerrainsPlugin::Constraint> TileMapEditorTerrainsPlugin::_get_constraints_from_added_tile(Vector2i p_position, int p_terrain_set, TerrainsTilePattern p_terrains_tile_pattern) const {
- TileMap *tile_map = Object::cast_to<TileMap>(ObjectDB::get_instance(tile_map_id));
- if (!tile_map) {
- return Set<TileMapEditorTerrainsPlugin::Constraint>();
- }
-
- Ref<TileSet> tile_set = tile_map->get_tileset();
- if (!tile_set.is_valid()) {
- return Set<TileMapEditorTerrainsPlugin::Constraint>();
- }
-
- // Compute the constraints needed from the surrounding tiles.
- Set<TileMapEditorTerrainsPlugin::Constraint> output;
- int in_pattern_count = 0;
- for (uint32_t i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) {
- TileSet::CellNeighbor side = TileSet::CellNeighbor(i);
- if (tile_set->is_valid_peering_bit_terrain(p_terrain_set, side)) {
- Constraint c = Constraint(tile_map, p_position, side, p_terrains_tile_pattern[in_pattern_count]);
- output.insert(c);
- in_pattern_count++;
- }
- }
-
- return output;
-}
-
-Map<Vector2i, TileMapEditorTerrainsPlugin::TerrainsTilePattern> TileMapEditorTerrainsPlugin::_wave_function_collapse(const Set<Vector2i> &p_to_replace, int p_terrain_set, const Set<TileMapEditorTerrainsPlugin::Constraint> p_constraints) const {
- TileMap *tile_map = Object::cast_to<TileMap>(ObjectDB::get_instance(tile_map_id));
- if (!tile_map) {
- return Map<Vector2i, TerrainsTilePattern>();
- }
-
- Ref<TileSet> tile_set = tile_map->get_tileset();
- if (!tile_set.is_valid()) {
- return Map<Vector2i, TileMapEditorTerrainsPlugin::TerrainsTilePattern>();
- }
-
- // Copy the constraints set.
- Set<TileMapEditorTerrainsPlugin::Constraint> constraints = p_constraints;
-
- // Compute all acceptable tiles for each cell.
- Map<Vector2i, Set<TerrainsTilePattern>> per_cell_acceptable_tiles;
- for (Set<Vector2i>::Element *E = p_to_replace.front(); E; E = E->next()) {
- per_cell_acceptable_tiles[E->get()] = _get_valid_terrains_tile_patterns_for_constraints(p_terrain_set, E->get(), constraints);
- }
-
- // Output map.
- Map<Vector2i, TerrainsTilePattern> output;
-
- // Add all positions to a set.
- Set<Vector2i> to_replace = Set<Vector2i>(p_to_replace);
- while (!to_replace.is_empty()) {
- // Compute the minimum number of tile possibilities for each cell.
- int min_nb_possibilities = 100000000;
- for (const KeyValue<Vector2i, Set<TerrainsTilePattern>> &E : per_cell_acceptable_tiles) {
- min_nb_possibilities = MIN(min_nb_possibilities, E.value.size());
- }
-
- // Get the set of possible cells to fill.
- LocalVector<Vector2i> to_choose_from;
- for (const KeyValue<Vector2i, Set<TerrainsTilePattern>> &E : per_cell_acceptable_tiles) {
- if (E.value.size() == min_nb_possibilities) {
- to_choose_from.push_back(E.key);
- }
- }
-
- // Randomly pick a tile out of the most constrained.
- Vector2i selected_cell_to_replace = to_choose_from[Math::random(0, to_choose_from.size() - 1)];
-
- // Randomly select a tile out of them the put it in the grid.
- Set<TerrainsTilePattern> valid_tiles = per_cell_acceptable_tiles[selected_cell_to_replace];
- if (valid_tiles.is_empty()) {
- // No possibilities :/
- break;
- }
- int random_terrain_tile_pattern_index = Math::random(0, valid_tiles.size() - 1);
- Set<TerrainsTilePattern>::Element *E = valid_tiles.front();
- for (int i = 0; i < random_terrain_tile_pattern_index; i++) {
- E = E->next();
- }
- TerrainsTilePattern selected_terrain_tile_pattern = E->get();
-
- // Set the selected cell into the output.
- output[selected_cell_to_replace] = selected_terrain_tile_pattern;
- to_replace.erase(selected_cell_to_replace);
- per_cell_acceptable_tiles.erase(selected_cell_to_replace);
-
- // Add the new constraints from the added tiles.
- Set<TileMapEditorTerrainsPlugin::Constraint> new_constraints = _get_constraints_from_added_tile(selected_cell_to_replace, p_terrain_set, selected_terrain_tile_pattern);
- for (Set<TileMapEditorTerrainsPlugin::Constraint>::Element *E_constraint = new_constraints.front(); E_constraint; E_constraint = E_constraint->next()) {
- constraints.insert(E_constraint->get());
- }
-
- // Compute valid tiles again for neighbors.
- for (uint32_t i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) {
- TileSet::CellNeighbor side = TileSet::CellNeighbor(i);
- if (tile_map->is_existing_neighbor(side)) {
- Vector2i neighbor = tile_map->get_neighbor_cell(selected_cell_to_replace, side);
- if (to_replace.has(neighbor)) {
- per_cell_acceptable_tiles[neighbor] = _get_valid_terrains_tile_patterns_for_constraints(p_terrain_set, neighbor, constraints);
- }
- }
- }
- }
- return output;
-}
-
-TileMapCell TileMapEditorTerrainsPlugin::_get_random_tile_from_pattern(int p_terrain_set, TerrainsTilePattern p_terrain_tile_pattern) const {
- TileMap *tile_map = Object::cast_to<TileMap>(ObjectDB::get_instance(tile_map_id));
- if (!tile_map) {
- return TileMapCell();
- }
-
- Ref<TileSet> tile_set = tile_map->get_tileset();
- if (!tile_set.is_valid()) {
- return TileMapCell();
- }
-
- // Count the sum of probabilities.
- double sum = 0.0;
- Set<TileMapCell> set = per_terrain_terrains_tile_patterns_tiles[p_terrain_set][p_terrain_tile_pattern];
- for (Set<TileMapCell>::Element *E = set.front(); E; E = E->next()) {
- if (E->get().source_id >= 0) {
- Ref<TileSetSource> source = tile_set->get_source(E->get().source_id);
-
- Ref<TileSetAtlasSource> atlas_source = source;
- if (atlas_source.is_valid()) {
- TileData *tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(E->get().get_atlas_coords(), E->get().alternative_tile));
- sum += tile_data->get_probability();
- } else {
- sum += 1.0;
- }
- } else {
- sum += 1.0;
- }
- }
-
- // Generate a random number.
- double count = 0.0;
- double picked = Math::random(0.0, sum);
-
- // Pick the tile.
- for (Set<TileMapCell>::Element *E = set.front(); E; E = E->next()) {
- if (E->get().source_id >= 0) {
- Ref<TileSetSource> source = tile_set->get_source(E->get().source_id);
-
- Ref<TileSetAtlasSource> atlas_source = source;
- if (atlas_source.is_valid()) {
- TileData *tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(E->get().get_atlas_coords(), E->get().alternative_tile));
- count += tile_data->get_probability();
- } else {
- count += 1.0;
- }
- } else {
- count += 1.0;
- }
-
- if (count >= picked) {
- return E->get();
- }
- }
-
- ERR_FAIL_V(TileMapCell());
-}
-
-Map<Vector2i, TileMapCell> TileMapEditorTerrainsPlugin::_draw_terrains(const Map<Vector2i, TerrainsTilePattern> &p_to_paint, int p_terrain_set) const {
+Map<Vector2i, TileMapCell> TileMapEditorTerrainsPlugin::_draw_terrains(const Map<Vector2i, TileSet::TerrainsPattern> &p_to_paint, int p_terrain_set) const {
TileMap *tile_map = Object::cast_to<TileMap>(ObjectDB::get_instance(tile_map_id));
if (!tile_map) {
return Map<Vector2i, TileMapCell>();
@@ -2795,20 +2233,20 @@ Map<Vector2i, TileMapCell> TileMapEditorTerrainsPlugin::_draw_terrains(const Map
Map<Vector2i, TileMapCell> output;
// Add the constraints from the added tiles.
- Set<TileMapEditorTerrainsPlugin::Constraint> added_tiles_constraints_set;
- for (const KeyValue<Vector2i, TerrainsTilePattern> &E_to_paint : p_to_paint) {
+ Set<TileMap::TerrainConstraint> added_tiles_constraints_set;
+ for (const KeyValue<Vector2i, TileSet::TerrainsPattern> &E_to_paint : p_to_paint) {
Vector2i coords = E_to_paint.key;
- TerrainsTilePattern terrains_tile_pattern = E_to_paint.value;
+ TileSet::TerrainsPattern terrains_pattern = E_to_paint.value;
- Set<TileMapEditorTerrainsPlugin::Constraint> cell_constraints = _get_constraints_from_added_tile(coords, p_terrain_set, terrains_tile_pattern);
- for (Set<TileMapEditorTerrainsPlugin::Constraint>::Element *E = cell_constraints.front(); E; E = E->next()) {
+ Set<TileMap::TerrainConstraint> cell_constraints = tile_map->get_terrain_constraints_from_added_tile(coords, p_terrain_set, terrains_pattern);
+ for (Set<TileMap::TerrainConstraint>::Element *E = cell_constraints.front(); E; E = E->next()) {
added_tiles_constraints_set.insert(E->get());
}
}
// Build the list of potential tiles to replace.
Set<Vector2i> potential_to_replace;
- for (const KeyValue<Vector2i, TerrainsTilePattern> &E_to_paint : p_to_paint) {
+ for (const KeyValue<Vector2i, TileSet::TerrainsPattern> &E_to_paint : p_to_paint) {
Vector2i coords = E_to_paint.key;
for (int i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) {
if (tile_map->is_existing_neighbor(TileSet::CellNeighbor(i))) {
@@ -2823,42 +2261,42 @@ Map<Vector2i, TileMapCell> TileMapEditorTerrainsPlugin::_draw_terrains(const Map
// Set of tiles to replace
Set<Vector2i> to_replace;
- // Add the central tiles to the one to replace. TODO: maybe change that.
- for (const KeyValue<Vector2i, TerrainsTilePattern> &E_to_paint : p_to_paint) {
+ // Add the central tiles to the one to replace.
+ for (const KeyValue<Vector2i, TileSet::TerrainsPattern> &E_to_paint : p_to_paint) {
to_replace.insert(E_to_paint.key);
}
// Add the constraints from the surroundings of the modified areas.
- Set<TileMapEditorTerrainsPlugin::Constraint> removed_cells_constraints_set;
+ Set<TileMap::TerrainConstraint> removed_cells_constraints_set;
bool to_replace_modified = true;
while (to_replace_modified) {
// Get the constraints from the removed cells.
- removed_cells_constraints_set = _get_constraints_from_removed_cells_list(to_replace, p_terrain_set);
+ removed_cells_constraints_set = tile_map->get_terrain_constraints_from_removed_cells_list(tile_map_layer, to_replace, p_terrain_set);
// Filter the sources to make sure they are in the potential_to_replace.
- Map<Constraint, Set<Vector2i>> source_tiles_of_constraint;
- for (Set<Constraint>::Element *E = removed_cells_constraints_set.front(); E; E = E->next()) {
+ Map<TileMap::TerrainConstraint, Set<Vector2i>> per_constraint_tiles;
+ for (Set<TileMap::TerrainConstraint>::Element *E = removed_cells_constraints_set.front(); E; E = E->next()) {
Map<Vector2i, TileSet::CellNeighbor> sources_of_constraint = E->get().get_overlapping_coords_and_peering_bits();
for (const KeyValue<Vector2i, TileSet::CellNeighbor> &E_source_tile_of_constraint : sources_of_constraint) {
if (potential_to_replace.has(E_source_tile_of_constraint.key)) {
- source_tiles_of_constraint[E->get()].insert(E_source_tile_of_constraint.key);
+ per_constraint_tiles[E->get()].insert(E_source_tile_of_constraint.key);
}
}
}
to_replace_modified = false;
- for (Set<TileMapEditorTerrainsPlugin::Constraint>::Element *E = added_tiles_constraints_set.front(); E; E = E->next()) {
- Constraint c = E->get();
+ for (Set<TileMap::TerrainConstraint>::Element *E = added_tiles_constraints_set.front(); E; E = E->next()) {
+ TileMap::TerrainConstraint c = E->get();
// Check if we have a conflict in constraints.
if (removed_cells_constraints_set.has(c) && removed_cells_constraints_set.find(c)->get().get_terrain() != c.get_terrain()) {
// If we do, we search for a neighbor to remove.
- if (source_tiles_of_constraint.has(c) && !source_tiles_of_constraint[c].is_empty()) {
+ if (per_constraint_tiles.has(c) && !per_constraint_tiles[c].is_empty()) {
// Remove it.
- Vector2i to_add_to_remove = source_tiles_of_constraint[c].front()->get();
+ Vector2i to_add_to_remove = per_constraint_tiles[c].front()->get();
potential_to_replace.erase(to_add_to_remove);
to_replace.insert(to_add_to_remove);
to_replace_modified = true;
- for (KeyValue<Constraint, Set<Vector2i>> &E_source_tiles_of_constraint : source_tiles_of_constraint) {
+ for (KeyValue<TileMap::TerrainConstraint, Set<Vector2i>> &E_source_tiles_of_constraint : per_constraint_tiles) {
E_source_tiles_of_constraint.value.erase(to_add_to_remove);
}
break;
@@ -2868,22 +2306,27 @@ Map<Vector2i, TileMapCell> TileMapEditorTerrainsPlugin::_draw_terrains(const Map
}
// Combine all constraints together.
- Set<TileMapEditorTerrainsPlugin::Constraint> constraints = removed_cells_constraints_set;
- for (Set<TileMapEditorTerrainsPlugin::Constraint>::Element *E = added_tiles_constraints_set.front(); E; E = E->next()) {
+ Set<TileMap::TerrainConstraint> constraints = removed_cells_constraints_set;
+ for (Set<TileMap::TerrainConstraint>::Element *E = added_tiles_constraints_set.front(); E; E = E->next()) {
constraints.insert(E->get());
}
+ // Remove the central tiles from the ones to replace.
+ for (const KeyValue<Vector2i, TileSet::TerrainsPattern> &E_to_paint : p_to_paint) {
+ to_replace.erase(E_to_paint.key);
+ }
+
// Run WFC to fill the holes with the constraints.
- Map<Vector2i, TerrainsTilePattern> wfc_output = _wave_function_collapse(to_replace, p_terrain_set, constraints);
+ Map<Vector2i, TileSet::TerrainsPattern> wfc_output = tile_map->terrain_wave_function_collapse(to_replace, p_terrain_set, constraints);
- // Use the WFC run for the output.
- for (const KeyValue<Vector2i, TerrainsTilePattern> &E : wfc_output) {
- output[E.key] = _get_random_tile_from_pattern(p_terrain_set, E.value);
+ // Actually paint the tiles.
+ for (const KeyValue<Vector2i, TileSet::TerrainsPattern> &E_to_paint : p_to_paint) {
+ output[E_to_paint.key] = tile_set->get_random_tile_from_pattern(p_terrain_set, E_to_paint.value);
}
- // Override the WFC results to make sure at least the painted tiles are actually painted.
- for (const KeyValue<Vector2i, TerrainsTilePattern> &E_to_paint : p_to_paint) {
- output[E_to_paint.key] = _get_random_tile_from_pattern(p_terrain_set, E_to_paint.value);
+ // Use the WFC run for the output.
+ for (const KeyValue<Vector2i, TileSet::TerrainsPattern> &E : wfc_output) {
+ output[E.key] = tile_set->get_random_tile_from_pattern(p_terrain_set, E.value);
}
return output;
@@ -2901,10 +2344,23 @@ void TileMapEditorTerrainsPlugin::_stop_dragging() {
switch (drag_type) {
case DRAG_TYPE_PICK: {
Vector2i coords = tile_map->world_to_map(mpos);
- TileMapCell tile = tile_map->get_cell(tile_map_layer, coords);
+ TileMapCell cell = tile_map->get_cell(tile_map_layer, coords);
- if (terrain_tiles.has(tile)) {
- Array terrains_tile_pattern = _build_terrains_tile_pattern(terrain_tiles[tile]);
+ Ref<TileSet> tile_set = tile_map->get_tileset();
+ if (!tile_set.is_valid()) {
+ return;
+ }
+
+ TileData *tile_data = nullptr;
+
+ Ref<TileSetSource> source = tile_set->get_source(cell.source_id);
+ Ref<TileSetAtlasSource> atlas_source = source;
+ if (atlas_source.is_valid()) {
+ tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(cell.get_atlas_coords(), cell.alternative_tile));
+ }
+
+ if (tile_data) {
+ Array terrains_pattern = tile_data->get_terrains_pattern();
// Find the tree item for the right terrain set.
bool need_tree_item_switch = true;
@@ -2914,7 +2370,7 @@ void TileMapEditorTerrainsPlugin::_stop_dragging() {
if (metadata_dict.has("terrain_set") && metadata_dict.has("terrain_id")) {
int terrain_set = metadata_dict["terrain_set"];
int terrain_id = metadata_dict["terrain_id"];
- if (per_terrain_terrains_tile_patterns[terrain_set][terrain_id].has(terrains_tile_pattern)) {
+ if (per_terrain_terrains_patterns[terrain_set][terrain_id].has(terrains_pattern)) {
need_tree_item_switch = false;
}
}
@@ -2926,7 +2382,7 @@ void TileMapEditorTerrainsPlugin::_stop_dragging() {
if (metadata_dict.has("terrain_set") && metadata_dict.has("terrain_id")) {
int terrain_set = metadata_dict["terrain_set"];
int terrain_id = metadata_dict["terrain_id"];
- if (per_terrain_terrains_tile_patterns[terrain_set][terrain_id].has(terrains_tile_pattern)) {
+ if (per_terrain_terrains_patterns[terrain_set][terrain_id].has(terrains_pattern)) {
// Found
tree_item->select(0);
_update_tiles_list();
@@ -2940,10 +2396,10 @@ void TileMapEditorTerrainsPlugin::_stop_dragging() {
if (tree_item) {
for (int i = 0; i < terrains_tile_list->get_item_count(); i++) {
Dictionary metadata_dict = terrains_tile_list->get_item_metadata(i);
- TerrainsTilePattern in_meta_terrains_tile_pattern = metadata_dict["terrains_tile_pattern"];
+ TileSet::TerrainsPattern in_meta_terrains_pattern = metadata_dict["terrains_pattern"];
bool equals = true;
- for (int j = 0; j < terrains_tile_pattern.size(); j++) {
- if (terrains_tile_pattern[j] != in_meta_terrains_tile_pattern[j]) {
+ for (int j = 0; j < terrains_pattern.size(); j++) {
+ if (terrains_pattern[j] != in_meta_terrains_pattern[j]) {
equals = false;
break;
}
@@ -2999,7 +2455,7 @@ bool TileMapEditorTerrainsPlugin::forward_canvas_gui_input(const Ref<InputEvent>
ERR_FAIL_COND_V(tile_map_layer >= tile_map->get_layers_count(), false);
// Get the selected terrain.
- TerrainsTilePattern selected_terrains_tile_pattern;
+ TileSet::TerrainsPattern selected_terrains_pattern;
int selected_terrain_set = -1;
TreeItem *selected_tree_item = terrains_tree->get_selected();
@@ -3010,16 +2466,16 @@ bool TileMapEditorTerrainsPlugin::forward_canvas_gui_input(const Ref<InputEvent>
// Selected tile
if (erase_button->is_pressed()) {
- selected_terrains_tile_pattern.clear();
+ selected_terrains_pattern.clear();
for (uint32_t i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) {
TileSet::CellNeighbor side = TileSet::CellNeighbor(i);
if (tile_set->is_valid_peering_bit_terrain(selected_terrain_set, side)) {
- selected_terrains_tile_pattern.push_back(-1);
+ selected_terrains_pattern.push_back(-1);
}
}
} else if (terrains_tile_list->is_anything_selected()) {
metadata_dict = terrains_tile_list->get_item_metadata(terrains_tile_list->get_selected_items()[0]);
- selected_terrains_tile_pattern = metadata_dict["terrains_tile_pattern"];
+ selected_terrains_pattern = metadata_dict["terrains_pattern"];
}
}
@@ -3032,9 +2488,9 @@ bool TileMapEditorTerrainsPlugin::forward_canvas_gui_input(const Ref<InputEvent>
case DRAG_TYPE_PAINT: {
if (selected_terrain_set >= 0) {
Vector<Vector2i> line = TileMapEditor::get_line(tile_map, tile_map->world_to_map(drag_last_mouse_pos), tile_map->world_to_map(mpos));
- Map<Vector2i, TerrainsTilePattern> to_draw;
+ Map<Vector2i, TileSet::TerrainsPattern> to_draw;
for (int i = 0; i < line.size(); i++) {
- to_draw[line[i]] = selected_terrains_tile_pattern;
+ to_draw[line[i]] = selected_terrains_pattern;
}
Map<Vector2i, TileMapCell> modified = _draw_terrains(to_draw, selected_terrain_set);
for (const KeyValue<Vector2i, TileMapCell> &E : modified) {
@@ -3066,14 +2522,14 @@ bool TileMapEditorTerrainsPlugin::forward_canvas_gui_input(const Ref<InputEvent>
drag_type = DRAG_TYPE_PICK;
} else {
// Paint otherwise.
- if (selected_terrain_set >= 0 && !selected_terrains_tile_pattern.is_empty() && tool_buttons_group->get_pressed_button() == paint_tool_button) {
+ if (selected_terrain_set >= 0 && !selected_terrains_pattern.is_empty() && tool_buttons_group->get_pressed_button() == paint_tool_button) {
drag_type = DRAG_TYPE_PAINT;
drag_start_mouse_pos = mpos;
drag_modified.clear();
- Map<Vector2i, TerrainsTilePattern> terrains_to_draw;
- terrains_to_draw[tile_map->world_to_map(mpos)] = selected_terrains_tile_pattern;
+ Map<Vector2i, TileSet::TerrainsPattern> terrains_to_draw;
+ terrains_to_draw[tile_map->world_to_map(mpos)] = selected_terrains_pattern;
Map<Vector2i, TileMapCell> to_draw = _draw_terrains(terrains_to_draw, selected_terrain_set);
for (const KeyValue<Vector2i, TileMapCell> &E : to_draw) {
@@ -3097,26 +2553,6 @@ bool TileMapEditorTerrainsPlugin::forward_canvas_gui_input(const Ref<InputEvent>
return false;
}
-TileMapEditorTerrainsPlugin::TerrainsTilePattern TileMapEditorTerrainsPlugin::_build_terrains_tile_pattern(TileData *p_tile_data) {
- TileMap *tile_map = Object::cast_to<TileMap>(ObjectDB::get_instance(tile_map_id));
- if (!tile_map) {
- return TerrainsTilePattern();
- }
-
- Ref<TileSet> tile_set = tile_map->get_tileset();
- if (!tile_set.is_valid()) {
- return TerrainsTilePattern();
- }
-
- TerrainsTilePattern output;
- for (int i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) {
- if (tile_set->is_valid_peering_bit_terrain(p_tile_data->get_terrain_set(), TileSet::CellNeighbor(i))) {
- output.push_back(p_tile_data->get_peering_bit_terrain(TileSet::CellNeighbor(i)));
- }
- }
- return output;
-}
-
void TileMapEditorTerrainsPlugin::_update_terrains_cache() {
TileMap *tile_map = Object::cast_to<TileMap>(ObjectDB::get_instance(tile_map_id));
if (!tile_map) {
@@ -3128,45 +2564,12 @@ void TileMapEditorTerrainsPlugin::_update_terrains_cache() {
return;
}
- // Compute the tile sides.
- tile_sides.clear();
- TileSet::TileShape shape = tile_set->get_tile_shape();
- if (shape == TileSet::TILE_SHAPE_SQUARE) {
- tile_sides.push_back(TileSet::CELL_NEIGHBOR_RIGHT_SIDE);
- tile_sides.push_back(TileSet::CELL_NEIGHBOR_BOTTOM_SIDE);
- tile_sides.push_back(TileSet::CELL_NEIGHBOR_LEFT_SIDE);
- tile_sides.push_back(TileSet::CELL_NEIGHBOR_TOP_SIDE);
- } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC) {
- tile_sides.push_back(TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE);
- tile_sides.push_back(TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE);
- tile_sides.push_back(TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE);
- tile_sides.push_back(TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE);
- } else {
- if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) {
- tile_sides.push_back(TileSet::CELL_NEIGHBOR_RIGHT_SIDE);
- tile_sides.push_back(TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE);
- tile_sides.push_back(TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE);
- tile_sides.push_back(TileSet::CELL_NEIGHBOR_LEFT_SIDE);
- tile_sides.push_back(TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE);
- tile_sides.push_back(TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE);
- } else {
- tile_sides.push_back(TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE);
- tile_sides.push_back(TileSet::CELL_NEIGHBOR_BOTTOM_SIDE);
- tile_sides.push_back(TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE);
- tile_sides.push_back(TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE);
- tile_sides.push_back(TileSet::CELL_NEIGHBOR_TOP_SIDE);
- tile_sides.push_back(TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE);
- }
- }
-
// Organizes tiles into structures.
- per_terrain_terrains_tile_patterns_tiles.resize(tile_set->get_terrain_sets_count());
- per_terrain_terrains_tile_patterns.resize(tile_set->get_terrain_sets_count());
+ per_terrain_terrains_patterns.resize(tile_set->get_terrain_sets_count());
for (int i = 0; i < tile_set->get_terrain_sets_count(); i++) {
- per_terrain_terrains_tile_patterns_tiles[i].clear();
- per_terrain_terrains_tile_patterns[i].resize(tile_set->get_terrains_count(i));
- for (int j = 0; j < (int)per_terrain_terrains_tile_patterns[i].size(); j++) {
- per_terrain_terrains_tile_patterns[i][j].clear();
+ per_terrain_terrains_patterns[i].resize(tile_set->get_terrains_count(i));
+ for (int j = 0; j < (int)per_terrain_terrains_patterns[i].size(); j++) {
+ per_terrain_terrains_patterns[i][j].clear();
}
}
@@ -3184,22 +2587,20 @@ void TileMapEditorTerrainsPlugin::_update_terrains_cache() {
TileData *tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(tile_id, alternative_id));
int terrain_set = tile_data->get_terrain_set();
if (terrain_set >= 0) {
- ERR_FAIL_INDEX(terrain_set, (int)per_terrain_terrains_tile_patterns.size());
+ ERR_FAIL_INDEX(terrain_set, (int)per_terrain_terrains_patterns.size());
TileMapCell cell;
cell.source_id = source_id;
cell.set_atlas_coords(tile_id);
cell.alternative_tile = alternative_id;
- TerrainsTilePattern terrains_tile_pattern = _build_terrains_tile_pattern(tile_data);
+ TileSet::TerrainsPattern terrains_pattern = tile_data->get_terrains_pattern();
// Terrain bits.
- for (int i = 0; i < terrains_tile_pattern.size(); i++) {
- int terrain = terrains_tile_pattern[i];
- if (terrain >= 0 && terrain < (int)per_terrain_terrains_tile_patterns[terrain_set].size()) {
- per_terrain_terrains_tile_patterns[terrain_set][terrain].insert(terrains_tile_pattern);
- terrain_tiles[cell] = tile_data;
- per_terrain_terrains_tile_patterns_tiles[terrain_set][terrains_tile_pattern].insert(cell);
+ for (int i = 0; i < terrains_pattern.size(); i++) {
+ int terrain = terrains_pattern[i];
+ if (terrain >= 0 && terrain < (int)per_terrain_terrains_patterns[terrain_set].size()) {
+ per_terrain_terrains_patterns[terrain_set][terrain].insert(terrains_pattern);
}
}
}
@@ -3207,22 +2608,6 @@ void TileMapEditorTerrainsPlugin::_update_terrains_cache() {
}
}
}
-
- // Add the empty cell in the possible patterns and cells.
- for (int i = 0; i < tile_set->get_terrain_sets_count(); i++) {
- TerrainsTilePattern empty_pattern;
- for (int j = 0; j < TileSet::CELL_NEIGHBOR_MAX; j++) {
- if (tile_set->is_valid_peering_bit_terrain(i, TileSet::CellNeighbor(j))) {
- empty_pattern.push_back(-1);
- }
- }
-
- TileMapCell empty_cell;
- empty_cell.source_id = TileSet::INVALID_SOURCE;
- empty_cell.set_atlas_coords(TileSetSource::INVALID_ATLAS_COORDS);
- empty_cell.alternative_tile = TileSetSource::INVALID_TILE_ALTERNATIVE;
- per_terrain_terrains_tile_patterns_tiles[i][empty_pattern].insert(empty_cell);
- }
}
void TileMapEditorTerrainsPlugin::_update_terrains_tree() {
@@ -3291,12 +2676,13 @@ void TileMapEditorTerrainsPlugin::_update_tiles_list() {
Dictionary metadata_dict = selected_tree_item->get_metadata(0);
int selected_terrain_set = metadata_dict["terrain_set"];
int selected_terrain_id = metadata_dict["terrain_id"];
- ERR_FAIL_INDEX(selected_terrain_set, (int)per_terrain_terrains_tile_patterns.size());
- ERR_FAIL_INDEX(selected_terrain_id, (int)per_terrain_terrains_tile_patterns[selected_terrain_set].size());
+ ERR_FAIL_INDEX(selected_terrain_set, tile_set->get_terrain_sets_count());
+ ERR_FAIL_INDEX(selected_terrain_id, tile_set->get_terrains_count(selected_terrain_set));
// Sort the items in a map by the number of corresponding terrains.
- Map<int, Set<TerrainsTilePattern>> sorted;
- for (Set<TerrainsTilePattern>::Element *E = per_terrain_terrains_tile_patterns[selected_terrain_set][selected_terrain_id].front(); E; E = E->next()) {
+ Map<int, Set<TileSet::TerrainsPattern>> sorted;
+
+ for (Set<TileSet::TerrainsPattern>::Element *E = per_terrain_terrains_patterns[selected_terrain_set][selected_terrain_id].front(); E; E = E->next()) {
// Count the number of matching sides/terrains.
int count = 0;
@@ -3308,9 +2694,9 @@ void TileMapEditorTerrainsPlugin::_update_tiles_list() {
sorted[count].insert(E->get());
}
- for (Map<int, Set<TerrainsTilePattern>>::Element *E_set = sorted.back(); E_set; E_set = E_set->prev()) {
- for (Set<TerrainsTilePattern>::Element *E = E_set->get().front(); E; E = E->next()) {
- TerrainsTilePattern terrains_tile_pattern = E->get();
+ for (Map<int, Set<TileSet::TerrainsPattern>>::Element *E_set = sorted.back(); E_set; E_set = E_set->prev()) {
+ for (Set<TileSet::TerrainsPattern>::Element *E = E_set->get().front(); E; E = E->next()) {
+ TileSet::TerrainsPattern terrains_pattern = E->get();
// Get the icon.
Ref<Texture2D> icon;
@@ -3318,15 +2704,15 @@ void TileMapEditorTerrainsPlugin::_update_tiles_list() {
bool transpose = false;
double max_probability = -1.0;
- for (Set<TileMapCell>::Element *E_tile_map_cell = per_terrain_terrains_tile_patterns_tiles[selected_terrain_set][terrains_tile_pattern].front(); E_tile_map_cell; E_tile_map_cell = E_tile_map_cell->next()) {
- Ref<TileSetSource> source = tile_set->get_source(E_tile_map_cell->get().source_id);
+ for (const TileMapCell &cell : tile_set->get_tiles_for_terrains_pattern(selected_terrain_set, terrains_pattern)) {
+ Ref<TileSetSource> source = tile_set->get_source(cell.source_id);
Ref<TileSetAtlasSource> atlas_source = source;
if (atlas_source.is_valid()) {
- TileData *tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(E_tile_map_cell->get().get_atlas_coords(), E_tile_map_cell->get().alternative_tile));
+ TileData *tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(cell.get_atlas_coords(), cell.alternative_tile));
if (tile_data->get_probability() > max_probability) {
icon = atlas_source->get_texture();
- region = atlas_source->get_tile_texture_region(E_tile_map_cell->get().get_atlas_coords());
+ region = atlas_source->get_tile_texture_region(cell.get_atlas_coords());
if (tile_data->get_flip_h()) {
region.position.x += region.size.x;
region.size.x = -region.size.x;
@@ -3347,7 +2733,7 @@ void TileMapEditorTerrainsPlugin::_update_tiles_list() {
terrains_tile_list->set_item_icon_region(item_index, region);
terrains_tile_list->set_item_icon_transposed(item_index, transpose);
Dictionary list_metadata_dict;
- list_metadata_dict["terrains_tile_pattern"] = terrains_tile_pattern;
+ list_metadata_dict["terrains_pattern"] = terrains_pattern;
terrains_tile_list->set_item_metadata(item_index, list_metadata_dict);
}
}
@@ -3508,7 +2894,11 @@ void TileMapEditor::_layers_selection_button_draw() {
clr = get_theme_color(SNAME("font_disabled_color"));
break;
default:
- clr = get_theme_color(SNAME("font_color"));
+ if (layers_selection_button->has_focus()) {
+ clr = get_theme_color(SNAME("font_focus_color"));
+ } else {
+ clr = get_theme_color(SNAME("font_color"));
+ }
}
}
diff --git a/editor/plugins/tiles/tile_map_editor.h b/editor/plugins/tiles/tile_map_editor.h
index 1f1a560113..0513a7b365 100644
--- a/editor/plugins/tiles/tile_map_editor.h
+++ b/editor/plugins/tiles/tile_map_editor.h
@@ -243,66 +243,16 @@ private:
Map<Vector2i, TileMapCell> drag_modified;
// Painting
- class Constraint {
- private:
- const TileMap *tile_map;
- Vector2i base_cell_coords = Vector2i();
- int bit = -1;
- int terrain = -1;
-
- public:
- // TODO implement difference operator.
- bool operator<(const Constraint &p_other) const {
- if (base_cell_coords == p_other.base_cell_coords) {
- return bit < p_other.bit;
- }
- return base_cell_coords < p_other.base_cell_coords;
- }
-
- String to_string() const {
- return vformat("Constraint {pos:%s, bit:%d, terrain:%d}", base_cell_coords, bit, terrain);
- }
-
- Vector2i get_base_cell_coords() const {
- return base_cell_coords;
- }
-
- Map<Vector2i, TileSet::CellNeighbor> get_overlapping_coords_and_peering_bits() const;
-
- void set_terrain(int p_terrain) {
- terrain = p_terrain;
- }
-
- int get_terrain() const {
- return terrain;
- }
-
- Constraint(const TileMap *p_tile_map, const Vector2i &p_position, const TileSet::CellNeighbor &p_bit, int p_terrain);
- Constraint() {}
- };
-
- typedef Array TerrainsTilePattern;
-
- Set<TerrainsTilePattern> _get_valid_terrains_tile_patterns_for_constraints(int p_terrain_set, const Vector2i &p_position, Set<TileMapEditorTerrainsPlugin::Constraint> p_constraints) const;
- Set<TileMapEditorTerrainsPlugin::Constraint> _get_constraints_from_removed_cells_list(const Set<Vector2i> &p_to_replace, int p_terrain_set) const;
- Set<TileMapEditorTerrainsPlugin::Constraint> _get_constraints_from_added_tile(Vector2i p_position, int p_terrain_set, TerrainsTilePattern p_terrains_tile_pattern) const;
- Map<Vector2i, TerrainsTilePattern> _wave_function_collapse(const Set<Vector2i> &p_to_replace, int p_terrain_set, const Set<TileMapEditorTerrainsPlugin::Constraint> p_constraints) const;
- TileMapCell _get_random_tile_from_pattern(int p_terrain_set, TerrainsTilePattern p_terrain_tile_pattern) const;
- Map<Vector2i, TileMapCell> _draw_terrains(const Map<Vector2i, TerrainsTilePattern> &p_to_paint, int p_terrain_set) const;
+ Map<Vector2i, TileMapCell> _draw_terrains(const Map<Vector2i, TileSet::TerrainsPattern> &p_to_paint, int p_terrain_set) const;
void _stop_dragging();
- // Cached data.
- TerrainsTilePattern _build_terrains_tile_pattern(TileData *p_tile_data);
- LocalVector<Map<TerrainsTilePattern, Set<TileMapCell>>> per_terrain_terrains_tile_patterns_tiles;
- LocalVector<LocalVector<Set<TerrainsTilePattern>>> per_terrain_terrains_tile_patterns;
-
- Map<TileMapCell, TileData *> terrain_tiles;
- LocalVector<TileSet::CellNeighbor> tile_sides;
-
// Bottom panel.
Tree *terrains_tree;
ItemList *terrains_tile_list;
+ // Cache.
+ LocalVector<LocalVector<Set<TileSet::TerrainsPattern>>> per_terrain_terrains_patterns;
+
// Update functions.
void _update_terrains_cache();
void _update_terrains_tree();
diff --git a/editor/plugins/tiles/tile_set_atlas_source_editor.cpp b/editor/plugins/tiles/tile_set_atlas_source_editor.cpp
index c8892bceaa..ae744f697b 100644
--- a/editor/plugins/tiles/tile_set_atlas_source_editor.cpp
+++ b/editor/plugins/tiles/tile_set_atlas_source_editor.cpp
@@ -841,7 +841,11 @@ void TileSetAtlasSourceEditor::_tile_data_editor_dropdown_button_draw() {
clr = get_theme_color(SNAME("font_disabled_color"));
break;
default:
- clr = get_theme_color(SNAME("font_color"));
+ if (tile_data_editor_dropdown_button->has_focus()) {
+ clr = get_theme_color(SNAME("font_focus_color"));
+ } else {
+ clr = get_theme_color(SNAME("font_color"));
+ }
}
}
diff --git a/misc/hooks/README.md b/misc/hooks/README.md
index 5661c239ed..e420c6cb5c 100644
--- a/misc/hooks/README.md
+++ b/misc/hooks/README.md
@@ -12,8 +12,8 @@ contributors to make sure they comply with our requirements.
`PATH`, or if you want to enable colored output with `pygmentize`.
- Pre-commit hook for `black`: Applies `black` to the staged Python files
before accepting a commit.
-- Pre-commit hook for `makerst`: Checks the class reference syntax using
- `makerst.py`.
+- Pre-commit hook for `make_rst`: Checks the class reference syntax using
+ `make_rst.py`.
## Installation
diff --git a/misc/hooks/pre-commit b/misc/hooks/pre-commit
index 40cb00253b..ab0fc8176f 100755
--- a/misc/hooks/pre-commit
+++ b/misc/hooks/pre-commit
@@ -14,7 +14,7 @@
# as this script. Hooks should return 0 if successful and nonzero to cancel the
# commit. They are executed in the order in which they are listed.
#HOOKS="pre-commit-compile pre-commit-uncrustify"
-HOOKS="pre-commit-clang-format pre-commit-black pre-commit-makerst"
+HOOKS="pre-commit-clang-format pre-commit-black pre-commit-make-rst"
###########################################################
# There should be no need to change anything below this line.
diff --git a/misc/hooks/pre-commit-makerst b/misc/hooks/pre-commit-make-rst
index b990788b99..38b397c494 100755
--- a/misc/hooks/pre-commit-makerst
+++ b/misc/hooks/pre-commit-make-rst
@@ -1,6 +1,6 @@
#!/usr/bin/env bash
-# Git pre-commit hook that checks the class reference syntax using makerst.py.
+# Git pre-commit hook that checks the class reference syntax using make_rst.py.
# Workaround because we can't execute the .py file directly on windows
PYTHON=python
@@ -9,4 +9,4 @@ if [[ "$py_ver" != "3" ]]; then
PYTHON+=3
fi
-$PYTHON doc/tools/makerst.py doc/classes modules --dry-run
+$PYTHON doc/tools/make_rst.py doc/classes modules --dry-run
diff --git a/modules/csg/csg_shape.cpp b/modules/csg/csg_shape.cpp
index 14e7896295..863936ab8c 100644
--- a/modules/csg/csg_shape.cpp
+++ b/modules/csg/csg_shape.cpp
@@ -576,6 +576,7 @@ void CSGShape3D::_validate_property(PropertyInfo &property) const {
} else if (is_collision_prefixed && !bool(get("use_collision"))) {
property.usage = PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL;
}
+ GeometryInstance3D::_validate_property(property);
}
Array CSGShape3D::get_meshes() const {
diff --git a/modules/fbx/tools/import_utils.cpp b/modules/fbx/tools/import_utils.cpp
index 66b0153308..bb95d120af 100644
--- a/modules/fbx/tools/import_utils.cpp
+++ b/modules/fbx/tools/import_utils.cpp
@@ -45,27 +45,27 @@ Basis ImportUtils::EulerToBasis(FBXDocParser::Model::RotOrder mode, const Vector
// by simply invert its order: https://www.cs.utexas.edu/~theshark/courses/cs354/lectures/cs354-14.pdf
switch (mode) {
case FBXDocParser::Model::RotOrder_EulerXYZ:
- ret.set_euler_zyx(p_rotation);
+ ret.set_euler(p_rotation, Basis::EULER_ORDER_XYZ);
break;
case FBXDocParser::Model::RotOrder_EulerXZY:
- ret.set_euler_yzx(p_rotation);
+ ret.set_euler(p_rotation, Basis::EULER_ORDER_XZY);
break;
case FBXDocParser::Model::RotOrder_EulerYZX:
- ret.set_euler_xzy(p_rotation);
+ ret.set_euler(p_rotation, Basis::EULER_ORDER_YZX);
break;
case FBXDocParser::Model::RotOrder_EulerYXZ:
- ret.set_euler_zxy(p_rotation);
+ ret.set_euler(p_rotation, Basis::EULER_ORDER_YXZ);
break;
case FBXDocParser::Model::RotOrder_EulerZXY:
- ret.set_euler_yxz(p_rotation);
+ ret.set_euler(p_rotation, Basis::EULER_ORDER_ZXY);
break;
case FBXDocParser::Model::RotOrder_EulerZYX:
- ret.set_euler_xyz(p_rotation);
+ ret.set_euler(p_rotation, Basis::EULER_ORDER_ZYX);
break;
case FBXDocParser::Model::RotOrder_SphericXYZ:
@@ -89,22 +89,22 @@ Vector3 ImportUtils::BasisToEuler(FBXDocParser::Model::RotOrder mode, const Basi
// by simply invert its order: https://www.cs.utexas.edu/~theshark/courses/cs354/lectures/cs354-14.pdf
switch (mode) {
case FBXDocParser::Model::RotOrder_EulerXYZ:
- return p_rotation.get_euler_zyx();
+ return p_rotation.get_euler(Basis::EULER_ORDER_XYZ);
case FBXDocParser::Model::RotOrder_EulerXZY:
- return p_rotation.get_euler_yzx();
+ return p_rotation.get_euler(Basis::EULER_ORDER_XZY);
case FBXDocParser::Model::RotOrder_EulerYZX:
- return p_rotation.get_euler_xzy();
+ return p_rotation.get_euler(Basis::EULER_ORDER_YZX);
case FBXDocParser::Model::RotOrder_EulerYXZ:
- return p_rotation.get_euler_zxy();
+ return p_rotation.get_euler(Basis::EULER_ORDER_YXZ);
case FBXDocParser::Model::RotOrder_EulerZXY:
- return p_rotation.get_euler_yxz();
+ return p_rotation.get_euler(Basis::EULER_ORDER_ZXY);
case FBXDocParser::Model::RotOrder_EulerZYX:
- return p_rotation.get_euler_xyz();
+ return p_rotation.get_euler(Basis::EULER_ORDER_ZYX);
case FBXDocParser::Model::RotOrder_SphericXYZ:
// TODO
diff --git a/modules/gdscript/tests/scripts/runtime/features/stringify.gd b/modules/gdscript/tests/scripts/runtime/features/stringify.gd
index de269b92b3..fead2df854 100644
--- a/modules/gdscript/tests/scripts/runtime/features/stringify.gd
+++ b/modules/gdscript/tests/scripts/runtime/features/stringify.gd
@@ -17,7 +17,7 @@ func test():
print(Plane(1, 2, 3, 4))
print(Quaternion(1, 2, 3, 4))
print(AABB(Vector3.ZERO, Vector3.ONE))
- print(Basis(Vector3(0, 0, 0)))
+ print(Basis.from_euler(Vector3(0, 0, 0)))
print(Transform3D.IDENTITY)
print(Color(1, 2, 3, 4))
diff --git a/modules/gltf/gltf_document.cpp b/modules/gltf/gltf_document.cpp
index 0df08a7996..3a8cab7e7e 100644
--- a/modules/gltf/gltf_document.cpp
+++ b/modules/gltf/gltf_document.cpp
@@ -120,26 +120,26 @@ Error GLTFDocument::serialize(Ref<GLTFState> state, Node *p_root, const String &
return Error::FAILED;
}
- /* STEP 7 SERIALIZE IMAGES */
- err = _serialize_images(state, p_path);
+ /* STEP 7 SERIALIZE ANIMATIONS */
+ err = _serialize_animations(state);
if (err != OK) {
return Error::FAILED;
}
- /* STEP 8 SERIALIZE TEXTURES */
- err = _serialize_textures(state);
+ /* STEP 8 SERIALIZE ACCESSORS */
+ err = _encode_accessors(state);
if (err != OK) {
return Error::FAILED;
}
- // /* STEP 9 SERIALIZE ANIMATIONS */
- err = _serialize_animations(state);
+ /* STEP 9 SERIALIZE IMAGES */
+ err = _serialize_images(state, p_path);
if (err != OK) {
return Error::FAILED;
}
- /* STEP 10 SERIALIZE ACCESSORS */
- err = _encode_accessors(state);
+ /* STEP 10 SERIALIZE TEXTURES */
+ err = _serialize_textures(state);
if (err != OK) {
return Error::FAILED;
}
@@ -4369,6 +4369,10 @@ Error GLTFDocument::_serialize_skins(Ref<GLTFState> state) {
json_skin["name"] = gltf_skin->get_name();
json_skins.push_back(json_skin);
}
+ if (!state->skins.size()) {
+ return OK;
+ }
+
state->json["skins"] = json_skins;
return OK;
}
@@ -6756,33 +6760,36 @@ Error GLTFDocument::_serialize_file(Ref<GLTFState> state, const String p_path) {
const uint32_t magic = 0x46546C67; // GLTF
const int32_t header_size = 12;
const int32_t chunk_header_size = 8;
-
- for (int32_t pad_i = 0; pad_i < (chunk_header_size + json.utf8().length()) % 4; pad_i++) {
- json += " ";
- }
CharString cs = json.utf8();
- const uint32_t text_chunk_length = cs.length();
-
+ const uint32_t text_data_length = cs.length();
+ const uint32_t text_chunk_length = ((text_data_length + 3) & (~3));
const uint32_t text_chunk_type = 0x4E4F534A; //JSON
- int32_t binary_data_length = 0;
+
+ uint32_t binary_data_length = 0;
if (state->buffers.size()) {
binary_data_length = state->buffers[0].size();
}
- const int32_t binary_chunk_length = binary_data_length;
- const int32_t binary_chunk_type = 0x004E4942; //BIN
+ const uint32_t binary_chunk_length = ((binary_data_length + 3) & (~3));
+ const uint32_t binary_chunk_type = 0x004E4942; //BIN
f->create(FileAccess::ACCESS_RESOURCES);
f->store_32(magic);
f->store_32(state->major_version); // version
- f->store_32(header_size + chunk_header_size + text_chunk_length + chunk_header_size + binary_data_length); // length
+ f->store_32(header_size + chunk_header_size + text_chunk_length + chunk_header_size + binary_chunk_length); // length
f->store_32(text_chunk_length);
f->store_32(text_chunk_type);
f->store_buffer((uint8_t *)&cs[0], cs.length());
+ for (uint32_t pad_i = text_data_length; pad_i < text_chunk_length; pad_i++) {
+ f->store_8(' ');
+ }
if (binary_chunk_length) {
f->store_32(binary_chunk_length);
f->store_32(binary_chunk_type);
f->store_buffer(state->buffers[0].ptr(), binary_data_length);
}
+ for (uint32_t pad_i = binary_data_length; pad_i < binary_chunk_length; pad_i++) {
+ f->store_8(0);
+ }
f->close();
} else {
diff --git a/modules/websocket/wsl_server.h b/modules/websocket/wsl_server.h
index 93c8bd9604..508b5a12a1 100644
--- a/modules/websocket/wsl_server.h
+++ b/modules/websocket/wsl_server.h
@@ -53,7 +53,7 @@ private:
Ref<StreamPeer> connection;
bool use_ssl = false;
- int time = 0;
+ uint64_t time = 0;
uint8_t req_buf[WSL_MAX_HEADER_SIZE] = {};
int req_pos = 0;
String key;
diff --git a/platform/android/export/gradle_export_util.cpp b/platform/android/export/gradle_export_util.cpp
index 851bd0ac52..311614234a 100644
--- a/platform/android/export/gradle_export_util.cpp
+++ b/platform/android/export/gradle_export_util.cpp
@@ -128,11 +128,26 @@ Error rename_and_store_file_in_gradle_project(void *p_userdata, const String &p_
return err;
}
+String _android_xml_escape(const String &p_string) {
+ // Android XML requires strings to be both valid XML (`xml_escape()`) but also
+ // to escape characters which are valid XML but have special meaning in Android XML.
+ // https://developer.android.com/guide/topics/resources/string-resource.html#FormattingAndStyling
+ // Note: Didn't handle U+XXXX unicode chars, could be done if needed.
+ return p_string
+ .replace("@", "\\@")
+ .replace("?", "\\?")
+ .replace("'", "\\'")
+ .replace("\"", "\\\"")
+ .replace("\n", "\\n")
+ .replace("\t", "\\t")
+ .xml_escape(false);
+}
+
// Creates strings.xml files inside the gradle project for different locales.
Error _create_project_name_strings_files(const Ref<EditorExportPreset> &p_preset, const String &project_name) {
print_verbose("Creating strings resources for supported locales for project " + project_name);
// Stores the string into the default values directory.
- String processed_default_xml_string = vformat(godot_project_name_xml_string, project_name.xml_escape(true));
+ String processed_default_xml_string = vformat(godot_project_name_xml_string, _android_xml_escape(project_name));
store_string_at_path("res://android/build/res/values/godot_project_name_string.xml", processed_default_xml_string);
// Searches the Gradle project res/ directory to find all supported locales
@@ -158,7 +173,7 @@ Error _create_project_name_strings_files(const Ref<EditorExportPreset> &p_preset
String locale_directory = "res://android/build/res/" + file + "/godot_project_name_string.xml";
if (ProjectSettings::get_singleton()->has_setting(property_name)) {
String locale_project_name = ProjectSettings::get_singleton()->get(property_name);
- String processed_xml_string = vformat(godot_project_name_xml_string, locale_project_name.xml_escape(true));
+ String processed_xml_string = vformat(godot_project_name_xml_string, _android_xml_escape(locale_project_name));
print_verbose("Storing project name for locale " + locale + " under " + locale_directory);
store_string_at_path(locale_directory, processed_xml_string);
} else {
diff --git a/scene/2d/collision_object_2d.cpp b/scene/2d/collision_object_2d.cpp
index 28facd09ce..4b348f12e6 100644
--- a/scene/2d/collision_object_2d.cpp
+++ b/scene/2d/collision_object_2d.cpp
@@ -50,7 +50,9 @@ void CollisionObject2D::_notification(int p_what) {
}
if (!disabled || (disable_mode != DISABLE_MODE_REMOVE)) {
- RID space = get_world_2d()->get_space();
+ Ref<World2D> world_ref = get_world_2d();
+ ERR_FAIL_COND(!world_ref.is_valid());
+ RID space = world_ref->get_space();
if (area) {
PhysicsServer2D::get_singleton()->area_set_space(rid, space);
} else {
diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp
index 41288d646f..4d4d21bad7 100644
--- a/scene/2d/physics_body_2d.cpp
+++ b/scene/2d/physics_body_2d.cpp
@@ -1101,7 +1101,7 @@ bool CharacterBody2D::move_and_slide() {
}
if (motion_mode == MOTION_MODE_GROUNDED) {
- _move_and_slide_grounded(delta, was_on_floor, current_platform_velocity);
+ _move_and_slide_grounded(delta, was_on_floor);
} else {
_move_and_slide_free(delta);
}
@@ -1122,14 +1122,11 @@ bool CharacterBody2D::move_and_slide() {
return motion_results.size() > 0;
}
-void CharacterBody2D::_move_and_slide_grounded(double p_delta, bool p_was_on_floor, const Vector2 &p_prev_platform_velocity) {
+void CharacterBody2D::_move_and_slide_grounded(double p_delta, bool p_was_on_floor) {
Vector2 motion = motion_velocity * p_delta;
Vector2 motion_slide_up = motion.slide(up_direction);
Vector2 prev_floor_normal = floor_normal;
- RID prev_platform_rid = platform_rid;
- ObjectID prev_platform_object_id = platform_object_id;
- int prev_platform_layer = platform_layer;
platform_rid = RID();
platform_object_id = ObjectID();
@@ -1202,12 +1199,8 @@ void CharacterBody2D::_move_and_slide_grounded(double p_delta, bool p_was_on_flo
gt.elements[2] -= result.travel;
set_global_transform(gt);
}
- on_floor = true;
- platform_rid = prev_platform_rid;
- platform_object_id = prev_platform_object_id;
- platform_layer = prev_platform_layer;
- platform_velocity = p_prev_platform_velocity;
- floor_normal = prev_floor_normal;
+ // Determines if you are on the ground.
+ _snap_on_floor(true, false);
motion_velocity = Vector2();
last_motion = Vector2();
motion = Vector2();
diff --git a/scene/2d/physics_body_2d.h b/scene/2d/physics_body_2d.h
index d1f52b33f2..15e8469bb4 100644
--- a/scene/2d/physics_body_2d.h
+++ b/scene/2d/physics_body_2d.h
@@ -416,7 +416,7 @@ private:
MovingPlatformApplyVelocityOnLeave get_moving_platform_apply_velocity_on_leave() const;
void _move_and_slide_free(double p_delta);
- void _move_and_slide_grounded(double p_delta, bool p_was_on_floor, const Vector2 &p_prev_platform_velocity);
+ void _move_and_slide_grounded(double p_delta, bool p_was_on_floor);
Ref<KinematicCollision2D> _get_slide_collision(int p_bounce);
Ref<KinematicCollision2D> _get_last_slide_collision();
diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp
index b546eaefa6..e54d1cd597 100644
--- a/scene/2d/tile_map.cpp
+++ b/scene/2d/tile_map.cpp
@@ -34,6 +34,324 @@
#include "servers/navigation_server_2d.h"
+Map<Vector2i, TileSet::CellNeighbor> TileMap::TerrainConstraint::get_overlapping_coords_and_peering_bits() const {
+ Map<Vector2i, TileSet::CellNeighbor> output;
+ Ref<TileSet> tile_set = tile_map->get_tileset();
+ ERR_FAIL_COND_V(!tile_set.is_valid(), output);
+
+ TileSet::TileShape shape = tile_set->get_tile_shape();
+ if (shape == TileSet::TILE_SHAPE_SQUARE) {
+ switch (bit) {
+ case 0:
+ output[base_cell_coords] = TileSet::CELL_NEIGHBOR_RIGHT_SIDE;
+ output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_LEFT_SIDE;
+ break;
+ case 1:
+ output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER;
+ output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER;
+ output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER)] = TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER;
+ output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER;
+ break;
+ case 2:
+ output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_SIDE;
+ output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_SIDE;
+ break;
+ case 3:
+ output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER;
+ output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER;
+ output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER)] = TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER;
+ output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_LEFT_SIDE)] = TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER;
+ break;
+ default:
+ ERR_FAIL_V(output);
+ }
+ } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC) {
+ switch (bit) {
+ case 0:
+ output[base_cell_coords] = TileSet::CELL_NEIGHBOR_RIGHT_CORNER;
+ output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_BOTTOM_CORNER;
+ output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_RIGHT_CORNER)] = TileSet::CELL_NEIGHBOR_LEFT_CORNER;
+ output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_CORNER;
+ break;
+ case 1:
+ output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE;
+ output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE;
+ break;
+ case 2:
+ output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_CORNER;
+ output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_LEFT_CORNER;
+ output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_CORNER)] = TileSet::CELL_NEIGHBOR_TOP_CORNER;
+ output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE)] = TileSet::CELL_NEIGHBOR_RIGHT_CORNER;
+ break;
+ case 3:
+ output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE;
+ output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE;
+ break;
+ default:
+ ERR_FAIL_V(output);
+ }
+ } else {
+ // Half offset shapes.
+ TileSet::TileOffsetAxis offset_axis = tile_set->get_tile_offset_axis();
+ if (offset_axis == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) {
+ switch (bit) {
+ case 0:
+ output[base_cell_coords] = TileSet::CELL_NEIGHBOR_RIGHT_SIDE;
+ output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_LEFT_SIDE;
+ break;
+ case 1:
+ output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER;
+ output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER;
+ output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_CORNER;
+ break;
+ case 2:
+ output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE;
+ output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE;
+ break;
+ case 3:
+ output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_CORNER;
+ output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER;
+ output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER;
+ break;
+ case 4:
+ output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE;
+ output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE;
+ break;
+ default:
+ ERR_FAIL_V(output);
+ }
+ } else {
+ switch (bit) {
+ case 0:
+ output[base_cell_coords] = TileSet::CELL_NEIGHBOR_RIGHT_CORNER;
+ output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER;
+ output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER;
+ break;
+ case 1:
+ output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE;
+ output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE;
+ break;
+ case 2:
+ output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER;
+ output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_LEFT_CORNER;
+ output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER;
+ break;
+ case 3:
+ output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_SIDE;
+ output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_SIDE;
+ break;
+ case 4:
+ output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE;
+ output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE;
+ break;
+ default:
+ ERR_FAIL_V(output);
+ }
+ }
+ }
+ return output;
+}
+
+TileMap::TerrainConstraint::TerrainConstraint(const TileMap *p_tile_map, const Vector2i &p_position, const TileSet::CellNeighbor &p_bit, int p_terrain) {
+ // The way we build the constraint make it easy to detect conflicting constraints.
+ tile_map = p_tile_map;
+
+ Ref<TileSet> tile_set = tile_map->get_tileset();
+ ERR_FAIL_COND(!tile_set.is_valid());
+
+ TileSet::TileShape shape = tile_set->get_tile_shape();
+ if (shape == TileSet::TILE_SHAPE_SQUARE) {
+ switch (p_bit) {
+ case TileSet::CELL_NEIGHBOR_RIGHT_SIDE:
+ bit = 0;
+ base_cell_coords = p_position;
+ break;
+ case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER:
+ bit = 1;
+ base_cell_coords = p_position;
+ break;
+ case TileSet::CELL_NEIGHBOR_BOTTOM_SIDE:
+ bit = 2;
+ base_cell_coords = p_position;
+ break;
+ case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER:
+ bit = 1;
+ base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_LEFT_SIDE);
+ break;
+ case TileSet::CELL_NEIGHBOR_LEFT_SIDE:
+ bit = 0;
+ base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_LEFT_SIDE);
+ break;
+ case TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER:
+ bit = 1;
+ base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER);
+ break;
+ case TileSet::CELL_NEIGHBOR_TOP_SIDE:
+ bit = 2;
+ base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_SIDE);
+ break;
+ case TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER:
+ bit = 1;
+ base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_SIDE);
+ break;
+ default:
+ ERR_FAIL();
+ break;
+ }
+ } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC) {
+ switch (p_bit) {
+ case TileSet::CELL_NEIGHBOR_RIGHT_CORNER:
+ bit = 1;
+ base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE);
+ break;
+ case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE:
+ bit = 0;
+ base_cell_coords = p_position;
+ break;
+ case TileSet::CELL_NEIGHBOR_BOTTOM_CORNER:
+ bit = 1;
+ base_cell_coords = p_position;
+ break;
+ case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE:
+ bit = 2;
+ base_cell_coords = p_position;
+ break;
+ case TileSet::CELL_NEIGHBOR_LEFT_CORNER:
+ bit = 1;
+ base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE);
+ break;
+ case TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE:
+ bit = 0;
+ base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE);
+ break;
+ case TileSet::CELL_NEIGHBOR_TOP_CORNER:
+ bit = 1;
+ base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_CORNER);
+ break;
+ case TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE:
+ bit = 2;
+ base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE);
+ break;
+ default:
+ ERR_FAIL();
+ break;
+ }
+ } else {
+ // Half-offset shapes
+ TileSet::TileOffsetAxis offset_axis = tile_set->get_tile_offset_axis();
+ if (offset_axis == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) {
+ switch (p_bit) {
+ case TileSet::CELL_NEIGHBOR_RIGHT_SIDE:
+ bit = 0;
+ base_cell_coords = p_position;
+ break;
+ case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER:
+ bit = 1;
+ base_cell_coords = p_position;
+ break;
+ case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE:
+ bit = 2;
+ base_cell_coords = p_position;
+ break;
+ case TileSet::CELL_NEIGHBOR_BOTTOM_CORNER:
+ bit = 3;
+ base_cell_coords = p_position;
+ break;
+ case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE:
+ bit = 4;
+ base_cell_coords = p_position;
+ break;
+ case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER:
+ bit = 1;
+ base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_LEFT_SIDE);
+ break;
+ case TileSet::CELL_NEIGHBOR_LEFT_SIDE:
+ bit = 0;
+ base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_LEFT_SIDE);
+ break;
+ case TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER:
+ bit = 3;
+ base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE);
+ break;
+ case TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE:
+ bit = 2;
+ base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE);
+ break;
+ case TileSet::CELL_NEIGHBOR_TOP_CORNER:
+ bit = 1;
+ base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE);
+ break;
+ case TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE:
+ bit = 4;
+ base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE);
+ break;
+ case TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER:
+ bit = 3;
+ base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE);
+ break;
+ default:
+ ERR_FAIL();
+ break;
+ }
+ } else {
+ switch (p_bit) {
+ case TileSet::CELL_NEIGHBOR_RIGHT_CORNER:
+ bit = 0;
+ base_cell_coords = p_position;
+ break;
+ case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE:
+ bit = 1;
+ base_cell_coords = p_position;
+ break;
+ case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER:
+ bit = 2;
+ base_cell_coords = p_position;
+ break;
+ case TileSet::CELL_NEIGHBOR_BOTTOM_SIDE:
+ bit = 3;
+ base_cell_coords = p_position;
+ break;
+ case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER:
+ bit = 0;
+ base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE);
+ break;
+ case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE:
+ bit = 4;
+ base_cell_coords = p_position;
+ break;
+ case TileSet::CELL_NEIGHBOR_LEFT_CORNER:
+ bit = 2;
+ base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE);
+ break;
+ case TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE:
+ bit = 1;
+ base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE);
+ break;
+ case TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER:
+ bit = 0;
+ base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE);
+ break;
+ case TileSet::CELL_NEIGHBOR_TOP_SIDE:
+ bit = 3;
+ base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_SIDE);
+ break;
+ case TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER:
+ bit = 2;
+ base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_SIDE);
+ break;
+ case TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE:
+ bit = 4;
+ base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE);
+ break;
+ default:
+ ERR_FAIL();
+ break;
+ }
+ }
+ }
+ terrain = p_terrain;
+}
+
Vector2i TileMap::transform_coords_layout(Vector2i p_coords, TileSet::TileOffsetAxis p_offset_axis, TileSet::TileLayout p_from_layout, TileSet::TileLayout p_to_layout) {
// Transform to stacked layout.
Vector2i output = p_coords;
@@ -168,7 +486,6 @@ int TileMap::get_selected_layer() const {
void TileMap::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
- pending_update = true;
_clear_internals();
_recreate_internals();
} break;
@@ -305,8 +622,8 @@ String TileMap::get_layer_name(int p_layer) const {
void TileMap::set_layer_enabled(int p_layer, bool p_enabled) {
ERR_FAIL_INDEX(p_layer, (int)layers.size());
layers[p_layer].enabled = p_enabled;
- _clear_internals();
- _recreate_internals();
+ _clear_layer_internals(p_layer);
+ _recreate_layer_internals(p_layer);
emit_signal(SNAME("changed"));
update_configuration_warnings();
@@ -320,8 +637,8 @@ bool TileMap::is_layer_enabled(int p_layer) const {
void TileMap::set_layer_modulate(int p_layer, Color p_modulate) {
ERR_FAIL_INDEX(p_layer, (int)layers.size());
layers[p_layer].modulate = p_modulate;
- _clear_internals();
- _recreate_internals();
+ _clear_layer_internals(p_layer);
+ _recreate_layer_internals(p_layer);
emit_signal(SNAME("changed"));
}
@@ -333,8 +650,8 @@ Color TileMap::get_layer_modulate(int p_layer) const {
void TileMap::set_layer_y_sort_enabled(int p_layer, bool p_y_sort_enabled) {
ERR_FAIL_INDEX(p_layer, (int)layers.size());
layers[p_layer].y_sort_enabled = p_y_sort_enabled;
- _clear_internals();
- _recreate_internals();
+ _clear_layer_internals(p_layer);
+ _recreate_layer_internals(p_layer);
emit_signal(SNAME("changed"));
update_configuration_warnings();
@@ -348,8 +665,8 @@ bool TileMap::is_layer_y_sort_enabled(int p_layer) const {
void TileMap::set_layer_y_sort_origin(int p_layer, int p_y_sort_origin) {
ERR_FAIL_INDEX(p_layer, (int)layers.size());
layers[p_layer].y_sort_origin = p_y_sort_origin;
- _clear_internals();
- _recreate_internals();
+ _clear_layer_internals(p_layer);
+ _recreate_layer_internals(p_layer);
emit_signal(SNAME("changed"));
}
@@ -361,8 +678,8 @@ int TileMap::get_layer_y_sort_origin(int p_layer) const {
void TileMap::set_layer_z_index(int p_layer, int p_z_index) {
ERR_FAIL_INDEX(p_layer, (int)layers.size());
layers[p_layer].z_index = p_z_index;
- _clear_internals();
- _recreate_internals();
+ _clear_layer_internals(p_layer);
+ _recreate_layer_internals(p_layer);
emit_signal(SNAME("changed"));
update_configuration_warnings();
@@ -486,8 +803,10 @@ void TileMap::_update_dirty_quadrants() {
}
for (unsigned int layer = 0; layer < layers.size(); layer++) {
+ SelfList<TileMapQuadrant>::List &dirty_quadrant_list = layers[layer].dirty_quadrant_list;
+
// Update the coords cache.
- for (SelfList<TileMapQuadrant> *q = layers[layer].dirty_quadrant_list.first(); q; q = q->next()) {
+ for (SelfList<TileMapQuadrant> *q = dirty_quadrant_list.first(); q; q = q->next()) {
q->self()->map_to_world.clear();
q->self()->world_to_map.clear();
for (Set<Vector2i>::Element *E = q->self()->cells.front(); E; E = E->next()) {
@@ -498,15 +817,18 @@ void TileMap::_update_dirty_quadrants() {
}
}
+ // Find TileData that need a runtime modification.
+ _build_runtime_update_tile_data(dirty_quadrant_list);
+
// Call the update_dirty_quadrant method on plugins.
- _rendering_update_dirty_quadrants(layers[layer].dirty_quadrant_list);
- _physics_update_dirty_quadrants(layers[layer].dirty_quadrant_list);
- _navigation_update_dirty_quadrants(layers[layer].dirty_quadrant_list);
- _scenes_update_dirty_quadrants(layers[layer].dirty_quadrant_list);
+ _rendering_update_dirty_quadrants(dirty_quadrant_list);
+ _physics_update_dirty_quadrants(dirty_quadrant_list);
+ _navigation_update_dirty_quadrants(dirty_quadrant_list);
+ _scenes_update_dirty_quadrants(dirty_quadrant_list);
// Redraw the debug canvas_items.
RenderingServer *rs = RenderingServer::get_singleton();
- for (SelfList<TileMapQuadrant> *q = layers[layer].dirty_quadrant_list.first(); q; q = q->next()) {
+ for (SelfList<TileMapQuadrant> *q = dirty_quadrant_list.first(); q; q = q->next()) {
rs->canvas_item_clear(q->self()->debug_canvas_item);
Transform2D xform;
xform.set_origin(map_to_world(q->self()->coords * get_effective_quadrant_size(layer)));
@@ -519,8 +841,13 @@ void TileMap::_update_dirty_quadrants() {
}
// Clear the list
- while (layers[layer].dirty_quadrant_list.first()) {
- layers[layer].dirty_quadrant_list.remove(layers[layer].dirty_quadrant_list.first());
+ while (dirty_quadrant_list.first()) {
+ // Clear the runtime tile data.
+ for (const KeyValue<Vector2i, TileData *> &kv : dirty_quadrant_list.first()->self()->runtime_tile_data_cache) {
+ memdelete(kv.value);
+ }
+
+ dirty_quadrant_list.remove(dirty_quadrant_list.first());
}
}
@@ -529,37 +856,43 @@ void TileMap::_update_dirty_quadrants() {
_recompute_rect_cache();
}
-void TileMap::_recreate_internals() {
- for (unsigned int layer = 0; layer < layers.size(); layer++) {
- // Make sure that _clear_internals() was called prior.
- ERR_FAIL_COND_MSG(layers[layer].quadrant_map.size() > 0, "TileMap layer " + itos(layer) + " had a non-empty quadrant map.");
+void TileMap::_recreate_layer_internals(int p_layer) {
+ ERR_FAIL_INDEX(p_layer, (int)layers.size());
- if (!layers[layer].enabled) {
- continue;
- }
+ // Make sure that _clear_internals() was called prior.
+ ERR_FAIL_COND_MSG(layers[p_layer].quadrant_map.size() > 0, "TileMap layer " + itos(p_layer) + " had a non-empty quadrant map.");
- // Upadate the layer internals.
- _rendering_update_layer(layer);
-
- // Recreate the quadrants.
- const Map<Vector2i, TileMapCell> &tile_map = layers[layer].tile_map;
- for (const KeyValue<Vector2i, TileMapCell> &E : tile_map) {
- Vector2i qk = _coords_to_quadrant_coords(layer, Vector2i(E.key.x, E.key.y));
+ if (!layers[p_layer].enabled) {
+ return;
+ }
- Map<Vector2i, TileMapQuadrant>::Element *Q = layers[layer].quadrant_map.find(qk);
- if (!Q) {
- Q = _create_quadrant(layer, qk);
- layers[layer].dirty_quadrant_list.add(&Q->get().dirty_list_element);
- }
+ // Upadate the layer internals.
+ _rendering_update_layer(p_layer);
- Vector2i pk = E.key;
- Q->get().cells.insert(pk);
+ // Recreate the quadrants.
+ const Map<Vector2i, TileMapCell> &tile_map = layers[p_layer].tile_map;
+ for (const KeyValue<Vector2i, TileMapCell> &E : tile_map) {
+ Vector2i qk = _coords_to_quadrant_coords(p_layer, Vector2i(E.key.x, E.key.y));
- _make_quadrant_dirty(Q);
+ Map<Vector2i, TileMapQuadrant>::Element *Q = layers[p_layer].quadrant_map.find(qk);
+ if (!Q) {
+ Q = _create_quadrant(p_layer, qk);
+ layers[p_layer].dirty_quadrant_list.add(&Q->get().dirty_list_element);
}
+
+ Vector2i pk = E.key;
+ Q->get().cells.insert(pk);
+
+ _make_quadrant_dirty(Q);
}
- _update_dirty_quadrants();
+ _queue_update_dirty_quadrants();
+}
+
+void TileMap::_recreate_internals() {
+ for (unsigned int layer = 0; layer < layers.size(); layer++) {
+ _recreate_layer_internals(layer);
+ }
}
void TileMap::_erase_quadrant(Map<Vector2i, TileMapQuadrant>::Element *Q) {
@@ -782,7 +1115,13 @@ void TileMap::_rendering_update_dirty_quadrants(SelfList<TileMapQuadrant>::List
TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source);
if (atlas_source) {
// Get the tile data.
- TileData *tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(c.get_atlas_coords(), c.alternative_tile));
+ const TileData *tile_data;
+ if (q.runtime_tile_data_cache.has(E_cell.value)) {
+ tile_data = q.runtime_tile_data_cache[E_cell.value];
+ } else {
+ tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(c.get_atlas_coords(), c.alternative_tile));
+ }
+
Ref<ShaderMaterial> mat = tile_data->get_material();
int z_index = tile_data->get_z_index();
@@ -829,7 +1168,7 @@ void TileMap::_rendering_update_dirty_quadrants(SelfList<TileMapQuadrant>::List
}
// Drawing the tile in the canvas item.
- draw_tile(canvas_item, E_cell.key - position, tile_set, c.source_id, c.get_atlas_coords(), c.alternative_tile, -1, modulate);
+ draw_tile(canvas_item, E_cell.key - position, tile_set, c.source_id, c.get_atlas_coords(), c.alternative_tile, -1, modulate, tile_data);
// --- Occluders ---
for (int i = 0; i < tile_set->get_occlusion_layers_count(); i++) {
@@ -946,7 +1285,7 @@ void TileMap::_rendering_draw_quadrant_debug(TileMapQuadrant *p_quadrant) {
}
}
-void TileMap::draw_tile(RID p_canvas_item, Vector2i p_position, const Ref<TileSet> p_tile_set, int p_atlas_source_id, Vector2i p_atlas_coords, int p_alternative_tile, int p_frame, Color p_modulation) {
+void TileMap::draw_tile(RID p_canvas_item, Vector2i p_position, const Ref<TileSet> p_tile_set, int p_atlas_source_id, Vector2i p_atlas_coords, int p_alternative_tile, int p_frame, Color p_modulation, const TileData *p_tile_data_override) {
ERR_FAIL_COND(!p_tile_set.is_valid());
ERR_FAIL_COND(!p_tile_set->has_source(p_atlas_source_id));
ERR_FAIL_COND(!p_tile_set->get_source(p_atlas_source_id)->has_tile(p_atlas_coords));
@@ -972,7 +1311,7 @@ void TileMap::draw_tile(RID p_canvas_item, Vector2i p_position, const Ref<TileSe
}
// Get tile data.
- TileData *tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(p_atlas_coords, p_alternative_tile));
+ const TileData *tile_data = p_tile_data_override ? p_tile_data_override : Object::cast_to<TileData>(atlas_source->get_tile_data(p_atlas_coords, p_alternative_tile));
// Get the tile modulation.
Color modulate = tile_data->get_modulate() * p_modulation;
@@ -1131,8 +1470,12 @@ void TileMap::_physics_update_dirty_quadrants(SelfList<TileMapQuadrant>::List &r
TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source);
if (atlas_source) {
- TileData *tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(c.get_atlas_coords(), c.alternative_tile));
-
+ const TileData *tile_data;
+ if (q.runtime_tile_data_cache.has(E_cell->get())) {
+ tile_data = q.runtime_tile_data_cache[E_cell->get()];
+ } else {
+ tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(c.get_atlas_coords(), c.alternative_tile));
+ }
for (int tile_set_physics_layer = 0; tile_set_physics_layer < tile_set->get_physics_layers_count(); tile_set_physics_layer++) {
Ref<PhysicsMaterial> physics_material = tile_set->get_physics_layer_physics_material(tile_set_physics_layer);
uint32_t physics_layer = tile_set->get_physics_layer_collision_layer(tile_set_physics_layer);
@@ -1324,7 +1667,12 @@ void TileMap::_navigation_update_dirty_quadrants(SelfList<TileMapQuadrant>::List
TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source);
if (atlas_source) {
- TileData *tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(c.get_atlas_coords(), c.alternative_tile));
+ const TileData *tile_data;
+ if (q.runtime_tile_data_cache.has(E_cell->get())) {
+ tile_data = q.runtime_tile_data_cache[E_cell->get()];
+ } else {
+ tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(c.get_atlas_coords(), c.alternative_tile));
+ }
q.navigation_regions[E_cell->get()].resize(tile_set->get_navigation_layers_count());
for (int layer_index = 0; layer_index < tile_set->get_navigation_layers_count(); layer_index++) {
@@ -1408,7 +1756,12 @@ void TileMap::_navigation_draw_quadrant_debug(TileMapQuadrant *p_quadrant) {
TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source);
if (atlas_source) {
- TileData *tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(c.get_atlas_coords(), c.alternative_tile));
+ const TileData *tile_data;
+ if (p_quadrant->runtime_tile_data_cache.has(E_cell->get())) {
+ tile_data = p_quadrant->runtime_tile_data_cache[E_cell->get()];
+ } else {
+ tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(c.get_atlas_coords(), c.alternative_tile));
+ }
Transform2D xform;
xform.set_origin(map_to_world(E_cell->get()) - quadrant_pos);
@@ -1784,6 +2137,243 @@ void TileMap::set_pattern(int p_layer, Vector2i p_position, const Ref<TileMapPat
}
}
+Set<TileSet::TerrainsPattern> TileMap::_get_valid_terrains_patterns_for_constraints(int p_terrain_set, const Vector2i &p_position, Set<TerrainConstraint> p_constraints) {
+ if (!tile_set.is_valid()) {
+ return Set<TileSet::TerrainsPattern>();
+ }
+
+ // Returns all tiles compatible with the given constraints.
+ Set<TileSet::TerrainsPattern> compatible_terrain_tile_patterns;
+ for (TileSet::TerrainsPattern &terrain_pattern : tile_set->get_terrains_pattern_set(p_terrain_set)) {
+ int valid = true;
+ int in_pattern_count = 0;
+ for (int i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) {
+ TileSet::CellNeighbor bit = TileSet::CellNeighbor(i);
+ if (tile_set->is_valid_peering_bit_terrain(p_terrain_set, bit)) {
+ // Check if the bit is compatible with the constraints.
+ TerrainConstraint terrain_bit_constraint = TerrainConstraint(this, p_position, bit, terrain_pattern[in_pattern_count]);
+ Set<TerrainConstraint>::Element *in_set_constraint_element = p_constraints.find(terrain_bit_constraint);
+ if (in_set_constraint_element && in_set_constraint_element->get().get_terrain() != terrain_bit_constraint.get_terrain()) {
+ valid = false;
+ break;
+ }
+ in_pattern_count++;
+ }
+ }
+
+ if (valid) {
+ compatible_terrain_tile_patterns.insert(terrain_pattern);
+ }
+ }
+
+ return compatible_terrain_tile_patterns;
+}
+
+Set<TileMap::TerrainConstraint> TileMap::get_terrain_constraints_from_removed_cells_list(int p_layer, const Set<Vector2i> &p_to_replace, int p_terrain_set, bool p_ignore_empty_terrains) const {
+ if (!tile_set.is_valid()) {
+ return Set<TerrainConstraint>();
+ }
+
+ ERR_FAIL_INDEX_V(p_terrain_set, tile_set->get_terrain_sets_count(), Set<TerrainConstraint>());
+ ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), Set<TerrainConstraint>());
+
+ // Build a set of dummy constraints get the constrained points.
+ Set<TerrainConstraint> dummy_constraints;
+ for (Set<Vector2i>::Element *E = p_to_replace.front(); E; E = E->next()) {
+ for (int i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) { // Iterates over sides.
+ TileSet::CellNeighbor bit = TileSet::CellNeighbor(i);
+ if (tile_set->is_valid_peering_bit_terrain(p_terrain_set, bit)) {
+ dummy_constraints.insert(TerrainConstraint(this, E->get(), bit, -1));
+ }
+ }
+ }
+
+ // For each constrained point, we get all overlapping tiles, and select the most adequate terrain for it.
+ Set<TerrainConstraint> constraints;
+ for (Set<TerrainConstraint>::Element *E = dummy_constraints.front(); E; E = E->next()) {
+ TerrainConstraint c = E->get();
+
+ Map<int, int> terrain_count;
+
+ // Count the number of occurrences per terrain.
+ Map<Vector2i, TileSet::CellNeighbor> overlapping_terrain_bits = c.get_overlapping_coords_and_peering_bits();
+ for (const KeyValue<Vector2i, TileSet::CellNeighbor> &E_overlapping : overlapping_terrain_bits) {
+ if (!p_to_replace.has(E_overlapping.key)) {
+ TileData *neighbor_tile_data = nullptr;
+ TileMapCell neighbor_cell = get_cell(p_layer, E_overlapping.key);
+ if (neighbor_cell.source_id != TileSet::INVALID_SOURCE) {
+ Ref<TileSetSource> source = tile_set->get_source(neighbor_cell.source_id);
+ Ref<TileSetAtlasSource> atlas_source = source;
+ if (atlas_source.is_valid()) {
+ TileData *tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(neighbor_cell.get_atlas_coords(), neighbor_cell.alternative_tile));
+ if (tile_data && tile_data->get_terrain_set() == p_terrain_set) {
+ neighbor_tile_data = tile_data;
+ }
+ }
+ }
+
+ int terrain = neighbor_tile_data ? neighbor_tile_data->get_peering_bit_terrain(TileSet::CellNeighbor(E_overlapping.value)) : -1;
+ if (!p_ignore_empty_terrains || terrain >= 0) {
+ if (!terrain_count.has(terrain)) {
+ terrain_count[terrain] = 0;
+ }
+ terrain_count[terrain] += 1;
+ }
+ }
+ }
+
+ // Get the terrain with the max number of occurrences.
+ int max = 0;
+ int max_terrain = -1;
+ for (const KeyValue<int, int> &E_terrain_count : terrain_count) {
+ if (E_terrain_count.value > max) {
+ max = E_terrain_count.value;
+ max_terrain = E_terrain_count.key;
+ }
+ }
+
+ // Set the adequate terrain.
+ if (max > 0) {
+ c.set_terrain(max_terrain);
+ constraints.insert(c);
+ }
+ }
+
+ return constraints;
+}
+
+Set<TileMap::TerrainConstraint> TileMap::get_terrain_constraints_from_added_tile(Vector2i p_position, int p_terrain_set, TileSet::TerrainsPattern p_terrains_pattern) const {
+ if (!tile_set.is_valid()) {
+ return Set<TerrainConstraint>();
+ }
+
+ // Compute the constraints needed from the surrounding tiles.
+ Set<TerrainConstraint> output;
+ int in_pattern_count = 0;
+ for (uint32_t i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) {
+ TileSet::CellNeighbor side = TileSet::CellNeighbor(i);
+ if (tile_set->is_valid_peering_bit_terrain(p_terrain_set, side)) {
+ TerrainConstraint c = TerrainConstraint(this, p_position, side, p_terrains_pattern[in_pattern_count]);
+ output.insert(c);
+ in_pattern_count++;
+ }
+ }
+
+ return output;
+}
+
+Map<Vector2i, TileSet::TerrainsPattern> TileMap::terrain_wave_function_collapse(const Set<Vector2i> &p_to_replace, int p_terrain_set, const Set<TerrainConstraint> p_constraints) {
+ if (!tile_set.is_valid()) {
+ return Map<Vector2i, TileSet::TerrainsPattern>();
+ }
+
+ // Copy the constraints set.
+ Set<TerrainConstraint> constraints = p_constraints;
+
+ // Compute all acceptable patterns for each cell.
+ Map<Vector2i, Set<TileSet::TerrainsPattern>> per_cell_acceptable_tiles;
+ for (Vector2i cell : p_to_replace) {
+ per_cell_acceptable_tiles[cell] = _get_valid_terrains_patterns_for_constraints(p_terrain_set, cell, constraints);
+ }
+
+ // Output map.
+ Map<Vector2i, TileSet::TerrainsPattern> output;
+
+ // Add all positions to a set.
+ Set<Vector2i> to_replace = Set<Vector2i>(p_to_replace);
+ while (!to_replace.is_empty()) {
+ // Compute the minimum number of tile possibilities for each cell.
+ int min_nb_possibilities = 100000000;
+ for (const KeyValue<Vector2i, Set<TileSet::TerrainsPattern>> &E : per_cell_acceptable_tiles) {
+ min_nb_possibilities = MIN(min_nb_possibilities, E.value.size());
+ }
+
+ // Get the set of possible cells to fill, out of the most constrained ones.
+ LocalVector<Vector2i> to_choose_from;
+ for (const KeyValue<Vector2i, Set<TileSet::TerrainsPattern>> &E : per_cell_acceptable_tiles) {
+ if (E.value.size() == min_nb_possibilities) {
+ to_choose_from.push_back(E.key);
+ }
+ }
+
+ // Randomly a cell to fill out of the most constrained.
+ Vector2i selected_cell_to_replace = to_choose_from[Math::random(0, to_choose_from.size() - 1)];
+
+ // Get the list of acceptable pattens for the given cell.
+ Set<TileSet::TerrainsPattern> valid_tiles = per_cell_acceptable_tiles[selected_cell_to_replace];
+ if (valid_tiles.is_empty()) {
+ break; // No possibilities :/
+ }
+
+ // Out of the possible patterns, prioritize the one which have the least amount of different terrains.
+ LocalVector<TileSet::TerrainsPattern> valid_tiles_with_least_amount_of_terrains;
+ int min_terrain_count = 10000;
+ LocalVector<int> terrains_counts;
+ int pattern_index = 0;
+ for (const TileSet::TerrainsPattern &pattern : valid_tiles) {
+ Set<int> terrains;
+ for (int i = 0; i < pattern.size(); i++) {
+ terrains.insert(pattern[i]);
+ }
+ min_terrain_count = MIN(min_terrain_count, terrains.size());
+ terrains_counts.push_back(terrains.size());
+ pattern_index++;
+ }
+ pattern_index = 0;
+ for (const TileSet::TerrainsPattern &pattern : valid_tiles) {
+ if (terrains_counts[pattern_index] == min_terrain_count) {
+ valid_tiles_with_least_amount_of_terrains.push_back(pattern);
+ }
+ pattern_index++;
+ }
+
+ // Randomly select a pattern out of the remaining ones.
+ TileSet::TerrainsPattern selected_terrain_tile_pattern = valid_tiles_with_least_amount_of_terrains[Math::random(0, valid_tiles_with_least_amount_of_terrains.size() - 1)];
+
+ // Set the selected cell into the output.
+ output[selected_cell_to_replace] = selected_terrain_tile_pattern;
+ to_replace.erase(selected_cell_to_replace);
+ per_cell_acceptable_tiles.erase(selected_cell_to_replace);
+
+ // Add the new constraints from the added tiles.
+ Set<TerrainConstraint> new_constraints = get_terrain_constraints_from_added_tile(selected_cell_to_replace, p_terrain_set, selected_terrain_tile_pattern);
+ for (Set<TerrainConstraint>::Element *E_constraint = new_constraints.front(); E_constraint; E_constraint = E_constraint->next()) {
+ constraints.insert(E_constraint->get());
+ }
+
+ // Compute valid tiles again for neighbors.
+ for (uint32_t i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) {
+ TileSet::CellNeighbor side = TileSet::CellNeighbor(i);
+ if (is_existing_neighbor(side)) {
+ Vector2i neighbor = get_neighbor_cell(selected_cell_to_replace, side);
+ if (to_replace.has(neighbor)) {
+ per_cell_acceptable_tiles[neighbor] = _get_valid_terrains_patterns_for_constraints(p_terrain_set, neighbor, constraints);
+ }
+ }
+ }
+ }
+ return output;
+}
+
+void TileMap::set_cells_from_surrounding_terrains(int p_layer, TypedArray<Vector2i> p_coords_array, int p_terrain_set, bool p_ignore_empty_terrains) {
+ ERR_FAIL_COND(!tile_set.is_valid());
+ ERR_FAIL_INDEX(p_layer, (int)layers.size());
+ ERR_FAIL_INDEX(p_terrain_set, tile_set->get_terrain_sets_count());
+
+ Set<Vector2i> coords_set;
+ for (int i = 0; i < p_coords_array.size(); i++) {
+ coords_set.insert(p_coords_array[i]);
+ }
+
+ Set<TileMap::TerrainConstraint> constraints = get_terrain_constraints_from_removed_cells_list(p_layer, coords_set, p_terrain_set, p_ignore_empty_terrains);
+
+ Map<Vector2i, TileSet::TerrainsPattern> wfc_output = terrain_wave_function_collapse(coords_set, p_terrain_set, constraints);
+ for (const KeyValue<Vector2i, TileSet::TerrainsPattern> &kv : wfc_output) {
+ TileMapCell cell = tile_set->get_random_tile_from_pattern(p_terrain_set, kv.value);
+ set_cell(p_layer, kv.key, cell.source_id, cell.get_atlas_coords(), cell.alternative_tile);
+ }
+}
+
TileMapCell TileMap::get_cell(int p_layer, const Vector2i &p_coords, bool p_use_proxies) const {
ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), TileMapCell());
const Map<Vector2i, TileMapCell> &tile_map = layers[p_layer].tile_map;
@@ -1849,6 +2439,17 @@ void TileMap::clear() {
used_rect_cache_dirty = true;
}
+void TileMap::force_update(int p_layer) {
+ if (p_layer >= 0) {
+ ERR_FAIL_INDEX(p_layer, (int)layers.size());
+ _clear_layer_internals(p_layer);
+ _recreate_layer_internals(p_layer);
+ } else {
+ _clear_internals();
+ _recreate_internals();
+ }
+}
+
void TileMap::_set_tile_data(int p_layer, const Vector<int> &p_data) {
ERR_FAIL_INDEX(p_layer, (int)layers.size());
ERR_FAIL_COND(format > FORMAT_3);
@@ -1958,6 +2559,44 @@ Vector<int> TileMap::_get_tile_data(int p_layer) const {
return data;
}
+void TileMap::_build_runtime_update_tile_data(SelfList<TileMapQuadrant>::List &r_dirty_quadrant_list) {
+ if (GDVIRTUAL_IS_OVERRIDDEN(_use_tile_data_runtime_update) && GDVIRTUAL_IS_OVERRIDDEN(_tile_data_runtime_update)) {
+ SelfList<TileMapQuadrant> *q_list_element = r_dirty_quadrant_list.first();
+ while (q_list_element) {
+ TileMapQuadrant &q = *q_list_element->self();
+ // Iterate over the cells of the quadrant.
+ for (const KeyValue<Vector2i, Vector2i> &E_cell : q.world_to_map) {
+ TileMapCell c = get_cell(q.layer, E_cell.value, true);
+
+ TileSetSource *source;
+ if (tile_set->has_source(c.source_id)) {
+ source = *tile_set->get_source(c.source_id);
+
+ if (!source->has_tile(c.get_atlas_coords()) || !source->has_alternative_tile(c.get_atlas_coords(), c.alternative_tile)) {
+ continue;
+ }
+
+ TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source);
+ if (atlas_source) {
+ bool ret = false;
+ if (GDVIRTUAL_CALL(_use_tile_data_runtime_update, q.layer, E_cell.value, ret) && ret) {
+ TileData *tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(c.get_atlas_coords(), c.alternative_tile));
+
+ // Create the runtime TileData.
+ TileData *tile_data_runtime_use = tile_data->duplicate();
+ tile_data->set_allow_transform(true);
+ q.runtime_tile_data_cache[E_cell.value] = tile_data_runtime_use;
+
+ GDVIRTUAL_CALL(_tile_data_runtime_update, q.layer, E_cell.value, tile_data_runtime_use);
+ }
+ }
+ }
+ }
+ q_list_element = q_list_element->next();
+ }
+ }
+}
+
#ifdef TOOLS_ENABLED
Rect2 TileMap::_edit_get_rect() const {
// Return the visible rect of the tilemap
@@ -2989,10 +3628,14 @@ void TileMap::_bind_methods() {
ClassDB::bind_method(D_METHOD("map_pattern", "position_in_tilemap", "coords_in_pattern", "pattern"), &TileMap::map_pattern);
ClassDB::bind_method(D_METHOD("set_pattern", "layer", "position", "pattern"), &TileMap::set_pattern);
+ ClassDB::bind_method(D_METHOD("set_cells_from_surrounding_terrains", "layer", "cells", "terrain_set", "ignore_empty_terrains"), &TileMap::set_cells_from_surrounding_terrains, DEFVAL(true));
+
ClassDB::bind_method(D_METHOD("fix_invalid_tiles"), &TileMap::fix_invalid_tiles);
ClassDB::bind_method(D_METHOD("clear_layer", "layer"), &TileMap::clear_layer);
ClassDB::bind_method(D_METHOD("clear"), &TileMap::clear);
+ ClassDB::bind_method(D_METHOD("force_update", "layer"), &TileMap::force_update, DEFVAL(-1));
+
ClassDB::bind_method(D_METHOD("get_surrounding_tiles", "coords"), &TileMap::get_surrounding_tiles);
ClassDB::bind_method(D_METHOD("get_used_cells", "layer"), &TileMap::get_used_cells);
@@ -3010,6 +3653,9 @@ void TileMap::_bind_methods() {
ClassDB::bind_method(D_METHOD("_tile_set_changed_deferred_update"), &TileMap::_tile_set_changed_deferred_update);
+ GDVIRTUAL_BIND(_use_tile_data_runtime_update, "layer", "coords");
+ GDVIRTUAL_BIND(_tile_data_runtime_update, "layer", "coords", "tile_data");
+
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "tile_set", PROPERTY_HINT_RESOURCE_TYPE, "TileSet"), "set_tileset", "get_tileset");
ADD_PROPERTY(PropertyInfo(Variant::INT, "cell_quadrant_size", PROPERTY_HINT_RANGE, "1,128,1"), "set_quadrant_size", "get_quadrant_size");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collision_animatable"), "set_collision_animatable", "is_collision_animatable");
@@ -3030,7 +3676,7 @@ void TileMap::_bind_methods() {
void TileMap::_tile_set_changed() {
emit_signal(SNAME("changed"));
_tile_set_changed_deferred_update_needed = true;
- call_deferred("_tile_set_changed_deferred_update");
+ call_deferred(SNAME("_tile_set_changed_deferred_update"));
}
void TileMap::_tile_set_changed_deferred_update() {
@@ -3052,5 +3698,6 @@ TileMap::~TileMap() {
if (tile_set.is_valid()) {
tile_set->disconnect("changed", callable_mp(this, &TileMap::_tile_set_changed));
}
+
_clear_internals();
}
diff --git a/scene/2d/tile_map.h b/scene/2d/tile_map.h
index e1f38a314c..f260422290 100644
--- a/scene/2d/tile_map.h
+++ b/scene/2d/tile_map.h
@@ -79,6 +79,9 @@ struct TileMapQuadrant {
// Scenes.
Map<Vector2i, String> scenes;
+ // Runtime TileData cache.
+ Map<Vector2i, TileData *> runtime_tile_data_cache;
+
void operator=(const TileMapQuadrant &q) {
layer = q.layer;
coords = q.coords;
@@ -109,6 +112,43 @@ class TileMap : public Node2D {
GDCLASS(TileMap, Node2D);
public:
+ class TerrainConstraint {
+ private:
+ const TileMap *tile_map;
+ Vector2i base_cell_coords = Vector2i();
+ int bit = -1;
+ int terrain = -1;
+
+ public:
+ bool operator<(const TerrainConstraint &p_other) const {
+ if (base_cell_coords == p_other.base_cell_coords) {
+ return bit < p_other.bit;
+ }
+ return base_cell_coords < p_other.base_cell_coords;
+ }
+
+ String to_string() const {
+ return vformat("Constraint {pos:%s, bit:%d, terrain:%d}", base_cell_coords, bit, terrain);
+ }
+
+ Vector2i get_base_cell_coords() const {
+ return base_cell_coords;
+ }
+
+ Map<Vector2i, TileSet::CellNeighbor> get_overlapping_coords_and_peering_bits() const;
+
+ void set_terrain(int p_terrain) {
+ terrain = p_terrain;
+ }
+
+ int get_terrain() const {
+ return terrain;
+ }
+
+ TerrainConstraint(const TileMap *p_tile_map, const Vector2i &p_position, const TileSet::CellNeighbor &p_bit, int p_terrain);
+ TerrainConstraint() {}
+ };
+
enum VisibilityMode {
VISIBILITY_MODE_DEFAULT,
VISIBILITY_MODE_FORCE_SHOW,
@@ -174,6 +214,7 @@ private:
void _update_dirty_quadrants();
+ void _recreate_layer_internals(int p_layer);
void _recreate_internals();
void _erase_quadrant(Map<Vector2i, TileMapQuadrant>::Element *Q);
@@ -209,10 +250,15 @@ private:
void _scenes_cleanup_quadrant(TileMapQuadrant *p_quadrant);
void _scenes_draw_quadrant_debug(TileMapQuadrant *p_quadrant);
+ // Terrains.
+ Set<TileSet::TerrainsPattern> _get_valid_terrains_patterns_for_constraints(int p_terrain_set, const Vector2i &p_position, Set<TerrainConstraint> p_constraints);
+
// Set and get tiles from data arrays.
void _set_tile_data(int p_layer, const Vector<int> &p_data);
Vector<int> _get_tile_data(int p_layer) const;
+ void _build_runtime_update_tile_data(SelfList<TileMapQuadrant>::List &r_dirty_quadrant_list);
+
void _tile_set_changed();
bool _tile_set_changed_deferred_update_needed = false;
void _tile_set_changed_deferred_update();
@@ -242,7 +288,7 @@ public:
void set_quadrant_size(int p_size);
int get_quadrant_size() const;
- static void draw_tile(RID p_canvas_item, Vector2i p_position, const Ref<TileSet> p_tile_set, int p_atlas_source_id, Vector2i p_atlas_coords, int p_alternative_tile, int p_frame = -1, Color p_modulation = Color(1.0, 1.0, 1.0, 1.0));
+ static void draw_tile(RID p_canvas_item, Vector2i p_position, const Ref<TileSet> p_tile_set, int p_atlas_source_id, Vector2i p_atlas_coords, int p_alternative_tile, int p_frame = -1, Color p_modulation = Color(1.0, 1.0, 1.0, 1.0), const TileData *p_tile_data_override = nullptr);
// Layers management.
int get_layers_count() const;
@@ -267,21 +313,30 @@ public:
void set_collision_animatable(bool p_enabled);
bool is_collision_animatable() const;
+ // Debug visibility modes.
void set_collision_visibility_mode(VisibilityMode p_show_collision);
VisibilityMode get_collision_visibility_mode();
void set_navigation_visibility_mode(VisibilityMode p_show_navigation);
VisibilityMode get_navigation_visibility_mode();
+ // Cells accessors.
void set_cell(int p_layer, const Vector2i &p_coords, int p_source_id = -1, const Vector2i p_atlas_coords = TileSetSource::INVALID_ATLAS_COORDS, int p_alternative_tile = TileSetSource::INVALID_TILE_ALTERNATIVE);
int get_cell_source_id(int p_layer, const Vector2i &p_coords, bool p_use_proxies = false) const;
Vector2i get_cell_atlas_coords(int p_layer, const Vector2i &p_coords, bool p_use_proxies = false) const;
int get_cell_alternative_tile(int p_layer, const Vector2i &p_coords, bool p_use_proxies = false) const;
+ // Patterns.
Ref<TileMapPattern> get_pattern(int p_layer, TypedArray<Vector2i> p_coords_array);
Vector2i map_pattern(Vector2i p_position_in_tilemap, Vector2i p_coords_in_pattern, Ref<TileMapPattern> p_pattern);
void set_pattern(int p_layer, Vector2i p_position, const Ref<TileMapPattern> p_pattern);
+ // Terrains.
+ Set<TerrainConstraint> get_terrain_constraints_from_removed_cells_list(int p_layer, const Set<Vector2i> &p_to_replace, int p_terrain_set, bool p_ignore_empty_terrains = true) const; // Not exposed.
+ Set<TerrainConstraint> get_terrain_constraints_from_added_tile(Vector2i p_position, int p_terrain_set, TileSet::TerrainsPattern p_terrains_pattern) const; // Not exposed.
+ Map<Vector2i, TileSet::TerrainsPattern> terrain_wave_function_collapse(const Set<Vector2i> &p_to_replace, int p_terrain_set, const Set<TerrainConstraint> p_constraints); // Not exposed.
+ void set_cells_from_surrounding_terrains(int p_layer, TypedArray<Vector2i> p_coords_array, int p_terrain_set, bool p_ignore_empty_terrains = true);
+
// Not exposed to users
TileMapCell get_cell(int p_layer, const Vector2i &p_coords, bool p_use_proxies = false) const;
Map<Vector2i, TileMapQuadrant> *get_quadrant_map(int p_layer);
@@ -312,13 +367,21 @@ public:
// Fixing a nclearing methods.
void fix_invalid_tiles();
+ // Clears tiles from a given layer
void clear_layer(int p_layer);
void clear();
- // Helpers
+ // Force a TileMap update
+ void force_update(int p_layer = -1);
+
+ // Helpers?
TypedArray<Vector2i> get_surrounding_tiles(Vector2i coords);
void draw_cells_outline(Control *p_control, Set<Vector2i> p_cells, Color p_color, Transform2D p_transform = Transform2D());
+ // Virtual function to modify the TileData at runtime
+ GDVIRTUAL2R(bool, _use_tile_data_runtime_update, int, Vector2i);
+ GDVIRTUAL3(_tile_data_runtime_update, int, Vector2i, TileData *);
+
// Configuration warnings.
TypedArray<String> get_configuration_warnings() const override;
diff --git a/scene/3d/area_3d.cpp b/scene/3d/area_3d.cpp
index d411525707..9179983220 100644
--- a/scene/3d/area_3d.cpp
+++ b/scene/3d/area_3d.cpp
@@ -580,6 +580,8 @@ void Area3D::_validate_property(PropertyInfo &property) const {
property.hint_string = options;
}
+
+ CollisionObject3D::_validate_property(property);
}
void Area3D::_bind_methods() {
diff --git a/scene/3d/audio_stream_player_3d.cpp b/scene/3d/audio_stream_player_3d.cpp
index 44a685f506..261acbeeb9 100644
--- a/scene/3d/audio_stream_player_3d.cpp
+++ b/scene/3d/audio_stream_player_3d.cpp
@@ -638,6 +638,8 @@ void AudioStreamPlayer3D::_validate_property(PropertyInfo &property) const {
property.hint_string = options;
}
+
+ Node3D::_validate_property(property);
}
void AudioStreamPlayer3D::_bus_layout_changed() {
diff --git a/scene/3d/bone_attachment_3d.cpp b/scene/3d/bone_attachment_3d.cpp
index 8e89f4fc54..5dc7382197 100644
--- a/scene/3d/bone_attachment_3d.cpp
+++ b/scene/3d/bone_attachment_3d.cpp
@@ -58,6 +58,8 @@ void BoneAttachment3D::_validate_property(PropertyInfo &property) const {
property.hint_string = "";
}
}
+
+ Node3D::_validate_property(property);
}
bool BoneAttachment3D::_set(const StringName &p_path, const Variant &p_value) {
diff --git a/scene/3d/camera_3d.cpp b/scene/3d/camera_3d.cpp
index 588d2b5018..af3b3ae5bc 100644
--- a/scene/3d/camera_3d.cpp
+++ b/scene/3d/camera_3d.cpp
@@ -71,6 +71,8 @@ void Camera3D::_validate_property(PropertyInfo &p_property) const {
p_property.usage = PROPERTY_USAGE_NOEDITOR;
}
}
+
+ Node3D::_validate_property(p_property);
}
void Camera3D::_update_camera() {
diff --git a/scene/3d/collision_object_3d.cpp b/scene/3d/collision_object_3d.cpp
index fd891a5e13..a166a05c71 100644
--- a/scene/3d/collision_object_3d.cpp
+++ b/scene/3d/collision_object_3d.cpp
@@ -64,7 +64,9 @@ void CollisionObject3D::_notification(int p_what) {
}
if (!disabled || (disable_mode != DISABLE_MODE_REMOVE)) {
- RID space = get_world_3d()->get_space();
+ Ref<World3D> world_ref = get_world_3d();
+ ERR_FAIL_COND(!world_ref.is_valid());
+ RID space = world_ref->get_space();
if (area) {
PhysicsServer3D::get_singleton()->area_set_space(rid, space);
} else {
diff --git a/scene/3d/cpu_particles_3d.cpp b/scene/3d/cpu_particles_3d.cpp
index 55feb02fce..f1e800988d 100644
--- a/scene/3d/cpu_particles_3d.cpp
+++ b/scene/3d/cpu_particles_3d.cpp
@@ -532,6 +532,8 @@ void CPUParticles3D::_validate_property(PropertyInfo &property) const {
if (property.name.begins_with("scale_curve_") && !split_scale) {
property.usage = PROPERTY_USAGE_NONE;
}
+
+ Node3D::_validate_property(property);
}
static uint32_t idhash(uint32_t x) {
diff --git a/scene/3d/decal.cpp b/scene/3d/decal.cpp
index c94a99a203..e3c63d62f9 100644
--- a/scene/3d/decal.cpp
+++ b/scene/3d/decal.cpp
@@ -160,6 +160,7 @@ void Decal::_validate_property(PropertyInfo &property) const {
if (!distance_fade_enabled && (property.name == "distance_fade_begin" || property.name == "distance_fade_length")) {
property.usage = PROPERTY_USAGE_NOEDITOR;
}
+ VisualInstance3D::_validate_property(property);
}
TypedArray<String> Decal::get_configuration_warnings() const {
diff --git a/scene/3d/gpu_particles_3d.cpp b/scene/3d/gpu_particles_3d.cpp
index ea6242b669..13cb8b7dfb 100644
--- a/scene/3d/gpu_particles_3d.cpp
+++ b/scene/3d/gpu_particles_3d.cpp
@@ -388,6 +388,8 @@ void GPUParticles3D::_validate_property(PropertyInfo &property) const {
return;
}
}
+
+ GeometryInstance3D::_validate_property(property);
}
void GPUParticles3D::emit_particle(const Transform3D &p_transform, const Vector3 &p_velocity, const Color &p_color, const Color &p_custom, uint32_t p_emit_flags) {
diff --git a/scene/3d/light_3d.cpp b/scene/3d/light_3d.cpp
index c787ba5087..fbdbd79c0c 100644
--- a/scene/3d/light_3d.cpp
+++ b/scene/3d/light_3d.cpp
@@ -200,21 +200,11 @@ void Light3D::_validate_property(PropertyInfo &property) const {
property.usage = PROPERTY_USAGE_NOEDITOR;
}
- if (get_light_type() == RS::LIGHT_DIRECTIONAL && property.name == "light_size") {
- property.usage = PROPERTY_USAGE_NONE;
- }
-
- if (get_light_type() == RS::LIGHT_DIRECTIONAL && property.name == "light_specular") {
- property.usage = PROPERTY_USAGE_NONE;
- }
-
- if (get_light_type() == RS::LIGHT_DIRECTIONAL && property.name == "light_projector") {
- property.usage = PROPERTY_USAGE_NONE;
- }
-
if (get_light_type() != RS::LIGHT_DIRECTIONAL && property.name == "light_angular_distance") {
+ // Angular distance is only used in DirectionalLight3D.
property.usage = PROPERTY_USAGE_NONE;
}
+ VisualInstance3D::_validate_property(property);
}
void Light3D::_bind_methods() {
@@ -361,6 +351,7 @@ Light3D::~Light3D() {
void DirectionalLight3D::set_shadow_mode(ShadowMode p_mode) {
shadow_mode = p_mode;
RS::get_singleton()->light_directional_set_shadow_mode(light, RS::LightDirectionalShadowMode(p_mode));
+ notify_property_list_changed();
}
DirectionalLight3D::ShadowMode DirectionalLight3D::get_shadow_mode() const {
@@ -385,6 +376,25 @@ bool DirectionalLight3D::is_sky_only() const {
return sky_only;
}
+void DirectionalLight3D::_validate_property(PropertyInfo &property) const {
+ if (shadow_mode == SHADOW_ORTHOGONAL && (property.name == "directional_shadow_split_1" || property.name == "directional_shadow_blend_splits")) {
+ // Split 2 and split blending are only used with the PSSM 2 Splits and PSSM 4 Splits shadow modes.
+ property.usage = PROPERTY_USAGE_NOEDITOR;
+ }
+
+ if ((shadow_mode == SHADOW_ORTHOGONAL || shadow_mode == SHADOW_PARALLEL_2_SPLITS) && (property.name == "directional_shadow_split_2" || property.name == "directional_shadow_split_3")) {
+ // Splits 3 and 4 are only used with the PSSM 4 Splits shadow mode.
+ property.usage = PROPERTY_USAGE_NOEDITOR;
+ }
+
+ if (property.name == "light_size" || property.name == "light_projector" || property.name == "light_specular") {
+ // Not implemented in DirectionalLight3D (`light_size` is replaced by `light_angular_distance`).
+ property.usage = PROPERTY_USAGE_NONE;
+ }
+
+ Light3D::_validate_property(property);
+}
+
void DirectionalLight3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_shadow_mode", "mode"), &DirectionalLight3D::set_shadow_mode);
ClassDB::bind_method(D_METHOD("get_shadow_mode"), &DirectionalLight3D::get_shadow_mode);
@@ -400,8 +410,8 @@ void DirectionalLight3D::_bind_methods() {
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "directional_shadow_split_1", PROPERTY_HINT_RANGE, "0,1,0.001"), "set_param", "get_param", PARAM_SHADOW_SPLIT_1_OFFSET);
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "directional_shadow_split_2", PROPERTY_HINT_RANGE, "0,1,0.001"), "set_param", "get_param", PARAM_SHADOW_SPLIT_2_OFFSET);
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "directional_shadow_split_3", PROPERTY_HINT_RANGE, "0,1,0.001"), "set_param", "get_param", PARAM_SHADOW_SPLIT_3_OFFSET);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "directional_shadow_fade_start", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param", "get_param", PARAM_SHADOW_FADE_START);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "directional_shadow_blend_splits"), "set_blend_splits", "is_blend_splits_enabled");
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "directional_shadow_fade_start", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param", "get_param", PARAM_SHADOW_FADE_START);
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "directional_shadow_max_distance", PROPERTY_HINT_RANGE, "0,8192,0.1,or_greater,exp"), "set_param", "get_param", PARAM_SHADOW_MAX_DISTANCE);
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "directional_shadow_pancake_size", PROPERTY_HINT_RANGE, "0,1024,0.1,or_greater,exp"), "set_param", "get_param", PARAM_SHADOW_PANCAKE_SIZE);
diff --git a/scene/3d/light_3d.h b/scene/3d/light_3d.h
index f788c323f7..a9f5ce27b4 100644
--- a/scene/3d/light_3d.h
+++ b/scene/3d/light_3d.h
@@ -152,6 +152,7 @@ private:
protected:
static void _bind_methods();
+ virtual void _validate_property(PropertyInfo &property) const override;
public:
void set_shadow_mode(ShadowMode p_mode);
diff --git a/scene/3d/lightmap_gi.cpp b/scene/3d/lightmap_gi.cpp
index b56f0fd145..3bcb6add76 100644
--- a/scene/3d/lightmap_gi.cpp
+++ b/scene/3d/lightmap_gi.cpp
@@ -1370,6 +1370,7 @@ void LightmapGI::_validate_property(PropertyInfo &property) const {
if (property.name == "environment_custom_energy" && environment_mode != ENVIRONMENT_MODE_CUSTOM_COLOR && environment_mode != ENVIRONMENT_MODE_CUSTOM_SKY) {
property.usage = PROPERTY_USAGE_NONE;
}
+ VisualInstance3D::_validate_property(property);
}
void LightmapGI::_bind_methods() {
diff --git a/scene/3d/node_3d.cpp b/scene/3d/node_3d.cpp
index 5293dd3f0a..8a39d4d30f 100644
--- a/scene/3d/node_3d.cpp
+++ b/scene/3d/node_3d.cpp
@@ -220,6 +220,13 @@ void Node3D::_notification(int p_what) {
}
}
+void Node3D::set_basis(const Basis &p_basis) {
+ set_transform(Transform3D(p_basis, data.local_transform.origin));
+}
+void Node3D::set_quaternion(const Quaternion &p_quaternion) {
+ set_transform(Transform3D(Basis(p_quaternion), data.local_transform.origin));
+}
+
void Node3D::set_transform(const Transform3D &p_transform) {
data.local_transform = p_transform;
data.dirty |= DIRTY_VECTORS;
@@ -229,6 +236,13 @@ void Node3D::set_transform(const Transform3D &p_transform) {
}
}
+Basis Node3D::get_basis() const {
+ return get_transform().basis;
+}
+Quaternion Node3D::get_quaternion() const {
+ return Quaternion(get_transform().basis);
+}
+
void Node3D::set_global_transform(const Transform3D &p_transform) {
Transform3D xform =
(data.parent && !data.top_level_active) ?
@@ -308,6 +322,45 @@ void Node3D::set_position(const Vector3 &p_position) {
}
}
+void Node3D::set_rotation_edit_mode(RotationEditMode p_mode) {
+ if (data.rotation_edit_mode == p_mode) {
+ return;
+ }
+ data.rotation_edit_mode = p_mode;
+ notify_property_list_changed();
+}
+
+Node3D::RotationEditMode Node3D::get_rotation_edit_mode() const {
+ return data.rotation_edit_mode;
+}
+
+void Node3D::set_rotation_order(RotationOrder p_order) {
+ Basis::EulerOrder order = Basis::EulerOrder(p_order);
+
+ if (data.rotation_order == order) {
+ return;
+ }
+
+ ERR_FAIL_INDEX(int32_t(order), 6);
+
+ if (data.dirty & DIRTY_VECTORS) {
+ data.rotation = data.local_transform.basis.get_euler_normalized(order);
+ data.scale = data.local_transform.basis.get_scale();
+ data.dirty &= ~DIRTY_VECTORS;
+ } else {
+ data.rotation = Basis::from_euler(data.rotation, data.rotation_order).get_euler_normalized(order);
+ }
+
+ data.rotation_order = order;
+ //changing rotation order should not affect transform
+
+ notify_property_list_changed(); //will change rotation
+}
+
+Node3D::RotationOrder Node3D::get_rotation_order() const {
+ return RotationOrder(data.rotation_order);
+}
+
void Node3D::set_rotation(const Vector3 &p_euler_rad) {
if (data.dirty & DIRTY_VECTORS) {
data.scale = data.local_transform.basis.get_scale();
@@ -324,7 +377,7 @@ void Node3D::set_rotation(const Vector3 &p_euler_rad) {
void Node3D::set_scale(const Vector3 &p_scale) {
if (data.dirty & DIRTY_VECTORS) {
- data.rotation = data.local_transform.basis.get_rotation();
+ data.rotation = data.local_transform.basis.get_euler_normalized(data.rotation_order);
data.dirty &= ~DIRTY_VECTORS;
}
@@ -343,7 +396,7 @@ Vector3 Node3D::get_position() const {
Vector3 Node3D::get_rotation() const {
if (data.dirty & DIRTY_VECTORS) {
data.scale = data.local_transform.basis.get_scale();
- data.rotation = data.local_transform.basis.get_rotation();
+ data.rotation = data.local_transform.basis.get_euler_normalized(data.rotation_order);
data.dirty &= ~DIRTY_VECTORS;
}
@@ -354,7 +407,7 @@ Vector3 Node3D::get_rotation() const {
Vector3 Node3D::get_scale() const {
if (data.dirty & DIRTY_VECTORS) {
data.scale = data.local_transform.basis.get_scale();
- data.rotation = data.local_transform.basis.get_rotation();
+ data.rotation = data.local_transform.basis.get_euler_normalized(data.rotation_order);
data.dirty &= ~DIRTY_VECTORS;
}
@@ -780,6 +833,24 @@ NodePath Node3D::get_visibility_parent() const {
return visibility_parent_path;
}
+void Node3D::_validate_property(PropertyInfo &property) const {
+ if (data.rotation_edit_mode != ROTATION_EDIT_MODE_BASIS && property.name == "basis") {
+ property.usage = 0;
+ }
+ if (data.rotation_edit_mode == ROTATION_EDIT_MODE_BASIS && property.name == "scale") {
+ property.usage = 0;
+ }
+ if (data.rotation_edit_mode != ROTATION_EDIT_MODE_QUATERNION && property.name == "quaternion") {
+ property.usage = 0;
+ }
+ if (data.rotation_edit_mode != ROTATION_EDIT_MODE_EULER && property.name == "rotation") {
+ property.usage = 0;
+ }
+ if (data.rotation_edit_mode != ROTATION_EDIT_MODE_EULER && property.name == "rotation_order") {
+ property.usage = 0;
+ }
+}
+
void Node3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_transform", "local"), &Node3D::set_transform);
ClassDB::bind_method(D_METHOD("get_transform"), &Node3D::get_transform);
@@ -787,8 +858,16 @@ void Node3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_position"), &Node3D::get_position);
ClassDB::bind_method(D_METHOD("set_rotation", "euler"), &Node3D::set_rotation);
ClassDB::bind_method(D_METHOD("get_rotation"), &Node3D::get_rotation);
+ ClassDB::bind_method(D_METHOD("set_rotation_order", "order"), &Node3D::set_rotation_order);
+ ClassDB::bind_method(D_METHOD("get_rotation_order"), &Node3D::get_rotation_order);
+ ClassDB::bind_method(D_METHOD("set_rotation_edit_mode", "edit_mode"), &Node3D::set_rotation_edit_mode);
+ ClassDB::bind_method(D_METHOD("get_rotation_edit_mode"), &Node3D::get_rotation_edit_mode);
ClassDB::bind_method(D_METHOD("set_scale", "scale"), &Node3D::set_scale);
ClassDB::bind_method(D_METHOD("get_scale"), &Node3D::get_scale);
+ ClassDB::bind_method(D_METHOD("set_quaternion", "quaternion"), &Node3D::set_quaternion);
+ ClassDB::bind_method(D_METHOD("get_quaternion"), &Node3D::get_quaternion);
+ ClassDB::bind_method(D_METHOD("set_basis", "basis"), &Node3D::set_basis);
+ ClassDB::bind_method(D_METHOD("get_basis"), &Node3D::get_basis);
ClassDB::bind_method(D_METHOD("set_global_transform", "global"), &Node3D::set_global_transform);
ClassDB::bind_method(D_METHOD("get_global_transform"), &Node3D::get_global_transform);
ClassDB::bind_method(D_METHOD("get_parent_node_3d"), &Node3D::get_parent_node_3d);
@@ -848,15 +927,29 @@ void Node3D::_bind_methods() {
BIND_CONSTANT(NOTIFICATION_EXIT_WORLD);
BIND_CONSTANT(NOTIFICATION_VISIBILITY_CHANGED);
+ BIND_ENUM_CONSTANT(ROTATION_EDIT_MODE_EULER);
+ BIND_ENUM_CONSTANT(ROTATION_EDIT_MODE_QUATERNION);
+ BIND_ENUM_CONSTANT(ROTATION_EDIT_MODE_BASIS);
+
+ BIND_ENUM_CONSTANT(ROTATION_ORDER_XYZ);
+ BIND_ENUM_CONSTANT(ROTATION_ORDER_XZY);
+ BIND_ENUM_CONSTANT(ROTATION_ORDER_YXZ);
+ BIND_ENUM_CONSTANT(ROTATION_ORDER_YZX);
+ BIND_ENUM_CONSTANT(ROTATION_ORDER_ZXY);
+ BIND_ENUM_CONSTANT(ROTATION_ORDER_ZYX);
+
//ADD_PROPERTY( PropertyInfo(Variant::TRANSFORM3D,"transform/global",PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR ), "set_global_transform", "get_global_transform") ;
ADD_GROUP("Transform", "");
ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM3D, "global_transform", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_global_transform", "get_global_transform");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "position", PROPERTY_HINT_RANGE, "-99999,99999,0,or_greater,or_lesser,noslider,suffix:m", PROPERTY_USAGE_EDITOR), "set_position", "get_position");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "rotation", PROPERTY_HINT_RANGE, "-360,360,0.1,or_lesser,or_greater,radians", PROPERTY_USAGE_EDITOR), "set_rotation", "get_rotation");
+ ADD_PROPERTY(PropertyInfo(Variant::QUATERNION, "quaternion", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_quaternion", "get_quaternion");
+ ADD_PROPERTY(PropertyInfo(Variant::BASIS, "basis", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_basis", "get_basis");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "scale", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_scale", "get_scale");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "rotation_edit_mode", PROPERTY_HINT_ENUM, "Euler,Quaternion,Basis"), "set_rotation_edit_mode", "get_rotation_edit_mode");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "rotation_order", PROPERTY_HINT_ENUM, "XYZ,XZY,YXZ,YZX,ZXY,ZYX"), "set_rotation_order", "get_rotation_order");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "top_level"), "set_as_top_level", "is_set_as_top_level");
- ADD_GROUP("Matrix", "");
- ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM3D, "transform", PROPERTY_HINT_NONE, ""), "set_transform", "get_transform");
+ ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM3D, "transform", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_transform", "get_transform");
ADD_GROUP("Visibility", "");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "visible"), "set_visible", "is_visible");
ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "visibility_parent", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "GeometryInstance3D"), "set_visibility_parent", "get_visibility_parent");
diff --git a/scene/3d/node_3d.h b/scene/3d/node_3d.h
index d6dcdd96fe..3e21eb12be 100644
--- a/scene/3d/node_3d.h
+++ b/scene/3d/node_3d.h
@@ -51,6 +51,23 @@ class Node3D : public Node {
GDCLASS(Node3D, Node);
OBJ_CATEGORY("3D");
+public:
+ enum RotationEditMode {
+ ROTATION_EDIT_MODE_EULER,
+ ROTATION_EDIT_MODE_QUATERNION,
+ ROTATION_EDIT_MODE_BASIS,
+ };
+
+ enum RotationOrder {
+ ROTATION_ORDER_XYZ,
+ ROTATION_ORDER_XZY,
+ ROTATION_ORDER_YXZ,
+ ROTATION_ORDER_YZX,
+ ROTATION_ORDER_ZXY,
+ ROTATION_ORDER_ZYX
+ };
+
+private:
enum TransformDirty {
DIRTY_NONE = 0,
DIRTY_VECTORS = 1,
@@ -63,8 +80,10 @@ class Node3D : public Node {
struct Data {
mutable Transform3D global_transform;
mutable Transform3D local_transform;
+ mutable Basis::EulerOrder rotation_order = Basis::EULER_ORDER_YXZ;
mutable Vector3 rotation;
mutable Vector3 scale = Vector3(1, 1, 1);
+ mutable RotationEditMode rotation_edit_mode = ROTATION_EDIT_MODE_EULER;
mutable int dirty = DIRTY_NONE;
@@ -116,6 +135,8 @@ protected:
void _notification(int p_what);
static void _bind_methods();
+ virtual void _validate_property(PropertyInfo &property) const override;
+
public:
enum {
NOTIFICATION_TRANSFORM_CHANGED = SceneTree::NOTIFICATION_TRANSFORM_CHANGED,
@@ -130,17 +151,28 @@ public:
Ref<World3D> get_world_3d() const;
void set_position(const Vector3 &p_position);
+
+ void set_rotation_edit_mode(RotationEditMode p_mode);
+ RotationEditMode get_rotation_edit_mode() const;
+
+ void set_rotation_order(RotationOrder p_order);
void set_rotation(const Vector3 &p_euler_rad);
void set_scale(const Vector3 &p_scale);
Vector3 get_position() const;
+
+ RotationOrder get_rotation_order() const;
Vector3 get_rotation() const;
Vector3 get_scale() const;
void set_transform(const Transform3D &p_transform);
+ void set_basis(const Basis &p_basis);
+ void set_quaternion(const Quaternion &p_quaternion);
void set_global_transform(const Transform3D &p_transform);
Transform3D get_transform() const;
+ Basis get_basis() const;
+ Quaternion get_quaternion() const;
Transform3D get_global_transform() const;
#ifdef TOOLS_ENABLED
@@ -214,4 +246,7 @@ public:
Node3D();
};
+VARIANT_ENUM_CAST(Node3D::RotationEditMode)
+VARIANT_ENUM_CAST(Node3D::RotationOrder)
+
#endif // NODE_3D_H
diff --git a/scene/3d/path_3d.cpp b/scene/3d/path_3d.cpp
index 9ea37e4bfa..a0eac76e39 100644
--- a/scene/3d/path_3d.cpp
+++ b/scene/3d/path_3d.cpp
@@ -248,6 +248,7 @@ void PathFollow3D::_validate_property(PropertyInfo &property) const {
property.hint_string = "0," + rtos(max) + ",0.01,or_lesser,or_greater";
}
+ Node3D::_validate_property(property);
}
TypedArray<String> PathFollow3D::get_configuration_warnings() const {
diff --git a/scene/3d/physics_body_3d.cpp b/scene/3d/physics_body_3d.cpp
index 8cb348d6e3..4f1003839e 100644
--- a/scene/3d/physics_body_3d.cpp
+++ b/scene/3d/physics_body_3d.cpp
@@ -1059,6 +1059,7 @@ void RigidDynamicBody3D::_validate_property(PropertyInfo &property) const {
property.usage = PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL;
}
}
+ PhysicsBody3D::_validate_property(property);
}
RigidDynamicBody3D::RigidDynamicBody3D() :
@@ -1933,6 +1934,7 @@ void CharacterBody3D::_validate_property(PropertyInfo &property) const {
property.usage = PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL;
}
}
+ PhysicsBody3D::_validate_property(property);
}
CharacterBody3D::CharacterBody3D() :
@@ -3060,7 +3062,7 @@ void PhysicalBone3D::set_joint_rotation(const Vector3 &p_euler_rad) {
}
Vector3 PhysicalBone3D::get_joint_rotation() const {
- return joint_offset.basis.get_rotation();
+ return joint_offset.basis.get_euler_normalized();
}
const Transform3D &PhysicalBone3D::get_body_offset() const {
diff --git a/scene/3d/reflection_probe.cpp b/scene/3d/reflection_probe.cpp
index 719dbedd94..29c382cd05 100644
--- a/scene/3d/reflection_probe.cpp
+++ b/scene/3d/reflection_probe.cpp
@@ -188,6 +188,7 @@ void ReflectionProbe::_validate_property(PropertyInfo &property) const {
property.usage = PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL;
}
}
+ VisualInstance3D::_validate_property(property);
}
void ReflectionProbe::_bind_methods() {
diff --git a/scene/3d/remote_transform_3d.cpp b/scene/3d/remote_transform_3d.cpp
index d5fb1fa6ab..d890609e23 100644
--- a/scene/3d/remote_transform_3d.cpp
+++ b/scene/3d/remote_transform_3d.cpp
@@ -68,7 +68,7 @@ void RemoteTransform3D::_update_remote() {
Transform3D our_trans = get_global_transform();
if (update_remote_rotation) {
- n->set_rotation(our_trans.basis.get_rotation());
+ n->set_rotation(our_trans.basis.get_euler_normalized(Basis::EulerOrder(n->get_rotation_order())));
}
if (update_remote_scale) {
@@ -90,7 +90,7 @@ void RemoteTransform3D::_update_remote() {
Transform3D our_trans = get_transform();
if (update_remote_rotation) {
- n->set_rotation(our_trans.basis.get_rotation());
+ n->set_rotation(our_trans.basis.get_euler_normalized(Basis::EulerOrder(n->get_rotation_order())));
}
if (update_remote_scale) {
diff --git a/scene/3d/skeleton_ik_3d.cpp b/scene/3d/skeleton_ik_3d.cpp
index 2e788051f4..1498955ec0 100644
--- a/scene/3d/skeleton_ik_3d.cpp
+++ b/scene/3d/skeleton_ik_3d.cpp
@@ -351,6 +351,8 @@ void SkeletonIK3D::_validate_property(PropertyInfo &property) const {
property.hint_string = "";
}
}
+
+ Node::_validate_property(property);
}
void SkeletonIK3D::_bind_methods() {
diff --git a/scene/3d/skeleton_ik_3d.h b/scene/3d/skeleton_ik_3d.h
index 4cf08e7c99..ccb25bcd4c 100644
--- a/scene/3d/skeleton_ik_3d.h
+++ b/scene/3d/skeleton_ik_3d.h
@@ -137,8 +137,7 @@ class SkeletonIK3D : public Node {
FabrikInverseKinematic::Task *task = nullptr;
protected:
- virtual void
- _validate_property(PropertyInfo &property) const override;
+ virtual void _validate_property(PropertyInfo &property) const override;
static void _bind_methods();
virtual void _notification(int p_what);
diff --git a/scene/3d/sprite_3d.cpp b/scene/3d/sprite_3d.cpp
index 349a534680..90af70e7c2 100644
--- a/scene/3d/sprite_3d.cpp
+++ b/scene/3d/sprite_3d.cpp
@@ -743,6 +743,8 @@ void Sprite3D::_validate_property(PropertyInfo &property) const {
if (property.name == "frame_coords") {
property.usage |= PROPERTY_USAGE_KEYING_INCREMENTS;
}
+
+ SpriteBase3D::_validate_property(property);
}
void Sprite3D::_bind_methods() {
@@ -1015,6 +1017,8 @@ void AnimatedSprite3D::_validate_property(PropertyInfo &property) const {
}
property.usage |= PROPERTY_USAGE_KEYING_INCREMENTS;
}
+
+ SpriteBase3D::_validate_property(property);
}
void AnimatedSprite3D::_notification(int p_what) {
diff --git a/scene/3d/xr_nodes.cpp b/scene/3d/xr_nodes.cpp
index 9dbee58f0e..a16820cbdc 100644
--- a/scene/3d/xr_nodes.cpp
+++ b/scene/3d/xr_nodes.cpp
@@ -261,6 +261,8 @@ void XRNode3D::_validate_property(PropertyInfo &property) const {
}
property.hint_string = hint_string;
}
+
+ Node3D::_validate_property(property);
}
void XRNode3D::set_tracker(const StringName p_tracker_name) {
diff --git a/scene/animation/animation_player.cpp b/scene/animation/animation_player.cpp
index 1f000d5f39..26caf826a7 100644
--- a/scene/animation/animation_player.cpp
+++ b/scene/animation/animation_player.cpp
@@ -166,6 +166,8 @@ void AnimationPlayer::_validate_property(PropertyInfo &property) const {
property.hint_string = hint;
}
+
+ Node::_validate_property(property);
}
void AnimationPlayer::_get_property_list(List<PropertyInfo> *p_list) const {
diff --git a/scene/audio/audio_stream_player.cpp b/scene/audio/audio_stream_player.cpp
index d2fd65d3d9..5065f21604 100644
--- a/scene/audio/audio_stream_player.cpp
+++ b/scene/audio/audio_stream_player.cpp
@@ -292,6 +292,8 @@ void AudioStreamPlayer::_validate_property(PropertyInfo &property) const {
property.hint_string = options;
}
+
+ Node::_validate_property(property);
}
void AudioStreamPlayer::_bus_layout_changed() {
diff --git a/scene/gui/button.cpp b/scene/gui/button.cpp
index e253a27e66..9818c8f0cc 100644
--- a/scene/gui/button.cpp
+++ b/scene/gui/button.cpp
@@ -111,9 +111,18 @@ void Button::_notification(int p_what) {
if (!flat) {
style->draw(ci, Rect2(Point2(0, 0), size));
}
- color = get_theme_color(SNAME("font_color"));
- if (has_theme_color(SNAME("icon_normal_color"))) {
- color_icon = get_theme_color(SNAME("icon_normal_color"));
+
+ // Focus colors only take precedence over normal state.
+ if (has_focus()) {
+ color = get_theme_color(SNAME("font_focus_color"));
+ if (has_theme_color(SNAME("icon_focus_color"))) {
+ color_icon = get_theme_color(SNAME("icon_focus_color"));
+ }
+ } else {
+ color = get_theme_color(SNAME("font_color"));
+ if (has_theme_color(SNAME("icon_normal_color"))) {
+ color_icon = get_theme_color(SNAME("icon_normal_color"));
+ }
}
} break;
case DRAW_HOVER_PRESSED: {
diff --git a/scene/gui/file_dialog.cpp b/scene/gui/file_dialog.cpp
index 973b72973d..bb77da9548 100644
--- a/scene/gui/file_dialog.cpp
+++ b/scene/gui/file_dialog.cpp
@@ -51,26 +51,32 @@ VBoxContainer *FileDialog::get_vbox() {
void FileDialog::_theme_changed() {
Color font_color = vbox->get_theme_color(SNAME("font_color"), SNAME("Button"));
Color font_hover_color = vbox->get_theme_color(SNAME("font_hover_color"), SNAME("Button"));
+ Color font_focus_color = vbox->get_theme_color(SNAME("font_focus_color"), SNAME("Button"));
Color font_pressed_color = vbox->get_theme_color(SNAME("font_pressed_color"), SNAME("Button"));
dir_up->add_theme_color_override("icon_normal_color", font_color);
dir_up->add_theme_color_override("icon_hover_color", font_hover_color);
+ dir_up->add_theme_color_override("icon_focus_color", font_focus_color);
dir_up->add_theme_color_override("icon_pressed_color", font_pressed_color);
dir_prev->add_theme_color_override("icon_color_normal", font_color);
dir_prev->add_theme_color_override("icon_color_hover", font_hover_color);
+ dir_prev->add_theme_color_override("icon_focus_color", font_focus_color);
dir_prev->add_theme_color_override("icon_color_pressed", font_pressed_color);
dir_next->add_theme_color_override("icon_color_normal", font_color);
dir_next->add_theme_color_override("icon_color_hover", font_hover_color);
+ dir_next->add_theme_color_override("icon_focus_color", font_focus_color);
dir_next->add_theme_color_override("icon_color_pressed", font_pressed_color);
refresh->add_theme_color_override("icon_normal_color", font_color);
refresh->add_theme_color_override("icon_hover_color", font_hover_color);
+ refresh->add_theme_color_override("icon_focus_color", font_focus_color);
refresh->add_theme_color_override("icon_pressed_color", font_pressed_color);
show_hidden->add_theme_color_override("icon_normal_color", font_color);
show_hidden->add_theme_color_override("icon_hover_color", font_hover_color);
+ show_hidden->add_theme_color_override("icon_focus_color", font_focus_color);
show_hidden->add_theme_color_override("icon_pressed_color", font_pressed_color);
}
diff --git a/scene/gui/line_edit.cpp b/scene/gui/line_edit.cpp
index dda1151273..8c33d306a1 100644
--- a/scene/gui/line_edit.cpp
+++ b/scene/gui/line_edit.cpp
@@ -920,6 +920,9 @@ void LineEdit::_notification(int p_what) {
DisplayServer::get_singleton()->virtual_keyboard_hide();
}
+ if (deselect_on_focus_loss_enabled) {
+ deselect();
+ }
} break;
case MainLoop::NOTIFICATION_OS_IME_UPDATE: {
if (has_focus()) {
@@ -1938,6 +1941,17 @@ bool LineEdit::is_selecting_enabled() const {
return selecting_enabled;
}
+void LineEdit::set_deselect_on_focus_loss_enabled(const bool p_enabled) {
+ deselect_on_focus_loss_enabled = p_enabled;
+ if (p_enabled && selection.enabled && !has_focus()) {
+ deselect();
+ }
+}
+
+bool LineEdit::is_deselect_on_focus_loss_enabled() const {
+ return deselect_on_focus_loss_enabled;
+}
+
void LineEdit::set_right_icon(const Ref<Texture2D> &p_icon) {
if (right_icon == p_icon) {
return;
@@ -2196,6 +2210,8 @@ void LineEdit::_bind_methods() {
ClassDB::bind_method(D_METHOD("is_middle_mouse_paste_enabled"), &LineEdit::is_middle_mouse_paste_enabled);
ClassDB::bind_method(D_METHOD("set_selecting_enabled", "enable"), &LineEdit::set_selecting_enabled);
ClassDB::bind_method(D_METHOD("is_selecting_enabled"), &LineEdit::is_selecting_enabled);
+ ClassDB::bind_method(D_METHOD("set_deselect_on_focus_loss_enabled", "enable"), &LineEdit::set_deselect_on_focus_loss_enabled);
+ ClassDB::bind_method(D_METHOD("is_deselect_on_focus_loss_enabled"), &LineEdit::is_deselect_on_focus_loss_enabled);
ClassDB::bind_method(D_METHOD("set_right_icon", "icon"), &LineEdit::set_right_icon);
ClassDB::bind_method(D_METHOD("get_right_icon"), &LineEdit::get_right_icon);
@@ -2251,6 +2267,7 @@ void LineEdit::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "shortcut_keys_enabled"), "set_shortcut_keys_enabled", "is_shortcut_keys_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "middle_mouse_paste_enabled"), "set_middle_mouse_paste_enabled", "is_middle_mouse_paste_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "selecting_enabled"), "set_selecting_enabled", "is_selecting_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "deselect_on_focus_loss_enabled"), "set_deselect_on_focus_loss_enabled", "is_deselect_on_focus_loss_enabled");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "right_icon", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_right_icon", "get_right_icon");
ADD_PROPERTY(PropertyInfo(Variant::INT, "text_direction", PROPERTY_HINT_ENUM, "Auto,Left-to-Right,Right-to-Left,Inherited"), "set_text_direction", "get_text_direction");
ADD_PROPERTY(PropertyInfo(Variant::STRING, "language"), "set_language", "get_language");
diff --git a/scene/gui/line_edit.h b/scene/gui/line_edit.h
index 94179ce05b..3364e02e01 100644
--- a/scene/gui/line_edit.h
+++ b/scene/gui/line_edit.h
@@ -97,6 +97,7 @@ private:
float full_width = 0.0;
bool selecting_enabled = true;
+ bool deselect_on_focus_loss_enabled = true;
bool context_menu_enabled = true;
PopupMenu *menu = nullptr;
@@ -325,6 +326,9 @@ public:
void set_selecting_enabled(bool p_enabled);
bool is_selecting_enabled() const;
+ void set_deselect_on_focus_loss_enabled(const bool p_enabled);
+ bool is_deselect_on_focus_loss_enabled() const;
+
void set_right_icon(const Ref<Texture2D> &p_icon);
Ref<Texture2D> get_right_icon();
diff --git a/scene/gui/link_button.cpp b/scene/gui/link_button.cpp
index 925e6f5b97..c3201186ea 100644
--- a/scene/gui/link_button.cpp
+++ b/scene/gui/link_button.cpp
@@ -168,7 +168,12 @@ void LinkButton::_notification(int p_what) {
switch (get_draw_mode()) {
case DRAW_NORMAL: {
- color = get_theme_color(SNAME("font_color"));
+ if (has_focus()) {
+ color = get_theme_color(SNAME("font_focus_color"));
+ } else {
+ color = get_theme_color(SNAME("font_color"));
+ }
+
do_underline = underline_mode == UNDERLINE_MODE_ALWAYS;
} break;
case DRAW_HOVER_PRESSED:
diff --git a/scene/gui/option_button.cpp b/scene/gui/option_button.cpp
index 2adeb2d947..c00c040048 100644
--- a/scene/gui/option_button.cpp
+++ b/scene/gui/option_button.cpp
@@ -71,7 +71,11 @@ void OptionButton::_notification(int p_what) {
clr = get_theme_color(SNAME("font_disabled_color"));
break;
default:
- clr = get_theme_color(SNAME("font_color"));
+ if (has_focus()) {
+ clr = get_theme_color(SNAME("font_focus_color"));
+ } else {
+ clr = get_theme_color(SNAME("font_color"));
+ }
}
}
diff --git a/scene/gui/rich_text_label.cpp b/scene/gui/rich_text_label.cpp
index 31767dd263..f1efbbda98 100644
--- a/scene/gui/rich_text_label.cpp
+++ b/scene/gui/rich_text_label.cpp
@@ -1491,7 +1491,13 @@ void RichTextLabel::_notification(int p_what) {
_update_fx(main, dt);
update();
}
- }
+ } break;
+ case NOTIFICATION_FOCUS_EXIT: {
+ if (deselect_on_focus_loss_enabled) {
+ selection.active = false;
+ update();
+ }
+ } break;
}
}
@@ -3609,6 +3615,14 @@ void RichTextLabel::set_selection_enabled(bool p_enabled) {
}
}
+void RichTextLabel::set_deselect_on_focus_loss_enabled(const bool p_enabled) {
+ deselect_on_focus_loss_enabled = p_enabled;
+ if (p_enabled && selection.active && !has_focus()) {
+ selection.active = false;
+ update();
+ }
+}
+
bool RichTextLabel::_search_table(ItemTable *p_table, List<Item *>::Element *p_from, const String &p_string, bool p_reverse_search) {
List<Item *>::Element *E = p_from;
while (E != nullptr) {
@@ -3858,6 +3872,10 @@ bool RichTextLabel::is_selection_enabled() const {
return selection.enabled;
}
+bool RichTextLabel::is_deselect_on_focus_loss_enabled() const {
+ return deselect_on_focus_loss_enabled;
+}
+
int RichTextLabel::get_selection_from() const {
if (!selection.active || !selection.enabled) {
return -1;
@@ -4111,6 +4129,9 @@ void RichTextLabel::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_selection_enabled", "enabled"), &RichTextLabel::set_selection_enabled);
ClassDB::bind_method(D_METHOD("is_selection_enabled"), &RichTextLabel::is_selection_enabled);
+ ClassDB::bind_method(D_METHOD("set_deselect_on_focus_loss_enabled", "enable"), &RichTextLabel::set_deselect_on_focus_loss_enabled);
+ ClassDB::bind_method(D_METHOD("is_deselect_on_focus_loss_enabled"), &RichTextLabel::is_deselect_on_focus_loss_enabled);
+
ClassDB::bind_method(D_METHOD("get_selection_from"), &RichTextLabel::get_selection_from);
ClassDB::bind_method(D_METHOD("get_selection_to"), &RichTextLabel::get_selection_to);
@@ -4162,6 +4183,8 @@ void RichTextLabel::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "selection_enabled"), "set_selection_enabled", "is_selection_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "override_selected_font_color"), "set_override_selected_font_color", "is_overriding_selected_font_color");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "deselect_on_focus_loss_enabled"), "set_deselect_on_focus_loss_enabled", "is_deselect_on_focus_loss_enabled");
+
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "custom_effects", PROPERTY_HINT_ARRAY_TYPE, vformat("%s/%s:%s", Variant::OBJECT, PROPERTY_HINT_RESOURCE_TYPE, "RichTextEffect"), (PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_SCRIPT_VARIABLE)), "set_effects", "get_effects");
ADD_PROPERTY(PropertyInfo(Variant::INT, "text_direction", PROPERTY_HINT_ENUM, "Auto,Left-to-Right,Right-to-Left,Inherited"), "set_text_direction", "get_text_direction");
diff --git a/scene/gui/rich_text_label.h b/scene/gui/rich_text_label.h
index 48186ca8b8..6d772876ad 100644
--- a/scene/gui/rich_text_label.h
+++ b/scene/gui/rich_text_label.h
@@ -399,6 +399,7 @@ private:
};
Selection selection;
+ bool deselect_on_focus_loss_enabled = true;
int visible_characters = -1;
float percent_visible = 1.0;
@@ -551,6 +552,8 @@ public:
int get_selection_to() const;
String get_selected_text() const;
void selection_copy();
+ void set_deselect_on_focus_loss_enabled(const bool p_enabled);
+ bool is_deselect_on_focus_loss_enabled() const;
void parse_bbcode(const String &p_bbcode);
void append_text(const String &p_bbcode);
diff --git a/scene/gui/tab_bar.cpp b/scene/gui/tab_bar.cpp
index 78b58c773a..780614302c 100644
--- a/scene/gui/tab_bar.cpp
+++ b/scene/gui/tab_bar.cpp
@@ -222,7 +222,7 @@ void TabBar::gui_input(const Ref<InputEvent> &p_event) {
}
}
- if (max_drawn_tab <= 0) {
+ if (tabs.is_empty()) {
// Return early if there are no actual tabs to handle input for.
return;
}
diff --git a/scene/gui/text_edit.cpp b/scene/gui/text_edit.cpp
index 8cb3b23020..cb7a6c0978 100644
--- a/scene/gui/text_edit.cpp
+++ b/scene/gui/text_edit.cpp
@@ -1364,6 +1364,10 @@ void TextEdit::_notification(int p_what) {
if (DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_VIRTUAL_KEYBOARD) && virtual_keyboard_enabled) {
DisplayServer::get_singleton()->virtual_keyboard_hide();
}
+
+ if (deselect_on_focus_loss_enabled) {
+ deselect();
+ }
} break;
case MainLoop::NOTIFICATION_OS_IME_UPDATE: {
if (has_focus()) {
@@ -3669,6 +3673,17 @@ bool TextEdit::is_selecting_enabled() const {
return selecting_enabled;
}
+void TextEdit::set_deselect_on_focus_loss_enabled(const bool p_enabled) {
+ deselect_on_focus_loss_enabled = p_enabled;
+ if (p_enabled && selection.active && !has_focus()) {
+ deselect();
+ }
+}
+
+bool TextEdit::is_deselect_on_focus_loss_enabled() const {
+ return deselect_on_focus_loss_enabled;
+}
+
void TextEdit::set_override_selected_font_color(bool p_override_selected_font_color) {
override_selected_font_color = p_override_selected_font_color;
}
@@ -4716,6 +4731,9 @@ void TextEdit::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_selecting_enabled", "enable"), &TextEdit::set_selecting_enabled);
ClassDB::bind_method(D_METHOD("is_selecting_enabled"), &TextEdit::is_selecting_enabled);
+ ClassDB::bind_method(D_METHOD("set_deselect_on_focus_loss_enabled", "enable"), &TextEdit::set_deselect_on_focus_loss_enabled);
+ ClassDB::bind_method(D_METHOD("is_deselect_on_focus_loss_enabled"), &TextEdit::is_deselect_on_focus_loss_enabled);
+
ClassDB::bind_method(D_METHOD("set_override_selected_font_color", "override"), &TextEdit::set_override_selected_font_color);
ClassDB::bind_method(D_METHOD("is_overriding_selected_font_color"), &TextEdit::is_overriding_selected_font_color);
@@ -4875,9 +4893,9 @@ void TextEdit::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "context_menu_enabled"), "set_context_menu_enabled", "is_context_menu_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "shortcut_keys_enabled"), "set_shortcut_keys_enabled", "is_shortcut_keys_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "selecting_enabled"), "set_selecting_enabled", "is_selecting_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "deselect_on_focus_loss_enabled"), "set_deselect_on_focus_loss_enabled", "is_deselect_on_focus_loss_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "virtual_keyboard_enabled"), "set_virtual_keyboard_enabled", "is_virtual_keyboard_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "middle_mouse_paste_enabled"), "set_middle_mouse_paste_enabled", "is_middle_mouse_paste_enabled");
-
ADD_PROPERTY(PropertyInfo(Variant::INT, "wrap_mode", PROPERTY_HINT_ENUM, "None,Boundary"), "set_line_wrapping_mode", "get_line_wrapping_mode");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "override_selected_font_color"), "set_override_selected_font_color", "is_overriding_selected_font_color");
diff --git a/scene/gui/text_edit.h b/scene/gui/text_edit.h
index 8823e44c0d..23f80efce0 100644
--- a/scene/gui/text_edit.h
+++ b/scene/gui/text_edit.h
@@ -395,6 +395,7 @@ private:
} selection;
bool selecting_enabled = true;
+ bool deselect_on_focus_loss_enabled = true;
Color font_selected_color = Color(1, 1, 1);
Color selection_color = Color(1, 1, 1);
@@ -753,6 +754,9 @@ public:
void set_selecting_enabled(const bool p_enabled);
bool is_selecting_enabled() const;
+ void set_deselect_on_focus_loss_enabled(const bool p_enabled);
+ bool is_deselect_on_focus_loss_enabled() const;
+
void set_override_selected_font_color(bool p_override_selected_font_color);
bool is_overriding_selected_font_color() const;
diff --git a/scene/resources/animation.cpp b/scene/resources/animation.cpp
index af2f4cbdb6..f8e4845ae6 100644
--- a/scene/resources/animation.cpp
+++ b/scene/resources/animation.cpp
@@ -4688,7 +4688,7 @@ bool Animation::_blend_shape_interpolate_compressed(uint32_t p_compressed_track,
template <uint32_t COMPONENTS>
bool Animation::_fetch_compressed(uint32_t p_compressed_track, double p_time, Vector3i &r_current_value, double &r_current_time, Vector3i &r_next_value, double &r_next_time, uint32_t *key_index) const {
ERR_FAIL_COND_V(!compression.enabled, false);
- ERR_FAIL_INDEX_V(p_compressed_track, compression.bounds.size(), false);
+ ERR_FAIL_UNSIGNED_INDEX_V(p_compressed_track, compression.bounds.size(), false);
p_time = CLAMP(p_time, 0, length);
if (key_index) {
*key_index = 0;
@@ -4836,7 +4836,7 @@ bool Animation::_fetch_compressed(uint32_t p_compressed_track, double p_time, Ve
template <uint32_t COMPONENTS>
void Animation::_get_compressed_key_indices_in_range(uint32_t p_compressed_track, double p_time, double p_delta, List<int> *r_indices) const {
ERR_FAIL_COND(!compression.enabled);
- ERR_FAIL_INDEX(p_compressed_track, compression.bounds.size());
+ ERR_FAIL_UNSIGNED_INDEX(p_compressed_track, compression.bounds.size());
double frame_to_sec = 1.0 / double(compression.fps);
uint32_t key_index = 0;
@@ -4957,7 +4957,7 @@ float Animation::_uncompress_blend_shape(const Vector3i &p_value) const {
template <uint32_t COMPONENTS>
bool Animation::_fetch_compressed_by_index(uint32_t p_compressed_track, int p_index, Vector3i &r_value, double &r_time) const {
ERR_FAIL_COND_V(!compression.enabled, false);
- ERR_FAIL_INDEX_V(p_compressed_track, compression.bounds.size(), false);
+ ERR_FAIL_UNSIGNED_INDEX_V(p_compressed_track, compression.bounds.size(), false);
for (uint32_t i = 0; i < compression.pages.size(); i++) {
const uint8_t *page_data = compression.pages[i].data.ptr();
diff --git a/scene/resources/default_theme/default_theme.cpp b/scene/resources/default_theme/default_theme.cpp
index ed093d7ea3..f21a070133 100644
--- a/scene/resources/default_theme/default_theme.cpp
+++ b/scene/resources/default_theme/default_theme.cpp
@@ -147,6 +147,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
Color control_font_lower_color = Color(0.63, 0.63, 0.63);
Color control_font_low_color = Color(0.69, 0.69, 0.69);
Color control_font_hover_color = Color(0.94, 0.94, 0.94);
+ Color control_font_focus_color = Color(0.94, 0.94, 0.94);
Color control_font_disabled_color = Color(0.9, 0.9, 0.9, 0.2);
Color control_font_pressed_color = Color(1, 1, 1);
@@ -185,6 +186,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
theme->set_color("font_color", "Button", control_font_color);
theme->set_color("font_pressed_color", "Button", control_font_pressed_color);
theme->set_color("font_hover_color", "Button", control_font_hover_color);
+ theme->set_color("font_focus_color", "Button", control_font_focus_color);
theme->set_color("font_hover_pressed_color", "Button", control_font_pressed_color);
theme->set_color("font_disabled_color", "Button", control_font_disabled_color);
theme->set_color("font_outline_color", "Button", Color(1, 1, 1));
@@ -193,6 +195,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
theme->set_color("icon_pressed_color", "Button", Color(1, 1, 1, 1));
theme->set_color("icon_hover_color", "Button", Color(1, 1, 1, 1));
theme->set_color("icon_hover_pressed_color", "Button", Color(1, 1, 1, 1));
+ theme->set_color("icon_focus_color", "Button", Color(1, 1, 1, 1));
theme->set_color("icon_disabled_color", "Button", Color(1, 1, 1, 1));
theme->set_constant("hseparation", "Button", 2 * scale);
@@ -207,6 +210,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
theme->set_color("font_color", "LinkButton", control_font_color);
theme->set_color("font_pressed_color", "LinkButton", control_font_pressed_color);
theme->set_color("font_hover_color", "LinkButton", control_font_hover_color);
+ theme->set_color("font_focus_color", "LinkButton", control_font_focus_color);
theme->set_color("font_outline_color", "LinkButton", Color(1, 1, 1));
theme->set_constant("outline_size", "LinkButton", 0);
@@ -245,6 +249,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
theme->set_color("font_color", "OptionButton", control_font_color);
theme->set_color("font_pressed_color", "OptionButton", control_font_pressed_color);
theme->set_color("font_hover_color", "OptionButton", control_font_hover_color);
+ theme->set_color("font_focus_color", "OptionButton", control_font_focus_color);
theme->set_color("font_disabled_color", "OptionButton", control_font_disabled_color);
theme->set_color("font_outline_color", "OptionButton", Color(1, 1, 1));
@@ -266,6 +271,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
theme->set_color("font_color", "MenuButton", control_font_color);
theme->set_color("font_pressed_color", "MenuButton", control_font_pressed_color);
theme->set_color("font_hover_color", "MenuButton", control_font_hover_color);
+ theme->set_color("font_focus_color", "MenuButton", control_font_focus_color);
theme->set_color("font_disabled_color", "MenuButton", Color(1, 1, 1, 0.3));
theme->set_color("font_outline_color", "MenuButton", Color(1, 1, 1));
@@ -308,6 +314,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
theme->set_color("font_pressed_color", "CheckBox", control_font_pressed_color);
theme->set_color("font_hover_color", "CheckBox", control_font_hover_color);
theme->set_color("font_hover_pressed_color", "CheckBox", control_font_pressed_color);
+ theme->set_color("font_focus_color", "CheckBox", control_font_focus_color);
theme->set_color("font_disabled_color", "CheckBox", control_font_disabled_color);
theme->set_color("font_outline_color", "CheckBox", Color(1, 1, 1));
@@ -347,6 +354,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
theme->set_color("font_pressed_color", "CheckButton", control_font_pressed_color);
theme->set_color("font_hover_color", "CheckButton", control_font_hover_color);
theme->set_color("font_hover_pressed_color", "CheckButton", control_font_pressed_color);
+ theme->set_color("font_focus_color", "CheckButton", control_font_focus_color);
theme->set_color("font_disabled_color", "CheckButton", control_font_disabled_color);
theme->set_color("font_outline_color", "CheckButton", Color(1, 1, 1));
@@ -867,6 +875,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
theme->set_color("font_color", "ColorPickerButton", Color(1, 1, 1, 1));
theme->set_color("font_pressed_color", "ColorPickerButton", Color(0.8, 0.8, 0.8, 1));
theme->set_color("font_hover_color", "ColorPickerButton", Color(1, 1, 1, 1));
+ theme->set_color("font_focus_color", "ColorPickerButton", Color(1, 1, 1, 1));
theme->set_color("font_disabled_color", "ColorPickerButton", Color(0.9, 0.9, 0.9, 0.3));
theme->set_color("font_outline_color", "ColorPickerButton", Color(1, 1, 1));
diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp
index abb3381c4e..267180973f 100644
--- a/scene/resources/material.cpp
+++ b/scene/resources/material.cpp
@@ -1100,7 +1100,7 @@ void BaseMaterial3D::_update_shader() {
if (proximity_fade_enabled) {
code += " float depth_tex = textureLod(DEPTH_TEXTURE,SCREEN_UV,0.0).r;\n";
- code += " vec4 world_pos = INV_PROJECTION_MATRIX * vec4(SCREEN_UV*2.0-1.0,depth_tex*2.0-1.0,1.0);\n";
+ code += " vec4 world_pos = INV_PROJECTION_MATRIX * vec4(SCREEN_UV*2.0-1.0,depth_tex,1.0);\n";
code += " world_pos.xyz/=world_pos.w;\n";
code += " ALPHA*=clamp(1.0-smoothstep(world_pos.z+proximity_fade_distance,world_pos.z,VERTEX.z),0.0,1.0);\n";
}
diff --git a/scene/resources/skeleton_modification_stack_3d.cpp b/scene/resources/skeleton_modification_stack_3d.cpp
index a724b732b9..c03210cf48 100644
--- a/scene/resources/skeleton_modification_stack_3d.cpp
+++ b/scene/resources/skeleton_modification_stack_3d.cpp
@@ -125,6 +125,7 @@ Ref<SkeletonModification3D> SkeletonModificationStack3D::get_modification(int p_
}
void SkeletonModificationStack3D::add_modification(Ref<SkeletonModification3D> p_mod) {
+ ERR_FAIL_NULL(p_mod);
p_mod->_setup_modification(this);
modifications.push_back(p_mod);
}
diff --git a/scene/resources/tile_set.cpp b/scene/resources/tile_set.cpp
index a45b6b8eb6..141e9e1b0e 100644
--- a/scene/resources/tile_set.cpp
+++ b/scene/resources/tile_set.cpp
@@ -301,6 +301,66 @@ int TileSet::get_next_source_id() const {
return next_source_id;
}
+void TileSet::_update_terrains_cache() {
+ if (terrains_cache_dirty) {
+ // Organizes tiles into structures.
+ per_terrain_pattern_tiles.resize(terrain_sets.size());
+ for (int i = 0; i < (int)per_terrain_pattern_tiles.size(); i++) {
+ per_terrain_pattern_tiles[i].clear();
+ }
+
+ for (const KeyValue<int, Ref<TileSetSource>> &kv : sources) {
+ Ref<TileSetSource> source = kv.value;
+ Ref<TileSetAtlasSource> atlas_source = source;
+ if (atlas_source.is_valid()) {
+ for (int tile_index = 0; tile_index < source->get_tiles_count(); tile_index++) {
+ Vector2i tile_id = source->get_tile_id(tile_index);
+ for (int alternative_index = 0; alternative_index < source->get_alternative_tiles_count(tile_id); alternative_index++) {
+ int alternative_id = source->get_alternative_tile_id(tile_id, alternative_index);
+
+ // Executed for each tile_data.
+ TileData *tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(tile_id, alternative_id));
+ int terrain_set = tile_data->get_terrain_set();
+ if (terrain_set >= 0) {
+ TileMapCell cell;
+ cell.source_id = kv.key;
+ cell.set_atlas_coords(tile_id);
+ cell.alternative_tile = alternative_id;
+
+ TileSet::TerrainsPattern terrains_pattern = tile_data->get_terrains_pattern();
+
+ // Terrain bits.
+ for (int i = 0; i < terrains_pattern.size(); i++) {
+ int terrain = terrains_pattern[i];
+ if (terrain >= 0) {
+ per_terrain_pattern_tiles[terrain_set][terrains_pattern].insert(cell);
+ }
+ }
+ }
+ }
+ }
+ }
+ }
+
+ // Add the empty cell in the possible patterns and cells.
+ for (int i = 0; i < terrain_sets.size(); i++) {
+ TileSet::TerrainsPattern empty_pattern;
+ for (int j = 0; j < TileSet::CELL_NEIGHBOR_MAX; j++) {
+ if (is_valid_peering_bit_terrain(i, TileSet::CellNeighbor(j))) {
+ empty_pattern.push_back(-1);
+ }
+ }
+
+ TileMapCell empty_cell;
+ empty_cell.source_id = TileSet::INVALID_SOURCE;
+ empty_cell.set_atlas_coords(TileSetSource::INVALID_ATLAS_COORDS);
+ empty_cell.alternative_tile = TileSetSource::INVALID_TILE_ALTERNATIVE;
+ per_terrain_pattern_tiles[i][empty_pattern].insert(empty_cell);
+ }
+ terrains_cache_dirty = false;
+ }
+}
+
void TileSet::_compute_next_source_id() {
while (sources.has(next_source_id)) {
next_source_id = (next_source_id + 1) % 1073741824; // 2 ** 30
@@ -321,6 +381,7 @@ int TileSet::add_source(Ref<TileSetSource> p_tile_set_source, int p_atlas_source
sources[new_source_id]->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &TileSet::_source_changed));
+ terrains_cache_dirty = true;
emit_changed();
return new_source_id;
@@ -336,6 +397,7 @@ void TileSet::remove_source(int p_source_id) {
source_ids.erase(p_source_id);
source_ids.sort();
+ terrains_cache_dirty = true;
emit_changed();
}
@@ -357,6 +419,7 @@ void TileSet::set_source_id(int p_source_id, int p_new_source_id) {
_compute_next_source_id();
+ terrains_cache_dirty = true;
emit_changed();
}
@@ -545,6 +608,7 @@ void TileSet::add_terrain_set(int p_index) {
}
notify_property_list_changed();
+ terrains_cache_dirty = true;
emit_changed();
}
@@ -557,6 +621,7 @@ void TileSet::move_terrain_set(int p_from_index, int p_to_pos) {
source.value->move_terrain_set(p_from_index, p_to_pos);
}
notify_property_list_changed();
+ terrains_cache_dirty = true;
emit_changed();
}
@@ -567,6 +632,7 @@ void TileSet::remove_terrain_set(int p_index) {
source.value->remove_terrain_set(p_index);
}
notify_property_list_changed();
+ terrains_cache_dirty = true;
emit_changed();
}
@@ -578,6 +644,7 @@ void TileSet::set_terrain_set_mode(int p_terrain_set, TerrainMode p_terrain_mode
}
notify_property_list_changed();
+ terrains_cache_dirty = true;
emit_changed();
}
@@ -612,6 +679,7 @@ void TileSet::add_terrain(int p_terrain_set, int p_index) {
}
notify_property_list_changed();
+ terrains_cache_dirty = true;
emit_changed();
}
@@ -627,6 +695,7 @@ void TileSet::move_terrain(int p_terrain_set, int p_from_index, int p_to_pos) {
source.value->move_terrain(p_terrain_set, p_from_index, p_to_pos);
}
notify_property_list_changed();
+ terrains_cache_dirty = true;
emit_changed();
}
@@ -640,6 +709,7 @@ void TileSet::remove_terrain(int p_terrain_set, int p_index) {
source.value->remove_terrain(p_terrain_set, p_index);
}
notify_property_list_changed();
+ terrains_cache_dirty = true;
emit_changed();
}
@@ -1196,6 +1266,73 @@ int TileSet::get_patterns_count() {
return patterns.size();
}
+Set<TileSet::TerrainsPattern> TileSet::get_terrains_pattern_set(int p_terrain_set) {
+ ERR_FAIL_INDEX_V(p_terrain_set, terrain_sets.size(), Set<TileSet::TerrainsPattern>());
+ _update_terrains_cache();
+
+ Set<TileSet::TerrainsPattern> output;
+ for (KeyValue<TileSet::TerrainsPattern, Set<TileMapCell>> kv : per_terrain_pattern_tiles[p_terrain_set]) {
+ output.insert(kv.key);
+ }
+ return output;
+}
+
+Set<TileMapCell> TileSet::get_tiles_for_terrains_pattern(int p_terrain_set, TerrainsPattern p_terrain_tile_pattern) {
+ ERR_FAIL_INDEX_V(p_terrain_set, terrain_sets.size(), Set<TileMapCell>());
+ _update_terrains_cache();
+ return per_terrain_pattern_tiles[p_terrain_set][p_terrain_tile_pattern];
+}
+
+TileMapCell TileSet::get_random_tile_from_pattern(int p_terrain_set, TileSet::TerrainsPattern p_terrain_tile_pattern) {
+ ERR_FAIL_INDEX_V(p_terrain_set, terrain_sets.size(), TileMapCell());
+ _update_terrains_cache();
+
+ // Count the sum of probabilities.
+ double sum = 0.0;
+ Set<TileMapCell> set = per_terrain_pattern_tiles[p_terrain_set][p_terrain_tile_pattern];
+ for (Set<TileMapCell>::Element *E = set.front(); E; E = E->next()) {
+ if (E->get().source_id >= 0) {
+ Ref<TileSetSource> source = sources[E->get().source_id];
+ Ref<TileSetAtlasSource> atlas_source = source;
+ if (atlas_source.is_valid()) {
+ TileData *tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(E->get().get_atlas_coords(), E->get().alternative_tile));
+ sum += tile_data->get_probability();
+ } else {
+ sum += 1.0;
+ }
+ } else {
+ sum += 1.0;
+ }
+ }
+
+ // Generate a random number.
+ double count = 0.0;
+ double picked = Math::random(0.0, sum);
+
+ // Pick the tile.
+ for (Set<TileMapCell>::Element *E = set.front(); E; E = E->next()) {
+ if (E->get().source_id >= 0) {
+ Ref<TileSetSource> source = sources[E->get().source_id];
+
+ Ref<TileSetAtlasSource> atlas_source = source;
+ if (atlas_source.is_valid()) {
+ TileData *tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(E->get().get_atlas_coords(), E->get().alternative_tile));
+ count += tile_data->get_probability();
+ } else {
+ count += 1.0;
+ }
+ } else {
+ count += 1.0;
+ }
+
+ if (count >= picked) {
+ return E->get();
+ }
+ }
+
+ ERR_FAIL_V(TileMapCell());
+}
+
Vector<Vector2> TileSet::get_tile_shape_polygon() {
Vector<Vector2> points;
if (tile_shape == TileSet::TILE_SHAPE_SQUARE) {
@@ -1510,6 +1647,7 @@ Vector<Vector<Ref<Texture2D>>> TileSet::generate_terrains_icons(Size2i p_size) {
}
void TileSet::_source_changed() {
+ terrains_cache_dirty = true;
emit_changed();
}
@@ -4500,6 +4638,37 @@ bool TileData::is_allowing_transform() const {
return allow_transform;
}
+TileData *TileData::duplicate() {
+ TileData *output = memnew(TileData);
+ output->tile_set = tile_set;
+
+ output->allow_transform = allow_transform;
+
+ // Rendering
+ output->flip_h = flip_h;
+ output->flip_v = flip_v;
+ output->transpose = transpose;
+ output->tex_offset = tex_offset;
+ output->material = material;
+ output->modulate = modulate;
+ output->z_index = z_index;
+ output->y_sort_origin = y_sort_origin;
+ output->occluders = occluders;
+ // Physics
+ output->physics = physics;
+ // Terrain
+ output->terrain_set = -1;
+ memcpy(output->terrain_peering_bits, terrain_peering_bits, 16 * sizeof(int));
+ // Navigation
+ output->navigation = navigation;
+ // Misc
+ output->probability = probability;
+ // Custom data
+ output->custom_data = custom_data;
+
+ return output;
+}
+
// Rendering
void TileData::set_flip_h(bool p_flip_h) {
ERR_FAIL_COND_MSG(!allow_transform && p_flip_h, "Transform is only allowed for alternative tiles (with its alternative_id != 0)");
@@ -4743,6 +4912,18 @@ bool TileData::is_valid_peering_bit_terrain(TileSet::CellNeighbor p_peering_bit)
return tile_set->is_valid_peering_bit_terrain(terrain_set, p_peering_bit);
}
+TileSet::TerrainsPattern TileData::get_terrains_pattern() const {
+ ERR_FAIL_COND_V(!tile_set, TileSet::TerrainsPattern());
+
+ TileSet::TerrainsPattern output;
+ for (int i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) {
+ if (tile_set->is_valid_peering_bit_terrain(terrain_set, TileSet::CellNeighbor(i))) {
+ output.push_back(get_peering_bit_terrain(TileSet::CellNeighbor(i)));
+ }
+ }
+ return output;
+}
+
// Navigation
void TileData::set_navigation_polygon(int p_layer_id, Ref<NavigationPolygon> p_navigation_polygon) {
ERR_FAIL_INDEX(p_layer_id, navigation.size());
diff --git a/scene/resources/tile_set.h b/scene/resources/tile_set.h
index 530c90920f..077315e58d 100644
--- a/scene/resources/tile_set.h
+++ b/scene/resources/tile_set.h
@@ -253,6 +253,7 @@ public:
Ref<PackedScene> scene;
Vector2 offset;
};
+ typedef Array TerrainsPattern;
protected:
bool _set(const StringName &p_name, const Variant &p_value);
@@ -303,6 +304,10 @@ private:
Map<TerrainMode, Map<CellNeighbor, Ref<ArrayMesh>>> terrain_bits_meshes;
bool terrain_bits_meshes_dirty = true;
+ LocalVector<Map<TileSet::TerrainsPattern, Set<TileMapCell>>> per_terrain_pattern_tiles; // Cached data.
+ bool terrains_cache_dirty = true;
+ void _update_terrains_cache();
+
// Navigation
struct NavigationLayer {
uint32_t layers = 1;
@@ -470,6 +475,11 @@ public:
void remove_pattern(int p_index);
int get_patterns_count();
+ // Terrains.
+ Set<TerrainsPattern> get_terrains_pattern_set(int p_terrain_set);
+ Set<TileMapCell> get_tiles_for_terrains_pattern(int p_terrain_set, TerrainsPattern p_terrain_tile_pattern);
+ TileMapCell get_random_tile_from_pattern(int p_terrain_set, TerrainsPattern p_terrain_tile_pattern);
+
// Helpers
Vector<Vector2> get_tile_shape_polygon();
void draw_tile_shape(CanvasItem *p_canvas_item, Transform2D p_transform, Color p_color, bool p_filled = false, Ref<Texture2D> p_texture = Ref<Texture2D>());
@@ -784,6 +794,9 @@ public:
void set_allow_transform(bool p_allow_transform);
bool is_allowing_transform() const;
+ // To duplicate a TileData object, needed for runtiume update.
+ TileData *duplicate();
+
// Rendering
void set_flip_h(bool p_flip_h);
bool get_flip_h() const;
@@ -831,6 +844,8 @@ public:
int get_peering_bit_terrain(TileSet::CellNeighbor p_peering_bit) const;
bool is_valid_peering_bit_terrain(TileSet::CellNeighbor p_peering_bit) const;
+ TileSet::TerrainsPattern get_terrains_pattern() const; // Not exposed.
+
// Navigation
void set_navigation_polygon(int p_layer_id, Ref<NavigationPolygon> p_navigation_polygon);
Ref<NavigationPolygon> get_navigation_polygon(int p_layer_id) const;
diff --git a/servers/physics_3d/joints/godot_generic_6dof_joint_3d.cpp b/servers/physics_3d/joints/godot_generic_6dof_joint_3d.cpp
index d7e0537439..b88e2d1190 100644
--- a/servers/physics_3d/joints/godot_generic_6dof_joint_3d.cpp
+++ b/servers/physics_3d/joints/godot_generic_6dof_joint_3d.cpp
@@ -232,7 +232,7 @@ GodotGeneric6DOFJoint3D::GodotGeneric6DOFJoint3D(GodotBody3D *rbA, GodotBody3D *
void GodotGeneric6DOFJoint3D::calculateAngleInfo() {
Basis relative_frame = m_calculatedTransformB.basis.inverse() * m_calculatedTransformA.basis;
- m_calculatedAxisAngleDiff = relative_frame.get_euler_xyz();
+ m_calculatedAxisAngleDiff = relative_frame.get_euler(Basis::EULER_ORDER_XYZ);
// in euler angle mode we do not actually constrain the angular velocity
// along the axes axis[0] and axis[2] (although we do use axis[1]) :
diff --git a/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl b/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl
index 987960069b..5bb8fea89a 100644
--- a/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl
+++ b/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl
@@ -1251,6 +1251,7 @@ void main() {
{ //directional light
+#ifndef SHADOWS_DISABLED
// Do shadow and lighting in two passes to reduce register pressure
uint shadow0 = 0;
uint shadow1 = 0;
@@ -1449,6 +1450,7 @@ void main() {
shadow1 |= uint(clamp(shadow * 255.0, 0.0, 255.0)) << ((i - 4) * 8);
}
}
+#endif // SHADOWS_DISABLED
for (uint i = 0; i < 8; i++) {
if (i >= scene_data.directional_light_count) {
@@ -1511,12 +1513,13 @@ void main() {
#endif
float shadow = 1.0;
-
+#ifndef SHADOWS_DISABLED
if (i < 4) {
shadow = float(shadow0 >> (i * 8) & 0xFF) / 255.0;
} else {
shadow = float(shadow1 >> ((i - 4) * 8) & 0xFF) / 255.0;
}
+#endif
blur_shadow(shadow);
diff --git a/servers/rendering/renderer_rd/shaders/scene_forward_lights_inc.glsl b/servers/rendering/renderer_rd/shaders/scene_forward_lights_inc.glsl
index 72872c9c08..61559fe809 100644
--- a/servers/rendering/renderer_rd/shaders/scene_forward_lights_inc.glsl
+++ b/servers/rendering/renderer_rd/shaders/scene_forward_lights_inc.glsl
@@ -287,7 +287,7 @@ void light_compute(vec3 N, vec3 L, vec3 V, float A, vec3 light_color, float atte
#endif //defined(LIGHT_CODE_USED)
}
-#ifndef USE_NO_SHADOWS
+#ifndef SHADOWS_DISABLED
// Interleaved Gradient Noise
// https://www.iryoku.com/next-generation-post-processing-in-call-of-duty-advanced-warfare
@@ -433,7 +433,7 @@ float sample_directional_soft_shadow(texture2D shadow, vec3 pssm_coord, vec2 tex
}
}
-#endif //USE_NO_SHADOWS
+#endif // SHADOWS_DISABLED
float get_omni_attenuation(float distance, float inv_range, float decay) {
float nd = distance * inv_range;
@@ -445,7 +445,7 @@ float get_omni_attenuation(float distance, float inv_range, float decay) {
}
float light_process_omni_shadow(uint idx, vec3 vertex, vec3 normal) {
-#ifndef USE_NO_SHADOWS
+#ifndef SHADOWS_DISABLED
if (omni_lights.data[idx].shadow_enabled) {
// there is a shadowmap
vec2 texel_size = scene_data.shadow_atlas_pixel_size;
@@ -730,7 +730,7 @@ void light_process_omni(uint idx, vec3 vertex, vec3 eye_vec, vec3 normal, vec3 v
}
float light_process_spot_shadow(uint idx, vec3 vertex, vec3 normal) {
-#ifndef USE_NO_SHADOWS
+#ifndef SHADOWS_DISABLED
if (spot_lights.data[idx].shadow_enabled) {
vec3 light_rel_vec = spot_lights.data[idx].position - vertex;
float light_length = length(light_rel_vec);
@@ -806,7 +806,7 @@ float light_process_spot_shadow(uint idx, vec3 vertex, vec3 normal) {
return shadow;
}
-#endif //USE_NO_SHADOWS
+#endif // SHADOWS_DISABLED
return 1.0;
}
diff --git a/servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl b/servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl
index 0ee68d5e10..2b59e85e4f 100644
--- a/servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl
+++ b/servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl
@@ -1046,7 +1046,7 @@ void main() {
#if !defined(MODE_RENDER_DEPTH) && !defined(MODE_UNSHADED)
if (!sc_disable_directional_lights) { //directional light
-
+#ifndef SHADOWS_DISABLED
// Do shadow and lighting in two passes to reduce register pressure
uint shadow0 = 0;
uint shadow1 = 0;
@@ -1322,6 +1322,8 @@ void main() {
}
}
+#endif // SHADOWS_DISABLED
+
for (uint i = 0; i < 8; i++) {
if (i >= scene_data.directional_light_count) {
break;
@@ -1334,13 +1336,13 @@ void main() {
// We're not doing light transmittence
float shadow = 1.0;
-
+#ifndef SHADOWS_DISABLED
if (i < 4) {
shadow = float(shadow0 >> (i * 8) & 0xFF) / 255.0;
} else {
shadow = float(shadow1 >> ((i - 4) * 8) & 0xFF) / 255.0;
}
-
+#endif
blur_shadow(shadow);
light_compute(normal, directional_lights.data[i].direction, normalize(view), 0.0, directional_lights.data[i].color * directional_lights.data[i].energy, shadow, f0, orms, 1.0,
diff --git a/servers/rendering/renderer_scene_cull.cpp b/servers/rendering/renderer_scene_cull.cpp
index a7886bb6b1..cf422962f0 100644
--- a/servers/rendering/renderer_scene_cull.cpp
+++ b/servers/rendering/renderer_scene_cull.cpp
@@ -1139,7 +1139,7 @@ void RendererSceneCull::instance_geometry_set_cast_shadows_setting(RID p_instanc
if (instance->scenario && instance->array_index >= 0) {
InstanceData &idata = instance->scenario->instance_data[instance->array_index];
- if (instance->cast_shadows != RS::SHADOW_CASTING_SETTING_SHADOWS_ONLY) {
+ if (instance->cast_shadows != RS::SHADOW_CASTING_SETTING_OFF) {
idata.flags |= InstanceData::FLAG_CAST_SHADOWS;
} else {
idata.flags &= ~uint32_t(InstanceData::FLAG_CAST_SHADOWS);
@@ -1603,7 +1603,7 @@ void RendererSceneCull::_update_instance(Instance *p_instance) {
//always dirty when added
idata.flags |= InstanceData::FLAG_REFLECTION_PROBE_DIRTY;
}
- if (p_instance->cast_shadows != RS::SHADOW_CASTING_SETTING_SHADOWS_ONLY) {
+ if (p_instance->cast_shadows != RS::SHADOW_CASTING_SETTING_OFF) {
idata.flags |= InstanceData::FLAG_CAST_SHADOWS;
}
if (p_instance->cast_shadows == RS::SHADOW_CASTING_SETTING_SHADOWS_ONLY) {
diff --git a/tests/test_basis.h b/tests/test_basis.h
index 11c68f9eb7..b254d9fb7f 100644
--- a/tests/test_basis.h
+++ b/tests/test_basis.h
@@ -60,27 +60,27 @@ Basis EulerToBasis(RotOrder mode, const Vector3 &p_rotation) {
Basis ret;
switch (mode) {
case EulerXYZ:
- ret.set_euler_xyz(p_rotation);
+ ret.set_euler(p_rotation, Basis::EULER_ORDER_XYZ);
break;
case EulerXZY:
- ret.set_euler_xzy(p_rotation);
+ ret.set_euler(p_rotation, Basis::EULER_ORDER_XZY);
break;
case EulerYZX:
- ret.set_euler_yzx(p_rotation);
+ ret.set_euler(p_rotation, Basis::EULER_ORDER_YZX);
break;
case EulerYXZ:
- ret.set_euler_yxz(p_rotation);
+ ret.set_euler(p_rotation, Basis::EULER_ORDER_YXZ);
break;
case EulerZXY:
- ret.set_euler_zxy(p_rotation);
+ ret.set_euler(p_rotation, Basis::EULER_ORDER_ZXY);
break;
case EulerZYX:
- ret.set_euler_zyx(p_rotation);
+ ret.set_euler(p_rotation, Basis::EULER_ORDER_ZYX);
break;
default:
@@ -94,22 +94,22 @@ Basis EulerToBasis(RotOrder mode, const Vector3 &p_rotation) {
Vector3 BasisToEuler(RotOrder mode, const Basis &p_rotation) {
switch (mode) {
case EulerXYZ:
- return p_rotation.get_euler_xyz();
+ return p_rotation.get_euler(Basis::EULER_ORDER_XYZ);
case EulerXZY:
- return p_rotation.get_euler_xzy();
+ return p_rotation.get_euler(Basis::EULER_ORDER_XZY);
case EulerYZX:
- return p_rotation.get_euler_yzx();
+ return p_rotation.get_euler(Basis::EULER_ORDER_YZX);
case EulerYXZ:
- return p_rotation.get_euler_yxz();
+ return p_rotation.get_euler(Basis::EULER_ORDER_YXZ);
case EulerZXY:
- return p_rotation.get_euler_zxy();
+ return p_rotation.get_euler(Basis::EULER_ORDER_ZXY);
case EulerZYX:
- return p_rotation.get_euler_zyx();
+ return p_rotation.get_euler(Basis::EULER_ORDER_ZYX);
default:
// If you land here, Please integrate all rotation orders.
@@ -170,9 +170,9 @@ void test_rotation(Vector3 deg_original_euler, RotOrder rot_order) {
CHECK_MESSAGE((res.get_axis(2) - Vector3(0.0, 0.0, 1.0)).length() <= 0.1, vformat("Fail due to Z %s\n", String(res.get_axis(2))).utf8().ptr());
// Double check `to_rotation` decomposing with XYZ rotation order.
- const Vector3 euler_xyz_from_rotation = to_rotation.get_euler_xyz();
+ const Vector3 euler_xyz_from_rotation = to_rotation.get_euler(Basis::EULER_ORDER_XYZ);
Basis rotation_from_xyz_computed_euler;
- rotation_from_xyz_computed_euler.set_euler_xyz(euler_xyz_from_rotation);
+ rotation_from_xyz_computed_euler.set_euler(euler_xyz_from_rotation, Basis::EULER_ORDER_XYZ);
res = to_rotation.inverse() * rotation_from_xyz_computed_euler;
diff --git a/thirdparty/README.md b/thirdparty/README.md
index 964ac6246e..319e4d1ee0 100644
--- a/thirdparty/README.md
+++ b/thirdparty/README.md
@@ -318,6 +318,9 @@ File extracted from upstream release tarball:
pre-defined symbol.
- Applied the patch in `patches/pr4948-fix-clang12-opt.patch`. Upstream bugfix
from PR 4948 to fix a bug caused by Clang 12 optimizations.
+- Applied the patch in `patches/pr4819-faster-base64.patch`. This fixes a certs
+ parsing speed regression since 2.16.10 (upstream PR:
+ https://github.com/ARMmbed/mbedtls/pull/4819).
- Added 2 files `godot_core_mbedtls_platform.c` and `godot_core_mbedtls_config.h`
providing configuration for light bundling with core.
diff --git a/thirdparty/mbedtls/library/base64.c b/thirdparty/mbedtls/library/base64.c
index 692e11e3fa..b89313062b 100644
--- a/thirdparty/mbedtls/library/base64.c
+++ b/thirdparty/mbedtls/library/base64.c
@@ -66,127 +66,38 @@
#endif /* MBEDTLS_PLATFORM_C */
#endif /* MBEDTLS_SELF_TEST */
-static const unsigned char base64_enc_map[64] =
-{
- 'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J',
- 'K', 'L', 'M', 'N', 'O', 'P', 'Q', 'R', 'S', 'T',
- 'U', 'V', 'W', 'X', 'Y', 'Z', 'a', 'b', 'c', 'd',
- 'e', 'f', 'g', 'h', 'i', 'j', 'k', 'l', 'm', 'n',
- 'o', 'p', 'q', 'r', 's', 't', 'u', 'v', 'w', 'x',
- 'y', 'z', '0', '1', '2', '3', '4', '5', '6', '7',
- '8', '9', '+', '/'
-};
-
-static const unsigned char base64_dec_map[128] =
-{
- 127, 127, 127, 127, 127, 127, 127, 127, 127, 127,
- 127, 127, 127, 127, 127, 127, 127, 127, 127, 127,
- 127, 127, 127, 127, 127, 127, 127, 127, 127, 127,
- 127, 127, 127, 127, 127, 127, 127, 127, 127, 127,
- 127, 127, 127, 62, 127, 127, 127, 63, 52, 53,
- 54, 55, 56, 57, 58, 59, 60, 61, 127, 127,
- 127, 64, 127, 127, 127, 0, 1, 2, 3, 4,
- 5, 6, 7, 8, 9, 10, 11, 12, 13, 14,
- 15, 16, 17, 18, 19, 20, 21, 22, 23, 24,
- 25, 127, 127, 127, 127, 127, 127, 26, 27, 28,
- 29, 30, 31, 32, 33, 34, 35, 36, 37, 38,
- 39, 40, 41, 42, 43, 44, 45, 46, 47, 48,
- 49, 50, 51, 127, 127, 127, 127, 127
-};
-
#define BASE64_SIZE_T_MAX ( (size_t) -1 ) /* SIZE_T_MAX is not standard */
-/*
- * Constant flow conditional assignment to unsigned char
- */
-static void mbedtls_base64_cond_assign_uchar( unsigned char * dest, const unsigned char * const src,
- unsigned char condition )
-{
- /* MSVC has a warning about unary minus on unsigned integer types,
- * but this is well-defined and precisely what we want to do here. */
-#if defined(_MSC_VER)
-#pragma warning( push )
-#pragma warning( disable : 4146 )
-#endif
-
- /* Generate bitmask from condition, mask will either be 0xFF or 0 */
- unsigned char mask = ( condition | -condition );
- mask >>= 7;
- mask = -mask;
-
-#if defined(_MSC_VER)
-#pragma warning( pop )
-#endif
-
- *dest = ( ( *src ) & mask ) | ( ( *dest ) & ~mask );
-}
-
-/*
- * Constant flow conditional assignment to uint_32
- */
-static void mbedtls_base64_cond_assign_uint32( uint32_t * dest, const uint32_t src,
- uint32_t condition )
-{
- /* MSVC has a warning about unary minus on unsigned integer types,
- * but this is well-defined and precisely what we want to do here. */
-#if defined(_MSC_VER)
-#pragma warning( push )
-#pragma warning( disable : 4146 )
-#endif
-
- /* Generate bitmask from condition, mask will either be 0xFFFFFFFF or 0 */
- uint32_t mask = ( condition | -condition );
- mask >>= 31;
- mask = -mask;
-
-#if defined(_MSC_VER)
-#pragma warning( pop )
-#endif
-
- *dest = ( src & mask ) | ( ( *dest ) & ~mask );
-}
-
-/*
- * Constant flow check for equality
+/* Return 0xff if low <= c <= high, 0 otherwise.
+ *
+ * Constant flow with respect to c.
*/
-static unsigned char mbedtls_base64_eq( size_t in_a, size_t in_b )
+static unsigned char mask_of_range( unsigned char low, unsigned char high,
+ unsigned char c )
{
- size_t difference = in_a ^ in_b;
-
- /* MSVC has a warning about unary minus on unsigned integer types,
- * but this is well-defined and precisely what we want to do here. */
-#if defined(_MSC_VER)
-#pragma warning( push )
-#pragma warning( disable : 4146 )
-#endif
-
- difference |= -difference;
-
-#if defined(_MSC_VER)
-#pragma warning( pop )
-#endif
-
- /* cope with the varying size of size_t per platform */
- difference >>= ( sizeof( difference ) * 8 - 1 );
-
- return (unsigned char) ( 1 ^ difference );
+ /* low_mask is: 0 if low <= c, 0x...ff if low > c */
+ unsigned low_mask = ( (unsigned) c - low ) >> 8;
+ /* high_mask is: 0 if c <= high, 0x...ff if high > c */
+ unsigned high_mask = ( (unsigned) high - c ) >> 8;
+ return( ~( low_mask | high_mask ) & 0xff );
}
-/*
- * Constant flow lookup into table.
+/* Given a value in the range 0..63, return the corresponding Base64 digit.
+ * The implementation assumes that letters are consecutive (e.g. ASCII
+ * but not EBCDIC).
*/
-static unsigned char mbedtls_base64_table_lookup( const unsigned char * const table,
- const size_t table_size, const size_t table_index )
+static unsigned char enc_char( unsigned char val )
{
- size_t i;
- unsigned char result = 0;
-
- for( i = 0; i < table_size; ++i )
- {
- mbedtls_base64_cond_assign_uchar( &result, &table[i], mbedtls_base64_eq( i, table_index ) );
- }
-
- return result;
+ unsigned char digit = 0;
+ /* For each range of values, if val is in that range, mask digit with
+ * the corresponding value. Since val can only be in a single range,
+ * only at most one masking will change digit. */
+ digit |= mask_of_range( 0, 25, val ) & ( 'A' + val );
+ digit |= mask_of_range( 26, 51, val ) & ( 'a' + val - 26 );
+ digit |= mask_of_range( 52, 61, val ) & ( '0' + val - 52 );
+ digit |= mask_of_range( 62, 62, val ) & '+';
+ digit |= mask_of_range( 63, 63, val ) & '/';
+ return( digit );
}
/*
@@ -229,17 +140,10 @@ int mbedtls_base64_encode( unsigned char *dst, size_t dlen, size_t *olen,
C2 = *src++;
C3 = *src++;
- *p++ = mbedtls_base64_table_lookup( base64_enc_map, sizeof( base64_enc_map ),
- ( ( C1 >> 2 ) & 0x3F ) );
-
- *p++ = mbedtls_base64_table_lookup( base64_enc_map, sizeof( base64_enc_map ),
- ( ( ( ( C1 & 3 ) << 4 ) + ( C2 >> 4 ) ) & 0x3F ) );
-
- *p++ = mbedtls_base64_table_lookup( base64_enc_map, sizeof( base64_enc_map ),
- ( ( ( ( C2 & 15 ) << 2 ) + ( C3 >> 6 ) ) & 0x3F ) );
-
- *p++ = mbedtls_base64_table_lookup( base64_enc_map, sizeof( base64_enc_map ),
- ( C3 & 0x3F ) );
+ *p++ = enc_char( ( C1 >> 2 ) & 0x3F );
+ *p++ = enc_char( ( ( ( C1 & 3 ) << 4 ) + ( C2 >> 4 ) ) & 0x3F );
+ *p++ = enc_char( ( ( ( C2 & 15 ) << 2 ) + ( C3 >> 6 ) ) & 0x3F );
+ *p++ = enc_char( C3 & 0x3F );
}
if( i < slen )
@@ -247,15 +151,11 @@ int mbedtls_base64_encode( unsigned char *dst, size_t dlen, size_t *olen,
C1 = *src++;
C2 = ( ( i + 1 ) < slen ) ? *src++ : 0;
- *p++ = mbedtls_base64_table_lookup( base64_enc_map, sizeof( base64_enc_map ),
- ( ( C1 >> 2 ) & 0x3F ) );
-
- *p++ = mbedtls_base64_table_lookup( base64_enc_map, sizeof( base64_enc_map ),
- ( ( ( ( C1 & 3 ) << 4 ) + ( C2 >> 4 ) ) & 0x3F ) );
+ *p++ = enc_char( ( C1 >> 2 ) & 0x3F );
+ *p++ = enc_char( ( ( ( C1 & 3 ) << 4 ) + ( C2 >> 4 ) ) & 0x3F );
if( ( i + 1 ) < slen )
- *p++ = mbedtls_base64_table_lookup( base64_enc_map, sizeof( base64_enc_map ),
- ( ( ( C2 & 15 ) << 2 ) & 0x3F ) );
+ *p++ = enc_char( ( ( C2 & 15 ) << 2 ) & 0x3F );
else *p++ = '=';
*p++ = '=';
@@ -267,26 +167,57 @@ int mbedtls_base64_encode( unsigned char *dst, size_t dlen, size_t *olen,
return( 0 );
}
+/* Given a Base64 digit, return its value.
+ * If c is not a Base64 digit ('A'..'Z', 'a'..'z', '0'..'9', '+' or '/'),
+ * return -1.
+ *
+ * The implementation assumes that letters are consecutive (e.g. ASCII
+ * but not EBCDIC).
+ *
+ * The implementation is constant-flow (no branch or memory access depending
+ * on the value of c) unless the compiler inlines and optimizes a specific
+ * access.
+ */
+static signed char dec_value( unsigned char c )
+{
+ unsigned char val = 0;
+ /* For each range of digits, if c is in that range, mask val with
+ * the corresponding value. Since c can only be in a single range,
+ * only at most one masking will change val. Set val to one plus
+ * the desired value so that it stays 0 if c is in none of the ranges. */
+ val |= mask_of_range( 'A', 'Z', c ) & ( c - 'A' + 0 + 1 );
+ val |= mask_of_range( 'a', 'z', c ) & ( c - 'a' + 26 + 1 );
+ val |= mask_of_range( '0', '9', c ) & ( c - '0' + 52 + 1 );
+ val |= mask_of_range( '+', '+', c ) & ( c - '+' + 62 + 1 );
+ val |= mask_of_range( '/', '/', c ) & ( c - '/' + 63 + 1 );
+ /* At this point, val is 0 if c is an invalid digit and v+1 if c is
+ * a digit with the value v. */
+ return( val - 1 );
+}
+
/*
* Decode a base64-formatted buffer
*/
int mbedtls_base64_decode( unsigned char *dst, size_t dlen, size_t *olen,
const unsigned char *src, size_t slen )
{
- size_t i, n;
- uint32_t j, x;
+ size_t i; /* index in source */
+ size_t n; /* number of digits or trailing = in source */
+ uint32_t x; /* value accumulator */
+ unsigned accumulated_digits = 0;
+ unsigned equals = 0;
+ int spaces_present = 0;
unsigned char *p;
- unsigned char dec_map_lookup;
/* First pass: check for validity and get output length */
- for( i = n = j = 0; i < slen; i++ )
+ for( i = n = 0; i < slen; i++ )
{
/* Skip spaces before checking for EOL */
- x = 0;
+ spaces_present = 0;
while( i < slen && src[i] == ' ' )
{
++i;
- ++x;
+ spaces_present = 1;
}
/* Spaces at end of buffer are OK */
@@ -301,20 +232,24 @@ int mbedtls_base64_decode( unsigned char *dst, size_t dlen, size_t *olen,
continue;
/* Space inside a line is an error */
- if( x != 0 )
+ if( spaces_present )
return( MBEDTLS_ERR_BASE64_INVALID_CHARACTER );
- if( src[i] == '=' && ++j > 2 )
- return( MBEDTLS_ERR_BASE64_INVALID_CHARACTER );
-
- dec_map_lookup = mbedtls_base64_table_lookup( base64_dec_map, sizeof( base64_dec_map ), src[i] );
-
- if( src[i] > 127 || dec_map_lookup == 127 )
- return( MBEDTLS_ERR_BASE64_INVALID_CHARACTER );
-
- if( dec_map_lookup < 64 && j != 0 )
+ if( src[i] > 127 )
return( MBEDTLS_ERR_BASE64_INVALID_CHARACTER );
+ if( src[i] == '=' )
+ {
+ if( ++equals > 2 )
+ return( MBEDTLS_ERR_BASE64_INVALID_CHARACTER );
+ }
+ else
+ {
+ if( equals != 0 )
+ return( MBEDTLS_ERR_BASE64_INVALID_CHARACTER );
+ if( dec_value( src[i] ) < 0 )
+ return( MBEDTLS_ERR_BASE64_INVALID_CHARACTER );
+ }
n++;
}
@@ -329,7 +264,7 @@ int mbedtls_base64_decode( unsigned char *dst, size_t dlen, size_t *olen,
* n = ( ( n * 6 ) + 7 ) >> 3;
*/
n = ( 6 * ( n >> 3 ) ) + ( ( 6 * ( n & 0x7 ) + 7 ) >> 3 );
- n -= j;
+ n -= equals;
if( dst == NULL || dlen < n )
{
@@ -337,22 +272,24 @@ int mbedtls_base64_decode( unsigned char *dst, size_t dlen, size_t *olen,
return( MBEDTLS_ERR_BASE64_BUFFER_TOO_SMALL );
}
- for( j = 3, n = x = 0, p = dst; i > 0; i--, src++ )
- {
+ equals = 0;
+ for( x = 0, p = dst; i > 0; i--, src++ )
+ {
if( *src == '\r' || *src == '\n' || *src == ' ' )
continue;
- dec_map_lookup = mbedtls_base64_table_lookup( base64_dec_map, sizeof( base64_dec_map ), *src );
-
- mbedtls_base64_cond_assign_uint32( &j, j - 1, mbedtls_base64_eq( dec_map_lookup, 64 ) );
- x = ( x << 6 ) | ( dec_map_lookup & 0x3F );
+ x = x << 6;
+ if( *src == '=' )
+ ++equals;
+ else
+ x |= dec_value( *src );
- if( ++n == 4 )
+ if( ++accumulated_digits == 4 )
{
- n = 0;
- if( j > 0 ) *p++ = (unsigned char)( x >> 16 );
- if( j > 1 ) *p++ = (unsigned char)( x >> 8 );
- if( j > 2 ) *p++ = (unsigned char)( x );
+ accumulated_digits = 0;
+ *p++ = (unsigned char)( x >> 16 );
+ if( equals <= 1 ) *p++ = (unsigned char)( x >> 8 );
+ if( equals <= 0 ) *p++ = (unsigned char)( x );
}
}
diff --git a/thirdparty/mbedtls/patches/pr4819-faster-base64.patch b/thirdparty/mbedtls/patches/pr4819-faster-base64.patch
new file mode 100644
index 0000000000..2f25b7b54c
--- /dev/null
+++ b/thirdparty/mbedtls/patches/pr4819-faster-base64.patch
@@ -0,0 +1,341 @@
+diff --git a/library/base64.c b/library/base64.c
+index 692e11e3fae..b89313062b6 100644
+--- a/library/base64.c
++++ b/library/base64.c
+@@ -66,127 +66,38 @@
+ #endif /* MBEDTLS_PLATFORM_C */
+ #endif /* MBEDTLS_SELF_TEST */
+
+-static const unsigned char base64_enc_map[64] =
+-{
+- 'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J',
+- 'K', 'L', 'M', 'N', 'O', 'P', 'Q', 'R', 'S', 'T',
+- 'U', 'V', 'W', 'X', 'Y', 'Z', 'a', 'b', 'c', 'd',
+- 'e', 'f', 'g', 'h', 'i', 'j', 'k', 'l', 'm', 'n',
+- 'o', 'p', 'q', 'r', 's', 't', 'u', 'v', 'w', 'x',
+- 'y', 'z', '0', '1', '2', '3', '4', '5', '6', '7',
+- '8', '9', '+', '/'
+-};
+-
+-static const unsigned char base64_dec_map[128] =
+-{
+- 127, 127, 127, 127, 127, 127, 127, 127, 127, 127,
+- 127, 127, 127, 127, 127, 127, 127, 127, 127, 127,
+- 127, 127, 127, 127, 127, 127, 127, 127, 127, 127,
+- 127, 127, 127, 127, 127, 127, 127, 127, 127, 127,
+- 127, 127, 127, 62, 127, 127, 127, 63, 52, 53,
+- 54, 55, 56, 57, 58, 59, 60, 61, 127, 127,
+- 127, 64, 127, 127, 127, 0, 1, 2, 3, 4,
+- 5, 6, 7, 8, 9, 10, 11, 12, 13, 14,
+- 15, 16, 17, 18, 19, 20, 21, 22, 23, 24,
+- 25, 127, 127, 127, 127, 127, 127, 26, 27, 28,
+- 29, 30, 31, 32, 33, 34, 35, 36, 37, 38,
+- 39, 40, 41, 42, 43, 44, 45, 46, 47, 48,
+- 49, 50, 51, 127, 127, 127, 127, 127
+-};
+-
+ #define BASE64_SIZE_T_MAX ( (size_t) -1 ) /* SIZE_T_MAX is not standard */
+
+-/*
+- * Constant flow conditional assignment to unsigned char
+- */
+-static void mbedtls_base64_cond_assign_uchar( unsigned char * dest, const unsigned char * const src,
+- unsigned char condition )
+-{
+- /* MSVC has a warning about unary minus on unsigned integer types,
+- * but this is well-defined and precisely what we want to do here. */
+-#if defined(_MSC_VER)
+-#pragma warning( push )
+-#pragma warning( disable : 4146 )
+-#endif
+-
+- /* Generate bitmask from condition, mask will either be 0xFF or 0 */
+- unsigned char mask = ( condition | -condition );
+- mask >>= 7;
+- mask = -mask;
+-
+-#if defined(_MSC_VER)
+-#pragma warning( pop )
+-#endif
+-
+- *dest = ( ( *src ) & mask ) | ( ( *dest ) & ~mask );
+-}
+-
+-/*
+- * Constant flow conditional assignment to uint_32
+- */
+-static void mbedtls_base64_cond_assign_uint32( uint32_t * dest, const uint32_t src,
+- uint32_t condition )
+-{
+- /* MSVC has a warning about unary minus on unsigned integer types,
+- * but this is well-defined and precisely what we want to do here. */
+-#if defined(_MSC_VER)
+-#pragma warning( push )
+-#pragma warning( disable : 4146 )
+-#endif
+-
+- /* Generate bitmask from condition, mask will either be 0xFFFFFFFF or 0 */
+- uint32_t mask = ( condition | -condition );
+- mask >>= 31;
+- mask = -mask;
+-
+-#if defined(_MSC_VER)
+-#pragma warning( pop )
+-#endif
+-
+- *dest = ( src & mask ) | ( ( *dest ) & ~mask );
+-}
+-
+-/*
+- * Constant flow check for equality
++/* Return 0xff if low <= c <= high, 0 otherwise.
++ *
++ * Constant flow with respect to c.
+ */
+-static unsigned char mbedtls_base64_eq( size_t in_a, size_t in_b )
++static unsigned char mask_of_range( unsigned char low, unsigned char high,
++ unsigned char c )
+ {
+- size_t difference = in_a ^ in_b;
+-
+- /* MSVC has a warning about unary minus on unsigned integer types,
+- * but this is well-defined and precisely what we want to do here. */
+-#if defined(_MSC_VER)
+-#pragma warning( push )
+-#pragma warning( disable : 4146 )
+-#endif
+-
+- difference |= -difference;
+-
+-#if defined(_MSC_VER)
+-#pragma warning( pop )
+-#endif
+-
+- /* cope with the varying size of size_t per platform */
+- difference >>= ( sizeof( difference ) * 8 - 1 );
+-
+- return (unsigned char) ( 1 ^ difference );
++ /* low_mask is: 0 if low <= c, 0x...ff if low > c */
++ unsigned low_mask = ( (unsigned) c - low ) >> 8;
++ /* high_mask is: 0 if c <= high, 0x...ff if high > c */
++ unsigned high_mask = ( (unsigned) high - c ) >> 8;
++ return( ~( low_mask | high_mask ) & 0xff );
+ }
+
+-/*
+- * Constant flow lookup into table.
++/* Given a value in the range 0..63, return the corresponding Base64 digit.
++ * The implementation assumes that letters are consecutive (e.g. ASCII
++ * but not EBCDIC).
+ */
+-static unsigned char mbedtls_base64_table_lookup( const unsigned char * const table,
+- const size_t table_size, const size_t table_index )
++static unsigned char enc_char( unsigned char val )
+ {
+- size_t i;
+- unsigned char result = 0;
+-
+- for( i = 0; i < table_size; ++i )
+- {
+- mbedtls_base64_cond_assign_uchar( &result, &table[i], mbedtls_base64_eq( i, table_index ) );
+- }
+-
+- return result;
++ unsigned char digit = 0;
++ /* For each range of values, if val is in that range, mask digit with
++ * the corresponding value. Since val can only be in a single range,
++ * only at most one masking will change digit. */
++ digit |= mask_of_range( 0, 25, val ) & ( 'A' + val );
++ digit |= mask_of_range( 26, 51, val ) & ( 'a' + val - 26 );
++ digit |= mask_of_range( 52, 61, val ) & ( '0' + val - 52 );
++ digit |= mask_of_range( 62, 62, val ) & '+';
++ digit |= mask_of_range( 63, 63, val ) & '/';
++ return( digit );
+ }
+
+ /*
+@@ -229,17 +140,10 @@ int mbedtls_base64_encode( unsigned char *dst, size_t dlen, size_t *olen,
+ C2 = *src++;
+ C3 = *src++;
+
+- *p++ = mbedtls_base64_table_lookup( base64_enc_map, sizeof( base64_enc_map ),
+- ( ( C1 >> 2 ) & 0x3F ) );
+-
+- *p++ = mbedtls_base64_table_lookup( base64_enc_map, sizeof( base64_enc_map ),
+- ( ( ( ( C1 & 3 ) << 4 ) + ( C2 >> 4 ) ) & 0x3F ) );
+-
+- *p++ = mbedtls_base64_table_lookup( base64_enc_map, sizeof( base64_enc_map ),
+- ( ( ( ( C2 & 15 ) << 2 ) + ( C3 >> 6 ) ) & 0x3F ) );
+-
+- *p++ = mbedtls_base64_table_lookup( base64_enc_map, sizeof( base64_enc_map ),
+- ( C3 & 0x3F ) );
++ *p++ = enc_char( ( C1 >> 2 ) & 0x3F );
++ *p++ = enc_char( ( ( ( C1 & 3 ) << 4 ) + ( C2 >> 4 ) ) & 0x3F );
++ *p++ = enc_char( ( ( ( C2 & 15 ) << 2 ) + ( C3 >> 6 ) ) & 0x3F );
++ *p++ = enc_char( C3 & 0x3F );
+ }
+
+ if( i < slen )
+@@ -247,15 +151,11 @@ int mbedtls_base64_encode( unsigned char *dst, size_t dlen, size_t *olen,
+ C1 = *src++;
+ C2 = ( ( i + 1 ) < slen ) ? *src++ : 0;
+
+- *p++ = mbedtls_base64_table_lookup( base64_enc_map, sizeof( base64_enc_map ),
+- ( ( C1 >> 2 ) & 0x3F ) );
+-
+- *p++ = mbedtls_base64_table_lookup( base64_enc_map, sizeof( base64_enc_map ),
+- ( ( ( ( C1 & 3 ) << 4 ) + ( C2 >> 4 ) ) & 0x3F ) );
++ *p++ = enc_char( ( C1 >> 2 ) & 0x3F );
++ *p++ = enc_char( ( ( ( C1 & 3 ) << 4 ) + ( C2 >> 4 ) ) & 0x3F );
+
+ if( ( i + 1 ) < slen )
+- *p++ = mbedtls_base64_table_lookup( base64_enc_map, sizeof( base64_enc_map ),
+- ( ( ( C2 & 15 ) << 2 ) & 0x3F ) );
++ *p++ = enc_char( ( ( C2 & 15 ) << 2 ) & 0x3F );
+ else *p++ = '=';
+
+ *p++ = '=';
+@@ -267,26 +167,57 @@ int mbedtls_base64_encode( unsigned char *dst, size_t dlen, size_t *olen,
+ return( 0 );
+ }
+
++/* Given a Base64 digit, return its value.
++ * If c is not a Base64 digit ('A'..'Z', 'a'..'z', '0'..'9', '+' or '/'),
++ * return -1.
++ *
++ * The implementation assumes that letters are consecutive (e.g. ASCII
++ * but not EBCDIC).
++ *
++ * The implementation is constant-flow (no branch or memory access depending
++ * on the value of c) unless the compiler inlines and optimizes a specific
++ * access.
++ */
++static signed char dec_value( unsigned char c )
++{
++ unsigned char val = 0;
++ /* For each range of digits, if c is in that range, mask val with
++ * the corresponding value. Since c can only be in a single range,
++ * only at most one masking will change val. Set val to one plus
++ * the desired value so that it stays 0 if c is in none of the ranges. */
++ val |= mask_of_range( 'A', 'Z', c ) & ( c - 'A' + 0 + 1 );
++ val |= mask_of_range( 'a', 'z', c ) & ( c - 'a' + 26 + 1 );
++ val |= mask_of_range( '0', '9', c ) & ( c - '0' + 52 + 1 );
++ val |= mask_of_range( '+', '+', c ) & ( c - '+' + 62 + 1 );
++ val |= mask_of_range( '/', '/', c ) & ( c - '/' + 63 + 1 );
++ /* At this point, val is 0 if c is an invalid digit and v+1 if c is
++ * a digit with the value v. */
++ return( val - 1 );
++}
++
+ /*
+ * Decode a base64-formatted buffer
+ */
+ int mbedtls_base64_decode( unsigned char *dst, size_t dlen, size_t *olen,
+ const unsigned char *src, size_t slen )
+ {
+- size_t i, n;
+- uint32_t j, x;
++ size_t i; /* index in source */
++ size_t n; /* number of digits or trailing = in source */
++ uint32_t x; /* value accumulator */
++ unsigned accumulated_digits = 0;
++ unsigned equals = 0;
++ int spaces_present = 0;
+ unsigned char *p;
+- unsigned char dec_map_lookup;
+
+ /* First pass: check for validity and get output length */
+- for( i = n = j = 0; i < slen; i++ )
++ for( i = n = 0; i < slen; i++ )
+ {
+ /* Skip spaces before checking for EOL */
+- x = 0;
++ spaces_present = 0;
+ while( i < slen && src[i] == ' ' )
+ {
+ ++i;
+- ++x;
++ spaces_present = 1;
+ }
+
+ /* Spaces at end of buffer are OK */
+@@ -301,20 +232,24 @@ int mbedtls_base64_decode( unsigned char *dst, size_t dlen, size_t *olen,
+ continue;
+
+ /* Space inside a line is an error */
+- if( x != 0 )
++ if( spaces_present )
+ return( MBEDTLS_ERR_BASE64_INVALID_CHARACTER );
+
+- if( src[i] == '=' && ++j > 2 )
+- return( MBEDTLS_ERR_BASE64_INVALID_CHARACTER );
+-
+- dec_map_lookup = mbedtls_base64_table_lookup( base64_dec_map, sizeof( base64_dec_map ), src[i] );
+-
+- if( src[i] > 127 || dec_map_lookup == 127 )
+- return( MBEDTLS_ERR_BASE64_INVALID_CHARACTER );
+-
+- if( dec_map_lookup < 64 && j != 0 )
++ if( src[i] > 127 )
+ return( MBEDTLS_ERR_BASE64_INVALID_CHARACTER );
+
++ if( src[i] == '=' )
++ {
++ if( ++equals > 2 )
++ return( MBEDTLS_ERR_BASE64_INVALID_CHARACTER );
++ }
++ else
++ {
++ if( equals != 0 )
++ return( MBEDTLS_ERR_BASE64_INVALID_CHARACTER );
++ if( dec_value( src[i] ) < 0 )
++ return( MBEDTLS_ERR_BASE64_INVALID_CHARACTER );
++ }
+ n++;
+ }
+
+@@ -329,7 +264,7 @@ int mbedtls_base64_decode( unsigned char *dst, size_t dlen, size_t *olen,
+ * n = ( ( n * 6 ) + 7 ) >> 3;
+ */
+ n = ( 6 * ( n >> 3 ) ) + ( ( 6 * ( n & 0x7 ) + 7 ) >> 3 );
+- n -= j;
++ n -= equals;
+
+ if( dst == NULL || dlen < n )
+ {
+@@ -337,22 +272,24 @@ int mbedtls_base64_decode( unsigned char *dst, size_t dlen, size_t *olen,
+ return( MBEDTLS_ERR_BASE64_BUFFER_TOO_SMALL );
+ }
+
+- for( j = 3, n = x = 0, p = dst; i > 0; i--, src++ )
+- {
++ equals = 0;
++ for( x = 0, p = dst; i > 0; i--, src++ )
++ {
+ if( *src == '\r' || *src == '\n' || *src == ' ' )
+ continue;
+
+- dec_map_lookup = mbedtls_base64_table_lookup( base64_dec_map, sizeof( base64_dec_map ), *src );
+-
+- mbedtls_base64_cond_assign_uint32( &j, j - 1, mbedtls_base64_eq( dec_map_lookup, 64 ) );
+- x = ( x << 6 ) | ( dec_map_lookup & 0x3F );
++ x = x << 6;
++ if( *src == '=' )
++ ++equals;
++ else
++ x |= dec_value( *src );
+
+- if( ++n == 4 )
++ if( ++accumulated_digits == 4 )
+ {
+- n = 0;
+- if( j > 0 ) *p++ = (unsigned char)( x >> 16 );
+- if( j > 1 ) *p++ = (unsigned char)( x >> 8 );
+- if( j > 2 ) *p++ = (unsigned char)( x );
++ accumulated_digits = 0;
++ *p++ = (unsigned char)( x >> 16 );
++ if( equals <= 1 ) *p++ = (unsigned char)( x >> 8 );
++ if( equals <= 0 ) *p++ = (unsigned char)( x );
+ }
+ }
+