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-rw-r--r--editor/plugins/node_3d_editor_plugin.cpp3
1 files changed, 0 insertions, 3 deletions
diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp
index 5a4d79cdc8..78390f0fdf 100644
--- a/editor/plugins/node_3d_editor_plugin.cpp
+++ b/editor/plugins/node_3d_editor_plugin.cpp
@@ -3250,14 +3250,12 @@ void Node3DEditorViewport::_toggle_camera_preview(bool p_activate) {
if (!preview) {
preview_camera->hide();
}
- view_menu->set_disabled(false);
surface->update();
} else {
previewing = preview;
previewing->connect("tree_exiting", callable_mp(this, &Node3DEditorViewport::_preview_exited_scene));
RS::get_singleton()->viewport_attach_camera(viewport->get_viewport_rid(), preview->get_camera()); //replace
- view_menu->set_disabled(true);
surface->update();
}
}
@@ -3504,7 +3502,6 @@ void Node3DEditorViewport::set_state(const Dictionary &p_state) {
previewing = Object::cast_to<Camera3D>(pv);
previewing->connect("tree_exiting", callable_mp(this, &Node3DEditorViewport::_preview_exited_scene));
RS::get_singleton()->viewport_attach_camera(viewport->get_viewport_rid(), previewing->get_camera()); //replace
- view_menu->set_disabled(true);
surface->update();
preview_camera->set_pressed(true);
preview_camera->show();