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-rw-r--r--.gitignore1
-rw-r--r--core/bind/core_bind.cpp2
-rw-r--r--core/color.cpp2
-rw-r--r--core/int_types.h2
-rw-r--r--drivers/png/resource_saver_png.cpp4
-rw-r--r--drivers/theoraplayer/SCsub2
-rw-r--r--platform/osx/detect.py2
-rw-r--r--platform/osx/os_osx.h2
-rw-r--r--platform/osx/os_osx.mm94
-rw-r--r--tools/SCsub6
-rw-r--r--tools/editor/editor_node.cpp28
-rw-r--r--tools/editor/editor_node.h2
-rw-r--r--tools/editor/project_manager.cpp4
-rw-r--r--tools/editor/script_editor_debugger.cpp2
-rw-r--r--tools/export/blender25/godot_export_manager.py439
-rw-r--r--tools/export/blender25/io_scene_dae/export_dae.py71
16 files changed, 621 insertions, 42 deletions
diff --git a/.gitignore b/.gitignore
index 45bf531311..4aee83c13f 100644
--- a/.gitignore
+++ b/.gitignore
@@ -12,6 +12,7 @@ drivers/gles2/shaders/*.h
modules/register_module_types.cpp
core/version.h
core/method_bind.inc
+core/method_bind_ext.inc
core/script_encryption_key.cpp
core/global_defaults.cpp
tools/editor/register_exporters.cpp
diff --git a/core/bind/core_bind.cpp b/core/bind/core_bind.cpp
index 54fa4214a4..0c5d21b4f6 100644
--- a/core/bind/core_bind.cpp
+++ b/core/bind/core_bind.cpp
@@ -642,7 +642,7 @@ void _OS::_bind_methods() {
ObjectTypeDB::bind_method(_MD("has_touchscreen_ui_hint"),&_OS::has_touchscreen_ui_hint);
-
+ ObjectTypeDB::bind_method(_MD("set_window_title","title"),&_OS::set_window_title);
ObjectTypeDB::bind_method(_MD("set_low_processor_usage_mode","enable"),&_OS::set_low_processor_usage_mode);
ObjectTypeDB::bind_method(_MD("is_in_low_processor_usage_mode"),&_OS::is_in_low_processor_usage_mode);
diff --git a/core/color.cpp b/core/color.cpp
index 1528db6aaa..3116c33a31 100644
--- a/core/color.cpp
+++ b/core/color.cpp
@@ -225,7 +225,7 @@ Color Color::inverted() const {
Color Color::contrasted() const {
Color c=*this;
- c.contrasted();
+ c.contrast();
return c;
}
diff --git a/core/int_types.h b/core/int_types.h
index 15ef68e915..31f05b2d35 100644
--- a/core/int_types.h
+++ b/core/int_types.h
@@ -48,7 +48,7 @@ typedef signed short int16_t;
typedef unsigned int uint32_t;
typedef signed int int32_t;
typedef long long int64_t;
-typedef unsigned long long int64_t;
+typedef unsigned long long uint64_t;
#else
#include <stdint.h>
#endif
diff --git a/drivers/png/resource_saver_png.cpp b/drivers/png/resource_saver_png.cpp
index 1fee50c8b5..462051b21e 100644
--- a/drivers/png/resource_saver_png.cpp
+++ b/drivers/png/resource_saver_png.cpp
@@ -64,10 +64,10 @@ Error ResourceSaverPNG::save(const String &p_path,const RES& p_resource,uint32_t
text+=bool(texture->get_flags()&Texture::FLAG_FILTER)?"filter=true\n":"filter=false\n";
}
if (global_mipmaps!=bool(texture->get_flags()&Texture::FLAG_MIPMAPS)) {
- text+=bool(texture->get_flags()&Texture::FLAG_FILTER)?"gen_mipmaps=true\n":"gen_mipmaps=false\n";
+ text+=bool(texture->get_flags()&Texture::FLAG_MIPMAPS)?"gen_mipmaps=true\n":"gen_mipmaps=false\n";
}
if (global_repeat!=bool(texture->get_flags()&Texture::FLAG_REPEAT)) {
- text+=bool(texture->get_flags()&Texture::FLAG_FILTER)?"repeat=true\n":"repeat=false\n";
+ text+=bool(texture->get_flags()&Texture::FLAG_REPEAT)?"repeat=true\n":"repeat=false\n";
}
if (bool(texture->get_flags()&Texture::FLAG_ANISOTROPIC_FILTER)) {
text+="anisotropic=true\n";
diff --git a/drivers/theoraplayer/SCsub b/drivers/theoraplayer/SCsub
index 419f2b65ae..09fb13d8e9 100644
--- a/drivers/theoraplayer/SCsub
+++ b/drivers/theoraplayer/SCsub
@@ -70,7 +70,7 @@ if env["platform"] == "iphone":
env_theora.Append(CPPFLAGS=["-D_IOS", "-D__ARM_NEON__", "-fstrict-aliasing", "-fmessage-length=210", "-fdiagnostics-show-note-include-stack", "-fmacro-backtrace-limit=0", "-fcolor-diagnostics", "-Wno-trigraphs", "-fpascal-strings", "-fvisibility=hidden", "-fvisibility-inlines-hidden"])
env_theora.Append(CPPFLAGS=["-D_LIB", "-D__THEORA"]) # removed -D_YUV_C
-env_theora.Append(CPPFLAGS=["-D_YUV_LIBYUV", "-DLIBYUV_NEON"])
+env_theora.Append(CPPFLAGS=["-D_YUV_LIBYUV"])
#env_theora.Append(CPPFLAGS=["-D_YUV_C"])
if env["platform"] == "iphone":
diff --git a/platform/osx/detect.py b/platform/osx/detect.py
index 1b32838525..141a876657 100644
--- a/platform/osx/detect.py
+++ b/platform/osx/detect.py
@@ -78,7 +78,7 @@ def configure(env):
env.Append(LIBS=['pthread'])
#env.Append(CPPFLAGS=['-F/Developer/SDKs/MacOSX10.4u.sdk/System/Library/Frameworks', '-isysroot', '/Developer/SDKs/MacOSX10.4u.sdk', '-mmacosx-version-min=10.4'])
#env.Append(LINKFLAGS=['-mmacosx-version-min=10.4', '-isysroot', '/Developer/SDKs/MacOSX10.4u.sdk', '-Wl,-syslibroot,/Developer/SDKs/MacOSX10.4u.sdk'])
- env.Append(LINKFLAGS=['-framework', 'Cocoa', '-framework', 'OpenGL', '-framework', 'AGL', '-framework', 'AudioUnit','-lz'])
+ env.Append(LINKFLAGS=['-framework', 'Cocoa', '-framework', 'Carbon', '-framework', 'OpenGL', '-framework', 'AGL', '-framework', 'AudioUnit','-lz'])
if (env["CXX"]=="clang++"):
env.Append(CPPFLAGS=['-DTYPED_METHOD_BIND'])
diff --git a/platform/osx/os_osx.h b/platform/osx/os_osx.h
index 5df85bca2a..24f7115938 100644
--- a/platform/osx/os_osx.h
+++ b/platform/osx/os_osx.h
@@ -156,6 +156,8 @@ public:
virtual String get_executable_path() const;
+ virtual LatinKeyboardVariant get_latin_keyboard_variant() const;
+
virtual void move_window_to_foreground();
void run();
diff --git a/platform/osx/os_osx.mm b/platform/osx/os_osx.mm
index 1703ae4c49..5bc47a74c1 100644
--- a/platform/osx/os_osx.mm
+++ b/platform/osx/os_osx.mm
@@ -27,6 +27,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#import <Cocoa/Cocoa.h>
+
+#include <Carbon/Carbon.h>
#include <IOKit/IOKitLib.h>
#include <IOKit/IOCFPlugIn.h>
#include <IOKit/hid/IOHIDLib.h>
@@ -835,11 +837,24 @@ void OS_OSX::initialize_core() {
}
+static bool keyboard_layout_dirty = true;
+static void keyboardLayoutChanged(CFNotificationCenterRef center, void *observer, CFStringRef name, const void *object, CFDictionaryRef userInfo) {
+ keyboard_layout_dirty = true;
+}
+
void OS_OSX::initialize(const VideoMode& p_desired,int p_video_driver,int p_audio_driver) {
/*** OSX INITIALIZATION ***/
/*** OSX INITIALIZATION ***/
/*** OSX INITIALIZATION ***/
+
+ keyboard_layout_dirty = true;
+
+ // Register to be notified on keyboard layout changes
+ CFNotificationCenterAddObserver(CFNotificationCenterGetDistributedCenter(),
+ NULL, keyboardLayoutChanged,
+ kTISNotifySelectedKeyboardInputSourceChanged, NULL,
+ CFNotificationSuspensionBehaviorDeliverImmediately);
window_delegate = [[GodotWindowDelegate alloc] init];
@@ -1007,6 +1022,8 @@ void OS_OSX::initialize(const VideoMode& p_desired,int p_video_driver,int p_audi
}
void OS_OSX::finalize() {
+ CFNotificationCenterRemoveObserver(CFNotificationCenterGetDistributedCenter(), NULL, kTISNotifySelectedKeyboardInputSourceChanged, NULL);
+
}
void OS_OSX::set_main_loop( MainLoop * p_main_loop ) {
@@ -1241,6 +1258,83 @@ String OS_OSX::get_executable_path() const {
}
+// Returns string representation of keys, if they are printable.
+//
+static NSString *createStringForKeys(const CGKeyCode *keyCode, int length) {
+
+ TISInputSourceRef currentKeyboard = TISCopyCurrentKeyboardInputSource();
+ if (!currentKeyboard)
+ return nil;
+
+ CFDataRef layoutData = (CFDataRef)TISGetInputSourceProperty(currentKeyboard, kTISPropertyUnicodeKeyLayoutData);
+ if (!layoutData)
+ return nil;
+
+ const UCKeyboardLayout *keyboardLayout = (const UCKeyboardLayout *)CFDataGetBytePtr(layoutData);
+
+ OSStatus err;
+ CFMutableStringRef output = CFStringCreateMutable(NULL, 0);
+
+ for (int i=0; i<length; ++i) {
+
+ UInt32 keysDown = 0;
+ UniChar chars[4];
+ UniCharCount realLength;
+
+ err = UCKeyTranslate(keyboardLayout,
+ keyCode[i],
+ kUCKeyActionDisplay,
+ 0,
+ LMGetKbdType(),
+ kUCKeyTranslateNoDeadKeysBit,
+ &keysDown,
+ sizeof(chars) / sizeof(chars[0]),
+ &realLength,
+ chars);
+
+ if (err != noErr) {
+ CFRelease(output);
+ return nil;
+ }
+
+ CFStringAppendCharacters(output, chars, 1);
+ }
+
+ //CFStringUppercase(output, NULL);
+
+ return (NSString *)output;
+}
+OS::LatinKeyboardVariant OS_OSX::get_latin_keyboard_variant() const {
+
+ static LatinKeyboardVariant layout = LATIN_KEYBOARD_QWERTY;
+
+ if (keyboard_layout_dirty) {
+
+ layout = LATIN_KEYBOARD_QWERTY;
+
+ CGKeyCode keys[] = {kVK_ANSI_Q, kVK_ANSI_W, kVK_ANSI_E, kVK_ANSI_R, kVK_ANSI_T, kVK_ANSI_Y};
+ NSString *test = createStringForKeys(keys, 6);
+
+ if ([test isEqualToString:@"qwertz"]) {
+ layout = LATIN_KEYBOARD_QWERTZ;
+ } else if ([test isEqualToString:@"azerty"]) {
+ layout = LATIN_KEYBOARD_AZERTY;
+ } else if ([test isEqualToString:@"qzerty"]) {
+ layout = LATIN_KEYBOARD_QZERTY;
+ } else if ([test isEqualToString:@"',.pyf"]) {
+ layout = LATIN_KEYBOARD_DVORAK;
+ } else if ([test isEqualToString:@"xvlcwk"]) {
+ layout = LATIN_KEYBOARD_NEO;
+ }
+
+ [test release];
+
+ keyboard_layout_dirty = false;
+ return layout;
+ }
+
+ return layout;
+}
void OS_OSX::process_events() {
diff --git a/tools/SCsub b/tools/SCsub
index 4d8b05fe79..ce7df2c35b 100644
--- a/tools/SCsub
+++ b/tools/SCsub
@@ -13,11 +13,9 @@ if (env["tools"]!="no"):
SConscript('freetype/SCsub');
SConscript('doc/SCsub')
SConscript('pck/SCsub')
-
+ lib = env.Library("tool",env.tool_sources)
-lib = env.Library("tool",env.tool_sources)
-
-env.Prepend(LIBS=[lib])
+ env.Prepend(LIBS=[lib])
diff --git a/tools/editor/editor_node.cpp b/tools/editor/editor_node.cpp
index 5843a7cb28..52c75c6d7e 100644
--- a/tools/editor/editor_node.cpp
+++ b/tools/editor/editor_node.cpp
@@ -978,6 +978,15 @@ void EditorNode::_dialog_action(String p_file) {
}
} break;
+
+ case FILE_SAVE_AND_RUN: {
+ if (file->get_mode()==FileDialog::MODE_SAVE_FILE) {
+
+ _save_scene(p_file);
+ _run(false);
+ }
+ } break;
+
case FILE_EXPORT_MESH_LIBRARY: {
Ref<MeshLibrary> ml;
@@ -1391,13 +1400,10 @@ void EditorNode::_run(bool p_current,const String& p_custom) {
}
if (scene->get_filename()=="") {
-
-
current_option=-1;
//accept->get_cancel()->hide();
- accept->get_ok()->set_text("I see..");
- accept->set_text("Scene has never been saved. Save before running!");
- accept->popup_centered(Size2(300,70));;
+ /**/
+ _menu_option_confirm(FILE_SAVE_BEFORE_RUN, false);
return;
}
@@ -1664,6 +1670,18 @@ void EditorNode::_menu_option_confirm(int p_option,bool p_confirmed) {
} break;
+ case FILE_SAVE_BEFORE_RUN: {
+ if (!p_confirmed) {
+ accept->get_ok()->set_text("Yes");
+ accept->set_text("This scene has never been saved. Save before running?");
+ accept->popup_centered(Size2(300, 70));
+ break;
+ }
+
+ _menu_option(FILE_SAVE_AS_SCENE);
+ _menu_option_confirm(FILE_SAVE_AND_RUN, true);
+ } break;
+
case FILE_DUMP_STRINGS: {
Node *scene = edited_scene;
diff --git a/tools/editor/editor_node.h b/tools/editor/editor_node.h
index 381993646e..7560c2b149 100644
--- a/tools/editor/editor_node.h
+++ b/tools/editor/editor_node.h
@@ -108,6 +108,8 @@ class EditorNode : public Node {
FILE_OPEN_SCENE,
FILE_SAVE_SCENE,
FILE_SAVE_AS_SCENE,
+ FILE_SAVE_BEFORE_RUN,
+ FILE_SAVE_AND_RUN,
FILE_IMPORT_SUBSCENE,
FILE_EXPORT_PROJECT,
FILE_EXPORT_MESH_LIBRARY,
diff --git a/tools/editor/project_manager.cpp b/tools/editor/project_manager.cpp
index cf94758ad6..0af4a23547 100644
--- a/tools/editor/project_manager.cpp
+++ b/tools/editor/project_manager.cpp
@@ -65,7 +65,7 @@ class NewProjectDialog : public ConfirmationDialog {
error->set_text("");
get_ok()->set_disabled(true);
DirAccess *d = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
- if (d->change_dir(project_path->get_text())!=OK) {
+ if (project_path->get_text() != "" && d->change_dir(project_path->get_text())!=OK) {
error->set_text("Invalid Path for Project, Path Must Exist!");
memdelete(d);
return false;
@@ -82,7 +82,7 @@ class NewProjectDialog : public ConfirmationDialog {
} else {
- if (!d->file_exists("engine.cfg")) {
+ if (project_path->get_text() != "" && !d->file_exists("engine.cfg")) {
error->set_text("Invalid Project Path (engine.cfg must exist).");
memdelete(d);
diff --git a/tools/editor/script_editor_debugger.cpp b/tools/editor/script_editor_debugger.cpp
index 024377ad18..5043c5cdcd 100644
--- a/tools/editor/script_editor_debugger.cpp
+++ b/tools/editor/script_editor_debugger.cpp
@@ -478,8 +478,6 @@ void ScriptEditorDebugger::_notification(int p_what) {
if (!connection->is_connected()) {
stop();
editor->notify_child_process_exited(); //somehow, exited
- msgdialog->set_text("Process being debugged exited.");
- msgdialog->popup_centered(Size2(250,100));
break;
};
diff --git a/tools/export/blender25/godot_export_manager.py b/tools/export/blender25/godot_export_manager.py
new file mode 100644
index 0000000000..a5df60e47d
--- /dev/null
+++ b/tools/export/blender25/godot_export_manager.py
@@ -0,0 +1,439 @@
+# ##### BEGIN GPL LICENSE BLOCK #####
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+#
+# ##### END GPL LICENSE BLOCK #####
+
+# Script copyright (c) Andreas Esau
+
+bl_info = {
+ "name": "Godot Export Manager",
+ "author": "Andreas Esau",
+ "version": (1, 0),
+ "blender": (2, 7, 0),
+ "location": "Scene Properties > Godot Export Manager",
+ "description": "Godot Export Manager uses the Better Collada Exporter to manage Export Groups and automatically export the objects groups to Collada Files.",
+ "warning": "",
+ "wiki_url": ("http://www.godotengine.org"),
+ "tracker_url": "",
+ "category": "Import-Export"}
+
+import bpy
+from bpy.props import StringProperty, BoolProperty, EnumProperty, FloatProperty, FloatVectorProperty, IntProperty, CollectionProperty, PointerProperty
+import os
+from bpy.app.handlers import persistent
+from mathutils import Vector, Matrix
+
+class godot_export_manager(bpy.types.Panel):
+ bl_label = "Godot Export Manager"
+ bl_space_type = 'PROPERTIES'
+ bl_region_type = 'WINDOW'
+ bl_context = "scene"
+
+ bpy.types.Scene.godot_export_on_save = BoolProperty(default=False)
+
+ ### draw function for all ui elements
+ def draw(self, context):
+ layout = self.layout
+ split = self.layout.split()
+ scene = bpy.data.scenes[0]
+ ob = context.object
+ scene = context.scene
+
+ row = layout.row()
+ col = row.column()
+ col.prop(scene,"godot_export_on_save",text="Export Groups on save")
+
+ row = layout.row()
+ col = row.column(align=True)
+ op = col.operator("scene.godot_add_objects_to_group",text="Add selected objects to Group",icon="COPYDOWN")
+
+ op = col.operator("scene.godot_delete_objects_from_group",text="Delete selected objects from Group",icon="PASTEDOWN")
+
+
+
+ row = layout.row()
+ col = row.column()
+ col.label(text="Export Groups:")
+
+
+ row = layout.row()
+ col = row.column()
+
+ col.template_list("UI_List_Godot","dummy",scene, "godot_export_groups", scene, "godot_export_groups_index",rows=1,maxrows=10,type='DEFAULT')
+
+ col = row.column(align=True)
+ col.operator("scene.godot_add_export_group",text="",icon="ZOOMIN")
+ col.operator("scene.godot_delete_export_group",text="",icon="ZOOMOUT")
+ col.operator("scene.godot_export_all_groups",text="",icon="EXPORT")
+
+ if len(scene.godot_export_groups) > 0:
+ row = layout.row()
+ col = row.column()
+ group = scene.godot_export_groups[scene.godot_export_groups_index]
+ col.prop(group,"name",text="Group Name")
+ col.prop(group,"export_name",text="Export Name")
+ col.prop(group,"export_path",text="Export Filepath")
+
+ row = layout.row()
+ col = row.column()
+ row = layout.row()
+ col = row.column()
+ col.label(text="Export Settings:")
+
+ col = col.row(align=True)
+ col.prop(group,"apply_loc",toggle=True,icon="MAN_TRANS")
+ col.prop(group,"apply_rot",toggle=True,icon="MAN_ROT")
+ col.prop(group,"apply_scale",toggle=True,icon="MAN_SCALE")
+
+ row = layout.row()
+ col = row.column()
+
+ col.prop(group,"use_mesh_modifiers")
+ col.prop(group,"use_tangent_arrays")
+ col.prop(group,"use_triangles")
+ col.prop(group,"use_copy_images")
+ col.prop(group,"use_active_layers")
+ col.prop(group,"use_exclude_ctrl_bones")
+ col.prop(group,"use_anim")
+ col.prop(group,"use_anim_action_all")
+ col.prop(group,"use_anim_skip_noexp")
+ col.prop(group,"use_anim_optimize")
+ col.prop(group,"anim_optimize_precision")
+ col.prop(group,"use_metadata")
+
+### Custom template_list look
+class UI_List_Godot(bpy.types.UIList):
+ def draw_item(self, context, layout, data, item, icon, active_data, active_propname, index):
+ ob = data
+ slot = item
+ col = layout.row(align=True)
+
+ col.label(text=item.name,icon="GROUP")
+ col.prop(item,"active",text="")
+
+ op = col.operator("scene.godot_select_group_objects",text="",emboss=False,icon="RESTRICT_SELECT_OFF")
+ op.idx = index
+ op = col.operator("scene.godot_export_group",text="",emboss=False,icon="EXPORT")
+ op.idx = index
+
+class add_objects_to_group(bpy.types.Operator):
+ bl_idname = "scene.godot_add_objects_to_group"
+ bl_label = "Add Objects to Group"
+ bl_description = "Adds the selected Objects to the active group below."
+
+ def execute(self,context):
+ scene = context.scene
+
+ objects_str = ""
+ if len(scene.godot_export_groups) > 0:
+ for i,object in enumerate(context.selected_objects):
+ if object.name not in scene.godot_export_groups[scene.godot_export_groups_index].nodes:
+ node = scene.godot_export_groups[scene.godot_export_groups_index].nodes.add()
+ node.name = object.name
+ if i == 0:
+ objects_str += object.name
+ else:
+ objects_str += ", "+object.name
+
+
+ self.report({'INFO'}, objects_str + " added to group." )
+ bpy.ops.ed.undo_push(message="Objects added to group")
+ else:
+ self.report({'WARNING'}, "Create a group first." )
+ return{'FINISHED'}
+
+class del_objects_from_group(bpy.types.Operator):
+ bl_idname = "scene.godot_delete_objects_from_group"
+ bl_label = "Delete Objects from Group"
+ bl_description = "Delets the selected Objects from the active group below."
+
+ def execute(self,context):
+ scene = context.scene
+
+ if len(scene.godot_export_groups) > 0:
+
+ selected_objects = []
+ for object in context.selected_objects:
+ selected_objects.append(object.name)
+
+ objects_str = ""
+ j = 0
+ for i,node in enumerate(scene.godot_export_groups[scene.godot_export_groups_index].nodes):
+ if node.name in selected_objects:
+ scene.godot_export_groups[scene.godot_export_groups_index].nodes.remove(i)
+
+
+ if j == 0:
+ objects_str += object.name
+ else:
+ objects_str += ", "+object.name
+ j+=1
+
+
+ self.report({'INFO'}, objects_str + " deleted from group." )
+ bpy.ops.ed.undo_push(message="Objects deleted from group")
+ else:
+ self.report({'WARNING'}, "There is no group to delete from." )
+ return{'FINISHED'}
+
+class select_group_objects(bpy.types.Operator):
+ bl_idname = "scene.godot_select_group_objects"
+ bl_label = "Select Group Objects"
+ bl_description = "Will select all group Objects in the scene."
+
+ idx = IntProperty()
+
+ def execute(self,context):
+ scene = context.scene
+ for object in context.scene.objects:
+ object.select = False
+ for node in scene.godot_export_groups[self.idx].nodes:
+ if node.name in bpy.data.objects:
+ bpy.data.objects[node.name].select = True
+ context.scene.objects.active = bpy.data.objects[node.name]
+ return{'FINISHED'}
+
+class export_groups_autosave(bpy.types.Operator):
+ bl_idname = "scene.godot_export_groups_autosave"
+ bl_label = "Export All Groups"
+ bl_description = "Exports all groups to Collada."
+
+ def execute(self,context):
+ scene = context.scene
+ if scene.godot_export_on_save:
+ for i in range(len(scene.godot_export_groups)):
+ if scene.godot_export_groups[i].active:
+ bpy.ops.scene.godot_export_group(idx=i)
+ self.report({'INFO'}, "All Groups exported." )
+ bpy.ops.ed.undo_push(message="Export all Groups")
+ return{'FINISHED'}
+
+class export_all_groups(bpy.types.Operator):
+ bl_idname = "scene.godot_export_all_groups"
+ bl_label = "Export All Groups"
+ bl_description = "Exports all groups to Collada."
+
+ def execute(self,context):
+ scene = context.scene
+ for i in range(len(scene.godot_export_groups)):
+ if scene.godot_export_groups[i].active:
+ bpy.ops.scene.godot_export_group(idx=i)
+ self.report({'INFO'}, "All Groups exported." )
+ bpy.ops.ed.undo_push(message="Export all Groups")
+ return{'FINISHED'}
+
+
+class export_group(bpy.types.Operator):
+ bl_idname = "scene.godot_export_group"
+ bl_label = "Export Group"
+ bl_description = "Exports the active group to destination folder as Collada file."
+
+ idx = IntProperty(default=0)
+
+ def copy_object_recursive(self,ob,parent,single_user = True):
+ new_ob = bpy.data.objects[ob.name].copy()
+ if single_user or ob.type=="ARMATURE":
+ new_mesh_data = new_ob.data.copy()
+ new_ob.data = new_mesh_data
+ bpy.context.scene.objects.link(new_ob)
+
+ if ob != parent:
+ new_ob.parent = parent
+ else:
+ new_ob.parent = None
+
+ for child in ob.children:
+ self.copy_object_recursive(child,new_ob,single_user)
+ new_ob.select = True
+ return new_ob
+
+ def delete_object(self,ob):
+ if ob != None:
+ for child in ob.children:
+ self.delete_object(child)
+ bpy.context.scene.objects.unlink(ob)
+ bpy.data.objects.remove(ob)
+
+ def convert_group_to_node(self,group):
+ if group.dupli_group != None:
+ for object in group.dupli_group.objects:
+ if object.parent == None:
+ object = self.copy_object_recursive(object,object,True)
+ matrix = Matrix(object.matrix_local)
+ object.matrix_local = Matrix()
+ object.matrix_local *= group.matrix_local
+ object.matrix_local *= matrix
+
+ self.delete_object(group)
+
+ def execute(self,context):
+ scene = context.scene
+ group = context.scene.godot_export_groups
+
+ path = group[self.idx].export_path
+ if (path.find("//")==0 or path.find("\\\\")==0):
+ #if relative, convert to absolute
+ path = bpy.path.abspath(path)
+ path = path.replace("\\","/")
+
+ ### if path exists and group export name is set the group will be exported
+ if os.path.exists(path) and group[self.idx].export_name != "":
+
+ context.scene.layers = [True,True,True,True,True,True,True,True,True,True,True,True,True,True,True,True,True,True,True,True]
+
+
+ if group[self.idx].export_name.endswith(".dae"):
+ path = os.path.join(path,group[self.idx].export_name)
+ else:
+ path = os.path.join(path,group[self.idx].export_name+".dae")
+
+ hide_select = []
+ for object in context.scene.objects:
+ hide_select.append(object.hide_select)
+ object.hide_select = False
+ object.select = False
+ context.scene.objects.active = None
+
+ for i,object in enumerate(group[self.idx].nodes):
+
+ if object.name in bpy.data.objects:
+ if bpy.data.objects[object.name].type == "EMPTY":
+ self.convert_group_to_node(bpy.data.objects[object.name])
+ else:
+ bpy.data.objects[object.name].select = True
+
+ else: # if object is not in the scene anymore it will be removed from the group
+ group[self.idx].nodes.remove(i)
+ bpy.ops.object.transform_apply(location=group[self.idx].apply_loc, rotation=group[self.idx].apply_rot, scale=group[self.idx].apply_scale)
+ bpy.ops.export_scene.dae(check_existing=True, filepath=path, filter_glob="*.dae", object_types=group[self.idx].object_types, use_export_selected=group[self.idx].use_export_selected, use_mesh_modifiers=group[self.idx].use_mesh_modifiers, use_tangent_arrays=group[self.idx].use_tangent_arrays, use_triangles=group[self.idx].use_triangles, use_copy_images=group[self.idx].use_copy_images, use_active_layers=group[self.idx].use_active_layers, use_exclude_ctrl_bones=group[self.idx].use_exclude_ctrl_bones, use_anim=group[self.idx].use_anim, use_anim_action_all=group[self.idx].use_anim_action_all, use_anim_skip_noexp=group[self.idx].use_anim_skip_noexp, use_anim_optimize=group[self.idx].use_anim_optimize, anim_optimize_precision=group[self.idx].anim_optimize_precision, use_metadata=group[self.idx].use_metadata)
+
+
+ self.report({'INFO'}, '"'+group[self.idx].name+'"' + " Group exported." )
+ msg = "Export Group "+group[self.idx].name
+ bpy.ops.ed.undo_push(message="")
+ bpy.ops.ed.undo()
+ bpy.ops.ed.undo_push(message=msg)
+ else:
+ self.report({'INFO'}, "Define Export Name and Export Path." )
+ return{'FINISHED'}
+
+class add_export_group(bpy.types.Operator):
+ bl_idname = "scene.godot_add_export_group"
+ bl_label = "Adds a new export Group"
+ bl_description = "Creates a new Export Group with the selected Objects assigned to it."
+
+ def execute(self,context):
+ scene = context.scene
+
+ item = scene.godot_export_groups.add()
+ item.name = "New Group"
+ for object in context.selected_objects:
+ node = item.nodes.add()
+ node.name = object.name
+ scene.godot_export_groups_index = len(scene.godot_export_groups)-1
+ bpy.ops.ed.undo_push(message="Create New Export Group")
+ return{'FINISHED'}
+
+class del_export_group(bpy.types.Operator):
+ bl_idname = "scene.godot_delete_export_group"
+ bl_label = "Delets the selected export Group"
+ bl_description = "Delets the active Export Group."
+
+ def invoke(self, context, event):
+ wm = context.window_manager
+ return wm.invoke_confirm(self,event)
+
+ def execute(self,context):
+ scene = context.scene
+
+ scene.godot_export_groups.remove(scene.godot_export_groups_index)
+ if scene.godot_export_groups_index > 0:
+ scene.godot_export_groups_index -= 1
+ bpy.ops.ed.undo_push(message="Delete Export Group")
+ return{'FINISHED'}
+
+class godot_node_list(bpy.types.PropertyGroup):
+ name = StringProperty()
+
+class godot_export_groups(bpy.types.PropertyGroup):
+ name = StringProperty(name="Group Name")
+ export_name = StringProperty(name="scene_name")
+ nodes = CollectionProperty(type=godot_node_list)
+ export_path = StringProperty(subtype="DIR_PATH")
+ active = BoolProperty(default=True,description="Export Group")
+
+ object_types = EnumProperty(name="Object Types",options={'ENUM_FLAG'},items=(('EMPTY', "Empty", ""),('CAMERA', "Camera", ""),('LAMP', "Lamp", ""),('ARMATURE', "Armature", ""),('MESH', "Mesh", ""),('CURVE', "Curve", ""),),default={'EMPTY', 'CAMERA', 'LAMP', 'ARMATURE', 'MESH','CURVE'})
+
+ apply_scale = BoolProperty(name="Apply Scale",description="Apply Scale before export.",default=False)
+ apply_rot = BoolProperty(name="Apply Rotation",description="Apply Rotation before export.",default=False)
+ apply_loc = BoolProperty(name="Apply Location",description="Apply Location before export.",default=False)
+
+ use_export_selected = BoolProperty(name="Selected Objects",description="Export only selected objects (and visible in active layers if that applies).",default=True)
+ use_mesh_modifiers = BoolProperty(name="Apply Modifiers",description="Apply modifiers to mesh objects (on a copy!).",default=True)
+ use_tangent_arrays = BoolProperty(name="Tangent Arrays",description="Export Tangent and Binormal arrays (for normalmapping).",default=False)
+ use_triangles = BoolProperty(name="Triangulate",description="Export Triangles instead of Polygons.",default=False)
+
+ use_copy_images = BoolProperty(name="Copy Images",description="Copy Images (create images/ subfolder)",default=False)
+ use_active_layers = BoolProperty(name="Active Layers",description="Export only objects on the active layers.",default=True)
+ use_exclude_ctrl_bones = BoolProperty(name="Exclude Control Bones",description="Exclude skeleton bones with names that begin with 'ctrl'.",default=True)
+ use_anim = BoolProperty(name="Export Animation",description="Export keyframe animation",default=False)
+ use_anim_action_all = BoolProperty(name="All Actions",description=("Export all actions for the first armature found in separate DAE files"),default=False)
+ use_anim_skip_noexp = BoolProperty(name="Skip (-noexp) Actions",description="Skip exporting of actions whose name end in (-noexp). Useful to skip control animations.",default=True)
+ use_anim_optimize = BoolProperty(name="Optimize Keyframes",description="Remove double keyframes",default=True)
+
+ anim_optimize_precision = FloatProperty(name="Precision",description=("Tolerence for comparing double keyframes (higher for greater accuracy)"),min=1, max=16,soft_min=1, soft_max=16,default=6.0)
+
+ use_metadata = BoolProperty(name="Use Metadata",default=True,options={'HIDDEN'})
+
+def register():
+ bpy.utils.register_class(godot_export_manager)
+ bpy.utils.register_class(godot_node_list)
+ bpy.utils.register_class(godot_export_groups)
+ bpy.utils.register_class(add_export_group)
+ bpy.utils.register_class(del_export_group)
+ bpy.utils.register_class(export_all_groups)
+ bpy.utils.register_class(export_groups_autosave)
+ bpy.utils.register_class(export_group)
+ bpy.utils.register_class(add_objects_to_group)
+ bpy.utils.register_class(del_objects_from_group)
+ bpy.utils.register_class(select_group_objects)
+ bpy.utils.register_class(UI_List_Godot)
+
+ bpy.types.Scene.godot_export_groups = CollectionProperty(type=godot_export_groups)
+ bpy.types.Scene.godot_export_groups_index = IntProperty(default=0,min=0)
+
+def unregister():
+ bpy.utils.unregister_class(godot_export_manager)
+ bpy.utils.unregister_class(godot_node_list)
+ bpy.utils.unregister_class(godot_export_groups)
+ bpy.utils.unregister_class(export_groups_autosave)
+ bpy.utils.unregister_class(add_export_group)
+ bpy.utils.unregister_class(del_export_group)
+ bpy.utils.unregister_class(export_all_groups)
+ bpy.utils.unregister_class(export_group)
+ bpy.utils.unregister_class(add_objects_to_group)
+ bpy.utils.unregister_class(del_objects_from_group)
+ bpy.utils.unlregister_class(select_group_objects)
+ bpy.utils.unregister_class(UI_List_Godot)
+
+@persistent
+def auto_export(dummy):
+ bpy.ops.scene.godot_export_groups_autosave()
+
+bpy.app.handlers.save_post.append(auto_export)
+
+if __name__ == "__main__":
+ register()
diff --git a/tools/export/blender25/io_scene_dae/export_dae.py b/tools/export/blender25/io_scene_dae/export_dae.py
index 4e1635429b..8161f05bf8 100644
--- a/tools/export/blender25/io_scene_dae/export_dae.py
+++ b/tools/export/blender25/io_scene_dae/export_dae.py
@@ -162,37 +162,61 @@ class DaeExporter:
def export_image(self,image):
-
if (image in self.image_cache):
return self.image_cache[image]
-
+
imgpath = image.filepath
if (imgpath.find("//")==0 or imgpath.find("\\\\")==0):
#if relative, convert to absolute
imgpath = bpy.path.abspath(imgpath)
#path is absolute, now do something!
-
+
if (self.config["use_copy_images"]):
#copy image
basedir = os.path.dirname(self.path)+"/images"
if (not os.path.isdir(basedir)):
os.makedirs(basedir)
- dstfile=basedir+"/"+os.path.basename(imgpath)
- if (not os.path.isfile(dstfile)):
- shutil.copy(imgpath,dstfile)
- imgpath="images/"+os.path.basename(imgpath)
+
+ if os.path.isfile(imgpath):
+ dstfile=basedir+"/"+os.path.basename(imgpath)
+
+ if (not os.path.isfile(dstfile)):
+ shutil.copy(imgpath,dstfile)
+ imgpath="images/"+os.path.basename(imgpath)
+ else:
+ ### if file is not found save it as png file in the destination folder
+ img_tmp_path = image.filepath
+ if img_tmp_path.endswith((".bmp",".rgb",".png",".jpeg",".jpg",".jp2",".tga",".cin",".dpx",".exr",".hdr",".tif")):
+ image.filepath = basedir+"/"+os.path.basename(img_tmp_path)
+ else:
+ image.filepath = basedir+"/"+image.name+".png"
+
+ dstfile=basedir+"/"+os.path.basename(image.filepath)
+
+ if (not os.path.isfile(dstfile)):
+
+ image.save()
+ imgpath="images/"+os.path.basename(image.filepath)
+ image.filepath = img_tmp_path
else:
#export relative, always, no one wants absolute paths.
try:
imgpath = os.path.relpath(imgpath,os.path.dirname(self.path)).replace("\\","/") # export unix compatible always
+
except:
pass #fails sometimes, not sure why
-
-
+
imgid = self.new_id("image")
+
+ if (not os.path.isfile(imgpath)):
+ if img_tmp_path.endswith((".bmp",".rgb",".png",".jpeg",".jpg",".jp2",".tga",".cin",".dpx",".exr",".hdr",".tif")):
+ imgpath="images/"+os.path.basename(img_tmp_path)
+ else:
+ imgpath="images/"+image.name+".png"
+
self.writel(S_IMGS,1,'<image id="'+imgid+'" name="'+image.name+'">')
self.writel(S_IMGS,2,'<init_from>'+imgpath+'</init_from>"/>')
self.writel(S_IMGS,1,'</image>')
@@ -1176,6 +1200,7 @@ class DaeExporter:
def export_node(self,node,il):
if (not node in self.valid_nodes):
return
+ prev_node = bpy.context.scene.objects.active
bpy.context.scene.objects.active = node
self.writel(S_NODES,il,'<node id="'+self.validate_id(node.name)+'" name="'+node.name+'" type="NODE">')
@@ -1199,6 +1224,7 @@ class DaeExporter:
il-=1
self.writel(S_NODES,il,'</node>')
+ bpy.context.scene.objects.active = prev_node #make previous node active again
def is_node_valid(self,node):
if (not node.type in self.config["object_types"]):
@@ -1441,12 +1467,13 @@ class DaeExporter:
return tcn
def export_animations(self):
- tmp_mat = [] # workaround by ndee
- for s in self.skeletons: # workaround by ndee
- tmp_bone_mat = [] # workaround by ndee
- for bone in s.pose.bones: # workaround by ndee
- tmp_bone_mat.append(Matrix(bone.matrix_basis)) # workaround by ndee
- tmp_mat.append([Matrix(s.matrix_local),tmp_bone_mat]) # workaround by ndee -> stores skeleton and bone transformations
+ tmp_mat = []
+ for s in self.skeletons:
+ tmp_bone_mat = []
+ for bone in s.pose.bones:
+ tmp_bone_mat.append(Matrix(bone.matrix_basis))
+ bone.matrix_basis = Matrix()
+ tmp_mat.append([Matrix(s.matrix_local),tmp_bone_mat])
self.writel(S_ANIM,0,'<library_animations>')
@@ -1481,7 +1508,7 @@ class DaeExporter:
bones.append(dp)
allowed_skeletons=[]
- for i,y in enumerate(self.skeletons): # workaround by ndee
+ for i,y in enumerate(self.skeletons):
if (y.animation_data):
for z in y.pose.bones:
if (z.bone.name in bones):
@@ -1489,9 +1516,9 @@ class DaeExporter:
allowed_skeletons.append(y)
y.animation_data.action=x;
- y.matrix_local = tmp_mat[i][0] # workaround by ndee -> resets the skeleton transformation.
- for j,bone in enumerate(s.pose.bones): # workaround by ndee
- bone.matrix_basis = Matrix() # workaround by ndee -> resets the bone transformations. Important if bones in follwing actions miss keyframes
+ y.matrix_local = tmp_mat[i][0]
+ for j,bone in enumerate(s.pose.bones):
+ bone.matrix_basis = Matrix()
print("allowed skeletons "+str(allowed_skeletons))
@@ -1511,15 +1538,15 @@ class DaeExporter:
self.writel(S_ANIM_CLIPS,0,'</library_animation_clips>')
- for i,s in enumerate(self.skeletons): # workaround by ndee
+ for i,s in enumerate(self.skeletons):
if (s.animation_data==None):
continue
if s in cached_actions:
s.animation_data.action = bpy.data.actions[cached_actions[s]]
else:
s.animation_data.action = None
- for j,bone in enumerate(s.pose.bones): # workaround by ndee
- bone.matrix_basis = tmp_mat[i][1][j] # workaround by ndee -> resets the bone transformation to what they were before exporting.
+ for j,bone in enumerate(s.pose.bones):
+ bone.matrix_basis = tmp_mat[i][1][j]
else:
self.export_animation(self.scene.frame_start,self.scene.frame_end)