diff options
-rw-r--r-- | platform/osx/os_osx.mm | 13 | ||||
-rw-r--r-- | platform/windows/os_windows.cpp | 7 | ||||
-rw-r--r-- | platform/x11/os_x11.cpp | 6 | ||||
-rw-r--r-- | scene/gui/control.cpp | 9 | ||||
-rw-r--r-- | scene/gui/control.h | 2 | ||||
-rw-r--r-- | scene/main/viewport.cpp | 9 | ||||
-rw-r--r-- | scene/main/viewport.h | 2 |
7 files changed, 44 insertions, 4 deletions
diff --git a/platform/osx/os_osx.mm b/platform/osx/os_osx.mm index 5bc47a74c1..af2552496b 100644 --- a/platform/osx/os_osx.mm +++ b/platform/osx/os_osx.mm @@ -1093,8 +1093,19 @@ void OS_OSX::warp_mouse_pos(const Point2& p_to) { mouse_y = p_to.y; } else{ //set OS position - CGPoint lMouseWarpPos = {p_to.x, p_to.y}; + /* this code has not been tested, please be a kind soul and fix it if it fails! */ + + //local point in window coords + NSPoint localPoint = { p_to.x, p_to.y }; + + NSPoint pointInWindow = [window_view convertPoint:localPoint toView:nil]; + NSPoint pointOnScreen = [[window_view window] convertRectToScreen:(CGRect){.origin=pointInWindow}]; + + //point in scren coords + CGPoint lMouseWarpPos = { pointOnScreen.x, pointOnScreen.y}; + + //do the warping CGEventSourceRef lEventRef = CGEventSourceCreate(kCGEventSourceStateCombinedSessionState); CGEventSourceSetLocalEventsSuppressionInterval(lEventRef, 0.0); CGAssociateMouseAndMouseCursorPosition(false); diff --git a/platform/windows/os_windows.cpp b/platform/windows/os_windows.cpp index 086b4d7d12..ad54a327cf 100644 --- a/platform/windows/os_windows.cpp +++ b/platform/windows/os_windows.cpp @@ -1432,7 +1432,12 @@ void OS_Windows::warp_mouse_pos(const Point2& p_to) { old_y=p_to.y; } else { - SetCursorPos(p_to.x, p_to.y); + POINT p; + p.x=p_to.x; + p.y=p_to.y; + ClientToScreen(hWnd,&p); + + SetCursorPos(p.x,p.y); } } diff --git a/platform/x11/os_x11.cpp b/platform/x11/os_x11.cpp index a40af8d2a9..ac1818d200 100644 --- a/platform/x11/os_x11.cpp +++ b/platform/x11/os_x11.cpp @@ -479,8 +479,12 @@ void OS_X11::warp_mouse_pos(const Point2& p_to) { last_mouse_pos=p_to; } else { + /*XWindowAttributes xwa; + XGetWindowAttributes(x11_display, x11_window, &xwa); + printf("%d %d\n", xwa.x, xwa.y); needed? */ + XWarpPointer(x11_display, None, x11_window, - 0,0,0,0, (int)p_to.x, (int)p_to.y); + 0,0,0,0, (int)p_to.x , (int)p_to.y); } } diff --git a/scene/gui/control.cpp b/scene/gui/control.cpp index ce268843b1..4d32c7ea9a 100644 --- a/scene/gui/control.cpp +++ b/scene/gui/control.cpp @@ -2688,6 +2688,12 @@ Control *Control::get_focus_owner() const { return data.window->window->key_focus; } + +void Control::warp_mouse(const Point2& p_to_pos) { + ERR_FAIL_COND(!is_inside_tree()); + get_viewport()->warp_mouse(get_global_transform().xform(p_to_pos)); +} + void Control::_bind_methods() { ObjectTypeDB::bind_method(_MD("_window_input_event"),&Control::_window_input_event); @@ -2784,6 +2790,9 @@ void Control::_bind_methods() { ObjectTypeDB::bind_method(_MD("set_drag_preview","control:Control"),&Control::set_drag_preview); + ObjectTypeDB::bind_method(_MD("warp_mouse","to_pos"),&Control::warp_mouse); + + BIND_VMETHOD(MethodInfo("_input_event",PropertyInfo(Variant::INPUT_EVENT,"event"))); BIND_VMETHOD(MethodInfo(Variant::VECTOR2,"get_minimum_size")); BIND_VMETHOD(MethodInfo(Variant::OBJECT,"get_drag_data",PropertyInfo(Variant::VECTOR2,"pos"))); diff --git a/scene/gui/control.h b/scene/gui/control.h index 64b5a9b661..7e14bff098 100644 --- a/scene/gui/control.h +++ b/scene/gui/control.h @@ -380,7 +380,7 @@ public: void grab_click_focus(); - + void warp_mouse(const Point2& p_to_pos); Control(); ~Control(); diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp index e6c787cf9e..fa163bf96d 100644 --- a/scene/main/viewport.cpp +++ b/scene/main/viewport.cpp @@ -29,6 +29,8 @@ #include "viewport.h" #include "os/os.h" #include "scene/3d/spatial.h" +#include "os/input.h" + //#include "scene/3d/camera.h" #include "servers/spatial_sound_server.h" @@ -1100,6 +1102,12 @@ void Viewport::_vp_unhandled_input(const InputEvent& p_ev) { } +void Viewport::warp_mouse(const Vector2& p_pos) { + + Vector2 gpos = (get_final_transform().affine_inverse() * _get_input_pre_xform()).affine_inverse().xform(p_pos); + Input::get_singleton()->warp_mouse_pos(gpos); +} + void Viewport::input(const InputEvent& p_event) { ERR_FAIL_COND(!is_inside_tree()); @@ -1289,6 +1297,7 @@ void Viewport::_bind_methods() { ObjectTypeDB::bind_method(_MD("is_audio_listener_2d","enable"), &Viewport::is_audio_listener_2d); ObjectTypeDB::bind_method(_MD("set_render_target_to_screen_rect"), &Viewport::set_render_target_to_screen_rect); + ObjectTypeDB::bind_method(_MD("warp_mouse","to_pos"), &Viewport::warp_mouse); ADD_PROPERTY( PropertyInfo(Variant::RECT2,"rect"), _SCS("set_rect"), _SCS("get_rect") ); ADD_PROPERTY( PropertyInfo(Variant::BOOL,"own_world"), _SCS("set_use_own_world"), _SCS("is_using_own_world") ); diff --git a/scene/main/viewport.h b/scene/main/viewport.h index 4bb5735731..832a6b6107 100644 --- a/scene/main/viewport.h +++ b/scene/main/viewport.h @@ -246,6 +246,8 @@ public: void set_render_target_to_screen_rect(const Rect2& p_rect); Rect2 get_render_target_to_screen_rect() const; + void warp_mouse(const Vector2& p_pos); + void set_physics_object_picking(bool p_enable); bool get_physics_object_picking(); |