diff options
-rw-r--r-- | README.md | 2 | ||||
-rw-r--r-- | SConstruct | 10 | ||||
-rw-r--r-- | doc/classes/CollisionShape.xml | 2 | ||||
-rw-r--r-- | doc/classes/CollisionShape2D.xml | 2 | ||||
-rw-r--r-- | doc/classes/Control.xml | 4 | ||||
-rw-r--r-- | doc/classes/Generic6DOFJoint.xml | 14 | ||||
-rw-r--r-- | doc/classes/InterpolatedCamera.xml | 7 | ||||
-rw-r--r-- | doc/classes/Node.xml | 2 | ||||
-rw-r--r-- | doc/classes/PackedScene.xml | 9 | ||||
-rw-r--r-- | doc/classes/VehicleWheel.xml | 12 | ||||
-rw-r--r-- | editor/plugins/canvas_item_editor_plugin.cpp | 44 | ||||
-rw-r--r-- | methods.py | 5 | ||||
-rw-r--r-- | misc/dist/linux/godot.6 | 2 | ||||
-rw-r--r-- | modules/webm/libvpx/SCsub | 2 | ||||
-rw-r--r-- | platform/iphone/SCsub | 7 | ||||
-rw-r--r-- | platform/javascript/SCsub | 49 | ||||
-rw-r--r-- | platform/javascript/detect.py | 113 | ||||
-rw-r--r-- | platform/javascript/http_client_javascript.cpp | 2 | ||||
-rw-r--r-- | platform/javascript/javascript_main.cpp | 2 | ||||
-rw-r--r-- | platform/javascript/os_javascript.cpp | 19 | ||||
-rw-r--r-- | platform/javascript/os_javascript.h | 3 | ||||
-rw-r--r-- | platform/javascript/power_javascript.cpp | 73 | ||||
-rw-r--r-- | platform/javascript/power_javascript.h | 53 | ||||
-rw-r--r-- | platform/osx/detect.py | 1 |
24 files changed, 174 insertions, 265 deletions
@@ -26,7 +26,7 @@ Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles. - + ### Getting the engine diff --git a/SConstruct b/SConstruct index 7a8db10931..63105bfa84 100644 --- a/SConstruct +++ b/SConstruct @@ -62,11 +62,11 @@ custom_tools = ['default'] platform_arg = ARGUMENTS.get("platform", ARGUMENTS.get("p", False)) -if (os.name == "posix"): - pass -elif (os.name == "nt"): - if platform_arg == "android" or platform_arg == "javascript" or ARGUMENTS.get("use_mingw", False): - custom_tools = ['mingw'] +if os.name == "nt" and (platform_arg == "android" or ARGUMENTS.get("use_mingw", False)): + custom_tools = ['mingw'] +elif platform_arg == 'javascript': + # Use generic POSIX build toolchain for Emscripten. + custom_tools = ['cc', 'c++', 'ar', 'link', 'textfile', 'zip'] env_base = Environment(tools=custom_tools) if 'TERM' in os.environ: diff --git a/doc/classes/CollisionShape.xml b/doc/classes/CollisionShape.xml index 9910de494e..95fa1175c3 100644 --- a/doc/classes/CollisionShape.xml +++ b/doc/classes/CollisionShape.xml @@ -4,7 +4,7 @@ Node that represents collision shape data in 3D space. </brief_description> <description> - Editor facility for creating and editing collision shapes in 3D space. You can use this node to represent all sorts of collision shapes, for example, add this to an [Area] to give it a detection shape, or add it to a [PhysicsBody] to give create solid object. [b]IMPORTANT[/b]: this is an Editor-only helper to create shapes, use [method get_shape] to get the actual shape. + Editor facility for creating and editing collision shapes in 3D space. You can use this node to represent all sorts of collision shapes, for example, add this to an [Area] to give it a detection shape, or add it to a [PhysicsBody] to create a solid object. [b]IMPORTANT[/b]: this is an Editor-only helper to create shapes, use [method get_shape] to get the actual shape. </description> <tutorials> http://docs.godotengine.org/en/3.0/tutorials/physics/physics_introduction.html diff --git a/doc/classes/CollisionShape2D.xml b/doc/classes/CollisionShape2D.xml index 6d62a0ba62..3136f132bf 100644 --- a/doc/classes/CollisionShape2D.xml +++ b/doc/classes/CollisionShape2D.xml @@ -4,7 +4,7 @@ Node that represents collision shape data in 2D space. </brief_description> <description> - Editor facility for creating and editing collision shapes in 2D space. You can use this node to represent all sorts of collision shapes, for example, add this to an [Area2D] to give it a detection shape, or add it to a [PhysicsBody2D] to give create solid object. [b]IMPORTANT[/b]: this is an Editor-only helper to create shapes, use [method get_shape] to get the actual shape. + Editor facility for creating and editing collision shapes in 2D space. You can use this node to represent all sorts of collision shapes, for example, add this to an [Area2D] to give it a detection shape, or add it to a [PhysicsBody2D] to create a solid object. [b]IMPORTANT[/b]: this is an Editor-only helper to create shapes, use [method get_shape] to get the actual shape. </description> <tutorials> http://docs.godotengine.org/en/3.0/tutorials/physics/physics_introduction.html diff --git a/doc/classes/Control.xml b/doc/classes/Control.xml index 722bb5d258..95e8622cf4 100644 --- a/doc/classes/Control.xml +++ b/doc/classes/Control.xml @@ -158,7 +158,7 @@ </argument> <description> Forces drag and bypasses [method get_drag_data] and [method set_drag_preview] by passing [code]data[/code] and [code]preview[/code]. Drag will start even if the mouse is neither over nor pressed on this control. - The methods [method can_drop_data] and [method drop_data] must be implemented on controls that want to recieve drop data. + The methods [method can_drop_data] and [method drop_data] must be implemented on controls that want to receive drop data. </description> </method> <method name="get_begin" qualifiers="const"> @@ -208,7 +208,7 @@ <argument index="0" name="position" type="Vector2"> </argument> <description> - Godot calls this method to get data that can be dragged and dropped onto controls that expect drop data. Return null if there is no data to drag. Controls that want to recieve drop data should implement [method can_drop_data] and [method drop_data]. [code]position[/code] is local to this control. Drag may be forced with [method force_drag]. + Godot calls this method to get data that can be dragged and dropped onto controls that expect drop data. Return null if there is no data to drag. Controls that want to receive drop data should implement [method can_drop_data] and [method drop_data]. [code]position[/code] is local to this control. Drag may be forced with [method force_drag]. A preview that will follow the mouse that should represent the data can be set with [method set_drag_preview]. A good time to set the preview is in this method. [codeblock] extends Control diff --git a/doc/classes/Generic6DOFJoint.xml b/doc/classes/Generic6DOFJoint.xml index f49f4231ef..2aec6d7f4e 100644 --- a/doc/classes/Generic6DOFJoint.xml +++ b/doc/classes/Generic6DOFJoint.xml @@ -4,7 +4,7 @@ The generic 6 degrees of freedom joint can implement a variety of joint-types by locking certain axes' rotation or translation. </brief_description> <description> - The first 3 dof axes are linear axes, which represent translation of Bodies, and the latter 3 dof axes represent the angular motion. Each axis can be either locked, or limited. + The first 3 DOF axes are linear axes, which represent translation of Bodies, and the latter 3 DOF axes represent the angular motion. Each axis can be either locked, or limited. </description> <tutorials> </tutorials> @@ -18,7 +18,7 @@ The lower, the longer an impulse from one side takes to travel to the other side. </member> <member name="angular_limit_x/enabled" type="bool" setter="set_flag_x" getter="get_flag_x"> - If [code]true[/code] rotation across the x-axis is enabled. + If [code]true[/code] rotation across the x-axis is limited. </member> <member name="angular_limit_x/erp" type="float" setter="set_param_x" getter="get_param_x"> When rotating across x-axis, this error tolerance factor defines how much the correction gets slowed down. The lower, the slower. @@ -42,7 +42,7 @@ The amount of rotational damping across the y-axis. The lower, the more dampening occurs. </member> <member name="angular_limit_y/enabled" type="bool" setter="set_flag_y" getter="get_flag_y"> - If [code]true[/code] rotation across the y-axis is enabled. + If [code]true[/code] rotation across the y-axis is limited. </member> <member name="angular_limit_y/erp" type="float" setter="set_param_y" getter="get_param_y"> When rotating across y-axis, this error tolerance factor defines how much the correction gets slowed down. The lower, the slower. @@ -66,7 +66,7 @@ The amount of rotational damping across the z-axis. The lower, the more dampening occurs. </member> <member name="angular_limit_z/enabled" type="bool" setter="set_flag_z" getter="get_flag_z"> - If [code]true[/code] rotation across the z-axis is enabled. + If [code]true[/code] rotation across the z-axis is limited. </member> <member name="angular_limit_z/erp" type="float" setter="set_param_z" getter="get_param_z"> When rotating across z-axis, this error tolerance factor defines how much the correction gets slowed down. The lower, the slower. @@ -117,7 +117,7 @@ The amount of damping that happens at the x-motion. </member> <member name="linear_limit_x/enabled" type="bool" setter="set_flag_x" getter="get_flag_x"> - If [code]true[/code] the linear motion across the x-axis is enabled. + If [code]true[/code] the linear motion across the x-axis is limited. </member> <member name="linear_limit_x/lower_distance" type="float" setter="set_param_x" getter="get_param_x"> The minimum difference between the pivot points' x-axis. @@ -135,7 +135,7 @@ The amount of damping that happens at the y-motion. </member> <member name="linear_limit_y/enabled" type="bool" setter="set_flag_y" getter="get_flag_y"> - If [code]true[/code] the linear motion across the y-axis is enabled. + If [code]true[/code] the linear motion across the y-axis is limited. </member> <member name="linear_limit_y/lower_distance" type="float" setter="set_param_y" getter="get_param_y"> The minimum difference between the pivot points' y-axis. @@ -153,7 +153,7 @@ The amount of damping that happens at the z-motion. </member> <member name="linear_limit_z/enabled" type="bool" setter="set_flag_z" getter="get_flag_z"> - If [code]true[/code] the linear motion across the z-axis is enabled. + If [code]true[/code] the linear motion across the z-axis is limited. </member> <member name="linear_limit_z/lower_distance" type="float" setter="set_param_z" getter="get_param_z"> The minimum difference between the pivot points' z-axis. diff --git a/doc/classes/InterpolatedCamera.xml b/doc/classes/InterpolatedCamera.xml index 9ee06b9d4f..b4047f450d 100644 --- a/doc/classes/InterpolatedCamera.xml +++ b/doc/classes/InterpolatedCamera.xml @@ -1,8 +1,11 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="InterpolatedCamera" inherits="Camera" category="Core" version="3.1"> <brief_description> + Camera which moves toward another node </brief_description> <description> + InterpolatedCamera is a [Camera] which smoothly moves to match a target node's position and rotation. + If it is not [member enabled], or does not have a valid target set, InterpolatedCamera acts like a normal Camera. </description> <tutorials> </tutorials> @@ -15,15 +18,19 @@ <argument index="0" name="target" type="Object"> </argument> <description> + Set the node to move toward. </description> </method> </methods> <members> <member name="enabled" type="bool" setter="set_interpolation_enabled" getter="is_interpolation_enabled"> + If [code]true[/code], and a target is set, the camera will move automatically. </member> <member name="speed" type="float" setter="set_speed" getter="get_speed"> + How quickly the camera moves. </member> <member name="target" type="NodePath" setter="set_target_path" getter="get_target_path"> + The target's [NodePath]. </member> </members> <constants> diff --git a/doc/classes/Node.xml b/doc/classes/Node.xml index 97d09a66c4..9129f64340 100644 --- a/doc/classes/Node.xml +++ b/doc/classes/Node.xml @@ -746,7 +746,7 @@ The name of the node. This name is unique among the siblings (other child nodes from the same parent). When set to an existing name, the node will be automatically renamed </member> <member name="owner" type="Node" setter="set_owner" getter="get_owner"> - The node owner. A node can have any other node as owner (as long as it is a valid parent, grandparent, etc. ascending in the tree). When saving a node (using SceneSaver) all the nodes it owns will be saved with it. This allows for the creation of complex [SceneTree]s, with instancing and subinstancing. + The node owner. A node can have any other node as owner (as long as it is a valid parent, grandparent, etc. ascending in the tree). When saving a node (using [PackedScene]) all the nodes it owns will be saved with it. This allows for the creation of complex [SceneTree]s, with instancing and subinstancing. </member> <member name="pause_mode" type="int" setter="set_pause_mode" getter="get_pause_mode" enum="Node.PauseMode"> Pause mode. How the node will behave if the [SceneTree] is paused. diff --git a/doc/classes/PackedScene.xml b/doc/classes/PackedScene.xml index cf89e6a2df..8d810bc9c4 100644 --- a/doc/classes/PackedScene.xml +++ b/doc/classes/PackedScene.xml @@ -5,7 +5,14 @@ </brief_description> <description> A simplified interface to a scene file. Provides access to operations and checks that can be performed on the scene resource itself. - TODO: explain ownership, and that node does not need to own itself + Can be used to save a node to a file. When saving, the node as well as all the node it owns get saved (see [code]owner[/code] property on [Node]). Note that the node doesn't need to own itself. + Example of saving a node: + [codeblock] + var scene = PackedScene.new() + var result = scene.pack(child) + if result == OK: + ResourceSaver.save("res://path/name.scn", scene) // or user://... + [/codeblock] </description> <tutorials> </tutorials> diff --git a/doc/classes/VehicleWheel.xml b/doc/classes/VehicleWheel.xml index 6f9f5ea2c5..f2c6f5f287 100644 --- a/doc/classes/VehicleWheel.xml +++ b/doc/classes/VehicleWheel.xml @@ -31,16 +31,16 @@ The damping applied to the spring when the spring is being compressed. This value should be between 0.0 (no damping) and 1.0. A value of 0.0 means the car will keep bouncing as the spring keeps its energy. A good value for this is around 0.3 for a normal car, 0.5 for a race car. </member> <member name="damping_relaxation" type="float" setter="set_damping_relaxation" getter="get_damping_relaxation"> - The damping applied to the spring when relaxing. This value should be between 0.0 (no damping) and 1.0. This value should always be slighly higher then the [member damping_compression] property. For a [member damping_compression] value of 0.3, try a relaxation value of 0.5 + The damping applied to the spring when relaxing. This value should be between 0.0 (no damping) and 1.0. This value should always be slightly higher than the [member damping_compression] property. For a [member damping_compression] value of 0.3, try a relaxation value of 0.5 </member> <member name="suspension_max_force" type="float" setter="set_suspension_max_force" getter="get_suspension_max_force"> - The maximum force the spring can resist. This value should be higher then a quarter of the [member RigidBody.mass] of the [VehicleBody] or the spring will not carry the weight of the vehicle. Good results are often obtained by a value that is about 3x to 4x this number. + The maximum force the spring can resist. This value should be higher than a quarter of the [member RigidBody.mass] of the [VehicleBody] or the spring will not carry the weight of the vehicle. Good results are often obtained by a value that is about 3x to 4x this number. </member> <member name="suspension_stiffness" type="float" setter="set_suspension_stiffness" getter="get_suspension_stiffness"> - This value defines the stiffness of the suspension. Use a value lower then 50 for an offroad car, a value between 50 and 100 for a race car and try something around 200 for something like a Formula 1 car. + This value defines the stiffness of the suspension. Use a value lower than 50 for an off-road car, a value between 50 and 100 for a race car and try something around 200 for something like a Formula 1 car. </member> <member name="suspension_travel" type="float" setter="set_suspension_travel" getter="get_suspension_travel"> - This is the distance the suspension can travel. As Godots measures are in meters keep this setting relatively low. Try a value between 0.1 and 0.3 depending on the type of car . + This is the distance the suspension can travel. As Godot measures are in meters keep this setting relatively low. Try a value between 0.1 and 0.3 depending on the type of car . </member> <member name="use_as_steering" type="bool" setter="set_use_as_steering" getter="is_used_as_steering"> If true this wheel will be turned when the car steers. @@ -49,14 +49,14 @@ If true this wheel transfers engine force to the ground to propel the vehicle forward. </member> <member name="wheel_friction_slip" type="float" setter="set_friction_slip" getter="get_friction_slip"> - This determines how much grip this wheel has. It is combined with the friction setting of the surface the wheel is in contact with. 0.0 means no grip, 1.0 is normal grip. For a drift car setup, try setting the grip of the rear wheels slightly lower then the front wheels, or use a lower value to simulate tire wear. + This determines how much grip this wheel has. It is combined with the friction setting of the surface the wheel is in contact with. 0.0 means no grip, 1.0 is normal grip. For a drift car setup, try setting the grip of the rear wheels slightly lower than the front wheels, or use a lower value to simulate tire wear. It's best to set this to 1.0 when starting out. </member> <member name="wheel_radius" type="float" setter="set_radius" getter="get_radius"> The radius of the wheel in meters. </member> <member name="wheel_rest_length" type="float" setter="set_suspension_rest_length" getter="get_suspension_rest_length"> - This is the distance in meters the wheel is lowered from its origin point. Don't set this to 0.0 and move the wheel into position, instead move the origin point of your wheel (the gizmo in Godot) to the position the wheel will take when bottoming out, then use the rest lenght to move the wheel down to the position it should be in when the car is in rest. + This is the distance in meters the wheel is lowered from its origin point. Don't set this to 0.0 and move the wheel into position, instead move the origin point of your wheel (the gizmo in Godot) to the position the wheel will take when bottoming out, then use the rest length to move the wheel down to the position it should be in when the car is in rest. </member> <member name="wheel_roll_influence" type="float" setter="set_roll_influence" getter="get_roll_influence"> This value effects the roll of your vehicle. If set to 0.0 for all wheels your vehicle will be prone to rolling over while a value of 1.0 will resist body roll. diff --git a/editor/plugins/canvas_item_editor_plugin.cpp b/editor/plugins/canvas_item_editor_plugin.cpp index 67323fa753..0184bff050 100644 --- a/editor/plugins/canvas_item_editor_plugin.cpp +++ b/editor/plugins/canvas_item_editor_plugin.cpp @@ -210,6 +210,7 @@ void CanvasItemEditor::_snap_other_nodes(Point2 p_value, Point2 &r_current_snap, Point2 CanvasItemEditor::snap_point(Point2 p_target, unsigned int p_modes, const CanvasItem *p_canvas_item, unsigned int p_forced_modes) { bool snapped[2] = { false, false }; + bool is_snap_active = snap_active ^ Input::get_singleton()->is_key_pressed(KEY_CONTROL); // Smart snap using the canvas position Vector2 output = p_target; @@ -219,7 +220,7 @@ Point2 CanvasItemEditor::snap_point(Point2 p_target, unsigned int p_modes, const rotation = p_canvas_item->get_global_transform_with_canvas().get_rotation(); // Parent sides and center - if ((snap_active && snap_node_parent && (p_modes & SNAP_NODE_PARENT)) || (p_forced_modes & SNAP_NODE_PARENT)) { + if ((is_snap_active && snap_node_parent && (p_modes & SNAP_NODE_PARENT)) || (p_forced_modes & SNAP_NODE_PARENT)) { Point2 begin; Point2 end; bool can_snap = false; @@ -241,7 +242,7 @@ Point2 CanvasItemEditor::snap_point(Point2 p_target, unsigned int p_modes, const } // Self anchors - if ((snap_active && snap_node_anchors && (p_modes & SNAP_NODE_ANCHORS)) || (p_forced_modes & SNAP_NODE_ANCHORS)) { + if ((is_snap_active && snap_node_anchors && (p_modes & SNAP_NODE_ANCHORS)) || (p_forced_modes & SNAP_NODE_ANCHORS)) { if (const Control *c = Object::cast_to<Control>(p_canvas_item)) { Point2 begin = p_canvas_item->get_global_transform_with_canvas().xform(_anchor_to_position(c, Point2(c->get_anchor(MARGIN_LEFT), c->get_anchor(MARGIN_TOP)))); Point2 end = p_canvas_item->get_global_transform_with_canvas().xform(_anchor_to_position(c, Point2(c->get_anchor(MARGIN_RIGHT), c->get_anchor(MARGIN_BOTTOM)))); @@ -251,7 +252,7 @@ Point2 CanvasItemEditor::snap_point(Point2 p_target, unsigned int p_modes, const } // Self sides - if ((snap_active && snap_node_sides && (p_modes & SNAP_NODE_SIDES)) || (p_forced_modes & SNAP_NODE_SIDES)) { + if ((is_snap_active && snap_node_sides && (p_modes & SNAP_NODE_SIDES)) || (p_forced_modes & SNAP_NODE_SIDES)) { Point2 begin = p_canvas_item->get_global_transform_with_canvas().xform(p_canvas_item->_edit_get_rect().get_position()); Point2 end = p_canvas_item->get_global_transform_with_canvas().xform(p_canvas_item->_edit_get_rect().get_position() + p_canvas_item->_edit_get_rect().get_size()); _snap_if_closer_point(p_target, begin, output, snapped, rotation); @@ -259,18 +260,18 @@ Point2 CanvasItemEditor::snap_point(Point2 p_target, unsigned int p_modes, const } // Self center - if ((snap_active && snap_node_center && (p_modes & SNAP_NODE_CENTER)) || (p_forced_modes & SNAP_NODE_CENTER)) { + if ((is_snap_active && snap_node_center && (p_modes & SNAP_NODE_CENTER)) || (p_forced_modes & SNAP_NODE_CENTER)) { Point2 center = p_canvas_item->get_global_transform_with_canvas().xform(p_canvas_item->_edit_get_rect().get_position() + p_canvas_item->_edit_get_rect().get_size() / 2.0); _snap_if_closer_point(p_target, center, output, snapped, rotation); } } // Other nodes sides - if ((snap_active && snap_other_nodes && (p_modes & SNAP_OTHER_NODES)) || (p_forced_modes & SNAP_OTHER_NODES)) { + if ((is_snap_active && snap_other_nodes && (p_modes & SNAP_OTHER_NODES)) || (p_forced_modes & SNAP_OTHER_NODES)) { _snap_other_nodes(p_target, output, snapped, get_tree()->get_edited_scene_root(), p_canvas_item); } - if (((snap_active && snap_guides && (p_modes & SNAP_GUIDES)) || (p_forced_modes & SNAP_GUIDES)) && fmod(rotation, (real_t)360.0) == 0.0) { + if (((is_snap_active && snap_guides && (p_modes & SNAP_GUIDES)) || (p_forced_modes & SNAP_GUIDES)) && fmod(rotation, (real_t)360.0) == 0.0) { // Guides if (EditorNode::get_singleton()->get_edited_scene() && EditorNode::get_singleton()->get_edited_scene()->has_meta("_edit_vertical_guides_")) { Array vguides = EditorNode::get_singleton()->get_edited_scene()->get_meta("_edit_vertical_guides_"); @@ -287,7 +288,7 @@ Point2 CanvasItemEditor::snap_point(Point2 p_target, unsigned int p_modes, const } } - if (((snap_active && snap_grid && (p_modes & SNAP_GRID)) || (p_forced_modes & SNAP_GRID)) && fmod(rotation, (real_t)360.0) == 0.0) { + if (((is_snap_active && snap_grid && (p_modes & SNAP_GRID)) || (p_forced_modes & SNAP_GRID)) && fmod(rotation, (real_t)360.0) == 0.0) { // Grid Point2 offset = grid_offset; if (snap_relative) { @@ -313,7 +314,7 @@ Point2 CanvasItemEditor::snap_point(Point2 p_target, unsigned int p_modes, const } float CanvasItemEditor::snap_angle(float p_target, float p_start) const { - return (snap_rotation && snap_rotation_step != 0) ? Math::stepify(p_target - snap_rotation_offset, snap_rotation_step) + snap_rotation_offset : p_target; + return (((snap_active || snap_rotation) ^ Input::get_singleton()->is_key_pressed(KEY_CONTROL)) && snap_rotation_step != 0) ? Math::stepify(p_target - snap_rotation_offset, snap_rotation_step) + snap_rotation_offset : p_target; } void CanvasItemEditor::_unhandled_key_input(const Ref<InputEvent> &p_ev) { @@ -1234,26 +1235,26 @@ bool CanvasItemEditor::_gui_input_anchors(const Ref<InputEvent> &p_event) { switch (drag_type) { case DRAG_ANCHOR_TOP_LEFT: - if (!use_single_axis || (use_single_axis && !use_y)) control->set_anchor(MARGIN_LEFT, new_anchor.x, false, false); - if (!use_single_axis || (use_single_axis && use_y)) control->set_anchor(MARGIN_TOP, new_anchor.y, false, false); + if (!use_single_axis || !use_y) control->set_anchor(MARGIN_LEFT, new_anchor.x, false, false); + if (!use_single_axis || use_y) control->set_anchor(MARGIN_TOP, new_anchor.y, false, false); break; case DRAG_ANCHOR_TOP_RIGHT: - if (!use_single_axis || (use_single_axis && !use_y)) control->set_anchor(MARGIN_RIGHT, new_anchor.x, false, false); - if (!use_single_axis || (use_single_axis && use_y)) control->set_anchor(MARGIN_TOP, new_anchor.y, false, false); + if (!use_single_axis || !use_y) control->set_anchor(MARGIN_RIGHT, new_anchor.x, false, false); + if (!use_single_axis || use_y) control->set_anchor(MARGIN_TOP, new_anchor.y, false, false); break; case DRAG_ANCHOR_BOTTOM_RIGHT: - if (!use_single_axis || (use_single_axis && !use_y)) control->set_anchor(MARGIN_RIGHT, new_anchor.x, false, false); - if (!use_single_axis || (use_single_axis && use_y)) control->set_anchor(MARGIN_BOTTOM, new_anchor.y, false, false); + if (!use_single_axis || !use_y) control->set_anchor(MARGIN_RIGHT, new_anchor.x, false, false); + if (!use_single_axis || use_y) control->set_anchor(MARGIN_BOTTOM, new_anchor.y, false, false); break; case DRAG_ANCHOR_BOTTOM_LEFT: - if (!use_single_axis || (use_single_axis && !use_y)) control->set_anchor(MARGIN_LEFT, new_anchor.x, false, false); - if (!use_single_axis || (use_single_axis && use_y)) control->set_anchor(MARGIN_BOTTOM, new_anchor.y, false, false); + if (!use_single_axis || !use_y) control->set_anchor(MARGIN_LEFT, new_anchor.x, false, false); + if (!use_single_axis || use_y) control->set_anchor(MARGIN_BOTTOM, new_anchor.y, false, false); break; case DRAG_ANCHOR_ALL: - if (!use_single_axis || (use_single_axis && !use_y)) control->set_anchor(MARGIN_LEFT, new_anchor.x, false, true); - if (!use_single_axis || (use_single_axis && !use_y)) control->set_anchor(MARGIN_RIGHT, new_anchor.x, false, true); - if (!use_single_axis || (use_single_axis && use_y)) control->set_anchor(MARGIN_TOP, new_anchor.y, false, true); - if (!use_single_axis || (use_single_axis && use_y)) control->set_anchor(MARGIN_BOTTOM, new_anchor.y, false, true); + if (!use_single_axis || !use_y) control->set_anchor(MARGIN_LEFT, new_anchor.x, false, true); + if (!use_single_axis || !use_y) control->set_anchor(MARGIN_RIGHT, new_anchor.x, false, true); + if (!use_single_axis || use_y) control->set_anchor(MARGIN_TOP, new_anchor.y, false, true); + if (!use_single_axis || use_y) control->set_anchor(MARGIN_BOTTOM, new_anchor.y, false, true); break; default: break; @@ -1974,10 +1975,11 @@ void CanvasItemEditor::_draw_rulers() { Color font_color = get_color("font_color", "Editor"); font_color.a = 0.8; Ref<Font> font = get_font("rulers", "EditorFonts"); + bool is_snap_active = snap_active ^ Input::get_singleton()->is_key_pressed(KEY_CONTROL); // The rule transform Transform2D ruler_transform = Transform2D(); - if (show_grid || (snap_active && snap_grid)) { + if (show_grid || (is_snap_active && snap_grid)) { List<CanvasItem *> selection = _get_edited_canvas_items(); if (snap_relative && selection.size() > 0) { ruler_transform.translate(_get_encompassing_rect_from_list(selection).position); diff --git a/methods.py b/methods.py index 6f03f79be3..792417866e 100644 --- a/methods.py +++ b/methods.py @@ -781,13 +781,10 @@ def use_windows_spawn_fix(self, platform=None): import subprocess def mySubProcess(cmdline, env): - prefix = "" - if(platform == 'javascript'): - prefix = "python.exe " startupinfo = subprocess.STARTUPINFO() startupinfo.dwFlags |= subprocess.STARTF_USESHOWWINDOW - proc = subprocess.Popen(prefix + cmdline, stdin=subprocess.PIPE, stdout=subprocess.PIPE, + proc = subprocess.Popen(cmdline, stdin=subprocess.PIPE, stdout=subprocess.PIPE, stderr=subprocess.PIPE, startupinfo=startupinfo, shell=False, env=env) data, err = proc.communicate() rv = proc.wait() diff --git a/misc/dist/linux/godot.6 b/misc/dist/linux/godot.6 index 86abdf6ef2..26ebe01af7 100644 --- a/misc/dist/linux/godot.6 +++ b/misc/dist/linux/godot.6 @@ -59,7 +59,7 @@ Password for remote filesystem. Audio driver ('PulseAudio', 'ALSA'). .TP \fB\-\-video\-driver\fR <driver> -Video driver ('GLES3'). +Video driver ('GLES3', 'GLES2'). .SS "Display options:" .TP \fB\-f\fR, \fB\-\-fullscreen\fR diff --git a/modules/webm/libvpx/SCsub b/modules/webm/libvpx/SCsub index 0ebafa022d..b09c232b3c 100644 --- a/modules/webm/libvpx/SCsub +++ b/modules/webm/libvpx/SCsub @@ -340,7 +340,7 @@ if webm_simd_optimizations == False: env_libvpx.add_source_files(env.modules_sources, libvpx_sources) if webm_cpu_x86: - is_clang_or_gcc = ('gcc' in env["CC"]) or ('clang' in env["CC"]) + is_clang_or_gcc = ('gcc' in env["CC"]) or ('clang' in env["CC"]) or ("OSXCROSS_ROOT" in os.environ) env_libvpx_mmx = env_libvpx.Clone() if cpu_bits == '32' and is_clang_or_gcc: diff --git a/platform/iphone/SCsub b/platform/iphone/SCsub index 6b5f30dc41..b96bec16b4 100644 --- a/platform/iphone/SCsub +++ b/platform/iphone/SCsub @@ -1,4 +1,5 @@ #!/usr/bin/env python +import os Import('env') @@ -21,6 +22,10 @@ ios_lib = env_ios.add_library('iphone', iphone_lib) def combine_libs(target=None, source=None, env=None): lib_path = target[0].srcnode().abspath - env.Execute('$IPHONEPATH/usr/bin/libtool -static -o "' + lib_path + '" ' + ' '.join([('"' + lib.srcnode().abspath + '"') for lib in source])) + if ("OSXCROSS_IOS" in os.environ): + libtool = '$IPHONEPATH/usr/bin/${ios_triple}libtool' + else: + libtool = "$IPHONEPATH/usr/bin/libtool" + env.Execute(libtool + ' -static -o "' + lib_path + '" ' + ' '.join([('"' + lib.srcnode().abspath + '"') for lib in source])) combine_command = env_ios.Command('#bin/libgodot' + env_ios['LIBSUFFIX'], [ios_lib] + env_ios['LIBS'], combine_libs) diff --git a/platform/javascript/SCsub b/platform/javascript/SCsub index 66a8a8d93c..5991075e29 100644 --- a/platform/javascript/SCsub +++ b/platform/javascript/SCsub @@ -3,38 +3,35 @@ Import('env') javascript_files = [ - "os_javascript.cpp", - "audio_driver_javascript.cpp", - "javascript_main.cpp", - "power_javascript.cpp", - "http_client_javascript.cpp", - "javascript_eval.cpp", + 'audio_driver_javascript.cpp', + 'http_client_javascript.cpp', + 'javascript_eval.cpp', + 'javascript_main.cpp', + 'os_javascript.cpp', ] -env_javascript = env.Clone() -if env['target'] == "profile": - env_javascript.Append(CPPFLAGS=['-DPROFILER_ENABLED']) - -javascript_objects = [] -for x in javascript_files: - javascript_objects.append(env_javascript.Object(x)) - -env.Append(LINKFLAGS=["-s", "EXPORTED_FUNCTIONS=\"['_main','_main_after_fs_sync','_send_notification']\""]) - -target_dir = env.Dir("#bin") -build = env.add_program(['#bin/godot', target_dir.File('godot' + env['PROGSUFFIX'] + '.wasm')], javascript_objects, PROGSUFFIX=env['PROGSUFFIX'] + '.js'); +build = env.add_program(['#bin/godot${PROGSUFFIX}.js', '#bin/godot${PROGSUFFIX}.wasm'], javascript_files); js, wasm = build -js_libraries = [] -js_libraries.append(env.File('http_request.js')) +js_libraries = [ + 'http_request.js', +] for lib in js_libraries: - env.Append(LINKFLAGS=['--js-library', lib.path]) + env.Append(LINKFLAGS=['--js-library', env.File(lib).path]) env.Depends(build, js_libraries) wrapper_start = env.File('pre.js') wrapper_end = env.File('engine.js') -js_final = env.Textfile('#bin/godot', [wrapper_start, js, wrapper_end], TEXTFILESUFFIX=env['PROGSUFFIX'] + '.wrapped.js') - -zip_dir = target_dir.Dir('.javascript_zip') -zip_files = env.InstallAs([zip_dir.File('godot.js'), zip_dir.File('godot.wasm'), zip_dir.File('godot.html')], [js_final, wasm, '#misc/dist/html/default.html']) -Zip('#bin/godot', zip_files, ZIPSUFFIX=env['PROGSUFFIX'] + env['ZIPSUFFIX'], ZIPROOT=zip_dir, ZIPCOMSTR="Archving $SOURCES as $TARGET") +js_wrapped = env.Textfile('#bin/godot', [wrapper_start, js, wrapper_end], TEXTFILESUFFIX='${PROGSUFFIX}.wrapped.js') + +zip_dir = env.Dir('#bin/.javascript_zip') +zip_files = env.InstallAs([ + zip_dir.File('godot.js'), + zip_dir.File('godot.wasm'), + zip_dir.File('godot.html') +], [ + js_wrapped, + wasm, + '#misc/dist/html/default.html' +]) +env.Zip('#bin/godot', zip_files, ZIPROOT=zip_dir, ZIPSUFFIX='${PROGSUFFIX}${ZIPSUFFIX}', ZIPCOMSTR='Archving $SOURCES as $TARGET') diff --git a/platform/javascript/detect.py b/platform/javascript/detect.py index ad6b710382..851f4ecb49 100644 --- a/platform/javascript/detect.py +++ b/platform/javascript/detect.py @@ -8,23 +8,22 @@ def is_active(): def get_name(): - return "JavaScript" + return 'JavaScript' def can_build(): - - return ("EMSCRIPTEN_ROOT" in os.environ or "EMSCRIPTEN" in os.environ) + return 'EMSCRIPTEN_ROOT' in os.environ or 'EMSCRIPTEN' in os.environ def get_opts(): from SCons.Variables import BoolVariable return [ + # eval() can be a security concern, so it can be disabled. BoolVariable('javascript_eval', 'Enable JavaScript eval interface', True), ] def get_flags(): - return [ ('tools', False), ('module_theora_enabled', False), @@ -36,24 +35,11 @@ def get_flags(): ] -def create(env): - - # remove Windows' .exe suffix - return env.Clone(tools=['textfile', 'zip'], PROGSUFFIX='') - - -def escape_sources_backslashes(target, source, env, for_signature): - return [path.replace('\\','\\\\') for path in env.GetBuildPath(source)] - -def escape_target_backslashes(target, source, env, for_signature): - return env.GetBuildPath(target[0]).replace('\\','\\\\') - - def configure(env): ## Build type - if (env["target"] == "release"): + if env['target'] == 'release' or env['target'] == 'profile': # Use -Os to prioritize optimizing for reduced file size. This is # particularly valuable for the web platform because it directly # decreases download time. @@ -62,66 +48,99 @@ def configure(env): # run-time performance. env.Append(CCFLAGS=['-Os']) env.Append(LINKFLAGS=['-Os']) + if env['target'] == 'profile': + env.Append(LINKFLAGS=['--profiling-funcs']) - elif (env["target"] == "release_debug"): - env.Append(CCFLAGS=['-O2', '-DDEBUG_ENABLED']) + elif env['target'] == 'release_debug': + env.Append(CPPDEFINES=['DEBUG_ENABLED']) + env.Append(CCFLAGS=['-O2']) env.Append(LINKFLAGS=['-O2']) - # retain function names at the cost of file size, for backtraces and profiling + # Retain function names for backtraces at the cost of file size. env.Append(LINKFLAGS=['--profiling-funcs']) - elif (env["target"] == "debug"): - env.Append(CCFLAGS=['-O1', '-D_DEBUG', '-g', '-DDEBUG_ENABLED']) + elif env['target'] == 'debug': + env.Append(CPPDEFINES=['DEBUG_ENABLED']) + env.Append(CCFLAGS=['-O1', '-g']) env.Append(LINKFLAGS=['-O1', '-g']) env.Append(LINKFLAGS=['-s', 'ASSERTIONS=1']) ## Compiler configuration env['ENV'] = os.environ - if ("EMSCRIPTEN_ROOT" in os.environ): + if 'EMSCRIPTEN_ROOT' in os.environ: env.PrependENVPath('PATH', os.environ['EMSCRIPTEN_ROOT']) - elif ("EMSCRIPTEN" in os.environ): + elif 'EMSCRIPTEN' in os.environ: env.PrependENVPath('PATH', os.environ['EMSCRIPTEN']) - env['CC'] = 'emcc' - env['CXX'] = 'em++' - env['LINK'] = 'emcc' - env['RANLIB'] = 'emranlib' - # Emscripten's ar has issues with duplicate file names, so use cc - env['AR'] = 'emcc' - env['ARFLAGS'] = '-o' - if (os.name == 'nt'): - # use TempFileMunge on Windows since some commands get too long for - # cmd.exe even with spawn_fix - # need to escape backslashes for this - env['ESCAPED_SOURCES'] = escape_sources_backslashes - env['ESCAPED_TARGET'] = escape_target_backslashes - env['ARCOM'] = '${TEMPFILE("%s")}' % env['ARCOM'].replace('$SOURCES', '$ESCAPED_SOURCES').replace('$TARGET', '$ESCAPED_TARGET') + env['CC'] = 'emcc' + env['CXX'] = 'em++' + env['LINK'] = 'emcc' + # Emscripten's ar has issues with duplicate file names, so use cc. + env['AR'] = 'emcc' + env['ARFLAGS'] = '-o' + # emranlib is a noop, so it's safe to use with AR=emcc. + env['RANLIB'] = 'emranlib' + + # Use TempFileMunge since some AR invocations are too long for cmd.exe. + # Use POSIX-style paths, required with TempFileMunge. + env['ARCOM_POSIX'] = env['ARCOM'].replace( + '$TARGET', '$TARGET.posix').replace( + '$SOURCES', '$SOURCES.posix') + env['ARCOM'] = '${TEMPFILE(ARCOM_POSIX)}' + + # All intermediate files are just LLVM bitcode. + env['OBJPREFIX'] = '' env['OBJSUFFIX'] = '.bc' + env['PROGPREFIX'] = '' + # Program() output consists of multiple files, so specify suffixes manually at builder. + env['PROGSUFFIX'] = '' + env['LIBPREFIX'] = 'lib' env['LIBSUFFIX'] = '.bc' + env['LIBPREFIXES'] = ['$LIBPREFIX'] + env['LIBSUFFIXES'] = ['$LIBSUFFIX'] ## Compile flags env.Append(CPPPATH=['#platform/javascript']) - env.Append(CPPFLAGS=['-DJAVASCRIPT_ENABLED', '-DUNIX_ENABLED', '-DTYPED_METHOD_BIND', '-DNO_THREADS']) - env.Append(CPPFLAGS=['-DGLES3_ENABLED']) + env.Append(CPPDEFINES=['JAVASCRIPT_ENABLED', 'UNIX_ENABLED']) - # These flags help keep the file size down - env.Append(CPPFLAGS=["-fno-exceptions", '-DNO_SAFE_CAST', '-fno-rtti']) + # No multi-threading (SharedArrayBuffer) available yet, + # once feasible also consider memory buffer size issues. + env.Append(CPPDEFINES=['NO_THREADS']) + + # These flags help keep the file size down. + env.Append(CCFLAGS=['-fno-exceptions', '-fno-rtti']) + # Don't use dynamic_cast, necessary with no-rtti. + env.Append(CPPDEFINES=['NO_SAFE_CAST']) if env['javascript_eval']: - env.Append(CPPFLAGS=['-DJAVASCRIPT_EVAL_ENABLED']) + env.Append(CPPDEFINES=['JAVASCRIPT_EVAL_ENABLED']) ## Link flags env.Append(LINKFLAGS=['-s', 'BINARYEN=1']) + + # Allow increasing memory buffer size during runtime. This is efficient + # when using WebAssembly (in comparison to asm.js) and works well for + # us since we don't know requirements at compile-time. env.Append(LINKFLAGS=['-s', 'ALLOW_MEMORY_GROWTH=1']) + + # This setting just makes WebGL 2 APIs available, it does NOT disable WebGL 1. env.Append(LINKFLAGS=['-s', 'USE_WEBGL2=1']) - env.Append(LINKFLAGS=['-s', 'EXTRA_EXPORTED_RUNTIME_METHODS="[\'FS\']"']) + + # engine.js uses FS but is not currently evaluated by Emscripten, so export FS. + # TODO: Getting rid of this export is desirable. + extra_exports = [ + 'FS', + ] + env.Append(LINKFLAGS=['-s', 'EXTRA_EXPORTED_RUNTIME_METHODS="%s"' % repr(extra_exports)]) env.Append(LINKFLAGS=['-s', 'INVOKE_RUN=0']) + + # TODO: Reevaluate usage of this setting now that engine.js manages engine runtime. env.Append(LINKFLAGS=['-s', 'NO_EXIT_RUNTIME=1']) - # TODO: Move that to opus module's config + # TODO: Move that to opus module's config. if 'module_opus_enabled' in env and env['module_opus_enabled']: - env.opus_fixed_point = "yes" + env.opus_fixed_point = 'yes' diff --git a/platform/javascript/http_client_javascript.cpp b/platform/javascript/http_client_javascript.cpp index 118a77835e..8d90e01ae1 100644 --- a/platform/javascript/http_client_javascript.cpp +++ b/platform/javascript/http_client_javascript.cpp @@ -88,7 +88,7 @@ Error HTTPClient::prepare_request(Method p_method, const String &p_url, const Ve ERR_FAIL_COND_V(port < 0, ERR_UNCONFIGURED); ERR_FAIL_COND_V(!p_url.begins_with("/"), ERR_INVALID_PARAMETER); - String url = (use_tls ? "https://" : "http://") + host + ":" + itos(port) + "/" + p_url; + String url = (use_tls ? "https://" : "http://") + host + ":" + itos(port) + p_url; godot_xhr_reset(xhr_id); godot_xhr_open(xhr_id, _methods[p_method], url.utf8().get_data(), username.empty() ? NULL : username.utf8().get_data(), diff --git a/platform/javascript/javascript_main.cpp b/platform/javascript/javascript_main.cpp index e85fe0800f..54d4755bd7 100644 --- a/platform/javascript/javascript_main.cpp +++ b/platform/javascript/javascript_main.cpp @@ -40,7 +40,7 @@ static void main_loop() { os->main_loop_iterate(); } -extern "C" void main_after_fs_sync(char *p_idbfs_err) { +extern "C" EMSCRIPTEN_KEEPALIVE void main_after_fs_sync(char *p_idbfs_err) { String idbfs_err = String::utf8(p_idbfs_err); if (!idbfs_err.empty()) { diff --git a/platform/javascript/os_javascript.cpp b/platform/javascript/os_javascript.cpp index cbfe99ba2d..a275fb7929 100644 --- a/platform/javascript/os_javascript.cpp +++ b/platform/javascript/os_javascript.cpp @@ -413,14 +413,13 @@ static EM_BOOL joy_callback_func(int p_type, const EmscriptenGamepadEvent *p_eve return false; } -extern "C" { -void send_notification(int notif) { +extern "C" EMSCRIPTEN_KEEPALIVE void send_notification(int notif) { + if (notif == MainLoop::NOTIFICATION_WM_MOUSE_ENTER || notif == MainLoop::NOTIFICATION_WM_MOUSE_EXIT) { _cursor_inside_canvas = notif == MainLoop::NOTIFICATION_WM_MOUSE_ENTER; } OS_JavaScript::get_singleton()->get_main_loop()->notification(notif); } -} Error OS_JavaScript::initialize(const VideoMode &p_desired, int p_video_driver, int p_audio_driver) { @@ -480,8 +479,6 @@ Error OS_JavaScript::initialize(const VideoMode &p_desired, int p_video_driver, input = memnew(InputDefault); _input = input; - power_manager = memnew(PowerJavascript); - #define EM_CHECK(ev) \ if (result != EMSCRIPTEN_RESULT_SUCCESS) \ ERR_PRINTS("Error while setting " #ev " callback: Code " + itos(result)) @@ -968,15 +965,21 @@ String OS_JavaScript::get_joy_guid(int p_device) const { } OS::PowerState OS_JavaScript::get_power_state() { - return power_manager->get_power_state(); + + WARN_PRINT("Power management is not supported for the HTML5 platform, defaulting to POWERSTATE_UNKNOWN"); + return OS::POWERSTATE_UNKNOWN; } int OS_JavaScript::get_power_seconds_left() { - return power_manager->get_power_seconds_left(); + + WARN_PRINT("Power management is not supported for the HTML5 platform, defaulting to -1"); + return -1; } int OS_JavaScript::get_power_percent_left() { - return power_manager->get_power_percent_left(); + + WARN_PRINT("Power management is not supported for the HTML5 platform, defaulting to -1"); + return -1; } bool OS_JavaScript::_check_internal_feature_support(const String &p_feature) { diff --git a/platform/javascript/os_javascript.h b/platform/javascript/os_javascript.h index f0ba9422e8..46eb1b3f13 100644 --- a/platform/javascript/os_javascript.h +++ b/platform/javascript/os_javascript.h @@ -36,7 +36,6 @@ #include "main/input_default.h" #include "os/input.h" #include "os/main_loop.h" -#include "power_javascript.h" #include "servers/audio_server.h" #include "servers/visual/rasterizer.h" @@ -64,8 +63,6 @@ class OS_JavaScript : public OS_Unix { GetUserDataDirFunc get_user_data_dir_func; - PowerJavascript *power_manager; - static void _close_notification_funcs(const String &p_file, int p_flags); void process_joypads(); diff --git a/platform/javascript/power_javascript.cpp b/platform/javascript/power_javascript.cpp deleted file mode 100644 index 5241644dbc..0000000000 --- a/platform/javascript/power_javascript.cpp +++ /dev/null @@ -1,73 +0,0 @@ -/*************************************************************************/ -/* power_javascript.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#include "power_javascript.h" -#include "error_macros.h" - -bool PowerJavascript::UpdatePowerInfo() { - // TODO Javascript implementation - return false; -} - -OS::PowerState PowerJavascript::get_power_state() { - if (UpdatePowerInfo()) { - return power_state; - } else { - WARN_PRINT("Power management is not implemented on this platform, defaulting to POWERSTATE_UNKNOWN"); - return OS::POWERSTATE_UNKNOWN; - } -} - -int PowerJavascript::get_power_seconds_left() { - if (UpdatePowerInfo()) { - return nsecs_left; - } else { - WARN_PRINT("Power management is not implemented on this platform, defaulting to -1"); - return -1; - } -} - -int PowerJavascript::get_power_percent_left() { - if (UpdatePowerInfo()) { - return percent_left; - } else { - WARN_PRINT("Power management is not implemented on this platform, defaulting to -1"); - return -1; - } -} - -PowerJavascript::PowerJavascript() : - nsecs_left(-1), - percent_left(-1), - power_state(OS::POWERSTATE_UNKNOWN) { -} - -PowerJavascript::~PowerJavascript() { -} diff --git a/platform/javascript/power_javascript.h b/platform/javascript/power_javascript.h deleted file mode 100644 index c0c564aa60..0000000000 --- a/platform/javascript/power_javascript.h +++ /dev/null @@ -1,53 +0,0 @@ -/*************************************************************************/ -/* power_javascript.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#ifndef PLATFORM_JAVASCRIPT_POWER_JAVASCRIPT_H_ -#define PLATFORM_JAVASCRIPT_POWER_JAVASCRIPT_H_ - -#include "os/os.h" - -class PowerJavascript { -private: - int nsecs_left; - int percent_left; - OS::PowerState power_state; - - bool UpdatePowerInfo(); - -public: - PowerJavascript(); - virtual ~PowerJavascript(); - - OS::PowerState get_power_state(); - int get_power_seconds_left(); - int get_power_percent_left(); -}; - -#endif /* PLATFORM_JAVASCRIPT_POWER_JAVASCRIPT_H_ */ diff --git a/platform/osx/detect.py b/platform/osx/detect.py index e51a8082f7..1e9631fae0 100644 --- a/platform/osx/detect.py +++ b/platform/osx/detect.py @@ -93,6 +93,7 @@ def configure(env): env['AR'] = basecmd + "ar" env['RANLIB'] = basecmd + "ranlib" env['AS'] = basecmd + "as" + env.Append(CCFLAGS=['-D__MACPORTS__']) #hack to fix libvpx MM256_BROADCASTSI128_SI256 define if (env["CXX"] == "clang++"): env.Append(CPPFLAGS=['-DTYPED_METHOD_BIND']) |