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-rw-r--r--modules/mono/build_scripts/solution_builder.py10
-rw-r--r--modules/mono/mono_gd/gd_mono_assembly.cpp25
2 files changed, 12 insertions, 23 deletions
diff --git a/modules/mono/build_scripts/solution_builder.py b/modules/mono/build_scripts/solution_builder.py
index 9f549a10ed..147dce45d9 100644
--- a/modules/mono/build_scripts/solution_builder.py
+++ b/modules/mono/build_scripts/solution_builder.py
@@ -112,6 +112,11 @@ def find_msbuild_windows(env):
mono_bin_dir = os.path.join(mono_root, 'bin')
msbuild_mono = os.path.join(mono_bin_dir, 'msbuild.bat')
+ msbuild_tools_path = find_msbuild_tools_path_reg()
+
+ if msbuild_tools_path:
+ return (os.path.join(msbuild_tools_path, 'MSBuild.exe'), framework_path, {})
+
if os.path.isfile(msbuild_mono):
# The (Csc/Vbc/Fsc)ToolExe environment variables are required when
# building with Mono's MSBuild. They must point to the batch files
@@ -123,11 +128,6 @@ def find_msbuild_windows(env):
}
return (msbuild_mono, framework_path, mono_msbuild_env)
- msbuild_tools_path = find_msbuild_tools_path_reg()
-
- if msbuild_tools_path:
- return (os.path.join(msbuild_tools_path, 'MSBuild.exe'), framework_path, {})
-
return None
diff --git a/modules/mono/mono_gd/gd_mono_assembly.cpp b/modules/mono/mono_gd/gd_mono_assembly.cpp
index 8e63ef3563..761c7f6fcb 100644
--- a/modules/mono/mono_gd/gd_mono_assembly.cpp
+++ b/modules/mono/mono_gd/gd_mono_assembly.cpp
@@ -46,20 +46,6 @@ bool GDMonoAssembly::in_preload = false;
Vector<String> GDMonoAssembly::search_dirs;
-static String _get_expected_api_build_config() {
-#ifdef TOOLS_ENABLED
- return "Debug";
-#else
-
-#ifdef DEBUG_ENABLED
- return "Debug";
-#else
- return "Release";
-#endif
-
-#endif
-}
-
void GDMonoAssembly::fill_search_dirs(Vector<String> &r_search_dirs, const String &p_custom_config, const String &p_custom_bcl_dir) {
String framework_dir;
@@ -81,11 +67,14 @@ void GDMonoAssembly::fill_search_dirs(Vector<String> &r_search_dirs, const Strin
r_search_dirs.push_back(GodotSharpDirs::get_res_temp_assemblies_dir());
}
- String api_config = p_custom_config.empty() ? _get_expected_api_build_config() :
- (p_custom_config == "Release" ? "Release" : "Debug");
- r_search_dirs.push_back(GodotSharpDirs::get_res_assemblies_base_dir().plus_file(api_config));
+ if (p_custom_config.empty()) {
+ r_search_dirs.push_back(GodotSharpDirs::get_res_assemblies_dir());
+ } else {
+ String api_config = p_custom_config == "Release" ? "Release" : "Debug";
+ r_search_dirs.push_back(GodotSharpDirs::get_res_assemblies_base_dir().plus_file(api_config));
+ }
- r_search_dirs.push_back(GodotSharpDirs::get_res_assemblies_dir());
+ r_search_dirs.push_back(GodotSharpDirs::get_res_assemblies_base_dir());
r_search_dirs.push_back(OS::get_singleton()->get_resource_dir());
r_search_dirs.push_back(OS::get_singleton()->get_executable_path().get_base_dir());