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-rw-r--r--.gitignore3
-rw-r--r--SConstruct6
-rw-r--r--doc/classes/@GlobalScope.xml2
-rw-r--r--doc/classes/AudioServer.xml2
-rw-r--r--doc/classes/CanvasItem.xml4
-rw-r--r--doc/classes/Control.xml2
-rw-r--r--doc/classes/Image.xml4
-rw-r--r--doc/classes/InputEvent.xml2
-rw-r--r--doc/classes/InputEventAction.xml2
-rw-r--r--doc/classes/InputMap.xml2
-rw-r--r--doc/classes/JavaScript.xml30
-rw-r--r--doc/classes/KinematicBody.xml2
-rw-r--r--doc/classes/KinematicBody2D.xml2
-rw-r--r--doc/classes/Line2D.xml2
-rw-r--r--doc/tools/makerst.py11
-rw-r--r--drivers/gl_context/context_gl.cpp2
-rw-r--r--drivers/gl_context/context_gl.h2
-rw-r--r--drivers/gles3/rasterizer_canvas_gles3.cpp62
-rw-r--r--editor/animation_editor.cpp13
-rw-r--r--editor/editor_node.cpp26
-rw-r--r--editor/editor_settings.cpp3
-rw-r--r--editor/icons/icon_texture_button.svg4
-rw-r--r--editor/icons/icon_texture_rect.svg3
-rw-r--r--editor/import/resource_importer_obj.cpp1
-rw-r--r--editor/plugins/canvas_item_editor_plugin.cpp102
-rw-r--r--editor/plugins/script_editor_plugin.cpp2
-rw-r--r--editor/plugins/tile_map_editor_plugin.cpp2
-rw-r--r--main/main.cpp6
-rw-r--r--methods.py17
-rw-r--r--misc/dist/html/default.html27
-rw-r--r--modules/bullet/godot_result_callbacks.cpp22
-rw-r--r--modules/bullet/godot_result_callbacks.h29
-rw-r--r--modules/bullet/space_bullet.cpp206
-rw-r--r--modules/bullet/space_bullet.h8
-rw-r--r--modules/mono/mono_gd/gd_mono_field.cpp2
-rw-r--r--modules/mono/mono_gd/gd_mono_marshal.cpp2
-rw-r--r--modules/regex/doc_classes/RegExMatch.xml2
-rw-r--r--platform/SCsub30
-rw-r--r--platform/android/detect.py2
-rw-r--r--platform/android/export/export.cpp9
-rw-r--r--platform/android/globals/global_defaults.cpp8
-rw-r--r--platform/android/godot_android.cpp11
-rw-r--r--platform/haiku/detect.py2
-rw-r--r--platform/haiku/os_haiku.cpp6
-rw-r--r--platform/iphone/detect.py2
-rw-r--r--platform/iphone/globals/global_defaults.cpp7
-rw-r--r--platform/iphone/in_app_store.mm3
-rw-r--r--platform/iphone/os_iphone.cpp2
-rw-r--r--platform/iphone/platform_config.h2
-rw-r--r--platform/javascript/SCsub28
-rw-r--r--platform/javascript/api/api.cpp73
-rw-r--r--platform/javascript/api/api.h31
-rw-r--r--platform/javascript/api/javascript_eval.h (renamed from platform/javascript/javascript_eval.h)3
-rw-r--r--platform/javascript/detect.py18
-rw-r--r--platform/javascript/engine.js219
-rw-r--r--platform/javascript/export/export.cpp63
-rw-r--r--platform/javascript/javascript_eval.cpp23
-rw-r--r--platform/javascript/javascript_main.cpp1
-rw-r--r--platform/javascript/os_javascript.cpp35
-rw-r--r--platform/javascript/os_javascript.h5
-rw-r--r--platform/javascript/pre.js (renamed from platform/javascript/pre_wasm.js)1
-rw-r--r--platform/javascript/pre_asmjs.js3
-rw-r--r--platform/osx/detect.py2
-rw-r--r--platform/osx/os_osx.mm8
-rw-r--r--platform/register_platform_apis.h36
-rw-r--r--platform/uwp/app.h1
-rw-r--r--platform/uwp/detect.py2
-rw-r--r--platform/uwp/os_uwp.cpp2
-rw-r--r--platform/windows/context_gl_win.cpp17
-rw-r--r--platform/windows/context_gl_win.h13
-rw-r--r--platform/windows/os_windows.cpp2
-rw-r--r--platform/x11/detect.py2
-rw-r--r--scene/2d/animated_sprite.cpp12
-rw-r--r--scene/2d/animated_sprite.h8
-rw-r--r--scene/2d/back_buffer_copy.cpp2
-rw-r--r--scene/2d/back_buffer_copy.h4
-rw-r--r--scene/2d/canvas_item.cpp48
-rw-r--r--scene/2d/canvas_item.h33
-rw-r--r--scene/2d/collision_polygon_2d.cpp2
-rw-r--r--scene/2d/collision_polygon_2d.h2
-rw-r--r--scene/2d/collision_shape_2d.cpp2
-rw-r--r--scene/2d/collision_shape_2d.h3
-rw-r--r--scene/2d/light_2d.cpp8
-rw-r--r--scene/2d/light_2d.h9
-rw-r--r--scene/2d/node_2d.cpp72
-rw-r--r--scene/2d/node_2d.h18
-rw-r--r--scene/2d/polygon_2d.cpp8
-rw-r--r--scene/2d/polygon_2d.h8
-rw-r--r--scene/2d/position_2d.cpp2
-rw-r--r--scene/2d/position_2d.h2
-rw-r--r--scene/2d/screen_button.cpp8
-rw-r--r--scene/2d/screen_button.h2
-rw-r--r--scene/2d/sprite.cpp231
-rw-r--r--scene/2d/sprite.h53
-rw-r--r--scene/2d/tile_map.cpp2
-rw-r--r--scene/2d/tile_map.h2
-rw-r--r--scene/2d/visibility_notifier_2d.cpp2
-rw-r--r--scene/2d/visibility_notifier_2d.h4
-rw-r--r--scene/gui/control.cpp106
-rw-r--r--scene/gui/control.h24
-rw-r--r--scene/gui/line_edit.cpp3
-rwxr-xr-xscene/main/node.cpp25
-rw-r--r--scene/main/node.h1
103 files changed, 959 insertions, 1038 deletions
diff --git a/.gitignore b/.gitignore
index b347b348a5..0de1e682a0 100644
--- a/.gitignore
+++ b/.gitignore
@@ -88,6 +88,9 @@ bld/
[Tt]est[Rr]esult*/
[Bb]uild[Ll]og.*
+# Hints for improving IntelliSense, created together with VS project
+cpp.hint
+
#NUNIT
*.VisualState.xml
TestResult.xml
diff --git a/SConstruct b/SConstruct
index 10982211ac..856994ef15 100644
--- a/SConstruct
+++ b/SConstruct
@@ -22,6 +22,7 @@ platform_flags = {} # flags for each platform
active_platforms = []
active_platform_ids = []
platform_exporters = []
+platform_apis = []
global_defaults = []
for x in glob.glob("platform/*"):
@@ -34,6 +35,8 @@ for x in glob.glob("platform/*"):
if (os.path.exists(x + "/export/export.cpp")):
platform_exporters.append(x[9:])
+ if (os.path.exists(x + "/api/api.cpp")):
+ platform_apis.append(x[9:])
if (os.path.exists(x + "/globals/global_defaults.cpp")):
global_defaults.append(x[9:])
if (detect.is_active()):
@@ -215,6 +218,7 @@ env_base.Append(CPPPATH=['#core', '#core/math', '#editor', '#drivers', '#'])
# configure ENV for platform
env_base.platform_exporters = platform_exporters
+env_base.platform_apis = platform_apis
"""
sys.path.append("./platform/"+env_base["platform"])
@@ -438,6 +442,7 @@ if selected_platform in platform_list:
SConscript("editor/SCsub")
SConscript("drivers/SCsub")
+ SConscript("platform/SCsub")
SConscript("modules/SCsub")
SConscript("main/SCsub")
@@ -447,6 +452,7 @@ if selected_platform in platform_list:
if env['vsproj']:
env['CPPPATH'] = [Dir(path) for path in env['CPPPATH']]
methods.generate_vs_project(env, GetOption("num_jobs"))
+ methods.generate_cpp_hint_file("cpp.hint")
# Check for the existence of headers
conf = Configure(env)
diff --git a/doc/classes/@GlobalScope.xml b/doc/classes/@GlobalScope.xml
index 31a0d3ccef..d9bdf0e3cf 100644
--- a/doc/classes/@GlobalScope.xml
+++ b/doc/classes/@GlobalScope.xml
@@ -44,6 +44,8 @@
<member name="JSON" type="JSON" setter="" getter="">
[JSON] singleton
</member>
+ <member name="JavaScript" type="JavaScript" setter="" getter="">
+ </member>
<member name="Marshalls" type="Reference" setter="" getter="">
[Marshalls] singleton
</member>
diff --git a/doc/classes/AudioServer.xml b/doc/classes/AudioServer.xml
index ee334e26a2..83a06bcd4d 100644
--- a/doc/classes/AudioServer.xml
+++ b/doc/classes/AudioServer.xml
@@ -287,7 +287,7 @@
<argument index="1" name="send" type="String">
</argument>
<description>
- Connects the output of the bus at [code]bus_idx[/code] to the bus named [code]send[/send].
+ Connects the output of the bus at [code]bus_idx[/code] to the bus named [code]send[/code].
</description>
</method>
<method name="set_bus_solo">
diff --git a/doc/classes/CanvasItem.xml b/doc/classes/CanvasItem.xml
index dd192e2166..bb3a9b3845 100644
--- a/doc/classes/CanvasItem.xml
+++ b/doc/classes/CanvasItem.xml
@@ -346,14 +346,14 @@
Get the global transform matrix of this item in relation to the canvas.
</description>
</method>
- <method name="get_item_and_children_rect" qualifiers="const">
+ <method name="edit_get_item_and_children_rect" qualifiers="const">
<return type="Rect2">
</return>
<description>
Get a [Rect2] with the boundaries of this item and its children.
</description>
</method>
- <method name="get_item_rect" qualifiers="const">
+ <method name="edit_get_rect" qualifiers="const">
<return type="Rect2">
</return>
<description>
diff --git a/doc/classes/Control.xml b/doc/classes/Control.xml
index 03871802b7..57966fb74e 100644
--- a/doc/classes/Control.xml
+++ b/doc/classes/Control.xml
@@ -60,7 +60,7 @@
<argument index="1" name="constant" type="int">
</argument>
<description>
- Overrides an integer constant in the [theme] resource the node uses. If the [code]constant[code] is invalid, Godot clears the override. See [member Theme.INVALID_CONSTANT] for more information.
+ Overrides an integer constant in the [Theme] resource the node uses. If the [code]constant[/code] is invalid, Godot clears the override. See [member Theme.INVALID_CONSTANT] for more information.
</description>
</method>
<method name="add_font_override">
diff --git a/doc/classes/Image.xml b/doc/classes/Image.xml
index 4f8da7af9e..b6eb26ce8c 100644
--- a/doc/classes/Image.xml
+++ b/doc/classes/Image.xml
@@ -377,13 +377,13 @@
</argument>
<description>
Sets the [Color] of the pixel at [code](x, y)[/code] if the image is unlocked. Example:
- [code]
+ [codeblock]
var img = Image.new()
img.lock()
img.set_pixel(x, y, color) # Does not have an effect
img.unlock()
img.set_pixel(x, y, color) # Works
- [/code].
+ [/codeblock]
</description>
</method>
<method name="shrink_x2">
diff --git a/doc/classes/InputEvent.xml b/doc/classes/InputEvent.xml
index 1cebed7efc..e4404fc258 100644
--- a/doc/classes/InputEvent.xml
+++ b/doc/classes/InputEvent.xml
@@ -18,7 +18,7 @@
<argument index="0" name="event" type="InputEvent">
</argument>
<description>
- Returns [code]true[/code] if this event matches [code]event[event].
+ Returns [code]true[/code] if this event matches [code]event[/code].
</description>
</method>
<method name="as_text" qualifiers="const">
diff --git a/doc/classes/InputEventAction.xml b/doc/classes/InputEventAction.xml
index 13d3a14511..383f8360fb 100644
--- a/doc/classes/InputEventAction.xml
+++ b/doc/classes/InputEventAction.xml
@@ -4,7 +4,7 @@
Input event type for actions.
</brief_description>
<description>
- Contains a generic action which can be targeted from several type of inputs. Actions can be created from the project settings menu [code]Project &gt; Project Settings &gt; Input Map[/Code]. See [method Node._input].
+ Contains a generic action which can be targeted from several type of inputs. Actions can be created from the project settings menu [code]Project &gt; Project Settings &gt; Input Map[/code]. See [method Node._input].
</description>
<tutorials>
http://docs.godotengine.org/en/stable/learning/features/inputs/inputevent.html#actions
diff --git a/doc/classes/InputMap.xml b/doc/classes/InputMap.xml
index a04b9e78ae..d5a1d85def 100644
--- a/doc/classes/InputMap.xml
+++ b/doc/classes/InputMap.xml
@@ -4,7 +4,7 @@
Singleton that manages [InputEventAction].
</brief_description>
<description>
- Manages all [InputEventAction] which can be created/modified from the project settings menu [code]Project &gt; Project Settings &gt; Input Map[/Code] or in code with [method add_action] and [method action_add_event]. See [method Node._input].
+ Manages all [InputEventAction] which can be created/modified from the project settings menu [code]Project &gt; Project Settings &gt; Input Map[/code] or in code with [method add_action] and [method action_add_event]. See [method Node._input].
</description>
<tutorials>
http://docs.godotengine.org/en/stable/learning/features/inputs/inputevent.html#inputmap
diff --git a/doc/classes/JavaScript.xml b/doc/classes/JavaScript.xml
new file mode 100644
index 0000000000..9dd386f08e
--- /dev/null
+++ b/doc/classes/JavaScript.xml
@@ -0,0 +1,30 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="JavaScript" inherits="Object" category="Core" version="3.0-alpha">
+ <brief_description>
+ Singleton that connects the engine with the browser's JavaScript context in HTML5 export.
+ </brief_description>
+ <description>
+ The JavaScript singleton is implemented only in HTML5 export. It's used to access the browser's JavaScript context. This allows interaction with embedding pages or calling third-party JavaScript APIs.
+ </description>
+ <tutorials>
+ http://docs.godotengine.org/en/stable/learning/workflow/export/exporting_for_web.html#calling-javascript-from-script
+ </tutorials>
+ <demos>
+ </demos>
+ <methods>
+ <method name="eval">
+ <return type="Variant">
+ </return>
+ <argument index="0" name="code" type="String">
+ </argument>
+ <argument index="1" name="use_global_execution_context" type="bool" default="false">
+ </argument>
+ <description>
+ Execute the string [code]code[/code] as JavaScript code within the browser window. This is a call to the actual global JavaScript function [code]eval()[/code].
+ If [code]use_global_execution_context[/code] is [code]true[/code], the code will be evaluated in the global execution context. Otherwise, it is evaluated in the execution context of a function within the engine's runtime environment.
+ </description>
+ </method>
+ </methods>
+ <constants>
+ </constants>
+</class>
diff --git a/doc/classes/KinematicBody.xml b/doc/classes/KinematicBody.xml
index b827db474d..a423974753 100644
--- a/doc/classes/KinematicBody.xml
+++ b/doc/classes/KinematicBody.xml
@@ -32,7 +32,7 @@
<argument index="0" name="slide_idx" type="int">
</argument>
<description>
- Returns a [KinematicCollision], which contains information about a collision that occured during the last [method move_and_slide] call. Since the body can collide several times in a single call to [method move_and_slide], you must specify the index of the collision in the range 0 to ([method get_slide_count]()-1).
+ Returns a [KinematicCollision], which contains information about a collision that occured during the last [method move_and_slide] call. Since the body can collide several times in a single call to [method move_and_slide], you must specify the index of the collision in the range 0 to ([method get_slide_count] - 1).
</description>
</method>
<method name="get_slide_count" qualifiers="const">
diff --git a/doc/classes/KinematicBody2D.xml b/doc/classes/KinematicBody2D.xml
index 264e414ad4..7285c780e5 100644
--- a/doc/classes/KinematicBody2D.xml
+++ b/doc/classes/KinematicBody2D.xml
@@ -32,7 +32,7 @@
<argument index="0" name="slide_idx" type="int">
</argument>
<description>
- Returns a [KinematicCollision2D], which contains information about a collision that occured during the last [method move_and_slide] call. Since the body can collide several times in a single call to [method move_and_slide], you must specify the index of the collision in the range 0 to ([method get_slide_count]()-1).
+ Returns a [KinematicCollision2D], which contains information about a collision that occured during the last [method move_and_slide] call. Since the body can collide several times in a single call to [method move_and_slide], you must specify the index of the collision in the range 0 to ([method get_slide_count] - 1).
</description>
</method>
<method name="get_slide_count" qualifiers="const">
diff --git a/doc/classes/Line2D.xml b/doc/classes/Line2D.xml
index f49a806f0e..7b76d94c95 100644
--- a/doc/classes/Line2D.xml
+++ b/doc/classes/Line2D.xml
@@ -63,7 +63,7 @@
<argument index="0" name="i" type="int">
</argument>
<description>
- Returns point [code]i[code]'s position.
+ Returns point [code]i[/code]'s position.
</description>
</method>
<method name="get_points" qualifiers="const">
diff --git a/doc/tools/makerst.py b/doc/tools/makerst.py
index dc015d781b..cd0108019b 100644
--- a/doc/tools/makerst.py
+++ b/doc/tools/makerst.py
@@ -7,6 +7,7 @@ import os
import xml.etree.ElementTree as ET
input_list = []
+cur_file = ""
for arg in sys.argv[1:]:
if arg.endswith(os.sep):
@@ -206,6 +207,7 @@ def rstize_text(text, cclass):
elif cmd == '/code':
tag_text = '``'
inside_code = False
+ escape_post = True
elif inside_code:
tag_text = '[' + tag_text + ']'
elif cmd.find('html') == 0:
@@ -217,7 +219,10 @@ def rstize_text(text, cclass):
param = tag_text[space_pos + 1:]
if param.find('.') != -1:
- (class_param, method_param) = param.split('.')
+ ss = param.split('.')
+ if len(ss) > 2:
+ sys.exit("Bad reference: '" + param + "' in file: " + cur_file)
+ (class_param, method_param) = ss
tag_text = ':ref:`' + class_param + '.' + method_param + '<class_' + class_param + '_' + method_param + '>`'
else:
tag_text = ':ref:`' + param + '<class_' + cclass + "_" + param + '>`'
@@ -519,8 +524,8 @@ for path in input_list:
elif os.path.isfile(path) and path.endswith('.xml'):
file_list.append(path)
-for file in file_list:
- tree = ET.parse(file)
+for cur_file in file_list:
+ tree = ET.parse(cur_file)
doc = tree.getroot()
if 'version' not in doc.attrib:
diff --git a/drivers/gl_context/context_gl.cpp b/drivers/gl_context/context_gl.cpp
index a453eef227..1581512369 100644
--- a/drivers/gl_context/context_gl.cpp
+++ b/drivers/gl_context/context_gl.cpp
@@ -29,7 +29,7 @@
/*************************************************************************/
#include "context_gl.h"
-#if defined(OPENGL_ENABLED) || defined(GLES2_ENABLED)
+#if defined(OPENGL_ENABLED) || defined(GLES_ENABLED)
ContextGL *ContextGL::singleton = NULL;
diff --git a/drivers/gl_context/context_gl.h b/drivers/gl_context/context_gl.h
index 399657eb52..3496f2948c 100644
--- a/drivers/gl_context/context_gl.h
+++ b/drivers/gl_context/context_gl.h
@@ -30,7 +30,7 @@
#ifndef CONTEXT_GL_H
#define CONTEXT_GL_H
-#if defined(OPENGL_ENABLED) || defined(GLES2_ENABLED)
+#if defined(OPENGL_ENABLED) || defined(GLES_ENABLED)
#include "typedefs.h"
diff --git a/drivers/gles3/rasterizer_canvas_gles3.cpp b/drivers/gles3/rasterizer_canvas_gles3.cpp
index 42a253bc2d..308a18aa9d 100644
--- a/drivers/gles3/rasterizer_canvas_gles3.cpp
+++ b/drivers/gles3/rasterizer_canvas_gles3.cpp
@@ -149,13 +149,6 @@ void RasterizerCanvasGLES3::canvas_begin() {
storage->frame.clear_request = false;
}
- /*canvas_shader.unbind();
- canvas_shader.set_custom_shader(0);
- canvas_shader.set_conditional(CanvasShaderGLES2::USE_MODULATE,false);
- canvas_shader.bind();
- canvas_shader.set_uniform(CanvasShaderGLES2::TEXTURE, 0);
- canvas_use_modulate=false;*/
-
reset_canvas();
state.canvas_shader.set_conditional(CanvasShaderGLES3::USE_TEXTURE_RECT, true);
@@ -911,61 +904,6 @@ void RasterizerCanvasGLES3::_canvas_item_render_commands(Item *p_item, Item *cur
}
}
-#if 0
-void RasterizerGLES2::_canvas_item_setup_shader_params(ShaderMaterial *material,Shader* shader) {
-
- if (canvas_shader.bind())
- rebind_texpixel_size=true;
-
- if (material->shader_version!=shader->version) {
- //todo optimize uniforms
- material->shader_version=shader->version;
- }
-
- if (shader->has_texscreen && framebuffer.active) {
-
- int x = viewport.x;
- int y = window_size.height-(viewport.height+viewport.y);
-
- canvas_shader.set_uniform(CanvasShaderGLES2::TEXSCREEN_SCREEN_MULT,Vector2(float(viewport.width)/framebuffer.width,float(viewport.height)/framebuffer.height));
- canvas_shader.set_uniform(CanvasShaderGLES2::TEXSCREEN_SCREEN_CLAMP,Color(float(x)/framebuffer.width,float(y)/framebuffer.height,float(x+viewport.width)/framebuffer.width,float(y+viewport.height)/framebuffer.height));
- canvas_shader.set_uniform(CanvasShaderGLES2::TEXSCREEN_TEX,max_texture_units-1);
- glActiveTexture(GL_TEXTURE0+max_texture_units-1);
- glBindTexture(GL_TEXTURE_2D,framebuffer.sample_color);
- if (framebuffer.scale==1 && !canvas_texscreen_used) {
-#ifdef GLEW_ENABLED
- if (current_rt) {
- glReadBuffer(GL_COLOR_ATTACHMENT0);
- } else {
- glReadBuffer(GL_BACK);
- }
-#endif
- if (current_rt) {
- glCopyTexSubImage2D(GL_TEXTURE_2D,0,viewport.x,viewport.y,viewport.x,viewport.y,viewport.width,viewport.height);
- canvas_shader.set_uniform(CanvasShaderGLES2::TEXSCREEN_SCREEN_CLAMP,Color(float(x)/framebuffer.width,float(viewport.y)/framebuffer.height,float(x+viewport.width)/framebuffer.width,float(y+viewport.height)/framebuffer.height));
- //window_size.height-(viewport.height+viewport.y)
- } else {
- glCopyTexSubImage2D(GL_TEXTURE_2D,0,x,y,x,y,viewport.width,viewport.height);
- }
-
- canvas_texscreen_used=true;
- }
-
- glActiveTexture(GL_TEXTURE0);
-
- }
-
- if (shader->has_screen_uv) {
- canvas_shader.set_uniform(CanvasShaderGLES2::SCREEN_UV_MULT,Vector2(1.0/viewport.width,1.0/viewport.height));
- }
-
-
- uses_texpixel_size=shader->uses_texpixel_size;
-
-}
-
-#endif
-
void RasterizerCanvasGLES3::_copy_texscreen(const Rect2 &p_rect) {
glDisable(GL_BLEND);
diff --git a/editor/animation_editor.cpp b/editor/animation_editor.cpp
index b9fd6d6fe7..7d877bdb8c 100644
--- a/editor/animation_editor.cpp
+++ b/editor/animation_editor.cpp
@@ -1368,7 +1368,7 @@ void AnimationKeyEditor::_track_editor_draw() {
icon_ofs.x-=hsep;
*/
- track_ofs[0] = size.width - icon_ofs.x;
+ track_ofs[0] = size.width - icon_ofs.x + ofs.x;
icon_ofs.x -= down_icon->get_width();
te->draw_texture(down_icon, icon_ofs - Size2(0, 4 * EDSCALE));
@@ -1380,7 +1380,7 @@ void AnimationKeyEditor::_track_editor_draw() {
icon_ofs.x -= hsep;
te->draw_line(Point2(icon_ofs.x, ofs.y + y), Point2(icon_ofs.x, ofs.y + y + h), sepcolor);
- track_ofs[1] = size.width - icon_ofs.x;
+ track_ofs[1] = size.width - icon_ofs.x + ofs.x;
icon_ofs.x -= down_icon->get_width();
te->draw_texture(down_icon, icon_ofs - Size2(0, 4 * EDSCALE));
@@ -1394,7 +1394,7 @@ void AnimationKeyEditor::_track_editor_draw() {
icon_ofs.x -= hsep;
te->draw_line(Point2(icon_ofs.x, ofs.y + y), Point2(icon_ofs.x, ofs.y + y + h), sepcolor);
- track_ofs[2] = size.width - icon_ofs.x;
+ track_ofs[2] = size.width - icon_ofs.x + ofs.x;
if (animation->track_get_type(idx) == Animation::TYPE_VALUE) {
@@ -1415,13 +1415,12 @@ void AnimationKeyEditor::_track_editor_draw() {
icon_ofs.x -= hsep;
te->draw_line(Point2(icon_ofs.x, ofs.y + y), Point2(icon_ofs.x, ofs.y + y + h), sepcolor);
- track_ofs[3] = size.width - icon_ofs.x;
+ track_ofs[3] = size.width - icon_ofs.x + ofs.x;
icon_ofs.x -= hsep;
icon_ofs.x -= add_key_icon->get_width();
te->draw_texture((mouse_over.over == MouseOver::OVER_ADD_KEY && mouse_over.track == idx) ? add_key_icon_hl : add_key_icon, icon_ofs);
-
- track_ofs[4] = size.width - icon_ofs.x;
+ track_ofs[4] = size.width - icon_ofs.x + ofs.x;
//draw the keys;
int tt = animation->track_get_type(idx);
@@ -2080,7 +2079,7 @@ void AnimationKeyEditor::_track_editor_gui_input(const Ref<InputEvent> &p_input)
return;
}
- if (mpos.x < name_limit) {
+ if (mpos.x < name_limit - (type_icon[0]->get_width() / 2.0)) {
//name column
// area
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp
index 0cec380fc1..c7201ef041 100644
--- a/editor/editor_node.cpp
+++ b/editor/editor_node.cpp
@@ -3279,7 +3279,7 @@ void EditorNode::register_editor_types() {
ClassDB::register_class<EditorResourceConversionPlugin>();
// FIXME: Is this stuff obsolete, or should it be ported to new APIs?
- //ClassDB::register_class<EditorScenePostImport>();
+ ClassDB::register_class<EditorScenePostImport>();
//ClassDB::register_type<EditorImportExport>();
}
@@ -4282,12 +4282,19 @@ Variant EditorNode::drag_files_and_dirs(const Vector<String> &p_paths, Control *
void EditorNode::_dropped_files(const Vector<String> &p_files, int p_screen) {
- /*
- String cur_path = filesystem_dock->get_current_path();
- for(int i=0;i<EditorImportExport::get_singleton()->get_import_plugin_count();i++) {
- EditorImportExport::get_singleton()->get_import_plugin(i)->import_from_drop(p_files,cur_path);
+ String to_path = ProjectSettings::get_singleton()->globalize_path(get_filesystem_dock()->get_current_path());
+ DirAccessRef dir = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
+
+ for (int i = 0; i < p_files.size(); i++) {
+
+ String from = p_files[i];
+ if (!ResourceFormatImporter::get_singleton()->can_be_imported(from)) {
+ continue;
+ }
+ String to = to_path.plus_file(from.get_file());
+ dir->copy(from, to);
}
- */
+ EditorFileSystem::get_singleton()->scan_changes();
}
void EditorNode::_file_access_close_error_notify(const String &p_str) {
@@ -4799,7 +4806,12 @@ EditorNode::EditorNode() {
dock_tab_move_left->set_focus_mode(Control::FOCUS_NONE);
dock_tab_move_left->connect("pressed", this, "_dock_move_left");
dock_hb->add_child(dock_tab_move_left);
- dock_hb->add_spacer();
+
+ Label *dock_label = memnew(Label);
+ dock_label->set_text(TTR("Dock Position"));
+ dock_label->set_h_size_flags(Control::SIZE_EXPAND_FILL);
+ dock_hb->add_child(dock_label);
+
dock_tab_move_right = memnew(ToolButton);
dock_tab_move_right->set_icon(theme->get_icon("Forward", "EditorIcons"));
dock_tab_move_right->set_focus_mode(Control::FOCUS_NONE);
diff --git a/editor/editor_settings.cpp b/editor/editor_settings.cpp
index bf4ef3ae39..165c0691fb 100644
--- a/editor/editor_settings.cpp
+++ b/editor/editor_settings.cpp
@@ -922,7 +922,8 @@ void EditorSettings::raise_order(const String &p_setting) {
void EditorSettings::set_initial_value(const StringName &p_setting, const Variant &p_value) {
- ERR_FAIL_COND(!props.has(p_setting));
+ if (!props.has(p_setting))
+ return;
props[p_setting].initial = p_value;
props[p_setting].initial_set = true;
}
diff --git a/editor/icons/icon_texture_button.svg b/editor/icons/icon_texture_button.svg
index 17f87ab861..19f5e8d5c9 100644
--- a/editor/icons/icon_texture_button.svg
+++ b/editor/icons/icon_texture_button.svg
@@ -1,7 +1,5 @@
<svg width="16" height="16" version="1.1" viewBox="0 0 16 16" xmlns="http://www.w3.org/2000/svg">
<g transform="translate(0 -1036.4)">
-<path transform="translate(0 1036.4)" d="m1 3v8h14v-8h-1-12-1zm8 2h1v1h1v2h1v2h-2-2-2-2v-1h1v-1h1v-1h2v-1h1v-1z" fill="#a5efac"/>
-<rect transform="scale(1,-1)" x="1" y="-1049.4" width="14" height="2.0001" fill="#a5efac"/>
-<rect transform="scale(1,-1)" x="1" y="-1049.4" width="14" height="2.0001" fill-opacity=".078431"/>
+<path transform="translate(0 1036.4)" d="m8 1v2h6v10h-4v2h6v-14h-8zm-5 1v3.1328l-1.4453-0.96484-1.1094 1.6641 3 2c0.3359 0.2239 0.77347 0.2239 1.1094 0l3-2-1.1094-1.6641-1.4453 0.96484v-3.1328h-2zm7 4v1h-1v1h-1v1h1v2h2 2v-2h-1v-2h-1v-1h-1zm-7.5 4c-0.831 0-1.5 0.669-1.5 1.5v0.5 1h-1v2h8v-2h-1v-1-0.5c0-0.831-0.669-1.5-1.5-1.5h-3z" fill="#a5efac"/>
</g>
</svg>
diff --git a/editor/icons/icon_texture_rect.svg b/editor/icons/icon_texture_rect.svg
index 86d24ac223..2dbbe7f247 100644
--- a/editor/icons/icon_texture_rect.svg
+++ b/editor/icons/icon_texture_rect.svg
@@ -1,6 +1,5 @@
<svg width="16" height="16" version="1.1" viewBox="0 0 16 16" xmlns="http://www.w3.org/2000/svg">
<g transform="translate(0 -1036.4)">
-<rect x="2" y="1038.4" width="12" height="12" fill="none" stroke="#a5efac" stroke-linecap="round" stroke-width="2"/>
-<path d="m9 1042.4v1h-1v1h-2v1h-1v1h-1v1h2 2 2 2v-2h-1v-2h-1v-1h-1z" fill="#a5efac"/>
+<path transform="translate(0 1036.4)" d="m1 1v14h14v-14h-14zm2 2h10v10h-10v-10zm6 3v1h-1v1h-2v1h-1v1h-1v1h2 2 2 2v-2h-1v-2h-1v-1h-1z" color="#000000" color-rendering="auto" dominant-baseline="auto" fill="#a5efac" image-rendering="auto" shape-rendering="auto" solid-color="#000000" style="font-feature-settings:normal;font-variant-alternates:normal;font-variant-caps:normal;font-variant-ligatures:normal;font-variant-numeric:normal;font-variant-position:normal;isolation:auto;mix-blend-mode:normal;shape-padding:0;text-decoration-color:#000000;text-decoration-line:none;text-decoration-style:solid;text-indent:0;text-orientation:mixed;text-transform:none;white-space:normal"/>
</g>
</svg>
diff --git a/editor/import/resource_importer_obj.cpp b/editor/import/resource_importer_obj.cpp
index 4541c77085..bd24aac99b 100644
--- a/editor/import/resource_importer_obj.cpp
+++ b/editor/import/resource_importer_obj.cpp
@@ -413,6 +413,7 @@ Node *EditorOBJImporter::import_scene(const String &p_path, uint32_t p_flags, in
for (List<Ref<Mesh> >::Element *E = meshes.front(); E; E = E->next()) {
MeshInstance *mi = memnew(MeshInstance);
+ mi->set_mesh(E->get());
mi->set_name(E->get()->get_name());
scene->add_child(mi);
mi->set_owner(scene);
diff --git a/editor/plugins/canvas_item_editor_plugin.cpp b/editor/plugins/canvas_item_editor_plugin.cpp
index 38467369db..b6ba09fb58 100644
--- a/editor/plugins/canvas_item_editor_plugin.cpp
+++ b/editor/plugins/canvas_item_editor_plugin.cpp
@@ -176,9 +176,9 @@ void CanvasItemEditor::_edit_set_pivot(const Vector2 &mouse_pos) {
for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
Node2D *n2d = Object::cast_to<Node2D>(E->get());
- if (n2d && n2d->edit_has_pivot()) {
+ if (n2d && n2d->_edit_use_pivot()) {
- Vector2 offset = n2d->edit_get_pivot();
+ Vector2 offset = n2d->_edit_get_pivot();
Vector2 gpos = n2d->get_global_position();
Vector2 local_mouse_pos = n2d->get_canvas_transform().affine_inverse().xform(mouse_pos);
@@ -186,9 +186,9 @@ void CanvasItemEditor::_edit_set_pivot(const Vector2 &mouse_pos) {
Vector2 motion_ofs = gpos - local_mouse_pos;
undo_redo->add_do_method(n2d, "set_global_position", local_mouse_pos);
- undo_redo->add_do_method(n2d, "edit_set_pivot", offset + n2d->get_global_transform().affine_inverse().basis_xform(motion_ofs));
+ undo_redo->add_do_method(n2d, "_edit_set_pivot", offset + n2d->get_global_transform().affine_inverse().basis_xform(motion_ofs));
undo_redo->add_undo_method(n2d, "set_global_position", gpos);
- undo_redo->add_undo_method(n2d, "edit_set_pivot", offset);
+ undo_redo->add_undo_method(n2d, "_edit_set_pivot", offset);
for (int i = 0; i < n2d->get_child_count(); i++) {
Node2D *n2dc = Object::cast_to<Node2D>(n2d->get_child(i));
if (!n2dc)
@@ -249,8 +249,8 @@ void CanvasItemEditor::_snap_other_nodes(Point2 p_value, Point2 &r_current_snap,
Transform2D ci_transform = canvas_item->get_global_transform_with_canvas();
Transform2D to_snap_transform = p_to_snap ? p_to_snap->get_global_transform_with_canvas() : Transform2D();
if (fmod(ci_transform.get_rotation() - to_snap_transform.get_rotation(), (real_t)360.0) == 0.0) {
- Point2 begin = ci_transform.xform(canvas_item->get_item_rect().get_position());
- Point2 end = ci_transform.xform(canvas_item->get_item_rect().get_position() + canvas_item->get_item_rect().get_size());
+ Point2 begin = ci_transform.xform(canvas_item->_edit_get_rect().get_position());
+ Point2 end = ci_transform.xform(canvas_item->_edit_get_rect().get_position() + canvas_item->_edit_get_rect().get_size());
_snap_if_closer_point(p_value, begin, r_current_snap, r_snapped, ci_transform.get_rotation());
_snap_if_closer_point(p_value, end, r_current_snap, r_snapped, ci_transform.get_rotation());
@@ -282,8 +282,8 @@ Point2 CanvasItemEditor::snap_point(Point2 p_target, unsigned int p_modes, const
end = p_canvas_item->get_global_transform_with_canvas().xform(_anchor_to_position(c, Point2(1, 1)));
can_snap = true;
} else if (const CanvasItem *parent_ci = Object::cast_to<CanvasItem>(p_canvas_item->get_parent())) {
- begin = p_canvas_item->get_transform().affine_inverse().xform(parent_ci->get_item_rect().get_position());
- end = p_canvas_item->get_transform().affine_inverse().xform(parent_ci->get_item_rect().get_position() + parent_ci->get_item_rect().get_size());
+ begin = p_canvas_item->get_transform().affine_inverse().xform(parent_ci->_edit_get_rect().get_position());
+ end = p_canvas_item->get_transform().affine_inverse().xform(parent_ci->_edit_get_rect().get_position() + parent_ci->_edit_get_rect().get_size());
can_snap = true;
}
@@ -306,8 +306,8 @@ Point2 CanvasItemEditor::snap_point(Point2 p_target, unsigned int p_modes, const
// Self sides (for anchors)
if ((snap_active && snap_node_sides && (p_modes & SNAP_NODE_SIDES)) || (p_forced_modes & SNAP_NODE_SIDES)) {
- begin = p_canvas_item->get_global_transform_with_canvas().xform(p_canvas_item->get_item_rect().get_position());
- end = p_canvas_item->get_global_transform_with_canvas().xform(p_canvas_item->get_item_rect().get_position() + p_canvas_item->get_item_rect().get_size());
+ begin = p_canvas_item->get_global_transform_with_canvas().xform(p_canvas_item->_edit_get_rect().get_position());
+ end = p_canvas_item->get_global_transform_with_canvas().xform(p_canvas_item->_edit_get_rect().get_position() + p_canvas_item->_edit_get_rect().get_size());
_snap_if_closer_point(p_target, begin, output, snapped, rotation);
_snap_if_closer_point(p_target, end, output, snapped, rotation);
}
@@ -629,7 +629,7 @@ void CanvasItemEditor::_find_canvas_items_at_pos(const Point2 &p_pos, Node *p_no
if (c && c->is_visible_in_tree() && !c->has_meta("_edit_lock_") && !Object::cast_to<CanvasLayer>(c)) {
- Rect2 rect = c->get_item_rect();
+ Rect2 rect = c->_edit_get_rect();
Point2 local_pos = (p_parent_xform * p_canvas_xform * c->get_transform()).affine_inverse().xform(p_pos);
if (rect.has_point(local_pos)) {
@@ -675,7 +675,7 @@ void CanvasItemEditor::_find_canvas_items_at_rect(const Rect2 &p_rect, Node *p_n
if (c && c->is_visible_in_tree() && !c->has_meta("_edit_lock_") && !Object::cast_to<CanvasLayer>(c)) {
- Rect2 rect = c->get_item_rect();
+ Rect2 rect = c->_edit_get_rect();
Transform2D xform = p_parent_xform * p_canvas_xform * c->get_transform();
if (p_rect.has_point(xform.xform(rect.position)) &&
@@ -767,15 +767,15 @@ void CanvasItemEditor::_key_move(const Vector2 &p_dir, bool p_snap, KeyMoveMODE
if (p_snap)
drag *= grid_step * Math::pow(2.0, grid_step_multiplier);
- undo_redo->add_undo_method(canvas_item, "edit_set_state", canvas_item->edit_get_state());
+ undo_redo->add_undo_method(canvas_item, "_edit_set_state", canvas_item->_edit_get_state());
if (p_move_mode == MOVE_VIEW_BASE) {
// drag = transform.affine_inverse().basis_xform(p_dir); // zoom sensitive
drag = canvas_item->get_global_transform_with_canvas().affine_inverse().basis_xform(drag);
- Rect2 local_rect = canvas_item->get_item_rect();
+ Rect2 local_rect = canvas_item->_edit_get_rect();
local_rect.position += drag;
- undo_redo->add_do_method(canvas_item, "edit_set_rect", local_rect);
+ undo_redo->add_do_method(canvas_item, "_edit_set_rect", local_rect);
} else { // p_move_mode==MOVE_LOCAL_BASE || p_move_mode==MOVE_LOCAL_WITH_ROT
@@ -816,7 +816,7 @@ Point2 CanvasItemEditor::_find_topleftmost_point() {
if (canvas_item->get_viewport() != EditorNode::get_singleton()->get_scene_root())
continue;
- Rect2 rect = canvas_item->get_item_rect();
+ Rect2 rect = canvas_item->_edit_get_rect();
Transform2D xform = canvas_item->get_global_transform_with_canvas();
r2.expand_to(xform.xform(rect.position));
@@ -877,7 +877,7 @@ CanvasItemEditor::DragType CanvasItemEditor::_get_resize_handle_drag_type(const
ERR_FAIL_COND_V(!canvas_item, DRAG_NONE);
- Rect2 rect = canvas_item->get_item_rect();
+ Rect2 rect = canvas_item->_edit_get_rect();
Transform2D xforml = canvas_item->get_global_transform_with_canvas();
Transform2D xform = transform * xforml;
@@ -1011,14 +1011,14 @@ void CanvasItemEditor::_prepare_drag(const Point2 &p_click_pos) {
if (!se)
continue;
- se->undo_state = canvas_item->edit_get_state();
+ se->undo_state = canvas_item->_edit_get_state();
if (Object::cast_to<Node2D>(canvas_item))
- se->undo_pivot = Object::cast_to<Node2D>(canvas_item)->edit_get_pivot();
+ se->undo_pivot = Object::cast_to<Node2D>(canvas_item)->_edit_get_pivot();
if (Object::cast_to<Control>(canvas_item))
se->undo_pivot = Object::cast_to<Control>(canvas_item)->get_pivot_offset();
se->pre_drag_xform = canvas_item->get_global_transform_with_canvas();
- se->pre_drag_rect = canvas_item->get_item_rect();
+ se->pre_drag_rect = canvas_item->_edit_get_rect();
}
if (selection.size() == 1 && Object::cast_to<Node2D>(selection[0]) && bone_ik_list.size() == 0) {
@@ -1500,7 +1500,7 @@ void CanvasItemEditor::_gui_input_viewport(const Ref<InputEvent> &p_event) {
// Cancel a drag
if (bone_ik_list.size()) {
for (List<BoneIK>::Element *E = bone_ik_list.back(); E; E = E->prev()) {
- E->get().node->edit_set_state(E->get().orig_state);
+ E->get().node->_edit_set_state(E->get().orig_state);
}
bone_ik_list.clear();
@@ -1519,9 +1519,9 @@ void CanvasItemEditor::_gui_input_viewport(const Ref<InputEvent> &p_event) {
if (!se)
continue;
- canvas_item->edit_set_state(se->undo_state);
+ canvas_item->_edit_set_state(se->undo_state);
if (Object::cast_to<Node2D>(canvas_item))
- Object::cast_to<Node2D>(canvas_item)->edit_set_pivot(se->undo_pivot);
+ Object::cast_to<Node2D>(canvas_item)->_edit_set_pivot(se->undo_pivot);
if (Object::cast_to<Control>(canvas_item))
Object::cast_to<Control>(canvas_item)->set_pivot_offset(se->undo_pivot);
}
@@ -1574,8 +1574,8 @@ void CanvasItemEditor::_gui_input_viewport(const Ref<InputEvent> &p_event) {
for (List<BoneIK>::Element *E = bone_ik_list.back(); E; E = E->prev()) {
- undo_redo->add_do_method(E->get().node, "edit_set_state", E->get().node->edit_get_state());
- undo_redo->add_undo_method(E->get().node, "edit_set_state", E->get().orig_state);
+ undo_redo->add_do_method(E->get().node, "_edit_set_state", E->get().node->_edit_get_state());
+ undo_redo->add_undo_method(E->get().node, "_edit_set_state", E->get().orig_state);
}
undo_redo->add_do_method(viewport, "update");
@@ -1601,14 +1601,14 @@ void CanvasItemEditor::_gui_input_viewport(const Ref<InputEvent> &p_event) {
if (!se)
continue;
- Variant state = canvas_item->edit_get_state();
- undo_redo->add_do_method(canvas_item, "edit_set_state", state);
- undo_redo->add_undo_method(canvas_item, "edit_set_state", se->undo_state);
+ Variant state = canvas_item->_edit_get_state();
+ undo_redo->add_do_method(canvas_item, "_edit_set_state", state);
+ undo_redo->add_undo_method(canvas_item, "_edit_set_state", se->undo_state);
{
Node2D *pvt = Object::cast_to<Node2D>(canvas_item);
- if (pvt && pvt->edit_has_pivot()) {
- undo_redo->add_do_method(canvas_item, "edit_set_pivot", pvt->edit_get_pivot());
- undo_redo->add_undo_method(canvas_item, "edit_set_pivot", se->undo_pivot);
+ if (pvt && pvt->_edit_use_pivot()) {
+ undo_redo->add_do_method(canvas_item, "_edit_set_pivot", pvt->_edit_get_pivot());
+ undo_redo->add_undo_method(canvas_item, "_edit_set_pivot", se->undo_pivot);
}
Control *cnt = Object::cast_to<Control>(canvas_item);
@@ -1709,7 +1709,7 @@ void CanvasItemEditor::_gui_input_viewport(const Ref<InputEvent> &p_event) {
BoneIK bik;
bik.node = b;
bik.len = len;
- bik.orig_state = b->edit_get_state();
+ bik.orig_state = b->_edit_get_state();
bone_ik_list.push_back(bik);
@@ -1741,13 +1741,13 @@ void CanvasItemEditor::_gui_input_viewport(const Ref<InputEvent> &p_event) {
if ((b->get_control() && tool == TOOL_SELECT) || tool == TOOL_ROTATE) {
drag = DRAG_ROTATE;
drag_from = transform.affine_inverse().xform(click);
- se->undo_state = canvas_item->edit_get_state();
+ se->undo_state = canvas_item->_edit_get_state();
if (Object::cast_to<Node2D>(canvas_item))
- se->undo_pivot = Object::cast_to<Node2D>(canvas_item)->edit_get_pivot();
+ se->undo_pivot = Object::cast_to<Node2D>(canvas_item)->_edit_get_pivot();
if (Object::cast_to<Control>(canvas_item))
se->undo_pivot = Object::cast_to<Control>(canvas_item)->get_pivot_offset();
se->pre_drag_xform = canvas_item->get_global_transform_with_canvas();
- se->pre_drag_rect = canvas_item->get_item_rect();
+ se->pre_drag_rect = canvas_item->_edit_get_rect();
return;
}
@@ -1764,13 +1764,13 @@ void CanvasItemEditor::_gui_input_viewport(const Ref<InputEvent> &p_event) {
drag = _get_resize_handle_drag_type(click, drag_point_from);
if (drag != DRAG_NONE) {
drag_from = transform.affine_inverse().xform(click);
- se->undo_state = canvas_item->edit_get_state();
+ se->undo_state = canvas_item->_edit_get_state();
if (Object::cast_to<Node2D>(canvas_item))
- se->undo_pivot = Object::cast_to<Node2D>(canvas_item)->edit_get_pivot();
+ se->undo_pivot = Object::cast_to<Node2D>(canvas_item)->_edit_get_pivot();
if (Object::cast_to<Control>(canvas_item))
se->undo_pivot = Object::cast_to<Control>(canvas_item)->get_pivot_offset();
se->pre_drag_xform = canvas_item->get_global_transform_with_canvas();
- se->pre_drag_rect = canvas_item->get_item_rect();
+ se->pre_drag_rect = canvas_item->_edit_get_rect();
return;
}
@@ -1780,9 +1780,9 @@ void CanvasItemEditor::_gui_input_viewport(const Ref<InputEvent> &p_event) {
drag = _get_anchor_handle_drag_type(click, drag_point_from);
if (drag != DRAG_NONE) {
drag_from = transform.affine_inverse().xform(click);
- se->undo_state = canvas_item->edit_get_state();
+ se->undo_state = canvas_item->_edit_get_state();
se->pre_drag_xform = canvas_item->get_global_transform_with_canvas();
- se->pre_drag_rect = canvas_item->get_item_rect();
+ se->pre_drag_rect = canvas_item->_edit_get_rect();
return;
}
}
@@ -1890,9 +1890,9 @@ void CanvasItemEditor::_gui_input_viewport(const Ref<InputEvent> &p_event) {
bool dragging_bone = drag == DRAG_ALL && selection.size() == 1 && bone_ik_list.size();
if (!dragging_bone) {
- canvas_item->edit_set_state(se->undo_state); //reset state and reapply
+ canvas_item->_edit_set_state(se->undo_state); //reset state and reapply
if (Object::cast_to<Node2D>(canvas_item))
- Object::cast_to<Node2D>(canvas_item)->edit_set_pivot(se->undo_pivot);
+ Object::cast_to<Node2D>(canvas_item)->_edit_set_pivot(se->undo_pivot);
if (Object::cast_to<Control>(canvas_item))
Object::cast_to<Control>(canvas_item)->set_pivot_offset(se->undo_pivot);
}
@@ -2003,10 +2003,10 @@ void CanvasItemEditor::_gui_input_viewport(const Ref<InputEvent> &p_event) {
canvas_item->get_global_transform_with_canvas().affine_inverse().xform(dto) -
canvas_item->get_global_transform_with_canvas().affine_inverse().xform(dfrom);
- Rect2 local_rect = canvas_item->get_item_rect();
+ Rect2 local_rect = canvas_item->_edit_get_rect();
Vector2 begin = local_rect.position;
Vector2 end = local_rect.position + local_rect.size;
- Vector2 minsize = canvas_item->edit_get_minimum_size();
+ Vector2 minsize = canvas_item->_edit_get_minimum_size();
if (uniform) {
// Keep the height/width ratio of the item
@@ -2084,7 +2084,7 @@ void CanvasItemEditor::_gui_input_viewport(const Ref<InputEvent> &p_event) {
if (Object::cast_to<Node2D>(canvas_item)) {
Node2D *n2d = Object::cast_to<Node2D>(canvas_item);
- n2d->edit_set_pivot(se->undo_pivot + drag_vector);
+ n2d->_edit_set_pivot(se->undo_pivot + drag_vector);
}
if (Object::cast_to<Control>(canvas_item)) {
Object::cast_to<Control>(canvas_item)->set_pivot_offset(se->undo_pivot + drag_vector);
@@ -2103,7 +2103,7 @@ void CanvasItemEditor::_gui_input_viewport(const Ref<InputEvent> &p_event) {
local_rect.position = begin;
local_rect.size = end - begin;
- canvas_item->edit_set_rect(local_rect);
+ canvas_item->_edit_set_rect(local_rect);
} else {
//ok, all that had to be done was done, now solve IK
@@ -2454,7 +2454,7 @@ void CanvasItemEditor::_draw_selection() {
if (!se)
continue;
- Rect2 rect = canvas_item->get_item_rect();
+ Rect2 rect = canvas_item->_edit_get_rect();
if (show_helpers && drag != DRAG_NONE && drag != DRAG_PIVOT) {
const Transform2D pre_drag_xform = transform * se->pre_drag_xform;
@@ -2496,7 +2496,7 @@ void CanvasItemEditor::_draw_selection() {
Node2D *node2d = Object::cast_to<Node2D>(canvas_item);
if (node2d) {
- if (node2d->edit_has_pivot()) {
+ if (node2d->_edit_use_pivot()) {
viewport->draw_texture(pivot_icon, xform.get_origin() + (-pivot_icon->get_size() / 2).floor());
can_move_pivot = true;
pivot_found = true;
@@ -2868,7 +2868,7 @@ void CanvasItemEditor::_get_encompassing_rect(Node *p_node, Rect2 &r_rect, const
CanvasItem *c = Object::cast_to<CanvasItem>(p_node);
if (c && c->is_visible_in_tree()) {
- Rect2 rect = c->get_item_rect();
+ Rect2 rect = c->_edit_get_rect();
Transform2D xform = p_xform * c->get_transform();
r_rect.expand_to(xform.xform(rect.position));
r_rect.expand_to(xform.xform(rect.position + Point2(rect.size.x, 0)));
@@ -2963,7 +2963,7 @@ void CanvasItemEditor::_notification(int p_what) {
if (!se)
continue;
- Rect2 r = canvas_item->get_item_rect();
+ Rect2 r = canvas_item->_edit_get_rect();
Transform2D xform = canvas_item->get_transform();
if (r != se->prev_rect || xform != se->prev_xform) {
@@ -3899,7 +3899,7 @@ void CanvasItemEditor::_focus_selection(int p_op) {
//if (!canvas_item->is_visible_in_tree()) continue;
++count;
- Rect2 item_rect = canvas_item->get_item_rect();
+ Rect2 item_rect = canvas_item->_edit_get_rect();
Vector2 pos = canvas_item->get_global_transform().get_origin();
Vector2 scale = canvas_item->get_global_transform().get_scale();
diff --git a/editor/plugins/script_editor_plugin.cpp b/editor/plugins/script_editor_plugin.cpp
index 607ccaa4e7..85416a5700 100644
--- a/editor/plugins/script_editor_plugin.cpp
+++ b/editor/plugins/script_editor_plugin.cpp
@@ -1583,7 +1583,7 @@ void ScriptEditor::_update_script_names() {
}
}
- if (_sort_list_on_update) {
+ if (_sort_list_on_update && !sedata.empty()) {
sedata.sort();
// change actual order of tab_container so that the order can be rearranged by user
diff --git a/editor/plugins/tile_map_editor_plugin.cpp b/editor/plugins/tile_map_editor_plugin.cpp
index 0ee0eed3a2..ffddd8a3a9 100644
--- a/editor/plugins/tile_map_editor_plugin.cpp
+++ b/editor/plugins/tile_map_editor_plugin.cpp
@@ -363,7 +363,7 @@ PoolVector<Vector2> TileMapEditor::_bucket_fill(const Point2i &p_start, bool era
return PoolVector<Vector2>();
}
- Rect2i r = node->get_item_rect();
+ Rect2i r = node->_edit_get_rect();
r.position = r.position / node->get_cell_size();
r.size = r.size / node->get_cell_size();
diff --git a/main/main.cpp b/main/main.cpp
index 3a87742528..f6b11bc3ca 100644
--- a/main/main.cpp
+++ b/main/main.cpp
@@ -35,6 +35,7 @@
#include "message_queue.h"
#include "modules/register_module_types.h"
#include "os/os.h"
+#include "platform/register_platform_apis.h"
#include "project_settings.h"
#include "scene/register_scene_types.h"
#include "script_debugger_local.h"
@@ -1108,6 +1109,7 @@ Error Main::setup2(Thread::ID p_main_tid_override) {
MAIN_PRINT("Main: Load Modules, Physics, Drivers, Scripts");
+ register_platform_apis();
register_module_types();
initialize_physics();
@@ -1764,8 +1766,7 @@ bool Main::iteration() {
return exit;
if (OS::get_singleton()->is_in_low_processor_usage_mode() || !OS::get_singleton()->can_draw())
- //OS::get_singleton()->delay_usec(16600); //apply some delay to force idle time (results in about 60 FPS max)
- OS::get_singleton()->delay_usec(1000); //apply some delay to force idle time (results in about 60 FPS max)
+ OS::get_singleton()->delay_usec(16600); //apply some delay to force idle time (results in about 60 FPS max)
else {
uint32_t frame_delay = Engine::get_singleton()->get_frame_delay();
if (frame_delay)
@@ -1826,6 +1827,7 @@ void Main::cleanup() {
unregister_driver_types();
unregister_module_types();
+ unregister_platform_apis();
unregister_scene_types();
unregister_server_types();
diff --git a/methods.py b/methods.py
index 6e4fecd67e..c8cc84eb4c 100644
--- a/methods.py
+++ b/methods.py
@@ -1686,6 +1686,17 @@ def find_visual_c_batch_file(env):
(host_platform, target_platform,req_target_platform) = get_host_target(env)
return find_batch_file(env, version, host_platform, target_platform)[0]
+def generate_cpp_hint_file(filename):
+ import os.path
+ if os.path.isfile(filename):
+ # Don't overwrite an existing hint file since the user may have customized it.
+ pass
+ else:
+ try:
+ fd = open(filename, "w")
+ fd.write("#define GDCLASS(m_class, m_inherits)\n")
+ except IOError:
+ print("Could not write cpp.hint file.")
def generate_vs_project(env, num_jobs):
batch_file = find_visual_c_batch_file(env)
@@ -1712,9 +1723,9 @@ def generate_vs_project(env, num_jobs):
# to double quote off the directory. However, the path ends
# in a backslash, so we need to remove this, lest it escape the
# last double quote off, confusing MSBuild
- env['MSVSBUILDCOM'] = build_commandline('scons --directory="$(ProjectDir.TrimEnd(\'\\\'))" platform=windows target=$(Configuration) tools=!tools! -j' + str(num_jobs))
- env['MSVSREBUILDCOM'] = build_commandline('scons --directory="$(ProjectDir.TrimEnd(\'\\\'))" platform=windows target=$(Configuration) tools=!tools! vsproj=yes -j' + str(num_jobs))
- env['MSVSCLEANCOM'] = build_commandline('scons --directory="$(ProjectDir.TrimEnd(\'\\\'))" --clean platform=windows target=$(Configuration) tools=!tools! -j' + str(num_jobs))
+ env['MSVSBUILDCOM'] = build_commandline('scons --directory="$(ProjectDir.TrimEnd(\'\\\'))" platform=windows progress=no target=$(Configuration) tools=!tools! -j' + str(num_jobs))
+ env['MSVSREBUILDCOM'] = build_commandline('scons --directory="$(ProjectDir.TrimEnd(\'\\\'))" platform=windows progress=no target=$(Configuration) tools=!tools! vsproj=yes -j' + str(num_jobs))
+ env['MSVSCLEANCOM'] = build_commandline('scons --directory="$(ProjectDir.TrimEnd(\'\\\'))" --clean platform=windows progress=no target=$(Configuration) tools=!tools! -j' + str(num_jobs))
# This version information (Win32, x64, Debug, Release, Release_Debug seems to be
# required for Visual Studio to understand that it needs to generate an NMAKE
diff --git a/misc/dist/html/default.html b/misc/dist/html/default.html
index 9fae34f97e..0f78fc640e 100644
--- a/misc/dist/html/default.html
+++ b/misc/dist/html/default.html
@@ -225,12 +225,11 @@ $GODOT_HEAD_INCLUDE
<script type="text/javascript" src="$GODOT_BASENAME.js"></script>
<script type="text/javascript">//<![CDATA[
- var game = new Engine;
+ var engine = new Engine;
(function() {
const BASENAME = '$GODOT_BASENAME';
- const MEMORY_SIZE = $GODOT_TOTAL_MEMORY;
const DEBUG_ENABLED = $GODOT_DEBUG_ENABLED;
const INDETERMINATE_STATUS_STEP_MS = 100;
@@ -246,8 +245,7 @@ $GODOT_HEAD_INCLUDE
var indeterminiateStatusAnimationId = 0;
setStatusMode('indeterminate');
- game.setCanvas(canvas);
- game.setAsmjsMemorySize(MEMORY_SIZE);
+ engine.setCanvas(canvas);
function setStatusMode(mode) {
@@ -302,7 +300,7 @@ $GODOT_HEAD_INCLUDE
});
};
- game.setProgressFunc((current, total) => {
+ engine.setProgressFunc((current, total) => {
if (total > 0) {
statusProgressInner.style.width = current/total * 100 + '%';
@@ -332,10 +330,6 @@ $GODOT_HEAD_INCLUDE
outputRoot.style.display = 'block';
function print(text) {
- if (arguments.length > 1) {
- text = Array.prototype.slice.call(arguments).join(" ");
- }
- if (text.length <= 0) return;
while (outputScroll.childElementCount >= OUTPUT_MSG_COUNT_MAX) {
outputScroll.firstChild.remove();
}
@@ -356,26 +350,31 @@ $GODOT_HEAD_INCLUDE
};
function printError(text) {
- print('**ERROR**' + ":", text);
+ if (!text.startsWith('**ERROR**: ')) {
+ text = '**ERROR**: ' + text;
+ }
+ print(text);
}
- game.setStdoutFunc(text => {
+ engine.setStdoutFunc(text => {
print(text);
console.log(text);
});
- game.setStderrFunc(text => {
+ engine.setStderrFunc(text => {
printError(text);
console.warn(text);
});
}
- game.start(BASENAME + '.pck').then(() => {
+ engine.startGame(BASENAME + '.pck').then(() => {
setStatusMode('hidden');
initializing = false;
}, err => {
- if (DEBUG_ENABLED)
+ if (DEBUG_ENABLED) {
printError(err.message);
+ console.warn(err);
+ }
setStatusNotice(err.message);
setStatusMode('notice');
initializing = false;
diff --git a/modules/bullet/godot_result_callbacks.cpp b/modules/bullet/godot_result_callbacks.cpp
index bc60c9cb6b..cbf30c8a2e 100644
--- a/modules/bullet/godot_result_callbacks.cpp
+++ b/modules/bullet/godot_result_callbacks.cpp
@@ -77,7 +77,7 @@ btScalar GodotAllConvexResultCallback::addSingleResult(btCollisionWorld::LocalCo
PhysicsDirectSpaceState::ShapeResult &result = m_results[count];
- result.shape = convexResult.m_localShapeInfo->m_shapePart;
+ result.shape = convexResult.m_localShapeInfo->m_triangleIndex; // "m_triangleIndex" Is a odd name but contains the compound shape ID
result.rid = gObj->get_self();
result.collider_id = gObj->get_instance_id();
result.collider = 0 == result.collider_id ? NULL : ObjectDB::get_instance(result.collider_id);
@@ -122,7 +122,7 @@ bool GodotClosestConvexResultCallback::needsCollision(btBroadphaseProxy *proxy0)
btScalar GodotClosestConvexResultCallback::addSingleResult(btCollisionWorld::LocalConvexResult &convexResult, bool normalInWorldSpace) {
btScalar res = btCollisionWorld::ClosestConvexResultCallback::addSingleResult(convexResult, normalInWorldSpace);
- m_shapePart = convexResult.m_localShapeInfo->m_shapePart;
+ m_shapeId = convexResult.m_localShapeInfo->m_triangleIndex; // "m_triangleIndex" Is a odd name but contains the compound shape ID
return res;
}
@@ -242,3 +242,21 @@ btScalar GodotRestInfoContactResultCallback::addSingleResult(btManifoldPoint &cp
return cp.getDistance();
}
+
+void GodotDeepPenetrationContactResultCallback::addContactPoint(const btVector3 &normalOnBInWorld, const btVector3 &pointInWorldOnB, btScalar depth) {
+
+ if (depth < 0) {
+ // Has penetration
+ if (m_most_penetrated_distance > depth) {
+
+ bool isSwapped = m_manifoldPtr->getBody0() != m_body0Wrap->getCollisionObject();
+
+ m_most_penetrated_distance = depth;
+ m_pointCollisionObject = (isSwapped ? m_body0Wrap : m_body1Wrap)->getCollisionObject();
+ m_other_compound_shape_index = isSwapped ? m_index1 : m_index0;
+ m_pointNormalWorld = isSwapped ? normalOnBInWorld * -1 : normalOnBInWorld;
+ m_pointWorld = isSwapped ? (pointInWorldOnB + normalOnBInWorld * depth) : pointInWorldOnB;
+ m_penetration_distance = depth;
+ }
+ }
+}
diff --git a/modules/bullet/godot_result_callbacks.h b/modules/bullet/godot_result_callbacks.h
index 68dff5b12a..ba5142676b 100644
--- a/modules/bullet/godot_result_callbacks.h
+++ b/modules/bullet/godot_result_callbacks.h
@@ -88,7 +88,7 @@ public:
struct GodotClosestConvexResultCallback : public btCollisionWorld::ClosestConvexResultCallback {
public:
const Set<RID> *m_exclude;
- int m_shapePart;
+ int m_shapeId;
GodotClosestConvexResultCallback(const btVector3 &convexFromWorld, const btVector3 &convexToWorld, const Set<RID> *p_exclude)
: btCollisionWorld::ClosestConvexResultCallback(convexFromWorld, convexToWorld), m_exclude(p_exclude) {}
@@ -149,4 +149,31 @@ public:
virtual btScalar addSingleResult(btManifoldPoint &cp, const btCollisionObjectWrapper *colObj0Wrap, int partId0, int index0, const btCollisionObjectWrapper *colObj1Wrap, int partId1, int index1);
};
+struct GodotDeepPenetrationContactResultCallback : public btManifoldResult {
+ btVector3 m_pointNormalWorld;
+ btVector3 m_pointWorld;
+ btScalar m_penetration_distance;
+ int m_other_compound_shape_index;
+ const btCollisionObject *m_pointCollisionObject;
+
+ btScalar m_most_penetrated_distance;
+
+ GodotDeepPenetrationContactResultCallback(const btCollisionObjectWrapper *body0Wrap, const btCollisionObjectWrapper *body1Wrap)
+ : btManifoldResult(body0Wrap, body1Wrap),
+ m_pointCollisionObject(NULL),
+ m_penetration_distance(0),
+ m_other_compound_shape_index(0),
+ m_most_penetrated_distance(1e20) {}
+
+ void reset() {
+ m_pointCollisionObject = NULL;
+ m_most_penetrated_distance = 1e20;
+ }
+
+ bool hasHit() {
+ return m_pointCollisionObject;
+ }
+
+ virtual void addContactPoint(const btVector3 &normalOnBInWorld, const btVector3 &pointInWorld, btScalar depth);
+};
#endif // GODOT_RESULT_CALLBACKS_H
diff --git a/modules/bullet/space_bullet.cpp b/modules/bullet/space_bullet.cpp
index 9df01aee3e..e4d049b00d 100644
--- a/modules/bullet/space_bullet.cpp
+++ b/modules/bullet/space_bullet.cpp
@@ -115,12 +115,13 @@ int BulletPhysicsDirectSpaceState::intersect_shape(const RID &p_shape, const Tra
ShapeBullet *shape = space->get_physics_server()->get_shape_owner()->get(p_shape);
- btConvexShape *btConvex = dynamic_cast<btConvexShape *>(shape->create_bt_shape());
- if (!btConvex) {
- bulletdelete(btConvex);
+ btCollisionShape *btShape = shape->create_bt_shape();
+ if (!btShape->isConvex()) {
+ bulletdelete(btShape);
ERR_PRINTS("The shape is not a convex shape, then is not supported: shape type: " + itos(shape->get_type()));
return 0;
}
+ btConvexShape *btConvex = static_cast<btConvexShape *>(btShape);
btVector3 scale_with_margin;
G_TO_B(p_xform.basis.get_scale(), scale_with_margin);
@@ -147,12 +148,13 @@ int BulletPhysicsDirectSpaceState::intersect_shape(const RID &p_shape, const Tra
bool BulletPhysicsDirectSpaceState::cast_motion(const RID &p_shape, const Transform &p_xform, const Vector3 &p_motion, float p_margin, float &p_closest_safe, float &p_closest_unsafe, const Set<RID> &p_exclude, uint32_t p_collision_layer, uint32_t p_object_type_mask, ShapeRestInfo *r_info) {
ShapeBullet *shape = space->get_physics_server()->get_shape_owner()->get(p_shape);
- btConvexShape *bt_convex_shape = dynamic_cast<btConvexShape *>(shape->create_bt_shape());
- if (!bt_convex_shape) {
- bulletdelete(bt_convex_shape);
+ btCollisionShape *btShape = shape->create_bt_shape();
+ if (!btShape->isConvex()) {
+ bulletdelete(btShape);
ERR_PRINTS("The shape is not a convex shape, then is not supported: shape type: " + itos(shape->get_type()));
return 0;
}
+ btConvexShape *bt_convex_shape = static_cast<btConvexShape *>(btShape);
btVector3 bt_motion;
G_TO_B(p_motion, bt_motion);
@@ -173,17 +175,19 @@ bool BulletPhysicsDirectSpaceState::cast_motion(const RID &p_shape, const Transf
space->dynamicsWorld->convexSweepTest(bt_convex_shape, bt_xform_from, bt_xform_to, btResult, 0.002);
- if (btResult.hasHit()) {
- if (btCollisionObject::CO_RIGID_BODY == btResult.m_hitCollisionObject->getInternalType()) {
- B_TO_G(static_cast<const btRigidBody *>(btResult.m_hitCollisionObject)->getVelocityInLocalPoint(btResult.m_hitPointWorld), r_info->linear_velocity);
+ if (r_info) {
+ if (btResult.hasHit()) {
+ if (btCollisionObject::CO_RIGID_BODY == btResult.m_hitCollisionObject->getInternalType()) {
+ B_TO_G(static_cast<const btRigidBody *>(btResult.m_hitCollisionObject)->getVelocityInLocalPoint(btResult.m_hitPointWorld), r_info->linear_velocity);
+ }
+ CollisionObjectBullet *collision_object = static_cast<CollisionObjectBullet *>(btResult.m_hitCollisionObject->getUserPointer());
+ p_closest_safe = p_closest_unsafe = btResult.m_closestHitFraction;
+ B_TO_G(btResult.m_hitPointWorld, r_info->point);
+ B_TO_G(btResult.m_hitNormalWorld, r_info->normal);
+ r_info->rid = collision_object->get_self();
+ r_info->collider_id = collision_object->get_instance_id();
+ r_info->shape = btResult.m_shapeId;
}
- CollisionObjectBullet *collision_object = static_cast<CollisionObjectBullet *>(btResult.m_hitCollisionObject->getUserPointer());
- p_closest_safe = p_closest_unsafe = btResult.m_closestHitFraction;
- B_TO_G(btResult.m_hitPointWorld, r_info->point);
- B_TO_G(btResult.m_hitNormalWorld, r_info->normal);
- r_info->rid = collision_object->get_self();
- r_info->collider_id = collision_object->get_instance_id();
- r_info->shape = btResult.m_shapePart;
}
bulletdelete(bt_convex_shape);
@@ -197,12 +201,13 @@ bool BulletPhysicsDirectSpaceState::collide_shape(RID p_shape, const Transform &
ShapeBullet *shape = space->get_physics_server()->get_shape_owner()->get(p_shape);
- btConvexShape *btConvex = dynamic_cast<btConvexShape *>(shape->create_bt_shape());
- if (!btConvex) {
- bulletdelete(btConvex);
+ btCollisionShape *btShape = shape->create_bt_shape();
+ if (!btShape->isConvex()) {
+ bulletdelete(btShape);
ERR_PRINTS("The shape is not a convex shape, then is not supported: shape type: " + itos(shape->get_type()));
return 0;
}
+ btConvexShape *btConvex = static_cast<btConvexShape *>(btShape);
btVector3 scale_with_margin;
G_TO_B(p_shape_xform.basis.get_scale(), scale_with_margin);
@@ -231,12 +236,13 @@ bool BulletPhysicsDirectSpaceState::rest_info(RID p_shape, const Transform &p_sh
ShapeBullet *shape = space->get_physics_server()->get_shape_owner()->get(p_shape);
- btConvexShape *btConvex = dynamic_cast<btConvexShape *>(shape->create_bt_shape());
- if (!btConvex) {
- bulletdelete(btConvex);
+ btCollisionShape *btShape = shape->create_bt_shape();
+ if (!btShape->isConvex()) {
+ bulletdelete(btShape);
ERR_PRINTS("The shape is not a convex shape, then is not supported: shape type: " + itos(shape->get_type()));
return 0;
}
+ btConvexShape *btConvex = static_cast<btConvexShape *>(btShape);
btVector3 scale_with_margin;
G_TO_B(p_shape_xform.basis.get_scale() + Vector3(p_margin, p_margin, p_margin), scale_with_margin);
@@ -777,7 +783,8 @@ void SpaceBullet::check_body_collision() {
void SpaceBullet::update_gravity() {
btVector3 btGravity;
G_TO_B(gravityDirection * gravityMagnitude, btGravity);
- dynamicsWorld->setGravity(btGravity);
+ //dynamicsWorld->setGravity(btGravity);
+ dynamicsWorld->setGravity(btVector3(0, 0, 0));
if (soft_body_world_info) {
soft_body_world_info->m_gravity = btGravity;
}
@@ -877,11 +884,11 @@ bool SpaceBullet::test_body_motion(RigidBodyBullet *p_body, const Transform &p_f
continue;
}
- btConvexShape *convex_shape_test(dynamic_cast<btConvexShape *>(p_body->get_bt_shape(shIndex)));
- if (!convex_shape_test) {
+ if (!p_body->get_bt_shape(shIndex)->isConvex()) {
// Skip no convex shape
continue;
}
+ btConvexShape *convex_shape_test(static_cast<btConvexShape *>(p_body->get_bt_shape(shIndex)));
btTransform shape_world_from;
G_TO_B(p_body->get_shape_transform(shIndex), shape_world_from);
@@ -910,26 +917,26 @@ bool SpaceBullet::test_body_motion(RigidBodyBullet *p_body, const Transform &p_f
{ /// Phase three - Recover + contact test with margin
- RecoverResult recover_result;
+ RecoverResult r_recover_result;
- hasPenetration = recover_from_penetration(p_body, body_safe_position, recovered_motion, &recover_result);
+ hasPenetration = recover_from_penetration(p_body, body_safe_position, recovered_motion, &r_recover_result);
if (r_result) {
B_TO_G(recovered_motion + recover_initial_position, r_result->motion);
if (hasPenetration) {
- const btRigidBody *btRigid = static_cast<const btRigidBody *>(recover_result.other_collision_object);
+ const btRigidBody *btRigid = static_cast<const btRigidBody *>(r_recover_result.other_collision_object);
CollisionObjectBullet *collisionObject = static_cast<CollisionObjectBullet *>(btRigid->getUserPointer());
r_result->remainder = p_motion - r_result->motion; // is the remaining movements
- B_TO_G(recover_result.pointWorld, r_result->collision_point);
- B_TO_G(recover_result.pointNormalWorld, r_result->collision_normal);
- B_TO_G(btRigid->getVelocityInLocalPoint(recover_result.pointWorld - btRigid->getWorldTransform().getOrigin()), r_result->collider_velocity); // It calculates velocity at point and assign it using special function Bullet_to_Godot
+ B_TO_G(r_recover_result.pointWorld, r_result->collision_point);
+ B_TO_G(r_recover_result.pointNormalWorld, r_result->collision_normal);
+ B_TO_G(btRigid->getVelocityInLocalPoint(r_recover_result.pointWorld - btRigid->getWorldTransform().getOrigin()), r_result->collider_velocity); // It calculates velocity at point and assign it using special function Bullet_to_Godot
r_result->collider = collisionObject->get_self();
r_result->collider_id = collisionObject->get_instance_id();
- r_result->collider_shape = recover_result.other_compound_shape_index;
- r_result->collision_local_shape = recover_result.local_shape_most_recovered;
+ r_result->collider_shape = r_recover_result.other_compound_shape_index;
+ r_result->collision_local_shape = r_recover_result.local_shape_most_recovered;
//{ /// Add manifold point to manage collisions
// btPersistentManifold* manifold = dynamicsWorld->getDispatcher()->getNewManifold(p_body->getBtBody(), btRigid);
@@ -995,7 +1002,7 @@ public:
}
};
-bool SpaceBullet::recover_from_penetration(RigidBodyBullet *p_body, const btTransform &p_body_position, btVector3 &out_recover_position, RecoverResult *recover_result) {
+bool SpaceBullet::recover_from_penetration(RigidBodyBullet *p_body, const btTransform &p_body_position, btVector3 &r_recover_position, RecoverResult *r_recover_result) {
RecoverPenetrationBroadPhaseCallback recover_broad_result(p_body->get_bt_collision_object(), p_body->get_collision_layer(), p_body->get_collision_mask());
@@ -1005,9 +1012,6 @@ bool SpaceBullet::recover_from_penetration(RigidBodyBullet *p_body, const btTran
// Broad phase support
btVector3 minAabb, maxAabb;
- // GJK support
- btGjkPairDetector::ClosestPointInput gjk_input;
-
bool penetration = false;
// For each shape
@@ -1022,7 +1026,7 @@ bool SpaceBullet::recover_from_penetration(RigidBodyBullet *p_body, const btTran
body_shape_position = p_body_position * kin_shape.transform;
body_shape_position_recovered = body_shape_position;
- body_shape_position_recovered.getOrigin() += out_recover_position;
+ body_shape_position_recovered.getOrigin() += r_recover_position;
kin_shape.shape->getAabb(body_shape_position_recovered, minAabb, maxAabb);
dynamicsWorld->getBroadphase()->aabbTest(minAabb, maxAabb, recover_broad_result);
@@ -1032,66 +1036,33 @@ bool SpaceBullet::recover_from_penetration(RigidBodyBullet *p_body, const btTran
if (!p_body->get_bt_collision_object()->checkCollideWith(otherObject) || !otherObject->checkCollideWith(p_body->get_bt_collision_object()))
continue;
- if (otherObject->getCollisionShape()->isCompound()) { /// Execute GJK test against all shapes
+ if (otherObject->getCollisionShape()->isCompound()) {
// Each convex shape
btCompoundShape *cs = static_cast<btCompoundShape *>(otherObject->getCollisionShape());
for (int x = cs->getNumChildShapes() - 1; 0 <= x; --x) {
- if (!cs->getChildShape(x)->isConvex())
- continue;
+ if (cs->getChildShape(x)->isConvex()) {
+ if (RFP_convex_convex_test(kin_shape.shape, static_cast<const btConvexShape *>(cs->getChildShape(x)), otherObject, x, body_shape_position, otherObject->getWorldTransform() * cs->getChildTransform(x), r_recover_position, r_recover_result)) {
- // Initialize GJK input
- gjk_input.m_transformA = body_shape_position;
- gjk_input.m_transformA.getOrigin() += out_recover_position;
- gjk_input.m_transformB = otherObject->getWorldTransform() * cs->getChildTransform(x);
+ penetration = true;
+ }
+ } else {
+ if (RFP_convex_world_test(kin_shape.shape, cs->getChildShape(x), p_body->get_bt_collision_object(), otherObject, kinIndex, x, body_shape_position, otherObject->getWorldTransform() * cs->getChildTransform(x), r_recover_position, r_recover_result)) {
- // Perform GJK test
- btPointCollector result;
- btGjkPairDetector gjk_pair_detector(kin_shape.shape, static_cast<const btConvexShape *>(cs->getChildShape(x)), gjk_simplex_solver, gjk_epa_pen_solver);
- gjk_pair_detector.getClosestPoints(gjk_input, result, 0);
- if (0 > result.m_distance) {
- // Has penetration
- out_recover_position += result.m_normalOnBInWorld * (result.m_distance * -1);
- penetration = true;
-
- if (recover_result) {
-
- recover_result->hasPenetration = true;
- recover_result->other_collision_object = otherObject;
- recover_result->other_compound_shape_index = x;
- recover_result->penetration_distance = result.m_distance;
- recover_result->pointNormalWorld = result.m_normalOnBInWorld;
- recover_result->pointWorld = result.m_pointInWorld;
+ penetration = true;
}
}
}
-
} else if (otherObject->getCollisionShape()->isConvex()) { /// Execute GJK test against object shape
+ if (RFP_convex_convex_test(kin_shape.shape, static_cast<const btConvexShape *>(otherObject->getCollisionShape()), otherObject, 0, body_shape_position, otherObject->getWorldTransform(), r_recover_position, r_recover_result)) {
- // Initialize GJK input
- gjk_input.m_transformA = body_shape_position;
- gjk_input.m_transformA.getOrigin() += out_recover_position;
- gjk_input.m_transformB = otherObject->getWorldTransform();
-
- // Perform GJK test
- btPointCollector result;
- btGjkPairDetector gjk_pair_detector(kin_shape.shape, static_cast<const btConvexShape *>(otherObject->getCollisionShape()), gjk_simplex_solver, gjk_epa_pen_solver);
- gjk_pair_detector.getClosestPoints(gjk_input, result, 0);
- if (0 > result.m_distance) {
- // Has penetration
- out_recover_position += result.m_normalOnBInWorld * (result.m_distance * -1);
penetration = true;
+ }
+ } else {
+ if (RFP_convex_world_test(kin_shape.shape, otherObject->getCollisionShape(), p_body->get_bt_collision_object(), otherObject, kinIndex, 0, body_shape_position, otherObject->getWorldTransform(), r_recover_position, r_recover_result)) {
- if (recover_result) {
-
- recover_result->hasPenetration = true;
- recover_result->other_collision_object = otherObject;
- recover_result->other_compound_shape_index = 0;
- recover_result->penetration_distance = result.m_distance;
- recover_result->pointNormalWorld = result.m_normalOnBInWorld;
- recover_result->pointWorld = result.m_pointInWorld;
- }
+ penetration = true;
}
}
}
@@ -1099,3 +1070,70 @@ bool SpaceBullet::recover_from_penetration(RigidBodyBullet *p_body, const btTran
return penetration;
}
+
+bool SpaceBullet::RFP_convex_convex_test(const btConvexShape *p_shapeA, const btConvexShape *p_shapeB, btCollisionObject *p_objectB, int p_shapeId_B, const btTransform &p_transformA, const btTransform &p_transformB, btVector3 &r_recover_position, RecoverResult *r_recover_result) {
+
+ // Initialize GJK input
+ btGjkPairDetector::ClosestPointInput gjk_input;
+ gjk_input.m_transformA = p_transformA;
+ gjk_input.m_transformA.getOrigin() += r_recover_position;
+ gjk_input.m_transformB = p_transformB;
+
+ // Perform GJK test
+ btPointCollector result;
+ btGjkPairDetector gjk_pair_detector(p_shapeA, p_shapeB, gjk_simplex_solver, gjk_epa_pen_solver);
+ gjk_pair_detector.getClosestPoints(gjk_input, result, 0);
+ if (0 > result.m_distance) {
+ // Has penetration
+ r_recover_position += result.m_normalOnBInWorld * (result.m_distance * -1);
+
+ if (r_recover_result) {
+
+ r_recover_result->hasPenetration = true;
+ r_recover_result->other_collision_object = p_objectB;
+ r_recover_result->other_compound_shape_index = p_shapeId_B;
+ r_recover_result->penetration_distance = result.m_distance;
+ r_recover_result->pointNormalWorld = result.m_normalOnBInWorld;
+ r_recover_result->pointWorld = result.m_pointInWorld;
+ }
+ return true;
+ }
+ return false;
+}
+
+bool SpaceBullet::RFP_convex_world_test(const btConvexShape *p_shapeA, const btCollisionShape *p_shapeB, btCollisionObject *p_objectA, btCollisionObject *p_objectB, int p_shapeId_A, int p_shapeId_B, const btTransform &p_transformA, const btTransform &p_transformB, btVector3 &r_recover_position, RecoverResult *r_recover_result) {
+
+ /// Contact test
+
+ btTransform p_recovered_transformA(p_transformA);
+ p_recovered_transformA.getOrigin() += r_recover_position;
+
+ btCollisionObjectWrapper obA(NULL, p_shapeA, p_objectA, p_recovered_transformA, -1, p_shapeId_A);
+ btCollisionObjectWrapper obB(NULL, p_shapeB, p_objectB, p_transformB, -1, p_shapeId_B);
+
+ btCollisionAlgorithm *algorithm = dispatcher->findAlgorithm(&obA, &obB, NULL, BT_CLOSEST_POINT_ALGORITHMS);
+ if (algorithm) {
+ GodotDeepPenetrationContactResultCallback contactPointResult(&obA, &obB);
+ //discrete collision detection query
+ algorithm->processCollision(&obA, &obB, dynamicsWorld->getDispatchInfo(), &contactPointResult);
+
+ algorithm->~btCollisionAlgorithm();
+ dispatcher->freeCollisionAlgorithm(algorithm);
+
+ if (contactPointResult.hasHit()) {
+ r_recover_position += contactPointResult.m_pointNormalWorld * (contactPointResult.m_penetration_distance * -1);
+
+ if (r_recover_result) {
+
+ r_recover_result->hasPenetration = true;
+ r_recover_result->other_collision_object = p_objectB;
+ r_recover_result->other_compound_shape_index = p_shapeId_B;
+ r_recover_result->penetration_distance = contactPointResult.m_penetration_distance;
+ r_recover_result->pointNormalWorld = contactPointResult.m_pointNormalWorld;
+ r_recover_result->pointWorld = contactPointResult.m_pointWorld;
+ }
+ return true;
+ }
+ }
+ return false;
+}
diff --git a/modules/bullet/space_bullet.h b/modules/bullet/space_bullet.h
index d9206f8046..9acac9a7d6 100644
--- a/modules/bullet/space_bullet.h
+++ b/modules/bullet/space_bullet.h
@@ -189,6 +189,12 @@ private:
: hasPenetration(false) {}
};
- bool recover_from_penetration(RigidBodyBullet *p_body, const btTransform &p_from, btVector3 &out_recover_position, RecoverResult *recover_result = NULL);
+ bool recover_from_penetration(RigidBodyBullet *p_body, const btTransform &p_from, btVector3 &r_recover_position, RecoverResult *r_recover_result = NULL);
+ /// This is an API that recover a kinematic object from penetration
+ /// This allow only Convex Convex test and it always use GJK algorithm, With this API we don't benefit of Bullet special accelerated functions
+ bool RFP_convex_convex_test(const btConvexShape *p_shapeA, const btConvexShape *p_shapeB, btCollisionObject *p_objectB, int p_shapeId_B, const btTransform &p_transformA, const btTransform &p_transformB, btVector3 &r_recover_position, RecoverResult *r_recover_result);
+ /// This is an API that recover a kinematic object from penetration
+ /// Using this we leave Bullet to select the best algorithm, For example GJK in case we have Convex Convex, or a Bullet accelerated algorithm
+ bool RFP_convex_world_test(const btConvexShape *p_shapeA, const btCollisionShape *p_shapeB, btCollisionObject *p_objectA, btCollisionObject *p_objectB, int p_shapeId_A, int p_shapeId_B, const btTransform &p_transformA, const btTransform &p_transformB, btVector3 &r_recover_position, RecoverResult *r_recover_result);
};
#endif
diff --git a/modules/mono/mono_gd/gd_mono_field.cpp b/modules/mono/mono_gd/gd_mono_field.cpp
index 1bee1115a6..eb34f9dd3f 100644
--- a/modules/mono/mono_gd/gd_mono_field.cpp
+++ b/modules/mono/mono_gd/gd_mono_field.cpp
@@ -41,7 +41,7 @@ void GDMonoField::set_value_raw(MonoObject *p_object, void *p_ptr) {
void GDMonoField::set_value(MonoObject *p_object, const Variant &p_value) {
#define SET_FROM_STRUCT_AND_BREAK(m_type) \
{ \
- const m_type &val = p_value.operator m_type(); \
+ const m_type &val = p_value.operator ::m_type(); \
MARSHALLED_OUT(m_type, val, raw); \
mono_field_set_value(p_object, mono_field, raw); \
break; \
diff --git a/modules/mono/mono_gd/gd_mono_marshal.cpp b/modules/mono/mono_gd/gd_mono_marshal.cpp
index 9c415951bb..8bc2bb5096 100644
--- a/modules/mono/mono_gd/gd_mono_marshal.cpp
+++ b/modules/mono/mono_gd/gd_mono_marshal.cpp
@@ -36,7 +36,7 @@ namespace GDMonoMarshal {
#define RETURN_BOXED_STRUCT(m_t, m_var_in) \
{ \
- const m_t &m_in = m_var_in->operator m_t(); \
+ const m_t &m_in = m_var_in->operator ::m_t(); \
MARSHALLED_OUT(m_t, m_in, raw); \
return mono_value_box(mono_domain_get(), CACHED_CLASS_RAW(m_t), raw); \
}
diff --git a/modules/regex/doc_classes/RegExMatch.xml b/modules/regex/doc_classes/RegExMatch.xml
index 354febf89a..8c6951fea2 100644
--- a/modules/regex/doc_classes/RegExMatch.xml
+++ b/modules/regex/doc_classes/RegExMatch.xml
@@ -4,7 +4,7 @@
Contains the results of a regex search.
</brief_description>
<description>
- Contains the results of a single regex match returned by [method RegEx.search] and [method.RegEx.search_all]. It can be used to find the position and range of the match and its capturing groups, and it can extract its sub-string for you.
+ Contains the results of a single regex match returned by [method RegEx.search] and [method RegEx.search_all]. It can be used to find the position and range of the match and its capturing groups, and it can extract its sub-string for you.
</description>
<tutorials>
</tutorials>
diff --git a/platform/SCsub b/platform/SCsub
new file mode 100644
index 0000000000..4ef23ab053
--- /dev/null
+++ b/platform/SCsub
@@ -0,0 +1,30 @@
+#!/usr/bin/env python
+
+from compat import open_utf8
+
+Import('env')
+platform_sources = []
+
+# Register platform-exclusive APIs
+reg_apis_inc = '#include "register_platform_apis.h"\n'
+reg_apis = 'void register_platform_apis() {\n'
+unreg_apis = 'void unregister_platform_apis() {\n'
+for platform in env.platform_apis:
+ platform_dir = env.Dir(platform)
+ platform_sources.append(platform_dir.File('api/api.cpp'))
+ reg_apis += '\tregister_' + platform + '_api();\n'
+ unreg_apis += '\tunregister_' + platform + '_api();\n'
+ reg_apis_inc += '#include "' + platform + '/api/api.h"\n'
+reg_apis_inc += '\n'
+reg_apis += '}\n\n'
+unreg_apis += '}\n'
+f = open_utf8('register_platform_apis.gen.cpp', 'w')
+f.write(reg_apis_inc)
+f.write(reg_apis)
+f.write(unreg_apis)
+f.close()
+platform_sources.append('register_platform_apis.gen.cpp')
+
+env.Prepend(LIBS=env.Library('platform', platform_sources))
+
+Export('env')
diff --git a/platform/android/detect.py b/platform/android/detect.py
index a3ada5cf51..bc67f6e6dc 100644
--- a/platform/android/detect.py
+++ b/platform/android/detect.py
@@ -205,7 +205,7 @@ def configure(env):
env.Append(CPPFLAGS=["-isystem", lib_sysroot + "/usr/include"])
env.Append(CPPFLAGS='-fpic -ffunction-sections -funwind-tables -fstack-protector-strong -fvisibility=hidden -fno-strict-aliasing'.split())
- env.Append(CPPFLAGS='-DNO_STATVFS -DGLES2_ENABLED'.split())
+ env.Append(CPPFLAGS='-DNO_STATVFS -DGLES_ENABLED'.split())
env['neon_enabled'] = False
if env['android_arch'] == 'x86':
diff --git a/platform/android/export/export.cpp b/platform/android/export/export.cpp
index 79be1501a7..9945dc599b 100644
--- a/platform/android/export/export.cpp
+++ b/platform/android/export/export.cpp
@@ -945,16 +945,17 @@ public:
public:
virtual void get_preset_features(const Ref<EditorExportPreset> &p_preset, List<String> *r_features) {
- int api = p_preset->get("graphics/api");
+ // Reenable when a GLES 2.0 backend is readded
+ /*int api = p_preset->get("graphics/api");
if (api == 0)
r_features->push_back("etc");
- else
- r_features->push_back("etc2");
+ else*/
+ r_features->push_back("etc2");
}
virtual void get_export_options(List<ExportOption> *r_options) {
- r_options->push_back(ExportOption(PropertyInfo(Variant::INT, "graphics/api", PROPERTY_HINT_ENUM, "OpenGL ES 2.0,OpenGL ES 3.0"), 1));
+ /*r_options->push_back(ExportOption(PropertyInfo(Variant::INT, "graphics/api", PROPERTY_HINT_ENUM, "OpenGL ES 2.0,OpenGL ES 3.0"), 1));*/
r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "graphics/32_bits_framebuffer"), true));
r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "one_click_deploy/clear_previous_install"), true));
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "custom_package/debug", PROPERTY_HINT_GLOBAL_FILE, "apk"), ""));
diff --git a/platform/android/globals/global_defaults.cpp b/platform/android/globals/global_defaults.cpp
index c73b578154..0e1c17e9c8 100644
--- a/platform/android/globals/global_defaults.cpp
+++ b/platform/android/globals/global_defaults.cpp
@@ -31,12 +31,4 @@
#include "project_settings.h"
void register_android_global_defaults() {
-
- /* GLOBAL_DEF("rasterizer.Android/use_fragment_lighting",false);
- GLOBAL_DEF("rasterizer.Android/fp16_framebuffer",false);
- GLOBAL_DEF("display.Android/driver","GLES2");
- //GLOBAL_DEF("rasterizer.Android/trilinear_mipmap_filter",false);
-
- ProjectSettings::get_singleton()->set_custom_property_info("display.Android/driver",PropertyInfo(Variant::STRING,"display.Android/driver",PROPERTY_HINT_ENUM,"GLES2"));
- */
}
diff --git a/platform/android/godot_android.cpp b/platform/android/godot_android.cpp
index 9d056bca7c..f9bcbadc24 100644
--- a/platform/android/godot_android.cpp
+++ b/platform/android/godot_android.cpp
@@ -29,24 +29,23 @@
/*************************************************************************/
#ifdef ANDROID_NATIVE_ACTIVITY
-#include <errno.h>
-#include <jni.h>
-
-#include <EGL/egl.h>
-#include <GLES2/gl2.h>
-
#include "engine.h"
#include "file_access_android.h"
#include "main/main.h"
#include "os_android.h"
#include "project_settings.h"
+
+#include <EGL/egl.h>
#include <android/log.h>
#include <android/sensor.h>
#include <android/window.h>
#include <android_native_app_glue.h>
+#include <errno.h>
+#include <jni.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
+
#define LOGI(...) ((void)__android_log_print(ANDROID_LOG_INFO, "godot", __VA_ARGS__))
#define LOGW(...) ((void)__android_log_print(ANDROID_LOG_WARN, "godot", __VA_ARGS__))
diff --git a/platform/haiku/detect.py b/platform/haiku/detect.py
index 50f9783dd2..7c62654ef6 100644
--- a/platform/haiku/detect.py
+++ b/platform/haiku/detect.py
@@ -67,7 +67,7 @@ def configure(env):
## Flags
env.Append(CPPPATH=['#platform/haiku'])
- env.Append(CPPFLAGS=['-DUNIX_ENABLED', '-DOPENGL_ENABLED', '-DGLES2_ENABLED', '-DGLES_OVER_GL'])
+ env.Append(CPPFLAGS=['-DUNIX_ENABLED', '-DOPENGL_ENABLED', '-DGLES_ENABLED', '-DGLES_OVER_GL'])
env.Append(CPPFLAGS=['-DMEDIA_KIT_ENABLED'])
# env.Append(CCFLAGS=['-DFREETYPE_ENABLED'])
env.Append(CPPFLAGS=['-DPTHREAD_NO_RENAME']) # TODO: enable when we have pthread_setname_np
diff --git a/platform/haiku/os_haiku.cpp b/platform/haiku/os_haiku.cpp
index 0c34e39655..3af111faf3 100644
--- a/platform/haiku/os_haiku.cpp
+++ b/platform/haiku/os_haiku.cpp
@@ -76,7 +76,7 @@ int OS_Haiku::get_video_driver_count() const {
}
const char *OS_Haiku::get_video_driver_name(int p_driver) const {
- return "GLES2";
+ return "GLES3";
}
void OS_Haiku::initialize(const VideoMode &p_desired, int p_video_driver, int p_audio_driver) {
@@ -106,7 +106,9 @@ void OS_Haiku::initialize(const VideoMode &p_desired, int p_video_driver, int p_
context_gl->initialize();
context_gl->make_current();
- rasterizer = memnew(RasterizerGLES2);
+ /* Port to GLES 3 rasterizer */
+ //rasterizer = memnew(RasterizerGLES2);
+
#endif
visual_server = memnew(VisualServerRaster(rasterizer));
diff --git a/platform/iphone/detect.py b/platform/iphone/detect.py
index d426b478bf..4ea358f871 100644
--- a/platform/iphone/detect.py
+++ b/platform/iphone/detect.py
@@ -163,7 +163,7 @@ def configure(env):
env['ENV']['CODESIGN_ALLOCATE'] = '/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/codesign_allocate'
env.Append(CPPPATH=['#platform/iphone'])
- env.Append(CPPFLAGS=['-DIPHONE_ENABLED', '-DUNIX_ENABLED', '-DGLES2_ENABLED', '-DMPC_FIXED_POINT', '-DCOREAUDIO_ENABLED'])
+ env.Append(CPPFLAGS=['-DIPHONE_ENABLED', '-DUNIX_ENABLED', '-DGLES_ENABLED', '-DMPC_FIXED_POINT', '-DCOREAUDIO_ENABLED'])
# TODO: Move that to opus module's config
if 'module_opus_enabled' in env and env['module_opus_enabled']:
diff --git a/platform/iphone/globals/global_defaults.cpp b/platform/iphone/globals/global_defaults.cpp
index 4bdc716d6e..b81e6def3b 100644
--- a/platform/iphone/globals/global_defaults.cpp
+++ b/platform/iphone/globals/global_defaults.cpp
@@ -31,11 +31,4 @@
#include "project_settings.h"
void register_iphone_global_defaults() {
-
- /*GLOBAL_DEF("rasterizer.iOS/use_fragment_lighting",false);
- GLOBAL_DEF("rasterizer.iOS/fp16_framebuffer",false);
- GLOBAL_DEF("display.iOS/driver","GLES2");
- ProjectSettings::get_singleton()->set_custom_property_info("display.iOS/driver",PropertyInfo(Variant::STRING,"display.iOS/driver",PROPERTY_HINT_ENUM,"GLES1,GLES2"));
- GLOBAL_DEF("display.iOS/use_cadisplaylink",true);
- */
}
diff --git a/platform/iphone/in_app_store.mm b/platform/iphone/in_app_store.mm
index 9efd4b9891..25f4e1e166 100644
--- a/platform/iphone/in_app_store.mm
+++ b/platform/iphone/in_app_store.mm
@@ -92,6 +92,7 @@ void InAppStore::_bind_methods() {
PoolRealArray prices;
PoolStringArray ids;
PoolStringArray localized_prices;
+ PoolStringArray currency_codes;
for (int i = 0; i < [products count]; i++) {
@@ -105,12 +106,14 @@ void InAppStore::_bind_methods() {
prices.push_back([product.price doubleValue]);
ids.push_back(String::utf8([product.productIdentifier UTF8String]));
localized_prices.push_back(String::utf8([product.localizedPrice UTF8String]));
+ currency_codes.push_back(String::utf8([[[product priceLocale] objectForKey:NSLocaleCurrencyCode] UTF8String]));
};
ret["titles"] = titles;
ret["descriptions"] = descriptions;
ret["prices"] = prices;
ret["ids"] = ids;
ret["localized_prices"] = localized_prices;
+ ret["currency_codes"] = currency_codes;
PoolStringArray invalid_ids;
diff --git a/platform/iphone/os_iphone.cpp b/platform/iphone/os_iphone.cpp
index d0865a35b9..62b7d93968 100644
--- a/platform/iphone/os_iphone.cpp
+++ b/platform/iphone/os_iphone.cpp
@@ -54,7 +54,7 @@ int OSIPhone::get_video_driver_count() const {
const char *OSIPhone::get_video_driver_name(int p_driver) const {
- return "GLES2";
+ return "GLES3";
};
OSIPhone *OSIPhone::get_singleton() {
diff --git a/platform/iphone/platform_config.h b/platform/iphone/platform_config.h
index 54de66082e..7ff6e7a9a9 100644
--- a/platform/iphone/platform_config.h
+++ b/platform/iphone/platform_config.h
@@ -28,7 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include <alloca.h>
-// #define GLES2_INCLUDE_H <ES2/gl.h>
+
#define GLES3_INCLUDE_H <ES3/gl.h>
#define PLATFORM_REFCOUNT
diff --git a/platform/javascript/SCsub b/platform/javascript/SCsub
index e3015d87b9..8d505a5829 100644
--- a/platform/javascript/SCsub
+++ b/platform/javascript/SCsub
@@ -21,37 +21,21 @@ for x in javascript_files:
env.Append(LINKFLAGS=["-s", "EXPORTED_FUNCTIONS=\"['_main','_main_after_fs_sync','_send_notification']\""])
-# output file name without file extension
-basename = "godot" + env["PROGSUFFIX"]
target_dir = env.Dir("#bin")
-
-zip_dir = target_dir.Dir('.javascript_zip')
-zip_files = env.InstallAs(zip_dir.File('godot.html'), '#misc/dist/html/default.html')
-
-implicit_targets = []
-if env['wasm']:
- wasm = target_dir.File(basename + '.wasm')
- implicit_targets.append(wasm)
- zip_files.append(InstallAs(zip_dir.File('godot.wasm'), wasm))
- prejs = env.File('pre_wasm.js')
-else:
- asmjs_files = [target_dir.File(basename + '.asm.js'), target_dir.File(basename + '.js.mem')]
- implicit_targets.extend(asmjs_files)
- zip_files.append(InstallAs([zip_dir.File('godot.asm.js'), zip_dir.File('godot.mem')], asmjs_files))
- prejs = env.File('pre_asmjs.js')
-
-js = env.Program(['#bin/godot'] + implicit_targets, javascript_objects, PROGSUFFIX=env['PROGSUFFIX'] + '.js')[0];
-zip_files.append(InstallAs(zip_dir.File('godot.js'), js))
+build = env.Program(['#bin/godot', target_dir.File('godot' + env['PROGSUFFIX'] + '.wasm')], javascript_objects, PROGSUFFIX=env['PROGSUFFIX'] + '.js');
js_libraries = []
js_libraries.append(env.File('http_request.js'))
for lib in js_libraries:
env.Append(LINKFLAGS=['--js-library', lib.path])
-env.Depends(js, js_libraries)
+env.Depends(build, js_libraries)
+prejs = env.File('pre.js')
postjs = env.File('engine.js')
-env.Depends(js, [prejs, postjs])
env.Append(LINKFLAGS=['--pre-js', prejs.path])
env.Append(LINKFLAGS=['--post-js', postjs.path])
+env.Depends(build, [prejs, postjs])
+zip_dir = target_dir.Dir('.javascript_zip')
+zip_files = env.InstallAs([zip_dir.File('godot.js'), zip_dir.File('godot.wasm'), zip_dir.File('godot.html')], build + ['#misc/dist/html/default.html'])
Zip('#bin/godot', zip_files, ZIPSUFFIX=env['PROGSUFFIX'] + env['ZIPSUFFIX'], ZIPROOT=zip_dir, ZIPCOMSTR="Archving $SOURCES as $TARGET")
diff --git a/platform/javascript/api/api.cpp b/platform/javascript/api/api.cpp
new file mode 100644
index 0000000000..f2b2ca40bf
--- /dev/null
+++ b/platform/javascript/api/api.cpp
@@ -0,0 +1,73 @@
+/*************************************************************************/
+/* api.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#include "api.h"
+#include "engine.h"
+#include "javascript_eval.h"
+
+static JavaScript *javascript_eval;
+
+void register_javascript_api() {
+
+ ClassDB::register_virtual_class<JavaScript>();
+ javascript_eval = memnew(JavaScript);
+ Engine::get_singleton()->add_singleton(Engine::Singleton("JavaScript", javascript_eval));
+}
+
+void unregister_javascript_api() {
+
+ memdelete(javascript_eval);
+}
+
+JavaScript *JavaScript::singleton = NULL;
+
+JavaScript *JavaScript::get_singleton() {
+
+ return singleton;
+}
+
+JavaScript::JavaScript() {
+
+ ERR_FAIL_COND(singleton != NULL);
+ singleton = this;
+}
+
+JavaScript::~JavaScript() {}
+
+void JavaScript::_bind_methods() {
+
+ ClassDB::bind_method(D_METHOD("eval", "code", "use_global_execution_context"), &JavaScript::eval, DEFVAL(false));
+}
+
+#if !defined(JAVASCRIPT_ENABLED) || !defined(JAVASCRIPT_EVAL_ENABLED)
+Variant JavaScript::eval(const String &p_code, bool p_use_global_exec_context) {
+
+ return Variant();
+}
+#endif
diff --git a/platform/javascript/api/api.h b/platform/javascript/api/api.h
new file mode 100644
index 0000000000..53cd9239fc
--- /dev/null
+++ b/platform/javascript/api/api.h
@@ -0,0 +1,31 @@
+/*************************************************************************/
+/* api.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+void register_javascript_api();
+void unregister_javascript_api();
diff --git a/platform/javascript/javascript_eval.h b/platform/javascript/api/javascript_eval.h
index ed7cf383da..4d0b0b21ff 100644
--- a/platform/javascript/javascript_eval.h
+++ b/platform/javascript/api/javascript_eval.h
@@ -27,8 +27,6 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifdef JAVASCRIPT_EVAL_ENABLED
-
#ifndef JAVASCRIPT_EVAL_H
#define JAVASCRIPT_EVAL_H
@@ -52,4 +50,3 @@ public:
};
#endif // JAVASCRIPT_EVAL_H
-#endif // JAVASCRIPT_EVAL_ENABLED
diff --git a/platform/javascript/detect.py b/platform/javascript/detect.py
index a2988d9c60..8472c3ccab 100644
--- a/platform/javascript/detect.py
+++ b/platform/javascript/detect.py
@@ -19,7 +19,6 @@ def can_build():
def get_opts():
from SCons.Variables import BoolVariable
return [
- BoolVariable('wasm', 'Compile to WebAssembly', False),
BoolVariable('javascript_eval', 'Enable JavaScript eval interface', True),
]
@@ -103,20 +102,13 @@ def configure(env):
## Link flags
- env.Append(LINKFLAGS=['-s', 'EXTRA_EXPORTED_RUNTIME_METHODS="[\'FS\']"'])
+ env.Append(LINKFLAGS=['-s', 'BINARYEN=1'])
+ env.Append(LINKFLAGS=['-s', 'ALLOW_MEMORY_GROWTH=1'])
env.Append(LINKFLAGS=['-s', 'USE_WEBGL2=1'])
+ env.Append(LINKFLAGS=['-s', 'EXTRA_EXPORTED_RUNTIME_METHODS="[\'FS\']"'])
- if env['wasm']:
- env.Append(LINKFLAGS=['-s', 'BINARYEN=1'])
- # In contrast to asm.js, enabling memory growth on WebAssembly has no
- # major performance impact, and causes only a negligible increase in
- # memory size.
- env.Append(LINKFLAGS=['-s', 'ALLOW_MEMORY_GROWTH=1'])
- env.extra_suffix = '.webassembly' + env.extra_suffix
- else:
- env.Append(LINKFLAGS=['-s', 'ASM_JS=1'])
- env.Append(LINKFLAGS=['--separate-asm'])
- env.Append(LINKFLAGS=['--memory-init-file', '1'])
+ env.Append(LINKFLAGS=['-s', 'INVOKE_RUN=0'])
+ env.Append(LINKFLAGS=['-s', 'NO_EXIT_RUNTIME=1'])
# TODO: Move that to opus module's config
if 'module_opus_enabled' in env and env['module_opus_enabled']:
diff --git a/platform/javascript/engine.js b/platform/javascript/engine.js
index 99d1c20bbd..dc4bdc7efb 100644
--- a/platform/javascript/engine.js
+++ b/platform/javascript/engine.js
@@ -5,7 +5,6 @@
(function() {
var engine = Engine;
- var USING_WASM = engine.USING_WASM;
var DOWNLOAD_ATTEMPTS_MAX = 4;
var basePath = null;
@@ -32,87 +31,101 @@
this.rtenv = null;
- var gameInitPromise = null;
+ var initPromise = null;
var unloadAfterInit = true;
- var memorySize = 268435456;
+ var preloadedFiles = [];
+
+ var resizeCanvasOnStart = true;
var progressFunc = null;
- var pckProgressTracker = {};
+ var preloadProgressTracker = {};
var lastProgress = { loaded: 0, total: 0 };
var canvas = null;
+ var executableName = null;
+ var locale = null;
var stdout = null;
var stderr = null;
- this.initGame = function(mainPack) {
-
- if (!gameInitPromise) {
+ this.init = function(newBasePath) {
- if (mainPack === undefined) {
- if (basePath !== null) {
- mainPack = basePath + '.pck';
- } else {
- return Promise.reject(new Error("No main pack to load specified"));
- }
- }
- if (basePath === null)
- basePath = getBasePath(mainPack);
-
- gameInitPromise = Engine.initEngine().then(
+ if (!initPromise) {
+ initPromise = Engine.load(newBasePath).then(
instantiate.bind(this)
);
- var gameLoadPromise = loadPromise(mainPack, pckProgressTracker).then(function(xhr) { return xhr.response; });
- gameInitPromise = Promise.all([gameLoadPromise, gameInitPromise]).then(function(values) {
- // resolve with pck
- return new Uint8Array(values[0]);
- });
- if (unloadAfterInit)
- gameInitPromise.then(Engine.unloadEngine);
requestAnimationFrame(animateProgress);
+ if (unloadAfterInit)
+ initPromise.then(Engine.unloadEngine);
}
- return gameInitPromise;
+ return initPromise;
};
- function instantiate(initializer) {
+ function instantiate(wasmBuf) {
- var rtenvOpts = {
- noInitialRun: true,
- thisProgram: getBaseName(basePath),
+ var rtenvProps = {
engine: this,
+ ENV: {},
};
if (typeof stdout === 'function')
- rtenvOpts.print = stdout;
+ rtenvProps.print = stdout;
if (typeof stderr === 'function')
- rtenvOpts.printErr = stderr;
- if (typeof WebAssembly === 'object' && initializer instanceof ArrayBuffer) {
- rtenvOpts.instantiateWasm = function(imports, onSuccess) {
- WebAssembly.instantiate(initializer, imports).then(function(result) {
- onSuccess(result.instance);
- });
- return {};
- };
- } else if (initializer.asm && initializer.mem) {
- rtenvOpts.asm = initializer.asm;
- rtenvOpts.memoryInitializerRequest = initializer.mem;
- rtenvOpts.TOTAL_MEMORY = memorySize;
- } else {
- throw new Error("Invalid initializer");
- }
+ rtenvProps.printErr = stderr;
+ rtenvProps.instantiateWasm = function(imports, onSuccess) {
+ WebAssembly.instantiate(wasmBuf, imports).then(function(result) {
+ onSuccess(result.instance);
+ });
+ return {};
+ };
return new Promise(function(resolve, reject) {
- rtenvOpts.onRuntimeInitialized = resolve;
- rtenvOpts.onAbort = reject;
- rtenvOpts.engine.rtenv = Engine.RuntimeEnvironment(rtenvOpts);
+ rtenvProps.onRuntimeInitialized = resolve;
+ rtenvProps.onAbort = reject;
+ rtenvProps.engine.rtenv = Engine.RuntimeEnvironment(rtenvProps);
});
}
- this.start = function(mainPack) {
+ this.preloadFile = function(pathOrBuffer, bufferFilename) {
+
+ if (pathOrBuffer instanceof ArrayBuffer) {
+ pathOrBuffer = new Uint8Array(pathOrBuffer);
+ } else if (ArrayBuffer.isView(pathOrBuffer)) {
+ pathOrBuffer = new Uint8Array(pathOrBuffer.buffer);
+ }
+ if (pathOrBuffer instanceof Uint8Array) {
+ preloadedFiles.push({
+ name: bufferFilename,
+ buffer: pathOrBuffer
+ });
+ return Promise.resolve();
+ } else if (typeof pathOrBuffer === 'string') {
+ return loadPromise(pathOrBuffer, preloadProgressTracker).then(function(xhr) {
+ preloadedFiles.push({
+ name: pathOrBuffer,
+ buffer: xhr.response
+ });
+ });
+ } else {
+ throw Promise.reject("Invalid object for preloading");
+ }
+ };
+
+ this.start = function() {
+
+ return this.init().then(
+ Function.prototype.apply.bind(synchronousStart, this, arguments)
+ );
+ };
+
+ this.startGame = function(mainPack) {
- return this.initGame(mainPack).then(synchronousStart.bind(this));
+ executableName = getBaseName(mainPack);
+ return Promise.all([this.init(getBasePath(mainPack)), this.preloadFile(mainPack)]).then(
+ Function.prototype.apply.bind(synchronousStart, this, [])
+ );
};
- function synchronousStart(pckView) {
- // TODO don't expect canvas when runninng as cli tool
+ function synchronousStart() {
+
if (canvas instanceof HTMLCanvasElement) {
this.rtenv.canvas = canvas;
} else {
@@ -147,15 +160,33 @@
ev.preventDefault();
}, false);
- this.rtenv.FS.createDataFile('/', this.rtenv.thisProgram + '.pck', pckView, true, true, true);
- gameInitPromise = null;
- this.rtenv.callMain();
+ if (locale) {
+ this.rtenv.locale = locale;
+ } else {
+ this.rtenv.locale = navigator.languages ? navigator.languages[0] : navigator.language;
+ }
+ this.rtenv.locale = this.rtenv.locale.split('.')[0];
+ this.rtenv.resizeCanvasOnStart = resizeCanvasOnStart;
+
+ this.rtenv.thisProgram = executableName || getBaseName(basePath);
+
+ preloadedFiles.forEach(function(file) {
+ this.rtenv.FS.createDataFile('/', file.name, new Uint8Array(file.buffer), true, true, true);
+ }, this);
+
+ preloadedFiles = null;
+ initPromise = null;
+ this.rtenv.callMain(arguments);
}
this.setProgressFunc = function(func) {
progressFunc = func;
};
+ this.setResizeCanvasOnStart = function(enabled) {
+ resizeCanvasOnStart = enabled;
+ };
+
function animateProgress() {
var loaded = 0;
@@ -163,7 +194,7 @@
var totalIsValid = true;
var progressIsFinal = true;
- [loadingFiles, pckProgressTracker].forEach(function(tracker) {
+ [loadingFiles, preloadProgressTracker].forEach(function(tracker) {
Object.keys(tracker).forEach(function(file) {
if (!tracker[file].final)
progressIsFinal = false;
@@ -190,14 +221,20 @@
canvas = elem;
};
- this.setAsmjsMemorySize = function(size) {
- memorySize = size;
+ this.setExecutableName = function(newName) {
+
+ executableName = newName;
+ };
+
+ this.setLocale = function(newLocale) {
+
+ locale = newLocale;
};
this.setUnloadAfterInit = function(enabled) {
- if (enabled && !unloadAfterInit && gameInitPromise) {
- gameInitPromise.then(Engine.unloadEngine);
+ if (enabled && !unloadAfterInit && initPromise) {
+ initPromise.then(Engine.unloadEngine);
}
unloadAfterInit = enabled;
};
@@ -232,26 +269,16 @@
Engine.RuntimeEnvironment = engine.RuntimeEnvironment;
- Engine.initEngine = function(newBasePath) {
+ Engine.load = function(newBasePath) {
if (newBasePath !== undefined) basePath = getBasePath(newBasePath);
if (engineLoadPromise === null) {
- if (USING_WASM) {
- if (typeof WebAssembly !== 'object')
- return Promise.reject(new Error("Browser doesn't support WebAssembly"));
- // TODO cache/retrieve module to/from idb
- engineLoadPromise = loadPromise(basePath + '.wasm').then(function(xhr) {
- return xhr.response;
- });
- } else {
- var asmjsPromise = loadPromise(basePath + '.asm.js').then(function(xhr) {
- return asmjsModulePromise(xhr.response);
- });
- var memPromise = loadPromise(basePath + '.mem');
- engineLoadPromise = Promise.all([asmjsPromise, memPromise]).then(function(values) {
- return { asm: values[0], mem: values[1] };
- });
- }
+ if (typeof WebAssembly !== 'object')
+ return Promise.reject(new Error("Browser doesn't support WebAssembly"));
+ // TODO cache/retrieve module to/from idb
+ engineLoadPromise = loadPromise(basePath + '.wasm').then(function(xhr) {
+ return xhr.response;
+ });
engineLoadPromise = engineLoadPromise.catch(function(err) {
engineLoadPromise = null;
throw err;
@@ -260,34 +287,7 @@
return engineLoadPromise;
};
- function asmjsModulePromise(module) {
- var elem = document.createElement('script');
- var script = new Blob([
- 'Engine.asm = (function() { var Module = {};',
- module,
- 'return Module.asm; })();'
- ]);
- var url = URL.createObjectURL(script);
- elem.src = url;
- return new Promise(function(resolve, reject) {
- elem.addEventListener('load', function() {
- URL.revokeObjectURL(url);
- var asm = Engine.asm;
- Engine.asm = undefined;
- setTimeout(function() {
- // delay to reclaim compilation memory
- resolve(asm);
- }, 1);
- });
- elem.addEventListener('error', function() {
- URL.revokeObjectURL(url);
- reject("asm.js faiilure");
- });
- document.body.appendChild(elem);
- });
- }
-
- Engine.unloadEngine = function() {
+ Engine.unload = function() {
engineLoadPromise = null;
};
@@ -306,7 +306,7 @@
if (!file.endsWith('.js')) {
xhr.responseType = 'arraybuffer';
}
- ['loadstart', 'progress', 'load', 'error', 'timeout', 'abort'].forEach(function(ev) {
+ ['loadstart', 'progress', 'load', 'error', 'abort'].forEach(function(ev) {
xhr.addEventListener(ev, onXHREvent.bind(xhr, resolve, reject, file, tracker));
});
xhr.send();
@@ -321,7 +321,7 @@
this.abort();
return;
} else {
- loadXHR(resolve, reject, file);
+ setTimeout(loadXHR.bind(null, resolve, reject, file, tracker), 1000);
}
}
@@ -348,12 +348,11 @@
break;
case 'error':
- case 'timeout':
if (++tracker[file].attempts >= DOWNLOAD_ATTEMPTS_MAX) {
tracker[file].final = true;
reject(new Error("Failed loading file '" + file + "'"));
} else {
- loadXHR(resolve, reject, file);
+ setTimeout(loadXHR.bind(null, resolve, reject, file, tracker), 1000);
}
break;
diff --git a/platform/javascript/export/export.cpp b/platform/javascript/export/export.cpp
index 4a97bf4c32..d0d4b17874 100644
--- a/platform/javascript/export/export.cpp
+++ b/platform/javascript/export/export.cpp
@@ -35,8 +35,6 @@
#define EXPORT_TEMPLATE_WEBASSEMBLY_RELEASE "webassembly_release.zip"
#define EXPORT_TEMPLATE_WEBASSEMBLY_DEBUG "webassembly_debug.zip"
-#define EXPORT_TEMPLATE_ASMJS_RELEASE "javascript_release.zip"
-#define EXPORT_TEMPLATE_ASMJS_DEBUG "javascript_debug.zip"
class EditorExportPlatformJavaScript : public EditorExportPlatform {
@@ -47,18 +45,11 @@ class EditorExportPlatformJavaScript : public EditorExportPlatform {
bool runnable_when_last_polled;
void _fix_html(Vector<uint8_t> &p_html, const Ref<EditorExportPreset> &p_preset, const String &p_name, bool p_debug);
- void _fix_fsloader_js(Vector<uint8_t> &p_js, const String &p_pack_name, uint64_t p_pack_size);
public:
- enum Target {
- TARGET_WEBASSEMBLY,
- TARGET_ASMJS
- };
-
virtual void get_preset_features(const Ref<EditorExportPreset> &p_preset, List<String> *r_features);
virtual void get_export_options(List<ExportOption> *r_options);
- virtual bool get_option_visibility(const String &p_option, const Map<StringName, Variant> &p_options) const;
virtual String get_name() const;
virtual String get_os_name() const;
@@ -90,17 +81,9 @@ void EditorExportPlatformJavaScript::_fix_html(Vector<uint8_t> &p_html, const Re
String str_export;
Vector<String> lines = str_template.split("\n");
- int memory_mb;
- if (p_preset->get("options/target").operator int() != TARGET_ASMJS)
- // WebAssembly allows memory growth, so start with a reasonable default
- memory_mb = 1 << 4;
- else
- memory_mb = 1 << (p_preset->get("options/memory_size").operator int() + 5);
-
for (int i = 0; i < lines.size(); i++) {
String current_line = lines[i];
- current_line = current_line.replace("$GODOT_TOTAL_MEMORY", itos(memory_mb * 1024 * 1024));
current_line = current_line.replace("$GODOT_BASENAME", p_name);
current_line = current_line.replace("$GODOT_HEAD_INCLUDE", p_preset->get("html/head_include"));
current_line = current_line.replace("$GODOT_DEBUG_ENABLED", p_debug ? "true" : "false");
@@ -129,8 +112,6 @@ void EditorExportPlatformJavaScript::get_preset_features(const Ref<EditorExportP
void EditorExportPlatformJavaScript::get_export_options(List<ExportOption> *r_options) {
- r_options->push_back(ExportOption(PropertyInfo(Variant::INT, "options/target", PROPERTY_HINT_ENUM, "WebAssembly,asm.js"), TARGET_WEBASSEMBLY));
- r_options->push_back(ExportOption(PropertyInfo(Variant::INT, "options/memory_size", PROPERTY_HINT_ENUM, "32 MB,64 MB,128 MB,256 MB,512 MB,1 GB"), 3));
r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "texture_format/s3tc"), false));
r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "texture_format/etc"), true));
r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "texture_format/etc2"), false));
@@ -139,14 +120,6 @@ void EditorExportPlatformJavaScript::get_export_options(List<ExportOption> *r_op
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "custom_template/debug", PROPERTY_HINT_GLOBAL_FILE, "zip"), ""));
}
-bool EditorExportPlatformJavaScript::get_option_visibility(const String &p_option, const Map<StringName, Variant> &p_options) const {
-
- if (p_option == "options/memory_size") {
- return p_options["options/target"].operator int() == TARGET_ASMJS;
- }
- return true;
-}
-
String EditorExportPlatformJavaScript::get_name() const {
return "HTML5";
@@ -166,17 +139,10 @@ bool EditorExportPlatformJavaScript::can_export(const Ref<EditorExportPreset> &p
r_missing_templates = false;
- if (p_preset->get("options/target").operator int() == TARGET_WEBASSEMBLY) {
- if (find_export_template(EXPORT_TEMPLATE_WEBASSEMBLY_RELEASE) == String())
- r_missing_templates = true;
- else if (find_export_template(EXPORT_TEMPLATE_WEBASSEMBLY_DEBUG) == String())
- r_missing_templates = true;
- } else {
- if (find_export_template(EXPORT_TEMPLATE_ASMJS_RELEASE) == String())
- r_missing_templates = true;
- else if (find_export_template(EXPORT_TEMPLATE_ASMJS_DEBUG) == String())
- r_missing_templates = true;
- }
+ if (find_export_template(EXPORT_TEMPLATE_WEBASSEMBLY_RELEASE) == String())
+ r_missing_templates = true;
+ else if (find_export_template(EXPORT_TEMPLATE_WEBASSEMBLY_DEBUG) == String())
+ r_missing_templates = true;
return !r_missing_templates;
}
@@ -197,17 +163,10 @@ Error EditorExportPlatformJavaScript::export_project(const Ref<EditorExportPrese
if (template_path == String()) {
- if (p_preset->get("options/target").operator int() == TARGET_WEBASSEMBLY) {
- if (p_debug)
- template_path = find_export_template(EXPORT_TEMPLATE_WEBASSEMBLY_DEBUG);
- else
- template_path = find_export_template(EXPORT_TEMPLATE_WEBASSEMBLY_RELEASE);
- } else {
- if (p_debug)
- template_path = find_export_template(EXPORT_TEMPLATE_ASMJS_DEBUG);
- else
- template_path = find_export_template(EXPORT_TEMPLATE_ASMJS_RELEASE);
- }
+ if (p_debug)
+ template_path = find_export_template(EXPORT_TEMPLATE_WEBASSEMBLY_DEBUG);
+ else
+ template_path = find_export_template(EXPORT_TEMPLATE_WEBASSEMBLY_RELEASE);
}
if (template_path != String() && !FileAccess::exists(template_path)) {
@@ -270,12 +229,6 @@ Error EditorExportPlatformJavaScript::export_project(const Ref<EditorExportPrese
} else if (file == "godot.wasm") {
file = p_path.get_file().get_basename() + ".wasm";
- } else if (file == "godot.asm.js") {
-
- file = p_path.get_file().get_basename() + ".asm.js";
- } else if (file == "godot.mem") {
-
- file = p_path.get_file().get_basename() + ".mem";
}
String dst = p_path.get_base_dir().plus_file(file);
diff --git a/platform/javascript/javascript_eval.cpp b/platform/javascript/javascript_eval.cpp
index 1d737879f6..a755dcb5c4 100644
--- a/platform/javascript/javascript_eval.cpp
+++ b/platform/javascript/javascript_eval.cpp
@@ -29,16 +29,9 @@
/*************************************************************************/
#ifdef JAVASCRIPT_EVAL_ENABLED
-#include "javascript_eval.h"
+#include "api/javascript_eval.h"
#include "emscripten.h"
-JavaScript *JavaScript::singleton = NULL;
-
-JavaScript *JavaScript::get_singleton() {
-
- return singleton;
-}
-
extern "C" EMSCRIPTEN_KEEPALIVE uint8_t *resize_poolbytearray_and_open_write(PoolByteArray *p_arr, PoolByteArray::Write *r_write, int p_len) {
p_arr->resize(p_len);
@@ -182,18 +175,4 @@ Variant JavaScript::eval(const String &p_code, bool p_use_global_exec_context) {
return Variant();
}
-void JavaScript::_bind_methods() {
-
- ClassDB::bind_method(D_METHOD("eval", "code", "use_global_execution_context"), &JavaScript::eval, false);
-}
-
-JavaScript::JavaScript() {
-
- ERR_FAIL_COND(singleton != NULL);
- singleton = this;
-}
-
-JavaScript::~JavaScript() {
-}
-
#endif // JAVASCRIPT_EVAL_ENABLED
diff --git a/platform/javascript/javascript_main.cpp b/platform/javascript/javascript_main.cpp
index ed4f416cfd..5c5d608524 100644
--- a/platform/javascript/javascript_main.cpp
+++ b/platform/javascript/javascript_main.cpp
@@ -61,7 +61,6 @@ int main(int argc, char *argv[]) {
// run the 'main_after_fs_sync' function
/* clang-format off */
EM_ASM(
- Module.noExitRuntime = true;
FS.mkdir('/userfs');
FS.mount(IDBFS, {}, '/userfs');
FS.syncfs(true, function(err) {
diff --git a/platform/javascript/os_javascript.cpp b/platform/javascript/os_javascript.cpp
index 77d81aec5d..54c0e81421 100644
--- a/platform/javascript/os_javascript.cpp
+++ b/platform/javascript/os_javascript.cpp
@@ -438,25 +438,23 @@ void OS_JavaScript::initialize(const VideoMode &p_desired, int p_video_driver, i
video_mode = p_desired;
// can't fulfil fullscreen request due to browser security
video_mode.fullscreen = false;
- set_window_size(Size2(p_desired.width, p_desired.height));
+ /* clang-format off */
+ bool resize_canvas_on_start = EM_ASM_INT_V(
+ return Module.resizeCanvasOnStart;
+ );
+ /* clang-format on */
+ if (resize_canvas_on_start) {
+ set_window_size(Size2(video_mode.width, video_mode.height));
+ } else {
+ Size2 canvas_size = get_window_size();
+ video_mode.width = canvas_size.width;
+ video_mode.height = canvas_size.height;
+ }
- // find locale, emscripten only sets "C"
char locale_ptr[16];
/* clang-format off */
- EM_ASM_({
- var locale = "";
- if (Module.locale) {
- // best case: server-side script reads Accept-Language early and
- // defines the locale to be read here
- locale = Module.locale;
- } else {
- // no luck, use what the JS engine can tell us
- // if this turns out not compatible enough, add tests for
- // browserLanguage, systemLanguage and userLanguage
- locale = navigator.languages ? navigator.languages[0] : navigator.language;
- }
- locale = locale.split('.')[0];
- stringToUTF8(locale, $0, 16);
+ EM_ASM_ARGS({
+ stringToUTF8(Module.locale, $0, 16);
}, locale_ptr);
/* clang-format on */
setenv("LANG", locale_ptr, true);
@@ -512,11 +510,6 @@ void OS_JavaScript::initialize(const VideoMode &p_desired, int p_video_driver, i
#undef SET_EM_CALLBACK
#undef EM_CHECK
-#ifdef JAVASCRIPT_EVAL_ENABLED
- javascript_eval = memnew(JavaScript);
- Engine::get_singleton()->add_singleton(Engine::Singleton("JavaScript", javascript_eval));
-#endif
-
visual_server->init();
}
diff --git a/platform/javascript/os_javascript.h b/platform/javascript/os_javascript.h
index f478f95dd2..85c185c10f 100644
--- a/platform/javascript/os_javascript.h
+++ b/platform/javascript/os_javascript.h
@@ -32,7 +32,6 @@
#include "audio_driver_javascript.h"
#include "drivers/unix/os_unix.h"
-#include "javascript_eval.h"
#include "main/input_default.h"
#include "os/input.h"
#include "os/main_loop.h"
@@ -67,10 +66,6 @@ class OS_JavaScript : public OS_Unix {
PowerJavascript *power_manager;
-#ifdef JAVASCRIPT_EVAL_ENABLED
- JavaScript *javascript_eval;
-#endif
-
static void _close_notification_funcs(const String &p_file, int p_flags);
void process_joypads();
diff --git a/platform/javascript/pre_wasm.js b/platform/javascript/pre.js
index be4383c8c9..311aa44fda 100644
--- a/platform/javascript/pre_wasm.js
+++ b/platform/javascript/pre.js
@@ -1,3 +1,2 @@
var Engine = {
- USING_WASM: true,
RuntimeEnvironment: function(Module) {
diff --git a/platform/javascript/pre_asmjs.js b/platform/javascript/pre_asmjs.js
deleted file mode 100644
index 3c497721b6..0000000000
--- a/platform/javascript/pre_asmjs.js
+++ /dev/null
@@ -1,3 +0,0 @@
-var Engine = {
- USING_WASM: false,
- RuntimeEnvironment: function(Module) {
diff --git a/platform/osx/detect.py b/platform/osx/detect.py
index c24bd98bf6..ff7cf2ad2f 100644
--- a/platform/osx/detect.py
+++ b/platform/osx/detect.py
@@ -110,7 +110,7 @@ def configure(env):
## Flags
env.Append(CPPPATH=['#platform/osx'])
- env.Append(CPPFLAGS=['-DOSX_ENABLED', '-DUNIX_ENABLED', '-DGLES2_ENABLED', '-DAPPLE_STYLE_KEYS', '-DCOREAUDIO_ENABLED'])
+ env.Append(CPPFLAGS=['-DOSX_ENABLED', '-DUNIX_ENABLED', '-DGLES_ENABLED', '-DAPPLE_STYLE_KEYS', '-DCOREAUDIO_ENABLED'])
env.Append(LINKFLAGS=['-framework', 'Cocoa', '-framework', 'Carbon', '-framework', 'OpenGL', '-framework', 'AGL', '-framework', 'AudioUnit', '-framework', 'CoreAudio', '-lz', '-framework', 'IOKit', '-framework', 'ForceFeedback'])
env.Append(LIBS=['pthread'])
diff --git a/platform/osx/os_osx.mm b/platform/osx/os_osx.mm
index 2e0e2620be..8703b8ff16 100644
--- a/platform/osx/os_osx.mm
+++ b/platform/osx/os_osx.mm
@@ -896,7 +896,7 @@ int OS_OSX::get_video_driver_count() const {
const char *OS_OSX::get_video_driver_name(int p_driver) const {
- return "GLES2";
+ return "GLES3";
}
void OS_OSX::initialize_core() {
@@ -1066,8 +1066,6 @@ void OS_OSX::initialize(const VideoMode &p_desired, int p_video_driver, int p_au
zoomed = true;
/*** END OSX INITIALIZATION ***/
- /*** END OSX INITIALIZATION ***/
- /*** END OSX INITIALIZATION ***/
bool use_gl2 = p_video_driver != 1;
@@ -1077,16 +1075,12 @@ void OS_OSX::initialize(const VideoMode &p_desired, int p_video_driver, int p_au
RasterizerGLES3::register_config();
RasterizerGLES3::make_current();
- //rasterizer = instance_RasterizerGLES2();
- //visual_server = memnew( VisualServerRaster(rasterizer) );
-
visual_server = memnew(VisualServerRaster);
if (get_render_thread_mode() != RENDER_THREAD_UNSAFE) {
visual_server = memnew(VisualServerWrapMT(visual_server, get_render_thread_mode() == RENDER_SEPARATE_THREAD));
}
visual_server->init();
- // visual_server->cursor_set_visible(false, 0);
AudioDriverManager::initialize(p_audio_driver);
diff --git a/platform/register_platform_apis.h b/platform/register_platform_apis.h
new file mode 100644
index 0000000000..37f98f6cd3
--- /dev/null
+++ b/platform/register_platform_apis.h
@@ -0,0 +1,36 @@
+/*************************************************************************/
+/* register_platform_apis.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#ifndef REGISTER_APIS_H
+#define REGISTER_APIS_H
+
+void register_platform_apis();
+void unregister_platform_apis();
+
+#endif
diff --git a/platform/uwp/app.h b/platform/uwp/app.h
index e079fa9c9d..b812512a98 100644
--- a/platform/uwp/app.h
+++ b/platform/uwp/app.h
@@ -33,6 +33,7 @@
#include <wrl.h>
+// ANGLE doesn't provide a specific lib for GLES3, so we keep using GLES2
#include "GLES2/gl2.h"
#include "os_uwp.h"
diff --git a/platform/uwp/detect.py b/platform/uwp/detect.py
index 434c597449..7cc8afff06 100644
--- a/platform/uwp/detect.py
+++ b/platform/uwp/detect.py
@@ -136,7 +136,7 @@ def configure(env):
env.Append(CPPPATH=['#platform/uwp', '#drivers/windows'])
env.Append(CCFLAGS=['/DUWP_ENABLED', '/DWINDOWS_ENABLED', '/DTYPED_METHOD_BIND'])
- env.Append(CCFLAGS=['/DGLES2_ENABLED', '/DGL_GLEXT_PROTOTYPES', '/DEGL_EGLEXT_PROTOTYPES', '/DANGLE_ENABLED'])
+ env.Append(CCFLAGS=['/DGLES_ENABLED', '/DGL_GLEXT_PROTOTYPES', '/DEGL_EGLEXT_PROTOTYPES', '/DANGLE_ENABLED'])
winver = "0x0602" # Windows 8 is the minimum target for UWP build
env.Append(CCFLAGS=['/DWINVER=%s' % winver, '/D_WIN32_WINNT=%s' % winver])
diff --git a/platform/uwp/os_uwp.cpp b/platform/uwp/os_uwp.cpp
index acb0ba4bca..978a56f64f 100644
--- a/platform/uwp/os_uwp.cpp
+++ b/platform/uwp/os_uwp.cpp
@@ -69,7 +69,7 @@ int OSUWP::get_video_driver_count() const {
}
const char *OSUWP::get_video_driver_name(int p_driver) const {
- return "GLES2";
+ return "GLES3";
}
Size2 OSUWP::get_window_size() const {
diff --git a/platform/windows/context_gl_win.cpp b/platform/windows/context_gl_win.cpp
index 8571f0dc65..81aa18dd23 100644
--- a/platform/windows/context_gl_win.cpp
+++ b/platform/windows/context_gl_win.cpp
@@ -27,25 +27,12 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#if defined(OPENGL_ENABLED) || defined(GLES2_ENABLED)
-
-//
-// C++ Implementation: context_gl_x11
-//
-// Description:
-//
-//
+#if defined(OPENGL_ENABLED) || defined(GLES_ENABLED)
+
// Author: Juan Linietsky <reduzio@gmail.com>, (C) 2008
-//
-// Copyright: See COPYING file that comes with this distribution
-//
-//
#include "context_gl_win.h"
-//#include "drivers/opengl/glwrapper.h"
-//#include "ctxgl_procaddr.h"
-
#define WGL_CONTEXT_MAJOR_VERSION_ARB 0x2091
#define WGL_CONTEXT_MINOR_VERSION_ARB 0x2092
#define WGL_CONTEXT_FLAGS_ARB 0x2094
diff --git a/platform/windows/context_gl_win.h b/platform/windows/context_gl_win.h
index 0059cbc311..5a280b0d08 100644
--- a/platform/windows/context_gl_win.h
+++ b/platform/windows/context_gl_win.h
@@ -27,18 +27,9 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#if defined(OPENGL_ENABLED) || defined(GLES2_ENABLED)
-//
-// C++ Interface: context_gl_x11
-//
-// Description:
-//
-//
+#if defined(OPENGL_ENABLED) || defined(GLES_ENABLED)
+
// Author: Juan Linietsky <reduzio@gmail.com>, (C) 2008
-//
-// Copyright: See COPYING file that comes with this distribution
-//
-//
#ifndef CONTEXT_GL_WIN_H
#define CONTEXT_GL_WIN_H
diff --git a/platform/windows/os_windows.cpp b/platform/windows/os_windows.cpp
index 0f62dbb9e8..97a3198d10 100644
--- a/platform/windows/os_windows.cpp
+++ b/platform/windows/os_windows.cpp
@@ -143,7 +143,7 @@ int OS_Windows::get_video_driver_count() const {
}
const char *OS_Windows::get_video_driver_name(int p_driver) const {
- return "GLES2";
+ return "GLES3";
}
int OS_Windows::get_audio_driver_count() const {
diff --git a/platform/x11/detect.py b/platform/x11/detect.py
index 6bd0ac8317..3d07851c4f 100644
--- a/platform/x11/detect.py
+++ b/platform/x11/detect.py
@@ -236,7 +236,7 @@ def configure(env):
env.ParseConfig('pkg-config zlib --cflags --libs')
env.Append(CPPPATH=['#platform/x11'])
- env.Append(CPPFLAGS=['-DX11_ENABLED', '-DUNIX_ENABLED', '-DOPENGL_ENABLED', '-DGLES2_ENABLED', '-DGLES_OVER_GL'])
+ env.Append(CPPFLAGS=['-DX11_ENABLED', '-DUNIX_ENABLED', '-DOPENGL_ENABLED', '-DGLES_ENABLED', '-DGLES_OVER_GL'])
env.Append(LIBS=['GL', 'pthread'])
if (platform.system() == "Linux"):
diff --git a/scene/2d/animated_sprite.cpp b/scene/2d/animated_sprite.cpp
index 5982556c18..4865858b7d 100644
--- a/scene/2d/animated_sprite.cpp
+++ b/scene/2d/animated_sprite.cpp
@@ -247,16 +247,16 @@ SpriteFrames::SpriteFrames() {
add_animation(SceneStringNames::get_singleton()->_default);
}
-void AnimatedSprite::edit_set_pivot(const Point2 &p_pivot) {
+void AnimatedSprite::_edit_set_pivot(const Point2 &p_pivot) {
set_offset(p_pivot);
}
-Point2 AnimatedSprite::edit_get_pivot() const {
+Point2 AnimatedSprite::_edit_get_pivot() const {
return get_offset();
}
-bool AnimatedSprite::edit_has_pivot() const {
+bool AnimatedSprite::_edit_use_pivot() const {
return true;
}
@@ -509,17 +509,17 @@ bool AnimatedSprite::is_flipped_v() const {
return vflip;
}
-Rect2 AnimatedSprite::get_item_rect() const {
+Rect2 AnimatedSprite::_edit_get_rect() const {
if (!frames.is_valid() || !frames->has_animation(animation) || frame < 0 || frame >= frames->get_frame_count(animation)) {
- return Node2D::get_item_rect();
+ return Node2D::_edit_get_rect();
}
Ref<Texture> t;
if (animation)
t = frames->get_frame(animation, frame);
if (t.is_null())
- return Node2D::get_item_rect();
+ return Node2D::_edit_get_rect();
Size2i s = t->get_size();
Point2 ofs = offset;
diff --git a/scene/2d/animated_sprite.h b/scene/2d/animated_sprite.h
index 6c660d0381..a8d0db021a 100644
--- a/scene/2d/animated_sprite.h
+++ b/scene/2d/animated_sprite.h
@@ -149,9 +149,9 @@ protected:
virtual void _validate_property(PropertyInfo &property) const;
public:
- virtual void edit_set_pivot(const Point2 &p_pivot);
- virtual Point2 edit_get_pivot() const;
- virtual bool edit_has_pivot() const;
+ virtual void _edit_set_pivot(const Point2 &p_pivot);
+ virtual Point2 _edit_get_pivot() const;
+ virtual bool _edit_use_pivot() const;
void set_sprite_frames(const Ref<SpriteFrames> &p_frames);
Ref<SpriteFrames> get_sprite_frames() const;
@@ -181,7 +181,7 @@ public:
void set_modulate(const Color &p_color);
Color get_modulate() const;
- virtual Rect2 get_item_rect() const;
+ virtual Rect2 _edit_get_rect() const;
virtual String get_configuration_warning() const;
AnimatedSprite();
diff --git a/scene/2d/back_buffer_copy.cpp b/scene/2d/back_buffer_copy.cpp
index 2858ddaad5..e4f52a227a 100644
--- a/scene/2d/back_buffer_copy.cpp
+++ b/scene/2d/back_buffer_copy.cpp
@@ -49,7 +49,7 @@ void BackBufferCopy::_update_copy_mode() {
}
}
-Rect2 BackBufferCopy::get_item_rect() const {
+Rect2 BackBufferCopy::_edit_get_rect() const {
return rect;
}
diff --git a/scene/2d/back_buffer_copy.h b/scene/2d/back_buffer_copy.h
index 2424dd7b19..cfd632d755 100644
--- a/scene/2d/back_buffer_copy.h
+++ b/scene/2d/back_buffer_copy.h
@@ -52,14 +52,14 @@ protected:
static void _bind_methods();
public:
+ Rect2 _edit_get_rect() const;
+
void set_rect(const Rect2 &p_rect);
Rect2 get_rect() const;
void set_copy_mode(CopyMode p_mode);
CopyMode get_copy_mode() const;
- Rect2 get_item_rect() const;
-
BackBufferCopy();
~BackBufferCopy();
};
diff --git a/scene/2d/canvas_item.cpp b/scene/2d/canvas_item.cpp
index fa45c61f68..66abe1baa8 100644
--- a/scene/2d/canvas_item.cpp
+++ b/scene/2d/canvas_item.cpp
@@ -306,22 +306,7 @@ void CanvasItem::hide() {
_change_notify("visible");
}
-Variant CanvasItem::edit_get_state() const {
-
- return Variant();
-}
-void CanvasItem::edit_set_state(const Variant &p_state) {
-}
-
-void CanvasItem::edit_set_rect(const Rect2 &p_edit_rect) {
-
- //used by editors, implement at will
-}
-
-void CanvasItem::edit_rotate(float p_rot) {
-}
-
-Size2 CanvasItem::edit_get_minimum_size() const {
+Size2 CanvasItem::_edit_get_minimum_size() const {
return Size2(-1, -1); //no limit
}
@@ -941,15 +926,22 @@ void CanvasItem::_bind_methods() {
ClassDB::bind_method(D_METHOD("_toplevel_raise_self"), &CanvasItem::_toplevel_raise_self);
ClassDB::bind_method(D_METHOD("_update_callback"), &CanvasItem::_update_callback);
-
- ClassDB::bind_method(D_METHOD("edit_set_state", "state"), &CanvasItem::edit_set_state);
- ClassDB::bind_method(D_METHOD("edit_get_state"), &CanvasItem::edit_get_state);
- ClassDB::bind_method(D_METHOD("edit_set_rect", "rect"), &CanvasItem::edit_set_rect);
- ClassDB::bind_method(D_METHOD("edit_rotate", "degrees"), &CanvasItem::edit_rotate);
-
- ClassDB::bind_method(D_METHOD("get_item_rect"), &CanvasItem::get_item_rect);
- ClassDB::bind_method(D_METHOD("get_item_and_children_rect"), &CanvasItem::get_item_and_children_rect);
- //ClassDB::bind_method(D_METHOD("get_transform"),&CanvasItem::get_transform);
+ ClassDB::bind_method(D_METHOD("_edit_set_state", "state"), &CanvasItem::_edit_set_state);
+ ClassDB::bind_method(D_METHOD("_edit_get_state"), &CanvasItem::_edit_get_state);
+
+ ClassDB::bind_method(D_METHOD("_edit_set_position", "position"), &CanvasItem::_edit_set_position);
+ ClassDB::bind_method(D_METHOD("_edit_get_position"), &CanvasItem::_edit_get_position);
+ ClassDB::bind_method(D_METHOD("_edit_use_position"), &CanvasItem::_edit_use_position);
+ ClassDB::bind_method(D_METHOD("_edit_set_rect", "rect"), &CanvasItem::_edit_set_rect);
+ ClassDB::bind_method(D_METHOD("_edit_get_rect"), &CanvasItem::_edit_get_rect);
+ ClassDB::bind_method(D_METHOD("_edit_use_rect"), &CanvasItem::_edit_use_rect);
+ ClassDB::bind_method(D_METHOD("_edit_get_item_and_children_rect"), &CanvasItem::_edit_get_item_and_children_rect);
+ ClassDB::bind_method(D_METHOD("_edit_set_rotation", "degrees"), &CanvasItem::_edit_set_rotation);
+ ClassDB::bind_method(D_METHOD("_edit_get_rotation"), &CanvasItem::_edit_get_rotation);
+ ClassDB::bind_method(D_METHOD("_edit_use_rotation"), &CanvasItem::_edit_use_rotation);
+ ClassDB::bind_method(D_METHOD("_edit_set_pivot", "pivot"), &CanvasItem::_edit_set_pivot);
+ ClassDB::bind_method(D_METHOD("_edit_get_pivot"), &CanvasItem::_edit_get_pivot);
+ ClassDB::bind_method(D_METHOD("_edit_use_pivot"), &CanvasItem::_edit_use_pivot);
ClassDB::bind_method(D_METHOD("get_canvas_item"), &CanvasItem::get_canvas_item);
@@ -1119,14 +1111,14 @@ int CanvasItem::get_canvas_layer() const {
return 0;
}
-Rect2 CanvasItem::get_item_and_children_rect() const {
+Rect2 CanvasItem::_edit_get_item_and_children_rect() const {
- Rect2 rect = get_item_rect();
+ Rect2 rect = _edit_get_rect();
for (int i = 0; i < get_child_count(); i++) {
CanvasItem *c = Object::cast_to<CanvasItem>(get_child(i));
if (c) {
- Rect2 sir = c->get_transform().xform(c->get_item_and_children_rect());
+ Rect2 sir = c->get_transform().xform(c->_edit_get_item_and_children_rect());
rect = rect.merge(sir);
}
}
diff --git a/scene/2d/canvas_item.h b/scene/2d/canvas_item.h
index 1a043c204f..c877a94755 100644
--- a/scene/2d/canvas_item.h
+++ b/scene/2d/canvas_item.h
@@ -216,11 +216,31 @@ public:
/* EDITOR */
- virtual Variant edit_get_state() const;
- virtual void edit_set_state(const Variant &p_state);
- virtual void edit_set_rect(const Rect2 &p_edit_rect);
- virtual void edit_rotate(float p_rot);
- virtual Size2 edit_get_minimum_size() const;
+ virtual void _edit_set_state(const Dictionary &p_state){};
+ virtual Dictionary _edit_get_state() const { return Dictionary(); };
+
+ // Used to move/select the node
+ virtual void _edit_set_position(const Point2 &p_position){};
+ virtual Point2 _edit_get_position() const { return Point2(); };
+ virtual bool _edit_use_position() const { return false; };
+
+ // Used to resize/move/select the node
+ virtual void _edit_set_rect(const Rect2 &p_rect){};
+ virtual Rect2 _edit_get_rect() const { return Rect2(-32, -32, 64, 64); };
+ Rect2 _edit_get_item_and_children_rect() const;
+ virtual bool _edit_use_rect() const { return false; };
+
+ // Used to rotate the node
+ virtual void _edit_set_rotation(float p_rotation){};
+ virtual float _edit_get_rotation() const { return 0.0; };
+ virtual bool _edit_use_rotation() const { return false; };
+
+ // Used to set a pivot
+ virtual void _edit_set_pivot(const Point2 &p_pivot){};
+ virtual Point2 _edit_get_pivot() const { return Point2(); };
+ virtual bool _edit_use_pivot() const { return false; };
+
+ virtual Size2 _edit_get_minimum_size() const;
/* VISIBILITY */
@@ -272,14 +292,11 @@ public:
CanvasItem *get_parent_item() const;
- virtual Rect2 get_item_rect() const = 0;
virtual Transform2D get_transform() const = 0;
virtual Transform2D get_global_transform() const;
virtual Transform2D get_global_transform_with_canvas() const;
- Rect2 get_item_and_children_rect() const;
-
CanvasItem *get_toplevel() const;
_FORCE_INLINE_ RID get_canvas_item() const { return canvas_item; }
diff --git a/scene/2d/collision_polygon_2d.cpp b/scene/2d/collision_polygon_2d.cpp
index a840744c78..92855299ae 100644
--- a/scene/2d/collision_polygon_2d.cpp
+++ b/scene/2d/collision_polygon_2d.cpp
@@ -243,7 +243,7 @@ CollisionPolygon2D::BuildMode CollisionPolygon2D::get_build_mode() const {
return build_mode;
}
-Rect2 CollisionPolygon2D::get_item_rect() const {
+Rect2 CollisionPolygon2D::_edit_get_rect() const {
return aabb;
}
diff --git a/scene/2d/collision_polygon_2d.h b/scene/2d/collision_polygon_2d.h
index c9ec860e36..2fb08a4599 100644
--- a/scene/2d/collision_polygon_2d.h
+++ b/scene/2d/collision_polygon_2d.h
@@ -69,7 +69,7 @@ public:
void set_polygon(const Vector<Point2> &p_polygon);
Vector<Point2> get_polygon() const;
- virtual Rect2 get_item_rect() const;
+ virtual Rect2 _edit_get_rect() const;
virtual String get_configuration_warning() const;
diff --git a/scene/2d/collision_shape_2d.cpp b/scene/2d/collision_shape_2d.cpp
index 0758f4a9bf..f7cb5473e3 100644
--- a/scene/2d/collision_shape_2d.cpp
+++ b/scene/2d/collision_shape_2d.cpp
@@ -158,7 +158,7 @@ Ref<Shape2D> CollisionShape2D::get_shape() const {
return shape;
}
-Rect2 CollisionShape2D::get_item_rect() const {
+Rect2 CollisionShape2D::_edit_get_rect() const {
return rect;
}
diff --git a/scene/2d/collision_shape_2d.h b/scene/2d/collision_shape_2d.h
index 04203a75b4..4745c659c8 100644
--- a/scene/2d/collision_shape_2d.h
+++ b/scene/2d/collision_shape_2d.h
@@ -51,9 +51,10 @@ protected:
static void _bind_methods();
public:
+ virtual Rect2 _edit_get_rect() const;
+
void set_shape(const Ref<Shape2D> &p_shape);
Ref<Shape2D> get_shape() const;
- virtual Rect2 get_item_rect() const;
void set_disabled(bool p_disabled);
bool is_disabled() const;
diff --git a/scene/2d/light_2d.cpp b/scene/2d/light_2d.cpp
index 516acefe2a..d2b987e037 100644
--- a/scene/2d/light_2d.cpp
+++ b/scene/2d/light_2d.cpp
@@ -32,21 +32,21 @@
#include "engine.h"
#include "servers/visual_server.h"
-void Light2D::edit_set_pivot(const Point2 &p_pivot) {
+void Light2D::_edit_set_pivot(const Point2 &p_pivot) {
set_texture_offset(p_pivot);
}
-Point2 Light2D::edit_get_pivot() const {
+Point2 Light2D::_edit_get_pivot() const {
return get_texture_offset();
}
-bool Light2D::edit_has_pivot() const {
+bool Light2D::_edit_use_pivot() const {
return true;
}
-Rect2 Light2D::get_item_rect() const {
+Rect2 Light2D::_edit_get_rect() const {
if (texture.is_null())
return Rect2(0, 0, 1, 1);
diff --git a/scene/2d/light_2d.h b/scene/2d/light_2d.h
index f6bc943adb..9b9da8379f 100644
--- a/scene/2d/light_2d.h
+++ b/scene/2d/light_2d.h
@@ -84,9 +84,10 @@ protected:
static void _bind_methods();
public:
- virtual void edit_set_pivot(const Point2 &p_pivot);
- virtual Point2 edit_get_pivot() const;
- virtual bool edit_has_pivot() const;
+ virtual void _edit_set_pivot(const Point2 &p_pivot);
+ virtual Point2 _edit_get_pivot() const;
+ virtual bool _edit_use_pivot() const;
+ virtual Rect2 _edit_get_rect() const;
void set_enabled(bool p_enabled);
bool is_enabled() const;
@@ -151,8 +152,6 @@ public:
void set_shadow_smooth(float p_amount);
float get_shadow_smooth() const;
- virtual Rect2 get_item_rect() const;
-
String get_configuration_warning() const;
Light2D();
diff --git a/scene/2d/node_2d.cpp b/scene/2d/node_2d.cpp
index c562a4652d..36fbf5fda6 100644
--- a/scene/2d/node_2d.cpp
+++ b/scene/2d/node_2d.cpp
@@ -34,35 +34,22 @@
#include "scene/main/viewport.h"
#include "servers/visual_server.h"
-void Node2D::edit_set_pivot(const Point2 &p_pivot) {
-}
-
-Point2 Node2D::edit_get_pivot() const {
-
- return Point2();
-}
-bool Node2D::edit_has_pivot() const {
-
- return false;
-}
+Dictionary Node2D::_edit_get_state() const {
-Variant Node2D::edit_get_state() const {
-
- Array state;
- state.push_back(get_position());
- state.push_back(get_rotation());
- state.push_back(get_scale());
+ Dictionary state;
+ state["position"] = get_position();
+ state["rotation"] = get_rotation();
+ state["scale"] = get_scale();
return state;
}
-void Node2D::edit_set_state(const Variant &p_state) {
+void Node2D::_edit_set_state(const Dictionary &p_state) {
- Array state = p_state;
- ERR_FAIL_COND(state.size() != 3);
+ Dictionary state = p_state;
+ pos = state["position"];
+ angle = state["rotation"];
+ _scale = state["scale"];
- pos = state[0];
- angle = state[1];
- _scale = state[2];
_update_transform();
_change_notify("rotation");
_change_notify("rotation_degrees");
@@ -70,9 +57,16 @@ void Node2D::edit_set_state(const Variant &p_state) {
_change_notify("position");
}
-void Node2D::edit_set_rect(const Rect2 &p_edit_rect) {
+void Node2D::_edit_set_position(const Point2 &p_position) {
+ pos = p_position;
+}
+
+Point2 Node2D::_edit_get_position() const {
+ return pos;
+}
- Rect2 r = get_item_rect();
+void Node2D::_edit_set_rect(const Rect2 &p_edit_rect) {
+ Rect2 r = _edit_get_rect();
Vector2 zero_offset;
if (r.size.x != 0)
@@ -101,14 +95,25 @@ void Node2D::edit_set_rect(const Rect2 &p_edit_rect) {
_change_notify("position");
}
-void Node2D::edit_rotate(float p_rot) {
+bool Node2D::_edit_use_rect() const {
+ return true;
+}
- angle += p_rot;
+void Node2D::_edit_set_rotation(float p_rotation) {
+ angle = p_rotation;
_update_transform();
_change_notify("rotation");
_change_notify("rotation_degrees");
}
+float Node2D::_edit_get_rotation() const {
+ return angle;
+}
+
+bool Node2D::_edit_use_rotation() const {
+ return true;
+}
+
void Node2D::_update_xform_values() {
pos = _mat.elements[2];
@@ -205,17 +210,6 @@ Transform2D Node2D::get_transform() const {
return _mat;
}
-Rect2 Node2D::get_item_rect() const {
-
- if (get_script_instance()) {
- Variant::CallError err;
- Rect2 r = get_script_instance()->call("_get_item_rect", NULL, 0, err);
- if (err.error == Variant::CallError::CALL_OK)
- return r;
- }
- return Rect2(Point2(-32, -32), Size2(64, 64));
-}
-
void Node2D::rotate(float p_radians) {
set_rotation(get_rotation() + p_radians);
@@ -439,7 +433,7 @@ void Node2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_z_as_relative", "enable"), &Node2D::set_z_as_relative);
ClassDB::bind_method(D_METHOD("is_z_relative"), &Node2D::is_z_relative);
- ClassDB::bind_method(D_METHOD("edit_set_pivot", "pivot"), &Node2D::edit_set_pivot);
+ ClassDB::bind_method(D_METHOD("_edit_set_pivot", "pivot"), &Node2D::_edit_set_pivot);
ClassDB::bind_method(D_METHOD("get_relative_transform_to_parent", "parent"), &Node2D::get_relative_transform_to_parent);
diff --git a/scene/2d/node_2d.h b/scene/2d/node_2d.h
index eca1e96c82..e1e07f2895 100644
--- a/scene/2d/node_2d.h
+++ b/scene/2d/node_2d.h
@@ -56,13 +56,16 @@ protected:
static void _bind_methods();
public:
- virtual Variant edit_get_state() const;
- virtual void edit_set_state(const Variant &p_state);
- virtual void edit_set_rect(const Rect2 &p_edit_rect);
- virtual void edit_rotate(float p_rot);
- virtual void edit_set_pivot(const Point2 &p_pivot);
- virtual Point2 edit_get_pivot() const;
- virtual bool edit_has_pivot() const;
+ virtual Dictionary _edit_get_state() const;
+ virtual void _edit_set_state(const Dictionary &p_state);
+
+ virtual void _edit_set_position(const Point2 &p_position);
+ virtual Point2 _edit_get_position() const;
+ virtual void _edit_set_rect(const Rect2 &p_edit_rect);
+ virtual bool _edit_use_rect() const;
+ virtual void _edit_set_rotation(float p_rotation);
+ virtual float _edit_get_rotation() const;
+ virtual bool _edit_use_rotation() const;
void set_position(const Point2 &p_pos);
void set_rotation(float p_radians);
@@ -85,7 +88,6 @@ public:
float get_global_rotation() const;
float get_global_rotation_degrees() const;
Size2 get_global_scale() const;
- virtual Rect2 get_item_rect() const;
void set_transform(const Transform2D &p_transform);
void set_global_transform(const Transform2D &p_transform);
diff --git a/scene/2d/polygon_2d.cpp b/scene/2d/polygon_2d.cpp
index b5b5445684..3f2ad19e51 100644
--- a/scene/2d/polygon_2d.cpp
+++ b/scene/2d/polygon_2d.cpp
@@ -29,7 +29,7 @@
/*************************************************************************/
#include "polygon_2d.h"
-Rect2 Polygon2D::get_item_rect() const {
+Rect2 Polygon2D::_edit_get_rect() const {
if (rect_cache_dirty) {
int l = polygon.size();
@@ -49,16 +49,16 @@ Rect2 Polygon2D::get_item_rect() const {
return item_rect;
}
-void Polygon2D::edit_set_pivot(const Point2 &p_pivot) {
+void Polygon2D::_edit_set_pivot(const Point2 &p_pivot) {
set_offset(p_pivot);
}
-Point2 Polygon2D::edit_get_pivot() const {
+Point2 Polygon2D::_edit_get_pivot() const {
return get_offset();
}
-bool Polygon2D::edit_has_pivot() const {
+bool Polygon2D::_edit_use_pivot() const {
return true;
}
diff --git a/scene/2d/polygon_2d.h b/scene/2d/polygon_2d.h
index 0c2c049c18..d09e22f5ff 100644
--- a/scene/2d/polygon_2d.h
+++ b/scene/2d/polygon_2d.h
@@ -99,11 +99,11 @@ public:
//editor stuff
- virtual void edit_set_pivot(const Point2 &p_pivot);
- virtual Point2 edit_get_pivot() const;
- virtual bool edit_has_pivot() const;
+ virtual void _edit_set_pivot(const Point2 &p_pivot);
+ virtual Point2 _edit_get_pivot() const;
+ virtual bool _edit_use_pivot() const;
- virtual Rect2 get_item_rect() const;
+ virtual Rect2 _edit_get_rect() const;
Polygon2D();
};
diff --git a/scene/2d/position_2d.cpp b/scene/2d/position_2d.cpp
index cde665d422..1e729bc179 100644
--- a/scene/2d/position_2d.cpp
+++ b/scene/2d/position_2d.cpp
@@ -38,7 +38,7 @@ void Position2D::_draw_cross() {
draw_line(Point2(0, -10), Point2(0, +10), Color(0.5, 1, 0.5));
}
-Rect2 Position2D::get_item_rect() const {
+Rect2 Position2D::_edit_get_rect() const {
return Rect2(Point2(-10, -10), Size2(20, 20));
}
diff --git a/scene/2d/position_2d.h b/scene/2d/position_2d.h
index af54fb919a..5961e447df 100644
--- a/scene/2d/position_2d.h
+++ b/scene/2d/position_2d.h
@@ -42,7 +42,7 @@ protected:
void _notification(int p_what);
public:
- virtual Rect2 get_item_rect() const;
+ virtual Rect2 _edit_get_rect() const;
Position2D();
};
diff --git a/scene/2d/screen_button.cpp b/scene/2d/screen_button.cpp
index bf7c5a3ba4..d5fcda90d5 100644
--- a/scene/2d/screen_button.cpp
+++ b/scene/2d/screen_button.cpp
@@ -133,7 +133,7 @@ void TouchScreenButton::_notification(int p_what) {
return;
if (shape.is_valid()) {
Color draw_col = get_tree()->get_debug_collisions_color();
- Vector2 pos = shape_centered ? get_item_rect().size * 0.5f : Vector2();
+ Vector2 pos = shape_centered ? _edit_get_rect().size * 0.5f : Vector2();
draw_set_transform_matrix(get_canvas_transform().translated(pos));
shape->draw(get_canvas_item(), draw_col);
}
@@ -251,7 +251,7 @@ void TouchScreenButton::_input(const Ref<InputEvent> &p_event) {
bool TouchScreenButton::_is_point_inside(const Point2 &p_point) {
Point2 coord = (get_global_transform_with_canvas()).affine_inverse().xform(p_point);
- Rect2 item_rect = get_item_rect();
+ Rect2 item_rect = _edit_get_rect();
bool touched = false;
bool check_rect = true;
@@ -322,13 +322,13 @@ void TouchScreenButton::_release(bool p_exiting_tree) {
}
}
-Rect2 TouchScreenButton::get_item_rect() const {
+Rect2 TouchScreenButton::_edit_get_rect() const {
if (texture.is_null())
return Rect2(0, 0, 1, 1);
/*
if (texture.is_null())
- return CanvasItem::get_item_rect();
+ return CanvasItem::_edit_get_rect();
*/
return Rect2(Size2(), texture->get_size());
diff --git a/scene/2d/screen_button.h b/scene/2d/screen_button.h
index 7647070b26..2e674c20b4 100644
--- a/scene/2d/screen_button.h
+++ b/scene/2d/screen_button.h
@@ -102,7 +102,7 @@ public:
bool is_pressed() const;
- Rect2 get_item_rect() const;
+ Rect2 _edit_get_rect() const;
TouchScreenButton();
};
diff --git a/scene/2d/sprite.cpp b/scene/2d/sprite.cpp
index c53faab5f9..df2265aae9 100644
--- a/scene/2d/sprite.cpp
+++ b/scene/2d/sprite.cpp
@@ -33,16 +33,16 @@
#include "scene/main/viewport.h"
#include "scene/scene_string_names.h"
-void Sprite::edit_set_pivot(const Point2 &p_pivot) {
+void Sprite::_edit_set_pivot(const Point2 &p_pivot) {
set_offset(p_pivot);
}
-Point2 Sprite::edit_get_pivot() const {
+Point2 Sprite::_edit_get_pivot() const {
return get_offset();
}
-bool Sprite::edit_has_pivot() const {
+bool Sprite::_edit_use_pivot() const {
return true;
}
@@ -257,13 +257,13 @@ int Sprite::get_hframes() const {
return hframes;
}
-Rect2 Sprite::get_item_rect() const {
+Rect2 Sprite::_edit_get_rect() const {
if (texture.is_null())
return Rect2(0, 0, 1, 1);
/*
if (texture.is_null())
- return CanvasItem::get_item_rect();
+ return CanvasItem::_edit_get_rect();
*/
Size2i s;
@@ -368,224 +368,3 @@ Sprite::Sprite() {
vframes = 1;
hframes = 1;
}
-
-//////////////////////////// VPSPRITE
-///
-///
-///
-
-#if 0
-void ViewportSprite::edit_set_pivot(const Point2& p_pivot) {
-
- set_offset(p_pivot);
-}
-
-Point2 ViewportSprite::edit_get_pivot() const {
-
- return get_offset();
-}
-bool ViewportSprite::edit_has_pivot() const {
-
- return true;
-}
-
-void ViewportSprite::_notification(int p_what) {
-
- switch(p_what) {
-
- case NOTIFICATION_ENTER_TREE: {
-
- if (!viewport_path.is_empty()) {
-
- Node *n = get_node(viewport_path);
- ERR_FAIL_COND(!n);
- Viewport *vp=Object::cast_to<Viewport>(n);
- ERR_FAIL_COND(!vp);
-
- Ref<RenderTargetTexture> rtt = vp->get_render_target_texture();
- texture=rtt;
- texture->connect("changed",this,"update");
- item_rect_changed();
- }
- } break;
- case NOTIFICATION_EXIT_TREE: {
-
- if (texture.is_valid()) {
-
- texture->disconnect("changed",this,"update");
- texture=Ref<Texture>();
- }
- } break;
- case NOTIFICATION_DRAW: {
-
- if (texture.is_null())
- return;
-
- RID ci = get_canvas_item();
-
- /*
- texture->draw(ci,Point2());
- break;
- */
-
- Size2i s;
- Rect2i src_rect;
-
- s = texture->get_size();
-
- src_rect.size=s;
-
- Point2 ofs=offset;
- if (centered)
- ofs-=s/2;
-
- if (OS::get_singleton()->get_use_pixel_snap()) {
- ofs=ofs.floor();
- }
- Rect2 dst_rect(ofs,s);
- texture->draw_rect_region(ci,dst_rect,src_rect,modulate);
-
- } break;
- }
-}
-
-void ViewportSprite::set_viewport_path(const NodePath& p_viewport) {
-
- viewport_path=p_viewport;
- update();
- if (!is_inside_tree())
- return;
-
- if (texture.is_valid()) {
- texture->disconnect("changed",this,"update");
- texture=Ref<Texture>();
- }
-
- if (viewport_path.is_empty())
- return;
-
-
- Node *n = get_node(viewport_path);
- ERR_FAIL_COND(!n);
- Viewport *vp=Object::cast_to<Viewport>(n);
- ERR_FAIL_COND(!vp);
-
- Ref<RenderTargetTexture> rtt = vp->get_render_target_texture();
- texture=rtt;
-
- if (texture.is_valid()) {
- texture->connect("changed",this,"update");
- }
-
- item_rect_changed();
-
-}
-
-NodePath ViewportSprite::get_viewport_path() const {
-
- return viewport_path;
-}
-
-void ViewportSprite::set_centered(bool p_center) {
-
- centered=p_center;
- update();
- item_rect_changed();
-}
-
-bool ViewportSprite::is_centered() const {
-
- return centered;
-}
-
-void ViewportSprite::set_offset(const Point2& p_offset) {
-
- offset=p_offset;
- update();
- item_rect_changed();
-}
-Point2 ViewportSprite::get_offset() const {
-
- return offset;
-}
-void ViewportSprite::set_modulate(const Color& p_color) {
-
- modulate=p_color;
- update();
-}
-
-Color ViewportSprite::get_modulate() const{
-
- return modulate;
-}
-
-
-Rect2 ViewportSprite::get_item_rect() const {
-
- if (texture.is_null())
- return Rect2(0,0,1,1);
- /*
- if (texture.is_null())
- return CanvasItem::get_item_rect();
- */
-
- Size2i s;
-
- s = texture->get_size();
- Point2 ofs=offset;
- if (centered)
- ofs-=s/2;
-
- if (s==Size2(0,0))
- s=Size2(1,1);
-
- return Rect2(ofs,s);
-}
-
-String ViewportSprite::get_configuration_warning() const {
-
- if (!has_node(viewport_path) || !Object::cast_to<Viewport>(get_node(viewport_path))) {
- return TTR("Path property must point to a valid Viewport node to work. Such Viewport must be set to 'render target' mode.");
- } else {
-
- Node *n = get_node(viewport_path);
- if (n) {
- Viewport *vp = Object::cast_to<Viewport>(n);
- if (!vp->is_set_as_render_target()) {
-
- return TTR("The Viewport set in the path property must be set as 'render target' in order for this sprite to work.");
- }
- }
- }
-
- return String();
-
-}
-
-void ViewportSprite::_bind_methods() {
-
- ClassDB::bind_method(D_METHOD("set_viewport_path","path"),&ViewportSprite::set_viewport_path);
- ClassDB::bind_method(D_METHOD("get_viewport_path"),&ViewportSprite::get_viewport_path);
-
- ClassDB::bind_method(D_METHOD("set_centered","centered"),&ViewportSprite::set_centered);
- ClassDB::bind_method(D_METHOD("is_centered"),&ViewportSprite::is_centered);
-
- ClassDB::bind_method(D_METHOD("set_offset","offset"),&ViewportSprite::set_offset);
- ClassDB::bind_method(D_METHOD("get_offset"),&ViewportSprite::get_offset);
-
- ClassDB::bind_method(D_METHOD("set_modulate","modulate"),&ViewportSprite::set_modulate);
- ClassDB::bind_method(D_METHOD("get_modulate"),&ViewportSprite::get_modulate);
-
- ADD_PROPERTYNZ( PropertyInfo( Variant::NODE_PATH, "viewport"), "set_viewport_path","get_viewport_path");
- ADD_PROPERTYNO( PropertyInfo( Variant::BOOL, "centered"), "set_centered","is_centered");
- ADD_PROPERTYNZ( PropertyInfo( Variant::VECTOR2, "offset"), "set_offset","get_offset");
- ADD_PROPERTYNO( PropertyInfo( Variant::COLOR, "modulate"), "set_modulate","get_modulate");
-
-}
-
-ViewportSprite::ViewportSprite() {
-
- centered=true;
- modulate=Color(1,1,1,1);
-}
-#endif
diff --git a/scene/2d/sprite.h b/scene/2d/sprite.h
index 64d30325f2..1bef73c0a5 100644
--- a/scene/2d/sprite.h
+++ b/scene/2d/sprite.h
@@ -62,9 +62,10 @@ protected:
virtual void _validate_property(PropertyInfo &property) const;
public:
- virtual void edit_set_pivot(const Point2 &p_pivot);
- virtual Point2 edit_get_pivot() const;
- virtual bool edit_has_pivot() const;
+ virtual void _edit_set_pivot(const Point2 &p_pivot);
+ virtual Point2 _edit_get_pivot() const;
+ virtual bool _edit_use_pivot() const;
+ virtual Rect2 _edit_get_rect() const;
void set_texture(const Ref<Texture> &p_texture);
Ref<Texture> get_texture() const;
@@ -102,53 +103,7 @@ public:
void set_hframes(int p_amount);
int get_hframes() const;
- virtual Rect2 get_item_rect() const;
-
Sprite();
};
-#if 0
-class ViewportSprite : public Node2D {
-
- GDCLASS( ViewportSprite, Node2D );
-
- Ref<Texture> texture;
- NodePath viewport_path;
-
- bool centered;
- Point2 offset;
- Color modulate;
-
-protected:
-
- void _notification(int p_what);
-
- static void _bind_methods();
-
-public:
-
- virtual void edit_set_pivot(const Point2& p_pivot);
- virtual Point2 edit_get_pivot() const;
- virtual bool edit_has_pivot() const;
-
- void set_viewport_path(const NodePath& p_viewport);
- NodePath get_viewport_path() const;
-
- void set_centered(bool p_center);
- bool is_centered() const;
-
- void set_offset(const Point2& p_offset);
- Point2 get_offset() const;
-
- void set_modulate(const Color& p_color);
- Color get_modulate() const;
-
- virtual Rect2 get_item_rect() const;
-
- virtual String get_configuration_warning() const;
-
- ViewportSprite();
-};
-
-#endif
#endif // SPRITE_H
diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp
index dd4270ab26..f067b5a187 100644
--- a/scene/2d/tile_map.cpp
+++ b/scene/2d/tile_map.cpp
@@ -883,7 +883,7 @@ PoolVector<int> TileMap::_get_tile_data() const {
return data;
}
-Rect2 TileMap::get_item_rect() const {
+Rect2 TileMap::_edit_get_rect() const {
const_cast<TileMap *>(this)->_update_dirty_quadrants();
return rect_cache;
diff --git a/scene/2d/tile_map.h b/scene/2d/tile_map.h
index 706b87cec3..9e14ec838a 100644
--- a/scene/2d/tile_map.h
+++ b/scene/2d/tile_map.h
@@ -229,7 +229,7 @@ public:
void set_cellv(const Vector2 &p_pos, int p_tile, bool p_flip_x = false, bool p_flip_y = false, bool p_transpose = false);
int get_cellv(const Vector2 &p_pos) const;
- Rect2 get_item_rect() const;
+ Rect2 _edit_get_rect() const;
void set_collision_layer(uint32_t p_layer);
uint32_t get_collision_layer() const;
diff --git a/scene/2d/visibility_notifier_2d.cpp b/scene/2d/visibility_notifier_2d.cpp
index b0fd57baf5..298bc2649e 100644
--- a/scene/2d/visibility_notifier_2d.cpp
+++ b/scene/2d/visibility_notifier_2d.cpp
@@ -83,7 +83,7 @@ void VisibilityNotifier2D::set_rect(const Rect2 &p_rect) {
_change_notify("rect");
}
-Rect2 VisibilityNotifier2D::get_item_rect() const {
+Rect2 VisibilityNotifier2D::_edit_get_rect() const {
return rect;
}
diff --git a/scene/2d/visibility_notifier_2d.h b/scene/2d/visibility_notifier_2d.h
index ee5152978b..6e06833912 100644
--- a/scene/2d/visibility_notifier_2d.h
+++ b/scene/2d/visibility_notifier_2d.h
@@ -54,13 +54,13 @@ protected:
static void _bind_methods();
public:
+ virtual Rect2 _edit_get_rect() const;
+
void set_rect(const Rect2 &p_rect);
Rect2 get_rect() const;
bool is_on_screen() const;
- virtual Rect2 get_item_rect() const;
-
VisibilityNotifier2D();
};
diff --git a/scene/gui/control.cpp b/scene/gui/control.cpp
index 3976a2ad48..adca78d1d4 100644
--- a/scene/gui/control.cpp
+++ b/scene/gui/control.cpp
@@ -45,7 +45,7 @@
#endif
#include <stdio.h>
-Variant Control::edit_get_state() const {
+Dictionary Control::_edit_get_state() const {
Dictionary s;
s["rect"] = get_rect();
@@ -59,22 +59,78 @@ Variant Control::edit_get_state() const {
s["anchors"] = anchors;
return s;
}
-void Control::edit_set_state(const Variant &p_state) {
+void Control::_edit_set_state(const Dictionary &p_state) {
- Dictionary s = p_state;
+ Dictionary state = p_state;
- Rect2 state = s["rect"];
- set_position(state.position);
- set_size(state.size);
- set_rotation(s["rotation"]);
- set_scale(s["scale"]);
- Array anchors = s["anchors"];
+ Rect2 rect = state["rect"];
+ set_position(rect.position);
+ set_size(rect.size);
+ set_rotation(state["rotation"]);
+ set_scale(state["scale"]);
+ Array anchors = state["anchors"];
set_anchor(MARGIN_LEFT, anchors[0]);
set_anchor(MARGIN_TOP, anchors[1]);
set_anchor(MARGIN_RIGHT, anchors[2]);
set_anchor(MARGIN_BOTTOM, anchors[3]);
}
+void Control::_edit_set_position(const Point2 &p_position) {
+ set_position(p_position);
+};
+
+Point2 Control::_edit_get_position() const {
+ return get_position();
+};
+
+void Control::_edit_set_rect(const Rect2 &p_edit_rect) {
+
+ Transform2D xform = _get_internal_transform();
+
+ Vector2 new_pos = xform.basis_xform(p_edit_rect.position);
+
+ Vector2 pos = get_position() + new_pos;
+
+ Rect2 new_rect = get_rect();
+ new_rect.position = pos.snapped(Vector2(1, 1));
+ new_rect.size = p_edit_rect.size.snapped(Vector2(1, 1));
+
+ set_position(new_rect.position);
+ set_size(new_rect.size);
+}
+
+Rect2 Control::_edit_get_rect() const {
+ return Rect2(Point2(), get_size());
+}
+
+bool Control::_edit_use_rect() const {
+ return true;
+}
+
+void Control::_edit_set_rotation(float p_rotation) {
+ set_rotation(p_rotation);
+}
+
+float Control::_edit_get_rotation() const {
+ return get_rotation();
+}
+
+bool Control::_edit_use_rotation() const {
+ return true;
+}
+
+void Control::_edit_set_pivot(const Point2 &p_pivot) {
+ set_pivot_offset(p_pivot);
+}
+
+Point2 Control::_edit_get_pivot() const {
+ return get_pivot_offset();
+}
+
+bool Control::_edit_use_pivot() const {
+ return true;
+}
+
void Control::set_custom_minimum_size(const Size2 &p_custom) {
if (p_custom == data.custom_minimum_size)
@@ -96,7 +152,7 @@ Size2 Control::get_combined_minimum_size() const {
return minsize;
}
-Size2 Control::edit_get_minimum_size() const {
+Size2 Control::_edit_get_minimum_size() const {
return get_combined_minimum_size();
}
@@ -110,23 +166,6 @@ Transform2D Control::_get_internal_transform() const {
return offset.affine_inverse() * (rot_scale * offset);
}
-void Control::edit_set_rect(const Rect2 &p_edit_rect) {
-
- Transform2D xform = _get_internal_transform();
-
- // xform[2] += get_position();
-
- Vector2 new_pos = xform.basis_xform(p_edit_rect.position);
-
- Vector2 pos = get_position() + new_pos;
-
- Rect2 new_rect = get_rect();
- new_rect.position = pos.snapped(Vector2(1, 1));
- new_rect.size = p_edit_rect.size.snapped(Vector2(1, 1));
-
- set_position(new_rect.position);
- set_size(new_rect.size);
-}
bool Control::_set(const StringName &p_name, const Variant &p_value) {
@@ -1210,7 +1249,7 @@ Size2 Control::get_parent_area_size() const {
if (data.parent_canvas_item) {
- parent_size = data.parent_canvas_item->get_item_rect().size;
+ parent_size = data.parent_canvas_item->_edit_get_rect().size;
} else {
parent_size = get_viewport()->get_visible_rect().size;
@@ -1289,7 +1328,7 @@ float Control::_get_parent_range(int p_idx) const {
}
if (data.parent_canvas_item) {
- return data.parent_canvas_item->get_item_rect().size[p_idx & 1];
+ return data.parent_canvas_item->_edit_get_rect().size[p_idx & 1];
} else {
return get_viewport()->get_visible_rect().size[p_idx & 1];
}
@@ -1751,11 +1790,6 @@ Rect2 Control::get_rect() const {
return Rect2(get_position(), get_size());
}
-Rect2 Control::get_item_rect() const {
-
- return Rect2(Point2(), get_size());
-}
-
void Control::add_icon_override(const StringName &p_name, const Ref<Texture> &p_icon) {
ERR_FAIL_COND(p_icon.is_null());
@@ -2254,7 +2288,7 @@ Control *Control::_get_focus_neighbour(Margin p_margin, int p_count) {
Point2 points[4];
Transform2D xform = get_global_transform();
- Rect2 rect = get_item_rect();
+ Rect2 rect = _edit_get_rect();
points[0] = xform.xform(rect.position);
points[1] = xform.xform(rect.position + Point2(rect.size.x, 0));
@@ -2313,7 +2347,7 @@ void Control::_window_find_focus_neighbour(const Vector2 &p_dir, Node *p_at, con
Point2 points[4];
Transform2D xform = c->get_global_transform();
- Rect2 rect = c->get_item_rect();
+ Rect2 rect = c->_edit_get_rect();
points[0] = xform.xform(rect.position);
points[1] = xform.xform(rect.position + Point2(rect.size.x, 0));
diff --git a/scene/gui/control.h b/scene/gui/control.h
index 94c484ca50..92d1c969fc 100644
--- a/scene/gui/control.h
+++ b/scene/gui/control.h
@@ -271,10 +271,25 @@ public:
};
- virtual Variant edit_get_state() const;
- virtual void edit_set_state(const Variant &p_state);
- virtual void edit_set_rect(const Rect2 &p_edit_rect);
- virtual Size2 edit_get_minimum_size() const;
+ virtual Dictionary _edit_get_state() const;
+ virtual void _edit_set_state(const Dictionary &p_state);
+
+ virtual void _edit_set_position(const Point2 &p_position);
+ virtual Point2 _edit_get_position() const;
+
+ virtual void _edit_set_rect(const Rect2 &p_edit_rect);
+ virtual Rect2 _edit_get_rect() const;
+ virtual bool _edit_use_rect() const;
+
+ virtual void _edit_set_rotation(float p_rotation);
+ virtual float _edit_get_rotation() const;
+ virtual bool _edit_use_rotation() const;
+
+ virtual void _edit_set_pivot(const Point2 &p_pivot);
+ virtual Point2 _edit_get_pivot() const;
+ virtual bool _edit_use_pivot() const;
+
+ virtual Size2 _edit_get_minimum_size() const;
void accept_event();
@@ -427,7 +442,6 @@ public:
CursorShape get_default_cursor_shape() const;
virtual CursorShape get_cursor_shape(const Point2 &p_pos = Point2i()) const;
- virtual Rect2 get_item_rect() const;
virtual Transform2D get_transform() const;
bool is_toplevel_control() const;
diff --git a/scene/gui/line_edit.cpp b/scene/gui/line_edit.cpp
index 5d3e5ec0e8..f7bf1cd9ea 100644
--- a/scene/gui/line_edit.cpp
+++ b/scene/gui/line_edit.cpp
@@ -1309,6 +1309,7 @@ void LineEdit::set_expand_to_text_length(bool p_enabled) {
expand_to_text_length = p_enabled;
minimum_size_changed();
+ set_window_pos(0);
}
bool LineEdit::get_expand_to_text_length() const {
@@ -1428,7 +1429,7 @@ void LineEdit::_bind_methods() {
ADD_PROPERTYNZ(PropertyInfo(Variant::INT, "max_length"), "set_max_length", "get_max_length");
ADD_PROPERTYNO(PropertyInfo(Variant::BOOL, "editable"), "set_editable", "is_editable");
ADD_PROPERTYNZ(PropertyInfo(Variant::BOOL, "secret"), "set_secret", "is_secret");
- ADD_PROPERTYNO(PropertyInfo(Variant::BOOL, "expand_to_len"), "set_expand_to_text_length", "get_expand_to_text_length");
+ ADD_PROPERTYNZ(PropertyInfo(Variant::BOOL, "expand_to_text_length"), "set_expand_to_text_length", "get_expand_to_text_length");
ADD_PROPERTY(PropertyInfo(Variant::INT, "focus_mode", PROPERTY_HINT_ENUM, "None,Click,All"), "set_focus_mode", "get_focus_mode");
ADD_GROUP("Placeholder", "placeholder_");
ADD_PROPERTYNZ(PropertyInfo(Variant::STRING, "placeholder_text"), "set_placeholder", "get_placeholder");
diff --git a/scene/main/node.cpp b/scene/main/node.cpp
index d38c688241..2bf45f1189 100755
--- a/scene/main/node.cpp
+++ b/scene/main/node.cpp
@@ -2067,7 +2067,7 @@ int Node::get_position_in_parent() const {
return data.pos;
}
-Node *Node::duplicate(int p_flags) const {
+Node *Node::_duplicate(int p_flags) const {
Node *node = NULL;
@@ -2147,9 +2147,6 @@ Node *Node::duplicate(int p_flags) const {
}
}
- if (p_flags & DUPLICATE_SIGNALS)
- _duplicate_signals(this, node);
-
for (int i = 0; i < get_child_count(); i++) {
if (get_child(i)->data.parent_owned)
@@ -2170,6 +2167,17 @@ Node *Node::duplicate(int p_flags) const {
return node;
}
+Node *Node::duplicate(int p_flags) const {
+
+ Node *dupe = _duplicate(p_flags);
+
+ if (dupe && (p_flags & DUPLICATE_SIGNALS)) {
+ _duplicate_signals(this, dupe);
+ }
+
+ return dupe;
+}
+
void Node::_duplicate_and_reown(Node *p_new_parent, const Map<Node *, Node *> &p_reown_map) const {
if (get_owner() != get_parent()->get_owner())
@@ -2240,6 +2248,9 @@ void Node::_duplicate_and_reown(Node *p_new_parent, const Map<Node *, Node *> &p
}
}
+// Duplication of signals must happen after all the node descendants have been copied,
+// because re-targeting of connections from some descendant to another is not possible
+// if the emitter node comes later in tree order than the receiver
void Node::_duplicate_signals(const Node *p_original, Node *p_copy) const {
if (this != p_original && (get_owner() != p_original && get_owner() != p_original->get_owner()))
@@ -2262,6 +2273,12 @@ void Node::_duplicate_signals(const Node *p_original, Node *p_copy) const {
NodePath ptarget = p_original->get_path_to(target);
Node *copytarget = p_copy->get_node(ptarget);
+ // Cannot find a path to the duplicate target, so it seems it's not part
+ // of the duplicated and not yet parented hierarchy, so at least try to connect
+ // to the same target as the original
+ if (!copytarget)
+ copytarget = target;
+
if (copy && copytarget) {
copy->connect(E->get().signal, copytarget, E->get().method, E->get().binds, CONNECT_PERSIST);
}
diff --git a/scene/main/node.h b/scene/main/node.h
index e8901f7b6e..c43e96063f 100644
--- a/scene/main/node.h
+++ b/scene/main/node.h
@@ -169,6 +169,7 @@ private:
void _duplicate_signals(const Node *p_original, Node *p_copy) const;
void _duplicate_and_reown(Node *p_new_parent, const Map<Node *, Node *> &p_reown_map) const;
+ Node *_duplicate(int p_flags) const;
Array _get_children() const;
Array _get_groups() const;