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-rw-r--r--core/config/project_settings.cpp41
-rw-r--r--core/config/project_settings.h1
-rw-r--r--core/error/error_macros.cpp2
-rw-r--r--core/io/logger.cpp2
-rw-r--r--core/object/script_language.cpp2
-rw-r--r--doc/classes/@GlobalScope.xml6
-rw-r--r--doc/classes/Node.xml4
-rw-r--r--doc/classes/Viewport.xml4
-rw-r--r--drivers/unix/os_unix.h2
-rw-r--r--editor/plugins/animation_blend_tree_editor_plugin.cpp2
-rw-r--r--editor/plugins/canvas_item_editor_plugin.cpp2
-rw-r--r--editor/plugins/node_3d_editor_plugin.cpp2
-rw-r--r--editor/project_manager.cpp42
-rw-r--r--modules/gdscript/doc_classes/@GDScript.xml4
-rw-r--r--modules/mono/csharp_script.cpp6
-rw-r--r--platform/javascript/SCsub6
-rw-r--r--platform/javascript/js/libs/library_godot_input.js8
-rw-r--r--platform/osx/os_osx.mm2
-rw-r--r--platform/windows/os_windows.cpp14
-rw-r--r--platform/windows/windows_terminal_logger.cpp2
-rw-r--r--platform/windows/windows_terminal_logger.h4
-rw-r--r--scene/animation/animation_player.h2
-rw-r--r--scene/debugger/scene_debugger.cpp2
-rw-r--r--scene/gui/code_edit.cpp27
-rw-r--r--scene/gui/texture_progress_bar.cpp17
-rw-r--r--scene/main/node.cpp6
-rw-r--r--scene/main/node.h2
-rw-r--r--servers/display_server_headless.h16
-rw-r--r--servers/physics_2d/godot_body_2d.cpp3
-rw-r--r--servers/physics_2d/godot_body_2d.h6
-rw-r--r--servers/physics_2d/godot_body_pair_2d.cpp7
-rw-r--r--servers/physics_3d/godot_body_3d.cpp3
-rw-r--r--servers/physics_3d/godot_body_3d.h6
-rw-r--r--servers/physics_3d/godot_body_pair_3d.cpp19
-rw-r--r--servers/rendering/renderer_rd/cluster_builder_rd.cpp8
-rw-r--r--servers/rendering/renderer_rd/renderer_storage_rd.cpp14
-rw-r--r--servers/rendering/renderer_rd/shader_compiler_rd.cpp4
-rw-r--r--servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl4
-rw-r--r--servers/rendering/renderer_viewport.cpp6
-rw-r--r--servers/rendering/shader_language.cpp18
-rw-r--r--servers/rendering/shader_types.cpp2
-rw-r--r--tests/scene/test_code_edit.h76
42 files changed, 236 insertions, 170 deletions
diff --git a/core/config/project_settings.cpp b/core/config/project_settings.cpp
index 21a802cb78..0e15edc29f 100644
--- a/core/config/project_settings.cpp
+++ b/core/config/project_settings.cpp
@@ -65,6 +65,14 @@ String ProjectSettings::get_resource_path() const {
return resource_path;
}
+String ProjectSettings::get_safe_project_name() const {
+ String safe_name = OS::get_singleton()->get_safe_dir_name(get("application/config/name"));
+ if (safe_name.is_empty()) {
+ safe_name = "UnnamedProject";
+ }
+ return safe_name;
+}
+
String ProjectSettings::get_imported_files_path() const {
return get_project_data_path().plus_file("imported");
}
@@ -701,11 +709,6 @@ Error ProjectSettings::_load_settings_text(const String &p_path) {
} else {
if (section == String()) {
set(assign, value);
- } else if (section == "application" && assign == "config/features") {
- const PackedStringArray project_features_untrimmed = value;
- const PackedStringArray project_features = _trim_to_supported_features(project_features_untrimmed);
- set("application/config/features", project_features);
- save();
} else {
set(section + "/" + assign, value);
}
@@ -923,6 +926,34 @@ Error ProjectSettings::_save_custom_bnd(const String &p_file) { // add other par
Error ProjectSettings::save_custom(const String &p_path, const CustomMap &p_custom, const Vector<String> &p_custom_features, bool p_merge_with_current) {
ERR_FAIL_COND_V_MSG(p_path == "", ERR_INVALID_PARAMETER, "Project settings save path cannot be empty.");
+ PackedStringArray project_features = has_setting("application/config/features") ? (PackedStringArray)get_setting("application/config/features") : PackedStringArray();
+ // If there is no feature list currently present, force one to generate.
+ if (project_features.is_empty()) {
+ project_features = ProjectSettings::get_required_features();
+ }
+ // Check the rendering API.
+ const String rendering_api = has_setting("rendering/quality/driver/driver_name") ? (String)get_setting("rendering/quality/driver/driver_name") : String();
+ if (rendering_api != "") {
+ // Add the rendering API as a project feature if it doesn't already exist.
+ if (!project_features.has(rendering_api)) {
+ project_features.append(rendering_api);
+ }
+ }
+ // Check for the existence of a csproj file.
+ if (FileAccess::exists(get_resource_path().plus_file(get_safe_project_name() + ".csproj"))) {
+ // If there is a csproj file, add the C# feature if it doesn't already exist.
+ if (!project_features.has("C#")) {
+ project_features.append("C#");
+ }
+ } else {
+ // If there isn't a csproj file, remove the C# feature if it exists.
+ if (project_features.has("C#")) {
+ project_features.remove_at(project_features.find("C#"));
+ }
+ }
+ project_features = _trim_to_supported_features(project_features);
+ set_setting("application/config/features", project_features);
+
Set<_VCSort> vclist;
if (p_merge_with_current) {
diff --git a/core/config/project_settings.h b/core/config/project_settings.h
index 2d8ec76b7a..5b74356337 100644
--- a/core/config/project_settings.h
+++ b/core/config/project_settings.h
@@ -151,6 +151,7 @@ public:
String get_project_data_dir_name() const;
String get_project_data_path() const;
String get_resource_path() const;
+ String get_safe_project_name() const;
String get_imported_files_path() const;
static ProjectSettings *get_singleton();
diff --git a/core/error/error_macros.cpp b/core/error/error_macros.cpp
index 719ea8afb5..61bb949ed4 100644
--- a/core/error/error_macros.cpp
+++ b/core/error/error_macros.cpp
@@ -76,7 +76,7 @@ void _err_print_error(const char *p_function, const char *p_file, int p_line, co
// Main error printing function.
void _err_print_error(const char *p_function, const char *p_file, int p_line, const char *p_error, const char *p_message, bool p_editor_notify, ErrorHandlerType p_type) {
- OS::get_singleton()->print_error(p_function, p_file, p_line, p_error, p_message, (Logger::ErrorType)p_type);
+ OS::get_singleton()->print_error(p_function, p_file, p_line, p_error, p_message, p_editor_notify, (Logger::ErrorType)p_type);
_global_lock();
ErrorHandlerList *l = error_handler_list;
diff --git a/core/io/logger.cpp b/core/io/logger.cpp
index b68a8b20a5..8a8bdf07d3 100644
--- a/core/io/logger.cpp
+++ b/core/io/logger.cpp
@@ -266,7 +266,7 @@ void CompositeLogger::log_error(const char *p_function, const char *p_file, int
}
for (int i = 0; i < loggers.size(); ++i) {
- loggers[i]->log_error(p_function, p_file, p_line, p_code, p_rationale, p_type);
+ loggers[i]->log_error(p_function, p_file, p_line, p_code, p_rationale, p_editor_notify, p_type);
}
}
diff --git a/core/object/script_language.cpp b/core/object/script_language.cpp
index c2449e3ddc..8ec1a973e7 100644
--- a/core/object/script_language.cpp
+++ b/core/object/script_language.cpp
@@ -511,7 +511,7 @@ void PlaceHolderScriptInstance::update(const List<PropertyInfo> &p_properties, c
Variant defval;
if (script->get_property_default_value(E->key(), defval)) {
//remove because it's the same as the default value
- if (defval == E) {
+ if (defval == E->get()) {
to_remove.push_back(E->key());
}
}
diff --git a/doc/classes/@GlobalScope.xml b/doc/classes/@GlobalScope.xml
index b1350c0241..41cc043a74 100644
--- a/doc/classes/@GlobalScope.xml
+++ b/doc/classes/@GlobalScope.xml
@@ -1,13 +1,15 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="@GlobalScope" version="4.0">
<brief_description>
- Global scope constants and variables.
+ Global scope constants and functions.
</brief_description>
<description>
- Global scope constants and variables. This is all that resides in the globals, constants regarding error codes, keycodes, property hints, etc.
+ A list of global scope enumerated constants and built-in functions. This is all that resides in the globals, constants regarding error codes, keycodes, property hints, etc.
Singletons are also documented here, since they can be accessed from anywhere.
+ For the entries related to GDScript which can be accessed in any script see [@GDScript].
</description>
<tutorials>
+ <link title="Random number generation">$DOCS_URL/tutorials/math/random_number_generation.html</link>
</tutorials>
<methods>
<method name="abs">
diff --git a/doc/classes/Node.xml b/doc/classes/Node.xml
index 8a12314ba8..c75b2e305e 100644
--- a/doc/classes/Node.xml
+++ b/doc/classes/Node.xml
@@ -791,8 +791,8 @@
<constant name="NOTIFICATION_DRAG_END" value="22">
Notification received when a drag ends.
</constant>
- <constant name="NOTIFICATION_PATH_CHANGED" value="23">
- Notification received when the node's [NodePath] changed.
+ <constant name="NOTIFICATION_PATH_RENAMED" value="23">
+ Notification received when the node's name or one of its parents' name is changed. This notification is [i]not[/i] received when the node is removed from the scene tree to be added to another parent later on.
</constant>
<constant name="NOTIFICATION_INTERNAL_PROCESS" value="25">
Notification received every frame when the internal process flag is set (see [method set_process_internal]).
diff --git a/doc/classes/Viewport.xml b/doc/classes/Viewport.xml
index 0418f29808..4a3f99696d 100644
--- a/doc/classes/Viewport.xml
+++ b/doc/classes/Viewport.xml
@@ -25,13 +25,13 @@
<method name="find_world_2d" qualifiers="const">
<return type="World2D" />
<description>
- Returns the 2D world of the viewport.
+ Returns the first valid [World2D] for this viewport, searching the [member world_2d] property of itself and any Viewport ancestor.
</description>
</method>
<method name="find_world_3d" qualifiers="const">
<return type="World3D" />
<description>
- Returns the 3D world of the viewport, or if none the world of the parent viewport.
+ Returns the first valid [World3D] for this viewport, searching the [member world_3d] property of itself and any Viewport ancestor.
</description>
</method>
<method name="get_camera_2d" qualifiers="const">
diff --git a/drivers/unix/os_unix.h b/drivers/unix/os_unix.h
index cbc870d385..67ee6ac856 100644
--- a/drivers/unix/os_unix.h
+++ b/drivers/unix/os_unix.h
@@ -102,7 +102,7 @@ public:
class UnixTerminalLogger : public StdLogger {
public:
- virtual void log_error(const char *p_function, const char *p_file, int p_line, const char *p_code, const char *p_rationale, bool p_editor_notify, ErrorType p_type = ERR_ERROR);
+ virtual void log_error(const char *p_function, const char *p_file, int p_line, const char *p_code, const char *p_rationale, bool p_editor_notify = false, ErrorType p_type = ERR_ERROR) override;
virtual ~UnixTerminalLogger();
};
diff --git a/editor/plugins/animation_blend_tree_editor_plugin.cpp b/editor/plugins/animation_blend_tree_editor_plugin.cpp
index 75d2bed1b2..c4a938f91d 100644
--- a/editor/plugins/animation_blend_tree_editor_plugin.cpp
+++ b/editor/plugins/animation_blend_tree_editor_plugin.cpp
@@ -945,7 +945,7 @@ AnimationNodeBlendTreeEditor::AnimationNodeBlendTreeEditor() {
add_node->set_text(TTR("Add Node..."));
graph->get_zoom_hbox()->move_child(add_node, 0);
add_node->get_popup()->connect("id_pressed", callable_mp(this, &AnimationNodeBlendTreeEditor::_add_node));
- add_node->connect("about_to_popup", callable_mp(this, &AnimationNodeBlendTreeEditor::_update_options_menu));
+ add_node->connect("about_to_popup", callable_mp(this, &AnimationNodeBlendTreeEditor::_update_options_menu), varray(false));
add_options.push_back(AddOption("Animation", "AnimationNodeAnimation"));
add_options.push_back(AddOption("OneShot", "AnimationNodeOneShot", 2));
diff --git a/editor/plugins/canvas_item_editor_plugin.cpp b/editor/plugins/canvas_item_editor_plugin.cpp
index a3378d1550..b6722b9d48 100644
--- a/editor/plugins/canvas_item_editor_plugin.cpp
+++ b/editor/plugins/canvas_item_editor_plugin.cpp
@@ -2339,7 +2339,7 @@ bool CanvasItemEditor::_gui_input_select(const Ref<InputEvent> &p_event) {
if (selection2.size() > 0) {
drag_type = DRAG_MOVE;
- drag_from = click;
+ drag_from = drag_start_origin;
_save_canvas_item_state(drag_selection);
}
return true;
diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp
index d3b462cda5..0a8cfa3815 100644
--- a/editor/plugins/node_3d_editor_plugin.cpp
+++ b/editor/plugins/node_3d_editor_plugin.cpp
@@ -1749,7 +1749,7 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
} else {
const bool movement_threshold_passed = _edit.original_mouse_pos.distance_to(_edit.mouse_pos) > 8 * EDSCALE;
if (clicked.is_valid() && movement_threshold_passed) {
- _compute_edit(_edit.mouse_pos);
+ _compute_edit(_edit.original_mouse_pos);
clicked = ObjectID();
_edit.mode = TRANSFORM_TRANSLATE;
diff --git a/editor/project_manager.cpp b/editor/project_manager.cpp
index 0be1f6d85b..372a77f67d 100644
--- a/editor/project_manager.cpp
+++ b/editor/project_manager.cpp
@@ -1233,46 +1233,6 @@ ProjectList::Item ProjectList::load_project_data(const String &p_property_key, b
const String main_scene = cf->get_value("application", "run/main_scene", "");
PackedStringArray project_features = cf->get_value("application", "config/features", PackedStringArray());
- bool project_features_dirty = false;
- // If there is no feature list currently present, force one to generate.
- if (project_features.is_empty()) {
- project_features = ProjectSettings::get_required_features();
- project_features_dirty = true;
- }
- // Check the rendering API.
- const String rendering_api = cf->get_value("rendering", "quality/driver/driver_name", "");
- if (rendering_api != "") {
- // Add the rendering API as a project feature if it doesn't already exist.
- if (!project_features.has(rendering_api)) {
- project_features.append(rendering_api);
- project_features_dirty = true;
- }
- }
- // Check for the existence of a csproj file.
- if (FileAccess::exists(path.plus_file(project_name + ".csproj"))) {
- // If there is a csproj file, add the C# feature if it doesn't already exist.
- if (!project_features.has("C#")) {
- project_features.append("C#");
- project_features_dirty = true;
- }
- } else {
- // If there isn't a csproj file, remove the C# feature if it exists.
- if (project_features.has("C#")) {
- project_features.remove_at(project_features.find("C#"));
- project_features_dirty = true;
- }
- }
- if (project_features_dirty) {
- project_features.sort();
- // Write the updated feature list, but only if the project config version is the same.
- // Never write to project files with a different config version!
- if (config_version == ProjectSettings::CONFIG_VERSION) {
- ProjectSettings *ps = ProjectSettings::get_singleton();
- ps->load_custom(conf);
- ps->set("application/config/features", project_features);
- ps->save_custom(conf);
- }
- }
PackedStringArray unsupported_features = ProjectSettings::get_unsupported_features(project_features);
uint64_t last_edited = 0;
@@ -1470,7 +1430,7 @@ void ProjectList::create_project_item_control(int p_index) {
int length = unsupported_features_str.length();
if (length > 0) {
Label *unsupported_label = memnew(Label(unsupported_features_str));
- unsupported_label->set_custom_minimum_size(Size2(length * 15, 10));
+ unsupported_label->set_custom_minimum_size(Size2(length * 15, 10) * EDSCALE);
unsupported_label->add_theme_font_override("font", get_theme_font(SNAME("title"), SNAME("EditorFonts")));
unsupported_label->add_theme_color_override("font_color", get_theme_color(SNAME("warning_color"), SNAME("Editor")));
unsupported_label->set_clip_text(true);
diff --git a/modules/gdscript/doc_classes/@GDScript.xml b/modules/gdscript/doc_classes/@GDScript.xml
index 9c8adb4cf1..33f4198ac1 100644
--- a/modules/gdscript/doc_classes/@GDScript.xml
+++ b/modules/gdscript/doc_classes/@GDScript.xml
@@ -4,10 +4,10 @@
Built-in GDScript functions.
</brief_description>
<description>
- List of core built-in GDScript functions. Math functions and other utilities. Everything else is provided by objects. (Keywords: builtin, built in, global functions.)
+ A list of GDScript-specific utility functions accessed in any script.
+ For the list of the global functions and constants see [@GlobalScope].
</description>
<tutorials>
- <link title="Random number generation">$DOCS_URL/tutorials/math/random_number_generation.html</link>
</tutorials>
<methods>
<method name="Color8">
diff --git a/modules/mono/csharp_script.cpp b/modules/mono/csharp_script.cpp
index 544f2a7584..0ceb45d425 100644
--- a/modules/mono/csharp_script.cpp
+++ b/modules/mono/csharp_script.cpp
@@ -788,11 +788,7 @@ bool CSharpLanguage::is_assembly_reloading_needed() {
GDMonoAssembly *proj_assembly = gdmono->get_project_assembly();
- String appname = ProjectSettings::get_singleton()->get("application/config/name");
- String appname_safe = OS::get_singleton()->get_safe_dir_name(appname);
- if (appname_safe.is_empty()) {
- appname_safe = "UnnamedProject";
- }
+ String appname_safe = ProjectSettings::get_singleton()->get_safe_project_name();
appname_safe += ".dll";
diff --git a/platform/javascript/SCsub b/platform/javascript/SCsub
index fa9e6eed15..8d9ba82fd4 100644
--- a/platform/javascript/SCsub
+++ b/platform/javascript/SCsub
@@ -28,11 +28,11 @@ if env["javascript_eval"]:
sys_env.AddJSLibraries(["js/libs/library_godot_javascript_singleton.js"])
for lib in sys_env["JS_LIBS"]:
- sys_env.Append(LINKFLAGS=["--js-library", lib])
+ sys_env.Append(LINKFLAGS=["--js-library", lib.abspath])
for js in env["JS_PRE"]:
- sys_env.Append(LINKFLAGS=["--pre-js", env.File(js).path])
+ sys_env.Append(LINKFLAGS=["--pre-js", js.abspath])
for ext in env["JS_EXTERNS"]:
- sys_env["ENV"]["EMCC_CLOSURE_ARGS"] += " --externs " + ext.path
+ sys_env["ENV"]["EMCC_CLOSURE_ARGS"] += " --externs " + ext.abspath
build = []
if env["gdnative_enabled"]:
diff --git a/platform/javascript/js/libs/library_godot_input.js b/platform/javascript/js/libs/library_godot_input.js
index d85d0d5335..3c1c05e44e 100644
--- a/platform/javascript/js/libs/library_godot_input.js
+++ b/platform/javascript/js/libs/library_godot_input.js
@@ -393,7 +393,9 @@ const GodotInput = {
const rect = canvas.getBoundingClientRect();
const pos = GodotInput.computePosition(evt, rect);
const modifiers = GodotInput.getModifiers(evt);
- if (p_pressed && document.activeElement !== GodotConfig.canvas) {
+ // Since the event is consumed, focus manually.
+ // NOTE: The iframe container may not have focus yet, so focus even when already active.
+ if (p_pressed) {
GodotConfig.canvas.focus();
}
if (func(p_pressed, evt.button, pos[0], pos[1], modifiers)) {
@@ -412,7 +414,9 @@ const GodotInput = {
const func = GodotRuntime.get_func(callback);
const canvas = GodotConfig.canvas;
function touch_cb(type, evt) {
- if (type === 0 && document.activeElement !== GodotConfig.canvas) {
+ // Since the event is consumed, focus manually.
+ // NOTE: The iframe container may not have focus yet, so focus even when already active.
+ if (type === 0) {
GodotConfig.canvas.focus();
}
const rect = canvas.getBoundingClientRect();
diff --git a/platform/osx/os_osx.mm b/platform/osx/os_osx.mm
index 45a81be80a..39608bdea8 100644
--- a/platform/osx/os_osx.mm
+++ b/platform/osx/os_osx.mm
@@ -178,7 +178,7 @@
class OSXTerminalLogger : public StdLogger {
public:
- virtual void log_error(const char *p_function, const char *p_file, int p_line, const char *p_code, const char *p_rationale, bool p_editor_notify, ErrorType p_type = ERR_ERROR) {
+ virtual void log_error(const char *p_function, const char *p_file, int p_line, const char *p_code, const char *p_rationale, bool p_editor_notify = false, ErrorType p_type = ERR_ERROR) {
if (!should_log(true)) {
return;
}
diff --git a/platform/windows/os_windows.cpp b/platform/windows/os_windows.cpp
index d8d4e92d9d..6a0a4790fc 100644
--- a/platform/windows/os_windows.cpp
+++ b/platform/windows/os_windows.cpp
@@ -447,7 +447,12 @@ Error OS_Windows::execute(const String &p_path, const List<String> &p_arguments,
ZeroMemory(&pi.pi, sizeof(pi.pi));
LPSTARTUPINFOW si_w = (LPSTARTUPINFOW)&pi.si;
- int ret = CreateProcessW(nullptr, (LPWSTR)(command.utf16().ptrw()), nullptr, nullptr, false, NORMAL_PRIORITY_CLASS | CREATE_NO_WINDOW, nullptr, nullptr, si_w, &pi.pi);
+ DWORD dwCreationFlags = NORMAL_PRIORITY_CLASS;
+#ifndef DEBUG_ENABLED
+ dwCreationFlags |= CREATE_NO_WINDOW;
+#endif
+
+ int ret = CreateProcessW(nullptr, (LPWSTR)(command.utf16().ptrw()), nullptr, nullptr, false, dwCreationFlags, nullptr, nullptr, si_w, &pi.pi);
ERR_FAIL_COND_V_MSG(ret == 0, ERR_CANT_FORK, "Could not create child process: " + command);
WaitForSingleObject(pi.pi.hProcess, INFINITE);
@@ -475,7 +480,12 @@ Error OS_Windows::create_process(const String &p_path, const List<String> &p_arg
ZeroMemory(&pi.pi, sizeof(pi.pi));
LPSTARTUPINFOW si_w = (LPSTARTUPINFOW)&pi.si;
- int ret = CreateProcessW(nullptr, (LPWSTR)(command.utf16().ptrw()), nullptr, nullptr, false, NORMAL_PRIORITY_CLASS | CREATE_NO_WINDOW, nullptr, nullptr, si_w, &pi.pi);
+ DWORD dwCreationFlags = NORMAL_PRIORITY_CLASS;
+#ifndef DEBUG_ENABLED
+ dwCreationFlags |= CREATE_NO_WINDOW;
+#endif
+
+ int ret = CreateProcessW(nullptr, (LPWSTR)(command.utf16().ptrw()), nullptr, nullptr, false, dwCreationFlags, nullptr, nullptr, si_w, &pi.pi);
ERR_FAIL_COND_V_MSG(ret == 0, ERR_CANT_FORK, "Could not create child process: " + command);
ProcessID pid = pi.pi.dwProcessId;
diff --git a/platform/windows/windows_terminal_logger.cpp b/platform/windows/windows_terminal_logger.cpp
index e54a61fdfd..d4148630f0 100644
--- a/platform/windows/windows_terminal_logger.cpp
+++ b/platform/windows/windows_terminal_logger.cpp
@@ -71,7 +71,7 @@ void WindowsTerminalLogger::logv(const char *p_format, va_list p_list, bool p_er
#endif
}
-void WindowsTerminalLogger::log_error(const char *p_function, const char *p_file, int p_line, const char *p_code, const char *p_rationale, ErrorType p_type) {
+void WindowsTerminalLogger::log_error(const char *p_function, const char *p_file, int p_line, const char *p_code, const char *p_rationale, bool p_editor_notify, ErrorType p_type) {
if (!should_log(true)) {
return;
}
diff --git a/platform/windows/windows_terminal_logger.h b/platform/windows/windows_terminal_logger.h
index aacfe5869e..86b65ae30a 100644
--- a/platform/windows/windows_terminal_logger.h
+++ b/platform/windows/windows_terminal_logger.h
@@ -37,8 +37,8 @@
class WindowsTerminalLogger : public StdLogger {
public:
- virtual void logv(const char *p_format, va_list p_list, bool p_err);
- virtual void log_error(const char *p_function, const char *p_file, int p_line, const char *p_code, const char *p_rationale, ErrorType p_type = ERR_ERROR);
+ virtual void logv(const char *p_format, va_list p_list, bool p_err) override;
+ virtual void log_error(const char *p_function, const char *p_file, int p_line, const char *p_code, const char *p_rationale, bool p_editor_notify = false, ErrorType p_type = ERR_ERROR) override;
virtual ~WindowsTerminalLogger();
};
diff --git a/scene/animation/animation_player.h b/scene/animation/animation_player.h
index ea04918988..1b07c086c0 100644
--- a/scene/animation/animation_player.h
+++ b/scene/animation/animation_player.h
@@ -198,7 +198,7 @@ private:
struct PlaybackData {
AnimationData *from = nullptr;
- float pos = 0.0;
+ double pos = 0.0;
float speed_scale = 1.0;
};
diff --git a/scene/debugger/scene_debugger.cpp b/scene/debugger/scene_debugger.cpp
index 3c8949ddfb..56c04b32e3 100644
--- a/scene/debugger/scene_debugger.cpp
+++ b/scene/debugger/scene_debugger.cpp
@@ -367,7 +367,7 @@ void SceneDebuggerObject::serialize(Array &r_arr, int p_max_size) {
PropertyHint hint = pi.hint;
String hint_string = pi.hint_string;
- if (!res.is_null()) {
+ if (!res.is_null() && !res->get_path().is_empty()) {
var = res->get_path();
} else { //only send information that can be sent..
int len = 0; //test how big is this to encode
diff --git a/scene/gui/code_edit.cpp b/scene/gui/code_edit.cpp
index 57de75a71d..a8c5966569 100644
--- a/scene/gui/code_edit.cpp
+++ b/scene/gui/code_edit.cpp
@@ -1419,40 +1419,23 @@ void CodeEdit::fold_line(int p_line) {
/* End line is the same therefore we have a block of single line delimiters. */
if (end_line == p_line) {
for (int i = p_line + 1; i <= line_count; i++) {
- if (i == line_count) {
- end_line = line_count;
- break;
- }
-
if ((in_string != -1 && is_in_string(i) == -1) || (in_comment != -1 && is_in_comment(i) == -1)) {
- end_line = i - 1;
break;
}
+ end_line = i;
}
}
} else {
int start_indent = get_indent_level(p_line);
for (int i = p_line + 1; i <= line_count; i++) {
- if (get_line(p_line).strip_edges().size() == 0 || is_in_string(i) != -1 || is_in_comment(i) != -1) {
- end_line = i;
+ if (get_line(i).strip_edges().size() == 0) {
continue;
}
-
- if (i == line_count) {
- /* Do not fold empty last line of script if any */
+ if (get_indent_level(i) > start_indent) {
end_line = i;
- if (get_line(i).strip_edges().size() == 0) {
- end_line--;
- }
- break;
+ continue;
}
-
- if ((get_indent_level(i) <= start_indent && get_line(i).strip_edges().size() != 0)) {
- /* Keep an empty line unfolded if any */
- end_line = i - 1;
- if (get_line(i - 1).strip_edges().size() == 0 && i - 2 > p_line) {
- end_line = i - 2;
- }
+ if (is_in_string(i) == -1 && is_in_comment(i) == -1) {
break;
}
}
diff --git a/scene/gui/texture_progress_bar.cpp b/scene/gui/texture_progress_bar.cpp
index fe11de128a..facbe06d4d 100644
--- a/scene/gui/texture_progress_bar.cpp
+++ b/scene/gui/texture_progress_bar.cpp
@@ -387,7 +387,6 @@ void TextureProgressBar::draw_nine_patch_stretched(const Ref<Texture2D> &p_textu
}
void TextureProgressBar::_notification(int p_what) {
- const float corners[12] = { -0.125, -0.375, -0.625, -0.875, 0.125, 0.375, 0.625, 0.875, 1.125, 1.375, 1.625, 1.875 };
switch (p_what) {
case NOTIFICATION_DRAW: {
if (nine_patch_stretch && (mode == FILL_LEFT_TO_RIGHT || mode == FILL_RIGHT_TO_LEFT || mode == FILL_TOP_TO_BOTTOM || mode == FILL_BOTTOM_TO_TOP || mode == FILL_BILINEAR_LEFT_AND_RIGHT || mode == FILL_BILINEAR_TOP_AND_BOTTOM)) {
@@ -452,7 +451,7 @@ void TextureProgressBar::_notification(int p_what) {
float val = get_as_ratio() * rad_max_degrees / 360;
if (val == 1) {
Rect2 region = Rect2(progress_offset, s);
- Rect2 source = Rect2(Point2(), s);
+ Rect2 source = Rect2(Point2(), progress->get_size());
draw_texture_rect_region(progress, region, source, tint_progress);
} else if (val != 0) {
Array pts;
@@ -466,16 +465,14 @@ void TextureProgressBar::_notification(int p_what) {
}
float end = start + direction * val;
- pts.append(start);
- pts.append(end);
float from = MIN(start, end);
float to = MAX(start, end);
- for (int i = 0; i < 12; i++) {
- if (corners[i] > from && corners[i] < to) {
- pts.append(corners[i]);
- }
+ pts.append(from);
+ for (float corner = Math::floor(from * 4 + 0.5) * 0.25 + 0.125; corner < to; corner += 0.25) {
+ pts.append(corner);
}
- pts.sort();
+ pts.append(to);
+
Vector<Point2> uvs;
Vector<Point2> points;
uvs.push_back(get_relative_center());
@@ -492,6 +489,8 @@ void TextureProgressBar::_notification(int p_what) {
colors.push_back(tint_progress);
draw_polygon(points, colors, uvs, progress);
}
+
+ // Draw a reference cross.
if (Engine::get_singleton()->is_editor_hint()) {
Point2 p;
diff --git a/scene/main/node.cpp b/scene/main/node.cpp
index 5e004d6863..0d646ff2a9 100644
--- a/scene/main/node.cpp
+++ b/scene/main/node.cpp
@@ -114,7 +114,7 @@ void Node::_notification(int p_notification) {
get_multiplayer()->scene_enter_exit_notify(data.scene_file_path, this, false);
}
} break;
- case NOTIFICATION_PATH_CHANGED: {
+ case NOTIFICATION_PATH_RENAMED: {
if (data.path_cache) {
memdelete(data.path_cache);
data.path_cache = nullptr;
@@ -899,7 +899,7 @@ void Node::set_name(const String &p_name) {
data.parent->_validate_child_name(this);
}
- propagate_notification(NOTIFICATION_PATH_CHANGED);
+ propagate_notification(NOTIFICATION_PATH_RENAMED);
if (is_inside_tree()) {
emit_signal(SNAME("renamed"));
@@ -2829,7 +2829,7 @@ void Node::_bind_methods() {
BIND_CONSTANT(NOTIFICATION_INSTANCED);
BIND_CONSTANT(NOTIFICATION_DRAG_BEGIN);
BIND_CONSTANT(NOTIFICATION_DRAG_END);
- BIND_CONSTANT(NOTIFICATION_PATH_CHANGED);
+ BIND_CONSTANT(NOTIFICATION_PATH_RENAMED);
BIND_CONSTANT(NOTIFICATION_INTERNAL_PROCESS);
BIND_CONSTANT(NOTIFICATION_INTERNAL_PHYSICS_PROCESS);
BIND_CONSTANT(NOTIFICATION_POST_ENTER_TREE);
diff --git a/scene/main/node.h b/scene/main/node.h
index 2dd32a2e1d..dc74a33580 100644
--- a/scene/main/node.h
+++ b/scene/main/node.h
@@ -256,7 +256,7 @@ public:
NOTIFICATION_INSTANCED = 20,
NOTIFICATION_DRAG_BEGIN = 21,
NOTIFICATION_DRAG_END = 22,
- NOTIFICATION_PATH_CHANGED = 23,
+ NOTIFICATION_PATH_RENAMED = 23,
//NOTIFICATION_TRANSLATION_CHANGED = 24, moved below
NOTIFICATION_INTERNAL_PROCESS = 25,
NOTIFICATION_INTERNAL_PHYSICS_PROCESS = 26,
diff --git a/servers/display_server_headless.h b/servers/display_server_headless.h
index d9ee91084f..0837e41db8 100644
--- a/servers/display_server_headless.h
+++ b/servers/display_server_headless.h
@@ -65,7 +65,11 @@ public:
Vector<DisplayServer::WindowID> get_window_list() const override { return Vector<DisplayServer::WindowID>(); }
- WindowID get_window_at_screen_position(const Point2i &p_position) const override { return -1; }
+ WindowID create_sub_window(WindowMode p_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Rect2i &p_rect = Rect2i()) override { return 0; }
+ void show_window(WindowID p_id) override {}
+ void delete_sub_window(WindowID p_id) override {}
+
+ WindowID get_window_at_screen_position(const Point2i &p_position) const override { return 0; }
void window_attach_instance_id(ObjectID p_instance, WindowID p_window = MAIN_WINDOW_ID) override {}
ObjectID window_get_attached_instance_id(WindowID p_window = MAIN_WINDOW_ID) const override { return ObjectID(); }
@@ -93,7 +97,7 @@ public:
Size2i window_get_max_size(WindowID p_window = MAIN_WINDOW_ID) const override { return Size2i(); }
void window_set_min_size(const Size2i p_size, WindowID p_window = MAIN_WINDOW_ID) override {}
- Size2i window_get_min_size(WindowID p_window = MAIN_WINDOW_ID) const override { return Size2i(); };
+ Size2i window_get_min_size(WindowID p_window = MAIN_WINDOW_ID) const override { return Size2i(); }
void window_set_size(const Size2i p_size, WindowID p_window = MAIN_WINDOW_ID) override {}
Size2i window_get_size(WindowID p_window = MAIN_WINDOW_ID) const override { return Size2i(); }
@@ -102,10 +106,13 @@ public:
void window_set_mode(WindowMode p_mode, WindowID p_window = MAIN_WINDOW_ID) override {}
WindowMode window_get_mode(WindowID p_window = MAIN_WINDOW_ID) const override { return WINDOW_MODE_MINIMIZED; }
+ void window_set_vsync_mode(VSyncMode p_vsync_mode, WindowID p_window = MAIN_WINDOW_ID) override {}
+ VSyncMode window_get_vsync_mode(WindowID p_window) const override { return VSyncMode::VSYNC_ENABLED; }
+
bool window_is_maximize_allowed(WindowID p_window = MAIN_WINDOW_ID) const override { return false; }
void window_set_flag(WindowFlags p_flag, bool p_enabled, WindowID p_window = MAIN_WINDOW_ID) override {}
- virtual bool window_get_flag(WindowFlags p_flag, WindowID p_window = MAIN_WINDOW_ID) const override { return false; }
+ bool window_get_flag(WindowFlags p_flag, WindowID p_window = MAIN_WINDOW_ID) const override { return false; }
void window_request_attention(WindowID p_window = MAIN_WINDOW_ID) override {}
void window_move_to_foreground(WindowID p_window = MAIN_WINDOW_ID) override {}
@@ -114,6 +121,9 @@ public:
bool can_any_window_draw() const override { return false; }
+ void window_set_ime_active(const bool p_active, WindowID p_window = MAIN_WINDOW_ID) override {}
+ void window_set_ime_position(const Point2i &p_pos, WindowID p_window = MAIN_WINDOW_ID) override {}
+
void process_events() override {}
void set_icon(const Ref<Image> &p_icon) override {}
diff --git a/servers/physics_2d/godot_body_2d.cpp b/servers/physics_2d/godot_body_2d.cpp
index 6d1c5539aa..44da5d4f3b 100644
--- a/servers/physics_2d/godot_body_2d.cpp
+++ b/servers/physics_2d/godot_body_2d.cpp
@@ -549,6 +549,9 @@ void GodotBody2D::integrate_forces(real_t p_step) {
gravity *= gravity_scale;
+ prev_linear_velocity = linear_velocity;
+ prev_angular_velocity = angular_velocity;
+
Vector2 motion;
bool do_motion = false;
diff --git a/servers/physics_2d/godot_body_2d.h b/servers/physics_2d/godot_body_2d.h
index 0df93482dc..ba4c39737a 100644
--- a/servers/physics_2d/godot_body_2d.h
+++ b/servers/physics_2d/godot_body_2d.h
@@ -50,6 +50,9 @@ class GodotBody2D : public GodotCollisionObject2D {
Vector2 linear_velocity;
real_t angular_velocity = 0.0;
+ Vector2 prev_linear_velocity;
+ real_t prev_angular_velocity = 0.0;
+
Vector2 constant_linear_velocity;
real_t constant_angular_velocity = 0.0;
@@ -209,6 +212,9 @@ public:
_FORCE_INLINE_ void set_angular_velocity(real_t p_velocity) { angular_velocity = p_velocity; }
_FORCE_INLINE_ real_t get_angular_velocity() const { return angular_velocity; }
+ _FORCE_INLINE_ Vector2 get_prev_linear_velocity() const { return prev_linear_velocity; }
+ _FORCE_INLINE_ real_t get_prev_angular_velocity() const { return prev_angular_velocity; }
+
_FORCE_INLINE_ void set_biased_linear_velocity(const Vector2 &p_velocity) { biased_linear_velocity = p_velocity; }
_FORCE_INLINE_ Vector2 get_biased_linear_velocity() const { return biased_linear_velocity; }
diff --git a/servers/physics_2d/godot_body_pair_2d.cpp b/servers/physics_2d/godot_body_pair_2d.cpp
index 97eeefbfe6..67b0f21456 100644
--- a/servers/physics_2d/godot_body_pair_2d.cpp
+++ b/servers/physics_2d/godot_body_pair_2d.cpp
@@ -32,7 +32,6 @@
#include "godot_collision_solver_2d.h"
#include "godot_space_2d.h"
-#define POSITION_CORRECTION
#define ACCUMULATE_IMPULSES
void GodotBodyPair2D::_add_contact(const Vector2 &p_point_A, const Vector2 &p_point_B, void *p_self) {
@@ -453,9 +452,9 @@ bool GodotBodyPair2D::pre_solve(real_t p_step) {
c.bounce = combine_bounce(A, B);
if (c.bounce) {
- Vector2 crA(-A->get_angular_velocity() * c.rA.y, A->get_angular_velocity() * c.rA.x);
- Vector2 crB(-B->get_angular_velocity() * c.rB.y, B->get_angular_velocity() * c.rB.x);
- Vector2 dv = B->get_linear_velocity() + crB - A->get_linear_velocity() - crA;
+ Vector2 crA(-A->get_prev_angular_velocity() * c.rA.y, A->get_prev_angular_velocity() * c.rA.x);
+ Vector2 crB(-B->get_prev_angular_velocity() * c.rB.y, B->get_prev_angular_velocity() * c.rB.x);
+ Vector2 dv = B->get_prev_linear_velocity() + crB - A->get_prev_linear_velocity() - crA;
c.bounce = c.bounce * dv.dot(c.normal);
}
diff --git a/servers/physics_3d/godot_body_3d.cpp b/servers/physics_3d/godot_body_3d.cpp
index 40d946655d..d5098a2a5f 100644
--- a/servers/physics_3d/godot_body_3d.cpp
+++ b/servers/physics_3d/godot_body_3d.cpp
@@ -604,6 +604,9 @@ void GodotBody3D::integrate_forces(real_t p_step) {
gravity *= gravity_scale;
+ prev_linear_velocity = linear_velocity;
+ prev_angular_velocity = angular_velocity;
+
Vector3 motion;
bool do_motion = false;
diff --git a/servers/physics_3d/godot_body_3d.h b/servers/physics_3d/godot_body_3d.h
index bba9ec6c3a..6ea6d1fcaa 100644
--- a/servers/physics_3d/godot_body_3d.h
+++ b/servers/physics_3d/godot_body_3d.h
@@ -45,6 +45,9 @@ class GodotBody3D : public GodotCollisionObject3D {
Vector3 linear_velocity;
Vector3 angular_velocity;
+ Vector3 prev_linear_velocity;
+ Vector3 prev_angular_velocity;
+
Vector3 constant_linear_velocity;
Vector3 constant_angular_velocity;
@@ -207,6 +210,9 @@ public:
_FORCE_INLINE_ void set_angular_velocity(const Vector3 &p_velocity) { angular_velocity = p_velocity; }
_FORCE_INLINE_ Vector3 get_angular_velocity() const { return angular_velocity; }
+ _FORCE_INLINE_ Vector3 get_prev_linear_velocity() const { return prev_linear_velocity; }
+ _FORCE_INLINE_ Vector3 get_prev_angular_velocity() const { return prev_angular_velocity; }
+
_FORCE_INLINE_ const Vector3 &get_biased_linear_velocity() const { return biased_linear_velocity; }
_FORCE_INLINE_ const Vector3 &get_biased_angular_velocity() const { return biased_angular_velocity; }
diff --git a/servers/physics_3d/godot_body_pair_3d.cpp b/servers/physics_3d/godot_body_pair_3d.cpp
index f0002870ae..8a701466ed 100644
--- a/servers/physics_3d/godot_body_pair_3d.cpp
+++ b/servers/physics_3d/godot_body_pair_3d.cpp
@@ -35,18 +35,6 @@
#include "core/os/os.h"
-/*
-#define NO_ACCUMULATE_IMPULSES
-#define NO_SPLIT_IMPULSES
-
-#define NO_FRICTION
-*/
-
-#define NO_TANGENTIALS
-/* BODY PAIR */
-
-//#define ALLOWED_PENETRATION 0.01
-#define RELAXATION_TIMESTEPS 3
#define MIN_VELOCITY 0.0001
#define MAX_BIAS_ROTATION (Math_PI / 8)
@@ -370,10 +358,9 @@ bool GodotBodyPair3D::pre_solve(real_t p_step) {
c.bounce = combine_bounce(A, B);
if (c.bounce) {
- Vector3 crA = A->get_angular_velocity().cross(c.rA);
- Vector3 crB = B->get_angular_velocity().cross(c.rB);
- Vector3 dv = B->get_linear_velocity() + crB - A->get_linear_velocity() - crA;
- //normal impule
+ Vector3 crA = A->get_prev_angular_velocity().cross(c.rA);
+ Vector3 crB = B->get_prev_angular_velocity().cross(c.rB);
+ Vector3 dv = B->get_prev_linear_velocity() + crB - A->get_prev_linear_velocity() - crA;
c.bounce = c.bounce * dv.dot(c.normal);
}
}
diff --git a/servers/rendering/renderer_rd/cluster_builder_rd.cpp b/servers/rendering/renderer_rd/cluster_builder_rd.cpp
index b952ecbff0..4a98cf0831 100644
--- a/servers/rendering/renderer_rd/cluster_builder_rd.cpp
+++ b/servers/rendering/renderer_rd/cluster_builder_rd.cpp
@@ -460,14 +460,6 @@ void ClusterBuilderRD::bake_cluster() {
RD::get_singleton()->draw_list_set_push_constant(draw_list, &push_constant, sizeof(ClusterBuilderSharedDataRD::ClusterRender::PushConstant));
uint32_t instances = 1;
-#if 0
- for (uint32_t j = i+1; j < element_count; j++) {
- if (elements[i].type!=elements[j].type) {
- break;
- }
- instances++;
- }
-#endif
RD::get_singleton()->draw_list_draw(draw_list, true, instances);
i += instances;
}
diff --git a/servers/rendering/renderer_rd/renderer_storage_rd.cpp b/servers/rendering/renderer_rd/renderer_storage_rd.cpp
index 04acc871b4..29e4a63cbb 100644
--- a/servers/rendering/renderer_rd/renderer_storage_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_storage_rd.cpp
@@ -2652,7 +2652,17 @@ void RendererStorageRD::MaterialData::update_uniform_buffer(const Map<StringName
//regular uniform
uint32_t offset = p_uniform_offsets[E.value.order];
#ifdef DEBUG_ENABLED
- uint32_t size = ShaderLanguage::get_type_size(E.value.type);
+ uint32_t size = 0U;
+ // The following code enforces a 16-byte alignment of uniform arrays.
+ if (E.value.array_size > 0) {
+ size = ShaderLanguage::get_type_size(E.value.type) * E.value.array_size;
+ int m = (16 * E.value.array_size);
+ if ((size % m) != 0U) {
+ size += m - (size % m);
+ }
+ } else {
+ size = ShaderLanguage::get_type_size(E.value.type);
+ }
ERR_CONTINUE(offset + size > p_buffer_size);
#endif
uint8_t *data = &p_buffer[offset];
@@ -10023,7 +10033,7 @@ RendererStorageRD::RendererStorageRD() {
actions.renames["RESTART"] = "restart";
actions.renames["CUSTOM"] = "PARTICLE.custom";
actions.renames["TRANSFORM"] = "PARTICLE.xform";
- actions.renames["TIME"] = "FRAME.time";
+ actions.renames["TIME"] = "frame_history.data[0].time";
actions.renames["PI"] = _MKSTR(Math_PI);
actions.renames["TAU"] = _MKSTR(Math_TAU);
actions.renames["E"] = _MKSTR(Math_E);
diff --git a/servers/rendering/renderer_rd/shader_compiler_rd.cpp b/servers/rendering/renderer_rd/shader_compiler_rd.cpp
index f7c8ca1487..77d3a2e766 100644
--- a/servers/rendering/renderer_rd/shader_compiler_rd.cpp
+++ b/servers/rendering/renderer_rd/shader_compiler_rd.cpp
@@ -661,6 +661,7 @@ String ShaderCompilerRD::_dump_node_code(const SL::Node *p_node, int p_level, Ge
uniform_sizes.write[uniform.order] = _get_datatype_size(ShaderLanguage::TYPE_UINT);
uniform_alignments.write[uniform.order] = _get_datatype_alignment(ShaderLanguage::TYPE_UINT);
} else {
+ // The following code enforces a 16-byte alignment of uniform arrays.
if (uniform.array_size > 0) {
int size = _get_datatype_size(uniform.type) * uniform.array_size;
int m = (16 * uniform.array_size);
@@ -668,10 +669,11 @@ String ShaderCompilerRD::_dump_node_code(const SL::Node *p_node, int p_level, Ge
size += m - (size % m);
}
uniform_sizes.write[uniform.order] = size;
+ uniform_alignments.write[uniform.order] = 16;
} else {
uniform_sizes.write[uniform.order] = _get_datatype_size(uniform.type);
+ uniform_alignments.write[uniform.order] = _get_datatype_alignment(uniform.type);
}
- uniform_alignments.write[uniform.order] = _get_datatype_alignment(uniform.type);
}
}
diff --git a/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl b/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl
index 8e33610ae2..e4628b2d5a 100644
--- a/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl
+++ b/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl
@@ -1757,7 +1757,11 @@ void main() {
}
}
+#ifdef MOLTENVK_USED
+ imageStore(geom_facing_grid, grid_pos, uvec4(imageLoad(geom_facing_grid, grid_pos).r | facing_bits)); //store facing bits
+#else
imageAtomicOr(geom_facing_grid, grid_pos, facing_bits); //store facing bits
+#endif
if (length(emission) > 0.001) {
float lumas[6];
diff --git a/servers/rendering/renderer_viewport.cpp b/servers/rendering/renderer_viewport.cpp
index 8a14834569..eddf5bf53d 100644
--- a/servers/rendering/renderer_viewport.cpp
+++ b/servers/rendering/renderer_viewport.cpp
@@ -85,14 +85,14 @@ void RendererViewport::_configure_3d_render_buffers(Viewport *p_viewport) {
if ((scaling_3d_mode == RS::VIEWPORT_SCALING_3D_MODE_FSR) && (scaling_3d_scale > 1.0)) {
// FSR is not design for downsampling.
// Throw a warning and fallback to VIEWPORT_SCALING_3D_MODE_BILINEAR
- print_error("FSR does not support supersampling. Falling back to bilinear mode.");
+ WARN_PRINT_ONCE("FSR 3D resolution scaling does not support supersampling. Falling back to bilinear scaling.");
scaling_3d_mode = RS::VIEWPORT_SCALING_3D_MODE_BILINEAR;
}
if ((scaling_3d_mode == RS::VIEWPORT_SCALING_3D_MODE_FSR) && !p_viewport->fsr_enabled) {
// FSR is not actually available.
// Throw a warning and fallback to disable scaling
- print_error("FSR is not available. Disabled FSR scaling 3D. Try bilinear mode.");
+ WARN_PRINT_ONCE("FSR 3D resolution scaling is not available. Disabling 3D resolution scaling.");
scaling_enabled = false;
}
@@ -123,7 +123,7 @@ void RendererViewport::_configure_3d_render_buffers(Viewport *p_viewport) {
break;
default:
// This is an unknown mode.
- print_error(vformat("Unknown scaling mode: %d, disabling scaling 3D", scaling_3d_mode));
+ WARN_PRINT_ONCE(vformat("Unknown scaling mode: %d. Disabling 3D resolution scaling.", scaling_3d_mode));
width = p_viewport->size.width;
height = p_viewport->size.height;
render_width = width;
diff --git a/servers/rendering/shader_language.cpp b/servers/rendering/shader_language.cpp
index c7a7ed154e..50719ecfc3 100644
--- a/servers/rendering/shader_language.cpp
+++ b/servers/rendering/shader_language.cpp
@@ -7441,6 +7441,7 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
int texture_uniforms = 0;
int texture_binding = 0;
+ int uniforms = 0;
int instance_index = 0;
ShaderNode::Uniform::Scope uniform_scope = ShaderNode::Uniform::SCOPE_LOCAL;
@@ -7791,6 +7792,9 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
return ERR_PARSE_ERROR;
}
uniform2.texture_order = -1;
+ if (uniform_scope != ShaderNode::Uniform::SCOPE_INSTANCE) {
+ uniform2.order = uniforms++;
+ }
}
if (uniform2.array_size > 0) {
@@ -8769,20 +8773,6 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
tk = _get_token();
}
- int uniforms = 0;
-
- // Need to push arrays to first place in a uniform buffer in order to correct work.
- for (Map<StringName, ShaderNode::Uniform>::Element *E = shader->uniforms.front(); E; E = E->next()) {
- if (E->get().texture_order == -1 && E->get().scope != ShaderNode::Uniform::SCOPE_INSTANCE && E->get().array_size > 0) {
- E->get().order = uniforms++;
- }
- }
- for (Map<StringName, ShaderNode::Uniform>::Element *E = shader->uniforms.front(); E; E = E->next()) {
- if (E->get().texture_order == -1 && E->get().scope != ShaderNode::Uniform::SCOPE_INSTANCE && E->get().array_size == 0) {
- E->get().order = uniforms++;
- }
- }
-
int error_line;
String error_message;
if (!_check_varying_usages(&error_line, &error_message)) {
diff --git a/servers/rendering/shader_types.cpp b/servers/rendering/shader_types.cpp
index eb5c9e66e8..10786555db 100644
--- a/servers/rendering/shader_types.cpp
+++ b/servers/rendering/shader_types.cpp
@@ -367,7 +367,7 @@ ShaderTypes::ShaderTypes() {
shader_modes[RS::SHADER_PARTICLES].functions["process"].built_ins["LIFETIME"] = constt(ShaderLanguage::TYPE_FLOAT);
shader_modes[RS::SHADER_PARTICLES].functions["process"].built_ins["DELTA"] = constt(ShaderLanguage::TYPE_FLOAT);
shader_modes[RS::SHADER_PARTICLES].functions["process"].built_ins["NUMBER"] = constt(ShaderLanguage::TYPE_UINT);
- shader_modes[RS::SHADER_PARTICLES].functions["process"].built_ins["INDEX"] = constt(ShaderLanguage::TYPE_INT);
+ shader_modes[RS::SHADER_PARTICLES].functions["process"].built_ins["INDEX"] = constt(ShaderLanguage::TYPE_UINT);
shader_modes[RS::SHADER_PARTICLES].functions["process"].built_ins["EMISSION_TRANSFORM"] = constt(ShaderLanguage::TYPE_MAT4);
shader_modes[RS::SHADER_PARTICLES].functions["process"].built_ins["RANDOM_SEED"] = constt(ShaderLanguage::TYPE_UINT);
shader_modes[RS::SHADER_PARTICLES].functions["process"].built_ins["FLAG_EMIT_POSITION"] = constt(ShaderLanguage::TYPE_UINT);
diff --git a/tests/scene/test_code_edit.h b/tests/scene/test_code_edit.h
index a95dd02ba5..0467d4417b 100644
--- a/tests/scene/test_code_edit.h
+++ b/tests/scene/test_code_edit.h
@@ -2332,6 +2332,20 @@ TEST_CASE("[SceneTree][CodeEdit] folding") {
CHECK_FALSE(code_edit->is_line_folded(2));
CHECK(code_edit->get_next_visible_line_offset_from(1, 1) == 2);
+ // Indent with blank lines.
+ code_edit->set_text("line1\n\tline2\n\n\nline3");
+ CHECK(code_edit->can_fold_line(0));
+ for (int i = 1; i < 2; i++) {
+ CHECK_FALSE(code_edit->can_fold_line(i));
+ code_edit->fold_line(i);
+ CHECK_FALSE(code_edit->is_line_folded(i));
+ }
+ code_edit->fold_line(0);
+ CHECK(code_edit->is_line_folded(0));
+ CHECK_FALSE(code_edit->is_line_folded(1));
+ CHECK_FALSE(code_edit->is_line_folded(2));
+ CHECK(code_edit->get_next_visible_line_offset_from(1, 1) == 2);
+
// Nested indents.
code_edit->set_text("line1\n\tline2\n\t\tline3\nline4");
CHECK(code_edit->can_fold_line(0));
@@ -2408,7 +2422,7 @@ TEST_CASE("[SceneTree][CodeEdit] folding") {
for (int i = 1; i < code_edit->get_line_count(); i++) {
CHECK_FALSE(code_edit->is_line_folded(i));
}
- CHECK(code_edit->get_next_visible_line_offset_from(1, 1) == 6);
+ CHECK(code_edit->get_next_visible_line_offset_from(1, 1) == 5);
// End of file.
code_edit->set_text("line1\n\tline2");
@@ -2490,7 +2504,7 @@ TEST_CASE("[SceneTree][CodeEdit] folding") {
// Multiline blocks.
code_edit->add_comment_delimiter("&", "&", false);
- code_edit->set_text("&line1\n\tline2&");
+ code_edit->set_text("&line1\n\tline2&\nline3");
CHECK(code_edit->can_fold_line(0));
CHECK_FALSE(code_edit->can_fold_line(1));
code_edit->fold_line(1);
@@ -2498,7 +2512,17 @@ TEST_CASE("[SceneTree][CodeEdit] folding") {
code_edit->fold_line(0);
CHECK(code_edit->is_line_folded(0));
CHECK_FALSE(code_edit->is_line_folded(1));
- CHECK(code_edit->get_next_visible_line_offset_from(1, 1) == 1);
+ CHECK(code_edit->get_next_visible_line_offset_from(1, 1) == 2);
+
+ // Multiline comment before last line.
+ code_edit->set_text("&line1\nline2&\ntest");
+ CHECK(code_edit->can_fold_line(0));
+ CHECK_FALSE(code_edit->can_fold_line(2));
+ code_edit->fold_line(1);
+ CHECK_FALSE(code_edit->is_line_folded(1));
+ code_edit->fold_line(0);
+ CHECK(code_edit->is_line_folded(0));
+ CHECK(code_edit->get_next_visible_line_offset_from(1, 1) == 2);
// Has to be full line.
code_edit->set_text("test &line1\n\tline2&");
@@ -2554,7 +2578,7 @@ TEST_CASE("[SceneTree][CodeEdit] folding") {
CHECK_FALSE(code_edit->is_line_folded(1));
CHECK(code_edit->get_next_visible_line_offset_from(1, 1) == 1);
- // Non-indented comments/ strings.
+ // Non-indented comments/strings.
// Single line
code_edit->set_text("test\n\tline1\n#line1\n#line2\n\ttest");
CHECK(code_edit->can_fold_line(0));
@@ -2576,6 +2600,50 @@ TEST_CASE("[SceneTree][CodeEdit] folding") {
CHECK_FALSE(code_edit->is_line_folded(1));
CHECK(code_edit->get_next_visible_line_offset_from(1, 1) == 4);
+ // Indent level 0->1, comment after lines
+ code_edit->set_text("line1\n\tline2\n#test");
+ CHECK(code_edit->can_fold_line(0));
+ CHECK_FALSE(code_edit->can_fold_line(1));
+ code_edit->fold_line(1);
+ CHECK_FALSE(code_edit->is_line_folded(1));
+ code_edit->fold_line(0);
+ CHECK(code_edit->is_line_folded(0));
+ CHECK_FALSE(code_edit->is_line_folded(1));
+ CHECK(code_edit->get_next_visible_line_offset_from(1, 1) == 2);
+
+ // Indent level 0->1, comment between lines
+ code_edit->set_text("line1\n#test\n\tline2\nline3");
+ CHECK(code_edit->can_fold_line(0));
+ CHECK_FALSE(code_edit->can_fold_line(2));
+ code_edit->fold_line(2);
+ CHECK_FALSE(code_edit->is_line_folded(2));
+ code_edit->fold_line(0);
+ CHECK(code_edit->is_line_folded(0));
+ CHECK_FALSE(code_edit->is_line_folded(2));
+ CHECK(code_edit->get_next_visible_line_offset_from(1, 1) == 3);
+
+ // Indent level 1->2, comment after lines
+ code_edit->set_text("\tline1\n\t\tline2\n#test");
+ CHECK(code_edit->can_fold_line(0));
+ CHECK_FALSE(code_edit->can_fold_line(1));
+ code_edit->fold_line(1);
+ CHECK_FALSE(code_edit->is_line_folded(1));
+ code_edit->fold_line(0);
+ CHECK(code_edit->is_line_folded(0));
+ CHECK_FALSE(code_edit->is_line_folded(1));
+ CHECK(code_edit->get_next_visible_line_offset_from(1, 1) == 2);
+
+ // Indent level 1->2, comment between lines
+ code_edit->set_text("\tline1\n#test\n\t\tline2\nline3");
+ CHECK(code_edit->can_fold_line(0));
+ CHECK_FALSE(code_edit->can_fold_line(2));
+ code_edit->fold_line(2);
+ CHECK_FALSE(code_edit->is_line_folded(2));
+ code_edit->fold_line(0);
+ CHECK(code_edit->is_line_folded(0));
+ CHECK_FALSE(code_edit->is_line_folded(2));
+ CHECK(code_edit->get_next_visible_line_offset_from(1, 1) == 3);
+
// Multiline
code_edit->set_text("test\n\tline1\n&line1\nline2&\n\ttest");
CHECK(code_edit->can_fold_line(0));