diff options
-rw-r--r-- | doc/classes/BaseMaterial3D.xml | 1 | ||||
-rw-r--r-- | editor/editor_toaster.cpp | 14 | ||||
-rw-r--r-- | scene/resources/material.cpp | 13 | ||||
-rw-r--r-- | servers/rendering/shader_language.cpp | 490 | ||||
-rw-r--r-- | servers/rendering/shader_language.h | 1 |
5 files changed, 241 insertions, 278 deletions
diff --git a/doc/classes/BaseMaterial3D.xml b/doc/classes/BaseMaterial3D.xml index a9c6030809..d3ae85101d 100644 --- a/doc/classes/BaseMaterial3D.xml +++ b/doc/classes/BaseMaterial3D.xml @@ -359,6 +359,7 @@ </member> <member name="texture_filter" type="int" setter="set_texture_filter" getter="get_texture_filter" enum="BaseMaterial3D.TextureFilter" default="3"> Filter flags for the texture. See [enum TextureFilter] for options. + [b]Note:[/b] [member heightmap_texture] is always sampled with linear filtering, even if nearest-neighbor filtering is selected here. This is to ensure the heightmap effect looks as intended. If you need sharper height transitions between pixels, resize the heightmap texture in an image editor with nearest-neighbor filtering. </member> <member name="texture_repeat" type="bool" setter="set_flag" getter="get_flag" default="true"> Repeat flags for the texture. See [enum TextureFilter] for options. diff --git a/editor/editor_toaster.cpp b/editor/editor_toaster.cpp index 7ca88bd2a2..4986bccc35 100644 --- a/editor/editor_toaster.cpp +++ b/editor/editor_toaster.cpp @@ -234,6 +234,16 @@ void EditorToaster::_auto_hide_or_free_toasts() { to_delete[i]->queue_delete(); toasts.erase(to_delete[i]); } + + if (toasts.is_empty()) { + main_button->set_tooltip(TTR("No notifications.")); + main_button->set_modulate(Color(0.5, 0.5, 0.5)); + main_button->set_disabled(true); + } else { + main_button->set_tooltip(TTR("Show notifications.")); + main_button->set_modulate(Color(1, 1, 1)); + main_button->set_disabled(false); + } } void EditorToaster::_draw_button() { @@ -508,6 +518,9 @@ EditorToaster::EditorToaster() { // Main button. main_button = memnew(Button); + main_button->set_tooltip(TTR("No notifications.")); + main_button->set_modulate(Color(0.5, 0.5, 0.5)); + main_button->set_disabled(true); main_button->set_flat(true); main_button->connect("pressed", callable_mp(this, &EditorToaster::_set_notifications_enabled), varray(true)); main_button->connect("pressed", callable_mp(this, &EditorToaster::_repop_old)); @@ -521,6 +534,7 @@ EditorToaster::EditorToaster() { add_child(disable_notifications_panel); disable_notifications_button = memnew(Button); + disable_notifications_button->set_tooltip(TTR("Silence the notifications.")); disable_notifications_button->set_flat(true); disable_notifications_button->connect("pressed", callable_mp(this, &EditorToaster::_set_notifications_enabled), varray(false)); disable_notifications_panel->add_child(disable_notifications_button); diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp index bbaaebd22a..fc207d358e 100644 --- a/scene/resources/material.cpp +++ b/scene/resources/material.cpp @@ -472,24 +472,33 @@ void BaseMaterial3D::_update_shader() { } String texfilter_str; + // Force linear filtering for the heightmap texture, as the heightmap effect + // looks broken with nearest-neighbor filtering (with and without Deep Parallax). + String texfilter_height_str; switch (texture_filter) { case TEXTURE_FILTER_NEAREST: texfilter_str = "filter_nearest"; + texfilter_height_str = "filter_linear"; break; case TEXTURE_FILTER_LINEAR: texfilter_str = "filter_linear"; + texfilter_height_str = "filter_linear"; break; case TEXTURE_FILTER_NEAREST_WITH_MIPMAPS: texfilter_str = "filter_nearest_mipmap"; + texfilter_height_str = "filter_linear_mipmap"; break; case TEXTURE_FILTER_LINEAR_WITH_MIPMAPS: texfilter_str = "filter_linear_mipmap"; + texfilter_height_str = "filter_linear_mipmap"; break; case TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC: texfilter_str = "filter_nearest_mipmap_anisotropic"; + texfilter_height_str = "filter_linear_mipmap_anisotropic"; break; case TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC: texfilter_str = "filter_linear_mipmap_anisotropic"; + texfilter_height_str = "filter_linear_mipmap_anisotropic"; break; case TEXTURE_FILTER_MAX: break; // Internal value, skip. @@ -497,8 +506,10 @@ void BaseMaterial3D::_update_shader() { if (flags[FLAG_USE_TEXTURE_REPEAT]) { texfilter_str += ",repeat_enable"; + texfilter_height_str += ",repeat_enable"; } else { texfilter_str += ",repeat_disable"; + texfilter_height_str += ",repeat_disable"; } //must create a shader! @@ -763,7 +774,7 @@ void BaseMaterial3D::_update_shader() { } if (features[FEATURE_HEIGHT_MAPPING]) { - code += "uniform sampler2D texture_heightmap : hint_default_black," + texfilter_str + ";\n"; + code += "uniform sampler2D texture_heightmap : hint_default_black," + texfilter_height_str + ";\n"; code += "uniform float heightmap_scale;\n"; code += "uniform int heightmap_min_layers;\n"; code += "uniform int heightmap_max_layers;\n"; diff --git a/servers/rendering/shader_language.cpp b/servers/rendering/shader_language.cpp index f9469fcae0..ad9b51ac0c 100644 --- a/servers/rendering/shader_language.cpp +++ b/servers/rendering/shader_language.cpp @@ -1858,21 +1858,21 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = { { "ivec4", TYPE_IVEC4, { TYPE_IVEC3, TYPE_INT, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, { "ivec4", TYPE_IVEC4, { TYPE_IVEC2, TYPE_IVEC2, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, - { "uint", TYPE_UINT, { TYPE_UINT, TYPE_VOID }, { "" }, TAG_GLOBAL, true }, - { "uvec2", TYPE_UVEC2, { TYPE_UINT, TYPE_VOID }, { "" }, TAG_GLOBAL, true }, - { "uvec2", TYPE_UVEC2, { TYPE_UINT, TYPE_UINT, TYPE_VOID }, { "" }, TAG_GLOBAL, true }, - { "uvec3", TYPE_UVEC3, { TYPE_UINT, TYPE_VOID }, { "" }, TAG_GLOBAL, true }, - { "uvec3", TYPE_UVEC3, { TYPE_UINT, TYPE_UINT, TYPE_UINT, TYPE_VOID }, { "" }, TAG_GLOBAL, true }, - { "uvec3", TYPE_UVEC3, { TYPE_UVEC2, TYPE_UINT, TYPE_VOID }, { "" }, TAG_GLOBAL, true }, - { "uvec3", TYPE_UVEC3, { TYPE_UINT, TYPE_UVEC2, TYPE_VOID }, { "" }, TAG_GLOBAL, true }, - { "uvec4", TYPE_UVEC4, { TYPE_UINT, TYPE_VOID }, { "" }, TAG_GLOBAL, true }, - { "uvec4", TYPE_UVEC4, { TYPE_UINT, TYPE_UINT, TYPE_UINT, TYPE_UINT, TYPE_VOID }, { "" }, TAG_GLOBAL, true }, - { "uvec4", TYPE_UVEC4, { TYPE_UINT, TYPE_UVEC2, TYPE_UINT, TYPE_VOID }, { "" }, TAG_GLOBAL, true }, - { "uvec4", TYPE_UVEC4, { TYPE_UVEC2, TYPE_UINT, TYPE_UINT, TYPE_VOID }, { "" }, TAG_GLOBAL, true }, - { "uvec4", TYPE_UVEC4, { TYPE_UINT, TYPE_UINT, TYPE_UVEC2, TYPE_VOID }, { "" }, TAG_GLOBAL, true }, - { "uvec4", TYPE_UVEC4, { TYPE_UINT, TYPE_UVEC3, TYPE_VOID }, { "" }, TAG_GLOBAL, true }, - { "uvec4", TYPE_UVEC4, { TYPE_UVEC3, TYPE_UINT, TYPE_VOID }, { "" }, TAG_GLOBAL, true }, - { "uvec4", TYPE_UVEC4, { TYPE_UVEC2, TYPE_UVEC2, TYPE_VOID }, { "" }, TAG_GLOBAL, true }, + { "uint", TYPE_UINT, { TYPE_UINT, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, + { "uvec2", TYPE_UVEC2, { TYPE_UINT, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, + { "uvec2", TYPE_UVEC2, { TYPE_UINT, TYPE_UINT, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, + { "uvec3", TYPE_UVEC3, { TYPE_UINT, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, + { "uvec3", TYPE_UVEC3, { TYPE_UINT, TYPE_UINT, TYPE_UINT, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, + { "uvec3", TYPE_UVEC3, { TYPE_UVEC2, TYPE_UINT, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, + { "uvec3", TYPE_UVEC3, { TYPE_UINT, TYPE_UVEC2, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, + { "uvec4", TYPE_UVEC4, { TYPE_UINT, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, + { "uvec4", TYPE_UVEC4, { TYPE_UINT, TYPE_UINT, TYPE_UINT, TYPE_UINT, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, + { "uvec4", TYPE_UVEC4, { TYPE_UINT, TYPE_UVEC2, TYPE_UINT, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, + { "uvec4", TYPE_UVEC4, { TYPE_UVEC2, TYPE_UINT, TYPE_UINT, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, + { "uvec4", TYPE_UVEC4, { TYPE_UINT, TYPE_UINT, TYPE_UVEC2, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, + { "uvec4", TYPE_UVEC4, { TYPE_UINT, TYPE_UVEC3, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, + { "uvec4", TYPE_UVEC4, { TYPE_UVEC3, TYPE_UINT, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, + { "uvec4", TYPE_UVEC4, { TYPE_UVEC2, TYPE_UVEC2, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, { "mat2", TYPE_MAT2, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, { "mat3", TYPE_MAT3, { TYPE_VEC3, TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, @@ -1886,22 +1886,22 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = { { "int", TYPE_INT, { TYPE_BOOL, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, { "int", TYPE_INT, { TYPE_INT, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, - { "int", TYPE_INT, { TYPE_UINT, TYPE_VOID }, { "" }, TAG_GLOBAL, true }, + { "int", TYPE_INT, { TYPE_UINT, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, { "int", TYPE_INT, { TYPE_FLOAT, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, { "float", TYPE_FLOAT, { TYPE_BOOL, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, { "float", TYPE_FLOAT, { TYPE_INT, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, - { "float", TYPE_FLOAT, { TYPE_UINT, TYPE_VOID }, { "" }, TAG_GLOBAL, true }, + { "float", TYPE_FLOAT, { TYPE_UINT, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, { "float", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, - { "uint", TYPE_UINT, { TYPE_BOOL, TYPE_VOID }, { "" }, TAG_GLOBAL, true }, - { "uint", TYPE_UINT, { TYPE_INT, TYPE_VOID }, { "" }, TAG_GLOBAL, true }, - { "uint", TYPE_UINT, { TYPE_UINT, TYPE_VOID }, { "" }, TAG_GLOBAL, true }, - { "uint", TYPE_UINT, { TYPE_FLOAT, TYPE_VOID }, { "" }, TAG_GLOBAL, true }, + { "uint", TYPE_UINT, { TYPE_BOOL, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, + { "uint", TYPE_UINT, { TYPE_INT, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, + { "uint", TYPE_UINT, { TYPE_UINT, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, + { "uint", TYPE_UINT, { TYPE_FLOAT, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, { "bool", TYPE_BOOL, { TYPE_BOOL, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, { "bool", TYPE_BOOL, { TYPE_INT, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, - { "bool", TYPE_BOOL, { TYPE_UINT, TYPE_VOID }, { "" }, TAG_GLOBAL, true }, + { "bool", TYPE_BOOL, { TYPE_UINT, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, { "bool", TYPE_BOOL, { TYPE_FLOAT, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, // Conversion vectors. @@ -1913,57 +1913,57 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = { { "vec2", TYPE_VEC2, { TYPE_BVEC2, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, { "vec2", TYPE_VEC2, { TYPE_IVEC2, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, - { "vec2", TYPE_VEC2, { TYPE_UVEC2, TYPE_VOID }, { "" }, TAG_GLOBAL, true }, + { "vec2", TYPE_VEC2, { TYPE_UVEC2, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, { "vec2", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, - { "uvec2", TYPE_UVEC2, { TYPE_BVEC2, TYPE_VOID }, { "" }, TAG_GLOBAL, true }, - { "uvec2", TYPE_UVEC2, { TYPE_IVEC2, TYPE_VOID }, { "" }, TAG_GLOBAL, true }, - { "uvec2", TYPE_UVEC2, { TYPE_UVEC2, TYPE_VOID }, { "" }, TAG_GLOBAL, true }, - { "uvec2", TYPE_UVEC2, { TYPE_VEC2, TYPE_VOID }, { "" }, TAG_GLOBAL, true }, + { "uvec2", TYPE_UVEC2, { TYPE_BVEC2, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, + { "uvec2", TYPE_UVEC2, { TYPE_IVEC2, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, + { "uvec2", TYPE_UVEC2, { TYPE_UVEC2, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, + { "uvec2", TYPE_UVEC2, { TYPE_VEC2, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, { "bvec2", TYPE_BVEC2, { TYPE_BVEC2, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, { "bvec2", TYPE_BVEC2, { TYPE_IVEC2, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, - { "bvec2", TYPE_BVEC2, { TYPE_UVEC2, TYPE_VOID }, { "" }, TAG_GLOBAL, true }, + { "bvec2", TYPE_BVEC2, { TYPE_UVEC2, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, { "bvec2", TYPE_BVEC2, { TYPE_VEC2, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, { "ivec3", TYPE_IVEC3, { TYPE_BVEC3, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, { "ivec3", TYPE_IVEC3, { TYPE_IVEC3, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, - { "ivec3", TYPE_IVEC3, { TYPE_UVEC3, TYPE_VOID }, { "" }, TAG_GLOBAL, true }, + { "ivec3", TYPE_IVEC3, { TYPE_UVEC3, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, { "ivec3", TYPE_IVEC3, { TYPE_VEC3, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, { "vec3", TYPE_VEC3, { TYPE_BVEC3, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, { "vec3", TYPE_VEC3, { TYPE_IVEC3, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, - { "vec3", TYPE_VEC3, { TYPE_UVEC3, TYPE_VOID }, { "" }, TAG_GLOBAL, true }, + { "vec3", TYPE_VEC3, { TYPE_UVEC3, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, { "vec3", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, - { "uvec3", TYPE_UVEC3, { TYPE_BVEC3, TYPE_VOID }, { "" }, TAG_GLOBAL, true }, - { "uvec3", TYPE_UVEC3, { TYPE_IVEC3, TYPE_VOID }, { "" }, TAG_GLOBAL, true }, - { "uvec3", TYPE_UVEC3, { TYPE_UVEC3, TYPE_VOID }, { "" }, TAG_GLOBAL, true }, - { "uvec3", TYPE_UVEC3, { TYPE_VEC3, TYPE_VOID }, { "" }, TAG_GLOBAL, true }, + { "uvec3", TYPE_UVEC3, { TYPE_BVEC3, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, + { "uvec3", TYPE_UVEC3, { TYPE_IVEC3, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, + { "uvec3", TYPE_UVEC3, { TYPE_UVEC3, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, + { "uvec3", TYPE_UVEC3, { TYPE_VEC3, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, { "bvec3", TYPE_BVEC3, { TYPE_BVEC3, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, { "bvec3", TYPE_BVEC3, { TYPE_IVEC3, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, - { "bvec3", TYPE_BVEC3, { TYPE_UVEC3, TYPE_VOID }, { "" }, TAG_GLOBAL, true }, + { "bvec3", TYPE_BVEC3, { TYPE_UVEC3, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, { "bvec3", TYPE_BVEC3, { TYPE_VEC3, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, { "ivec4", TYPE_IVEC4, { TYPE_BVEC4, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, { "ivec4", TYPE_IVEC4, { TYPE_IVEC4, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, - { "ivec4", TYPE_IVEC4, { TYPE_UVEC4, TYPE_VOID }, { "" }, TAG_GLOBAL, true }, + { "ivec4", TYPE_IVEC4, { TYPE_UVEC4, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, { "ivec4", TYPE_IVEC4, { TYPE_VEC4, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, { "vec4", TYPE_VEC4, { TYPE_BVEC4, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, { "vec4", TYPE_VEC4, { TYPE_IVEC4, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, - { "vec4", TYPE_VEC4, { TYPE_UVEC4, TYPE_VOID }, { "" }, TAG_GLOBAL, true }, + { "vec4", TYPE_VEC4, { TYPE_UVEC4, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, { "vec4", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, - { "uvec4", TYPE_UVEC4, { TYPE_BVEC4, TYPE_VOID }, { "" }, TAG_GLOBAL, true }, - { "uvec4", TYPE_UVEC4, { TYPE_IVEC4, TYPE_VOID }, { "" }, TAG_GLOBAL, true }, - { "uvec4", TYPE_UVEC4, { TYPE_UVEC4, TYPE_VOID }, { "" }, TAG_GLOBAL, true }, - { "uvec4", TYPE_UVEC4, { TYPE_VEC4, TYPE_VOID }, { "" }, TAG_GLOBAL, true }, + { "uvec4", TYPE_UVEC4, { TYPE_BVEC4, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, + { "uvec4", TYPE_UVEC4, { TYPE_IVEC4, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, + { "uvec4", TYPE_UVEC4, { TYPE_UVEC4, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, + { "uvec4", TYPE_UVEC4, { TYPE_VEC4, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, { "bvec4", TYPE_BVEC4, { TYPE_BVEC4, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, { "bvec4", TYPE_BVEC4, { TYPE_IVEC4, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, - { "bvec4", TYPE_BVEC4, { TYPE_UVEC4, TYPE_VOID }, { "" }, TAG_GLOBAL, true }, + { "bvec4", TYPE_BVEC4, { TYPE_UVEC4, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, { "bvec4", TYPE_BVEC4, { TYPE_VEC4, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, // Conversion between matrixes. @@ -2207,10 +2207,10 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = { // modf - { "modf", TYPE_FLOAT, { TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID }, { "x", "i" }, TAG_GLOBAL, true }, - { "modf", TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, { "x", "i" }, TAG_GLOBAL, true }, - { "modf", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, { "x", "i" }, TAG_GLOBAL, true }, - { "modf", TYPE_VEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_VOID }, { "x", "i" }, TAG_GLOBAL, true }, + { "modf", TYPE_FLOAT, { TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID }, { "x", "i" }, TAG_GLOBAL, false }, + { "modf", TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, { "x", "i" }, TAG_GLOBAL, false }, + { "modf", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, { "x", "i" }, TAG_GLOBAL, false }, + { "modf", TYPE_VEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_VOID }, { "x", "i" }, TAG_GLOBAL, false }, // min @@ -2230,13 +2230,13 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = { { "min", TYPE_IVEC4, { TYPE_IVEC4, TYPE_IVEC4, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false }, { "min", TYPE_IVEC4, { TYPE_IVEC4, TYPE_INT, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false }, - { "min", TYPE_UINT, { TYPE_UINT, TYPE_UINT, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, true }, - { "min", TYPE_UVEC2, { TYPE_UVEC2, TYPE_UVEC2, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, true }, - { "min", TYPE_UVEC2, { TYPE_UVEC2, TYPE_UINT, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, true }, - { "min", TYPE_UVEC3, { TYPE_UVEC3, TYPE_UVEC3, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, true }, - { "min", TYPE_UVEC3, { TYPE_UVEC3, TYPE_UINT, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, true }, - { "min", TYPE_UVEC4, { TYPE_UVEC4, TYPE_UVEC4, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, true }, - { "min", TYPE_UVEC4, { TYPE_UVEC4, TYPE_UINT, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, true }, + { "min", TYPE_UINT, { TYPE_UINT, TYPE_UINT, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false }, + { "min", TYPE_UVEC2, { TYPE_UVEC2, TYPE_UVEC2, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false }, + { "min", TYPE_UVEC2, { TYPE_UVEC2, TYPE_UINT, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false }, + { "min", TYPE_UVEC3, { TYPE_UVEC3, TYPE_UVEC3, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false }, + { "min", TYPE_UVEC3, { TYPE_UVEC3, TYPE_UINT, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false }, + { "min", TYPE_UVEC4, { TYPE_UVEC4, TYPE_UVEC4, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false }, + { "min", TYPE_UVEC4, { TYPE_UVEC4, TYPE_UINT, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false }, // max @@ -2256,13 +2256,13 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = { { "max", TYPE_IVEC4, { TYPE_IVEC4, TYPE_IVEC4, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false }, { "max", TYPE_IVEC4, { TYPE_IVEC4, TYPE_INT, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false }, - { "max", TYPE_UINT, { TYPE_UINT, TYPE_UINT, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, true }, - { "max", TYPE_UVEC2, { TYPE_UVEC2, TYPE_UVEC2, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, true }, - { "max", TYPE_UVEC2, { TYPE_UVEC2, TYPE_UINT, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, true }, - { "max", TYPE_UVEC3, { TYPE_UVEC3, TYPE_UVEC3, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, true }, - { "max", TYPE_UVEC3, { TYPE_UVEC3, TYPE_UINT, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, true }, - { "max", TYPE_UVEC4, { TYPE_UVEC4, TYPE_UVEC4, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, true }, - { "max", TYPE_UVEC4, { TYPE_UVEC4, TYPE_UINT, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, true }, + { "max", TYPE_UINT, { TYPE_UINT, TYPE_UINT, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false }, + { "max", TYPE_UVEC2, { TYPE_UVEC2, TYPE_UVEC2, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false }, + { "max", TYPE_UVEC2, { TYPE_UVEC2, TYPE_UINT, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false }, + { "max", TYPE_UVEC3, { TYPE_UVEC3, TYPE_UVEC3, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false }, + { "max", TYPE_UVEC3, { TYPE_UVEC3, TYPE_UINT, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false }, + { "max", TYPE_UVEC4, { TYPE_UVEC4, TYPE_UVEC4, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false }, + { "max", TYPE_UVEC4, { TYPE_UVEC4, TYPE_UINT, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false }, // clamp @@ -2282,13 +2282,13 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = { { "clamp", TYPE_IVEC3, { TYPE_IVEC3, TYPE_INT, TYPE_INT, TYPE_VOID }, { "x", "minVal", "maxVal" }, TAG_GLOBAL, false }, { "clamp", TYPE_IVEC4, { TYPE_IVEC4, TYPE_INT, TYPE_INT, TYPE_VOID }, { "x", "minVal", "maxVal" }, TAG_GLOBAL, false }, - { "clamp", TYPE_UINT, { TYPE_UINT, TYPE_UINT, TYPE_UINT, TYPE_VOID }, { "x", "minVal", "maxVal" }, TAG_GLOBAL, true }, - { "clamp", TYPE_UVEC2, { TYPE_UVEC2, TYPE_UVEC2, TYPE_UVEC2, TYPE_VOID }, { "x", "minVal", "maxVal" }, TAG_GLOBAL, true }, - { "clamp", TYPE_UVEC3, { TYPE_UVEC3, TYPE_UVEC3, TYPE_UVEC3, TYPE_VOID }, { "x", "minVal", "maxVal" }, TAG_GLOBAL, true }, - { "clamp", TYPE_UVEC4, { TYPE_UVEC4, TYPE_UVEC4, TYPE_UVEC4, TYPE_VOID }, { "x", "minVal", "maxVal" }, TAG_GLOBAL, true }, - { "clamp", TYPE_UVEC2, { TYPE_UVEC2, TYPE_UINT, TYPE_UINT, TYPE_VOID }, { "x", "minVal", "maxVal" }, TAG_GLOBAL, true }, - { "clamp", TYPE_UVEC3, { TYPE_UVEC3, TYPE_UINT, TYPE_UINT, TYPE_VOID }, { "x", "minVal", "maxVal" }, TAG_GLOBAL, true }, - { "clamp", TYPE_UVEC4, { TYPE_UVEC4, TYPE_UINT, TYPE_UINT, TYPE_VOID }, { "x", "minVal", "maxVal" }, TAG_GLOBAL, true }, + { "clamp", TYPE_UINT, { TYPE_UINT, TYPE_UINT, TYPE_UINT, TYPE_VOID }, { "x", "minVal", "maxVal" }, TAG_GLOBAL, false }, + { "clamp", TYPE_UVEC2, { TYPE_UVEC2, TYPE_UVEC2, TYPE_UVEC2, TYPE_VOID }, { "x", "minVal", "maxVal" }, TAG_GLOBAL, false }, + { "clamp", TYPE_UVEC3, { TYPE_UVEC3, TYPE_UVEC3, TYPE_UVEC3, TYPE_VOID }, { "x", "minVal", "maxVal" }, TAG_GLOBAL, false }, + { "clamp", TYPE_UVEC4, { TYPE_UVEC4, TYPE_UVEC4, TYPE_UVEC4, TYPE_VOID }, { "x", "minVal", "maxVal" }, TAG_GLOBAL, false }, + { "clamp", TYPE_UVEC2, { TYPE_UVEC2, TYPE_UINT, TYPE_UINT, TYPE_VOID }, { "x", "minVal", "maxVal" }, TAG_GLOBAL, false }, + { "clamp", TYPE_UVEC3, { TYPE_UVEC3, TYPE_UINT, TYPE_UINT, TYPE_VOID }, { "x", "minVal", "maxVal" }, TAG_GLOBAL, false }, + { "clamp", TYPE_UVEC4, { TYPE_UVEC4, TYPE_UINT, TYPE_UINT, TYPE_VOID }, { "x", "minVal", "maxVal" }, TAG_GLOBAL, false }, // mix @@ -2339,31 +2339,31 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = { // floatBitsToInt - { "floatBitsToInt", TYPE_INT, { TYPE_FLOAT, TYPE_VOID }, { "x" }, TAG_GLOBAL, true }, - { "floatBitsToInt", TYPE_IVEC2, { TYPE_VEC2, TYPE_VOID }, { "x" }, TAG_GLOBAL, true }, - { "floatBitsToInt", TYPE_IVEC3, { TYPE_VEC3, TYPE_VOID }, { "x" }, TAG_GLOBAL, true }, - { "floatBitsToInt", TYPE_IVEC4, { TYPE_VEC4, TYPE_VOID }, { "x" }, TAG_GLOBAL, true }, + { "floatBitsToInt", TYPE_INT, { TYPE_FLOAT, TYPE_VOID }, { "x" }, TAG_GLOBAL, false }, + { "floatBitsToInt", TYPE_IVEC2, { TYPE_VEC2, TYPE_VOID }, { "x" }, TAG_GLOBAL, false }, + { "floatBitsToInt", TYPE_IVEC3, { TYPE_VEC3, TYPE_VOID }, { "x" }, TAG_GLOBAL, false }, + { "floatBitsToInt", TYPE_IVEC4, { TYPE_VEC4, TYPE_VOID }, { "x" }, TAG_GLOBAL, false }, // floatBitsToUint - { "floatBitsToUint", TYPE_UINT, { TYPE_FLOAT, TYPE_VOID }, { "x" }, TAG_GLOBAL, true }, - { "floatBitsToUint", TYPE_UVEC2, { TYPE_VEC2, TYPE_VOID }, { "x" }, TAG_GLOBAL, true }, - { "floatBitsToUint", TYPE_UVEC3, { TYPE_VEC3, TYPE_VOID }, { "x" }, TAG_GLOBAL, true }, - { "floatBitsToUint", TYPE_UVEC4, { TYPE_VEC4, TYPE_VOID }, { "x" }, TAG_GLOBAL, true }, + { "floatBitsToUint", TYPE_UINT, { TYPE_FLOAT, TYPE_VOID }, { "x" }, TAG_GLOBAL, false }, + { "floatBitsToUint", TYPE_UVEC2, { TYPE_VEC2, TYPE_VOID }, { "x" }, TAG_GLOBAL, false }, + { "floatBitsToUint", TYPE_UVEC3, { TYPE_VEC3, TYPE_VOID }, { "x" }, TAG_GLOBAL, false }, + { "floatBitsToUint", TYPE_UVEC4, { TYPE_VEC4, TYPE_VOID }, { "x" }, TAG_GLOBAL, false }, // intBitsToFloat - { "intBitsToFloat", TYPE_FLOAT, { TYPE_INT, TYPE_VOID }, { "x" }, TAG_GLOBAL, true }, - { "intBitsToFloat", TYPE_VEC2, { TYPE_IVEC2, TYPE_VOID }, { "x" }, TAG_GLOBAL, true }, - { "intBitsToFloat", TYPE_VEC3, { TYPE_IVEC3, TYPE_VOID }, { "x" }, TAG_GLOBAL, true }, - { "intBitsToFloat", TYPE_VEC4, { TYPE_IVEC4, TYPE_VOID }, { "x" }, TAG_GLOBAL, true }, + { "intBitsToFloat", TYPE_FLOAT, { TYPE_INT, TYPE_VOID }, { "x" }, TAG_GLOBAL, false }, + { "intBitsToFloat", TYPE_VEC2, { TYPE_IVEC2, TYPE_VOID }, { "x" }, TAG_GLOBAL, false }, + { "intBitsToFloat", TYPE_VEC3, { TYPE_IVEC3, TYPE_VOID }, { "x" }, TAG_GLOBAL, false }, + { "intBitsToFloat", TYPE_VEC4, { TYPE_IVEC4, TYPE_VOID }, { "x" }, TAG_GLOBAL, false }, // uintBitsToFloat - { "uintBitsToFloat", TYPE_FLOAT, { TYPE_UINT, TYPE_VOID }, { "x" }, TAG_GLOBAL, true }, - { "uintBitsToFloat", TYPE_VEC2, { TYPE_UVEC2, TYPE_VOID }, { "x" }, TAG_GLOBAL, true }, - { "uintBitsToFloat", TYPE_VEC3, { TYPE_UVEC3, TYPE_VOID }, { "x" }, TAG_GLOBAL, true }, - { "uintBitsToFloat", TYPE_VEC4, { TYPE_UVEC4, TYPE_VOID }, { "x" }, TAG_GLOBAL, true }, + { "uintBitsToFloat", TYPE_FLOAT, { TYPE_UINT, TYPE_VOID }, { "x" }, TAG_GLOBAL, false }, + { "uintBitsToFloat", TYPE_VEC2, { TYPE_UVEC2, TYPE_VOID }, { "x" }, TAG_GLOBAL, false }, + { "uintBitsToFloat", TYPE_VEC3, { TYPE_UVEC3, TYPE_VOID }, { "x" }, TAG_GLOBAL, false }, + { "uintBitsToFloat", TYPE_VEC4, { TYPE_UVEC4, TYPE_VOID }, { "x" }, TAG_GLOBAL, false }, // Built-ins - geometric functions. // length @@ -2452,9 +2452,9 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = { { "lessThan", TYPE_BVEC3, { TYPE_IVEC3, TYPE_IVEC3, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false }, { "lessThan", TYPE_BVEC4, { TYPE_IVEC4, TYPE_IVEC4, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false }, - { "lessThan", TYPE_BVEC2, { TYPE_UVEC2, TYPE_UVEC2, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, true }, - { "lessThan", TYPE_BVEC3, { TYPE_UVEC3, TYPE_UVEC3, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, true }, - { "lessThan", TYPE_BVEC4, { TYPE_UVEC4, TYPE_UVEC4, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, true }, + { "lessThan", TYPE_BVEC3, { TYPE_UVEC3, TYPE_UVEC3, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false }, + { "lessThan", TYPE_BVEC4, { TYPE_UVEC4, TYPE_UVEC4, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false }, + { "lessThan", TYPE_BVEC2, { TYPE_UVEC2, TYPE_UVEC2, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false }, // greaterThan @@ -2466,9 +2466,9 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = { { "greaterThan", TYPE_BVEC3, { TYPE_IVEC3, TYPE_IVEC3, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false }, { "greaterThan", TYPE_BVEC4, { TYPE_IVEC4, TYPE_IVEC4, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false }, - { "greaterThan", TYPE_BVEC2, { TYPE_UVEC2, TYPE_UVEC2, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, true }, - { "greaterThan", TYPE_BVEC3, { TYPE_UVEC3, TYPE_UVEC3, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, true }, - { "greaterThan", TYPE_BVEC4, { TYPE_UVEC4, TYPE_UVEC4, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, true }, + { "greaterThan", TYPE_BVEC2, { TYPE_UVEC2, TYPE_UVEC2, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false }, + { "greaterThan", TYPE_BVEC3, { TYPE_UVEC3, TYPE_UVEC3, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false }, + { "greaterThan", TYPE_BVEC4, { TYPE_UVEC4, TYPE_UVEC4, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false }, // lessThanEqual @@ -2480,9 +2480,9 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = { { "lessThanEqual", TYPE_BVEC3, { TYPE_IVEC3, TYPE_IVEC3, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false }, { "lessThanEqual", TYPE_BVEC4, { TYPE_IVEC4, TYPE_IVEC4, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false }, - { "lessThanEqual", TYPE_BVEC2, { TYPE_UVEC2, TYPE_UVEC2, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, true }, - { "lessThanEqual", TYPE_BVEC3, { TYPE_UVEC3, TYPE_UVEC3, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, true }, - { "lessThanEqual", TYPE_BVEC4, { TYPE_UVEC4, TYPE_UVEC4, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, true }, + { "lessThanEqual", TYPE_BVEC2, { TYPE_UVEC2, TYPE_UVEC2, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false }, + { "lessThanEqual", TYPE_BVEC3, { TYPE_UVEC3, TYPE_UVEC3, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false }, + { "lessThanEqual", TYPE_BVEC4, { TYPE_UVEC4, TYPE_UVEC4, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false }, // greaterThanEqual @@ -2494,9 +2494,9 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = { { "greaterThanEqual", TYPE_BVEC3, { TYPE_IVEC3, TYPE_IVEC3, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false }, { "greaterThanEqual", TYPE_BVEC4, { TYPE_IVEC4, TYPE_IVEC4, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false }, - { "greaterThanEqual", TYPE_BVEC2, { TYPE_UVEC2, TYPE_UVEC2, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, true }, - { "greaterThanEqual", TYPE_BVEC3, { TYPE_UVEC3, TYPE_UVEC3, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, true }, - { "greaterThanEqual", TYPE_BVEC4, { TYPE_UVEC4, TYPE_UVEC4, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, true }, + { "greaterThanEqual", TYPE_BVEC2, { TYPE_UVEC2, TYPE_UVEC2, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false }, + { "greaterThanEqual", TYPE_BVEC3, { TYPE_UVEC3, TYPE_UVEC3, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false }, + { "greaterThanEqual", TYPE_BVEC4, { TYPE_UVEC4, TYPE_UVEC4, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false }, // equal @@ -2508,9 +2508,9 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = { { "equal", TYPE_BVEC3, { TYPE_IVEC3, TYPE_IVEC3, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false }, { "equal", TYPE_BVEC4, { TYPE_IVEC4, TYPE_IVEC4, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false }, - { "equal", TYPE_BVEC2, { TYPE_UVEC2, TYPE_UVEC2, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, true }, - { "equal", TYPE_BVEC3, { TYPE_UVEC3, TYPE_UVEC3, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, true }, - { "equal", TYPE_BVEC4, { TYPE_UVEC4, TYPE_UVEC4, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, true }, + { "equal", TYPE_BVEC2, { TYPE_UVEC2, TYPE_UVEC2, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false }, + { "equal", TYPE_BVEC3, { TYPE_UVEC3, TYPE_UVEC3, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false }, + { "equal", TYPE_BVEC4, { TYPE_UVEC4, TYPE_UVEC4, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false }, { "equal", TYPE_BVEC2, { TYPE_BVEC2, TYPE_BVEC2, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false }, { "equal", TYPE_BVEC3, { TYPE_BVEC3, TYPE_BVEC3, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false }, @@ -2526,9 +2526,9 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = { { "notEqual", TYPE_BVEC3, { TYPE_IVEC3, TYPE_IVEC3, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false }, { "notEqual", TYPE_BVEC4, { TYPE_IVEC4, TYPE_IVEC4, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false }, - { "notEqual", TYPE_BVEC2, { TYPE_UVEC2, TYPE_UVEC2, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, true }, - { "notEqual", TYPE_BVEC3, { TYPE_UVEC3, TYPE_UVEC3, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, true }, - { "notEqual", TYPE_BVEC4, { TYPE_UVEC4, TYPE_UVEC4, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, true }, + { "notEqual", TYPE_BVEC2, { TYPE_UVEC2, TYPE_UVEC2, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false }, + { "notEqual", TYPE_BVEC3, { TYPE_UVEC3, TYPE_UVEC3, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false }, + { "notEqual", TYPE_BVEC4, { TYPE_UVEC4, TYPE_UVEC4, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false }, { "notEqual", TYPE_BVEC2, { TYPE_BVEC2, TYPE_BVEC2, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false }, { "notEqual", TYPE_BVEC3, { TYPE_BVEC3, TYPE_BVEC3, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false }, @@ -2555,38 +2555,38 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = { // Built-ins: texture functions. // textureSize - { "textureSize", TYPE_IVEC2, { TYPE_SAMPLER2D, TYPE_INT, TYPE_VOID }, { "sampler", "lod" }, TAG_GLOBAL, true }, - { "textureSize", TYPE_IVEC2, { TYPE_ISAMPLER2D, TYPE_INT, TYPE_VOID }, { "sampler", "lod" }, TAG_GLOBAL, true }, - { "textureSize", TYPE_IVEC2, { TYPE_USAMPLER2D, TYPE_INT, TYPE_VOID }, { "sampler", "lod" }, TAG_GLOBAL, true }, - { "textureSize", TYPE_IVEC3, { TYPE_SAMPLER2DARRAY, TYPE_INT, TYPE_VOID }, { "sampler", "lod" }, TAG_GLOBAL, true }, - { "textureSize", TYPE_IVEC3, { TYPE_ISAMPLER2DARRAY, TYPE_INT, TYPE_VOID }, { "sampler", "lod" }, TAG_GLOBAL, true }, - { "textureSize", TYPE_IVEC3, { TYPE_USAMPLER2DARRAY, TYPE_INT, TYPE_VOID }, { "sampler", "lod" }, TAG_GLOBAL, true }, - { "textureSize", TYPE_IVEC3, { TYPE_SAMPLER3D, TYPE_INT, TYPE_VOID }, { "sampler", "lod" }, TAG_GLOBAL, true }, - { "textureSize", TYPE_IVEC3, { TYPE_ISAMPLER3D, TYPE_INT, TYPE_VOID }, { "sampler", "lod" }, TAG_GLOBAL, true }, - { "textureSize", TYPE_IVEC3, { TYPE_USAMPLER3D, TYPE_INT, TYPE_VOID }, { "sampler", "lod" }, TAG_GLOBAL, true }, - { "textureSize", TYPE_IVEC2, { TYPE_SAMPLERCUBE, TYPE_INT, TYPE_VOID }, { "sampler", "lod" }, TAG_GLOBAL, true }, - { "textureSize", TYPE_IVEC2, { TYPE_SAMPLERCUBEARRAY, TYPE_INT, TYPE_VOID }, { "sampler", "lod" }, TAG_GLOBAL, true }, + { "textureSize", TYPE_IVEC2, { TYPE_SAMPLER2D, TYPE_INT, TYPE_VOID }, { "sampler", "lod" }, TAG_GLOBAL, false }, + { "textureSize", TYPE_IVEC2, { TYPE_ISAMPLER2D, TYPE_INT, TYPE_VOID }, { "sampler", "lod" }, TAG_GLOBAL, false }, + { "textureSize", TYPE_IVEC2, { TYPE_USAMPLER2D, TYPE_INT, TYPE_VOID }, { "sampler", "lod" }, TAG_GLOBAL, false }, + { "textureSize", TYPE_IVEC3, { TYPE_SAMPLER2DARRAY, TYPE_INT, TYPE_VOID }, { "sampler", "lod" }, TAG_GLOBAL, false }, + { "textureSize", TYPE_IVEC3, { TYPE_ISAMPLER2DARRAY, TYPE_INT, TYPE_VOID }, { "sampler", "lod" }, TAG_GLOBAL, false }, + { "textureSize", TYPE_IVEC3, { TYPE_USAMPLER2DARRAY, TYPE_INT, TYPE_VOID }, { "sampler", "lod" }, TAG_GLOBAL, false }, + { "textureSize", TYPE_IVEC3, { TYPE_SAMPLER3D, TYPE_INT, TYPE_VOID }, { "sampler", "lod" }, TAG_GLOBAL, false }, + { "textureSize", TYPE_IVEC3, { TYPE_ISAMPLER3D, TYPE_INT, TYPE_VOID }, { "sampler", "lod" }, TAG_GLOBAL, false }, + { "textureSize", TYPE_IVEC3, { TYPE_USAMPLER3D, TYPE_INT, TYPE_VOID }, { "sampler", "lod" }, TAG_GLOBAL, false }, + { "textureSize", TYPE_IVEC2, { TYPE_SAMPLERCUBE, TYPE_INT, TYPE_VOID }, { "sampler", "lod" }, TAG_GLOBAL, false }, + { "textureSize", TYPE_IVEC2, { TYPE_SAMPLERCUBEARRAY, TYPE_INT, TYPE_VOID }, { "sampler", "lod" }, TAG_GLOBAL, false }, // texture { "texture", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_VEC2, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, false }, { "texture", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_VEC2, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "bias" }, TAG_GLOBAL, false }, - { "texture", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_VEC2, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, true }, - { "texture", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_VEC2, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "bias" }, TAG_GLOBAL, true }, - { "texture", TYPE_IVEC4, { TYPE_ISAMPLER2D, TYPE_VEC2, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, true }, - { "texture", TYPE_IVEC4, { TYPE_ISAMPLER2D, TYPE_VEC2, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "bias" }, TAG_GLOBAL, true }, + { "texture", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_VEC2, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, false }, + { "texture", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_VEC2, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "bias" }, TAG_GLOBAL, false }, + { "texture", TYPE_IVEC4, { TYPE_ISAMPLER2D, TYPE_VEC2, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, false }, + { "texture", TYPE_IVEC4, { TYPE_ISAMPLER2D, TYPE_VEC2, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "bias" }, TAG_GLOBAL, false }, { "texture", TYPE_VEC4, { TYPE_SAMPLER2DARRAY, TYPE_VEC3, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, false }, { "texture", TYPE_VEC4, { TYPE_SAMPLER2DARRAY, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "bias" }, TAG_GLOBAL, false }, - { "texture", TYPE_UVEC4, { TYPE_USAMPLER2DARRAY, TYPE_VEC3, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, true }, - { "texture", TYPE_UVEC4, { TYPE_USAMPLER2DARRAY, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "bias" }, TAG_GLOBAL, true }, - { "texture", TYPE_IVEC4, { TYPE_ISAMPLER2DARRAY, TYPE_VEC3, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, true }, - { "texture", TYPE_IVEC4, { TYPE_ISAMPLER2DARRAY, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "bias" }, TAG_GLOBAL, true }, + { "texture", TYPE_UVEC4, { TYPE_USAMPLER2DARRAY, TYPE_VEC3, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, false }, + { "texture", TYPE_UVEC4, { TYPE_USAMPLER2DARRAY, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "bias" }, TAG_GLOBAL, false }, + { "texture", TYPE_IVEC4, { TYPE_ISAMPLER2DARRAY, TYPE_VEC3, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, false }, + { "texture", TYPE_IVEC4, { TYPE_ISAMPLER2DARRAY, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "bias" }, TAG_GLOBAL, false }, { "texture", TYPE_VEC4, { TYPE_SAMPLER3D, TYPE_VEC3, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, false }, { "texture", TYPE_VEC4, { TYPE_SAMPLER3D, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "bias" }, TAG_GLOBAL, false }, - { "texture", TYPE_UVEC4, { TYPE_USAMPLER3D, TYPE_VEC3, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, true }, - { "texture", TYPE_UVEC4, { TYPE_USAMPLER3D, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "bias" }, TAG_GLOBAL, true }, - { "texture", TYPE_IVEC4, { TYPE_ISAMPLER3D, TYPE_VEC3, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, true }, - { "texture", TYPE_IVEC4, { TYPE_ISAMPLER3D, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "bias" }, TAG_GLOBAL, true }, + { "texture", TYPE_UVEC4, { TYPE_USAMPLER3D, TYPE_VEC3, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, false }, + { "texture", TYPE_UVEC4, { TYPE_USAMPLER3D, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "bias" }, TAG_GLOBAL, false }, + { "texture", TYPE_IVEC4, { TYPE_ISAMPLER3D, TYPE_VEC3, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, false }, + { "texture", TYPE_IVEC4, { TYPE_ISAMPLER3D, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "bias" }, TAG_GLOBAL, false }, { "texture", TYPE_VEC4, { TYPE_SAMPLERCUBE, TYPE_VEC3, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, false }, { "texture", TYPE_VEC4, { TYPE_SAMPLERCUBE, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "bias" }, TAG_GLOBAL, false }, { "texture", TYPE_VEC4, { TYPE_SAMPLERCUBEARRAY, TYPE_VEC4, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, false }, @@ -2594,119 +2594,119 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = { // textureProj - { "textureProj", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_VEC3, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, true }, - { "textureProj", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_VEC4, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, true }, - { "textureProj", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "bias" }, TAG_GLOBAL, true }, - { "textureProj", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "bias" }, TAG_GLOBAL, true }, - { "textureProj", TYPE_IVEC4, { TYPE_ISAMPLER2D, TYPE_VEC3, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, true }, - { "textureProj", TYPE_IVEC4, { TYPE_ISAMPLER2D, TYPE_VEC4, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, true }, - { "textureProj", TYPE_IVEC4, { TYPE_ISAMPLER2D, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "bias" }, TAG_GLOBAL, true }, - { "textureProj", TYPE_IVEC4, { TYPE_ISAMPLER2D, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "bias" }, TAG_GLOBAL, true }, - { "textureProj", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_VEC3, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, true }, - { "textureProj", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_VEC4, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, true }, - { "textureProj", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "bias" }, TAG_GLOBAL, true }, - { "textureProj", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "bias" }, TAG_GLOBAL, true }, - { "textureProj", TYPE_VEC4, { TYPE_SAMPLER3D, TYPE_VEC4, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, true }, - { "textureProj", TYPE_VEC4, { TYPE_SAMPLER3D, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "bias" }, TAG_GLOBAL, true }, - { "textureProj", TYPE_IVEC4, { TYPE_ISAMPLER3D, TYPE_VEC4, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, true }, - { "textureProj", TYPE_IVEC4, { TYPE_ISAMPLER3D, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "bias" }, TAG_GLOBAL, true }, - { "textureProj", TYPE_UVEC4, { TYPE_USAMPLER3D, TYPE_VEC4, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, true }, - { "textureProj", TYPE_UVEC4, { TYPE_USAMPLER3D, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "bias" }, TAG_GLOBAL, true }, + { "textureProj", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_VEC3, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, false }, + { "textureProj", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_VEC4, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, false }, + { "textureProj", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "bias" }, TAG_GLOBAL, false }, + { "textureProj", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "bias" }, TAG_GLOBAL, false }, + { "textureProj", TYPE_IVEC4, { TYPE_ISAMPLER2D, TYPE_VEC3, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, false }, + { "textureProj", TYPE_IVEC4, { TYPE_ISAMPLER2D, TYPE_VEC4, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, false }, + { "textureProj", TYPE_IVEC4, { TYPE_ISAMPLER2D, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "bias" }, TAG_GLOBAL, false }, + { "textureProj", TYPE_IVEC4, { TYPE_ISAMPLER2D, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "bias" }, TAG_GLOBAL, false }, + { "textureProj", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_VEC3, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, false }, + { "textureProj", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_VEC4, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, false }, + { "textureProj", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "bias" }, TAG_GLOBAL, false }, + { "textureProj", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "bias" }, TAG_GLOBAL, false }, + { "textureProj", TYPE_VEC4, { TYPE_SAMPLER3D, TYPE_VEC4, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, false }, + { "textureProj", TYPE_VEC4, { TYPE_SAMPLER3D, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "bias" }, TAG_GLOBAL, false }, + { "textureProj", TYPE_IVEC4, { TYPE_ISAMPLER3D, TYPE_VEC4, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, false }, + { "textureProj", TYPE_IVEC4, { TYPE_ISAMPLER3D, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "bias" }, TAG_GLOBAL, false }, + { "textureProj", TYPE_UVEC4, { TYPE_USAMPLER3D, TYPE_VEC4, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, false }, + { "textureProj", TYPE_UVEC4, { TYPE_USAMPLER3D, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "bias" }, TAG_GLOBAL, false }, // textureLod { "textureLod", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_VEC2, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, false }, - { "textureLod", TYPE_IVEC4, { TYPE_ISAMPLER2D, TYPE_VEC2, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, true }, - { "textureLod", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_VEC2, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, true }, + { "textureLod", TYPE_IVEC4, { TYPE_ISAMPLER2D, TYPE_VEC2, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, false }, + { "textureLod", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_VEC2, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, false }, { "textureLod", TYPE_VEC4, { TYPE_SAMPLER2DARRAY, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, false }, - { "textureLod", TYPE_IVEC4, { TYPE_ISAMPLER2DARRAY, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, true }, - { "textureLod", TYPE_UVEC4, { TYPE_USAMPLER2DARRAY, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, true }, + { "textureLod", TYPE_IVEC4, { TYPE_ISAMPLER2DARRAY, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, false }, + { "textureLod", TYPE_UVEC4, { TYPE_USAMPLER2DARRAY, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, false }, { "textureLod", TYPE_VEC4, { TYPE_SAMPLER3D, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, false }, - { "textureLod", TYPE_IVEC4, { TYPE_ISAMPLER3D, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, true }, - { "textureLod", TYPE_UVEC4, { TYPE_USAMPLER3D, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, true }, + { "textureLod", TYPE_IVEC4, { TYPE_ISAMPLER3D, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, false }, + { "textureLod", TYPE_UVEC4, { TYPE_USAMPLER3D, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, false }, { "textureLod", TYPE_VEC4, { TYPE_SAMPLERCUBE, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, false }, { "textureLod", TYPE_VEC4, { TYPE_SAMPLERCUBEARRAY, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, false }, // texelFetch - { "texelFetch", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_IVEC2, TYPE_INT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, true }, - { "texelFetch", TYPE_IVEC4, { TYPE_ISAMPLER2D, TYPE_IVEC2, TYPE_INT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, true }, - { "texelFetch", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_IVEC2, TYPE_INT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, true }, - { "texelFetch", TYPE_VEC4, { TYPE_SAMPLER2DARRAY, TYPE_IVEC3, TYPE_INT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, true }, - { "texelFetch", TYPE_IVEC4, { TYPE_ISAMPLER2DARRAY, TYPE_IVEC3, TYPE_INT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, true }, - { "texelFetch", TYPE_UVEC4, { TYPE_USAMPLER2DARRAY, TYPE_IVEC3, TYPE_INT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, true }, - { "texelFetch", TYPE_VEC4, { TYPE_SAMPLER3D, TYPE_IVEC3, TYPE_INT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, true }, - { "texelFetch", TYPE_IVEC4, { TYPE_ISAMPLER3D, TYPE_IVEC3, TYPE_INT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, true }, - { "texelFetch", TYPE_UVEC4, { TYPE_USAMPLER3D, TYPE_IVEC3, TYPE_INT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, true }, + { "texelFetch", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_IVEC2, TYPE_INT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, false }, + { "texelFetch", TYPE_IVEC4, { TYPE_ISAMPLER2D, TYPE_IVEC2, TYPE_INT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, false }, + { "texelFetch", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_IVEC2, TYPE_INT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, false }, + { "texelFetch", TYPE_VEC4, { TYPE_SAMPLER2DARRAY, TYPE_IVEC3, TYPE_INT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, false }, + { "texelFetch", TYPE_IVEC4, { TYPE_ISAMPLER2DARRAY, TYPE_IVEC3, TYPE_INT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, false }, + { "texelFetch", TYPE_UVEC4, { TYPE_USAMPLER2DARRAY, TYPE_IVEC3, TYPE_INT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, false }, + { "texelFetch", TYPE_VEC4, { TYPE_SAMPLER3D, TYPE_IVEC3, TYPE_INT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, false }, + { "texelFetch", TYPE_IVEC4, { TYPE_ISAMPLER3D, TYPE_IVEC3, TYPE_INT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, false }, + { "texelFetch", TYPE_UVEC4, { TYPE_USAMPLER3D, TYPE_IVEC3, TYPE_INT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, false }, // textureProjLod - { "textureProjLod", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, true }, - { "textureProjLod", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, true }, - { "textureProjLod", TYPE_IVEC4, { TYPE_ISAMPLER2D, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, true }, - { "textureProjLod", TYPE_IVEC4, { TYPE_ISAMPLER2D, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, true }, - { "textureProjLod", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, true }, - { "textureProjLod", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, true }, - { "textureProjLod", TYPE_VEC4, { TYPE_SAMPLER3D, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, true }, - { "textureProjLod", TYPE_IVEC4, { TYPE_ISAMPLER3D, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, true }, - { "textureProjLod", TYPE_UVEC4, { TYPE_USAMPLER3D, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, true }, + { "textureProjLod", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, false }, + { "textureProjLod", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, false }, + { "textureProjLod", TYPE_IVEC4, { TYPE_ISAMPLER2D, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, false }, + { "textureProjLod", TYPE_IVEC4, { TYPE_ISAMPLER2D, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, false }, + { "textureProjLod", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, false }, + { "textureProjLod", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, false }, + { "textureProjLod", TYPE_VEC4, { TYPE_SAMPLER3D, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, false }, + { "textureProjLod", TYPE_IVEC4, { TYPE_ISAMPLER3D, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, false }, + { "textureProjLod", TYPE_UVEC4, { TYPE_USAMPLER3D, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, false }, // textureGrad - { "textureGrad", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_VEC2, TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, { "sampler", "coords", "dPdx", "dPdy" }, TAG_GLOBAL, true }, - { "textureGrad", TYPE_IVEC4, { TYPE_ISAMPLER2D, TYPE_VEC2, TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, { "sampler", "coords", "dPdx", "dPdy" }, TAG_GLOBAL, true }, - { "textureGrad", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_VEC2, TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, { "sampler", "coords", "dPdx", "dPdy" }, TAG_GLOBAL, true }, - { "textureGrad", TYPE_VEC4, { TYPE_SAMPLER2DARRAY, TYPE_VEC3, TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, { "sampler", "coords", "dPdx", "dPdy" }, TAG_GLOBAL, true }, - { "textureGrad", TYPE_IVEC4, { TYPE_ISAMPLER2DARRAY, TYPE_VEC3, TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, { "sampler", "coords", "dPdx", "dPdy" }, TAG_GLOBAL, true }, - { "textureGrad", TYPE_UVEC4, { TYPE_USAMPLER2DARRAY, TYPE_VEC3, TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, { "sampler", "coords", "dPdx", "dPdy" }, TAG_GLOBAL, true }, - { "textureGrad", TYPE_VEC4, { TYPE_SAMPLER3D, TYPE_VEC3, TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, { "sampler", "coords", "dPdx", "dPdy" }, TAG_GLOBAL, true }, - { "textureGrad", TYPE_IVEC4, { TYPE_ISAMPLER3D, TYPE_VEC3, TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, { "sampler", "coords", "dPdx", "dPdy" }, TAG_GLOBAL, true }, - { "textureGrad", TYPE_UVEC4, { TYPE_USAMPLER3D, TYPE_VEC3, TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, { "sampler", "coords", "dPdx", "dPdy" }, TAG_GLOBAL, true }, - { "textureGrad", TYPE_VEC4, { TYPE_SAMPLERCUBE, TYPE_VEC3, TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, { "sampler", "coords", "dPdx", "dPdy" }, TAG_GLOBAL, true }, - { "textureGrad", TYPE_VEC4, { TYPE_SAMPLERCUBEARRAY, TYPE_VEC4, TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, { "sampler", "coords", "dPdx", "dPdy" }, TAG_GLOBAL, true }, + { "textureGrad", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_VEC2, TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, { "sampler", "coords", "dPdx", "dPdy" }, TAG_GLOBAL, false }, + { "textureGrad", TYPE_IVEC4, { TYPE_ISAMPLER2D, TYPE_VEC2, TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, { "sampler", "coords", "dPdx", "dPdy" }, TAG_GLOBAL, false }, + { "textureGrad", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_VEC2, TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, { "sampler", "coords", "dPdx", "dPdy" }, TAG_GLOBAL, false }, + { "textureGrad", TYPE_VEC4, { TYPE_SAMPLER2DARRAY, TYPE_VEC3, TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, { "sampler", "coords", "dPdx", "dPdy" }, TAG_GLOBAL, false }, + { "textureGrad", TYPE_IVEC4, { TYPE_ISAMPLER2DARRAY, TYPE_VEC3, TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, { "sampler", "coords", "dPdx", "dPdy" }, TAG_GLOBAL, false }, + { "textureGrad", TYPE_UVEC4, { TYPE_USAMPLER2DARRAY, TYPE_VEC3, TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, { "sampler", "coords", "dPdx", "dPdy" }, TAG_GLOBAL, false }, + { "textureGrad", TYPE_VEC4, { TYPE_SAMPLER3D, TYPE_VEC3, TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, { "sampler", "coords", "dPdx", "dPdy" }, TAG_GLOBAL, false }, + { "textureGrad", TYPE_IVEC4, { TYPE_ISAMPLER3D, TYPE_VEC3, TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, { "sampler", "coords", "dPdx", "dPdy" }, TAG_GLOBAL, false }, + { "textureGrad", TYPE_UVEC4, { TYPE_USAMPLER3D, TYPE_VEC3, TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, { "sampler", "coords", "dPdx", "dPdy" }, TAG_GLOBAL, false }, + { "textureGrad", TYPE_VEC4, { TYPE_SAMPLERCUBE, TYPE_VEC3, TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, { "sampler", "coords", "dPdx", "dPdy" }, TAG_GLOBAL, false }, + { "textureGrad", TYPE_VEC4, { TYPE_SAMPLERCUBEARRAY, TYPE_VEC4, TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, { "sampler", "coords", "dPdx", "dPdy" }, TAG_GLOBAL, false }, // textureGather - { "textureGather", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_VEC2, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, true }, - { "textureGather", TYPE_IVEC4, { TYPE_ISAMPLER2D, TYPE_VEC2, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, true }, - { "textureGather", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_VEC2, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, true }, - { "textureGather", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_VEC2, TYPE_INT, TYPE_VOID }, { "sampler", "coords", "comp" }, TAG_GLOBAL, true }, - { "textureGather", TYPE_IVEC4, { TYPE_ISAMPLER2D, TYPE_VEC2, TYPE_INT, TYPE_VOID }, { "sampler", "coords", "comp" }, TAG_GLOBAL, true }, - { "textureGather", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_VEC2, TYPE_INT, TYPE_VOID }, { "sampler", "coords", "comp" }, TAG_GLOBAL, true }, - { "textureGather", TYPE_VEC4, { TYPE_SAMPLER2DARRAY, TYPE_VEC3, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, true }, - { "textureGather", TYPE_IVEC4, { TYPE_ISAMPLER2DARRAY, TYPE_VEC3, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, true }, - { "textureGather", TYPE_UVEC4, { TYPE_USAMPLER2DARRAY, TYPE_VEC3, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, true }, - { "textureGather", TYPE_VEC4, { TYPE_SAMPLER2DARRAY, TYPE_VEC3, TYPE_INT, TYPE_VOID }, { "sampler", "coords", "comp" }, TAG_GLOBAL, true }, - { "textureGather", TYPE_IVEC4, { TYPE_ISAMPLER2DARRAY, TYPE_VEC3, TYPE_INT, TYPE_VOID }, { "sampler", "coords", "comp" }, TAG_GLOBAL, true }, - { "textureGather", TYPE_UVEC4, { TYPE_USAMPLER2DARRAY, TYPE_VEC3, TYPE_INT, TYPE_VOID }, { "sampler", "coords", "comp" }, TAG_GLOBAL, true }, - { "textureGather", TYPE_VEC4, { TYPE_SAMPLERCUBE, TYPE_VEC3, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, true }, - { "textureGather", TYPE_VEC4, { TYPE_SAMPLERCUBE, TYPE_VEC3, TYPE_INT, TYPE_VOID }, { "sampler", "coords", "comp" }, TAG_GLOBAL, true }, + { "textureGather", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_VEC2, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, false }, + { "textureGather", TYPE_IVEC4, { TYPE_ISAMPLER2D, TYPE_VEC2, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, false }, + { "textureGather", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_VEC2, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, false }, + { "textureGather", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_VEC2, TYPE_INT, TYPE_VOID }, { "sampler", "coords", "comp" }, TAG_GLOBAL, false }, + { "textureGather", TYPE_IVEC4, { TYPE_ISAMPLER2D, TYPE_VEC2, TYPE_INT, TYPE_VOID }, { "sampler", "coords", "comp" }, TAG_GLOBAL, false }, + { "textureGather", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_VEC2, TYPE_INT, TYPE_VOID }, { "sampler", "coords", "comp" }, TAG_GLOBAL, false }, + { "textureGather", TYPE_VEC4, { TYPE_SAMPLER2DARRAY, TYPE_VEC3, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, false }, + { "textureGather", TYPE_IVEC4, { TYPE_ISAMPLER2DARRAY, TYPE_VEC3, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, false }, + { "textureGather", TYPE_UVEC4, { TYPE_USAMPLER2DARRAY, TYPE_VEC3, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, false }, + { "textureGather", TYPE_VEC4, { TYPE_SAMPLER2DARRAY, TYPE_VEC3, TYPE_INT, TYPE_VOID }, { "sampler", "coords", "comp" }, TAG_GLOBAL, false }, + { "textureGather", TYPE_IVEC4, { TYPE_ISAMPLER2DARRAY, TYPE_VEC3, TYPE_INT, TYPE_VOID }, { "sampler", "coords", "comp" }, TAG_GLOBAL, false }, + { "textureGather", TYPE_UVEC4, { TYPE_USAMPLER2DARRAY, TYPE_VEC3, TYPE_INT, TYPE_VOID }, { "sampler", "coords", "comp" }, TAG_GLOBAL, false }, + { "textureGather", TYPE_VEC4, { TYPE_SAMPLERCUBE, TYPE_VEC3, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, false }, + { "textureGather", TYPE_VEC4, { TYPE_SAMPLERCUBE, TYPE_VEC3, TYPE_INT, TYPE_VOID }, { "sampler", "coords", "comp" }, TAG_GLOBAL, false }, // dFdx - { "dFdx", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, { "p" }, TAG_GLOBAL, true }, - { "dFdx", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, { "p" }, TAG_GLOBAL, true }, - { "dFdx", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, { "p" }, TAG_GLOBAL, true }, - { "dFdx", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, { "p" }, TAG_GLOBAL, true }, + { "dFdx", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, { "p" }, TAG_GLOBAL, false }, + { "dFdx", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, { "p" }, TAG_GLOBAL, false }, + { "dFdx", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, { "p" }, TAG_GLOBAL, false }, + { "dFdx", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, { "p" }, TAG_GLOBAL, false }, // dFdy - { "dFdy", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, { "p" }, TAG_GLOBAL, true }, - { "dFdy", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, { "p" }, TAG_GLOBAL, true }, - { "dFdy", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, { "p" }, TAG_GLOBAL, true }, - { "dFdy", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, { "p" }, TAG_GLOBAL, true }, + { "dFdy", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, { "p" }, TAG_GLOBAL, false }, + { "dFdy", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, { "p" }, TAG_GLOBAL, false }, + { "dFdy", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, { "p" }, TAG_GLOBAL, false }, + { "dFdy", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, { "p" }, TAG_GLOBAL, false }, // fwidth - { "fwidth", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, { "p" }, TAG_GLOBAL, true }, - { "fwidth", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, { "p" }, TAG_GLOBAL, true }, - { "fwidth", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, { "p" }, TAG_GLOBAL, true }, - { "fwidth", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, { "p" }, TAG_GLOBAL, true }, + { "fwidth", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, { "p" }, TAG_GLOBAL, false }, + { "fwidth", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, { "p" }, TAG_GLOBAL, false }, + { "fwidth", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, { "p" }, TAG_GLOBAL, false }, + { "fwidth", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, { "p" }, TAG_GLOBAL, false }, // Sub-functions. // array - { "length", TYPE_INT, { TYPE_VOID }, { "" }, TAG_ARRAY, true }, + { "length", TYPE_INT, { TYPE_VOID }, { "" }, TAG_ARRAY, false }, // Modern functions. // fma @@ -2718,17 +2718,17 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = { // Packing/Unpacking functions. - { "packHalf2x16", TYPE_UINT, { TYPE_VEC2, TYPE_VOID }, { "v" }, TAG_GLOBAL, true }, - { "packUnorm2x16", TYPE_UINT, { TYPE_VEC2, TYPE_VOID }, { "v" }, TAG_GLOBAL, true }, - { "packSnorm2x16", TYPE_UINT, { TYPE_VEC2, TYPE_VOID }, { "v" }, TAG_GLOBAL, true }, - { "packUnorm4x8", TYPE_UINT, { TYPE_VEC4, TYPE_VOID }, { "v" }, TAG_GLOBAL, true }, - { "packSnorm4x8", TYPE_UINT, { TYPE_VEC4, TYPE_VOID }, { "v" }, TAG_GLOBAL, true }, + { "packHalf2x16", TYPE_UINT, { TYPE_VEC2, TYPE_VOID }, { "v" }, TAG_GLOBAL, false }, + { "packUnorm2x16", TYPE_UINT, { TYPE_VEC2, TYPE_VOID }, { "v" }, TAG_GLOBAL, false }, + { "packSnorm2x16", TYPE_UINT, { TYPE_VEC2, TYPE_VOID }, { "v" }, TAG_GLOBAL, false }, + { "packUnorm4x8", TYPE_UINT, { TYPE_VEC4, TYPE_VOID }, { "v" }, TAG_GLOBAL, false }, + { "packSnorm4x8", TYPE_UINT, { TYPE_VEC4, TYPE_VOID }, { "v" }, TAG_GLOBAL, false }, - { "unpackHalf2x16", TYPE_VEC2, { TYPE_UINT, TYPE_VOID }, { "v" }, TAG_GLOBAL, true }, - { "unpackUnorm2x16", TYPE_VEC2, { TYPE_UINT, TYPE_VOID }, { "v" }, TAG_GLOBAL, true }, - { "unpackSnorm2x16", TYPE_VEC2, { TYPE_UINT, TYPE_VOID }, { "v" }, TAG_GLOBAL, true }, - { "unpackUnorm4x8", TYPE_VEC4, { TYPE_UINT, TYPE_VOID }, { "v" }, TAG_GLOBAL, true }, - { "unpackSnorm4x8", TYPE_VEC4, { TYPE_UINT, TYPE_VOID }, { "v" }, TAG_GLOBAL, true }, + { "unpackHalf2x16", TYPE_VEC2, { TYPE_UINT, TYPE_VOID }, { "v" }, TAG_GLOBAL, false }, + { "unpackUnorm2x16", TYPE_VEC2, { TYPE_UINT, TYPE_VOID }, { "v" }, TAG_GLOBAL, false }, + { "unpackSnorm2x16", TYPE_VEC2, { TYPE_UINT, TYPE_VOID }, { "v" }, TAG_GLOBAL, false }, + { "unpackUnorm4x8", TYPE_VEC4, { TYPE_UINT, TYPE_VOID }, { "v" }, TAG_GLOBAL, false }, + { "unpackSnorm4x8", TYPE_VEC4, { TYPE_UINT, TYPE_VOID }, { "v" }, TAG_GLOBAL, false }, // bitfieldExtract @@ -6653,10 +6653,6 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const FunctionInfo &p_fun DataType type = is_struct ? TYPE_STRUCT : get_token_datatype(tk.type); - if (_validate_datatype(type) != OK) { - return ERR_PARSE_ERROR; - } - if (precision != PRECISION_DEFAULT && _validate_precision(type, precision) != OK) { return ERR_PARSE_ERROR; } @@ -6753,11 +6749,6 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const FunctionInfo &p_fun tk = _get_token(); if (tk.type == TK_BRACKET_OPEN) { - if (RenderingServer::get_singleton()->is_low_end() && is_const) { - _set_error(RTR("Local const arrays are only supported on high-end platforms.")); - return ERR_PARSE_ERROR; - } - Error error = _parse_array_size(p_block, p_function_info, false, &decl.size_expression, &var.array_size, &unknown_size); if (error != OK) { return error; @@ -6777,11 +6768,6 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const FunctionInfo &p_fun bool full_def = false; if (tk.type == TK_OP_ASSIGN) { - if (RenderingServer::get_singleton()->is_low_end()) { - _set_error(RTR("Array initialization is only supported on high-end platforms.")); - return ERR_PARSE_ERROR; - } - TkPos prev_pos = _get_tkpos(); tk = _get_token(); @@ -7088,11 +7074,6 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const FunctionInfo &p_fun _set_tkpos(pos); //rollback } } else if (tk.type == TK_CF_SWITCH) { - if (RenderingServer::get_singleton()->is_low_end()) { - _set_error(vformat(RTR("The '%s' operator is only supported on high-end platforms."), "switch")); - return ERR_PARSE_ERROR; - } - // switch() {} tk = _get_token(); if (tk.type != TK_PARENTHESIS_OPEN) { @@ -7696,35 +7677,6 @@ Error ShaderLanguage::_validate_precision(DataType p_type, DataPrecision p_preci return OK; } -Error ShaderLanguage::_validate_datatype(DataType p_type) { - if (RenderingServer::get_singleton()->is_low_end()) { - bool invalid_type = false; - - switch (p_type) { - case TYPE_UINT: - case TYPE_UVEC2: - case TYPE_UVEC3: - case TYPE_UVEC4: - case TYPE_ISAMPLER2D: - case TYPE_USAMPLER2D: - case TYPE_ISAMPLER3D: - case TYPE_USAMPLER3D: - case TYPE_USAMPLER2DARRAY: - case TYPE_ISAMPLER2DARRAY: - invalid_type = true; - break; - default: - break; - } - - if (invalid_type) { - _set_error(vformat(RTR("The \"%s\" type is only supported on high-end platforms."), get_datatype_name(p_type))); - return ERR_UNAVAILABLE; - } - } - return OK; -} - Error ShaderLanguage::_parse_shader(const HashMap<StringName, FunctionInfo> &p_functions, const Vector<ModeInfo> &p_render_modes, const HashSet<String> &p_shader_types) { Token tk = _get_token(); TkPos prev_pos; @@ -8265,9 +8217,6 @@ Error ShaderLanguage::_parse_shader(const HashMap<StringName, FunctionInfo> &p_f ++texture_binding; } uniform.order = -1; - if (_validate_datatype(type) != OK) { - return ERR_PARSE_ERROR; - } } else { if (uniform_scope == ShaderNode::Uniform::SCOPE_INSTANCE && (type == TYPE_MAT2 || type == TYPE_MAT3 || type == TYPE_MAT4)) { _set_error(vformat(RTR("The '%s' qualifier is not supported for matrix types."), "SCOPE_INSTANCE")); @@ -8743,10 +8692,6 @@ Error ShaderLanguage::_parse_shader(const HashMap<StringName, FunctionInfo> &p_f bool fixed_array_size = false; if (tk.type == TK_BRACKET_OPEN) { - if (is_constant && RenderingServer::get_singleton()->is_low_end()) { - _set_error(RTR("Global constant arrays are only supported on high-end platforms.")); - return ERR_PARSE_ERROR; - } Error error = _parse_array_size(nullptr, constants, !is_constant, nullptr, &array_size, &unknown_size); if (error != OK) { return error; @@ -8791,10 +8736,6 @@ Error ShaderLanguage::_parse_shader(const HashMap<StringName, FunctionInfo> &p_f constant.array_size = array_size; if (tk.type == TK_BRACKET_OPEN) { - if (RenderingServer::get_singleton()->is_low_end()) { - _set_error(RTR("Global const arrays are only supported on high-end platforms.")); - return ERR_PARSE_ERROR; - } Error error = _parse_array_size(nullptr, constants, false, nullptr, &constant.array_size, &unknown_size); if (error != OK) { return error; @@ -9262,9 +9203,6 @@ Error ShaderLanguage::_parse_shader(const HashMap<StringName, FunctionInfo> &p_f param_type = TYPE_STRUCT; } else { param_type = get_token_datatype(tk.type); - if (_validate_datatype(param_type) != OK) { - return ERR_PARSE_ERROR; - } if (param_type == TYPE_VOID) { _set_error(RTR("Void type not allowed as argument.")); return ERR_PARSE_ERROR; diff --git a/servers/rendering/shader_language.h b/servers/rendering/shader_language.h index a4226a9764..2b147fbeb1 100644 --- a/servers/rendering/shader_language.h +++ b/servers/rendering/shader_language.h @@ -1049,7 +1049,6 @@ private: static bool is_const_suffix_lut_initialized; Error _validate_precision(DataType p_type, DataPrecision p_precision); - Error _validate_datatype(DataType p_type); bool _compare_datatypes(DataType p_datatype_a, String p_datatype_name_a, int p_array_size_a, DataType p_datatype_b, String p_datatype_name_b, int p_array_size_b); bool _compare_datatypes_in_nodes(Node *a, Node *b); |