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-rw-r--r--modules/mono/glue/Managed/Files/Basis.cs25
-rw-r--r--modules/mono/glue/Managed/Files/Transform.cs6
-rw-r--r--modules/mono/glue/Managed/Files/Vector3.cs6
3 files changed, 21 insertions, 16 deletions
diff --git a/modules/mono/glue/Managed/Files/Basis.cs b/modules/mono/glue/Managed/Files/Basis.cs
index 54d2813abf..b318d96bb9 100644
--- a/modules/mono/glue/Managed/Files/Basis.cs
+++ b/modules/mono/glue/Managed/Files/Basis.cs
@@ -13,9 +13,9 @@ namespace Godot
{
private static readonly Basis identity = new Basis
(
- new Vector3(1f, 0f, 0f),
- new Vector3(0f, 1f, 0f),
- new Vector3(0f, 0f, 1f)
+ 1f, 0f, 0f,
+ 0f, 1f, 0f,
+ 0f, 0f, 1f
);
private static readonly Basis[] orthoBases = {
@@ -159,9 +159,9 @@ namespace Godot
{
return new Basis
(
- new Vector3(xAxis.x, yAxis.x, zAxis.x),
- new Vector3(xAxis.y, yAxis.y, zAxis.y),
- new Vector3(xAxis.z, yAxis.z, zAxis.z)
+ xAxis.x, yAxis.x, zAxis.x,
+ xAxis.y, yAxis.y, zAxis.y,
+ xAxis.z, yAxis.z, zAxis.z
);
}
@@ -535,12 +535,17 @@ namespace Godot
public Basis(Vector3 xAxis, Vector3 yAxis, Vector3 zAxis)
{
- x = xAxis;
- y = yAxis;
- z = zAxis;
+ _x = new Vector3(xAxis.x, yAxis.x, zAxis.x);
+ _y = new Vector3(xAxis.y, yAxis.y, zAxis.y);
+ _z = new Vector3(xAxis.z, yAxis.z, zAxis.z);
+ // Same as:
+ // SetAxis(0, xAxis);
+ // SetAxis(1, yAxis);
+ // SetAxis(2, zAxis);
+ // We need to assign the struct fields so we can't do that...
}
- public Basis(real_t xx, real_t xy, real_t xz, real_t yx, real_t yy, real_t yz, real_t zx, real_t zy, real_t zz)
+ internal Basis(real_t xx, real_t xy, real_t xz, real_t yx, real_t yy, real_t yz, real_t zx, real_t zy, real_t zz)
{
_x = new Vector3(xx, xy, xz);
_y = new Vector3(yx, yy, yz);
diff --git a/modules/mono/glue/Managed/Files/Transform.cs b/modules/mono/glue/Managed/Files/Transform.cs
index 687ed8f011..fa85855edd 100644
--- a/modules/mono/glue/Managed/Files/Transform.cs
+++ b/modules/mono/glue/Managed/Files/Transform.cs
@@ -124,9 +124,9 @@ namespace Godot
// Constants
private static readonly Transform _identity = new Transform(Basis.Identity, Vector3.Zero);
- private static readonly Transform _flipX = new Transform(new Basis(new Vector3(-1, 0, 0), new Vector3(0, 1, 0), new Vector3(0, 0, 1)), Vector3.Zero);
- private static readonly Transform _flipY = new Transform(new Basis(new Vector3(1, 0, 0), new Vector3(0, -1, 0), new Vector3(0, 0, 1)), Vector3.Zero);
- private static readonly Transform _flipZ = new Transform(new Basis(new Vector3(1, 0, 0), new Vector3(0, 1, 0), new Vector3(0, 0, -1)), Vector3.Zero);
+ private static readonly Transform _flipX = new Transform(new Basis(-1, 0, 0, 0, 1, 0, 0, 0, 1), Vector3.Zero);
+ private static readonly Transform _flipY = new Transform(new Basis(1, 0, 0, 0, -1, 0, 0, 0, 1), Vector3.Zero);
+ private static readonly Transform _flipZ = new Transform(new Basis(1, 0, 0, 0, 1, 0, 0, 0, -1), Vector3.Zero);
public static Transform Identity { get { return _identity; } }
public static Transform FlipX { get { return _flipX; } }
diff --git a/modules/mono/glue/Managed/Files/Vector3.cs b/modules/mono/glue/Managed/Files/Vector3.cs
index 8e62ec778d..f6ff27989d 100644
--- a/modules/mono/glue/Managed/Files/Vector3.cs
+++ b/modules/mono/glue/Managed/Files/Vector3.cs
@@ -204,9 +204,9 @@ namespace Godot
public Basis Outer(Vector3 b)
{
return new Basis(
- new Vector3(x * b.x, x * b.y, x * b.z),
- new Vector3(y * b.x, y * b.y, y * b.z),
- new Vector3(z * b.x, z * b.y, z * b.z)
+ x * b.x, x * b.y, x * b.z,
+ y * b.x, y * b.y, y * b.z,
+ z * b.x, z * b.y, z * b.z
);
}