diff options
249 files changed, 8189 insertions, 4707 deletions
diff --git a/.github/workflows/ios_builds.yml b/.github/workflows/ios_builds.yml index 721d574dbe..cd9c7ec117 100644 --- a/.github/workflows/ios_builds.yml +++ b/.github/workflows/ios_builds.yml @@ -25,7 +25,7 @@ jobs: - name: Setup python and scons uses: ./.github/actions/godot-deps - - name: Compilation (armv7) + - name: Compilation (arm64v8) uses: ./.github/actions/godot-build with: sconsflags: ${{ env.SCONSFLAGS }} diff --git a/CONTRIBUTING.md b/CONTRIBUTING.md index d7a4f976bf..49355d2782 100644 --- a/CONTRIBUTING.md +++ b/CONTRIBUTING.md @@ -66,8 +66,10 @@ understand that: To speed up our work, **please upload a minimal project** that isolates and reproduces the issue. This is always the **best way for us to fix it**. -You can attach a ZIP file with the minimal project directly to the bug report, -by drag and dropping the file in the GitHub edition field. +We recommend attaching a ZIP file with the minimal project directly to the bug report, +by drag and dropping the file in the GitHub edition field. This ensures the file +can remain available for a long period of time. Only use third-party file hosts +if your ZIP file isn't accepted by GitHub because it's too large. We recommend always attaching a minimal reproduction project, even if the issue may seem simple to reproduce manually. @@ -84,7 +86,7 @@ it'll be considered too difficult to diagnose. Now that you've read the guidelines, click the link below to create a bug report: -- **[Report a bug](https://github.com/godotengine/godot/issues/new?assignees=&labels=&template=bug_report.md&title=)** +- **[Report a bug](https://github.com/godotengine/godot/issues/new?assignees=&labels=&template=bug_report.yml)** ## Proposing features or improvements diff --git a/SConstruct b/SConstruct index b8063589c6..a27e5490a5 100644 --- a/SConstruct +++ b/SConstruct @@ -179,9 +179,11 @@ opts.Add(BoolVariable("use_volk", "Use the volk library to load the Vulkan loade # Advanced options opts.Add(BoolVariable("dev", "If yes, alias for verbose=yes warnings=extra werror=yes", False)) -opts.Add(BoolVariable("progress", "Show a progress indicator during compilation", True)) opts.Add(BoolVariable("tests", "Build the unit tests", False)) +opts.Add(BoolVariable("fast_unsafe", "Enable unsafe options for faster rebuilds", False)) +opts.Add(BoolVariable("compiledb", "Generate compilation DB (`compile_commands.json`) for external tools", False)) opts.Add(BoolVariable("verbose", "Enable verbose output for the compilation", False)) +opts.Add(BoolVariable("progress", "Show a progress indicator during compilation", True)) opts.Add(EnumVariable("warnings", "Level of compilation warnings", "all", ("extra", "all", "moderate", "no"))) opts.Add(BoolVariable("werror", "Treat compiler warnings as errors", False)) opts.Add("extra_suffix", "Custom extra suffix added to the base filename of all generated binary files", "") @@ -360,6 +362,17 @@ if env_base["target"] == "debug": # working on the engine itself. env_base.Append(CPPDEFINES=["DEV_ENABLED"]) +# SCons speed optimization controlled by the `fast_unsafe` option, which provide +# more than 10 s speed up for incremental rebuilds. +# Unsafe as they reduce the certainty of rebuilding all changed files, so it's +# enabled by default for `debug` builds, and can be overridden from command line. +# Ref: https://github.com/SCons/scons/wiki/GoFastButton +if methods.get_cmdline_bool("fast_unsafe", env_base["target"] == "debug"): + # Renamed to `content-timestamp` in SCons >= 4.2, keeping MD5 for compat. + env_base.Decider("MD5-timestamp") + env_base.SetOption("implicit_cache", 1) + env_base.SetOption("max_drift", 60) + if env_base["use_precise_math_checks"]: env_base.Append(CPPDEFINES=["PRECISE_MATH_CHECKS"]) @@ -385,14 +398,15 @@ if selected_platform in platform_list: else: env = env_base.Clone() - # Generating the compilation DB (`compile_commands.json`) requires SCons 4.0.0 or later. - from SCons import __version__ as scons_raw_version + if env["compiledb"]: + # Generating the compilation DB (`compile_commands.json`) requires SCons 4.0.0 or later. + from SCons import __version__ as scons_raw_version - scons_ver = env._get_major_minor_revision(scons_raw_version) + scons_ver = env._get_major_minor_revision(scons_raw_version) - if scons_ver >= (4, 0, 0): - env.Tool("compilation_db") - env.Alias("compiledb", env.CompilationDatabase()) + if scons_ver >= (4, 0, 0): + env.Tool("compilation_db") + env.Alias("compiledb", env.CompilationDatabase()) # 'dev' and 'production' are aliases to set default options if they haven't been set # manually by the user. @@ -817,6 +831,7 @@ elif selected_platform != "": # The following only makes sense when the 'env' is defined, and assumes it is. if "env" in locals(): + # FIXME: This method mixes both cosmetic progress stuff and cache handling... methods.show_progress(env) # TODO: replace this with `env.Dump(format="json")` # once we start requiring SCons 4.0 as min version. diff --git a/core/SCsub b/core/SCsub index c12dd4e60e..1379e9df9b 100644 --- a/core/SCsub +++ b/core/SCsub @@ -147,6 +147,7 @@ env.core_sources += thirdparty_obj env.add_source_files(env.core_sources, "*.cpp") env.add_source_files(env.core_sources, "script_encryption_key.gen.cpp") +env.add_source_files(env.core_sources, "version_hash.gen.cpp") # Certificates env.Depends( diff --git a/core/config/engine.cpp b/core/config/engine.cpp index d9abf5e5e9..ff8a8d283f 100644 --- a/core/config/engine.cpp +++ b/core/config/engine.cpp @@ -35,7 +35,6 @@ #include "core/donors.gen.h" #include "core/license.gen.h" #include "core/version.h" -#include "core/version_hash.gen.h" void Engine::set_physics_ticks_per_second(int p_ips) { ERR_FAIL_COND_MSG(p_ips <= 0, "Engine iterations per second must be greater than 0."); @@ -95,8 +94,8 @@ Dictionary Engine::get_version_info() const { dict["build"] = VERSION_BUILD; dict["year"] = VERSION_YEAR; - String hash = VERSION_HASH; - dict["hash"] = hash.length() == 0 ? String("unknown") : hash; + String hash = String(VERSION_HASH); + dict["hash"] = hash.is_empty() ? String("unknown") : hash; String stringver = String(dict["major"]) + "." + String(dict["minor"]); if ((int)dict["patch"] != 0) { diff --git a/core/core_constants.cpp b/core/core_constants.cpp index 2f5fd05e6a..63e7323f7a 100644 --- a/core/core_constants.cpp +++ b/core/core_constants.cpp @@ -165,6 +165,9 @@ void register_global_constants() { BIND_CORE_ENUM_CONSTANT(INLINE_ALIGNMENT_CENTER); BIND_CORE_ENUM_CONSTANT(INLINE_ALIGNMENT_BOTTOM); + BIND_CORE_ENUM_CONSTANT(INLINE_ALIGNMENT_IMAGE_MASK); + BIND_CORE_ENUM_CONSTANT(INLINE_ALIGNMENT_TEXT_MASK); + BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, SPECIAL); BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, ESCAPE); BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, TAB); diff --git a/core/io/resource_importer.cpp b/core/io/resource_importer.cpp index e167611d4a..9b6440e2a2 100644 --- a/core/io/resource_importer.cpp +++ b/core/io/resource_importer.cpp @@ -464,7 +464,11 @@ void ResourceImporter::_bind_methods() { BIND_ENUM_CONSTANT(IMPORT_ORDER_SCENE); } -void ResourceFormatImporter::add_importer(const Ref<ResourceImporter> &p_importer) { +void ResourceFormatImporter::add_importer(const Ref<ResourceImporter> &p_importer, bool p_first_priority) { ERR_FAIL_COND(p_importer.is_null()); - importers.insert(0, p_importer); + if (p_first_priority) { + importers.insert(0, p_importer); + } else { + importers.push_back(p_importer); + } } diff --git a/core/io/resource_importer.h b/core/io/resource_importer.h index f242f29ccd..2fffc16ad8 100644 --- a/core/io/resource_importer.h +++ b/core/io/resource_importer.h @@ -80,7 +80,7 @@ public: String get_internal_resource_path(const String &p_path) const; void get_internal_resource_path_list(const String &p_path, List<String> *r_paths); - void add_importer(const Ref<ResourceImporter> &p_importer); + void add_importer(const Ref<ResourceImporter> &p_importer, bool p_first_priority = false); void remove_importer(const Ref<ResourceImporter> &p_importer) { importers.erase(p_importer); } Ref<ResourceImporter> get_importer_by_name(const String &p_name) const; diff --git a/core/math/a_star.cpp b/core/math/a_star.cpp index ce2435216b..14057b96be 100644 --- a/core/math/a_star.cpp +++ b/core/math/a_star.cpp @@ -32,7 +32,6 @@ #include "core/math/geometry_3d.h" #include "core/object/script_language.h" -#include "scene/scene_string_names.h" int AStar::get_available_point_id() const { if (points.has(last_free_id)) { diff --git a/core/math/vector2.h b/core/math/vector2.h index 123e3dc7b6..92ac5257b0 100644 --- a/core/math/vector2.h +++ b/core/math/vector2.h @@ -60,10 +60,10 @@ struct _NO_DISCARD_ Vector2 { }; _FORCE_INLINE_ real_t &operator[](int p_idx) { - return p_idx ? y : x; + return coord[p_idx]; } _FORCE_INLINE_ const real_t &operator[](int p_idx) const { - return p_idx ? y : x; + return coord[p_idx]; } _FORCE_INLINE_ void set_all(const real_t p_value) { diff --git a/core/math/vector2i.h b/core/math/vector2i.h index 707c8c9490..3f5f12d4dd 100644 --- a/core/math/vector2i.h +++ b/core/math/vector2i.h @@ -43,19 +43,25 @@ struct _NO_DISCARD_ Vector2i { }; union { - int32_t x = 0; - int32_t width; - }; - union { - int32_t y = 0; - int32_t height; + struct { + union { + int32_t x; + int32_t width; + }; + union { + int32_t y; + int32_t height; + }; + }; + + int32_t coord[2] = { 0 }; }; _FORCE_INLINE_ int32_t &operator[](int p_idx) { - return p_idx ? y : x; + return coord[p_idx]; } _FORCE_INLINE_ const int32_t &operator[](int p_idx) const { - return p_idx ? y : x; + return coord[p_idx]; } _FORCE_INLINE_ Vector2i::Axis min_axis_index() const { diff --git a/core/object/callable_method_pointer.h b/core/object/callable_method_pointer.h index 53410a9acf..3cd9ad3819 100644 --- a/core/object/callable_method_pointer.h +++ b/core/object/callable_method_pointer.h @@ -51,6 +51,14 @@ protected: void _setup(uint32_t *p_base_ptr, uint32_t p_ptr_size); public: + virtual StringName get_method() const { +#ifdef DEBUG_METHODS_ENABLED + return StringName(text); +#else + return StringName(); +#endif + } + #ifdef DEBUG_METHODS_ENABLED void set_text(const char *p_text) { text = p_text; diff --git a/core/object/class_db.cpp b/core/object/class_db.cpp index 72a98ca20c..3df4db9c5e 100644 --- a/core/object/class_db.cpp +++ b/core/object/class_db.cpp @@ -1632,7 +1632,8 @@ Variant ClassDB::class_get_default_property_value(const StringName &p_class, con // Some properties may have an instantiated Object as default value, // (like Path2D's `curve` used to have), but that's not a good practice. // Instead, those properties should use PROPERTY_USAGE_EDITOR_INSTANTIATE_OBJECT - // to be auto-instantiated when created in the editor. + // to be auto-instantiated when created in the editor with the following method: + // EditorNode::get_editor_data().instantiate_object_properties(obj); if (var.get_type() == Variant::OBJECT) { Object *obj = var.get_validated_object(); if (obj) { diff --git a/core/string/string_name.h b/core/string/string_name.h index 9653d2b4cf..f767f3e1ec 100644 --- a/core/string/string_name.h +++ b/core/string/string_name.h @@ -181,6 +181,18 @@ bool operator!=(const char *p_name, const StringName &p_string_name); StringName _scs_create(const char *p_chr, bool p_static = false); +/* + * The SNAME macro is used to speed up StringName creation, as it allows caching it after the first usage in a very efficient way. + * It should NOT be used everywhere, but instead in places where high performance is required and the creation of a StringName + * can be costly. Places where it should be used are: + * - Control::get_theme_*(<name> and Window::get_theme_*(<name> functions. + * - emit_signal(<name>,..) function + * - call_deferred(<name>,..) function + * - Comparisons to a StringName in overriden _set and _get methods. + * + * Use in places that can be called hundreds of times per frame (or more) is recommended, but this situation is very rare. If in doubt, do not use. + */ + #define SNAME(m_arg) ([]() -> const StringName & { static StringName sname = _scs_create(m_arg, true); return sname; })() #endif // STRING_NAME_H diff --git a/core/string/translation.cpp b/core/string/translation.cpp index 7cc41df9ef..eeac8b0acf 100644 --- a/core/string/translation.cpp +++ b/core/string/translation.cpp @@ -925,6 +925,7 @@ bool TranslationServer::is_placeholder(String &p_message, int p_index) const { void TranslationServer::_bind_methods() { ClassDB::bind_method(D_METHOD("set_locale", "locale"), &TranslationServer::set_locale); ClassDB::bind_method(D_METHOD("get_locale"), &TranslationServer::get_locale); + ClassDB::bind_method(D_METHOD("get_tool_locale"), &TranslationServer::get_tool_locale); ClassDB::bind_method(D_METHOD("compare_locales", "locale_a", "locale_b"), &TranslationServer::compare_locales); ClassDB::bind_method(D_METHOD("standardize_locale", "locale"), &TranslationServer::standardize_locale); diff --git a/core/variant/callable.cpp b/core/variant/callable.cpp index c6a67f01d5..27792ce111 100644 --- a/core/variant/callable.cpp +++ b/core/variant/callable.cpp @@ -114,8 +114,9 @@ ObjectID Callable::get_object_id() const { } StringName Callable::get_method() const { - ERR_FAIL_COND_V_MSG(is_custom(), StringName(), - vformat("Can't get method on CallableCustom \"%s\".", operator String())); + if (is_custom()) { + return get_custom()->get_method(); + } return method; } @@ -310,6 +311,10 @@ Callable::~Callable() { } } +StringName CallableCustom::get_method() const { + ERR_FAIL_V_MSG(StringName(), vformat("Can't get method on CallableCustom \"%s\".", get_as_text())); +} + void CallableCustom::rpc(int p_peer_id, const Variant **p_arguments, int p_argcount, Callable::CallError &r_call_error) const { r_call_error.error = Callable::CallError::CALL_ERROR_INVALID_METHOD; r_call_error.argument = 0; diff --git a/core/variant/callable.h b/core/variant/callable.h index 855ffa9129..c61870f194 100644 --- a/core/variant/callable.h +++ b/core/variant/callable.h @@ -125,6 +125,7 @@ public: virtual String get_as_text() const = 0; virtual CompareEqualFunc get_compare_equal_func() const = 0; virtual CompareLessFunc get_compare_less_func() const = 0; + virtual StringName get_method() const; virtual ObjectID get_object() const = 0; //must always be able to provide an object virtual void call(const Variant **p_arguments, int p_argcount, Variant &r_return_value, Callable::CallError &r_call_error) const = 0; virtual void rpc(int p_peer_id, const Variant **p_arguments, int p_argcount, Callable::CallError &r_call_error) const; diff --git a/core/variant/callable_bind.cpp b/core/variant/callable_bind.cpp index 4579621760..797e8afede 100644 --- a/core/variant/callable_bind.cpp +++ b/core/variant/callable_bind.cpp @@ -70,12 +70,19 @@ bool CallableCustomBind::_less_func(const CallableCustom *p_a, const CallableCus CallableCustom::CompareEqualFunc CallableCustomBind::get_compare_equal_func() const { return _equal_func; } + CallableCustom::CompareLessFunc CallableCustomBind::get_compare_less_func() const { return _less_func; } + +StringName CallableCustomBind::get_method() const { + return callable.get_method(); +} + ObjectID CallableCustomBind::get_object() const { return callable.get_object_id(); } + const Callable *CallableCustomBind::get_base_comparator() const { return &callable; } @@ -140,12 +147,19 @@ bool CallableCustomUnbind::_less_func(const CallableCustom *p_a, const CallableC CallableCustom::CompareEqualFunc CallableCustomUnbind::get_compare_equal_func() const { return _equal_func; } + CallableCustom::CompareLessFunc CallableCustomUnbind::get_compare_less_func() const { return _less_func; } + +StringName CallableCustomUnbind::get_method() const { + return callable.get_method(); +} + ObjectID CallableCustomUnbind::get_object() const { return callable.get_object_id(); } + const Callable *CallableCustomUnbind::get_base_comparator() const { return &callable; } diff --git a/core/variant/callable_bind.h b/core/variant/callable_bind.h index ac5797e05f..4f79a29629 100644 --- a/core/variant/callable_bind.h +++ b/core/variant/callable_bind.h @@ -47,6 +47,7 @@ public: virtual String get_as_text() const; virtual CompareEqualFunc get_compare_equal_func() const; virtual CompareLessFunc get_compare_less_func() const; + virtual StringName get_method() const; virtual ObjectID get_object() const; //must always be able to provide an object virtual void call(const Variant **p_arguments, int p_argcount, Variant &r_return_value, Callable::CallError &r_call_error) const; virtual const Callable *get_base_comparator() const; @@ -71,6 +72,7 @@ public: virtual String get_as_text() const; virtual CompareEqualFunc get_compare_equal_func() const; virtual CompareLessFunc get_compare_less_func() const; + virtual StringName get_method() const; virtual ObjectID get_object() const; //must always be able to provide an object virtual void call(const Variant **p_arguments, int p_argcount, Variant &r_return_value, Callable::CallError &r_call_error) const; virtual const Callable *get_base_comparator() const; diff --git a/core/variant/variant_call.cpp b/core/variant/variant_call.cpp index 750f23902d..a5e89eec80 100644 --- a/core/variant/variant_call.cpp +++ b/core/variant/variant_call.cpp @@ -1371,6 +1371,8 @@ static void _register_variant_builtin_methods() { bind_method(String, length, sarray(), varray()); bind_method(String, substr, sarray("from", "len"), varray(-1)); bind_method(String, get_slice, sarray("delimiter", "slice"), varray()); + bind_method(String, get_slicec, sarray("delimiter", "slice"), varray()); + bind_method(String, get_slice_count, sarray("delimiter"), varray()); bind_methodv(String, find, static_cast<int (String::*)(const String &, int) const>(&String::find), sarray("what", "from"), varray(0)); bind_method(String, count, sarray("what", "from", "to"), varray(0, 0)); bind_method(String, countn, sarray("what", "from", "to"), varray(0, 0)); @@ -1667,6 +1669,7 @@ static void _register_variant_builtin_methods() { /* RID */ + bind_method(RID, is_valid, sarray(), varray()); bind_method(RID, get_id, sarray(), varray()); /* NodePath */ diff --git a/core/variant/variant_op.cpp b/core/variant/variant_op.cpp index f35774204b..cd1ae9f41f 100644 --- a/core/variant/variant_op.cpp +++ b/core/variant/variant_op.cpp @@ -176,6 +176,7 @@ void Variant::_register_variant_operators() { register_op<OperatorEvaluatorAdd<double, double, int64_t>>(Variant::OP_ADD, Variant::FLOAT, Variant::INT); register_op<OperatorEvaluatorAdd<double, double, double>>(Variant::OP_ADD, Variant::FLOAT, Variant::FLOAT); register_op<OperatorEvaluatorAdd<String, String, String>>(Variant::OP_ADD, Variant::STRING, Variant::STRING); + register_op<OperatorEvaluatorAdd<String, char32_t, String>>(Variant::OP_ADD, Variant::INT, Variant::STRING); register_op<OperatorEvaluatorAdd<Vector2, Vector2, Vector2>>(Variant::OP_ADD, Variant::VECTOR2, Variant::VECTOR2); register_op<OperatorEvaluatorAdd<Vector2i, Vector2i, Vector2i>>(Variant::OP_ADD, Variant::VECTOR2I, Variant::VECTOR2I); register_op<OperatorEvaluatorAdd<Vector3, Vector3, Vector3>>(Variant::OP_ADD, Variant::VECTOR3, Variant::VECTOR3); @@ -622,6 +623,7 @@ void Variant::_register_variant_operators() { register_op<OperatorEvaluatorLess<double, int64_t>>(Variant::OP_LESS, Variant::FLOAT, Variant::INT); register_op<OperatorEvaluatorLess<double, double>>(Variant::OP_LESS, Variant::FLOAT, Variant::FLOAT); register_op<OperatorEvaluatorLess<String, String>>(Variant::OP_LESS, Variant::STRING, Variant::STRING); + register_op<OperatorEvaluatorLess<StringName, StringName>>(Variant::OP_LESS, Variant::STRING_NAME, Variant::STRING_NAME); register_op<OperatorEvaluatorLess<Vector2, Vector2>>(Variant::OP_LESS, Variant::VECTOR2, Variant::VECTOR2); register_op<OperatorEvaluatorLess<Vector2i, Vector2i>>(Variant::OP_LESS, Variant::VECTOR2I, Variant::VECTOR2I); register_op<OperatorEvaluatorLess<Vector3, Vector3>>(Variant::OP_LESS, Variant::VECTOR3, Variant::VECTOR3); @@ -634,6 +636,7 @@ void Variant::_register_variant_operators() { register_op<OperatorEvaluatorLessEqual<double, int64_t>>(Variant::OP_LESS_EQUAL, Variant::FLOAT, Variant::INT); register_op<OperatorEvaluatorLessEqual<double, double>>(Variant::OP_LESS_EQUAL, Variant::FLOAT, Variant::FLOAT); register_op<OperatorEvaluatorLessEqual<String, String>>(Variant::OP_LESS_EQUAL, Variant::STRING, Variant::STRING); + register_op<OperatorEvaluatorLessEqual<StringName, StringName>>(Variant::OP_LESS_EQUAL, Variant::STRING_NAME, Variant::STRING_NAME); register_op<OperatorEvaluatorLessEqual<Vector2, Vector2>>(Variant::OP_LESS_EQUAL, Variant::VECTOR2, Variant::VECTOR2); register_op<OperatorEvaluatorLessEqual<Vector2i, Vector2i>>(Variant::OP_LESS_EQUAL, Variant::VECTOR2I, Variant::VECTOR2I); register_op<OperatorEvaluatorLessEqual<Vector3, Vector3>>(Variant::OP_LESS_EQUAL, Variant::VECTOR3, Variant::VECTOR3); @@ -647,6 +650,7 @@ void Variant::_register_variant_operators() { register_op<OperatorEvaluatorGreater<double, int64_t>>(Variant::OP_GREATER, Variant::FLOAT, Variant::INT); register_op<OperatorEvaluatorGreater<double, double>>(Variant::OP_GREATER, Variant::FLOAT, Variant::FLOAT); register_op<OperatorEvaluatorGreater<String, String>>(Variant::OP_GREATER, Variant::STRING, Variant::STRING); + register_op<OperatorEvaluatorGreater<StringName, StringName>>(Variant::OP_GREATER, Variant::STRING_NAME, Variant::STRING_NAME); register_op<OperatorEvaluatorGreater<Vector2, Vector2>>(Variant::OP_GREATER, Variant::VECTOR2, Variant::VECTOR2); register_op<OperatorEvaluatorGreater<Vector2i, Vector2i>>(Variant::OP_GREATER, Variant::VECTOR2I, Variant::VECTOR2I); register_op<OperatorEvaluatorGreater<Vector3, Vector3>>(Variant::OP_GREATER, Variant::VECTOR3, Variant::VECTOR3); @@ -659,6 +663,7 @@ void Variant::_register_variant_operators() { register_op<OperatorEvaluatorGreaterEqual<double, int64_t>>(Variant::OP_GREATER_EQUAL, Variant::FLOAT, Variant::INT); register_op<OperatorEvaluatorGreaterEqual<double, double>>(Variant::OP_GREATER_EQUAL, Variant::FLOAT, Variant::FLOAT); register_op<OperatorEvaluatorGreaterEqual<String, String>>(Variant::OP_GREATER_EQUAL, Variant::STRING, Variant::STRING); + register_op<OperatorEvaluatorGreaterEqual<StringName, StringName>>(Variant::OP_GREATER_EQUAL, Variant::STRING_NAME, Variant::STRING_NAME); register_op<OperatorEvaluatorGreaterEqual<Vector2, Vector2>>(Variant::OP_GREATER_EQUAL, Variant::VECTOR2, Variant::VECTOR2); register_op<OperatorEvaluatorGreaterEqual<Vector2i, Vector2i>>(Variant::OP_GREATER_EQUAL, Variant::VECTOR2I, Variant::VECTOR2I); register_op<OperatorEvaluatorGreaterEqual<Vector3, Vector3>>(Variant::OP_GREATER_EQUAL, Variant::VECTOR3, Variant::VECTOR3); diff --git a/core/version.h b/core/version.h index c718d0f4d7..e22922fa66 100644 --- a/core/version.h +++ b/core/version.h @@ -68,4 +68,7 @@ // Example: "Godot v3.1.4.stable.official.mono" #define VERSION_FULL_NAME "" VERSION_NAME " v" VERSION_FULL_BUILD +// Git commit hash, generated at build time in `core/version_hash.gen.cpp`. +extern const char *const VERSION_HASH; + #endif // VERSION_H diff --git a/doc/classes/@GlobalScope.xml b/doc/classes/@GlobalScope.xml index d8c9ca08e8..4c0f89f14d 100644 --- a/doc/classes/@GlobalScope.xml +++ b/doc/classes/@GlobalScope.xml @@ -1267,6 +1267,12 @@ <constant name="INLINE_ALIGNMENT_BOTTOM" value="14" enum="InlineAlignment"> Aligns bottom of the inline object (e.g. image, table) to the bottom of the text. Equivalent to [code]INLINE_ALIGNMENT_BOTTOM_TO | INLINE_ALIGNMENT_TO_BOTTOM[/code]. </constant> + <constant name="INLINE_ALIGNMENT_IMAGE_MASK" value="3" enum="InlineAlignment"> + A bit mask for [code]INLINE_ALIGNMENT_*_TO[/code] alignment constants. + </constant> + <constant name="INLINE_ALIGNMENT_TEXT_MASK" value="12" enum="InlineAlignment"> + A bit mask for [code]INLINE_ALIGNMENT_TO_*[/code] alignment constants. + </constant> <constant name="KEY_SPECIAL" value="16777216" enum="Key"> Keycodes with this bit applied are non-printable. </constant> diff --git a/doc/classes/ArrayOccluder3D.xml b/doc/classes/ArrayOccluder3D.xml new file mode 100644 index 0000000000..993393cf50 --- /dev/null +++ b/doc/classes/ArrayOccluder3D.xml @@ -0,0 +1,24 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="ArrayOccluder3D" inherits="Occluder3D" version="4.0"> + <brief_description> + </brief_description> + <description> + </description> + <tutorials> + </tutorials> + <methods> + <method name="set_arrays"> + <return type="void" /> + <argument index="0" name="vertices" type="PackedVector3Array" /> + <argument index="1" name="indices" type="PackedInt32Array" /> + <description> + </description> + </method> + </methods> + <members> + <member name="indices" type="PackedInt32Array" setter="set_indices" getter="get_indices" default="PackedInt32Array()"> + </member> + <member name="vertices" type="PackedVector3Array" setter="set_vertices" getter="get_vertices" default="PackedVector3Array()"> + </member> + </members> +</class> diff --git a/doc/classes/AudioStreamRandomPitch.xml b/doc/classes/AudioStreamRandomPitch.xml deleted file mode 100644 index 0f580699e9..0000000000 --- a/doc/classes/AudioStreamRandomPitch.xml +++ /dev/null @@ -1,19 +0,0 @@ -<?xml version="1.0" encoding="UTF-8" ?> -<class name="AudioStreamRandomPitch" inherits="AudioStream" version="4.0"> - <brief_description> - Plays audio with random pitch shifting. - </brief_description> - <description> - Randomly varies pitch on each start. - </description> - <tutorials> - </tutorials> - <members> - <member name="audio_stream" type="AudioStream" setter="set_audio_stream" getter="get_audio_stream"> - The current [AudioStream]. - </member> - <member name="random_pitch" type="float" setter="set_random_pitch" getter="get_random_pitch" default="1.1"> - The intensity of random pitch variation. - </member> - </members> -</class> diff --git a/doc/classes/AudioStreamRandomizer.xml b/doc/classes/AudioStreamRandomizer.xml new file mode 100644 index 0000000000..90471a033e --- /dev/null +++ b/doc/classes/AudioStreamRandomizer.xml @@ -0,0 +1,90 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="AudioStreamRandomizer" inherits="AudioStream" version="4.0"> + <brief_description> + Wraps a pool of audio streams with pitch and volume shifting. + </brief_description> + <description> + Picks a random AudioStream from the pool, depending on the playback mode, and applies random pitch shifting and volume shifting during playback. + </description> + <tutorials> + </tutorials> + <methods> + <method name="add_stream"> + <return type="void" /> + <argument index="0" name="index" type="int" /> + <description> + Insert a stream at the specified index. + </description> + </method> + <method name="get_stream" qualifiers="const"> + <return type="AudioStream" /> + <argument index="0" name="index" type="int" /> + <description> + Returns the stream at the specified index. + </description> + </method> + <method name="get_stream_probability_weight" qualifiers="const"> + <return type="float" /> + <argument index="0" name="index" type="int" /> + <description> + Returns the probability weight associated with the stream at the given index. + </description> + </method> + <method name="move_stream"> + <return type="void" /> + <argument index="0" name="index_from" type="int" /> + <argument index="1" name="index_to" type="int" /> + <description> + Move a stream from one index to another. + </description> + </method> + <method name="remove_stream"> + <return type="void" /> + <argument index="0" name="index" type="int" /> + <description> + Remove the stream at the specified index. + </description> + </method> + <method name="set_stream"> + <return type="void" /> + <argument index="0" name="index" type="int" /> + <argument index="1" name="stream" type="AudioStream" /> + <description> + Set the AudioStream at the specified index. + </description> + </method> + <method name="set_stream_probability_weight"> + <return type="void" /> + <argument index="0" name="index" type="int" /> + <argument index="1" name="weight" type="float" /> + <description> + Set the probability weight of the stream at the specified index. The higher this value, the more likely that the randomizer will choose this stream during random playback modes. + </description> + </method> + </methods> + <members> + <member name="playback_mode" type="int" setter="set_playback_mode" getter="get_playback_mode" enum="AudioStreamRandomizer.PlaybackMode" default="0"> + Controls how this AudioStreamRandomizer picks which AudioStream to play next. + </member> + <member name="random_pitch" type="float" setter="set_random_pitch" getter="get_random_pitch" default="1.1"> + The intensity of random pitch variation. A value of 1 means no variation. + </member> + <member name="random_volume_offset_db" type="float" setter="set_random_volume_offset_db" getter="get_random_volume_offset_db" default="5.0"> + The intensity of random volume variation. A value of 0 means no variation. + </member> + <member name="streams_count" type="int" setter="set_streams_count" getter="get_streams_count" default="0"> + The number of streams in the stream pool. + </member> + </members> + <constants> + <constant name="PLAYBACK_RANDOM_NO_REPEATS" value="0" enum="PlaybackMode"> + Pick a stream at random according to the probability weights chosen for each stream, but avoid playing the same stream twice in a row whenever possible. + </constant> + <constant name="PLAYBACK_RANDOM" value="1" enum="PlaybackMode"> + Pick a stream at random according to the probability weights chosen for each stream. + </constant> + <constant name="PLAYBACK_SEQUENTIAL" value="2" enum="PlaybackMode"> + Play streams in the order they appear in the stream pool. + </constant> + </constants> +</class> diff --git a/doc/classes/BoxOccluder3D.xml b/doc/classes/BoxOccluder3D.xml new file mode 100644 index 0000000000..8c3b597193 --- /dev/null +++ b/doc/classes/BoxOccluder3D.xml @@ -0,0 +1,13 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="BoxOccluder3D" inherits="Occluder3D" version="4.0"> + <brief_description> + </brief_description> + <description> + </description> + <tutorials> + </tutorials> + <members> + <member name="size" type="Vector3" setter="set_size" getter="get_size" default="Vector3(1, 1, 1)"> + </member> + </members> +</class> diff --git a/doc/classes/Button.xml b/doc/classes/Button.xml index ef4eba62b2..af42f72c66 100644 --- a/doc/classes/Button.xml +++ b/doc/classes/Button.xml @@ -115,7 +115,7 @@ <theme_item name="font_pressed_color" data_type="color" type="Color" default="Color(1, 1, 1, 1)"> Text [Color] used when the [Button] is being pressed. </theme_item> - <theme_item name="icon_disabled_color" data_type="color" type="Color" default="Color(1, 1, 1, 1)"> + <theme_item name="icon_disabled_color" data_type="color" type="Color" default="Color(1, 1, 1, 0.4)"> Icon modulate [Color] used when the [Button] is disabled. </theme_item> <theme_item name="icon_focus_color" data_type="color" type="Color" default="Color(1, 1, 1, 1)"> diff --git a/doc/classes/Color.xml b/doc/classes/Color.xml index f3fcd90f51..8fd01509ec 100644 --- a/doc/classes/Color.xml +++ b/doc/classes/Color.xml @@ -218,12 +218,46 @@ <return type="Color" /> <argument index="0" name="rgba" type="String" /> <description> + Returns a new color from [code]rgba[/code], an HTML hexadecimal color string. [code]rgba[/code] is not case sensitive, and may be prefixed with a '#' character. + [code]rgba[/code] must be a valid three-digit or six-digit hexadecimal color string, and may contain an alpha channel value. If [code]rgba[/code] does not contain an alpha channel value, an alpha channel value of 1.0 is applied. + If [code]rgba[/code] is invalid a Color(0.0, 0.0, 0.0, 1.0) is returned. + [b]Note:[/b] This method is not implemented in C#, but the same functionality is provided in the class constructor. + [codeblocks] + [gdscript] + var green = Color.html("#00FF00FF") # set green to Color(0.0, 1.0, 0.0, 1.0) + var blue = Color.html("#0000FF") # set blue to Color(0.0, 0.0, 1.0, 1.0) + [/gdscript] + [csharp] + var green = new Color("#00FF00FF"); // set green to Color(0.0, 1.0, 0.0, 1.0) + var blue = new Color("#0000FF"); // set blue to Color(0.0, 0.0, 1.0, 1.0) + [/csharp] + [/codeblocks] </description> </method> <method name="html_is_valid" qualifiers="static"> <return type="bool" /> <argument index="0" name="color" type="String" /> <description> + Returns [code]true[/code] if [code]color[/code] is a valid HTML hexadecimal color string. [code]color[/code] is not case sensitive, and may be prefixed with a '#' character. + For a string to be valid it must be three-digit or six-digit hexadecimal, and may contain an alpha channel value. + [codeblocks] + [gdscript] + var result = Color.html_is_valid("#55aaFF") # result is true + result = Color.html_is_valid("#55AAFF20") # result is true + result = Color.html_is_valid("55AAFF") # result is true + result = Color.html_is_valid("#F2C") # result is true + result = Color.html_is_valid("#AABBC) # result is false + result = Color.html_is_valid("#55aaFF5") # result is false + [/gdscript] + [csharp] + var result = Color.HtmlIsValid("#55AAFF"); // result is true + result = Color.HtmlIsValid("#55AAFF20"); // result is true + result = Color.HtmlIsValid("55AAFF); // result is true + result = Color.HtmlIsValid("#F2C"); // result is true + result = Color.HtmlIsValid("#AABBC"); // result is false + result = Color.HtmlIsValid("#55aaFF5"); // result is false + [/csharp] + [/codeblocks] </description> </method> <method name="inverted" qualifiers="const"> diff --git a/doc/classes/EditorPlugin.xml b/doc/classes/EditorPlugin.xml index cc1243898f..b9267bc577 100644 --- a/doc/classes/EditorPlugin.xml +++ b/doc/classes/EditorPlugin.xml @@ -379,8 +379,10 @@ <method name="add_import_plugin"> <return type="void" /> <argument index="0" name="importer" type="EditorImportPlugin" /> + <argument index="1" name="first_priority" type="bool" default="false" /> <description> Registers a new [EditorImportPlugin]. Import plugins are used to import custom and unsupported assets as a custom [Resource] type. + If [code]first_priority[/code] is [code]true[/code], the new import plugin is inserted first in the list and takes precedence over pre-existing plugins. [b]Note:[/b] If you want to import custom 3D asset formats use [method add_scene_format_importer_plugin] instead. See [method add_inspector_plugin] for an example of how to register a plugin. </description> @@ -408,15 +410,19 @@ <method name="add_scene_format_importer_plugin"> <return type="void" /> <argument index="0" name="scene_format_importer" type="EditorSceneFormatImporter" /> + <argument index="1" name="first_priority" type="bool" default="false" /> <description> Registers a new [EditorSceneFormatImporter]. Scene importers are used to import custom 3D asset formats as scenes. + If [code]first_priority[/code] is [code]true[/code], the new import plugin is inserted first in the list and takes precedence over pre-existing plugins. </description> </method> <method name="add_scene_post_import_plugin"> <return type="void" /> <argument index="0" name="scene_import_plugin" type="EditorScenePostImportPlugin" /> + <argument index="1" name="first_priority" type="bool" default="false" /> <description> Add a [EditorScenePostImportPlugin]. These plugins allow customizing the import process of 3D assets by adding new options to the import dialogs. + If [code]first_priority[/code] is [code]true[/code], the new import plugin is inserted first in the list and takes precedence over pre-existing plugins. </description> </method> <method name="add_spatial_gizmo_plugin"> diff --git a/doc/classes/JavaScript.xml b/doc/classes/JavaScript.xml index aeaf8ac1f5..4ea60ad867 100644 --- a/doc/classes/JavaScript.xml +++ b/doc/classes/JavaScript.xml @@ -53,5 +53,27 @@ Returns an interface to a JavaScript object that can be used by scripts. The [code]interface[/code] must be a valid property of the JavaScript [code]window[/code]. The callback must accept a single [Array] argument, which will contain the JavaScript [code]arguments[/code]. See [JavaScriptObject] for usage. </description> </method> + <method name="pwa_needs_update" qualifiers="const"> + <return type="bool" /> + <description> + Returns [code]true[/code] if a new version of the progressive web app is waiting to be activated. + [b]Note:[/b] Only relevant when exported as a Progressive Web App. + </description> + </method> + <method name="pwa_update"> + <return type="int" enum="Error" /> + <description> + Performs the live update of the progressive web app. Forcing the new version to be installed and the page to be reloaded. + [b]Note:[/b] Your application will be [b]reloaded in all browser tabs[/b]. + [b]Note:[/b] Only relevant when exported as a Progressive Web App and [method pwa_needs_update] returns [code]true[/code]. + </description> + </method> </methods> + <signals> + <signal name="pwa_update_available"> + <description> + Emitted when an update for this progressive web app has been detected but is waiting to be activated because a previous version is active. See [method pwa_update] to force the update to take place immediately. + </description> + </signal> + </signals> </class> diff --git a/doc/classes/Mesh.xml b/doc/classes/Mesh.xml index c774528a39..8fbafcdb51 100644 --- a/doc/classes/Mesh.xml +++ b/doc/classes/Mesh.xml @@ -206,7 +206,7 @@ <constant name="ARRAY_FORMAT_INDEX" value="4096" enum="ArrayFormat"> Mesh array uses indices. </constant> - <constant name="ARRAY_FORMAT_BLEND_SHAPE_MASK" value="2147475463" enum="ArrayFormat"> + <constant name="ARRAY_FORMAT_BLEND_SHAPE_MASK" value="7" enum="ArrayFormat"> </constant> <constant name="ARRAY_FORMAT_CUSTOM_BASE" value="13" enum="ArrayFormat"> </constant> diff --git a/doc/classes/Occluder3D.xml b/doc/classes/Occluder3D.xml index 69fb3002e3..6c6c410bc3 100644 --- a/doc/classes/Occluder3D.xml +++ b/doc/classes/Occluder3D.xml @@ -6,10 +6,16 @@ </description> <tutorials> </tutorials> - <members> - <member name="indices" type="PackedInt32Array" setter="set_indices" getter="get_indices" default="PackedInt32Array()"> - </member> - <member name="vertices" type="PackedVector3Array" setter="set_vertices" getter="get_vertices" default="PackedVector3Array()"> - </member> - </members> + <methods> + <method name="get_indices" qualifiers="const"> + <return type="PackedInt32Array" /> + <description> + </description> + </method> + <method name="get_vertices" qualifiers="const"> + <return type="PackedVector3Array" /> + <description> + </description> + </method> + </methods> </class> diff --git a/doc/classes/OccluderInstance3D.xml b/doc/classes/OccluderInstance3D.xml index d97aa4312f..32e48f9a70 100644 --- a/doc/classes/OccluderInstance3D.xml +++ b/doc/classes/OccluderInstance3D.xml @@ -26,6 +26,8 @@ <members> <member name="bake_mask" type="int" setter="set_bake_mask" getter="get_bake_mask" default="4294967295"> </member> + <member name="bake_simplification_distance" type="float" setter="set_bake_simplification_distance" getter="get_bake_simplification_distance" default="0.1"> + </member> <member name="occluder" type="Occluder3D" setter="set_occluder" getter="get_occluder"> </member> </members> diff --git a/doc/classes/Panel.xml b/doc/classes/Panel.xml index 21ac7dfac1..3246fa7eba 100644 --- a/doc/classes/Panel.xml +++ b/doc/classes/Panel.xml @@ -11,16 +11,6 @@ <link title="2D Finite State Machine Demo">https://godotengine.org/asset-library/asset/516</link> <link title="3D Inverse Kinematics Demo">https://godotengine.org/asset-library/asset/523</link> </tutorials> - <members> - <member name="mode" type="int" setter="set_mode" getter="get_mode" enum="Panel.Mode" default="0"> - </member> - </members> - <constants> - <constant name="MODE_BACKGROUND" value="0" enum="Mode"> - </constant> - <constant name="MODE_FOREGROUND" value="1" enum="Mode"> - </constant> - </constants> <theme_items> <theme_item name="panel" data_type="style" type="StyleBox"> The style of this [Panel]. diff --git a/doc/classes/PolygonOccluder3D.xml b/doc/classes/PolygonOccluder3D.xml new file mode 100644 index 0000000000..a4d910c983 --- /dev/null +++ b/doc/classes/PolygonOccluder3D.xml @@ -0,0 +1,13 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="PolygonOccluder3D" inherits="Occluder3D" version="4.0"> + <brief_description> + </brief_description> + <description> + </description> + <tutorials> + </tutorials> + <members> + <member name="polygon" type="PackedVector2Array" setter="set_polygon" getter="get_polygon" default="PackedVector2Array()"> + </member> + </members> +</class> diff --git a/doc/classes/Popup.xml b/doc/classes/Popup.xml index dc5dd47287..36bdd6e6e4 100644 --- a/doc/classes/Popup.xml +++ b/doc/classes/Popup.xml @@ -1,17 +1,17 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="Popup" inherits="Window" version="4.0"> <brief_description> - Base container control for popups and dialogs. + Popup is a base window container for popup-like subwindows. </brief_description> <description> - Popup is a base [Control] used to show dialogs and popups. It's a subwindow and modal by default (see [Control]) and has helpers for custom popup behavior. + Popup is a base window container for popup-like subwindows. It's a modal by default (see [member close_on_parent_focus]) and has helpers for custom popup behavior. </description> <tutorials> </tutorials> <members> <member name="borderless" type="bool" setter="set_flag" getter="get_flag" overrides="Window" default="true" /> <member name="close_on_parent_focus" type="bool" setter="set_close_on_parent_focus" getter="get_close_on_parent_focus" default="true"> - If [code]true[/code], the [Popup] will close when its parent is focused. + If true, the [Popup] will close when its parent [Window] is focused. </member> <member name="transient" type="bool" setter="set_transient" getter="is_transient" overrides="Window" default="true" /> <member name="unresizable" type="bool" setter="set_flag" getter="get_flag" overrides="Window" default="true" /> @@ -21,7 +21,7 @@ <signals> <signal name="popup_hide"> <description> - Emitted when a popup is hidden. + Emitted when the popup is hidden. </description> </signal> </signals> diff --git a/doc/classes/PopupMenu.xml b/doc/classes/PopupMenu.xml index eb1b0aada7..29a4cfcd46 100644 --- a/doc/classes/PopupMenu.xml +++ b/doc/classes/PopupMenu.xml @@ -4,7 +4,7 @@ PopupMenu displays a list of options. </brief_description> <description> - [PopupMenu] is a [Control] that displays a list of options. They are popular in toolbars or context menus. + [PopupMenu] is a modal window used to display a list of options. They are popular in toolbars or context menus. The size of a [PopupMenu] can be limited by using [member Window.max_size]. If the height of the list of items is larger than the maximum height of the [PopupMenu], a [ScrollContainer] within the popup will allow the user to scroll the contents. If no maximum size is set, or if it is set to 0, the [PopupMenu] height will be limited by its parent rect. </description> @@ -331,6 +331,13 @@ [b]Note:[/b] The indices of items after the removed item will be shifted by one. </description> </method> + <method name="scroll_to_item"> + <return type="void" /> + <argument index="0" name="index" type="int" /> + <description> + Moves the scroll view to make the item at the given [code]index[/code] visible. + </description> + </method> <method name="set_current_index"> <return type="void" /> <argument index="0" name="index" type="int" /> diff --git a/doc/classes/QuadOccluder3D.xml b/doc/classes/QuadOccluder3D.xml new file mode 100644 index 0000000000..c1b89149f5 --- /dev/null +++ b/doc/classes/QuadOccluder3D.xml @@ -0,0 +1,13 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="QuadOccluder3D" inherits="Occluder3D" version="4.0"> + <brief_description> + </brief_description> + <description> + </description> + <tutorials> + </tutorials> + <members> + <member name="size" type="Vector2" setter="set_size" getter="get_size" default="Vector2(1, 1)"> + </member> + </members> +</class> diff --git a/doc/classes/RID.xml b/doc/classes/RID.xml index 695b0933fa..990e82593e 100644 --- a/doc/classes/RID.xml +++ b/doc/classes/RID.xml @@ -30,6 +30,12 @@ Returns the ID of the referenced resource. </description> </method> + <method name="is_valid" qualifiers="const"> + <return type="bool" /> + <description> + Returns [code]true[/code] if [RID] is valid. + </description> + </method> </methods> <operators> <operator name="operator !="> diff --git a/doc/classes/RenderingServer.xml b/doc/classes/RenderingServer.xml index 446db40dd8..82728c0570 100644 --- a/doc/classes/RenderingServer.xml +++ b/doc/classes/RenderingServer.xml @@ -3626,7 +3626,7 @@ <constant name="ARRAY_FORMAT_INDEX" value="4096" enum="ArrayFormat"> Flag used to mark an index array. </constant> - <constant name="ARRAY_FORMAT_BLEND_SHAPE_MASK" value="2147475463" enum="ArrayFormat"> + <constant name="ARRAY_FORMAT_BLEND_SHAPE_MASK" value="7" enum="ArrayFormat"> </constant> <constant name="ARRAY_FORMAT_CUSTOM_BASE" value="13" enum="ArrayFormat"> </constant> diff --git a/doc/classes/SphereOccluder3D.xml b/doc/classes/SphereOccluder3D.xml new file mode 100644 index 0000000000..1ffa51e170 --- /dev/null +++ b/doc/classes/SphereOccluder3D.xml @@ -0,0 +1,13 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="SphereOccluder3D" inherits="Occluder3D" version="4.0"> + <brief_description> + </brief_description> + <description> + </description> + <tutorials> + </tutorials> + <members> + <member name="radius" type="float" setter="set_radius" getter="get_radius" default="1.0"> + </member> + </members> +</class> diff --git a/doc/classes/String.xml b/doc/classes/String.xml index eeb17c24c0..a6182f5dab 100644 --- a/doc/classes/String.xml +++ b/doc/classes/String.xml @@ -222,6 +222,22 @@ [/codeblock] </description> </method> + <method name="get_slice_count" qualifiers="const"> + <return type="int" /> + <argument index="0" name="delimiter" type="String" /> + <description> + Splits a string using a [code]delimiter[/code] and returns a number of slices. + </description> + </method> + <method name="get_slicec" qualifiers="const"> + <return type="String" /> + <argument index="0" name="delimiter" type="int" /> + <argument index="1" name="slice" type="int" /> + <description> + Splits a string using a Unicode character with code [code]delimiter[/code] and returns a substring at index [code]slice[/code]. Returns an empty string if the index doesn't exist. + This is a more performant alternative to [method split] for cases when you need only one element from the array at a fixed index. + </description> + </method> <method name="hash" qualifiers="const"> <return type="int" /> <description> diff --git a/doc/classes/StringName.xml b/doc/classes/StringName.xml index b32665a09f..85c4d7593e 100644 --- a/doc/classes/StringName.xml +++ b/doc/classes/StringName.xml @@ -48,6 +48,18 @@ <description> </description> </operator> + <operator name="operator <"> + <return type="bool" /> + <argument index="0" name="right" type="StringName" /> + <description> + </description> + </operator> + <operator name="operator <="> + <return type="bool" /> + <argument index="0" name="right" type="StringName" /> + <description> + </description> + </operator> <operator name="operator =="> <return type="bool" /> <description> @@ -65,5 +77,17 @@ <description> </description> </operator> + <operator name="operator >"> + <return type="bool" /> + <argument index="0" name="right" type="StringName" /> + <description> + </description> + </operator> + <operator name="operator >="> + <return type="bool" /> + <argument index="0" name="right" type="StringName" /> + <description> + </description> + </operator> </operators> </class> diff --git a/doc/classes/TranslationServer.xml b/doc/classes/TranslationServer.xml index c90cb2987c..6ece42da6b 100644 --- a/doc/classes/TranslationServer.xml +++ b/doc/classes/TranslationServer.xml @@ -91,6 +91,13 @@ Returns readable script name for the [code]script[/code] code. </description> </method> + <method name="get_tool_locale"> + <return type="String" /> + <description> + Returns the current locale of the editor. + [b]Note:[/b] When called from an exported project returns the same value as [method get_locale]. + </description> + </method> <method name="get_translation_object"> <return type="Translation" /> <argument index="0" name="locale" type="String" /> diff --git a/doc/classes/Tree.xml b/doc/classes/Tree.xml index 766c740a2c..35a70ae53f 100644 --- a/doc/classes/Tree.xml +++ b/doc/classes/Tree.xml @@ -72,6 +72,13 @@ [b]Note:[/b] Despite the name of this method, the focus cursor itself is only visible in [constant SELECT_MULTI] mode. </description> </method> + <method name="get_button_id_at_position" qualifiers="const"> + <return type="int" /> + <argument index="0" name="position" type="Vector2" /> + <description> + Returns the button id at [code]position[/code], or -1 if no button is there. + </description> + </method> <method name="get_column_at_position" qualifiers="const"> <return type="int" /> <argument index="0" name="position" type="Vector2" /> @@ -240,6 +247,7 @@ <method name="scroll_to_item"> <return type="void" /> <argument index="0" name="item" type="TreeItem" /> + <argument index="1" name="center_on_item" type="bool" default="false" /> <description> Causes the [Tree] to jump to the specified [TreeItem]. </description> diff --git a/doc/classes/TreeItem.xml b/doc/classes/TreeItem.xml index 12c91cdd10..675c534e7b 100644 --- a/doc/classes/TreeItem.xml +++ b/doc/classes/TreeItem.xml @@ -14,11 +14,11 @@ <return type="void" /> <argument index="0" name="column" type="int" /> <argument index="1" name="button" type="Texture2D" /> - <argument index="2" name="button_idx" type="int" default="-1" /> + <argument index="2" name="id" type="int" default="-1" /> <argument index="3" name="disabled" type="bool" default="false" /> <argument index="4" name="tooltip" type="String" default="""" /> <description> - Adds a button with [Texture2D] [code]button[/code] at column [code]column[/code]. The [code]button_idx[/code] index is used to identify the button when calling other methods. If not specified, the next available index is used, which may be retrieved by calling [method get_button_count] immediately after this method. Optionally, the button can be [code]disabled[/code] and have a [code]tooltip[/code]. + Adds a button with [Texture2D] [code]button[/code] at column [code]column[/code]. The [code]id[/code] is used to identify the button. If not specified, the next available index is used, which may be retrieved by calling [method get_button_count] immediately after this method. Optionally, the button can be [code]disabled[/code] and have a [code]tooltip[/code]. </description> </method> <method name="call_recursive" qualifiers="vararg"> @@ -80,6 +80,14 @@ Returns the [Texture2D] of the button at index [code]button_idx[/code] in column [code]column[/code]. </description> </method> + <method name="get_button_by_id" qualifiers="const"> + <return type="int" /> + <argument index="0" name="column" type="int" /> + <argument index="1" name="id" type="int" /> + <description> + Returns the button index if there is a button with id [code]id[/code] in column [code]column[/code], otherwise returns -1. + </description> + </method> <method name="get_button_count" qualifiers="const"> <return type="int" /> <argument index="0" name="column" type="int" /> @@ -87,6 +95,14 @@ Returns the number of buttons in column [code]column[/code]. May be used to get the most recently added button's index, if no index was specified. </description> </method> + <method name="get_button_id" qualifiers="const"> + <return type="int" /> + <argument index="0" name="column" type="int" /> + <argument index="1" name="button_idx" type="int" /> + <description> + Returns the id for the button at index [code]button_idx[/code] in column [code]column[/code]. + </description> + </method> <method name="get_button_tooltip" qualifiers="const"> <return type="String" /> <argument index="0" name="column" type="int" /> diff --git a/doc/classes/Vector3i.xml b/doc/classes/Vector3i.xml index 8a901fdf37..e0b8a53a3c 100644 --- a/doc/classes/Vector3i.xml +++ b/doc/classes/Vector3i.xml @@ -48,6 +48,7 @@ <method name="abs" qualifiers="const"> <return type="Vector3i" /> <description> + Returns a new vector with all components in absolute values (i.e. positive). </description> </method> <method name="clamp" qualifiers="const"> diff --git a/doc/classes/VisualShaderNode.xml b/doc/classes/VisualShaderNode.xml index 0067240820..332620f915 100644 --- a/doc/classes/VisualShaderNode.xml +++ b/doc/classes/VisualShaderNode.xml @@ -75,7 +75,7 @@ <constant name="PORT_TYPE_VECTOR_2D" value="2" enum="PortType"> 2D vector of floating-point values. Translated to [code]vec2[/code] type in shader code. </constant> - <constant name="PORT_TYPE_VECTOR" value="3" enum="PortType"> + <constant name="PORT_TYPE_VECTOR_3D" value="3" enum="PortType"> 3D vector of floating-point values. Translated to [code]vec3[/code] type in shader code. </constant> <constant name="PORT_TYPE_BOOLEAN" value="4" enum="PortType"> diff --git a/doc/classes/VisualShaderNodeParticleRandomness.xml b/doc/classes/VisualShaderNodeParticleRandomness.xml index 2dec41105c..880208b136 100644 --- a/doc/classes/VisualShaderNodeParticleRandomness.xml +++ b/doc/classes/VisualShaderNodeParticleRandomness.xml @@ -8,14 +8,20 @@ </tutorials> <members> <member name="op_type" type="int" setter="set_op_type" getter="get_op_type" enum="VisualShaderNodeParticleRandomness.OpType" default="0"> + A type of operands and returned value. </member> </members> <constants> <constant name="OP_TYPE_SCALAR" value="0" enum="OpType"> + A floating-point scalar. </constant> - <constant name="OP_TYPE_VECTOR" value="1" enum="OpType"> + <constant name="OP_TYPE_VECTOR_2D" value="1" enum="OpType"> + A 2D vector type. </constant> - <constant name="OP_TYPE_MAX" value="2" enum="OpType"> + <constant name="OP_TYPE_VECTOR_3D" value="2" enum="OpType"> + A 3D vector type. + </constant> + <constant name="OP_TYPE_MAX" value="3" enum="OpType"> Represents the size of the [enum OpType] enum. </constant> </constants> diff --git a/doc/classes/Window.xml b/doc/classes/Window.xml index ab8f51ced5..82bb74683f 100644 --- a/doc/classes/Window.xml +++ b/doc/classes/Window.xml @@ -435,7 +435,7 @@ <constant name="CONTENT_SCALE_ASPECT_EXPAND" value="4" enum="ContentScaleAspect"> </constant> <constant name="LAYOUT_DIRECTION_INHERITED" value="0" enum="LayoutDirection"> - Automatic layout direction, determined from the parent control layout direction. + Automatic layout direction, determined from the parent window layout direction. </constant> <constant name="LAYOUT_DIRECTION_LOCALE" value="1" enum="LayoutDirection"> Automatic layout direction, determined from the current locale. diff --git a/doc/classes/int.xml b/doc/classes/int.xml index d212fe42bf..006dc7eb29 100644 --- a/doc/classes/int.xml +++ b/doc/classes/int.xml @@ -177,6 +177,13 @@ </description> </operator> <operator name="operator +"> + <return type="String" /> + <argument index="0" name="right" type="String" /> + <description> + Adds Unicode character with code [int] to the [String]. + </description> + </operator> + <operator name="operator +"> <return type="float" /> <argument index="0" name="right" type="float" /> <description> diff --git a/drivers/vulkan/vulkan_context.cpp b/drivers/vulkan/vulkan_context.cpp index 44455b927b..689d76ba26 100644 --- a/drivers/vulkan/vulkan_context.cpp +++ b/drivers/vulkan/vulkan_context.cpp @@ -273,9 +273,9 @@ Error VulkanContext::_obtain_vulkan_version() { uint32_t api_version; VkResult res = func(&api_version); if (res == VK_SUCCESS) { - vulkan_major = VK_VERSION_MAJOR(api_version); - vulkan_minor = VK_VERSION_MINOR(api_version); - vulkan_patch = VK_VERSION_PATCH(api_version); + vulkan_major = VK_API_VERSION_MAJOR(api_version); + vulkan_minor = VK_API_VERSION_MINOR(api_version); + vulkan_patch = VK_API_VERSION_PATCH(api_version); } else { // according to the documentation this shouldn't fail with anything except a memory allocation error // in which case we're in deep trouble anyway diff --git a/editor/create_dialog.cpp b/editor/create_dialog.cpp index e8fd97fa1a..61ec8abacf 100644 --- a/editor/create_dialog.cpp +++ b/editor/create_dialog.cpp @@ -446,14 +446,14 @@ void CreateDialog::_notification(int p_what) { } } -void CreateDialog::select_type(const String &p_type) { +void CreateDialog::select_type(const String &p_type, bool p_center_on_item) { if (!search_options_types.has(p_type)) { return; } TreeItem *to_select = search_options_types[p_type]; to_select->select(0); - search_options->scroll_to_item(to_select); + search_options->scroll_to_item(to_select, p_center_on_item); if (EditorHelp::get_doc_data()->class_list.has(p_type) && !DTR(EditorHelp::get_doc_data()->class_list[p_type].brief_description).is_empty()) { // Display both class name and description, since the help bit may be displayed @@ -503,24 +503,14 @@ Variant CreateDialog::instance_selected() { } else { obj = ClassDB::instantiate(selected->get_text(0)); } - - // Check if any Object-type property should be instantiated. - List<PropertyInfo> pinfo; - ((Object *)obj)->get_property_list(&pinfo); - - for (const PropertyInfo &pi : pinfo) { - if (pi.type == Variant::OBJECT && pi.usage & PROPERTY_USAGE_EDITOR_INSTANTIATE_OBJECT) { - Object *prop = ClassDB::instantiate(pi.class_name); - ((Object *)obj)->set(pi.name, prop); - } - } + EditorNode::get_editor_data().instantiate_object_properties(obj); return obj; } void CreateDialog::_item_selected() { String name = get_selected_type(); - select_type(name); + select_type(name, false); } void CreateDialog::_hide_requested() { diff --git a/editor/create_dialog.h b/editor/create_dialog.h index f905160df3..a82c4db191 100644 --- a/editor/create_dialog.h +++ b/editor/create_dialog.h @@ -79,7 +79,7 @@ class CreateDialog : public ConfirmationDialog { void _sbox_input(const Ref<InputEvent> &p_ie); void _text_changed(const String &p_newtext); - void select_type(const String &p_type); + void select_type(const String &p_type, bool p_center_on_item = true); void _item_selected(); void _hide_requested(); diff --git a/editor/debugger/editor_debugger_node.cpp b/editor/debugger/editor_debugger_node.cpp index 4b6a11f388..8702e773f8 100644 --- a/editor/debugger/editor_debugger_node.cpp +++ b/editor/debugger/editor_debugger_node.cpp @@ -683,7 +683,7 @@ EditorDebuggerNode::CameraOverride EditorDebuggerNode::get_camera_override() { void EditorDebuggerNode::add_debugger_plugin(const Ref<Script> &p_script) { ERR_FAIL_COND_MSG(debugger_plugins.has(p_script), "Debugger plugin already exists."); ERR_FAIL_COND_MSG(p_script.is_null(), "Debugger plugin script is null"); - ERR_FAIL_COND_MSG(String(p_script->get_instance_base_type()) == "", "Debugger plugin script has error."); + ERR_FAIL_COND_MSG(p_script->get_instance_base_type() == StringName(), "Debugger plugin script has error."); ERR_FAIL_COND_MSG(String(p_script->get_instance_base_type()) != "EditorDebuggerPlugin", "Base type of debugger plugin is not 'EditorDebuggerPlugin'."); ERR_FAIL_COND_MSG(!p_script->is_tool(), "Debugger plugin script is not in tool mode."); debugger_plugins.insert(p_script); diff --git a/editor/debugger/script_editor_debugger.cpp b/editor/debugger/script_editor_debugger.cpp index cf5d8ca4ff..28e8edb26e 100644 --- a/editor/debugger/script_editor_debugger.cpp +++ b/editor/debugger/script_editor_debugger.cpp @@ -36,7 +36,6 @@ #include "core/io/marshalls.h" #include "core/string/ustring.h" #include "core/version.h" -#include "core/version_hash.gen.h" #include "editor/debugger/debug_adapter/debug_adapter_protocol.h" #include "editor/debugger/editor_network_profiler.h" #include "editor/debugger/editor_performance_profiler.h" @@ -1549,19 +1548,10 @@ void ScriptEditorDebugger::_item_menu_id_pressed(int p_option) { const int line_number = file_line_number[1].to_int(); // Construct a GitHub repository URL and open it in the user's default web browser. - if (String(VERSION_HASH).length() >= 1) { - // Git commit hash information available; use it for greater accuracy, including for development versions. - OS::get_singleton()->shell_open(vformat("https://github.com/godotengine/godot/blob/%s/%s#L%d", - VERSION_HASH, - file, - line_number)); - } else { - // Git commit hash information unavailable; fall back to tagged releases. - OS::get_singleton()->shell_open(vformat("https://github.com/godotengine/godot/blob/%s-stable/%s#L%d", - VERSION_NUMBER, - file, - line_number)); - } + // If the commit hash is available, use it for greater accuracy. Otherwise fall back to tagged release. + String git_ref = String(VERSION_HASH).is_empty() ? String(VERSION_NUMBER) + "-stable" : String(VERSION_HASH); + OS::get_singleton()->shell_open(vformat("https://github.com/godotengine/godot/blob/%s/%s#L%d", + git_ref, file, line_number)); } break; case ACTION_DELETE_BREAKPOINT: { const TreeItem *selected = breakpoints_tree->get_selected(); diff --git a/editor/editor_about.cpp b/editor/editor_about.cpp index 54377971c6..4309f55a2b 100644 --- a/editor/editor_about.cpp +++ b/editor/editor_about.cpp @@ -29,13 +29,12 @@ /*************************************************************************/ #include "editor_about.h" -#include "editor_node.h" #include "core/authors.gen.h" #include "core/donors.gen.h" #include "core/license.gen.h" #include "core/version.h" -#include "core/version_hash.gen.h" +#include "editor_node.h" // The metadata key used to store and retrieve the version text to copy to the clipboard. static const String META_TEXT_TO_COPY = "text_to_copy"; diff --git a/editor/editor_autoload_settings.cpp b/editor/editor_autoload_settings.cpp index d74a6e12b2..6d31141be7 100644 --- a/editor/editor_autoload_settings.cpp +++ b/editor/editor_autoload_settings.cpp @@ -362,21 +362,21 @@ Node *EditorAutoloadSettings::_create_autoload(const String &p_path) { RES res = ResourceLoader::load(p_path); ERR_FAIL_COND_V_MSG(res.is_null(), nullptr, "Can't autoload: " + p_path + "."); Node *n = nullptr; - if (res->is_class("PackedScene")) { - Ref<PackedScene> ps = res; - n = ps->instantiate(); - } else if (res->is_class("Script")) { - Ref<Script> s = res; - StringName ibt = s->get_instance_base_type(); + Ref<PackedScene> scn = res; + Ref<Script> script = res; + if (scn.is_valid()) { + n = scn->instantiate(); + } else if (script.is_valid()) { + StringName ibt = script->get_instance_base_type(); bool valid_type = ClassDB::is_parent_class(ibt, "Node"); ERR_FAIL_COND_V_MSG(!valid_type, nullptr, "Script does not inherit a Node: " + p_path + "."); Object *obj = ClassDB::instantiate(ibt); - ERR_FAIL_COND_V_MSG(obj == nullptr, nullptr, "Cannot instance script for AutoLoad, expected 'Node' inheritance, got: " + String(ibt) + "."); + ERR_FAIL_COND_V_MSG(!obj, nullptr, "Cannot instance script for AutoLoad, expected 'Node' inheritance, got: " + String(ibt) + "."); n = Object::cast_to<Node>(obj); - n->set_script(s); + n->set_script(script); } ERR_FAIL_COND_V_MSG(!n, nullptr, "Path in AutoLoad not a node or script: " + p_path + "."); diff --git a/editor/editor_data.cpp b/editor/editor_data.cpp index 7a0a4abbff..625330ef37 100644 --- a/editor/editor_data.cpp +++ b/editor/editor_data.cpp @@ -520,6 +520,21 @@ void EditorData::remove_custom_type(const String &p_type) { } } +void EditorData::instantiate_object_properties(Object *p_object) { + ERR_FAIL_NULL(p_object); + // Check if any Object-type property should be instantiated. + List<PropertyInfo> pinfo; + p_object->get_property_list(&pinfo); + + for (List<PropertyInfo>::Element *E = pinfo.front(); E; E = E->next()) { + PropertyInfo pi = E->get(); + if (pi.type == Variant::OBJECT && pi.usage & PROPERTY_USAGE_EDITOR_INSTANTIATE_OBJECT) { + Object *prop = ClassDB::instantiate(pi.class_name); + p_object->set(pi.name, prop); + } + } +} + int EditorData::add_edited_scene(int p_at_pos) { if (p_at_pos < 0) { p_at_pos = edited_scene.size(); @@ -894,21 +909,12 @@ bool EditorData::script_class_is_parent(const String &p_class, const String &p_i return false; } - Ref<Script> script = script_class_load_script(p_class); - if (script.is_null()) { - return false; - } - - String base = script_class_get_base(p_class); - Ref<Script> base_script = script->get_base_script(); - - while (p_inherits != base) { + String base = p_class; + while (base != p_inherits) { if (ClassDB::class_exists(base)) { return ClassDB::is_parent_class(base, p_inherits); } else if (ScriptServer::is_global_class(base)) { - base = script_class_get_base(base); - } else if (base_script.is_valid()) { - return ClassDB::is_parent_class(base_script->get_instance_base_type(), p_inherits); + base = ScriptServer::get_global_class_base(base); } else { return false; } diff --git a/editor/editor_data.h b/editor/editor_data.h index ccf641ff26..e485d47bf6 100644 --- a/editor/editor_data.h +++ b/editor/editor_data.h @@ -182,6 +182,8 @@ public: void remove_custom_type(const String &p_type); const Map<String, Vector<CustomType>> &get_custom_types() const { return custom_types; } + void instantiate_object_properties(Object *p_object); + int add_edited_scene(int p_at_pos); void move_edited_scene_index(int p_idx, int p_to_idx); void remove_scene(int p_idx); diff --git a/editor/editor_feature_profile.cpp b/editor/editor_feature_profile.cpp index 1d73bdfa6e..2fc29c46af 100644 --- a/editor/editor_feature_profile.cpp +++ b/editor/editor_feature_profile.cpp @@ -592,7 +592,15 @@ void EditorFeatureProfileManager::_class_list_item_selected() { List<PropertyInfo> props; ClassDB::get_property_list(class_name, &props, true); - if (props.size() > 0) { + bool has_editor_props = false; + for (const PropertyInfo &E : props) { + if (E.usage & PROPERTY_USAGE_EDITOR) { + has_editor_props = true; + break; + } + } + + if (has_editor_props) { TreeItem *properties = property_list->create_item(root); properties->set_text(0, TTR("Class Properties:")); diff --git a/editor/editor_help_search.cpp b/editor/editor_help_search.cpp index 36d3ac9e66..29bf22a478 100644 --- a/editor/editor_help_search.cpp +++ b/editor/editor_help_search.cpp @@ -610,11 +610,6 @@ TreeItem *EditorHelpSearch::Runner::_create_member_item(TreeItem *p_parent, cons text = p_text; } else { icon = ui_service->get_theme_icon(p_icon, SNAME("EditorIcons")); - /*// In flat mode, show the class icon. -if (ui_service->has_icon(p_class_name, "EditorIcons")) -icon = ui_service->get_icon(p_class_name, "EditorIcons"); -else if (ClassDB::is_parent_class(p_class_name, "Object")) -icon = ui_service->get_icon("Object", "EditorIcons");*/ text = p_class_name + "." + p_text; } diff --git a/editor/editor_inspector.cpp b/editor/editor_inspector.cpp index 29d1752578..cbfd6ae6de 100644 --- a/editor/editor_inspector.cpp +++ b/editor/editor_inspector.cpp @@ -2425,7 +2425,7 @@ void EditorInspector::update_tree() { if (!ClassDB::class_exists(type) && !ScriptServer::is_global_class(type) && p.hint_string.length() && FileAccess::exists(p.hint_string)) { // If we have a category inside a script, search for the first script with a valid icon. Ref<Script> script = ResourceLoader::load(p.hint_string, "Script"); - String base_type; + StringName base_type; if (script.is_valid()) { base_type = script->get_instance_base_type(); } @@ -3020,7 +3020,7 @@ void EditorInspector::_update_inspector_bg() { n = n->get_parent(); } count_subinspectors = MIN(15, count_subinspectors); - add_theme_style_override("bg", get_theme_stylebox("sub_inspector_bg" + itos(count_subinspectors), "Editor")); + add_theme_style_override("bg", get_theme_stylebox("sub_inspector_bg" + itos(count_subinspectors), SNAME("Editor"))); } else { add_theme_style_override("bg", get_theme_stylebox(SNAME("bg"), SNAME("Tree"))); } @@ -3479,10 +3479,14 @@ void EditorInspector::_update_script_class_properties(const Object &p_object, Li String path = s->get_path(); String name = EditorNode::get_editor_data().script_class_get_name(path); if (name.is_empty()) { - if (!s->is_built_in()) { - name = path.get_file(); + if (s->is_built_in()) { + if (s->get_name().is_empty()) { + name = TTR("Built-in script"); + } else { + name = vformat("%s (%s)", s->get_name(), TTR("Built-in")); + } } else { - name = TTR("Built-in script"); + name = path.get_file(); } } diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp index bf7e463559..4b2f1c5104 100644 --- a/editor/editor_node.cpp +++ b/editor/editor_node.cpp @@ -47,7 +47,6 @@ #include "core/string/print_string.h" #include "core/string/translation.h" #include "core/version.h" -#include "core/version_hash.gen.h" #include "main/main.h" #include "scene/3d/importer_mesh_instance_3d.h" #include "scene/gui/center_container.h" @@ -128,10 +127,10 @@ #include "editor/plugins/animation_tree_editor_plugin.h" #include "editor/plugins/asset_library_editor_plugin.h" #include "editor/plugins/audio_stream_editor_plugin.h" +#include "editor/plugins/audio_stream_randomizer_editor_plugin.h" #include "editor/plugins/camera_3d_editor_plugin.h" #include "editor/plugins/canvas_item_editor_plugin.h" #include "editor/plugins/collision_polygon_2d_editor_plugin.h" -#include "editor/plugins/collision_polygon_3d_editor_plugin.h" #include "editor/plugins/collision_shape_2d_editor_plugin.h" #include "editor/plugins/cpu_particles_2d_editor_plugin.h" #include "editor/plugins/cpu_particles_3d_editor_plugin.h" @@ -162,6 +161,7 @@ #include "editor/plugins/path_3d_editor_plugin.h" #include "editor/plugins/physical_bone_3d_editor_plugin.h" #include "editor/plugins/polygon_2d_editor_plugin.h" +#include "editor/plugins/polygon_3d_editor_plugin.h" #include "editor/plugins/replication_editor_plugin.h" #include "editor/plugins/resource_preloader_editor_plugin.h" #include "editor/plugins/root_motion_editor_plugin.h" @@ -745,7 +745,6 @@ void EditorNode::_notification(int p_what) { bottom_panel_raise->set_icon(gui_base->get_theme_icon(SNAME("ExpandBottomDock"), SNAME("EditorIcons"))); - // clear_button->set_icon(gui_base->get_icon("Close", "EditorIcons")); don't have access to that node. needs to become a class property if (gui_base->is_layout_rtl()) { dock_tab_move_left->set_icon(theme->get_icon(SNAME("Forward"), SNAME("EditorIcons"))); dock_tab_move_right->set_icon(theme->get_icon(SNAME("Back"), SNAME("EditorIcons"))); @@ -2280,7 +2279,7 @@ void EditorNode::_edit_current(bool p_skip_foreign) { if (main_plugin) { // special case if use of external editor is true Resource *current_res = Object::cast_to<Resource>(current_obj); - if (main_plugin->get_name() == "Script" && current_obj->get_class_name() != StringName("VisualScript") && current_res && !current_res->is_built_in() && (bool(EditorSettings::get_singleton()->get("text_editor/external/use_external_editor")) || overrides_external_editor(current_obj))) { + if (main_plugin->get_name() == "Script" && current_obj->is_class("VisualScript") && current_res && !current_res->is_built_in() && (bool(EditorSettings::get_singleton()->get("text_editor/external/use_external_editor")) || overrides_external_editor(current_obj))) { if (!changing_scene) { main_plugin->edit(current_obj); } @@ -3293,8 +3292,8 @@ void EditorNode::set_addon_plugin_enabled(const String &p_addon, bool p_enabled, return; } - // Errors in the script cause the base_type to be an empty string. - if (String(script->get_instance_base_type()) == "") { + // Errors in the script cause the base_type to be an empty StringName. + if (script->get_instance_base_type() == StringName()) { show_warning(vformat(TTR("Unable to load addon script from path: '%s'. This might be due to a code error in that script.\nDisabling the addon at '%s' to prevent further errors."), script_path, p_addon)); _remove_plugin_from_enabled(p_addon); return; @@ -3937,7 +3936,7 @@ StringName EditorNode::get_object_custom_type_name(const Object *p_object) const ERR_FAIL_COND_V(!p_object, StringName()); Ref<Script> script = p_object->get_script(); - if (script.is_null() && p_object->is_class("Script")) { + if (script.is_null() && Object::cast_to<Script>(p_object)) { script = p_object; } @@ -4148,13 +4147,12 @@ Ref<Texture2D> EditorNode::_file_dialog_get_icon(const String &p_path) { void EditorNode::_build_icon_type_cache() { List<StringName> tl; - StringName ei = "EditorIcons"; - theme_base->get_theme()->get_icon_list(ei, &tl); + theme_base->get_theme()->get_icon_list(SNAME("EditorIcons"), &tl); for (const StringName &E : tl) { if (!ClassDB::class_exists(E)) { continue; } - icon_type_cache[E] = theme_base->get_theme()->get_icon(E, ei); + icon_type_cache[E] = theme_base->get_theme()->get_icon(E, SNAME("EditorIcons")); } } @@ -4236,8 +4234,9 @@ void EditorNode::_dock_make_float() { Control *dock = dock_slot[dock_popup_selected]->get_current_tab_control(); ERR_FAIL_COND(!dock); - const Size2i borders = Size2i(4, 4) * EDSCALE; - Size2 dock_size = dock->get_size() + borders * 2; // remember size + Size2 borders = Size2(4, 4) * EDSCALE; + // Remember size and position before removing it from the main window. + Size2 dock_size = dock->get_size() + borders * 2; Point2 dock_screen_pos = dock->get_global_position() + get_tree()->get_root()->get_position() - borders; int dock_index = dock->get_index(); @@ -4246,7 +4245,7 @@ void EditorNode::_dock_make_float() { Window *window = memnew(Window); window->set_title(dock->get_name()); Panel *p = memnew(Panel); - p->set_mode(Panel::MODE_FOREGROUND); + p->add_theme_style_override("panel", gui_base->get_theme_stylebox(SNAME("PanelForeground"), SNAME("EditorStyles"))); p->set_anchors_and_offsets_preset(Control::PRESET_WIDE); window->add_child(p); MarginContainer *margin = memnew(MarginContainer); @@ -5677,6 +5676,7 @@ void EditorNode::_feature_profile_changed() { void EditorNode::_bind_methods() { GLOBAL_DEF("editor/scene/scene_naming", SCENE_NAME_CASING_SNAKE_CASE); ProjectSettings::get_singleton()->set_custom_property_info("editor/scene/scene_naming", PropertyInfo(Variant::INT, "editor/scene/scene_naming", PROPERTY_HINT_ENUM, "Auto,PascalCase,snake_case")); + ClassDB::bind_method("edit_current", &EditorNode::edit_current); ClassDB::bind_method("_editor_select", &EditorNode::_editor_select); ClassDB::bind_method("_node_renamed", &EditorNode::_node_renamed); ClassDB::bind_method("edit_node", &EditorNode::edit_node); @@ -6969,6 +6969,7 @@ EditorNode::EditorNode() { // more visually meaningful to have this later raise_bottom_panel_item(AnimationPlayerEditor::get_singleton()); + add_editor_plugin(memnew(ReplicationEditorPlugin(this))); add_editor_plugin(VersionControlEditorPlugin::get_singleton()); add_editor_plugin(memnew(ShaderEditorPlugin(this))); @@ -7012,6 +7013,7 @@ EditorNode::EditorNode() { add_editor_plugin(memnew(TextureLayeredEditorPlugin(this))); add_editor_plugin(memnew(Texture3DEditorPlugin(this))); add_editor_plugin(memnew(AudioStreamEditorPlugin(this))); + add_editor_plugin(memnew(AudioStreamRandomizerEditorPlugin(this))); add_editor_plugin(memnew(AudioBusesEditorPlugin(audio_bus_editor))); add_editor_plugin(memnew(Skeleton3DEditorPlugin(this))); add_editor_plugin(memnew(SkeletonIK3DEditorPlugin(this))); @@ -7022,7 +7024,6 @@ EditorNode::EditorNode() { add_editor_plugin(memnew(InputEventEditorPlugin(this))); add_editor_plugin(memnew(SubViewportPreviewEditorPlugin(this))); add_editor_plugin(memnew(TextControlEditorPlugin(this))); - add_editor_plugin(memnew(ReplicationEditorPlugin(this))); for (int i = 0; i < EditorPlugins::get_plugin_count(); i++) { add_editor_plugin(EditorPlugins::create(i, this)); diff --git a/editor/editor_plugin.cpp b/editor/editor_plugin.cpp index a1c031aa1b..fe44486d0d 100644 --- a/editor/editor_plugin.cpp +++ b/editor/editor_plugin.cpp @@ -717,9 +717,9 @@ void EditorPlugin::remove_translation_parser_plugin(const Ref<EditorTranslationP EditorTranslationParser::get_singleton()->remove_parser(p_parser, EditorTranslationParser::CUSTOM); } -void EditorPlugin::add_import_plugin(const Ref<EditorImportPlugin> &p_importer) { +void EditorPlugin::add_import_plugin(const Ref<EditorImportPlugin> &p_importer, bool p_first_priority) { ERR_FAIL_COND(!p_importer.is_valid()); - ResourceFormatImporter::get_singleton()->add_importer(p_importer); + ResourceFormatImporter::get_singleton()->add_importer(p_importer, p_first_priority); EditorFileSystem::get_singleton()->call_deferred(SNAME("scan")); } @@ -759,9 +759,9 @@ void EditorPlugin::remove_inspector_plugin(const Ref<EditorInspectorPlugin> &p_p EditorInspector::remove_inspector_plugin(p_plugin); } -void EditorPlugin::add_scene_format_importer_plugin(const Ref<EditorSceneFormatImporter> &p_importer) { +void EditorPlugin::add_scene_format_importer_plugin(const Ref<EditorSceneFormatImporter> &p_importer, bool p_first_priority) { ERR_FAIL_COND(!p_importer.is_valid()); - ResourceImporterScene::get_singleton()->add_importer(p_importer); + ResourceImporterScene::get_singleton()->add_importer(p_importer, p_first_priority); } void EditorPlugin::remove_scene_format_importer_plugin(const Ref<EditorSceneFormatImporter> &p_importer) { @@ -769,9 +769,10 @@ void EditorPlugin::remove_scene_format_importer_plugin(const Ref<EditorSceneForm ResourceImporterScene::get_singleton()->remove_importer(p_importer); } -void EditorPlugin::add_scene_post_import_plugin(const Ref<EditorScenePostImportPlugin> &p_plugin) { - ResourceImporterScene::get_singleton()->add_post_importer_plugin(p_plugin); +void EditorPlugin::add_scene_post_import_plugin(const Ref<EditorScenePostImportPlugin> &p_plugin, bool p_first_priority) { + ResourceImporterScene::get_singleton()->add_post_importer_plugin(p_plugin, p_first_priority); } + void EditorPlugin::remove_scene_post_import_plugin(const Ref<EditorScenePostImportPlugin> &p_plugin) { ResourceImporterScene::get_singleton()->remove_post_importer_plugin(p_plugin); } @@ -881,11 +882,11 @@ void EditorPlugin::_bind_methods() { ClassDB::bind_method(D_METHOD("queue_save_layout"), &EditorPlugin::queue_save_layout); ClassDB::bind_method(D_METHOD("add_translation_parser_plugin", "parser"), &EditorPlugin::add_translation_parser_plugin); ClassDB::bind_method(D_METHOD("remove_translation_parser_plugin", "parser"), &EditorPlugin::remove_translation_parser_plugin); - ClassDB::bind_method(D_METHOD("add_import_plugin", "importer"), &EditorPlugin::add_import_plugin); + ClassDB::bind_method(D_METHOD("add_import_plugin", "importer", "first_priority"), &EditorPlugin::add_import_plugin, DEFVAL(false)); ClassDB::bind_method(D_METHOD("remove_import_plugin", "importer"), &EditorPlugin::remove_import_plugin); - ClassDB::bind_method(D_METHOD("add_scene_format_importer_plugin", "scene_format_importer"), &EditorPlugin::add_scene_format_importer_plugin); + ClassDB::bind_method(D_METHOD("add_scene_format_importer_plugin", "scene_format_importer", "first_priority"), &EditorPlugin::add_scene_format_importer_plugin, DEFVAL(false)); ClassDB::bind_method(D_METHOD("remove_scene_format_importer_plugin", "scene_format_importer"), &EditorPlugin::remove_scene_format_importer_plugin); - ClassDB::bind_method(D_METHOD("add_scene_post_import_plugin", "scene_import_plugin"), &EditorPlugin::add_scene_post_import_plugin); + ClassDB::bind_method(D_METHOD("add_scene_post_import_plugin", "scene_import_plugin", "first_priority"), &EditorPlugin::add_scene_post_import_plugin, DEFVAL(false)); ClassDB::bind_method(D_METHOD("remove_scene_post_import_plugin", "scene_import_plugin"), &EditorPlugin::remove_scene_post_import_plugin); ClassDB::bind_method(D_METHOD("add_export_plugin", "plugin"), &EditorPlugin::add_export_plugin); ClassDB::bind_method(D_METHOD("remove_export_plugin", "plugin"), &EditorPlugin::remove_export_plugin); diff --git a/editor/editor_plugin.h b/editor/editor_plugin.h index 06517190f6..f23c5f40f6 100644 --- a/editor/editor_plugin.h +++ b/editor/editor_plugin.h @@ -278,7 +278,7 @@ public: void add_translation_parser_plugin(const Ref<EditorTranslationParserPlugin> &p_parser); void remove_translation_parser_plugin(const Ref<EditorTranslationParserPlugin> &p_parser); - void add_import_plugin(const Ref<EditorImportPlugin> &p_importer); + void add_import_plugin(const Ref<EditorImportPlugin> &p_importer, bool p_first_priority = false); void remove_import_plugin(const Ref<EditorImportPlugin> &p_importer); void add_export_plugin(const Ref<EditorExportPlugin> &p_exporter); @@ -290,10 +290,10 @@ public: void add_inspector_plugin(const Ref<EditorInspectorPlugin> &p_plugin); void remove_inspector_plugin(const Ref<EditorInspectorPlugin> &p_plugin); - void add_scene_format_importer_plugin(const Ref<EditorSceneFormatImporter> &p_importer); + void add_scene_format_importer_plugin(const Ref<EditorSceneFormatImporter> &p_importer, bool p_first_priority = false); void remove_scene_format_importer_plugin(const Ref<EditorSceneFormatImporter> &p_importer); - void add_scene_post_import_plugin(const Ref<EditorScenePostImportPlugin> &p_importer); + void add_scene_post_import_plugin(const Ref<EditorScenePostImportPlugin> &p_importer, bool p_first_priority = false); void remove_scene_post_import_plugin(const Ref<EditorScenePostImportPlugin> &p_importer); void add_autoload_singleton(const String &p_name, const String &p_path); diff --git a/editor/editor_properties_array_dict.cpp b/editor/editor_properties_array_dict.cpp index cfed86d1ae..c28c7db2cb 100644 --- a/editor/editor_properties_array_dict.cpp +++ b/editor/editor_properties_array_dict.cpp @@ -658,7 +658,7 @@ void EditorPropertyArray::_reorder_button_up() { Variant array = object->get_array(); Variant value_to_move = array.get(reorder_from_index); - array.call("remove", reorder_from_index); + array.call("remove_at", reorder_from_index); array.call("insert", reorder_to_index, value_to_move); emit_changed(get_edited_property(), array, "", false); diff --git a/editor/editor_resource_picker.cpp b/editor/editor_resource_picker.cpp index 716643f812..398a096550 100644 --- a/editor/editor_resource_picker.cpp +++ b/editor/editor_resource_picker.cpp @@ -77,16 +77,16 @@ void EditorResourcePicker::_update_resource_preview(const String &p_path, const return; } - String type = edited_resource->get_class_name(); - if (ClassDB::is_parent_class(type, "Script")) { - assign_button->set_text(edited_resource->get_path().get_file()); + Ref<Script> script = edited_resource; + if (script.is_valid()) { + assign_button->set_text(script->get_path().get_file()); return; } if (p_preview.is_valid()) { preview_rect->set_offset(SIDE_LEFT, assign_button->get_icon()->get_width() + assign_button->get_theme_stylebox(SNAME("normal"))->get_default_margin(SIDE_LEFT) + get_theme_constant(SNAME("hseparation"), SNAME("Button"))); - if (type == "GradientTexture1D") { + if (Ref<GradientTexture1D>(edited_resource).is_valid()) { preview_rect->set_stretch_mode(TextureRect::STRETCH_SCALE); assign_button->set_custom_minimum_size(Size2(1, 1)); } else { @@ -377,6 +377,8 @@ void EditorResourcePicker::_edit_menu_cbk(int p_which) { Resource *resp = Object::cast_to<Resource>(obj); ERR_BREAK(!resp); + EditorNode::get_editor_data().instantiate_object_properties(obj); + edited_resource = RES(resp); emit_signal(SNAME("resource_changed"), edited_resource); _update_resource(); @@ -640,7 +642,7 @@ void EditorResourcePicker::drop_data_fw(const Point2 &p_point, const Variant &p_ for (Set<String>::Element *E = allowed_types.front(); E; E = E->next()) { String at = E->get().strip_edges(); - if (at == "BaseMaterial3D" && ClassDB::is_parent_class(dropped_resource->get_class(), "Texture2D")) { + if (at == "BaseMaterial3D" && Ref<Texture2D>(dropped_resource).is_valid()) { // Use existing resource if possible and only replace its data. Ref<StandardMaterial3D> mat = edited_resource; if (!mat.is_valid()) { @@ -651,7 +653,7 @@ void EditorResourcePicker::drop_data_fw(const Point2 &p_point, const Variant &p_ break; } - if (at == "ShaderMaterial" && ClassDB::is_parent_class(dropped_resource->get_class(), "Shader")) { + if (at == "ShaderMaterial" && Ref<Shader>(dropped_resource).is_valid()) { Ref<ShaderMaterial> mat = edited_resource; if (!mat.is_valid()) { mat.instantiate(); @@ -661,7 +663,7 @@ void EditorResourcePicker::drop_data_fw(const Point2 &p_point, const Variant &p_ break; } - if (at == "Font" && ClassDB::is_parent_class(dropped_resource->get_class(), "FontData")) { + if (at == "Font" && Ref<FontData>(dropped_resource).is_valid()) { Ref<Font> font = edited_resource; if (!font.is_valid()) { font.instantiate(); @@ -671,7 +673,7 @@ void EditorResourcePicker::drop_data_fw(const Point2 &p_point, const Variant &p_ break; } - if (at == "Texture2D" && ClassDB::is_parent_class(dropped_resource->get_class(), "Image")) { + if (at == "Texture2D" && Ref<Image>(dropped_resource).is_valid()) { Ref<ImageTexture> texture = edited_resource; if (!texture.is_valid()) { texture.instantiate(); diff --git a/editor/editor_settings_dialog.cpp b/editor/editor_settings_dialog.cpp index 1cb95226ec..fc37590337 100644 --- a/editor/editor_settings_dialog.cpp +++ b/editor/editor_settings_dialog.cpp @@ -272,15 +272,15 @@ void EditorSettingsDialog::_create_shortcut_treeitem(TreeItem *p_parent, const S shortcut_item->set_text(1, sc_text); if (sc_text == "None") { // Fade out unassigned shortcut labels for easier visual grepping. - shortcut_item->set_custom_color(1, shortcuts->get_theme_color("font_color", "Label") * Color(1, 1, 1, 0.5)); + shortcut_item->set_custom_color(1, shortcuts->get_theme_color(SNAME("font_color"), SNAME("Label")) * Color(1, 1, 1, 0.5)); } if (p_allow_revert) { - shortcut_item->add_button(1, shortcuts->get_theme_icon("Reload", "EditorIcons"), SHORTCUT_REVERT); + shortcut_item->add_button(1, shortcuts->get_theme_icon(SNAME("Reload"), SNAME("EditorIcons")), SHORTCUT_REVERT); } - shortcut_item->add_button(1, shortcuts->get_theme_icon("Add", "EditorIcons"), SHORTCUT_ADD); - shortcut_item->add_button(1, shortcuts->get_theme_icon("Close", "EditorIcons"), SHORTCUT_ERASE); + shortcut_item->add_button(1, shortcuts->get_theme_icon(SNAME("Add"), SNAME("EditorIcons")), SHORTCUT_ADD); + shortcut_item->add_button(1, shortcuts->get_theme_icon(SNAME("Close"), SNAME("EditorIcons")), SHORTCUT_ERASE); shortcut_item->set_meta("is_action", p_is_action); shortcut_item->set_meta("type", "shortcut"); @@ -299,11 +299,11 @@ void EditorSettingsDialog::_create_shortcut_treeitem(TreeItem *p_parent, const S event_item->set_text(0, shortcut_item->get_child_count() == 1 ? "Primary" : ""); event_item->set_text(1, ie->as_text()); - event_item->add_button(1, shortcuts->get_theme_icon("Edit", "EditorIcons"), SHORTCUT_EDIT); - event_item->add_button(1, shortcuts->get_theme_icon("Close", "EditorIcons"), SHORTCUT_ERASE); + event_item->add_button(1, shortcuts->get_theme_icon(SNAME("Edit"), SNAME("EditorIcons")), SHORTCUT_EDIT); + event_item->add_button(1, shortcuts->get_theme_icon(SNAME("Close"), SNAME("EditorIcons")), SHORTCUT_ERASE); - event_item->set_custom_bg_color(0, shortcuts->get_theme_color("dark_color_3", "Editor")); - event_item->set_custom_bg_color(1, shortcuts->get_theme_color("dark_color_3", "Editor")); + event_item->set_custom_bg_color(0, shortcuts->get_theme_color(SNAME("dark_color_3"), SNAME("Editor"))); + event_item->set_custom_bg_color(1, shortcuts->get_theme_color(SNAME("dark_color_3"), SNAME("Editor"))); event_item->set_meta("is_action", p_is_action); event_item->set_meta("type", "event"); diff --git a/editor/editor_themes.cpp b/editor/editor_themes.cpp index 2a5fefda20..1e373239a6 100644 --- a/editor/editor_themes.cpp +++ b/editor/editor_themes.cpp @@ -1279,7 +1279,7 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) { // Panel theme->set_stylebox("panel", "Panel", make_flat_stylebox(dark_color_1, 6, 4, 6, 4, corner_width)); - theme->set_stylebox("panel_fg", "Panel", style_default); + theme->set_stylebox("PanelForeground", "EditorStyles", style_default); // Label theme->set_stylebox("normal", "Label", style_empty); diff --git a/editor/editor_toaster.cpp b/editor/editor_toaster.cpp index 6c9e4ab0fc..24227b3a6b 100644 --- a/editor/editor_toaster.cpp +++ b/editor/editor_toaster.cpp @@ -113,22 +113,22 @@ void EditorToaster::_notification(int p_what) { disable_notifications_button->set_icon(get_theme_icon(SNAME("NotificationDisabled"), SNAME("EditorIcons"))); // Styleboxes background. - info_panel_style_background->set_bg_color(get_theme_color("base_color", "Editor")); + info_panel_style_background->set_bg_color(get_theme_color(SNAME("base_color"), SNAME("Editor"))); - warning_panel_style_background->set_bg_color(get_theme_color("base_color", "Editor")); - warning_panel_style_background->set_border_color(get_theme_color("warning_color", "Editor")); + warning_panel_style_background->set_bg_color(get_theme_color(SNAME("base_color"), SNAME("Editor"))); + warning_panel_style_background->set_border_color(get_theme_color(SNAME("warning_color"), SNAME("Editor"))); - error_panel_style_background->set_bg_color(get_theme_color("base_color", "Editor")); - error_panel_style_background->set_border_color(get_theme_color("error_color", "Editor")); + error_panel_style_background->set_bg_color(get_theme_color(SNAME("base_color"), SNAME("Editor"))); + error_panel_style_background->set_border_color(get_theme_color(SNAME("error_color"), SNAME("Editor"))); // Styleboxes progress. - info_panel_style_progress->set_bg_color(get_theme_color("base_color", "Editor").lightened(0.03)); + info_panel_style_progress->set_bg_color(get_theme_color(SNAME("base_color"), SNAME("Editor")).lightened(0.03)); - warning_panel_style_progress->set_bg_color(get_theme_color("base_color", "Editor").lightened(0.03)); - warning_panel_style_progress->set_border_color(get_theme_color("warning_color", "Editor")); + warning_panel_style_progress->set_bg_color(get_theme_color(SNAME("base_color"), SNAME("Editor")).lightened(0.03)); + warning_panel_style_progress->set_border_color(get_theme_color(SNAME("warning_color"), SNAME("Editor"))); - error_panel_style_progress->set_bg_color(get_theme_color("base_color", "Editor").lightened(0.03)); - error_panel_style_progress->set_border_color(get_theme_color("error_color", "Editor")); + error_panel_style_progress->set_bg_color(get_theme_color(SNAME("base_color"), SNAME("Editor")).lightened(0.03)); + error_panel_style_progress->set_border_color(get_theme_color(SNAME("error_color"), SNAME("Editor"))); main_button->update(); disable_notifications_button->update(); @@ -256,13 +256,13 @@ void EditorToaster::_draw_button() { real_t button_radius = main_button->get_size().x / 8; switch (highest_severity) { case SEVERITY_INFO: - color = get_theme_color("accent_color", "Editor"); + color = get_theme_color(SNAME("accent_color"), SNAME("Editor")); break; case SEVERITY_WARNING: - color = get_theme_color("warning_color", "Editor"); + color = get_theme_color(SNAME("warning_color"), SNAME("Editor")); break; case SEVERITY_ERROR: - color = get_theme_color("error_color", "Editor"); + color = get_theme_color(SNAME("error_color"), SNAME("Editor")); break; default: break; @@ -360,7 +360,7 @@ Control *EditorToaster::popup(Control *p_control, Severity p_severity, double p_ if (p_time > 0.0) { Button *close_button = memnew(Button); close_button->set_flat(true); - close_button->set_icon(get_theme_icon("Close", "EditorIcons")); + close_button->set_icon(get_theme_icon(SNAME("Close"), SNAME("EditorIcons"))); close_button->connect("pressed", callable_bind(callable_mp(this, &EditorToaster::close), panel)); close_button->connect("theme_changed", callable_bind(callable_mp(this, &EditorToaster::_close_button_theme_changed), close_button)); hbox_container->add_child(close_button); @@ -442,7 +442,7 @@ void EditorToaster::close(Control *p_control) { void EditorToaster::_close_button_theme_changed(Control *p_close_button) { Button *close_button = Object::cast_to<Button>(p_close_button); if (close_button) { - close_button->set_icon(get_theme_icon("Close", "EditorIcons")); + close_button->set_icon(get_theme_icon(SNAME("Close"), SNAME("EditorIcons"))); } } diff --git a/editor/filesystem_dock.cpp b/editor/filesystem_dock.cpp index a038da4c18..c91351022f 100644 --- a/editor/filesystem_dock.cpp +++ b/editor/filesystem_dock.cpp @@ -338,30 +338,28 @@ void FileSystemDock::_notification(int p_what) { EditorFileSystem::get_singleton()->connect("filesystem_changed", callable_mp(this, &FileSystemDock::_fs_changed)); EditorResourcePreview::get_singleton()->connect("preview_invalidated", callable_mp(this, &FileSystemDock::_preview_invalidated)); - String ei = "EditorIcons"; - - button_reload->set_icon(get_theme_icon(SNAME("Reload"), ei)); - button_toggle_display_mode->set_icon(get_theme_icon(SNAME("Panels2"), ei)); + button_reload->set_icon(get_theme_icon(SNAME("Reload"), SNAME("EditorIcons"))); + button_toggle_display_mode->set_icon(get_theme_icon(SNAME("Panels2"), SNAME("EditorIcons"))); button_file_list_display_mode->connect("pressed", callable_mp(this, &FileSystemDock::_toggle_file_display)); files->connect("item_activated", callable_mp(this, &FileSystemDock::_file_list_activate_file)); button_hist_next->connect("pressed", callable_mp(this, &FileSystemDock::_fw_history)); button_hist_prev->connect("pressed", callable_mp(this, &FileSystemDock::_bw_history)); - tree_search_box->set_right_icon(get_theme_icon(SNAME("Search"), ei)); + tree_search_box->set_right_icon(get_theme_icon(SNAME("Search"), SNAME("EditorIcons"))); tree_search_box->set_clear_button_enabled(true); - tree_button_sort->set_icon(get_theme_icon(SNAME("Sort"), ei)); + tree_button_sort->set_icon(get_theme_icon(SNAME("Sort"), SNAME("EditorIcons"))); - file_list_search_box->set_right_icon(get_theme_icon(SNAME("Search"), ei)); + file_list_search_box->set_right_icon(get_theme_icon(SNAME("Search"), SNAME("EditorIcons"))); file_list_search_box->set_clear_button_enabled(true); - file_list_button_sort->set_icon(get_theme_icon(SNAME("Sort"), ei)); + file_list_button_sort->set_icon(get_theme_icon(SNAME("Sort"), SNAME("EditorIcons"))); if (is_layout_rtl()) { - button_hist_next->set_icon(get_theme_icon(SNAME("Back"), ei)); - button_hist_prev->set_icon(get_theme_icon(SNAME("Forward"), ei)); + button_hist_next->set_icon(get_theme_icon(SNAME("Back"), SNAME("EditorIcons"))); + button_hist_prev->set_icon(get_theme_icon(SNAME("Forward"), SNAME("EditorIcons"))); } else { - button_hist_next->set_icon(get_theme_icon(SNAME("Forward"), ei)); - button_hist_prev->set_icon(get_theme_icon(SNAME("Back"), ei)); + button_hist_next->set_icon(get_theme_icon(SNAME("Forward"), SNAME("EditorIcons"))); + button_hist_prev->set_icon(get_theme_icon(SNAME("Back"), SNAME("EditorIcons"))); } file_list_popup->connect("id_pressed", callable_mp(this, &FileSystemDock::_file_list_rmb_option)); tree_popup->connect("id_pressed", callable_mp(this, &FileSystemDock::_tree_rmb_option)); @@ -412,15 +410,14 @@ void FileSystemDock::_notification(int p_what) { case EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED: { // Update icons. - String ei = "EditorIcons"; - button_reload->set_icon(get_theme_icon(SNAME("Reload"), ei)); - button_toggle_display_mode->set_icon(get_theme_icon(SNAME("Panels2"), ei)); + button_reload->set_icon(get_theme_icon(SNAME("Reload"), SNAME("EditorIcons"))); + button_toggle_display_mode->set_icon(get_theme_icon(SNAME("Panels2"), SNAME("EditorIcons"))); if (is_layout_rtl()) { - button_hist_next->set_icon(get_theme_icon(SNAME("Back"), ei)); - button_hist_prev->set_icon(get_theme_icon(SNAME("Forward"), ei)); + button_hist_next->set_icon(get_theme_icon(SNAME("Back"), SNAME("EditorIcons"))); + button_hist_prev->set_icon(get_theme_icon(SNAME("Forward"), SNAME("EditorIcons"))); } else { - button_hist_next->set_icon(get_theme_icon(SNAME("Forward"), ei)); - button_hist_prev->set_icon(get_theme_icon(SNAME("Back"), ei)); + button_hist_next->set_icon(get_theme_icon(SNAME("Forward"), SNAME("EditorIcons"))); + button_hist_prev->set_icon(get_theme_icon(SNAME("Back"), SNAME("EditorIcons"))); } if (file_list_display_mode == FILE_LIST_DISPLAY_LIST) { button_file_list_display_mode->set_icon(get_theme_icon(SNAME("FileThumbnail"), SNAME("EditorIcons"))); @@ -428,13 +425,13 @@ void FileSystemDock::_notification(int p_what) { button_file_list_display_mode->set_icon(get_theme_icon(SNAME("FileList"), SNAME("EditorIcons"))); } - tree_search_box->set_right_icon(get_theme_icon(SNAME("Search"), ei)); + tree_search_box->set_right_icon(get_theme_icon(SNAME("Search"), SNAME("EditorIcons"))); tree_search_box->set_clear_button_enabled(true); - tree_button_sort->set_icon(get_theme_icon(SNAME("Sort"), ei)); + tree_button_sort->set_icon(get_theme_icon(SNAME("Sort"), SNAME("EditorIcons"))); - file_list_search_box->set_right_icon(get_theme_icon(SNAME("Search"), ei)); + file_list_search_box->set_right_icon(get_theme_icon(SNAME("Search"), SNAME("EditorIcons"))); file_list_search_box->set_clear_button_enabled(true); - file_list_button_sort->set_icon(get_theme_icon(SNAME("Sort"), ei)); + file_list_button_sort->set_icon(get_theme_icon(SNAME("Sort"), SNAME("EditorIcons"))); // Update always show folders. bool new_always_show_folders = bool(EditorSettings::get_singleton()->get("docks/filesystem/always_show_folders")); @@ -718,7 +715,6 @@ void FileSystemDock::_update_file_list(bool p_keep_selection) { String directory = path; String file = ""; - String ei = "EditorIcons"; int thumbnail_size = EditorSettings::get_singleton()->get("docks/filesystem/thumbnail_size"); thumbnail_size *= EDSCALE; Ref<Texture2D> folder_thumbnail; @@ -736,13 +732,13 @@ void FileSystemDock::_update_file_list(bool p_keep_selection) { files->set_fixed_icon_size(Size2(thumbnail_size, thumbnail_size)); if (thumbnail_size < 64) { - folder_thumbnail = get_theme_icon(SNAME("FolderMediumThumb"), ei); - file_thumbnail = get_theme_icon(SNAME("FileMediumThumb"), ei); - file_thumbnail_broken = get_theme_icon(SNAME("FileDeadMediumThumb"), ei); + folder_thumbnail = get_theme_icon(SNAME("FolderMediumThumb"), SNAME("EditorIcons")); + file_thumbnail = get_theme_icon(SNAME("FileMediumThumb"), SNAME("EditorIcons")); + file_thumbnail_broken = get_theme_icon(SNAME("FileDeadMediumThumb"), SNAME("EditorIcons")); } else { - folder_thumbnail = get_theme_icon(SNAME("FolderBigThumb"), ei); - file_thumbnail = get_theme_icon(SNAME("FileBigThumb"), ei); - file_thumbnail_broken = get_theme_icon(SNAME("FileDeadBigThumb"), ei); + folder_thumbnail = get_theme_icon(SNAME("FolderBigThumb"), SNAME("EditorIcons")); + file_thumbnail = get_theme_icon(SNAME("FileBigThumb"), SNAME("EditorIcons")); + file_thumbnail_broken = get_theme_icon(SNAME("FileDeadBigThumb"), SNAME("EditorIcons")); } } else { // No thumbnails. @@ -871,7 +867,6 @@ void FileSystemDock::_update_file_list(bool p_keep_selection) { // Fills the ItemList control node from the FileInfos. String main_scene = ProjectSettings::get_singleton()->get("application/run/main_scene"); - String oi = "Object"; for (FileInfo &E : file_list) { FileInfo *finfo = &(E); String fname = finfo->name; @@ -885,10 +880,10 @@ void FileSystemDock::_update_file_list(bool p_keep_selection) { // Select the icons. if (!finfo->import_broken) { - type_icon = (has_theme_icon(ftype, ei)) ? get_theme_icon(ftype, ei) : get_theme_icon(oi, ei); + type_icon = (has_theme_icon(ftype, SNAME("EditorIcons"))) ? get_theme_icon(ftype, SNAME("EditorIcons")) : get_theme_icon(SNAME("Object"), SNAME("EditorIcons")); big_icon = file_thumbnail; } else { - type_icon = get_theme_icon(SNAME("ImportFail"), ei); + type_icon = get_theme_icon(SNAME("ImportFail"), SNAME("EditorIcons")); big_icon = file_thumbnail_broken; tooltip += "\n" + TTR("Status: Import of file failed. Please fix file and reimport manually."); } @@ -1230,6 +1225,30 @@ void FileSystemDock::_try_duplicate_item(const FileOrFolder &p_item, const Strin if (err != OK) { EditorNode::get_singleton()->add_io_error(TTR("Error duplicating:") + "\n" + old_path + ".import\n"); } + + // Remove uid from .import file to avoid conflict. + Ref<ConfigFile> cfg; + cfg.instantiate(); + cfg->load(new_path + ".import"); + cfg->erase_section_key("remap", "uid"); + cfg->save(new_path + ".import"); + } else if (p_item.is_file && (old_path.get_extension() == "tscn" || old_path.get_extension() == "tres")) { + // FIXME: Quick hack to fix text resources. This should be fixed properly. + FileAccessRef file = FileAccess::open(old_path, FileAccess::READ, &err); + if (err == OK) { + PackedStringArray lines = file->get_as_utf8_string().split("\n"); + String line = lines[0]; + + if (line.contains("uid")) { + line = line.substr(0, line.find(" uid")) + "]"; + lines.write[0] = line; + + FileAccessRef file2 = FileAccess::open(new_path, FileAccess::WRITE, &err); + if (err == OK) { + file2->store_string(String("\n").join(lines)); + } + } + } } } else { EditorNode::get_singleton()->add_io_error(TTR("Error duplicating:") + "\n" + old_path + "\n"); diff --git a/editor/import/dynamicfont_import_settings.cpp b/editor/import/dynamicfont_import_settings.cpp index 81b98c1d45..244352fbb2 100644 --- a/editor/import/dynamicfont_import_settings.cpp +++ b/editor/import/dynamicfont_import_settings.cpp @@ -495,7 +495,7 @@ void DynamicFontImportSettings::_variation_add() { vars_item->set_text(0, TTR("New configuration")); vars_item->set_editable(0, true); - vars_item->add_button(1, vars_list->get_theme_icon("Remove", "EditorIcons"), BUTTON_REMOVE_VAR, false, TTR("Remove Variation")); + vars_item->add_button(1, vars_list->get_theme_icon(SNAME("Remove"), SNAME("EditorIcons")), BUTTON_REMOVE_VAR, false, TTR("Remove Variation")); vars_item->set_button_color(1, 0, Color(1, 1, 1, 0.75)); Ref<DynamicFontImportSettingsData> import_variation_data; @@ -643,8 +643,8 @@ void DynamicFontImportSettings::_glyph_selected() { TreeItem *item = glyph_table->get_selected(); ERR_FAIL_NULL(item); - Color scol = glyph_table->get_theme_color("box_selection_fill_color", "Editor"); - Color fcol = glyph_table->get_theme_color("font_selected_color", "Editor"); + Color scol = glyph_table->get_theme_color(SNAME("box_selection_fill_color"), SNAME("Editor")); + Color fcol = glyph_table->get_theme_color(SNAME("font_selected_color"), SNAME("Editor")); scol.a = 1.f; int32_t c = item->get_metadata(glyph_table->get_selected_column()); @@ -705,8 +705,8 @@ void DynamicFontImportSettings::_edit_range(int32_t p_start, int32_t p_end) { TreeItem *root = glyph_table->create_item(); ERR_FAIL_NULL(root); - Color scol = glyph_table->get_theme_color("box_selection_fill_color", "Editor"); - Color fcol = glyph_table->get_theme_color("font_selected_color", "Editor"); + Color scol = glyph_table->get_theme_color(SNAME("box_selection_fill_color"), SNAME("Editor")); + Color fcol = glyph_table->get_theme_color(SNAME("font_selected_color"), SNAME("Editor")); scol.a = 1.f; TreeItem *item = nullptr; @@ -719,12 +719,12 @@ void DynamicFontImportSettings::_edit_range(int32_t p_start, int32_t p_end) { item->set_text(0, _pad_zeros(String::num_int64(c, 16))); item->set_text_alignment(0, HORIZONTAL_ALIGNMENT_LEFT); item->set_selectable(0, false); - item->set_custom_bg_color(0, glyph_table->get_theme_color("dark_color_3", "Editor")); + item->set_custom_bg_color(0, glyph_table->get_theme_color(SNAME("dark_color_3"), SNAME("Editor"))); } if (font_main->has_char(c)) { item->set_text(col + 1, String::chr(c)); item->set_custom_color(col + 1, Color(1, 1, 1)); - if (selected_chars.has(c) || (font_main->get_data(0).is_valid() && selected_glyphs.has(font_main->get_data(0)->get_glyph_index(get_theme_font_size("font_size") * 2, c)))) { + if (selected_chars.has(c) || (font_main->get_data(0).is_valid() && selected_glyphs.has(font_main->get_data(0)->get_glyph_index(get_theme_font_size(SNAME("font_size")) * 2, c)))) { item->set_custom_color(col + 1, fcol); item->set_custom_bg_color(col + 1, scol); } else { @@ -732,13 +732,13 @@ void DynamicFontImportSettings::_edit_range(int32_t p_start, int32_t p_end) { item->clear_custom_bg_color(col + 1); } } else { - item->set_custom_bg_color(col + 1, glyph_table->get_theme_color("dark_color_2", "Editor")); + item->set_custom_bg_color(col + 1, glyph_table->get_theme_color(SNAME("dark_color_2"), SNAME("Editor"))); } item->set_metadata(col + 1, c); item->set_text_alignment(col + 1, HORIZONTAL_ALIGNMENT_CENTER); item->set_selectable(col + 1, true); item->set_custom_font(col + 1, font_main); - item->set_custom_font_size(col + 1, get_theme_font_size("font_size") * 2); + item->set_custom_font_size(col + 1, get_theme_font_size(SNAME("font_size")) * 2); col++; if (col == 16) { @@ -752,8 +752,8 @@ bool DynamicFontImportSettings::_char_update(int32_t p_char) { if (selected_chars.has(p_char)) { selected_chars.erase(p_char); return false; - } else if (font_main->get_data(0).is_valid() && selected_glyphs.has(font_main->get_data(0)->get_glyph_index(get_theme_font_size("font_size") * 2, p_char))) { - selected_glyphs.erase(font_main->get_data(0)->get_glyph_index(get_theme_font_size("font_size") * 2, p_char)); + } else if (font_main->get_data(0).is_valid() && selected_glyphs.has(font_main->get_data(0)->get_glyph_index(get_theme_font_size(SNAME("font_size")) * 2, p_char))) { + selected_glyphs.erase(font_main->get_data(0)->get_glyph_index(get_theme_font_size(SNAME("font_size")) * 2, p_char)); return false; } else { selected_chars.insert(p_char); @@ -767,7 +767,7 @@ void DynamicFontImportSettings::_range_update(int32_t p_start, int32_t p_end) { for (int32_t i = p_start; i <= p_end; i++) { if (font_main->has_char(i)) { if (font_main->get_data(0).is_valid()) { - all_selected = all_selected && (selected_chars.has(i) || (font_main->get_data(0).is_valid() && selected_glyphs.has(font_main->get_data(0)->get_glyph_index(get_theme_font_size("font_size") * 2, i)))); + all_selected = all_selected && (selected_chars.has(i) || (font_main->get_data(0).is_valid() && selected_glyphs.has(font_main->get_data(0)->get_glyph_index(get_theme_font_size(SNAME("font_size")) * 2, i)))); } else { all_selected = all_selected && selected_chars.has(i); } @@ -780,7 +780,7 @@ void DynamicFontImportSettings::_range_update(int32_t p_start, int32_t p_end) { } else { selected_chars.erase(i); if (font_main->get_data(0).is_valid()) { - selected_glyphs.erase(font_main->get_data(0)->get_glyph_index(get_theme_font_size("font_size") * 2, i)); + selected_glyphs.erase(font_main->get_data(0)->get_glyph_index(get_theme_font_size(SNAME("font_size")) * 2, i)); } } } @@ -809,7 +809,7 @@ void DynamicFontImportSettings::_lang_add_item(const String &p_locale) { lang_item->set_checked(0, false); lang_item->set_text(1, p_locale); lang_item->set_editable(1, true); - lang_item->add_button(2, lang_list->get_theme_icon("Remove", "EditorIcons"), BUTTON_REMOVE_VAR, false, TTR("Remove")); + lang_item->add_button(2, lang_list->get_theme_icon(SNAME("Remove"), SNAME("EditorIcons")), BUTTON_REMOVE_VAR, false, TTR("Remove")); lang_item->set_button_color(2, 0, Color(1, 1, 1, 0.75)); } @@ -841,7 +841,7 @@ void DynamicFontImportSettings::_ot_add_item(int p_option) { ot_item->set_editable(0, false); ot_item->set_text(1, "1"); ot_item->set_editable(1, true); - ot_item->add_button(2, ot_list->get_theme_icon("Remove", "EditorIcons"), BUTTON_REMOVE_VAR, false, TTR("Remove")); + ot_item->add_button(2, ot_list->get_theme_icon(SNAME("Remove"), SNAME("EditorIcons")), BUTTON_REMOVE_VAR, false, TTR("Remove")); ot_item->set_button_color(2, 0, Color(1, 1, 1, 0.75)); } @@ -868,7 +868,7 @@ void DynamicFontImportSettings::_script_add_item(int p_option) { script_item->set_checked(0, false); script_item->set_text(1, script_codes[p_option]); script_item->set_editable(1, true); - script_item->add_button(2, lang_list->get_theme_icon("Remove", "EditorIcons"), BUTTON_REMOVE_VAR, false, TTR("Remove")); + script_item->add_button(2, lang_list->get_theme_icon(SNAME("Remove"), SNAME("EditorIcons")), BUTTON_REMOVE_VAR, false, TTR("Remove")); script_item->set_button_color(2, 0, Color(1, 1, 1, 0.75)); } @@ -895,10 +895,10 @@ void DynamicFontImportSettings::_notification(int p_what) { if (p_what == NOTIFICATION_READY) { connect("confirmed", callable_mp(this, &DynamicFontImportSettings::_re_import)); } else if (p_what == NOTIFICATION_ENTER_TREE || p_what == NOTIFICATION_THEME_CHANGED) { - add_lang->set_icon(add_var->get_theme_icon("Add", "EditorIcons")); - add_script->set_icon(add_var->get_theme_icon("Add", "EditorIcons")); - add_var->set_icon(add_var->get_theme_icon("Add", "EditorIcons")); - add_ot->set_icon(add_var->get_theme_icon("Add", "EditorIcons")); + add_lang->set_icon(add_var->get_theme_icon(SNAME("Add"), SNAME("EditorIcons"))); + add_script->set_icon(add_var->get_theme_icon(SNAME("Add"), SNAME("EditorIcons"))); + add_var->set_icon(add_var->get_theme_icon(SNAME("Add"), SNAME("EditorIcons"))); + add_ot->set_icon(add_var->get_theme_icon(SNAME("Add"), SNAME("EditorIcons"))); } } @@ -1043,7 +1043,7 @@ void DynamicFontImportSettings::open_settings(const String &p_path) { inspector_vars->edit(nullptr); inspector_general->edit(nullptr); - int gww = get_theme_font("font")->get_string_size("00000", get_theme_font_size("font_size")).x + 50; + int gww = get_theme_font(SNAME("font"))->get_string_size("00000", get_theme_font_size(SNAME("font_size"))).x + 50; glyph_table->set_column_custom_minimum_width(0, gww); glyph_table->clear(); @@ -1146,7 +1146,7 @@ void DynamicFontImportSettings::open_settings(const String &p_path) { vars_item->set_text(0, TTR("Configuration") + " " + itos(i)); vars_item->set_editable(0, true); - vars_item->add_button(1, vars_list->get_theme_icon("Remove", "EditorIcons"), BUTTON_REMOVE_VAR, false, TTR("Remove Variation")); + vars_item->add_button(1, vars_list->get_theme_icon(SNAME("Remove"), SNAME("EditorIcons")), BUTTON_REMOVE_VAR, false, TTR("Remove Variation")); vars_item->set_button_color(1, 0, Color(1, 1, 1, 0.75)); Ref<DynamicFontImportSettingsData> import_variation_data_custom; @@ -1184,7 +1184,7 @@ void DynamicFontImportSettings::open_settings(const String &p_path) { lang_item->set_checked(0, true); lang_item->set_text(1, _langs[i]); lang_item->set_editable(1, true); - lang_item->add_button(2, lang_list->get_theme_icon("Remove", "EditorIcons"), BUTTON_REMOVE_VAR, false, TTR("Remove")); + lang_item->add_button(2, lang_list->get_theme_icon(SNAME("Remove"), SNAME("EditorIcons")), BUTTON_REMOVE_VAR, false, TTR("Remove")); } } else if (key == "support_overrides/language_disabled") { PackedStringArray _langs = config->get_value("params", key); @@ -1197,7 +1197,7 @@ void DynamicFontImportSettings::open_settings(const String &p_path) { lang_item->set_checked(0, false); lang_item->set_text(1, _langs[i]); lang_item->set_editable(1, true); - lang_item->add_button(2, lang_list->get_theme_icon("Remove", "EditorIcons"), BUTTON_REMOVE_VAR, false, TTR("Remove")); + lang_item->add_button(2, lang_list->get_theme_icon(SNAME("Remove"), SNAME("EditorIcons")), BUTTON_REMOVE_VAR, false, TTR("Remove")); } } else if (key == "support_overrides/script_enabled") { PackedStringArray _scripts = config->get_value("params", key); @@ -1210,7 +1210,7 @@ void DynamicFontImportSettings::open_settings(const String &p_path) { script_item->set_checked(0, true); script_item->set_text(1, _scripts[i]); script_item->set_editable(1, true); - script_item->add_button(2, lang_list->get_theme_icon("Remove", "EditorIcons"), BUTTON_REMOVE_VAR, false, TTR("Remove")); + script_item->add_button(2, lang_list->get_theme_icon(SNAME("Remove"), SNAME("EditorIcons")), BUTTON_REMOVE_VAR, false, TTR("Remove")); } } else if (key == "support_overrides/script_disabled") { PackedStringArray _scripts = config->get_value("params", key); @@ -1223,7 +1223,7 @@ void DynamicFontImportSettings::open_settings(const String &p_path) { script_item->set_checked(0, false); script_item->set_text(1, _scripts[i]); script_item->set_editable(1, true); - script_item->add_button(2, lang_list->get_theme_icon("Remove", "EditorIcons"), BUTTON_REMOVE_VAR, false, TTR("Remove")); + script_item->add_button(2, lang_list->get_theme_icon(SNAME("Remove"), SNAME("EditorIcons")), BUTTON_REMOVE_VAR, false, TTR("Remove")); } } else if (key == "opentype_feature_overrides") { Dictionary features = config->get_value("params", key); @@ -1239,7 +1239,7 @@ void DynamicFontImportSettings::open_settings(const String &p_path) { ot_item->set_editable(0, false); ot_item->set_text(1, itos(value)); ot_item->set_editable(1, true); - ot_item->add_button(2, ot_list->get_theme_icon("Remove", "EditorIcons"), BUTTON_REMOVE_VAR, false, TTR("Remove")); + ot_item->add_button(2, ot_list->get_theme_icon(SNAME("Remove"), SNAME("EditorIcons")), BUTTON_REMOVE_VAR, false, TTR("Remove")); ot_item->set_button_color(2, 0, Color(1, 1, 1, 0.75)); } } else { @@ -1356,7 +1356,7 @@ DynamicFontImportSettings::DynamicFontImportSettings() { menu_ot->add_child(menu_ot_cu); menu_ot_cu->connect("id_pressed", callable_mp(this, &DynamicFontImportSettings::_ot_add_item)); - Color warn_color = (EditorNode::get_singleton()) ? EditorNode::get_singleton()->get_gui_base()->get_theme_color("warning_color", "Editor") : Color(1, 1, 0); + Color warn_color = (EditorNode::get_singleton()) ? EditorNode::get_singleton()->get_gui_base()->get_theme_color(SNAME("warning_color"), SNAME("Editor")) : Color(1, 1, 0); // Root layout @@ -1438,7 +1438,7 @@ DynamicFontImportSettings::DynamicFontImportSettings() { add_var = memnew(Button); page2_hb_vars->add_child(add_var); add_var->set_tooltip(TTR("Add configuration")); - add_var->set_icon(add_var->get_theme_icon("Add", "EditorIcons")); + add_var->set_icon(add_var->get_theme_icon(SNAME("Add"), SNAME("EditorIcons"))); add_var->connect("pressed", callable_mp(this, &DynamicFontImportSettings::_variation_add)); vars_list = memnew(Tree); @@ -1545,8 +1545,8 @@ DynamicFontImportSettings::DynamicFontImportSettings() { for (int i = 0; i < 16; i++) { glyph_table->set_column_title(i + 1, String::num_int64(i, 16)); } - glyph_table->add_theme_style_override("selected", glyph_table->get_theme_stylebox("bg")); - glyph_table->add_theme_style_override("selected_focus", glyph_table->get_theme_stylebox("bg")); + glyph_table->add_theme_style_override("selected", glyph_table->get_theme_stylebox(SNAME("bg"))); + glyph_table->add_theme_style_override("selected_focus", glyph_table->get_theme_stylebox(SNAME("bg"))); glyph_table->add_theme_constant_override("hseparation", 0); glyph_table->set_h_size_flags(Control::SIZE_EXPAND_FILL); glyph_table->set_v_size_flags(Control::SIZE_EXPAND_FILL); @@ -1590,7 +1590,7 @@ DynamicFontImportSettings::DynamicFontImportSettings() { add_lang = memnew(Button); hb_lang->add_child(add_lang); add_lang->set_tooltip(TTR("Add language override")); - add_lang->set_icon(add_var->get_theme_icon("Add", "EditorIcons")); + add_lang->set_icon(add_var->get_theme_icon(SNAME("Add"), SNAME("EditorIcons"))); add_lang->connect("pressed", callable_mp(this, &DynamicFontImportSettings::_lang_add)); lang_list = memnew(Tree); @@ -1618,7 +1618,7 @@ DynamicFontImportSettings::DynamicFontImportSettings() { add_script = memnew(Button); hb_script->add_child(add_script); add_script->set_tooltip(TTR("Add script override")); - add_script->set_icon(add_var->get_theme_icon("Add", "EditorIcons")); + add_script->set_icon(add_var->get_theme_icon(SNAME("Add"), SNAME("EditorIcons"))); add_script->connect("pressed", callable_mp(this, &DynamicFontImportSettings::_script_add)); script_list = memnew(Tree); @@ -1646,7 +1646,7 @@ DynamicFontImportSettings::DynamicFontImportSettings() { add_ot = memnew(Button); hb_ot->add_child(add_ot); add_ot->set_tooltip(TTR("Add feature override")); - add_ot->set_icon(add_var->get_theme_icon("Add", "EditorIcons")); + add_ot->set_icon(add_var->get_theme_icon(SNAME("Add"), SNAME("EditorIcons"))); add_ot->connect("pressed", callable_mp(this, &DynamicFontImportSettings::_ot_add)); ot_list = memnew(Tree); diff --git a/editor/import/resource_importer_scene.cpp b/editor/import/resource_importer_scene.cpp index 5d356604f4..3eb12353b5 100644 --- a/editor/import/resource_importer_scene.cpp +++ b/editor/import/resource_importer_scene.cpp @@ -39,6 +39,7 @@ #include "scene/3d/importer_mesh_instance_3d.h" #include "scene/3d/mesh_instance_3d.h" #include "scene/3d/navigation_region_3d.h" +#include "scene/3d/occluder_instance_3d.h" #include "scene/3d/physics_body_3d.h" #include "scene/3d/vehicle_body_3d.h" #include "scene/animation/animation_player.h" @@ -371,10 +372,10 @@ static void _pre_gen_shape_list(Ref<ImporterMesh> &mesh, Vector<Ref<Shape3D>> &r } } -Node *ResourceImporterScene::_pre_fix_node(Node *p_node, Node *p_root, Map<Ref<ImporterMesh>, Vector<Ref<Shape3D>>> &collision_map, List<Pair<NodePath, Node *>> &r_node_renames) { +Node *ResourceImporterScene::_pre_fix_node(Node *p_node, Node *p_root, Map<Ref<ImporterMesh>, Vector<Ref<Shape3D>>> &r_collision_map, Pair<PackedVector3Array, PackedInt32Array> *r_occluder_arrays, List<Pair<NodePath, Node *>> &r_node_renames) { // Children first. for (int i = 0; i < p_node->get_child_count(); i++) { - Node *r = _pre_fix_node(p_node->get_child(i), p_root, collision_map, r_node_renames); + Node *r = _pre_fix_node(p_node->get_child(i), p_root, r_collision_map, r_occluder_arrays, r_node_renames); if (!r) { i--; // Was erased. } @@ -498,14 +499,14 @@ Node *ResourceImporterScene::_pre_fix_node(Node *p_node, Node *p_root, Map<Ref<I if (mesh.is_valid()) { Vector<Ref<Shape3D>> shapes; - if (collision_map.has(mesh)) { - shapes = collision_map[mesh]; + if (r_collision_map.has(mesh)) { + shapes = r_collision_map[mesh]; } else if (_teststr(name, "colonly")) { _pre_gen_shape_list(mesh, shapes, false); - collision_map[mesh] = shapes; + r_collision_map[mesh] = shapes; } else if (_teststr(name, "convcolonly")) { _pre_gen_shape_list(mesh, shapes, true); - collision_map[mesh] = shapes; + r_collision_map[mesh] = shapes; } if (shapes.size()) { @@ -560,8 +561,8 @@ Node *ResourceImporterScene::_pre_fix_node(Node *p_node, Node *p_root, Map<Ref<I if (mesh.is_valid()) { Vector<Ref<Shape3D>> shapes; - if (collision_map.has(mesh)) { - shapes = collision_map[mesh]; + if (r_collision_map.has(mesh)) { + shapes = r_collision_map[mesh]; } else { _pre_gen_shape_list(mesh, shapes, true); } @@ -586,14 +587,14 @@ Node *ResourceImporterScene::_pre_fix_node(Node *p_node, Node *p_root, Map<Ref<I if (mesh.is_valid()) { Vector<Ref<Shape3D>> shapes; String fixed_name; - if (collision_map.has(mesh)) { - shapes = collision_map[mesh]; + if (r_collision_map.has(mesh)) { + shapes = r_collision_map[mesh]; } else if (_teststr(name, "col")) { _pre_gen_shape_list(mesh, shapes, false); - collision_map[mesh] = shapes; + r_collision_map[mesh] = shapes; } else if (_teststr(name, "convcol")) { _pre_gen_shape_list(mesh, shapes, true); - collision_map[mesh] = shapes; + r_collision_map[mesh] = shapes; } if (_teststr(name, "col")) { @@ -635,7 +636,31 @@ Node *ResourceImporterScene::_pre_fix_node(Node *p_node, Node *p_root, Map<Ref<I p_node->replace_by(nmi); memdelete(p_node); p_node = nmi; + } else if (_teststr(name, "occ") || _teststr(name, "occonly")) { + if (isroot) { + return p_node; + } + ImporterMeshInstance3D *mi = Object::cast_to<ImporterMeshInstance3D>(p_node); + if (mi) { + Ref<ImporterMesh> mesh = mi->get_mesh(); + if (mesh.is_valid()) { + if (r_occluder_arrays) { + OccluderInstance3D::bake_single_node(mi, 0.0f, r_occluder_arrays->first, r_occluder_arrays->second); + } + if (_teststr(name, "occ")) { + String fixed_name = _fixstr(name, "occ"); + if (!fixed_name.is_empty()) { + if (mi->get_parent() && !mi->get_parent()->has_node(fixed_name)) { + mi->set_name(fixed_name); + } + } + } else { + memdelete(p_node); + p_node = nullptr; + } + } + } } else if (Object::cast_to<ImporterMeshInstance3D>(p_node)) { //last attempt, maybe collision inside the mesh data @@ -644,16 +669,21 @@ Node *ResourceImporterScene::_pre_fix_node(Node *p_node, Node *p_root, Map<Ref<I Ref<ImporterMesh> mesh = mi->get_mesh(); if (!mesh.is_null()) { Vector<Ref<Shape3D>> shapes; - if (collision_map.has(mesh)) { - shapes = collision_map[mesh]; + if (r_collision_map.has(mesh)) { + shapes = r_collision_map[mesh]; } else if (_teststr(mesh->get_name(), "col")) { _pre_gen_shape_list(mesh, shapes, false); - collision_map[mesh] = shapes; + r_collision_map[mesh] = shapes; mesh->set_name(_fixstr(mesh->get_name(), "col")); } else if (_teststr(mesh->get_name(), "convcol")) { _pre_gen_shape_list(mesh, shapes, true); - collision_map[mesh] = shapes; + r_collision_map[mesh] = shapes; mesh->set_name(_fixstr(mesh->get_name(), "convcol")); + } else if (_teststr(mesh->get_name(), "occ")) { + if (r_occluder_arrays) { + OccluderInstance3D::bake_single_node(mi, 0.0f, r_occluder_arrays->first, r_occluder_arrays->second); + } + mesh->set_name(_fixstr(mesh->get_name(), "occ")); } if (shapes.size()) { @@ -677,10 +707,10 @@ Node *ResourceImporterScene::_pre_fix_node(Node *p_node, Node *p_root, Map<Ref<I return p_node; } -Node *ResourceImporterScene::_post_fix_node(Node *p_node, Node *p_root, Map<Ref<ImporterMesh>, Vector<Ref<Shape3D>>> &collision_map, Set<Ref<ImporterMesh>> &r_scanned_meshes, const Dictionary &p_node_data, const Dictionary &p_material_data, const Dictionary &p_animation_data, float p_animation_fps) { +Node *ResourceImporterScene::_post_fix_node(Node *p_node, Node *p_root, Map<Ref<ImporterMesh>, Vector<Ref<Shape3D>>> &collision_map, Pair<PackedVector3Array, PackedInt32Array> &r_occluder_arrays, Set<Ref<ImporterMesh>> &r_scanned_meshes, const Dictionary &p_node_data, const Dictionary &p_material_data, const Dictionary &p_animation_data, float p_animation_fps) { // children first for (int i = 0; i < p_node->get_child_count(); i++) { - Node *r = _post_fix_node(p_node->get_child(i), p_root, collision_map, r_scanned_meshes, p_node_data, p_material_data, p_animation_data, p_animation_fps); + Node *r = _post_fix_node(p_node->get_child(i), p_root, collision_map, r_occluder_arrays, r_scanned_meshes, p_node_data, p_material_data, p_animation_data, p_animation_fps); if (!r) { i--; //was erased } @@ -883,6 +913,32 @@ Node *ResourceImporterScene::_post_fix_node(Node *p_node, Node *p_root, Map<Ref< } } + if (Object::cast_to<ImporterMeshInstance3D>(p_node)) { + ImporterMeshInstance3D *mi = Object::cast_to<ImporterMeshInstance3D>(p_node); + + Ref<ImporterMesh> m = mi->get_mesh(); + + if (m.is_valid()) { + if (node_settings.has("generate/occluder")) { + int occluder_mode = node_settings["generate/occluder"]; + + if (occluder_mode != OCCLUDER_DISABLED) { + float simplification_dist = 0.0f; + if (node_settings.has("occluder/simplification_distance")) { + simplification_dist = node_settings["occluder/simplification_distance"]; + } + + OccluderInstance3D::bake_single_node(mi, simplification_dist, r_occluder_arrays.first, r_occluder_arrays.second); + + if (occluder_mode == OCCLUDER_OCCLUDER_ONLY) { + memdelete(p_node); + p_node = nullptr; + } + } + } + } + } + if (Object::cast_to<AnimationPlayer>(p_node)) { AnimationPlayer *ap = Object::cast_to<AnimationPlayer>(p_node); @@ -1255,6 +1311,9 @@ void ResourceImporterScene::get_internal_import_options(InternalImportCategory p r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "primitive/radius", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), 1.0)); r_options->push_back(ImportOption(PropertyInfo(Variant::VECTOR3, "primitive/position", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), Vector3())); r_options->push_back(ImportOption(PropertyInfo(Variant::VECTOR3, "primitive/rotation", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), Vector3())); + + r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "generate/occluder", PROPERTY_HINT_ENUM, "Disabled,Mesh + Occluder,Occluder Only", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), 0)); + r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "occluder/simplification_distance", PROPERTY_HINT_RANGE, "0.0,2.0,0.01", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), 0.1f)); } break; case INTERNAL_IMPORT_CATEGORY_MESH: { r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "save_to_file/enabled", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), false)); @@ -1376,6 +1435,11 @@ bool ResourceImporterScene::get_internal_option_visibility(InternalImportCategor (physics_shape == SHAPE_TYPE_CYLINDER || physics_shape == SHAPE_TYPE_CAPSULE); } + + if (p_option == "occluder/simplification_distance") { + // Show only if occluder generation is enabled + return p_options.has("generate/occluder") && p_options["generate/occluder"].operator signed int() != OCCLUDER_DISABLED; + } } break; case INTERNAL_IMPORT_CATEGORY_MESH: { if (p_option == "save_to_file/path" || p_option == "save_to_file/make_streamable") { @@ -1869,7 +1933,7 @@ Node *ResourceImporterScene::pre_import(const String &p_source_file) { Map<Ref<ImporterMesh>, Vector<Ref<Shape3D>>> collision_map; List<Pair<NodePath, Node *>> node_renames; - _pre_fix_node(scene, scene, collision_map, node_renames); + _pre_fix_node(scene, scene, collision_map, nullptr, node_renames); return scene; } @@ -1944,15 +2008,16 @@ Error ResourceImporterScene::import(const String &p_source_file, const String &p Set<Ref<ImporterMesh>> scanned_meshes; Map<Ref<ImporterMesh>, Vector<Ref<Shape3D>>> collision_map; + Pair<PackedVector3Array, PackedInt32Array> occluder_arrays; List<Pair<NodePath, Node *>> node_renames; - _pre_fix_node(scene, scene, collision_map, node_renames); + _pre_fix_node(scene, scene, collision_map, &occluder_arrays, node_renames); for (int i = 0; i < post_importer_plugins.size(); i++) { post_importer_plugins.write[i]->pre_process(scene, p_options); } - _post_fix_node(scene, scene, collision_map, scanned_meshes, node_data, material_data, animation_data, fps); + _post_fix_node(scene, scene, collision_map, occluder_arrays, scanned_meshes, node_data, material_data, animation_data, fps); String root_type = p_options["nodes/root_type"]; root_type = root_type.split(" ")[0]; // full root_type is "ClassName (filename.gd)" for a script global class. @@ -1989,6 +2054,15 @@ Error ResourceImporterScene::import(const String &p_source_file, const String &p scene->set_name(p_save_path.get_file().get_basename()); } + if (!occluder_arrays.first.is_empty() && !occluder_arrays.second.is_empty()) { + Ref<ArrayOccluder3D> occ = memnew(ArrayOccluder3D); + occ->set_arrays(occluder_arrays.first, occluder_arrays.second); + OccluderInstance3D *occluder_instance = memnew(OccluderInstance3D); + occluder_instance->set_occluder(occ); + scene->add_child(occluder_instance, true); + occluder_instance->set_owner(scene); + } + bool gen_lods = bool(p_options["meshes/generate_lods"]); bool create_shadow_meshes = bool(p_options["meshes/create_shadow_meshes"]); int light_bake_mode = p_options["meshes/light_baking"]; @@ -2088,18 +2162,26 @@ ResourceImporterScene::ResourceImporterScene() { singleton = this; } -void ResourceImporterScene::add_importer(Ref<EditorSceneFormatImporter> p_importer) { +void ResourceImporterScene::add_importer(Ref<EditorSceneFormatImporter> p_importer, bool p_first_priority) { ERR_FAIL_COND(p_importer.is_null()); - importers.insert(0, p_importer); + if (p_first_priority) { + importers.insert(0, p_importer); + } else { + importers.push_back(p_importer); + } } void ResourceImporterScene::remove_post_importer_plugin(const Ref<EditorScenePostImportPlugin> &p_plugin) { post_importer_plugins.erase(p_plugin); } -void ResourceImporterScene::add_post_importer_plugin(const Ref<EditorScenePostImportPlugin> &p_plugin) { +void ResourceImporterScene::add_post_importer_plugin(const Ref<EditorScenePostImportPlugin> &p_plugin, bool p_first_priority) { ERR_FAIL_COND(p_plugin.is_null()); - post_importer_plugins.insert(0, p_plugin); + if (p_first_priority) { + post_importer_plugins.insert(0, p_plugin); + } else { + post_importer_plugins.push_back(p_plugin); + } } void ResourceImporterScene::remove_importer(Ref<EditorSceneFormatImporter> p_importer) { diff --git a/editor/import/resource_importer_scene.h b/editor/import/resource_importer_scene.h index a3aeac4022..a819be682d 100644 --- a/editor/import/resource_importer_scene.h +++ b/editor/import/resource_importer_scene.h @@ -178,6 +178,12 @@ class ResourceImporterScene : public ResourceImporter { NAVMESH_NAVMESH_ONLY, }; + enum OccluderMode { + OCCLUDER_DISABLED, + OCCLUDER_MESH_AND_OCCLUDER, + OCCLUDER_OCCLUDER_ONLY, + }; + enum MeshOverride { MESH_OVERRIDE_DEFAULT, MESH_OVERRIDE_ENABLE, @@ -224,12 +230,12 @@ class ResourceImporterScene : public ResourceImporter { public: static ResourceImporterScene *get_singleton() { return singleton; } - void add_post_importer_plugin(const Ref<EditorScenePostImportPlugin> &p_plugin); + void add_post_importer_plugin(const Ref<EditorScenePostImportPlugin> &p_plugin, bool p_first_priority = false); void remove_post_importer_plugin(const Ref<EditorScenePostImportPlugin> &p_plugin); const Vector<Ref<EditorSceneFormatImporter>> &get_importers() const { return importers; } - void add_importer(Ref<EditorSceneFormatImporter> p_importer); + void add_importer(Ref<EditorSceneFormatImporter> p_importer, bool p_first_priority = false); void remove_importer(Ref<EditorSceneFormatImporter> p_importer); virtual String get_importer_name() const override; @@ -261,8 +267,8 @@ public: // Import scenes *after* everything else (such as textures). virtual int get_import_order() const override { return ResourceImporter::IMPORT_ORDER_SCENE; } - Node *_pre_fix_node(Node *p_node, Node *p_root, Map<Ref<ImporterMesh>, Vector<Ref<Shape3D>>> &collision_map, List<Pair<NodePath, Node *>> &r_node_renames); - Node *_post_fix_node(Node *p_node, Node *p_root, Map<Ref<ImporterMesh>, Vector<Ref<Shape3D>>> &collision_map, Set<Ref<ImporterMesh>> &r_scanned_meshes, const Dictionary &p_node_data, const Dictionary &p_material_data, const Dictionary &p_animation_data, float p_animation_fps); + Node *_pre_fix_node(Node *p_node, Node *p_root, Map<Ref<ImporterMesh>, Vector<Ref<Shape3D>>> &r_collision_map, Pair<PackedVector3Array, PackedInt32Array> *r_occluder_arrays, List<Pair<NodePath, Node *>> &r_node_renames); + Node *_post_fix_node(Node *p_node, Node *p_root, Map<Ref<ImporterMesh>, Vector<Ref<Shape3D>>> &collision_map, Pair<PackedVector3Array, PackedInt32Array> &r_occluder_arrays, Set<Ref<ImporterMesh>> &r_scanned_meshes, const Dictionary &p_node_data, const Dictionary &p_material_data, const Dictionary &p_animation_data, float p_animation_fps); Ref<Animation> _save_animation_to_file(Ref<Animation> anim, bool p_save_to_file, String p_save_to_path, bool p_keep_custom_tracks); void _create_clips(AnimationPlayer *anim, const Array &p_clips, bool p_bake_all); diff --git a/editor/plugins/animation_blend_tree_editor_plugin.cpp b/editor/plugins/animation_blend_tree_editor_plugin.cpp index b000ff8eee..40d6bc48e7 100644 --- a/editor/plugins/animation_blend_tree_editor_plugin.cpp +++ b/editor/plugins/animation_blend_tree_editor_plugin.cpp @@ -300,7 +300,7 @@ void AnimationNodeBlendTreeEditor::_add_node(int p_idx) { base_name = add_options[p_idx].name; } else { ERR_FAIL_COND(add_options[p_idx].script.is_null()); - String base_type = add_options[p_idx].script->get_instance_base_type(); + StringName base_type = add_options[p_idx].script->get_instance_base_type(); AnimationNode *an = Object::cast_to<AnimationNode>(ClassDB::instantiate(base_type)); ERR_FAIL_COND(!an); anode = Ref<AnimationNode>(an); diff --git a/editor/plugins/audio_stream_randomizer_editor_plugin.cpp b/editor/plugins/audio_stream_randomizer_editor_plugin.cpp new file mode 100644 index 0000000000..fea3c29967 --- /dev/null +++ b/editor/plugins/audio_stream_randomizer_editor_plugin.cpp @@ -0,0 +1,119 @@ +/*************************************************************************/ +/* audio_stream_randomizer_editor_plugin.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "audio_stream_randomizer_editor_plugin.h" + +void AudioStreamRandomizerEditorPlugin::edit(Object *p_object) { +} + +bool AudioStreamRandomizerEditorPlugin::handles(Object *p_object) const { + return false; +} + +void AudioStreamRandomizerEditorPlugin::make_visible(bool p_visible) { +} + +void AudioStreamRandomizerEditorPlugin::_move_stream_array_element(Object *p_undo_redo, Object *p_edited, String p_array_prefix, int p_from_index, int p_to_pos) { + UndoRedo *undo_redo = Object::cast_to<UndoRedo>(p_undo_redo); + ERR_FAIL_COND(!undo_redo); + + AudioStreamRandomizer *randomizer = Object::cast_to<AudioStreamRandomizer>(p_edited); + if (!randomizer) { + return; + } + + // Compute the array indices to save. + int begin = 0; + int end; + if (p_array_prefix == "stream_") { + end = randomizer->get_streams_count(); + } else { + ERR_FAIL_MSG("Invalid array prefix for AudioStreamRandomizer."); + } + if (p_from_index < 0) { + // Adding new. + if (p_to_pos >= 0) { + begin = p_to_pos; + } else { + end = 0; // Nothing to save when adding at the end. + } + } else if (p_to_pos < 0) { + // Removing. + begin = p_from_index; + } else { + // Moving. + begin = MIN(p_from_index, p_to_pos); + end = MIN(MAX(p_from_index, p_to_pos) + 1, end); + } + +#define ADD_UNDO(obj, property) undo_redo->add_undo_property(obj, property, obj->get(property)); + // Save layers' properties. + if (p_from_index < 0) { + undo_redo->add_undo_method(randomizer, "remove_stream", p_to_pos < 0 ? randomizer->get_streams_count() : p_to_pos); + } else if (p_to_pos < 0) { + undo_redo->add_undo_method(randomizer, "add_stream", p_from_index); + } + + List<PropertyInfo> properties; + randomizer->get_property_list(&properties); + for (PropertyInfo pi : properties) { + if (pi.name.begins_with(p_array_prefix)) { + String str = pi.name.trim_prefix(p_array_prefix); + int to_char_index = 0; + while (to_char_index < str.length()) { + if (str[to_char_index] < '0' || str[to_char_index] > '9') { + break; + } + to_char_index++; + } + if (to_char_index > 0) { + int array_index = str.left(to_char_index).to_int(); + if (array_index >= begin && array_index < end) { + ADD_UNDO(randomizer, pi.name); + } + } + } + } +#undef ADD_UNDO + + if (p_from_index < 0) { + undo_redo->add_do_method(randomizer, "add_stream", p_to_pos); + } else if (p_to_pos < 0) { + undo_redo->add_do_method(randomizer, "remove_stream", p_from_index); + } else { + undo_redo->add_do_method(randomizer, "move_stream", p_from_index, p_to_pos); + } +} + +AudioStreamRandomizerEditorPlugin::AudioStreamRandomizerEditorPlugin(EditorNode *p_node) { + EditorNode::get_singleton()->get_editor_data().add_move_array_element_function(SNAME("AudioStreamRandomizer"), callable_mp(this, &AudioStreamRandomizerEditorPlugin::_move_stream_array_element)); +} + +AudioStreamRandomizerEditorPlugin::~AudioStreamRandomizerEditorPlugin() {} diff --git a/editor/plugins/audio_stream_randomizer_editor_plugin.h b/editor/plugins/audio_stream_randomizer_editor_plugin.h new file mode 100644 index 0000000000..490af7e2c2 --- /dev/null +++ b/editor/plugins/audio_stream_randomizer_editor_plugin.h @@ -0,0 +1,57 @@ +/*************************************************************************/ +/* audio_stream_randomizer_editor_plugin.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef AUDIO_STREAM_RANDOMIZER_EDITOR_PLUGIN_H +#define AUDIO_STREAM_RANDOMIZER_EDITOR_PLUGIN_H + +#include "editor/editor_node.h" +#include "editor/editor_plugin.h" +#include "servers/audio/audio_stream.h" + +class AudioStreamRandomizerEditorPlugin : public EditorPlugin { + GDCLASS(AudioStreamRandomizerEditorPlugin, EditorPlugin); + + EditorNode *editor; + +private: + void _move_stream_array_element(Object *p_undo_redo, Object *p_edited, String p_array_prefix, int p_from_index, int p_to_pos); + +public: + virtual String get_name() const override { return "AudioStreamRandomizer"; } + bool has_main_screen() const override { return false; } + virtual void edit(Object *p_object) override; + virtual bool handles(Object *p_object) const override; + virtual void make_visible(bool p_visible) override; + + AudioStreamRandomizerEditorPlugin(EditorNode *p_node); + ~AudioStreamRandomizerEditorPlugin(); +}; + +#endif // AUDIO_STREAM_RANDOMIZER_EDITOR_PLUGIN_H diff --git a/editor/plugins/canvas_item_editor_plugin.cpp b/editor/plugins/canvas_item_editor_plugin.cpp index d496804bf2..aa8ad55ff3 100644 --- a/editor/plugins/canvas_item_editor_plugin.cpp +++ b/editor/plugins/canvas_item_editor_plugin.cpp @@ -5797,22 +5797,17 @@ void CanvasItemEditorViewport::_create_nodes(Node *parent, Node *child, String & editor_data->get_undo_redo().add_undo_method(ed, "live_debug_remove_node", NodePath(String(editor->get_edited_scene()->get_path_to(parent)) + "/" + new_name)); } - String node_class = child->get_class(); - if (node_class == "Polygon2D") { - editor_data->get_undo_redo().add_do_property(child, "texture/texture", texture); - } else if (node_class == "TouchScreenButton") { - editor_data->get_undo_redo().add_do_property(child, "normal", texture); - } else if (node_class == "TextureButton") { - editor_data->get_undo_redo().add_do_property(child, "texture_button", texture); + if (Object::cast_to<TouchScreenButton>(child) || Object::cast_to<TextureButton>(child)) { + editor_data->get_undo_redo().add_do_property(child, "texture_normal", texture); } else { editor_data->get_undo_redo().add_do_property(child, "texture", texture); } // make visible for certain node type - if (ClassDB::is_parent_class(node_class, "Control")) { + if (Object::cast_to<Control>(child)) { Size2 texture_size = texture->get_size(); editor_data->get_undo_redo().add_do_property(child, "rect_size", texture_size); - } else if (node_class == "Polygon2D") { + } else if (Object::cast_to<Polygon2D>(child)) { Size2 texture_size = texture->get_size(); Vector<Vector2> list = { Vector2(0, 0), @@ -5940,29 +5935,32 @@ bool CanvasItemEditorViewport::can_drop_data(const Point2 &p_point, const Varian if (String(d["type"]) == "files") { Vector<String> files = d["files"]; bool can_instantiate = false; - for (int i = 0; i < files.size(); i++) { // check if dragged files contain resource or scene can be created at least once - RES res = ResourceLoader::load(files[i]); - if (res.is_null()) { - continue; - } - String type = res->get_class(); - if (type == "PackedScene") { - Ref<PackedScene> sdata = Ref<PackedScene>(Object::cast_to<PackedScene>(*res)); - Node *instantiated_scene = sdata->instantiate(PackedScene::GEN_EDIT_STATE_INSTANCE); - if (!instantiated_scene) { + + List<String> scene_extensions; + ResourceLoader::get_recognized_extensions_for_type("PackedScene", &scene_extensions); + List<String> texture_extensions; + ResourceLoader::get_recognized_extensions_for_type("Texture2D", &texture_extensions); + + for (int i = 0; i < files.size(); i++) { + // Check if dragged files with texture or scene extension can be created at least once. + if (texture_extensions.find(files[i].get_extension()) || scene_extensions.find(files[i].get_extension())) { + RES res = ResourceLoader::load(files[i]); + if (res.is_null()) { continue; } - memdelete(instantiated_scene); - } else if (ClassDB::is_parent_class(type, "Texture2D")) { - Ref<Texture2D> texture = Ref<Texture2D>(Object::cast_to<Texture2D>(*res)); - if (!texture.is_valid()) { + Ref<PackedScene> scn = res; + if (scn.is_valid()) { + Node *instantiated_scene = scn->instantiate(PackedScene::GEN_EDIT_STATE_INSTANCE); + if (!instantiated_scene) { + continue; + } + memdelete(instantiated_scene); + } else { continue; } - } else { - continue; + can_instantiate = true; + break; } - can_instantiate = true; - break; } if (can_instantiate) { if (!preview_node->get_parent()) { // create preview only once @@ -6069,10 +6067,21 @@ Node *CanvasItemEditorViewport::_make_texture_node_type(String texture_node_type } void CanvasItemEditorViewport::_notification(int p_what) { + if (p_what == NOTIFICATION_ENTER_TREE || p_what == NOTIFICATION_THEME_CHANGED) { + List<BaseButton *> btn_list; + button_group->get_buttons(&btn_list); + + for (int i = 0; i < btn_list.size(); i++) { + CheckBox *check = Object::cast_to<CheckBox>(btn_list[i]); + check->set_icon(get_theme_icon(check->get_text(), SNAME("EditorIcons"))); + } + + label->add_theme_color_override("font_color", get_theme_color(SNAME("warning_color"), SNAME("Editor"))); + } + switch (p_what) { case NOTIFICATION_ENTER_TREE: { connect("mouse_exited", callable_mp(this, &CanvasItemEditorViewport::_on_mouse_exit)); - label->add_theme_color_override("font_color", get_theme_color(SNAME("warning_color"), SNAME("Editor"))); } break; case NOTIFICATION_EXIT_TREE: { disconnect("mouse_exited", callable_mp(this, &CanvasItemEditorViewport::_on_mouse_exit)); @@ -6123,7 +6132,7 @@ CanvasItemEditorViewport::CanvasItemEditorViewport(EditorNode *p_node, CanvasIte btn_group = memnew(VBoxContainer); vbc->add_child(btn_group); - btn_group->set_h_size_flags(0); + btn_group->set_h_size_flags(SIZE_EXPAND_FILL); button_group.instantiate(); for (int i = 0; i < texture_node_types.size(); i++) { diff --git a/editor/plugins/editor_preview_plugins.cpp b/editor/plugins/editor_preview_plugins.cpp index 7e0019faac..d23b52014e 100644 --- a/editor/plugins/editor_preview_plugins.cpp +++ b/editor/plugins/editor_preview_plugins.cpp @@ -188,7 +188,7 @@ bool EditorImagePreviewPlugin::generate_small_preview_automatically() const { } //////////////////////////////////////////////////////////////////////////// -///////////////////////////////////////////////// + bool EditorBitmapPreviewPlugin::handles(const String &p_type) const { return ClassDB::is_parent_class(p_type, "BitMap"); } @@ -308,7 +308,7 @@ void EditorMaterialPreviewPlugin::_preview_done() { } bool EditorMaterialPreviewPlugin::handles(const String &p_type) const { - return ClassDB::is_parent_class(p_type, "Material"); //any material + return ClassDB::is_parent_class(p_type, "Material"); // Any material. } bool EditorMaterialPreviewPlugin::generate_small_preview_automatically() const { @@ -699,7 +699,7 @@ void EditorMeshPreviewPlugin::_preview_done() { } bool EditorMeshPreviewPlugin::handles(const String &p_type) const { - return ClassDB::is_parent_class(p_type, "Mesh"); //any Mesh + return ClassDB::is_parent_class(p_type, "Mesh"); // Any mesh. } Ref<Texture2D> EditorMeshPreviewPlugin::generate(const RES &p_from, const Size2 &p_size) const { diff --git a/editor/plugins/node_3d_editor_gizmos.cpp b/editor/plugins/node_3d_editor_gizmos.cpp index 88d2aee667..b4b1cf05ac 100644 --- a/editor/plugins/node_3d_editor_gizmos.cpp +++ b/editor/plugins/node_3d_editor_gizmos.cpp @@ -1889,6 +1889,7 @@ void MeshInstance3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) { OccluderInstance3DGizmoPlugin::OccluderInstance3DGizmoPlugin() { create_material("line_material", EDITOR_DEF("editors/3d_gizmos/gizmo_colors/occluder", Color(0.8, 0.5, 1))); + create_handle_material("handles"); } bool OccluderInstance3DGizmoPlugin::has_gizmo(Node3D *p_spatial) { @@ -1903,6 +1904,189 @@ int OccluderInstance3DGizmoPlugin::get_priority() const { return -1; } +String OccluderInstance3DGizmoPlugin::get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const { + const OccluderInstance3D *cs = Object::cast_to<OccluderInstance3D>(p_gizmo->get_spatial_node()); + + Ref<Occluder3D> o = cs->get_occluder(); + if (o.is_null()) { + return ""; + } + + if (Object::cast_to<SphereOccluder3D>(*o)) { + return "Radius"; + } + + if (Object::cast_to<BoxOccluder3D>(*o) || Object::cast_to<QuadOccluder3D>(*o)) { + return "Size"; + } + + return ""; +} + +Variant OccluderInstance3DGizmoPlugin::get_handle_value(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const { + OccluderInstance3D *oi = Object::cast_to<OccluderInstance3D>(p_gizmo->get_spatial_node()); + + Ref<Occluder3D> o = oi->get_occluder(); + if (o.is_null()) { + return Variant(); + } + + if (Object::cast_to<SphereOccluder3D>(*o)) { + Ref<SphereOccluder3D> so = o; + return so->get_radius(); + } + + if (Object::cast_to<BoxOccluder3D>(*o)) { + Ref<BoxOccluder3D> bo = o; + return bo->get_size(); + } + + if (Object::cast_to<QuadOccluder3D>(*o)) { + Ref<QuadOccluder3D> qo = o; + return qo->get_size(); + } + + return Variant(); +} + +void OccluderInstance3DGizmoPlugin::set_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, Camera3D *p_camera, const Point2 &p_point) { + OccluderInstance3D *oi = Object::cast_to<OccluderInstance3D>(p_gizmo->get_spatial_node()); + + Ref<Occluder3D> o = oi->get_occluder(); + if (o.is_null()) { + return; + } + + Transform3D gt = oi->get_global_transform(); + Transform3D gi = gt.affine_inverse(); + + Vector3 ray_from = p_camera->project_ray_origin(p_point); + Vector3 ray_dir = p_camera->project_ray_normal(p_point); + + Vector3 sg[2] = { gi.xform(ray_from), gi.xform(ray_from + ray_dir * 4096) }; + + bool snap_enabled = Node3DEditor::get_singleton()->is_snap_enabled(); + float snap = Node3DEditor::get_singleton()->get_translate_snap(); + + if (Object::cast_to<SphereOccluder3D>(*o)) { + Ref<SphereOccluder3D> so = o; + Vector3 ra, rb; + Geometry3D::get_closest_points_between_segments(Vector3(), Vector3(4096, 0, 0), sg[0], sg[1], ra, rb); + float d = ra.x; + if (snap_enabled) { + d = Math::snapped(d, snap); + } + + if (d < 0.001) { + d = 0.001; + } + + so->set_radius(d); + } + + if (Object::cast_to<BoxOccluder3D>(*o)) { + Vector3 axis; + axis[p_id] = 1.0; + Ref<BoxOccluder3D> bo = o; + Vector3 ra, rb; + Geometry3D::get_closest_points_between_segments(Vector3(), axis * 4096, sg[0], sg[1], ra, rb); + float d = ra[p_id]; + if (snap_enabled) { + d = Math::snapped(d, snap); + } + + if (d < 0.001) { + d = 0.001; + } + + Vector3 he = bo->get_size(); + he[p_id] = d * 2; + bo->set_size(he); + } + + if (Object::cast_to<QuadOccluder3D>(*o)) { + Ref<QuadOccluder3D> qo = o; + Plane p = Plane(Vector3(0.0f, 0.0f, 1.0f), 0.0f); + Vector3 intersection; + if (!p.intersects_segment(sg[0], sg[1], &intersection)) { + return; + } + + if (p_id == 2) { + Vector2 s = Vector2(intersection.x, intersection.y) * 2.0f; + if (snap_enabled) { + s = s.snapped(Vector2(snap, snap)); + } + s = s.max(Vector2(0.001, 0.001)); + qo->set_size(s); + } else { + float d = intersection[p_id]; + if (snap_enabled) { + d = Math::snapped(d, snap); + } + + if (d < 0.001) { + d = 0.001; + } + + Vector2 he = qo->get_size(); + he[p_id] = d * 2.0f; + qo->set_size(he); + } + } +} + +void OccluderInstance3DGizmoPlugin::commit_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, const Variant &p_restore, bool p_cancel) { + OccluderInstance3D *oi = Object::cast_to<OccluderInstance3D>(p_gizmo->get_spatial_node()); + + Ref<Occluder3D> o = oi->get_occluder(); + if (o.is_null()) { + return; + } + + if (Object::cast_to<SphereOccluder3D>(*o)) { + Ref<SphereOccluder3D> so = o; + if (p_cancel) { + so->set_radius(p_restore); + return; + } + + UndoRedo *ur = Node3DEditor::get_singleton()->get_undo_redo(); + ur->create_action(TTR("Change Sphere Shape Radius")); + ur->add_do_method(so.ptr(), "set_radius", so->get_radius()); + ur->add_undo_method(so.ptr(), "set_radius", p_restore); + ur->commit_action(); + } + + if (Object::cast_to<BoxOccluder3D>(*o)) { + Ref<BoxOccluder3D> bo = o; + if (p_cancel) { + bo->set_size(p_restore); + return; + } + + UndoRedo *ur = Node3DEditor::get_singleton()->get_undo_redo(); + ur->create_action(TTR("Change Box Shape Size")); + ur->add_do_method(bo.ptr(), "set_size", bo->get_size()); + ur->add_undo_method(bo.ptr(), "set_size", p_restore); + ur->commit_action(); + } + + if (Object::cast_to<QuadOccluder3D>(*o)) { + Ref<QuadOccluder3D> qo = o; + if (p_cancel) { + qo->set_size(p_restore); + return; + } + + UndoRedo *ur = Node3DEditor::get_singleton()->get_undo_redo(); + ur->create_action(TTR("Change Box Shape Size")); + ur->add_do_method(qo.ptr(), "set_size", qo->get_size()); + ur->add_undo_method(qo.ptr(), "set_size", p_restore); + ur->commit_action(); + } +} + void OccluderInstance3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) { OccluderInstance3D *occluder_instance = Object::cast_to<OccluderInstance3D>(p_gizmo->get_spatial_node()); @@ -1920,6 +2104,35 @@ void OccluderInstance3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) { p_gizmo->add_lines(lines, material); p_gizmo->add_collision_segments(lines); } + + Ref<Material> handles_material = get_material("handles"); + if (Object::cast_to<SphereOccluder3D>(*o)) { + Ref<SphereOccluder3D> so = o; + float r = so->get_radius(); + Vector<Vector3> handles = { Vector3(r, 0, 0) }; + p_gizmo->add_handles(handles, handles_material); + } + + if (Object::cast_to<BoxOccluder3D>(*o)) { + Ref<BoxOccluder3D> bo = o; + + Vector<Vector3> handles; + for (int i = 0; i < 3; i++) { + Vector3 ax; + ax[i] = bo->get_size()[i] / 2; + handles.push_back(ax); + } + + p_gizmo->add_handles(handles, handles_material); + } + + if (Object::cast_to<QuadOccluder3D>(*o)) { + Ref<QuadOccluder3D> qo = o; + Vector2 size = qo->get_size(); + Vector3 s = Vector3(size.x, size.y, 0.0f) / 2.0f; + Vector<Vector3> handles = { Vector3(s.x, 0.0f, 0.0f), Vector3(0.0f, s.y, 0.0f), Vector3(s.x, s.y, 0.0f) }; + p_gizmo->add_handles(handles, handles_material); + } } ///// diff --git a/editor/plugins/node_3d_editor_gizmos.h b/editor/plugins/node_3d_editor_gizmos.h index 66b3f02fcf..fa55651d26 100644 --- a/editor/plugins/node_3d_editor_gizmos.h +++ b/editor/plugins/node_3d_editor_gizmos.h @@ -300,6 +300,11 @@ public: int get_priority() const override; void redraw(EditorNode3DGizmo *p_gizmo) override; + String get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const override; + Variant get_handle_value(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const override; + void set_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, Camera3D *p_camera, const Point2 &p_point) override; + void commit_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, const Variant &p_restore, bool p_cancel = false) override; + OccluderInstance3DGizmoPlugin(); }; diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp index 0c0188e8d1..e35af6dd64 100644 --- a/editor/plugins/node_3d_editor_plugin.cpp +++ b/editor/plugins/node_3d_editor_plugin.cpp @@ -384,6 +384,28 @@ int Node3DEditorViewport::get_selected_count() const { return count; } +void Node3DEditorViewport::cancel_transform() { + _edit.mode = TRANSFORM_NONE; + + List<Node *> &selection = editor_selection->get_selected_node_list(); + + for (List<Node *>::Element *E = selection.front(); E; E = E->next()) { + Node3D *sp = Object::cast_to<Node3D>(E->get()); + if (!sp) { + continue; + } + + Node3DEditorSelectedItem *se = editor_selection->get_node_editor_data<Node3DEditorSelectedItem>(sp); + if (!se) { + continue; + } + + sp->set_global_transform(se->original); + } + surface->update(); + set_message(TTR("Transform Aborted."), 3); +} + float Node3DEditorViewport::get_znear() const { return CLAMP(spatial_editor->get_znear(), MIN_Z, MAX_Z); } @@ -865,6 +887,7 @@ void Node3DEditorViewport::_update_name() { } void Node3DEditorViewport::_compute_edit(const Point2 &p_point) { + _edit.original_local = spatial_editor->are_local_coords_enabled(); _edit.click_ray = _get_ray(p_point); _edit.click_ray_pos = _get_ray_pos(p_point); _edit.plane = TRANSFORM_VIEW; @@ -1018,24 +1041,40 @@ bool Node3DEditorViewport::_transform_gizmo_select(const Vector2 &p_screenpos, b if (spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_SELECT || spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_ROTATE) { int col_axis = -1; - float col_d = 1e20; - for (int i = 0; i < 3; i++) { - Plane plane(gt.basis.get_axis(i).normalized(), gt.origin); - Vector3 r; - if (!plane.intersects_ray(ray_pos, ray, &r)) { - continue; + Vector3 hit_position; + Vector3 hit_normal; + real_t ray_length = gt.origin.distance_to(ray_pos) + (GIZMO_CIRCLE_SIZE * gizmo_scale) * 4.0f; + if (Geometry3D::segment_intersects_sphere(ray_pos, ray_pos + ray * ray_length, gt.origin, gizmo_scale * (GIZMO_CIRCLE_SIZE), &hit_position, &hit_normal)) { + if (hit_normal.dot(_get_camera_normal()) < 0.05) { + hit_position = gt.xform_inv(hit_position).abs(); + int min_axis = hit_position.min_axis_index(); + if (hit_position[min_axis] < gizmo_scale * GIZMO_RING_HALF_WIDTH) { + col_axis = min_axis; + } } + } - const real_t dist = r.distance_to(gt.origin); - const Vector3 r_dir = (r - gt.origin).normalized(); + if (col_axis == -1) { + float col_d = 1e20; - if (_get_camera_normal().dot(r_dir) <= 0.005) { - if (dist > gizmo_scale * (GIZMO_CIRCLE_SIZE - GIZMO_RING_HALF_WIDTH) && dist < gizmo_scale * (GIZMO_CIRCLE_SIZE + GIZMO_RING_HALF_WIDTH)) { - const real_t d = ray_pos.distance_to(r); - if (d < col_d) { - col_d = d; - col_axis = i; + for (int i = 0; i < 3; i++) { + Plane plane(gt.basis.get_axis(i).normalized(), gt.origin); + Vector3 r; + if (!plane.intersects_ray(ray_pos, ray, &r)) { + continue; + } + + const real_t dist = r.distance_to(gt.origin); + const Vector3 r_dir = (r - gt.origin).normalized(); + + if (_get_camera_normal().dot(r_dir) <= 0.005) { + if (dist > gizmo_scale * (GIZMO_CIRCLE_SIZE - GIZMO_RING_HALF_WIDTH) && dist < gizmo_scale * (GIZMO_CIRCLE_SIZE + GIZMO_RING_HALF_WIDTH)) { + const real_t d = ray_pos.distance_to(r); + if (d < col_d) { + col_d = d; + col_axis = i; + } } } } @@ -1375,39 +1414,7 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) { } if (_edit.mode != TRANSFORM_NONE && b->is_pressed()) { - //cancel motion - _edit.mode = TRANSFORM_NONE; - - List<Node *> &selection = editor_selection->get_selected_node_list(); - - for (Node *E : selection) { - Node3D *sp = Object::cast_to<Node3D>(E); - if (!sp) { - continue; - } - - Node3DEditorSelectedItem *se = editor_selection->get_node_editor_data<Node3DEditorSelectedItem>(sp); - if (!se) { - continue; - } - - if (se->gizmo.is_valid()) { - Vector<int> ids; - Vector<Transform3D> restore; - - for (const KeyValue<int, Transform3D> &GE : se->subgizmos) { - ids.push_back(GE.key); - restore.push_back(GE.value); - } - - se->gizmo->commit_subgizmos(ids, restore, true); - spatial_editor->update_transform_gizmo(); - } else { - sp->set_global_transform(se->original); - } - } - surface->update(); - set_message(TTR("Transform Aborted."), 3); + cancel_transform(); } if (b->is_pressed()) { @@ -1461,6 +1468,12 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) { } break; case MouseButton::LEFT: { if (b->is_pressed()) { + clicked_wants_append = b->is_shift_pressed(); + + if (_edit.mode != TRANSFORM_NONE && _edit.instant) { + commit_transform(); + break; // just commit the edit, stop processing the event so we don't deselect the object + } NavigationScheme nav_scheme = (NavigationScheme)EditorSettings::get_singleton()->get("editors/3d/navigation/navigation_scheme").operator int(); if ((nav_scheme == NAVIGATION_MAYA || nav_scheme == NAVIGATION_MODO) && b->is_alt_pressed()) { break; @@ -1567,33 +1580,17 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) { clicked = ObjectID(); if ((spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_SELECT && b->is_command_pressed()) || spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_ROTATE) { - /* HANDLE ROTATION */ - if (get_selected_count() == 0) { - break; //bye - } - //handle rotate - _edit.mode = TRANSFORM_ROTATE; - _compute_edit(b->get_position()); + begin_transform(TRANSFORM_ROTATE, false); break; } if (spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_MOVE) { - if (get_selected_count() == 0) { - break; //bye - } - //handle translate - _edit.mode = TRANSFORM_TRANSLATE; - _compute_edit(b->get_position()); + begin_transform(TRANSFORM_TRANSLATE, false); break; } if (spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_SCALE) { - if (get_selected_count() == 0) { - break; //bye - } - //handle scale - _edit.mode = TRANSFORM_SCALE; - _compute_edit(b->get_position()); + begin_transform(TRANSFORM_SCALE, false); break; } @@ -1602,8 +1599,6 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) { //clicking is always deferred to either move or release - clicked_wants_append = b->is_shift_pressed(); - if (clicked.is_null()) { //default to regionselect cursor.region_select = true; @@ -1648,32 +1643,7 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) { se->gizmo->commit_subgizmos(ids, restore, false); spatial_editor->update_transform_gizmo(); } else { - static const char *_transform_name[4] = { - TTRC("None"), - TTRC("Rotate"), - // TRANSLATORS: This refers to the movement that changes the position of an object. - TTRC("Translate"), - TTRC("Scale"), - }; - undo_redo->create_action(TTRGET(_transform_name[_edit.mode])); - - List<Node *> &selection = editor_selection->get_selected_node_list(); - - for (List<Node *>::Element *E = selection.front(); E; E = E->next()) { - Node3D *sp = Object::cast_to<Node3D>(E->get()); - if (!sp) { - continue; - } - - Node3DEditorSelectedItem *sel_item = editor_selection->get_node_editor_data<Node3DEditorSelectedItem>(sp); - if (!sel_item) { - continue; - } - - undo_redo->add_do_method(sp, "set_global_transform", sp->get_global_gizmo_transform()); - undo_redo->add_undo_method(sp, "set_global_transform", sel_item->original); - } - undo_redo->commit_action(); + commit_transform(); } _edit.mode = TRANSFORM_NONE; set_message(""); @@ -1739,7 +1709,7 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) { String n = _edit.gizmo->get_handle_name(_edit.gizmo_handle, _edit.gizmo_handle_secondary); set_message(n + ": " + String(v)); - } else if ((m->get_button_mask() & MouseButton::MASK_LEFT) != MouseButton::NONE) { + } else if ((m->get_button_mask() & MouseButton::MASK_LEFT) != MouseButton::NONE || _edit.instant) { if (nav_scheme == NAVIGATION_MAYA && m->is_alt_pressed()) { nav_mode = NAVIGATION_ORBIT; } else if (nav_scheme == NAVIGATION_MODO && m->is_alt_pressed() && m->is_shift_pressed()) { @@ -1757,6 +1727,12 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) { _edit.mode = TRANSFORM_TRANSLATE; } + // enable region-select if nothing has been selected yet or multi-select (shift key) is active + if (movement_threshold_passed && (get_selected_count() == 0 || clicked_wants_append)) { + cursor.region_select = true; + cursor.region_begin = _edit.original_mouse_pos; + } + if (cursor.region_select) { cursor.region_end = m->get_position(); surface->update(); @@ -1767,324 +1743,7 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) { return; } - Vector3 ray_pos = _get_ray_pos(m->get_position()); - Vector3 ray = _get_ray(m->get_position()); - double snap = EDITOR_GET("interface/inspector/default_float_step"); - int snap_step_decimals = Math::range_step_decimals(snap); - - switch (_edit.mode) { - case TRANSFORM_SCALE: { - Vector3 motion_mask; - Plane plane; - bool plane_mv = false; - - switch (_edit.plane) { - case TRANSFORM_VIEW: - motion_mask = Vector3(0, 0, 0); - plane = Plane(_get_camera_normal(), _edit.center); - break; - case TRANSFORM_X_AXIS: - motion_mask = spatial_editor->get_gizmo_transform().basis.get_axis(0).normalized(); - plane = Plane(motion_mask.cross(motion_mask.cross(_get_camera_normal())).normalized(), _edit.center); - break; - case TRANSFORM_Y_AXIS: - motion_mask = spatial_editor->get_gizmo_transform().basis.get_axis(1).normalized(); - plane = Plane(motion_mask.cross(motion_mask.cross(_get_camera_normal())).normalized(), _edit.center); - break; - case TRANSFORM_Z_AXIS: - motion_mask = spatial_editor->get_gizmo_transform().basis.get_axis(2).normalized(); - plane = Plane(motion_mask.cross(motion_mask.cross(_get_camera_normal())).normalized(), _edit.center); - break; - case TRANSFORM_YZ: - motion_mask = spatial_editor->get_gizmo_transform().basis.get_axis(2).normalized() + spatial_editor->get_gizmo_transform().basis.get_axis(1).normalized(); - plane = Plane(spatial_editor->get_gizmo_transform().basis.get_axis(0).normalized(), _edit.center); - plane_mv = true; - break; - case TRANSFORM_XZ: - motion_mask = spatial_editor->get_gizmo_transform().basis.get_axis(2).normalized() + spatial_editor->get_gizmo_transform().basis.get_axis(0).normalized(); - plane = Plane(spatial_editor->get_gizmo_transform().basis.get_axis(1).normalized(), _edit.center); - plane_mv = true; - break; - case TRANSFORM_XY: - motion_mask = spatial_editor->get_gizmo_transform().basis.get_axis(0).normalized() + spatial_editor->get_gizmo_transform().basis.get_axis(1).normalized(); - plane = Plane(spatial_editor->get_gizmo_transform().basis.get_axis(2).normalized(), _edit.center); - plane_mv = true; - break; - } - - Vector3 intersection; - if (!plane.intersects_ray(ray_pos, ray, &intersection)) { - break; - } - - Vector3 click; - if (!plane.intersects_ray(_edit.click_ray_pos, _edit.click_ray, &click)) { - break; - } - - Vector3 motion = intersection - click; - if (_edit.plane != TRANSFORM_VIEW) { - if (!plane_mv) { - motion = motion_mask.dot(motion) * motion_mask; - - } else { - // Alternative planar scaling mode - if (_get_key_modifier(m) != Key::SHIFT) { - motion = motion_mask.dot(motion) * motion_mask; - } - } - - } else { - const real_t center_click_dist = click.distance_to(_edit.center); - const real_t center_inters_dist = intersection.distance_to(_edit.center); - if (center_click_dist == 0) { - break; - } - - const real_t scale = center_inters_dist - center_click_dist; - motion = Vector3(scale, scale, scale); - } - - motion /= click.distance_to(_edit.center); - - // Disable local transformation for TRANSFORM_VIEW - bool local_coords = (spatial_editor->are_local_coords_enabled() && _edit.plane != TRANSFORM_VIEW); - - if (_edit.snap || spatial_editor->is_snap_enabled()) { - snap = spatial_editor->get_scale_snap() / 100; - } - Vector3 motion_snapped = motion; - motion_snapped.snap(Vector3(snap, snap, snap)); - // This might not be necessary anymore after issue #288 is solved (in 4.0?). - set_message(TTR("Scaling: ") + "(" + String::num(motion_snapped.x, snap_step_decimals) + ", " + - String::num(motion_snapped.y, snap_step_decimals) + ", " + String::num(motion_snapped.z, snap_step_decimals) + ")"); - motion = _edit.original.basis.inverse().xform(motion); - - List<Node *> &selection = editor_selection->get_selected_node_list(); - for (Node *E : selection) { - Node3D *sp = Object::cast_to<Node3D>(E); - if (!sp) { - continue; - } - - Node3DEditorSelectedItem *se = editor_selection->get_node_editor_data<Node3DEditorSelectedItem>(sp); - if (!se) { - continue; - } - - if (sp->has_meta("_edit_lock_")) { - continue; - } - - if (se->gizmo.is_valid()) { - for (KeyValue<int, Transform3D> &GE : se->subgizmos) { - Transform3D xform = GE.value; - Transform3D new_xform = _compute_transform(TRANSFORM_SCALE, se->original * xform, xform, motion, snap, local_coords, true); // Force orthogonal with subgizmo. - if (!local_coords) { - new_xform = se->original.affine_inverse() * new_xform; - } - se->gizmo->set_subgizmo_transform(GE.key, new_xform); - } - } else { - Transform3D new_xform = _compute_transform(TRANSFORM_SCALE, se->original, se->original_local, motion, snap, local_coords, sp->get_rotation_edit_mode() != Node3D::ROTATION_EDIT_MODE_BASIS); - _transform_gizmo_apply(se->sp, new_xform, local_coords); - } - } - - spatial_editor->update_transform_gizmo(); - surface->update(); - - } break; - - case TRANSFORM_TRANSLATE: { - Vector3 motion_mask; - Plane plane; - bool plane_mv = false; - - switch (_edit.plane) { - case TRANSFORM_VIEW: - plane = Plane(_get_camera_normal(), _edit.center); - break; - case TRANSFORM_X_AXIS: - motion_mask = spatial_editor->get_gizmo_transform().basis.get_axis(0).normalized(); - plane = Plane(motion_mask.cross(motion_mask.cross(_get_camera_normal())).normalized(), _edit.center); - break; - case TRANSFORM_Y_AXIS: - motion_mask = spatial_editor->get_gizmo_transform().basis.get_axis(1).normalized(); - plane = Plane(motion_mask.cross(motion_mask.cross(_get_camera_normal())).normalized(), _edit.center); - break; - case TRANSFORM_Z_AXIS: - motion_mask = spatial_editor->get_gizmo_transform().basis.get_axis(2).normalized(); - plane = Plane(motion_mask.cross(motion_mask.cross(_get_camera_normal())).normalized(), _edit.center); - break; - case TRANSFORM_YZ: - plane = Plane(spatial_editor->get_gizmo_transform().basis.get_axis(0).normalized(), _edit.center); - plane_mv = true; - break; - case TRANSFORM_XZ: - plane = Plane(spatial_editor->get_gizmo_transform().basis.get_axis(1).normalized(), _edit.center); - plane_mv = true; - break; - case TRANSFORM_XY: - plane = Plane(spatial_editor->get_gizmo_transform().basis.get_axis(2).normalized(), _edit.center); - plane_mv = true; - break; - } - - Vector3 intersection; - if (!plane.intersects_ray(ray_pos, ray, &intersection)) { - break; - } - - Vector3 click; - if (!plane.intersects_ray(_edit.click_ray_pos, _edit.click_ray, &click)) { - break; - } - - Vector3 motion = intersection - click; - if (_edit.plane != TRANSFORM_VIEW) { - if (!plane_mv) { - motion = motion_mask.dot(motion) * motion_mask; - } - } - - // Disable local transformation for TRANSFORM_VIEW - bool local_coords = (spatial_editor->are_local_coords_enabled() && _edit.plane != TRANSFORM_VIEW); - - if (_edit.snap || spatial_editor->is_snap_enabled()) { - snap = spatial_editor->get_translate_snap(); - } - Vector3 motion_snapped = motion; - motion_snapped.snap(Vector3(snap, snap, snap)); - set_message(TTR("Translating: ") + "(" + String::num(motion_snapped.x, snap_step_decimals) + ", " + - String::num(motion_snapped.y, snap_step_decimals) + ", " + String::num(motion_snapped.z, snap_step_decimals) + ")"); - motion = spatial_editor->get_gizmo_transform().basis.inverse().xform(motion); - - List<Node *> &selection = editor_selection->get_selected_node_list(); - for (Node *E : selection) { - Node3D *sp = Object::cast_to<Node3D>(E); - if (!sp) { - continue; - } - - Node3DEditorSelectedItem *se = editor_selection->get_node_editor_data<Node3DEditorSelectedItem>(sp); - if (!se) { - continue; - } - - if (sp->has_meta("_edit_lock_")) { - continue; - } - - if (se->gizmo.is_valid()) { - for (KeyValue<int, Transform3D> &GE : se->subgizmos) { - Transform3D xform = GE.value; - Transform3D new_xform = _compute_transform(TRANSFORM_TRANSLATE, se->original * xform, xform, motion, snap, local_coords, true); // Force orthogonal with subgizmo. - new_xform = se->original.affine_inverse() * new_xform; - se->gizmo->set_subgizmo_transform(GE.key, new_xform); - } - } else { - Transform3D new_xform = _compute_transform(TRANSFORM_TRANSLATE, se->original, se->original_local, motion, snap, local_coords, sp->get_rotation_edit_mode() != Node3D::ROTATION_EDIT_MODE_BASIS); - _transform_gizmo_apply(se->sp, new_xform, false); - } - } - - spatial_editor->update_transform_gizmo(); - surface->update(); - - } break; - - case TRANSFORM_ROTATE: { - Plane plane; - Vector3 axis; - - switch (_edit.plane) { - case TRANSFORM_VIEW: - plane = Plane(_get_camera_normal(), _edit.center); - break; - case TRANSFORM_X_AXIS: - plane = Plane(spatial_editor->get_gizmo_transform().basis.get_axis(0).normalized(), _edit.center); - axis = Vector3(1, 0, 0); - break; - case TRANSFORM_Y_AXIS: - plane = Plane(spatial_editor->get_gizmo_transform().basis.get_axis(1).normalized(), _edit.center); - axis = Vector3(0, 1, 0); - break; - case TRANSFORM_Z_AXIS: - plane = Plane(spatial_editor->get_gizmo_transform().basis.get_axis(2).normalized(), _edit.center); - axis = Vector3(0, 0, 1); - break; - case TRANSFORM_YZ: - case TRANSFORM_XZ: - case TRANSFORM_XY: - break; - } - - Vector3 intersection; - if (!plane.intersects_ray(ray_pos, ray, &intersection)) { - break; - } - - Vector3 click; - if (!plane.intersects_ray(_edit.click_ray_pos, _edit.click_ray, &click)) { - break; - } - - Vector3 y_axis = (click - _edit.center).normalized(); - Vector3 x_axis = plane.normal.cross(y_axis).normalized(); - - double angle = Math::atan2(x_axis.dot(intersection - _edit.center), y_axis.dot(intersection - _edit.center)); - - if (_edit.snap || spatial_editor->is_snap_enabled()) { - snap = spatial_editor->get_rotate_snap(); - } - angle = Math::rad2deg(angle) + snap * 0.5; //else it won't reach +180 - angle -= Math::fmod(angle, snap); - set_message(vformat(TTR("Rotating %s degrees."), String::num(angle, snap_step_decimals))); - angle = Math::deg2rad(angle); - - bool local_coords = (spatial_editor->are_local_coords_enabled() && _edit.plane != TRANSFORM_VIEW); // Disable local transformation for TRANSFORM_VIEW - - List<Node *> &selection = editor_selection->get_selected_node_list(); - for (Node *E : selection) { - Node3D *sp = Object::cast_to<Node3D>(E); - if (!sp) { - continue; - } - - Node3DEditorSelectedItem *se = editor_selection->get_node_editor_data<Node3DEditorSelectedItem>(sp); - if (!se) { - continue; - } - - if (sp->has_meta("_edit_lock_")) { - continue; - } - - Vector3 compute_axis = local_coords ? axis : plane.normal; - if (se->gizmo.is_valid()) { - for (KeyValue<int, Transform3D> &GE : se->subgizmos) { - Transform3D xform = GE.value; - - Transform3D new_xform = _compute_transform(TRANSFORM_ROTATE, se->original * xform, xform, compute_axis, angle, local_coords, true); // Force orthogonal with subgizmo. - if (!local_coords) { - new_xform = se->original.affine_inverse() * new_xform; - } - se->gizmo->set_subgizmo_transform(GE.key, new_xform); - } - } else { - Transform3D new_xform = _compute_transform(TRANSFORM_ROTATE, se->original, se->original_local, compute_axis, angle, local_coords, sp->get_rotation_edit_mode() != Node3D::ROTATION_EDIT_MODE_BASIS); - _transform_gizmo_apply(se->sp, new_xform, local_coords); - } - } - - spatial_editor->update_transform_gizmo(); - surface->update(); - - } break; - default: { - } - } + update_transform(m->get_position(), _get_key_modifier(m) == Key::SHIFT); } } else if ((m->get_button_mask() & MouseButton::MASK_RIGHT) != MouseButton::NONE || freelook_active) { if (nav_scheme == NAVIGATION_MAYA && m->is_alt_pressed()) { @@ -2225,6 +1884,51 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) { } } + if (_edit.mode != TRANSFORM_NONE) { + // We're actively transforming, handle keys specially + TransformPlane new_plane = TRANSFORM_VIEW; + String new_message; + if (ED_IS_SHORTCUT("spatial_editor/lock_transform_x", p_event)) { + new_plane = TRANSFORM_X_AXIS; + new_message = TTR("X-Axis Transform."); + } else if (ED_IS_SHORTCUT("spatial_editor/lock_transform_y", p_event)) { + new_plane = TRANSFORM_Y_AXIS; + new_message = TTR("Y-Axis Transform."); + } else if (ED_IS_SHORTCUT("spatial_editor/lock_transform_z", p_event)) { + new_plane = TRANSFORM_Z_AXIS; + new_message = TTR("Z-Axis Transform."); + } else if (_edit.mode != TRANSFORM_ROTATE) { // rotating on a plane doesn't make sense + if (ED_IS_SHORTCUT("spatial_editor/lock_transform_yz", p_event)) { + new_plane = TRANSFORM_YZ; + new_message = TTR("YZ-Plane Transform."); + } else if (ED_IS_SHORTCUT("spatial_editor/lock_transform_xz", p_event)) { + new_plane = TRANSFORM_XZ; + new_message = TTR("XZ-Plane Transform."); + } else if (ED_IS_SHORTCUT("spatial_editor/lock_transform_xy", p_event)) { + new_plane = TRANSFORM_XY; + new_message = TTR("XY-Plane Transform."); + } + } + + if (new_plane != TRANSFORM_VIEW) { + if (new_plane != _edit.plane) { + // lock me once and get a global constraint + _edit.plane = new_plane; + spatial_editor->set_local_coords_enabled(false); + } else if (!spatial_editor->are_local_coords_enabled()) { + // lock me twice and get a local constraint + spatial_editor->set_local_coords_enabled(true); + } else { + // lock me thrice and we're back where we started + _edit.plane = TRANSFORM_VIEW; + spatial_editor->set_local_coords_enabled(false); + } + update_transform(_edit.mouse_pos, Input::get_singleton()->is_key_pressed(Key::SHIFT)); + set_message(new_message, 2); + accept_event(); + return; + } + } if (ED_IS_SHORTCUT("spatial_editor/snap", p_event)) { if (_edit.mode != TRANSFORM_NONE) { _edit.snap = !_edit.snap; @@ -2315,6 +2019,18 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) { set_message(TTR("Animation Key Inserted.")); } + if (ED_IS_SHORTCUT("spatial_editor/cancel_transform", p_event) && _edit.mode != TRANSFORM_NONE) { + cancel_transform(); + } + if (ED_IS_SHORTCUT("spatial_editor/instant_translate", p_event)) { + begin_transform(TRANSFORM_TRANSLATE, true); + } + if (ED_IS_SHORTCUT("spatial_editor/instant_rotate", p_event)) { + begin_transform(TRANSFORM_ROTATE, true); + } + if (ED_IS_SHORTCUT("spatial_editor/instant_scale", p_event)) { + begin_transform(TRANSFORM_SCALE, true); + } // Freelook doesn't work in orthogonal mode. if (!orthogonal && ED_IS_SHORTCUT("spatial_editor/freelook_toggle", p_event)) { @@ -3036,7 +2752,7 @@ void Node3DEditorViewport::_draw() { font->draw_string(ci, msgpos, message, HORIZONTAL_ALIGNMENT_LEFT, -1, font_size, Color(1, 1, 1, 1)); } - if (_edit.mode == TRANSFORM_ROTATE) { + if (_edit.mode == TRANSFORM_ROTATE && _edit.show_rotation_line) { Point2 center = _point_to_screen(_edit.center); Color handle_color; @@ -3544,6 +3260,13 @@ void Node3DEditorViewport::_init_gizmo_instance(int p_idx) { RS::get_singleton()->instance_geometry_set_cast_shadows_setting(scale_plane_gizmo_instance[i], RS::SHADOW_CASTING_SETTING_OFF); RS::get_singleton()->instance_set_layer_mask(scale_plane_gizmo_instance[i], layer); RS::get_singleton()->instance_geometry_set_flag(scale_plane_gizmo_instance[i], RS::INSTANCE_FLAG_IGNORE_OCCLUSION_CULLING, true); + + axis_gizmo_instance[i] = RS::get_singleton()->instance_create(); + RS::get_singleton()->instance_set_base(axis_gizmo_instance[i], spatial_editor->get_axis_gizmo(i)->get_rid()); + RS::get_singleton()->instance_set_scenario(axis_gizmo_instance[i], get_tree()->get_root()->get_world_3d()->get_scenario()); + RS::get_singleton()->instance_set_visible(axis_gizmo_instance[i], true); + RS::get_singleton()->instance_geometry_set_cast_shadows_setting(axis_gizmo_instance[i], RS::SHADOW_CASTING_SETTING_OFF); + RS::get_singleton()->instance_set_layer_mask(axis_gizmo_instance[i], layer); } // Rotation white outline @@ -3563,6 +3286,7 @@ void Node3DEditorViewport::_finish_gizmo_instances() { RS::get_singleton()->free(rotate_gizmo_instance[i]); RS::get_singleton()->free(scale_gizmo_instance[i]); RS::get_singleton()->free(scale_plane_gizmo_instance[i]); + RS::get_singleton()->free(axis_gizmo_instance[i]); } // Rotation white outline RS::get_singleton()->free(rotate_gizmo_instance[3]); @@ -3655,6 +3379,7 @@ void Node3DEditorViewport::update_transform_gizmo_view() { RenderingServer::get_singleton()->instance_set_visible(rotate_gizmo_instance[i], false); RenderingServer::get_singleton()->instance_set_visible(scale_gizmo_instance[i], false); RenderingServer::get_singleton()->instance_set_visible(scale_plane_gizmo_instance[i], false); + RenderingServer::get_singleton()->instance_set_visible(axis_gizmo_instance[i], false); } // Rotation white outline RenderingServer::get_singleton()->instance_set_visible(rotate_gizmo_instance[3], false); @@ -3711,7 +3436,15 @@ void Node3DEditorViewport::update_transform_gizmo_view() { RenderingServer::get_singleton()->instance_set_visible(scale_gizmo_instance[i], spatial_editor->is_gizmo_visible() && (spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_SCALE)); RenderingServer::get_singleton()->instance_set_transform(scale_plane_gizmo_instance[i], axis_angle); RenderingServer::get_singleton()->instance_set_visible(scale_plane_gizmo_instance[i], spatial_editor->is_gizmo_visible() && (spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_SCALE)); + RenderingServer::get_singleton()->instance_set_transform(axis_gizmo_instance[i], xform); } + + bool show_axes = spatial_editor->is_gizmo_visible() && _edit.mode != TRANSFORM_NONE; + RenderingServer *rs = RenderingServer::get_singleton(); + rs->instance_set_visible(axis_gizmo_instance[0], show_axes && (_edit.plane == TRANSFORM_X_AXIS || _edit.plane == TRANSFORM_XY || _edit.plane == TRANSFORM_XZ)); + rs->instance_set_visible(axis_gizmo_instance[1], show_axes && (_edit.plane == TRANSFORM_Y_AXIS || _edit.plane == TRANSFORM_XY || _edit.plane == TRANSFORM_YZ)); + rs->instance_set_visible(axis_gizmo_instance[2], show_axes && (_edit.plane == TRANSFORM_Z_AXIS || _edit.plane == TRANSFORM_XZ || _edit.plane == TRANSFORM_YZ)); + // Rotation white outline xform.orthonormalize(); xform.basis.scale(scale); @@ -3978,7 +3711,7 @@ AABB Node3DEditorViewport::_calculate_spatial_bounds(const Node3D *p_parent, boo if (child) { AABB child_bounds = _calculate_spatial_bounds(child, false); - if (bounds.size == Vector3() && p_parent->get_class_name() == StringName("Node3D")) { + if (bounds.size == Vector3() && Object::cast_to<Node3D>(p_parent)) { bounds = child_bounds; } else { bounds.merge_with(child_bounds); @@ -3986,7 +3719,7 @@ AABB Node3DEditorViewport::_calculate_spatial_bounds(const Node3D *p_parent, boo } } - if (bounds.size == Vector3() && p_parent->get_class_name() != StringName("Node3D")) { + if (bounds.size == Vector3() && !Object::cast_to<Node3D>(p_parent)) { bounds = AABB(Vector3(-0.2, -0.2, -0.2), Vector3(0.4, 0.4, 0.4)); } @@ -4213,25 +3946,19 @@ bool Node3DEditorViewport::can_drop_data_fw(const Point2 &p_point, const Variant ResourceLoader::get_recognized_extensions_for_type("Mesh", &mesh_extensions); for (int i = 0; i < files.size(); i++) { + // Check if dragged files with mesh or scene extension can be created at least once. if (mesh_extensions.find(files[i].get_extension()) || scene_extensions.find(files[i].get_extension())) { RES res = ResourceLoader::load(files[i]); if (res.is_null()) { continue; } - - String type = res->get_class(); - if (type == "PackedScene") { - Ref<PackedScene> sdata = ResourceLoader::load(files[i]); - Node *instantiated_scene = sdata->instantiate(PackedScene::GEN_EDIT_STATE_INSTANCE); + Ref<PackedScene> scn = res; + if (scn.is_valid()) { + Node *instantiated_scene = scn->instantiate(PackedScene::GEN_EDIT_STATE_INSTANCE); if (!instantiated_scene) { continue; } memdelete(instantiated_scene); - } else if (ClassDB::is_parent_class(type, "Mesh")) { - Ref<Mesh> mesh = ResourceLoader::load(files[i]); - if (!mesh.is_valid()) { - continue; - } } else { continue; } @@ -4299,6 +4026,387 @@ void Node3DEditorViewport::drop_data_fw(const Point2 &p_point, const Variant &p_ _perform_drop_data(); } +void Node3DEditorViewport::begin_transform(TransformMode p_mode, bool instant) { + if (get_selected_count() > 0) { + _edit.mode = p_mode; + _compute_edit(_edit.mouse_pos); + _edit.instant = instant; + _edit.snap = spatial_editor->is_snap_enabled(); + } +} + +void Node3DEditorViewport::commit_transform() { + ERR_FAIL_COND(_edit.mode == TRANSFORM_NONE); + static const char *_transform_name[4] = { + TTRC("None"), + TTRC("Rotate"), + // TRANSLATORS: This refers to the movement that changes the position of an object. + TTRC("Translate"), + TTRC("Scale"), + }; + undo_redo->create_action(_transform_name[_edit.mode]); + + List<Node *> &selection = editor_selection->get_selected_node_list(); + + for (List<Node *>::Element *E = selection.front(); E; E = E->next()) { + Node3D *sp = Object::cast_to<Node3D>(E->get()); + if (!sp) { + continue; + } + + Node3DEditorSelectedItem *se = editor_selection->get_node_editor_data<Node3DEditorSelectedItem>(sp); + if (!se) { + continue; + } + + undo_redo->add_do_method(sp, "set_global_transform", sp->get_global_gizmo_transform()); + undo_redo->add_undo_method(sp, "set_global_transform", se->original); + } + undo_redo->commit_action(); + _edit.mode = TRANSFORM_NONE; + _edit.instant = false; + spatial_editor->set_local_coords_enabled(_edit.original_local); + set_message(""); + spatial_editor->update_transform_gizmo(); + surface->update(); +} + +void Node3DEditorViewport::update_transform(Point2 p_mousepos, bool p_shift) { + Vector3 ray_pos = _get_ray_pos(p_mousepos); + Vector3 ray = _get_ray(p_mousepos); + double snap = EDITOR_GET("interface/inspector/default_float_step"); + int snap_step_decimals = Math::range_step_decimals(snap); + + switch (_edit.mode) { + case TRANSFORM_SCALE: { + Vector3 motion_mask; + Plane plane; + bool plane_mv = false; + + switch (_edit.plane) { + case TRANSFORM_VIEW: + motion_mask = Vector3(0, 0, 0); + plane = Plane(_get_camera_normal(), _edit.center); + break; + case TRANSFORM_X_AXIS: + motion_mask = spatial_editor->get_gizmo_transform().basis.get_axis(0).normalized(); + plane = Plane(motion_mask.cross(motion_mask.cross(_get_camera_normal())).normalized(), _edit.center); + break; + case TRANSFORM_Y_AXIS: + motion_mask = spatial_editor->get_gizmo_transform().basis.get_axis(1).normalized(); + plane = Plane(motion_mask.cross(motion_mask.cross(_get_camera_normal())).normalized(), _edit.center); + break; + case TRANSFORM_Z_AXIS: + motion_mask = spatial_editor->get_gizmo_transform().basis.get_axis(2).normalized(); + plane = Plane(motion_mask.cross(motion_mask.cross(_get_camera_normal())).normalized(), _edit.center); + break; + case TRANSFORM_YZ: + motion_mask = spatial_editor->get_gizmo_transform().basis.get_axis(2).normalized() + spatial_editor->get_gizmo_transform().basis.get_axis(1).normalized(); + plane = Plane(spatial_editor->get_gizmo_transform().basis.get_axis(0).normalized(), _edit.center); + plane_mv = true; + break; + case TRANSFORM_XZ: + motion_mask = spatial_editor->get_gizmo_transform().basis.get_axis(2).normalized() + spatial_editor->get_gizmo_transform().basis.get_axis(0).normalized(); + plane = Plane(spatial_editor->get_gizmo_transform().basis.get_axis(1).normalized(), _edit.center); + plane_mv = true; + break; + case TRANSFORM_XY: + motion_mask = spatial_editor->get_gizmo_transform().basis.get_axis(0).normalized() + spatial_editor->get_gizmo_transform().basis.get_axis(1).normalized(); + plane = Plane(spatial_editor->get_gizmo_transform().basis.get_axis(2).normalized(), _edit.center); + plane_mv = true; + break; + } + + Vector3 intersection; + if (!plane.intersects_ray(ray_pos, ray, &intersection)) { + break; + } + + Vector3 click; + if (!plane.intersects_ray(_edit.click_ray_pos, _edit.click_ray, &click)) { + break; + } + + Vector3 motion = intersection - click; + if (_edit.plane != TRANSFORM_VIEW) { + if (!plane_mv) { + motion = motion_mask.dot(motion) * motion_mask; + + } else { + // Alternative planar scaling mode + if (p_shift) { + motion = motion_mask.dot(motion) * motion_mask; + } + } + + } else { + const real_t center_click_dist = click.distance_to(_edit.center); + const real_t center_inters_dist = intersection.distance_to(_edit.center); + if (center_click_dist == 0) { + break; + } + + const real_t scale = center_inters_dist - center_click_dist; + motion = Vector3(scale, scale, scale); + } + + motion /= click.distance_to(_edit.center); + + // Disable local transformation for TRANSFORM_VIEW + bool local_coords = (spatial_editor->are_local_coords_enabled() && _edit.plane != TRANSFORM_VIEW); + + if (_edit.snap || spatial_editor->is_snap_enabled()) { + snap = spatial_editor->get_scale_snap() / 100; + } + Vector3 motion_snapped = motion; + motion_snapped.snap(Vector3(snap, snap, snap)); + // This might not be necessary anymore after issue #288 is solved (in 4.0?). + set_message(TTR("Scaling: ") + "(" + String::num(motion_snapped.x, snap_step_decimals) + ", " + + String::num(motion_snapped.y, snap_step_decimals) + ", " + String::num(motion_snapped.z, snap_step_decimals) + ")"); + motion = _edit.original.basis.inverse().xform(motion); + + List<Node *> &selection = editor_selection->get_selected_node_list(); + for (Node *E : selection) { + Node3D *sp = Object::cast_to<Node3D>(E); + if (!sp) { + continue; + } + + Node3DEditorSelectedItem *se = editor_selection->get_node_editor_data<Node3DEditorSelectedItem>(sp); + if (!se) { + continue; + } + + if (sp->has_meta("_edit_lock_")) { + continue; + } + + if (se->gizmo.is_valid()) { + for (KeyValue<int, Transform3D> &GE : se->subgizmos) { + Transform3D xform = GE.value; + Transform3D new_xform = _compute_transform(TRANSFORM_SCALE, se->original * xform, xform, motion, snap, local_coords, true); // Force orthogonal with subgizmo. + if (!local_coords) { + new_xform = se->original.affine_inverse() * new_xform; + } + se->gizmo->set_subgizmo_transform(GE.key, new_xform); + } + } else { + Transform3D new_xform = _compute_transform(TRANSFORM_SCALE, se->original, se->original_local, motion, snap, local_coords, sp->get_rotation_edit_mode() != Node3D::ROTATION_EDIT_MODE_BASIS); + _transform_gizmo_apply(se->sp, new_xform, local_coords); + } + } + + spatial_editor->update_transform_gizmo(); + surface->update(); + + } break; + + case TRANSFORM_TRANSLATE: { + Vector3 motion_mask; + Plane plane; + bool plane_mv = false; + + switch (_edit.plane) { + case TRANSFORM_VIEW: + plane = Plane(_get_camera_normal(), _edit.center); + break; + case TRANSFORM_X_AXIS: + motion_mask = spatial_editor->get_gizmo_transform().basis.get_axis(0).normalized(); + plane = Plane(motion_mask.cross(motion_mask.cross(_get_camera_normal())).normalized(), _edit.center); + break; + case TRANSFORM_Y_AXIS: + motion_mask = spatial_editor->get_gizmo_transform().basis.get_axis(1).normalized(); + plane = Plane(motion_mask.cross(motion_mask.cross(_get_camera_normal())).normalized(), _edit.center); + break; + case TRANSFORM_Z_AXIS: + motion_mask = spatial_editor->get_gizmo_transform().basis.get_axis(2).normalized(); + plane = Plane(motion_mask.cross(motion_mask.cross(_get_camera_normal())).normalized(), _edit.center); + break; + case TRANSFORM_YZ: + plane = Plane(spatial_editor->get_gizmo_transform().basis.get_axis(0).normalized(), _edit.center); + plane_mv = true; + break; + case TRANSFORM_XZ: + plane = Plane(spatial_editor->get_gizmo_transform().basis.get_axis(1).normalized(), _edit.center); + plane_mv = true; + break; + case TRANSFORM_XY: + plane = Plane(spatial_editor->get_gizmo_transform().basis.get_axis(2).normalized(), _edit.center); + plane_mv = true; + break; + } + + Vector3 intersection; + if (!plane.intersects_ray(ray_pos, ray, &intersection)) { + break; + } + + Vector3 click; + if (!plane.intersects_ray(_edit.click_ray_pos, _edit.click_ray, &click)) { + break; + } + + Vector3 motion = intersection - click; + if (_edit.plane != TRANSFORM_VIEW) { + if (!plane_mv) { + motion = motion_mask.dot(motion) * motion_mask; + } + } + + // Disable local transformation for TRANSFORM_VIEW + bool local_coords = (spatial_editor->are_local_coords_enabled() && _edit.plane != TRANSFORM_VIEW); + + if (_edit.snap || spatial_editor->is_snap_enabled()) { + snap = spatial_editor->get_translate_snap(); + } + Vector3 motion_snapped = motion; + motion_snapped.snap(Vector3(snap, snap, snap)); + set_message(TTR("Translating: ") + "(" + String::num(motion_snapped.x, snap_step_decimals) + ", " + + String::num(motion_snapped.y, snap_step_decimals) + ", " + String::num(motion_snapped.z, snap_step_decimals) + ")"); + motion = spatial_editor->get_gizmo_transform().basis.inverse().xform(motion); + + List<Node *> &selection = editor_selection->get_selected_node_list(); + for (Node *E : selection) { + Node3D *sp = Object::cast_to<Node3D>(E); + if (!sp) { + continue; + } + + Node3DEditorSelectedItem *se = editor_selection->get_node_editor_data<Node3DEditorSelectedItem>(sp); + if (!se) { + continue; + } + + if (sp->has_meta("_edit_lock_")) { + continue; + } + + if (se->gizmo.is_valid()) { + for (KeyValue<int, Transform3D> &GE : se->subgizmos) { + Transform3D xform = GE.value; + Transform3D new_xform = _compute_transform(TRANSFORM_TRANSLATE, se->original * xform, xform, motion, snap, local_coords, true); // Force orthogonal with subgizmo. + new_xform = se->original.affine_inverse() * new_xform; + se->gizmo->set_subgizmo_transform(GE.key, new_xform); + } + } else { + Transform3D new_xform = _compute_transform(TRANSFORM_TRANSLATE, se->original, se->original_local, motion, snap, local_coords, sp->get_rotation_edit_mode() != Node3D::ROTATION_EDIT_MODE_BASIS); + _transform_gizmo_apply(se->sp, new_xform, false); + } + } + + spatial_editor->update_transform_gizmo(); + surface->update(); + + } break; + + case TRANSFORM_ROTATE: { + Plane plane = Plane(_get_camera_normal(), _edit.center); + + Vector3 local_axis; + Vector3 global_axis; + switch (_edit.plane) { + case TRANSFORM_VIEW: + // local_axis unused + global_axis = _get_camera_normal(); + break; + case TRANSFORM_X_AXIS: + local_axis = Vector3(1, 0, 0); + break; + case TRANSFORM_Y_AXIS: + local_axis = Vector3(0, 1, 0); + break; + case TRANSFORM_Z_AXIS: + local_axis = Vector3(0, 0, 1); + break; + case TRANSFORM_YZ: + case TRANSFORM_XZ: + case TRANSFORM_XY: + break; + } + + if (_edit.plane != TRANSFORM_VIEW) { + global_axis = spatial_editor->get_gizmo_transform().basis.xform(local_axis).normalized(); + } + + Vector3 intersection; + if (!plane.intersects_ray(ray_pos, ray, &intersection)) { + break; + } + + Vector3 click; + if (!plane.intersects_ray(_edit.click_ray_pos, _edit.click_ray, &click)) { + break; + } + + static const float orthogonal_threshold = Math::cos(Math::deg2rad(87.0f)); + bool axis_is_orthogonal = ABS(plane.normal.dot(global_axis)) < orthogonal_threshold; + + double angle = 0.0f; + if (axis_is_orthogonal) { + _edit.show_rotation_line = false; + Vector3 projection_axis = plane.normal.cross(global_axis); + Vector3 delta = intersection - click; + float projection = delta.dot(projection_axis); + angle = (projection * (Math_PI / 2.0f)) / (gizmo_scale * GIZMO_CIRCLE_SIZE); + } else { + _edit.show_rotation_line = true; + Vector3 click_axis = (click - _edit.center).normalized(); + Vector3 current_axis = (intersection - _edit.center).normalized(); + angle = click_axis.signed_angle_to(current_axis, global_axis); + } + + if (_edit.snap || spatial_editor->is_snap_enabled()) { + snap = spatial_editor->get_rotate_snap(); + } + angle = Math::rad2deg(angle) + snap * 0.5; //else it won't reach +180 + angle -= Math::fmod(angle, snap); + set_message(vformat(TTR("Rotating %s degrees."), String::num(angle, snap_step_decimals))); + angle = Math::deg2rad(angle); + + bool local_coords = (spatial_editor->are_local_coords_enabled() && _edit.plane != TRANSFORM_VIEW); // Disable local transformation for TRANSFORM_VIEW + + List<Node *> &selection = editor_selection->get_selected_node_list(); + for (Node *E : selection) { + Node3D *sp = Object::cast_to<Node3D>(E); + if (!sp) { + continue; + } + + Node3DEditorSelectedItem *se = editor_selection->get_node_editor_data<Node3DEditorSelectedItem>(sp); + if (!se) { + continue; + } + + if (sp->has_meta("_edit_lock_")) { + continue; + } + + Vector3 compute_axis = local_coords ? local_axis : global_axis; + if (se->gizmo.is_valid()) { + for (KeyValue<int, Transform3D> &GE : se->subgizmos) { + Transform3D xform = GE.value; + + Transform3D new_xform = _compute_transform(TRANSFORM_ROTATE, se->original * xform, xform, compute_axis, angle, local_coords, true); // Force orthogonal with subgizmo. + if (!local_coords) { + new_xform = se->original.affine_inverse() * new_xform; + } + se->gizmo->set_subgizmo_transform(GE.key, new_xform); + } + } else { + Transform3D new_xform = _compute_transform(TRANSFORM_ROTATE, se->original, se->original_local, compute_axis, angle, local_coords, sp->get_rotation_edit_mode() != Node3D::ROTATION_EDIT_MODE_BASIS); + _transform_gizmo_apply(se->sp, new_xform, local_coords); + } + } + + spatial_editor->update_transform_gizmo(); + surface->update(); + + } break; + default: { + } + } +} + Node3DEditorViewport::Node3DEditorViewport(Node3DEditor *p_spatial_editor, EditorNode *p_editor, int p_index) { cpu_time_history_index = 0; gpu_time_history_index = 0; @@ -4306,6 +4414,8 @@ Node3DEditorViewport::Node3DEditorViewport(Node3DEditor *p_spatial_editor, Edito _edit.mode = TRANSFORM_NONE; _edit.plane = TRANSFORM_VIEW; _edit.snap = true; + _edit.show_rotation_line = true; + _edit.instant = false; _edit.gizmo_handle = -1; _edit.gizmo_handle_secondary = false; @@ -4383,7 +4493,7 @@ Node3DEditorViewport::Node3DEditorViewport(Node3DEditor *p_spatial_editor, Edito display_submenu->add_radio_check_item(TTR("Normal Buffer"), VIEW_DISPLAY_NORMAL_BUFFER); display_submenu->add_separator(); display_submenu->add_radio_check_item(TTR("Shadow Atlas"), VIEW_DISPLAY_DEBUG_SHADOW_ATLAS); - display_submenu->add_radio_check_item(TTR("Directional Shadow"), VIEW_DISPLAY_DEBUG_DIRECTIONAL_SHADOW_ATLAS); + display_submenu->add_radio_check_item(TTR("Directional Shadow Map"), VIEW_DISPLAY_DEBUG_DIRECTIONAL_SHADOW_ATLAS); display_submenu->add_separator(); display_submenu->add_radio_check_item(TTR("Decal Atlas"), VIEW_DISPLAY_DEBUG_DECAL_ATLAS); display_submenu->add_separator(); @@ -4399,14 +4509,14 @@ Node3DEditorViewport::Node3DEditorViewport(Node3DEditor *p_spatial_editor, Edito display_submenu->add_radio_check_item(TTR("SSAO"), VIEW_DISPLAY_DEBUG_SSAO); display_submenu->add_radio_check_item(TTR("SSIL"), VIEW_DISPLAY_DEBUG_SSIL); display_submenu->add_separator(); - display_submenu->add_radio_check_item(TTR("GI Buffer"), VIEW_DISPLAY_DEBUG_GI_BUFFER); + display_submenu->add_radio_check_item(TTR("VoxelGI/SDFGI Buffer"), VIEW_DISPLAY_DEBUG_GI_BUFFER); display_submenu->add_separator(); - display_submenu->add_radio_check_item(TTR("Disable LOD"), VIEW_DISPLAY_DEBUG_DISABLE_LOD); + display_submenu->add_radio_check_item(TTR("Disable Mesh LOD"), VIEW_DISPLAY_DEBUG_DISABLE_LOD); display_submenu->add_separator(); - display_submenu->add_radio_check_item(TTR("Omni Light Cluster"), VIEW_DISPLAY_DEBUG_CLUSTER_OMNI_LIGHTS); - display_submenu->add_radio_check_item(TTR("Spot Light Cluster"), VIEW_DISPLAY_DEBUG_CLUSTER_SPOT_LIGHTS); + display_submenu->add_radio_check_item(TTR("OmniLight3D Cluster"), VIEW_DISPLAY_DEBUG_CLUSTER_OMNI_LIGHTS); + display_submenu->add_radio_check_item(TTR("SpotLight3D Cluster"), VIEW_DISPLAY_DEBUG_CLUSTER_SPOT_LIGHTS); display_submenu->add_radio_check_item(TTR("Decal Cluster"), VIEW_DISPLAY_DEBUG_CLUSTER_DECALS); - display_submenu->add_radio_check_item(TTR("Reflection Probe Cluster"), VIEW_DISPLAY_DEBUG_CLUSTER_REFLECTION_PROBES); + display_submenu->add_radio_check_item(TTR("ReflectionProbe Cluster"), VIEW_DISPLAY_DEBUG_CLUSTER_REFLECTION_PROBES); display_submenu->add_radio_check_item(TTR("Occlusion Culling Buffer"), VIEW_DISPLAY_DEBUG_OCCLUDERS); display_submenu->set_name("display_advanced"); @@ -4465,6 +4575,16 @@ Node3DEditorViewport::Node3DEditorViewport(Node3DEditor *p_spatial_editor, Edito ED_SHORTCUT("spatial_editor/freelook_down", TTR("Freelook Down"), Key::Q); ED_SHORTCUT("spatial_editor/freelook_speed_modifier", TTR("Freelook Speed Modifier"), Key::SHIFT); ED_SHORTCUT("spatial_editor/freelook_slow_modifier", TTR("Freelook Slow Modifier"), Key::ALT); + ED_SHORTCUT("spatial_editor/lock_transform_x", TTR("Lock Transformation to X axis"), Key::X); + ED_SHORTCUT("spatial_editor/lock_transform_y", TTR("Lock Transformation to Y axis"), Key::Y); + ED_SHORTCUT("spatial_editor/lock_transform_z", TTR("Lock Transformation to Z axis"), Key::Z); + ED_SHORTCUT("spatial_editor/lock_transform_yz", TTR("Lock Transformation to YZ plane"), KeyModifierMask::SHIFT | Key::X); + ED_SHORTCUT("spatial_editor/lock_transform_xz", TTR("Lock Transformation to XZ plane"), KeyModifierMask::SHIFT | Key::Y); + ED_SHORTCUT("spatial_editor/lock_transform_xy", TTR("Lock Transformation to XY plane"), KeyModifierMask::SHIFT | Key::Z); + ED_SHORTCUT("spatial_editor/cancel_transform", TTR("Cancel Transformation"), Key::ESCAPE); + ED_SHORTCUT("spatial_editor/instant_translate", TTR("Begin Translate Transformation")); + ED_SHORTCUT("spatial_editor/instant_rotate", TTR("Begin Rotate Transformation")); + ED_SHORTCUT("spatial_editor/instant_scale", TTR("Begin Scale Transformation")); preview_camera = memnew(CheckBox); preview_camera->set_text(TTR("Preview")); @@ -5854,6 +5974,7 @@ void fragment() { rotate_gizmo[i] = Ref<ArrayMesh>(memnew(ArrayMesh)); scale_gizmo[i] = Ref<ArrayMesh>(memnew(ArrayMesh)); scale_plane_gizmo[i] = Ref<ArrayMesh>(memnew(ArrayMesh)); + axis_gizmo[i] = Ref<ArrayMesh>(memnew(ArrayMesh)); Ref<StandardMaterial3D> mat = memnew(StandardMaterial3D); mat->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED); @@ -6175,6 +6296,21 @@ void fragment() { plane_mat_hl->set_albedo(col.from_hsv(col.get_h(), 0.25, 1.0, 1)); plane_gizmo_color_hl[i] = plane_mat_hl; // needed, so we can draw planes from both sides } + + // Lines to visualize transforms locked to an axis/plane + { + Ref<SurfaceTool> surftool = memnew(SurfaceTool); + surftool->begin(Mesh::PRIMITIVE_LINES); + + Vector3 vec; + vec[i] = 1; + + // line extending through infinity(ish) + surftool->add_vertex(vec * -99999); + surftool->add_vertex(vec * 99999); + surftool->set_material(mat_hl); + surftool->commit(axis_gizmo[i]); + } } } diff --git a/editor/plugins/node_3d_editor_plugin.h b/editor/plugins/node_3d_editor_plugin.h index 20a782c8a8..bbe5615570 100644 --- a/editor/plugins/node_3d_editor_plugin.h +++ b/editor/plugins/node_3d_editor_plugin.h @@ -247,6 +247,7 @@ private: Point2 _point_to_screen(const Vector3 &p_point); Transform3D _get_camera_transform() const; int get_selected_count() const; + void cancel_transform(); Vector3 _get_camera_position() const; Vector3 _get_camera_normal() const; @@ -310,10 +311,13 @@ private: Point2 mouse_pos; Point2 original_mouse_pos; bool snap = false; + bool show_rotation_line = false; Ref<EditorNode3DGizmo> gizmo; int gizmo_handle = 0; bool gizmo_handle_secondary = false; Variant gizmo_initial_value; + bool original_local; + bool instant; } _edit; struct Cursor { @@ -347,7 +351,7 @@ private: real_t zoom_indicator_delay; int zoom_failed_attempts_count = 0; - RID move_gizmo_instance[3], move_plane_gizmo_instance[3], rotate_gizmo_instance[4], scale_gizmo_instance[3], scale_plane_gizmo_instance[3]; + RID move_gizmo_instance[3], move_plane_gizmo_instance[3], rotate_gizmo_instance[4], scale_gizmo_instance[3], scale_plane_gizmo_instance[3], axis_gizmo_instance[3]; String last_message; String message; @@ -402,6 +406,10 @@ private: Transform3D _compute_transform(TransformMode p_mode, const Transform3D &p_original, const Transform3D &p_original_local, Vector3 p_motion, double p_extra, bool p_local, bool p_orthogonal); + void begin_transform(TransformMode p_mode, bool instant); + void commit_transform(); + void update_transform(Point2 p_mousepos, bool p_shift); + protected: void _notification(int p_what); static void _bind_methods(); @@ -546,7 +554,7 @@ private: Camera3D::Projection grid_camera_last_update_perspective = Camera3D::PROJECTION_PERSPECTIVE; Vector3 grid_camera_last_update_position = Vector3(); - Ref<ArrayMesh> move_gizmo[3], move_plane_gizmo[3], rotate_gizmo[4], scale_gizmo[3], scale_plane_gizmo[3]; + Ref<ArrayMesh> move_gizmo[3], move_plane_gizmo[3], rotate_gizmo[4], scale_gizmo[3], scale_plane_gizmo[3], axis_gizmo[3]; Ref<StandardMaterial3D> gizmo_color[3]; Ref<StandardMaterial3D> plane_gizmo_color[3]; Ref<ShaderMaterial> rotate_gizmo_color[3]; @@ -773,12 +781,14 @@ public: ToolMode get_tool_mode() const { return tool_mode; } bool are_local_coords_enabled() const { return tool_option_button[Node3DEditor::TOOL_OPT_LOCAL_COORDS]->is_pressed(); } + void set_local_coords_enabled(bool on) const { tool_option_button[Node3DEditor::TOOL_OPT_LOCAL_COORDS]->set_pressed(on); } bool is_snap_enabled() const { return snap_enabled ^ snap_key_enabled; } double get_translate_snap() const; double get_rotate_snap() const; double get_scale_snap() const; Ref<ArrayMesh> get_move_gizmo(int idx) const { return move_gizmo[idx]; } + Ref<ArrayMesh> get_axis_gizmo(int idx) const { return axis_gizmo[idx]; } Ref<ArrayMesh> get_move_plane_gizmo(int idx) const { return move_plane_gizmo[idx]; } Ref<ArrayMesh> get_rotate_gizmo(int idx) const { return rotate_gizmo[idx]; } Ref<ArrayMesh> get_scale_gizmo(int idx) const { return scale_gizmo[idx]; } diff --git a/editor/plugins/occluder_instance_3d_editor_plugin.cpp b/editor/plugins/occluder_instance_3d_editor_plugin.cpp index 2dd760275e..e7fe8da716 100644 --- a/editor/plugins/occluder_instance_3d_editor_plugin.cpp +++ b/editor/plugins/occluder_instance_3d_editor_plugin.cpp @@ -34,9 +34,9 @@ void OccluderInstance3DEditorPlugin::_bake_select_file(const String &p_file) { if (occluder_instance) { OccluderInstance3D::BakeError err; if (get_tree()->get_edited_scene_root() && get_tree()->get_edited_scene_root() == occluder_instance) { - err = occluder_instance->bake(occluder_instance, p_file); + err = occluder_instance->bake_scene(occluder_instance, p_file); } else { - err = occluder_instance->bake(occluder_instance->get_parent(), p_file); + err = occluder_instance->bake_scene(occluder_instance->get_parent(), p_file); } switch (err) { @@ -59,6 +59,10 @@ void OccluderInstance3DEditorPlugin::_bake_select_file(const String &p_file) { EditorNode::get_singleton()->show_warning(TTR("No meshes to bake.\nMake sure there is at least one MeshInstance3D node in the scene whose visual layers are part of the OccluderInstance3D's Bake Mask property.")); break; } + case OccluderInstance3D::BAKE_ERROR_CANT_SAVE: { + EditorNode::get_singleton()->show_warning(TTR("Could not save the new occluder at the specified path: ") + p_file); + break; + } default: { } } diff --git a/editor/plugins/packed_scene_translation_parser_plugin.cpp b/editor/plugins/packed_scene_translation_parser_plugin.cpp index b492c27f41..9a8584f4a2 100644 --- a/editor/plugins/packed_scene_translation_parser_plugin.cpp +++ b/editor/plugins/packed_scene_translation_parser_plugin.cpp @@ -132,10 +132,7 @@ PackedSceneEditorTranslationParserPlugin::PackedSceneEditorTranslationParserPlug lookup_properties.insert("script"); // Exception list (to prevent false positives). - exception_list.insert("LineEdit", Vector<StringName>()); - exception_list["LineEdit"].append("text"); - exception_list.insert("TextEdit", Vector<StringName>()); - exception_list["TextEdit"].append("text"); - exception_list.insert("CodeEdit", Vector<StringName>()); - exception_list["CodeEdit"].append("text"); + exception_list.insert("LineEdit", { "text" }); + exception_list.insert("TextEdit", { "text" }); + exception_list.insert("CodeEdit", { "text" }); } diff --git a/editor/plugins/packed_scene_translation_parser_plugin.h b/editor/plugins/packed_scene_translation_parser_plugin.h index fc19496eb6..ecd090b31b 100644 --- a/editor/plugins/packed_scene_translation_parser_plugin.h +++ b/editor/plugins/packed_scene_translation_parser_plugin.h @@ -37,9 +37,9 @@ class PackedSceneEditorTranslationParserPlugin : public EditorTranslationParserP GDCLASS(PackedSceneEditorTranslationParserPlugin, EditorTranslationParserPlugin); // Scene Node's properties that contain translation strings. - Set<StringName> lookup_properties; + Set<String> lookup_properties; // Properties from specific Nodes that should be ignored. - Map<StringName, Vector<StringName>> exception_list; + Map<String, Vector<String>> exception_list; public: virtual Error parse_file(const String &p_path, Vector<String> *r_ids, Vector<Vector<String>> *r_ids_ctx_plural) override; diff --git a/editor/plugins/collision_polygon_3d_editor_plugin.cpp b/editor/plugins/polygon_3d_editor_plugin.cpp index 52651ae380..4014da2441 100644 --- a/editor/plugins/collision_polygon_3d_editor_plugin.cpp +++ b/editor/plugins/polygon_3d_editor_plugin.cpp @@ -1,5 +1,5 @@ /*************************************************************************/ -/* collision_polygon_3d_editor_plugin.cpp */ +/* polygon_3d_editor_plugin.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -28,9 +28,10 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#include "collision_polygon_3d_editor_plugin.h" +#include "polygon_3d_editor_plugin.h" #include "canvas_item_editor_plugin.h" +#include "core/core_string_names.h" #include "core/input/input.h" #include "core/io/file_access.h" #include "core/math/geometry_2d.h" @@ -39,13 +40,13 @@ #include "node_3d_editor_plugin.h" #include "scene/3d/camera_3d.h" -void CollisionPolygon3DEditor::_notification(int p_what) { +void Polygon3DEditor::_notification(int p_what) { switch (p_what) { case NOTIFICATION_READY: { button_create->set_icon(get_theme_icon(SNAME("Edit"), SNAME("EditorIcons"))); button_edit->set_icon(get_theme_icon(SNAME("MovePoint"), SNAME("EditorIcons"))); button_edit->set_pressed(true); - get_tree()->connect("node_removed", callable_mp(this, &CollisionPolygon3DEditor::_node_removed)); + get_tree()->connect("node_removed", callable_mp(this, &Polygon3DEditor::_node_removed)); } break; case NOTIFICATION_PROCESS: { @@ -62,7 +63,7 @@ void CollisionPolygon3DEditor::_notification(int p_what) { } } -void CollisionPolygon3DEditor::_node_removed(Node *p_node) { +void Polygon3DEditor::_node_removed(Node *p_node) { if (p_node == node) { node = nullptr; if (imgeom->get_parent() == p_node) { @@ -73,7 +74,7 @@ void CollisionPolygon3DEditor::_node_removed(Node *p_node) { } } -void CollisionPolygon3DEditor::_menu_option(int p_option) { +void Polygon3DEditor::_menu_option(int p_option) { switch (p_option) { case MODE_CREATE: { mode = MODE_CREATE; @@ -88,10 +89,12 @@ void CollisionPolygon3DEditor::_menu_option(int p_option) { } } -void CollisionPolygon3DEditor::_wip_close() { +void Polygon3DEditor::_wip_close() { + Object *obj = node_resource.is_valid() ? (Object *)node_resource.ptr() : node; + ERR_FAIL_COND_MSG(!obj, "Edited object is not valid."); undo_redo->create_action(TTR("Create Polygon3D")); - undo_redo->add_undo_method(node, "set_polygon", node->call("get_polygon")); - undo_redo->add_do_method(node, "set_polygon", wip); + undo_redo->add_undo_method(obj, "set_polygon", obj->call("get_polygon")); + undo_redo->add_do_method(obj, "set_polygon", wip); undo_redo->add_do_method(this, "_polygon_draw"); undo_redo->add_undo_method(this, "_polygon_draw"); wip.clear(); @@ -103,11 +106,12 @@ void CollisionPolygon3DEditor::_wip_close() { undo_redo->commit_action(); } -EditorPlugin::AfterGUIInput CollisionPolygon3DEditor::forward_spatial_gui_input(Camera3D *p_camera, const Ref<InputEvent> &p_event) { +EditorPlugin::AfterGUIInput Polygon3DEditor::forward_spatial_gui_input(Camera3D *p_camera, const Ref<InputEvent> &p_event) { if (!node) { return EditorPlugin::AFTER_GUI_INPUT_PASS; } + Object *obj = node_resource.is_valid() ? (Object *)node_resource.ptr() : node; Transform3D gt = node->get_global_transform(); Transform3D gi = gt.affine_inverse(); float depth = _get_depth() * 0.5; @@ -135,7 +139,7 @@ EditorPlugin::AfterGUIInput CollisionPolygon3DEditor::forward_spatial_gui_input( //Let the snap happen when the point is being moved, instead. //cpoint = CanvasItemEditor::get_singleton()->snap_point(cpoint); - Vector<Vector2> poly = node->call("get_polygon"); + PackedVector2Array poly = _get_polygon(); //first check if a point is to be added (segment split) real_t grab_threshold = EDITOR_GET("editors/polygon_editor/point_grab_radius"); @@ -178,9 +182,9 @@ EditorPlugin::AfterGUIInput CollisionPolygon3DEditor::forward_spatial_gui_input( if (mb->is_ctrl_pressed()) { if (poly.size() < 3) { undo_redo->create_action(TTR("Edit Poly")); - undo_redo->add_undo_method(node, "set_polygon", poly); + undo_redo->add_undo_method(obj, "set_polygon", poly); poly.push_back(cpoint); - undo_redo->add_do_method(node, "set_polygon", poly); + undo_redo->add_do_method(obj, "set_polygon", poly); undo_redo->add_do_method(this, "_polygon_draw"); undo_redo->add_undo_method(this, "_polygon_draw"); undo_redo->commit_action(); @@ -215,7 +219,7 @@ EditorPlugin::AfterGUIInput CollisionPolygon3DEditor::forward_spatial_gui_input( poly.insert(closest_idx + 1, cpoint); edited_point = closest_idx + 1; edited_point_pos = cpoint; - node->call("set_polygon", poly); + _set_polygon(poly); _polygon_draw(); snap_ignore = true; @@ -256,8 +260,8 @@ EditorPlugin::AfterGUIInput CollisionPolygon3DEditor::forward_spatial_gui_input( ERR_FAIL_INDEX_V(edited_point, poly.size(), EditorPlugin::AFTER_GUI_INPUT_PASS); poly.write[edited_point] = edited_point_pos; undo_redo->create_action(TTR("Edit Poly")); - undo_redo->add_do_method(node, "set_polygon", poly); - undo_redo->add_undo_method(node, "set_polygon", pre_move_edit); + undo_redo->add_do_method(obj, "set_polygon", poly); + undo_redo->add_undo_method(obj, "set_polygon", pre_move_edit); undo_redo->add_do_method(this, "_polygon_draw"); undo_redo->add_undo_method(this, "_polygon_draw"); undo_redo->commit_action(); @@ -284,9 +288,9 @@ EditorPlugin::AfterGUIInput CollisionPolygon3DEditor::forward_spatial_gui_input( if (closest_idx >= 0) { undo_redo->create_action(TTR("Edit Poly (Remove Point)")); - undo_redo->add_undo_method(node, "set_polygon", poly); + undo_redo->add_undo_method(obj, "set_polygon", poly); poly.remove_at(closest_idx); - undo_redo->add_do_method(node, "set_polygon", poly); + undo_redo->add_do_method(obj, "set_polygon", poly); undo_redo->add_do_method(this, "_polygon_draw"); undo_redo->add_undo_method(this, "_polygon_draw"); undo_redo->commit_action(); @@ -335,25 +339,40 @@ EditorPlugin::AfterGUIInput CollisionPolygon3DEditor::forward_spatial_gui_input( return EditorPlugin::AFTER_GUI_INPUT_PASS; } -float CollisionPolygon3DEditor::_get_depth() { - if (bool(node->call("_has_editable_3d_polygon_no_depth"))) { - return 0; +float Polygon3DEditor::_get_depth() { + Object *obj = node_resource.is_valid() ? (Object *)node_resource.ptr() : node; + ERR_FAIL_COND_V_MSG(!obj, 0.0f, "Edited object is not valid."); + + if (bool(obj->call("_has_editable_3d_polygon_no_depth"))) { + return 0.0f; } - return float(node->call("get_depth")); + return float(obj->call("get_depth")); +} + +PackedVector2Array Polygon3DEditor::_get_polygon() { + Object *obj = node_resource.is_valid() ? (Object *)node_resource.ptr() : node; + ERR_FAIL_COND_V_MSG(!obj, PackedVector2Array(), "Edited object is not valid."); + return PackedVector2Array(obj->call("get_polygon")); +} + +void Polygon3DEditor::_set_polygon(PackedVector2Array p_poly) { + Object *obj = node_resource.is_valid() ? (Object *)node_resource.ptr() : node; + ERR_FAIL_COND_MSG(!obj, "Edited object is not valid."); + obj->call("set_polygon", p_poly); } -void CollisionPolygon3DEditor::_polygon_draw() { +void Polygon3DEditor::_polygon_draw() { if (!node) { return; } - Vector<Vector2> poly; + PackedVector2Array poly; if (wip_active) { poly = wip; } else { - poly = node->call("get_polygon"); + poly = _get_polygon(); } float depth = _get_depth() * 0.5; @@ -464,23 +483,32 @@ void CollisionPolygon3DEditor::_polygon_draw() { m->surface_set_material(0, handle_material); } -void CollisionPolygon3DEditor::edit(Node *p_collision_polygon) { - if (p_collision_polygon) { - node = Object::cast_to<Node3D>(p_collision_polygon); +void Polygon3DEditor::edit(Node *p_node) { + if (p_node) { + node = Object::cast_to<Node3D>(p_node); + node_resource = node->call("_get_editable_3d_polygon_resource"); + + if (node_resource.is_valid()) { + node_resource->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &Polygon3DEditor::_polygon_draw)); + } //Enable the pencil tool if the polygon is empty - if (Vector<Vector2>(node->call("get_polygon")).size() == 0) { + if (_get_polygon().is_empty()) { _menu_option(MODE_CREATE); } wip.clear(); wip_active = false; edited_point = -1; - p_collision_polygon->add_child(imgeom); + p_node->add_child(imgeom); _polygon_draw(); set_process(true); prev_depth = -1; } else { node = nullptr; + if (node_resource.is_valid()) { + node_resource->disconnect(CoreStringNames::get_singleton()->changed, callable_mp(this, &Polygon3DEditor::_polygon_draw)); + } + node_resource.unref(); if (imgeom->get_parent()) { imgeom->get_parent()->remove_child(imgeom); @@ -490,11 +518,11 @@ void CollisionPolygon3DEditor::edit(Node *p_collision_polygon) { } } -void CollisionPolygon3DEditor::_bind_methods() { - ClassDB::bind_method(D_METHOD("_polygon_draw"), &CollisionPolygon3DEditor::_polygon_draw); +void Polygon3DEditor::_bind_methods() { + ClassDB::bind_method(D_METHOD("_polygon_draw"), &Polygon3DEditor::_polygon_draw); } -CollisionPolygon3DEditor::CollisionPolygon3DEditor(EditorNode *p_editor) { +Polygon3DEditor::Polygon3DEditor(EditorNode *p_editor) { node = nullptr; editor = p_editor; undo_redo = EditorNode::get_undo_redo(); @@ -503,13 +531,13 @@ CollisionPolygon3DEditor::CollisionPolygon3DEditor(EditorNode *p_editor) { button_create = memnew(Button); button_create->set_flat(true); add_child(button_create); - button_create->connect("pressed", callable_mp(this, &CollisionPolygon3DEditor::_menu_option), varray(MODE_CREATE)); + button_create->connect("pressed", callable_mp(this, &Polygon3DEditor::_menu_option), varray(MODE_CREATE)); button_create->set_toggle_mode(true); button_edit = memnew(Button); button_edit->set_flat(true); add_child(button_edit); - button_edit->connect("pressed", callable_mp(this, &CollisionPolygon3DEditor::_menu_option), varray(MODE_EDIT)); + button_edit->connect("pressed", callable_mp(this, &Polygon3DEditor::_menu_option), varray(MODE_EDIT)); button_edit->set_toggle_mode(true); mode = MODE_EDIT; @@ -545,12 +573,12 @@ CollisionPolygon3DEditor::CollisionPolygon3DEditor(EditorNode *p_editor) { snap_ignore = false; } -CollisionPolygon3DEditor::~CollisionPolygon3DEditor() { +Polygon3DEditor::~Polygon3DEditor() { memdelete(imgeom); } void Polygon3DEditorPlugin::edit(Object *p_object) { - collision_polygon_editor->edit(Object::cast_to<Node>(p_object)); + polygon_editor->edit(Object::cast_to<Node>(p_object)); } bool Polygon3DEditorPlugin::handles(Object *p_object) const { @@ -559,19 +587,19 @@ bool Polygon3DEditorPlugin::handles(Object *p_object) const { void Polygon3DEditorPlugin::make_visible(bool p_visible) { if (p_visible) { - collision_polygon_editor->show(); + polygon_editor->show(); } else { - collision_polygon_editor->hide(); - collision_polygon_editor->edit(nullptr); + polygon_editor->hide(); + polygon_editor->edit(nullptr); } } Polygon3DEditorPlugin::Polygon3DEditorPlugin(EditorNode *p_node) { editor = p_node; - collision_polygon_editor = memnew(CollisionPolygon3DEditor(p_node)); - Node3DEditor::get_singleton()->add_control_to_menu_panel(collision_polygon_editor); + polygon_editor = memnew(Polygon3DEditor(p_node)); + Node3DEditor::get_singleton()->add_control_to_menu_panel(polygon_editor); - collision_polygon_editor->hide(); + polygon_editor->hide(); } Polygon3DEditorPlugin::~Polygon3DEditorPlugin() { diff --git a/editor/plugins/collision_polygon_3d_editor_plugin.h b/editor/plugins/polygon_3d_editor_plugin.h index cd8c857398..6b0370541e 100644 --- a/editor/plugins/collision_polygon_3d_editor_plugin.h +++ b/editor/plugins/polygon_3d_editor_plugin.h @@ -1,5 +1,5 @@ /*************************************************************************/ -/* collision_polygon_3d_editor_plugin.h */ +/* polygon_3d_editor_plugin.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -28,8 +28,8 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#ifndef COLLISION_POLYGON_EDITOR_PLUGIN_H -#define COLLISION_POLYGON_EDITOR_PLUGIN_H +#ifndef POLYGON_3D_EDITOR_PLUGIN_H +#define POLYGON_3D_EDITOR_PLUGIN_H #include "editor/editor_node.h" #include "editor/editor_plugin.h" @@ -39,8 +39,8 @@ class CanvasItemEditor; -class CollisionPolygon3DEditor : public HBoxContainer { - GDCLASS(CollisionPolygon3DEditor, HBoxContainer); +class Polygon3DEditor : public HBoxContainer { + GDCLASS(Polygon3DEditor, HBoxContainer); UndoRedo *undo_redo; enum Mode { @@ -60,6 +60,7 @@ class CollisionPolygon3DEditor : public HBoxContainer { EditorNode *editor; Panel *panel; Node3D *node; + Ref<Resource> node_resource; Ref<ImmediateMesh> imesh; MeshInstance3D *imgeom; MeshInstance3D *pointsm; @@ -69,8 +70,8 @@ class CollisionPolygon3DEditor : public HBoxContainer { int edited_point; Vector2 edited_point_pos; - Vector<Vector2> pre_move_edit; - Vector<Vector2> wip; + PackedVector2Array pre_move_edit; + PackedVector2Array wip; bool wip_active; bool snap_ignore; @@ -81,6 +82,8 @@ class CollisionPolygon3DEditor : public HBoxContainer { void _menu_option(int p_option); float _get_depth(); + PackedVector2Array _get_polygon(); + void _set_polygon(PackedVector2Array p_poly); protected: void _notification(int p_what); @@ -89,19 +92,19 @@ protected: public: virtual EditorPlugin::AfterGUIInput forward_spatial_gui_input(Camera3D *p_camera, const Ref<InputEvent> &p_event); - void edit(Node *p_collision_polygon); - CollisionPolygon3DEditor(EditorNode *p_editor); - ~CollisionPolygon3DEditor(); + void edit(Node *p_node); + Polygon3DEditor(EditorNode *p_editor); + ~Polygon3DEditor(); }; class Polygon3DEditorPlugin : public EditorPlugin { GDCLASS(Polygon3DEditorPlugin, EditorPlugin); - CollisionPolygon3DEditor *collision_polygon_editor; + Polygon3DEditor *polygon_editor; EditorNode *editor; public: - virtual EditorPlugin::AfterGUIInput forward_spatial_gui_input(Camera3D *p_camera, const Ref<InputEvent> &p_event) override { return collision_polygon_editor->forward_spatial_gui_input(p_camera, p_event); } + virtual EditorPlugin::AfterGUIInput forward_spatial_gui_input(Camera3D *p_camera, const Ref<InputEvent> &p_event) override { return polygon_editor->forward_spatial_gui_input(p_camera, p_event); } virtual String get_name() const override { return "Polygon3DEditor"; } bool has_main_screen() const override { return false; } @@ -113,4 +116,4 @@ public: ~Polygon3DEditorPlugin(); }; -#endif // COLLISION_POLYGON_EDITOR_PLUGIN_H +#endif // POLYGON_3D_EDITOR_PLUGIN_H diff --git a/editor/plugins/replication_editor_plugin.cpp b/editor/plugins/replication_editor_plugin.cpp index 93f4a853f3..fd4fc8f59c 100644 --- a/editor/plugins/replication_editor_plugin.cpp +++ b/editor/plugins/replication_editor_plugin.cpp @@ -258,7 +258,7 @@ void ReplicationEditor::edit(MultiplayerSynchronizer *p_sync) { Ref<Texture2D> ReplicationEditor::_get_class_icon(const Node *p_node) { if (!p_node || !has_theme_icon(p_node->get_class(), "EditorIcons")) { - return get_theme_icon("ImportFail", "EditorIcons"); + return get_theme_icon(SNAME("ImportFail"), SNAME("EditorIcons")); } return get_theme_icon(p_node->get_class(), "EditorIcons"); } @@ -285,7 +285,7 @@ void ReplicationEditor::_add_property(const NodePath &p_property, bool p_spawn, icon = _get_class_icon(node); } item->set_icon(0, icon); - item->add_button(3, get_theme_icon("Remove", "EditorIcons")); + item->add_button(3, get_theme_icon(SNAME("Remove"), SNAME("EditorIcons"))); item->set_text_alignment(1, HORIZONTAL_ALIGNMENT_CENTER); item->set_cell_mode(1, TreeItem::CELL_MODE_CHECK); item->set_checked(1, p_spawn); diff --git a/editor/plugins/script_editor_plugin.cpp b/editor/plugins/script_editor_plugin.cpp index 26227fa5bb..17de3ba026 100644 --- a/editor/plugins/script_editor_plugin.cpp +++ b/editor/plugins/script_editor_plugin.cpp @@ -2265,7 +2265,7 @@ bool ScriptEditor::edit(const RES &p_resource, int p_line, int p_col, bool p_gra if (use_external_editor && (EditorDebuggerNode::get_singleton()->get_dump_stack_script() != p_resource || EditorDebuggerNode::get_singleton()->get_debug_with_external_editor()) && p_resource->get_path().is_resource_file() && - p_resource->get_class_name() != StringName("VisualScript")) { + !Ref<VisualScript>(p_resource).is_valid()) { String path = EditorSettings::get_singleton()->get("text_editor/external/exec_path"); String flags = EditorSettings::get_singleton()->get("text_editor/external/exec_flags"); @@ -2364,7 +2364,7 @@ bool ScriptEditor::edit(const RES &p_resource, int p_line, int p_col, bool p_gra se->set_edited_resource(p_resource); - if (p_resource->get_class_name() != StringName("VisualScript")) { + if (!Ref<VisualScript>(p_resource).is_valid()) { bool highlighter_set = false; for (int i = 0; i < syntax_highlighters.size(); i++) { Ref<EditorSyntaxHighlighter> highlighter = syntax_highlighters[i]->_create(); diff --git a/editor/plugins/script_text_editor.cpp b/editor/plugins/script_text_editor.cpp index 7b4ebbc6d8..c3d61dfd58 100644 --- a/editor/plugins/script_text_editor.cpp +++ b/editor/plugins/script_text_editor.cpp @@ -930,21 +930,22 @@ void ScriptTextEditor::_update_connected_methods() { continue; } - if (methods_found.has(connection.callable.get_method())) { + const StringName method = connection.callable.get_method(); + if (methods_found.has(method)) { continue; } - if (!ClassDB::has_method(script->get_instance_base_type(), connection.callable.get_method())) { + if (!ClassDB::has_method(script->get_instance_base_type(), method)) { int line = -1; for (int j = 0; j < functions.size(); j++) { String name = functions[j].get_slice(":", 0); - if (name == connection.callable.get_method()) { + if (name == method) { line = functions[j].get_slice(":", 1).to_int() - 1; - text_edit->set_line_gutter_metadata(line, connection_gutter, connection.callable.get_method()); + text_edit->set_line_gutter_metadata(line, connection_gutter, method); text_edit->set_line_gutter_icon(line, connection_gutter, get_parent_control()->get_theme_icon(SNAME("Slot"), SNAME("EditorIcons"))); text_edit->set_line_gutter_clickable(line, connection_gutter, true); - methods_found.insert(connection.callable.get_method()); + methods_found.insert(method); break; } } @@ -957,7 +958,7 @@ void ScriptTextEditor::_update_connected_methods() { bool found_inherited_function = false; Ref<Script> inherited_script = script->get_base_script(); while (!inherited_script.is_null()) { - if (inherited_script->has_method(connection.callable.get_method())) { + if (inherited_script->has_method(method)) { found_inherited_function = true; break; } @@ -1373,7 +1374,7 @@ void ScriptTextEditor::reload(bool p_soft) { return; } scr->set_source_code(te->get_text()); - bool soft = p_soft || scr->get_instance_base_type() == "EditorPlugin"; //always soft-reload editor plugins + bool soft = p_soft || scr->get_instance_base_type() == "EditorPlugin"; // Always soft-reload editor plugins. scr->get_language()->reload_tool_script(scr, soft); } diff --git a/editor/plugins/sprite_frames_editor_plugin.cpp b/editor/plugins/sprite_frames_editor_plugin.cpp index 014fa0e7a5..419076a3f6 100644 --- a/editor/plugins/sprite_frames_editor_plugin.cpp +++ b/editor/plugins/sprite_frames_editor_plugin.cpp @@ -285,7 +285,7 @@ void SpriteFramesEditor::_sheet_spin_changed(double) { } void SpriteFramesEditor::_prepare_sprite_sheet(const String &p_file) { - Ref<Resource> texture = ResourceLoader::load(p_file); + Ref<Texture2D> texture = ResourceLoader::load(p_file); if (!texture.is_valid()) { EditorNode::get_singleton()->show_warning(TTR("Unable to load images")); ERR_FAIL_COND(!texture.is_valid()); diff --git a/editor/plugins/text_control_editor_plugin.cpp b/editor/plugins/text_control_editor_plugin.cpp index 87eff9c3e9..4ce94176e5 100644 --- a/editor/plugins/text_control_editor_plugin.cpp +++ b/editor/plugins/text_control_editor_plugin.cpp @@ -110,7 +110,7 @@ void TextControlEditor::_update_styles_menu() { for (Map<String, String>::Element *E = fonts[name].front(); E; E = E->next()) { font_style_list->add_item(E->key()); } - } else { + } else if (font_list->get_selected() >= 0) { font_style_list->add_item("Default"); } @@ -123,9 +123,9 @@ void TextControlEditor::_update_styles_menu() { void TextControlEditor::_update_control() { if (!edited_controls.is_empty()) { - int font_selected = 0; + String font_selected; bool same_font = true; - int style_selected = 0; + String style_selected; bool same_style = true; int font_size = 0; bool same_font_size = true; @@ -136,26 +136,23 @@ void TextControlEditor::_update_control() { Color outline_color = Color{ 1.0f, 1.0f, 1.0f }; bool same_outline_color = true; - _update_fonts_menu(); - _update_styles_menu(); - int count = edited_controls.size(); for (int i = 0; i < count; ++i) { Control *edited_control = edited_controls[i]; - String edited_color; - String edited_font; - String edited_font_size; + StringName edited_color; + StringName edited_font; + StringName edited_font_size; // Get override names. - if (edited_control->is_class("RichTextLabel")) { - edited_color = "default_color"; - edited_font = "normal_font"; - edited_font_size = "normal_font_size"; + if (Object::cast_to<RichTextLabel>(edited_control)) { + edited_color = SNAME("default_color"); + edited_font = SNAME("normal_font"); + edited_font_size = SNAME("normal_font_size"); } else { - edited_color = "font_color"; - edited_font = "font"; - edited_font_size = "font_size"; + edited_color = SNAME("font_color"); + edited_font = SNAME("font"); + edited_font_size = SNAME("font_size"); } // Get font override. @@ -166,63 +163,46 @@ void TextControlEditor::_update_control() { if (font.is_valid()) { if (font->get_data_count() != 1) { - custom_font = font; if (i > 0) { - same_font = same_font && (font_selected == FONT_INFO_USER_CUSTOM); - same_style = same_style && (style_selected == 0); + same_font = same_font && (custom_font == font); } + custom_font = font; - font_selected = FONT_INFO_USER_CUSTOM; - style_selected = 0; + font_selected = TTR("[Custom Font]"); + same_style = false; } else { String name = font->get_data(0)->get_font_name(); String style = font->get_data(0)->get_font_style_name(); if (fonts.has(name) && fonts[name].has(style)) { - for (int j = 0; j < font_list->get_item_count(); j++) { - if (font_list->get_item_text(j) == name) { - if (i > 0) { - same_font = same_font && (j == font_selected); - } - - font_selected = j; - break; - } - } - for (int j = 0; j < font_style_list->get_item_count(); j++) { - if (font_style_list->get_item_text(j) == style) { - if (i > 0) { - same_style = same_style && (j == style_selected); - } - - style_selected = j; - break; - } + if (i > 0) { + same_font = same_font && (name == font_selected); + same_style = same_style && (style == style_selected); } + font_selected = name; + style_selected = style; } else { - custom_font = font; if (i > 0) { - same_font = same_font && (font_selected == FONT_INFO_USER_CUSTOM); - same_style = same_style && (style_selected == 0); + same_font = same_font && (custom_font == font); } + custom_font = font; - font_selected = FONT_INFO_USER_CUSTOM; - style_selected = 0; + font_selected = TTR("[Custom Font]"); + same_style = false; } } } else { if (i > 0) { - same_font = same_font && (font_selected == FONT_INFO_THEME_DEFAULT); - same_style = same_style && (style_selected == 0); + same_font = same_font && (font_selected == TTR("[Theme Default]")); } - font_selected = FONT_INFO_THEME_DEFAULT; - style_selected = 0; + font_selected = TTR("[Theme Default]"); + same_style = false; } int current_font_size = edited_control->get_theme_font_size(edited_font_size); - int current_outline_size = edited_control->get_theme_constant("outline_size"); + int current_outline_size = edited_control->get_theme_constant(SNAME("outline_size")); Color current_font_color = edited_control->get_theme_color(edited_color); - Color current_outline_color = edited_control->get_theme_color("font_outline_color"); + Color current_outline_color = edited_control->get_theme_color(SNAME("font_outline_color")); if (i > 0) { same_font_size = same_font_size && (font_size == current_font_size); same_outline_size = same_outline_size && (outline_size == current_outline_size); @@ -235,19 +215,29 @@ void TextControlEditor::_update_control() { font_color = current_font_color; outline_color = current_outline_color; } - _update_fonts_menu(); if (same_font) { - font_list->select(font_selected); + for (int j = 0; j < font_list->get_item_count(); j++) { + if (font_list->get_item_text(j) == font_selected) { + font_list->select(j); + break; + } + } } else { + custom_font = Ref<Font>(); font_list->select(-1); } _update_styles_menu(); if (same_style) { - font_style_list->select(style_selected); + for (int j = 0; j < font_style_list->get_item_count(); j++) { + if (font_style_list->get_item_text(j) == style_selected) { + font_style_list->select(j); + break; + } + } } else { - font_list->select(-1); + font_style_list->select(-1); } // Get other theme overrides. @@ -282,6 +272,7 @@ void TextControlEditor::_update_control() { } void TextControlEditor::_font_selected(int p_id) { + _update_styles_menu(); _set_font(); } @@ -301,11 +292,11 @@ void TextControlEditor::_set_font() { for (int i = 0; i < count; ++i) { Control *edited_control = edited_controls[i]; - String edited_font; - if (edited_control->is_class("RichTextLabel")) { - edited_font = "normal_font"; + StringName edited_font; + if (Object::cast_to<RichTextLabel>(edited_control)) { + edited_font = SNAME("normal_font"); } else { - edited_font = "font"; + edited_font = SNAME("font"); } if (font_list->get_selected_id() == FONT_INFO_THEME_DEFAULT) { @@ -314,14 +305,13 @@ void TextControlEditor::_set_font() { } else if (font_list->get_selected_id() == FONT_INFO_USER_CUSTOM) { // Restore "custom_font". ur->add_do_method(edited_control, "add_theme_font_override", edited_font, custom_font); - } else { + } else if (font_list->get_selected() >= 0) { // Load new font resource using selected name and style. String name = font_list->get_item_text(font_list->get_selected()); String style = font_style_list->get_item_text(font_style_list->get_selected()); if (style.is_empty()) { style = "Default"; } - if (fonts.has(name)) { Ref<FontData> fd = ResourceLoader::load(fonts[name][style]); if (fd.is_valid()) { @@ -358,11 +348,11 @@ void TextControlEditor::_font_size_selected(double p_size) { for (int i = 0; i < count; ++i) { Control *edited_control = edited_controls[i]; - String edited_font_size; - if (edited_control->is_class("RichTextLabel")) { - edited_font_size = "normal_font_size"; + StringName edited_font_size; + if (Object::cast_to<RichTextLabel>(edited_control)) { + edited_font_size = SNAME("normal_font_size"); } else { - edited_font_size = "font_size"; + edited_font_size = SNAME("font_size"); } ur->add_do_method(edited_control, "add_theme_font_size_override", edited_font_size, p_size); @@ -393,7 +383,7 @@ void TextControlEditor::_outline_size_selected(double p_size) { ur->add_do_method(edited_control, "add_theme_constant_override", "outline_size", p_size); if (edited_control->has_theme_constant_override("outline_size")) { - ur->add_undo_method(edited_control, "add_theme_constant_override", "outline_size", edited_control->get_theme_constant("outline_size")); + ur->add_undo_method(edited_control, "add_theme_constant_override", "outline_size", edited_control->get_theme_constant(SNAME("outline_size"))); } else { ur->add_undo_method(edited_control, "remove_theme_constant_override", "outline_size"); } @@ -417,11 +407,11 @@ void TextControlEditor::_font_color_changed(const Color &p_color) { for (int i = 0; i < count; ++i) { Control *edited_control = edited_controls[i]; - String edited_color; - if (edited_control->is_class("RichTextLabel")) { - edited_color = "default_color"; + StringName edited_color; + if (Object::cast_to<RichTextLabel>(edited_control)) { + edited_color = SNAME("default_color"); } else { - edited_color = "font_color"; + edited_color = SNAME("font_color"); } ur->add_do_method(edited_control, "add_theme_color_override", edited_color, p_color); @@ -452,7 +442,7 @@ void TextControlEditor::_outline_color_changed(const Color &p_color) { ur->add_do_method(edited_control, "add_theme_color_override", "font_outline_color", p_color); if (edited_control->has_theme_color_override("font_outline_color")) { - ur->add_undo_method(edited_control, "add_theme_color_override", "font_outline_color", edited_control->get_theme_color("font_outline_color")); + ur->add_undo_method(edited_control, "add_theme_color_override", "font_outline_color", edited_control->get_theme_color(SNAME("font_outline_color"))); } else { ur->add_undo_method(edited_control, "remove_theme_color_override", "font_outline_color"); } @@ -476,19 +466,19 @@ void TextControlEditor::_clear_formatting() { for (int i = 0; i < count; ++i) { Control *edited_control = edited_controls[i]; - String edited_color; - String edited_font; - String edited_font_size; + StringName edited_color; + StringName edited_font; + StringName edited_font_size; // Get override names. - if (edited_control->is_class("RichTextLabel")) { - edited_color = "default_color"; - edited_font = "normal_font"; - edited_font_size = "normal_font_size"; + if (Object::cast_to<RichTextLabel>(edited_control)) { + edited_color = SNAME("default_color"); + edited_font = SNAME("normal_font"); + edited_font_size = SNAME("normal_font_size"); } else { - edited_color = "font_color"; - edited_font = "font"; - edited_font_size = "font_size"; + edited_color = SNAME("font_color"); + edited_font = SNAME("font"); + edited_font_size = SNAME("font_size"); } ur->add_do_method(edited_control, "begin_bulk_theme_override"); @@ -511,12 +501,12 @@ void TextControlEditor::_clear_formatting() { ur->add_do_method(edited_control, "remove_theme_color_override", "font_outline_color"); if (edited_control->has_theme_color_override("font_outline_color")) { - ur->add_undo_method(edited_control, "add_theme_color_override", "font_outline_color", edited_control->get_theme_color("font_outline_color")); + ur->add_undo_method(edited_control, "add_theme_color_override", "font_outline_color", edited_control->get_theme_color(SNAME("font_outline_color"))); } ur->add_do_method(edited_control, "remove_theme_constant_override", "outline_size"); if (edited_control->has_theme_constant_override("outline_size")) { - ur->add_undo_method(edited_control, "add_theme_constant_override", "outline_size", edited_control->get_theme_constant("outline_size")); + ur->add_undo_method(edited_control, "add_theme_constant_override", "outline_size", edited_control->get_theme_constant(SNAME("outline_size"))); } ur->add_do_method(edited_control, "end_bulk_theme_override"); diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp index 9ab53bf5c3..dd19f3d781 100644 --- a/editor/plugins/visual_shader_editor_plugin.cpp +++ b/editor/plugins/visual_shader_editor_plugin.cpp @@ -585,14 +585,14 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) { Button *add_input_btn = memnew(Button); add_input_btn->set_text(TTR("Add Input")); - add_input_btn->connect("pressed", callable_mp(editor, &VisualShaderEditor::_add_input_port), varray(p_id, group_node->get_free_input_port_id(), VisualShaderNode::PORT_TYPE_VECTOR, input_port_name), CONNECT_DEFERRED); + add_input_btn->connect("pressed", callable_mp(editor, &VisualShaderEditor::_add_input_port), varray(p_id, group_node->get_free_input_port_id(), VisualShaderNode::PORT_TYPE_VECTOR_3D, input_port_name), CONNECT_DEFERRED); hb2->add_child(add_input_btn); hb2->add_spacer(); Button *add_output_btn = memnew(Button); add_output_btn->set_text(TTR("Add Output")); - add_output_btn->connect("pressed", callable_mp(editor, &VisualShaderEditor::_add_output_port), varray(p_id, group_node->get_free_output_port_id(), VisualShaderNode::PORT_TYPE_VECTOR, output_port_name), CONNECT_DEFERRED); + add_output_btn->connect("pressed", callable_mp(editor, &VisualShaderEditor::_add_output_port), varray(p_id, group_node->get_free_output_port_id(), VisualShaderNode::PORT_TYPE_VECTOR_3D, output_port_name), CONNECT_DEFERRED); hb2->add_child(add_output_btn); node->add_child(hb2); @@ -606,7 +606,7 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) { case VisualShaderNode::PORT_TYPE_VECTOR_2D: { output_port_count += 2; } break; - case VisualShaderNode::PORT_TYPE_VECTOR: { + case VisualShaderNode::PORT_TYPE_VECTOR_3D: { output_port_count += 3; } break; default: @@ -628,7 +628,7 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) { i -= 2; } } break; - case VisualShaderNode::PORT_TYPE_VECTOR: { + case VisualShaderNode::PORT_TYPE_VECTOR_3D: { if (expanded_port_counter >= 3) { expanded_type = VisualShaderNode::PORT_TYPE_SCALAR; expanded_port_counter = 0; @@ -852,7 +852,7 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) { expanded_type = VisualShaderNode::PORT_TYPE_VECTOR_2D; } break; - case VisualShaderNode::PORT_TYPE_VECTOR: { + case VisualShaderNode::PORT_TYPE_VECTOR_3D: { port_offset++; valid_left = (i + 1) < vsnode->get_input_port_count(); port_left = VisualShaderNode::PORT_TYPE_SCALAR; @@ -877,7 +877,7 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) { } node->set_slot(i + port_offset, valid_left, port_left, type_color[port_left], true, VisualShaderNode::PORT_TYPE_SCALAR, vector_expanded_color[2]); - expanded_type = VisualShaderNode::PORT_TYPE_VECTOR; + expanded_type = VisualShaderNode::PORT_TYPE_VECTOR_3D; } break; default: break; @@ -1432,7 +1432,7 @@ void VisualShaderEditor::_update_options_menu() { case VisualShaderNode::PORT_TYPE_VECTOR_2D: item->set_icon(0, EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("Vector2"), SNAME("EditorIcons"))); break; - case VisualShaderNode::PORT_TYPE_VECTOR: + case VisualShaderNode::PORT_TYPE_VECTOR_3D: item->set_icon(0, EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("Vector3"), SNAME("EditorIcons"))); break; case VisualShaderNode::PORT_TYPE_BOOLEAN: @@ -1789,7 +1789,7 @@ void VisualShaderEditor::_expand_output_port(int p_node, int p_port, bool p_expa case VisualShaderNode::PORT_TYPE_VECTOR_2D: { type_size = 2; } break; - case VisualShaderNode::PORT_TYPE_VECTOR: { + case VisualShaderNode::PORT_TYPE_VECTOR_3D: { type_size = 3; } break; default: @@ -2584,7 +2584,7 @@ void VisualShaderEditor::_add_node(int p_idx, const Vector<Variant> &p_ops, Stri vsnode = Ref<VisualShaderNode>(vsn); } else { ERR_FAIL_COND(add_options[p_idx].script.is_null()); - String base_type = add_options[p_idx].script->get_instance_base_type(); + StringName base_type = add_options[p_idx].script->get_instance_base_type(); VisualShaderNode *vsn = Object::cast_to<VisualShaderNode>(ClassDB::instantiate(base_type)); ERR_FAIL_COND(!vsn); vsnode = Ref<VisualShaderNode>(vsn); @@ -2648,7 +2648,7 @@ void VisualShaderEditor::_add_node(int p_idx, const Vector<Variant> &p_ops, Stri case VisualShaderNode::PORT_TYPE_VECTOR_2D: initial_expression_code = "output0 = vec2(1.0, 1.0);"; break; - case VisualShaderNode::PORT_TYPE_VECTOR: + case VisualShaderNode::PORT_TYPE_VECTOR_3D: initial_expression_code = "output0 = vec3(1.0, 1.0, 1.0);"; break; case VisualShaderNode::PORT_TYPE_BOOLEAN: @@ -4182,7 +4182,7 @@ VisualShaderEditor::VisualShaderEditor() { graph->add_valid_right_disconnect_type(VisualShaderNode::PORT_TYPE_SCALAR_INT); graph->add_valid_right_disconnect_type(VisualShaderNode::PORT_TYPE_BOOLEAN); graph->add_valid_right_disconnect_type(VisualShaderNode::PORT_TYPE_VECTOR_2D); - graph->add_valid_right_disconnect_type(VisualShaderNode::PORT_TYPE_VECTOR); + graph->add_valid_right_disconnect_type(VisualShaderNode::PORT_TYPE_VECTOR_3D); graph->add_valid_right_disconnect_type(VisualShaderNode::PORT_TYPE_TRANSFORM); graph->add_valid_right_disconnect_type(VisualShaderNode::PORT_TYPE_SAMPLER); //graph->add_valid_left_disconnect_type(0); @@ -4202,27 +4202,27 @@ VisualShaderEditor::VisualShaderEditor() { graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_SCALAR, VisualShaderNode::PORT_TYPE_SCALAR); graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_SCALAR, VisualShaderNode::PORT_TYPE_SCALAR_INT); graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_SCALAR, VisualShaderNode::PORT_TYPE_VECTOR_2D); - graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_SCALAR, VisualShaderNode::PORT_TYPE_VECTOR); + graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_SCALAR, VisualShaderNode::PORT_TYPE_VECTOR_3D); graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_SCALAR, VisualShaderNode::PORT_TYPE_BOOLEAN); graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_SCALAR_INT, VisualShaderNode::PORT_TYPE_SCALAR_INT); graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_SCALAR_INT, VisualShaderNode::PORT_TYPE_SCALAR); graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_SCALAR_INT, VisualShaderNode::PORT_TYPE_VECTOR_2D); - graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_SCALAR_INT, VisualShaderNode::PORT_TYPE_VECTOR); + graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_SCALAR_INT, VisualShaderNode::PORT_TYPE_VECTOR_3D); graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_SCALAR_INT, VisualShaderNode::PORT_TYPE_BOOLEAN); graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_VECTOR_2D, VisualShaderNode::PORT_TYPE_SCALAR); graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_VECTOR_2D, VisualShaderNode::PORT_TYPE_SCALAR_INT); graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_VECTOR_2D, VisualShaderNode::PORT_TYPE_VECTOR_2D); - graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_VECTOR_2D, VisualShaderNode::PORT_TYPE_VECTOR); + graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_VECTOR_2D, VisualShaderNode::PORT_TYPE_VECTOR_3D); graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_VECTOR_2D, VisualShaderNode::PORT_TYPE_BOOLEAN); - graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_VECTOR, VisualShaderNode::PORT_TYPE_SCALAR); - graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_VECTOR, VisualShaderNode::PORT_TYPE_SCALAR_INT); - graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_VECTOR, VisualShaderNode::PORT_TYPE_VECTOR_2D); - graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_VECTOR, VisualShaderNode::PORT_TYPE_VECTOR); - graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_VECTOR, VisualShaderNode::PORT_TYPE_BOOLEAN); + graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_VECTOR_3D, VisualShaderNode::PORT_TYPE_SCALAR); + graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_VECTOR_3D, VisualShaderNode::PORT_TYPE_SCALAR_INT); + graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_VECTOR_3D, VisualShaderNode::PORT_TYPE_VECTOR_2D); + graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_VECTOR_3D, VisualShaderNode::PORT_TYPE_VECTOR_3D); + graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_VECTOR_3D, VisualShaderNode::PORT_TYPE_BOOLEAN); graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_BOOLEAN, VisualShaderNode::PORT_TYPE_SCALAR); graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_BOOLEAN, VisualShaderNode::PORT_TYPE_SCALAR_INT); graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_BOOLEAN, VisualShaderNode::PORT_TYPE_VECTOR_2D); - graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_BOOLEAN, VisualShaderNode::PORT_TYPE_VECTOR); + graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_BOOLEAN, VisualShaderNode::PORT_TYPE_VECTOR_3D); graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_BOOLEAN, VisualShaderNode::PORT_TYPE_BOOLEAN); graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_TRANSFORM, VisualShaderNode::PORT_TYPE_TRANSFORM); graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_SAMPLER, VisualShaderNode::PORT_TYPE_SAMPLER); @@ -4446,23 +4446,23 @@ VisualShaderEditor::VisualShaderEditor() { // COLOR - add_options.push_back(AddOption("ColorFunc", "Color", "Common", "VisualShaderNodeColorFunc", TTR("Color function."), {}, VisualShaderNode::PORT_TYPE_VECTOR)); - add_options.push_back(AddOption("ColorOp", "Color", "Common", "VisualShaderNodeColorOp", TTR("Color operator."), {}, VisualShaderNode::PORT_TYPE_VECTOR)); + add_options.push_back(AddOption("ColorFunc", "Color", "Common", "VisualShaderNodeColorFunc", TTR("Color function."), {}, VisualShaderNode::PORT_TYPE_VECTOR_3D)); + add_options.push_back(AddOption("ColorOp", "Color", "Common", "VisualShaderNodeColorOp", TTR("Color operator."), {}, VisualShaderNode::PORT_TYPE_VECTOR_3D)); - add_options.push_back(AddOption("Grayscale", "Color", "Functions", "VisualShaderNodeColorFunc", TTR("Grayscale function."), { VisualShaderNodeColorFunc::FUNC_GRAYSCALE }, VisualShaderNode::PORT_TYPE_VECTOR)); - add_options.push_back(AddOption("HSV2RGB", "Color", "Functions", "VisualShaderNodeVectorFunc", TTR("Converts HSV vector to RGB equivalent."), { VisualShaderNodeVectorFunc::FUNC_HSV2RGB }, VisualShaderNode::PORT_TYPE_VECTOR)); - add_options.push_back(AddOption("RGB2HSV", "Color", "Functions", "VisualShaderNodeVectorFunc", TTR("Converts RGB vector to HSV equivalent."), { VisualShaderNodeVectorFunc::FUNC_RGB2HSV }, VisualShaderNode::PORT_TYPE_VECTOR)); - add_options.push_back(AddOption("Sepia", "Color", "Functions", "VisualShaderNodeColorFunc", TTR("Sepia function."), { VisualShaderNodeColorFunc::FUNC_SEPIA }, VisualShaderNode::PORT_TYPE_VECTOR)); + add_options.push_back(AddOption("Grayscale", "Color", "Functions", "VisualShaderNodeColorFunc", TTR("Grayscale function."), { VisualShaderNodeColorFunc::FUNC_GRAYSCALE }, VisualShaderNode::PORT_TYPE_VECTOR_3D)); + add_options.push_back(AddOption("HSV2RGB", "Color", "Functions", "VisualShaderNodeVectorFunc", TTR("Converts HSV vector to RGB equivalent."), { VisualShaderNodeVectorFunc::FUNC_HSV2RGB }, VisualShaderNode::PORT_TYPE_VECTOR_3D)); + add_options.push_back(AddOption("RGB2HSV", "Color", "Functions", "VisualShaderNodeVectorFunc", TTR("Converts RGB vector to HSV equivalent."), { VisualShaderNodeVectorFunc::FUNC_RGB2HSV }, VisualShaderNode::PORT_TYPE_VECTOR_3D)); + add_options.push_back(AddOption("Sepia", "Color", "Functions", "VisualShaderNodeColorFunc", TTR("Sepia function."), { VisualShaderNodeColorFunc::FUNC_SEPIA }, VisualShaderNode::PORT_TYPE_VECTOR_3D)); - add_options.push_back(AddOption("Burn", "Color", "Operators", "VisualShaderNodeColorOp", TTR("Burn operator."), { VisualShaderNodeColorOp::OP_BURN }, VisualShaderNode::PORT_TYPE_VECTOR)); - add_options.push_back(AddOption("Darken", "Color", "Operators", "VisualShaderNodeColorOp", TTR("Darken operator."), { VisualShaderNodeColorOp::OP_DARKEN }, VisualShaderNode::PORT_TYPE_VECTOR)); - add_options.push_back(AddOption("Difference", "Color", "Operators", "VisualShaderNodeColorOp", TTR("Difference operator."), { VisualShaderNodeColorOp::OP_DIFFERENCE }, VisualShaderNode::PORT_TYPE_VECTOR)); - add_options.push_back(AddOption("Dodge", "Color", "Operators", "VisualShaderNodeColorOp", TTR("Dodge operator."), { VisualShaderNodeColorOp::OP_DODGE }, VisualShaderNode::PORT_TYPE_VECTOR)); - add_options.push_back(AddOption("HardLight", "Color", "Operators", "VisualShaderNodeColorOp", TTR("HardLight operator."), { VisualShaderNodeColorOp::OP_HARD_LIGHT }, VisualShaderNode::PORT_TYPE_VECTOR)); - add_options.push_back(AddOption("Lighten", "Color", "Operators", "VisualShaderNodeColorOp", TTR("Lighten operator."), { VisualShaderNodeColorOp::OP_LIGHTEN }, VisualShaderNode::PORT_TYPE_VECTOR)); - add_options.push_back(AddOption("Overlay", "Color", "Operators", "VisualShaderNodeColorOp", TTR("Overlay operator."), { VisualShaderNodeColorOp::OP_OVERLAY }, VisualShaderNode::PORT_TYPE_VECTOR)); - add_options.push_back(AddOption("Screen", "Color", "Operators", "VisualShaderNodeColorOp", TTR("Screen operator."), { VisualShaderNodeColorOp::OP_SCREEN }, VisualShaderNode::PORT_TYPE_VECTOR)); - add_options.push_back(AddOption("SoftLight", "Color", "Operators", "VisualShaderNodeColorOp", TTR("SoftLight operator."), { VisualShaderNodeColorOp::OP_SOFT_LIGHT }, VisualShaderNode::PORT_TYPE_VECTOR)); + add_options.push_back(AddOption("Burn", "Color", "Operators", "VisualShaderNodeColorOp", TTR("Burn operator."), { VisualShaderNodeColorOp::OP_BURN }, VisualShaderNode::PORT_TYPE_VECTOR_3D)); + add_options.push_back(AddOption("Darken", "Color", "Operators", "VisualShaderNodeColorOp", TTR("Darken operator."), { VisualShaderNodeColorOp::OP_DARKEN }, VisualShaderNode::PORT_TYPE_VECTOR_3D)); + add_options.push_back(AddOption("Difference", "Color", "Operators", "VisualShaderNodeColorOp", TTR("Difference operator."), { VisualShaderNodeColorOp::OP_DIFFERENCE }, VisualShaderNode::PORT_TYPE_VECTOR_3D)); + add_options.push_back(AddOption("Dodge", "Color", "Operators", "VisualShaderNodeColorOp", TTR("Dodge operator."), { VisualShaderNodeColorOp::OP_DODGE }, VisualShaderNode::PORT_TYPE_VECTOR_3D)); + add_options.push_back(AddOption("HardLight", "Color", "Operators", "VisualShaderNodeColorOp", TTR("HardLight operator."), { VisualShaderNodeColorOp::OP_HARD_LIGHT }, VisualShaderNode::PORT_TYPE_VECTOR_3D)); + add_options.push_back(AddOption("Lighten", "Color", "Operators", "VisualShaderNodeColorOp", TTR("Lighten operator."), { VisualShaderNodeColorOp::OP_LIGHTEN }, VisualShaderNode::PORT_TYPE_VECTOR_3D)); + add_options.push_back(AddOption("Overlay", "Color", "Operators", "VisualShaderNodeColorOp", TTR("Overlay operator."), { VisualShaderNodeColorOp::OP_OVERLAY }, VisualShaderNode::PORT_TYPE_VECTOR_3D)); + add_options.push_back(AddOption("Screen", "Color", "Operators", "VisualShaderNodeColorOp", TTR("Screen operator."), { VisualShaderNodeColorOp::OP_SCREEN }, VisualShaderNode::PORT_TYPE_VECTOR_3D)); + add_options.push_back(AddOption("SoftLight", "Color", "Operators", "VisualShaderNodeColorOp", TTR("SoftLight operator."), { VisualShaderNodeColorOp::OP_SOFT_LIGHT }, VisualShaderNode::PORT_TYPE_VECTOR_3D)); add_options.push_back(AddOption("ColorConstant", "Color", "Variables", "VisualShaderNodeColorConstant", TTR("Color constant."))); add_options.push_back(AddOption("ColorUniform", "Color", "Variables", "VisualShaderNodeColorUniform", TTR("Color uniform."))); @@ -4478,13 +4478,13 @@ VisualShaderEditor::VisualShaderEditor() { add_options.push_back(AddOption("Equal", "Conditional", "Functions", "VisualShaderNodeCompare", vformat(compare_func_desc, TTR("Equal (==)")), { VisualShaderNodeCompare::FUNC_EQUAL }, VisualShaderNode::PORT_TYPE_BOOLEAN)); add_options.push_back(AddOption("GreaterThan", "Conditional", "Functions", "VisualShaderNodeCompare", vformat(compare_func_desc, TTR("Greater Than (>)")), { VisualShaderNodeCompare::FUNC_GREATER_THAN }, VisualShaderNode::PORT_TYPE_BOOLEAN)); add_options.push_back(AddOption("GreaterThanEqual", "Conditional", "Functions", "VisualShaderNodeCompare", vformat(compare_func_desc, TTR("Greater Than or Equal (>=)")), { VisualShaderNodeCompare::FUNC_GREATER_THAN_EQUAL }, VisualShaderNode::PORT_TYPE_BOOLEAN)); - add_options.push_back(AddOption("If", "Conditional", "Functions", "VisualShaderNodeIf", TTR("Returns an associated vector if the provided scalars are equal, greater or less."), {}, VisualShaderNode::PORT_TYPE_VECTOR)); + add_options.push_back(AddOption("If", "Conditional", "Functions", "VisualShaderNodeIf", TTR("Returns an associated vector if the provided scalars are equal, greater or less."), {}, VisualShaderNode::PORT_TYPE_VECTOR_3D)); add_options.push_back(AddOption("IsInf", "Conditional", "Functions", "VisualShaderNodeIs", TTR("Returns the boolean result of the comparison between INF and a scalar parameter."), { VisualShaderNodeIs::FUNC_IS_INF }, VisualShaderNode::PORT_TYPE_BOOLEAN)); add_options.push_back(AddOption("IsNaN", "Conditional", "Functions", "VisualShaderNodeIs", TTR("Returns the boolean result of the comparison between NaN and a scalar parameter."), { VisualShaderNodeIs::FUNC_IS_NAN }, VisualShaderNode::PORT_TYPE_BOOLEAN)); add_options.push_back(AddOption("LessThan", "Conditional", "Functions", "VisualShaderNodeCompare", vformat(compare_func_desc, TTR("Less Than (<)")), { VisualShaderNodeCompare::FUNC_LESS_THAN }, VisualShaderNode::PORT_TYPE_BOOLEAN)); add_options.push_back(AddOption("LessThanEqual", "Conditional", "Functions", "VisualShaderNodeCompare", vformat(compare_func_desc, TTR("Less Than or Equal (<=)")), { VisualShaderNodeCompare::FUNC_LESS_THAN_EQUAL }, VisualShaderNode::PORT_TYPE_BOOLEAN)); add_options.push_back(AddOption("NotEqual", "Conditional", "Functions", "VisualShaderNodeCompare", vformat(compare_func_desc, TTR("Not Equal (!=)")), { VisualShaderNodeCompare::FUNC_NOT_EQUAL }, VisualShaderNode::PORT_TYPE_BOOLEAN)); - add_options.push_back(AddOption("Switch", "Conditional", "Functions", "VisualShaderNodeSwitch", TTR("Returns an associated 3D vector if the provided boolean value is true or false."), { VisualShaderNodeSwitch::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR)); + add_options.push_back(AddOption("Switch", "Conditional", "Functions", "VisualShaderNodeSwitch", TTR("Returns an associated 3D vector if the provided boolean value is true or false."), { VisualShaderNodeSwitch::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D)); add_options.push_back(AddOption("Switch2D", "Conditional", "Functions", "VisualShaderNodeSwitch", TTR("Returns an associated 2D vector if the provided boolean value is true or false."), { VisualShaderNodeSwitch::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D)); add_options.push_back(AddOption("SwitchBool", "Conditional", "Functions", "VisualShaderNodeSwitch", TTR("Returns an associated boolean if the provided boolean value is true or false."), { VisualShaderNodeSwitch::OP_TYPE_BOOLEAN }, VisualShaderNode::PORT_TYPE_BOOLEAN)); add_options.push_back(AddOption("SwitchFloat", "Conditional", "Functions", "VisualShaderNodeSwitch", TTR("Returns an associated floating-point scalar if the provided boolean value is true or false."), { VisualShaderNodeSwitch::OP_TYPE_FLOAT }, VisualShaderNode::PORT_TYPE_SCALAR)); @@ -4506,7 +4506,7 @@ VisualShaderEditor::VisualShaderEditor() { add_options.push_back(AddOption("Camera", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "camera"), { "camera" }, VisualShaderNode::PORT_TYPE_TRANSFORM, -1, Shader::MODE_SPATIAL)); add_options.push_back(AddOption("InvCamera", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "inv_camera"), { "inv_camera" }, VisualShaderNode::PORT_TYPE_TRANSFORM, -1, Shader::MODE_SPATIAL)); add_options.push_back(AddOption("InvProjection", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "inv_projection"), { "inv_projection" }, VisualShaderNode::PORT_TYPE_TRANSFORM, -1, Shader::MODE_SPATIAL)); - add_options.push_back(AddOption("Normal", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "normal"), { "normal" }, VisualShaderNode::PORT_TYPE_VECTOR, -1, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("Normal", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "normal"), { "normal" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, -1, Shader::MODE_SPATIAL)); add_options.push_back(AddOption("OutputIsSRGB", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "output_is_srgb"), { "output_is_srgb" }, VisualShaderNode::PORT_TYPE_BOOLEAN, -1, Shader::MODE_SPATIAL)); add_options.push_back(AddOption("Projection", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "projection"), { "projection" }, VisualShaderNode::PORT_TYPE_TRANSFORM, -1, Shader::MODE_SPATIAL)); add_options.push_back(AddOption("Time", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "time"), { "time" }, VisualShaderNode::PORT_TYPE_SCALAR, -1, Shader::MODE_SPATIAL)); @@ -4518,7 +4518,7 @@ VisualShaderEditor::VisualShaderEditor() { // CANVASITEM-FOR-ALL add_options.push_back(AddOption("Alpha", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "alpha"), { "alpha" }, VisualShaderNode::PORT_TYPE_SCALAR, -1, Shader::MODE_CANVAS_ITEM)); - add_options.push_back(AddOption("Color", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "color"), { "color" }, VisualShaderNode::PORT_TYPE_VECTOR, -1, Shader::MODE_CANVAS_ITEM)); + add_options.push_back(AddOption("Color", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "color"), { "color" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, -1, Shader::MODE_CANVAS_ITEM)); add_options.push_back(AddOption("TexturePixelSize", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "texture_pixel_size"), { "texture_pixel_size" }, VisualShaderNode::PORT_TYPE_VECTOR_2D, -1, Shader::MODE_CANVAS_ITEM)); add_options.push_back(AddOption("Time", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "time"), { "time" }, VisualShaderNode::PORT_TYPE_SCALAR, -1, Shader::MODE_CANVAS_ITEM)); add_options.push_back(AddOption("UV", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "uv"), { "uv" }, VisualShaderNode::PORT_TYPE_VECTOR_2D, -1, Shader::MODE_CANVAS_ITEM)); @@ -4527,9 +4527,9 @@ VisualShaderEditor::VisualShaderEditor() { add_options.push_back(AddOption("Active", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "active"), { "active" }, VisualShaderNode::PORT_TYPE_BOOLEAN, -1, Shader::MODE_PARTICLES)); add_options.push_back(AddOption("Alpha", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "alpha"), { "alpha" }, VisualShaderNode::PORT_TYPE_SCALAR, -1, Shader::MODE_PARTICLES)); - add_options.push_back(AddOption("AttractorForce", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "attractor_force"), { "attractor_force" }, VisualShaderNode::PORT_TYPE_VECTOR, -1, Shader::MODE_PARTICLES)); - add_options.push_back(AddOption("Color", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "color"), { "color" }, VisualShaderNode::PORT_TYPE_VECTOR, -1, Shader::MODE_PARTICLES)); - add_options.push_back(AddOption("Custom", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "custom"), { "custom" }, VisualShaderNode::PORT_TYPE_VECTOR, -1, Shader::MODE_PARTICLES)); + add_options.push_back(AddOption("AttractorForce", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "attractor_force"), { "attractor_force" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, -1, Shader::MODE_PARTICLES)); + add_options.push_back(AddOption("Color", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "color"), { "color" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, -1, Shader::MODE_PARTICLES)); + add_options.push_back(AddOption("Custom", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "custom"), { "custom" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, -1, Shader::MODE_PARTICLES)); add_options.push_back(AddOption("CustomAlpha", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "custom_alpha"), { "custom_alpha" }, VisualShaderNode::PORT_TYPE_SCALAR, -1, Shader::MODE_PARTICLES)); add_options.push_back(AddOption("Delta", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "delta"), { "delta" }, VisualShaderNode::PORT_TYPE_SCALAR, -1, Shader::MODE_PARTICLES)); add_options.push_back(AddOption("EmissionTransform", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "emission_transform"), { "emission_transform" }, VisualShaderNode::PORT_TYPE_TRANSFORM, -1, Shader::MODE_PARTICLES)); @@ -4538,7 +4538,7 @@ VisualShaderEditor::VisualShaderEditor() { add_options.push_back(AddOption("Restart", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "restart"), { "restart" }, VisualShaderNode::PORT_TYPE_BOOLEAN, -1, Shader::MODE_PARTICLES)); add_options.push_back(AddOption("Time", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "time"), { "time" }, VisualShaderNode::PORT_TYPE_SCALAR, -1, Shader::MODE_PARTICLES)); add_options.push_back(AddOption("Transform", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "transform"), { "transform" }, VisualShaderNode::PORT_TYPE_TRANSFORM, -1, Shader::MODE_PARTICLES)); - add_options.push_back(AddOption("Velocity", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "velocity"), { "velocity" }, VisualShaderNode::PORT_TYPE_VECTOR, -1, Shader::MODE_PARTICLES)); + add_options.push_back(AddOption("Velocity", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "velocity"), { "velocity" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, -1, Shader::MODE_PARTICLES)); ///////////////// @@ -4561,46 +4561,46 @@ VisualShaderEditor::VisualShaderEditor() { // NODE3D INPUTS add_options.push_back(AddOption("Alpha", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "alpha"), { "alpha" }, VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_VERTEX, Shader::MODE_SPATIAL)); - add_options.push_back(AddOption("Binormal", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "binormal"), { "binormal" }, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_VERTEX, Shader::MODE_SPATIAL)); - add_options.push_back(AddOption("Color", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "color"), { "color" }, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_VERTEX, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("Binormal", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "binormal"), { "binormal" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_VERTEX, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("Color", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "color"), { "color" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_VERTEX, Shader::MODE_SPATIAL)); add_options.push_back(AddOption("InstanceId", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "instance_id"), { "instance_id" }, VisualShaderNode::PORT_TYPE_SCALAR_INT, TYPE_FLAGS_VERTEX, Shader::MODE_SPATIAL)); - add_options.push_back(AddOption("InstanceCustom", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "instance_custom"), { "instance_custom" }, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_VERTEX, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("InstanceCustom", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "instance_custom"), { "instance_custom" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_VERTEX, Shader::MODE_SPATIAL)); add_options.push_back(AddOption("InstanceCustomAlpha", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "instance_custom_alpha"), { "instance_custom_alpha" }, VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_VERTEX, Shader::MODE_SPATIAL)); add_options.push_back(AddOption("ModelView", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "modelview"), { "modelview" }, VisualShaderNode::PORT_TYPE_TRANSFORM, TYPE_FLAGS_VERTEX, Shader::MODE_SPATIAL)); add_options.push_back(AddOption("PointSize", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "point_size"), { "point_size" }, VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_VERTEX, Shader::MODE_SPATIAL)); - add_options.push_back(AddOption("Tangent", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_mode, "tangent"), { "tangent" }, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_VERTEX, Shader::MODE_SPATIAL)); - add_options.push_back(AddOption("Vertex", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "vertex"), { "vertex" }, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_VERTEX, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("Tangent", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_mode, "tangent"), { "tangent" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_VERTEX, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("Vertex", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "vertex"), { "vertex" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_VERTEX, Shader::MODE_SPATIAL)); add_options.push_back(AddOption("Alpha", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "alpha"), { "alpha" }, VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL)); - add_options.push_back(AddOption("Binormal", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "binormal"), { "binormal" }, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL)); - add_options.push_back(AddOption("Color", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "color"), { "color" }, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("Binormal", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "binormal"), { "binormal" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("Color", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "color"), { "color" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL)); add_options.push_back(AddOption("DepthTexture", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "depth_texture"), { "depth_texture" }, VisualShaderNode::PORT_TYPE_SAMPLER, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL)); - add_options.push_back(AddOption("FragCoord", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "fragcoord"), { "fragcoord" }, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("FragCoord", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "fragcoord"), { "fragcoord" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL)); add_options.push_back(AddOption("FrontFacing", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "front_facing"), { "front_facing" }, VisualShaderNode::PORT_TYPE_BOOLEAN, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL)); add_options.push_back(AddOption("PointCoord", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "point_coord"), { "point_coord" }, VisualShaderNode::PORT_TYPE_VECTOR_2D, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL)); add_options.push_back(AddOption("ScreenTexture", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "screen_texture"), { "screen_texture" }, VisualShaderNode::PORT_TYPE_SAMPLER, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL)); add_options.push_back(AddOption("ScreenUV", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "screen_uv"), { "screen_uv" }, VisualShaderNode::PORT_TYPE_VECTOR_2D, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL)); - add_options.push_back(AddOption("Tangent", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "tangent"), { "tangent" }, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL)); - add_options.push_back(AddOption("Vertex", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "vertex"), { "vertex" }, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL)); - add_options.push_back(AddOption("View", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "view"), { "view" }, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("Tangent", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "tangent"), { "tangent" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("Vertex", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "vertex"), { "vertex" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("View", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "view"), { "view" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL)); - add_options.push_back(AddOption("Albedo", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "albedo"), { "albedo" }, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_LIGHT, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("Albedo", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "albedo"), { "albedo" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_LIGHT, Shader::MODE_SPATIAL)); add_options.push_back(AddOption("Attenuation", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "attenuation"), { "attenuation" }, VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_LIGHT, Shader::MODE_SPATIAL)); - add_options.push_back(AddOption("Backlight", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "backlight"), { "backlight" }, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_LIGHT, Shader::MODE_SPATIAL)); - add_options.push_back(AddOption("Diffuse", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "diffuse"), { "diffuse" }, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_LIGHT, Shader::MODE_SPATIAL)); - add_options.push_back(AddOption("FragCoord", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "fragcoord"), { "fragcoord" }, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_LIGHT, Shader::MODE_SPATIAL)); - add_options.push_back(AddOption("Light", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "light"), { "light" }, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_LIGHT, Shader::MODE_SPATIAL)); - add_options.push_back(AddOption("LightColor", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "light_color"), { "light_color" }, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_LIGHT, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("Backlight", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "backlight"), { "backlight" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_LIGHT, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("Diffuse", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "diffuse"), { "diffuse" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_LIGHT, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("FragCoord", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "fragcoord"), { "fragcoord" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_LIGHT, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("Light", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "light"), { "light" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_LIGHT, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("LightColor", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "light_color"), { "light_color" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_LIGHT, Shader::MODE_SPATIAL)); add_options.push_back(AddOption("Metallic", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "metallic"), { "metallic" }, VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_LIGHT, Shader::MODE_SPATIAL)); add_options.push_back(AddOption("Roughness", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "roughness"), { "roughness" }, VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_LIGHT, Shader::MODE_SPATIAL)); - add_options.push_back(AddOption("Specular", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "specular"), { "specular" }, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_LIGHT, Shader::MODE_SPATIAL)); - add_options.push_back(AddOption("View", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "view"), { "view" }, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_LIGHT, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("Specular", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "specular"), { "specular" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_LIGHT, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("View", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "view"), { "view" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_LIGHT, Shader::MODE_SPATIAL)); // CANVASITEM INPUTS add_options.push_back(AddOption("AtLightPass", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "at_light_pass"), { "at_light_pass" }, VisualShaderNode::PORT_TYPE_BOOLEAN, TYPE_FLAGS_VERTEX, Shader::MODE_CANVAS_ITEM)); add_options.push_back(AddOption("Canvas", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "canvas"), { "canvas" }, VisualShaderNode::PORT_TYPE_TRANSFORM, TYPE_FLAGS_VERTEX, Shader::MODE_CANVAS_ITEM)); - add_options.push_back(AddOption("InstanceCustom", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "instance_custom"), { "instance_custom" }, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_VERTEX, Shader::MODE_CANVAS_ITEM)); + add_options.push_back(AddOption("InstanceCustom", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "instance_custom"), { "instance_custom" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_VERTEX, Shader::MODE_CANVAS_ITEM)); add_options.push_back(AddOption("InstanceCustomAlpha", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "instance_custom_alpha"), { "instance_custom_alpha" }, VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_VERTEX, Shader::MODE_CANVAS_ITEM)); add_options.push_back(AddOption("PointSize", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "point_size"), { "point_size" }, VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_VERTEX, Shader::MODE_CANVAS_ITEM)); add_options.push_back(AddOption("Screen", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "screen"), { "screen" }, VisualShaderNode::PORT_TYPE_TRANSFORM, TYPE_FLAGS_VERTEX, Shader::MODE_CANVAS_ITEM)); @@ -4608,31 +4608,31 @@ VisualShaderEditor::VisualShaderEditor() { add_options.push_back(AddOption("World", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "world"), { "world" }, VisualShaderNode::PORT_TYPE_TRANSFORM, TYPE_FLAGS_VERTEX, Shader::MODE_CANVAS_ITEM)); add_options.push_back(AddOption("AtLightPass", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "at_light_pass"), { "at_light_pass" }, VisualShaderNode::PORT_TYPE_BOOLEAN, TYPE_FLAGS_FRAGMENT, Shader::MODE_CANVAS_ITEM)); - add_options.push_back(AddOption("FragCoord", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "fragcoord"), { "fragcoord" }, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT, Shader::MODE_CANVAS_ITEM)); + add_options.push_back(AddOption("FragCoord", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "fragcoord"), { "fragcoord" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_FRAGMENT, Shader::MODE_CANVAS_ITEM)); add_options.push_back(AddOption("NormalTexture", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "normal_texture"), { "normal_texture" }, VisualShaderNode::PORT_TYPE_SAMPLER, TYPE_FLAGS_FRAGMENT, Shader::MODE_CANVAS_ITEM)); add_options.push_back(AddOption("PointCoord", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "point_coord"), { "point_coord" }, VisualShaderNode::PORT_TYPE_VECTOR_2D, TYPE_FLAGS_FRAGMENT, Shader::MODE_CANVAS_ITEM)); add_options.push_back(AddOption("ScreenPixelSize", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "screen_pixel_size"), { "screen_pixel_size" }, VisualShaderNode::PORT_TYPE_VECTOR_2D, TYPE_FLAGS_FRAGMENT, Shader::MODE_CANVAS_ITEM)); add_options.push_back(AddOption("ScreenTexture", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "screen_texture"), { "screen_texture" }, VisualShaderNode::PORT_TYPE_SAMPLER, TYPE_FLAGS_FRAGMENT, Shader::MODE_CANVAS_ITEM)); add_options.push_back(AddOption("ScreenUV", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "screen_uv"), { "screen_uv" }, VisualShaderNode::PORT_TYPE_VECTOR_2D, TYPE_FLAGS_FRAGMENT, Shader::MODE_CANVAS_ITEM)); - add_options.push_back(AddOption("SpecularShininess", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "specular_shininess"), { "specular_shininess" }, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT, Shader::MODE_CANVAS_ITEM)); + add_options.push_back(AddOption("SpecularShininess", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "specular_shininess"), { "specular_shininess" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_FRAGMENT, Shader::MODE_CANVAS_ITEM)); add_options.push_back(AddOption("SpecularShininessAlpha", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "specular_shininess_alpha"), { "specular_shininess_alpha" }, VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_FRAGMENT, Shader::MODE_CANVAS_ITEM)); add_options.push_back(AddOption("SpecularShininessTexture", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "specular_shininess_texture"), { "specular_shininess_texture" }, VisualShaderNode::PORT_TYPE_SAMPLER, TYPE_FLAGS_FRAGMENT, Shader::MODE_CANVAS_ITEM)); add_options.push_back(AddOption("Texture", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "texture"), { "texture" }, VisualShaderNode::PORT_TYPE_SAMPLER, TYPE_FLAGS_FRAGMENT, Shader::MODE_CANVAS_ITEM)); add_options.push_back(AddOption("Vertex", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_mode, "vertex"), { "vertex" }, VisualShaderNode::PORT_TYPE_VECTOR_2D, TYPE_FLAGS_FRAGMENT, Shader::MODE_CANVAS_ITEM)); - add_options.push_back(AddOption("FragCoord", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "fragcoord"), { "fragcoord" }, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM)); - add_options.push_back(AddOption("Light", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "light"), { "light" }, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM)); + add_options.push_back(AddOption("FragCoord", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "fragcoord"), { "fragcoord" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM)); + add_options.push_back(AddOption("Light", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "light"), { "light" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM)); add_options.push_back(AddOption("LightAlpha", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "light_alpha"), { "light_alpha" }, VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM)); - add_options.push_back(AddOption("LightColor", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "light_color"), { "light_color" }, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM)); + add_options.push_back(AddOption("LightColor", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "light_color"), { "light_color" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM)); add_options.push_back(AddOption("LightColorAlpha", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "light_color_alpha"), { "light_color_alpha" }, VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM)); - add_options.push_back(AddOption("LightPosition", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "light_position"), { "light_position" }, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM)); - add_options.push_back(AddOption("LightVertex", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "light_vertex"), { "light_vertex" }, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM)); - add_options.push_back(AddOption("Normal", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "normal"), { "normal" }, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM)); + add_options.push_back(AddOption("LightPosition", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "light_position"), { "light_position" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM)); + add_options.push_back(AddOption("LightVertex", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "light_vertex"), { "light_vertex" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM)); + add_options.push_back(AddOption("Normal", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "normal"), { "normal" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM)); add_options.push_back(AddOption("PointCoord", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "point_coord"), { "point_coord" }, VisualShaderNode::PORT_TYPE_VECTOR_2D, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM)); add_options.push_back(AddOption("ScreenUV", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "screen_uv"), { "screen_uv" }, VisualShaderNode::PORT_TYPE_VECTOR_2D, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM)); - add_options.push_back(AddOption("Shadow", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "shadow"), { "shadow" }, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM)); + add_options.push_back(AddOption("Shadow", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "shadow"), { "shadow" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM)); add_options.push_back(AddOption("ShadowAlpha", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "shadow_alpha"), { "shadow_alpha" }, VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM)); - add_options.push_back(AddOption("SpecularShininess", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "specular_shininess"), { "specular_shininess" }, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM)); + add_options.push_back(AddOption("SpecularShininess", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "specular_shininess"), { "specular_shininess" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM)); add_options.push_back(AddOption("SpecularShininessAlpha", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "specular_shininess_alpha"), { "specular_shininess_alpha" }, VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM)); add_options.push_back(AddOption("Texture", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "texture"), { "texture" }, VisualShaderNode::PORT_TYPE_SAMPLER, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM)); @@ -4641,27 +4641,27 @@ VisualShaderEditor::VisualShaderEditor() { add_options.push_back(AddOption("AtCubeMapPass", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "at_cubemap_pass"), { "at_cubemap_pass" }, VisualShaderNode::PORT_TYPE_BOOLEAN, TYPE_FLAGS_SKY, Shader::MODE_SKY)); add_options.push_back(AddOption("AtHalfResPass", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "at_half_res_pass"), { "at_half_res_pass" }, VisualShaderNode::PORT_TYPE_BOOLEAN, TYPE_FLAGS_SKY, Shader::MODE_SKY)); add_options.push_back(AddOption("AtQuarterResPass", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "at_quarter_res_pass"), { "at_quarter_res_pass" }, VisualShaderNode::PORT_TYPE_BOOLEAN, TYPE_FLAGS_SKY, Shader::MODE_SKY)); - add_options.push_back(AddOption("EyeDir", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "eyedir"), { "eyedir" }, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_SKY, Shader::MODE_SKY)); - add_options.push_back(AddOption("HalfResColor", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "half_res_color"), { "half_res_color" }, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_SKY, Shader::MODE_SKY)); + add_options.push_back(AddOption("EyeDir", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "eyedir"), { "eyedir" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_SKY, Shader::MODE_SKY)); + add_options.push_back(AddOption("HalfResColor", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "half_res_color"), { "half_res_color" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_SKY, Shader::MODE_SKY)); add_options.push_back(AddOption("HalfResAlpha", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "half_res_alpha"), { "half_res_alpha" }, VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_SKY, Shader::MODE_SKY)); - add_options.push_back(AddOption("Light0Color", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "light0_color"), { "light0_color" }, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_SKY, Shader::MODE_SKY)); - add_options.push_back(AddOption("Light0Direction", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "light0_direction"), { "light0_direction" }, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_SKY, Shader::MODE_SKY)); + add_options.push_back(AddOption("Light0Color", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "light0_color"), { "light0_color" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_SKY, Shader::MODE_SKY)); + add_options.push_back(AddOption("Light0Direction", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "light0_direction"), { "light0_direction" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_SKY, Shader::MODE_SKY)); add_options.push_back(AddOption("Light0Enabled", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "light0_enabled"), { "light0_enabled" }, VisualShaderNode::PORT_TYPE_BOOLEAN, TYPE_FLAGS_SKY, Shader::MODE_SKY)); add_options.push_back(AddOption("Light0Energy", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "light0_energy"), { "light0_energy" }, VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_SKY, Shader::MODE_SKY)); - add_options.push_back(AddOption("Light1Color", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "light1_color"), { "light1_color" }, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_SKY, Shader::MODE_SKY)); - add_options.push_back(AddOption("Light1Direction", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "light1_direction"), { "light1_direction" }, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_SKY, Shader::MODE_SKY)); + add_options.push_back(AddOption("Light1Color", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "light1_color"), { "light1_color" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_SKY, Shader::MODE_SKY)); + add_options.push_back(AddOption("Light1Direction", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "light1_direction"), { "light1_direction" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_SKY, Shader::MODE_SKY)); add_options.push_back(AddOption("Light1Enabled", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "light1_enabled"), { "light1_enabled" }, VisualShaderNode::PORT_TYPE_BOOLEAN, TYPE_FLAGS_SKY, Shader::MODE_SKY)); add_options.push_back(AddOption("Light1Energy", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "light1_energy"), { "light1_energy" }, VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_SKY, Shader::MODE_SKY)); - add_options.push_back(AddOption("Light2Color", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "light2_color"), { "light2_color" }, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_SKY, Shader::MODE_SKY)); - add_options.push_back(AddOption("Light2Direction", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "light2_direction"), { "light2_direction" }, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_SKY, Shader::MODE_SKY)); + add_options.push_back(AddOption("Light2Color", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "light2_color"), { "light2_color" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_SKY, Shader::MODE_SKY)); + add_options.push_back(AddOption("Light2Direction", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "light2_direction"), { "light2_direction" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_SKY, Shader::MODE_SKY)); add_options.push_back(AddOption("Light2Enabled", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "light2_enabled"), { "light2_enabled" }, VisualShaderNode::PORT_TYPE_BOOLEAN, TYPE_FLAGS_SKY, Shader::MODE_SKY)); add_options.push_back(AddOption("Light2Energy", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "light2_energy"), { "light2_energy" }, VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_SKY, Shader::MODE_SKY)); - add_options.push_back(AddOption("Light3Color", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "light3_color"), { "light3_color" }, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_SKY, Shader::MODE_SKY)); - add_options.push_back(AddOption("Light3Direction", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "light3_direction"), { "light3_direction" }, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_SKY, Shader::MODE_SKY)); + add_options.push_back(AddOption("Light3Color", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "light3_color"), { "light3_color" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_SKY, Shader::MODE_SKY)); + add_options.push_back(AddOption("Light3Direction", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "light3_direction"), { "light3_direction" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_SKY, Shader::MODE_SKY)); add_options.push_back(AddOption("Light3Enabled", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "light3_enabled"), { "light3_enabled" }, VisualShaderNode::PORT_TYPE_BOOLEAN, TYPE_FLAGS_SKY, Shader::MODE_SKY)); add_options.push_back(AddOption("Light3Energy", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "light3_energy"), { "light3_energy" }, VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_SKY, Shader::MODE_SKY)); - add_options.push_back(AddOption("Position", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "position"), { "position" }, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_SKY, Shader::MODE_SKY)); - add_options.push_back(AddOption("QuarterResColor", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "quarter_res_color"), { "quarter_res_color" }, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_SKY, Shader::MODE_SKY)); + add_options.push_back(AddOption("Position", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "position"), { "position" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_SKY, Shader::MODE_SKY)); + add_options.push_back(AddOption("QuarterResColor", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "quarter_res_color"), { "quarter_res_color" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_SKY, Shader::MODE_SKY)); add_options.push_back(AddOption("QuarterResAlpha", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "quarter_res_alpha"), { "quarter_res_alpha" }, VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_SKY, Shader::MODE_SKY)); add_options.push_back(AddOption("Radiance", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "radiance"), { "radiance" }, VisualShaderNode::PORT_TYPE_SAMPLER, TYPE_FLAGS_SKY, Shader::MODE_SKY)); add_options.push_back(AddOption("ScreenUV", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "screen_uv"), { "screen_uv" }, VisualShaderNode::PORT_TYPE_VECTOR_2D, TYPE_FLAGS_SKY, Shader::MODE_SKY)); @@ -4670,31 +4670,31 @@ VisualShaderEditor::VisualShaderEditor() { // FOG INPUTS - add_options.push_back(AddOption("WorldPosition", "Input", "Fog", "VisualShaderNodeInput", vformat(input_param_for_fog_shader_mode, "world_position"), { "world_position" }, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FOG, Shader::MODE_FOG)); - add_options.push_back(AddOption("ObjectPosition", "Input", "Fog", "VisualShaderNodeInput", vformat(input_param_for_fog_shader_mode, "object_position"), { "object_position" }, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FOG, Shader::MODE_FOG)); - add_options.push_back(AddOption("UVW", "Input", "Fog", "VisualShaderNodeInput", vformat(input_param_for_fog_shader_mode, "uvw"), { "uvw" }, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FOG, Shader::MODE_FOG)); - add_options.push_back(AddOption("Extents", "Input", "Fog", "VisualShaderNodeInput", vformat(input_param_for_fog_shader_mode, "extents"), { "extents" }, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FOG, Shader::MODE_FOG)); + add_options.push_back(AddOption("WorldPosition", "Input", "Fog", "VisualShaderNodeInput", vformat(input_param_for_fog_shader_mode, "world_position"), { "world_position" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_FOG, Shader::MODE_FOG)); + add_options.push_back(AddOption("ObjectPosition", "Input", "Fog", "VisualShaderNodeInput", vformat(input_param_for_fog_shader_mode, "object_position"), { "object_position" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_FOG, Shader::MODE_FOG)); + add_options.push_back(AddOption("UVW", "Input", "Fog", "VisualShaderNodeInput", vformat(input_param_for_fog_shader_mode, "uvw"), { "uvw" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_FOG, Shader::MODE_FOG)); + add_options.push_back(AddOption("Extents", "Input", "Fog", "VisualShaderNodeInput", vformat(input_param_for_fog_shader_mode, "extents"), { "extents" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_FOG, Shader::MODE_FOG)); add_options.push_back(AddOption("SDF", "Input", "Fog", "VisualShaderNodeInput", vformat(input_param_for_fog_shader_mode, "sdf"), { "sdf" }, VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_FOG, Shader::MODE_FOG)); add_options.push_back(AddOption("Time", "Input", "Fog", "VisualShaderNodeInput", vformat(input_param_for_fog_shader_mode, "time"), { "time" }, VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_FOG, Shader::MODE_FOG)); // PARTICLES INPUTS add_options.push_back(AddOption("CollisionDepth", "Input", "Collide", "VisualShaderNodeInput", vformat(input_param_for_collide_shader_mode, "collision_depth"), { "collision_depth" }, VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_COLLIDE, Shader::MODE_PARTICLES)); - add_options.push_back(AddOption("CollisionNormal", "Input", "Collide", "VisualShaderNodeInput", vformat(input_param_for_collide_shader_mode, "collision_normal"), { "collision_normal" }, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_COLLIDE, Shader::MODE_PARTICLES)); + add_options.push_back(AddOption("CollisionNormal", "Input", "Collide", "VisualShaderNodeInput", vformat(input_param_for_collide_shader_mode, "collision_normal"), { "collision_normal" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_COLLIDE, Shader::MODE_PARTICLES)); // PARTICLES add_options.push_back(AddOption("EmitParticle", "Particles", "", "VisualShaderNodeParticleEmit", "", {}, -1, TYPE_FLAGS_PROCESS | TYPE_FLAGS_PROCESS_CUSTOM | TYPE_FLAGS_COLLIDE, Shader::MODE_PARTICLES)); - add_options.push_back(AddOption("ParticleAccelerator", "Particles", "", "VisualShaderNodeParticleAccelerator", "", {}, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_PROCESS, Shader::MODE_PARTICLES)); + add_options.push_back(AddOption("ParticleAccelerator", "Particles", "", "VisualShaderNodeParticleAccelerator", "", {}, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_PROCESS, Shader::MODE_PARTICLES)); add_options.push_back(AddOption("ParticleRandomness", "Particles", "", "VisualShaderNodeParticleRandomness", "", {}, VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_EMIT | TYPE_FLAGS_PROCESS | TYPE_FLAGS_COLLIDE, Shader::MODE_PARTICLES)); - add_options.push_back(AddOption("MultiplyByAxisAngle", "Particles", "Transform", "VisualShaderNodeParticleMultiplyByAxisAngle", TTR("A node for help to multiply a position input vector by rotation using specific axis. Intended to work with emitters."), {}, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_EMIT | TYPE_FLAGS_PROCESS | TYPE_FLAGS_COLLIDE, Shader::MODE_PARTICLES)); + add_options.push_back(AddOption("MultiplyByAxisAngle", "Particles", "Transform", "VisualShaderNodeParticleMultiplyByAxisAngle", TTR("A node for help to multiply a position input vector by rotation using specific axis. Intended to work with emitters."), {}, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_EMIT | TYPE_FLAGS_PROCESS | TYPE_FLAGS_COLLIDE, Shader::MODE_PARTICLES)); - add_options.push_back(AddOption("BoxEmitter", "Particles", "Emitters", "VisualShaderNodeParticleBoxEmitter", "", {}, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_EMIT, Shader::MODE_PARTICLES)); - add_options.push_back(AddOption("MeshEmitter", "Particles", "Emitters", "VisualShaderNodeParticleMeshEmitter", "", {}, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_EMIT, Shader::MODE_PARTICLES)); - add_options.push_back(AddOption("RingEmitter", "Particles", "Emitters", "VisualShaderNodeParticleRingEmitter", "", {}, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_EMIT, Shader::MODE_PARTICLES)); - add_options.push_back(AddOption("SphereEmitter", "Particles", "Emitters", "VisualShaderNodeParticleSphereEmitter", "", {}, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_EMIT, Shader::MODE_PARTICLES)); + add_options.push_back(AddOption("BoxEmitter", "Particles", "Emitters", "VisualShaderNodeParticleBoxEmitter", "", {}, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_EMIT, Shader::MODE_PARTICLES)); + add_options.push_back(AddOption("MeshEmitter", "Particles", "Emitters", "VisualShaderNodeParticleMeshEmitter", "", {}, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_EMIT, Shader::MODE_PARTICLES)); + add_options.push_back(AddOption("RingEmitter", "Particles", "Emitters", "VisualShaderNodeParticleRingEmitter", "", {}, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_EMIT, Shader::MODE_PARTICLES)); + add_options.push_back(AddOption("SphereEmitter", "Particles", "Emitters", "VisualShaderNodeParticleSphereEmitter", "", {}, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_EMIT, Shader::MODE_PARTICLES)); - add_options.push_back(AddOption("ConeVelocity", "Particles", "Velocity", "VisualShaderNodeParticleConeVelocity", "", {}, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_EMIT, Shader::MODE_PARTICLES)); + add_options.push_back(AddOption("ConeVelocity", "Particles", "Velocity", "VisualShaderNodeParticleConeVelocity", "", {}, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_EMIT, Shader::MODE_PARTICLES)); // SCALAR @@ -4783,11 +4783,11 @@ VisualShaderEditor::VisualShaderEditor() { // SDF { - add_options.push_back(AddOption("ScreenUVToSDF", "SDF", "", "VisualShaderNodeScreenUVToSDF", TTR("Converts screen UV to a SDF."), {}, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT | TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM)); + add_options.push_back(AddOption("ScreenUVToSDF", "SDF", "", "VisualShaderNodeScreenUVToSDF", TTR("Converts screen UV to a SDF."), {}, VisualShaderNode::PORT_TYPE_VECTOR_2D, TYPE_FLAGS_FRAGMENT | TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM)); add_options.push_back(AddOption("SDFRaymarch", "SDF", "", "VisualShaderNodeSDFRaymarch", TTR("Casts a ray against the screen SDF and returns the distance travelled."), {}, -1, TYPE_FLAGS_FRAGMENT | TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM)); - add_options.push_back(AddOption("SDFToScreenUV", "SDF", "", "VisualShaderNodeSDFToScreenUV", TTR("Converts a SDF to screen UV."), {}, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT | TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM)); + add_options.push_back(AddOption("SDFToScreenUV", "SDF", "", "VisualShaderNodeSDFToScreenUV", TTR("Converts a SDF to screen UV."), {}, VisualShaderNode::PORT_TYPE_VECTOR_2D, TYPE_FLAGS_FRAGMENT | TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM)); add_options.push_back(AddOption("TextureSDF", "SDF", "", "VisualShaderNodeTextureSDF", TTR("Performs a SDF texture lookup."), {}, VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_FRAGMENT | TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM)); - add_options.push_back(AddOption("TextureSDFNormal", "SDF", "", "VisualShaderNodeTextureSDFNormal", TTR("Performs a SDF normal texture lookup."), {}, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT | TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM)); + add_options.push_back(AddOption("TextureSDFNormal", "SDF", "", "VisualShaderNodeTextureSDFNormal", TTR("Performs a SDF normal texture lookup."), {}, VisualShaderNode::PORT_TYPE_VECTOR_2D, TYPE_FLAGS_FRAGMENT | TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM)); } // TEXTURES @@ -4834,146 +4834,146 @@ VisualShaderEditor::VisualShaderEditor() { add_options.push_back(AddOption("Multiply", "Transform", "Operators", "VisualShaderNodeTransformOp", TTR("Multiplies two transforms."), { VisualShaderNodeTransformOp::OP_AxB }, VisualShaderNode::PORT_TYPE_TRANSFORM)); add_options.push_back(AddOption("MultiplyComp", "Transform", "Operators", "VisualShaderNodeTransformOp", TTR("Performs per-component multiplication of two transforms."), { VisualShaderNodeTransformOp::OP_AxB_COMP }, VisualShaderNode::PORT_TYPE_TRANSFORM)); add_options.push_back(AddOption("Subtract", "Transform", "Operators", "VisualShaderNodeTransformOp", TTR("Subtracts two transforms."), { VisualShaderNodeTransformOp::OP_A_MINUS_B }, VisualShaderNode::PORT_TYPE_TRANSFORM)); - add_options.push_back(AddOption("TransformVectorMult", "Transform", "Operators", "VisualShaderNodeTransformVecMult", TTR("Multiplies vector by transform."), {}, VisualShaderNode::PORT_TYPE_VECTOR)); + add_options.push_back(AddOption("TransformVectorMult", "Transform", "Operators", "VisualShaderNodeTransformVecMult", TTR("Multiplies vector by transform."), {}, VisualShaderNode::PORT_TYPE_VECTOR_3D)); add_options.push_back(AddOption("TransformConstant", "Transform", "Variables", "VisualShaderNodeTransformConstant", TTR("Transform constant."), {}, VisualShaderNode::PORT_TYPE_TRANSFORM)); add_options.push_back(AddOption("TransformUniform", "Transform", "Variables", "VisualShaderNodeTransformUniform", TTR("Transform uniform."), {}, VisualShaderNode::PORT_TYPE_TRANSFORM)); // VECTOR - add_options.push_back(AddOption("VectorFunc", "Vector", "Common", "VisualShaderNodeVectorFunc", TTR("Vector function."), {}, VisualShaderNode::PORT_TYPE_VECTOR)); - add_options.push_back(AddOption("VectorOp", "Vector", "Common", "VisualShaderNodeVectorOp", TTR("Vector operator."), {}, VisualShaderNode::PORT_TYPE_VECTOR)); + add_options.push_back(AddOption("VectorFunc", "Vector", "Common", "VisualShaderNodeVectorFunc", TTR("Vector function."), {}, VisualShaderNode::PORT_TYPE_VECTOR_3D)); + add_options.push_back(AddOption("VectorOp", "Vector", "Common", "VisualShaderNodeVectorOp", TTR("Vector operator."), {}, VisualShaderNode::PORT_TYPE_VECTOR_3D)); add_options.push_back(AddOption("VectorCompose", "Vector", "Common", "VisualShaderNodeVectorCompose", TTR("Composes vector from three scalars."))); add_options.push_back(AddOption("VectorDecompose", "Vector", "Common", "VisualShaderNodeVectorDecompose", TTR("Decomposes vector to three scalars."))); add_options.push_back(AddOption("Vector2Compose", "Vector", "Composition", "VisualShaderNodeVectorCompose", TTR("Composes 2D vector from three scalars."), { VisualShaderNodeVectorCompose::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D)); add_options.push_back(AddOption("Vector2Decompose", "Vector", "Composition", "VisualShaderNodeVectorDecompose", TTR("Decomposes 2D vector to three scalars."), { VisualShaderNodeVectorCompose::OP_TYPE_VECTOR_2D })); - add_options.push_back(AddOption("Vector3Compose", "Vector", "Composition", "VisualShaderNodeVectorCompose", TTR("Composes 3D vector from three scalars."), { VisualShaderNodeVectorCompose::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR)); + add_options.push_back(AddOption("Vector3Compose", "Vector", "Composition", "VisualShaderNodeVectorCompose", TTR("Composes 3D vector from three scalars."), { VisualShaderNodeVectorCompose::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D)); add_options.push_back(AddOption("Vector3Decompose", "Vector", "Composition", "VisualShaderNodeVectorDecompose", TTR("Decomposes 3D vector to three scalars."), { VisualShaderNodeVectorCompose::OP_TYPE_VECTOR_3D })); add_options.push_back(AddOption("Abs", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the absolute value of the parameter."), { VisualShaderNodeVectorFunc::FUNC_ABS, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D)); - add_options.push_back(AddOption("Abs", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the absolute value of the parameter."), { VisualShaderNodeVectorFunc::FUNC_ABS, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR)); + add_options.push_back(AddOption("Abs", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the absolute value of the parameter."), { VisualShaderNodeVectorFunc::FUNC_ABS, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D)); add_options.push_back(AddOption("ACos", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the arc-cosine of the parameter."), { VisualShaderNodeVectorFunc::FUNC_ACOS, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D)); - add_options.push_back(AddOption("ACos", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the arc-cosine of the parameter."), { VisualShaderNodeVectorFunc::FUNC_ACOS, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR)); + add_options.push_back(AddOption("ACos", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the arc-cosine of the parameter."), { VisualShaderNodeVectorFunc::FUNC_ACOS, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D)); add_options.push_back(AddOption("ACosH", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the inverse hyperbolic cosine of the parameter."), { VisualShaderNodeVectorFunc::FUNC_ACOSH, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D)); - add_options.push_back(AddOption("ACosH", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the inverse hyperbolic cosine of the parameter."), { VisualShaderNodeVectorFunc::FUNC_ACOSH, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR)); + add_options.push_back(AddOption("ACosH", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the inverse hyperbolic cosine of the parameter."), { VisualShaderNodeVectorFunc::FUNC_ACOSH, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D)); add_options.push_back(AddOption("ASin", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the arc-sine of the parameter."), { VisualShaderNodeVectorFunc::FUNC_ASIN, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D)); - add_options.push_back(AddOption("ASin", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the arc-sine of the parameter."), { VisualShaderNodeVectorFunc::FUNC_ASIN, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR)); + add_options.push_back(AddOption("ASin", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the arc-sine of the parameter."), { VisualShaderNodeVectorFunc::FUNC_ASIN, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D)); add_options.push_back(AddOption("ASinH", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the inverse hyperbolic sine of the parameter."), { VisualShaderNodeVectorFunc::FUNC_ASINH, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D)); - add_options.push_back(AddOption("ASinH", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the inverse hyperbolic sine of the parameter."), { VisualShaderNodeVectorFunc::FUNC_ASINH, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR)); + add_options.push_back(AddOption("ASinH", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the inverse hyperbolic sine of the parameter."), { VisualShaderNodeVectorFunc::FUNC_ASINH, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D)); add_options.push_back(AddOption("ATan", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the arc-tangent of the parameter."), { VisualShaderNodeVectorFunc::FUNC_ATAN, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D)); - add_options.push_back(AddOption("ATan", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the arc-tangent of the parameter."), { VisualShaderNodeVectorFunc::FUNC_ATAN, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR)); + add_options.push_back(AddOption("ATan", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the arc-tangent of the parameter."), { VisualShaderNodeVectorFunc::FUNC_ATAN, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D)); add_options.push_back(AddOption("ATan2", "Vector", "Functions", "VisualShaderNodeVectorOp", TTR("Returns the arc-tangent of the parameters."), { VisualShaderNodeVectorOp::OP_ATAN2, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D)); - add_options.push_back(AddOption("ATan2", "Vector", "Functions", "VisualShaderNodeVectorOp", TTR("Returns the arc-tangent of the parameters."), { VisualShaderNodeVectorOp::OP_ATAN2, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR)); + add_options.push_back(AddOption("ATan2", "Vector", "Functions", "VisualShaderNodeVectorOp", TTR("Returns the arc-tangent of the parameters."), { VisualShaderNodeVectorOp::OP_ATAN2, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D)); add_options.push_back(AddOption("ATanH", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the inverse hyperbolic tangent of the parameter."), { VisualShaderNodeVectorFunc::FUNC_ATANH, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D)); - add_options.push_back(AddOption("ATanH", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the inverse hyperbolic tangent of the parameter."), { VisualShaderNodeVectorFunc::FUNC_ATANH, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR)); + add_options.push_back(AddOption("ATanH", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the inverse hyperbolic tangent of the parameter."), { VisualShaderNodeVectorFunc::FUNC_ATANH, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D)); add_options.push_back(AddOption("Ceil", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Finds the nearest integer that is greater than or equal to the parameter."), { VisualShaderNodeVectorFunc::FUNC_CEIL }, VisualShaderNode::PORT_TYPE_VECTOR_2D)); - add_options.push_back(AddOption("Ceil", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Finds the nearest integer that is greater than or equal to the parameter."), { VisualShaderNodeVectorFunc::FUNC_CEIL, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR)); + add_options.push_back(AddOption("Ceil", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Finds the nearest integer that is greater than or equal to the parameter."), { VisualShaderNodeVectorFunc::FUNC_CEIL, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D)); add_options.push_back(AddOption("Clamp", "Vector", "Functions", "VisualShaderNodeClamp", TTR("Constrains a value to lie between two further values."), { VisualShaderNodeClamp::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D)); - add_options.push_back(AddOption("Clamp", "Vector", "Functions", "VisualShaderNodeClamp", TTR("Constrains a value to lie between two further values."), { VisualShaderNodeClamp::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR)); + add_options.push_back(AddOption("Clamp", "Vector", "Functions", "VisualShaderNodeClamp", TTR("Constrains a value to lie between two further values."), { VisualShaderNodeClamp::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D)); add_options.push_back(AddOption("Cos", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the cosine of the parameter."), { VisualShaderNodeVectorFunc::FUNC_COS, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D)); - add_options.push_back(AddOption("Cos", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the cosine of the parameter."), { VisualShaderNodeVectorFunc::FUNC_COS, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR)); + add_options.push_back(AddOption("Cos", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the cosine of the parameter."), { VisualShaderNodeVectorFunc::FUNC_COS, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D)); add_options.push_back(AddOption("CosH", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the hyperbolic cosine of the parameter."), { VisualShaderNodeVectorFunc::FUNC_COSH, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D)); - add_options.push_back(AddOption("CosH", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the hyperbolic cosine of the parameter."), { VisualShaderNodeVectorFunc::FUNC_COSH, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR)); - add_options.push_back(AddOption("Cross", "Vector", "Functions", "VisualShaderNodeVectorOp", TTR("Calculates the cross product of two vectors."), { VisualShaderNodeVectorOp::OP_CROSS, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR)); + add_options.push_back(AddOption("CosH", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the hyperbolic cosine of the parameter."), { VisualShaderNodeVectorFunc::FUNC_COSH, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D)); + add_options.push_back(AddOption("Cross", "Vector", "Functions", "VisualShaderNodeVectorOp", TTR("Calculates the cross product of two vectors."), { VisualShaderNodeVectorOp::OP_CROSS, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D)); add_options.push_back(AddOption("Degrees", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Converts a quantity in radians to degrees."), { VisualShaderNodeVectorFunc::FUNC_DEGREES, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D)); - add_options.push_back(AddOption("Degrees", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Converts a quantity in radians to degrees."), { VisualShaderNodeVectorFunc::FUNC_DEGREES, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR)); + add_options.push_back(AddOption("Degrees", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Converts a quantity in radians to degrees."), { VisualShaderNodeVectorFunc::FUNC_DEGREES, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D)); add_options.push_back(AddOption("DFdX", "Vector", "Functions", "VisualShaderNodeDerivativeFunc", TTR("(Fragment/Light mode only) (Vector) Derivative in 'x' using local differencing."), { VisualShaderNodeDerivativeFunc::FUNC_X, VisualShaderNodeDerivativeFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D, TYPE_FLAGS_FRAGMENT | TYPE_FLAGS_LIGHT, -1, true)); - add_options.push_back(AddOption("DFdX", "Vector", "Functions", "VisualShaderNodeDerivativeFunc", TTR("(Fragment/Light mode only) (Vector) Derivative in 'x' using local differencing."), { VisualShaderNodeDerivativeFunc::FUNC_X, VisualShaderNodeDerivativeFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT | TYPE_FLAGS_LIGHT, -1, true)); + add_options.push_back(AddOption("DFdX", "Vector", "Functions", "VisualShaderNodeDerivativeFunc", TTR("(Fragment/Light mode only) (Vector) Derivative in 'x' using local differencing."), { VisualShaderNodeDerivativeFunc::FUNC_X, VisualShaderNodeDerivativeFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_FRAGMENT | TYPE_FLAGS_LIGHT, -1, true)); add_options.push_back(AddOption("DFdY", "Vector", "Functions", "VisualShaderNodeDerivativeFunc", TTR("(Fragment/Light mode only) (Vector) Derivative in 'y' using local differencing."), { VisualShaderNodeDerivativeFunc::FUNC_Y, VisualShaderNodeDerivativeFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D, TYPE_FLAGS_FRAGMENT | TYPE_FLAGS_LIGHT, -1, true)); - add_options.push_back(AddOption("DFdY", "Vector", "Functions", "VisualShaderNodeDerivativeFunc", TTR("(Fragment/Light mode only) (Vector) Derivative in 'y' using local differencing."), { VisualShaderNodeDerivativeFunc::FUNC_Y, VisualShaderNodeDerivativeFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT | TYPE_FLAGS_LIGHT, -1, true)); + add_options.push_back(AddOption("DFdY", "Vector", "Functions", "VisualShaderNodeDerivativeFunc", TTR("(Fragment/Light mode only) (Vector) Derivative in 'y' using local differencing."), { VisualShaderNodeDerivativeFunc::FUNC_Y, VisualShaderNodeDerivativeFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_FRAGMENT | TYPE_FLAGS_LIGHT, -1, true)); add_options.push_back(AddOption("Distance2D", "Vector", "Functions", "VisualShaderNodeVectorDistance", TTR("Returns the distance between two points."), { VisualShaderNodeVectorDistance::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_SCALAR)); add_options.push_back(AddOption("Distance3D", "Vector", "Functions", "VisualShaderNodeVectorDistance", TTR("Returns the distance between two points."), { VisualShaderNodeVectorDistance::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_SCALAR)); add_options.push_back(AddOption("Dot", "Vector", "Functions", "VisualShaderNodeDotProduct", TTR("Calculates the dot product of two vectors."), {}, VisualShaderNode::PORT_TYPE_SCALAR)); add_options.push_back(AddOption("Exp", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Base-e Exponential."), { VisualShaderNodeVectorFunc::FUNC_EXP, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D)); - add_options.push_back(AddOption("Exp", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Base-e Exponential."), { VisualShaderNodeVectorFunc::FUNC_EXP, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR)); + add_options.push_back(AddOption("Exp", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Base-e Exponential."), { VisualShaderNodeVectorFunc::FUNC_EXP, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D)); add_options.push_back(AddOption("Exp2", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Base-2 Exponential."), { VisualShaderNodeVectorFunc::FUNC_EXP2, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D)); - add_options.push_back(AddOption("Exp2", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Base-2 Exponential."), { VisualShaderNodeVectorFunc::FUNC_EXP2, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR)); + add_options.push_back(AddOption("Exp2", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Base-2 Exponential."), { VisualShaderNodeVectorFunc::FUNC_EXP2, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D)); add_options.push_back(AddOption("FaceForward", "Vector", "Functions", "VisualShaderNodeFaceForward", TTR("Returns the vector that points in the same direction as a reference vector. The function has three vector parameters : N, the vector to orient, I, the incident vector, and Nref, the reference vector. If the dot product of I and Nref is smaller than zero the return value is N. Otherwise -N is returned."), { VisualShaderNodeFaceForward::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D)); - add_options.push_back(AddOption("FaceForward", "Vector", "Functions", "VisualShaderNodeFaceForward", TTR("Returns the vector that points in the same direction as a reference vector. The function has three vector parameters : N, the vector to orient, I, the incident vector, and Nref, the reference vector. If the dot product of I and Nref is smaller than zero the return value is N. Otherwise -N is returned."), { VisualShaderNodeFaceForward::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR)); + add_options.push_back(AddOption("FaceForward", "Vector", "Functions", "VisualShaderNodeFaceForward", TTR("Returns the vector that points in the same direction as a reference vector. The function has three vector parameters : N, the vector to orient, I, the incident vector, and Nref, the reference vector. If the dot product of I and Nref is smaller than zero the return value is N. Otherwise -N is returned."), { VisualShaderNodeFaceForward::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D)); add_options.push_back(AddOption("Floor", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Finds the nearest integer less than or equal to the parameter."), { VisualShaderNodeVectorFunc::FUNC_FLOOR, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D)); - add_options.push_back(AddOption("Floor", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Finds the nearest integer less than or equal to the parameter."), { VisualShaderNodeVectorFunc::FUNC_FLOOR, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR)); + add_options.push_back(AddOption("Floor", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Finds the nearest integer less than or equal to the parameter."), { VisualShaderNodeVectorFunc::FUNC_FLOOR, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D)); add_options.push_back(AddOption("Fract", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Computes the fractional part of the argument."), { VisualShaderNodeVectorFunc::FUNC_FRAC, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D)); - add_options.push_back(AddOption("Fract", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Computes the fractional part of the argument."), { VisualShaderNodeVectorFunc::FUNC_FRAC, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR)); + add_options.push_back(AddOption("Fract", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Computes the fractional part of the argument."), { VisualShaderNodeVectorFunc::FUNC_FRAC, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D)); add_options.push_back(AddOption("Fresnel", "Vector", "Functions", "VisualShaderNodeFresnel", TTR("Returns falloff based on the dot product of surface normal and view direction of camera (pass associated inputs to it)."), {}, VisualShaderNode::PORT_TYPE_SCALAR)); add_options.push_back(AddOption("InverseSqrt", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the inverse of the square root of the parameter."), { VisualShaderNodeVectorFunc::FUNC_INVERSE_SQRT, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D)); - add_options.push_back(AddOption("InverseSqrt", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the inverse of the square root of the parameter."), { VisualShaderNodeVectorFunc::FUNC_INVERSE_SQRT, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR)); + add_options.push_back(AddOption("InverseSqrt", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the inverse of the square root of the parameter."), { VisualShaderNodeVectorFunc::FUNC_INVERSE_SQRT, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D)); add_options.push_back(AddOption("Length", "Vector", "Functions", "VisualShaderNodeVectorLen", TTR("Calculates the length of a vector."), { VisualShaderNodeVectorLen::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_SCALAR)); add_options.push_back(AddOption("Length", "Vector", "Functions", "VisualShaderNodeVectorLen", TTR("Calculates the length of a vector."), { VisualShaderNodeVectorLen::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_SCALAR)); add_options.push_back(AddOption("Log", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Natural logarithm."), { VisualShaderNodeVectorFunc::FUNC_LOG, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D)); - add_options.push_back(AddOption("Log", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Natural logarithm."), { VisualShaderNodeVectorFunc::FUNC_LOG, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR)); + add_options.push_back(AddOption("Log", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Natural logarithm."), { VisualShaderNodeVectorFunc::FUNC_LOG, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D)); add_options.push_back(AddOption("Log2", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Base-2 logarithm."), { VisualShaderNodeVectorFunc::FUNC_LOG2, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D)); - add_options.push_back(AddOption("Log2", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Base-2 logarithm."), { VisualShaderNodeVectorFunc::FUNC_LOG2, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR)); + add_options.push_back(AddOption("Log2", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Base-2 logarithm."), { VisualShaderNodeVectorFunc::FUNC_LOG2, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D)); add_options.push_back(AddOption("Max", "Vector", "Functions", "VisualShaderNodeVectorOp", TTR("Returns the greater of two values."), { VisualShaderNodeVectorOp::OP_MAX, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D)); - add_options.push_back(AddOption("Max", "Vector", "Functions", "VisualShaderNodeVectorOp", TTR("Returns the greater of two values."), { VisualShaderNodeVectorOp::OP_MAX, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR)); + add_options.push_back(AddOption("Max", "Vector", "Functions", "VisualShaderNodeVectorOp", TTR("Returns the greater of two values."), { VisualShaderNodeVectorOp::OP_MAX, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D)); add_options.push_back(AddOption("Min", "Vector", "Functions", "VisualShaderNodeVectorOp", TTR("Returns the lesser of two values."), { VisualShaderNodeVectorOp::OP_MIN, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D)); - add_options.push_back(AddOption("Min", "Vector", "Functions", "VisualShaderNodeVectorOp", TTR("Returns the lesser of two values."), { VisualShaderNodeVectorOp::OP_MIN, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR)); + add_options.push_back(AddOption("Min", "Vector", "Functions", "VisualShaderNodeVectorOp", TTR("Returns the lesser of two values."), { VisualShaderNodeVectorOp::OP_MIN, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D)); add_options.push_back(AddOption("Mix", "Vector", "Functions", "VisualShaderNodeMix", TTR("Linear interpolation between two vectors."), { VisualShaderNodeMix::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D)); - add_options.push_back(AddOption("Mix", "Vector", "Functions", "VisualShaderNodeMix", TTR("Linear interpolation between two vectors."), { VisualShaderNodeMix::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR)); + add_options.push_back(AddOption("Mix", "Vector", "Functions", "VisualShaderNodeMix", TTR("Linear interpolation between two vectors."), { VisualShaderNodeMix::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D)); add_options.push_back(AddOption("MixS", "Vector", "Functions", "VisualShaderNodeMix", TTR("Linear interpolation between two vectors using scalar."), { VisualShaderNodeMix::OP_TYPE_VECTOR_2D_SCALAR }, VisualShaderNode::PORT_TYPE_VECTOR_2D)); - add_options.push_back(AddOption("MixS", "Vector", "Functions", "VisualShaderNodeMix", TTR("Linear interpolation between two vectors using scalar."), { VisualShaderNodeMix::OP_TYPE_VECTOR_3D_SCALAR }, VisualShaderNode::PORT_TYPE_VECTOR)); + add_options.push_back(AddOption("MixS", "Vector", "Functions", "VisualShaderNodeMix", TTR("Linear interpolation between two vectors using scalar."), { VisualShaderNodeMix::OP_TYPE_VECTOR_3D_SCALAR }, VisualShaderNode::PORT_TYPE_VECTOR_3D)); add_options.push_back(AddOption("MultiplyAdd", "Vector", "Functions", "VisualShaderNodeMultiplyAdd", TTR("Performs a fused multiply-add operation (a * b + c) on vectors."), { VisualShaderNodeMultiplyAdd::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D)); - add_options.push_back(AddOption("MultiplyAdd", "Vector", "Functions", "VisualShaderNodeMultiplyAdd", TTR("Performs a fused multiply-add operation (a * b + c) on vectors."), { VisualShaderNodeMultiplyAdd::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR)); + add_options.push_back(AddOption("MultiplyAdd", "Vector", "Functions", "VisualShaderNodeMultiplyAdd", TTR("Performs a fused multiply-add operation (a * b + c) on vectors."), { VisualShaderNodeMultiplyAdd::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D)); add_options.push_back(AddOption("Negate", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the opposite value of the parameter."), { VisualShaderNodeVectorFunc::FUNC_NEGATE, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D)); - add_options.push_back(AddOption("Negate", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the opposite value of the parameter."), { VisualShaderNodeVectorFunc::FUNC_NEGATE, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR)); + add_options.push_back(AddOption("Negate", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the opposite value of the parameter."), { VisualShaderNodeVectorFunc::FUNC_NEGATE, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D)); add_options.push_back(AddOption("Normalize", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Calculates the normalize product of vector."), { VisualShaderNodeVectorFunc::FUNC_NORMALIZE, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D)); - add_options.push_back(AddOption("Normalize", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Calculates the normalize product of vector."), { VisualShaderNodeVectorFunc::FUNC_NORMALIZE, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR)); + add_options.push_back(AddOption("Normalize", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Calculates the normalize product of vector."), { VisualShaderNodeVectorFunc::FUNC_NORMALIZE, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D)); add_options.push_back(AddOption("OneMinus", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("1.0 - vector"), { VisualShaderNodeVectorFunc::FUNC_ONEMINUS, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D)); - add_options.push_back(AddOption("OneMinus", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("1.0 - vector"), { VisualShaderNodeVectorFunc::FUNC_ONEMINUS, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR)); + add_options.push_back(AddOption("OneMinus", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("1.0 - vector"), { VisualShaderNodeVectorFunc::FUNC_ONEMINUS, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D)); add_options.push_back(AddOption("Pow", "Vector", "Functions", "VisualShaderNodeVectorOp", TTR("Returns the value of the first parameter raised to the power of the second."), { VisualShaderNodeVectorOp::OP_POW, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D)); - add_options.push_back(AddOption("Pow", "Vector", "Functions", "VisualShaderNodeVectorOp", TTR("Returns the value of the first parameter raised to the power of the second."), { VisualShaderNodeVectorOp::OP_POW, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR)); + add_options.push_back(AddOption("Pow", "Vector", "Functions", "VisualShaderNodeVectorOp", TTR("Returns the value of the first parameter raised to the power of the second."), { VisualShaderNodeVectorOp::OP_POW, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D)); add_options.push_back(AddOption("Radians", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Converts a quantity in degrees to radians."), { VisualShaderNodeVectorFunc::FUNC_RADIANS, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D)); - add_options.push_back(AddOption("Radians", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Converts a quantity in degrees to radians."), { VisualShaderNodeVectorFunc::FUNC_RADIANS, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR)); + add_options.push_back(AddOption("Radians", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Converts a quantity in degrees to radians."), { VisualShaderNodeVectorFunc::FUNC_RADIANS, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D)); add_options.push_back(AddOption("Reciprocal", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("1.0 / vector"), { VisualShaderNodeVectorFunc::FUNC_RECIPROCAL, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D)); - add_options.push_back(AddOption("Reciprocal", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("1.0 / vector"), { VisualShaderNodeVectorFunc::FUNC_RECIPROCAL, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR)); - add_options.push_back(AddOption("Reflect", "Vector", "Functions", "VisualShaderNodeVectorOp", TTR("Returns the vector that points in the direction of reflection ( a : incident vector, b : normal vector )."), { VisualShaderNodeVectorOp::OP_REFLECT, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR)); - add_options.push_back(AddOption("Refract", "Vector", "Functions", "VisualShaderNodeVectorRefract", TTR("Returns the vector that points in the direction of refraction."), {}, VisualShaderNode::PORT_TYPE_VECTOR)); + add_options.push_back(AddOption("Reciprocal", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("1.0 / vector"), { VisualShaderNodeVectorFunc::FUNC_RECIPROCAL, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D)); + add_options.push_back(AddOption("Reflect", "Vector", "Functions", "VisualShaderNodeVectorOp", TTR("Returns the vector that points in the direction of reflection ( a : incident vector, b : normal vector )."), { VisualShaderNodeVectorOp::OP_REFLECT, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D)); + add_options.push_back(AddOption("Refract", "Vector", "Functions", "VisualShaderNodeVectorRefract", TTR("Returns the vector that points in the direction of refraction."), {}, VisualShaderNode::PORT_TYPE_VECTOR_3D)); add_options.push_back(AddOption("Round", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Finds the nearest integer to the parameter."), { VisualShaderNodeVectorFunc::FUNC_ROUND, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D)); - add_options.push_back(AddOption("Round", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Finds the nearest integer to the parameter."), { VisualShaderNodeVectorFunc::FUNC_ROUND, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR)); + add_options.push_back(AddOption("Round", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Finds the nearest integer to the parameter."), { VisualShaderNodeVectorFunc::FUNC_ROUND, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D)); add_options.push_back(AddOption("RoundEven", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Finds the nearest even integer to the parameter."), { VisualShaderNodeVectorFunc::FUNC_ROUNDEVEN, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D)); - add_options.push_back(AddOption("RoundEven", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Finds the nearest even integer to the parameter."), { VisualShaderNodeVectorFunc::FUNC_ROUNDEVEN, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR)); + add_options.push_back(AddOption("RoundEven", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Finds the nearest even integer to the parameter."), { VisualShaderNodeVectorFunc::FUNC_ROUNDEVEN, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D)); add_options.push_back(AddOption("Saturate", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Clamps the value between 0.0 and 1.0."), { VisualShaderNodeVectorFunc::FUNC_SATURATE, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D)); - add_options.push_back(AddOption("Saturate", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Clamps the value between 0.0 and 1.0."), { VisualShaderNodeVectorFunc::FUNC_SATURATE, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR)); + add_options.push_back(AddOption("Saturate", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Clamps the value between 0.0 and 1.0."), { VisualShaderNodeVectorFunc::FUNC_SATURATE, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D)); add_options.push_back(AddOption("Sign", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Extracts the sign of the parameter."), { VisualShaderNodeVectorFunc::FUNC_SIGN, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D)); - add_options.push_back(AddOption("Sign", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Extracts the sign of the parameter."), { VisualShaderNodeVectorFunc::FUNC_SIGN, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR)); + add_options.push_back(AddOption("Sign", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Extracts the sign of the parameter."), { VisualShaderNodeVectorFunc::FUNC_SIGN, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D)); add_options.push_back(AddOption("Sin", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the sine of the parameter."), { VisualShaderNodeVectorFunc::FUNC_SIN, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D)); - add_options.push_back(AddOption("Sin", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the sine of the parameter."), { VisualShaderNodeVectorFunc::FUNC_SIN, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR)); + add_options.push_back(AddOption("Sin", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the sine of the parameter."), { VisualShaderNodeVectorFunc::FUNC_SIN, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D)); add_options.push_back(AddOption("SinH", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the hyperbolic sine of the parameter."), { VisualShaderNodeVectorFunc::FUNC_SINH, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D)); - add_options.push_back(AddOption("SinH", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the hyperbolic sine of the parameter."), { VisualShaderNodeVectorFunc::FUNC_SINH, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR)); + add_options.push_back(AddOption("SinH", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the hyperbolic sine of the parameter."), { VisualShaderNodeVectorFunc::FUNC_SINH, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D)); add_options.push_back(AddOption("Sqrt", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the square root of the parameter."), { VisualShaderNodeVectorFunc::FUNC_SQRT, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D)); - add_options.push_back(AddOption("Sqrt", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the square root of the parameter."), { VisualShaderNodeVectorFunc::FUNC_SQRT, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR)); + add_options.push_back(AddOption("Sqrt", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the square root of the parameter."), { VisualShaderNodeVectorFunc::FUNC_SQRT, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D)); add_options.push_back(AddOption("SmoothStep", "Vector", "Functions", "VisualShaderNodeSmoothStep", TTR("SmoothStep function( vector(edge0), vector(edge1), vector(x) ).\n\nReturns 0.0 if 'x' is smaller than 'edge0' and 1.0 if 'x' is larger than 'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 using Hermite polynomials."), { VisualShaderNodeSmoothStep::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D)); - add_options.push_back(AddOption("SmoothStep", "Vector", "Functions", "VisualShaderNodeSmoothStep", TTR("SmoothStep function( vector(edge0), vector(edge1), vector(x) ).\n\nReturns 0.0 if 'x' is smaller than 'edge0' and 1.0 if 'x' is larger than 'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 using Hermite polynomials."), { VisualShaderNodeSmoothStep::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR)); + add_options.push_back(AddOption("SmoothStep", "Vector", "Functions", "VisualShaderNodeSmoothStep", TTR("SmoothStep function( vector(edge0), vector(edge1), vector(x) ).\n\nReturns 0.0 if 'x' is smaller than 'edge0' and 1.0 if 'x' is larger than 'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 using Hermite polynomials."), { VisualShaderNodeSmoothStep::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D)); add_options.push_back(AddOption("SmoothStepS", "Vector", "Functions", "VisualShaderNodeSmoothStep", TTR("SmoothStep function( scalar(edge0), scalar(edge1), vector(x) ).\n\nReturns 0.0 if 'x' is smaller than 'edge0' and 1.0 if 'x' is larger than 'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 using Hermite polynomials."), { VisualShaderNodeSmoothStep::OP_TYPE_VECTOR_2D_SCALAR }, VisualShaderNode::PORT_TYPE_VECTOR_2D)); - add_options.push_back(AddOption("SmoothStepS", "Vector", "Functions", "VisualShaderNodeSmoothStep", TTR("SmoothStep function( scalar(edge0), scalar(edge1), vector(x) ).\n\nReturns 0.0 if 'x' is smaller than 'edge0' and 1.0 if 'x' is larger than 'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 using Hermite polynomials."), { VisualShaderNodeSmoothStep::OP_TYPE_VECTOR_3D_SCALAR }, VisualShaderNode::PORT_TYPE_VECTOR)); + add_options.push_back(AddOption("SmoothStepS", "Vector", "Functions", "VisualShaderNodeSmoothStep", TTR("SmoothStep function( scalar(edge0), scalar(edge1), vector(x) ).\n\nReturns 0.0 if 'x' is smaller than 'edge0' and 1.0 if 'x' is larger than 'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 using Hermite polynomials."), { VisualShaderNodeSmoothStep::OP_TYPE_VECTOR_3D_SCALAR }, VisualShaderNode::PORT_TYPE_VECTOR_3D)); add_options.push_back(AddOption("Step", "Vector", "Functions", "VisualShaderNodeStep", TTR("Step function( vector(edge), vector(x) ).\n\nReturns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0."), { VisualShaderNodeStep::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D)); - add_options.push_back(AddOption("Step", "Vector", "Functions", "VisualShaderNodeStep", TTR("Step function( vector(edge), vector(x) ).\n\nReturns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0."), { VisualShaderNodeStep::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR)); + add_options.push_back(AddOption("Step", "Vector", "Functions", "VisualShaderNodeStep", TTR("Step function( vector(edge), vector(x) ).\n\nReturns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0."), { VisualShaderNodeStep::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D)); add_options.push_back(AddOption("StepS", "Vector", "Functions", "VisualShaderNodeStep", TTR("Step function( scalar(edge), vector(x) ).\n\nReturns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0."), { VisualShaderNodeStep::OP_TYPE_VECTOR_2D_SCALAR }, VisualShaderNode::PORT_TYPE_VECTOR_2D)); - add_options.push_back(AddOption("StepS", "Vector", "Functions", "VisualShaderNodeStep", TTR("Step function( scalar(edge), vector(x) ).\n\nReturns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0."), { VisualShaderNodeStep::OP_TYPE_VECTOR_3D_SCALAR }, VisualShaderNode::PORT_TYPE_VECTOR)); + add_options.push_back(AddOption("StepS", "Vector", "Functions", "VisualShaderNodeStep", TTR("Step function( scalar(edge), vector(x) ).\n\nReturns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0."), { VisualShaderNodeStep::OP_TYPE_VECTOR_3D_SCALAR }, VisualShaderNode::PORT_TYPE_VECTOR_3D)); add_options.push_back(AddOption("Sum", "Vector", "Functions", "VisualShaderNodeDerivativeFunc", TTR("(Fragment/Light mode only) (Vector) Sum of absolute derivative in 'x' and 'y'."), { VisualShaderNodeDerivativeFunc::FUNC_SUM, VisualShaderNodeDerivativeFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D, TYPE_FLAGS_FRAGMENT | TYPE_FLAGS_LIGHT, -1, true)); - add_options.push_back(AddOption("Sum", "Vector", "Functions", "VisualShaderNodeDerivativeFunc", TTR("(Fragment/Light mode only) (Vector) Sum of absolute derivative in 'x' and 'y'."), { VisualShaderNodeDerivativeFunc::FUNC_SUM, VisualShaderNodeDerivativeFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT | TYPE_FLAGS_LIGHT, -1, true)); + add_options.push_back(AddOption("Sum", "Vector", "Functions", "VisualShaderNodeDerivativeFunc", TTR("(Fragment/Light mode only) (Vector) Sum of absolute derivative in 'x' and 'y'."), { VisualShaderNodeDerivativeFunc::FUNC_SUM, VisualShaderNodeDerivativeFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_FRAGMENT | TYPE_FLAGS_LIGHT, -1, true)); add_options.push_back(AddOption("Tan", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the tangent of the parameter."), { VisualShaderNodeVectorFunc::FUNC_TAN, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D)); - add_options.push_back(AddOption("Tan", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the tangent of the parameter."), { VisualShaderNodeVectorFunc::FUNC_TAN, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR)); + add_options.push_back(AddOption("Tan", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the tangent of the parameter."), { VisualShaderNodeVectorFunc::FUNC_TAN, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D)); add_options.push_back(AddOption("TanH", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the hyperbolic tangent of the parameter."), { VisualShaderNodeVectorFunc::FUNC_TANH, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D)); - add_options.push_back(AddOption("TanH", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the hyperbolic tangent of the parameter."), { VisualShaderNodeVectorFunc::FUNC_TANH, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR)); + add_options.push_back(AddOption("TanH", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the hyperbolic tangent of the parameter."), { VisualShaderNodeVectorFunc::FUNC_TANH, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D)); add_options.push_back(AddOption("Trunc", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Finds the truncated value of the parameter."), { VisualShaderNodeVectorFunc::FUNC_TRUNC, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D)); - add_options.push_back(AddOption("Trunc", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Finds the truncated value of the parameter."), { VisualShaderNodeVectorFunc::FUNC_TRUNC, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR)); + add_options.push_back(AddOption("Trunc", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Finds the truncated value of the parameter."), { VisualShaderNodeVectorFunc::FUNC_TRUNC, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D)); add_options.push_back(AddOption("Add", "Vector", "Operators", "VisualShaderNodeVectorOp", TTR("Adds 2D vector to 2D vector."), { VisualShaderNodeVectorOp::OP_ADD, VisualShaderNodeVectorOp::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D)); - add_options.push_back(AddOption("Add", "Vector", "Operators", "VisualShaderNodeVectorOp", TTR("Adds 3D vector to 3D vector."), { VisualShaderNodeVectorOp::OP_ADD, VisualShaderNodeVectorOp::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR)); + add_options.push_back(AddOption("Add", "Vector", "Operators", "VisualShaderNodeVectorOp", TTR("Adds 3D vector to 3D vector."), { VisualShaderNodeVectorOp::OP_ADD, VisualShaderNodeVectorOp::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D)); add_options.push_back(AddOption("Divide", "Vector", "Operators", "VisualShaderNodeVectorOp", TTR("Divides 2D vector by 2D vector."), { VisualShaderNodeVectorOp::OP_DIV, VisualShaderNodeVectorOp::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D)); - add_options.push_back(AddOption("Divide", "Vector", "Operators", "VisualShaderNodeVectorOp", TTR("Divides 3D vector by 3D vector."), { VisualShaderNodeVectorOp::OP_DIV, VisualShaderNodeVectorOp::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR)); + add_options.push_back(AddOption("Divide", "Vector", "Operators", "VisualShaderNodeVectorOp", TTR("Divides 3D vector by 3D vector."), { VisualShaderNodeVectorOp::OP_DIV, VisualShaderNodeVectorOp::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D)); add_options.push_back(AddOption("Multiply", "Vector", "Operators", "VisualShaderNodeVectorOp", TTR("Multiplies 2D vector by 2D vector."), { VisualShaderNodeVectorOp::OP_MUL, VisualShaderNodeVectorOp::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D)); - add_options.push_back(AddOption("Multiply", "Vector", "Operators", "VisualShaderNodeVectorOp", TTR("Multiplies 3D vector by 3D vector."), { VisualShaderNodeVectorOp::OP_MUL, VisualShaderNodeVectorOp::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR)); + add_options.push_back(AddOption("Multiply", "Vector", "Operators", "VisualShaderNodeVectorOp", TTR("Multiplies 3D vector by 3D vector."), { VisualShaderNodeVectorOp::OP_MUL, VisualShaderNodeVectorOp::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D)); add_options.push_back(AddOption("Remainder", "Vector", "Operators", "VisualShaderNodeVectorOp", TTR("Returns the remainder of the two 2D vectors."), { VisualShaderNodeVectorOp::OP_MOD, VisualShaderNodeVectorOp::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D)); - add_options.push_back(AddOption("Remainder", "Vector", "Operators", "VisualShaderNodeVectorOp", TTR("Returns the remainder of the two 3D vectors."), { VisualShaderNodeVectorOp::OP_MOD, VisualShaderNodeVectorOp::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR)); + add_options.push_back(AddOption("Remainder", "Vector", "Operators", "VisualShaderNodeVectorOp", TTR("Returns the remainder of the two 3D vectors."), { VisualShaderNodeVectorOp::OP_MOD, VisualShaderNodeVectorOp::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D)); add_options.push_back(AddOption("Subtract", "Vector", "Operators", "VisualShaderNodeVectorOp", TTR("Subtracts 2D vector from 2D vector."), { VisualShaderNodeVectorOp::OP_SUB, VisualShaderNodeVectorOp::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D)); - add_options.push_back(AddOption("Subtract", "Vector", "Operators", "VisualShaderNodeVectorOp", TTR("Subtracts 3D vector from 3D vector."), { VisualShaderNodeVectorOp::OP_SUB, VisualShaderNodeVectorOp::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR)); + add_options.push_back(AddOption("Subtract", "Vector", "Operators", "VisualShaderNodeVectorOp", TTR("Subtracts 3D vector from 3D vector."), { VisualShaderNodeVectorOp::OP_SUB, VisualShaderNodeVectorOp::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D)); add_options.push_back(AddOption("Vector2Constant", "Vector", "Variables", "VisualShaderNodeVec2Constant", TTR("2D vector constant."), {}, VisualShaderNode::PORT_TYPE_VECTOR_2D)); - add_options.push_back(AddOption("Vector3Constant", "Vector", "Variables", "VisualShaderNodeVec3Constant", TTR("3D vector constant."), {}, VisualShaderNode::PORT_TYPE_VECTOR)); add_options.push_back(AddOption("Vector2Uniform", "Vector", "Variables", "VisualShaderNodeVec2Uniform", TTR("2D vector uniform."), {}, VisualShaderNode::PORT_TYPE_VECTOR_2D)); - add_options.push_back(AddOption("Vector3Uniform", "Vector", "Variables", "VisualShaderNodeVec3Uniform", TTR("3D vector uniform."), {}, VisualShaderNode::PORT_TYPE_VECTOR)); + add_options.push_back(AddOption("Vector3Constant", "Vector", "Variables", "VisualShaderNodeVec3Constant", TTR("3D vector constant."), {}, VisualShaderNode::PORT_TYPE_VECTOR_3D)); + add_options.push_back(AddOption("Vector3Uniform", "Vector", "Variables", "VisualShaderNodeVec3Uniform", TTR("3D vector uniform."), {}, VisualShaderNode::PORT_TYPE_VECTOR_3D)); // SPECIAL diff --git a/editor/project_export.cpp b/editor/project_export.cpp index f39a494df8..b8775cd3ed 100644 --- a/editor/project_export.cpp +++ b/editor/project_export.cpp @@ -1275,8 +1275,6 @@ ProjectExportDialog::ProjectExportDialog() { set_hide_on_ok(false); - editor_icons = "EditorIcons"; - default_filename = EditorSettings::get_singleton()->get_project_metadata("export_options", "default_filename", ""); // If no default set, use project name if (default_filename.is_empty()) { diff --git a/editor/project_export.h b/editor/project_export.h index 3d90a0d3ff..09e402c67f 100644 --- a/editor/project_export.h +++ b/editor/project_export.h @@ -85,8 +85,6 @@ private: Label *include_label; MarginContainer *include_margin; - StringName editor_icons; - Button *export_button; Button *export_all_button; AcceptDialog *export_all_dialog; diff --git a/editor/project_manager.cpp b/editor/project_manager.cpp index cfb42c0741..57e47a15fd 100644 --- a/editor/project_manager.cpp +++ b/editor/project_manager.cpp @@ -40,7 +40,6 @@ #include "core/os/os.h" #include "core/string/translation.h" #include "core/version.h" -#include "core/version_hash.gen.h" #include "editor/editor_vcs_interface.h" #include "editor_scale.h" #include "editor_settings.h" diff --git a/editor/property_editor.cpp b/editor/property_editor.cpp index 27fe696cc3..405e263a62 100644 --- a/editor/property_editor.cpp +++ b/editor/property_editor.cpp @@ -269,7 +269,9 @@ void CustomPropertyEditor::_menu_option(int p_which) { res->call("set_instance_base_type", owner->get_class()); } + EditorNode::get_editor_data().instantiate_object_properties(obj); v = obj; + emit_signal(SNAME("variant_changed")); } break; @@ -1092,7 +1094,9 @@ void CustomPropertyEditor::_type_create_selected(int p_idx) { ERR_FAIL_COND(!obj); ERR_FAIL_COND(!Object::cast_to<Resource>(obj)); + EditorNode::get_editor_data().instantiate_object_properties(obj); v = obj; + emit_signal(SNAME("variant_changed")); hide(); } @@ -1283,7 +1287,9 @@ void CustomPropertyEditor::_action_pressed(int p_which) { ERR_BREAK(!obj); ERR_BREAK(!Object::cast_to<Resource>(obj)); + EditorNode::get_editor_data().instantiate_object_properties(obj); v = obj; + emit_signal(SNAME("variant_changed")); hide(); } diff --git a/editor/property_selector.cpp b/editor/property_selector.cpp index 406bcbe342..0862efb4ee 100644 --- a/editor/property_selector.cpp +++ b/editor/property_selector.cpp @@ -214,10 +214,13 @@ void PropertySelector::_update_search() { Variant::construct(type, v, nullptr, 0, ce); v.get_method_list(&methods); } else { - Object *obj = ObjectDB::get_instance(script); - if (Object::cast_to<Script>(obj)) { + Ref<Script> script_ref = Object::cast_to<Script>(ObjectDB::get_instance(script)); + if (script_ref.is_valid()) { methods.push_back(MethodInfo("*Script Methods")); - Object::cast_to<Script>(obj)->get_script_method_list(&methods); + if (script_ref->is_built_in()) { + script_ref->reload(true); + } + script_ref->get_script_method_list(&methods); } StringName base = base_type; diff --git a/editor/scene_tree_dock.cpp b/editor/scene_tree_dock.cpp index 9b18d3a491..0e362b13c6 100644 --- a/editor/scene_tree_dock.cpp +++ b/editor/scene_tree_dock.cpp @@ -1206,8 +1206,16 @@ void SceneTreeDock::_notification(int p_what) { create_root_dialog->add_child(top_row); + ScrollContainer *scroll_container = memnew(ScrollContainer); + scroll_container->set_name("NodeShortcutsScrollContainer"); + create_root_dialog->add_child(scroll_container); + scroll_container->set_v_size_flags(SIZE_EXPAND_FILL); + scroll_container->set_horizontal_scroll_mode(ScrollContainer::SCROLL_MODE_DISABLED); + VBoxContainer *node_shortcuts = memnew(VBoxContainer); node_shortcuts->set_name("NodeShortcuts"); + scroll_container->add_child(node_shortcuts); + node_shortcuts->set_h_size_flags(SIZE_EXPAND_FILL); VBoxContainer *beginner_node_shortcuts = memnew(VBoxContainer); beginner_node_shortcuts->set_name("BeginnerNodeShortcuts"); @@ -1247,8 +1255,6 @@ void SceneTreeDock::_notification(int p_what) { button_clipboard->set_icon(get_theme_icon(SNAME("ActionPaste"), SNAME("EditorIcons"))); button_clipboard->connect("pressed", callable_bind(callable_mp(this, &SceneTreeDock::_tool_selected), TOOL_PASTE, false)); - node_shortcuts->add_spacer(); - create_root_dialog->add_child(node_shortcuts); _update_create_root_dialog(); } break; @@ -3112,7 +3118,7 @@ void SceneTreeDock::_local_tree_selected() { void SceneTreeDock::_update_create_root_dialog() { BaseButton *toggle = Object::cast_to<BaseButton>(create_root_dialog->get_node(String("NodeShortcutsTopRow/NodeShortcutsToggle"))); - Node *node_shortcuts = create_root_dialog->get_node(String("NodeShortcuts")); + Node *node_shortcuts = create_root_dialog->get_node(String("NodeShortcutsScrollContainer/NodeShortcuts")); if (!toggle || !node_shortcuts) { return; @@ -3142,6 +3148,7 @@ void SceneTreeDock::_update_create_root_dialog() { Button *button = memnew(Button); favorite_nodes->add_child(button); button->set_text(l); + button->set_clip_text(true); String name = l.get_slicec(' ', 0); if (ScriptServer::is_global_class(name)) { name = ScriptServer::get_global_class_native_base(name); @@ -3403,6 +3410,7 @@ SceneTreeDock::SceneTreeDock(EditorNode *p_editor, Node *p_scene_root, EditorSel create_root_dialog = memnew(VBoxContainer); vbc->add_child(create_root_dialog); + create_root_dialog->set_v_size_flags(SIZE_EXPAND_FILL); create_root_dialog->hide(); scene_tree = memnew(SceneTreeEditor(false, true, true)); diff --git a/main/main.cpp b/main/main.cpp index 3765f91acc..1efe3ccd94 100644 --- a/main/main.cpp +++ b/main/main.cpp @@ -50,7 +50,6 @@ #include "core/register_core_types.h" #include "core/string/translation.h" #include "core/version.h" -#include "core/version_hash.gen.h" #include "drivers/register_driver_types.h" #include "main/app_icon.gen.h" #include "main/main_timer_sync.h" @@ -200,7 +199,7 @@ static String unescape_cmdline(const String &p_str) { static String get_full_version_string() { String hash = String(VERSION_HASH); - if (hash.length() != 0) { + if (!hash.is_empty()) { hash = "." + hash.left(9); } return String(VERSION_FULL_BUILD) + hash; @@ -2250,9 +2249,8 @@ bool Main::start() { } } - if (main_loop->is_class("SceneTree")) { - SceneTree *sml = Object::cast_to<SceneTree>(main_loop); - + SceneTree *sml = Object::cast_to<SceneTree>(main_loop); + if (sml) { #ifdef DEBUG_ENABLED if (debug_collisions) { sml->set_debug_collisions_hint(true); @@ -2294,20 +2292,18 @@ bool Main::start() { RES res = ResourceLoader::load(info.path); ERR_CONTINUE_MSG(res.is_null(), "Can't autoload: " + info.path); Node *n = nullptr; - if (res->is_class("PackedScene")) { - Ref<PackedScene> ps = res; - n = ps->instantiate(); - } else if (res->is_class("Script")) { - Ref<Script> script_res = res; + Ref<PackedScene> scn = res; + Ref<Script> script_res = res; + if (scn.is_valid()) { + n = scn->instantiate(); + } else if (script_res.is_valid()) { StringName ibt = script_res->get_instance_base_type(); bool valid_type = ClassDB::is_parent_class(ibt, "Node"); ERR_CONTINUE_MSG(!valid_type, "Script does not inherit a Node: " + info.path); Object *obj = ClassDB::instantiate(ibt); - ERR_CONTINUE_MSG(obj == nullptr, - "Cannot instance script for autoload, expected 'Node' inheritance, got: " + - String(ibt)); + ERR_CONTINUE_MSG(!obj, "Cannot instance script for autoload, expected 'Node' inheritance, got: " + String(ibt) + "."); n = Object::cast_to<Node>(obj); n->set_script(script_res); diff --git a/methods.py b/methods.py index fbd304ddde..fe84641e9d 100644 --- a/methods.py +++ b/methods.py @@ -111,10 +111,9 @@ def update_version(module_version_string=""): f.close() # NOTE: It is safe to generate this file here, since this is still executed serially - fhash = open("core/version_hash.gen.h", "w") + fhash = open("core/version_hash.gen.cpp", "w") fhash.write("/* THIS FILE IS GENERATED DO NOT EDIT */\n") - fhash.write("#ifndef VERSION_HASH_GEN_H\n") - fhash.write("#define VERSION_HASH_GEN_H\n") + fhash.write('#include "core/version.h"\n') githash = "" gitfolder = ".git" @@ -132,8 +131,7 @@ def update_version(module_version_string=""): else: githash = head - fhash.write('#define VERSION_HASH "' + githash + '"\n') - fhash.write("#endif // VERSION_HASH_GEN_H\n") + fhash.write('const char *const VERSION_HASH = "' + githash + '";\n') fhash.close() diff --git a/misc/dist/html/editor.html b/misc/dist/html/editor.html index a681a2a1c3..9e03f50c37 100644 --- a/misc/dist/html/editor.html +++ b/misc/dist/html/editor.html @@ -265,6 +265,7 @@ <button id="btn-close-editor" class="btn close-btn" disabled="disabled" onclick="closeEditor()">×</button> <button id="btn-tab-game" class="btn tab-btn" disabled="disabled" onclick="showTab('game')">Game</button> <button id="btn-close-game" class="btn close-btn" disabled="disabled" onclick="closeGame()">×</button> + <button id="btn-tab-update" class="btn tab-btn" style="display: none;">Update</button> </div> <div id="tabs"> <div id="tab-loader"> @@ -324,10 +325,39 @@ <div id="status-notice" class="godot" style="display: none;"></div> </div> </div> - <script> + <script>//<![CDATA[ window.addEventListener("load", () => { + function notifyUpdate(sw) { + const btn = document.getElementById("btn-tab-update"); + btn.onclick = function () { + if (!window.confirm("Are you sure you want to update?\nClicking \"OK\" will reload all active instances!")) { + return; + } + sw.postMessage("update"); + btn.innerHTML = "Updating..."; + btn.disabled = true; + }; + btn.style.display = ""; + } if ("serviceWorker" in navigator) { - navigator.serviceWorker.register("service.worker.js"); + navigator.serviceWorker.register("service.worker.js").then(function (reg) { + if (reg.waiting) { + notifyUpdate(reg.waiting); + } + reg.addEventListener("updatefound", function () { + const update = reg.installing; + update.addEventListener("statechange", function () { + if (update.state === "installed") { + // It's a new install, claim and perform aggressive caching. + if (!reg.active) { + update.postMessage("claim"); + } else { + notifyUpdate(update); + } + } + }); + }); + }); } if (localStorage.getItem("welcomeModalDismissed") !== 'true') { @@ -342,7 +372,7 @@ localStorage.setItem("welcomeModalDismissed", 'true'); } } - </script> + //]]></script> <script src="godot.tools.js"></script> <script>//<![CDATA[ diff --git a/misc/dist/html/service-worker.js b/misc/dist/html/service-worker.js index 063e40a6cb..310574f21d 100644 --- a/misc/dist/html/service-worker.js +++ b/misc/dist/html/service-worker.js @@ -4,7 +4,8 @@ // Incrementing CACHE_VERSION will kick off the install event and force // previously cached resources to be updated from the network. const CACHE_VERSION = "@GODOT_VERSION@"; -const CACHE_NAME = "@GODOT_NAME@-cache"; +const CACHE_PREFIX = "@GODOT_NAME@-sw-cache-"; +const CACHE_NAME = CACHE_PREFIX + CACHE_VERSION; const OFFLINE_URL = "@GODOT_OFFLINE_PAGE@"; // Files that will be cached on load. const CACHED_FILES = @GODOT_CACHE@; @@ -13,26 +14,35 @@ const CACHABLE_FILES = @GODOT_OPT_CACHE@; const FULL_CACHE = CACHED_FILES.concat(CACHABLE_FILES); self.addEventListener("install", (event) => { - event.waitUntil(async function () { - const cache = await caches.open(CACHE_NAME); - // Clear old cache (including optionals). - await Promise.all(FULL_CACHE.map(path => cache.delete(path))); - // Insert new one. - const done = await cache.addAll(CACHED_FILES); - return done; - }()); + event.waitUntil(caches.open(CACHE_NAME).then(cache => cache.addAll(CACHED_FILES))); }); self.addEventListener("activate", (event) => { - event.waitUntil(async function () { - if ("navigationPreload" in self.registration) { - await self.registration.navigationPreload.enable(); - } - }()); - // Tell the active service worker to take control of the page immediately. - self.clients.claim(); + event.waitUntil(caches.keys().then( + function (keys) { + // Remove old caches. + return Promise.all(keys.filter(key => key.startsWith(CACHE_PREFIX) && key != CACHE_NAME).map(key => caches.delete(key))); + }).then(function() { + // Enable navigation preload if available. + return ("navigationPreload" in self.registration) ? self.registration.navigationPreload.enable() : Promise.resolve(); + }) + ); }); +async function fetchAndCache(event, cache, isCachable) { + // Use the preloaded response, if it's there + let response = await event.preloadResponse; + if (!response) { + // Or, go over network. + response = await self.fetch(event.request); + } + if (isCachable) { + // And update the cache + cache.put(event.request, response.clone()); + } + return response; +} + self.addEventListener("fetch", (event) => { const isNavigate = event.request.mode === "navigate"; const url = event.request.url || ""; @@ -42,32 +52,54 @@ self.addEventListener("fetch", (event) => { const isCachable = FULL_CACHE.some(v => v === local) || (base === referrer && base.endsWith(CACHED_FILES[0])); if (isNavigate || isCachable) { event.respondWith(async function () { - try { - // Use the preloaded response, if it's there - let request = event.request.clone(); - let response = await event.preloadResponse; - if (!response) { - // Or, go over network. - response = await fetch(event.request); - } - if (isCachable) { - // Update the cache - const cache = await caches.open(CACHE_NAME); - cache.put(request, response.clone()); - } - return response; - } catch (error) { - const cache = await caches.open(CACHE_NAME); - if (event.request.mode === "navigate") { - // Check if we have full cache. - const cached = await Promise.all(FULL_CACHE.map(name => cache.match(name))); - const missing = cached.some(v => v === undefined); - const cachedResponse = missing ? await caches.match(OFFLINE_URL) : await caches.match(CACHED_FILES[0]); - return cachedResponse; + // Try to use cache first + const cache = await caches.open(CACHE_NAME); + if (event.request.mode === "navigate") { + // Check if we have full cache during HTML page request. + const fullCache = await Promise.all(FULL_CACHE.map(name => cache.match(name))); + const missing = fullCache.some(v => v === undefined); + if (missing) { + try { + // Try network if some cached file is missing (so we can display offline page in case). + return await fetchAndCache(event, cache, isCachable); + } catch (e) { + // And return the hopefully always cached offline page in case of network failure. + console.error("Network error: ", e); + return await caches.match(OFFLINE_URL); + } } - const cachedResponse = await caches.match(event.request); - return cachedResponse; + } + const cached = await cache.match(event.request); + if (cached) { + return cached; + } else { + // Try network if don't have it in cache. + return await fetchAndCache(event, cache, isCachable); } }()); } }); + +self.addEventListener("message", (event) => { + // No cross origin + if (event.origin != self.origin) { + return; + } + const id = event.source.id || ""; + const msg = event.data || ""; + // Ensure it's one of our clients. + self.clients.get(id).then(function (client) { + if (!client) { + return; // Not a valid client. + } + if (msg === "claim") { + self.skipWaiting().then(() => self.clients.claim()); + } else if (msg === "clear") { + caches.delete(CACHE_NAME); + } else if (msg === "update") { + self.skipWaiting().then(() => self.clients.claim()).then(() => self.clients.matchAll()).then(all => all.forEach(c => c.navigate(c.url))); + } else { + onClientMessage(event); + } + }); +}); diff --git a/misc/dist/ios_xcode/godot_ios.xcodeproj/project.pbxproj b/misc/dist/ios_xcode/godot_ios.xcodeproj/project.pbxproj index 5ba45c0c13..e2505de3bf 100644 --- a/misc/dist/ios_xcode/godot_ios.xcodeproj/project.pbxproj +++ b/misc/dist/ios_xcode/godot_ios.xcodeproj/project.pbxproj @@ -325,7 +325,7 @@ PRODUCT_NAME = "$(TARGET_NAME)"; PROVISIONING_PROFILE = "$provisioning_profile_uuid_debug"; TARGETED_DEVICE_FAMILY = "$targeted_device_family"; - VALID_ARCHS = "armv7 armv7s arm64 i386 x86_64"; + VALID_ARCHS = "arm64 x86_64"; WRAPPER_EXTENSION = app; }; name = Debug; @@ -356,7 +356,7 @@ PRODUCT_NAME = "$(TARGET_NAME)"; PROVISIONING_PROFILE = "$provisioning_profile_uuid_release"; TARGETED_DEVICE_FAMILY = "$targeted_device_family"; - VALID_ARCHS = "armv7 armv7s arm64 i386 x86_64"; + VALID_ARCHS = "arm64 x86_64"; WRAPPER_EXTENSION = app; }; name = Release; diff --git a/modules/SCsub b/modules/SCsub index 5ff4623743..fcc01e2c1b 100644 --- a/modules/SCsub +++ b/modules/SCsub @@ -22,36 +22,45 @@ env.CommandNoCache( ), ) -# Header to be included in `tests/test_main.cpp` to run module-specific tests. -if env["tests"]: - env.Depends("modules_tests.gen.h", Value(env.module_list)) - env.CommandNoCache( - "modules_tests.gen.h", - Value(env.module_list), - env.Run( - modules_builders.generate_modules_tests, - "Generating modules tests header.", - # NOTE: No need to run in subprocess since this is still executed serially. - subprocess=False, - ), - ) - env.AlwaysBuild("modules_tests.gen.h") vs_sources = [] +test_headers = [] # libmodule_<name>.a for each active module. for name, path in env.module_list.items(): env.modules_sources = [] - if not os.path.isabs(path): - SConscript(name + "/SCsub") # Built-in. - else: - SConscript(path + "/SCsub") # Custom. + # Name for built-in modules, (absolute) path for custom ones. + base_path = path if os.path.isabs(path) else name + SConscript(base_path + "/SCsub") lib = env_modules.add_library("module_%s" % name, env.modules_sources) env.Prepend(LIBS=[lib]) if env["vsproj"]: vs_sources += env.modules_sources + if env["tests"]: + # Lookup potential headers in `tests` subfolder. + import glob + + module_tests = sorted(glob.glob(os.path.join(base_path, "tests", "*.h"))) + if module_tests != []: + test_headers += module_tests + + +# Generate header to be included in `tests/test_main.cpp` to run module-specific tests. +if env["tests"]: + env.Depends("modules_tests.gen.h", test_headers) + env.CommandNoCache( + "modules_tests.gen.h", + test_headers, + env.Run( + modules_builders.generate_modules_tests, + "Generating modules tests header.", + # NOTE: No need to run in subprocess since this is still executed serially. + subprocess=False, + ), + ) + # libmodules.a with only register_module_types. # Must be last so that all libmodule_<name>.a libraries are on the right side # in the linker command. diff --git a/modules/camera/camera_osx.h b/modules/camera/camera_osx.h index 9d67235839..b0db844599 100644 --- a/modules/camera/camera_osx.h +++ b/modules/camera/camera_osx.h @@ -39,7 +39,6 @@ class CameraOSX : public CameraServer { public: CameraOSX(); - ~CameraOSX(); void update_feeds(); }; diff --git a/modules/camera/camera_osx.mm b/modules/camera/camera_osx.mm index 391006bfc2..d199c31b2f 100644 --- a/modules/camera/camera_osx.mm +++ b/modules/camera/camera_osx.mm @@ -114,18 +114,12 @@ if (output) { [self removeOutput:output]; [output setSampleBufferDelegate:nil queue:nullptr]; - [output release]; output = nullptr; } [self commitConfiguration]; } -- (void)dealloc { - // bye bye - [super dealloc]; -} - - (void)captureOutput:(AVCaptureOutput *)captureOutput didOutputSampleBuffer:(CMSampleBufferRef)sampleBuffer fromConnection:(AVCaptureConnection *)connection { // This gets called every time our camera has a new image for us to process. // May need to investigate in a way to throttle this if we get more images then we're rendering frames.. @@ -208,7 +202,6 @@ public: AVCaptureDevice *get_device() const; CameraFeedOSX(); - ~CameraFeedOSX(); void set_device(AVCaptureDevice *p_device); @@ -227,7 +220,6 @@ CameraFeedOSX::CameraFeedOSX() { void CameraFeedOSX::set_device(AVCaptureDevice *p_device) { device = p_device; - [device retain]; // get some info NSString *device_name = p_device.localizedName; @@ -240,18 +232,6 @@ void CameraFeedOSX::set_device(AVCaptureDevice *p_device) { }; }; -CameraFeedOSX::~CameraFeedOSX() { - if (capture_session != nullptr) { - [capture_session release]; - capture_session = nullptr; - }; - - if (device != nullptr) { - [device release]; - device = nullptr; - }; -}; - bool CameraFeedOSX::activate_feed() { if (capture_session) { // Already recording! @@ -282,7 +262,6 @@ void CameraFeedOSX::deactivate_feed() { // end camera capture if we have one if (capture_session) { [capture_session cleanup]; - [capture_session release]; capture_session = nullptr; }; }; @@ -317,8 +296,6 @@ void CameraFeedOSX::deactivate_feed() { // remove notifications [[NSNotificationCenter defaultCenter] removeObserver:self name:AVCaptureDeviceWasConnectedNotification object:nil]; [[NSNotificationCenter defaultCenter] removeObserver:self name:AVCaptureDeviceWasDisconnectedNotification object:nil]; - - [super dealloc]; } @end @@ -376,7 +353,3 @@ CameraOSX::CameraOSX() { // should only have one of these.... device_notifications = [[MyDeviceNotifications alloc] initForServer:this]; }; - -CameraOSX::~CameraOSX() { - [device_notifications release]; -}; diff --git a/modules/csg/doc_classes/CSGBox3D.xml b/modules/csg/doc_classes/CSGBox3D.xml index 4b479ed42e..64b07a6cbb 100644 --- a/modules/csg/doc_classes/CSGBox3D.xml +++ b/modules/csg/doc_classes/CSGBox3D.xml @@ -5,8 +5,10 @@ </brief_description> <description> This node allows you to create a box for use with the CSG system. + [b]Note:[/b] CSG nodes are intended to be used for level prototyping. Creating CSG nodes has a significant CPU cost compared to creating a [MeshInstance3D] with a [PrimitiveMesh]. Moving a CSG node within another CSG node also has a significant CPU cost, so it should be avoided during gameplay. </description> <tutorials> + <link title="Prototyping levels with CSG">$DOCS_URL/tutorials/3d/csg_tools.html</link> </tutorials> <members> <member name="material" type="Material" setter="set_material" getter="get_material"> diff --git a/modules/csg/doc_classes/CSGCombiner3D.xml b/modules/csg/doc_classes/CSGCombiner3D.xml index 422c5d35b7..16903141de 100644 --- a/modules/csg/doc_classes/CSGCombiner3D.xml +++ b/modules/csg/doc_classes/CSGCombiner3D.xml @@ -5,7 +5,9 @@ </brief_description> <description> For complex arrangements of shapes, it is sometimes needed to add structure to your CSG nodes. The CSGCombiner3D node allows you to create this structure. The node encapsulates the result of the CSG operations of its children. In this way, it is possible to do operations on one set of shapes that are children of one CSGCombiner3D node, and a set of separate operations on a second set of shapes that are children of a second CSGCombiner3D node, and then do an operation that takes the two end results as its input to create the final shape. + [b]Note:[/b] CSG nodes are intended to be used for level prototyping. Creating CSG nodes has a significant CPU cost compared to creating a [MeshInstance3D] with a [PrimitiveMesh]. Moving a CSG node within another CSG node also has a significant CPU cost, so it should be avoided during gameplay. </description> <tutorials> + <link title="Prototyping levels with CSG">$DOCS_URL/tutorials/3d/csg_tools.html</link> </tutorials> </class> diff --git a/modules/csg/doc_classes/CSGCylinder3D.xml b/modules/csg/doc_classes/CSGCylinder3D.xml index 1fe2025bab..fa61957c84 100644 --- a/modules/csg/doc_classes/CSGCylinder3D.xml +++ b/modules/csg/doc_classes/CSGCylinder3D.xml @@ -5,8 +5,10 @@ </brief_description> <description> This node allows you to create a cylinder (or cone) for use with the CSG system. + [b]Note:[/b] CSG nodes are intended to be used for level prototyping. Creating CSG nodes has a significant CPU cost compared to creating a [MeshInstance3D] with a [PrimitiveMesh]. Moving a CSG node within another CSG node also has a significant CPU cost, so it should be avoided during gameplay. </description> <tutorials> + <link title="Prototyping levels with CSG">$DOCS_URL/tutorials/3d/csg_tools.html</link> </tutorials> <members> <member name="cone" type="bool" setter="set_cone" getter="is_cone" default="false"> diff --git a/modules/csg/doc_classes/CSGMesh3D.xml b/modules/csg/doc_classes/CSGMesh3D.xml index 42fcb7bd2b..660659a98b 100644 --- a/modules/csg/doc_classes/CSGMesh3D.xml +++ b/modules/csg/doc_classes/CSGMesh3D.xml @@ -5,8 +5,10 @@ </brief_description> <description> This CSG node allows you to use any mesh resource as a CSG shape, provided it is closed, does not self-intersect, does not contain internal faces and has no edges that connect to more than two faces. See also [CSGPolygon3D] for drawing 2D extruded polygons to be used as CSG nodes. + [b]Note:[/b] CSG nodes are intended to be used for level prototyping. Creating CSG nodes has a significant CPU cost compared to creating a [MeshInstance3D] with a [PrimitiveMesh]. Moving a CSG node within another CSG node also has a significant CPU cost, so it should be avoided during gameplay. </description> <tutorials> + <link title="Prototyping levels with CSG">$DOCS_URL/tutorials/3d/csg_tools.html</link> </tutorials> <members> <member name="material" type="Material" setter="set_material" getter="get_material"> diff --git a/modules/csg/doc_classes/CSGPolygon3D.xml b/modules/csg/doc_classes/CSGPolygon3D.xml index 5a49eebc7b..e8ef79a9e5 100644 --- a/modules/csg/doc_classes/CSGPolygon3D.xml +++ b/modules/csg/doc_classes/CSGPolygon3D.xml @@ -5,8 +5,10 @@ </brief_description> <description> An array of 2D points is extruded to quickly and easily create a variety of 3D meshes. See also [CSGMesh3D] for using 3D meshes as CSG nodes. + [b]Note:[/b] CSG nodes are intended to be used for level prototyping. Creating CSG nodes has a significant CPU cost compared to creating a [MeshInstance3D] with a [PrimitiveMesh]. Moving a CSG node within another CSG node also has a significant CPU cost, so it should be avoided during gameplay. </description> <tutorials> + <link title="Prototyping levels with CSG">$DOCS_URL/tutorials/3d/csg_tools.html</link> </tutorials> <members> <member name="depth" type="float" setter="set_depth" getter="get_depth" default="1.0"> diff --git a/modules/csg/doc_classes/CSGPrimitive3D.xml b/modules/csg/doc_classes/CSGPrimitive3D.xml index 8f4c8b9451..7eac85368e 100644 --- a/modules/csg/doc_classes/CSGPrimitive3D.xml +++ b/modules/csg/doc_classes/CSGPrimitive3D.xml @@ -5,8 +5,10 @@ </brief_description> <description> Parent class for various CSG primitives. It contains code and functionality that is common between them. It cannot be used directly. Instead use one of the various classes that inherit from it. + [b]Note:[/b] CSG nodes are intended to be used for level prototyping. Creating CSG nodes has a significant CPU cost compared to creating a [MeshInstance3D] with a [PrimitiveMesh]. Moving a CSG node within another CSG node also has a significant CPU cost, so it should be avoided during gameplay. </description> <tutorials> + <link title="Prototyping levels with CSG">$DOCS_URL/tutorials/3d/csg_tools.html</link> </tutorials> <members> <member name="invert_faces" type="bool" setter="set_invert_faces" getter="is_inverting_faces" default="false"> diff --git a/modules/csg/doc_classes/CSGShape3D.xml b/modules/csg/doc_classes/CSGShape3D.xml index f5031064d6..b2513703c0 100644 --- a/modules/csg/doc_classes/CSGShape3D.xml +++ b/modules/csg/doc_classes/CSGShape3D.xml @@ -5,8 +5,10 @@ </brief_description> <description> This is the CSG base class that provides CSG operation support to the various CSG nodes in Godot. + [b]Note:[/b] CSG nodes are intended to be used for level prototyping. Creating CSG nodes has a significant CPU cost compared to creating a [MeshInstance3D] with a [PrimitiveMesh]. Moving a CSG node within another CSG node also has a significant CPU cost, so it should be avoided during gameplay. </description> <tutorials> + <link title="Prototyping levels with CSG">$DOCS_URL/tutorials/3d/csg_tools.html</link> </tutorials> <methods> <method name="get_collision_layer_value" qualifiers="const"> diff --git a/modules/csg/doc_classes/CSGSphere3D.xml b/modules/csg/doc_classes/CSGSphere3D.xml index b8dfb4cf5f..1ef20bc7ca 100644 --- a/modules/csg/doc_classes/CSGSphere3D.xml +++ b/modules/csg/doc_classes/CSGSphere3D.xml @@ -5,8 +5,10 @@ </brief_description> <description> This node allows you to create a sphere for use with the CSG system. + [b]Note:[/b] CSG nodes are intended to be used for level prototyping. Creating CSG nodes has a significant CPU cost compared to creating a [MeshInstance3D] with a [PrimitiveMesh]. Moving a CSG node within another CSG node also has a significant CPU cost, so it should be avoided during gameplay. </description> <tutorials> + <link title="Prototyping levels with CSG">$DOCS_URL/tutorials/3d/csg_tools.html</link> </tutorials> <members> <member name="material" type="Material" setter="set_material" getter="get_material"> diff --git a/modules/csg/doc_classes/CSGTorus3D.xml b/modules/csg/doc_classes/CSGTorus3D.xml index 2c0eef8f09..09256af109 100644 --- a/modules/csg/doc_classes/CSGTorus3D.xml +++ b/modules/csg/doc_classes/CSGTorus3D.xml @@ -5,8 +5,10 @@ </brief_description> <description> This node allows you to create a torus for use with the CSG system. + [b]Note:[/b] CSG nodes are intended to be used for level prototyping. Creating CSG nodes has a significant CPU cost compared to creating a [MeshInstance3D] with a [PrimitiveMesh]. Moving a CSG node within another CSG node also has a significant CPU cost, so it should be avoided during gameplay. </description> <tutorials> + <link title="Prototyping levels with CSG">$DOCS_URL/tutorials/3d/csg_tools.html</link> </tutorials> <members> <member name="inner_radius" type="float" setter="set_inner_radius" getter="get_inner_radius" default="0.5"> diff --git a/modules/gdnative/gdnative_library_editor_plugin.cpp b/modules/gdnative/gdnative_library_editor_plugin.cpp index f94464826e..33ea078696 100644 --- a/modules/gdnative/gdnative_library_editor_plugin.cpp +++ b/modules/gdnative/gdnative_library_editor_plugin.cpp @@ -315,7 +315,6 @@ GDNativeLibraryEditor::GDNativeLibraryEditor() { NativePlatformConfig platform_ios; platform_ios.name = "iOS"; - platform_ios.entries.push_back("armv7"); platform_ios.entries.push_back("arm64"); platform_ios.entries.push_back("x86_64"); // iOS can use both Static and Dynamic libraries. diff --git a/modules/gdnative/nativescript/nativescript.cpp b/modules/gdnative/nativescript/nativescript.cpp index be304a43f0..5d5414c694 100644 --- a/modules/gdnative/nativescript/nativescript.cpp +++ b/modules/gdnative/nativescript/nativescript.cpp @@ -766,7 +766,7 @@ Variant NativeScriptInstance::call(const StringName &p_method, const Variant **p void NativeScriptInstance::notification(int p_notification) { #ifdef DEBUG_ENABLED if (p_notification == MainLoop::NOTIFICATION_CRASH) { - if (current_method_call != StringName("")) { + if (current_method_call != StringName()) { ERR_PRINT("NativeScriptInstance detected crash on method: " + current_method_call); current_method_call = ""; } diff --git a/modules/gdnative/pluginscript/pluginscript_script.cpp b/modules/gdnative/pluginscript/pluginscript_script.cpp index 71ab8ef0a2..ec3c9eb4ff 100644 --- a/modules/gdnative/pluginscript/pluginscript_script.cpp +++ b/modules/gdnative/pluginscript/pluginscript_script.cpp @@ -93,7 +93,7 @@ Variant PluginScript::_new(const Variant **p_args, int p_argcount, Callable::Cal REF ref; Object *owner = nullptr; - if (get_instance_base_type() == "") { + if (get_instance_base_type() == StringName()) { owner = memnew(RefCounted); } else { owner = ClassDB::instantiate(get_instance_base_type()); diff --git a/modules/gdscript/editor_templates/CharacterBody2D/basic_movement.gd b/modules/gdscript/editor_templates/CharacterBody2D/basic_movement.gd index 0824d894c5..edaccae018 100644 --- a/modules/gdscript/editor_templates/CharacterBody2D/basic_movement.gd +++ b/modules/gdscript/editor_templates/CharacterBody2D/basic_movement.gd @@ -3,7 +3,7 @@ extends _BASE_ const SPEED: float = 300.0 -const JUMP_FORCE: float = -400.0 +const JUMP_VELOCITY: float = -400.0 # Get the gravity from the project settings to be synced with RigidDynamicBody nodes. var gravity: int = ProjectSettings.get_setting("physics/2d/default_gravity") @@ -16,7 +16,7 @@ func _physics_process(delta: float) -> void: # Handle Jump. if Input.is_action_just_pressed("ui_accept") and is_on_floor(): - motion_velocity.y = JUMP_FORCE + motion_velocity.y = JUMP_VELOCITY # Get the input direction and handle the movement/deceleration. # As good practice, you should replace UI actions with custom gameplay actions. diff --git a/modules/gdscript/editor_templates/CharacterBody3D/basic_movement.gd b/modules/gdscript/editor_templates/CharacterBody3D/basic_movement.gd index ce6d67ae84..e191e5451a 100644 --- a/modules/gdscript/editor_templates/CharacterBody3D/basic_movement.gd +++ b/modules/gdscript/editor_templates/CharacterBody3D/basic_movement.gd @@ -3,7 +3,7 @@ extends _BASE_ const SPEED: float = 5.0 -const JUMP_FORCE: float = 4.5 +const JUMP_VELOCITY: float = 4.5 # Get the gravity from the project settings to be synced with RigidDynamicBody nodes. var gravity: float = ProjectSettings.get_setting("physics/3d/default_gravity") @@ -16,7 +16,7 @@ func _physics_process(delta: float) -> void: # Handle Jump. if Input.is_action_just_pressed("ui_accept") and is_on_floor(): - motion_velocity.y = JUMP_FORCE + motion_velocity.y = JUMP_VELOCITY # Get the input direction and handle the movement/deceleration. # As good practice, you should replace UI actions with custom gameplay actions. diff --git a/modules/gdscript/editor_templates/VisualShaderNodeCustom/basic.gd b/modules/gdscript/editor_templates/VisualShaderNodeCustom/basic.gd index 27383b878d..d71f2592fe 100644 --- a/modules/gdscript/editor_templates/VisualShaderNodeCustom/basic.gd +++ b/modules/gdscript/editor_templates/VisualShaderNodeCustom/basic.gd @@ -34,8 +34,5 @@ func _get_output_port_name(port: int) -> String: func _get_output_port_type(port: int) -> int: return PORT_TYPE_SCALAR -func _get_global_code(mode: Shader.Mode) -> String: - return "" - func _get_code(input_vars: Array[String], output_vars: Array[String], mode: Shader.Mode, type: VisualShader.Type) -> String: return output_vars[0] + " = 0.0;" diff --git a/modules/gdscript/gdscript.cpp b/modules/gdscript/gdscript.cpp index a80874d785..58a788e255 100644 --- a/modules/gdscript/gdscript.cpp +++ b/modules/gdscript/gdscript.cpp @@ -43,6 +43,7 @@ #include "gdscript_cache.h" #include "gdscript_compiler.h" #include "gdscript_parser.h" +#include "gdscript_rpc_callable.h" #include "gdscript_warning.h" #ifdef TESTS_ENABLED @@ -1375,7 +1376,13 @@ bool GDScriptInstance::get(const StringName &p_name, Variant &r_ret) const { while (sl) { const Map<StringName, GDScriptFunction *>::Element *E = sl->member_functions.find(p_name); if (E) { - r_ret = Callable(this->owner, E->key()); + Multiplayer::RPCConfig config; + config.name = p_name; + if (sptr->rpc_functions.find(config) != -1) { + r_ret = Callable(memnew(GDScriptRPCCallable(this->owner, E->key()))); + } else { + r_ret = Callable(this->owner, E->key()); + } return true; //index found } sl = sl->_base; diff --git a/modules/gdscript/gdscript_analyzer.cpp b/modules/gdscript/gdscript_analyzer.cpp index 9ff52347e9..94daba4bf6 100644 --- a/modules/gdscript/gdscript_analyzer.cpp +++ b/modules/gdscript/gdscript_analyzer.cpp @@ -196,7 +196,7 @@ Error GDScriptAnalyzer::check_class_member_name_conflict(const GDScriptParser::C } if (current_data_type && current_data_type->kind == GDScriptParser::DataType::Kind::NATIVE) { - if (current_data_type->native_type != StringName("")) { + if (current_data_type->native_type != StringName()) { return check_native_member_name_conflict( p_member_name, p_member_node, @@ -250,7 +250,7 @@ Error GDScriptAnalyzer::resolve_inheritance(GDScriptParser::ClassNode *p_class, if (!p_class->extends_used) { result.type_source = GDScriptParser::DataType::ANNOTATED_INFERRED; result.kind = GDScriptParser::DataType::NATIVE; - result.native_type = "RefCounted"; + result.native_type = SNAME("RefCounted"); } else { result.type_source = GDScriptParser::DataType::ANNOTATED_EXPLICIT; @@ -438,7 +438,7 @@ GDScriptParser::DataType GDScriptAnalyzer::resolve_datatype(GDScriptParser::Type StringName first = p_type->type_chain[0]->name; - if (first == "Variant") { + if (first == SNAME("Variant")) { result.kind = GDScriptParser::DataType::VARIANT; if (p_type->type_chain.size() > 1) { push_error(R"("Variant" type don't contain nested types.)", p_type->type_chain[1]); @@ -447,9 +447,9 @@ GDScriptParser::DataType GDScriptAnalyzer::resolve_datatype(GDScriptParser::Type return result; } - if (first == "Object") { + if (first == SNAME("Object")) { result.kind = GDScriptParser::DataType::NATIVE; - result.native_type = "Object"; + result.native_type = SNAME("Object"); if (p_type->type_chain.size() > 1) { push_error(R"("Object" type don't contain nested types.)", p_type->type_chain[1]); return GDScriptParser::DataType(); @@ -2552,7 +2552,7 @@ void GDScriptAnalyzer::reduce_get_node(GDScriptParser::GetNodeNode *p_get_node) GDScriptParser::DataType result; result.type_source = GDScriptParser::DataType::ANNOTATED_EXPLICIT; result.kind = GDScriptParser::DataType::NATIVE; - result.native_type = "Node"; + result.native_type = SNAME("Node"); result.builtin_type = Variant::OBJECT; if (!ClassDB::is_parent_class(parser->current_class->base_type.native_type, result.native_type)) { @@ -3524,7 +3524,7 @@ GDScriptParser::DataType GDScriptAnalyzer::type_from_property(const PropertyInfo result.builtin_type = p_property.type; if (p_property.type == Variant::OBJECT) { result.kind = GDScriptParser::DataType::NATIVE; - result.native_type = p_property.class_name == StringName() ? "Object" : p_property.class_name; + result.native_type = p_property.class_name == StringName() ? SNAME("Object") : p_property.class_name; } else { result.kind = GDScriptParser::DataType::BUILTIN; result.builtin_type = p_property.type; diff --git a/modules/gdscript/gdscript_editor.cpp b/modules/gdscript/gdscript_editor.cpp index 33a88dd2dd..f0dc830ed8 100644 --- a/modules/gdscript/gdscript_editor.cpp +++ b/modules/gdscript/gdscript_editor.cpp @@ -652,7 +652,7 @@ static void _get_directory_contents(EditorFileSystemDirectory *p_dir, Map<String } static void _find_annotation_arguments(const GDScriptParser::AnnotationNode *p_annotation, int p_argument, const String p_quote_style, Map<String, ScriptCodeCompletionOption> &r_result) { - if (p_annotation->name == "@export_range") { + if (p_annotation->name == SNAME("@export_range")) { if (p_argument == 3 || p_argument == 4) { // Slider hint. ScriptCodeCompletionOption slider1("or_greater", ScriptCodeCompletionOption::KIND_PLAIN_TEXT); @@ -662,7 +662,7 @@ static void _find_annotation_arguments(const GDScriptParser::AnnotationNode *p_a slider2.insert_text = slider2.display.quote(p_quote_style); r_result.insert(slider2.display, slider2); } - } else if (p_annotation->name == "@export_exp_easing") { + } else if (p_annotation->name == SNAME("@export_exp_easing")) { if (p_argument == 0 || p_argument == 1) { // Easing hint. ScriptCodeCompletionOption hint1("attenuation", ScriptCodeCompletionOption::KIND_PLAIN_TEXT); @@ -672,7 +672,7 @@ static void _find_annotation_arguments(const GDScriptParser::AnnotationNode *p_a hint2.insert_text = hint2.display.quote(p_quote_style); r_result.insert(hint2.display, hint2); } - } else if (p_annotation->name == "@export_node_path") { + } else if (p_annotation->name == SNAME("@export_node_path")) { ScriptCodeCompletionOption node("Node", ScriptCodeCompletionOption::KIND_CLASS); r_result.insert(node.display, node); List<StringName> node_types; @@ -684,7 +684,7 @@ static void _find_annotation_arguments(const GDScriptParser::AnnotationNode *p_a ScriptCodeCompletionOption option(E, ScriptCodeCompletionOption::KIND_CLASS); r_result.insert(option.display, option); } - } else if (p_annotation->name == "@warning_ignore") { + } else if (p_annotation->name == SNAME("@warning_ignore")) { for (int warning_code = 0; warning_code < GDScriptWarning::WARNING_MAX; warning_code++) { ScriptCodeCompletionOption warning(GDScriptWarning::get_name_from_code((GDScriptWarning::Code)warning_code).to_lower(), ScriptCodeCompletionOption::KIND_PLAIN_TEXT); r_result.insert(warning.display, warning); @@ -1384,7 +1384,7 @@ static bool _guess_expression_type(GDScriptParser::CompletionContext &p_context, Object *baseptr = base.value; - if (all_is_const && String(call->function_name) == "get_node" && ClassDB::is_parent_class(native_type.native_type, "Node") && args.size()) { + if (all_is_const && call->function_name == SNAME("get_node") && ClassDB::is_parent_class(native_type.native_type, SNAME("Node")) && args.size()) { String arg1 = args[0]; if (arg1.begins_with("/root/")) { String which = arg1.get_slice("/", 2); @@ -2085,7 +2085,7 @@ static bool _guess_method_return_type_from_base(GDScriptParser::CompletionContex GDScriptParser::DataType base_type = p_base.type; bool is_static = base_type.is_meta_type; - if (is_static && p_method == "new") { + if (is_static && p_method == SNAME("new")) { r_type.type = base_type; r_type.type.is_meta_type = false; r_type.type.is_constant = false; @@ -2274,7 +2274,7 @@ static void _find_call_arguments(GDScriptParser::CompletionContext &p_context, c r_arghint = _make_arguments_hint(info, p_argidx); } - if (p_argidx == 0 && ClassDB::is_parent_class(class_name, "Node") && (p_method == "get_node" || p_method == "has_node")) { + if (p_argidx == 0 && ClassDB::is_parent_class(class_name, SNAME("Node")) && (p_method == SNAME("get_node") || p_method == SNAME("has_node"))) { // Get autoloads List<PropertyInfo> props; ProjectSettings::get_singleton()->get_property_list(&props); @@ -2291,7 +2291,7 @@ static void _find_call_arguments(GDScriptParser::CompletionContext &p_context, c } } - if (p_argidx == 0 && method_args > 0 && ClassDB::is_parent_class(class_name, "InputEvent") && p_method.operator String().contains("action")) { + if (p_argidx == 0 && method_args > 0 && ClassDB::is_parent_class(class_name, SNAME("InputEvent")) && p_method.operator String().contains("action")) { // Get input actions List<PropertyInfo> props; ProjectSettings::get_singleton()->get_property_list(&props); diff --git a/modules/gdscript/gdscript_parser.cpp b/modules/gdscript/gdscript_parser.cpp index cfad832a6c..8e4e457ec1 100644 --- a/modules/gdscript/gdscript_parser.cpp +++ b/modules/gdscript/gdscript_parser.cpp @@ -519,7 +519,7 @@ void GDScriptParser::parse_program() { // Check for @tool annotation. AnnotationNode *annotation = parse_annotation(AnnotationInfo::SCRIPT | AnnotationInfo::CLASS_LEVEL); if (annotation != nullptr) { - if (annotation->name == "@tool") { + if (annotation->name == SNAME("@tool")) { // TODO: don't allow @tool anywhere else. (Should all script annotations be the first thing?). _is_tool = true; if (previous.type != GDScriptTokenizer::Token::NEWLINE) { @@ -573,7 +573,7 @@ void GDScriptParser::parse_program() { // Check for @icon annotation. AnnotationNode *annotation = parse_annotation(AnnotationInfo::SCRIPT | AnnotationInfo::CLASS_LEVEL); if (annotation != nullptr) { - if (annotation->name == "@icon") { + if (annotation->name == SNAME("@icon")) { if (previous.type != GDScriptTokenizer::Token::NEWLINE) { push_error(R"(Expected newline after "@icon" annotation.)"); } @@ -3503,7 +3503,7 @@ bool GDScriptParser::export_annotations(const AnnotationNode *p_annotation, Node // This is called after the analyzer is done finding the type, so this should be set here. DataType export_type = variable->get_datatype(); - if (p_annotation->name == "@export") { + if (p_annotation->name == SNAME("@export")) { if (variable->datatype_specifier == nullptr && variable->initializer == nullptr) { push_error(R"(Cannot use simple "@export" annotation with variable without type or initializer, since type can't be inferred.)", p_annotation); return false; @@ -3528,7 +3528,7 @@ bool GDScriptParser::export_annotations(const AnnotationNode *p_annotation, Node variable->export_info.hint_string = Variant::get_type_name(export_type.builtin_type); break; case GDScriptParser::DataType::NATIVE: - if (ClassDB::is_parent_class(export_type.native_type, "Resource")) { + if (ClassDB::is_parent_class(export_type.native_type, SNAME("Resource"))) { variable->export_info.type = Variant::OBJECT; variable->export_info.hint = PROPERTY_HINT_RESOURCE_TYPE; variable->export_info.hint_string = export_type.native_type; diff --git a/modules/gdscript/gdscript_rpc_callable.cpp b/modules/gdscript/gdscript_rpc_callable.cpp new file mode 100644 index 0000000000..07e5ed4171 --- /dev/null +++ b/modules/gdscript/gdscript_rpc_callable.cpp @@ -0,0 +1,86 @@ +/*************************************************************************/ +/* gdscript_rpc_callable.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "gdscript_rpc_callable.h" + +#include "core/templates/hashfuncs.h" +#include "scene/main/node.h" + +bool GDScriptRPCCallable::compare_equal(const CallableCustom *p_a, const CallableCustom *p_b) { + return p_a->hash() == p_b->hash(); +} + +bool GDScriptRPCCallable::compare_less(const CallableCustom *p_a, const CallableCustom *p_b) { + return p_a->hash() < p_b->hash(); +} + +uint32_t GDScriptRPCCallable::hash() const { + return h; +} + +String GDScriptRPCCallable::get_as_text() const { + String class_name = object->get_class(); + Ref<Script> script = object->get_script(); + return class_name + "(" + script->get_path().get_file() + ")::" + String(method) + " (rpc)"; +} + +CallableCustom::CompareEqualFunc GDScriptRPCCallable::get_compare_equal_func() const { + return compare_equal; +} + +CallableCustom::CompareLessFunc GDScriptRPCCallable::get_compare_less_func() const { + return compare_less; +} + +ObjectID GDScriptRPCCallable::get_object() const { + return object->get_instance_id(); +} + +void GDScriptRPCCallable::call(const Variant **p_arguments, int p_argcount, Variant &r_return_value, Callable::CallError &r_call_error) const { + r_return_value = object->call(method, p_arguments, p_argcount, r_call_error); +} + +GDScriptRPCCallable::GDScriptRPCCallable(Object *p_object, const StringName &p_method) { + object = p_object; + method = p_method; + h = method.hash(); + h = hash_djb2_one_64(object->get_instance_id(), h); + node = Object::cast_to<Node>(object); + ERR_FAIL_COND_MSG(!node, "RPC can only be defined on class that extends Node."); +} + +void GDScriptRPCCallable::rpc(int p_peer_id, const Variant **p_arguments, int p_argcount, Callable::CallError &r_call_error) const { + if (unlikely(!node)) { + r_call_error.error = Callable::CallError::CALL_ERROR_INSTANCE_IS_NULL; + return; + } + r_call_error.error = Callable::CallError::CALL_OK; + node->rpcp(p_peer_id, method, p_arguments, p_argcount); +} diff --git a/modules/gdscript/gdscript_rpc_callable.h b/modules/gdscript/gdscript_rpc_callable.h new file mode 100644 index 0000000000..2c8734a74b --- /dev/null +++ b/modules/gdscript/gdscript_rpc_callable.h @@ -0,0 +1,61 @@ +/*************************************************************************/ +/* gdscript_rpc_callable.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef GDSCRIPT_RPC_CALLABLE +#define GDSCRIPT_RPC_CALLABLE + +#include "core/variant/callable.h" +#include "core/variant/variant.h" + +class Node; + +class GDScriptRPCCallable : public CallableCustom { + Object *object = nullptr; + Node *node = nullptr; + StringName method; + uint32_t h = 0; + + static bool compare_equal(const CallableCustom *p_a, const CallableCustom *p_b); + static bool compare_less(const CallableCustom *p_a, const CallableCustom *p_b); + +public: + uint32_t hash() const override; + String get_as_text() const override; + CompareEqualFunc get_compare_equal_func() const override; + CompareLessFunc get_compare_less_func() const override; + ObjectID get_object() const override; + void call(const Variant **p_arguments, int p_argcount, Variant &r_return_value, Callable::CallError &r_call_error) const override; + void rpc(int p_peer_id, const Variant **p_arguments, int p_argcount, Callable::CallError &r_call_error) const override; + + GDScriptRPCCallable(Object *p_object, const StringName &p_method); + virtual ~GDScriptRPCCallable() = default; +}; + +#endif // GDSCRIPT_RPC_CALLABLE diff --git a/modules/gdscript/tests/gdscript_test_runner.cpp b/modules/gdscript/tests/gdscript_test_runner.cpp index 73a424dae4..c2bb2caa29 100644 --- a/modules/gdscript/tests/gdscript_test_runner.cpp +++ b/modules/gdscript/tests/gdscript_test_runner.cpp @@ -73,23 +73,21 @@ void init_autoloads() { RES res = ResourceLoader::load(info.path); ERR_CONTINUE_MSG(res.is_null(), "Can't autoload: " + info.path); Node *n = nullptr; - if (res->is_class("PackedScene")) { - Ref<PackedScene> ps = res; - n = ps->instantiate(); - } else if (res->is_class("Script")) { - Ref<Script> script_res = res; - StringName ibt = script_res->get_instance_base_type(); + Ref<PackedScene> scn = res; + Ref<Script> script = res; + if (scn.is_valid()) { + n = scn->instantiate(); + } else if (script.is_valid()) { + StringName ibt = script->get_instance_base_type(); bool valid_type = ClassDB::is_parent_class(ibt, "Node"); ERR_CONTINUE_MSG(!valid_type, "Script does not inherit a Node: " + info.path); Object *obj = ClassDB::instantiate(ibt); - ERR_CONTINUE_MSG(obj == nullptr, - "Cannot instance script for autoload, expected 'Node' inheritance, got: " + - String(ibt)); + ERR_CONTINUE_MSG(!obj, "Cannot instance script for autoload, expected 'Node' inheritance, got: " + String(ibt) + "."); n = Object::cast_to<Node>(obj); - n->set_script(script_res); + n->set_script(script); } ERR_CONTINUE_MSG(!n, "Path in autoload not a node or script: " + info.path); diff --git a/modules/gltf/gltf_document.cpp b/modules/gltf/gltf_document.cpp index baa39a3b80..0056fee7a4 100644 --- a/modules/gltf/gltf_document.cpp +++ b/modules/gltf/gltf_document.cpp @@ -57,7 +57,6 @@ #include "core/variant/typed_array.h" #include "core/variant/variant.h" #include "core/version.h" -#include "core/version_hash.gen.h" #include "drivers/png/png_driver_common.h" #include "editor/import/resource_importer_scene.h" #include "scene/2d/node_2d.h" @@ -6655,8 +6654,8 @@ Error GLTFDocument::_serialize_version(Ref<GLTFState> state) { Dictionary asset; asset["version"] = version; - String hash = VERSION_HASH; - asset["generator"] = String(VERSION_FULL_NAME) + String("@") + (hash.length() == 0 ? String("unknown") : hash); + String hash = String(VERSION_HASH); + asset["generator"] = String(VERSION_FULL_NAME) + String("@") + (hash.is_empty() ? String("unknown") : hash); state->json["asset"] = asset; ERR_FAIL_COND_V(!asset.has("version"), Error::FAILED); ERR_FAIL_COND_V(!state->json.has("asset"), Error::FAILED); diff --git a/modules/gridmap/grid_map.cpp b/modules/gridmap/grid_map.cpp index 67deedf839..6df7835855 100644 --- a/modules/gridmap/grid_map.cpp +++ b/modules/gridmap/grid_map.cpp @@ -813,6 +813,7 @@ void GridMap::_update_octants_callback() { } while (to_delete.front()) { + memdelete(octant_map[to_delete.front()->get()]); octant_map.erase(to_delete.front()->get()); to_delete.pop_front(); } diff --git a/modules/meshoptimizer/register_types.cpp b/modules/meshoptimizer/register_types.cpp index 57a1b697be..597c12ed23 100644 --- a/modules/meshoptimizer/register_types.cpp +++ b/modules/meshoptimizer/register_types.cpp @@ -38,6 +38,9 @@ void register_meshoptimizer_types() { SurfaceTool::simplify_with_attrib_func = meshopt_simplifyWithAttributes; SurfaceTool::simplify_scale_func = meshopt_simplifyScale; SurfaceTool::simplify_sloppy_func = meshopt_simplifySloppy; + SurfaceTool::generate_remap_func = meshopt_generateVertexRemap; + SurfaceTool::remap_vertex_func = meshopt_remapVertexBuffer; + SurfaceTool::remap_index_func = meshopt_remapIndexBuffer; } void unregister_meshoptimizer_types() { @@ -45,4 +48,7 @@ void unregister_meshoptimizer_types() { SurfaceTool::simplify_func = nullptr; SurfaceTool::simplify_scale_func = nullptr; SurfaceTool::simplify_sloppy_func = nullptr; + SurfaceTool::generate_remap_func = nullptr; + SurfaceTool::remap_vertex_func = nullptr; + SurfaceTool::remap_index_func = nullptr; } diff --git a/modules/modules_builders.py b/modules/modules_builders.py index 2243162555..13d5a2075a 100644 --- a/modules/modules_builders.py +++ b/modules/modules_builders.py @@ -14,13 +14,10 @@ def generate_modules_enabled(target, source, env): def generate_modules_tests(target, source, env): import os - import glob with open(target[0].path, "w") as f: - for name, path in env.module_list.items(): - headers = glob.glob(os.path.join(path, "tests", "*.h")) - for h in headers: - f.write('#include "%s"\n' % (os.path.normpath(h))) + for header in source: + f.write('#include "%s"\n' % (os.path.normpath(header.path))) if __name__ == "__main__": diff --git a/modules/mono/csharp_script.cpp b/modules/mono/csharp_script.cpp index 26436e3ec0..085ab9a467 100644 --- a/modules/mono/csharp_script.cpp +++ b/modules/mono/csharp_script.cpp @@ -3245,6 +3245,8 @@ ScriptInstance *CSharpScript::instance_create(Object *p_this) { CRASH_COND(!valid); #endif + GD_MONO_SCOPE_THREAD_ATTACH; + if (native) { StringName native_name = NATIVE_GDMONOCLASS_NAME(native); if (!ClassDB::is_parent_class(p_this->get_class_name(), native_name)) { @@ -3257,8 +3259,6 @@ ScriptInstance *CSharpScript::instance_create(Object *p_this) { } } - GD_MONO_SCOPE_THREAD_ATTACH; - Callable::CallError unchecked_error; return _create_instance(nullptr, 0, p_this, Object::cast_to<RefCounted>(p_this) != nullptr, unchecked_error); } diff --git a/modules/mono/editor/GodotTools/GodotTools/Export/AotBuilder.cs b/modules/mono/editor/GodotTools/GodotTools/Export/AotBuilder.cs index 37e6a34977..ed758cc137 100644 --- a/modules/mono/editor/GodotTools/GodotTools/Export/AotBuilder.cs +++ b/modules/mono/editor/GodotTools/GodotTools/Export/AotBuilder.cs @@ -537,7 +537,6 @@ MONO_AOT_MODE_LAST = 1000, { var iosArchs = new[] { - "armv7", "arm64" }; diff --git a/modules/mono/editor_templates/CharacterBody2D/basic_movement.cs b/modules/mono/editor_templates/CharacterBody2D/basic_movement.cs index 6e9547ce9b..b0ded3133f 100644 --- a/modules/mono/editor_templates/CharacterBody2D/basic_movement.cs +++ b/modules/mono/editor_templates/CharacterBody2D/basic_movement.cs @@ -6,7 +6,7 @@ using System; public partial class _CLASS_ : _BASE_ { public const float Speed = 300.0f; - public const float JumpForce = -400.0f; + public const float JumpVelocity = -400.0f; // Get the gravity from the project settings to be synced with RigidDynamicBody nodes. public float gravity = (float)ProjectSettings.GetSetting("physics/2d/default_gravity"); @@ -21,7 +21,7 @@ public partial class _CLASS_ : _BASE_ // Handle Jump. if (Input.IsActionJustPressed("ui_accept") && IsOnFloor()) - motionVelocity.y = JumpForce; + motionVelocity.y = JumpVelocity; // Get the input direction and handle the movement/deceleration. // As good practice, you should replace UI actions with custom gameplay actions. diff --git a/modules/mono/editor_templates/CharacterBody3D/basic_movement.cs b/modules/mono/editor_templates/CharacterBody3D/basic_movement.cs index 13be4bbcb1..d8c2f67ac8 100644 --- a/modules/mono/editor_templates/CharacterBody3D/basic_movement.cs +++ b/modules/mono/editor_templates/CharacterBody3D/basic_movement.cs @@ -6,7 +6,7 @@ using System; public partial class _CLASS_ : _BASE_ { public const float Speed = 5.0f; - public const float JumpForce = 4.5f; + public const float JumpVelocity = 4.5f; // Get the gravity from the project settings to be synced with RigidDynamicBody nodes. public float gravity = (float)ProjectSettings.GetSetting("physics/3d/default_gravity"); @@ -21,7 +21,7 @@ public partial class _CLASS_ : _BASE_ // Handle Jump. if (Input.IsActionJustPressed("ui_accept") && IsOnFloor()) - motionVelocity.y = JumpForce; + motionVelocity.y = JumpVelocity; // Get the input direction and handle the movement/deceleration. // As good practice, you should replace UI actions with custom gameplay actions. diff --git a/modules/mono/editor_templates/VisualShaderNodeCustom/basic.cs b/modules/mono/editor_templates/VisualShaderNodeCustom/basic.cs index 00fdc9968e..a1b93e7daa 100644 --- a/modules/mono/editor_templates/VisualShaderNodeCustom/basic.cs +++ b/modules/mono/editor_templates/VisualShaderNodeCustom/basic.cs @@ -55,11 +55,6 @@ public partial class VisualShaderNode_CLASS_ : _BASE_ return 0; } - public override string _GetGlobalCode(Shader.Mode mode) - { - return ""; - } - public override string _GetCode(Godot.Collections.Array inputVars, Godot.Collections.Array outputVars, Shader.Mode mode, VisualShader.Type type) { return ""; diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/StringExtensions.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/StringExtensions.cs index eba0ea9a79..a1f058ffe5 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/StringExtensions.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/StringExtensions.cs @@ -266,7 +266,7 @@ namespace Godot /// <returns>The capitalized string.</returns> public static string Capitalize(this string instance) { - string aux = instance.Replace("_", " ").ToLower(); + string aux = instance.CamelcaseToUnderscore(true).Replace("_", " ").Trim(); string cap = string.Empty; for (int i = 0; i < aux.GetSliceCount(" "); i++) @@ -284,6 +284,51 @@ namespace Godot return cap; } + private static string CamelcaseToUnderscore(this string instance, bool lowerCase) + { + string newString = string.Empty; + int startIndex = 0; + + for (int i = 1; i < instance.Length; i++) + { + bool isUpper = char.IsUpper(instance[i]); + bool isNumber = char.IsDigit(instance[i]); + + bool areNext2Lower = false; + bool isNextLower = false; + bool isNextNumber = false; + bool wasPrecedentUpper = char.IsUpper(instance[i - 1]); + bool wasPrecedentNumber = char.IsDigit(instance[i - 1]); + + if (i + 2 < instance.Length) + { + areNext2Lower = char.IsLower(instance[i + 1]) && char.IsLower(instance[i + 2]); + } + + if (i + 1 < instance.Length) + { + isNextLower = char.IsLower(instance[i + 1]); + isNextNumber = char.IsDigit(instance[i + 1]); + } + + bool condA = isUpper && !wasPrecedentUpper && !wasPrecedentNumber; + bool condB = wasPrecedentUpper && isUpper && areNext2Lower; + bool condC = isNumber && !wasPrecedentNumber; + bool canBreakNumberLetter = isNumber && !wasPrecedentNumber && isNextLower; + bool canBreakLetterNumber = !isNumber && wasPrecedentNumber && (isNextLower || isNextNumber); + + bool shouldSplit = condA || condB || condC || canBreakNumberLetter || canBreakLetterNumber; + if (shouldSplit) + { + newString += instance.Substring(startIndex, i - startIndex) + "_"; + startIndex = i; + } + } + + newString += instance.Substring(startIndex, instance.Length - startIndex); + return lowerCase ? newString.ToLower() : newString; + } + /// <summary> /// Performs a case-sensitive comparison to another string, return -1 if less, 0 if equal and +1 if greater. /// </summary> diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs index 1f5282e88f..fa7838633c 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs @@ -512,24 +512,24 @@ namespace Godot /// Returns the result of the spherical linear interpolation between /// this vector and <paramref name="to"/> by amount <paramref name="weight"/>. /// - /// Note: Both vectors must be normalized. + /// This method also handles interpolating the lengths if the input vectors have different lengths. + /// For the special case of one or both input vectors having zero length, this method behaves like [method lerp]. /// </summary> - /// <param name="to">The destination vector for interpolation. Must be normalized.</param> + /// <param name="to">The destination vector for interpolation.</param> /// <param name="weight">A value on the range of 0.0 to 1.0, representing the amount of interpolation.</param> /// <returns>The resulting vector of the interpolation.</returns> public Vector2 Slerp(Vector2 to, real_t weight) { -#if DEBUG - if (!IsNormalized()) - { - throw new InvalidOperationException("Vector2.Slerp: From vector is not normalized."); + real_t startLengthSquared = LengthSquared(); + real_t endLengthSquared = to.LengthSquared(); + if (startLengthSquared == 0.0 || endLengthSquared == 0.0) { + // Zero length vectors have no angle, so the best we can do is either lerp or throw an error. + return Lerp(to, weight); } - if (!to.IsNormalized()) - { - throw new InvalidOperationException($"Vector2.Slerp: `{nameof(to)}` is not normalized."); - } -#endif - return Rotated(AngleTo(to) * weight); + real_t startLength = Mathf.Sqrt(startLengthSquared); + real_t resultLength = Mathf.Lerp(startLength, Mathf.Sqrt(endLengthSquared), weight); + real_t angle = AngleTo(to); + return Rotated(angle * weight) * (resultLength / startLength); } /// <summary> diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs index 433a5d9dc9..0faf13f8b7 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs @@ -549,25 +549,24 @@ namespace Godot /// Returns the result of the spherical linear interpolation between /// this vector and <paramref name="to"/> by amount <paramref name="weight"/>. /// - /// Note: Both vectors must be normalized. + /// This method also handles interpolating the lengths if the input vectors have different lengths. + /// For the special case of one or both input vectors having zero length, this method behaves like [method lerp]. /// </summary> - /// <param name="to">The destination vector for interpolation. Must be normalized.</param> + /// <param name="to">The destination vector for interpolation.</param> /// <param name="weight">A value on the range of 0.0 to 1.0, representing the amount of interpolation.</param> /// <returns>The resulting vector of the interpolation.</returns> public Vector3 Slerp(Vector3 to, real_t weight) { -#if DEBUG - if (!IsNormalized()) - { - throw new InvalidOperationException("Vector3.Slerp: From vector is not normalized."); + real_t startLengthSquared = LengthSquared(); + real_t endLengthSquared = to.LengthSquared(); + if (startLengthSquared == 0.0 || endLengthSquared == 0.0) { + // Zero length vectors have no angle, so the best we can do is either lerp or throw an error. + return Lerp(to, weight); } - if (!to.IsNormalized()) - { - throw new InvalidOperationException($"Vector3.Slerp: `{nameof(to)}` is not normalized."); - } -#endif - real_t theta = AngleTo(to); - return Rotated(Cross(to), theta * weight); + real_t startLength = Mathf.Sqrt(startLengthSquared); + real_t resultLength = Mathf.Lerp(startLength, Mathf.Sqrt(endLengthSquared), weight); + real_t angle = AngleTo(to); + return Rotated(Cross(to).Normalized(), angle * weight) * (resultLength / startLength); } /// <summary> diff --git a/modules/raycast/raycast_occlusion_cull.cpp b/modules/raycast/raycast_occlusion_cull.cpp index dd5eef8b2b..2e0d17fb28 100644 --- a/modules/raycast/raycast_occlusion_cull.cpp +++ b/modules/raycast/raycast_occlusion_cull.cpp @@ -270,13 +270,14 @@ void RaycastOcclusionCull::scenario_set_instance(RID p_scenario, RID p_instance, OccluderInstance &instance = scenario.instances[p_instance]; + bool changed = false; + if (instance.removed) { instance.removed = false; scenario.removed_instances.erase(p_instance); + changed = true; // It was removed and re-added, we might have missed some changes } - bool changed = false; - if (instance.occluder != p_occluder) { Occluder *old_occluder = occluder_owner.get_or_null(instance.occluder); if (old_occluder) { diff --git a/modules/visual_script/editor/visual_script_editor.cpp b/modules/visual_script/editor/visual_script_editor.cpp index 1a7d473bd4..5ea8eaff00 100644 --- a/modules/visual_script/editor/visual_script_editor.cpp +++ b/modules/visual_script/editor/visual_script_editor.cpp @@ -653,7 +653,6 @@ void VisualScriptEditor::_update_graph(int p_only_id) { List<int> ids; script->get_node_list(&ids); - StringName editor_icons = "EditorIcons"; for (int &E : ids) { if (p_only_id >= 0 && p_only_id != E) { diff --git a/modules/visual_script/editor/visual_script_property_selector.cpp b/modules/visual_script/editor/visual_script_property_selector.cpp index 4072dcebe5..bba5410629 100644 --- a/modules/visual_script/editor/visual_script_property_selector.cpp +++ b/modules/visual_script/editor/visual_script_property_selector.cpp @@ -1114,14 +1114,14 @@ TreeItem *VisualScriptPropertySelector::SearchRunner::_create_class_item(TreeIte String details = p_doc->name; if (p_doc->category.begins_with("VisualScriptCustomNode/")) { Vector<String> path = p_doc->name.split("/"); - icon = ui_service->get_theme_icon("VisualScript", "EditorIcons"); + icon = ui_service->get_theme_icon(SNAME("VisualScript"), SNAME("EditorIcons")); text_0 = path[path.size() - 1]; text_1 = "VisualScriptCustomNode"; what = "VisualScriptCustomNode"; details = "CustomNode"; } else if (p_doc->category.begins_with("VisualScriptNode/")) { Vector<String> path = p_doc->name.split("/"); - icon = ui_service->get_theme_icon("VisualScript", "EditorIcons"); + icon = ui_service->get_theme_icon(SNAME("VisualScript"), SNAME("EditorIcons")); text_0 = path[path.size() - 1]; if (p_doc->category.begins_with("VisualScriptNode/deconstruct")) { text_0 = "deconstruct " + text_0; diff --git a/modules/visual_script/visual_script.cpp b/modules/visual_script/visual_script.cpp index fbdf3a654b..88445f2f98 100644 --- a/modules/visual_script/visual_script.cpp +++ b/modules/visual_script/visual_script.cpp @@ -1164,9 +1164,6 @@ void VisualScript::_bind_methods() { ClassDB::bind_method(D_METHOD("remove_custom_signal", "name"), &VisualScript::remove_custom_signal); ClassDB::bind_method(D_METHOD("rename_custom_signal", "name", "new_name"), &VisualScript::rename_custom_signal); - //ClassDB::bind_method(D_METHOD("set_variable_info","name","info"),&VScript::set_variable_info); - //ClassDB::bind_method(D_METHOD("get_variable_info","name"),&VScript::set_variable_info); - ClassDB::bind_method(D_METHOD("set_instance_base_type", "type"), &VisualScript::set_instance_base_type); ClassDB::bind_method(D_METHOD("_set_data", "data"), &VisualScript::_set_data); diff --git a/modules/visual_script/visual_script_nodes.cpp b/modules/visual_script/visual_script_nodes.cpp index f3594e5164..e7f4e542c1 100644 --- a/modules/visual_script/visual_script_nodes.cpp +++ b/modules/visual_script/visual_script_nodes.cpp @@ -2495,7 +2495,7 @@ static Node *_find_script_node(Node *p_edited_scene, Node *p_current_node, const VisualScriptSceneNode::TypeGuess VisualScriptSceneNode::guess_output_type(TypeGuess *p_inputs, int p_output) const { VisualScriptSceneNode::TypeGuess tg; tg.type = Variant::OBJECT; - tg.gdclass = "Node"; + tg.gdclass = SNAME("Node"); #ifdef TOOLS_ENABLED Ref<Script> script = get_visual_script(); @@ -2649,7 +2649,7 @@ VisualScriptNodeInstance *VisualScriptSceneTree::instantiate(VisualScriptInstanc VisualScriptSceneTree::TypeGuess VisualScriptSceneTree::guess_output_type(TypeGuess *p_inputs, int p_output) const { TypeGuess tg; tg.type = Variant::OBJECT; - tg.gdclass = "SceneTree"; + tg.gdclass = SNAME("SceneTree"); return tg; } @@ -2766,11 +2766,11 @@ PropertyInfo VisualScriptSelf::get_input_value_port_info(int p_idx) const { } PropertyInfo VisualScriptSelf::get_output_value_port_info(int p_idx) const { - String type_name; + StringName type_name; if (get_visual_script().is_valid()) { type_name = get_visual_script()->get_instance_base_type(); } else { - type_name = "instance"; + type_name = SNAME("instance"); } return PropertyInfo(Variant::OBJECT, type_name); @@ -2801,7 +2801,7 @@ VisualScriptNodeInstance *VisualScriptSelf::instantiate(VisualScriptInstance *p_ VisualScriptSelf::TypeGuess VisualScriptSelf::guess_output_type(TypeGuess *p_inputs, int p_output) const { VisualScriptSceneNode::TypeGuess tg; tg.type = Variant::OBJECT; - tg.gdclass = "Object"; + tg.gdclass = SNAME("Object"); Ref<Script> script = get_visual_script(); if (!script.is_valid()) { diff --git a/platform/iphone/detect.py b/platform/iphone/detect.py index 4e4b0d81c3..f442235e7c 100644 --- a/platform/iphone/detect.py +++ b/platform/iphone/detect.py @@ -120,7 +120,6 @@ def configure(env): ) ) env.Append(CPPDEFINES=["NEED_LONG_INT"]) - env.Append(CPPDEFINES=["LIBYUV_DISABLE_NEON"]) # Disable exceptions on non-tools (template) builds if not env["tools"]: diff --git a/platform/iphone/export/export_plugin.cpp b/platform/iphone/export/export_plugin.cpp index fe00b1a3cd..122e64d6a1 100644 --- a/platform/iphone/export/export_plugin.cpp +++ b/platform/iphone/export/export_plugin.cpp @@ -43,7 +43,6 @@ void EditorExportPlatformIOS::get_preset_features(const Ref<EditorExportPreset> Vector<EditorExportPlatformIOS::ExportArchitecture> EditorExportPlatformIOS::_get_supported_architectures() { Vector<ExportArchitecture> archs; - archs.push_back(ExportArchitecture("armv7", false)); // Disabled by default, not included in official templates. archs.push_back(ExportArchitecture("arm64", true)); return archs; } diff --git a/platform/iphone/godot_view.h b/platform/iphone/godot_view.h index 1c72a26b4a..fcb97fa63a 100644 --- a/platform/iphone/godot_view.h +++ b/platform/iphone/godot_view.h @@ -59,4 +59,9 @@ class String; - (void)stopRendering; - (void)startRendering; +- (void)godotTouchesBegan:(NSSet *)touches withEvent:(UIEvent *)event; +- (void)godotTouchesMoved:(NSSet *)touches withEvent:(UIEvent *)event; +- (void)godotTouchesEnded:(NSSet *)touches withEvent:(UIEvent *)event; +- (void)godotTouchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event; + @end diff --git a/platform/iphone/godot_view.mm b/platform/iphone/godot_view.mm index b90c10fa84..ae92f32851 100644 --- a/platform/iphone/godot_view.mm +++ b/platform/iphone/godot_view.mm @@ -336,7 +336,7 @@ static const float earth_gravity = 9.80665; } } -- (void)touchesBegan:(NSSet *)touchesSet withEvent:(UIEvent *)event { +- (void)godotTouchesBegan:(NSSet *)touchesSet withEvent:(UIEvent *)event { NSArray *tlist = [event.allTouches allObjects]; for (unsigned int i = 0; i < [tlist count]; i++) { if ([touchesSet containsObject:[tlist objectAtIndex:i]]) { @@ -349,7 +349,7 @@ static const float earth_gravity = 9.80665; } } -- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { +- (void)godotTouchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { NSArray *tlist = [event.allTouches allObjects]; for (unsigned int i = 0; i < [tlist count]; i++) { if ([touches containsObject:[tlist objectAtIndex:i]]) { @@ -363,7 +363,7 @@ static const float earth_gravity = 9.80665; } } -- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event { +- (void)godotTouchesEnded:(NSSet *)touches withEvent:(UIEvent *)event { NSArray *tlist = [event.allTouches allObjects]; for (unsigned int i = 0; i < [tlist count]; i++) { if ([touches containsObject:[tlist objectAtIndex:i]]) { @@ -377,7 +377,7 @@ static const float earth_gravity = 9.80665; } } -- (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event { +- (void)godotTouchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event { NSArray *tlist = [event.allTouches allObjects]; for (unsigned int i = 0; i < [tlist count]; i++) { if ([touches containsObject:[tlist objectAtIndex:i]]) { diff --git a/platform/iphone/godot_view_gesture_recognizer.mm b/platform/iphone/godot_view_gesture_recognizer.mm index b50ba5f942..a46c42765a 100644 --- a/platform/iphone/godot_view_gesture_recognizer.mm +++ b/platform/iphone/godot_view_gesture_recognizer.mm @@ -29,6 +29,7 @@ /*************************************************************************/ #import "godot_view_gesture_recognizer.h" +#import "godot_view.h" #include "core/config/project_settings.h" @@ -58,6 +59,10 @@ const CGFloat kGLGestureMovementDistance = 0.5; @implementation GodotViewGestureRecognizer +- (GodotView *)godotView { + return (GodotView *)self.view; +} + - (instancetype)init { self = [super init]; @@ -104,7 +109,7 @@ const CGFloat kGLGestureMovementDistance = 0.5; self.delayTimer = nil; if (self.delayedTouches) { - [self.view touchesBegan:self.delayedTouches withEvent:self.delayedEvent]; + [self.godotView godotTouchesBegan:self.delayedTouches withEvent:self.delayedEvent]; } self.delayedTouches = nil; @@ -114,6 +119,8 @@ const CGFloat kGLGestureMovementDistance = 0.5; - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { NSSet *cleared = [self copyClearedTouches:touches phase:UITouchPhaseBegan]; [self delayTouches:cleared andEvent:event]; + + [super touchesBegan:touches withEvent:event]; } - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { @@ -123,8 +130,8 @@ const CGFloat kGLGestureMovementDistance = 0.5; // We should check if movement was significant enough to fire an event // for dragging to work correctly. for (UITouch *touch in cleared) { - CGPoint from = [touch locationInView:self.view]; - CGPoint to = [touch previousLocationInView:self.view]; + CGPoint from = [touch locationInView:self.godotView]; + CGPoint to = [touch previousLocationInView:self.godotView]; CGFloat xDistance = from.x - to.x; CGFloat yDistance = from.y - to.y; @@ -133,7 +140,7 @@ const CGFloat kGLGestureMovementDistance = 0.5; // Early exit, since one of touches has moved enough to fire a drag event. if (distance > kGLGestureMovementDistance) { [self.delayTimer fire]; - [self.view touchesMoved:cleared withEvent:event]; + [self.godotView godotTouchesMoved:cleared withEvent:event]; return; } } @@ -141,26 +148,32 @@ const CGFloat kGLGestureMovementDistance = 0.5; return; } - [self.view touchesMoved:cleared withEvent:event]; + [self.godotView touchesMoved:cleared withEvent:event]; + + [super touchesMoved:touches withEvent:event]; } - (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event { [self.delayTimer fire]; NSSet *cleared = [self copyClearedTouches:touches phase:UITouchPhaseEnded]; - [self.view touchesEnded:cleared withEvent:event]; + [self.godotView godotTouchesEnded:cleared withEvent:event]; + + [super touchesEnded:touches withEvent:event]; } - (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event { [self.delayTimer fire]; - [self.view touchesCancelled:touches withEvent:event]; -}; + [self.godotView godotTouchesCancelled:touches withEvent:event]; + + [super touchesCancelled:touches withEvent:event]; +} - (NSSet *)copyClearedTouches:(NSSet *)touches phase:(UITouchPhase)phaseToSave { NSMutableSet *cleared = [touches mutableCopy]; for (UITouch *touch in touches) { - if (touch.phase != phaseToSave) { + if (touch.view != self.view || touch.phase != phaseToSave) { [cleared removeObject:touch]; } } diff --git a/platform/javascript/api/api.cpp b/platform/javascript/api/api.cpp index 0c4accccc3..4190b24b8e 100644 --- a/platform/javascript/api/api.cpp +++ b/platform/javascript/api/api.cpp @@ -71,6 +71,9 @@ void JavaScript::_bind_methods() { ClassDB::bind_vararg_method(METHOD_FLAGS_DEFAULT, "create_object", &JavaScript::_create_object_bind, mi); } ClassDB::bind_method(D_METHOD("download_buffer", "buffer", "name", "mime"), &JavaScript::download_buffer, DEFVAL("application/octet-stream")); + ClassDB::bind_method(D_METHOD("pwa_needs_update"), &JavaScript::pwa_needs_update); + ClassDB::bind_method(D_METHOD("pwa_update"), &JavaScript::pwa_update); + ADD_SIGNAL(MethodInfo("pwa_update_available")); } #if !defined(JAVASCRIPT_ENABLED) || !defined(JAVASCRIPT_EVAL_ENABLED) @@ -102,6 +105,12 @@ Variant JavaScript::_create_object_bind(const Variant **p_args, int p_argcount, } #endif #if !defined(JAVASCRIPT_ENABLED) +bool JavaScript::pwa_needs_update() const { + return false; +} +Error JavaScript::pwa_update() { + return ERR_UNAVAILABLE; +} void JavaScript::download_buffer(Vector<uint8_t> p_arr, const String &p_name, const String &p_mime) { } #endif diff --git a/platform/javascript/api/javascript_singleton.h b/platform/javascript/api/javascript_singleton.h index 63f1aec624..e93b0a18a1 100644 --- a/platform/javascript/api/javascript_singleton.h +++ b/platform/javascript/api/javascript_singleton.h @@ -59,6 +59,8 @@ public: Ref<JavaScriptObject> create_callback(const Callable &p_callable); Variant _create_object_bind(const Variant **p_args, int p_argcount, Callable::CallError &r_error); void download_buffer(Vector<uint8_t> p_arr, const String &p_name, const String &p_mime = "application/octet-stream"); + bool pwa_needs_update() const; + Error pwa_update(); static JavaScript *get_singleton(); JavaScript(); diff --git a/platform/javascript/export/export_plugin.cpp b/platform/javascript/export/export_plugin.cpp index 92826630b4..d4c198d631 100644 --- a/platform/javascript/export/export_plugin.cpp +++ b/platform/javascript/export/export_plugin.cpp @@ -139,8 +139,7 @@ void EditorExportPlatformJavaScript::_fix_html(Vector<uint8_t> &p_html, const Re } if (p_preset->get("progressive_web_app/enabled")) { head_include += "<link rel='manifest' href='" + p_name + ".manifest.json'>\n"; - head_include += "<script type='application/javascript'>window.addEventListener('load', () => {if ('serviceWorker' in navigator) {navigator.serviceWorker.register('" + - p_name + ".service.worker.js');}});</script>\n"; + config["serviceWorker"] = p_name + ".service.worker.js"; } // Replaces HTML string @@ -188,35 +187,46 @@ Error EditorExportPlatformJavaScript::_add_manifest_icon(const String &p_path, c } Error EditorExportPlatformJavaScript::_build_pwa(const Ref<EditorExportPreset> &p_preset, const String p_path, const Vector<SharedObject> &p_shared_objects) { + String proj_name = ProjectSettings::get_singleton()->get_setting("application/config/name"); + if (proj_name.is_empty()) { + proj_name = "Godot Game"; + } + // Service worker const String dir = p_path.get_base_dir(); const String name = p_path.get_file().get_basename(); const ExportMode mode = (ExportMode)(int)p_preset->get("variant/export_type"); Map<String, String> replaces; - replaces["@GODOT_VERSION@"] = "1"; - replaces["@GODOT_NAME@"] = name; + replaces["@GODOT_VERSION@"] = String::num_int64(OS::get_singleton()->get_unix_time()) + "|" + String::num_int64(OS::get_singleton()->get_ticks_usec()); + replaces["@GODOT_NAME@"] = proj_name.substr(0, 16); replaces["@GODOT_OFFLINE_PAGE@"] = name + ".offline.html"; - Array files; - replaces["@GODOT_OPT_CACHE@"] = Variant(files).to_json_string(); - files.push_back(name + ".html"); - files.push_back(name + ".js"); - files.push_back(name + ".wasm"); - files.push_back(name + ".pck"); - files.push_back(name + ".offline.html"); + + // Files cached during worker install. + Array cache_files; + cache_files.push_back(name + ".html"); + cache_files.push_back(name + ".js"); + cache_files.push_back(name + ".offline.html"); if (p_preset->get("html/export_icon")) { - files.push_back(name + ".icon.png"); - files.push_back(name + ".apple-touch-icon.png"); + cache_files.push_back(name + ".icon.png"); + cache_files.push_back(name + ".apple-touch-icon.png"); } if (mode == EXPORT_MODE_THREADS) { - files.push_back(name + ".worker.js"); - files.push_back(name + ".audio.worklet.js"); - } else if (mode == EXPORT_MODE_GDNATIVE) { - files.push_back(name + ".side.wasm"); + cache_files.push_back(name + ".worker.js"); + cache_files.push_back(name + ".audio.worklet.js"); + } + replaces["@GODOT_CACHE@"] = Variant(cache_files).to_json_string(); + + // Heavy files that are cached on demand. + Array opt_cache_files; + opt_cache_files.push_back(name + ".wasm"); + opt_cache_files.push_back(name + ".pck"); + if (mode == EXPORT_MODE_GDNATIVE) { + opt_cache_files.push_back(name + ".side.wasm"); for (int i = 0; i < p_shared_objects.size(); i++) { - files.push_back(p_shared_objects[i].path.get_file()); + opt_cache_files.push_back(p_shared_objects[i].path.get_file()); } } - replaces["@GODOT_CACHE@"] = Variant(files).to_json_string(); + replaces["@GODOT_OPT_CACHE@"] = Variant(opt_cache_files).to_json_string(); const String sw_path = dir.plus_file(name + ".service.worker.js"); Vector<uint8_t> sw; @@ -256,10 +266,6 @@ Error EditorExportPlatformJavaScript::_build_pwa(const Ref<EditorExportPreset> & const int orientation = CLAMP(int(p_preset->get("progressive_web_app/orientation")), 0, 3); Dictionary manifest; - String proj_name = ProjectSettings::get_singleton()->get_setting("application/config/name"); - if (proj_name.is_empty()) { - proj_name = "Godot Game"; - } manifest["name"] = proj_name; manifest["start_url"] = "./" + name + ".html"; manifest["display"] = String::utf8(modes[display]); diff --git a/platform/javascript/godot_js.h b/platform/javascript/godot_js.h index 15de8b5dc7..2cb5c3025c 100644 --- a/platform/javascript/godot_js.h +++ b/platform/javascript/godot_js.h @@ -49,6 +49,8 @@ extern void godot_js_os_fs_sync(void (*p_callback)()); extern int godot_js_os_execute(const char *p_json); extern void godot_js_os_shell_open(const char *p_uri); extern int godot_js_os_hw_concurrency_get(); +extern int godot_js_pwa_cb(void (*p_callback)()); +extern int godot_js_pwa_update(); // Input extern void godot_js_input_mouse_button_cb(int (*p_callback)(int p_pressed, int p_button, double p_x, double p_y, int p_modifiers)); diff --git a/platform/javascript/javascript_singleton.cpp b/platform/javascript/javascript_singleton.cpp index b10e8007c0..77858bff01 100644 --- a/platform/javascript/javascript_singleton.cpp +++ b/platform/javascript/javascript_singleton.cpp @@ -30,6 +30,7 @@ #include "api/javascript_singleton.h" #include "emscripten.h" +#include "os_javascript.h" extern "C" { extern void godot_js_os_download_buffer(const uint8_t *p_buf, int p_buf_size, const char *p_name, const char *p_mime); @@ -355,3 +356,10 @@ Variant JavaScript::eval(const String &p_code, bool p_use_global_exec_context) { void JavaScript::download_buffer(Vector<uint8_t> p_arr, const String &p_name, const String &p_mime) { godot_js_os_download_buffer(p_arr.ptr(), p_arr.size(), p_name.utf8().get_data(), p_mime.utf8().get_data()); } + +bool JavaScript::pwa_needs_update() const { + return OS_JavaScript::get_singleton()->pwa_needs_update(); +} +Error JavaScript::pwa_update() { + return OS_JavaScript::get_singleton()->pwa_update(); +} diff --git a/platform/javascript/js/engine/config.js b/platform/javascript/js/engine/config.js index a6f9c4614c..2e5e1ed0d1 100644 --- a/platform/javascript/js/engine/config.js +++ b/platform/javascript/js/engine/config.js @@ -107,6 +107,13 @@ const InternalConfig = function (initConfig) { // eslint-disable-line no-unused- */ experimentalVK: false, /** + * The progressive web app service worker to install. + * @memberof EngineConfig + * @default + * @type {string} + */ + serviceWorker: '', + /** * @ignore * @type {Array.<string>} */ @@ -249,6 +256,7 @@ const InternalConfig = function (initConfig) { // eslint-disable-line no-unused- this.persistentDrops = parse('persistentDrops', this.persistentDrops); this.experimentalVK = parse('experimentalVK', this.experimentalVK); this.focusCanvas = parse('focusCanvas', this.focusCanvas); + this.serviceWorker = parse('serviceWorker', this.serviceWorker); this.gdnativeLibs = parse('gdnativeLibs', this.gdnativeLibs); this.fileSizes = parse('fileSizes', this.fileSizes); this.args = parse('args', this.args); diff --git a/platform/javascript/js/engine/engine.js b/platform/javascript/js/engine/engine.js index 17a8df9e29..d2ba595083 100644 --- a/platform/javascript/js/engine/engine.js +++ b/platform/javascript/js/engine/engine.js @@ -189,6 +189,9 @@ const Engine = (function () { preloader.preloadedFiles.length = 0; // Clear memory me.rtenv['callMain'](me.config.args); initPromise = null; + if (me.config.serviceWorker && 'serviceWorker' in navigator) { + navigator.serviceWorker.register(me.config.serviceWorker); + } resolve(); }); }); diff --git a/platform/javascript/js/libs/library_godot_os.js b/platform/javascript/js/libs/library_godot_os.js index 662d215443..12d06a8d51 100644 --- a/platform/javascript/js/libs/library_godot_os.js +++ b/platform/javascript/js/libs/library_godot_os.js @@ -368,3 +368,58 @@ const GodotEventListeners = { }, }; mergeInto(LibraryManager.library, GodotEventListeners); + +const GodotPWA = { + + $GodotPWA__deps: ['$GodotRuntime', '$GodotEventListeners'], + $GodotPWA: { + hasUpdate: false, + + updateState: function (cb, reg) { + if (!reg) { + return; + } + if (!reg.active) { + return; + } + if (reg.waiting) { + GodotPWA.hasUpdate = true; + cb(); + } + GodotEventListeners.add(reg, 'updatefound', function () { + const installing = reg.installing; + GodotEventListeners.add(installing, 'statechange', function () { + if (installing.state === 'installed') { + GodotPWA.hasUpdate = true; + cb(); + } + }); + }); + }, + }, + + godot_js_pwa_cb__sig: 'vi', + godot_js_pwa_cb: function (p_update_cb) { + if ('serviceWorker' in navigator) { + const cb = GodotRuntime.get_func(p_update_cb); + navigator.serviceWorker.getRegistration().then(GodotPWA.updateState.bind(null, cb)); + } + }, + + godot_js_pwa_update__sig: 'i', + godot_js_pwa_update: function () { + if ('serviceWorker' in navigator && GodotPWA.hasUpdate) { + navigator.serviceWorker.getRegistration().then(function (reg) { + if (!reg || !reg.waiting) { + return; + } + reg.waiting.postMessage('update'); + }); + return 0; + } + return 1; + }, +}; + +autoAddDeps(GodotPWA, '$GodotPWA'); +mergeInto(LibraryManager.library, GodotPWA); diff --git a/platform/javascript/os_javascript.cpp b/platform/javascript/os_javascript.cpp index 39eea13ca1..de5ca44f9d 100644 --- a/platform/javascript/os_javascript.cpp +++ b/platform/javascript/os_javascript.cpp @@ -45,6 +45,7 @@ #include <emscripten.h> #include <stdlib.h> +#include "api/javascript_singleton.h" #include "godot_js.h" void OS_JavaScript::alert(const String &p_alert, const String &p_title) { @@ -203,6 +204,19 @@ void OS_JavaScript::file_access_close_callback(const String &p_file, int p_flags } } +void OS_JavaScript::update_pwa_state_callback() { + if (OS_JavaScript::get_singleton()) { + OS_JavaScript::get_singleton()->pwa_is_waiting = true; + } + if (JavaScript::get_singleton()) { + JavaScript::get_singleton()->emit_signal("pwa_update_available"); + } +} + +Error OS_JavaScript::pwa_update() { + return godot_js_pwa_update() ? FAILED : OK; +} + bool OS_JavaScript::is_userfs_persistent() const { return idb_available; } @@ -226,6 +240,8 @@ OS_JavaScript::OS_JavaScript() { godot_js_config_locale_get(locale_ptr, 16); setenv("LANG", locale_ptr, true); + godot_js_pwa_cb(&OS_JavaScript::update_pwa_state_callback); + if (AudioDriverJavaScript::is_available()) { #ifdef NO_THREADS audio_drivers.push_back(memnew(AudioDriverScriptProcessor)); diff --git a/platform/javascript/os_javascript.h b/platform/javascript/os_javascript.h index 3404fe9dcf..9e272f9aa1 100644 --- a/platform/javascript/os_javascript.h +++ b/platform/javascript/os_javascript.h @@ -45,11 +45,13 @@ class OS_JavaScript : public OS_Unix { bool idb_is_syncing = false; bool idb_available = false; bool idb_needs_sync = false; + bool pwa_is_waiting = false; static void main_loop_callback(); static void file_access_close_callback(const String &p_file, int p_flags); static void fs_sync_callback(); + static void update_pwa_state_callback(); protected: void initialize() override; @@ -65,6 +67,9 @@ public: // Override return type to make writing static callbacks less tedious. static OS_JavaScript *get_singleton(); + bool pwa_needs_update() const { return pwa_is_waiting; } + Error pwa_update(); + void initialize_joypads() override; MainLoop *get_main_loop() const override; diff --git a/platform/linuxbsd/crash_handler_linuxbsd.cpp b/platform/linuxbsd/crash_handler_linuxbsd.cpp index e9369fefdd..b4ec7924f6 100644 --- a/platform/linuxbsd/crash_handler_linuxbsd.cpp +++ b/platform/linuxbsd/crash_handler_linuxbsd.cpp @@ -33,7 +33,6 @@ #include "core/config/project_settings.h" #include "core/os/os.h" #include "core/version.h" -#include "core/version_hash.gen.h" #include "main/main.h" #ifdef DEBUG_ENABLED @@ -71,10 +70,10 @@ static void handle_crash(int sig) { } // Print the engine version just before, so that people are reminded to include the version in backtrace reports. - if (String(VERSION_HASH).length() != 0) { - fprintf(stderr, "Engine version: " VERSION_FULL_NAME " (" VERSION_HASH ")\n"); + if (String(VERSION_HASH).is_empty()) { + fprintf(stderr, "Engine version: %s\n", VERSION_FULL_NAME); } else { - fprintf(stderr, "Engine version: " VERSION_FULL_NAME "\n"); + fprintf(stderr, "Engine version: %s (%s)\n", VERSION_FULL_NAME, VERSION_HASH); } fprintf(stderr, "Dumping the backtrace. %s\n", msg.utf8().get_data()); char **strings = backtrace_symbols(bt_buffer, size); diff --git a/platform/linuxbsd/display_server_x11.cpp b/platform/linuxbsd/display_server_x11.cpp index c3b44f348c..bf9c9b1766 100644 --- a/platform/linuxbsd/display_server_x11.cpp +++ b/platform/linuxbsd/display_server_x11.cpp @@ -1835,7 +1835,7 @@ void DisplayServerX11::_set_wm_fullscreen(WindowID p_window, bool p_enabled) { Hints hints; Atom property; hints.flags = 2; - hints.decorations = window_get_flag(WINDOW_FLAG_BORDERLESS, p_window) ? 0 : 1; + hints.decorations = wd.borderless ? 0 : 1; property = XInternAtom(x11_display, "_MOTIF_WM_HINTS", True); if (property != None) { XChangeProperty(x11_display, wd.x11_window, property, property, 32, PropModeReplace, (unsigned char *)&hints, 5); diff --git a/platform/linuxbsd/joypad_linux.cpp b/platform/linuxbsd/joypad_linux.cpp index 5eda42fea6..8e963238e3 100644 --- a/platform/linuxbsd/joypad_linux.cpp +++ b/platform/linuxbsd/joypad_linux.cpp @@ -333,8 +333,9 @@ void JoypadLinux::open_joypad(const char *p_path) { } // Check if the device supports basic gamepad events - if (!(test_bit(EV_KEY, evbit) && test_bit(EV_ABS, evbit) && - test_bit(ABS_X, absbit) && test_bit(ABS_Y, absbit))) { + bool has_abs_left = (test_bit(ABS_X, absbit) && test_bit(ABS_Y, absbit)); + bool has_abs_right = (test_bit(ABS_RX, absbit) && test_bit(ABS_RY, absbit)); + if (!(test_bit(EV_KEY, evbit) && test_bit(EV_ABS, evbit) && (has_abs_left || has_abs_right))) { close(fd); return; } diff --git a/platform/osx/SCsub b/platform/osx/SCsub index 8ba106d1c2..d72a75af04 100644 --- a/platform/osx/SCsub +++ b/platform/osx/SCsub @@ -6,14 +6,21 @@ from platform_methods import run_in_subprocess import platform_osx_builders files = [ - "crash_handler_osx.mm", "os_osx.mm", + "godot_application.mm", + "godot_application_delegate.mm", + "crash_handler_osx.mm", + "osx_terminal_logger.mm", "display_server_osx.mm", + "godot_content_view.mm", + "godot_window_delegate.mm", + "godot_window.mm", + "key_mapping_osx.mm", "godot_main_osx.mm", "dir_access_osx.mm", "joypad_osx.cpp", "vulkan_context_osx.mm", - "gl_manager_osx.mm", + "gl_manager_osx_legacy.mm", ] prog = env.add_program("#bin/godot", files) diff --git a/platform/osx/crash_handler_osx.mm b/platform/osx/crash_handler_osx.mm index 16be941308..3e640b3bf3 100644 --- a/platform/osx/crash_handler_osx.mm +++ b/platform/osx/crash_handler_osx.mm @@ -33,7 +33,6 @@ #include "core/config/project_settings.h" #include "core/os/os.h" #include "core/version.h" -#include "core/version_hash.gen.h" #include "main/main.h" #include <string.h> @@ -94,10 +93,10 @@ static void handle_crash(int sig) { OS::get_singleton()->get_main_loop()->notification(MainLoop::NOTIFICATION_CRASH); // Print the engine version just before, so that people are reminded to include the version in backtrace reports. - if (String(VERSION_HASH).length() != 0) { - fprintf(stderr, "Engine version: " VERSION_FULL_NAME " (" VERSION_HASH ")\n"); + if (String(VERSION_HASH).is_empty()) { + fprintf(stderr, "Engine version: %s\n", VERSION_FULL_NAME); } else { - fprintf(stderr, "Engine version: " VERSION_FULL_NAME "\n"); + fprintf(stderr, "Engine version: %s (%s)\n", VERSION_FULL_NAME, VERSION_HASH); } fprintf(stderr, "Dumping the backtrace. %s\n", msg.utf8().get_data()); char **strings = backtrace_symbols(bt_buffer, size); diff --git a/platform/osx/detect.py b/platform/osx/detect.py index c67791b340..0ff93bedb4 100644 --- a/platform/osx/detect.py +++ b/platform/osx/detect.py @@ -78,14 +78,16 @@ def configure(env): env["osxcross"] = True if env["arch"] == "arm64": - print("Building for macOS 10.15+, platform arm64.") - env.Append(CCFLAGS=["-arch", "arm64", "-mmacosx-version-min=10.15"]) - env.Append(LINKFLAGS=["-arch", "arm64", "-mmacosx-version-min=10.15"]) + print("Building for macOS 11.0+, platform arm64.") + env.Append(CCFLAGS=["-arch", "arm64", "-mmacosx-version-min=11.0"]) + env.Append(LINKFLAGS=["-arch", "arm64", "-mmacosx-version-min=11.0"]) else: print("Building for macOS 10.12+, platform x86_64.") env.Append(CCFLAGS=["-arch", "x86_64", "-mmacosx-version-min=10.12"]) env.Append(LINKFLAGS=["-arch", "x86_64", "-mmacosx-version-min=10.12"]) + env.Append(CCFLAGS=["-fobjc-arc"]) + if not "osxcross" in env: # regular native build if env["macports_clang"] != "no": mpprefix = os.environ.get("MACPORTS_PREFIX", "/opt/local") @@ -188,6 +190,8 @@ def configure(env): env.Append(CCFLAGS=["-Wno-deprecated-declarations"]) # Disable deprecation warnings env.Append(LINKFLAGS=["-framework", "OpenGL"]) + env.Append(LINKFLAGS=["-rpath", "@executable_path/../Frameworks", "-rpath", "@executable_path"]) + if env["vulkan"]: env.Append(CPPDEFINES=["VULKAN_ENABLED"]) env.Append(LINKFLAGS=["-framework", "Metal", "-framework", "QuartzCore", "-framework", "IOSurface"]) diff --git a/platform/osx/display_server_osx.h b/platform/osx/display_server_osx.h index 4fc733fe2c..eaf03d298e 100644 --- a/platform/osx/display_server_osx.h +++ b/platform/osx/display_server_osx.h @@ -37,13 +37,13 @@ #include "servers/display_server.h" #if defined(GLES3_ENABLED) -#include "gl_manager_osx.h" -#endif +#include "gl_manager_osx_legacy.h" +#endif // GLES3_ENABLED #if defined(VULKAN_ENABLED) #include "drivers/vulkan/rendering_device_vulkan.h" #include "platform/osx/vulkan_context_osx.h" -#endif +#endif // VULKAN_ENABLED #include <AppKit/AppKit.h> #include <AppKit/NSCursor.h> @@ -59,27 +59,8 @@ class DisplayServerOSX : public DisplayServer { _THREAD_SAFE_CLASS_ public: - void _send_event(NSEvent *p_event); - NSMenu *_get_dock_menu() const; - void _menu_callback(id p_sender); - -#if defined(GLES3_ENABLED) - GLManager_OSX *gl_manager = nullptr; -#endif -#if defined(VULKAN_ENABLED) - VulkanContextOSX *context_vulkan = nullptr; - RenderingDeviceVulkan *rendering_device_vulkan = nullptr; -#endif - - const NSMenu *_get_menu_root(const String &p_menu_root) const; - NSMenu *_get_menu_root(const String &p_menu_root); - - NSMenu *apple_menu = nullptr; - NSMenu *dock_menu = nullptr; - Map<String, NSMenu *> submenu; - struct KeyEvent { - WindowID window_id; + WindowID window_id = INVALID_WINDOW_ID; unsigned int osx_state = false; bool pressed = false; bool echo = false; @@ -89,20 +70,6 @@ public: uint32_t unicode = 0; }; - struct WarpEvent { - NSTimeInterval timestamp; - NSPoint delta; - }; - - List<WarpEvent> warp_events; - NSTimeInterval last_warp = 0; - bool ignore_warp = false; - - float display_max_scale = 1.f; - - Vector<KeyEvent> key_event_buffer; - int key_event_pos; - struct WindowData { id window_delegate; id window_object; @@ -116,8 +83,6 @@ public: Size2i max_size; Size2i size; - bool mouse_down_control = false; - bool im_active = false; Size2i im_position; @@ -140,49 +105,102 @@ public: bool no_focus = false; }; +private: +#if defined(GLES3_ENABLED) + GLManager_OSX *gl_manager = nullptr; +#endif +#if defined(VULKAN_ENABLED) + VulkanContextOSX *context_vulkan = nullptr; + RenderingDeviceVulkan *rendering_device_vulkan = nullptr; +#endif + String rendering_driver; + + NSMenu *apple_menu = nullptr; + NSMenu *dock_menu = nullptr; + Map<String, NSMenu *> submenu; + + struct WarpEvent { + NSTimeInterval timestamp; + NSPoint delta; + }; + List<WarpEvent> warp_events; + NSTimeInterval last_warp = 0; + bool ignore_warp = false; + + Vector<KeyEvent> key_event_buffer; + int key_event_pos = 0; + Point2i im_selection; String im_text; - Map<WindowID, WindowData> windows; + CGEventSourceRef event_source; + MouseMode mouse_mode = MOUSE_MODE_VISIBLE; + MouseButton last_button_state = MouseButton::NONE; - WindowID last_focused_window = INVALID_WINDOW_ID; + bool drop_events = false; + bool in_dispatch_input_event = false; + + struct LayoutInfo { + String name; + String code; + }; + Vector<LayoutInfo> kbd_layouts; + int current_layout = 0; + bool keyboard_layout_dirty = true; + WindowID last_focused_window = INVALID_WINDOW_ID; WindowID window_id_counter = MAIN_WINDOW_ID; + float display_max_scale = 1.f; + Point2i origin; + bool displays_arrangement_dirty = true; - WindowID _create_window(WindowMode p_mode, VSyncMode p_vsync_mode, const Rect2i &p_rect); - void _update_window(WindowData p_wd); - void _send_window_event(const WindowData &wd, WindowEvent p_event); - static void _dispatch_input_events(const Ref<InputEvent> &p_event); - void _dispatch_input_event(const Ref<InputEvent> &p_event); - WindowID _find_window_id(id p_window); + CursorShape cursor_shape = CURSOR_ARROW; + NSCursor *cursors[CURSOR_MAX]; + Map<CursorShape, Vector<Variant>> cursors_cache; + + Map<WindowID, WindowData> windows; + + const NSMenu *_get_menu_root(const String &p_menu_root) const; + NSMenu *_get_menu_root(const String &p_menu_root); + WindowID _create_window(WindowMode p_mode, VSyncMode p_vsync_mode, const Rect2i &p_rect); + void _update_window_style(WindowData p_wd); void _set_window_per_pixel_transparency_enabled(bool p_enabled, WindowID p_window); + void _update_displays_arrangement(); Point2i _get_screens_origin() const; Point2i _get_native_screen_position(int p_screen) const; + static void _displays_arrangement_changed(CGDirectDisplayID display_id, CGDisplayChangeSummaryFlags flags, void *user_info); + static void _dispatch_input_events(const Ref<InputEvent> &p_event); + void _dispatch_input_event(const Ref<InputEvent> &p_event); void _push_input(const Ref<InputEvent> &p_event); void _process_key_events(); - void _release_pressed_events(); + void _update_keyboard_layouts(); + static void _keyboard_layout_changed(CFNotificationCenterRef center, void *observer, CFStringRef name, const void *object, CFDictionaryRef user_info); - String rendering_driver; + static NSCursor *_cursor_from_selector(SEL p_selector, SEL p_fallback = nil); - id autoreleasePool; - CGEventSourceRef eventSource; +public: + NSMenu *get_dock_menu() const; + void menu_callback(id p_sender); - CursorShape cursor_shape; - NSCursor *cursors[CURSOR_MAX]; - Map<CursorShape, Vector<Variant>> cursors_cache; + bool has_window(WindowID p_window) const; + WindowData &get_window(WindowID p_window); - MouseMode mouse_mode; - Point2i last_mouse_pos; - MouseButton last_button_state = MouseButton::NONE; + void send_event(NSEvent *p_event); + void send_window_event(const WindowData &p_wd, WindowEvent p_event); + void release_pressed_events(); + void get_key_modifier_state(unsigned int p_osx_state, Ref<InputEventWithModifiers> r_state) const; + void update_mouse_pos(WindowData &p_wd, NSPoint p_location_in_window); + void push_to_key_event_buffer(const KeyEvent &p_event); + void update_im_text(const Point2i &p_selection, const String &p_text); + void set_last_focused_window(WindowID p_window); - bool window_focused; - bool drop_events; - bool in_dispatch_input_event = false; + void window_update(WindowID p_window); + void window_destroy(WindowID p_window); + void window_resize(WindowID p_window, int p_width, int p_height); -public: virtual bool has_feature(Feature p_feature) const override; virtual String get_name() const override; @@ -216,8 +234,10 @@ public: virtual void mouse_set_mode(MouseMode p_mode) override; virtual MouseMode mouse_get_mode() const override; + bool update_mouse_wrap(WindowData &p_wd, NSPoint &r_delta, NSPoint &r_mpos, NSTimeInterval p_timestamp); virtual void mouse_warp_to_position(const Point2i &p_to) override; virtual Point2i mouse_get_position() const override; + void mouse_set_button_state(MouseButton p_state); virtual MouseButton mouse_get_button_state() const override; virtual void clipboard_set(const String &p_text) override; @@ -297,6 +317,7 @@ public: virtual Point2i ime_get_selection() const override; virtual String ime_get_text() const override; + void cursor_update_shape(); virtual void cursor_set_shape(CursorShape p_shape) override; virtual CursorShape cursor_get_shape() const override; virtual void cursor_set_custom_image(const RES &p_cursor, CursorShape p_shape = CURSOR_ARROW, const Vector2 &p_hotspot = Vector2()) override; diff --git a/platform/osx/display_server_osx.mm b/platform/osx/display_server_osx.mm index 000be79852..2691664b96 100644 --- a/platform/osx/display_server_osx.mm +++ b/platform/osx/display_server_osx.mm @@ -30,6 +30,11 @@ #include "display_server_osx.h" +#include "godot_content_view.h" +#include "godot_menu_item.h" +#include "godot_window.h" +#include "godot_window_delegate.h" +#include "key_mapping_osx.h" #include "os_osx.h" #include "core/io/marshalls.h" @@ -47,217 +52,122 @@ #if defined(GLES3_ENABLED) #include "drivers/gles3/rasterizer_gles3.h" - -#import <AppKit/NSOpenGLView.h> #endif #if defined(VULKAN_ENABLED) #include "servers/rendering/renderer_rd/renderer_compositor_rd.h" - -#include <QuartzCore/CAMetalLayer.h> -#endif - -#ifndef NSAppKitVersionNumber10_14 -#define NSAppKitVersionNumber10_14 1671 #endif -#define DS_OSX ((DisplayServerOSX *)(DisplayServerOSX::get_singleton())) - -static bool ignore_momentum_scroll = false; - -static void _get_key_modifier_state(unsigned int p_osx_state, Ref<InputEventWithModifiers> r_state) { - r_state->set_shift_pressed((p_osx_state & NSEventModifierFlagShift)); - r_state->set_ctrl_pressed((p_osx_state & NSEventModifierFlagControl)); - r_state->set_alt_pressed((p_osx_state & NSEventModifierFlagOption)); - r_state->set_meta_pressed((p_osx_state & NSEventModifierFlagCommand)); -} - -static Vector2i _get_mouse_pos(DisplayServerOSX::WindowData &p_wd, NSPoint p_locationInWindow) { - const NSRect contentRect = [p_wd.window_view frame]; - const float scale = DS_OSX->screen_get_max_scale(); - p_wd.mouse_pos.x = p_locationInWindow.x * scale; - p_wd.mouse_pos.y = (contentRect.size.height - p_locationInWindow.y) * scale; - DS_OSX->last_mouse_pos = p_wd.mouse_pos; - Input::get_singleton()->set_mouse_position(p_wd.mouse_pos); - return p_wd.mouse_pos; -} - -static void _push_to_key_event_buffer(const DisplayServerOSX::KeyEvent &p_event) { - Vector<DisplayServerOSX::KeyEvent> &buffer = DS_OSX->key_event_buffer; - if (DS_OSX->key_event_pos >= buffer.size()) { - buffer.resize(1 + DS_OSX->key_event_pos); - } - buffer.write[DS_OSX->key_event_pos++] = p_event; -} - -static NSCursor *_cursorFromSelector(SEL selector, SEL fallback = nil) { - if ([NSCursor respondsToSelector:selector]) { - id object = [NSCursor performSelector:selector]; - if ([object isKindOfClass:[NSCursor class]]) { - return object; +const NSMenu *DisplayServerOSX::_get_menu_root(const String &p_menu_root) const { + const NSMenu *menu = nullptr; + if (p_menu_root == "") { + // Main menu. + menu = [NSApp mainMenu]; + } else if (p_menu_root.to_lower() == "_dock") { + // macOS dock menu. + menu = dock_menu; + } else { + // Submenu. + if (submenu.has(p_menu_root)) { + menu = submenu[p_menu_root]; } } - if (fallback) { - // Fallback should be a reasonable default, no need to check. - return [NSCursor performSelector:fallback]; - } - return [NSCursor arrowCursor]; -} - -/*************************************************************************/ -/* GlobalMenuItem */ -/*************************************************************************/ - -@interface GlobalMenuItem : NSObject { -@public - Callable callback; - Variant meta; - bool checkable; -} - -@end - -@implementation GlobalMenuItem -@end - -/*************************************************************************/ -/* GodotWindowDelegate */ -/*************************************************************************/ - -@interface GodotWindowDelegate : NSObject { - DisplayServerOSX::WindowID window_id; -} - -- (void)windowWillClose:(NSNotification *)notification; -- (void)setWindowID:(DisplayServerOSX::WindowID)wid; - -@end - -@implementation GodotWindowDelegate - -- (void)setWindowID:(DisplayServerOSX::WindowID)wid { - window_id = wid; -} - -- (BOOL)windowShouldClose:(id)sender { - if (!DS_OSX || !DS_OSX->windows.has(window_id)) { - return YES; + if (menu == apple_menu) { + // Do not allow to change Apple menu. + return nullptr; } - DS_OSX->_send_window_event(DS_OSX->windows[window_id], DisplayServerOSX::WINDOW_EVENT_CLOSE_REQUEST); - return NO; + return menu; } -- (void)windowWillClose:(NSNotification *)notification { - if (!DS_OSX || !DS_OSX->windows.has(window_id)) { - return; - } - DisplayServerOSX::WindowData &wd = DS_OSX->windows[window_id]; - - while (wd.transient_children.size()) { - DS_OSX->window_set_transient(wd.transient_children.front()->get(), DisplayServerOSX::INVALID_WINDOW_ID); - } - - if (wd.transient_parent != DisplayServerOSX::INVALID_WINDOW_ID) { - DS_OSX->window_set_transient(window_id, DisplayServerOSX::INVALID_WINDOW_ID); - } - -#if defined(GLES3_ENABLED) - if (DS_OSX->gl_manager) { - DS_OSX->gl_manager->window_destroy(window_id); - } -#endif -#ifdef VULKAN_ENABLED - if (DS_OSX->context_vulkan) { - DS_OSX->context_vulkan->window_destroy(window_id); +NSMenu *DisplayServerOSX::_get_menu_root(const String &p_menu_root) { + NSMenu *menu = nullptr; + if (p_menu_root == "") { + // Main menu. + menu = [NSApp mainMenu]; + } else if (p_menu_root.to_lower() == "_dock") { + // macOS dock menu. + menu = dock_menu; + } else { + // Submenu. + if (!submenu.has(p_menu_root)) { + NSMenu *n_menu = [[NSMenu alloc] initWithTitle:[NSString stringWithUTF8String:p_menu_root.utf8().get_data()]]; + submenu[p_menu_root] = n_menu; + } + menu = submenu[p_menu_root]; } -#endif - - DS_OSX->windows.erase(window_id); -} - -- (void)windowDidEnterFullScreen:(NSNotification *)notification { - if (!DS_OSX || !DS_OSX->windows.has(window_id)) { - return; + if (menu == apple_menu) { + // Do not allow to change Apple menu. + return nullptr; } - DisplayServerOSX::WindowData &wd = DS_OSX->windows[window_id]; - - wd.fullscreen = true; - - [wd.window_object setContentMinSize:NSMakeSize(0, 0)]; - [wd.window_object setContentMaxSize:NSMakeSize(FLT_MAX, FLT_MAX)]; - // Force window resize event. - [self windowDidResize:notification]; + return menu; } -- (void)windowDidExitFullScreen:(NSNotification *)notification { - if (!DS_OSX || !DS_OSX->windows.has(window_id)) { - return; - } - DisplayServerOSX::WindowData &wd = DS_OSX->windows[window_id]; - - wd.fullscreen = false; - - const float scale = DS_OSX->screen_get_max_scale(); - if (wd.min_size != Size2i()) { - Size2i size = wd.min_size / scale; - [wd.window_object setContentMinSize:NSMakeSize(size.x, size.y)]; - } - if (wd.max_size != Size2i()) { - Size2i size = wd.max_size / scale; - [wd.window_object setContentMaxSize:NSMakeSize(size.x, size.y)]; - } - - if (wd.resize_disabled) { - [wd.window_object setStyleMask:[wd.window_object styleMask] & ~NSWindowStyleMaskResizable]; - } - - if (wd.on_top) { - [wd.window_object setLevel:NSFloatingWindowLevel]; - } - // Force window resize event. - [self windowDidResize:notification]; -} +DisplayServerOSX::WindowID DisplayServerOSX::_create_window(WindowMode p_mode, VSyncMode p_vsync_mode, const Rect2i &p_rect) { + WindowID id; + const float scale = screen_get_max_scale(); + { + WindowData wd; -- (void)windowDidChangeBackingProperties:(NSNotification *)notification { - if (!DisplayServerOSX::get_singleton()) { - return; - } + wd.window_delegate = [[GodotWindowDelegate alloc] init]; + ERR_FAIL_COND_V_MSG(wd.window_delegate == nil, INVALID_WINDOW_ID, "Can't create a window delegate"); + [wd.window_delegate setWindowID:window_id_counter]; - ERR_FAIL_COND(!DS_OSX->windows.has(window_id)); - DisplayServerOSX::WindowData &wd = DS_OSX->windows[window_id]; + Point2i position = p_rect.position; + // OS X native y-coordinate relative to _get_screens_origin() is negative, + // Godot passes a positive value. + position.y *= -1; + position += _get_screens_origin(); - CGFloat newBackingScaleFactor = [wd.window_object backingScaleFactor]; - CGFloat oldBackingScaleFactor = [[[notification userInfo] objectForKey:@"NSBackingPropertyOldScaleFactorKey"] doubleValue]; + // initWithContentRect uses bottom-left corner of the window’s frame as origin. + wd.window_object = [[GodotWindow alloc] + initWithContentRect:NSMakeRect(position.x / scale, (position.y - p_rect.size.height) / scale, p_rect.size.width / scale, p_rect.size.height / scale) + styleMask:NSWindowStyleMaskTitled | NSWindowStyleMaskClosable | NSWindowStyleMaskMiniaturizable | NSWindowStyleMaskResizable + backing:NSBackingStoreBuffered + defer:NO]; + ERR_FAIL_COND_V_MSG(wd.window_object == nil, INVALID_WINDOW_ID, "Can't create a window"); + [wd.window_object setWindowID:window_id_counter]; - if (newBackingScaleFactor != oldBackingScaleFactor) { - //Set new display scale and window size - const float scale = DS_OSX->screen_get_max_scale(); - const NSRect contentRect = [wd.window_view frame]; + wd.window_view = [[GodotContentView alloc] init]; + ERR_FAIL_COND_V_MSG(wd.window_view == nil, INVALID_WINDOW_ID, "Can't create a window view"); + [wd.window_view setWindowID:window_id_counter]; + [wd.window_view setWantsLayer:TRUE]; - wd.size.width = contentRect.size.width * scale; - wd.size.height = contentRect.size.height * scale; + [wd.window_object setCollectionBehavior:NSWindowCollectionBehaviorFullScreenPrimary]; + [wd.window_object setContentView:wd.window_view]; + [wd.window_object setDelegate:wd.window_delegate]; + [wd.window_object setAcceptsMouseMovedEvents:YES]; + [wd.window_object setRestorable:NO]; + [wd.window_object setColorSpace:[NSColorSpace sRGBColorSpace]]; - DS_OSX->_send_window_event(wd, DisplayServerOSX::WINDOW_EVENT_DPI_CHANGE); + if ([wd.window_object respondsToSelector:@selector(setTabbingMode:)]) { + [wd.window_object setTabbingMode:NSWindowTabbingModeDisallowed]; + } CALayer *layer = [wd.window_view layer]; if (layer) { layer.contentsScale = scale; } - //Force window resize event - [self windowDidResize:notification]; +#if defined(VULKAN_ENABLED) + if (context_vulkan) { + Error err = context_vulkan->window_create(window_id_counter, p_vsync_mode, wd.window_view, p_rect.size.width, p_rect.size.height); + ERR_FAIL_COND_V_MSG(err != OK, INVALID_WINDOW_ID, "Can't create a Vulkan context"); + } +#endif +#if defined(GLES3_ENABLED) + if (gl_manager) { + Error err = gl_manager->window_create(window_id_counter, wd.window_view, p_rect.size.width, p_rect.size.height); + ERR_FAIL_COND_V_MSG(err != OK, INVALID_WINDOW_ID, "Can't create an OpenGL context"); + } +#endif + id = window_id_counter++; + windows[id] = wd; } -} -- (void)windowDidResize:(NSNotification *)notification { - if (!DS_OSX || !DS_OSX->windows.has(window_id)) { - return; - } - DisplayServerOSX::WindowData &wd = DS_OSX->windows[window_id]; + WindowData &wd = windows[id]; + window_set_mode(p_mode, id); const NSRect contentRect = [wd.window_view frame]; - - const float scale = DS_OSX->screen_get_max_scale(); wd.size.width = contentRect.size.width * scale; wd.size.height = contentRect.size.height * scale; @@ -267,1204 +177,448 @@ static NSCursor *_cursorFromSelector(SEL selector, SEL fallback = nil) { } #if defined(GLES3_ENABLED) - if (DS_OSX->gl_manager) { - DS_OSX->gl_manager->window_resize(window_id, wd.size.width, wd.size.height); + if (gl_manager) { + gl_manager->window_resize(id, wd.size.width, wd.size.height); } #endif #if defined(VULKAN_ENABLED) - if (DS_OSX->context_vulkan) { - DS_OSX->context_vulkan->window_resize(window_id, wd.size.width, wd.size.height); + if (context_vulkan) { + context_vulkan->window_resize(id, wd.size.width, wd.size.height); } #endif - if (!wd.rect_changed_callback.is_null()) { - Variant size = Rect2i(DS_OSX->window_get_position(window_id), DS_OSX->window_get_size(window_id)); - Variant *sizep = &size; - Variant ret; - Callable::CallError ce; - wd.rect_changed_callback.call((const Variant **)&sizep, 1, ret, ce); - } + return id; } -- (void)windowDidMove:(NSNotification *)notification { - if (!DS_OSX || !DS_OSX->windows.has(window_id)) { - return; - } - DisplayServerOSX::WindowData &wd = DS_OSX->windows[window_id]; - - DS_OSX->_release_pressed_events(); +void DisplayServerOSX::_update_window_style(WindowData p_wd) { + bool borderless_full = false; - if (!wd.rect_changed_callback.is_null()) { - Variant size = Rect2i(DS_OSX->window_get_position(window_id), DS_OSX->window_get_size(window_id)); - Variant *sizep = &size; - Variant ret; - Callable::CallError ce; - wd.rect_changed_callback.call((const Variant **)&sizep, 1, ret, ce); - } -} + if (p_wd.borderless) { + NSRect frameRect = [p_wd.window_object frame]; + NSRect screenRect = [[p_wd.window_object screen] frame]; -- (void)windowDidBecomeKey:(NSNotification *)notification { - if (!DS_OSX || !DS_OSX->windows.has(window_id)) { - return; + // Check if our window covers up the screen. + if (frameRect.origin.x <= screenRect.origin.x && frameRect.origin.y <= frameRect.origin.y && + frameRect.size.width >= screenRect.size.width && frameRect.size.height >= screenRect.size.height) { + borderless_full = true; + } } - DisplayServerOSX::WindowData &wd = DS_OSX->windows[window_id]; - if (DS_OSX->mouse_mode == DisplayServer::MOUSE_MODE_CAPTURED) { - const NSRect contentRect = [wd.window_view frame]; - NSRect pointInWindowRect = NSMakeRect(contentRect.size.width / 2, contentRect.size.height / 2, 0, 0); - NSPoint pointOnScreen = [[wd.window_view window] convertRectToScreen:pointInWindowRect].origin; - CGPoint lMouseWarpPos = { pointOnScreen.x, CGDisplayBounds(CGMainDisplayID()).size.height - pointOnScreen.y }; - CGWarpMouseCursorPosition(lMouseWarpPos); + if (borderless_full) { + // If the window covers up the screen set the level to above the main menu and hide on deactivate. + [p_wd.window_object setLevel:NSMainMenuWindowLevel + 1]; + [p_wd.window_object setHidesOnDeactivate:YES]; } else { - _ALLOW_DISCARD_ _get_mouse_pos(wd, [wd.window_object mouseLocationOutsideOfEventStream]); - Input::get_singleton()->set_mouse_position(wd.mouse_pos); - } - - DS_OSX->window_focused = true; - DS_OSX->last_focused_window = window_id; - DS_OSX->_send_window_event(wd, DisplayServerOSX::WINDOW_EVENT_FOCUS_IN); -} - -- (void)windowDidResignKey:(NSNotification *)notification { - if (!DS_OSX || !DS_OSX->windows.has(window_id)) { - return; + // Reset these when our window is not a borderless window that covers up the screen. + if (p_wd.on_top && !p_wd.fullscreen) { + [p_wd.window_object setLevel:NSFloatingWindowLevel]; + } else { + [p_wd.window_object setLevel:NSNormalWindowLevel]; + } + [p_wd.window_object setHidesOnDeactivate:NO]; } - DisplayServerOSX::WindowData &wd = DS_OSX->windows[window_id]; - - DS_OSX->window_focused = false; - - DS_OSX->_release_pressed_events(); - DS_OSX->_send_window_event(wd, DisplayServerOSX::WINDOW_EVENT_FOCUS_OUT); } -- (void)windowDidMiniaturize:(NSNotification *)notification { - if (!DS_OSX || !DS_OSX->windows.has(window_id)) { - return; - } - DisplayServerOSX::WindowData &wd = DS_OSX->windows[window_id]; - - DS_OSX->window_focused = false; - - DS_OSX->_release_pressed_events(); - DS_OSX->_send_window_event(wd, DisplayServerOSX::WINDOW_EVENT_FOCUS_OUT); -} +void DisplayServerOSX::_set_window_per_pixel_transparency_enabled(bool p_enabled, WindowID p_window) { + ERR_FAIL_COND(!windows.has(p_window)); + WindowData &wd = windows[p_window]; -- (void)windowDidDeminiaturize:(NSNotification *)notification { - if (!DS_OSX || !DS_OSX->windows.has(window_id)) { + if (!OS::get_singleton()->is_layered_allowed()) { return; } - DisplayServerOSX::WindowData &wd = DS_OSX->windows[window_id]; - - DS_OSX->window_focused = true; - DS_OSX->last_focused_window = window_id; - DS_OSX->_send_window_event(wd, DisplayServerOSX::WINDOW_EVENT_FOCUS_IN); -} - -@end - -/*************************************************************************/ -/* GodotContentView */ -/*************************************************************************/ - + if (wd.layered_window != p_enabled) { + if (p_enabled) { + [wd.window_object setBackgroundColor:[NSColor clearColor]]; + [wd.window_object setOpaque:NO]; + [wd.window_object setHasShadow:NO]; + CALayer *layer = [wd.window_view layer]; + if (layer) { + [layer setBackgroundColor:[NSColor clearColor].CGColor]; + [layer setOpaque:NO]; + } #if defined(GLES3_ENABLED) -@interface GodotContentView : NSOpenGLView <NSTextInputClient> { -#else -@interface GodotContentView : NSView <NSTextInputClient> { -#endif - - DisplayServerOSX::WindowID window_id; - NSTrackingArea *trackingArea; - NSMutableAttributedString *markedText; - bool imeInputEventInProgress; -} - -- (void)cancelComposition; -- (CALayer *)makeBackingLayer; -- (BOOL)wantsUpdateLayer; -- (void)updateLayer; -- (void)setWindowID:(DisplayServerOSX::WindowID)wid; - -@end - -@implementation GodotContentView - -- (void)setWindowID:(DisplayServerOSX::WindowID)wid { - window_id = wid; -} - -+ (void)initialize { - if (self == [GodotContentView class]) { - // nothing left to do here at the moment.. - } -} - -- (CALayer *)makeBackingLayer { -#if defined(VULKAN_ENABLED) - if (DS_OSX->context_vulkan) { - CALayer *layer = [[CAMetalLayer class] layer]; - return layer; - } + if (gl_manager) { + gl_manager->window_set_per_pixel_transparency_enabled(p_window, true); + } #endif - return [super makeBackingLayer]; -} - -- (void)updateLayer { + wd.layered_window = true; + } else { + [wd.window_object setBackgroundColor:[NSColor colorWithCalibratedWhite:1 alpha:1]]; + [wd.window_object setOpaque:YES]; + [wd.window_object setHasShadow:YES]; + CALayer *layer = [wd.window_view layer]; + if (layer) { + [layer setBackgroundColor:[NSColor colorWithCalibratedWhite:1 alpha:1].CGColor]; + [layer setOpaque:YES]; + } #if defined(GLES3_ENABLED) - if (DS_OSX->gl_manager) { - DS_OSX->gl_manager->window_update(window_id); - } + if (gl_manager) { + gl_manager->window_set_per_pixel_transparency_enabled(p_window, false); + } #endif -#if defined(VULKAN_ENABLED) - if (DS_OSX->context_vulkan) { - [super updateLayer]; + wd.layered_window = false; + } + NSRect frameRect = [wd.window_object frame]; + [wd.window_object setFrame:NSMakeRect(frameRect.origin.x, frameRect.origin.y, frameRect.size.width + 1, frameRect.size.height) display:YES]; + [wd.window_object setFrame:frameRect display:YES]; } -#endif -} - -- (BOOL)wantsUpdateLayer { - return YES; } -- (id)init { - self = [super init]; - trackingArea = nil; - imeInputEventInProgress = false; - [self updateTrackingAreas]; -#if MAC_OS_X_VERSION_MIN_REQUIRED >= 101400 - [self registerForDraggedTypes:[NSArray arrayWithObject:NSPasteboardTypeFileURL]]; -#else - [self registerForDraggedTypes:[NSArray arrayWithObject:NSFilenamesPboardType]]; -#endif - markedText = [[NSMutableAttributedString alloc] init]; - return self; -} +void DisplayServerOSX::_update_displays_arrangement() { + origin = Point2i(); -- (void)dealloc { - [trackingArea release]; - [markedText release]; - [super dealloc]; + for (int i = 0; i < get_screen_count(); i++) { + Point2i position = _get_native_screen_position(i); + if (position.x < origin.x) { + origin.x = position.x; + } + if (position.y > origin.y) { + origin.y = position.y; + } + } + displays_arrangement_dirty = false; } -static const NSRange kEmptyRange = { NSNotFound, 0 }; - -- (BOOL)hasMarkedText { - return (markedText.length > 0); -} +Point2i DisplayServerOSX::_get_screens_origin() const { + // Returns the native top-left screen coordinate of the smallest rectangle + // that encompasses all screens. Needed in get_screen_position(), + // window_get_position, and window_set_position() + // to convert between OS X native screen coordinates and the ones expected by Godot. -- (NSRange)markedRange { - return NSMakeRange(0, markedText.length); -} + if (displays_arrangement_dirty) { + const_cast<DisplayServerOSX *>(this)->_update_displays_arrangement(); + } -- (NSRange)selectedRange { - return kEmptyRange; + return origin; } -- (void)setMarkedText:(id)aString selectedRange:(NSRange)selectedRange replacementRange:(NSRange)replacementRange { - if ([aString isKindOfClass:[NSAttributedString class]]) { - [markedText initWithAttributedString:aString]; - } else { - [markedText initWithString:aString]; - } - if (markedText.length == 0) { - [self unmarkText]; - return; +Point2i DisplayServerOSX::_get_native_screen_position(int p_screen) const { + NSArray *screenArray = [NSScreen screens]; + if ((NSUInteger)p_screen < [screenArray count]) { + NSRect nsrect = [[screenArray objectAtIndex:p_screen] frame]; + // Return the top-left corner of the screen, for OS X the y starts at the bottom. + return Point2i(nsrect.origin.x, nsrect.origin.y + nsrect.size.height) * screen_get_max_scale(); } - ERR_FAIL_COND(!DS_OSX->windows.has(window_id)); - DisplayServerOSX::WindowData &wd = DS_OSX->windows[window_id]; - - if (wd.im_active) { - imeInputEventInProgress = true; - DS_OSX->im_text.parse_utf8([[markedText mutableString] UTF8String]); - DS_OSX->im_selection = Point2i(selectedRange.location, selectedRange.length); + return Point2i(); +} - OS_OSX::get_singleton()->get_main_loop()->notification(MainLoop::NOTIFICATION_OS_IME_UPDATE); +void DisplayServerOSX::_displays_arrangement_changed(CGDirectDisplayID display_id, CGDisplayChangeSummaryFlags flags, void *user_info) { + DisplayServerOSX *ds = (DisplayServerOSX *)DisplayServer::get_singleton(); + if (ds) { + ds->displays_arrangement_dirty = true; } } -- (void)doCommandBySelector:(SEL)aSelector { - if ([self respondsToSelector:aSelector]) { - [self performSelector:aSelector]; - } +void DisplayServerOSX::_dispatch_input_events(const Ref<InputEvent> &p_event) { + ((DisplayServerOSX *)(get_singleton()))->_dispatch_input_event(p_event); } -- (void)unmarkText { - imeInputEventInProgress = false; - [[markedText mutableString] setString:@""]; +void DisplayServerOSX::_dispatch_input_event(const Ref<InputEvent> &p_event) { + _THREAD_SAFE_METHOD_ + if (!in_dispatch_input_event) { + in_dispatch_input_event = true; - ERR_FAIL_COND(!DS_OSX->windows.has(window_id)); - DisplayServerOSX::WindowData &wd = DS_OSX->windows[window_id]; + Variant ev = p_event; + Variant *evp = &ev; + Variant ret; + Callable::CallError ce; - if (wd.im_active) { - DS_OSX->im_text = String(); - DS_OSX->im_selection = Point2i(); + Ref<InputEventFromWindow> event_from_window = p_event; + if (event_from_window.is_valid() && event_from_window->get_window_id() != INVALID_WINDOW_ID) { + // Send to a window. + if (windows.has(event_from_window->get_window_id())) { + Callable callable = windows[event_from_window->get_window_id()].input_event_callback; + if (callable.is_null()) { + return; + } + callable.call((const Variant **)&evp, 1, ret, ce); + } + } else { + // Send to all windows. + for (Map<WindowID, WindowData>::Element *E = windows.front(); E; E = E->next()) { + Callable callable = E->get().input_event_callback; + if (callable.is_null()) { + continue; + } + callable.call((const Variant **)&evp, 1, ret, ce); + } + } - OS_OSX::get_singleton()->get_main_loop()->notification(MainLoop::NOTIFICATION_OS_IME_UPDATE); + in_dispatch_input_event = false; } } -- (NSArray *)validAttributesForMarkedText { - return [NSArray array]; -} - -- (NSAttributedString *)attributedSubstringForProposedRange:(NSRange)aRange actualRange:(NSRangePointer)actualRange { - return nil; -} - -- (NSUInteger)characterIndexForPoint:(NSPoint)aPoint { - return 0; -} - -- (NSRect)firstRectForCharacterRange:(NSRange)aRange actualRange:(NSRangePointer)actualRange { - ERR_FAIL_COND_V(!DS_OSX->windows.has(window_id), NSMakeRect(0, 0, 0, 0)); - DisplayServerOSX::WindowData &wd = DS_OSX->windows[window_id]; - - const NSRect contentRect = [wd.window_view frame]; - const float scale = DS_OSX->screen_get_max_scale(); - NSRect pointInWindowRect = NSMakeRect(wd.im_position.x / scale, contentRect.size.height - (wd.im_position.y / scale) - 1, 0, 0); - NSPoint pointOnScreen = [wd.window_object convertRectToScreen:pointInWindowRect].origin; - - return NSMakeRect(pointOnScreen.x, pointOnScreen.y, 0, 0); +void DisplayServerOSX::_push_input(const Ref<InputEvent> &p_event) { + Ref<InputEvent> ev = p_event; + Input::get_singleton()->parse_input_event(ev); } -- (void)cancelComposition { - [self unmarkText]; - NSTextInputContext *currentInputContext = [NSTextInputContext currentInputContext]; - [currentInputContext discardMarkedText]; -} +void DisplayServerOSX::_process_key_events() { + Ref<InputEventKey> k; + for (int i = 0; i < key_event_pos; i++) { + const KeyEvent &ke = key_event_buffer[i]; + if (ke.raw) { + // Non IME input - no composite characters, pass events as is. + k.instantiate(); -- (void)insertText:(id)aString { - [self insertText:aString replacementRange:NSMakeRange(0, 0)]; -} + k->set_window_id(ke.window_id); + get_key_modifier_state(ke.osx_state, k); + k->set_pressed(ke.pressed); + k->set_echo(ke.echo); + k->set_keycode(ke.keycode); + k->set_physical_keycode((Key)ke.physical_keycode); + k->set_unicode(ke.unicode); -- (void)insertText:(id)aString replacementRange:(NSRange)replacementRange { - NSEvent *event = [NSApp currentEvent]; + _push_input(k); + } else { + // IME input. + if ((i == 0 && ke.keycode == Key::NONE) || (i > 0 && key_event_buffer[i - 1].keycode == Key::NONE)) { + k.instantiate(); - NSString *characters; - if ([aString isKindOfClass:[NSAttributedString class]]) { - characters = [aString string]; - } else { - characters = (NSString *)aString; - } + k->set_window_id(ke.window_id); + get_key_modifier_state(ke.osx_state, k); + k->set_pressed(ke.pressed); + k->set_echo(ke.echo); + k->set_keycode(Key::NONE); + k->set_physical_keycode(Key::NONE); + k->set_unicode(ke.unicode); - NSCharacterSet *ctrlChars = [NSCharacterSet controlCharacterSet]; - NSCharacterSet *wsnlChars = [NSCharacterSet whitespaceAndNewlineCharacterSet]; - if ([characters rangeOfCharacterFromSet:ctrlChars].length && [characters rangeOfCharacterFromSet:wsnlChars].length == 0) { - NSTextInputContext *currentInputContext = [NSTextInputContext currentInputContext]; - [currentInputContext discardMarkedText]; - [self cancelComposition]; - return; - } + _push_input(k); + } + if (ke.keycode != Key::NONE) { + k.instantiate(); - Char16String text; - text.resize([characters length] + 1); - [characters getCharacters:(unichar *)text.ptrw() range:NSMakeRange(0, [characters length])]; + k->set_window_id(ke.window_id); + get_key_modifier_state(ke.osx_state, k); + k->set_pressed(ke.pressed); + k->set_echo(ke.echo); + k->set_keycode(ke.keycode); + k->set_physical_keycode((Key)ke.physical_keycode); - String u32text; - u32text.parse_utf16(text.ptr(), text.length()); + if (i + 1 < key_event_pos && key_event_buffer[i + 1].keycode == Key::NONE) { + k->set_unicode(key_event_buffer[i + 1].unicode); + } - for (int i = 0; i < u32text.length(); i++) { - const char32_t codepoint = u32text[i]; - if ((codepoint & 0xFF00) == 0xF700) { - continue; + _push_input(k); + } } - - DisplayServerOSX::KeyEvent ke; - - ke.window_id = window_id; - ke.osx_state = [event modifierFlags]; - ke.pressed = true; - ke.echo = false; - ke.raw = false; // IME input event - ke.keycode = Key::NONE; - ke.physical_keycode = Key::NONE; - ke.unicode = codepoint; - - _push_to_key_event_buffer(ke); } - [self cancelComposition]; -} -- (NSDragOperation)draggingEntered:(id<NSDraggingInfo>)sender { - return NSDragOperationCopy; + key_event_pos = 0; } -- (NSDragOperation)draggingUpdated:(id<NSDraggingInfo>)sender { - return NSDragOperationCopy; -} +void DisplayServerOSX::_update_keyboard_layouts() { + kbd_layouts.clear(); + current_layout = 0; -- (BOOL)performDragOperation:(id<NSDraggingInfo>)sender { - ERR_FAIL_COND_V(!DS_OSX->windows.has(window_id), NO); - DisplayServerOSX::WindowData &wd = DS_OSX->windows[window_id]; + TISInputSourceRef cur_source = TISCopyCurrentKeyboardInputSource(); + NSString *cur_name = (__bridge NSString *)TISGetInputSourceProperty(cur_source, kTISPropertyLocalizedName); + CFRelease(cur_source); - if (!wd.drop_files_callback.is_null()) { - Vector<String> files; - NSPasteboard *pboard = [sender draggingPasteboard]; + // Enum IME layouts. + NSDictionary *filter_ime = @{ (NSString *)kTISPropertyInputSourceType : (NSString *)kTISTypeKeyboardInputMode }; + NSArray *list_ime = (__bridge NSArray *)TISCreateInputSourceList((__bridge CFDictionaryRef)filter_ime, false); + for (NSUInteger i = 0; i < [list_ime count]; i++) { + LayoutInfo ly; + NSString *name = (__bridge NSString *)TISGetInputSourceProperty((__bridge TISInputSourceRef)[list_ime objectAtIndex:i], kTISPropertyLocalizedName); + ly.name.parse_utf8([name UTF8String]); -#if MAC_OS_X_VERSION_MIN_REQUIRED >= 101400 - NSArray *items = pboard.pasteboardItems; - for (NSPasteboardItem *item in items) { - NSString *path = [item stringForType:NSPasteboardTypeFileURL]; - NSString *ns = [NSURL URLWithString:path].path; - char *utfs = strdup([ns UTF8String]); - String ret; - ret.parse_utf8(utfs); - free(utfs); - files.push_back(ret); - } -#else - NSArray *filenames = [pboard propertyListForType:NSFilenamesPboardType]; - for (NSString *ns in filenames) { - char *utfs = strdup([ns UTF8String]); - String ret; - ret.parse_utf8(utfs); - free(utfs); - files.push_back(ret); - } -#endif + NSArray *langs = (__bridge NSArray *)TISGetInputSourceProperty((__bridge TISInputSourceRef)[list_ime objectAtIndex:i], kTISPropertyInputSourceLanguages); + ly.code.parse_utf8([(NSString *)[langs objectAtIndex:0] UTF8String]); + kbd_layouts.push_back(ly); - Variant v = files; - Variant *vp = &v; - Variant ret; - Callable::CallError ce; - wd.drop_files_callback.call((const Variant **)&vp, 1, ret, ce); + if ([name isEqualToString:cur_name]) { + current_layout = kbd_layouts.size() - 1; + } } - return NO; -} + // Enum plain keyboard layouts. + NSDictionary *filter_kbd = @{ (NSString *)kTISPropertyInputSourceType : (NSString *)kTISTypeKeyboardLayout }; + NSArray *list_kbd = (__bridge NSArray *)TISCreateInputSourceList((__bridge CFDictionaryRef)filter_kbd, false); + for (NSUInteger i = 0; i < [list_kbd count]; i++) { + LayoutInfo ly; + NSString *name = (__bridge NSString *)TISGetInputSourceProperty((__bridge TISInputSourceRef)[list_kbd objectAtIndex:i], kTISPropertyLocalizedName); + ly.name.parse_utf8([name UTF8String]); -- (BOOL)isOpaque { - return YES; -} + NSArray *langs = (__bridge NSArray *)TISGetInputSourceProperty((__bridge TISInputSourceRef)[list_kbd objectAtIndex:i], kTISPropertyInputSourceLanguages); + ly.code.parse_utf8([(NSString *)[langs objectAtIndex:0] UTF8String]); + kbd_layouts.push_back(ly); -- (BOOL)canBecomeKeyView { - if (DS_OSX->windows.has(window_id)) { - DisplayServerOSX::WindowData &wd = DS_OSX->windows[window_id]; - if (wd.no_focus) { - return NO; + if ([name isEqualToString:cur_name]) { + current_layout = kbd_layouts.size() - 1; } } - return YES; -} - -- (BOOL)acceptsFirstResponder { - return YES; -} -- (void)cursorUpdate:(NSEvent *)event { - DisplayServer::CursorShape p_shape = DS_OSX->cursor_shape; - DS_OSX->cursor_shape = DisplayServer::CURSOR_MAX; - DS_OSX->cursor_set_shape(p_shape); + keyboard_layout_dirty = false; } -static void _mouseDownEvent(DisplayServer::WindowID window_id, NSEvent *event, MouseButton index, MouseButton mask, bool pressed) { - ERR_FAIL_COND(!DS_OSX->windows.has(window_id)); - DisplayServerOSX::WindowData &wd = DS_OSX->windows[window_id]; - - if (pressed) { - DS_OSX->last_button_state |= mask; - } else { - DS_OSX->last_button_state &= (MouseButton)~mask; - } - - Ref<InputEventMouseButton> mb; - mb.instantiate(); - mb->set_window_id(window_id); - const Vector2 pos = _get_mouse_pos(wd, [event locationInWindow]); - _get_key_modifier_state([event modifierFlags], mb); - mb->set_button_index(index); - mb->set_pressed(pressed); - mb->set_position(pos); - mb->set_global_position(pos); - mb->set_button_mask(DS_OSX->last_button_state); - if (index == MouseButton::LEFT && pressed) { - mb->set_double_click([event clickCount] == 2); +void DisplayServerOSX::_keyboard_layout_changed(CFNotificationCenterRef center, void *observer, CFStringRef name, const void *object, CFDictionaryRef user_info) { + DisplayServerOSX *ds = (DisplayServerOSX *)DisplayServer::get_singleton(); + if (ds) { + ds->keyboard_layout_dirty = true; } - - Input::get_singleton()->parse_input_event(mb); } -- (void)mouseDown:(NSEvent *)event { - ERR_FAIL_COND(!DS_OSX->windows.has(window_id)); - DisplayServerOSX::WindowData &wd = DS_OSX->windows[window_id]; - - if (([event modifierFlags] & NSEventModifierFlagControl)) { - wd.mouse_down_control = true; - _mouseDownEvent(window_id, event, MouseButton::RIGHT, MouseButton::MASK_RIGHT, true); - } else { - wd.mouse_down_control = false; - _mouseDownEvent(window_id, event, MouseButton::LEFT, MouseButton::MASK_LEFT, true); +NSCursor *DisplayServerOSX::_cursor_from_selector(SEL p_selector, SEL p_fallback) { + if ([NSCursor respondsToSelector:p_selector]) { + id object = [NSCursor performSelector:p_selector]; + if ([object isKindOfClass:[NSCursor class]]) { + return object; + } } -} - -- (void)mouseDragged:(NSEvent *)event { - [self mouseMoved:event]; -} - -- (void)mouseUp:(NSEvent *)event { - ERR_FAIL_COND(!DS_OSX->windows.has(window_id)); - DisplayServerOSX::WindowData &wd = DS_OSX->windows[window_id]; - - if (wd.mouse_down_control) { - _mouseDownEvent(window_id, event, MouseButton::RIGHT, MouseButton::MASK_RIGHT, false); - } else { - _mouseDownEvent(window_id, event, MouseButton::LEFT, MouseButton::MASK_LEFT, false); + if (p_fallback) { + // Fallback should be a reasonable default, no need to check. + return [NSCursor performSelector:p_fallback]; } + return [NSCursor arrowCursor]; } -- (void)mouseMoved:(NSEvent *)event { - ERR_FAIL_COND(!DS_OSX->windows.has(window_id)); - DisplayServerOSX::WindowData &wd = DS_OSX->windows[window_id]; - - NSPoint delta = NSMakePoint([event deltaX], [event deltaY]); - NSPoint mpos = [event locationInWindow]; +NSMenu *DisplayServerOSX::get_dock_menu() const { + return dock_menu; +} - if (DS_OSX->ignore_warp) { - // Discard late events, before warp - if (([event timestamp]) < DS_OSX->last_warp) { - return; - } - DS_OSX->ignore_warp = false; +void DisplayServerOSX::menu_callback(id p_sender) { + if (![p_sender representedObject]) { return; } - if (DS_OSX->mouse_mode == DisplayServer::MOUSE_MODE_CONFINED || DS_OSX->mouse_mode == DisplayServer::MOUSE_MODE_CONFINED_HIDDEN) { - // Discard late events - if (([event timestamp]) < DS_OSX->last_warp) { - return; - } + GodotMenuItem *value = [p_sender representedObject]; - // Warp affects next event delta, subtract previous warp deltas - List<DisplayServerOSX::WarpEvent>::Element *F = DS_OSX->warp_events.front(); - while (F) { - if (F->get().timestamp < [event timestamp]) { - List<DisplayServerOSX::WarpEvent>::Element *E = F; - delta.x -= E->get().delta.x; - delta.y -= E->get().delta.y; - F = F->next(); - DS_OSX->warp_events.erase(E); + if (value) { + if (value->checkable) { + if ([p_sender state] == NSControlStateValueOff) { + [p_sender setState:NSControlStateValueOn]; } else { - F = F->next(); + [p_sender setState:NSControlStateValueOff]; } } - // Confine mouse position to the window, and update delta - NSRect frame = [wd.window_object frame]; - NSPoint conf_pos = mpos; - conf_pos.x = CLAMP(conf_pos.x + delta.x, 0.f, frame.size.width); - conf_pos.y = CLAMP(conf_pos.y - delta.y, 0.f, frame.size.height); - delta.x = conf_pos.x - mpos.x; - delta.y = mpos.y - conf_pos.y; - mpos = conf_pos; - - // Move mouse cursor - NSRect pointInWindowRect = NSMakeRect(conf_pos.x, conf_pos.y, 0, 0); - conf_pos = [[wd.window_view window] convertRectToScreen:pointInWindowRect].origin; - conf_pos.y = CGDisplayBounds(CGMainDisplayID()).size.height - conf_pos.y; - CGWarpMouseCursorPosition(conf_pos); - - // Save warp data - DS_OSX->last_warp = [[NSProcessInfo processInfo] systemUptime]; - DisplayServerOSX::WarpEvent ev; - ev.timestamp = DS_OSX->last_warp; - ev.delta = delta; - DS_OSX->warp_events.push_back(ev); - } - - Ref<InputEventMouseMotion> mm; - mm.instantiate(); - - mm->set_window_id(window_id); - mm->set_button_mask(DS_OSX->last_button_state); - const Vector2i pos = _get_mouse_pos(wd, mpos); - mm->set_position(pos); - mm->set_pressure([event pressure]); - if ([event subtype] == NSEventSubtypeTabletPoint) { - const NSPoint p = [event tilt]; - mm->set_tilt(Vector2(p.x, p.y)); + if (value->callback != Callable()) { + Variant tag = value->meta; + Variant *tagp = &tag; + Variant ret; + Callable::CallError ce; + value->callback.call((const Variant **)&tagp, 1, ret, ce); + } } - mm->set_global_position(pos); - mm->set_velocity(Input::get_singleton()->get_last_mouse_velocity()); - const Vector2i relativeMotion = Vector2i(delta.x, delta.y) * DS_OSX->screen_get_max_scale(); - mm->set_relative(relativeMotion); - _get_key_modifier_state([event modifierFlags], mm); - - Input::get_singleton()->parse_input_event(mm); -} - -- (void)rightMouseDown:(NSEvent *)event { - _mouseDownEvent(window_id, event, MouseButton::RIGHT, MouseButton::MASK_RIGHT, true); -} - -- (void)rightMouseDragged:(NSEvent *)event { - [self mouseMoved:event]; -} - -- (void)rightMouseUp:(NSEvent *)event { - _mouseDownEvent(window_id, event, MouseButton::RIGHT, MouseButton::MASK_RIGHT, false); } -- (void)otherMouseDown:(NSEvent *)event { - if ((int)[event buttonNumber] == 2) { - _mouseDownEvent(window_id, event, MouseButton::MIDDLE, MouseButton::MASK_MIDDLE, true); - } else if ((int)[event buttonNumber] == 3) { - _mouseDownEvent(window_id, event, MouseButton::MB_XBUTTON1, MouseButton::MASK_XBUTTON1, true); - } else if ((int)[event buttonNumber] == 4) { - _mouseDownEvent(window_id, event, MouseButton::MB_XBUTTON2, MouseButton::MASK_XBUTTON2, true); - } else { - return; - } +bool DisplayServerOSX::has_window(WindowID p_window) const { + return windows.has(p_window); } -- (void)otherMouseDragged:(NSEvent *)event { - [self mouseMoved:event]; +DisplayServerOSX::WindowData &DisplayServerOSX::get_window(WindowID p_window) { + return windows[p_window]; } -- (void)otherMouseUp:(NSEvent *)event { - if ((int)[event buttonNumber] == 2) { - _mouseDownEvent(window_id, event, MouseButton::MIDDLE, MouseButton::MASK_MIDDLE, false); - } else if ((int)[event buttonNumber] == 3) { - _mouseDownEvent(window_id, event, MouseButton::MB_XBUTTON1, MouseButton::MASK_XBUTTON1, false); - } else if ((int)[event buttonNumber] == 4) { - _mouseDownEvent(window_id, event, MouseButton::MB_XBUTTON2, MouseButton::MASK_XBUTTON2, false); - } else { - return; - } -} +void DisplayServerOSX::send_event(NSEvent *p_event) { + // Special case handling of command-period, which is traditionally a special + // shortcut in macOS and doesn't arrive at our regular keyDown handler. + if ([p_event type] == NSEventTypeKeyDown) { + if (([p_event modifierFlags] & NSEventModifierFlagCommand) && [p_event keyCode] == 0x2f) { + Ref<InputEventKey> k; + k.instantiate(); -- (void)mouseExited:(NSEvent *)event { - ERR_FAIL_COND(!DS_OSX->windows.has(window_id)); - DisplayServerOSX::WindowData &wd = DS_OSX->windows[window_id]; + get_key_modifier_state([p_event modifierFlags], k); + k->set_window_id(DisplayServerOSX::INVALID_WINDOW_ID); + k->set_pressed(true); + k->set_keycode(Key::PERIOD); + k->set_physical_keycode(Key::PERIOD); + k->set_echo([p_event isARepeat]); - if (DS_OSX->mouse_mode != DisplayServer::MOUSE_MODE_CAPTURED) { - DS_OSX->_send_window_event(wd, DisplayServerOSX::WINDOW_EVENT_MOUSE_EXIT); + Input::get_singleton()->parse_input_event(k); + } } } -- (void)mouseEntered:(NSEvent *)event { - ERR_FAIL_COND(!DS_OSX->windows.has(window_id)); - DisplayServerOSX::WindowData &wd = DS_OSX->windows[window_id]; +void DisplayServerOSX::send_window_event(const WindowData &wd, WindowEvent p_event) { + _THREAD_SAFE_METHOD_ - if (DS_OSX->mouse_mode != DisplayServer::MOUSE_MODE_CAPTURED) { - DS_OSX->_send_window_event(wd, DisplayServerOSX::WINDOW_EVENT_MOUSE_ENTER); + if (!wd.event_callback.is_null()) { + Variant event = int(p_event); + Variant *eventp = &event; + Variant ret; + Callable::CallError ce; + wd.event_callback.call((const Variant **)&eventp, 1, ret, ce); } - - DisplayServer::CursorShape p_shape = DS_OSX->cursor_shape; - DS_OSX->cursor_shape = DisplayServer::CURSOR_MAX; - DS_OSX->cursor_set_shape(p_shape); -} - -- (void)magnifyWithEvent:(NSEvent *)event { - ERR_FAIL_COND(!DS_OSX->windows.has(window_id)); - DisplayServerOSX::WindowData &wd = DS_OSX->windows[window_id]; - - Ref<InputEventMagnifyGesture> ev; - ev.instantiate(); - ev->set_window_id(window_id); - _get_key_modifier_state([event modifierFlags], ev); - ev->set_position(_get_mouse_pos(wd, [event locationInWindow])); - ev->set_factor([event magnification] + 1.0); - - Input::get_singleton()->parse_input_event(ev); } -- (void)viewDidChangeBackingProperties { - // nothing left to do here -} - -- (void)updateTrackingAreas { - if (trackingArea != nil) { - [self removeTrackingArea:trackingArea]; - [trackingArea release]; - } - - NSTrackingAreaOptions options = NSTrackingMouseEnteredAndExited | NSTrackingActiveInKeyWindow | NSTrackingCursorUpdate | NSTrackingInVisibleRect; - trackingArea = [[NSTrackingArea alloc] initWithRect:[self bounds] options:options owner:self userInfo:nil]; - - [self addTrackingArea:trackingArea]; - [super updateTrackingAreas]; -} - -static bool isNumpadKey(unsigned int key) { - static const unsigned int table[] = { - 0x41, /* kVK_ANSI_KeypadDecimal */ - 0x43, /* kVK_ANSI_KeypadMultiply */ - 0x45, /* kVK_ANSI_KeypadPlus */ - 0x47, /* kVK_ANSI_KeypadClear */ - 0x4b, /* kVK_ANSI_KeypadDivide */ - 0x4c, /* kVK_ANSI_KeypadEnter */ - 0x4e, /* kVK_ANSI_KeypadMinus */ - 0x51, /* kVK_ANSI_KeypadEquals */ - 0x52, /* kVK_ANSI_Keypad0 */ - 0x53, /* kVK_ANSI_Keypad1 */ - 0x54, /* kVK_ANSI_Keypad2 */ - 0x55, /* kVK_ANSI_Keypad3 */ - 0x56, /* kVK_ANSI_Keypad4 */ - 0x57, /* kVK_ANSI_Keypad5 */ - 0x58, /* kVK_ANSI_Keypad6 */ - 0x59, /* kVK_ANSI_Keypad7 */ - 0x5b, /* kVK_ANSI_Keypad8 */ - 0x5c, /* kVK_ANSI_Keypad9 */ - 0x5f, /* kVK_JIS_KeypadComma */ - 0x00 - }; - for (int i = 0; table[i] != 0; i++) { - if (key == table[i]) { - return true; - } +void DisplayServerOSX::release_pressed_events() { + _THREAD_SAFE_METHOD_ + if (Input::get_singleton()) { + Input::get_singleton()->release_pressed_events(); } - return false; } -// Keyboard symbol translation table -static const Key _osx_to_godot_table[128] = { - /* 00 */ Key::A, - /* 01 */ Key::S, - /* 02 */ Key::D, - /* 03 */ Key::F, - /* 04 */ Key::H, - /* 05 */ Key::G, - /* 06 */ Key::Z, - /* 07 */ Key::X, - /* 08 */ Key::C, - /* 09 */ Key::V, - /* 0a */ Key::SECTION, /* ISO Section */ - /* 0b */ Key::B, - /* 0c */ Key::Q, - /* 0d */ Key::W, - /* 0e */ Key::E, - /* 0f */ Key::R, - /* 10 */ Key::Y, - /* 11 */ Key::T, - /* 12 */ Key::KEY_1, - /* 13 */ Key::KEY_2, - /* 14 */ Key::KEY_3, - /* 15 */ Key::KEY_4, - /* 16 */ Key::KEY_6, - /* 17 */ Key::KEY_5, - /* 18 */ Key::EQUAL, - /* 19 */ Key::KEY_9, - /* 1a */ Key::KEY_7, - /* 1b */ Key::MINUS, - /* 1c */ Key::KEY_8, - /* 1d */ Key::KEY_0, - /* 1e */ Key::BRACERIGHT, - /* 1f */ Key::O, - /* 20 */ Key::U, - /* 21 */ Key::BRACELEFT, - /* 22 */ Key::I, - /* 23 */ Key::P, - /* 24 */ Key::ENTER, - /* 25 */ Key::L, - /* 26 */ Key::J, - /* 27 */ Key::APOSTROPHE, - /* 28 */ Key::K, - /* 29 */ Key::SEMICOLON, - /* 2a */ Key::BACKSLASH, - /* 2b */ Key::COMMA, - /* 2c */ Key::SLASH, - /* 2d */ Key::N, - /* 2e */ Key::M, - /* 2f */ Key::PERIOD, - /* 30 */ Key::TAB, - /* 31 */ Key::SPACE, - /* 32 */ Key::QUOTELEFT, - /* 33 */ Key::BACKSPACE, - /* 34 */ Key::UNKNOWN, - /* 35 */ Key::ESCAPE, - /* 36 */ Key::META, - /* 37 */ Key::META, - /* 38 */ Key::SHIFT, - /* 39 */ Key::CAPSLOCK, - /* 3a */ Key::ALT, - /* 3b */ Key::CTRL, - /* 3c */ Key::SHIFT, - /* 3d */ Key::ALT, - /* 3e */ Key::CTRL, - /* 3f */ Key::UNKNOWN, /* Function */ - /* 40 */ Key::UNKNOWN, /* F17 */ - /* 41 */ Key::KP_PERIOD, - /* 42 */ Key::UNKNOWN, - /* 43 */ Key::KP_MULTIPLY, - /* 44 */ Key::UNKNOWN, - /* 45 */ Key::KP_ADD, - /* 46 */ Key::UNKNOWN, - /* 47 */ Key::NUMLOCK, /* Really KeypadClear... */ - /* 48 */ Key::VOLUMEUP, /* VolumeUp */ - /* 49 */ Key::VOLUMEDOWN, /* VolumeDown */ - /* 4a */ Key::VOLUMEMUTE, /* Mute */ - /* 4b */ Key::KP_DIVIDE, - /* 4c */ Key::KP_ENTER, - /* 4d */ Key::UNKNOWN, - /* 4e */ Key::KP_SUBTRACT, - /* 4f */ Key::UNKNOWN, /* F18 */ - /* 50 */ Key::UNKNOWN, /* F19 */ - /* 51 */ Key::EQUAL, /* KeypadEqual */ - /* 52 */ Key::KP_0, - /* 53 */ Key::KP_1, - /* 54 */ Key::KP_2, - /* 55 */ Key::KP_3, - /* 56 */ Key::KP_4, - /* 57 */ Key::KP_5, - /* 58 */ Key::KP_6, - /* 59 */ Key::KP_7, - /* 5a */ Key::UNKNOWN, /* F20 */ - /* 5b */ Key::KP_8, - /* 5c */ Key::KP_9, - /* 5d */ Key::YEN, /* JIS Yen */ - /* 5e */ Key::UNDERSCORE, /* JIS Underscore */ - /* 5f */ Key::COMMA, /* JIS KeypadComma */ - /* 60 */ Key::F5, - /* 61 */ Key::F6, - /* 62 */ Key::F7, - /* 63 */ Key::F3, - /* 64 */ Key::F8, - /* 65 */ Key::F9, - /* 66 */ Key::UNKNOWN, /* JIS Eisu */ - /* 67 */ Key::F11, - /* 68 */ Key::UNKNOWN, /* JIS Kana */ - /* 69 */ Key::F13, - /* 6a */ Key::F16, - /* 6b */ Key::F14, - /* 6c */ Key::UNKNOWN, - /* 6d */ Key::F10, - /* 6e */ Key::MENU, - /* 6f */ Key::F12, - /* 70 */ Key::UNKNOWN, - /* 71 */ Key::F15, - /* 72 */ Key::INSERT, /* Really Help... */ - /* 73 */ Key::HOME, - /* 74 */ Key::PAGEUP, - /* 75 */ Key::KEY_DELETE, - /* 76 */ Key::F4, - /* 77 */ Key::END, - /* 78 */ Key::F2, - /* 79 */ Key::PAGEDOWN, - /* 7a */ Key::F1, - /* 7b */ Key::LEFT, - /* 7c */ Key::RIGHT, - /* 7d */ Key::DOWN, - /* 7e */ Key::UP, - /* 7f */ Key::UNKNOWN, -}; - -// Translates a OS X keycode to a Godot keycode -static Key translateKey(unsigned int key) { - if (key >= 128) { - return Key::UNKNOWN; - } - - return _osx_to_godot_table[key]; -} - -// Translates a Godot keycode back to a OSX keycode -static unsigned int unmapKey(Key key) { - for (int i = 0; i <= 126; i++) { - if (_osx_to_godot_table[i] == key) { - return i; - } - } - return 127; -} - -struct _KeyCodeMap { - UniChar kchar; - Key kcode; -}; - -static const _KeyCodeMap _keycodes[55] = { - { '`', Key::QUOTELEFT }, - { '~', Key::ASCIITILDE }, - { '0', Key::KEY_0 }, - { '1', Key::KEY_1 }, - { '2', Key::KEY_2 }, - { '3', Key::KEY_3 }, - { '4', Key::KEY_4 }, - { '5', Key::KEY_5 }, - { '6', Key::KEY_6 }, - { '7', Key::KEY_7 }, - { '8', Key::KEY_8 }, - { '9', Key::KEY_9 }, - { '-', Key::MINUS }, - { '_', Key::UNDERSCORE }, - { '=', Key::EQUAL }, - { '+', Key::PLUS }, - { 'q', Key::Q }, - { 'w', Key::W }, - { 'e', Key::E }, - { 'r', Key::R }, - { 't', Key::T }, - { 'y', Key::Y }, - { 'u', Key::U }, - { 'i', Key::I }, - { 'o', Key::O }, - { 'p', Key::P }, - { '[', Key::BRACELEFT }, - { ']', Key::BRACERIGHT }, - { '{', Key::BRACELEFT }, - { '}', Key::BRACERIGHT }, - { 'a', Key::A }, - { 's', Key::S }, - { 'd', Key::D }, - { 'f', Key::F }, - { 'g', Key::G }, - { 'h', Key::H }, - { 'j', Key::J }, - { 'k', Key::K }, - { 'l', Key::L }, - { ';', Key::SEMICOLON }, - { ':', Key::COLON }, - { '\'', Key::APOSTROPHE }, - { '\"', Key::QUOTEDBL }, - { '\\', Key::BACKSLASH }, - { '#', Key::NUMBERSIGN }, - { 'z', Key::Z }, - { 'x', Key::X }, - { 'c', Key::C }, - { 'v', Key::V }, - { 'b', Key::B }, - { 'n', Key::N }, - { 'm', Key::M }, - { ',', Key::COMMA }, - { '.', Key::PERIOD }, - { '/', Key::SLASH } -}; - -static Key remapKey(unsigned int key, unsigned int state) { - if (isNumpadKey(key)) { - return translateKey(key); - } - - TISInputSourceRef currentKeyboard = TISCopyCurrentKeyboardInputSource(); - if (!currentKeyboard) { - return translateKey(key); - } - - CFDataRef layoutData = (CFDataRef)TISGetInputSourceProperty(currentKeyboard, kTISPropertyUnicodeKeyLayoutData); - if (!layoutData) { - return translateKey(key); - } - - const UCKeyboardLayout *keyboardLayout = (const UCKeyboardLayout *)CFDataGetBytePtr(layoutData); - - UInt32 keysDown = 0; - UniChar chars[4]; - UniCharCount realLength; - - OSStatus err = UCKeyTranslate(keyboardLayout, - key, - kUCKeyActionDisplay, - (state >> 8) & 0xFF, - LMGetKbdType(), - kUCKeyTranslateNoDeadKeysBit, - &keysDown, - sizeof(chars) / sizeof(chars[0]), - &realLength, - chars); - - if (err != noErr) { - return translateKey(key); - } - - for (unsigned int i = 0; i < 55; i++) { - if (_keycodes[i].kchar == chars[0]) { - return _keycodes[i].kcode; - } - } - return translateKey(key); -} - -- (void)keyDown:(NSEvent *)event { - ERR_FAIL_COND(!DS_OSX->windows.has(window_id)); - DisplayServerOSX::WindowData &wd = DS_OSX->windows[window_id]; - - ignore_momentum_scroll = true; - - // Ignore all input if IME input is in progress - if (!imeInputEventInProgress) { - NSString *characters = [event characters]; - NSUInteger length = [characters length]; - - if (!wd.im_active && length > 0 && keycode_has_unicode(remapKey([event keyCode], [event modifierFlags]))) { - // Fallback unicode character handler used if IME is not active - Char16String text; - text.resize([characters length] + 1); - [characters getCharacters:(unichar *)text.ptrw() range:NSMakeRange(0, [characters length])]; - - String u32text; - u32text.parse_utf16(text.ptr(), text.length()); - - for (int i = 0; i < u32text.length(); i++) { - const char32_t codepoint = u32text[i]; - - DisplayServerOSX::KeyEvent ke; - - ke.window_id = window_id; - ke.osx_state = [event modifierFlags]; - ke.pressed = true; - ke.echo = [event isARepeat]; - ke.keycode = remapKey([event keyCode], [event modifierFlags]); - ke.physical_keycode = translateKey([event keyCode]); - ke.raw = true; - ke.unicode = codepoint; - - _push_to_key_event_buffer(ke); - } - } else { - DisplayServerOSX::KeyEvent ke; - - ke.window_id = window_id; - ke.osx_state = [event modifierFlags]; - ke.pressed = true; - ke.echo = [event isARepeat]; - ke.keycode = remapKey([event keyCode], [event modifierFlags]); - ke.physical_keycode = translateKey([event keyCode]); - ke.raw = false; - ke.unicode = 0; - - _push_to_key_event_buffer(ke); - } - } - - // Pass events to IME handler - if (wd.im_active) { - [self interpretKeyEvents:[NSArray arrayWithObject:event]]; - } +void DisplayServerOSX::get_key_modifier_state(unsigned int p_osx_state, Ref<InputEventWithModifiers> r_state) const { + r_state->set_shift_pressed((p_osx_state & NSEventModifierFlagShift)); + r_state->set_ctrl_pressed((p_osx_state & NSEventModifierFlagControl)); + r_state->set_alt_pressed((p_osx_state & NSEventModifierFlagOption)); + r_state->set_meta_pressed((p_osx_state & NSEventModifierFlagCommand)); } -- (void)flagsChanged:(NSEvent *)event { - ignore_momentum_scroll = true; - - // Ignore all input if IME input is in progress - if (!imeInputEventInProgress) { - DisplayServerOSX::KeyEvent ke; - - ke.window_id = window_id; - ke.echo = false; - ke.raw = true; - - int key = [event keyCode]; - int mod = [event modifierFlags]; - - if (key == 0x36 || key == 0x37) { - if (mod & NSEventModifierFlagCommand) { - mod &= ~NSEventModifierFlagCommand; - ke.pressed = true; - } else { - ke.pressed = false; - } - } else if (key == 0x38 || key == 0x3c) { - if (mod & NSEventModifierFlagShift) { - mod &= ~NSEventModifierFlagShift; - ke.pressed = true; - } else { - ke.pressed = false; - } - } else if (key == 0x3a || key == 0x3d) { - if (mod & NSEventModifierFlagOption) { - mod &= ~NSEventModifierFlagOption; - ke.pressed = true; - } else { - ke.pressed = false; - } - } else if (key == 0x3b || key == 0x3e) { - if (mod & NSEventModifierFlagControl) { - mod &= ~NSEventModifierFlagControl; - ke.pressed = true; - } else { - ke.pressed = false; - } - } else { - return; - } - - ke.osx_state = mod; - ke.keycode = remapKey(key, mod); - ke.physical_keycode = translateKey(key); - ke.unicode = 0; - - _push_to_key_event_buffer(ke); - } +void DisplayServerOSX::update_mouse_pos(DisplayServerOSX::WindowData &p_wd, NSPoint p_location_in_window) { + const NSRect content_rect = [p_wd.window_view frame]; + const float scale = screen_get_max_scale(); + p_wd.mouse_pos.x = p_location_in_window.x * scale; + p_wd.mouse_pos.y = (content_rect.size.height - p_location_in_window.y) * scale; + Input::get_singleton()->set_mouse_position(p_wd.mouse_pos); } -- (void)keyUp:(NSEvent *)event { - ERR_FAIL_COND(!DS_OSX->windows.has(window_id)); - DisplayServerOSX::WindowData &wd = DS_OSX->windows[window_id]; - - // Ignore all input if IME input is in progress - if (!imeInputEventInProgress) { - NSString *characters = [event characters]; - NSUInteger length = [characters length]; - - // Fallback unicode character handler used if IME is not active - if (!wd.im_active && length > 0 && keycode_has_unicode(remapKey([event keyCode], [event modifierFlags]))) { - Char16String text; - text.resize([characters length] + 1); - [characters getCharacters:(unichar *)text.ptrw() range:NSMakeRange(0, [characters length])]; - - String u32text; - u32text.parse_utf16(text.ptr(), text.length()); - - for (int i = 0; i < u32text.length(); i++) { - const char32_t codepoint = u32text[i]; - DisplayServerOSX::KeyEvent ke; - - ke.window_id = window_id; - ke.osx_state = [event modifierFlags]; - ke.pressed = false; - ke.echo = [event isARepeat]; - ke.keycode = remapKey([event keyCode], [event modifierFlags]); - ke.physical_keycode = translateKey([event keyCode]); - ke.raw = true; - ke.unicode = codepoint; - - _push_to_key_event_buffer(ke); - } - } else { - DisplayServerOSX::KeyEvent ke; - - ke.window_id = window_id; - ke.osx_state = [event modifierFlags]; - ke.pressed = false; - ke.echo = [event isARepeat]; - ke.keycode = remapKey([event keyCode], [event modifierFlags]); - ke.physical_keycode = translateKey([event keyCode]); - ke.raw = true; - ke.unicode = 0; - - _push_to_key_event_buffer(ke); - } +void DisplayServerOSX::push_to_key_event_buffer(const DisplayServerOSX::KeyEvent &p_event) { + if (key_event_pos >= key_event_buffer.size()) { + key_event_buffer.resize(1 + key_event_pos); } + key_event_buffer.write[key_event_pos++] = p_event; } -inline void sendScrollEvent(DisplayServer::WindowID window_id, MouseButton button, double factor, int modifierFlags) { - ERR_FAIL_COND(!DS_OSX->windows.has(window_id)); - DisplayServerOSX::WindowData &wd = DS_OSX->windows[window_id]; - - MouseButton mask = mouse_button_to_mask(button); - - Ref<InputEventMouseButton> sc; - sc.instantiate(); - - sc->set_window_id(window_id); - _get_key_modifier_state(modifierFlags, sc); - sc->set_button_index(button); - sc->set_factor(factor); - sc->set_pressed(true); - sc->set_position(wd.mouse_pos); - sc->set_global_position(wd.mouse_pos); - DS_OSX->last_button_state |= (MouseButton)mask; - sc->set_button_mask(DS_OSX->last_button_state); +void DisplayServerOSX::update_im_text(const Point2i &p_selection, const String &p_text) { + im_selection = p_selection; + im_text = p_text; - Input::get_singleton()->parse_input_event(sc); - - sc.instantiate(); - sc->set_window_id(window_id); - sc->set_button_index(button); - sc->set_factor(factor); - sc->set_pressed(false); - sc->set_position(wd.mouse_pos); - sc->set_global_position(wd.mouse_pos); - DS_OSX->last_button_state &= (MouseButton)~mask; - sc->set_button_mask(DS_OSX->last_button_state); - - Input::get_singleton()->parse_input_event(sc); + OS::get_singleton()->get_main_loop()->notification(MainLoop::NOTIFICATION_OS_IME_UPDATE); } -inline void sendPanEvent(DisplayServer::WindowID window_id, double dx, double dy, int modifierFlags) { - ERR_FAIL_COND(!DS_OSX->windows.has(window_id)); - DisplayServerOSX::WindowData &wd = DS_OSX->windows[window_id]; - - Ref<InputEventPanGesture> pg; - pg.instantiate(); - - pg->set_window_id(window_id); - _get_key_modifier_state(modifierFlags, pg); - pg->set_position(wd.mouse_pos); - pg->set_delta(Vector2(-dx, -dy)); - - Input::get_singleton()->parse_input_event(pg); +void DisplayServerOSX::set_last_focused_window(WindowID p_window) { + last_focused_window = p_window; } -- (void)scrollWheel:(NSEvent *)event { - ERR_FAIL_COND(!DS_OSX->windows.has(window_id)); - DisplayServerOSX::WindowData &wd = DS_OSX->windows[window_id]; - - double deltaX, deltaY; - - _ALLOW_DISCARD_ _get_mouse_pos(wd, [event locationInWindow]); - - deltaX = [event scrollingDeltaX]; - deltaY = [event scrollingDeltaY]; - - if ([event hasPreciseScrollingDeltas]) { - deltaX *= 0.03; - deltaY *= 0.03; +void DisplayServerOSX::window_update(WindowID p_window) { +#if defined(GLES3_ENABLED) + if (gl_manager) { + gl_manager->window_update(p_window); } +#endif +} - if ([event momentumPhase] != NSEventPhaseNone) { - if (ignore_momentum_scroll) { - return; - } - } else { - ignore_momentum_scroll = false; +void DisplayServerOSX::window_destroy(WindowID p_window) { +#if defined(GLES3_ENABLED) + if (gl_manager) { + gl_manager->window_destroy(p_window); } - - if ([event phase] != NSEventPhaseNone || [event momentumPhase] != NSEventPhaseNone) { - sendPanEvent(window_id, deltaX, deltaY, [event modifierFlags]); - } else { - if (fabs(deltaX)) { - sendScrollEvent(window_id, 0 > deltaX ? MouseButton::WHEEL_RIGHT : MouseButton::WHEEL_LEFT, fabs(deltaX * 0.3), [event modifierFlags]); - } - if (fabs(deltaY)) { - sendScrollEvent(window_id, 0 < deltaY ? MouseButton::WHEEL_UP : MouseButton::WHEEL_DOWN, fabs(deltaY * 0.3), [event modifierFlags]); - } +#endif +#ifdef VULKAN_ENABLED + if (context_vulkan) { + context_vulkan->window_destroy(p_window); } +#endif + windows.erase(p_window); } -@end - -/*************************************************************************/ -/* GodotWindow */ -/*************************************************************************/ - -@interface GodotWindow : NSWindow { -} - -@end - -@implementation GodotWindow - -- (BOOL)canBecomeKeyWindow { - // Required for NSBorderlessWindowMask windows - for (Map<DisplayServer::WindowID, DisplayServerOSX::WindowData>::Element *E = DS_OSX->windows.front(); E; E = E->next()) { - if (E->get().window_object == self) { - if (E->get().no_focus) { - return NO; - } - } +void DisplayServerOSX::window_resize(WindowID p_window, int p_width, int p_height) { +#if defined(GLES3_ENABLED) + if (gl_manager) { + gl_manager->window_resize(p_window, p_width, p_height); } - return YES; -} - -- (BOOL)canBecomeMainWindow { - // Required for NSBorderlessWindowMask windows - for (Map<DisplayServer::WindowID, DisplayServerOSX::WindowData>::Element *E = DS_OSX->windows.front(); E; E = E->next()) { - if (E->get().window_object == self) { - if (E->get().no_focus) { - return NO; - } - } +#endif +#if defined(VULKAN_ENABLED) + if (context_vulkan) { + context_vulkan->window_resize(p_window, p_width, p_height); } - return YES; +#endif } -@end - -/*************************************************************************/ -/* DisplayServerOSX */ -/*************************************************************************/ - bool DisplayServerOSX::has_feature(Feature p_feature) const { switch (p_feature) { case FEATURE_GLOBAL_MENU: @@ -1494,57 +648,13 @@ String DisplayServerOSX::get_name() const { return "OSX"; } -const NSMenu *DisplayServerOSX::_get_menu_root(const String &p_menu_root) const { - const NSMenu *menu = nullptr; - if (p_menu_root == "") { - // Main menu.x - menu = [NSApp mainMenu]; - } else if (p_menu_root.to_lower() == "_dock") { - // macOS dock menu. - menu = dock_menu; - } else { - // Submenu. - if (submenu.has(p_menu_root)) { - menu = submenu[p_menu_root]; - } - } - if (menu == apple_menu) { - // Do not allow to change Apple menu. - return nullptr; - } - return menu; -} - -NSMenu *DisplayServerOSX::_get_menu_root(const String &p_menu_root) { - NSMenu *menu = nullptr; - if (p_menu_root == "") { - // Main menu. - menu = [NSApp mainMenu]; - } else if (p_menu_root.to_lower() == "_dock") { - // macOS dock menu. - menu = dock_menu; - } else { - // Submenu. - if (!submenu.has(p_menu_root)) { - NSMenu *n_menu = [[NSMenu alloc] initWithTitle:[NSString stringWithUTF8String:p_menu_root.utf8().get_data()]]; - submenu[p_menu_root] = n_menu; - } - menu = submenu[p_menu_root]; - } - if (menu == apple_menu) { - // Do not allow to change Apple menu. - return nullptr; - } - return menu; -} - void DisplayServerOSX::global_menu_add_item(const String &p_menu_root, const String &p_label, const Callable &p_callback, const Variant &p_tag) { _THREAD_SAFE_METHOD_ NSMenu *menu = _get_menu_root(p_menu_root); if (menu) { NSMenuItem *menu_item = [menu addItemWithTitle:[NSString stringWithUTF8String:p_label.utf8().get_data()] action:@selector(globalMenuCallback:) keyEquivalent:@""]; - GlobalMenuItem *obj = [[[GlobalMenuItem alloc] init] autorelease]; + GodotMenuItem *obj = [[GodotMenuItem alloc] init]; obj->callback = p_callback; obj->meta = p_tag; obj->checkable = false; @@ -1558,7 +668,7 @@ void DisplayServerOSX::global_menu_add_check_item(const String &p_menu_root, con NSMenu *menu = _get_menu_root(p_menu_root); if (menu) { NSMenuItem *menu_item = [menu addItemWithTitle:[NSString stringWithUTF8String:p_label.utf8().get_data()] action:@selector(globalMenuCallback:) keyEquivalent:@""]; - GlobalMenuItem *obj = [[[GlobalMenuItem alloc] init] autorelease]; + GodotMenuItem *obj = [[GodotMenuItem alloc] init]; obj->callback = p_callback; obj->meta = p_tag; obj->checkable = true; @@ -1614,7 +724,7 @@ bool DisplayServerOSX::global_menu_is_item_checkable(const String &p_menu_root, if (menu) { const NSMenuItem *menu_item = [menu itemAtIndex:p_idx]; if (menu_item) { - GlobalMenuItem *obj = [menu_item representedObject]; + GodotMenuItem *obj = [menu_item representedObject]; if (obj) { return obj->checkable; } @@ -1630,7 +740,7 @@ Callable DisplayServerOSX::global_menu_get_item_callback(const String &p_menu_ro if (menu) { const NSMenuItem *menu_item = [menu itemAtIndex:p_idx]; if (menu_item) { - GlobalMenuItem *obj = [menu_item representedObject]; + GodotMenuItem *obj = [menu_item representedObject]; if (obj) { return obj->callback; } @@ -1646,7 +756,7 @@ Variant DisplayServerOSX::global_menu_get_item_tag(const String &p_menu_root, in if (menu) { const NSMenuItem *menu_item = [menu itemAtIndex:p_idx]; if (menu_item) { - GlobalMenuItem *obj = [menu_item representedObject]; + GodotMenuItem *obj = [menu_item representedObject]; if (obj) { return obj->meta; } @@ -1662,10 +772,8 @@ String DisplayServerOSX::global_menu_get_item_text(const String &p_menu_root, in if (menu) { const NSMenuItem *menu_item = [menu itemAtIndex:p_idx]; if (menu_item) { - char *utfs = strdup([[menu_item title] UTF8String]); String ret; - ret.parse_utf8(utfs); - free(utfs); + ret.parse_utf8([[menu_item title] UTF8String]); return ret; } } @@ -1720,7 +828,7 @@ void DisplayServerOSX::global_menu_set_item_checkable(const String &p_menu_root, } NSMenuItem *menu_item = [menu itemAtIndex:p_idx]; if (menu_item) { - GlobalMenuItem *obj = [menu_item representedObject]; + GodotMenuItem *obj = [menu_item representedObject]; obj->checkable = p_checkable; } } @@ -1736,7 +844,7 @@ void DisplayServerOSX::global_menu_set_item_callback(const String &p_menu_root, } NSMenuItem *menu_item = [menu itemAtIndex:p_idx]; if (menu_item) { - GlobalMenuItem *obj = [menu_item representedObject]; + GodotMenuItem *obj = [menu_item representedObject]; obj->callback = p_callback; } } @@ -1752,7 +860,7 @@ void DisplayServerOSX::global_menu_set_item_tag(const String &p_menu_root, int p } NSMenuItem *menu_item = [menu itemAtIndex:p_idx]; if (menu_item) { - GlobalMenuItem *obj = [menu_item representedObject]; + GodotMenuItem *obj = [menu_item representedObject]; obj->meta = p_tag; } } @@ -1869,7 +977,6 @@ Error DisplayServerOSX::dialog_show(String p_title, String p_description, Vector p_callback.call((const Variant **)&buttonp, 1, ret, ce); } - [window release]; return OK; } @@ -1891,10 +998,8 @@ Error DisplayServerOSX::dialog_input_text(String p_title, String p_description, [window runModal]; - char *utfs = strdup([[input stringValue] UTF8String]); String ret; - ret.parse_utf8(utfs); - free(utfs); + ret.parse_utf8([[input stringValue] UTF8String]); if (!p_callback.is_null()) { Variant text = ret; @@ -1904,7 +1009,6 @@ Error DisplayServerOSX::dialog_input_text(String p_title, String p_description, p_callback.call((const Variant **)&textp, 1, ret, ce); } - [window release]; return OK; } @@ -1959,9 +1063,7 @@ void DisplayServerOSX::mouse_set_mode(MouseMode p_mode) { mouse_mode = p_mode; if (mouse_mode == MOUSE_MODE_VISIBLE || mouse_mode == MOUSE_MODE_CONFINED) { - CursorShape p_shape = cursor_shape; - cursor_shape = DisplayServer::CURSOR_MAX; - cursor_set_shape(p_shape); + cursor_update_shape(); } } @@ -1969,25 +1071,82 @@ DisplayServer::MouseMode DisplayServerOSX::mouse_get_mode() const { return mouse_mode; } +bool DisplayServerOSX::update_mouse_wrap(WindowData &p_wd, NSPoint &r_delta, NSPoint &r_mpos, NSTimeInterval p_timestamp) { + _THREAD_SAFE_METHOD_ + + if (ignore_warp) { + // Discard late events, before warp. + if (p_timestamp < last_warp) { + return true; + } + ignore_warp = false; + return true; + } + + if (mouse_mode == DisplayServer::MOUSE_MODE_CONFINED || mouse_mode == DisplayServer::MOUSE_MODE_CONFINED_HIDDEN) { + // Discard late events. + if (p_timestamp < last_warp) { + return true; + } + + // Warp affects next event delta, subtract previous warp deltas. + List<WarpEvent>::Element *F = warp_events.front(); + while (F) { + if (F->get().timestamp < p_timestamp) { + List<DisplayServerOSX::WarpEvent>::Element *E = F; + r_delta.x -= E->get().delta.x; + r_delta.y -= E->get().delta.y; + F = F->next(); + warp_events.erase(E); + } else { + F = F->next(); + } + } + + // Confine mouse position to the window, and update delta. + NSRect frame = [p_wd.window_object frame]; + NSPoint conf_pos = r_mpos; + conf_pos.x = CLAMP(conf_pos.x + r_delta.x, 0.f, frame.size.width); + conf_pos.y = CLAMP(conf_pos.y - r_delta.y, 0.f, frame.size.height); + r_delta.x = conf_pos.x - r_mpos.x; + r_delta.y = r_mpos.y - conf_pos.y; + r_mpos = conf_pos; + + // Move mouse cursor. + NSRect point_in_window_rect = NSMakeRect(conf_pos.x, conf_pos.y, 0, 0); + conf_pos = [[p_wd.window_view window] convertRectToScreen:point_in_window_rect].origin; + conf_pos.y = CGDisplayBounds(CGMainDisplayID()).size.height - conf_pos.y; + CGWarpMouseCursorPosition(conf_pos); + + // Save warp data. + last_warp = [[NSProcessInfo processInfo] systemUptime]; + + DisplayServerOSX::WarpEvent ev; + ev.timestamp = last_warp; + ev.delta = r_delta; + warp_events.push_back(ev); + } + + return false; +} + void DisplayServerOSX::mouse_warp_to_position(const Point2i &p_to) { _THREAD_SAFE_METHOD_ - if (mouse_mode == MOUSE_MODE_CAPTURED) { - last_mouse_pos = p_to; - } else { + if (mouse_mode != MOUSE_MODE_CAPTURED) { WindowID window_id = windows.has(last_focused_window) ? last_focused_window : MAIN_WINDOW_ID; WindowData &wd = windows[window_id]; - //local point in window coords + // Local point in window coords. const NSRect contentRect = [wd.window_view frame]; const float scale = screen_get_max_scale(); NSRect pointInWindowRect = NSMakeRect(p_to.x / scale, contentRect.size.height - (p_to.y / scale - 1), 0, 0); NSPoint pointOnScreen = [[wd.window_view window] convertRectToScreen:pointInWindowRect].origin; - //point in scren coords + // Point in scren coords. CGPoint lMouseWarpPos = { pointOnScreen.x, CGDisplayBounds(CGMainDisplayID()).size.height - pointOnScreen.y }; - //do the warping + // Do the warping. CGEventSourceRef lEventRef = CGEventSourceCreate(kCGEventSourceStateCombinedSessionState); CGEventSourceSetLocalEventsSuppressionInterval(lEventRef, 0.0); CGAssociateMouseAndMouseCursorPosition(false); @@ -2013,6 +1172,10 @@ Point2i DisplayServerOSX::mouse_get_position() const { return Vector2i(); } +void DisplayServerOSX::mouse_set_button_state(MouseButton p_state) { + last_button_state = p_state; +} + MouseButton DisplayServerOSX::mouse_get_button_state() const { return last_button_state; } @@ -2044,11 +1207,8 @@ String DisplayServerOSX::clipboard_get() const { NSArray *objectsToPaste = [pasteboard readObjectsForClasses:classArray options:options]; NSString *string = [objectsToPaste objectAtIndex:0]; - char *utfs = strdup([string UTF8String]); String ret; - ret.parse_utf8(utfs); - free(utfs); - + ret.parse_utf8([string UTF8String]); return ret; } @@ -2059,48 +1219,6 @@ int DisplayServerOSX::get_screen_count() const { return [screenArray count]; } -// Returns the native top-left screen coordinate of the smallest rectangle -// that encompasses all screens. Needed in get_screen_position(), -// window_get_position, and window_set_position() -// to convert between OS X native screen coordinates and the ones expected by Godot - -static bool displays_arrangement_dirty = true; -static void displays_arrangement_changed(CGDirectDisplayID display_id, CGDisplayChangeSummaryFlags flags, void *user_info) { - displays_arrangement_dirty = true; -} - -Point2i DisplayServerOSX::_get_screens_origin() const { - static Point2i origin; - - if (displays_arrangement_dirty) { - origin = Point2i(); - - for (int i = 0; i < get_screen_count(); i++) { - Point2i position = _get_native_screen_position(i); - if (position.x < origin.x) { - origin.x = position.x; - } - if (position.y > origin.y) { - origin.y = position.y; - } - } - displays_arrangement_dirty = false; - } - - return origin; -} - -Point2i DisplayServerOSX::_get_native_screen_position(int p_screen) const { - NSArray *screenArray = [NSScreen screens]; - if ((NSUInteger)p_screen < [screenArray count]) { - NSRect nsrect = [[screenArray objectAtIndex:p_screen] frame]; - // Return the top-left corner of the screen, for OS X the y starts at the bottom - return Point2i(nsrect.origin.x, nsrect.origin.y + nsrect.size.height) * screen_get_max_scale(); - } - - return Point2i(); -} - Point2i DisplayServerOSX::screen_get_position(int p_screen) const { _THREAD_SAFE_METHOD_ @@ -2110,7 +1228,7 @@ Point2i DisplayServerOSX::screen_get_position(int p_screen) const { Point2i position = _get_native_screen_position(p_screen) - _get_screens_origin(); // OS X native y-coordinate relative to _get_screens_origin() is negative, - // Godot expects a positive value + // Godot expects a positive value. position.y *= -1; return position; } @@ -2124,7 +1242,7 @@ Size2i DisplayServerOSX::screen_get_size(int p_screen) const { NSArray *screenArray = [NSScreen screens]; if ((NSUInteger)p_screen < [screenArray count]) { - // Note: Use frame to get the whole screen size + // Note: Use frame to get the whole screen size. NSRect nsrect = [[screenArray objectAtIndex:p_screen] frame]; return Size2i(nsrect.size.width, nsrect.size.height) * screen_get_max_scale(); } @@ -2254,56 +1372,6 @@ void DisplayServerOSX::show_window(WindowID p_id) { } } -void DisplayServerOSX::_send_window_event(const WindowData &wd, WindowEvent p_event) { - _THREAD_SAFE_METHOD_ - - if (!wd.event_callback.is_null()) { - Variant event = int(p_event); - Variant *eventp = &event; - Variant ret; - Callable::CallError ce; - wd.event_callback.call((const Variant **)&eventp, 1, ret, ce); - } -} - -DisplayServerOSX::WindowID DisplayServerOSX::_find_window_id(id p_window) { - for (Map<WindowID, WindowData>::Element *E = windows.front(); E; E = E->next()) { - if (E->get().window_object == p_window) { - return E->key(); - } - } - return INVALID_WINDOW_ID; -} - -void DisplayServerOSX::_update_window(WindowData p_wd) { - bool borderless_full = false; - - if (p_wd.borderless) { - NSRect frameRect = [p_wd.window_object frame]; - NSRect screenRect = [[p_wd.window_object screen] frame]; - - // Check if our window covers up the screen - if (frameRect.origin.x <= screenRect.origin.x && frameRect.origin.y <= frameRect.origin.y && - frameRect.size.width >= screenRect.size.width && frameRect.size.height >= screenRect.size.height) { - borderless_full = true; - } - } - - if (borderless_full) { - // If the window covers up the screen set the level to above the main menu and hide on deactivate - [p_wd.window_object setLevel:NSMainMenuWindowLevel + 1]; - [p_wd.window_object setHidesOnDeactivate:YES]; - } else { - // Reset these when our window is not a borderless window that covers up the screen - if (p_wd.on_top && !p_wd.fullscreen) { - [p_wd.window_object setLevel:NSFloatingWindowLevel]; - } else { - [p_wd.window_object setLevel:NSNormalWindowLevel]; - } - [p_wd.window_object setHidesOnDeactivate:NO]; - } -} - void DisplayServerOSX::delete_sub_window(WindowID p_id) { _THREAD_SAFE_METHOD_ @@ -2316,24 +1384,6 @@ void DisplayServerOSX::delete_sub_window(WindowID p_id) { [wd.window_object close]; } -void DisplayServerOSX::window_set_title(const String &p_title, WindowID p_window) { - _THREAD_SAFE_METHOD_ - - ERR_FAIL_COND(!windows.has(p_window)); - WindowData &wd = windows[p_window]; - - [wd.window_object setTitle:[NSString stringWithUTF8String:p_title.utf8().get_data()]]; -} - -void DisplayServerOSX::window_set_mouse_passthrough(const Vector<Vector2> &p_region, WindowID p_window) { - _THREAD_SAFE_METHOD_ - - ERR_FAIL_COND(!windows.has(p_window)); - WindowData &wd = windows[p_window]; - - wd.mpath = p_region; -} - void DisplayServerOSX::window_set_rect_changed_callback(const Callable &p_callable, WindowID p_window) { _THREAD_SAFE_METHOD_ @@ -2372,6 +1422,24 @@ void DisplayServerOSX::window_set_drop_files_callback(const Callable &p_callable wd.drop_files_callback = p_callable; } +void DisplayServerOSX::window_set_title(const String &p_title, WindowID p_window) { + _THREAD_SAFE_METHOD_ + + ERR_FAIL_COND(!windows.has(p_window)); + WindowData &wd = windows[p_window]; + + [wd.window_object setTitle:[NSString stringWithUTF8String:p_title.utf8().get_data()]]; +} + +void DisplayServerOSX::window_set_mouse_passthrough(const Vector<Vector2> &p_region, WindowID p_window) { + _THREAD_SAFE_METHOD_ + + ERR_FAIL_COND(!windows.has(p_window)); + WindowData &wd = windows[p_window]; + + wd.mpath = p_region; +} + int DisplayServerOSX::window_get_current_screen(WindowID p_window) const { _THREAD_SAFE_METHOD_ ERR_FAIL_COND_V(!windows.has(p_window), -1); @@ -2403,39 +1471,6 @@ void DisplayServerOSX::window_set_current_screen(int p_screen, WindowID p_window } } -void DisplayServerOSX::window_set_transient(WindowID p_window, WindowID p_parent) { - _THREAD_SAFE_METHOD_ - ERR_FAIL_COND(p_window == p_parent); - - ERR_FAIL_COND(!windows.has(p_window)); - WindowData &wd_window = windows[p_window]; - - ERR_FAIL_COND(wd_window.transient_parent == p_parent); - - ERR_FAIL_COND_MSG(wd_window.on_top, "Windows with the 'on top' can't become transient."); - if (p_parent == INVALID_WINDOW_ID) { - //remove transient - ERR_FAIL_COND(wd_window.transient_parent == INVALID_WINDOW_ID); - ERR_FAIL_COND(!windows.has(wd_window.transient_parent)); - - WindowData &wd_parent = windows[wd_window.transient_parent]; - - wd_window.transient_parent = INVALID_WINDOW_ID; - wd_parent.transient_children.erase(p_window); - - [wd_window.window_object setCollectionBehavior:NSWindowCollectionBehaviorFullScreenPrimary]; - } else { - ERR_FAIL_COND(!windows.has(p_parent)); - ERR_FAIL_COND_MSG(wd_window.transient_parent != INVALID_WINDOW_ID, "Window already has a transient parent"); - WindowData &wd_parent = windows[p_parent]; - - wd_window.transient_parent = p_parent; - wd_parent.transient_children.insert(p_window); - - [wd_window.window_object setCollectionBehavior:NSWindowCollectionBehaviorFullScreenAuxiliary]; - } -} - Point2i DisplayServerOSX::window_get_position(WindowID p_window) const { _THREAD_SAFE_METHOD_ @@ -2447,14 +1482,14 @@ Point2i DisplayServerOSX::window_get_position(WindowID p_window) const { const NSRect nsrect = [wd.window_object convertRectToScreen:contentRect]; Point2i pos; - // Return the position of the top-left corner, for OS X the y starts at the bottom + // Return the position of the top-left corner, for OS X the y starts at the bottom. const float scale = screen_get_max_scale(); pos.x = nsrect.origin.x; pos.y = (nsrect.origin.y + nsrect.size.height); pos *= scale; pos -= _get_screens_origin(); // OS X native y-coordinate relative to _get_screens_origin() is negative, - // Godot expects a positive value + // Godot expects a positive value. pos.y *= -1; return pos; } @@ -2467,7 +1502,7 @@ void DisplayServerOSX::window_set_position(const Point2i &p_position, WindowID p Point2i position = p_position; // OS X native y-coordinate relative to _get_screens_origin() is negative, - // Godot passes a positive value + // Godot passes a positive value. position.y *= -1; position += _get_screens_origin(); position /= screen_get_max_scale(); @@ -2483,8 +1518,41 @@ void DisplayServerOSX::window_set_position(const Point2i &p_position, WindowID p [wd.window_object setFrameTopLeftPoint:NSMakePoint(position.x - offset.x, position.y - offset.y)]; - _update_window(wd); - _ALLOW_DISCARD_ _get_mouse_pos(wd, [wd.window_object mouseLocationOutsideOfEventStream]); + _update_window_style(wd); + update_mouse_pos(wd, [wd.window_object mouseLocationOutsideOfEventStream]); +} + +void DisplayServerOSX::window_set_transient(WindowID p_window, WindowID p_parent) { + _THREAD_SAFE_METHOD_ + ERR_FAIL_COND(p_window == p_parent); + + ERR_FAIL_COND(!windows.has(p_window)); + WindowData &wd_window = windows[p_window]; + + ERR_FAIL_COND(wd_window.transient_parent == p_parent); + + ERR_FAIL_COND_MSG(wd_window.on_top, "Windows with the 'on top' can't become transient."); + if (p_parent == INVALID_WINDOW_ID) { + // Remove transient. + ERR_FAIL_COND(wd_window.transient_parent == INVALID_WINDOW_ID); + ERR_FAIL_COND(!windows.has(wd_window.transient_parent)); + + WindowData &wd_parent = windows[wd_window.transient_parent]; + + wd_window.transient_parent = INVALID_WINDOW_ID; + wd_parent.transient_children.erase(p_window); + + [wd_window.window_object setCollectionBehavior:NSWindowCollectionBehaviorFullScreenPrimary]; + } else { + ERR_FAIL_COND(!windows.has(p_parent)); + ERR_FAIL_COND_MSG(wd_window.transient_parent != INVALID_WINDOW_ID, "Window already has a transient parent"); + WindowData &wd_parent = windows[p_parent]; + + wd_window.transient_parent = p_parent; + wd_parent.transient_children.insert(p_window); + + [wd_window.window_object setCollectionBehavior:NSWindowCollectionBehaviorFullScreenAuxiliary]; + } } void DisplayServerOSX::window_set_max_size(const Size2i p_size, WindowID p_window) { @@ -2565,7 +1633,7 @@ void DisplayServerOSX::window_set_size(const Size2i p_size, WindowID p_window) { [wd.window_object setFrame:new_frame display:YES]; - _update_window(wd); + _update_window_style(wd); } Size2i DisplayServerOSX::window_get_size(WindowID p_window) const { @@ -2585,73 +1653,6 @@ Size2i DisplayServerOSX::window_get_real_size(WindowID p_window) const { return Size2i(frame.size.width, frame.size.height) * screen_get_max_scale(); } -bool DisplayServerOSX::window_is_maximize_allowed(WindowID p_window) const { - return true; -} - -void DisplayServerOSX::_set_window_per_pixel_transparency_enabled(bool p_enabled, WindowID p_window) { - ERR_FAIL_COND(!windows.has(p_window)); - WindowData &wd = windows[p_window]; - - if (!OS_OSX::get_singleton()->is_layered_allowed()) { - return; - } - if (wd.layered_window != p_enabled) { - if (p_enabled) { - [wd.window_object setBackgroundColor:[NSColor clearColor]]; - [wd.window_object setOpaque:NO]; - [wd.window_object setHasShadow:NO]; - CALayer *layer = [wd.window_view layer]; - if (layer) { - [layer setOpaque:NO]; - } -#if defined(VULKAN_ENABLED) - if (context_vulkan) { - //TODO - implement transparency for Vulkan - } -#endif -#if defined(GLES3_ENABLED) - if (gl_manager) { - //TODO - reimplement OpenGLES - } -#endif - wd.layered_window = true; - } else { - [wd.window_object setBackgroundColor:[NSColor colorWithCalibratedWhite:1 alpha:1]]; - [wd.window_object setOpaque:YES]; - [wd.window_object setHasShadow:YES]; - CALayer *layer = [wd.window_view layer]; - if (layer) { - [layer setOpaque:YES]; - } -#if defined(VULKAN_ENABLED) - if (context_vulkan) { - //TODO - implement transparency for Vulkan - } -#endif -#if defined(GLES3_ENABLED) - if (gl_manager) { - //TODO - reimplement OpenGLES - } -#endif - wd.layered_window = false; - } -#if defined(GLES3_ENABLED) - if (gl_manager) { - //TODO - reimplement OpenGLES - } -#endif -#if defined(VULKAN_ENABLED) - if (context_vulkan) { - //TODO - implement transparency for Vulkan - } -#endif - NSRect frameRect = [wd.window_object frame]; - [wd.window_object setFrame:NSMakeRect(frameRect.origin.x, frameRect.origin.y, frameRect.size.width + 1, frameRect.size.height) display:YES]; - [wd.window_object setFrame:frameRect display:YES]; - } -} - void DisplayServerOSX::window_set_mode(WindowMode p_mode, WindowID p_window) { _THREAD_SAFE_METHOD_ @@ -2660,12 +1661,12 @@ void DisplayServerOSX::window_set_mode(WindowMode p_mode, WindowID p_window) { WindowMode old_mode = window_get_mode(p_window); if (old_mode == p_mode) { - return; // do nothing + return; // Do nothing. } switch (old_mode) { case WINDOW_MODE_WINDOWED: { - //do nothing + // Do nothing. } break; case WINDOW_MODE_MINIMIZED: { [wd.window_object deminiaturize:nil]; @@ -2673,10 +1674,8 @@ void DisplayServerOSX::window_set_mode(WindowMode p_mode, WindowID p_window) { case WINDOW_MODE_EXCLUSIVE_FULLSCREEN: case WINDOW_MODE_FULLSCREEN: { [wd.window_object setLevel:NSNormalWindowLevel]; - if (wd.layered_window) { - _set_window_per_pixel_transparency_enabled(true, p_window); - } - if (wd.resize_disabled) { //restore resize disabled + _set_window_per_pixel_transparency_enabled(true, p_window); + if (wd.resize_disabled) { // Restore resize disabled. [wd.window_object setStyleMask:[wd.window_object styleMask] & ~NSWindowStyleMaskResizable]; } if (wd.min_size != Size2i()) { @@ -2699,17 +1698,17 @@ void DisplayServerOSX::window_set_mode(WindowMode p_mode, WindowID p_window) { switch (p_mode) { case WINDOW_MODE_WINDOWED: { - //do nothing + // Do nothing. } break; case WINDOW_MODE_MINIMIZED: { [wd.window_object performMiniaturize:nil]; } break; case WINDOW_MODE_EXCLUSIVE_FULLSCREEN: case WINDOW_MODE_FULLSCREEN: { - if (wd.layered_window) - _set_window_per_pixel_transparency_enabled(false, p_window); - if (wd.resize_disabled) //fullscreen window should be resizable to work + _set_window_per_pixel_transparency_enabled(false, p_window); + if (wd.resize_disabled) { // Fullscreen window should be resizable to work. [wd.window_object setStyleMask:[wd.window_object styleMask] | NSWindowStyleMaskResizable]; + } [wd.window_object setContentMinSize:NSMakeSize(0, 0)]; [wd.window_object setContentMaxSize:NSMakeSize(FLT_MAX, FLT_MAX)]; [wd.window_object toggleFullScreen:nil]; @@ -2729,7 +1728,7 @@ DisplayServer::WindowMode DisplayServerOSX::window_get_mode(WindowID p_window) c ERR_FAIL_COND_V(!windows.has(p_window), WINDOW_MODE_WINDOWED); const WindowData &wd = windows[p_window]; - if (wd.fullscreen) { //if fullscreen, it's not in another mode + if (wd.fullscreen) { // If fullscreen, it's not in another mode. return WINDOW_MODE_FULLSCREEN; } if ([wd.window_object isZoomed] && !wd.resize_disabled) { @@ -2741,10 +1740,14 @@ DisplayServer::WindowMode DisplayServerOSX::window_get_mode(WindowID p_window) c } } - // all other discarded, return windowed. + // All other discarded, return windowed. return WINDOW_MODE_WINDOWED; } +bool DisplayServerOSX::window_is_maximize_allowed(WindowID p_window) const { + return true; +} + void DisplayServerOSX::window_set_flag(WindowFlags p_flag, bool p_enabled, WindowID p_window) { _THREAD_SAFE_METHOD_ @@ -2754,7 +1757,7 @@ void DisplayServerOSX::window_set_flag(WindowFlags p_flag, bool p_enabled, Windo switch (p_flag) { case WINDOW_FLAG_RESIZE_DISABLED: { wd.resize_disabled = p_enabled; - if (wd.fullscreen) { //fullscreen window should be resizable, style will be applied on exiting fs + if (wd.fullscreen) { // Fullscreen window should be resizable, style will be applied on exiting fullscreen. return; } if (p_enabled) { @@ -2764,7 +1767,7 @@ void DisplayServerOSX::window_set_flag(WindowFlags p_flag, bool p_enabled, Windo } } break; case WINDOW_FLAG_BORDERLESS: { - // OrderOut prevents a lose focus bug with the window + // OrderOut prevents a lose focus bug with the window. if ([wd.window_object isVisible]) { [wd.window_object orderOut:nil]; } @@ -2772,15 +1775,14 @@ void DisplayServerOSX::window_set_flag(WindowFlags p_flag, bool p_enabled, Windo if (p_enabled) { [wd.window_object setStyleMask:NSWindowStyleMaskBorderless]; } else { - if (wd.layered_window) - _set_window_per_pixel_transparency_enabled(false, p_window); + _set_window_per_pixel_transparency_enabled(false, p_window); [wd.window_object setStyleMask:NSWindowStyleMaskTitled | NSWindowStyleMaskClosable | NSWindowStyleMaskMiniaturizable | (wd.resize_disabled ? 0 : NSWindowStyleMaskResizable)]; - // Force update of the window styles + // Force update of the window styles. NSRect frameRect = [wd.window_object frame]; [wd.window_object setFrame:NSMakeRect(frameRect.origin.x, frameRect.origin.y, frameRect.size.width + 1, frameRect.size.height) display:NO]; [wd.window_object setFrame:frameRect display:NO]; } - _update_window(wd); + _update_window_style(wd); if ([wd.window_object isVisible]) { if (wd.no_focus) { [wd.window_object orderFront:nil]; @@ -2801,9 +1803,8 @@ void DisplayServerOSX::window_set_flag(WindowFlags p_flag, bool p_enabled, Windo } } break; case WINDOW_FLAG_TRANSPARENT: { - wd.layered_window = p_enabled; if (p_enabled) { - [wd.window_object setStyleMask:NSWindowStyleMaskBorderless]; // force borderless + [wd.window_object setStyleMask:NSWindowStyleMaskBorderless]; // Force borderless. } else if (!wd.borderless) { [wd.window_object setStyleMask:NSWindowStyleMaskTitled | NSWindowStyleMaskClosable | NSWindowStyleMaskMiniaturizable | (wd.resize_disabled ? 0 : NSWindowStyleMaskResizable)]; } @@ -2906,28 +1907,103 @@ void DisplayServerOSX::window_set_ime_position(const Point2i &p_pos, WindowID p_ wd.im_position = p_pos; } -bool DisplayServerOSX::get_swap_cancel_ok() { - return false; +DisplayServer::WindowID DisplayServerOSX::get_window_at_screen_position(const Point2i &p_position) const { + Point2i position = p_position; + position.y *= -1; + position += _get_screens_origin(); + position /= screen_get_max_scale(); + + NSInteger wnum = [NSWindow windowNumberAtPoint:NSMakePoint(position.x, position.y) belowWindowWithWindowNumber:0 /*topmost*/]; + for (Map<WindowID, WindowData>::Element *E = windows.front(); E; E = E->next()) { + if ([E->get().window_object windowNumber] == wnum) { + return E->key(); + } + } + return INVALID_WINDOW_ID; } -void DisplayServerOSX::cursor_set_shape(CursorShape p_shape) { +int64_t DisplayServerOSX::window_get_native_handle(HandleType p_handle_type, WindowID p_window) const { + ERR_FAIL_COND_V(!windows.has(p_window), 0); + switch (p_handle_type) { + case DISPLAY_HANDLE: { + return 0; // Not supported. + } + case WINDOW_HANDLE: { + return (int64_t)windows[p_window].window_object; + } + case WINDOW_VIEW: { + return (int64_t)windows[p_window].window_view; + } + default: { + return 0; + } + } +} + +void DisplayServerOSX::window_attach_instance_id(ObjectID p_instance, WindowID p_window) { _THREAD_SAFE_METHOD_ - ERR_FAIL_INDEX(p_shape, CURSOR_MAX); + ERR_FAIL_COND(!windows.has(p_window)); + windows[p_window].instance_id = p_instance; +} - if (cursor_shape == p_shape) { - return; +ObjectID DisplayServerOSX::window_get_attached_instance_id(WindowID p_window) const { + _THREAD_SAFE_METHOD_ + + ERR_FAIL_COND_V(!windows.has(p_window), ObjectID()); + return windows[p_window].instance_id; +} + +void DisplayServerOSX::gl_window_make_current(DisplayServer::WindowID p_window_id) { +#if defined(GLES3_ENABLED) + gl_manager->window_make_current(p_window_id); +#endif +} + +void DisplayServerOSX::window_set_vsync_mode(DisplayServer::VSyncMode p_vsync_mode, WindowID p_window) { + _THREAD_SAFE_METHOD_ +#if defined(GLES3_ENABLED) + if (gl_manager) { + gl_manager->set_use_vsync(p_vsync_mode); } +#endif +#if defined(VULKAN_ENABLED) + if (context_vulkan) { + context_vulkan->set_vsync_mode(p_window, p_vsync_mode); + } +#endif +} - if (mouse_mode != MOUSE_MODE_VISIBLE && mouse_mode != MOUSE_MODE_CONFINED) { - cursor_shape = p_shape; - return; +DisplayServer::VSyncMode DisplayServerOSX::window_get_vsync_mode(WindowID p_window) const { + _THREAD_SAFE_METHOD_ +#if defined(GLES3_ENABLED) + if (gl_manager) { + return (gl_manager->is_using_vsync() ? DisplayServer::VSyncMode::VSYNC_ENABLED : DisplayServer::VSyncMode::VSYNC_DISABLED); + } +#endif +#if defined(VULKAN_ENABLED) + if (context_vulkan) { + return context_vulkan->get_vsync_mode(p_window); } +#endif + return DisplayServer::VSYNC_ENABLED; +} + +Point2i DisplayServerOSX::ime_get_selection() const { + return im_selection; +} + +String DisplayServerOSX::ime_get_text() const { + return im_text; +} - if (cursors[p_shape] != nullptr) { - [cursors[p_shape] set]; +void DisplayServerOSX::cursor_update_shape() { + _THREAD_SAFE_METHOD_ + + if (cursors[cursor_shape] != nullptr) { + [cursors[cursor_shape] set]; } else { - switch (p_shape) { + switch (cursor_shape) { case CURSOR_ARROW: [[NSCursor arrowCursor] set]; break; @@ -2956,16 +2032,16 @@ void DisplayServerOSX::cursor_set_shape(CursorShape p_shape) { [[NSCursor operationNotAllowedCursor] set]; break; case CURSOR_VSIZE: - [_cursorFromSelector(@selector(_windowResizeNorthSouthCursor), @selector(resizeUpDownCursor)) set]; + [_cursor_from_selector(@selector(_windowResizeNorthSouthCursor), @selector(resizeUpDownCursor)) set]; break; case CURSOR_HSIZE: - [_cursorFromSelector(@selector(_windowResizeEastWestCursor), @selector(resizeLeftRightCursor)) set]; + [_cursor_from_selector(@selector(_windowResizeEastWestCursor), @selector(resizeLeftRightCursor)) set]; break; case CURSOR_BDIAGSIZE: - [_cursorFromSelector(@selector(_windowResizeNorthEastSouthWestCursor)) set]; + [_cursor_from_selector(@selector(_windowResizeNorthEastSouthWestCursor)) set]; break; case CURSOR_FDIAGSIZE: - [_cursorFromSelector(@selector(_windowResizeNorthWestSouthEastCursor)) set]; + [_cursor_from_selector(@selector(_windowResizeNorthWestSouthEastCursor)) set]; break; case CURSOR_MOVE: [[NSCursor arrowCursor] set]; @@ -2977,14 +2053,30 @@ void DisplayServerOSX::cursor_set_shape(CursorShape p_shape) { [[NSCursor resizeLeftRightCursor] set]; break; case CURSOR_HELP: - [_cursorFromSelector(@selector(_helpCursor)) set]; + [_cursor_from_selector(@selector(_helpCursor)) set]; break; default: { } } } +} + +void DisplayServerOSX::cursor_set_shape(CursorShape p_shape) { + _THREAD_SAFE_METHOD_ + + ERR_FAIL_INDEX(p_shape, CURSOR_MAX); + + if (cursor_shape == p_shape) { + return; + } cursor_shape = p_shape; + + if (mouse_mode != MOUSE_MODE_VISIBLE && mouse_mode != MOUSE_MODE_CONFINED) { + return; + } + + cursor_update_shape(); } DisplayServerOSX::CursorShape DisplayServerOSX::cursor_get_shape() const { @@ -3079,7 +2171,6 @@ void DisplayServerOSX::cursor_set_custom_image(const RES &p_cursor, CursorShape NSCursor *cursor = [[NSCursor alloc] initWithImage:nsimage hotSpot:NSMakePoint(p_hotspot.x, p_hotspot.y)]; - [cursors[p_shape] release]; cursors[p_shape] = cursor; Vector<Variant> params; @@ -3092,94 +2183,32 @@ void DisplayServerOSX::cursor_set_custom_image(const RES &p_cursor, CursorShape [cursor set]; } } - - [imgrep release]; - [nsimage release]; } else { - // Reset to default system cursor + // Reset to default system cursor. if (cursors[p_shape] != nullptr) { - [cursors[p_shape] release]; cursors[p_shape] = nullptr; } - CursorShape c = cursor_shape; - cursor_shape = CURSOR_MAX; - cursor_set_shape(c); + cursor_update_shape(); cursors_cache.erase(p_shape); } } -struct LayoutInfo { - String name; - String code; -}; - -static Vector<LayoutInfo> kbd_layouts; -static int current_layout = 0; -static bool keyboard_layout_dirty = true; -static void keyboard_layout_changed(CFNotificationCenterRef center, void *observer, CFStringRef name, const void *object, CFDictionaryRef user_info) { - kbd_layouts.clear(); - current_layout = 0; - keyboard_layout_dirty = true; -} - -void _update_keyboard_layouts() { - @autoreleasepool { - TISInputSourceRef cur_source = TISCopyCurrentKeyboardInputSource(); - NSString *cur_name = (NSString *)TISGetInputSourceProperty(cur_source, kTISPropertyLocalizedName); - CFRelease(cur_source); - - // Enum IME layouts - NSDictionary *filter_ime = @{ (NSString *)kTISPropertyInputSourceType : (NSString *)kTISTypeKeyboardInputMode }; - NSArray *list_ime = (NSArray *)TISCreateInputSourceList((CFDictionaryRef)filter_ime, false); - for (NSUInteger i = 0; i < [list_ime count]; i++) { - LayoutInfo ly; - NSString *name = (NSString *)TISGetInputSourceProperty((TISInputSourceRef)[list_ime objectAtIndex:i], kTISPropertyLocalizedName); - ly.name.parse_utf8([name UTF8String]); - - NSArray *langs = (NSArray *)TISGetInputSourceProperty((TISInputSourceRef)[list_ime objectAtIndex:i], kTISPropertyInputSourceLanguages); - ly.code.parse_utf8([(NSString *)[langs objectAtIndex:0] UTF8String]); - kbd_layouts.push_back(ly); - - if ([name isEqualToString:cur_name]) { - current_layout = kbd_layouts.size() - 1; - } - } - [list_ime release]; - - // Enum plain keyboard layouts - NSDictionary *filter_kbd = @{ (NSString *)kTISPropertyInputSourceType : (NSString *)kTISTypeKeyboardLayout }; - NSArray *list_kbd = (NSArray *)TISCreateInputSourceList((CFDictionaryRef)filter_kbd, false); - for (NSUInteger i = 0; i < [list_kbd count]; i++) { - LayoutInfo ly; - NSString *name = (NSString *)TISGetInputSourceProperty((TISInputSourceRef)[list_kbd objectAtIndex:i], kTISPropertyLocalizedName); - ly.name.parse_utf8([name UTF8String]); - - NSArray *langs = (NSArray *)TISGetInputSourceProperty((TISInputSourceRef)[list_kbd objectAtIndex:i], kTISPropertyInputSourceLanguages); - ly.code.parse_utf8([(NSString *)[langs objectAtIndex:0] UTF8String]); - kbd_layouts.push_back(ly); - - if ([name isEqualToString:cur_name]) { - current_layout = kbd_layouts.size() - 1; - } - } - [list_kbd release]; - } - - keyboard_layout_dirty = false; +bool DisplayServerOSX::get_swap_cancel_ok() { + return false; } int DisplayServerOSX::keyboard_get_layout_count() const { if (keyboard_layout_dirty) { - _update_keyboard_layouts(); + const_cast<DisplayServerOSX *>(this)->_update_keyboard_layouts(); } return kbd_layouts.size(); } void DisplayServerOSX::keyboard_set_current_layout(int p_index) { if (keyboard_layout_dirty) { - _update_keyboard_layouts(); + const_cast<DisplayServerOSX *>(this)->_update_keyboard_layouts(); } ERR_FAIL_INDEX(p_index, kbd_layouts.size()); @@ -3187,31 +2216,29 @@ void DisplayServerOSX::keyboard_set_current_layout(int p_index) { NSString *cur_name = [NSString stringWithUTF8String:kbd_layouts[p_index].name.utf8().get_data()]; NSDictionary *filter_kbd = @{ (NSString *)kTISPropertyInputSourceType : (NSString *)kTISTypeKeyboardLayout }; - NSArray *list_kbd = (NSArray *)TISCreateInputSourceList((CFDictionaryRef)filter_kbd, false); + NSArray *list_kbd = (__bridge NSArray *)TISCreateInputSourceList((__bridge CFDictionaryRef)filter_kbd, false); for (NSUInteger i = 0; i < [list_kbd count]; i++) { - NSString *name = (NSString *)TISGetInputSourceProperty((TISInputSourceRef)[list_kbd objectAtIndex:i], kTISPropertyLocalizedName); + NSString *name = (__bridge NSString *)TISGetInputSourceProperty((__bridge TISInputSourceRef)[list_kbd objectAtIndex:i], kTISPropertyLocalizedName); if ([name isEqualToString:cur_name]) { - TISSelectInputSource((TISInputSourceRef)[list_kbd objectAtIndex:i]); + TISSelectInputSource((__bridge TISInputSourceRef)[list_kbd objectAtIndex:i]); break; } } - [list_kbd release]; NSDictionary *filter_ime = @{ (NSString *)kTISPropertyInputSourceType : (NSString *)kTISTypeKeyboardInputMode }; - NSArray *list_ime = (NSArray *)TISCreateInputSourceList((CFDictionaryRef)filter_ime, false); + NSArray *list_ime = (__bridge NSArray *)TISCreateInputSourceList((__bridge CFDictionaryRef)filter_ime, false); for (NSUInteger i = 0; i < [list_ime count]; i++) { - NSString *name = (NSString *)TISGetInputSourceProperty((TISInputSourceRef)[list_ime objectAtIndex:i], kTISPropertyLocalizedName); + NSString *name = (__bridge NSString *)TISGetInputSourceProperty((__bridge TISInputSourceRef)[list_ime objectAtIndex:i], kTISPropertyLocalizedName); if ([name isEqualToString:cur_name]) { - TISSelectInputSource((TISInputSourceRef)[list_ime objectAtIndex:i]); + TISSelectInputSource((__bridge TISInputSourceRef)[list_ime objectAtIndex:i]); break; } } - [list_ime release]; } int DisplayServerOSX::keyboard_get_current_layout() const { if (keyboard_layout_dirty) { - _update_keyboard_layouts(); + const_cast<DisplayServerOSX *>(this)->_update_keyboard_layouts(); } return current_layout; @@ -3219,7 +2246,7 @@ int DisplayServerOSX::keyboard_get_current_layout() const { String DisplayServerOSX::keyboard_get_layout_language(int p_index) const { if (keyboard_layout_dirty) { - _update_keyboard_layouts(); + const_cast<DisplayServerOSX *>(this)->_update_keyboard_layouts(); } ERR_FAIL_INDEX_V(p_index, kbd_layouts.size(), ""); @@ -3228,7 +2255,7 @@ String DisplayServerOSX::keyboard_get_layout_language(int p_index) const { String DisplayServerOSX::keyboard_get_layout_name(int p_index) const { if (keyboard_layout_dirty) { - _update_keyboard_layouts(); + const_cast<DisplayServerOSX *>(this)->_update_keyboard_layouts(); } ERR_FAIL_INDEX_V(p_index, kbd_layouts.size(), ""); @@ -3242,124 +2269,8 @@ Key DisplayServerOSX::keyboard_get_keycode_from_physical(Key p_keycode) const { Key modifiers = p_keycode & KeyModifierMask::MODIFIER_MASK; Key keycode_no_mod = p_keycode & KeyModifierMask::CODE_MASK; - unsigned int osx_keycode = unmapKey((Key)keycode_no_mod); - return (Key)(remapKey(osx_keycode, 0) | modifiers); -} - -void DisplayServerOSX::_push_input(const Ref<InputEvent> &p_event) { - Ref<InputEvent> ev = p_event; - Input::get_singleton()->parse_input_event(ev); -} - -void DisplayServerOSX::_release_pressed_events() { - _THREAD_SAFE_METHOD_ - if (Input::get_singleton()) { - Input::get_singleton()->release_pressed_events(); - } -} - -NSMenu *DisplayServerOSX::_get_dock_menu() const { - return dock_menu; -} - -void DisplayServerOSX::_menu_callback(id p_sender) { - if (![p_sender representedObject]) { - return; - } - - GlobalMenuItem *value = [p_sender representedObject]; - - if (value) { - if (value->checkable) { - if ([p_sender state] == NSControlStateValueOff) { - [p_sender setState:NSControlStateValueOn]; - } else { - [p_sender setState:NSControlStateValueOff]; - } - } - - if (value->callback != Callable()) { - Variant tag = value->meta; - Variant *tagp = &tag; - Variant ret; - Callable::CallError ce; - value->callback.call((const Variant **)&tagp, 1, ret, ce); - } - } -} - -void DisplayServerOSX::_send_event(NSEvent *p_event) { - // special case handling of command-period, which is traditionally a special - // shortcut in macOS and doesn't arrive at our regular keyDown handler. - if ([p_event type] == NSEventTypeKeyDown) { - if (([p_event modifierFlags] & NSEventModifierFlagCommand) && [p_event keyCode] == 0x2f) { - Ref<InputEventKey> k; - k.instantiate(); - - _get_key_modifier_state([p_event modifierFlags], k); - k->set_window_id(DisplayServerOSX::INVALID_WINDOW_ID); - k->set_pressed(true); - k->set_keycode(Key::PERIOD); - k->set_physical_keycode(Key::PERIOD); - k->set_echo([p_event isARepeat]); - - Input::get_singleton()->parse_input_event(k); - } - } -} - -void DisplayServerOSX::_process_key_events() { - Ref<InputEventKey> k; - for (int i = 0; i < key_event_pos; i++) { - const KeyEvent &ke = key_event_buffer[i]; - if (ke.raw) { - // Non IME input - no composite characters, pass events as is - k.instantiate(); - - k->set_window_id(ke.window_id); - _get_key_modifier_state(ke.osx_state, k); - k->set_pressed(ke.pressed); - k->set_echo(ke.echo); - k->set_keycode(ke.keycode); - k->set_physical_keycode((Key)ke.physical_keycode); - k->set_unicode(ke.unicode); - - _push_input(k); - } else { - // IME input - if ((i == 0 && ke.keycode == Key::NONE) || (i > 0 && key_event_buffer[i - 1].keycode == Key::NONE)) { - k.instantiate(); - - k->set_window_id(ke.window_id); - _get_key_modifier_state(ke.osx_state, k); - k->set_pressed(ke.pressed); - k->set_echo(ke.echo); - k->set_keycode(Key::NONE); - k->set_physical_keycode(Key::NONE); - k->set_unicode(ke.unicode); - - _push_input(k); - } - if (ke.keycode != Key::NONE) { - k.instantiate(); - - k->set_window_id(ke.window_id); - _get_key_modifier_state(ke.osx_state, k); - k->set_pressed(ke.pressed); - k->set_echo(ke.echo); - k->set_keycode(ke.keycode); - k->set_physical_keycode((Key)ke.physical_keycode); - - if (i + 1 < key_event_pos && key_event_buffer[i + 1].keycode == Key::NONE) { - k->set_unicode(key_event_buffer[i + 1].unicode); - } - - _push_input(k); - } - } - } - - key_event_pos = 0; + unsigned int osx_keycode = KeyMappingOSX::unmap_key((Key)keycode_no_mod); + return (Key)(KeyMappingOSX::remap_key(osx_keycode, 0) | modifiers); } void DisplayServerOSX::process_events() { @@ -3387,8 +2298,8 @@ void DisplayServerOSX::process_events() { for (Map<WindowID, WindowData>::Element *E = windows.front(); E; E = E->next()) { WindowData &wd = E->get(); if (wd.mpath.size() > 0) { - const Vector2 mpos = _get_mouse_pos(wd, [wd.window_object mouseLocationOutsideOfEventStream]); - if (Geometry2D::is_point_in_polygon(mpos, wd.mpath)) { + update_mouse_pos(wd, [wd.window_object mouseLocationOutsideOfEventStream]); + if (Geometry2D::is_point_in_polygon(wd.mouse_pos, wd.mpath)) { if ([wd.window_object ignoresMouseEvents]) { [wd.window_object setIgnoresMouseEvents:NO]; } @@ -3403,9 +2314,6 @@ void DisplayServerOSX::process_events() { } } } - - [autoreleasePool drain]; - autoreleasePool = [[NSAutoreleasePool alloc] init]; } void DisplayServerOSX::force_process_and_drop_events() { @@ -3416,6 +2324,18 @@ void DisplayServerOSX::force_process_and_drop_events() { drop_events = false; } +void DisplayServerOSX::release_rendering_thread() { +} + +void DisplayServerOSX::make_rendering_thread() { +} + +void DisplayServerOSX::swap_buffers() { +#if defined(GLES3_ENABLED) + gl_manager->swap_buffers(); +#endif +} + void DisplayServerOSX::set_native_icon(const String &p_filename) { _THREAD_SAFE_METHOD_ @@ -3428,10 +2348,10 @@ void DisplayServerOSX::set_native_icon(const String &p_filename) { f->get_buffer((uint8_t *)&data.write[0], len); memdelete(f); - NSData *icon_data = [[[NSData alloc] initWithBytes:&data.write[0] length:len] autorelease]; + NSData *icon_data = [[NSData alloc] initWithBytes:&data.write[0] length:len]; ERR_FAIL_COND_MSG(!icon_data, "Error reading icon data."); - NSImage *icon = [[[NSImage alloc] initWithData:icon_data] autorelease]; + NSImage *icon = [[NSImage alloc] initWithData:icon_data]; ERR_FAIL_COND_MSG(!icon, "Error loading icon."); [NSApp setApplicationIconImage:icon]; @@ -3474,112 +2394,6 @@ void DisplayServerOSX::set_icon(const Ref<Image> &p_icon) { [nsimg addRepresentation:imgrep]; [NSApp setApplicationIconImage:nsimg]; - - [imgrep release]; - [nsimg release]; -} - -void DisplayServerOSX::window_set_vsync_mode(DisplayServer::VSyncMode p_vsync_mode, WindowID p_window) { - _THREAD_SAFE_METHOD_ -#if defined(GLES3_ENABLED) - if (gl_manager) { - gl_manager->swap_buffers(); - } -#endif -#if defined(VULKAN_ENABLED) - if (context_vulkan) { - context_vulkan->set_vsync_mode(p_window, p_vsync_mode); - } -#endif -} - -DisplayServer::VSyncMode DisplayServerOSX::window_get_vsync_mode(WindowID p_window) const { - _THREAD_SAFE_METHOD_ -#if defined(GLES3_ENABLED) - if (gl_manager) { - return (gl_manager->is_using_vsync() ? DisplayServer::VSyncMode::VSYNC_ENABLED : DisplayServer::VSyncMode::VSYNC_DISABLED); - } -#endif -#if defined(VULKAN_ENABLED) - if (context_vulkan) { - return context_vulkan->get_vsync_mode(p_window); - } -#endif - return DisplayServer::VSYNC_ENABLED; -} - -Vector<String> DisplayServerOSX::get_rendering_drivers_func() { - Vector<String> drivers; - -#if defined(VULKAN_ENABLED) - drivers.push_back("vulkan"); -#endif -#if defined(GLES3_ENABLED) - drivers.push_back("opengl3"); -#endif - - return drivers; -} - -void DisplayServerOSX::gl_window_make_current(DisplayServer::WindowID p_window_id) { -#if defined(GLES3_ENABLED) - gl_manager->window_make_current(p_window_id); -#endif -} - -Point2i DisplayServerOSX::ime_get_selection() const { - return im_selection; -} - -String DisplayServerOSX::ime_get_text() const { - return im_text; -} - -DisplayServer::WindowID DisplayServerOSX::get_window_at_screen_position(const Point2i &p_position) const { - Point2i position = p_position; - position.y *= -1; - position += _get_screens_origin(); - position /= screen_get_max_scale(); - - NSInteger wnum = [NSWindow windowNumberAtPoint:NSMakePoint(position.x, position.y) belowWindowWithWindowNumber:0 /*topmost*/]; - for (Map<WindowID, WindowData>::Element *E = windows.front(); E; E = E->next()) { - if ([E->get().window_object windowNumber] == wnum) { - return E->key(); - } - } - return INVALID_WINDOW_ID; -} - -int64_t DisplayServerOSX::window_get_native_handle(HandleType p_handle_type, WindowID p_window) const { - ERR_FAIL_COND_V(!windows.has(p_window), 0); - switch (p_handle_type) { - case DISPLAY_HANDLE: { - return 0; // Not supported. - } - case WINDOW_HANDLE: { - return (int64_t)windows[p_window].window_object; - } - case WINDOW_VIEW: { - return (int64_t)windows[p_window].window_view; - } - default: { - return 0; - } - } -} - -void DisplayServerOSX::window_attach_instance_id(ObjectID p_instance, WindowID p_window) { - _THREAD_SAFE_METHOD_ - - ERR_FAIL_COND(!windows.has(p_window)); - windows[p_window].instance_id = p_instance; -} - -ObjectID DisplayServerOSX::window_get_attached_instance_id(WindowID p_window) const { - _THREAD_SAFE_METHOD_ - - ERR_FAIL_COND_V(!windows.has(p_window), ObjectID()); - return windows[p_window].instance_id; } DisplayServer *DisplayServerOSX::create_func(const String &p_rendering_driver, WindowMode p_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error) { @@ -3590,179 +2404,48 @@ DisplayServer *DisplayServerOSX::create_func(const String &p_rendering_driver, W return ds; } -DisplayServerOSX::WindowID DisplayServerOSX::_create_window(WindowMode p_mode, VSyncMode p_vsync_mode, const Rect2i &p_rect) { - WindowID id; - const float scale = screen_get_max_scale(); - { - WindowData wd; - - wd.window_delegate = [[GodotWindowDelegate alloc] init]; - ERR_FAIL_COND_V_MSG(wd.window_delegate == nil, INVALID_WINDOW_ID, "Can't create a window delegate"); - [wd.window_delegate setWindowID:window_id_counter]; - - Point2i position = p_rect.position; - // OS X native y-coordinate relative to _get_screens_origin() is negative, - // Godot passes a positive value - position.y *= -1; - position += _get_screens_origin(); - - // initWithContentRect uses bottom-left corner of the window’s frame as origin. - wd.window_object = [[GodotWindow alloc] - initWithContentRect:NSMakeRect(position.x / scale, (position.y - p_rect.size.height) / scale, p_rect.size.width / scale, p_rect.size.height / scale) - styleMask:NSWindowStyleMaskTitled | NSWindowStyleMaskClosable | NSWindowStyleMaskMiniaturizable | NSWindowStyleMaskResizable - backing:NSBackingStoreBuffered - defer:NO]; - ERR_FAIL_COND_V_MSG(wd.window_object == nil, INVALID_WINDOW_ID, "Can't create a window"); - - wd.window_view = [[GodotContentView alloc] init]; - ERR_FAIL_COND_V_MSG(wd.window_view == nil, INVALID_WINDOW_ID, "Can't create a window view"); - [wd.window_view setWindowID:window_id_counter]; - [wd.window_view setWantsLayer:TRUE]; - - [wd.window_object setCollectionBehavior:NSWindowCollectionBehaviorFullScreenPrimary]; - [wd.window_object setContentView:wd.window_view]; - [wd.window_object setDelegate:wd.window_delegate]; - [wd.window_object setAcceptsMouseMovedEvents:YES]; - [wd.window_object setRestorable:NO]; - [wd.window_object setColorSpace:[NSColorSpace sRGBColorSpace]]; - - if ([wd.window_object respondsToSelector:@selector(setTabbingMode:)]) { - [wd.window_object setTabbingMode:NSWindowTabbingModeDisallowed]; - } - - CALayer *layer = [wd.window_view layer]; - if (layer) { - layer.contentsScale = scale; - } +Vector<String> DisplayServerOSX::get_rendering_drivers_func() { + Vector<String> drivers; #if defined(VULKAN_ENABLED) - if (context_vulkan) { - Error err = context_vulkan->window_create(window_id_counter, p_vsync_mode, wd.window_view, p_rect.size.width, p_rect.size.height); - ERR_FAIL_COND_V_MSG(err != OK, INVALID_WINDOW_ID, "Can't create a Vulkan context"); - } -#endif -#if defined(GLES3_ENABLED) - if (gl_manager) { - Error err = gl_manager->window_create(window_id_counter, wd.window_view, p_rect.size.width, p_rect.size.height); - ERR_FAIL_COND_V_MSG(err != OK, INVALID_WINDOW_ID, "Can't create an OpenGL context"); - } + drivers.push_back("vulkan"); #endif - id = window_id_counter++; - windows[id] = wd; - } - - WindowData &wd = windows[id]; - window_set_mode(p_mode, id); - - const NSRect contentRect = [wd.window_view frame]; - wd.size.width = contentRect.size.width * scale; - wd.size.height = contentRect.size.height * scale; - - CALayer *layer = [wd.window_view layer]; - if (layer) { - layer.contentsScale = scale; - } - #if defined(GLES3_ENABLED) - if (gl_manager) { - gl_manager->window_resize(id, wd.size.width, wd.size.height); - } -#endif -#if defined(VULKAN_ENABLED) - if (context_vulkan) { - context_vulkan->window_resize(id, wd.size.width, wd.size.height); - } + drivers.push_back("opengl3"); #endif - return id; -} - -void DisplayServerOSX::_dispatch_input_events(const Ref<InputEvent> &p_event) { - ((DisplayServerOSX *)(get_singleton()))->_dispatch_input_event(p_event); -} - -void DisplayServerOSX::_dispatch_input_event(const Ref<InputEvent> &p_event) { - _THREAD_SAFE_METHOD_ - if (!in_dispatch_input_event) { - in_dispatch_input_event = true; - - Variant ev = p_event; - Variant *evp = &ev; - Variant ret; - Callable::CallError ce; - - Ref<InputEventFromWindow> event_from_window = p_event; - if (event_from_window.is_valid() && event_from_window->get_window_id() != INVALID_WINDOW_ID) { - //send to a window - if (windows.has(event_from_window->get_window_id())) { - Callable callable = windows[event_from_window->get_window_id()].input_event_callback; - if (callable.is_null()) { - return; - } - callable.call((const Variant **)&evp, 1, ret, ce); - } - } else { - //send to all windows - for (Map<WindowID, WindowData>::Element *E = windows.front(); E; E = E->next()) { - Callable callable = E->get().input_event_callback; - if (callable.is_null()) { - continue; - } - callable.call((const Variant **)&evp, 1, ret, ce); - } - } - - in_dispatch_input_event = false; - } -} - -void DisplayServerOSX::release_rendering_thread() { -} - -void DisplayServerOSX::make_rendering_thread() { + return drivers; } -void DisplayServerOSX::swap_buffers() { -#if defined(GLES3_ENABLED) - gl_manager->swap_buffers(); -#endif +void DisplayServerOSX::register_osx_driver() { + register_create_function("osx", create_func, get_rendering_drivers_func); } DisplayServerOSX::DisplayServerOSX(const String &p_rendering_driver, WindowMode p_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error) { Input::get_singleton()->set_event_dispatch_function(_dispatch_input_events); r_error = OK; - drop_events = false; memset(cursors, 0, sizeof(cursors)); - cursor_shape = CURSOR_ARROW; - - key_event_pos = 0; - mouse_mode = MOUSE_MODE_VISIBLE; - autoreleasePool = [[NSAutoreleasePool alloc] init]; + event_source = CGEventSourceCreate(kCGEventSourceStateHIDSystemState); + ERR_FAIL_COND(!event_source); - eventSource = CGEventSourceCreate(kCGEventSourceStateHIDSystemState); - ERR_FAIL_COND(!eventSource); - - CGEventSourceSetLocalEventsSuppressionInterval(eventSource, 0.0); - - keyboard_layout_dirty = true; - displays_arrangement_dirty = true; + CGEventSourceSetLocalEventsSuppressionInterval(event_source, 0.0); int screen_count = get_screen_count(); for (int i = 0; i < screen_count; i++) { display_max_scale = fmax(display_max_scale, screen_get_scale(i)); } - // Register to be notified on keyboard layout changes + // Register to be notified on keyboard layout changes. CFNotificationCenterAddObserver(CFNotificationCenterGetDistributedCenter(), - nullptr, keyboard_layout_changed, + nullptr, _keyboard_layout_changed, kTISNotifySelectedKeyboardInputSourceChanged, nullptr, CFNotificationSuspensionBehaviorDeliverImmediately); - // Register to be notified on displays arrangement changes - CGDisplayRegisterReconfigurationCallback(displays_arrangement_changed, nullptr); + // Register to be notified on displays arrangement changes. + CGDisplayRegisterReconfigurationCallback(_displays_arrangement_changed, nullptr); NSMenuItem *menu_item; NSString *title; @@ -3772,11 +2455,11 @@ DisplayServerOSX::DisplayServerOSX(const String &p_rendering_driver, WindowMode nsappname = [[NSProcessInfo processInfo] processName]; } - // Setup Dock menu + // Setup Dock menu. dock_menu = [[NSMenu alloc] initWithTitle:@"_dock"]; - // Setup Apple menu - apple_menu = [[[NSMenu alloc] initWithTitle:@""] autorelease]; + // Setup Apple menu. + apple_menu = [[NSMenu alloc] initWithTitle:@""]; title = [NSString stringWithFormat:NSLocalizedString(@"About %@", nil), nsappname]; [apple_menu addItemWithTitle:title action:@selector(showAbout:) keyEquivalent:@""]; @@ -3786,7 +2469,6 @@ DisplayServerOSX::DisplayServerOSX(const String &p_rendering_driver, WindowMode menu_item = [apple_menu addItemWithTitle:NSLocalizedString(@"Services", nil) action:nil keyEquivalent:@""]; [apple_menu setSubmenu:services forItem:menu_item]; [NSApp setServicesMenu:services]; - [services release]; [apple_menu addItem:[NSMenuItem separatorItem]]; @@ -3803,7 +2485,7 @@ DisplayServerOSX::DisplayServerOSX(const String &p_rendering_driver, WindowMode title = [NSString stringWithFormat:NSLocalizedString(@"Quit %@", nil), nsappname]; [apple_menu addItemWithTitle:title action:@selector(terminate:) keyEquivalent:@"q"]; - // Add items to the menu bar + // Add items to the menu bar. NSMenu *main_menu = [NSApp mainMenu]; menu_item = [main_menu addItemWithTitle:@"" action:nil keyEquivalent:@""]; [main_menu setSubmenu:apple_menu forItem:menu_item]; @@ -3865,15 +2547,7 @@ DisplayServerOSX::DisplayServerOSX(const String &p_rendering_driver, WindowMode } DisplayServerOSX::~DisplayServerOSX() { - if (dock_menu) { - [dock_menu release]; - } - - for (Map<String, NSMenu *>::Element *E = submenu.front(); E; E = E->next()) { - [E->get() release]; - } - - //destroy all windows + // Destroy all windows. for (Map<WindowID, WindowData>::Element *E = windows.front(); E;) { Map<WindowID, WindowData>::Element *F = E; E = E->next(); @@ -3881,7 +2555,7 @@ DisplayServerOSX::~DisplayServerOSX() { [F->get().window_object close]; } - //destroy drivers + // Destroy drivers. #if defined(GLES3_ENABLED) if (gl_manager) { memdelete(gl_manager); @@ -3902,11 +2576,7 @@ DisplayServerOSX::~DisplayServerOSX() { #endif CFNotificationCenterRemoveObserver(CFNotificationCenterGetDistributedCenter(), nullptr, kTISNotifySelectedKeyboardInputSourceChanged, nullptr); - CGDisplayRemoveReconfigurationCallback(displays_arrangement_changed, nullptr); + CGDisplayRemoveReconfigurationCallback(_displays_arrangement_changed, nullptr); cursors_cache.clear(); } - -void DisplayServerOSX::register_osx_driver() { - register_create_function("osx", create_func, get_rendering_drivers_func); -} diff --git a/platform/osx/gl_manager_osx.h b/platform/osx/gl_manager_osx_legacy.h index 0229b672a2..b5a1b9dd98 100644 --- a/platform/osx/gl_manager_osx.h +++ b/platform/osx/gl_manager_osx_legacy.h @@ -1,5 +1,5 @@ /*************************************************************************/ -/* gl_manager_osx.h */ +/* gl_manager_osx_legacy.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -28,8 +28,8 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#ifndef GL_MANAGER_OSX_H -#define GL_MANAGER_OSX_H +#ifndef GL_MANAGER_OSX_LEGACY_H +#define GL_MANAGER_OSX_LEGACY_H #if defined(OSX_ENABLED) && defined(GLES3_ENABLED) @@ -50,29 +50,21 @@ public: private: struct GLWindow { - GLWindow() { in_use = false; } - bool in_use; + int width = 0; + int height = 0; - DisplayServer::WindowID window_id; - int width; - int height; - - id window_view; - NSOpenGLContext *context; + id window_view = nullptr; + NSOpenGLContext *context = nullptr; }; - LocalVector<GLWindow> _windows; - - NSOpenGLContext *_shared_context = nullptr; - GLWindow *_current_window; + Map<DisplayServer::WindowID, GLWindow> windows; - Error _create_context(GLWindow &win); - void _internal_set_current_window(GLWindow *p_win); + NSOpenGLContext *shared_context = nullptr; + DisplayServer::WindowID current_window = DisplayServer::INVALID_WINDOW_ID; - GLWindow &get_window(unsigned int id) { return _windows[id]; } - const GLWindow &get_window(unsigned int id) const { return _windows[id]; } + Error create_context(GLWindow &win); - bool use_vsync; + bool use_vsync = false; ContextType context_type; public: @@ -80,7 +72,6 @@ public: void window_destroy(DisplayServer::WindowID p_window_id); void window_resize(DisplayServer::WindowID p_window_id, int p_width, int p_height); - // get directly from the cached GLWindow int window_get_width(DisplayServer::WindowID p_window_id = 0); int window_get_height(DisplayServer::WindowID p_window_id = 0); @@ -91,6 +82,7 @@ public: void window_make_current(DisplayServer::WindowID p_window_id); void window_update(DisplayServer::WindowID p_window_id); + void window_set_per_pixel_transparency_enabled(DisplayServer::WindowID p_window_id, bool p_enabled); Error initialize(); @@ -101,6 +93,5 @@ public: ~GLManager_OSX(); }; -#endif // defined(OSX_ENABLED) && defined(GLES3_ENABLED) - -#endif // GL_MANAGER_OSX_H +#endif // OSX_ENABLED && GLES3_ENABLED +#endif // GL_MANAGER_OSX_LEGACY_H diff --git a/platform/osx/gl_manager_osx.mm b/platform/osx/gl_manager_osx_legacy.mm index 3e70de8523..fbe64e32a3 100644 --- a/platform/osx/gl_manager_osx.mm +++ b/platform/osx/gl_manager_osx_legacy.mm @@ -1,5 +1,5 @@ /*************************************************************************/ -/* gl_manager_osx.mm */ +/* gl_manager_osx_legacy.mm */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -28,7 +28,7 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#include "gl_manager_osx.h" +#include "gl_manager_osx_legacy.h" #ifdef OSX_ENABLED #ifdef GLES3_ENABLED @@ -36,7 +36,7 @@ #include <stdio.h> #include <stdlib.h> -Error GLManager_OSX::_create_context(GLWindow &win) { +Error GLManager_OSX::create_context(GLWindow &win) { NSOpenGLPixelFormatAttribute attributes[] = { NSOpenGLPFADoubleBuffer, NSOpenGLPFAClosestPolicy, @@ -50,10 +50,10 @@ Error GLManager_OSX::_create_context(GLWindow &win) { NSOpenGLPixelFormat *pixel_format = [[NSOpenGLPixelFormat alloc] initWithAttributes:attributes]; ERR_FAIL_COND_V(pixel_format == nil, ERR_CANT_CREATE); - win.context = [[NSOpenGLContext alloc] initWithFormat:pixel_format shareContext:_shared_context]; + win.context = [[NSOpenGLContext alloc] initWithFormat:pixel_format shareContext:shared_context]; ERR_FAIL_COND_V(win.context == nil, ERR_CANT_CREATE); - if (_shared_context == nullptr) { - _shared_context = win.context; + if (shared_context == nullptr) { + shared_context = win.context; } [win.context setView:win.window_view]; @@ -63,40 +63,27 @@ Error GLManager_OSX::_create_context(GLWindow &win) { } Error GLManager_OSX::window_create(DisplayServer::WindowID p_window_id, id p_view, int p_width, int p_height) { - if (p_window_id >= (int)_windows.size()) { - _windows.resize(p_window_id + 1); - } - - GLWindow &win = _windows[p_window_id]; - win.in_use = true; - win.window_id = p_window_id; + GLWindow win; win.width = p_width; win.height = p_height; win.window_view = p_view; - if (_create_context(win) != OK) { - _windows.remove_at(_windows.size() - 1); + if (create_context(win) != OK) { return FAILED; } - window_make_current(_windows.size() - 1); + windows[p_window_id] = win; + window_make_current(p_window_id); return OK; } -void GLManager_OSX::_internal_set_current_window(GLWindow *p_win) { - _current_window = p_win; -} - void GLManager_OSX::window_resize(DisplayServer::WindowID p_window_id, int p_width, int p_height) { - if (p_window_id == -1) { + if (!windows.has(p_window_id)) { return; } - GLWindow &win = _windows[p_window_id]; - if (!win.in_use) { - return; - } + GLWindow &win = windows[p_window_id]; win.width = p_width; win.height = p_height; @@ -116,24 +103,37 @@ void GLManager_OSX::window_resize(DisplayServer::WindowID p_window_id, int p_wid } int GLManager_OSX::window_get_width(DisplayServer::WindowID p_window_id) { - return get_window(p_window_id).width; + if (!windows.has(p_window_id)) { + return 0; + } + + GLWindow &win = windows[p_window_id]; + return win.width; } int GLManager_OSX::window_get_height(DisplayServer::WindowID p_window_id) { - return get_window(p_window_id).height; + if (!windows.has(p_window_id)) { + return 0; + } + + GLWindow &win = windows[p_window_id]; + return win.height; } void GLManager_OSX::window_destroy(DisplayServer::WindowID p_window_id) { - GLWindow &win = get_window(p_window_id); - win.in_use = false; + if (!windows.has(p_window_id)) { + return; + } - if (_current_window == &win) { - _current_window = nullptr; + if (current_window == p_window_id) { + current_window = DisplayServer::INVALID_WINDOW_ID; } + + windows.erase(p_window_id); } void GLManager_OSX::release_current() { - if (!_current_window) { + if (current_window == DisplayServer::INVALID_WINDOW_ID) { return; } @@ -141,63 +141,59 @@ void GLManager_OSX::release_current() { } void GLManager_OSX::window_make_current(DisplayServer::WindowID p_window_id) { - if (p_window_id == -1) { - return; - } - - GLWindow &win = _windows[p_window_id]; - if (!win.in_use) { + if (current_window == p_window_id) { return; } - - if (&win == _current_window) { + if (!windows.has(p_window_id)) { return; } + GLWindow &win = windows[p_window_id]; [win.context makeCurrentContext]; - _internal_set_current_window(&win); + current_window = p_window_id; } void GLManager_OSX::make_current() { - if (!_current_window) { + if (current_window == DisplayServer::INVALID_WINDOW_ID) { return; } - if (!_current_window->in_use) { - WARN_PRINT("current window not in use!"); + if (!windows.has(current_window)) { return; } - [_current_window->context makeCurrentContext]; + + GLWindow &win = windows[current_window]; + [win.context makeCurrentContext]; } void GLManager_OSX::swap_buffers() { - // NO NEED TO CALL SWAP BUFFERS for each window... - // see https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/glXSwapBuffers.xml - - if (!_current_window) { - return; - } - if (!_current_window->in_use) { - WARN_PRINT("current window not in use!"); - return; + for (Map<DisplayServer::WindowID, GLWindow>::Element *E = windows.front(); E; E = E->next()) { + [E->get().context flushBuffer]; } - [_current_window->context flushBuffer]; } void GLManager_OSX::window_update(DisplayServer::WindowID p_window_id) { - if (p_window_id == -1) { + if (!windows.has(p_window_id)) { return; } - GLWindow &win = _windows[p_window_id]; - if (!win.in_use) { - return; - } + GLWindow &win = windows[p_window_id]; + [win.context update]; +} - if (&win == _current_window) { +void GLManager_OSX::window_set_per_pixel_transparency_enabled(DisplayServer::WindowID p_window_id, bool p_enabled) { + if (!windows.has(p_window_id)) { return; } + GLWindow &win = windows[p_window_id]; + if (p_enabled) { + GLint opacity = 0; + [win.context setValues:&opacity forParameter:NSOpenGLContextParameterSurfaceOpacity]; + } else { + GLint opacity = 1; + [win.context setValues:&opacity forParameter:NSOpenGLContextParameterSurfaceOpacity]; + } [win.context update]; } @@ -207,6 +203,7 @@ Error GLManager_OSX::initialize() { void GLManager_OSX::set_use_vsync(bool p_use) { use_vsync = p_use; + CGLContextObj ctx = CGLGetCurrentContext(); if (ctx) { GLint swapInterval = p_use ? 1 : 0; @@ -221,8 +218,6 @@ bool GLManager_OSX::is_using_vsync() const { GLManager_OSX::GLManager_OSX(ContextType p_context_type) { context_type = p_context_type; - use_vsync = false; - _current_window = nullptr; } GLManager_OSX::~GLManager_OSX() { diff --git a/platform/osx/godot_application.h b/platform/osx/godot_application.h new file mode 100644 index 0000000000..8d48a659f3 --- /dev/null +++ b/platform/osx/godot_application.h @@ -0,0 +1,42 @@ +/*************************************************************************/ +/* godot_application.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef GODOT_APPLICATION_H +#define GODOT_APPLICATION_H + +#include "core/os/os.h" + +#import <AppKit/AppKit.h> +#import <Foundation/Foundation.h> + +@interface GodotApplication : NSApplication +@end + +#endif // GODOT_APPLICATION_H diff --git a/platform/osx/godot_application.mm b/platform/osx/godot_application.mm new file mode 100644 index 0000000000..00a58700e8 --- /dev/null +++ b/platform/osx/godot_application.mm @@ -0,0 +1,53 @@ +/*************************************************************************/ +/* godot_application.mm */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "godot_application.h" + +#include "display_server_osx.h" + +@implementation GodotApplication + +- (void)sendEvent:(NSEvent *)event { + DisplayServerOSX *ds = (DisplayServerOSX *)DisplayServer::get_singleton(); + if (ds) { + ds->send_event(event); + } + + // From http://cocoadev.com/index.pl?GameKeyboardHandlingAlmost + // This works around an AppKit bug, where key up events while holding + // down the command key don't get sent to the key window. + if ([event type] == NSEventTypeKeyUp && ([event modifierFlags] & NSEventModifierFlagCommand)) { + [[self keyWindow] sendEvent:event]; + } else { + [super sendEvent:event]; + } +} + +@end diff --git a/platform/osx/godot_application_delegate.h b/platform/osx/godot_application_delegate.h new file mode 100644 index 0000000000..8eec762d8f --- /dev/null +++ b/platform/osx/godot_application_delegate.h @@ -0,0 +1,45 @@ +/*************************************************************************/ +/* godot_application_delegate.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef GODOT_APPLICATION_DELEGATE_H +#define GODOT_APPLICATION_DELEGATE_H + +#include "core/os/os.h" + +#import <AppKit/AppKit.h> +#import <Foundation/Foundation.h> + +@interface GodotApplicationDelegate : NSObject +- (void)forceUnbundledWindowActivationHackStep1; +- (void)forceUnbundledWindowActivationHackStep2; +- (void)forceUnbundledWindowActivationHackStep3; +@end + +#endif // GODOT_APPLICATION_DELEGATE_H diff --git a/platform/osx/godot_application_delegate.mm b/platform/osx/godot_application_delegate.mm new file mode 100644 index 0000000000..be284ba543 --- /dev/null +++ b/platform/osx/godot_application_delegate.mm @@ -0,0 +1,132 @@ +/*************************************************************************/ +/* godot_application_delegate.mm */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "godot_application_delegate.h" + +#include "display_server_osx.h" +#include "os_osx.h" + +@implementation GodotApplicationDelegate + +- (void)forceUnbundledWindowActivationHackStep1 { + // Step 1: Switch focus to macOS SystemUIServer process. + // Required to perform step 2, TransformProcessType will fail if app is already the in focus. + for (NSRunningApplication *app in [NSRunningApplication runningApplicationsWithBundleIdentifier:@"com.apple.systemuiserver"]) { + [app activateWithOptions:NSApplicationActivateIgnoringOtherApps]; + break; + } + [self performSelector:@selector(forceUnbundledWindowActivationHackStep2) + withObject:nil + afterDelay:0.02]; +} + +- (void)forceUnbundledWindowActivationHackStep2 { + // Step 2: Register app as foreground process. + ProcessSerialNumber psn = { 0, kCurrentProcess }; + (void)TransformProcessType(&psn, kProcessTransformToForegroundApplication); + [self performSelector:@selector(forceUnbundledWindowActivationHackStep3) withObject:nil afterDelay:0.02]; +} + +- (void)forceUnbundledWindowActivationHackStep3 { + // Step 3: Switch focus back to app window. + [[NSRunningApplication currentApplication] activateWithOptions:NSApplicationActivateIgnoringOtherApps]; +} + +- (void)applicationDidFinishLaunching:(NSNotification *)notice { + NSString *nsappname = [[[NSBundle mainBundle] infoDictionary] objectForKey:@"CFBundleName"]; + if (nsappname == nil || isatty(STDOUT_FILENO) || isatty(STDIN_FILENO) || isatty(STDERR_FILENO)) { + // If the executable is started from terminal or is not bundled, macOS WindowServer won't register and activate app window correctly (menu and title bar are grayed out and input ignored). + [self performSelector:@selector(forceUnbundledWindowActivationHackStep1) withObject:nil afterDelay:0.02]; + } +} + +- (void)applicationDidResignActive:(NSNotification *)notification { + if (OS::get_singleton()->get_main_loop()) { + OS::get_singleton()->get_main_loop()->notification(MainLoop::NOTIFICATION_APPLICATION_FOCUS_OUT); + } +} + +- (void)applicationDidBecomeActive:(NSNotification *)notification { + if (OS::get_singleton()->get_main_loop()) { + OS::get_singleton()->get_main_loop()->notification(MainLoop::NOTIFICATION_APPLICATION_FOCUS_IN); + } +} + +- (void)globalMenuCallback:(id)sender { + DisplayServerOSX *ds = (DisplayServerOSX *)DisplayServer::get_singleton(); + if (ds) { + return ds->menu_callback(sender); + } +} + +- (NSMenu *)applicationDockMenu:(NSApplication *)sender { + DisplayServerOSX *ds = (DisplayServerOSX *)DisplayServer::get_singleton(); + if (ds) { + return ds->get_dock_menu(); + } else { + return nullptr; + } +} + +- (BOOL)application:(NSApplication *)sender openFile:(NSString *)filename { + // Note: may be called called before main loop init! + OS_OSX *os = (OS_OSX *)OS::get_singleton(); + if (os) { + os->set_open_with_filename(String::utf8([filename UTF8String])); + } + +#ifdef TOOLS_ENABLED + // Open new instance. + if (os && os->get_main_loop()) { + List<String> args; + args.push_back(os->get_open_with_filename()); + String exec = os->get_executable_path(); + os->create_process(exec, args); + } +#endif + return YES; +} + +- (NSApplicationTerminateReply)applicationShouldTerminate:(NSApplication *)sender { + DisplayServerOSX *ds = (DisplayServerOSX *)DisplayServer::get_singleton(); + if (ds) { + ds->send_window_event(ds->get_window(DisplayServerOSX::MAIN_WINDOW_ID), DisplayServerOSX::WINDOW_EVENT_CLOSE_REQUEST); + } + return NSTerminateCancel; +} + +- (void)showAbout:(id)sender { + OS_OSX *os = (OS_OSX *)OS::get_singleton(); + if (os && os->get_main_loop()) { + os->get_main_loop()->notification(MainLoop::NOTIFICATION_WM_ABOUT); + } +} + +@end diff --git a/platform/osx/godot_content_view.h b/platform/osx/godot_content_view.h new file mode 100644 index 0000000000..7942d716dc --- /dev/null +++ b/platform/osx/godot_content_view.h @@ -0,0 +1,65 @@ +/*************************************************************************/ +/* godot_content_view.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef GODOT_CONTENT_VIEW_H +#define GODOT_CONTENT_VIEW_H + +#include "servers/display_server.h" + +#import <AppKit/AppKit.h> +#import <Foundation/Foundation.h> + +#if defined(GLES3_ENABLED) +#import <AppKit/NSOpenGLView.h> +#define RootView NSOpenGLView +#else +#define RootView NSView +#endif + +#import <QuartzCore/CAMetalLayer.h> + +@interface GodotContentView : RootView <NSTextInputClient> { + DisplayServer::WindowID window_id; + NSTrackingArea *tracking_area; + NSMutableAttributedString *marked_text; + bool ime_input_event_in_progress; + bool mouse_down_control; + bool ignore_momentum_scroll; +} + +- (void)processScrollEvent:(NSEvent *)event button:(MouseButton)button factor:(double)factor; +- (void)processPanEvent:(NSEvent *)event dx:(double)dx dy:(double)dy; +- (void)processMouseEvent:(NSEvent *)event index:(MouseButton)index mask:(MouseButton)mask pressed:(bool)pressed; +- (void)setWindowID:(DisplayServer::WindowID)wid; +- (void)cancelComposition; + +@end + +#endif // GODOT_CONTENT_VIEW_H diff --git a/platform/osx/godot_content_view.mm b/platform/osx/godot_content_view.mm new file mode 100644 index 0000000000..4e831e1ccc --- /dev/null +++ b/platform/osx/godot_content_view.mm @@ -0,0 +1,760 @@ +/*************************************************************************/ +/* godot_content_view.mm */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "godot_content_view.h" + +#include "display_server_osx.h" +#include "key_mapping_osx.h" + +@implementation GodotContentView + +- (id)init { + self = [super init]; + window_id = DisplayServer::INVALID_WINDOW_ID; + tracking_area = nil; + ime_input_event_in_progress = false; + mouse_down_control = false; + ignore_momentum_scroll = false; + [self updateTrackingAreas]; + + if (@available(macOS 10.13, *)) { + [self registerForDraggedTypes:[NSArray arrayWithObject:NSPasteboardTypeFileURL]]; +#if !defined(__aarch64__) // Do not build deprectead 10.13 code on ARM. + } else { + [self registerForDraggedTypes:[NSArray arrayWithObject:NSFilenamesPboardType]]; +#endif + } + marked_text = [[NSMutableAttributedString alloc] init]; + return self; +} + +- (void)setWindowID:(DisplayServerOSX::WindowID)wid { + window_id = wid; +} + +// MARK: Backing Layer + +- (CALayer *)makeBackingLayer { + return [[CAMetalLayer class] layer]; +} + +- (void)updateLayer { + DisplayServerOSX *ds = (DisplayServerOSX *)DisplayServer::get_singleton(); + ds->window_update(window_id); + [super updateLayer]; +} + +- (BOOL)wantsUpdateLayer { + return YES; +} + +- (BOOL)isOpaque { + return YES; +} + +// MARK: IME + +- (BOOL)hasMarkedText { + return (marked_text.length > 0); +} + +- (NSRange)markedRange { + return NSMakeRange(0, marked_text.length); +} + +- (NSRange)selectedRange { + static const NSRange kEmptyRange = { NSNotFound, 0 }; + return kEmptyRange; +} + +- (void)setMarkedText:(id)aString selectedRange:(NSRange)selectedRange replacementRange:(NSRange)replacementRange { + if ([aString isKindOfClass:[NSAttributedString class]]) { + marked_text = [[NSMutableAttributedString alloc] initWithAttributedString:aString]; + } else { + marked_text = [[NSMutableAttributedString alloc] initWithString:aString]; + } + if (marked_text.length == 0) { + [self unmarkText]; + return; + } + + DisplayServerOSX *ds = (DisplayServerOSX *)DisplayServer::get_singleton(); + if (!ds || !ds->has_window(window_id)) { + return; + } + + DisplayServerOSX::WindowData &wd = ds->get_window(window_id); + if (wd.im_active) { + ime_input_event_in_progress = true; + ds->update_im_text(Point2i(selectedRange.location, selectedRange.length), String::utf8([[marked_text mutableString] UTF8String])); + } +} + +- (void)unmarkText { + ime_input_event_in_progress = false; + [[marked_text mutableString] setString:@""]; + + DisplayServerOSX *ds = (DisplayServerOSX *)DisplayServer::get_singleton(); + if (!ds || !ds->has_window(window_id)) { + return; + } + + DisplayServerOSX::WindowData &wd = ds->get_window(window_id); + if (wd.im_active) { + ds->update_im_text(Point2i(), String()); + } +} + +- (NSArray *)validAttributesForMarkedText { + return [NSArray array]; +} + +- (NSAttributedString *)attributedSubstringForProposedRange:(NSRange)aRange actualRange:(NSRangePointer)actualRange { + return nil; +} + +- (NSUInteger)characterIndexForPoint:(NSPoint)aPoint { + return 0; +} + +- (NSRect)firstRectForCharacterRange:(NSRange)aRange actualRange:(NSRangePointer)actualRange { + DisplayServerOSX *ds = (DisplayServerOSX *)DisplayServer::get_singleton(); + if (!ds || !ds->has_window(window_id)) { + return NSMakeRect(0, 0, 0, 0); + } + + DisplayServerOSX::WindowData &wd = ds->get_window(window_id); + const NSRect content_rect = [wd.window_view frame]; + const float scale = ds->screen_get_max_scale(); + NSRect point_in_window_rect = NSMakeRect(wd.im_position.x / scale, content_rect.size.height - (wd.im_position.y / scale) - 1, 0, 0); + NSPoint point_on_screen = [wd.window_object convertRectToScreen:point_in_window_rect].origin; + + return NSMakeRect(point_on_screen.x, point_on_screen.y, 0, 0); +} + +- (void)cancelComposition { + [self unmarkText]; + [[NSTextInputContext currentInputContext] discardMarkedText]; +} + +- (void)insertText:(id)aString { + [self insertText:aString replacementRange:NSMakeRange(0, 0)]; +} + +- (void)insertText:(id)aString replacementRange:(NSRange)replacementRange { + NSEvent *event = [NSApp currentEvent]; + + NSString *characters; + if ([aString isKindOfClass:[NSAttributedString class]]) { + characters = [aString string]; + } else { + characters = (NSString *)aString; + } + + NSCharacterSet *ctrl_chars = [NSCharacterSet controlCharacterSet]; + NSCharacterSet *wsnl_chars = [NSCharacterSet whitespaceAndNewlineCharacterSet]; + if ([characters rangeOfCharacterFromSet:ctrl_chars].length && [characters rangeOfCharacterFromSet:wsnl_chars].length == 0) { + [[NSTextInputContext currentInputContext] discardMarkedText]; + [self cancelComposition]; + return; + } + + DisplayServerOSX *ds = (DisplayServerOSX *)DisplayServer::get_singleton(); + if (!ds || !ds->has_window(window_id)) { + [self cancelComposition]; + return; + } + + Char16String text; + text.resize([characters length] + 1); + [characters getCharacters:(unichar *)text.ptrw() range:NSMakeRange(0, [characters length])]; + + String u32text; + u32text.parse_utf16(text.ptr(), text.length()); + + for (int i = 0; i < u32text.length(); i++) { + const char32_t codepoint = u32text[i]; + if ((codepoint & 0xFF00) == 0xF700) { + continue; + } + + DisplayServerOSX::KeyEvent ke; + + ke.window_id = window_id; + ke.osx_state = [event modifierFlags]; + ke.pressed = true; + ke.echo = false; + ke.raw = false; // IME input event. + ke.keycode = Key::NONE; + ke.physical_keycode = Key::NONE; + ke.unicode = codepoint; + + ds->push_to_key_event_buffer(ke); + } + [self cancelComposition]; +} + +// MARK: Drag and drop + +- (NSDragOperation)draggingEntered:(id<NSDraggingInfo>)sender { + return NSDragOperationCopy; +} + +- (NSDragOperation)draggingUpdated:(id<NSDraggingInfo>)sender { + return NSDragOperationCopy; +} + +- (BOOL)performDragOperation:(id<NSDraggingInfo>)sender { + DisplayServerOSX *ds = (DisplayServerOSX *)DisplayServer::get_singleton(); + if (!ds || !ds->has_window(window_id)) { + return NO; + } + + DisplayServerOSX::WindowData &wd = ds->get_window(window_id); + if (!wd.drop_files_callback.is_null()) { + Vector<String> files; + NSPasteboard *pboard = [sender draggingPasteboard]; + + if (@available(macOS 10.13, *)) { + NSArray *items = pboard.pasteboardItems; + for (NSPasteboardItem *item in items) { + NSString *url = [item stringForType:NSPasteboardTypeFileURL]; + NSString *file = [NSURL URLWithString:url].path; + files.push_back(String::utf8([file UTF8String])); + } +#if !defined(__aarch64__) // Do not build deprectead 10.13 code on ARM. + } else { + NSArray *filenames = [pboard propertyListForType:NSFilenamesPboardType]; + for (NSString *file in filenames) { + files.push_back(String::utf8([file UTF8String])); + } +#endif + } + + Variant v = files; + Variant *vp = &v; + Variant ret; + Callable::CallError ce; + wd.drop_files_callback.call((const Variant **)&vp, 1, ret, ce); + } + + return NO; +} + +// MARK: Focus + +- (BOOL)canBecomeKeyView { + DisplayServerOSX *ds = (DisplayServerOSX *)DisplayServer::get_singleton(); + if (!ds || !ds->has_window(window_id)) { + return YES; + } + + DisplayServerOSX::WindowData &wd = ds->get_window(window_id); + return !wd.no_focus; +} + +- (BOOL)acceptsFirstResponder { + return YES; +} + +// MARK: Mouse + +- (void)cursorUpdate:(NSEvent *)event { + DisplayServerOSX *ds = (DisplayServerOSX *)DisplayServer::get_singleton(); + if (!ds) { + return; + } + + ds->cursor_update_shape(); +} + +- (void)processMouseEvent:(NSEvent *)event index:(MouseButton)index mask:(MouseButton)mask pressed:(bool)pressed { + DisplayServerOSX *ds = (DisplayServerOSX *)DisplayServer::get_singleton(); + if (!ds || !ds->has_window(window_id)) { + return; + } + + DisplayServerOSX::WindowData &wd = ds->get_window(window_id); + MouseButton last_button_state = ds->mouse_get_button_state(); + + if (pressed) { + last_button_state |= mask; + } else { + last_button_state &= (MouseButton)~mask; + } + ds->mouse_set_button_state(last_button_state); + + Ref<InputEventMouseButton> mb; + mb.instantiate(); + mb->set_window_id(window_id); + ds->update_mouse_pos(wd, [event locationInWindow]); + ds->get_key_modifier_state([event modifierFlags], mb); + mb->set_button_index(index); + mb->set_pressed(pressed); + mb->set_position(wd.mouse_pos); + mb->set_global_position(wd.mouse_pos); + mb->set_button_mask(last_button_state); + if (index == MouseButton::LEFT && pressed) { + mb->set_double_click([event clickCount] == 2); + } + + Input::get_singleton()->parse_input_event(mb); +} + +- (void)mouseDown:(NSEvent *)event { + if (([event modifierFlags] & NSEventModifierFlagControl)) { + mouse_down_control = true; + [self processMouseEvent:event index:MouseButton::RIGHT mask:MouseButton::MASK_RIGHT pressed:true]; + } else { + mouse_down_control = false; + [self processMouseEvent:event index:MouseButton::LEFT mask:MouseButton::MASK_LEFT pressed:true]; + } +} + +- (void)mouseDragged:(NSEvent *)event { + [self mouseMoved:event]; +} + +- (void)mouseUp:(NSEvent *)event { + if (mouse_down_control) { + [self processMouseEvent:event index:MouseButton::RIGHT mask:MouseButton::MASK_RIGHT pressed:false]; + } else { + [self processMouseEvent:event index:MouseButton::LEFT mask:MouseButton::MASK_LEFT pressed:false]; + } +} + +- (void)mouseMoved:(NSEvent *)event { + DisplayServerOSX *ds = (DisplayServerOSX *)DisplayServer::get_singleton(); + if (!ds || !ds->has_window(window_id)) { + return; + } + + DisplayServerOSX::WindowData &wd = ds->get_window(window_id); + + NSPoint delta = NSMakePoint([event deltaX], [event deltaY]); + NSPoint mpos = [event locationInWindow]; + + if (ds->update_mouse_wrap(wd, delta, mpos, [event timestamp])) { + return; + } + + Ref<InputEventMouseMotion> mm; + mm.instantiate(); + + mm->set_window_id(window_id); + mm->set_button_mask(ds->mouse_get_button_state()); + ds->update_mouse_pos(wd, mpos); + mm->set_position(wd.mouse_pos); + mm->set_pressure([event pressure]); + if ([event subtype] == NSEventSubtypeTabletPoint) { + const NSPoint p = [event tilt]; + mm->set_tilt(Vector2(p.x, p.y)); + } + mm->set_global_position(wd.mouse_pos); + mm->set_velocity(Input::get_singleton()->get_last_mouse_velocity()); + const Vector2i relativeMotion = Vector2i(delta.x, delta.y) * ds->screen_get_max_scale(); + mm->set_relative(relativeMotion); + ds->get_key_modifier_state([event modifierFlags], mm); + + Input::get_singleton()->parse_input_event(mm); +} + +- (void)rightMouseDown:(NSEvent *)event { + [self processMouseEvent:event index:MouseButton::RIGHT mask:MouseButton::MASK_RIGHT pressed:true]; +} + +- (void)rightMouseDragged:(NSEvent *)event { + [self mouseMoved:event]; +} + +- (void)rightMouseUp:(NSEvent *)event { + [self processMouseEvent:event index:MouseButton::RIGHT mask:MouseButton::MASK_RIGHT pressed:false]; +} + +- (void)otherMouseDown:(NSEvent *)event { + if ((int)[event buttonNumber] == 2) { + [self processMouseEvent:event index:MouseButton::MIDDLE mask:MouseButton::MASK_MIDDLE pressed:true]; + } else if ((int)[event buttonNumber] == 3) { + [self processMouseEvent:event index:MouseButton::MB_XBUTTON1 mask:MouseButton::MASK_XBUTTON1 pressed:true]; + } else if ((int)[event buttonNumber] == 4) { + [self processMouseEvent:event index:MouseButton::MB_XBUTTON2 mask:MouseButton::MASK_XBUTTON2 pressed:true]; + } else { + return; + } +} + +- (void)otherMouseDragged:(NSEvent *)event { + [self mouseMoved:event]; +} + +- (void)otherMouseUp:(NSEvent *)event { + if ((int)[event buttonNumber] == 2) { + [self processMouseEvent:event index:MouseButton::MIDDLE mask:MouseButton::MASK_MIDDLE pressed:false]; + } else if ((int)[event buttonNumber] == 3) { + [self processMouseEvent:event index:MouseButton::MB_XBUTTON1 mask:MouseButton::MASK_XBUTTON1 pressed:false]; + } else if ((int)[event buttonNumber] == 4) { + [self processMouseEvent:event index:MouseButton::MB_XBUTTON2 mask:MouseButton::MASK_XBUTTON2 pressed:false]; + } else { + return; + } +} + +- (void)mouseExited:(NSEvent *)event { + DisplayServerOSX *ds = (DisplayServerOSX *)DisplayServer::get_singleton(); + if (!ds || !ds->has_window(window_id)) { + return; + } + + DisplayServerOSX::WindowData &wd = ds->get_window(window_id); + if (ds->mouse_get_mode() != DisplayServer::MOUSE_MODE_CAPTURED) { + ds->send_window_event(wd, DisplayServerOSX::WINDOW_EVENT_MOUSE_EXIT); + } +} + +- (void)mouseEntered:(NSEvent *)event { + DisplayServerOSX *ds = (DisplayServerOSX *)DisplayServer::get_singleton(); + if (!ds || !ds->has_window(window_id)) { + return; + } + + DisplayServerOSX::WindowData &wd = ds->get_window(window_id); + if (ds->mouse_get_mode() != DisplayServer::MOUSE_MODE_CAPTURED) { + ds->send_window_event(wd, DisplayServerOSX::WINDOW_EVENT_MOUSE_ENTER); + } + + ds->cursor_update_shape(); +} + +- (void)magnifyWithEvent:(NSEvent *)event { + DisplayServerOSX *ds = (DisplayServerOSX *)DisplayServer::get_singleton(); + if (!ds || !ds->has_window(window_id)) { + return; + } + + DisplayServerOSX::WindowData &wd = ds->get_window(window_id); + + Ref<InputEventMagnifyGesture> ev; + ev.instantiate(); + ev->set_window_id(window_id); + ds->get_key_modifier_state([event modifierFlags], ev); + ds->update_mouse_pos(wd, [event locationInWindow]); + ev->set_position(wd.mouse_pos); + ev->set_factor([event magnification] + 1.0); + + Input::get_singleton()->parse_input_event(ev); +} + +- (void)updateTrackingAreas { + if (tracking_area != nil) { + [self removeTrackingArea:tracking_area]; + } + + NSTrackingAreaOptions options = NSTrackingMouseEnteredAndExited | NSTrackingActiveInKeyWindow | NSTrackingCursorUpdate | NSTrackingInVisibleRect; + tracking_area = [[NSTrackingArea alloc] initWithRect:[self bounds] options:options owner:self userInfo:nil]; + + [self addTrackingArea:tracking_area]; + [super updateTrackingAreas]; +} + +// MARK: Keyboard + +- (void)keyDown:(NSEvent *)event { + DisplayServerOSX *ds = (DisplayServerOSX *)DisplayServer::get_singleton(); + if (!ds || !ds->has_window(window_id)) { + return; + } + + DisplayServerOSX::WindowData &wd = ds->get_window(window_id); + + ignore_momentum_scroll = true; + + // Ignore all input if IME input is in progress. + if (!ime_input_event_in_progress) { + NSString *characters = [event characters]; + NSUInteger length = [characters length]; + + if (!wd.im_active && length > 0 && keycode_has_unicode(KeyMappingOSX::remap_key([event keyCode], [event modifierFlags]))) { + // Fallback unicode character handler used if IME is not active. + Char16String text; + text.resize([characters length] + 1); + [characters getCharacters:(unichar *)text.ptrw() range:NSMakeRange(0, [characters length])]; + + String u32text; + u32text.parse_utf16(text.ptr(), text.length()); + + for (int i = 0; i < u32text.length(); i++) { + const char32_t codepoint = u32text[i]; + + DisplayServerOSX::KeyEvent ke; + + ke.window_id = window_id; + ke.osx_state = [event modifierFlags]; + ke.pressed = true; + ke.echo = [event isARepeat]; + ke.keycode = KeyMappingOSX::remap_key([event keyCode], [event modifierFlags]); + ke.physical_keycode = KeyMappingOSX::translate_key([event keyCode]); + ke.raw = true; + ke.unicode = codepoint; + + ds->push_to_key_event_buffer(ke); + } + } else { + DisplayServerOSX::KeyEvent ke; + + ke.window_id = window_id; + ke.osx_state = [event modifierFlags]; + ke.pressed = true; + ke.echo = [event isARepeat]; + ke.keycode = KeyMappingOSX::remap_key([event keyCode], [event modifierFlags]); + ke.physical_keycode = KeyMappingOSX::translate_key([event keyCode]); + ke.raw = false; + ke.unicode = 0; + + ds->push_to_key_event_buffer(ke); + } + } + + // Pass events to IME handler + if (wd.im_active) { + [self interpretKeyEvents:[NSArray arrayWithObject:event]]; + } +} + +- (void)flagsChanged:(NSEvent *)event { + DisplayServerOSX *ds = (DisplayServerOSX *)DisplayServer::get_singleton(); + if (!ds || !ds->has_window(window_id)) { + return; + } + ignore_momentum_scroll = true; + + // Ignore all input if IME input is in progress + if (!ime_input_event_in_progress) { + DisplayServerOSX::KeyEvent ke; + + ke.window_id = window_id; + ke.echo = false; + ke.raw = true; + + int key = [event keyCode]; + int mod = [event modifierFlags]; + + if (key == 0x36 || key == 0x37) { + if (mod & NSEventModifierFlagCommand) { + mod &= ~NSEventModifierFlagCommand; + ke.pressed = true; + } else { + ke.pressed = false; + } + } else if (key == 0x38 || key == 0x3c) { + if (mod & NSEventModifierFlagShift) { + mod &= ~NSEventModifierFlagShift; + ke.pressed = true; + } else { + ke.pressed = false; + } + } else if (key == 0x3a || key == 0x3d) { + if (mod & NSEventModifierFlagOption) { + mod &= ~NSEventModifierFlagOption; + ke.pressed = true; + } else { + ke.pressed = false; + } + } else if (key == 0x3b || key == 0x3e) { + if (mod & NSEventModifierFlagControl) { + mod &= ~NSEventModifierFlagControl; + ke.pressed = true; + } else { + ke.pressed = false; + } + } else { + return; + } + + ke.osx_state = mod; + ke.keycode = KeyMappingOSX::remap_key(key, mod); + ke.physical_keycode = KeyMappingOSX::translate_key(key); + ke.unicode = 0; + + ds->push_to_key_event_buffer(ke); + } +} + +- (void)keyUp:(NSEvent *)event { + DisplayServerOSX *ds = (DisplayServerOSX *)DisplayServer::get_singleton(); + if (!ds || !ds->has_window(window_id)) { + return; + } + + DisplayServerOSX::WindowData &wd = ds->get_window(window_id); + + // Ignore all input if IME input is in progress. + if (!ime_input_event_in_progress) { + NSString *characters = [event characters]; + NSUInteger length = [characters length]; + + // Fallback unicode character handler used if IME is not active. + if (!wd.im_active && length > 0 && keycode_has_unicode(KeyMappingOSX::remap_key([event keyCode], [event modifierFlags]))) { + Char16String text; + text.resize([characters length] + 1); + [characters getCharacters:(unichar *)text.ptrw() range:NSMakeRange(0, [characters length])]; + + String u32text; + u32text.parse_utf16(text.ptr(), text.length()); + + for (int i = 0; i < u32text.length(); i++) { + const char32_t codepoint = u32text[i]; + DisplayServerOSX::KeyEvent ke; + + ke.window_id = window_id; + ke.osx_state = [event modifierFlags]; + ke.pressed = false; + ke.echo = [event isARepeat]; + ke.keycode = KeyMappingOSX::remap_key([event keyCode], [event modifierFlags]); + ke.physical_keycode = KeyMappingOSX::translate_key([event keyCode]); + ke.raw = true; + ke.unicode = codepoint; + + ds->push_to_key_event_buffer(ke); + } + } else { + DisplayServerOSX::KeyEvent ke; + + ke.window_id = window_id; + ke.osx_state = [event modifierFlags]; + ke.pressed = false; + ke.echo = [event isARepeat]; + ke.keycode = KeyMappingOSX::remap_key([event keyCode], [event modifierFlags]); + ke.physical_keycode = KeyMappingOSX::translate_key([event keyCode]); + ke.raw = true; + ke.unicode = 0; + + ds->push_to_key_event_buffer(ke); + } + } +} + +// MARK: Scroll and pan + +- (void)processScrollEvent:(NSEvent *)event button:(MouseButton)button factor:(double)factor { + DisplayServerOSX *ds = (DisplayServerOSX *)DisplayServer::get_singleton(); + if (!ds || !ds->has_window(window_id)) { + return; + } + + DisplayServerOSX::WindowData &wd = ds->get_window(window_id); + MouseButton mask = mouse_button_to_mask(button); + + Ref<InputEventMouseButton> sc; + sc.instantiate(); + + sc->set_window_id(window_id); + ds->get_key_modifier_state([event modifierFlags], sc); + sc->set_button_index(button); + sc->set_factor(factor); + sc->set_pressed(true); + sc->set_position(wd.mouse_pos); + sc->set_global_position(wd.mouse_pos); + MouseButton last_button_state = ds->mouse_get_button_state() | (MouseButton)mask; + sc->set_button_mask(last_button_state); + ds->mouse_set_button_state(last_button_state); + + Input::get_singleton()->parse_input_event(sc); + + sc.instantiate(); + sc->set_window_id(window_id); + sc->set_button_index(button); + sc->set_factor(factor); + sc->set_pressed(false); + sc->set_position(wd.mouse_pos); + sc->set_global_position(wd.mouse_pos); + last_button_state &= (MouseButton)~mask; + sc->set_button_mask(last_button_state); + ds->mouse_set_button_state(last_button_state); + + Input::get_singleton()->parse_input_event(sc); +} + +- (void)processPanEvent:(NSEvent *)event dx:(double)dx dy:(double)dy { + DisplayServerOSX *ds = (DisplayServerOSX *)DisplayServer::get_singleton(); + if (!ds || !ds->has_window(window_id)) { + return; + } + + DisplayServerOSX::WindowData &wd = ds->get_window(window_id); + + Ref<InputEventPanGesture> pg; + pg.instantiate(); + + pg->set_window_id(window_id); + ds->get_key_modifier_state([event modifierFlags], pg); + pg->set_position(wd.mouse_pos); + pg->set_delta(Vector2(-dx, -dy)); + + Input::get_singleton()->parse_input_event(pg); +} + +- (void)scrollWheel:(NSEvent *)event { + DisplayServerOSX *ds = (DisplayServerOSX *)DisplayServer::get_singleton(); + if (!ds || !ds->has_window(window_id)) { + return; + } + + DisplayServerOSX::WindowData &wd = ds->get_window(window_id); + ds->update_mouse_pos(wd, [event locationInWindow]); + + double delta_x = [event scrollingDeltaX]; + double delta_y = [event scrollingDeltaY]; + + if ([event hasPreciseScrollingDeltas]) { + delta_x *= 0.03; + delta_y *= 0.03; + } + + if ([event momentumPhase] != NSEventPhaseNone) { + if (ignore_momentum_scroll) { + return; + } + } else { + ignore_momentum_scroll = false; + } + + if ([event phase] != NSEventPhaseNone || [event momentumPhase] != NSEventPhaseNone) { + [self processPanEvent:event dx:delta_x dy:delta_y]; + } else { + if (fabs(delta_x)) { + [self processScrollEvent:event button:(0 > delta_x ? MouseButton::WHEEL_RIGHT : MouseButton::WHEEL_LEFT) factor:fabs(delta_x * 0.3)]; + } + if (fabs(delta_y)) { + [self processScrollEvent:event button:(0 < delta_y ? MouseButton::WHEEL_UP : MouseButton::WHEEL_DOWN) factor:fabs(delta_y * 0.3)]; + } + } +} + +@end diff --git a/platform/osx/godot_main_osx.mm b/platform/osx/godot_main_osx.mm index 64a93f7292..7fabfaa1b7 100644 --- a/platform/osx/godot_main_osx.mm +++ b/platform/osx/godot_main_osx.mm @@ -37,7 +37,7 @@ int main(int argc, char **argv) { #if defined(VULKAN_ENABLED) - // MoltenVK - enable full component swizzling support + // MoltenVK - enable full component swizzling support. setenv("MVK_CONFIG_FULL_IMAGE_VIEW_SWIZZLE", "1", 1); #endif @@ -45,13 +45,14 @@ int main(int argc, char **argv) { const char *dbg_arg = "-NSDocumentRevisionsDebugMode"; printf("arguments\n"); for (int i = 0; i < argc; i++) { - if (strcmp(dbg_arg, argv[i]) == 0) + if (strcmp(dbg_arg, argv[i]) == 0) { first_arg = i + 2; + } printf("%i: %s\n", i, argv[i]); }; #ifdef DEBUG_ENABLED - // lets report the path we made current after all that + // Lets report the path we made current after all that. char cwd[4096]; getcwd(cwd, 4096); printf("Current path: %s\n", cwd); @@ -60,23 +61,25 @@ int main(int argc, char **argv) { OS_OSX os; Error err; - // We must override main when testing is enabled + // We must override main when testing is enabled. TEST_MAIN_OVERRIDE - if (os.open_with_filename != "") { - char *argv_c = (char *)malloc(os.open_with_filename.utf8().size()); - memcpy(argv_c, os.open_with_filename.utf8().get_data(), os.open_with_filename.utf8().size()); + if (os.get_open_with_filename() != "") { + char *argv_c = (char *)malloc(os.get_open_with_filename().utf8().size()); + memcpy(argv_c, os.get_open_with_filename().utf8().get_data(), os.get_open_with_filename().utf8().size()); err = Main::setup(argv[0], 1, &argv_c); free(argv_c); } else { err = Main::setup(argv[0], argc - first_arg, &argv[first_arg]); } - if (err != OK) + if (err != OK) { return 255; + } - if (Main::start()) - os.run(); // it is actually the OS that decides how to run + if (Main::start()) { + os.run(); // It is actually the OS that decides how to run. + } Main::cleanup(); diff --git a/platform/osx/godot_menu_item.h b/platform/osx/godot_menu_item.h new file mode 100644 index 0000000000..50c4709c18 --- /dev/null +++ b/platform/osx/godot_menu_item.h @@ -0,0 +1,52 @@ +/*************************************************************************/ +/* godot_menu_item.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef GODOT_MENU_ITEM_H +#define GODOT_MENU_ITEM_H + +#include "servers/display_server.h" + +#import <AppKit/AppKit.h> +#import <Foundation/Foundation.h> + +@interface GodotMenuItem : NSObject { +@public + Callable callback; + Variant meta; + int id; + bool checkable; +} + +@end + +@implementation GodotMenuItem +@end + +#endif // GODOT_MENU_ITEM_H diff --git a/platform/osx/godot_window.h b/platform/osx/godot_window.h new file mode 100644 index 0000000000..16ff101142 --- /dev/null +++ b/platform/osx/godot_window.h @@ -0,0 +1,47 @@ +/*************************************************************************/ +/* godot_window.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef GODOT_WINDOW_H +#define GODOT_WINDOW_H + +#include "servers/display_server.h" + +#import <AppKit/AppKit.h> +#import <Foundation/Foundation.h> + +@interface GodotWindow : NSWindow { + DisplayServer::WindowID window_id; +} + +- (void)setWindowID:(DisplayServer::WindowID)wid; + +@end + +#endif //GODOT_WINDOW_H diff --git a/platform/osx/godot_window.mm b/platform/osx/godot_window.mm new file mode 100644 index 0000000000..772a2ddb9f --- /dev/null +++ b/platform/osx/godot_window.mm @@ -0,0 +1,69 @@ +/*************************************************************************/ +/* godot_window.mm */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "godot_window.h" + +#include "display_server_osx.h" + +@implementation GodotWindow + +- (id)init { + self = [super init]; + window_id = DisplayServer::INVALID_WINDOW_ID; + return self; +} + +- (void)setWindowID:(DisplayServerOSX::WindowID)wid { + window_id = wid; +} + +- (BOOL)canBecomeKeyWindow { + // Required for NSWindowStyleMaskBorderless windows. + DisplayServerOSX *ds = (DisplayServerOSX *)DisplayServer::get_singleton(); + if (!ds || !ds->has_window(window_id)) { + return YES; + } + + DisplayServerOSX::WindowData &wd = ds->get_window(window_id); + return !wd.no_focus; +} + +- (BOOL)canBecomeMainWindow { + // Required for NSWindowStyleMaskBorderless windows. + DisplayServerOSX *ds = (DisplayServerOSX *)DisplayServer::get_singleton(); + if (!ds || !ds->has_window(window_id)) { + return YES; + } + + DisplayServerOSX::WindowData &wd = ds->get_window(window_id); + return !wd.no_focus; +} + +@end diff --git a/platform/osx/godot_window_delegate.h b/platform/osx/godot_window_delegate.h new file mode 100644 index 0000000000..8a1f681fcd --- /dev/null +++ b/platform/osx/godot_window_delegate.h @@ -0,0 +1,47 @@ +/*************************************************************************/ +/* godot_window_delegate.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef GODOT_WINDOW_DELEGATE_H +#define GODOT_WINDOW_DELEGATE_H + +#include "servers/display_server.h" + +#import <AppKit/AppKit.h> +#import <Foundation/Foundation.h> + +@interface GodotWindowDelegate : NSObject <NSWindowDelegate> { + DisplayServer::WindowID window_id; +} + +- (void)setWindowID:(DisplayServer::WindowID)wid; + +@end + +#endif //GODOT_WINDOW_DELEGATE_H diff --git a/platform/osx/godot_window_delegate.mm b/platform/osx/godot_window_delegate.mm new file mode 100644 index 0000000000..1742be987d --- /dev/null +++ b/platform/osx/godot_window_delegate.mm @@ -0,0 +1,254 @@ +/*************************************************************************/ +/* godot_window_delegate.mm */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "godot_window_delegate.h" + +#include "display_server_osx.h" + +@implementation GodotWindowDelegate + +- (void)setWindowID:(DisplayServer::WindowID)wid { + window_id = wid; +} + +- (BOOL)windowShouldClose:(id)sender { + DisplayServerOSX *ds = (DisplayServerOSX *)DisplayServer::get_singleton(); + if (!ds || !ds->has_window(window_id)) { + return YES; + } + + ds->send_window_event(ds->get_window(window_id), DisplayServerOSX::WINDOW_EVENT_CLOSE_REQUEST); + return NO; +} + +- (void)windowWillClose:(NSNotification *)notification { + DisplayServerOSX *ds = (DisplayServerOSX *)DisplayServer::get_singleton(); + if (!ds || !ds->has_window(window_id)) { + return; + } + + DisplayServerOSX::WindowData &wd = ds->get_window(window_id); + while (wd.transient_children.size()) { + ds->window_set_transient(wd.transient_children.front()->get(), DisplayServerOSX::INVALID_WINDOW_ID); + } + + if (wd.transient_parent != DisplayServerOSX::INVALID_WINDOW_ID) { + ds->window_set_transient(window_id, DisplayServerOSX::INVALID_WINDOW_ID); + } + + ds->window_destroy(window_id); +} + +- (void)windowDidEnterFullScreen:(NSNotification *)notification { + DisplayServerOSX *ds = (DisplayServerOSX *)DisplayServer::get_singleton(); + if (!ds || !ds->has_window(window_id)) { + return; + } + + DisplayServerOSX::WindowData &wd = ds->get_window(window_id); + wd.fullscreen = true; + // Reset window size limits. + [wd.window_object setContentMinSize:NSMakeSize(0, 0)]; + [wd.window_object setContentMaxSize:NSMakeSize(FLT_MAX, FLT_MAX)]; + + // Force window resize event. + [self windowDidResize:notification]; +} + +- (void)windowDidExitFullScreen:(NSNotification *)notification { + DisplayServerOSX *ds = (DisplayServerOSX *)DisplayServer::get_singleton(); + if (!ds || !ds->has_window(window_id)) { + return; + } + + DisplayServerOSX::WindowData &wd = ds->get_window(window_id); + wd.fullscreen = false; + + // Set window size limits. + const float scale = ds->screen_get_max_scale(); + if (wd.min_size != Size2i()) { + Size2i size = wd.min_size / scale; + [wd.window_object setContentMinSize:NSMakeSize(size.x, size.y)]; + } + if (wd.max_size != Size2i()) { + Size2i size = wd.max_size / scale; + [wd.window_object setContentMaxSize:NSMakeSize(size.x, size.y)]; + } + + // Restore resizability state. + if (wd.resize_disabled) { + [wd.window_object setStyleMask:[wd.window_object styleMask] & ~NSWindowStyleMaskResizable]; + } + + // Restore on-top state. + if (wd.on_top) { + [wd.window_object setLevel:NSFloatingWindowLevel]; + } + + // Force window resize event. + [self windowDidResize:notification]; +} + +- (void)windowDidChangeBackingProperties:(NSNotification *)notification { + DisplayServerOSX *ds = (DisplayServerOSX *)DisplayServer::get_singleton(); + if (!ds || !ds->has_window(window_id)) { + return; + } + + DisplayServerOSX::WindowData &wd = ds->get_window(window_id); + + CGFloat new_scale_factor = [wd.window_object backingScaleFactor]; + CGFloat old_scale_factor = [[[notification userInfo] objectForKey:@"NSBackingPropertyOldScaleFactorKey"] doubleValue]; + + if (new_scale_factor != old_scale_factor) { + // Set new display scale and window size. + const float scale = ds->screen_get_max_scale(); + const NSRect content_rect = [wd.window_view frame]; + + wd.size.width = content_rect.size.width * scale; + wd.size.height = content_rect.size.height * scale; + + ds->send_window_event(wd, DisplayServerOSX::WINDOW_EVENT_DPI_CHANGE); + + CALayer *layer = [wd.window_view layer]; + if (layer) { + layer.contentsScale = scale; + } + + //Force window resize event + [self windowDidResize:notification]; + } +} + +- (void)windowDidResize:(NSNotification *)notification { + DisplayServerOSX *ds = (DisplayServerOSX *)DisplayServer::get_singleton(); + if (!ds || !ds->has_window(window_id)) { + return; + } + + DisplayServerOSX::WindowData &wd = ds->get_window(window_id); + const NSRect content_rect = [wd.window_view frame]; + const float scale = ds->screen_get_max_scale(); + wd.size.width = content_rect.size.width * scale; + wd.size.height = content_rect.size.height * scale; + + CALayer *layer = [wd.window_view layer]; + if (layer) { + layer.contentsScale = scale; + } + + ds->window_resize(window_id, wd.size.width, wd.size.height); + + if (!wd.rect_changed_callback.is_null()) { + Variant size = Rect2i(ds->window_get_position(window_id), ds->window_get_size(window_id)); + Variant *sizep = &size; + Variant ret; + Callable::CallError ce; + wd.rect_changed_callback.call((const Variant **)&sizep, 1, ret, ce); + } +} + +- (void)windowDidMove:(NSNotification *)notification { + DisplayServerOSX *ds = (DisplayServerOSX *)DisplayServer::get_singleton(); + if (!ds || !ds->has_window(window_id)) { + return; + } + + DisplayServerOSX::WindowData &wd = ds->get_window(window_id); + ds->release_pressed_events(); + + if (!wd.rect_changed_callback.is_null()) { + Variant size = Rect2i(ds->window_get_position(window_id), ds->window_get_size(window_id)); + Variant *sizep = &size; + Variant ret; + Callable::CallError ce; + wd.rect_changed_callback.call((const Variant **)&sizep, 1, ret, ce); + } +} + +- (void)windowDidBecomeKey:(NSNotification *)notification { + DisplayServerOSX *ds = (DisplayServerOSX *)DisplayServer::get_singleton(); + if (!ds || !ds->has_window(window_id)) { + return; + } + + DisplayServerOSX::WindowData &wd = ds->get_window(window_id); + + if (ds->mouse_get_mode() == DisplayServer::MOUSE_MODE_CAPTURED) { + const NSRect content_rect = [wd.window_view frame]; + NSRect point_in_window_rect = NSMakeRect(content_rect.size.width / 2, content_rect.size.height / 2, 0, 0); + NSPoint point_on_screen = [[wd.window_view window] convertRectToScreen:point_in_window_rect].origin; + CGPoint mouse_warp_pos = { point_on_screen.x, CGDisplayBounds(CGMainDisplayID()).size.height - point_on_screen.y }; + CGWarpMouseCursorPosition(mouse_warp_pos); + } else { + ds->update_mouse_pos(wd, [wd.window_object mouseLocationOutsideOfEventStream]); + } + + ds->set_last_focused_window(window_id); + ds->send_window_event(wd, DisplayServerOSX::WINDOW_EVENT_FOCUS_IN); +} + +- (void)windowDidResignKey:(NSNotification *)notification { + DisplayServerOSX *ds = (DisplayServerOSX *)DisplayServer::get_singleton(); + if (!ds || !ds->has_window(window_id)) { + return; + } + + DisplayServerOSX::WindowData &wd = ds->get_window(window_id); + + ds->release_pressed_events(); + ds->send_window_event(wd, DisplayServerOSX::WINDOW_EVENT_FOCUS_OUT); +} + +- (void)windowDidMiniaturize:(NSNotification *)notification { + DisplayServerOSX *ds = (DisplayServerOSX *)DisplayServer::get_singleton(); + if (!ds || !ds->has_window(window_id)) { + return; + } + + DisplayServerOSX::WindowData &wd = ds->get_window(window_id); + + ds->release_pressed_events(); + ds->send_window_event(wd, DisplayServerOSX::WINDOW_EVENT_FOCUS_OUT); +} + +- (void)windowDidDeminiaturize:(NSNotification *)notification { + DisplayServerOSX *ds = (DisplayServerOSX *)DisplayServer::get_singleton(); + if (!ds || !ds->has_window(window_id)) { + return; + } + + DisplayServerOSX::WindowData &wd = ds->get_window(window_id); + + ds->set_last_focused_window(window_id); + ds->send_window_event(wd, DisplayServerOSX::WINDOW_EVENT_FOCUS_IN); +} + +@end diff --git a/platform/osx/joypad_osx.cpp b/platform/osx/joypad_osx.cpp index c2356f12cd..d518206f04 100644 --- a/platform/osx/joypad_osx.cpp +++ b/platform/osx/joypad_osx.cpp @@ -80,7 +80,7 @@ int joypad::get_hid_element_state(rec_element *p_element) const { if (IOHIDDeviceGetValue(device_ref, p_element->ref, &valueRef) == kIOReturnSuccess) { value = (SInt32)IOHIDValueGetIntegerValue(valueRef); - /* record min and max for auto calibration */ + // Record min and max for auto calibration. if (value < p_element->min) { p_element->min = value; } @@ -179,7 +179,7 @@ void joypad::add_hid_element(IOHIDElementRef p_element) { break; } - if (list) { /* add to list */ + if (list) { // Add to list. rec_element element; element.ref = p_element; @@ -280,7 +280,7 @@ static String _hex_str(uint8_t p_byte) { bool JoypadOSX::configure_joypad(IOHIDDeviceRef p_device_ref, joypad *p_joy) { p_joy->device_ref = p_device_ref; - /* get device name */ + // Get device name. String name; char c_name[256]; CFTypeRef refCF = IOHIDDeviceGetProperty(p_device_ref, CFSTR(kIOHIDProductKey)); @@ -319,7 +319,7 @@ bool JoypadOSX::configure_joypad(IOHIDDeviceRef p_device_ref, joypad *p_joy) { sprintf(uid, "%08x%08x%08x%08x", OSSwapHostToBigInt32(3), OSSwapHostToBigInt32(vendor), OSSwapHostToBigInt32(product_id), OSSwapHostToBigInt32(version)); input->joy_connection_changed(id, true, name, uid); } else { - //bluetooth device + // Bluetooth device. String guid = "05000000"; for (int i = 0; i < 12; i++) { if (i < name.size()) @@ -445,7 +445,7 @@ static HatMask process_hat_value(int p_min, int p_max, int p_value, bool p_offse void JoypadOSX::poll_joypads() const { while (CFRunLoopRunInMode(GODOT_JOY_LOOP_RUN_MODE, 0, TRUE) == kCFRunLoopRunHandledSource) { - /* no-op. Pending callbacks will fire. */ + // No-op. Pending callbacks will fire. } } @@ -568,7 +568,7 @@ void JoypadOSX::config_hid_manager(CFArrayRef p_matching_array) const { IOHIDManagerScheduleWithRunLoop(hid_manager, runloop, GODOT_JOY_LOOP_RUN_MODE); while (CFRunLoopRunInMode(GODOT_JOY_LOOP_RUN_MODE, 0, TRUE) == kCFRunLoopRunHandledSource) { - /* no-op. Callback fires once per existing device. */ + // No-op. Callback fires once per existing device. } } diff --git a/platform/osx/joypad_osx.h b/platform/osx/joypad_osx.h index 8ea1033a77..4ca7fb1698 100644 --- a/platform/osx/joypad_osx.h +++ b/platform/osx/joypad_osx.h @@ -66,7 +66,7 @@ struct joypad { int id = 0; bool offset_hat = false; - io_service_t ffservice = 0; /* Interface for force feedback, 0 = no ff */ + io_service_t ffservice = 0; // Interface for force feedback, 0 = no ff. FFCONSTANTFORCE ff_constant_force; FFDeviceObjectReference ff_device = nullptr; FFEffectObjectReference ff_object = nullptr; diff --git a/platform/osx/key_mapping_osx.h b/platform/osx/key_mapping_osx.h new file mode 100644 index 0000000000..252cc907bb --- /dev/null +++ b/platform/osx/key_mapping_osx.h @@ -0,0 +1,52 @@ +/*************************************************************************/ +/* key_mapping_osx.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef KEY_MAPPING_OSX_H +#define KEY_MAPPING_OSX_H + +#include "core/os/keyboard.h" + +class KeyMappingOSX { + KeyMappingOSX() {} + + static bool is_numpad_key(unsigned int key); + +public: + // Mappings input. + static Key translate_key(unsigned int key); + static unsigned int unmap_key(Key key); + static Key remap_key(unsigned int key, unsigned int state); + + // Mapping for menu shortcuts. + static String keycode_get_native_string(Key p_keycode); + static unsigned int keycode_get_native_mask(Key p_keycode); +}; + +#endif // KEY_MAPPING_OSX_H diff --git a/platform/osx/key_mapping_osx.mm b/platform/osx/key_mapping_osx.mm new file mode 100644 index 0000000000..fde9206824 --- /dev/null +++ b/platform/osx/key_mapping_osx.mm @@ -0,0 +1,477 @@ +/*************************************************************************/ +/* key_mapping_osx.mm */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "key_mapping_osx.h" + +#include <Carbon/Carbon.h> +#include <Cocoa/Cocoa.h> + +bool KeyMappingOSX::is_numpad_key(unsigned int key) { + static const unsigned int table[] = { + 0x41, /* kVK_ANSI_KeypadDecimal */ + 0x43, /* kVK_ANSI_KeypadMultiply */ + 0x45, /* kVK_ANSI_KeypadPlus */ + 0x47, /* kVK_ANSI_KeypadClear */ + 0x4b, /* kVK_ANSI_KeypadDivide */ + 0x4c, /* kVK_ANSI_KeypadEnter */ + 0x4e, /* kVK_ANSI_KeypadMinus */ + 0x51, /* kVK_ANSI_KeypadEquals */ + 0x52, /* kVK_ANSI_Keypad0 */ + 0x53, /* kVK_ANSI_Keypad1 */ + 0x54, /* kVK_ANSI_Keypad2 */ + 0x55, /* kVK_ANSI_Keypad3 */ + 0x56, /* kVK_ANSI_Keypad4 */ + 0x57, /* kVK_ANSI_Keypad5 */ + 0x58, /* kVK_ANSI_Keypad6 */ + 0x59, /* kVK_ANSI_Keypad7 */ + 0x5b, /* kVK_ANSI_Keypad8 */ + 0x5c, /* kVK_ANSI_Keypad9 */ + 0x5f, /* kVK_JIS_KeypadComma */ + 0x00 + }; + for (int i = 0; table[i] != 0; i++) { + if (key == table[i]) { + return true; + } + } + return false; +} + +// Keyboard symbol translation table. +static const Key _osx_to_godot_table[128] = { + /* 00 */ Key::A, + /* 01 */ Key::S, + /* 02 */ Key::D, + /* 03 */ Key::F, + /* 04 */ Key::H, + /* 05 */ Key::G, + /* 06 */ Key::Z, + /* 07 */ Key::X, + /* 08 */ Key::C, + /* 09 */ Key::V, + /* 0a */ Key::SECTION, /* ISO Section */ + /* 0b */ Key::B, + /* 0c */ Key::Q, + /* 0d */ Key::W, + /* 0e */ Key::E, + /* 0f */ Key::R, + /* 10 */ Key::Y, + /* 11 */ Key::T, + /* 12 */ Key::KEY_1, + /* 13 */ Key::KEY_2, + /* 14 */ Key::KEY_3, + /* 15 */ Key::KEY_4, + /* 16 */ Key::KEY_6, + /* 17 */ Key::KEY_5, + /* 18 */ Key::EQUAL, + /* 19 */ Key::KEY_9, + /* 1a */ Key::KEY_7, + /* 1b */ Key::MINUS, + /* 1c */ Key::KEY_8, + /* 1d */ Key::KEY_0, + /* 1e */ Key::BRACERIGHT, + /* 1f */ Key::O, + /* 20 */ Key::U, + /* 21 */ Key::BRACELEFT, + /* 22 */ Key::I, + /* 23 */ Key::P, + /* 24 */ Key::ENTER, + /* 25 */ Key::L, + /* 26 */ Key::J, + /* 27 */ Key::APOSTROPHE, + /* 28 */ Key::K, + /* 29 */ Key::SEMICOLON, + /* 2a */ Key::BACKSLASH, + /* 2b */ Key::COMMA, + /* 2c */ Key::SLASH, + /* 2d */ Key::N, + /* 2e */ Key::M, + /* 2f */ Key::PERIOD, + /* 30 */ Key::TAB, + /* 31 */ Key::SPACE, + /* 32 */ Key::QUOTELEFT, + /* 33 */ Key::BACKSPACE, + /* 34 */ Key::UNKNOWN, + /* 35 */ Key::ESCAPE, + /* 36 */ Key::META, + /* 37 */ Key::META, + /* 38 */ Key::SHIFT, + /* 39 */ Key::CAPSLOCK, + /* 3a */ Key::ALT, + /* 3b */ Key::CTRL, + /* 3c */ Key::SHIFT, + /* 3d */ Key::ALT, + /* 3e */ Key::CTRL, + /* 3f */ Key::UNKNOWN, /* Function */ + /* 40 */ Key::UNKNOWN, /* F17 */ + /* 41 */ Key::KP_PERIOD, + /* 42 */ Key::UNKNOWN, + /* 43 */ Key::KP_MULTIPLY, + /* 44 */ Key::UNKNOWN, + /* 45 */ Key::KP_ADD, + /* 46 */ Key::UNKNOWN, + /* 47 */ Key::NUMLOCK, /* Really KeypadClear... */ + /* 48 */ Key::VOLUMEUP, /* VolumeUp */ + /* 49 */ Key::VOLUMEDOWN, /* VolumeDown */ + /* 4a */ Key::VOLUMEMUTE, /* Mute */ + /* 4b */ Key::KP_DIVIDE, + /* 4c */ Key::KP_ENTER, + /* 4d */ Key::UNKNOWN, + /* 4e */ Key::KP_SUBTRACT, + /* 4f */ Key::UNKNOWN, /* F18 */ + /* 50 */ Key::UNKNOWN, /* F19 */ + /* 51 */ Key::EQUAL, /* KeypadEqual */ + /* 52 */ Key::KP_0, + /* 53 */ Key::KP_1, + /* 54 */ Key::KP_2, + /* 55 */ Key::KP_3, + /* 56 */ Key::KP_4, + /* 57 */ Key::KP_5, + /* 58 */ Key::KP_6, + /* 59 */ Key::KP_7, + /* 5a */ Key::UNKNOWN, /* F20 */ + /* 5b */ Key::KP_8, + /* 5c */ Key::KP_9, + /* 5d */ Key::YEN, /* JIS Yen */ + /* 5e */ Key::UNDERSCORE, /* JIS Underscore */ + /* 5f */ Key::COMMA, /* JIS KeypadComma */ + /* 60 */ Key::F5, + /* 61 */ Key::F6, + /* 62 */ Key::F7, + /* 63 */ Key::F3, + /* 64 */ Key::F8, + /* 65 */ Key::F9, + /* 66 */ Key::UNKNOWN, /* JIS Eisu */ + /* 67 */ Key::F11, + /* 68 */ Key::UNKNOWN, /* JIS Kana */ + /* 69 */ Key::F13, + /* 6a */ Key::F16, + /* 6b */ Key::F14, + /* 6c */ Key::UNKNOWN, + /* 6d */ Key::F10, + /* 6e */ Key::MENU, + /* 6f */ Key::F12, + /* 70 */ Key::UNKNOWN, + /* 71 */ Key::F15, + /* 72 */ Key::INSERT, /* Really Help... */ + /* 73 */ Key::HOME, + /* 74 */ Key::PAGEUP, + /* 75 */ Key::KEY_DELETE, + /* 76 */ Key::F4, + /* 77 */ Key::END, + /* 78 */ Key::F2, + /* 79 */ Key::PAGEDOWN, + /* 7a */ Key::F1, + /* 7b */ Key::LEFT, + /* 7c */ Key::RIGHT, + /* 7d */ Key::DOWN, + /* 7e */ Key::UP, + /* 7f */ Key::UNKNOWN, +}; + +// Translates a OS X keycode to a Godot keycode. +Key KeyMappingOSX::translate_key(unsigned int key) { + if (key >= 128) { + return Key::UNKNOWN; + } + + return _osx_to_godot_table[key]; +} + +// Translates a Godot keycode back to a OSX keycode. +unsigned int KeyMappingOSX::unmap_key(Key key) { + for (int i = 0; i <= 126; i++) { + if (_osx_to_godot_table[i] == key) { + return i; + } + } + return 127; +} + +struct _KeyCodeMap { + UniChar kchar; + Key kcode; +}; + +static const _KeyCodeMap _keycodes[55] = { + { '`', Key::QUOTELEFT }, + { '~', Key::ASCIITILDE }, + { '0', Key::KEY_0 }, + { '1', Key::KEY_1 }, + { '2', Key::KEY_2 }, + { '3', Key::KEY_3 }, + { '4', Key::KEY_4 }, + { '5', Key::KEY_5 }, + { '6', Key::KEY_6 }, + { '7', Key::KEY_7 }, + { '8', Key::KEY_8 }, + { '9', Key::KEY_9 }, + { '-', Key::MINUS }, + { '_', Key::UNDERSCORE }, + { '=', Key::EQUAL }, + { '+', Key::PLUS }, + { 'q', Key::Q }, + { 'w', Key::W }, + { 'e', Key::E }, + { 'r', Key::R }, + { 't', Key::T }, + { 'y', Key::Y }, + { 'u', Key::U }, + { 'i', Key::I }, + { 'o', Key::O }, + { 'p', Key::P }, + { '[', Key::BRACELEFT }, + { ']', Key::BRACERIGHT }, + { '{', Key::BRACELEFT }, + { '}', Key::BRACERIGHT }, + { 'a', Key::A }, + { 's', Key::S }, + { 'd', Key::D }, + { 'f', Key::F }, + { 'g', Key::G }, + { 'h', Key::H }, + { 'j', Key::J }, + { 'k', Key::K }, + { 'l', Key::L }, + { ';', Key::SEMICOLON }, + { ':', Key::COLON }, + { '\'', Key::APOSTROPHE }, + { '\"', Key::QUOTEDBL }, + { '\\', Key::BACKSLASH }, + { '#', Key::NUMBERSIGN }, + { 'z', Key::Z }, + { 'x', Key::X }, + { 'c', Key::C }, + { 'v', Key::V }, + { 'b', Key::B }, + { 'n', Key::N }, + { 'm', Key::M }, + { ',', Key::COMMA }, + { '.', Key::PERIOD }, + { '/', Key::SLASH } +}; + +// Remap key according to current keyboard layout. +Key KeyMappingOSX::remap_key(unsigned int key, unsigned int state) { + if (is_numpad_key(key)) { + return translate_key(key); + } + + TISInputSourceRef current_keyboard = TISCopyCurrentKeyboardInputSource(); + if (!current_keyboard) { + return translate_key(key); + } + + CFDataRef layout_data = (CFDataRef)TISGetInputSourceProperty(current_keyboard, kTISPropertyUnicodeKeyLayoutData); + if (!layout_data) { + return translate_key(key); + } + + const UCKeyboardLayout *keyboard_layout = (const UCKeyboardLayout *)CFDataGetBytePtr(layout_data); + + UInt32 keys_down = 0; + UniChar chars[4]; + UniCharCount real_length; + + OSStatus err = UCKeyTranslate(keyboard_layout, + key, + kUCKeyActionDisplay, + (state >> 8) & 0xFF, + LMGetKbdType(), + kUCKeyTranslateNoDeadKeysBit, + &keys_down, + sizeof(chars) / sizeof(chars[0]), + &real_length, + chars); + + if (err != noErr) { + return translate_key(key); + } + + for (unsigned int i = 0; i < 55; i++) { + if (_keycodes[i].kchar == chars[0]) { + return _keycodes[i].kcode; + } + } + return translate_key(key); +} + +struct _KeyCodeText { + Key code; + char32_t text; +}; + +static const _KeyCodeText _native_keycodes[] = { + /* clang-format off */ + {Key::ESCAPE ,0x001B}, + {Key::TAB ,0x0009}, + {Key::BACKTAB ,0x007F}, + {Key::BACKSPACE ,0x0008}, + {Key::ENTER ,0x000D}, + {Key::INSERT ,NSInsertFunctionKey}, + {Key::KEY_DELETE ,0x007F}, + {Key::PAUSE ,NSPauseFunctionKey}, + {Key::PRINT ,NSPrintScreenFunctionKey}, + {Key::SYSREQ ,NSSysReqFunctionKey}, + {Key::CLEAR ,NSClearLineFunctionKey}, + {Key::HOME ,0x2196}, + {Key::END ,0x2198}, + {Key::LEFT ,0x001C}, + {Key::UP ,0x001E}, + {Key::RIGHT ,0x001D}, + {Key::DOWN ,0x001F}, + {Key::PAGEUP ,0x21DE}, + {Key::PAGEDOWN ,0x21DF}, + {Key::NUMLOCK ,NSClearLineFunctionKey}, + {Key::SCROLLLOCK ,NSScrollLockFunctionKey}, + {Key::F1 ,NSF1FunctionKey}, + {Key::F2 ,NSF2FunctionKey}, + {Key::F3 ,NSF3FunctionKey}, + {Key::F4 ,NSF4FunctionKey}, + {Key::F5 ,NSF5FunctionKey}, + {Key::F6 ,NSF6FunctionKey}, + {Key::F7 ,NSF7FunctionKey}, + {Key::F8 ,NSF8FunctionKey}, + {Key::F9 ,NSF9FunctionKey}, + {Key::F10 ,NSF10FunctionKey}, + {Key::F11 ,NSF11FunctionKey}, + {Key::F12 ,NSF12FunctionKey}, + {Key::F13 ,NSF13FunctionKey}, + {Key::F14 ,NSF14FunctionKey}, + {Key::F15 ,NSF15FunctionKey}, + {Key::F16 ,NSF16FunctionKey}, //* ... NSF35FunctionKey */ + {Key::MENU ,NSMenuFunctionKey}, + {Key::HELP ,NSHelpFunctionKey}, + {Key::STOP ,NSStopFunctionKey}, + {Key::LAUNCH0 ,NSUserFunctionKey}, + {Key::SPACE ,0x0020}, + {Key::EXCLAM ,'!'}, + {Key::QUOTEDBL ,'\"'}, + {Key::NUMBERSIGN ,'#'}, + {Key::DOLLAR ,'$'}, + {Key::PERCENT ,'\%'}, + {Key::AMPERSAND ,'&'}, + {Key::APOSTROPHE ,'\''}, + {Key::PARENLEFT ,'('}, + {Key::PARENRIGHT ,')'}, + {Key::ASTERISK ,'*'}, + {Key::PLUS ,'+'}, + {Key::COMMA ,','}, + {Key::MINUS ,'-'}, + {Key::PERIOD ,'.'}, + {Key::SLASH ,'/'}, + {Key::KEY_0 ,'0'}, + {Key::KEY_1 ,'1'}, + {Key::KEY_2 ,'2'}, + {Key::KEY_3 ,'3'}, + {Key::KEY_4 ,'4'}, + {Key::KEY_5 ,'5'}, + {Key::KEY_6 ,'6'}, + {Key::KEY_7 ,'7'}, + {Key::KEY_8 ,'8'}, + {Key::KEY_9 ,'9'}, + {Key::COLON ,':'}, + {Key::SEMICOLON ,';'}, + {Key::LESS ,'<'}, + {Key::EQUAL ,'='}, + {Key::GREATER ,'>'}, + {Key::QUESTION ,'?'}, + {Key::AT ,'@'}, + {Key::A ,'a'}, + {Key::B ,'b'}, + {Key::C ,'c'}, + {Key::D ,'d'}, + {Key::E ,'e'}, + {Key::F ,'f'}, + {Key::G ,'g'}, + {Key::H ,'h'}, + {Key::I ,'i'}, + {Key::J ,'j'}, + {Key::K ,'k'}, + {Key::L ,'l'}, + {Key::M ,'m'}, + {Key::N ,'n'}, + {Key::O ,'o'}, + {Key::P ,'p'}, + {Key::Q ,'q'}, + {Key::R ,'r'}, + {Key::S ,'s'}, + {Key::T ,'t'}, + {Key::U ,'u'}, + {Key::V ,'v'}, + {Key::W ,'w'}, + {Key::X ,'x'}, + {Key::Y ,'y'}, + {Key::Z ,'z'}, + {Key::BRACKETLEFT ,'['}, + {Key::BACKSLASH ,'\\'}, + {Key::BRACKETRIGHT ,']'}, + {Key::ASCIICIRCUM ,'^'}, + {Key::UNDERSCORE ,'_'}, + {Key::QUOTELEFT ,'`'}, + {Key::BRACELEFT ,'{'}, + {Key::BAR ,'|'}, + {Key::BRACERIGHT ,'}'}, + {Key::ASCIITILDE ,'~'}, + {Key::NONE ,0x0000} + /* clang-format on */ +}; + +String KeyMappingOSX::keycode_get_native_string(Key p_keycode) { + const _KeyCodeText *kct = &_native_keycodes[0]; + + while (kct->text) { + if (kct->code == p_keycode) { + return String::chr(kct->text); + } + kct++; + } + return String(); +} + +unsigned int KeyMappingOSX::keycode_get_native_mask(Key p_keycode) { + unsigned int mask = 0; + if ((p_keycode & KeyModifierMask::CTRL) != Key::NONE) { + mask |= NSEventModifierFlagControl; + } + if ((p_keycode & KeyModifierMask::ALT) != Key::NONE) { + mask |= NSEventModifierFlagOption; + } + if ((p_keycode & KeyModifierMask::SHIFT) != Key::NONE) { + mask |= NSEventModifierFlagShift; + } + if ((p_keycode & KeyModifierMask::META) != Key::NONE) { + mask |= NSEventModifierFlagCommand; + } + if ((p_keycode & KeyModifierMask::KPAD) != Key::NONE) { + mask |= NSEventModifierFlagNumericPad; + } + return mask; +} diff --git a/platform/osx/os_osx.h b/platform/osx/os_osx.h index 60dec1fe3f..5bb5b3320e 100644 --- a/platform/osx/os_osx.h +++ b/platform/osx/os_osx.h @@ -40,9 +40,7 @@ #include "servers/audio_server.h" class OS_OSX : public OS_Unix { - virtual void delete_main_loop() override; - - bool force_quit; + bool force_quit = false; JoypadOSX *joypad_osx = nullptr; @@ -55,13 +53,15 @@ class OS_OSX : public OS_Unix { CrashHandler crash_handler; - MainLoop *main_loop; + CFRunLoopObserverRef pre_wait_observer; - static void pre_wait_observer_cb(CFRunLoopObserverRef p_observer, CFRunLoopActivity p_activiy, void *p_context); + MainLoop *main_loop = nullptr; -public: String open_with_filename; + static _FORCE_INLINE_ String get_framework_executable(const String &p_path); + static void pre_wait_observer_cb(CFRunLoopObserverRef p_observer, CFRunLoopActivity p_activiy, void *p_context); + protected: virtual void initialize_core() override; virtual void initialize() override; @@ -70,8 +70,12 @@ protected: virtual void initialize_joypads() override; virtual void set_main_loop(MainLoop *p_main_loop) override; + virtual void delete_main_loop() override; public: + String get_open_with_filename() const; + void set_open_with_filename(const String &p_path); + virtual String get_name() const override; virtual void alert(const String &p_alert, const String &p_title = "ALERT!") override; @@ -89,26 +93,27 @@ public: virtual String get_system_dir(SystemDir p_dir, bool p_shared_storage = true) const override; - Error shell_open(String p_uri) override; + virtual Error shell_open(String p_uri) override; - String get_locale() const override; + virtual String get_locale() const override; virtual String get_executable_path() const override; virtual Error create_process(const String &p_path, const List<String> &p_arguments, ProcessID *r_child_id = nullptr, bool p_open_console = false) override; virtual Error create_instance(const List<String> &p_arguments, ProcessID *r_child_id = nullptr) override; - virtual String get_unique_id() const override; //++ + virtual String get_unique_id() const override; virtual bool _check_internal_feature_support(const String &p_feature) override; - void run(); - virtual void disable_crash_handler() override; virtual bool is_disable_crash_handler() const override; virtual Error move_to_trash(const String &p_path) override; + void run(); + OS_OSX(); + ~OS_OSX(); }; #endif diff --git a/platform/osx/os_osx.mm b/platform/osx/os_osx.mm index 32d0e6dd94..9288e658cf 100644 --- a/platform/osx/os_osx.mm +++ b/platform/osx/os_osx.mm @@ -31,241 +31,45 @@ #include "os_osx.h" #include "core/version_generated.gen.h" +#include "main/main.h" #include "dir_access_osx.h" #include "display_server_osx.h" -#include "main/main.h" +#include "godot_application.h" +#include "godot_application_delegate.h" +#include "osx_terminal_logger.h" #include <dlfcn.h> #include <libproc.h> #include <mach-o/dyld.h> -#include <os/log.h> - -#define DS_OSX ((DisplayServerOSX *)(DisplayServerOSX::get_singleton())) - -/*************************************************************************/ -/* GodotApplication */ -/*************************************************************************/ - -@interface GodotApplication : NSApplication -@end - -@implementation GodotApplication - -- (void)sendEvent:(NSEvent *)event { - if (DS_OSX) { - DS_OSX->_send_event(event); - } - - // From http://cocoadev.com/index.pl?GameKeyboardHandlingAlmost - // This works around an AppKit bug, where key up events while holding - // down the command key don't get sent to the key window. - if ([event type] == NSEventTypeKeyUp && ([event modifierFlags] & NSEventModifierFlagCommand)) { - [[self keyWindow] sendEvent:event]; - } else { - [super sendEvent:event]; - } -} - -@end - -/*************************************************************************/ -/* GodotApplicationDelegate */ -/*************************************************************************/ - -@interface GodotApplicationDelegate : NSObject -- (void)forceUnbundledWindowActivationHackStep1; -- (void)forceUnbundledWindowActivationHackStep2; -- (void)forceUnbundledWindowActivationHackStep3; -@end - -@implementation GodotApplicationDelegate - -- (void)forceUnbundledWindowActivationHackStep1 { - // Step 1: Switch focus to macOS SystemUIServer process. - // Required to perform step 2, TransformProcessType will fail if app is already the in focus. - for (NSRunningApplication *app in [NSRunningApplication runningApplicationsWithBundleIdentifier:@"com.apple.systemuiserver"]) { - [app activateWithOptions:NSApplicationActivateIgnoringOtherApps]; - break; - } - [self performSelector:@selector(forceUnbundledWindowActivationHackStep2) - withObject:nil - afterDelay:0.02]; -} - -- (void)forceUnbundledWindowActivationHackStep2 { - // Step 2: Register app as foreground process. - ProcessSerialNumber psn = { 0, kCurrentProcess }; - (void)TransformProcessType(&psn, kProcessTransformToForegroundApplication); - [self performSelector:@selector(forceUnbundledWindowActivationHackStep3) withObject:nil afterDelay:0.02]; -} - -- (void)forceUnbundledWindowActivationHackStep3 { - // Step 3: Switch focus back to app window. - [[NSRunningApplication currentApplication] activateWithOptions:NSApplicationActivateIgnoringOtherApps]; -} - -- (void)applicationDidFinishLaunching:(NSNotification *)notice { - NSString *nsappname = [[[NSBundle mainBundle] infoDictionary] objectForKey:@"CFBundleName"]; - if (nsappname == nil || isatty(STDOUT_FILENO) || isatty(STDIN_FILENO) || isatty(STDERR_FILENO)) { - // If the executable is started from terminal or is not bundled, macOS WindowServer won't register and activate app window correctly (menu and title bar are grayed out and input ignored). - [self performSelector:@selector(forceUnbundledWindowActivationHackStep1) withObject:nil afterDelay:0.02]; - } -} - -- (void)applicationDidResignActive:(NSNotification *)notification { - if (OS::get_singleton()->get_main_loop()) { - OS::get_singleton()->get_main_loop()->notification(MainLoop::NOTIFICATION_APPLICATION_FOCUS_OUT); - } -} -- (void)applicationDidBecomeActive:(NSNotification *)notification { - if (OS::get_singleton()->get_main_loop()) { - OS::get_singleton()->get_main_loop()->notification(MainLoop::NOTIFICATION_APPLICATION_FOCUS_IN); - } -} - -- (void)globalMenuCallback:(id)sender { - if (DS_OSX) { - return DS_OSX->_menu_callback(sender); - } -} - -- (NSMenu *)applicationDockMenu:(NSApplication *)sender { - if (DS_OSX) { - return DS_OSX->_get_dock_menu(); +_FORCE_INLINE_ String OS_OSX::get_framework_executable(const String &p_path) { + // Append framework executable name, or return as is if p_path is not a framework. + DirAccessRef da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM); + if (da->dir_exists(p_path) && da->file_exists(p_path.plus_file(p_path.get_file().get_basename()))) { + return p_path.plus_file(p_path.get_file().get_basename()); } else { - return nullptr; - } -} - -- (BOOL)application:(NSApplication *)sender openFile:(NSString *)filename { - // Note: may be called called before main loop init! - char *utfs = strdup([filename UTF8String]); - ((OS_OSX *)OS_OSX::get_singleton())->open_with_filename.parse_utf8(utfs); - free(utfs); - -#ifdef TOOLS_ENABLED - // Open new instance - if (OS_OSX::get_singleton()->get_main_loop()) { - List<String> args; - args.push_back(((OS_OSX *)OS_OSX::get_singleton())->open_with_filename); - String exec = OS_OSX::get_singleton()->get_executable_path(); - OS_OSX::get_singleton()->create_process(exec, args); - } -#endif - return YES; -} - -- (NSApplicationTerminateReply)applicationShouldTerminate:(NSApplication *)sender { - if (DS_OSX) { - DS_OSX->_send_window_event(DS_OSX->windows[DisplayServerOSX::MAIN_WINDOW_ID], DisplayServerOSX::WINDOW_EVENT_CLOSE_REQUEST); - } - return NSTerminateCancel; -} - -- (void)showAbout:(id)sender { - if (OS_OSX::get_singleton()->get_main_loop()) { - OS_OSX::get_singleton()->get_main_loop()->notification(MainLoop::NOTIFICATION_WM_ABOUT); + return p_path; } } -@end - -/*************************************************************************/ -/* OSXTerminalLogger */ -/*************************************************************************/ - -class OSXTerminalLogger : public StdLogger { -public: - virtual void log_error(const char *p_function, const char *p_file, int p_line, const char *p_code, const char *p_rationale, bool p_editor_notify = false, ErrorType p_type = ERR_ERROR) { - if (!should_log(true)) { - return; - } - - const char *err_details; - if (p_rationale && p_rationale[0]) - err_details = p_rationale; - else - err_details = p_code; - - switch (p_type) { - case ERR_WARNING: - os_log_info(OS_LOG_DEFAULT, - "WARNING: %{public}s\nat: %{public}s (%{public}s:%i)", - err_details, p_function, p_file, p_line); - logf_error("\E[1;33mWARNING:\E[0;93m %s\n", err_details); - logf_error("\E[0;90m at: %s (%s:%i)\E[0m\n", p_function, p_file, p_line); - break; - case ERR_SCRIPT: - os_log_error(OS_LOG_DEFAULT, - "SCRIPT ERROR: %{public}s\nat: %{public}s (%{public}s:%i)", - err_details, p_function, p_file, p_line); - logf_error("\E[1;35mSCRIPT ERROR:\E[0;95m %s\n", err_details); - logf_error("\E[0;90m at: %s (%s:%i)\E[0m\n", p_function, p_file, p_line); - break; - case ERR_SHADER: - os_log_error(OS_LOG_DEFAULT, - "SHADER ERROR: %{public}s\nat: %{public}s (%{public}s:%i)", - err_details, p_function, p_file, p_line); - logf_error("\E[1;36mSHADER ERROR:\E[0;96m %s\n", err_details); - logf_error("\E[0;90m at: %s (%s:%i)\E[0m\n", p_function, p_file, p_line); - break; - case ERR_ERROR: - default: - os_log_error(OS_LOG_DEFAULT, - "ERROR: %{public}s\nat: %{public}s (%{public}s:%i)", - err_details, p_function, p_file, p_line); - logf_error("\E[1;31mERROR:\E[0;91m %s\n", err_details); - logf_error("\E[0;90m at: %s (%s:%i)\E[0m\n", p_function, p_file, p_line); - break; - } - } -}; - -/*************************************************************************/ -/* OS_OSX */ -/*************************************************************************/ - -String OS_OSX::get_unique_id() const { - static String serial_number; - - if (serial_number.is_empty()) { - io_service_t platformExpert = IOServiceGetMatchingService(kIOMasterPortDefault, IOServiceMatching("IOPlatformExpertDevice")); - CFStringRef serialNumberAsCFString = nullptr; - if (platformExpert) { - serialNumberAsCFString = (CFStringRef)IORegistryEntryCreateCFProperty(platformExpert, CFSTR(kIOPlatformSerialNumberKey), kCFAllocatorDefault, 0); - IOObjectRelease(platformExpert); - } +void OS_OSX::pre_wait_observer_cb(CFRunLoopObserverRef p_observer, CFRunLoopActivity p_activiy, void *p_context) { + // Prevent main loop from sleeping and redraw window during resize / modal popups. - NSString *serialNumberAsNSString = nil; - if (serialNumberAsCFString) { - serialNumberAsNSString = [NSString stringWithString:(NSString *)serialNumberAsCFString]; - CFRelease(serialNumberAsCFString); + if (get_singleton()->get_main_loop()) { + Main::force_redraw(); + if (!Main::is_iterating()) { // Avoid cyclic loop. + Main::iteration(); } - - serial_number = [serialNumberAsNSString UTF8String]; } - return serial_number; + CFRunLoopWakeUp(CFRunLoopGetCurrent()); // Prevent main loop from sleeping. } -void OS_OSX::alert(const String &p_alert, const String &p_title) { - NSAlert *window = [[NSAlert alloc] init]; - NSString *ns_title = [NSString stringWithUTF8String:p_title.utf8().get_data()]; - NSString *ns_alert = [NSString stringWithUTF8String:p_alert.utf8().get_data()]; - - [window addButtonWithTitle:@"OK"]; - [window setMessageText:ns_title]; - [window setInformativeText:ns_alert]; - [window setAlertStyle:NSAlertStyleWarning]; +void OS_OSX::initialize() { + crash_handler.initialize(); - id key_window = [[NSApplication sharedApplication] keyWindow]; - [window runModal]; - [window release]; - if (key_window) { - [key_window makeKeyAndOrderFront:nil]; - } + initialize_core(); } void OS_OSX::initialize_core() { @@ -276,17 +80,6 @@ void OS_OSX::initialize_core() { DirAccess::make_default<DirAccessOSX>(DirAccess::ACCESS_FILESYSTEM); } -void OS_OSX::initialize_joypads() { - joypad_osx = memnew(JoypadOSX(Input::get_singleton())); -} - -void OS_OSX::initialize() { - crash_handler.initialize(); - - initialize_core(); - //ensure_user_data_dir(); -} - void OS_OSX::finalize() { #ifdef COREMIDI_ENABLED midi_driver.close(); @@ -299,42 +92,63 @@ void OS_OSX::finalize() { } } +void OS_OSX::initialize_joypads() { + joypad_osx = memnew(JoypadOSX(Input::get_singleton())); +} + void OS_OSX::set_main_loop(MainLoop *p_main_loop) { main_loop = p_main_loop; } void OS_OSX::delete_main_loop() { - if (!main_loop) + if (!main_loop) { return; + } + memdelete(main_loop); main_loop = nullptr; } +String OS_OSX::get_open_with_filename() const { + return open_with_filename; +} + +void OS_OSX::set_open_with_filename(const String &p_path) { + open_with_filename = p_path; +} + String OS_OSX::get_name() const { return "macOS"; } -_FORCE_INLINE_ String _get_framework_executable(const String p_path) { - // Append framework executable name, or return as is if p_path is not a framework. - DirAccessRef da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM); - if (da->dir_exists(p_path) && da->file_exists(p_path.plus_file(p_path.get_file().get_basename()))) { - return p_path.plus_file(p_path.get_file().get_basename()); - } else { - return p_path; +void OS_OSX::alert(const String &p_alert, const String &p_title) { + NSAlert *window = [[NSAlert alloc] init]; + NSString *ns_title = [NSString stringWithUTF8String:p_title.utf8().get_data()]; + NSString *ns_alert = [NSString stringWithUTF8String:p_alert.utf8().get_data()]; + + [window addButtonWithTitle:@"OK"]; + [window setMessageText:ns_title]; + [window setInformativeText:ns_alert]; + [window setAlertStyle:NSAlertStyleWarning]; + + id key_window = [[NSApplication sharedApplication] keyWindow]; + [window runModal]; + if (key_window) { + [key_window makeKeyAndOrderFront:nil]; } } Error OS_OSX::open_dynamic_library(const String p_path, void *&p_library_handle, bool p_also_set_library_path) { - String path = _get_framework_executable(p_path); + String path = get_framework_executable(p_path); if (!FileAccess::exists(path)) { - // This code exists so gdnative can load .dylib files from within the executable path. - path = _get_framework_executable(get_executable_path().get_base_dir().plus_file(p_path.get_file())); + // Load .dylib or framework from within the executable path. + path = get_framework_executable(get_executable_path().get_base_dir().plus_file(p_path.get_file())); } if (!FileAccess::exists(path)) { - // This code exists so gdnative can load .dylib files from a standard macOS location. - path = _get_framework_executable(get_executable_path().get_base_dir().plus_file("../Frameworks").plus_file(p_path.get_file())); + // Load .dylib or framework from a standard macOS location. + path = get_framework_executable(get_executable_path().get_base_dir().plus_file("../Frameworks").plus_file(p_path.get_file())); } p_library_handle = dlopen(path.utf8().get_data(), RTLD_NOW); @@ -393,8 +207,8 @@ String OS_OSX::get_bundle_resource_dir() const { NSBundle *main = [NSBundle mainBundle]; if (main) { - NSString *resourcePath = [main resourcePath]; - ret.parse_utf8([resourcePath UTF8String]); + NSString *resource_path = [main resourcePath]; + ret.parse_utf8([resource_path UTF8String]); } return ret; } @@ -404,9 +218,9 @@ String OS_OSX::get_bundle_icon_path() const { NSBundle *main = [NSBundle mainBundle]; if (main) { - NSString *iconPath = [[main infoDictionary] objectForKey:@"CFBundleIconFile"]; - if (iconPath) { - ret.parse_utf8([iconPath UTF8String]); + NSString *icon_path = [[main infoDictionary] objectForKey:@"CFBundleIconFile"]; + if (icon_path) { + ret.parse_utf8([icon_path UTF8String]); } } return ret; @@ -449,9 +263,7 @@ String OS_OSX::get_system_dir(SystemDir p_dir, bool p_shared_storage) const { if (found) { NSArray *paths = NSSearchPathForDirectoriesInDomains(id, NSUserDomainMask, YES); if (paths && [paths count] >= 1) { - char *utfs = strdup([[paths firstObject] UTF8String]); - ret.parse_utf8(utfs); - free(utfs); + ret.parse_utf8([[paths firstObject] UTF8String]); } } @@ -475,12 +287,9 @@ String OS_OSX::get_locale() const { } String OS_OSX::get_executable_path() const { - int ret; - pid_t pid; char pathbuf[PROC_PIDPATHINFO_MAXSIZE]; - - pid = getpid(); - ret = proc_pidpath(pid, pathbuf, sizeof(pathbuf)); + int pid = getpid(); + pid_t ret = proc_pidpath(pid, pathbuf, sizeof(pathbuf)); if (ret <= 0) { return OS::get_executable_path(); } else { @@ -491,18 +300,6 @@ String OS_OSX::get_executable_path() const { } } -Error OS_OSX::create_instance(const List<String> &p_arguments, ProcessID *r_child_id) { - // If executable is bundled, always execute editor instances as an app bundle to ensure app window is registered and activated correctly. - NSString *nsappname = [[[NSBundle mainBundle] infoDictionary] objectForKey:@"CFBundleName"]; - if (nsappname != nil) { - String path; - path.parse_utf8([[[NSBundle mainBundle] bundlePath] UTF8String]); - return create_process(path, p_arguments, r_child_id, false); - } else { - return create_process(get_executable_path(), p_arguments, r_child_id, false); - } -} - Error OS_OSX::create_process(const String &p_path, const List<String> &p_arguments, ProcessID *r_child_id, bool p_open_console) { if (@available(macOS 10.15, *)) { // Use NSWorkspace if path is an .app bundle. @@ -532,7 +329,6 @@ Error OS_OSX::create_process(const String &p_path, const List<String> &p_argumen dispatch_semaphore_signal(lock); }]; dispatch_semaphore_wait(lock, dispatch_time(DISPATCH_TIME_NOW, 20000000000)); // 20 sec timeout, wait for app to launch. - dispatch_release(lock); if (err == OK) { if (r_child_id) { @@ -549,17 +345,66 @@ Error OS_OSX::create_process(const String &p_path, const List<String> &p_argumen } } -void OS_OSX::pre_wait_observer_cb(CFRunLoopObserverRef p_observer, CFRunLoopActivity p_activiy, void *p_context) { - // Prevent main loop from sleeping and redraw window during resize / modal popups. +Error OS_OSX::create_instance(const List<String> &p_arguments, ProcessID *r_child_id) { + // If executable is bundled, always execute editor instances as an app bundle to ensure app window is registered and activated correctly. + NSString *nsappname = [[[NSBundle mainBundle] infoDictionary] objectForKey:@"CFBundleName"]; + if (nsappname != nil) { + String path; + path.parse_utf8([[[NSBundle mainBundle] bundlePath] UTF8String]); + return create_process(path, p_arguments, r_child_id, false); + } else { + return create_process(get_executable_path(), p_arguments, r_child_id, false); + } +} - if (get_singleton()->get_main_loop()) { - Main::force_redraw(); - if (!Main::is_iterating()) { // Avoid cyclic loop. - Main::iteration(); +String OS_OSX::get_unique_id() const { + static String serial_number; + + if (serial_number.is_empty()) { + io_service_t platform_expert = IOServiceGetMatchingService(kIOMasterPortDefault, IOServiceMatching("IOPlatformExpertDevice")); + CFStringRef serial_number_cf_string = nullptr; + if (platform_expert) { + serial_number_cf_string = (CFStringRef)IORegistryEntryCreateCFProperty(platform_expert, CFSTR(kIOPlatformSerialNumberKey), kCFAllocatorDefault, 0); + IOObjectRelease(platform_expert); + } + + NSString *serial_number_ns_string = nil; + if (serial_number_cf_string) { + serial_number_ns_string = [NSString stringWithString:(__bridge NSString *)serial_number_cf_string]; + CFRelease(serial_number_cf_string); + } + + if (serial_number_ns_string) { + serial_number.parse_utf8([serial_number_ns_string UTF8String]); } } - CFRunLoopWakeUp(CFRunLoopGetCurrent()); // Prevent main loop from sleeping. + return serial_number; +} + +bool OS_OSX::_check_internal_feature_support(const String &p_feature) { + return p_feature == "pc"; +} + +void OS_OSX::disable_crash_handler() { + crash_handler.disable(); +} + +bool OS_OSX::is_disable_crash_handler() const { + return crash_handler.is_disabled(); +} + +Error OS_OSX::move_to_trash(const String &p_path) { + NSFileManager *fm = [NSFileManager defaultManager]; + NSURL *url = [NSURL fileURLWithPath:@(p_path.utf8().get_data())]; + NSError *err; + + if (![fm trashItemAtURL:url resultingItemURL:nil error:&err]) { + ERR_PRINT("trashItemAtURL error: " + String::utf8(err.localizedDescription.UTF8String)); + return FAILED; + } + + return OK; } void OS_OSX::run() { @@ -571,14 +416,11 @@ void OS_OSX::run() { main_loop->initialize(); - CFRunLoopObserverRef pre_wait_observer = CFRunLoopObserverCreate(kCFAllocatorDefault, kCFRunLoopBeforeWaiting, true, 0, &pre_wait_observer_cb, nullptr); - CFRunLoopAddObserver(CFRunLoopGetCurrent(), pre_wait_observer, kCFRunLoopCommonModes); - bool quit = false; while (!force_quit && !quit) { @try { if (DisplayServer::get_singleton()) { - DisplayServer::get_singleton()->process_events(); // get rid of pending events + DisplayServer::get_singleton()->process_events(); // Get rid of pending events. } joypad_osx->process_joypads(); @@ -590,25 +432,9 @@ void OS_OSX::run() { } }; - CFRunLoopRemoveObserver(CFRunLoopGetCurrent(), pre_wait_observer, kCFRunLoopCommonModes); - CFRelease(pre_wait_observer); - main_loop->finalize(); } -Error OS_OSX::move_to_trash(const String &p_path) { - NSFileManager *fm = [NSFileManager defaultManager]; - NSURL *url = [NSURL fileURLWithPath:@(p_path.utf8().get_data())]; - NSError *err; - - if (![fm trashItemAtURL:url resultingItemURL:nil error:&err]) { - ERR_PRINT("trashItemAtURL error: " + String::utf8(err.localizedDescription.UTF8String)); - return FAILED; - } - - return OK; -} - OS_OSX::OS_OSX() { main_loop = nullptr; force_quit = false; @@ -623,17 +449,17 @@ OS_OSX::OS_OSX() { DisplayServerOSX::register_osx_driver(); - // Implicitly create shared NSApplication instance + // Implicitly create shared NSApplication instance. [GodotApplication sharedApplication]; - // In case we are unbundled, make us a proper UI application + // In case we are unbundled, make us a proper UI application. [NSApp setActivationPolicy:NSApplicationActivationPolicyRegular]; // Menu bar setup must go between sharedApplication above and // finishLaunching below, in order to properly emulate the behavior - // of NSApplicationMain + // of NSApplicationMain. - NSMenu *main_menu = [[[NSMenu alloc] initWithTitle:@""] autorelease]; + NSMenu *main_menu = [[NSMenu alloc] initWithTitle:@""]; [NSApp setMainMenu:main_menu]; [NSApp finishLaunching]; @@ -641,7 +467,10 @@ OS_OSX::OS_OSX() { ERR_FAIL_COND(!delegate); [NSApp setDelegate:delegate]; - //process application:openFile: event + pre_wait_observer = CFRunLoopObserverCreate(kCFAllocatorDefault, kCFRunLoopBeforeWaiting, true, 0, &pre_wait_observer_cb, nullptr); + CFRunLoopAddObserver(CFRunLoopGetCurrent(), pre_wait_observer, kCFRunLoopCommonModes); + + // Process application:openFile: event. while (true) { NSEvent *event = [NSApp nextEventMatchingMask:NSEventMaskAny @@ -659,14 +488,7 @@ OS_OSX::OS_OSX() { [NSApp activateIgnoringOtherApps:YES]; } -bool OS_OSX::_check_internal_feature_support(const String &p_feature) { - return p_feature == "pc"; -} - -void OS_OSX::disable_crash_handler() { - crash_handler.disable(); -} - -bool OS_OSX::is_disable_crash_handler() const { - return crash_handler.is_disabled(); +OS_OSX::~OS_OSX() { + CFRunLoopRemoveObserver(CFRunLoopGetCurrent(), pre_wait_observer, kCFRunLoopCommonModes); + CFRelease(pre_wait_observer); } diff --git a/platform/osx/osx_terminal_logger.h b/platform/osx/osx_terminal_logger.h new file mode 100644 index 0000000000..8413509c4b --- /dev/null +++ b/platform/osx/osx_terminal_logger.h @@ -0,0 +1,44 @@ +/*************************************************************************/ +/* osx_terminal_logger.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef OSX_TERMINAL_LOGGER_H +#define OSX_TERMINAL_LOGGER_H + +#ifdef OSX_ENABLED + +#include "core/io/logger.h" + +class OSXTerminalLogger : public StdLogger { +public: + virtual void log_error(const char *p_function, const char *p_file, int p_line, const char *p_code, const char *p_rationale, bool p_editor_notify = false, ErrorType p_type = ERR_ERROR) override; +}; + +#endif // OSX_ENABLED +#endif // OSX_TERMINAL_LOGGER_H diff --git a/platform/osx/osx_terminal_logger.mm b/platform/osx/osx_terminal_logger.mm new file mode 100644 index 0000000000..c1dca111a7 --- /dev/null +++ b/platform/osx/osx_terminal_logger.mm @@ -0,0 +1,81 @@ +/*************************************************************************/ +/* osx_terminal_logger.mm */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "osx_terminal_logger.h" + +#ifdef OSX_ENABLED + +#include <os/log.h> + +void OSXTerminalLogger::log_error(const char *p_function, const char *p_file, int p_line, const char *p_code, const char *p_rationale, bool p_editor_notify, ErrorType p_type) { + if (!should_log(true)) { + return; + } + + const char *err_details; + if (p_rationale && p_rationale[0]) + err_details = p_rationale; + else + err_details = p_code; + + switch (p_type) { + case ERR_WARNING: + os_log_info(OS_LOG_DEFAULT, + "WARNING: %{public}s\nat: %{public}s (%{public}s:%i)", + err_details, p_function, p_file, p_line); + logf_error("\E[1;33mWARNING:\E[0;93m %s\n", err_details); + logf_error("\E[0;90m at: %s (%s:%i)\E[0m\n", p_function, p_file, p_line); + break; + case ERR_SCRIPT: + os_log_error(OS_LOG_DEFAULT, + "SCRIPT ERROR: %{public}s\nat: %{public}s (%{public}s:%i)", + err_details, p_function, p_file, p_line); + logf_error("\E[1;35mSCRIPT ERROR:\E[0;95m %s\n", err_details); + logf_error("\E[0;90m at: %s (%s:%i)\E[0m\n", p_function, p_file, p_line); + break; + case ERR_SHADER: + os_log_error(OS_LOG_DEFAULT, + "SHADER ERROR: %{public}s\nat: %{public}s (%{public}s:%i)", + err_details, p_function, p_file, p_line); + logf_error("\E[1;36mSHADER ERROR:\E[0;96m %s\n", err_details); + logf_error("\E[0;90m at: %s (%s:%i)\E[0m\n", p_function, p_file, p_line); + break; + case ERR_ERROR: + default: + os_log_error(OS_LOG_DEFAULT, + "ERROR: %{public}s\nat: %{public}s (%{public}s:%i)", + err_details, p_function, p_file, p_line); + logf_error("\E[1;31mERROR:\E[0;91m %s\n", err_details); + logf_error("\E[0;90m at: %s (%s:%i)\E[0m\n", p_function, p_file, p_line); + break; + } +} + +#endif // OSX_ENABLED diff --git a/platform/osx/vulkan_context_osx.mm b/platform/osx/vulkan_context_osx.mm index f32fab1eee..bdabc24c28 100644 --- a/platform/osx/vulkan_context_osx.mm +++ b/platform/osx/vulkan_context_osx.mm @@ -44,7 +44,7 @@ Error VulkanContextOSX::window_create(DisplayServer::WindowID p_window_id, Displ createInfo.sType = VK_STRUCTURE_TYPE_MACOS_SURFACE_CREATE_INFO_MVK; createInfo.pNext = nullptr; createInfo.flags = 0; - createInfo.pView = p_window; + createInfo.pView = (__bridge const void *)p_window; VkSurfaceKHR surface; VkResult err = vkCreateMacOSSurfaceMVK(get_instance(), &createInfo, nullptr, &surface); diff --git a/platform/windows/crash_handler_windows.cpp b/platform/windows/crash_handler_windows.cpp index 71e9d9acbd..5064f6b97f 100644 --- a/platform/windows/crash_handler_windows.cpp +++ b/platform/windows/crash_handler_windows.cpp @@ -33,7 +33,6 @@ #include "core/config/project_settings.h" #include "core/os/os.h" #include "core/version.h" -#include "core/version_hash.gen.h" #include "main/main.h" #ifdef CRASH_HANDLER_EXCEPTION @@ -179,10 +178,10 @@ DWORD CrashHandlerException(EXCEPTION_POINTERS *ep) { } // Print the engine version just before, so that people are reminded to include the version in backtrace reports. - if (String(VERSION_HASH).length() != 0) { - fprintf(stderr, "Engine version: " VERSION_FULL_NAME " (" VERSION_HASH ")\n"); + if (String(VERSION_HASH).is_empty()) { + fprintf(stderr, "Engine version: %s\n", VERSION_FULL_NAME); } else { - fprintf(stderr, "Engine version: " VERSION_FULL_NAME "\n"); + fprintf(stderr, "Engine version: %s (%s)\n", VERSION_FULL_NAME, VERSION_HASH); } fprintf(stderr, "Dumping the backtrace. %s\n", msg.utf8().get_data()); diff --git a/platform/windows/display_server_windows.cpp b/platform/windows/display_server_windows.cpp index b340129a16..20268b3f6a 100644 --- a/platform/windows/display_server_windows.cpp +++ b/platform/windows/display_server_windows.cpp @@ -546,6 +546,15 @@ DisplayServer::WindowID DisplayServerWindows::create_sub_window(WindowMode p_mod wd.no_focus = true; } + // Inherit icons from MAIN_WINDOW for all sub windows. + HICON mainwindow_icon = (HICON)SendMessage(windows[MAIN_WINDOW_ID].hWnd, WM_GETICON, ICON_SMALL, 0); + if (mainwindow_icon) { + SendMessage(windows[window_id].hWnd, WM_SETICON, ICON_SMALL, (LPARAM)mainwindow_icon); + } + mainwindow_icon = (HICON)SendMessage(windows[MAIN_WINDOW_ID].hWnd, WM_GETICON, ICON_BIG, 0); + if (mainwindow_icon) { + SendMessage(windows[window_id].hWnd, WM_SETICON, ICON_BIG, (LPARAM)mainwindow_icon); + } return window_id; } @@ -2701,12 +2710,17 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA case WM_WINDOWPOSCHANGED: { Rect2i window_client_rect; + Rect2i window_rect; { RECT rect; GetClientRect(hWnd, &rect); ClientToScreen(hWnd, (POINT *)&rect.left); ClientToScreen(hWnd, (POINT *)&rect.right); window_client_rect = Rect2i(rect.left, rect.top, rect.right - rect.left, rect.bottom - rect.top); + + RECT wrect; + GetWindowRect(hWnd, &wrect); + window_rect = Rect2i(wrect.left, wrect.top, wrect.right - wrect.left, wrect.bottom - wrect.top); } WINDOWPOS *window_pos_params = (WINDOWPOS *)lParam; @@ -2726,7 +2740,7 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA window.minimized = true; } else if (IsZoomed(hWnd)) { window.maximized = true; - } else if (window_client_rect.position == screen_position && window_client_rect.size == screen_size) { + } else if (window_rect.position == screen_position && window_rect.size == screen_size) { window.fullscreen = true; } diff --git a/scene/2d/navigation_region_2d.cpp b/scene/2d/navigation_region_2d.cpp index 4bead978f1..e685ad8f67 100644 --- a/scene/2d/navigation_region_2d.cpp +++ b/scene/2d/navigation_region_2d.cpp @@ -104,8 +104,8 @@ void NavigationPolygon::_set_polygons(const TypedArray<Vector<int32_t>> &p_array } } -Array NavigationPolygon::_get_polygons() const { - Array ret; +TypedArray<Vector<int32_t>> NavigationPolygon::_get_polygons() const { + TypedArray<Vector<int32_t>> ret; ret.resize(polygons.size()); for (int i = 0; i < ret.size(); i++) { ret[i] = polygons[i].indices; @@ -122,8 +122,8 @@ void NavigationPolygon::_set_outlines(const TypedArray<Vector<Vector2>> &p_array rect_cache_dirty = true; } -Array NavigationPolygon::_get_outlines() const { - Array ret; +TypedArray<Vector<Vector2>> NavigationPolygon::_get_outlines() const { + TypedArray<Vector<Vector2>> ret; ret.resize(outlines.size()); for (int i = 0; i < ret.size(); i++) { ret[i] = outlines[i]; diff --git a/scene/2d/navigation_region_2d.h b/scene/2d/navigation_region_2d.h index 012debb584..487a578401 100644 --- a/scene/2d/navigation_region_2d.h +++ b/scene/2d/navigation_region_2d.h @@ -55,10 +55,10 @@ protected: static void _bind_methods(); void _set_polygons(const TypedArray<Vector<int32_t>> &p_array); - Array _get_polygons() const; + TypedArray<Vector<int32_t>> _get_polygons() const; void _set_outlines(const TypedArray<Vector<Vector2>> &p_array); - Array _get_outlines() const; + TypedArray<Vector<Vector2>> _get_outlines() const; public: #ifdef TOOLS_ENABLED diff --git a/scene/2d/ray_cast_2d.cpp b/scene/2d/ray_cast_2d.cpp index 9521667854..51b3e676f9 100644 --- a/scene/2d/ray_cast_2d.cpp +++ b/scene/2d/ray_cast_2d.cpp @@ -279,6 +279,13 @@ void RayCast2D::remove_exception(const CollisionObject2D *p_node) { void RayCast2D::clear_exceptions() { exclude.clear(); + + if (exclude_parent_body && is_inside_tree()) { + CollisionObject2D *parent = Object::cast_to<CollisionObject2D>(get_parent()); + if (parent) { + exclude.insert(parent->get_rid()); + } + } } void RayCast2D::set_collide_with_areas(bool p_enabled) { diff --git a/scene/3d/occluder_instance_3d.cpp b/scene/3d/occluder_instance_3d.cpp index e0e2eae4a5..0277171922 100644 --- a/scene/3d/occluder_instance_3d.cpp +++ b/scene/3d/occluder_instance_3d.cpp @@ -30,41 +30,24 @@ #include "occluder_instance_3d.h" #include "core/core_string_names.h" +#include "core/math/geometry_2d.h" +#include "core/math/triangulate.h" +#include "scene/3d/importer_mesh_instance_3d.h" #include "scene/3d/mesh_instance_3d.h" +#include "scene/resources/importer_mesh.h" +#include "scene/resources/surface_tool.h" + +#ifdef TOOLS_ENABLED +#include "editor/editor_node.h" +#endif RID Occluder3D::get_rid() const { - if (!occluder.is_valid()) { - occluder = RS::get_singleton()->occluder_create(); - RS::get_singleton()->occluder_set_mesh(occluder, vertices, indices); - } return occluder; } -void Occluder3D::set_vertices(PackedVector3Array p_vertices) { - vertices = p_vertices; - if (occluder.is_valid()) { - RS::get_singleton()->occluder_set_mesh(occluder, vertices, indices); - } - _update_changes(); -} - -PackedVector3Array Occluder3D::get_vertices() const { - return vertices; -} - -void Occluder3D::set_indices(PackedInt32Array p_indices) { - indices = p_indices; - if (occluder.is_valid()) { - RS::get_singleton()->occluder_set_mesh(occluder, vertices, indices); - } - _update_changes(); -} +void Occluder3D::_update() { + _update_arrays(vertices, indices); -PackedInt32Array Occluder3D::get_indices() const { - return indices; -} - -void Occluder3D::_update_changes() { aabb = AABB(); const Vector3 *ptr = vertices.ptr(); @@ -75,9 +58,18 @@ void Occluder3D::_update_changes() { debug_lines.clear(); debug_mesh.unref(); + RS::get_singleton()->occluder_set_mesh(occluder, vertices, indices); emit_changed(); } +PackedVector3Array Occluder3D::get_vertices() const { + return vertices; +} + +PackedInt32Array Occluder3D::get_indices() const { + return indices; +} + Vector<Vector3> Occluder3D::get_debug_lines() const { if (!debug_lines.is_empty()) { return debug_lines; @@ -87,14 +79,18 @@ Vector<Vector3> Occluder3D::get_debug_lines() const { return Vector<Vector3>(); } + const Vector3 *vertices_ptr = vertices.ptr(); + debug_lines.resize(indices.size() / 3 * 6); + Vector3 *line_ptr = debug_lines.ptrw(); + int line_i = 0; for (int i = 0; i < indices.size() / 3; i++) { for (int j = 0; j < 3; j++) { int a = indices[i * 3 + j]; int b = indices[i * 3 + (j + 1) % 3]; ERR_FAIL_INDEX_V_MSG(a, vertices.size(), Vector<Vector3>(), "Occluder indices are out of range."); ERR_FAIL_INDEX_V_MSG(b, vertices.size(), Vector<Vector3>(), "Occluder indices are out of range."); - debug_lines.push_back(vertices[a]); - debug_lines.push_back(vertices[b]); + line_ptr[line_i++] = vertices_ptr[a]; + line_ptr[line_i++] = vertices_ptr[b]; } } return debug_lines; @@ -105,7 +101,7 @@ Ref<ArrayMesh> Occluder3D::get_debug_mesh() const { return debug_mesh; } - if (indices.size() % 3 != 0) { + if (vertices.is_empty() || indices.is_empty() || indices.size() % 3 != 0) { return debug_mesh; } @@ -123,18 +119,17 @@ AABB Occluder3D::get_aabb() const { return aabb; } -void Occluder3D::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_vertices", "vertices"), &Occluder3D::set_vertices); - ClassDB::bind_method(D_METHOD("get_vertices"), &Occluder3D::get_vertices); - - ClassDB::bind_method(D_METHOD("set_indices", "indices"), &Occluder3D::set_indices); - ClassDB::bind_method(D_METHOD("get_indices"), &Occluder3D::get_indices); +void Occluder3D::_notification(int p_what) { + if (p_what == NOTIFICATION_POSTINITIALIZE) { + _update(); + } +} - ADD_PROPERTY(PropertyInfo(Variant::PACKED_VECTOR3_ARRAY, "vertices", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_vertices", "get_vertices"); - ADD_PROPERTY(PropertyInfo(Variant::PACKED_INT32_ARRAY, "indices", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_indices", "get_indices"); +void Occluder3D::_bind_methods() { } Occluder3D::Occluder3D() { + occluder = RS::get_singleton()->occluder_create(); } Occluder3D::~Occluder3D() { @@ -142,6 +137,291 @@ Occluder3D::~Occluder3D() { RS::get_singleton()->free(occluder); } } + +///////////////////////////////////////////////// + +void ArrayOccluder3D::set_arrays(PackedVector3Array p_vertices, PackedInt32Array p_indices) { + vertices = p_vertices; + indices = p_indices; + _update(); +} + +void ArrayOccluder3D::set_vertices(PackedVector3Array p_vertices) { + vertices = p_vertices; + _update(); +} + +void ArrayOccluder3D::set_indices(PackedInt32Array p_indices) { + indices = p_indices; + _update(); +} + +void ArrayOccluder3D::_update_arrays(PackedVector3Array &r_vertices, PackedInt32Array &r_indices) { + r_vertices = vertices; + r_indices = indices; +} + +void ArrayOccluder3D::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_arrays", "vertices", "indices"), &ArrayOccluder3D::set_arrays); + + ClassDB::bind_method(D_METHOD("set_vertices", "vertices"), &ArrayOccluder3D::set_vertices); + ClassDB::bind_method(D_METHOD("get_vertices"), &ArrayOccluder3D::get_vertices); + + ClassDB::bind_method(D_METHOD("set_indices", "indices"), &ArrayOccluder3D::set_indices); + ClassDB::bind_method(D_METHOD("get_indices"), &ArrayOccluder3D::get_indices); + + ADD_PROPERTY(PropertyInfo(Variant::PACKED_VECTOR3_ARRAY, "vertices", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_vertices", "get_vertices"); + ADD_PROPERTY(PropertyInfo(Variant::PACKED_INT32_ARRAY, "indices", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_indices", "get_indices"); +} + +ArrayOccluder3D::ArrayOccluder3D() { +} + +ArrayOccluder3D::~ArrayOccluder3D() { +} + +///////////////////////////////////////////////// + +void QuadOccluder3D::set_size(const Vector2 &p_size) { + if (size == p_size) { + return; + } + + size = p_size.max(Vector2()); + ; + _update(); +} + +Vector2 QuadOccluder3D::get_size() const { + return size; +} + +void QuadOccluder3D::_update_arrays(PackedVector3Array &r_vertices, PackedInt32Array &r_indices) { + Vector2 _size = Vector2(size.x / 2.0f, size.y / 2.0f); + + r_vertices = { + Vector3(-_size.x, -_size.y, 0), + Vector3(-_size.x, _size.y, 0), + Vector3(_size.x, _size.y, 0), + Vector3(_size.x, -_size.y, 0), + }; + + r_indices = { + 0, 1, 2, + 0, 2, 3 + }; +} + +void QuadOccluder3D::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_size", "size"), &QuadOccluder3D::set_size); + ClassDB::bind_method(D_METHOD("get_size"), &QuadOccluder3D::get_size); + + ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "size"), "set_size", "get_size"); +} + +QuadOccluder3D::QuadOccluder3D() { +} + +QuadOccluder3D::~QuadOccluder3D() { +} + +///////////////////////////////////////////////// + +void BoxOccluder3D::set_size(const Vector3 &p_size) { + if (size == p_size) { + return; + } + + size = Vector3(MAX(p_size.x, 0.0f), MAX(p_size.y, 0.0f), MAX(p_size.z, 0.0f)); + ; + _update(); +} + +Vector3 BoxOccluder3D::get_size() const { + return size; +} + +void BoxOccluder3D::_update_arrays(PackedVector3Array &r_vertices, PackedInt32Array &r_indices) { + Vector3 _size = Vector3(size.x / 2.0f, size.y / 2.0f, size.z / 2.0f); + + r_vertices = { + // front + Vector3(-_size.x, -_size.y, _size.z), + Vector3(_size.x, -_size.y, _size.z), + Vector3(_size.x, _size.y, _size.z), + Vector3(-_size.x, _size.y, _size.z), + // back + Vector3(-_size.x, -_size.y, -_size.z), + Vector3(_size.x, -_size.y, -_size.z), + Vector3(_size.x, _size.y, -_size.z), + Vector3(-_size.x, _size.y, -_size.z), + }; + + r_indices = { + // front + 0, 1, 2, + 2, 3, 0, + // right + 1, 5, 6, + 6, 2, 1, + // back + 7, 6, 5, + 5, 4, 7, + // left + 4, 0, 3, + 3, 7, 4, + // bottom + 4, 5, 1, + 1, 0, 4, + // top + 3, 2, 6, + 6, 7, 3 + }; +} + +void BoxOccluder3D::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_size", "size"), &BoxOccluder3D::set_size); + ClassDB::bind_method(D_METHOD("get_size"), &BoxOccluder3D::get_size); + + ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "size"), "set_size", "get_size"); +} + +BoxOccluder3D::BoxOccluder3D() { +} + +BoxOccluder3D::~BoxOccluder3D() { +} + +///////////////////////////////////////////////// + +void SphereOccluder3D::set_radius(float p_radius) { + if (radius == p_radius) { + return; + } + + radius = MAX(p_radius, 0.0f); + _update(); +} + +float SphereOccluder3D::get_radius() const { + return radius; +} + +void SphereOccluder3D::_update_arrays(PackedVector3Array &r_vertices, PackedInt32Array &r_indices) { + r_vertices.resize((RINGS + 2) * (RADIAL_SEGMENTS + 1)); + int vertex_i = 0; + Vector3 *vertex_ptr = r_vertices.ptrw(); + + r_indices.resize((RINGS + 1) * RADIAL_SEGMENTS * 6); + int idx_i = 0; + int *idx_ptr = r_indices.ptrw(); + + int current_row = 0; + int previous_row = 0; + int point = 0; + for (int j = 0; j <= (RINGS + 1); j++) { + float v = j / float(RINGS + 1); + float w = Math::sin(Math_PI * v); + float y = Math::cos(Math_PI * v); + for (int i = 0; i <= RADIAL_SEGMENTS; i++) { + float u = i / float(RADIAL_SEGMENTS); + + float x = Math::cos(u * Math_TAU); + float z = Math::sin(u * Math_TAU); + vertex_ptr[vertex_i++] = Vector3(x * w, y, z * w) * radius; + + if (i > 0 && j > 0) { + idx_ptr[idx_i++] = previous_row + i - 1; + idx_ptr[idx_i++] = previous_row + i; + idx_ptr[idx_i++] = current_row + i - 1; + + idx_ptr[idx_i++] = previous_row + i; + idx_ptr[idx_i++] = current_row + i; + idx_ptr[idx_i++] = current_row + i - 1; + } + + point++; + } + + previous_row = current_row; + current_row = point; + } +} + +void SphereOccluder3D::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_radius", "radius"), &SphereOccluder3D::set_radius); + ClassDB::bind_method(D_METHOD("get_radius"), &SphereOccluder3D::get_radius); + + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "radius"), "set_radius", "get_radius"); +} + +SphereOccluder3D::SphereOccluder3D() { +} + +SphereOccluder3D::~SphereOccluder3D() { +} + +///////////////////////////////////////////////// + +void PolygonOccluder3D::set_polygon(const Vector<Vector2> &p_polygon) { + polygon = p_polygon; + _update(); +} + +Vector<Vector2> PolygonOccluder3D::get_polygon() const { + return polygon; +} + +void PolygonOccluder3D::_update_arrays(PackedVector3Array &r_vertices, PackedInt32Array &r_indices) { + if (polygon.size() < 3) { + r_vertices.clear(); + r_indices.clear(); + return; + } + + Vector<Point2> occluder_polygon = polygon; + if (Triangulate::get_area(occluder_polygon) > 0) { + occluder_polygon.reverse(); + } + + Vector<int> occluder_indices = Geometry2D::triangulate_polygon(occluder_polygon); + + if (occluder_indices.size() < 3) { + r_vertices.clear(); + r_indices.clear(); + ERR_FAIL_MSG("Failed to triangulate PolygonOccluder3D. Make sure the polygon doesn't have any intersecting edges."); + } + + r_vertices.resize(occluder_polygon.size()); + Vector3 *vertex_ptr = r_vertices.ptrw(); + const Vector2 *polygon_ptr = occluder_polygon.ptr(); + for (int i = 0; i < occluder_polygon.size(); i++) { + vertex_ptr[i] = Vector3(polygon_ptr[i].x, polygon_ptr[i].y, 0.0); + } + + r_indices.resize(occluder_indices.size()); + memcpy(r_indices.ptrw(), occluder_indices.ptr(), occluder_indices.size() * sizeof(int)); +} + +bool PolygonOccluder3D::_has_editable_3d_polygon_no_depth() const { + return false; +} + +void PolygonOccluder3D::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_polygon", "polygon"), &PolygonOccluder3D::set_polygon); + ClassDB::bind_method(D_METHOD("get_polygon"), &PolygonOccluder3D::get_polygon); + + ClassDB::bind_method(D_METHOD("_has_editable_3d_polygon_no_depth"), &PolygonOccluder3D::_has_editable_3d_polygon_no_depth); + + ADD_PROPERTY(PropertyInfo(Variant::PACKED_VECTOR2_ARRAY, "polygon"), "set_polygon", "get_polygon"); +} + +PolygonOccluder3D::PolygonOccluder3D() { +} + +PolygonOccluder3D::~PolygonOccluder3D() { +} + ///////////////////////////////////////////////// AABB OccluderInstance3D::get_aabb() const { @@ -175,6 +455,13 @@ void OccluderInstance3D::set_occluder(const Ref<Occluder3D> &p_occluder) { update_gizmos(); update_configuration_warnings(); + +#ifdef TOOLS_ENABLED + // PolygonOccluder3D is edited via an editor plugin, this ensures the plugin is shown/hidden when necessary + if (Engine::get_singleton()->is_editor_hint()) { + EditorNode::get_singleton()->call_deferred(SNAME("edit_current")); + } +#endif } void OccluderInstance3D::_occluder_changed() { @@ -195,6 +482,14 @@ uint32_t OccluderInstance3D::get_bake_mask() const { return bake_mask; } +void OccluderInstance3D::set_bake_simplification_distance(float p_dist) { + bake_simplification_dist = MAX(p_dist, 0.0f); +} + +float OccluderInstance3D::get_bake_simplification_distance() const { + return bake_simplification_dist; +} + void OccluderInstance3D::set_bake_mask_value(int p_layer_number, bool p_value) { ERR_FAIL_COND_MSG(p_layer_number < 1, "Render layer number must be between 1 and 20 inclusive."); ERR_FAIL_COND_MSG(p_layer_number > 20, "Render layer number must be between 1 and 20 inclusive."); @@ -221,6 +516,47 @@ bool OccluderInstance3D::_bake_material_check(Ref<Material> p_material) { return true; } +void OccluderInstance3D::_bake_surface(const Transform3D &p_transform, Array p_surface_arrays, Ref<Material> p_material, float p_simplification_dist, PackedVector3Array &r_vertices, PackedInt32Array &r_indices) { + if (!_bake_material_check(p_material)) { + return; + } + ERR_FAIL_COND_MSG(p_surface_arrays.size() != Mesh::ARRAY_MAX, "Invalid surface array."); + + PackedVector3Array vertices = p_surface_arrays[Mesh::ARRAY_VERTEX]; + PackedInt32Array indices = p_surface_arrays[Mesh::ARRAY_INDEX]; + + if (vertices.size() == 0 || indices.size() == 0) { + return; + } + + Vector3 *vertices_ptr = vertices.ptrw(); + for (int j = 0; j < vertices.size(); j++) { + vertices_ptr[j] = p_transform.xform(vertices_ptr[j]); + } + + if (!Math::is_zero_approx(p_simplification_dist) && SurfaceTool::simplify_func) { + float error_scale = SurfaceTool::simplify_scale_func((float *)vertices.ptr(), vertices.size(), sizeof(Vector3)); + float target_error = p_simplification_dist / error_scale; + float error = -1.0f; + int target_index_count = MIN(indices.size(), 36); + uint32_t index_count = SurfaceTool::simplify_func((unsigned int *)indices.ptrw(), (unsigned int *)indices.ptr(), indices.size(), (float *)vertices.ptr(), vertices.size(), sizeof(Vector3), target_index_count, target_error, &error); + indices.resize(index_count); + } + + SurfaceTool::strip_mesh_arrays(vertices, indices); + + int vertex_offset = r_vertices.size(); + r_vertices.resize(vertex_offset + vertices.size()); + memcpy(r_vertices.ptrw() + vertex_offset, vertices.ptr(), vertices.size() * sizeof(Vector3)); + + int index_offset = r_indices.size(); + r_indices.resize(index_offset + indices.size()); + int *idx_ptr = r_indices.ptrw(); + for (int j = 0; j < indices.size(); j++) { + idx_ptr[index_offset + j] = vertex_offset + indices[j]; + } +} + void OccluderInstance3D::_bake_node(Node *p_node, PackedVector3Array &r_vertices, PackedInt32Array &r_indices) { MeshInstance3D *mi = Object::cast_to<MeshInstance3D>(p_node); if (mi && mi->is_visible_in_tree()) { @@ -243,58 +579,76 @@ void OccluderInstance3D::_bake_node(Node *p_node, PackedVector3Array &r_vertices Transform3D global_to_local = get_global_transform().affine_inverse() * mi->get_global_transform(); for (int i = 0; i < mesh->get_surface_count(); i++) { - if (mesh->surface_get_primitive_type(i) != Mesh::PRIMITIVE_TRIANGLES) { - continue; - } + _bake_surface(global_to_local, mesh->surface_get_arrays(i), mi->get_active_material(i), bake_simplification_dist, r_vertices, r_indices); + } + } + } - if (mi->get_surface_override_material(i).is_valid()) { - if (!_bake_material_check(mi->get_surface_override_material(i))) { - continue; - } - } else { - if (!_bake_material_check(mesh->surface_get_material(i))) { - continue; - } - } + for (int i = 0; i < p_node->get_child_count(); i++) { + Node *child = p_node->get_child(i); + if (!child->get_owner()) { + continue; // may be a helper + } - Array arrays = mesh->surface_get_arrays(i); + _bake_node(child, r_vertices, r_indices); + } +} - int vertex_offset = r_vertices.size(); - PackedVector3Array vertices = arrays[Mesh::ARRAY_VERTEX]; - r_vertices.resize(r_vertices.size() + vertices.size()); +void OccluderInstance3D::bake_single_node(const Node3D *p_node, float p_simplification_distance, PackedVector3Array &r_vertices, PackedInt32Array &r_indices) { + ERR_FAIL_COND(!p_node); - Vector3 *vtx_ptr = r_vertices.ptrw(); - for (int j = 0; j < vertices.size(); j++) { - vtx_ptr[vertex_offset + j] = global_to_local.xform(vertices[j]); - } + Transform3D xform = p_node->is_inside_tree() ? p_node->get_global_transform() : p_node->get_transform(); - int index_offset = r_indices.size(); - PackedInt32Array indices = arrays[Mesh::ARRAY_INDEX]; - r_indices.resize(r_indices.size() + indices.size()); + const MeshInstance3D *mi = Object::cast_to<MeshInstance3D>(p_node); + if (mi) { + Ref<Mesh> mesh = mi->get_mesh(); + bool valid = true; - int *idx_ptr = r_indices.ptrw(); - for (int j = 0; j < indices.size(); j++) { - idx_ptr[index_offset + j] = vertex_offset + indices[j]; - } + if (mesh.is_null()) { + valid = false; + } + + if (valid && !_bake_material_check(mi->get_material_override())) { + valid = false; + } + + if (valid) { + for (int i = 0; i < mesh->get_surface_count(); i++) { + _bake_surface(xform, mesh->surface_get_arrays(i), mi->get_active_material(i), p_simplification_distance, r_vertices, r_indices); } } } - for (int i = 0; i < p_node->get_child_count(); i++) { - Node *child = p_node->get_child(i); - if (!child->get_owner()) { - continue; //maybe a helper + const ImporterMeshInstance3D *imi = Object::cast_to<ImporterMeshInstance3D>(p_node); + if (imi) { + Ref<ImporterMesh> mesh = imi->get_mesh(); + bool valid = true; + + if (mesh.is_null()) { + valid = false; } - _bake_node(child, r_vertices, r_indices); + if (valid) { + for (int i = 0; i < mesh->get_surface_count(); i++) { + Ref<Material> material = imi->get_surface_material(i); + if (material.is_null()) { + material = mesh->get_surface_material(i); + } + _bake_surface(xform, mesh->get_surface_arrays(i), material, p_simplification_distance, r_vertices, r_indices); + } + } } } -OccluderInstance3D::BakeError OccluderInstance3D::bake(Node *p_from_node, String p_occluder_path) { +OccluderInstance3D::BakeError OccluderInstance3D::bake_scene(Node *p_from_node, String p_occluder_path) { if (p_occluder_path.is_empty()) { if (get_occluder().is_null()) { return BAKE_ERROR_NO_SAVE_PATH; } + p_occluder_path = get_occluder()->get_path(); + if (!p_occluder_path.is_resource_file()) { + return BAKE_ERROR_NO_SAVE_PATH; + } } PackedVector3Array vertices; @@ -306,16 +660,25 @@ OccluderInstance3D::BakeError OccluderInstance3D::bake(Node *p_from_node, String return BAKE_ERROR_NO_MESHES; } - Ref<Occluder3D> occ; + Ref<ArrayOccluder3D> occ; if (get_occluder().is_valid()) { occ = get_occluder(); - } else { + set_occluder(Ref<Occluder3D>()); // clear + } + + if (occ.is_null()) { occ.instantiate(); - occ->set_path(p_occluder_path); } - occ->set_vertices(vertices); - occ->set_indices(indices); + occ->set_arrays(vertices, indices); + + Error err = ResourceSaver::save(p_occluder_path, occ); + + if (err != OK) { + return BAKE_ERROR_CANT_SAVE; + } + + occ->set_path(p_occluder_path); set_occluder(occ); return BAKE_ERROR_OK; @@ -333,28 +696,49 @@ TypedArray<String> OccluderInstance3D::get_configuration_warnings() const { } if (occluder.is_null()) { - warnings.push_back(TTR("No occluder mesh is defined in the Occluder property, so no occlusion culling will be performed using this OccluderInstance3D.\nTo resolve this, select the OccluderInstance3D then use the Bake Occluders button at the top of the 3D editor viewport.")); - } else if (occluder->get_vertices().size() < 3) { - // Using the "New Occluder" dropdown button won't result in a correct occluder, - // so warn the user about this. - warnings.push_back(TTR("The occluder mesh has less than 3 vertices, so no occlusion culling will be performed using this OccluderInstance3D.\nTo generate a proper occluder mesh, select the OccluderInstance3D then use the Bake Occluders button at the top of the 3D editor viewport.")); + warnings.push_back(TTR("No occluder mesh is defined in the Occluder property, so no occlusion culling will be performed using this OccluderInstance3D.\nTo resolve this, set the Occluder property to one of the primitive occluder types or bake the scene meshes by selecting the OccluderInstance3D and pressing the Bake Occluders button at the top of the 3D editor viewport.")); + } else { + Ref<ArrayOccluder3D> arr_occluder = occluder; + if (arr_occluder.is_valid() && arr_occluder->get_indices().size() < 3) { + // Setting a new ArrayOccluder3D from the inspector will create an empty occluder, + // so warn the user about this. + warnings.push_back(TTR("The occluder mesh has less than 3 vertices, so no occlusion culling will be performed using this OccluderInstance3D.\nTo generate a proper occluder mesh, select the OccluderInstance3D then use the Bake Occluders button at the top of the 3D editor viewport.")); + } + Ref<PolygonOccluder3D> poly_occluder = occluder; + if (poly_occluder.is_valid() && poly_occluder->get_polygon().size() < 3) { + warnings.push_back(TTR("The polygon occluder has less than 3 vertices, so no occlusion culling will be performed using this OccluderInstance3D.\nVertices can be added in the inspector or using the polygon editing tools at the top of the 3D editor viewport.")); + } } return warnings; } +bool OccluderInstance3D::_is_editable_3d_polygon() const { + return Ref<PolygonOccluder3D>(occluder).is_valid(); +} + +Ref<Resource> OccluderInstance3D::_get_editable_3d_polygon_resource() const { + return occluder; +} + void OccluderInstance3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_bake_mask", "mask"), &OccluderInstance3D::set_bake_mask); ClassDB::bind_method(D_METHOD("get_bake_mask"), &OccluderInstance3D::get_bake_mask); ClassDB::bind_method(D_METHOD("set_bake_mask_value", "layer_number", "value"), &OccluderInstance3D::set_bake_mask_value); ClassDB::bind_method(D_METHOD("get_bake_mask_value", "layer_number"), &OccluderInstance3D::get_bake_mask_value); + ClassDB::bind_method(D_METHOD("set_bake_simplification_distance", "simplification_distance"), &OccluderInstance3D::set_bake_simplification_distance); + ClassDB::bind_method(D_METHOD("get_bake_simplification_distance"), &OccluderInstance3D::get_bake_simplification_distance); ClassDB::bind_method(D_METHOD("set_occluder", "occluder"), &OccluderInstance3D::set_occluder); ClassDB::bind_method(D_METHOD("get_occluder"), &OccluderInstance3D::get_occluder); + ClassDB::bind_method(D_METHOD("_is_editable_3d_polygon"), &OccluderInstance3D::_is_editable_3d_polygon); + ClassDB::bind_method(D_METHOD("_get_editable_3d_polygon_resource"), &OccluderInstance3D::_get_editable_3d_polygon_resource); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "occluder", PROPERTY_HINT_RESOURCE_TYPE, "Occluder3D"), "set_occluder", "get_occluder"); ADD_GROUP("Bake", "bake_"); ADD_PROPERTY(PropertyInfo(Variant::INT, "bake_mask", PROPERTY_HINT_LAYERS_3D_RENDER), "set_bake_mask", "get_bake_mask"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "bake_simplification_distance", PROPERTY_HINT_RANGE, "0.0,2.0,0.01"), "set_bake_simplification_distance", "get_bake_simplification_distance"); } OccluderInstance3D::OccluderInstance3D() { diff --git a/scene/3d/occluder_instance_3d.h b/scene/3d/occluder_instance_3d.h index 8a8d4c9af4..669ddba775 100644 --- a/scene/3d/occluder_instance_3d.h +++ b/scene/3d/occluder_instance_3d.h @@ -37,24 +37,23 @@ class Occluder3D : public Resource { GDCLASS(Occluder3D, Resource); RES_BASE_EXTENSION("occ"); - mutable RID occluder; - mutable Ref<ArrayMesh> debug_mesh; - mutable Vector<Vector3> debug_lines; - AABB aabb; - + RID occluder; PackedVector3Array vertices; PackedInt32Array indices; + AABB aabb; - void _update_changes(); + mutable Ref<ArrayMesh> debug_mesh; + mutable Vector<Vector3> debug_lines; protected: + void _update(); + virtual void _update_arrays(PackedVector3Array &r_vertices, PackedInt32Array &r_indices) = 0; + static void _bind_methods(); + void _notification(int p_what); public: - void set_vertices(PackedVector3Array p_vertices); PackedVector3Array get_vertices() const; - - void set_indices(PackedInt32Array p_indices); PackedInt32Array get_indices() const; Vector<Vector3> get_debug_lines() const; @@ -63,7 +62,102 @@ public: virtual RID get_rid() const override; Occluder3D(); - ~Occluder3D(); + virtual ~Occluder3D(); +}; + +class ArrayOccluder3D : public Occluder3D { + GDCLASS(ArrayOccluder3D, Occluder3D); + + PackedVector3Array vertices; + PackedInt32Array indices; + +protected: + virtual void _update_arrays(PackedVector3Array &r_vertices, PackedInt32Array &r_indices) override; + static void _bind_methods(); + +public: + void set_arrays(PackedVector3Array p_vertices, PackedInt32Array p_indices); + void set_vertices(PackedVector3Array p_vertices); + void set_indices(PackedInt32Array p_indices); + + ArrayOccluder3D(); + ~ArrayOccluder3D(); +}; + +class QuadOccluder3D : public Occluder3D { + GDCLASS(QuadOccluder3D, Occluder3D); + +private: + Vector2 size = Vector2(1.0f, 1.0f); + +protected: + virtual void _update_arrays(PackedVector3Array &r_vertices, PackedInt32Array &r_indices) override; + static void _bind_methods(); + +public: + Vector2 get_size() const; + void set_size(const Vector2 &p_size); + + QuadOccluder3D(); + ~QuadOccluder3D(); +}; + +class BoxOccluder3D : public Occluder3D { + GDCLASS(BoxOccluder3D, Occluder3D); + +private: + Vector3 size = Vector3(1.0f, 1.0f, 1.0f); + +protected: + virtual void _update_arrays(PackedVector3Array &r_vertices, PackedInt32Array &r_indices) override; + static void _bind_methods(); + +public: + Vector3 get_size() const; + void set_size(const Vector3 &p_size); + + BoxOccluder3D(); + ~BoxOccluder3D(); +}; + +class SphereOccluder3D : public Occluder3D { + GDCLASS(SphereOccluder3D, Occluder3D); + +private: + static constexpr int RINGS = 7; + static constexpr int RADIAL_SEGMENTS = 7; + float radius = 1.0f; + +protected: + virtual void _update_arrays(PackedVector3Array &r_vertices, PackedInt32Array &r_indices) override; + static void _bind_methods(); + +public: + float get_radius() const; + void set_radius(float p_radius); + + SphereOccluder3D(); + ~SphereOccluder3D(); +}; + +class PolygonOccluder3D : public Occluder3D { + GDCLASS(PolygonOccluder3D, Occluder3D); + +private: + Vector<Vector2> polygon; + + bool _has_editable_3d_polygon_no_depth() const; + +protected: + virtual void _update_arrays(PackedVector3Array &r_vertices, PackedInt32Array &r_indices) override; + static void _bind_methods(); + +public: + void set_polygon(const Vector<Vector2> &p_polygon); + Vector<Vector2> get_polygon() const; + + PolygonOccluder3D(); + ~PolygonOccluder3D(); }; class OccluderInstance3D : public VisualInstance3D { @@ -72,12 +166,17 @@ class OccluderInstance3D : public VisualInstance3D { private: Ref<Occluder3D> occluder; uint32_t bake_mask = 0xFFFFFFFF; + float bake_simplification_dist = 0.1f; void _occluder_changed(); - bool _bake_material_check(Ref<Material> p_material); + static bool _bake_material_check(Ref<Material> p_material); + static void _bake_surface(const Transform3D &p_transform, Array p_surface_arrays, Ref<Material> p_material, float p_simplification_dist, PackedVector3Array &r_vertices, PackedInt32Array &r_indices); void _bake_node(Node *p_node, PackedVector3Array &r_vertices, PackedInt32Array &r_indices); + bool _is_editable_3d_polygon() const; + Ref<Resource> _get_editable_3d_polygon_resource() const; + protected: static void _bind_methods(); @@ -88,6 +187,7 @@ public: BAKE_ERROR_OK, BAKE_ERROR_NO_SAVE_PATH, BAKE_ERROR_NO_MESHES, + BAKE_ERROR_CANT_SAVE, }; void set_occluder(const Ref<Occluder3D> &p_occluder); @@ -99,10 +199,14 @@ public: void set_bake_mask(uint32_t p_mask); uint32_t get_bake_mask() const; + void set_bake_simplification_distance(float p_dist); + float get_bake_simplification_distance() const; + void set_bake_mask_value(int p_layer_number, bool p_enable); bool get_bake_mask_value(int p_layer_number) const; - BakeError bake(Node *p_from_node, String p_occluder_path = ""); + BakeError bake_scene(Node *p_from_node, String p_occluder_path = ""); + static void bake_single_node(const Node3D *p_node, float p_simplification_distance, PackedVector3Array &r_vertices, PackedInt32Array &r_indices); OccluderInstance3D(); ~OccluderInstance3D(); diff --git a/scene/3d/ray_cast_3d.cpp b/scene/3d/ray_cast_3d.cpp index b71c54dcf9..b251aa38ba 100644 --- a/scene/3d/ray_cast_3d.cpp +++ b/scene/3d/ray_cast_3d.cpp @@ -259,6 +259,13 @@ void RayCast3D::remove_exception(const CollisionObject3D *p_node) { void RayCast3D::clear_exceptions() { exclude.clear(); + + if (exclude_parent_body && is_inside_tree()) { + CollisionObject3D *parent = Object::cast_to<CollisionObject3D>(get_parent()); + if (parent) { + exclude.insert(parent->get_rid()); + } + } } void RayCast3D::set_collide_with_areas(bool p_enabled) { diff --git a/scene/gui/menu_button.cpp b/scene/gui/menu_button.cpp index a985a9d031..94fa5d81d8 100644 --- a/scene/gui/menu_button.cpp +++ b/scene/gui/menu_button.cpp @@ -136,6 +136,9 @@ int MenuButton::get_item_count() const { void MenuButton::_notification(int p_what) { switch (p_what) { + case NOTIFICATION_LAYOUT_DIRECTION_CHANGED: { + popup->set_layout_direction((Window::LayoutDirection)get_layout_direction()); + } break; case NOTIFICATION_VISIBILITY_CHANGED: { if (!is_visible_in_tree()) { popup->hide(); diff --git a/scene/gui/option_button.cpp b/scene/gui/option_button.cpp index 9984ab240a..ad2434cd8b 100644 --- a/scene/gui/option_button.cpp +++ b/scene/gui/option_button.cpp @@ -92,7 +92,10 @@ void OptionButton::_notification(int p_what) { arrow->draw(ci, ofs, clr); } break; case NOTIFICATION_TRANSLATION_CHANGED: - case NOTIFICATION_LAYOUT_DIRECTION_CHANGED: + case NOTIFICATION_LAYOUT_DIRECTION_CHANGED: { + popup->set_layout_direction((Window::LayoutDirection)get_layout_direction()); + [[fallthrough]]; + } case NOTIFICATION_THEME_CHANGED: { if (has_theme_icon(SNAME("arrow"))) { if (is_layout_rtl()) { @@ -115,6 +118,11 @@ void OptionButton::_notification(int p_what) { bool OptionButton::_set(const StringName &p_name, const Variant &p_value) { Vector<String> components = String(p_name).split("/", true, 2); if (components.size() >= 2 && components[0] == "popup") { + String property = components[2]; + if (property != "text" && property != "icon" && property != "id" && property != "disabled" && property != "separator") { + return false; + } + bool valid; popup->set(String(p_name).trim_prefix("popup/"), p_value, &valid); @@ -133,6 +141,11 @@ bool OptionButton::_set(const StringName &p_name, const Variant &p_value) { bool OptionButton::_get(const StringName &p_name, Variant &r_ret) const { Vector<String> components = String(p_name).split("/", true, 2); if (components.size() >= 2 && components[0] == "popup") { + String property = components[2]; + if (property != "text" && property != "icon" && property != "id" && property != "disabled" && property != "separator") { + return false; + } + bool valid; r_ret = popup->get(String(p_name).trim_prefix("popup/"), &valid); return valid; @@ -148,14 +161,6 @@ void OptionButton::_get_property_list(List<PropertyInfo> *p_list) const { pi.usage &= ~(popup->get_item_icon(i).is_null() ? PROPERTY_USAGE_STORAGE : 0); p_list->push_back(pi); - pi = PropertyInfo(Variant::INT, vformat("popup/item_%d/checkable", i), PROPERTY_HINT_ENUM, "No,As checkbox,As radio button"); - pi.usage &= ~(!popup->is_item_checkable(i) ? PROPERTY_USAGE_STORAGE : 0); - p_list->push_back(pi); - - pi = PropertyInfo(Variant::BOOL, vformat("popup/item_%d/checked", i)); - pi.usage &= ~(!popup->is_item_checked(i) ? PROPERTY_USAGE_STORAGE : 0); - p_list->push_back(pi); - pi = PropertyInfo(Variant::INT, vformat("popup/item_%d/id", i), PROPERTY_HINT_RANGE, "0,10,1,or_greater"); p_list->push_back(pi); @@ -183,10 +188,13 @@ void OptionButton::pressed() { popup->set_size(Size2(size.width, 0)); // If not triggered by the mouse, start the popup with the checked item selected. - if (popup->get_item_count() > 0 && - ((get_action_mode() == ActionMode::ACTION_MODE_BUTTON_PRESS && Input::get_singleton()->is_action_just_pressed("ui_accept")) || - (get_action_mode() == ActionMode::ACTION_MODE_BUTTON_RELEASE && Input::get_singleton()->is_action_just_released("ui_accept")))) { - popup->set_current_index(current > -1 ? current : 0); + if (popup->get_item_count() > 0) { + if ((get_action_mode() == ActionMode::ACTION_MODE_BUTTON_PRESS && Input::get_singleton()->is_action_just_pressed("ui_accept")) || + (get_action_mode() == ActionMode::ACTION_MODE_BUTTON_RELEASE && Input::get_singleton()->is_action_just_released("ui_accept"))) { + popup->set_current_index(current > -1 ? current : 0); + } else { + popup->scroll_to_item(current > -1 ? current : 0); + } } popup->popup(); @@ -264,7 +272,20 @@ bool OptionButton::is_item_disabled(int p_idx) const { void OptionButton::set_item_count(int p_count) { ERR_FAIL_COND(p_count < 0); + + int count_old = get_item_count(); + if (p_count == count_old) { + return; + } + popup->set_item_count(p_count); + + if (p_count > count_old) { + for (int i = count_old; i < p_count; i++) { + popup->set_item_as_radio_checkable(i, true); + } + } + notify_property_list_changed(); } @@ -294,7 +315,7 @@ void OptionButton::_select(int p_which, bool p_emit) { current = NONE_SELECTED; set_text(""); - set_icon(NULL); + set_icon(nullptr); } else { ERR_FAIL_INDEX(p_which, popup->get_item_count()); diff --git a/scene/gui/panel.cpp b/scene/gui/panel.cpp index 86858fdc78..c88e4ae2f2 100644 --- a/scene/gui/panel.cpp +++ b/scene/gui/panel.cpp @@ -30,35 +30,14 @@ #include "panel.h" -#include "core/string/print_string.h" - void Panel::_notification(int p_what) { if (p_what == NOTIFICATION_DRAW) { RID ci = get_canvas_item(); - Ref<StyleBox> style = mode == MODE_BACKGROUND ? get_theme_stylebox(SNAME("panel")) : get_theme_stylebox(SNAME("panel_fg")); + Ref<StyleBox> style = get_theme_stylebox(SNAME("panel")); style->draw(ci, Rect2(Point2(), get_size())); } } -void Panel::set_mode(Mode p_mode) { - mode = p_mode; - update(); -} - -Panel::Mode Panel::get_mode() const { - return mode; -} - -void Panel::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_mode", "mode"), &Panel::set_mode); - ClassDB::bind_method(D_METHOD("get_mode"), &Panel::get_mode); - - ADD_PROPERTY(PropertyInfo(Variant::INT, "mode", PROPERTY_HINT_ENUM, "Background,Foreground"), "set_mode", "get_mode"); - - BIND_ENUM_CONSTANT(MODE_BACKGROUND); - BIND_ENUM_CONSTANT(MODE_FOREGROUND); -} - Panel::Panel() { // Has visible stylebox, so stop by default. set_mouse_filter(MOUSE_FILTER_STOP); diff --git a/scene/gui/panel.h b/scene/gui/panel.h index 37f14c250c..5d2e912680 100644 --- a/scene/gui/panel.h +++ b/scene/gui/panel.h @@ -36,26 +36,11 @@ class Panel : public Control { GDCLASS(Panel, Control); -public: - enum Mode { - MODE_BACKGROUND, - MODE_FOREGROUND, - }; - -private: - Mode mode = MODE_BACKGROUND; - protected: void _notification(int p_what); - static void _bind_methods(); public: - void set_mode(Mode p_mode); - Mode get_mode() const; - Panel(); }; -VARIANT_ENUM_CAST(Panel::Mode) - #endif // PANEL_H diff --git a/scene/gui/popup_menu.cpp b/scene/gui/popup_menu.cpp index 812339dc19..61a5fb999c 100644 --- a/scene/gui/popup_menu.cpp +++ b/scene/gui/popup_menu.cpp @@ -67,7 +67,7 @@ Size2 PopupMenu::_get_contents_minimum_size() const { size.width += items[i].h_ofs; - if (items[i].checkable_type) { + if (items[i].checkable_type && !items[i].separator) { has_check = true; } @@ -108,10 +108,9 @@ Size2 PopupMenu::_get_contents_minimum_size() const { int PopupMenu::_get_item_height(int p_item) const { ERR_FAIL_INDEX_V(p_item, items.size(), 0); - ERR_FAIL_COND_V(p_item < 0, 0); int icon_height = items[p_item].get_icon_size().height; - if (items[p_item].checkable_type) { + if (items[p_item].checkable_type && !items[p_item].separator) { icon_height = MAX(icon_height, MAX(get_theme_icon(SNAME("checked"))->get_height(), get_theme_icon(SNAME("radio_checked"))->get_height())); } @@ -141,23 +140,6 @@ int PopupMenu::_get_items_total_height() const { return items_total_height - vsep; } -void PopupMenu::_scroll_to_item(int p_item) { - ERR_FAIL_INDEX(p_item, items.size()); - ERR_FAIL_COND(p_item < 0); - - // Scroll item into view (upwards) - if (items[p_item]._ofs_cache < -control->get_position().y) { - int amnt_over = items[p_item]._ofs_cache + control->get_position().y; - scroll_container->set_v_scroll(scroll_container->get_v_scroll() + amnt_over); - } - - // Scroll item into view (downwards) - if (items[p_item]._ofs_cache + items[p_item]._height_cache > -control->get_position().y + scroll_container->get_size().height) { - int amnt_over = items[p_item]._ofs_cache + items[p_item]._height_cache + control->get_position().y - scroll_container->get_size().height; - scroll_container->set_v_scroll(scroll_container->get_v_scroll() + amnt_over); - } -} - int PopupMenu::_get_mouse_over(const Point2 &p_over) const { if (p_over.x < 0 || p_over.x >= get_size().width) { return -1; @@ -203,15 +185,17 @@ void PopupMenu::_activate_submenu(int p_over) { float scroll_offset = control->get_position().y; - Point2 submenu_pos; + submenu_popup->set_as_minsize(); // Shrink the popup size to its contents. Size2 submenu_size = submenu_popup->get_size(); + + Point2 submenu_pos; if (control->is_layout_rtl()) { submenu_pos = this_pos + Point2(-submenu_size.width, items[p_over]._ofs_cache + scroll_offset); } else { submenu_pos = this_pos + Point2(this_rect.size.width, items[p_over]._ofs_cache + scroll_offset); } - // Fix pos if going outside parent rect + // Fix pos if going outside parent rect. if (submenu_pos.x < get_parent_rect().position.x) { submenu_pos.x = this_pos.x + submenu_size.width; } @@ -222,7 +206,6 @@ void PopupMenu::_activate_submenu(int p_over) { submenu_popup->set_close_on_parent_focus(false); submenu_popup->set_position(submenu_pos); - submenu_popup->set_as_minsize(); // Shrink the popup size to its contents. PopupMenu *submenu_pum = Object::cast_to<PopupMenu>(submenu_popup); if (!submenu_pum) { @@ -275,7 +258,7 @@ void PopupMenu::gui_input(const Ref<InputEvent> &p_event) { if (!items[i].separator && !items[i].disabled) { mouse_over = i; emit_signal(SNAME("id_focused"), i); - _scroll_to_item(i); + scroll_to_item(i); control->update(); set_input_as_handled(); match_found = true; @@ -289,7 +272,7 @@ void PopupMenu::gui_input(const Ref<InputEvent> &p_event) { if (!items[i].separator && !items[i].disabled) { mouse_over = i; emit_signal(SNAME("id_focused"), i); - _scroll_to_item(i); + scroll_to_item(i); control->update(); set_input_as_handled(); break; @@ -307,7 +290,7 @@ void PopupMenu::gui_input(const Ref<InputEvent> &p_event) { if (!items[i].separator && !items[i].disabled) { mouse_over = i; emit_signal(SNAME("id_focused"), i); - _scroll_to_item(i); + scroll_to_item(i); control->update(); set_input_as_handled(); match_found = true; @@ -321,7 +304,7 @@ void PopupMenu::gui_input(const Ref<InputEvent> &p_event) { if (!items[i].separator && !items[i].disabled) { mouse_over = i; emit_signal(SNAME("id_focused"), i); - _scroll_to_item(i); + scroll_to_item(i); control->update(); set_input_as_handled(); break; @@ -471,7 +454,7 @@ void PopupMenu::gui_input(const Ref<InputEvent> &p_event) { if (items[i].text.findn(search_string) == 0) { mouse_over = i; emit_signal(SNAME("id_focused"), i); - _scroll_to_item(i); + scroll_to_item(i); control->update(); set_input_as_handled(); break; @@ -495,7 +478,7 @@ void PopupMenu::_draw_items() { bool rtl = control->is_layout_rtl(); Ref<StyleBox> style = get_theme_stylebox(SNAME("panel")); Ref<StyleBox> hover = get_theme_stylebox(SNAME("hover")); - // In Item::checkable_type enum order (less the non-checkable member) + // In Item::checkable_type enum order (less the non-checkable member). Ref<Texture2D> check[] = { get_theme_icon(SNAME("checked")), get_theme_icon(SNAME("radio_checked")) }; Ref<Texture2D> uncheck[] = { get_theme_icon(SNAME("unchecked")), get_theme_icon(SNAME("radio_unchecked")) }; Ref<Texture2D> submenu; @@ -524,6 +507,10 @@ void PopupMenu::_draw_items() { float icon_ofs = 0.0; bool has_check = false; for (int i = 0; i < items.size(); i++) { + if (items[i].separator) { + continue; + } + icon_ofs = MAX(items[i].get_icon_size().width, icon_ofs); if (items[i].checkable_type) { @@ -567,29 +554,33 @@ void PopupMenu::_draw_items() { if (items[i].separator) { int sep_h = separator->get_center_size().height + separator->get_minimum_size().height; int sep_ofs = Math::floor((h - sep_h) / 2.0); - if (!text.is_empty()) { - int text_size = items[i].text_buf->get_size().width; - int text_center = display_width / 2; - int text_left = text_center - text_size / 2; - int text_right = text_center + text_size / 2; - if (text_left > item_ofs.x) { - labeled_separator_left->draw(ci, Rect2(item_ofs + Point2(0, sep_ofs), Size2(MAX(0, text_left - item_ofs.x), sep_h))); + if (!text.is_empty() || !items[i].icon.is_null()) { + int content_size = items[i].text_buf->get_size().width; + if (!items[i].icon.is_null()) { + content_size += icon_size.width + hseparation; } - if (text_right < display_width) { - labeled_separator_right->draw(ci, Rect2(Point2(text_right, item_ofs.y + sep_ofs), Size2(MAX(0, display_width - text_right), sep_h))); + + int content_center = display_width / 2; + int content_left = content_center - content_size / 2; + int content_right = content_center + content_size / 2; + if (content_left > item_ofs.x) { + labeled_separator_left->draw(ci, Rect2(item_ofs + Point2(0, sep_ofs), Size2(MAX(0, content_left - item_ofs.x), sep_h))); + } + if (content_right < display_width) { + labeled_separator_right->draw(ci, Rect2(Point2(content_right, item_ofs.y + sep_ofs), Size2(MAX(0, display_width - content_right), sep_h))); } } else { separator->draw(ci, Rect2(item_ofs + Point2(0, sep_ofs), Size2(display_width, sep_h))); } } - Color icon_color(1, 1, 1, items[i].disabled ? 0.5 : 1); + Color icon_color(1, 1, 1, items[i].disabled && !items[i].separator ? 0.5 : 1); // For non-separator items, add some padding for the content. item_ofs.x += item_start_padding; // Checkboxes - if (items[i].checkable_type) { + if (items[i].checkable_type && !items[i].separator) { Texture2D *icon = (items[i].checked ? check[items[i].checkable_type - 1] : uncheck[items[i].checkable_type - 1]).ptr(); if (rtl) { icon->draw(ci, Size2(control->get_size().width - item_ofs.x - icon->get_width(), item_ofs.y) + Point2(0, Math::floor((h - icon->get_height()) / 2.0)), icon_color); @@ -598,16 +589,28 @@ void PopupMenu::_draw_items() { } } + int separator_ofs = (display_width - items[i].text_buf->get_size().width) / 2; + // Icon if (!items[i].icon.is_null()) { - if (rtl) { - items[i].icon->draw(ci, Size2(control->get_size().width - item_ofs.x - check_ofs - icon_size.width, item_ofs.y) + Point2(0, Math::floor((h - icon_size.height) / 2.0)), icon_color); + if (items[i].separator) { + separator_ofs -= (icon_size.width + hseparation) / 2; + + if (rtl) { + items[i].icon->draw(ci, Size2(control->get_size().width - item_ofs.x - separator_ofs - icon_size.width, item_ofs.y) + Point2(0, Math::floor((h - icon_size.height) / 2.0)), icon_color); + } else { + items[i].icon->draw(ci, item_ofs + Size2(separator_ofs, 0) + Point2(0, Math::floor((h - icon_size.height) / 2.0)), icon_color); + } } else { - items[i].icon->draw(ci, item_ofs + Size2(check_ofs, 0) + Point2(0, Math::floor((h - icon_size.height) / 2.0)), icon_color); + if (rtl) { + items[i].icon->draw(ci, Size2(control->get_size().width - item_ofs.x - check_ofs - icon_size.width, item_ofs.y) + Point2(0, Math::floor((h - icon_size.height) / 2.0)), icon_color); + } else { + items[i].icon->draw(ci, item_ofs + Size2(check_ofs, 0) + Point2(0, Math::floor((h - icon_size.height) / 2.0)), icon_color); + } } } - // Submenu arrow on right hand side + // Submenu arrow on right hand side. if (!items[i].submenu.is_empty()) { if (rtl) { submenu->draw(ci, Point2(scroll_width + style->get_margin(SIDE_LEFT) + item_end_padding, item_ofs.y + Math::floor(h - submenu->get_height()) / 2), icon_color); @@ -621,8 +624,11 @@ void PopupMenu::_draw_items() { int outline_size = get_theme_constant(SNAME("outline_size")); if (items[i].separator) { if (!text.is_empty()) { - int center = (display_width - items[i].text_buf->get_size().width) / 2; - Vector2 text_pos = Point2(center, item_ofs.y + Math::floor((h - items[i].text_buf->get_size().y) / 2.0)); + Vector2 text_pos = Point2(separator_ofs, item_ofs.y + Math::floor((h - items[i].text_buf->get_size().y) / 2.0)); + if (!rtl && !items[i].icon.is_null()) { + text_pos.x += icon_size.width + hseparation; + } + if (outline_size > 0 && font_outline_color.a > 0) { items[i].text_buf->draw_outline(ci, text_pos, outline_size, font_outline_color); } @@ -659,7 +665,7 @@ void PopupMenu::_draw_items() { items[i].accel_text_buf->draw(ci, text_pos, i == mouse_over ? font_hover_color : font_accelerator_color); } - // Cache the item vertical offset from the first item and the height + // Cache the item vertical offset from the first item and the height. items.write[i]._ofs_cache = ofs.y; items.write[i]._height_cache = h; @@ -724,7 +730,7 @@ void PopupMenu::_notification(int p_what) { case NOTIFICATION_ENTER_TREE: { PopupMenu *pm = Object::cast_to<PopupMenu>(get_parent()); if (pm) { - // Inherit submenu's popup delay time from parent menu + // Inherit submenu's popup delay time from parent menu. float pm_delay = pm->get_submenu_popup_delay(); set_submenu_popup_delay(pm_delay); } @@ -819,7 +825,7 @@ void PopupMenu::_notification(int p_what) { #define ITEM_SETUP_WITH_ACCEL(p_label, p_id, p_accel) \ item.text = p_label; \ item.xl_text = atr(p_label); \ - item.id = p_id == -1 ? items.size() - 1 : p_id; \ + item.id = p_id == -1 ? items.size() : p_id; \ item.accel = p_accel; void PopupMenu::add_item(const String &p_label, int p_id, Key p_accel) { @@ -901,7 +907,7 @@ void PopupMenu::add_multistate_item(const String &p_label, int p_max_states, int _ref_shortcut(p_shortcut); \ item.text = p_shortcut->get_name(); \ item.xl_text = atr(item.text); \ - item.id = p_id == -1 ? items.size() - 1 : p_id; \ + item.id = p_id == -1 ? items.size() : p_id; \ item.shortcut = p_shortcut; \ item.shortcut_is_global = p_global; @@ -970,7 +976,7 @@ void PopupMenu::add_submenu_item(const String &p_label, const String &p_submenu, Item item; item.text = p_label; item.xl_text = atr(p_label); - item.id = p_id == -1 ? items.size() - 1 : p_id; + item.id = p_id == -1 ? items.size() : p_id; item.submenu = p_submenu; items.push_back(item); _shape_item(items.size() - 1); @@ -1281,7 +1287,7 @@ bool PopupMenu::is_item_shortcut_disabled(int p_idx) const { void PopupMenu::set_current_index(int p_idx) { ERR_FAIL_INDEX(p_idx, items.size()); mouse_over = p_idx; - _scroll_to_item(mouse_over); + scroll_to_item(mouse_over); control->update(); } @@ -1309,6 +1315,20 @@ int PopupMenu::get_item_count() const { return items.size(); } +void PopupMenu::scroll_to_item(int p_item) { + ERR_FAIL_INDEX(p_item, items.size()); + + // Scroll item into view (upwards). + if (items[p_item]._ofs_cache - scroll_container->get_v_scroll() < -control->get_position().y) { + scroll_container->set_v_scroll(items[p_item]._ofs_cache + control->get_position().y); + } + + // Scroll item into view (downwards). + if (items[p_item]._ofs_cache + items[p_item]._height_cache - scroll_container->get_v_scroll() > -control->get_position().y + scroll_container->get_size().height) { + scroll_container->set_v_scroll(items[p_item]._ofs_cache + items[p_item]._height_cache + control->get_position().y); + } +} + bool PopupMenu::activate_item_by_event(const Ref<InputEvent> &p_event, bool p_for_global_only) { Key code = Key::NONE; Ref<InputEventKey> k = p_event; @@ -1582,7 +1602,7 @@ bool PopupMenu::_set(const StringName &p_name, const Variant &p_value) { } else if (property == "id") { set_item_id(item_index, p_value); return true; - } else if (components[1] == "disabled") { + } else if (property == "disabled") { set_item_disabled(item_index, p_value); return true; } else if (property == "separator") { @@ -1655,7 +1675,7 @@ bool PopupMenu::_get(const StringName &p_name, Variant &r_ret) const { } else if (property == "id") { r_ret = get_item_id(item_index); return true; - } else if (components[1] == "disabled") { + } else if (property == "disabled") { r_ret = is_item_disabled(item_index); return true; } else if (property == "separator") { @@ -1761,6 +1781,8 @@ void PopupMenu::_bind_methods() { ClassDB::bind_method(D_METHOD("set_item_count", "count"), &PopupMenu::set_item_count); ClassDB::bind_method(D_METHOD("get_item_count"), &PopupMenu::get_item_count); + ClassDB::bind_method(D_METHOD("scroll_to_item", "index"), &PopupMenu::scroll_to_item); + ClassDB::bind_method(D_METHOD("remove_item", "index"), &PopupMenu::remove_item); ClassDB::bind_method(D_METHOD("add_separator", "label", "id"), &PopupMenu::add_separator, DEFVAL(String()), DEFVAL(-1)); diff --git a/scene/gui/popup_menu.h b/scene/gui/popup_menu.h index 7c2212d82d..5ce55209d4 100644 --- a/scene/gui/popup_menu.h +++ b/scene/gui/popup_menu.h @@ -103,7 +103,6 @@ class PopupMenu : public Popup { int _get_item_height(int p_item) const; int _get_items_total_height() const; - void _scroll_to_item(int p_item); void _shape_item(int p_item); @@ -218,6 +217,8 @@ public: void set_item_count(int p_count); int get_item_count() const; + void scroll_to_item(int p_item); + bool activate_item_by_event(const Ref<InputEvent> &p_event, bool p_for_global_only = false); void activate_item(int p_item); diff --git a/scene/gui/tab_bar.cpp b/scene/gui/tab_bar.cpp index 5a551ec5a5..b1baacd887 100644 --- a/scene/gui/tab_bar.cpp +++ b/scene/gui/tab_bar.cpp @@ -761,6 +761,8 @@ void TabBar::_update_hover() { return; } + ERR_FAIL_COND(tabs.is_empty()); + const Point2 &pos = get_local_mouse_position(); // Test hovering to display right or close button. int hover_now = -1; @@ -1436,7 +1438,6 @@ void TabBar::_get_property_list(List<PropertyInfo> *p_list) const { } void TabBar::_bind_methods() { - ClassDB::bind_method(D_METHOD("_update_hover"), &TabBar::_update_hover); ClassDB::bind_method(D_METHOD("set_tab_count", "count"), &TabBar::set_tab_count); ClassDB::bind_method(D_METHOD("get_tab_count"), &TabBar::get_tab_count); ClassDB::bind_method(D_METHOD("set_current_tab", "tab_idx"), &TabBar::set_current_tab); diff --git a/scene/gui/tree.cpp b/scene/gui/tree.cpp index e33ce0b017..a36eaaa0ee 100644 --- a/scene/gui/tree.cpp +++ b/scene/gui/tree.cpp @@ -905,6 +905,12 @@ String TreeItem::get_button_tooltip(int p_column, int p_idx) const { return cells[p_column].buttons[p_idx].tooltip; } +int TreeItem::get_button_id(int p_column, int p_idx) const { + ERR_FAIL_INDEX_V(p_column, cells.size(), -1); + ERR_FAIL_INDEX_V(p_idx, cells[p_column].buttons.size(), -1); + return cells[p_column].buttons[p_idx].id; +} + void TreeItem::erase_button(int p_column, int p_idx) { ERR_FAIL_INDEX(p_column, cells.size()); ERR_FAIL_INDEX(p_idx, cells[p_column].buttons.size()); @@ -1283,9 +1289,11 @@ void TreeItem::_bind_methods() { ClassDB::bind_method(D_METHOD("set_custom_as_button", "column", "enable"), &TreeItem::set_custom_as_button); ClassDB::bind_method(D_METHOD("is_custom_set_as_button", "column"), &TreeItem::is_custom_set_as_button); - ClassDB::bind_method(D_METHOD("add_button", "column", "button", "button_idx", "disabled", "tooltip"), &TreeItem::add_button, DEFVAL(-1), DEFVAL(false), DEFVAL("")); + ClassDB::bind_method(D_METHOD("add_button", "column", "button", "id", "disabled", "tooltip"), &TreeItem::add_button, DEFVAL(-1), DEFVAL(false), DEFVAL("")); ClassDB::bind_method(D_METHOD("get_button_count", "column"), &TreeItem::get_button_count); ClassDB::bind_method(D_METHOD("get_button_tooltip", "column", "button_idx"), &TreeItem::get_button_tooltip); + ClassDB::bind_method(D_METHOD("get_button_id", "column", "button_idx"), &TreeItem::get_button_id); + ClassDB::bind_method(D_METHOD("get_button_by_id", "column", "id"), &TreeItem::get_button_by_id); ClassDB::bind_method(D_METHOD("get_button", "column", "button_idx"), &TreeItem::get_button); ClassDB::bind_method(D_METHOD("set_button", "column", "button_idx", "button"), &TreeItem::set_button); ClassDB::bind_method(D_METHOD("erase_button", "column", "button_idx"), &TreeItem::erase_button); @@ -4409,21 +4417,29 @@ Point2 Tree::get_scroll() const { return ofs; } -void Tree::scroll_to_item(TreeItem *p_item) { +void Tree::scroll_to_item(TreeItem *p_item, bool p_center_on_item) { if (!is_visible_in_tree()) { - // hack to work around crash in get_item_rect() if Tree is not in tree. - return; + return; // Hack to work around crash in get_item_rect() if Tree is not in tree. } - // make sure the scrollbar min and max are up to date with latest changes. update_scrollbars(); - const Rect2 r = get_item_rect(p_item); + const real_t tree_height = get_size().y; + const Rect2 item_rect = get_item_rect(p_item); + const real_t item_y = item_rect.position.y; + const real_t item_height = item_rect.size.y + cache.vseparation; - if (r.position.y <= v_scroll->get_value()) { - v_scroll->set_value(r.position.y); - } else if (r.position.y + r.size.y + 2 * cache.vseparation > v_scroll->get_value() + get_size().y) { - v_scroll->set_value(r.position.y + r.size.y + 2 * cache.vseparation - get_size().y); + if (p_center_on_item) { + v_scroll->set_value(item_y - (tree_height - item_height) / 2.0f); + } else { + if (item_y < v_scroll->get_value()) { + v_scroll->set_value(item_y); + } else { + const real_t new_position = item_y + item_height - tree_height; + if (new_position > v_scroll->get_value()) { + v_scroll->set_value(new_position); + } + } } } @@ -4848,6 +4864,7 @@ void Tree::_bind_methods() { ClassDB::bind_method(D_METHOD("get_item_at_position", "position"), &Tree::get_item_at_position); ClassDB::bind_method(D_METHOD("get_column_at_position", "position"), &Tree::get_column_at_position); ClassDB::bind_method(D_METHOD("get_drop_section_at_position", "position"), &Tree::get_drop_section_at_position); + ClassDB::bind_method(D_METHOD("get_button_id_at_position", "position"), &Tree::get_button_id_at_position); ClassDB::bind_method(D_METHOD("ensure_cursor_is_visible"), &Tree::ensure_cursor_is_visible); @@ -4868,7 +4885,7 @@ void Tree::_bind_methods() { ClassDB::bind_method(D_METHOD("get_column_title_language", "column"), &Tree::get_column_title_language); ClassDB::bind_method(D_METHOD("get_scroll"), &Tree::get_scroll); - ClassDB::bind_method(D_METHOD("scroll_to_item", "item"), &Tree::scroll_to_item); + ClassDB::bind_method(D_METHOD("scroll_to_item", "item", "center_on_item"), &Tree::scroll_to_item, DEFVAL(false)); ClassDB::bind_method(D_METHOD("set_h_scroll_enabled", "h_scroll"), &Tree::set_h_scroll_enabled); ClassDB::bind_method(D_METHOD("is_h_scroll_enabled"), &Tree::is_h_scroll_enabled); diff --git a/scene/gui/tree.h b/scene/gui/tree.h index c24763a0e4..dc786de6dc 100644 --- a/scene/gui/tree.h +++ b/scene/gui/tree.h @@ -248,6 +248,7 @@ public: int get_button_count(int p_column) const; String get_button_tooltip(int p_column, int p_idx) const; Ref<Texture2D> get_button(int p_column, int p_idx) const; + int get_button_id(int p_column, int p_idx) const; void erase_button(int p_column, int p_idx); int get_button_by_id(int p_column, int p_id) const; void set_button(int p_column, int p_idx, const Ref<Texture2D> &p_button); @@ -682,7 +683,7 @@ public: TreeItem *get_item_with_text(const String &p_find) const; Point2 get_scroll() const; - void scroll_to_item(TreeItem *p_item); + void scroll_to_item(TreeItem *p_item, bool p_center_on_item = false); void set_h_scroll_enabled(bool p_enable); bool is_h_scroll_enabled() const; void set_v_scroll_enabled(bool p_enable); diff --git a/scene/main/canvas_item.cpp b/scene/main/canvas_item.cpp index a62bbb146c..b794bbbc57 100644 --- a/scene/main/canvas_item.cpp +++ b/scene/main/canvas_item.cpp @@ -56,43 +56,19 @@ Transform2D CanvasItem::_edit_get_transform() const { #endif bool CanvasItem::is_visible_in_tree() const { - if (!is_inside_tree()) { - return false; - } - - const CanvasItem *p = this; - - while (p) { - if (!p->visible) { - return false; - } - if (p->window && !p->window->is_visible()) { - return false; - } - p = p->get_parent_item(); - } - - const Node *n = get_parent(); - while (n) { - const CanvasLayer *c = Object::cast_to<CanvasLayer>(n); - if (c && !c->is_visible()) { - return false; - } - n = n->get_parent(); - } - - return true; + return visible && visible_in_tree; } -void CanvasItem::_propagate_visibility_changed(bool p_visible) { +void CanvasItem::_propagate_visibility_changed(bool p_visible, bool p_was_visible) { if (p_visible && first_draw) { //avoid propagating it twice first_draw = false; } + visible_in_tree = p_visible; notification(NOTIFICATION_VISIBILITY_CHANGED); - if (p_visible) { - update(); //todo optimize - } else { + if (visible && p_visible) { + update(); + } else if (!p_visible && (visible || p_was_visible)) { emit_signal(SceneStringNames::get_singleton()->hidden); } _block(); @@ -120,7 +96,7 @@ void CanvasItem::set_visible(bool p_visible) { return; } - _propagate_visibility_changed(p_visible); + _propagate_visibility_changed(p_visible, !p_visible); } void CanvasItem::show() { @@ -148,7 +124,7 @@ void CanvasItem::_update_callback() { RenderingServer::get_singleton()->canvas_item_clear(get_canvas_item()); //todo updating = true - only allow drawing here - if (is_visible_in_tree()) { //todo optimize this!! + if (is_visible_in_tree()) { if (first_draw) { notification(NOTIFICATION_VISIBILITY_CHANGED); first_draw = false; @@ -282,32 +258,44 @@ void CanvasItem::_notification(int p_what) { case NOTIFICATION_ENTER_TREE: { ERR_FAIL_COND(!is_inside_tree()); first_draw = true; + Node *parent = get_parent(); if (parent) { CanvasItem *ci = Object::cast_to<CanvasItem>(parent); + if (ci) { + visible_in_tree = ci->is_visible_in_tree(); C = ci->children_items.push_back(this); - } - if (!ci) { - //look for a window - Viewport *viewport = nullptr; - - while (parent) { - viewport = Object::cast_to<Viewport>(parent); - if (viewport) { - break; + } else { + CanvasLayer *cl = Object::cast_to<CanvasLayer>(parent); + + if (cl) { + visible_in_tree = cl->is_visible(); + } else { + // Look for a window. + Viewport *viewport = nullptr; + + while (parent) { + viewport = Object::cast_to<Viewport>(parent); + if (viewport) { + break; + } + parent = parent->get_parent(); } - parent = parent->get_parent(); - } - ERR_FAIL_COND(!viewport); + ERR_FAIL_COND(!viewport); - window = Object::cast_to<Window>(viewport); - if (window) { - window->connect(SceneStringNames::get_singleton()->visibility_changed, callable_mp(this, &CanvasItem::_window_visibility_changed)); + window = Object::cast_to<Window>(viewport); + if (window) { + window->connect(SceneStringNames::get_singleton()->visibility_changed, callable_mp(this, &CanvasItem::_window_visibility_changed)); + visible_in_tree = window->is_visible(); + } else { + visible_in_tree = true; + } } } } + _enter_canvas(); _update_texture_filter_changed(false); @@ -344,6 +332,7 @@ void CanvasItem::_notification(int p_what) { window->disconnect(SceneStringNames::get_singleton()->visibility_changed, callable_mp(this, &CanvasItem::_window_visibility_changed)); } global_invalid = true; + visible_in_tree = false; } break; case NOTIFICATION_DRAW: case NOTIFICATION_TRANSFORM_CHANGED: { diff --git a/scene/main/canvas_item.h b/scene/main/canvas_item.h index 08fea52c3a..a368a10ad0 100644 --- a/scene/main/canvas_item.h +++ b/scene/main/canvas_item.h @@ -87,6 +87,7 @@ private: Window *window = nullptr; bool first_draw = false; bool visible = true; + bool visible_in_tree = false; bool clip_children = false; bool pending_update = false; bool top_level = false; @@ -109,7 +110,7 @@ private: void _top_level_raise_self(); - void _propagate_visibility_changed(bool p_visible); + void _propagate_visibility_changed(bool p_visible, bool p_was_visible = false); void _update_callback(); diff --git a/scene/main/node.cpp b/scene/main/node.cpp index 6b9d8ab211..d5bc7d111a 100644 --- a/scene/main/node.cpp +++ b/scene/main/node.cpp @@ -612,14 +612,15 @@ Variant Node::_rpc_bind(const Variant **p_args, int p_argcount, Callable::CallEr return Variant(); } - if (p_args[0]->get_type() != Variant::STRING_NAME) { + Variant::Type type = p_args[0]->get_type(); + if (type != Variant::STRING_NAME && type != Variant::STRING) { r_error.error = Callable::CallError::CALL_ERROR_INVALID_ARGUMENT; r_error.argument = 0; r_error.expected = Variant::STRING_NAME; return Variant(); } - StringName method = *p_args[0]; + StringName method = (*p_args[0]).operator StringName(); rpcp(0, method, &p_args[1], p_argcount - 1); @@ -641,7 +642,8 @@ Variant Node::_rpc_id_bind(const Variant **p_args, int p_argcount, Callable::Cal return Variant(); } - if (p_args[1]->get_type() != Variant::STRING_NAME) { + Variant::Type type = p_args[1]->get_type(); + if (type != Variant::STRING_NAME && type != Variant::STRING) { r_error.error = Callable::CallError::CALL_ERROR_INVALID_ARGUMENT; r_error.argument = 1; r_error.expected = Variant::STRING_NAME; @@ -649,7 +651,7 @@ Variant Node::_rpc_id_bind(const Variant **p_args, int p_argcount, Callable::Cal } int peer_id = *p_args[0]; - StringName method = *p_args[1]; + StringName method = (*p_args[1]).operator StringName(); rpcp(peer_id, method, &p_args[2], p_argcount - 2); diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp index 9ed83eb8c3..87e9bd023b 100644 --- a/scene/register_scene_types.cpp +++ b/scene/register_scene_types.cpp @@ -470,7 +470,12 @@ void register_scene_types() { GDREGISTER_CLASS(XROrigin3D); GDREGISTER_CLASS(MeshInstance3D); GDREGISTER_CLASS(OccluderInstance3D); - GDREGISTER_CLASS(Occluder3D); + GDREGISTER_VIRTUAL_CLASS(Occluder3D); + GDREGISTER_CLASS(ArrayOccluder3D); + GDREGISTER_CLASS(QuadOccluder3D); + GDREGISTER_CLASS(BoxOccluder3D); + GDREGISTER_CLASS(SphereOccluder3D); + GDREGISTER_CLASS(PolygonOccluder3D); GDREGISTER_VIRTUAL_CLASS(SpriteBase3D); GDREGISTER_CLASS(Sprite3D); GDREGISTER_CLASS(AnimatedSprite3D); diff --git a/scene/resources/default_theme/default_theme.cpp b/scene/resources/default_theme/default_theme.cpp index 670b141080..c92a46a98c 100644 --- a/scene/resources/default_theme/default_theme.cpp +++ b/scene/resources/default_theme/default_theme.cpp @@ -175,7 +175,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, Ref<Te theme->set_color("icon_hover_color", "Button", Color(1, 1, 1, 1)); theme->set_color("icon_hover_pressed_color", "Button", Color(1, 1, 1, 1)); theme->set_color("icon_focus_color", "Button", Color(1, 1, 1, 1)); - theme->set_color("icon_disabled_color", "Button", Color(1, 1, 1, 1)); + theme->set_color("icon_disabled_color", "Button", Color(1, 1, 1, 0.4)); theme->set_constant("hseparation", "Button", 2 * scale); diff --git a/scene/resources/resource_format_text.cpp b/scene/resources/resource_format_text.cpp index 6bb710b1d9..c03faa2c2d 100644 --- a/scene/resources/resource_format_text.cpp +++ b/scene/resources/resource_format_text.cpp @@ -1951,7 +1951,7 @@ Error ResourceFormatSaverTextInstance::save(const String &p_path, const RES &p_r } Error ResourceFormatSaverText::save(const String &p_path, const RES &p_resource, uint32_t p_flags) { - if (p_path.ends_with(".sct") && p_resource->get_class() != "PackedScene") { + if (p_path.ends_with(".tscn") && !Ref<PackedScene>(p_resource).is_valid()) { return ERR_FILE_UNRECOGNIZED; } @@ -1960,14 +1960,14 @@ Error ResourceFormatSaverText::save(const String &p_path, const RES &p_resource, } bool ResourceFormatSaverText::recognize(const RES &p_resource) const { - return true; // all recognized! + return true; // All resources recognized! } void ResourceFormatSaverText::get_recognized_extensions(const RES &p_resource, List<String> *p_extensions) const { - if (p_resource->get_class() == "PackedScene") { - p_extensions->push_back("tscn"); //text scene + if (Ref<PackedScene>(p_resource).is_valid()) { + p_extensions->push_back("tscn"); // Text scene. } else { - p_extensions->push_back("tres"); //text resource + p_extensions->push_back("tres"); // Text resource. } } diff --git a/scene/resources/surface_tool.cpp b/scene/resources/surface_tool.cpp index 0677d9c1a8..52151ae846 100644 --- a/scene/resources/surface_tool.cpp +++ b/scene/resources/surface_tool.cpp @@ -37,6 +37,44 @@ SurfaceTool::SimplifyFunc SurfaceTool::simplify_func = nullptr; SurfaceTool::SimplifyWithAttribFunc SurfaceTool::simplify_with_attrib_func = nullptr; SurfaceTool::SimplifyScaleFunc SurfaceTool::simplify_scale_func = nullptr; SurfaceTool::SimplifySloppyFunc SurfaceTool::simplify_sloppy_func = nullptr; +SurfaceTool::GenerateRemapFunc SurfaceTool::generate_remap_func = nullptr; +SurfaceTool::RemapVertexFunc SurfaceTool::remap_vertex_func = nullptr; +SurfaceTool::RemapIndexFunc SurfaceTool::remap_index_func = nullptr; + +void SurfaceTool::strip_mesh_arrays(PackedVector3Array &r_vertices, PackedInt32Array &r_indices) { + ERR_FAIL_COND_MSG(!generate_remap_func || !remap_vertex_func || !remap_index_func, "Meshoptimizer library is not initialized."); + + Vector<uint32_t> remap; + remap.resize(r_vertices.size()); + uint32_t new_vertex_count = generate_remap_func(remap.ptrw(), (unsigned int *)r_indices.ptr(), r_indices.size(), (float *)r_vertices.ptr(), r_vertices.size(), sizeof(Vector3)); + remap_vertex_func(r_vertices.ptrw(), r_vertices.ptr(), r_vertices.size(), sizeof(Vector3), remap.ptr()); + r_vertices.resize(new_vertex_count); + remap_index_func((unsigned int *)r_indices.ptrw(), (unsigned int *)r_indices.ptr(), r_indices.size(), remap.ptr()); + + HashMap<const int *, bool, TriangleHasher, TriangleHasher> found_triangles; + int *idx_ptr = r_indices.ptrw(); + + int filtered_indices_count = 0; + for (int i = 0; i < r_indices.size() / 3; i++) { + const int *tri = idx_ptr + (i * 3); + + if (tri[0] == tri[1] || tri[1] == tri[2] || tri[2] == tri[0]) { + continue; + } + + if (found_triangles.has(tri)) { + continue; + } + + if (i != filtered_indices_count) { + memcpy(idx_ptr + (filtered_indices_count * 3), tri, sizeof(int) * 3); + } + + found_triangles[tri] = true; + filtered_indices_count++; + } + r_indices.resize(filtered_indices_count * 3); +} bool SurfaceTool::Vertex::operator==(const Vertex &p_vertex) const { if (vertex != p_vertex.vertex) { @@ -107,6 +145,47 @@ uint32_t SurfaceTool::VertexHasher::hash(const Vertex &p_vtx) { return h; } +uint32_t SurfaceTool::TriangleHasher::hash(const int *p_triangle) { + int t0 = p_triangle[0]; + int t1 = p_triangle[1]; + int t2 = p_triangle[2]; + + if (t0 > t1) + SWAP(t0, t1); + if (t1 > t2) + SWAP(t1, t2); + if (t0 > t1) + SWAP(t0, t1); + + return (t0 * 73856093) ^ (t1 * 19349663) ^ (t2 * 83492791); +} + +bool SurfaceTool::TriangleHasher::compare(const int *p_lhs, const int *p_rhs) { + int r0 = p_rhs[0]; + int r1 = p_rhs[1]; + int r2 = p_rhs[2]; + + if (r0 > r1) + SWAP(r0, r1); + if (r1 > r2) + SWAP(r1, r2); + if (r0 > r1) + SWAP(r0, r1); + + int l0 = p_lhs[0]; + int l1 = p_lhs[1]; + int l2 = p_lhs[2]; + + if (l0 > l1) + SWAP(l0, l1); + if (l1 > l2) + SWAP(l1, l2); + if (l0 > l1) + SWAP(l0, l1); + + return l0 == r0 && l1 == r1 && l2 == r2; +} + void SurfaceTool::begin(Mesh::PrimitiveType p_primitive) { clear(); diff --git a/scene/resources/surface_tool.h b/scene/resources/surface_tool.h index 9cb83e0e68..bf4332ad2a 100644 --- a/scene/resources/surface_tool.h +++ b/scene/resources/surface_tool.h @@ -84,12 +84,24 @@ public: static SimplifyScaleFunc simplify_scale_func; typedef size_t (*SimplifySloppyFunc)(unsigned int *destination, const unsigned int *indices, size_t index_count, const float *vertex_positions_data, size_t vertex_count, size_t vertex_positions_stride, size_t target_index_count, float target_error, float *out_result_error); static SimplifySloppyFunc simplify_sloppy_func; + typedef size_t (*GenerateRemapFunc)(unsigned int *destination, const unsigned int *indices, size_t index_count, const void *vertices, size_t vertex_count, size_t vertex_size); + static GenerateRemapFunc generate_remap_func; + typedef void (*RemapVertexFunc)(void *destination, const void *vertices, size_t vertex_count, size_t vertex_size, const unsigned int *remap); + static RemapVertexFunc remap_vertex_func; + typedef void (*RemapIndexFunc)(unsigned int *destination, const unsigned int *indices, size_t index_count, const unsigned int *remap); + static RemapIndexFunc remap_index_func; + static void strip_mesh_arrays(PackedVector3Array &r_vertices, PackedInt32Array &r_indices); private: struct VertexHasher { static _FORCE_INLINE_ uint32_t hash(const Vertex &p_vtx); }; + struct TriangleHasher { + static _FORCE_INLINE_ uint32_t hash(const int *p_triangle); + static _FORCE_INLINE_ bool compare(const int *p_lhs, const int *p_rhs); + }; + struct WeightSort { int index = 0; float weight = 0.0; diff --git a/scene/resources/tile_set.cpp b/scene/resources/tile_set.cpp index 1f77cc0570..1e84947b87 100644 --- a/scene/resources/tile_set.cpp +++ b/scene/resources/tile_set.cpp @@ -4434,7 +4434,7 @@ void TileSetAtlasSource::_update_padded_texture() { Ref<Image> image; image.instantiate(); - image->create(size.x, size.y, false, Image::FORMAT_RGBA8); + image->create(size.x, size.y, false, src->get_format()); for (KeyValue<Vector2i, TileAlternativesData> kv : tiles) { for (int frame = 0; frame < (int)kv.value.animation_frames_durations.size(); frame++) { diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp index dd2f3d2202..dae61c8609 100644 --- a/scene/resources/visual_shader.cpp +++ b/scene/resources/visual_shader.cpp @@ -131,7 +131,7 @@ void VisualShaderNode::set_input_port_default_value(int p_port, const Variant &p } break; case Variant::VECTOR2: { Vector2 pv = p_prev_value; - value = Vector3(pv.x, pv.y, 0.0); + value = Vector3(pv.x, pv.y, pv.y); } break; case Variant::VECTOR3: { value = p_prev_value; @@ -250,7 +250,7 @@ int VisualShaderNode::get_expanded_output_port_count() const { case PORT_TYPE_VECTOR_2D: { count2 += 2; } break; - case PORT_TYPE_VECTOR: { + case PORT_TYPE_VECTOR_3D: { count2 += 3; } break; default: @@ -289,7 +289,7 @@ String VisualShaderNode::generate_global(Shader::Mode p_mode, VisualShader::Type return String(); } -String VisualShaderNode::generate_global_per_node(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const { +String VisualShaderNode::generate_global_per_node(Shader::Mode p_mode, int p_id) const { return String(); } @@ -359,7 +359,7 @@ void VisualShaderNode::_bind_methods() { BIND_ENUM_CONSTANT(PORT_TYPE_SCALAR); BIND_ENUM_CONSTANT(PORT_TYPE_SCALAR_INT); BIND_ENUM_CONSTANT(PORT_TYPE_VECTOR_2D); - BIND_ENUM_CONSTANT(PORT_TYPE_VECTOR); + BIND_ENUM_CONSTANT(PORT_TYPE_VECTOR_3D); BIND_ENUM_CONSTANT(PORT_TYPE_BOOLEAN); BIND_ENUM_CONSTANT(PORT_TYPE_TRANSFORM); BIND_ENUM_CONSTANT(PORT_TYPE_SAMPLER); @@ -472,7 +472,7 @@ String VisualShaderNodeCustom::generate_code(Shader::Mode p_mode, VisualShader:: return code; } -String VisualShaderNodeCustom::generate_global_per_node(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const { +String VisualShaderNodeCustom::generate_global_per_node(Shader::Mode p_mode, int p_id) const { String ret; if (GDVIRTUAL_CALL(_get_global_code, p_mode, ret)) { String code = "// " + get_caption() + "\n"; @@ -1088,7 +1088,7 @@ String VisualShader::generate_preview_shader(Type p_type, int p_node, int p_port case VisualShaderNode::PORT_TYPE_VECTOR_2D: { code += " COLOR.rgb = vec3(n_out" + itos(p_node) + "p" + itos(p_port) + ", 0.0);\n"; } break; - case VisualShaderNode::PORT_TYPE_VECTOR: { + case VisualShaderNode::PORT_TYPE_VECTOR_3D: { code += " COLOR.rgb = n_out" + itos(p_node) + "p" + itos(p_port) + ";\n"; } break; default: { @@ -1485,7 +1485,7 @@ Error VisualShader::_write_node(Type type, StringBuilder &global_code, StringBui class_name = vsnode->get_script_instance()->get_script()->get_path(); } if (!r_classes.has(class_name)) { - global_code_per_node += vsnode->generate_global_per_node(get_mode(), type, node); + global_code_per_node += vsnode->generate_global_per_node(get_mode(), node); for (int i = 0; i < TYPE_MAX; i++) { global_code_per_func[Type(i)] += vsnode->generate_global_per_func(get_mode(), Type(i), node); } @@ -1549,7 +1549,7 @@ Error VisualShader::_write_node(Type type, StringBuilder &global_code, StringBui case VisualShaderNode::PORT_TYPE_VECTOR_2D: { inputs[i] = "dot(" + src_var + ", vec2(0.333333, 0.333333))"; } break; - case VisualShaderNode::PORT_TYPE_VECTOR: { + case VisualShaderNode::PORT_TYPE_VECTOR_3D: { inputs[i] = "dot(" + src_var + ", vec3(0.333333, 0.333333, 0.333333))"; } break; default: @@ -1567,7 +1567,7 @@ Error VisualShader::_write_node(Type type, StringBuilder &global_code, StringBui case VisualShaderNode::PORT_TYPE_VECTOR_2D: { inputs[i] = "dot(float(" + src_var + "), vec2(0.333333, 0.333333))"; } break; - case VisualShaderNode::PORT_TYPE_VECTOR: { + case VisualShaderNode::PORT_TYPE_VECTOR_3D: { inputs[i] = "dot(float(" + src_var + "), vec3(0.333333, 0.333333, 0.333333))"; } break; default: @@ -1585,7 +1585,7 @@ Error VisualShader::_write_node(Type type, StringBuilder &global_code, StringBui case VisualShaderNode::PORT_TYPE_VECTOR_2D: { inputs[i] = "all(bvec2(" + src_var + "))"; } break; - case VisualShaderNode::PORT_TYPE_VECTOR: { + case VisualShaderNode::PORT_TYPE_VECTOR_3D: { inputs[i] = "all(bvec3(" + src_var + "))"; } break; default: @@ -1603,7 +1603,7 @@ Error VisualShader::_write_node(Type type, StringBuilder &global_code, StringBui case VisualShaderNode::PORT_TYPE_BOOLEAN: { inputs[i] = "vec2(" + src_var + " ? 1.0 : 0.0)"; } break; - case VisualShaderNode::PORT_TYPE_VECTOR: { + case VisualShaderNode::PORT_TYPE_VECTOR_3D: { inputs[i] = "vec2(" + src_var + ".xy)"; } break; default: @@ -1611,7 +1611,7 @@ Error VisualShader::_write_node(Type type, StringBuilder &global_code, StringBui } } break; - case VisualShaderNode::PORT_TYPE_VECTOR: { + case VisualShaderNode::PORT_TYPE_VECTOR_3D: { switch (out_type) { case VisualShaderNode::PORT_TYPE_SCALAR: { inputs[i] = "vec3(" + src_var + ")"; @@ -1695,7 +1695,7 @@ Error VisualShader::_write_node(Type type, StringBuilder &global_code, StringBui case VisualShaderNode::PORT_TYPE_VECTOR_2D: { output_count += 2; } break; - case VisualShaderNode::PORT_TYPE_VECTOR: { + case VisualShaderNode::PORT_TYPE_VECTOR_3D: { output_count += 3; } break; default: @@ -1722,7 +1722,7 @@ Error VisualShader::_write_node(Type type, StringBuilder &global_code, StringBui case VisualShaderNode::PORT_TYPE_VECTOR_2D: outputs[i] = "vec2 " + var_name; break; - case VisualShaderNode::PORT_TYPE_VECTOR: + case VisualShaderNode::PORT_TYPE_VECTOR_3D: outputs[i] = "vec3 " + var_name; break; case VisualShaderNode::PORT_TYPE_BOOLEAN: @@ -1739,7 +1739,7 @@ Error VisualShader::_write_node(Type type, StringBuilder &global_code, StringBui case VisualShaderNode::PORT_TYPE_VECTOR_2D: { j += 2; } break; - case VisualShaderNode::PORT_TYPE_VECTOR: { + case VisualShaderNode::PORT_TYPE_VECTOR_3D: { j += 3; } break; default: @@ -1761,7 +1761,7 @@ Error VisualShader::_write_node(Type type, StringBuilder &global_code, StringBui case VisualShaderNode::PORT_TYPE_VECTOR_2D: code += " vec2 " + outputs[i] + ";\n"; break; - case VisualShaderNode::PORT_TYPE_VECTOR: + case VisualShaderNode::PORT_TYPE_VECTOR_3D: code += " vec3 " + outputs[i] + ";\n"; break; case VisualShaderNode::PORT_TYPE_BOOLEAN: @@ -1778,7 +1778,7 @@ Error VisualShader::_write_node(Type type, StringBuilder &global_code, StringBui case VisualShaderNode::PORT_TYPE_VECTOR_2D: { j += 2; } break; - case VisualShaderNode::PORT_TYPE_VECTOR: { + case VisualShaderNode::PORT_TYPE_VECTOR_3D: { j += 3; } break; default: @@ -1822,7 +1822,7 @@ Error VisualShader::_write_node(Type type, StringBuilder &global_code, StringBui i += 2; } break; - case VisualShaderNode::PORT_TYPE_VECTOR: { + case VisualShaderNode::PORT_TYPE_VECTOR_3D: { if (vsnode->is_output_port_connected(i + 1) || (for_preview && vsnode->get_output_port_for_preview() == (i + 1))) { // red-component if (!new_line_inserted) { code += "\n"; @@ -2146,7 +2146,11 @@ void VisualShader::_update_shader() const { global_compute_code += " return __rand_from_seed(seed) * (to - from) + from;\n"; global_compute_code += "}\n\n"; - global_compute_code += "vec3 __randv_range(inout uint seed, vec3 from, vec3 to) {\n"; + global_compute_code += "vec2 __randv2_range(inout uint seed, vec2 from, vec2 to) {\n"; + global_compute_code += " return vec2(__randf_range(seed, from.x, to.x), __randf_range(seed, from.y, to.y));\n"; + global_compute_code += "}\n\n"; + + global_compute_code += "vec3 __randv3_range(inout uint seed, vec3 from, vec3 to) {\n"; global_compute_code += " return vec3(__randf_range(seed, from.x, to.x), __randf_range(seed, from.y, to.y), __randf_range(seed, from.z, to.z));\n"; global_compute_code += "}\n\n"; @@ -2322,17 +2326,17 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = { // Node3D // Node3D, Vertex - { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "vertex", "VERTEX" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "normal", "NORMAL" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "tangent", "TANGENT" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "binormal", "BINORMAL" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_3D, "vertex", "VERTEX" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_3D, "normal", "NORMAL" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_3D, "tangent", "TANGENT" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_3D, "binormal", "BINORMAL" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_2D, "uv", "UV" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_2D, "uv2", "UV2" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR.rgb" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_3D, "color", "COLOR.rgb" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "point_size", "POINT_SIZE" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR_INT, "instance_id", "INSTANCE_ID" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "instance_custom", "INSTANCE_CUSTOM.rgb" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_3D, "instance_custom", "INSTANCE_CUSTOM.rgb" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "instance_custom_alpha", "INSTANCE_CUSTOM.a" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "roughness", "ROUGHNESS" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_TRANSFORM, "world", "WORLD_MATRIX" }, @@ -2346,15 +2350,15 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = { { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_BOOLEAN, "output_is_srgb", "OUTPUT_IS_SRGB" }, // Node3D, Fragment - { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "fragcoord", "FRAGCOORD.xyz" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "vertex", "VERTEX" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "normal", "NORMAL" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "tangent", "TANGENT" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "binormal", "BINORMAL" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "view", "VIEW" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "fragcoord", "FRAGCOORD.xyz" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "vertex", "VERTEX" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "normal", "NORMAL" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "tangent", "TANGENT" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "binormal", "BINORMAL" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "view", "VIEW" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "uv", "UV" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "uv2", "UV2" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR.rgb" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "color", "COLOR.rgb" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "point_coord", "POINT_COORD" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "screen_uv", "SCREEN_UV" }, @@ -2372,18 +2376,18 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = { { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SAMPLER, "depth_texture", "DEPTH_TEXTURE" }, // Node3D, Light - { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "fragcoord", "FRAGCOORD.xyz" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "normal", "NORMAL" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "fragcoord", "FRAGCOORD.xyz" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "normal", "NORMAL" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "uv", "UV" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "uv2", "UV2" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "view", "VIEW" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "light", "LIGHT" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "light_color", "LIGHT_COLOR" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "view", "VIEW" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "light", "LIGHT" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "light_color", "LIGHT_COLOR" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "attenuation", "ATTENUATION" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "albedo", "ALBEDO" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "backlight", "BACKLIGHT" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "diffuse", "DIFFUSE_LIGHT" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "specular", "SPECULAR_LIGHT" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "albedo", "ALBEDO" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "backlight", "BACKLIGHT" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "diffuse", "DIFFUSE_LIGHT" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "specular", "SPECULAR_LIGHT" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "roughness", "ROUGHNESS" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "metallic", "METALLIC" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_TRANSFORM, "world", "WORLD_MATRIX" }, @@ -2400,7 +2404,7 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = { // Canvas Item, Vertex { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_2D, "vertex", "VERTEX" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_2D, "uv", "UV" }, - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR.rgb" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_3D, "color", "COLOR.rgb" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "point_size", "POINT_SIZE" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_2D, "texture_pixel_size", "TEXTURE_PIXEL_SIZE" }, @@ -2409,13 +2413,13 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = { { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_TRANSFORM, "screen", "SCREEN_MATRIX" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_BOOLEAN, "at_light_pass", "AT_LIGHT_PASS" }, - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "instance_custom", "INSTANCE_CUSTOM.rgb" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_3D, "instance_custom", "INSTANCE_CUSTOM.rgb" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "instance_custom_alpha", "INSTANCE_CUSTOM.a" }, // Canvas Item, Fragment - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "fragcoord", "FRAGCOORD.xyz" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "fragcoord", "FRAGCOORD.xyz" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "uv", "UV" }, - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR.rgb" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "color", "COLOR.rgb" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "screen_uv", "SCREEN_UV" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "texture_pixel_size", "TEXTURE_PIXEL_SIZE" }, @@ -2426,41 +2430,41 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = { { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SAMPLER, "texture", "TEXTURE" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SAMPLER, "normal_texture", "NORMAL_TEXTURE" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SAMPLER, "screen_texture", "SCREEN_TEXTURE" }, - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "specular_shininess", "SPECULAR_SHININESS.rgb" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "specular_shininess", "SPECULAR_SHININESS.rgb" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "specular_shininess_alpha", "SPECULAR_SHININESS.a" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SAMPLER, "specular_shininess_texture", "SPECULAR_SHININESS_TEXTURE" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "vertex", "VERTEX" }, // Canvas Item, Light - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "fragcoord", "FRAGCOORD.xyz" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "fragcoord", "FRAGCOORD.xyz" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "uv", "UV" }, - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "normal", "NORMAL" }, - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR.rgb" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "normal", "NORMAL" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "color", "COLOR.rgb" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" }, - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "light", "LIGHT.rgb" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "light", "LIGHT.rgb" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "light_alpha", "LIGHT.a" }, - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "light_color", "LIGHT_COLOR.rgb" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "light_color", "LIGHT_COLOR.rgb" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "light_color_alpha", "LIGHT_COLOR.a" }, - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "light_position", "LIGHT_POSITION" }, - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "light_vertex", "LIGHT_VERTEX" }, - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "shadow", "SHADOW_MODULATE.rgb" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "light_position", "LIGHT_POSITION" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "light_vertex", "LIGHT_VERTEX" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "shadow", "SHADOW_MODULATE.rgb" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "shadow_alpha", "SHADOW_MODULATE.a" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "screen_uv", "SCREEN_UV" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "texture_pixel_size", "TEXTURE_PIXEL_SIZE" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "point_coord", "POINT_COORD" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SAMPLER, "texture", "TEXTURE" }, - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "specular_shininess", "SPECULAR_SHININESS.rgb" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "specular_shininess", "SPECULAR_SHININESS.rgb" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "specular_shininess_alpha", "SPECULAR_SHININESS.a" }, // Particles, Start - { Shader::MODE_PARTICLES, VisualShader::TYPE_START, VisualShaderNode::PORT_TYPE_VECTOR, "attractor_force", "ATTRACTOR_FORCE" }, - { Shader::MODE_PARTICLES, VisualShader::TYPE_START, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR.rgb" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_START, VisualShaderNode::PORT_TYPE_VECTOR_3D, "attractor_force", "ATTRACTOR_FORCE" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_START, VisualShaderNode::PORT_TYPE_VECTOR_3D, "color", "COLOR.rgb" }, { Shader::MODE_PARTICLES, VisualShader::TYPE_START, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" }, - { Shader::MODE_PARTICLES, VisualShader::TYPE_START, VisualShaderNode::PORT_TYPE_VECTOR, "velocity", "VELOCITY" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_START, VisualShaderNode::PORT_TYPE_VECTOR_3D, "velocity", "VELOCITY" }, { Shader::MODE_PARTICLES, VisualShader::TYPE_START, VisualShaderNode::PORT_TYPE_BOOLEAN, "restart", "RESTART" }, { Shader::MODE_PARTICLES, VisualShader::TYPE_START, VisualShaderNode::PORT_TYPE_BOOLEAN, "active", "ACTIVE" }, - { Shader::MODE_PARTICLES, VisualShader::TYPE_START, VisualShaderNode::PORT_TYPE_VECTOR, "custom", "CUSTOM.rgb" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_START, VisualShaderNode::PORT_TYPE_VECTOR_3D, "custom", "CUSTOM.rgb" }, { Shader::MODE_PARTICLES, VisualShader::TYPE_START, VisualShaderNode::PORT_TYPE_SCALAR, "custom_alpha", "CUSTOM.a" }, { Shader::MODE_PARTICLES, VisualShader::TYPE_START, VisualShaderNode::PORT_TYPE_TRANSFORM, "transform", "TRANSFORM" }, { Shader::MODE_PARTICLES, VisualShader::TYPE_START, VisualShaderNode::PORT_TYPE_SCALAR, "delta", "DELTA" }, @@ -2470,13 +2474,13 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = { { Shader::MODE_PARTICLES, VisualShader::TYPE_START, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" }, // Particles, Start (Custom) - { Shader::MODE_PARTICLES, VisualShader::TYPE_START_CUSTOM, VisualShaderNode::PORT_TYPE_VECTOR, "attractor_force", "ATTRACTOR_FORCE" }, - { Shader::MODE_PARTICLES, VisualShader::TYPE_START_CUSTOM, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR.rgb" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_START_CUSTOM, VisualShaderNode::PORT_TYPE_VECTOR_3D, "attractor_force", "ATTRACTOR_FORCE" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_START_CUSTOM, VisualShaderNode::PORT_TYPE_VECTOR_3D, "color", "COLOR.rgb" }, { Shader::MODE_PARTICLES, VisualShader::TYPE_START_CUSTOM, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" }, - { Shader::MODE_PARTICLES, VisualShader::TYPE_START_CUSTOM, VisualShaderNode::PORT_TYPE_VECTOR, "velocity", "VELOCITY" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_START_CUSTOM, VisualShaderNode::PORT_TYPE_VECTOR_3D, "velocity", "VELOCITY" }, { Shader::MODE_PARTICLES, VisualShader::TYPE_START_CUSTOM, VisualShaderNode::PORT_TYPE_BOOLEAN, "restart", "RESTART" }, { Shader::MODE_PARTICLES, VisualShader::TYPE_START_CUSTOM, VisualShaderNode::PORT_TYPE_BOOLEAN, "active", "ACTIVE" }, - { Shader::MODE_PARTICLES, VisualShader::TYPE_START_CUSTOM, VisualShaderNode::PORT_TYPE_VECTOR, "custom", "CUSTOM.rgb" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_START_CUSTOM, VisualShaderNode::PORT_TYPE_VECTOR_3D, "custom", "CUSTOM.rgb" }, { Shader::MODE_PARTICLES, VisualShader::TYPE_START_CUSTOM, VisualShaderNode::PORT_TYPE_SCALAR, "custom_alpha", "CUSTOM.a" }, { Shader::MODE_PARTICLES, VisualShader::TYPE_START_CUSTOM, VisualShaderNode::PORT_TYPE_TRANSFORM, "transform", "TRANSFORM" }, { Shader::MODE_PARTICLES, VisualShader::TYPE_START_CUSTOM, VisualShaderNode::PORT_TYPE_SCALAR, "delta", "DELTA" }, @@ -2486,13 +2490,13 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = { { Shader::MODE_PARTICLES, VisualShader::TYPE_START_CUSTOM, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" }, // Particles, Process - { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_VECTOR, "attractor_force", "ATTRACTOR_FORCE" }, - { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR.rgb" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_VECTOR_3D, "attractor_force", "ATTRACTOR_FORCE" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_VECTOR_3D, "color", "COLOR.rgb" }, { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" }, - { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_VECTOR, "velocity", "VELOCITY" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_VECTOR_3D, "velocity", "VELOCITY" }, { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_BOOLEAN, "restart", "RESTART" }, { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_BOOLEAN, "active", "ACTIVE" }, - { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_VECTOR, "custom", "CUSTOM.rgb" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_VECTOR_3D, "custom", "CUSTOM.rgb" }, { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_SCALAR, "custom_alpha", "CUSTOM.a" }, { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_TRANSFORM, "transform", "TRANSFORM" }, { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_SCALAR, "delta", "DELTA" }, @@ -2502,13 +2506,13 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = { { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" }, // Particles, Process (Custom) - { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS_CUSTOM, VisualShaderNode::PORT_TYPE_VECTOR, "attractor_force", "ATTRACTOR_FORCE" }, - { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS_CUSTOM, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR.rgb" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS_CUSTOM, VisualShaderNode::PORT_TYPE_VECTOR_3D, "attractor_force", "ATTRACTOR_FORCE" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS_CUSTOM, VisualShaderNode::PORT_TYPE_VECTOR_3D, "color", "COLOR.rgb" }, { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS_CUSTOM, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" }, - { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS_CUSTOM, VisualShaderNode::PORT_TYPE_VECTOR, "velocity", "VELOCITY" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS_CUSTOM, VisualShaderNode::PORT_TYPE_VECTOR_3D, "velocity", "VELOCITY" }, { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS_CUSTOM, VisualShaderNode::PORT_TYPE_BOOLEAN, "restart", "RESTART" }, { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS_CUSTOM, VisualShaderNode::PORT_TYPE_BOOLEAN, "active", "ACTIVE" }, - { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS_CUSTOM, VisualShaderNode::PORT_TYPE_VECTOR, "custom", "CUSTOM.rgb" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS_CUSTOM, VisualShaderNode::PORT_TYPE_VECTOR_3D, "custom", "CUSTOM.rgb" }, { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS_CUSTOM, VisualShaderNode::PORT_TYPE_SCALAR, "custom_alpha", "CUSTOM.a" }, { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS_CUSTOM, VisualShaderNode::PORT_TYPE_TRANSFORM, "transform", "TRANSFORM" }, { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS_CUSTOM, VisualShaderNode::PORT_TYPE_SCALAR, "delta", "DELTA" }, @@ -2518,15 +2522,15 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = { { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS_CUSTOM, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" }, // Particles, Collide - { Shader::MODE_PARTICLES, VisualShader::TYPE_COLLIDE, VisualShaderNode::PORT_TYPE_VECTOR, "attractor_force", "ATTRACTOR_FORCE" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_COLLIDE, VisualShaderNode::PORT_TYPE_VECTOR_3D, "attractor_force", "ATTRACTOR_FORCE" }, { Shader::MODE_PARTICLES, VisualShader::TYPE_COLLIDE, VisualShaderNode::PORT_TYPE_SCALAR, "collision_depth", "COLLISION_DEPTH" }, - { Shader::MODE_PARTICLES, VisualShader::TYPE_COLLIDE, VisualShaderNode::PORT_TYPE_VECTOR, "collision_normal", "COLLISION_NORMAL" }, - { Shader::MODE_PARTICLES, VisualShader::TYPE_COLLIDE, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR.rgb" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_COLLIDE, VisualShaderNode::PORT_TYPE_VECTOR_3D, "collision_normal", "COLLISION_NORMAL" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_COLLIDE, VisualShaderNode::PORT_TYPE_VECTOR_3D, "color", "COLOR.rgb" }, { Shader::MODE_PARTICLES, VisualShader::TYPE_COLLIDE, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" }, - { Shader::MODE_PARTICLES, VisualShader::TYPE_COLLIDE, VisualShaderNode::PORT_TYPE_VECTOR, "velocity", "VELOCITY" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_COLLIDE, VisualShaderNode::PORT_TYPE_VECTOR_3D, "velocity", "VELOCITY" }, { Shader::MODE_PARTICLES, VisualShader::TYPE_COLLIDE, VisualShaderNode::PORT_TYPE_BOOLEAN, "restart", "RESTART" }, { Shader::MODE_PARTICLES, VisualShader::TYPE_COLLIDE, VisualShaderNode::PORT_TYPE_BOOLEAN, "active", "ACTIVE" }, - { Shader::MODE_PARTICLES, VisualShader::TYPE_COLLIDE, VisualShaderNode::PORT_TYPE_VECTOR, "custom", "CUSTOM.rgb" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_COLLIDE, VisualShaderNode::PORT_TYPE_VECTOR_3D, "custom", "CUSTOM.rgb" }, { Shader::MODE_PARTICLES, VisualShader::TYPE_COLLIDE, VisualShaderNode::PORT_TYPE_SCALAR, "custom_alpha", "CUSTOM.a" }, { Shader::MODE_PARTICLES, VisualShader::TYPE_COLLIDE, VisualShaderNode::PORT_TYPE_TRANSFORM, "transform", "TRANSFORM" }, { Shader::MODE_PARTICLES, VisualShader::TYPE_COLLIDE, VisualShaderNode::PORT_TYPE_SCALAR, "delta", "DELTA" }, @@ -2539,27 +2543,27 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = { { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_BOOLEAN, "at_cubemap_pass", "AT_CUBEMAP_PASS" }, { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_BOOLEAN, "at_half_res_pass", "AT_HALF_RES_PASS" }, { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_BOOLEAN, "at_quarter_res_pass", "AT_QUARTER_RES_PASS" }, - { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR, "eyedir", "EYEDIR" }, - { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR, "half_res_color", "HALF_RES_COLOR.rgb" }, + { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR_3D, "eyedir", "EYEDIR" }, + { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR_3D, "half_res_color", "HALF_RES_COLOR.rgb" }, { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_SCALAR, "half_res_alpha", "HALF_RES_COLOR.a" }, - { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR, "light0_color", "LIGHT0_COLOR" }, - { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR, "light0_direction", "LIGHT0_DIRECTION" }, + { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR_3D, "light0_color", "LIGHT0_COLOR" }, + { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR_3D, "light0_direction", "LIGHT0_DIRECTION" }, { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_BOOLEAN, "light0_enabled", "LIGHT0_ENABLED" }, { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_SCALAR, "light0_energy", "LIGHT0_ENERGY" }, - { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR, "light1_color", "LIGHT1_COLOR" }, - { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR, "light1_direction", "LIGHT1_DIRECTION" }, + { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR_3D, "light1_color", "LIGHT1_COLOR" }, + { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR_3D, "light1_direction", "LIGHT1_DIRECTION" }, { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_BOOLEAN, "light1_enabled", "LIGHT1_ENABLED" }, { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_SCALAR, "light1_energy", "LIGHT1_ENERGY" }, - { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR, "light2_color", "LIGHT2_COLOR" }, - { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR, "light2_direction", "LIGHT2_DIRECTION" }, + { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR_3D, "light2_color", "LIGHT2_COLOR" }, + { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR_3D, "light2_direction", "LIGHT2_DIRECTION" }, { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_BOOLEAN, "light2_enabled", "LIGHT2_ENABLED" }, { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_SCALAR, "light2_energy", "LIGHT2_ENERGY" }, - { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR, "light3_color", "LIGHT3_COLOR" }, - { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR, "light3_direction", "LIGHT3_DIRECTION" }, + { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR_3D, "light3_color", "LIGHT3_COLOR" }, + { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR_3D, "light3_direction", "LIGHT3_DIRECTION" }, { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_BOOLEAN, "light3_enabled", "LIGHT3_ENABLED" }, { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_SCALAR, "light3_energy", "LIGHT3_ENERGY" }, - { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR, "position", "POSITION" }, - { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR, "quarter_res_color", "QUARTER_RES_COLOR.rgb" }, + { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR_3D, "position", "POSITION" }, + { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR_3D, "quarter_res_color", "QUARTER_RES_COLOR.rgb" }, { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_SCALAR, "quarter_res_alpha", "QUARTER_RES_COLOR.a" }, { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_SAMPLER, "radiance", "RADIANCE" }, { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR_2D, "screen_uv", "SCREEN_UV" }, @@ -2568,10 +2572,10 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = { // Fog, Fog - { Shader::MODE_FOG, VisualShader::TYPE_FOG, VisualShaderNode::PORT_TYPE_VECTOR, "world_position", "WORLD_POSITION" }, - { Shader::MODE_FOG, VisualShader::TYPE_FOG, VisualShaderNode::PORT_TYPE_VECTOR, "object_position", "OBJECT_POSITION" }, - { Shader::MODE_FOG, VisualShader::TYPE_FOG, VisualShaderNode::PORT_TYPE_VECTOR, "uvw", "UVW" }, - { Shader::MODE_FOG, VisualShader::TYPE_FOG, VisualShaderNode::PORT_TYPE_VECTOR, "extents", "EXTENTS" }, + { Shader::MODE_FOG, VisualShader::TYPE_FOG, VisualShaderNode::PORT_TYPE_VECTOR_3D, "world_position", "WORLD_POSITION" }, + { Shader::MODE_FOG, VisualShader::TYPE_FOG, VisualShaderNode::PORT_TYPE_VECTOR_3D, "object_position", "OBJECT_POSITION" }, + { Shader::MODE_FOG, VisualShader::TYPE_FOG, VisualShaderNode::PORT_TYPE_VECTOR_3D, "uvw", "UVW" }, + { Shader::MODE_FOG, VisualShader::TYPE_FOG, VisualShaderNode::PORT_TYPE_VECTOR_3D, "extents", "EXTENTS" }, { Shader::MODE_FOG, VisualShader::TYPE_FOG, VisualShaderNode::PORT_TYPE_SCALAR, "sdf", "SDF" }, { Shader::MODE_FOG, VisualShader::TYPE_FOG, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" }, @@ -2581,25 +2585,25 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = { const VisualShaderNodeInput::Port VisualShaderNodeInput::preview_ports[] = { // Spatial, Vertex - { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "normal", "vec3(0.0, 0.0, 1.0)" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "tangent", "vec3(0.0, 1.0, 0.0)" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "binormal", "vec3(1.0, 0.0, 0.0)" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_3D, "normal", "vec3(0.0, 0.0, 1.0)" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_3D, "tangent", "vec3(0.0, 1.0, 0.0)" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_3D, "binormal", "vec3(1.0, 0.0, 0.0)" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_2D, "uv", "UV" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_2D, "uv2", "UV" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "color", "vec3(1.0)" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_3D, "color", "vec3(1.0)" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "1.0" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_2D, "viewport_size", "vec2(1.0)" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" }, // Spatial, Fragment - { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "fragcoord", "FRAGCOORD.rgb" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "normal", "vec3(0.0, 0.0, 1.0)" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "tangent", "vec3(0.0, 1.0, 0.0)" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "binormal", "vec3(1.0, 0.0, 0.0)" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "fragcoord", "FRAGCOORD.rgb" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "normal", "vec3(0.0, 0.0, 1.0)" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "tangent", "vec3(0.0, 1.0, 0.0)" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "binormal", "vec3(1.0, 0.0, 0.0)" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "uv", "UV" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "uv2", "UV" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "color", "vec3(1.0)" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "color", "vec3(1.0)" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "1.0" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "screen_uv", "SCREEN_UV" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "viewport_size", "vec2(1.0)" }, @@ -2607,8 +2611,8 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::preview_ports[] = { // Spatial, Light - { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "fragcoord", "FRAGCOORD.rgb" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "normal", "vec3(0.0, 0.0, 1.0)" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "fragcoord", "FRAGCOORD.rgb" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "normal", "vec3(0.0, 0.0, 1.0)" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "uv", "UV" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "uv2", "UV" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "viewport_size", "vec2(1.0)" }, @@ -2618,25 +2622,25 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::preview_ports[] = { { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_2D, "vertex", "VERTEX" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_2D, "uv", "UV" }, - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "color", "vec3(1.0)" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_3D, "color", "vec3(1.0)" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "1.0" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" }, // Canvas Item, Fragment - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "fragcoord", "FRAGCOORD.rgb" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "fragcoord", "FRAGCOORD.rgb" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "uv", "UV" }, - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "color", "vec3(1.0)" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "color", "vec3(1.0)" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "1.0" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "screen_uv", "SCREEN_UV" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" }, // Canvas Item, Light - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "fragcoord", "FRAGCOORD.rgb" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "fragcoord", "FRAGCOORD.rgb" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "uv", "UV" }, - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "normal", "vec3(0.0, 0.0, 1.0)" }, - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "color", "vec3(1.0)" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "normal", "vec3(0.0, 0.0, 1.0)" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "color", "vec3(1.0)" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "1.0" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "screen_uv", "SCREEN_UV" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" }, @@ -2718,7 +2722,7 @@ String VisualShaderNodeInput::generate_code(Shader::Mode p_mode, VisualShader::T case PORT_TYPE_VECTOR_2D: { code = " " + p_output_vars[0] + " = vec2(0.0);\n"; } break; - case PORT_TYPE_VECTOR: { + case PORT_TYPE_VECTOR_3D: { code = " " + p_output_vars[0] + " = vec3(0.0);\n"; } break; case PORT_TYPE_BOOLEAN: { @@ -2960,12 +2964,12 @@ VisualShaderNodeUniformRef::PortType VisualShaderNodeUniformRef::get_output_port case UniformType::UNIFORM_TYPE_VECTOR2: return PortType::PORT_TYPE_VECTOR_2D; case UniformType::UNIFORM_TYPE_VECTOR3: - return PortType::PORT_TYPE_VECTOR; + return PortType::PORT_TYPE_VECTOR_3D; case UniformType::UNIFORM_TYPE_TRANSFORM: return PortType::PORT_TYPE_TRANSFORM; case UniformType::UNIFORM_TYPE_COLOR: if (p_port == 0) { - return PortType::PORT_TYPE_VECTOR; + return PortType::PORT_TYPE_VECTOR_3D; } else if (p_port == 1) { return PORT_TYPE_SCALAR; } @@ -3061,11 +3065,11 @@ VisualShaderNodeUniformRef::PortType VisualShaderNodeUniformRef::get_port_type_b case UniformType::UNIFORM_TYPE_VECTOR2: return PORT_TYPE_VECTOR_2D; case UniformType::UNIFORM_TYPE_VECTOR3: - return PORT_TYPE_VECTOR; + return PORT_TYPE_VECTOR_3D; case UniformType::UNIFORM_TYPE_TRANSFORM: return PORT_TYPE_TRANSFORM; case UniformType::UNIFORM_TYPE_COLOR: - return PORT_TYPE_VECTOR; + return PORT_TYPE_VECTOR_3D; default: break; } @@ -3131,29 +3135,29 @@ const VisualShaderNodeOutput::Port VisualShaderNodeOutput::ports[] = { //////////////////////////////////////////////////////////////////////// // Node3D, Vertex. //////////////////////////////////////////////////////////////////////// - { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "vertex", "VERTEX" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "normal", "NORMAL" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "tangent", "TANGENT" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "binormal", "BINORMAL" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_3D, "vertex", "VERTEX" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_3D, "normal", "NORMAL" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_3D, "tangent", "TANGENT" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_3D, "binormal", "BINORMAL" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_2D, "uv", "UV" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_2D, "uv2", "UV2" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR.rgb" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_3D, "color", "COLOR.rgb" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "roughness", "ROUGHNESS" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_TRANSFORM, "model_view_matrix", "MODELVIEW_MATRIX" }, //////////////////////////////////////////////////////////////////////// // Node3D, Fragment. //////////////////////////////////////////////////////////////////////// - { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "albedo", "ALBEDO" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "albedo", "ALBEDO" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "ALPHA" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "metallic", "METALLIC" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "roughness", "ROUGHNESS" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "specular", "SPECULAR" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "emission", "EMISSION" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "emission", "EMISSION" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "ao", "AO" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "normal", "NORMAL" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "normal_map", "NORMAL_MAP" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "normal", "NORMAL" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "normal_map", "NORMAL_MAP" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "normal_map_depth", "NORMAL_MAP_DEPTH" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "rim", "RIM" }, @@ -3163,15 +3167,15 @@ const VisualShaderNodeOutput::Port VisualShaderNodeOutput::ports[] = { { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "anisotropy", "ANISOTROPY" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "anisotropy_flow", "ANISOTROPY_FLOW" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "subsurf_scatter", "SSS_STRENGTH" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "backlight", "BACKLIGHT" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "backlight", "BACKLIGHT" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "alpha_scissor_threshold", "ALPHA_SCISSOR_THRESHOLD" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "ao_light_affect", "AO_LIGHT_AFFECT" }, //////////////////////////////////////////////////////////////////////// // Node3D, Light. //////////////////////////////////////////////////////////////////////// - { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "diffuse", "DIFFUSE_LIGHT" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "specular", "SPECULAR_LIGHT" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "diffuse", "DIFFUSE_LIGHT" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "specular", "SPECULAR_LIGHT" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "ALPHA" }, //////////////////////////////////////////////////////////////////////// @@ -3181,39 +3185,39 @@ const VisualShaderNodeOutput::Port VisualShaderNodeOutput::ports[] = { //////////////////////////////////////////////////////////////////////// { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_2D, "vertex", "VERTEX" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_2D, "uv", "UV" }, - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR.rgb" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_3D, "color", "COLOR.rgb" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "point_size", "POINT_SIZE" }, //////////////////////////////////////////////////////////////////////// // Canvas Item, Fragment. //////////////////////////////////////////////////////////////////////// - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR.rgb" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "color", "COLOR.rgb" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" }, - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "normal", "NORMAL" }, - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "normal_map", "NORMAL_MAP" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "normal", "NORMAL" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "normal_map", "NORMAL_MAP" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "normal_map_depth", "NORMAL_MAP_DEPTH" }, - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "light_vertex", "LIGHT_VERTEX" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "light_vertex", "LIGHT_VERTEX" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "shadow_vertex", "SHADOW_VERTEX" }, //////////////////////////////////////////////////////////////////////// // Canvas Item, Light. //////////////////////////////////////////////////////////////////////// - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "light", "LIGHT.rgb" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "light", "LIGHT.rgb" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "light_alpha", "LIGHT.a" }, //////////////////////////////////////////////////////////////////////// // Sky, Sky. //////////////////////////////////////////////////////////////////////// - { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR" }, + { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR_3D, "color", "COLOR" }, { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "ALPHA" }, - { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR, "fog", "FOG.rgb" }, + { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR_3D, "fog", "FOG.rgb" }, { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_SCALAR, "fog_alpha", "FOG.a" }, //////////////////////////////////////////////////////////////////////// // Fog, Fog. //////////////////////////////////////////////////////////////////////// { Shader::MODE_FOG, VisualShader::TYPE_FOG, VisualShaderNode::PORT_TYPE_SCALAR, "density", "DENSITY" }, - { Shader::MODE_FOG, VisualShader::TYPE_FOG, VisualShaderNode::PORT_TYPE_VECTOR, "albedo", "ALBEDO" }, - { Shader::MODE_FOG, VisualShader::TYPE_FOG, VisualShaderNode::PORT_TYPE_VECTOR, "emission", "EMISSION" }, + { Shader::MODE_FOG, VisualShader::TYPE_FOG, VisualShaderNode::PORT_TYPE_VECTOR_3D, "albedo", "ALBEDO" }, + { Shader::MODE_FOG, VisualShader::TYPE_FOG, VisualShaderNode::PORT_TYPE_VECTOR_3D, "emission", "EMISSION" }, //////////////////////////////////////////////////////////////////////// { Shader::MODE_MAX, VisualShader::TYPE_MAX, VisualShaderNode::PORT_TYPE_TRANSFORM, nullptr, nullptr }, @@ -4147,7 +4151,7 @@ String VisualShaderNodeExpression::generate_code(Shader::Mode p_mode, VisualShad case PORT_TYPE_VECTOR_2D: tk = "vec2(0.0, 0.0)"; break; - case PORT_TYPE_VECTOR: + case PORT_TYPE_VECTOR_3D: tk = "vec3(0.0, 0.0, 0.0)"; break; case PORT_TYPE_BOOLEAN: diff --git a/scene/resources/visual_shader.h b/scene/resources/visual_shader.h index 9f877e08a5..d3b5365893 100644 --- a/scene/resources/visual_shader.h +++ b/scene/resources/visual_shader.h @@ -215,7 +215,7 @@ public: PORT_TYPE_SCALAR, PORT_TYPE_SCALAR_INT, PORT_TYPE_VECTOR_2D, - PORT_TYPE_VECTOR, + PORT_TYPE_VECTOR_3D, PORT_TYPE_BOOLEAN, PORT_TYPE_TRANSFORM, PORT_TYPE_SAMPLER, @@ -275,7 +275,7 @@ public: virtual Vector<VisualShader::DefaultTextureParam> get_default_texture_parameters(VisualShader::Type p_type, int p_id) const; virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const; - virtual String generate_global_per_node(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const; + virtual String generate_global_per_node(Shader::Mode p_mode, int p_id) const; virtual String generate_global_per_func(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const; // If no output is connected, the output var passed will be empty. If no input is connected and input is NIL, the input var passed will be empty. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const = 0; @@ -335,7 +335,7 @@ protected: void _set_input_port_default_value(int p_port, const Variant &p_value); virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; - virtual String generate_global_per_node(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override; + virtual String generate_global_per_node(Shader::Mode p_mode, int p_id) const override; static void _bind_methods(); diff --git a/scene/resources/visual_shader_nodes.cpp b/scene/resources/visual_shader_nodes.cpp index 9a714fd3dd..f2479199ee 100644 --- a/scene/resources/visual_shader_nodes.cpp +++ b/scene/resources/visual_shader_nodes.cpp @@ -37,7 +37,7 @@ VisualShaderNodeVectorBase::PortType VisualShaderNodeVectorBase::get_input_port_ case OP_TYPE_VECTOR_2D: return PORT_TYPE_VECTOR_2D; case OP_TYPE_VECTOR_3D: - return PORT_TYPE_VECTOR; + return PORT_TYPE_VECTOR_3D; default: break; } @@ -49,7 +49,7 @@ VisualShaderNodeVectorBase::PortType VisualShaderNodeVectorBase::get_output_port case OP_TYPE_VECTOR_2D: return PORT_TYPE_VECTOR_2D; case OP_TYPE_VECTOR_3D: - return PORT_TYPE_VECTOR; + return PORT_TYPE_VECTOR_3D; default: break; } @@ -291,7 +291,7 @@ int VisualShaderNodeColorConstant::get_input_port_count() const { } VisualShaderNodeColorConstant::PortType VisualShaderNodeColorConstant::get_input_port_type(int p_port) const { - return PORT_TYPE_VECTOR; + return PORT_TYPE_VECTOR_3D; } String VisualShaderNodeColorConstant::get_input_port_name(int p_port) const { @@ -303,7 +303,7 @@ int VisualShaderNodeColorConstant::get_output_port_count() const { } VisualShaderNodeColorConstant::PortType VisualShaderNodeColorConstant::get_output_port_type(int p_port) const { - return p_port == 0 ? PORT_TYPE_VECTOR : PORT_TYPE_SCALAR; + return p_port == 0 ? PORT_TYPE_VECTOR_3D : PORT_TYPE_SCALAR; } String VisualShaderNodeColorConstant::get_output_port_name(int p_port) const { @@ -426,7 +426,7 @@ int VisualShaderNodeVec3Constant::get_input_port_count() const { } VisualShaderNodeVec3Constant::PortType VisualShaderNodeVec3Constant::get_input_port_type(int p_port) const { - return PORT_TYPE_VECTOR; + return PORT_TYPE_VECTOR_3D; } String VisualShaderNodeVec3Constant::get_input_port_name(int p_port) const { @@ -438,7 +438,7 @@ int VisualShaderNodeVec3Constant::get_output_port_count() const { } VisualShaderNodeVec3Constant::PortType VisualShaderNodeVec3Constant::get_output_port_type(int p_port) const { - return PORT_TYPE_VECTOR; + return PORT_TYPE_VECTOR_3D; } String VisualShaderNodeVec3Constant::get_output_port_name(int p_port) const { @@ -488,7 +488,7 @@ int VisualShaderNodeTransformConstant::get_input_port_count() const { } VisualShaderNodeTransformConstant::PortType VisualShaderNodeTransformConstant::get_input_port_type(int p_port) const { - return PORT_TYPE_VECTOR; + return PORT_TYPE_VECTOR_3D; } String VisualShaderNodeTransformConstant::get_input_port_name(int p_port) const { @@ -591,7 +591,7 @@ VisualShaderNodeTexture::PortType VisualShaderNodeTexture::get_output_port_type( if (p_port == 0 && source == SOURCE_DEPTH) { return PORT_TYPE_SCALAR; } - return p_port == 0 ? PORT_TYPE_VECTOR : PORT_TYPE_SCALAR; + return p_port == 0 ? PORT_TYPE_VECTOR_3D : PORT_TYPE_SCALAR; } String VisualShaderNodeTexture::get_output_port_name(int p_port) const { @@ -1064,7 +1064,7 @@ int VisualShaderNodeCurveXYZTexture::get_output_port_count() const { } VisualShaderNodeCurveXYZTexture::PortType VisualShaderNodeCurveXYZTexture::get_output_port_type(int p_port) const { - return PORT_TYPE_VECTOR; + return PORT_TYPE_VECTOR_3D; } String VisualShaderNodeCurveXYZTexture::get_output_port_name(int p_port) const { @@ -1135,7 +1135,7 @@ int VisualShaderNodeSample3D::get_input_port_count() const { VisualShaderNodeSample3D::PortType VisualShaderNodeSample3D::get_input_port_type(int p_port) const { switch (p_port) { case 0: - return PORT_TYPE_VECTOR; + return PORT_TYPE_VECTOR_3D; case 1: return PORT_TYPE_SCALAR; case 2: @@ -1161,7 +1161,7 @@ int VisualShaderNodeSample3D::get_output_port_count() const { } VisualShaderNodeSample3D::PortType VisualShaderNodeSample3D::get_output_port_type(int p_port) const { - return p_port == 0 ? PORT_TYPE_VECTOR : PORT_TYPE_SCALAR; + return p_port == 0 ? PORT_TYPE_VECTOR_3D : PORT_TYPE_SCALAR; } String VisualShaderNodeSample3D::get_output_port_name(int p_port) const { @@ -1398,7 +1398,7 @@ int VisualShaderNodeCubemap::get_input_port_count() const { VisualShaderNodeCubemap::PortType VisualShaderNodeCubemap::get_input_port_type(int p_port) const { switch (p_port) { case 0: - return PORT_TYPE_VECTOR; + return PORT_TYPE_VECTOR_3D; case 1: return PORT_TYPE_SCALAR; case 2: @@ -1426,7 +1426,7 @@ int VisualShaderNodeCubemap::get_output_port_count() const { } VisualShaderNodeCubemap::PortType VisualShaderNodeCubemap::get_output_port_type(int p_port) const { - return p_port == 0 ? PORT_TYPE_VECTOR : PORT_TYPE_SCALAR; + return p_port == 0 ? PORT_TYPE_VECTOR_3D : PORT_TYPE_SCALAR; } String VisualShaderNodeCubemap::get_output_port_name(int p_port) const { @@ -2020,7 +2020,7 @@ int VisualShaderNodeColorOp::get_input_port_count() const { } VisualShaderNodeColorOp::PortType VisualShaderNodeColorOp::get_input_port_type(int p_port) const { - return PORT_TYPE_VECTOR; + return PORT_TYPE_VECTOR_3D; } String VisualShaderNodeColorOp::get_input_port_name(int p_port) const { @@ -2032,7 +2032,7 @@ int VisualShaderNodeColorOp::get_output_port_count() const { } VisualShaderNodeColorOp::PortType VisualShaderNodeColorOp::get_output_port_type(int p_port) const { - return PORT_TYPE_VECTOR; + return PORT_TYPE_VECTOR_3D; } String VisualShaderNodeColorOp::get_output_port_name(int p_port) const { @@ -2293,7 +2293,7 @@ int VisualShaderNodeTransformVecMult::get_input_port_count() const { } VisualShaderNodeTransformVecMult::PortType VisualShaderNodeTransformVecMult::get_input_port_type(int p_port) const { - return p_port == 0 ? PORT_TYPE_TRANSFORM : PORT_TYPE_VECTOR; + return p_port == 0 ? PORT_TYPE_TRANSFORM : PORT_TYPE_VECTOR_3D; } String VisualShaderNodeTransformVecMult::get_input_port_name(int p_port) const { @@ -2305,7 +2305,7 @@ int VisualShaderNodeTransformVecMult::get_output_port_count() const { } VisualShaderNodeTransformVecMult::PortType VisualShaderNodeTransformVecMult::get_output_port_type(int p_port) const { - return PORT_TYPE_VECTOR; + return PORT_TYPE_VECTOR_3D; } String VisualShaderNodeTransformVecMult::get_output_port_name(int p_port) const { @@ -2815,7 +2815,7 @@ int VisualShaderNodeColorFunc::get_input_port_count() const { } VisualShaderNodeColorFunc::PortType VisualShaderNodeColorFunc::get_input_port_type(int p_port) const { - return PORT_TYPE_VECTOR; + return PORT_TYPE_VECTOR_3D; } String VisualShaderNodeColorFunc::get_input_port_name(int p_port) const { @@ -2827,7 +2827,7 @@ int VisualShaderNodeColorFunc::get_output_port_count() const { } VisualShaderNodeColorFunc::PortType VisualShaderNodeColorFunc::get_output_port_type(int p_port) const { - return PORT_TYPE_VECTOR; + return PORT_TYPE_VECTOR_3D; } String VisualShaderNodeColorFunc::get_output_port_name(int p_port) const { @@ -3124,7 +3124,7 @@ int VisualShaderNodeDotProduct::get_input_port_count() const { } VisualShaderNodeDotProduct::PortType VisualShaderNodeDotProduct::get_input_port_type(int p_port) const { - return PORT_TYPE_VECTOR; + return PORT_TYPE_VECTOR_3D; } String VisualShaderNodeDotProduct::get_input_port_name(int p_port) const { @@ -3258,7 +3258,7 @@ VisualShaderNodeDerivativeFunc::PortType VisualShaderNodeDerivativeFunc::get_inp case OP_TYPE_VECTOR_2D: return PORT_TYPE_VECTOR_2D; case OP_TYPE_VECTOR_3D: - return PORT_TYPE_VECTOR; + return PORT_TYPE_VECTOR_3D; default: break; } @@ -3278,7 +3278,7 @@ VisualShaderNodeDerivativeFunc::PortType VisualShaderNodeDerivativeFunc::get_out case OP_TYPE_VECTOR_2D: return PORT_TYPE_VECTOR_2D; case OP_TYPE_VECTOR_3D: - return PORT_TYPE_VECTOR; + return PORT_TYPE_VECTOR_3D; default: break; } @@ -3389,7 +3389,7 @@ VisualShaderNodeClamp::PortType VisualShaderNodeClamp::get_input_port_type(int p case OP_TYPE_VECTOR_2D: return PORT_TYPE_VECTOR_2D; case OP_TYPE_VECTOR_3D: - return PORT_TYPE_VECTOR; + return PORT_TYPE_VECTOR_3D; default: break; } @@ -3418,7 +3418,7 @@ VisualShaderNodeClamp::PortType VisualShaderNodeClamp::get_output_port_type(int case OP_TYPE_VECTOR_2D: return PORT_TYPE_VECTOR_2D; case OP_TYPE_VECTOR_3D: - return PORT_TYPE_VECTOR; + return PORT_TYPE_VECTOR_3D; default: break; } @@ -3570,7 +3570,7 @@ int VisualShaderNodeOuterProduct::get_input_port_count() const { } VisualShaderNodeOuterProduct::PortType VisualShaderNodeOuterProduct::get_input_port_type(int p_port) const { - return PORT_TYPE_VECTOR; + return PORT_TYPE_VECTOR_3D; } String VisualShaderNodeOuterProduct::get_input_port_name(int p_port) const { @@ -3625,10 +3625,10 @@ VisualShaderNodeStep::PortType VisualShaderNodeStep::get_input_port_type(int p_p } break; case OP_TYPE_VECTOR_3D: - return PORT_TYPE_VECTOR; + return PORT_TYPE_VECTOR_3D; case OP_TYPE_VECTOR_3D_SCALAR: if (p_port == 1) { - return PORT_TYPE_VECTOR; + return PORT_TYPE_VECTOR_3D; } break; default: @@ -3658,9 +3658,9 @@ VisualShaderNodeStep::PortType VisualShaderNodeStep::get_output_port_type(int p_ case OP_TYPE_VECTOR_2D_SCALAR: return PORT_TYPE_VECTOR_2D; case OP_TYPE_VECTOR_3D: - return PORT_TYPE_VECTOR; + return PORT_TYPE_VECTOR_3D; case OP_TYPE_VECTOR_3D_SCALAR: - return PORT_TYPE_VECTOR; + return PORT_TYPE_VECTOR_3D; default: break; } @@ -3757,10 +3757,10 @@ VisualShaderNodeSmoothStep::PortType VisualShaderNodeSmoothStep::get_input_port_ } break; case OP_TYPE_VECTOR_3D: - return PORT_TYPE_VECTOR; + return PORT_TYPE_VECTOR_3D; case OP_TYPE_VECTOR_3D_SCALAR: if (p_port == 2) { - return PORT_TYPE_VECTOR; // x + return PORT_TYPE_VECTOR_3D; // x } break; default: @@ -3792,9 +3792,9 @@ VisualShaderNodeSmoothStep::PortType VisualShaderNodeSmoothStep::get_output_port case OP_TYPE_VECTOR_2D_SCALAR: return PORT_TYPE_VECTOR_2D; case OP_TYPE_VECTOR_3D: - return PORT_TYPE_VECTOR; + return PORT_TYPE_VECTOR_3D; case OP_TYPE_VECTOR_3D_SCALAR: - return PORT_TYPE_VECTOR; + return PORT_TYPE_VECTOR_3D; default: break; } @@ -3954,7 +3954,7 @@ VisualShaderNodeVectorRefract::PortType VisualShaderNodeVectorRefract::get_input return PORT_TYPE_SCALAR; } - return PORT_TYPE_VECTOR; + return PORT_TYPE_VECTOR_3D; } String VisualShaderNodeVectorRefract::get_input_port_name(int p_port) const { @@ -3974,7 +3974,7 @@ int VisualShaderNodeVectorRefract::get_output_port_count() const { } VisualShaderNodeVectorRefract::PortType VisualShaderNodeVectorRefract::get_output_port_type(int p_port) const { - return PORT_TYPE_VECTOR; + return PORT_TYPE_VECTOR_3D; } String VisualShaderNodeVectorRefract::get_output_port_name(int p_port) const { @@ -4011,12 +4011,12 @@ VisualShaderNodeMix::PortType VisualShaderNodeMix::get_input_port_type(int p_por } return PORT_TYPE_VECTOR_2D; case OP_TYPE_VECTOR_3D: - return PORT_TYPE_VECTOR; + return PORT_TYPE_VECTOR_3D; case OP_TYPE_VECTOR_3D_SCALAR: if (p_port == 2) { break; } - return PORT_TYPE_VECTOR; + return PORT_TYPE_VECTOR_3D; default: break; } @@ -4044,9 +4044,9 @@ VisualShaderNodeMix::PortType VisualShaderNodeMix::get_output_port_type(int p_po case OP_TYPE_VECTOR_2D_SCALAR: return PORT_TYPE_VECTOR_2D; case OP_TYPE_VECTOR_3D: - return PORT_TYPE_VECTOR; + return PORT_TYPE_VECTOR_3D; case OP_TYPE_VECTOR_3D_SCALAR: - return PORT_TYPE_VECTOR; + return PORT_TYPE_VECTOR_3D; default: break; } @@ -4245,7 +4245,7 @@ int VisualShaderNodeTransformCompose::get_input_port_count() const { } VisualShaderNodeTransformCompose::PortType VisualShaderNodeTransformCompose::get_input_port_type(int p_port) const { - return PORT_TYPE_VECTOR; + return PORT_TYPE_VECTOR_3D; } String VisualShaderNodeTransformCompose::get_input_port_name(int p_port) const { @@ -4402,7 +4402,7 @@ int VisualShaderNodeTransformDecompose::get_output_port_count() const { } VisualShaderNodeTransformDecompose::PortType VisualShaderNodeTransformDecompose::get_output_port_type(int p_port) const { - return PORT_TYPE_VECTOR; + return PORT_TYPE_VECTOR_3D; } String VisualShaderNodeTransformDecompose::get_output_port_name(int p_port) const { @@ -4933,7 +4933,7 @@ int VisualShaderNodeColorUniform::get_input_port_count() const { } VisualShaderNodeColorUniform::PortType VisualShaderNodeColorUniform::get_input_port_type(int p_port) const { - return PORT_TYPE_VECTOR; + return PORT_TYPE_VECTOR_3D; } String VisualShaderNodeColorUniform::get_input_port_name(int p_port) const { @@ -4945,7 +4945,7 @@ int VisualShaderNodeColorUniform::get_output_port_count() const { } VisualShaderNodeColorUniform::PortType VisualShaderNodeColorUniform::get_output_port_type(int p_port) const { - return p_port == 0 ? PORT_TYPE_VECTOR : PORT_TYPE_SCALAR; + return p_port == 0 ? PORT_TYPE_VECTOR_3D : PORT_TYPE_SCALAR; } String VisualShaderNodeColorUniform::get_output_port_name(int p_port) const { @@ -5137,7 +5137,7 @@ int VisualShaderNodeVec3Uniform::get_input_port_count() const { } VisualShaderNodeVec3Uniform::PortType VisualShaderNodeVec3Uniform::get_input_port_type(int p_port) const { - return PORT_TYPE_VECTOR; + return PORT_TYPE_VECTOR_3D; } String VisualShaderNodeVec3Uniform::get_input_port_name(int p_port) const { @@ -5149,7 +5149,7 @@ int VisualShaderNodeVec3Uniform::get_output_port_count() const { } VisualShaderNodeVec3Uniform::PortType VisualShaderNodeVec3Uniform::get_output_port_type(int p_port) const { - return PORT_TYPE_VECTOR; + return PORT_TYPE_VECTOR_3D; } String VisualShaderNodeVec3Uniform::get_output_port_name(int p_port) const { @@ -5237,7 +5237,7 @@ int VisualShaderNodeTransformUniform::get_input_port_count() const { } VisualShaderNodeTransformUniform::PortType VisualShaderNodeTransformUniform::get_input_port_type(int p_port) const { - return PORT_TYPE_VECTOR; + return PORT_TYPE_VECTOR_3D; } String VisualShaderNodeTransformUniform::get_input_port_name(int p_port) const { @@ -5358,7 +5358,7 @@ int VisualShaderNodeTextureUniform::get_output_port_count() const { VisualShaderNodeTextureUniform::PortType VisualShaderNodeTextureUniform::get_output_port_type(int p_port) const { switch (p_port) { case 0: - return PORT_TYPE_VECTOR; + return PORT_TYPE_VECTOR_3D; case 1: return PORT_TYPE_SCALAR; case 2: @@ -5680,7 +5680,7 @@ int VisualShaderNodeTextureUniformTriplanar::get_input_port_count() const { VisualShaderNodeTextureUniform::PortType VisualShaderNodeTextureUniformTriplanar::get_input_port_type(int p_port) const { if (p_port == 0 || p_port == 1) { - return PORT_TYPE_VECTOR; + return PORT_TYPE_VECTOR_3D; } return PORT_TYPE_SCALAR; } @@ -5694,7 +5694,7 @@ String VisualShaderNodeTextureUniformTriplanar::get_input_port_name(int p_port) return ""; } -String VisualShaderNodeTextureUniformTriplanar::generate_global_per_node(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const { +String VisualShaderNodeTextureUniformTriplanar::generate_global_per_node(Shader::Mode p_mode, int p_id) const { String code; code += "// TRIPLANAR FUNCTION GLOBAL CODE\n"; @@ -5996,7 +5996,7 @@ VisualShaderNodeIf::PortType VisualShaderNodeIf::get_input_port_type(int p_port) if (p_port == 0 || p_port == 1 || p_port == 2) { return PORT_TYPE_SCALAR; } - return PORT_TYPE_VECTOR; + return PORT_TYPE_VECTOR_3D; } String VisualShaderNodeIf::get_input_port_name(int p_port) const { @@ -6023,7 +6023,7 @@ int VisualShaderNodeIf::get_output_port_count() const { } VisualShaderNodeIf::PortType VisualShaderNodeIf::get_output_port_type(int p_port) const { - return PORT_TYPE_VECTOR; + return PORT_TYPE_VECTOR_3D; } String VisualShaderNodeIf::get_output_port_name(int p_port) const { @@ -6078,7 +6078,7 @@ VisualShaderNodeSwitch::PortType VisualShaderNodeSwitch::get_input_port_type(int case OP_TYPE_VECTOR_2D: return PORT_TYPE_VECTOR_2D; case OP_TYPE_VECTOR_3D: - return PORT_TYPE_VECTOR; + return PORT_TYPE_VECTOR_3D; case OP_TYPE_BOOLEAN: return PORT_TYPE_BOOLEAN; case OP_TYPE_TRANSFORM: @@ -6114,7 +6114,7 @@ VisualShaderNodeSwitch::PortType VisualShaderNodeSwitch::get_output_port_type(in case OP_TYPE_VECTOR_2D: return PORT_TYPE_VECTOR_2D; case OP_TYPE_VECTOR_3D: - return PORT_TYPE_VECTOR; + return PORT_TYPE_VECTOR_3D; case OP_TYPE_BOOLEAN: return PORT_TYPE_BOOLEAN; case OP_TYPE_TRANSFORM: @@ -6224,15 +6224,15 @@ int VisualShaderNodeFresnel::get_input_port_count() const { VisualShaderNodeFresnel::PortType VisualShaderNodeFresnel::get_input_port_type(int p_port) const { switch (p_port) { case 0: - return PORT_TYPE_VECTOR; + return PORT_TYPE_VECTOR_3D; case 1: - return PORT_TYPE_VECTOR; + return PORT_TYPE_VECTOR_3D; case 2: return PORT_TYPE_BOOLEAN; case 3: return PORT_TYPE_SCALAR; default: - return PORT_TYPE_VECTOR; + return PORT_TYPE_VECTOR_3D; } } @@ -6418,7 +6418,7 @@ VisualShaderNodeCompare::PortType VisualShaderNodeCompare::get_input_port_type(i case CTYPE_VECTOR_2D: return PORT_TYPE_VECTOR_2D; case CTYPE_VECTOR_3D: - return PORT_TYPE_VECTOR; + return PORT_TYPE_VECTOR_3D; case CTYPE_BOOLEAN: return PORT_TYPE_BOOLEAN; case CTYPE_TRANSFORM: @@ -6670,7 +6670,7 @@ VisualShaderNodeMultiplyAdd::PortType VisualShaderNodeMultiplyAdd::get_input_por case OP_TYPE_VECTOR_2D: return PORT_TYPE_VECTOR_2D; case OP_TYPE_VECTOR_3D: - return PORT_TYPE_VECTOR; + return PORT_TYPE_VECTOR_3D; default: break; } @@ -6697,7 +6697,7 @@ VisualShaderNodeMultiplyAdd::PortType VisualShaderNodeMultiplyAdd::get_output_po case OP_TYPE_VECTOR_2D: return PORT_TYPE_VECTOR_2D; case OP_TYPE_VECTOR_3D: - return PORT_TYPE_VECTOR; + return PORT_TYPE_VECTOR_3D; default: break; } diff --git a/scene/resources/visual_shader_nodes.h b/scene/resources/visual_shader_nodes.h index 5c7a674d34..eeeb91a3ee 100644 --- a/scene/resources/visual_shader_nodes.h +++ b/scene/resources/visual_shader_nodes.h @@ -2136,7 +2136,7 @@ public: virtual bool is_input_port_default(int p_port, Shader::Mode p_mode) const override; - virtual String generate_global_per_node(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override; + virtual String generate_global_per_node(Shader::Mode p_mode, int p_id) const override; virtual String generate_global_per_func(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override; virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; diff --git a/scene/resources/visual_shader_particle_nodes.cpp b/scene/resources/visual_shader_particle_nodes.cpp index fbac92a06d..1885211d57 100644 --- a/scene/resources/visual_shader_particle_nodes.cpp +++ b/scene/resources/visual_shader_particle_nodes.cpp @@ -39,7 +39,10 @@ int VisualShaderNodeParticleEmitter::get_output_port_count() const { } VisualShaderNodeParticleEmitter::PortType VisualShaderNodeParticleEmitter::get_output_port_type(int p_port) const { - return PORT_TYPE_VECTOR; + if (mode_2d) { + return PORT_TYPE_VECTOR_2D; + } + return PORT_TYPE_VECTOR_3D; } String VisualShaderNodeParticleEmitter::get_output_port_name(int p_port) const { @@ -54,6 +57,9 @@ bool VisualShaderNodeParticleEmitter::has_output_port_preview(int p_port) const } void VisualShaderNodeParticleEmitter::set_mode_2d(bool p_enabled) { + if (mode_2d == p_enabled) { + return; + } mode_2d = p_enabled; emit_changed(); } @@ -111,7 +117,7 @@ String VisualShaderNodeParticleSphereEmitter::get_input_port_name(int p_port) co return String(); } -String VisualShaderNodeParticleSphereEmitter::generate_global_per_node(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const { +String VisualShaderNodeParticleSphereEmitter::generate_global_per_node(Shader::Mode p_mode, int p_id) const { String code; code += "vec2 __get_random_point_in_circle(inout uint seed, float radius, float inner_radius) {\n"; @@ -129,7 +135,7 @@ String VisualShaderNodeParticleSphereEmitter::generate_code(Shader::Mode p_mode, String code; if (mode_2d) { - code += " " + p_output_vars[0] + " = vec3(__get_random_point_in_circle(__seed, " + (p_input_vars[0].is_empty() ? (String)get_input_port_default_value(0) : p_input_vars[0]) + ", " + (p_input_vars[1].is_empty() ? (String)get_input_port_default_value(1) : p_input_vars[1]) + "), 0.0);\n"; + code += " " + p_output_vars[0] + " = __get_random_point_in_circle(__seed, " + (p_input_vars[0].is_empty() ? (String)get_input_port_default_value(0) : p_input_vars[0]) + ", " + (p_input_vars[1].is_empty() ? (String)get_input_port_default_value(1) : p_input_vars[1]) + ");\n"; } else { code += " " + p_output_vars[0] + " = __get_random_point_in_sphere(__seed, " + (p_input_vars[0].is_empty() ? (String)get_input_port_default_value(0) : p_input_vars[0]) + ", " + (p_input_vars[1].is_empty() ? (String)get_input_port_default_value(1) : p_input_vars[1]) + ");\n"; } @@ -154,11 +160,27 @@ int VisualShaderNodeParticleBoxEmitter::get_input_port_count() const { VisualShaderNodeParticleBoxEmitter::PortType VisualShaderNodeParticleBoxEmitter::get_input_port_type(int p_port) const { if (p_port == 0) { - return PORT_TYPE_VECTOR; + if (mode_2d) { + return PORT_TYPE_VECTOR_2D; + } + return PORT_TYPE_VECTOR_3D; } return PORT_TYPE_SCALAR; } +void VisualShaderNodeParticleBoxEmitter::set_mode_2d(bool p_enabled) { + if (mode_2d == p_enabled) { + return; + } + if (p_enabled) { + set_input_port_default_value(0, Vector2(), get_input_port_default_value(0)); + } else { + set_input_port_default_value(0, Vector3(), get_input_port_default_value(0)); + } + mode_2d = p_enabled; + emit_changed(); +} + String VisualShaderNodeParticleBoxEmitter::get_input_port_name(int p_port) const { if (p_port == 0) { return "extents"; @@ -166,7 +188,7 @@ String VisualShaderNodeParticleBoxEmitter::get_input_port_name(int p_port) const return String(); } -String VisualShaderNodeParticleBoxEmitter::generate_global_per_node(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const { +String VisualShaderNodeParticleBoxEmitter::generate_global_per_node(Shader::Mode p_mode, int p_id) const { String code; code += "vec2 __get_random_point_in_box2d(inout uint seed, vec2 extents) {\n"; @@ -185,7 +207,7 @@ String VisualShaderNodeParticleBoxEmitter::generate_global_per_node(Shader::Mode String VisualShaderNodeParticleBoxEmitter::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { String code; if (mode_2d) { - code += " " + p_output_vars[0] + " = vec3(__get_random_point_in_box2d(__seed, " + (p_input_vars[0].is_empty() ? (String)get_input_port_default_value(0) : p_input_vars[0]) + ".xy), 0.0);\n"; + code += " " + p_output_vars[0] + " = __get_random_point_in_box2d(__seed, " + (p_input_vars[0].is_empty() ? (String)get_input_port_default_value(0) : p_input_vars[0]) + ");\n"; } else { code += " " + p_output_vars[0] + " = __get_random_point_in_box3d(__seed, " + (p_input_vars[0].is_empty() ? (String)get_input_port_default_value(0) : p_input_vars[0]) + ");\n"; } @@ -221,7 +243,7 @@ String VisualShaderNodeParticleRingEmitter::get_input_port_name(int p_port) cons return String(); } -String VisualShaderNodeParticleRingEmitter::generate_global_per_node(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const { +String VisualShaderNodeParticleRingEmitter::generate_global_per_node(Shader::Mode p_mode, int p_id) const { String code; code += "vec2 __get_random_point_on_ring2d(inout uint seed, float radius, float inner_radius) {\n"; @@ -243,7 +265,7 @@ String VisualShaderNodeParticleRingEmitter::generate_code(Shader::Mode p_mode, V String code; if (mode_2d) { - code = " " + p_output_vars[0] + " = vec3(__get_random_point_on_ring2d(__seed, " + (p_input_vars[0].is_empty() ? (String)get_input_port_default_value(0) : p_input_vars[0]) + ", " + (p_input_vars[1].is_empty() ? (String)get_input_port_default_value(1) : p_input_vars[1]) + "), 0.0);\n"; + code = " " + p_output_vars[0] + " = __get_random_point_on_ring2d(__seed, " + (p_input_vars[0].is_empty() ? (String)get_input_port_default_value(0) : p_input_vars[0]) + ", " + (p_input_vars[1].is_empty() ? (String)get_input_port_default_value(1) : p_input_vars[1]) + ");\n"; } else { code = " " + p_output_vars[0] + " = __get_random_point_on_ring3d(__seed, " + (p_input_vars[0].is_empty() ? (String)get_input_port_default_value(0) : p_input_vars[0]) + ", " + (p_input_vars[1].is_empty() ? (String)get_input_port_default_value(1) : p_input_vars[1]) + ", " + (p_input_vars[2].is_empty() ? (String)get_input_port_default_value(2) : p_input_vars[2]) + ");\n"; } @@ -269,18 +291,24 @@ int VisualShaderNodeParticleMeshEmitter::get_output_port_count() const { VisualShaderNodeParticleBoxEmitter::PortType VisualShaderNodeParticleMeshEmitter::get_output_port_type(int p_port) const { switch (p_port) { - case 0: - return PORT_TYPE_VECTOR; // position - case 1: - return PORT_TYPE_VECTOR; // normal - case 2: - return PORT_TYPE_VECTOR; // color - case 3: - return PORT_TYPE_SCALAR; // alpha - case 4: - return PORT_TYPE_VECTOR; // uv - case 5: - return PORT_TYPE_VECTOR; // uv2 + case 0: // position + if (mode_2d) { + return PORT_TYPE_VECTOR_2D; + } + return PORT_TYPE_VECTOR_3D; + case 1: // normal + if (mode_2d) { + return PORT_TYPE_VECTOR_2D; + } + return PORT_TYPE_VECTOR_3D; + case 2: // color + return PORT_TYPE_VECTOR_3D; + case 3: // alpha + return PORT_TYPE_SCALAR; + case 4: // uv + return PORT_TYPE_VECTOR_2D; + case 5: // uv2 + return PORT_TYPE_VECTOR_2D; } return PORT_TYPE_SCALAR; } @@ -341,18 +369,22 @@ String VisualShaderNodeParticleMeshEmitter::generate_global(Shader::Mode p_mode, return code; } -String VisualShaderNodeParticleMeshEmitter::_generate_code(VisualShader::Type p_type, int p_id, const String *p_output_vars, int p_index, const String &p_texture_name, bool p_ignore_mode2d) const { +String VisualShaderNodeParticleMeshEmitter::_generate_code(VisualShader::Type p_type, int p_id, const String *p_output_vars, int p_index, const String &p_texture_name, PortType p_port_type) const { String code; if (is_output_port_connected(p_index)) { - if (mode_2d && !p_ignore_mode2d) { - code += " " + p_output_vars[p_index] + " = vec3("; - code += "texelFetch("; - code += make_unique_id(p_type, p_id, p_texture_name) + ", "; - code += "ivec2(__scalar_ibuff, 0), 0).xy, 0.0);\n"; - } else { - code += " " + p_output_vars[p_index] + " = texelFetch("; - code += make_unique_id(p_type, p_id, p_texture_name) + ", "; - code += "ivec2(__scalar_ibuff, 0), 0).xyz;\n"; + switch (p_port_type) { + case PORT_TYPE_VECTOR_2D: { + code += vformat(" %s = texelFetch(%s, ivec2(__scalar_ibuff, 0), 0).xy;\n", p_output_vars[p_index], make_unique_id(p_type, p_id, p_texture_name)); + } break; + case PORT_TYPE_VECTOR_3D: { + if (mode_2d) { + code += vformat(" %s = texelFetch(%s, ivec2(__scalar_ibuff, 0), 0).xy;\n", p_output_vars[p_index], make_unique_id(p_type, p_id, p_texture_name)); + } else { + code += vformat(" %s = texelFetch(%s, ivec2(__scalar_ibuff, 0), 0).xyz;\n", p_output_vars[p_index], make_unique_id(p_type, p_id, p_texture_name)); + } + } break; + default: + break; } } return code; @@ -362,27 +394,22 @@ String VisualShaderNodeParticleMeshEmitter::generate_code(Shader::Mode p_mode, V String code; code += " __scalar_ibuff = int(__rand_from_seed(__seed) * 65535.0) % " + itos(position_texture->get_width()) + ";\n"; - code += _generate_code(p_type, p_id, p_output_vars, 0, "mesh_vx"); - code += _generate_code(p_type, p_id, p_output_vars, 1, "mesh_nm"); + code += _generate_code(p_type, p_id, p_output_vars, 0, "mesh_vx", VisualShaderNode::PORT_TYPE_VECTOR_3D); + code += _generate_code(p_type, p_id, p_output_vars, 1, "mesh_nm", VisualShaderNode::PORT_TYPE_VECTOR_3D); if (is_output_port_connected(2) || is_output_port_connected(3)) { - code += " __vec4_buff = texelFetch("; - code += make_unique_id(p_type, p_id, "mesh_col") + ", "; - code += "ivec2(__scalar_ibuff, 0), 0);\n"; + code += vformat(" __vec4_buff = texelFetch(%s, ivec2(__scalar_ibuff, 0), 0);\n", make_unique_id(p_type, p_id, "mesh_col")); + if (is_output_port_connected(2)) { code += " " + p_output_vars[2] + " = __vec4_buff.rgb;\n"; - } else { - code += " " + p_output_vars[2] + " = vec3(0.0);\n"; } if (is_output_port_connected(3)) { code += " " + p_output_vars[3] + " = __vec4_buff.a;\n"; - } else { - code += " " + p_output_vars[3] + " = 0.0;\n"; } } - code += _generate_code(p_type, p_id, p_output_vars, 4, "mesh_uv", true); - code += _generate_code(p_type, p_id, p_output_vars, 5, "mesh_uv2", true); + code += _generate_code(p_type, p_id, p_output_vars, 4, "mesh_uv", VisualShaderNode::PORT_TYPE_VECTOR_2D); + code += _generate_code(p_type, p_id, p_output_vars, 5, "mesh_uv2", VisualShaderNode::PORT_TYPE_VECTOR_2D); return code; } @@ -731,7 +758,7 @@ int VisualShaderNodeParticleMultiplyByAxisAngle::get_input_port_count() const { VisualShaderNodeParticleMultiplyByAxisAngle::PortType VisualShaderNodeParticleMultiplyByAxisAngle::get_input_port_type(int p_port) const { if (p_port == 0 || p_port == 1) { // position, rotation_axis - return PORT_TYPE_VECTOR; + return PORT_TYPE_VECTOR_3D; } return PORT_TYPE_SCALAR; // angle (degrees/radians) } @@ -762,7 +789,7 @@ int VisualShaderNodeParticleMultiplyByAxisAngle::get_output_port_count() const { } VisualShaderNodeParticleMultiplyByAxisAngle::PortType VisualShaderNodeParticleMultiplyByAxisAngle::get_output_port_type(int p_port) const { - return PORT_TYPE_VECTOR; + return PORT_TYPE_VECTOR_3D; } String VisualShaderNodeParticleMultiplyByAxisAngle::get_output_port_name(int p_port) const { @@ -815,7 +842,7 @@ int VisualShaderNodeParticleConeVelocity::get_input_port_count() const { VisualShaderNodeParticleConeVelocity::PortType VisualShaderNodeParticleConeVelocity::get_input_port_type(int p_port) const { if (p_port == 0) { - return PORT_TYPE_VECTOR; + return PORT_TYPE_VECTOR_3D; } else if (p_port == 1) { return PORT_TYPE_SCALAR; } @@ -836,7 +863,7 @@ int VisualShaderNodeParticleConeVelocity::get_output_port_count() const { } VisualShaderNodeParticleConeVelocity::PortType VisualShaderNodeParticleConeVelocity::get_output_port_type(int p_port) const { - return PORT_TYPE_VECTOR; + return PORT_TYPE_VECTOR_3D; } String VisualShaderNodeParticleConeVelocity::get_output_port_name(int p_port) const { @@ -876,10 +903,11 @@ void VisualShaderNodeParticleRandomness::_bind_methods() { ClassDB::bind_method(D_METHOD("set_op_type", "type"), &VisualShaderNodeParticleRandomness::set_op_type); ClassDB::bind_method(D_METHOD("get_op_type"), &VisualShaderNodeParticleRandomness::get_op_type); - ADD_PROPERTY(PropertyInfo(Variant::INT, "op_type", PROPERTY_HINT_ENUM, "Scalar,Vector"), "set_op_type", "get_op_type"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "op_type", PROPERTY_HINT_ENUM, "Scalar,Vector2,Vector3"), "set_op_type", "get_op_type"); BIND_ENUM_CONSTANT(OP_TYPE_SCALAR); - BIND_ENUM_CONSTANT(OP_TYPE_VECTOR); + BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_2D); + BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_3D); BIND_ENUM_CONSTANT(OP_TYPE_MAX); } @@ -898,8 +926,13 @@ int VisualShaderNodeParticleRandomness::get_output_port_count() const { } VisualShaderNodeParticleRandomness::PortType VisualShaderNodeParticleRandomness::get_output_port_type(int p_port) const { - if (op_type == OP_TYPE_VECTOR) { - return PORT_TYPE_VECTOR; + switch (op_type) { + case OP_TYPE_VECTOR_2D: + return PORT_TYPE_VECTOR_2D; + case OP_TYPE_VECTOR_3D: + return PORT_TYPE_VECTOR_3D; + default: + break; } return PORT_TYPE_SCALAR; } @@ -913,8 +946,13 @@ int VisualShaderNodeParticleRandomness::get_input_port_count() const { } VisualShaderNodeParticleRandomness::PortType VisualShaderNodeParticleRandomness::get_input_port_type(int p_port) const { - if (op_type == OP_TYPE_VECTOR) { - return PORT_TYPE_VECTOR; + switch (op_type) { + case OP_TYPE_VECTOR_2D: + return PORT_TYPE_VECTOR_2D; + case OP_TYPE_VECTOR_3D: + return PORT_TYPE_VECTOR_3D; + default: + break; } return PORT_TYPE_SCALAR; } @@ -930,10 +968,18 @@ String VisualShaderNodeParticleRandomness::get_input_port_name(int p_port) const String VisualShaderNodeParticleRandomness::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { String code; - if (op_type == OP_TYPE_SCALAR) { - code += vformat(" %s = __randf_range(__seed, %s, %s);\n", p_output_vars[0], p_input_vars[0].is_empty() ? (String)get_input_port_default_value(0) : p_input_vars[0], p_input_vars[1].is_empty() ? (String)get_input_port_default_value(1) : p_input_vars[1]); - } else if (op_type == OP_TYPE_VECTOR) { - code += vformat(" %s = __randv_range(__seed, %s, %s);\n", p_output_vars[0], p_input_vars[0].is_empty() ? (String)get_input_port_default_value(0) : p_input_vars[0], p_input_vars[1].is_empty() ? (String)get_input_port_default_value(1) : p_input_vars[1]); + switch (op_type) { + case OP_TYPE_SCALAR: { + code += vformat(" %s = __randf_range(__seed, %s, %s);\n", p_output_vars[0], p_input_vars[0].is_empty() ? (String)get_input_port_default_value(0) : p_input_vars[0], p_input_vars[1].is_empty() ? (String)get_input_port_default_value(1) : p_input_vars[1]); + } break; + case OP_TYPE_VECTOR_2D: { + code += vformat(" %s = __randv2_range(__seed, %s, %s);\n", p_output_vars[0], p_input_vars[0].is_empty() ? (String)get_input_port_default_value(0) : p_input_vars[0], p_input_vars[1].is_empty() ? (String)get_input_port_default_value(1) : p_input_vars[1]); + } break; + case OP_TYPE_VECTOR_3D: { + code += vformat(" %s = __randv3_range(__seed, %s, %s);\n", p_output_vars[0], p_input_vars[0].is_empty() ? (String)get_input_port_default_value(0) : p_input_vars[0], p_input_vars[1].is_empty() ? (String)get_input_port_default_value(1) : p_input_vars[1]); + } break; + default: + break; } return code; } @@ -943,12 +989,21 @@ void VisualShaderNodeParticleRandomness::set_op_type(OpType p_op_type) { if (op_type == p_op_type) { return; } - if (p_op_type == OP_TYPE_SCALAR) { - set_input_port_default_value(0, 0.0); - set_input_port_default_value(1, 1.0); - } else { - set_input_port_default_value(0, Vector3(-1.0, -1.0, -1.0)); - set_input_port_default_value(1, Vector3(1.0, 1.0, 1.0)); + switch (p_op_type) { + case OP_TYPE_SCALAR: { + set_input_port_default_value(0, 0.0, get_input_port_default_value(0)); + set_input_port_default_value(1, 0.0, get_input_port_default_value(1)); + } break; + case OP_TYPE_VECTOR_2D: { + set_input_port_default_value(0, Vector2(), get_input_port_default_value(0)); + set_input_port_default_value(1, Vector2(), get_input_port_default_value(1)); + } break; + case OP_TYPE_VECTOR_3D: { + set_input_port_default_value(0, Vector3(), get_input_port_default_value(0)); + set_input_port_default_value(1, Vector3(), get_input_port_default_value(1)); + } break; + default: + break; } op_type = p_op_type; emit_changed(); @@ -963,7 +1018,7 @@ bool VisualShaderNodeParticleRandomness::has_output_port_preview(int p_port) con } VisualShaderNodeParticleRandomness::VisualShaderNodeParticleRandomness() { - set_input_port_default_value(0, 0.0); + set_input_port_default_value(0, -1.0); set_input_port_default_value(1, 1.0); } @@ -996,7 +1051,7 @@ int VisualShaderNodeParticleAccelerator::get_output_port_count() const { } VisualShaderNodeParticleAccelerator::PortType VisualShaderNodeParticleAccelerator::get_output_port_type(int p_port) const { - return PORT_TYPE_VECTOR; + return PORT_TYPE_VECTOR_3D; } String VisualShaderNodeParticleAccelerator::get_output_port_name(int p_port) const { @@ -1009,11 +1064,11 @@ int VisualShaderNodeParticleAccelerator::get_input_port_count() const { VisualShaderNodeParticleAccelerator::PortType VisualShaderNodeParticleAccelerator::get_input_port_type(int p_port) const { if (p_port == 0) { - return PORT_TYPE_VECTOR; + return PORT_TYPE_VECTOR_3D; } else if (p_port == 1) { return PORT_TYPE_SCALAR; } else if (p_port == 2) { - return PORT_TYPE_VECTOR; + return PORT_TYPE_VECTOR_3D; } return PORT_TYPE_SCALAR; } @@ -1106,19 +1161,19 @@ VisualShaderNodeParticleOutput::PortType VisualShaderNodeParticleOutput::get_inp switch (p_port) { case 0: if (shader_type == VisualShader::TYPE_START_CUSTOM || shader_type == VisualShader::TYPE_PROCESS_CUSTOM) { - return PORT_TYPE_VECTOR; // custom.rgb + return PORT_TYPE_VECTOR_3D; // custom.rgb } return PORT_TYPE_BOOLEAN; // active case 1: if (shader_type == VisualShader::TYPE_START_CUSTOM || shader_type == VisualShader::TYPE_PROCESS_CUSTOM) { break; // custom.a (scalar) } - return PORT_TYPE_VECTOR; // velocity + return PORT_TYPE_VECTOR_3D; // velocity case 2: - return PORT_TYPE_VECTOR; // color & velocity + return PORT_TYPE_VECTOR_3D; // color & velocity case 3: if (shader_type == VisualShader::TYPE_START_CUSTOM || shader_type == VisualShader::TYPE_PROCESS_CUSTOM) { - return PORT_TYPE_VECTOR; // color + return PORT_TYPE_VECTOR_3D; // color } break; // alpha (scalar) case 4: @@ -1131,18 +1186,18 @@ VisualShaderNodeParticleOutput::PortType VisualShaderNodeParticleOutput::get_inp if (shader_type == VisualShader::TYPE_COLLIDE) { return PORT_TYPE_TRANSFORM; // transform } - return PORT_TYPE_VECTOR; // position + return PORT_TYPE_VECTOR_3D; // position case 5: if (shader_type == VisualShader::TYPE_START_CUSTOM || shader_type == VisualShader::TYPE_PROCESS_CUSTOM) { return PORT_TYPE_TRANSFORM; // transform } if (shader_type == VisualShader::TYPE_PROCESS) { - return PORT_TYPE_VECTOR; // rotation_axis + return PORT_TYPE_VECTOR_3D; // rotation_axis } break; // scale (scalar) case 6: if (shader_type == VisualShader::TYPE_START) { - return PORT_TYPE_VECTOR; // rotation_axis + return PORT_TYPE_VECTOR_3D; // rotation_axis } break; case 7: @@ -1372,13 +1427,13 @@ VisualShaderNodeParticleEmit::PortType VisualShaderNodeParticleEmit::get_input_p case 1: return PORT_TYPE_TRANSFORM; case 2: - return PORT_TYPE_VECTOR; + return PORT_TYPE_VECTOR_3D; case 3: - return PORT_TYPE_VECTOR; + return PORT_TYPE_VECTOR_3D; case 4: return PORT_TYPE_SCALAR; case 5: - return PORT_TYPE_VECTOR; + return PORT_TYPE_VECTOR_3D; case 6: return PORT_TYPE_SCALAR; } diff --git a/scene/resources/visual_shader_particle_nodes.h b/scene/resources/visual_shader_particle_nodes.h index ce0d896c01..0b91cba5e0 100644 --- a/scene/resources/visual_shader_particle_nodes.h +++ b/scene/resources/visual_shader_particle_nodes.h @@ -48,7 +48,7 @@ public: virtual String get_output_port_name(int p_port) const override; virtual bool has_output_port_preview(int p_port) const override; - void set_mode_2d(bool p_enabled); + virtual void set_mode_2d(bool p_enabled); bool is_mode_2d() const; Vector<StringName> get_editable_properties() const override; @@ -68,7 +68,7 @@ public: virtual PortType get_input_port_type(int p_port) const override; virtual String get_input_port_name(int p_port) const override; - virtual String generate_global_per_node(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override; + virtual String generate_global_per_node(Shader::Mode p_mode, int p_id) const override; virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; VisualShaderNodeParticleSphereEmitter(); @@ -83,8 +83,9 @@ public: virtual int get_input_port_count() const override; virtual PortType get_input_port_type(int p_port) const override; virtual String get_input_port_name(int p_port) const override; + virtual void set_mode_2d(bool p_enabled) override; - virtual String generate_global_per_node(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override; + virtual String generate_global_per_node(Shader::Mode p_mode, int p_id) const override; virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; VisualShaderNodeParticleBoxEmitter(); @@ -100,7 +101,7 @@ public: virtual PortType get_input_port_type(int p_port) const override; virtual String get_input_port_name(int p_port) const override; - virtual String generate_global_per_node(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override; + virtual String generate_global_per_node(Shader::Mode p_mode, int p_id) const override; virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; VisualShaderNodeParticleRingEmitter(); @@ -118,7 +119,7 @@ class VisualShaderNodeParticleMeshEmitter : public VisualShaderNodeParticleEmitt Ref<ImageTexture> uv_texture; Ref<ImageTexture> uv2_texture; - String _generate_code(VisualShader::Type p_type, int p_id, const String *p_output_vars, int p_index, const String &p_texture_name, bool p_ignore_mode2d = false) const; + String _generate_code(VisualShader::Type p_type, int p_id, const String *p_output_vars, int p_index, const String &p_texture_name, PortType p_port_type) const; void _update_texture(const Vector<Vector2> &p_array, Ref<ImageTexture> &r_texture); void _update_texture(const Vector<Vector3> &p_array, Ref<ImageTexture> &r_texture); @@ -213,7 +214,8 @@ class VisualShaderNodeParticleRandomness : public VisualShaderNode { public: enum OpType { OP_TYPE_SCALAR, - OP_TYPE_VECTOR, + OP_TYPE_VECTOR_2D, + OP_TYPE_VECTOR_3D, OP_TYPE_MAX, }; diff --git a/scene/resources/visual_shader_sdf_nodes.cpp b/scene/resources/visual_shader_sdf_nodes.cpp index 6654e2319b..cbd3ebd83b 100644 --- a/scene/resources/visual_shader_sdf_nodes.cpp +++ b/scene/resources/visual_shader_sdf_nodes.cpp @@ -41,7 +41,7 @@ int VisualShaderNodeSDFToScreenUV::get_input_port_count() const { } VisualShaderNodeSDFToScreenUV::PortType VisualShaderNodeSDFToScreenUV::get_input_port_type(int p_port) const { - return PORT_TYPE_VECTOR; + return PORT_TYPE_VECTOR_2D; } String VisualShaderNodeSDFToScreenUV::get_input_port_name(int p_port) const { @@ -53,7 +53,7 @@ int VisualShaderNodeSDFToScreenUV::get_output_port_count() const { } VisualShaderNodeSDFToScreenUV::PortType VisualShaderNodeSDFToScreenUV::get_output_port_type(int p_port) const { - return PORT_TYPE_VECTOR; + return PORT_TYPE_VECTOR_2D; } String VisualShaderNodeSDFToScreenUV::get_output_port_name(int p_port) const { @@ -61,7 +61,7 @@ String VisualShaderNodeSDFToScreenUV::get_output_port_name(int p_port) const { } String VisualShaderNodeSDFToScreenUV::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { - return " " + p_output_vars[0] + " = vec3(sdf_to_screen_uv(" + (p_input_vars[0].is_empty() ? "vec2(0.0)" : p_input_vars[0] + ".xy") + "), 0.0f);\n"; + return " " + p_output_vars[0] + " = sdf_to_screen_uv(" + (p_input_vars[0].is_empty() ? "vec2(0.0)" : p_input_vars[0]) + ");\n"; } VisualShaderNodeSDFToScreenUV::VisualShaderNodeSDFToScreenUV() { @@ -78,7 +78,7 @@ int VisualShaderNodeScreenUVToSDF::get_input_port_count() const { } VisualShaderNodeScreenUVToSDF::PortType VisualShaderNodeScreenUVToSDF::get_input_port_type(int p_port) const { - return PORT_TYPE_VECTOR; + return PORT_TYPE_VECTOR_2D; } String VisualShaderNodeScreenUVToSDF::get_input_port_name(int p_port) const { @@ -90,7 +90,7 @@ int VisualShaderNodeScreenUVToSDF::get_output_port_count() const { } VisualShaderNodeScreenUVToSDF::PortType VisualShaderNodeScreenUVToSDF::get_output_port_type(int p_port) const { - return PORT_TYPE_VECTOR; + return PORT_TYPE_VECTOR_2D; } String VisualShaderNodeScreenUVToSDF::get_output_port_name(int p_port) const { @@ -105,7 +105,7 @@ bool VisualShaderNodeScreenUVToSDF::is_input_port_default(int p_port, Shader::Mo } String VisualShaderNodeScreenUVToSDF::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { - return " " + p_output_vars[0] + " = vec3(screen_uv_to_sdf(" + (p_input_vars[0].is_empty() ? "SCREEN_UV" : p_input_vars[0] + ".xy") + "), 0.0f);\n"; + return " " + p_output_vars[0] + " = screen_uv_to_sdf(" + (p_input_vars[0].is_empty() ? "SCREEN_UV" : p_input_vars[0]) + ");\n"; } VisualShaderNodeScreenUVToSDF::VisualShaderNodeScreenUVToSDF() { @@ -122,7 +122,7 @@ int VisualShaderNodeTextureSDF::get_input_port_count() const { } VisualShaderNodeTextureSDF::PortType VisualShaderNodeTextureSDF::get_input_port_type(int p_port) const { - return PORT_TYPE_VECTOR; + return PORT_TYPE_VECTOR_2D; } String VisualShaderNodeTextureSDF::get_input_port_name(int p_port) const { @@ -142,7 +142,7 @@ String VisualShaderNodeTextureSDF::get_output_port_name(int p_port) const { } String VisualShaderNodeTextureSDF::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { - return " " + p_output_vars[0] + " = texture_sdf(" + (p_input_vars[0].is_empty() ? "vec2(0.0)" : p_input_vars[0] + ".xy") + ");\n"; + return " " + p_output_vars[0] + " = texture_sdf(" + (p_input_vars[0].is_empty() ? "vec2(0.0)" : p_input_vars[0]) + ");\n"; } VisualShaderNodeTextureSDF::VisualShaderNodeTextureSDF() { @@ -159,7 +159,7 @@ int VisualShaderNodeTextureSDFNormal::get_input_port_count() const { } VisualShaderNodeTextureSDFNormal::PortType VisualShaderNodeTextureSDFNormal::get_input_port_type(int p_port) const { - return PORT_TYPE_VECTOR; + return PORT_TYPE_VECTOR_2D; } String VisualShaderNodeTextureSDFNormal::get_input_port_name(int p_port) const { @@ -171,7 +171,7 @@ int VisualShaderNodeTextureSDFNormal::get_output_port_count() const { } VisualShaderNodeTextureSDFNormal::PortType VisualShaderNodeTextureSDFNormal::get_output_port_type(int p_port) const { - return PORT_TYPE_VECTOR; + return PORT_TYPE_VECTOR_2D; } String VisualShaderNodeTextureSDFNormal::get_output_port_name(int p_port) const { @@ -179,7 +179,7 @@ String VisualShaderNodeTextureSDFNormal::get_output_port_name(int p_port) const } String VisualShaderNodeTextureSDFNormal::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { - return " " + p_output_vars[0] + " = vec3(texture_sdf_normal(" + (p_input_vars[0].is_empty() ? "vec2(0.0)" : p_input_vars[0] + ".xy") + "), 0.0f);\n"; + return " " + p_output_vars[0] + " = texture_sdf_normal(" + (p_input_vars[0].is_empty() ? "vec2(0.0)" : p_input_vars[0]) + ");\n"; } VisualShaderNodeTextureSDFNormal::VisualShaderNodeTextureSDFNormal() { @@ -197,7 +197,7 @@ int VisualShaderNodeSDFRaymarch::get_input_port_count() const { VisualShaderNodeSDFRaymarch::PortType VisualShaderNodeSDFRaymarch::get_input_port_type(int p_port) const { if (p_port == 0 || p_port == 1) { - return PORT_TYPE_VECTOR; + return PORT_TYPE_VECTOR_2D; } return PORT_TYPE_SCALAR; } @@ -221,7 +221,7 @@ VisualShaderNodeSDFRaymarch::PortType VisualShaderNodeSDFRaymarch::get_output_po } else if (p_port == 1) { return PORT_TYPE_BOOLEAN; } else if (p_port == 2) { - return PORT_TYPE_VECTOR; + return PORT_TYPE_VECTOR_2D; } return PORT_TYPE_SCALAR; } @@ -245,13 +245,13 @@ String VisualShaderNodeSDFRaymarch::generate_code(Shader::Mode p_mode, VisualSha if (p_input_vars[0].is_empty()) { code += " vec2 __from_pos = vec2(0.0f);\n"; } else { - code += " vec2 __from_pos = " + p_input_vars[0] + ".xy;\n"; + code += " vec2 __from_pos = " + p_input_vars[0] + ";\n"; } if (p_input_vars[1].is_empty()) { code += " vec2 __to_pos = vec2(0.0f);\n"; } else { - code += " vec2 __to_pos = " + p_input_vars[1] + ".xy;\n"; + code += " vec2 __to_pos = " + p_input_vars[1] + ";\n"; } code += "\n vec2 __at = __from_pos;\n"; @@ -271,7 +271,7 @@ String VisualShaderNodeSDFRaymarch::generate_code(Shader::Mode p_mode, VisualSha code += " float __dist = min(__max_dist, __accum);\n"; code += " " + p_output_vars[0] + " = __dist;\n"; code += " " + p_output_vars[1] + " = __accum < __max_dist;\n"; - code += " " + p_output_vars[2] + " = vec3(__from_pos + __dir * __dist, 0.0f);\n"; + code += " " + p_output_vars[2] + " = __from_pos + __dir * __dist;\n"; code += " }\n"; diff --git a/servers/audio/audio_stream.cpp b/servers/audio/audio_stream.cpp index 170a7ef967..39060286a4 100644 --- a/servers/audio/audio_stream.cpp +++ b/servers/audio/audio_stream.cpp @@ -351,100 +351,372 @@ AudioStreamPlaybackMicrophone::AudioStreamPlaybackMicrophone() { //////////////////////////////// -void AudioStreamRandomPitch::set_audio_stream(const Ref<AudioStream> &p_audio_stream) { - audio_stream = p_audio_stream; - if (audio_stream.is_valid()) { - for (Set<AudioStreamPlaybackRandomPitch *>::Element *E = playbacks.front(); E; E = E->next()) { - E->get()->playback = audio_stream->instance_playback(); - } +void AudioStreamRandomizer::add_stream(int p_index) { + if (p_index < 0) { + p_index = audio_stream_pool.size(); + } + ERR_FAIL_COND(p_index > audio_stream_pool.size()); + PoolEntry entry{ nullptr, 1.0f }; + audio_stream_pool.insert(p_index, entry); + emit_signal(SNAME("changed")); + notify_property_list_changed(); +} + +void AudioStreamRandomizer::move_stream(int p_index_from, int p_index_to) { + ERR_FAIL_COND(p_index_from < 0); + ERR_FAIL_COND(p_index_from >= audio_stream_pool.size()); + ERR_FAIL_COND(p_index_to < 0); + ERR_FAIL_COND(p_index_to > audio_stream_pool.size()); + audio_stream_pool.insert(p_index_to, audio_stream_pool[p_index_from]); + // If 'from' is strictly after 'to' we need to increment the index by one because of the insertion. + if (p_index_from > p_index_to) { + p_index_from++; } + audio_stream_pool.remove_at(p_index_from); + emit_signal(SNAME("changed")); + notify_property_list_changed(); +} + +void AudioStreamRandomizer::remove_stream(int p_index) { + ERR_FAIL_COND(p_index < 0); + ERR_FAIL_COND(p_index >= audio_stream_pool.size()); + audio_stream_pool.remove_at(p_index); + emit_signal(SNAME("changed")); + notify_property_list_changed(); +} + +void AudioStreamRandomizer::set_stream(int p_index, Ref<AudioStream> p_stream) { + ERR_FAIL_COND(p_index < 0); + ERR_FAIL_COND(p_index >= audio_stream_pool.size()); + audio_stream_pool.write[p_index].stream = p_stream; + emit_signal(SNAME("changed")); } -Ref<AudioStream> AudioStreamRandomPitch::get_audio_stream() const { - return audio_stream; +Ref<AudioStream> AudioStreamRandomizer::get_stream(int p_index) const { + ERR_FAIL_COND_V(p_index < 0, nullptr); + ERR_FAIL_COND_V(p_index >= audio_stream_pool.size(), nullptr); + return audio_stream_pool[p_index].stream; } -void AudioStreamRandomPitch::set_random_pitch(float p_pitch) { +void AudioStreamRandomizer::set_stream_probability_weight(int p_index, float p_weight) { + ERR_FAIL_COND(p_index < 0); + ERR_FAIL_COND(p_index >= audio_stream_pool.size()); + audio_stream_pool.write[p_index].weight = p_weight; + emit_signal(SNAME("changed")); +} + +float AudioStreamRandomizer::get_stream_probability_weight(int p_index) const { + ERR_FAIL_COND_V(p_index < 0, 0); + ERR_FAIL_COND_V(p_index >= audio_stream_pool.size(), 0); + return audio_stream_pool[p_index].weight; +} + +void AudioStreamRandomizer::set_streams_count(int p_count) { + audio_stream_pool.resize(p_count); +} + +int AudioStreamRandomizer::get_streams_count() const { + return audio_stream_pool.size(); +} + +void AudioStreamRandomizer::set_random_pitch(float p_pitch) { if (p_pitch < 1) { p_pitch = 1; } - random_pitch = p_pitch; + random_pitch_scale = p_pitch; +} + +float AudioStreamRandomizer::get_random_pitch() const { + return random_pitch_scale; +} + +void AudioStreamRandomizer::set_random_volume_offset_db(float p_volume_offset_db) { + if (p_volume_offset_db < 0) { + p_volume_offset_db = 0; + } + random_volume_offset_db = p_volume_offset_db; +} + +float AudioStreamRandomizer::get_random_volume_offset_db() const { + return random_volume_offset_db; } -float AudioStreamRandomPitch::get_random_pitch() const { - return random_pitch; +void AudioStreamRandomizer::set_playback_mode(PlaybackMode p_playback_mode) { + playback_mode = p_playback_mode; } -Ref<AudioStreamPlayback> AudioStreamRandomPitch::instance_playback() { - Ref<AudioStreamPlaybackRandomPitch> playback; +AudioStreamRandomizer::PlaybackMode AudioStreamRandomizer::get_playback_mode() const { + return playback_mode; +} + +Ref<AudioStreamPlayback> AudioStreamRandomizer::instance_playback_random() { + Ref<AudioStreamPlaybackRandomizer> playback; playback.instantiate(); - if (audio_stream.is_valid()) { - playback->playback = audio_stream->instance_playback(); + playbacks.insert(playback.ptr()); + playback->randomizer = Ref<AudioStreamRandomizer>((AudioStreamRandomizer *)this); + + double total_weight = 0; + Vector<PoolEntry> local_pool; + for (const PoolEntry &entry : audio_stream_pool) { + if (entry.stream.is_valid() && entry.weight > 0) { + local_pool.push_back(entry); + total_weight += entry.weight; + } + } + if (local_pool.is_empty()) { + return playback; } + double chosen_cumulative_weight = Math::random(0.0, total_weight); + double cumulative_weight = 0; + for (PoolEntry &entry : local_pool) { + cumulative_weight += entry.weight; + if (cumulative_weight > chosen_cumulative_weight) { + playback->playback = entry.stream->instance_playback(); + last_playback = entry.stream; + break; + } + } + if (playback->playback.is_null()) { + // This indicates a floating point error. Take the last element. + last_playback = local_pool[local_pool.size() - 1].stream; + playback->playback = local_pool.write[local_pool.size() - 1].stream->instance_playback(); + } + return playback; +} + +Ref<AudioStreamPlayback> AudioStreamRandomizer::instance_playback_no_repeats() { + Ref<AudioStreamPlaybackRandomizer> playback; + double total_weight = 0; + Vector<PoolEntry> local_pool; + for (const PoolEntry &entry : audio_stream_pool) { + if (entry.stream == last_playback) { + continue; + } + if (entry.stream.is_valid() && entry.weight > 0) { + local_pool.push_back(entry); + total_weight += entry.weight; + } + } + if (local_pool.is_empty()) { + playback = instance_playback_random(); + WARN_PRINT("Playback stream pool is too small to prevent repeats."); + return playback; + } + + playback.instantiate(); playbacks.insert(playback.ptr()); - playback->random_pitch = Ref<AudioStreamRandomPitch>((AudioStreamRandomPitch *)this); + playback->randomizer = Ref<AudioStreamRandomizer>((AudioStreamRandomizer *)this); + double chosen_cumulative_weight = Math::random(0.0, total_weight); + double cumulative_weight = 0; + for (PoolEntry &entry : local_pool) { + cumulative_weight += entry.weight; + if (cumulative_weight > chosen_cumulative_weight) { + last_playback = entry.stream; + playback->playback = entry.stream->instance_playback(); + break; + } + } + if (playback->playback.is_null()) { + // This indicates a floating point error. Take the last element. + last_playback = local_pool[local_pool.size() - 1].stream; + playback->playback = local_pool.write[local_pool.size() - 1].stream->instance_playback(); + } return playback; } -String AudioStreamRandomPitch::get_stream_name() const { - if (audio_stream.is_valid()) { - return "Random: " + audio_stream->get_name(); +Ref<AudioStreamPlayback> AudioStreamRandomizer::instance_playback_sequential() { + Ref<AudioStreamPlaybackRandomizer> playback; + playback.instantiate(); + playbacks.insert(playback.ptr()); + playback->randomizer = Ref<AudioStreamRandomizer>((AudioStreamRandomizer *)this); + + Vector<Ref<AudioStream>> local_pool; + for (const PoolEntry &entry : audio_stream_pool) { + if (entry.stream.is_null()) { + continue; + } + if (local_pool.find(entry.stream) != -1) { + WARN_PRINT("Duplicate stream in sequential playback pool"); + continue; + } + local_pool.push_back(entry.stream); + } + if (local_pool.is_empty()) { + return playback; } - return "RandomPitch"; + bool found_last_stream = false; + for (Ref<AudioStream> &entry : local_pool) { + if (found_last_stream) { + last_playback = entry; + playback->playback = entry->instance_playback(); + break; + } + if (entry == last_playback) { + found_last_stream = true; + } + } + if (playback->playback.is_null()) { + // Wrap around + last_playback = local_pool[0]; + playback->playback = local_pool.write[0]->instance_playback(); + } + return playback; } -float AudioStreamRandomPitch::get_length() const { - if (audio_stream.is_valid()) { - return audio_stream->get_length(); +Ref<AudioStreamPlayback> AudioStreamRandomizer::instance_playback() { + switch (playback_mode) { + case PLAYBACK_RANDOM: + return instance_playback_random(); + case PLAYBACK_RANDOM_NO_REPEATS: + return instance_playback_no_repeats(); + case PLAYBACK_SEQUENTIAL: + return instance_playback_sequential(); + default: + ERR_FAIL_V_MSG(nullptr, "Unhandled playback mode."); } +} +String AudioStreamRandomizer::get_stream_name() const { + return "Randomizer"; +} + +float AudioStreamRandomizer::get_length() const { return 0; } -bool AudioStreamRandomPitch::is_monophonic() const { - if (audio_stream.is_valid()) { - return audio_stream->is_monophonic(); +bool AudioStreamRandomizer::is_monophonic() const { + for (const PoolEntry &entry : audio_stream_pool) { + if (entry.stream.is_valid() && entry.stream->is_monophonic()) { + return true; + } + } + return false; +} + +bool AudioStreamRandomizer::_get(const StringName &p_name, Variant &r_ret) const { + if (AudioStream::_get(p_name, r_ret)) { + return true; } + Vector<String> components = String(p_name).split("/", true, 2); + if (components.size() == 2 && components[0].begins_with("stream_") && components[0].trim_prefix("stream_").is_valid_int()) { + int index = components[0].trim_prefix("stream_").to_int(); + if (index < 0 || index >= (int)audio_stream_pool.size()) { + return false; + } - return true; // It doesn't really matter what we return here, but no sense instancing a many playbacks of a null stream. + if (components[1] == "stream") { + r_ret = get_stream(index); + return true; + } else if (components[1] == "weight") { + r_ret = get_stream_probability_weight(index); + return true; + } else { + return false; + } + } + return false; +} + +bool AudioStreamRandomizer::_set(const StringName &p_name, const Variant &p_value) { + if (AudioStream::_set(p_name, p_value)) { + return true; + } + Vector<String> components = String(p_name).split("/", true, 2); + if (components.size() == 2 && components[0].begins_with("stream_") && components[0].trim_prefix("stream_").is_valid_int()) { + int index = components[0].trim_prefix("stream_").to_int(); + if (index < 0 || index >= (int)audio_stream_pool.size()) { + return false; + } + + if (components[1] == "stream") { + set_stream(index, p_value); + return true; + } else if (components[1] == "weight") { + set_stream_probability_weight(index, p_value); + return true; + } else { + return false; + } + } + return false; +} + +void AudioStreamRandomizer::_get_property_list(List<PropertyInfo> *p_list) const { + AudioStream::_get_property_list(p_list); // Define the trivial scalar properties. + p_list->push_back(PropertyInfo(Variant::NIL, "Streams", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_GROUP)); + for (int i = 0; i < audio_stream_pool.size(); i++) { + p_list->push_back(PropertyInfo(Variant::OBJECT, vformat("stream_%d/stream", i), PROPERTY_HINT_RESOURCE_TYPE, "AudioStream")); + p_list->push_back(PropertyInfo(Variant::FLOAT, vformat("stream_%d/weight", i), PROPERTY_HINT_RANGE, "0,100,0.001,or_greater")); + } } -void AudioStreamRandomPitch::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_audio_stream", "stream"), &AudioStreamRandomPitch::set_audio_stream); - ClassDB::bind_method(D_METHOD("get_audio_stream"), &AudioStreamRandomPitch::get_audio_stream); +void AudioStreamRandomizer::_bind_methods() { + ClassDB::bind_method(D_METHOD("add_stream", "index"), &AudioStreamRandomizer::add_stream); + ClassDB::bind_method(D_METHOD("move_stream", "index_from", "index_to"), &AudioStreamRandomizer::move_stream); + ClassDB::bind_method(D_METHOD("remove_stream", "index"), &AudioStreamRandomizer::remove_stream); + + ClassDB::bind_method(D_METHOD("set_stream", "index", "stream"), &AudioStreamRandomizer::set_stream); + ClassDB::bind_method(D_METHOD("get_stream", "index"), &AudioStreamRandomizer::get_stream); + ClassDB::bind_method(D_METHOD("set_stream_probability_weight", "index", "weight"), &AudioStreamRandomizer::set_stream_probability_weight); + ClassDB::bind_method(D_METHOD("get_stream_probability_weight", "index"), &AudioStreamRandomizer::get_stream_probability_weight); + + ClassDB::bind_method(D_METHOD("set_streams_count", "count"), &AudioStreamRandomizer::set_streams_count); + ClassDB::bind_method(D_METHOD("get_streams_count"), &AudioStreamRandomizer::get_streams_count); + + ClassDB::bind_method(D_METHOD("set_random_pitch", "scale"), &AudioStreamRandomizer::set_random_pitch); + ClassDB::bind_method(D_METHOD("get_random_pitch"), &AudioStreamRandomizer::get_random_pitch); - ClassDB::bind_method(D_METHOD("set_random_pitch", "scale"), &AudioStreamRandomPitch::set_random_pitch); - ClassDB::bind_method(D_METHOD("get_random_pitch"), &AudioStreamRandomPitch::get_random_pitch); + ClassDB::bind_method(D_METHOD("set_random_volume_offset_db", "db_offset"), &AudioStreamRandomizer::set_random_volume_offset_db); + ClassDB::bind_method(D_METHOD("get_random_volume_offset_db"), &AudioStreamRandomizer::get_random_volume_offset_db); - ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "audio_stream", PROPERTY_HINT_RESOURCE_TYPE, "AudioStream"), "set_audio_stream", "get_audio_stream"); + ClassDB::bind_method(D_METHOD("set_playback_mode", "mode"), &AudioStreamRandomizer::set_playback_mode); + ClassDB::bind_method(D_METHOD("get_playback_mode"), &AudioStreamRandomizer::get_playback_mode); + + ADD_ARRAY("streams", "stream_"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "streams_count", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_streams_count", "get_streams_count"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "playback_mode", PROPERTY_HINT_ENUM, "Random (Avoid Repeats),Random,Sequential"), "set_playback_mode", "get_playback_mode"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "random_pitch", PROPERTY_HINT_RANGE, "1,16,0.01"), "set_random_pitch", "get_random_pitch"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "random_volume_offset_db", PROPERTY_HINT_RANGE, "0,40,0"), "set_random_volume_offset_db", "get_random_volume_offset_db"); + + BIND_ENUM_CONSTANT(PLAYBACK_RANDOM_NO_REPEATS); + BIND_ENUM_CONSTANT(PLAYBACK_RANDOM); + BIND_ENUM_CONSTANT(PLAYBACK_SEQUENTIAL); } -AudioStreamRandomPitch::AudioStreamRandomPitch() { - random_pitch = 1.1; +AudioStreamRandomizer::AudioStreamRandomizer() { + random_pitch_scale = 1.1; + random_volume_offset_db = 5; } -void AudioStreamPlaybackRandomPitch::start(float p_from_pos) { +void AudioStreamPlaybackRandomizer::start(float p_from_pos) { playing = playback; - float range_from = 1.0 / random_pitch->random_pitch; - float range_to = random_pitch->random_pitch; + { + float range_from = 1.0 / randomizer->random_pitch_scale; + float range_to = randomizer->random_pitch_scale; - pitch_scale = range_from + Math::randf() * (range_to - range_from); + pitch_scale = range_from + Math::randf() * (range_to - range_from); + } + { + float range_from = -randomizer->random_volume_offset_db; + float range_to = randomizer->random_volume_offset_db; + + float volume_offset_db = range_from + Math::randf() * (range_to - range_from); + volume_scale = Math::db2linear(volume_offset_db); + } if (playing.is_valid()) { playing->start(p_from_pos); } } -void AudioStreamPlaybackRandomPitch::stop() { +void AudioStreamPlaybackRandomizer::stop() { if (playing.is_valid()) { playing->stop(); - ; } } -bool AudioStreamPlaybackRandomPitch::is_playing() const { +bool AudioStreamPlaybackRandomizer::is_playing() const { if (playing.is_valid()) { return playing->is_playing(); } @@ -452,7 +724,7 @@ bool AudioStreamPlaybackRandomPitch::is_playing() const { return false; } -int AudioStreamPlaybackRandomPitch::get_loop_count() const { +int AudioStreamPlaybackRandomizer::get_loop_count() const { if (playing.is_valid()) { return playing->get_loop_count(); } @@ -460,7 +732,7 @@ int AudioStreamPlaybackRandomPitch::get_loop_count() const { return 0; } -float AudioStreamPlaybackRandomPitch::get_playback_position() const { +float AudioStreamPlaybackRandomizer::get_playback_position() const { if (playing.is_valid()) { return playing->get_playback_position(); } @@ -468,13 +740,13 @@ float AudioStreamPlaybackRandomPitch::get_playback_position() const { return 0; } -void AudioStreamPlaybackRandomPitch::seek(float p_time) { +void AudioStreamPlaybackRandomizer::seek(float p_time) { if (playing.is_valid()) { playing->seek(p_time); } } -int AudioStreamPlaybackRandomPitch::mix(AudioFrame *p_buffer, float p_rate_scale, int p_frames) { +int AudioStreamPlaybackRandomizer::mix(AudioFrame *p_buffer, float p_rate_scale, int p_frames) { if (playing.is_valid()) { return playing->mix(p_buffer, p_rate_scale * pitch_scale, p_frames); } else { @@ -485,7 +757,7 @@ int AudioStreamPlaybackRandomPitch::mix(AudioFrame *p_buffer, float p_rate_scale } } -AudioStreamPlaybackRandomPitch::~AudioStreamPlaybackRandomPitch() { - random_pitch->playbacks.erase(this); +AudioStreamPlaybackRandomizer::~AudioStreamPlaybackRandomizer() { + randomizer->playbacks.erase(this); } ///////////////////////////////////////////// diff --git a/servers/audio/audio_stream.h b/servers/audio/audio_stream.h index 32159e96ef..ce9bcabb9c 100644 --- a/servers/audio/audio_stream.h +++ b/servers/audio/audio_stream.h @@ -167,43 +167,86 @@ public: // -class AudioStreamPlaybackRandomPitch; +class AudioStreamPlaybackRandomizer; -class AudioStreamRandomPitch : public AudioStream { - GDCLASS(AudioStreamRandomPitch, AudioStream); - friend class AudioStreamPlaybackRandomPitch; +class AudioStreamRandomizer : public AudioStream { + GDCLASS(AudioStreamRandomizer, AudioStream); - Set<AudioStreamPlaybackRandomPitch *> playbacks; - Ref<AudioStream> audio_stream; - float random_pitch; +public: + enum PlaybackMode { + PLAYBACK_RANDOM_NO_REPEATS, + PLAYBACK_RANDOM, + PLAYBACK_SEQUENTIAL, + }; + +private: + friend class AudioStreamPlaybackRandomizer; + + struct PoolEntry { + Ref<AudioStream> stream; + float weight; + }; + + Set<AudioStreamPlaybackRandomizer *> playbacks; + Vector<PoolEntry> audio_stream_pool; + float random_pitch_scale; + float random_volume_offset_db; + + Ref<AudioStreamPlayback> instance_playback_random(); + Ref<AudioStreamPlayback> instance_playback_no_repeats(); + Ref<AudioStreamPlayback> instance_playback_sequential(); + + Ref<AudioStream> last_playback = nullptr; + PlaybackMode playback_mode = PLAYBACK_RANDOM_NO_REPEATS; protected: static void _bind_methods(); + bool _set(const StringName &p_name, const Variant &p_value); + bool _get(const StringName &p_name, Variant &r_ret) const; + void _get_property_list(List<PropertyInfo> *p_list) const; + public: - void set_audio_stream(const Ref<AudioStream> &p_audio_stream); - Ref<AudioStream> get_audio_stream() const; + void add_stream(int p_index); + void move_stream(int p_index_from, int p_index_to); + void remove_stream(int p_index); + + void set_stream(int p_index, Ref<AudioStream> p_stream); + Ref<AudioStream> get_stream(int p_index) const; + void set_stream_probability_weight(int p_index, float p_weight); + float get_stream_probability_weight(int p_index) const; - void set_random_pitch(float p_pitch); + void set_streams_count(int p_count); + int get_streams_count() const; + + void set_random_pitch(float p_pitch_scale); float get_random_pitch() const; + void set_random_volume_offset_db(float p_volume_offset_db); + float get_random_volume_offset_db() const; + + void set_playback_mode(PlaybackMode p_playback_mode); + PlaybackMode get_playback_mode() const; + virtual Ref<AudioStreamPlayback> instance_playback() override; virtual String get_stream_name() const override; virtual float get_length() const override; //if supported, otherwise return 0 virtual bool is_monophonic() const override; - AudioStreamRandomPitch(); + AudioStreamRandomizer(); }; -class AudioStreamPlaybackRandomPitch : public AudioStreamPlayback { - GDCLASS(AudioStreamPlaybackRandomPitch, AudioStreamPlayback); - friend class AudioStreamRandomPitch; +class AudioStreamPlaybackRandomizer : public AudioStreamPlayback { + GDCLASS(AudioStreamPlaybackRandomizer, AudioStreamPlayback); + friend class AudioStreamRandomizer; - Ref<AudioStreamRandomPitch> random_pitch; + Ref<AudioStreamRandomizer> randomizer; Ref<AudioStreamPlayback> playback; Ref<AudioStreamPlayback> playing; + float pitch_scale; + float volume_scale; public: virtual void start(float p_from_pos = 0.0) override; @@ -217,7 +260,9 @@ public: virtual int mix(AudioFrame *p_buffer, float p_rate_scale, int p_frames) override; - ~AudioStreamPlaybackRandomPitch(); + ~AudioStreamPlaybackRandomizer(); }; +VARIANT_ENUM_CAST(AudioStreamRandomizer::PlaybackMode); + #endif // AUDIO_STREAM_H diff --git a/servers/register_server_types.cpp b/servers/register_server_types.cpp index ed654013ef..f405dea770 100644 --- a/servers/register_server_types.cpp +++ b/servers/register_server_types.cpp @@ -141,7 +141,7 @@ void register_server_types() { GDREGISTER_CLASS(AudioStreamPlayback); GDREGISTER_VIRTUAL_CLASS(AudioStreamPlaybackResampled); GDREGISTER_CLASS(AudioStreamMicrophone); - GDREGISTER_CLASS(AudioStreamRandomPitch); + GDREGISTER_CLASS(AudioStreamRandomizer); GDREGISTER_VIRTUAL_CLASS(AudioEffect); GDREGISTER_VIRTUAL_CLASS(AudioEffectInstance); GDREGISTER_CLASS(AudioEffectEQ); diff --git a/servers/rendering/renderer_rd/effects_rd.cpp b/servers/rendering/renderer_rd/effects_rd.cpp index 7183fd110f..02a0b6f184 100644 --- a/servers/rendering/renderer_rd/effects_rd.cpp +++ b/servers/rendering/renderer_rd/effects_rd.cpp @@ -482,12 +482,11 @@ void EffectsRD::set_color(RID p_dest_texture, const Color &p_color, const Rect2i RD::get_singleton()->compute_list_end(); } -void EffectsRD::gaussian_blur(RID p_source_rd_texture, RID p_texture, RID p_back_texture, const Rect2i &p_region, bool p_8bit_dst) { +void EffectsRD::gaussian_blur(RID p_source_rd_texture, RID p_texture, const Rect2i &p_region, bool p_8bit_dst) { ERR_FAIL_COND_MSG(prefer_raster_effects, "Can't use the compute version of the gaussian blur with the mobile renderer."); memset(©.push_constant, 0, sizeof(CopyPushConstant)); - uint32_t base_flags = 0; copy.push_constant.section[0] = p_region.position.x; copy.push_constant.section[1] = p_region.position.y; copy.push_constant.section[2] = p_region.size.width; @@ -497,23 +496,12 @@ void EffectsRD::gaussian_blur(RID p_source_rd_texture, RID p_texture, RID p_back RD::DrawListID compute_list = RD::get_singleton()->compute_list_begin(); RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, copy.pipelines[p_8bit_dst ? COPY_MODE_GAUSSIAN_COPY_8BIT : COPY_MODE_GAUSSIAN_COPY]); RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_source_rd_texture), 0); - RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_back_texture), 3); - - copy.push_constant.flags = base_flags | COPY_FLAG_HORIZONTAL; - RD::get_singleton()->compute_list_set_push_constant(compute_list, ©.push_constant, sizeof(CopyPushConstant)); - - RD::get_singleton()->compute_list_dispatch_threads(compute_list, p_region.size.width, p_region.size.height, 1); - - RD::get_singleton()->compute_list_add_barrier(compute_list); - - //VERTICAL - RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_back_texture), 0); RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_texture), 3); - copy.push_constant.flags = base_flags; RD::get_singleton()->compute_list_set_push_constant(compute_list, ©.push_constant, sizeof(CopyPushConstant)); RD::get_singleton()->compute_list_dispatch_threads(compute_list, p_region.size.width, p_region.size.height, 1); + RD::get_singleton()->compute_list_end(); } @@ -2343,8 +2331,8 @@ EffectsRD::EffectsRD(bool p_prefer_raster_effects) { Vector<String> copy_modes; copy_modes.push_back("\n#define MODE_GAUSSIAN_BLUR\n"); copy_modes.push_back("\n#define MODE_GAUSSIAN_BLUR\n#define DST_IMAGE_8BIT\n"); - copy_modes.push_back("\n#define MODE_GAUSSIAN_GLOW\n"); - copy_modes.push_back("\n#define MODE_GAUSSIAN_GLOW\n#define GLOW_USE_AUTO_EXPOSURE\n"); + copy_modes.push_back("\n#define MODE_GAUSSIAN_BLUR\n#define MODE_GLOW\n"); + copy_modes.push_back("\n#define MODE_GAUSSIAN_BLUR\n#define MODE_GLOW\n#define GLOW_USE_AUTO_EXPOSURE\n"); copy_modes.push_back("\n#define MODE_SIMPLE_COPY\n"); copy_modes.push_back("\n#define MODE_SIMPLE_COPY\n#define DST_IMAGE_8BIT\n"); copy_modes.push_back("\n#define MODE_SIMPLE_COPY_DEPTH\n"); diff --git a/servers/rendering/renderer_rd/effects_rd.h b/servers/rendering/renderer_rd/effects_rd.h index 1a080756a8..f5e5b1ace7 100644 --- a/servers/rendering/renderer_rd/effects_rd.h +++ b/servers/rendering/renderer_rd/effects_rd.h @@ -899,7 +899,7 @@ public: void copy_depth_to_rect(RID p_source_rd_texture, RID p_dest_framebuffer, const Rect2i &p_rect, bool p_flip_y = false); void copy_depth_to_rect_and_linearize(RID p_source_rd_texture, RID p_dest_texture, const Rect2i &p_rect, bool p_flip_y, float p_z_near, float p_z_far); void copy_to_atlas_fb(RID p_source_rd_texture, RID p_dest_framebuffer, const Rect2 &p_uv_rect, RD::DrawListID p_draw_list, bool p_flip_y = false, bool p_panorama = false); - void gaussian_blur(RID p_source_rd_texture, RID p_texture, RID p_back_texture, const Rect2i &p_region, bool p_8bit_dst = false); + void gaussian_blur(RID p_source_rd_texture, RID p_texture, const Rect2i &p_region, bool p_8bit_dst = false); void set_color(RID p_dest_texture, const Color &p_color, const Rect2i &p_region, bool p_8bit_dst = false); void gaussian_glow(RID p_source_rd_texture, RID p_back_texture, const Size2i &p_size, float p_strength = 1.0, bool p_high_quality = false, bool p_first_pass = false, float p_luminance_cap = 16.0, float p_exposure = 1.0, float p_bloom = 0.0, float p_hdr_bleed_threshold = 1.0, float p_hdr_bleed_scale = 1.0, RID p_auto_exposure = RID(), float p_auto_exposure_grey = 1.0); void gaussian_glow_raster(RID p_source_rd_texture, RID p_framebuffer_half, RID p_rd_texture_half, RID p_dest_framebuffer, const Vector2 &p_pixel_size, float p_strength = 1.0, bool p_high_quality = false, bool p_first_pass = false, float p_luminance_cap = 16.0, float p_exposure = 1.0, float p_bloom = 0.0, float p_hdr_bleed_threshold = 1.0, float p_hdr_bleed_scale = 1.0, RID p_auto_exposure = RID(), float p_auto_exposure_grey = 1.0); diff --git a/servers/rendering/renderer_rd/renderer_storage_rd.cpp b/servers/rendering/renderer_rd/renderer_storage_rd.cpp index 145c4f902e..f345001539 100644 --- a/servers/rendering/renderer_rd/renderer_storage_rd.cpp +++ b/servers/rendering/renderer_rd/renderer_storage_rd.cpp @@ -7516,10 +7516,6 @@ void RendererStorageRD::_clear_render_target(RenderTarget *rt) { if (rt->backbuffer.is_valid()) { RD::get_singleton()->free(rt->backbuffer); rt->backbuffer = RID(); - for (int i = 0; i < rt->backbuffer_mipmaps.size(); i++) { - //just erase copies, since the rest are erased by dependency - RD::get_singleton()->free(rt->backbuffer_mipmaps[i].mipmap_copy); - } rt->backbuffer_mipmaps.clear(); rt->backbuffer_uniform_set = RID(); //chain deleted } @@ -7636,7 +7632,9 @@ void RendererStorageRD::_create_render_target_backbuffer(RenderTarget *rt) { tf.mipmaps = mipmaps_required; rt->backbuffer = RD::get_singleton()->texture_create(tf, RD::TextureView()); + RD::get_singleton()->set_resource_name(rt->backbuffer, "Render Target Back Buffer"); rt->backbuffer_mipmap0 = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), rt->backbuffer, 0, 0); + RD::get_singleton()->set_resource_name(rt->backbuffer_mipmap0, "Back Buffer slice mipmap 0"); { Vector<RID> fb_tex; @@ -7651,23 +7649,10 @@ void RendererStorageRD::_create_render_target_backbuffer(RenderTarget *rt) { } //create mipmaps for (uint32_t i = 1; i < mipmaps_required; i++) { - RenderTarget::BackbufferMipmap mm; - { - mm.mipmap = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), rt->backbuffer, 0, i); - } - - { - Size2 mm_size = Image::get_image_mipmap_size(tf.width, tf.height, Image::FORMAT_RGBA8, i); + RID mipmap = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), rt->backbuffer, 0, i); + RD::get_singleton()->set_resource_name(mipmap, "Back Buffer slice mip: " + itos(i)); - RD::TextureFormat mmtf = tf; - mmtf.width = mm_size.width; - mmtf.height = mm_size.height; - mmtf.mipmaps = 1; - - mm.mipmap_copy = RD::get_singleton()->texture_create(mmtf, RD::TextureView()); - } - - rt->backbuffer_mipmaps.push_back(mm); + rt->backbuffer_mipmaps.push_back(mipmap); } } @@ -8111,7 +8096,7 @@ void RendererStorageRD::render_target_copy_to_back_buffer(RID p_render_target, c if (!p_gen_mipmaps) { return; } - + RD::get_singleton()->draw_command_begin_label("Gaussian Blur Mipmaps"); //then mipmap blur RID prev_texture = rt->color; //use color, not backbuffer, as bb has mipmaps. @@ -8121,10 +8106,11 @@ void RendererStorageRD::render_target_copy_to_back_buffer(RID p_render_target, c region.size.x = MAX(1, region.size.x >> 1); region.size.y = MAX(1, region.size.y >> 1); - const RenderTarget::BackbufferMipmap &mm = rt->backbuffer_mipmaps[i]; - effects->gaussian_blur(prev_texture, mm.mipmap, mm.mipmap_copy, region, true); - prev_texture = mm.mipmap; + RID mipmap = rt->backbuffer_mipmaps[i]; + effects->gaussian_blur(prev_texture, mipmap, region, true); + prev_texture = mipmap; } + RD::get_singleton()->draw_command_end_label(); } void RendererStorageRD::render_target_clear_back_buffer(RID p_render_target, const Rect2i &p_region, const Color &p_color) { @@ -8164,7 +8150,7 @@ void RendererStorageRD::render_target_gen_back_buffer_mipmaps(RID p_render_targe return; //nothing to do } } - + RD::get_singleton()->draw_command_begin_label("Gaussian Blur Mipmaps2"); //then mipmap blur RID prev_texture = rt->backbuffer_mipmap0; @@ -8174,10 +8160,11 @@ void RendererStorageRD::render_target_gen_back_buffer_mipmaps(RID p_render_targe region.size.x = MAX(1, region.size.x >> 1); region.size.y = MAX(1, region.size.y >> 1); - const RenderTarget::BackbufferMipmap &mm = rt->backbuffer_mipmaps[i]; - effects->gaussian_blur(prev_texture, mm.mipmap, mm.mipmap_copy, region, true); - prev_texture = mm.mipmap; + RID mipmap = rt->backbuffer_mipmaps[i]; + effects->gaussian_blur(prev_texture, mipmap, region, true); + prev_texture = mipmap; } + RD::get_singleton()->draw_command_end_label(); } RID RendererStorageRD::render_target_get_framebuffer_uniform_set(RID p_render_target) { diff --git a/servers/rendering/renderer_rd/renderer_storage_rd.h b/servers/rendering/renderer_rd/renderer_storage_rd.h index 43bbcf6520..6febb71e93 100644 --- a/servers/rendering/renderer_rd/renderer_storage_rd.h +++ b/servers/rendering/renderer_rd/renderer_storage_rd.h @@ -1169,12 +1169,7 @@ private: RID backbuffer_fb; RID backbuffer_mipmap0; - struct BackbufferMipmap { - RID mipmap; - RID mipmap_copy; - }; - - Vector<BackbufferMipmap> backbuffer_mipmaps; + Vector<RID> backbuffer_mipmaps; RID framebuffer_uniform_set; RID backbuffer_uniform_set; diff --git a/servers/rendering/renderer_rd/shaders/copy.glsl b/servers/rendering/renderer_rd/shaders/copy.glsl index d4d0ed0f56..ecf7bb9817 100644 --- a/servers/rendering/renderer_rd/shaders/copy.glsl +++ b/servers/rendering/renderer_rd/shaders/copy.glsl @@ -61,7 +61,7 @@ layout(rgba8, set = 3, binding = 0) uniform restrict writeonly image2D dest_buff layout(rgba32f, set = 3, binding = 0) uniform restrict writeonly image2D dest_buffer; #endif -#ifdef MODE_GAUSSIAN_GLOW +#ifdef MODE_GAUSSIAN_BLUR shared vec4 local_cache[256]; shared vec4 temp_cache[128]; #endif @@ -70,7 +70,7 @@ void main() { // Pixel being shaded ivec2 pos = ivec2(gl_GlobalInvocationID.xy); -#ifndef MODE_GAUSSIAN_GLOW // Glow needs the extra threads +#ifndef MODE_GAUSSIAN_BLUR // Gaussian blur needs the extra threads if (any(greaterThanEqual(pos, params.section.zw))) { //too large, do nothing return; } @@ -92,35 +92,11 @@ void main() { #ifdef MODE_GAUSSIAN_BLUR - //Simpler blur uses SIGMA2 for the gaussian kernel for a stronger effect - - if (bool(params.flags & FLAG_HORIZONTAL)) { - ivec2 base_pos = (pos + params.section.xy) << 1; - vec4 color = texelFetch(source_color, base_pos + ivec2(0, 0), 0) * 0.214607; - color += texelFetch(source_color, base_pos + ivec2(1, 0), 0) * 0.189879; - color += texelFetch(source_color, base_pos + ivec2(2, 0), 0) * 0.131514; - color += texelFetch(source_color, base_pos + ivec2(3, 0), 0) * 0.071303; - color += texelFetch(source_color, base_pos + ivec2(-1, 0), 0) * 0.189879; - color += texelFetch(source_color, base_pos + ivec2(-2, 0), 0) * 0.131514; - color += texelFetch(source_color, base_pos + ivec2(-3, 0), 0) * 0.071303; - imageStore(dest_buffer, pos + params.target, color); - } else { - ivec2 base_pos = (pos + params.section.xy); - vec4 color = texelFetch(source_color, base_pos + ivec2(0, 0), 0) * 0.38774; - color += texelFetch(source_color, base_pos + ivec2(0, 1), 0) * 0.24477; - color += texelFetch(source_color, base_pos + ivec2(0, 2), 0) * 0.06136; - color += texelFetch(source_color, base_pos + ivec2(0, -1), 0) * 0.24477; - color += texelFetch(source_color, base_pos + ivec2(0, -2), 0) * 0.06136; - imageStore(dest_buffer, pos + params.target, color); - } -#endif - -#ifdef MODE_GAUSSIAN_GLOW - // First pass copy texture into 16x16 local memory for every 8x8 thread block vec2 quad_center_uv = clamp(vec2(gl_GlobalInvocationID.xy + gl_LocalInvocationID.xy - 3.5) / params.section.zw, vec2(0.5 / params.section.zw), vec2(1.0 - 1.5 / params.section.zw)); uint dest_index = gl_LocalInvocationID.x * 2 + gl_LocalInvocationID.y * 2 * 16; +#ifdef MODE_GLOW if (bool(params.flags & FLAG_HIGH_QUALITY_GLOW)) { vec2 quad_offset_uv = clamp((vec2(gl_GlobalInvocationID.xy + gl_LocalInvocationID.xy - 3.0)) / params.section.zw, vec2(0.5 / params.section.zw), vec2(1.0 - 1.5 / params.section.zw)); @@ -128,12 +104,15 @@ void main() { local_cache[dest_index + 1] = (textureLod(source_color, quad_center_uv + vec2(1.0 / params.section.z, 0.0), 0) + textureLod(source_color, quad_offset_uv + vec2(1.0 / params.section.z, 0.0), 0)) * 0.5; local_cache[dest_index + 16] = (textureLod(source_color, quad_center_uv + vec2(0.0, 1.0 / params.section.w), 0) + textureLod(source_color, quad_offset_uv + vec2(0.0, 1.0 / params.section.w), 0)) * 0.5; local_cache[dest_index + 16 + 1] = (textureLod(source_color, quad_center_uv + vec2(1.0 / params.section.zw), 0) + textureLod(source_color, quad_offset_uv + vec2(1.0 / params.section.zw), 0)) * 0.5; - } else { + } else +#endif + { local_cache[dest_index] = textureLod(source_color, quad_center_uv, 0); local_cache[dest_index + 1] = textureLod(source_color, quad_center_uv + vec2(1.0 / params.section.z, 0.0), 0); local_cache[dest_index + 16] = textureLod(source_color, quad_center_uv + vec2(0.0, 1.0 / params.section.w), 0); local_cache[dest_index + 16 + 1] = textureLod(source_color, quad_center_uv + vec2(1.0 / params.section.zw), 0); } +#ifdef MODE_GLOW if (bool(params.flags & FLAG_GLOW_FIRST_PASS)) { // Tonemap initial samples to reduce weight of fireflies: https://graphicrants.blogspot.com/2013/12/tone-mapping.html local_cache[dest_index] /= 1.0 + dot(local_cache[dest_index].rgb, vec3(0.299, 0.587, 0.114)); @@ -141,29 +120,33 @@ void main() { local_cache[dest_index + 16] /= 1.0 + dot(local_cache[dest_index + 16].rgb, vec3(0.299, 0.587, 0.114)); local_cache[dest_index + 16 + 1] /= 1.0 + dot(local_cache[dest_index + 16 + 1].rgb, vec3(0.299, 0.587, 0.114)); } - + const float kernel[4] = { 0.174938, 0.165569, 0.140367, 0.106595 }; +#else + // Simpler blur uses SIGMA2 for the gaussian kernel for a stronger effect. + const float kernel[4] = { 0.214607, 0.189879, 0.131514, 0.071303 }; +#endif memoryBarrierShared(); barrier(); // Horizontal pass. Needs to copy into 8x16 chunk of local memory so vertical pass has full resolution uint read_index = gl_LocalInvocationID.x + gl_LocalInvocationID.y * 32 + 4; vec4 color_top = vec4(0.0); - color_top += local_cache[read_index] * 0.174938; - color_top += local_cache[read_index + 1] * 0.165569; - color_top += local_cache[read_index + 2] * 0.140367; - color_top += local_cache[read_index + 3] * 0.106595; - color_top += local_cache[read_index - 1] * 0.165569; - color_top += local_cache[read_index - 2] * 0.140367; - color_top += local_cache[read_index - 3] * 0.106595; + color_top += local_cache[read_index] * kernel[0]; + color_top += local_cache[read_index + 1] * kernel[1]; + color_top += local_cache[read_index + 2] * kernel[2]; + color_top += local_cache[read_index + 3] * kernel[3]; + color_top += local_cache[read_index - 1] * kernel[1]; + color_top += local_cache[read_index - 2] * kernel[2]; + color_top += local_cache[read_index - 3] * kernel[3]; vec4 color_bottom = vec4(0.0); - color_bottom += local_cache[read_index + 16] * 0.174938; - color_bottom += local_cache[read_index + 1 + 16] * 0.165569; - color_bottom += local_cache[read_index + 2 + 16] * 0.140367; - color_bottom += local_cache[read_index + 3 + 16] * 0.106595; - color_bottom += local_cache[read_index - 1 + 16] * 0.165569; - color_bottom += local_cache[read_index - 2 + 16] * 0.140367; - color_bottom += local_cache[read_index - 3 + 16] * 0.106595; + color_bottom += local_cache[read_index + 16] * kernel[0]; + color_bottom += local_cache[read_index + 1 + 16] * kernel[1]; + color_bottom += local_cache[read_index + 2 + 16] * kernel[2]; + color_bottom += local_cache[read_index + 3 + 16] * kernel[3]; + color_bottom += local_cache[read_index - 1 + 16] * kernel[1]; + color_bottom += local_cache[read_index - 2 + 16] * kernel[2]; + color_bottom += local_cache[read_index - 3 + 16] * kernel[3]; // rotate samples to take advantage of cache coherency uint write_index = gl_LocalInvocationID.y * 2 + gl_LocalInvocationID.x * 16; @@ -174,18 +157,24 @@ void main() { memoryBarrierShared(); barrier(); + // If destination outside of texture, can stop doing work now + if (any(greaterThanEqual(pos, params.section.zw))) { + return; + } + // Vertical pass uint index = gl_LocalInvocationID.y + gl_LocalInvocationID.x * 16 + 4; vec4 color = vec4(0.0); - color += temp_cache[index] * 0.174938; - color += temp_cache[index + 1] * 0.165569; - color += temp_cache[index + 2] * 0.140367; - color += temp_cache[index + 3] * 0.106595; - color += temp_cache[index - 1] * 0.165569; - color += temp_cache[index - 2] * 0.140367; - color += temp_cache[index - 3] * 0.106595; + color += temp_cache[index] * kernel[0]; + color += temp_cache[index + 1] * kernel[1]; + color += temp_cache[index + 2] * kernel[2]; + color += temp_cache[index + 3] * kernel[3]; + color += temp_cache[index - 1] * kernel[1]; + color += temp_cache[index - 2] * kernel[2]; + color += temp_cache[index - 3] * kernel[3]; +#ifdef MODE_GLOW if (bool(params.flags & FLAG_GLOW_FIRST_PASS)) { // Undo tonemap to restore range: https://graphicrants.blogspot.com/2013/12/tone-mapping.html color /= 1.0 - dot(color.rgb, vec3(0.299, 0.587, 0.114)); @@ -205,7 +194,7 @@ void main() { color = min(color * feedback, vec4(params.glow_luminance_cap)); } - +#endif imageStore(dest_buffer, pos + params.target, color); #endif diff --git a/servers/rendering/renderer_rd/shaders/screen_space_reflection.glsl b/servers/rendering/renderer_rd/shaders/screen_space_reflection.glsl index fde5688301..57349e55b1 100644 --- a/servers/rendering/renderer_rd/shaders/screen_space_reflection.glsl +++ b/servers/rendering/renderer_rd/shaders/screen_space_reflection.glsl @@ -190,8 +190,7 @@ void main() { } vec2 final_pos; - float grad; - grad = steps_taken / float(params.num_steps); + float grad = (steps_taken + 1.0) / float(params.num_steps); float initial_fade = params.curve_fade_in == 0.0 ? 1.0 : pow(clamp(grad, 0.0, 1.0), params.curve_fade_in); float fade = pow(clamp(1.0 - grad, 0.0, 1.0), params.distance_fade) * initial_fade; final_pos = pos; diff --git a/servers/rendering_server.cpp b/servers/rendering_server.cpp index 584abbc351..ac181cb5eb 100644 --- a/servers/rendering_server.cpp +++ b/servers/rendering_server.cpp @@ -933,7 +933,7 @@ Error RenderingServer::mesh_create_surface_data_from_arrays(SurfaceData *r_surfa } } - ERR_FAIL_COND_V_MSG((bsformat & RS::ARRAY_FORMAT_BLEND_SHAPE_MASK) != (format & RS::ARRAY_FORMAT_BLEND_SHAPE_MASK), ERR_INVALID_PARAMETER, "Blend shape format must match the main array format for Vertex, Normal and Tangent arrays."); + ERR_FAIL_COND_V_MSG(bsformat != (format & RS::ARRAY_FORMAT_BLEND_SHAPE_MASK), ERR_INVALID_PARAMETER, "Blend shape format must match the main array format for Vertex, Normal and Tangent arrays."); } } diff --git a/servers/rendering_server.h b/servers/rendering_server.h index 472fff1bf1..d21f3a3299 100644 --- a/servers/rendering_server.h +++ b/servers/rendering_server.h @@ -259,7 +259,7 @@ public: ARRAY_FORMAT_WEIGHTS = 1 << ARRAY_WEIGHTS, ARRAY_FORMAT_INDEX = 1 << ARRAY_INDEX, - ARRAY_FORMAT_BLEND_SHAPE_MASK = (~(ARRAY_FORMAT_COLOR | ARRAY_FORMAT_TEX_UV | ARRAY_FORMAT_TEX_UV2 | ARRAY_FORMAT_BONES | ARRAY_FORMAT_WEIGHTS | ARRAY_FORMAT_CUSTOM0 | ARRAY_FORMAT_CUSTOM1 | ARRAY_FORMAT_CUSTOM2 | ARRAY_FORMAT_CUSTOM3 | ARRAY_FORMAT_INDEX)) & 0x7FFFFFFF, + ARRAY_FORMAT_BLEND_SHAPE_MASK = ARRAY_FORMAT_VERTEX | ARRAY_FORMAT_NORMAL | ARRAY_FORMAT_TANGENT, ARRAY_FORMAT_CUSTOM_BASE = (ARRAY_INDEX + 1), ARRAY_FORMAT_CUSTOM_BITS = 3, diff --git a/tests/scene/test_animation.h b/tests/scene/test_animation.h new file mode 100644 index 0000000000..9199713fd9 --- /dev/null +++ b/tests/scene/test_animation.h @@ -0,0 +1,314 @@ +/*************************************************************************/ +/* test_animation.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef TEST_ANIMATION_H +#define TEST_ANIMATION_H + +#include "scene/resources/animation.h" + +#include "tests/test_macros.h" + +namespace TestAnimation { + +TEST_CASE("[Animation] Empty animation getters") { + const Ref<Animation> animation = memnew(Animation); + + CHECK(Math::is_equal_approx(animation->get_length(), real_t(1.0))); + CHECK(Math::is_equal_approx(animation->get_step(), real_t(0.1))); +} + +TEST_CASE("[Animation] Create value track") { + // This creates an animation that makes the node "Enemy" move to the right by + // 100 pixels in 0.5 seconds. + Ref<Animation> animation = memnew(Animation); + const int track_index = animation->add_track(Animation::TYPE_VALUE); + CHECK(track_index == 0); + animation->track_set_path(track_index, NodePath("Enemy:position:x")); + animation->track_insert_key(track_index, 0.0, 0); + animation->track_insert_key(track_index, 0.5, 100); + + CHECK(animation->get_track_count() == 1); + CHECK(!animation->track_is_compressed(0)); + CHECK(int(animation->track_get_key_value(0, 0)) == 0); + CHECK(int(animation->track_get_key_value(0, 1)) == 100); + + CHECK(Math::is_equal_approx(animation->value_track_interpolate(0, -0.2), 0.0)); + CHECK(Math::is_equal_approx(animation->value_track_interpolate(0, 0.0), 0.0)); + CHECK(Math::is_equal_approx(animation->value_track_interpolate(0, 0.2), 40.0)); + CHECK(Math::is_equal_approx(animation->value_track_interpolate(0, 0.4), 80.0)); + CHECK(Math::is_equal_approx(animation->value_track_interpolate(0, 0.5), 100.0)); + CHECK(Math::is_equal_approx(animation->value_track_interpolate(0, 0.6), 100.0)); + + CHECK(Math::is_equal_approx(animation->track_get_key_transition(0, 0), real_t(1.0))); + CHECK(Math::is_equal_approx(animation->track_get_key_transition(0, 1), real_t(1.0))); + + ERR_PRINT_OFF; + // Nonexistent keys. + CHECK(animation->track_get_key_value(0, 2).is_null()); + CHECK(animation->track_get_key_value(0, -1).is_null()); + CHECK(Math::is_equal_approx(animation->track_get_key_transition(0, 2), real_t(-1.0))); + // Nonexistent track (and keys). + CHECK(animation->track_get_key_value(1, 0).is_null()); + CHECK(animation->track_get_key_value(1, 1).is_null()); + CHECK(animation->track_get_key_value(1, 2).is_null()); + CHECK(animation->track_get_key_value(1, -1).is_null()); + CHECK(Math::is_equal_approx(animation->track_get_key_transition(1, 0), real_t(-1.0))); + + // This is a value track, so the methods below should return errors. + CHECK(animation->position_track_interpolate(0, 0.0, nullptr) == ERR_INVALID_PARAMETER); + CHECK(animation->rotation_track_interpolate(0, 0.0, nullptr) == ERR_INVALID_PARAMETER); + CHECK(animation->scale_track_interpolate(0, 0.0, nullptr) == ERR_INVALID_PARAMETER); + CHECK(Math::is_zero_approx(animation->bezier_track_interpolate(0, 0.0))); + CHECK(animation->blend_shape_track_interpolate(0, 0.0, nullptr) == ERR_INVALID_PARAMETER); + ERR_PRINT_ON; +} + +TEST_CASE("[Animation] Create 3D position track") { + Ref<Animation> animation = memnew(Animation); + const int track_index = animation->add_track(Animation::TYPE_POSITION_3D); + animation->track_set_path(track_index, NodePath("Enemy:position")); + animation->position_track_insert_key(track_index, 0.0, Vector3(0, 1, 2)); + animation->position_track_insert_key(track_index, 0.5, Vector3(3.5, 4, 5)); + + CHECK(animation->get_track_count() == 1); + CHECK(!animation->track_is_compressed(0)); + CHECK(Vector3(animation->track_get_key_value(0, 0)).is_equal_approx(Vector3(0, 1, 2))); + CHECK(Vector3(animation->track_get_key_value(0, 1)).is_equal_approx(Vector3(3.5, 4, 5))); + + Vector3 r_interpolation; + + CHECK(animation->position_track_interpolate(0, -0.2, &r_interpolation) == OK); + CHECK(r_interpolation.is_equal_approx(Vector3(0, 1, 2))); + + CHECK(animation->position_track_interpolate(0, 0.0, &r_interpolation) == OK); + CHECK(r_interpolation.is_equal_approx(Vector3(0, 1, 2))); + + CHECK(animation->position_track_interpolate(0, 0.2, &r_interpolation) == OK); + CHECK(r_interpolation.is_equal_approx(Vector3(1.4, 2.2, 3.2))); + + CHECK(animation->position_track_interpolate(0, 0.4, &r_interpolation) == OK); + CHECK(r_interpolation.is_equal_approx(Vector3(2.8, 3.4, 4.4))); + + CHECK(animation->position_track_interpolate(0, 0.5, &r_interpolation) == OK); + CHECK(r_interpolation.is_equal_approx(Vector3(3.5, 4, 5))); + + CHECK(animation->position_track_interpolate(0, 0.6, &r_interpolation) == OK); + CHECK(r_interpolation.is_equal_approx(Vector3(3.5, 4, 5))); + + // 3D position tracks always use linear interpolation for performance reasons. + CHECK(Math::is_equal_approx(animation->track_get_key_transition(0, 0), real_t(1.0))); + CHECK(Math::is_equal_approx(animation->track_get_key_transition(0, 1), real_t(1.0))); + + // This is a 3D position track, so the methods below should return errors. + ERR_PRINT_OFF; + CHECK(animation->value_track_interpolate(0, 0.0).is_null()); + CHECK(animation->rotation_track_interpolate(0, 0.0, nullptr) == ERR_INVALID_PARAMETER); + CHECK(animation->scale_track_interpolate(0, 0.0, nullptr) == ERR_INVALID_PARAMETER); + CHECK(Math::is_zero_approx(animation->bezier_track_interpolate(0, 0.0))); + CHECK(animation->blend_shape_track_interpolate(0, 0.0, nullptr) == ERR_INVALID_PARAMETER); + ERR_PRINT_ON; +} + +TEST_CASE("[Animation] Create 3D rotation track") { + Ref<Animation> animation = memnew(Animation); + const int track_index = animation->add_track(Animation::TYPE_ROTATION_3D); + animation->track_set_path(track_index, NodePath("Enemy:rotation")); + animation->rotation_track_insert_key(track_index, 0.0, Quaternion(Vector3(0, 1, 2))); + animation->rotation_track_insert_key(track_index, 0.5, Quaternion(Vector3(3.5, 4, 5))); + + CHECK(animation->get_track_count() == 1); + CHECK(!animation->track_is_compressed(0)); + CHECK(Quaternion(animation->track_get_key_value(0, 0)).is_equal_approx(Quaternion(Vector3(0, 1, 2)))); + CHECK(Quaternion(animation->track_get_key_value(0, 1)).is_equal_approx(Quaternion(Vector3(3.5, 4, 5)))); + + Quaternion r_interpolation; + + CHECK(animation->rotation_track_interpolate(0, -0.2, &r_interpolation) == OK); + CHECK(r_interpolation.is_equal_approx(Quaternion(0.403423, 0.259035, 0.73846, 0.47416))); + + CHECK(animation->rotation_track_interpolate(0, 0.0, &r_interpolation) == OK); + CHECK(r_interpolation.is_equal_approx(Quaternion(0.403423, 0.259035, 0.73846, 0.47416))); + + CHECK(animation->rotation_track_interpolate(0, 0.2, &r_interpolation) == OK); + CHECK(r_interpolation.is_equal_approx(Quaternion(0.336182, 0.30704, 0.751515, 0.477425))); + + CHECK(animation->rotation_track_interpolate(0, 0.4, &r_interpolation) == OK); + CHECK(r_interpolation.is_equal_approx(Quaternion(0.266585, 0.352893, 0.759303, 0.477344))); + + CHECK(animation->rotation_track_interpolate(0, 0.5, &r_interpolation) == OK); + CHECK(r_interpolation.is_equal_approx(Quaternion(0.231055, 0.374912, 0.761204, 0.476048))); + + CHECK(animation->rotation_track_interpolate(0, 0.6, &r_interpolation) == OK); + CHECK(r_interpolation.is_equal_approx(Quaternion(0.231055, 0.374912, 0.761204, 0.476048))); + + // 3D rotation tracks always use linear interpolation for performance reasons. + CHECK(Math::is_equal_approx(animation->track_get_key_transition(0, 0), real_t(1.0))); + CHECK(Math::is_equal_approx(animation->track_get_key_transition(0, 1), real_t(1.0))); + + // This is a 3D rotation track, so the methods below should return errors. + ERR_PRINT_OFF; + CHECK(animation->value_track_interpolate(0, 0.0).is_null()); + CHECK(animation->position_track_interpolate(0, 0.0, nullptr) == ERR_INVALID_PARAMETER); + CHECK(animation->scale_track_interpolate(0, 0.0, nullptr) == ERR_INVALID_PARAMETER); + CHECK(Math::is_zero_approx(animation->bezier_track_interpolate(0, 0.0))); + CHECK(animation->blend_shape_track_interpolate(0, 0.0, nullptr) == ERR_INVALID_PARAMETER); + ERR_PRINT_ON; +} + +TEST_CASE("[Animation] Create 3D scale track") { + Ref<Animation> animation = memnew(Animation); + const int track_index = animation->add_track(Animation::TYPE_SCALE_3D); + animation->track_set_path(track_index, NodePath("Enemy:scale")); + animation->scale_track_insert_key(track_index, 0.0, Vector3(0, 1, 2)); + animation->scale_track_insert_key(track_index, 0.5, Vector3(3.5, 4, 5)); + + CHECK(animation->get_track_count() == 1); + CHECK(!animation->track_is_compressed(0)); + CHECK(Vector3(animation->track_get_key_value(0, 0)).is_equal_approx(Vector3(0, 1, 2))); + CHECK(Vector3(animation->track_get_key_value(0, 1)).is_equal_approx(Vector3(3.5, 4, 5))); + + Vector3 r_interpolation; + + CHECK(animation->scale_track_interpolate(0, -0.2, &r_interpolation) == OK); + CHECK(r_interpolation.is_equal_approx(Vector3(0, 1, 2))); + + CHECK(animation->scale_track_interpolate(0, 0.0, &r_interpolation) == OK); + CHECK(r_interpolation.is_equal_approx(Vector3(0, 1, 2))); + + CHECK(animation->scale_track_interpolate(0, 0.2, &r_interpolation) == OK); + CHECK(r_interpolation.is_equal_approx(Vector3(1.4, 2.2, 3.2))); + + CHECK(animation->scale_track_interpolate(0, 0.4, &r_interpolation) == OK); + CHECK(r_interpolation.is_equal_approx(Vector3(2.8, 3.4, 4.4))); + + CHECK(animation->scale_track_interpolate(0, 0.5, &r_interpolation) == OK); + CHECK(r_interpolation.is_equal_approx(Vector3(3.5, 4, 5))); + + CHECK(animation->scale_track_interpolate(0, 0.6, &r_interpolation) == OK); + CHECK(r_interpolation.is_equal_approx(Vector3(3.5, 4, 5))); + + // 3D scale tracks always use linear interpolation for performance reasons. + CHECK(Math::is_equal_approx(animation->track_get_key_transition(0, 0), real_t(1.0))); + CHECK(Math::is_equal_approx(animation->track_get_key_transition(0, 1), real_t(1.0))); + + // This is a 3D scale track, so the methods below should return errors. + ERR_PRINT_OFF; + CHECK(animation->value_track_interpolate(0, 0.0).is_null()); + CHECK(animation->position_track_interpolate(0, 0.0, nullptr) == ERR_INVALID_PARAMETER); + CHECK(animation->rotation_track_interpolate(0, 0.0, nullptr) == ERR_INVALID_PARAMETER); + CHECK(Math::is_zero_approx(animation->bezier_track_interpolate(0, 0.0))); + CHECK(animation->blend_shape_track_interpolate(0, 0.0, nullptr) == ERR_INVALID_PARAMETER); + ERR_PRINT_ON; +} + +TEST_CASE("[Animation] Create blend shape track") { + Ref<Animation> animation = memnew(Animation); + const int track_index = animation->add_track(Animation::TYPE_BLEND_SHAPE); + animation->track_set_path(track_index, NodePath("Enemy:scale")); + // Negative values for blend shapes should work as expected. + animation->blend_shape_track_insert_key(track_index, 0.0, -1.0); + animation->blend_shape_track_insert_key(track_index, 0.5, 1.0); + + CHECK(animation->get_track_count() == 1); + CHECK(!animation->track_is_compressed(0)); + + float r_blend = 0.0f; + + CHECK(animation->blend_shape_track_get_key(0, 0, &r_blend) == OK); + CHECK(Math::is_equal_approx(r_blend, -1.0f)); + + CHECK(animation->blend_shape_track_get_key(0, 1, &r_blend) == OK); + CHECK(Math::is_equal_approx(r_blend, 1.0f)); + + CHECK(animation->blend_shape_track_interpolate(0, -0.2, &r_blend) == OK); + CHECK(Math::is_equal_approx(r_blend, -1.0f)); + + CHECK(animation->blend_shape_track_interpolate(0, 0.0, &r_blend) == OK); + CHECK(Math::is_equal_approx(r_blend, -1.0f)); + + CHECK(animation->blend_shape_track_interpolate(0, 0.2, &r_blend) == OK); + CHECK(Math::is_equal_approx(r_blend, -0.2f)); + + CHECK(animation->blend_shape_track_interpolate(0, 0.4, &r_blend) == OK); + CHECK(Math::is_equal_approx(r_blend, 0.6f)); + + CHECK(animation->blend_shape_track_interpolate(0, 0.5, &r_blend) == OK); + CHECK(Math::is_equal_approx(r_blend, 1.0f)); + + CHECK(animation->blend_shape_track_interpolate(0, 0.6, &r_blend) == OK); + CHECK(Math::is_equal_approx(r_blend, 1.0f)); + + // Blend shape tracks always use linear interpolation for performance reasons. + CHECK(Math::is_equal_approx(animation->track_get_key_transition(0, 0), real_t(1.0))); + CHECK(Math::is_equal_approx(animation->track_get_key_transition(0, 1), real_t(1.0))); + + // This is a blend shape track, so the methods below should return errors. + ERR_PRINT_OFF; + CHECK(animation->value_track_interpolate(0, 0.0).is_null()); + CHECK(animation->position_track_interpolate(0, 0.0, nullptr) == ERR_INVALID_PARAMETER); + CHECK(animation->rotation_track_interpolate(0, 0.0, nullptr) == ERR_INVALID_PARAMETER); + CHECK(animation->scale_track_interpolate(0, 0.0, nullptr) == ERR_INVALID_PARAMETER); + CHECK(Math::is_zero_approx(animation->bezier_track_interpolate(0, 0.0))); + ERR_PRINT_ON; +} + +TEST_CASE("[Animation] Create Bezier track") { + Ref<Animation> animation = memnew(Animation); + const int track_index = animation->add_track(Animation::TYPE_BEZIER); + animation->track_set_path(track_index, NodePath("Enemy:scale")); + animation->bezier_track_insert_key(track_index, 0.0, -1.0, Vector2(-1, -1), Vector2(1, 1)); + animation->bezier_track_insert_key(track_index, 0.5, 1.0, Vector2(0, 1), Vector2(1, 0.5)); + + CHECK(animation->get_track_count() == 1); + CHECK(!animation->track_is_compressed(0)); + + CHECK(Math::is_equal_approx(animation->bezier_track_get_key_value(0, 0), real_t(-1.0))); + CHECK(Math::is_equal_approx(animation->bezier_track_get_key_value(0, 1), real_t(1.0))); + + CHECK(Math::is_equal_approx(animation->bezier_track_interpolate(0, -0.2), real_t(-1.0))); + CHECK(Math::is_equal_approx(animation->bezier_track_interpolate(0, 0.0), real_t(-1.0))); + CHECK(Math::is_equal_approx(animation->bezier_track_interpolate(0, 0.2), real_t(-0.76057207584381))); + CHECK(Math::is_equal_approx(animation->bezier_track_interpolate(0, 0.4), real_t(-0.39975279569626))); + CHECK(Math::is_equal_approx(animation->bezier_track_interpolate(0, 0.5), real_t(1.0))); + CHECK(Math::is_equal_approx(animation->bezier_track_interpolate(0, 0.6), real_t(1.0))); + + // This is a bezier track, so the methods below should return errors. + ERR_PRINT_OFF; + CHECK(animation->value_track_interpolate(0, 0.0).is_null()); + CHECK(animation->position_track_interpolate(0, 0.0, nullptr) == ERR_INVALID_PARAMETER); + CHECK(animation->rotation_track_interpolate(0, 0.0, nullptr) == ERR_INVALID_PARAMETER); + CHECK(animation->scale_track_interpolate(0, 0.0, nullptr) == ERR_INVALID_PARAMETER); + CHECK(animation->blend_shape_track_interpolate(0, 0.0, nullptr) == ERR_INVALID_PARAMETER); + ERR_PRINT_ON; +} + +} // namespace TestAnimation + +#endif // TEST_ANIMATION_H diff --git a/tests/test_main.cpp b/tests/test_main.cpp index 3b51a6d805..504b83c2b0 100644 --- a/tests/test_main.cpp +++ b/tests/test_main.cpp @@ -73,6 +73,7 @@ #include "tests/core/variant/test_array.h" #include "tests/core/variant/test_dictionary.h" #include "tests/core/variant/test_variant.h" +#include "tests/scene/test_animation.h" #include "tests/scene/test_code_edit.h" #include "tests/scene/test_curve.h" #include "tests/scene/test_gradient.h" diff --git a/thirdparty/README.md b/thirdparty/README.md index 34c33c3b56..f467d6a64b 100644 --- a/thirdparty/README.md +++ b/thirdparty/README.md @@ -206,7 +206,7 @@ Files extracted from upstream source: ## harfbuzz - Upstream: https://github.com/harfbuzz/harfbuzz -- Version: 3.3.1 (45df259538c204540819d74456d30ffb40df488a, 2022) +- Version: 3.3.2 (ac46c3248e8b0316235943175c4d4a11c24dd4a9, 2022) - License: MIT Files extracted from upstream source: @@ -465,7 +465,7 @@ Collection of single-file libraries used in Godot components. ## msdfgen - Upstream: https://github.com/Chlumsky/msdfgen -- Version: 1.9.1 (1b3b6b985094e6f12751177490add3ad11dd91a9, 2010) +- Version: 1.9.2 (64a91eec3ca3787e6f78b4c99fcd3052ad3e37c0, 2021) - License: MIT Files extracted from the upstream source: diff --git a/thirdparty/harfbuzz/src/hb-buffer.hh b/thirdparty/harfbuzz/src/hb-buffer.hh index adf4aa2b6f..ac45f090a5 100644 --- a/thirdparty/harfbuzz/src/hb-buffer.hh +++ b/thirdparty/harfbuzz/src/hb-buffer.hh @@ -386,11 +386,14 @@ struct hb_buffer_t HB_INTERNAL void delete_glyph (); - void set_glyph_flags (hb_mask_t mask, - unsigned start = 0, - unsigned end = (unsigned) -1, - bool interior = false, - bool from_out_buffer = false) + /* Adds glyph flags in mask to infos with clusters between start and end. + * The start index will be from out-buffer if from_out_buffer is true. + * If interior is true, then the cluster having the minimum value is skipped. */ + void _set_glyph_flags (hb_mask_t mask, + unsigned start = 0, + unsigned end = (unsigned) -1, + bool interior = false, + bool from_out_buffer = false) { end = hb_min (end, len); @@ -437,27 +440,27 @@ struct hb_buffer_t void unsafe_to_break (unsigned int start = 0, unsigned int end = -1) { - set_glyph_flags (HB_GLYPH_FLAG_UNSAFE_TO_BREAK | HB_GLYPH_FLAG_UNSAFE_TO_CONCAT, - start, end, - true); + _set_glyph_flags (HB_GLYPH_FLAG_UNSAFE_TO_BREAK | HB_GLYPH_FLAG_UNSAFE_TO_CONCAT, + start, end, + true); } void unsafe_to_concat (unsigned int start = 0, unsigned int end = -1) { - set_glyph_flags (HB_GLYPH_FLAG_UNSAFE_TO_CONCAT, - start, end, - true); + _set_glyph_flags (HB_GLYPH_FLAG_UNSAFE_TO_CONCAT, + start, end, + true); } void unsafe_to_break_from_outbuffer (unsigned int start = 0, unsigned int end = -1) { - set_glyph_flags (HB_GLYPH_FLAG_UNSAFE_TO_BREAK | HB_GLYPH_FLAG_UNSAFE_TO_CONCAT, - start, end, - true, true); + _set_glyph_flags (HB_GLYPH_FLAG_UNSAFE_TO_BREAK | HB_GLYPH_FLAG_UNSAFE_TO_CONCAT, + start, end, + true, true); } void unsafe_to_concat_from_outbuffer (unsigned int start = 0, unsigned int end = -1) { - set_glyph_flags (HB_GLYPH_FLAG_UNSAFE_TO_CONCAT, - start, end, - false, true); + _set_glyph_flags (HB_GLYPH_FLAG_UNSAFE_TO_CONCAT, + start, end, + false, true); } diff --git a/thirdparty/harfbuzz/src/hb-ot-glyf-table.hh b/thirdparty/harfbuzz/src/hb-ot-glyf-table.hh index 9bac30fff3..87a7d800c1 100644 --- a/thirdparty/harfbuzz/src/hb-ot-glyf-table.hh +++ b/thirdparty/harfbuzz/src/hb-ot-glyf-table.hh @@ -917,7 +917,7 @@ struct glyf struct accelerator_t { - accelerator_t (hb_face_t *face_) + accelerator_t (hb_face_t *face) { short_offset = false; num_glyphs = 0; @@ -930,7 +930,6 @@ struct glyf #ifndef HB_NO_VERTICAL vmtx = nullptr; #endif - face = face_; const OT::head &head = *face->table.head; if (head.indexToLocFormat > 1 || head.glyphDataFormat > 0) /* Unknown format. Leave num_glyphs=0, that takes care of disabling us. */ @@ -1287,7 +1286,6 @@ struct glyf unsigned int num_glyphs; hb_blob_ptr_t<loca> loca_table; hb_blob_ptr_t<glyf> glyf_table; - hb_face_t *face; }; struct SubsetGlyph diff --git a/thirdparty/harfbuzz/src/hb-ot-layout-gpos-table.hh b/thirdparty/harfbuzz/src/hb-ot-layout-gpos-table.hh index e28c951f3f..2f9186a2a7 100644 --- a/thirdparty/harfbuzz/src/hb-ot-layout-gpos-table.hh +++ b/thirdparty/harfbuzz/src/hb-ot-layout-gpos-table.hh @@ -1586,7 +1586,15 @@ struct PairPosFormat2 /* Isolate simple kerning and apply it half to each side. - * Results in better cursor positinoing / underline drawing. */ + * Results in better cursor positinoing / underline drawing. + * + * Disabled, because causes issues... :-( + * https://github.com/harfbuzz/harfbuzz/issues/3408 + * https://github.com/harfbuzz/harfbuzz/pull/3235#issuecomment-1029814978 + */ +#ifndef HB_SPLIT_KERN + if (0) +#endif { if (!len2) { diff --git a/thirdparty/harfbuzz/src/hb-version.h b/thirdparty/harfbuzz/src/hb-version.h index 91ccb3dcde..493a09f8cf 100644 --- a/thirdparty/harfbuzz/src/hb-version.h +++ b/thirdparty/harfbuzz/src/hb-version.h @@ -53,14 +53,14 @@ HB_BEGIN_DECLS * * The micro component of the library version available at compile-time. */ -#define HB_VERSION_MICRO 1 +#define HB_VERSION_MICRO 2 /** * HB_VERSION_STRING: * * A string literal containing the library version available at compile-time. */ -#define HB_VERSION_STRING "3.3.1" +#define HB_VERSION_STRING "3.3.2" /** * HB_VERSION_ATLEAST: diff --git a/thirdparty/harfbuzz/src/hb.hh b/thirdparty/harfbuzz/src/hb.hh index 1f14267525..b9f5f71415 100644 --- a/thirdparty/harfbuzz/src/hb.hh +++ b/thirdparty/harfbuzz/src/hb.hh @@ -447,6 +447,7 @@ static int HB_UNUSED _hb_errno = 0; #ifndef HB_USE_ATEXIT # define HB_USE_ATEXIT 0 #endif +#ifndef hb_atexit #if !HB_USE_ATEXIT # define hb_atexit(_) HB_STMT_START { if (0) (_) (); } HB_STMT_END #else /* HB_USE_ATEXIT */ @@ -457,6 +458,7 @@ static int HB_UNUSED _hb_errno = 0; # define hb_atexit(f) static hb_atexit_t<f> _hb_atexit_##__LINE__; # endif #endif +#endif /* Lets assert int types. Saves trouble down the road. */ static_assert ((sizeof (hb_codepoint_t) == 4), ""); diff --git a/thirdparty/msdfgen/core/edge-coloring.cpp b/thirdparty/msdfgen/core/edge-coloring.cpp index 370f9aa38d..914f1769fd 100644 --- a/thirdparty/msdfgen/core/edge-coloring.cpp +++ b/thirdparty/msdfgen/core/edge-coloring.cpp @@ -473,7 +473,7 @@ void edgeColoringByDistance(Shape &shape, double angleThreshold, unsigned long l edgeMatrix[i] = &edgeMatrixStorage[i*splineCount]; int nextEdge = 0; for (; nextEdge < graphEdgeCount && !*graphEdgeDistances[nextEdge]; ++nextEdge) { - int elem = graphEdgeDistances[nextEdge]-distanceMatrixBase; + int elem = (int) (graphEdgeDistances[nextEdge]-distanceMatrixBase); int row = elem/splineCount; int col = elem%splineCount; edgeMatrix[row][col] = 1; @@ -483,7 +483,7 @@ void edgeColoringByDistance(Shape &shape, double angleThreshold, unsigned long l std::vector<int> coloring(2*splineCount); colorSecondDegreeGraph(&coloring[0], &edgeMatrix[0], splineCount, seed); for (; nextEdge < graphEdgeCount; ++nextEdge) { - int elem = graphEdgeDistances[nextEdge]-distanceMatrixBase; + int elem = (int) (graphEdgeDistances[nextEdge]-distanceMatrixBase); tryAddEdge(&coloring[0], &edgeMatrix[0], splineCount, elem/splineCount, elem%splineCount, &coloring[splineCount]); } diff --git a/thirdparty/msdfgen/core/equation-solver.cpp b/thirdparty/msdfgen/core/equation-solver.cpp index fbe906428b..4144fa3340 100644 --- a/thirdparty/msdfgen/core/equation-solver.cpp +++ b/thirdparty/msdfgen/core/equation-solver.cpp @@ -4,17 +4,15 @@ #define _USE_MATH_DEFINES #include <cmath> -#define TOO_LARGE_RATIO 1e12 - namespace msdfgen { int solveQuadratic(double x[2], double a, double b, double c) { - // a = 0 -> linear equation - if (a == 0 || fabs(b)+fabs(c) > TOO_LARGE_RATIO*fabs(a)) { - // a, b = 0 -> no solution - if (b == 0 || fabs(c) > TOO_LARGE_RATIO*fabs(b)) { + // a == 0 -> linear equation + if (a == 0 || fabs(b) > 1e12*fabs(a)) { + // a == 0, b == 0 -> no solution + if (b == 0) { if (c == 0) - return -1; // 0 = 0 + return -1; // 0 == 0 return 0; } x[0] = -c/b; @@ -35,41 +33,38 @@ int solveQuadratic(double x[2], double a, double b, double c) { static int solveCubicNormed(double x[3], double a, double b, double c) { double a2 = a*a; - double q = (a2 - 3*b)/9; - double r = (a*(2*a2-9*b) + 27*c)/54; + double q = 1/9.*(a2-3*b); + double r = 1/54.*(a*(2*a2-9*b)+27*c); double r2 = r*r; double q3 = q*q*q; - double A, B; + a *= 1/3.; if (r2 < q3) { double t = r/sqrt(q3); if (t < -1) t = -1; if (t > 1) t = 1; t = acos(t); - a /= 3; q = -2*sqrt(q); - x[0] = q*cos(t/3)-a; - x[1] = q*cos((t+2*M_PI)/3)-a; - x[2] = q*cos((t-2*M_PI)/3)-a; + q = -2*sqrt(q); + x[0] = q*cos(1/3.*t)-a; + x[1] = q*cos(1/3.*(t+2*M_PI))-a; + x[2] = q*cos(1/3.*(t-2*M_PI))-a; return 3; } else { - A = -pow(fabs(r)+sqrt(r2-q3), 1/3.); - if (r < 0) A = -A; - B = A == 0 ? 0 : q/A; - a /= 3; - x[0] = (A+B)-a; - x[1] = -0.5*(A+B)-a; - x[2] = 0.5*sqrt(3.)*(A-B); - if (fabs(x[2]) < 1e-14) + double u = (r < 0 ? 1 : -1)*pow(fabs(r)+sqrt(r2-q3), 1/3.); + double v = u == 0 ? 0 : q/u; + x[0] = (u+v)-a; + if (u == v || fabs(u-v) < 1e-12*fabs(u+v)) { + x[1] = -.5*(u+v)-a; return 2; + } return 1; } } int solveCubic(double x[3], double a, double b, double c, double d) { if (a != 0) { - double bn = b/a, cn = c/a, dn = d/a; - // Check that a isn't "almost zero" - if (fabs(bn) < TOO_LARGE_RATIO && fabs(cn) < TOO_LARGE_RATIO && fabs(dn) < TOO_LARGE_RATIO) - return solveCubicNormed(x, bn, cn, dn); + double bn = b/a; + if (fabs(bn) < 1e6) // Above this ratio, the numerical error gets larger than if we treated a as zero + return solveCubicNormed(x, bn, c/a, d/a); } return solveQuadratic(x, b, c, d); } |