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-rw-r--r--scene/resources/visual_shader_nodes.cpp10
1 files changed, 1 insertions, 9 deletions
diff --git a/scene/resources/visual_shader_nodes.cpp b/scene/resources/visual_shader_nodes.cpp
index e4e0414342..f5c599b67e 100644
--- a/scene/resources/visual_shader_nodes.cpp
+++ b/scene/resources/visual_shader_nodes.cpp
@@ -3269,15 +3269,7 @@ String VisualShaderNodeSwitch::get_output_port_name(int p_port) const {
String VisualShaderNodeSwitch::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
String code;
- if (p_input_vars[0] == String()) {
- if ((bool)get_input_port_default_value(0)) {
- code += "\tif(true)\n";
- } else {
- code += "\tif(false)\n";
- }
- } else {
- code += "\tif(" + p_input_vars[0] + ")\n";
- }
+ code += "\tif(" + p_input_vars[0] + ")\n";
code += "\t{\n";
code += "\t\t" + p_output_vars[0] + "=" + p_input_vars[1] + ";\n";
code += "\t}\n";