diff options
-rw-r--r-- | .travis.yml | 24 | ||||
-rw-r--r-- | doc/classes/Object.xml | 15 | ||||
-rw-r--r-- | doc/classes/ParticlesMaterial.xml | 7 | ||||
-rw-r--r-- | editor/spatial_editor_gizmos.cpp | 9 | ||||
-rw-r--r-- | scene/register_scene_types.cpp | 4 | ||||
-rw-r--r-- | scene/resources/height_map_shape.cpp | 1 | ||||
-rw-r--r-- | scene/resources/particles_material.cpp | 1 |
7 files changed, 44 insertions, 17 deletions
diff --git a/.travis.yml b/.travis.yml index b8e02a5be8..587e57c741 100644 --- a/.travis.yml +++ b/.travis.yml @@ -17,7 +17,8 @@ cache: matrix: include: - - env: STATIC_CHECKS=yes + - name: Static checks (clang-format) + env: STATIC_CHECKS=yes os: linux compiler: gcc addons: @@ -27,7 +28,8 @@ matrix: packages: - clang-format-8 - - env: PLATFORM=x11 TOOLS=yes TARGET=debug CACHE_NAME=${PLATFORM}-tools-mono-gcc-8 MATRIX_EVAL="CC=gcc-8 && CXX=g++-8" EXTRA_ARGS="module_mono_enabled=yes mono_glue=no warnings=extra werror=yes" + - name: Linux editor (debug, GCC 8, with Mono) + env: PLATFORM=x11 TOOLS=yes TARGET=debug CACHE_NAME=${PLATFORM}-tools-mono-gcc-8 MATRIX_EVAL="CC=gcc-8 && CXX=g++-8" EXTRA_ARGS="module_mono_enabled=yes mono_glue=no warnings=extra werror=yes" os: linux compiler: gcc-8 addons: @@ -49,7 +51,8 @@ matrix: build_command: "scons p=x11 -j2 $OPTIONS" branch_pattern: coverity_scan - - env: PLATFORM=x11 TOOLS=no TARGET=release CACHE_NAME=${PLATFORM}-clang EXTRA_ARGS="warnings=extra werror=yes" + - name: Linux export template (release, Clang) + env: PLATFORM=x11 TOOLS=no TARGET=release CACHE_NAME=${PLATFORM}-clang EXTRA_ARGS="warnings=extra werror=yes" os: linux compiler: clang addons: @@ -57,19 +60,23 @@ matrix: packages: - *linux_deps - - env: PLATFORM=android TOOLS=no TARGET=release_debug CACHE_NAME=${PLATFORM}-clang EXTRA_ARGS="warnings=extra werror=yes" + - name: Android export template (release_debug, Clang) + env: PLATFORM=android TOOLS=no TARGET=release_debug CACHE_NAME=${PLATFORM}-clang EXTRA_ARGS="warnings=extra werror=yes" os: linux compiler: clang - - env: PLATFORM=osx TOOLS=yes TARGET=debug CACHE_NAME=${PLATFORM}-tools-clang + - name: macOS editor (debug, Clang) + env: PLATFORM=osx TOOLS=yes TARGET=debug CACHE_NAME=${PLATFORM}-tools-clang os: osx compiler: clang - - env: PLATFORM=iphone TOOLS=no TARGET=debug CACHE_NAME=${PLATFORM}-clang + - name: iOS export template (debug, Clang) + env: PLATFORM=iphone TOOLS=no TARGET=debug CACHE_NAME=${PLATFORM}-clang os: osx compiler: clang - - env: PLATFORM=server TOOLS=yes TARGET=release_debug CACHE_NAME=${PLATFORM}-tools-gcc-8 MATRIX_EVAL="CC=gcc-8 && CXX=g++-8" EXTRA_ARGS="warnings=extra werror=yes" + - name: Linux headless editor (release_debug, GCC 8) + env: PLATFORM=server TOOLS=yes TARGET=release_debug CACHE_NAME=${PLATFORM}-tools-gcc-8 MATRIX_EVAL="CC=gcc-8 && CXX=g++-8" EXTRA_ARGS="warnings=extra werror=yes" os: linux compiler: gcc-8 addons: @@ -80,7 +87,8 @@ matrix: - *gcc8_deps - *linux_deps - - env: PLATFORM=x11 TOOLS=no TARGET=release_debug CACHE_NAME=${PLATFORM}-gcc-5 + - name: Linux export template (release_debug, GCC 5, without 3D support) + env: PLATFORM=x11 TOOLS=no TARGET=release_debug CACHE_NAME=${PLATFORM}-gcc-5 EXTRA_ARGS="disable_3d=yes" os: linux compiler: gcc addons: diff --git a/doc/classes/Object.xml b/doc/classes/Object.xml index dbbd974b04..c9910360ed 100644 --- a/doc/classes/Object.xml +++ b/doc/classes/Object.xml @@ -4,12 +4,12 @@ Base class for all non built-in types. </brief_description> <description> - Base class for all non built-in types. Everything which is not a built-in type starts the inheritance chain from this class. - Objects can be constructed from scripting languages, using [code]Object.new()[/code] in GDScript, [code]new Object[/code] in C#, or the "Construct Object" node in VisualScript. - Objects do not manage memory, if inheriting from one the object will most likely have to be deleted manually (call the [method free] function from the script or delete from C++). - Some derivatives add memory management, such as [Reference] (which keeps a reference count and deletes itself automatically when no longer referenced) and [Node], which deletes the children tree when deleted. + Every class which is not a built-in type inherits from this class. + You can construct Objects from scripting languages, using [code]Object.new()[/code] in GDScript, [code]new Object[/code] in C#, or the "Construct Object" node in VisualScript. + Objects do not manage memory. If a class inherits from Object, you will have to delete instances of it manually. To do so, call the [method free] method from your script or delete the instance from C++. + Some classes that extend Object add memory management. This is the case of [Reference], which counts references and deletes itself automatically when no longer referenced. [Node], another fundamental type, deletes all its children when freed from memory. Objects export properties, which are mainly useful for storage and editing, but not really so much in programming. Properties are exported in [method _get_property_list] and handled in [method _get] and [method _set]. However, scripting languages and C++ have simpler means to export them. - Objects also receive notifications ([method _notification]). Notifications are a simple way to notify the object about simple events, so they can all be handled together. + Objects also receive notifications. Notifications are a simple way to notify the object about simple events, so they can all be handled together. See [method _notification]. </description> <tutorials> </tutorials> @@ -126,7 +126,9 @@ <argument index="4" name="flags" type="int" default="0"> </argument> <description> - Connects a [code]signal[/code] to a [code]method[/code] on a [code]target[/code] object. Pass optional [code]binds[/code] to the call. Use [code]flags[/code] to set deferred or one shot connections. See [code]CONNECT_*[/code] constants. A [code]signal[/code] can only be connected once to a [code]method[/code]. It will throw an error if already connected. To avoid this, first use [method is_connected] to check for existing connections. + Connects a [code]signal[/code] to a [code]method[/code] on a [code]target[/code] object. Pass optional [code]binds[/code] to the call. Use [code]flags[/code] to set deferred or one shot connections. See [code]CONNECT_*[/code] constants. + A [code]signal[/code] can only be connected once to a [code]method[/code]. It will throw an error if already connected. To avoid this, first, use [method is_connected] to check for existing connections. + If the [code]target[/code] is destroyed in the game's lifecycle, the connection will be lost. </description> </method> <method name="disconnect"> @@ -140,6 +142,7 @@ </argument> <description> Disconnects a [code]signal[/code] from a [code]method[/code] on the given [code]target[/code]. + If you try to disconnect a connection that does not exist, the method will throw an error. Use [method is_connected] to ensure that the connection exists. </description> </method> <method name="emit_signal" qualifiers="vararg"> diff --git a/doc/classes/ParticlesMaterial.xml b/doc/classes/ParticlesMaterial.xml index 6ae5afeac5..dd7a7cd151 100644 --- a/doc/classes/ParticlesMaterial.xml +++ b/doc/classes/ParticlesMaterial.xml @@ -214,14 +214,19 @@ Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set animation offset properties. </constant> <constant name="PARAM_MAX" value="12" enum="Parameter"> + Represents the size of the [enum Parameter] enum. </constant> <constant name="FLAG_ALIGN_Y_TO_VELOCITY" value="0" enum="Flags"> Use with [method set_flag] to set [member flag_align_y]. </constant> <constant name="FLAG_ROTATE_Y" value="1" enum="Flags"> - Use with [method set_flag] to set [member flag_rotate_y] + Use with [method set_flag] to set [member flag_rotate_y]. + </constant> + <constant name="FLAG_DISABLE_Z" value="2" enum="Flags"> + Use with [method set_flag] to set [member flag_disable_z]. </constant> <constant name="FLAG_MAX" value="3" enum="Flags"> + Represents the size of the [enum Flags] enum. </constant> <constant name="EMISSION_SHAPE_POINT" value="0" enum="EmissionShape"> All particles will be emitted from a single point. diff --git a/editor/spatial_editor_gizmos.cpp b/editor/spatial_editor_gizmos.cpp index 104bac190e..67cbcf5de4 100644 --- a/editor/spatial_editor_gizmos.cpp +++ b/editor/spatial_editor_gizmos.cpp @@ -58,6 +58,7 @@ #include "scene/resources/concave_polygon_shape.h" #include "scene/resources/convex_polygon_shape.h" #include "scene/resources/cylinder_shape.h" +#include "scene/resources/height_map_shape.h" #include "scene/resources/plane_shape.h" #include "scene/resources/primitive_meshes.h" #include "scene/resources/ray_shape.h" @@ -3637,6 +3638,14 @@ void CollisionShapeSpatialGizmoPlugin::redraw(EditorSpatialGizmo *p_gizmo) { handles.push_back(Vector3(0, 0, rs->get_length())); p_gizmo->add_handles(handles, handles_material); } + + if (Object::cast_to<HeightMapShape>(*s)) { + + Ref<HeightMapShape> hms = s; + + Ref<ArrayMesh> mesh = hms->get_debug_mesh(); + p_gizmo->add_mesh(mesh, false, RID(), material); + } } ///// diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp index 5440c88fa8..8e6e8e2a53 100644 --- a/scene/register_scene_types.cpp +++ b/scene/register_scene_types.cpp @@ -144,7 +144,6 @@ #include "scene/resources/material.h" #include "scene/resources/mesh.h" #include "scene/resources/mesh_data_tool.h" -#include "scene/resources/mesh_library.h" #include "scene/resources/packed_scene.h" #include "scene/resources/particles_material.h" #include "scene/resources/physics_material.h" @@ -209,6 +208,7 @@ #include "scene/3d/visibility_notifier.h" #include "scene/animation/skeleton_ik.h" #include "scene/resources/environment.h" +#include "scene/resources/mesh_library.h" #endif static Ref<ResourceFormatSaverText> resource_saver_text; @@ -468,7 +468,7 @@ void register_scene_types() { OS::get_singleton()->yield(); //may take time to init #endif - ClassDB::register_class<MeshLibrary>(); + AcceptDialog::set_swap_ok_cancel(GLOBAL_DEF("gui/common/swap_ok_cancel", bool(OS::get_singleton()->get_swap_ok_cancel()))); ClassDB::register_class<Shader>(); diff --git a/scene/resources/height_map_shape.cpp b/scene/resources/height_map_shape.cpp index 8cd271dab0..f763700d52 100644 --- a/scene/resources/height_map_shape.cpp +++ b/scene/resources/height_map_shape.cpp @@ -85,6 +85,7 @@ void HeightMapShape::_update_shape() { d["min_height"] = min_height; d["max_height"] = max_height; PhysicsServer::get_singleton()->shape_set_data(get_shape(), d); + Shape::_update_shape(); } void HeightMapShape::set_map_width(int p_new) { diff --git a/scene/resources/particles_material.cpp b/scene/resources/particles_material.cpp index ef67e6ea80..758475b75e 100644 --- a/scene/resources/particles_material.cpp +++ b/scene/resources/particles_material.cpp @@ -1186,6 +1186,7 @@ void ParticlesMaterial::_bind_methods() { BIND_ENUM_CONSTANT(FLAG_ALIGN_Y_TO_VELOCITY); BIND_ENUM_CONSTANT(FLAG_ROTATE_Y); + BIND_ENUM_CONSTANT(FLAG_DISABLE_Z); BIND_ENUM_CONSTANT(FLAG_MAX); BIND_ENUM_CONSTANT(EMISSION_SHAPE_POINT); |