diff options
-rw-r--r-- | platform/android/java/src/org/godotengine/godot/Godot.java | 2 | ||||
-rw-r--r-- | platform/iphone/app_delegate.mm | 2 | ||||
-rw-r--r-- | platform/uwp/os_uwp.cpp | 2 |
3 files changed, 3 insertions, 3 deletions
diff --git a/platform/android/java/src/org/godotengine/godot/Godot.java b/platform/android/java/src/org/godotengine/godot/Godot.java index 8a2d789dc5..ef798fc790 100644 --- a/platform/android/java/src/org/godotengine/godot/Godot.java +++ b/platform/android/java/src/org/godotengine/godot/Godot.java @@ -297,7 +297,7 @@ public class Godot extends Activity implements SensorEventListener, IDownloaderC runOnUiThread(new Runnable() { @Override public void run() { - view.setKeepScreenOn("True".equals(GodotLib.getGlobal("display/driver/keep_screen_on"))); + view.setKeepScreenOn("True".equals(GodotLib.getGlobal("display/window/energy_saving/keep_screen_on"))); } }); } diff --git a/platform/iphone/app_delegate.mm b/platform/iphone/app_delegate.mm index dd5ce4ab10..cc4985eb0c 100644 --- a/platform/iphone/app_delegate.mm +++ b/platform/iphone/app_delegate.mm @@ -643,7 +643,7 @@ static int frame_count = 0; view_controller.view = glView; window.rootViewController = view_controller; - _set_keep_screen_on(bool(GLOBAL_DEF("display/window/keep_screen_on", true)) ? YES : NO); + _set_keep_screen_on(bool(GLOBAL_DEF("display/window/energy_saving/keep_screen_on", true)) ? YES : NO); glView.useCADisplayLink = bool(GLOBAL_DEF("display.iOS/use_cadisplaylink", true)) ? YES : NO; printf("cadisaplylink: %d", glView.useCADisplayLink); diff --git a/platform/uwp/os_uwp.cpp b/platform/uwp/os_uwp.cpp index 8cdd13df90..6e6e0fb1aa 100644 --- a/platform/uwp/os_uwp.cpp +++ b/platform/uwp/os_uwp.cpp @@ -290,7 +290,7 @@ Error OSUWP::initialize(const VideoMode &p_desired, int p_video_driver, int p_au if (is_keep_screen_on()) display_request->RequestActive(); - set_keep_screen_on(GLOBAL_DEF("display/window/keep_screen_on", true)); + set_keep_screen_on(GLOBAL_DEF("display/window/energy_saving/keep_screen_on", true)); return OK; } |