diff options
-rw-r--r-- | core/list.h | 2 | ||||
-rw-r--r-- | core/ustring.cpp | 16 | ||||
-rw-r--r-- | doc/classes/Geometry2D.xml | 7 | ||||
-rw-r--r-- | editor/editor_inspector.cpp | 104 | ||||
-rw-r--r-- | editor/editor_inspector.h | 1 | ||||
-rw-r--r-- | editor/editor_node.cpp | 2 | ||||
-rw-r--r-- | editor/plugins/animation_tree_editor_plugin.cpp | 2 | ||||
-rw-r--r-- | editor/plugins/animation_tree_editor_plugin.h | 2 | ||||
-rw-r--r-- | editor/scene_tree_dock.cpp | 12 | ||||
-rw-r--r-- | editor/scene_tree_editor.cpp | 4 | ||||
-rw-r--r-- | modules/opensimplex/open_simplex_noise.cpp | 2 | ||||
-rw-r--r-- | scene/gui/tree.cpp | 41 | ||||
-rw-r--r-- | scene/gui/tree.h | 1 |
13 files changed, 177 insertions, 19 deletions
diff --git a/core/list.h b/core/list.h index 6052a619fb..f850db5241 100644 --- a/core/list.h +++ b/core/list.h @@ -348,7 +348,7 @@ public: * erase an element in the list, by iterator pointing to it. Return true if it was found/erased. */ bool erase(const Element *p_I) { - if (_data) { + if (_data && p_I) { bool ret = _data->erase(p_I); if (_data->size_cache == 0) { diff --git a/core/ustring.cpp b/core/ustring.cpp index be242140a2..0b44f0c056 100644 --- a/core/ustring.cpp +++ b/core/ustring.cpp @@ -1650,8 +1650,9 @@ int64_t String::hex_to_int(bool p_with_prefix) const { } else { return 0; } - - ERR_FAIL_COND_V_MSG(hex > INT64_MAX / 16, sign == 1 ? INT64_MAX : INT64_MIN, "Cannot represent " + *this + " as 64-bit integer, provided value is " + (sign == 1 ? "too big." : "too small.")); + // Check for overflow/underflow, with special case to ensure INT64_MIN does not result in error + bool overflow = ((hex > INT64_MAX / 16) && (sign == 1 || (sign == -1 && hex != (INT64_MAX >> 4) + 1))) || (sign == -1 && hex == (INT64_MAX >> 4) + 1 && c > '0'); + ERR_FAIL_COND_V_MSG(overflow, sign == 1 ? INT64_MAX : INT64_MIN, "Cannot represent " + *this + " as 64-bit integer, provided value is " + (sign == 1 ? "too big." : "too small.")); hex *= 16; hex += n; s++; @@ -1690,8 +1691,9 @@ int64_t String::bin_to_int(bool p_with_prefix) const { } else { return 0; } - - ERR_FAIL_COND_V_MSG(binary > INT64_MAX / 2, sign == 1 ? INT64_MAX : INT64_MIN, "Cannot represent " + *this + " as 64-bit integer, provided value is " + (sign == 1 ? "too big." : "too small.")); + // Check for overflow/underflow, with special case to ensure INT64_MIN does not result in error + bool overflow = ((binary > INT64_MAX / 2) && (sign == 1 || (sign == -1 && binary != (INT64_MAX >> 1) + 1))) || (sign == -1 && binary == (INT64_MAX >> 1) + 1 && c > '0'); + ERR_FAIL_COND_V_MSG(overflow, sign == 1 ? INT64_MAX : INT64_MIN, "Cannot represent " + *this + " as 64-bit integer, provided value is " + (sign == 1 ? "too big." : "too small.")); binary *= 2; binary += n; s++; @@ -1713,7 +1715,8 @@ int64_t String::to_int() const { for (int i = 0; i < to; i++) { CharType c = operator[](i); if (c >= '0' && c <= '9') { - ERR_FAIL_COND_V_MSG(integer > INT64_MAX / 10, sign == 1 ? INT64_MAX : INT64_MIN, "Cannot represent " + *this + " as an integer, provided value is " + (sign == 1 ? "too big." : "too small.")); + bool overflow = (integer > INT64_MAX / 10) || (integer == INT64_MAX / 10 && ((sign == 1 && c > '7') || (sign == -1 && c > '8'))); + ERR_FAIL_COND_V_MSG(overflow, sign == 1 ? INT64_MAX : INT64_MIN, "Cannot represent " + *this + " as 64-bit integer, provided value is " + (sign == 1 ? "too big." : "too small.")); integer *= 10; integer += c - '0'; @@ -1741,7 +1744,8 @@ int64_t String::to_int(const char *p_str, int p_len) { for (int i = 0; i < to; i++) { char c = p_str[i]; if (c >= '0' && c <= '9') { - ERR_FAIL_COND_V_MSG(integer > INT64_MAX / 10, sign == 1 ? INT64_MAX : INT64_MIN, "Cannot represent " + String(p_str).substr(0, to) + " as an integer, provided value is " + (sign == 1 ? "too big." : "too small.")); + bool overflow = (integer > INT64_MAX / 10) || (integer == INT64_MAX / 10 && ((sign == 1 && c > '7') || (sign == -1 && c > '8'))); + ERR_FAIL_COND_V_MSG(overflow, sign == 1 ? INT64_MAX : INT64_MIN, "Cannot represent " + String(p_str).substr(0, to) + " as integer, provided value is " + (sign == 1 ? "too big." : "too small.")); integer *= 10; integer += c - '0'; diff --git a/doc/classes/Geometry2D.xml b/doc/classes/Geometry2D.xml index ffd4bd108d..86dc8e864a 100644 --- a/doc/classes/Geometry2D.xml +++ b/doc/classes/Geometry2D.xml @@ -200,6 +200,13 @@ Inflates or deflates [code]polygon[/code] by [code]delta[/code] units (pixels). If [code]delta[/code] is positive, makes the polygon grow outward. If [code]delta[/code] is negative, shrinks the polygon inward. Returns an array of polygons because inflating/deflating may result in multiple discrete polygons. Returns an empty array if [code]delta[/code] is negative and the absolute value of it approximately exceeds the minimum bounding rectangle dimensions of the polygon. Each polygon's vertices will be rounded as determined by [code]join_type[/code], see [enum PolyJoinType]. The operation may result in an outer polygon (boundary) and inner polygon (hole) produced which could be distinguished by calling [method is_polygon_clockwise]. + [b]Note:[/b] To translate the polygon's vertices specifically, use the [method Transform2D.xform] method: + [codeblock] + var polygon = PackedVector2Array([Vector2(0, 0), Vector2(100, 0), Vector2(100, 100), Vector2(0, 100)]) + var offset = Vector2(50, 50) + polygon = Transform2D(0, offset).xform(polygon) + print(polygon) # prints [Vector2(50, 50), Vector2(150, 50), Vector2(150, 150), Vector2(50, 150)] + [/codeblock] </description> </method> <method name="offset_polyline"> diff --git a/editor/editor_inspector.cpp b/editor/editor_inspector.cpp index a8ded44323..cc58a0d5a0 100644 --- a/editor/editor_inspector.cpp +++ b/editor/editor_inspector.cpp @@ -1504,9 +1504,9 @@ void EditorInspector::update_tree() { String subgroup_base; VBoxContainer *category_vbox = nullptr; - List<PropertyInfo> - plist; + List<PropertyInfo> plist; object->get_property_list(&plist, true); + _update_script_class_properties(*object, plist); HashMap<String, VBoxContainer *> item_path; Map<VBoxContainer *, EditorInspectorSection *> section_map; @@ -1572,7 +1572,28 @@ void EditorInspector::update_tree() { category_vbox = nullptr; //reset String type = p.name; - category->icon = EditorNode::get_singleton()->get_class_icon(type, "Object"); + if (!ClassDB::class_exists(type) && !ScriptServer::is_global_class(type) && p.hint_string.length() && FileAccess::exists(p.hint_string)) { + Ref<Script> s = ResourceLoader::load(p.hint_string, "Script"); + String base_type; + if (s.is_valid()) { + base_type = s->get_instance_base_type(); + } + while (s.is_valid()) { + StringName name = EditorNode::get_editor_data().script_class_get_name(s->get_path()); + String icon_path = EditorNode::get_editor_data().script_class_get_icon_path(name); + if (name != StringName() && icon_path.length()) { + category->icon = ResourceLoader::load(icon_path, "Texture"); + break; + } + s = s->get_base_script(); + } + if (category->icon.is_null() && has_theme_icon(base_type, "EditorIcons")) { + category->icon = get_theme_icon(base_type, "EditorIcons"); + } + } + if (category->icon.is_null()) { + category->icon = EditorNode::get_singleton()->get_class_icon(type, "Object"); + } category->label = type; category->bg_color = get_theme_color("prop_category", "Editor"); @@ -2370,6 +2391,83 @@ void EditorInspector::_feature_profile_changed() { update_tree(); } +void EditorInspector::_update_script_class_properties(const Object &p_object, List<PropertyInfo> &r_list) const { + Ref<Script> script = p_object.get_script(); + if (script.is_null()) { + return; + } + + List<StringName> classes; + Map<StringName, String> paths; + + // NodeC -> NodeB -> NodeA + while (script.is_valid()) { + String n = EditorNode::get_editor_data().script_class_get_name(script->get_path()); + if (n.length()) { + classes.push_front(n); + } else { + n = script->get_path().get_file(); + classes.push_front(n); + } + paths[n] = script->get_path(); + script = script->get_base_script(); + } + + if (classes.empty()) { + return; + } + + // Script Variables -> to insert: NodeC..B..A -> bottom (insert_here) + List<PropertyInfo>::Element *script_variables = NULL; + List<PropertyInfo>::Element *bottom = NULL; + List<PropertyInfo>::Element *insert_here = NULL; + for (List<PropertyInfo>::Element *E = r_list.front(); E; E = E->next()) { + PropertyInfo &pi = E->get(); + if (pi.name != "Script Variables") { + continue; + } + script_variables = E; + bottom = r_list.insert_after(script_variables, PropertyInfo()); + insert_here = bottom; + break; + } + + Set<StringName> added; + for (List<StringName>::Element *E = classes.front(); E; E = E->next()) { + StringName name = E->get(); + String path = paths[name]; + Ref<Script> s = ResourceLoader::load(path, "Script"); + List<PropertyInfo> props; + s->get_script_property_list(&props); + + // Script Variables -> NodeA -> bottom (insert_here) + List<PropertyInfo>::Element *category = r_list.insert_before(insert_here, PropertyInfo(Variant::NIL, name, PROPERTY_HINT_NONE, path, PROPERTY_USAGE_CATEGORY)); + + // Script Variables -> NodeA -> A props... -> bottom (insert_here) + for (List<PropertyInfo>::Element *P = props.front(); P; P = P->next()) { + PropertyInfo &pi = P->get(); + if (added.has(pi.name)) { + continue; + } + added.insert(pi.name); + + r_list.insert_before(insert_here, pi); + } + + // Script Variables -> NodeA (insert_here) -> A props... -> bottom + insert_here = category; + } + + // NodeC -> C props... -> NodeB..C.. + r_list.erase(script_variables); + List<PropertyInfo>::Element *to_delete = bottom->next(); + while (to_delete && !(to_delete->get().usage & PROPERTY_USAGE_CATEGORY)) { + r_list.erase(to_delete); + to_delete = bottom->next(); + } + r_list.erase(bottom); +} + void EditorInspector::_bind_methods() { ClassDB::bind_method("_edit_request_change", &EditorInspector::_edit_request_change); diff --git a/editor/editor_inspector.h b/editor/editor_inspector.h index 90d995e36d..615ad97766 100644 --- a/editor/editor_inspector.h +++ b/editor/editor_inspector.h @@ -332,6 +332,7 @@ class EditorInspector : public ScrollContainer { void _vscroll_changed(double); void _feature_profile_changed(); + void _update_script_class_properties(const Object &p_object, List<PropertyInfo> &r_list) const; bool _is_property_disabled_by_feature_profile(const StringName &p_property); diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp index d233b6b17d..745cdd59c0 100644 --- a/editor/editor_node.cpp +++ b/editor/editor_node.cpp @@ -3779,8 +3779,6 @@ Ref<Texture2D> EditorNode::get_class_icon(const String &p_class, const String &p if (icon.is_null()) { icon = gui_base->get_theme_icon(ScriptServer::get_global_class_base(name), "EditorIcons"); } - - return icon; } const Map<String, Vector<EditorData::CustomType>> &p_map = EditorNode::get_editor_data().get_custom_types(); diff --git a/editor/plugins/animation_tree_editor_plugin.cpp b/editor/plugins/animation_tree_editor_plugin.cpp index ec3e25f999..dc813896ff 100644 --- a/editor/plugins/animation_tree_editor_plugin.cpp +++ b/editor/plugins/animation_tree_editor_plugin.cpp @@ -238,7 +238,7 @@ AnimationTreeEditor::AnimationTreeEditor() { add_child(memnew(HSeparator)); singleton = this; - editor_base = memnew(PanelContainer); + editor_base = memnew(MarginContainer); editor_base->set_v_size_flags(SIZE_EXPAND_FILL); add_child(editor_base); diff --git a/editor/plugins/animation_tree_editor_plugin.h b/editor/plugins/animation_tree_editor_plugin.h index 25af81ea9b..79a010b0c0 100644 --- a/editor/plugins/animation_tree_editor_plugin.h +++ b/editor/plugins/animation_tree_editor_plugin.h @@ -55,7 +55,7 @@ class AnimationTreeEditor : public VBoxContainer { HBoxContainer *path_hb; AnimationTree *tree; - PanelContainer *editor_base; + MarginContainer *editor_base; Vector<String> button_path; Vector<String> edited_path; diff --git a/editor/scene_tree_dock.cpp b/editor/scene_tree_dock.cpp index b8ac405f53..41b8baeb2f 100644 --- a/editor/scene_tree_dock.cpp +++ b/editor/scene_tree_dock.cpp @@ -354,11 +354,15 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) { // Prefer nodes that inherit from the current scene root. Node *current_edited_scene_root = EditorNode::get_singleton()->get_edited_scene(); if (current_edited_scene_root) { - static const String preferred_types[] = { "Node2D", "Node3D", "Control" }; - - StringName root_class = current_edited_scene_root->get_class_name(); + String root_class = current_edited_scene_root->get_class_name(); + static Vector<String> preferred_types; + if (preferred_types.empty()) { + preferred_types.push_back("Control"); + preferred_types.push_back("Node2D"); + preferred_types.push_back("Node3D"); + } - for (int i = 0; i < preferred_types->size(); i++) { + for (int i = 0; i < preferred_types.size(); i++) { if (ClassDB::is_parent_class(root_class, preferred_types[i])) { create_dialog->set_preferred_search_result_type(preferred_types[i]); break; diff --git a/editor/scene_tree_editor.cpp b/editor/scene_tree_editor.cpp index 6f29633188..f30e57579f 100644 --- a/editor/scene_tree_editor.cpp +++ b/editor/scene_tree_editor.cpp @@ -902,6 +902,10 @@ Variant SceneTreeEditor::get_drag_data_fw(const Point2 &p_point, Control *p_from return Variant(); //not editable tree } + if (tree->get_button_id_at_position(p_point) != -1) { + return Variant(); //dragging from button + } + Vector<Node *> selected; Vector<Ref<Texture2D>> icons; TreeItem *next = tree->get_next_selected(nullptr); diff --git a/modules/opensimplex/open_simplex_noise.cpp b/modules/opensimplex/open_simplex_noise.cpp index 00b3d47db9..b08219d258 100644 --- a/modules/opensimplex/open_simplex_noise.cpp +++ b/modules/opensimplex/open_simplex_noise.cpp @@ -110,7 +110,7 @@ Ref<Image> OpenSimplexNoise::get_image(int p_width, int p_height) { for (int i = 0; i < p_height; i++) { for (int j = 0; j < p_width; j++) { - float v = get_noise_2d(i, j); + float v = get_noise_2d(j, i); v = v * 0.5 + 0.5; // Normalize [0..1] uint8_t value = uint8_t(CLAMP(v * 255.0, 0, 255)); wd8[(i * p_width + j) * 4 + 0] = value; diff --git a/scene/gui/tree.cpp b/scene/gui/tree.cpp index 1ed5b9e598..47761d724e 100644 --- a/scene/gui/tree.cpp +++ b/scene/gui/tree.cpp @@ -3623,6 +3623,47 @@ TreeItem *Tree::get_item_at_position(const Point2 &p_pos) const { return nullptr; } +int Tree::get_button_id_at_position(const Point2 &p_pos) const { + if (root) { + Point2 pos = p_pos; + pos -= cache.bg->get_offset(); + pos.y -= _get_title_button_height(); + if (pos.y < 0) { + return -1; + } + + if (h_scroll->is_visible_in_tree()) { + pos.x += h_scroll->get_value(); + } + if (v_scroll->is_visible_in_tree()) { + pos.y += v_scroll->get_value(); + } + + int col, h, section; + TreeItem *it = _find_item_at_pos(root, pos, col, h, section); + + if (it) { + const TreeItem::Cell &c = it->cells[col]; + int col_width = get_column_width(col); + + for (int i = 0; i < col; i++) { + pos.x -= get_column_width(i); + } + + for (int j = c.buttons.size() - 1; j >= 0; j--) { + Ref<Texture2D> b = c.buttons[j].texture; + Size2 size = b->get_size() + cache.button_pressed->get_minimum_size(); + if (pos.x > col_width - size.width) { + return c.buttons[j].id; + } + col_width -= size.width; + } + } + } + + return -1; +} + String Tree::get_tooltip(const Point2 &p_pos) const { if (root) { Point2 pos = p_pos; diff --git a/scene/gui/tree.h b/scene/gui/tree.h index 511565619a..cfdc307d03 100644 --- a/scene/gui/tree.h +++ b/scene/gui/tree.h @@ -535,6 +535,7 @@ public: TreeItem *get_item_at_position(const Point2 &p_pos) const; int get_column_at_position(const Point2 &p_pos) const; int get_drop_section_at_position(const Point2 &p_pos) const; + int get_button_id_at_position(const Point2 &p_pos) const; void clear(); |