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-rw-r--r--DONORS.md76
-rw-r--r--core/list.h3
-rw-r--r--doc/classes/@GDScript.xml10
-rw-r--r--doc/classes/Particles.xml3
-rw-r--r--editor/plugins/tile_map_editor_plugin.cpp65
-rw-r--r--editor/script_editor_debugger.cpp7
-rw-r--r--scene/gui/tree.cpp6
7 files changed, 95 insertions, 75 deletions
diff --git a/DONORS.md b/DONORS.md
index 95c46c139b..30eb5c220f 100644
--- a/DONORS.md
+++ b/DONORS.md
@@ -17,25 +17,24 @@ generous deed immortalized in the next stable release of Godot Engine.
## Gold sponsors
Gamblify <https://www.gamblify.com>
- Image Campus <https://www.imagecampus.edu.ar>
## Mini sponsors
Alan Beauchamp
+ Aleksandar Kordic
Anandarup Mallik
Andrew Dunai
Brandon Lamb
+ Christian Chipont
Christian Uldall Pedersen
Christoph Woinke
- Connor Hill
Denis Malyavin
Edward Flick
GameDev.net
GameDev.tv
Hein-Pieter van Braam
Jacob McKenney
- Javary Games
- Jay Sistar
+ Javary Co.
Justin Arnold
Kyle Szklenski
Leonard Meagher
@@ -44,15 +43,13 @@ generous deed immortalized in the next stable release of Godot Engine.
Mike King
Neal Gompa (Conan Kudo)
Patrick Aarstad
- "Rainway "
Slobodan Milnovic
- StarFlare Software
Stephan Lanfermann
Stephen Telford
Steve
- TigerJ
VilliHaukka
Xananax
+ Y8.com
Zashi
## Gold donors
@@ -77,12 +74,14 @@ generous deed immortalized in the next stable release of Godot Engine.
Andreas Schüle
Asher Glick
Austen McRae
+ Brian van der Stel
+ Carlo Cabanilla
Daniel James
David Giardi
- David Graham
Edward E
Florian Breisch
Gero
+ Javier Roman
Jay Horton
Jon Smith
Jon Woodward
@@ -107,12 +106,12 @@ generous deed immortalized in the next stable release of Godot Engine.
William Wold
Wyatt Goodin
+ Alex Khayrullin
Chris Goddard
Chris Serino
Christian Padilla
Conrad Curry
Craig Smith
- Daniel Egger
Dean Harmon
Ian Richard Kunert
Ivan Trombley
@@ -135,17 +134,18 @@ generous deed immortalized in the next stable release of Godot Engine.
Wojciech Chojnacki
Xavier PATRICELLI
+ Adam Neumann
Alessandra Pereyra
+ Alexander J Maynard
Alexey Dyadchenko
Andrew Bowen
Asdf
- Benjamin W Flint
+ Ben Botwin
Carlos de Sousa Marques
Chris Petrich
Christian Leth Jeppesen
Christoph Schröder
Cody Parker
- ComicSads
D
Daniel
Daniel Eichler
@@ -163,6 +163,8 @@ generous deed immortalized in the next stable release of Godot Engine.
Guilherme Felipe de C. G. da Silva
Heath Hayes
Hysteria
+ Idzard Kwadijk
+ Jared White
Jose Malheiro
Joshua Flores
Juan T Chen
@@ -173,7 +175,6 @@ generous deed immortalized in the next stable release of Godot Engine.
Leandro Voltolino
Maarten Elings
Malcolm Peralty
- Marius Kamm
Markus Fehr
Markus Wiesner
Martin Eigel
@@ -184,6 +185,7 @@ generous deed immortalized in the next stable release of Godot Engine.
M H
Nick Nikitin
Oliver Dick
+ Paolo Munoz
Paul Hocker
Paul Von Zimmerman
Pete Goodwin
@@ -197,7 +199,6 @@ generous deed immortalized in the next stable release of Godot Engine.
Urho
WytRabbit
Xavier Fumado Beltran
- yuanzhe zhou
## Silver donors
@@ -208,6 +209,7 @@ generous deed immortalized in the next stable release of Godot Engine.
Adam Nakonieczny
Adam Smeltzer
Adisibio
+ Agustinus Arya
Aidan O'Flannagain
Alder Stefano
Alessandro Senese
@@ -231,21 +233,23 @@ generous deed immortalized in the next stable release of Godot Engine.
Benedikt
Ben Phelan
Ben Vercammen
+ Ben Woodley
+ Berbank
Bernd Jänichen
Black Block
Blair Allen
Bobby CC Wong
Boyquotes
- Branwen Zak
+ Branwyn Tylwyth
Bryan Stevenson
- Carl Winder
Carwyn Edwards
Chris Brown
Chris Chapin
+ Chris Gonzales
Christian Baune
Christian Winter
Christoffer Sundbom
- Christopher Fisher
+ Christopher Schmitt
Chris Wilson
Clay Heaton
Cobaltum
@@ -262,7 +266,6 @@ generous deed immortalized in the next stable release of Godot Engine.
Dominik Wetzel
Duobix
Edward Herbert
- E.G.
Egon Elbre
Ellen Marie Dash
Elmeri '- Duy Kevin Nguyen
@@ -271,30 +274,33 @@ generous deed immortalized in the next stable release of Godot Engine.
Eric Martini
Eric McCarthy
Eric Williams
- Fabian Lökes
+ Evan Rose
Felix Kollmann
fengjiongmax
- Foomf
+ Flaredown
G3Dev sàrl
Gary Hulst
Gerrit Großkopf
gmmath
Grant Clarke
Greg Olson
- Greg Pennefather
+ Greg P
Guldoman
Heribert Hirth
Hiroshi Naruo
HMan
Hunter Jones
+ Hylpher
ialex32x
Igor Buzatovic
Iiari
+ IndustrialRobot
Isaac Morton
Jaime Ruiz-Borau Vizárraga
Jako Danar
James A F Manley
Jax
+ Jed
Jeff Hungerford
Jeff Nyte
Jeremy Kahn
@@ -302,6 +308,7 @@ generous deed immortalized in the next stable release of Godot Engine.
Joe Alden
Joel Fivat
Joel Setterberg
+ Johannes Eichler
Johannes Wuensch
Jonas Rudlang
Jonas Yamazaki
@@ -316,6 +323,7 @@ generous deed immortalized in the next stable release of Godot Engine.
Juan Negrier
Judd
Julian Murgia
+ Kasier Bald0
KC Chan
kickmaniac
Kiyohiro Kawamura (kyorohiro)
@@ -324,22 +332,24 @@ generous deed immortalized in the next stable release of Godot Engine.
KsyTek Games
Kuan Cheang
kycho
+ Lavik1988
Levi Lindsey
Linus Lind Lundgren
Lionel Gaillard
Luis Moraes
+ LunaticInAHat
+ Lurkars
Macil
- magodev
Major Haul
Malcolm
Malik Ahmed
+ Malik Nejer
+ Marcus Richter
Markus Michael Egger
Martin Holas
Matthew Little
Maxwell
medecau
- Menno Finlay-Smits
- Mertcan Mermerkaya
mhilbrunner
Michael Dürwald
Michael Gringauz
@@ -347,9 +357,9 @@ generous deed immortalized in the next stable release of Godot Engine.
Mikael Olsson
Mikayla Hutchinson
Mike Cunningham
+ mlevin cantu
MoM
Moritz Laass
- Moritz Weissenberger
MuffinManKen
Natrim
nee
@@ -360,6 +370,7 @@ generous deed immortalized in the next stable release of Godot Engine.
Nicolas SAN AGUSTIN
Nithin Jino
NZ
+ Omar Delarosa
Oscar Norlander
Pan Ip
Patrick Forringer
@@ -370,30 +381,30 @@ generous deed immortalized in the next stable release of Godot Engine.
Philip O. Staiger
Pierre-Igor Berthet
Pietro Vertechi
- Piotr Kaczmarski
Pitsanu Tongprasin
Poryg
+ Rafa Laguna
+ Rafal Wyszomirski
Raphael Leroux
- Red Hara
Rémi Verschelde
Ricardo Alcantara
- Rob Crowle
Robert Farr (Larington)
Robert Hernandez
Rodrigo Loli
- Roger Burgess
Roger Smith
Roland Rząsa
Roman Tinkov
Ryan Groom
Ryan Hentz
Saad Khoudmi
- Samdze
+ Samuele Zolfanelli
+ Sanka.X
Sasori Olkof
Scott D. Yelich
Sebastian Michailidis
Shane Sicienski
Shane Spoor
+ Simon Ledam
Simon Wenner
SK
Sootstone
@@ -408,13 +419,18 @@ generous deed immortalized in the next stable release of Godot Engine.
Tim Drumheller
Tim Gudex
Timo Schmidt
+ Timothy B. MacDonald
+ Tobbun
Tom Larrow
Torsten Crass
Travis O'Brien
+ Trent Skinner
Tryggve Sollid
- Tyler Strafos
+ Turgut Temucin
+ Tyler Stafos
UltyX
Vaiktorg
+ Valeria Viana Gusmao
Veodok
Victor
Vigilant Watch
diff --git a/core/list.h b/core/list.h
index 103a82a31d..d1b528562d 100644
--- a/core/list.h
+++ b/core/list.h
@@ -602,9 +602,6 @@ public:
Element *next = current->next_ptr;
- //disconnect
- current->next_ptr = NULL;
-
if (from != current) {
current->prev_ptr = NULL;
diff --git a/doc/classes/@GDScript.xml b/doc/classes/@GDScript.xml
index 553fd4d629..b6de5dbf62 100644
--- a/doc/classes/@GDScript.xml
+++ b/doc/classes/@GDScript.xml
@@ -92,13 +92,13 @@
<argument index="0" name="condition" type="bool">
</argument>
<description>
- Assert that the [code]condition[/code] is [code]true[/code] . If the [code]condition[/code] is [code]false[/code] a fatal error is generated and the program is halted. Useful for debugging to make sure a value is always [code]true[/code].
+ Asserts that the [code]condition[/code] is [code]true[/code] . If the [code]condition[/code] is [code]false[/code], an error is generated and the program is halted until you resume it. Only executes in debug builds, or when running the game from the editor. Use it for debugging purposes, to make sure a statement is [code]true[/code] during development.
[codeblock]
- # Speed should always be between 0 and 20
+ # Imagine we always want speed to be between 0 and 20
speed = -10
- assert(speed &lt; 20) # Is true and program continues
- assert(speed &gt;= 0) # Is false and program stops
- assert(speed &gt;= 0 &amp;&amp; speed &lt; 20) # Or combined
+ assert(speed &lt; 20) # True, the program will continue
+ assert(speed &gt;= 0) # False, the program will stop
+ assert(speed &gt;= 0 &amp;&amp; speed &lt; 20) # You can also combine the two conditional statements in one check
[/codeblock]
</description>
</method>
diff --git a/doc/classes/Particles.xml b/doc/classes/Particles.xml
index 0023fce97d..7820c63ad7 100644
--- a/doc/classes/Particles.xml
+++ b/doc/classes/Particles.xml
@@ -15,13 +15,14 @@
<return type="AABB">
</return>
<description>
+ Returns the bounding box that contains all the particles that are active in the current frame.
</description>
</method>
<method name="restart">
<return type="void">
</return>
<description>
- Restarts the particle emmission, clearing existing particles.
+ Restarts the particle emission, clearing existing particles.
</description>
</method>
</methods>
diff --git a/editor/plugins/tile_map_editor_plugin.cpp b/editor/plugins/tile_map_editor_plugin.cpp
index 4ef2d17128..3f513de30f 100644
--- a/editor/plugins/tile_map_editor_plugin.cpp
+++ b/editor/plugins/tile_map_editor_plugin.cpp
@@ -299,9 +299,13 @@ void TileMapEditor::_set_cell(const Point2i &p_pos, Vector<int> p_values, bool p
Vector2 position;
int current = manual_palette->get_current();
if (current != -1) {
- position = manual_palette->get_item_metadata(current);
+ if (tool != TOOL_PASTING) {
+ position = manual_palette->get_item_metadata(current);
+ } else {
+ position = p_autotile_coord;
+ }
} else {
- // if there is no manual tile selected, that either means that
+ // If there is no manual tile selected, that either means that
// autotiling is enabled, or the given tile is not autotiling. Either
// way, the coordinate of the tile does not matter, so assigning it to
// the coordinate of the existing tile works fine.
@@ -309,7 +313,7 @@ void TileMapEditor::_set_cell(const Point2i &p_pos, Vector<int> p_values, bool p
}
if (p_value == prev_val && p_flip_h == prev_flip_h && p_flip_v == prev_flip_v && p_transpose == prev_transpose && prev_position == position)
- return; //check that it's actually different
+ return; // Check that it's actually different.
for (int y = p_pos.y - 1; y <= p_pos.y + 1; y++) {
for (int x = p_pos.x - 1; x <= p_pos.x + 1; x++) {
@@ -322,21 +326,19 @@ void TileMapEditor::_set_cell(const Point2i &p_pos, Vector<int> p_values, bool p
node->_set_celld(p_pos, _create_cell_dictionary(p_value, p_flip_h, p_flip_v, p_transpose, p_autotile_coord));
+ if (tool == TOOL_PASTING)
+ return;
+
if (manual_autotile || (p_value != -1 && node->get_tileset()->tile_get_tile_mode(p_value) == TileSet::ATLAS_TILE)) {
if (current != -1) {
node->set_cell_autotile_coord(p_pos.x, p_pos.y, position);
-
- } else if (tool != TOOL_PASTING && node->get_tileset()->tile_get_tile_mode(p_value) == TileSet::ATLAS_TILE && priority_atlastile) {
-
- // BIND_CENTER is used to indicate that bitmask should not update for this tile cell
+ } else if (node->get_tileset()->tile_get_tile_mode(p_value) == TileSet::ATLAS_TILE && priority_atlastile) {
+ // BIND_CENTER is used to indicate that bitmask should not update for this tile cell.
node->get_tileset()->autotile_set_bitmask(p_value, Vector2(p_pos.x, p_pos.y), TileSet::BIND_CENTER);
node->update_cell_bitmask(p_pos.x, p_pos.y);
}
} else {
- // manually placing tiles should not update bitmasks
- if (tool != TOOL_PASTING) {
- node->update_bitmask_area(Point2(p_pos));
- }
+ node->update_bitmask_area(Point2(p_pos));
}
}
@@ -396,6 +398,8 @@ void TileMapEditor::_update_palette() {
// Update the palette
Vector<int> selected = get_selected_tiles();
+ int selected_single = palette->get_current();
+ int selected_manual = manual_palette->get_current();
palette->clear();
manual_palette->clear();
manual_palette->hide();
@@ -503,7 +507,7 @@ void TileMapEditor::_update_palette() {
if (selected.get(0) != TileMap::INVALID_CELL) {
set_selected_tiles(selected);
sel_tile = selected.get(Math::rand() % selected.size());
- } else {
+ } else if (palette->get_item_count() > 0) {
palette->select(0);
}
@@ -545,9 +549,10 @@ void TileMapEditor::_update_palette() {
if (manual_palette->get_item_count() > 0) {
// Only show the manual palette if at least tile exists in it
- int selected2 = manual_palette->get_current();
- if (selected2 == -1) selected2 = 0;
- manual_palette->set_current(selected2);
+ if (selected_manual == -1 || selected_single != palette->get_current())
+ selected_manual = 0;
+ if (selected_manual < manual_palette->get_item_count())
+ manual_palette->set_current(selected_manual);
manual_palette->show();
}
@@ -759,15 +764,15 @@ void TileMapEditor::_draw_cell(Control *p_viewport, int p_cell, const Point2i &p
Rect2 r = node->get_tileset()->tile_get_region(p_cell);
if (node->get_tileset()->tile_get_tile_mode(p_cell) == TileSet::AUTO_TILE || node->get_tileset()->tile_get_tile_mode(p_cell) == TileSet::ATLAS_TILE) {
Vector2 offset;
- int selected = manual_palette->get_current();
- if ((manual_autotile || (node->get_tileset()->tile_get_tile_mode(p_cell) == TileSet::ATLAS_TILE && !priority_atlastile)) && selected != -1) {
- offset = manual_palette->get_item_metadata(selected);
- } else {
- if (tool != TOOL_PASTING) {
- offset = node->get_tileset()->autotile_get_icon_coordinate(p_cell);
+ if (tool != TOOL_PASTING) {
+ int selected = manual_palette->get_current();
+ if ((manual_autotile || (node->get_tileset()->tile_get_tile_mode(p_cell) == TileSet::ATLAS_TILE && !priority_atlastile)) && selected != -1) {
+ offset = manual_palette->get_item_metadata(selected);
} else {
- offset = p_autotile_coord;
+ offset = node->get_tileset()->autotile_get_icon_coordinate(p_cell);
}
+ } else {
+ offset = p_autotile_coord;
}
int spacing = node->get_tileset()->autotile_get_spacing(p_cell);
@@ -810,10 +815,11 @@ void TileMapEditor::_draw_cell(Control *p_viewport, int p_cell, const Point2i &p
Color modulate = node->get_tileset()->tile_get_modulate(p_cell);
modulate.a = 0.5;
- if (r.has_no_area())
+ if (r.has_no_area()) {
p_viewport->draw_texture_rect(t, rect, false, modulate, p_transpose);
- else
+ } else {
p_viewport->draw_texture_rect_region(t, rect, r, modulate, p_transpose);
+ }
}
void TileMapEditor::_draw_fill_preview(Control *p_viewport, int p_cell, const Point2i &p_point, bool p_flip_h, bool p_flip_v, bool p_transpose, const Point2i p_autotile_coord, const Transform2D &p_xform) {
@@ -848,7 +854,6 @@ void TileMapEditor::_update_copydata() {
TileData tcd;
tcd.cell = node->get_cell(j, i);
-
if (tcd.cell != TileMap::INVALID_CELL) {
tcd.pos = Point2i(j, i);
tcd.flip_h = node->is_cell_x_flipped(j, i);
@@ -1980,31 +1985,31 @@ TileMapEditor::TileMapEditor(EditorNode *p_editor) {
p->connect("id_pressed", this, "_menu_option");
rotate_left_button = memnew(ToolButton);
- rotate_left_button->set_tooltip(TTR("Rotate left"));
+ rotate_left_button->set_tooltip(TTR("Rotate Left"));
rotate_left_button->set_focus_mode(FOCUS_NONE);
rotate_left_button->connect("pressed", this, "_rotate", varray(-1));
tool_hb->add_child(rotate_left_button);
rotate_right_button = memnew(ToolButton);
- rotate_right_button->set_tooltip(TTR("Rotate right"));
+ rotate_right_button->set_tooltip(TTR("Rotate Right"));
rotate_right_button->set_focus_mode(FOCUS_NONE);
rotate_right_button->connect("pressed", this, "_rotate", varray(1));
tool_hb->add_child(rotate_right_button);
flip_horizontal_button = memnew(ToolButton);
- flip_horizontal_button->set_tooltip(TTR("Flip horizontally"));
+ flip_horizontal_button->set_tooltip(TTR("Flip Horizontally"));
flip_horizontal_button->set_focus_mode(FOCUS_NONE);
flip_horizontal_button->connect("pressed", this, "_flip_horizontal");
tool_hb->add_child(flip_horizontal_button);
flip_vertical_button = memnew(ToolButton);
- flip_vertical_button->set_tooltip(TTR("Flip vertically"));
+ flip_vertical_button->set_tooltip(TTR("Flip Vertically"));
flip_vertical_button->set_focus_mode(FOCUS_NONE);
flip_vertical_button->connect("pressed", this, "_flip_vertical");
tool_hb->add_child(flip_vertical_button);
clear_transform_button = memnew(ToolButton);
- clear_transform_button->set_tooltip(TTR("Clear transform"));
+ clear_transform_button->set_tooltip(TTR("Clear Transform"));
clear_transform_button->set_focus_mode(FOCUS_NONE);
clear_transform_button->connect("pressed", this, "_clear_transform");
tool_hb->add_child(clear_transform_button);
diff --git a/editor/script_editor_debugger.cpp b/editor/script_editor_debugger.cpp
index 621ab039f4..c3b62810f1 100644
--- a/editor/script_editor_debugger.cpp
+++ b/editor/script_editor_debugger.cpp
@@ -1025,7 +1025,9 @@ void ScriptEditorDebugger::_performance_draw() {
int pi = which[i];
Color c = get_color("accent_color", "Editor");
float h = (float)which[i] / (float)(perf_items.size());
- c.set_hsv(Math::fmod(h + 0.4, 0.9), c.get_s() * 0.9, c.get_v() * 1.4);
+ // Use a darker color on light backgrounds for better visibility
+ float value_multiplier = EditorSettings::get_singleton()->is_dark_theme() ? 1.4 : 0.55;
+ c.set_hsv(Math::fmod(h + 0.4, 0.9), c.get_s() * 0.9, c.get_v() * value_multiplier);
c.a = 0.6;
perf_draw->draw_string(graph_font, r.position + Point2(0, graph_font->get_ascent()), perf_items[pi]->get_text(0), c, r.size.x);
@@ -1045,9 +1047,8 @@ void ScriptEditorDebugger::_performance_draw() {
float h2 = E->get()[pi] / m;
h2 = (1.0 - h2) * r.size.y;
- c.a = 0.7;
if (E != perf_history.front())
- perf_draw->draw_line(r.position + Point2(from, h2), r.position + Point2(from + spacing, prev), c, 2.0);
+ perf_draw->draw_line(r.position + Point2(from, h2), r.position + Point2(from + spacing, prev), c, Math::round(EDSCALE), true);
prev = h2;
E = E->next();
from -= spacing;
diff --git a/scene/gui/tree.cpp b/scene/gui/tree.cpp
index 474eb51860..2007ae2669 100644
--- a/scene/gui/tree.cpp
+++ b/scene/gui/tree.cpp
@@ -3532,14 +3532,14 @@ TreeItem *Tree::_search_item_text(TreeItem *p_at, const String &p_find, int *r_c
TreeItem *Tree::search_item_text(const String &p_find, int *r_col, bool p_selectable) {
- TreeItem *from = get_selected()->get_next_visible();
+ TreeItem *from = get_selected();
- if (!root)
+ if (!from)
from = root;
if (!from)
return NULL;
- return _search_item_text(from, p_find, r_col, p_selectable);
+ return _search_item_text(from->get_next_visible(true), p_find, r_col, p_selectable);
}
void Tree::_do_incr_search(const String &p_add) {