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-rw-r--r--.gitignore1
-rw-r--r--core/bind/core_bind.cpp6
-rw-r--r--core/bind/core_bind.h2
-rw-r--r--core/os/os.h2
-rw-r--r--doc/classes/@VisualScript.xml2
-rw-r--r--doc/classes/OS.xml7
-rw-r--r--doc/classes/VisualScript.xml48
-rw-r--r--doc/classes/VisualScriptBasicTypeConstant.xml4
-rw-r--r--doc/classes/VisualScriptBuiltinFunc.xml62
-rw-r--r--doc/classes/VisualScriptClassConstant.xml4
-rw-r--r--doc/classes/VisualScriptComment.xml6
-rw-r--r--doc/classes/VisualScriptCondition.xml2
-rw-r--r--doc/classes/VisualScriptConstant.xml4
-rw-r--r--doc/classes/VisualScriptConstructor.xml20
-rw-r--r--doc/classes/VisualScriptCustomNode.xml32
-rw-r--r--doc/classes/VisualScriptDeconstruct.xml3
-rw-r--r--doc/classes/VisualScriptEmitSignal.xml3
-rw-r--r--doc/classes/VisualScriptEngineSingleton.xml3
-rw-r--r--doc/classes/VisualScriptNode.xml13
-rw-r--r--drivers/gles3/shaders/scene.glsl149
-rw-r--r--modules/gdnative/SCsub72
-rw-r--r--modules/gdnative/gdnative.cpp11
-rw-r--r--modules/gdnative/gdnative.h2
-rw-r--r--modules/gdnative/gdnative_api.json4512
-rw-r--r--modules/gdnative/include/gdnative_api_struct.h723
-rw-r--r--modules/visual_script/visual_script.cpp1
-rw-r--r--modules/visual_script/visual_script_nodes.cpp6
-rw-r--r--platform/javascript/javascript_main.cpp16
-rw-r--r--platform/javascript/os_javascript.cpp21
-rw-r--r--platform/javascript/os_javascript.h5
30 files changed, 4917 insertions, 825 deletions
diff --git a/.gitignore b/.gitignore
index d27b8b2b4b..b347b348a5 100644
--- a/.gitignore
+++ b/.gitignore
@@ -53,6 +53,7 @@ gmon.out
# Misc
.DS_Store
+logs/
# for projects that use SCons for building: http://http://www.scons.org/
.sconf_temp
diff --git a/core/bind/core_bind.cpp b/core/bind/core_bind.cpp
index f47d540351..7de1c7e6b9 100644
--- a/core/bind/core_bind.cpp
+++ b/core/bind/core_bind.cpp
@@ -755,6 +755,11 @@ bool _OS::can_draw() const {
return OS::get_singleton()->can_draw();
}
+bool _OS::is_userfs_persistent() const {
+
+ return OS::get_singleton()->is_userfs_persistent();
+}
+
int _OS::get_processor_count() const {
return OS::get_singleton()->get_processor_count();
@@ -1051,6 +1056,7 @@ void _OS::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_model_name"), &_OS::get_model_name);
ClassDB::bind_method(D_METHOD("can_draw"), &_OS::can_draw);
+ ClassDB::bind_method(D_METHOD("is_userfs_persistent"), &_OS::is_userfs_persistent);
ClassDB::bind_method(D_METHOD("is_stdout_verbose"), &_OS::is_stdout_verbose);
ClassDB::bind_method(D_METHOD("can_use_threads"), &_OS::can_use_threads);
diff --git a/core/bind/core_bind.h b/core/bind/core_bind.h
index f12ab9f000..6f3606dcc3 100644
--- a/core/bind/core_bind.h
+++ b/core/bind/core_bind.h
@@ -266,6 +266,8 @@ public:
bool can_draw() const;
+ bool is_userfs_persistent() const;
+
bool is_stdout_verbose() const;
int get_processor_count() const;
diff --git a/core/os/os.h b/core/os/os.h
index c9d25792b9..5de07be005 100644
--- a/core/os/os.h
+++ b/core/os/os.h
@@ -283,6 +283,8 @@ public:
virtual bool can_draw() const = 0;
+ virtual bool is_userfs_persistent() const { return true; }
+
bool is_stdout_verbose() const;
virtual void disable_crash_handler() {}
diff --git a/doc/classes/@VisualScript.xml b/doc/classes/@VisualScript.xml
index 2392e3ecca..fe40bc45e9 100644
--- a/doc/classes/@VisualScript.xml
+++ b/doc/classes/@VisualScript.xml
@@ -1,8 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="@VisualScript" category="Core" version="3.0.alpha.custom_build">
<brief_description>
+ Built-in visual script functions.
</brief_description>
<description>
+ A list of built-in visual script functions, see [VisualScriptBuiltinFunc] and [VisualScript].
</description>
<tutorials>
</tutorials>
diff --git a/doc/classes/OS.xml b/doc/classes/OS.xml
index d584e3ea27..d411d07979 100644
--- a/doc/classes/OS.xml
+++ b/doc/classes/OS.xml
@@ -477,6 +477,13 @@
Return true if the engine was executed with -v (verbose stdout).
</description>
</method>
+ <method name="is_userfs_persistent" qualifiers="const">
+ <return type="bool">
+ </return>
+ <description>
+ If [code]true[/code], the [code]user://[/code] file system is persistent, so that its state is the same after a player quits and starts the game again. Relevant to the HTML5 platform, where this persistence may be unavailable.
+ </description>
+ </method>
<method name="is_vsync_enabled" qualifiers="const">
<return type="bool">
</return>
diff --git a/doc/classes/VisualScript.xml b/doc/classes/VisualScript.xml
index 6473b074d3..e44547cd8f 100644
--- a/doc/classes/VisualScript.xml
+++ b/doc/classes/VisualScript.xml
@@ -1,8 +1,12 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualScript" inherits="Script" category="Core" version="3.0.alpha.custom_build">
<brief_description>
+ A script implemented in the Visual Script programming environment.
</brief_description>
<description>
+ A script implemented in the Visual Script programming environment. The script exends the functionality of all objects that instance it.
+ [method Object.set_script] extends an existing object, if that object's class matches one of the script's base classes.
+ You are most likely to use this class via the Visual Script editor or when writing plugins for it.
</description>
<tutorials>
</tutorials>
@@ -15,6 +19,7 @@
<argument index="0" name="name" type="String">
</argument>
<description>
+ Add a custom signal with the specified name to the VisualScript.
</description>
</method>
<method name="add_function">
@@ -23,6 +28,7 @@
<argument index="0" name="name" type="String">
</argument>
<description>
+ Add a function with the specified name to the VisualScript.
</description>
</method>
<method name="add_node">
@@ -37,6 +43,7 @@
<argument index="3" name="position" type="Vector2" default="Vector2( 0, 0 )">
</argument>
<description>
+ Add a node to a function of the VisualScript.
</description>
</method>
<method name="add_variable">
@@ -49,6 +56,7 @@
<argument index="2" name="export" type="bool" default="false">
</argument>
<description>
+ Add a variable to the VisualScript, optionally giving it a default value or marking it as exported.
</description>
</method>
<method name="custom_signal_add_argument">
@@ -63,6 +71,7 @@
<argument index="3" name="index" type="int" default="-1">
</argument>
<description>
+ Add an argument to a custom signal added with [method add_custom_signal].
</description>
</method>
<method name="custom_signal_get_argument_count" qualifiers="const">
@@ -71,6 +80,7 @@
<argument index="0" name="name" type="String">
</argument>
<description>
+ Get the count of a custom signal's arguments.
</description>
</method>
<method name="custom_signal_get_argument_name" qualifiers="const">
@@ -81,6 +91,7 @@
<argument index="1" name="argidx" type="int">
</argument>
<description>
+ Get the name of a custom signal's argument.
</description>
</method>
<method name="custom_signal_get_argument_type" qualifiers="const">
@@ -91,6 +102,7 @@
<argument index="1" name="argidx" type="int">
</argument>
<description>
+ Get the type of a custom signal's argument.
</description>
</method>
<method name="custom_signal_remove_argument">
@@ -101,6 +113,7 @@
<argument index="1" name="argidx" type="int">
</argument>
<description>
+ Remove a specific custom signal's argument.
</description>
</method>
<method name="custom_signal_set_argument_name">
@@ -113,6 +126,7 @@
<argument index="2" name="argname" type="String">
</argument>
<description>
+ Rename a custom signal's argument.
</description>
</method>
<method name="custom_signal_set_argument_type">
@@ -125,6 +139,7 @@
<argument index="2" name="type" type="int" enum="Variant.Type">
</argument>
<description>
+ Change the type of a custom signal's argument.
</description>
</method>
<method name="custom_signal_swap_argument">
@@ -137,6 +152,7 @@
<argument index="2" name="withidx" type="int">
</argument>
<description>
+ Swap two of the arguments of a custom signal.
</description>
</method>
<method name="data_connect">
@@ -153,6 +169,7 @@
<argument index="4" name="to_port" type="int">
</argument>
<description>
+ Connect two data ports. The value of [code]from_node[/code]'s [code]from_port[/code] would be fed into [code]to_node[/code]'s [code]to_port[/code].
</description>
</method>
<method name="data_disconnect">
@@ -169,6 +186,7 @@
<argument index="4" name="to_port" type="int">
</argument>
<description>
+ Disconnect two data ports previously connected with [method data_connect].
</description>
</method>
<method name="get_function_node_id" qualifiers="const">
@@ -177,6 +195,7 @@
<argument index="0" name="name" type="String">
</argument>
<description>
+ Returns the id of a function's entry point node.
</description>
</method>
<method name="get_function_scroll" qualifiers="const">
@@ -185,6 +204,7 @@
<argument index="0" name="name" type="String">
</argument>
<description>
+ Returns the position of the center of the screen for a given function.
</description>
</method>
<method name="get_node" qualifiers="const">
@@ -195,6 +215,7 @@
<argument index="1" name="id" type="int">
</argument>
<description>
+ Returns a node given its id and its function.
</description>
</method>
<method name="get_node_position" qualifiers="const">
@@ -205,6 +226,7 @@
<argument index="1" name="id" type="int">
</argument>
<description>
+ Returns a node's position in pixels.
</description>
</method>
<method name="get_variable_default_value" qualifiers="const">
@@ -213,6 +235,7 @@
<argument index="0" name="name" type="String">
</argument>
<description>
+ Returns the default (initial) value of a variable.
</description>
</method>
<method name="get_variable_export" qualifiers="const">
@@ -221,6 +244,7 @@
<argument index="0" name="name" type="String">
</argument>
<description>
+ Returns whether a variable is exported.
</description>
</method>
<method name="get_variable_info" qualifiers="const">
@@ -229,6 +253,7 @@
<argument index="0" name="name" type="String">
</argument>
<description>
+ Returns the info for a given variable as a dictionary. The information includes its name, type, hint and usage.
</description>
</method>
<method name="has_custom_signal" qualifiers="const">
@@ -237,6 +262,7 @@
<argument index="0" name="name" type="String">
</argument>
<description>
+ Returns whether a signal exists with the specified name.
</description>
</method>
<method name="has_data_connection" qualifiers="const">
@@ -253,6 +279,7 @@
<argument index="4" name="to_port" type="int">
</argument>
<description>
+ Returns whether the specified data ports are connected.
</description>
</method>
<method name="has_function" qualifiers="const">
@@ -261,6 +288,7 @@
<argument index="0" name="name" type="String">
</argument>
<description>
+ Returns whether a function exists with the specified name.
</description>
</method>
<method name="has_node" qualifiers="const">
@@ -271,6 +299,7 @@
<argument index="1" name="id" type="int">
</argument>
<description>
+ Returns whether a node exists with the given id.
</description>
</method>
<method name="has_sequence_connection" qualifiers="const">
@@ -285,6 +314,7 @@
<argument index="3" name="to_node" type="int">
</argument>
<description>
+ Returns whether the specified sequence ports are connected.
</description>
</method>
<method name="has_variable" qualifiers="const">
@@ -293,6 +323,7 @@
<argument index="0" name="name" type="String">
</argument>
<description>
+ Returns whether a variable exists with the specified name.
</description>
</method>
<method name="remove_custom_signal">
@@ -301,6 +332,7 @@
<argument index="0" name="name" type="String">
</argument>
<description>
+ Remove a custom signal with the given name.
</description>
</method>
<method name="remove_function">
@@ -309,6 +341,7 @@
<argument index="0" name="name" type="String">
</argument>
<description>
+ Remove a specific function and its nodes from the script.
</description>
</method>
<method name="remove_node">
@@ -319,6 +352,7 @@
<argument index="1" name="id" type="int">
</argument>
<description>
+ Remove a specific node.
</description>
</method>
<method name="remove_variable">
@@ -327,6 +361,7 @@
<argument index="0" name="name" type="String">
</argument>
<description>
+ Remove a variable with the given name.
</description>
</method>
<method name="rename_custom_signal">
@@ -337,6 +372,7 @@
<argument index="1" name="new_name" type="String">
</argument>
<description>
+ Change the name of a custom signal.
</description>
</method>
<method name="rename_function">
@@ -347,6 +383,7 @@
<argument index="1" name="new_name" type="String">
</argument>
<description>
+ Change the name of a function.
</description>
</method>
<method name="rename_variable">
@@ -357,6 +394,7 @@
<argument index="1" name="new_name" type="String">
</argument>
<description>
+ Change the name of a variable.
</description>
</method>
<method name="sequence_connect">
@@ -371,6 +409,8 @@
<argument index="3" name="to_node" type="int">
</argument>
<description>
+ Connect two sequence ports. The execution will flow from of [code]from_node[/code]'s [code]from_output[/code] into [code]to_node[/code].
+ Unlike [method data_connect], there isn't a [code]to_port[/code], since the target node can have only one sequence port.
</description>
</method>
<method name="sequence_disconnect">
@@ -385,6 +425,7 @@
<argument index="3" name="to_node" type="int">
</argument>
<description>
+ Disconnect two sequence ports previously connected with [method sequence_connect].
</description>
</method>
<method name="set_function_scroll">
@@ -395,6 +436,7 @@
<argument index="1" name="ofs" type="Vector2">
</argument>
<description>
+ Position the center of the screen for a function.
</description>
</method>
<method name="set_instance_base_type">
@@ -403,6 +445,7 @@
<argument index="0" name="type" type="String">
</argument>
<description>
+ Set the base type of the script.
</description>
</method>
<method name="set_node_position">
@@ -415,6 +458,7 @@
<argument index="2" name="position" type="Vector2">
</argument>
<description>
+ Position a node on the screen.
</description>
</method>
<method name="set_variable_default_value">
@@ -425,6 +469,7 @@
<argument index="1" name="value" type="Variant">
</argument>
<description>
+ Change the default (initial) value of a variable.
</description>
</method>
<method name="set_variable_export">
@@ -435,6 +480,7 @@
<argument index="1" name="enable" type="bool">
</argument>
<description>
+ Change whether a variable is exported.
</description>
</method>
<method name="set_variable_info">
@@ -445,6 +491,7 @@
<argument index="1" name="value" type="Dictionary">
</argument>
<description>
+ Set a variable's info, using the same format as [method get_variable_info].
</description>
</method>
</methods>
@@ -459,6 +506,7 @@
<argument index="1" name="id" type="int">
</argument>
<description>
+ Emitted when the ports of a node are changed.
</description>
</signal>
</signals>
diff --git a/doc/classes/VisualScriptBasicTypeConstant.xml b/doc/classes/VisualScriptBasicTypeConstant.xml
index 5b066f9925..cc09815481 100644
--- a/doc/classes/VisualScriptBasicTypeConstant.xml
+++ b/doc/classes/VisualScriptBasicTypeConstant.xml
@@ -1,8 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualScriptBasicTypeConstant" inherits="VisualScriptNode" category="Core" version="3.0.alpha.custom_build">
<brief_description>
+ A Visual Script node representing a constant from the base types.
</brief_description>
<description>
+ A Visual Script node representing a constant from base types, such as [Vector3.AXIS_X].
</description>
<tutorials>
</tutorials>
@@ -40,8 +42,10 @@
</methods>
<members>
<member name="basic_type" type="int" setter="set_basic_type" getter="get_basic_type" enum="Variant.Type">
+ The type to get the constant from.
</member>
<member name="constant" type="String" setter="set_basic_type_constant" getter="get_basic_type_constant">
+ The name of the constant to return.
</member>
</members>
<constants>
diff --git a/doc/classes/VisualScriptBuiltinFunc.xml b/doc/classes/VisualScriptBuiltinFunc.xml
index a88633749e..f48f5a5308 100644
--- a/doc/classes/VisualScriptBuiltinFunc.xml
+++ b/doc/classes/VisualScriptBuiltinFunc.xml
@@ -1,8 +1,11 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualScriptBuiltinFunc" inherits="VisualScriptNode" category="Core" version="3.0.alpha.custom_build">
<brief_description>
+ A Visual Script node used to call built-in functions.
</brief_description>
<description>
+ A built-in function used inside a [VisualScript]. It is usually a math function or an utility function.
+ See also [@GDScript], for the same functions in the GDScript language.
</description>
<tutorials>
</tutorials>
@@ -26,124 +29,183 @@
</methods>
<members>
<member name="function" type="int" setter="set_func" getter="get_func" enum="VisualScriptBuiltinFunc.BuiltinFunc">
+ The function to be executed.
</member>
</members>
<constants>
<constant name="MATH_SIN" value="0">
+ Return the sine of the input.
</constant>
<constant name="MATH_COS" value="1">
+ Return the cosine of the input.
</constant>
<constant name="MATH_TAN" value="2">
+ Return the tangent of the input.
</constant>
<constant name="MATH_SINH" value="3">
+ Return the hyperbolic sine of the input.
</constant>
<constant name="MATH_COSH" value="4">
+ Return the hyperbolic cosine of the input.
</constant>
<constant name="MATH_TANH" value="5">
+ Return the hyperbolic tangent of the input.
</constant>
<constant name="MATH_ASIN" value="6">
+ Return the arc sine of the input.
</constant>
<constant name="MATH_ACOS" value="7">
+ Return the arc cosine of the input.
</constant>
<constant name="MATH_ATAN" value="8">
+ Return the arc tangent of the input.
</constant>
<constant name="MATH_ATAN2" value="9">
+ Return the arc tangent of the input, using the signs of both parameters to determine the exact angle.
</constant>
<constant name="MATH_SQRT" value="10">
+ Return the square root of the input.
</constant>
<constant name="MATH_FMOD" value="11">
+ Return the remainder of one input divided by the other, using floating-point numbers.
</constant>
<constant name="MATH_FPOSMOD" value="12">
+ Return the positive remainder of one input divided by the other, using floating-point numbers.
</constant>
<constant name="MATH_FLOOR" value="13">
+ Return the input rounded down.
</constant>
<constant name="MATH_CEIL" value="14">
+ Return the input rounded up.
</constant>
<constant name="MATH_ROUND" value="15">
+ Return the input rounded to the nearest integer.
</constant>
<constant name="MATH_ABS" value="16">
+ Return the absolute value of the input.
</constant>
<constant name="MATH_SIGN" value="17">
+ Return the sign of the input, turning it into 1, -1, or 0. Useful to determine if the input is positive or negative.
</constant>
<constant name="MATH_POW" value="18">
+ Return the input raised to a given power.
</constant>
<constant name="MATH_LOG" value="19">
+ Return the natural logarithm of the input. Note that this is not the typical base-10 logarithm function calculators use.
</constant>
<constant name="MATH_EXP" value="20">
+ Return [b]e[/b] raised to the power of the input. [b]e[/b] sometimes called "Euler's number" is a mathematical constant whose value is approximately 2.71828.
</constant>
<constant name="MATH_ISNAN" value="21">
+ Return whether the input is NaN (Not a Number) or not. NaN is usually produced by dividing 0 by 0, though other ways exist.
</constant>
<constant name="MATH_ISINF" value="22">
+ Return whether the input is an infinite floating-point number or not. Infinity is usually produced by dividing a number by 0, though other ways exist.
</constant>
<constant name="MATH_EASE" value="23">
+ Easing function, based on exponent. 0 is constant, 1 is linear, 0 to 1 is ease-in, 1+ is ease out. Negative values are in-out/out in.
</constant>
<constant name="MATH_DECIMALS" value="24">
+ Return the number of digit places after the decimal that the first non-zero digit occurs.
</constant>
<constant name="MATH_STEPIFY" value="25">
+ Return the input snapped to a given step.
</constant>
<constant name="MATH_LERP" value="26">
+ Return a number linearly interpolated between the first two inputs, based on the third input. Uses the formula [code]a + (a - b) * t[/code].
</constant>
<constant name="MATH_DECTIME" value="27">
+ Return the result of 'value' decreased by 'step' * 'amount'.
</constant>
<constant name="MATH_RANDOMIZE" value="28">
+ Randomize the seed (or the internal state) of the random number generator. Current implementation reseeds using a number based on time.
</constant>
<constant name="MATH_RAND" value="29">
+ Return a random 32 bits integer value. To obtain a random value between 0 to N (where N is smaller than 2^32 - 1), you can use it with the remainder function.
</constant>
<constant name="MATH_RANDF" value="30">
+ Return a random floating-point value between 0 and 1. To obtain a random value between 0 to N, you can use it with multiplication.
</constant>
<constant name="MATH_RANDOM" value="31">
+ Return a random floating-point value between the two inputs.
</constant>
<constant name="MATH_SEED" value="32">
+ Set the seed for the random number generator.
</constant>
<constant name="MATH_RANDSEED" value="33">
+ Return a random value from the given seed, along with the new seed.
</constant>
<constant name="MATH_DEG2RAD" value="34">
+ Convert the input from degrees to radians.
</constant>
<constant name="MATH_RAD2DEG" value="35">
+ Convert the input from radians to degrees.
</constant>
<constant name="MATH_LINEAR2DB" value="36">
+ Convert the input from linear volume to decibel volume.
</constant>
<constant name="MATH_DB2LINEAR" value="37">
+ Convert the input from decibel volume to linear volume.
</constant>
<constant name="LOGIC_MAX" value="38">
+ Return the greater of the two numbers, also known as their maximum.
</constant>
<constant name="LOGIC_MIN" value="39">
+ Return the lesser of the two numbers, also known as their minimum.
</constant>
<constant name="LOGIC_CLAMP" value="40">
+ Return the input clamped inside the given range, ensuring the result is never outside it. Equivalent to `min(max(input, range_low), range_high)`
</constant>
<constant name="LOGIC_NEAREST_PO2" value="41">
+ Return the nearest power of 2 to the input.
</constant>
<constant name="OBJ_WEAKREF" value="42">
+ Create a [WeakRef] from the input.
</constant>
<constant name="FUNC_FUNCREF" value="43">
+ Create a [FuncRef] from the input.
</constant>
<constant name="TYPE_CONVERT" value="44">
+ Convert between types.
</constant>
<constant name="TYPE_OF" value="45">
+ Return the type of the input as an integer. Check [enum Variant.Type] for the integers that might be returned.
</constant>
<constant name="TYPE_EXISTS" value="46">
+ Checks if a type is registered in the [ClassDB].
</constant>
<constant name="TEXT_CHAR" value="47">
+ Return a character with the given ascii value.
</constant>
<constant name="TEXT_STR" value="48">
+ Convert the input to a string.
</constant>
<constant name="TEXT_PRINT" value="49">
+ Print the given string to the output window.
</constant>
<constant name="TEXT_PRINTERR" value="50">
+ Print the given string to the standard error output.
</constant>
<constant name="TEXT_PRINTRAW" value="51">
+ Print the given string to the standard output, without adding a newline.
</constant>
<constant name="VAR_TO_STR" value="52">
+ Serialize a [Variant] to a string.
</constant>
<constant name="STR_TO_VAR" value="53">
+ Deserialize a [Variant] from a string serialized using [VAR_TO_STR].
</constant>
<constant name="VAR_TO_BYTES" value="54">
+ Serialize a [Variant] to a [PoolByteArray].
</constant>
<constant name="BYTES_TO_VAR" value="55">
+ Deserialize a [Variant] from a [PoolByteArray] serialized using [VAR_TO_BYTES].
</constant>
<constant name="COLORN" value="56">
+ Return the [Color] with the given name and alpha ranging from 0 to 1. Note: names are defined in color_names.inc.
</constant>
<constant name="FUNC_MAX" value="57">
+ The maximum value the [member function] property can have.
</constant>
</constants>
</class>
diff --git a/doc/classes/VisualScriptClassConstant.xml b/doc/classes/VisualScriptClassConstant.xml
index 5e43b4972c..70e7de5dd9 100644
--- a/doc/classes/VisualScriptClassConstant.xml
+++ b/doc/classes/VisualScriptClassConstant.xml
@@ -1,8 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualScriptClassConstant" inherits="VisualScriptNode" category="Core" version="3.0.alpha.custom_build">
<brief_description>
+ A Visual Script node representing a constant from a class.
</brief_description>
<description>
+ A Visual Script node representing a constant from the classes, such as [@GlobalScope.TYPE_INT].
</description>
<tutorials>
</tutorials>
@@ -40,8 +42,10 @@
</methods>
<members>
<member name="base_type" type="String" setter="set_base_type" getter="get_base_type">
+ The type to get the constant from.
</member>
<member name="constant" type="String" setter="set_class_constant" getter="get_class_constant">
+ The name of the constant to return.
</member>
</members>
<constants>
diff --git a/doc/classes/VisualScriptComment.xml b/doc/classes/VisualScriptComment.xml
index be4eefd775..da65998e78 100644
--- a/doc/classes/VisualScriptComment.xml
+++ b/doc/classes/VisualScriptComment.xml
@@ -1,8 +1,11 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualScriptComment" inherits="VisualScriptNode" category="Core" version="3.0.alpha.custom_build">
<brief_description>
+ A Visual Script node used to store information for the developer.
</brief_description>
<description>
+ A Visual Script node used to display text, so that code is more readable and better documented.
+ Comment nodes can be resized so they encompass a group of nodes.
</description>
<tutorials>
</tutorials>
@@ -54,10 +57,13 @@
</methods>
<members>
<member name="description" type="String" setter="set_description" getter="get_description">
+ The text inside the comment node.
</member>
<member name="size" type="Vector2" setter="set_size" getter="get_size">
+ The size (in pixels) of the comment node.
</member>
<member name="title" type="String" setter="set_title" getter="get_title">
+ The title of the comment node.
</member>
</members>
<constants>
diff --git a/doc/classes/VisualScriptCondition.xml b/doc/classes/VisualScriptCondition.xml
index 73f1b69c02..de814a6b17 100644
--- a/doc/classes/VisualScriptCondition.xml
+++ b/doc/classes/VisualScriptCondition.xml
@@ -1,8 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualScriptCondition" inherits="VisualScriptNode" category="Core" version="3.0.alpha.custom_build">
<brief_description>
+ A Visual Script node which branches the flow.
</brief_description>
<description>
+ A Visual Script node which switches the flow based on a boolean. It acts similar to if/else in typical programming languages.
</description>
<tutorials>
</tutorials>
diff --git a/doc/classes/VisualScriptConstant.xml b/doc/classes/VisualScriptConstant.xml
index b0af3bda98..508087a928 100644
--- a/doc/classes/VisualScriptConstant.xml
+++ b/doc/classes/VisualScriptConstant.xml
@@ -1,8 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualScriptConstant" inherits="VisualScriptNode" category="Core" version="3.0.alpha.custom_build">
<brief_description>
+ A Visual Script node which returns a constant value.
</brief_description>
<description>
+ A Visual Script node which returns the specified constant value.
</description>
<tutorials>
</tutorials>
@@ -40,8 +42,10 @@
</methods>
<members>
<member name="type" type="int" setter="set_constant_type" getter="get_constant_type" enum="Variant.Type">
+ The constant's type.
</member>
<member name="value" type="Variant" setter="set_constant_value" getter="get_constant_value">
+ The constant's value.
</member>
</members>
<constants>
diff --git a/doc/classes/VisualScriptConstructor.xml b/doc/classes/VisualScriptConstructor.xml
index e8afd36b9c..3b1fc5e385 100644
--- a/doc/classes/VisualScriptConstructor.xml
+++ b/doc/classes/VisualScriptConstructor.xml
@@ -1,8 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualScriptConstructor" inherits="VisualScriptNode" category="Core" version="3.0.alpha.custom_build">
<brief_description>
+ A Visual Script node which calls a base type constructor.
</brief_description>
<description>
+ A Visual Script node which calls a base type constructor. It can be used for type conversion as well.
</description>
<tutorials>
</tutorials>
@@ -40,8 +42,26 @@
</methods>
<members>
<member name="constructor" type="Dictionary" setter="set_constructor" getter="get_constructor">
+ The constructor function's method info. Has roughly the following structure:
+ [codeblock]
+ {
+ name = "string",
+ args = [{
+ name = "string"
+ class_name = "string"
+ type = TYPE_*
+ hint = PROPERTY_HINT_*
+ hint_string = "string"
+ }]
+ default_args = [] # Array of variants
+ flags = METHOD_FLAG_*
+ id = 0
+ return = {type = TYPE_*}
+ }
+ [/codeblock]
</member>
<member name="type" type="int" setter="set_constructor_type" getter="get_constructor_type" enum="Variant.Type">
+ The type to be constructed.
</member>
</members>
<constants>
diff --git a/doc/classes/VisualScriptCustomNode.xml b/doc/classes/VisualScriptCustomNode.xml
index ec442e993c..e321c8854a 100644
--- a/doc/classes/VisualScriptCustomNode.xml
+++ b/doc/classes/VisualScriptCustomNode.xml
@@ -1,8 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualScriptCustomNode" inherits="VisualScriptNode" category="Core" version="3.0.alpha.custom_build">
<brief_description>
+ A scripted Visual Script node.
</brief_description>
<description>
+ A custom Visual Script node which can be scripted in powerful ways.
</description>
<tutorials>
</tutorials>
@@ -13,18 +15,21 @@
<return type="String">
</return>
<description>
+ Return the node's title.
</description>
</method>
<method name="_get_category" qualifiers="virtual">
<return type="String">
</return>
<description>
+ Return the node's category.
</description>
</method>
<method name="_get_input_value_port_count" qualifiers="virtual">
<return type="int">
</return>
<description>
+ Return the count of input value ports.
</description>
</method>
<method name="_get_input_value_port_name" qualifiers="virtual">
@@ -33,6 +38,7 @@
<argument index="0" name="idx" type="int">
</argument>
<description>
+ Return the specified input port's name.
</description>
</method>
<method name="_get_input_value_port_type" qualifiers="virtual">
@@ -41,12 +47,14 @@
<argument index="0" name="idx" type="int">
</argument>
<description>
+ Return the specified input port's type. See the TYPE_* enum in [@GlobalScope].
</description>
</method>
<method name="_get_output_sequence_port_count" qualifiers="virtual">
<return type="int">
</return>
<description>
+ Return the amount of output [b]sequence[/b] ports.
</description>
</method>
<method name="_get_output_sequence_port_text" qualifiers="virtual">
@@ -55,12 +63,14 @@
<argument index="0" name="idx" type="int">
</argument>
<description>
+ Return the specified [b]sequence[/b] output's name.
</description>
</method>
<method name="_get_output_value_port_count" qualifiers="virtual">
<return type="int">
</return>
<description>
+ Return the amount of output value ports.
</description>
</method>
<method name="_get_output_value_port_name" qualifiers="virtual">
@@ -69,6 +79,7 @@
<argument index="0" name="idx" type="int">
</argument>
<description>
+ Return the specified output's name.
</description>
</method>
<method name="_get_output_value_port_type" qualifiers="virtual">
@@ -77,24 +88,28 @@
<argument index="0" name="idx" type="int">
</argument>
<description>
+ Return the specified output's type. See the TYPE_* enum in [@GlobalScope].
</description>
</method>
<method name="_get_text" qualifiers="virtual">
<return type="String">
</return>
<description>
+ Return the custom node's text, which is shown right next to the input [b]sequence[/b] port (if there is none, on the place that is usually taken by it).
</description>
</method>
<method name="_get_working_memory_size" qualifiers="virtual">
<return type="int">
</return>
<description>
+ Return the size of the custom node's working memory. See [method _step] for more details.
</description>
</method>
<method name="_has_input_sequence_port" qualifiers="virtual">
<return type="bool">
</return>
<description>
+ Return whether the custom node has an input [b]sequence[/b] port.
</description>
</method>
<method name="_step" qualifiers="virtual">
@@ -109,25 +124,42 @@
<argument index="3" name="working_mem" type="Array">
</argument>
<description>
+ Execute the custom node's logic, returning the index of the output sequence port to use or a [String] when there is an error.
+
+ The [code]inputs[/code] array contains the values of the input ports.
+ [code]outputs[/code] is an array whose indices should be set to the respective outputs.
+ The [code]start_mode[/code] is usually [code]START_MODE_BEGIN_SEQUENCE[/code], unless you have used the STEP_* constants.
+ [code]working_mem[/code] is an array which can be used to persist information between runs of the custom node.
+
+ When returning, you can mask the returned value with one of the STEP_* constants.
</description>
</method>
</methods>
<constants>
<constant name="START_MODE_BEGIN_SEQUENCE" value="0">
+ The start mode used the first time when [method _step] is called.
</constant>
<constant name="START_MODE_CONTINUE_SEQUENCE" value="1">
+ The start mode used when [method _step] is called after coming back from a STEP_PUSH_STACK_BIT.
</constant>
<constant name="START_MODE_RESUME_YIELD" value="2">
+ The start mode used when [method _step] is called after resuming from STEP_YIELD_BIT.
</constant>
<constant name="STEP_PUSH_STACK_BIT" value="16777216" enum="">
+ Hint used by [method _step] to tell that control should return to it when there is no other node left to execute.
+ This is used by [VisualScriptCondition] to redirect the sequence to the "Done" port after the true/false branch has finished execution.
</constant>
<constant name="STEP_GO_BACK_BIT" value="33554432" enum="">
+ Hint used by [method _step] to tell that control should return back, either hitting a previous STEP_PUSH_STACK_BIT or exiting the function.
</constant>
<constant name="STEP_NO_ADVANCE_BIT" value="67108864" enum="">
</constant>
<constant name="STEP_EXIT_FUNCTION_BIT" value="134217728" enum="">
+ Hint used by [method _step] to tell that control should stop and exit the function.
</constant>
<constant name="STEP_YIELD_BIT" value="268435456" enum="">
+ Hint used by [method _step] to tell that the function should be yielded.
+ Using this requires you to have at least one working memory slot, which is used for the [VisualScriptFunctionState].
</constant>
</constants>
</class>
diff --git a/doc/classes/VisualScriptDeconstruct.xml b/doc/classes/VisualScriptDeconstruct.xml
index 5bb12539af..cd7d79ae56 100644
--- a/doc/classes/VisualScriptDeconstruct.xml
+++ b/doc/classes/VisualScriptDeconstruct.xml
@@ -1,8 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualScriptDeconstruct" inherits="VisualScriptNode" category="Core" version="3.0.alpha.custom_build">
<brief_description>
+ A Visual Script node which deconstructs a base type instance into its parts.
</brief_description>
<description>
+ A Visual Script node which deconstructs a base type instance into its parts.
</description>
<tutorials>
</tutorials>
@@ -28,6 +30,7 @@
<member name="elem_cache" type="Array" setter="_set_elem_cache" getter="_get_elem_cache">
</member>
<member name="type" type="int" setter="set_deconstruct_type" getter="get_deconstruct_type" enum="Variant.Type">
+ The type to deconstruct.
</member>
</members>
<constants>
diff --git a/doc/classes/VisualScriptEmitSignal.xml b/doc/classes/VisualScriptEmitSignal.xml
index 21af3c6ea0..844b5a40ec 100644
--- a/doc/classes/VisualScriptEmitSignal.xml
+++ b/doc/classes/VisualScriptEmitSignal.xml
@@ -1,8 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualScriptEmitSignal" inherits="VisualScriptNode" category="Core" version="3.0.alpha.custom_build">
<brief_description>
+ A Visual Script node which emits a specified signal.
</brief_description>
<description>
+ A Visual Script node which emits a specified signal when it is executed.
</description>
<tutorials>
</tutorials>
@@ -26,6 +28,7 @@
</methods>
<members>
<member name="signal" type="String" setter="set_signal" getter="get_signal">
+ The signal to emit.
</member>
</members>
<constants>
diff --git a/doc/classes/VisualScriptEngineSingleton.xml b/doc/classes/VisualScriptEngineSingleton.xml
index c00fd2a0a4..6606f10f11 100644
--- a/doc/classes/VisualScriptEngineSingleton.xml
+++ b/doc/classes/VisualScriptEngineSingleton.xml
@@ -1,8 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualScriptEngineSingleton" inherits="VisualScriptNode" category="Core" version="3.0.alpha.custom_build">
<brief_description>
+ A Visual Script node returning a singleton from [@GlobalScope]
</brief_description>
<description>
+ A Visual Script node returning a singleton from [@GlobalScope]
</description>
<tutorials>
</tutorials>
@@ -26,6 +28,7 @@
</methods>
<members>
<member name="constant" type="String" setter="set_singleton" getter="get_singleton">
+ The singleton's name.
</member>
</members>
<constants>
diff --git a/doc/classes/VisualScriptNode.xml b/doc/classes/VisualScriptNode.xml
index dbb75e69fa..74ec9bdc2e 100644
--- a/doc/classes/VisualScriptNode.xml
+++ b/doc/classes/VisualScriptNode.xml
@@ -1,8 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualScriptNode" inherits="Resource" category="Core" version="3.0.alpha.custom_build">
<brief_description>
+ A node which is part of a [VisualScript].
</brief_description>
<description>
+ A node which is part of a [VisualScript]. Not to be confused with [Node], which is a part of a [SceneTree].
</description>
<tutorials>
</tutorials>
@@ -15,12 +17,21 @@
<argument index="0" name="port_idx" type="int">
</argument>
<description>
+ Returns the default value of a given port. The default value is used when nothing is connected to the port.
</description>
</method>
<method name="get_visual_script" qualifiers="const">
<return type="VisualScript">
</return>
<description>
+ Returns the [VisualScript] instance the node is bound to.
+ </description>
+ </method>
+ <method name="ports_changed_notify">
+ <return type="void">
+ </return>
+ <description>
+ Notify that the node's ports have changed. Usually used in conjunction with [VisualScriptCustomNode] .
</description>
</method>
<method name="set_default_input_value">
@@ -31,6 +42,7 @@
<argument index="1" name="value" type="Variant">
</argument>
<description>
+ Change the default value of a given port.
</description>
</method>
</methods>
@@ -41,6 +53,7 @@
<signals>
<signal name="ports_changed">
<description>
+ Emitted when the available input/output ports are changed.
</description>
</signal>
</signals>
diff --git a/drivers/gles3/shaders/scene.glsl b/drivers/gles3/shaders/scene.glsl
index dee5994124..341a5bf2c7 100644
--- a/drivers/gles3/shaders/scene.glsl
+++ b/drivers/gles3/shaders/scene.glsl
@@ -164,7 +164,7 @@ uniform int spot_light_count;
out vec4 diffuse_light_interp;
out vec4 specular_light_interp;
-void light_compute(vec3 N, vec3 L,vec3 V, vec3 light_color,float roughness,inout vec3 diffuse, inout vec3 specular) {
+void light_compute(vec3 N, vec3 L,vec3 V, vec3 light_color, float roughness, inout vec3 diffuse, inout vec3 specular) {
float dotNL = max(dot(N,L), 0.0 );
diffuse += dotNL * light_color / M_PI;
@@ -888,9 +888,13 @@ float GTR1(float NdotH, float a)
return (a2-1.0) / (M_PI*log(a2)*t);
}
+vec3 metallic_to_specular_color(float metallic, float specular, vec3 albedo) {
+ float dielectric = (0.034 * 2.0) * specular;
+ // energy conservation
+ return mix(vec3(dielectric), albedo, metallic); // TODO: reference?
+}
-
-void light_compute(vec3 N, vec3 L,vec3 V,vec3 B, vec3 T,vec3 light_color,vec3 attenuation,vec3 diffuse_color, vec3 transmission, float specular_blob_intensity, float roughness, float rim,float rim_tint, float clearcoat, float clearcoat_gloss,float anisotropy,inout vec3 diffuse, inout vec3 specular) {
+void light_compute(vec3 N, vec3 L, vec3 V, vec3 B, vec3 T, vec3 light_color, vec3 attenuation, vec3 diffuse_color, vec3 transmission, float specular_blob_intensity, float roughness, float rim, float rim_tint, float clearcoat, float clearcoat_gloss, float anisotropy, inout vec3 diffuse_light, inout vec3 specular_light) {
#if defined(USE_LIGHT_SHADER_CODE)
//light is written by the light shader
@@ -904,41 +908,42 @@ LIGHT_SHADER_CODE
#else
-
- float dotNL = max(dot(N,L), 0.0 );
+ float NdotL = dot(N,L);
+ float cNdotL = max(NdotL, 0.0); // clamped NdotL
+ float NdotV = dot(N, V);
+ float cNdotV = max(NdotV, 0.0);
#if defined(DIFFUSE_OREN_NAYAR)
- vec3 light_amount;
+ vec3 diffuse_brdf_NL;
#else
- float light_amount;
+ float diffuse_brdf_NL; // BRDF times N.L for calculating diffuse radiance
#endif
#if defined(DIFFUSE_LAMBERT_WRAP)
//energy conserving lambert wrap shader
- light_amount = max(0.0,(dot(N,L) + roughness) / ((1.0 + roughness) * (1.0 + roughness)));
+ diffuse_brdf_NL = max(0.0,(NdotL + roughness) / ((1.0 + roughness) * (1.0 + roughness)));
#elif defined(DIFFUSE_OREN_NAYAR)
{
// see http://mimosa-pudica.net/improved-oren-nayar.html
float LdotV = dot(L, V);
- float NdotL = dot(L, N);
- float NdotV = dot(N, V);
+
float s = LdotV - NdotL * NdotV;
float t = mix(1.0, max(NdotL, NdotV), step(0.0, s));
- float sigma2 = roughness * roughness;
+ float sigma2 = roughness * roughness; // TODO: this needs checking
vec3 A = 1.0 + sigma2 * (- 0.5 / (sigma2 + 0.33) + 0.17*diffuse_color / (sigma2 + 0.13) );
float B = 0.45 * sigma2 / (sigma2 + 0.09);
- light_amount = dotNL * (A + vec3(B) * s / t) / M_PI;
+ diffuse_brdf_NL = cNdotL * (A + vec3(B) * s / t) * (1.0 / M_PI);
}
#elif defined(DIFFUSE_TOON)
- light_amount = smoothstep(-roughness,max(roughness,0.01),dot(N,L));
+ diffuse_brdf_NL = smoothstep(-roughness,max(roughness,0.01),NdotL);
#elif defined(DIFFUSE_BURLEY)
@@ -946,40 +951,38 @@ LIGHT_SHADER_CODE
vec3 H = normalize(V + L);
- float NoL = max(0.0,dot(N, L));
- float LoH = max(0.0,dot(L, H));
- float NoV = max(0.0,dot(N, V));
-
- float FD90 = 0.5 + 2.0 * LoH * LoH * roughness;
- float FdV = 1.0 + (FD90 - 1.0) * SchlickFresnel(NoV);
- float FdL = 1.0 + (FD90 - 1.0) * SchlickFresnel(NoL);
- light_amount = ( (1.0 / M_PI) * FdV * FdL ) * NoL;
+ float cLdotH = max(0.0,dot(L, H));
+
+ float FD90 = 0.5 + 2.0 * cLdotH * cLdotH * roughness;
+ float FdV = 1.0 + (FD90 - 1.0) * SchlickFresnel(cNdotV);
+ float FdL = 1.0 + (FD90 - 1.0) * SchlickFresnel(cNdotL);
+ diffuse_brdf_NL = (1.0 / M_PI) * FdV * FdL * cNdotL;
/*
float energyBias = mix(roughness, 0.0, 0.5);
float energyFactor = mix(roughness, 1.0, 1.0 / 1.51);
float fd90 = energyBias + 2.0 * VoH * VoH * roughness;
float f0 = 1.0;
- float lightScatter = f0 + (fd90 - f0) * pow(1.0 - NoL, 5.0);
- float viewScatter = f0 + (fd90 - f0) * pow(1.0 - NoV, 5.0);
+ float lightScatter = f0 + (fd90 - f0) * pow(1.0 - cNdotL, 5.0);
+ float viewScatter = f0 + (fd90 - f0) * pow(1.0 - cNdotV, 5.0);
- light_amount = lightScatter * viewScatter * energyFactor;*/
+ diffuse_brdf_NL = lightScatter * viewScatter * energyFactor;*/
}
#else
//lambert
- light_amount = dotNL / M_PI;
+ diffuse_brdf_NL = cNdotL * (1.0 / M_PI);
#endif
#if defined(TRANSMISSION_USED)
- diffuse += light_color * diffuse_color * mix(vec3(light_amount),vec3(M_PI),transmission) * attenuation;
+ diffuse_light += light_color * diffuse_color * mix(vec3(diffuse_brdf_NL), vec3(M_PI), transmission) * attenuation;
#else
- diffuse += light_color * diffuse_color * light_amount * attenuation;
+ diffuse_light += light_color * diffuse_color * diffuse_brdf_NL * attenuation;
#endif
- float dotNV = max(dot(N,V), 0.0 );
+
#if defined(LIGHT_USE_RIM)
- float rim_light = pow(1.0-dotNV,(1.0-roughness)*16.0);
- diffuse += rim_light * rim * mix(vec3(1.0),diffuse_color,rim_tint) * light_color;
+ float rim_light = pow(1.0-cNdotV, (1.0-roughness)*16.0);
+ diffuse_light += rim_light * rim * mix(vec3(1.0),diffuse_color,rim_tint) * light_color;
#endif
@@ -991,25 +994,25 @@ LIGHT_SHADER_CODE
#if defined(SPECULAR_BLINN)
vec3 H = normalize(V + L);
- float dotNH = max(dot(N,H), 0.0 );
- float intensity = pow( dotNH, (1.0-roughness) * 256.0);
- specular += light_color * intensity * specular_blob_intensity * attenuation;
+ float cNdotH = max(dot(N,H), 0.0 );
+ float intensity = pow( cNdotH, (1.0-roughness) * 256.0);
+ specular_light += light_color * intensity * specular_blob_intensity * attenuation;
#elif defined(SPECULAR_PHONG)
vec3 R = normalize(-reflect(L,N));
- float dotNV = max(0.0,dot(R,V));
- float intensity = pow( dotNV, (1.0-roughness) * 256.0);
- specular += light_color * intensity * specular_blob_intensity * attenuation;
+ float cRdotV = max(0.0,dot(R,V));
+ float intensity = pow( cRdotV, (1.0-roughness) * 256.0);
+ specular_light += light_color * intensity * specular_blob_intensity * attenuation;
#elif defined(SPECULAR_TOON)
vec3 R = normalize(-reflect(L,N));
- float dotNV = dot(R,V);
+ float RdotV = dot(R,V);
float mid = 1.0-roughness;
mid*=mid;
- float intensity = smoothstep(mid-roughness*0.5,mid+roughness*0.5,dotNV) * mid;
- diffuse += light_color * intensity * specular_blob_intensity * attenuation; //write to diffuse, as in toon shading you generally want no reflection
+ float intensity = smoothstep(mid-roughness*0.5, mid+roughness*0.5, RdotV) * mid;
+ diffuse_light += light_color * intensity * specular_blob_intensity * attenuation; // write to diffuse_light, as in toon shading you generally want no reflection
#elif defined(SPECULAR_DISABLED)
//none..
@@ -1020,8 +1023,8 @@ LIGHT_SHADER_CODE
vec3 H = normalize(V + L);
- float dotNH = max(dot(N,H), 0.0 );
- float dotLH = max(dot(L,H), 0.0 );
+ float cNdotH = max(dot(N,H), 0.0);
+ float cLdotH = max(dot(L,H), 0.0);
#if defined(LIGHT_USE_ANISOTROPY)
@@ -1030,44 +1033,46 @@ LIGHT_SHADER_CODE
float ry = roughness*aspect;
float ax = rx*rx;
float ay = ry*ry;
- float dotXH = dot( T, H );
- float dotYH = dot( B, H );
- float pi = M_PI;
- float denom = dotXH*dotXH / (ax*ax) + dotYH*dotYH / (ay*ay) + dotNH*dotNH;
- float D = 1.0 / ( pi * ax*ay * denom*denom );
+ float XdotH = dot( T, H );
+ float YdotH = dot( B, H );
+ float denom = XdotH*XdotH / (ax*ax) + YdotH*YdotH / (ay*ay) + cNdotH*cNdotH;
+ float D = 1.0 / ( M_PI * ax*ay * denom*denom );
#else
float alphaSqr = alpha * alpha;
- float pi = M_PI;
- float denom = dotNH * dotNH * (alphaSqr - 1.0) + 1.0;
- float D = alphaSqr / (pi * denom * denom);
+ float denom = cNdotH * cNdotH * (alphaSqr - 1.0) + 1.0;
+ float D = alphaSqr / (M_PI * denom * denom);
#endif
// F
- float F0 = 1.0;
- float dotLH5 = SchlickFresnel( dotLH );
- float F = F0 + (1.0 - F0) * (dotLH5);
+ float F0 = 1.0; // FIXME
+ float cLdotH5 = SchlickFresnel(cLdotH);
+ float F = mix(cLdotH5, 1.0, F0);
// V
float k = alpha / 2.0f;
- float vis = G1V(dotNL, k) * G1V(dotNV, k);
+ float vis = G1V(cNdotL, k) * G1V(cNdotV, k);
- float speci = dotNL * D * F * vis;
+ float speci = cNdotL * D * F * vis;
- specular += speci * light_color * specular_blob_intensity * attenuation;
+ specular_light += speci * light_color * specular_blob_intensity * attenuation;
#endif
#if defined(LIGHT_USE_CLEARCOAT)
-# if !defined(SPECULAR_SCHLICK_GGX)
+
+# if !defined(SPECULAR_SCHLICK_GGX) && !defined(SPECULAR_BLINN)
vec3 H = normalize(V + L);
- float dotLH5 = SchlickFresnel( dotLH );
- float dotNH = max(dot(N,H), 0.0 );
# endif
+# if !defined(SPECULAR_SCHLICK_GGX)
+ float cNdotH = max(dot(N,H), 0.0);
+ float cLdotH = max(dot(L,H), 0.0);
+ float cLdotH5 = SchlickFresnel(cLdotH);
+#endif
+ float Dr = GTR1(cNdotH, mix(.1, .001, clearcoat_gloss));
+ float Fr = mix(.04, 1.0, cLdotH5);
+ float Gr = G1V(cNdotL, .25) * G1V(cNdotV, .25);
- float Dr = GTR1(dotNH, mix(.1,.001,clearcoat_gloss));
- float Fr = mix(.04, 1.0, dotLH5);
- float Gr = G1V(dotNL, .25) * G1V(dotNV, .25);
- specular += .25*clearcoat*Gr*Fr*Dr;
+ specular_light += .25*clearcoat*Gr*Fr*Dr;
#endif
}
@@ -1095,9 +1100,7 @@ float sample_shadow(highp sampler2DShadow shadow, vec2 shadow_pixel_size, vec2 p
avg+=textureProj(shadow,vec4(pos+vec2(0.0,-shadow_pixel_size.y*2.0),depth,1.0));
return avg*(1.0/13.0);
-#endif
-
-#ifdef SHADOW_MODE_PCF_5
+#elif defined(SHADOW_MODE_PCF_5)
float avg=textureProj(shadow,vec4(pos,depth,1.0));
avg+=textureProj(shadow,vec4(pos+vec2(shadow_pixel_size.x,0.0),depth,1.0));
@@ -1105,11 +1108,11 @@ float sample_shadow(highp sampler2DShadow shadow, vec2 shadow_pixel_size, vec2 p
avg+=textureProj(shadow,vec4(pos+vec2(0.0,shadow_pixel_size.y),depth,1.0));
avg+=textureProj(shadow,vec4(pos+vec2(0.0,-shadow_pixel_size.y),depth,1.0));
return avg*(1.0/5.0);
-#endif
-#if !defined(SHADOW_MODE_PCF_5) && !defined(SHADOW_MODE_PCF_13)
+#else
return textureProj(shadow,vec4(pos,depth,1.0));
+
#endif
}
@@ -1151,7 +1154,7 @@ vec3 light_transmittance(float translucency,vec3 light_vec, vec3 normal, vec3 po
}
#endif
-void light_process_omni(int idx, vec3 vertex, vec3 eye_vec,vec3 normal,vec3 binormal, vec3 tangent, vec3 albedo, vec3 transmission, float roughness, float rim, float rim_tint, float clearcoat, float clearcoat_gloss,float anisotropy,float p_blob_intensity,inout vec3 diffuse_light, inout vec3 specular_light) {
+void light_process_omni(int idx, vec3 vertex, vec3 eye_vec,vec3 normal,vec3 binormal, vec3 tangent, vec3 albedo, vec3 transmission, float roughness, float rim, float rim_tint, float clearcoat, float clearcoat_gloss, float anisotropy, float p_blob_intensity, inout vec3 diffuse_light, inout vec3 specular_light) {
vec3 light_rel_vec = omni_lights[idx].light_pos_inv_radius.xyz-vertex;
float light_length = length( light_rel_vec );
@@ -1940,9 +1943,9 @@ FRAGMENT_SHADER_CODE
- //energu conservation
- diffuse_light=mix(diffuse_light,vec3(0.0),metallic);
- ambient_light=mix(ambient_light,vec3(0.0),metallic);
+ //energy conservation
+ diffuse_light *= 1.0-metallic; // TODO: avoid diffuse and ambient light calculations when metallic == 1
+ ambient_light *= 1.0-metallic;
{
@@ -1951,9 +1954,6 @@ FRAGMENT_SHADER_CODE
//simplify for toon, as
specular_light *= specular * metallic * albedo * 2.0;
#else
- //energy conservation
- vec3 dielectric = vec3(0.034) * specular * 2.0;
- vec3 specular_color = mix(dielectric, albedo, metallic);
// Environment brdf approximation (Lazarov 2013)
// see https://www.unrealengine.com/en-US/blog/physically-based-shading-on-mobile
const vec4 c0 = vec4(-1.0, -0.0275, -0.572, 0.022);
@@ -1963,6 +1963,7 @@ FRAGMENT_SHADER_CODE
float a004 = min( r.x * r.x, exp2( -9.28 * ndotv ) ) * r.x + r.y;
vec2 AB = vec2( -1.04, 1.04 ) * a004 + r.zw;
+ vec3 specular_color = metallic_to_specular_color(metallic, specular, albedo);
specular_light *= AB.x * specular_color + AB.y;
#endif
diff --git a/modules/gdnative/SCsub b/modules/gdnative/SCsub
index 39f5ec5378..31178be973 100644
--- a/modules/gdnative/SCsub
+++ b/modules/gdnative/SCsub
@@ -4,13 +4,83 @@ Import('env')
gdn_env = env.Clone()
-gdn_env.add_source_files(env.modules_sources, "*.cpp")
+gdn_env.add_source_files(env.modules_sources, "gd_native_library_editor.cpp")
+gdn_env.add_source_files(env.modules_sources, "gdnative.cpp")
+gdn_env.add_source_files(env.modules_sources, "register_types.cpp")
gdn_env.add_source_files(env.modules_sources, "gdnative/*.cpp")
gdn_env.add_source_files(env.modules_sources, "nativescript/*.cpp")
gdn_env.Append(CPPFLAGS=['-DGDAPI_BUILT_IN'])
gdn_env.Append(CPPPATH=['#modules/gdnative/include/'])
+def _spaced(e):
+ return e if e[-1] == '*' else e + ' '
+
+def _build_gdnative_api_struct_header(api):
+ out = [
+ '/* THIS FILE IS GENERATED DO NOT EDIT */',
+ '#ifndef GODOT_GDNATIVE_API_STRUCT_H',
+ '#define GODOT_GDNATIVE_API_STRUCT_H',
+ '',
+ '#include <gdnative/gdnative.h>',
+ '#include <nativescript/godot_nativescript.h>',
+ '',
+ '#ifdef __cplusplus',
+ 'extern "C" {',
+ '#endif',
+ '',
+ 'typedef struct godot_gdnative_api_struct {'
+ ]
+
+ for funcname, funcdef in api['api'].items():
+ args = ', '.join(['%s%s' % (_spaced(t), n) for t, n in funcdef['arguments']])
+ out.append('\t%s(*%s)(%s);' % (_spaced(funcdef['return_type']), funcname, args))
+
+ out += [
+ '} godot_gdnative_api_struct;',
+ '',
+ '#ifdef __cplusplus',
+ '}',
+ '#endif',
+ '',
+ '#endif // GODOT_GDNATIVE_API_STRUCT_H',
+ ''
+ ]
+ return '\n'.join(out)
+
+def _build_gdnative_api_struct_source(api):
+ out = [
+ '/* THIS FILE IS GENERATED DO NOT EDIT */',
+ '',
+ '#include <gdnative_api_struct.gen.h>',
+ '',
+ 'extern const godot_gdnative_api_struct api_struct = {'
+ ]
+
+ for funcname in api['api'].keys():
+ out.append('\t%s,' % funcname)
+ out.append('};\n')
+
+ return '\n'.join(out)
+
+def build_gdnative_api_struct(target, source, env):
+ import json
+ from collections import OrderedDict
+
+ with open(source[0].path, 'r') as fd:
+ # Keep the json ordered
+ api = json.load(fd, object_pairs_hook=OrderedDict)
+
+ header, source = target
+ with open(header.path, 'w') as fd:
+ fd.write(_build_gdnative_api_struct_header(api))
+ with open(source.path, 'w') as fd:
+ fd.write(_build_gdnative_api_struct_source(api))
+
+_, gensource = gdn_env.Command(['include/gdnative_api_struct.gen.h', 'gdnative_api_struct.gen.cpp'],
+ 'gdnative_api.json', build_gdnative_api_struct)
+gdn_env.add_source_files(env.modules_sources, [gensource])
+
if "platform" in env and env["platform"] in ["x11", "iphone"]:
env.Append(LINKFLAGS=["-rdynamic"])
diff --git a/modules/gdnative/gdnative.cpp b/modules/gdnative/gdnative.cpp
index f0c09a3370..373b98dc8b 100644
--- a/modules/gdnative/gdnative.cpp
+++ b/modules/gdnative/gdnative.cpp
@@ -40,15 +40,8 @@
const String init_symbol = "godot_gdnative_init";
const String terminate_symbol = "godot_gdnative_terminate";
-#define GDAPI_FUNC(name, ret_type, ...) name,
-#define GDAPI_FUNC_VOID(name, ...) name,
-
-const godot_gdnative_api_struct api_struct = {
- GODOT_GDNATIVE_API_FUNCTIONS
-};
-
-#undef GDAPI_FUNC
-#undef GDAPI_FUNC_VOID
+// Defined in gdnative_api_struct.gen.cpp
+extern const godot_gdnative_api_struct api_struct;
String GDNativeLibrary::platform_names[NUM_PLATFORMS + 1] = {
"X11_32bit",
diff --git a/modules/gdnative/gdnative.h b/modules/gdnative/gdnative.h
index 29c6201641..7bbad842eb 100644
--- a/modules/gdnative/gdnative.h
+++ b/modules/gdnative/gdnative.h
@@ -36,7 +36,7 @@
#include "resource.h"
#include "gdnative/gdnative.h"
-#include "gdnative_api_struct.h"
+#include "gdnative_api_struct.gen.h"
class GDNativeLibrary : public Resource {
GDCLASS(GDNativeLibrary, Resource)
diff --git a/modules/gdnative/gdnative_api.json b/modules/gdnative/gdnative_api.json
new file mode 100644
index 0000000000..9e66f6952b
--- /dev/null
+++ b/modules/gdnative/gdnative_api.json
@@ -0,0 +1,4512 @@
+{
+ "version": "1.0.0",
+ "api": {
+ "godot_color_new_rgba": {
+ "return_type": "void",
+ "arguments": [
+ ["godot_color *", "r_dest"],
+ ["const godot_real", "p_r"],
+ ["const godot_real", "p_g"],
+ ["const godot_real", "p_b"],
+ ["const godot_real", "p_a"]
+ ]
+ },
+ "godot_color_new_rgb": {
+ "return_type": "void",
+ "arguments": [
+ ["godot_color *", "r_dest"],
+ ["const godot_real", "p_r"],
+ ["const godot_real", "p_g"],
+ ["const godot_real", "p_b"]
+ ]
+ },
+ "godot_color_get_r": {
+ "return_type": "godot_real",
+ "arguments": [
+ ["const godot_color *", "p_self"]
+ ]
+ },
+ "godot_color_set_r": {
+ "return_type": "void",
+ "arguments": [
+ ["godot_color *", "p_self"],
+ ["const godot_real", "r"]
+ ]
+ },
+ "godot_color_get_g": {
+ "return_type": "godot_real",
+ "arguments": [
+ ["const godot_color *", "p_self"]
+ ]
+ },
+ "godot_color_set_g": {
+ "return_type": "void",
+ "arguments": [
+ ["godot_color *", "p_self"],
+ ["const godot_real", "g"]
+ ]
+ },
+ "godot_color_get_b": {
+ "return_type": "godot_real",
+ "arguments": [
+ ["const godot_color *", "p_self"]
+ ]
+ },
+ "godot_color_set_b": {
+ "return_type": "void",
+ "arguments": [
+ ["godot_color *", "p_self"],
+ ["const godot_real", "b"]
+ ]
+ },
+ "godot_color_get_a": {
+ "return_type": "godot_real",
+ "arguments": [
+ ["const godot_color *", "p_self"]
+ ]
+ },
+ "godot_color_set_a": {
+ "return_type": "void",
+ "arguments": [
+ ["godot_color *", "p_self"],
+ ["const godot_real", "a"]
+ ]
+ },
+ "godot_color_get_h": {
+ "return_type": "godot_real",
+ "arguments": [
+ ["const godot_color *", "p_self"]
+ ]
+ },
+ "godot_color_get_s": {
+ "return_type": "godot_real",
+ "arguments": [
+ ["const godot_color *", "p_self"]
+ ]
+ },
+ "godot_color_get_v": {
+ "return_type": "godot_real",
+ "arguments": [
+ ["const godot_color *", "p_self"]
+ ]
+ },
+ "godot_color_as_string": {
+ "return_type": "godot_string",
+ "arguments": [
+ ["const godot_color *", "p_self"]
+ ]
+ },
+ "godot_color_to_rgba32": {
+ "return_type": "godot_int",
+ "arguments": [
+ ["const godot_color *", "p_self"]
+ ]
+ },
+ "godot_color_to_argb32": {
+ "return_type": "godot_int",
+ "arguments": [
+ ["const godot_color *", "p_self"]
+ ]
+ },
+ "godot_color_gray": {
+ "return_type": "godot_real",
+ "arguments": [
+ ["const godot_color *", "p_self"]
+ ]
+ },
+ "godot_color_inverted": {
+ "return_type": "godot_color",
+ "arguments": [
+ ["const godot_color *", "p_self"]
+ ]
+ },
+ "godot_color_contrasted": {
+ "return_type": "godot_color",
+ "arguments": [
+ ["const godot_color *", "p_self"]
+ ]
+ },
+ "godot_color_linear_interpolate": {
+ "return_type": "godot_color",
+ "arguments": [
+ ["const godot_color *", "p_self"],
+ ["const godot_color *", "p_b"],
+ ["const godot_real", "p_t"]
+ ]
+ },
+ "godot_color_blend": {
+ "return_type": "godot_color",
+ "arguments": [
+ ["const godot_color *", "p_self"],
+ ["const godot_color *", "p_over"]
+ ]
+ },
+ "godot_color_to_html": {
+ "return_type": "godot_string",
+ "arguments": [
+ ["const godot_color *", "p_self"],
+ ["const godot_bool", "p_with_alpha"]
+ ]
+ },
+ "godot_color_operator_equal": {
+ "return_type": "godot_bool",
+ "arguments": [
+ ["const godot_color *", "p_self"],
+ ["const godot_color *", "p_b"]
+ ]
+ },
+ "godot_color_operator_less": {
+ "return_type": "godot_bool",
+ "arguments": [
+ ["const godot_color *", "p_self"],
+ ["const godot_color *", "p_b"]
+ ]
+ },
+ "godot_vector2_new": {
+ "return_type": "void",
+ "arguments": [
+ ["godot_vector2 *", "r_dest"],
+ ["const godot_real", "p_x"],
+ ["const godot_real", "p_y"]
+ ]
+ },
+ "godot_vector2_as_string": {
+ "return_type": "godot_string",
+ "arguments": [
+ ["const godot_vector2 *", "p_self"]
+ ]
+ },
+ "godot_vector2_normalized": {
+ "return_type": "godot_vector2",
+ "arguments": [
+ ["const godot_vector2 *", "p_self"]
+ ]
+ },
+ "godot_vector2_length": {
+ "return_type": "godot_real",
+ "arguments": [
+ ["const godot_vector2 *", "p_self"]
+ ]
+ },
+ "godot_vector2_angle": {
+ "return_type": "godot_real",
+ "arguments": [
+ ["const godot_vector2 *", "p_self"]
+ ]
+ },
+ "godot_vector2_length_squared": {
+ "return_type": "godot_real",
+ "arguments": [
+ ["const godot_vector2 *", "p_self"]
+ ]
+ },
+ "godot_vector2_is_normalized": {
+ "return_type": "godot_bool",
+ "arguments": [
+ ["const godot_vector2 *", "p_self"]
+ ]
+ },
+ "godot_vector2_distance_to": {
+ "return_type": "godot_real",
+ "arguments": [
+ ["const godot_vector2 *", "p_self"],
+ ["const godot_vector2 *", "p_to"]
+ ]
+ },
+ "godot_vector2_distance_squared_to": {
+ "return_type": "godot_real",
+ "arguments": [
+ ["const godot_vector2 *", "p_self"],
+ ["const godot_vector2 *", "p_to"]
+ ]
+ },
+ "godot_vector2_angle_to": {
+ "return_type": "godot_real",
+ "arguments": [
+ ["const godot_vector2 *", "p_self"],
+ ["const godot_vector2 *", "p_to"]
+ ]
+ },
+ "godot_vector2_angle_to_point": {
+ "return_type": "godot_real",
+ "arguments": [
+ ["const godot_vector2 *", "p_self"],
+ ["const godot_vector2 *", "p_to"]
+ ]
+ },
+ "godot_vector2_linear_interpolate": {
+ "return_type": "godot_vector2",
+ "arguments": [
+ ["const godot_vector2 *", "p_self"],
+ ["const godot_vector2 *", "p_b"],
+ ["const godot_real", "p_t"]
+ ]
+ },
+ "godot_vector2_cubic_interpolate": {
+ "return_type": "godot_vector2",
+ "arguments": [
+ ["const godot_vector2 *", "p_self"],
+ ["const godot_vector2 *", "p_b"],
+ ["const godot_vector2 *", "p_pre_a"],
+ ["const godot_vector2 *", "p_post_b"],
+ ["const godot_real", "p_t"]
+ ]
+ },
+ "godot_vector2_rotated": {
+ "return_type": "godot_vector2",
+ "arguments": [
+ ["const godot_vector2 *", "p_self"],
+ ["const godot_real", "p_phi"]
+ ]
+ },
+ "godot_vector2_tangent": {
+ "return_type": "godot_vector2",
+ "arguments": [
+ ["const godot_vector2 *", "p_self"]
+ ]
+ },
+ "godot_vector2_floor": {
+ "return_type": "godot_vector2",
+ "arguments": [
+ ["const godot_vector2 *", "p_self"]
+ ]
+ },
+ "godot_vector2_snapped": {
+ "return_type": "godot_vector2",
+ "arguments": [
+ ["const godot_vector2 *", "p_self"],
+ ["const godot_vector2 *", "p_by"]
+ ]
+ },
+ "godot_vector2_aspect": {
+ "return_type": "godot_real",
+ "arguments": [
+ ["const godot_vector2 *", "p_self"]
+ ]
+ },
+ "godot_vector2_dot": {
+ "return_type": "godot_real",
+ "arguments": [
+ ["const godot_vector2 *", "p_self"],
+ ["const godot_vector2 *", "p_with"]
+ ]
+ },
+ "godot_vector2_slide": {
+ "return_type": "godot_vector2",
+ "arguments": [
+ ["const godot_vector2 *", "p_self"],
+ ["const godot_vector2 *", "p_n"]
+ ]
+ },
+ "godot_vector2_bounce": {
+ "return_type": "godot_vector2",
+ "arguments": [
+ ["const godot_vector2 *", "p_self"],
+ ["const godot_vector2 *", "p_n"]
+ ]
+ },
+ "godot_vector2_reflect": {
+ "return_type": "godot_vector2",
+ "arguments": [
+ ["const godot_vector2 *", "p_self"],
+ ["const godot_vector2 *", "p_n"]
+ ]
+ },
+ "godot_vector2_abs": {
+ "return_type": "godot_vector2",
+ "arguments": [
+ ["const godot_vector2 *", "p_self"]
+ ]
+ },
+ "godot_vector2_clamped": {
+ "return_type": "godot_vector2",
+ "arguments": [
+ ["const godot_vector2 *", "p_self"],
+ ["const godot_real", "p_length"]
+ ]
+ },
+ "godot_vector2_operator_add": {
+ "return_type": "godot_vector2",
+ "arguments": [
+ ["const godot_vector2 *", "p_self"],
+ ["const godot_vector2 *", "p_b"]
+ ]
+ },
+ "godot_vector2_operator_substract": {
+ "return_type": "godot_vector2",
+ "arguments": [
+ ["const godot_vector2 *", "p_self"],
+ ["const godot_vector2 *", "p_b"]
+ ]
+ },
+ "godot_vector2_operator_multiply_vector": {
+ "return_type": "godot_vector2",
+ "arguments": [
+ ["const godot_vector2 *", "p_self"],
+ ["const godot_vector2 *", "p_b"]
+ ]
+ },
+ "godot_vector2_operator_multiply_scalar": {
+ "return_type": "godot_vector2",
+ "arguments": [
+ ["const godot_vector2 *", "p_self"],
+ ["const godot_real", "p_b"]
+ ]
+ },
+ "godot_vector2_operator_divide_vector": {
+ "return_type": "godot_vector2",
+ "arguments": [
+ ["const godot_vector2 *", "p_self"],
+ ["const godot_vector2 *", "p_b"]
+ ]
+ },
+ "godot_vector2_operator_divide_scalar": {
+ "return_type": "godot_vector2",
+ "arguments": [
+ ["const godot_vector2 *", "p_self"],
+ ["const godot_real", "p_b"]
+ ]
+ },
+ "godot_vector2_operator_equal": {
+ "return_type": "godot_bool",
+ "arguments": [
+ ["const godot_vector2 *", "p_self"],
+ ["const godot_vector2 *", "p_b"]
+ ]
+ },
+ "godot_vector2_operator_less": {
+ "return_type": "godot_bool",
+ "arguments": [
+ ["const godot_vector2 *", "p_self"],
+ ["const godot_vector2 *", "p_b"]
+ ]
+ },
+ "godot_vector2_operator_neg": {
+ "return_type": "godot_vector2",
+ "arguments": [
+ ["const godot_vector2 *", "p_self"]
+ ]
+ },
+ "godot_vector2_set_x": {
+ "return_type": "void",
+ "arguments": [
+ ["godot_vector2 *", "p_self"],
+ ["const godot_real", "p_x"]
+ ]
+ },
+ "godot_vector2_set_y": {
+ "return_type": "void",
+ "arguments": [
+ ["godot_vector2 *", "p_self"],
+ ["const godot_real", "p_y"]
+ ]
+ },
+ "godot_vector2_get_x": {
+ "return_type": "godot_real",
+ "arguments": [
+ ["const godot_vector2 *", "p_self"]
+ ]
+ },
+ "godot_vector2_get_y": {
+ "return_type": "godot_real",
+ "arguments": [
+ ["const godot_vector2 *", "p_self"]
+ ]
+ },
+ "godot_quat_new": {
+ "return_type": "void",
+ "arguments": [
+ ["godot_quat *", "r_dest"],
+ ["const godot_real", "p_x"],
+ ["const godot_real", "p_y"],
+ ["const godot_real", "p_z"],
+ ["const godot_real", "p_w"]
+ ]
+ },
+ "godot_quat_new_with_axis_angle": {
+ "return_type": "void",
+ "arguments": [
+ ["godot_quat *", "r_dest"],
+ ["const godot_vector3 *", "p_axis"],
+ ["const godot_real", "p_angle"]
+ ]
+ },
+ "godot_quat_get_x": {
+ "return_type": "godot_real",
+ "arguments": [
+ ["const godot_quat *", "p_self"]
+ ]
+ },
+ "godot_quat_set_x": {
+ "return_type": "void",
+ "arguments": [
+ ["godot_quat *", "p_self"],
+ ["const godot_real", "val"]
+ ]
+ },
+ "godot_quat_get_y": {
+ "return_type": "godot_real",
+ "arguments": [
+ ["const godot_quat *", "p_self"]
+ ]
+ },
+ "godot_quat_set_y": {
+ "return_type": "void",
+ "arguments": [
+ ["godot_quat *", "p_self"],
+ ["const godot_real", "val"]
+ ]
+ },
+ "godot_quat_get_z": {
+ "return_type": "godot_real",
+ "arguments": [
+ ["const godot_quat *", "p_self"]
+ ]
+ },
+ "godot_quat_set_z": {
+ "return_type": "void",
+ "arguments": [
+ ["godot_quat *", "p_self"],
+ ["const godot_real", "val"]
+ ]
+ },
+ "godot_quat_get_w": {
+ "return_type": "godot_real",
+ "arguments": [
+ ["const godot_quat *", "p_self"]
+ ]
+ },
+ "godot_quat_set_w": {
+ "return_type": "void",
+ "arguments": [
+ ["godot_quat *", "p_self"],
+ ["const godot_real", "val"]
+ ]
+ },
+ "godot_quat_as_string": {
+ "return_type": "godot_string",
+ "arguments": [
+ ["const godot_quat *", "p_self"]
+ ]
+ },
+ "godot_quat_length": {
+ "return_type": "godot_real",
+ "arguments": [
+ ["const godot_quat *", "p_self"]
+ ]
+ },
+ "godot_quat_length_squared": {
+ "return_type": "godot_real",
+ "arguments": [
+ ["const godot_quat *", "p_self"]
+ ]
+ },
+ "godot_quat_normalized": {
+ "return_type": "godot_quat",
+ "arguments": [
+ ["const godot_quat *", "p_self"]
+ ]
+ },
+ "godot_quat_is_normalized": {
+ "return_type": "godot_bool",
+ "arguments": [
+ ["const godot_quat *", "p_self"]
+ ]
+ },
+ "godot_quat_inverse": {
+ "return_type": "godot_quat",
+ "arguments": [
+ ["const godot_quat *", "p_self"]
+ ]
+ },
+ "godot_quat_dot": {
+ "return_type": "godot_real",
+ "arguments": [
+ ["const godot_quat *", "p_self"],
+ ["const godot_quat *", "p_b"]
+ ]
+ },
+ "godot_quat_xform": {
+ "return_type": "godot_vector3",
+ "arguments": [
+ ["const godot_quat *", "p_self"],
+ ["const godot_vector3 *", "p_v"]
+ ]
+ },
+ "godot_quat_slerp": {
+ "return_type": "godot_quat",
+ "arguments": [
+ ["const godot_quat *", "p_self"],
+ ["const godot_quat *", "p_b"],
+ ["const godot_real", "p_t"]
+ ]
+ },
+ "godot_quat_slerpni": {
+ "return_type": "godot_quat",
+ "arguments": [
+ ["const godot_quat *", "p_self"],
+ ["const godot_quat *", "p_b"],
+ ["const godot_real", "p_t"]
+ ]
+ },
+ "godot_quat_cubic_slerp": {
+ "return_type": "godot_quat",
+ "arguments": [
+ ["const godot_quat *", "p_self"],
+ ["const godot_quat *", "p_b"],
+ ["const godot_quat *", "p_pre_a"],
+ ["const godot_quat *", "p_post_b"],
+ ["const godot_real", "p_t"]
+ ]
+ },
+ "godot_quat_operator_multiply": {
+ "return_type": "godot_quat",
+ "arguments": [
+ ["const godot_quat *", "p_self"],
+ ["const godot_real", "p_b"]
+ ]
+ },
+ "godot_quat_operator_add": {
+ "return_type": "godot_quat",
+ "arguments": [
+ ["const godot_quat *", "p_self"],
+ ["const godot_quat *", "p_b"]
+ ]
+ },
+ "godot_quat_operator_substract": {
+ "return_type": "godot_quat",
+ "arguments": [
+ ["const godot_quat *", "p_self"],
+ ["const godot_quat *", "p_b"]
+ ]
+ },
+ "godot_quat_operator_divide": {
+ "return_type": "godot_quat",
+ "arguments": [
+ ["const godot_quat *", "p_self"],
+ ["const godot_real", "p_b"]
+ ]
+ },
+ "godot_quat_operator_equal": {
+ "return_type": "godot_bool",
+ "arguments": [
+ ["const godot_quat *", "p_self"],
+ ["const godot_quat *", "p_b"]
+ ]
+ },
+ "godot_quat_operator_neg": {
+ "return_type": "godot_quat",
+ "arguments": [
+ ["const godot_quat *", "p_self"]
+ ]
+ },
+ "godot_basis_new_with_rows": {
+ "return_type": "void",
+ "arguments": [
+ ["godot_basis *", "r_dest"],
+ ["const godot_vector3 *", "p_x_axis"],
+ ["const godot_vector3 *", "p_y_axis"],
+ ["const godot_vector3 *", "p_z_axis"]
+ ]
+ },
+ "godot_basis_new_with_axis_and_angle": {
+ "return_type": "void",
+ "arguments": [
+ ["godot_basis *", "r_dest"],
+ ["const godot_vector3 *", "p_axis"],
+ ["const godot_real", "p_phi"]
+ ]
+ },
+ "godot_basis_new_with_euler": {
+ "return_type": "void",
+ "arguments": [
+ ["godot_basis *", "r_dest"],
+ ["const godot_vector3 *", "p_euler"]
+ ]
+ },
+ "godot_basis_as_string": {
+ "return_type": "godot_string",
+ "arguments": [
+ ["const godot_basis *", "p_self"]
+ ]
+ },
+ "godot_basis_inverse": {
+ "return_type": "godot_basis",
+ "arguments": [
+ ["const godot_basis *", "p_self"]
+ ]
+ },
+ "godot_basis_transposed": {
+ "return_type": "godot_basis",
+ "arguments": [
+ ["const godot_basis *", "p_self"]
+ ]
+ },
+ "godot_basis_orthonormalized": {
+ "return_type": "godot_basis",
+ "arguments": [
+ ["const godot_basis *", "p_self"]
+ ]
+ },
+ "godot_basis_determinant": {
+ "return_type": "godot_real",
+ "arguments": [
+ ["const godot_basis *", "p_self"]
+ ]
+ },
+ "godot_basis_rotated": {
+ "return_type": "godot_basis",
+ "arguments": [
+ ["const godot_basis *", "p_self"],
+ ["const godot_vector3 *", "p_axis"],
+ ["const godot_real", "p_phi"]
+ ]
+ },
+ "godot_basis_scaled": {
+ "return_type": "godot_basis",
+ "arguments": [
+ ["const godot_basis *", "p_self"],
+ ["const godot_vector3 *", "p_scale"]
+ ]
+ },
+ "godot_basis_get_scale": {
+ "return_type": "godot_vector3",
+ "arguments": [
+ ["const godot_basis *", "p_self"]
+ ]
+ },
+ "godot_basis_get_euler": {
+ "return_type": "godot_vector3",
+ "arguments": [
+ ["const godot_basis *", "p_self"]
+ ]
+ },
+ "godot_basis_tdotx": {
+ "return_type": "godot_real",
+ "arguments": [
+ ["const godot_basis *", "p_self"],
+ ["const godot_vector3 *", "p_with"]
+ ]
+ },
+ "godot_basis_tdoty": {
+ "return_type": "godot_real",
+ "arguments": [
+ ["const godot_basis *", "p_self"],
+ ["const godot_vector3 *", "p_with"]
+ ]
+ },
+ "godot_basis_tdotz": {
+ "return_type": "godot_real",
+ "arguments": [
+ ["const godot_basis *", "p_self"],
+ ["const godot_vector3 *", "p_with"]
+ ]
+ },
+ "godot_basis_xform": {
+ "return_type": "godot_vector3",
+ "arguments": [
+ ["const godot_basis *", "p_self"],
+ ["const godot_vector3 *", "p_v"]
+ ]
+ },
+ "godot_basis_xform_inv": {
+ "return_type": "godot_vector3",
+ "arguments": [
+ ["const godot_basis *", "p_self"],
+ ["const godot_vector3 *", "p_v"]
+ ]
+ },
+ "godot_basis_get_orthogonal_index": {
+ "return_type": "godot_int",
+ "arguments": [
+ ["const godot_basis *", "p_self"]
+ ]
+ },
+ "godot_basis_new": {
+ "return_type": "void",
+ "arguments": [
+ ["godot_basis *", "r_dest"]
+ ]
+ },
+ "godot_basis_new_with_euler_quat": {
+ "return_type": "void",
+ "arguments": [
+ ["godot_basis *", "r_dest"],
+ ["const godot_quat *", "p_euler"]
+ ]
+ },
+ "godot_basis_get_elements": {
+ "return_type": "void",
+ "arguments": [
+ ["godot_basis *", "p_self"],
+ ["godot_vector3 *", "p_elements"]
+ ]
+ },
+ "godot_basis_get_axis": {
+ "return_type": "godot_vector3",
+ "arguments": [
+ ["const godot_basis *", "p_self"],
+ ["const godot_int", "p_axis"]
+ ]
+ },
+ "godot_basis_set_axis": {
+ "return_type": "void",
+ "arguments": [
+ ["godot_basis *", "p_self"],
+ ["const godot_int", "p_axis"],
+ ["const godot_vector3 *", "p_value"]
+ ]
+ },
+ "godot_basis_get_row": {
+ "return_type": "godot_vector3",
+ "arguments": [
+ ["const godot_basis *", "p_self"],
+ ["const godot_int", "p_row"]
+ ]
+ },
+ "godot_basis_set_row": {
+ "return_type": "void",
+ "arguments": [
+ ["godot_basis *", "p_self"],
+ ["const godot_int", "p_row"],
+ ["const godot_vector3 *", "p_value"]
+ ]
+ },
+ "godot_basis_operator_equal": {
+ "return_type": "godot_bool",
+ "arguments": [
+ ["const godot_basis *", "p_self"],
+ ["const godot_basis *", "p_b"]
+ ]
+ },
+ "godot_basis_operator_add": {
+ "return_type": "godot_basis",
+ "arguments": [
+ ["const godot_basis *", "p_self"],
+ ["const godot_basis *", "p_b"]
+ ]
+ },
+ "godot_basis_operator_substract": {
+ "return_type": "godot_basis",
+ "arguments": [
+ ["const godot_basis *", "p_self"],
+ ["const godot_basis *", "p_b"]
+ ]
+ },
+ "godot_basis_operator_multiply_vector": {
+ "return_type": "godot_basis",
+ "arguments": [
+ ["const godot_basis *", "p_self"],
+ ["const godot_basis *", "p_b"]
+ ]
+ },
+ "godot_basis_operator_multiply_scalar": {
+ "return_type": "godot_basis",
+ "arguments": [
+ ["const godot_basis *", "p_self"],
+ ["const godot_real", "p_b"]
+ ]
+ },
+ "godot_vector3_new": {
+ "return_type": "void",
+ "arguments": [
+ ["godot_vector3 *", "r_dest"],
+ ["const godot_real", "p_x"],
+ ["const godot_real", "p_y"],
+ ["const godot_real", "p_z"]
+ ]
+ },
+ "godot_vector3_as_string": {
+ "return_type": "godot_string",
+ "arguments": [
+ ["const godot_vector3 *", "p_self"]
+ ]
+ },
+ "godot_vector3_min_axis": {
+ "return_type": "godot_int",
+ "arguments": [
+ ["const godot_vector3 *", "p_self"]
+ ]
+ },
+ "godot_vector3_max_axis": {
+ "return_type": "godot_int",
+ "arguments": [
+ ["const godot_vector3 *", "p_self"]
+ ]
+ },
+ "godot_vector3_length": {
+ "return_type": "godot_real",
+ "arguments": [
+ ["const godot_vector3 *", "p_self"]
+ ]
+ },
+ "godot_vector3_length_squared": {
+ "return_type": "godot_real",
+ "arguments": [
+ ["const godot_vector3 *", "p_self"]
+ ]
+ },
+ "godot_vector3_is_normalized": {
+ "return_type": "godot_bool",
+ "arguments": [
+ ["const godot_vector3 *", "p_self"]
+ ]
+ },
+ "godot_vector3_normalized": {
+ "return_type": "godot_vector3",
+ "arguments": [
+ ["const godot_vector3 *", "p_self"]
+ ]
+ },
+ "godot_vector3_inverse": {
+ "return_type": "godot_vector3",
+ "arguments": [
+ ["const godot_vector3 *", "p_self"]
+ ]
+ },
+ "godot_vector3_snapped": {
+ "return_type": "godot_vector3",
+ "arguments": [
+ ["const godot_vector3 *", "p_self"],
+ ["const godot_vector3 *", "p_by"]
+ ]
+ },
+ "godot_vector3_rotated": {
+ "return_type": "godot_vector3",
+ "arguments": [
+ ["const godot_vector3 *", "p_self"],
+ ["const godot_vector3 *", "p_axis"],
+ ["const godot_real", "p_phi"]
+ ]
+ },
+ "godot_vector3_linear_interpolate": {
+ "return_type": "godot_vector3",
+ "arguments": [
+ ["const godot_vector3 *", "p_self"],
+ ["const godot_vector3 *", "p_b"],
+ ["const godot_real", "p_t"]
+ ]
+ },
+ "godot_vector3_cubic_interpolate": {
+ "return_type": "godot_vector3",
+ "arguments": [
+ ["const godot_vector3 *", "p_self"],
+ ["const godot_vector3 *", "p_b"],
+ ["const godot_vector3 *", "p_pre_a"],
+ ["const godot_vector3 *", "p_post_b"],
+ ["const godot_real", "p_t"]
+ ]
+ },
+ "godot_vector3_dot": {
+ "return_type": "godot_real",
+ "arguments": [
+ ["const godot_vector3 *", "p_self"],
+ ["const godot_vector3 *", "p_b"]
+ ]
+ },
+ "godot_vector3_cross": {
+ "return_type": "godot_vector3",
+ "arguments": [
+ ["const godot_vector3 *", "p_self"],
+ ["const godot_vector3 *", "p_b"]
+ ]
+ },
+ "godot_vector3_outer": {
+ "return_type": "godot_basis",
+ "arguments": [
+ ["const godot_vector3 *", "p_self"],
+ ["const godot_vector3 *", "p_b"]
+ ]
+ },
+ "godot_vector3_to_diagonal_matrix": {
+ "return_type": "godot_basis",
+ "arguments": [
+ ["const godot_vector3 *", "p_self"]
+ ]
+ },
+ "godot_vector3_abs": {
+ "return_type": "godot_vector3",
+ "arguments": [
+ ["const godot_vector3 *", "p_self"]
+ ]
+ },
+ "godot_vector3_floor": {
+ "return_type": "godot_vector3",
+ "arguments": [
+ ["const godot_vector3 *", "p_self"]
+ ]
+ },
+ "godot_vector3_ceil": {
+ "return_type": "godot_vector3",
+ "arguments": [
+ ["const godot_vector3 *", "p_self"]
+ ]
+ },
+ "godot_vector3_distance_to": {
+ "return_type": "godot_real",
+ "arguments": [
+ ["const godot_vector3 *", "p_self"],
+ ["const godot_vector3 *", "p_b"]
+ ]
+ },
+ "godot_vector3_distance_squared_to": {
+ "return_type": "godot_real",
+ "arguments": [
+ ["const godot_vector3 *", "p_self"],
+ ["const godot_vector3 *", "p_b"]
+ ]
+ },
+ "godot_vector3_angle_to": {
+ "return_type": "godot_real",
+ "arguments": [
+ ["const godot_vector3 *", "p_self"],
+ ["const godot_vector3 *", "p_to"]
+ ]
+ },
+ "godot_vector3_slide": {
+ "return_type": "godot_vector3",
+ "arguments": [
+ ["const godot_vector3 *", "p_self"],
+ ["const godot_vector3 *", "p_n"]
+ ]
+ },
+ "godot_vector3_bounce": {
+ "return_type": "godot_vector3",
+ "arguments": [
+ ["const godot_vector3 *", "p_self"],
+ ["const godot_vector3 *", "p_n"]
+ ]
+ },
+ "godot_vector3_reflect": {
+ "return_type": "godot_vector3",
+ "arguments": [
+ ["const godot_vector3 *", "p_self"],
+ ["const godot_vector3 *", "p_n"]
+ ]
+ },
+ "godot_vector3_operator_add": {
+ "return_type": "godot_vector3",
+ "arguments": [
+ ["const godot_vector3 *", "p_self"],
+ ["const godot_vector3 *", "p_b"]
+ ]
+ },
+ "godot_vector3_operator_substract": {
+ "return_type": "godot_vector3",
+ "arguments": [
+ ["const godot_vector3 *", "p_self"],
+ ["const godot_vector3 *", "p_b"]
+ ]
+ },
+ "godot_vector3_operator_multiply_vector": {
+ "return_type": "godot_vector3",
+ "arguments": [
+ ["const godot_vector3 *", "p_self"],
+ ["const godot_vector3 *", "p_b"]
+ ]
+ },
+ "godot_vector3_operator_multiply_scalar": {
+ "return_type": "godot_vector3",
+ "arguments": [
+ ["const godot_vector3 *", "p_self"],
+ ["const godot_real", "p_b"]
+ ]
+ },
+ "godot_vector3_operator_divide_vector": {
+ "return_type": "godot_vector3",
+ "arguments": [
+ ["const godot_vector3 *", "p_self"],
+ ["const godot_vector3 *", "p_b"]
+ ]
+ },
+ "godot_vector3_operator_divide_scalar": {
+ "return_type": "godot_vector3",
+ "arguments": [
+ ["const godot_vector3 *", "p_self"],
+ ["const godot_real", "p_b"]
+ ]
+ },
+ "godot_vector3_operator_equal": {
+ "return_type": "godot_bool",
+ "arguments": [
+ ["const godot_vector3 *", "p_self"],
+ ["const godot_vector3 *", "p_b"]
+ ]
+ },
+ "godot_vector3_operator_less": {
+ "return_type": "godot_bool",
+ "arguments": [
+ ["const godot_vector3 *", "p_self"],
+ ["const godot_vector3 *", "p_b"]
+ ]
+ },
+ "godot_vector3_operator_neg": {
+ "return_type": "godot_vector3",
+ "arguments": [
+ ["const godot_vector3 *", "p_self"]
+ ]
+ },
+ "godot_vector3_set_axis": {
+ "return_type": "void",
+ "arguments": [
+ ["godot_vector3 *", "p_self"],
+ ["const godot_vector3_axis", "p_axis"],
+ ["const godot_real", "p_val"]
+ ]
+ },
+ "godot_vector3_get_axis": {
+ "return_type": "godot_real",
+ "arguments": [
+ ["const godot_vector3 *", "p_self"],
+ ["const godot_vector3_axis", "p_axis"]
+ ]
+ },
+ "godot_pool_byte_array_new": {
+ "return_type": "void",
+ "arguments": [
+ ["godot_pool_byte_array *", "r_dest"]
+ ]
+ },
+ "godot_pool_byte_array_new_copy": {
+ "return_type": "void",
+ "arguments": [
+ ["godot_pool_byte_array *", "r_dest"],
+ ["const godot_pool_byte_array *", "p_src"]
+ ]
+ },
+ "godot_pool_byte_array_new_with_array": {
+ "return_type": "void",
+ "arguments": [
+ ["godot_pool_byte_array *", "r_dest"],
+ ["const godot_array *", "p_a"]
+ ]
+ },
+ "godot_pool_byte_array_append": {
+ "return_type": "void",
+ "arguments": [
+ ["godot_pool_byte_array *", "p_self"],
+ ["const uint8_t", "p_data"]
+ ]
+ },
+ "godot_pool_byte_array_append_array": {
+ "return_type": "void",
+ "arguments": [
+ ["godot_pool_byte_array *", "p_self"],
+ ["const godot_pool_byte_array *", "p_array"]
+ ]
+ },
+ "godot_pool_byte_array_insert": {
+ "return_type": "godot_error",
+ "arguments": [
+ ["godot_pool_byte_array *", "p_self"],
+ ["const godot_int", "p_idx"],
+ ["const uint8_t", "p_data"]
+ ]
+ },
+ "godot_pool_byte_array_invert": {
+ "return_type": "void",
+ "arguments": [
+ ["godot_pool_byte_array *", "p_self"]
+ ]
+ },
+ "godot_pool_byte_array_push_back": {
+ "return_type": "void",
+ "arguments": [
+ ["godot_pool_byte_array *", "p_self"],
+ ["const uint8_t", "p_data"]
+ ]
+ },
+ "godot_pool_byte_array_remove": {
+ "return_type": "void",
+ "arguments": [
+ ["godot_pool_byte_array *", "p_self"],
+ ["const godot_int", "p_idx"]
+ ]
+ },
+ "godot_pool_byte_array_resize": {
+ "return_type": "void",
+ "arguments": [
+ ["godot_pool_byte_array *", "p_self"],
+ ["const godot_int", "p_size"]
+ ]
+ },
+ "godot_pool_byte_array_set": {
+ "return_type": "void",
+ "arguments": [
+ ["godot_pool_byte_array *", "p_self"],
+ ["const godot_int", "p_idx"],
+ ["const uint8_t", "p_data"]
+ ]
+ },
+ "godot_pool_byte_array_get": {
+ "return_type": "uint8_t",
+ "arguments": [
+ ["const godot_pool_byte_array *", "p_self"],
+ ["const godot_int", "p_idx"]
+ ]
+ },
+ "godot_pool_byte_array_size": {
+ "return_type": "godot_int",
+ "arguments": [
+ ["const godot_pool_byte_array *", "p_self"]
+ ]
+ },
+ "godot_pool_byte_array_destroy": {
+ "return_type": "void",
+ "arguments": [
+ ["godot_pool_byte_array *", "p_self"]
+ ]
+ },
+ "godot_pool_int_array_new": {
+ "return_type": "void",
+ "arguments": [
+ ["godot_pool_int_array *", "r_dest"]
+ ]
+ },
+ "godot_pool_int_array_new_copy": {
+ "return_type": "void",
+ "arguments": [
+ ["godot_pool_int_array *", "r_dest"],
+ ["const godot_pool_int_array *", "p_src"]
+ ]
+ },
+ "godot_pool_int_array_new_with_array": {
+ "return_type": "void",
+ "arguments": [
+ ["godot_pool_int_array *", "r_dest"],
+ ["const godot_array *", "p_a"]
+ ]
+ },
+ "godot_pool_int_array_append": {
+ "return_type": "void",
+ "arguments": [
+ ["godot_pool_int_array *", "p_self"],
+ ["const godot_int", "p_data"]
+ ]
+ },
+ "godot_pool_int_array_append_array": {
+ "return_type": "void",
+ "arguments": [
+ ["godot_pool_int_array *", "p_self"],
+ ["const godot_pool_int_array *", "p_array"]
+ ]
+ },
+ "godot_pool_int_array_insert": {
+ "return_type": "godot_error",
+ "arguments": [
+ ["godot_pool_int_array *", "p_self"],
+ ["const godot_int", "p_idx"],
+ ["const godot_int", "p_data"]
+ ]
+ },
+ "godot_pool_int_array_invert": {
+ "return_type": "void",
+ "arguments": [
+ ["godot_pool_int_array *", "p_self"]
+ ]
+ },
+ "godot_pool_int_array_push_back": {
+ "return_type": "void",
+ "arguments": [
+ ["godot_pool_int_array *", "p_self"],
+ ["const godot_int", "p_data"]
+ ]
+ },
+ "godot_pool_int_array_remove": {
+ "return_type": "void",
+ "arguments": [
+ ["godot_pool_int_array *", "p_self"],
+ ["const godot_int", "p_idx"]
+ ]
+ },
+ "godot_pool_int_array_resize": {
+ "return_type": "void",
+ "arguments": [
+ ["godot_pool_int_array *", "p_self"],
+ ["const godot_int", "p_size"]
+ ]
+ },
+ "godot_pool_int_array_set": {
+ "return_type": "void",
+ "arguments": [
+ ["godot_pool_int_array *", "p_self"],
+ ["const godot_int", "p_idx"],
+ ["const godot_int", "p_data"]
+ ]
+ },
+ "godot_pool_int_array_get": {
+ "return_type": "godot_int",
+ "arguments": [
+ ["const godot_pool_int_array *", "p_self"],
+ ["const godot_int", "p_idx"]
+ ]
+ },
+ "godot_pool_int_array_size": {
+ "return_type": "godot_int",
+ "arguments": [
+ ["const godot_pool_int_array *", "p_self"]
+ ]
+ },
+ "godot_pool_int_array_destroy": {
+ "return_type": "void",
+ "arguments": [
+ ["godot_pool_int_array *", "p_self"]
+ ]
+ },
+ "godot_pool_real_array_new": {
+ "return_type": "void",
+ "arguments": [
+ ["godot_pool_real_array *", "r_dest"]
+ ]
+ },
+ "godot_pool_real_array_new_copy": {
+ "return_type": "void",
+ "arguments": [
+ ["godot_pool_real_array *", "r_dest"],
+ ["const godot_pool_real_array *", "p_src"]
+ ]
+ },
+ "godot_pool_real_array_new_with_array": {
+ "return_type": "void",
+ "arguments": [
+ ["godot_pool_real_array *", "r_dest"],
+ ["const godot_array *", "p_a"]
+ ]
+ },
+ "godot_pool_real_array_append": {
+ "return_type": "void",
+ "arguments": [
+ ["godot_pool_real_array *", "p_self"],
+ ["const godot_real", "p_data"]
+ ]
+ },
+ "godot_pool_real_array_append_array": {
+ "return_type": "void",
+ "arguments": [
+ ["godot_pool_real_array *", "p_self"],
+ ["const godot_pool_real_array *", "p_array"]
+ ]
+ },
+ "godot_pool_real_array_insert": {
+ "return_type": "godot_error",
+ "arguments": [
+ ["godot_pool_real_array *", "p_self"],
+ ["const godot_int", "p_idx"],
+ ["const godot_real", "p_data"]
+ ]
+ },
+ "godot_pool_real_array_invert": {
+ "return_type": "void",
+ "arguments": [
+ ["godot_pool_real_array *", "p_self"]
+ ]
+ },
+ "godot_pool_real_array_push_back": {
+ "return_type": "void",
+ "arguments": [
+ ["godot_pool_real_array *", "p_self"],
+ ["const godot_real", "p_data"]
+ ]
+ },
+ "godot_pool_real_array_remove": {
+ "return_type": "void",
+ "arguments": [
+ ["godot_pool_real_array *", "p_self"],
+ ["const godot_int", "p_idx"]
+ ]
+ },
+ "godot_pool_real_array_resize": {
+ "return_type": "void",
+ "arguments": [
+ ["godot_pool_real_array *", "p_self"],
+ ["const godot_int", "p_size"]
+ ]
+ },
+ "godot_pool_real_array_set": {
+ "return_type": "void",
+ "arguments": [
+ ["godot_pool_real_array *", "p_self"],
+ ["const godot_int", "p_idx"],
+ ["const godot_real", "p_data"]
+ ]
+ },
+ "godot_pool_real_array_get": {
+ "return_type": "godot_real",
+ "arguments": [
+ ["const godot_pool_real_array *", "p_self"],
+ ["const godot_int", "p_idx"]
+ ]
+ },
+ "godot_pool_real_array_size": {
+ "return_type": "godot_int",
+ "arguments": [
+ ["const godot_pool_real_array *", "p_self"]
+ ]
+ },
+ "godot_pool_real_array_destroy": {
+ "return_type": "void",
+ "arguments": [
+ ["godot_pool_real_array *", "p_self"]
+ ]
+ },
+ "godot_pool_string_array_new": {
+ "return_type": "void",
+ "arguments": [
+ ["godot_pool_string_array *", "r_dest"]
+ ]
+ },
+ "godot_pool_string_array_new_copy": {
+ "return_type": "void",
+ "arguments": [
+ ["godot_pool_string_array *", "r_dest"],
+ ["const godot_pool_string_array *", "p_src"]
+ ]
+ },
+ "godot_pool_string_array_new_with_array": {
+ "return_type": "void",
+ "arguments": [
+ ["godot_pool_string_array *", "r_dest"],
+ ["const godot_array *", "p_a"]
+ ]
+ },
+ "godot_pool_string_array_append": {
+ "return_type": "void",
+ "arguments": [
+ ["godot_pool_string_array *", "p_self"],
+ ["const godot_string *", "p_data"]
+ ]
+ },
+ "godot_pool_string_array_append_array": {
+ "return_type": "void",
+ "arguments": [
+ ["godot_pool_string_array *", "p_self"],
+ ["const godot_pool_string_array *", "p_array"]
+ ]
+ },
+ "godot_pool_string_array_insert": {
+ "return_type": "godot_error",
+ "arguments": [
+ ["godot_pool_string_array *", "p_self"],
+ ["const godot_int", "p_idx"],
+ ["const godot_string *", "p_data"]
+ ]
+ },
+ "godot_pool_string_array_invert": {
+ "return_type": "void",
+ "arguments": [
+ ["godot_pool_string_array *", "p_self"]
+ ]
+ },
+ "godot_pool_string_array_push_back": {
+ "return_type": "void",
+ "arguments": [
+ ["godot_pool_string_array *", "p_self"],
+ ["const godot_string *", "p_data"]
+ ]
+ },
+ "godot_pool_string_array_remove": {
+ "return_type": "void",
+ "arguments": [
+ ["godot_pool_string_array *", "p_self"],
+ ["const godot_int", "p_idx"]
+ ]
+ },
+ "godot_pool_string_array_resize": {
+ "return_type": "void",
+ "arguments": [
+ ["godot_pool_string_array *", "p_self"],
+ ["const godot_int", "p_size"]
+ ]
+ },
+ "godot_pool_string_array_set": {
+ "return_type": "void",
+ "arguments": [
+ ["godot_pool_string_array *", "p_self"],
+ ["const godot_int", "p_idx"],
+ ["const godot_string *", "p_data"]
+ ]
+ },
+ "godot_pool_string_array_get": {
+ "return_type": "godot_string",
+ "arguments": [
+ ["const godot_pool_string_array *", "p_self"],
+ ["const godot_int", "p_idx"]
+ ]
+ },
+ "godot_pool_string_array_size": {
+ "return_type": "godot_int",
+ "arguments": [
+ ["const godot_pool_string_array *", "p_self"]
+ ]
+ },
+ "godot_pool_string_array_destroy": {
+ "return_type": "void",
+ "arguments": [
+ ["godot_pool_string_array *", "p_self"]
+ ]
+ },
+ "godot_pool_vector2_array_new": {
+ "return_type": "void",
+ "arguments": [
+ ["godot_pool_vector2_array *", "r_dest"]
+ ]
+ },
+ "godot_pool_vector2_array_new_copy": {
+ "return_type": "void",
+ "arguments": [
+ ["godot_pool_vector2_array *", "r_dest"],
+ ["const godot_pool_vector2_array *", "p_src"]
+ ]
+ },
+ "godot_pool_vector2_array_new_with_array": {
+ "return_type": "void",
+ "arguments": [
+ ["godot_pool_vector2_array *", "r_dest"],
+ ["const godot_array *", "p_a"]
+ ]
+ },
+ "godot_pool_vector2_array_append": {
+ "return_type": "void",
+ "arguments": [
+ ["godot_pool_vector2_array *", "p_self"],
+ ["const godot_vector2 *", "p_data"]
+ ]
+ },
+ "godot_pool_vector2_array_append_array": {
+ "return_type": "void",
+ "arguments": [
+ ["godot_pool_vector2_array *", "p_self"],
+ ["const godot_pool_vector2_array *", "p_array"]
+ ]
+ },
+ "godot_pool_vector2_array_insert": {
+ "return_type": "godot_error",
+ "arguments": [
+ ["godot_pool_vector2_array *", "p_self"],
+ ["const godot_int", "p_idx"],
+ ["const godot_vector2 *", "p_data"]
+ ]
+ },
+ "godot_pool_vector2_array_invert": {
+ "return_type": "void",
+ "arguments": [
+ ["godot_pool_vector2_array *", "p_self"]
+ ]
+ },
+ "godot_pool_vector2_array_push_back": {
+ "return_type": "void",
+ "arguments": [
+ ["godot_pool_vector2_array *", "p_self"],
+ ["const godot_vector2 *", "p_data"]
+ ]
+ },
+ "godot_pool_vector2_array_remove": {
+ "return_type": "void",
+ "arguments": [
+ ["godot_pool_vector2_array *", "p_self"],
+ ["const godot_int", "p_idx"]
+ ]
+ },
+ "godot_pool_vector2_array_resize": {
+ "return_type": "void",
+ "arguments": [
+ ["godot_pool_vector2_array *", "p_self"],
+ ["const godot_int", "p_size"]
+ ]
+ },
+ "godot_pool_vector2_array_set": {
+ "return_type": "void",
+ "arguments": [
+ ["godot_pool_vector2_array *", "p_self"],
+ ["const godot_int", "p_idx"],
+ ["const godot_vector2 *", "p_data"]
+ ]
+ },
+ "godot_pool_vector2_array_get": {
+ "return_type": "godot_vector2",
+ "arguments": [
+ ["const godot_pool_vector2_array *", "p_self"],
+ ["const godot_int", "p_idx"]
+ ]
+ },
+ "godot_pool_vector2_array_size": {
+ "return_type": "godot_int",
+ "arguments": [
+ ["const godot_pool_vector2_array *", "p_self"]
+ ]
+ },
+ "godot_pool_vector2_array_destroy": {
+ "return_type": "void",
+ "arguments": [
+ ["godot_pool_vector2_array *", "p_self"]
+ ]
+ },
+ "godot_pool_vector3_array_new": {
+ "return_type": "void",
+ "arguments": [
+ ["godot_pool_vector3_array *", "r_dest"]
+ ]
+ },
+ "godot_pool_vector3_array_new_copy": {
+ "return_type": "void",
+ "arguments": [
+ ["godot_pool_vector3_array *", "r_dest"],
+ ["const godot_pool_vector3_array *", "p_src"]
+ ]
+ },
+ "godot_pool_vector3_array_new_with_array": {
+ "return_type": "void",
+ "arguments": [
+ ["godot_pool_vector3_array *", "r_dest"],
+ ["const godot_array *", "p_a"]
+ ]
+ },
+ "godot_pool_vector3_array_append": {
+ "return_type": "void",
+ "arguments": [
+ ["godot_pool_vector3_array *", "p_self"],
+ ["const godot_vector3 *", "p_data"]
+ ]
+ },
+ "godot_pool_vector3_array_append_array": {
+ "return_type": "void",
+ "arguments": [
+ ["godot_pool_vector3_array *", "p_self"],
+ ["const godot_pool_vector3_array *", "p_array"]
+ ]
+ },
+ "godot_pool_vector3_array_insert": {
+ "return_type": "godot_error",
+ "arguments": [
+ ["godot_pool_vector3_array *", "p_self"],
+ ["const godot_int", "p_idx"],
+ ["const godot_vector3 *", "p_data"]
+ ]
+ },
+ "godot_pool_vector3_array_invert": {
+ "return_type": "void",
+ "arguments": [
+ ["godot_pool_vector3_array *", "p_self"]
+ ]
+ },
+ "godot_pool_vector3_array_push_back": {
+ "return_type": "void",
+ "arguments": [
+ ["godot_pool_vector3_array *", "p_self"],
+ ["const godot_vector3 *", "p_data"]
+ ]
+ },
+ "godot_pool_vector3_array_remove": {
+ "return_type": "void",
+ "arguments": [
+ ["godot_pool_vector3_array *", "p_self"],
+ ["const godot_int", "p_idx"]
+ ]
+ },
+ "godot_pool_vector3_array_resize": {
+ "return_type": "void",
+ "arguments": [
+ ["godot_pool_vector3_array *", "p_self"],
+ ["const godot_int", "p_size"]
+ ]
+ },
+ "godot_pool_vector3_array_set": {
+ "return_type": "void",
+ "arguments": [
+ ["godot_pool_vector3_array *", "p_self"],
+ ["const godot_int", "p_idx"],
+ ["const godot_vector3 *", "p_data"]
+ ]
+ },
+ "godot_pool_vector3_array_get": {
+ "return_type": "godot_vector3",
+ "arguments": [
+ ["const godot_pool_vector3_array *", "p_self"],
+ ["const godot_int", "p_idx"]
+ ]
+ },
+ "godot_pool_vector3_array_size": {
+ "return_type": "godot_int",
+ "arguments": [
+ ["const godot_pool_vector3_array *", "p_self"]
+ ]
+ },
+ "godot_pool_vector3_array_destroy": {
+ "return_type": "void",
+ "arguments": [
+ ["godot_pool_vector3_array *", "p_self"]
+ ]
+ },
+ "godot_pool_color_array_new": {
+ "return_type": "void",
+ "arguments": [
+ ["godot_pool_color_array *", "r_dest"]
+ ]
+ },
+ "godot_pool_color_array_new_copy": {
+ "return_type": "void",
+ "arguments": [
+ ["godot_pool_color_array *", "r_dest"],
+ ["const godot_pool_color_array *", "p_src"]
+ ]
+ },
+ "godot_pool_color_array_new_with_array": {
+ "return_type": "void",
+ "arguments": [
+ ["godot_pool_color_array *", "r_dest"],
+ ["const godot_array *", "p_a"]
+ ]
+ },
+ "godot_pool_color_array_append": {
+ "return_type": "void",
+ "arguments": [
+ ["godot_pool_color_array *", "p_self"],
+ ["const godot_color *", "p_data"]
+ ]
+ },
+ "godot_pool_color_array_append_array": {
+ "return_type": "void",
+ "arguments": [
+ ["godot_pool_color_array *", "p_self"],
+ ["const godot_pool_color_array *", "p_array"]
+ ]
+ },
+ "godot_pool_color_array_insert": {
+ "return_type": "godot_error",
+ "arguments": [
+ ["godot_pool_color_array *", "p_self"],
+ ["const godot_int", "p_idx"],
+ ["const godot_color *", "p_data"]
+ ]
+ },
+ "godot_pool_color_array_invert": {
+ "return_type": "void",
+ "arguments": [
+ ["godot_pool_color_array *", "p_self"]
+ ]
+ },
+ "godot_pool_color_array_push_back": {
+ "return_type": "void",
+ "arguments": [
+ ["godot_pool_color_array *", "p_self"],
+ ["const godot_color *", "p_data"]
+ ]
+ },
+ "godot_pool_color_array_remove": {
+ "return_type": "void",
+ "arguments": [
+ ["godot_pool_color_array *", "p_self"],
+ ["const godot_int", "p_idx"]
+ ]
+ },
+ "godot_pool_color_array_resize": {
+ "return_type": "void",
+ "arguments": [
+ ["godot_pool_color_array *", "p_self"],
+ ["const godot_int", "p_size"]
+ ]
+ },
+ "godot_pool_color_array_set": {
+ "return_type": "void",
+ "arguments": [
+ ["godot_pool_color_array *", "p_self"],
+ ["const godot_int", "p_idx"],
+ ["const godot_color *", "p_data"]
+ ]
+ },
+ "godot_pool_color_array_get": {
+ "return_type": "godot_color",
+ "arguments": [
+ ["const godot_pool_color_array *", "p_self"],
+ ["const godot_int", "p_idx"]
+ ]
+ },
+ "godot_pool_color_array_size": {
+ "return_type": "godot_int",
+ "arguments": [
+ ["const godot_pool_color_array *", "p_self"]
+ ]
+ },
+ "godot_pool_color_array_destroy": {
+ "return_type": "void",
+ "arguments": [
+ ["godot_pool_color_array *", "p_self"]
+ ]
+ },
+ "godot_array_new": {
+ "return_type": "void",
+ "arguments": [
+ ["godot_array *", "r_dest"]
+ ]
+ },
+ "godot_array_new_copy": {
+ "return_type": "void",
+ "arguments": [
+ ["godot_array *", "r_dest"],
+ ["const godot_array *", "p_src"]
+ ]
+ },
+ "godot_array_new_pool_color_array": {
+ "return_type": "void",
+ "arguments": [
+ ["godot_array *", "r_dest"],
+ ["const godot_pool_color_array *", "p_pca"]
+ ]
+ },
+ "godot_array_new_pool_vector3_array": {
+ "return_type": "void",
+ "arguments": [
+ ["godot_array *", "r_dest"],
+ ["const godot_pool_vector3_array *", "p_pv3a"]
+ ]
+ },
+ "godot_array_new_pool_vector2_array": {
+ "return_type": "void",
+ "arguments": [
+ ["godot_array *", "r_dest"],
+ ["const godot_pool_vector2_array *", "p_pv2a"]
+ ]
+ },
+ "godot_array_new_pool_string_array": {
+ "return_type": "void",
+ "arguments": [
+ ["godot_array *", "r_dest"],
+ ["const godot_pool_string_array *", "p_psa"]
+ ]
+ },
+ "godot_array_new_pool_real_array": {
+ "return_type": "void",
+ "arguments": [
+ ["godot_array *", "r_dest"],
+ ["const godot_pool_real_array *", "p_pra"]
+ ]
+ },
+ "godot_array_new_pool_int_array": {
+ "return_type": "void",
+ "arguments": [
+ ["godot_array *", "r_dest"],
+ ["const godot_pool_int_array *", "p_pia"]
+ ]
+ },
+ "godot_array_new_pool_byte_array": {
+ "return_type": "void",
+ "arguments": [
+ ["godot_array *", "r_dest"],
+ ["const godot_pool_byte_array *", "p_pba"]
+ ]
+ },
+ "godot_array_set": {
+ "return_type": "void",
+ "arguments": [
+ ["godot_array *", "p_self"],
+ ["const godot_int", "p_idx"],
+ ["const godot_variant *", "p_value"]
+ ]
+ },
+ "godot_array_get": {
+ "return_type": "godot_variant",
+ "arguments": [
+ ["const godot_array *", "p_self"],
+ ["const godot_int", "p_idx"]
+ ]
+ },
+ "godot_array_operator_index": {
+ "return_type": "godot_variant *",
+ "arguments": [
+ ["godot_array *", "p_self"],
+ ["const godot_int", "p_idx"]
+ ]
+ },
+ "godot_array_append": {
+ "return_type": "void",
+ "arguments": [
+ ["godot_array *", "p_self"],
+ ["const godot_variant *", "p_value"]
+ ]
+ },
+ "godot_array_clear": {
+ "return_type": "void",
+ "arguments": [
+ ["godot_array *", "p_self"]
+ ]
+ },
+ "godot_array_count": {
+ "return_type": "godot_int",
+ "arguments": [
+ ["const godot_array *", "p_self"],
+ ["const godot_variant *", "p_value"]
+ ]
+ },
+ "godot_array_empty": {
+ "return_type": "godot_bool",
+ "arguments": [
+ ["const godot_array *", "p_self"]
+ ]
+ },
+ "godot_array_erase": {
+ "return_type": "void",
+ "arguments": [
+ ["godot_array *", "p_self"],
+ ["const godot_variant *", "p_value"]
+ ]
+ },
+ "godot_array_front": {
+ "return_type": "godot_variant",
+ "arguments": [
+ ["const godot_array *", "p_self"]
+ ]
+ },
+ "godot_array_back": {
+ "return_type": "godot_variant",
+ "arguments": [
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+ ["const godot_variant *", "p_what"]
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+ ["const godot_variant *", "p_value"]
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+ "arguments": [
+ ["godot_array *", "p_self"],
+ ["const godot_int", "p_pos"],
+ ["const godot_variant *", "p_value"]
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+ "return_type": "void",
+ "arguments": [
+ ["godot_array *", "p_self"]
+ ]
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+ "return_type": "godot_variant",
+ "arguments": [
+ ["godot_array *", "p_self"]
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+ "godot_array_pop_front": {
+ "return_type": "godot_variant",
+ "arguments": [
+ ["godot_array *", "p_self"]
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+ "return_type": "void",
+ "arguments": [
+ ["godot_array *", "p_self"],
+ ["const godot_variant *", "p_value"]
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+ "arguments": [
+ ["godot_array *", "p_self"],
+ ["const godot_variant *", "p_value"]
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+ "return_type": "void",
+ "arguments": [
+ ["godot_array *", "p_self"],
+ ["const godot_int", "p_idx"]
+ ]
+ },
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+ "return_type": "void",
+ "arguments": [
+ ["godot_array *", "p_self"],
+ ["const godot_int", "p_size"]
+ ]
+ },
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+ "return_type": "godot_int",
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+ ["const godot_array *", "p_self"],
+ ["const godot_variant *", "p_what"],
+ ["const godot_int", "p_from"]
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+ ["const godot_array *", "p_self"]
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+ ["godot_object *", "p_obj"],
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+ ["godot_array *", "p_self"]
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+ "return_type": "void",
+ "arguments": [
+ ["godot_dictionary *", "r_dest"]
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+ ["godot_dictionary *", "r_dest"],
+ ["const godot_dictionary *", "p_src"]
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+ "arguments": [
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+ ["const godot_variant *", "p_key"]
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+ ["const godot_dictionary *", "p_self"],
+ ["const godot_array *", "p_keys"]
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+ ["const godot_variant *", "p_key"]
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+ ["const godot_dictionary *", "p_self"]
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+ "return_type": "godot_array",
+ "arguments": [
+ ["const godot_dictionary *", "p_self"]
+ ]
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+ "godot_dictionary_values": {
+ "return_type": "godot_array",
+ "arguments": [
+ ["const godot_dictionary *", "p_self"]
+ ]
+ },
+ "godot_dictionary_get": {
+ "return_type": "godot_variant",
+ "arguments": [
+ ["const godot_dictionary *", "p_self"],
+ ["const godot_variant *", "p_key"]
+ ]
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+ "return_type": "void",
+ "arguments": [
+ ["godot_dictionary *", "p_self"],
+ ["const godot_variant *", "p_key"],
+ ["const godot_variant *", "p_value"]
+ ]
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+ "arguments": [
+ ["godot_dictionary *", "p_self"],
+ ["const godot_variant *", "p_key"]
+ ]
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+ "return_type": "godot_variant *",
+ "arguments": [
+ ["const godot_dictionary *", "p_self"],
+ ["const godot_variant *", "p_key"]
+ ]
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+ "godot_dictionary_operator_equal": {
+ "return_type": "godot_bool",
+ "arguments": [
+ ["const godot_dictionary *", "p_self"],
+ ["const godot_dictionary *", "p_b"]
+ ]
+ },
+ "godot_dictionary_to_json": {
+ "return_type": "godot_string",
+ "arguments": [
+ ["const godot_dictionary *", "p_self"]
+ ]
+ },
+ "godot_node_path_new": {
+ "return_type": "void",
+ "arguments": [
+ ["godot_node_path *", "r_dest"],
+ ["const godot_string *", "p_from"]
+ ]
+ },
+ "godot_node_path_new_copy": {
+ "return_type": "void",
+ "arguments": [
+ ["godot_node_path *", "r_dest"],
+ ["const godot_node_path *", "p_src"]
+ ]
+ },
+ "godot_node_path_destroy": {
+ "return_type": "void",
+ "arguments": [
+ ["godot_node_path *", "p_self"]
+ ]
+ },
+ "godot_node_path_as_string": {
+ "return_type": "godot_string",
+ "arguments": [
+ ["const godot_node_path *", "p_self"]
+ ]
+ },
+ "godot_node_path_is_absolute": {
+ "return_type": "godot_bool",
+ "arguments": [
+ ["const godot_node_path *", "p_self"]
+ ]
+ },
+ "godot_node_path_get_name_count": {
+ "return_type": "godot_int",
+ "arguments": [
+ ["const godot_node_path *", "p_self"]
+ ]
+ },
+ "godot_node_path_get_name": {
+ "return_type": "godot_string",
+ "arguments": [
+ ["const godot_node_path *", "p_self"],
+ ["const godot_int", "p_idx"]
+ ]
+ },
+ "godot_node_path_get_subname_count": {
+ "return_type": "godot_int",
+ "arguments": [
+ ["const godot_node_path *", "p_self"]
+ ]
+ },
+ "godot_node_path_get_subname": {
+ "return_type": "godot_string",
+ "arguments": [
+ ["const godot_node_path *", "p_self"],
+ ["const godot_int", "p_idx"]
+ ]
+ },
+ "godot_node_path_get_property": {
+ "return_type": "godot_string",
+ "arguments": [
+ ["const godot_node_path *", "p_self"]
+ ]
+ },
+ "godot_node_path_is_empty": {
+ "return_type": "godot_bool",
+ "arguments": [
+ ["const godot_node_path *", "p_self"]
+ ]
+ },
+ "godot_node_path_operator_equal": {
+ "return_type": "godot_bool",
+ "arguments": [
+ ["const godot_node_path *", "p_self"],
+ ["const godot_node_path *", "p_b"]
+ ]
+ },
+ "godot_plane_new_with_reals": {
+ "return_type": "void",
+ "arguments": [
+ ["godot_plane *", "r_dest"],
+ ["const godot_real", "p_a"],
+ ["const godot_real", "p_b"],
+ ["const godot_real", "p_c"],
+ ["const godot_real", "p_d"]
+ ]
+ },
+ "godot_plane_new_with_vectors": {
+ "return_type": "void",
+ "arguments": [
+ ["godot_plane *", "r_dest"],
+ ["const godot_vector3 *", "p_v1"],
+ ["const godot_vector3 *", "p_v2"],
+ ["const godot_vector3 *", "p_v3"]
+ ]
+ },
+ "godot_plane_new_with_normal": {
+ "return_type": "void",
+ "arguments": [
+ ["godot_plane *", "r_dest"],
+ ["const godot_vector3 *", "p_normal"],
+ ["const godot_real", "p_d"]
+ ]
+ },
+ "godot_plane_as_string": {
+ "return_type": "godot_string",
+ "arguments": [
+ ["const godot_plane *", "p_self"]
+ ]
+ },
+ "godot_plane_normalized": {
+ "return_type": "godot_plane",
+ "arguments": [
+ ["const godot_plane *", "p_self"]
+ ]
+ },
+ "godot_plane_center": {
+ "return_type": "godot_vector3",
+ "arguments": [
+ ["const godot_plane *", "p_self"]
+ ]
+ },
+ "godot_plane_get_any_point": {
+ "return_type": "godot_vector3",
+ "arguments": [
+ ["const godot_plane *", "p_self"]
+ ]
+ },
+ "godot_plane_is_point_over": {
+ "return_type": "godot_bool",
+ "arguments": [
+ ["const godot_plane *", "p_self"],
+ ["const godot_vector3 *", "p_point"]
+ ]
+ },
+ "godot_plane_distance_to": {
+ "return_type": "godot_real",
+ "arguments": [
+ ["const godot_plane *", "p_self"],
+ ["const godot_vector3 *", "p_point"]
+ ]
+ },
+ "godot_plane_has_point": {
+ "return_type": "godot_bool",
+ "arguments": [
+ ["const godot_plane *", "p_self"],
+ ["const godot_vector3 *", "p_point"],
+ ["const godot_real", "p_epsilon"]
+ ]
+ },
+ "godot_plane_project": {
+ "return_type": "godot_vector3",
+ "arguments": [
+ ["const godot_plane *", "p_self"],
+ ["const godot_vector3 *", "p_point"]
+ ]
+ },
+ "godot_plane_intersect_3": {
+ "return_type": "godot_bool",
+ "arguments": [
+ ["const godot_plane *", "p_self"],
+ ["godot_vector3 *", "r_dest"],
+ ["const godot_plane *", "p_b"],
+ ["const godot_plane *", "p_c"]
+ ]
+ },
+ "godot_plane_intersects_ray": {
+ "return_type": "godot_bool",
+ "arguments": [
+ ["const godot_plane *", "p_self"],
+ ["godot_vector3 *", "r_dest"],
+ ["const godot_vector3 *", "p_from"],
+ ["const godot_vector3 *", "p_dir"]
+ ]
+ },
+ "godot_plane_intersects_segment": {
+ "return_type": "godot_bool",
+ "arguments": [
+ ["const godot_plane *", "p_self"],
+ ["godot_vector3 *", "r_dest"],
+ ["const godot_vector3 *", "p_begin"],
+ ["const godot_vector3 *", "p_end"]
+ ]
+ },
+ "godot_plane_operator_neg": {
+ "return_type": "godot_plane",
+ "arguments": [
+ ["const godot_plane *", "p_self"]
+ ]
+ },
+ "godot_plane_operator_equal": {
+ "return_type": "godot_bool",
+ "arguments": [
+ ["const godot_plane *", "p_self"],
+ ["const godot_plane *", "p_b"]
+ ]
+ },
+ "godot_plane_set_normal": {
+ "return_type": "void",
+ "arguments": [
+ ["godot_plane *", "p_self"],
+ ["const godot_vector3 *", "p_normal"]
+ ]
+ },
+ "godot_plane_get_normal": {
+ "return_type": "godot_vector3",
+ "arguments": [
+ ["const godot_plane *", "p_self"]
+ ]
+ },
+ "godot_plane_get_d": {
+ "return_type": "godot_real",
+ "arguments": [
+ ["const godot_plane *", "p_self"]
+ ]
+ },
+ "godot_plane_set_d": {
+ "return_type": "void",
+ "arguments": [
+ ["godot_plane *", "p_self"],
+ ["const godot_real", "p_d"]
+ ]
+ },
+ "godot_rect2_new_with_position_and_size": {
+ "return_type": "void",
+ "arguments": [
+ ["godot_rect2 *", "r_dest"],
+ ["const godot_vector2 *", "p_pos"],
+ ["const godot_vector2 *", "p_size"]
+ ]
+ },
+ "godot_rect2_new": {
+ "return_type": "void",
+ "arguments": [
+ ["godot_rect2 *", "r_dest"],
+ ["const godot_real", "p_x"],
+ ["const godot_real", "p_y"],
+ ["const godot_real", "p_width"],
+ ["const godot_real", "p_height"]
+ ]
+ },
+ "godot_rect2_as_string": {
+ "return_type": "godot_string",
+ "arguments": [
+ ["const godot_rect2 *", "p_self"]
+ ]
+ },
+ "godot_rect2_get_area": {
+ "return_type": "godot_real",
+ "arguments": [
+ ["const godot_rect2 *", "p_self"]
+ ]
+ },
+ "godot_rect2_intersects": {
+ "return_type": "godot_bool",
+ "arguments": [
+ ["const godot_rect2 *", "p_self"],
+ ["const godot_rect2 *", "p_b"]
+ ]
+ },
+ "godot_rect2_encloses": {
+ "return_type": "godot_bool",
+ "arguments": [
+ ["const godot_rect2 *", "p_self"],
+ ["const godot_rect2 *", "p_b"]
+ ]
+ },
+ "godot_rect2_has_no_area": {
+ "return_type": "godot_bool",
+ "arguments": [
+ ["const godot_rect2 *", "p_self"]
+ ]
+ },
+ "godot_rect2_clip": {
+ "return_type": "godot_rect2",
+ "arguments": [
+ ["const godot_rect2 *", "p_self"],
+ ["const godot_rect2 *", "p_b"]
+ ]
+ },
+ "godot_rect2_merge": {
+ "return_type": "godot_rect2",
+ "arguments": [
+ ["const godot_rect2 *", "p_self"],
+ ["const godot_rect2 *", "p_b"]
+ ]
+ },
+ "godot_rect2_has_point": {
+ "return_type": "godot_bool",
+ "arguments": [
+ ["const godot_rect2 *", "p_self"],
+ ["const godot_vector2 *", "p_point"]
+ ]
+ },
+ "godot_rect2_grow": {
+ "return_type": "godot_rect2",
+ "arguments": [
+ ["const godot_rect2 *", "p_self"],
+ ["const godot_real", "p_by"]
+ ]
+ },
+ "godot_rect2_expand": {
+ "return_type": "godot_rect2",
+ "arguments": [
+ ["const godot_rect2 *", "p_self"],
+ ["const godot_vector2 *", "p_to"]
+ ]
+ },
+ "godot_rect2_operator_equal": {
+ "return_type": "godot_bool",
+ "arguments": [
+ ["const godot_rect2 *", "p_self"],
+ ["const godot_rect2 *", "p_b"]
+ ]
+ },
+ "godot_rect2_get_position": {
+ "return_type": "godot_vector2",
+ "arguments": [
+ ["const godot_rect2 *", "p_self"]
+ ]
+ },
+ "godot_rect2_get_size": {
+ "return_type": "godot_vector2",
+ "arguments": [
+ ["const godot_rect2 *", "p_self"]
+ ]
+ },
+ "godot_rect2_set_position": {
+ "return_type": "void",
+ "arguments": [
+ ["godot_rect2 *", "p_self"],
+ ["const godot_vector2 *", "p_pos"]
+ ]
+ },
+ "godot_rect2_set_size": {
+ "return_type": "void",
+ "arguments": [
+ ["godot_rect2 *", "p_self"],
+ ["const godot_vector2 *", "p_size"]
+ ]
+ },
+ "godot_rect3_new": {
+ "return_type": "void",
+ "arguments": [
+ ["godot_rect3 *", "r_dest"],
+ ["const godot_vector3 *", "p_pos"],
+ ["const godot_vector3 *", "p_size"]
+ ]
+ },
+ "godot_rect3_get_position": {
+ "return_type": "godot_vector3",
+ "arguments": [
+ ["const godot_rect3 *", "p_self"]
+ ]
+ },
+ "godot_rect3_set_position": {
+ "return_type": "void",
+ "arguments": [
+ ["const godot_rect3 *", "p_self"],
+ ["const godot_vector3 *", "p_v"]
+ ]
+ },
+ "godot_rect3_get_size": {
+ "return_type": "godot_vector3",
+ "arguments": [
+ ["const godot_rect3 *", "p_self"]
+ ]
+ },
+ "godot_rect3_set_size": {
+ "return_type": "void",
+ "arguments": [
+ ["const godot_rect3 *", "p_self"],
+ ["const godot_vector3 *", "p_v"]
+ ]
+ },
+ "godot_rect3_as_string": {
+ "return_type": "godot_string",
+ "arguments": [
+ ["const godot_rect3 *", "p_self"]
+ ]
+ },
+ "godot_rect3_get_area": {
+ "return_type": "godot_real",
+ "arguments": [
+ ["const godot_rect3 *", "p_self"]
+ ]
+ },
+ "godot_rect3_has_no_area": {
+ "return_type": "godot_bool",
+ "arguments": [
+ ["const godot_rect3 *", "p_self"]
+ ]
+ },
+ "godot_rect3_has_no_surface": {
+ "return_type": "godot_bool",
+ "arguments": [
+ ["const godot_rect3 *", "p_self"]
+ ]
+ },
+ "godot_rect3_intersects": {
+ "return_type": "godot_bool",
+ "arguments": [
+ ["const godot_rect3 *", "p_self"],
+ ["const godot_rect3 *", "p_with"]
+ ]
+ },
+ "godot_rect3_encloses": {
+ "return_type": "godot_bool",
+ "arguments": [
+ ["const godot_rect3 *", "p_self"],
+ ["const godot_rect3 *", "p_with"]
+ ]
+ },
+ "godot_rect3_merge": {
+ "return_type": "godot_rect3",
+ "arguments": [
+ ["const godot_rect3 *", "p_self"],
+ ["const godot_rect3 *", "p_with"]
+ ]
+ },
+ "godot_rect3_intersection": {
+ "return_type": "godot_rect3",
+ "arguments": [
+ ["const godot_rect3 *", "p_self"],
+ ["const godot_rect3 *", "p_with"]
+ ]
+ },
+ "godot_rect3_intersects_plane": {
+ "return_type": "godot_bool",
+ "arguments": [
+ ["const godot_rect3 *", "p_self"],
+ ["const godot_plane *", "p_plane"]
+ ]
+ },
+ "godot_rect3_intersects_segment": {
+ "return_type": "godot_bool",
+ "arguments": [
+ ["const godot_rect3 *", "p_self"],
+ ["const godot_vector3 *", "p_from"],
+ ["const godot_vector3 *", "p_to"]
+ ]
+ },
+ "godot_rect3_has_point": {
+ "return_type": "godot_bool",
+ "arguments": [
+ ["const godot_rect3 *", "p_self"],
+ ["const godot_vector3 *", "p_point"]
+ ]
+ },
+ "godot_rect3_get_support": {
+ "return_type": "godot_vector3",
+ "arguments": [
+ ["const godot_rect3 *", "p_self"],
+ ["const godot_vector3 *", "p_dir"]
+ ]
+ },
+ "godot_rect3_get_longest_axis": {
+ "return_type": "godot_vector3",
+ "arguments": [
+ ["const godot_rect3 *", "p_self"]
+ ]
+ },
+ "godot_rect3_get_longest_axis_index": {
+ "return_type": "godot_int",
+ "arguments": [
+ ["const godot_rect3 *", "p_self"]
+ ]
+ },
+ "godot_rect3_get_longest_axis_size": {
+ "return_type": "godot_real",
+ "arguments": [
+ ["const godot_rect3 *", "p_self"]
+ ]
+ },
+ "godot_rect3_get_shortest_axis": {
+ "return_type": "godot_vector3",
+ "arguments": [
+ ["const godot_rect3 *", "p_self"]
+ ]
+ },
+ "godot_rect3_get_shortest_axis_index": {
+ "return_type": "godot_int",
+ "arguments": [
+ ["const godot_rect3 *", "p_self"]
+ ]
+ },
+ "godot_rect3_get_shortest_axis_size": {
+ "return_type": "godot_real",
+ "arguments": [
+ ["const godot_rect3 *", "p_self"]
+ ]
+ },
+ "godot_rect3_expand": {
+ "return_type": "godot_rect3",
+ "arguments": [
+ ["const godot_rect3 *", "p_self"],
+ ["const godot_vector3 *", "p_to_point"]
+ ]
+ },
+ "godot_rect3_grow": {
+ "return_type": "godot_rect3",
+ "arguments": [
+ ["const godot_rect3 *", "p_self"],
+ ["const godot_real", "p_by"]
+ ]
+ },
+ "godot_rect3_get_endpoint": {
+ "return_type": "godot_vector3",
+ "arguments": [
+ ["const godot_rect3 *", "p_self"],
+ ["const godot_int", "p_idx"]
+ ]
+ },
+ "godot_rect3_operator_equal": {
+ "return_type": "godot_bool",
+ "arguments": [
+ ["const godot_rect3 *", "p_self"],
+ ["const godot_rect3 *", "p_b"]
+ ]
+ },
+ "godot_rid_new": {
+ "return_type": "void",
+ "arguments": [
+ ["godot_rid *", "r_dest"]
+ ]
+ },
+ "godot_rid_get_id": {
+ "return_type": "godot_int",
+ "arguments": [
+ ["const godot_rid *", "p_self"]
+ ]
+ },
+ "godot_rid_new_with_resource": {
+ "return_type": "void",
+ "arguments": [
+ ["godot_rid *", "r_dest"],
+ ["const godot_object *", "p_from"]
+ ]
+ },
+ "godot_rid_operator_equal": {
+ "return_type": "godot_bool",
+ "arguments": [
+ ["const godot_rid *", "p_self"],
+ ["const godot_rid *", "p_b"]
+ ]
+ },
+ "godot_rid_operator_less": {
+ "return_type": "godot_bool",
+ "arguments": [
+ ["const godot_rid *", "p_self"],
+ ["const godot_rid *", "p_b"]
+ ]
+ },
+ "godot_transform_new_with_axis_origin": {
+ "return_type": "void",
+ "arguments": [
+ ["godot_transform *", "r_dest"],
+ ["const godot_vector3 *", "p_x_axis"],
+ ["const godot_vector3 *", "p_y_axis"],
+ ["const godot_vector3 *", "p_z_axis"],
+ ["const godot_vector3 *", "p_origin"]
+ ]
+ },
+ "godot_transform_new": {
+ "return_type": "void",
+ "arguments": [
+ ["godot_transform *", "r_dest"],
+ ["const godot_basis *", "p_basis"],
+ ["const godot_vector3 *", "p_origin"]
+ ]
+ },
+ "godot_transform_get_basis": {
+ "return_type": "godot_basis",
+ "arguments": [
+ ["const godot_transform *", "p_self"]
+ ]
+ },
+ "godot_transform_set_basis": {
+ "return_type": "void",
+ "arguments": [
+ ["godot_transform *", "p_self"],
+ ["godot_basis *", "p_v"]
+ ]
+ },
+ "godot_transform_get_origin": {
+ "return_type": "godot_vector3",
+ "arguments": [
+ ["const godot_transform *", "p_self"]
+ ]
+ },
+ "godot_transform_set_origin": {
+ "return_type": "void",
+ "arguments": [
+ ["godot_transform *", "p_self"],
+ ["godot_vector3 *", "p_v"]
+ ]
+ },
+ "godot_transform_as_string": {
+ "return_type": "godot_string",
+ "arguments": [
+ ["const godot_transform *", "p_self"]
+ ]
+ },
+ "godot_transform_inverse": {
+ "return_type": "godot_transform",
+ "arguments": [
+ ["const godot_transform *", "p_self"]
+ ]
+ },
+ "godot_transform_affine_inverse": {
+ "return_type": "godot_transform",
+ "arguments": [
+ ["const godot_transform *", "p_self"]
+ ]
+ },
+ "godot_transform_orthonormalized": {
+ "return_type": "godot_transform",
+ "arguments": [
+ ["const godot_transform *", "p_self"]
+ ]
+ },
+ "godot_transform_rotated": {
+ "return_type": "godot_transform",
+ "arguments": [
+ ["const godot_transform *", "p_self"],
+ ["const godot_vector3 *", "p_axis"],
+ ["const godot_real", "p_phi"]
+ ]
+ },
+ "godot_transform_scaled": {
+ "return_type": "godot_transform",
+ "arguments": [
+ ["const godot_transform *", "p_self"],
+ ["const godot_vector3 *", "p_scale"]
+ ]
+ },
+ "godot_transform_translated": {
+ "return_type": "godot_transform",
+ "arguments": [
+ ["const godot_transform *", "p_self"],
+ ["const godot_vector3 *", "p_ofs"]
+ ]
+ },
+ "godot_transform_looking_at": {
+ "return_type": "godot_transform",
+ "arguments": [
+ ["const godot_transform *", "p_self"],
+ ["const godot_vector3 *", "p_target"],
+ ["const godot_vector3 *", "p_up"]
+ ]
+ },
+ "godot_transform_xform_plane": {
+ "return_type": "godot_plane",
+ "arguments": [
+ ["const godot_transform *", "p_self"],
+ ["const godot_plane *", "p_v"]
+ ]
+ },
+ "godot_transform_xform_inv_plane": {
+ "return_type": "godot_plane",
+ "arguments": [
+ ["const godot_transform *", "p_self"],
+ ["const godot_plane *", "p_v"]
+ ]
+ },
+ "godot_transform_new_identity": {
+ "return_type": "void",
+ "arguments": [
+ ["godot_transform *", "r_dest"]
+ ]
+ },
+ "godot_transform_operator_equal": {
+ "return_type": "godot_bool",
+ "arguments": [
+ ["const godot_transform *", "p_self"],
+ ["const godot_transform *", "p_b"]
+ ]
+ },
+ "godot_transform_operator_multiply": {
+ "return_type": "godot_transform",
+ "arguments": [
+ ["const godot_transform *", "p_self"],
+ ["const godot_transform *", "p_b"]
+ ]
+ },
+ "godot_transform_xform_vector3": {
+ "return_type": "godot_vector3",
+ "arguments": [
+ ["const godot_transform *", "p_self"],
+ ["const godot_vector3 *", "p_v"]
+ ]
+ },
+ "godot_transform_xform_inv_vector3": {
+ "return_type": "godot_vector3",
+ "arguments": [
+ ["const godot_transform *", "p_self"],
+ ["const godot_vector3 *", "p_v"]
+ ]
+ },
+ "godot_transform_xform_rect3": {
+ "return_type": "godot_rect3",
+ "arguments": [
+ ["const godot_transform *", "p_self"],
+ ["const godot_rect3 *", "p_v"]
+ ]
+ },
+ "godot_transform_xform_inv_rect3": {
+ "return_type": "godot_rect3",
+ "arguments": [
+ ["const godot_transform *", "p_self"],
+ ["const godot_rect3 *", "p_v"]
+ ]
+ },
+ "godot_transform2d_new": {
+ "return_type": "void",
+ "arguments": [
+ ["godot_transform2d *", "r_dest"],
+ ["const godot_real", "p_rot"],
+ ["const godot_vector2 *", "p_pos"]
+ ]
+ },
+ "godot_transform2d_new_axis_origin": {
+ "return_type": "void",
+ "arguments": [
+ ["godot_transform2d *", "r_dest"],
+ ["const godot_vector2 *", "p_x_axis"],
+ ["const godot_vector2 *", "p_y_axis"],
+ ["const godot_vector2 *", "p_origin"]
+ ]
+ },
+ "godot_transform2d_as_string": {
+ "return_type": "godot_string",
+ "arguments": [
+ ["const godot_transform2d *", "p_self"]
+ ]
+ },
+ "godot_transform2d_inverse": {
+ "return_type": "godot_transform2d",
+ "arguments": [
+ ["const godot_transform2d *", "p_self"]
+ ]
+ },
+ "godot_transform2d_affine_inverse": {
+ "return_type": "godot_transform2d",
+ "arguments": [
+ ["const godot_transform2d *", "p_self"]
+ ]
+ },
+ "godot_transform2d_get_rotation": {
+ "return_type": "godot_real",
+ "arguments": [
+ ["const godot_transform2d *", "p_self"]
+ ]
+ },
+ "godot_transform2d_get_origin": {
+ "return_type": "godot_vector2",
+ "arguments": [
+ ["const godot_transform2d *", "p_self"]
+ ]
+ },
+ "godot_transform2d_get_scale": {
+ "return_type": "godot_vector2",
+ "arguments": [
+ ["const godot_transform2d *", "p_self"]
+ ]
+ },
+ "godot_transform2d_orthonormalized": {
+ "return_type": "godot_transform2d",
+ "arguments": [
+ ["const godot_transform2d *", "p_self"]
+ ]
+ },
+ "godot_transform2d_rotated": {
+ "return_type": "godot_transform2d",
+ "arguments": [
+ ["const godot_transform2d *", "p_self"],
+ ["const godot_real", "p_phi"]
+ ]
+ },
+ "godot_transform2d_scaled": {
+ "return_type": "godot_transform2d",
+ "arguments": [
+ ["const godot_transform2d *", "p_self"],
+ ["const godot_vector2 *", "p_scale"]
+ ]
+ },
+ "godot_transform2d_translated": {
+ "return_type": "godot_transform2d",
+ "arguments": [
+ ["const godot_transform2d *", "p_self"],
+ ["const godot_vector2 *", "p_offset"]
+ ]
+ },
+ "godot_transform2d_xform_vector2": {
+ "return_type": "godot_vector2",
+ "arguments": [
+ ["const godot_transform2d *", "p_self"],
+ ["const godot_vector2 *", "p_v"]
+ ]
+ },
+ "godot_transform2d_xform_inv_vector2": {
+ "return_type": "godot_vector2",
+ "arguments": [
+ ["const godot_transform2d *", "p_self"],
+ ["const godot_vector2 *", "p_v"]
+ ]
+ },
+ "godot_transform2d_basis_xform_vector2": {
+ "return_type": "godot_vector2",
+ "arguments": [
+ ["const godot_transform2d *", "p_self"],
+ ["const godot_vector2 *", "p_v"]
+ ]
+ },
+ "godot_transform2d_basis_xform_inv_vector2": {
+ "return_type": "godot_vector2",
+ "arguments": [
+ ["const godot_transform2d *", "p_self"],
+ ["const godot_vector2 *", "p_v"]
+ ]
+ },
+ "godot_transform2d_interpolate_with": {
+ "return_type": "godot_transform2d",
+ "arguments": [
+ ["const godot_transform2d *", "p_self"],
+ ["const godot_transform2d *", "p_m"],
+ ["const godot_real", "p_c"]
+ ]
+ },
+ "godot_transform2d_operator_equal": {
+ "return_type": "godot_bool",
+ "arguments": [
+ ["const godot_transform2d *", "p_self"],
+ ["const godot_transform2d *", "p_b"]
+ ]
+ },
+ "godot_transform2d_operator_multiply": {
+ "return_type": "godot_transform2d",
+ "arguments": [
+ ["const godot_transform2d *", "p_self"],
+ ["const godot_transform2d *", "p_b"]
+ ]
+ },
+ "godot_transform2d_new_identity": {
+ "return_type": "void",
+ "arguments": [
+ ["godot_transform2d *", "r_dest"]
+ ]
+ },
+ "godot_transform2d_xform_rect2": {
+ "return_type": "godot_rect2",
+ "arguments": [
+ ["const godot_transform2d *", "p_self"],
+ ["const godot_rect2 *", "p_v"]
+ ]
+ },
+ "godot_transform2d_xform_inv_rect2": {
+ "return_type": "godot_rect2",
+ "arguments": [
+ ["const godot_transform2d *", "p_self"],
+ ["const godot_rect2 *", "p_v"]
+ ]
+ },
+ "godot_variant_get_type": {
+ "return_type": "godot_variant_type",
+ "arguments": [
+ ["const godot_variant *", "p_v"]
+ ]
+ },
+ "godot_variant_new_copy": {
+ "return_type": "void",
+ "arguments": [
+ ["godot_variant *", "r_dest"],
+ ["const godot_variant *", "p_src"]
+ ]
+ },
+ "godot_variant_new_nil": {
+ "return_type": "void",
+ "arguments": [
+ ["godot_variant *", "r_dest"]
+ ]
+ },
+ "godot_variant_new_bool": {
+ "return_type": "void",
+ "arguments": [
+ ["godot_variant *", "p_v"],
+ ["const godot_bool", "p_b"]
+ ]
+ },
+ "godot_variant_new_uint": {
+ "return_type": "void",
+ "arguments": [
+ ["godot_variant *", "r_dest"],
+ ["const uint64_t", "p_i"]
+ ]
+ },
+ "godot_variant_new_int": {
+ "return_type": "void",
+ "arguments": [
+ ["godot_variant *", "r_dest"],
+ ["const int64_t", "p_i"]
+ ]
+ },
+ "godot_variant_new_real": {
+ "return_type": "void",
+ "arguments": [
+ ["godot_variant *", "r_dest"],
+ ["const double", "p_r"]
+ ]
+ },
+ "godot_variant_new_string": {
+ "return_type": "void",
+ "arguments": [
+ ["godot_variant *", "r_dest"],
+ ["const godot_string *", "p_s"]
+ ]
+ },
+ "godot_variant_new_vector2": {
+ "return_type": "void",
+ "arguments": [
+ ["godot_variant *", "r_dest"],
+ ["const godot_vector2 *", "p_v2"]
+ ]
+ },
+ "godot_variant_new_rect2": {
+ "return_type": "void",
+ "arguments": [
+ ["godot_variant *", "r_dest"],
+ ["const godot_rect2 *", "p_rect2"]
+ ]
+ },
+ "godot_variant_new_vector3": {
+ "return_type": "void",
+ "arguments": [
+ ["godot_variant *", "r_dest"],
+ ["const godot_vector3 *", "p_v3"]
+ ]
+ },
+ "godot_variant_new_transform2d": {
+ "return_type": "void",
+ "arguments": [
+ ["godot_variant *", "r_dest"],
+ ["const godot_transform2d *", "p_t2d"]
+ ]
+ },
+ "godot_variant_new_plane": {
+ "return_type": "void",
+ "arguments": [
+ ["godot_variant *", "r_dest"],
+ ["const godot_plane *", "p_plane"]
+ ]
+ },
+ "godot_variant_new_quat": {
+ "return_type": "void",
+ "arguments": [
+ ["godot_variant *", "r_dest"],
+ ["const godot_quat *", "p_quat"]
+ ]
+ },
+ "godot_variant_new_rect3": {
+ "return_type": "void",
+ "arguments": [
+ ["godot_variant *", "r_dest"],
+ ["const godot_rect3 *", "p_rect3"]
+ ]
+ },
+ "godot_variant_new_basis": {
+ "return_type": "void",
+ "arguments": [
+ ["godot_variant *", "r_dest"],
+ ["const godot_basis *", "p_basis"]
+ ]
+ },
+ "godot_variant_new_transform": {
+ "return_type": "void",
+ "arguments": [
+ ["godot_variant *", "r_dest"],
+ ["const godot_transform *", "p_trans"]
+ ]
+ },
+ "godot_variant_new_color": {
+ "return_type": "void",
+ "arguments": [
+ ["godot_variant *", "r_dest"],
+ ["const godot_color *", "p_color"]
+ ]
+ },
+ "godot_variant_new_node_path": {
+ "return_type": "void",
+ "arguments": [
+ ["godot_variant *", "r_dest"],
+ ["const godot_node_path *", "p_np"]
+ ]
+ },
+ "godot_variant_new_rid": {
+ "return_type": "void",
+ "arguments": [
+ ["godot_variant *", "r_dest"],
+ ["const godot_rid *", "p_rid"]
+ ]
+ },
+ "godot_variant_new_object": {
+ "return_type": "void",
+ "arguments": [
+ ["godot_variant *", "r_dest"],
+ ["const godot_object *", "p_obj"]
+ ]
+ },
+ "godot_variant_new_dictionary": {
+ "return_type": "void",
+ "arguments": [
+ ["godot_variant *", "r_dest"],
+ ["const godot_dictionary *", "p_dict"]
+ ]
+ },
+ "godot_variant_new_array": {
+ "return_type": "void",
+ "arguments": [
+ ["godot_variant *", "r_dest"],
+ ["const godot_array *", "p_arr"]
+ ]
+ },
+ "godot_variant_new_pool_byte_array": {
+ "return_type": "void",
+ "arguments": [
+ ["godot_variant *", "r_dest"],
+ ["const godot_pool_byte_array *", "p_pba"]
+ ]
+ },
+ "godot_variant_new_pool_int_array": {
+ "return_type": "void",
+ "arguments": [
+ ["godot_variant *", "r_dest"],
+ ["const godot_pool_int_array *", "p_pia"]
+ ]
+ },
+ "godot_variant_new_pool_real_array": {
+ "return_type": "void",
+ "arguments": [
+ ["godot_variant *", "r_dest"],
+ ["const godot_pool_real_array *", "p_pra"]
+ ]
+ },
+ "godot_variant_new_pool_string_array": {
+ "return_type": "void",
+ "arguments": [
+ ["godot_variant *", "r_dest"],
+ ["const godot_pool_string_array *", "p_psa"]
+ ]
+ },
+ "godot_variant_new_pool_vector2_array": {
+ "return_type": "void",
+ "arguments": [
+ ["godot_variant *", "r_dest"],
+ ["const godot_pool_vector2_array *", "p_pv2a"]
+ ]
+ },
+ "godot_variant_new_pool_vector3_array": {
+ "return_type": "void",
+ "arguments": [
+ ["godot_variant *", "r_dest"],
+ ["const godot_pool_vector3_array *", "p_pv3a"]
+ ]
+ },
+ "godot_variant_new_pool_color_array": {
+ "return_type": "void",
+ "arguments": [
+ ["godot_variant *", "r_dest"],
+ ["const godot_pool_color_array *", "p_pca"]
+ ]
+ },
+ "godot_variant_as_bool": {
+ "return_type": "godot_bool",
+ "arguments": [
+ ["const godot_variant *", "p_self"]
+ ]
+ },
+ "godot_variant_as_uint": {
+ "return_type": "uint64_t",
+ "arguments": [
+ ["const godot_variant *", "p_self"]
+ ]
+ },
+ "godot_variant_as_int": {
+ "return_type": "int64_t",
+ "arguments": [
+ ["const godot_variant *", "p_self"]
+ ]
+ },
+ "godot_variant_as_real": {
+ "return_type": "double",
+ "arguments": [
+ ["const godot_variant *", "p_self"]
+ ]
+ },
+ "godot_variant_as_string": {
+ "return_type": "godot_string",
+ "arguments": [
+ ["const godot_variant *", "p_self"]
+ ]
+ },
+ "godot_variant_as_vector2": {
+ "return_type": "godot_vector2",
+ "arguments": [
+ ["const godot_variant *", "p_self"]
+ ]
+ },
+ "godot_variant_as_rect2": {
+ "return_type": "godot_rect2",
+ "arguments": [
+ ["const godot_variant *", "p_self"]
+ ]
+ },
+ "godot_variant_as_vector3": {
+ "return_type": "godot_vector3",
+ "arguments": [
+ ["const godot_variant *", "p_self"]
+ ]
+ },
+ "godot_variant_as_transform2d": {
+ "return_type": "godot_transform2d",
+ "arguments": [
+ ["const godot_variant *", "p_self"]
+ ]
+ },
+ "godot_variant_as_plane": {
+ "return_type": "godot_plane",
+ "arguments": [
+ ["const godot_variant *", "p_self"]
+ ]
+ },
+ "godot_variant_as_quat": {
+ "return_type": "godot_quat",
+ "arguments": [
+ ["const godot_variant *", "p_self"]
+ ]
+ },
+ "godot_variant_as_rect3": {
+ "return_type": "godot_rect3",
+ "arguments": [
+ ["const godot_variant *", "p_self"]
+ ]
+ },
+ "godot_variant_as_basis": {
+ "return_type": "godot_basis",
+ "arguments": [
+ ["const godot_variant *", "p_self"]
+ ]
+ },
+ "godot_variant_as_transform": {
+ "return_type": "godot_transform",
+ "arguments": [
+ ["const godot_variant *", "p_self"]
+ ]
+ },
+ "godot_variant_as_color": {
+ "return_type": "godot_color",
+ "arguments": [
+ ["const godot_variant *", "p_self"]
+ ]
+ },
+ "godot_variant_as_node_path": {
+ "return_type": "godot_node_path",
+ "arguments": [
+ ["const godot_variant *", "p_self"]
+ ]
+ },
+ "godot_variant_as_rid": {
+ "return_type": "godot_rid",
+ "arguments": [
+ ["const godot_variant *", "p_self"]
+ ]
+ },
+ "godot_variant_as_object": {
+ "return_type": "godot_object *",
+ "arguments": [
+ ["const godot_variant *", "p_self"]
+ ]
+ },
+ "godot_variant_as_dictionary": {
+ "return_type": "godot_dictionary",
+ "arguments": [
+ ["const godot_variant *", "p_self"]
+ ]
+ },
+ "godot_variant_as_array": {
+ "return_type": "godot_array",
+ "arguments": [
+ ["const godot_variant *", "p_self"]
+ ]
+ },
+ "godot_variant_as_pool_byte_array": {
+ "return_type": "godot_pool_byte_array",
+ "arguments": [
+ ["const godot_variant *", "p_self"]
+ ]
+ },
+ "godot_variant_as_pool_int_array": {
+ "return_type": "godot_pool_int_array",
+ "arguments": [
+ ["const godot_variant *", "p_self"]
+ ]
+ },
+ "godot_variant_as_pool_real_array": {
+ "return_type": "godot_pool_real_array",
+ "arguments": [
+ ["const godot_variant *", "p_self"]
+ ]
+ },
+ "godot_variant_as_pool_string_array": {
+ "return_type": "godot_pool_string_array",
+ "arguments": [
+ ["const godot_variant *", "p_self"]
+ ]
+ },
+ "godot_variant_as_pool_vector2_array": {
+ "return_type": "godot_pool_vector2_array",
+ "arguments": [
+ ["const godot_variant *", "p_self"]
+ ]
+ },
+ "godot_variant_as_pool_vector3_array": {
+ "return_type": "godot_pool_vector3_array",
+ "arguments": [
+ ["const godot_variant *", "p_self"]
+ ]
+ },
+ "godot_variant_as_pool_color_array": {
+ "return_type": "godot_pool_color_array",
+ "arguments": [
+ ["const godot_variant *", "p_self"]
+ ]
+ },
+ "godot_variant_call": {
+ "return_type": "godot_variant",
+ "arguments": [
+ ["godot_variant *", "p_self"],
+ ["const godot_string *", "p_method"],
+ ["const godot_variant *", "*p_args"],
+ ["const godot_int", "p_argcount"],
+ ["godot_variant_call_error *", "r_error"]
+ ]
+ },
+ "godot_variant_has_method": {
+ "return_type": "godot_bool",
+ "arguments": [
+ ["const godot_variant *", "p_self"],
+ ["const godot_string *", "p_method"]
+ ]
+ },
+ "godot_variant_operator_equal": {
+ "return_type": "godot_bool",
+ "arguments": [
+ ["const godot_variant *", "p_self"],
+ ["const godot_variant *", "p_other"]
+ ]
+ },
+ "godot_variant_operator_less": {
+ "return_type": "godot_bool",
+ "arguments": [
+ ["const godot_variant *", "p_self"],
+ ["const godot_variant *", "p_other"]
+ ]
+ },
+ "godot_variant_hash_compare": {
+ "return_type": "godot_bool",
+ "arguments": [
+ ["const godot_variant *", "p_self"],
+ ["const godot_variant *", "p_other"]
+ ]
+ },
+ "godot_variant_booleanize": {
+ "return_type": "godot_bool",
+ "arguments": [
+ ["const godot_variant *", "p_self"]
+ ]
+ },
+ "godot_variant_destroy": {
+ "return_type": "void",
+ "arguments": [
+ ["godot_variant *", "p_self"]
+ ]
+ },
+ "godot_string_new": {
+ "return_type": "void",
+ "arguments": [
+ ["godot_string *", "r_dest"]
+ ]
+ },
+ "godot_string_new_copy": {
+ "return_type": "void",
+ "arguments": [
+ ["godot_string *", "r_dest"],
+ ["const godot_string *", "p_src"]
+ ]
+ },
+ "godot_string_new_data": {
+ "return_type": "void",
+ "arguments": [
+ ["godot_string *", "r_dest"],
+ ["const char *", "p_contents"],
+ ["const int", "p_size"]
+ ]
+ },
+ "godot_string_new_unicode_data": {
+ "return_type": "void",
+ "arguments": [
+ ["godot_string *", "r_dest"],
+ ["const wchar_t *", "p_contents"],
+ ["const int", "p_size"]
+ ]
+ },
+ "godot_string_get_data": {
+ "return_type": "void",
+ "arguments": [
+ ["const godot_string *", "p_self"],
+ ["char *", "p_dest"],
+ ["int *", "p_size"]
+ ]
+ },
+ "godot_string_operator_index": {
+ "return_type": "wchar_t *",
+ "arguments": [
+ ["godot_string *", "p_self"],
+ ["const godot_int", "p_idx"]
+ ]
+ },
+ "godot_string_c_str": {
+ "return_type": "const char *",
+ "arguments": [
+ ["const godot_string *", "p_self"]
+ ]
+ },
+ "godot_string_unicode_str": {
+ "return_type": "const wchar_t *",
+ "arguments": [
+ ["const godot_string *", "p_self"]
+ ]
+ },
+ "godot_string_operator_equal": {
+ "return_type": "godot_bool",
+ "arguments": [
+ ["const godot_string *", "p_self"],
+ ["const godot_string *", "p_b"]
+ ]
+ },
+ "godot_string_operator_less": {
+ "return_type": "godot_bool",
+ "arguments": [
+ ["const godot_string *", "p_self"],
+ ["const godot_string *", "p_b"]
+ ]
+ },
+ "godot_string_operator_plus": {
+ "return_type": "godot_string",
+ "arguments": [
+ ["const godot_string *", "p_self"],
+ ["const godot_string *", "p_b"]
+ ]
+ },
+ "godot_string_length": {
+ "return_type": "godot_int",
+ "arguments": [
+ ["const godot_string *", "p_self"]
+ ]
+ },
+ "godot_string_begins_with": {
+ "return_type": "godot_bool",
+ "arguments": [
+ ["const godot_string *", "p_self"],
+ ["const godot_string *", "p_string"]
+ ]
+ },
+ "godot_string_begins_with_char_array": {
+ "return_type": "godot_bool",
+ "arguments": [
+ ["const godot_string *", "p_self"],
+ ["const char *", "p_char_array"]
+ ]
+ },
+ "godot_string_bigrams": {
+ "return_type": "godot_array",
+ "arguments": [
+ ["const godot_string *", "p_self"]
+ ]
+ },
+ "godot_string_chr": {
+ "return_type": "godot_string",
+ "arguments": [
+ ["wchar_t", "p_character"]
+ ]
+ },
+ "godot_string_ends_with": {
+ "return_type": "godot_bool",
+ "arguments": [
+ ["const godot_string *", "p_self"],
+ ["const godot_string *", "p_string"]
+ ]
+ },
+ "godot_string_find": {
+ "return_type": "godot_int",
+ "arguments": [
+ ["const godot_string *", "p_self"],
+ ["godot_string", "p_what"]
+ ]
+ },
+ "godot_string_find_from": {
+ "return_type": "godot_int",
+ "arguments": [
+ ["const godot_string *", "p_self"],
+ ["godot_string", "p_what"],
+ ["godot_int", "p_from"]
+ ]
+ },
+ "godot_string_findmk": {
+ "return_type": "godot_int",
+ "arguments": [
+ ["const godot_string *", "p_self"],
+ ["const godot_array *", "p_keys"]
+ ]
+ },
+ "godot_string_findmk_from": {
+ "return_type": "godot_int",
+ "arguments": [
+ ["const godot_string *", "p_self"],
+ ["const godot_array *", "p_keys"],
+ ["godot_int", "p_from"]
+ ]
+ },
+ "godot_string_findmk_from_in_place": {
+ "return_type": "godot_int",
+ "arguments": [
+ ["const godot_string *", "p_self"],
+ ["const godot_array *", "p_keys"],
+ ["godot_int", "p_from"],
+ ["godot_int *", "r_key"]
+ ]
+ },
+ "godot_string_findn": {
+ "return_type": "godot_int",
+ "arguments": [
+ ["const godot_string *", "p_self"],
+ ["godot_string", "p_what"]
+ ]
+ },
+ "godot_string_findn_from": {
+ "return_type": "godot_int",
+ "arguments": [
+ ["const godot_string *", "p_self"],
+ ["godot_string", "p_what"],
+ ["godot_int", "p_from"]
+ ]
+ },
+ "godot_string_find_last": {
+ "return_type": "godot_int",
+ "arguments": [
+ ["const godot_string *", "p_self"],
+ ["godot_string", "p_what"]
+ ]
+ },
+ "godot_string_format": {
+ "return_type": "godot_string",
+ "arguments": [
+ ["const godot_string *", "p_self"],
+ ["const godot_variant *", "p_values"]
+ ]
+ },
+ "godot_string_format_with_custom_placeholder": {
+ "return_type": "godot_string",
+ "arguments": [
+ ["const godot_string *", "p_self"],
+ ["const godot_variant *", "p_values"],
+ ["const char *", "p_placeholder"]
+ ]
+ },
+ "godot_string_hex_encode_buffer": {
+ "return_type": "godot_string",
+ "arguments": [
+ ["const uint8_t *", "p_buffer"],
+ ["godot_int", "p_len"]
+ ]
+ },
+ "godot_string_hex_to_int": {
+ "return_type": "godot_int",
+ "arguments": [
+ ["const godot_string *", "p_self"]
+ ]
+ },
+ "godot_string_hex_to_int_without_prefix": {
+ "return_type": "godot_int",
+ "arguments": [
+ ["const godot_string *", "p_self"]
+ ]
+ },
+ "godot_string_insert": {
+ "return_type": "godot_string",
+ "arguments": [
+ ["const godot_string *", "p_self"],
+ ["godot_int", "p_at_pos"],
+ ["godot_string", "p_string"]
+ ]
+ },
+ "godot_string_is_numeric": {
+ "return_type": "godot_bool",
+ "arguments": [
+ ["const godot_string *", "p_self"]
+ ]
+ },
+ "godot_string_is_subsequence_of": {
+ "return_type": "godot_bool",
+ "arguments": [
+ ["const godot_string *", "p_self"],
+ ["const godot_string *", "p_string"]
+ ]
+ },
+ "godot_string_is_subsequence_ofi": {
+ "return_type": "godot_bool",
+ "arguments": [
+ ["const godot_string *", "p_self"],
+ ["const godot_string *", "p_string"]
+ ]
+ },
+ "godot_string_lpad": {
+ "return_type": "godot_string",
+ "arguments": [
+ ["const godot_string *", "p_self"],
+ ["godot_int", "p_min_length"]
+ ]
+ },
+ "godot_string_lpad_with_custom_character": {
+ "return_type": "godot_string",
+ "arguments": [
+ ["const godot_string *", "p_self"],
+ ["godot_int", "p_min_length"],
+ ["const godot_string *", "p_character"]
+ ]
+ },
+ "godot_string_match": {
+ "return_type": "godot_bool",
+ "arguments": [
+ ["const godot_string *", "p_self"],
+ ["const godot_string *", "p_wildcard"]
+ ]
+ },
+ "godot_string_matchn": {
+ "return_type": "godot_bool",
+ "arguments": [
+ ["const godot_string *", "p_self"],
+ ["const godot_string *", "p_wildcard"]
+ ]
+ },
+ "godot_string_md5": {
+ "return_type": "godot_string",
+ "arguments": [
+ ["const uint8_t *", "p_md5"]
+ ]
+ },
+ "godot_string_num": {
+ "return_type": "godot_string",
+ "arguments": [
+ ["double", "p_num"]
+ ]
+ },
+ "godot_string_num_int64": {
+ "return_type": "godot_string",
+ "arguments": [
+ ["int64_t", "p_num"],
+ ["godot_int", "p_base"]
+ ]
+ },
+ "godot_string_num_int64_capitalized": {
+ "return_type": "godot_string",
+ "arguments": [
+ ["int64_t", "p_num"],
+ ["godot_int", "p_base"],
+ ["godot_bool", "p_capitalize_hex"]
+ ]
+ },
+ "godot_string_num_real": {
+ "return_type": "godot_string",
+ "arguments": [
+ ["double", "p_num"]
+ ]
+ },
+ "godot_string_num_scientific": {
+ "return_type": "godot_string",
+ "arguments": [
+ ["double", "p_num"]
+ ]
+ },
+ "godot_string_num_with_decimals": {
+ "return_type": "godot_string",
+ "arguments": [
+ ["double", "p_num"],
+ ["godot_int", "p_decimals"]
+ ]
+ },
+ "godot_string_pad_decimals": {
+ "return_type": "godot_string",
+ "arguments": [
+ ["const godot_string *", "p_self"],
+ ["godot_int", "p_digits"]
+ ]
+ },
+ "godot_string_pad_zeros": {
+ "return_type": "godot_string",
+ "arguments": [
+ ["const godot_string *", "p_self"],
+ ["godot_int", "p_digits"]
+ ]
+ },
+ "godot_string_replace_first": {
+ "return_type": "godot_string",
+ "arguments": [
+ ["const godot_string *", "p_self"],
+ ["godot_string", "p_key"],
+ ["godot_string", "p_with"]
+ ]
+ },
+ "godot_string_replace": {
+ "return_type": "godot_string",
+ "arguments": [
+ ["const godot_string *", "p_self"],
+ ["godot_string", "p_key"],
+ ["godot_string", "p_with"]
+ ]
+ },
+ "godot_string_replacen": {
+ "return_type": "godot_string",
+ "arguments": [
+ ["const godot_string *", "p_self"],
+ ["godot_string", "p_key"],
+ ["godot_string", "p_with"]
+ ]
+ },
+ "godot_string_rfind": {
+ "return_type": "godot_int",
+ "arguments": [
+ ["const godot_string *", "p_self"],
+ ["godot_string", "p_what"]
+ ]
+ },
+ "godot_string_rfindn": {
+ "return_type": "godot_int",
+ "arguments": [
+ ["const godot_string *", "p_self"],
+ ["godot_string", "p_what"]
+ ]
+ },
+ "godot_string_rfind_from": {
+ "return_type": "godot_int",
+ "arguments": [
+ ["const godot_string *", "p_self"],
+ ["godot_string", "p_what"],
+ ["godot_int", "p_from"]
+ ]
+ },
+ "godot_string_rfindn_from": {
+ "return_type": "godot_int",
+ "arguments": [
+ ["const godot_string *", "p_self"],
+ ["godot_string", "p_what"],
+ ["godot_int", "p_from"]
+ ]
+ },
+ "godot_string_rpad": {
+ "return_type": "godot_string",
+ "arguments": [
+ ["const godot_string *", "p_self"],
+ ["godot_int", "p_min_length"]
+ ]
+ },
+ "godot_string_rpad_with_custom_character": {
+ "return_type": "godot_string",
+ "arguments": [
+ ["const godot_string *", "p_self"],
+ ["godot_int", "p_min_length"],
+ ["const godot_string *", "p_character"]
+ ]
+ },
+ "godot_string_similarity": {
+ "return_type": "godot_real",
+ "arguments": [
+ ["const godot_string *", "p_self"],
+ ["const godot_string *", "p_string"]
+ ]
+ },
+ "godot_string_sprintf": {
+ "return_type": "godot_string",
+ "arguments": [
+ ["const godot_string *", "p_self"],
+ ["const godot_array *", "p_values"],
+ ["godot_bool *", "p_error"]
+ ]
+ },
+ "godot_string_substr": {
+ "return_type": "godot_string",
+ "arguments": [
+ ["const godot_string *", "p_self"],
+ ["godot_int", "p_from"],
+ ["godot_int", "p_chars"]
+ ]
+ },
+ "godot_string_to_double": {
+ "return_type": "double",
+ "arguments": [
+ ["const godot_string *", "p_self"]
+ ]
+ },
+ "godot_string_to_float": {
+ "return_type": "godot_real",
+ "arguments": [
+ ["const godot_string *", "p_self"]
+ ]
+ },
+ "godot_string_to_int": {
+ "return_type": "godot_int",
+ "arguments": [
+ ["const godot_string *", "p_self"]
+ ]
+ },
+ "godot_string_camelcase_to_underscore": {
+ "return_type": "godot_string",
+ "arguments": [
+ ["const godot_string *", "p_self"]
+ ]
+ },
+ "godot_string_camelcase_to_underscore_lowercased": {
+ "return_type": "godot_string",
+ "arguments": [
+ ["const godot_string *", "p_self"]
+ ]
+ },
+ "godot_string_capitalize": {
+ "return_type": "godot_string",
+ "arguments": [
+ ["const godot_string *", "p_self"]
+ ]
+ },
+ "godot_string_char_to_double": {
+ "return_type": "double",
+ "arguments": [
+ ["const char *", "p_what"]
+ ]
+ },
+ "godot_string_char_to_int": {
+ "return_type": "godot_int",
+ "arguments": [
+ ["const char *", "p_what"]
+ ]
+ },
+ "godot_string_wchar_to_int": {
+ "return_type": "int64_t",
+ "arguments": [
+ ["const wchar_t *", "p_str"]
+ ]
+ },
+ "godot_string_char_to_int_with_len": {
+ "return_type": "godot_int",
+ "arguments": [
+ ["const char *", "p_what"],
+ ["godot_int", "p_len"]
+ ]
+ },
+ "godot_string_char_to_int64_with_len": {
+ "return_type": "int64_t",
+ "arguments": [
+ ["const wchar_t *", "p_str"],
+ ["int", "p_len"]
+ ]
+ },
+ "godot_string_hex_to_int64": {
+ "return_type": "int64_t",
+ "arguments": [
+ ["const godot_string *", "p_self"]
+ ]
+ },
+ "godot_string_hex_to_int64_with_prefix": {
+ "return_type": "int64_t",
+ "arguments": [
+ ["const godot_string *", "p_self"]
+ ]
+ },
+ "godot_string_to_int64": {
+ "return_type": "int64_t",
+ "arguments": [
+ ["const godot_string *", "p_self"]
+ ]
+ },
+ "godot_string_unicode_char_to_double": {
+ "return_type": "double",
+ "arguments": [
+ ["const wchar_t *", "p_str"],
+ ["const wchar_t *", "*r_end"]
+ ]
+ },
+ "godot_string_get_slice_count": {
+ "return_type": "godot_int",
+ "arguments": [
+ ["const godot_string *", "p_self"],
+ ["godot_string", "p_splitter"]
+ ]
+ },
+ "godot_string_get_slice": {
+ "return_type": "godot_string",
+ "arguments": [
+ ["const godot_string *", "p_self"],
+ ["godot_string", "p_splitter"],
+ ["godot_int", "p_slice"]
+ ]
+ },
+ "godot_string_get_slicec": {
+ "return_type": "godot_string",
+ "arguments": [
+ ["const godot_string *", "p_self"],
+ ["wchar_t", "p_splitter"],
+ ["godot_int", "p_slice"]
+ ]
+ },
+ "godot_string_split": {
+ "return_type": "godot_array",
+ "arguments": [
+ ["const godot_string *", "p_self"],
+ ["const godot_string *", "p_splitter"]
+ ]
+ },
+ "godot_string_split_allow_empty": {
+ "return_type": "godot_array",
+ "arguments": [
+ ["const godot_string *", "p_self"],
+ ["const godot_string *", "p_splitter"]
+ ]
+ },
+ "godot_string_split_floats": {
+ "return_type": "godot_array",
+ "arguments": [
+ ["const godot_string *", "p_self"],
+ ["const godot_string *", "p_splitter"]
+ ]
+ },
+ "godot_string_split_floats_allows_empty": {
+ "return_type": "godot_array",
+ "arguments": [
+ ["const godot_string *", "p_self"],
+ ["const godot_string *", "p_splitter"]
+ ]
+ },
+ "godot_string_split_floats_mk": {
+ "return_type": "godot_array",
+ "arguments": [
+ ["const godot_string *", "p_self"],
+ ["const godot_array *", "p_splitters"]
+ ]
+ },
+ "godot_string_split_floats_mk_allows_empty": {
+ "return_type": "godot_array",
+ "arguments": [
+ ["const godot_string *", "p_self"],
+ ["const godot_array *", "p_splitters"]
+ ]
+ },
+ "godot_string_split_ints": {
+ "return_type": "godot_array",
+ "arguments": [
+ ["const godot_string *", "p_self"],
+ ["const godot_string *", "p_splitter"]
+ ]
+ },
+ "godot_string_split_ints_allows_empty": {
+ "return_type": "godot_array",
+ "arguments": [
+ ["const godot_string *", "p_self"],
+ ["const godot_string *", "p_splitter"]
+ ]
+ },
+ "godot_string_split_ints_mk": {
+ "return_type": "godot_array",
+ "arguments": [
+ ["const godot_string *", "p_self"],
+ ["const godot_array *", "p_splitters"]
+ ]
+ },
+ "godot_string_split_ints_mk_allows_empty": {
+ "return_type": "godot_array",
+ "arguments": [
+ ["const godot_string *", "p_self"],
+ ["const godot_array *", "p_splitters"]
+ ]
+ },
+ "godot_string_split_spaces": {
+ "return_type": "godot_array",
+ "arguments": [
+ ["const godot_string *", "p_self"]
+ ]
+ },
+ "godot_string_char_lowercase": {
+ "return_type": "wchar_t",
+ "arguments": [
+ ["wchar_t", "p_char"]
+ ]
+ },
+ "godot_string_char_uppercase": {
+ "return_type": "wchar_t",
+ "arguments": [
+ ["wchar_t", "p_char"]
+ ]
+ },
+ "godot_string_to_lower": {
+ "return_type": "godot_string",
+ "arguments": [
+ ["const godot_string *", "p_self"]
+ ]
+ },
+ "godot_string_to_upper": {
+ "return_type": "godot_string",
+ "arguments": [
+ ["const godot_string *", "p_self"]
+ ]
+ },
+ "godot_string_get_basename": {
+ "return_type": "godot_string",
+ "arguments": [
+ ["const godot_string *", "p_self"]
+ ]
+ },
+ "godot_string_get_extension": {
+ "return_type": "godot_string",
+ "arguments": [
+ ["const godot_string *", "p_self"]
+ ]
+ },
+ "godot_string_left": {
+ "return_type": "godot_string",
+ "arguments": [
+ ["const godot_string *", "p_self"],
+ ["godot_int", "p_pos"]
+ ]
+ },
+ "godot_string_ord_at": {
+ "return_type": "wchar_t",
+ "arguments": [
+ ["const godot_string *", "p_self"],
+ ["godot_int", "p_idx"]
+ ]
+ },
+ "godot_string_plus_file": {
+ "return_type": "godot_string",
+ "arguments": [
+ ["const godot_string *", "p_self"],
+ ["const godot_string *", "p_file"]
+ ]
+ },
+ "godot_string_right": {
+ "return_type": "godot_string",
+ "arguments": [
+ ["const godot_string *", "p_self"],
+ ["godot_int", "p_pos"]
+ ]
+ },
+ "godot_string_strip_edges": {
+ "return_type": "godot_string",
+ "arguments": [
+ ["const godot_string *", "p_self"],
+ ["godot_bool", "p_left"],
+ ["godot_bool", "p_right"]
+ ]
+ },
+ "godot_string_strip_escapes": {
+ "return_type": "godot_string",
+ "arguments": [
+ ["const godot_string *", "p_self"]
+ ]
+ },
+ "godot_string_erase": {
+ "return_type": "void",
+ "arguments": [
+ ["godot_string *", "p_self"],
+ ["godot_int", "p_pos"],
+ ["godot_int", "p_chars"]
+ ]
+ },
+ "godot_string_ascii": {
+ "return_type": "void",
+ "arguments": [
+ ["godot_string *", "p_self"],
+ ["char *", "result"]
+ ]
+ },
+ "godot_string_ascii_extended": {
+ "return_type": "void",
+ "arguments": [
+ ["godot_string *", "p_self"],
+ ["char *", "result"]
+ ]
+ },
+ "godot_string_utf8": {
+ "return_type": "void",
+ "arguments": [
+ ["godot_string *", "p_self"],
+ ["char *", "result"]
+ ]
+ },
+ "godot_string_parse_utf8": {
+ "return_type": "godot_bool",
+ "arguments": [
+ ["godot_string *", "p_self"],
+ ["const char *", "p_utf8"]
+ ]
+ },
+ "godot_string_parse_utf8_with_len": {
+ "return_type": "godot_bool",
+ "arguments": [
+ ["godot_string *", "p_self"],
+ ["const char *", "p_utf8"],
+ ["godot_int", "p_len"]
+ ]
+ },
+ "godot_string_chars_to_utf8": {
+ "return_type": "godot_string",
+ "arguments": [
+ ["const char *", "p_utf8"]
+ ]
+ },
+ "godot_string_chars_to_utf8_with_len": {
+ "return_type": "godot_string",
+ "arguments": [
+ ["const char *", "p_utf8"],
+ ["godot_int", "p_len"]
+ ]
+ },
+ "godot_string_hash": {
+ "return_type": "uint32_t",
+ "arguments": [
+ ["const godot_string *", "p_self"]
+ ]
+ },
+ "godot_string_hash64": {
+ "return_type": "uint64_t",
+ "arguments": [
+ ["const godot_string *", "p_self"]
+ ]
+ },
+ "godot_string_hash_chars": {
+ "return_type": "uint32_t",
+ "arguments": [
+ ["const char *", "p_cstr"]
+ ]
+ },
+ "godot_string_hash_chars_with_len": {
+ "return_type": "uint32_t",
+ "arguments": [
+ ["const char *", "p_cstr"],
+ ["godot_int", "p_len"]
+ ]
+ },
+ "godot_string_hash_utf8_chars": {
+ "return_type": "uint32_t",
+ "arguments": [
+ ["const wchar_t *", "p_str"]
+ ]
+ },
+ "godot_string_hash_utf8_chars_with_len": {
+ "return_type": "uint32_t",
+ "arguments": [
+ ["const wchar_t *", "p_str"],
+ ["godot_int", "p_len"]
+ ]
+ },
+ "godot_string_md5_buffer": {
+ "return_type": "godot_pool_byte_array",
+ "arguments": [
+ ["const godot_string *", "p_self"]
+ ]
+ },
+ "godot_string_md5_text": {
+ "return_type": "godot_string",
+ "arguments": [
+ ["const godot_string *", "p_self"]
+ ]
+ },
+ "godot_string_sha256_buffer": {
+ "return_type": "godot_pool_byte_array",
+ "arguments": [
+ ["const godot_string *", "p_self"]
+ ]
+ },
+ "godot_string_sha256_text": {
+ "return_type": "godot_string",
+ "arguments": [
+ ["const godot_string *", "p_self"]
+ ]
+ },
+ "godot_string_empty": {
+ "return_type": "godot_bool",
+ "arguments": [
+ ["const godot_string *", "p_self"]
+ ]
+ },
+ "godot_string_get_base_dir": {
+ "return_type": "godot_string",
+ "arguments": [
+ ["const godot_string *", "p_self"]
+ ]
+ },
+ "godot_string_get_file": {
+ "return_type": "godot_string",
+ "arguments": [
+ ["const godot_string *", "p_self"]
+ ]
+ },
+ "godot_string_humanize_size": {
+ "return_type": "godot_string",
+ "arguments": [
+ ["size_t", "p_size"]
+ ]
+ },
+ "godot_string_is_abs_path": {
+ "return_type": "godot_bool",
+ "arguments": [
+ ["const godot_string *", "p_self"]
+ ]
+ },
+ "godot_string_is_rel_path": {
+ "return_type": "godot_bool",
+ "arguments": [
+ ["const godot_string *", "p_self"]
+ ]
+ },
+ "godot_string_is_resource_file": {
+ "return_type": "godot_bool",
+ "arguments": [
+ ["const godot_string *", "p_self"]
+ ]
+ },
+ "godot_string_path_to": {
+ "return_type": "godot_string",
+ "arguments": [
+ ["const godot_string *", "p_self"],
+ ["const godot_string *", "p_path"]
+ ]
+ },
+ "godot_string_path_to_file": {
+ "return_type": "godot_string",
+ "arguments": [
+ ["const godot_string *", "p_self"],
+ ["const godot_string *", "p_path"]
+ ]
+ },
+ "godot_string_simplify_path": {
+ "return_type": "godot_string",
+ "arguments": [
+ ["const godot_string *", "p_self"]
+ ]
+ },
+ "godot_string_c_escape": {
+ "return_type": "godot_string",
+ "arguments": [
+ ["const godot_string *", "p_self"]
+ ]
+ },
+ "godot_string_c_escape_multiline": {
+ "return_type": "godot_string",
+ "arguments": [
+ ["const godot_string *", "p_self"]
+ ]
+ },
+ "godot_string_c_unescape": {
+ "return_type": "godot_string",
+ "arguments": [
+ ["const godot_string *", "p_self"]
+ ]
+ },
+ "godot_string_http_escape": {
+ "return_type": "godot_string",
+ "arguments": [
+ ["const godot_string *", "p_self"]
+ ]
+ },
+ "godot_string_http_unescape": {
+ "return_type": "godot_string",
+ "arguments": [
+ ["const godot_string *", "p_self"]
+ ]
+ },
+ "godot_string_json_escape": {
+ "return_type": "godot_string",
+ "arguments": [
+ ["const godot_string *", "p_self"]
+ ]
+ },
+ "godot_string_word_wrap": {
+ "return_type": "godot_string",
+ "arguments": [
+ ["const godot_string *", "p_self"],
+ ["godot_int", "p_chars_per_line"]
+ ]
+ },
+ "godot_string_xml_escape": {
+ "return_type": "godot_string",
+ "arguments": [
+ ["const godot_string *", "p_self"]
+ ]
+ },
+ "godot_string_xml_escape_with_quotes": {
+ "return_type": "godot_string",
+ "arguments": [
+ ["const godot_string *", "p_self"]
+ ]
+ },
+ "godot_string_xml_unescape": {
+ "return_type": "godot_string",
+ "arguments": [
+ ["const godot_string *", "p_self"]
+ ]
+ },
+ "godot_string_percent_decode": {
+ "return_type": "godot_string",
+ "arguments": [
+ ["const godot_string *", "p_self"]
+ ]
+ },
+ "godot_string_percent_encode": {
+ "return_type": "godot_string",
+ "arguments": [
+ ["const godot_string *", "p_self"]
+ ]
+ },
+ "godot_string_is_valid_float": {
+ "return_type": "godot_bool",
+ "arguments": [
+ ["const godot_string *", "p_self"]
+ ]
+ },
+ "godot_string_is_valid_hex_number": {
+ "return_type": "godot_bool",
+ "arguments": [
+ ["const godot_string *", "p_self"],
+ ["godot_bool", "p_with_prefix"]
+ ]
+ },
+ "godot_string_is_valid_html_color": {
+ "return_type": "godot_bool",
+ "arguments": [
+ ["const godot_string *", "p_self"]
+ ]
+ },
+ "godot_string_is_valid_identifier": {
+ "return_type": "godot_bool",
+ "arguments": [
+ ["const godot_string *", "p_self"]
+ ]
+ },
+ "godot_string_is_valid_integer": {
+ "return_type": "godot_bool",
+ "arguments": [
+ ["const godot_string *", "p_self"]
+ ]
+ },
+ "godot_string_is_valid_ip_address": {
+ "return_type": "godot_bool",
+ "arguments": [
+ ["const godot_string *", "p_self"]
+ ]
+ },
+ "godot_string_destroy": {
+ "return_type": "void",
+ "arguments": [
+ ["godot_string *", "p_self"]
+ ]
+ },
+ "godot_object_destroy": {
+ "return_type": "void",
+ "arguments": [
+ ["godot_object *", "p_o"]
+ ]
+ },
+ "godot_global_get_singleton": {
+ "return_type": "godot_object *",
+ "arguments": [
+ ["char *", "p_name"]
+ ]
+ },
+ "godot_method_bind_get_method": {
+ "return_type": "godot_method_bind *",
+ "arguments": [
+ ["const char *", "p_classname"],
+ ["const char *", "p_methodname"]
+ ]
+ },
+ "godot_method_bind_ptrcall": {
+ "return_type": "void",
+ "arguments": [
+ ["godot_method_bind *", "p_method_bind"],
+ ["godot_object *", "p_instance"],
+ ["const void *", "*p_args"],
+ ["void *", "p_ret"]
+ ]
+ },
+ "godot_method_bind_call": {
+ "return_type": "godot_variant",
+ "arguments": [
+ ["godot_method_bind *", "p_method_bind"],
+ ["godot_object *", "p_instance"],
+ ["const godot_variant *", "*p_args"],
+ ["const int", "p_arg_count"],
+ ["godot_variant_call_error *", "p_call_error"]
+ ]
+ },
+ "godot_get_class_constructor": {
+ "return_type": "godot_class_constructor",
+ "arguments": [
+ ["const char *", "p_classname"]
+ ]
+ },
+ "godot_alloc": {
+ "return_type": "void *",
+ "arguments": [
+ ["int", "p_bytes"]
+ ]
+ },
+ "godot_realloc": {
+ "return_type": "void *",
+ "arguments": [
+ ["void *", "p_ptr"],
+ ["int", "p_bytes"]
+ ]
+ },
+ "godot_free": {
+ "return_type": "void",
+ "arguments": [
+ ["void *", "p_ptr"]
+ ]
+ },
+ "godot_print_error": {
+ "return_type": "void",
+ "arguments": [
+ ["const char *", "p_description"],
+ ["const char *", "p_function"],
+ ["const char *", "p_file"],
+ ["int", "p_line"]
+ ]
+ },
+ "godot_print_warning": {
+ "return_type": "void",
+ "arguments": [
+ ["const char *", "p_description"],
+ ["const char *", "p_function"],
+ ["const char *", "p_file"],
+ ["int", "p_line"]
+ ]
+ },
+ "godot_print": {
+ "return_type": "void",
+ "arguments": [
+ ["const godot_string *", "p_message"]
+ ]
+ },
+ "godot_nativescript_register_class": {
+ "return_type": "void",
+ "arguments": [
+ ["void *", "p_gdnative_handle"],
+ ["const char *", "p_name"],
+ ["const char *", "p_base"],
+ ["godot_instance_create_func", "p_create_func"],
+ ["godot_instance_destroy_func", "p_destroy_func"]
+ ]
+ },
+ "godot_nativescript_register_tool_class": {
+ "return_type": "void",
+ "arguments": [
+ ["void *", "p_gdnative_handle"],
+ ["const char *", "p_name"],
+ ["const char *", "p_base"],
+ ["godot_instance_create_func", "p_create_func"],
+ ["godot_instance_destroy_func", "p_destroy_func"]
+ ]
+ },
+ "godot_nativescript_register_method": {
+ "return_type": "void",
+ "arguments": [
+ ["void *", "p_gdnative_handle"],
+ ["const char *", "p_name"],
+ ["const char *", "p_function_name"],
+ ["godot_method_attributes", "p_attr"],
+ ["godot_instance_method", "p_method"]
+ ]
+ },
+ "godot_nativescript_register_property": {
+ "return_type": "void",
+ "arguments": [
+ ["void *", "p_gdnative_handle"],
+ ["const char *", "p_name"],
+ ["const char *", "p_path"],
+ ["godot_property_attributes *", "p_attr"],
+ ["godot_property_set_func", "p_set_func"],
+ ["godot_property_get_func", "p_get_func"]
+ ]
+ },
+ "godot_nativescript_register_signal": {
+ "return_type": "void",
+ "arguments": [
+ ["void *", "p_gdnative_handle"],
+ ["const char *", "p_name"],
+ ["const godot_signal *", "p_signal"]
+ ]
+ },
+ "godot_nativescript_get_userdata": {
+ "return_type": "void *",
+ "arguments": [
+ ["godot_object *", "p_instance"]
+ ]
+ }
+ }
+}
diff --git a/modules/gdnative/include/gdnative_api_struct.h b/modules/gdnative/include/gdnative_api_struct.h
deleted file mode 100644
index c345e27227..0000000000
--- a/modules/gdnative/include/gdnative_api_struct.h
+++ /dev/null
@@ -1,723 +0,0 @@
-/*************************************************************************/
-/* gdnative_api_struct.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-#ifndef GODOT_GDNATIVE_API_STRUCT_H
-#define GODOT_GDNATIVE_API_STRUCT_H
-
-#include <gdnative/gdnative.h>
-#include <nativescript/godot_nativescript.h>
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-// Using X_MACRO to keep api function signatures in a single list
-#define GODOT_GDNATIVE_API_FUNCTIONS \
- GDAPI_FUNC_VOID(godot_color_new_rgba, godot_color *r_dest, const godot_real p_r, const godot_real p_g, const godot_real p_b, const godot_real p_a) \
- GDAPI_FUNC_VOID(godot_color_new_rgb, godot_color *r_dest, const godot_real p_r, const godot_real p_g, const godot_real p_b) \
- GDAPI_FUNC(godot_color_get_r, godot_real, const godot_color *p_self) \
- GDAPI_FUNC_VOID(godot_color_set_r, godot_color *p_self, const godot_real r) \
- GDAPI_FUNC(godot_color_get_g, godot_real, const godot_color *p_self) \
- GDAPI_FUNC_VOID(godot_color_set_g, godot_color *p_self, const godot_real g) \
- GDAPI_FUNC(godot_color_get_b, godot_real, const godot_color *p_self) \
- GDAPI_FUNC_VOID(godot_color_set_b, godot_color *p_self, const godot_real b) \
- GDAPI_FUNC(godot_color_get_a, godot_real, const godot_color *p_self) \
- GDAPI_FUNC_VOID(godot_color_set_a, godot_color *p_self, const godot_real a) \
- GDAPI_FUNC(godot_color_get_h, godot_real, const godot_color *p_self) \
- GDAPI_FUNC(godot_color_get_s, godot_real, const godot_color *p_self) \
- GDAPI_FUNC(godot_color_get_v, godot_real, const godot_color *p_self) \
- GDAPI_FUNC(godot_color_as_string, godot_string, const godot_color *p_self) \
- GDAPI_FUNC(godot_color_to_rgba32, godot_int, const godot_color *p_self) \
- GDAPI_FUNC(godot_color_to_argb32, godot_int, const godot_color *p_self) \
- GDAPI_FUNC(godot_color_gray, godot_real, const godot_color *p_self) \
- GDAPI_FUNC(godot_color_inverted, godot_color, const godot_color *p_self) \
- GDAPI_FUNC(godot_color_contrasted, godot_color, const godot_color *p_self) \
- GDAPI_FUNC(godot_color_linear_interpolate, godot_color, const godot_color *p_self, const godot_color *p_b, const godot_real p_t) \
- GDAPI_FUNC(godot_color_blend, godot_color, const godot_color *p_self, const godot_color *p_over) \
- GDAPI_FUNC(godot_color_to_html, godot_string, const godot_color *p_self, const godot_bool p_with_alpha) \
- GDAPI_FUNC(godot_color_operator_equal, godot_bool, const godot_color *p_self, const godot_color *p_b) \
- GDAPI_FUNC(godot_color_operator_less, godot_bool, const godot_color *p_self, const godot_color *p_b) \
- GDAPI_FUNC_VOID(godot_vector2_new, godot_vector2 *r_dest, const godot_real p_x, const godot_real p_y) \
- GDAPI_FUNC(godot_vector2_as_string, godot_string, const godot_vector2 *p_self) \
- GDAPI_FUNC(godot_vector2_normalized, godot_vector2, const godot_vector2 *p_self) \
- GDAPI_FUNC(godot_vector2_length, godot_real, const godot_vector2 *p_self) \
- GDAPI_FUNC(godot_vector2_angle, godot_real, const godot_vector2 *p_self) \
- GDAPI_FUNC(godot_vector2_length_squared, godot_real, const godot_vector2 *p_self) \
- GDAPI_FUNC(godot_vector2_is_normalized, godot_bool, const godot_vector2 *p_self) \
- GDAPI_FUNC(godot_vector2_distance_to, godot_real, const godot_vector2 *p_self, const godot_vector2 *p_to) \
- GDAPI_FUNC(godot_vector2_distance_squared_to, godot_real, const godot_vector2 *p_self, const godot_vector2 *p_to) \
- GDAPI_FUNC(godot_vector2_angle_to, godot_real, const godot_vector2 *p_self, const godot_vector2 *p_to) \
- GDAPI_FUNC(godot_vector2_angle_to_point, godot_real, const godot_vector2 *p_self, const godot_vector2 *p_to) \
- GDAPI_FUNC(godot_vector2_linear_interpolate, godot_vector2, const godot_vector2 *p_self, const godot_vector2 *p_b, const godot_real p_t) \
- GDAPI_FUNC(godot_vector2_cubic_interpolate, godot_vector2, const godot_vector2 *p_self, const godot_vector2 *p_b, const godot_vector2 *p_pre_a, const godot_vector2 *p_post_b, const godot_real p_t) \
- GDAPI_FUNC(godot_vector2_rotated, godot_vector2, const godot_vector2 *p_self, const godot_real p_phi) \
- GDAPI_FUNC(godot_vector2_tangent, godot_vector2, const godot_vector2 *p_self) \
- GDAPI_FUNC(godot_vector2_floor, godot_vector2, const godot_vector2 *p_self) \
- GDAPI_FUNC(godot_vector2_snapped, godot_vector2, const godot_vector2 *p_self, const godot_vector2 *p_by) \
- GDAPI_FUNC(godot_vector2_aspect, godot_real, const godot_vector2 *p_self) \
- GDAPI_FUNC(godot_vector2_dot, godot_real, const godot_vector2 *p_self, const godot_vector2 *p_with) \
- GDAPI_FUNC(godot_vector2_slide, godot_vector2, const godot_vector2 *p_self, const godot_vector2 *p_n) \
- GDAPI_FUNC(godot_vector2_bounce, godot_vector2, const godot_vector2 *p_self, const godot_vector2 *p_n) \
- GDAPI_FUNC(godot_vector2_reflect, godot_vector2, const godot_vector2 *p_self, const godot_vector2 *p_n) \
- GDAPI_FUNC(godot_vector2_abs, godot_vector2, const godot_vector2 *p_self) \
- GDAPI_FUNC(godot_vector2_clamped, godot_vector2, const godot_vector2 *p_self, const godot_real p_length) \
- GDAPI_FUNC(godot_vector2_operator_add, godot_vector2, const godot_vector2 *p_self, const godot_vector2 *p_b) \
- GDAPI_FUNC(godot_vector2_operator_substract, godot_vector2, const godot_vector2 *p_self, const godot_vector2 *p_b) \
- GDAPI_FUNC(godot_vector2_operator_multiply_vector, godot_vector2, const godot_vector2 *p_self, const godot_vector2 *p_b) \
- GDAPI_FUNC(godot_vector2_operator_multiply_scalar, godot_vector2, const godot_vector2 *p_self, const godot_real p_b) \
- GDAPI_FUNC(godot_vector2_operator_divide_vector, godot_vector2, const godot_vector2 *p_self, const godot_vector2 *p_b) \
- GDAPI_FUNC(godot_vector2_operator_divide_scalar, godot_vector2, const godot_vector2 *p_self, const godot_real p_b) \
- GDAPI_FUNC(godot_vector2_operator_equal, godot_bool, const godot_vector2 *p_self, const godot_vector2 *p_b) \
- GDAPI_FUNC(godot_vector2_operator_less, godot_bool, const godot_vector2 *p_self, const godot_vector2 *p_b) \
- GDAPI_FUNC(godot_vector2_operator_neg, godot_vector2, const godot_vector2 *p_self) \
- GDAPI_FUNC_VOID(godot_vector2_set_x, godot_vector2 *p_self, const godot_real p_x) \
- GDAPI_FUNC_VOID(godot_vector2_set_y, godot_vector2 *p_self, const godot_real p_y) \
- GDAPI_FUNC(godot_vector2_get_x, godot_real, const godot_vector2 *p_self) \
- GDAPI_FUNC(godot_vector2_get_y, godot_real, const godot_vector2 *p_self) \
- GDAPI_FUNC_VOID(godot_quat_new, godot_quat *r_dest, const godot_real p_x, const godot_real p_y, const godot_real p_z, const godot_real p_w) \
- GDAPI_FUNC_VOID(godot_quat_new_with_axis_angle, godot_quat *r_dest, const godot_vector3 *p_axis, const godot_real p_angle) \
- GDAPI_FUNC(godot_quat_get_x, godot_real, const godot_quat *p_self) \
- GDAPI_FUNC_VOID(godot_quat_set_x, godot_quat *p_self, const godot_real val) \
- GDAPI_FUNC(godot_quat_get_y, godot_real, const godot_quat *p_self) \
- GDAPI_FUNC_VOID(godot_quat_set_y, godot_quat *p_self, const godot_real val) \
- GDAPI_FUNC(godot_quat_get_z, godot_real, const godot_quat *p_self) \
- GDAPI_FUNC_VOID(godot_quat_set_z, godot_quat *p_self, const godot_real val) \
- GDAPI_FUNC(godot_quat_get_w, godot_real, const godot_quat *p_self) \
- GDAPI_FUNC_VOID(godot_quat_set_w, godot_quat *p_self, const godot_real val) \
- GDAPI_FUNC(godot_quat_as_string, godot_string, const godot_quat *p_self) \
- GDAPI_FUNC(godot_quat_length, godot_real, const godot_quat *p_self) \
- GDAPI_FUNC(godot_quat_length_squared, godot_real, const godot_quat *p_self) \
- GDAPI_FUNC(godot_quat_normalized, godot_quat, const godot_quat *p_self) \
- GDAPI_FUNC(godot_quat_is_normalized, godot_bool, const godot_quat *p_self) \
- GDAPI_FUNC(godot_quat_inverse, godot_quat, const godot_quat *p_self) \
- GDAPI_FUNC(godot_quat_dot, godot_real, const godot_quat *p_self, const godot_quat *p_b) \
- GDAPI_FUNC(godot_quat_xform, godot_vector3, const godot_quat *p_self, const godot_vector3 *p_v) \
- GDAPI_FUNC(godot_quat_slerp, godot_quat, const godot_quat *p_self, const godot_quat *p_b, const godot_real p_t) \
- GDAPI_FUNC(godot_quat_slerpni, godot_quat, const godot_quat *p_self, const godot_quat *p_b, const godot_real p_t) \
- GDAPI_FUNC(godot_quat_cubic_slerp, godot_quat, const godot_quat *p_self, const godot_quat *p_b, const godot_quat *p_pre_a, const godot_quat *p_post_b, const godot_real p_t) \
- GDAPI_FUNC(godot_quat_operator_multiply, godot_quat, const godot_quat *p_self, const godot_real p_b) \
- GDAPI_FUNC(godot_quat_operator_add, godot_quat, const godot_quat *p_self, const godot_quat *p_b) \
- GDAPI_FUNC(godot_quat_operator_substract, godot_quat, const godot_quat *p_self, const godot_quat *p_b) \
- GDAPI_FUNC(godot_quat_operator_divide, godot_quat, const godot_quat *p_self, const godot_real p_b) \
- GDAPI_FUNC(godot_quat_operator_equal, godot_bool, const godot_quat *p_self, const godot_quat *p_b) \
- GDAPI_FUNC(godot_quat_operator_neg, godot_quat, const godot_quat *p_self) \
- GDAPI_FUNC_VOID(godot_basis_new_with_rows, godot_basis *r_dest, const godot_vector3 *p_x_axis, const godot_vector3 *p_y_axis, const godot_vector3 *p_z_axis) \
- GDAPI_FUNC_VOID(godot_basis_new_with_axis_and_angle, godot_basis *r_dest, const godot_vector3 *p_axis, const godot_real p_phi) \
- GDAPI_FUNC_VOID(godot_basis_new_with_euler, godot_basis *r_dest, const godot_vector3 *p_euler) \
- GDAPI_FUNC(godot_basis_as_string, godot_string, const godot_basis *p_self) \
- GDAPI_FUNC(godot_basis_inverse, godot_basis, const godot_basis *p_self) \
- GDAPI_FUNC(godot_basis_transposed, godot_basis, const godot_basis *p_self) \
- GDAPI_FUNC(godot_basis_orthonormalized, godot_basis, const godot_basis *p_self) \
- GDAPI_FUNC(godot_basis_determinant, godot_real, const godot_basis *p_self) \
- GDAPI_FUNC(godot_basis_rotated, godot_basis, const godot_basis *p_self, const godot_vector3 *p_axis, const godot_real p_phi) \
- GDAPI_FUNC(godot_basis_scaled, godot_basis, const godot_basis *p_self, const godot_vector3 *p_scale) \
- GDAPI_FUNC(godot_basis_get_scale, godot_vector3, const godot_basis *p_self) \
- GDAPI_FUNC(godot_basis_get_euler, godot_vector3, const godot_basis *p_self) \
- GDAPI_FUNC(godot_basis_tdotx, godot_real, const godot_basis *p_self, const godot_vector3 *p_with) \
- GDAPI_FUNC(godot_basis_tdoty, godot_real, const godot_basis *p_self, const godot_vector3 *p_with) \
- GDAPI_FUNC(godot_basis_tdotz, godot_real, const godot_basis *p_self, const godot_vector3 *p_with) \
- GDAPI_FUNC(godot_basis_xform, godot_vector3, const godot_basis *p_self, const godot_vector3 *p_v) \
- GDAPI_FUNC(godot_basis_xform_inv, godot_vector3, const godot_basis *p_self, const godot_vector3 *p_v) \
- GDAPI_FUNC(godot_basis_get_orthogonal_index, godot_int, const godot_basis *p_self) \
- GDAPI_FUNC_VOID(godot_basis_new, godot_basis *r_dest) \
- GDAPI_FUNC_VOID(godot_basis_new_with_euler_quat, godot_basis *r_dest, const godot_quat *p_euler) \
- GDAPI_FUNC_VOID(godot_basis_get_elements, godot_basis *p_self, godot_vector3 *p_elements) \
- GDAPI_FUNC(godot_basis_get_axis, godot_vector3, const godot_basis *p_self, const godot_int p_axis) \
- GDAPI_FUNC_VOID(godot_basis_set_axis, godot_basis *p_self, const godot_int p_axis, const godot_vector3 *p_value) \
- GDAPI_FUNC(godot_basis_get_row, godot_vector3, const godot_basis *p_self, const godot_int p_row) \
- GDAPI_FUNC_VOID(godot_basis_set_row, godot_basis *p_self, const godot_int p_row, const godot_vector3 *p_value) \
- GDAPI_FUNC(godot_basis_operator_equal, godot_bool, const godot_basis *p_self, const godot_basis *p_b) \
- GDAPI_FUNC(godot_basis_operator_add, godot_basis, const godot_basis *p_self, const godot_basis *p_b) \
- GDAPI_FUNC(godot_basis_operator_substract, godot_basis, const godot_basis *p_self, const godot_basis *p_b) \
- GDAPI_FUNC(godot_basis_operator_multiply_vector, godot_basis, const godot_basis *p_self, const godot_basis *p_b) \
- GDAPI_FUNC(godot_basis_operator_multiply_scalar, godot_basis, const godot_basis *p_self, const godot_real p_b) \
- GDAPI_FUNC_VOID(godot_vector3_new, godot_vector3 *r_dest, const godot_real p_x, const godot_real p_y, const godot_real p_z) \
- GDAPI_FUNC(godot_vector3_as_string, godot_string, const godot_vector3 *p_self) \
- GDAPI_FUNC(godot_vector3_min_axis, godot_int, const godot_vector3 *p_self) \
- GDAPI_FUNC(godot_vector3_max_axis, godot_int, const godot_vector3 *p_self) \
- GDAPI_FUNC(godot_vector3_length, godot_real, const godot_vector3 *p_self) \
- GDAPI_FUNC(godot_vector3_length_squared, godot_real, const godot_vector3 *p_self) \
- GDAPI_FUNC(godot_vector3_is_normalized, godot_bool, const godot_vector3 *p_self) \
- GDAPI_FUNC(godot_vector3_normalized, godot_vector3, const godot_vector3 *p_self) \
- GDAPI_FUNC(godot_vector3_inverse, godot_vector3, const godot_vector3 *p_self) \
- GDAPI_FUNC(godot_vector3_snapped, godot_vector3, const godot_vector3 *p_self, const godot_vector3 *p_by) \
- GDAPI_FUNC(godot_vector3_rotated, godot_vector3, const godot_vector3 *p_self, const godot_vector3 *p_axis, const godot_real p_phi) \
- GDAPI_FUNC(godot_vector3_linear_interpolate, godot_vector3, const godot_vector3 *p_self, const godot_vector3 *p_b, const godot_real p_t) \
- GDAPI_FUNC(godot_vector3_cubic_interpolate, godot_vector3, const godot_vector3 *p_self, const godot_vector3 *p_b, const godot_vector3 *p_pre_a, const godot_vector3 *p_post_b, const godot_real p_t) \
- GDAPI_FUNC(godot_vector3_dot, godot_real, const godot_vector3 *p_self, const godot_vector3 *p_b) \
- GDAPI_FUNC(godot_vector3_cross, godot_vector3, const godot_vector3 *p_self, const godot_vector3 *p_b) \
- GDAPI_FUNC(godot_vector3_outer, godot_basis, const godot_vector3 *p_self, const godot_vector3 *p_b) \
- GDAPI_FUNC(godot_vector3_to_diagonal_matrix, godot_basis, const godot_vector3 *p_self) \
- GDAPI_FUNC(godot_vector3_abs, godot_vector3, const godot_vector3 *p_self) \
- GDAPI_FUNC(godot_vector3_floor, godot_vector3, const godot_vector3 *p_self) \
- GDAPI_FUNC(godot_vector3_ceil, godot_vector3, const godot_vector3 *p_self) \
- GDAPI_FUNC(godot_vector3_distance_to, godot_real, const godot_vector3 *p_self, const godot_vector3 *p_b) \
- GDAPI_FUNC(godot_vector3_distance_squared_to, godot_real, const godot_vector3 *p_self, const godot_vector3 *p_b) \
- GDAPI_FUNC(godot_vector3_angle_to, godot_real, const godot_vector3 *p_self, const godot_vector3 *p_to) \
- GDAPI_FUNC(godot_vector3_slide, godot_vector3, const godot_vector3 *p_self, const godot_vector3 *p_n) \
- GDAPI_FUNC(godot_vector3_bounce, godot_vector3, const godot_vector3 *p_self, const godot_vector3 *p_n) \
- GDAPI_FUNC(godot_vector3_reflect, godot_vector3, const godot_vector3 *p_self, const godot_vector3 *p_n) \
- GDAPI_FUNC(godot_vector3_operator_add, godot_vector3, const godot_vector3 *p_self, const godot_vector3 *p_b) \
- GDAPI_FUNC(godot_vector3_operator_substract, godot_vector3, const godot_vector3 *p_self, const godot_vector3 *p_b) \
- GDAPI_FUNC(godot_vector3_operator_multiply_vector, godot_vector3, const godot_vector3 *p_self, const godot_vector3 *p_b) \
- GDAPI_FUNC(godot_vector3_operator_multiply_scalar, godot_vector3, const godot_vector3 *p_self, const godot_real p_b) \
- GDAPI_FUNC(godot_vector3_operator_divide_vector, godot_vector3, const godot_vector3 *p_self, const godot_vector3 *p_b) \
- GDAPI_FUNC(godot_vector3_operator_divide_scalar, godot_vector3, const godot_vector3 *p_self, const godot_real p_b) \
- GDAPI_FUNC(godot_vector3_operator_equal, godot_bool, const godot_vector3 *p_self, const godot_vector3 *p_b) \
- GDAPI_FUNC(godot_vector3_operator_less, godot_bool, const godot_vector3 *p_self, const godot_vector3 *p_b) \
- GDAPI_FUNC(godot_vector3_operator_neg, godot_vector3, const godot_vector3 *p_self) \
- GDAPI_FUNC_VOID(godot_vector3_set_axis, godot_vector3 *p_self, const godot_vector3_axis p_axis, const godot_real p_val) \
- GDAPI_FUNC(godot_vector3_get_axis, godot_real, const godot_vector3 *p_self, const godot_vector3_axis p_axis) \
- GDAPI_FUNC_VOID(godot_pool_byte_array_new, godot_pool_byte_array *r_dest) \
- GDAPI_FUNC_VOID(godot_pool_byte_array_new_copy, godot_pool_byte_array *r_dest, const godot_pool_byte_array *p_src) \
- GDAPI_FUNC_VOID(godot_pool_byte_array_new_with_array, godot_pool_byte_array *r_dest, const godot_array *p_a) \
- GDAPI_FUNC_VOID(godot_pool_byte_array_append, godot_pool_byte_array *p_self, const uint8_t p_data) \
- GDAPI_FUNC_VOID(godot_pool_byte_array_append_array, godot_pool_byte_array *p_self, const godot_pool_byte_array *p_array) \
- GDAPI_FUNC(godot_pool_byte_array_insert, godot_error, godot_pool_byte_array *p_self, const godot_int p_idx, const uint8_t p_data) \
- GDAPI_FUNC_VOID(godot_pool_byte_array_invert, godot_pool_byte_array *p_self) \
- GDAPI_FUNC_VOID(godot_pool_byte_array_push_back, godot_pool_byte_array *p_self, const uint8_t p_data) \
- GDAPI_FUNC_VOID(godot_pool_byte_array_remove, godot_pool_byte_array *p_self, const godot_int p_idx) \
- GDAPI_FUNC_VOID(godot_pool_byte_array_resize, godot_pool_byte_array *p_self, const godot_int p_size) \
- GDAPI_FUNC_VOID(godot_pool_byte_array_set, godot_pool_byte_array *p_self, const godot_int p_idx, const uint8_t p_data) \
- GDAPI_FUNC(godot_pool_byte_array_get, uint8_t, const godot_pool_byte_array *p_self, const godot_int p_idx) \
- GDAPI_FUNC(godot_pool_byte_array_size, godot_int, const godot_pool_byte_array *p_self) \
- GDAPI_FUNC_VOID(godot_pool_byte_array_destroy, godot_pool_byte_array *p_self) \
- GDAPI_FUNC_VOID(godot_pool_int_array_new, godot_pool_int_array *r_dest) \
- GDAPI_FUNC_VOID(godot_pool_int_array_new_copy, godot_pool_int_array *r_dest, const godot_pool_int_array *p_src) \
- GDAPI_FUNC_VOID(godot_pool_int_array_new_with_array, godot_pool_int_array *r_dest, const godot_array *p_a) \
- GDAPI_FUNC_VOID(godot_pool_int_array_append, godot_pool_int_array *p_self, const godot_int p_data) \
- GDAPI_FUNC_VOID(godot_pool_int_array_append_array, godot_pool_int_array *p_self, const godot_pool_int_array *p_array) \
- GDAPI_FUNC(godot_pool_int_array_insert, godot_error, godot_pool_int_array *p_self, const godot_int p_idx, const godot_int p_data) \
- GDAPI_FUNC_VOID(godot_pool_int_array_invert, godot_pool_int_array *p_self) \
- GDAPI_FUNC_VOID(godot_pool_int_array_push_back, godot_pool_int_array *p_self, const godot_int p_data) \
- GDAPI_FUNC_VOID(godot_pool_int_array_remove, godot_pool_int_array *p_self, const godot_int p_idx) \
- GDAPI_FUNC_VOID(godot_pool_int_array_resize, godot_pool_int_array *p_self, const godot_int p_size) \
- GDAPI_FUNC_VOID(godot_pool_int_array_set, godot_pool_int_array *p_self, const godot_int p_idx, const godot_int p_data) \
- GDAPI_FUNC(godot_pool_int_array_get, godot_int, const godot_pool_int_array *p_self, const godot_int p_idx) \
- GDAPI_FUNC(godot_pool_int_array_size, godot_int, const godot_pool_int_array *p_self) \
- GDAPI_FUNC_VOID(godot_pool_int_array_destroy, godot_pool_int_array *p_self) \
- GDAPI_FUNC_VOID(godot_pool_real_array_new, godot_pool_real_array *r_dest) \
- GDAPI_FUNC_VOID(godot_pool_real_array_new_copy, godot_pool_real_array *r_dest, const godot_pool_real_array *p_src) \
- GDAPI_FUNC_VOID(godot_pool_real_array_new_with_array, godot_pool_real_array *r_dest, const godot_array *p_a) \
- GDAPI_FUNC_VOID(godot_pool_real_array_append, godot_pool_real_array *p_self, const godot_real p_data) \
- GDAPI_FUNC_VOID(godot_pool_real_array_append_array, godot_pool_real_array *p_self, const godot_pool_real_array *p_array) \
- GDAPI_FUNC(godot_pool_real_array_insert, godot_error, godot_pool_real_array *p_self, const godot_int p_idx, const godot_real p_data) \
- GDAPI_FUNC_VOID(godot_pool_real_array_invert, godot_pool_real_array *p_self) \
- GDAPI_FUNC_VOID(godot_pool_real_array_push_back, godot_pool_real_array *p_self, const godot_real p_data) \
- GDAPI_FUNC_VOID(godot_pool_real_array_remove, godot_pool_real_array *p_self, const godot_int p_idx) \
- GDAPI_FUNC_VOID(godot_pool_real_array_resize, godot_pool_real_array *p_self, const godot_int p_size) \
- GDAPI_FUNC_VOID(godot_pool_real_array_set, godot_pool_real_array *p_self, const godot_int p_idx, const godot_real p_data) \
- GDAPI_FUNC(godot_pool_real_array_get, godot_real, const godot_pool_real_array *p_self, const godot_int p_idx) \
- GDAPI_FUNC(godot_pool_real_array_size, godot_int, const godot_pool_real_array *p_self) \
- GDAPI_FUNC_VOID(godot_pool_real_array_destroy, godot_pool_real_array *p_self) \
- GDAPI_FUNC_VOID(godot_pool_string_array_new, godot_pool_string_array *r_dest) \
- GDAPI_FUNC_VOID(godot_pool_string_array_new_copy, godot_pool_string_array *r_dest, const godot_pool_string_array *p_src) \
- GDAPI_FUNC_VOID(godot_pool_string_array_new_with_array, godot_pool_string_array *r_dest, const godot_array *p_a) \
- GDAPI_FUNC_VOID(godot_pool_string_array_append, godot_pool_string_array *p_self, const godot_string *p_data) \
- GDAPI_FUNC_VOID(godot_pool_string_array_append_array, godot_pool_string_array *p_self, const godot_pool_string_array *p_array) \
- GDAPI_FUNC(godot_pool_string_array_insert, godot_error, godot_pool_string_array *p_self, const godot_int p_idx, const godot_string *p_data) \
- GDAPI_FUNC_VOID(godot_pool_string_array_invert, godot_pool_string_array *p_self) \
- GDAPI_FUNC_VOID(godot_pool_string_array_push_back, godot_pool_string_array *p_self, const godot_string *p_data) \
- GDAPI_FUNC_VOID(godot_pool_string_array_remove, godot_pool_string_array *p_self, const godot_int p_idx) \
- GDAPI_FUNC_VOID(godot_pool_string_array_resize, godot_pool_string_array *p_self, const godot_int p_size) \
- GDAPI_FUNC_VOID(godot_pool_string_array_set, godot_pool_string_array *p_self, const godot_int p_idx, const godot_string *p_data) \
- GDAPI_FUNC(godot_pool_string_array_get, godot_string, const godot_pool_string_array *p_self, const godot_int p_idx) \
- GDAPI_FUNC(godot_pool_string_array_size, godot_int, const godot_pool_string_array *p_self) \
- GDAPI_FUNC_VOID(godot_pool_string_array_destroy, godot_pool_string_array *p_self) \
- GDAPI_FUNC_VOID(godot_pool_vector2_array_new, godot_pool_vector2_array *r_dest) \
- GDAPI_FUNC_VOID(godot_pool_vector2_array_new_copy, godot_pool_vector2_array *r_dest, const godot_pool_vector2_array *p_src) \
- GDAPI_FUNC_VOID(godot_pool_vector2_array_new_with_array, godot_pool_vector2_array *r_dest, const godot_array *p_a) \
- GDAPI_FUNC_VOID(godot_pool_vector2_array_append, godot_pool_vector2_array *p_self, const godot_vector2 *p_data) \
- GDAPI_FUNC_VOID(godot_pool_vector2_array_append_array, godot_pool_vector2_array *p_self, const godot_pool_vector2_array *p_array) \
- GDAPI_FUNC(godot_pool_vector2_array_insert, godot_error, godot_pool_vector2_array *p_self, const godot_int p_idx, const godot_vector2 *p_data) \
- GDAPI_FUNC_VOID(godot_pool_vector2_array_invert, godot_pool_vector2_array *p_self) \
- GDAPI_FUNC_VOID(godot_pool_vector2_array_push_back, godot_pool_vector2_array *p_self, const godot_vector2 *p_data) \
- GDAPI_FUNC_VOID(godot_pool_vector2_array_remove, godot_pool_vector2_array *p_self, const godot_int p_idx) \
- GDAPI_FUNC_VOID(godot_pool_vector2_array_resize, godot_pool_vector2_array *p_self, const godot_int p_size) \
- GDAPI_FUNC_VOID(godot_pool_vector2_array_set, godot_pool_vector2_array *p_self, const godot_int p_idx, const godot_vector2 *p_data) \
- GDAPI_FUNC(godot_pool_vector2_array_get, godot_vector2, const godot_pool_vector2_array *p_self, const godot_int p_idx) \
- GDAPI_FUNC(godot_pool_vector2_array_size, godot_int, const godot_pool_vector2_array *p_self) \
- GDAPI_FUNC_VOID(godot_pool_vector2_array_destroy, godot_pool_vector2_array *p_self) \
- GDAPI_FUNC_VOID(godot_pool_vector3_array_new, godot_pool_vector3_array *r_dest) \
- GDAPI_FUNC_VOID(godot_pool_vector3_array_new_copy, godot_pool_vector3_array *r_dest, const godot_pool_vector3_array *p_src) \
- GDAPI_FUNC_VOID(godot_pool_vector3_array_new_with_array, godot_pool_vector3_array *r_dest, const godot_array *p_a) \
- GDAPI_FUNC_VOID(godot_pool_vector3_array_append, godot_pool_vector3_array *p_self, const godot_vector3 *p_data) \
- GDAPI_FUNC_VOID(godot_pool_vector3_array_append_array, godot_pool_vector3_array *p_self, const godot_pool_vector3_array *p_array) \
- GDAPI_FUNC(godot_pool_vector3_array_insert, godot_error, godot_pool_vector3_array *p_self, const godot_int p_idx, const godot_vector3 *p_data) \
- GDAPI_FUNC_VOID(godot_pool_vector3_array_invert, godot_pool_vector3_array *p_self) \
- GDAPI_FUNC_VOID(godot_pool_vector3_array_push_back, godot_pool_vector3_array *p_self, const godot_vector3 *p_data) \
- GDAPI_FUNC_VOID(godot_pool_vector3_array_remove, godot_pool_vector3_array *p_self, const godot_int p_idx) \
- GDAPI_FUNC_VOID(godot_pool_vector3_array_resize, godot_pool_vector3_array *p_self, const godot_int p_size) \
- GDAPI_FUNC_VOID(godot_pool_vector3_array_set, godot_pool_vector3_array *p_self, const godot_int p_idx, const godot_vector3 *p_data) \
- GDAPI_FUNC(godot_pool_vector3_array_get, godot_vector3, const godot_pool_vector3_array *p_self, const godot_int p_idx) \
- GDAPI_FUNC(godot_pool_vector3_array_size, godot_int, const godot_pool_vector3_array *p_self) \
- GDAPI_FUNC_VOID(godot_pool_vector3_array_destroy, godot_pool_vector3_array *p_self) \
- GDAPI_FUNC_VOID(godot_pool_color_array_new, godot_pool_color_array *r_dest) \
- GDAPI_FUNC_VOID(godot_pool_color_array_new_copy, godot_pool_color_array *r_dest, const godot_pool_color_array *p_src) \
- GDAPI_FUNC_VOID(godot_pool_color_array_new_with_array, godot_pool_color_array *r_dest, const godot_array *p_a) \
- GDAPI_FUNC_VOID(godot_pool_color_array_append, godot_pool_color_array *p_self, const godot_color *p_data) \
- GDAPI_FUNC_VOID(godot_pool_color_array_append_array, godot_pool_color_array *p_self, const godot_pool_color_array *p_array) \
- GDAPI_FUNC(godot_pool_color_array_insert, godot_error, godot_pool_color_array *p_self, const godot_int p_idx, const godot_color *p_data) \
- GDAPI_FUNC_VOID(godot_pool_color_array_invert, godot_pool_color_array *p_self) \
- GDAPI_FUNC_VOID(godot_pool_color_array_push_back, godot_pool_color_array *p_self, const godot_color *p_data) \
- GDAPI_FUNC_VOID(godot_pool_color_array_remove, godot_pool_color_array *p_self, const godot_int p_idx) \
- GDAPI_FUNC_VOID(godot_pool_color_array_resize, godot_pool_color_array *p_self, const godot_int p_size) \
- GDAPI_FUNC_VOID(godot_pool_color_array_set, godot_pool_color_array *p_self, const godot_int p_idx, const godot_color *p_data) \
- GDAPI_FUNC(godot_pool_color_array_get, godot_color, const godot_pool_color_array *p_self, const godot_int p_idx) \
- GDAPI_FUNC(godot_pool_color_array_size, godot_int, const godot_pool_color_array *p_self) \
- GDAPI_FUNC_VOID(godot_pool_color_array_destroy, godot_pool_color_array *p_self) \
- GDAPI_FUNC_VOID(godot_array_new, godot_array *r_dest) \
- GDAPI_FUNC_VOID(godot_array_new_copy, godot_array *r_dest, const godot_array *p_src) \
- GDAPI_FUNC_VOID(godot_array_new_pool_color_array, godot_array *r_dest, const godot_pool_color_array *p_pca) \
- GDAPI_FUNC_VOID(godot_array_new_pool_vector3_array, godot_array *r_dest, const godot_pool_vector3_array *p_pv3a) \
- GDAPI_FUNC_VOID(godot_array_new_pool_vector2_array, godot_array *r_dest, const godot_pool_vector2_array *p_pv2a) \
- GDAPI_FUNC_VOID(godot_array_new_pool_string_array, godot_array *r_dest, const godot_pool_string_array *p_psa) \
- GDAPI_FUNC_VOID(godot_array_new_pool_real_array, godot_array *r_dest, const godot_pool_real_array *p_pra) \
- GDAPI_FUNC_VOID(godot_array_new_pool_int_array, godot_array *r_dest, const godot_pool_int_array *p_pia) \
- GDAPI_FUNC_VOID(godot_array_new_pool_byte_array, godot_array *r_dest, const godot_pool_byte_array *p_pba) \
- GDAPI_FUNC_VOID(godot_array_set, godot_array *p_self, const godot_int p_idx, const godot_variant *p_value) \
- GDAPI_FUNC(godot_array_get, godot_variant, const godot_array *p_self, const godot_int p_idx) \
- GDAPI_FUNC(godot_array_operator_index, godot_variant *, godot_array *p_self, const godot_int p_idx) \
- GDAPI_FUNC_VOID(godot_array_append, godot_array *p_self, const godot_variant *p_value) \
- GDAPI_FUNC_VOID(godot_array_clear, godot_array *p_self) \
- GDAPI_FUNC(godot_array_count, godot_int, const godot_array *p_self, const godot_variant *p_value) \
- GDAPI_FUNC(godot_array_empty, godot_bool, const godot_array *p_self) \
- GDAPI_FUNC_VOID(godot_array_erase, godot_array *p_self, const godot_variant *p_value) \
- GDAPI_FUNC(godot_array_front, godot_variant, const godot_array *p_self) \
- GDAPI_FUNC(godot_array_back, godot_variant, const godot_array *p_self) \
- GDAPI_FUNC(godot_array_find, godot_int, const godot_array *p_self, const godot_variant *p_what, const godot_int p_from) \
- GDAPI_FUNC(godot_array_find_last, godot_int, const godot_array *p_self, const godot_variant *p_what) \
- GDAPI_FUNC(godot_array_has, godot_bool, const godot_array *p_self, const godot_variant *p_value) \
- GDAPI_FUNC(godot_array_hash, godot_int, const godot_array *p_self) \
- GDAPI_FUNC_VOID(godot_array_insert, godot_array *p_self, const godot_int p_pos, const godot_variant *p_value) \
- GDAPI_FUNC_VOID(godot_array_invert, godot_array *p_self) \
- GDAPI_FUNC(godot_array_pop_back, godot_variant, godot_array *p_self) \
- GDAPI_FUNC(godot_array_pop_front, godot_variant, godot_array *p_self) \
- GDAPI_FUNC_VOID(godot_array_push_back, godot_array *p_self, const godot_variant *p_value) \
- GDAPI_FUNC_VOID(godot_array_push_front, godot_array *p_self, const godot_variant *p_value) \
- GDAPI_FUNC_VOID(godot_array_remove, godot_array *p_self, const godot_int p_idx) \
- GDAPI_FUNC_VOID(godot_array_resize, godot_array *p_self, const godot_int p_size) \
- GDAPI_FUNC(godot_array_rfind, godot_int, const godot_array *p_self, const godot_variant *p_what, const godot_int p_from) \
- GDAPI_FUNC(godot_array_size, godot_int, const godot_array *p_self) \
- GDAPI_FUNC_VOID(godot_array_sort, godot_array *p_self) \
- GDAPI_FUNC_VOID(godot_array_sort_custom, godot_array *p_self, godot_object *p_obj, const godot_string *p_func) \
- GDAPI_FUNC_VOID(godot_array_destroy, godot_array *p_self) \
- GDAPI_FUNC_VOID(godot_dictionary_new, godot_dictionary *r_dest) \
- GDAPI_FUNC_VOID(godot_dictionary_new_copy, godot_dictionary *r_dest, const godot_dictionary *p_src) \
- GDAPI_FUNC_VOID(godot_dictionary_destroy, godot_dictionary *p_self) \
- GDAPI_FUNC(godot_dictionary_size, godot_int, const godot_dictionary *p_self) \
- GDAPI_FUNC(godot_dictionary_empty, godot_bool, const godot_dictionary *p_self) \
- GDAPI_FUNC_VOID(godot_dictionary_clear, godot_dictionary *p_self) \
- GDAPI_FUNC(godot_dictionary_has, godot_bool, const godot_dictionary *p_self, const godot_variant *p_key) \
- GDAPI_FUNC(godot_dictionary_has_all, godot_bool, const godot_dictionary *p_self, const godot_array *p_keys) \
- GDAPI_FUNC_VOID(godot_dictionary_erase, godot_dictionary *p_self, const godot_variant *p_key) \
- GDAPI_FUNC(godot_dictionary_hash, godot_int, const godot_dictionary *p_self) \
- GDAPI_FUNC(godot_dictionary_keys, godot_array, const godot_dictionary *p_self) \
- GDAPI_FUNC(godot_dictionary_values, godot_array, const godot_dictionary *p_self) \
- GDAPI_FUNC(godot_dictionary_get, godot_variant, const godot_dictionary *p_self, const godot_variant *p_key) \
- GDAPI_FUNC_VOID(godot_dictionary_set, godot_dictionary *p_self, const godot_variant *p_key, const godot_variant *p_value) \
- GDAPI_FUNC(godot_dictionary_operator_index, godot_variant *, godot_dictionary *p_self, const godot_variant *p_key) \
- GDAPI_FUNC(godot_dictionary_next, godot_variant *, const godot_dictionary *p_self, const godot_variant *p_key) \
- GDAPI_FUNC(godot_dictionary_operator_equal, godot_bool, const godot_dictionary *p_self, const godot_dictionary *p_b) \
- GDAPI_FUNC(godot_dictionary_to_json, godot_string, const godot_dictionary *p_self) \
- GDAPI_FUNC_VOID(godot_node_path_new, godot_node_path *r_dest, const godot_string *p_from) \
- GDAPI_FUNC_VOID(godot_node_path_new_copy, godot_node_path *r_dest, const godot_node_path *p_src) \
- GDAPI_FUNC_VOID(godot_node_path_destroy, godot_node_path *p_self) \
- GDAPI_FUNC(godot_node_path_as_string, godot_string, const godot_node_path *p_self) \
- GDAPI_FUNC(godot_node_path_is_absolute, godot_bool, const godot_node_path *p_self) \
- GDAPI_FUNC(godot_node_path_get_name_count, godot_int, const godot_node_path *p_self) \
- GDAPI_FUNC(godot_node_path_get_name, godot_string, const godot_node_path *p_self, const godot_int p_idx) \
- GDAPI_FUNC(godot_node_path_get_subname_count, godot_int, const godot_node_path *p_self) \
- GDAPI_FUNC(godot_node_path_get_subname, godot_string, const godot_node_path *p_self, const godot_int p_idx) \
- GDAPI_FUNC(godot_node_path_get_property, godot_string, const godot_node_path *p_self) \
- GDAPI_FUNC(godot_node_path_is_empty, godot_bool, const godot_node_path *p_self) \
- GDAPI_FUNC(godot_node_path_operator_equal, godot_bool, const godot_node_path *p_self, const godot_node_path *p_b) \
- GDAPI_FUNC_VOID(godot_plane_new_with_reals, godot_plane *r_dest, const godot_real p_a, const godot_real p_b, const godot_real p_c, const godot_real p_d) \
- GDAPI_FUNC_VOID(godot_plane_new_with_vectors, godot_plane *r_dest, const godot_vector3 *p_v1, const godot_vector3 *p_v2, const godot_vector3 *p_v3) \
- GDAPI_FUNC_VOID(godot_plane_new_with_normal, godot_plane *r_dest, const godot_vector3 *p_normal, const godot_real p_d) \
- GDAPI_FUNC(godot_plane_as_string, godot_string, const godot_plane *p_self) \
- GDAPI_FUNC(godot_plane_normalized, godot_plane, const godot_plane *p_self) \
- GDAPI_FUNC(godot_plane_center, godot_vector3, const godot_plane *p_self) \
- GDAPI_FUNC(godot_plane_get_any_point, godot_vector3, const godot_plane *p_self) \
- GDAPI_FUNC(godot_plane_is_point_over, godot_bool, const godot_plane *p_self, const godot_vector3 *p_point) \
- GDAPI_FUNC(godot_plane_distance_to, godot_real, const godot_plane *p_self, const godot_vector3 *p_point) \
- GDAPI_FUNC(godot_plane_has_point, godot_bool, const godot_plane *p_self, const godot_vector3 *p_point, const godot_real p_epsilon) \
- GDAPI_FUNC(godot_plane_project, godot_vector3, const godot_plane *p_self, const godot_vector3 *p_point) \
- GDAPI_FUNC(godot_plane_intersect_3, godot_bool, const godot_plane *p_self, godot_vector3 *r_dest, const godot_plane *p_b, const godot_plane *p_c) \
- GDAPI_FUNC(godot_plane_intersects_ray, godot_bool, const godot_plane *p_self, godot_vector3 *r_dest, const godot_vector3 *p_from, const godot_vector3 *p_dir) \
- GDAPI_FUNC(godot_plane_intersects_segment, godot_bool, const godot_plane *p_self, godot_vector3 *r_dest, const godot_vector3 *p_begin, const godot_vector3 *p_end) \
- GDAPI_FUNC(godot_plane_operator_neg, godot_plane, const godot_plane *p_self) \
- GDAPI_FUNC(godot_plane_operator_equal, godot_bool, const godot_plane *p_self, const godot_plane *p_b) \
- GDAPI_FUNC_VOID(godot_plane_set_normal, godot_plane *p_self, const godot_vector3 *p_normal) \
- GDAPI_FUNC(godot_plane_get_normal, godot_vector3, const godot_plane *p_self) \
- GDAPI_FUNC(godot_plane_get_d, godot_real, const godot_plane *p_self) \
- GDAPI_FUNC_VOID(godot_plane_set_d, godot_plane *p_self, const godot_real p_d) \
- GDAPI_FUNC_VOID(godot_rect2_new_with_position_and_size, godot_rect2 *r_dest, const godot_vector2 *p_pos, const godot_vector2 *p_size) \
- GDAPI_FUNC_VOID(godot_rect2_new, godot_rect2 *r_dest, const godot_real p_x, const godot_real p_y, const godot_real p_width, const godot_real p_height) \
- GDAPI_FUNC(godot_rect2_as_string, godot_string, const godot_rect2 *p_self) \
- GDAPI_FUNC(godot_rect2_get_area, godot_real, const godot_rect2 *p_self) \
- GDAPI_FUNC(godot_rect2_intersects, godot_bool, const godot_rect2 *p_self, const godot_rect2 *p_b) \
- GDAPI_FUNC(godot_rect2_encloses, godot_bool, const godot_rect2 *p_self, const godot_rect2 *p_b) \
- GDAPI_FUNC(godot_rect2_has_no_area, godot_bool, const godot_rect2 *p_self) \
- GDAPI_FUNC(godot_rect2_clip, godot_rect2, const godot_rect2 *p_self, const godot_rect2 *p_b) \
- GDAPI_FUNC(godot_rect2_merge, godot_rect2, const godot_rect2 *p_self, const godot_rect2 *p_b) \
- GDAPI_FUNC(godot_rect2_has_point, godot_bool, const godot_rect2 *p_self, const godot_vector2 *p_point) \
- GDAPI_FUNC(godot_rect2_grow, godot_rect2, const godot_rect2 *p_self, const godot_real p_by) \
- GDAPI_FUNC(godot_rect2_expand, godot_rect2, const godot_rect2 *p_self, const godot_vector2 *p_to) \
- GDAPI_FUNC(godot_rect2_operator_equal, godot_bool, const godot_rect2 *p_self, const godot_rect2 *p_b) \
- GDAPI_FUNC(godot_rect2_get_position, godot_vector2, const godot_rect2 *p_self) \
- GDAPI_FUNC(godot_rect2_get_size, godot_vector2, const godot_rect2 *p_self) \
- GDAPI_FUNC_VOID(godot_rect2_set_position, godot_rect2 *p_self, const godot_vector2 *p_pos) \
- GDAPI_FUNC_VOID(godot_rect2_set_size, godot_rect2 *p_self, const godot_vector2 *p_size) \
- GDAPI_FUNC_VOID(godot_rect3_new, godot_rect3 *r_dest, const godot_vector3 *p_pos, const godot_vector3 *p_size) \
- GDAPI_FUNC(godot_rect3_get_position, godot_vector3, const godot_rect3 *p_self) \
- GDAPI_FUNC_VOID(godot_rect3_set_position, const godot_rect3 *p_self, const godot_vector3 *p_v) \
- GDAPI_FUNC(godot_rect3_get_size, godot_vector3, const godot_rect3 *p_self) \
- GDAPI_FUNC_VOID(godot_rect3_set_size, const godot_rect3 *p_self, const godot_vector3 *p_v) \
- GDAPI_FUNC(godot_rect3_as_string, godot_string, const godot_rect3 *p_self) \
- GDAPI_FUNC(godot_rect3_get_area, godot_real, const godot_rect3 *p_self) \
- GDAPI_FUNC(godot_rect3_has_no_area, godot_bool, const godot_rect3 *p_self) \
- GDAPI_FUNC(godot_rect3_has_no_surface, godot_bool, const godot_rect3 *p_self) \
- GDAPI_FUNC(godot_rect3_intersects, godot_bool, const godot_rect3 *p_self, const godot_rect3 *p_with) \
- GDAPI_FUNC(godot_rect3_encloses, godot_bool, const godot_rect3 *p_self, const godot_rect3 *p_with) \
- GDAPI_FUNC(godot_rect3_merge, godot_rect3, const godot_rect3 *p_self, const godot_rect3 *p_with) \
- GDAPI_FUNC(godot_rect3_intersection, godot_rect3, const godot_rect3 *p_self, const godot_rect3 *p_with) \
- GDAPI_FUNC(godot_rect3_intersects_plane, godot_bool, const godot_rect3 *p_self, const godot_plane *p_plane) \
- GDAPI_FUNC(godot_rect3_intersects_segment, godot_bool, const godot_rect3 *p_self, const godot_vector3 *p_from, const godot_vector3 *p_to) \
- GDAPI_FUNC(godot_rect3_has_point, godot_bool, const godot_rect3 *p_self, const godot_vector3 *p_point) \
- GDAPI_FUNC(godot_rect3_get_support, godot_vector3, const godot_rect3 *p_self, const godot_vector3 *p_dir) \
- GDAPI_FUNC(godot_rect3_get_longest_axis, godot_vector3, const godot_rect3 *p_self) \
- GDAPI_FUNC(godot_rect3_get_longest_axis_index, godot_int, const godot_rect3 *p_self) \
- GDAPI_FUNC(godot_rect3_get_longest_axis_size, godot_real, const godot_rect3 *p_self) \
- GDAPI_FUNC(godot_rect3_get_shortest_axis, godot_vector3, const godot_rect3 *p_self) \
- GDAPI_FUNC(godot_rect3_get_shortest_axis_index, godot_int, const godot_rect3 *p_self) \
- GDAPI_FUNC(godot_rect3_get_shortest_axis_size, godot_real, const godot_rect3 *p_self) \
- GDAPI_FUNC(godot_rect3_expand, godot_rect3, const godot_rect3 *p_self, const godot_vector3 *p_to_point) \
- GDAPI_FUNC(godot_rect3_grow, godot_rect3, const godot_rect3 *p_self, const godot_real p_by) \
- GDAPI_FUNC(godot_rect3_get_endpoint, godot_vector3, const godot_rect3 *p_self, const godot_int p_idx) \
- GDAPI_FUNC(godot_rect3_operator_equal, godot_bool, const godot_rect3 *p_self, const godot_rect3 *p_b) \
- GDAPI_FUNC_VOID(godot_rid_new, godot_rid *r_dest) \
- GDAPI_FUNC(godot_rid_get_id, godot_int, const godot_rid *p_self) \
- GDAPI_FUNC_VOID(godot_rid_new_with_resource, godot_rid *r_dest, const godot_object *p_from) \
- GDAPI_FUNC(godot_rid_operator_equal, godot_bool, const godot_rid *p_self, const godot_rid *p_b) \
- GDAPI_FUNC(godot_rid_operator_less, godot_bool, const godot_rid *p_self, const godot_rid *p_b) \
- GDAPI_FUNC_VOID(godot_transform_new_with_axis_origin, godot_transform *r_dest, const godot_vector3 *p_x_axis, const godot_vector3 *p_y_axis, const godot_vector3 *p_z_axis, const godot_vector3 *p_origin) \
- GDAPI_FUNC_VOID(godot_transform_new, godot_transform *r_dest, const godot_basis *p_basis, const godot_vector3 *p_origin) \
- GDAPI_FUNC(godot_transform_get_basis, godot_basis, const godot_transform *p_self) \
- GDAPI_FUNC_VOID(godot_transform_set_basis, godot_transform *p_self, godot_basis *p_v) \
- GDAPI_FUNC(godot_transform_get_origin, godot_vector3, const godot_transform *p_self) \
- GDAPI_FUNC_VOID(godot_transform_set_origin, godot_transform *p_self, godot_vector3 *p_v) \
- GDAPI_FUNC(godot_transform_as_string, godot_string, const godot_transform *p_self) \
- GDAPI_FUNC(godot_transform_inverse, godot_transform, const godot_transform *p_self) \
- GDAPI_FUNC(godot_transform_affine_inverse, godot_transform, const godot_transform *p_self) \
- GDAPI_FUNC(godot_transform_orthonormalized, godot_transform, const godot_transform *p_self) \
- GDAPI_FUNC(godot_transform_rotated, godot_transform, const godot_transform *p_self, const godot_vector3 *p_axis, const godot_real p_phi) \
- GDAPI_FUNC(godot_transform_scaled, godot_transform, const godot_transform *p_self, const godot_vector3 *p_scale) \
- GDAPI_FUNC(godot_transform_translated, godot_transform, const godot_transform *p_self, const godot_vector3 *p_ofs) \
- GDAPI_FUNC(godot_transform_looking_at, godot_transform, const godot_transform *p_self, const godot_vector3 *p_target, const godot_vector3 *p_up) \
- GDAPI_FUNC(godot_transform_xform_plane, godot_plane, const godot_transform *p_self, const godot_plane *p_v) \
- GDAPI_FUNC(godot_transform_xform_inv_plane, godot_plane, const godot_transform *p_self, const godot_plane *p_v) \
- GDAPI_FUNC_VOID(godot_transform_new_identity, godot_transform *r_dest) \
- GDAPI_FUNC(godot_transform_operator_equal, godot_bool, const godot_transform *p_self, const godot_transform *p_b) \
- GDAPI_FUNC(godot_transform_operator_multiply, godot_transform, const godot_transform *p_self, const godot_transform *p_b) \
- GDAPI_FUNC(godot_transform_xform_vector3, godot_vector3, const godot_transform *p_self, const godot_vector3 *p_v) \
- GDAPI_FUNC(godot_transform_xform_inv_vector3, godot_vector3, const godot_transform *p_self, const godot_vector3 *p_v) \
- GDAPI_FUNC(godot_transform_xform_rect3, godot_rect3, const godot_transform *p_self, const godot_rect3 *p_v) \
- GDAPI_FUNC(godot_transform_xform_inv_rect3, godot_rect3, const godot_transform *p_self, const godot_rect3 *p_v) \
- GDAPI_FUNC_VOID(godot_transform2d_new, godot_transform2d *r_dest, const godot_real p_rot, const godot_vector2 *p_pos) \
- GDAPI_FUNC_VOID(godot_transform2d_new_axis_origin, godot_transform2d *r_dest, const godot_vector2 *p_x_axis, const godot_vector2 *p_y_axis, const godot_vector2 *p_origin) \
- GDAPI_FUNC(godot_transform2d_as_string, godot_string, const godot_transform2d *p_self) \
- GDAPI_FUNC(godot_transform2d_inverse, godot_transform2d, const godot_transform2d *p_self) \
- GDAPI_FUNC(godot_transform2d_affine_inverse, godot_transform2d, const godot_transform2d *p_self) \
- GDAPI_FUNC(godot_transform2d_get_rotation, godot_real, const godot_transform2d *p_self) \
- GDAPI_FUNC(godot_transform2d_get_origin, godot_vector2, const godot_transform2d *p_self) \
- GDAPI_FUNC(godot_transform2d_get_scale, godot_vector2, const godot_transform2d *p_self) \
- GDAPI_FUNC(godot_transform2d_orthonormalized, godot_transform2d, const godot_transform2d *p_self) \
- GDAPI_FUNC(godot_transform2d_rotated, godot_transform2d, const godot_transform2d *p_self, const godot_real p_phi) \
- GDAPI_FUNC(godot_transform2d_scaled, godot_transform2d, const godot_transform2d *p_self, const godot_vector2 *p_scale) \
- GDAPI_FUNC(godot_transform2d_translated, godot_transform2d, const godot_transform2d *p_self, const godot_vector2 *p_offset) \
- GDAPI_FUNC(godot_transform2d_xform_vector2, godot_vector2, const godot_transform2d *p_self, const godot_vector2 *p_v) \
- GDAPI_FUNC(godot_transform2d_xform_inv_vector2, godot_vector2, const godot_transform2d *p_self, const godot_vector2 *p_v) \
- GDAPI_FUNC(godot_transform2d_basis_xform_vector2, godot_vector2, const godot_transform2d *p_self, const godot_vector2 *p_v) \
- GDAPI_FUNC(godot_transform2d_basis_xform_inv_vector2, godot_vector2, const godot_transform2d *p_self, const godot_vector2 *p_v) \
- GDAPI_FUNC(godot_transform2d_interpolate_with, godot_transform2d, const godot_transform2d *p_self, const godot_transform2d *p_m, const godot_real p_c) \
- GDAPI_FUNC(godot_transform2d_operator_equal, godot_bool, const godot_transform2d *p_self, const godot_transform2d *p_b) \
- GDAPI_FUNC(godot_transform2d_operator_multiply, godot_transform2d, const godot_transform2d *p_self, const godot_transform2d *p_b) \
- GDAPI_FUNC_VOID(godot_transform2d_new_identity, godot_transform2d *r_dest) \
- GDAPI_FUNC(godot_transform2d_xform_rect2, godot_rect2, const godot_transform2d *p_self, const godot_rect2 *p_v) \
- GDAPI_FUNC(godot_transform2d_xform_inv_rect2, godot_rect2, const godot_transform2d *p_self, const godot_rect2 *p_v) \
- GDAPI_FUNC(godot_variant_get_type, godot_variant_type, const godot_variant *p_v) \
- GDAPI_FUNC_VOID(godot_variant_new_copy, godot_variant *r_dest, const godot_variant *p_src) \
- GDAPI_FUNC_VOID(godot_variant_new_nil, godot_variant *r_dest) \
- GDAPI_FUNC_VOID(godot_variant_new_bool, godot_variant *p_v, const godot_bool p_b) \
- GDAPI_FUNC_VOID(godot_variant_new_uint, godot_variant *r_dest, const uint64_t p_i) \
- GDAPI_FUNC_VOID(godot_variant_new_int, godot_variant *r_dest, const int64_t p_i) \
- GDAPI_FUNC_VOID(godot_variant_new_real, godot_variant *r_dest, const double p_r) \
- GDAPI_FUNC_VOID(godot_variant_new_string, godot_variant *r_dest, const godot_string *p_s) \
- GDAPI_FUNC_VOID(godot_variant_new_vector2, godot_variant *r_dest, const godot_vector2 *p_v2) \
- GDAPI_FUNC_VOID(godot_variant_new_rect2, godot_variant *r_dest, const godot_rect2 *p_rect2) \
- GDAPI_FUNC_VOID(godot_variant_new_vector3, godot_variant *r_dest, const godot_vector3 *p_v3) \
- GDAPI_FUNC_VOID(godot_variant_new_transform2d, godot_variant *r_dest, const godot_transform2d *p_t2d) \
- GDAPI_FUNC_VOID(godot_variant_new_plane, godot_variant *r_dest, const godot_plane *p_plane) \
- GDAPI_FUNC_VOID(godot_variant_new_quat, godot_variant *r_dest, const godot_quat *p_quat) \
- GDAPI_FUNC_VOID(godot_variant_new_rect3, godot_variant *r_dest, const godot_rect3 *p_rect3) \
- GDAPI_FUNC_VOID(godot_variant_new_basis, godot_variant *r_dest, const godot_basis *p_basis) \
- GDAPI_FUNC_VOID(godot_variant_new_transform, godot_variant *r_dest, const godot_transform *p_trans) \
- GDAPI_FUNC_VOID(godot_variant_new_color, godot_variant *r_dest, const godot_color *p_color) \
- GDAPI_FUNC_VOID(godot_variant_new_node_path, godot_variant *r_dest, const godot_node_path *p_np) \
- GDAPI_FUNC_VOID(godot_variant_new_rid, godot_variant *r_dest, const godot_rid *p_rid) \
- GDAPI_FUNC_VOID(godot_variant_new_object, godot_variant *r_dest, const godot_object *p_obj) \
- GDAPI_FUNC_VOID(godot_variant_new_dictionary, godot_variant *r_dest, const godot_dictionary *p_dict) \
- GDAPI_FUNC_VOID(godot_variant_new_array, godot_variant *r_dest, const godot_array *p_arr) \
- GDAPI_FUNC_VOID(godot_variant_new_pool_byte_array, godot_variant *r_dest, const godot_pool_byte_array *p_pba) \
- GDAPI_FUNC_VOID(godot_variant_new_pool_int_array, godot_variant *r_dest, const godot_pool_int_array *p_pia) \
- GDAPI_FUNC_VOID(godot_variant_new_pool_real_array, godot_variant *r_dest, const godot_pool_real_array *p_pra) \
- GDAPI_FUNC_VOID(godot_variant_new_pool_string_array, godot_variant *r_dest, const godot_pool_string_array *p_psa) \
- GDAPI_FUNC_VOID(godot_variant_new_pool_vector2_array, godot_variant *r_dest, const godot_pool_vector2_array *p_pv2a) \
- GDAPI_FUNC_VOID(godot_variant_new_pool_vector3_array, godot_variant *r_dest, const godot_pool_vector3_array *p_pv3a) \
- GDAPI_FUNC_VOID(godot_variant_new_pool_color_array, godot_variant *r_dest, const godot_pool_color_array *p_pca) \
- GDAPI_FUNC(godot_variant_as_bool, godot_bool, const godot_variant *p_self) \
- GDAPI_FUNC(godot_variant_as_uint, uint64_t, const godot_variant *p_self) \
- GDAPI_FUNC(godot_variant_as_int, int64_t, const godot_variant *p_self) \
- GDAPI_FUNC(godot_variant_as_real, double, const godot_variant *p_self) \
- GDAPI_FUNC(godot_variant_as_string, godot_string, const godot_variant *p_self) \
- GDAPI_FUNC(godot_variant_as_vector2, godot_vector2, const godot_variant *p_self) \
- GDAPI_FUNC(godot_variant_as_rect2, godot_rect2, const godot_variant *p_self) \
- GDAPI_FUNC(godot_variant_as_vector3, godot_vector3, const godot_variant *p_self) \
- GDAPI_FUNC(godot_variant_as_transform2d, godot_transform2d, const godot_variant *p_self) \
- GDAPI_FUNC(godot_variant_as_plane, godot_plane, const godot_variant *p_self) \
- GDAPI_FUNC(godot_variant_as_quat, godot_quat, const godot_variant *p_self) \
- GDAPI_FUNC(godot_variant_as_rect3, godot_rect3, const godot_variant *p_self) \
- GDAPI_FUNC(godot_variant_as_basis, godot_basis, const godot_variant *p_self) \
- GDAPI_FUNC(godot_variant_as_transform, godot_transform, const godot_variant *p_self) \
- GDAPI_FUNC(godot_variant_as_color, godot_color, const godot_variant *p_self) \
- GDAPI_FUNC(godot_variant_as_node_path, godot_node_path, const godot_variant *p_self) \
- GDAPI_FUNC(godot_variant_as_rid, godot_rid, const godot_variant *p_self) \
- GDAPI_FUNC(godot_variant_as_object, godot_object *, const godot_variant *p_self) \
- GDAPI_FUNC(godot_variant_as_dictionary, godot_dictionary, const godot_variant *p_self) \
- GDAPI_FUNC(godot_variant_as_array, godot_array, const godot_variant *p_self) \
- GDAPI_FUNC(godot_variant_as_pool_byte_array, godot_pool_byte_array, const godot_variant *p_self) \
- GDAPI_FUNC(godot_variant_as_pool_int_array, godot_pool_int_array, const godot_variant *p_self) \
- GDAPI_FUNC(godot_variant_as_pool_real_array, godot_pool_real_array, const godot_variant *p_self) \
- GDAPI_FUNC(godot_variant_as_pool_string_array, godot_pool_string_array, const godot_variant *p_self) \
- GDAPI_FUNC(godot_variant_as_pool_vector2_array, godot_pool_vector2_array, const godot_variant *p_self) \
- GDAPI_FUNC(godot_variant_as_pool_vector3_array, godot_pool_vector3_array, const godot_variant *p_self) \
- GDAPI_FUNC(godot_variant_as_pool_color_array, godot_pool_color_array, const godot_variant *p_self) \
- GDAPI_FUNC(godot_variant_call, godot_variant, godot_variant *p_self, const godot_string *p_method, const godot_variant **p_args, const godot_int p_argcount, godot_variant_call_error *r_error) \
- GDAPI_FUNC(godot_variant_has_method, godot_bool, const godot_variant *p_self, const godot_string *p_method) \
- GDAPI_FUNC(godot_variant_operator_equal, godot_bool, const godot_variant *p_self, const godot_variant *p_other) \
- GDAPI_FUNC(godot_variant_operator_less, godot_bool, const godot_variant *p_self, const godot_variant *p_other) \
- GDAPI_FUNC(godot_variant_hash_compare, godot_bool, const godot_variant *p_self, const godot_variant *p_other) \
- GDAPI_FUNC(godot_variant_booleanize, godot_bool, const godot_variant *p_self) \
- GDAPI_FUNC_VOID(godot_variant_destroy, godot_variant *p_self) \
- GDAPI_FUNC_VOID(godot_string_new, godot_string *r_dest) \
- GDAPI_FUNC_VOID(godot_string_new_copy, godot_string *r_dest, const godot_string *p_src) \
- GDAPI_FUNC_VOID(godot_string_new_data, godot_string *r_dest, const char *p_contents, const int p_size) \
- GDAPI_FUNC_VOID(godot_string_new_unicode_data, godot_string *r_dest, const wchar_t *p_contents, const int p_size) \
- GDAPI_FUNC_VOID(godot_string_get_data, const godot_string *p_self, char *p_dest, int *p_size) \
- GDAPI_FUNC(godot_string_operator_index, wchar_t *, godot_string *p_self, const godot_int p_idx) \
- GDAPI_FUNC(godot_string_c_str, const char *, const godot_string *p_self) \
- GDAPI_FUNC(godot_string_unicode_str, const wchar_t *, const godot_string *p_self) \
- GDAPI_FUNC(godot_string_operator_equal, godot_bool, const godot_string *p_self, const godot_string *p_b) \
- GDAPI_FUNC(godot_string_operator_less, godot_bool, const godot_string *p_self, const godot_string *p_b) \
- GDAPI_FUNC(godot_string_operator_plus, godot_string, const godot_string *p_self, const godot_string *p_b) \
- GDAPI_FUNC(godot_string_length, godot_int, const godot_string *p_self) \
- GDAPI_FUNC(godot_string_begins_with, godot_bool, const godot_string *p_self, const godot_string *p_string) \
- GDAPI_FUNC(godot_string_begins_with_char_array, godot_bool, const godot_string *p_self, const char *p_char_array) \
- GDAPI_FUNC(godot_string_bigrams, godot_array, const godot_string *p_self) \
- GDAPI_FUNC(godot_string_chr, godot_string, wchar_t p_character) \
- GDAPI_FUNC(godot_string_ends_with, godot_bool, const godot_string *p_self, const godot_string *p_string) \
- GDAPI_FUNC(godot_string_find, godot_int, const godot_string *p_self, godot_string p_what) \
- GDAPI_FUNC(godot_string_find_from, godot_int, const godot_string *p_self, godot_string p_what, godot_int p_from) \
- GDAPI_FUNC(godot_string_findmk, godot_int, const godot_string *p_self, const godot_array *p_keys) \
- GDAPI_FUNC(godot_string_findmk_from, godot_int, const godot_string *p_self, const godot_array *p_keys, godot_int p_from) \
- GDAPI_FUNC(godot_string_findmk_from_in_place, godot_int, const godot_string *p_self, const godot_array *p_keys, godot_int p_from, godot_int *r_key) \
- GDAPI_FUNC(godot_string_findn, godot_int, const godot_string *p_self, godot_string p_what) \
- GDAPI_FUNC(godot_string_findn_from, godot_int, const godot_string *p_self, godot_string p_what, godot_int p_from) \
- GDAPI_FUNC(godot_string_find_last, godot_int, const godot_string *p_self, godot_string p_what) \
- GDAPI_FUNC(godot_string_format, godot_string, const godot_string *p_self, const godot_variant *p_values) \
- GDAPI_FUNC(godot_string_format_with_custom_placeholder, godot_string, const godot_string *p_self, const godot_variant *p_values, const char *p_placeholder) \
- GDAPI_FUNC(godot_string_hex_encode_buffer, godot_string, const uint8_t *p_buffer, godot_int p_len) \
- GDAPI_FUNC(godot_string_hex_to_int, godot_int, const godot_string *p_self) \
- GDAPI_FUNC(godot_string_hex_to_int_without_prefix, godot_int, const godot_string *p_self) \
- GDAPI_FUNC(godot_string_insert, godot_string, const godot_string *p_self, godot_int p_at_pos, godot_string p_string) \
- GDAPI_FUNC(godot_string_is_numeric, godot_bool, const godot_string *p_self) \
- GDAPI_FUNC(godot_string_is_subsequence_of, godot_bool, const godot_string *p_self, const godot_string *p_string) \
- GDAPI_FUNC(godot_string_is_subsequence_ofi, godot_bool, const godot_string *p_self, const godot_string *p_string) \
- GDAPI_FUNC(godot_string_lpad, godot_string, const godot_string *p_self, godot_int p_min_length) \
- GDAPI_FUNC(godot_string_lpad_with_custom_character, godot_string, const godot_string *p_self, godot_int p_min_length, const godot_string *p_character) \
- GDAPI_FUNC(godot_string_match, godot_bool, const godot_string *p_self, const godot_string *p_wildcard) \
- GDAPI_FUNC(godot_string_matchn, godot_bool, const godot_string *p_self, const godot_string *p_wildcard) \
- GDAPI_FUNC(godot_string_md5, godot_string, const uint8_t *p_md5) \
- GDAPI_FUNC(godot_string_num, godot_string, double p_num) \
- GDAPI_FUNC(godot_string_num_int64, godot_string, int64_t p_num, godot_int p_base) \
- GDAPI_FUNC(godot_string_num_int64_capitalized, godot_string, int64_t p_num, godot_int p_base, godot_bool p_capitalize_hex) \
- GDAPI_FUNC(godot_string_num_real, godot_string, double p_num) \
- GDAPI_FUNC(godot_string_num_scientific, godot_string, double p_num) \
- GDAPI_FUNC(godot_string_num_with_decimals, godot_string, double p_num, godot_int p_decimals) \
- GDAPI_FUNC(godot_string_pad_decimals, godot_string, const godot_string *p_self, godot_int p_digits) \
- GDAPI_FUNC(godot_string_pad_zeros, godot_string, const godot_string *p_self, godot_int p_digits) \
- GDAPI_FUNC(godot_string_replace_first, godot_string, const godot_string *p_self, godot_string p_key, godot_string p_with) \
- GDAPI_FUNC(godot_string_replace, godot_string, const godot_string *p_self, godot_string p_key, godot_string p_with) \
- GDAPI_FUNC(godot_string_replacen, godot_string, const godot_string *p_self, godot_string p_key, godot_string p_with) \
- GDAPI_FUNC(godot_string_rfind, godot_int, const godot_string *p_self, godot_string p_what) \
- GDAPI_FUNC(godot_string_rfindn, godot_int, const godot_string *p_self, godot_string p_what) \
- GDAPI_FUNC(godot_string_rfind_from, godot_int, const godot_string *p_self, godot_string p_what, godot_int p_from) \
- GDAPI_FUNC(godot_string_rfindn_from, godot_int, const godot_string *p_self, godot_string p_what, godot_int p_from) \
- GDAPI_FUNC(godot_string_rpad, godot_string, const godot_string *p_self, godot_int p_min_length) \
- GDAPI_FUNC(godot_string_rpad_with_custom_character, godot_string, const godot_string *p_self, godot_int p_min_length, const godot_string *p_character) \
- GDAPI_FUNC(godot_string_similarity, godot_real, const godot_string *p_self, const godot_string *p_string) \
- GDAPI_FUNC(godot_string_sprintf, godot_string, const godot_string *p_self, const godot_array *p_values, godot_bool *p_error) \
- GDAPI_FUNC(godot_string_substr, godot_string, const godot_string *p_self, godot_int p_from, godot_int p_chars) \
- GDAPI_FUNC(godot_string_to_double, double, const godot_string *p_self) \
- GDAPI_FUNC(godot_string_to_float, godot_real, const godot_string *p_self) \
- GDAPI_FUNC(godot_string_to_int, godot_int, const godot_string *p_self) \
- GDAPI_FUNC(godot_string_camelcase_to_underscore, godot_string, const godot_string *p_self) \
- GDAPI_FUNC(godot_string_camelcase_to_underscore_lowercased, godot_string, const godot_string *p_self) \
- GDAPI_FUNC(godot_string_capitalize, godot_string, const godot_string *p_self) \
- GDAPI_FUNC(godot_string_char_to_double, double, const char *p_what) \
- GDAPI_FUNC(godot_string_char_to_int, godot_int, const char *p_what) \
- GDAPI_FUNC(godot_string_wchar_to_int, int64_t, const wchar_t *p_str) \
- GDAPI_FUNC(godot_string_char_to_int_with_len, godot_int, const char *p_what, godot_int p_len) \
- GDAPI_FUNC(godot_string_char_to_int64_with_len, int64_t, const wchar_t *p_str, int p_len) \
- GDAPI_FUNC(godot_string_hex_to_int64, int64_t, const godot_string *p_self) \
- GDAPI_FUNC(godot_string_hex_to_int64_with_prefix, int64_t, const godot_string *p_self) \
- GDAPI_FUNC(godot_string_to_int64, int64_t, const godot_string *p_self) \
- GDAPI_FUNC(godot_string_unicode_char_to_double, double, const wchar_t *p_str, const wchar_t **r_end) \
- GDAPI_FUNC(godot_string_get_slice_count, godot_int, const godot_string *p_self, godot_string p_splitter) \
- GDAPI_FUNC(godot_string_get_slice, godot_string, const godot_string *p_self, godot_string p_splitter, godot_int p_slice) \
- GDAPI_FUNC(godot_string_get_slicec, godot_string, const godot_string *p_self, wchar_t p_splitter, godot_int p_slice) \
- GDAPI_FUNC(godot_string_split, godot_array, const godot_string *p_self, const godot_string *p_splitter) \
- GDAPI_FUNC(godot_string_split_allow_empty, godot_array, const godot_string *p_self, const godot_string *p_splitter) \
- GDAPI_FUNC(godot_string_split_floats, godot_array, const godot_string *p_self, const godot_string *p_splitter) \
- GDAPI_FUNC(godot_string_split_floats_allows_empty, godot_array, const godot_string *p_self, const godot_string *p_splitter) \
- GDAPI_FUNC(godot_string_split_floats_mk, godot_array, const godot_string *p_self, const godot_array *p_splitters) \
- GDAPI_FUNC(godot_string_split_floats_mk_allows_empty, godot_array, const godot_string *p_self, const godot_array *p_splitters) \
- GDAPI_FUNC(godot_string_split_ints, godot_array, const godot_string *p_self, const godot_string *p_splitter) \
- GDAPI_FUNC(godot_string_split_ints_allows_empty, godot_array, const godot_string *p_self, const godot_string *p_splitter) \
- GDAPI_FUNC(godot_string_split_ints_mk, godot_array, const godot_string *p_self, const godot_array *p_splitters) \
- GDAPI_FUNC(godot_string_split_ints_mk_allows_empty, godot_array, const godot_string *p_self, const godot_array *p_splitters) \
- GDAPI_FUNC(godot_string_split_spaces, godot_array, const godot_string *p_self) \
- GDAPI_FUNC(godot_string_char_lowercase, wchar_t, wchar_t p_char) \
- GDAPI_FUNC(godot_string_char_uppercase, wchar_t, wchar_t p_char) \
- GDAPI_FUNC(godot_string_to_lower, godot_string, const godot_string *p_self) \
- GDAPI_FUNC(godot_string_to_upper, godot_string, const godot_string *p_self) \
- GDAPI_FUNC(godot_string_get_basename, godot_string, const godot_string *p_self) \
- GDAPI_FUNC(godot_string_get_extension, godot_string, const godot_string *p_self) \
- GDAPI_FUNC(godot_string_left, godot_string, const godot_string *p_self, godot_int p_pos) \
- GDAPI_FUNC(godot_string_ord_at, wchar_t, const godot_string *p_self, godot_int p_idx) \
- GDAPI_FUNC(godot_string_plus_file, godot_string, const godot_string *p_self, const godot_string *p_file) \
- GDAPI_FUNC(godot_string_right, godot_string, const godot_string *p_self, godot_int p_pos) \
- GDAPI_FUNC(godot_string_strip_edges, godot_string, const godot_string *p_self, godot_bool p_left, godot_bool p_right) \
- GDAPI_FUNC(godot_string_strip_escapes, godot_string, const godot_string *p_self) \
- GDAPI_FUNC_VOID(godot_string_erase, godot_string *p_self, godot_int p_pos, godot_int p_chars) \
- GDAPI_FUNC_VOID(godot_string_ascii, godot_string *p_self, char *result) \
- GDAPI_FUNC_VOID(godot_string_ascii_extended, godot_string *p_self, char *result) \
- GDAPI_FUNC_VOID(godot_string_utf8, godot_string *p_self, char *result) \
- GDAPI_FUNC(godot_string_parse_utf8, godot_bool, godot_string *p_self, const char *p_utf8) \
- GDAPI_FUNC(godot_string_parse_utf8_with_len, godot_bool, godot_string *p_self, const char *p_utf8, godot_int p_len) \
- GDAPI_FUNC(godot_string_chars_to_utf8, godot_string, const char *p_utf8) \
- GDAPI_FUNC(godot_string_chars_to_utf8_with_len, godot_string, const char *p_utf8, godot_int p_len) \
- GDAPI_FUNC(godot_string_hash, uint32_t, const godot_string *p_self) \
- GDAPI_FUNC(godot_string_hash64, uint64_t, const godot_string *p_self) \
- GDAPI_FUNC(godot_string_hash_chars, uint32_t, const char *p_cstr) \
- GDAPI_FUNC(godot_string_hash_chars_with_len, uint32_t, const char *p_cstr, godot_int p_len) \
- GDAPI_FUNC(godot_string_hash_utf8_chars, uint32_t, const wchar_t *p_str) \
- GDAPI_FUNC(godot_string_hash_utf8_chars_with_len, uint32_t, const wchar_t *p_str, godot_int p_len) \
- GDAPI_FUNC(godot_string_md5_buffer, godot_pool_byte_array, const godot_string *p_self) \
- GDAPI_FUNC(godot_string_md5_text, godot_string, const godot_string *p_self) \
- GDAPI_FUNC(godot_string_sha256_buffer, godot_pool_byte_array, const godot_string *p_self) \
- GDAPI_FUNC(godot_string_sha256_text, godot_string, const godot_string *p_self) \
- GDAPI_FUNC(godot_string_empty, godot_bool, const godot_string *p_self) \
- GDAPI_FUNC(godot_string_get_base_dir, godot_string, const godot_string *p_self) \
- GDAPI_FUNC(godot_string_get_file, godot_string, const godot_string *p_self) \
- GDAPI_FUNC(godot_string_humanize_size, godot_string, size_t p_size) \
- GDAPI_FUNC(godot_string_is_abs_path, godot_bool, const godot_string *p_self) \
- GDAPI_FUNC(godot_string_is_rel_path, godot_bool, const godot_string *p_self) \
- GDAPI_FUNC(godot_string_is_resource_file, godot_bool, const godot_string *p_self) \
- GDAPI_FUNC(godot_string_path_to, godot_string, const godot_string *p_self, const godot_string *p_path) \
- GDAPI_FUNC(godot_string_path_to_file, godot_string, const godot_string *p_self, const godot_string *p_path) \
- GDAPI_FUNC(godot_string_simplify_path, godot_string, const godot_string *p_self) \
- GDAPI_FUNC(godot_string_c_escape, godot_string, const godot_string *p_self) \
- GDAPI_FUNC(godot_string_c_escape_multiline, godot_string, const godot_string *p_self) \
- GDAPI_FUNC(godot_string_c_unescape, godot_string, const godot_string *p_self) \
- GDAPI_FUNC(godot_string_http_escape, godot_string, const godot_string *p_self) \
- GDAPI_FUNC(godot_string_http_unescape, godot_string, const godot_string *p_self) \
- GDAPI_FUNC(godot_string_json_escape, godot_string, const godot_string *p_self) \
- GDAPI_FUNC(godot_string_word_wrap, godot_string, const godot_string *p_self, godot_int p_chars_per_line) \
- GDAPI_FUNC(godot_string_xml_escape, godot_string, const godot_string *p_self) \
- GDAPI_FUNC(godot_string_xml_escape_with_quotes, godot_string, const godot_string *p_self) \
- GDAPI_FUNC(godot_string_xml_unescape, godot_string, const godot_string *p_self) \
- GDAPI_FUNC(godot_string_percent_decode, godot_string, const godot_string *p_self) \
- GDAPI_FUNC(godot_string_percent_encode, godot_string, const godot_string *p_self) \
- GDAPI_FUNC(godot_string_is_valid_float, godot_bool, const godot_string *p_self) \
- GDAPI_FUNC(godot_string_is_valid_hex_number, godot_bool, const godot_string *p_self, godot_bool p_with_prefix) \
- GDAPI_FUNC(godot_string_is_valid_html_color, godot_bool, const godot_string *p_self) \
- GDAPI_FUNC(godot_string_is_valid_identifier, godot_bool, const godot_string *p_self) \
- GDAPI_FUNC(godot_string_is_valid_integer, godot_bool, const godot_string *p_self) \
- GDAPI_FUNC(godot_string_is_valid_ip_address, godot_bool, const godot_string *p_self) \
- GDAPI_FUNC_VOID(godot_string_destroy, godot_string *p_self) \
- GDAPI_FUNC_VOID(godot_object_destroy, godot_object *p_o) \
- GDAPI_FUNC(godot_global_get_singleton, godot_object *, char *p_name) \
- GDAPI_FUNC(godot_get_stack_bottom, void *) \
- GDAPI_FUNC(godot_method_bind_get_method, godot_method_bind *, const char *p_classname, const char *p_methodname) \
- GDAPI_FUNC_VOID(godot_method_bind_ptrcall, godot_method_bind *p_method_bind, godot_object *p_instance, const void **p_args, void *p_ret) \
- GDAPI_FUNC(godot_method_bind_call, godot_variant, godot_method_bind *p_method_bind, godot_object *p_instance, const godot_variant **p_args, const int p_arg_count, godot_variant_call_error *p_call_error) \
- GDAPI_FUNC(godot_get_class_constructor, godot_class_constructor, const char *p_classname) \
- GDAPI_FUNC(godot_get_global_constants, godot_dictionary) \
- GDAPI_FUNC(godot_alloc, void *, int p_bytes) \
- GDAPI_FUNC(godot_realloc, void *, void *p_ptr, int p_bytes) \
- GDAPI_FUNC_VOID(godot_free, void *p_ptr) \
- GDAPI_FUNC_VOID(godot_print_error, const char *p_description, const char *p_function, const char *p_file, int p_line) \
- GDAPI_FUNC_VOID(godot_print_warning, const char *p_description, const char *p_function, const char *p_file, int p_line) \
- GDAPI_FUNC_VOID(godot_print, const godot_string *p_message) \
- GDAPI_FUNC_VOID(godot_nativescript_register_class, void *p_gdnative_handle, const char *p_name, const char *p_base, godot_instance_create_func p_create_func, godot_instance_destroy_func p_destroy_func) \
- GDAPI_FUNC_VOID(godot_nativescript_register_tool_class, void *p_gdnative_handle, const char *p_name, const char *p_base, godot_instance_create_func p_create_func, godot_instance_destroy_func p_destroy_func) \
- GDAPI_FUNC_VOID(godot_nativescript_register_method, void *p_gdnative_handle, const char *p_name, const char *p_function_name, godot_method_attributes p_attr, godot_instance_method p_method) \
- GDAPI_FUNC_VOID(godot_nativescript_register_property, void *p_gdnative_handle, const char *p_name, const char *p_path, godot_property_attributes *p_attr, godot_property_set_func p_set_func, godot_property_get_func p_get_func) \
- GDAPI_FUNC_VOID(godot_nativescript_register_signal, void *p_gdnative_handle, const char *p_name, const godot_signal *p_signal) \
- GDAPI_FUNC(godot_nativescript_get_userdata, void *, godot_object *p_instance)
-
-#define GDAPI_FUNC(name, ret_type, ...) \
- ret_type (*name)(__VA_ARGS__);
-#define GDAPI_FUNC_VOID(name, ...) \
- void (*name)(__VA_ARGS__);
-
-typedef struct godot_gdnative_api_struct {
- GODOT_GDNATIVE_API_FUNCTIONS
-} godot_gdnative_api_struct;
-
-#undef GDAPI_FUNC
-#undef GDAPI_FUNC_VOID
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif // GODOT_GDNATIVE_API_STRUCT_H
diff --git a/modules/visual_script/visual_script.cpp b/modules/visual_script/visual_script.cpp
index 2a556b5a52..48145495e4 100644
--- a/modules/visual_script/visual_script.cpp
+++ b/modules/visual_script/visual_script.cpp
@@ -125,6 +125,7 @@ void VisualScriptNode::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_visual_script"), &VisualScriptNode::get_visual_script);
ClassDB::bind_method(D_METHOD("set_default_input_value", "port_idx", "value"), &VisualScriptNode::set_default_input_value);
ClassDB::bind_method(D_METHOD("get_default_input_value", "port_idx"), &VisualScriptNode::get_default_input_value);
+ ClassDB::bind_method(D_METHOD("ports_changed_notify"), &VisualScriptNode::ports_changed_notify);
ClassDB::bind_method(D_METHOD("_set_default_input_values", "values"), &VisualScriptNode::_set_default_input_values);
ClassDB::bind_method(D_METHOD("_get_default_input_values"), &VisualScriptNode::_get_default_input_values);
diff --git a/modules/visual_script/visual_script_nodes.cpp b/modules/visual_script/visual_script_nodes.cpp
index 16aec76e57..d96dfebe6c 100644
--- a/modules/visual_script/visual_script_nodes.cpp
+++ b/modules/visual_script/visual_script_nodes.cpp
@@ -1598,7 +1598,7 @@ VisualScriptNodeInstance *VisualScriptClassConstant::instance(VisualScriptInstan
void VisualScriptClassConstant::_validate_property(PropertyInfo &property) const {
- if (property.name == "constant/constant") {
+ if (property.name == "constant") {
List<String> constants;
ClassDB::get_integer_constant_list(base_type, &constants, true);
@@ -1727,7 +1727,7 @@ VisualScriptNodeInstance *VisualScriptBasicTypeConstant::instance(VisualScriptIn
void VisualScriptBasicTypeConstant::_validate_property(PropertyInfo &property) const {
- if (property.name == "constant/constant") {
+ if (property.name == "constant") {
List<StringName> constants;
Variant::get_numeric_constants_for_type(type, &constants);
@@ -2689,7 +2689,7 @@ VisualScriptNodeInstance *VisualScriptCustomNode::instance(VisualScriptInstance
}
void VisualScriptCustomNode::_script_changed() {
- ports_changed_notify();
+ call_deferred("ports_changed_notify");
}
void VisualScriptCustomNode::_bind_methods() {
diff --git a/platform/javascript/javascript_main.cpp b/platform/javascript/javascript_main.cpp
index 4c948bf181..ed4f416cfd 100644
--- a/platform/javascript/javascript_main.cpp
+++ b/platform/javascript/javascript_main.cpp
@@ -39,8 +39,13 @@ static void main_loop() {
os->main_loop_iterate();
}
-extern "C" void main_after_fs_sync() {
+extern "C" void main_after_fs_sync(char *p_idbfs_err) {
+ String idbfs_err = String::utf8(p_idbfs_err);
+ if (!idbfs_err.empty()) {
+ print_line("IndexedDB not available: " + idbfs_err);
+ }
+ os->set_idbfs_available(idbfs_err.empty());
// Ease up compatibility
ResourceLoader::set_abort_on_missing_resources(false);
Main::start();
@@ -60,14 +65,7 @@ int main(int argc, char *argv[]) {
FS.mkdir('/userfs');
FS.mount(IDBFS, {}, '/userfs');
FS.syncfs(true, function(err) {
- if (err) {
- Module.setStatus('Failed to load persistent data\nPlease allow (third-party) cookies');
- Module.printErr('Failed to populate IDB file system: ' + err.message);
- Module.noExitRuntime = false;
- } else {
- Module.print('Successfully populated IDB file system');
- ccall('main_after_fs_sync', null);
- }
+ Module['ccall']('main_after_fs_sync', null, ['string'], [err ? err.message : ""])
});
);
/* clang-format on */
diff --git a/platform/javascript/os_javascript.cpp b/platform/javascript/os_javascript.cpp
index 82a8409615..f6446e77da 100644
--- a/platform/javascript/os_javascript.cpp
+++ b/platform/javascript/os_javascript.cpp
@@ -825,7 +825,7 @@ bool OS_JavaScript::main_loop_iterate() {
if (!main_loop)
return false;
- if (time_to_save_sync >= 0) {
+ if (idbfs_available && time_to_save_sync >= 0) {
int64_t newtime = get_ticks_msec();
int64_t elapsed = newtime - last_sync_time;
last_sync_time = newtime;
@@ -915,10 +915,10 @@ String OS_JavaScript::get_executable_path() const {
void OS_JavaScript::_close_notification_funcs(const String &p_file, int p_flags) {
- print_line("close " + p_file + " flags " + itos(p_flags));
- if (p_file.begins_with("/userfs") && p_flags & FileAccess::WRITE) {
- static_cast<OS_JavaScript *>(get_singleton())->last_sync_time = OS::get_singleton()->get_ticks_msec();
- static_cast<OS_JavaScript *>(get_singleton())->time_to_save_sync = 5000; //five seconds since last save
+ OS_JavaScript *os = static_cast<OS_JavaScript *>(get_singleton());
+ if (os->idbfs_available && p_file.begins_with("/userfs") && p_flags & FileAccess::WRITE) {
+ os->last_sync_time = OS::get_singleton()->get_ticks_msec();
+ os->time_to_save_sync = 5000; //five seconds since last save
}
}
@@ -993,6 +993,16 @@ bool OS_JavaScript::_check_internal_feature_support(const String &p_feature) {
return p_feature == "web" || p_feature == "s3tc"; // TODO check for these features really being available
}
+void OS_JavaScript::set_idbfs_available(bool p_idbfs_available) {
+
+ idbfs_available = p_idbfs_available;
+}
+
+bool OS_JavaScript::is_userfs_persistent() const {
+
+ return idbfs_available;
+}
+
OS_JavaScript::OS_JavaScript(const char *p_execpath, GetDataDirFunc p_get_data_dir_func) {
set_cmdline(p_execpath, get_cmdline_args());
main_loop = NULL;
@@ -1004,6 +1014,7 @@ OS_JavaScript::OS_JavaScript(const char *p_execpath, GetDataDirFunc p_get_data_d
get_data_dir_func = p_get_data_dir_func;
FileAccessUnix::close_notification_func = _close_notification_funcs;
+ idbfs_available = false;
time_to_save_sync = -1;
}
diff --git a/platform/javascript/os_javascript.h b/platform/javascript/os_javascript.h
index 1c7bcfef45..1c939d3fd5 100644
--- a/platform/javascript/os_javascript.h
+++ b/platform/javascript/os_javascript.h
@@ -49,6 +49,7 @@ typedef String (*GetDataDirFunc)();
class OS_JavaScript : public OS_Unix {
+ bool idbfs_available;
int64_t time_to_save_sync;
int64_t last_sync_time;
@@ -136,6 +137,8 @@ public:
virtual bool can_draw() const;
+ virtual bool is_userfs_persistent() const;
+
virtual void set_cursor_shape(CursorShape p_shape);
void main_loop_begin();
@@ -167,6 +170,8 @@ public:
virtual bool _check_internal_feature_support(const String &p_feature);
+ void set_idbfs_available(bool p_idbfs_available);
+
OS_JavaScript(const char *p_execpath, GetDataDirFunc p_get_data_dir_func);
~OS_JavaScript();
};