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-rw-r--r--editor/plugins/animation_state_machine_editor.cpp12
-rw-r--r--editor/plugins/skeleton_3d_editor_plugin.cpp29
-rw-r--r--scene/3d/shape_cast_3d.cpp6
3 files changed, 23 insertions, 24 deletions
diff --git a/editor/plugins/animation_state_machine_editor.cpp b/editor/plugins/animation_state_machine_editor.cpp
index 2809eb01cd..1a6106b4fb 100644
--- a/editor/plugins/animation_state_machine_editor.cpp
+++ b/editor/plugins/animation_state_machine_editor.cpp
@@ -1023,11 +1023,9 @@ void AnimationNodeStateMachineEditor::_add_menu_type(int p_index) {
}
updating = true;
- undo_redo->create_action(TTR("Add Node"));
+ undo_redo->create_action(TTR("Add Node and Transition"));
undo_redo->add_do_method(state_machine.ptr(), "add_node", name, node, add_node_pos);
undo_redo->add_undo_method(state_machine.ptr(), "remove_node", name);
- undo_redo->add_do_method(this, "_update_graph");
- undo_redo->add_undo_method(this, "_update_graph");
connecting_to_node = name;
_add_transition(true);
undo_redo->commit_action();
@@ -1051,11 +1049,9 @@ void AnimationNodeStateMachineEditor::_add_animation_type(int p_index) {
}
updating = true;
- undo_redo->create_action(TTR("Add Node"));
+ undo_redo->create_action(TTR("Add Node and Transition"));
undo_redo->add_do_method(state_machine.ptr(), "add_node", name, anim, add_node_pos);
undo_redo->add_undo_method(state_machine.ptr(), "remove_node", name);
- undo_redo->add_do_method(this, "_update_graph");
- undo_redo->add_undo_method(this, "_update_graph");
connecting_to_node = name;
_add_transition(true);
undo_redo->commit_action();
@@ -1083,16 +1079,16 @@ void AnimationNodeStateMachineEditor::_add_transition(const bool p_nested_action
if (!p_nested_action) {
updating = true;
+ undo_redo->create_action(TTR("Add Transition"));
}
- undo_redo->create_action(TTR("Add Transition"));
undo_redo->add_do_method(state_machine.ptr(), "add_transition", connecting_from, connecting_to_node, tr);
undo_redo->add_undo_method(state_machine.ptr(), "remove_transition", connecting_from, connecting_to_node);
undo_redo->add_do_method(this, "_update_graph");
undo_redo->add_undo_method(this, "_update_graph");
- undo_redo->commit_action();
if (!p_nested_action) {
+ undo_redo->commit_action();
updating = false;
}
diff --git a/editor/plugins/skeleton_3d_editor_plugin.cpp b/editor/plugins/skeleton_3d_editor_plugin.cpp
index 15ae4ffcff..1facf04ca7 100644
--- a/editor/plugins/skeleton_3d_editor_plugin.cpp
+++ b/editor/plugins/skeleton_3d_editor_plugin.cpp
@@ -852,6 +852,20 @@ void Skeleton3DEditor::_notification(int p_what) {
update_joint_tree();
} break;
+ case NOTIFICATION_PREDELETE: {
+ if (skeleton) {
+ select_bone(-1); // Requires that the joint_tree has not been deleted.
+#ifdef TOOLS_ENABLED
+ skeleton->disconnect("show_rest_only_changed", callable_mp(this, &Skeleton3DEditor::_update_gizmo_visible));
+ skeleton->disconnect("bone_enabled_changed", callable_mp(this, &Skeleton3DEditor::_bone_enabled_changed));
+ skeleton->disconnect("pose_updated", callable_mp(this, &Skeleton3DEditor::_draw_gizmo));
+ skeleton->disconnect("pose_updated", callable_mp(this, &Skeleton3DEditor::_update_properties));
+ skeleton->set_transform_gizmo_visible(true);
+#endif
+ handles_mesh_instance->get_parent()->remove_child(handles_mesh_instance);
+ }
+ edit_mode_toggled(false);
+ } break;
}
}
@@ -1066,18 +1080,7 @@ void Skeleton3DEditor::select_bone(int p_idx) {
}
Skeleton3DEditor::~Skeleton3DEditor() {
- if (skeleton) {
- select_bone(-1);
-#ifdef TOOLS_ENABLED
- skeleton->disconnect("show_rest_only_changed", callable_mp(this, &Skeleton3DEditor::_update_gizmo_visible));
- skeleton->disconnect("bone_enabled_changed", callable_mp(this, &Skeleton3DEditor::_bone_enabled_changed));
- skeleton->disconnect("pose_updated", callable_mp(this, &Skeleton3DEditor::_draw_gizmo));
- skeleton->disconnect("pose_updated", callable_mp(this, &Skeleton3DEditor::_update_properties));
- skeleton->set_transform_gizmo_visible(true);
-#endif
- handles_mesh_instance->get_parent()->remove_child(handles_mesh_instance);
- }
- edit_mode_toggled(false);
+ singleton = nullptr;
handles_mesh_instance->queue_delete();
@@ -1128,7 +1131,7 @@ Skeleton3DEditorPlugin::Skeleton3DEditorPlugin() {
EditorPlugin::AfterGUIInput Skeleton3DEditorPlugin::forward_spatial_gui_input(Camera3D *p_camera, const Ref<InputEvent> &p_event) {
Skeleton3DEditor *se = Skeleton3DEditor::get_singleton();
Node3DEditor *ne = Node3DEditor::get_singleton();
- if (se->is_edit_mode()) {
+ if (se && se->is_edit_mode()) {
const Ref<InputEventMouseButton> mb = p_event;
if (mb.is_valid() && mb->get_button_index() == MouseButton::LEFT) {
if (ne->get_tool_mode() != Node3DEditor::TOOL_MODE_SELECT) {
diff --git a/scene/3d/shape_cast_3d.cpp b/scene/3d/shape_cast_3d.cpp
index d324e09df5..a2fecf9c31 100644
--- a/scene/3d/shape_cast_3d.cpp
+++ b/scene/3d/shape_cast_3d.cpp
@@ -205,7 +205,7 @@ bool ShapeCast3D::is_enabled() const {
void ShapeCast3D::set_target_position(const Vector3 &p_point) {
target_position = p_point;
- if (is_inside_tree()) {
+ if (is_inside_tree() && get_tree()->is_debugging_collisions_hint()) {
_update_debug_shape();
}
update_gizmos();
@@ -306,7 +306,7 @@ real_t ShapeCast3D::get_closest_collision_unsafe_fraction() const {
}
void ShapeCast3D::resource_changed(Ref<Resource> p_res) {
- if (is_inside_tree()) {
+ if (is_inside_tree() && get_tree()->is_debugging_collisions_hint()) {
_update_debug_shape();
}
update_gizmos();
@@ -327,7 +327,7 @@ void ShapeCast3D::set_shape(const Ref<Shape3D> &p_shape) {
shape_rid = shape->get_rid();
}
- if (is_inside_tree()) {
+ if (is_inside_tree() && get_tree()->is_debugging_collisions_hint()) {
_update_debug_shape();
}