diff options
1217 files changed, 49822 insertions, 25350 deletions
diff --git a/.clang-tidy b/.clang-tidy index 59d0facb96..b623aef133 100644 --- a/.clang-tidy +++ b/.clang-tidy @@ -1,10 +1,9 @@ --- -Checks: 'clang-diagnostic-*,clang-analyzer-*,-*,modernize-redundant-void-arg,modernize-use-bool-literals,modernize-use-default-member-init,modernize-use-nullptr,readability-braces-around-statements' +Checks: 'clang-diagnostic-*,clang-analyzer-*,-*,modernize-redundant-void-arg,modernize-use-bool-literals,modernize-use-default-member-init,modernize-use-nullptr,readability-braces-around-statements' WarningsAsErrors: '' -HeaderFilterRegex: '.*' +HeaderFilterRegex: '' AnalyzeTemporaryDtors: false -FormatStyle: none -CheckOptions: +FormatStyle: none CheckOptions: - key: cert-dcl16-c.NewSuffixes value: 'L;LL;LU;LLU' diff --git a/.github/workflows/ios_builds.yml b/.github/workflows/ios_builds.yml index 721d574dbe..cd9c7ec117 100644 --- a/.github/workflows/ios_builds.yml +++ b/.github/workflows/ios_builds.yml @@ -25,7 +25,7 @@ jobs: - name: Setup python and scons uses: ./.github/actions/godot-deps - - name: Compilation (armv7) + - name: Compilation (arm64v8) uses: ./.github/actions/godot-build with: sconsflags: ${{ env.SCONSFLAGS }} diff --git a/.github/workflows/macos_builds.yml b/.github/workflows/macos_builds.yml index aede3f8d49..68623f2770 100644 --- a/.github/workflows/macos_builds.yml +++ b/.github/workflows/macos_builds.yml @@ -4,7 +4,7 @@ on: [push, pull_request] # Global Settings env: # Only used for the cache key. Increment version to force clean build. - GODOT_BASE_BRANCH: master-v2 + GODOT_BASE_BRANCH: master-v3 SCONSFLAGS: verbose=yes warnings=extra werror=yes module_text_server_fb_enabled=yes concurrency: diff --git a/AUTHORS.md b/AUTHORS.md index 4d6d8919f7..430596e611 100644 --- a/AUTHORS.md +++ b/AUTHORS.md @@ -55,6 +55,7 @@ name is available. bruvzg Cameron Reikes (creikey) Camille Mohr-Daurat (pouleyKetchoupp) + Caner Demirer (cdemirer) Carl Olsson (not-surt) Carter Anderson (cart) Chris Bradfield (cbscribe) @@ -147,6 +148,7 @@ name is available. Marcus Elg (MCrafterzz) Mariano Javier Suligoy (MarianoGnu) Mario Schlack (hurikhan) + Marios Staikopoulos (marstaik) Martin Capitanio (capnm) Martin Liška (marxin) Martin Sjursen (binbitten) @@ -160,6 +162,7 @@ name is available. Meru Patel (Janglee123) Michael Alexsander (YeldhamDev) MichiRecRoom (LikeLakers2) + Morris "Tabor" Arroad (mortarroad) mrezai muiroc Nathan Franke (nathanfranke) @@ -169,6 +172,7 @@ name is available. Nils André-Chang (NilsIrl) Noah Beard (TwistedTwigleg) Nuno Donato (nunodonato) + Omar El Sheikh (The-O-King) Ovnuniarchos Pascal Richter (ShyRed) Patrick (firefly2442) diff --git a/CONTRIBUTING.md b/CONTRIBUTING.md index d7a4f976bf..49355d2782 100644 --- a/CONTRIBUTING.md +++ b/CONTRIBUTING.md @@ -66,8 +66,10 @@ understand that: To speed up our work, **please upload a minimal project** that isolates and reproduces the issue. This is always the **best way for us to fix it**. -You can attach a ZIP file with the minimal project directly to the bug report, -by drag and dropping the file in the GitHub edition field. +We recommend attaching a ZIP file with the minimal project directly to the bug report, +by drag and dropping the file in the GitHub edition field. This ensures the file +can remain available for a long period of time. Only use third-party file hosts +if your ZIP file isn't accepted by GitHub because it's too large. We recommend always attaching a minimal reproduction project, even if the issue may seem simple to reproduce manually. @@ -84,7 +86,7 @@ it'll be considered too difficult to diagnose. Now that you've read the guidelines, click the link below to create a bug report: -- **[Report a bug](https://github.com/godotengine/godot/issues/new?assignees=&labels=&template=bug_report.md&title=)** +- **[Report a bug](https://github.com/godotengine/godot/issues/new?assignees=&labels=&template=bug_report.yml)** ## Proposing features or improvements diff --git a/COPYRIGHT.txt b/COPYRIGHT.txt index f3611fe83d..368e321a2d 100644 --- a/COPYRIGHT.txt +++ b/COPYRIGHT.txt @@ -171,17 +171,16 @@ Comment: DroidSans font Copyright: 2008, The Android Open Source Project License: Apache-2.0 +Files: ./thirdparty/fonts/JetBrainsMono_Regular.ttf +Comment: JetBrains Mono font +Copyright: 2020, JetBrains s.r.o. +License: OFL-1.1 + Files: ./thirdparty/fonts/NotoSans*.ttf Comment: Noto Sans font Copyright: 2012, Google Inc. License: OFL-1.1 -Files: ./thirdparty/fonts/Hack_Regular.ttf -Comment: Hack font -Copyright: 2018, Source Foundry Authors - 2003, Bitstream Inc. -License: Expat and Bitstream Vera Fonts Copyright - Files: ./thirdparty/freetype/ Comment: The FreeType Project Copyright: 1996-2021, David Turner, Robert Wilhelm, and Werner Lemberg. @@ -42,9 +42,9 @@ generous deed immortalized in the next stable release of Godot Engine. ## Mini sponsors AD Ford + Andres Hernandez Andrew Bowen Andrew Dunai - Angry Skull anti666 blurp Christian Baune @@ -86,15 +86,12 @@ generous deed immortalized in the next stable release of Godot Engine. Steve Thomas Krampl Violin Iliev - Xwdit - Zetaphor ## Gold donors Acheron Adam Brown albinaask - Andres Hernandez Arisaka Mayuki Asher Glick Barugon @@ -107,6 +104,7 @@ generous deed immortalized in the next stable release of Godot Engine. First Last Florian Rämisch Gamejunkey + Hunter Jones Jacobus Dens Jakub Grzesik Javier Roman @@ -118,12 +116,11 @@ generous deed immortalized in the next stable release of Godot Engine. Maciej Pendolski Manuele Finocchiaro Markus Wiesner + Mateo Navarrete Mathieu Matthew Hillier - Mick Officine Pixel S.n.c. Patrick Brock - Paul E Hansen Pedro Silva Retro Village Rob Messick @@ -161,11 +158,9 @@ generous deed immortalized in the next stable release of Godot Engine. Arch Henderson III Arthur S. Muszynski Brandon Hawkinson - Caleb Sizemore Cameron Connolly Charlie Whitfield Chase Taranto - Chelsea Hash Chris Petrich Chris Serino Cow @@ -182,10 +177,10 @@ generous deed immortalized in the next stable release of Godot Engine. Darrian Little Dennis Belfrage Dev To be curious + Dima Fedotov Dimitri Nüscheler Donn Eddy Douglas Hammond - Edgar Sun Eric Brand Eugenio Hugo Salgüero Jáñez EXUREI @@ -193,6 +188,7 @@ generous deed immortalized in the next stable release of Godot Engine. flesk foxydevloper Fransiska + Freeman Gabrielius Vaiškūnas Gary Hulst gavlig @@ -211,6 +207,7 @@ generous deed immortalized in the next stable release of Godot Engine. Hunter Barabas HurrieCrane Jake Burga + Jamal Bencharki James Couzens Jan Sælid Jared @@ -256,8 +253,8 @@ generous deed immortalized in the next stable release of Godot Engine. medecau Michael Dürwald Michael Policastro + Michael Seawell MikadoSC - Mike B Mike Barbee nate etan Nick Abousselam @@ -273,6 +270,7 @@ generous deed immortalized in the next stable release of Godot Engine. Petr Malac PhaineOfCatz Piotr Wyszyński + Rafał Michno Raymond Harris Reilt Rene Tailleur @@ -283,7 +281,7 @@ generous deed immortalized in the next stable release of Godot Engine. Robert Willes Rob McInroy Rocknight Studios - Rod Zilla + RodZilla Romeo Disca Ronnie Ashlock Ronny Mühle @@ -301,7 +299,6 @@ generous deed immortalized in the next stable release of Godot Engine. SKison Song Junwoo spacechase0 - SpiderGlitch_2002 Stephan Hennion Stephen Brown Steven Landow @@ -332,11 +329,11 @@ generous deed immortalized in the next stable release of Godot Engine. Yifan Lai Yuancheng Zhang Zie Weaver + Артём Равбецкий ## Silver donors 1D_Inc - Aaron Mayfield Aaron Oldenburg A. B. Adam Brunnmeier @@ -349,13 +346,11 @@ generous deed immortalized in the next stable release of Godot Engine. Adisibio Adrien de Pierres Agustinus Arya - Ahmet Kalyoncu Aidan O'Flannagain Aki Mimoto Alan Beauchamp Alberto Salazar Muñoz Alberto Vilches - Albin Jonasson Svärdsby Alder Stefano Alejandro Saucedo AleMax @@ -386,15 +381,15 @@ generous deed immortalized in the next stable release of Godot Engine. Arturo Rosales Ashley Claymore Aubrey Falconer + Auré Franky aurelien condomines Avner AzulCrescent b110110 Balázs Batári - Balázs Kondákor Bálint Horváth - Baptiste Le Bourhis bcat + Beau Seymour Benedikt Benoit Jauvin-Girard Ben Ridley @@ -405,7 +400,6 @@ generous deed immortalized in the next stable release of Godot Engine. bitbrain Bjarne Voigtländer Black Block - blackjacksike Blair Allen Blunderjack Bobby CC Wong @@ -425,7 +419,6 @@ generous deed immortalized in the next stable release of Godot Engine. Carl van der Geest Casey Cassidy James - Cédric Givord Chad Steadman Checkpoint Charlie Chris Chapin @@ -438,12 +431,12 @@ generous deed immortalized in the next stable release of Godot Engine. Christopher Chin Christoph Woinke Cody Parker + CoffeeFingers Conall O Conner Lane Corchari Craig Maloney Craig Post - C. R. Messen damucz Daniel Cheney Daren Scot Wilson @@ -456,7 +449,7 @@ generous deed immortalized in the next stable release of Godot Engine. Devin Carraway Diego Pereira Dimitri Roche - Dmitry Fisher + Dmitry Fisher (Raccoon path) Dmytro Korchynskyi Dominik Wetzel Don B @@ -465,7 +458,6 @@ generous deed immortalized in the next stable release of Godot Engine. Dr Ewan Murray Duobix Duodecimal - DurrDiss Eduardo Teixeira Edward Herbert Edward Swartz @@ -480,25 +472,22 @@ generous deed immortalized in the next stable release of Godot Engine. Erika Sanders Erkki Seppälä Faisal Alkubaisi - Fancy Ants Studios + Fault Boy fby Fekinox Felix Adam Felix Bohmann Fer DC Filip Lundby - Forty Doubleu Francisco Garcia Florez - Francois Holland Frank freakazoid FrostMarble Game Endeavor + Garett Bass Gary Thomas gebba George Marques - Georgi Petkov - Graham Overby Green Fox Greg Lincoln Greg Olson @@ -512,12 +501,14 @@ generous deed immortalized in the next stable release of Godot Engine. Haplo Hayden Foley Heribert Hirth + Hillel Taub-Tabib + Hinken Houdini Blueprints - Hunter Jones Ian ORourke Ian Williams IndustrialRobot iveks + izzy neuhaus Jackson Harmer Jacob D Jaguar @@ -533,6 +524,7 @@ generous deed immortalized in the next stable release of Godot Engine. Jamie Massey Janis Skuja Jan Vetulani + Japortie JARKKO PARVIAINEN Jason Bolton Jason Evans @@ -573,6 +565,7 @@ generous deed immortalized in the next stable release of Godot Engine. Juan Maggi Juan Uys Jueast + Julian le Roux Julian Murgia June Little Justin Hamilton @@ -580,6 +573,7 @@ generous deed immortalized in the next stable release of Godot Engine. Justin Oaksford Justin Spedding KaDokta + Katsuomi Kobayashi Keedong Park keeganstoybox Keinan Powers @@ -591,7 +585,6 @@ generous deed immortalized in the next stable release of Godot Engine. Ketafuki Kevin van Rooijen Kiri Jolly - Kjetil Haugland Kodera Software Kolandrious Konstantin Goncharov @@ -607,16 +600,16 @@ generous deed immortalized in the next stable release of Godot Engine. La diagonale du poulpe Lasse le Dous Laurent CHEA + Laurent Dethoor Laxman Pradhan LEMMiNO Leonardo Dimano - Lin Chear Linus Lind Lundgren Logan Apple Ludovic DELVAL Luigi Renna Luis Gaemperle - Luis M + Luke Kasz LunaticInAHat Major Haul Malcolm @@ -638,9 +631,11 @@ generous deed immortalized in the next stable release of Godot Engine. Maverick Max Fiedler Maxime Blade + Maxime Santerre Maxwell Melissa Mears Merlyn Morgan-Graham + Metal Demon 2000 mewin mhilbrunner Michael @@ -649,8 +644,6 @@ generous deed immortalized in the next stable release of Godot Engine. Michael Morrison Michael Toporkov Michał Skwarek - Michel Candries - MidoriBunn 'tis BS Mikael Nordenberg Mikayla Mike @@ -694,6 +687,7 @@ generous deed immortalized in the next stable release of Godot Engine. Pascal Patrick Indermühle Patrick Nafarrete + Paul E Hansen Paul Gieske Paweł Kowal Paweł Łyczkowski @@ -705,6 +699,7 @@ generous deed immortalized in the next stable release of Godot Engine. pj Point08 Preethi Vaidyanathan + PsycHead pwab RabidTunes RackBar Dingum @@ -730,19 +725,18 @@ generous deed immortalized in the next stable release of Godot Engine. Roger Smith Roglozor Roland Rząsa - Roman Tinkov Ronald Ho Hip (CrimsonZA) Ronan Roy Scayged Ryan Groom Sam Caulfield Sam Edson - Samuel Egger + Sammy Fischer Sangeeth Pavithran + schroedinger's possum Scott Longley Sean Wall Sebastian Michailidis - Sébastien SeongWan Kim Sessamekesh SeungJong k @@ -784,11 +778,12 @@ generous deed immortalized in the next stable release of Godot Engine. Thomas Bechtold Thomas Detoy Thomas Pickett - Tianren Qin + thommy Till1805 Tim Drumheller Tim Erskine Tim Gleason + Tim Klein Timothy B. MacDonald Title Plinsut TMoney @@ -798,7 +793,7 @@ generous deed immortalized in the next stable release of Godot Engine. Tom Webster Torgeir Lilleskog Torsten Crass - toupeira + TQQQ Travis O'Brien Trent Skinner tril zerobyte diff --git a/SConstruct b/SConstruct index b8063589c6..a27e5490a5 100644 --- a/SConstruct +++ b/SConstruct @@ -179,9 +179,11 @@ opts.Add(BoolVariable("use_volk", "Use the volk library to load the Vulkan loade # Advanced options opts.Add(BoolVariable("dev", "If yes, alias for verbose=yes warnings=extra werror=yes", False)) -opts.Add(BoolVariable("progress", "Show a progress indicator during compilation", True)) opts.Add(BoolVariable("tests", "Build the unit tests", False)) +opts.Add(BoolVariable("fast_unsafe", "Enable unsafe options for faster rebuilds", False)) +opts.Add(BoolVariable("compiledb", "Generate compilation DB (`compile_commands.json`) for external tools", False)) opts.Add(BoolVariable("verbose", "Enable verbose output for the compilation", False)) +opts.Add(BoolVariable("progress", "Show a progress indicator during compilation", True)) opts.Add(EnumVariable("warnings", "Level of compilation warnings", "all", ("extra", "all", "moderate", "no"))) opts.Add(BoolVariable("werror", "Treat compiler warnings as errors", False)) opts.Add("extra_suffix", "Custom extra suffix added to the base filename of all generated binary files", "") @@ -360,6 +362,17 @@ if env_base["target"] == "debug": # working on the engine itself. env_base.Append(CPPDEFINES=["DEV_ENABLED"]) +# SCons speed optimization controlled by the `fast_unsafe` option, which provide +# more than 10 s speed up for incremental rebuilds. +# Unsafe as they reduce the certainty of rebuilding all changed files, so it's +# enabled by default for `debug` builds, and can be overridden from command line. +# Ref: https://github.com/SCons/scons/wiki/GoFastButton +if methods.get_cmdline_bool("fast_unsafe", env_base["target"] == "debug"): + # Renamed to `content-timestamp` in SCons >= 4.2, keeping MD5 for compat. + env_base.Decider("MD5-timestamp") + env_base.SetOption("implicit_cache", 1) + env_base.SetOption("max_drift", 60) + if env_base["use_precise_math_checks"]: env_base.Append(CPPDEFINES=["PRECISE_MATH_CHECKS"]) @@ -385,14 +398,15 @@ if selected_platform in platform_list: else: env = env_base.Clone() - # Generating the compilation DB (`compile_commands.json`) requires SCons 4.0.0 or later. - from SCons import __version__ as scons_raw_version + if env["compiledb"]: + # Generating the compilation DB (`compile_commands.json`) requires SCons 4.0.0 or later. + from SCons import __version__ as scons_raw_version - scons_ver = env._get_major_minor_revision(scons_raw_version) + scons_ver = env._get_major_minor_revision(scons_raw_version) - if scons_ver >= (4, 0, 0): - env.Tool("compilation_db") - env.Alias("compiledb", env.CompilationDatabase()) + if scons_ver >= (4, 0, 0): + env.Tool("compilation_db") + env.Alias("compiledb", env.CompilationDatabase()) # 'dev' and 'production' are aliases to set default options if they haven't been set # manually by the user. @@ -817,6 +831,7 @@ elif selected_platform != "": # The following only makes sense when the 'env' is defined, and assumes it is. if "env" in locals(): + # FIXME: This method mixes both cosmetic progress stuff and cache handling... methods.show_progress(env) # TODO: replace this with `env.Dump(format="json")` # once we start requiring SCons 4.0 as min version. diff --git a/core/SCsub b/core/SCsub index c12dd4e60e..1379e9df9b 100644 --- a/core/SCsub +++ b/core/SCsub @@ -147,6 +147,7 @@ env.core_sources += thirdparty_obj env.add_source_files(env.core_sources, "*.cpp") env.add_source_files(env.core_sources, "script_encryption_key.gen.cpp") +env.add_source_files(env.core_sources, "version_hash.gen.cpp") # Certificates env.Depends( diff --git a/core/config/engine.cpp b/core/config/engine.cpp index d9abf5e5e9..ff8a8d283f 100644 --- a/core/config/engine.cpp +++ b/core/config/engine.cpp @@ -35,7 +35,6 @@ #include "core/donors.gen.h" #include "core/license.gen.h" #include "core/version.h" -#include "core/version_hash.gen.h" void Engine::set_physics_ticks_per_second(int p_ips) { ERR_FAIL_COND_MSG(p_ips <= 0, "Engine iterations per second must be greater than 0."); @@ -95,8 +94,8 @@ Dictionary Engine::get_version_info() const { dict["build"] = VERSION_BUILD; dict["year"] = VERSION_YEAR; - String hash = VERSION_HASH; - dict["hash"] = hash.length() == 0 ? String("unknown") : hash; + String hash = String(VERSION_HASH); + dict["hash"] = hash.is_empty() ? String("unknown") : hash; String stringver = String(dict["major"]) + "." + String(dict["minor"]); if ((int)dict["patch"] != 0) { diff --git a/core/config/project_settings.cpp b/core/config/project_settings.cpp index 45776c03e4..887051f18f 100644 --- a/core/config/project_settings.cpp +++ b/core/config/project_settings.cpp @@ -615,7 +615,11 @@ Error ProjectSettings::setup(const String &p_path, const String &p_main_pack, bo bool ProjectSettings::has_setting(String p_var) const { _THREAD_SAFE_METHOD_ - return props.has(p_var); + StringName name = p_var; + if (!disable_feature_overrides && feature_overrides.has(name)) { + name = feature_overrides[name]; + } + return props.has(name); } Error ProjectSettings::_load_settings_binary(const String &p_path) { @@ -1235,8 +1239,8 @@ ProjectSettings::ProjectSettings() { // Keep the enum values in sync with the `DisplayServer::VSyncMode` enum. custom_prop_info["display/window/vsync/vsync_mode"] = PropertyInfo(Variant::INT, "display/window/vsync/vsync_mode", PROPERTY_HINT_ENUM, "Disabled,Enabled,Adaptive,Mailbox"); custom_prop_info["rendering/driver/threads/thread_model"] = PropertyInfo(Variant::INT, "rendering/driver/threads/thread_model", PROPERTY_HINT_ENUM, "Single-Unsafe,Single-Safe,Multi-Threaded"); - GLOBAL_DEF("physics/2d/run_on_thread", false); - GLOBAL_DEF("physics/3d/run_on_thread", false); + GLOBAL_DEF("physics/2d/run_on_separate_thread", false); + GLOBAL_DEF("physics/3d/run_on_separate_thread", false); GLOBAL_DEF("debug/settings/profiler/max_functions", 16384); custom_prop_info["debug/settings/profiler/max_functions"] = PropertyInfo(Variant::INT, "debug/settings/profiler/max_functions", PROPERTY_HINT_RANGE, "128,65535,1"); diff --git a/core/core_bind.cpp b/core/core_bind.cpp index 8d03f35617..195292f7e6 100644 --- a/core/core_bind.cpp +++ b/core/core_bind.cpp @@ -2376,21 +2376,18 @@ bool EngineDebugger::is_active() { return ::EngineDebugger::is_active(); } -void EngineDebugger::register_profiler(const StringName &p_name, const Callable &p_toggle, const Callable &p_add, const Callable &p_tick) { - ERR_FAIL_COND_MSG(profilers.has(p_name) || has_profiler(p_name), "Profiler already registered: " + p_name); - profilers.insert(p_name, ProfilerCallable(p_toggle, p_add, p_tick)); - ProfilerCallable &p = profilers[p_name]; - ::EngineDebugger::Profiler profiler( - &p, - &EngineDebugger::call_toggle, - &EngineDebugger::call_add, - &EngineDebugger::call_tick); - ::EngineDebugger::register_profiler(p_name, profiler); +void EngineDebugger::register_profiler(const StringName &p_name, Ref<EngineProfiler> p_profiler) { + ERR_FAIL_COND(p_profiler.is_null()); + ERR_FAIL_COND_MSG(p_profiler->is_bound(), "Profiler already registered."); + ERR_FAIL_COND_MSG(profilers.has(p_name) || has_profiler(p_name), "Profiler name already in use: " + p_name); + Error err = p_profiler->bind(p_name); + ERR_FAIL_COND_MSG(err != OK, "Profiler failed to register with error: " + itos(err)); + profilers.insert(p_name, p_profiler); } void EngineDebugger::unregister_profiler(const StringName &p_name) { ERR_FAIL_COND_MSG(!profilers.has(p_name), "Profiler not registered: " + p_name); - ::EngineDebugger::unregister_profiler(p_name); + profilers[p_name]->unbind(); profilers.erase(p_name); } @@ -2435,45 +2432,6 @@ void EngineDebugger::send_message(const String &p_msg, const Array &p_data) { ::EngineDebugger::get_singleton()->send_message(p_msg, p_data); } -void EngineDebugger::call_toggle(void *p_user, bool p_enable, const Array &p_opts) { - Callable &toggle = ((ProfilerCallable *)p_user)->callable_toggle; - if (toggle.is_null()) { - return; - } - Variant enable = p_enable, opts = p_opts; - const Variant *args[2] = { &enable, &opts }; - Variant retval; - Callable::CallError err; - toggle.call(args, 2, retval, err); - ERR_FAIL_COND_MSG(err.error != Callable::CallError::CALL_OK, "Error calling 'toggle' to callable: " + Variant::get_callable_error_text(toggle, args, 2, err)); -} - -void EngineDebugger::call_add(void *p_user, const Array &p_data) { - Callable &add = ((ProfilerCallable *)p_user)->callable_add; - if (add.is_null()) { - return; - } - Variant data = p_data; - const Variant *args[1] = { &data }; - Variant retval; - Callable::CallError err; - add.call(args, 1, retval, err); - ERR_FAIL_COND_MSG(err.error != Callable::CallError::CALL_OK, "Error calling 'add' to callable: " + Variant::get_callable_error_text(add, args, 1, err)); -} - -void EngineDebugger::call_tick(void *p_user, double p_frame_time, double p_idle_time, double p_physics_time, double p_physics_frame_time) { - Callable &tick = ((ProfilerCallable *)p_user)->callable_tick; - if (tick.is_null()) { - return; - } - Variant frame_time = p_frame_time, idle_time = p_idle_time, physics_time = p_physics_time, physics_frame_time = p_physics_frame_time; - const Variant *args[4] = { &frame_time, &idle_time, &physics_time, &physics_frame_time }; - Variant retval; - Callable::CallError err; - tick.call(args, 4, retval, err); - ERR_FAIL_COND_MSG(err.error != Callable::CallError::CALL_OK, "Error calling 'tick' to callable: " + Variant::get_callable_error_text(tick, args, 4, err)); -} - Error EngineDebugger::call_capture(void *p_user, const String &p_cmd, const Array &p_data, bool &r_captured) { Callable &capture = *(Callable *)p_user; if (capture.is_null()) { @@ -2495,10 +2453,6 @@ EngineDebugger::~EngineDebugger() { ::EngineDebugger::unregister_message_capture(E.key); } captures.clear(); - for (const KeyValue<StringName, ProfilerCallable> &E : profilers) { - ::EngineDebugger::unregister_profiler(E.key); - } - profilers.clear(); } EngineDebugger *EngineDebugger::singleton = nullptr; @@ -2506,8 +2460,9 @@ EngineDebugger *EngineDebugger::singleton = nullptr; void EngineDebugger::_bind_methods() { ClassDB::bind_method(D_METHOD("is_active"), &EngineDebugger::is_active); - ClassDB::bind_method(D_METHOD("register_profiler", "name", "toggle", "add", "tick"), &EngineDebugger::register_profiler); + ClassDB::bind_method(D_METHOD("register_profiler", "name", "profiler"), &EngineDebugger::register_profiler); ClassDB::bind_method(D_METHOD("unregister_profiler", "name"), &EngineDebugger::unregister_profiler); + ClassDB::bind_method(D_METHOD("is_profiling", "name"), &EngineDebugger::is_profiling); ClassDB::bind_method(D_METHOD("has_profiler", "name"), &EngineDebugger::has_profiler); diff --git a/core/core_bind.h b/core/core_bind.h index ac0e92a87a..21a1fc2077 100644 --- a/core/core_bind.h +++ b/core/core_bind.h @@ -31,6 +31,7 @@ #ifndef CORE_BIND_H #define CORE_BIND_H +#include "core/debugger/engine_profiler.h" #include "core/io/compression.h" #include "core/io/dir_access.h" #include "core/io/file_access.h" @@ -673,25 +674,8 @@ public: class EngineDebugger : public Object { GDCLASS(EngineDebugger, Object); - class ProfilerCallable { - friend class EngineDebugger; - - Callable callable_toggle; - Callable callable_add; - Callable callable_tick; - - public: - ProfilerCallable() {} - - ProfilerCallable(const Callable &p_toggle, const Callable &p_add, const Callable &p_tick) { - callable_toggle = p_toggle; - callable_add = p_add; - callable_tick = p_tick; - } - }; - Map<StringName, Callable> captures; - Map<StringName, ProfilerCallable> profilers; + Map<StringName, Ref<EngineProfiler>> profilers; protected: static void _bind_methods(); @@ -702,7 +686,7 @@ public: bool is_active(); - void register_profiler(const StringName &p_name, const Callable &p_toggle, const Callable &p_add, const Callable &p_tick); + void register_profiler(const StringName &p_name, Ref<EngineProfiler> p_profiler); void unregister_profiler(const StringName &p_name); bool is_profiling(const StringName &p_name); bool has_profiler(const StringName &p_name); @@ -715,9 +699,6 @@ public: void send_message(const String &p_msg, const Array &p_data); - static void call_toggle(void *p_user, bool p_enable, const Array &p_opts); - static void call_add(void *p_user, const Array &p_data); - static void call_tick(void *p_user, double p_frame_time, double p_idle_time, double p_physics_time, double p_physics_frame_time); static Error call_capture(void *p_user, const String &p_cmd, const Array &p_data, bool &r_captured); EngineDebugger() { singleton = this; } diff --git a/core/core_constants.cpp b/core/core_constants.cpp index 2f5fd05e6a..63e7323f7a 100644 --- a/core/core_constants.cpp +++ b/core/core_constants.cpp @@ -165,6 +165,9 @@ void register_global_constants() { BIND_CORE_ENUM_CONSTANT(INLINE_ALIGNMENT_CENTER); BIND_CORE_ENUM_CONSTANT(INLINE_ALIGNMENT_BOTTOM); + BIND_CORE_ENUM_CONSTANT(INLINE_ALIGNMENT_IMAGE_MASK); + BIND_CORE_ENUM_CONSTANT(INLINE_ALIGNMENT_TEXT_MASK); + BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, SPECIAL); BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, ESCAPE); BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, TAB); diff --git a/core/debugger/debugger_marshalls.cpp b/core/debugger/debugger_marshalls.cpp index 1a746d59a3..4c69290c2e 100644 --- a/core/debugger/debugger_marshalls.cpp +++ b/core/debugger/debugger_marshalls.cpp @@ -35,159 +35,6 @@ #define CHECK_SIZE(arr, expected, what) ERR_FAIL_COND_V_MSG((uint32_t)arr.size() < (uint32_t)(expected), false, String("Malformed ") + what + " message from script debugger, message too short. Expected size: " + itos(expected) + ", actual size: " + itos(arr.size())) #define CHECK_END(arr, expected, what) ERR_FAIL_COND_V_MSG((uint32_t)arr.size() > (uint32_t)expected, false, String("Malformed ") + what + " message from script debugger, message too long. Expected size: " + itos(expected) + ", actual size: " + itos(arr.size())) -Array DebuggerMarshalls::ResourceUsage::serialize() { - infos.sort(); - - Array arr; - arr.push_back(infos.size() * 4); - for (const ResourceInfo &E : infos) { - arr.push_back(E.path); - arr.push_back(E.format); - arr.push_back(E.type); - arr.push_back(E.vram); - } - return arr; -} - -bool DebuggerMarshalls::ResourceUsage::deserialize(const Array &p_arr) { - CHECK_SIZE(p_arr, 1, "ResourceUsage"); - uint32_t size = p_arr[0]; - CHECK_SIZE(p_arr, size, "ResourceUsage"); - int idx = 1; - for (uint32_t i = 0; i < size / 4; i++) { - ResourceInfo info; - info.path = p_arr[idx]; - info.format = p_arr[idx + 1]; - info.type = p_arr[idx + 2]; - info.vram = p_arr[idx + 3]; - infos.push_back(info); - } - CHECK_END(p_arr, idx, "ResourceUsage"); - return true; -} - -Array DebuggerMarshalls::ScriptFunctionSignature::serialize() { - Array arr; - arr.push_back(name); - arr.push_back(id); - return arr; -} - -bool DebuggerMarshalls::ScriptFunctionSignature::deserialize(const Array &p_arr) { - CHECK_SIZE(p_arr, 2, "ScriptFunctionSignature"); - name = p_arr[0]; - id = p_arr[1]; - CHECK_END(p_arr, 2, "ScriptFunctionSignature"); - return true; -} - -Array DebuggerMarshalls::NetworkProfilerFrame::serialize() { - Array arr; - arr.push_back(infos.size() * 6); - for (int i = 0; i < infos.size(); ++i) { - arr.push_back(uint64_t(infos[i].node)); - arr.push_back(infos[i].node_path); - arr.push_back(infos[i].incoming_rpc); - arr.push_back(infos[i].incoming_rset); - arr.push_back(infos[i].outgoing_rpc); - arr.push_back(infos[i].outgoing_rset); - } - return arr; -} - -bool DebuggerMarshalls::NetworkProfilerFrame::deserialize(const Array &p_arr) { - CHECK_SIZE(p_arr, 1, "NetworkProfilerFrame"); - uint32_t size = p_arr[0]; - CHECK_SIZE(p_arr, size, "NetworkProfilerFrame"); - infos.resize(size); - int idx = 1; - for (uint32_t i = 0; i < size / 6; ++i) { - infos.write[i].node = uint64_t(p_arr[idx]); - infos.write[i].node_path = p_arr[idx + 1]; - infos.write[i].incoming_rpc = p_arr[idx + 2]; - infos.write[i].incoming_rset = p_arr[idx + 3]; - infos.write[i].outgoing_rpc = p_arr[idx + 4]; - infos.write[i].outgoing_rset = p_arr[idx + 5]; - } - CHECK_END(p_arr, idx, "NetworkProfilerFrame"); - return true; -} - -Array DebuggerMarshalls::ServersProfilerFrame::serialize() { - Array arr; - arr.push_back(frame_number); - arr.push_back(frame_time); - arr.push_back(idle_time); - arr.push_back(physics_time); - arr.push_back(physics_frame_time); - arr.push_back(script_time); - - arr.push_back(servers.size()); - for (int i = 0; i < servers.size(); i++) { - ServerInfo &s = servers[i]; - arr.push_back(s.name); - arr.push_back(s.functions.size() * 2); - for (int j = 0; j < s.functions.size(); j++) { - ServerFunctionInfo &f = s.functions[j]; - arr.push_back(f.name); - arr.push_back(f.time); - } - } - - arr.push_back(script_functions.size() * 4); - for (int i = 0; i < script_functions.size(); i++) { - arr.push_back(script_functions[i].sig_id); - arr.push_back(script_functions[i].call_count); - arr.push_back(script_functions[i].self_time); - arr.push_back(script_functions[i].total_time); - } - return arr; -} - -bool DebuggerMarshalls::ServersProfilerFrame::deserialize(const Array &p_arr) { - CHECK_SIZE(p_arr, 7, "ServersProfilerFrame"); - frame_number = p_arr[0]; - frame_time = p_arr[1]; - idle_time = p_arr[2]; - physics_time = p_arr[3]; - physics_frame_time = p_arr[4]; - script_time = p_arr[5]; - int servers_size = p_arr[6]; - int idx = 7; - while (servers_size) { - CHECK_SIZE(p_arr, idx + 2, "ServersProfilerFrame"); - servers_size--; - ServerInfo si; - si.name = p_arr[idx]; - int sub_data_size = p_arr[idx + 1]; - idx += 2; - CHECK_SIZE(p_arr, idx + sub_data_size, "ServersProfilerFrame"); - for (int j = 0; j < sub_data_size / 2; j++) { - ServerFunctionInfo sf; - sf.name = p_arr[idx]; - sf.time = p_arr[idx + 1]; - idx += 2; - si.functions.push_back(sf); - } - servers.push_back(si); - } - CHECK_SIZE(p_arr, idx + 1, "ServersProfilerFrame"); - int func_size = p_arr[idx]; - idx += 1; - CHECK_SIZE(p_arr, idx + func_size, "ServersProfilerFrame"); - for (int i = 0; i < func_size / 4; i++) { - ScriptFunctionInfo fi; - fi.sig_id = p_arr[idx]; - fi.call_count = p_arr[idx + 1]; - fi.self_time = p_arr[idx + 2]; - fi.total_time = p_arr[idx + 3]; - script_functions.push_back(fi); - idx += 4; - } - CHECK_END(p_arr, idx, "ServersProfilerFrame"); - return true; -} - Array DebuggerMarshalls::ScriptStackDump::serialize() { Array arr; arr.push_back(frames.size() * 3); @@ -298,33 +145,3 @@ bool DebuggerMarshalls::OutputError::deserialize(const Array &p_arr) { CHECK_END(p_arr, idx, "OutputError"); return true; } - -Array DebuggerMarshalls::VisualProfilerFrame::serialize() { - Array arr; - arr.push_back(frame_number); - arr.push_back(areas.size() * 3); - for (int i = 0; i < areas.size(); i++) { - arr.push_back(areas[i].name); - arr.push_back(areas[i].cpu_msec); - arr.push_back(areas[i].gpu_msec); - } - return arr; -} - -bool DebuggerMarshalls::VisualProfilerFrame::deserialize(const Array &p_arr) { - CHECK_SIZE(p_arr, 2, "VisualProfilerFrame"); - frame_number = p_arr[0]; - int size = p_arr[1]; - CHECK_SIZE(p_arr, size, "VisualProfilerFrame"); - int idx = 2; - areas.resize(size / 3); - RS::FrameProfileArea *w = areas.ptrw(); - for (int i = 0; i < size / 3; i++) { - w[i].name = p_arr[idx]; - w[i].cpu_msec = p_arr[idx + 1]; - w[i].gpu_msec = p_arr[idx + 2]; - idx += 3; - } - CHECK_END(p_arr, idx, "VisualProfilerFrame"); - return true; -} diff --git a/core/debugger/debugger_marshalls.h b/core/debugger/debugger_marshalls.h index fae766812a..378c3af8aa 100644 --- a/core/debugger/debugger_marshalls.h +++ b/core/debugger/debugger_marshalls.h @@ -32,86 +32,8 @@ #define DEBUGGER_MARSHARLLS_H #include "core/object/script_language.h" -#include "servers/rendering_server.h" struct DebuggerMarshalls { - // Memory usage - struct ResourceInfo { - String path; - String format; - String type; - RID id; - int vram = 0; - bool operator<(const ResourceInfo &p_img) const { return vram == p_img.vram ? id < p_img.id : vram > p_img.vram; } - }; - - struct ResourceUsage { - List<ResourceInfo> infos; - - Array serialize(); - bool deserialize(const Array &p_arr); - }; - - // Network profiler - struct MultiplayerNodeInfo { - ObjectID node; - String node_path; - int incoming_rpc = 0; - int incoming_rset = 0; - int outgoing_rpc = 0; - int outgoing_rset = 0; - }; - - struct NetworkProfilerFrame { - Vector<MultiplayerNodeInfo> infos; - - Array serialize(); - bool deserialize(const Array &p_arr); - }; - - // Script Profiler - class ScriptFunctionSignature { - public: - StringName name; - int id = -1; - - Array serialize(); - bool deserialize(const Array &p_arr); - }; - - struct ScriptFunctionInfo { - StringName name; - int sig_id = -1; - int call_count = 0; - double self_time = 0; - double total_time = 0; - }; - - // Servers profiler - struct ServerFunctionInfo { - StringName name; - double time = 0; - }; - - struct ServerInfo { - StringName name; - List<ServerFunctionInfo> functions; - }; - - struct ServersProfilerFrame { - int frame_number = 0; - double frame_time = 0; - double idle_time = 0; - double physics_time = 0; - double physics_frame_time = 0; - double script_time = 0; - List<ServerInfo> servers; - Vector<ScriptFunctionInfo> script_functions; - - Array serialize(); - bool deserialize(const Array &p_arr); - }; - struct ScriptStackVariable { String name; Variant value; @@ -145,15 +67,6 @@ struct DebuggerMarshalls { Array serialize(); bool deserialize(const Array &p_arr); }; - - // Visual Profiler - struct VisualProfilerFrame { - uint64_t frame_number = 0; - Vector<RS::FrameProfileArea> areas; - - Array serialize(); - bool deserialize(const Array &p_arr); - }; }; #endif // DEBUGGER_MARSHARLLS_H diff --git a/core/debugger/engine_profiler.cpp b/core/debugger/engine_profiler.cpp new file mode 100644 index 0000000000..c858b1febd --- /dev/null +++ b/core/debugger/engine_profiler.cpp @@ -0,0 +1,82 @@ +/*************************************************************************/ +/* engine_profiler.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "engine_profiler.h" + +#include "core/debugger/engine_debugger.h" + +void EngineProfiler::_bind_methods() { + GDVIRTUAL_BIND(_toggle, "enable", "options"); + GDVIRTUAL_BIND(_add_frame, "data"); + GDVIRTUAL_BIND(_tick, "frame_time", "idle_time", "physics_time", "physics_frame_time"); +} + +void EngineProfiler::toggle(bool p_enable, const Array &p_array) { + GDVIRTUAL_CALL(_toggle, p_enable, p_array); +} + +void EngineProfiler::add(const Array &p_data) { + GDVIRTUAL_CALL(_add_frame, p_data); +} + +void EngineProfiler::tick(double p_frame_time, double p_idle_time, double p_physics_time, double p_physics_frame_time) { + GDVIRTUAL_CALL(_tick, p_frame_time, p_idle_time, p_physics_time, p_physics_frame_time); +} + +Error EngineProfiler::bind(const String &p_name) { + ERR_FAIL_COND_V(is_bound(), ERR_ALREADY_IN_USE); + EngineDebugger::Profiler prof( + this, + [](void *p_user, bool p_enable, const Array &p_opts) { + ((EngineProfiler *)p_user)->toggle(p_enable, p_opts); + }, + [](void *p_user, const Array &p_data) { + ((EngineProfiler *)p_user)->add(p_data); + }, + [](void *p_user, double p_frame_time, double p_idle_time, double p_physics_time, double p_physics_frame_time) { + ((EngineProfiler *)p_user)->tick(p_frame_time, p_idle_time, p_physics_time, p_physics_frame_time); + }); + registration = p_name; + EngineDebugger::register_profiler(p_name, prof); + return OK; +} + +Error EngineProfiler::unbind() { + ERR_FAIL_COND_V(!is_bound(), ERR_UNCONFIGURED); + EngineDebugger::unregister_profiler(registration); + registration.clear(); + return OK; +} + +EngineProfiler::~EngineProfiler() { + if (is_bound()) { + unbind(); + } +} diff --git a/core/debugger/engine_profiler.h b/core/debugger/engine_profiler.h new file mode 100644 index 0000000000..ade280a7bb --- /dev/null +++ b/core/debugger/engine_profiler.h @@ -0,0 +1,65 @@ +/*************************************************************************/ +/* engine_profiler.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef ENGINE_PROFILER_H +#define ENGINE_PROFILER_H + +#include "core/object/ref_counted.h" + +#include "core/object/gdvirtual.gen.inc" +#include "core/object/script_language.h" + +class EngineProfiler : public RefCounted { + GDCLASS(EngineProfiler, RefCounted); + +private: + String registration; + +protected: + static void _bind_methods(); + +public: + virtual void toggle(bool p_enable, const Array &p_opts); + virtual void add(const Array &p_data); + virtual void tick(double p_frame_time, double p_idle_time, double p_physics_time, double p_physics_frame_time); + + Error bind(const String &p_name); + Error unbind(); + bool is_bound() const { return registration.length() > 0; } + + GDVIRTUAL2(_toggle, bool, Array); + GDVIRTUAL1(_add_frame, Array); + GDVIRTUAL4(_tick, double, double, double, double); + + EngineProfiler() {} + virtual ~EngineProfiler(); +}; + +#endif // ENGINE_PROFILER_H diff --git a/core/debugger/remote_debugger.cpp b/core/debugger/remote_debugger.cpp index 339aa9b61f..2fce23d003 100644 --- a/core/debugger/remote_debugger.cpp +++ b/core/debugger/remote_debugger.cpp @@ -33,32 +33,13 @@ #include "core/config/project_settings.h" #include "core/debugger/debugger_marshalls.h" #include "core/debugger/engine_debugger.h" +#include "core/debugger/engine_profiler.h" #include "core/debugger/script_debugger.h" #include "core/input/input.h" #include "core/object/script_language.h" #include "core/os/os.h" -#include "scene/main/node.h" -#include "servers/display_server.h" - -template <typename T> -void RemoteDebugger::_bind_profiler(const String &p_name, T *p_prof) { - EngineDebugger::Profiler prof( - p_prof, - [](void *p_user, bool p_enable, const Array &p_opts) { - ((T *)p_user)->toggle(p_enable, p_opts); - }, - [](void *p_user, const Array &p_data) { - ((T *)p_user)->add(p_data); - }, - [](void *p_user, double p_frame_time, double p_idle_time, double p_physics_time, double p_physics_frame_time) { - ((T *)p_user)->tick(p_frame_time, p_idle_time, p_physics_time, p_physics_frame_time); - }); - EngineDebugger::register_profiler(p_name, prof); -} -struct RemoteDebugger::NetworkProfiler { -public: - typedef DebuggerMarshalls::MultiplayerNodeInfo NodeInfo; +class RemoteDebugger::MultiplayerProfiler : public EngineProfiler { struct BandwidthFrame { uint32_t timestamp; int packet_size; @@ -70,11 +51,6 @@ public: Vector<BandwidthFrame> bandwidth_out; uint64_t last_bandwidth_time = 0; - Map<ObjectID, NodeInfo> multiplayer_node_data; - uint64_t last_profile_time = 0; - - NetworkProfiler() {} - int bandwidth_usage(const Vector<BandwidthFrame> &p_buffer, int p_pointer) { ERR_FAIL_COND_V(p_buffer.size() == 0, 0); int total_bandwidth = 0; @@ -96,22 +72,8 @@ public: return total_bandwidth; } - void init_node(const ObjectID p_node) { - if (multiplayer_node_data.has(p_node)) { - return; - } - multiplayer_node_data.insert(p_node, DebuggerMarshalls::MultiplayerNodeInfo()); - multiplayer_node_data[p_node].node = p_node; - multiplayer_node_data[p_node].node_path = Object::cast_to<Node>(ObjectDB::get_instance(p_node))->get_path(); - multiplayer_node_data[p_node].incoming_rpc = 0; - multiplayer_node_data[p_node].incoming_rset = 0; - multiplayer_node_data[p_node].outgoing_rpc = 0; - multiplayer_node_data[p_node].outgoing_rset = 0; - } - +public: void toggle(bool p_enable, const Array &p_opts) { - multiplayer_node_data.clear(); - if (!p_enable) { bandwidth_in.clear(); bandwidth_out.clear(); @@ -130,37 +92,18 @@ public: } void add(const Array &p_data) { - ERR_FAIL_COND(p_data.size() < 1); - const String type = p_data[0]; - if (type == "node") { - ERR_FAIL_COND(p_data.size() < 3); - const ObjectID id = p_data[1]; - const String what = p_data[2]; - init_node(id); - NodeInfo &info = multiplayer_node_data[id]; - if (what == "rpc_in") { - info.incoming_rpc++; - } else if (what == "rpc_out") { - info.outgoing_rpc++; - } else if (what == "rset_in") { - info.incoming_rset = 0; - } else if (what == "rset_out") { - info.outgoing_rset++; - } - } else if (type == "bandwidth") { - ERR_FAIL_COND(p_data.size() < 4); - const String inout = p_data[1]; - int time = p_data[2]; - int size = p_data[3]; - if (inout == "in") { - bandwidth_in.write[bandwidth_in_ptr].timestamp = time; - bandwidth_in.write[bandwidth_in_ptr].packet_size = size; - bandwidth_in_ptr = (bandwidth_in_ptr + 1) % bandwidth_in.size(); - } else if (inout == "out") { - bandwidth_out.write[bandwidth_out_ptr].timestamp = time; - bandwidth_out.write[bandwidth_out_ptr].packet_size = size; - bandwidth_out_ptr = (bandwidth_out_ptr + 1) % bandwidth_out.size(); - } + ERR_FAIL_COND(p_data.size() < 3); + const String inout = p_data[0]; + int time = p_data[1]; + int size = p_data[2]; + if (inout == "in") { + bandwidth_in.write[bandwidth_in_ptr].timestamp = time; + bandwidth_in.write[bandwidth_in_ptr].packet_size = size; + bandwidth_in_ptr = (bandwidth_in_ptr + 1) % bandwidth_in.size(); + } else if (inout == "out") { + bandwidth_out.write[bandwidth_out_ptr].timestamp = time; + bandwidth_out.write[bandwidth_out_ptr].packet_size = size; + bandwidth_out_ptr = (bandwidth_out_ptr + 1) % bandwidth_out.size(); } } @@ -174,208 +117,17 @@ public: Array arr; arr.push_back(incoming_bandwidth); arr.push_back(outgoing_bandwidth); - EngineDebugger::get_singleton()->send_message("network:bandwidth", arr); - } - if (pt - last_profile_time > 100) { - last_profile_time = pt; - DebuggerMarshalls::NetworkProfilerFrame frame; - for (const KeyValue<ObjectID, NodeInfo> &E : multiplayer_node_data) { - frame.infos.push_back(E.value); - } - multiplayer_node_data.clear(); - EngineDebugger::get_singleton()->send_message("network:profile_frame", frame.serialize()); - } - } -}; - -struct RemoteDebugger::ScriptsProfiler { - typedef DebuggerMarshalls::ScriptFunctionSignature FunctionSignature; - typedef DebuggerMarshalls::ScriptFunctionInfo FunctionInfo; - struct ProfileInfoSort { - bool operator()(ScriptLanguage::ProfilingInfo *A, ScriptLanguage::ProfilingInfo *B) const { - return A->total_time < B->total_time; - } - }; - Vector<ScriptLanguage::ProfilingInfo> info; - Vector<ScriptLanguage::ProfilingInfo *> ptrs; - Map<StringName, int> sig_map; - int max_frame_functions = 16; - - void toggle(bool p_enable, const Array &p_opts) { - if (p_enable) { - sig_map.clear(); - for (int i = 0; i < ScriptServer::get_language_count(); i++) { - ScriptServer::get_language(i)->profiling_start(); - } - if (p_opts.size() == 1 && p_opts[0].get_type() == Variant::INT) { - max_frame_functions = MAX(0, int(p_opts[0])); - } - } else { - for (int i = 0; i < ScriptServer::get_language_count(); i++) { - ScriptServer::get_language(i)->profiling_stop(); - } + EngineDebugger::get_singleton()->send_message("multiplayer:bandwidth", arr); } } - - void write_frame_data(Vector<FunctionInfo> &r_funcs, uint64_t &r_total, bool p_accumulated) { - int ofs = 0; - for (int i = 0; i < ScriptServer::get_language_count(); i++) { - if (p_accumulated) { - ofs += ScriptServer::get_language(i)->profiling_get_accumulated_data(&info.write[ofs], info.size() - ofs); - } else { - ofs += ScriptServer::get_language(i)->profiling_get_frame_data(&info.write[ofs], info.size() - ofs); - } - } - - for (int i = 0; i < ofs; i++) { - ptrs.write[i] = &info.write[i]; - } - - SortArray<ScriptLanguage::ProfilingInfo *, ProfileInfoSort> sa; - sa.sort(ptrs.ptrw(), ofs); - - int to_send = MIN(ofs, max_frame_functions); - - // Check signatures first, and compute total time. - r_total = 0; - for (int i = 0; i < to_send; i++) { - if (!sig_map.has(ptrs[i]->signature)) { - int idx = sig_map.size(); - FunctionSignature sig; - sig.name = ptrs[i]->signature; - sig.id = idx; - EngineDebugger::get_singleton()->send_message("servers:function_signature", sig.serialize()); - sig_map[ptrs[i]->signature] = idx; - } - r_total += ptrs[i]->self_time; - } - - // Send frame, script time, functions information then - r_funcs.resize(to_send); - - FunctionInfo *w = r_funcs.ptrw(); - for (int i = 0; i < to_send; i++) { - if (sig_map.has(ptrs[i]->signature)) { - w[i].sig_id = sig_map[ptrs[i]->signature]; - } - w[i].call_count = ptrs[i]->call_count; - w[i].total_time = ptrs[i]->total_time / 1000000.0; - w[i].self_time = ptrs[i]->self_time / 1000000.0; - } - } - - ScriptsProfiler() { - info.resize(GLOBAL_GET("debug/settings/profiler/max_functions")); - ptrs.resize(info.size()); - } }; -struct RemoteDebugger::ServersProfiler { - bool skip_profile_frame = false; - typedef DebuggerMarshalls::ServerInfo ServerInfo; - typedef DebuggerMarshalls::ServerFunctionInfo ServerFunctionInfo; - - Map<StringName, ServerInfo> server_data; - ScriptsProfiler scripts_profiler; - - double frame_time = 0; - double idle_time = 0; - double physics_time = 0; - double physics_frame_time = 0; - - void toggle(bool p_enable, const Array &p_opts) { - skip_profile_frame = false; - if (p_enable) { - server_data.clear(); // Clear old profiling data. - } else { - _send_frame_data(true); // Send final frame. - } - scripts_profiler.toggle(p_enable, p_opts); - } - - void add(const Array &p_data) { - String name = p_data[0]; - if (!server_data.has(name)) { - ServerInfo info; - info.name = name; - server_data[name] = info; - } - ServerInfo &srv = server_data[name]; - - ServerFunctionInfo fi; - fi.name = p_data[1]; - fi.time = p_data[2]; - srv.functions.push_back(fi); - } - - void tick(double p_frame_time, double p_idle_time, double p_physics_time, double p_physics_frame_time) { - frame_time = p_frame_time; - idle_time = p_idle_time; - physics_time = p_physics_time; - physics_frame_time = p_physics_frame_time; - _send_frame_data(false); - } - - void _send_frame_data(bool p_final) { - DebuggerMarshalls::ServersProfilerFrame frame; - frame.frame_number = Engine::get_singleton()->get_process_frames(); - frame.frame_time = frame_time; - frame.idle_time = idle_time; - frame.physics_time = physics_time; - frame.physics_frame_time = physics_frame_time; - Map<StringName, ServerInfo>::Element *E = server_data.front(); - while (E) { - if (!p_final) { - frame.servers.push_back(E->get()); - } - E->get().functions.clear(); - E = E->next(); - } - uint64_t time = 0; - scripts_profiler.write_frame_data(frame.script_functions, time, p_final); - frame.script_time = USEC_TO_SEC(time); - if (skip_profile_frame) { - skip_profile_frame = false; - return; - } - if (p_final) { - EngineDebugger::get_singleton()->send_message("servers:profile_total", frame.serialize()); - } else { - EngineDebugger::get_singleton()->send_message("servers:profile_frame", frame.serialize()); - } - } -}; - -struct RemoteDebugger::VisualProfiler { - typedef DebuggerMarshalls::ServerInfo ServerInfo; - typedef DebuggerMarshalls::ServerFunctionInfo ServerFunctionInfo; - - Map<StringName, ServerInfo> server_data; - - void toggle(bool p_enable, const Array &p_opts) { - RS::get_singleton()->set_frame_profiling_enabled(p_enable); - } - - void add(const Array &p_data) {} - - void tick(double p_frame_time, double p_idle_time, double p_physics_time, double p_physics_frame_time) { - Vector<RS::FrameProfileArea> profile_areas = RS::get_singleton()->get_frame_profile(); - DebuggerMarshalls::VisualProfilerFrame frame; - if (!profile_areas.size()) { - return; - } - - frame.frame_number = RS::get_singleton()->get_frame_profile_frame(); - frame.areas.append_array(profile_areas); - EngineDebugger::get_singleton()->send_message("visual:profile_frame", frame.serialize()); - } -}; - -struct RemoteDebugger::PerformanceProfiler { +class RemoteDebugger::PerformanceProfiler : public EngineProfiler { Object *performance = nullptr; int last_perf_time = 0; uint64_t last_monitor_modification_time = 0; +public: void toggle(bool p_enable, const Array &p_opts) {} void add(const Array &p_data) {} void tick(double p_frame_time, double p_idle_time, double p_physics_time, double p_physics_frame_time) { @@ -421,29 +173,6 @@ struct RemoteDebugger::PerformanceProfiler { } }; -void RemoteDebugger::_send_resource_usage() { - DebuggerMarshalls::ResourceUsage usage; - - List<RS::TextureInfo> tinfo; - RS::get_singleton()->texture_debug_usage(&tinfo); - - for (const RS::TextureInfo &E : tinfo) { - DebuggerMarshalls::ResourceInfo info; - info.path = E.path; - info.vram = E.bytes; - info.id = E.texture; - info.type = "Texture"; - if (E.depth == 0) { - info.format = itos(E.width) + "x" + itos(E.height) + " " + Image::get_format_name(E.format); - } else { - info.format = itos(E.width) + "x" + itos(E.height) + "x" + itos(E.depth) + " " + Image::get_format_name(E.format); - } - usage.infos.push_back(info); - } - - EngineDebugger::get_singleton()->send_message("memory:usage", usage.serialize()); -} - Error RemoteDebugger::_put_msg(String p_message, Array p_data) { Array msg; msg.push_back(p_message); @@ -710,18 +439,12 @@ void RemoteDebugger::debug(bool p_can_continue, bool p_is_error_breakpoint) { msg.push_back(script_lang->debug_get_stack_level_count() > 0); send_message("debug_enter", msg); - servers_profiler->skip_profile_frame = true; // Avoid frame time spike in debug. - Input::MouseMode mouse_mode = Input::get_singleton()->get_mouse_mode(); if (mouse_mode != Input::MOUSE_MODE_VISIBLE) { Input::get_singleton()->set_mouse_mode(Input::MOUSE_MODE_VISIBLE); } - uint64_t loop_begin_usec = 0; - uint64_t loop_time_sec = 0; while (is_peer_connected()) { - loop_begin_usec = OS::get_singleton()->get_ticks_usec(); - flush_output(); peer->poll(); @@ -748,7 +471,6 @@ void RemoteDebugger::debug(bool p_can_continue, bool p_is_error_breakpoint) { } else if (command == "continue") { script_debugger->set_depth(-1); script_debugger->set_lines_left(-1); - DisplayServer::get_singleton()->window_move_to_foreground(); break; } else if (command == "break") { @@ -824,13 +546,6 @@ void RemoteDebugger::debug(bool p_can_continue, bool p_is_error_breakpoint) { OS::get_singleton()->delay_usec(10000); OS::get_singleton()->process_and_drop_events(); } - - // This is for the camera override to stay live even when the game is paused from the editor - loop_time_sec = (OS::get_singleton()->get_ticks_usec() - loop_begin_usec) / 1000000.0f; - RenderingServer::get_singleton()->sync(); - if (RenderingServer::get_singleton()->has_changed()) { - RenderingServer::get_singleton()->draw(true, loop_time_sec * Engine::get_singleton()->get_time_scale()); - } } send_message("debug_exit", Array()); @@ -897,8 +612,6 @@ Error RemoteDebugger::_core_capture(const String &p_cmd, const Array &p_data, bo } else if (p_cmd == "set_skip_breakpoints") { ERR_FAIL_COND_V(p_data.size() < 1, ERR_INVALID_DATA); script_debugger->set_skip_breakpoints(p_data[0]); - } else if (p_cmd == "memory") { - _send_resource_usage(); } else if (p_cmd == "break") { script_debugger->debug(script_debugger->get_break_language()); } else { @@ -928,23 +641,15 @@ RemoteDebugger::RemoteDebugger(Ref<RemoteDebuggerPeer> p_peer) { max_errors_per_second = GLOBAL_GET("network/limits/debugger/max_errors_per_second"); max_warnings_per_second = GLOBAL_GET("network/limits/debugger/max_warnings_per_second"); - // Network Profiler - network_profiler = memnew(NetworkProfiler); - _bind_profiler("network", network_profiler); - - // Servers Profiler (audio/physics/...) - servers_profiler = memnew(ServersProfiler); - _bind_profiler("servers", servers_profiler); - - // Visual Profiler (cpu/gpu times) - visual_profiler = memnew(VisualProfiler); - _bind_profiler("visual", visual_profiler); + // Multiplayer Profiler + multiplayer_profiler.instantiate(); + multiplayer_profiler->bind("multiplayer"); // Performance Profiler Object *perf = Engine::get_singleton()->get_singleton_object("Performance"); if (perf) { - performance_profiler = memnew(PerformanceProfiler(perf)); - _bind_profiler("performance", performance_profiler); + performance_profiler = Ref<PerformanceProfiler>(memnew(PerformanceProfiler(perf))); + performance_profiler->bind("performance"); profiler_enable("performance", true); } @@ -973,17 +678,4 @@ RemoteDebugger::RemoteDebugger(Ref<RemoteDebuggerPeer> p_peer) { RemoteDebugger::~RemoteDebugger() { remove_print_handler(&phl); remove_error_handler(&eh); - - EngineDebugger::get_singleton()->unregister_profiler("servers"); - EngineDebugger::get_singleton()->unregister_profiler("network"); - EngineDebugger::get_singleton()->unregister_profiler("visual"); - if (EngineDebugger::has_profiler("performance")) { - EngineDebugger::get_singleton()->unregister_profiler("performance"); - } - memdelete(servers_profiler); - memdelete(network_profiler); - memdelete(visual_profiler); - if (performance_profiler) { - memdelete(performance_profiler); - } } diff --git a/core/debugger/remote_debugger.h b/core/debugger/remote_debugger.h index bd64955c89..aada92da60 100644 --- a/core/debugger/remote_debugger.h +++ b/core/debugger/remote_debugger.h @@ -49,16 +49,11 @@ public: private: typedef DebuggerMarshalls::OutputError ErrorMessage; - struct NetworkProfiler; - struct ServersProfiler; - struct ScriptsProfiler; - struct VisualProfiler; - struct PerformanceProfiler; + class MultiplayerProfiler; + class PerformanceProfiler; - NetworkProfiler *network_profiler = nullptr; - ServersProfiler *servers_profiler = nullptr; - VisualProfiler *visual_profiler = nullptr; - PerformanceProfiler *performance_profiler = nullptr; + Ref<MultiplayerProfiler> multiplayer_profiler; + Ref<PerformanceProfiler> performance_profiler; Ref<RemoteDebuggerPeer> peer; @@ -97,7 +92,6 @@ private: bool is_peer_connected() { return peer->is_peer_connected(); } void flush_output(); - void _send_resource_usage(); void _send_stack_vars(List<String> &p_names, List<Variant> &p_vals, int p_type); Error _profiler_capture(const String &p_cmd, const Array &p_data, bool &r_captured); diff --git a/core/debugger/remote_debugger_peer.cpp b/core/debugger/remote_debugger_peer.cpp index a45430465f..7c7d38ab0a 100644 --- a/core/debugger/remote_debugger_peer.cpp +++ b/core/debugger/remote_debugger_peer.cpp @@ -68,8 +68,8 @@ void RemoteDebuggerPeerTCP::close() { running = false; thread.wait_to_finish(); tcp_client->disconnect_from_host(); - out_buf.resize(0); - in_buf.resize(0); + out_buf.clear(); + in_buf.clear(); } RemoteDebuggerPeerTCP::RemoteDebuggerPeerTCP(Ref<StreamPeerTCP> p_tcp) { @@ -190,7 +190,8 @@ Error RemoteDebuggerPeerTCP::connect_to_host(const String &p_host, uint16_t p_po } void RemoteDebuggerPeerTCP::_thread_func(void *p_ud) { - const uint64_t min_tick = 100; + // Update in time for 144hz monitors + const uint64_t min_tick = 6900; RemoteDebuggerPeerTCP *peer = (RemoteDebuggerPeerTCP *)p_ud; while (peer->running && peer->is_peer_connected()) { uint64_t ticks_usec = OS::get_singleton()->get_ticks_usec(); @@ -225,7 +226,7 @@ RemoteDebuggerPeer *RemoteDebuggerPeerTCP::create(const String &p_uri) { String debug_host = p_uri.replace("tcp://", ""); uint16_t debug_port = 6007; - if (debug_host.find(":") != -1) { + if (debug_host.contains(":")) { int sep_pos = debug_host.rfind(":"); debug_port = debug_host.substr(sep_pos + 1).to_int(); debug_host = debug_host.substr(0, sep_pos); diff --git a/core/debugger/script_debugger.cpp b/core/debugger/script_debugger.cpp index 36723e5568..4dd93249ef 100644 --- a/core/debugger/script_debugger.cpp +++ b/core/debugger/script_debugger.cpp @@ -104,7 +104,7 @@ void ScriptDebugger::send_error(const String &p_func, const String &p_file, int // Store stack info, this is ugly, but allows us to separate EngineDebugger and ScriptDebugger. There might be a better way. error_stack_info.append_array(p_stack_info); EngineDebugger::get_singleton()->send_error(p_func, p_file, p_line, p_err, p_descr, p_editor_notify, p_type); - error_stack_info.resize(0); + error_stack_info.clear(); } Vector<ScriptLanguage::StackInfo> ScriptDebugger::get_error_stack_info() const { diff --git a/core/error/error_macros.cpp b/core/error/error_macros.cpp index 928ddd3397..ceccd43259 100644 --- a/core/error/error_macros.cpp +++ b/core/error/error_macros.cpp @@ -118,3 +118,7 @@ void _err_print_index_error(const char *p_function, const char *p_file, int p_li void _err_print_index_error(const char *p_function, const char *p_file, int p_line, int64_t p_index, int64_t p_size, const char *p_index_str, const char *p_size_str, const String &p_message, bool p_editor_notify, bool p_fatal) { _err_print_index_error(p_function, p_file, p_line, p_index, p_size, p_index_str, p_size_str, p_message.utf8().get_data(), p_fatal); } + +void _err_flush_stdout() { + fflush(stdout); +} diff --git a/core/error/error_macros.h b/core/error/error_macros.h index 802d7f9ef4..7b032fb4cd 100644 --- a/core/error/error_macros.h +++ b/core/error/error_macros.h @@ -69,6 +69,7 @@ void _err_print_error(const char *p_function, const char *p_file, int p_line, co void _err_print_error(const char *p_function, const char *p_file, int p_line, const String &p_error, const String &p_message, bool p_editor_notify = false, ErrorHandlerType p_type = ERR_HANDLER_ERROR); void _err_print_index_error(const char *p_function, const char *p_file, int p_line, int64_t p_index, int64_t p_size, const char *p_index_str, const char *p_size_str, const char *p_message = "", bool p_editor_notify = false, bool fatal = false); void _err_print_index_error(const char *p_function, const char *p_file, int p_line, int64_t p_index, int64_t p_size, const char *p_index_str, const char *p_size_str, const String &p_message, bool p_editor_notify = false, bool fatal = false); +void _err_flush_stdout(); #ifdef __GNUC__ //#define FUNCTION_STR __PRETTY_FUNCTION__ - too annoying @@ -789,6 +790,7 @@ void _err_print_index_error(const char *p_function, const char *p_file, int p_li #define CRASH_NOW() \ if (true) { \ _err_print_error(FUNCTION_STR, __FILE__, __LINE__, "FATAL: Method/function failed."); \ + _err_flush_stdout(); \ GENERATE_TRAP(); \ } else \ ((void)0) @@ -801,6 +803,7 @@ void _err_print_index_error(const char *p_function, const char *p_file, int p_li #define CRASH_NOW_MSG(m_msg) \ if (true) { \ _err_print_error(FUNCTION_STR, __FILE__, __LINE__, "FATAL: Method/function failed.", m_msg); \ + _err_flush_stdout(); \ GENERATE_TRAP(); \ } else \ ((void)0) diff --git a/core/input/input.cpp b/core/input/input.cpp index fa2f00bf8d..d36d0f4da0 100644 --- a/core/input/input.cpp +++ b/core/input/input.cpp @@ -90,6 +90,7 @@ Input::MouseMode Input::get_mouse_mode() const { } void Input::_bind_methods() { + ClassDB::bind_method(D_METHOD("is_anything_pressed"), &Input::is_anything_pressed); ClassDB::bind_method(D_METHOD("is_key_pressed", "keycode"), &Input::is_key_pressed); ClassDB::bind_method(D_METHOD("is_physical_key_pressed", "keycode"), &Input::is_physical_key_pressed); ClassDB::bind_method(D_METHOD("is_mouse_button_pressed", "button"), &Input::is_mouse_button_pressed); @@ -189,35 +190,53 @@ void Input::VelocityTrack::update(const Vector2 &p_delta_p) { float delta_t = tdiff / 1000000.0; last_tick = tick; + if (delta_t > max_ref_frame) { + // First movement in a long time, reset and start again. + velocity = Vector2(); + accum = p_delta_p; + accum_t = 0; + return; + } + accum += p_delta_p; accum_t += delta_t; - if (accum_t > max_ref_frame * 10) { - accum_t = max_ref_frame * 10; + if (accum_t < min_ref_frame) { + // Not enough time has passed to calculate speed precisely. + return; } - while (accum_t >= min_ref_frame) { - float slice_t = min_ref_frame / accum_t; - Vector2 slice = accum * slice_t; - accum = accum - slice; - accum_t -= min_ref_frame; - - velocity = (slice / min_ref_frame).lerp(velocity, min_ref_frame / max_ref_frame); - } + velocity = accum / accum_t; + accum = Vector2(); + accum_t = 0; } void Input::VelocityTrack::reset() { last_tick = OS::get_singleton()->get_ticks_usec(); velocity = Vector2(); + accum = Vector2(); accum_t = 0; } Input::VelocityTrack::VelocityTrack() { min_ref_frame = 0.1; - max_ref_frame = 0.3; + max_ref_frame = 3.0; reset(); } +bool Input::is_anything_pressed() const { + _THREAD_SAFE_METHOD_ + + for (Map<StringName, Input::Action>::Element *E = action_state.front(); E; E = E->next()) { + if (E->get().pressed) { + return true; + } + } + return !keys_pressed.is_empty() || + !joy_buttons_pressed.is_empty() || + mouse_button_mask > MouseButton::NONE; +} + bool Input::is_key_pressed(Key p_keycode) const { _THREAD_SAFE_METHOD_ return keys_pressed.has(p_keycode); @@ -504,18 +523,20 @@ void Input::_parse_input_event_impl(const Ref<InputEvent> &p_event, bool p_is_em Ref<InputEventMouseMotion> mm = p_event; if (mm.is_valid()) { - Point2 pos = mm->get_global_position(); - if (mouse_pos != pos) { - set_mouse_position(pos); + Point2 position = mm->get_global_position(); + if (mouse_pos != position) { + set_mouse_position(position); } + Vector2 relative = mm->get_relative(); + mouse_velocity_track.update(relative); if (event_dispatch_function && emulate_touch_from_mouse && !p_is_emulated && (mm->get_button_mask() & MouseButton::LEFT) != MouseButton::NONE) { Ref<InputEventScreenDrag> drag_event; drag_event.instantiate(); - drag_event->set_position(mm->get_position()); - drag_event->set_relative(mm->get_relative()); - drag_event->set_velocity(mm->get_velocity()); + drag_event->set_position(position); + drag_event->set_relative(relative); + drag_event->set_velocity(get_last_mouse_velocity()); event_dispatch_function(drag_event); } @@ -696,7 +717,6 @@ void Input::set_gyroscope(const Vector3 &p_gyroscope) { } void Input::set_mouse_position(const Point2 &p_posf) { - mouse_velocity_track.update(p_posf - mouse_pos); mouse_pos = p_posf; } @@ -704,7 +724,8 @@ Point2 Input::get_mouse_position() const { return mouse_pos; } -Point2 Input::get_last_mouse_velocity() const { +Point2 Input::get_last_mouse_velocity() { + mouse_velocity_track.update(Vector2()); return mouse_velocity_track.velocity; } diff --git a/core/input/input.h b/core/input/input.h index e5ef31ab4f..ab2cd377f4 100644 --- a/core/input/input.h +++ b/core/input/input.h @@ -242,6 +242,7 @@ public: static Input *get_singleton(); + bool is_anything_pressed() const; bool is_key_pressed(Key p_keycode) const; bool is_physical_key_pressed(Key p_keycode) const; bool is_mouse_button_pressed(MouseButton p_button) const; @@ -269,7 +270,7 @@ public: Vector3 get_gyroscope() const; Point2 get_mouse_position() const; - Vector2 get_last_mouse_velocity() const; + Vector2 get_last_mouse_velocity(); MouseButton get_mouse_button_mask() const; void warp_mouse_position(const Vector2 &p_to); diff --git a/core/input/input_event.cpp b/core/input/input_event.cpp index c608076a21..ab0f36132f 100644 --- a/core/input/input_event.cpp +++ b/core/input/input_event.cpp @@ -86,7 +86,7 @@ Ref<InputEvent> InputEvent::xformed_by(const Transform2D &p_xform, const Vector2 return Ref<InputEvent>((InputEvent *)this); } -bool InputEvent::action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float *p_raw_strength, float p_deadzone) const { +bool InputEvent::action_match(const Ref<InputEvent> &p_event, bool p_exact_match, float p_deadzone, bool *r_pressed, float *r_strength, float *r_raw_strength) const { return false; } @@ -412,35 +412,32 @@ Ref<InputEventKey> InputEventKey::create_reference(Key p_keycode) { return ie; } -bool InputEventKey::action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float *p_raw_strength, float p_deadzone) const { +bool InputEventKey::action_match(const Ref<InputEvent> &p_event, bool p_exact_match, float p_deadzone, bool *r_pressed, float *r_strength, float *r_raw_strength) const { Ref<InputEventKey> key = p_event; if (key.is_null()) { return false; } - bool match = false; - if (get_keycode() == Key::NONE) { - Key code = get_physical_keycode_with_modifiers(); - Key event_code = key->get_physical_keycode_with_modifiers(); - - match = get_physical_keycode() == key->get_physical_keycode() && (!key->is_pressed() || (code & event_code) == code); + bool match; + if (keycode != Key::NONE) { + match = keycode == key->keycode; } else { - Key code = get_keycode_with_modifiers(); - Key event_code = key->get_keycode_with_modifiers(); - - match = get_keycode() == key->get_keycode() && (!key->is_pressed() || (code & event_code) == code); + match = get_physical_keycode() == key->get_physical_keycode(); + } + if (p_exact_match) { + match &= get_modifiers_mask() == key->get_modifiers_mask(); } if (match) { bool pressed = key->is_pressed(); - if (p_pressed != nullptr) { - *p_pressed = pressed; + if (r_pressed != nullptr) { + *r_pressed = pressed; } float strength = pressed ? 1.0f : 0.0f; - if (p_strength != nullptr) { - *p_strength = strength; + if (r_strength != nullptr) { + *r_strength = strength; } - if (p_raw_strength != nullptr) { - *p_raw_strength = strength; + if (r_raw_strength != nullptr) { + *r_raw_strength = strength; } } return match; @@ -585,24 +582,27 @@ Ref<InputEvent> InputEventMouseButton::xformed_by(const Transform2D &p_xform, co return mb; } -bool InputEventMouseButton::action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float *p_raw_strength, float p_deadzone) const { +bool InputEventMouseButton::action_match(const Ref<InputEvent> &p_event, bool p_exact_match, float p_deadzone, bool *r_pressed, float *r_strength, float *r_raw_strength) const { Ref<InputEventMouseButton> mb = p_event; if (mb.is_null()) { return false; } - bool match = mb->button_index == button_index; + bool match = button_index == mb->button_index; + if (p_exact_match) { + match &= get_modifiers_mask() == mb->get_modifiers_mask(); + } if (match) { bool pressed = mb->is_pressed(); - if (p_pressed != nullptr) { - *p_pressed = pressed; + if (r_pressed != nullptr) { + *r_pressed = pressed; } float strength = pressed ? 1.0f : 0.0f; - if (p_strength != nullptr) { - *p_strength = strength; + if (r_strength != nullptr) { + *r_strength = strength; } - if (p_raw_strength != nullptr) { - *p_raw_strength = strength; + if (r_raw_strength != nullptr) { + *r_raw_strength = strength; } } @@ -887,36 +887,40 @@ bool InputEventJoypadMotion::is_pressed() const { return Math::abs(axis_value) >= 0.5f; } -bool InputEventJoypadMotion::action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float *p_raw_strength, float p_deadzone) const { +bool InputEventJoypadMotion::action_match(const Ref<InputEvent> &p_event, bool p_exact_match, float p_deadzone, bool *r_pressed, float *r_strength, float *r_raw_strength) const { Ref<InputEventJoypadMotion> jm = p_event; if (jm.is_null()) { return false; } - bool match = (axis == jm->axis); // Matches even if not in the same direction, but returns a "not pressed" event. + // Matches even if not in the same direction, but returns a "not pressed" event. + bool match = axis == jm->axis; + if (p_exact_match) { + match &= (axis_value < 0) == (jm->axis_value < 0); + } if (match) { float jm_abs_axis_value = Math::abs(jm->get_axis_value()); bool same_direction = (((axis_value < 0) == (jm->axis_value < 0)) || jm->axis_value == 0); bool pressed = same_direction && jm_abs_axis_value >= p_deadzone; - if (p_pressed != nullptr) { - *p_pressed = pressed; + if (r_pressed != nullptr) { + *r_pressed = pressed; } - if (p_strength != nullptr) { + if (r_strength != nullptr) { if (pressed) { if (p_deadzone == 1.0f) { - *p_strength = 1.0f; + *r_strength = 1.0f; } else { - *p_strength = CLAMP(Math::inverse_lerp(p_deadzone, 1.0f, jm_abs_axis_value), 0.0f, 1.0f); + *r_strength = CLAMP(Math::inverse_lerp(p_deadzone, 1.0f, jm_abs_axis_value), 0.0f, 1.0f); } } else { - *p_strength = 0.0f; + *r_strength = 0.0f; } } - if (p_raw_strength != nullptr) { + if (r_raw_strength != nullptr) { if (same_direction) { // NOT pressed, because we want to ignore the deadzone. - *p_raw_strength = jm_abs_axis_value; + *r_raw_strength = jm_abs_axis_value; } else { - *p_raw_strength = 0.0f; + *r_raw_strength = 0.0f; } } } @@ -994,7 +998,7 @@ float InputEventJoypadButton::get_pressure() const { return pressure; } -bool InputEventJoypadButton::action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float *p_raw_strength, float p_deadzone) const { +bool InputEventJoypadButton::action_match(const Ref<InputEvent> &p_event, bool p_exact_match, float p_deadzone, bool *r_pressed, float *r_strength, float *r_raw_strength) const { Ref<InputEventJoypadButton> jb = p_event; if (jb.is_null()) { return false; @@ -1003,15 +1007,15 @@ bool InputEventJoypadButton::action_match(const Ref<InputEvent> &p_event, bool * bool match = button_index == jb->button_index; if (match) { bool pressed = jb->is_pressed(); - if (p_pressed != nullptr) { - *p_pressed = pressed; + if (r_pressed != nullptr) { + *r_pressed = pressed; } float strength = pressed ? 1.0f : 0.0f; - if (p_strength != nullptr) { - *p_strength = strength; + if (r_strength != nullptr) { + *r_strength = strength; } - if (p_raw_strength != nullptr) { - *p_raw_strength = strength; + if (r_raw_strength != nullptr) { + *r_raw_strength = strength; } } @@ -1217,8 +1221,9 @@ String InputEventScreenDrag::to_string() { bool InputEventScreenDrag::accumulate(const Ref<InputEvent> &p_event) { Ref<InputEventScreenDrag> drag = p_event; - if (drag.is_null()) + if (drag.is_null()) { return false; + } if (get_index() != drag->get_index()) { return false; @@ -1288,7 +1293,7 @@ bool InputEventAction::is_action(const StringName &p_action) const { return action == p_action; } -bool InputEventAction::action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float *p_raw_strength, float p_deadzone) const { +bool InputEventAction::action_match(const Ref<InputEvent> &p_event, bool p_exact_match, float p_deadzone, bool *r_pressed, float *r_strength, float *r_raw_strength) const { Ref<InputEventAction> act = p_event; if (act.is_null()) { return false; @@ -1297,15 +1302,15 @@ bool InputEventAction::action_match(const Ref<InputEvent> &p_event, bool *p_pres bool match = action == act->action; if (match) { bool pressed = act->pressed; - if (p_pressed != nullptr) { - *p_pressed = pressed; + if (r_pressed != nullptr) { + *r_pressed = pressed; } float strength = pressed ? 1.0f : 0.0f; - if (p_strength != nullptr) { - *p_strength = strength; + if (r_strength != nullptr) { + *r_strength = strength; } - if (p_raw_strength != nullptr) { - *p_raw_strength = strength; + if (r_raw_strength != nullptr) { + *r_raw_strength = strength; } } return match; diff --git a/core/input/input_event.h b/core/input/input_event.h index 29450dfc52..114db46623 100644 --- a/core/input/input_event.h +++ b/core/input/input_event.h @@ -79,7 +79,7 @@ public: virtual Ref<InputEvent> xformed_by(const Transform2D &p_xform, const Vector2 &p_local_ofs = Vector2()) const; - virtual bool action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float *p_raw_strength, float p_deadzone) const; + virtual bool action_match(const Ref<InputEvent> &p_event, bool p_exact_match, float p_deadzone, bool *r_pressed, float *r_strength, float *r_raw_strength) const; virtual bool is_match(const Ref<InputEvent> &p_event, bool p_exact_match = true) const; virtual bool is_action_type() const; @@ -192,7 +192,7 @@ public: Key get_keycode_with_modifiers() const; Key get_physical_keycode_with_modifiers() const; - virtual bool action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float *p_raw_strength, float p_deadzone) const override; + virtual bool action_match(const Ref<InputEvent> &p_event, bool p_exact_match, float p_deadzone, bool *r_pressed, float *r_strength, float *r_raw_strength) const override; virtual bool is_match(const Ref<InputEvent> &p_event, bool p_exact_match = true) const override; virtual bool is_action_type() const override { return true; } @@ -255,7 +255,7 @@ public: virtual Ref<InputEvent> xformed_by(const Transform2D &p_xform, const Vector2 &p_local_ofs = Vector2()) const override; - virtual bool action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float *p_raw_strength, float p_deadzone) const override; + virtual bool action_match(const Ref<InputEvent> &p_event, bool p_exact_match, float p_deadzone, bool *r_pressed, float *r_strength, float *r_raw_strength) const override; virtual bool is_match(const Ref<InputEvent> &p_event, bool p_exact_match = true) const override; virtual bool is_action_type() const override { return true; } @@ -315,7 +315,7 @@ public: virtual bool is_pressed() const override; - virtual bool action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float *p_raw_strength, float p_deadzone) const override; + virtual bool action_match(const Ref<InputEvent> &p_event, bool p_exact_match, float p_deadzone, bool *r_pressed, float *r_strength, float *r_raw_strength) const override; virtual bool is_match(const Ref<InputEvent> &p_event, bool p_exact_match = true) const override; virtual bool is_action_type() const override { return true; } @@ -344,7 +344,7 @@ public: void set_pressure(float p_pressure); float get_pressure() const; - virtual bool action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float *p_raw_strength, float p_deadzone) const override; + virtual bool action_match(const Ref<InputEvent> &p_event, bool p_exact_match, float p_deadzone, bool *r_pressed, float *r_strength, float *r_raw_strength) const override; virtual bool is_match(const Ref<InputEvent> &p_event, bool p_exact_match = true) const override; virtual bool is_action_type() const override { return true; } @@ -437,7 +437,7 @@ public: virtual bool is_action(const StringName &p_action) const; - virtual bool action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float *p_raw_strength, float p_deadzone) const override; + virtual bool action_match(const Ref<InputEvent> &p_event, bool p_exact_match, float p_deadzone, bool *r_pressed, float *r_strength, float *r_raw_strength) const override; virtual bool is_match(const Ref<InputEvent> &p_event, bool p_exact_match = true) const override; virtual bool is_action_type() const override { return true; } diff --git a/core/input/input_map.cpp b/core/input/input_map.cpp index 753ac72ab6..41083b4c47 100644 --- a/core/input/input_map.cpp +++ b/core/input/input_map.cpp @@ -126,15 +126,13 @@ List<StringName> InputMap::get_actions() const { return actions; } -List<Ref<InputEvent>>::Element *InputMap::_find_event(Action &p_action, const Ref<InputEvent> &p_event, bool p_exact_match, bool *p_pressed, float *p_strength, float *p_raw_strength) const { +List<Ref<InputEvent>>::Element *InputMap::_find_event(Action &p_action, const Ref<InputEvent> &p_event, bool p_exact_match, bool *r_pressed, float *r_strength, float *r_raw_strength) const { ERR_FAIL_COND_V(!p_event.is_valid(), nullptr); for (List<Ref<InputEvent>>::Element *E = p_action.inputs.front(); E; E = E->next()) { int device = E->get()->get_device(); if (device == ALL_DEVICES || device == p_event->get_device()) { - if (p_exact_match && E->get()->is_match(p_event, true)) { - return E; - } else if (!p_exact_match && E->get()->action_match(p_event, p_pressed, p_strength, p_raw_strength, p_action.deadzone)) { + if (E->get()->action_match(p_event, p_exact_match, p_action.deadzone, r_pressed, r_strength, r_raw_strength)) { return E; } } @@ -217,40 +215,28 @@ bool InputMap::event_is_action(const Ref<InputEvent> &p_event, const StringName return event_get_action_status(p_event, p_action, p_exact_match); } -bool InputMap::event_get_action_status(const Ref<InputEvent> &p_event, const StringName &p_action, bool p_exact_match, bool *p_pressed, float *p_strength, float *p_raw_strength) const { +bool InputMap::event_get_action_status(const Ref<InputEvent> &p_event, const StringName &p_action, bool p_exact_match, bool *r_pressed, float *r_strength, float *r_raw_strength) const { OrderedHashMap<StringName, Action>::Element E = input_map.find(p_action); ERR_FAIL_COND_V_MSG(!E, false, suggest_actions(p_action)); Ref<InputEventAction> input_event_action = p_event; if (input_event_action.is_valid()) { - bool pressed = input_event_action->is_pressed(); - if (p_pressed != nullptr) { - *p_pressed = pressed; + const bool pressed = input_event_action->is_pressed(); + if (r_pressed != nullptr) { + *r_pressed = pressed; + } + const float strength = pressed ? input_event_action->get_strength() : 0.0f; + if (r_strength != nullptr) { + *r_strength = strength; } - if (p_strength != nullptr) { - *p_strength = pressed ? input_event_action->get_strength() : 0.0f; + if (r_raw_strength != nullptr) { + *r_raw_strength = strength; } return input_event_action->get_action() == p_action; } - bool pressed; - float strength; - float raw_strength; - List<Ref<InputEvent>>::Element *event = _find_event(E.get(), p_event, p_exact_match, &pressed, &strength, &raw_strength); - if (event != nullptr) { - if (p_pressed != nullptr) { - *p_pressed = pressed; - } - if (p_strength != nullptr) { - *p_strength = strength; - } - if (p_raw_strength != nullptr) { - *p_raw_strength = raw_strength; - } - return true; - } else { - return false; - } + List<Ref<InputEvent>>::Element *event = _find_event(E.get(), p_event, p_exact_match, r_pressed, r_strength, r_raw_strength); + return event != nullptr; } const OrderedHashMap<StringName, InputMap::Action> &InputMap::get_action_map() const { diff --git a/core/input/input_map.h b/core/input/input_map.h index e896d1f679..79b4d1038f 100644 --- a/core/input/input_map.h +++ b/core/input/input_map.h @@ -58,7 +58,7 @@ private: OrderedHashMap<String, List<Ref<InputEvent>>> default_builtin_cache; OrderedHashMap<String, List<Ref<InputEvent>>> default_builtin_with_overrides_cache; - List<Ref<InputEvent>>::Element *_find_event(Action &p_action, const Ref<InputEvent> &p_event, bool p_exact_match = false, bool *p_pressed = nullptr, float *p_strength = nullptr, float *p_raw_strength = nullptr) const; + List<Ref<InputEvent>>::Element *_find_event(Action &p_action, const Ref<InputEvent> &p_event, bool p_exact_match = false, bool *r_pressed = nullptr, float *r_strength = nullptr, float *r_raw_strength = nullptr) const; Array _action_get_events(const StringName &p_action); Array _get_actions(); @@ -83,7 +83,7 @@ public: const List<Ref<InputEvent>> *action_get_events(const StringName &p_action); bool event_is_action(const Ref<InputEvent> &p_event, const StringName &p_action, bool p_exact_match = false) const; - bool event_get_action_status(const Ref<InputEvent> &p_event, const StringName &p_action, bool p_exact_match = false, bool *p_pressed = nullptr, float *p_strength = nullptr, float *p_raw_strength = nullptr) const; + bool event_get_action_status(const Ref<InputEvent> &p_event, const StringName &p_action, bool p_exact_match = false, bool *r_pressed = nullptr, float *r_strength = nullptr, float *r_raw_strength = nullptr) const; const OrderedHashMap<StringName, Action> &get_action_map() const; void load_from_project_settings(); diff --git a/core/io/compression.cpp b/core/io/compression.cpp index d1f915f064..ae5ccf8354 100644 --- a/core/io/compression.cpp +++ b/core/io/compression.cpp @@ -212,7 +212,7 @@ int Compression::decompress_dynamic(Vector<uint8_t> *p_dst_vect, int p_max_dst_s strm.avail_in = p_src_size; // Ensure the destination buffer is empty - p_dst_vect->resize(0); + p_dst_vect->clear(); // decompress until deflate stream ends or end of file do { @@ -244,7 +244,7 @@ int Compression::decompress_dynamic(Vector<uint8_t> *p_dst_vect, int p_max_dst_s WARN_PRINT(strm.msg); } (void)inflateEnd(&strm); - p_dst_vect->resize(0); + p_dst_vect->clear(); return ret; } } while (strm.avail_out > 0 && strm.avail_in > 0); @@ -254,7 +254,7 @@ int Compression::decompress_dynamic(Vector<uint8_t> *p_dst_vect, int p_max_dst_s // Enforce max output size if (p_max_dst_size > -1 && strm.total_out > (uint64_t)p_max_dst_size) { (void)inflateEnd(&strm); - p_dst_vect->resize(0); + p_dst_vect->clear(); return Z_BUF_ERROR; } } while (ret != Z_STREAM_END); diff --git a/core/io/dir_access.cpp b/core/io/dir_access.cpp index 3da9288ffd..86d8dea3d9 100644 --- a/core/io/dir_access.cpp +++ b/core/io/dir_access.cpp @@ -145,17 +145,21 @@ Error DirAccess::make_dir_recursive(String p_dir) { full_dir = full_dir.replace("\\", "/"); - //int slices = full_dir.get_slice_count("/"); - String base; if (full_dir.begins_with("res://")) { base = "res://"; } else if (full_dir.begins_with("user://")) { base = "user://"; + } else if (full_dir.is_network_share_path()) { + int pos = full_dir.find("/", 2); + ERR_FAIL_COND_V(pos < 0, ERR_INVALID_PARAMETER); + pos = full_dir.find("/", pos + 1); + ERR_FAIL_COND_V(pos < 0, ERR_INVALID_PARAMETER); + base = full_dir.substr(0, pos + 1); } else if (full_dir.begins_with("/")) { base = "/"; - } else if (full_dir.find(":/") != -1) { + } else if (full_dir.contains(":/")) { base = full_dir.substr(0, full_dir.find(":/") + 2); } else { ERR_FAIL_V(ERR_INVALID_PARAMETER); diff --git a/core/io/file_access.cpp b/core/io/file_access.cpp index bb92648484..86836454c5 100644 --- a/core/io/file_access.cpp +++ b/core/io/file_access.cpp @@ -538,7 +538,7 @@ void FileAccess::store_csv_line(const Vector<String> &p_values, const String &p_ for (int i = 0; i < size; ++i) { String value = p_values[i]; - if (value.find("\"") != -1 || value.find(p_delim) != -1 || value.find("\n") != -1) { + if (value.contains("\"") || value.contains(p_delim) || value.contains("\n")) { value = "\"" + value.replace("\"", "\"\"") + "\""; } if (i < size - 1) { diff --git a/core/io/file_access_network.cpp b/core/io/file_access_network.cpp index 307004b1c2..cb38ac0928 100644 --- a/core/io/file_access_network.cpp +++ b/core/io/file_access_network.cpp @@ -487,7 +487,6 @@ FileAccessNetwork::~FileAccessNetwork() { FileAccessNetworkClient *nc = FileAccessNetworkClient::singleton; nc->lock_mutex(); - id = nc->last_id++; nc->accesses.erase(id); nc->unlock_mutex(); } diff --git a/core/io/file_access_pack.cpp b/core/io/file_access_pack.cpp index 3882627103..7dbea96c3d 100644 --- a/core/io/file_access_pack.cpp +++ b/core/io/file_access_pack.cpp @@ -70,7 +70,7 @@ void PackedData::add_path(const String &p_pkg_path, const String &p_path, uint64 String p = p_path.replace_first("res://", ""); PackedDir *cd = root; - if (p.find("/") != -1) { //in a subdir + if (p.contains("/")) { //in a subdir Vector<String> ds = p.get_base_dir().split("/"); diff --git a/core/io/http_client.cpp b/core/io/http_client.cpp index 4d0747c591..52b1120b2a 100644 --- a/core/io/http_client.cpp +++ b/core/io/http_client.cpp @@ -96,6 +96,17 @@ String HTTPClient::query_string_from_dict(const Dictionary &p_dict) { return query.substr(1); } +Error HTTPClient::verify_headers(const Vector<String> &p_headers) { + for (int i = 0; i < p_headers.size(); i++) { + String sanitized = p_headers[i].strip_edges(); + ERR_FAIL_COND_V_MSG(sanitized.is_empty(), ERR_INVALID_PARAMETER, "Invalid HTTP header at index " + itos(i) + ": empty."); + ERR_FAIL_COND_V_MSG(sanitized.find(":") < 1, ERR_INVALID_PARAMETER, + "Invalid HTTP header at index " + itos(i) + ": String must contain header-value pair, delimited by ':', but was: " + p_headers[i]); + } + + return OK; +} + Dictionary HTTPClient::_get_response_headers_as_dictionary() { List<String> rh; get_response_headers(&rh); diff --git a/core/io/http_client.h b/core/io/http_client.h index 8be6e6524c..de6045f647 100644 --- a/core/io/http_client.h +++ b/core/io/http_client.h @@ -165,6 +165,7 @@ public: static HTTPClient *create(); String query_string_from_dict(const Dictionary &p_dict); + Error verify_headers(const Vector<String> &p_headers); virtual Error request(Method p_method, const String &p_url, const Vector<String> &p_headers, const uint8_t *p_body, int p_body_size) = 0; virtual Error connect_to_host(const String &p_host, int p_port = -1, bool p_ssl = false, bool p_verify_host = true) = 0; @@ -180,7 +181,7 @@ public: virtual bool is_response_chunked() const = 0; virtual int get_response_code() const = 0; virtual Error get_response_headers(List<String> *r_response) = 0; - virtual int get_response_body_length() const = 0; + virtual int64_t get_response_body_length() const = 0; virtual PackedByteArray read_response_body_chunk() = 0; // Can't get body as partial text because of most encodings UTF8, gzip, etc. diff --git a/core/io/http_client_tcp.cpp b/core/io/http_client_tcp.cpp index 4c27cd1b10..f920799677 100644 --- a/core/io/http_client_tcp.cpp +++ b/core/io/http_client_tcp.cpp @@ -71,7 +71,7 @@ Error HTTPClientTCP::connect_to_host(const String &p_host, int p_port, bool p_ss connection = tcp_connection; if (ssl && https_proxy_port != -1) { - proxy_client.instantiate(); // Needs proxy negotiation + proxy_client.instantiate(); // Needs proxy negotiation. server_host = https_proxy_host; server_port = https_proxy_port; } else if (!ssl && http_proxy_port != -1) { @@ -83,7 +83,7 @@ Error HTTPClientTCP::connect_to_host(const String &p_host, int p_port, bool p_ss } if (server_host.is_valid_ip_address()) { - // Host contains valid IP + // Host contains valid IP. Error err = tcp_connection->connect_to_host(IPAddress(server_host), server_port); if (err) { status = STATUS_CANT_CONNECT; @@ -92,7 +92,7 @@ Error HTTPClientTCP::connect_to_host(const String &p_host, int p_port, bool p_ss status = STATUS_CONNECTING; } else { - // Host contains hostname and needs to be resolved to IP + // Host contains hostname and needs to be resolved to IP. resolving = IP::get_singleton()->resolve_hostname_queue_item(server_host); status = STATUS_RESOLVING; } @@ -124,7 +124,7 @@ Ref<StreamPeer> HTTPClientTCP::get_connection() const { static bool _check_request_url(HTTPClientTCP::Method p_method, const String &p_url) { switch (p_method) { case HTTPClientTCP::METHOD_CONNECT: { - // Authority in host:port format, as in RFC7231 + // Authority in host:port format, as in RFC7231. int pos = p_url.find_char(':'); return 0 < pos && pos < p_url.length() - 1; } @@ -135,7 +135,7 @@ static bool _check_request_url(HTTPClientTCP::Method p_method, const String &p_u [[fallthrough]]; } default: - // Absolute path or absolute URL + // Absolute path or absolute URL. return p_url.begins_with("/") || p_url.begins_with("http://") || p_url.begins_with("https://"); } } @@ -146,6 +146,11 @@ Error HTTPClientTCP::request(Method p_method, const String &p_url, const Vector< ERR_FAIL_COND_V(status != STATUS_CONNECTED, ERR_INVALID_PARAMETER); ERR_FAIL_COND_V(connection.is_null(), ERR_INVALID_DATA); + Error err = verify_headers(p_headers); + if (err) { + return err; + } + String uri = p_url; if (!ssl && http_proxy_port != -1) { uri = vformat("http://%s:%d%s", conn_host, conn_port, p_url); @@ -173,7 +178,7 @@ Error HTTPClientTCP::request(Method p_method, const String &p_url, const Vector< } if (add_host) { if ((ssl && conn_port == PORT_HTTPS) || (!ssl && conn_port == PORT_HTTP)) { - // Don't append the standard ports + // Don't append the standard ports. request += "Host: " + conn_host + "\r\n"; } else { request += "Host: " + conn_host + ":" + itos(conn_port) + "\r\n"; @@ -192,21 +197,12 @@ Error HTTPClientTCP::request(Method p_method, const String &p_url, const Vector< request += "\r\n"; CharString cs = request.utf8(); - Vector<uint8_t> data; - data.resize(cs.length() + p_body_size); - memcpy(data.ptrw(), cs.get_data(), cs.length()); + request_buffer->clear(); + request_buffer->put_data((const uint8_t *)cs.get_data(), cs.length()); if (p_body_size > 0) { - memcpy(data.ptrw() + cs.length(), p_body, p_body_size); - } - - // TODO Implement non-blocking requests. - Error err = connection->put_data(data.ptr(), data.size()); - - if (err) { - close(); - status = STATUS_CONNECTION_ERROR; - return err; + request_buffer->put_data(p_body, p_body_size); } + request_buffer->seek(0); status = STATUS_REQUESTING; head_request = p_method == METHOD_HEAD; @@ -257,6 +253,7 @@ void HTTPClientTCP::close() { ip_candidates.clear(); response_headers.clear(); response_str.clear(); + request_buffer->clear(); body_size = -1; body_left = 0; chunk_left = 0; @@ -274,7 +271,7 @@ Error HTTPClientTCP::poll() { IP::ResolverStatus rstatus = IP::get_singleton()->get_resolve_item_status(resolving); switch (rstatus) { case IP::RESOLVER_STATUS_WAITING: - return OK; // Still resolving + return OK; // Still resolving. case IP::RESOLVER_STATUS_DONE: { ip_candidates = IP::get_singleton()->get_resolve_item_addresses(resolving); @@ -356,7 +353,7 @@ Error HTTPClientTCP::poll() { } else if (ssl) { Ref<StreamPeerSSL> ssl; if (!handshaking) { - // Connect the StreamPeerSSL and start handshaking + // Connect the StreamPeerSSL and start handshaking. ssl = Ref<StreamPeerSSL>(StreamPeerSSL::create()); ssl->set_blocking_handshake_enabled(false); Error err = ssl->connect_to_stream(tcp_connection, ssl_verify_host, conn_host); @@ -368,7 +365,7 @@ Error HTTPClientTCP::poll() { connection = ssl; handshaking = true; } else { - // We are already handshaking, which means we can use your already active SSL connection + // We are already handshaking, which means we can use your already active SSL connection. ssl = static_cast<Ref<StreamPeerSSL>>(connection); if (ssl.is_null()) { close(); @@ -376,22 +373,22 @@ Error HTTPClientTCP::poll() { return ERR_CANT_CONNECT; } - ssl->poll(); // Try to finish the handshake + ssl->poll(); // Try to finish the handshake. } if (ssl->get_status() == StreamPeerSSL::STATUS_CONNECTED) { - // Handshake has been successful + // Handshake has been successful. handshaking = false; ip_candidates.clear(); status = STATUS_CONNECTED; return OK; } else if (ssl->get_status() != StreamPeerSSL::STATUS_HANDSHAKING) { - // Handshake has failed + // Handshake has failed. close(); status = STATUS_SSL_HANDSHAKE_ERROR; return ERR_CANT_CONNECT; } - // ... we will need to poll more for handshake to finish + // ... we will need to poll more for handshake to finish. } else { ip_candidates.clear(); status = STATUS_CONNECTED; @@ -416,7 +413,7 @@ Error HTTPClientTCP::poll() { } break; case STATUS_BODY: case STATUS_CONNECTED: { - // Check if we are still connected + // Check if we are still connected. if (ssl) { Ref<StreamPeerSSL> tmp = connection; tmp->poll(); @@ -428,10 +425,34 @@ Error HTTPClientTCP::poll() { status = STATUS_CONNECTION_ERROR; return ERR_CONNECTION_ERROR; } - // Connection established, requests can now be made + // Connection established, requests can now be made. return OK; } break; case STATUS_REQUESTING: { + if (request_buffer->get_available_bytes()) { + int avail = request_buffer->get_available_bytes(); + int pos = request_buffer->get_position(); + const Vector<uint8_t> data = request_buffer->get_data_array(); + int wrote = 0; + Error err; + if (blocking) { + err = connection->put_data(data.ptr() + pos, avail); + wrote += avail; + } else { + err = connection->put_partial_data(data.ptr() + pos, avail, wrote); + } + if (err != OK) { + close(); + status = STATUS_CONNECTION_ERROR; + return ERR_CONNECTION_ERROR; + } + pos += wrote; + request_buffer->seek(pos); + if (avail - wrote > 0) { + return OK; + } + request_buffer->clear(); + } while (true) { uint8_t byte; int rec = 0; @@ -534,7 +555,7 @@ Error HTTPClientTCP::poll() { return OK; } -int HTTPClientTCP::get_response_body_length() const { +int64_t HTTPClientTCP::get_response_body_length() const { return body_size; } @@ -547,7 +568,7 @@ PackedByteArray HTTPClientTCP::read_response_body_chunk() { if (chunked) { while (true) { if (chunk_trailer_part) { - // We need to consume the trailer part too or keep-alive will break + // We need to consume the trailer part too or keep-alive will break. uint8_t b; int rec = 0; err = _get_http_data(&b, 1, rec); @@ -560,18 +581,18 @@ PackedByteArray HTTPClientTCP::read_response_body_chunk() { int cs = chunk.size(); if ((cs >= 2 && chunk[cs - 2] == '\r' && chunk[cs - 1] == '\n')) { if (cs == 2) { - // Finally over + // Finally over. chunk_trailer_part = false; status = STATUS_CONNECTED; chunk.clear(); break; } else { - // We do not process nor return the trailer data + // We do not process nor return the trailer data. chunk.clear(); } } } else if (chunk_left == 0) { - // Reading length + // Reading length. uint8_t b; int rec = 0; err = _get_http_data(&b, 1, rec); @@ -593,7 +614,7 @@ PackedByteArray HTTPClientTCP::read_response_body_chunk() { for (int i = 0; i < chunk.size() - 2; i++) { char c = chunk[i]; int v = 0; - if (c >= '0' && c <= '9') { + if (is_digit(c)) { v = c - '0'; } else if (c >= 'a' && c <= 'f') { v = c - 'a' + 10; @@ -658,7 +679,7 @@ PackedByteArray HTTPClientTCP::read_response_body_chunk() { uint8_t *w = ret.ptrw(); err = _get_http_data(w + _offset, to_read, rec); } - if (rec <= 0) { // Ended up reading less + if (rec <= 0) { // Ended up reading less. ret.resize(_offset); break; } else { @@ -679,7 +700,7 @@ PackedByteArray HTTPClientTCP::read_response_body_chunk() { close(); if (err == ERR_FILE_EOF) { - status = STATUS_DISCONNECTED; // Server disconnected + status = STATUS_DISCONNECTED; // Server disconnected. } else { status = STATUS_CONNECTION_ERROR; } @@ -759,6 +780,7 @@ void HTTPClientTCP::set_https_proxy(const String &p_host, int p_port) { HTTPClientTCP::HTTPClientTCP() { tcp_connection.instantiate(); + request_buffer.instantiate(); } HTTPClient *(*HTTPClient::_create)() = HTTPClientTCP::_create_func; diff --git a/core/io/http_client_tcp.h b/core/io/http_client_tcp.h index 886ad0ef48..c10e0b1eca 100644 --- a/core/io/http_client_tcp.h +++ b/core/io/http_client_tcp.h @@ -38,13 +38,13 @@ private: Status status = STATUS_DISCONNECTED; IP::ResolverID resolving = IP::RESOLVER_INVALID_ID; Array ip_candidates; - int conn_port = -1; // Server to make requests to + int conn_port = -1; // Server to make requests to. String conn_host; - int server_port = -1; // Server to connect to (might be a proxy server) + int server_port = -1; // Server to connect to (might be a proxy server). String server_host; - int http_proxy_port = -1; // Proxy server for http requests + int http_proxy_port = -1; // Proxy server for http requests. String http_proxy_host; - int https_proxy_port = -1; // Proxy server for https requests + int https_proxy_port = -1; // Proxy server for https requests. String https_proxy_host; bool ssl = false; bool ssl_verify_host = false; @@ -62,9 +62,10 @@ private: int64_t body_left = 0; bool read_until_eof = false; + Ref<StreamPeerBuffer> request_buffer; Ref<StreamPeerTCP> tcp_connection; Ref<StreamPeer> connection; - Ref<HTTPClientTCP> proxy_client; // Negotiate with proxy server + Ref<HTTPClientTCP> proxy_client; // Negotiate with proxy server. int response_num = 0; Vector<String> response_headers; @@ -87,7 +88,7 @@ public: bool is_response_chunked() const override; int get_response_code() const override; Error get_response_headers(List<String> *r_response) override; - int get_response_body_length() const override; + int64_t get_response_body_length() const override; PackedByteArray read_response_body_chunk() override; void set_blocking_mode(bool p_enable) override; bool is_blocking_mode_enabled() const override; diff --git a/core/io/image.cpp b/core/io/image.cpp index 7956d0bad7..577fc59807 100644 --- a/core/io/image.cpp +++ b/core/io/image.cpp @@ -30,14 +30,17 @@ #include "image.h" +#include "core/error/error_list.h" #include "core/error/error_macros.h" #include "core/io/image_loader.h" #include "core/io/resource_loader.h" #include "core/math/math_funcs.h" #include "core/string/print_string.h" #include "core/templates/hash_map.h" +#include "core/variant/dictionary.h" #include <stdio.h> +#include <cmath> const char *Image::format_names[Image::FORMAT_MAX] = { "Lum8", //luminance @@ -1434,12 +1437,11 @@ int Image::_get_dst_image_size(int p_width, int p_height, Format p_format, int & } // Set mipmap size. - // It might be necessary to put this after the minimum mipmap size check because of the possible occurrence of "1 >> 1". if (r_mm_width) { - *r_mm_width = bw >> 1; + *r_mm_width = w; } if (r_mm_height) { - *r_mm_height = bh >> 1; + *r_mm_height = h; } // Reach target mipmap. @@ -2057,7 +2059,7 @@ void Image::create(const char **p_xpm) { for (int i = 0; i < 6; i++) { char v = line_ptr[i]; - if (v >= '0' && v <= '9') { + if (is_digit(v)) { v -= '0'; } else if (v >= 'A' && v <= 'F') { v = (v - 'A') + 10; @@ -3136,6 +3138,8 @@ void Image::_bind_methods() { ClassDB::bind_method(D_METHOD("rgbe_to_srgb"), &Image::rgbe_to_srgb); ClassDB::bind_method(D_METHOD("bump_map_to_normal_map", "bump_scale"), &Image::bump_map_to_normal_map, DEFVAL(1.0)); + ClassDB::bind_method(D_METHOD("compute_image_metrics", "compared_image", "use_luma"), &Image::compute_image_metrics); + ClassDB::bind_method(D_METHOD("blit_rect", "src", "src_rect", "dst"), &Image::blit_rect); ClassDB::bind_method(D_METHOD("blit_rect_mask", "src", "mask", "src_rect", "dst"), &Image::blit_rect_mask); ClassDB::bind_method(D_METHOD("blend_rect", "src", "src_rect", "dst"), &Image::blend_rect); @@ -3621,3 +3625,128 @@ Ref<Resource> Image::duplicate(bool p_subresources) const { void Image::set_as_black() { memset(data.ptrw(), 0, data.size()); } + +Dictionary Image::compute_image_metrics(const Ref<Image> p_compared_image, bool p_luma_metric) { + // https://github.com/richgel999/bc7enc_rdo/blob/master/LICENSE + // + // This is free and unencumbered software released into the public domain. + // Anyone is free to copy, modify, publish, use, compile, sell, or distribute this + // software, either in source code form or as a compiled binary, for any purpose, + // commercial or non - commercial, and by any means. + // In jurisdictions that recognize copyright laws, the author or authors of this + // software dedicate any and all copyright interest in the software to the public + // domain. We make this dedication for the benefit of the public at large and to + // the detriment of our heirs and successors. We intend this dedication to be an + // overt act of relinquishment in perpetuity of all present and future rights to + // this software under copyright law. + // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.IN NO EVENT SHALL THE + // AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + // ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION + // WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + + Dictionary result; + result["max"] = INFINITY; + result["mean"] = INFINITY; + result["mean_squared"] = INFINITY; + result["root_mean_squared"] = INFINITY; + result["peak_snr"] = 0.0f; + + ERR_FAIL_NULL_V(p_compared_image, result); + Error err = OK; + Ref<Image> compared_image = duplicate(true); + if (compared_image->is_compressed()) { + err = compared_image->decompress(); + } + ERR_FAIL_COND_V(err != OK, result); + Ref<Image> source_image = p_compared_image->duplicate(true); + if (source_image->is_compressed()) { + err = source_image->decompress(); + } + ERR_FAIL_COND_V(err != OK, result); + + ERR_FAIL_COND_V(err != OK, result); + + ERR_FAIL_COND_V_MSG((compared_image->get_format() >= Image::FORMAT_RH) && (compared_image->get_format() <= Image::FORMAT_RGBE9995), result, "Metrics on HDR images are not supported."); + ERR_FAIL_COND_V_MSG((source_image->get_format() >= Image::FORMAT_RH) && (source_image->get_format() <= Image::FORMAT_RGBE9995), result, "Metrics on HDR images are not supported."); + + double image_metric_max, image_metric_mean, image_metric_mean_squared, image_metric_root_mean_squared, image_metric_peak_snr = 0.0; + const bool average_component_error = true; + + const uint32_t width = MIN(compared_image->get_width(), source_image->get_width()); + const uint32_t height = MIN(compared_image->get_height(), source_image->get_height()); + + // Histogram approach originally due to Charles Bloom. + double hist[256]; + memset(hist, 0, sizeof(hist)); + + for (uint32_t y = 0; y < height; y++) { + for (uint32_t x = 0; x < width; x++) { + const Color color_a = compared_image->get_pixel(x, y); + + const Color color_b = source_image->get_pixel(x, y); + + if (!p_luma_metric) { + ERR_FAIL_COND_V_MSG(color_a.r > 1.0f, Dictionary(), "Can't compare HDR colors."); + ERR_FAIL_COND_V_MSG(color_b.r > 1.0f, Dictionary(), "Can't compare HDR colors."); + hist[Math::abs(color_a.get_r8() - color_b.get_r8())]++; + ERR_FAIL_COND_V_MSG(color_a.g > 1.0f, Dictionary(), "Can't compare HDR colors."); + ERR_FAIL_COND_V_MSG(color_b.g > 1.0f, Dictionary(), "Can't compare HDR colors."); + hist[Math::abs(color_a.get_g8() - color_b.get_g8())]++; + ERR_FAIL_COND_V_MSG(color_a.b > 1.0f, Dictionary(), "Can't compare HDR colors."); + ERR_FAIL_COND_V_MSG(color_b.b > 1.0f, Dictionary(), "Can't compare HDR colors."); + hist[Math::abs(color_a.get_b8() - color_b.get_b8())]++; + ERR_FAIL_COND_V_MSG(color_a.a > 1.0f, Dictionary(), "Can't compare HDR colors."); + ERR_FAIL_COND_V_MSG(color_b.a > 1.0f, Dictionary(), "Can't compare HDR colors."); + hist[Math::abs(color_a.get_a8() - color_b.get_a8())]++; + } else { + ERR_FAIL_COND_V_MSG(color_a.r > 1.0f, Dictionary(), "Can't compare HDR colors."); + ERR_FAIL_COND_V_MSG(color_b.r > 1.0f, Dictionary(), "Can't compare HDR colors."); + // REC709 weightings + int luma_a = (13938U * color_a.get_r8() + 46869U * color_a.get_g8() + 4729U * color_a.get_b8() + 32768U) >> 16U; + int luma_b = (13938U * color_b.get_r8() + 46869U * color_b.get_g8() + 4729U * color_b.get_b8() + 32768U) >> 16U; + hist[Math::abs(luma_a - luma_b)]++; + } + } + } + + image_metric_max = 0; + double sum = 0.0f, sum2 = 0.0f; + for (uint32_t i = 0; i < 256; i++) { + if (!hist[i]) { + continue; + } + + image_metric_max = MAX(image_metric_max, i); + + double x = i * hist[i]; + + sum += x; + sum2 += i * x; + } + + // See http://richg42.blogspot.com/2016/09/how-to-compute-psnr-from-old-berkeley.html + double total_values = width * height; + + if (average_component_error) { + total_values *= 4; + } + + image_metric_mean = CLAMP(sum / total_values, 0.0f, 255.0f); + image_metric_mean_squared = CLAMP(sum2 / total_values, 0.0f, 255.0f * 255.0f); + + image_metric_root_mean_squared = sqrt(image_metric_mean_squared); + + if (!image_metric_root_mean_squared) { + image_metric_peak_snr = 1e+10f; + } else { + image_metric_peak_snr = CLAMP(log10(255.0f / image_metric_root_mean_squared) * 20.0f, 0.0f, 500.0f); + } + result["max"] = image_metric_max; + result["mean"] = image_metric_mean; + result["mean_squared"] = image_metric_mean_squared; + result["root_mean_squared"] = image_metric_root_mean_squared; + result["peak_snr"] = image_metric_peak_snr; + return result; +} diff --git a/core/io/image.h b/core/io/image.h index ddfb2bb01d..53bfa0881f 100644 --- a/core/io/image.h +++ b/core/io/image.h @@ -399,6 +399,8 @@ public: mipmaps = p_image->mipmaps; data = p_image->data; } + + Dictionary compute_image_metrics(const Ref<Image> p_compared_image, bool p_luma_metric = true); }; VARIANT_ENUM_CAST(Image::Format) diff --git a/core/io/ip.cpp b/core/io/ip.cpp index 4970afc1d3..8e0d47e762 100644 --- a/core/io/ip.cpp +++ b/core/io/ip.cpp @@ -98,6 +98,11 @@ struct _IP_ResolverPrivate { if (queue[i].status.get() != IP::RESOLVER_STATUS_WAITING) { continue; } + // We might be overriding another result, but we don't care as long as the result is valid. + if (response.size()) { + String key = get_cache_key(hostname, type); + cache[key] = response; + } queue[i].response = response; queue[i].status.set(response.is_empty() ? IP::RESOLVER_STATUS_ERROR : IP::RESOLVER_STATUS_DONE); } @@ -120,30 +125,8 @@ struct _IP_ResolverPrivate { }; IPAddress IP::resolve_hostname(const String &p_hostname, IP::Type p_type) { - List<IPAddress> res; - String key = _IP_ResolverPrivate::get_cache_key(p_hostname, p_type); - - resolver->mutex.lock(); - if (resolver->cache.has(key)) { - res = resolver->cache[key]; - } else { - // This should be run unlocked so the resolver thread can keep - // resolving other requests. - resolver->mutex.unlock(); - _resolve_hostname(res, p_hostname, p_type); - resolver->mutex.lock(); - // We might be overriding another result, but we don't care (they are the - // same hostname). - resolver->cache[key] = res; - } - resolver->mutex.unlock(); - - for (int i = 0; i < res.size(); ++i) { - if (res[i].is_valid()) { - return res[i]; - } - } - return IPAddress(); + const Array addresses = resolve_hostname_addresses(p_hostname, p_type); + return addresses.size() ? addresses[0].operator IPAddress() : IPAddress(); } Array IP::resolve_hostname_addresses(const String &p_hostname, Type p_type) { @@ -159,17 +142,16 @@ Array IP::resolve_hostname_addresses(const String &p_hostname, Type p_type) { resolver->mutex.unlock(); _resolve_hostname(res, p_hostname, p_type); resolver->mutex.lock(); - // We might be overriding another result, but we don't care (they are the - // same hostname). - resolver->cache[key] = res; + // We might be overriding another result, but we don't care as long as the result is valid. + if (res.size()) { + resolver->cache[key] = res; + } } resolver->mutex.unlock(); Array result; for (int i = 0; i < res.size(); ++i) { - if (res[i].is_valid()) { - result.push_back(String(res[i])); - } + result.push_back(String(res[i])); } return result; } diff --git a/core/io/ip_address.cpp b/core/io/ip_address.cpp index 38f99a08a4..d183c60798 100644 --- a/core/io/ip_address.cpp +++ b/core/io/ip_address.cpp @@ -71,7 +71,7 @@ static void _parse_hex(const String &p_string, int p_start, uint8_t *p_dst) { int n = 0; char32_t c = p_string[i]; - if (c >= '0' && c <= '9') { + if (is_digit(c)) { n = c - '0'; } else if (c >= 'a' && c <= 'f') { n = 10 + (c - 'a'); @@ -113,7 +113,7 @@ void IPAddress::_parse_ipv6(const String &p_string) { } else if (c == '.') { part_ipv4 = true; - } else if ((c >= '0' && c <= '9') || (c >= 'a' && c <= 'f') || (c >= 'A' && c <= 'F')) { + } else if (is_hex_digit(c)) { if (!part_found) { parts[parts_idx++] = i; part_found = true; diff --git a/core/io/json.cpp b/core/io/json.cpp index 7b642f6a59..4b745dff44 100644 --- a/core/io/json.cpp +++ b/core/io/json.cpp @@ -229,12 +229,12 @@ Error JSON::_get_token(const char32_t *p_str, int &index, int p_len, Token &r_to r_err_str = "Unterminated String"; return ERR_PARSE_ERROR; } - if (!((c >= '0' && c <= '9') || (c >= 'a' && c <= 'f') || (c >= 'A' && c <= 'F'))) { + if (!is_hex_digit(c)) { r_err_str = "Malformed hex constant in string"; return ERR_PARSE_ERROR; } char32_t v; - if (c >= '0' && c <= '9') { + if (is_digit(c)) { v = c - '0'; } else if (c >= 'a' && c <= 'f') { v = c - 'a'; @@ -265,12 +265,12 @@ Error JSON::_get_token(const char32_t *p_str, int &index, int p_len, Token &r_to r_err_str = "Unterminated String"; return ERR_PARSE_ERROR; } - if (!((c >= '0' && c <= '9') || (c >= 'a' && c <= 'f') || (c >= 'A' && c <= 'F'))) { + if (!is_hex_digit(c)) { r_err_str = "Malformed hex constant in string"; return ERR_PARSE_ERROR; } char32_t v; - if (c >= '0' && c <= '9') { + if (is_digit(c)) { v = c - '0'; } else if (c >= 'a' && c <= 'f') { v = c - 'a'; @@ -326,7 +326,7 @@ Error JSON::_get_token(const char32_t *p_str, int &index, int p_len, Token &r_to break; } - if (p_str[index] == '-' || (p_str[index] >= '0' && p_str[index] <= '9')) { + if (p_str[index] == '-' || is_digit(p_str[index])) { //a number const char32_t *rptr; double number = String::to_float(&p_str[index], &rptr); @@ -335,10 +335,10 @@ Error JSON::_get_token(const char32_t *p_str, int &index, int p_len, Token &r_to r_token.value = number; return OK; - } else if ((p_str[index] >= 'A' && p_str[index] <= 'Z') || (p_str[index] >= 'a' && p_str[index] <= 'z')) { + } else if (is_ascii_char(p_str[index])) { String id; - while ((p_str[index] >= 'A' && p_str[index] <= 'Z') || (p_str[index] >= 'a' && p_str[index] <= 'z')) { + while (is_ascii_char(p_str[index])) { id += p_str[index]; index++; } diff --git a/core/io/marshalls.cpp b/core/io/marshalls.cpp index 6a0668f027..a363cc3694 100644 --- a/core/io/marshalls.cpp +++ b/core/io/marshalls.cpp @@ -52,9 +52,8 @@ ObjectID EncodedObjectAsID::get_object_id() const { return id; } -#define _S(a) ((int32_t)a) -#define ERR_FAIL_ADD_OF(a, b, err) ERR_FAIL_COND_V(_S(b) < 0 || _S(a) < 0 || _S(a) > INT_MAX - _S(b), err) -#define ERR_FAIL_MUL_OF(a, b, err) ERR_FAIL_COND_V(_S(a) < 0 || _S(b) <= 0 || _S(a) > INT_MAX / _S(b), err) +#define ERR_FAIL_ADD_OF(a, b, err) ERR_FAIL_COND_V(((int32_t)(b)) < 0 || ((int32_t)(a)) < 0 || ((int32_t)(a)) > INT_MAX - ((int32_t)(b)), err) +#define ERR_FAIL_MUL_OF(a, b, err) ERR_FAIL_COND_V(((int32_t)(a)) < 0 || ((int32_t)(b)) <= 0 || ((int32_t)(a)) > INT_MAX / ((int32_t)(b)), err) #define ENCODE_MASK 0xFF #define ENCODE_FLAG_64 1 << 16 @@ -1031,7 +1030,7 @@ static void _encode_string(const String &p_string, uint8_t *&buf, int &r_len) { } Error encode_variant(const Variant &p_variant, uint8_t *r_buffer, int &r_len, bool p_full_objects, int p_depth) { - ERR_FAIL_COND_V_MSG(p_depth > Variant::MAX_RECURSION_DEPTH, ERR_OUT_OF_MEMORY, "Potential inifite recursion detected. Bailing."); + ERR_FAIL_COND_V_MSG(p_depth > Variant::MAX_RECURSION_DEPTH, ERR_OUT_OF_MEMORY, "Potential infinite recursion detected. Bailing."); uint8_t *buf = r_buffer; r_len = 0; diff --git a/core/io/packet_peer.cpp b/core/io/packet_peer.cpp index e90d1695e5..0af236f766 100644 --- a/core/io/packet_peer.cpp +++ b/core/io/packet_peer.cpp @@ -39,7 +39,7 @@ void PacketPeer::set_encode_buffer_max_size(int p_max_size) { ERR_FAIL_COND_MSG(p_max_size < 1024, "Max encode buffer must be at least 1024 bytes"); ERR_FAIL_COND_MSG(p_max_size > 256 * 1024 * 1024, "Max encode buffer cannot exceed 256 MiB"); encode_buffer_max_size = next_power_of_2(p_max_size); - encode_buffer.resize(0); + encode_buffer.clear(); } int PacketPeer::get_encode_buffer_max_size() const { diff --git a/core/io/pck_packer.cpp b/core/io/pck_packer.cpp index 221a680130..272ace3438 100644 --- a/core/io/pck_packer.cpp +++ b/core/io/pck_packer.cpp @@ -62,7 +62,7 @@ Error PCKPacker::pck_start(const String &p_file, int p_alignment, const String & int v = 0; if (i * 2 < _key.length()) { char32_t ct = _key[i * 2]; - if (ct >= '0' && ct <= '9') { + if (is_digit(ct)) { ct = ct - '0'; } else if (ct >= 'a' && ct <= 'f') { ct = 10 + ct - 'a'; @@ -72,7 +72,7 @@ Error PCKPacker::pck_start(const String &p_file, int p_alignment, const String & if (i * 2 + 1 < _key.length()) { char32_t ct = _key[i * 2 + 1]; - if (ct >= '0' && ct <= '9') { + if (is_digit(ct)) { ct = ct - '0'; } else if (ct >= 'a' && ct <= 'f') { ct = 10 + ct - 'a'; diff --git a/core/io/resource.h b/core/io/resource.h index a0800c57cb..b1e1c15541 100644 --- a/core/io/resource.h +++ b/core/io/resource.h @@ -37,6 +37,8 @@ #include "core/templates/safe_refcount.h" #include "core/templates/self_list.h" +class Node; + #define RES_BASE_EXTENSION(m_ext) \ public: \ static void register_custom_data_to_otdb() { ClassDB::add_resource_base_extension(m_ext, get_class_static()); } \ @@ -103,7 +105,7 @@ public: virtual void set_path(const String &p_path, bool p_take_over = false); String get_path() const; - _FORCE_INLINE_ bool is_built_in() const { return path_cache.is_empty() || path_cache.find("::") != -1 || path_cache.begins_with("local://"); } + _FORCE_INLINE_ bool is_built_in() const { return path_cache.is_empty() || path_cache.contains("::") || path_cache.begins_with("local://"); } static String generate_scene_unique_id(); void set_scene_unique_id(const String &p_id); diff --git a/core/io/resource_format_binary.cpp b/core/io/resource_format_binary.cpp index 200d5fafde..8588bab0be 100644 --- a/core/io/resource_format_binary.cpp +++ b/core/io/resource_format_binary.cpp @@ -335,7 +335,7 @@ Error ResourceLoaderBinary::parse_variant(Variant &r_v) { String exttype = get_unicode_string(); String path = get_unicode_string(); - if (path.find("://") == -1 && path.is_relative_path()) { + if (!path.contains("://") && path.is_relative_path()) { // path is relative to file being loaded, so convert to a resource path path = ProjectSettings::get_singleton()->localize_path(res_path.get_base_dir().plus_file(path)); } @@ -626,7 +626,7 @@ Error ResourceLoaderBinary::load() { path = remaps[path]; } - if (path.find("://") == -1 && path.is_relative_path()) { + if (!path.contains("://") && path.is_relative_path()) { // path is relative to file being loaded, so convert to a resource path path = ProjectSettings::get_singleton()->localize_path(path.get_base_dir().plus_file(external_resources[i].path)); } diff --git a/core/io/resource_importer.cpp b/core/io/resource_importer.cpp index 470fb2d42d..9b6440e2a2 100644 --- a/core/io/resource_importer.cpp +++ b/core/io/resource_importer.cpp @@ -463,3 +463,12 @@ void ResourceImporter::_bind_methods() { BIND_ENUM_CONSTANT(IMPORT_ORDER_DEFAULT); BIND_ENUM_CONSTANT(IMPORT_ORDER_SCENE); } + +void ResourceFormatImporter::add_importer(const Ref<ResourceImporter> &p_importer, bool p_first_priority) { + ERR_FAIL_COND(p_importer.is_null()); + if (p_first_priority) { + importers.insert(0, p_importer); + } else { + importers.push_back(p_importer); + } +} diff --git a/core/io/resource_importer.h b/core/io/resource_importer.h index 261afbab69..2fffc16ad8 100644 --- a/core/io/resource_importer.h +++ b/core/io/resource_importer.h @@ -80,9 +80,8 @@ public: String get_internal_resource_path(const String &p_path) const; void get_internal_resource_path_list(const String &p_path, List<String> *r_paths); - void add_importer(const Ref<ResourceImporter> &p_importer) { - importers.push_back(p_importer); - } + void add_importer(const Ref<ResourceImporter> &p_importer, bool p_first_priority = false); + void remove_importer(const Ref<ResourceImporter> &p_importer) { importers.erase(p_importer); } Ref<ResourceImporter> get_importer_by_name(const String &p_name) const; Ref<ResourceImporter> get_importer_by_extension(const String &p_extension) const; diff --git a/core/io/resource_loader.cpp b/core/io/resource_loader.cpp index 3e1c9d2e4a..21bf566b1b 100644 --- a/core/io/resource_loader.cpp +++ b/core/io/resource_loader.cpp @@ -820,7 +820,7 @@ String ResourceLoader::_path_remap(const String &p_path, bool *r_translation_rem } String l = res_remaps[i].substr(split + 1).strip_edges(); int score = TranslationServer::get_singleton()->compare_locales(locale, l); - if (score > best_score) { + if (score > 0 && score >= best_score) { new_path = res_remaps[i].left(split); best_score = score; if (score == 10) { diff --git a/core/io/resource_uid.cpp b/core/io/resource_uid.cpp index 1a16d5b47a..776756e64e 100644 --- a/core/io/resource_uid.cpp +++ b/core/io/resource_uid.cpp @@ -71,9 +71,9 @@ ResourceUID::ID ResourceUID::text_to_id(const String &p_text) const { for (uint32_t i = 6; i < l; i++) { uid *= base; uint32_t c = p_text[i]; - if (c >= 'a' && c <= 'z') { + if (is_ascii_lower_case(c)) { uid += c - 'a'; - } else if (c >= '0' && c <= '9') { + } else if (is_digit(c)) { uid += c - '0' + char_count; } else { return INVALID_ID; diff --git a/core/io/stream_peer.cpp b/core/io/stream_peer.cpp index 28ebe811c9..c65968ef03 100644 --- a/core/io/stream_peer.cpp +++ b/core/io/stream_peer.cpp @@ -98,7 +98,7 @@ Array StreamPeer::_get_partial_data(int p_bytes) { Error err = get_partial_data(&w[0], p_bytes, received); if (err != OK) { - data.resize(0); + data.clear(); } else if (received != data.size()) { data.resize(received); } @@ -563,7 +563,7 @@ Vector<uint8_t> StreamPeerBuffer::get_data_array() const { } void StreamPeerBuffer::clear() { - data.resize(0); + data.clear(); pointer = 0; } diff --git a/core/io/translation_loader_po.cpp b/core/io/translation_loader_po.cpp index 2f6742bd7a..8d3e58cad1 100644 --- a/core/io/translation_loader_po.cpp +++ b/core/io/translation_loader_po.cpp @@ -179,7 +179,7 @@ RES TranslationLoaderPO::load_translation(FileAccess *f, Error *r_error) { } if (l.is_empty() || l.begins_with("#")) { - if (l.find("fuzzy") != -1) { + if (l.contains("fuzzy")) { skip_next = true; } line++; diff --git a/core/math/a_star.cpp b/core/math/a_star.cpp index ce2435216b..14057b96be 100644 --- a/core/math/a_star.cpp +++ b/core/math/a_star.cpp @@ -32,7 +32,6 @@ #include "core/math/geometry_3d.h" #include "core/object/script_language.h" -#include "scene/scene_string_names.h" int AStar::get_available_point_id() const { if (points.has(last_free_id)) { diff --git a/core/math/aabb.h b/core/math/aabb.h index 3d19410ddf..cb6f05e9ea 100644 --- a/core/math/aabb.h +++ b/core/math/aabb.h @@ -36,13 +36,13 @@ #include "core/math/vector3.h" /** - * AABB / AABB (Axis Aligned Bounding Box) - * This is implemented by a point (position) and the box size + * AABB (Axis Aligned Bounding Box) + * This is implemented by a point (position) and the box size. */ + class Variant; -class _NO_DISCARD_ AABB { -public: +struct _NO_DISCARD_ AABB { Vector3 position; Vector3 size; diff --git a/core/math/audio_frame.h b/core/math/audio_frame.h index 94fc3de2b1..8b244e9fe4 100644 --- a/core/math/audio_frame.h +++ b/core/math/audio_frame.h @@ -140,4 +140,16 @@ struct AudioFrame { _ALWAYS_INLINE_ AudioFrame() {} }; +_ALWAYS_INLINE_ AudioFrame operator*(float p_scalar, const AudioFrame &p_frame) { + return AudioFrame(p_frame.l * p_scalar, p_frame.r * p_scalar); +} + +_ALWAYS_INLINE_ AudioFrame operator*(int32_t p_scalar, const AudioFrame &p_frame) { + return AudioFrame(p_frame.l * p_scalar, p_frame.r * p_scalar); +} + +_ALWAYS_INLINE_ AudioFrame operator*(int64_t p_scalar, const AudioFrame &p_frame) { + return AudioFrame(p_frame.l * p_scalar, p_frame.r * p_scalar); +} + #endif // AUDIO_FRAME_H diff --git a/core/math/basis.h b/core/math/basis.h index 802da82089..683f05150c 100644 --- a/core/math/basis.h +++ b/core/math/basis.h @@ -34,11 +34,7 @@ #include "core/math/quaternion.h" #include "core/math/vector3.h" -class _NO_DISCARD_ Basis { -private: - void _set_diagonal(const Vector3 &p_diag); - -public: +struct _NO_DISCARD_ Basis { Vector3 elements[3] = { Vector3(1, 0, 0), Vector3(0, 1, 0), @@ -263,6 +259,10 @@ public: } _FORCE_INLINE_ Basis() {} + +private: + // Helper method. + void _set_diagonal(const Vector3 &p_diag); }; _FORCE_INLINE_ void Basis::operator*=(const Basis &p_matrix) { @@ -334,4 +334,5 @@ real_t Basis::determinant() const { elements[1][0] * (elements[0][1] * elements[2][2] - elements[2][1] * elements[0][2]) + elements[2][0] * (elements[0][1] * elements[1][2] - elements[1][1] * elements[0][2]); } + #endif // BASIS_H diff --git a/core/math/camera_matrix.cpp b/core/math/camera_matrix.cpp index 2902ca59b9..f5d746ef0f 100644 --- a/core/math/camera_matrix.cpp +++ b/core/math/camera_matrix.cpp @@ -30,7 +30,11 @@ #include "camera_matrix.h" +#include "core/math/aabb.h" #include "core/math/math_funcs.h" +#include "core/math/plane.h" +#include "core/math/rect2.h" +#include "core/math/transform_3d.h" #include "core/string/print_string.h" float CameraMatrix::determinant() const { diff --git a/core/math/camera_matrix.h b/core/math/camera_matrix.h index da1aba7562..285d2ae384 100644 --- a/core/math/camera_matrix.h +++ b/core/math/camera_matrix.h @@ -31,8 +31,14 @@ #ifndef CAMERA_MATRIX_H #define CAMERA_MATRIX_H -#include "core/math/rect2.h" -#include "core/math/transform_3d.h" +#include "core/math/math_defs.h" +#include "core/math/vector3.h" + +struct AABB; +struct Plane; +struct Rect2; +struct Transform3D; +struct Vector2; struct CameraMatrix { enum Planes { diff --git a/core/math/convex_hull.cpp b/core/math/convex_hull.cpp index 912ffb8b16..bd292f4c2a 100644 --- a/core/math/convex_hull.cpp +++ b/core/math/convex_hull.cpp @@ -2129,7 +2129,7 @@ bool ConvexHullInternal::shift_face(Face *p_face, real_t p_amount, LocalVector<V printf("Needed %d iterations to remove part\n", n); #endif - p_stack.resize(0); + p_stack.clear(); p_face->origin = shifted_origin; return true; @@ -2167,9 +2167,9 @@ real_t ConvexHullComputer::compute(const Vector3 *p_coords, int32_t p_count, rea return shift; } - vertices.resize(0); - edges.resize(0); - faces.resize(0); + vertices.clear(); + edges.clear(); + faces.clear(); LocalVector<ConvexHullInternal::Vertex *> old_vertices; get_vertex_copy(hull.vertex_list, old_vertices); diff --git a/core/math/delaunay_2d.h b/core/math/delaunay_2d.h index 08f5df8472..c39997d6a9 100644 --- a/core/math/delaunay_2d.h +++ b/core/math/delaunay_2d.h @@ -32,6 +32,7 @@ #define DELAUNAY_2D_H #include "core/math/rect2.h" +#include "core/templates/vector.h" class Delaunay2D { public: diff --git a/core/math/dynamic_bvh.h b/core/math/dynamic_bvh.h index 3041cdf268..50ec2c2b30 100644 --- a/core/math/dynamic_bvh.h +++ b/core/math/dynamic_bvh.h @@ -28,8 +28,8 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#ifndef DYNAMICBVH_H -#define DYNAMICBVH_H +#ifndef DYNAMIC_BVH_H +#define DYNAMIC_BVH_H #include "core/math/aabb.h" #include "core/templates/list.h" @@ -474,4 +474,4 @@ void DynamicBVH::ray_query(const Vector3 &p_from, const Vector3 &p_to, QueryResu } while (depth > 0); } -#endif // DYNAMICBVH_H +#endif // DYNAMIC_BVH_H diff --git a/core/math/expression.cpp b/core/math/expression.cpp index 4f8e79038f..0ddac9744e 100644 --- a/core/math/expression.cpp +++ b/core/math/expression.cpp @@ -37,10 +37,6 @@ #include "core/os/os.h" #include "core/variant/variant_parser.h" -static bool _is_number(char32_t c) { - return (c >= '0' && c <= '9'); -} - Error Expression::_get_token(Token &r_token) { while (true) { #define GET_CHAR() (str_ofs >= expression.length() ? 0 : expression[str_ofs++]) @@ -88,7 +84,7 @@ Error Expression::_get_token(Token &r_token) { r_token.type = TK_INPUT; int index = 0; do { - if (!_is_number(expression[str_ofs])) { + if (!is_digit(expression[str_ofs])) { _set_error("Expected number after '$'"); r_token.type = TK_ERROR; return ERR_PARSE_ERROR; @@ -97,7 +93,7 @@ Error Expression::_get_token(Token &r_token) { index += expression[str_ofs] - '0'; str_ofs++; - } while (_is_number(expression[str_ofs])); + } while (is_digit(expression[str_ofs])); r_token.value = index; return OK; @@ -197,6 +193,7 @@ Error Expression::_get_token(Token &r_token) { case '\'': case '"': { String str; + char32_t prev = 0; while (true) { char32_t ch = GET_CHAR(); @@ -234,9 +231,11 @@ Error Expression::_get_token(Token &r_token) { case 'r': res = 13; break; + case 'U': case 'u': { - // hex number - for (int j = 0; j < 4; j++) { + // Hexadecimal sequence. + int hex_len = (next == 'U') ? 6 : 4; + for (int j = 0; j < hex_len; j++) { char32_t c = GET_CHAR(); if (c == 0) { @@ -244,13 +243,13 @@ Error Expression::_get_token(Token &r_token) { r_token.type = TK_ERROR; return ERR_PARSE_ERROR; } - if (!(_is_number(c) || (c >= 'a' && c <= 'f') || (c >= 'A' && c <= 'F'))) { + if (!is_hex_digit(c)) { _set_error("Malformed hex constant in string"); r_token.type = TK_ERROR; return ERR_PARSE_ERROR; } char32_t v; - if (_is_number(c)) { + if (is_digit(c)) { v = c - '0'; } else if (c >= 'a' && c <= 'f') { v = c - 'a'; @@ -273,12 +272,46 @@ Error Expression::_get_token(Token &r_token) { } break; } + // Parse UTF-16 pair. + if ((res & 0xfffffc00) == 0xd800) { + if (prev == 0) { + prev = res; + continue; + } else { + _set_error("Invalid UTF-16 sequence in string, unpaired lead surrogate"); + r_token.type = TK_ERROR; + return ERR_PARSE_ERROR; + } + } else if ((res & 0xfffffc00) == 0xdc00) { + if (prev == 0) { + _set_error("Invalid UTF-16 sequence in string, unpaired trail surrogate"); + r_token.type = TK_ERROR; + return ERR_PARSE_ERROR; + } else { + res = (prev << 10UL) + res - ((0xd800 << 10UL) + 0xdc00 - 0x10000); + prev = 0; + } + } + if (prev != 0) { + _set_error("Invalid UTF-16 sequence in string, unpaired lead surrogate"); + r_token.type = TK_ERROR; + return ERR_PARSE_ERROR; + } str += res; - } else { + if (prev != 0) { + _set_error("Invalid UTF-16 sequence in string, unpaired lead surrogate"); + r_token.type = TK_ERROR; + return ERR_PARSE_ERROR; + } str += ch; } } + if (prev != 0) { + _set_error("Invalid UTF-16 sequence in string, unpaired lead surrogate"); + r_token.type = TK_ERROR; + return ERR_PARSE_ERROR; + } r_token.type = TK_CONSTANT; r_token.value = str; @@ -291,39 +324,67 @@ Error Expression::_get_token(Token &r_token) { } char32_t next_char = (str_ofs >= expression.length()) ? 0 : expression[str_ofs]; - if (_is_number(cchar) || (cchar == '.' && _is_number(next_char))) { + if (is_digit(cchar) || (cchar == '.' && is_digit(next_char))) { //a number String num; #define READING_SIGN 0 #define READING_INT 1 -#define READING_DEC 2 -#define READING_EXP 3 -#define READING_DONE 4 +#define READING_HEX 2 +#define READING_BIN 3 +#define READING_DEC 4 +#define READING_EXP 5 +#define READING_DONE 6 int reading = READING_INT; char32_t c = cchar; bool exp_sign = false; bool exp_beg = false; + bool bin_beg = false; + bool hex_beg = false; bool is_float = false; + bool is_first_char = true; while (true) { switch (reading) { case READING_INT: { - if (_is_number(c)) { - //pass + if (is_digit(c)) { + if (is_first_char && c == '0') { + if (next_char == 'b') { + reading = READING_BIN; + } else if (next_char == 'x') { + reading = READING_HEX; + } + } } else if (c == '.') { reading = READING_DEC; is_float = true; } else if (c == 'e') { reading = READING_EXP; + is_float = true; } else { reading = READING_DONE; } } break; + case READING_BIN: { + if (bin_beg && !is_binary_digit(c)) { + reading = READING_DONE; + } else if (c == 'b') { + bin_beg = true; + } + + } break; + case READING_HEX: { + if (hex_beg && !is_hex_digit(c)) { + reading = READING_DONE; + } else if (c == 'x') { + hex_beg = true; + } + + } break; case READING_DEC: { - if (_is_number(c)) { + if (is_digit(c)) { } else if (c == 'e') { reading = READING_EXP; @@ -333,13 +394,10 @@ Error Expression::_get_token(Token &r_token) { } break; case READING_EXP: { - if (_is_number(c)) { + if (is_digit(c)) { exp_beg = true; } else if ((c == '-' || c == '+') && !exp_sign && !exp_beg) { - if (c == '-') { - is_float = true; - } exp_sign = true; } else { @@ -353,6 +411,7 @@ Error Expression::_get_token(Token &r_token) { } num += String::chr(c); c = GET_CHAR(); + is_first_char = false; } str_ofs--; @@ -361,16 +420,20 @@ Error Expression::_get_token(Token &r_token) { if (is_float) { r_token.value = num.to_float(); + } else if (bin_beg) { + r_token.value = num.bin_to_int(); + } else if (hex_beg) { + r_token.value = num.hex_to_int(); } else { r_token.value = num.to_int(); } return OK; - } else if ((cchar >= 'A' && cchar <= 'Z') || (cchar >= 'a' && cchar <= 'z') || cchar == '_') { + } else if (is_ascii_char(cchar) || is_underscore(cchar)) { String id; bool first = true; - while ((cchar >= 'A' && cchar <= 'Z') || (cchar >= 'a' && cchar <= 'z') || cchar == '_' || (!first && _is_number(cchar))) { + while (is_ascii_char(cchar) || is_underscore(cchar) || (!first && is_digit(cchar))) { id += String::chr(cchar); cchar = GET_CHAR(); first = false; diff --git a/core/math/face3.cpp b/core/math/face3.cpp index ba10b50465..d588f34e5d 100644 --- a/core/math/face3.cpp +++ b/core/math/face3.cpp @@ -260,8 +260,8 @@ void Face3::project_range(const Vector3 &p_normal, const Transform3D &p_transfor } void Face3::get_support(const Vector3 &p_normal, const Transform3D &p_transform, Vector3 *p_vertices, int *p_count, int p_max) const { -#define _FACE_IS_VALID_SUPPORT_THRESHOLD 0.98 -#define _EDGE_IS_VALID_SUPPORT_THRESHOLD 0.05 + constexpr double face_support_threshold = 0.98; + constexpr double edge_support_threshold = 0.05; if (p_max <= 0) { return; @@ -270,7 +270,7 @@ void Face3::get_support(const Vector3 &p_normal, const Transform3D &p_transform, Vector3 n = p_transform.basis.xform_inv(p_normal); /** TEST FACE AS SUPPORT **/ - if (get_plane().normal.dot(n) > _FACE_IS_VALID_SUPPORT_THRESHOLD) { + if (get_plane().normal.dot(n) > face_support_threshold) { *p_count = MIN(3, p_max); for (int i = 0; i < *p_count; i++) { @@ -304,7 +304,7 @@ void Face3::get_support(const Vector3 &p_normal, const Transform3D &p_transform, // check if edge is valid as a support real_t dot = (vertex[i] - vertex[(i + 1) % 3]).normalized().dot(n); dot = ABS(dot); - if (dot < _EDGE_IS_VALID_SUPPORT_THRESHOLD) { + if (dot < edge_support_threshold) { *p_count = MIN(2, p_max); for (int j = 0; j < *p_count; j++) { diff --git a/core/math/face3.h b/core/math/face3.h index 3dbbca09e0..8b123f078c 100644 --- a/core/math/face3.h +++ b/core/math/face3.h @@ -36,8 +36,7 @@ #include "core/math/transform_3d.h" #include "core/math/vector3.h" -class _NO_DISCARD_ Face3 { -public: +struct _NO_DISCARD_ Face3 { enum Side { SIDE_OVER, SIDE_UNDER, @@ -48,14 +47,11 @@ public: Vector3 vertex[3]; /** - * * @param p_plane plane used to split the face * @param p_res array of at least 3 faces, amount used in function return * @param p_is_point_over array of at least 3 booleans, determining which face is over the plane, amount used in function return - * @param _epsilon constant used for numerical error rounding, to add "thickness" to the plane (so coplanar points can happen) * @return amount of faces generated by the split, either 0 (means no split possible), 2 or 3 */ - int split_by_plane(const Plane &p_plane, Face3 *p_res, bool *p_is_point_over) const; Plane get_plane(ClockDirection p_dir = CLOCKWISE) const; diff --git a/core/math/geometry_2d.h b/core/math/geometry_2d.h index 7385dba438..a2881d5f60 100644 --- a/core/math/geometry_2d.h +++ b/core/math/geometry_2d.h @@ -32,7 +32,11 @@ #define GEOMETRY_2D_H #include "core/math/delaunay_2d.h" +#include "core/math/math_funcs.h" #include "core/math/triangulate.h" +#include "core/math/vector2.h" +#include "core/math/vector2i.h" +#include "core/math/vector3.h" #include "core/math/vector3i.h" #include "core/templates/vector.h" diff --git a/core/math/geometry_3d.cpp b/core/math/geometry_3d.cpp index 98a2c27d93..a9ff46410e 100644 --- a/core/math/geometry_3d.cpp +++ b/core/math/geometry_3d.cpp @@ -281,16 +281,16 @@ static inline void _plot_face(uint8_t ***p_cell_status, int x, int y, int z, int int div_y = len_y > 1 ? 2 : 1; int div_z = len_z > 1 ? 2 : 1; -#define _SPLIT(m_i, m_div, m_v, m_len_v, m_new_v, m_new_len_v) \ - if (m_div == 1) { \ - m_new_v = m_v; \ - m_new_len_v = 1; \ - } else if (m_i == 0) { \ - m_new_v = m_v; \ - m_new_len_v = m_len_v / 2; \ - } else { \ - m_new_v = m_v + m_len_v / 2; \ - m_new_len_v = m_len_v - m_len_v / 2; \ +#define SPLIT_DIV(m_i, m_div, m_v, m_len_v, m_new_v, m_new_len_v) \ + if (m_div == 1) { \ + m_new_v = m_v; \ + m_new_len_v = 1; \ + } else if (m_i == 0) { \ + m_new_v = m_v; \ + m_new_len_v = m_len_v / 2; \ + } else { \ + m_new_v = m_v + m_len_v / 2; \ + m_new_len_v = m_len_v - m_len_v / 2; \ } int new_x; @@ -301,18 +301,20 @@ static inline void _plot_face(uint8_t ***p_cell_status, int x, int y, int z, int int new_len_z; for (int i = 0; i < div_x; i++) { - _SPLIT(i, div_x, x, len_x, new_x, new_len_x); + SPLIT_DIV(i, div_x, x, len_x, new_x, new_len_x); for (int j = 0; j < div_y; j++) { - _SPLIT(j, div_y, y, len_y, new_y, new_len_y); + SPLIT_DIV(j, div_y, y, len_y, new_y, new_len_y); for (int k = 0; k < div_z; k++) { - _SPLIT(k, div_z, z, len_z, new_z, new_len_z); + SPLIT_DIV(k, div_z, z, len_z, new_z, new_len_z); _plot_face(p_cell_status, new_x, new_y, new_z, new_len_x, new_len_y, new_len_z, voxelsize, p_face); } } } + +#undef SPLIT_DIV } static inline void _mark_outside(uint8_t ***p_cell_status, int x, int y, int z, int len_x, int len_y, int len_z) { @@ -491,11 +493,10 @@ static inline void _build_faces(uint8_t ***p_cell_status, int x, int y, int z, i } Vector<Face3> Geometry3D::wrap_geometry(Vector<Face3> p_array, real_t *p_error) { -#define _MIN_SIZE 1.0 -#define _MAX_LENGTH 20 - int face_count = p_array.size(); const Face3 *faces = p_array.ptr(); + constexpr double min_size = 1.0; + constexpr int max_length = 20; AABB global_aabb; @@ -512,22 +513,22 @@ Vector<Face3> Geometry3D::wrap_geometry(Vector<Face3> p_array, real_t *p_error) // Determine amount of cells in grid axis. int div_x, div_y, div_z; - if (global_aabb.size.x / _MIN_SIZE < _MAX_LENGTH) { - div_x = (int)(global_aabb.size.x / _MIN_SIZE) + 1; + if (global_aabb.size.x / min_size < max_length) { + div_x = (int)(global_aabb.size.x / min_size) + 1; } else { - div_x = _MAX_LENGTH; + div_x = max_length; } - if (global_aabb.size.y / _MIN_SIZE < _MAX_LENGTH) { - div_y = (int)(global_aabb.size.y / _MIN_SIZE) + 1; + if (global_aabb.size.y / min_size < max_length) { + div_y = (int)(global_aabb.size.y / min_size) + 1; } else { - div_y = _MAX_LENGTH; + div_y = max_length; } - if (global_aabb.size.z / _MIN_SIZE < _MAX_LENGTH) { - div_z = (int)(global_aabb.size.z / _MIN_SIZE) + 1; + if (global_aabb.size.z / min_size < max_length) { + div_z = (int)(global_aabb.size.z / min_size) + 1; } else { - div_z = _MAX_LENGTH; + div_z = max_length; } Vector3 voxelsize = global_aabb.size; diff --git a/core/math/plane.h b/core/math/plane.h index 8cb6f62b3b..66c1741662 100644 --- a/core/math/plane.h +++ b/core/math/plane.h @@ -35,13 +35,12 @@ class Variant; -class _NO_DISCARD_ Plane { -public: +struct _NO_DISCARD_ Plane { Vector3 normal; real_t d = 0; void set_normal(const Vector3 &p_normal); - _FORCE_INLINE_ Vector3 get_normal() const { return normal; }; ///Point is coplanar, CMP_EPSILON for precision + _FORCE_INLINE_ Vector3 get_normal() const { return normal; }; void normalize(); Plane normalized() const; diff --git a/core/math/quaternion.h b/core/math/quaternion.h index 2575d7d229..7874e4f428 100644 --- a/core/math/quaternion.h +++ b/core/math/quaternion.h @@ -36,8 +36,7 @@ #include "core/math/vector3.h" #include "core/string/ustring.h" -class _NO_DISCARD_ Quaternion { -public: +struct _NO_DISCARD_ Quaternion { union { struct { real_t x; diff --git a/core/math/rect2.cpp b/core/math/rect2.cpp index 9047c19434..d6e20bdc3c 100644 --- a/core/math/rect2.cpp +++ b/core/math/rect2.cpp @@ -28,7 +28,11 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#include "core/math/transform_2d.h" // Includes rect2.h but Rect2 needs Transform2D +#include "rect2.h" + +#include "core/math/rect2i.h" +#include "core/math/transform_2d.h" +#include "core/string/ustring.h" bool Rect2::is_equal_approx(const Rect2 &p_rect) const { return position.is_equal_approx(p_rect.position) && size.is_equal_approx(p_rect.size); @@ -278,6 +282,6 @@ Rect2::operator String() const { return "[P: " + position.operator String() + ", S: " + size + "]"; } -Rect2i::operator String() const { - return "[P: " + position.operator String() + ", S: " + size + "]"; +Rect2::operator Rect2i() const { + return Rect2i(position, size); } diff --git a/core/math/rect2.h b/core/math/rect2.h index 4ea24e8f88..6ecc02336c 100644 --- a/core/math/rect2.h +++ b/core/math/rect2.h @@ -31,8 +31,11 @@ #ifndef RECT2_H #define RECT2_H -#include "core/math/vector2.h" // also includes math_funcs and ustring +#include "core/error/error_macros.h" +#include "core/math/vector2.h" +class String; +struct Rect2i; struct Transform2D; struct _NO_DISCARD_ Rect2 { @@ -179,6 +182,7 @@ struct _NO_DISCARD_ Rect2 { return new_rect; } + inline bool has_point(const Point2 &p_point) const { #ifdef MATH_CHECKS if (unlikely(size.x < 0 || size.y < 0)) { @@ -201,6 +205,7 @@ struct _NO_DISCARD_ Rect2 { return true; } + bool is_equal_approx(const Rect2 &p_rect) const; bool operator==(const Rect2 &p_rect) const { return position == p_rect.position && size == p_rect.size; } @@ -351,6 +356,7 @@ struct _NO_DISCARD_ Rect2 { } operator String() const; + operator Rect2i() const; Rect2() {} Rect2(real_t p_x, real_t p_y, real_t p_width, real_t p_height) : @@ -363,214 +369,4 @@ struct _NO_DISCARD_ Rect2 { } }; -struct _NO_DISCARD_ Rect2i { - Point2i position; - Size2i size; - - const Point2i &get_position() const { return position; } - void set_position(const Point2i &p_position) { position = p_position; } - const Size2i &get_size() const { return size; } - void set_size(const Size2i &p_size) { size = p_size; } - - int get_area() const { return size.width * size.height; } - - _FORCE_INLINE_ Vector2i get_center() const { return position + (size / 2); } - - inline bool intersects(const Rect2i &p_rect) const { -#ifdef MATH_CHECKS - if (unlikely(size.x < 0 || size.y < 0 || p_rect.size.x < 0 || p_rect.size.y < 0)) { - ERR_PRINT("Rect2i size is negative, this is not supported. Use Rect2i.abs() to get a Rect2i with a positive size."); - } -#endif - if (position.x > (p_rect.position.x + p_rect.size.width)) { - return false; - } - if ((position.x + size.width) < p_rect.position.x) { - return false; - } - if (position.y > (p_rect.position.y + p_rect.size.height)) { - return false; - } - if ((position.y + size.height) < p_rect.position.y) { - return false; - } - - return true; - } - - inline bool encloses(const Rect2i &p_rect) const { -#ifdef MATH_CHECKS - if (unlikely(size.x < 0 || size.y < 0 || p_rect.size.x < 0 || p_rect.size.y < 0)) { - ERR_PRINT("Rect2i size is negative, this is not supported. Use Rect2i.abs() to get a Rect2i with a positive size."); - } -#endif - return (p_rect.position.x >= position.x) && (p_rect.position.y >= position.y) && - ((p_rect.position.x + p_rect.size.x) < (position.x + size.x)) && - ((p_rect.position.y + p_rect.size.y) < (position.y + size.y)); - } - - _FORCE_INLINE_ bool has_no_area() const { - return (size.x <= 0 || size.y <= 0); - } - - // Returns the instersection between two Rect2is or an empty Rect2i if there is no intersection - inline Rect2i intersection(const Rect2i &p_rect) const { - Rect2i new_rect = p_rect; - - if (!intersects(new_rect)) { - return Rect2i(); - } - - new_rect.position.x = MAX(p_rect.position.x, position.x); - new_rect.position.y = MAX(p_rect.position.y, position.y); - - Point2i p_rect_end = p_rect.position + p_rect.size; - Point2i end = position + size; - - new_rect.size.x = MIN(p_rect_end.x, end.x) - new_rect.position.x; - new_rect.size.y = MIN(p_rect_end.y, end.y) - new_rect.position.y; - - return new_rect; - } - - inline Rect2i merge(const Rect2i &p_rect) const { ///< return a merged rect -#ifdef MATH_CHECKS - if (unlikely(size.x < 0 || size.y < 0 || p_rect.size.x < 0 || p_rect.size.y < 0)) { - ERR_PRINT("Rect2i size is negative, this is not supported. Use Rect2i.abs() to get a Rect2i with a positive size."); - } -#endif - Rect2i new_rect; - - new_rect.position.x = MIN(p_rect.position.x, position.x); - new_rect.position.y = MIN(p_rect.position.y, position.y); - - new_rect.size.x = MAX(p_rect.position.x + p_rect.size.x, position.x + size.x); - new_rect.size.y = MAX(p_rect.position.y + p_rect.size.y, position.y + size.y); - - new_rect.size = new_rect.size - new_rect.position; //make relative again - - return new_rect; - } - bool has_point(const Point2i &p_point) const { -#ifdef MATH_CHECKS - if (unlikely(size.x < 0 || size.y < 0)) { - ERR_PRINT("Rect2i size is negative, this is not supported. Use Rect2i.abs() to get a Rect2i with a positive size."); - } -#endif - if (p_point.x < position.x) { - return false; - } - if (p_point.y < position.y) { - return false; - } - - if (p_point.x >= (position.x + size.x)) { - return false; - } - if (p_point.y >= (position.y + size.y)) { - return false; - } - - return true; - } - - bool operator==(const Rect2i &p_rect) const { return position == p_rect.position && size == p_rect.size; } - bool operator!=(const Rect2i &p_rect) const { return position != p_rect.position || size != p_rect.size; } - - Rect2i grow(int p_amount) const { - Rect2i g = *this; - g.position.x -= p_amount; - g.position.y -= p_amount; - g.size.width += p_amount * 2; - g.size.height += p_amount * 2; - return g; - } - - inline Rect2i grow_side(Side p_side, int p_amount) const { - Rect2i g = *this; - g = g.grow_individual((SIDE_LEFT == p_side) ? p_amount : 0, - (SIDE_TOP == p_side) ? p_amount : 0, - (SIDE_RIGHT == p_side) ? p_amount : 0, - (SIDE_BOTTOM == p_side) ? p_amount : 0); - return g; - } - - inline Rect2i grow_side_bind(uint32_t p_side, int p_amount) const { - return grow_side(Side(p_side), p_amount); - } - - inline Rect2i grow_individual(int p_left, int p_top, int p_right, int p_bottom) const { - Rect2i g = *this; - g.position.x -= p_left; - g.position.y -= p_top; - g.size.width += p_left + p_right; - g.size.height += p_top + p_bottom; - - return g; - } - - _FORCE_INLINE_ Rect2i expand(const Vector2i &p_vector) const { - Rect2i r = *this; - r.expand_to(p_vector); - return r; - } - - inline void expand_to(const Point2i &p_vector) { -#ifdef MATH_CHECKS - if (unlikely(size.x < 0 || size.y < 0)) { - ERR_PRINT("Rect2i size is negative, this is not supported. Use Rect2i.abs() to get a Rect2i with a positive size."); - } -#endif - Point2i begin = position; - Point2i end = position + size; - - if (p_vector.x < begin.x) { - begin.x = p_vector.x; - } - if (p_vector.y < begin.y) { - begin.y = p_vector.y; - } - - if (p_vector.x > end.x) { - end.x = p_vector.x; - } - if (p_vector.y > end.y) { - end.y = p_vector.y; - } - - position = begin; - size = end - begin; - } - - _FORCE_INLINE_ Rect2i abs() const { - return Rect2i(Point2i(position.x + MIN(size.x, 0), position.y + MIN(size.y, 0)), size.abs()); - } - - _FORCE_INLINE_ void set_end(const Vector2i &p_end) { - size = p_end - position; - } - - _FORCE_INLINE_ Vector2i get_end() const { - return position + size; - } - - operator String() const; - - operator Rect2() const { return Rect2(position, size); } - - Rect2i() {} - Rect2i(const Rect2 &p_r2) : - position(p_r2.position), - size(p_r2.size) { - } - Rect2i(int p_x, int p_y, int p_width, int p_height) : - position(Point2i(p_x, p_y)), - size(Size2i(p_width, p_height)) { - } - Rect2i(const Point2i &p_pos, const Size2i &p_size) : - position(p_pos), - size(p_size) { - } -}; - #endif // RECT2_H diff --git a/core/math/rect2i.cpp b/core/math/rect2i.cpp new file mode 100644 index 0000000000..0782c450d0 --- /dev/null +++ b/core/math/rect2i.cpp @@ -0,0 +1,42 @@ +/*************************************************************************/ +/* rect2i.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "rect2i.h" + +#include "core/math/rect2.h" +#include "core/string/ustring.h" + +Rect2i::operator String() const { + return "[P: " + position.operator String() + ", S: " + size + "]"; +} + +Rect2i::operator Rect2() const { + return Rect2(position, size); +} diff --git a/core/math/rect2i.h b/core/math/rect2i.h new file mode 100644 index 0000000000..db1459a3e6 --- /dev/null +++ b/core/math/rect2i.h @@ -0,0 +1,245 @@ +/*************************************************************************/ +/* rect2i.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef RECT2I_H +#define RECT2I_H + +#include "core/error/error_macros.h" +#include "core/math/vector2i.h" + +class String; +struct Rect2; + +struct _NO_DISCARD_ Rect2i { + Point2i position; + Size2i size; + + const Point2i &get_position() const { return position; } + void set_position(const Point2i &p_position) { position = p_position; } + const Size2i &get_size() const { return size; } + void set_size(const Size2i &p_size) { size = p_size; } + + int get_area() const { return size.width * size.height; } + + _FORCE_INLINE_ Vector2i get_center() const { return position + (size / 2); } + + inline bool intersects(const Rect2i &p_rect) const { +#ifdef MATH_CHECKS + if (unlikely(size.x < 0 || size.y < 0 || p_rect.size.x < 0 || p_rect.size.y < 0)) { + ERR_PRINT("Rect2i size is negative, this is not supported. Use Rect2i.abs() to get a Rect2i with a positive size."); + } +#endif + if (position.x >= (p_rect.position.x + p_rect.size.width)) { + return false; + } + if ((position.x + size.width) <= p_rect.position.x) { + return false; + } + if (position.y >= (p_rect.position.y + p_rect.size.height)) { + return false; + } + if ((position.y + size.height) <= p_rect.position.y) { + return false; + } + + return true; + } + + inline bool encloses(const Rect2i &p_rect) const { +#ifdef MATH_CHECKS + if (unlikely(size.x < 0 || size.y < 0 || p_rect.size.x < 0 || p_rect.size.y < 0)) { + ERR_PRINT("Rect2i size is negative, this is not supported. Use Rect2i.abs() to get a Rect2i with a positive size."); + } +#endif + return (p_rect.position.x >= position.x) && (p_rect.position.y >= position.y) && + ((p_rect.position.x + p_rect.size.x) <= (position.x + size.x)) && + ((p_rect.position.y + p_rect.size.y) <= (position.y + size.y)); + } + + _FORCE_INLINE_ bool has_no_area() const { + return (size.x <= 0 || size.y <= 0); + } + + // Returns the instersection between two Rect2is or an empty Rect2i if there is no intersection + inline Rect2i intersection(const Rect2i &p_rect) const { + Rect2i new_rect = p_rect; + + if (!intersects(new_rect)) { + return Rect2i(); + } + + new_rect.position.x = MAX(p_rect.position.x, position.x); + new_rect.position.y = MAX(p_rect.position.y, position.y); + + Point2i p_rect_end = p_rect.position + p_rect.size; + Point2i end = position + size; + + new_rect.size.x = MIN(p_rect_end.x, end.x) - new_rect.position.x; + new_rect.size.y = MIN(p_rect_end.y, end.y) - new_rect.position.y; + + return new_rect; + } + + inline Rect2i merge(const Rect2i &p_rect) const { ///< return a merged rect +#ifdef MATH_CHECKS + if (unlikely(size.x < 0 || size.y < 0 || p_rect.size.x < 0 || p_rect.size.y < 0)) { + ERR_PRINT("Rect2i size is negative, this is not supported. Use Rect2i.abs() to get a Rect2i with a positive size."); + } +#endif + Rect2i new_rect; + + new_rect.position.x = MIN(p_rect.position.x, position.x); + new_rect.position.y = MIN(p_rect.position.y, position.y); + + new_rect.size.x = MAX(p_rect.position.x + p_rect.size.x, position.x + size.x); + new_rect.size.y = MAX(p_rect.position.y + p_rect.size.y, position.y + size.y); + + new_rect.size = new_rect.size - new_rect.position; //make relative again + + return new_rect; + } + bool has_point(const Point2i &p_point) const { +#ifdef MATH_CHECKS + if (unlikely(size.x < 0 || size.y < 0)) { + ERR_PRINT("Rect2i size is negative, this is not supported. Use Rect2i.abs() to get a Rect2i with a positive size."); + } +#endif + if (p_point.x < position.x) { + return false; + } + if (p_point.y < position.y) { + return false; + } + + if (p_point.x >= (position.x + size.x)) { + return false; + } + if (p_point.y >= (position.y + size.y)) { + return false; + } + + return true; + } + + bool operator==(const Rect2i &p_rect) const { return position == p_rect.position && size == p_rect.size; } + bool operator!=(const Rect2i &p_rect) const { return position != p_rect.position || size != p_rect.size; } + + Rect2i grow(int p_amount) const { + Rect2i g = *this; + g.position.x -= p_amount; + g.position.y -= p_amount; + g.size.width += p_amount * 2; + g.size.height += p_amount * 2; + return g; + } + + inline Rect2i grow_side(Side p_side, int p_amount) const { + Rect2i g = *this; + g = g.grow_individual((SIDE_LEFT == p_side) ? p_amount : 0, + (SIDE_TOP == p_side) ? p_amount : 0, + (SIDE_RIGHT == p_side) ? p_amount : 0, + (SIDE_BOTTOM == p_side) ? p_amount : 0); + return g; + } + + inline Rect2i grow_side_bind(uint32_t p_side, int p_amount) const { + return grow_side(Side(p_side), p_amount); + } + + inline Rect2i grow_individual(int p_left, int p_top, int p_right, int p_bottom) const { + Rect2i g = *this; + g.position.x -= p_left; + g.position.y -= p_top; + g.size.width += p_left + p_right; + g.size.height += p_top + p_bottom; + + return g; + } + + _FORCE_INLINE_ Rect2i expand(const Vector2i &p_vector) const { + Rect2i r = *this; + r.expand_to(p_vector); + return r; + } + + inline void expand_to(const Point2i &p_vector) { +#ifdef MATH_CHECKS + if (unlikely(size.x < 0 || size.y < 0)) { + ERR_PRINT("Rect2i size is negative, this is not supported. Use Rect2i.abs() to get a Rect2i with a positive size."); + } +#endif + Point2i begin = position; + Point2i end = position + size; + + if (p_vector.x < begin.x) { + begin.x = p_vector.x; + } + if (p_vector.y < begin.y) { + begin.y = p_vector.y; + } + + if (p_vector.x > end.x) { + end.x = p_vector.x; + } + if (p_vector.y > end.y) { + end.y = p_vector.y; + } + + position = begin; + size = end - begin; + } + + _FORCE_INLINE_ Rect2i abs() const { + return Rect2i(Point2i(position.x + MIN(size.x, 0), position.y + MIN(size.y, 0)), size.abs()); + } + + _FORCE_INLINE_ void set_end(const Vector2i &p_end) { + size = p_end - position; + } + + _FORCE_INLINE_ Vector2i get_end() const { + return position + size; + } + + operator String() const; + operator Rect2() const; + + Rect2i() {} + Rect2i(int p_x, int p_y, int p_width, int p_height) : + position(Point2i(p_x, p_y)), + size(Size2i(p_width, p_height)) { + } + Rect2i(const Point2i &p_pos, const Size2i &p_size) : + position(p_pos), + size(p_size) { + } +}; + +#endif // RECT2I_H diff --git a/core/math/transform_2d.cpp b/core/math/transform_2d.cpp index 0201cf575c..e6e24e9b32 100644 --- a/core/math/transform_2d.cpp +++ b/core/math/transform_2d.cpp @@ -30,6 +30,8 @@ #include "transform_2d.h" +#include "core/string/ustring.h" + void Transform2D::invert() { // FIXME: this function assumes the basis is a rotation matrix, with no scaling. // Transform2D::affine_inverse can handle matrices with scaling, so GDScript should eventually use that. diff --git a/core/math/transform_2d.h b/core/math/transform_2d.h index 6c2d51bd9b..f4546c13c8 100644 --- a/core/math/transform_2d.h +++ b/core/math/transform_2d.h @@ -31,7 +31,12 @@ #ifndef TRANSFORM_2D_H #define TRANSFORM_2D_H -#include "core/math/rect2.h" // also includes vector2, math_funcs, and ustring +#include "core/math/math_funcs.h" +#include "core/math/rect2.h" +#include "core/math/vector2.h" +#include "core/templates/vector.h" + +class String; struct _NO_DISCARD_ Transform2D { // Warning #1: basis of Transform2D is stored differently from Basis. In terms of elements array, the basis matrix looks like "on paper": diff --git a/core/math/transform_3d.h b/core/math/transform_3d.h index c16c278e74..3b4762e221 100644 --- a/core/math/transform_3d.h +++ b/core/math/transform_3d.h @@ -28,15 +28,14 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#ifndef TRANSFORM_H -#define TRANSFORM_H +#ifndef TRANSFORM_3D_H +#define TRANSFORM_3D_H #include "core/math/aabb.h" #include "core/math/basis.h" #include "core/math/plane.h" -class _NO_DISCARD_ Transform3D { -public: +struct _NO_DISCARD_ Transform3D { Basis basis; Vector3 origin; @@ -265,4 +264,4 @@ _FORCE_INLINE_ Plane Transform3D::xform_inv_fast(const Plane &p_plane, const Tra return Plane(normal, d); } -#endif // TRANSFORM_H +#endif // TRANSFORM_3D_H diff --git a/core/math/triangulate.h b/core/math/triangulate.h index d96bdb8cab..0bfcfcb978 100644 --- a/core/math/triangulate.h +++ b/core/math/triangulate.h @@ -32,6 +32,7 @@ #define TRIANGULATE_H #include "core/math/vector2.h" +#include "core/templates/vector.h" /* https://www.flipcode.com/archives/Efficient_Polygon_Triangulation.shtml diff --git a/core/math/vector2.cpp b/core/math/vector2.cpp index 676a0004ea..40149e8cc1 100644 --- a/core/math/vector2.cpp +++ b/core/math/vector2.cpp @@ -30,6 +30,9 @@ #include "vector2.h" +#include "core/math/vector2i.h" +#include "core/string/ustring.h" + real_t Vector2::angle() const { return Math::atan2(y, x); } @@ -202,91 +205,6 @@ Vector2::operator String() const { return "(" + String::num_real(x, false) + ", " + String::num_real(y, false) + ")"; } -/* Vector2i */ - -Vector2i Vector2i::clamp(const Vector2i &p_min, const Vector2i &p_max) const { - return Vector2i( - CLAMP(x, p_min.x, p_max.x), - CLAMP(y, p_min.y, p_max.y)); -} - -int64_t Vector2i::length_squared() const { - return x * (int64_t)x + y * (int64_t)y; -} - -double Vector2i::length() const { - return Math::sqrt((double)length_squared()); -} - -Vector2i Vector2i::operator+(const Vector2i &p_v) const { - return Vector2i(x + p_v.x, y + p_v.y); -} - -void Vector2i::operator+=(const Vector2i &p_v) { - x += p_v.x; - y += p_v.y; -} - -Vector2i Vector2i::operator-(const Vector2i &p_v) const { - return Vector2i(x - p_v.x, y - p_v.y); -} - -void Vector2i::operator-=(const Vector2i &p_v) { - x -= p_v.x; - y -= p_v.y; -} - -Vector2i Vector2i::operator*(const Vector2i &p_v1) const { - return Vector2i(x * p_v1.x, y * p_v1.y); -} - -Vector2i Vector2i::operator*(const int32_t &rvalue) const { - return Vector2i(x * rvalue, y * rvalue); -} - -void Vector2i::operator*=(const int32_t &rvalue) { - x *= rvalue; - y *= rvalue; -} - -Vector2i Vector2i::operator/(const Vector2i &p_v1) const { - return Vector2i(x / p_v1.x, y / p_v1.y); -} - -Vector2i Vector2i::operator/(const int32_t &rvalue) const { - return Vector2i(x / rvalue, y / rvalue); -} - -void Vector2i::operator/=(const int32_t &rvalue) { - x /= rvalue; - y /= rvalue; -} - -Vector2i Vector2i::operator%(const Vector2i &p_v1) const { - return Vector2i(x % p_v1.x, y % p_v1.y); -} - -Vector2i Vector2i::operator%(const int32_t &rvalue) const { - return Vector2i(x % rvalue, y % rvalue); -} - -void Vector2i::operator%=(const int32_t &rvalue) { - x %= rvalue; - y %= rvalue; -} - -Vector2i Vector2i::operator-() const { - return Vector2i(-x, -y); -} - -bool Vector2i::operator==(const Vector2i &p_vec2) const { - return x == p_vec2.x && y == p_vec2.y; -} - -bool Vector2i::operator!=(const Vector2i &p_vec2) const { - return x != p_vec2.x || y != p_vec2.y; -} - -Vector2i::operator String() const { - return "(" + itos(x) + ", " + itos(y) + ")"; +Vector2::operator Vector2i() const { + return Vector2i(x, y); } diff --git a/core/math/vector2.h b/core/math/vector2.h index af40b9e68d..92ac5257b0 100644 --- a/core/math/vector2.h +++ b/core/math/vector2.h @@ -32,8 +32,8 @@ #define VECTOR2_H #include "core/math/math_funcs.h" -#include "core/string/ustring.h" +class String; struct Vector2i; struct _NO_DISCARD_ Vector2 { @@ -60,10 +60,10 @@ struct _NO_DISCARD_ Vector2 { }; _FORCE_INLINE_ real_t &operator[](int p_idx) { - return p_idx ? y : x; + return coord[p_idx]; } _FORCE_INLINE_ const real_t &operator[](int p_idx) const { - return p_idx ? y : x; + return coord[p_idx]; } _FORCE_INLINE_ void set_all(const real_t p_value) { @@ -167,6 +167,7 @@ struct _NO_DISCARD_ Vector2 { real_t aspect() const { return width / height; } operator String() const; + operator Vector2i() const; _FORCE_INLINE_ Vector2() {} _FORCE_INLINE_ Vector2(const real_t p_x, const real_t p_y) { @@ -179,22 +180,6 @@ _FORCE_INLINE_ Vector2 Vector2::plane_project(const real_t p_d, const Vector2 &p return p_vec - *this * (dot(p_vec) - p_d); } -_FORCE_INLINE_ Vector2 operator*(const float p_scalar, const Vector2 &p_vec) { - return p_vec * p_scalar; -} - -_FORCE_INLINE_ Vector2 operator*(const double p_scalar, const Vector2 &p_vec) { - return p_vec * p_scalar; -} - -_FORCE_INLINE_ Vector2 operator*(const int32_t p_scalar, const Vector2 &p_vec) { - return p_vec * p_scalar; -} - -_FORCE_INLINE_ Vector2 operator*(const int64_t p_scalar, const Vector2 &p_vec) { - return p_vec * p_scalar; -} - _FORCE_INLINE_ Vector2 Vector2::operator+(const Vector2 &p_v) const { return Vector2(x + p_v.x, y + p_v.y); } @@ -279,116 +264,26 @@ Vector2 Vector2::direction_to(const Vector2 &p_to) const { return ret; } -typedef Vector2 Size2; -typedef Vector2 Point2; - -/* INTEGER STUFF */ - -struct _NO_DISCARD_ Vector2i { - enum Axis { - AXIS_X, - AXIS_Y, - }; - - union { - int32_t x = 0; - int32_t width; - }; - union { - int32_t y = 0; - int32_t height; - }; - - _FORCE_INLINE_ int32_t &operator[](int p_idx) { - return p_idx ? y : x; - } - _FORCE_INLINE_ const int32_t &operator[](int p_idx) const { - return p_idx ? y : x; - } - - _FORCE_INLINE_ Vector2i::Axis min_axis_index() const { - return x < y ? Vector2i::AXIS_X : Vector2i::AXIS_Y; - } - - _FORCE_INLINE_ Vector2i::Axis max_axis_index() const { - return x < y ? Vector2i::AXIS_Y : Vector2i::AXIS_X; - } - - Vector2i min(const Vector2i &p_vector2i) const { - return Vector2(MIN(x, p_vector2i.x), MIN(y, p_vector2i.y)); - } - - Vector2i max(const Vector2i &p_vector2i) const { - return Vector2(MAX(x, p_vector2i.x), MAX(y, p_vector2i.y)); - } - - Vector2i operator+(const Vector2i &p_v) const; - void operator+=(const Vector2i &p_v); - Vector2i operator-(const Vector2i &p_v) const; - void operator-=(const Vector2i &p_v); - Vector2i operator*(const Vector2i &p_v1) const; - - Vector2i operator*(const int32_t &rvalue) const; - void operator*=(const int32_t &rvalue); - - Vector2i operator/(const Vector2i &p_v1) const; - Vector2i operator/(const int32_t &rvalue) const; - void operator/=(const int32_t &rvalue); - - Vector2i operator%(const Vector2i &p_v1) const; - Vector2i operator%(const int32_t &rvalue) const; - void operator%=(const int32_t &rvalue); - - Vector2i operator-() const; - bool operator<(const Vector2i &p_vec2) const { return (x == p_vec2.x) ? (y < p_vec2.y) : (x < p_vec2.x); } - bool operator>(const Vector2i &p_vec2) const { return (x == p_vec2.x) ? (y > p_vec2.y) : (x > p_vec2.x); } - - bool operator<=(const Vector2i &p_vec2) const { return x == p_vec2.x ? (y <= p_vec2.y) : (x < p_vec2.x); } - bool operator>=(const Vector2i &p_vec2) const { return x == p_vec2.x ? (y >= p_vec2.y) : (x > p_vec2.x); } - - bool operator==(const Vector2i &p_vec2) const; - bool operator!=(const Vector2i &p_vec2) const; - - int64_t length_squared() const; - double length() const; - - real_t aspect() const { return width / (real_t)height; } - Vector2i sign() const { return Vector2i(SIGN(x), SIGN(y)); } - Vector2i abs() const { return Vector2i(ABS(x), ABS(y)); } - Vector2i clamp(const Vector2i &p_min, const Vector2i &p_max) const; - - operator String() const; - - operator Vector2() const { return Vector2(x, y); } +// Multiplication operators required to workaround issues with LLVM using implicit conversion +// to Vector2i instead for integers where it should not. - inline Vector2i() {} - inline Vector2i(const Vector2 &p_vec2) { - x = (int32_t)p_vec2.x; - y = (int32_t)p_vec2.y; - } - inline Vector2i(const int32_t p_x, const int32_t p_y) { - x = p_x; - y = p_y; - } -}; - -_FORCE_INLINE_ Vector2i operator*(const int32_t &p_scalar, const Vector2i &p_vector) { - return p_vector * p_scalar; +_FORCE_INLINE_ Vector2 operator*(const float p_scalar, const Vector2 &p_vec) { + return p_vec * p_scalar; } -_FORCE_INLINE_ Vector2i operator*(const int64_t &p_scalar, const Vector2i &p_vector) { - return p_vector * p_scalar; +_FORCE_INLINE_ Vector2 operator*(const double p_scalar, const Vector2 &p_vec) { + return p_vec * p_scalar; } -_FORCE_INLINE_ Vector2i operator*(const float &p_scalar, const Vector2i &p_vector) { - return p_vector * p_scalar; +_FORCE_INLINE_ Vector2 operator*(const int32_t p_scalar, const Vector2 &p_vec) { + return p_vec * p_scalar; } -_FORCE_INLINE_ Vector2i operator*(const double &p_scalar, const Vector2i &p_vector) { - return p_vector * p_scalar; +_FORCE_INLINE_ Vector2 operator*(const int64_t p_scalar, const Vector2 &p_vec) { + return p_vec * p_scalar; } -typedef Vector2i Size2i; -typedef Vector2i Point2i; +typedef Vector2 Size2; +typedef Vector2 Point2; #endif // VECTOR2_H diff --git a/core/math/vector2i.cpp b/core/math/vector2i.cpp new file mode 100644 index 0000000000..dfed42e4d6 --- /dev/null +++ b/core/math/vector2i.cpp @@ -0,0 +1,125 @@ +/*************************************************************************/ +/* vector2i.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "vector2i.h" + +#include "core/math/vector2.h" +#include "core/string/ustring.h" + +Vector2i Vector2i::clamp(const Vector2i &p_min, const Vector2i &p_max) const { + return Vector2i( + CLAMP(x, p_min.x, p_max.x), + CLAMP(y, p_min.y, p_max.y)); +} + +int64_t Vector2i::length_squared() const { + return x * (int64_t)x + y * (int64_t)y; +} + +double Vector2i::length() const { + return Math::sqrt((double)length_squared()); +} + +Vector2i Vector2i::operator+(const Vector2i &p_v) const { + return Vector2i(x + p_v.x, y + p_v.y); +} + +void Vector2i::operator+=(const Vector2i &p_v) { + x += p_v.x; + y += p_v.y; +} + +Vector2i Vector2i::operator-(const Vector2i &p_v) const { + return Vector2i(x - p_v.x, y - p_v.y); +} + +void Vector2i::operator-=(const Vector2i &p_v) { + x -= p_v.x; + y -= p_v.y; +} + +Vector2i Vector2i::operator*(const Vector2i &p_v1) const { + return Vector2i(x * p_v1.x, y * p_v1.y); +} + +Vector2i Vector2i::operator*(const int32_t &rvalue) const { + return Vector2i(x * rvalue, y * rvalue); +} + +void Vector2i::operator*=(const int32_t &rvalue) { + x *= rvalue; + y *= rvalue; +} + +Vector2i Vector2i::operator/(const Vector2i &p_v1) const { + return Vector2i(x / p_v1.x, y / p_v1.y); +} + +Vector2i Vector2i::operator/(const int32_t &rvalue) const { + return Vector2i(x / rvalue, y / rvalue); +} + +void Vector2i::operator/=(const int32_t &rvalue) { + x /= rvalue; + y /= rvalue; +} + +Vector2i Vector2i::operator%(const Vector2i &p_v1) const { + return Vector2i(x % p_v1.x, y % p_v1.y); +} + +Vector2i Vector2i::operator%(const int32_t &rvalue) const { + return Vector2i(x % rvalue, y % rvalue); +} + +void Vector2i::operator%=(const int32_t &rvalue) { + x %= rvalue; + y %= rvalue; +} + +Vector2i Vector2i::operator-() const { + return Vector2i(-x, -y); +} + +bool Vector2i::operator==(const Vector2i &p_vec2) const { + return x == p_vec2.x && y == p_vec2.y; +} + +bool Vector2i::operator!=(const Vector2i &p_vec2) const { + return x != p_vec2.x || y != p_vec2.y; +} + +Vector2i::operator String() const { + return "(" + itos(x) + ", " + itos(y) + ")"; +} + +Vector2i::operator Vector2() const { + return Vector2((int32_t)x, (int32_t)y); +} diff --git a/core/math/vector2i.h b/core/math/vector2i.h new file mode 100644 index 0000000000..3f5f12d4dd --- /dev/null +++ b/core/math/vector2i.h @@ -0,0 +1,149 @@ +/*************************************************************************/ +/* vector2i.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef VECTOR2I_H +#define VECTOR2I_H + +#include "core/math/math_funcs.h" + +class String; +struct Vector2; + +struct _NO_DISCARD_ Vector2i { + enum Axis { + AXIS_X, + AXIS_Y, + }; + + union { + struct { + union { + int32_t x; + int32_t width; + }; + union { + int32_t y; + int32_t height; + }; + }; + + int32_t coord[2] = { 0 }; + }; + + _FORCE_INLINE_ int32_t &operator[](int p_idx) { + return coord[p_idx]; + } + _FORCE_INLINE_ const int32_t &operator[](int p_idx) const { + return coord[p_idx]; + } + + _FORCE_INLINE_ Vector2i::Axis min_axis_index() const { + return x < y ? Vector2i::AXIS_X : Vector2i::AXIS_Y; + } + + _FORCE_INLINE_ Vector2i::Axis max_axis_index() const { + return x < y ? Vector2i::AXIS_Y : Vector2i::AXIS_X; + } + + Vector2i min(const Vector2i &p_vector2i) const { + return Vector2i(MIN(x, p_vector2i.x), MIN(y, p_vector2i.y)); + } + + Vector2i max(const Vector2i &p_vector2i) const { + return Vector2i(MAX(x, p_vector2i.x), MAX(y, p_vector2i.y)); + } + + Vector2i operator+(const Vector2i &p_v) const; + void operator+=(const Vector2i &p_v); + Vector2i operator-(const Vector2i &p_v) const; + void operator-=(const Vector2i &p_v); + Vector2i operator*(const Vector2i &p_v1) const; + + Vector2i operator*(const int32_t &rvalue) const; + void operator*=(const int32_t &rvalue); + + Vector2i operator/(const Vector2i &p_v1) const; + Vector2i operator/(const int32_t &rvalue) const; + void operator/=(const int32_t &rvalue); + + Vector2i operator%(const Vector2i &p_v1) const; + Vector2i operator%(const int32_t &rvalue) const; + void operator%=(const int32_t &rvalue); + + Vector2i operator-() const; + bool operator<(const Vector2i &p_vec2) const { return (x == p_vec2.x) ? (y < p_vec2.y) : (x < p_vec2.x); } + bool operator>(const Vector2i &p_vec2) const { return (x == p_vec2.x) ? (y > p_vec2.y) : (x > p_vec2.x); } + + bool operator<=(const Vector2i &p_vec2) const { return x == p_vec2.x ? (y <= p_vec2.y) : (x < p_vec2.x); } + bool operator>=(const Vector2i &p_vec2) const { return x == p_vec2.x ? (y >= p_vec2.y) : (x > p_vec2.x); } + + bool operator==(const Vector2i &p_vec2) const; + bool operator!=(const Vector2i &p_vec2) const; + + int64_t length_squared() const; + double length() const; + + real_t aspect() const { return width / (real_t)height; } + Vector2i sign() const { return Vector2i(SIGN(x), SIGN(y)); } + Vector2i abs() const { return Vector2i(ABS(x), ABS(y)); } + Vector2i clamp(const Vector2i &p_min, const Vector2i &p_max) const; + + operator String() const; + operator Vector2() const; + + inline Vector2i() {} + inline Vector2i(const int32_t p_x, const int32_t p_y) { + x = p_x; + y = p_y; + } +}; + +// Multiplication operators required to workaround issues with LLVM using implicit conversion. + +_FORCE_INLINE_ Vector2i operator*(const int32_t p_scalar, const Vector2i &p_vector) { + return p_vector * p_scalar; +} + +_FORCE_INLINE_ Vector2i operator*(const int64_t p_scalar, const Vector2i &p_vector) { + return p_vector * p_scalar; +} + +_FORCE_INLINE_ Vector2i operator*(const float p_scalar, const Vector2i &p_vector) { + return p_vector * p_scalar; +} + +_FORCE_INLINE_ Vector2i operator*(const double p_scalar, const Vector2i &p_vector) { + return p_vector * p_scalar; +} + +typedef Vector2i Size2i; +typedef Vector2i Point2i; + +#endif // VECTOR2I_H diff --git a/core/math/vector3.h b/core/math/vector3.h index b62edef40f..345329f7f3 100644 --- a/core/math/vector3.h +++ b/core/math/vector3.h @@ -35,7 +35,8 @@ #include "core/math/vector2.h" #include "core/math/vector3i.h" #include "core/string/ustring.h" -class Basis; + +struct Basis; struct _NO_DISCARD_ Vector3 { static const int AXIS_COUNT = 3; @@ -342,6 +343,9 @@ Vector3 &Vector3::operator*=(const real_t p_scalar) { return *this; } +// Multiplication operators required to workaround issues with LLVM using implicit conversion +// to Vector2i instead for integers where it should not. + _FORCE_INLINE_ Vector3 operator*(const float p_scalar, const Vector3 &p_vec) { return p_vec * p_scalar; } diff --git a/core/math/vector3i.h b/core/math/vector3i.h index 1564ee9173..d166de80aa 100644 --- a/core/math/vector3i.h +++ b/core/math/vector3i.h @@ -194,6 +194,12 @@ Vector3i &Vector3i::operator*=(const int32_t p_scalar) { return *this; } +Vector3i Vector3i::operator*(const int32_t p_scalar) const { + return Vector3i(x * p_scalar, y * p_scalar, z * p_scalar); +} + +// Multiplication operators required to workaround issues with LLVM using implicit conversion. + _FORCE_INLINE_ Vector3i operator*(const int32_t p_scalar, const Vector3i &p_vector) { return p_vector * p_scalar; } @@ -210,10 +216,6 @@ _FORCE_INLINE_ Vector3i operator*(const double p_scalar, const Vector3i &p_vecto return p_vector * p_scalar; } -Vector3i Vector3i::operator*(const int32_t p_scalar) const { - return Vector3i(x * p_scalar, y * p_scalar, z * p_scalar); -} - Vector3i &Vector3i::operator/=(const int32_t p_scalar) { x /= p_scalar; y /= p_scalar; diff --git a/core/multiplayer/multiplayer_api.cpp b/core/multiplayer/multiplayer_api.cpp index 627825246a..3533acd103 100644 --- a/core/multiplayer/multiplayer_api.cpp +++ b/core/multiplayer/multiplayer_api.cpp @@ -32,9 +32,6 @@ #include "core/debugger/engine_debugger.h" #include "core/io/marshalls.h" -#include "core/multiplayer/multiplayer_replicator.h" -#include "core/multiplayer/rpc_manager.h" -#include "scene/main/node.h" #include <stdint.h> @@ -42,11 +39,14 @@ #include "core/os/os.h" #endif +MultiplayerReplicationInterface *(*MultiplayerAPI::create_default_replication_interface)(MultiplayerAPI *p_multiplayer) = nullptr; +MultiplayerRPCInterface *(*MultiplayerAPI::create_default_rpc_interface)(MultiplayerAPI *p_multiplayer) = nullptr; +MultiplayerCacheInterface *(*MultiplayerAPI::create_default_cache_interface)(MultiplayerAPI *p_multiplayer) = nullptr; + #ifdef DEBUG_ENABLED void MultiplayerAPI::profile_bandwidth(const String &p_inout, int p_size) { if (EngineDebugger::is_profiling("multiplayer")) { Array values; - values.push_back("bandwidth"); values.push_back(p_inout); values.push_back(OS::get_singleton()->get_ticks_msec()); values.push_back(p_size); @@ -74,7 +74,7 @@ void MultiplayerAPI::poll() { Error err = multiplayer_peer->get_packet(&packet, len); if (err != OK) { ERR_PRINT("Error getting packet!"); - break; // Something is wrong! + return; // Something is wrong! } remote_sender_id = sender; @@ -82,29 +82,25 @@ void MultiplayerAPI::poll() { remote_sender_id = 0; if (!multiplayer_peer.is_valid()) { - break; // It's also possible that a packet or RPC caused a disconnection, so also check here. + return; // It's also possible that a packet or RPC caused a disconnection, so also check here. } } - if (multiplayer_peer.is_valid() && multiplayer_peer->get_connection_status() == MultiplayerPeer::CONNECTION_CONNECTED) { - replicator->poll(); - } + replicator->on_network_process(); } void MultiplayerAPI::clear() { - replicator->clear(); connected_peers.clear(); - path_get_cache.clear(); - path_send_cache.clear(); packet_cache.clear(); - last_send_cache_id = 1; + cache->clear(); } -void MultiplayerAPI::set_root_node(Node *p_node) { - root_node = p_node; +void MultiplayerAPI::set_root_path(const NodePath &p_path) { + ERR_FAIL_COND_MSG(!p_path.is_absolute() && !p_path.is_empty(), "MultiplayerAPI root path must be absolute."); + root_path = p_path; } -Node *MultiplayerAPI::get_root_node() { - return root_node; +NodePath MultiplayerAPI::get_root_path() const { + return root_path; } void MultiplayerAPI::set_multiplayer_peer(const Ref<MultiplayerPeer> &p_peer) { @@ -133,6 +129,7 @@ void MultiplayerAPI::set_multiplayer_peer(const Ref<MultiplayerPeer> &p_peer) { multiplayer_peer->connect("connection_failed", callable_mp(this, &MultiplayerAPI::_connection_failed)); multiplayer_peer->connect("server_disconnected", callable_mp(this, &MultiplayerAPI::_server_disconnected)); } + replicator->on_reset(); } Ref<MultiplayerPeer> MultiplayerAPI::get_multiplayer_peer() const { @@ -140,7 +137,7 @@ Ref<MultiplayerPeer> MultiplayerAPI::get_multiplayer_peer() const { } void MultiplayerAPI::_process_packet(int p_from, const uint8_t *p_packet, int p_packet_len) { - ERR_FAIL_COND_MSG(root_node == nullptr, "Multiplayer root node was not initialized. If you are using custom multiplayer, remember to set the root node via MultiplayerAPI.set_root_node before using it."); + ERR_FAIL_COND_MSG(root_path.is_empty(), "Multiplayer root was not initialized. If you are using custom multiplayer, remember to set the root path via MultiplayerAPI.set_root_path before using it."); ERR_FAIL_COND_MSG(p_packet_len < 1, "Invalid packet received. Size too small."); #ifdef DEBUG_ENABLED @@ -152,166 +149,32 @@ void MultiplayerAPI::_process_packet(int p_from, const uint8_t *p_packet, int p_ switch (packet_type) { case NETWORK_COMMAND_SIMPLIFY_PATH: { - _process_simplify_path(p_from, p_packet, p_packet_len); + cache->process_simplify_path(p_from, p_packet, p_packet_len); } break; case NETWORK_COMMAND_CONFIRM_PATH: { - _process_confirm_path(p_from, p_packet, p_packet_len); + cache->process_confirm_path(p_from, p_packet, p_packet_len); } break; case NETWORK_COMMAND_REMOTE_CALL: { - rpc_manager->process_rpc(p_from, p_packet, p_packet_len); + rpc->process_rpc(p_from, p_packet, p_packet_len); } break; case NETWORK_COMMAND_RAW: { _process_raw(p_from, p_packet, p_packet_len); } break; case NETWORK_COMMAND_SPAWN: { - replicator->process_spawn_despawn(p_from, p_packet, p_packet_len, true); + replicator->on_spawn_receive(p_from, p_packet, p_packet_len); } break; case NETWORK_COMMAND_DESPAWN: { - replicator->process_spawn_despawn(p_from, p_packet, p_packet_len, false); + replicator->on_despawn_receive(p_from, p_packet, p_packet_len); } break; case NETWORK_COMMAND_SYNC: { - replicator->process_sync(p_from, p_packet, p_packet_len); + replicator->on_sync_receive(p_from, p_packet, p_packet_len); } break; } } -void MultiplayerAPI::_process_simplify_path(int p_from, const uint8_t *p_packet, int p_packet_len) { - ERR_FAIL_COND_MSG(p_packet_len < 38, "Invalid packet received. Size too small."); - int ofs = 1; - - String methods_md5; - methods_md5.parse_utf8((const char *)(p_packet + ofs), 32); - ofs += 33; - - int id = decode_uint32(&p_packet[ofs]); - ofs += 4; - - String paths; - paths.parse_utf8((const char *)(p_packet + ofs), p_packet_len - ofs); - - NodePath path = paths; - - if (!path_get_cache.has(p_from)) { - path_get_cache[p_from] = PathGetCache(); - } - - Node *node = root_node->get_node(path); - ERR_FAIL_COND(node == nullptr); - const bool valid_rpc_checksum = rpc_manager->get_rpc_md5(node) == methods_md5; - if (valid_rpc_checksum == false) { - ERR_PRINT("The rpc node checksum failed. Make sure to have the same methods on both nodes. Node path: " + path); - } - - PathGetCache::NodeInfo ni; - ni.path = path; - - path_get_cache[p_from].nodes[id] = ni; - - // Encode path to send ack. - CharString pname = String(path).utf8(); - int len = encode_cstring(pname.get_data(), nullptr); - - Vector<uint8_t> packet; - - packet.resize(1 + 1 + len); - packet.write[0] = NETWORK_COMMAND_CONFIRM_PATH; - packet.write[1] = valid_rpc_checksum; - encode_cstring(pname.get_data(), &packet.write[2]); - - multiplayer_peer->set_transfer_channel(0); - multiplayer_peer->set_transfer_mode(Multiplayer::TRANSFER_MODE_RELIABLE); - multiplayer_peer->set_target_peer(p_from); - multiplayer_peer->put_packet(packet.ptr(), packet.size()); -} - -void MultiplayerAPI::_process_confirm_path(int p_from, const uint8_t *p_packet, int p_packet_len) { - ERR_FAIL_COND_MSG(p_packet_len < 3, "Invalid packet received. Size too small."); - - const bool valid_rpc_checksum = p_packet[1]; - - String paths; - paths.parse_utf8((const char *)&p_packet[2], p_packet_len - 2); - - NodePath path = paths; - - if (valid_rpc_checksum == false) { - ERR_PRINT("The rpc node checksum failed. Make sure to have the same methods on both nodes. Node path: " + path); - } - - PathSentCache *psc = path_send_cache.getptr(path); - ERR_FAIL_COND_MSG(!psc, "Invalid packet received. Tries to confirm a path which was not found in cache."); - - Map<int, bool>::Element *E = psc->confirmed_peers.find(p_from); - ERR_FAIL_COND_MSG(!E, "Invalid packet received. Source peer was not found in cache for the given path."); - E->get() = true; -} - -bool MultiplayerAPI::_send_confirm_path(Node *p_node, NodePath p_path, PathSentCache *psc, int p_target) { - bool has_all_peers = true; - List<int> peers_to_add; // If one is missing, take note to add it. - - for (Set<int>::Element *E = connected_peers.front(); E; E = E->next()) { - if (p_target < 0 && E->get() == -p_target) { - continue; // Continue, excluded. - } - - if (p_target > 0 && E->get() != p_target) { - continue; // Continue, not for this peer. - } - - Map<int, bool>::Element *F = psc->confirmed_peers.find(E->get()); - - if (!F || !F->get()) { - // Path was not cached, or was cached but is unconfirmed. - if (!F) { - // Not cached at all, take note. - peers_to_add.push_back(E->get()); - } - - has_all_peers = false; - } - } - - if (peers_to_add.size() > 0) { - // Those that need to be added, send a message for this. - - // Encode function name. - const CharString path = String(p_path).utf8(); - const int path_len = encode_cstring(path.get_data(), nullptr); - - // Extract MD5 from rpc methods list. - const String methods_md5 = rpc_manager->get_rpc_md5(p_node); - const int methods_md5_len = 33; // 32 + 1 for the `0` that is added by the encoder. - - Vector<uint8_t> packet; - packet.resize(1 + 4 + path_len + methods_md5_len); - int ofs = 0; - - packet.write[ofs] = NETWORK_COMMAND_SIMPLIFY_PATH; - ofs += 1; - - ofs += encode_cstring(methods_md5.utf8().get_data(), &packet.write[ofs]); - - ofs += encode_uint32(psc->id, &packet.write[ofs]); - - ofs += encode_cstring(path.get_data(), &packet.write[ofs]); - - for (int &E : peers_to_add) { - multiplayer_peer->set_target_peer(E); // To all of you. - multiplayer_peer->set_transfer_channel(0); - multiplayer_peer->set_transfer_mode(Multiplayer::TRANSFER_MODE_RELIABLE); - multiplayer_peer->put_packet(packet.ptr(), packet.size()); - - psc->confirmed_peers.insert(E, false); // Insert into confirmed, but as false since it was not confirmed. - } - } - - return has_all_peers; -} - // The variant is compressed and encoded; The first byte contains all the meta // information and the format is: // - The first LSB 5 bits are used for the variant type. @@ -324,7 +187,7 @@ bool MultiplayerAPI::_send_confirm_path(Node *p_node, NodePath p_path, PathSentC #define ENCODE_16 1 << 5 #define ENCODE_32 2 << 5 #define ENCODE_64 3 << 5 -Error MultiplayerAPI::encode_and_compress_variant(const Variant &p_variant, uint8_t *r_buffer, int &r_len) { +Error MultiplayerAPI::encode_and_compress_variant(const Variant &p_variant, uint8_t *r_buffer, int &r_len, bool p_allow_object_decoding) { // Unreachable because `VARIANT_MAX` == 27 and `ENCODE_VARIANT_MASK` == 31 CRASH_COND(p_variant.get_type() > VARIANT_META_TYPE_MASK); @@ -385,7 +248,7 @@ Error MultiplayerAPI::encode_and_compress_variant(const Variant &p_variant, uint } break; default: // Any other case is not yet compressed. - Error err = encode_variant(p_variant, r_buffer, r_len, allow_object_decoding); + Error err = encode_variant(p_variant, r_buffer, r_len, p_allow_object_decoding); if (err != OK) { return err; } @@ -399,7 +262,7 @@ Error MultiplayerAPI::encode_and_compress_variant(const Variant &p_variant, uint return OK; } -Error MultiplayerAPI::decode_and_decompress_variant(Variant &r_variant, const uint8_t *p_buffer, int p_len, int *r_len) { +Error MultiplayerAPI::decode_and_decompress_variant(Variant &r_variant, const uint8_t *p_buffer, int p_len, int *r_len, bool p_allow_object_decoding) { const uint8_t *buf = p_buffer; int len = p_len; @@ -458,7 +321,7 @@ Error MultiplayerAPI::decode_and_decompress_variant(Variant &r_variant, const ui } } break; default: - Error err = decode_variant(r_variant, p_buffer, p_len, r_len, allow_object_decoding); + Error err = decode_variant(r_variant, p_buffer, p_len, r_len, p_allow_object_decoding); if (err != OK) { return err; } @@ -467,27 +330,86 @@ Error MultiplayerAPI::decode_and_decompress_variant(Variant &r_variant, const ui return OK; } +Error MultiplayerAPI::encode_and_compress_variants(const Variant **p_variants, int p_count, uint8_t *p_buffer, int &r_len, bool *r_raw, bool p_allow_object_decoding) { + r_len = 0; + int size = 0; + + if (p_count == 0) { + if (r_raw) { + *r_raw = true; + } + return OK; + } + + // Try raw encoding optimization. + if (r_raw && p_count == 1) { + *r_raw = false; + const Variant &v = *(p_variants[0]); + if (v.get_type() == Variant::PACKED_BYTE_ARRAY) { + *r_raw = true; + const PackedByteArray pba = v; + if (p_buffer) { + memcpy(p_buffer, pba.ptr(), pba.size()); + } + r_len += pba.size(); + } else { + encode_and_compress_variant(v, p_buffer, size, p_allow_object_decoding); + r_len += size; + } + return OK; + } + + // Regular encoding. + for (int i = 0; i < p_count; i++) { + const Variant &v = *(p_variants[i]); + encode_and_compress_variant(v, p_buffer ? p_buffer + r_len : nullptr, size, p_allow_object_decoding); + r_len += size; + } + return OK; +} + +Error MultiplayerAPI::decode_and_decompress_variants(Vector<Variant> &r_variants, const uint8_t *p_buffer, int p_len, int &r_len, bool p_raw, bool p_allow_object_decoding) { + r_len = 0; + int argc = r_variants.size(); + if (argc == 0 && p_raw) { + return OK; + } + ERR_FAIL_COND_V(p_raw && argc != 1, ERR_INVALID_DATA); + if (p_raw) { + r_len = p_len; + PackedByteArray pba; + pba.resize(p_len); + memcpy(pba.ptrw(), p_buffer, p_len); + r_variants.write[0] = pba; + return OK; + } + + Vector<Variant> args; + Vector<const Variant *> argp; + args.resize(argc); + + for (int i = 0; i < argc; i++) { + ERR_FAIL_COND_V_MSG(r_len >= p_len, ERR_INVALID_DATA, "Invalid packet received. Size too small."); + + int vlen; + Error err = MultiplayerAPI::decode_and_decompress_variant(r_variants.write[i], &p_buffer[r_len], p_len - r_len, &vlen, p_allow_object_decoding); + ERR_FAIL_COND_V_MSG(err != OK, err, "Invalid packet received. Unable to decode state variable."); + r_len += vlen; + } + return OK; +} + void MultiplayerAPI::_add_peer(int p_id) { connected_peers.insert(p_id); - path_get_cache.insert(p_id, PathGetCache()); - if (is_server()) { - replicator->spawn_all(p_id); - } + cache->on_peer_change(p_id, true); + replicator->on_peer_change(p_id, true); emit_signal(SNAME("peer_connected"), p_id); } void MultiplayerAPI::_del_peer(int p_id) { + replicator->on_peer_change(p_id, false); + cache->on_peer_change(p_id, false); connected_peers.erase(p_id); - // Cleanup get cache. - path_get_cache.erase(p_id); - // Cleanup sent cache. - // Some refactoring is needed to make this faster and do paths GC. - List<NodePath> keys; - path_send_cache.get_key_list(&keys); - for (const NodePath &E : keys) { - PathSentCache *psc = path_send_cache.getptr(E); - psc->confirmed_peers.erase(p_id); - } emit_signal(SNAME("peer_disconnected"), p_id); } @@ -500,6 +422,7 @@ void MultiplayerAPI::_connection_failed() { } void MultiplayerAPI::_server_disconnected() { + replicator->on_reset(); emit_signal(SNAME("server_disconnected")); } @@ -537,41 +460,15 @@ void MultiplayerAPI::_process_raw(int p_from, const uint8_t *p_packet, int p_pac } bool MultiplayerAPI::is_cache_confirmed(NodePath p_path, int p_peer) { - const PathSentCache *psc = path_send_cache.getptr(p_path); - ERR_FAIL_COND_V(!psc, false); - const Map<int, bool>::Element *F = psc->confirmed_peers.find(p_peer); - ERR_FAIL_COND_V(!F, false); // Should never happen. - return F->get(); -} - -bool MultiplayerAPI::send_confirm_path(Node *p_node, NodePath p_path, int p_peer_id, int &r_id) { - // See if the path is cached. - PathSentCache *psc = path_send_cache.getptr(p_path); - if (!psc) { - // Path is not cached, create. - path_send_cache[p_path] = PathSentCache(); - psc = path_send_cache.getptr(p_path); - psc->id = last_send_cache_id++; - } - r_id = psc->id; - - // See if all peers have cached path (if so, call can be fast). - return _send_confirm_path(p_node, p_path, psc, p_peer_id); + return cache->is_cache_confirmed(p_path, p_peer); } -Node *MultiplayerAPI::get_cached_node(int p_from, uint32_t p_node_id) { - Map<int, PathGetCache>::Element *E = path_get_cache.find(p_from); - ERR_FAIL_COND_V_MSG(!E, nullptr, vformat("No cache found for peer %d.", p_from)); - - Map<int, PathGetCache::NodeInfo>::Element *F = E->get().nodes.find(p_node_id); - ERR_FAIL_COND_V_MSG(!F, nullptr, vformat("ID %d not found in cache of peer %d.", p_node_id, p_from)); +bool MultiplayerAPI::send_object_cache(Object *p_obj, NodePath p_path, int p_peer_id, int &r_id) { + return cache->send_object_cache(p_obj, p_path, p_peer_id, r_id); +} - PathGetCache::NodeInfo *ni = &F->get(); - Node *node = root_node->get_node(ni->path); - if (!node) { - ERR_PRINT("Failed to get cached path: " + String(ni->path) + "."); - } - return node; +Object *MultiplayerAPI::get_cached_object(int p_from, uint32_t p_cache_id) { + return cache->get_cached_object(p_from, p_cache_id); } int MultiplayerAPI::get_unique_id() const { @@ -612,17 +509,33 @@ bool MultiplayerAPI::is_object_decoding_allowed() const { return allow_object_decoding; } -void MultiplayerAPI::scene_enter_exit_notify(const String &p_scene, Node *p_node, bool p_enter) { - replicator->scene_enter_exit_notify(p_scene, p_node, p_enter); +String MultiplayerAPI::get_rpc_md5(const Object *p_obj) const { + return rpc->get_rpc_md5(p_obj); } -void MultiplayerAPI::rpcp(Node *p_node, int p_peer_id, const StringName &p_method, const Variant **p_arg, int p_argcount) { - rpc_manager->rpcp(p_node, p_peer_id, p_method, p_arg, p_argcount); +void MultiplayerAPI::rpcp(Object *p_obj, int p_peer_id, const StringName &p_method, const Variant **p_arg, int p_argcount) { + rpc->rpcp(p_obj, p_peer_id, p_method, p_arg, p_argcount); +} + +Error MultiplayerAPI::spawn(Object *p_object, Variant p_config) { + return replicator->on_spawn(p_object, p_config); +} + +Error MultiplayerAPI::despawn(Object *p_object, Variant p_config) { + return replicator->on_despawn(p_object, p_config); +} + +Error MultiplayerAPI::replication_start(Object *p_object, Variant p_config) { + return replicator->on_replication_start(p_object, p_config); +} + +Error MultiplayerAPI::replication_stop(Object *p_object, Variant p_config) { + return replicator->on_replication_stop(p_object, p_config); } void MultiplayerAPI::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_root_node", "node"), &MultiplayerAPI::set_root_node); - ClassDB::bind_method(D_METHOD("get_root_node"), &MultiplayerAPI::get_root_node); + ClassDB::bind_method(D_METHOD("set_root_path", "path"), &MultiplayerAPI::set_root_path); + ClassDB::bind_method(D_METHOD("get_root_path"), &MultiplayerAPI::get_root_path); ClassDB::bind_method(D_METHOD("send_bytes", "bytes", "id", "mode", "channel"), &MultiplayerAPI::send_bytes, DEFVAL(MultiplayerPeer::TARGET_PEER_BROADCAST), DEFVAL(Multiplayer::TRANSFER_MODE_RELIABLE), DEFVAL(0)); ClassDB::bind_method(D_METHOD("has_multiplayer_peer"), &MultiplayerAPI::has_multiplayer_peer); ClassDB::bind_method(D_METHOD("get_multiplayer_peer"), &MultiplayerAPI::get_multiplayer_peer); @@ -638,14 +551,12 @@ void MultiplayerAPI::_bind_methods() { ClassDB::bind_method(D_METHOD("is_refusing_new_connections"), &MultiplayerAPI::is_refusing_new_connections); ClassDB::bind_method(D_METHOD("set_allow_object_decoding", "enable"), &MultiplayerAPI::set_allow_object_decoding); ClassDB::bind_method(D_METHOD("is_object_decoding_allowed"), &MultiplayerAPI::is_object_decoding_allowed); - ClassDB::bind_method(D_METHOD("get_replicator"), &MultiplayerAPI::get_replicator); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "allow_object_decoding"), "set_allow_object_decoding", "is_object_decoding_allowed"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "refuse_new_connections"), "set_refuse_new_connections", "is_refusing_new_connections"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "multiplayer_peer", PROPERTY_HINT_RESOURCE_TYPE, "MultiplayerPeer", PROPERTY_USAGE_NONE), "set_multiplayer_peer", "get_multiplayer_peer"); - ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "root_node", PROPERTY_HINT_RESOURCE_TYPE, "Node", PROPERTY_USAGE_NONE), "set_root_node", "get_root_node"); + ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "root_path"), "set_root_path", "get_root_path"); ADD_PROPERTY_DEFAULT("refuse_new_connections", false); - ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "replicator", PROPERTY_HINT_RESOURCE_TYPE, "MultiplayerReplicator", PROPERTY_USAGE_NONE), "", "get_replicator"); ADD_SIGNAL(MethodInfo("peer_connected", PropertyInfo(Variant::INT, "id"))); ADD_SIGNAL(MethodInfo("peer_disconnected", PropertyInfo(Variant::INT, "id"))); @@ -656,13 +567,23 @@ void MultiplayerAPI::_bind_methods() { } MultiplayerAPI::MultiplayerAPI() { - replicator = memnew(MultiplayerReplicator(this)); - rpc_manager = memnew(RPCManager(this)); - clear(); + if (create_default_replication_interface) { + replicator = Ref<MultiplayerReplicationInterface>(create_default_replication_interface(this)); + } else { + replicator.instantiate(); + } + if (create_default_rpc_interface) { + rpc = Ref<MultiplayerRPCInterface>(create_default_rpc_interface(this)); + } else { + rpc.instantiate(); + } + if (create_default_cache_interface) { + cache = Ref<MultiplayerCacheInterface>(create_default_cache_interface(this)); + } else { + cache.instantiate(); + } } MultiplayerAPI::~MultiplayerAPI() { clear(); - memdelete(replicator); - memdelete(rpc_manager); } diff --git a/core/multiplayer/multiplayer_api.h b/core/multiplayer/multiplayer_api.h index 713035428d..9fe67615e3 100644 --- a/core/multiplayer/multiplayer_api.h +++ b/core/multiplayer/multiplayer_api.h @@ -35,8 +35,54 @@ #include "core/multiplayer/multiplayer_peer.h" #include "core/object/ref_counted.h" -class MultiplayerReplicator; -class RPCManager; +class MultiplayerAPI; + +class MultiplayerReplicationInterface : public RefCounted { + GDCLASS(MultiplayerReplicationInterface, RefCounted); + +public: + virtual void on_peer_change(int p_id, bool p_connected) {} + virtual void on_reset() {} + virtual Error on_spawn_receive(int p_from, const uint8_t *p_buffer, int p_buffer_len) { return ERR_UNAVAILABLE; } + virtual Error on_despawn_receive(int p_from, const uint8_t *p_buffer, int p_buffer_len) { return ERR_UNAVAILABLE; } + virtual Error on_sync_receive(int p_from, const uint8_t *p_buffer, int p_buffer_len) { return ERR_UNAVAILABLE; } + virtual Error on_spawn(Object *p_obj, Variant p_config) { return ERR_UNAVAILABLE; } + virtual Error on_despawn(Object *p_obj, Variant p_config) { return ERR_UNAVAILABLE; } + virtual Error on_replication_start(Object *p_obj, Variant p_config) { return ERR_UNAVAILABLE; } + virtual Error on_replication_stop(Object *p_obj, Variant p_config) { return ERR_UNAVAILABLE; } + virtual void on_network_process() {} + + MultiplayerReplicationInterface() {} +}; + +class MultiplayerRPCInterface : public RefCounted { + GDCLASS(MultiplayerRPCInterface, RefCounted); + +public: + // Called by Node.rpc + virtual void rpcp(Object *p_obj, int p_peer_id, const StringName &p_method, const Variant **p_arg, int p_argcount) {} + virtual void process_rpc(int p_from, const uint8_t *p_packet, int p_packet_len) {} + virtual String get_rpc_md5(const Object *p_obj) const { return String(); } + + MultiplayerRPCInterface() {} +}; + +class MultiplayerCacheInterface : public RefCounted { + GDCLASS(MultiplayerCacheInterface, RefCounted); + +public: + virtual void clear() {} + virtual void on_peer_change(int p_id, bool p_connected) {} + virtual void process_simplify_path(int p_from, const uint8_t *p_packet, int p_packet_len) {} + virtual void process_confirm_path(int p_from, const uint8_t *p_packet, int p_packet_len) {} + + // Returns true if all peers have cached path. + virtual bool send_object_cache(Object *p_obj, NodePath p_path, int p_target, int &p_id) { return false; } + virtual Object *get_cached_object(int p_from, uint32_t p_cache_id) { return nullptr; } + virtual bool is_cache_confirmed(NodePath p_path, int p_peer) { return false; } + + MultiplayerCacheInterface() {} +}; class MultiplayerAPI : public RefCounted { GDCLASS(MultiplayerAPI, RefCounted); @@ -66,67 +112,56 @@ public: }; private: - //path sent caches - struct PathSentCache { - Map<int, bool> confirmed_peers; - int id; - }; - - //path get caches - struct PathGetCache { - struct NodeInfo { - NodePath path; - ObjectID instance; - }; - - Map<int, NodeInfo> nodes; - }; - Ref<MultiplayerPeer> multiplayer_peer; Set<int> connected_peers; int remote_sender_id = 0; int remote_sender_override = 0; - HashMap<NodePath, PathSentCache> path_send_cache; - Map<int, PathGetCache> path_get_cache; - int last_send_cache_id; Vector<uint8_t> packet_cache; - Node *root_node = nullptr; + NodePath root_path; bool allow_object_decoding = false; - MultiplayerReplicator *replicator = nullptr; - RPCManager *rpc_manager = nullptr; + Ref<MultiplayerCacheInterface> cache; + Ref<MultiplayerReplicationInterface> replicator; + Ref<MultiplayerRPCInterface> rpc; protected: static void _bind_methods(); - bool _send_confirm_path(Node *p_node, NodePath p_path, PathSentCache *psc, int p_target); void _process_packet(int p_from, const uint8_t *p_packet, int p_packet_len); - void _process_simplify_path(int p_from, const uint8_t *p_packet, int p_packet_len); - void _process_confirm_path(int p_from, const uint8_t *p_packet, int p_packet_len); void _process_raw(int p_from, const uint8_t *p_packet, int p_packet_len); public: + static MultiplayerReplicationInterface *(*create_default_replication_interface)(MultiplayerAPI *p_multiplayer); + static MultiplayerRPCInterface *(*create_default_rpc_interface)(MultiplayerAPI *p_multiplayer); + static MultiplayerCacheInterface *(*create_default_cache_interface)(MultiplayerAPI *p_multiplayer); + + static Error encode_and_compress_variant(const Variant &p_variant, uint8_t *p_buffer, int &r_len, bool p_allow_object_decoding); + static Error decode_and_decompress_variant(Variant &r_variant, const uint8_t *p_buffer, int p_len, int *r_len, bool p_allow_object_decoding); + static Error encode_and_compress_variants(const Variant **p_variants, int p_count, uint8_t *p_buffer, int &r_len, bool *r_raw = nullptr, bool p_allow_object_decoding = false); + static Error decode_and_decompress_variants(Vector<Variant> &r_variants, const uint8_t *p_buffer, int p_len, int &r_len, bool p_raw = false, bool p_allow_object_decoding = false); + void poll(); void clear(); - void set_root_node(Node *p_node); - Node *get_root_node(); + void set_root_path(const NodePath &p_path); + NodePath get_root_path() const; void set_multiplayer_peer(const Ref<MultiplayerPeer> &p_peer); Ref<MultiplayerPeer> get_multiplayer_peer() const; Error send_bytes(Vector<uint8_t> p_data, int p_to = MultiplayerPeer::TARGET_PEER_BROADCAST, Multiplayer::TransferMode p_mode = Multiplayer::TRANSFER_MODE_RELIABLE, int p_channel = 0); - Error encode_and_compress_variant(const Variant &p_variant, uint8_t *p_buffer, int &r_len); - Error decode_and_decompress_variant(Variant &r_variant, const uint8_t *p_buffer, int p_len, int *r_len); - - // Called by Node.rpc - void rpcp(Node *p_node, int p_peer_id, const StringName &p_method, const Variant **p_arg, int p_argcount); - // Called by Node._notification - void scene_enter_exit_notify(const String &p_scene, Node *p_node, bool p_enter); - // Called by replicator - bool send_confirm_path(Node *p_node, NodePath p_path, int p_target, int &p_id); - Node *get_cached_node(int p_from, uint32_t p_node_id); + // RPC API + void rpcp(Object *p_obj, int p_peer_id, const StringName &p_method, const Variant **p_arg, int p_argcount); + String get_rpc_md5(const Object *p_obj) const; + // Replication API + Error spawn(Object *p_object, Variant p_config); + Error despawn(Object *p_object, Variant p_config); + Error replication_start(Object *p_object, Variant p_config); + Error replication_stop(Object *p_object, Variant p_config); + // Cache API + bool send_object_cache(Object *p_obj, NodePath p_path, int p_target, int &p_id); + Object *get_cached_object(int p_from, uint32_t p_cache_id); bool is_cache_confirmed(NodePath p_path, int p_peer); void _add_peer(int p_id); @@ -148,9 +183,6 @@ public: void set_allow_object_decoding(bool p_enable); bool is_object_decoding_allowed() const; - MultiplayerReplicator *get_replicator() const { return replicator; } - RPCManager *get_rpc_manager() const { return rpc_manager; } - #ifdef DEBUG_ENABLED void profile_bandwidth(const String &p_inout, int p_size); #endif diff --git a/core/multiplayer/multiplayer_replicator.cpp b/core/multiplayer/multiplayer_replicator.cpp deleted file mode 100644 index e7de8219c7..0000000000 --- a/core/multiplayer/multiplayer_replicator.cpp +++ /dev/null @@ -1,791 +0,0 @@ -/*************************************************************************/ -/* multiplayer_replicator.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#include "core/multiplayer/multiplayer_replicator.h" - -#include "core/io/marshalls.h" -#include "scene/main/node.h" -#include "scene/resources/packed_scene.h" - -#define MAKE_ROOM(m_amount) \ - if (packet_cache.size() < m_amount) \ - packet_cache.resize(m_amount); - -Error MultiplayerReplicator::_sync_all_default(const ResourceUID::ID &p_scene_id, int p_peer) { - ERR_FAIL_COND_V(!replications.has(p_scene_id), ERR_INVALID_PARAMETER); - SceneConfig &cfg = replications[p_scene_id]; - int full_size = 0; - bool same_size = true; - int last_size = 0; - bool all_raw = true; - struct EncodeInfo { - int size = 0; - bool raw = false; - List<Variant> state; - }; - Map<ObjectID, struct EncodeInfo> state; - if (tracked_objects.has(p_scene_id)) { - for (const ObjectID &obj_id : tracked_objects[p_scene_id]) { - Object *obj = ObjectDB::get_instance(obj_id); - if (obj) { - struct EncodeInfo info; - Error err = _get_state(cfg.sync_properties, obj, info.state); - ERR_CONTINUE(err); - err = _encode_state(info.state, nullptr, info.size, &info.raw); - ERR_CONTINUE(err); - state[obj_id] = info; - full_size += info.size; - if (last_size && info.size != last_size) { - same_size = false; - } - all_raw = all_raw && info.raw; - last_size = info.size; - } - } - } - // Default implementation do not send empty updates. - if (!full_size) { - return OK; - } -#ifdef DEBUG_ENABLED - if (full_size > 4096 && cfg.sync_interval) { - WARN_PRINT_ONCE(vformat("The timed state update for scene %d is big (%d bytes) consider optimizing it", p_scene_id)); - } -#endif - if (same_size) { - // This is fast and small. Should we allow more than 256 objects per type? - // This costs us 1 byte. - MAKE_ROOM(SYNC_CMD_OFFSET + 1 + 2 + 2 + full_size); - } else { - MAKE_ROOM(SYNC_CMD_OFFSET + 1 + 2 + state.size() * 2 + full_size); - } - int ofs = 0; - uint8_t *ptr = packet_cache.ptrw(); - ptr[0] = MultiplayerAPI::NETWORK_COMMAND_SYNC | (same_size ? BYTE_OR_ZERO_FLAG : 0); - ofs = 1; - ofs += encode_uint64(p_scene_id, &ptr[ofs]); - ptr[ofs] = cfg.sync_recv++; - ofs += 1; - ofs += encode_uint16(state.size(), &ptr[ofs]); - if (same_size) { - ofs += encode_uint16(last_size + (all_raw ? 1 << 15 : 0), &ptr[ofs]); - } - for (const ObjectID &obj_id : tracked_objects[p_scene_id]) { - if (!state.has(obj_id)) { - continue; - } - struct EncodeInfo &info = state[obj_id]; - Object *obj = ObjectDB::get_instance(obj_id); - ERR_CONTINUE(!obj); - int size = 0; - if (!same_size) { - // We need to encode the size of every object. - ofs += encode_uint16(info.size + (info.raw ? 1 << 15 : 0), &ptr[ofs]); - } - Error err = _encode_state(info.state, &ptr[ofs], size, &info.raw); - ERR_CONTINUE(err); - ofs += size; - } - Ref<MultiplayerPeer> peer = multiplayer->get_multiplayer_peer(); - peer->set_target_peer(p_peer); - peer->set_transfer_channel(0); - peer->set_transfer_mode(Multiplayer::TRANSFER_MODE_UNRELIABLE); - return peer->put_packet(ptr, ofs); -} - -void MultiplayerReplicator::_process_default_sync(const ResourceUID::ID &p_id, const uint8_t *p_packet, int p_packet_len) { - ERR_FAIL_COND_MSG(p_packet_len < SYNC_CMD_OFFSET + 5, "Invalid spawn packet received"); - ERR_FAIL_COND_MSG(!replications.has(p_id), "Invalid spawn ID received " + itos(p_id)); - SceneConfig &cfg = replications[p_id]; - ERR_FAIL_COND_MSG(cfg.mode != REPLICATION_MODE_SERVER || multiplayer->is_server(), "The default implementation only allows sync packets from the server"); - const bool same_size = p_packet[0] & BYTE_OR_ZERO_FLAG; - int ofs = SYNC_CMD_OFFSET; - int time = p_packet[ofs]; - // Skip old update. - if (time < cfg.sync_recv && cfg.sync_recv - time < 127) { - return; - } - cfg.sync_recv = time; - ofs += 1; - int count = decode_uint16(&p_packet[ofs]); - ofs += 2; -#ifdef DEBUG_ENABLED - ERR_FAIL_COND(!tracked_objects.has(p_id) || tracked_objects[p_id].size() != count); -#else - if (!tracked_objects.has(p_id) || tracked_objects[p_id].size() != count) { - return; - } -#endif - int data_size = 0; - bool raw = false; - if (same_size) { - // This is fast and optimized. - data_size = decode_uint16(&p_packet[ofs]); - raw = (data_size & (1 << 15)) != 0; - data_size = data_size & ~(1 << 15); - ofs += 2; - ERR_FAIL_COND(p_packet_len - ofs < data_size * count); - } - for (const ObjectID &obj_id : tracked_objects[p_id]) { - Object *obj = ObjectDB::get_instance(obj_id); - ERR_CONTINUE(!obj); - if (!same_size) { - // This is slow and wasteful. - data_size = decode_uint16(&p_packet[ofs]); - raw = (data_size & (1 << 15)) != 0; - data_size = data_size & ~(1 << 15); - ofs += 2; - ERR_FAIL_COND(p_packet_len - ofs < data_size); - } - int size = 0; - Error err = _decode_state(cfg.sync_properties, obj, &p_packet[ofs], data_size, size, raw); - ofs += data_size; - ERR_CONTINUE(err); - ERR_CONTINUE(size != data_size); - } -} - -Error MultiplayerReplicator::_send_default_spawn_despawn(int p_peer_id, const ResourceUID::ID &p_scene_id, Object *p_obj, const NodePath &p_path, bool p_spawn) { - ERR_FAIL_COND_V(p_spawn && !p_obj, ERR_INVALID_PARAMETER); - ERR_FAIL_COND_V(!replications.has(p_scene_id), ERR_INVALID_PARAMETER); - Error err; - // Prepare state - List<Variant> state_variants; - int state_len = 0; - const SceneConfig &cfg = replications[p_scene_id]; - if (p_spawn) { - if ((err = _get_state(cfg.properties, p_obj, state_variants)) != OK) { - return err; - } - } - - bool is_raw = false; - if (state_variants.size() == 1 && state_variants[0].get_type() == Variant::PACKED_BYTE_ARRAY) { - is_raw = true; - const PackedByteArray pba = state_variants[0]; - state_len = pba.size(); - } else if (state_variants.size()) { - err = _encode_state(state_variants, nullptr, state_len); - ERR_FAIL_COND_V(err, err); - } else { - is_raw = true; - } - - int ofs = 0; - - // Prepare simplified path - const Node *root_node = multiplayer->get_root_node(); - ERR_FAIL_COND_V(!root_node, ERR_UNCONFIGURED); - NodePath rel_path = (root_node->get_path()).rel_path_to(p_path); - const Vector<StringName> names = rel_path.get_names(); - ERR_FAIL_COND_V(names.size() < 2, ERR_INVALID_PARAMETER); - - NodePath parent = NodePath(names.slice(0, names.size() - 1), false); - ERR_FAIL_COND_V_MSG(!root_node->has_node(parent), ERR_INVALID_PARAMETER, "Path not found: " + parent); - - int path_id = 0; - multiplayer->send_confirm_path(root_node->get_node(parent), parent, p_peer_id, path_id); - - // Encode name and parent ID. - CharString cname = String(names[names.size() - 1]).utf8(); - int nlen = encode_cstring(cname.get_data(), nullptr); - MAKE_ROOM(SPAWN_CMD_OFFSET + 4 + 4 + nlen + state_len); - uint8_t *ptr = packet_cache.ptrw(); - ptr[0] = (p_spawn ? MultiplayerAPI::NETWORK_COMMAND_SPAWN : MultiplayerAPI::NETWORK_COMMAND_DESPAWN) | (is_raw ? BYTE_OR_ZERO_FLAG : 0); - ofs = 1; - ofs += encode_uint64(p_scene_id, &ptr[ofs]); - ofs += encode_uint32(path_id, &ptr[ofs]); - ofs += encode_uint32(nlen, &ptr[ofs]); - ofs += encode_cstring(cname.get_data(), &ptr[ofs]); - - // Encode state. - if (!is_raw) { - _encode_state(state_variants, &ptr[ofs], state_len); - } else if (state_len) { - PackedByteArray pba = state_variants[0]; - memcpy(&ptr[ofs], pba.ptr(), state_len); - } - - Ref<MultiplayerPeer> peer = multiplayer->get_multiplayer_peer(); - peer->set_target_peer(p_peer_id); - peer->set_transfer_channel(0); - peer->set_transfer_mode(Multiplayer::TRANSFER_MODE_RELIABLE); - return peer->put_packet(ptr, ofs + state_len); -} - -void MultiplayerReplicator::_process_default_spawn_despawn(int p_from, const ResourceUID::ID &p_scene_id, const uint8_t *p_packet, int p_packet_len, bool p_spawn) { - ERR_FAIL_COND_MSG(p_packet_len < SPAWN_CMD_OFFSET + 9, "Invalid spawn packet received"); - int ofs = SPAWN_CMD_OFFSET; - uint32_t node_target = decode_uint32(&p_packet[ofs]); - Node *parent = multiplayer->get_cached_node(p_from, node_target); - ofs += 4; - ERR_FAIL_COND_MSG(parent == nullptr, "Invalid packet received. Requested node was not found."); - - uint32_t name_len = decode_uint32(&p_packet[ofs]); - ofs += 4; - ERR_FAIL_COND_MSG(name_len > uint32_t(p_packet_len - ofs), vformat("Invalid spawn packet size: %d, wants: %d", p_packet_len, ofs + name_len)); - ERR_FAIL_COND_MSG(name_len < 1, "Zero spawn name size."); - - const String name = String::utf8((const char *)&p_packet[ofs], name_len); - // We need to make sure no trickery happens here (e.g. despawning a subpath), but we want to allow autogenerated ("@") node names. - ERR_FAIL_COND_MSG(name.validate_node_name() != name.replace("@", ""), vformat("Invalid node name received: '%s'", name)); - ofs += name_len; - - const SceneConfig &cfg = replications[p_scene_id]; - if (cfg.mode == REPLICATION_MODE_SERVER && p_from == 1) { - String scene_path = ResourceUID::get_singleton()->get_id_path(p_scene_id); - if (p_spawn) { - const bool is_raw = ((p_packet[0] & BYTE_OR_ZERO_FLAG) >> BYTE_OR_ZERO_SHIFT) == 1; - - ERR_FAIL_COND_MSG(parent->has_node(name), vformat("Unable to spawn node. Node already exists: %s/%s", parent->get_path(), name)); - RES res = ResourceLoader::load(scene_path); - ERR_FAIL_COND_MSG(!res.is_valid(), "Unable to load scene to spawn at path: " + scene_path); - PackedScene *scene = Object::cast_to<PackedScene>(res.ptr()); - ERR_FAIL_COND(!scene); - Node *node = scene->instantiate(); - ERR_FAIL_COND(!node); - replicated_nodes[node->get_instance_id()] = p_scene_id; - _track(p_scene_id, node); - int size; - _decode_state(cfg.properties, node, &p_packet[ofs], p_packet_len - ofs, size, is_raw); - parent->_add_child_nocheck(node, name); - emit_signal(SNAME("spawned"), p_scene_id, node); - } else { - ERR_FAIL_COND_MSG(!parent->has_node(name), vformat("Path not found: %s/%s", parent->get_path(), name)); - Node *node = parent->get_node(name); - ERR_FAIL_COND_MSG(!replicated_nodes.has(node->get_instance_id()), vformat("Trying to despawn a Node that was not replicated: %s/%s", parent->get_path(), name)); - emit_signal(SNAME("despawned"), p_scene_id, node); - _untrack(p_scene_id, node); - replicated_nodes.erase(node->get_instance_id()); - node->queue_delete(); - } - } else { - PackedByteArray data; - if (p_packet_len > ofs) { - data.resize(p_packet_len - ofs); - memcpy(data.ptrw(), &p_packet[ofs], data.size()); - } - if (p_spawn) { - emit_signal(SNAME("spawn_requested"), p_from, p_scene_id, parent, name, data); - } else { - emit_signal(SNAME("despawn_requested"), p_from, p_scene_id, parent, name, data); - } - } -} - -void MultiplayerReplicator::process_spawn_despawn(int p_from, const uint8_t *p_packet, int p_packet_len, bool p_spawn) { - ERR_FAIL_COND_MSG(p_packet_len < SPAWN_CMD_OFFSET, "Invalid spawn packet received"); - ResourceUID::ID id = decode_uint64(&p_packet[1]); - ERR_FAIL_COND_MSG(!replications.has(id), "Invalid spawn ID received " + itos(id)); - - const SceneConfig &cfg = replications[id]; - if (cfg.on_spawn_despawn_receive.is_valid()) { - int ofs = SPAWN_CMD_OFFSET; - bool is_raw = ((p_packet[0] & BYTE_OR_ZERO_FLAG) >> BYTE_OR_ZERO_SHIFT) == 1; - Variant data; - int left = p_packet_len - ofs; - if (is_raw && left) { - PackedByteArray pba; - pba.resize(left); - memcpy(pba.ptrw(), &p_packet[ofs], pba.size()); - data = pba; - } else if (left) { - ERR_FAIL_COND(decode_variant(data, &p_packet[ofs], left) != OK); - } - - Variant args[4]; - args[0] = p_from; - args[1] = id; - args[2] = data; - args[3] = p_spawn; - const Variant *argp[] = { &args[0], &args[1], &args[2], &args[3] }; - Callable::CallError ce; - Variant ret; - cfg.on_spawn_despawn_receive.call(argp, 4, ret, ce); - ERR_FAIL_COND_MSG(ce.error != Callable::CallError::CALL_OK, "Custom receive function failed"); - } else { - _process_default_spawn_despawn(p_from, id, p_packet, p_packet_len, p_spawn); - } -} - -void MultiplayerReplicator::process_sync(int p_from, const uint8_t *p_packet, int p_packet_len) { - ERR_FAIL_COND_MSG(p_packet_len < SPAWN_CMD_OFFSET, "Invalid spawn packet received"); - ResourceUID::ID id = decode_uint64(&p_packet[1]); - ERR_FAIL_COND_MSG(!replications.has(id), "Invalid spawn ID received " + itos(id)); - const SceneConfig &cfg = replications[id]; - if (cfg.on_sync_receive.is_valid()) { - Array objs; - if (tracked_objects.has(id)) { - objs.resize(tracked_objects[id].size()); - int idx = 0; - for (const ObjectID &obj_id : tracked_objects[id]) { - objs[idx++] = ObjectDB::get_instance(obj_id); - } - } - PackedByteArray pba; - pba.resize(p_packet_len - SYNC_CMD_OFFSET); - if (pba.size()) { - memcpy(pba.ptrw(), p_packet + SYNC_CMD_OFFSET, p_packet_len - SYNC_CMD_OFFSET); - } - Variant args[4] = { p_from, id, objs, pba }; - Variant *argp[4] = { args, &args[1], &args[2], &args[3] }; - Callable::CallError ce; - Variant ret; - cfg.on_sync_receive.call((const Variant **)argp, 4, ret, ce); - ERR_FAIL_COND_MSG(ce.error != Callable::CallError::CALL_OK, "Custom sync function failed"); - } else { - ERR_FAIL_COND_MSG(p_from != 1, "Default sync implementation only allow syncing from server to client"); - _process_default_sync(id, p_packet, p_packet_len); - } -} - -Error MultiplayerReplicator::_get_state(const List<StringName> &p_properties, const Object *p_obj, List<Variant> &r_variant) { - ERR_FAIL_COND_V_MSG(!p_obj, ERR_INVALID_PARAMETER, "Cannot encode null object"); - for (const StringName &prop : p_properties) { - bool valid = false; - const Variant v = p_obj->get(prop, &valid); - ERR_FAIL_COND_V_MSG(!valid, ERR_INVALID_DATA, vformat("Property '%s' not found.", prop)); - r_variant.push_back(v); - } - return OK; -} - -Error MultiplayerReplicator::_encode_state(const List<Variant> &p_variants, uint8_t *p_buffer, int &r_len, bool *r_raw) { - r_len = 0; - int size = 0; - - // Try raw encoding optimization. - if (r_raw && p_variants.size() == 1) { - *r_raw = false; - const Variant v = p_variants[0]; - if (v.get_type() == Variant::PACKED_BYTE_ARRAY) { - *r_raw = true; - const PackedByteArray pba = v; - if (p_buffer) { - memcpy(p_buffer, pba.ptr(), pba.size()); - } - r_len += pba.size(); - } else { - multiplayer->encode_and_compress_variant(v, p_buffer, size); - r_len += size; - } - return OK; - } - - // Regular encoding. - for (const Variant &v : p_variants) { - multiplayer->encode_and_compress_variant(v, p_buffer ? p_buffer + r_len : nullptr, size); - r_len += size; - } - return OK; -} - -Error MultiplayerReplicator::_decode_state(const List<StringName> &p_properties, Object *p_obj, const uint8_t *p_buffer, int p_len, int &r_len, bool p_raw) { - r_len = 0; - int argc = p_properties.size(); - if (argc == 0 && p_raw) { - ERR_FAIL_COND_V_MSG(p_len != 0, ERR_INVALID_DATA, "Buffer has trailing bytes."); - return OK; - } - ERR_FAIL_COND_V(p_raw && argc != 1, ERR_INVALID_DATA); - if (p_raw) { - r_len = p_len; - PackedByteArray pba; - pba.resize(p_len); - memcpy(pba.ptrw(), p_buffer, p_len); - p_obj->set(p_properties[0], pba); - return OK; - } - - Vector<Variant> args; - Vector<const Variant *> argp; - args.resize(argc); - - for (int i = 0; i < argc; i++) { - ERR_FAIL_COND_V_MSG(r_len >= p_len, ERR_INVALID_DATA, "Invalid packet received. Size too small."); - - int vlen; - Error err = multiplayer->decode_and_decompress_variant(args.write[i], &p_buffer[r_len], p_len - r_len, &vlen); - ERR_FAIL_COND_V_MSG(err != OK, err, "Invalid packet received. Unable to decode state variable."); - r_len += vlen; - } - ERR_FAIL_COND_V_MSG(p_len - r_len != 0, ERR_INVALID_DATA, "Buffer has trailing bytes."); - - int i = 0; - for (const StringName &prop : p_properties) { - p_obj->set(prop, args[i]); - i += 1; - } - return OK; -} - -Error MultiplayerReplicator::spawn_config(const ResourceUID::ID &p_id, ReplicationMode p_mode, const TypedArray<StringName> &p_props, const Callable &p_on_send, const Callable &p_on_recv) { - ERR_FAIL_COND_V(p_mode < REPLICATION_MODE_NONE || p_mode > REPLICATION_MODE_CUSTOM, ERR_INVALID_PARAMETER); - ERR_FAIL_COND_V(!ResourceUID::get_singleton()->has_id(p_id), ERR_INVALID_PARAMETER); - ERR_FAIL_COND_V_MSG(p_on_send.is_valid() != p_on_recv.is_valid(), ERR_INVALID_PARAMETER, "Send and receive custom callables must be both valid or both empty"); -#ifdef TOOLS_ENABLED - if (!p_on_send.is_valid()) { - // We allow non scene spawning with custom callables. - String path = ResourceUID::get_singleton()->get_id_path(p_id); - RES res = ResourceLoader::load(path); - ERR_FAIL_COND_V(!res->is_class("PackedScene"), ERR_INVALID_PARAMETER); - } -#endif - if (p_mode == REPLICATION_MODE_NONE) { - if (replications.has(p_id)) { - replications.erase(p_id); - } - } else { - SceneConfig cfg; - cfg.mode = p_mode; - for (int i = 0; i < p_props.size(); i++) { - cfg.properties.push_back(p_props[i]); - } - cfg.on_spawn_despawn_send = p_on_send; - cfg.on_spawn_despawn_receive = p_on_recv; - replications[p_id] = cfg; - } - return OK; -} - -Error MultiplayerReplicator::sync_config(const ResourceUID::ID &p_id, uint64_t p_interval, const TypedArray<StringName> &p_props, const Callable &p_on_send, const Callable &p_on_recv) { - ERR_FAIL_COND_V(!ResourceUID::get_singleton()->has_id(p_id), ERR_INVALID_PARAMETER); - ERR_FAIL_COND_V_MSG(p_on_send.is_valid() != p_on_recv.is_valid(), ERR_INVALID_PARAMETER, "Send and receive custom callables must be both valid or both empty"); - ERR_FAIL_COND_V(!replications.has(p_id), ERR_UNCONFIGURED); - SceneConfig &cfg = replications[p_id]; - ERR_FAIL_COND_V_MSG(p_interval && cfg.mode != REPLICATION_MODE_SERVER && !p_on_send.is_valid(), ERR_INVALID_PARAMETER, "Timed updates in custom mode are only allowed if custom callbacks are also specified"); - for (int i = 0; i < p_props.size(); i++) { - cfg.sync_properties.push_back(p_props[i]); - } - cfg.on_sync_send = p_on_send; - cfg.on_sync_receive = p_on_recv; - cfg.sync_interval = p_interval * 1000; - return OK; -} - -Error MultiplayerReplicator::_send_spawn_despawn(int p_peer_id, const ResourceUID::ID &p_scene_id, const Variant &p_data, bool p_spawn) { - int data_size = 0; - int is_raw = false; - if (p_data.get_type() == Variant::PACKED_BYTE_ARRAY) { - const PackedByteArray pba = p_data; - is_raw = true; - data_size = p_data.operator PackedByteArray().size(); - } else if (p_data.get_type() == Variant::NIL) { - is_raw = true; - } else { - Error err = encode_variant(p_data, nullptr, data_size); - ERR_FAIL_COND_V(err, err); - } - MAKE_ROOM(SPAWN_CMD_OFFSET + data_size); - uint8_t *ptr = packet_cache.ptrw(); - ptr[0] = (p_spawn ? MultiplayerAPI::NETWORK_COMMAND_SPAWN : MultiplayerAPI::NETWORK_COMMAND_DESPAWN) + ((is_raw ? 1 : 0) << BYTE_OR_ZERO_SHIFT); - encode_uint64(p_scene_id, &ptr[1]); - if (p_data.get_type() == Variant::PACKED_BYTE_ARRAY) { - const PackedByteArray pba = p_data; - memcpy(&ptr[SPAWN_CMD_OFFSET], pba.ptr(), pba.size()); - } else if (data_size) { - encode_variant(p_data, &ptr[SPAWN_CMD_OFFSET], data_size); - } - Ref<MultiplayerPeer> peer = multiplayer->get_multiplayer_peer(); - peer->set_target_peer(p_peer_id); - peer->set_transfer_channel(0); - peer->set_transfer_mode(Multiplayer::TRANSFER_MODE_RELIABLE); - return peer->put_packet(ptr, SPAWN_CMD_OFFSET + data_size); -} - -Error MultiplayerReplicator::send_despawn(int p_peer_id, const ResourceUID::ID &p_scene_id, const Variant &p_data, const NodePath &p_path) { - ERR_FAIL_COND_V(!multiplayer->has_multiplayer_peer(), ERR_UNCONFIGURED); - ERR_FAIL_COND_V_MSG(!replications.has(p_scene_id), ERR_INVALID_PARAMETER, vformat("Spawnable not found: %d", p_scene_id)); - const SceneConfig &cfg = replications[p_scene_id]; - if (cfg.on_spawn_despawn_send.is_valid()) { - return _send_spawn_despawn(p_peer_id, p_scene_id, p_data, true); - } else { - ERR_FAIL_COND_V_MSG(cfg.mode == REPLICATION_MODE_SERVER && multiplayer->is_server(), ERR_UNAVAILABLE, "Manual despawn is restricted in default server mode implementation. Use custom mode if you desire control over server spawn requests."); - NodePath path = p_path; - Object *obj = p_data.get_type() == Variant::OBJECT ? p_data.get_validated_object() : nullptr; - if (path.is_empty() && obj) { - Node *node = Object::cast_to<Node>(obj); - if (node && node->is_inside_tree()) { - path = node->get_path(); - } - } - ERR_FAIL_COND_V_MSG(path.is_empty(), ERR_INVALID_PARAMETER, "Despawn default implementation requires a despawn path, or the data to be a node inside the SceneTree"); - return _send_default_spawn_despawn(p_peer_id, p_scene_id, obj, path, false); - } -} - -Error MultiplayerReplicator::send_spawn(int p_peer_id, const ResourceUID::ID &p_scene_id, const Variant &p_data, const NodePath &p_path) { - ERR_FAIL_COND_V(!multiplayer->has_multiplayer_peer(), ERR_UNCONFIGURED); - ERR_FAIL_COND_V_MSG(!replications.has(p_scene_id), ERR_INVALID_PARAMETER, vformat("Spawnable not found: %d", p_scene_id)); - const SceneConfig &cfg = replications[p_scene_id]; - if (cfg.on_spawn_despawn_send.is_valid()) { - return _send_spawn_despawn(p_peer_id, p_scene_id, p_data, false); - } else { - ERR_FAIL_COND_V_MSG(cfg.mode == REPLICATION_MODE_SERVER && multiplayer->is_server(), ERR_UNAVAILABLE, "Manual spawn is restricted in default server mode implementation. Use custom mode if you desire control over server spawn requests."); - NodePath path = p_path; - Object *obj = p_data.get_type() == Variant::OBJECT ? p_data.get_validated_object() : nullptr; - ERR_FAIL_COND_V_MSG(!obj, ERR_INVALID_PARAMETER, "Spawn default implementation requires the data to be an object."); - if (path.is_empty()) { - Node *node = Object::cast_to<Node>(obj); - if (node && node->is_inside_tree()) { - path = node->get_path(); - } - } - ERR_FAIL_COND_V_MSG(path.is_empty(), ERR_INVALID_PARAMETER, "Spawn default implementation requires a spawn path, or the data to be a node inside the SceneTree"); - return _send_default_spawn_despawn(p_peer_id, p_scene_id, obj, path, true); - } -} - -Error MultiplayerReplicator::_spawn_despawn(ResourceUID::ID p_scene_id, Object *p_obj, int p_peer, bool p_spawn) { - ERR_FAIL_COND_V_MSG(!replications.has(p_scene_id), ERR_INVALID_PARAMETER, vformat("Spawnable not found: %d", p_scene_id)); - - const SceneConfig &cfg = replications[p_scene_id]; - if (cfg.on_spawn_despawn_send.is_valid()) { - Variant args[4]; - args[0] = p_peer; - args[1] = p_scene_id; - args[2] = p_obj; - args[3] = p_spawn; - const Variant *argp[] = { &args[0], &args[1], &args[2], &args[3] }; - Callable::CallError ce; - Variant ret; - cfg.on_spawn_despawn_send.call(argp, 4, ret, ce); - ERR_FAIL_COND_V_MSG(ce.error != Callable::CallError::CALL_OK, FAILED, "Custom send function failed"); - return OK; - } else { - Node *node = Object::cast_to<Node>(p_obj); - ERR_FAIL_COND_V_MSG(!p_obj, ERR_INVALID_PARAMETER, "Only nodes can be replicated by the default implementation"); - return _send_default_spawn_despawn(p_peer, p_scene_id, node, node->get_path(), p_spawn); - } -} - -Error MultiplayerReplicator::spawn(ResourceUID::ID p_scene_id, Object *p_obj, int p_peer) { - return _spawn_despawn(p_scene_id, p_obj, p_peer, true); -} - -Error MultiplayerReplicator::despawn(ResourceUID::ID p_scene_id, Object *p_obj, int p_peer) { - return _spawn_despawn(p_scene_id, p_obj, p_peer, false); -} - -PackedByteArray MultiplayerReplicator::encode_state(const ResourceUID::ID &p_scene_id, const Object *p_obj, bool p_initial) { - PackedByteArray state; - ERR_FAIL_COND_V_MSG(!replications.has(p_scene_id), state, vformat("Spawnable not found: %d", p_scene_id)); - const SceneConfig &cfg = replications[p_scene_id]; - int len = 0; - List<Variant> state_vars; - const List<StringName> props = p_initial ? cfg.properties : cfg.sync_properties; - Error err = _get_state(props, p_obj, state_vars); - ERR_FAIL_COND_V_MSG(err != OK, state, "Unable to retrieve object state."); - err = _encode_state(state_vars, nullptr, len); - ERR_FAIL_COND_V_MSG(err != OK, state, "Unable to encode object state."); - state.resize(len); - _encode_state(state_vars, state.ptrw(), len); - return state; -} - -Error MultiplayerReplicator::decode_state(const ResourceUID::ID &p_scene_id, Object *p_obj, const PackedByteArray p_data, bool p_initial) { - ERR_FAIL_COND_V_MSG(!replications.has(p_scene_id), ERR_INVALID_PARAMETER, vformat("Spawnable not found: %d", p_scene_id)); - const SceneConfig &cfg = replications[p_scene_id]; - const List<StringName> props = p_initial ? cfg.properties : cfg.sync_properties; - int size; - return _decode_state(props, p_obj, p_data.ptr(), p_data.size(), size); -} - -void MultiplayerReplicator::scene_enter_exit_notify(const String &p_scene, Node *p_node, bool p_enter) { - if (!multiplayer->has_multiplayer_peer()) { - return; - } - Node *root_node = multiplayer->get_root_node(); - ERR_FAIL_COND(!p_node || !p_node->get_parent() || !root_node); - NodePath path = (root_node->get_path()).rel_path_to(p_node->get_parent()->get_path()); - if (path.is_empty()) { - return; - } - ResourceUID::ID id = ResourceLoader::get_resource_uid(p_scene); - if (!replications.has(id)) { - return; - } - const SceneConfig &cfg = replications[id]; - if (p_enter) { - if (cfg.mode == REPLICATION_MODE_SERVER && multiplayer->is_server()) { - replicated_nodes[p_node->get_instance_id()] = id; - _track(id, p_node); - spawn(id, p_node, 0); - } - emit_signal(SNAME("replicated_instance_added"), id, p_node); - } else { - if (cfg.mode == REPLICATION_MODE_SERVER && multiplayer->is_server() && replicated_nodes.has(p_node->get_instance_id())) { - replicated_nodes.erase(p_node->get_instance_id()); - _untrack(id, p_node); - despawn(id, p_node, 0); - } - emit_signal(SNAME("replicated_instance_removed"), id, p_node); - } -} - -void MultiplayerReplicator::spawn_all(int p_peer) { - for (const KeyValue<ObjectID, ResourceUID::ID> &E : replicated_nodes) { - // Only server mode adds to replicated_nodes, no need to check it. - Object *obj = ObjectDB::get_instance(E.key); - ERR_CONTINUE(!obj); - Node *node = Object::cast_to<Node>(obj); - ERR_CONTINUE(!node); - spawn(E.value, node, p_peer); - } -} - -void MultiplayerReplicator::poll() { - for (KeyValue<ResourceUID::ID, SceneConfig> &E : replications) { - if (!E.value.sync_interval) { - continue; - } - if (E.value.mode == REPLICATION_MODE_SERVER && !multiplayer->is_server()) { - continue; - } - uint64_t time = OS::get_singleton()->get_ticks_usec(); - if (E.value.sync_last + E.value.sync_interval <= time) { - sync_all(E.key, 0); - E.value.sync_last = time; - } - // Handle wrapping. - if (E.value.sync_last > time) { - E.value.sync_last = time; - } - } -} - -void MultiplayerReplicator::track(const ResourceUID::ID &p_scene_id, Object *p_obj) { - ERR_FAIL_COND(!replications.has(p_scene_id)); - const SceneConfig &cfg = replications[p_scene_id]; - ERR_FAIL_COND_MSG(cfg.mode == REPLICATION_MODE_SERVER, "Manual object tracking is not allowed in server mode."); - _track(p_scene_id, p_obj); -} - -void MultiplayerReplicator::_track(const ResourceUID::ID &p_scene_id, Object *p_obj) { - ERR_FAIL_COND(!p_obj); - ERR_FAIL_COND(!replications.has(p_scene_id)); - if (!tracked_objects.has(p_scene_id)) { - tracked_objects[p_scene_id] = List<ObjectID>(); - } - tracked_objects[p_scene_id].push_back(p_obj->get_instance_id()); -} - -void MultiplayerReplicator::untrack(const ResourceUID::ID &p_scene_id, Object *p_obj) { - ERR_FAIL_COND(!replications.has(p_scene_id)); - const SceneConfig &cfg = replications[p_scene_id]; - ERR_FAIL_COND_MSG(cfg.mode == REPLICATION_MODE_SERVER, "Manual object tracking is not allowed in server mode."); - _untrack(p_scene_id, p_obj); -} - -void MultiplayerReplicator::_untrack(const ResourceUID::ID &p_scene_id, Object *p_obj) { - ERR_FAIL_COND(!p_obj); - ERR_FAIL_COND(!replications.has(p_scene_id)); - if (tracked_objects.has(p_scene_id)) { - tracked_objects[p_scene_id].erase(p_obj->get_instance_id()); - } -} - -Error MultiplayerReplicator::sync_all(const ResourceUID::ID &p_scene_id, int p_peer) { - ERR_FAIL_COND_V(!replications.has(p_scene_id), ERR_INVALID_PARAMETER); - if (!tracked_objects.has(p_scene_id)) { - return OK; - } - const SceneConfig &cfg = replications[p_scene_id]; - if (cfg.on_sync_send.is_valid()) { - Array objs; - if (tracked_objects.has(p_scene_id)) { - objs.resize(tracked_objects[p_scene_id].size()); - int idx = 0; - for (const ObjectID &obj_id : tracked_objects[p_scene_id]) { - objs[idx++] = ObjectDB::get_instance(obj_id); - } - } - Variant args[3] = { p_scene_id, objs, p_peer }; - Variant *argp[3] = { args, &args[1], &args[2] }; - Callable::CallError ce; - Variant ret; - cfg.on_sync_send.call((const Variant **)argp, 3, ret, ce); - ERR_FAIL_COND_V_MSG(ce.error != Callable::CallError::CALL_OK, FAILED, "Custom sync function failed"); - return OK; - } else if (cfg.sync_properties.size()) { - return _sync_all_default(p_scene_id, p_peer); - } - return OK; -} - -Error MultiplayerReplicator::send_sync(int p_peer_id, const ResourceUID::ID &p_scene_id, PackedByteArray p_data, Multiplayer::TransferMode p_transfer_mode, int p_channel) { - ERR_FAIL_COND_V(!multiplayer->has_multiplayer_peer(), ERR_UNCONFIGURED); - ERR_FAIL_COND_V(!replications.has(p_scene_id), ERR_INVALID_PARAMETER); - const SceneConfig &cfg = replications[p_scene_id]; - ERR_FAIL_COND_V_MSG(!cfg.on_sync_send.is_valid(), ERR_UNCONFIGURED, "Sending raw sync messages is only available with custom functions"); - MAKE_ROOM(SYNC_CMD_OFFSET + p_data.size()); - uint8_t *ptr = packet_cache.ptrw(); - ptr[0] = MultiplayerAPI::NETWORK_COMMAND_SYNC; - encode_uint64(p_scene_id, &ptr[1]); - if (p_data.size()) { - memcpy(&ptr[SYNC_CMD_OFFSET], p_data.ptr(), p_data.size()); - } - Ref<MultiplayerPeer> peer = multiplayer->get_multiplayer_peer(); - peer->set_target_peer(p_peer_id); - peer->set_transfer_channel(p_channel); - peer->set_transfer_mode(p_transfer_mode); - return peer->put_packet(ptr, SYNC_CMD_OFFSET + p_data.size()); -} - -void MultiplayerReplicator::clear() { - tracked_objects.clear(); - replicated_nodes.clear(); -} - -void MultiplayerReplicator::_bind_methods() { - ClassDB::bind_method(D_METHOD("spawn_config", "scene_id", "spawn_mode", "properties", "custom_send", "custom_receive"), &MultiplayerReplicator::spawn_config, DEFVAL(TypedArray<StringName>()), DEFVAL(Callable()), DEFVAL(Callable())); - ClassDB::bind_method(D_METHOD("sync_config", "scene_id", "interval", "properties", "custom_send", "custom_receive"), &MultiplayerReplicator::sync_config, DEFVAL(TypedArray<StringName>()), DEFVAL(Callable()), DEFVAL(Callable())); - ClassDB::bind_method(D_METHOD("despawn", "scene_id", "object", "peer_id"), &MultiplayerReplicator::despawn, DEFVAL(0)); - ClassDB::bind_method(D_METHOD("spawn", "scene_id", "object", "peer_id"), &MultiplayerReplicator::spawn, DEFVAL(0)); - ClassDB::bind_method(D_METHOD("send_despawn", "peer_id", "scene_id", "data", "path"), &MultiplayerReplicator::send_despawn, DEFVAL(Variant()), DEFVAL(NodePath())); - ClassDB::bind_method(D_METHOD("send_spawn", "peer_id", "scene_id", "data", "path"), &MultiplayerReplicator::send_spawn, DEFVAL(Variant()), DEFVAL(NodePath())); - ClassDB::bind_method(D_METHOD("send_sync", "peer_id", "scene_id", "data", "transfer_mode", "channel"), &MultiplayerReplicator::send_sync, DEFVAL(Multiplayer::TRANSFER_MODE_RELIABLE), DEFVAL(0)); - ClassDB::bind_method(D_METHOD("sync_all", "scene_id", "peer_id"), &MultiplayerReplicator::sync_all, DEFVAL(0)); - ClassDB::bind_method(D_METHOD("track", "scene_id", "object"), &MultiplayerReplicator::track); - ClassDB::bind_method(D_METHOD("untrack", "scene_id", "object"), &MultiplayerReplicator::untrack); - ClassDB::bind_method(D_METHOD("encode_state", "scene_id", "object", "initial"), &MultiplayerReplicator::encode_state, DEFVAL(true)); - ClassDB::bind_method(D_METHOD("decode_state", "scene_id", "object", "data", "initial"), &MultiplayerReplicator::decode_state, DEFVAL(true)); - - ADD_SIGNAL(MethodInfo("despawned", PropertyInfo(Variant::INT, "scene_id"), PropertyInfo(Variant::OBJECT, "node", PROPERTY_HINT_RESOURCE_TYPE, "Node"))); - ADD_SIGNAL(MethodInfo("spawned", PropertyInfo(Variant::INT, "scene_id"), PropertyInfo(Variant::OBJECT, "node", PROPERTY_HINT_RESOURCE_TYPE, "Node"))); - ADD_SIGNAL(MethodInfo("despawn_requested", PropertyInfo(Variant::INT, "id"), PropertyInfo(Variant::INT, "scene_id"), PropertyInfo(Variant::OBJECT, "parent", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::STRING, "name"), PropertyInfo(Variant::PACKED_BYTE_ARRAY, "data"))); - ADD_SIGNAL(MethodInfo("spawn_requested", PropertyInfo(Variant::INT, "id"), PropertyInfo(Variant::INT, "scene_id"), PropertyInfo(Variant::OBJECT, "parent", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::STRING, "name"), PropertyInfo(Variant::PACKED_BYTE_ARRAY, "data"))); - ADD_SIGNAL(MethodInfo("replicated_instance_added", PropertyInfo(Variant::INT, "scene_id"), PropertyInfo(Variant::OBJECT, "node", PROPERTY_HINT_RESOURCE_TYPE, "Node"))); - ADD_SIGNAL(MethodInfo("replicated_instance_removed", PropertyInfo(Variant::INT, "scene_id"), PropertyInfo(Variant::OBJECT, "node", PROPERTY_HINT_RESOURCE_TYPE, "Node"))); - - BIND_ENUM_CONSTANT(REPLICATION_MODE_NONE); - BIND_ENUM_CONSTANT(REPLICATION_MODE_SERVER); - BIND_ENUM_CONSTANT(REPLICATION_MODE_CUSTOM); -} diff --git a/core/multiplayer/multiplayer_replicator.h b/core/multiplayer/multiplayer_replicator.h deleted file mode 100644 index a9cd6e211e..0000000000 --- a/core/multiplayer/multiplayer_replicator.h +++ /dev/null @@ -1,138 +0,0 @@ -/*************************************************************************/ -/* multiplayer_replicator.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#ifndef MULTIPLAYER_REPLICATOR_H -#define MULTIPLAYER_REPLICATOR_H - -#include "core/multiplayer/multiplayer_api.h" - -#include "core/io/resource_uid.h" -#include "core/templates/hash_map.h" -#include "core/variant/typed_array.h" - -class MultiplayerReplicator : public Object { - GDCLASS(MultiplayerReplicator, Object); - -public: - enum { - SPAWN_CMD_OFFSET = 9, - SYNC_CMD_OFFSET = 9, - }; - - enum ReplicationMode { - REPLICATION_MODE_NONE, - REPLICATION_MODE_SERVER, - REPLICATION_MODE_CUSTOM, - }; - - struct SceneConfig { - ReplicationMode mode; - uint64_t sync_interval = 0; - uint64_t sync_last = 0; - uint8_t sync_recv = 0; - List<StringName> properties; - List<StringName> sync_properties; - Callable on_spawn_despawn_send; - Callable on_spawn_despawn_receive; - Callable on_sync_send; - Callable on_sync_receive; - }; - -protected: - static void _bind_methods(); - -private: - enum { - BYTE_OR_ZERO_SHIFT = MultiplayerAPI::CMD_FLAG_0_SHIFT, - }; - - enum { - BYTE_OR_ZERO_FLAG = 1 << BYTE_OR_ZERO_SHIFT, - }; - - MultiplayerAPI *multiplayer = nullptr; - Vector<uint8_t> packet_cache; - Map<ResourceUID::ID, SceneConfig> replications; - Map<ObjectID, ResourceUID::ID> replicated_nodes; - HashMap<ResourceUID::ID, List<ObjectID>> tracked_objects; - - // Encoding - Error _get_state(const List<StringName> &p_properties, const Object *p_obj, List<Variant> &r_variant); - Error _encode_state(const List<Variant> &p_variants, uint8_t *p_buffer, int &r_len, bool *r_raw = nullptr); - Error _decode_state(const List<StringName> &p_cfg, Object *p_obj, const uint8_t *p_buffer, int p_len, int &r_len, bool p_raw = false); - - // Spawn - Error _spawn_despawn(ResourceUID::ID p_scene_id, Object *p_obj, int p_peer, bool p_spawn); - Error _send_spawn_despawn(int p_peer_id, const ResourceUID::ID &p_scene_id, const Variant &p_data, bool p_spawn); - void _process_default_spawn_despawn(int p_from, const ResourceUID::ID &p_scene_id, const uint8_t *p_packet, int p_packet_len, bool p_spawn); - Error _send_default_spawn_despawn(int p_peer_id, const ResourceUID::ID &p_scene_id, Object *p_obj, const NodePath &p_path, bool p_spawn); - - // Sync - void _process_default_sync(const ResourceUID::ID &p_id, const uint8_t *p_packet, int p_packet_len); - Error _sync_all_default(const ResourceUID::ID &p_scene_id, int p_peer); - void _track(const ResourceUID::ID &p_scene_id, Object *p_object); - void _untrack(const ResourceUID::ID &p_scene_id, Object *p_object); - -public: - void clear(); - - // Encoding - PackedByteArray encode_state(const ResourceUID::ID &p_scene_id, const Object *p_node, bool p_initial); - Error decode_state(const ResourceUID::ID &p_scene_id, Object *p_node, PackedByteArray p_data, bool p_initial); - - // Spawn - Error spawn_config(const ResourceUID::ID &p_id, ReplicationMode p_mode, const TypedArray<StringName> &p_props = TypedArray<StringName>(), const Callable &p_on_send = Callable(), const Callable &p_on_recv = Callable()); - Error spawn(ResourceUID::ID p_scene_id, Object *p_obj, int p_peer = 0); - Error despawn(ResourceUID::ID p_scene_id, Object *p_obj, int p_peer = 0); - Error send_despawn(int p_peer_id, const ResourceUID::ID &p_scene_id, const Variant &p_data = Variant(), const NodePath &p_path = NodePath()); - Error send_spawn(int p_peer_id, const ResourceUID::ID &p_scene_id, const Variant &p_data = Variant(), const NodePath &p_path = NodePath()); - - // Sync - Error sync_config(const ResourceUID::ID &p_id, uint64_t p_interval, const TypedArray<StringName> &p_props = TypedArray<StringName>(), const Callable &p_on_send = Callable(), const Callable &p_on_recv = Callable()); - Error sync_all(const ResourceUID::ID &p_scene_id, int p_peer); - Error send_sync(int p_peer_id, const ResourceUID::ID &p_scene_id, PackedByteArray p_data, Multiplayer::TransferMode p_mode, int p_channel); - void track(const ResourceUID::ID &p_scene_id, Object *p_object); - void untrack(const ResourceUID::ID &p_scene_id, Object *p_object); - - // Used by MultiplayerAPI - void spawn_all(int p_peer); - void process_spawn_despawn(int p_from, const uint8_t *p_packet, int p_packet_len, bool p_spawn); - void process_sync(int p_from, const uint8_t *p_packet, int p_packet_len); - void scene_enter_exit_notify(const String &p_scene, Node *p_node, bool p_enter); - void poll(); - - MultiplayerReplicator(MultiplayerAPI *p_multiplayer) { - multiplayer = p_multiplayer; - } -}; - -VARIANT_ENUM_CAST(MultiplayerReplicator::ReplicationMode); - -#endif // MULTIPLAYER_REPLICATOR_H diff --git a/core/object/callable_method_pointer.h b/core/object/callable_method_pointer.h index 53410a9acf..3cd9ad3819 100644 --- a/core/object/callable_method_pointer.h +++ b/core/object/callable_method_pointer.h @@ -51,6 +51,14 @@ protected: void _setup(uint32_t *p_base_ptr, uint32_t p_ptr_size); public: + virtual StringName get_method() const { +#ifdef DEBUG_METHODS_ENABLED + return StringName(text); +#else + return StringName(); +#endif + } + #ifdef DEBUG_METHODS_ENABLED void set_text(const char *p_text) { text = p_text; diff --git a/core/object/class_db.cpp b/core/object/class_db.cpp index 03774bc36a..c29316c089 100644 --- a/core/object/class_db.cpp +++ b/core/object/class_db.cpp @@ -732,7 +732,7 @@ void ClassDB::bind_integer_constant(const StringName &p_class, const StringName String enum_name = p_enum; if (!enum_name.is_empty()) { - if (enum_name.find(".") != -1) { + if (enum_name.contains(".")) { enum_name = enum_name.get_slicec('.', 1); } @@ -1007,20 +1007,30 @@ bool ClassDB::get_signal(const StringName &p_class, const StringName &p_signal, return false; } -void ClassDB::add_property_group(const StringName &p_class, const String &p_name, const String &p_prefix) { +void ClassDB::add_property_group(const StringName &p_class, const String &p_name, const String &p_prefix, int p_indent_depth) { OBJTYPE_WLOCK; ClassInfo *type = classes.getptr(p_class); ERR_FAIL_COND(!type); - type->property_list.push_back(PropertyInfo(Variant::NIL, p_name, PROPERTY_HINT_NONE, p_prefix, PROPERTY_USAGE_GROUP)); + String prefix = p_prefix; + if (p_indent_depth > 0) { + prefix = vformat("%s,%d", p_prefix, p_indent_depth); + } + + type->property_list.push_back(PropertyInfo(Variant::NIL, p_name, PROPERTY_HINT_NONE, prefix, PROPERTY_USAGE_GROUP)); } -void ClassDB::add_property_subgroup(const StringName &p_class, const String &p_name, const String &p_prefix) { +void ClassDB::add_property_subgroup(const StringName &p_class, const String &p_name, const String &p_prefix, int p_indent_depth) { OBJTYPE_WLOCK; ClassInfo *type = classes.getptr(p_class); ERR_FAIL_COND(!type); - type->property_list.push_back(PropertyInfo(Variant::NIL, p_name, PROPERTY_HINT_NONE, p_prefix, PROPERTY_USAGE_SUBGROUP)); + String prefix = p_prefix; + if (p_indent_depth > 0) { + prefix = vformat("%s,%d", p_prefix, p_indent_depth); + } + + type->property_list.push_back(PropertyInfo(Variant::NIL, p_name, PROPERTY_HINT_NONE, prefix, PROPERTY_USAGE_SUBGROUP)); } void ClassDB::add_property_array_count(const StringName &p_class, const String &p_label, const StringName &p_count_property, const StringName &p_count_setter, const StringName &p_count_getter, const String &p_array_element_prefix, uint32_t p_count_usage) { @@ -1632,7 +1642,8 @@ Variant ClassDB::class_get_default_property_value(const StringName &p_class, con // Some properties may have an instantiated Object as default value, // (like Path2D's `curve` used to have), but that's not a good practice. // Instead, those properties should use PROPERTY_USAGE_EDITOR_INSTANTIATE_OBJECT - // to be auto-instantiated when created in the editor. + // to be auto-instantiated when created in the editor with the following method: + // EditorNode::get_editor_data().instantiate_object_properties(obj); if (var.get_type() == Variant::OBJECT) { Object *obj = var.get_validated_object(); if (obj) { diff --git a/core/object/class_db.h b/core/object/class_db.h index 5adf1a59a4..5d258a29bf 100644 --- a/core/object/class_db.h +++ b/core/object/class_db.h @@ -328,8 +328,8 @@ public: static bool get_signal(const StringName &p_class, const StringName &p_signal, MethodInfo *r_signal); static void get_signal_list(const StringName &p_class, List<MethodInfo> *p_signals, bool p_no_inheritance = false); - static void add_property_group(const StringName &p_class, const String &p_name, const String &p_prefix = ""); - static void add_property_subgroup(const StringName &p_class, const String &p_name, const String &p_prefix = ""); + static void add_property_group(const StringName &p_class, const String &p_name, const String &p_prefix = "", int p_indent_depth = 0); + static void add_property_subgroup(const StringName &p_class, const String &p_name, const String &p_prefix = "", int p_indent_depth = 0); static void add_property_array_count(const StringName &p_class, const String &p_label, const StringName &p_count_property, const StringName &p_count_setter, const StringName &p_count_getter, const String &p_array_element_prefix, uint32_t p_count_usage = PROPERTY_USAGE_DEFAULT); static void add_property_array(const StringName &p_class, const StringName &p_path, const String &p_array_element_prefix); static void add_property(const StringName &p_class, const PropertyInfo &p_pinfo, const StringName &p_setter, const StringName &p_getter, int p_index = -1); diff --git a/core/object/make_virtuals.py b/core/object/make_virtuals.py index e961745d96..5de1b49026 100644 --- a/core/object/make_virtuals.py +++ b/core/object/make_virtuals.py @@ -123,9 +123,9 @@ def generate_version(argcount, const=False, returns=False): callargtext += "," callargtext += " m_ret& r_ret" s = s.replace("$CALLSIBEGIN", "Variant ret = ") - s = s.replace("$CALLSIRET", "r_ret = ret;") + s = s.replace("$CALLSIRET", "r_ret = VariantCaster<m_ret>::cast(ret);") s = s.replace("$CALLPTRRETPASS", "&ret") - s = s.replace("$CALLPTRRET", "r_ret = ret;") + s = s.replace("$CALLPTRRET", "r_ret = (m_ret)ret;") else: s = s.replace("$CALLSIBEGIN", "") s = s.replace("$CALLSIRET", "") diff --git a/core/object/object.h b/core/object/object.h index 63130a1aef..be360703bc 100644 --- a/core/object/object.h +++ b/core/object/object.h @@ -142,7 +142,9 @@ enum PropertyUsageFlags { #define ADD_PROPERTYI(m_property, m_setter, m_getter, m_index) ::ClassDB::add_property(get_class_static(), m_property, _scs_create(m_setter), _scs_create(m_getter), m_index) #define ADD_PROPERTY_DEFAULT(m_property, m_default) ::ClassDB::set_property_default_value(get_class_static(), m_property, m_default) #define ADD_GROUP(m_name, m_prefix) ::ClassDB::add_property_group(get_class_static(), m_name, m_prefix) +#define ADD_GROUP_INDENT(m_name, m_prefix, m_depth) ::ClassDB::add_property_group(get_class_static(), m_name, m_prefix, m_depth) #define ADD_SUBGROUP(m_name, m_prefix) ::ClassDB::add_property_subgroup(get_class_static(), m_name, m_prefix) +#define ADD_SUBGROUP_INDENT(m_name, m_prefix, m_depth) ::ClassDB::add_property_subgroup(get_class_static(), m_name, m_prefix, m_depth) #define ADD_LINKED_PROPERTY(m_property, m_linked_property) ::ClassDB::add_linked_property(get_class_static(), m_property, m_linked_property) #define ADD_ARRAY_COUNT(m_label, m_count_property, m_count_property_setter, m_count_property_getter, m_prefix) ClassDB::add_property_array_count(get_class_static(), m_label, m_count_property, _scs_create(m_count_property_setter), _scs_create(m_count_property_getter), m_prefix) @@ -700,8 +702,9 @@ public: static String get_category_static() { return String(); } virtual String get_class() const { - if (_extension) + if (_extension) { return _extension->class_name.operator String(); + } return "Object"; } virtual String get_save_class() const { return get_class(); } //class stored when saving diff --git a/core/register_core_types.cpp b/core/register_core_types.cpp index a18ec4d6ad..a4b6a589f3 100644 --- a/core/register_core_types.cpp +++ b/core/register_core_types.cpp @@ -37,6 +37,7 @@ #include "core/crypto/aes_context.h" #include "core/crypto/crypto.h" #include "core/crypto/hashing_context.h" +#include "core/debugger/engine_profiler.h" #include "core/extension/native_extension.h" #include "core/extension/native_extension_manager.h" #include "core/input/input.h" @@ -69,7 +70,6 @@ #include "core/math/triangle_mesh.h" #include "core/multiplayer/multiplayer_api.h" #include "core/multiplayer/multiplayer_peer.h" -#include "core/multiplayer/multiplayer_replicator.h" #include "core/object/class_db.h" #include "core/object/undo_redo.h" #include "core/os/main_loop.h" @@ -200,7 +200,6 @@ void register_core_types() { GDREGISTER_VIRTUAL_CLASS(MultiplayerPeer); GDREGISTER_CLASS(MultiplayerPeerExtension); - GDREGISTER_VIRTUAL_CLASS(MultiplayerReplicator); GDREGISTER_CLASS(MultiplayerAPI); GDREGISTER_CLASS(MainLoop); GDREGISTER_CLASS(Translation); @@ -239,6 +238,8 @@ void register_core_types() { GDREGISTER_VIRTUAL_CLASS(ResourceUID); + GDREGISTER_CLASS(EngineProfiler); + resource_uid = memnew(ResourceUID); native_extension_manager = memnew(NativeExtensionManager); diff --git a/core/string/char_utils.h b/core/string/char_utils.h new file mode 100644 index 0000000000..0afd058f01 --- /dev/null +++ b/core/string/char_utils.h @@ -0,0 +1,92 @@ +/*************************************************************************/ +/* char_utils.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef CHAR_UTILS_H +#define CHAR_UTILS_H + +#include "core/typedefs.h" + +static _FORCE_INLINE_ bool is_ascii_upper_case(char32_t c) { + return (c >= 'A' && c <= 'Z'); +} + +static _FORCE_INLINE_ bool is_ascii_lower_case(char32_t c) { + return (c >= 'a' && c <= 'z'); +} + +static _FORCE_INLINE_ bool is_digit(char32_t c) { + return (c >= '0' && c <= '9'); +} + +static _FORCE_INLINE_ bool is_hex_digit(char32_t c) { + return (is_digit(c) || (c >= 'a' && c <= 'f') || (c >= 'A' && c <= 'F')); +} + +static _FORCE_INLINE_ bool is_binary_digit(char32_t c) { + return (c == '0' || c == '1'); +} + +static _FORCE_INLINE_ bool is_ascii_char(char32_t c) { + return (c >= 'a' && c <= 'z') || (c >= 'A' && c <= 'Z'); +} + +static _FORCE_INLINE_ bool is_ascii_alphanumeric_char(char32_t c) { + return (c >= 'a' && c <= 'z') || (c >= 'A' && c <= 'Z') || (c >= '0' && c <= '9'); +} + +static _FORCE_INLINE_ bool is_ascii_identifier_char(char32_t c) { + return (c >= 'a' && c <= 'z') || (c >= 'A' && c <= 'Z') || (c >= '0' && c <= '9') || c == '_'; +} + +static _FORCE_INLINE_ bool is_symbol(char32_t c) { + return c != '_' && ((c >= '!' && c <= '/') || (c >= ':' && c <= '@') || (c >= '[' && c <= '`') || (c >= '{' && c <= '~') || c == '\t' || c == ' '); +} + +static _FORCE_INLINE_ bool is_control(char32_t p_char) { + return (p_char <= 0x001f) || (p_char >= 0x007f && p_char <= 0x009f); +} + +static _FORCE_INLINE_ bool is_whitespace(char32_t p_char) { + return (p_char == ' ') || (p_char == 0x00a0) || (p_char == 0x1680) || (p_char >= 0x2000 && p_char <= 0x200a) || (p_char == 0x202f) || (p_char == 0x205f) || (p_char == 0x3000) || (p_char == 0x2028) || (p_char == 0x2029) || (p_char >= 0x0009 && p_char <= 0x000d) || (p_char == 0x0085); +} + +static _FORCE_INLINE_ bool is_linebreak(char32_t p_char) { + return (p_char >= 0x000a && p_char <= 0x000d) || (p_char == 0x0085) || (p_char == 0x2028) || (p_char == 0x2029); +} + +static _FORCE_INLINE_ bool is_punct(char32_t p_char) { + return (p_char >= ' ' && p_char <= '/') || (p_char >= ':' && p_char <= '@') || (p_char >= '[' && p_char <= '^') || (p_char == '`') || (p_char >= '{' && p_char <= '~') || (p_char >= 0x2000 && p_char <= 0x206f) || (p_char >= 0x3000 && p_char <= 0x303f); +} + +static _FORCE_INLINE_ bool is_underscore(char32_t p_char) { + return (p_char == '_'); +} + +#endif // CHAR_UTILS_H diff --git a/core/string/locales.h b/core/string/locales.h index 9ef6dee5ac..32d6608ec2 100644 --- a/core/string/locales.h +++ b/core/string/locales.h @@ -42,6 +42,7 @@ static const char *locale_renames[][2] = { { "in", "id" }, // Indonesian { "iw", "he" }, // Hebrew { "no", "nb" }, // Norwegian Bokmål + { "C", "en" }, // Locale is not set, fallback to English. { nullptr, nullptr } }; diff --git a/core/string/string_name.cpp b/core/string/string_name.cpp index 61742ac582..11674629fc 100644 --- a/core/string/string_name.cpp +++ b/core/string/string_name.cpp @@ -84,12 +84,15 @@ void StringName::cleanup() { for (int i = 0; i < STRING_TABLE_LEN; i++) { while (_table[i]) { _Data *d = _table[i]; - lost_strings++; - if (d->static_count.get() != d->refcount.get() && OS::get_singleton()->is_stdout_verbose()) { - if (d->cname) { - print_line("Orphan StringName: " + String(d->cname)); - } else { - print_line("Orphan StringName: " + String(d->name)); + if (d->static_count.get() != d->refcount.get()) { + lost_strings++; + + if (OS::get_singleton()->is_stdout_verbose()) { + if (d->cname) { + print_line("Orphan StringName: " + String(d->cname)); + } else { + print_line("Orphan StringName: " + String(d->name)); + } } } diff --git a/core/string/string_name.h b/core/string/string_name.h index 9653d2b4cf..6f08d32981 100644 --- a/core/string/string_name.h +++ b/core/string/string_name.h @@ -181,6 +181,18 @@ bool operator!=(const char *p_name, const StringName &p_string_name); StringName _scs_create(const char *p_chr, bool p_static = false); +/* + * The SNAME macro is used to speed up StringName creation, as it allows caching it after the first usage in a very efficient way. + * It should NOT be used everywhere, but instead in places where high performance is required and the creation of a StringName + * can be costly. Places where it should be used are: + * - Control::get_theme_*(<name> and Window::get_theme_*(<name> functions. + * - emit_signal(<name>,..) function + * - call_deferred(<name>,..) function + * - Comparisons to a StringName in overridden _set and _get methods. + * + * Use in places that can be called hundreds of times per frame (or more) is recommended, but this situation is very rare. If in doubt, do not use. + */ + #define SNAME(m_arg) ([]() -> const StringName & { static StringName sname = _scs_create(m_arg, true); return sname; })() #endif // STRING_NAME_H diff --git a/core/string/translation.cpp b/core/string/translation.cpp index 674098b06c..eeac8b0acf 100644 --- a/core/string/translation.cpp +++ b/core/string/translation.cpp @@ -213,14 +213,6 @@ static _character_accent_pair _character_to_accented[] = { { 'z', U"ź" }, }; -static _FORCE_INLINE_ bool is_upper_case(char32_t c) { - return (c >= 'A' && c <= 'Z'); -} - -static _FORCE_INLINE_ bool is_lower_case(char32_t c) { - return (c >= 'a' && c <= 'z'); -} - Vector<TranslationServer::LocaleScriptInfo> TranslationServer::locale_script_info; Map<String, String> TranslationServer::language_map; @@ -309,15 +301,15 @@ String TranslationServer::standardize_locale(const String &p_locale) const { Vector<String> locale_elements = univ_locale.get_slice("@", 0).split("_"); lang = locale_elements[0]; if (locale_elements.size() >= 2) { - if (locale_elements[1].length() == 4 && is_upper_case(locale_elements[1][0]) && is_lower_case(locale_elements[1][1]) && is_lower_case(locale_elements[1][2]) && is_lower_case(locale_elements[1][3])) { + if (locale_elements[1].length() == 4 && is_ascii_upper_case(locale_elements[1][0]) && is_ascii_lower_case(locale_elements[1][1]) && is_ascii_lower_case(locale_elements[1][2]) && is_ascii_lower_case(locale_elements[1][3])) { script = locale_elements[1]; } - if (locale_elements[1].length() == 2 && is_upper_case(locale_elements[1][0]) && is_upper_case(locale_elements[1][1])) { + if (locale_elements[1].length() == 2 && is_ascii_upper_case(locale_elements[1][0]) && is_ascii_upper_case(locale_elements[1][1])) { country = locale_elements[1]; } } if (locale_elements.size() >= 3) { - if (locale_elements[2].length() == 2 && is_upper_case(locale_elements[2][0]) && is_upper_case(locale_elements[2][1])) { + if (locale_elements[2].length() == 2 && is_ascii_upper_case(locale_elements[2][0]) && is_ascii_upper_case(locale_elements[2][1])) { country = locale_elements[2]; } else if (variant_map.has(locale_elements[2].to_lower()) && variant_map[locale_elements[2].to_lower()] == lang) { variant = locale_elements[2].to_lower(); @@ -434,15 +426,15 @@ String TranslationServer::get_locale_name(const String &p_locale) const { Vector<String> locale_elements = locale.split("_"); lang = locale_elements[0]; if (locale_elements.size() >= 2) { - if (locale_elements[1].length() == 4 && is_upper_case(locale_elements[1][0]) && is_lower_case(locale_elements[1][1]) && is_lower_case(locale_elements[1][2]) && is_lower_case(locale_elements[1][3])) { + if (locale_elements[1].length() == 4 && is_ascii_upper_case(locale_elements[1][0]) && is_ascii_lower_case(locale_elements[1][1]) && is_ascii_lower_case(locale_elements[1][2]) && is_ascii_lower_case(locale_elements[1][3])) { script = locale_elements[1]; } - if (locale_elements[1].length() == 2 && is_upper_case(locale_elements[1][0]) && is_upper_case(locale_elements[1][1])) { + if (locale_elements[1].length() == 2 && is_ascii_upper_case(locale_elements[1][0]) && is_ascii_upper_case(locale_elements[1][1])) { country = locale_elements[1]; } } if (locale_elements.size() >= 3) { - if (locale_elements[2].length() == 2 && is_upper_case(locale_elements[2][0]) && is_upper_case(locale_elements[2][1])) { + if (locale_elements[2].length() == 2 && is_ascii_upper_case(locale_elements[2][0]) && is_ascii_upper_case(locale_elements[2][1])) { country = locale_elements[2]; } } @@ -544,7 +536,7 @@ Ref<Translation> TranslationServer::get_translation_object(const String &p_local String l = t->get_locale(); int score = compare_locales(p_locale, l); - if (score > best_score) { + if (score > 0 && score >= best_score) { res = t; best_score = score; if (score == 10) { @@ -566,8 +558,6 @@ StringName TranslationServer::translate(const StringName &p_message, const Strin return p_message; } - ERR_FAIL_COND_V_MSG(locale.length() < 2, p_message, "Could not translate message as configured locale '" + locale + "' is invalid."); - StringName res = _get_message_from_translations(p_message, p_context, locale, false); if (!res && fallback.length() >= 2) { @@ -589,8 +579,6 @@ StringName TranslationServer::translate_plural(const StringName &p_message, cons return p_message_plural; } - ERR_FAIL_COND_V_MSG(locale.length() < 2, p_message, "Could not translate message as configured locale '" + locale + "' is invalid."); - StringName res = _get_message_from_translations(p_message, p_context, locale, true, p_message_plural, p_n); if (!res && fallback.length() >= 2) { @@ -617,13 +605,17 @@ StringName TranslationServer::_get_message_from_translations(const StringName &p String l = t->get_locale(); int score = compare_locales(p_locale, l); - if (score > best_score) { + if (score > 0 && score >= best_score) { StringName r; if (!plural) { - res = t->get_message(p_message, p_context); + r = t->get_message(p_message, p_context); } else { - res = t->get_plural_message(p_message, p_message_plural, p_n, p_context); + r = t->get_plural_message(p_message, p_message_plural, p_n, p_context); + } + if (!r) { + continue; } + res = r; best_score = score; if (score == 10) { break; // Exact match, skip the rest. @@ -911,7 +903,7 @@ String TranslationServer::add_padding(String &p_message, int p_length) const { } const char32_t *TranslationServer::get_accented_version(char32_t p_character) const { - if (!((p_character >= 'a' && p_character <= 'z') || (p_character >= 'A' && p_character <= 'Z'))) { + if (!is_ascii_char(p_character)) { return nullptr; } @@ -933,6 +925,7 @@ bool TranslationServer::is_placeholder(String &p_message, int p_index) const { void TranslationServer::_bind_methods() { ClassDB::bind_method(D_METHOD("set_locale", "locale"), &TranslationServer::set_locale); ClassDB::bind_method(D_METHOD("get_locale"), &TranslationServer::get_locale); + ClassDB::bind_method(D_METHOD("get_tool_locale"), &TranslationServer::get_tool_locale); ClassDB::bind_method(D_METHOD("compare_locales", "locale_a", "locale_b"), &TranslationServer::compare_locales); ClassDB::bind_method(D_METHOD("standardize_locale", "locale"), &TranslationServer::standardize_locale); diff --git a/core/string/ustring.cpp b/core/string/ustring.cpp index 658dbc98cf..c4edc8c086 100644 --- a/core/string/ustring.cpp +++ b/core/string/ustring.cpp @@ -54,34 +54,14 @@ static const int MAX_DECIMALS = 32; -static _FORCE_INLINE_ bool is_digit(char32_t c) { - return (c >= '0' && c <= '9'); -} - -static _FORCE_INLINE_ bool is_hex_digit(char32_t c) { - return (is_digit(c) || (c >= 'a' && c <= 'f') || (c >= 'A' && c <= 'F')); -} - -static _FORCE_INLINE_ bool is_upper_case(char32_t c) { - return (c >= 'A' && c <= 'Z'); -} - -static _FORCE_INLINE_ bool is_lower_case(char32_t c) { - return (c >= 'a' && c <= 'z'); -} - static _FORCE_INLINE_ char32_t lower_case(char32_t c) { - return (is_upper_case(c) ? (c + ('a' - 'A')) : c); + return (is_ascii_upper_case(c) ? (c + ('a' - 'A')) : c); } const char CharString::_null = 0; const char16_t Char16String::_null = 0; const char32_t String::_null = 0; -bool is_symbol(char32_t c) { - return c != '_' && ((c >= '!' && c <= '/') || (c >= ':' && c <= '@') || (c >= '[' && c <= '`') || (c >= '{' && c <= '~') || c == '\t' || c == ' '); -} - bool select_word(const String &p_s, int p_col, int &r_beg, int &r_end) { const String &s = p_s; int beg = CLAMP(p_col, 0, s.length()); @@ -974,21 +954,21 @@ String String::camelcase_to_underscore(bool lowercase) const { int start_index = 0; for (int i = 1; i < this->size(); i++) { - bool is_upper = is_upper_case(cstr[i]); + bool is_upper = is_ascii_upper_case(cstr[i]); bool is_number = is_digit(cstr[i]); bool are_next_2_lower = false; bool is_next_lower = false; bool is_next_number = false; - bool was_precedent_upper = is_upper_case(cstr[i - 1]); + bool was_precedent_upper = is_ascii_upper_case(cstr[i - 1]); bool was_precedent_number = is_digit(cstr[i - 1]); if (i + 2 < this->size()) { - are_next_2_lower = is_lower_case(cstr[i + 1]) && is_lower_case(cstr[i + 2]); + are_next_2_lower = is_ascii_lower_case(cstr[i + 1]) && is_ascii_lower_case(cstr[i + 2]); } if (i + 1 < this->size()) { - is_next_lower = is_lower_case(cstr[i + 1]); + is_next_lower = is_ascii_lower_case(cstr[i + 1]); is_next_number = is_digit(cstr[i + 1]); } @@ -1632,7 +1612,7 @@ String String::utf8(const char *p_utf8, int p_len) { } bool String::parse_utf8(const char *p_utf8, int p_len) { -#define _UNICERROR(m_err) print_error("Unicode parsing error: " + String(m_err) + ". Is the string valid UTF-8?"); +#define UNICERROR(m_err) print_error("Unicode parsing error: " + String(m_err) + ". Is the string valid UTF-8?"); if (!p_utf8) { return true; @@ -1673,12 +1653,12 @@ bool String::parse_utf8(const char *p_utf8, int p_len) { } else if ((c & 0xf8) == 0xf0) { skip = 3; } else { - _UNICERROR("invalid skip at " + num_int64(cstr_size)); + UNICERROR("invalid skip at " + num_int64(cstr_size)); return true; //invalid utf8 } if (skip == 1 && (c & 0x1e) == 0) { - _UNICERROR("overlong rejected at " + num_int64(cstr_size)); + UNICERROR("overlong rejected at " + num_int64(cstr_size)); return true; //reject overlong } @@ -1693,7 +1673,7 @@ bool String::parse_utf8(const char *p_utf8, int p_len) { } if (skip) { - _UNICERROR("no space left"); + UNICERROR("no space left"); return true; //not enough space } } @@ -1720,17 +1700,17 @@ bool String::parse_utf8(const char *p_utf8, int p_len) { } else if ((*p_utf8 & 0xf8) == 0xf0) { len = 4; } else { - _UNICERROR("invalid len"); + UNICERROR("invalid len"); return true; //invalid UTF8 } if (len > cstr_size) { - _UNICERROR("no space left"); + UNICERROR("no space left"); return true; //not enough space } if (len == 2 && (*p_utf8 & 0x1E) == 0) { - _UNICERROR("no space left"); + UNICERROR("no space left"); return true; //reject overlong } @@ -1745,18 +1725,18 @@ bool String::parse_utf8(const char *p_utf8, int p_len) { for (int i = 1; i < len; i++) { if ((p_utf8[i] & 0xc0) != 0x80) { - _UNICERROR("invalid utf8"); + UNICERROR("invalid utf8"); return true; //invalid utf8 } if (unichar == 0 && i == 2 && ((p_utf8[i] & 0x7f) >> (7 - len)) == 0) { - _UNICERROR("invalid utf8 overlong"); + UNICERROR("invalid utf8 overlong"); return true; //no overlong } unichar = (unichar << 6) | (p_utf8[i] & 0x3f); } } if (unichar >= 0xd800 && unichar <= 0xdfff) { - _UNICERROR("invalid code point"); + UNICERROR("invalid code point"); return CharString(); } @@ -1766,7 +1746,7 @@ bool String::parse_utf8(const char *p_utf8, int p_len) { } return false; -#undef _UNICERROR +#undef UNICERROR } CharString String::utf8() const { @@ -1840,7 +1820,7 @@ String String::utf16(const char16_t *p_utf16, int p_len) { } bool String::parse_utf16(const char16_t *p_utf16, int p_len) { -#define _UNICERROR(m_err) print_error("Unicode parsing error: " + String(m_err) + ". Is the string valid UTF-16?"); +#define UNICERROR(m_err) print_error("Unicode parsing error: " + String(m_err) + ". Is the string valid UTF-16?"); if (!p_utf16) { return true; @@ -1880,7 +1860,7 @@ bool String::parse_utf16(const char16_t *p_utf16, int p_len) { if ((c & 0xfffffc00) == 0xd800) { skip = 1; // lead surrogate } else if ((c & 0xfffffc00) == 0xdc00) { - _UNICERROR("invalid utf16 surrogate at " + num_int64(cstr_size)); + UNICERROR("invalid utf16 surrogate at " + num_int64(cstr_size)); return true; // invalid UTF16 } else { skip = 0; @@ -1890,7 +1870,7 @@ bool String::parse_utf16(const char16_t *p_utf16, int p_len) { if ((c & 0xfffffc00) == 0xdc00) { // trail surrogate --skip; } else { - _UNICERROR("invalid utf16 surrogate at " + num_int64(cstr_size)); + UNICERROR("invalid utf16 surrogate at " + num_int64(cstr_size)); return true; // invalid UTF16 } } @@ -1900,7 +1880,7 @@ bool String::parse_utf16(const char16_t *p_utf16, int p_len) { } if (skip) { - _UNICERROR("no space left"); + UNICERROR("no space left"); return true; // not enough space } } @@ -1925,7 +1905,7 @@ bool String::parse_utf16(const char16_t *p_utf16, int p_len) { } if (len > cstr_size) { - _UNICERROR("no space left"); + UNICERROR("no space left"); return true; //not enough space } @@ -1943,7 +1923,7 @@ bool String::parse_utf16(const char16_t *p_utf16, int p_len) { } return false; -#undef _UNICERROR +#undef UNICERROR } Char16String String::utf16() const { @@ -2212,7 +2192,7 @@ bool String::is_numeric() const { return false; } dot = true; - } else if (c < '0' || c > '9') { + } else if (!is_digit(c)) { return false; } } @@ -3080,7 +3060,7 @@ bool String::is_subsequence_of(const String &p_string) const { return _base_is_subsequence_of(p_string, false); } -bool String::is_subsequence_ofi(const String &p_string) const { +bool String::is_subsequence_ofn(const String &p_string) const { return _base_is_subsequence_of(p_string, true); } @@ -3558,6 +3538,10 @@ String String::rstrip(const String &p_chars) const { return substr(0, end + 1); } +bool String::is_network_share_path() const { + return begins_with("//") || begins_with("\\\\"); +} + String String::simplify_path() const { String s = *this; String drive; @@ -3570,6 +3554,9 @@ String String::simplify_path() const { } else if (s.begins_with("user://")) { drive = "user://"; s = s.substr(7, s.length()); + } else if (is_network_share_path()) { + drive = s.substr(0, 2); + s = s.substr(2, s.length() - 2); } else if (s.begins_with("/") || s.begins_with("\\")) { drive = s.substr(0, 1); s = s.substr(1, s.length() - 1); @@ -3684,7 +3671,7 @@ bool String::is_valid_identifier() const { } } - bool valid_char = is_digit(str[i]) || is_lower_case(str[i]) || is_upper_case(str[i]) || str[i] == '_'; + bool valid_char = is_ascii_identifier_char(str[i]); if (!valid_char) { return false; @@ -3709,7 +3696,7 @@ String String::uri_encode() const { String res; for (int i = 0; i < temp.length(); ++i) { char ord = temp[i]; - if (ord == '.' || ord == '-' || ord == '_' || ord == '~' || is_lower_case(ord) || is_upper_case(ord) || is_digit(ord)) { + if (ord == '.' || ord == '-' || ord == '~' || is_ascii_identifier_char(ord)) { res += ord; } else { char h_Val[3]; @@ -3731,9 +3718,9 @@ String String::uri_decode() const { for (int i = 0; i < src.length(); ++i) { if (src[i] == '%' && i + 2 < src.length()) { char ord1 = src[i + 1]; - if (is_digit(ord1) || is_upper_case(ord1)) { + if (is_digit(ord1) || is_ascii_upper_case(ord1)) { char ord2 = src[i + 2]; - if (is_digit(ord2) || is_upper_case(ord2)) { + if (is_digit(ord2) || is_ascii_upper_case(ord2)) { char bytes[3] = { (char)ord1, (char)ord2, 0 }; res += (char)strtol(bytes, nullptr, 16); i += 2; @@ -3860,7 +3847,7 @@ static _FORCE_INLINE_ int _xml_unescape(const char32_t *p_src, int p_src_len, ch for (int i = 2; i < p_src_len; i++) { eat = i + 1; char32_t ct = p_src[i]; - if (ct == ';' || ct < '0' || ct > '9') { + if (ct == ';' || !is_digit(ct)) { break; } } @@ -3990,7 +3977,7 @@ String String::pad_zeros(int p_digits) const { int begin = 0; - while (begin < end && (s[begin] < '0' || s[begin] > '9')) { + while (begin < end && !is_digit(s[begin])) { begin++; } @@ -4035,7 +4022,7 @@ bool String::is_valid_int() const { } for (int i = from; i < len; i++) { - if (operator[](i) < '0' || operator[](i) > '9') { + if (!is_digit(operator[](i))) { return false; // no start with number plz } } @@ -4271,13 +4258,13 @@ bool String::is_relative_path() const { String String::get_base_dir() const { int end = 0; - // url scheme style base + // URL scheme style base. int basepos = find("://"); if (basepos != -1) { end = basepos + 3; } - // windows top level directory base + // Windows top level directory base. if (end == 0) { basepos = find(":/"); if (basepos == -1) { @@ -4288,7 +4275,24 @@ String String::get_base_dir() const { } } - // unix root directory base + // Windows UNC network share path. + if (end == 0) { + if (is_network_share_path()) { + basepos = find("/", 2); + if (basepos == -1) { + basepos = find("\\", 2); + } + int servpos = find("/", basepos + 1); + if (servpos == -1) { + servpos = find("\\", basepos + 1); + } + if (servpos != -1) { + end = servpos + 1; + } + } + } + + // Unix root directory base. if (end == 0) { if (begins_with("/")) { end = 1; diff --git a/core/string/ustring.h b/core/string/ustring.h index 4840c236c0..1d302b65a7 100644 --- a/core/string/ustring.h +++ b/core/string/ustring.h @@ -32,6 +32,7 @@ #define USTRING_GODOT_H // Note: Renamed to avoid conflict with ICU header with the same name. +#include "core/string/char_utils.h" #include "core/templates/cowdata.h" #include "core/templates/vector.h" #include "core/typedefs.h" @@ -285,7 +286,7 @@ public: bool ends_with(const String &p_string) const; bool is_enclosed_in(const String &p_string) const; bool is_subsequence_of(const String &p_string) const; - bool is_subsequence_ofi(const String &p_string) const; + bool is_subsequence_ofn(const String &p_string) const; bool is_quoted() const; Vector<String> bigrams() const; float similarity(const String &p_string) const; @@ -394,6 +395,8 @@ public: Vector<uint8_t> sha256_buffer() const; _FORCE_INLINE_ bool is_empty() const { return length() == 0; } + _FORCE_INLINE_ bool contains(const char *p_str) const { return find(p_str) != -1; } + _FORCE_INLINE_ bool contains(const String &p_str) const { return find(p_str) != -1; } // path functions bool is_absolute_path() const; @@ -405,6 +408,7 @@ public: String get_file() const; static String humanize_size(uint64_t p_size); String simplify_path() const; + bool is_network_share_path() const; String xml_escape(bool p_escape_quotes = false) const; String xml_unescape() const; @@ -530,7 +534,6 @@ String DTRN(const String &p_text, const String &p_text_plural, int p_n, const St String RTR(const String &p_text, const String &p_context = ""); String RTRN(const String &p_text, const String &p_text_plural, int p_n, const String &p_context = ""); -bool is_symbol(char32_t c); bool select_word(const String &p_s, int p_col, int &r_beg, int &r_end); _FORCE_INLINE_ void sarray_add_str(Vector<String> &arr) { diff --git a/core/templates/rid_owner.h b/core/templates/rid_owner.h index 3ed81e76fd..95632cdec2 100644 --- a/core/templates/rid_owner.h +++ b/core/templates/rid_owner.h @@ -292,43 +292,32 @@ public: _FORCE_INLINE_ uint32_t get_rid_count() const { return alloc_count; } - - _FORCE_INLINE_ T *get_ptr_by_index(uint32_t p_index) { - ERR_FAIL_UNSIGNED_INDEX_V(p_index, alloc_count, nullptr); + void get_owned_list(List<RID> *p_owned) { if (THREAD_SAFE) { spin_lock.lock(); } - uint64_t idx = free_list_chunks[p_index / elements_in_chunk][p_index % elements_in_chunk]; - T *ptr = &chunks[idx / elements_in_chunk][idx % elements_in_chunk]; - if (THREAD_SAFE) { - spin_lock.unlock(); - } - return ptr; - } - - _FORCE_INLINE_ RID get_rid_by_index(uint32_t p_index) { - ERR_FAIL_INDEX_V(p_index, alloc_count, RID()); - if (THREAD_SAFE) { - spin_lock.lock(); + for (size_t i = 0; i < max_alloc; i++) { + uint64_t validator = validator_chunks[i / elements_in_chunk][i % elements_in_chunk]; + if (validator != 0xFFFFFFFF) { + p_owned->push_back(_make_from_id((validator << 32) | i)); + } } - uint64_t idx = free_list_chunks[p_index / elements_in_chunk][p_index % elements_in_chunk]; - uint64_t validator = validator_chunks[idx / elements_in_chunk][idx % elements_in_chunk]; - - RID rid = _make_from_id((validator << 32) | idx); if (THREAD_SAFE) { spin_lock.unlock(); } - return rid; } - void get_owned_list(List<RID> *p_owned) { + //used for fast iteration in the elements or RIDs + void fill_owned_buffer(RID *p_rid_buffer) { if (THREAD_SAFE) { spin_lock.lock(); } + uint32_t idx = 0; for (size_t i = 0; i < max_alloc; i++) { uint64_t validator = validator_chunks[i / elements_in_chunk][i % elements_in_chunk]; if (validator != 0xFFFFFFFF) { - p_owned->push_back(_make_from_id((validator << 32) | i)); + p_rid_buffer[idx] = _make_from_id((validator << 32) | i); + idx++; } } if (THREAD_SAFE) { @@ -425,18 +414,14 @@ public: return alloc.get_rid_count(); } - _FORCE_INLINE_ RID get_rid_by_index(uint32_t p_index) { - return alloc.get_rid_by_index(p_index); - } - - _FORCE_INLINE_ T *get_ptr_by_index(uint32_t p_index) { - return *alloc.get_ptr_by_index(p_index); - } - _FORCE_INLINE_ void get_owned_list(List<RID> *p_owned) { return alloc.get_owned_list(p_owned); } + void fill_owned_buffer(RID *p_rid_buffer) { + alloc.fill_owned_buffer(p_rid_buffer); + } + void set_description(const char *p_descrption) { alloc.set_description(p_descrption); } @@ -485,17 +470,12 @@ public: return alloc.get_rid_count(); } - _FORCE_INLINE_ RID get_rid_by_index(uint32_t p_index) { - return alloc.get_rid_by_index(p_index); - } - - _FORCE_INLINE_ T *get_ptr_by_index(uint32_t p_index) { - return alloc.get_ptr_by_index(p_index); - } - _FORCE_INLINE_ void get_owned_list(List<RID> *p_owned) { return alloc.get_owned_list(p_owned); } + void fill_owned_buffer(RID *p_rid_buffer) { + alloc.fill_owned_buffer(p_rid_buffer); + } void set_description(const char *p_descrption) { alloc.set_description(p_descrption); diff --git a/core/templates/vector.h b/core/templates/vector.h index bd4c6ade86..0877e04e01 100644 --- a/core/templates/vector.h +++ b/core/templates/vector.h @@ -95,9 +95,7 @@ public: void append_array(Vector<T> p_other); - bool has(const T &p_val) const { - return find(p_val, 0) != -1; - } + _FORCE_INLINE_ bool has(const T &p_val) const { return find(p_val) != -1; } template <class C> void sort_custom() { diff --git a/core/variant/array.cpp b/core/variant/array.cpp index 3d2f337442..1b39558dff 100644 --- a/core/variant/array.cpp +++ b/core/variant/array.cpp @@ -631,7 +631,7 @@ Variant Array::max() const { } const void *Array::id() const { - return _p->array.ptr(); + return _p; } Array::Array(const Array &p_from, uint32_t p_type, const StringName &p_class_name, const Variant &p_script) { diff --git a/core/variant/binder_common.h b/core/variant/binder_common.h index 14f49d530c..b6fdb4d902 100644 --- a/core/variant/binder_common.h +++ b/core/variant/binder_common.h @@ -44,24 +44,42 @@ #include <stdio.h> +// Variant cannot define an implicit cast operator for every Object subclass, so the +// casting is done here, to allow binding methods with parameters more specific than Object * + template <class T> struct VariantCaster { static _FORCE_INLINE_ T cast(const Variant &p_variant) { - return p_variant; + using TStripped = std::remove_pointer_t<T>; + if constexpr (std::is_base_of<Object, TStripped>::value) { + return Object::cast_to<TStripped>(p_variant); + } else { + return p_variant; + } } }; template <class T> struct VariantCaster<T &> { static _FORCE_INLINE_ T cast(const Variant &p_variant) { - return p_variant; + using TStripped = std::remove_pointer_t<T>; + if constexpr (std::is_base_of<Object, TStripped>::value) { + return Object::cast_to<TStripped>(p_variant); + } else { + return p_variant; + } } }; template <class T> struct VariantCaster<const T &> { static _FORCE_INLINE_ T cast(const Variant &p_variant) { - return p_variant; + using TStripped = std::remove_pointer_t<T>; + if constexpr (std::is_base_of<Object, TStripped>::value) { + return Object::cast_to<TStripped>(p_variant); + } else { + return p_variant; + } } }; @@ -135,7 +153,13 @@ struct PtrToArg<char32_t> { template <typename T> struct VariantObjectClassChecker { static _FORCE_INLINE_ bool check(const Variant &p_variant) { - return true; + using TStripped = std::remove_pointer_t<T>; + if constexpr (std::is_base_of<Object, TStripped>::value) { + Object *obj = p_variant; + return Object::cast_to<TStripped>(p_variant) || !obj; + } else { + return true; + } } }; @@ -151,24 +175,6 @@ struct VariantObjectClassChecker<const Ref<T> &> { } }; -template <> -struct VariantObjectClassChecker<Node *> { - static _FORCE_INLINE_ bool check(const Variant &p_variant) { - Object *obj = p_variant; - Node *node = p_variant; - return node || !obj; - } -}; - -template <> -struct VariantObjectClassChecker<Control *> { - static _FORCE_INLINE_ bool check(const Variant &p_variant) { - Object *obj = p_variant; - Control *control = p_variant; - return control || !obj; - } -}; - #ifdef DEBUG_METHODS_ENABLED template <class T> diff --git a/core/variant/callable.cpp b/core/variant/callable.cpp index c6a67f01d5..27792ce111 100644 --- a/core/variant/callable.cpp +++ b/core/variant/callable.cpp @@ -114,8 +114,9 @@ ObjectID Callable::get_object_id() const { } StringName Callable::get_method() const { - ERR_FAIL_COND_V_MSG(is_custom(), StringName(), - vformat("Can't get method on CallableCustom \"%s\".", operator String())); + if (is_custom()) { + return get_custom()->get_method(); + } return method; } @@ -310,6 +311,10 @@ Callable::~Callable() { } } +StringName CallableCustom::get_method() const { + ERR_FAIL_V_MSG(StringName(), vformat("Can't get method on CallableCustom \"%s\".", get_as_text())); +} + void CallableCustom::rpc(int p_peer_id, const Variant **p_arguments, int p_argcount, Callable::CallError &r_call_error) const { r_call_error.error = Callable::CallError::CALL_ERROR_INVALID_METHOD; r_call_error.argument = 0; diff --git a/core/variant/callable.h b/core/variant/callable.h index 855ffa9129..c61870f194 100644 --- a/core/variant/callable.h +++ b/core/variant/callable.h @@ -125,6 +125,7 @@ public: virtual String get_as_text() const = 0; virtual CompareEqualFunc get_compare_equal_func() const = 0; virtual CompareLessFunc get_compare_less_func() const = 0; + virtual StringName get_method() const; virtual ObjectID get_object() const = 0; //must always be able to provide an object virtual void call(const Variant **p_arguments, int p_argcount, Variant &r_return_value, Callable::CallError &r_call_error) const = 0; virtual void rpc(int p_peer_id, const Variant **p_arguments, int p_argcount, Callable::CallError &r_call_error) const; diff --git a/core/variant/callable_bind.cpp b/core/variant/callable_bind.cpp index 4579621760..797e8afede 100644 --- a/core/variant/callable_bind.cpp +++ b/core/variant/callable_bind.cpp @@ -70,12 +70,19 @@ bool CallableCustomBind::_less_func(const CallableCustom *p_a, const CallableCus CallableCustom::CompareEqualFunc CallableCustomBind::get_compare_equal_func() const { return _equal_func; } + CallableCustom::CompareLessFunc CallableCustomBind::get_compare_less_func() const { return _less_func; } + +StringName CallableCustomBind::get_method() const { + return callable.get_method(); +} + ObjectID CallableCustomBind::get_object() const { return callable.get_object_id(); } + const Callable *CallableCustomBind::get_base_comparator() const { return &callable; } @@ -140,12 +147,19 @@ bool CallableCustomUnbind::_less_func(const CallableCustom *p_a, const CallableC CallableCustom::CompareEqualFunc CallableCustomUnbind::get_compare_equal_func() const { return _equal_func; } + CallableCustom::CompareLessFunc CallableCustomUnbind::get_compare_less_func() const { return _less_func; } + +StringName CallableCustomUnbind::get_method() const { + return callable.get_method(); +} + ObjectID CallableCustomUnbind::get_object() const { return callable.get_object_id(); } + const Callable *CallableCustomUnbind::get_base_comparator() const { return &callable; } diff --git a/core/variant/callable_bind.h b/core/variant/callable_bind.h index ac5797e05f..4f79a29629 100644 --- a/core/variant/callable_bind.h +++ b/core/variant/callable_bind.h @@ -47,6 +47,7 @@ public: virtual String get_as_text() const; virtual CompareEqualFunc get_compare_equal_func() const; virtual CompareLessFunc get_compare_less_func() const; + virtual StringName get_method() const; virtual ObjectID get_object() const; //must always be able to provide an object virtual void call(const Variant **p_arguments, int p_argcount, Variant &r_return_value, Callable::CallError &r_call_error) const; virtual const Callable *get_base_comparator() const; @@ -71,6 +72,7 @@ public: virtual String get_as_text() const; virtual CompareEqualFunc get_compare_equal_func() const; virtual CompareLessFunc get_compare_less_func() const; + virtual StringName get_method() const; virtual ObjectID get_object() const; //must always be able to provide an object virtual void call(const Variant **p_arguments, int p_argcount, Variant &r_return_value, Callable::CallError &r_call_error) const; virtual const Callable *get_base_comparator() const; diff --git a/core/variant/dictionary.cpp b/core/variant/dictionary.cpp index cc04ae712b..0f2f8fc8ed 100644 --- a/core/variant/dictionary.cpp +++ b/core/variant/dictionary.cpp @@ -350,7 +350,7 @@ void Dictionary::operator=(const Dictionary &p_dictionary) { } const void *Dictionary::id() const { - return _p->variant_map.id(); + return _p; } Dictionary::Dictionary(const Dictionary &p_from) { diff --git a/core/variant/method_ptrcall.h b/core/variant/method_ptrcall.h index 75a93ac4c8..d0acf60c22 100644 --- a/core/variant/method_ptrcall.h +++ b/core/variant/method_ptrcall.h @@ -31,7 +31,6 @@ #ifndef METHOD_PTRCALL_H #define METHOD_PTRCALL_H -#include "core/math/transform_2d.h" #include "core/object/object_id.h" #include "core/typedefs.h" #include "core/variant/variant.h" diff --git a/core/variant/native_ptr.h b/core/variant/native_ptr.h index fe541c8d4b..8e9fbbc0a4 100644 --- a/core/variant/native_ptr.h +++ b/core/variant/native_ptr.h @@ -53,22 +53,36 @@ struct GDNativePtr { operator Variant() const { return uint64_t(data); } }; -#define GDVIRTUAL_NATIVE_PTR(m_type) \ - template <> \ - struct GDNativeConstPtr<const m_type> { \ - const m_type *data = nullptr; \ - GDNativeConstPtr(const m_type *p_assign) { data = p_assign; } \ - static const char *get_name() { return "const " #m_type; } \ - operator const m_type *() const { return data; } \ - operator Variant() const { return uint64_t(data); } \ - }; \ - template <> \ - struct GDNativePtr<m_type> { \ - m_type *data = nullptr; \ - GDNativePtr(m_type *p_assign) { data = p_assign; } \ - static const char *get_name() { return #m_type; } \ - operator m_type *() const { return data; } \ - operator Variant() const { return uint64_t(data); } \ +#define GDVIRTUAL_NATIVE_PTR(m_type) \ + template <> \ + struct GDNativeConstPtr<const m_type> { \ + const m_type *data = nullptr; \ + GDNativeConstPtr() {} \ + GDNativeConstPtr(const m_type *p_assign) { data = p_assign; } \ + static const char *get_name() { return "const " #m_type; } \ + operator const m_type *() const { return data; } \ + operator Variant() const { return uint64_t(data); } \ + }; \ + template <> \ + struct VariantCaster<GDNativeConstPtr<const m_type>> { \ + static _FORCE_INLINE_ GDNativeConstPtr<const m_type> cast(const Variant &p_variant) { \ + return GDNativeConstPtr<const m_type>((const m_type *)p_variant.operator uint64_t()); \ + } \ + }; \ + template <> \ + struct GDNativePtr<m_type> { \ + m_type *data = nullptr; \ + GDNativePtr() {} \ + GDNativePtr(m_type *p_assign) { data = p_assign; } \ + static const char *get_name() { return #m_type; } \ + operator m_type *() const { return data; } \ + operator Variant() const { return uint64_t(data); } \ + }; \ + template <> \ + struct VariantCaster<GDNativePtr<m_type>> { \ + static _FORCE_INLINE_ GDNativePtr<m_type> cast(const Variant &p_variant) { \ + return GDNativePtr<m_type>((m_type *)p_variant.operator uint64_t()); \ + } \ }; template <class T> diff --git a/core/variant/variant.cpp b/core/variant/variant.cpp index db198da54a..3d11ed6303 100644 --- a/core/variant/variant.cpp +++ b/core/variant/variant.cpp @@ -38,8 +38,6 @@ #include "core/math/math_funcs.h" #include "core/string/print_string.h" #include "core/variant/variant_parser.h" -#include "scene/gui/control.h" -#include "scene/main/node.h" String Variant::get_type_name(Variant::Type p_type) { switch (p_type) { @@ -1025,6 +1023,13 @@ bool Variant::is_null() const { } } +bool Variant::initialize_ref(Object *p_object) { + RefCounted *ref_counted = const_cast<RefCounted *>(static_cast<const RefCounted *>(p_object)); + if (!ref_counted->init_ref()) { + return false; + } + return true; +} void Variant::reference(const Variant &p_variant) { switch (type) { case NIL: @@ -1692,8 +1697,6 @@ String Variant::stringify(int recursion_count) const { pairs.push_back(sp); } - pairs.sort(); - for (int i = 0; i < pairs.size(); i++) { if (i > 0) { str += ", "; @@ -2006,22 +2009,6 @@ Object *Variant::get_validated_object() const { } } -Variant::operator Node *() const { - if (type == OBJECT) { - return Object::cast_to<Node>(_get_obj().obj); - } else { - return nullptr; - } -} - -Variant::operator Control *() const { - if (type == OBJECT) { - return Object::cast_to<Control>(_get_obj().obj); - } else { - return nullptr; - } -} - Variant::operator Dictionary() const { if (type == DICTIONARY) { return *reinterpret_cast<const Dictionary *>(_data._mem); @@ -3256,7 +3243,7 @@ bool Variant::hash_compare(const Variant &p_variant, int recursion_count) const return false; } -bool Variant::is_ref() const { +bool Variant::is_ref_counted() const { return type == OBJECT && _get_obj().id.is_ref_counted(); } @@ -3416,7 +3403,7 @@ String Variant::get_call_error_text(Object *p_base, const StringName &p_method, } String class_name = p_base->get_class(); - Ref<Script> script = p_base->get_script(); + Ref<Resource> script = p_base->get_script(); if (script.is_valid() && script->get_path().is_resource_file()) { class_name += "(" + script->get_path().get_file() + ")"; } diff --git a/core/variant/variant.h b/core/variant/variant.h index 0860e7fdc3..836a67d942 100644 --- a/core/variant/variant.h +++ b/core/variant/variant.h @@ -39,8 +39,12 @@ #include "core/math/face3.h" #include "core/math/plane.h" #include "core/math/quaternion.h" +#include "core/math/rect2.h" +#include "core/math/rect2i.h" #include "core/math/transform_2d.h" #include "core/math/transform_3d.h" +#include "core/math/vector2.h" +#include "core/math/vector2i.h" #include "core/math/vector3.h" #include "core/math/vector3i.h" #include "core/object/object_id.h" @@ -53,8 +57,6 @@ #include "core/variant/dictionary.h" class Object; -class Node; // helper -class Control; // helper struct PropertyInfo; struct MethodInfo; @@ -214,6 +216,7 @@ private: } _data alignas(8); void reference(const Variant &p_variant); + static bool initialize_ref(Object *p_object); void _clear_internal(); @@ -287,7 +290,7 @@ public: static bool can_convert(Type p_type_from, Type p_type_to); static bool can_convert_strict(Type p_type_from, Type p_type_to); - bool is_ref() const; + bool is_ref_counted() const; _FORCE_INLINE_ bool is_num() const { return type == INT || type == FLOAT; } @@ -339,8 +342,6 @@ public: operator ::RID() const; operator Object *() const; - operator Node *() const; - operator Control *() const; operator Callable() const; operator Signal() const; diff --git a/core/variant/variant_call.cpp b/core/variant/variant_call.cpp index 8dd48a4c28..a5e89eec80 100644 --- a/core/variant/variant_call.cpp +++ b/core/variant/variant_call.cpp @@ -1371,6 +1371,8 @@ static void _register_variant_builtin_methods() { bind_method(String, length, sarray(), varray()); bind_method(String, substr, sarray("from", "len"), varray(-1)); bind_method(String, get_slice, sarray("delimiter", "slice"), varray()); + bind_method(String, get_slicec, sarray("delimiter", "slice"), varray()); + bind_method(String, get_slice_count, sarray("delimiter"), varray()); bind_methodv(String, find, static_cast<int (String::*)(const String &, int) const>(&String::find), sarray("what", "from"), varray(0)); bind_method(String, count, sarray("what", "from", "to"), varray(0, 0)); bind_method(String, countn, sarray("what", "from", "to"), varray(0, 0)); @@ -1382,7 +1384,7 @@ static void _register_variant_builtin_methods() { bind_methodv(String, begins_with, static_cast<bool (String::*)(const String &) const>(&String::begins_with), sarray("text"), varray()); bind_method(String, ends_with, sarray("text"), varray()); bind_method(String, is_subsequence_of, sarray("text"), varray()); - bind_method(String, is_subsequence_ofi, sarray("text"), varray()); + bind_method(String, is_subsequence_ofn, sarray("text"), varray()); bind_method(String, bigrams, sarray(), varray()); bind_method(String, similarity, sarray("text"), varray()); @@ -1421,6 +1423,7 @@ static void _register_variant_builtin_methods() { bind_method(String, sha1_buffer, sarray(), varray()); bind_method(String, sha256_buffer, sarray(), varray()); bind_method(String, is_empty, sarray(), varray()); + bind_methodv(String, contains, static_cast<bool (String::*)(const String &) const>(&String::contains), sarray("what"), varray()); bind_method(String, is_absolute_path, sarray(), varray()); bind_method(String, is_relative_path, sarray(), varray()); @@ -1666,6 +1669,7 @@ static void _register_variant_builtin_methods() { /* RID */ + bind_method(RID, is_valid, sarray(), varray()); bind_method(RID, get_id, sarray(), varray()); /* NodePath */ @@ -1789,6 +1793,7 @@ static void _register_variant_builtin_methods() { bind_method(Transform3D, scaled, sarray("scale"), varray()); bind_method(Transform3D, translated, sarray("offset"), varray()); bind_method(Transform3D, looking_at, sarray("target", "up"), varray(Vector3(0, 1, 0))); + bind_method(Transform3D, sphere_interpolate_with, sarray("xform", "weight"), varray()); bind_method(Transform3D, interpolate_with, sarray("xform", "weight"), varray()); bind_method(Transform3D, is_equal_approx, sarray("xform"), varray()); diff --git a/core/variant/variant_internal.h b/core/variant/variant_internal.h index aaafa2f6b6..3696ffae60 100644 --- a/core/variant/variant_internal.h +++ b/core/variant/variant_internal.h @@ -111,6 +111,10 @@ public: } } + _FORCE_INLINE_ static bool initialize_ref(Object *object) { + return Variant::initialize_ref(object); + } + // Atomic types. _FORCE_INLINE_ static bool *get_bool(Variant *v) { return &v->_data._bool; } _FORCE_INLINE_ static const bool *get_bool(const Variant *v) { return &v->_data._bool; } @@ -1430,10 +1434,15 @@ struct VariantTypeConstructor<Object *> { _FORCE_INLINE_ static void variant_from_type(void *p_variant, void *p_value) { Variant *variant = reinterpret_cast<Variant *>(p_variant); VariantInitializer<Object *>::init(variant); - Object *value = *(reinterpret_cast<Object **>(p_value)); - if (value) { - VariantInternalAccessor<Object *>::set(variant, value); - VariantInternalAccessor<ObjectID>::set(variant, value->get_instance_id()); + Object *object = *(reinterpret_cast<Object **>(p_value)); + if (object) { + if (object->is_ref_counted()) { + if (!VariantInternal::initialize_ref(object)) { + return; + } + } + VariantInternalAccessor<Object *>::set(variant, object); + VariantInternalAccessor<ObjectID>::set(variant, object->get_instance_id()); } } diff --git a/core/variant/variant_op.cpp b/core/variant/variant_op.cpp index e0ffcc9d11..cd1ae9f41f 100644 --- a/core/variant/variant_op.cpp +++ b/core/variant/variant_op.cpp @@ -45,6 +45,126 @@ void register_op(Variant::Operator p_op, Variant::Type p_type_a, Variant::Type p ptr_operator_evaluator_table[p_op][p_type_a][p_type_b] = T::ptr_evaluate; } +// Special cases that can't be done otherwise because of the forced casting to float. + +template <> +class OperatorEvaluatorMul<Vector2, Vector2i, double> { +public: + static void evaluate(const Variant &p_left, const Variant &p_right, Variant *r_ret, bool &r_valid) { + const Vector2i &a = *VariantGetInternalPtr<Vector2i>::get_ptr(&p_left); + const double &b = *VariantGetInternalPtr<double>::get_ptr(&p_right); + *r_ret = Vector2(a.x, a.y) * b; + r_valid = true; + } + static inline void validated_evaluate(const Variant *left, const Variant *right, Variant *r_ret) { + *VariantGetInternalPtr<Vector2>::get_ptr(r_ret) = Vector2(VariantGetInternalPtr<Vector2i>::get_ptr(left)->x, VariantGetInternalPtr<Vector2i>::get_ptr(left)->y) * *VariantGetInternalPtr<double>::get_ptr(right); + } + static void ptr_evaluate(const void *left, const void *right, void *r_ret) { + PtrToArg<Vector2>::encode(Vector2(PtrToArg<Vector2i>::convert(left).x, PtrToArg<Vector2i>::convert(left).y) * PtrToArg<double>::convert(right), r_ret); + } + static Variant::Type get_return_type() { return GetTypeInfo<Vector2>::VARIANT_TYPE; } +}; + +template <> +class OperatorEvaluatorMul<Vector2, double, Vector2i> { +public: + static void evaluate(const Variant &p_left, const Variant &p_right, Variant *r_ret, bool &r_valid) { + const Vector2i &a = *VariantGetInternalPtr<Vector2i>::get_ptr(&p_right); + const double &b = *VariantGetInternalPtr<double>::get_ptr(&p_left); + *r_ret = Vector2(a.x, a.y) * b; + r_valid = true; + } + static inline void validated_evaluate(const Variant *left, const Variant *right, Variant *r_ret) { + *VariantGetInternalPtr<Vector2>::get_ptr(r_ret) = Vector2(VariantGetInternalPtr<Vector2i>::get_ptr(right)->x, VariantGetInternalPtr<Vector2i>::get_ptr(right)->y) * *VariantGetInternalPtr<double>::get_ptr(left); + } + static void ptr_evaluate(const void *left, const void *right, void *r_ret) { + PtrToArg<Vector2>::encode(Vector2(PtrToArg<Vector2i>::convert(right).x, PtrToArg<Vector2i>::convert(right).y) * PtrToArg<double>::convert(left), r_ret); + } + static Variant::Type get_return_type() { return GetTypeInfo<Vector2>::VARIANT_TYPE; } +}; + +template <> +class OperatorEvaluatorDivNZ<Vector2, Vector2i, double> { +public: + static void evaluate(const Variant &p_left, const Variant &p_right, Variant *r_ret, bool &r_valid) { + const Vector2i &a = *VariantGetInternalPtr<Vector2i>::get_ptr(&p_left); + const double &b = *VariantGetInternalPtr<double>::get_ptr(&p_right); + if (unlikely(b == 0)) { + r_valid = false; + *r_ret = "Division by zero error"; + return; + } + *r_ret = Vector2(a.x, a.y) / b; + r_valid = true; + } + static inline void validated_evaluate(const Variant *left, const Variant *right, Variant *r_ret) { + *VariantGetInternalPtr<Vector2>::get_ptr(r_ret) = Vector2(VariantGetInternalPtr<Vector2i>::get_ptr(left)->x, VariantGetInternalPtr<Vector2i>::get_ptr(left)->y) / *VariantGetInternalPtr<double>::get_ptr(right); + } + static void ptr_evaluate(const void *left, const void *right, void *r_ret) { + PtrToArg<Vector2>::encode(Vector2(PtrToArg<Vector2i>::convert(left).x, PtrToArg<Vector2i>::convert(left).y) / PtrToArg<double>::convert(right), r_ret); + } + static Variant::Type get_return_type() { return GetTypeInfo<Vector2>::VARIANT_TYPE; } +}; + +template <> +class OperatorEvaluatorMul<Vector3, Vector3i, double> { +public: + static void evaluate(const Variant &p_left, const Variant &p_right, Variant *r_ret, bool &r_valid) { + const Vector3i &a = *VariantGetInternalPtr<Vector3i>::get_ptr(&p_left); + const double &b = *VariantGetInternalPtr<double>::get_ptr(&p_right); + *r_ret = Vector3(a.x, a.y, a.z) * b; + r_valid = true; + } + static inline void validated_evaluate(const Variant *left, const Variant *right, Variant *r_ret) { + *VariantGetInternalPtr<Vector3>::get_ptr(r_ret) = Vector3(VariantGetInternalPtr<Vector3i>::get_ptr(left)->x, VariantGetInternalPtr<Vector3i>::get_ptr(left)->y, VariantGetInternalPtr<Vector3i>::get_ptr(left)->z) * *VariantGetInternalPtr<double>::get_ptr(right); + } + static void ptr_evaluate(const void *left, const void *right, void *r_ret) { + PtrToArg<Vector3>::encode(Vector3(PtrToArg<Vector3i>::convert(left).x, PtrToArg<Vector3i>::convert(left).y, PtrToArg<Vector3i>::convert(left).z) * PtrToArg<double>::convert(right), r_ret); + } + static Variant::Type get_return_type() { return GetTypeInfo<Vector3>::VARIANT_TYPE; } +}; + +template <> +class OperatorEvaluatorMul<Vector3, double, Vector3i> { +public: + static void evaluate(const Variant &p_left, const Variant &p_right, Variant *r_ret, bool &r_valid) { + const Vector3i &a = *VariantGetInternalPtr<Vector3i>::get_ptr(&p_right); + const double &b = *VariantGetInternalPtr<double>::get_ptr(&p_left); + *r_ret = Vector3(a.x, a.y, a.z) * b; + r_valid = true; + } + static inline void validated_evaluate(const Variant *left, const Variant *right, Variant *r_ret) { + *VariantGetInternalPtr<Vector3>::get_ptr(r_ret) = Vector3(VariantGetInternalPtr<Vector3i>::get_ptr(right)->x, VariantGetInternalPtr<Vector3i>::get_ptr(right)->y, VariantGetInternalPtr<Vector3i>::get_ptr(right)->z) * *VariantGetInternalPtr<double>::get_ptr(left); + } + static void ptr_evaluate(const void *left, const void *right, void *r_ret) { + PtrToArg<Vector3>::encode(Vector3(PtrToArg<Vector3i>::convert(right).x, PtrToArg<Vector3i>::convert(right).y, PtrToArg<Vector3i>::convert(right).z) * PtrToArg<double>::convert(left), r_ret); + } + static Variant::Type get_return_type() { return GetTypeInfo<Vector3>::VARIANT_TYPE; } +}; + +template <> +class OperatorEvaluatorDivNZ<Vector3, Vector3i, double> { +public: + static void evaluate(const Variant &p_left, const Variant &p_right, Variant *r_ret, bool &r_valid) { + const Vector3i &a = *VariantGetInternalPtr<Vector3i>::get_ptr(&p_left); + const double &b = *VariantGetInternalPtr<double>::get_ptr(&p_right); + if (unlikely(b == 0)) { + r_valid = false; + *r_ret = "Division by zero error"; + return; + } + *r_ret = Vector3(a.x, a.y, a.z) / b; + r_valid = true; + } + static inline void validated_evaluate(const Variant *left, const Variant *right, Variant *r_ret) { + *VariantGetInternalPtr<Vector3>::get_ptr(r_ret) = Vector3(VariantGetInternalPtr<Vector3i>::get_ptr(left)->x, VariantGetInternalPtr<Vector3i>::get_ptr(left)->y, VariantGetInternalPtr<Vector3i>::get_ptr(left)->z) / *VariantGetInternalPtr<double>::get_ptr(right); + } + static void ptr_evaluate(const void *left, const void *right, void *r_ret) { + PtrToArg<Vector3>::encode(Vector3(PtrToArg<Vector3i>::convert(left).x, PtrToArg<Vector3i>::convert(left).y, PtrToArg<Vector3i>::convert(left).z) / PtrToArg<double>::convert(right), r_ret); + } + static Variant::Type get_return_type() { return GetTypeInfo<Vector3>::VARIANT_TYPE; } +}; + void Variant::_register_variant_operators() { memset(operator_return_type_table, 0, sizeof(operator_return_type_table)); memset(operator_evaluator_table, 0, sizeof(operator_evaluator_table)); @@ -56,6 +176,7 @@ void Variant::_register_variant_operators() { register_op<OperatorEvaluatorAdd<double, double, int64_t>>(Variant::OP_ADD, Variant::FLOAT, Variant::INT); register_op<OperatorEvaluatorAdd<double, double, double>>(Variant::OP_ADD, Variant::FLOAT, Variant::FLOAT); register_op<OperatorEvaluatorAdd<String, String, String>>(Variant::OP_ADD, Variant::STRING, Variant::STRING); + register_op<OperatorEvaluatorAdd<String, char32_t, String>>(Variant::OP_ADD, Variant::INT, Variant::STRING); register_op<OperatorEvaluatorAdd<Vector2, Vector2, Vector2>>(Variant::OP_ADD, Variant::VECTOR2, Variant::VECTOR2); register_op<OperatorEvaluatorAdd<Vector2i, Vector2i, Vector2i>>(Variant::OP_ADD, Variant::VECTOR2I, Variant::VECTOR2I); register_op<OperatorEvaluatorAdd<Vector3, Vector3, Vector3>>(Variant::OP_ADD, Variant::VECTOR3, Variant::VECTOR3); @@ -94,9 +215,9 @@ void Variant::_register_variant_operators() { register_op<OperatorEvaluatorMul<double, double, double>>(Variant::OP_MULTIPLY, Variant::FLOAT, Variant::FLOAT); register_op<OperatorEvaluatorMul<double, double, int64_t>>(Variant::OP_MULTIPLY, Variant::FLOAT, Variant::INT); register_op<OperatorEvaluatorMul<Vector2, double, Vector2>>(Variant::OP_MULTIPLY, Variant::FLOAT, Variant::VECTOR2); - register_op<OperatorEvaluatorMul<Vector2i, double, Vector2i>>(Variant::OP_MULTIPLY, Variant::FLOAT, Variant::VECTOR2I); + register_op<OperatorEvaluatorMul<Vector2, double, Vector2i>>(Variant::OP_MULTIPLY, Variant::FLOAT, Variant::VECTOR2I); register_op<OperatorEvaluatorMul<Vector3, double, Vector3>>(Variant::OP_MULTIPLY, Variant::FLOAT, Variant::VECTOR3); - register_op<OperatorEvaluatorMul<Vector3i, double, Vector3i>>(Variant::OP_MULTIPLY, Variant::FLOAT, Variant::VECTOR3I); + register_op<OperatorEvaluatorMul<Vector3, double, Vector3i>>(Variant::OP_MULTIPLY, Variant::FLOAT, Variant::VECTOR3I); register_op<OperatorEvaluatorMul<Vector2, Vector2, Vector2>>(Variant::OP_MULTIPLY, Variant::VECTOR2, Variant::VECTOR2); register_op<OperatorEvaluatorMul<Vector2, Vector2, int64_t>>(Variant::OP_MULTIPLY, Variant::VECTOR2, Variant::INT); @@ -104,7 +225,7 @@ void Variant::_register_variant_operators() { register_op<OperatorEvaluatorMul<Vector2i, Vector2i, Vector2i>>(Variant::OP_MULTIPLY, Variant::VECTOR2I, Variant::VECTOR2I); register_op<OperatorEvaluatorMul<Vector2i, Vector2i, int64_t>>(Variant::OP_MULTIPLY, Variant::VECTOR2I, Variant::INT); - register_op<OperatorEvaluatorMul<Vector2i, Vector2i, double>>(Variant::OP_MULTIPLY, Variant::VECTOR2I, Variant::FLOAT); + register_op<OperatorEvaluatorMul<Vector2, Vector2i, double>>(Variant::OP_MULTIPLY, Variant::VECTOR2I, Variant::FLOAT); register_op<OperatorEvaluatorMul<Vector3, Vector3, Vector3>>(Variant::OP_MULTIPLY, Variant::VECTOR3, Variant::VECTOR3); register_op<OperatorEvaluatorMul<Vector3, Vector3, int64_t>>(Variant::OP_MULTIPLY, Variant::VECTOR3, Variant::INT); @@ -112,7 +233,7 @@ void Variant::_register_variant_operators() { register_op<OperatorEvaluatorMul<Vector3i, Vector3i, Vector3i>>(Variant::OP_MULTIPLY, Variant::VECTOR3I, Variant::VECTOR3I); register_op<OperatorEvaluatorMul<Vector3i, Vector3i, int64_t>>(Variant::OP_MULTIPLY, Variant::VECTOR3I, Variant::INT); - register_op<OperatorEvaluatorMul<Vector3i, Vector3i, double>>(Variant::OP_MULTIPLY, Variant::VECTOR3I, Variant::FLOAT); + register_op<OperatorEvaluatorMul<Vector3, Vector3i, double>>(Variant::OP_MULTIPLY, Variant::VECTOR3I, Variant::FLOAT); register_op<OperatorEvaluatorMul<Quaternion, Quaternion, Quaternion>>(Variant::OP_MULTIPLY, Variant::QUATERNION, Variant::QUATERNION); register_op<OperatorEvaluatorMul<Quaternion, Quaternion, int64_t>>(Variant::OP_MULTIPLY, Variant::QUATERNION, Variant::INT); @@ -172,7 +293,7 @@ void Variant::_register_variant_operators() { register_op<OperatorEvaluatorDiv<Vector2, Vector2, int64_t>>(Variant::OP_DIVIDE, Variant::VECTOR2, Variant::INT); register_op<OperatorEvaluatorDivNZ<Vector2i, Vector2i, Vector2i>>(Variant::OP_DIVIDE, Variant::VECTOR2I, Variant::VECTOR2I); - register_op<OperatorEvaluatorDivNZ<Vector2i, Vector2i, double>>(Variant::OP_DIVIDE, Variant::VECTOR2I, Variant::FLOAT); + register_op<OperatorEvaluatorDivNZ<Vector2, Vector2i, double>>(Variant::OP_DIVIDE, Variant::VECTOR2I, Variant::FLOAT); register_op<OperatorEvaluatorDivNZ<Vector2i, Vector2i, int64_t>>(Variant::OP_DIVIDE, Variant::VECTOR2I, Variant::INT); register_op<OperatorEvaluatorDiv<Vector2, Vector2, Vector2>>(Variant::OP_DIVIDE, Variant::VECTOR2, Variant::VECTOR2); @@ -184,7 +305,7 @@ void Variant::_register_variant_operators() { register_op<OperatorEvaluatorDiv<Vector3, Vector3, int64_t>>(Variant::OP_DIVIDE, Variant::VECTOR3, Variant::INT); register_op<OperatorEvaluatorDivNZ<Vector3i, Vector3i, Vector3i>>(Variant::OP_DIVIDE, Variant::VECTOR3I, Variant::VECTOR3I); - register_op<OperatorEvaluatorDivNZ<Vector3i, Vector3i, double>>(Variant::OP_DIVIDE, Variant::VECTOR3I, Variant::FLOAT); + register_op<OperatorEvaluatorDivNZ<Vector3, Vector3i, double>>(Variant::OP_DIVIDE, Variant::VECTOR3I, Variant::FLOAT); register_op<OperatorEvaluatorDivNZ<Vector3i, Vector3i, int64_t>>(Variant::OP_DIVIDE, Variant::VECTOR3I, Variant::INT); register_op<OperatorEvaluatorDiv<Quaternion, Quaternion, double>>(Variant::OP_DIVIDE, Variant::QUATERNION, Variant::FLOAT); @@ -502,6 +623,7 @@ void Variant::_register_variant_operators() { register_op<OperatorEvaluatorLess<double, int64_t>>(Variant::OP_LESS, Variant::FLOAT, Variant::INT); register_op<OperatorEvaluatorLess<double, double>>(Variant::OP_LESS, Variant::FLOAT, Variant::FLOAT); register_op<OperatorEvaluatorLess<String, String>>(Variant::OP_LESS, Variant::STRING, Variant::STRING); + register_op<OperatorEvaluatorLess<StringName, StringName>>(Variant::OP_LESS, Variant::STRING_NAME, Variant::STRING_NAME); register_op<OperatorEvaluatorLess<Vector2, Vector2>>(Variant::OP_LESS, Variant::VECTOR2, Variant::VECTOR2); register_op<OperatorEvaluatorLess<Vector2i, Vector2i>>(Variant::OP_LESS, Variant::VECTOR2I, Variant::VECTOR2I); register_op<OperatorEvaluatorLess<Vector3, Vector3>>(Variant::OP_LESS, Variant::VECTOR3, Variant::VECTOR3); @@ -514,6 +636,7 @@ void Variant::_register_variant_operators() { register_op<OperatorEvaluatorLessEqual<double, int64_t>>(Variant::OP_LESS_EQUAL, Variant::FLOAT, Variant::INT); register_op<OperatorEvaluatorLessEqual<double, double>>(Variant::OP_LESS_EQUAL, Variant::FLOAT, Variant::FLOAT); register_op<OperatorEvaluatorLessEqual<String, String>>(Variant::OP_LESS_EQUAL, Variant::STRING, Variant::STRING); + register_op<OperatorEvaluatorLessEqual<StringName, StringName>>(Variant::OP_LESS_EQUAL, Variant::STRING_NAME, Variant::STRING_NAME); register_op<OperatorEvaluatorLessEqual<Vector2, Vector2>>(Variant::OP_LESS_EQUAL, Variant::VECTOR2, Variant::VECTOR2); register_op<OperatorEvaluatorLessEqual<Vector2i, Vector2i>>(Variant::OP_LESS_EQUAL, Variant::VECTOR2I, Variant::VECTOR2I); register_op<OperatorEvaluatorLessEqual<Vector3, Vector3>>(Variant::OP_LESS_EQUAL, Variant::VECTOR3, Variant::VECTOR3); @@ -527,6 +650,7 @@ void Variant::_register_variant_operators() { register_op<OperatorEvaluatorGreater<double, int64_t>>(Variant::OP_GREATER, Variant::FLOAT, Variant::INT); register_op<OperatorEvaluatorGreater<double, double>>(Variant::OP_GREATER, Variant::FLOAT, Variant::FLOAT); register_op<OperatorEvaluatorGreater<String, String>>(Variant::OP_GREATER, Variant::STRING, Variant::STRING); + register_op<OperatorEvaluatorGreater<StringName, StringName>>(Variant::OP_GREATER, Variant::STRING_NAME, Variant::STRING_NAME); register_op<OperatorEvaluatorGreater<Vector2, Vector2>>(Variant::OP_GREATER, Variant::VECTOR2, Variant::VECTOR2); register_op<OperatorEvaluatorGreater<Vector2i, Vector2i>>(Variant::OP_GREATER, Variant::VECTOR2I, Variant::VECTOR2I); register_op<OperatorEvaluatorGreater<Vector3, Vector3>>(Variant::OP_GREATER, Variant::VECTOR3, Variant::VECTOR3); @@ -539,6 +663,7 @@ void Variant::_register_variant_operators() { register_op<OperatorEvaluatorGreaterEqual<double, int64_t>>(Variant::OP_GREATER_EQUAL, Variant::FLOAT, Variant::INT); register_op<OperatorEvaluatorGreaterEqual<double, double>>(Variant::OP_GREATER_EQUAL, Variant::FLOAT, Variant::FLOAT); register_op<OperatorEvaluatorGreaterEqual<String, String>>(Variant::OP_GREATER_EQUAL, Variant::STRING, Variant::STRING); + register_op<OperatorEvaluatorGreaterEqual<StringName, StringName>>(Variant::OP_GREATER_EQUAL, Variant::STRING_NAME, Variant::STRING_NAME); register_op<OperatorEvaluatorGreaterEqual<Vector2, Vector2>>(Variant::OP_GREATER_EQUAL, Variant::VECTOR2, Variant::VECTOR2); register_op<OperatorEvaluatorGreaterEqual<Vector2i, Vector2i>>(Variant::OP_GREATER_EQUAL, Variant::VECTOR2I, Variant::VECTOR2I); register_op<OperatorEvaluatorGreaterEqual<Vector3, Vector3>>(Variant::OP_GREATER_EQUAL, Variant::VECTOR3, Variant::VECTOR3); diff --git a/core/variant/variant_parser.cpp b/core/variant/variant_parser.cpp index 57875bf50f..e889a1bb40 100644 --- a/core/variant/variant_parser.cpp +++ b/core/variant/variant_parser.cpp @@ -188,7 +188,7 @@ Error VariantParser::get_token(Stream *p_stream, Token &r_token, int &line, Stri if (p_stream->is_eof()) { r_token.type = TK_EOF; return OK; - } else if ((ch >= '0' && ch <= '9') || (ch >= 'a' && ch <= 'f') || (ch >= 'A' && ch <= 'F')) { + } else if (is_hex_digit(ch)) { color_str += ch; } else { @@ -217,6 +217,7 @@ Error VariantParser::get_token(Stream *p_stream, Token &r_token, int &line, Stri } case '"': { String str; + char32_t prev = 0; while (true) { char32_t ch = p_stream->get_char(); @@ -252,22 +253,25 @@ Error VariantParser::get_token(Stream *p_stream, Token &r_token, int &line, Stri case 'r': res = 13; break; + case 'U': case 'u': { - //hex number - for (int j = 0; j < 4; j++) { + // Hexadecimal sequence. + int hex_len = (next == 'U') ? 6 : 4; + for (int j = 0; j < hex_len; j++) { char32_t c = p_stream->get_char(); + if (c == 0) { r_err_str = "Unterminated String"; r_token.type = TK_ERROR; return ERR_PARSE_ERROR; } - if (!((c >= '0' && c <= '9') || (c >= 'a' && c <= 'f') || (c >= 'A' && c <= 'F'))) { + if (!is_hex_digit(c)) { r_err_str = "Malformed hex constant in string"; r_token.type = TK_ERROR; return ERR_PARSE_ERROR; } char32_t v; - if (c >= '0' && c <= '9') { + if (is_digit(c)) { v = c - '0'; } else if (c >= 'a' && c <= 'f') { v = c - 'a'; @@ -290,15 +294,49 @@ Error VariantParser::get_token(Stream *p_stream, Token &r_token, int &line, Stri } break; } + // Parse UTF-16 pair. + if ((res & 0xfffffc00) == 0xd800) { + if (prev == 0) { + prev = res; + continue; + } else { + r_err_str = "Invalid UTF-16 sequence in string, unpaired lead surrogate"; + r_token.type = TK_ERROR; + return ERR_PARSE_ERROR; + } + } else if ((res & 0xfffffc00) == 0xdc00) { + if (prev == 0) { + r_err_str = "Invalid UTF-16 sequence in string, unpaired trail surrogate"; + r_token.type = TK_ERROR; + return ERR_PARSE_ERROR; + } else { + res = (prev << 10UL) + res - ((0xd800 << 10UL) + 0xdc00 - 0x10000); + prev = 0; + } + } + if (prev != 0) { + r_err_str = "Invalid UTF-16 sequence in string, unpaired lead surrogate"; + r_token.type = TK_ERROR; + return ERR_PARSE_ERROR; + } str += res; - } else { + if (prev != 0) { + r_err_str = "Invalid UTF-16 sequence in string, unpaired lead surrogate"; + r_token.type = TK_ERROR; + return ERR_PARSE_ERROR; + } if (ch == '\n') { line++; } str += ch; } } + if (prev != 0) { + r_err_str = "Invalid UTF-16 sequence in string, unpaired lead surrogate"; + r_token.type = TK_ERROR; + return ERR_PARSE_ERROR; + } if (p_stream->is_utf8()) { str.parse_utf8(str.ascii(true).get_data()); @@ -343,7 +381,7 @@ Error VariantParser::get_token(Stream *p_stream, Token &r_token, int &line, Stri while (true) { switch (reading) { case READING_INT: { - if (c >= '0' && c <= '9') { + if (is_digit(c)) { //pass } else if (c == '.') { reading = READING_DEC; @@ -357,7 +395,7 @@ Error VariantParser::get_token(Stream *p_stream, Token &r_token, int &line, Stri } break; case READING_DEC: { - if (c >= '0' && c <= '9') { + if (is_digit(c)) { } else if (c == 'e') { reading = READING_EXP; } else { @@ -366,7 +404,7 @@ Error VariantParser::get_token(Stream *p_stream, Token &r_token, int &line, Stri } break; case READING_EXP: { - if (c >= '0' && c <= '9') { + if (is_digit(c)) { exp_beg = true; } else if ((c == '-' || c == '+') && !exp_sign && !exp_beg) { @@ -395,11 +433,11 @@ Error VariantParser::get_token(Stream *p_stream, Token &r_token, int &line, Stri r_token.value = num.as_int(); } return OK; - } else if ((cchar >= 'A' && cchar <= 'Z') || (cchar >= 'a' && cchar <= 'z') || cchar == '_') { + } else if (is_ascii_char(cchar) || is_underscore(cchar)) { StringBuffer<> id; bool first = true; - while ((cchar >= 'A' && cchar <= 'Z') || (cchar >= 'a' && cchar <= 'z') || cchar == '_' || (!first && cchar >= '0' && cchar <= '9')) { + while (is_ascii_char(cchar) || is_underscore(cchar) || (!first && is_digit(cchar))) { id += cchar; cchar = p_stream->get_char(); first = false; @@ -1457,7 +1495,7 @@ Error VariantWriter::write(const Variant &p_variant, StoreStringFunc p_store_str case Variant::FLOAT: { String s = rtos_fix(p_variant.operator double()); if (s != "inf" && s != "inf_neg" && s != "nan") { - if (s.find(".") == -1 && s.find("e") == -1) { + if (!s.contains(".") && !s.contains("e")) { s += ".0"; } } diff --git a/core/variant/variant_utility.cpp b/core/variant/variant_utility.cpp index 3fd8eb5474..60950099d2 100644 --- a/core/variant/variant_utility.cpp +++ b/core/variant/variant_utility.cpp @@ -433,7 +433,7 @@ struct VariantUtilityFunctions { static inline Variant weakref(const Variant &obj, Callable::CallError &r_error) { if (obj.get_type() == Variant::OBJECT) { r_error.error = Callable::CallError::CALL_OK; - if (obj.is_ref()) { + if (obj.is_ref_counted()) { Ref<WeakRef> wref = memnew(WeakRef); REF r = obj; if (r.is_valid()) { diff --git a/core/version.h b/core/version.h index c718d0f4d7..e22922fa66 100644 --- a/core/version.h +++ b/core/version.h @@ -68,4 +68,7 @@ // Example: "Godot v3.1.4.stable.official.mono" #define VERSION_FULL_NAME "" VERSION_NAME " v" VERSION_FULL_BUILD +// Git commit hash, generated at build time in `core/version_hash.gen.cpp`. +extern const char *const VERSION_HASH; + #endif // VERSION_H diff --git a/doc/classes/@GlobalScope.xml b/doc/classes/@GlobalScope.xml index d8c9ca08e8..4c0f89f14d 100644 --- a/doc/classes/@GlobalScope.xml +++ b/doc/classes/@GlobalScope.xml @@ -1267,6 +1267,12 @@ <constant name="INLINE_ALIGNMENT_BOTTOM" value="14" enum="InlineAlignment"> Aligns bottom of the inline object (e.g. image, table) to the bottom of the text. Equivalent to [code]INLINE_ALIGNMENT_BOTTOM_TO | INLINE_ALIGNMENT_TO_BOTTOM[/code]. </constant> + <constant name="INLINE_ALIGNMENT_IMAGE_MASK" value="3" enum="InlineAlignment"> + A bit mask for [code]INLINE_ALIGNMENT_*_TO[/code] alignment constants. + </constant> + <constant name="INLINE_ALIGNMENT_TEXT_MASK" value="12" enum="InlineAlignment"> + A bit mask for [code]INLINE_ALIGNMENT_TO_*[/code] alignment constants. + </constant> <constant name="KEY_SPECIAL" value="16777216" enum="Key"> Keycodes with this bit applied are non-printable. </constant> diff --git a/doc/classes/AnimationNodeOneShot.xml b/doc/classes/AnimationNodeOneShot.xml index 116b54e39e..71ed82cf46 100644 --- a/doc/classes/AnimationNodeOneShot.xml +++ b/doc/classes/AnimationNodeOneShot.xml @@ -10,19 +10,6 @@ <link title="AnimationTree">$DOCS_URL/tutorials/animation/animation_tree.html</link> <link title="Third Person Shooter Demo">https://godotengine.org/asset-library/asset/678</link> </tutorials> - <methods> - <method name="get_mix_mode" qualifiers="const"> - <return type="int" enum="AnimationNodeOneShot.MixMode" /> - <description> - </description> - </method> - <method name="set_mix_mode"> - <return type="void" /> - <argument index="0" name="mode" type="int" enum="AnimationNodeOneShot.MixMode" /> - <description> - </description> - </method> - </methods> <members> <member name="autorestart" type="bool" setter="set_autorestart" getter="has_autorestart" default="false"> If [code]true[/code], the sub-animation will restart automatically after finishing. @@ -37,6 +24,8 @@ </member> <member name="fadeout_time" type="float" setter="set_fadeout_time" getter="get_fadeout_time" default="0.1"> </member> + <member name="mix_mode" type="int" setter="set_mix_mode" getter="get_mix_mode" enum="AnimationNodeOneShot.MixMode" default="0"> + </member> <member name="sync" type="bool" setter="set_use_sync" getter="is_using_sync" default="false"> </member> </members> diff --git a/doc/classes/Area2D.xml b/doc/classes/Area2D.xml index 0f7e6799be..5280b7445d 100644 --- a/doc/classes/Area2D.xml +++ b/doc/classes/Area2D.xml @@ -31,7 +31,7 @@ <return type="bool" /> <argument index="0" name="area" type="Node" /> <description> - If [code]true[/code], the given area overlaps the Area2D. + Returns [code]true[/code] if the given [Area2D] intersects or overlaps this [Area2D], [code]false[/code] otherwise. [b]Note:[/b] The result of this test is not immediate after moving objects. For performance, the list of overlaps is updated once per frame and before the physics step. Consider using signals instead. </description> </method> @@ -39,9 +39,9 @@ <return type="bool" /> <argument index="0" name="body" type="Node" /> <description> - If [code]true[/code], the given physics body overlaps the Area2D. + Returns [code]true[/code] if the given physics body intersects or overlaps this [Area2D], [code]false[/code] otherwise. [b]Note:[/b] The result of this test is not immediate after moving objects. For performance, list of overlaps is updated once per frame and before the physics step. Consider using signals instead. - The [code]body[/code] argument can either be a [PhysicsBody2D] or a [TileMap] instance (while TileMaps are not physics bodies themselves, they register their tiles with collision shapes as a virtual physics body). + The [code]body[/code] argument can either be a [PhysicsBody2D] or a [TileMap] instance. While TileMaps are not physics bodies themselves, they register their tiles with collision shapes as a virtual physics body. </description> </method> </methods> diff --git a/doc/classes/Area3D.xml b/doc/classes/Area3D.xml index 450ed44307..4f456cb56d 100644 --- a/doc/classes/Area3D.xml +++ b/doc/classes/Area3D.xml @@ -29,7 +29,7 @@ <return type="bool" /> <argument index="0" name="area" type="Node" /> <description> - If [code]true[/code], the given area overlaps the Area3D. + Returns [code]true[/code] if the given [Area3D] intersects or overlaps this [Area3D], [code]false[/code] otherwise. [b]Note:[/b] The result of this test is not immediate after moving objects. For performance, list of overlaps is updated once per frame and before the physics step. Consider using signals instead. </description> </method> @@ -37,9 +37,9 @@ <return type="bool" /> <argument index="0" name="body" type="Node" /> <description> - If [code]true[/code], the given physics body overlaps the Area3D. + Returns [code]true[/code] if the given physics body intersects or overlaps this [Area3D], [code]false[/code] otherwise. [b]Note:[/b] The result of this test is not immediate after moving objects. For performance, list of overlaps is updated once per frame and before the physics step. Consider using signals instead. - The [code]body[/code] argument can either be a [PhysicsBody3D] or a [GridMap] instance (while GridMaps are not physics body themselves, they register their tiles with collision shapes as a virtual physics body). + The [code]body[/code] argument can either be a [PhysicsBody3D] or a [GridMap] instance. While GridMaps are not physics body themselves, they register their tiles with collision shapes as a virtual physics body. </description> </method> </methods> diff --git a/doc/classes/ArrayOccluder3D.xml b/doc/classes/ArrayOccluder3D.xml new file mode 100644 index 0000000000..cb682a7e62 --- /dev/null +++ b/doc/classes/ArrayOccluder3D.xml @@ -0,0 +1,27 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="ArrayOccluder3D" inherits="Occluder3D" version="4.0"> + <brief_description> + 3D polygon shape for use with occlusion culling in [OccluderInstance3D]. + </brief_description> + <description> + [ArrayOccluder3D] stores an arbitrary 3D polygon shape that can be used by the engine's occlusion culling system. This is analogous to [ArrayMesh], but for occluders. + See [OccluderInstance3D]'s documentation for instructions on setting up occlusion culling. + </description> + <tutorials> + </tutorials> + <methods> + <method name="set_arrays"> + <return type="void" /> + <argument index="0" name="vertices" type="PackedVector3Array" /> + <argument index="1" name="indices" type="PackedInt32Array" /> + <description> + </description> + </method> + </methods> + <members> + <member name="indices" type="PackedInt32Array" setter="set_indices" getter="get_indices" default="PackedInt32Array()"> + </member> + <member name="vertices" type="PackedVector3Array" setter="set_vertices" getter="get_vertices" default="PackedVector3Array()"> + </member> + </members> +</class> diff --git a/doc/classes/AudioEffectSpectrumAnalyzer.xml b/doc/classes/AudioEffectSpectrumAnalyzer.xml index b2f2c55aa2..50e38d5d1e 100644 --- a/doc/classes/AudioEffectSpectrumAnalyzer.xml +++ b/doc/classes/AudioEffectSpectrumAnalyzer.xml @@ -8,8 +8,8 @@ See also [AudioStreamGenerator] for procedurally generating sounds. </description> <tutorials> - <link title="https://godotengine.org/asset-library/asset/528">Audio Spectrum Demo</link> - <link title="https://godotengine.org/article/godot-32-will-get-new-audio-features">Godot 3.2 will get new audio features</link> + <link title="Audio Spectrum Demo">https://godotengine.org/asset-library/asset/528</link> + <link title="Godot 3.2 will get new audio features">https://godotengine.org/article/godot-32-will-get-new-audio-features</link> </tutorials> <members> <member name="buffer_length" type="float" setter="set_buffer_length" getter="get_buffer_length" default="2.0"> diff --git a/doc/classes/AudioStreamGenerator.xml b/doc/classes/AudioStreamGenerator.xml index 05406846ce..e54ce27a83 100644 --- a/doc/classes/AudioStreamGenerator.xml +++ b/doc/classes/AudioStreamGenerator.xml @@ -10,7 +10,7 @@ </description> <tutorials> <link title="Audio Generator Demo">https://godotengine.org/asset-library/asset/526</link> - <link title="https://godotengine.org/article/godot-32-will-get-new-audio-features">Godot 3.2 will get new audio features</link> + <link title="Godot 3.2 will get new audio features">https://godotengine.org/article/godot-32-will-get-new-audio-features</link> </tutorials> <members> <member name="buffer_length" type="float" setter="set_buffer_length" getter="get_buffer_length" default="0.5"> diff --git a/doc/classes/AudioStreamGeneratorPlayback.xml b/doc/classes/AudioStreamGeneratorPlayback.xml index 7520d5d97a..42caa23763 100644 --- a/doc/classes/AudioStreamGeneratorPlayback.xml +++ b/doc/classes/AudioStreamGeneratorPlayback.xml @@ -8,7 +8,7 @@ </description> <tutorials> <link title="Audio Generator Demo">https://godotengine.org/asset-library/asset/526</link> - <link title="https://godotengine.org/article/godot-32-will-get-new-audio-features">Godot 3.2 will get new audio features</link> + <link title="Godot 3.2 will get new audio features">https://godotengine.org/article/godot-32-will-get-new-audio-features</link> </tutorials> <methods> <method name="can_push_buffer" qualifiers="const"> diff --git a/doc/classes/AudioStreamPlayer2D.xml b/doc/classes/AudioStreamPlayer2D.xml index 0ad161a6fe..30e23820cf 100644 --- a/doc/classes/AudioStreamPlayer2D.xml +++ b/doc/classes/AudioStreamPlayer2D.xml @@ -47,7 +47,7 @@ </methods> <members> <member name="area_mask" type="int" setter="set_area_mask" getter="get_area_mask" default="1"> - Areas in which this sound plays. + Determines which [Area2D] layers affect the sound for reverb and audio bus effects. Areas can be used to redirect [AudioStream]s so that they play in a certain audio bus. An example of how you might use this is making a "water" area so that sounds played in the water are redirected through an audio bus to make them sound like they are being played underwater. </member> <member name="attenuation" type="float" setter="set_attenuation" getter="get_attenuation" default="1.0"> Dampens audio over distance with this as an exponent. diff --git a/doc/classes/AudioStreamPlayer3D.xml b/doc/classes/AudioStreamPlayer3D.xml index ce8a6693db..52f9e23d98 100644 --- a/doc/classes/AudioStreamPlayer3D.xml +++ b/doc/classes/AudioStreamPlayer3D.xml @@ -48,7 +48,7 @@ </methods> <members> <member name="area_mask" type="int" setter="set_area_mask" getter="get_area_mask" default="1"> - Areas in which this sound plays. + Determines which [Area3D] layers affect the sound for reverb and audio bus effects. Areas can be used to redirect [AudioStream]s so that they play in a certain audio bus. An example of how you might use this is making a "water" area so that sounds played in the water are redirected through an audio bus to make them sound like they are being played underwater. </member> <member name="attenuation_filter_cutoff_hz" type="float" setter="set_attenuation_filter_cutoff_hz" getter="get_attenuation_filter_cutoff_hz" default="5000.0"> Dampens audio using a low-pass filter above this frequency, in Hz. To disable the dampening effect entirely, set this to [code]20500[/code] as this frequency is above the human hearing limit. diff --git a/doc/classes/AudioStreamRandomPitch.xml b/doc/classes/AudioStreamRandomPitch.xml deleted file mode 100644 index 0f580699e9..0000000000 --- a/doc/classes/AudioStreamRandomPitch.xml +++ /dev/null @@ -1,19 +0,0 @@ -<?xml version="1.0" encoding="UTF-8" ?> -<class name="AudioStreamRandomPitch" inherits="AudioStream" version="4.0"> - <brief_description> - Plays audio with random pitch shifting. - </brief_description> - <description> - Randomly varies pitch on each start. - </description> - <tutorials> - </tutorials> - <members> - <member name="audio_stream" type="AudioStream" setter="set_audio_stream" getter="get_audio_stream"> - The current [AudioStream]. - </member> - <member name="random_pitch" type="float" setter="set_random_pitch" getter="get_random_pitch" default="1.1"> - The intensity of random pitch variation. - </member> - </members> -</class> diff --git a/doc/classes/AudioStreamRandomizer.xml b/doc/classes/AudioStreamRandomizer.xml new file mode 100644 index 0000000000..90471a033e --- /dev/null +++ b/doc/classes/AudioStreamRandomizer.xml @@ -0,0 +1,90 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="AudioStreamRandomizer" inherits="AudioStream" version="4.0"> + <brief_description> + Wraps a pool of audio streams with pitch and volume shifting. + </brief_description> + <description> + Picks a random AudioStream from the pool, depending on the playback mode, and applies random pitch shifting and volume shifting during playback. + </description> + <tutorials> + </tutorials> + <methods> + <method name="add_stream"> + <return type="void" /> + <argument index="0" name="index" type="int" /> + <description> + Insert a stream at the specified index. + </description> + </method> + <method name="get_stream" qualifiers="const"> + <return type="AudioStream" /> + <argument index="0" name="index" type="int" /> + <description> + Returns the stream at the specified index. + </description> + </method> + <method name="get_stream_probability_weight" qualifiers="const"> + <return type="float" /> + <argument index="0" name="index" type="int" /> + <description> + Returns the probability weight associated with the stream at the given index. + </description> + </method> + <method name="move_stream"> + <return type="void" /> + <argument index="0" name="index_from" type="int" /> + <argument index="1" name="index_to" type="int" /> + <description> + Move a stream from one index to another. + </description> + </method> + <method name="remove_stream"> + <return type="void" /> + <argument index="0" name="index" type="int" /> + <description> + Remove the stream at the specified index. + </description> + </method> + <method name="set_stream"> + <return type="void" /> + <argument index="0" name="index" type="int" /> + <argument index="1" name="stream" type="AudioStream" /> + <description> + Set the AudioStream at the specified index. + </description> + </method> + <method name="set_stream_probability_weight"> + <return type="void" /> + <argument index="0" name="index" type="int" /> + <argument index="1" name="weight" type="float" /> + <description> + Set the probability weight of the stream at the specified index. The higher this value, the more likely that the randomizer will choose this stream during random playback modes. + </description> + </method> + </methods> + <members> + <member name="playback_mode" type="int" setter="set_playback_mode" getter="get_playback_mode" enum="AudioStreamRandomizer.PlaybackMode" default="0"> + Controls how this AudioStreamRandomizer picks which AudioStream to play next. + </member> + <member name="random_pitch" type="float" setter="set_random_pitch" getter="get_random_pitch" default="1.1"> + The intensity of random pitch variation. A value of 1 means no variation. + </member> + <member name="random_volume_offset_db" type="float" setter="set_random_volume_offset_db" getter="get_random_volume_offset_db" default="5.0"> + The intensity of random volume variation. A value of 0 means no variation. + </member> + <member name="streams_count" type="int" setter="set_streams_count" getter="get_streams_count" default="0"> + The number of streams in the stream pool. + </member> + </members> + <constants> + <constant name="PLAYBACK_RANDOM_NO_REPEATS" value="0" enum="PlaybackMode"> + Pick a stream at random according to the probability weights chosen for each stream, but avoid playing the same stream twice in a row whenever possible. + </constant> + <constant name="PLAYBACK_RANDOM" value="1" enum="PlaybackMode"> + Pick a stream at random according to the probability weights chosen for each stream. + </constant> + <constant name="PLAYBACK_SEQUENTIAL" value="2" enum="PlaybackMode"> + Play streams in the order they appear in the stream pool. + </constant> + </constants> +</class> diff --git a/doc/classes/BaseButton.xml b/doc/classes/BaseButton.xml index 1b77a5b4d8..714af426b3 100644 --- a/doc/classes/BaseButton.xml +++ b/doc/classes/BaseButton.xml @@ -38,7 +38,7 @@ <return type="void" /> <argument index="0" name="pressed" type="bool" /> <description> - Changes the [member pressed] state of the button, without emitting [signal toggled]. Use when you just want to change the state of the button without sending the pressed event (e.g. when initializing scene). Only works if [member toggle_mode] is [code]true[/code]. + Changes the [member button_pressed] state of the button, without emitting [signal toggled]. Use when you just want to change the state of the button without sending the pressed event (e.g. when initializing scene). Only works if [member toggle_mode] is [code]true[/code]. [b]Note:[/b] This method doesn't unpress other buttons in [member button_group]. </description> </method> @@ -54,6 +54,10 @@ Binary mask to choose which mouse buttons this button will respond to. To allow both left-click and right-click, use [code]MOUSE_BUTTON_MASK_LEFT | MOUSE_BUTTON_MASK_RIGHT[/code]. </member> + <member name="button_pressed" type="bool" setter="set_pressed" getter="is_pressed" default="false"> + If [code]true[/code], the button's state is pressed. Means the button is pressed down or toggled (if [member toggle_mode] is active). Only works if [member toggle_mode] is [code]true[/code]. + [b]Note:[/b] Setting [member button_pressed] will result in [signal toggled] to be emitted. If you want to change the pressed state without emitting that signal, use [method set_pressed_no_signal]. + </member> <member name="disabled" type="bool" setter="set_disabled" getter="is_disabled" default="false"> If [code]true[/code], the button is in disabled state and can't be clicked or toggled. </member> @@ -62,10 +66,6 @@ If [code]true[/code], the button stays pressed when moving the cursor outside the button while pressing it. [b]Note:[/b] This property only affects the button's visual appearance. Signals will be emitted at the same moment regardless of this property's value. </member> - <member name="pressed" type="bool" setter="set_pressed" getter="is_pressed" default="false"> - If [code]true[/code], the button's state is pressed. Means the button is pressed down or toggled (if [member toggle_mode] is active). Only works if [member toggle_mode] is [code]true[/code]. - [b]Note:[/b] Setting [member pressed] will result in [signal toggled] to be emitted. If you want to change the pressed state without emitting that signal, use [method set_pressed_no_signal]. - </member> <member name="shortcut" type="Shortcut" setter="set_shortcut" getter="get_shortcut"> [Shortcut] associated to the button. </member> diff --git a/doc/classes/BitMap.xml b/doc/classes/BitMap.xml index dc655ee3b0..ebcdcab75e 100644 --- a/doc/classes/BitMap.xml +++ b/doc/classes/BitMap.xml @@ -9,6 +9,12 @@ <tutorials> </tutorials> <methods> + <method name="convert_to_image" qualifiers="const"> + <return type="Image" /> + <description> + Returns an image of the same size as the bitmap and with a [enum Image.Format] of type [code]FORMAT_L8[/code]. [code]true[/code] bits of the bitmap are being converted into white pixels, and [code]false[/code] bits into black. + </description> + </method> <method name="create"> <return type="void" /> <argument index="0" name="size" type="Vector2" /> @@ -64,6 +70,13 @@ [code]epsilon[/code] is passed to RDP to control how accurately the polygons cover the bitmap: a lower [code]epsilon[/code] corresponds to more points in the polygons. </description> </method> + <method name="resize"> + <return type="void" /> + <argument index="0" name="new_size" type="Vector2" /> + <description> + Resizes the image to [code]new_size[/code]. + </description> + </method> <method name="set_bit"> <return type="void" /> <argument index="0" name="position" type="Vector2" /> diff --git a/doc/classes/BoxMesh.xml b/doc/classes/BoxMesh.xml index af3365b6ea..bf499c8971 100644 --- a/doc/classes/BoxMesh.xml +++ b/doc/classes/BoxMesh.xml @@ -11,7 +11,7 @@ <tutorials> </tutorials> <members> - <member name="size" type="Vector3" setter="set_size" getter="get_size" default="Vector3(2, 2, 2)"> + <member name="size" type="Vector3" setter="set_size" getter="get_size" default="Vector3(1, 1, 1)"> The box's width, height and depth. </member> <member name="subdivide_depth" type="int" setter="set_subdivide_depth" getter="get_subdivide_depth" default="0"> diff --git a/doc/classes/BoxOccluder3D.xml b/doc/classes/BoxOccluder3D.xml new file mode 100644 index 0000000000..d16cf55098 --- /dev/null +++ b/doc/classes/BoxOccluder3D.xml @@ -0,0 +1,17 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="BoxOccluder3D" inherits="Occluder3D" version="4.0"> + <brief_description> + Cuboid shape for use with occlusion culling in [OccluderInstance3D]. + </brief_description> + <description> + [BoxOccluder3D] stores a cuboid shape that can be used by the engine's occlusion culling system. + See [OccluderInstance3D]'s documentation for instructions on setting up occlusion culling. + </description> + <tutorials> + </tutorials> + <members> + <member name="size" type="Vector3" setter="set_size" getter="get_size" default="Vector3(1, 1, 1)"> + The box's size in 3D units. + </member> + </members> +</class> diff --git a/doc/classes/BoxShape3D.xml b/doc/classes/BoxShape3D.xml index 3bfded6512..cf2bf2338b 100644 --- a/doc/classes/BoxShape3D.xml +++ b/doc/classes/BoxShape3D.xml @@ -12,7 +12,7 @@ <link title="3D Platformer Demo">https://godotengine.org/asset-library/asset/125</link> </tutorials> <members> - <member name="size" type="Vector3" setter="set_size" getter="get_size" default="Vector3(2, 2, 2)"> + <member name="size" type="Vector3" setter="set_size" getter="get_size" default="Vector3(1, 1, 1)"> The box's width, height and depth. </member> </members> diff --git a/doc/classes/Button.xml b/doc/classes/Button.xml index ef4eba62b2..af42f72c66 100644 --- a/doc/classes/Button.xml +++ b/doc/classes/Button.xml @@ -115,7 +115,7 @@ <theme_item name="font_pressed_color" data_type="color" type="Color" default="Color(1, 1, 1, 1)"> Text [Color] used when the [Button] is being pressed. </theme_item> - <theme_item name="icon_disabled_color" data_type="color" type="Color" default="Color(1, 1, 1, 1)"> + <theme_item name="icon_disabled_color" data_type="color" type="Color" default="Color(1, 1, 1, 0.4)"> Icon modulate [Color] used when the [Button] is disabled. </theme_item> <theme_item name="icon_focus_color" data_type="color" type="Color" default="Color(1, 1, 1, 1)"> diff --git a/doc/classes/ButtonGroup.xml b/doc/classes/ButtonGroup.xml index e3e781ac10..24bdc95baf 100644 --- a/doc/classes/ButtonGroup.xml +++ b/doc/classes/ButtonGroup.xml @@ -28,7 +28,7 @@ </members> <signals> <signal name="pressed"> - <argument index="0" name="button" type="Object" /> + <argument index="0" name="button" type="BaseButton" /> <description> Emitted when one of the buttons of the group is pressed. </description> diff --git a/doc/classes/CanvasItem.xml b/doc/classes/CanvasItem.xml index 44845947b1..16aa7309cc 100644 --- a/doc/classes/CanvasItem.xml +++ b/doc/classes/CanvasItem.xml @@ -334,7 +334,7 @@ <method name="get_global_mouse_position" qualifiers="const"> <return type="Vector2" /> <description> - Returns the global position of the mouse. + Returns the mouse's position in the [CanvasLayer] that this [CanvasItem] is in using the coordinate system of the [CanvasLayer]. </description> </method> <method name="get_global_transform" qualifiers="const"> @@ -352,7 +352,7 @@ <method name="get_local_mouse_position" qualifiers="const"> <return type="Vector2" /> <description> - Returns the mouse position relative to this item's position. + Returns the mouse's position in this [CanvasItem] using the local coordinate system of this [CanvasItem]. </description> </method> <method name="get_transform" qualifiers="const"> diff --git a/doc/classes/CanvasLayer.xml b/doc/classes/CanvasLayer.xml index 9ee5ce0dcb..614bd558e8 100644 --- a/doc/classes/CanvasLayer.xml +++ b/doc/classes/CanvasLayer.xml @@ -44,5 +44,16 @@ <member name="transform" type="Transform2D" setter="set_transform" getter="get_transform" default="Transform2D(1, 0, 0, 1, 0, 0)"> The layer's transform. </member> + <member name="visible" type="bool" setter="set_visible" getter="is_visible" default="true"> + If [code]false[/code], any [CanvasItem] under this [CanvasLayer] will be hidden. + Unlike [member CanvasItem.visible], visibility of a [CanvasLayer] isn't propagated to underlying layers. + </member> </members> + <signals> + <signal name="visibility_changed"> + <description> + Emitted when visibility of the layer is changed. See [member visible]. + </description> + </signal> + </signals> </class> diff --git a/doc/classes/CapsuleMesh.xml b/doc/classes/CapsuleMesh.xml index 3b4e60ce93..45dd64c174 100644 --- a/doc/classes/CapsuleMesh.xml +++ b/doc/classes/CapsuleMesh.xml @@ -9,13 +9,13 @@ <tutorials> </tutorials> <members> - <member name="height" type="float" setter="set_height" getter="get_height" default="3.0"> + <member name="height" type="float" setter="set_height" getter="get_height" default="2.0"> Total height of the capsule mesh (including the hemispherical ends). </member> <member name="radial_segments" type="int" setter="set_radial_segments" getter="get_radial_segments" default="64"> Number of radial segments on the capsule mesh. </member> - <member name="radius" type="float" setter="set_radius" getter="get_radius" default="1.0"> + <member name="radius" type="float" setter="set_radius" getter="get_radius" default="0.5"> Radius of the capsule mesh. </member> <member name="rings" type="int" setter="set_rings" getter="get_rings" default="8"> diff --git a/doc/classes/CapsuleShape3D.xml b/doc/classes/CapsuleShape3D.xml index 8856ec3779..ba4ead4930 100644 --- a/doc/classes/CapsuleShape3D.xml +++ b/doc/classes/CapsuleShape3D.xml @@ -10,10 +10,10 @@ <link title="3D Physics Tests Demo">https://godotengine.org/asset-library/asset/675</link> </tutorials> <members> - <member name="height" type="float" setter="set_height" getter="get_height" default="3.0"> + <member name="height" type="float" setter="set_height" getter="get_height" default="2.0"> The capsule's height. </member> - <member name="radius" type="float" setter="set_radius" getter="get_radius" default="1.0"> + <member name="radius" type="float" setter="set_radius" getter="get_radius" default="0.5"> The capsule's radius. </member> </members> diff --git a/doc/classes/CharacterBody2D.xml b/doc/classes/CharacterBody2D.xml index 28a9107db6..1c4475dd70 100644 --- a/doc/classes/CharacterBody2D.xml +++ b/doc/classes/CharacterBody2D.xml @@ -165,9 +165,6 @@ If [code]true[/code], the body will not slide on slopes when calling [method move_and_slide] when the body is standing still. If [code]false[/code], the body will slide on floor's slopes when [member motion_velocity] applies a downward force. </member> - <member name="free_mode_min_slide_angle" type="float" setter="set_free_mode_min_slide_angle" getter="get_free_mode_min_slide_angle" default="0.261799"> - Minimum angle (in radians) where the body is allowed to slide when it encounters a slope. The default value equals 15 degrees. - </member> <member name="max_slides" type="int" setter="set_max_slides" getter="get_max_slides" default="4"> Maximum number of times the body can change direction before it stops when calling [method move_and_slide]. </member> @@ -192,12 +189,15 @@ <member name="up_direction" type="Vector2" setter="set_up_direction" getter="get_up_direction" default="Vector2(0, -1)"> Direction vector used to determine what is a wall and what is a floor (or a ceiling), rather than a wall, when calling [method move_and_slide]. Defaults to [code]Vector2.UP[/code]. If set to [code]Vector2(0, 0)[/code], everything is considered a wall. This is useful for topdown games. </member> + <member name="wall_min_slide_angle" type="float" setter="set_wall_min_slide_angle" getter="get_wall_min_slide_angle" default="0.261799"> + Minimum angle (in radians) where the body is allowed to slide when it encounters a slope. The default value equals 15 degrees. This property only affects movement when [member motion_mode] is [constant MOTION_MODE_FLOATING]. + </member> </members> <constants> <constant name="MOTION_MODE_GROUNDED" value="0" enum="MotionMode"> Apply when notions of walls, ceiling and floor are relevant. In this mode the body motion will react to slopes (acceleration/slowdown). This mode is suitable for sided games like platformers. </constant> - <constant name="MOTION_MODE_FREE" value="1" enum="MotionMode"> + <constant name="MOTION_MODE_FLOATING" value="1" enum="MotionMode"> Apply when there is no notion of floor or ceiling. All collisions will be reported as [code]on_wall[/code]. In this mode, when you slide, the speed will always be constant. This mode is suitable for top-down games. </constant> <constant name="PLATFORM_VEL_ON_LEAVE_ALWAYS" value="0" enum="MovingPlatformApplyVelocityOnLeave"> diff --git a/doc/classes/CharacterBody3D.xml b/doc/classes/CharacterBody3D.xml index 819190fd69..a5df0fd97e 100644 --- a/doc/classes/CharacterBody3D.xml +++ b/doc/classes/CharacterBody3D.xml @@ -175,14 +175,14 @@ Direction vector used to determine what is a wall and what is a floor (or a ceiling), rather than a wall, when calling [method move_and_slide]. Defaults to [code]Vector3.UP[/code]. If set to [code]Vector3(0, 0, 0)[/code], everything is considered a wall. This is useful for topdown games. </member> <member name="wall_min_slide_angle" type="float" setter="set_wall_min_slide_angle" getter="get_wall_min_slide_angle" default="0.261799"> - Minimum angle (in radians) where the body is allowed to slide when it encounters a slope. The default value equals 15 degrees. In [code]MOTION_MODE_GROUNDED[/code], it works only when [member floor_block_on_wall] is [code]true[/code]. + Minimum angle (in radians) where the body is allowed to slide when it encounters a slope. The default value equals 15 degrees. When [member motion_mode] is [constant MOTION_MODE_GROUNDED], it only affects movement if [member floor_block_on_wall] is [code]true[/code]. </member> </members> <constants> <constant name="MOTION_MODE_GROUNDED" value="0" enum="MotionMode"> Apply when notions of walls, ceiling and floor are relevant. In this mode the body motion will react to slopes (acceleration/slowdown). This mode is suitable for grounded games like platformers. </constant> - <constant name="MOTION_MODE_FREE" value="1" enum="MotionMode"> + <constant name="MOTION_MODE_FLOATING" value="1" enum="MotionMode"> Apply when there is no notion of floor or ceiling. All collisions will be reported as [code]on_wall[/code]. In this mode, when you slide, the speed will always be constant. This mode is suitable for games without ground like space games. </constant> <constant name="PLATFORM_VEL_ON_LEAVE_ALWAYS" value="0" enum="MovingPlatformApplyVelocityOnLeave"> diff --git a/doc/classes/CodeEdit.xml b/doc/classes/CodeEdit.xml index 289ac2cb28..09696d4d2a 100644 --- a/doc/classes/CodeEdit.xml +++ b/doc/classes/CodeEdit.xml @@ -345,7 +345,7 @@ <return type="void" /> <argument index="0" name="force" type="bool" default="false" /> <description> - Emits [signal request_code_completion], if [code]force[/code] is true will bypass all checks. Otherwise will check that the caret is in a word or in front of a prefix. Will ignore the request if all current options are of type file path, node path or signal. + Emits [signal code_completion_requested], if [code]force[/code] is true will bypass all checks. Otherwise will check that the caret is in a word or in front of a prefix. Will ignore the request if all current options are of type file path, node path or signal. </description> </method> <method name="set_code_completion_selected_index"> @@ -506,7 +506,7 @@ Emitted when a breakpoint is added or removed from a line. If the line is moved via backspace a removed is emitted at the old line. </description> </signal> - <signal name="request_code_completion"> + <signal name="code_completion_requested"> <description> Emitted when the user requests code completion. </description> @@ -607,6 +607,9 @@ <theme_item name="font_outline_color" data_type="color" type="Color" default="Color(1, 1, 1, 1)"> The tint of text outline of the [CodeEdit]. </theme_item> + <theme_item name="font_placeholder_color" data_type="color" type="Color" default="Color(0.875, 0.875, 0.875, 0.6)"> + Font color for [member TextEdit.placeholder_text]. + </theme_item> <theme_item name="font_readonly_color" data_type="color" type="Color" default="Color(0.875, 0.875, 0.875, 0.5)"> Sets the font [Color] when [member TextEdit.editable] is disabled. </theme_item> diff --git a/doc/classes/Color.xml b/doc/classes/Color.xml index f3fcd90f51..8fd01509ec 100644 --- a/doc/classes/Color.xml +++ b/doc/classes/Color.xml @@ -218,12 +218,46 @@ <return type="Color" /> <argument index="0" name="rgba" type="String" /> <description> + Returns a new color from [code]rgba[/code], an HTML hexadecimal color string. [code]rgba[/code] is not case sensitive, and may be prefixed with a '#' character. + [code]rgba[/code] must be a valid three-digit or six-digit hexadecimal color string, and may contain an alpha channel value. If [code]rgba[/code] does not contain an alpha channel value, an alpha channel value of 1.0 is applied. + If [code]rgba[/code] is invalid a Color(0.0, 0.0, 0.0, 1.0) is returned. + [b]Note:[/b] This method is not implemented in C#, but the same functionality is provided in the class constructor. + [codeblocks] + [gdscript] + var green = Color.html("#00FF00FF") # set green to Color(0.0, 1.0, 0.0, 1.0) + var blue = Color.html("#0000FF") # set blue to Color(0.0, 0.0, 1.0, 1.0) + [/gdscript] + [csharp] + var green = new Color("#00FF00FF"); // set green to Color(0.0, 1.0, 0.0, 1.0) + var blue = new Color("#0000FF"); // set blue to Color(0.0, 0.0, 1.0, 1.0) + [/csharp] + [/codeblocks] </description> </method> <method name="html_is_valid" qualifiers="static"> <return type="bool" /> <argument index="0" name="color" type="String" /> <description> + Returns [code]true[/code] if [code]color[/code] is a valid HTML hexadecimal color string. [code]color[/code] is not case sensitive, and may be prefixed with a '#' character. + For a string to be valid it must be three-digit or six-digit hexadecimal, and may contain an alpha channel value. + [codeblocks] + [gdscript] + var result = Color.html_is_valid("#55aaFF") # result is true + result = Color.html_is_valid("#55AAFF20") # result is true + result = Color.html_is_valid("55AAFF") # result is true + result = Color.html_is_valid("#F2C") # result is true + result = Color.html_is_valid("#AABBC) # result is false + result = Color.html_is_valid("#55aaFF5") # result is false + [/gdscript] + [csharp] + var result = Color.HtmlIsValid("#55AAFF"); // result is true + result = Color.HtmlIsValid("#55AAFF20"); // result is true + result = Color.HtmlIsValid("55AAFF); // result is true + result = Color.HtmlIsValid("#F2C"); // result is true + result = Color.HtmlIsValid("#AABBC"); // result is false + result = Color.HtmlIsValid("#55aaFF5"); // result is false + [/csharp] + [/codeblocks] </description> </method> <method name="inverted" qualifiers="const"> diff --git a/doc/classes/Container.xml b/doc/classes/Container.xml index 83655425fc..076a800e29 100644 --- a/doc/classes/Container.xml +++ b/doc/classes/Container.xml @@ -10,6 +10,20 @@ <tutorials> </tutorials> <methods> + <method name="_get_allowed_size_flags_horizontal" qualifiers="virtual const"> + <return type="PackedInt32Array" /> + <description> + Implement to return a list of allowed horizontal [enum Control.SizeFlags] for child nodes. This doesn't technically prevent the usages of any other size flags, if your implementation requires that. This only limits the options available to the user in the inspector dock. + [b]Note:[/b] Having no size flags is equal to having [constant Control.SIZE_SHRINK_BEGIN]. As such, this value is always implicitly allowed. + </description> + </method> + <method name="_get_allowed_size_flags_vertical" qualifiers="virtual const"> + <return type="PackedInt32Array" /> + <description> + Implement to return a list of allowed vertical [enum Control.SizeFlags] for child nodes. This doesn't technically prevent the usages of any other size flags, if your implementation requires that. This only limits the options available to the user in the inspector dock. + [b]Note:[/b] Having no size flags is equal to having [constant Control.SIZE_SHRINK_BEGIN]. As such, this value is always implicitly allowed. + </description> + </method> <method name="fit_child_in_rect"> <return type="void" /> <argument index="0" name="child" type="Control" /> diff --git a/doc/classes/Control.xml b/doc/classes/Control.xml index d5551e1e04..f2d727bb51 100644 --- a/doc/classes/Control.xml +++ b/doc/classes/Control.xml @@ -380,12 +380,6 @@ Returns the focus neighbor for the specified [enum Side]. A getter method for [member focus_neighbor_bottom], [member focus_neighbor_left], [member focus_neighbor_right] and [member focus_neighbor_top]. </description> </method> - <method name="get_focus_owner" qualifiers="const"> - <return type="Control" /> - <description> - Returns the control that has the keyboard focus or [code]null[/code] if none. - </description> - </method> <method name="get_global_rect" qualifiers="const"> <return type="Rect2" /> <description> @@ -1284,20 +1278,24 @@ <constant name="PRESET_MODE_KEEP_SIZE" value="3" enum="LayoutPresetMode"> The control's size will not change. </constant> + <constant name="SIZE_SHRINK_BEGIN" value="0" enum="SizeFlags"> + Tells the parent [Container] to align the node with its start, either the top or the left edge. It is mutually exclusive with [constant SIZE_FILL] and other shrink size flags, but can be used with [constant SIZE_EXPAND] in some containers. Use with [member size_flags_horizontal] and [member size_flags_vertical]. + [b]Note:[/b] Setting this flag is equal to not having any size flags. + </constant> <constant name="SIZE_FILL" value="1" enum="SizeFlags"> - Tells the parent [Container] to expand the bounds of this node to fill all the available space without pushing any other node. Use with [member size_flags_horizontal] and [member size_flags_vertical]. + Tells the parent [Container] to expand the bounds of this node to fill all the available space without pushing any other node. It is mutually exclusive with shrink size flags. Use with [member size_flags_horizontal] and [member size_flags_vertical]. </constant> <constant name="SIZE_EXPAND" value="2" enum="SizeFlags"> Tells the parent [Container] to let this node take all the available space on the axis you flag. If multiple neighboring nodes are set to expand, they'll share the space based on their stretch ratio. See [member size_flags_stretch_ratio]. Use with [member size_flags_horizontal] and [member size_flags_vertical]. </constant> <constant name="SIZE_EXPAND_FILL" value="3" enum="SizeFlags"> - Sets the node's size flags to both fill and expand. See the 2 constants above for more information. + Sets the node's size flags to both fill and expand. See [constant SIZE_FILL] and [constant SIZE_EXPAND] for more information. </constant> <constant name="SIZE_SHRINK_CENTER" value="4" enum="SizeFlags"> - Tells the parent [Container] to center the node in itself. It centers the control based on its bounding box, so it doesn't work with the fill or expand size flags. Use with [member size_flags_horizontal] and [member size_flags_vertical]. + Tells the parent [Container] to center the node in the available space. It is mutually exclusive with [constant SIZE_FILL] and other shrink size flags, but can be used with [constant SIZE_EXPAND] in some containers. Use with [member size_flags_horizontal] and [member size_flags_vertical]. </constant> <constant name="SIZE_SHRINK_END" value="8" enum="SizeFlags"> - Tells the parent [Container] to align the node with its end, either the bottom or the right edge. It doesn't work with the fill or expand size flags. Use with [member size_flags_horizontal] and [member size_flags_vertical]. + Tells the parent [Container] to align the node with its end, either the bottom or the right edge. It is mutually exclusive with [constant SIZE_FILL] and other shrink size flags, but can be used with [constant SIZE_EXPAND] in some containers. Use with [member size_flags_horizontal] and [member size_flags_vertical]. </constant> <constant name="MOUSE_FILTER_STOP" value="0" enum="MouseFilter"> The control will receive mouse button input events through [method _gui_input] if clicked on. And the control will receive the [signal mouse_entered] and [signal mouse_exited] signals. These events are automatically marked as handled, and they will not propagate further to other controls. This also results in blocking signals in other controls. diff --git a/doc/classes/CurveTexture.xml b/doc/classes/CurveTexture.xml index fe75f029f0..99b5ef2f4f 100644 --- a/doc/classes/CurveTexture.xml +++ b/doc/classes/CurveTexture.xml @@ -14,7 +14,7 @@ </member> <member name="texture_mode" type="int" setter="set_texture_mode" getter="get_texture_mode" enum="CurveTexture.TextureMode" default="0"> </member> - <member name="width" type="int" setter="set_width" getter="get_width" default="2048"> + <member name="width" type="int" setter="set_width" getter="get_width" default="256"> The width of the texture. </member> </members> diff --git a/doc/classes/CurveXYZTexture.xml b/doc/classes/CurveXYZTexture.xml index 815653e987..b6dd90c7d3 100644 --- a/doc/classes/CurveXYZTexture.xml +++ b/doc/classes/CurveXYZTexture.xml @@ -13,7 +13,7 @@ </member> <member name="curve_z" type="Curve" setter="set_curve_z" getter="get_curve_z"> </member> - <member name="width" type="int" setter="set_width" getter="get_width" default="2048"> + <member name="width" type="int" setter="set_width" getter="get_width" default="256"> </member> </members> </class> diff --git a/doc/classes/CylinderMesh.xml b/doc/classes/CylinderMesh.xml index 077435990b..ce34cc91ad 100644 --- a/doc/classes/CylinderMesh.xml +++ b/doc/classes/CylinderMesh.xml @@ -9,7 +9,7 @@ <tutorials> </tutorials> <members> - <member name="bottom_radius" type="float" setter="set_bottom_radius" getter="get_bottom_radius" default="1.0"> + <member name="bottom_radius" type="float" setter="set_bottom_radius" getter="get_bottom_radius" default="0.5"> Bottom radius of the cylinder. If set to [code]0.0[/code], the bottom faces will not be generated, resulting in a conic shape. </member> <member name="height" type="float" setter="set_height" getter="get_height" default="2.0"> @@ -21,7 +21,7 @@ <member name="rings" type="int" setter="set_rings" getter="get_rings" default="4"> Number of edge rings along the height of the cylinder. Changing [member rings] does not have any visual impact unless a shader or procedural mesh tool is used to alter the vertex data. Higher values result in more subdivisions, which can be used to create smoother-looking effects with shaders or procedural mesh tools (at the cost of performance). When not altering the vertex data using a shader or procedural mesh tool, [member rings] should be kept to its default value. </member> - <member name="top_radius" type="float" setter="set_top_radius" getter="get_top_radius" default="1.0"> + <member name="top_radius" type="float" setter="set_top_radius" getter="get_top_radius" default="0.5"> Top radius of the cylinder. If set to [code]0.0[/code], the top faces will not be generated, resulting in a conic shape. </member> </members> diff --git a/doc/classes/CylinderShape3D.xml b/doc/classes/CylinderShape3D.xml index d40b96710b..6fa6c4d75e 100644 --- a/doc/classes/CylinderShape3D.xml +++ b/doc/classes/CylinderShape3D.xml @@ -15,7 +15,7 @@ <member name="height" type="float" setter="set_height" getter="get_height" default="2.0"> The cylinder's height. </member> - <member name="radius" type="float" setter="set_radius" getter="get_radius" default="1.0"> + <member name="radius" type="float" setter="set_radius" getter="get_radius" default="0.5"> The cylinder's radius. </member> </members> diff --git a/doc/classes/DisplayServer.xml b/doc/classes/DisplayServer.xml index 6e06bf454c..d28fd5d817 100644 --- a/doc/classes/DisplayServer.xml +++ b/doc/classes/DisplayServer.xml @@ -399,6 +399,20 @@ <description> </description> </method> + <method name="screen_get_refresh_rate" qualifiers="const"> + <return type="float" /> + <argument index="0" name="screen" type="int" default="-1" /> + <description> + Returns the current refresh rate of the specified screen. If [code]screen[/code] is [constant SCREEN_OF_MAIN_WINDOW] (the default value), a screen with the main window will be used. + [b]Note:[/b] Returns [code]-1.0[/code] if the DisplayServer fails to find the refresh rate for the specified screen. On HTML5, [method screen_get_refresh_rate] will always return [code]-1.0[/code] as there is no way to retrieve the refresh rate on that platform. + To fallback to a default refresh rate if the method fails, try: + [codeblock] + var refresh_rate = DisplayServer.screen_get_refresh_rate() + if refresh_rate < 0: + refresh_rate = 60.0 + [/codeblock] + </description> + </method> <method name="screen_get_scale" qualifiers="const"> <return type="float" /> <argument index="0" name="screen" type="int" default="-1" /> @@ -569,6 +583,15 @@ Returns the mode of the given window. </description> </method> + <method name="window_get_native_handle" qualifiers="const"> + <return type="int" /> + <argument index="0" name="handle_type" type="int" enum="DisplayServer.HandleType" /> + <argument index="1" name="window_id" type="int" default="0" /> + <description> + Returns internal structure pointers for use in plugins. + [b]Note:[/b] This method is implemented on Android, Linux, macOS and Windows. + </description> + </method> <method name="window_get_position" qualifiers="const"> <return type="Vector2i" /> <argument index="0" name="window_id" type="int" default="0" /> @@ -891,6 +914,11 @@ Fullscreen window mode. Note that this is not [i]exclusive[/i] fullscreen. On Windows and Linux, a borderless window is used to emulate fullscreen. On macOS, a new desktop is used to display the running project. Regardless of the platform, enabling fullscreen will change the window size to match the monitor's size. Therefore, make sure your project supports [url=$DOCS_URL/tutorials/rendering/multiple_resolutions.html]multiple resolutions[/url] when enabling fullscreen mode. </constant> + <constant name="WINDOW_MODE_EXCLUSIVE_FULLSCREEN" value="4" enum="WindowMode"> + Exclusive fullscreen window mode. This mode is implemented on Windows only. On other platforms, it is equivalent to [constant WINDOW_MODE_FULLSCREEN]. + Only one window in exclusive fullscreen mode can be visible on a given screen at a time. If multiple windows are in exclusive fullscreen mode for the same screen, the last one being set to this mode takes precedence. + Regardless of the platform, enabling fullscreen will change the window size to match the monitor's size. Therefore, make sure your project supports [url=$DOCS_URL/tutorials/rendering/multiple_resolutions.html]multiple resolutions[/url] when enabling fullscreen mode. + </constant> <constant name="WINDOW_FLAG_RESIZE_DISABLED" value="0" enum="WindowFlags"> </constant> <constant name="WINDOW_FLAG_BORDERLESS" value="1" enum="WindowFlags"> @@ -930,5 +958,22 @@ Displays the most recent image in the queue on vertical blanking intervals, while rendering to the other images (no tearing is visible). Although not guaranteed, the images can be rendered as fast as possible, which may reduce input lag. </constant> + <constant name="DISPLAY_HANDLE" value="0" enum="HandleType"> + Display handle: + - Linux: [code]X11::Display*[/code] for the display. + </constant> + <constant name="WINDOW_HANDLE" value="1" enum="HandleType"> + Window handle: + - Windows: [code]HWND[/code] for the window. + - Linux: [code]X11::Window*[/code] for the window. + - MacOS: [code]NSWindow*[/code] for the window. + - iOS: [code]UIViewController*[/code] for the view controller. + - Android: [code]jObject[/code] for the activity. + </constant> + <constant name="WINDOW_VIEW" value="2" enum="HandleType"> + Window view: + - MacOS: [code]NSView*[/code] for the window main view. + - iOS: [code]UIView*[/code] for the window main view. + </constant> </constants> </class> diff --git a/doc/classes/EditorInspector.xml b/doc/classes/EditorInspector.xml index 27dab3d422..de122cb8bb 100644 --- a/doc/classes/EditorInspector.xml +++ b/doc/classes/EditorInspector.xml @@ -59,8 +59,8 @@ </description> </signal> <signal name="resource_selected"> - <argument index="0" name="res" type="Object" /> - <argument index="1" name="prop" type="String" /> + <argument index="0" name="resource" type="Resource" /> + <argument index="1" name="path" type="String" /> <description> Emitted when a resource is selected in the inspector. </description> diff --git a/doc/classes/EditorPlugin.xml b/doc/classes/EditorPlugin.xml index 7b0a300782..b9267bc577 100644 --- a/doc/classes/EditorPlugin.xml +++ b/doc/classes/EditorPlugin.xml @@ -379,8 +379,10 @@ <method name="add_import_plugin"> <return type="void" /> <argument index="0" name="importer" type="EditorImportPlugin" /> + <argument index="1" name="first_priority" type="bool" default="false" /> <description> Registers a new [EditorImportPlugin]. Import plugins are used to import custom and unsupported assets as a custom [Resource] type. + If [code]first_priority[/code] is [code]true[/code], the new import plugin is inserted first in the list and takes precedence over pre-existing plugins. [b]Note:[/b] If you want to import custom 3D asset formats use [method add_scene_format_importer_plugin] instead. See [method add_inspector_plugin] for an example of how to register a plugin. </description> @@ -408,15 +410,19 @@ <method name="add_scene_format_importer_plugin"> <return type="void" /> <argument index="0" name="scene_format_importer" type="EditorSceneFormatImporter" /> + <argument index="1" name="first_priority" type="bool" default="false" /> <description> Registers a new [EditorSceneFormatImporter]. Scene importers are used to import custom 3D asset formats as scenes. + If [code]first_priority[/code] is [code]true[/code], the new import plugin is inserted first in the list and takes precedence over pre-existing plugins. </description> </method> <method name="add_scene_post_import_plugin"> <return type="void" /> <argument index="0" name="scene_import_plugin" type="EditorScenePostImportPlugin" /> + <argument index="1" name="first_priority" type="bool" default="false" /> <description> Add a [EditorScenePostImportPlugin]. These plugins allow customizing the import process of 3D assets by adding new options to the import dialogs. + If [code]first_priority[/code] is [code]true[/code], the new import plugin is inserted first in the list and takes precedence over pre-existing plugins. </description> </method> <method name="add_spatial_gizmo_plugin"> @@ -438,9 +444,9 @@ <method name="add_tool_submenu_item"> <return type="void" /> <argument index="0" name="name" type="String" /> - <argument index="1" name="submenu" type="Object" /> + <argument index="1" name="submenu" type="PopupMenu" /> <description> - Adds a custom submenu under [b]Project > Tools >[/b] [code]name[/code]. [code]submenu[/code] should be an object of class [PopupMenu]. Use [code]remove_tool_menu_item(name)[/code] on plugin clean up to remove the menu. + Adds a custom [PopupMenu] submenu under [b]Project > Tools >[/b] [code]name[/code]. Use [code]remove_tool_menu_item(name)[/code] on plugin clean up to remove the menu. </description> </method> <method name="add_translation_parser_plugin"> diff --git a/doc/classes/EngineDebugger.xml b/doc/classes/EngineDebugger.xml index 861053b1c9..3c2f735e72 100644 --- a/doc/classes/EngineDebugger.xml +++ b/doc/classes/EngineDebugger.xml @@ -65,14 +65,9 @@ <method name="register_profiler"> <return type="void" /> <argument index="0" name="name" type="StringName" /> - <argument index="1" name="toggle" type="Callable" /> - <argument index="2" name="add" type="Callable" /> - <argument index="3" name="tick" type="Callable" /> + <argument index="1" name="profiler" type="EngineProfiler" /> <description> - Registers a profiler with the given [code]name[/code]. - [code]toggle[/code] callable is called when the profiler is enabled/disabled. It must take an argument array as an argument. - [code]add[/code] callable is called when data is added to profiler using [method EngineDebugger.profiler_add_frame_data]. It must take a data array as argument. - [code]tick[/code] callable is called at every active profiler iteration. It must take frame time, idle time, physics time, and physics idle time as arguments. + Registers a profiler with the given [code]name[/code]. See [EngineProfiler] for more information. </description> </method> <method name="send_message"> diff --git a/doc/classes/EngineProfiler.xml b/doc/classes/EngineProfiler.xml new file mode 100644 index 0000000000..60817338b8 --- /dev/null +++ b/doc/classes/EngineProfiler.xml @@ -0,0 +1,39 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="EngineProfiler" inherits="RefCounted" version="4.0"> + <brief_description> + Base class for creating custom profilers. + </brief_description> + <description> + This class can be used to implement custom profilers that are able to interact with the engine and editor debugger. + See [EngineDebugger] and [EditorDebuggerPlugin] for more information. + </description> + <tutorials> + </tutorials> + <methods> + <method name="_add_frame" qualifiers="virtual"> + <return type="void" /> + <argument index="0" name="data" type="Array" /> + <description> + Called when data is added to profiler using [method EngineDebugger.profiler_add_frame_data]. + </description> + </method> + <method name="_tick" qualifiers="virtual"> + <return type="void" /> + <argument index="0" name="frame_time" type="float" /> + <argument index="1" name="idle_time" type="float" /> + <argument index="2" name="physics_time" type="float" /> + <argument index="3" name="physics_frame_time" type="float" /> + <description> + Called once every engine iteration when the profiler is active with information about the current frame. + </description> + </method> + <method name="_toggle" qualifiers="virtual"> + <return type="void" /> + <argument index="0" name="enable" type="bool" /> + <argument index="1" name="options" type="Array" /> + <description> + Called when the profiler is enabled/disabled, along with a set of [code]options[/code]. + </description> + </method> + </methods> +</class> diff --git a/doc/classes/Environment.xml b/doc/classes/Environment.xml index dab9d7b054..f2dbcec228 100644 --- a/doc/classes/Environment.xml +++ b/doc/classes/Environment.xml @@ -154,6 +154,13 @@ <member name="glow_levels/7" type="float" setter="set_glow_level" getter="get_glow_level" default="0.0"> The intensity of the 7th level of glow. This is the most "global" level (blurriest). </member> + <member name="glow_map" type="Texture" setter="set_glow_map" getter="get_glow_map"> + The texture that should be used as a glow map to [i]multiply[/i] the resulting glow color according to [member glow_map_strength]. This can be used to create a "lens dirt" effect. The texture's RGB color channels are used for modulation, but the alpha channel is ignored. + [b]Note:[/b] The texture will be stretched to fit the screen. Therefore, it's recommended to use a texture with an aspect ratio that matches your project's base aspect ratio (typically 16:9). + </member> + <member name="glow_map_strength" type="float" setter="set_glow_map_strength" getter="get_glow_map_strength" default="0.8"> + How strong of an impact the [member glow_map] should have on the overall glow effect. A strength of [code]0.0[/code] means the glow map has no effect on the overall glow effect. A strength of [code]1.0[/code] means the glow has a full effect on the overall glow effect (and can turn off glow entirely in specific areas of the screen if the glow map has black areas). + </member> <member name="glow_mix" type="float" setter="set_glow_mix" getter="get_glow_mix" default="0.05"> </member> <member name="glow_normalized" type="bool" setter="set_glow_normalized" getter="is_glow_normalized" default="false"> @@ -164,21 +171,21 @@ </member> <member name="reflected_light_source" type="int" setter="set_reflection_source" getter="get_reflection_source" enum="Environment.ReflectionSource" default="0"> </member> - <member name="sdfgi_bounce_feedback" type="float" setter="set_sdfgi_bounce_feedback" getter="get_sdfgi_bounce_feedback" default="0.0"> + <member name="sdfgi_bounce_feedback" type="float" setter="set_sdfgi_bounce_feedback" getter="get_sdfgi_bounce_feedback" default="0.5"> </member> <member name="sdfgi_cascade0_distance" type="float" setter="set_sdfgi_cascade0_distance" getter="get_sdfgi_cascade0_distance" default="12.8"> </member> - <member name="sdfgi_cascades" type="int" setter="set_sdfgi_cascades" getter="get_sdfgi_cascades" default="6"> + <member name="sdfgi_cascades" type="int" setter="set_sdfgi_cascades" getter="get_sdfgi_cascades" default="4"> The number of cascades to use for SDFGI (between 1 and 8). A higher number of cascades allows displaying SDFGI further away while preserving detail up close, at the cost of performance. When using SDFGI on small-scale levels, [member sdfgi_cascades] can often be decreased between [code]1[/code] and [code]4[/code] to improve performance. </member> <member name="sdfgi_enabled" type="bool" setter="set_sdfgi_enabled" getter="is_sdfgi_enabled" default="false"> - If [code]true[/code], enables signed distance field global illumination for meshes that have their [member GeometryInstance3D.gi_mode] set to [constant GeometryInstance3D.GI_MODE_BAKED]. SDFGI is a real-time global illumination technique that works well with procedurally generated and user-built levels, including in situations where geometry is created during gameplay. The signed distance field is automatically generated around the camera as it moves. Dynamic lights are supported, but dynamic occluders and emissive surfaces are not. + If [code]true[/code], enables signed distance field global illumination for meshes that have their [member GeometryInstance3D.gi_mode] set to [constant GeometryInstance3D.GI_MODE_STATIC]. SDFGI is a real-time global illumination technique that works well with procedurally generated and user-built levels, including in situations where geometry is created during gameplay. The signed distance field is automatically generated around the camera as it moves. Dynamic lights are supported, but dynamic occluders and emissive surfaces are not. [b]Performance:[/b] SDFGI is relatively demanding on the GPU and is not suited to low-end hardware such as integrated graphics (consider [LightmapGI] instead). To improve SDFGI performance, enable [member ProjectSettings.rendering/global_illumination/gi/use_half_resolution] in the Project Settings. [b]Note:[/b] Meshes should have sufficiently thick walls to avoid light leaks (avoid one-sided walls). For interior levels, enclose your level geometry in a sufficiently large box and bridge the loops to close the mesh. </member> <member name="sdfgi_energy" type="float" setter="set_sdfgi_energy" getter="get_sdfgi_energy" default="1.0"> </member> - <member name="sdfgi_max_distance" type="float" setter="set_sdfgi_max_distance" getter="get_sdfgi_max_distance" default="819.2"> + <member name="sdfgi_max_distance" type="float" setter="set_sdfgi_max_distance" getter="get_sdfgi_max_distance" default="204.8"> </member> <member name="sdfgi_min_cell_size" type="float" setter="set_sdfgi_min_cell_size" getter="get_sdfgi_min_cell_size" default="0.2"> </member> @@ -186,11 +193,11 @@ </member> <member name="sdfgi_probe_bias" type="float" setter="set_sdfgi_probe_bias" getter="get_sdfgi_probe_bias" default="1.1"> </member> - <member name="sdfgi_read_sky_light" type="bool" setter="set_sdfgi_read_sky_light" getter="is_sdfgi_reading_sky_light" default="false"> + <member name="sdfgi_read_sky_light" type="bool" setter="set_sdfgi_read_sky_light" getter="is_sdfgi_reading_sky_light" default="true"> </member> <member name="sdfgi_use_occlusion" type="bool" setter="set_sdfgi_use_occlusion" getter="is_sdfgi_using_occlusion" default="false"> </member> - <member name="sdfgi_y_scale" type="int" setter="set_sdfgi_y_scale" getter="get_sdfgi_y_scale" enum="Environment.SDFGIYScale" default="0"> + <member name="sdfgi_y_scale" type="int" setter="set_sdfgi_y_scale" getter="get_sdfgi_y_scale" enum="Environment.SDFGIYScale" default="1"> </member> <member name="sky" type="Sky" setter="set_sky" getter="get_sky"> The [Sky] resource used for this [Environment]. @@ -372,11 +379,11 @@ <constant name="GLOW_BLEND_MODE_MIX" value="4" enum="GlowBlendMode"> Mixes the glow with the underlying color to avoid increasing brightness as much while still maintaining a glow effect. </constant> - <constant name="SDFGI_Y_SCALE_DISABLED" value="0" enum="SDFGIYScale"> + <constant name="SDFGI_Y_SCALE_50_PERCENT" value="0" enum="SDFGIYScale"> </constant> <constant name="SDFGI_Y_SCALE_75_PERCENT" value="1" enum="SDFGIYScale"> </constant> - <constant name="SDFGI_Y_SCALE_50_PERCENT" value="2" enum="SDFGIYScale"> + <constant name="SDFGI_Y_SCALE_100_PERCENT" value="2" enum="SDFGIYScale"> </constant> </constants> </class> diff --git a/doc/classes/FontData.xml b/doc/classes/FontData.xml index 55b715c3fc..658f7dd34d 100644 --- a/doc/classes/FontData.xml +++ b/doc/classes/FontData.xml @@ -577,7 +577,7 @@ Font style flags, see [enum TextServer.FontStyle]. </member> <member name="force_autohinter" type="bool" setter="set_force_autohinter" getter="is_force_autohinter" default="false"> - If set to [code]true[/code], auto-hinting is supported and preffered over font built-in hinting. Used by dynamic fonts only. + If set to [code]true[/code], auto-hinting is supported and preferred over font built-in hinting. Used by dynamic fonts only. </member> <member name="hinting" type="int" setter="set_hinting" getter="get_hinting" enum="TextServer.Hinting" default="1"> Font hinting mode. Used by dynamic fonts only. diff --git a/doc/classes/GPUParticles2D.xml b/doc/classes/GPUParticles2D.xml index 72adc49742..1fde3c8463 100644 --- a/doc/classes/GPUParticles2D.xml +++ b/doc/classes/GPUParticles2D.xml @@ -18,6 +18,17 @@ Returns a rectangle containing the positions of all existing particles. </description> </method> + <method name="emit_particle"> + <return type="void" /> + <argument index="0" name="xform" type="Transform2D" /> + <argument index="1" name="velocity" type="Vector2" /> + <argument index="2" name="color" type="Color" /> + <argument index="3" name="custom" type="Color" /> + <argument index="4" name="flags" type="int" /> + <description> + Emits a single particle. Whether [code]xform[/code], [code]velocity[/code], [code]color[/code] and [code]custom[/code] are applied depends on the value of [code]flags[/code]. See [enum EmitFlags]. + </description> + </method> <method name="restart"> <return type="void" /> <description> @@ -67,6 +78,9 @@ <member name="speed_scale" type="float" setter="set_speed_scale" getter="get_speed_scale" default="1.0"> Particle system's running speed scaling ratio. A value of [code]0[/code] can be used to pause the particles. </member> + <member name="sub_emitter" type="NodePath" setter="set_sub_emitter" getter="get_sub_emitter" default="NodePath("")"> + The [NodePath] to the [GPUParticles2D] used for sub-emissions. + </member> <member name="texture" type="Texture2D" setter="set_texture" getter="get_texture"> Particle texture. If [code]null[/code], particles will be squares. </member> @@ -92,5 +106,20 @@ </constant> <constant name="DRAW_ORDER_REVERSE_LIFETIME" value="2" enum="DrawOrder"> </constant> + <constant name="EMIT_FLAG_POSITION" value="1" enum="EmitFlags"> + Particle starts at the specified position. + </constant> + <constant name="EMIT_FLAG_ROTATION_SCALE" value="2" enum="EmitFlags"> + Particle starts with specified rotation and scale. + </constant> + <constant name="EMIT_FLAG_VELOCITY" value="4" enum="EmitFlags"> + Particle starts with the specified velocity vector, which defines the emission direction and speed. + </constant> + <constant name="EMIT_FLAG_COLOR" value="8" enum="EmitFlags"> + Particle starts with specified color. + </constant> + <constant name="EMIT_FLAG_CUSTOM" value="16" enum="EmitFlags"> + Particle starts with specified [code]CUSTOM[/code] data. + </constant> </constants> </class> diff --git a/doc/classes/GPUParticles3D.xml b/doc/classes/GPUParticles3D.xml index 771056cb93..fc490eac96 100644 --- a/doc/classes/GPUParticles3D.xml +++ b/doc/classes/GPUParticles3D.xml @@ -26,6 +26,7 @@ <argument index="3" name="custom" type="Color" /> <argument index="4" name="flags" type="int" /> <description> + Emits a single particle. Whether [code]xform[/code], [code]velocity[/code], [code]color[/code] and [code]custom[/code] are applied depends on the value of [code]flags[/code]. See [enum EmitFlags]. </description> </method> <method name="get_draw_pass_mesh" qualifiers="const"> @@ -137,14 +138,19 @@ Particles are drawn in order of depth. </constant> <constant name="EMIT_FLAG_POSITION" value="1" enum="EmitFlags"> + Particle starts at the specified position. </constant> <constant name="EMIT_FLAG_ROTATION_SCALE" value="2" enum="EmitFlags"> + Particle starts with specified rotation and scale. </constant> <constant name="EMIT_FLAG_VELOCITY" value="4" enum="EmitFlags"> + Particle starts with the specified velocity vector, which defines the emission direction and speed. </constant> <constant name="EMIT_FLAG_COLOR" value="8" enum="EmitFlags"> + Particle starts with specified color. </constant> <constant name="EMIT_FLAG_CUSTOM" value="16" enum="EmitFlags"> + Particle starts with specified [code]CUSTOM[/code] data. </constant> <constant name="MAX_DRAW_PASSES" value="4"> Maximum number of draw passes supported. diff --git a/doc/classes/GeometryInstance3D.xml b/doc/classes/GeometryInstance3D.xml index cecd1e518f..c03a2b8b7c 100644 --- a/doc/classes/GeometryInstance3D.xml +++ b/doc/classes/GeometryInstance3D.xml @@ -41,7 +41,8 @@ The texel density to use for lightmapping in [LightmapGI]. Greater scale values provide higher resolution in the lightmap, which can result in sharper shadows for lights that have both direct and indirect light baked. However, greater scale values will also increase the space taken by the mesh in the lightmap texture, which increases the memory, storage, and bake time requirements. When using a single mesh at different scales, consider adjusting this value to keep the lightmap texel density consistent across meshes. </member> <member name="gi_mode" type="int" setter="set_gi_mode" getter="get_gi_mode" enum="GeometryInstance3D.GIMode" default="0"> - The global illumination mode to use for the whole geometry. Use a mode that matches the purpose + The global illumination mode to use for the whole geometry. To avoid inconsistent results, use a mode that matches the purpose of the mesh during gameplay (static/dynamic). + [b]Note:[/b] Lights' bake mode will also affect the global illumination rendering. See [member Light3D.light_bake_mode]. </member> <member name="ignore_occlusion_culling" type="bool" setter="set_ignore_occlusion_culling" getter="is_ignoring_occlusion_culling" default="false"> </member> @@ -93,13 +94,13 @@ In other words, the actual mesh will not be visible, only the shadows casted from the mesh will be. </constant> <constant name="GI_MODE_DISABLED" value="0" enum="GIMode"> - Disabled global illumination mode. Use for dynamic objects that do not contribute to global illumination (such as characters). When using [VoxelGI] and SDFGI, the geometry will [i]receive[/i] indirect lighting and reflections but will not be considered in GI baking. When using [LightmapGI], the object will receive indirect lighting using lightmap probes instead of using the lightmap texture. + Disabled global illumination mode. Use for dynamic objects that do not contribute to global illumination (such as characters). When using [VoxelGI] and SDFGI, the geometry will [i]receive[/i] indirect lighting and reflections but the geometry will not be considered in GI baking. When using [LightmapGI], the object will receive indirect lighting using lightmap probes instead of using the baked lightmap texture. </constant> - <constant name="GI_MODE_BAKED" value="1" enum="GIMode"> + <constant name="GI_MODE_STATIC" value="1" enum="GIMode"> Baked global illumination mode. Use for static objects that contribute to global illumination (such as level geometry). This GI mode is effective when using [VoxelGI], SDFGI and [LightmapGI]. </constant> <constant name="GI_MODE_DYNAMIC" value="2" enum="GIMode"> - Dynamic global illumination mode. Use for dynamic objects that contribute to global illumination. This GI mode is only effective when using [VoxelGI], but it has a higher performance impact than [constant GI_MODE_BAKED]. + Dynamic global illumination mode. Use for dynamic objects that contribute to global illumination. This GI mode is only effective when using [VoxelGI], but it has a higher performance impact than [constant GI_MODE_STATIC]. When using other GI methods, this will act the same as [constant GI_MODE_DISABLED]. </constant> <constant name="LIGHTMAP_SCALE_1X" value="0" enum="LightmapScale"> The standard texel density for lightmapping with [LightmapGI]. diff --git a/doc/classes/GradientTexture1D.xml b/doc/classes/GradientTexture1D.xml index 223439956c..4730410ea9 100644 --- a/doc/classes/GradientTexture1D.xml +++ b/doc/classes/GradientTexture1D.xml @@ -15,7 +15,7 @@ <member name="use_hdr" type="bool" setter="set_use_hdr" getter="is_using_hdr" default="false"> If [code]true[/code], the generated texture will support high dynamic range ([constant Image.FORMAT_RGBAF] format). This allows for glow effects to work if [member Environment.glow_enabled] is [code]true[/code]. If [code]false[/code], the generated texture will use low dynamic range; overbright colors will be clamped ([constant Image.FORMAT_RGBA8] format). </member> - <member name="width" type="int" setter="set_width" getter="get_width" default="2048"> + <member name="width" type="int" setter="set_width" getter="get_width" default="256"> The number of color samples that will be obtained from the [Gradient]. </member> </members> diff --git a/doc/classes/Image.xml b/doc/classes/Image.xml index 60d4b664d2..2f4a0079c9 100644 --- a/doc/classes/Image.xml +++ b/doc/classes/Image.xml @@ -88,6 +88,15 @@ <description> </description> </method> + <method name="compute_image_metrics"> + <return type="Dictionary" /> + <argument index="0" name="compared_image" type="Image" /> + <argument index="1" name="use_luma" type="bool" /> + <description> + Compute image metrics on the current image and the compared image. + The dictionary contains [code]max[/code], [code]mean[/code], [code]mean_squared[/code], [code]root_mean_squared[/code] and [code]peak_snr[/code]. + </description> + </method> <method name="convert"> <return type="void" /> <argument index="0" name="format" type="int" enum="Image.Format" /> diff --git a/doc/classes/Input.xml b/doc/classes/Input.xml index 45b15331d2..b5468755c1 100644 --- a/doc/classes/Input.xml +++ b/doc/classes/Input.xml @@ -141,10 +141,10 @@ Returns the strength of the joypad vibration: x is the strength of the weak motor, and y is the strength of the strong motor. </description> </method> - <method name="get_last_mouse_velocity" qualifiers="const"> + <method name="get_last_mouse_velocity"> <return type="Vector2" /> <description> - Returns the mouse velocity for the last time the cursor was moved, and this until the next frame where the mouse moves. This means that even if the mouse is not moving, this function will still return the value of the last motion. + Returns the last mouse velocity. To provide a precise and jitter-free velocity, mouse velocity is only calculated every 0.1s. Therefore, mouse velocity will lag mouse movements. </description> </method> <method name="get_magnetometer" qualifiers="const"> @@ -209,6 +209,12 @@ [b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return [code]false[/code] even if one of the action's keys is pressed. See [url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input examples[/url] in the documentation for more information. </description> </method> + <method name="is_anything_pressed" qualifiers="const"> + <return type="bool" /> + <description> + Returns [code]true[/code] if any action, key, joypad button, or mouse button is being pressed. This will also return [code]true[/code] if any action is simulated via code by calling [method action_press]. + </description> + </method> <method name="is_joy_button_pressed" qualifiers="const"> <return type="bool" /> <argument index="0" name="device" type="int" /> @@ -377,7 +383,8 @@ <return type="void" /> <argument index="0" name="to" type="Vector2" /> <description> - Sets the mouse position to the specified vector. + Sets the mouse position to the specified vector, provided in pixels and relative to an origin at the upper left corner of the game window. + Mouse position is clipped to the limits of the screen resolution, or to the limits of the game window if [enum MouseMode] is set to [code]MOUSE_MODE_CONFINED[/code] or [code]MOUSE_MODE_CONFINED_HIDDEN[/code]. </description> </method> </methods> diff --git a/doc/classes/InputEventMouse.xml b/doc/classes/InputEventMouse.xml index 5215c29b4a..054b3dbb33 100644 --- a/doc/classes/InputEventMouse.xml +++ b/doc/classes/InputEventMouse.xml @@ -14,10 +14,12 @@ The mouse button mask identifier, one of or a bitwise combination of the [enum MouseButton] button masks. </member> <member name="global_position" type="Vector2" setter="set_global_position" getter="get_global_position" default="Vector2(0, 0)"> - The global mouse position relative to the current [Viewport]. If used in [method Control._gui_input] and if the current [Control] is not under the mouse, moving it will not update this value. + When received in [method Node._input] or [method Node._unhandled_input], returns the mouse's position in the root [Viewport] using the coordinate system of the root [Viewport]. + When received in [method Control._gui_input], returns the mouse's position in the [CanvasLayer] that the [Control] is in using the coordinate system of the [CanvasLayer]. </member> <member name="position" type="Vector2" setter="set_position" getter="get_position" default="Vector2(0, 0)"> - The local mouse position relative to the [Viewport]. If used in [method Control._gui_input], the position is relative to the current [Control] which is under the mouse. If the current [Control] is not under the mouse, moving it will not update this value. + When received in [method Node._input] or [method Node._unhandled_input], returns the mouse's position in the [Viewport] this [Node] is in using the coordinate system of this [Viewport]. + When received in [method Control._gui_input], returns the mouse's position in the [Control] using the local coordinate system of the [Control]. </member> </members> </class> diff --git a/doc/classes/JavaScript.xml b/doc/classes/JavaScript.xml index aeaf8ac1f5..4ea60ad867 100644 --- a/doc/classes/JavaScript.xml +++ b/doc/classes/JavaScript.xml @@ -53,5 +53,27 @@ Returns an interface to a JavaScript object that can be used by scripts. The [code]interface[/code] must be a valid property of the JavaScript [code]window[/code]. The callback must accept a single [Array] argument, which will contain the JavaScript [code]arguments[/code]. See [JavaScriptObject] for usage. </description> </method> + <method name="pwa_needs_update" qualifiers="const"> + <return type="bool" /> + <description> + Returns [code]true[/code] if a new version of the progressive web app is waiting to be activated. + [b]Note:[/b] Only relevant when exported as a Progressive Web App. + </description> + </method> + <method name="pwa_update"> + <return type="int" enum="Error" /> + <description> + Performs the live update of the progressive web app. Forcing the new version to be installed and the page to be reloaded. + [b]Note:[/b] Your application will be [b]reloaded in all browser tabs[/b]. + [b]Note:[/b] Only relevant when exported as a Progressive Web App and [method pwa_needs_update] returns [code]true[/code]. + </description> + </method> </methods> + <signals> + <signal name="pwa_update_available"> + <description> + Emitted when an update for this progressive web app has been detected but is waiting to be activated because a previous version is active. See [method pwa_update] to force the update to take place immediately. + </description> + </signal> + </signals> </class> diff --git a/doc/classes/Light3D.xml b/doc/classes/Light3D.xml index 009ad1f609..b8d46755c7 100644 --- a/doc/classes/Light3D.xml +++ b/doc/classes/Light3D.xml @@ -34,8 +34,9 @@ <member name="light_angular_distance" type="float" setter="set_param" getter="get_param" default="0.0"> The light's angular size in degrees. Increasing this will make shadows softer at greater distances. Only available for [DirectionalLight3D]s. For reference, the Sun from the Earth is approximately [code]0.5[/code]. </member> - <member name="light_bake_mode" type="int" setter="set_bake_mode" getter="get_bake_mode" enum="Light3D.BakeMode" default="1"> - The light's bake mode. See [enum BakeMode]. + <member name="light_bake_mode" type="int" setter="set_bake_mode" getter="get_bake_mode" enum="Light3D.BakeMode" default="2"> + The light's bake mode. This will affect the global illumination techniques that have an effect on the light's rendering. See [enum BakeMode]. + [b]Note:[/b] Meshes' global illumination mode will also affect the global illumination rendering. See [member GeometryInstance3D.gi_mode]. </member> <member name="light_color" type="Color" setter="set_color" getter="get_color" default="Color(1, 1, 1, 1)"> The light's color. An [i]overbright[/i] color can be used to achieve a result equivalent to increasing the light's [member light_energy]. @@ -146,12 +147,14 @@ Represents the size of the [enum Param] enum. </constant> <constant name="BAKE_DISABLED" value="0" enum="BakeMode"> - Light is ignored when baking. - [b]Note:[/b] Hiding a light does [i]not[/i] affect baking. + Light is ignored when baking. This is the fastest mode, but the light will be taken into account when baking global illumination. This mode should generally be used for dynamic lights that change quickly, as the effect of global illumination is less noticeable on those lights. + [b]Note:[/b] Hiding a light does [i]not[/i] affect baking [LightmapGI]. Hiding a light will still affect baking [VoxelGI] and SDFGI (see [member Environment.sdfgi_enabled). </constant> - <constant name="BAKE_DYNAMIC" value="1" enum="BakeMode"> + <constant name="BAKE_STATIC" value="1" enum="BakeMode"> + Light is taken into account in static baking ([VoxelGI], [LightmapGI], SDFGI ([member Environment.sdfgi_enabled])). The light can be moved around or modified, but its global illumination will not update in real-time. This is suitable for subtle changes (such as flickering torches), but generally not large changes such as toggling a light on and off. </constant> - <constant name="BAKE_STATIC" value="2" enum="BakeMode"> + <constant name="BAKE_DYNAMIC" value="2" enum="BakeMode"> + Light is taken into account in dynamic baking ([VoxelGI] and SDFGI ([member Environment.sdfgi_enabled]) only). The light can be moved around or modified with global illumination updating in real-time. The light's global illumination appearance will be slightly different compared to [constant BAKE_STATIC]. This has a greater performance cost compared to [constant BAKE_STATIC]. </constant> </constants> </class> diff --git a/doc/classes/LineEdit.xml b/doc/classes/LineEdit.xml index 224579e8c5..0b97865770 100644 --- a/doc/classes/LineEdit.xml +++ b/doc/classes/LineEdit.xml @@ -233,9 +233,6 @@ [b]Note:[/b] This method is only implemented on Linux. </member> <member name="mouse_default_cursor_shape" type="int" setter="set_default_cursor_shape" getter="get_default_cursor_shape" overrides="Control" enum="Control.CursorShape" default="1" /> - <member name="placeholder_alpha" type="float" setter="set_placeholder_alpha" getter="get_placeholder_alpha" default="0.6"> - Opacity of the [member placeholder_text]. From [code]0[/code] to [code]1[/code]. - </member> <member name="placeholder_text" type="String" setter="set_placeholder" getter="get_placeholder" default=""""> Text shown when the [LineEdit] is empty. It is [b]not[/b] the [LineEdit]'s default value (see [member text]). </member> @@ -397,6 +394,9 @@ <theme_item name="font_outline_color" data_type="color" type="Color" default="Color(1, 1, 1, 1)"> The tint of text outline of the [LineEdit]. </theme_item> + <theme_item name="font_placeholder_color" data_type="color" type="Color" default="Color(0.875, 0.875, 0.875, 0.6)"> + Font color for [member placeholder_text]. + </theme_item> <theme_item name="font_selected_color" data_type="color" type="Color" default="Color(1, 1, 1, 1)"> Font color for selected text (inside the selection rectangle). </theme_item> diff --git a/doc/classes/Mesh.xml b/doc/classes/Mesh.xml index c774528a39..8fbafcdb51 100644 --- a/doc/classes/Mesh.xml +++ b/doc/classes/Mesh.xml @@ -206,7 +206,7 @@ <constant name="ARRAY_FORMAT_INDEX" value="4096" enum="ArrayFormat"> Mesh array uses indices. </constant> - <constant name="ARRAY_FORMAT_BLEND_SHAPE_MASK" value="2147475463" enum="ArrayFormat"> + <constant name="ARRAY_FORMAT_BLEND_SHAPE_MASK" value="7" enum="ArrayFormat"> </constant> <constant name="ARRAY_FORMAT_CUSTOM_BASE" value="13" enum="ArrayFormat"> </constant> diff --git a/doc/classes/MultiplayerAPI.xml b/doc/classes/MultiplayerAPI.xml index e0da08f5bd..642e000efc 100644 --- a/doc/classes/MultiplayerAPI.xml +++ b/doc/classes/MultiplayerAPI.xml @@ -79,10 +79,8 @@ <member name="refuse_new_connections" type="bool" setter="set_refuse_new_connections" getter="is_refusing_new_connections" default="false"> If [code]true[/code], the MultiplayerAPI's [member multiplayer_peer] refuses new incoming connections. </member> - <member name="replicator" type="MultiplayerReplicator" setter="" getter="get_replicator"> - </member> - <member name="root_node" type="Node" setter="set_root_node" getter="get_root_node"> - The root node to use for RPCs. Instead of an absolute path, a relative path will be used to find the node upon which the RPC should be executed. + <member name="root_path" type="NodePath" setter="set_root_path" getter="get_root_path" default="NodePath("")"> + The root path to use for RPCs and replication. Instead of an absolute path, a relative path will be used to find the node upon which the RPC should be executed. This effectively allows to have different branches of the scene tree to be managed by different MultiplayerAPI, allowing for example to run both client and server in the same scene. </member> </members> diff --git a/doc/classes/MultiplayerReplicator.xml b/doc/classes/MultiplayerReplicator.xml deleted file mode 100644 index c2e93ddeab..0000000000 --- a/doc/classes/MultiplayerReplicator.xml +++ /dev/null @@ -1,191 +0,0 @@ -<?xml version="1.0" encoding="UTF-8" ?> -<class name="MultiplayerReplicator" inherits="Object" version="4.0"> - <brief_description> - </brief_description> - <description> - </description> - <tutorials> - </tutorials> - <methods> - <method name="decode_state"> - <return type="int" enum="Error" /> - <argument index="0" name="scene_id" type="int" /> - <argument index="1" name="object" type="Object" /> - <argument index="2" name="data" type="PackedByteArray" /> - <argument index="3" name="initial" type="bool" default="true" /> - <description> - Decode the given [code]data[/code] representing a spawnable state into [code]object[/code] using the configuration associated with the provided [code]scene_id[/code]. This function is called automatically when a client receives a server spawn for a scene with [constant REPLICATION_MODE_SERVER]. See [method spawn_config]. - Tip: You may find this function useful in servers when parsing spawn requests from clients, or when implementing your own logic with [constant REPLICATION_MODE_CUSTOM]. - </description> - </method> - <method name="despawn"> - <return type="int" enum="Error" /> - <argument index="0" name="scene_id" type="int" /> - <argument index="1" name="object" type="Object" /> - <argument index="2" name="peer_id" type="int" default="0" /> - <description> - Request a despawn for the scene identified by [code]scene_id[/code] to the given [code]peer_id[/code]. This will either trigger the default behavior, or invoke the custom spawn/despawn callables specified in [method spawn_config]. See [method send_despawn] for the default behavior. - </description> - </method> - <method name="encode_state"> - <return type="PackedByteArray" /> - <argument index="0" name="scene_id" type="int" /> - <argument index="1" name="object" type="Object" /> - <argument index="2" name="initial" type="bool" default="true" /> - <description> - Encode the given [code]object[/code] using the configuration associated with the provided [code]scene_id[/code]. This function is called automatically when the server spawns scenes with [constant REPLICATION_MODE_SERVER]. See [method spawn_config]. - Tip: You may find this function useful when requesting spawns from clients to server, or when implementing your own logic with [constant REPLICATION_MODE_CUSTOM]. - </description> - </method> - <method name="send_despawn"> - <return type="int" enum="Error" /> - <argument index="0" name="peer_id" type="int" /> - <argument index="1" name="scene_id" type="int" /> - <argument index="2" name="data" type="Variant" default="null" /> - <argument index="3" name="path" type="NodePath" default="NodePath("")" /> - <description> - Sends a despawn request for the scene identified by [code]scene_id[/code] to the given [code]peer_id[/code] (see [method MultiplayerPeer.set_target_peer]). If the scene is configured as [constant REPLICATION_MODE_SERVER] (see [method spawn_config]) and the request is sent by the server (see [method MultiplayerAPI.is_server]), the receiving peer(s) will automatically queue for deletion the node at [code]path[/code] and emit the signal [signal despawned]. In all other cases no deletion happens, and the signal [signal despawn_requested] is emitted instead. - </description> - </method> - <method name="send_spawn"> - <return type="int" enum="Error" /> - <argument index="0" name="peer_id" type="int" /> - <argument index="1" name="scene_id" type="int" /> - <argument index="2" name="data" type="Variant" default="null" /> - <argument index="3" name="path" type="NodePath" default="NodePath("")" /> - <description> - Sends a spawn request for the scene identified by [code]scene_id[/code] to the given [code]peer_id[/code] (see [method MultiplayerPeer.set_target_peer]). If the scene is configured as [constant REPLICATION_MODE_SERVER] (see [method spawn_config]) and the request is sent by the server (see [method MultiplayerAPI.is_server]), the receiving peer(s) will automatically instantiate that scene, add it to the [SceneTree] at the given [code]path[/code] and emit the signal [signal spawned]. In all other cases no instantiation happens, and the signal [signal spawn_requested] is emitted instead. - </description> - </method> - <method name="send_sync"> - <return type="int" enum="Error" /> - <argument index="0" name="peer_id" type="int" /> - <argument index="1" name="scene_id" type="int" /> - <argument index="2" name="data" type="PackedByteArray" /> - <argument index="3" name="transfer_mode" type="int" enum="TransferMode" default="2" /> - <argument index="4" name="channel" type="int" default="0" /> - <description> - Sends a sync request for the instances of the scene identified by [code]scene_id[/code] to the given [code]peer_id[/code] (see [method MultiplayerPeer.set_target_peer]). This function can only be called manually when overriding the send and receive sync functions (see [method sync_config]). - </description> - </method> - <method name="spawn"> - <return type="int" enum="Error" /> - <argument index="0" name="scene_id" type="int" /> - <argument index="1" name="object" type="Object" /> - <argument index="2" name="peer_id" type="int" default="0" /> - <description> - Request a spawn for the scene identified by [code]scene_id[/code] to the given [code]peer_id[/code]. This will either trigger the default behavior, or invoke the custom spawn/despawn callables specified in [method spawn_config]. See [method send_spawn] for the default behavior. - </description> - </method> - <method name="spawn_config"> - <return type="int" enum="Error" /> - <argument index="0" name="scene_id" type="int" /> - <argument index="1" name="spawn_mode" type="int" enum="MultiplayerReplicator.ReplicationMode" /> - <argument index="2" name="properties" type="StringName[]" default="[]" /> - <argument index="3" name="custom_send" type="Callable" /> - <argument index="4" name="custom_receive" type="Callable" /> - <description> - Configures the MultiplayerReplicator to track instances of the [PackedScene] identified by [code]scene_id[/code] (see [method ResourceLoader.get_resource_uid]) for the purpose of network replication. When [code]mode[/code] is [constant REPLICATION_MODE_SERVER], the specified [code]properties[/code] will also be replicated to clients during the initial spawn. You can optionally specify a [code]custom_send[/code] and a [code]custom_receive[/code] to override the default behavior and customize the spawn/despawn proecess. - Tip: You can use a custom property in the scene main script to return a customly optimized state representation. - </description> - </method> - <method name="sync_all"> - <return type="int" enum="Error" /> - <argument index="0" name="scene_id" type="int" /> - <argument index="1" name="peer_id" type="int" default="0" /> - <description> - Manually request a sync for all the instances of the scene identified by [code]scene_id[/code]. This function will trigger the default sync behavior, or call your send custom send callable if specified in [method sync_config]. - [b]Note:[/b] The default implementation only allow syncing from server to clients. - </description> - </method> - <method name="sync_config"> - <return type="int" enum="Error" /> - <argument index="0" name="scene_id" type="int" /> - <argument index="1" name="interval" type="int" /> - <argument index="2" name="properties" type="StringName[]" default="[]" /> - <argument index="3" name="custom_send" type="Callable" /> - <argument index="4" name="custom_receive" type="Callable" /> - <description> - Configures the MultiplayerReplicator to sync instances of the [PackedScene] identified by [code]scene_id[/code] (see [method ResourceLoader.get_resource_uid]) for the purpose of network replication at the desired [code]interval[/code] (in milliseconds). The specified [code]properties[/code] will be part of the state sync. You can optionally specify a [code]custom_send[/code] and a [code]custom_receive[/code] to override the default behavior and customize the synchronization proecess. - Tip: You can use a custom property in the scene main script to return a customly optimized state representation (having a single property that returns a PackedByteArray is highly recommended when dealing with many instances). - </description> - </method> - <method name="track"> - <return type="void" /> - <argument index="0" name="scene_id" type="int" /> - <argument index="1" name="object" type="Object" /> - <description> - Track the given [code]object[/code] as an instance of the scene identified by [code]scene_id[/code]. This object will be passed to your custom sync callables (see [method sync_config]). Tracking and untracking is automatic in [constant REPLICATION_MODE_SERVER]. - </description> - </method> - <method name="untrack"> - <return type="void" /> - <argument index="0" name="scene_id" type="int" /> - <argument index="1" name="object" type="Object" /> - <description> - Untrack the given [code]object[/code]. This object will no longer be passed to your custom sync callables (see [method sync_config]). Tracking and untracking is automatic in [constant REPLICATION_MODE_SERVER]. - </description> - </method> - </methods> - <signals> - <signal name="despawn_requested"> - <argument index="0" name="id" type="int" /> - <argument index="1" name="scene_id" type="int" /> - <argument index="2" name="parent" type="Node" /> - <argument index="3" name="name" type="String" /> - <argument index="4" name="data" type="PackedByteArray" /> - <description> - Emitted when a network despawn request has been received from a client, or for a [PackedScene] that has been configured as [constant REPLICATION_MODE_CUSTOM]. - </description> - </signal> - <signal name="despawned"> - <argument index="0" name="scene_id" type="int" /> - <argument index="1" name="node" type="Node" /> - <description> - Emitted on a client before deleting a local Node upon receiving a despawn request from the server. - </description> - </signal> - <signal name="replicated_instance_added"> - <argument index="0" name="scene_id" type="int" /> - <argument index="1" name="node" type="Node" /> - <description> - Emitted when an instance of a [PackedScene] that has been configured for networking enters the [SceneTree]. See [method spawn_config]. - </description> - </signal> - <signal name="replicated_instance_removed"> - <argument index="0" name="scene_id" type="int" /> - <argument index="1" name="node" type="Node" /> - <description> - Emitted when an instance of a [PackedScene] that has been configured for networking leaves the [SceneTree]. See [method spawn_config]. - </description> - </signal> - <signal name="spawn_requested"> - <argument index="0" name="id" type="int" /> - <argument index="1" name="scene_id" type="int" /> - <argument index="2" name="parent" type="Node" /> - <argument index="3" name="name" type="String" /> - <argument index="4" name="data" type="PackedByteArray" /> - <description> - Emitted when a network spawn request has been received from a client, or for a [PackedScene] that has been configured as [constant REPLICATION_MODE_CUSTOM]. - </description> - </signal> - <signal name="spawned"> - <argument index="0" name="scene_id" type="int" /> - <argument index="1" name="node" type="Node" /> - <description> - Emitted on a client after a new Node is instantiated locally and added to the SceneTree upon receiving a spawn request from the server. - </description> - </signal> - </signals> - <constants> - <constant name="REPLICATION_MODE_NONE" value="0" enum="ReplicationMode"> - Used with [method spawn_config] to identify a [PackedScene] that should not be replicated. - </constant> - <constant name="REPLICATION_MODE_SERVER" value="1" enum="ReplicationMode"> - Used with [method spawn_config] to identify a [PackedScene] that should be automatically replicated from server to clients. - </constant> - <constant name="REPLICATION_MODE_CUSTOM" value="2" enum="ReplicationMode"> - Used with [method spawn_config] to identify a [PackedScene] that can be manually replicated among peers. - </constant> - </constants> -</class> diff --git a/doc/classes/MultiplayerSpawner.xml b/doc/classes/MultiplayerSpawner.xml new file mode 100644 index 0000000000..8bfecfce41 --- /dev/null +++ b/doc/classes/MultiplayerSpawner.xml @@ -0,0 +1,47 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="MultiplayerSpawner" inherits="Node" version="4.0"> + <brief_description> + </brief_description> + <description> + </description> + <tutorials> + </tutorials> + <methods> + <method name="_spawn_custom" qualifiers="virtual"> + <return type="Object" /> + <argument index="0" name="data" type="Variant" /> + <description> + </description> + </method> + <method name="spawn"> + <return type="Node" /> + <argument index="0" name="data" type="Variant" default="null" /> + <description> + </description> + </method> + </methods> + <members> + <member name="auto_spawn" type="bool" setter="set_auto_spawning" getter="is_auto_spawning" default="false"> + </member> + <member name="replication" type="PackedScene[]" setter="set_spawnable_scenes" getter="get_spawnable_scenes" default="[]"> + </member> + <member name="spawn_limit" type="int" setter="set_spawn_limit" getter="get_spawn_limit" default="0"> + </member> + <member name="spawn_path" type="NodePath" setter="set_spawn_path" getter="get_spawn_path" default="NodePath("")"> + </member> + </members> + <signals> + <signal name="despawned"> + <argument index="0" name="scene_id" type="int" /> + <argument index="1" name="node" type="Node" /> + <description> + </description> + </signal> + <signal name="spawned"> + <argument index="0" name="scene_id" type="int" /> + <argument index="1" name="node" type="Node" /> + <description> + </description> + </signal> + </signals> +</class> diff --git a/doc/classes/MultiplayerSynchronizer.xml b/doc/classes/MultiplayerSynchronizer.xml new file mode 100644 index 0000000000..242d4589a4 --- /dev/null +++ b/doc/classes/MultiplayerSynchronizer.xml @@ -0,0 +1,17 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="MultiplayerSynchronizer" inherits="Node" version="4.0"> + <brief_description> + </brief_description> + <description> + </description> + <tutorials> + </tutorials> + <members> + <member name="replication_interval" type="float" setter="set_replication_interval" getter="get_replication_interval" default="0.0"> + </member> + <member name="resource" type="SceneReplicationConfig" setter="set_replication_config" getter="get_replication_config"> + </member> + <member name="root_path" type="NodePath" setter="set_root_path" getter="get_root_path" default="NodePath("")"> + </member> + </members> +</class> diff --git a/doc/classes/Node.xml b/doc/classes/Node.xml index d714fbc0d5..89bc905e69 100644 --- a/doc/classes/Node.xml +++ b/doc/classes/Node.xml @@ -52,7 +52,7 @@ It is only called if input processing is enabled, which is done automatically if this method is overridden, and can be toggled with [method set_process_input]. To consume the input event and stop it propagating further to other nodes, [method Viewport.set_input_as_handled] can be called. For gameplay input, [method _unhandled_input] and [method _unhandled_key_input] are usually a better fit as they allow the GUI to intercept the events first. - [b]Note:[/b] This method is only called if the node is present in the scene tree (i.e. if it's not orphan). + [b]Note:[/b] This method is only called if the node is present in the scene tree (i.e. if it's not an orphan). </description> </method> <method name="_physics_process" qualifiers="virtual"> @@ -62,7 +62,7 @@ Called during the physics processing step of the main loop. Physics processing means that the frame rate is synced to the physics, i.e. the [code]delta[/code] variable should be constant. [code]delta[/code] is in seconds. It is only called if physics processing is enabled, which is done automatically if this method is overridden, and can be toggled with [method set_physics_process]. Corresponds to the [constant NOTIFICATION_PHYSICS_PROCESS] notification in [method Object._notification]. - [b]Note:[/b] This method is only called if the node is present in the scene tree (i.e. if it's not orphan). + [b]Note:[/b] This method is only called if the node is present in the scene tree (i.e. if it's not an orphan). </description> </method> <method name="_process" qualifiers="virtual"> @@ -72,38 +72,38 @@ Called during the processing step of the main loop. Processing happens at every frame and as fast as possible, so the [code]delta[/code] time since the previous frame is not constant. [code]delta[/code] is in seconds. It is only called if processing is enabled, which is done automatically if this method is overridden, and can be toggled with [method set_process]. Corresponds to the [constant NOTIFICATION_PROCESS] notification in [method Object._notification]. - [b]Note:[/b] This method is only called if the node is present in the scene tree (i.e. if it's not orphan). + [b]Note:[/b] This method is only called if the node is present in the scene tree (i.e. if it's not an orphan). </description> </method> <method name="_ready" qualifiers="virtual"> <return type="void" /> <description> Called when the node is "ready", i.e. when both the node and its children have entered the scene tree. If the node has children, their [method _ready] callbacks get triggered first, and the parent node will receive the ready notification afterwards. - Corresponds to the [constant NOTIFICATION_READY] notification in [method Object._notification]. See also the [code]onready[/code] keyword for variables. + Corresponds to the [constant NOTIFICATION_READY] notification in [method Object._notification]. See also the [code]@onready[/code] annotation for variables. Usually used for initialization. For even earlier initialization, [method Object._init] may be used. See also [method _enter_tree]. - [b]Note:[/b] [method _ready] may be called only once for each node. After removing a node from the scene tree and adding again, [code]_ready[/code] will not be called for the second time. This can be bypassed with requesting another call with [method request_ready], which may be called anywhere before adding the node again. + [b]Note:[/b] [method _ready] may be called only once for each node. After removing a node from the scene tree and adding it again, [code]_ready[/code] will not be called a second time. This can be bypassed by requesting another call with [method request_ready], which may be called anywhere before adding the node again. </description> </method> <method name="_unhandled_input" qualifiers="virtual"> <return type="void" /> <argument index="0" name="event" type="InputEvent" /> <description> - Called when an [InputEvent] hasn't been consumed by [method _input] or any GUI. The input event propagates up through the node tree until a node consumes it. + Called when an [InputEvent] hasn't been consumed by [method _input] or any GUI [Control] item. The input event propagates up through the node tree until a node consumes it. It is only called if unhandled input processing is enabled, which is done automatically if this method is overridden, and can be toggled with [method set_process_unhandled_input]. To consume the input event and stop it propagating further to other nodes, [method Viewport.set_input_as_handled] can be called. For gameplay input, this and [method _unhandled_key_input] are usually a better fit than [method _input] as they allow the GUI to intercept the events first. - [b]Note:[/b] This method is only called if the node is present in the scene tree (i.e. if it's not orphan). + [b]Note:[/b] This method is only called if the node is present in the scene tree (i.e. if it's not an orphan). </description> </method> <method name="_unhandled_key_input" qualifiers="virtual"> <return type="void" /> <argument index="0" name="event" type="InputEvent" /> <description> - Called when an [InputEventKey] or [InputEventShortcut] hasn't been consumed by [method _input] or any GUI. The input event propagates up through the node tree until a node consumes it. + Called when an [InputEventKey] or [InputEventShortcut] hasn't been consumed by [method _input] or any GUI [Control] item. The input event propagates up through the node tree until a node consumes it. It is only called if unhandled key input processing is enabled, which is done automatically if this method is overridden, and can be toggled with [method set_process_unhandled_key_input]. To consume the input event and stop it propagating further to other nodes, [method Viewport.set_input_as_handled] can be called. For gameplay input, this and [method _unhandled_input] are usually a better fit than [method _input] as they allow the GUI to intercept the events first. - [b]Note:[/b] This method is only called if the node is present in the scene tree (i.e. if it's not orphan). + [b]Note:[/b] This method is only called if the node is present in the scene tree (i.e. if it's not an orphan). </description> </method> <method name="add_child"> @@ -726,6 +726,18 @@ </member> </members> <signals> + <signal name="child_entered_tree"> + <argument index="0" name="node" type="Node" /> + <description> + Emitted when a child node enters the scene tree, either because it entered on its own or because this node entered with it. + </description> + </signal> + <signal name="child_exited_tree"> + <argument index="0" name="node" type="Node" /> + <description> + Emitted when a child node exits the scene tree, either because it exited on its own or because this node exited. + </description> + </signal> <signal name="ready"> <description> Emitted when the node is ready. Comes after [method _ready] callback and follows the same rules. diff --git a/doc/classes/OS.xml b/doc/classes/OS.xml index 1c44967aba..c752291588 100644 --- a/doc/classes/OS.xml +++ b/doc/classes/OS.xml @@ -54,7 +54,7 @@ <argument index="2" name="open_console" type="bool" default="false" /> <description> Creates a new process that runs independently of Godot. It will not terminate if Godot terminates. The path specified in [code]path[/code] must exist and be executable file or macOS .app bundle. Platform path resolution will be used. The [code]arguments[/code] are used in the given order and separated by a space. - On Windows, if [code]open_console[/code] is [code]true[/code] and process is console app, new terminal window will be opened, it's ignored on other platforms. + On Windows, if [code]open_console[/code] is [code]true[/code] and the process is a console app, a new terminal window will be opened. This is ignored on other platforms. If the process creation succeeds, the method will return the new process ID, which you can use to monitor the process (and potentially terminate it with [method kill]). If the process creation fails, the method will return [code]-1[/code]. For example, running another instance of the project: [codeblocks] @@ -114,7 +114,7 @@ <argument index="4" name="open_console" type="bool" default="false" /> <description> Executes a command. The file specified in [code]path[/code] must exist and be executable. Platform path resolution will be used. The [code]arguments[/code] are used in the given order and separated by a space. If an [code]output[/code] [Array] is provided, the complete shell output of the process will be appended as a single [String] element in [code]output[/code]. If [code]read_stderr[/code] is [code]true[/code], the output to the standard error stream will be included too. - On Windows, if [code]open_console[/code] is [code]true[/code] and process is console app, new terminal window will be opened, it's ignored on other platforms. + On Windows, if [code]open_console[/code] is [code]true[/code] and the process is a console app, a new terminal window will be opened. This is ignored on other platforms. If the command is successfully executed, the method will return the exit code of the command, or [code]-1[/code] if it fails. [b]Note:[/b] The Godot thread will pause its execution until the executed command terminates. Use [Thread] to create a separate thread that will not pause the Godot thread, or use [method create_process] to create a completely independent process. For example, to retrieve a list of the working directory's contents: @@ -128,7 +128,7 @@ int exitCode = OS.Execute("ls", new string[] {"-l", "/tmp"}, output); [/csharp] [/codeblocks] - If you wish to access a shell built-in or perform a composite command, a platform-specific shell can be invoked. For example: + If you wish to access a shell built-in or execute a composite command, a platform-specific shell can be invoked. For example: [codeblocks] [gdscript] var output = [] diff --git a/doc/classes/Object.xml b/doc/classes/Object.xml index f5f6ba8b6d..bdc3a09322 100644 --- a/doc/classes/Object.xml +++ b/doc/classes/Object.xml @@ -490,7 +490,7 @@ <argument index="0" name="property" type="String" /> <argument index="1" name="value" type="Variant" /> <description> - Assigns a new value to the given property. If the [code]property[/code] does not exist, nothing will happen. + Assigns a new value to the given property. If the [code]property[/code] does not exist or the given value's type doesn't match, nothing will happen. [b]Note:[/b] In C#, the property name must be specified as snake_case if it is defined by a built-in Godot node. This doesn't apply to user-defined properties where you should use the same convention as in the C# source (typically PascalCase). </description> </method> diff --git a/doc/classes/Occluder3D.xml b/doc/classes/Occluder3D.xml index 69fb3002e3..01f009abdb 100644 --- a/doc/classes/Occluder3D.xml +++ b/doc/classes/Occluder3D.xml @@ -1,15 +1,26 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="Occluder3D" inherits="Resource" version="4.0"> <brief_description> + Occluder shape resource for use with occlusion culling in [OccluderInstance3D]. </brief_description> <description> + [Occluder3D] stores an occluder shape that can be used by the engine's occlusion culling system. + See [OccluderInstance3D]'s documentation for instructions on setting up occlusion culling. </description> <tutorials> </tutorials> - <members> - <member name="indices" type="PackedInt32Array" setter="set_indices" getter="get_indices" default="PackedInt32Array()"> - </member> - <member name="vertices" type="PackedVector3Array" setter="set_vertices" getter="get_vertices" default="PackedVector3Array()"> - </member> - </members> + <methods> + <method name="get_indices" qualifiers="const"> + <return type="PackedInt32Array" /> + <description> + Returns the occluder shape's vertex indices. + </description> + </method> + <method name="get_vertices" qualifiers="const"> + <return type="PackedVector3Array" /> + <description> + Returns the occluder shape's vertex positions. + </description> + </method> + </methods> </class> diff --git a/doc/classes/OccluderInstance3D.xml b/doc/classes/OccluderInstance3D.xml index d97aa4312f..0b5fc0fd26 100644 --- a/doc/classes/OccluderInstance3D.xml +++ b/doc/classes/OccluderInstance3D.xml @@ -1,8 +1,14 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="OccluderInstance3D" inherits="Node3D" version="4.0"> <brief_description> + Provides occlusion culling for 3D nodes, which improves performance in closed areas. </brief_description> <description> + Occlusion culling can improve rendering performance in closed/semi-open areas by hiding geometry that is occluded by other objects. + The occlusion culling system is mostly static. [OccluderInstance3D]s can be moved or hidden at run-time, but doing so will trigger a background recomputation that can take several frames. It is recommended to only move [OccluderInstance3D]s sporadically (e.g. for procedural generation purposes), rather than doing so every frame. + The occlusion culling system works by rendering the occluders on the CPU in parallel using [url=https://www.embree.org/]Embree[/url], drawing the result to a low-resolution buffer then using this to cull 3D nodes individually. In the 3D editor, you can preview the occlusion culling buffer by choosing [b]Perspective > Debug Advanced... > Occlusion Culling Buffer[/b] in the top-left corner of the 3D viewport. The occlusion culling buffer quality can be adjusted in the Project Settings. + [b]Baking:[/b] Select an [OccluderInstance3D] node, then use the [b]Bake Occluders[/b] button at the top of the 3D editor. Only opaque materials will be taken into account; transparent materials (alpha-blended or alpha-tested) will be ignored by the occluder generation. + [b]Note:[/b] Occlusion culling is only effective if [member ProjectSettings.rendering/occlusion_culling/use_occlusion_culling] is [code]true[/code]. Enabling occlusion culling has a cost on the CPU. Only enable occlusion culling if you actually plan to use it. Large open scenes with few or no objects blocking the view will generally not benefit much from occlusion culling. Large open scenes generally benefit more from mesh LOD and visibility ranges ([member GeometryInstance3D.visibility_range_begin] and [member GeometryInstance3D.visibility_range_end]) compared to occlusion culling. </description> <tutorials> </tutorials> @@ -11,7 +17,7 @@ <return type="bool" /> <argument index="0" name="layer_number" type="int" /> <description> - Returns whether or not the specified layer of the [member bake_mask] is enabled, given a [code]layer_number[/code] between 1 and 20. + Returns whether or not the specified layer of the [member bake_mask] is enabled, given a [code]layer_number[/code] between 1 and 32. </description> </method> <method name="set_bake_mask_value"> @@ -19,14 +25,25 @@ <argument index="0" name="layer_number" type="int" /> <argument index="1" name="value" type="bool" /> <description> - Based on [code]value[/code], enables or disables the specified layer in the [member bake_mask], given a [code]layer_number[/code] between 1 and 20. + Based on [code]value[/code], enables or disables the specified layer in the [member bake_mask], given a [code]layer_number[/code] between 1 and 32. </description> </method> </methods> <members> <member name="bake_mask" type="int" setter="set_bake_mask" getter="get_bake_mask" default="4294967295"> + The visual layers to account for when baking for occluders. Only [MeshInstance3D]s whose [member VisualInstance3D.layers] match with this [member bake_mask] will be included in the generated occluder mesh. By default, all objects are taken into account for the occluder baking. + To improve performance and avoid artifacts, it is recommended to exclude dynamic objects, small objects and fixtures from the baking process by moving them to a separate visual layer and excluding this layer in [member bake_mask]. + </member> + <member name="bake_simplification_distance" type="float" setter="set_bake_simplification_distance" getter="get_bake_simplification_distance" default="0.1"> + The simplification distance to use for simplifying the generated occluder polygon (in 3D units). Higher values result in a less detailed occluder mesh, which improves performance but reduces culling accuracy. + The occluder geometry is rendered on the CPU, so it is important to keep its geometry as simple as possible. Since the buffer is rendered at a low resolution, less detailed occluder meshes generally still work well. The default value is fairly aggressive, so you may have to decrase it if you run into false negatives (objects being occluded even though they are visible by the camera). A value of [code]0.01[/code] will act conservatively, and will keep geometry [i]perceptually[/i] unaffected in the occlusion culling buffer. Depending on the scene, a value of [code]0.01[/code] may still simplify the mesh noticeably compared to disabling simplification entirely. + Setting this to [code]0.0[/code] disables simplification entirely, but vertices in the exact same position will still be merged. The mesh will also be re-indexed to reduce both the number of vertices and indices. + [b]Note:[/b] This uses the [url=https://meshoptimizer.org/]meshoptimizer[/url] library under the hood, similar to LOD generation. </member> <member name="occluder" type="Occluder3D" setter="set_occluder" getter="get_occluder"> + The occluder resource for this [OccluderInstance3D]. You can generate an occluder resource by selecting an [OccluderInstance3D] node then using the [b]Bake Occluders[/b] button at the top of the editor. + You can also draw your own 2D occluder polygon by adding a new [PolygonOccluder3D] resource to the [member occluder] property in the inspector. + Alternatively, you can select a primitive occluder to use: [QuadOccluder3D], [BoxOccluder3D] or [SphereOccluder3D]. </member> </members> </class> diff --git a/doc/classes/OptionButton.xml b/doc/classes/OptionButton.xml index 7bb67be4c4..02226df46b 100644 --- a/doc/classes/OptionButton.xml +++ b/doc/classes/OptionButton.xml @@ -84,7 +84,7 @@ <method name="get_selected_id" qualifiers="const"> <return type="int" /> <description> - Returns the ID of the selected item, or [code]0[/code] if no item is selected. + Returns the ID of the selected item, or [code]-1[/code] if no item is selected. </description> </method> <method name="get_selected_metadata" qualifiers="const"> @@ -112,6 +112,7 @@ <argument index="0" name="idx" type="int" /> <description> Selects an item by index and makes it the current item. This will work even if the item is disabled. + Passing [code]-1[/code] as the index deselects any currently selected item. </description> </method> <method name="set_item_disabled"> diff --git a/doc/classes/Panel.xml b/doc/classes/Panel.xml index 21ac7dfac1..3246fa7eba 100644 --- a/doc/classes/Panel.xml +++ b/doc/classes/Panel.xml @@ -11,16 +11,6 @@ <link title="2D Finite State Machine Demo">https://godotengine.org/asset-library/asset/516</link> <link title="3D Inverse Kinematics Demo">https://godotengine.org/asset-library/asset/523</link> </tutorials> - <members> - <member name="mode" type="int" setter="set_mode" getter="get_mode" enum="Panel.Mode" default="0"> - </member> - </members> - <constants> - <constant name="MODE_BACKGROUND" value="0" enum="Mode"> - </constant> - <constant name="MODE_FOREGROUND" value="1" enum="Mode"> - </constant> - </constants> <theme_items> <theme_item name="panel" data_type="style" type="StyleBox"> The style of this [Panel]. diff --git a/doc/classes/PhysicsBody2D.xml b/doc/classes/PhysicsBody2D.xml index 43e27ea437..68f7b94551 100644 --- a/doc/classes/PhysicsBody2D.xml +++ b/doc/classes/PhysicsBody2D.xml @@ -25,12 +25,12 @@ </method> <method name="move_and_collide"> <return type="KinematicCollision2D" /> - <argument index="0" name="linear_velocity" type="Vector2" /> + <argument index="0" name="distance" type="Vector2" /> <argument index="1" name="test_only" type="bool" default="false" /> <argument index="2" name="safe_margin" type="float" default="0.08" /> <description> - Moves the body along the vector [code]linear_velocity[/code]. This method should be used in [method Node._physics_process] (or in a method called by [method Node._physics_process]), as it uses the physics step's [code]delta[/code] value automatically in calculations. Otherwise, the simulation will run at an incorrect speed. - The body will stop if it collides. Returns a [KinematicCollision2D], which contains information about the collision when stopped, or when touching another body along the motion. + Moves the body along the vector [code]distance[/code]. In order to be frame rate independent in [method Node._physics_process] or [method Node._process], [code]distance[/code] should be computed using [code]delta[/code]. + Returns a [KinematicCollision2D], which contains information about the collision when stopped, or when touching another body along the motion. If [code]test_only[/code] is [code]true[/code], the body does not move but the would-be collision information is given. [code]safe_margin[/code] is the extra margin used for collision recovery (see [member CharacterBody2D.collision/safe_margin] for more details). </description> @@ -45,12 +45,12 @@ <method name="test_move"> <return type="bool" /> <argument index="0" name="from" type="Transform2D" /> - <argument index="1" name="linear_velocity" type="Vector2" /> + <argument index="1" name="distance" type="Vector2" /> <argument index="2" name="collision" type="KinematicCollision2D" default="null" /> <argument index="3" name="safe_margin" type="float" default="0.08" /> <description> - Checks for collisions without moving the body. This method should be used in [method Node._physics_process] (or in a method called by [method Node._physics_process]), as it uses the physics step's [code]delta[/code] value automatically in calculations. Otherwise, the simulation will run at an incorrect speed. - Virtually sets the node's position, scale and rotation to that of the given [Transform2D], then tries to move the body along the vector [code]linear_velocity[/code]. Returns [code]true[/code] if a collision would stop the body from moving along the whole path. + Checks for collisions without moving the body. In order to be frame rate independent in [method Node._physics_process] or [method Node._process], [code]distance[/code] should be computed using [code]delta[/code]. + Virtually sets the node's position, scale and rotation to that of the given [Transform2D], then tries to move the body along the vector [code]distance[/code]. Returns [code]true[/code] if a collision would stop the body from moving along the whole path. [code]collision[/code] is an optional object of type [KinematicCollision2D], which contains additional information about the collision when stopped, or when touching another body along the motion. [code]safe_margin[/code] is the extra margin used for collision recovery (see [member CharacterBody2D.collision/safe_margin] for more details). </description> diff --git a/doc/classes/PhysicsBody3D.xml b/doc/classes/PhysicsBody3D.xml index 3c52850eec..4ea93d9f54 100644 --- a/doc/classes/PhysicsBody3D.xml +++ b/doc/classes/PhysicsBody3D.xml @@ -32,12 +32,12 @@ </method> <method name="move_and_collide"> <return type="KinematicCollision3D" /> - <argument index="0" name="linear_velocity" type="Vector3" /> + <argument index="0" name="distance" type="Vector3" /> <argument index="1" name="test_only" type="bool" default="false" /> <argument index="2" name="safe_margin" type="float" default="0.001" /> <argument index="3" name="max_collisions" type="int" default="1" /> <description> - Moves the body along the vector [code]linear_velocity[/code]. This method should be used in [method Node._physics_process] (or in a method called by [method Node._physics_process]), as it uses the physics step's [code]delta[/code] value automatically in calculations. Otherwise, the simulation will run at an incorrect speed. + Moves the body along the vector [code]distance[/code]. In order to be frame rate independent in [method Node._physics_process] or [method Node._process], [code]distance[/code] should be computed using [code]delta[/code]. The body will stop if it collides. Returns a [KinematicCollision3D], which contains information about the collision when stopped, or when touching another body along the motion. If [code]test_only[/code] is [code]true[/code], the body does not move but the would-be collision information is given. [code]safe_margin[/code] is the extra margin used for collision recovery (see [member CharacterBody3D.collision/safe_margin] for more details). @@ -62,13 +62,13 @@ <method name="test_move"> <return type="bool" /> <argument index="0" name="from" type="Transform3D" /> - <argument index="1" name="linear_velocity" type="Vector3" /> + <argument index="1" name="distance" type="Vector3" /> <argument index="2" name="collision" type="KinematicCollision3D" default="null" /> <argument index="3" name="safe_margin" type="float" default="0.001" /> <argument index="4" name="max_collisions" type="int" default="1" /> <description> - Checks for collisions without moving the body. This method should be used in [method Node._physics_process] (or in a method called by [method Node._physics_process]), as it uses the physics step's [code]delta[/code] value automatically in calculations. Otherwise, the simulation will run at an incorrect speed. - Virtually sets the node's position, scale and rotation to that of the given [Transform3D], then tries to move the body along the vector [code]linear_velocity[/code]. Returns [code]true[/code] if a collision would stop the body from moving along the whole path. + Checks for collisions without moving the body. In order to be frame rate independent in [method Node._physics_process] or [method Node._process], [code]distance[/code] should be computed using [code]delta[/code]. + Virtually sets the node's position, scale and rotation to that of the given [Transform3D], then tries to move the body along the vector [code]distance[/code]. Returns [code]true[/code] if a collision would stop the body from moving along the whole path. [code]collision[/code] is an optional object of type [KinematicCollision3D], which contains additional information about the collision when stopped, or when touching another body along the motion. [code]safe_margin[/code] is the extra margin used for collision recovery (see [member CharacterBody3D.collision/safe_margin] for more details). [code]max_collisions[/code] allows to retrieve more than one collision result. diff --git a/doc/classes/PolygonOccluder3D.xml b/doc/classes/PolygonOccluder3D.xml new file mode 100644 index 0000000000..e4bd84beac --- /dev/null +++ b/doc/classes/PolygonOccluder3D.xml @@ -0,0 +1,18 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="PolygonOccluder3D" inherits="Occluder3D" version="4.0"> + <brief_description> + Flat 2D polygon shape for use with occlusion culling in [OccluderInstance3D]. + </brief_description> + <description> + [PolygonOccluder3D] stores a polygon shape that can be used by the engine's occlusion culling system. When an [OccluderInstance3D] with a [PolygonOccluder3D] is selected in the editor, an editor will appear at the top of the 3D viewport so you can add/remove points. All points must be placed on the same 2D plane, which means it is not possible to create arbitrary 3D shapes with a single [PolygonOccluder3D]. To use arbitrary 3D shapes as occluders, use [ArrayOccluder3D] or [OccluderInstance3D]'s baking feature instead. + See [OccluderInstance3D]'s documentation for instructions on setting up occlusion culling. + </description> + <tutorials> + </tutorials> + <members> + <member name="polygon" type="PackedVector2Array" setter="set_polygon" getter="get_polygon" default="PackedVector2Array()"> + The polygon to use for occlusion culling. The polygon can be convex or concave, but it should have as few points as possible to maximize performance. + The polygon must [i]not[/i] have intersecting lines. Otherwise, triangulation will fail (with an error message printed). + </member> + </members> +</class> diff --git a/doc/classes/Popup.xml b/doc/classes/Popup.xml index dc5dd47287..36bdd6e6e4 100644 --- a/doc/classes/Popup.xml +++ b/doc/classes/Popup.xml @@ -1,17 +1,17 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="Popup" inherits="Window" version="4.0"> <brief_description> - Base container control for popups and dialogs. + Popup is a base window container for popup-like subwindows. </brief_description> <description> - Popup is a base [Control] used to show dialogs and popups. It's a subwindow and modal by default (see [Control]) and has helpers for custom popup behavior. + Popup is a base window container for popup-like subwindows. It's a modal by default (see [member close_on_parent_focus]) and has helpers for custom popup behavior. </description> <tutorials> </tutorials> <members> <member name="borderless" type="bool" setter="set_flag" getter="get_flag" overrides="Window" default="true" /> <member name="close_on_parent_focus" type="bool" setter="set_close_on_parent_focus" getter="get_close_on_parent_focus" default="true"> - If [code]true[/code], the [Popup] will close when its parent is focused. + If true, the [Popup] will close when its parent [Window] is focused. </member> <member name="transient" type="bool" setter="set_transient" getter="is_transient" overrides="Window" default="true" /> <member name="unresizable" type="bool" setter="set_flag" getter="get_flag" overrides="Window" default="true" /> @@ -21,7 +21,7 @@ <signals> <signal name="popup_hide"> <description> - Emitted when a popup is hidden. + Emitted when the popup is hidden. </description> </signal> </signals> diff --git a/doc/classes/PopupMenu.xml b/doc/classes/PopupMenu.xml index 108c674ef7..29a4cfcd46 100644 --- a/doc/classes/PopupMenu.xml +++ b/doc/classes/PopupMenu.xml @@ -4,7 +4,7 @@ PopupMenu displays a list of options. </brief_description> <description> - [PopupMenu] is a [Control] that displays a list of options. They are popular in toolbars or context menus. + [PopupMenu] is a modal window used to display a list of options. They are popular in toolbars or context menus. The size of a [PopupMenu] can be limited by using [member Window.max_size]. If the height of the list of items is larger than the maximum height of the [PopupMenu], a [ScrollContainer] within the popup will allow the user to scroll the contents. If no maximum size is set, or if it is set to 0, the [PopupMenu] height will be limited by its parent rect. </description> @@ -331,6 +331,20 @@ [b]Note:[/b] The indices of items after the removed item will be shifted by one. </description> </method> + <method name="scroll_to_item"> + <return type="void" /> + <argument index="0" name="index" type="int" /> + <description> + Moves the scroll view to make the item at the given [code]index[/code] visible. + </description> + </method> + <method name="set_current_index"> + <return type="void" /> + <argument index="0" name="index" type="int" /> + <description> + Sets the currently focused item as the given [code]index[/code]. + </description> + </method> <method name="set_item_accelerator"> <return type="void" /> <argument index="0" name="index" type="int" /> diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml index a92afb7ea7..4b5f7b2091 100644 --- a/doc/classes/ProjectSettings.xml +++ b/doc/classes/ProjectSettings.xml @@ -356,6 +356,8 @@ <member name="debug/gdscript/warnings/incompatible_ternary" type="bool" setter="" getter="" default="true"> If [code]true[/code], enables warnings when a ternary operator may emit values with incompatible types. </member> + <member name="debug/gdscript/warnings/int_assigned_to_enum" type="bool" setter="" getter="" default="true"> + </member> <member name="debug/gdscript/warnings/integer_division" type="bool" setter="" getter="" default="true"> If [code]true[/code], enables warnings when dividing an integer by another integer (the decimal part will be discarded). </member> @@ -1329,10 +1331,10 @@ The policy to use for unhandled Mono (C#) exceptions. The default "Terminate Application" exits the project as soon as an unhandled exception is thrown. "Log Error" logs an error message to the console instead, and will not interrupt the project execution when an unhandled exception is thrown. [b]Note:[/b] The unhandled exception policy is always set to "Log Error" in the editor, which also includes C# [code]tool[/code] scripts running within the editor as well as editor plugin code. </member> - <member name="navigation/2d/default_cell_size" type="int" setter="" getter="" default="10"> + <member name="navigation/2d/default_cell_size" type="int" setter="" getter="" default="1"> Default cell size for 2D navigation maps. See [method NavigationServer2D.map_set_cell_size]. </member> - <member name="navigation/2d/default_edge_connection_margin" type="int" setter="" getter="" default="5"> + <member name="navigation/2d/default_edge_connection_margin" type="int" setter="" getter="" default="1"> Default edge connection margin for 2D navigation maps. See [method NavigationServer2D.map_set_edge_connection_margin]. </member> <member name="navigation/3d/default_cell_size" type="float" setter="" getter="" default="0.3"> @@ -1412,8 +1414,8 @@ Sets which physics engine to use for 2D physics. "DEFAULT" and "GodotPhysics2D" are the same, as there is currently no alternative 2D physics server implemented. </member> - <member name="physics/2d/run_on_thread" type="bool" setter="" getter="" default="false"> - Sets whether 2D physics is run on the main thread or a separate one. Running the server on a thread increases performance, but restricts API access to only physics process. + <member name="physics/2d/run_on_separate_thread" type="bool" setter="" getter="" default="false"> + If [code]true[/code], the 2D physics server runs on a separate thread, making better use of multi-core CPUs. If [code]false[/code], the 2D physics server runs on the main thread. Running the physics server on a separate thread can increase performance, but restricts API access to only physics process. </member> <member name="physics/2d/sleep_threshold_angular" type="float" setter="" getter="" default="0.139626"> Threshold angular velocity under which a 2D physics body will be considered inactive. See [constant PhysicsServer2D.SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_THRESHOLD]. @@ -1484,8 +1486,8 @@ Sets which physics engine to use for 3D physics. "DEFAULT" is currently the [url=https://bulletphysics.org]Bullet[/url] physics engine. The "GodotPhysics3D" engine is still supported as an alternative. </member> - <member name="physics/3d/run_on_thread" type="bool" setter="" getter="" default="false"> - Sets whether 3D physics is run on the main thread or a separate one. Running the server on a thread increases performance, but restricts API access to only physics process. + <member name="physics/3d/run_on_separate_thread" type="bool" setter="" getter="" default="false"> + If [code]true[/code], the 3D physics server runs on a separate thread, making better use of multi-core CPUs. If [code]false[/code], the 3D physics server runs on the main thread. Running the physics server on a separate thread can increase performance, but restricts API access to only physics process. </member> <member name="physics/3d/sleep_threshold_angular" type="float" setter="" getter="" default="0.139626"> Threshold angular velocity under which a 3D physics body will be considered inactive. See [constant PhysicsServer3D.SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_THRESHOLD]. @@ -1694,13 +1696,13 @@ If [code]true[/code], renders [VoxelGI] and SDFGI ([member Environment.sdfgi_enabled]) buffers at halved resolution (e.g. 960×540 when the viewport size is 1920×1080). This improves performance significantly when VoxelGI or SDFGI is enabled, at the cost of artifacts that may be visible on polygon edges. The loss in quality becomes less noticeable as the viewport resolution increases. [LightmapGI] rendering is not affected by this setting. [b]Note:[/b] This property is only read when the project starts. To set half-resolution GI at run-time, call [method RenderingServer.gi_set_use_half_resolution] instead. </member> - <member name="rendering/global_illumination/sdfgi/frames_to_converge" type="int" setter="" getter="" default="4"> + <member name="rendering/global_illumination/sdfgi/frames_to_converge" type="int" setter="" getter="" default="5"> </member> <member name="rendering/global_illumination/sdfgi/frames_to_update_lights" type="int" setter="" getter="" default="2"> </member> <member name="rendering/global_illumination/sdfgi/probe_ray_count" type="int" setter="" getter="" default="1"> </member> - <member name="rendering/global_illumination/voxel_gi/quality" type="int" setter="" getter="" default="1"> + <member name="rendering/global_illumination/voxel_gi/quality" type="int" setter="" getter="" default="0"> </member> <member name="rendering/lightmapping/bake_performance/max_rays_per_pass" type="int" setter="" getter="" default="32"> </member> @@ -1744,10 +1746,14 @@ [b]Note:[/b] This property is only read when the project starts. To adjust the automatic LOD threshold at runtime, set [member Viewport.mesh_lod_threshold] on the root [Viewport]. </member> <member name="rendering/occlusion_culling/bvh_build_quality" type="int" setter="" getter="" default="2"> + The [url=https://en.wikipedia.org/wiki/Bounding_volume_hierarchy]BVH[/url] quality to use when rendering the occlusion culling buffer. Higher values will result in more accurate occlusion culling, at the cost of higher CPU usage. </member> <member name="rendering/occlusion_culling/occlusion_rays_per_thread" type="int" setter="" getter="" default="512"> + Higher values will result in more accurate occlusion culling, at the cost of higher CPU usage. The occlusion culling buffer's pixel count is roughly equal to [code]occlusion_rays_per_thread * number_of_logical_cpu_cores[/code], so it will depend on the system's CPU. Therefore, CPUs with fewer cores will use a lower resolution to attempt keeping performance costs even across devices. </member> <member name="rendering/occlusion_culling/use_occlusion_culling" type="bool" setter="" getter="" default="false"> + If [code]true[/code], [OccluderInstance3D] nodes will be usable for occlusion culling in 3D in the root viewport. In custom viewports, [member Viewport.use_occlusion_culling] must be set to [code]true[/code] instead. + [b]Note:[/b] Enabling occlusion culling has a cost on the CPU. Only enable occlusion culling if you actually plan to use it. Large open scenes with few or no objects blocking the view will generally not benefit much from occlusion culling. Large open scenes generally benefit more from mesh LOD and visibility ranges ([member GeometryInstance3D.visibility_range_begin] and [member GeometryInstance3D.visibility_range_end]) compared to occlusion culling. </member> <member name="rendering/reflections/reflection_atlas/reflection_count" type="int" setter="" getter="" default="64"> Number of cubemaps to store in the reflection atlas. The number of [ReflectionProbe]s in a scene will be limited by this amount. A higher number requires more VRAM. @@ -1824,7 +1830,7 @@ <member name="rendering/shadows/directional_shadow/size.mobile" type="int" setter="" getter="" default="2048"> Lower-end override for [member rendering/shadows/directional_shadow/size] on mobile devices, due to performance concerns or driver support. </member> - <member name="rendering/shadows/directional_shadow/soft_shadow_quality" type="int" setter="" getter="" default="3"> + <member name="rendering/shadows/directional_shadow/soft_shadow_quality" type="int" setter="" getter="" default="2"> Quality setting for shadows cast by [DirectionalLight3D]s. Higher quality settings use more samples when reading from shadow maps and are thus slower. Low quality settings may result in shadows looking grainy. [b]Note:[/b] The Soft Very Low setting will automatically multiply [i]constant[/i] shadow blur by 0.75x to reduce the amount of noise visible. This automatic blur change only affects the constant blur factor defined in [member Light3D.shadow_blur], not the variable blur performed by [DirectionalLight3D]s' [member Light3D.light_angular_distance]. [b]Note:[/b] The Soft High and Soft Ultra settings will automatically multiply [i]constant[/i] shadow blur by 1.5× and 2× respectively to make better use of the increased sample count. This increased blur also improves stability of dynamic object shadows. @@ -1852,7 +1858,7 @@ <member name="rendering/shadows/shadow_atlas/size.mobile" type="int" setter="" getter="" default="2048"> Lower-end override for [member rendering/shadows/shadow_atlas/size] on mobile devices, due to performance concerns or driver support. </member> - <member name="rendering/shadows/shadows/soft_shadow_quality" type="int" setter="" getter="" default="3"> + <member name="rendering/shadows/shadows/soft_shadow_quality" type="int" setter="" getter="" default="2"> Quality setting for shadows cast by [OmniLight3D]s and [SpotLight3D]s. Higher quality settings use more samples when reading from shadow maps and are thus slower. Low quality settings may result in shadows looking grainy. [b]Note:[/b] The Soft Very Low setting will automatically multiply [i]constant[/i] shadow blur by 0.75x to reduce the amount of noise visible. This automatic blur change only affects the constant blur factor defined in [member Light3D.shadow_blur], not the variable blur performed by [DirectionalLight3D]s' [member Light3D.light_angular_distance]. [b]Note:[/b] The Soft High and Soft Ultra settings will automatically multiply shadow blur by 1.5× and 2× respectively to make better use of the increased sample count. This increased blur also improves stability of dynamic object shadows. diff --git a/doc/classes/QuadOccluder3D.xml b/doc/classes/QuadOccluder3D.xml new file mode 100644 index 0000000000..44cbfb88ff --- /dev/null +++ b/doc/classes/QuadOccluder3D.xml @@ -0,0 +1,17 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="QuadOccluder3D" inherits="Occluder3D" version="4.0"> + <brief_description> + Flat plane shape for use with occlusion culling in [OccluderInstance3D]. + </brief_description> + <description> + [QuadOccluder3D] stores a flat plane shape that can be used by the engine's occlusion culling system. See also [PolygonOccluder3D] if you need to customize the quad's shape. + See [OccluderInstance3D]'s documentation for instructions on setting up occlusion culling. + </description> + <tutorials> + </tutorials> + <members> + <member name="size" type="Vector2" setter="set_size" getter="get_size" default="Vector2(1, 1)"> + The quad's size in 3D units. + </member> + </members> +</class> diff --git a/doc/classes/RID.xml b/doc/classes/RID.xml index 695b0933fa..990e82593e 100644 --- a/doc/classes/RID.xml +++ b/doc/classes/RID.xml @@ -30,6 +30,12 @@ Returns the ID of the referenced resource. </description> </method> + <method name="is_valid" qualifiers="const"> + <return type="bool" /> + <description> + Returns [code]true[/code] if [RID] is valid. + </description> + </method> </methods> <operators> <operator name="operator !="> diff --git a/doc/classes/RayCast2D.xml b/doc/classes/RayCast2D.xml index fe2885378a..27e02d0ee5 100644 --- a/doc/classes/RayCast2D.xml +++ b/doc/classes/RayCast2D.xml @@ -16,9 +16,9 @@ <methods> <method name="add_exception"> <return type="void" /> - <argument index="0" name="node" type="Object" /> + <argument index="0" name="node" type="CollisionObject2D" /> <description> - Adds a collision exception so the ray does not report collisions with the specified node. + Adds a collision exception so the ray does not report collisions with the specified [CollisionObject2D] node. </description> </method> <method name="add_exception_rid"> @@ -81,9 +81,9 @@ </method> <method name="remove_exception"> <return type="void" /> - <argument index="0" name="node" type="Object" /> + <argument index="0" name="node" type="CollisionObject2D" /> <description> - Removes a collision exception so the ray does report collisions with the specified node. + Removes a collision exception so the ray does report collisions with the specified [CollisionObject2D] node. </description> </method> <method name="remove_exception_rid"> diff --git a/doc/classes/RayCast3D.xml b/doc/classes/RayCast3D.xml index 8973857ace..6be5861b84 100644 --- a/doc/classes/RayCast3D.xml +++ b/doc/classes/RayCast3D.xml @@ -17,9 +17,9 @@ <methods> <method name="add_exception"> <return type="void" /> - <argument index="0" name="node" type="Object" /> + <argument index="0" name="node" type="CollisionObject3D" /> <description> - Adds a collision exception so the ray does not report collisions with the specified node. + Adds a collision exception so the ray does not report collisions with the specified [CollisionObject3D] node. </description> </method> <method name="add_exception_rid"> @@ -82,9 +82,9 @@ </method> <method name="remove_exception"> <return type="void" /> - <argument index="0" name="node" type="Object" /> + <argument index="0" name="node" type="CollisionObject3D" /> <description> - Removes a collision exception so the ray does report collisions with the specified node. + Removes a collision exception so the ray does report collisions with the specified [CollisionObject3D] node. </description> </method> <method name="remove_exception_rid"> diff --git a/doc/classes/Rect2.xml b/doc/classes/Rect2.xml index 65d1654c21..6285b1d155 100644 --- a/doc/classes/Rect2.xml +++ b/doc/classes/Rect2.xml @@ -93,7 +93,7 @@ <method name="get_area" qualifiers="const"> <return type="float" /> <description> - Returns the area of the [Rect2]. + Returns the area of the [Rect2]. See also [method has_no_area]. </description> </method> <method name="get_center" qualifiers="const"> @@ -130,7 +130,8 @@ <method name="has_no_area" qualifiers="const"> <return type="bool" /> <description> - Returns [code]true[/code] if the [Rect2] is flat or empty. + Returns [code]true[/code] if the [Rect2] is flat or empty, [code]false[/code] otherwise. See also [method get_area]. + [b]Note:[/b] If the [Rect2] has a negative size and is not flat or empty, [method has_no_area] will return [code]true[/code]. </description> </method> <method name="has_point" qualifiers="const"> diff --git a/doc/classes/Rect2i.xml b/doc/classes/Rect2i.xml index 5909784135..a542bad82b 100644 --- a/doc/classes/Rect2i.xml +++ b/doc/classes/Rect2i.xml @@ -70,7 +70,7 @@ <return type="Rect2i" /> <argument index="0" name="to" type="Vector2i" /> <description> - Returns a copy of this [Rect2i] expanded to include a given point. + Returns a copy of this [Rect2i] expanded so that the borders align with the given point. [codeblocks] [gdscript] # position (-3, 2), size (1, 1) @@ -90,7 +90,7 @@ <method name="get_area" qualifiers="const"> <return type="int" /> <description> - Returns the area of the [Rect2i]. + Returns the area of the [Rect2i]. See also [method has_no_area]. </description> </method> <method name="get_center" qualifiers="const"> @@ -128,7 +128,8 @@ <method name="has_no_area" qualifiers="const"> <return type="bool" /> <description> - Returns [code]true[/code] if the [Rect2i] is flat or empty. + Returns [code]true[/code] if the [Rect2i] is flat or empty, [code]false[/code] otherwise. See also [method get_area]. + [b]Note:[/b] If the [Rect2i] has a negative size and is not flat or empty, [method has_no_area] will return [code]true[/code]. </description> </method> <method name="has_point" qualifiers="const"> diff --git a/doc/classes/ReflectionProbe.xml b/doc/classes/ReflectionProbe.xml index 5d207c0db7..63f436fa03 100644 --- a/doc/classes/ReflectionProbe.xml +++ b/doc/classes/ReflectionProbe.xml @@ -43,6 +43,7 @@ </member> <member name="max_distance" type="float" setter="set_max_distance" getter="get_max_distance" default="0.0"> The maximum distance away from the [ReflectionProbe] an object can be before it is culled. Decrease this to improve performance, especially when using the [constant UPDATE_ALWAYS] [member update_mode]. + [b]Note:[/b] The maximum reflection distance is always at least equal to the [member extents]. This means that decreasing [member max_distance] will not always cull objects from reflections, especially if the reflection probe's [member extents] are already large. </member> <member name="mesh_lod_threshold" type="float" setter="set_mesh_lod_threshold" getter="get_mesh_lod_threshold" default="1.0"> The automatic LOD bias to use for meshes rendered within the [ReflectionProbe] (this is analog to [member Viewport.mesh_lod_threshold]). Higher values will use less detailed versions of meshes that have LOD variations generated. If set to [code]0.0[/code], automatic LOD is disabled. Increase [member mesh_lod_threshold] to improve performance at the cost of geometry detail, especially when using the [constant UPDATE_ALWAYS] [member update_mode]. diff --git a/doc/classes/RenderingDevice.xml b/doc/classes/RenderingDevice.xml index 909a8337cc..d6510993d8 100644 --- a/doc/classes/RenderingDevice.xml +++ b/doc/classes/RenderingDevice.xml @@ -305,7 +305,7 @@ <description> </description> </method> - <method name="free"> + <method name="free_rid"> <return type="void" /> <argument index="0" name="rid" type="RID" /> <description> diff --git a/doc/classes/RenderingServer.xml b/doc/classes/RenderingServer.xml index 9e78372013..82436b10a5 100644 --- a/doc/classes/RenderingServer.xml +++ b/doc/classes/RenderingServer.xml @@ -994,6 +994,8 @@ <argument index="8" name="hdr_bleed_threshold" type="float" /> <argument index="9" name="hdr_bleed_scale" type="float" /> <argument index="10" name="hdr_luminance_cap" type="float" /> + <argument index="11" name="glow_map_strength" type="float" /> + <argument index="12" name="glow_map" type="RID" /> <description> </description> </method> @@ -3624,7 +3626,7 @@ <constant name="ARRAY_FORMAT_INDEX" value="4096" enum="ArrayFormat"> Flag used to mark an index array. </constant> - <constant name="ARRAY_FORMAT_BLEND_SHAPE_MASK" value="2147475463" enum="ArrayFormat"> + <constant name="ARRAY_FORMAT_BLEND_SHAPE_MASK" value="7" enum="ArrayFormat"> </constant> <constant name="ARRAY_FORMAT_CUSTOM_BASE" value="13" enum="ArrayFormat"> </constant> @@ -3757,9 +3759,9 @@ </constant> <constant name="LIGHT_BAKE_DISABLED" value="0" enum="LightBakeMode"> </constant> - <constant name="LIGHT_BAKE_DYNAMIC" value="1" enum="LightBakeMode"> + <constant name="LIGHT_BAKE_STATIC" value="1" enum="LightBakeMode"> </constant> - <constant name="LIGHT_BAKE_STATIC" value="2" enum="LightBakeMode"> + <constant name="LIGHT_BAKE_DYNAMIC" value="2" enum="LightBakeMode"> </constant> <constant name="LIGHT_OMNI_SHADOW_DUAL_PARABOLOID" value="0" enum="LightOmniShadowMode"> Use a dual paraboloid shadow map for omni lights. @@ -4179,11 +4181,11 @@ <constant name="ENV_SSIL_QUALITY_ULTRA" value="4" enum="EnvironmentSSILQuality"> Highest quality screen-space indirect lighting. Uses the adaptive target setting which can be dynamically adjusted to smoothly balance performance and visual quality. </constant> - <constant name="ENV_SDFGI_Y_SCALE_DISABLED" value="0" enum="EnvironmentSDFGIYScale"> + <constant name="ENV_SDFGI_Y_SCALE_50_PERCENT" value="0" enum="EnvironmentSDFGIYScale"> </constant> <constant name="ENV_SDFGI_Y_SCALE_75_PERCENT" value="1" enum="EnvironmentSDFGIYScale"> </constant> - <constant name="ENV_SDFGI_Y_SCALE_50_PERCENT" value="2" enum="EnvironmentSDFGIYScale"> + <constant name="ENV_SDFGI_Y_SCALE_100_PERCENT" value="2" enum="EnvironmentSDFGIYScale"> </constant> <constant name="ENV_SDFGI_RAY_COUNT_4" value="0" enum="EnvironmentSDFGIRayCount"> </constant> diff --git a/doc/classes/RichTextLabel.xml b/doc/classes/RichTextLabel.xml index 6f5135459f..6a2812bb93 100644 --- a/doc/classes/RichTextLabel.xml +++ b/doc/classes/RichTextLabel.xml @@ -55,6 +55,12 @@ Returns the height of the content. </description> </method> + <method name="get_content_width" qualifiers="const"> + <return type="int" /> + <description> + Returns the width of the content. + </description> + </method> <method name="get_line_count" qualifiers="const"> <return type="int" /> <description> @@ -372,6 +378,9 @@ </method> </methods> <members> + <member name="autowrap_mode" type="int" setter="set_autowrap_mode" getter="get_autowrap_mode" enum="RichTextLabel.AutowrapMode" default="3"> + If set to something other than [constant AUTOWRAP_OFF], the text gets wrapped inside the node's bounding rectangle. To see how each mode behaves, see [enum AutowrapMode]. + </member> <member name="bbcode_enabled" type="bool" setter="set_use_bbcode" getter="is_using_bbcode" default="false"> If [code]true[/code], the label uses BBCode formatting. </member> @@ -454,6 +463,18 @@ </signal> </signals> <constants> + <constant name="AUTOWRAP_OFF" value="0" enum="AutowrapMode"> + Autowrap is disabled. + </constant> + <constant name="AUTOWRAP_ARBITRARY" value="1" enum="AutowrapMode"> + Wraps the text inside the node's bounding rectangle by allowing to break lines at arbitrary positions, which is useful when very limited space is available. + </constant> + <constant name="AUTOWRAP_WORD" value="2" enum="AutowrapMode"> + Wraps the text inside the node's bounding rectangle by soft-breaking between words. + </constant> + <constant name="AUTOWRAP_WORD_SMART" value="3" enum="AutowrapMode"> + Behaves similarly to [constant AUTOWRAP_WORD], but force-breaks a word if that single word does not fit in one line. + </constant> <constant name="LIST_NUMBERS" value="0" enum="ListType"> Each list item has a number marker. </constant> diff --git a/doc/classes/SceneReplicationConfig.xml b/doc/classes/SceneReplicationConfig.xml new file mode 100644 index 0000000000..e846740dd3 --- /dev/null +++ b/doc/classes/SceneReplicationConfig.xml @@ -0,0 +1,61 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="SceneReplicationConfig" inherits="Resource" version="4.0"> + <brief_description> + </brief_description> + <description> + </description> + <tutorials> + </tutorials> + <methods> + <method name="add_property"> + <return type="void" /> + <argument index="0" name="path" type="NodePath" /> + <argument index="1" name="index" type="int" default="-1" /> + <description> + </description> + </method> + <method name="get_properties" qualifiers="const"> + <return type="NodePath[]" /> + <description> + </description> + </method> + <method name="property_get_index" qualifiers="const"> + <return type="int" /> + <argument index="0" name="path" type="NodePath" /> + <description> + </description> + </method> + <method name="property_get_spawn"> + <return type="bool" /> + <argument index="0" name="path" type="NodePath" /> + <description> + </description> + </method> + <method name="property_get_sync"> + <return type="bool" /> + <argument index="0" name="path" type="NodePath" /> + <description> + </description> + </method> + <method name="property_set_spawn"> + <return type="void" /> + <argument index="0" name="path" type="NodePath" /> + <argument index="1" name="enabled" type="bool" /> + <description> + </description> + </method> + <method name="property_set_sync"> + <return type="void" /> + <argument index="0" name="path" type="NodePath" /> + <argument index="1" name="enabled" type="bool" /> + <description> + </description> + </method> + <method name="remove_property"> + <return type="void" /> + <argument index="0" name="path" type="NodePath" /> + <description> + </description> + </method> + </methods> +</class> diff --git a/doc/classes/ShapeCast2D.xml b/doc/classes/ShapeCast2D.xml index 74ebafe069..7229d6f72a 100644 --- a/doc/classes/ShapeCast2D.xml +++ b/doc/classes/ShapeCast2D.xml @@ -14,9 +14,9 @@ <methods> <method name="add_exception"> <return type="void" /> - <argument index="0" name="node" type="Object" /> + <argument index="0" name="node" type="CollisionObject2D" /> <description> - Adds a collision exception so the shape does not report collisions with the specified node. + Adds a collision exception so the shape does not report collisions with the specified [CollisionObject2D] node. </description> </method> <method name="add_exception_rid"> @@ -101,9 +101,9 @@ </method> <method name="remove_exception"> <return type="void" /> - <argument index="0" name="node" type="Object" /> + <argument index="0" name="node" type="CollisionObject2D" /> <description> - Removes a collision exception so the shape does report collisions with the specified node. + Removes a collision exception so the shape does report collisions with the specified [CollisionObject2D] node. </description> </method> <method name="remove_exception_rid"> diff --git a/doc/classes/SoftDynamicBody3D.xml b/doc/classes/SoftDynamicBody3D.xml index fceebddf35..801b25f1b0 100644 --- a/doc/classes/SoftDynamicBody3D.xml +++ b/doc/classes/SoftDynamicBody3D.xml @@ -5,6 +5,7 @@ </brief_description> <description> A deformable physics body. Used to create elastic or deformable objects such as cloth, rubber, or other flexible materials. + [b]Note:[/b] There are many known bugs in [SoftDynamicBody3D]. Therefore, it's not recommended to use them for things that can affect gameplay (such as a player character made entirely out of soft bodies). </description> <tutorials> <link title="SoftBody">$DOCS_URL/tutorials/physics/soft_body.html</link> diff --git a/doc/classes/SphereOccluder3D.xml b/doc/classes/SphereOccluder3D.xml new file mode 100644 index 0000000000..da847cc43f --- /dev/null +++ b/doc/classes/SphereOccluder3D.xml @@ -0,0 +1,17 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="SphereOccluder3D" inherits="Occluder3D" version="4.0"> + <brief_description> + Spherical shape for use with occlusion culling in [OccluderInstance3D]. + </brief_description> + <description> + [SphereOccluder3D] stores a sphere shape that can be used by the engine's occlusion culling system. + See [OccluderInstance3D]'s documentation for instructions on setting up occlusion culling. + </description> + <tutorials> + </tutorials> + <members> + <member name="radius" type="float" setter="set_radius" getter="get_radius" default="1.0"> + The sphere's radius in 3D units. + </member> + </members> +</class> diff --git a/doc/classes/StreamPeerBuffer.xml b/doc/classes/StreamPeerBuffer.xml index 989864760f..e335987ff5 100644 --- a/doc/classes/StreamPeerBuffer.xml +++ b/doc/classes/StreamPeerBuffer.xml @@ -1,8 +1,11 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="StreamPeerBuffer" inherits="StreamPeer" version="4.0"> <brief_description> + Data buffer stream peer. </brief_description> <description> + Data buffer stream peer that uses a byte array as the stream. This object can be used to handle binary data from network sessions. To handle binary data stored in files, [File] can be used directly. + A [StreamPeerBuffer] object keeps an internal cursor which is the offset in bytes to the start of the buffer. Get and put operations are performed at the cursor position and will move the cursor accordingly. </description> <tutorials> </tutorials> @@ -10,38 +13,45 @@ <method name="clear"> <return type="void" /> <description> + Clears the [member data_array] and resets the cursor. </description> </method> <method name="duplicate" qualifiers="const"> <return type="StreamPeerBuffer" /> <description> + Returns a new [StreamPeerBuffer] with the same [member data_array] content. </description> </method> <method name="get_position" qualifiers="const"> <return type="int" /> <description> + Returns the current cursor position. </description> </method> <method name="get_size" qualifiers="const"> <return type="int" /> <description> + Returns the size of [member data_array]. </description> </method> <method name="resize"> <return type="void" /> <argument index="0" name="size" type="int" /> <description> + Resizes the [member data_array]. This [i]doesn't[/i] update the cursor. </description> </method> <method name="seek"> <return type="void" /> <argument index="0" name="position" type="int" /> <description> + Moves the cursor to the specified position. [code]position[/code] must be a valid index of [member data_array]. </description> </method> </methods> <members> <member name="data_array" type="PackedByteArray" setter="set_data_array" getter="get_data_array" default="PackedByteArray()"> + The underlying data buffer. Setting this value resets the cursor. </member> </members> </class> diff --git a/doc/classes/String.xml b/doc/classes/String.xml index c8e835f0f1..a6182f5dab 100644 --- a/doc/classes/String.xml +++ b/doc/classes/String.xml @@ -103,6 +103,13 @@ <description> </description> </method> + <method name="contains" qualifiers="const"> + <return type="bool" /> + <argument index="0" name="what" type="String" /> + <description> + Returns [code]true[/code] if the string contains the given string. + </description> + </method> <method name="count" qualifiers="const"> <return type="int" /> <argument index="0" name="what" type="String" /> @@ -215,6 +222,22 @@ [/codeblock] </description> </method> + <method name="get_slice_count" qualifiers="const"> + <return type="int" /> + <argument index="0" name="delimiter" type="String" /> + <description> + Splits a string using a [code]delimiter[/code] and returns a number of slices. + </description> + </method> + <method name="get_slicec" qualifiers="const"> + <return type="String" /> + <argument index="0" name="delimiter" type="int" /> + <argument index="1" name="slice" type="int" /> + <description> + Splits a string using a Unicode character with code [code]delimiter[/code] and returns a substring at index [code]slice[/code]. Returns an empty string if the index doesn't exist. + This is a more performant alternative to [method split] for cases when you need only one element from the array at a fixed index. + </description> + </method> <method name="hash" qualifiers="const"> <return type="int" /> <description> @@ -285,7 +308,7 @@ Returns [code]true[/code] if this string is a subsequence of the given string. </description> </method> - <method name="is_subsequence_ofi" qualifiers="const"> + <method name="is_subsequence_ofn" qualifiers="const"> <return type="bool" /> <argument index="0" name="text" type="String" /> <description> diff --git a/doc/classes/StringName.xml b/doc/classes/StringName.xml index b32665a09f..85c4d7593e 100644 --- a/doc/classes/StringName.xml +++ b/doc/classes/StringName.xml @@ -48,6 +48,18 @@ <description> </description> </operator> + <operator name="operator <"> + <return type="bool" /> + <argument index="0" name="right" type="StringName" /> + <description> + </description> + </operator> + <operator name="operator <="> + <return type="bool" /> + <argument index="0" name="right" type="StringName" /> + <description> + </description> + </operator> <operator name="operator =="> <return type="bool" /> <description> @@ -65,5 +77,17 @@ <description> </description> </operator> + <operator name="operator >"> + <return type="bool" /> + <argument index="0" name="right" type="StringName" /> + <description> + </description> + </operator> + <operator name="operator >="> + <return type="bool" /> + <argument index="0" name="right" type="StringName" /> + <description> + </description> + </operator> </operators> </class> diff --git a/doc/classes/TabBar.xml b/doc/classes/TabBar.xml index 59a4743d80..c286629395 100644 --- a/doc/classes/TabBar.xml +++ b/doc/classes/TabBar.xml @@ -43,10 +43,11 @@ Returns the previously active tab index. </description> </method> - <method name="get_select_with_rmb" qualifiers="const"> - <return type="bool" /> + <method name="get_tab_button_icon" qualifiers="const"> + <return type="Texture2D" /> + <argument index="0" name="tab_idx" type="int" /> <description> - Returns [code]true[/code] if select with right mouse button is enabled. + Returns the [Texture2D] for the right button of the tab at index [code]tab_idx[/code] or [code]null[/code] if the button has no [Texture2D]. </description> </method> <method name="get_tab_icon" qualifiers="const"> @@ -111,6 +112,13 @@ Returns [code]true[/code] if the tab at index [code]tab_idx[/code] is disabled. </description> </method> + <method name="is_tab_hidden" qualifiers="const"> + <return type="bool" /> + <argument index="0" name="tab_idx" type="int" /> + <description> + Returns [code]true[/code] if the tab at index [code]tab_idx[/code] is hidden. + </description> + </method> <method name="move_tab"> <return type="void" /> <argument index="0" name="from" type="int" /> @@ -126,11 +134,12 @@ Removes the tab at index [code]tab_idx[/code]. </description> </method> - <method name="set_select_with_rmb"> + <method name="set_tab_button_icon"> <return type="void" /> - <argument index="0" name="enabled" type="bool" /> + <argument index="0" name="tab_idx" type="int" /> + <argument index="1" name="icon" type="Texture2D" /> <description> - If [code]true[/code], enables selecting a tab with the right mouse button. + Sets an [code]icon[/code] for the button of the tab at index [code]tab_idx[/code] (located to the right, before the close button), making it visible and clickable (See [signal tab_button_pressed]). Giving it a [code]null[/code] value will hide the button. </description> </method> <method name="set_tab_disabled"> @@ -141,6 +150,14 @@ If [code]disabled[/code] is [code]true[/code], disables the tab at index [code]tab_idx[/code], making it non-interactable. </description> </method> + <method name="set_tab_hidden"> + <return type="void" /> + <argument index="0" name="tab_idx" type="int" /> + <argument index="1" name="hidden" type="bool" /> + <description> + If [code]hidden[/code] is [code]true[/code], hides the tab at index [code]tab_idx[/code], making it disappear from the tab area. + </description> + </method> <method name="set_tab_icon"> <return type="void" /> <argument index="0" name="tab_idx" type="int" /> @@ -200,10 +217,17 @@ <member name="drag_to_rearrange_enabled" type="bool" setter="set_drag_to_rearrange_enabled" getter="get_drag_to_rearrange_enabled" default="false"> If [code]true[/code], tabs can be rearranged with mouse drag. </member> + <member name="scroll_to_selected" type="bool" setter="set_scroll_to_selected" getter="get_scroll_to_selected" default="true"> + If [code]true[/code], the tab offset will be changed to keep the the currently selected tab visible. + </member> <member name="scrolling_enabled" type="bool" setter="set_scrolling_enabled" getter="get_scrolling_enabled" default="true"> if [code]true[/code], the mouse's scroll wheel can be used to navigate the scroll view. </member> + <member name="select_with_rmb" type="bool" setter="set_select_with_rmb" getter="get_select_with_rmb" default="false"> + If [code]true[/code], enables selecting a tab with the right mouse button. + </member> <member name="tab_alignment" type="int" setter="set_tab_alignment" getter="get_tab_alignment" enum="TabBar.AlignmentMode" default="1"> + Sets the position at which tabs will be placed. See [enum AlignmentMode] for details. </member> <member name="tab_close_display_policy" type="int" setter="set_tab_close_display_policy" getter="get_tab_close_display_policy" enum="TabBar.CloseButtonDisplayPolicy" default="0"> Sets when the close button will appear on the tabs. See [enum CloseButtonDisplayPolicy] for details. @@ -219,6 +243,12 @@ Emitted when the active tab is rearranged via mouse drag. See [member drag_to_rearrange_enabled]. </description> </signal> + <signal name="tab_button_pressed"> + <argument index="0" name="tab" type="int" /> + <description> + Emitted when a tab's right button is pressed. See [method set_tab_button_icon]. + </description> + </signal> <signal name="tab_changed"> <argument index="0" name="tab" type="int" /> <description> @@ -255,18 +285,28 @@ <signal name="tab_rmb_clicked"> <argument index="0" name="tab" type="int" /> <description> - Emitted when a tab is right-clicked. + Emitted when a tab is right-clicked. [member select_with_rmb] must be enabled. + </description> + </signal> + <signal name="tab_selected"> + <argument index="0" name="tab" type="int" /> + <description> + Emitted when a tab is selected via click or script, even if it is the current tab. </description> </signal> </signals> <constants> <constant name="ALIGNMENT_LEFT" value="0" enum="AlignmentMode"> + Places tabs to the left. </constant> <constant name="ALIGNMENT_CENTER" value="1" enum="AlignmentMode"> + Places tabs in the middle. </constant> <constant name="ALIGNMENT_RIGHT" value="2" enum="AlignmentMode"> + Places tabs to the right. </constant> <constant name="ALIGNMENT_MAX" value="3" enum="AlignmentMode"> + Represents the size of the [enum AlignmentMode] enum. </constant> <constant name="CLOSE_BUTTON_SHOW_NEVER" value="0" enum="CloseButtonDisplayPolicy"> Never show the close buttons. @@ -321,11 +361,11 @@ <theme_item name="increment_highlight" data_type="icon" type="Texture2D"> Icon for the right arrow button that appears when there are too many tabs to fit in the container width. Used when the button is being hovered with the cursor. </theme_item> - <theme_item name="close_bg_highlight" data_type="style" type="StyleBox"> - Background of the close button when it's being hovered with the cursor. + <theme_item name="button_highlight" data_type="style" type="StyleBox"> + Background of the tab and close buttons when they're being hovered with the cursor. </theme_item> - <theme_item name="close_bg_pressed" data_type="style" type="StyleBox"> - Background of the close button when it's being pressed. + <theme_item name="button_pressed" data_type="style" type="StyleBox"> + Background of the tab and close buttons when it's being pressed. </theme_item> <theme_item name="tab_disabled" data_type="style" type="StyleBox"> The style of disabled tabs. diff --git a/doc/classes/TextEdit.xml b/doc/classes/TextEdit.xml index 5f887a397f..6b9eb6efc3 100644 --- a/doc/classes/TextEdit.xml +++ b/doc/classes/TextEdit.xml @@ -992,6 +992,9 @@ <member name="override_selected_font_color" type="bool" setter="set_override_selected_font_color" getter="is_overriding_selected_font_color" default="false"> If [code]true[/code], custom [code]font_selected_color[/code] will be used for selected text. </member> + <member name="placeholder_text" type="String" setter="set_placeholder" getter="get_placeholder" default=""""> + Text shown when the [TextEdit] is empty. It is [b]not[/b] the [TextEdit]'s default value (see [member text]). + </member> <member name="scroll_horizontal" type="int" setter="set_h_scroll" getter="get_h_scroll" default="0"> If there is a horizontal scrollbar, this determines the current horizontal scroll value in pixels. </member> @@ -1231,6 +1234,9 @@ <theme_item name="font_outline_color" data_type="color" type="Color" default="Color(1, 1, 1, 1)"> The tint of text outline of the [TextEdit]. </theme_item> + <theme_item name="font_placeholder_color" data_type="color" type="Color" default="Color(0.875, 0.875, 0.875, 0.6)"> + Font color for [member placeholder_text]. + </theme_item> <theme_item name="font_readonly_color" data_type="color" type="Color" default="Color(0.875, 0.875, 0.875, 0.5)"> Sets the font [Color] when [member editable] is disabled. </theme_item> diff --git a/doc/classes/TextLine.xml b/doc/classes/TextLine.xml index bf1abf86ae..7bfc7eed7e 100644 --- a/doc/classes/TextLine.xml +++ b/doc/classes/TextLine.xml @@ -26,6 +26,7 @@ <argument index="2" name="size" type="int" /> <argument index="3" name="opentype_features" type="Dictionary" default="{}" /> <argument index="4" name="language" type="String" default="""" /> + <argument index="5" name="meta" type="Variant" default="null" /> <description> Adds text span and font to draw it. </description> diff --git a/doc/classes/TextParagraph.xml b/doc/classes/TextParagraph.xml index 3d3c0dd6ff..acf3dcd43b 100644 --- a/doc/classes/TextParagraph.xml +++ b/doc/classes/TextParagraph.xml @@ -26,6 +26,7 @@ <argument index="2" name="size" type="int" /> <argument index="3" name="opentype_features" type="Dictionary" default="{}" /> <argument index="4" name="language" type="String" default="""" /> + <argument index="5" name="meta" type="Variant" default="null" /> <description> Adds text span and font to draw it. </description> diff --git a/doc/classes/TextServer.xml b/doc/classes/TextServer.xml index 61024ef0c8..9025e4ff2a 100644 --- a/doc/classes/TextServer.xml +++ b/doc/classes/TextServer.xml @@ -896,6 +896,32 @@ [b]Note:[/b] This function is used by during project export, to include TextServer database. </description> </method> + <method name="shaped_get_span_count" qualifiers="const"> + <return type="int" /> + <argument index="0" name="shaped" type="RID" /> + <description> + Returns number of text spans added using [method shaped_text_add_string] or [method shaped_text_add_object]. + </description> + </method> + <method name="shaped_get_span_meta" qualifiers="const"> + <return type="Variant" /> + <argument index="0" name="shaped" type="RID" /> + <argument index="1" name="index" type="int" /> + <description> + Returns text span metadata. + </description> + </method> + <method name="shaped_set_span_update_font"> + <return type="void" /> + <argument index="0" name="shaped" type="RID" /> + <argument index="1" name="index" type="int" /> + <argument index="2" name="fonts" type="Array" /> + <argument index="3" name="size" type="int" /> + <argument index="4" name="opentype_features" type="Dictionary" default="{}" /> + <description> + Changes text span font, font size and OpenType features, without changing the text. + </description> + </method> <method name="shaped_text_add_object"> <return type="bool" /> <argument index="0" name="shaped" type="RID" /> @@ -915,6 +941,7 @@ <argument index="3" name="size" type="int" /> <argument index="4" name="opentype_features" type="Dictionary" default="{}" /> <argument index="5" name="language" type="String" default="""" /> + <argument index="6" name="meta" type="Variant" default="null" /> <description> Adds text span and font to draw it to the text buffer. </description> diff --git a/doc/classes/TextServerExtension.xml b/doc/classes/TextServerExtension.xml index 8b4825026d..b212cec5f2 100644 --- a/doc/classes/TextServerExtension.xml +++ b/doc/classes/TextServerExtension.xml @@ -202,7 +202,7 @@ </description> </method> <method name="_font_get_hinting" qualifiers="virtual const"> - <return type="int" /> + <return type="int" enum="TextServer.Hinting" /> <argument index="0" name="font_rid" type="RID" /> <description> Returns the font hinting mode. Used by dynamic fonts only. @@ -557,7 +557,7 @@ <argument index="0" name="font_rid" type="RID" /> <argument index="1" name="force_autohinter" type="bool" /> <description> - If set to [code]true[/code] auto-hinting is preffered over font built-in hinting. + If set to [code]true[/code] auto-hinting is preferred over font built-in hinting. </description> </method> <method name="_font_set_global_oversampling" qualifiers="virtual"> @@ -904,6 +904,32 @@ [b]Note:[/b] This function is used by during project export, to include TextServer database. </description> </method> + <method name="_shaped_get_span_count" qualifiers="virtual const"> + <return type="int" /> + <argument index="0" name="shaped" type="RID" /> + <description> + Returns number of text spans added using [method _shaped_text_add_string] or [method _shaped_text_add_object]. + </description> + </method> + <method name="_shaped_get_span_meta" qualifiers="virtual const"> + <return type="Variant" /> + <argument index="0" name="shaped" type="RID" /> + <argument index="1" name="index" type="int" /> + <description> + Returns text span metadata. + </description> + </method> + <method name="_shaped_set_span_update_font" qualifiers="virtual"> + <return type="void" /> + <argument index="0" name="shaped" type="RID" /> + <argument index="1" name="index" type="int" /> + <argument index="2" name="fonts" type="Array" /> + <argument index="3" name="size" type="int" /> + <argument index="4" name="opentype_features" type="Dictionary" /> + <description> + Changes text span font, font size and OpenType features, without changing the text. + </description> + </method> <method name="_shaped_text_add_object" qualifiers="virtual"> <return type="bool" /> <argument index="0" name="shaped" type="RID" /> @@ -923,6 +949,7 @@ <argument index="3" name="size" type="int" /> <argument index="4" name="opentype_features" type="Dictionary" /> <argument index="5" name="language" type="String" /> + <argument index="6" name="meta" type="Variant" /> <description> Adds text span and font to draw it to the text buffer. </description> @@ -1001,7 +1028,7 @@ </description> </method> <method name="_shaped_text_get_direction" qualifiers="virtual const"> - <return type="int" /> + <return type="int" enum="TextServer.Direction" /> <argument index="0" name="shaped" type="RID" /> <description> Returns direction of the text. @@ -1024,9 +1051,8 @@ </description> </method> <method name="_shaped_text_get_ellipsis_glyphs" qualifiers="virtual const"> - <return type="void" /> + <return type="Glyph*" /> <argument index="0" name="shaped" type="RID" /> - <argument index="1" name="r_glyphs" type="void*" /> <description> Returns array of the glyphs in the ellipsis. </description> @@ -1046,9 +1072,8 @@ </description> </method> <method name="_shaped_text_get_glyphs" qualifiers="virtual const"> - <return type="void" /> + <return type="Glyph*" /> <argument index="0" name="shaped" type="RID" /> - <argument index="1" name="r_glyphs" type="void*" /> <description> Copies text glyphs in the visual order, into preallocated array of the size returned by [method _shaped_text_get_glyph_count]. </description> @@ -1062,7 +1087,7 @@ </description> </method> <method name="_shaped_text_get_inferred_direction" qualifiers="virtual const"> - <return type="int" /> + <return type="int" enum="TextServer.Direction" /> <argument index="0" name="shaped" type="RID" /> <description> Returns direction of the text, inferred by the BiDi algorithm. @@ -1105,7 +1130,7 @@ </description> </method> <method name="_shaped_text_get_orientation" qualifiers="virtual const"> - <return type="int" /> + <return type="int" enum="TextServer.Orientation" /> <argument index="0" name="shaped" type="RID" /> <description> Returns text orientation. @@ -1310,9 +1335,8 @@ </description> </method> <method name="_shaped_text_sort_logical" qualifiers="virtual"> - <return type="void" /> + <return type="Glyph*" /> <argument index="0" name="shaped" type="RID" /> - <argument index="1" name="r_glyphs" type="void*" /> <description> Copies text glyphs in the logical order, into preallocated array of the size returned by [method _shaped_text_get_glyph_count]. </description> diff --git a/doc/classes/TextureButton.xml b/doc/classes/TextureButton.xml index 476ab2d1bf..5f081b95f5 100644 --- a/doc/classes/TextureButton.xml +++ b/doc/classes/TextureButton.xml @@ -12,17 +12,17 @@ <link title="3D Voxel Demo">https://godotengine.org/asset-library/asset/676</link> </tutorials> <members> - <member name="expand" type="bool" setter="set_expand" getter="get_expand" default="false"> - If [code]true[/code], the texture stretches to the edges of the node's bounding rectangle using the [member stretch_mode]. If [code]false[/code], the texture will not scale with the node. - </member> <member name="flip_h" type="bool" setter="set_flip_h" getter="is_flipped_h" default="false"> If [code]true[/code], texture is flipped horizontally. </member> <member name="flip_v" type="bool" setter="set_flip_v" getter="is_flipped_v" default="false"> If [code]true[/code], texture is flipped vertically. </member> - <member name="stretch_mode" type="int" setter="set_stretch_mode" getter="get_stretch_mode" enum="TextureButton.StretchMode" default="0"> - Controls the texture's behavior when you resize the node's bounding rectangle, [b]only if[/b] [member expand] is [code]true[/code]. Set it to one of the [enum StretchMode] constants. See the constants to learn more. + <member name="ignore_texture_size" type="bool" setter="set_ignore_texture_size" getter="get_ignore_texture_size" default="false"> + If [code]true[/code], the size of the texture won't be considered for minimum size calculation, so the [TextureButton] can be shrunk down past the texture size. + </member> + <member name="stretch_mode" type="int" setter="set_stretch_mode" getter="get_stretch_mode" enum="TextureButton.StretchMode" default="2"> + Controls the texture's behavior when you resize the node's bounding rectangle. See the [enum StretchMode] constants for available options. </member> <member name="texture_click_mask" type="BitMap" setter="set_click_mask" getter="get_click_mask"> Pure black and white [BitMap] image to use for click detection. On the mask, white pixels represent the button's clickable area. Use it to create buttons with curved shapes. diff --git a/doc/classes/Theme.xml b/doc/classes/Theme.xml index d1a48fda55..f2775e60f3 100644 --- a/doc/classes/Theme.xml +++ b/doc/classes/Theme.xml @@ -1,20 +1,30 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="Theme" inherits="Resource" version="4.0"> <brief_description> - Theme for controls. + Theme resource for styling/skinning [Control]s and [Window]s. </brief_description> <description> - A theme for skinning controls. Controls can be skinned individually, but for complex applications, it's more practical to just create a global theme that defines everything. This theme can be applied to any [Control]; the Control and its children will automatically use it. - Theme resources can alternatively be loaded by writing them in a [code].theme[/code] file, see the documentation for more information. + A theme resource is used for styling/skinning [Control] and [Window] nodes. While individual controls can be styled using their local theme overrides (see [method Control.add_theme_color_override]), theme resources allow you to store and apply the same settings between all controls sharing the same type (e.g. style all [Button]s the same). One theme resource can be used for the entire project, but you can also set a separate theme resource to a branch of control nodes. A theme resources assigned to a control node applies to the control itself, as well as all of its direct and indirect children (as long as a chain of controls is uninterrupted). + Use [member ProjectSettings.gui/theme/custom] to set up a project-scope theme that will be available to every control in your project. + Use [member Control.theme] of any control node to set up a theme that will be available to that control and all of its direct and indirect children. </description> <tutorials> <link title="GUI skinning">$DOCS_URL/tutorials/ui/gui_skinning.html</link> + <link title="Using the theme editor">$DOCS_URL/tutorials/ui/gui_using_theme_editor.html</link> </tutorials> <methods> + <method name="add_type"> + <return type="void" /> + <argument index="0" name="theme_type" type="StringName" /> + <description> + Adds an empty theme type for every valid data type. + [b]Note:[/b] Empty types are not saved with the theme. This method only exists to perform in-memory changes to the resource. Use available [code]set_*[/code] methods to add theme items. + </description> + </method> <method name="clear"> <return type="void" /> <description> - Clears all values on the theme. + Removes all the theme properties defined on the theme resource. </description> </method> <method name="clear_color"> @@ -22,7 +32,8 @@ <argument index="0" name="name" type="StringName" /> <argument index="1" name="theme_type" type="StringName" /> <description> - Clears the [Color] at [code]name[/code] if the theme has [code]theme_type[/code]. + Removes the [Color] property defined by [code]name[/code] and [code]theme_type[/code], if it exists. + Fails if it doesn't exist. Use [method has_color] to check for existence. </description> </method> <method name="clear_constant"> @@ -30,7 +41,8 @@ <argument index="0" name="name" type="StringName" /> <argument index="1" name="theme_type" type="StringName" /> <description> - Clears the constant at [code]name[/code] if the theme has [code]theme_type[/code]. + Removes the constant property defined by [code]name[/code] and [code]theme_type[/code], if it exists. + Fails if it doesn't exist. Use [method has_constant] to check for existence. </description> </method> <method name="clear_font"> @@ -38,7 +50,8 @@ <argument index="0" name="name" type="StringName" /> <argument index="1" name="theme_type" type="StringName" /> <description> - Clears the [Font] at [code]name[/code] if the theme has [code]theme_type[/code]. + Removes the [Font] property defined by [code]name[/code] and [code]theme_type[/code], if it exists. + Fails if it doesn't exist. Use [method has_font] to check for existence. </description> </method> <method name="clear_font_size"> @@ -46,7 +59,8 @@ <argument index="0" name="name" type="StringName" /> <argument index="1" name="theme_type" type="StringName" /> <description> - Clears the font size [code]name[/code] if the theme has [code]theme_type[/code]. + Removes the font size property defined by [code]name[/code] and [code]theme_type[/code], if it exists. + Fails if it doesn't exist. Use [method has_font_size] to check for existence. </description> </method> <method name="clear_icon"> @@ -54,7 +68,8 @@ <argument index="0" name="name" type="StringName" /> <argument index="1" name="theme_type" type="StringName" /> <description> - Clears the icon at [code]name[/code] if the theme has [code]theme_type[/code]. + Removes the icon property defined by [code]name[/code] and [code]theme_type[/code], if it exists. + Fails if it doesn't exist. Use [method has_icon] to check for existence. </description> </method> <method name="clear_stylebox"> @@ -62,7 +77,8 @@ <argument index="0" name="name" type="StringName" /> <argument index="1" name="theme_type" type="StringName" /> <description> - Clears [StyleBox] at [code]name[/code] if the theme has [code]theme_type[/code]. + Removes the [StyleBox] property defined by [code]name[/code] and [code]theme_type[/code], if it exists. + Fails if it doesn't exist. Use [method has_stylebox] to check for existence. </description> </method> <method name="clear_theme_item"> @@ -71,14 +87,16 @@ <argument index="1" name="name" type="StringName" /> <argument index="2" name="theme_type" type="StringName" /> <description> - Clears the theme item of [code]data_type[/code] at [code]name[/code] if the theme has [code]theme_type[/code]. + Removes the theme property of [code]data_type[/code] defined by [code]name[/code] and [code]theme_type[/code], if it exists. + Fails if it doesn't exist. Use [method has_theme_item] to check for existence. + [b]Note:[/b] This method is analogous to calling the corresponding data type specific method, but can be used for more generalized logic. </description> </method> <method name="clear_type_variation"> <return type="void" /> <argument index="0" name="theme_type" type="StringName" /> <description> - Unmarks [code]theme_type[/code] as being a variation of any other type. + Unmarks [code]theme_type[/code] as being a variation of another theme type. See [method set_type_variation]. </description> </method> <method name="get_color" qualifiers="const"> @@ -86,20 +104,21 @@ <argument index="0" name="name" type="StringName" /> <argument index="1" name="theme_type" type="StringName" /> <description> - Returns the [Color] at [code]name[/code] if the theme has [code]theme_type[/code]. + Returns the [Color] property defined by [code]name[/code] and [code]theme_type[/code], if it exists. + Returns the default color value if the property doesn't exist. Use [method has_color] to check for existence. </description> </method> <method name="get_color_list" qualifiers="const"> <return type="PackedStringArray" /> <argument index="0" name="theme_type" type="String" /> <description> - Returns all the [Color]s as a [PackedStringArray] filled with each [Color]'s name, for use in [method get_color], if the theme has [code]theme_type[/code]. + Returns a list of names for [Color] properties defined with [code]theme_type[/code]. Use [method get_color_type_list] to get a list of possible theme type names. </description> </method> <method name="get_color_type_list" qualifiers="const"> <return type="PackedStringArray" /> <description> - Returns all the [Color] types as a [PackedStringArray] filled with unique type names, for use in [method get_color] and/or [method get_color_list]. + Returns a list of all unique theme type names for [Color] properties. Use [method get_type_list] to get a list of all unique theme types. </description> </method> <method name="get_constant" qualifiers="const"> @@ -107,20 +126,21 @@ <argument index="0" name="name" type="StringName" /> <argument index="1" name="theme_type" type="StringName" /> <description> - Returns the constant at [code]name[/code] if the theme has [code]theme_type[/code]. + Returns the constant property defined by [code]name[/code] and [code]theme_type[/code], if it exists. + Returns [code]0[/code] if the property doesn't exist. Use [method has_constant] to check for existence. </description> </method> <method name="get_constant_list" qualifiers="const"> <return type="PackedStringArray" /> <argument index="0" name="theme_type" type="String" /> <description> - Returns all the constants as a [PackedStringArray] filled with each constant's name, for use in [method get_constant], if the theme has [code]theme_type[/code]. + Returns a list of names for constant properties defined with [code]theme_type[/code]. Use [method get_constant_type_list] to get a list of possible theme type names. </description> </method> <method name="get_constant_type_list" qualifiers="const"> <return type="PackedStringArray" /> <description> - Returns all the constant types as a [PackedStringArray] filled with unique type names, for use in [method get_constant] and/or [method get_constant_list]. + Returns a list of all unique theme type names for constant properties. Use [method get_type_list] to get a list of all unique theme types. </description> </method> <method name="get_font" qualifiers="const"> @@ -128,14 +148,16 @@ <argument index="0" name="name" type="StringName" /> <argument index="1" name="theme_type" type="StringName" /> <description> - Returns the [Font] at [code]name[/code] if the theme has [code]theme_type[/code]. + Returns the [Font] property defined by [code]name[/code] and [code]theme_type[/code], if it exists. + Returns the default theme font if the property doesn't exist and the default theme font is set up (see [member default_font]). Use [method has_font] to check for existence of the property and [method has_default_font] to check for existence of the default theme font. + Returns the engine fallback font value, if neither exist. </description> </method> <method name="get_font_list" qualifiers="const"> <return type="PackedStringArray" /> <argument index="0" name="theme_type" type="String" /> <description> - Returns all the [Font]s as a [PackedStringArray] filled with each [Font]'s name, for use in [method get_font], if the theme has [code]theme_type[/code]. + Returns a list of names for [Font] properties defined with [code]theme_type[/code]. Use [method get_font_type_list] to get a list of possible theme type names. </description> </method> <method name="get_font_size" qualifiers="const"> @@ -143,26 +165,28 @@ <argument index="0" name="name" type="StringName" /> <argument index="1" name="theme_type" type="StringName" /> <description> - Returns the font size at [code]name[/code] if the theme has [code]theme_type[/code]. + Returns the font size property defined by [code]name[/code] and [code]theme_type[/code], if it exists. + Returns the default theme font size if the property doesn't exist and the default theme font size is set up (see [member default_font_size]). Use [method has_font_size] to check for existence of the property and [method has_default_font_size] to check for existence of the default theme font. + Returns the engine fallback font size value, if neither exist. </description> </method> <method name="get_font_size_list" qualifiers="const"> <return type="PackedStringArray" /> <argument index="0" name="theme_type" type="String" /> <description> - Returns all the font sizes as a [PackedStringArray] filled with each font size name, for use in [method get_font_size], if the theme has [code]theme_type[/code]. + Returns a list of names for font size properties defined with [code]theme_type[/code]. Use [method get_font_size_type_list] to get a list of possible theme type names. </description> </method> <method name="get_font_size_type_list" qualifiers="const"> <return type="PackedStringArray" /> <description> - Returns all the font size types as a [PackedStringArray] filled with unique type names, for use in [method get_font_size] and/or [method get_font_size_list]. + Returns a list of all unique theme type names for font size properties. Use [method get_type_list] to get a list of all unique theme types. </description> </method> <method name="get_font_type_list" qualifiers="const"> <return type="PackedStringArray" /> <description> - Returns all the [Font] types as a [PackedStringArray] filled with unique type names, for use in [method get_font] and/or [method get_font_list]. + Returns a list of all unique theme type names for [Font] properties. Use [method get_type_list] to get a list of all unique theme types. </description> </method> <method name="get_icon" qualifiers="const"> @@ -170,20 +194,21 @@ <argument index="0" name="name" type="StringName" /> <argument index="1" name="theme_type" type="StringName" /> <description> - Returns the icon [Texture2D] at [code]name[/code] if the theme has [code]theme_type[/code]. + Returns the icon property defined by [code]name[/code] and [code]theme_type[/code], if it exists. + Returns the engine fallback icon value if the property doesn't exist. Use [method has_icon] to check for existence. </description> </method> <method name="get_icon_list" qualifiers="const"> <return type="PackedStringArray" /> <argument index="0" name="theme_type" type="String" /> <description> - Returns all the icons as a [PackedStringArray] filled with each [Texture2D]'s name, for use in [method get_icon], if the theme has [code]theme_type[/code]. + Returns a list of names for icon properties defined with [code]theme_type[/code]. Use [method get_icon_type_list] to get a list of possible theme type names. </description> </method> <method name="get_icon_type_list" qualifiers="const"> <return type="PackedStringArray" /> <description> - Returns all the icon types as a [PackedStringArray] filled with unique type names, for use in [method get_icon] and/or [method get_icon_list]. + Returns a list of all unique theme type names for icon properties. Use [method get_type_list] to get a list of all unique theme types. </description> </method> <method name="get_stylebox" qualifiers="const"> @@ -191,22 +216,21 @@ <argument index="0" name="name" type="StringName" /> <argument index="1" name="theme_type" type="StringName" /> <description> - Returns the [StyleBox] at [code]name[/code] if the theme has [code]theme_type[/code]. - Valid [code]name[/code]s may be found using [method get_stylebox_list]. Valid [code]theme_type[/code]s may be found using [method get_stylebox_type_list]. + Returns the [StyleBox] property defined by [code]name[/code] and [code]theme_type[/code], if it exists. + Returns the engine fallback stylebox value if the property doesn't exist. Use [method has_stylebox] to check for existence. </description> </method> <method name="get_stylebox_list" qualifiers="const"> <return type="PackedStringArray" /> <argument index="0" name="theme_type" type="String" /> <description> - Returns all the [StyleBox]s as a [PackedStringArray] filled with each [StyleBox]'s name, for use in [method get_stylebox], if the theme has [code]theme_type[/code]. - Valid [code]theme_type[/code]s may be found using [method get_stylebox_type_list]. + Returns a list of names for [StyleBox] properties defined with [code]theme_type[/code]. Use [method get_stylebox_type_list] to get a list of possible theme type names. </description> </method> <method name="get_stylebox_type_list" qualifiers="const"> <return type="PackedStringArray" /> <description> - Returns all the [StyleBox] types as a [PackedStringArray] filled with unique type names, for use in [method get_stylebox] and/or [method get_stylebox_list]. + Returns a list of all unique theme type names for [StyleBox] properties. Use [method get_type_list] to get a list of all unique theme types. </description> </method> <method name="get_theme_item" qualifiers="const"> @@ -215,8 +239,9 @@ <argument index="1" name="name" type="StringName" /> <argument index="2" name="theme_type" type="StringName" /> <description> - Returns the theme item of [code]data_type[/code] at [code]name[/code] if the theme has [code]theme_type[/code]. - Valid [code]name[/code]s may be found using [method get_theme_item_list] or a data type specific method. Valid [code]theme_type[/code]s may be found using [method get_theme_item_type_list] or a data type specific method. + Returns the theme property of [code]data_type[/code] defined by [code]name[/code] and [code]theme_type[/code], if it exists. + Returns the engine fallback icon value if the property doesn't exist. Use [method has_theme_item] to check for existence. + [b]Note:[/b] This method is analogous to calling the corresponding data type specific method, but can be used for more generalized logic. </description> </method> <method name="get_theme_item_list" qualifiers="const"> @@ -224,35 +249,36 @@ <argument index="0" name="data_type" type="int" enum="Theme.DataType" /> <argument index="1" name="theme_type" type="String" /> <description> - Returns all the theme items of [code]data_type[/code] as a [PackedStringArray] filled with each theme items's name, for use in [method get_theme_item] or a data type specific method, if the theme has [code]theme_type[/code]. - Valid [code]theme_type[/code]s may be found using [method get_theme_item_type_list] or a data type specific method. + Returns a list of names for properties of [code]data_type[/code] defined with [code]theme_type[/code]. Use [method get_theme_item_type_list] to get a list of possible theme type names. + [b]Note:[/b] This method is analogous to calling the corresponding data type specific method, but can be used for more generalized logic. </description> </method> <method name="get_theme_item_type_list" qualifiers="const"> <return type="PackedStringArray" /> <argument index="0" name="data_type" type="int" enum="Theme.DataType" /> <description> - Returns all the theme items of [code]data_type[/code] types as a [PackedStringArray] filled with unique type names, for use in [method get_theme_item], [method get_theme_item_list] or data type specific methods. + Returns a list of all unique theme type names for [code]data_type[/code] properties. Use [method get_type_list] to get a list of all unique theme types. + [b]Note:[/b] This method is analogous to calling the corresponding data type specific method, but can be used for more generalized logic. </description> </method> <method name="get_type_list" qualifiers="const"> <return type="PackedStringArray" /> <description> - Returns all the theme types as a [PackedStringArray] filled with unique type names, for use in other [code]get_*[/code] functions of this theme. + Returns a list of all unique theme type names. Use the appropriate [code]get_*_type_list[/code] method to get a list of unique theme types for a single data type. </description> </method> <method name="get_type_variation_base" qualifiers="const"> <return type="StringName" /> <argument index="0" name="theme_type" type="StringName" /> <description> - Returns the base theme type if [code]theme_type[/code] is a valid variation type. Returns an empty string otherwise. + Returns the name of the base theme type if [code]theme_type[/code] is a valid variation type. Returns an empty string otherwise. </description> </method> <method name="get_type_variation_list" qualifiers="const"> <return type="PackedStringArray" /> <argument index="0" name="base_type" type="StringName" /> <description> - Returns a list of all variation for the given [code]base_type[/code]. + Returns a list of all type variations for the given [code]base_type[/code]. </description> </method> <method name="has_color" qualifiers="const"> @@ -260,8 +286,8 @@ <argument index="0" name="name" type="StringName" /> <argument index="1" name="theme_type" type="StringName" /> <description> - Returns [code]true[/code] if [Color] with [code]name[/code] is in [code]theme_type[/code]. - Returns [code]false[/code] if the theme does not have [code]theme_type[/code]. + Returns [code]true[/code] if the [Color] property defined by [code]name[/code] and [code]theme_type[/code] exists. + Returns [code]false[/code] if it doesn't exist. Use [method set_color] to define it. </description> </method> <method name="has_constant" qualifiers="const"> @@ -269,26 +295,29 @@ <argument index="0" name="name" type="StringName" /> <argument index="1" name="theme_type" type="StringName" /> <description> - Returns [code]true[/code] if constant with [code]name[/code] is in [code]theme_type[/code]. - Returns [code]false[/code] if the theme does not have [code]theme_type[/code]. + Returns [code]true[/code] if the constant property defined by [code]name[/code] and [code]theme_type[/code] exists. + Returns [code]false[/code] if it doesn't exist. Use [method set_constant] to define it. </description> </method> <method name="has_default_base_scale" qualifiers="const"> <return type="bool" /> <description> - Returns [code]true[/code] if this theme has a valid [member default_base_scale] value. + Returns [code]true[/code] if [member default_base_scale] has a valid value. + Returns [code]false[/code] if it doesn't. The value must be greater than [code]0.0[/code] to be considered valid. </description> </method> <method name="has_default_font" qualifiers="const"> <return type="bool" /> <description> - Returns [code]true[/code] if this theme has a valid [member default_font] value. + Returns [code]true[/code] if [member default_font] has a valid value. + Returns [code]false[/code] if it doesn't. </description> </method> <method name="has_default_font_size" qualifiers="const"> <return type="bool" /> <description> - Returns [code]true[/code] if this theme has a valid [member default_font_size] value. + Returns [code]true[/code] if [member default_font_size] has a valid value. + Returns [code]false[/code] if it doesn't. The value must be greater than [code]0[/code] to be considered valid. </description> </method> <method name="has_font" qualifiers="const"> @@ -296,8 +325,8 @@ <argument index="0" name="name" type="StringName" /> <argument index="1" name="theme_type" type="StringName" /> <description> - Returns [code]true[/code] if [Font] with [code]name[/code] is in [code]theme_type[/code]. - Returns [code]false[/code] if the theme does not have [code]theme_type[/code]. + Returns [code]true[/code] if the [Font] property defined by [code]name[/code] and [code]theme_type[/code] exists, or if the default theme font is set up (see [method has_default_font]). + Returns [code]false[/code] if neither exist. Use [method set_font] to define the property. </description> </method> <method name="has_font_size" qualifiers="const"> @@ -305,8 +334,8 @@ <argument index="0" name="name" type="StringName" /> <argument index="1" name="theme_type" type="StringName" /> <description> - Returns [code]true[/code] if font size with [code]name[/code] is in [code]theme_type[/code]. - Returns [code]false[/code] if the theme does not have [code]theme_type[/code]. + Returns [code]true[/code] if the font size property defined by [code]name[/code] and [code]theme_type[/code] exists, or if the default theme font size is set up (see [method has_default_font_size]). + Returns [code]false[/code] if neither exist. Use [method set_font_size] to define the property. </description> </method> <method name="has_icon" qualifiers="const"> @@ -314,8 +343,8 @@ <argument index="0" name="name" type="StringName" /> <argument index="1" name="theme_type" type="StringName" /> <description> - Returns [code]true[/code] if icon [Texture2D] with [code]name[/code] is in [code]theme_type[/code]. - Returns [code]false[/code] if the theme does not have [code]theme_type[/code]. + Returns [code]true[/code] if the icon property defined by [code]name[/code] and [code]theme_type[/code] exists. + Returns [code]false[/code] if it doesn't exist. Use [method set_icon] to define it. </description> </method> <method name="has_stylebox" qualifiers="const"> @@ -323,8 +352,8 @@ <argument index="0" name="name" type="StringName" /> <argument index="1" name="theme_type" type="StringName" /> <description> - Returns [code]true[/code] if [StyleBox] with [code]name[/code] is in [code]theme_type[/code]. - Returns [code]false[/code] if the theme does not have [code]theme_type[/code]. + Returns [code]true[/code] if the [StyleBox] property defined by [code]name[/code] and [code]theme_type[/code] exists. + Returns [code]false[/code] if it doesn't exist. Use [method set_stylebox] to define it. </description> </method> <method name="has_theme_item" qualifiers="const"> @@ -333,8 +362,9 @@ <argument index="1" name="name" type="StringName" /> <argument index="2" name="theme_type" type="StringName" /> <description> - Returns [code]true[/code] if a theme item of [code]data_type[/code] with [code]name[/code] is in [code]theme_type[/code]. - Returns [code]false[/code] if the theme does not have [code]theme_type[/code]. + Returns [code]true[/code] if the theme property of [code]data_type[/code] defined by [code]name[/code] and [code]theme_type[/code] exists. + Returns [code]false[/code] if it doesn't exist. Use [method set_theme_item] to define it. + [b]Note:[/b] This method is analogous to calling the corresponding data type specific method, but can be used for more generalized logic. </description> </method> <method name="is_type_variation" qualifiers="const"> @@ -342,24 +372,32 @@ <argument index="0" name="theme_type" type="StringName" /> <argument index="1" name="base_type" type="StringName" /> <description> - Returns [code]true[/code] if [code]theme_type[/code] is marked as a variation of [code]base_type[/code] in this theme. + Returns [code]true[/code] if [code]theme_type[/code] is marked as a variation of [code]base_type[/code]. </description> </method> <method name="merge_with"> <return type="void" /> <argument index="0" name="other" type="Theme" /> <description> - Adds missing and overrides existing definitions with values from the [code]other[/code] [Theme]. + Adds missing and overrides existing definitions with values from the [code]other[/code] theme resource. [b]Note:[/b] This modifies the current theme. If you want to merge two themes together without modifying either one, create a new empty theme and merge the other two into it one after another. </description> </method> + <method name="remove_type"> + <return type="void" /> + <argument index="0" name="theme_type" type="StringName" /> + <description> + Removes the theme type, gracefully discarding defined theme items. If the type is a variation, this information is also erased. If the type is a base for type variations, those variations lose their base. + </description> + </method> <method name="rename_color"> <return type="void" /> <argument index="0" name="old_name" type="StringName" /> <argument index="1" name="name" type="StringName" /> <argument index="2" name="theme_type" type="StringName" /> <description> - Renames the [Color] at [code]old_name[/code] to [code]name[/code] if the theme has [code]theme_type[/code]. If [code]name[/code] is already taken, this method fails. + Renames the [Color] property defined by [code]old_name[/code] and [code]theme_type[/code] to [code]name[/code], if it exists. + Fails if it doesn't exist, or if a similar property with the new name already exists. Use [method has_color] to check for existence, and [method clear_color] to remove the existing property. </description> </method> <method name="rename_constant"> @@ -368,7 +406,8 @@ <argument index="1" name="name" type="StringName" /> <argument index="2" name="theme_type" type="StringName" /> <description> - Renames the constant at [code]old_name[/code] to [code]name[/code] if the theme has [code]theme_type[/code]. If [code]name[/code] is already taken, this method fails. + Renames the constant property defined by [code]old_name[/code] and [code]theme_type[/code] to [code]name[/code], if it exists. + Fails if it doesn't exist, or if a similar property with the new name already exists. Use [method has_constant] to check for existence, and [method clear_constant] to remove the existing property. </description> </method> <method name="rename_font"> @@ -377,7 +416,8 @@ <argument index="1" name="name" type="StringName" /> <argument index="2" name="theme_type" type="StringName" /> <description> - Renames the [Font] at [code]old_name[/code] to [code]name[/code] if the theme has [code]theme_type[/code]. If [code]name[/code] is already taken, this method fails. + Renames the [Font] property defined by [code]old_name[/code] and [code]theme_type[/code] to [code]name[/code], if it exists. + Fails if it doesn't exist, or if a similar property with the new name already exists. Use [method has_font] to check for existence, and [method clear_font] to remove the existing property. </description> </method> <method name="rename_font_size"> @@ -386,7 +426,8 @@ <argument index="1" name="name" type="StringName" /> <argument index="2" name="theme_type" type="StringName" /> <description> - Renames the font size [code]old_name[/code] to [code]name[/code] if the theme has [code]theme_type[/code]. If [code]name[/code] is already taken, this method fails. + Renames the font size property defined by [code]old_name[/code] and [code]theme_type[/code] to [code]name[/code], if it exists. + Fails if it doesn't exist, or if a similar property with the new name already exists. Use [method has_font_size] to check for existence, and [method clear_font_size] to remove the existing property. </description> </method> <method name="rename_icon"> @@ -395,7 +436,8 @@ <argument index="1" name="name" type="StringName" /> <argument index="2" name="theme_type" type="StringName" /> <description> - Renames the icon at [code]old_name[/code] to [code]name[/code] if the theme has [code]theme_type[/code]. If [code]name[/code] is already taken, this method fails. + Renames the icon property defined by [code]old_name[/code] and [code]theme_type[/code] to [code]name[/code], if it exists. + Fails if it doesn't exist, or if a similar property with the new name already exists. Use [method has_icon] to check for existence, and [method clear_icon] to remove the existing property. </description> </method> <method name="rename_stylebox"> @@ -404,7 +446,8 @@ <argument index="1" name="name" type="StringName" /> <argument index="2" name="theme_type" type="StringName" /> <description> - Renames [StyleBox] at [code]old_name[/code] to [code]name[/code] if the theme has [code]theme_type[/code]. If [code]name[/code] is already taken, this method fails. + Renames the [StyleBox] property defined by [code]old_name[/code] and [code]theme_type[/code] to [code]name[/code], if it exists. + Fails if it doesn't exist, or if a similar property with the new name already exists. Use [method has_stylebox] to check for existence, and [method clear_stylebox] to remove the existing property. </description> </method> <method name="rename_theme_item"> @@ -414,7 +457,9 @@ <argument index="2" name="name" type="StringName" /> <argument index="3" name="theme_type" type="StringName" /> <description> - Renames the theme item of [code]data_type[/code] at [code]old_name[/code] to [code]name[/code] if the theme has [code]theme_type[/code]. If [code]name[/code] is already taken, this method fails. + Renames the theme property of [code]data_type[/code] defined by [code]old_name[/code] and [code]theme_type[/code] to [code]name[/code], if it exists. + Fails if it doesn't exist, or if a similar property with the new name already exists. Use [method has_theme_item] to check for existence, and [method clear_theme_item] to remove the existing property. + [b]Note:[/b] This method is analogous to calling the corresponding data type specific method, but can be used for more generalized logic. </description> </method> <method name="set_color"> @@ -423,8 +468,7 @@ <argument index="1" name="theme_type" type="StringName" /> <argument index="2" name="color" type="Color" /> <description> - Sets the theme's [Color] to [code]color[/code] at [code]name[/code] in [code]theme_type[/code]. - Creates [code]theme_type[/code] if the theme does not have it. + Creates or changes the value of the [Color] property defined by [code]name[/code] and [code]theme_type[/code]. Use [method clear_color] to remove the property. </description> </method> <method name="set_constant"> @@ -433,8 +477,7 @@ <argument index="1" name="theme_type" type="StringName" /> <argument index="2" name="constant" type="int" /> <description> - Sets the theme's constant to [code]constant[/code] at [code]name[/code] in [code]theme_type[/code]. - Creates [code]theme_type[/code] if the theme does not have it. + Creates or changes the value of the constant property defined by [code]name[/code] and [code]theme_type[/code]. Use [method clear_constant] to remove the property. </description> </method> <method name="set_font"> @@ -443,8 +486,7 @@ <argument index="1" name="theme_type" type="StringName" /> <argument index="2" name="font" type="Font" /> <description> - Sets the theme's [Font] to [code]font[/code] at [code]name[/code] in [code]theme_type[/code]. - Creates [code]theme_type[/code] if the theme does not have it. + Creates or changes the value of the [Font] property defined by [code]name[/code] and [code]theme_type[/code]. Use [method clear_font] to remove the property. </description> </method> <method name="set_font_size"> @@ -453,8 +495,7 @@ <argument index="1" name="theme_type" type="StringName" /> <argument index="2" name="font_size" type="int" /> <description> - Sets the theme's font size to [code]font_size[/code] at [code]name[/code] in [code]theme_type[/code]. - Creates [code]theme_type[/code] if the theme does not have it. + Creates or changes the value of the font size property defined by [code]name[/code] and [code]theme_type[/code]. Use [method clear_font_size] to remove the property. </description> </method> <method name="set_icon"> @@ -463,8 +504,7 @@ <argument index="1" name="theme_type" type="StringName" /> <argument index="2" name="texture" type="Texture2D" /> <description> - Sets the theme's icon [Texture2D] to [code]texture[/code] at [code]name[/code] in [code]theme_type[/code]. - Creates [code]theme_type[/code] if the theme does not have it. + Creates or changes the value of the icon property defined by [code]name[/code] and [code]theme_type[/code]. Use [method clear_icon] to remove the property. </description> </method> <method name="set_stylebox"> @@ -473,8 +513,7 @@ <argument index="1" name="theme_type" type="StringName" /> <argument index="2" name="texture" type="StyleBox" /> <description> - Sets theme's [StyleBox] to [code]stylebox[/code] at [code]name[/code] in [code]theme_type[/code]. - Creates [code]theme_type[/code] if the theme does not have it. + Creates or changes the value of the [StyleBox] property defined by [code]name[/code] and [code]theme_type[/code]. Use [method clear_stylebox] to remove the property. </description> </method> <method name="set_theme_item"> @@ -484,9 +523,9 @@ <argument index="2" name="theme_type" type="StringName" /> <argument index="3" name="value" type="Variant" /> <description> - Sets the theme item of [code]data_type[/code] to [code]value[/code] at [code]name[/code] in [code]theme_type[/code]. - Does nothing if the [code]value[/code] type does not match [code]data_type[/code]. - Creates [code]theme_type[/code] if the theme does not have it. + Creates or changes the value of the theme property of [code]data_type[/code] defined by [code]name[/code] and [code]theme_type[/code]. Use [method clear_theme_item] to remove the property. + Fails if the [code]value[/code] type is not accepted by [code]data_type[/code]. + [b]Note:[/b] This method is analogous to calling the corresponding data type specific method, but can be used for more generalized logic. </description> </method> <method name="set_type_variation"> @@ -494,25 +533,25 @@ <argument index="0" name="theme_type" type="StringName" /> <argument index="1" name="base_type" type="StringName" /> <description> - Marks [code]theme_type[/code] as being a variation of [code]base_type[/code]. + Marks [code]theme_type[/code] as a variation of [code]base_type[/code]. This adds [code]theme_type[/code] as a suggested option for [member Control.theme_type_variation] on a [Control] that is of the [code]base_type[/code] class. - Variations can also be nested, i.e. [code]base_type[/code] can be another variation. If a chain of variations ends with a [code]base_type[/code] matching a class of a [Control], the whole chain is going to be suggested as options. - [b]Note:[/b] Suggestions only show up if this [Theme] is set as the project default theme. See [member ProjectSettings.gui/theme/custom]. + Variations can also be nested, i.e. [code]base_type[/code] can be another variation. If a chain of variations ends with a [code]base_type[/code] matching the class of the [Control], the whole chain is going to be suggested as options. + [b]Note:[/b] Suggestions only show up if this theme resource is set as the project default theme. See [member ProjectSettings.gui/theme/custom]. </description> </method> </methods> <members> <member name="default_base_scale" type="float" setter="set_default_base_scale" getter="get_default_base_scale" default="0.0"> - The default base scale factor of this [Theme] resource. Used by some controls to scale their visual properties based on a global scale factor. If this value is set to [code]0.0[/code], the global scale factor is used. + The default base scale factor of this theme resource. Used by some controls to scale their visual properties based on the global scale factor. If this value is set to [code]0.0[/code], the global scale factor is used. Use [method has_default_base_scale] to check if this value is valid. </member> <member name="default_font" type="Font" setter="set_default_font" getter="get_default_font"> - The default font of this [Theme] resource. Used as a fallback value for font items defined in this theme, but having invalid values. If this value is also invalid, the global default value is used. + The default font of this theme resource. Used as the default value when trying to fetch a font resource that doesn't exist in this theme or is in invalid state. If the default font is also missing or invalid, the engine fallback value is used. Use [method has_default_font] to check if this value is valid. </member> <member name="default_font_size" type="int" setter="set_default_font_size" getter="get_default_font_size" default="-1"> - The default font size of this [Theme] resource. Used as a fallback value for font size items defined in this theme, but having invalid values. If this value is set to [code]-1[/code], the global default value is used. - Use [method has_default_font_size] to check if this value is valid. + The default font size of this theme resource. Used as the default value when trying to fetch a font size value that doesn't exist in this theme or is in invalid state. If the default font size is also missing or invalid, the engine fallback value is used. + Values below [code]0[/code] are invalid and can be used to unset the property. Use [method has_default_font_size] to check if this value is valid. </member> </members> <constants> diff --git a/doc/classes/TileMap.xml b/doc/classes/TileMap.xml index e37031f3fd..80a6458cec 100644 --- a/doc/classes/TileMap.xml +++ b/doc/classes/TileMap.xml @@ -202,7 +202,8 @@ <return type="Vector2" /> <argument index="0" name="map_position" type="Vector2i" /> <description> - Returns the local position corresponding to the given tilemap (grid-based) coordinates. + Returns a local position of the center of the cell at the given tilemap (grid-based) coordinates. + [b]Note:[/b] This doesn't correspond to the visual position of the tile, i.e. it ignores the [member TileData.texture_offset] property of individual tiles. </description> </method> <method name="move_layer"> @@ -217,7 +218,7 @@ <return type="void" /> <argument index="0" name="layer" type="int" /> <description> - Moves the layer at index [code]layer_index[/code] to the given position [code]to_position[/code] in the array. + Removes the layer at index [code]layer[/code]. </description> </method> <method name="set_cell"> diff --git a/doc/classes/TileSetAtlasSource.xml b/doc/classes/TileSetAtlasSource.xml index 6580c6bd4c..f984d33098 100644 --- a/doc/classes/TileSetAtlasSource.xml +++ b/doc/classes/TileSetAtlasSource.xml @@ -111,7 +111,7 @@ </description> </method> <method name="get_tile_data" qualifiers="const"> - <return type="Object" /> + <return type="TileData" /> <argument index="0" name="atlas_coords" type="Vector2i" /> <argument index="1" name="alternative_tile" type="int" /> <description> diff --git a/doc/classes/Transform3D.xml b/doc/classes/Transform3D.xml index e679a8cfeb..ccecaaa6ac 100644 --- a/doc/classes/Transform3D.xml +++ b/doc/classes/Transform3D.xml @@ -106,6 +106,14 @@ Scales basis and origin of the transform by the given scale factor, using matrix multiplication. </description> </method> + <method name="sphere_interpolate_with" qualifiers="const"> + <return type="Transform3D" /> + <argument index="0" name="xform" type="Transform3D" /> + <argument index="1" name="weight" type="float" /> + <description> + Returns a transform spherically interpolated between this transform and another by a given [code]weight[/code] (on the range of 0.0 to 1.0). + </description> + </method> <method name="translated" qualifiers="const"> <return type="Transform3D" /> <argument index="0" name="offset" type="Vector3" /> diff --git a/doc/classes/TranslationServer.xml b/doc/classes/TranslationServer.xml index c90cb2987c..546b7ec242 100644 --- a/doc/classes/TranslationServer.xml +++ b/doc/classes/TranslationServer.xml @@ -91,6 +91,13 @@ Returns readable script name for the [code]script[/code] code. </description> </method> + <method name="get_tool_locale"> + <return type="String" /> + <description> + Returns the current locale of the editor. + [b]Note:[/b] When called from an exported project returns the same value as [method get_locale]. + </description> + </method> <method name="get_translation_object"> <return type="Translation" /> <argument index="0" name="locale" type="String" /> @@ -131,7 +138,7 @@ <return type="String" /> <argument index="0" name="locale" type="String" /> <description> - Retunrs [code]locale[/code] string standardized to match known locales (e.g. [code]en-US[/code] would be matched to [code]en_US[/code]). + Returns [code]locale[/code] string standardized to match known locales (e.g. [code]en-US[/code] would be matched to [code]en_US[/code]). </description> </method> <method name="translate" qualifiers="const"> diff --git a/doc/classes/Tree.xml b/doc/classes/Tree.xml index 106bcf9d37..35a70ae53f 100644 --- a/doc/classes/Tree.xml +++ b/doc/classes/Tree.xml @@ -50,10 +50,10 @@ </method> <method name="create_item"> <return type="TreeItem" /> - <argument index="0" name="parent" type="Object" default="null" /> + <argument index="0" name="parent" type="TreeItem" default="null" /> <argument index="1" name="idx" type="int" default="-1" /> <description> - Creates an item in the tree and adds it as a child of [code]parent[/code]. + Creates an item in the tree and adds it as a child of [code]parent[/code], which can be either a valid [TreeItem] or [code]null[/code]. If [code]parent[/code] is [code]null[/code], the root item will be the parent, or the new item will be the root itself if the tree is empty. The new item will be the [code]idx[/code]th child of parent, or it will be the last child if there are not enough siblings. </description> @@ -72,6 +72,13 @@ [b]Note:[/b] Despite the name of this method, the focus cursor itself is only visible in [constant SELECT_MULTI] mode. </description> </method> + <method name="get_button_id_at_position" qualifiers="const"> + <return type="int" /> + <argument index="0" name="position" type="Vector2" /> + <description> + Returns the button id at [code]position[/code], or -1 if no button is there. + </description> + </method> <method name="get_column_at_position" qualifiers="const"> <return type="int" /> <argument index="0" name="position" type="Vector2" /> @@ -170,10 +177,10 @@ </method> <method name="get_item_area_rect" qualifiers="const"> <return type="Rect2" /> - <argument index="0" name="item" type="Object" /> + <argument index="0" name="item" type="TreeItem" /> <argument index="1" name="column" type="int" default="-1" /> <description> - Returns the rectangle area for the specified item. If [code]column[/code] is specified, only get the position and size of that column, otherwise get the rectangle containing all columns. + Returns the rectangle area for the specified [TreeItem]. If [code]column[/code] is specified, only get the position and size of that column, otherwise get the rectangle containing all columns. </description> </method> <method name="get_item_at_position" qualifiers="const"> @@ -185,9 +192,9 @@ </method> <method name="get_next_selected"> <return type="TreeItem" /> - <argument index="0" name="from" type="Object" /> + <argument index="0" name="from" type="TreeItem" /> <description> - Returns the next selected item after the given one, or [code]null[/code] if the end is reached. + Returns the next selected [TreeItem] after the given one, or [code]null[/code] if the end is reached. If [code]from[/code] is [code]null[/code], this returns the first selected item. </description> </method> @@ -239,9 +246,10 @@ </method> <method name="scroll_to_item"> <return type="void" /> - <argument index="0" name="item" type="Object" /> + <argument index="0" name="item" type="TreeItem" /> + <argument index="1" name="center_on_item" type="bool" default="false" /> <description> - Causes the [Tree] to jump to the specified item. + Causes the [Tree] to jump to the specified [TreeItem]. </description> </method> <method name="set_column_clip_content"> diff --git a/doc/classes/TreeItem.xml b/doc/classes/TreeItem.xml index 0090fb555f..675c534e7b 100644 --- a/doc/classes/TreeItem.xml +++ b/doc/classes/TreeItem.xml @@ -14,11 +14,11 @@ <return type="void" /> <argument index="0" name="column" type="int" /> <argument index="1" name="button" type="Texture2D" /> - <argument index="2" name="button_idx" type="int" default="-1" /> + <argument index="2" name="id" type="int" default="-1" /> <argument index="3" name="disabled" type="bool" default="false" /> <argument index="4" name="tooltip" type="String" default="""" /> <description> - Adds a button with [Texture2D] [code]button[/code] at column [code]column[/code]. The [code]button_idx[/code] index is used to identify the button when calling other methods. If not specified, the next available index is used, which may be retrieved by calling [method get_button_count] immediately after this method. Optionally, the button can be [code]disabled[/code] and have a [code]tooltip[/code]. + Adds a button with [Texture2D] [code]button[/code] at column [code]column[/code]. The [code]id[/code] is used to identify the button. If not specified, the next available index is used, which may be retrieved by calling [method get_button_count] immediately after this method. Optionally, the button can be [code]disabled[/code] and have a [code]tooltip[/code]. </description> </method> <method name="call_recursive" qualifiers="vararg"> @@ -80,6 +80,14 @@ Returns the [Texture2D] of the button at index [code]button_idx[/code] in column [code]column[/code]. </description> </method> + <method name="get_button_by_id" qualifiers="const"> + <return type="int" /> + <argument index="0" name="column" type="int" /> + <argument index="1" name="id" type="int" /> + <description> + Returns the button index if there is a button with id [code]id[/code] in column [code]column[/code], otherwise returns -1. + </description> + </method> <method name="get_button_count" qualifiers="const"> <return type="int" /> <argument index="0" name="column" type="int" /> @@ -87,6 +95,14 @@ Returns the number of buttons in column [code]column[/code]. May be used to get the most recently added button's index, if no index was specified. </description> </method> + <method name="get_button_id" qualifiers="const"> + <return type="int" /> + <argument index="0" name="column" type="int" /> + <argument index="1" name="button_idx" type="int" /> + <description> + Returns the id for the button at index [code]button_idx[/code] in column [code]column[/code]. + </description> + </method> <method name="get_button_tooltip" qualifiers="const"> <return type="String" /> <argument index="0" name="column" type="int" /> @@ -371,7 +387,7 @@ </method> <method name="move_after"> <return type="void" /> - <argument index="0" name="item" type="Object" /> + <argument index="0" name="item" type="TreeItem" /> <description> Moves this TreeItem right after the given [code]item[/code]. [b]Note:[/b] You can't move to the root or move the root. @@ -379,7 +395,7 @@ </method> <method name="move_before"> <return type="void" /> - <argument index="0" name="item" type="Object" /> + <argument index="0" name="item" type="TreeItem" /> <description> Moves this TreeItem right before the given [code]item[/code]. [b]Note:[/b] You can't move to the root or move the root. @@ -390,12 +406,12 @@ <argument index="0" name="column" type="int" /> <argument index="1" name="emit_signal" type="bool" default="true" /> <description> - Propagates this item's checked status to its children and parents for the given [code]column[/code]. It is possible to process the items affected by this method call by connecting to [signal Tree.check_propagated_to_item]. The order that the items affected will be processed is as follows: the item invoking this method, children of that item, and finally parents of that item. If [code]emit_signal[/code] is set to false, then [signal Tree.check_propagated_to_item] will not be emitted. + Propagates this item's checked status to its children and parents for the given [code]column[/code]. It is possible to process the items affected by this method call by connecting to [signal Tree.check_propagated_to_item]. The order that the items affected will be processed is as follows: the item invoking this method, children of that item, and finally parents of that item. If [code]emit_signal[/code] is [code]false[/code], then [signal Tree.check_propagated_to_item] will not be emitted. </description> </method> <method name="remove_child"> <return type="void" /> - <argument index="0" name="child" type="Object" /> + <argument index="0" name="child" type="TreeItem" /> <description> Removes the given child [TreeItem] and all its children from the [Tree]. Note that it doesn't free the item from memory, so it can be reused later. To completely remove a [TreeItem] use [method Object.free]. </description> diff --git a/doc/classes/Tween.xml b/doc/classes/Tween.xml index 1cba995366..a1b53346d8 100644 --- a/doc/classes/Tween.xml +++ b/doc/classes/Tween.xml @@ -146,7 +146,7 @@ <description> Sets the number of times the tweening sequence will be repeated, i.e. [code]set_loops(2)[/code] will run the animation twice. Calling this method without arguments will make the [Tween] run infinitely, until it is either killed by [method kill] or by freeing bound node, or all the animated objects have been freed (which makes further animation impossible). - [b]Warning:[/b] Make sure to always add some duration/delay when using infinite loops. 0-duration looped animations (e.g. single [CallbackTweener] with no delay) are equivalent to infinite [code]while[/code] loops and will freeze your game. + [b]Warning:[/b] Make sure to always add some duration/delay when using infinite loops. 0-duration looped animations (e.g. single [CallbackTweener] with no delay or [PropertyTweener] with invalid node) are equivalent to infinite [code]while[/code] loops and will freeze your game. If a [Tween]'s lifetime depends on some node, always use [method bind_node]. </description> </method> <method name="set_parallel"> diff --git a/doc/classes/Vector2i.xml b/doc/classes/Vector2i.xml index 721c73d603..d7e010cc53 100644 --- a/doc/classes/Vector2i.xml +++ b/doc/classes/Vector2i.xml @@ -174,12 +174,12 @@ </description> </operator> <operator name="operator *"> - <return type="Vector2i" /> + <return type="Vector2" /> <argument index="0" name="right" type="float" /> <description> - Multiplies each component of the [Vector2i] by the given [float] truncated to an integer. + Multiplies each component of the [Vector2i] by the given [float]. Returns a [Vector2]. [codeblock] - print(Vector2i(10, 20) * 0.9) # Prints "(0, 0)" + print(Vector2i(10, 15) * 0.9) # Prints "(9, 13.5)" [/codeblock] </description> </operator> @@ -221,10 +221,10 @@ </description> </operator> <operator name="operator /"> - <return type="Vector2i" /> + <return type="Vector2" /> <argument index="0" name="right" type="float" /> <description> - Divides each component of the [Vector2i] by the given [float] truncated to an integer. + Divides each component of the [Vector2i] by the given [float]. Returns a [Vector2]. [codeblock] print(Vector2i(10, 20) / 2.9) # Prints "(5, 10)" [/codeblock] diff --git a/doc/classes/Vector3i.xml b/doc/classes/Vector3i.xml index da729e1ec2..e0b8a53a3c 100644 --- a/doc/classes/Vector3i.xml +++ b/doc/classes/Vector3i.xml @@ -48,6 +48,7 @@ <method name="abs" qualifiers="const"> <return type="Vector3i" /> <description> + Returns a new vector with all components in absolute values (i.e. positive). </description> </method> <method name="clamp" qualifiers="const"> @@ -180,12 +181,12 @@ </description> </operator> <operator name="operator *"> - <return type="Vector3i" /> + <return type="Vector3" /> <argument index="0" name="right" type="float" /> <description> - Multiplies each component of the [Vector3i] by the given [float] truncated to an integer. + Multiplies each component of the [Vector3i] by the given [float]. Returns a [Vector3]. [codeblock] - print(Vector3i(10, 20, 30) * 0.9) # Prints "(0, 0, 0)" + print(Vector3i(10, 15, 20) * 0.9) # Prints "(9, 13.5, 18)" [/codeblock] </description> </operator> @@ -227,10 +228,10 @@ </description> </operator> <operator name="operator /"> - <return type="Vector3i" /> + <return type="Vector3" /> <argument index="0" name="right" type="float" /> <description> - Divides each component of the [Vector3i] by the given [float] truncated to an integer. + Divides each component of the [Vector3i] by the given [float]. Returns a [Vector3]. [codeblock] print(Vector3i(10, 20, 30) / 2.9) # Prints "(5, 10, 15)" [/codeblock] diff --git a/doc/classes/Viewport.xml b/doc/classes/Viewport.xml index 4a11fbb489..93c1e8417b 100644 --- a/doc/classes/Viewport.xml +++ b/doc/classes/Viewport.xml @@ -55,7 +55,7 @@ <method name="get_mouse_position" qualifiers="const"> <return type="Vector2" /> <description> - Returns the mouse position relative to the viewport. + Returns the mouse's position in this [Viewport] using the coordinate system of this [Viewport]. </description> </method> <method name="get_render_info"> @@ -107,6 +107,12 @@ Returns the drag data from the GUI, that was previously returned by [method Control._get_drag_data]. </description> </method> + <method name="gui_get_focus_owner"> + <return type="Control" /> + <description> + Returns the [Control] having the focus within this viewport. If no [Control] has the focus, returns null. + </description> + </method> <method name="gui_is_drag_successful" qualifiers="const"> <return type="bool" /> <description> @@ -119,6 +125,12 @@ Returns [code]true[/code] if the viewport is currently performing a drag operation. </description> </method> + <method name="gui_release_focus"> + <return type="void" /> + <description> + Removes the focus from the currently focused [Control] within this viewport. If no [Control] has the focus, does nothing. + </description> + </method> <method name="is_embedding_subwindows" qualifiers="const"> <return type="bool" /> <description> @@ -168,7 +180,7 @@ <return type="void" /> <argument index="0" name="to_position" type="Vector2" /> <description> - Warps the mouse to a position relative to the viewport. + Moves the mouse pointer to the specified position in this [Viewport] using the coordinate system of this [Viewport]. </description> </method> </methods> @@ -273,6 +285,8 @@ <member name="use_debanding" type="bool" setter="set_use_debanding" getter="is_using_debanding" default="false"> </member> <member name="use_occlusion_culling" type="bool" setter="set_use_occlusion_culling" getter="is_using_occlusion_culling" default="false"> + If [code]true[/code], [OccluderInstance3D] nodes will be usable for occlusion culling in 3D for this viewport. For the root viewport, [member ProjectSettings.rendering/occlusion_culling/use_occlusion_culling] must be set to [code]true[/code] instead. + [b]Note:[/b] Enabling occlusion culling has a cost on the CPU. Only enable occlusion culling if you actually plan to use it, and think whether your scene can actually benefit from occlusion culling. Large, open scenes with few or no objects blocking the view will generally not benefit much from occlusion culling. Large open scenes generally benefit more from mesh LOD and visibility ranges ([member GeometryInstance3D.visibility_range_begin] and [member GeometryInstance3D.visibility_range_end]) compared to occlusion culling. </member> <member name="use_xr" type="bool" setter="set_use_xr" getter="is_using_xr" default="false"> If [code]true[/code], the viewport will use the primary XR interface to render XR output. When applicable this can result in a stereoscopic image and the resulting render being output to a headset. diff --git a/doc/classes/VisualShaderNode.xml b/doc/classes/VisualShaderNode.xml index cebe7f215f..332620f915 100644 --- a/doc/classes/VisualShaderNode.xml +++ b/doc/classes/VisualShaderNode.xml @@ -47,6 +47,7 @@ <return type="void" /> <argument index="0" name="port" type="int" /> <argument index="1" name="value" type="Variant" /> + <argument index="2" name="prev_value" type="Variant" default="null" /> <description> Sets the default value for the selected input [code]port[/code]. </description> @@ -71,19 +72,22 @@ <constant name="PORT_TYPE_SCALAR_INT" value="1" enum="PortType"> Integer scalar. Translated to [code]int[/code] type in shader code. </constant> - <constant name="PORT_TYPE_VECTOR" value="2" enum="PortType"> + <constant name="PORT_TYPE_VECTOR_2D" value="2" enum="PortType"> + 2D vector of floating-point values. Translated to [code]vec2[/code] type in shader code. + </constant> + <constant name="PORT_TYPE_VECTOR_3D" value="3" enum="PortType"> 3D vector of floating-point values. Translated to [code]vec3[/code] type in shader code. </constant> - <constant name="PORT_TYPE_BOOLEAN" value="3" enum="PortType"> + <constant name="PORT_TYPE_BOOLEAN" value="4" enum="PortType"> Boolean type. Translated to [code]bool[/code] type in shader code. </constant> - <constant name="PORT_TYPE_TRANSFORM" value="4" enum="PortType"> + <constant name="PORT_TYPE_TRANSFORM" value="5" enum="PortType"> Transform type. Translated to [code]mat4[/code] type in shader code. </constant> - <constant name="PORT_TYPE_SAMPLER" value="5" enum="PortType"> + <constant name="PORT_TYPE_SAMPLER" value="6" enum="PortType"> Sampler type. Translated to reference of sampler uniform in shader code. Can only be used for input ports in non-uniform nodes. </constant> - <constant name="PORT_TYPE_MAX" value="6" enum="PortType"> + <constant name="PORT_TYPE_MAX" value="7" enum="PortType"> Represents the size of the [enum PortType] enum. </constant> </constants> diff --git a/doc/classes/VisualShaderNodeClamp.xml b/doc/classes/VisualShaderNodeClamp.xml index a68cbbec49..7219ba14b7 100644 --- a/doc/classes/VisualShaderNodeClamp.xml +++ b/doc/classes/VisualShaderNodeClamp.xml @@ -20,10 +20,13 @@ <constant name="OP_TYPE_INT" value="1" enum="OpType"> An integer scalar. </constant> - <constant name="OP_TYPE_VECTOR" value="2" enum="OpType"> - A vector type. + <constant name="OP_TYPE_VECTOR_2D" value="2" enum="OpType"> + A 2D vector type. </constant> - <constant name="OP_TYPE_MAX" value="3" enum="OpType"> + <constant name="OP_TYPE_VECTOR_3D" value="3" enum="OpType"> + A 3D vector type. + </constant> + <constant name="OP_TYPE_MAX" value="4" enum="OpType"> Represents the size of the [enum OpType] enum. </constant> </constants> diff --git a/doc/classes/VisualShaderNodeCompare.xml b/doc/classes/VisualShaderNodeCompare.xml index 49bf952b31..ddd7f87cb8 100644 --- a/doc/classes/VisualShaderNodeCompare.xml +++ b/doc/classes/VisualShaderNodeCompare.xml @@ -10,7 +10,7 @@ </tutorials> <members> <member name="condition" type="int" setter="set_condition" getter="get_condition" enum="VisualShaderNodeCompare.Condition" default="0"> - Extra condition which is applied if [member type] is set to [constant CTYPE_VECTOR]. + Extra condition which is applied if [member type] is set to [constant CTYPE_VECTOR_3D]. </member> <member name="function" type="int" setter="set_function" getter="get_function" enum="VisualShaderNodeCompare.Function" default="0"> A comparison function. See [enum Function] for options. @@ -26,16 +26,19 @@ <constant name="CTYPE_SCALAR_INT" value="1" enum="ComparisonType"> An integer scalar. </constant> - <constant name="CTYPE_VECTOR" value="2" enum="ComparisonType"> + <constant name="CTYPE_VECTOR_2D" value="2" enum="ComparisonType"> + A 2D vector type. + </constant> + <constant name="CTYPE_VECTOR_3D" value="3" enum="ComparisonType"> A 3D vector type. </constant> - <constant name="CTYPE_BOOLEAN" value="3" enum="ComparisonType"> + <constant name="CTYPE_BOOLEAN" value="4" enum="ComparisonType"> A boolean type. </constant> - <constant name="CTYPE_TRANSFORM" value="4" enum="ComparisonType"> + <constant name="CTYPE_TRANSFORM" value="5" enum="ComparisonType"> A transform ([code]mat4[/code]) type. </constant> - <constant name="CTYPE_MAX" value="5" enum="ComparisonType"> + <constant name="CTYPE_MAX" value="6" enum="ComparisonType"> Represents the size of the [enum ComparisonType] enum. </constant> <constant name="FUNC_EQUAL" value="0" enum="Function"> diff --git a/doc/classes/VisualShaderNodeDerivativeFunc.xml b/doc/classes/VisualShaderNodeDerivativeFunc.xml new file mode 100644 index 0000000000..704af44d04 --- /dev/null +++ b/doc/classes/VisualShaderNodeDerivativeFunc.xml @@ -0,0 +1,45 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="VisualShaderNodeDerivativeFunc" inherits="VisualShaderNode" version="4.0"> + <brief_description> + Calculates a derivative within the visual shader graph. + </brief_description> + <description> + This node is only available in [code]Fragment[/code] and [code]Light[/code] visual shaders. + </description> + <tutorials> + </tutorials> + <members> + <member name="function" type="int" setter="set_function" getter="get_function" enum="VisualShaderNodeDerivativeFunc.Function" default="0"> + A derivative function type. See [enum Function] for options. + </member> + <member name="op_type" type="int" setter="set_op_type" getter="get_op_type" enum="VisualShaderNodeDerivativeFunc.OpType" default="0"> + A type of operands and returned value. See [enum OpType] for options. + </member> + </members> + <constants> + <constant name="OP_TYPE_SCALAR" value="0" enum="OpType"> + A floating-point scalar. + </constant> + <constant name="OP_TYPE_VECTOR_2D" value="1" enum="OpType"> + A 2D vector type. + </constant> + <constant name="OP_TYPE_VECTOR_3D" value="2" enum="OpType"> + A 3D vector type. + </constant> + <constant name="OP_TYPE_MAX" value="3" enum="OpType"> + Represents the size of the [enum OpType] enum. + </constant> + <constant name="FUNC_SUM" value="0" enum="Function"> + Sum of absolute derivative in [code]x[/code] and [code]y[/code]. + </constant> + <constant name="FUNC_X" value="1" enum="Function"> + Derivative in [code]x[/code] using local differencing. + </constant> + <constant name="FUNC_Y" value="2" enum="Function"> + Derivative in [code]y[/code] using local differencing. + </constant> + <constant name="FUNC_MAX" value="3" enum="Function"> + Represents the size of the [enum Function] enum. + </constant> + </constants> +</class> diff --git a/doc/classes/VisualShaderNodeFaceForward.xml b/doc/classes/VisualShaderNodeFaceForward.xml index 80cb8aea4e..cd2b3972b7 100644 --- a/doc/classes/VisualShaderNodeFaceForward.xml +++ b/doc/classes/VisualShaderNodeFaceForward.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="VisualShaderNodeFaceForward" inherits="VisualShaderNode" version="4.0"> +<class name="VisualShaderNodeFaceForward" inherits="VisualShaderNodeVectorBase" version="4.0"> <brief_description> Returns the vector that points in the same direction as a reference vector within the visual shader graph. </brief_description> diff --git a/doc/classes/VisualShaderNodeMix.xml b/doc/classes/VisualShaderNodeMix.xml index 1ef580a983..8a2f289a11 100644 --- a/doc/classes/VisualShaderNodeMix.xml +++ b/doc/classes/VisualShaderNodeMix.xml @@ -15,15 +15,21 @@ </members> <constants> <constant name="OP_TYPE_SCALAR" value="0" enum="OpType"> - A scalar type. + A floating-point scalar. </constant> - <constant name="OP_TYPE_VECTOR" value="1" enum="OpType"> - A vector type. + <constant name="OP_TYPE_VECTOR_2D" value="1" enum="OpType"> + A 2D vector type. </constant> - <constant name="OP_TYPE_VECTOR_SCALAR" value="2" enum="OpType"> - A vector type. [code]weight[/code] port is using a scalar type. + <constant name="OP_TYPE_VECTOR_2D_SCALAR" value="2" enum="OpType"> + The [code]a[/code] and [code]b[/code] ports use a 2D vector type. The [code]weight[/code] port uses a scalar type. </constant> - <constant name="OP_TYPE_MAX" value="3" enum="OpType"> + <constant name="OP_TYPE_VECTOR_3D" value="3" enum="OpType"> + A 3D vector type. + </constant> + <constant name="OP_TYPE_VECTOR_3D_SCALAR" value="4" enum="OpType"> + The [code]a[/code] and [code]b[/code] ports use a 3D vector type. The [code]weight[/code] port uses a scalar type. + </constant> + <constant name="OP_TYPE_MAX" value="5" enum="OpType"> Represents the size of the [enum OpType] enum. </constant> </constants> diff --git a/doc/classes/VisualShaderNodeMultiplyAdd.xml b/doc/classes/VisualShaderNodeMultiplyAdd.xml index a0e9aef703..a6168e4df1 100644 --- a/doc/classes/VisualShaderNodeMultiplyAdd.xml +++ b/doc/classes/VisualShaderNodeMultiplyAdd.xml @@ -15,12 +15,15 @@ </members> <constants> <constant name="OP_TYPE_SCALAR" value="0" enum="OpType"> - A scalar type. + A floating-point scalar type. </constant> - <constant name="OP_TYPE_VECTOR" value="1" enum="OpType"> - A vector type. + <constant name="OP_TYPE_VECTOR_2D" value="1" enum="OpType"> + A 2D vector type. </constant> - <constant name="OP_TYPE_MAX" value="2" enum="OpType"> + <constant name="OP_TYPE_VECTOR_3D" value="2" enum="OpType"> + A 3D vector type. + </constant> + <constant name="OP_TYPE_MAX" value="3" enum="OpType"> Represents the size of the [enum OpType] enum. </constant> </constants> diff --git a/doc/classes/VisualShaderNodeParticleRandomness.xml b/doc/classes/VisualShaderNodeParticleRandomness.xml index 2dec41105c..880208b136 100644 --- a/doc/classes/VisualShaderNodeParticleRandomness.xml +++ b/doc/classes/VisualShaderNodeParticleRandomness.xml @@ -8,14 +8,20 @@ </tutorials> <members> <member name="op_type" type="int" setter="set_op_type" getter="get_op_type" enum="VisualShaderNodeParticleRandomness.OpType" default="0"> + A type of operands and returned value. </member> </members> <constants> <constant name="OP_TYPE_SCALAR" value="0" enum="OpType"> + A floating-point scalar. </constant> - <constant name="OP_TYPE_VECTOR" value="1" enum="OpType"> + <constant name="OP_TYPE_VECTOR_2D" value="1" enum="OpType"> + A 2D vector type. </constant> - <constant name="OP_TYPE_MAX" value="2" enum="OpType"> + <constant name="OP_TYPE_VECTOR_3D" value="2" enum="OpType"> + A 3D vector type. + </constant> + <constant name="OP_TYPE_MAX" value="3" enum="OpType"> Represents the size of the [enum OpType] enum. </constant> </constants> diff --git a/doc/classes/VisualShaderNodeScalarDerivativeFunc.xml b/doc/classes/VisualShaderNodeScalarDerivativeFunc.xml deleted file mode 100644 index 8d108a5d28..0000000000 --- a/doc/classes/VisualShaderNodeScalarDerivativeFunc.xml +++ /dev/null @@ -1,30 +0,0 @@ -<?xml version="1.0" encoding="UTF-8" ?> -<class name="VisualShaderNodeScalarDerivativeFunc" inherits="VisualShaderNode" version="4.0"> - <brief_description> - Calculates a scalar derivative within the visual shader graph. - </brief_description> - <description> - This node is only available in [code]Fragment[/code] and [code]Light[/code] visual shaders. - </description> - <tutorials> - </tutorials> - <members> - <member name="function" type="int" setter="set_function" getter="get_function" enum="VisualShaderNodeScalarDerivativeFunc.Function" default="0"> - The derivative type. See [enum Function] for options. - </member> - </members> - <constants> - <constant name="FUNC_SUM" value="0" enum="Function"> - Sum of absolute derivative in [code]x[/code] and [code]y[/code]. - </constant> - <constant name="FUNC_X" value="1" enum="Function"> - Derivative in [code]x[/code] using local differencing. - </constant> - <constant name="FUNC_Y" value="2" enum="Function"> - Derivative in [code]y[/code] using local differencing. - </constant> - <constant name="FUNC_MAX" value="3" enum="Function"> - Represents the size of the [enum Function] enum. - </constant> - </constants> -</class> diff --git a/doc/classes/VisualShaderNodeSmoothStep.xml b/doc/classes/VisualShaderNodeSmoothStep.xml index 2f8c7e0f33..714b9d8267 100644 --- a/doc/classes/VisualShaderNodeSmoothStep.xml +++ b/doc/classes/VisualShaderNodeSmoothStep.xml @@ -16,15 +16,21 @@ </members> <constants> <constant name="OP_TYPE_SCALAR" value="0" enum="OpType"> - A scalar type. + A floating-point scalar type. </constant> - <constant name="OP_TYPE_VECTOR" value="1" enum="OpType"> - A vector type. + <constant name="OP_TYPE_VECTOR_2D" value="1" enum="OpType"> + A 2D vector type. </constant> - <constant name="OP_TYPE_VECTOR_SCALAR" value="2" enum="OpType"> - A vector type. [code]edge0[/code] and [code]edge1[/code] are using a scalar type. + <constant name="OP_TYPE_VECTOR_2D_SCALAR" value="2" enum="OpType"> + The [code]x[/code] port uses a 2D vector type. The first two ports use a floating-point scalar type. </constant> - <constant name="OP_TYPE_MAX" value="3" enum="OpType"> + <constant name="OP_TYPE_VECTOR_3D" value="3" enum="OpType"> + A 3D vector type. + </constant> + <constant name="OP_TYPE_VECTOR_3D_SCALAR" value="4" enum="OpType"> + The [code]x[/code] port uses a 3D vector type. The first two ports use a floating-point scalar type. + </constant> + <constant name="OP_TYPE_MAX" value="5" enum="OpType"> Represents the size of the [enum OpType] enum. </constant> </constants> diff --git a/doc/classes/VisualShaderNodeStep.xml b/doc/classes/VisualShaderNodeStep.xml index 5d8b464814..f65c95ea9e 100644 --- a/doc/classes/VisualShaderNodeStep.xml +++ b/doc/classes/VisualShaderNodeStep.xml @@ -16,15 +16,21 @@ </members> <constants> <constant name="OP_TYPE_SCALAR" value="0" enum="OpType"> - A scalar type. + A floating-point scalar type. </constant> - <constant name="OP_TYPE_VECTOR" value="1" enum="OpType"> - A vector type. + <constant name="OP_TYPE_VECTOR_2D" value="1" enum="OpType"> + A 2D vector type. </constant> - <constant name="OP_TYPE_VECTOR_SCALAR" value="2" enum="OpType"> - A vector type. [code]edge[/code] port is using a scalar type. + <constant name="OP_TYPE_VECTOR_2D_SCALAR" value="2" enum="OpType"> + The [code]x[/code] port uses a 2D vector type, while the [code]edge[/code] port uses a floating-point scalar type. </constant> - <constant name="OP_TYPE_MAX" value="3" enum="OpType"> + <constant name="OP_TYPE_VECTOR_3D" value="3" enum="OpType"> + A 3D vector type. + </constant> + <constant name="OP_TYPE_VECTOR_3D_SCALAR" value="4" enum="OpType"> + The [code]x[/code] port uses a 3D vector type, while the [code]edge[/code] port uses a floating-point scalar type. + </constant> + <constant name="OP_TYPE_MAX" value="5" enum="OpType"> Represents the size of the [enum OpType] enum. </constant> </constants> diff --git a/doc/classes/VisualShaderNodeSwitch.xml b/doc/classes/VisualShaderNodeSwitch.xml index 921092cd07..71888ec2c3 100644 --- a/doc/classes/VisualShaderNodeSwitch.xml +++ b/doc/classes/VisualShaderNodeSwitch.xml @@ -20,16 +20,19 @@ <constant name="OP_TYPE_INT" value="1" enum="OpType"> An integer scalar. </constant> - <constant name="OP_TYPE_VECTOR" value="2" enum="OpType"> - A vector type. + <constant name="OP_TYPE_VECTOR_2D" value="2" enum="OpType"> + A 2D vector type. </constant> - <constant name="OP_TYPE_BOOLEAN" value="3" enum="OpType"> + <constant name="OP_TYPE_VECTOR_3D" value="3" enum="OpType"> + A 3D vector type. + </constant> + <constant name="OP_TYPE_BOOLEAN" value="4" enum="OpType"> A boolean type. </constant> - <constant name="OP_TYPE_TRANSFORM" value="4" enum="OpType"> + <constant name="OP_TYPE_TRANSFORM" value="5" enum="OpType"> A transform type. </constant> - <constant name="OP_TYPE_MAX" value="5" enum="OpType"> + <constant name="OP_TYPE_MAX" value="6" enum="OpType"> Represents the size of the [enum OpType] enum. </constant> </constants> diff --git a/doc/classes/VisualShaderNodeVec2Constant.xml b/doc/classes/VisualShaderNodeVec2Constant.xml new file mode 100644 index 0000000000..f897ab4091 --- /dev/null +++ b/doc/classes/VisualShaderNodeVec2Constant.xml @@ -0,0 +1,16 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="VisualShaderNodeVec2Constant" inherits="VisualShaderNodeConstant" version="4.0"> + <brief_description> + A [Vector2] constant to be used within the visual shader graph. + </brief_description> + <description> + A constant [Vector2], which can be used as an input node. + </description> + <tutorials> + </tutorials> + <members> + <member name="constant" type="Vector2" setter="set_constant" getter="get_constant" default="Vector2(0, 0)"> + A [Vector2] constant which represents the state of this node. + </member> + </members> +</class> diff --git a/doc/classes/VisualShaderNodeVec2Uniform.xml b/doc/classes/VisualShaderNodeVec2Uniform.xml new file mode 100644 index 0000000000..d5cf7e57c8 --- /dev/null +++ b/doc/classes/VisualShaderNodeVec2Uniform.xml @@ -0,0 +1,19 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="VisualShaderNodeVec2Uniform" inherits="VisualShaderNodeUniform" version="4.0"> + <brief_description> + A [Vector2] uniform to be used within the visual shader graph. + </brief_description> + <description> + Translated to [code]uniform vec2[/code] in the shader language. + </description> + <tutorials> + </tutorials> + <members> + <member name="default_value" type="Vector2" setter="set_default_value" getter="get_default_value" default="Vector2(0, 0)"> + A default value to be assigned within the shader. + </member> + <member name="default_value_enabled" type="bool" setter="set_default_value_enabled" getter="is_default_value_enabled" default="false"> + Enables usage of the [member default_value]. + </member> + </members> +</class> diff --git a/doc/classes/VisualShaderNodeVectorBase.xml b/doc/classes/VisualShaderNodeVectorBase.xml new file mode 100644 index 0000000000..8a560c1951 --- /dev/null +++ b/doc/classes/VisualShaderNodeVectorBase.xml @@ -0,0 +1,26 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="VisualShaderNodeVectorBase" inherits="VisualShaderNode" version="4.0"> + <brief_description> + A base type for the nodes using different vector types within the visual shader graph. + </brief_description> + <description> + </description> + <tutorials> + </tutorials> + <members> + <member name="op_type" type="int" setter="set_op_type" getter="get_op_type" enum="VisualShaderNodeVectorBase.OpType" default="1"> + A base type. + </member> + </members> + <constants> + <constant name="OP_TYPE_VECTOR_2D" value="0" enum="OpType"> + A 2D vector type. + </constant> + <constant name="OP_TYPE_VECTOR_3D" value="1" enum="OpType"> + A 3D vector type. + </constant> + <constant name="OP_TYPE_MAX" value="2" enum="OpType"> + Represents the size of the [enum OpType] enum. + </constant> + </constants> +</class> diff --git a/doc/classes/VisualShaderNodeVectorCompose.xml b/doc/classes/VisualShaderNodeVectorCompose.xml index ebc30d03f4..b8caf154f9 100644 --- a/doc/classes/VisualShaderNodeVectorCompose.xml +++ b/doc/classes/VisualShaderNodeVectorCompose.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="VisualShaderNodeVectorCompose" inherits="VisualShaderNode" version="4.0"> +<class name="VisualShaderNodeVectorCompose" inherits="VisualShaderNodeVectorBase" version="4.0"> <brief_description> Composes a [Vector3] from three scalars within the visual shader graph. </brief_description> diff --git a/doc/classes/VisualShaderNodeVectorDecompose.xml b/doc/classes/VisualShaderNodeVectorDecompose.xml index 09986bf969..9ef9db0cfb 100644 --- a/doc/classes/VisualShaderNodeVectorDecompose.xml +++ b/doc/classes/VisualShaderNodeVectorDecompose.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="VisualShaderNodeVectorDecompose" inherits="VisualShaderNode" version="4.0"> +<class name="VisualShaderNodeVectorDecompose" inherits="VisualShaderNodeVectorBase" version="4.0"> <brief_description> Decomposes a [Vector3] into three scalars within the visual shader graph. </brief_description> diff --git a/doc/classes/VisualShaderNodeVectorDerivativeFunc.xml b/doc/classes/VisualShaderNodeVectorDerivativeFunc.xml deleted file mode 100644 index e0c7c8618c..0000000000 --- a/doc/classes/VisualShaderNodeVectorDerivativeFunc.xml +++ /dev/null @@ -1,30 +0,0 @@ -<?xml version="1.0" encoding="UTF-8" ?> -<class name="VisualShaderNodeVectorDerivativeFunc" inherits="VisualShaderNode" version="4.0"> - <brief_description> - Calculates a vector derivative within the visual shader graph. - </brief_description> - <description> - This node is only available in [code]Fragment[/code] and [code]Light[/code] visual shaders. - </description> - <tutorials> - </tutorials> - <members> - <member name="function" type="int" setter="set_function" getter="get_function" enum="VisualShaderNodeVectorDerivativeFunc.Function" default="0"> - A derivative type. See [enum Function] for options. - </member> - </members> - <constants> - <constant name="FUNC_SUM" value="0" enum="Function"> - Sum of absolute derivative in [code]x[/code] and [code]y[/code]. - </constant> - <constant name="FUNC_X" value="1" enum="Function"> - Derivative in [code]x[/code] using local differencing. - </constant> - <constant name="FUNC_Y" value="2" enum="Function"> - Derivative in [code]y[/code] using local differencing. - </constant> - <constant name="FUNC_MAX" value="3" enum="Function"> - Represents the size of the [enum Function] enum. - </constant> - </constants> -</class> diff --git a/doc/classes/VisualShaderNodeVectorDistance.xml b/doc/classes/VisualShaderNodeVectorDistance.xml index 098787e583..c0d8ffe943 100644 --- a/doc/classes/VisualShaderNodeVectorDistance.xml +++ b/doc/classes/VisualShaderNodeVectorDistance.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="VisualShaderNodeVectorDistance" inherits="VisualShaderNode" version="4.0"> +<class name="VisualShaderNodeVectorDistance" inherits="VisualShaderNodeVectorBase" version="4.0"> <brief_description> Returns the distance between two points. To be used within the visual shader graph. </brief_description> diff --git a/doc/classes/VisualShaderNodeVectorFunc.xml b/doc/classes/VisualShaderNodeVectorFunc.xml index 27ae82e11b..17a6418b94 100644 --- a/doc/classes/VisualShaderNodeVectorFunc.xml +++ b/doc/classes/VisualShaderNodeVectorFunc.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="VisualShaderNodeVectorFunc" inherits="VisualShaderNode" version="4.0"> +<class name="VisualShaderNodeVectorFunc" inherits="VisualShaderNodeVectorBase" version="4.0"> <brief_description> A vector function to be used within the visual shader graph. </brief_description> diff --git a/doc/classes/VisualShaderNodeVectorLen.xml b/doc/classes/VisualShaderNodeVectorLen.xml index 165455e622..f1b6919bdc 100644 --- a/doc/classes/VisualShaderNodeVectorLen.xml +++ b/doc/classes/VisualShaderNodeVectorLen.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="VisualShaderNodeVectorLen" inherits="VisualShaderNode" version="4.0"> +<class name="VisualShaderNodeVectorLen" inherits="VisualShaderNodeVectorBase" version="4.0"> <brief_description> Returns the length of a [Vector3] within the visual shader graph. </brief_description> diff --git a/doc/classes/VisualShaderNodeVectorOp.xml b/doc/classes/VisualShaderNodeVectorOp.xml index 5e8f0abda3..6a579abb9a 100644 --- a/doc/classes/VisualShaderNodeVectorOp.xml +++ b/doc/classes/VisualShaderNodeVectorOp.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="VisualShaderNodeVectorOp" inherits="VisualShaderNode" version="4.0"> +<class name="VisualShaderNodeVectorOp" inherits="VisualShaderNodeVectorBase" version="4.0"> <brief_description> A vector operator to be used within the visual shader graph. </brief_description> diff --git a/doc/classes/VoxelGI.xml b/doc/classes/VoxelGI.xml index 2c3605aa1c..ac6f026a37 100644 --- a/doc/classes/VoxelGI.xml +++ b/doc/classes/VoxelGI.xml @@ -7,7 +7,7 @@ [VoxelGI]s are used to provide high-quality real-time indirect light and reflections to scenes. They precompute the effect of objects that emit light and the effect of static geometry to simulate the behavior of complex light in real-time. [VoxelGI]s need to be baked before having a visible effect. However, once baked, dynamic objects will receive light from them. Furthermore, lights can be fully dynamic or baked. [b]Procedural generation:[/b] [VoxelGI] can be baked in an exported project, which makes it suitable for procedurally generated or user-built levels as long as all the geometry is generated in advance. For games where geometry is generated at any time during gameplay, SDFGI is more suitable (see [member Environment.sdfgi_enabled]). [b]Performance:[/b] [VoxelGI] is relatively demanding on the GPU and is not suited to low-end hardware such as integrated graphics (consider [LightmapGI] instead). To improve performance, adjust [member ProjectSettings.rendering/global_illumination/voxel_gi/quality] and enable [member ProjectSettings.rendering/global_illumination/gi/use_half_resolution] in the Project Settings. To provide a fallback for low-end hardware, consider adding an option to disable [VoxelGI] in your project's options menus. A [VoxelGI] node can be disabled by hiding it. - [b]Note:[/b] Meshes should have sufficiently thick walls to avoid light leaks (avoid one-sided walls). For interior levels, enclose your level geometry in a sufficiently large box and bridge the loops to close the mesh. To further prevent light leaks, you can also strategically place temporary [MeshInstance3D] nodes with their [member GeometryInstance3D.gi_mode] set to [constant GeometryInstance3D.GI_MODE_BAKED]. These temporary nodes can then be hidden after baking the [VoxelGI] node. + [b]Note:[/b] Meshes should have sufficiently thick walls to avoid light leaks (avoid one-sided walls). For interior levels, enclose your level geometry in a sufficiently large box and bridge the loops to close the mesh. To further prevent light leaks, you can also strategically place temporary [MeshInstance3D] nodes with their [member GeometryInstance3D.gi_mode] set to [constant GeometryInstance3D.GI_MODE_STATIC]. These temporary nodes can then be hidden after baking the [VoxelGI] node. </description> <tutorials> <link title="GI probes">$DOCS_URL/tutorials/3d/gi_probes.html</link> @@ -19,7 +19,7 @@ <argument index="0" name="from_node" type="Node" default="null" /> <argument index="1" name="create_visual_debug" type="bool" default="false" /> <description> - Bakes the effect from all [GeometryInstance3D]s marked with [constant GeometryInstance3D.GI_MODE_BAKED] and [Light3D]s marked with either [constant Light3D.BAKE_DYNAMIC] or [constant Light3D.BAKE_STATIC]. If [code]create_visual_debug[/code] is [code]true[/code], after baking the light, this will generate a [MultiMesh] that has a cube representing each solid cell with each cube colored to the cell's albedo color. This can be used to visualize the [VoxelGI]'s data and debug any issues that may be occurring. + Bakes the effect from all [GeometryInstance3D]s marked with [constant GeometryInstance3D.GI_MODE_STATIC] and [Light3D]s marked with either [constant Light3D.BAKE_STATIC] or [constant Light3D.BAKE_DYNAMIC]. If [code]create_visual_debug[/code] is [code]true[/code], after baking the light, this will generate a [MultiMesh] that has a cube representing each solid cell with each cube colored to the cell's albedo color. This can be used to visualize the [VoxelGI]'s data and debug any issues that may be occurring. [b]Note:[/b] [method bake] works from the editor and in exported projects. This makes it suitable for procedurally generated or user-built levels. Baking a [VoxelGI] node generally takes from 5 to 20 seconds in most scenes. Reducing [member subdiv] can speed up baking. </description> </method> diff --git a/doc/classes/Window.xml b/doc/classes/Window.xml index 3bb6603646..82bb74683f 100644 --- a/doc/classes/Window.xml +++ b/doc/classes/Window.xml @@ -398,6 +398,11 @@ Fullscreen window mode. Note that this is not [i]exclusive[/i] fullscreen. On Windows and Linux, a borderless window is used to emulate fullscreen. On macOS, a new desktop is used to display the running project. Regardless of the platform, enabling fullscreen will change the window size to match the monitor's size. Therefore, make sure your project supports [url=$DOCS_URL/tutorials/rendering/multiple_resolutions.html]multiple resolutions[/url] when enabling fullscreen mode. </constant> + <constant name="MODE_EXCLUSIVE_FULLSCREEN" value="4" enum="Mode"> + Exclusive fullscreen window mode. This mode is implemented on Windows only. On other platforms, it is equivalent to [constant MODE_FULLSCREEN]. + Only one window in exclusive fullscreen mode can be visible on a given screen at a time. If multiple windows are in exclusive fullscreen mode for the same screen, the last one being set to this mode takes precedence. + Regardless of the platform, enabling fullscreen will change the window size to match the monitor's size. Therefore, make sure your project supports [url=$DOCS_URL/tutorials/rendering/multiple_resolutions.html]multiple resolutions[/url] when enabling fullscreen mode. + </constant> <constant name="FLAG_RESIZE_DISABLED" value="0" enum="Flags"> The window's ability to be resized. </constant> @@ -430,7 +435,7 @@ <constant name="CONTENT_SCALE_ASPECT_EXPAND" value="4" enum="ContentScaleAspect"> </constant> <constant name="LAYOUT_DIRECTION_INHERITED" value="0" enum="LayoutDirection"> - Automatic layout direction, determined from the parent control layout direction. + Automatic layout direction, determined from the parent window layout direction. </constant> <constant name="LAYOUT_DIRECTION_LOCALE" value="1" enum="LayoutDirection"> Automatic layout direction, determined from the current locale. diff --git a/doc/classes/XRInterfaceExtension.xml b/doc/classes/XRInterfaceExtension.xml index d2bb6aa59a..cd09f83335 100644 --- a/doc/classes/XRInterfaceExtension.xml +++ b/doc/classes/XRInterfaceExtension.xml @@ -9,46 +9,52 @@ <tutorials> </tutorials> <methods> - <method name="_commit_views" qualifiers="virtual"> + <method name="_end_frame" qualifiers="virtual"> <return type="void" /> - <argument index="0" name="render_target" type="RID" /> - <argument index="1" name="screen_rect" type="Rect2" /> <description> + Called if interface is active and queues have been submitted. </description> </method> <method name="_get_anchor_detection_is_enabled" qualifiers="virtual const"> <return type="bool" /> <description> + Return [code]true[/code] if anchor detection is enabled for this interface. </description> </method> <method name="_get_camera_feed_id" qualifiers="virtual const"> <return type="int" /> <description> + Returns the camera feed id for the [CameraFeed] registered with the [CameraServer] that should be presented as the background on an AR capable device (if applicable). </description> </method> <method name="_get_camera_transform" qualifiers="virtual"> <return type="Transform3D" /> <description> + Returns the [Transform3D] that positions the [XRCamera3D] in the world. </description> </method> <method name="_get_capabilities" qualifiers="virtual const"> <return type="int" /> <description> + Returns the capabilities of this interface. </description> </method> <method name="_get_name" qualifiers="virtual const"> <return type="StringName" /> <description> + Returns the name of this interface. </description> </method> <method name="_get_play_area" qualifiers="virtual const"> <return type="PackedVector3Array" /> <description> + Returns an [PackedVector3Array] that denotes the play areas boundaries (if applicable). </description> </method> <method name="_get_play_area_mode" qualifiers="virtual const"> <return type="int" /> <description> + Returns the [enum XRInterface.PlayAreaMode] that sets up our play area. </description> </method> <method name="_get_projection_for_view" qualifiers="virtual"> @@ -58,27 +64,32 @@ <argument index="2" name="z_near" type="float" /> <argument index="3" name="z_far" type="float" /> <description> + Returns the projection matrix for the given view as a [PackedFloat64Array]. </description> </method> <method name="_get_render_target_size" qualifiers="virtual"> <return type="Vector2" /> <description> + Returns the size of our render target for this interface, this overrides the size of the [Viewport] marked as the xr viewport. </description> </method> <method name="_get_suggested_pose_names" qualifiers="virtual const"> <return type="PackedStringArray" /> <argument index="0" name="tracker_name" type="StringName" /> <description> + Returns a [PackedStringArray] with pose names configured by this interface. Note that user configuration can override this list. </description> </method> <method name="_get_suggested_tracker_names" qualifiers="virtual const"> <return type="PackedStringArray" /> <description> + Returns a [PackedStringArray] with tracker names configured by this interface. Note that user configuration can override this list. </description> </method> <method name="_get_tracking_status" qualifiers="virtual const"> <return type="int" /> <description> + Returns a [enum XRInterface.TrackingStatus] specifying the current status of our tracking. </description> </method> <method name="_get_transform_for_view" qualifiers="virtual"> @@ -86,50 +97,80 @@ <argument index="0" name="view" type="int" /> <argument index="1" name="cam_transform" type="Transform3D" /> <description> + Returns a [Transform3D] for a given view. </description> </method> <method name="_get_view_count" qualifiers="virtual"> <return type="int" /> <description> + Returns the number of views this interface requires, 1 for mono, 2 for stereoscopic. </description> </method> <method name="_initialize" qualifiers="virtual"> <return type="bool" /> <description> + Initializes the interface, returns [code]true[/code] on success. </description> </method> <method name="_is_initialized" qualifiers="virtual const"> <return type="bool" /> <description> + Returns [code]true[/code] if this interface has been initialised. </description> </method> <method name="_notification" qualifiers="virtual"> <return type="void" /> <argument index="0" name="what" type="int" /> <description> + Informs the interface of an applicable system notification. + </description> + </method> + <method name="_post_draw_viewport" qualifiers="virtual"> + <return type="void" /> + <argument index="0" name="render_target" type="RID" /> + <argument index="1" name="screen_rect" type="Rect2" /> + <description> + Called after the XR [Viewport] draw logic has completed. + </description> + </method> + <method name="_pre_draw_viewport" qualifiers="virtual"> + <return type="bool" /> + <argument index="0" name="render_target" type="RID" /> + <description> + Called if this is our primary [XRInterfaceExtension] before we start processing a [Viewport] for every active XR [Viewport], returns [code]true[/code] if that viewport should be rendered. An XR interface may return [code]false[/code] if the user has taken off their headset and we can pause rendering. + </description> + </method> + <method name="_pre_render" qualifiers="virtual"> + <return type="void" /> + <description> + Called if this [XRInterfaceExtension] is active before rendering starts, most XR interfaces will sync tracking at this point in time. </description> </method> <method name="_process" qualifiers="virtual"> <return type="void" /> <description> + Called if this [XRInterfaceExtension] is active before our physics and game process is called. most XR interfaces will update its [XRPositionalTracker]s at this point in time. </description> </method> <method name="_set_anchor_detection_is_enabled" qualifiers="virtual"> <return type="void" /> <argument index="0" name="enabled" type="bool" /> <description> + Enables anchor detection on this interface if supported. </description> </method> <method name="_set_play_area_mode" qualifiers="virtual const"> <return type="bool" /> <argument index="0" name="mode" type="int" /> <description> + Set the play area mode for this interface. </description> </method> <method name="_supports_play_area_mode" qualifiers="virtual const"> <return type="bool" /> <argument index="0" name="mode" type="int" enum="XRInterface.PlayAreaMode" /> <description> + Returns [code]true[/code] if this interface supports this play area mode. </description> </method> <method name="_trigger_haptic_pulse" qualifiers="virtual"> @@ -141,11 +182,13 @@ <argument index="4" name="duration_sec" type="float" /> <argument index="5" name="delay_sec" type="float" /> <description> + Triggers a haptic pulse to be emitted on the specified tracker. </description> </method> <method name="_uninitialize" qualifiers="virtual"> <return type="void" /> <description> + Uninitialize the interface. </description> </method> <method name="add_blit"> @@ -169,6 +212,7 @@ <return type="RID" /> <argument index="0" name="render_target" type="RID" /> <description> + Returns a valid [RID] for a texture to which we should render the current frame if supported by the interface. </description> </method> </methods> diff --git a/doc/classes/XRServer.xml b/doc/classes/XRServer.xml index 3a7fdea8d0..335ca4c35f 100644 --- a/doc/classes/XRServer.xml +++ b/doc/classes/XRServer.xml @@ -69,24 +69,6 @@ Returns a list of available interfaces the ID and name of each interface. </description> </method> - <method name="get_last_commit_usec"> - <return type="int" /> - <description> - Returns the absolute timestamp (in μs) of the last [XRServer] commit of the AR/VR eyes to [RenderingServer]. The value comes from an internal call to [method Time.get_ticks_usec]. - </description> - </method> - <method name="get_last_frame_usec"> - <return type="int" /> - <description> - Returns the duration (in μs) of the last frame. This is computed as the difference between [method get_last_commit_usec] and [method get_last_process_usec] when committing. - </description> - </method> - <method name="get_last_process_usec"> - <return type="int" /> - <description> - Returns the absolute timestamp (in μs) of the last [XRServer] process callback. The value comes from an internal call to [method Time.get_ticks_usec]. - </description> - </method> <method name="get_reference_frame" qualifiers="const"> <return type="Transform3D" /> <description> diff --git a/doc/classes/bool.xml b/doc/classes/bool.xml index 49f2d2dd7f..243d19d94f 100644 --- a/doc/classes/bool.xml +++ b/doc/classes/bool.xml @@ -52,7 +52,7 @@ [codeblocks] [gdscript] var _can_shoot = true - onready var _cool_down = $CoolDownTimer + @onready var _cool_down = $CoolDownTimer func shoot(): if _can_shoot and Input.is_action_pressed("shoot"): diff --git a/doc/classes/float.xml b/doc/classes/float.xml index 9effe9d5bf..2dae7275b5 100644 --- a/doc/classes/float.xml +++ b/doc/classes/float.xml @@ -89,12 +89,12 @@ </description> </operator> <operator name="operator *"> - <return type="Vector2i" /> + <return type="Vector2" /> <argument index="0" name="right" type="Vector2i" /> <description> - Multiplies each component of the [Vector2i] by the given [float] truncated to an integer. + Multiplies each component of the [Vector2i] by the given [float]. Returns a [Vector2]. [codeblock] - print(0.9 * Vector2i(10, 20)) # Prints "(0, 0)" + print(0.9 * Vector2i(10, 15)) # Prints "(9, 13.5)" [/codeblock] </description> </operator> @@ -106,12 +106,12 @@ </description> </operator> <operator name="operator *"> - <return type="Vector3i" /> + <return type="Vector3" /> <argument index="0" name="right" type="Vector3i" /> <description> - Multiplies each component of the [Vector3i] by the given [float] truncated to an integer. + Multiplies each component of the [Vector3i] by the given [float]. Returns a [Vector3]. [codeblock] - print(0.9 * Vector3i(10, 20, 30)) # Prints "(0, 0, 0)" + print(0.9 * Vector3i(10, 15, 20)) # Prints "(9, 13.5, 18)" [/codeblock] </description> </operator> diff --git a/doc/classes/int.xml b/doc/classes/int.xml index d212fe42bf..006dc7eb29 100644 --- a/doc/classes/int.xml +++ b/doc/classes/int.xml @@ -177,6 +177,13 @@ </description> </operator> <operator name="operator +"> + <return type="String" /> + <argument index="0" name="right" type="String" /> + <description> + Adds Unicode character with code [int] to the [String]. + </description> + </operator> + <operator name="operator +"> <return type="float" /> <argument index="0" name="right" type="float" /> <description> diff --git a/doc/tools/make_rst.py b/doc/tools/make_rst.py index 9e18866ca3..365beb434b 100755 --- a/doc/tools/make_rst.py +++ b/doc/tools/make_rst.py @@ -438,7 +438,7 @@ def main(): # type: () -> None for path in args.path: # Cut off trailing slashes so os.path.basename doesn't choke. - if path.endswith(os.sep): + if path.endswith("/") or path.endswith("\\"): path = path[:-1] if os.path.basename(path) == "modules": @@ -536,19 +536,19 @@ def make_rst_class(class_def, state, dry_run, output_dir): # type: (ClassDef, S # Inheritance tree # Ascendants if class_def.inherits: - inh = class_def.inherits.strip() + inherits = class_def.inherits.strip() f.write("**" + translate("Inherits:") + "** ") first = True - while inh in state.classes: + while inherits in state.classes: if not first: f.write(" **<** ") else: first = False - f.write(make_type(inh, state)) - inode = state.classes[inh].inherits + f.write(make_type(inherits, state)) + inode = state.classes[inherits].inherits if inode: - inh = inode.strip() + inherits = inode.strip() else: break f.write("\n\n") diff --git a/doc/translations/classes.pot b/doc/translations/classes.pot index a802e3a7ac..ca8bc21508 100644 --- a/doc/translations/classes.pot +++ b/doc/translations/classes.pot @@ -34818,7 +34818,7 @@ msgstr "" #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "" "The minimal amount of time for which this agent's velocities, that are " -"computed with the collision avoidance algorithim, are safe with respect to " +"computed with the collision avoidance algorithm, are safe with respect to " "other agents. The larger the number, the sooner the agent will respond to " "other agents, but the less freedom in choosing its velocities. Must be " "positive." diff --git a/doc/translations/extract.py b/doc/translations/extract.py index f8223701d5..5708e0072d 100644 --- a/doc/translations/extract.py +++ b/doc/translations/extract.py @@ -222,10 +222,14 @@ def _make_translation_catalog(classes): desc_list = classes[class_name] for elem in desc_list.doc.iter(): if elem.tag in EXTRACT_TAGS: - if not elem.text or len(elem.text) == 0: + elem_text = elem.text + if elem.tag == "link": + elem_text = elem.attrib["title"] if "title" in elem.attrib else "" + if not elem_text or len(elem_text) == 0: continue - line_no = elem._start_line_number if elem.text[0] != "\n" else elem._start_line_number + 1 - desc_str = elem.text.strip() + + line_no = elem._start_line_number if elem_text[0] != "\n" else elem._start_line_number + 1 + desc_str = elem_text.strip() code_block_regions = _make_codeblock_regions(desc_str, desc_list.path) desc_msg = _strip_and_split_desc(desc_str, code_block_regions) desc_obj = Desc(line_no, desc_msg, desc_list) diff --git a/drivers/gles3/rasterizer_canvas_gles3.cpp b/drivers/gles3/rasterizer_canvas_gles3.cpp index 270725ee63..451960d772 100644 --- a/drivers/gles3/rasterizer_canvas_gles3.cpp +++ b/drivers/gles3/rasterizer_canvas_gles3.cpp @@ -184,7 +184,7 @@ void RasterizerCanvasGLES3::canvas_render_items(RID p_to_render_target, Item *p_ } state.current_tex = RID(); - state.current_tex_ptr = NULL; + state.current_tex_ptr = nullptr; state.current_normal = RID(); state.current_specular = RID(); state.canvas_texscreen_used = false; @@ -233,13 +233,13 @@ void RasterizerCanvasGLES3::_render_items(RID p_to_render_target, int p_item_cou } if (material != prev_material) { - RasterizerStorageGLES3::Shader *shader_ptr = NULL; + RasterizerStorageGLES3::Shader *shader_ptr = nullptr; if (material_ptr) { shader_ptr = material_ptr->shader; if (shader_ptr && shader_ptr->mode != RS::SHADER_CANVAS_ITEM) { - shader_ptr = NULL; // not a canvas item shader, don't use. + shader_ptr = nullptr; // not a canvas item shader, don't use. } } @@ -295,8 +295,9 @@ void RasterizerCanvasGLES3::_render_items(RID p_to_render_target, int p_item_cou t->detect_normal(t->detect_normal_ud); } #endif - if (t->render_target) + if (t->render_target) { t->render_target->used_in_frame = true; + } glBindTexture(t->target, t->tex_id); } @@ -582,7 +583,7 @@ void RasterizerCanvasGLES3::_render_item(RID p_render_target, const Item *p_item static const GLenum prim[5] = { GL_POINTS, GL_LINES, GL_LINE_STRIP, GL_TRIANGLES, GL_TRIANGLE_STRIP }; if (pb->index_buffer != 0) { - glDrawElements(prim[polygon->primitive], pb->count, GL_UNSIGNED_INT, 0); + glDrawElements(prim[polygon->primitive], pb->count, GL_UNSIGNED_INT, nullptr); } else { glDrawArrays(prim[polygon->primitive], 0, pb->count); } @@ -946,7 +947,7 @@ void RasterizerCanvasGLES3::_bind_canvas_texture(RID p_texture, RS::CanvasItemTe if (!texture) { state.current_tex = RID(); - state.current_tex_ptr = NULL; + state.current_tex_ptr = nullptr; ct->size_cache = Size2i(1, 1); glActiveTexture(GL_TEXTURE0); @@ -1096,7 +1097,7 @@ RendererCanvasRender::PolygonID RasterizerCanvasGLES3::request_polygon(const Vec { // Always uses vertex positions glEnableVertexAttribArray(RS::ARRAY_VERTEX); - glVertexAttribPointer(RS::ARRAY_VERTEX, 2, GL_FLOAT, GL_FALSE, stride * sizeof(float), NULL); + glVertexAttribPointer(RS::ARRAY_VERTEX, 2, GL_FLOAT, GL_FALSE, stride * sizeof(float), nullptr); const Vector2 *points_ptr = p_points.ptr(); for (uint32_t i = 0; i < vertex_count; i++) { @@ -1313,7 +1314,7 @@ void RasterizerCanvasGLES3::initialize() { glGenBuffers(1, &data.ninepatch_vertices); glBindBuffer(GL_ARRAY_BUFFER, data.ninepatch_vertices); - glBufferData(GL_ARRAY_BUFFER, sizeof(float) * (16 + 16) * 2, NULL, GL_DYNAMIC_DRAW); + glBufferData(GL_ARRAY_BUFFER, sizeof(float) * (16 + 16) * 2, nullptr, GL_DYNAMIC_DRAW); glBindBuffer(GL_ARRAY_BUFFER, 0); @@ -1443,7 +1444,7 @@ void fragment() { default_canvas_texture = storage->canvas_texture_allocate(); storage->canvas_texture_initialize(default_canvas_texture); - state.using_light = NULL; + state.using_light = nullptr; state.using_transparent_rt = false; state.using_skeleton = false; state.current_shader_version = state.canvas_shader_default_version; diff --git a/drivers/gles3/rasterizer_gles3.cpp b/drivers/gles3/rasterizer_gles3.cpp index 32ead8aa7e..087bf36473 100644 --- a/drivers/gles3/rasterizer_gles3.cpp +++ b/drivers/gles3/rasterizer_gles3.cpp @@ -130,46 +130,51 @@ void RasterizerGLES3::end_frame(bool p_swap_buffers) { #ifdef CAN_DEBUG static void GLAPIENTRY _gl_debug_print(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message, const GLvoid *userParam) { - if (type == _EXT_DEBUG_TYPE_OTHER_ARB) + if (type == _EXT_DEBUG_TYPE_OTHER_ARB) { return; + } - if (type == _EXT_DEBUG_TYPE_PERFORMANCE_ARB) + if (type == _EXT_DEBUG_TYPE_PERFORMANCE_ARB) { return; //these are ultimately annoying, so removing for now + } char debSource[256], debType[256], debSev[256]; - if (source == _EXT_DEBUG_SOURCE_API_ARB) + if (source == _EXT_DEBUG_SOURCE_API_ARB) { strcpy(debSource, "OpenGL"); - else if (source == _EXT_DEBUG_SOURCE_WINDOW_SYSTEM_ARB) + } else if (source == _EXT_DEBUG_SOURCE_WINDOW_SYSTEM_ARB) { strcpy(debSource, "Windows"); - else if (source == _EXT_DEBUG_SOURCE_SHADER_COMPILER_ARB) + } else if (source == _EXT_DEBUG_SOURCE_SHADER_COMPILER_ARB) { strcpy(debSource, "Shader Compiler"); - else if (source == _EXT_DEBUG_SOURCE_THIRD_PARTY_ARB) + } else if (source == _EXT_DEBUG_SOURCE_THIRD_PARTY_ARB) { strcpy(debSource, "Third Party"); - else if (source == _EXT_DEBUG_SOURCE_APPLICATION_ARB) + } else if (source == _EXT_DEBUG_SOURCE_APPLICATION_ARB) { strcpy(debSource, "Application"); - else if (source == _EXT_DEBUG_SOURCE_OTHER_ARB) + } else if (source == _EXT_DEBUG_SOURCE_OTHER_ARB) { strcpy(debSource, "Other"); + } - if (type == _EXT_DEBUG_TYPE_ERROR_ARB) + if (type == _EXT_DEBUG_TYPE_ERROR_ARB) { strcpy(debType, "Error"); - else if (type == _EXT_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB) + } else if (type == _EXT_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB) { strcpy(debType, "Deprecated behavior"); - else if (type == _EXT_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB) + } else if (type == _EXT_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB) { strcpy(debType, "Undefined behavior"); - else if (type == _EXT_DEBUG_TYPE_PORTABILITY_ARB) + } else if (type == _EXT_DEBUG_TYPE_PORTABILITY_ARB) { strcpy(debType, "Portability"); - else if (type == _EXT_DEBUG_TYPE_PERFORMANCE_ARB) + } else if (type == _EXT_DEBUG_TYPE_PERFORMANCE_ARB) { strcpy(debType, "Performance"); - else if (type == _EXT_DEBUG_TYPE_OTHER_ARB) + } else if (type == _EXT_DEBUG_TYPE_OTHER_ARB) { strcpy(debType, "Other"); + } - if (severity == _EXT_DEBUG_SEVERITY_HIGH_ARB) + if (severity == _EXT_DEBUG_SEVERITY_HIGH_ARB) { strcpy(debSev, "High"); - else if (severity == _EXT_DEBUG_SEVERITY_MEDIUM_ARB) + } else if (severity == _EXT_DEBUG_SEVERITY_MEDIUM_ARB) { strcpy(debSev, "Medium"); - else if (severity == _EXT_DEBUG_SEVERITY_LOW_ARB) + } else if (severity == _EXT_DEBUG_SEVERITY_LOW_ARB) { strcpy(debSev, "Low"); + } String output = String() + "GL ERROR: Source: " + debSource + "\tType: " + debType + "\tID: " + itos(id) + "\tSeverity: " + debSev + "\tMessage: " + message; @@ -203,7 +208,7 @@ void RasterizerGLES3::initialize() { if (OS::get_singleton()->is_stdout_verbose()) { if (GLAD_GL_ARB_debug_output) { glEnable(_EXT_DEBUG_OUTPUT_SYNCHRONOUS_ARB); - glDebugMessageCallbackARB(_gl_debug_print, NULL); + glDebugMessageCallbackARB(_gl_debug_print, nullptr); glEnable(_EXT_DEBUG_OUTPUT); } else { print_line("OpenGL debugging not supported!"); @@ -215,12 +220,12 @@ void RasterizerGLES3::initialize() { #ifdef CAN_DEBUG #ifdef GLES_OVER_GL if (OS::get_singleton()->is_stdout_verbose() && GLAD_GL_ARB_debug_output) { - glDebugMessageControlARB(_EXT_DEBUG_SOURCE_API_ARB, _EXT_DEBUG_TYPE_ERROR_ARB, _EXT_DEBUG_SEVERITY_HIGH_ARB, 0, NULL, GL_TRUE); - glDebugMessageControlARB(_EXT_DEBUG_SOURCE_API_ARB, _EXT_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB, _EXT_DEBUG_SEVERITY_HIGH_ARB, 0, NULL, GL_TRUE); - glDebugMessageControlARB(_EXT_DEBUG_SOURCE_API_ARB, _EXT_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB, _EXT_DEBUG_SEVERITY_HIGH_ARB, 0, NULL, GL_TRUE); - glDebugMessageControlARB(_EXT_DEBUG_SOURCE_API_ARB, _EXT_DEBUG_TYPE_PORTABILITY_ARB, _EXT_DEBUG_SEVERITY_HIGH_ARB, 0, NULL, GL_TRUE); - glDebugMessageControlARB(_EXT_DEBUG_SOURCE_API_ARB, _EXT_DEBUG_TYPE_PERFORMANCE_ARB, _EXT_DEBUG_SEVERITY_HIGH_ARB, 0, NULL, GL_TRUE); - glDebugMessageControlARB(_EXT_DEBUG_SOURCE_API_ARB, _EXT_DEBUG_TYPE_OTHER_ARB, _EXT_DEBUG_SEVERITY_HIGH_ARB, 0, NULL, GL_TRUE); + glDebugMessageControlARB(_EXT_DEBUG_SOURCE_API_ARB, _EXT_DEBUG_TYPE_ERROR_ARB, _EXT_DEBUG_SEVERITY_HIGH_ARB, 0, nullptr, GL_TRUE); + glDebugMessageControlARB(_EXT_DEBUG_SOURCE_API_ARB, _EXT_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB, _EXT_DEBUG_SEVERITY_HIGH_ARB, 0, nullptr, GL_TRUE); + glDebugMessageControlARB(_EXT_DEBUG_SOURCE_API_ARB, _EXT_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB, _EXT_DEBUG_SEVERITY_HIGH_ARB, 0, nullptr, GL_TRUE); + glDebugMessageControlARB(_EXT_DEBUG_SOURCE_API_ARB, _EXT_DEBUG_TYPE_PORTABILITY_ARB, _EXT_DEBUG_SEVERITY_HIGH_ARB, 0, nullptr, GL_TRUE); + glDebugMessageControlARB(_EXT_DEBUG_SOURCE_API_ARB, _EXT_DEBUG_TYPE_PERFORMANCE_ARB, _EXT_DEBUG_SEVERITY_HIGH_ARB, 0, nullptr, GL_TRUE); + glDebugMessageControlARB(_EXT_DEBUG_SOURCE_API_ARB, _EXT_DEBUG_TYPE_OTHER_ARB, _EXT_DEBUG_SEVERITY_HIGH_ARB, 0, nullptr, GL_TRUE); // glDebugMessageInsertARB( // GL_DEBUG_SOURCE_API_ARB, // GL_DEBUG_TYPE_OTHER_ARB, 1, @@ -299,8 +304,9 @@ void RasterizerGLES3::blit_render_targets_to_screen(DisplayServer::WindowID p_sc } void RasterizerGLES3::set_boot_image(const Ref<Image> &p_image, const Color &p_color, bool p_scale, bool p_use_filter) { - if (p_image.is_null() || p_image->is_empty()) + if (p_image.is_null() || p_image->is_empty()) { return; + } Size2i win_size = DisplayServer::get_singleton()->screen_get_size(); diff --git a/drivers/gles3/rasterizer_scene_gles3.cpp b/drivers/gles3/rasterizer_scene_gles3.cpp index 31dda16b26..121dc86fb2 100644 --- a/drivers/gles3/rasterizer_scene_gles3.cpp +++ b/drivers/gles3/rasterizer_scene_gles3.cpp @@ -208,7 +208,7 @@ void RasterizerSceneGLES3::environment_set_canvas_max_layer(RID p_env, int p_max void RasterizerSceneGLES3::environment_set_ambient_light(RID p_env, const Color &p_color, RS::EnvironmentAmbientSource p_ambient, float p_energy, float p_sky_contribution, RS::EnvironmentReflectionSource p_reflection_source) { } -void RasterizerSceneGLES3::environment_set_glow(RID p_env, bool p_enable, Vector<float> p_levels, float p_intensity, float p_strength, float p_mix, float p_bloom_threshold, RS::EnvironmentGlowBlendMode p_blend_mode, float p_hdr_bleed_threshold, float p_hdr_bleed_scale, float p_hdr_luminance_cap) { +void RasterizerSceneGLES3::environment_set_glow(RID p_env, bool p_enable, Vector<float> p_levels, float p_intensity, float p_strength, float p_mix, float p_bloom_threshold, RS::EnvironmentGlowBlendMode p_blend_mode, float p_hdr_bleed_threshold, float p_hdr_bleed_scale, float p_hdr_luminance_cap, float p_glow_map_strength, RID p_glow_map) { } void RasterizerSceneGLES3::environment_glow_set_use_bicubic_upscale(bool p_enable) { diff --git a/drivers/gles3/rasterizer_scene_gles3.h b/drivers/gles3/rasterizer_scene_gles3.h index 0f8c2e88b4..12bb21a5a0 100644 --- a/drivers/gles3/rasterizer_scene_gles3.h +++ b/drivers/gles3/rasterizer_scene_gles3.h @@ -78,11 +78,11 @@ public: /* SHADOW ATLAS API */ RID shadow_atlas_create() override; - void shadow_atlas_set_size(RID p_atlas, int p_size, bool p_16_bits = false) override; + void shadow_atlas_set_size(RID p_atlas, int p_size, bool p_16_bits = true) override; void shadow_atlas_set_quadrant_subdivision(RID p_atlas, int p_quadrant, int p_subdivision) override; bool shadow_atlas_update_light(RID p_atlas, RID p_light_intance, float p_coverage, uint64_t p_light_version) override; - void directional_shadow_atlas_set_size(int p_size, bool p_16_bits = false) override; + void directional_shadow_atlas_set_size(int p_size, bool p_16_bits = true) override; int get_directional_light_shadow_size(RID p_light_intance) override; void set_directional_shadow_count(int p_count) override; @@ -115,7 +115,7 @@ public: void environment_set_canvas_max_layer(RID p_env, int p_max_layer) override; void environment_set_ambient_light(RID p_env, const Color &p_color, RS::EnvironmentAmbientSource p_ambient = RS::ENV_AMBIENT_SOURCE_BG, float p_energy = 1.0, float p_sky_contribution = 0.0, RS::EnvironmentReflectionSource p_reflection_source = RS::ENV_REFLECTION_SOURCE_BG) override; - void environment_set_glow(RID p_env, bool p_enable, Vector<float> p_levels, float p_intensity, float p_strength, float p_mix, float p_bloom_threshold, RS::EnvironmentGlowBlendMode p_blend_mode, float p_hdr_bleed_threshold, float p_hdr_bleed_scale, float p_hdr_luminance_cap) override; + void environment_set_glow(RID p_env, bool p_enable, Vector<float> p_levels, float p_intensity, float p_strength, float p_mix, float p_bloom_threshold, RS::EnvironmentGlowBlendMode p_blend_mode, float p_hdr_bleed_threshold, float p_hdr_bleed_scale, float p_hdr_luminance_cap, float p_glow_map_strength, RID p_glow_map) override; void environment_glow_set_use_bicubic_upscale(bool p_enable) override; void environment_glow_set_use_high_quality(bool p_enable) override; diff --git a/drivers/gles3/rasterizer_storage_gles3.cpp b/drivers/gles3/rasterizer_storage_gles3.cpp index fd9e98be83..fda208b812 100644 --- a/drivers/gles3/rasterizer_storage_gles3.cpp +++ b/drivers/gles3/rasterizer_storage_gles3.cpp @@ -976,7 +976,7 @@ Ref<Image> RasterizerStorageGLES3::texture_get_data(RID p_texture, int p_layer) */ void RasterizerStorageGLES3::_texture_set_state_from_flags(Texture *p_tex) { - if ((p_tex->flags & TEXTURE_FLAG_MIPMAPS) && !p_tex->ignore_mipmaps) + if ((p_tex->flags & TEXTURE_FLAG_MIPMAPS) && !p_tex->ignore_mipmaps) { if (p_tex->flags & TEXTURE_FLAG_FILTER) { // these do not exactly correspond ... p_tex->GLSetFilter(p_tex->target, RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS); @@ -985,7 +985,7 @@ void RasterizerStorageGLES3::_texture_set_state_from_flags(Texture *p_tex) { p_tex->GLSetFilter(p_tex->target, RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS); //texture->glTexParam_MinFilter(texture->target, config.use_fast_texture_filter ? GL_NEAREST_MIPMAP_NEAREST : GL_NEAREST_MIPMAP_LINEAR); } - else { + } else { if (p_tex->flags & TEXTURE_FLAG_FILTER) { p_tex->GLSetFilter(p_tex->target, RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR); //texture->glTexParam_MinFilter(texture->target, GL_LINEAR); @@ -1125,8 +1125,9 @@ void RasterizerStorageGLES3::texture_debug_usage(List<RS::TextureInfo> *r_info) for (List<RID>::Element *E = textures.front(); E; E = E->next()) { Texture *t = texture_owner.get_or_null(E->get()); - if (!t) + if (!t) { continue; + } RS::TextureInfo tinfo; tinfo.path = t->path; tinfo.format = t->format; @@ -1173,7 +1174,7 @@ void RasterizerStorageGLES3::texture_set_proxy(RID p_texture, RID p_proxy) { if (texture->proxy) { texture->proxy->proxy_owners.erase(texture); - texture->proxy = NULL; + texture->proxy = nullptr; } if (p_proxy.is_valid()) { @@ -1298,8 +1299,9 @@ void RasterizerStorageGLES3::shader_initialize(RID p_rid) { //} void RasterizerStorageGLES3::_shader_make_dirty(Shader *p_shader) { - if (p_shader->dirty_list.in_list()) + if (p_shader->dirty_list.in_list()) { return; + } _shader_dirty_list.add(&p_shader->dirty_list); } @@ -1371,7 +1373,7 @@ void RasterizerStorageGLES3::_update_shader(Shader *p_shader) const { } ShaderCompiler::GeneratedCode gen_code; - ShaderCompiler::IdentifierActions *actions = NULL; + ShaderCompiler::IdentifierActions *actions = nullptr; switch (p_shader->mode) { case RS::SHADER_CANVAS_ITEM: { @@ -1697,8 +1699,9 @@ RID RasterizerStorageGLES3::shader_get_default_texture_param(RID p_shader, const /* COMMON MATERIAL API */ void RasterizerStorageGLES3::_material_make_dirty(Material *p_material) const { - if (p_material->dirty_list.in_list()) + if (p_material->dirty_list.in_list()) { return; + } _material_dirty_list.add(&p_material->dirty_list); } @@ -1954,8 +1957,9 @@ void RasterizerStorageGLES3::_update_material(Material *p_material) { p_material->textures.resize(p_material->shader->texture_uniforms.size()); for (Map<StringName, ShaderLanguage::ShaderNode::Uniform>::Element *E = p_material->shader->uniforms.front(); E; E = E->next()) { - if (E->get().texture_order < 0) + if (E->get().texture_order < 0) { continue; // not a texture, does not go here + } RID texture; @@ -2909,7 +2913,7 @@ void RasterizerStorageGLES3::_set_current_render_target(RID p_render_target) { _dims.win_height = rt->height; } else { - frame.current_rt = NULL; + frame.current_rt = nullptr; frame.clear_request = false; bind_framebuffer_system(); } @@ -2917,8 +2921,9 @@ void RasterizerStorageGLES3::_set_current_render_target(RID p_render_target) { void RasterizerStorageGLES3::_render_target_allocate(RenderTarget *rt) { // do not allocate a render target with no size - if (rt->width <= 0 || rt->height <= 0) + if (rt->width <= 0 || rt->height <= 0) { return; + } // do not allocate a render target that is attached to the screen if (rt->flags[RENDER_TARGET_DIRECT_TO_SCREEN]) { @@ -2966,7 +2971,7 @@ void RasterizerStorageGLES3::_render_target_allocate(RenderTarget *rt) { glGenTextures(1, &rt->color); glBindTexture(GL_TEXTURE_2D, rt->color); - glTexImage2D(GL_TEXTURE_2D, 0, color_internal_format, rt->width, rt->height, 0, color_format, color_type, NULL); + glTexImage2D(GL_TEXTURE_2D, 0, color_internal_format, rt->width, rt->height, 0, color_format, color_type, nullptr); if (texture->flags & TEXTURE_FLAG_FILTER) { glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); @@ -2986,7 +2991,7 @@ void RasterizerStorageGLES3::_render_target_allocate(RenderTarget *rt) { if (config.support_depth_texture) { glGenTextures(1, &rt->depth); glBindTexture(GL_TEXTURE_2D, rt->depth); - glTexImage2D(GL_TEXTURE_2D, 0, config.depth_internalformat, rt->width, rt->height, 0, GL_DEPTH_COMPONENT, config.depth_type, NULL); + glTexImage2D(GL_TEXTURE_2D, 0, config.depth_internalformat, rt->width, rt->height, 0, GL_DEPTH_COMPONENT, config.depth_type, nullptr); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); @@ -3109,9 +3114,9 @@ void RasterizerStorageGLES3::_render_target_allocate(RenderTarget *rt) { glBindTexture(GL_TEXTURE_2D, rt->copy_screen_effect.color); if (rt->flags[RendererStorage::RENDER_TARGET_TRANSPARENT]) { - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, rt->width, rt->height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, rt->width, rt->height, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); } else { - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, rt->width, rt->height, 0, GL_RGB, GL_UNSIGNED_BYTE, NULL); + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, rt->width, rt->height, 0, GL_RGB, GL_UNSIGNED_BYTE, nullptr); } glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); @@ -3159,8 +3164,9 @@ void RasterizerStorageGLES3::_render_target_allocate(RenderTarget *rt) { w >>= 1; h >>= 1; - if (w < 2 || h < 2) + if (w < 2 || h < 2) { break; + } level++; } @@ -3173,7 +3179,7 @@ void RasterizerStorageGLES3::_render_target_allocate(RenderTarget *rt) { glBindTexture(GL_TEXTURE_2D, rt->mip_maps[i].color); for (int l = 0; l < level + 1; l++) { - glTexImage2D(GL_TEXTURE_2D, l, color_internal_format, width, height, 0, color_format, color_type, NULL); + glTexImage2D(GL_TEXTURE_2D, l, color_internal_format, width, height, 0, color_format, color_type, nullptr); width = MAX(1, (width / 2)); height = MAX(1, (height / 2)); } @@ -3186,7 +3192,7 @@ void RasterizerStorageGLES3::_render_target_allocate(RenderTarget *rt) { for (int l = 0; l < level + 1; l++) { glGenTextures(1, &rt->mip_maps[i].sizes.write[l].color); glBindTexture(GL_TEXTURE_2D, rt->mip_maps[i].sizes[l].color); - glTexImage2D(GL_TEXTURE_2D, 0, color_internal_format, width, height, 0, color_format, color_type, NULL); + glTexImage2D(GL_TEXTURE_2D, 0, color_internal_format, width, height, 0, color_format, color_type, nullptr); width = MAX(1, (width / 2)); height = MAX(1, (height / 2)); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); @@ -3255,8 +3261,9 @@ void RasterizerStorageGLES3::_render_target_allocate(RenderTarget *rt) { void RasterizerStorageGLES3::_render_target_clear(RenderTarget *rt) { // there is nothing to clear when DIRECT_TO_SCREEN is used - if (rt->flags[RENDER_TARGET_DIRECT_TO_SCREEN]) + if (rt->flags[RENDER_TARGET_DIRECT_TO_SCREEN]) { return; + } if (rt->fbo) { glDeleteFramebuffers(1, &rt->fbo); @@ -3373,8 +3380,9 @@ void RasterizerStorageGLES3::render_target_set_size(RID p_render_target, int p_w RenderTarget *rt = render_target_owner.get_or_null(p_render_target); ERR_FAIL_COND(!rt); - if (p_width == rt->width && p_height == rt->height) + if (p_width == rt->width && p_height == rt->height) { return; + } _render_target_clear(rt); @@ -3561,8 +3569,9 @@ void RasterizerStorageGLES3::render_target_set_msaa(RID p_render_target, RS::Vie RenderTarget *rt = render_target_owner.get_or_null(p_render_target); ERR_FAIL_COND(!rt); - if (rt->msaa == p_msaa) + if (rt->msaa == p_msaa) { return; + } _render_target_clear(rt); rt->msaa = p_msaa; @@ -3638,8 +3647,9 @@ void RasterizerStorageGLES3::render_target_mark_sdf_enabled(RID p_render_target, RID RasterizerStorageGLES3::canvas_light_shadow_buffer_create(int p_width) { CanvasLightShadow *cls = memnew(CanvasLightShadow); - if (p_width > config.max_texture_size) + if (p_width > config.max_texture_size) { p_width = config.max_texture_size; + } cls->size = p_width; cls->height = 16; @@ -3657,10 +3667,10 @@ RID RasterizerStorageGLES3::canvas_light_shadow_buffer_create(int p_width) { glGenTextures(1, &cls->distance); glBindTexture(GL_TEXTURE_2D, cls->distance); if (config.use_rgba_2d_shadows) { - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, cls->size, cls->height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, cls->size, cls->height, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); } else { #ifdef GLES_OVER_GL - glTexImage2D(GL_TEXTURE_2D, 0, GL_R32F, cls->size, cls->height, 0, _RED_OES, GL_FLOAT, NULL); + glTexImage2D(GL_TEXTURE_2D, 0, GL_R32F, cls->size, cls->height, 0, _RED_OES, GL_FLOAT, nullptr); #else glTexImage2D(GL_TEXTURE_2D, 0, GL_FLOAT, cls->size, cls->height, 0, _RED_OES, GL_FLOAT, NULL); #endif @@ -3856,7 +3866,7 @@ bool RasterizerStorageGLES3::free(RID p_rid) { while (shader->materials.first()) { Material *m = shader->materials.first()->self(); - m->shader = NULL; + m->shader = nullptr; _material_make_dirty(m); shader->materials.remove(shader->materials.first()); @@ -4248,7 +4258,7 @@ void RasterizerStorageGLES3::initialize() { GLuint depth; glGenTextures(1, &depth); glBindTexture(GL_TEXTURE_2D, depth); - glTexImage2D(GL_TEXTURE_2D, 0, config.depth_internalformat, 32, 32, 0, GL_DEPTH_COMPONENT, config.depth_type, NULL); + glTexImage2D(GL_TEXTURE_2D, 0, config.depth_internalformat, 32, 32, 0, GL_DEPTH_COMPONENT, config.depth_type, nullptr); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); @@ -4280,7 +4290,7 @@ void RasterizerStorageGLES3::initialize() { glGenTextures(1, &depth); glBindTexture(GL_TEXTURE_2D, depth); - glTexImage2D(GL_TEXTURE_2D, 0, config.depth_internalformat, 32, 32, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, NULL); + glTexImage2D(GL_TEXTURE_2D, 0, config.depth_internalformat, 32, 32, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, nullptr); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); @@ -4308,7 +4318,7 @@ void RasterizerStorageGLES3::initialize() { frame.count = 0; frame.delta = 0; - frame.current_rt = NULL; + frame.current_rt = nullptr; frame.clear_request = false; glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, &config.max_vertex_texture_image_units); diff --git a/drivers/gles3/rasterizer_storage_gles3.h b/drivers/gles3/rasterizer_storage_gles3.h index 4a4469d40a..0dfc909777 100644 --- a/drivers/gles3/rasterizer_storage_gles3.h +++ b/drivers/gles3/rasterizer_storage_gles3.h @@ -142,8 +142,8 @@ public: } shaders; struct Info { - uint64_t texture_mem; - uint64_t vertex_mem; + uint64_t texture_mem = 0; + uint64_t vertex_mem = 0; struct Render { uint32_t object_count; @@ -167,9 +167,7 @@ public: } } render, render_final, snap; - Info() : - texture_mem(0), - vertex_mem(0) { + Info() { render.reset(); render_final.reset(); } @@ -275,8 +273,9 @@ public: // texture coords start from bottom left, means we need to draw render target textures upside down // to be compatible with vulkan etc. bool is_upside_down() const { - if (proxy) + if (proxy) { return proxy->is_upside_down(); + } return render_target != nullptr; } @@ -364,7 +363,7 @@ public: images.clear(); for (Set<Texture *>::Element *E = proxy_owners.front(); E; E = E->next()) { - E->get()->proxy = NULL; + E->get()->proxy = nullptr; } if (proxy) { @@ -374,8 +373,9 @@ public: // texture state void GLSetFilter(GLenum p_target, RS::CanvasItemTextureFilter p_filter) { - if (p_filter == state_filter) + if (p_filter == state_filter) { return; + } state_filter = p_filter; GLint pmin = GL_LINEAR; // param min GLint pmag = GL_LINEAR; // param mag @@ -399,8 +399,9 @@ public: glTexParameteri(p_target, GL_TEXTURE_MAG_FILTER, pmag); } void GLSetRepeat(GLenum p_target, RS::CanvasItemTextureRepeat p_repeat) { - if (p_repeat == state_repeat) + if (p_repeat == state_repeat) { return; + } state_repeat = p_repeat; GLint prep = GL_CLAMP_TO_EDGE; // parameter repeat switch (state_repeat) { @@ -637,7 +638,7 @@ public: Shader() : dirty_list(this) { - shader = NULL; + shader = nullptr; valid = false; version = RID(); last_pass = 0; @@ -697,7 +698,7 @@ public: dirty_list(this) { can_cast_shadow_cache = false; is_animated_cache = false; - shader = NULL; + shader = nullptr; line_width = 1.0; last_pass = 0; render_priority = 0; @@ -1151,27 +1152,23 @@ public: struct RenderTarget { RID self; - GLuint fbo; - GLuint color; - GLuint depth; + GLuint fbo = 0; + GLuint color = 0; + GLuint depth = 0; - GLuint multisample_fbo; - GLuint multisample_color; - GLuint multisample_depth; - bool multisample_active; + GLuint multisample_fbo = 0; + GLuint multisample_color = 0; + GLuint multisample_depth = 0; + bool multisample_active = false; struct Effect { - GLuint fbo; - int width; - int height; + GLuint fbo = 0; + int width = 0; + int height = 0; - GLuint color; + GLuint color = 0; - Effect() : - fbo(0), - width(0), - height(0), - color(0) { + Effect() { } }; @@ -1186,71 +1183,47 @@ public: }; Vector<Size> sizes; - GLuint color; - int levels; + GLuint color = 0; + int levels = 0; - MipMaps() : - color(0), - levels(0) { + MipMaps() { } }; MipMaps mip_maps[2]; struct External { - GLuint fbo; - GLuint color; - GLuint depth; + GLuint fbo = 0; + GLuint color = 0; + GLuint depth = 0; RID texture; - External() : - fbo(0), - color(0), - depth(0) { + External() { } } external; - int x, y, width, height; + int x = 0, y = 0, width = 0, height = 0; bool flags[RENDER_TARGET_FLAG_MAX]; // instead of allocating sized render targets immediately, // defer this for faster startup bool allocate_is_dirty = false; - bool used_in_frame; - RS::ViewportMSAA msaa; + bool used_in_frame = false; + RS::ViewportMSAA msaa = RS::VIEWPORT_MSAA_DISABLED; - bool use_fxaa; - bool use_debanding; + bool use_fxaa = false; + bool use_debanding = false; RID texture; - bool used_dof_blur_near; - bool mip_maps_allocated; - - Color clear_color; - bool clear_requested; - - RenderTarget() : - fbo(0), - color(0), - depth(0), - multisample_fbo(0), - multisample_color(0), - multisample_depth(0), - multisample_active(false), - x(0), - y(0), - width(0), - height(0), - used_in_frame(false), - msaa(RS::VIEWPORT_MSAA_DISABLED), - use_fxaa(false), - use_debanding(false), - used_dof_blur_near(false), - mip_maps_allocated(false), - clear_color(Color(1, 1, 1, 1)), - clear_requested(false) { + bool used_dof_blur_near = false; + bool mip_maps_allocated = false; + + Color clear_color = Color(1, 1, 1, 1); + bool clear_requested = false; + + RenderTarget() { for (int i = 0; i < RENDER_TARGET_FLAG_MAX; ++i) { flags[i] = false; } @@ -1427,8 +1400,9 @@ inline bool RasterizerStorageGLES3::safe_buffer_sub_data(unsigned int p_total_bu r_offset_after = p_offset + p_data_size; #ifdef DEBUG_ENABLED // we are trying to write across the edge of the buffer - if (r_offset_after > p_total_buffer_size) + if (r_offset_after > p_total_buffer_size) { return false; + } #endif glBufferSubData(p_target, p_offset, p_data_size, p_data); return true; @@ -1440,7 +1414,7 @@ inline void RasterizerStorageGLES3::buffer_orphan_and_upload(unsigned int p_buff // Orphan the buffer to avoid CPU/GPU sync points caused by glBufferSubData // Was previously #ifndef GLES_OVER_GL however this causes stalls on desktop mac also (and possibly other) if (!p_optional_orphan || (config.should_orphan)) { - glBufferData(p_target, p_buffer_size, NULL, p_usage); + glBufferData(p_target, p_buffer_size, nullptr, p_usage); #ifdef RASTERIZER_EXTRA_CHECKS // fill with garbage off the end of the array if (p_buffer_size) { diff --git a/drivers/gles3/texture_loader_gles3.cpp b/drivers/gles3/texture_loader_gles3.cpp index e16e4fe254..1cbda02121 100644 --- a/drivers/gles3/texture_loader_gles3.cpp +++ b/drivers/gles3/texture_loader_gles3.cpp @@ -61,8 +61,9 @@ RES ResourceFormatGLES2Texture::load(const String &p_path, const String &p_origi Ref<ImageTexture> texture = memnew(ImageTexture); texture->create_from_image(img); - if (r_error) + if (r_error) { *r_error = OK; + } return texture; } diff --git a/drivers/unix/ip_unix.cpp b/drivers/unix/ip_unix.cpp index 400dc25f11..d82dcb8a8d 100644 --- a/drivers/unix/ip_unix.cpp +++ b/drivers/unix/ip_unix.cpp @@ -115,7 +115,7 @@ void IPUnix::_resolve_hostname(List<IPAddress> &r_addresses, const String &p_hos continue; } IPAddress ip = _sockaddr2ip(next->ai_addr); - if (!r_addresses.find(ip)) { + if (ip.is_valid() && !r_addresses.find(ip)) { r_addresses.push_back(ip); } next = next->ai_next; diff --git a/drivers/vulkan/rendering_device_vulkan.cpp b/drivers/vulkan/rendering_device_vulkan.cpp index c6592b300b..ba623eb298 100644 --- a/drivers/vulkan/rendering_device_vulkan.cpp +++ b/drivers/vulkan/rendering_device_vulkan.cpp @@ -7518,6 +7518,9 @@ Error RenderingDeviceVulkan::draw_list_switch_to_next_pass_split(uint32_t p_spli } Error RenderingDeviceVulkan::_draw_list_allocate(const Rect2i &p_viewport, uint32_t p_splits, uint32_t p_subpass) { + // Lock while draw_list is active + _THREAD_SAFE_LOCK_ + if (p_splits == 0) { draw_list = memnew(DrawList); draw_list->command_buffer = frames[frame].draw_command_buffer; @@ -7628,6 +7631,9 @@ void RenderingDeviceVulkan::_draw_list_free(Rect2i *r_last_viewport) { memdelete(draw_list); draw_list = nullptr; } + + // draw_list is no longer active + _THREAD_SAFE_UNLOCK_ } void RenderingDeviceVulkan::draw_list_end(uint32_t p_post_barrier) { @@ -7741,6 +7747,9 @@ RenderingDevice::ComputeListID RenderingDeviceVulkan::compute_list_begin(bool p_ ERR_FAIL_COND_V_MSG(!p_allow_draw_overlap && draw_list != nullptr, INVALID_ID, "Only one draw list can be active at the same time."); ERR_FAIL_COND_V_MSG(compute_list != nullptr, INVALID_ID, "Only one draw/compute list can be active at the same time."); + // Lock while compute_list is active + _THREAD_SAFE_LOCK_ + compute_list = memnew(ComputeList); compute_list->command_buffer = frames[frame].draw_command_buffer; compute_list->state.allow_draw_overlap = p_allow_draw_overlap; @@ -8214,6 +8223,9 @@ void RenderingDeviceVulkan::compute_list_end(uint32_t p_post_barrier) { memdelete(compute_list); compute_list = nullptr; + + // compute_list is no longer active + _THREAD_SAFE_UNLOCK_ } void RenderingDeviceVulkan::barrier(uint32_t p_from, uint32_t p_to) { diff --git a/drivers/vulkan/vulkan_context.cpp b/drivers/vulkan/vulkan_context.cpp index e5d577a79f..1aa1bfddc8 100644 --- a/drivers/vulkan/vulkan_context.cpp +++ b/drivers/vulkan/vulkan_context.cpp @@ -273,9 +273,9 @@ Error VulkanContext::_obtain_vulkan_version() { uint32_t api_version; VkResult res = func(&api_version); if (res == VK_SUCCESS) { - vulkan_major = VK_VERSION_MAJOR(api_version); - vulkan_minor = VK_VERSION_MINOR(api_version); - vulkan_patch = VK_VERSION_PATCH(api_version); + vulkan_major = VK_API_VERSION_MAJOR(api_version); + vulkan_minor = VK_API_VERSION_MINOR(api_version); + vulkan_patch = VK_API_VERSION_PATCH(api_version); } else { // according to the documentation this shouldn't fail with anything except a memory allocation error // in which case we're in deep trouble anyway @@ -538,7 +538,7 @@ Error VulkanContext::_check_capabilities() { VkPhysicalDeviceShaderFloat16Int8FeaturesKHR shader_features; shader_features.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_FLOAT16_INT8_FEATURES_KHR; - shader_features.pNext = NULL; + shader_features.pNext = nullptr; device_features.pNext = &shader_features; @@ -547,7 +547,7 @@ Error VulkanContext::_check_capabilities() { VkPhysicalDevice16BitStorageFeaturesKHR storage_feature; storage_feature.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_16BIT_STORAGE_FEATURES_KHR; - storage_feature.pNext = NULL; + storage_feature.pNext = nullptr; device_features.pNext = &storage_feature; @@ -860,7 +860,7 @@ Error VulkanContext::_create_physical_device(VkSurfaceKHR p_surface) { free(device_queue_props); print_verbose(" #" + itos(i) + ": " + vendor + " " + name + " - " + (present_supported ? "Supported" : "Unsupported") + ", " + dev_type); - if (present_supported) { // Select first supported device of preffered type: Discrete > Integrated > Virtual > CPU > Other. + if (present_supported) { // Select first supported device of preferred type: Discrete > Integrated > Virtual > CPU > Other. switch (props.deviceType) { case VkPhysicalDeviceType::VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU: { if (type_selected < 4) { diff --git a/drivers/windows/dir_access_windows.cpp b/drivers/windows/dir_access_windows.cpp index 6cd21b5615..6f3bad12c1 100644 --- a/drivers/windows/dir_access_windows.cpp +++ b/drivers/windows/dir_access_windows.cpp @@ -165,8 +165,11 @@ Error DirAccessWindows::make_dir(String p_dir) { bool success; int err; - p_dir = "\\\\?\\" + p_dir; //done according to - // https://msdn.microsoft.com/en-us/library/windows/desktop/aa363855(v=vs.85).aspx + if (!p_dir.is_network_share_path()) { + p_dir = "\\\\?\\" + p_dir; + // Add "\\?\" to the path to extend max. path length past 248, if it's not a network share UNC path. + // See https://msdn.microsoft.com/en-us/library/windows/desktop/aa363855(v=vs.85).aspx + } success = CreateDirectoryW((LPCWSTR)(p_dir.utf16().get_data()), nullptr); err = GetLastError(); @@ -349,6 +352,10 @@ String DirAccessWindows::get_filesystem_type() const { ERR_FAIL_COND_V(unit_end == -1, String()); String unit = path.substr(0, unit_end + 1) + "\\"; + if (path.is_network_share_path()) { + return "Network Share"; + } + WCHAR szVolumeName[100]; WCHAR szFileSystemName[10]; DWORD dwSerialNumber = 0; diff --git a/editor/animation_bezier_editor.cpp b/editor/animation_bezier_editor.cpp index 3678642521..67cdba043a 100644 --- a/editor/animation_bezier_editor.cpp +++ b/editor/animation_bezier_editor.cpp @@ -35,6 +35,8 @@ #include "scene/gui/view_panner.h" #include "scene/resources/text_line.h" +#include <limits.h> + float AnimationBezierTrackEdit::_bezier_h_to_pixel(float p_h) { float h = p_h; h = (h - v_scroll) / v_zoom; @@ -55,15 +57,16 @@ static _FORCE_INLINE_ Vector2 _bezier_interp(real_t t, const Vector2 &start, con void AnimationBezierTrackEdit::_draw_track(int p_track, const Color &p_color) { float scale = timeline->get_zoom_scale(); + int limit = timeline->get_name_limit(); - int right_limit = get_size().width - timeline->get_buttons_width(); + int right_limit = get_size().width; //selection may have altered the order of keys Map<float, int> key_order; for (int i = 0; i < animation->track_get_key_count(p_track); i++) { float ofs = animation->track_get_key_time(p_track, i); - if (moving_selection && track == p_track && selection.has(i)) { + if (moving_selection && selection.has(IntPair(p_track, i))) { ofs += moving_selection_offset.x; } @@ -82,11 +85,11 @@ void AnimationBezierTrackEdit::_draw_track(int p_track, const Color &p_color) { float offset = animation->track_get_key_time(p_track, i); float height = animation->bezier_track_get_key_value(p_track, i); Vector2 out_handle = animation->bezier_track_get_key_out_handle(p_track, i); - if (track == p_track && moving_handle != 0 && moving_handle_key == i) { + if (p_track == moving_handle_track && moving_handle != 0 && moving_handle_key == i) { out_handle = moving_handle_right; } - if (moving_selection && track == p_track && selection.has(i)) { + if (moving_selection && selection.has(IntPair(p_track, i))) { offset += moving_selection_offset.x; height += moving_selection_offset.y; } @@ -96,11 +99,11 @@ void AnimationBezierTrackEdit::_draw_track(int p_track, const Color &p_color) { float offset_n = animation->track_get_key_time(p_track, i_n); float height_n = animation->bezier_track_get_key_value(p_track, i_n); Vector2 in_handle = animation->bezier_track_get_key_in_handle(p_track, i_n); - if (track == p_track && moving_handle != 0 && moving_handle_key == i_n) { + if (p_track == moving_handle_track && moving_handle != 0 && moving_handle_key == i_n) { in_handle = moving_handle_left; } - if (moving_selection && track == p_track && selection.has(i_n)) { + if (moving_selection && selection.has(IntPair(p_track, i_n))) { offset_n += moving_selection_offset.x; height_n += moving_selection_offset.y; } @@ -218,23 +221,13 @@ void AnimationBezierTrackEdit::_draw_line_clipped(const Vector2 &p_from, const V void AnimationBezierTrackEdit::_notification(int p_what) { if (p_what == NOTIFICATION_ENTER_TREE || p_what == EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED) { - panner->set_control_scheme((ViewPanner::ControlScheme)EDITOR_GET("interface/editors/animation_editors_panning_scheme").operator int()); + panner->setup((ViewPanner::ControlScheme)EDITOR_GET("editors/panning/animation_editors_panning_scheme").operator int(), ED_GET_SHORTCUT("canvas_item_editor/pan_view"), bool(EditorSettings::get_singleton()->get("editors/panning/simple_panning"))); } if (p_what == NOTIFICATION_THEME_CHANGED || p_what == NOTIFICATION_ENTER_TREE) { - close_button->set_icon(get_theme_icon(SNAME("Close"), SNAME("EditorIcons"))); - bezier_icon = get_theme_icon(SNAME("KeyBezierPoint"), SNAME("EditorIcons")); bezier_handle_icon = get_theme_icon(SNAME("KeyBezierHandle"), SNAME("EditorIcons")); selected_icon = get_theme_icon(SNAME("KeyBezierSelected"), SNAME("EditorIcons")); } - if (p_what == NOTIFICATION_RESIZED) { - int right_limit = get_size().width - timeline->get_buttons_width(); - int hsep = get_theme_constant(SNAME("hseparation"), SNAME("ItemList")); - int vsep = get_theme_constant(SNAME("vseparation"), SNAME("ItemList")); - - right_column->set_position(Vector2(right_limit + hsep, vsep)); - right_column->set_size(Vector2(timeline->get_buttons_width() - hsep * 2, get_size().y - vsep * 2)); - } if (p_what == NOTIFICATION_DRAW) { if (animation.is_null()) { return; @@ -258,101 +251,191 @@ void AnimationBezierTrackEdit::_notification(int p_what) { draw_line(Point2(limit, 0), Point2(limit, get_size().height), linecolor, Math::round(EDSCALE)); - int right_limit = get_size().width - timeline->get_buttons_width(); + int right_limit = get_size().width; - draw_line(Point2(right_limit, 0), Point2(right_limit, get_size().height), linecolor, Math::round(EDSCALE)); - - String base_path = animation->track_get_path(track); - int end = base_path.find(":"); - if (end != -1) { - base_path = base_path.substr(0, end + 1); - } - - // NAMES AND ICON int vofs = vsep; int margin = 0; - { - NodePath path = animation->track_get_path(track); + Map<int, Color> subtrack_colors; + Color selected_track_color; + subtracks.clear(); + subtrack_icons.clear(); + + Map<String, Vector<int>> track_indices; + int track_count = animation->get_track_count(); + for (int i = 0; i < track_count; ++i) { + if (animation->track_get_type(i) != Animation::TrackType::TYPE_BEZIER) { + continue; + } - Node *node = nullptr; + String base_path = animation->track_get_path(i); + if (is_filtered) { + if (root && root->has_node(base_path)) { + Node *node = root->get_node(base_path); + if (!node) { + continue; // No node, no filter. + } + if (!EditorNode::get_singleton()->get_editor_selection()->is_selected(node)) { + continue; // Skip track due to not selected. + } + } + } - if (root && root->has_node(path)) { - node = root->get_node(path); + int end = base_path.find(":"); + if (end != -1) { + base_path = base_path.substr(0, end + 1); } + Vector<int> indices = track_indices.has(base_path) ? track_indices[base_path] : Vector<int>(); + indices.push_back(i); + track_indices[base_path] = indices; + } - String text; + for (const KeyValue<String, Vector<int>> &E : track_indices) { + String base_path = E.key; - if (node) { - int ofs = 0; + Vector<int> tracks = E.value; - Ref<Texture2D> icon = EditorNode::get_singleton()->get_object_icon(node, "Node"); + // NAMES AND ICON + { + NodePath path = animation->track_get_path(tracks[0]); - text = node->get_name(); - ofs += hsep; - ofs += icon->get_width(); + Node *node = nullptr; - TextLine text_buf = TextLine(text, font, font_size); - text_buf.set_width(limit - ofs - hsep); + if (root && root->has_node(path)) { + node = root->get_node(path); + } - int h = MAX(text_buf.get_size().y, icon->get_height()); + String text; - draw_texture(icon, Point2(ofs, vofs + int(h - icon->get_height()) / 2)); + if (node) { + int ofs = 0; - margin = icon->get_width(); + Ref<Texture2D> icon = EditorNode::get_singleton()->get_object_icon(node, "Node"); - Vector2 string_pos = Point2(ofs, vofs + (h - text_buf.get_size().y) / 2 + text_buf.get_line_ascent()); - string_pos = string_pos.floor(); - text_buf.draw(get_canvas_item(), string_pos, color); + text = node->get_name(); + ofs += hsep; - vofs += h + vsep; - } - } + TextLine text_buf = TextLine(text, font, font_size); + text_buf.set_width(limit - ofs - icon->get_width() - hsep); - // RELATED TRACKS TITLES + int h = MAX(text_buf.get_size().y, icon->get_height()); - Map<int, Color> subtrack_colors; - subtracks.clear(); + draw_texture(icon, Point2(ofs, vofs + int(h - icon->get_height()) / 2)); + ofs += icon->get_width(); - for (int i = 0; i < animation->get_track_count(); i++) { - if (animation->track_get_type(i) != Animation::TYPE_BEZIER) { - continue; - } - String path = animation->track_get_path(i); - if (!path.begins_with(base_path)) { - continue; //another node + margin = icon->get_width(); + + Vector2 string_pos = Point2(ofs, vofs); + string_pos = string_pos.floor(); + text_buf.draw(get_canvas_item(), string_pos, color); + + vofs += h + vsep; + } } - path = path.replace_first(base_path, ""); - Color cc = color; - TextLine text_buf = TextLine(path, font, font_size); - text_buf.set_width(limit - margin - hsep); + Ref<Texture2D> remove = get_theme_icon(SNAME("Remove"), SNAME("EditorIcons")); + float remove_hpos = limit - hsep - remove->get_width(); + + Ref<Texture2D> lock = get_theme_icon(SNAME("Lock"), SNAME("EditorIcons")); + Ref<Texture2D> unlock = get_theme_icon(SNAME("Unlock"), SNAME("EditorIcons")); + float lock_hpos = remove_hpos - hsep - lock->get_width(); + + Ref<Texture2D> visible = get_theme_icon(SNAME("GuiVisibilityVisible"), SNAME("EditorIcons")); + Ref<Texture2D> hidden = get_theme_icon(SNAME("GuiVisibilityHidden"), SNAME("EditorIcons")); + float visibility_hpos = lock_hpos - hsep - visible->get_width(); + + Ref<Texture2D> solo = get_theme_icon(SNAME("AudioBusSolo"), SNAME("EditorIcons")); + float solo_hpos = visibility_hpos - hsep - solo->get_width(); + + float buttons_width = remove->get_width() + lock->get_width() + visible->get_width() + solo->get_width() + hsep * 3; + + for (int i = 0; i < tracks.size(); ++i) { + // RELATED TRACKS TITLES + + int current_track = tracks[i]; + + String path = animation->track_get_path(current_track); + path = path.replace_first(base_path, ""); + + Color cc = color; + TextLine text_buf = TextLine(path, font, font_size); + text_buf.set_width(limit - margin - buttons_width); + + Rect2 rect = Rect2(margin, vofs, solo_hpos - hsep - solo->get_width(), text_buf.get_size().y + vsep); - Rect2 rect = Rect2(margin, vofs, limit - margin - hsep, text_buf.get_size().y + vsep); - if (i != track) { cc.a *= 0.7; - uint32_t hash = path.hash(); - hash = ((hash >> 16) ^ hash) * 0x45d9f3b; - hash = ((hash >> 16) ^ hash) * 0x45d9f3b; - hash = (hash >> 16) ^ hash; - float h = (hash % 65535) / 65536.0; - Color subcolor; - subcolor.set_hsv(h, 0.2, 0.8); - subcolor.a = 0.5; - draw_rect(Rect2(0, vofs + text_buf.get_size().y * 0.1, margin - hsep, text_buf.get_size().y * 0.8), subcolor); - subtrack_colors[i] = subcolor; - - subtracks[i] = rect; - } else { - Color ac = get_theme_color(SNAME("accent_color"), SNAME("Editor")); - ac.a = 0.5; - draw_rect(rect, ac); - } + float h; + if (path.ends_with(":x")) { + h = 0; + } else if (path.ends_with(":y")) { + h = 0.33f; + } else if (path.ends_with(":z")) { + h = 0.66f; + } else { + uint32_t hash = path.hash(); + hash = ((hash >> 16) ^ hash) * 0x45d9f3b; + hash = ((hash >> 16) ^ hash) * 0x45d9f3b; + hash = (hash >> 16) ^ hash; + h = (hash % 65535) / 65536.0; + } + + if (current_track != selected_track) { + Color track_color; + if (locked_tracks.has(current_track)) { + track_color.set_hsv(h, 0, 0.4); + } else { + track_color.set_hsv(h, 0.2, 0.8); + } + track_color.a = 0.5; + draw_rect(Rect2(0, vofs, margin - hsep, text_buf.get_size().y * 0.8), track_color); + subtrack_colors[current_track] = track_color; + + subtracks[current_track] = rect; + } else { + Color ac = get_theme_color(SNAME("accent_color"), SNAME("Editor")); + ac.a = 0.5; + draw_rect(rect, ac); + if (locked_tracks.has(selected_track)) { + selected_track_color.set_hsv(h, 0.0, 0.4); + } else { + selected_track_color.set_hsv(h, 0.8, 0.8); + } + } + + Vector2 string_pos = Point2(margin, vofs); + text_buf.draw(get_canvas_item(), string_pos, cc); + + float icon_start_height = vofs + rect.size.y / 2; + Rect2 remove_rect = Rect2(remove_hpos, icon_start_height - remove->get_height() / 2, remove->get_width(), remove->get_height()); + draw_texture(remove, remove_rect.position); + + Rect2 lock_rect = Rect2(lock_hpos, icon_start_height - lock->get_height() / 2, lock->get_width(), lock->get_height()); + if (locked_tracks.has(current_track)) { + draw_texture(lock, lock_rect.position); + } else { + draw_texture(unlock, lock_rect.position); + } + + Rect2 visible_rect = Rect2(visibility_hpos, icon_start_height - visible->get_height() / 2, visible->get_width(), visible->get_height()); + if (hidden_tracks.has(current_track)) { + draw_texture(hidden, visible_rect.position); + } else { + draw_texture(visible, visible_rect.position); + } + + Rect2 solo_rect = Rect2(solo_hpos, icon_start_height - solo->get_height() / 2, solo->get_width(), solo->get_height()); + draw_texture(solo, solo_rect.position); - Vector2 string_pos = Point2(margin, vofs + text_buf.get_line_ascent()); - text_buf.draw(get_canvas_item(), string_pos, cc); + Map<int, Rect2> track_icons; + track_icons[REMOVE_ICON] = remove_rect; + track_icons[LOCK_ICON] = lock_rect; + track_icons[VISIBILITY_ICON] = visible_rect; + track_icons[SOLO_ICON] = solo_rect; - vofs += text_buf.get_size().y + vsep; + subtrack_icons[current_track] = track_icons; + + vofs += text_buf.get_size().y + vsep; + } } Color accent = get_theme_color(SNAME("accent_color"), SNAME("Editor")); @@ -398,6 +481,9 @@ void AnimationBezierTrackEdit::_notification(int p_what) { float scale = timeline->get_zoom_scale(); Ref<Texture2D> point = get_theme_icon(SNAME("KeyValue"), SNAME("EditorIcons")); for (const KeyValue<int, Color> &E : subtrack_colors) { + if (hidden_tracks.has(E.key)) { + continue; + } _draw_track(E.key, E.value); for (int i = 0; i < animation->track_get_key_count(E.key); i++) { @@ -412,70 +498,116 @@ void AnimationBezierTrackEdit::_notification(int p_what) { } } - //draw edited curve - const Color highlight = get_theme_color(SNAME("highlight_color"), SNAME("Editor")); - _draw_track(track, highlight); + if (track_count > 0 && !hidden_tracks.has(selected_track)) { + //draw edited curve + _draw_track(selected_track, selected_track_color); + } } //draw editor handles { edit_points.clear(); - float scale = timeline->get_zoom_scale(); - for (int i = 0; i < animation->track_get_key_count(track); i++) { - float offset = animation->track_get_key_time(track, i); - float value = animation->bezier_track_get_key_value(track, i); - if (moving_selection && selection.has(i)) { - offset += moving_selection_offset.x; - value += moving_selection_offset.y; + for (int i = 0; i < track_count; ++i) { + if (animation->track_get_type(i) != Animation::TrackType::TYPE_BEZIER || hidden_tracks.has(i)) { + continue; } - Vector2 pos((offset - timeline->get_value()) * scale + limit, _bezier_h_to_pixel(value)); - - Vector2 in_vec = animation->bezier_track_get_key_in_handle(track, i); - if (moving_handle != 0 && moving_handle_key == i) { - in_vec = moving_handle_left; + if (hidden_tracks.has(i) || locked_tracks.has(i)) { + continue; } - Vector2 pos_in(((offset + in_vec.x) - timeline->get_value()) * scale + limit, _bezier_h_to_pixel(value + in_vec.y)); - Vector2 out_vec = animation->bezier_track_get_key_out_handle(track, i); + int key_count = animation->track_get_key_count(i); + String path = animation->track_get_path(i); - if (moving_handle != 0 && moving_handle_key == i) { - out_vec = moving_handle_right; + if (is_filtered) { + if (root && root->has_node(path)) { + Node *node = root->get_node(path); + if (!node) { + continue; // No node, no filter. + } + if (!EditorNode::get_singleton()->get_editor_selection()->is_selected(node)) { + continue; // Skip track due to not selected. + } + } } - Vector2 pos_out(((offset + out_vec.x) - timeline->get_value()) * scale + limit, _bezier_h_to_pixel(value + out_vec.y)); + for (int j = 0; j < key_count; ++j) { + float offset = animation->track_get_key_time(i, j); + float value = animation->bezier_track_get_key_value(i, j); - _draw_line_clipped(pos, pos_in, accent, limit, right_limit); - _draw_line_clipped(pos, pos_out, accent, limit, right_limit); + if (moving_selection && selection.has(IntPair(i, j))) { + offset += moving_selection_offset.x; + value += moving_selection_offset.y; + } - EditPoint ep; - if (pos.x >= limit && pos.x <= right_limit) { - ep.point_rect.position = (pos - bezier_icon->get_size() / 2).floor(); - ep.point_rect.size = bezier_icon->get_size(); - if (selection.has(i)) { - draw_texture(selected_icon, ep.point_rect.position); - draw_string(font, ep.point_rect.position + Vector2(8, -font->get_height(font_size) - 8), TTR("Time:") + " " + TS->format_number(rtos(Math::snapped(offset, 0.001))), HORIZONTAL_ALIGNMENT_LEFT, -1, font_size, accent); - draw_string(font, ep.point_rect.position + Vector2(8, -8), TTR("Value:") + " " + TS->format_number(rtos(Math::snapped(value, 0.001))), HORIZONTAL_ALIGNMENT_LEFT, -1, font_size, accent); - } else { - draw_texture(bezier_icon, ep.point_rect.position); + Vector2 pos((offset - timeline->get_value()) * scale + limit, _bezier_h_to_pixel(value)); + + Vector2 in_vec = animation->bezier_track_get_key_in_handle(i, j); + if (moving_handle != 0 && moving_handle_track == i && moving_handle_key == j) { + in_vec = moving_handle_left; + } + Vector2 pos_in(((offset + in_vec.x) - timeline->get_value()) * scale + limit, _bezier_h_to_pixel(value + in_vec.y)); + + Vector2 out_vec = animation->bezier_track_get_key_out_handle(i, j); + + if (moving_handle != 0 && moving_handle_track == i && moving_handle_key == j) { + out_vec = moving_handle_right; + } + + Vector2 pos_out(((offset + out_vec.x) - timeline->get_value()) * scale + limit, _bezier_h_to_pixel(value + out_vec.y)); + + if (i == selected_track || selection.has(IntPair(i, j))) { + _draw_line_clipped(pos, pos_in, accent, limit, right_limit); + _draw_line_clipped(pos, pos_out, accent, limit, right_limit); + } + + EditPoint ep; + ep.track = i; + ep.key = j; + if (pos.x >= limit && pos.x <= right_limit) { + ep.point_rect.position = (pos - bezier_icon->get_size() / 2).floor(); + ep.point_rect.size = bezier_icon->get_size(); + if (selection.has(IntPair(i, j))) { + draw_texture(selected_icon, ep.point_rect.position); + draw_string(font, ep.point_rect.position + Vector2(8, -font->get_height(font_size) - 8), TTR("Time:") + " " + TS->format_number(rtos(Math::snapped(offset, 0.001))), HORIZONTAL_ALIGNMENT_LEFT, -1, font_size, accent); + draw_string(font, ep.point_rect.position + Vector2(8, -8), TTR("Value:") + " " + TS->format_number(rtos(Math::snapped(value, 0.001))), HORIZONTAL_ALIGNMENT_LEFT, -1, font_size, accent); + } else { + Color track_color = Color(1, 1, 1, 1); + if (i != selected_track) { + track_color = subtrack_colors[i]; + } + draw_texture(bezier_icon, ep.point_rect.position, track_color); + } + ep.point_rect = ep.point_rect.grow(ep.point_rect.size.width * 0.5); + } + if (i == selected_track || selection.has(IntPair(i, j))) { + if (pos_in.x >= limit && pos_in.x <= right_limit) { + ep.in_rect.position = (pos_in - bezier_handle_icon->get_size() / 2).floor(); + ep.in_rect.size = bezier_handle_icon->get_size(); + draw_texture(bezier_handle_icon, ep.in_rect.position); + ep.in_rect = ep.in_rect.grow(ep.in_rect.size.width * 0.5); + } + if (pos_out.x >= limit && pos_out.x <= right_limit) { + ep.out_rect.position = (pos_out - bezier_handle_icon->get_size() / 2).floor(); + ep.out_rect.size = bezier_handle_icon->get_size(); + draw_texture(bezier_handle_icon, ep.out_rect.position); + ep.out_rect = ep.out_rect.grow(ep.out_rect.size.width * 0.5); + } + } + if (!locked_tracks.has(i)) { + edit_points.push_back(ep); } - ep.point_rect = ep.point_rect.grow(ep.point_rect.size.width * 0.5); - } - if (pos_in.x >= limit && pos_in.x <= right_limit) { - ep.in_rect.position = (pos_in - bezier_handle_icon->get_size() / 2).floor(); - ep.in_rect.size = bezier_handle_icon->get_size(); - draw_texture(bezier_handle_icon, ep.in_rect.position); - ep.in_rect = ep.in_rect.grow(ep.in_rect.size.width * 0.5); } - if (pos_out.x >= limit && pos_out.x <= right_limit) { - ep.out_rect.position = (pos_out - bezier_handle_icon->get_size() / 2).floor(); - ep.out_rect.size = bezier_handle_icon->get_size(); - draw_texture(bezier_handle_icon, ep.out_rect.position); - ep.out_rect = ep.out_rect.grow(ep.out_rect.size.width * 0.5); + } + + for (int i = 0; i < edit_points.size(); ++i) { + if (edit_points[i].track == selected_track) { + EditPoint ep = edit_points[i]; + edit_points.remove_at(i); + edit_points.insert(0, ep); } - edit_points.push_back(ep); } } @@ -506,15 +638,7 @@ Ref<Animation> AnimationBezierTrackEdit::get_animation() const { void AnimationBezierTrackEdit::set_animation_and_track(const Ref<Animation> &p_animation, int p_track) { animation = p_animation; - track = p_track; - if (is_connected("select_key", Callable(editor, "_key_selected"))) { - disconnect("select_key", Callable(editor, "_key_selected")); - } - if (is_connected("deselect_key", Callable(editor, "_key_deselected"))) { - disconnect("deselect_key", Callable(editor, "_key_deselected")); - } - connect("select_key", Callable(editor, "_key_selected"), varray(p_track), CONNECT_DEFERRED); - connect("deselect_key", Callable(editor, "_key_deselected"), varray(p_track), CONNECT_DEFERRED); + selected_track = p_track; update(); } @@ -529,11 +653,14 @@ void AnimationBezierTrackEdit::set_undo_redo(UndoRedo *p_undo_redo) { void AnimationBezierTrackEdit::set_timeline(AnimationTimelineEdit *p_timeline) { timeline = p_timeline; timeline->connect("zoom_changed", callable_mp(this, &AnimationBezierTrackEdit::_zoom_changed)); + timeline->connect("name_limit_changed", callable_mp(this, &AnimationBezierTrackEdit::_zoom_changed)); } void AnimationBezierTrackEdit::set_editor(AnimationTrackEditor *p_editor) { editor = p_editor; connect("clear_selection", Callable(editor, "_clear_selection"), varray(false)); + connect("select_key", Callable(editor, "_key_selected"), varray(), CONNECT_DEFERRED); + connect("deselect_key", Callable(editor, "_key_deselected"), varray(), CONNECT_DEFERRED); } void AnimationBezierTrackEdit::_play_position_draw() { @@ -544,9 +671,11 @@ void AnimationBezierTrackEdit::_play_position_draw() { float scale = timeline->get_zoom_scale(); int h = get_size().height; - int px = (-timeline->get_value() + play_position_pos) * scale + timeline->get_name_limit(); + int limit = timeline->get_name_limit(); + + int px = (-timeline->get_value() + play_position_pos) * scale + limit; - if (px >= timeline->get_name_limit() && px < (get_size().width - timeline->get_buttons_width())) { + if (px >= limit && px < (get_size().width)) { Color color = get_theme_color(SNAME("accent_color"), SNAME("Editor")); play_position->draw_line(Point2(px, 0), Point2(px, h), color, Math::round(2 * EDSCALE)); } @@ -565,11 +694,84 @@ void AnimationBezierTrackEdit::set_root(Node *p_root) { root = p_root; } +void AnimationBezierTrackEdit::set_filtered(bool p_filtered) { + is_filtered = p_filtered; + if (animation == nullptr) { + return; + } + String base_path = animation->track_get_path(selected_track); + if (is_filtered) { + if (root && root->has_node(base_path)) { + Node *node = root->get_node(base_path); + if (!node || !EditorNode::get_singleton()->get_editor_selection()->is_selected(node)) { + for (int i = 0; i < animation->get_track_count(); ++i) { + if (animation->track_get_type(i) != Animation::TrackType::TYPE_BEZIER) { + continue; + } + + base_path = animation->track_get_path(i); + if (root && root->has_node(base_path)) { + node = root->get_node(base_path); + if (!node) { + continue; // No node, no filter. + } + if (!EditorNode::get_singleton()->get_editor_selection()->is_selected(node)) { + continue; // Skip track due to not selected. + } + + set_animation_and_track(animation, i); + break; + } + } + } + } + } + update(); +} + void AnimationBezierTrackEdit::_zoom_changed() { update(); play_position->update(); } +void AnimationBezierTrackEdit::_update_locked_tracks_after(int p_track) { + if (locked_tracks.has(p_track)) { + locked_tracks.erase(p_track); + } + + Vector<int> updated_locked_tracks; + for (Set<int>::Element *E = locked_tracks.front(); E; E = E->next()) { + updated_locked_tracks.push_back(E->get()); + } + locked_tracks.clear(); + for (int i = 0; i < updated_locked_tracks.size(); ++i) { + if (updated_locked_tracks[i] > p_track) { + locked_tracks.insert(updated_locked_tracks[i] - 1); + } else { + locked_tracks.insert(updated_locked_tracks[i]); + } + } +} + +void AnimationBezierTrackEdit::_update_hidden_tracks_after(int p_track) { + if (hidden_tracks.has(p_track)) { + hidden_tracks.erase(p_track); + } + + Vector<int> updated_hidden_tracks; + for (Set<int>::Element *E = hidden_tracks.front(); E; E = E->next()) { + updated_hidden_tracks.push_back(E->get()); + } + hidden_tracks.clear(); + for (int i = 0; i < updated_hidden_tracks.size(); ++i) { + if (updated_hidden_tracks[i] > p_track) { + hidden_tracks.insert(updated_hidden_tracks[i] - 1); + } else { + hidden_tracks.insert(updated_hidden_tracks[i]); + } + } +} + String AnimationBezierTrackEdit::get_tooltip(const Point2 &p_pos) const { return Control::get_tooltip(p_pos); } @@ -583,10 +785,10 @@ void AnimationBezierTrackEdit::_clear_selection() { void AnimationBezierTrackEdit::_change_selected_keys_handle_mode(Animation::HandleMode p_mode) { undo_redo->create_action(TTR("Update Selected Key Handles")); double ratio = timeline->get_zoom_scale() * v_zoom; - for (Set<int>::Element *E = selection.back(); E; E = E->prev()) { - const int key_index = E->get(); - undo_redo->add_undo_method(animation.ptr(), "bezier_track_set_key_handle_mode", track, key_index, animation->bezier_track_get_key_handle_mode(track, key_index), ratio); - undo_redo->add_do_method(animation.ptr(), "bezier_track_set_key_handle_mode", track, key_index, p_mode, ratio); + for (SelectionSet::Element *E = selection.back(); E; E = E->prev()) { + const IntPair track_key_pair = E->get(); + undo_redo->add_undo_method(animation.ptr(), "bezier_track_set_key_handle_mode", track_key_pair.first, track_key_pair.second, animation->bezier_track_get_key_handle_mode(track_key_pair.first, track_key_pair.second), ratio); + undo_redo->add_do_method(animation.ptr(), "bezier_track_set_key_handle_mode", track_key_pair.first, track_key_pair.second, p_mode, ratio); } undo_redo->commit_action(); } @@ -606,8 +808,8 @@ void AnimationBezierTrackEdit::_select_at_anim(const Ref<Animation> &p_anim, int int idx = animation->track_find_key(p_track, p_pos, true); ERR_FAIL_COND(idx < 0); - selection.insert(idx); - emit_signal(SNAME("select_key"), idx, true); + selection.insert(IntPair(p_track, idx)); + emit_signal(SNAME("select_key"), p_track, idx, true); update(); } @@ -631,35 +833,100 @@ void AnimationBezierTrackEdit::gui_input(const Ref<InputEvent> &p_event) { } } - Ref<InputEventMouseButton> mb = p_event; - if (mb.is_valid() && mb->is_pressed() && mb->is_alt_pressed()) { - // Alternate zoom (doesn't affect timeline). - if (mb->get_button_index() == MouseButton::WHEEL_DOWN) { - const float v_zoom_orig = v_zoom; - if (v_zoom < 100000) { - v_zoom *= 1.2; + Ref<InputEventKey> key_press = p_event; + + if (key_press.is_valid() && key_press->is_pressed()) { + if (ED_GET_SHORTCUT("animation_bezier_editor/focus")->matches_event(p_event)) { + SelectionSet focused_keys; + if (selection.is_empty()) { + for (int i = 0; i < edit_points.size(); ++i) { + IntPair key_pair = IntPair(edit_points[i].track, edit_points[i].key); + focused_keys.insert(key_pair); + } + } else { + for (SelectionSet::Element *E = selection.front(); E; E = E->next()) { + focused_keys.insert(E->get()); + if (E->get().second > 0) { + IntPair previous_key = IntPair(E->get().first, E->get().second - 1); + focused_keys.insert(previous_key); + } + if (E->get().second < animation->track_get_key_count(E->get().first) - 1) { + IntPair next_key = IntPair(E->get().first, E->get().second + 1); + focused_keys.insert(next_key); + } + } } - v_scroll = v_scroll + (mb->get_position().y - get_size().y / 2) * (v_zoom - v_zoom_orig); - update(); - } + if (focused_keys.is_empty()) { + accept_event(); + return; + } + + float minimum_time = INFINITY; + float maximum_time = -INFINITY; + float minimum_value = INFINITY; + float maximum_value = -INFINITY; + + for (SelectionSet::Element *E = focused_keys.front(); E; E = E->next()) { + IntPair key_pair = E->get(); + + float time = animation->track_get_key_time(key_pair.first, key_pair.second); + float value = animation->bezier_track_get_key_value(key_pair.first, key_pair.second); - if (mb->get_button_index() == MouseButton::WHEEL_UP) { - const float v_zoom_orig = v_zoom; - if (v_zoom > 0.000001) { - v_zoom /= 1.2; + minimum_time = MIN(time, minimum_time); + maximum_time = MAX(time, maximum_time); + minimum_value = MIN(value, minimum_value); + maximum_value = MAX(value, maximum_value); } - v_scroll = v_scroll + (mb->get_position().y - get_size().y / 2) * (v_zoom - v_zoom_orig); + + float width = get_size().width - timeline->get_name_limit() - timeline->get_buttons_width(); + float padding = width * 0.1; + float desired_scale = (width - padding / 2) / (maximum_time - minimum_time); + minimum_time = MAX(0, minimum_time - (padding / 2) / desired_scale); + + float zv = Math::pow(100 / desired_scale, 0.125f); + if (zv < 1) { + zv = Math::pow(desired_scale / 100, 0.125f) - 1; + zv = 1 - zv; + } + float zoom_value = timeline->get_zoom()->get_max() - zv; + + timeline->get_zoom()->set_value(zoom_value); + timeline->call_deferred("set_value", minimum_time); + + v_scroll = (maximum_value + minimum_value) / 2.0; + v_zoom = (maximum_value - minimum_value) / ((get_size().height - timeline->get_size().height) * 0.9); + + update(); + accept_event(); + return; + } else if (ED_GET_SHORTCUT("animation_bezier_editor/select_all_keys")->matches_event(p_event)) { + for (int i = 0; i < edit_points.size(); ++i) { + selection.insert(IntPair(edit_points[i].track, edit_points[i].key)); + } + + update(); + accept_event(); + return; + } else if (ED_GET_SHORTCUT("animation_bezier_editor/deselect_all_keys")->matches_event(p_event)) { + selection.clear(); + update(); + accept_event(); + return; } } + Ref<InputEventMouseButton> mb = p_event; + int limit = timeline->get_name_limit(); if (mb.is_valid() && mb->get_button_index() == MouseButton::RIGHT && mb->is_pressed()) { menu_insert_key = mb->get_position(); - if (menu_insert_key.x >= timeline->get_name_limit() && menu_insert_key.x <= get_size().width - timeline->get_buttons_width()) { + if (menu_insert_key.x >= limit && menu_insert_key.x <= get_size().width) { Vector2 popup_pos = get_screen_position() + mb->get_position(); menu->clear(); - menu->add_icon_item(bezier_icon, TTR("Insert Key Here"), MENU_KEY_INSERT); + if (!locked_tracks.has(selected_track) || locked_tracks.has(selected_track)) { + menu->add_icon_item(bezier_icon, TTR("Insert Key Here"), MENU_KEY_INSERT); + } if (selection.size()) { menu->add_separator(); menu->add_icon_item(get_theme_icon(SNAME("Duplicate"), SNAME("EditorIcons")), TTR("Duplicate Selected Key(s)"), MENU_KEY_DUPLICATE); @@ -670,50 +937,163 @@ void AnimationBezierTrackEdit::gui_input(const Ref<InputEvent> &p_event) { menu->add_icon_item(get_theme_icon(SNAME("BezierHandlesBalanced"), SNAME("EditorIcons")), TTR("Make Handles Balanced"), MENU_KEY_SET_HANDLE_BALANCED); } - menu->set_as_minsize(); - menu->set_position(popup_pos); - menu->popup(); + if (menu->get_item_count()) { + menu->set_as_minsize(); + menu->set_position(popup_pos); + menu->popup(); + } } } if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT) { for (const KeyValue<int, Rect2> &E : subtracks) { if (E.value.has_point(mb->get_position())) { - set_animation_and_track(animation, E.key); - _clear_selection(); + if (!locked_tracks.has(E.key) && !hidden_tracks.has(E.key)) { + set_animation_and_track(animation, E.key); + _clear_selection(); + } return; } } + for (const KeyValue<int, Map<int, Rect2>> &E : subtrack_icons) { + int track = E.key; + Map<int, Rect2> track_icons = E.value; + for (const KeyValue<int, Rect2> &I : track_icons) { + if (I.value.has_point(mb->get_position())) { + if (I.key == REMOVE_ICON) { + undo_redo->create_action("Remove Bezier Track"); + + undo_redo->add_do_method(this, "_update_locked_tracks_after", track); + undo_redo->add_do_method(this, "_update_hidden_tracks_after", track); + + undo_redo->add_do_method(animation.ptr(), "remove_track", track); + + undo_redo->add_undo_method(animation.ptr(), "add_track", Animation::TrackType::TYPE_BEZIER, track); + undo_redo->add_undo_method(animation.ptr(), "track_set_path", track, animation->track_get_path(track)); + + for (int i = 0; i < animation->track_get_key_count(track); ++i) { + undo_redo->add_undo_method( + animation.ptr(), + "bezier_track_insert_key", + track, animation->track_get_key_time(track, i), + animation->bezier_track_get_key_value(track, i), + animation->bezier_track_get_key_in_handle(track, i), + animation->bezier_track_get_key_out_handle(track, i), + animation->bezier_track_get_key_handle_mode(track, i)); + } + + undo_redo->commit_action(); + + selected_track = CLAMP(selected_track, 0, animation->get_track_count() - 1); + return; + } else if (I.key == LOCK_ICON) { + if (locked_tracks.has(track)) { + locked_tracks.erase(track); + } else { + locked_tracks.insert(track); + if (selected_track == track) { + for (int i = 0; i < animation->get_track_count(); ++i) { + if (!locked_tracks.has(i) && animation->track_get_type(i) == Animation::TrackType::TYPE_BEZIER) { + set_animation_and_track(animation, i); + break; + } + } + } + } + update(); + return; + } else if (I.key == VISIBILITY_ICON) { + if (hidden_tracks.has(track)) { + hidden_tracks.erase(track); + } else { + hidden_tracks.insert(track); + if (selected_track == track) { + for (int i = 0; i < animation->get_track_count(); ++i) { + if (!hidden_tracks.has(i) && animation->track_get_type(i) == Animation::TrackType::TYPE_BEZIER) { + set_animation_and_track(animation, i); + break; + } + } + } + } + + Vector<int> visible_tracks; + for (int i = 0; i < animation->get_track_count(); ++i) { + if (!hidden_tracks.has(i) && animation->track_get_type(i) == Animation::TrackType::TYPE_BEZIER) { + visible_tracks.push_back(i); + } + } + + if (visible_tracks.size() == 1) { + solo_track = visible_tracks[0]; + } else { + solo_track = -1; + } + + update(); + return; + } else if (I.key == SOLO_ICON) { + if (solo_track == track) { + solo_track = -1; + + hidden_tracks.clear(); + } else { + if (hidden_tracks.has(track)) { + hidden_tracks.erase(track); + } + for (int i = 0; i < animation->get_track_count(); ++i) { + if (animation->track_get_type(i) == Animation::TrackType::TYPE_BEZIER) { + if (i != track && !hidden_tracks.has(i)) { + hidden_tracks.insert(i); + } + } + } + + set_animation_and_track(animation, track); + solo_track = track; + } + update(); + return; + } + return; + } + } + } + for (int i = 0; i < edit_points.size(); i++) { //first check point //command makes it ignore the main point, so control point editors can be force-edited //path 2D editing in the 3D and 2D editors works the same way if (!mb->is_command_pressed()) { if (edit_points[i].point_rect.has_point(mb->get_position())) { + IntPair pair = IntPair(edit_points[i].track, edit_points[i].key); if (mb->is_shift_pressed()) { //add to selection - if (selection.has(i)) { - selection.erase(i); + if (selection.has(pair)) { + selection.erase(pair); } else { - selection.insert(i); + selection.insert(pair); } update(); - select_single_attempt = -1; - } else if (selection.has(i)) { + select_single_attempt = IntPair(-1, -1); + } else if (selection.has(pair)) { moving_selection_attempt = true; moving_selection = false; - moving_selection_from_key = i; + moving_selection_from_key = pair.second; + moving_selection_from_track = pair.first; moving_selection_offset = Vector2(); - select_single_attempt = i; + select_single_attempt = pair; update(); } else { moving_selection_attempt = true; moving_selection = true; - moving_selection_from_key = i; + moving_selection_from_key = pair.second; + moving_selection_from_track = pair.first; moving_selection_offset = Vector2(); + set_animation_and_track(animation, pair.first); selection.clear(); - selection.insert(i); + selection.insert(pair); update(); } return; @@ -722,26 +1102,27 @@ void AnimationBezierTrackEdit::gui_input(const Ref<InputEvent> &p_event) { if (edit_points[i].in_rect.has_point(mb->get_position())) { moving_handle = -1; - moving_handle_key = i; - moving_handle_left = animation->bezier_track_get_key_in_handle(track, i); - moving_handle_right = animation->bezier_track_get_key_out_handle(track, i); + moving_handle_key = edit_points[i].key; + moving_handle_track = edit_points[i].track; + moving_handle_left = animation->bezier_track_get_key_in_handle(edit_points[i].track, edit_points[i].key); + moving_handle_right = animation->bezier_track_get_key_out_handle(edit_points[i].track, edit_points[i].key); update(); return; } if (edit_points[i].out_rect.has_point(mb->get_position())) { moving_handle = 1; - moving_handle_key = i; - moving_handle_left = animation->bezier_track_get_key_in_handle(track, i); - moving_handle_right = animation->bezier_track_get_key_out_handle(track, i); + moving_handle_key = edit_points[i].key; + moving_handle_track = edit_points[i].track; + moving_handle_left = animation->bezier_track_get_key_in_handle(edit_points[i].track, edit_points[i].key); + moving_handle_right = animation->bezier_track_get_key_out_handle(edit_points[i].track, edit_points[i].key); update(); return; - ; } } //insert new point - if (mb->is_command_pressed() && mb->get_position().x >= timeline->get_name_limit() && mb->get_position().x < get_size().width - timeline->get_buttons_width()) { + if (mb->get_position().x >= limit && mb->get_position().x < get_size().width && mb->is_command_pressed()) { Array new_point; new_point.resize(6); @@ -754,34 +1135,35 @@ void AnimationBezierTrackEdit::gui_input(const Ref<InputEvent> &p_event) { new_point[4] = 0; new_point[5] = 0; - float time = ((mb->get_position().x - timeline->get_name_limit()) / timeline->get_zoom_scale()) + timeline->get_value(); - while (animation->track_find_key(track, time, true) != -1) { + float time = ((mb->get_position().x - limit) / timeline->get_zoom_scale()) + timeline->get_value(); + while (animation->track_find_key(selected_track, time, true) != -1) { time += 0.001; } undo_redo->create_action(TTR("Add Bezier Point")); - undo_redo->add_do_method(animation.ptr(), "track_insert_key", track, time, new_point); - undo_redo->add_undo_method(animation.ptr(), "track_remove_key_at_time", track, time); + undo_redo->add_do_method(animation.ptr(), "track_insert_key", selected_track, time, new_point); + undo_redo->add_undo_method(animation.ptr(), "track_remove_key_at_time", selected_track, time); undo_redo->commit_action(); //then attempt to move - int index = animation->track_find_key(track, time, true); + int index = animation->track_find_key(selected_track, time, true); ERR_FAIL_COND(index == -1); _clear_selection(); - selection.insert(index); + selection.insert(IntPair(selected_track, index)); moving_selection_attempt = true; moving_selection = false; moving_selection_from_key = index; + moving_selection_from_track = selected_track; moving_selection_offset = Vector2(); - select_single_attempt = -1; + select_single_attempt = IntPair(-1, -1); update(); return; } //box select - if (mb->get_position().x >= timeline->get_name_limit() && mb->get_position().x < get_size().width - timeline->get_buttons_width()) { + if (mb->get_position().x >= limit && mb->get_position().x < get_size().width) { box_selecting_attempt = true; box_selecting = false; box_selecting_add = false; @@ -807,14 +1189,44 @@ void AnimationBezierTrackEdit::gui_input(const Ref<InputEvent> &p_event) { } Rect2 selection_rect(bs_from, bs_to - bs_from); + bool track_set = false; for (int i = 0; i < edit_points.size(); i++) { if (edit_points[i].point_rect.intersects(selection_rect)) { - selection.insert(i); + selection.insert(IntPair(edit_points[i].track, edit_points[i].key)); + if (!track_set) { + track_set = true; + set_animation_and_track(animation, edit_points[i].track); + } } } } else { _clear_selection(); //clicked and nothing happened, so clear the selection + + //select by clicking on curve + int track_count = animation->get_track_count(); + + float animation_length = animation->get_length(); + animation->set_length(real_t(INT_MAX)); //bezier_track_interpolate doesn't find keys if they exist beyond anim length + + float time = ((mb->get_position().x - limit) / timeline->get_zoom_scale()) + timeline->get_value(); + + for (int i = 0; i < track_count; ++i) { + if (animation->track_get_type(i) != Animation::TrackType::TYPE_BEZIER || hidden_tracks.has(i) || locked_tracks.has(i)) { + continue; + } + + float track_h = animation->bezier_track_interpolate(i, time); + float track_height = _bezier_h_to_pixel(track_h); + + if (abs(mb->get_position().y - track_height) < 10) { + set_animation_and_track(animation, i); + break; + } + } + + animation->set_length(animation_length); } + box_selecting_attempt = false; box_selecting = false; update(); @@ -822,10 +1234,10 @@ void AnimationBezierTrackEdit::gui_input(const Ref<InputEvent> &p_event) { if (moving_handle != 0 && mb.is_valid() && !mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT) { undo_redo->create_action(TTR("Move Bezier Points")); - undo_redo->add_do_method(animation.ptr(), "bezier_track_set_key_in_handle", track, moving_handle_key, moving_handle_left); - undo_redo->add_do_method(animation.ptr(), "bezier_track_set_key_out_handle", track, moving_handle_key, moving_handle_right); - undo_redo->add_undo_method(animation.ptr(), "bezier_track_set_key_in_handle", track, moving_handle_key, animation->bezier_track_get_key_in_handle(track, moving_handle_key)); - undo_redo->add_undo_method(animation.ptr(), "bezier_track_set_key_out_handle", track, moving_handle_key, animation->bezier_track_get_key_out_handle(track, moving_handle_key)); + undo_redo->add_do_method(animation.ptr(), "bezier_track_set_key_in_handle", selected_track, moving_handle_key, moving_handle_left); + undo_redo->add_do_method(animation.ptr(), "bezier_track_set_key_out_handle", selected_track, moving_handle_key, moving_handle_right); + undo_redo->add_undo_method(animation.ptr(), "bezier_track_set_key_in_handle", selected_track, moving_handle_key, animation->bezier_track_get_key_in_handle(selected_track, moving_handle_key)); + undo_redo->add_undo_method(animation.ptr(), "bezier_track_set_key_out_handle", selected_track, moving_handle_key, animation->bezier_track_get_key_out_handle(selected_track, moving_handle_key)); undo_redo->commit_action(); moving_handle = 0; @@ -840,60 +1252,60 @@ void AnimationBezierTrackEdit::gui_input(const Ref<InputEvent> &p_event) { List<AnimMoveRestore> to_restore; // 1-remove the keys - for (Set<int>::Element *E = selection.back(); E; E = E->prev()) { - undo_redo->add_do_method(animation.ptr(), "track_remove_key", track, E->get()); + for (SelectionSet::Element *E = selection.back(); E; E = E->prev()) { + undo_redo->add_do_method(animation.ptr(), "track_remove_key", E->get().first, E->get().second); } // 2- remove overlapped keys - for (Set<int>::Element *E = selection.back(); E; E = E->prev()) { - float newtime = editor->snap_time(animation->track_get_key_time(track, E->get()) + moving_selection_offset.x); + for (SelectionSet::Element *E = selection.back(); E; E = E->prev()) { + float newtime = editor->snap_time(animation->track_get_key_time(E->get().first, E->get().second) + moving_selection_offset.x); - int idx = animation->track_find_key(track, newtime, true); + int idx = animation->track_find_key(E->get().first, newtime, true); if (idx == -1) { continue; } - if (selection.has(idx)) { + if (selection.has(IntPair(E->get().first, idx))) { continue; //already in selection, don't save } - undo_redo->add_do_method(animation.ptr(), "track_remove_key_at_time", track, newtime); + undo_redo->add_do_method(animation.ptr(), "track_remove_key_at_time", E->get().first, newtime); AnimMoveRestore amr; - amr.key = animation->track_get_key_value(track, idx); - amr.track = track; + amr.key = animation->track_get_key_value(E->get().first, idx); + amr.track = E->get().first; amr.time = newtime; to_restore.push_back(amr); } // 3-move the keys (re insert them) - for (Set<int>::Element *E = selection.back(); E; E = E->prev()) { - float newpos = editor->snap_time(animation->track_get_key_time(track, E->get()) + moving_selection_offset.x); + for (SelectionSet::Element *E = selection.back(); E; E = E->prev()) { + float newpos = editor->snap_time(animation->track_get_key_time(E->get().first, E->get().second) + moving_selection_offset.x); /* if (newpos<0) continue; //no add at the beginning */ - Array key = animation->track_get_key_value(track, E->get()); + Array key = animation->track_get_key_value(E->get().first, E->get().second); float h = key[0]; h += moving_selection_offset.y; key[0] = h; - undo_redo->add_do_method(animation.ptr(), "track_insert_key", track, newpos, key, 1); + undo_redo->add_do_method(animation.ptr(), "track_insert_key", E->get().first, newpos, key, 1); } // 4-(undo) remove inserted keys - for (Set<int>::Element *E = selection.back(); E; E = E->prev()) { - float newpos = editor->snap_time(animation->track_get_key_time(track, E->get()) + moving_selection_offset.x); + for (SelectionSet::Element *E = selection.back(); E; E = E->prev()) { + float newpos = editor->snap_time(animation->track_get_key_time(E->get().first, E->get().second) + moving_selection_offset.x); /* if (newpos<0) continue; //no remove what no inserted */ - undo_redo->add_undo_method(animation.ptr(), "track_remove_key_at_time", track, newpos); + undo_redo->add_undo_method(animation.ptr(), "track_remove_key_at_time", E->get().first, newpos); } // 5-(undo) reinsert keys - for (Set<int>::Element *E = selection.back(); E; E = E->prev()) { - float oldpos = animation->track_get_key_time(track, E->get()); - undo_redo->add_undo_method(animation.ptr(), "track_insert_key", track, oldpos, animation->track_get_key_value(track, E->get()), 1); + for (SelectionSet::Element *E = selection.back(); E; E = E->prev()) { + float oldpos = animation->track_get_key_time(E->get().first, E->get().second); + undo_redo->add_undo_method(animation.ptr(), "track_insert_key", E->get().first, oldpos, animation->track_get_key_value(E->get().first, E->get().second), 1); } // 6-(undo) reinsert overlapped keys @@ -906,20 +1318,21 @@ void AnimationBezierTrackEdit::gui_input(const Ref<InputEvent> &p_event) { // 7-reselect - for (Set<int>::Element *E = selection.back(); E; E = E->prev()) { - float oldpos = animation->track_get_key_time(track, E->get()); + for (SelectionSet::Element *E = selection.back(); E; E = E->prev()) { + float oldpos = animation->track_get_key_time(E->get().first, E->get().second); float newpos = editor->snap_time(oldpos + moving_selection_offset.x); - undo_redo->add_do_method(this, "_select_at_anim", animation, track, newpos); - undo_redo->add_undo_method(this, "_select_at_anim", animation, track, oldpos); + undo_redo->add_do_method(this, "_select_at_anim", animation, E->get().first, newpos); + undo_redo->add_undo_method(this, "_select_at_anim", animation, E->get().first, oldpos); } undo_redo->commit_action(); moving_selection = false; - } else if (select_single_attempt != -1) { + } else if (select_single_attempt != IntPair(-1, -1)) { selection.clear(); selection.insert(select_single_attempt); + set_animation_and_track(animation, select_single_attempt.first); } moving_selection_attempt = false; @@ -930,13 +1343,13 @@ void AnimationBezierTrackEdit::gui_input(const Ref<InputEvent> &p_event) { if (moving_selection_attempt && mm.is_valid()) { if (!moving_selection) { moving_selection = true; - select_single_attempt = -1; + select_single_attempt = IntPair(-1, -1); } float y = (get_size().height / 2 - mm->get_position().y) * v_zoom + v_scroll; - float x = editor->snap_time(((mm->get_position().x - timeline->get_name_limit()) / timeline->get_zoom_scale()) + timeline->get_value()); + float x = editor->snap_time(((mm->get_position().x - limit) / timeline->get_zoom_scale()) + timeline->get_value()); - moving_selection_offset = Vector2(x - animation->track_get_key_time(track, moving_selection_from_key), y - animation->bezier_track_get_key_value(track, moving_selection_from_key)); + moving_selection_offset = Vector2(x - animation->track_get_key_time(moving_selection_from_track, moving_selection_from_key), y - animation->bezier_track_get_key_value(moving_selection_from_track, moving_selection_from_key)); update(); } @@ -959,17 +1372,17 @@ void AnimationBezierTrackEdit::gui_input(const Ref<InputEvent> &p_event) { float y = (get_size().height / 2 - mm->get_position().y) * v_zoom + v_scroll; float x = editor->snap_time((mm->get_position().x - timeline->get_name_limit()) / timeline->get_zoom_scale()) + timeline->get_value(); - Vector2 key_pos = Vector2(animation->track_get_key_time(track, moving_handle_key), animation->bezier_track_get_key_value(track, moving_handle_key)); + Vector2 key_pos = Vector2(animation->track_get_key_time(selected_track, moving_handle_key), animation->bezier_track_get_key_value(selected_track, moving_handle_key)); Vector2 moving_handle_value = Vector2(x, y) - key_pos; - moving_handle_left = animation->bezier_track_get_key_in_handle(track, moving_handle_key); - moving_handle_right = animation->bezier_track_get_key_out_handle(track, moving_handle_key); + moving_handle_left = animation->bezier_track_get_key_in_handle(moving_handle_track, moving_handle_key); + moving_handle_right = animation->bezier_track_get_key_out_handle(moving_handle_track, moving_handle_key); if (moving_handle == -1) { moving_handle_left = moving_handle_value; - if (animation->bezier_track_get_key_handle_mode(track, moving_handle_key) == Animation::HANDLE_MODE_BALANCED) { + if (animation->bezier_track_get_key_handle_mode(moving_handle_track, moving_handle_key) == Animation::HANDLE_MODE_BALANCED) { double ratio = timeline->get_zoom_scale() * v_zoom; Transform2D xform; xform.set_scale(Vector2(1.0, 1.0 / ratio)); @@ -982,7 +1395,7 @@ void AnimationBezierTrackEdit::gui_input(const Ref<InputEvent> &p_event) { } else if (moving_handle == 1) { moving_handle_right = moving_handle_value; - if (animation->bezier_track_get_key_handle_mode(track, moving_handle_key) == Animation::HANDLE_MODE_BALANCED) { + if (animation->bezier_track_get_key_handle_mode(moving_handle_track, moving_handle_key) == Animation::HANDLE_MODE_BALANCED) { double ratio = timeline->get_zoom_scale() * v_zoom; Transform2D xform; xform.set_scale(Vector2(1.0, 1.0 / ratio)); @@ -1001,12 +1414,12 @@ void AnimationBezierTrackEdit::gui_input(const Ref<InputEvent> &p_event) { undo_redo->create_action(TTR("Move Bezier Points")); if (moving_handle == -1) { double ratio = timeline->get_zoom_scale() * v_zoom; - undo_redo->add_do_method(animation.ptr(), "bezier_track_set_key_in_handle", track, moving_handle_key, moving_handle_left, ratio); - undo_redo->add_undo_method(animation.ptr(), "bezier_track_set_key_in_handle", track, moving_handle_key, animation->bezier_track_get_key_in_handle(track, moving_handle_key), ratio); + undo_redo->add_do_method(animation.ptr(), "bezier_track_set_key_in_handle", moving_handle_track, moving_handle_key, moving_handle_left, ratio); + undo_redo->add_undo_method(animation.ptr(), "bezier_track_set_key_in_handle", moving_handle_track, moving_handle_key, animation->bezier_track_get_key_in_handle(moving_handle_track, moving_handle_key), ratio); } else if (moving_handle == 1) { double ratio = timeline->get_zoom_scale() * v_zoom; - undo_redo->add_do_method(animation.ptr(), "bezier_track_set_key_out_handle", track, moving_handle_key, moving_handle_right, ratio); - undo_redo->add_undo_method(animation.ptr(), "bezier_track_set_key_out_handle", track, moving_handle_key, animation->bezier_track_get_key_out_handle(track, moving_handle_key), ratio); + undo_redo->add_do_method(animation.ptr(), "bezier_track_set_key_out_handle", moving_handle_track, moving_handle_key, moving_handle_right, ratio); + undo_redo->add_undo_method(animation.ptr(), "bezier_track_set_key_out_handle", moving_handle_track, moving_handle_key, animation->bezier_track_get_key_out_handle(moving_handle_track, moving_handle_key), ratio); } undo_redo->commit_action(); @@ -1015,7 +1428,7 @@ void AnimationBezierTrackEdit::gui_input(const Ref<InputEvent> &p_event) { } } -void AnimationBezierTrackEdit::_scroll_callback(Vector2 p_scroll_vec) { +void AnimationBezierTrackEdit::_scroll_callback(Vector2 p_scroll_vec, bool p_alt) { _pan_callback(-p_scroll_vec * 32); } @@ -1026,12 +1439,21 @@ void AnimationBezierTrackEdit::_pan_callback(Vector2 p_scroll_vec) { update(); } -void AnimationBezierTrackEdit::_zoom_callback(Vector2 p_scroll_vec, Vector2 p_origin) { +void AnimationBezierTrackEdit::_zoom_callback(Vector2 p_scroll_vec, Vector2 p_origin, bool p_alt) { const float v_zoom_orig = v_zoom; - if (p_scroll_vec.y > 0) { - timeline->get_zoom()->set_value(timeline->get_zoom()->get_value() / 1.05); + if (p_alt) { + // Alternate zoom (doesn't affect timeline). + if (p_scroll_vec.y > 0) { + v_zoom = MIN(v_zoom * 1.2, 100000); + } else { + v_zoom = MAX(v_zoom / 1.2, 0.000001); + } } else { - timeline->get_zoom()->set_value(timeline->get_zoom()->get_value() * 1.05); + if (p_scroll_vec.y > 0) { + timeline->get_zoom()->set_value(timeline->get_zoom()->get_value() / 1.05); + } else { + timeline->get_zoom()->set_value(timeline->get_zoom()->get_value() * 1.05); + } } v_scroll = v_scroll + (p_origin.y - get_size().y / 2) * (v_zoom - v_zoom_orig); update(); @@ -1040,27 +1462,32 @@ void AnimationBezierTrackEdit::_zoom_callback(Vector2 p_scroll_vec, Vector2 p_or void AnimationBezierTrackEdit::_menu_selected(int p_index) { switch (p_index) { case MENU_KEY_INSERT: { - Array new_point; - new_point.resize(6); + if (animation->get_track_count() > 0) { + Array new_point; + new_point.resize(6); - float h = (get_size().height / 2 - menu_insert_key.y) * v_zoom + v_scroll; + float h = (get_size().height / 2 - menu_insert_key.y) * v_zoom + v_scroll; - new_point[0] = h; - new_point[1] = -0.25; - new_point[2] = 0; - new_point[3] = 0.25; - new_point[4] = 0; - new_point[5] = Animation::HANDLE_MODE_BALANCED; + new_point[0] = h; + new_point[1] = -0.25; + new_point[2] = 0; + new_point[3] = 0.25; + new_point[4] = 0; + new_point[5] = Animation::HANDLE_MODE_BALANCED; - float time = ((menu_insert_key.x - timeline->get_name_limit()) / timeline->get_zoom_scale()) + timeline->get_value(); - while (animation->track_find_key(track, time, true) != -1) { - time += 0.001; - } + int limit = timeline->get_name_limit(); - undo_redo->create_action(TTR("Add Bezier Point")); - undo_redo->add_do_method(animation.ptr(), "track_insert_key", track, time, new_point); - undo_redo->add_undo_method(animation.ptr(), "track_remove_key_at_time", track, time); - undo_redo->commit_action(); + float time = ((menu_insert_key.x - limit) / timeline->get_zoom_scale()) + timeline->get_value(); + + while (animation->track_find_key(selected_track, time, true) != -1) { + time += 0.001; + } + + undo_redo->create_action(TTR("Add Bezier Point")); + undo_redo->add_do_method(animation.ptr(), "track_insert_key", selected_track, time, new_point); + undo_redo->add_undo_method(animation.ptr(), "track_remove_key_at_time", selected_track, time); + undo_redo->commit_action(); + } } break; case MENU_KEY_DUPLICATE: { @@ -1084,8 +1511,8 @@ void AnimationBezierTrackEdit::duplicate_selection() { } float top_time = 1e10; - for (Set<int>::Element *E = selection.back(); E; E = E->prev()) { - float t = animation->track_get_key_time(track, E->get()); + for (SelectionSet::Element *E = selection.back(); E; E = E->prev()) { + float t = animation->track_get_key_time(E->get().first, E->get().second); if (t < top_time) { top_time = t; } @@ -1095,21 +1522,21 @@ void AnimationBezierTrackEdit::duplicate_selection() { List<Pair<int, float>> new_selection_values; - for (Set<int>::Element *E = selection.back(); E; E = E->prev()) { - float t = animation->track_get_key_time(track, E->get()); + for (SelectionSet::Element *E = selection.back(); E; E = E->prev()) { + float t = animation->track_get_key_time(E->get().first, E->get().second); float dst_time = t + (timeline->get_play_position() - top_time); - int existing_idx = animation->track_find_key(track, dst_time, true); + int existing_idx = animation->track_find_key(E->get().first, dst_time, true); - undo_redo->add_do_method(animation.ptr(), "track_insert_key", track, dst_time, animation->track_get_key_value(track, E->get()), animation->track_get_key_transition(track, E->get())); - undo_redo->add_undo_method(animation.ptr(), "track_remove_key_at_time", track, dst_time); + undo_redo->add_do_method(animation.ptr(), "track_insert_key", E->get().first, dst_time, animation->track_get_key_value(E->get().first, E->get().second), animation->track_get_key_transition(E->get().first, E->get().second)); + undo_redo->add_undo_method(animation.ptr(), "track_remove_key_at_time", E->get().first, dst_time); Pair<int, float> p; - p.first = track; + p.first = E->get().first; p.second = dst_time; new_selection_values.push_back(p); if (existing_idx != -1) { - undo_redo->add_undo_method(animation.ptr(), "track_insert_key", track, dst_time, animation->track_get_key_value(track, existing_idx), animation->track_get_key_transition(track, existing_idx)); + undo_redo->add_undo_method(animation.ptr(), "track_insert_key", E->get().first, dst_time, animation->track_get_key_value(E->get().first, existing_idx), animation->track_get_key_transition(E->get().first, existing_idx)); } } @@ -1128,7 +1555,7 @@ void AnimationBezierTrackEdit::duplicate_selection() { continue; } - selection.insert(existing_idx); + selection.insert(IntPair(track, existing_idx)); } update(); @@ -1138,9 +1565,9 @@ void AnimationBezierTrackEdit::delete_selection() { if (selection.size()) { undo_redo->create_action(TTR("Anim Delete Keys")); - for (Set<int>::Element *E = selection.back(); E; E = E->prev()) { - undo_redo->add_do_method(animation.ptr(), "track_remove_key", track, E->get()); - undo_redo->add_undo_method(animation.ptr(), "track_insert_key", track, animation->track_get_key_time(track, E->get()), animation->track_get_key_value(track, E->get()), 1); + for (SelectionSet::Element *E = selection.back(); E; E = E->prev()) { + undo_redo->add_do_method(animation.ptr(), "track_remove_key", E->get().first, E->get().second); + undo_redo->add_undo_method(animation.ptr(), "track_insert_key", E->get().first, animation->track_get_key_time(E->get().first, E->get().second), animation->track_get_key_value(E->get().first, E->get().second), 1); } undo_redo->add_do_method(this, "_clear_selection_for_anim", animation); undo_redo->add_undo_method(this, "_clear_selection_for_anim", animation); @@ -1154,12 +1581,14 @@ void AnimationBezierTrackEdit::_bind_methods() { ClassDB::bind_method("_clear_selection", &AnimationBezierTrackEdit::_clear_selection); ClassDB::bind_method("_clear_selection_for_anim", &AnimationBezierTrackEdit::_clear_selection_for_anim); ClassDB::bind_method("_select_at_anim", &AnimationBezierTrackEdit::_select_at_anim); + ClassDB::bind_method("_update_hidden_tracks_after", &AnimationBezierTrackEdit::_update_hidden_tracks_after); + ClassDB::bind_method("_update_locked_tracks_after", &AnimationBezierTrackEdit::_update_locked_tracks_after); ADD_SIGNAL(MethodInfo("timeline_changed", PropertyInfo(Variant::FLOAT, "position"), PropertyInfo(Variant::BOOL, "drag"))); ADD_SIGNAL(MethodInfo("remove_request", PropertyInfo(Variant::INT, "track"))); ADD_SIGNAL(MethodInfo("insert_key", PropertyInfo(Variant::FLOAT, "ofs"))); - ADD_SIGNAL(MethodInfo("select_key", PropertyInfo(Variant::INT, "index"), PropertyInfo(Variant::BOOL, "single"))); - ADD_SIGNAL(MethodInfo("deselect_key", PropertyInfo(Variant::INT, "index"))); + ADD_SIGNAL(MethodInfo("select_key", PropertyInfo(Variant::INT, "track"), PropertyInfo(Variant::INT, "index"), PropertyInfo(Variant::BOOL, "single"))); + ADD_SIGNAL(MethodInfo("deselect_key", PropertyInfo(Variant::INT, "track"), PropertyInfo(Variant::INT, "index"))); ADD_SIGNAL(MethodInfo("clear_selection")); ADD_SIGNAL(MethodInfo("close_request")); @@ -1172,8 +1601,6 @@ void AnimationBezierTrackEdit::_bind_methods() { AnimationBezierTrackEdit::AnimationBezierTrackEdit() { panner.instantiate(); panner->set_callbacks(callable_mp(this, &AnimationBezierTrackEdit::_scroll_callback), callable_mp(this, &AnimationBezierTrackEdit::_pan_callback), callable_mp(this, &AnimationBezierTrackEdit::_zoom_callback)); - panner->set_disable_rmb(true); - panner->set_control_scheme(ViewPanner::SCROLL_PANS); play_position = memnew(Control); play_position->set_mouse_filter(MOUSE_FILTER_PASS); @@ -1184,14 +1611,9 @@ AnimationBezierTrackEdit::AnimationBezierTrackEdit() { set_clip_contents(true); - close_button = memnew(Button); - close_button->connect("pressed", Callable(this, SNAME("emit_signal")), varray(SNAME("close_request"))); - close_button->set_text(TTR("Close")); - - right_column = memnew(VBoxContainer); - right_column->add_child(close_button); - right_column->add_spacer(); - add_child(right_column); + ED_SHORTCUT("animation_bezier_editor/focus", TTR("Focus"), Key::F); + ED_SHORTCUT("animation_bezier_editor/select_all_keys", TTR("Select All Keys"), KeyModifierMask::CMD | Key::A); + ED_SHORTCUT("animation_bezier_editor/deselect_all_keys", TTR("Deselect All Keys"), KeyModifierMask::CMD | KeyModifierMask::SHIFT | Key::A); menu = memnew(PopupMenu); add_child(menu); diff --git a/editor/animation_bezier_editor.h b/editor/animation_bezier_editor.h index 6a5b97a7da..fa6fc405f2 100644 --- a/editor/animation_bezier_editor.h +++ b/editor/animation_bezier_editor.h @@ -46,9 +46,6 @@ class AnimationBezierTrackEdit : public Control { MENU_KEY_SET_HANDLE_BALANCED, }; - VBoxContainer *right_column; - Button *close_button; - AnimationTimelineEdit *timeline = nullptr; UndoRedo *undo_redo = nullptr; Node *root = nullptr; @@ -56,7 +53,7 @@ class AnimationBezierTrackEdit : public Control { float play_position_pos = 0; Ref<Animation> animation; - int track; + int selected_track; Vector<Rect2> view_rects; @@ -66,6 +63,19 @@ class AnimationBezierTrackEdit : public Control { Map<int, Rect2> subtracks; + enum { + REMOVE_ICON, + LOCK_ICON, + SOLO_ICON, + VISIBILITY_ICON + }; + + Map<int, Map<int, Rect2>> subtrack_icons; + Set<int> locked_tracks; + Set<int> hidden_tracks; + int solo_track = -1; + bool is_filtered = false; + float v_scroll = 0; float v_zoom = 1; @@ -73,6 +83,9 @@ class AnimationBezierTrackEdit : public Control { void _zoom_changed(); + void _update_locked_tracks_after(int p_track); + void _update_hidden_tracks_after(int p_track); + virtual void gui_input(const Ref<InputEvent> &p_event) override; void _menu_selected(int p_index); @@ -80,10 +93,13 @@ class AnimationBezierTrackEdit : public Control { Vector2 insert_at_pos; + typedef Pair<int, int> IntPair; + bool moving_selection_attempt = false; - int select_single_attempt = -1; + IntPair select_single_attempt; bool moving_selection = false; int moving_selection_from_key; + int moving_selection_from_track; Vector2 moving_selection_offset; @@ -95,6 +111,7 @@ class AnimationBezierTrackEdit : public Control { int moving_handle = 0; //0 no move -1 or +1 out int moving_handle_key = 0; + int moving_handle_track = 0; Vector2 moving_handle_left; Vector2 moving_handle_right; int moving_handle_mode; // value from Animation::HandleMode @@ -119,16 +136,30 @@ class AnimationBezierTrackEdit : public Control { Rect2 point_rect; Rect2 in_rect; Rect2 out_rect; + int track; + int key; }; Vector<EditPoint> edit_points; - Set<int> selection; + struct SelectionCompare { + bool operator()(const IntPair &lh, const IntPair &rh) { + if (lh.first == rh.first) { + return lh.second < rh.second; + } else { + return lh.first < rh.first; + } + } + }; + + typedef Set<IntPair, SelectionCompare> SelectionSet; + + SelectionSet selection; Ref<ViewPanner> panner; - void _scroll_callback(Vector2 p_scroll_vec); + void _scroll_callback(Vector2 p_scroll_vec, bool p_alt); void _pan_callback(Vector2 p_scroll_vec); - void _zoom_callback(Vector2 p_scroll_vec, Vector2 p_origin); + void _zoom_callback(Vector2 p_scroll_vec, Vector2 p_origin, bool p_alt); void _draw_line_clipped(const Vector2 &p_from, const Vector2 &p_to, const Color &p_color, int p_clip_left, int p_clip_right); void _draw_track(int p_track, const Color &p_color); @@ -151,6 +182,7 @@ public: void set_timeline(AnimationTimelineEdit *p_timeline); void set_editor(AnimationTrackEditor *p_editor); void set_root(Node *p_root); + void set_filtered(bool p_filtered); void set_play_position(float p_pos); void update_play_position(); diff --git a/editor/animation_track_editor.cpp b/editor/animation_track_editor.cpp index 973f74d6cc..ba5cdb2896 100644 --- a/editor/animation_track_editor.cpp +++ b/editor/animation_track_editor.cpp @@ -570,7 +570,7 @@ public: p_list->push_back(PropertyInfo(Variant::VECTOR3, "position")); } break; case Animation::TYPE_ROTATION_3D: { - p_list->push_back(PropertyInfo(Variant::VECTOR3, "rotation")); + p_list->push_back(PropertyInfo(Variant::QUATERNION, "rotation")); } break; case Animation::TYPE_SCALE_3D: { p_list->push_back(PropertyInfo(Variant::VECTOR3, "scale")); @@ -1459,7 +1459,7 @@ int AnimationTimelineEdit::get_name_limit() const { void AnimationTimelineEdit::_notification(int p_what) { if (p_what == NOTIFICATION_ENTER_TREE || p_what == EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED) { - panner->set_control_scheme((ViewPanner::ControlScheme)EDITOR_GET("interface/editors/animation_editors_panning_scheme").operator int()); + panner->setup((ViewPanner::ControlScheme)EDITOR_GET("editors/panning/animation_editors_panning_scheme").operator int(), ED_GET_SHORTCUT("canvas_item_editor/pan_view"), bool(EditorSettings::get_singleton()->get("editors/panning/simple_panning"))); } if (p_what == NOTIFICATION_ENTER_TREE) { @@ -1723,15 +1723,15 @@ void AnimationTimelineEdit::update_values() { switch (animation->get_loop_mode()) { case Animation::LoopMode::LOOP_NONE: { - loop->set_icon(get_theme_icon("Loop", "EditorIcons")); + loop->set_icon(get_theme_icon(SNAME("Loop"), SNAME("EditorIcons"))); loop->set_pressed(false); } break; case Animation::LoopMode::LOOP_LINEAR: { - loop->set_icon(get_theme_icon("Loop", "EditorIcons")); + loop->set_icon(get_theme_icon(SNAME("Loop"), SNAME("EditorIcons"))); loop->set_pressed(true); } break; case Animation::LoopMode::LOOP_PINGPONG: { - loop->set_icon(get_theme_icon("PingPongLoop", "EditorIcons")); + loop->set_icon(get_theme_icon(SNAME("PingPongLoop"), SNAME("EditorIcons"))); loop->set_pressed(true); } break; default: @@ -1799,7 +1799,7 @@ void AnimationTimelineEdit::gui_input(const Ref<InputEvent> &p_event) { int x = mb->get_position().x - get_name_limit(); float ofs = x / get_zoom_scale() + get_value(); - emit_signal(SNAME("timeline_changed"), ofs, false, Input::get_singleton()->is_key_pressed(Key::ALT)); + emit_signal(SNAME("timeline_changed"), ofs, false, mb->is_alt_pressed()); dragging_timeline = true; } } @@ -1833,7 +1833,7 @@ void AnimationTimelineEdit::gui_input(const Ref<InputEvent> &p_event) { } } -void AnimationTimelineEdit::_scroll_callback(Vector2 p_scroll_vec) { +void AnimationTimelineEdit::_scroll_callback(Vector2 p_scroll_vec, bool p_alt) { // Timeline has no vertical scroll, so we change it to horizontal. p_scroll_vec.x += p_scroll_vec.y; _pan_callback(-p_scroll_vec * 32); @@ -1843,7 +1843,7 @@ void AnimationTimelineEdit::_pan_callback(Vector2 p_scroll_vec) { set_value(get_value() - p_scroll_vec.x / get_zoom_scale()); } -void AnimationTimelineEdit::_zoom_callback(Vector2 p_scroll_vec, Vector2 p_origin) { +void AnimationTimelineEdit::_zoom_callback(Vector2 p_scroll_vec, Vector2 p_origin, bool p_alt) { if (p_scroll_vec.y < 0) { get_zoom()->set_value(get_zoom()->get_value() * 1.05); } else { @@ -1872,7 +1872,7 @@ void AnimationTimelineEdit::_track_added(int p_track) { void AnimationTimelineEdit::_bind_methods() { ADD_SIGNAL(MethodInfo("zoom_changed")); ADD_SIGNAL(MethodInfo("name_limit_changed")); - ADD_SIGNAL(MethodInfo("timeline_changed", PropertyInfo(Variant::FLOAT, "position"), PropertyInfo(Variant::BOOL, "drag"))); + ADD_SIGNAL(MethodInfo("timeline_changed", PropertyInfo(Variant::FLOAT, "position"), PropertyInfo(Variant::BOOL, "drag"), PropertyInfo(Variant::BOOL, "timeline_only"))); ADD_SIGNAL(MethodInfo("track_added", PropertyInfo(Variant::INT, "track"))); ADD_SIGNAL(MethodInfo("length_changed", PropertyInfo(Variant::FLOAT, "size"))); } @@ -1932,8 +1932,6 @@ AnimationTimelineEdit::AnimationTimelineEdit() { panner.instantiate(); panner->set_callbacks(callable_mp(this, &AnimationTimelineEdit::_scroll_callback), callable_mp(this, &AnimationTimelineEdit::_pan_callback), callable_mp(this, &AnimationTimelineEdit::_zoom_callback)); - panner->set_disable_rmb(true); - panner->set_control_scheme(ViewPanner::SCROLL_PANS); set_layout_direction(Control::LAYOUT_DIRECTION_LTR); } @@ -2120,23 +2118,19 @@ void AnimationTrackEdit::_notification(int p_what) { update_mode_rect.position.y = 0; update_mode_rect.size.y = get_size().height; - ofs += update_icon->get_width() + hsep; - update_mode_rect.size.x += hsep; + ofs += update_icon->get_width() + hsep / 2; + update_mode_rect.size.x += hsep / 2; if (animation->track_get_type(track) == Animation::TYPE_VALUE) { draw_texture(down_icon, Vector2(ofs, int(get_size().height - down_icon->get_height()) / 2)); update_mode_rect.size.x += down_icon->get_width(); - bezier_edit_rect = Rect2(); } else if (animation->track_get_type(track) == Animation::TYPE_BEZIER) { Ref<Texture2D> bezier_icon = get_theme_icon(SNAME("EditBezier"), SNAME("EditorIcons")); update_mode_rect.size.x += down_icon->get_width(); - bezier_edit_rect.position = update_mode_rect.position + (update_mode_rect.size - bezier_icon->get_size()) / 2; - bezier_edit_rect.size = bezier_icon->get_size(); - draw_texture(bezier_icon, bezier_edit_rect.position); + update_mode_rect = Rect2(); } else { update_mode_rect = Rect2(); - bezier_edit_rect = Rect2(); } ofs += down_icon->get_width(); @@ -2162,8 +2156,8 @@ void AnimationTrackEdit::_notification(int p_what) { interp_mode_rect.position.y = 0; interp_mode_rect.size.y = get_size().height; - ofs += icon->get_width() + hsep; - interp_mode_rect.size.x += hsep; + ofs += icon->get_width() + hsep / 2; + interp_mode_rect.size.x += hsep / 2; if (!animation->track_is_compressed(track) && (animation->track_get_type(track) == Animation::TYPE_VALUE || animation->track_get_type(track) == Animation::TYPE_BLEND_SHAPE || animation->track_get_type(track) == Animation::TYPE_POSITION_3D || animation->track_get_type(track) == Animation::TYPE_SCALE_3D || animation->track_get_type(track) == Animation::TYPE_ROTATION_3D)) { draw_texture(down_icon, Vector2(ofs, int(get_size().height - down_icon->get_height()) / 2)); @@ -2195,8 +2189,8 @@ void AnimationTrackEdit::_notification(int p_what) { loop_wrap_rect.position.y = 0; loop_wrap_rect.size.y = get_size().height; - ofs += icon->get_width() + hsep; - loop_wrap_rect.size.x += hsep; + ofs += icon->get_width() + hsep / 2; + loop_wrap_rect.size.x += hsep / 2; if (!animation->track_is_compressed(track) && (animation->track_get_type(track) == Animation::TYPE_VALUE || animation->track_get_type(track) == Animation::TYPE_BLEND_SHAPE || animation->track_get_type(track) == Animation::TYPE_POSITION_3D || animation->track_get_type(track) == Animation::TYPE_SCALE_3D || animation->track_get_type(track) == Animation::TYPE_ROTATION_3D)) { draw_texture(down_icon, Vector2(ofs, int(get_size().height - down_icon->get_height()) / 2)); @@ -2215,7 +2209,7 @@ void AnimationTrackEdit::_notification(int p_what) { Ref<Texture2D> icon = get_theme_icon(animation->track_is_compressed(track) ? SNAME("Lock") : SNAME("Remove"), SNAME("EditorIcons")); - remove_rect.position.x = ofs + ((get_size().width - ofs) - icon->get_width()) / 2; + remove_rect.position.x = ofs + ((get_size().width - ofs) - icon->get_width()); remove_rect.position.y = int(get_size().height - icon->get_height()) / 2; remove_rect.size = icon->get_size(); @@ -2794,11 +2788,6 @@ void AnimationTrackEdit::gui_input(const Ref<InputEvent> &p_event) { return; } - if (bezier_edit_rect.has_point(pos)) { - emit_signal(SNAME("bezier_edit")); - accept_event(); - } - // Check keyframes. if (!animation->track_is_compressed(track)) { // Selecting compressed keyframes for editing is not possible. @@ -3123,7 +3112,7 @@ void AnimationTrackEdit::append_to_selection(const Rect2 &p_box, bool p_deselect } void AnimationTrackEdit::_bind_methods() { - ADD_SIGNAL(MethodInfo("timeline_changed", PropertyInfo(Variant::FLOAT, "position"), PropertyInfo(Variant::BOOL, "drag"))); + ADD_SIGNAL(MethodInfo("timeline_changed", PropertyInfo(Variant::FLOAT, "position"), PropertyInfo(Variant::BOOL, "drag"), PropertyInfo(Variant::BOOL, "timeline_only"))); ADD_SIGNAL(MethodInfo("remove_request", PropertyInfo(Variant::INT, "track"))); ADD_SIGNAL(MethodInfo("dropped", PropertyInfo(Variant::INT, "from_track"), PropertyInfo(Variant::INT, "to_track"))); ADD_SIGNAL(MethodInfo("insert_key", PropertyInfo(Variant::FLOAT, "ofs"))); @@ -3291,7 +3280,7 @@ AnimationTrackEditGroup::AnimationTrackEditGroup() { ////////////////////////////////////// void AnimationTrackEditor::add_track_edit_plugin(const Ref<AnimationTrackEditPlugin> &p_plugin) { - if (track_edit_plugins.find(p_plugin) != -1) { + if (track_edit_plugins.has(p_plugin)) { return; } track_edit_plugins.push_back(p_plugin); @@ -3328,10 +3317,21 @@ void AnimationTrackEditor::set_animation(const Ref<Animation> &p_anim) { snap->set_disabled(false); snap_mode->set_disabled(false); + bezier_edit_icon->set_disabled(true); + imported_anim_warning->hide(); + bool import_warning_done = false; + bool bezier_done = false; for (int i = 0; i < animation->get_track_count(); i++) { if (animation->track_is_imported(i)) { imported_anim_warning->show(); + import_warning_done = true; + } + if (animation->track_get_type(i) == Animation::TrackType::TYPE_BEZIER) { + bezier_edit_icon->set_disabled(false); + bezier_done = true; + } + if (import_warning_done && bezier_done) { break; } } @@ -3345,6 +3345,7 @@ void AnimationTrackEditor::set_animation(const Ref<Animation> &p_anim) { step->set_read_only(true); snap->set_disabled(true); snap_mode->set_disabled(true); + bezier_edit_icon->set_disabled(true); } } @@ -3483,7 +3484,7 @@ void AnimationTrackEditor::_track_remove_request(int p_track) { void AnimationTrackEditor::_track_grab_focus(int p_track) { // Don't steal focus if not working with the track editor. - if (Object::cast_to<AnimationTrackEdit>(get_focus_owner())) { + if (Object::cast_to<AnimationTrackEdit>(get_viewport()->gui_get_focus_owner())) { track_edits[p_track]->grab_focus(); } } @@ -3650,7 +3651,7 @@ void AnimationTrackEditor::_insert_track(bool p_create_reset, bool p_create_bezi pos = animation->get_length(); } set_anim_pos(pos); - emit_signal(SNAME("timeline_changed"), pos, true); + emit_signal(SNAME("timeline_changed"), pos, true, false); } } @@ -4169,13 +4170,15 @@ AnimationTrackEditor::TrackIndices AnimationTrackEditor::_confirm_insert(InsertD } break; case Animation::TYPE_BEZIER: { Array array; - array.resize(5); + array.resize(6); array[0] = p_id.value; array[1] = -0.25; array[2] = 0; array[3] = 0.25; array[4] = 0; + array[5] = Animation::HANDLE_MODE_BALANCED; value = array; + bezier_edit_icon->set_disabled(false); } break; case Animation::TYPE_ANIMATION: { @@ -4401,7 +4404,6 @@ void AnimationTrackEditor::_update_tracks() { track_edit->connect("insert_key", callable_mp(this, &AnimationTrackEditor::_insert_key_from_track), varray(i), CONNECT_DEFERRED); track_edit->connect("select_key", callable_mp(this, &AnimationTrackEditor::_key_selected), varray(i), CONNECT_DEFERRED); track_edit->connect("deselect_key", callable_mp(this, &AnimationTrackEditor::_key_deselected), varray(i), CONNECT_DEFERRED); - track_edit->connect("bezier_edit", callable_mp(this, &AnimationTrackEditor::_bezier_edit), varray(i), CONNECT_DEFERRED); track_edit->connect("move_selection_begin", callable_mp(this, &AnimationTrackEditor::_move_selection_begin)); track_edit->connect("move_selection", callable_mp(this, &AnimationTrackEditor::_move_selection)); track_edit->connect("move_selection_commit", callable_mp(this, &AnimationTrackEditor::_move_selection_commit)); @@ -4512,13 +4514,14 @@ MenuButton *AnimationTrackEditor::get_edit_menu() { void AnimationTrackEditor::_notification(int p_what) { if (p_what == NOTIFICATION_ENTER_TREE || p_what == EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED) { - panner->set_control_scheme((ViewPanner::ControlScheme)EDITOR_GET("interface/editors/animation_editors_panning_scheme").operator int()); + panner->setup((ViewPanner::ControlScheme)EDITOR_GET("editors/panning/animation_editors_panning_scheme").operator int(), ED_GET_SHORTCUT("canvas_item_editor/pan_view"), bool(EditorSettings::get_singleton()->get("editors/panning/simple_panning"))); } if (p_what == NOTIFICATION_THEME_CHANGED || p_what == NOTIFICATION_ENTER_TREE) { zoom_icon->set_texture(get_theme_icon(SNAME("Zoom"), SNAME("EditorIcons"))); + bezier_edit_icon->set_icon(get_theme_icon(SNAME("EditBezier"), SNAME("EditorIcons"))); snap->set_icon(get_theme_icon(SNAME("Snap"), SNAME("EditorIcons"))); - view_group->set_icon(get_theme_icon(view_group->is_pressed() ? "AnimationTrackList" : "AnimationTrackGroup", "EditorIcons")); + view_group->set_icon(get_theme_icon(view_group->is_pressed() ? SNAME("AnimationTrackList") : SNAME("AnimationTrackGroup"), SNAME("EditorIcons"))); selected_filter->set_icon(get_theme_icon(SNAME("AnimationFilter"), SNAME("EditorIcons"))); imported_anim_warning->set_icon(get_theme_icon(SNAME("NodeWarning"), SNAME("EditorIcons"))); main_panel->add_theme_style_override("panel", get_theme_stylebox(SNAME("bg"), SNAME("Tree"))); @@ -4632,6 +4635,7 @@ void AnimationTrackEditor::_new_track_node_selected(NodePath p_path) { adding_track_path = path_to; prop_selector->set_type_filter(filter); prop_selector->select_property_from_instance(node); + bezier_edit_icon->set_disabled(false); } break; case Animation::TYPE_AUDIO: { if (!node->is_class("AudioStreamPlayer") && !node->is_class("AudioStreamPlayer2D") && !node->is_class("AudioStreamPlayer3D")) { @@ -5012,7 +5016,7 @@ struct _AnimMoveRestore { void AnimationTrackEditor::_clear_key_edit() { if (key_edit) { // If key edit is the object being inspected, remove it first. - if (EditorNode::get_singleton()->get_inspector()->get_edited_object() == key_edit) { + if (InspectorDock::get_inspector_singleton()->get_edited_object() == key_edit) { EditorNode::get_singleton()->push_item(nullptr); } @@ -5022,7 +5026,7 @@ void AnimationTrackEditor::_clear_key_edit() { } if (multi_key_edit) { - if (EditorNode::get_singleton()->get_inspector()->get_edited_object() == multi_key_edit) { + if (InspectorDock::get_inspector_singleton()->get_edited_object() == multi_key_edit) { EditorNode::get_singleton()->push_item(nullptr); } @@ -5232,16 +5236,6 @@ void AnimationTrackEditor::_scroll_input(const Ref<InputEvent> &p_event) { Ref<InputEventMouseButton> mb = p_event; - if (mb.is_valid() && mb->is_pressed() && mb->is_alt_pressed() && mb->get_button_index() == MouseButton::WHEEL_UP) { - goto_prev_step(true); - scroll->accept_event(); - } - - if (mb.is_valid() && mb->is_pressed() && mb->is_alt_pressed() && mb->get_button_index() == MouseButton::WHEEL_DOWN) { - goto_next_step(true); - scroll->accept_event(); - } - if (mb.is_valid() && mb->get_button_index() == MouseButton::LEFT) { if (mb->is_pressed()) { box_selecting = true; @@ -5306,8 +5300,30 @@ void AnimationTrackEditor::_scroll_input(const Ref<InputEvent> &p_event) { } } -void AnimationTrackEditor::_scroll_callback(Vector2 p_scroll_vec) { - _pan_callback(-p_scroll_vec * 32); +void AnimationTrackEditor::_toggle_bezier_edit() { + if (bezier_edit->is_visible()) { + _cancel_bezier_edit(); + } else { + int track_count = animation->get_track_count(); + for (int i = 0; i < track_count; ++i) { + if (animation->track_get_type(i) == Animation::TrackType::TYPE_BEZIER) { + _bezier_edit(i); + return; + } + } + } +} + +void AnimationTrackEditor::_scroll_callback(Vector2 p_scroll_vec, bool p_alt) { + if (p_alt) { + if (p_scroll_vec.x < 0 || p_scroll_vec.y < 0) { + goto_prev_step(true); + } else { + goto_next_step(true); + } + } else { + _pan_callback(-p_scroll_vec * 32); + } } void AnimationTrackEditor::_pan_callback(Vector2 p_scroll_vec) { @@ -5315,7 +5331,7 @@ void AnimationTrackEditor::_pan_callback(Vector2 p_scroll_vec) { scroll->set_v_scroll(scroll->get_v_scroll() - p_scroll_vec.y); } -void AnimationTrackEditor::_zoom_callback(Vector2 p_scroll_vec, Vector2 p_origin) { +void AnimationTrackEditor::_zoom_callback(Vector2 p_scroll_vec, Vector2 p_origin, bool p_alt) { if (p_scroll_vec.y < 0) { timeline->get_zoom()->set_value(timeline->get_zoom()->get_value() * 1.05); } else { @@ -5326,6 +5342,7 @@ void AnimationTrackEditor::_zoom_callback(Vector2 p_scroll_vec, Vector2 p_origin void AnimationTrackEditor::_cancel_bezier_edit() { bezier_edit->hide(); scroll->show(); + bezier_edit_icon->set_pressed(false); } void AnimationTrackEditor::_bezier_edit(int p_for_track) { @@ -5449,7 +5466,7 @@ void AnimationTrackEditor::goto_prev_step(bool p_from_mouse_event) { pos = 0; } set_anim_pos(pos); - emit_signal(SNAME("timeline_changed"), pos, true); + emit_signal(SNAME("timeline_changed"), pos, true, false); } void AnimationTrackEditor::goto_next_step(bool p_from_mouse_event) { @@ -5476,7 +5493,7 @@ void AnimationTrackEditor::goto_next_step(bool p_from_mouse_event) { } set_anim_pos(pos); - emit_signal(SNAME("timeline_changed"), pos, true); + emit_signal(SNAME("timeline_changed"), pos, true, false); } void AnimationTrackEditor::_edit_menu_pressed(int p_option) { @@ -5497,8 +5514,8 @@ void AnimationTrackEditor::_edit_menu_pressed(int p_option) { String text; Ref<Texture2D> icon = get_theme_icon(SNAME("Node"), SNAME("EditorIcons")); if (node) { - if (has_theme_icon(node->get_class(), "EditorIcons")) { - icon = get_theme_icon(node->get_class(), "EditorIcons"); + if (has_theme_icon(node->get_class(), SNAME("EditorIcons"))) { + icon = get_theme_icon(node->get_class(), SNAME("EditorIcons")); } text = node->get_name(); @@ -5700,16 +5717,16 @@ void AnimationTrackEditor::_edit_menu_pressed(int p_option) { to_restore.push_back(amr); } -#define _NEW_POS(m_ofs) (((s > 0) ? m_ofs : from_t + (len - (m_ofs - from_t))) - pivot) * ABS(s) + from_t +#define NEW_POS(m_ofs) (((s > 0) ? m_ofs : from_t + (len - (m_ofs - from_t))) - pivot) * ABS(s) + from_t // 3 - Move the keys (re insert them). for (Map<SelectedKey, KeyInfo>::Element *E = selection.back(); E; E = E->prev()) { - float newpos = _NEW_POS(E->get().pos); + float newpos = NEW_POS(E->get().pos); undo_redo->add_do_method(animation.ptr(), "track_insert_key", E->key().track, newpos, animation->track_get_key_value(E->key().track, E->key().key), animation->track_get_key_transition(E->key().track, E->key().key)); } // 4 - (Undo) Remove inserted keys. for (Map<SelectedKey, KeyInfo>::Element *E = selection.back(); E; E = E->prev()) { - float newpos = _NEW_POS(E->get().pos); + float newpos = NEW_POS(E->get().pos); undo_redo->add_undo_method(animation.ptr(), "track_remove_key_at_time", E->key().track, newpos); } @@ -5729,13 +5746,13 @@ void AnimationTrackEditor::_edit_menu_pressed(int p_option) { // 7-reselect. for (Map<SelectedKey, KeyInfo>::Element *E = selection.back(); E; E = E->prev()) { float oldpos = E->get().pos; - float newpos = _NEW_POS(oldpos); + float newpos = NEW_POS(oldpos); if (newpos >= 0) { undo_redo->add_do_method(this, "_select_at_anim", animation, E->key().track, newpos); } undo_redo->add_undo_method(this, "_select_at_anim", animation, E->key().track, oldpos); } -#undef _NEW_POS +#undef NEW_POS undo_redo->commit_action(); } break; case EDIT_DUPLICATE_SELECTION: { @@ -5911,7 +5928,8 @@ void AnimationTrackEditor::_cleanup_animation(Ref<Animation> p_animation) { void AnimationTrackEditor::_view_group_toggle() { _update_tracks(); - view_group->set_icon(get_theme_icon(view_group->is_pressed() ? "AnimationTrackList" : "AnimationTrackGroup", "EditorIcons")); + view_group->set_icon(get_theme_icon(view_group->is_pressed() ? SNAME("AnimationTrackList") : SNAME("AnimationTrackGroup"), SNAME("EditorIcons"))); + bezier_edit->set_filtered(selected_filter->is_pressed()); } bool AnimationTrackEditor::is_grouping_tracks() { @@ -6000,7 +6018,7 @@ void AnimationTrackEditor::_bind_methods() { ClassDB::bind_method("_key_deselected", &AnimationTrackEditor::_key_deselected); // Still used by some connect_compat. ClassDB::bind_method("_clear_selection", &AnimationTrackEditor::_clear_selection); // Still used by some connect_compat. - ADD_SIGNAL(MethodInfo("timeline_changed", PropertyInfo(Variant::FLOAT, "position"), PropertyInfo(Variant::BOOL, "drag"))); + ADD_SIGNAL(MethodInfo("timeline_changed", PropertyInfo(Variant::FLOAT, "position"), PropertyInfo(Variant::BOOL, "drag"), PropertyInfo(Variant::BOOL, "timeline_only"))); ADD_SIGNAL(MethodInfo("keying_changed")); ADD_SIGNAL(MethodInfo("animation_len_changed", PropertyInfo(Variant::FLOAT, "len"))); ADD_SIGNAL(MethodInfo("animation_step_changed", PropertyInfo(Variant::FLOAT, "step"))); @@ -6111,8 +6129,6 @@ AnimationTrackEditor::AnimationTrackEditor() { panner.instantiate(); panner->set_callbacks(callable_mp(this, &AnimationTrackEditor::_scroll_callback), callable_mp(this, &AnimationTrackEditor::_pan_callback), callable_mp(this, &AnimationTrackEditor::_zoom_callback)); - panner->set_disable_rmb(true); - panner->set_control_scheme(ViewPanner::SCROLL_PANS); scroll = memnew(ScrollContainer); timeline_vbox->add_child(scroll); @@ -6120,7 +6136,9 @@ AnimationTrackEditor::AnimationTrackEditor() { VScrollBar *sb = scroll->get_v_scroll_bar(); scroll->remove_child(sb); timeline_scroll->add_child(sb); // Move here so timeline and tracks are always aligned. + scroll->set_focus_mode(FOCUS_CLICK); scroll->connect("gui_input", callable_mp(this, &AnimationTrackEditor::_scroll_input)); + scroll->connect("focus_exited", callable_mp(panner.ptr(), &ViewPanner::release_pan_key)); bezier_edit = memnew(AnimationBezierTrackEdit); timeline_vbox->add_child(bezier_edit); @@ -6157,6 +6175,15 @@ AnimationTrackEditor::AnimationTrackEditor() { bottom_hb->add_spacer(); + bezier_edit_icon = memnew(Button); + bezier_edit_icon->set_flat(true); + bezier_edit_icon->set_disabled(true); + bezier_edit_icon->set_toggle_mode(true); + bezier_edit_icon->connect("pressed", callable_mp(this, &AnimationTrackEditor::_toggle_bezier_edit)); + bezier_edit_icon->set_tooltip(TTR("Toggle between the bezier curve editor and track editor.")); + + bottom_hb->add_child(bezier_edit_icon); + selected_filter = memnew(Button); selected_filter->set_flat(true); selected_filter->connect("pressed", callable_mp(this, &AnimationTrackEditor::_view_group_toggle)); // Same function works the same. diff --git a/editor/animation_track_editor.h b/editor/animation_track_editor.h index 2a2b20ada9..627c7c1d97 100644 --- a/editor/animation_track_editor.h +++ b/editor/animation_track_editor.h @@ -82,9 +82,9 @@ class AnimationTimelineEdit : public Range { bool use_fps; Ref<ViewPanner> panner; - void _scroll_callback(Vector2 p_scroll_vec); + void _scroll_callback(Vector2 p_scroll_vec, bool p_alt); void _pan_callback(Vector2 p_scroll_vec); - void _zoom_callback(Vector2 p_scroll_vec, Vector2 p_origin); + void _zoom_callback(Vector2 p_scroll_vec, Vector2 p_origin, bool p_alt); bool dragging_timeline; bool dragging_hsize; @@ -164,7 +164,6 @@ class AnimationTrackEdit : public Control { Rect2 interp_mode_rect; Rect2 loop_wrap_rect; Rect2 remove_rect; - Rect2 bezier_edit_rect; Ref<Texture2D> type_icon; Ref<Texture2D> selected_icon; @@ -300,6 +299,7 @@ class AnimationTrackEditor : public VBoxContainer { EditorSpinSlider *step; TextureRect *zoom_icon; Button *snap; + Button *bezier_edit_icon; OptionButton *snap_mode; Button *imported_anim_warning; @@ -316,7 +316,7 @@ class AnimationTrackEditor : public VBoxContainer { void _update_tracks(); void _name_limit_changed(); - void _timeline_changed(float p_new_pos, bool p_drag, bool p_timeline_only = false); + void _timeline_changed(float p_new_pos, bool p_drag, bool p_timeline_only); void _track_remove_request(int p_track); void _track_grab_focus(int p_track); @@ -377,9 +377,9 @@ class AnimationTrackEditor : public VBoxContainer { PropertyInfo _find_hint_for_track(int p_idx, NodePath &r_base_path, Variant *r_current_val = nullptr); Ref<ViewPanner> panner; - void _scroll_callback(Vector2 p_scroll_vec); + void _scroll_callback(Vector2 p_scroll_vec, bool p_alt); void _pan_callback(Vector2 p_scroll_vec); - void _zoom_callback(Vector2 p_scroll_vec, Vector2 p_origin); + void _zoom_callback(Vector2 p_scroll_vec, Vector2 p_origin, bool p_alt); void _timeline_value_changed(double); @@ -431,6 +431,7 @@ class AnimationTrackEditor : public VBoxContainer { Vector<Ref<AnimationTrackEditPlugin>> track_edit_plugins; + void _toggle_bezier_edit(); void _cancel_bezier_edit(); void _bezier_edit(int p_for_track); diff --git a/editor/array_property_edit.cpp b/editor/array_property_edit.cpp index d9c6b72241..6be8a7e564 100644 --- a/editor/array_property_edit.cpp +++ b/editor/array_property_edit.cpp @@ -121,7 +121,7 @@ bool ArrayPropertyEdit::_set(const StringName &p_name, const Variant &p_value) { } } else if (pn.begins_with("indices")) { - if (pn.find("_") != -1) { + if (pn.contains("_")) { //type int idx = pn.get_slicec('/', 1).get_slicec('_', 0).to_int(); @@ -178,7 +178,7 @@ bool ArrayPropertyEdit::_get(const StringName &p_name, Variant &r_ret) const { return true; } } else if (pn.begins_with("indices")) { - if (pn.find("_") != -1) { + if (pn.contains("_")) { //type int idx = pn.get_slicec('/', 1).get_slicec('_', 0).to_int(); bool valid; diff --git a/editor/code_editor.cpp b/editor/code_editor.cpp index 4669e56e20..2627baaea8 100644 --- a/editor/code_editor.cpp +++ b/editor/code_editor.cpp @@ -122,7 +122,7 @@ void FindReplaceBar::unhandled_input(const Ref<InputEvent> &p_event) { return; } - Control *focus_owner = get_focus_owner(); + Control *focus_owner = get_viewport()->gui_get_focus_owner(); if (text_editor->has_focus() || (focus_owner && vbc_lineedit->is_ancestor_of(focus_owner))) { bool accepted = true; @@ -724,7 +724,7 @@ void CodeTextEditor::input(const Ref<InputEvent> &event) { } if (!text_editor->has_focus()) { - if ((find_replace_bar != nullptr && find_replace_bar->is_visible()) && (find_replace_bar->has_focus() || find_replace_bar->is_ancestor_of(get_focus_owner()))) { + if ((find_replace_bar != nullptr && find_replace_bar->is_visible()) && (find_replace_bar->has_focus() || find_replace_bar->is_ancestor_of(get_viewport()->gui_get_focus_owner()))) { if (ED_IS_SHORTCUT("script_text_editor/find_next", key_event)) { find_replace_bar->search_next(); accept_event(); @@ -884,8 +884,8 @@ Ref<Texture2D> CodeTextEditor::_get_completion_icon(const ScriptCodeCompletionOp Ref<Texture2D> tex; switch (p_option.kind) { case ScriptCodeCompletionOption::KIND_CLASS: { - if (has_theme_icon(p_option.display, "EditorIcons")) { - tex = get_theme_icon(p_option.display, "EditorIcons"); + if (has_theme_icon(p_option.display, SNAME("EditorIcons"))) { + tex = get_theme_icon(p_option.display, SNAME("EditorIcons")); } else { tex = get_theme_icon(SNAME("Object"), SNAME("EditorIcons")); } @@ -1663,17 +1663,29 @@ void CodeTextEditor::_error_pressed(const Ref<InputEvent> &p_event) { void CodeTextEditor::_notification(int p_what) { switch (p_what) { + case NOTIFICATION_ENTER_TREE: case NOTIFICATION_THEME_CHANGED: { + error_button->set_icon(get_theme_icon(SNAME("StatusError"), SNAME("EditorIcons"))); + error_button->add_theme_color_override("font_color", get_theme_color(SNAME("error_color"), SNAME("Editor"))); + error_button->add_theme_font_override("font", get_theme_font(SNAME("status_source"), SNAME("EditorFonts"))); + error_button->add_theme_font_size_override("font_size", get_theme_font_size(SNAME("status_source_size"), SNAME("EditorFonts"))); + + warning_button->set_icon(get_theme_icon(SNAME("NodeWarning"), SNAME("EditorIcons"))); + warning_button->add_theme_color_override("font_color", get_theme_color(SNAME("warning_color"), SNAME("Editor"))); + warning_button->add_theme_font_override("font", get_theme_font(SNAME("status_source"), SNAME("EditorFonts"))); + warning_button->add_theme_font_size_override("font_size", get_theme_font_size(SNAME("status_source_size"), SNAME("EditorFonts"))); + + line_and_col_txt->add_theme_font_override("font", get_theme_font(SNAME("status_source"), SNAME("EditorFonts"))); + line_and_col_txt->add_theme_font_size_override("font_size", get_theme_font_size(SNAME("status_source_size"), SNAME("EditorFonts"))); + + if (p_what == NOTIFICATION_ENTER_TREE) { + break; + } if (toggle_scripts_button->is_visible()) { update_toggle_scripts_button(); } _update_text_editor_theme(); } break; - case NOTIFICATION_ENTER_TREE: { - error_button->set_icon(get_theme_icon(SNAME("StatusError"), SNAME("EditorIcons"))); - warning_button->set_icon(get_theme_icon(SNAME("NodeWarning"), SNAME("EditorIcons"))); - add_theme_constant_override("separation", 4 * EDSCALE); - } break; case NOTIFICATION_VISIBILITY_CHANGED: { if (toggle_scripts_button->is_visible()) { update_toggle_scripts_button(); @@ -1874,10 +1886,6 @@ CodeTextEditor::CodeTextEditor() { error_button->connect("pressed", callable_mp(this, &CodeTextEditor::_error_button_pressed)); error_button->set_tooltip(TTR("Errors")); - error_button->add_theme_color_override("font_color", EditorNode::get_singleton()->get_gui_base()->get_theme_color(SNAME("error_color"), SNAME("Editor"))); - error_button->add_theme_font_override("font", EditorNode::get_singleton()->get_gui_base()->get_theme_font(SNAME("status_source"), SNAME("EditorFonts"))); - error_button->add_theme_font_size_override("font_size", EditorNode::get_singleton()->get_gui_base()->get_theme_font_size(SNAME("status_source_size"), SNAME("EditorFonts"))); - is_errors_panel_opened = false; set_error_count(0); @@ -1890,10 +1898,6 @@ CodeTextEditor::CodeTextEditor() { warning_button->connect("pressed", callable_mp(this, &CodeTextEditor::_warning_button_pressed)); warning_button->set_tooltip(TTR("Warnings")); - warning_button->add_theme_color_override("font_color", EditorNode::get_singleton()->get_gui_base()->get_theme_color(SNAME("warning_color"), SNAME("Editor"))); - warning_button->add_theme_font_override("font", EditorNode::get_singleton()->get_gui_base()->get_theme_font(SNAME("status_source"), SNAME("EditorFonts"))); - warning_button->add_theme_font_size_override("font_size", EditorNode::get_singleton()->get_gui_base()->get_theme_font_size(SNAME("status_source_size"), SNAME("EditorFonts"))); - is_warnings_panel_opened = false; set_warning_count(0); @@ -1901,15 +1905,13 @@ CodeTextEditor::CodeTextEditor() { line_and_col_txt = memnew(Label); status_bar->add_child(line_and_col_txt); line_and_col_txt->set_v_size_flags(SIZE_EXPAND | SIZE_SHRINK_CENTER); - line_and_col_txt->add_theme_font_override("font", EditorNode::get_singleton()->get_gui_base()->get_theme_font(SNAME("status_source"), SNAME("EditorFonts"))); - line_and_col_txt->add_theme_font_size_override("font_size", EditorNode::get_singleton()->get_gui_base()->get_theme_font_size(SNAME("status_source_size"), SNAME("EditorFonts"))); line_and_col_txt->set_tooltip(TTR("Line and column numbers.")); line_and_col_txt->set_mouse_filter(MOUSE_FILTER_STOP); text_editor->connect("gui_input", callable_mp(this, &CodeTextEditor::_text_editor_gui_input)); text_editor->connect("caret_changed", callable_mp(this, &CodeTextEditor::_line_col_changed)); text_editor->connect("text_changed", callable_mp(this, &CodeTextEditor::_text_changed)); - text_editor->connect("request_code_completion", callable_mp(this, &CodeTextEditor::_complete_request)); + text_editor->connect("code_completion_requested", callable_mp(this, &CodeTextEditor::_complete_request)); TypedArray<String> cs; cs.push_back("."); cs.push_back(","); @@ -1933,4 +1935,5 @@ CodeTextEditor::CodeTextEditor() { font_resize_timer->connect("timeout", callable_mp(this, &CodeTextEditor::_font_resize_timeout)); EditorSettings::get_singleton()->connect("settings_changed", callable_mp(this, &CodeTextEditor::_on_settings_change)); + add_theme_constant_override("separation", 4 * EDSCALE); } diff --git a/editor/connections_dialog.cpp b/editor/connections_dialog.cpp index c23fd6a943..8efcd60210 100644 --- a/editor/connections_dialog.cpp +++ b/editor/connections_dialog.cpp @@ -310,7 +310,7 @@ void ConnectDialog::set_dst_node(Node *p_node) { StringName ConnectDialog::get_dst_method_name() const { String txt = dst_method->get_text(); - if (txt.find("(") != -1) { + if (txt.contains("(")) { txt = txt.left(txt.find("(")).strip_edges(); } return txt; @@ -540,13 +540,27 @@ ConnectDialog::~ConnectDialog() { // Originally copied and adapted from EditorProperty, try to keep style in sync. Control *ConnectionsDockTree::make_custom_tooltip(const String &p_text) const { EditorHelpBit *help_bit = memnew(EditorHelpBit); - help_bit->add_theme_style_override("panel", get_theme_stylebox(SNAME("panel"), SNAME("TooltipPanel"))); help_bit->get_rich_text()->set_fixed_size_to_width(360 * EDSCALE); - String text = TTR("Signal:") + " [u][b]" + p_text.get_slice("::", 0) + "[/b][/u]"; - text += p_text.get_slice("::", 1).strip_edges() + "\n"; - text += p_text.get_slice("::", 2).strip_edges(); - help_bit->call_deferred(SNAME("set_text"), text); // Hack so it uses proper theme once inside scene. + // p_text is expected to be something like this: + // "gui_input::(event: InputEvent)::<Signal description>" + // with the latter being possibly empty. + PackedStringArray slices = p_text.split("::", false); + if (slices.size() < 2) { + // Shouldn't happen here, but just in case pass the text along. + help_bit->set_text(p_text); + return help_bit; + } + + String text = TTR("Signal:") + " [u][b]" + slices[0] + "[/b][/u]"; + text += slices[1].strip_edges() + "\n"; + if (slices.size() > 2) { + text += slices[2].strip_edges(); + } else { + text += "[i]" + TTR("No description.") + "[/i]"; + } + help_bit->set_text(text); + return help_bit; } @@ -649,8 +663,8 @@ void ConnectionsDock::_connect(ConnectDialog::ConnectionData p_cd) { undo_redo->add_undo_method(source, "disconnect", p_cd.signal, callable); undo_redo->add_do_method(this, "update_tree"); undo_redo->add_undo_method(this, "update_tree"); - undo_redo->add_do_method(EditorNode::get_singleton()->get_scene_tree_dock()->get_tree_editor(), "update_tree"); // To force redraw of scene tree. - undo_redo->add_undo_method(EditorNode::get_singleton()->get_scene_tree_dock()->get_tree_editor(), "update_tree"); + undo_redo->add_do_method(SceneTreeDock::get_singleton()->get_tree_editor(), "update_tree"); // To force redraw of scene tree. + undo_redo->add_undo_method(SceneTreeDock::get_singleton()->get_tree_editor(), "update_tree"); undo_redo->commit_action(); } @@ -671,8 +685,8 @@ void ConnectionsDock::_disconnect(TreeItem &p_item) { undo_redo->add_undo_method(selected_node, "connect", cd.signal, callable, cd.binds, cd.flags); undo_redo->add_do_method(this, "update_tree"); undo_redo->add_undo_method(this, "update_tree"); - undo_redo->add_do_method(EditorNode::get_singleton()->get_scene_tree_dock()->get_tree_editor(), "update_tree"); // To force redraw of scene tree. - undo_redo->add_undo_method(EditorNode::get_singleton()->get_scene_tree_dock()->get_tree_editor(), "update_tree"); + undo_redo->add_do_method(SceneTreeDock::get_singleton()->get_tree_editor(), "update_tree"); // To force redraw of scene tree. + undo_redo->add_undo_method(SceneTreeDock::get_singleton()->get_tree_editor(), "update_tree"); undo_redo->commit_action(); } @@ -702,8 +716,8 @@ void ConnectionsDock::_disconnect_all() { undo_redo->add_do_method(this, "update_tree"); undo_redo->add_undo_method(this, "update_tree"); - undo_redo->add_do_method(EditorNode::get_singleton()->get_scene_tree_dock()->get_tree_editor(), "update_tree"); - undo_redo->add_undo_method(EditorNode::get_singleton()->get_scene_tree_dock()->get_tree_editor(), "update_tree"); + undo_redo->add_do_method(SceneTreeDock::get_singleton()->get_tree_editor(), "update_tree"); + undo_redo->add_undo_method(SceneTreeDock::get_singleton()->get_tree_editor(), "update_tree"); undo_redo->commit_action(); } @@ -750,7 +764,7 @@ void ConnectionsDock::_open_connection_dialog(TreeItem &p_item) { String node_name = selected_node->get_name(); for (int i = 0; i < node_name.length(); i++) { // TODO: Regex filter may be cleaner. char32_t c = node_name[i]; - if (!((c >= 'a' && c <= 'z') || (c >= 'A' && c <= 'Z') || (c >= '0' && c <= '9') || c == '_')) { + if (!is_ascii_identifier_char(c)) { if (c == ' ') { // Replace spaces with underlines. c = '_'; @@ -974,8 +988,8 @@ void ConnectionsDock::update_tree() { name = scr->get_class(); } - if (has_theme_icon(scr->get_class(), "EditorIcons")) { - icon = get_theme_icon(scr->get_class(), "EditorIcons"); + if (has_theme_icon(scr->get_class(), SNAME("EditorIcons"))) { + icon = get_theme_icon(scr->get_class(), SNAME("EditorIcons")); } } } else { @@ -1009,7 +1023,7 @@ void ConnectionsDock::update_tree() { PackedStringArray argnames; String filter_text = search_box->get_text(); - if (!filter_text.is_subsequence_ofi(signal_name)) { + if (!filter_text.is_subsequence_ofn(signal_name)) { continue; } diff --git a/editor/create_dialog.cpp b/editor/create_dialog.cpp index d0dfbc7c11..61ec8abacf 100644 --- a/editor/create_dialog.cpp +++ b/editor/create_dialog.cpp @@ -178,7 +178,7 @@ void CreateDialog::_update_search() { // Filter all candidate results. Vector<String> candidates; for (List<StringName>::Element *I = type_list.front(); I; I = I->next()) { - if (empty_search || search_text.is_subsequence_ofi(I->get())) { + if (empty_search || search_text.is_subsequence_ofn(I->get())) { candidates.push_back(I->get()); } } @@ -446,14 +446,14 @@ void CreateDialog::_notification(int p_what) { } } -void CreateDialog::select_type(const String &p_type) { +void CreateDialog::select_type(const String &p_type, bool p_center_on_item) { if (!search_options_types.has(p_type)) { return; } TreeItem *to_select = search_options_types[p_type]; to_select->select(0); - search_options->scroll_to_item(to_select); + search_options->scroll_to_item(to_select, p_center_on_item); if (EditorHelp::get_doc_data()->class_list.has(p_type) && !DTR(EditorHelp::get_doc_data()->class_list[p_type].brief_description).is_empty()) { // Display both class name and description, since the help bit may be displayed @@ -467,7 +467,7 @@ void CreateDialog::select_type(const String &p_type) { } favorite->set_disabled(false); - favorite->set_pressed(favorite_list.find(p_type) != -1); + favorite->set_pressed(favorite_list.has(p_type)); get_ok_button()->set_disabled(false); } @@ -503,24 +503,14 @@ Variant CreateDialog::instance_selected() { } else { obj = ClassDB::instantiate(selected->get_text(0)); } - - // Check if any Object-type property should be instantiated. - List<PropertyInfo> pinfo; - ((Object *)obj)->get_property_list(&pinfo); - - for (const PropertyInfo &pi : pinfo) { - if (pi.type == Variant::OBJECT && pi.usage & PROPERTY_USAGE_EDITOR_INSTANTIATE_OBJECT) { - Object *prop = ClassDB::instantiate(pi.class_name); - ((Object *)obj)->set(pi.name, prop); - } - } + EditorNode::get_editor_data().instantiate_object_properties(obj); return obj; } void CreateDialog::_item_selected() { String name = get_selected_type(); - select_type(name); + select_type(name, false); } void CreateDialog::_hide_requested() { @@ -539,12 +529,12 @@ void CreateDialog::_favorite_toggled() { String name = item->get_text(0); - if (favorite_list.find(name) == -1) { - favorite_list.push_back(name); - favorite->set_pressed(true); - } else { + if (favorite_list.has(name)) { favorite_list.erase(name); favorite->set_pressed(false); + } else { + favorite_list.push_back(name); + favorite->set_pressed(true); } _save_and_update_favorite_list(); diff --git a/editor/create_dialog.h b/editor/create_dialog.h index f905160df3..a82c4db191 100644 --- a/editor/create_dialog.h +++ b/editor/create_dialog.h @@ -79,7 +79,7 @@ class CreateDialog : public ConfirmationDialog { void _sbox_input(const Ref<InputEvent> &p_ie); void _text_changed(const String &p_newtext); - void select_type(const String &p_type); + void select_type(const String &p_type, bool p_center_on_item = true); void _item_selected(); void _hide_requested(); diff --git a/editor/debugger/editor_debugger_inspector.cpp b/editor/debugger/editor_debugger_inspector.cpp index 38bdbe2870..ad782c87cb 100644 --- a/editor/debugger/editor_debugger_inspector.cpp +++ b/editor/debugger/editor_debugger_inspector.cpp @@ -155,7 +155,7 @@ ObjectID EditorDebuggerInspector::add_object(const Array &p_arr) { if (pinfo.type == Variant::OBJECT) { if (var.get_type() == Variant::STRING) { String path = var; - if (path.find("::") != -1) { + if (path.contains("::")) { // built-in resource String base_path = path.get_slice("::", 0); RES dependency = ResourceLoader::load(base_path); diff --git a/editor/debugger/editor_debugger_node.cpp b/editor/debugger/editor_debugger_node.cpp index e9d275895f..8702e773f8 100644 --- a/editor/debugger/editor_debugger_node.cpp +++ b/editor/debugger/editor_debugger_node.cpp @@ -75,8 +75,8 @@ EditorDebuggerNode::EditorDebuggerNode() { remote_scene_tree = memnew(EditorDebuggerTree); remote_scene_tree->connect("object_selected", callable_mp(this, &EditorDebuggerNode::_remote_object_requested)); remote_scene_tree->connect("save_node", callable_mp(this, &EditorDebuggerNode::_save_node_requested)); - EditorNode::get_singleton()->get_scene_tree_dock()->add_remote_tree_editor(remote_scene_tree); - EditorNode::get_singleton()->get_scene_tree_dock()->connect("remote_tree_selected", callable_mp(this, &EditorDebuggerNode::request_remote_tree)); + SceneTreeDock::get_singleton()->add_remote_tree_editor(remote_scene_tree); + SceneTreeDock::get_singleton()->connect("remote_tree_selected", callable_mp(this, &EditorDebuggerNode::request_remote_tree)); remote_scene_tree_timeout = EDITOR_DEF("debugger/remote_scene_tree_refresh_interval", 1.0); inspect_edited_object_timeout = EDITOR_DEF("debugger/remote_inspect_refresh_interval", 0.2); @@ -332,10 +332,10 @@ void EditorDebuggerNode::_notification(int p_what) { // Switch to remote tree view if so desired. auto_switch_remote_scene_tree = (bool)EditorSettings::get_singleton()->get("debugger/auto_switch_to_remote_scene_tree"); if (auto_switch_remote_scene_tree) { - EditorNode::get_singleton()->get_scene_tree_dock()->show_remote_tree(); + SceneTreeDock::get_singleton()->show_remote_tree(); } // Good to go. - EditorNode::get_singleton()->get_scene_tree_dock()->show_tab_buttons(); + SceneTreeDock::get_singleton()->show_tab_buttons(); debugger->set_editor_remote_tree(remote_scene_tree); debugger->start(server->take_connection()); // Send breakpoints. @@ -361,8 +361,8 @@ void EditorDebuggerNode::_debugger_stopped(int p_id) { if (!found) { EditorNode::get_singleton()->get_pause_button()->set_pressed(false); EditorNode::get_singleton()->get_pause_button()->set_disabled(true); - EditorNode::get_singleton()->get_scene_tree_dock()->hide_remote_tree(); - EditorNode::get_singleton()->get_scene_tree_dock()->hide_tab_buttons(); + SceneTreeDock::get_singleton()->hide_remote_tree(); + SceneTreeDock::get_singleton()->hide_tab_buttons(); EditorNode::get_singleton()->notify_all_debug_sessions_exited(); } } @@ -500,7 +500,7 @@ void EditorDebuggerNode::set_breakpoint(const String &p_path, int p_line, bool p dbg->set_breakpoint(p_path, p_line, p_enabled); }); - emit_signal("breakpoint_toggled", p_path, p_line, p_enabled); + emit_signal(SNAME("breakpoint_toggled"), p_path, p_line, p_enabled); } void EditorDebuggerNode::set_breakpoints(const String &p_path, Array p_lines) { @@ -576,7 +576,7 @@ void EditorDebuggerNode::_remote_object_property_updated(ObjectID p_id, const St if (obj->remote_object_id != p_id) { return; } - EditorNode::get_singleton()->get_inspector()->update_property(p_property); + InspectorDock::get_inspector_singleton()->update_property(p_property); } } @@ -683,7 +683,7 @@ EditorDebuggerNode::CameraOverride EditorDebuggerNode::get_camera_override() { void EditorDebuggerNode::add_debugger_plugin(const Ref<Script> &p_script) { ERR_FAIL_COND_MSG(debugger_plugins.has(p_script), "Debugger plugin already exists."); ERR_FAIL_COND_MSG(p_script.is_null(), "Debugger plugin script is null"); - ERR_FAIL_COND_MSG(String(p_script->get_instance_base_type()) == "", "Debugger plugin script has error."); + ERR_FAIL_COND_MSG(p_script->get_instance_base_type() == StringName(), "Debugger plugin script has error."); ERR_FAIL_COND_MSG(String(p_script->get_instance_base_type()) != "EditorDebuggerPlugin", "Base type of debugger plugin is not 'EditorDebuggerPlugin'."); ERR_FAIL_COND_MSG(!p_script->is_tool(), "Debugger plugin script is not in tool mode."); debugger_plugins.insert(p_script); diff --git a/editor/debugger/editor_debugger_tree.cpp b/editor/debugger/editor_debugger_tree.cpp index 70d64615ae..41f4db541d 100644 --- a/editor/debugger/editor_debugger_tree.cpp +++ b/editor/debugger/editor_debugger_tree.cpp @@ -128,7 +128,7 @@ void EditorDebuggerTree::_scene_tree_rmb_selected(const Vector2 &p_position) { void EditorDebuggerTree::update_scene_tree(const SceneDebuggerTree *p_tree, int p_debugger) { updating_scene_tree = true; const String last_path = get_selected_path(); - const String filter = EditorNode::get_singleton()->get_scene_tree_dock()->get_filter(); + const String filter = SceneTreeDock::get_singleton()->get_filter(); bool filter_changed = filter != last_filter; TreeItem *scroll_item = nullptr; @@ -186,7 +186,7 @@ void EditorDebuggerTree::update_scene_tree(const SceneDebuggerTree *p_tree, int // Apply filters. while (parent) { const bool had_siblings = item->get_prev() || item->get_next(); - if (filter.is_subsequence_ofi(item->get_text(0))) { + if (filter.is_subsequence_ofn(item->get_text(0))) { break; // Filter matches, must survive. } parent->remove_child(item); diff --git a/editor/debugger/editor_network_profiler.cpp b/editor/debugger/editor_network_profiler.cpp index 698e950f57..b05134144e 100644 --- a/editor/debugger/editor_network_profiler.cpp +++ b/editor/debugger/editor_network_profiler.cpp @@ -56,7 +56,7 @@ void EditorNetworkProfiler::_update_frame() { TreeItem *root = counters_display->create_item(); - for (const KeyValue<ObjectID, DebuggerMarshalls::MultiplayerNodeInfo> &E : nodes_data) { + for (const KeyValue<ObjectID, SceneDebugger::RPCNodeInfo> &E : nodes_data) { TreeItem *node = counters_display->create_item(root); for (int j = 0; j < counters_display->get_columns(); ++j) { @@ -65,9 +65,7 @@ void EditorNetworkProfiler::_update_frame() { node->set_text(0, E.value.node_path); node->set_text(1, E.value.incoming_rpc == 0 ? "-" : itos(E.value.incoming_rpc)); - node->set_text(2, E.value.incoming_rset == 0 ? "-" : itos(E.value.incoming_rset)); - node->set_text(3, E.value.outgoing_rpc == 0 ? "-" : itos(E.value.outgoing_rpc)); - node->set_text(4, E.value.outgoing_rset == 0 ? "-" : itos(E.value.outgoing_rset)); + node->set_text(2, E.value.outgoing_rpc == 0 ? "-" : itos(E.value.outgoing_rpc)); } } @@ -91,14 +89,12 @@ void EditorNetworkProfiler::_clear_pressed() { } } -void EditorNetworkProfiler::add_node_frame_data(const DebuggerMarshalls::MultiplayerNodeInfo p_frame) { +void EditorNetworkProfiler::add_node_frame_data(const SceneDebugger::RPCNodeInfo p_frame) { if (!nodes_data.has(p_frame.node)) { nodes_data.insert(p_frame.node, p_frame); } else { nodes_data[p_frame.node].incoming_rpc += p_frame.incoming_rpc; - nodes_data[p_frame.node].incoming_rset += p_frame.incoming_rset; nodes_data[p_frame.node].outgoing_rpc += p_frame.outgoing_rpc; - nodes_data[p_frame.node].outgoing_rset += p_frame.outgoing_rset; } if (frame_delay->is_stopped()) { @@ -174,7 +170,7 @@ EditorNetworkProfiler::EditorNetworkProfiler() { counters_display->set_v_size_flags(SIZE_EXPAND_FILL); counters_display->set_hide_folding(true); counters_display->set_hide_root(true); - counters_display->set_columns(5); + counters_display->set_columns(3); counters_display->set_column_titles_visible(true); counters_display->set_column_title(0, TTR("Node")); counters_display->set_column_expand(0, true); @@ -184,18 +180,10 @@ EditorNetworkProfiler::EditorNetworkProfiler() { counters_display->set_column_expand(1, false); counters_display->set_column_clip_content(1, true); counters_display->set_column_custom_minimum_width(1, 120 * EDSCALE); - counters_display->set_column_title(2, TTR("Incoming RSET")); + counters_display->set_column_title(2, TTR("Outgoing RPC")); counters_display->set_column_expand(2, false); counters_display->set_column_clip_content(2, true); counters_display->set_column_custom_minimum_width(2, 120 * EDSCALE); - counters_display->set_column_title(3, TTR("Outgoing RPC")); - counters_display->set_column_expand(3, false); - counters_display->set_column_clip_content(3, true); - counters_display->set_column_custom_minimum_width(3, 120 * EDSCALE); - counters_display->set_column_title(4, TTR("Outgoing RSET")); - counters_display->set_column_expand(4, false); - counters_display->set_column_clip_content(4, true); - counters_display->set_column_custom_minimum_width(4, 120 * EDSCALE); add_child(counters_display); frame_delay = memnew(Timer); diff --git a/editor/debugger/editor_network_profiler.h b/editor/debugger/editor_network_profiler.h index 320dd2a826..3e95eb0de6 100644 --- a/editor/debugger/editor_network_profiler.h +++ b/editor/debugger/editor_network_profiler.h @@ -31,7 +31,7 @@ #ifndef EDITORNETWORKPROFILER_H #define EDITORNETWORKPROFILER_H -#include "core/debugger/debugger_marshalls.h" +#include "scene/debugger/scene_debugger.h" #include "scene/gui/box_container.h" #include "scene/gui/button.h" #include "scene/gui/label.h" @@ -50,7 +50,7 @@ private: Timer *frame_delay; - Map<ObjectID, DebuggerMarshalls::MultiplayerNodeInfo> nodes_data; + Map<ObjectID, SceneDebugger::RPCNodeInfo> nodes_data; void _update_frame(); @@ -62,7 +62,7 @@ protected: static void _bind_methods(); public: - void add_node_frame_data(const DebuggerMarshalls::MultiplayerNodeInfo p_frame); + void add_node_frame_data(const SceneDebugger::RPCNodeInfo p_frame); void set_bandwidth(int p_incoming, int p_outgoing); bool is_profiling(); diff --git a/editor/debugger/editor_profiler.cpp b/editor/debugger/editor_profiler.cpp index d5e825a26c..da1d6a54f2 100644 --- a/editor/debugger/editor_profiler.cpp +++ b/editor/debugger/editor_profiler.cpp @@ -456,8 +456,9 @@ void EditorProfiler::_graph_tex_input(const Ref<InputEvent> &p_ev) { if (mb.is_valid() || (mm->get_button_mask() & MouseButton::MASK_LEFT) != MouseButton::NONE) { updating_frame = true; - if (x < total_metrics) + if (x < total_metrics) { cursor_metric_edit->set_value(_get_frame_metric(x).frame_number); + } updating_frame = false; if (activate->is_pressed()) { diff --git a/editor/debugger/script_editor_debugger.cpp b/editor/debugger/script_editor_debugger.cpp index 4349ffc75b..28e8edb26e 100644 --- a/editor/debugger/script_editor_debugger.cpp +++ b/editor/debugger/script_editor_debugger.cpp @@ -36,7 +36,6 @@ #include "core/io/marshalls.h" #include "core/string/ustring.h" #include "core/version.h" -#include "core/version_hash.gen.h" #include "editor/debugger/debug_adapter/debug_adapter_protocol.h" #include "editor/debugger/editor_network_profiler.h" #include "editor/debugger/editor_performance_profiler.h" @@ -64,6 +63,7 @@ #include "scene/gui/texture_button.h" #include "scene/gui/tree.h" #include "scene/resources/packed_scene.h" +#include "servers/debugger/servers_debugger.h" #include "servers/display_server.h" using CameraOverride = EditorDebuggerNode::CameraOverride; @@ -128,6 +128,7 @@ void ScriptEditorDebugger::debug_continue() { _clear_execution(); _put_msg("continue", Array()); + _put_msg("servers:foreground", Array()); } void ScriptEditorDebugger::update_tabs() { @@ -278,7 +279,7 @@ void ScriptEditorDebugger::_remote_object_property_updated(ObjectID p_id, const } void ScriptEditorDebugger::_video_mem_request() { - _put_msg("core:memory", Array()); + _put_msg("servers:memory", Array()); } void ScriptEditorDebugger::_video_mem_export() { @@ -344,15 +345,15 @@ void ScriptEditorDebugger::_parse_message(const String &p_msg, const Array &p_da if (id.is_valid()) { emit_signal(SNAME("remote_object_updated"), id); } - } else if (p_msg == "memory:usage") { + } else if (p_msg == "servers:memory_usage") { vmem_tree->clear(); TreeItem *root = vmem_tree->create_item(); - DebuggerMarshalls::ResourceUsage usage; + ServersDebugger::ResourceUsage usage; usage.deserialize(p_data); uint64_t total = 0; - for (const DebuggerMarshalls::ResourceInfo &E : usage.infos) { + for (const ServersDebugger::ResourceInfo &E : usage.infos) { TreeItem *it = vmem_tree->create_item(root); String type = E.type; int bytes = E.vram; @@ -445,7 +446,7 @@ void ScriptEditorDebugger::_parse_message(const String &p_msg, const Array &p_da performance_profiler->add_profile_frame(frame_data); } else if (p_msg == "visual:profile_frame") { - DebuggerMarshalls::VisualProfilerFrame frame; + ServersDebugger::VisualProfilerFrame frame; frame.deserialize(p_data); EditorVisualProfiler::Metric metric; @@ -497,7 +498,7 @@ void ScriptEditorDebugger::_parse_message(const String &p_msg, const Array &p_da TreeItem *error = error_tree->create_item(r); error->set_collapsed(true); - error->set_icon(0, get_theme_icon(oe.warning ? "Warning" : "Error", "EditorIcons")); + error->set_icon(0, get_theme_icon(oe.warning ? SNAME("Warning") : SNAME("Error"), SNAME("EditorIcons"))); error->set_text(0, time); error->set_text_alignment(0, HORIZONTAL_ALIGNMENT_LEFT); @@ -592,13 +593,13 @@ void ScriptEditorDebugger::_parse_message(const String &p_msg, const Array &p_da } else if (p_msg == "servers:function_signature") { // Cache a profiler signature. - DebuggerMarshalls::ScriptFunctionSignature sig; + ServersDebugger::ScriptFunctionSignature sig; sig.deserialize(p_data); profiler_signature[sig.id] = sig.name; } else if (p_msg == "servers:profile_frame" || p_msg == "servers:profile_total") { EditorProfiler::Metric metric; - DebuggerMarshalls::ServersProfilerFrame frame; + ServersDebugger::ServersProfilerFrame frame; frame.deserialize(p_data); metric.valid = true; metric.frame_number = frame.frame_number; @@ -642,7 +643,7 @@ void ScriptEditorDebugger::_parse_message(const String &p_msg, const Array &p_da } for (int i = 0; i < frame.servers.size(); i++) { - const DebuggerMarshalls::ServerInfo &srv = frame.servers[i]; + const ServersDebugger::ServerInfo &srv = frame.servers[i]; EditorProfiler::Metric::Category c; const String name = srv.name; c.name = name.capitalize(); @@ -709,14 +710,14 @@ void ScriptEditorDebugger::_parse_message(const String &p_msg, const Array &p_da profiler->add_frame_metric(metric, true); } - } else if (p_msg == "network:profile_frame") { - DebuggerMarshalls::NetworkProfilerFrame frame; + } else if (p_msg == "multiplayer:rpc") { + SceneDebugger::RPCProfilerFrame frame; frame.deserialize(p_data); for (int i = 0; i < frame.infos.size(); i++) { network_profiler->add_node_frame_data(frame.infos[i]); } - } else if (p_msg == "network:bandwidth") { + } else if (p_msg == "multiplayer:bandwidth") { ERR_FAIL_COND(p_data.size() < 2); network_profiler->set_bandwidth(p_data[0], p_data[1]); @@ -833,6 +834,9 @@ void ScriptEditorDebugger::_notification(int p_what) { msg.push_back(cam->get_far()); _put_msg("scene:override_camera_3D:transform", msg); } + if (breaked) { + _put_msg("servers:draw", Array()); + } } const uint64_t until = OS::get_singleton()->get_ticks_msec() + 20; @@ -888,12 +892,12 @@ void ScriptEditorDebugger::_clear_execution() { void ScriptEditorDebugger::_set_breakpoint(const String &p_file, const int &p_line, const bool &p_enabled) { Ref<Script> script = ResourceLoader::load(p_file); - emit_signal("set_breakpoint", script, p_line - 1, p_enabled); + emit_signal(SNAME("set_breakpoint"), script, p_line - 1, p_enabled); script.unref(); } void ScriptEditorDebugger::_clear_breakpoints() { - emit_signal("clear_breakpoints"); + emit_signal(SNAME("clear_breakpoints")); } void ScriptEditorDebugger::_breakpoint_tree_clicked() { @@ -971,7 +975,8 @@ void ScriptEditorDebugger::_profiler_activate(bool p_enable, int p_type) { data.push_back(p_enable); switch (p_type) { case PROFILER_NETWORK: - _put_msg("profiler:network", data); + _put_msg("profiler:multiplayer", data); + _put_msg("profiler:rpc", data); break; case PROFILER_VISUAL: _put_msg("profiler:visual", data); @@ -1121,7 +1126,7 @@ void ScriptEditorDebugger::_property_changed(Object *p_base, const StringName &p NodePath path = editor->get_edited_scene()->get_path_to(node); int pathid = _get_node_path_cache(path); - if (p_value.is_ref()) { + if (p_value.is_ref_counted()) { Ref<Resource> res = p_value; if (res.is_valid() && !res->get_path().is_empty()) { Array msg; @@ -1147,7 +1152,7 @@ void ScriptEditorDebugger::_property_changed(Object *p_base, const StringName &p String respath = res->get_path(); int pathid = _get_res_path_cache(respath); - if (p_value.is_ref()) { + if (p_value.is_ref_counted()) { Ref<Resource> res2 = p_value; if (res2.is_valid() && !res2->get_path().is_empty()) { Array msg; @@ -1543,19 +1548,10 @@ void ScriptEditorDebugger::_item_menu_id_pressed(int p_option) { const int line_number = file_line_number[1].to_int(); // Construct a GitHub repository URL and open it in the user's default web browser. - if (String(VERSION_HASH).length() >= 1) { - // Git commit hash information available; use it for greater accuracy, including for development versions. - OS::get_singleton()->shell_open(vformat("https://github.com/godotengine/godot/blob/%s/%s#L%d", - VERSION_HASH, - file, - line_number)); - } else { - // Git commit hash information unavailable; fall back to tagged releases. - OS::get_singleton()->shell_open(vformat("https://github.com/godotengine/godot/blob/%s-stable/%s#L%d", - VERSION_NUMBER, - file, - line_number)); - } + // If the commit hash is available, use it for greater accuracy. Otherwise fall back to tagged release. + String git_ref = String(VERSION_HASH).is_empty() ? String(VERSION_NUMBER) + "-stable" : String(VERSION_HASH); + OS::get_singleton()->shell_open(vformat("https://github.com/godotengine/godot/blob/%s/%s#L%d", + git_ref, file, line_number)); } break; case ACTION_DELETE_BREAKPOINT: { const TreeItem *selected = breakpoints_tree->get_selected(); diff --git a/editor/dependency_editor.cpp b/editor/dependency_editor.cpp index 9879671e7b..1fa5df9396 100644 --- a/editor/dependency_editor.cpp +++ b/editor/dependency_editor.cpp @@ -171,7 +171,7 @@ void DependencyEditor::_update_list() { String path; String type; - if (n.find("::") != -1) { + if (n.contains("::")) { path = n.get_slice("::", 0); type = n.get_slice("::", 1); } else { diff --git a/editor/doc_tools.cpp b/editor/doc_tools.cpp index 6acf654b04..749ab7e2f6 100644 --- a/editor/doc_tools.cpp +++ b/editor/doc_tools.cpp @@ -534,11 +534,11 @@ void DocTools::generate(bool p_basic_types) { Vector<Error> errs = ClassDB::get_method_error_return_values(name, E.name); if (errs.size()) { - if (errs.find(OK) == -1) { + if (!errs.has(OK)) { errs.insert(0, OK); } for (int i = 0; i < errs.size(); i++) { - if (method.errors_returned.find(errs[i]) == -1) { + if (!method.errors_returned.has(errs[i])) { method.errors_returned.push_back(errs[i]); } } diff --git a/editor/editor_about.cpp b/editor/editor_about.cpp index 54377971c6..4309f55a2b 100644 --- a/editor/editor_about.cpp +++ b/editor/editor_about.cpp @@ -29,13 +29,12 @@ /*************************************************************************/ #include "editor_about.h" -#include "editor_node.h" #include "core/authors.gen.h" #include "core/donors.gen.h" #include "core/license.gen.h" #include "core/version.h" -#include "core/version_hash.gen.h" +#include "editor_node.h" // The metadata key used to store and retrieve the version text to copy to the clipboard. static const String META_TEXT_TO_COPY = "text_to_copy"; diff --git a/editor/editor_atlas_packer.cpp b/editor/editor_atlas_packer.cpp index b6ec5d1bad..aad32968de 100644 --- a/editor/editor_atlas_packer.cpp +++ b/editor/editor_atlas_packer.cpp @@ -30,6 +30,9 @@ #include "editor_atlas_packer.h" +#include "core/math/vector2.h" +#include "core/math/vector2i.h" + void EditorAtlasPacker::_plot_triangle(Ref<BitMap> p_bitmap, Vector2i *vertices) { int width = p_bitmap->get_size().width; int height = p_bitmap->get_size().height; diff --git a/editor/editor_atlas_packer.h b/editor/editor_atlas_packer.h index 133c516d80..169a6bead8 100644 --- a/editor/editor_atlas_packer.h +++ b/editor/editor_atlas_packer.h @@ -31,11 +31,12 @@ #ifndef EDITOR_ATLAS_PACKER_H #define EDITOR_ATLAS_PACKER_H -#include "core/math/vector2.h" - #include "core/templates/vector.h" #include "scene/resources/bit_map.h" +struct Vector2; +struct Vector2i; + class EditorAtlasPacker { public: struct Chart { diff --git a/editor/editor_audio_buses.cpp b/editor/editor_audio_buses.cpp index 8e4bbbb99b..5e4e375db4 100644 --- a/editor/editor_audio_buses.cpp +++ b/editor/editor_audio_buses.cpp @@ -1163,7 +1163,7 @@ void EditorAudioBuses::_server_save() { } void EditorAudioBuses::_select_layout() { - EditorNode::get_singleton()->get_filesystem_dock()->select_file(edited_path); + FileSystemDock::get_singleton()->select_file(edited_path); } void EditorAudioBuses::_save_as_layout() { diff --git a/editor/editor_autoload_settings.cpp b/editor/editor_autoload_settings.cpp index d74a6e12b2..6d31141be7 100644 --- a/editor/editor_autoload_settings.cpp +++ b/editor/editor_autoload_settings.cpp @@ -362,21 +362,21 @@ Node *EditorAutoloadSettings::_create_autoload(const String &p_path) { RES res = ResourceLoader::load(p_path); ERR_FAIL_COND_V_MSG(res.is_null(), nullptr, "Can't autoload: " + p_path + "."); Node *n = nullptr; - if (res->is_class("PackedScene")) { - Ref<PackedScene> ps = res; - n = ps->instantiate(); - } else if (res->is_class("Script")) { - Ref<Script> s = res; - StringName ibt = s->get_instance_base_type(); + Ref<PackedScene> scn = res; + Ref<Script> script = res; + if (scn.is_valid()) { + n = scn->instantiate(); + } else if (script.is_valid()) { + StringName ibt = script->get_instance_base_type(); bool valid_type = ClassDB::is_parent_class(ibt, "Node"); ERR_FAIL_COND_V_MSG(!valid_type, nullptr, "Script does not inherit a Node: " + p_path + "."); Object *obj = ClassDB::instantiate(ibt); - ERR_FAIL_COND_V_MSG(obj == nullptr, nullptr, "Cannot instance script for AutoLoad, expected 'Node' inheritance, got: " + String(ibt) + "."); + ERR_FAIL_COND_V_MSG(!obj, nullptr, "Cannot instance script for AutoLoad, expected 'Node' inheritance, got: " + String(ibt) + "."); n = Object::cast_to<Node>(obj); - n->set_script(s); + n->set_script(script); } ERR_FAIL_COND_V_MSG(!n, nullptr, "Path in AutoLoad not a node or script: " + p_path + "."); diff --git a/editor/editor_command_palette.cpp b/editor/editor_command_palette.cpp index 1724e87489..d13d1a6c68 100644 --- a/editor/editor_command_palette.cpp +++ b/editor/editor_command_palette.cpp @@ -72,7 +72,7 @@ void EditorCommandPalette::_update_command_search(const String &search_text) { r.shortcut_text = commands[r.key_name].shortcut; r.last_used = commands[r.key_name].last_used; - if (search_text.is_subsequence_ofi(r.display_name)) { + if (search_text.is_subsequence_ofn(r.display_name)) { if (!search_text.is_empty()) { r.score = _score_path(search_text, r.display_name.to_lower()); } diff --git a/editor/editor_data.cpp b/editor/editor_data.cpp index 7a0a4abbff..625330ef37 100644 --- a/editor/editor_data.cpp +++ b/editor/editor_data.cpp @@ -520,6 +520,21 @@ void EditorData::remove_custom_type(const String &p_type) { } } +void EditorData::instantiate_object_properties(Object *p_object) { + ERR_FAIL_NULL(p_object); + // Check if any Object-type property should be instantiated. + List<PropertyInfo> pinfo; + p_object->get_property_list(&pinfo); + + for (List<PropertyInfo>::Element *E = pinfo.front(); E; E = E->next()) { + PropertyInfo pi = E->get(); + if (pi.type == Variant::OBJECT && pi.usage & PROPERTY_USAGE_EDITOR_INSTANTIATE_OBJECT) { + Object *prop = ClassDB::instantiate(pi.class_name); + p_object->set(pi.name, prop); + } + } +} + int EditorData::add_edited_scene(int p_at_pos) { if (p_at_pos < 0) { p_at_pos = edited_scene.size(); @@ -894,21 +909,12 @@ bool EditorData::script_class_is_parent(const String &p_class, const String &p_i return false; } - Ref<Script> script = script_class_load_script(p_class); - if (script.is_null()) { - return false; - } - - String base = script_class_get_base(p_class); - Ref<Script> base_script = script->get_base_script(); - - while (p_inherits != base) { + String base = p_class; + while (base != p_inherits) { if (ClassDB::class_exists(base)) { return ClassDB::is_parent_class(base, p_inherits); } else if (ScriptServer::is_global_class(base)) { - base = script_class_get_base(base); - } else if (base_script.is_valid()) { - return ClassDB::is_parent_class(base_script->get_instance_base_type(), p_inherits); + base = ScriptServer::get_global_class_base(base); } else { return false; } diff --git a/editor/editor_data.h b/editor/editor_data.h index ccf641ff26..e485d47bf6 100644 --- a/editor/editor_data.h +++ b/editor/editor_data.h @@ -182,6 +182,8 @@ public: void remove_custom_type(const String &p_type); const Map<String, Vector<CustomType>> &get_custom_types() const { return custom_types; } + void instantiate_object_properties(Object *p_object); + int add_edited_scene(int p_at_pos); void move_edited_scene_index(int p_idx, int p_to_idx); void remove_scene(int p_idx); diff --git a/editor/editor_export.cpp b/editor/editor_export.cpp index f97973ce5d..632d67c061 100644 --- a/editor/editor_export.cpp +++ b/editor/editor_export.cpp @@ -404,9 +404,9 @@ Ref<ImageTexture> EditorExportPlatform::get_option_icon(int p_index) const { Ref<Theme> theme = EditorNode::get_singleton()->get_editor_theme(); ERR_FAIL_COND_V(theme.is_null(), Ref<ImageTexture>()); if (EditorNode::get_singleton()->get_main_control()->is_layout_rtl()) { - return theme->get_icon("PlayBackwards", "EditorIcons"); + return theme->get_icon(SNAME("PlayBackwards"), SNAME("EditorIcons")); } else { - return theme->get_icon("Play", "EditorIcons"); + return theme->get_icon(SNAME("Play"), SNAME("EditorIcons")); } } @@ -818,7 +818,7 @@ Error EditorExportPlatform::export_project_files(const Ref<EditorExportPreset> & int v = 0; if (i * 2 < script_key.length()) { char32_t ct = script_key[i * 2]; - if (ct >= '0' && ct <= '9') { + if (is_digit(ct)) { ct = ct - '0'; } else if (ct >= 'a' && ct <= 'f') { ct = 10 + ct - 'a'; @@ -828,7 +828,7 @@ Error EditorExportPlatform::export_project_files(const Ref<EditorExportPreset> & if (i * 2 + 1 < script_key.length()) { char32_t ct = script_key[i * 2 + 1]; - if (ct >= '0' && ct <= '9') { + if (is_digit(ct)) { ct = ct - '0'; } else if (ct >= 'a' && ct <= 'f') { ct = 10 + ct - 'a'; @@ -1215,7 +1215,7 @@ Error EditorExportPlatform::save_pack(const Ref<EditorExportPreset> &p_preset, c int v = 0; if (i * 2 < script_key.length()) { char32_t ct = script_key[i * 2]; - if (ct >= '0' && ct <= '9') { + if (is_digit(ct)) { ct = ct - '0'; } else if (ct >= 'a' && ct <= 'f') { ct = 10 + ct - 'a'; @@ -1225,7 +1225,7 @@ Error EditorExportPlatform::save_pack(const Ref<EditorExportPreset> &p_preset, c if (i * 2 + 1 < script_key.length()) { char32_t ct = script_key[i * 2 + 1]; - if (ct >= '0' && ct <= '9') { + if (is_digit(ct)) { ct = ct - '0'; } else if (ct >= 'a' && ct <= 'f') { ct = 10 + ct - 'a'; @@ -1525,7 +1525,7 @@ void EditorExport::remove_export_preset(int p_idx) { } void EditorExport::add_export_plugin(const Ref<EditorExportPlugin> &p_plugin) { - if (export_plugins.find(p_plugin) == -1) { + if (!export_plugins.has(p_plugin)) { export_plugins.push_back(p_plugin); } } diff --git a/editor/editor_feature_profile.cpp b/editor/editor_feature_profile.cpp index 94262c2289..2fc29c46af 100644 --- a/editor/editor_feature_profile.cpp +++ b/editor/editor_feature_profile.cpp @@ -462,7 +462,7 @@ void EditorFeatureProfileManager::_erase_selected_profile() { void EditorFeatureProfileManager::_create_new_profile() { String name = new_profile_name->get_text().strip_edges(); - if (!name.is_valid_filename() || name.find(".") != -1) { + if (!name.is_valid_filename() || name.contains(".")) { EditorNode::get_singleton()->show_warning(TTR("Profile must be a valid filename and must not contain '.'")); return; } @@ -592,7 +592,15 @@ void EditorFeatureProfileManager::_class_list_item_selected() { List<PropertyInfo> props; ClassDB::get_property_list(class_name, &props, true); - if (props.size() > 0) { + bool has_editor_props = false; + for (const PropertyInfo &E : props) { + if (E.usage & PROPERTY_USAGE_EDITOR) { + has_editor_props = true; + break; + } + } + + if (has_editor_props) { TreeItem *properties = property_list->create_item(root); properties->set_text(0, TTR("Class Properties:")); diff --git a/editor/editor_file_dialog.cpp b/editor/editor_file_dialog.cpp index 33c6c77e53..b6d8ea5bd6 100644 --- a/editor/editor_file_dialog.cpp +++ b/editor/editor_file_dialog.cpp @@ -230,7 +230,14 @@ Vector<String> EditorFileDialog::get_selected_files() const { void EditorFileDialog::update_dir() { if (drives->is_visible()) { - drives->select(dir_access->get_current_drive()); + if (dir_access->get_current_dir().is_network_share_path()) { + _update_drives(false); + drives->add_item(RTR("Network")); + drives->set_item_disabled(drives->get_item_count() - 1, true); + drives->select(drives->get_item_count() - 1); + } else { + drives->select(dir_access->get_current_drive()); + } } dir->set_text(dir_access->get_current_dir(false)); @@ -1152,7 +1159,7 @@ void EditorFileDialog::_select_drive(int p_idx) { _push_history(); } -void EditorFileDialog::_update_drives() { +void EditorFileDialog::_update_drives(bool p_select) { int dc = dir_access->get_drive_count(); if (dc == 0 || access != ACCESS_FILESYSTEM) { drives->hide(); @@ -1170,8 +1177,9 @@ void EditorFileDialog::_update_drives() { String d = dir_access->get_drive(i); drives->add_item(dir_access->get_drive(i)); } - - drives->select(dir_access->get_current_drive()); + if (p_select) { + drives->select(dir_access->get_current_drive()); + } } } diff --git a/editor/editor_file_dialog.h b/editor/editor_file_dialog.h index 16077cbfb9..6cfdf53780 100644 --- a/editor/editor_file_dialog.h +++ b/editor/editor_file_dialog.h @@ -180,7 +180,7 @@ private: void _delete_items(); - void _update_drives(); + void _update_drives(bool p_select = true); void _go_up(); void _go_back(); diff --git a/editor/editor_fonts.cpp b/editor/editor_fonts.cpp index d556255a8f..0c9a7b2972 100644 --- a/editor/editor_fonts.cpp +++ b/editor/editor_fonts.cpp @@ -269,7 +269,10 @@ void editor_register_fonts(Ref<Theme> p_theme) { /* Hack */ - Ref<FontData> dfmono = load_cached_internal_font(_font_Hack_Regular, _font_Hack_Regular_size, font_hinting, font_antialiased, true); + Ref<FontData> dfmono = load_cached_internal_font(_font_JetBrainsMono_Regular, _font_JetBrainsMono_Regular_size, font_hinting, font_antialiased, true); + Dictionary opentype_features; + opentype_features["calt"] = 0; + dfmono->set_opentype_feature_overrides(opentype_features); // Disable contextual alternates (coding ligatures). // Default font MAKE_DEFAULT_FONT(df, String()); diff --git a/editor/editor_help.cpp b/editor/editor_help.cpp index 28cf2ee75f..e80e9c43b0 100644 --- a/editor/editor_help.cpp +++ b/editor/editor_help.cpp @@ -45,19 +45,19 @@ DocTools *EditorHelp::doc = nullptr; void EditorHelp::_update_theme() { - text_color = get_theme_color("text_color", "EditorHelp"); - title_color = get_theme_color("title_color", "EditorHelp"); - headline_color = get_theme_color("headline_color", "EditorHelp"); - comment_color = get_theme_color("comment_color", "EditorHelp"); - symbol_color = get_theme_color("symbol_color", "EditorHelp"); - value_color = get_theme_color("value_color", "EditorHelp"); - qualifier_color = get_theme_color("qualifier_color", "EditorHelp"); - type_color = get_theme_color("type_color", "EditorHelp"); - - class_desc->add_theme_color_override("selection_color", get_theme_color("selection_color", "EditorHelp")); - class_desc->add_theme_constant_override("line_separation", get_theme_constant("line_separation", "EditorHelp")); - class_desc->add_theme_constant_override("table_hseparation", get_theme_constant("table_hseparation", "EditorHelp")); - class_desc->add_theme_constant_override("table_vseparation", get_theme_constant("table_vseparation", "EditorHelp")); + text_color = get_theme_color(SNAME("text_color"), SNAME("EditorHelp")); + title_color = get_theme_color(SNAME("title_color"), SNAME("EditorHelp")); + headline_color = get_theme_color(SNAME("headline_color"), SNAME("EditorHelp")); + comment_color = get_theme_color(SNAME("comment_color"), SNAME("EditorHelp")); + symbol_color = get_theme_color(SNAME("symbol_color"), SNAME("EditorHelp")); + value_color = get_theme_color(SNAME("value_color"), SNAME("EditorHelp")); + qualifier_color = get_theme_color(SNAME("qualifier_color"), SNAME("EditorHelp")); + type_color = get_theme_color(SNAME("type_color"), SNAME("EditorHelp")); + + class_desc->add_theme_color_override("selection_color", get_theme_color(SNAME("selection_color"), SNAME("EditorHelp"))); + class_desc->add_theme_constant_override("line_separation", get_theme_constant(SNAME("line_separation"), SNAME("EditorHelp"))); + class_desc->add_theme_constant_override("table_hseparation", get_theme_constant(SNAME("table_hseparation"), SNAME("EditorHelp"))); + class_desc->add_theme_constant_override("table_vseparation", get_theme_constant(SNAME("table_vseparation"), SNAME("EditorHelp"))); doc_font = get_theme_font(SNAME("doc"), SNAME("EditorFonts")); doc_bold_font = get_theme_font(SNAME("doc_bold"), SNAME("EditorFonts")); @@ -81,7 +81,7 @@ void EditorHelp::_class_desc_select(const String &p_select) { if (p_select.begins_with("$")) { //enum String select = p_select.substr(1, p_select.length()); String class_name; - if (select.find(".") != -1) { + if (select.contains(".")) { class_name = select.get_slice(".", 0); select = select.get_slice(".", 1); } else { @@ -123,7 +123,7 @@ void EditorHelp::_class_desc_select(const String &p_select) { return; } - if (link.find(".") != -1) { + if (link.contains(".")) { emit_signal(SNAME("go_to_help"), topic + ":" + link.get_slice(".", 0) + ":" + link.get_slice(".", 1)); } else { if (table->has(link)) { @@ -163,18 +163,21 @@ void EditorHelp::_class_desc_select(const String &p_select) { void EditorHelp::_class_desc_input(const Ref<InputEvent> &p_input) { } -void EditorHelp::_class_desc_resized() { +void EditorHelp::_class_desc_resized(bool p_force_update_theme) { // Add extra horizontal margins for better readability. // The margins increase as the width of the editor help container increases. Ref<Font> doc_code_font = get_theme_font(SNAME("doc_source"), SNAME("EditorFonts")); int font_size = get_theme_font_size(SNAME("doc_source_size"), SNAME("EditorFonts")); real_t char_width = doc_code_font->get_char_size('x', 0, font_size).width; - const int display_margin = MAX(30 * EDSCALE, get_parent_anchorable_rect().size.width - char_width * 120 * EDSCALE) * 0.5; - - Ref<StyleBox> class_desc_stylebox = EditorNode::get_singleton()->get_theme_base()->get_theme_stylebox(SNAME("normal"), SNAME("RichTextLabel"))->duplicate(); - class_desc_stylebox->set_default_margin(SIDE_LEFT, display_margin); - class_desc_stylebox->set_default_margin(SIDE_RIGHT, display_margin); - class_desc->add_theme_style_override("normal", class_desc_stylebox); + const int new_display_margin = MAX(30 * EDSCALE, get_parent_anchorable_rect().size.width - char_width * 120 * EDSCALE) * 0.5; + if (display_margin != new_display_margin || p_force_update_theme) { + display_margin = new_display_margin; + + Ref<StyleBox> class_desc_stylebox = EditorNode::get_singleton()->get_theme_base()->get_theme_stylebox(SNAME("normal"), SNAME("RichTextLabel"))->duplicate(); + class_desc_stylebox->set_default_margin(SIDE_LEFT, display_margin); + class_desc_stylebox->set_default_margin(SIDE_RIGHT, display_margin); + class_desc->add_theme_style_override("normal", class_desc_stylebox); + } } void EditorHelp::_add_type(const String &p_type, const String &p_enum) { @@ -182,7 +185,7 @@ void EditorHelp::_add_type(const String &p_type, const String &p_enum) { if (t.is_empty()) { t = "void"; } - bool can_ref = (t != "void" && t.find("*") == -1) || !p_enum.is_empty(); + bool can_ref = (t != "void" && !t.contains("*")) || !p_enum.is_empty(); if (!p_enum.is_empty()) { if (p_enum.get_slice_count(".") > 1) { @@ -237,7 +240,7 @@ String EditorHelp::_fix_constant(const String &p_constant) const { void EditorHelp::_add_method(const DocData::MethodDoc &p_method, bool p_overview) { method_line[p_method.name] = class_desc->get_line_count() - 2; //gets overridden if description - const bool is_vararg = p_method.qualifiers.find("vararg") != -1; + const bool is_vararg = p_method.qualifiers.contains("vararg"); if (p_overview) { class_desc->push_cell(); @@ -361,7 +364,7 @@ void EditorHelp::_update_method_list(const Vector<DocData::MethodDoc> p_methods, for (int i = 0; i < p_methods.size(); i++) { const String &q = p_methods[i].qualifiers; - if ((pass == 0 && q.find("virtual") != -1) || (pass == 1 && q.find("virtual") == -1)) { + if ((pass == 0 && q.contains("virtual")) || (pass == 1 && !q.contains("virtual"))) { m.push_back(p_methods[i]); } } @@ -426,7 +429,7 @@ void EditorHelp::_update_method_descriptions(const DocData::ClassDoc p_classdoc, for (int i = 0; i < p_methods.size(); i++) { const String &q = p_methods[i].qualifiers; - if ((pass == 0 && q.find("virtual") != -1) || (pass == 1 && q.find("virtual") == -1)) { + if ((pass == 0 && q.contains("virtual")) || (pass == 1 && !q.contains("virtual"))) { methods_filtered.push_back(p_methods[i]); } } @@ -817,7 +820,7 @@ void EditorHelp::_update_doc() { } } // Ignore undocumented non virtual private. - if (cd.methods[i].name.begins_with("_") && cd.methods[i].description.is_empty() && cd.methods[i].qualifiers.find("virtual") == -1) { + if (cd.methods[i].name.begins_with("_") && cd.methods[i].description.is_empty() && !cd.methods[i].qualifiers.contains("virtual")) { continue; } methods.push_back(cd.methods[i]); @@ -1599,24 +1602,28 @@ static void _add_text_to_rt(const String &p_bbcode, RichTextLabel *p_rt) { pos = brk_pos + 1; } else if (tag.begins_with("method ") || tag.begins_with("member ") || tag.begins_with("signal ") || tag.begins_with("enum ") || tag.begins_with("constant ") || tag.begins_with("theme_item ")) { - int tag_end = tag.find(" "); - - String link_tag = tag.substr(0, tag_end); - String link_target = tag.substr(tag_end + 1, tag.length()).lstrip(" "); + const int tag_end = tag.find(" "); + const String link_tag = tag.substr(0, tag_end); + const String link_target = tag.substr(tag_end + 1, tag.length()).lstrip(" "); + p_rt->push_font(doc_code_font); p_rt->push_color(link_color); p_rt->push_meta("@" + link_tag + " " + link_target); p_rt->add_text(link_target + (tag.begins_with("method ") ? "()" : "")); p_rt->pop(); p_rt->pop(); + p_rt->pop(); pos = brk_end + 1; } else if (doc->class_list.has(tag)) { + // Class reference tag such as [Node2D] or [SceneTree]. + p_rt->push_font(doc_code_font); p_rt->push_color(link_color); p_rt->push_meta("#" + tag); p_rt->add_text(tag); p_rt->pop(); p_rt->pop(); + p_rt->pop(); pos = brk_end + 1; } else if (tag == "b") { @@ -1765,7 +1772,7 @@ void EditorHelp::_notification(int p_what) { } break; case NOTIFICATION_THEME_CHANGED: { if (is_inside_tree()) { - _class_desc_resized(); + _class_desc_resized(true); } update_toggle_scripts_button(); } break; @@ -1869,8 +1876,8 @@ EditorHelp::EditorHelp() { class_desc->connect("meta_clicked", callable_mp(this, &EditorHelp::_class_desc_select)); class_desc->connect("gui_input", callable_mp(this, &EditorHelp::_class_desc_input)); - class_desc->connect("resized", callable_mp(this, &EditorHelp::_class_desc_resized)); - _class_desc_resized(); + class_desc->connect("resized", callable_mp(this, &EditorHelp::_class_desc_resized), varray(false)); + _class_desc_resized(false); // Added second so it opens at the bottom so it won't offset the entire widget. find_bar = memnew(FindBar); @@ -1903,6 +1910,8 @@ DocTools *EditorHelp::get_doc_data() { return doc; } +//// EditorHelpBit /// + void EditorHelpBit::_go_to_help(String p_what) { EditorNode::get_singleton()->set_visible_editor(EditorNode::EDITOR_SCRIPT); ScriptEditor::get_singleton()->goto_help(p_what); @@ -1914,7 +1923,7 @@ void EditorHelpBit::_meta_clicked(String p_select) { String select = p_select.substr(1, p_select.length()); String class_name; - if (select.find(".") != -1) { + if (select.contains(".")) { class_name = select.get_slice(".", 0); } else { class_name = "@Global"; @@ -1927,7 +1936,7 @@ void EditorHelpBit::_meta_clicked(String p_select) { } else if (p_select.begins_with("@")) { String m = p_select.substr(1, p_select.length()); - if (m.find(".") != -1) { + if (m.contains(".")) { _go_to_help("class_method:" + m.get_slice(".", 0) + ":" + m.get_slice(".", 0)); //must go somewhere else } } @@ -1943,12 +1952,9 @@ void EditorHelpBit::_notification(int p_what) { case NOTIFICATION_ENTER_TREE: case NOTIFICATION_THEME_CHANGED: { rich_text->add_theme_color_override("selection_color", get_theme_color(SNAME("selection_color"), SNAME("EditorHelp"))); - } break; - - case NOTIFICATION_READY: { rich_text->clear(); _add_text_to_rt(text, rich_text); - + rich_text->reset_size(); // Force recalculating size after parsing bbcode. } break; } } @@ -1964,9 +1970,12 @@ EditorHelpBit::EditorHelpBit() { add_child(rich_text); rich_text->connect("meta_clicked", callable_mp(this, &EditorHelpBit::_meta_clicked)); rich_text->set_override_selected_font_color(false); - set_custom_minimum_size(Size2(0, 70 * EDSCALE)); + rich_text->set_fit_content_height(true); + set_custom_minimum_size(Size2(0, 50 * EDSCALE)); } +//// FindBar /// + FindBar::FindBar() { search_text = memnew(LineEdit); add_child(search_text); @@ -1998,7 +2007,7 @@ FindBar::FindBar() { hide_button = memnew(TextureButton); add_child(hide_button); hide_button->set_focus_mode(FOCUS_NONE); - hide_button->set_expand(true); + hide_button->set_ignore_texture_size(true); hide_button->set_stretch_mode(TextureButton::STRETCH_KEEP_CENTERED); hide_button->connect("pressed", callable_mp(this, &FindBar::_hide_bar)); } @@ -2119,7 +2128,7 @@ void FindBar::unhandled_input(const Ref<InputEvent> &p_event) { Ref<InputEventKey> k = p_event; if (k.is_valid()) { - if (k->is_pressed() && (rich_text_label->has_focus() || is_ancestor_of(get_focus_owner()))) { + if (k->is_pressed() && (rich_text_label->has_focus() || is_ancestor_of(get_viewport()->gui_get_focus_owner()))) { bool accepted = true; switch (k->get_keycode()) { diff --git a/editor/editor_help.h b/editor/editor_help.h index 377ae05a08..10281a764c 100644 --- a/editor/editor_help.h +++ b/editor/editor_help.h @@ -155,7 +155,8 @@ class EditorHelp : public VBoxContainer { void _class_list_select(const String &p_select); void _class_desc_select(const String &p_select); void _class_desc_input(const Ref<InputEvent> &p_input); - void _class_desc_resized(); + void _class_desc_resized(bool p_force_update_theme); + int display_margin = 0; Error _goto_desc(const String &p_class, int p_vscr = -1); //void _update_history_buttons(); diff --git a/editor/editor_help_search.cpp b/editor/editor_help_search.cpp index 19da6686a5..29bf22a478 100644 --- a/editor/editor_help_search.cpp +++ b/editor/editor_help_search.cpp @@ -529,8 +529,8 @@ TreeItem *EditorHelpSearch::Runner::_create_class_hierarchy(const ClassMatch &p_ TreeItem *EditorHelpSearch::Runner::_create_class_item(TreeItem *p_parent, const DocData::ClassDoc *p_doc, bool p_gray) { Ref<Texture2D> icon = empty_icon; - if (ui_service->has_theme_icon(p_doc->name, "EditorIcons")) { - icon = ui_service->get_theme_icon(p_doc->name, "EditorIcons"); + if (ui_service->has_theme_icon(p_doc->name, SNAME("EditorIcons"))) { + icon = ui_service->get_theme_icon(p_doc->name, SNAME("EditorIcons")); } else if (ClassDB::class_exists(p_doc->name) && ClassDB::is_parent_class(p_doc->name, "Object")) { icon = ui_service->get_theme_icon(SNAME("Object"), SNAME("EditorIcons")); } @@ -610,11 +610,6 @@ TreeItem *EditorHelpSearch::Runner::_create_member_item(TreeItem *p_parent, cons text = p_text; } else { icon = ui_service->get_theme_icon(p_icon, SNAME("EditorIcons")); - /*// In flat mode, show the class icon. -if (ui_service->has_icon(p_class_name, "EditorIcons")) -icon = ui_service->get_icon(p_class_name, "EditorIcons"); -else if (ClassDB::is_parent_class(p_class_name, "Object")) -icon = ui_service->get_icon("Object", "EditorIcons");*/ text = p_class_name + "." + p_text; } diff --git a/editor/editor_inspector.cpp b/editor/editor_inspector.cpp index 1e1f25b6d1..d94f1d80e5 100644 --- a/editor/editor_inspector.cpp +++ b/editor/editor_inspector.cpp @@ -251,7 +251,7 @@ void EditorProperty::_notification(int p_what) { } else { color = get_theme_color(is_read_only() ? SNAME("readonly_color") : SNAME("property_color")); } - if (label.find(".") != -1) { + if (label.contains(".")) { // FIXME: Move this to the project settings editor, as this is only used // for project settings feature tag overrides. color.a = 0.5; @@ -623,14 +623,17 @@ void EditorProperty::gui_input(const Ref<InputEvent> &p_event) { if (property == "frame_coords" && (object->is_class("Sprite2D") || object->is_class("Sprite3D"))) { Vector2i new_coords = object->get(property); new_coords.x++; - if (new_coords.x >= object->get("hframes").operator int64_t()) { + if (new_coords.x >= int64_t(object->get("hframes"))) { new_coords.x = 0; new_coords.y++; } - - call_deferred(SNAME("emit_changed"), property, new_coords, "", false); + if (new_coords.x < int64_t(object->get("hframes")) && new_coords.y < int64_t(object->get("vframes"))) { + call_deferred(SNAME("emit_changed"), property, new_coords, "", false); + } } else { - call_deferred(SNAME("emit_changed"), property, object->get(property).operator int64_t() + 1, "", false); + if (int64_t(object->get(property)) + 1 < (int64_t(object->get("hframes")) * int64_t(object->get("vframes")))) { + call_deferred(SNAME("emit_changed"), property, object->get(property).operator int64_t() + 1, "", false); + } } call_deferred(SNAME("update_property")); @@ -830,30 +833,42 @@ void EditorProperty::_update_pin_flags() { } } -Control *EditorProperty::make_custom_tooltip(const String &p_text) const { - tooltip_text = p_text; +static Control *make_help_bit(const String &p_text, bool p_property) { EditorHelpBit *help_bit = memnew(EditorHelpBit); - //help_bit->add_theme_style_override("panel", get_theme_stylebox(SNAME("panel"), SNAME("TooltipPanel"))); help_bit->get_rich_text()->set_fixed_size_to_width(360 * EDSCALE); - String text; PackedStringArray slices = p_text.split("::", false); - if (!slices.is_empty()) { - String property_name = slices[0].strip_edges(); - text = TTR("Property:") + " [u][b]" + property_name + "[/b][/u]"; + if (slices.is_empty()) { + // Shouldn't happen here, but just in case pass the text along. + help_bit->set_text(p_text); + return help_bit; + } - if (slices.size() > 1) { - String property_doc = slices[1].strip_edges(); - if (property_name != property_doc) { - text += "\n" + property_doc; - } + String property_name = slices[0].strip_edges(); + String text; + if (p_property) { + text = TTR("Property:") + " "; + } + text += "[u][b]" + property_name + "[/b][/u]"; + + if (slices.size() > 1) { + String property_doc = slices[1].strip_edges(); + if (property_name != property_doc) { + text += "\n" + property_doc; } - help_bit->call_deferred(SNAME("set_text"), text); //hack so it uses proper theme once inside scene + } else { + text += "\n[i]" + TTR("No description.") + "[/i]"; } + help_bit->set_text(text); return help_bit; } +Control *EditorProperty::make_custom_tooltip(const String &p_text) const { + tooltip_text = p_text; + return make_help_bit(p_text, true); +} + String EditorProperty::get_tooltip_text() const { return tooltip_text; } @@ -861,10 +876,10 @@ String EditorProperty::get_tooltip_text() const { void EditorProperty::menu_option(int p_option) { switch (p_option) { case MENU_COPY_PROPERTY: { - EditorNode::get_singleton()->get_inspector()->set_property_clipboard(object->get(property)); + InspectorDock::get_inspector_singleton()->set_property_clipboard(object->get(property)); } break; case MENU_PASTE_PROPERTY: { - emit_changed(property, EditorNode::get_singleton()->get_inspector()->get_property_clipboard()); + emit_changed(property, InspectorDock::get_inspector_singleton()->get_property_clipboard()); } break; case MENU_COPY_PROPERTY_PATH: { DisplayServer::get_singleton()->clipboard_set(property); @@ -916,6 +931,7 @@ void EditorProperty::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::BOOL, "draw_warning"), "set_draw_warning", "is_draw_warning"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "keying"), "set_keying", "is_keying"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "deletable"), "set_deletable", "is_deletable"); + ADD_SIGNAL(MethodInfo("property_changed", PropertyInfo(Variant::STRING_NAME, "property"), PropertyInfo(Variant::NIL, "value", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NIL_IS_VARIANT))); ADD_SIGNAL(MethodInfo("multiple_properties_changed", PropertyInfo(Variant::PACKED_STRING_ARRAY, "properties"), PropertyInfo(Variant::ARRAY, "value"))); ADD_SIGNAL(MethodInfo("property_keyed", PropertyInfo(Variant::STRING_NAME, "property"))); @@ -1090,25 +1106,7 @@ void EditorInspectorCategory::_notification(int p_what) { Control *EditorInspectorCategory::make_custom_tooltip(const String &p_text) const { tooltip_text = p_text; - EditorHelpBit *help_bit = memnew(EditorHelpBit); - help_bit->add_theme_style_override("panel", get_theme_stylebox(SNAME("panel"), SNAME("TooltipPanel"))); - help_bit->get_rich_text()->set_fixed_size_to_width(360 * EDSCALE); - - PackedStringArray slices = p_text.split("::", false); - if (!slices.is_empty()) { - String property_name = slices[0].strip_edges(); - String text = "[u][b]" + property_name + "[/b][/u]"; - - if (slices.size() > 1) { - String property_doc = slices[1].strip_edges(); - if (property_name != property_doc) { - text += "\n" + property_doc; - } - } - help_bit->call_deferred(SNAME("set_text"), text); //hack so it uses proper theme once inside scene - } - - return help_bit; + return make_help_bit(p_text, false); } Size2 EditorInspectorCategory::get_minimum_size() const { @@ -1183,6 +1181,15 @@ void EditorInspectorSection::_notification(int p_what) { header_height += get_theme_constant(SNAME("vseparation"), SNAME("Tree")); int inspector_margin = get_theme_constant(SNAME("inspector_margin"), SNAME("Editor")); + int section_indent_size = get_theme_constant(SNAME("indent_size"), SNAME("EditorInspectorSection")); + if (indent_depth > 0 && section_indent_size > 0) { + inspector_margin += indent_depth * section_indent_size; + } + Ref<StyleBoxFlat> section_indent_style = get_theme_stylebox(SNAME("indent_box"), SNAME("EditorInspectorSection")); + if (indent_depth > 0 && section_indent_style.is_valid()) { + inspector_margin += section_indent_style->get_margin(SIDE_LEFT) + section_indent_style->get_margin(SIDE_RIGHT); + } + Size2 size = get_size() - Vector2(inspector_margin, 0); Vector2 offset = Vector2(is_layout_rtl() ? 0 : inspector_margin, header_height); for (int i = 0; i < get_child_count(); i++) { @@ -1218,14 +1225,31 @@ void EditorInspectorSection::_notification(int p_what) { bool rtl = is_layout_rtl(); - // Compute the height of the section header. + // Compute the height and width of the section header. int header_height = font->get_height(font_size); if (arrow.is_valid()) { header_height = MAX(header_height, arrow->get_height()); } header_height += get_theme_constant(SNAME("vseparation"), SNAME("Tree")); - Rect2 header_rect = Rect2(Vector2(), Vector2(get_size().width, header_height)); + int section_indent = 0; + int section_indent_size = get_theme_constant(SNAME("indent_size"), SNAME("EditorInspectorSection")); + if (indent_depth > 0 && section_indent_size > 0) { + section_indent = indent_depth * section_indent_size; + } + Ref<StyleBoxFlat> section_indent_style = get_theme_stylebox(SNAME("indent_box"), SNAME("EditorInspectorSection")); + if (indent_depth > 0 && section_indent_style.is_valid()) { + section_indent += section_indent_style->get_margin(SIDE_LEFT) + section_indent_style->get_margin(SIDE_RIGHT); + } + + int header_width = get_size().width - section_indent; + int header_offset_x = 0.0; + if (!rtl) { + header_offset_x += section_indent; + } + + // Draw header area. + Rect2 header_rect = Rect2(Vector2(header_offset_x, 0.0), Vector2(header_width, header_height)); Color c = bg_color; c.a *= 0.4; if (foldable && header_rect.has_point(get_local_mouse_position())) { @@ -1233,24 +1257,46 @@ void EditorInspectorSection::_notification(int p_what) { } draw_rect(header_rect, c); + // Draw header title and folding arrow. const int arrow_margin = 2; const int arrow_width = arrow.is_valid() ? arrow->get_width() : 0; Color color = get_theme_color(SNAME("font_color")); - float text_width = get_size().width - Math::round(arrow_width + arrow_margin * EDSCALE); - draw_string(font, Point2(rtl ? 0 : Math::round(arrow_width + arrow_margin * EDSCALE), font->get_ascent(font_size) + (header_height - font->get_height(font_size)) / 2).floor(), label, rtl ? HORIZONTAL_ALIGNMENT_RIGHT : HORIZONTAL_ALIGNMENT_LEFT, text_width, font_size, color); + float text_width = get_size().width - Math::round(arrow_width + arrow_margin * EDSCALE) - section_indent; + Point2 text_offset = Point2(0, font->get_ascent(font_size) + (header_height - font->get_height(font_size)) / 2); + HorizontalAlignment text_align = HORIZONTAL_ALIGNMENT_LEFT; + if (rtl) { + text_align = HORIZONTAL_ALIGNMENT_RIGHT; + } else { + text_offset.x = section_indent + Math::round(arrow_width + arrow_margin * EDSCALE); + } + draw_string(font, text_offset.floor(), label, text_align, text_width, font_size, color); if (arrow.is_valid()) { + Point2 arrow_position = Point2(0, (header_height - arrow->get_height()) / 2); if (rtl) { - draw_texture(arrow, Point2(get_size().width - arrow->get_width() - Math::round(arrow_margin * EDSCALE), (header_height - arrow->get_height()) / 2).floor()); + arrow_position.x = get_size().width - section_indent - arrow->get_width() - Math::round(arrow_margin * EDSCALE); } else { - draw_texture(arrow, Point2(Math::round(arrow_margin * EDSCALE), (header_height - arrow->get_height()) / 2).floor()); + arrow_position.x = section_indent + Math::round(arrow_margin * EDSCALE); } + draw_texture(arrow, arrow_position.floor()); } + // Draw dropping highlight. if (dropping && !vbox->is_visible_in_tree()) { Color accent_color = get_theme_color(SNAME("accent_color"), SNAME("Editor")); draw_rect(Rect2(Point2(), get_size()), accent_color, false); } + + // Draw section indentation. + if (section_indent_style.is_valid() && section_indent > 0) { + Rect2 indent_rect = Rect2(Vector2(), Vector2(indent_depth * section_indent_size, get_size().height)); + if (rtl) { + indent_rect.position.x = get_size().width - section_indent + section_indent_style->get_margin(SIDE_RIGHT); + } else { + indent_rect.position.x = section_indent_style->get_margin(SIDE_LEFT); + } + draw_style_box(section_indent_style, indent_rect); + } } break; case NOTIFICATION_DRAG_BEGIN: { Dictionary dd = get_viewport()->gui_get_drag_data(); @@ -1313,15 +1359,25 @@ Size2 EditorInspectorSection::get_minimum_size() const { ms.height += font->get_height(font_size) + get_theme_constant(SNAME("vseparation"), SNAME("Tree")); ms.width += get_theme_constant(SNAME("inspector_margin"), SNAME("Editor")); + int section_indent_size = get_theme_constant(SNAME("indent_size"), SNAME("EditorInspectorSection")); + if (indent_depth > 0 && section_indent_size > 0) { + ms.width += indent_depth * section_indent_size; + } + Ref<StyleBoxFlat> section_indent_style = get_theme_stylebox(SNAME("indent_box"), SNAME("EditorInspectorSection")); + if (indent_depth > 0 && section_indent_style.is_valid()) { + ms.width += section_indent_style->get_margin(SIDE_LEFT) + section_indent_style->get_margin(SIDE_RIGHT); + } + return ms; } -void EditorInspectorSection::setup(const String &p_section, const String &p_label, Object *p_object, const Color &p_bg_color, bool p_foldable) { +void EditorInspectorSection::setup(const String &p_section, const String &p_label, Object *p_object, const Color &p_bg_color, bool p_foldable, int p_indent_depth) { section = p_section; label = p_label; object = p_object; bg_color = p_bg_color; foldable = p_foldable; + indent_depth = p_indent_depth; if (!foldable && !vbox_added) { add_child(vbox); @@ -1403,12 +1459,8 @@ void EditorInspectorSection::_bind_methods() { } EditorInspectorSection::EditorInspectorSection() { - object = nullptr; - foldable = false; vbox = memnew(VBoxContainer); - vbox_added = false; - dropping = false; dropping_unfold_timer = memnew(Timer); dropping_unfold_timer->set_wait_time(0.6); dropping_unfold_timer->set_one_shot(true); @@ -1424,6 +1476,7 @@ EditorInspectorSection::~EditorInspectorSection() { //////////////////////////////////////////////// //////////////////////////////////////////////// + int EditorInspectorArray::_get_array_count() { if (mode == MODE_USE_MOVE_ARRAY_ELEMENT_FUNCTION) { List<PropertyInfo> object_property_list; @@ -1442,31 +1495,8 @@ void EditorInspectorArray::_add_button_pressed() { _move_element(-1, -1); } -void EditorInspectorArray::_first_page_button_pressed() { - emit_signal("page_change_request", 0); -} - -void EditorInspectorArray::_prev_page_button_pressed() { - emit_signal("page_change_request", MAX(0, page - 1)); -} - -void EditorInspectorArray::_page_line_edit_text_submitted(String p_text) { - if (p_text.is_valid_int()) { - int new_page = p_text.to_int() - 1; - new_page = MIN(MAX(0, new_page), max_page); - page_line_edit->set_text(Variant(new_page)); - emit_signal("page_change_request", new_page); - } else { - page_line_edit->set_text(Variant(page)); - } -} - -void EditorInspectorArray::_next_page_button_pressed() { - emit_signal("page_change_request", MIN(max_page, page + 1)); -} - -void EditorInspectorArray::_last_page_button_pressed() { - emit_signal("page_change_request", max_page); +void EditorInspectorArray::_paginator_page_changed(int p_page) { + emit_signal("page_change_request", p_page); } void EditorInspectorArray::_rmb_popup_id_pressed(int p_id) { @@ -1534,7 +1564,7 @@ void EditorInspectorArray::_vbox_visibility_changed() { void EditorInspectorArray::_panel_draw(int p_index) { ERR_FAIL_INDEX(p_index, (int)array_elements.size()); - Ref<StyleBox> style = get_theme_stylebox("Focus", "EditorStyles"); + Ref<StyleBox> style = get_theme_stylebox(SNAME("Focus"), SNAME("EditorStyles")); if (!style.is_valid()) { return; } @@ -1638,17 +1668,17 @@ void EditorInspectorArray::_move_element(int p_element_index, int p_to_pos) { // Handle page change and update counts. if (p_element_index < 0) { int added_index = p_to_pos < 0 ? count : p_to_pos; - emit_signal("page_change_request", added_index / page_lenght); + emit_signal(SNAME("page_change_request"), added_index / page_length); count += 1; } else if (p_to_pos < 0) { count -= 1; - if (page == max_page && (MAX(0, count - 1) / page_lenght != max_page)) { - emit_signal("page_change_request", max_page - 1); + if (page == max_page && (MAX(0, count - 1) / page_length != max_page)) { + emit_signal(SNAME("page_change_request"), max_page - 1); } } - begin_array_index = page * page_lenght; - end_array_index = MIN(count, (page + 1) * page_lenght); - max_page = MAX(0, count - 1) / page_lenght; + begin_array_index = page * page_length; + end_array_index = MIN(count, (page + 1) * page_length); + max_page = MAX(0, count - 1) / page_length; } void EditorInspectorArray::_clear_array() { @@ -1691,7 +1721,7 @@ void EditorInspectorArray::_clear_array() { undo_redo->commit_action(); // Handle page change and update counts. - emit_signal("page_change_request", 0); + emit_signal(SNAME("page_change_request"), 0); count = 0; begin_array_index = 0; end_array_index = 0; @@ -1764,7 +1794,7 @@ void EditorInspectorArray::_resize_array(int p_size) { undo_redo->commit_action(); // Handle page change and update counts. - emit_signal("page_change_request", 0); + emit_signal(SNAME("page_change_request"), 0); /* count = 0; begin_array_index = 0; @@ -1782,7 +1812,7 @@ Array EditorInspectorArray::_extract_properties_as_array(const List<PropertyInfo int to_char_index = 0; while (to_char_index < str.length()) { - if (str[to_char_index] < '0' || str[to_char_index] > '9') { + if (!is_digit(str[to_char_index])) { break; } to_char_index++; @@ -1862,9 +1892,9 @@ void EditorInspectorArray::_resize_dialog_confirmed() { void EditorInspectorArray::_setup() { // Setup counts. count = _get_array_count(); - begin_array_index = page * page_lenght; - end_array_index = MIN(count, (page + 1) * page_lenght); - max_page = MAX(0, count - 1) / page_lenght; + begin_array_index = page * page_length; + end_array_index = MIN(count, (page + 1) * page_length); + max_page = MAX(0, count - 1) / page_length; array_elements.resize(MAX(0, end_array_index - begin_array_index)); if (page < 0 || page > max_page) { WARN_PRINT(vformat("Invalid page number %d", page)); @@ -1891,7 +1921,7 @@ void EditorInspectorArray::_setup() { ae.margin = memnew(MarginContainer); ae.margin->set_mouse_filter(MOUSE_FILTER_PASS); if (is_inside_tree()) { - Size2 min_size = get_theme_stylebox("Focus", "EditorStyles")->get_minimum_size(); + Size2 min_size = get_theme_stylebox(SNAME("Focus"), SNAME("EditorStyles"))->get_minimum_size(); ae.margin->add_theme_constant_override("margin_left", min_size.x / 2); ae.margin->add_theme_constant_override("margin_top", min_size.y / 2); ae.margin->add_theme_constant_override("margin_right", min_size.x / 2); @@ -1922,18 +1952,12 @@ void EditorInspectorArray::_setup() { // Hide/show the add button. add_button->set_visible(page == max_page); - if (max_page == 0) { - hbox_pagination->hide(); - } else { - // Update buttons. - first_page_button->set_disabled(page == 0); - prev_page_button->set_disabled(page == 0); - next_page_button->set_disabled(page == max_page); - last_page_button->set_disabled(page == max_page); - - // Update page number and page count. - page_line_edit->set_text(vformat("%d", page + 1)); - page_count_label->set_text(vformat("/ %d", max_page + 1)); + // Add paginator if there's more than 1 page. + if (max_page > 0) { + EditorPaginator *paginator = memnew(EditorPaginator); + paginator->update(page, max_page); + paginator->connect("page_changed", callable_mp(this, &EditorInspectorArray::_paginator_page_changed)); + vbox->add_child(paginator); } } @@ -1990,7 +2014,7 @@ void EditorInspectorArray::_notification(int p_what) { ArrayElement &ae = array_elements[i]; ae.move_texture_rect->set_texture(get_theme_icon(SNAME("TripleBar"), SNAME("EditorIcons"))); - Size2 min_size = get_theme_stylebox("Focus", "EditorStyles")->get_minimum_size(); + Size2 min_size = get_theme_stylebox(SNAME("Focus"), SNAME("EditorStyles"))->get_minimum_size(); ae.margin->add_theme_constant_override("margin_left", min_size.x / 2); ae.margin->add_theme_constant_override("margin_top", min_size.y / 2); ae.margin->add_theme_constant_override("margin_right", min_size.x / 2); @@ -1998,10 +2022,6 @@ void EditorInspectorArray::_notification(int p_what) { } add_button->set_icon(get_theme_icon(SNAME("Add"), SNAME("EditorIcons"))); - first_page_button->set_icon(get_theme_icon(SNAME("PageFirst"), SNAME("EditorIcons"))); - prev_page_button->set_icon(get_theme_icon(SNAME("PagePrevious"), SNAME("EditorIcons"))); - next_page_button->set_icon(get_theme_icon(SNAME("PageNext"), SNAME("EditorIcons"))); - last_page_button->set_icon(get_theme_icon(SNAME("PageLast"), SNAME("EditorIcons"))); update_minimum_size(); } break; case NOTIFICATION_DRAG_BEGIN: { @@ -2038,7 +2058,7 @@ void EditorInspectorArray::setup_with_move_element_function(Object *p_object, St array_element_prefix = p_array_element_prefix; page = p_page; - EditorInspectorSection::setup(String(p_array_element_prefix) + "_array", p_label, p_object, p_bg_color, p_foldable); + EditorInspectorSection::setup(String(p_array_element_prefix) + "_array", p_label, p_object, p_bg_color, p_foldable, 0); _setup(); } @@ -2049,7 +2069,7 @@ void EditorInspectorArray::setup_with_count_property(Object *p_object, String p_ array_element_prefix = p_array_element_prefix; page = p_page; - EditorInspectorSection::setup(String(count_property) + "_array", p_label, p_object, p_bg_color, p_foldable); + EditorInspectorSection::setup(String(count_property) + "_array", p_label, p_object, p_bg_color, p_foldable, 0); _setup(); } @@ -2094,38 +2114,6 @@ EditorInspectorArray::EditorInspectorArray() { add_button->connect("pressed", callable_mp(this, &EditorInspectorArray::_add_button_pressed)); vbox->add_child(add_button); - hbox_pagination = memnew(HBoxContainer); - hbox_pagination->set_h_size_flags(SIZE_EXPAND_FILL); - hbox_pagination->set_alignment(BoxContainer::ALIGNMENT_CENTER); - vbox->add_child(hbox_pagination); - - first_page_button = memnew(Button); - first_page_button->set_flat(true); - first_page_button->connect("pressed", callable_mp(this, &EditorInspectorArray::_first_page_button_pressed)); - hbox_pagination->add_child(first_page_button); - - prev_page_button = memnew(Button); - prev_page_button->set_flat(true); - prev_page_button->connect("pressed", callable_mp(this, &EditorInspectorArray::_prev_page_button_pressed)); - hbox_pagination->add_child(prev_page_button); - - page_line_edit = memnew(LineEdit); - page_line_edit->connect("text_submitted", callable_mp(this, &EditorInspectorArray::_page_line_edit_text_submitted)); - page_line_edit->add_theme_constant_override("minimum_character_width", 2); - hbox_pagination->add_child(page_line_edit); - - page_count_label = memnew(Label); - hbox_pagination->add_child(page_count_label); - next_page_button = memnew(Button); - next_page_button->set_flat(true); - next_page_button->connect("pressed", callable_mp(this, &EditorInspectorArray::_next_page_button_pressed)); - hbox_pagination->add_child(next_page_button); - - last_page_button = memnew(Button); - last_page_button->set_flat(true); - last_page_button->connect("pressed", callable_mp(this, &EditorInspectorArray::_last_page_button_pressed)); - hbox_pagination->add_child(last_page_button); - control_dropping = memnew(Control); control_dropping->connect("draw", callable_mp(this, &EditorInspectorArray::_control_dropping_draw)); control_dropping->set_mouse_filter(Control::MOUSE_FILTER_IGNORE); @@ -2151,6 +2139,97 @@ EditorInspectorArray::EditorInspectorArray() { //////////////////////////////////////////////// //////////////////////////////////////////////// +void EditorPaginator::_first_page_button_pressed() { + emit_signal("page_changed", 0); +} + +void EditorPaginator::_prev_page_button_pressed() { + emit_signal("page_changed", MAX(0, page - 1)); +} + +void EditorPaginator::_page_line_edit_text_submitted(String p_text) { + if (p_text.is_valid_int()) { + int new_page = p_text.to_int() - 1; + new_page = MIN(MAX(0, new_page), max_page); + page_line_edit->set_text(Variant(new_page)); + emit_signal("page_changed", new_page); + } else { + page_line_edit->set_text(Variant(page)); + } +} + +void EditorPaginator::_next_page_button_pressed() { + emit_signal("page_changed", MIN(max_page, page + 1)); +} + +void EditorPaginator::_last_page_button_pressed() { + emit_signal("page_changed", max_page); +} + +void EditorPaginator::update(int p_page, int p_max_page) { + page = p_page; + max_page = p_max_page; + + // Update buttons. + first_page_button->set_disabled(page == 0); + prev_page_button->set_disabled(page == 0); + next_page_button->set_disabled(page == max_page); + last_page_button->set_disabled(page == max_page); + + // Update page number and page count. + page_line_edit->set_text(vformat("%d", page + 1)); + page_count_label->set_text(vformat("/ %d", max_page + 1)); +} + +void EditorPaginator::_notification(int p_what) { + if (p_what == NOTIFICATION_ENTER_TREE || p_what == NOTIFICATION_THEME_CHANGED) { + first_page_button->set_icon(get_theme_icon(SNAME("PageFirst"), SNAME("EditorIcons"))); + prev_page_button->set_icon(get_theme_icon(SNAME("PagePrevious"), SNAME("EditorIcons"))); + next_page_button->set_icon(get_theme_icon(SNAME("PageNext"), SNAME("EditorIcons"))); + last_page_button->set_icon(get_theme_icon(SNAME("PageLast"), SNAME("EditorIcons"))); + } +} + +void EditorPaginator::_bind_methods() { + ADD_SIGNAL(MethodInfo("page_changed", PropertyInfo(Variant::INT, "page"))); +} + +EditorPaginator::EditorPaginator() { + set_h_size_flags(SIZE_EXPAND_FILL); + set_alignment(ALIGNMENT_CENTER); + + first_page_button = memnew(Button); + first_page_button->set_flat(true); + first_page_button->connect("pressed", callable_mp(this, &EditorPaginator::_first_page_button_pressed)); + add_child(first_page_button); + + prev_page_button = memnew(Button); + prev_page_button->set_flat(true); + prev_page_button->connect("pressed", callable_mp(this, &EditorPaginator::_prev_page_button_pressed)); + add_child(prev_page_button); + + page_line_edit = memnew(LineEdit); + page_line_edit->connect("text_submitted", callable_mp(this, &EditorPaginator::_page_line_edit_text_submitted)); + page_line_edit->add_theme_constant_override("minimum_character_width", 2); + add_child(page_line_edit); + + page_count_label = memnew(Label); + add_child(page_count_label); + + next_page_button = memnew(Button); + next_page_button->set_flat(true); + next_page_button->connect("pressed", callable_mp(this, &EditorPaginator::_next_page_button_pressed)); + add_child(next_page_button); + + last_page_button = memnew(Button); + last_page_button->set_flat(true); + last_page_button->connect("pressed", callable_mp(this, &EditorPaginator::_last_page_button_pressed)); + add_child(last_page_button); +} + +//////////////////////////////////////////////// +//////////////////////////////////////////////// + Ref<EditorInspectorPlugin> EditorInspector::inspector_plugins[MAX_PLUGINS]; int EditorInspector::inspector_plugin_count = 0; @@ -2301,7 +2380,7 @@ void EditorInspector::update_tree() { if (property_focusable != -1) { //check focusable is really focusable bool restore_focus = false; - Control *focused = get_focus_owner(); + Control *focused = get_viewport() ? get_viewport()->gui_get_focus_owner() : nullptr; if (focused) { Node *parent = focused->get_parent(); while (parent) { @@ -2351,6 +2430,7 @@ void EditorInspector::update_tree() { String group_base; String subgroup; String subgroup_base; + int section_depth = 0; VBoxContainer *category_vbox = nullptr; List<PropertyInfo> plist; @@ -2375,14 +2455,29 @@ void EditorInspector::update_tree() { if (p.usage & PROPERTY_USAGE_SUBGROUP) { // Setup a property sub-group. subgroup = p.name; - subgroup_base = p.hint_string; + + Vector<String> hint_parts = p.hint_string.split(","); + subgroup_base = hint_parts[0]; + if (hint_parts.size() > 1) { + section_depth = hint_parts[1].to_int(); + } else { + section_depth = 0; + } continue; } else if (p.usage & PROPERTY_USAGE_GROUP) { // Setup a property group. group = p.name; - group_base = p.hint_string; + + Vector<String> hint_parts = p.hint_string.split(","); + group_base = hint_parts[0]; + if (hint_parts.size() > 1) { + section_depth = hint_parts[1].to_int(); + } else { + section_depth = 0; + } + subgroup = ""; subgroup_base = ""; @@ -2394,6 +2489,7 @@ void EditorInspector::update_tree() { group_base = ""; subgroup = ""; subgroup_base = ""; + section_depth = 0; if (!show_categories) { continue; @@ -2427,7 +2523,7 @@ void EditorInspector::update_tree() { if (!ClassDB::class_exists(type) && !ScriptServer::is_global_class(type) && p.hint_string.length() && FileAccess::exists(p.hint_string)) { // If we have a category inside a script, search for the first script with a valid icon. Ref<Script> script = ResourceLoader::load(p.hint_string, "Script"); - String base_type; + StringName base_type; if (script.is_valid()) { base_type = script->get_instance_base_type(); } @@ -2514,7 +2610,7 @@ void EditorInspector::update_tree() { String str = p.name.trim_prefix(array_prefix); int to_char_index = 0; while (to_char_index < str.length()) { - if (str[to_char_index] < '0' || str[to_char_index] > '9') { + if (!is_digit(str[to_char_index])) { break; } to_char_index++; @@ -2568,7 +2664,7 @@ void EditorInspector::update_tree() { } // Get the property label's string. - String property_label_string = (path.find("/") != -1) ? path.substr(path.rfind("/") + 1) : path; + String property_label_string = (path.contains("/")) ? path.substr(path.rfind("/") + 1) : path; if (capitalize_paths) { // Capitalize paths. int dot = property_label_string.find("."); @@ -2592,7 +2688,7 @@ void EditorInspector::update_tree() { // Ignore properties that do not fit the filter. if (use_filter && !filter.is_empty()) { - if (!filter.is_subsequence_ofi(path) && !filter.is_subsequence_ofi(property_label_string) && property_prefix.to_lower().find(filter.to_lower()) == -1) { + if (!filter.is_subsequence_ofn(path) && !filter.is_subsequence_ofn(property_label_string) && !property_prefix.to_lower().contains(filter.to_lower())) { continue; } } @@ -2635,7 +2731,7 @@ void EditorInspector::update_tree() { Color c = sscolor; c.a /= level; - section->setup(acc_path, component, object, c, use_folding); + section->setup(acc_path, component, object, c, use_folding, section_depth); // Add editors at the start of a group. for (Ref<EditorInspectorPlugin> &ped : valid_plugins) { @@ -2666,7 +2762,7 @@ void EditorInspector::update_tree() { array_element_prefix = p.class_name; editor_inspector_array = memnew(EditorInspectorArray); - String array_label = (path.find("/") != -1) ? path.substr(path.rfind("/") + 1) : path; + String array_label = path.contains("/") ? path.substr(path.rfind("/") + 1) : path; array_label = property_label_string.capitalize(); int page = per_array_page.has(array_element_prefix) ? per_array_page[array_element_prefix] : 0; editor_inspector_array->setup_with_move_element_function(object, array_label, array_element_prefix, page, c, use_folding); @@ -2905,7 +3001,7 @@ void EditorInspector::edit(Object *p_object) { object->connect("property_list_changed", callable_mp(this, &EditorInspector::_changed_callback)); update_tree(); } - emit_signal("edited_object_changed"); + emit_signal(SNAME("edited_object_changed")); } void EditorInspector::set_keying(bool p_active) { @@ -3022,7 +3118,7 @@ void EditorInspector::_update_inspector_bg() { n = n->get_parent(); } count_subinspectors = MIN(15, count_subinspectors); - add_theme_style_override("bg", get_theme_stylebox("sub_inspector_bg" + itos(count_subinspectors), "Editor")); + add_theme_style_override("bg", get_theme_stylebox("sub_inspector_bg" + itos(count_subinspectors), SNAME("Editor"))); } else { add_theme_style_override("bg", get_theme_stylebox(SNAME("bg"), SNAME("Tree"))); } @@ -3481,10 +3577,14 @@ void EditorInspector::_update_script_class_properties(const Object &p_object, Li String path = s->get_path(); String name = EditorNode::get_editor_data().script_class_get_name(path); if (name.is_empty()) { - if (!s->is_built_in()) { - name = path.get_file(); + if (s->is_built_in()) { + if (s->get_name().is_empty()) { + name = TTR("Built-in script"); + } else { + name = vformat("%s (%s)", s->get_name(), TTR("Built-in")); + } } else { - name = TTR("Built-in script"); + name = path.get_file(); } } @@ -3540,7 +3640,7 @@ void EditorInspector::_bind_methods() { ADD_SIGNAL(MethodInfo("property_selected", PropertyInfo(Variant::STRING, "property"))); ADD_SIGNAL(MethodInfo("property_keyed", PropertyInfo(Variant::STRING, "property"), PropertyInfo(Variant::NIL, "value", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NIL_IS_VARIANT), PropertyInfo(Variant::BOOL, "advance"))); ADD_SIGNAL(MethodInfo("property_deleted", PropertyInfo(Variant::STRING, "property"))); - ADD_SIGNAL(MethodInfo("resource_selected", PropertyInfo(Variant::OBJECT, "res"), PropertyInfo(Variant::STRING, "prop"))); + ADD_SIGNAL(MethodInfo("resource_selected", PropertyInfo(Variant::OBJECT, "resource", PROPERTY_HINT_RESOURCE_TYPE, "Resource"), PropertyInfo(Variant::STRING, "path"))); ADD_SIGNAL(MethodInfo("object_id_selected", PropertyInfo(Variant::INT, "id"))); ADD_SIGNAL(MethodInfo("property_edited", PropertyInfo(Variant::STRING, "property"))); ADD_SIGNAL(MethodInfo("property_toggled", PropertyInfo(Variant::STRING, "property"), PropertyInfo(Variant::BOOL, "checked"))); diff --git a/editor/editor_inspector.h b/editor/editor_inspector.h index 09b25065dc..43f71740e3 100644 --- a/editor/editor_inspector.h +++ b/editor/editor_inspector.h @@ -261,17 +261,18 @@ class EditorInspectorSection : public Container { String label; String section; - bool vbox_added; // Optimization. + bool vbox_added = false; // Optimization. Color bg_color; - bool foldable; + bool foldable = false; + int indent_depth = 0; Timer *dropping_unfold_timer; - bool dropping; + bool dropping = false; void _test_unfold(); protected: - Object *object; + Object *object = nullptr; VBoxContainer *vbox; void _notification(int p_what); @@ -281,7 +282,7 @@ protected: public: virtual Size2 get_minimum_size() const override; - void setup(const String &p_section, const String &p_label, Object *p_object, const Color &p_bg_color, bool p_foldable); + void setup(const String &p_section, const String &p_label, Object *p_object, const Color &p_bg_color, bool p_foldable, int p_indent_depth = 0); VBoxContainer *get_vbox(); void unfold(); void fold(); @@ -317,18 +318,11 @@ class EditorInspectorArray : public EditorInspectorSection { LineEdit *new_size_line_edit; // Pagination - int page_lenght = 5; + int page_length = 5; int page = 0; int max_page = 0; int begin_array_index = 0; int end_array_index = 0; - HBoxContainer *hbox_pagination; - Button *first_page_button; - Button *prev_page_button; - LineEdit *page_line_edit; - Label *page_count_label; - Button *next_page_button; - Button *last_page_button; enum MenuOptions { OPTION_MOVE_UP = 0, @@ -356,12 +350,7 @@ class EditorInspectorArray : public EditorInspectorSection { int _get_array_count(); void _add_button_pressed(); - - void _first_page_button_pressed(); - void _prev_page_button_pressed(); - void _page_line_edit_text_submitted(String p_text); - void _next_page_button_pressed(); - void _last_page_button_pressed(); + void _paginator_page_changed(int p_page); void _rmb_popup_id_pressed(int p_id); @@ -402,6 +391,34 @@ public: EditorInspectorArray(); }; +class EditorPaginator : public HBoxContainer { + GDCLASS(EditorPaginator, HBoxContainer); + + int page = 0; + int max_page = 0; + Button *first_page_button; + Button *prev_page_button; + LineEdit *page_line_edit; + Label *page_count_label; + Button *next_page_button; + Button *last_page_button; + + void _first_page_button_pressed(); + void _prev_page_button_pressed(); + void _page_line_edit_text_submitted(String p_text); + void _next_page_button_pressed(); + void _last_page_button_pressed(); + +protected: + void _notification(int p_what); + static void _bind_methods(); + +public: + void update(int p_page, int p_max_page); + + EditorPaginator(); +}; + class EditorInspector : public ScrollContainer { GDCLASS(EditorInspector, ScrollContainer); diff --git a/editor/editor_locale_dialog.cpp b/editor/editor_locale_dialog.cpp index 5c4ece7065..48a326d6d4 100644 --- a/editor/editor_locale_dialog.cpp +++ b/editor/editor_locale_dialog.cpp @@ -37,14 +37,6 @@ #include "scene/gui/option_button.h" #include "scene/gui/tree.h" -static _FORCE_INLINE_ bool is_upper_case(char32_t c) { - return (c >= 'A' && c <= 'Z'); -} - -static _FORCE_INLINE_ bool is_lower_case(char32_t c) { - return (c >= 'a' && c <= 'z'); -} - void EditorLocaleDialog::_bind_methods() { ADD_SIGNAL(MethodInfo("locale_selected", PropertyInfo(Variant::STRING, "locale"))); } @@ -363,16 +355,16 @@ void EditorLocaleDialog::set_locale(const String &p_locale) { Vector<String> locale_elements = p_locale.split("_"); lang_code->set_text(locale_elements[0]); if (locale_elements.size() >= 2) { - if (locale_elements[1].length() == 4 && is_upper_case(locale_elements[1][0]) && is_lower_case(locale_elements[1][1]) && is_lower_case(locale_elements[1][2]) && is_lower_case(locale_elements[1][3])) { + if (locale_elements[1].length() == 4 && is_ascii_upper_case(locale_elements[1][0]) && is_ascii_lower_case(locale_elements[1][1]) && is_ascii_lower_case(locale_elements[1][2]) && is_ascii_lower_case(locale_elements[1][3])) { script_code->set_text(locale_elements[1]); advanced->set_pressed(true); } - if (locale_elements[1].length() == 2 && is_upper_case(locale_elements[1][0]) && is_upper_case(locale_elements[1][1])) { + if (locale_elements[1].length() == 2 && is_ascii_upper_case(locale_elements[1][0]) && is_ascii_upper_case(locale_elements[1][1])) { country_code->set_text(locale_elements[1]); } } if (locale_elements.size() >= 3) { - if (locale_elements[2].length() == 2 && is_upper_case(locale_elements[2][0]) && is_upper_case(locale_elements[2][1])) { + if (locale_elements[2].length() == 2 && is_ascii_upper_case(locale_elements[2][0]) && is_ascii_upper_case(locale_elements[2][1])) { country_code->set_text(locale_elements[2]); } else { variant_code->set_text(locale_elements[2].to_lower()); diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp index e64f60c58d..cf5af38a07 100644 --- a/editor/editor_node.cpp +++ b/editor/editor_node.cpp @@ -47,7 +47,6 @@ #include "core/string/print_string.h" #include "core/string/translation.h" #include "core/version.h" -#include "core/version_hash.gen.h" #include "main/main.h" #include "scene/3d/importer_mesh_instance_3d.h" #include "scene/gui/center_container.h" @@ -93,6 +92,7 @@ #include "editor/editor_run_script.h" #include "editor/editor_scale.h" #include "editor/editor_settings.h" +#include "editor/editor_settings_dialog.h" #include "editor/editor_spin_slider.h" #include "editor/editor_themes.h" #include "editor/editor_toaster.h" @@ -127,11 +127,12 @@ #include "editor/plugins/animation_tree_editor_plugin.h" #include "editor/plugins/asset_library_editor_plugin.h" #include "editor/plugins/audio_stream_editor_plugin.h" +#include "editor/plugins/audio_stream_randomizer_editor_plugin.h" #include "editor/plugins/camera_3d_editor_plugin.h" #include "editor/plugins/canvas_item_editor_plugin.h" #include "editor/plugins/collision_polygon_2d_editor_plugin.h" -#include "editor/plugins/collision_polygon_3d_editor_plugin.h" #include "editor/plugins/collision_shape_2d_editor_plugin.h" +#include "editor/plugins/control_editor_plugin.h" #include "editor/plugins/cpu_particles_2d_editor_plugin.h" #include "editor/plugins/cpu_particles_3d_editor_plugin.h" #include "editor/plugins/curve_editor_plugin.h" @@ -161,6 +162,8 @@ #include "editor/plugins/path_3d_editor_plugin.h" #include "editor/plugins/physical_bone_3d_editor_plugin.h" #include "editor/plugins/polygon_2d_editor_plugin.h" +#include "editor/plugins/polygon_3d_editor_plugin.h" +#include "editor/plugins/replication_editor_plugin.h" #include "editor/plugins/resource_preloader_editor_plugin.h" #include "editor/plugins/root_motion_editor_plugin.h" #include "editor/plugins/script_editor_plugin.h" @@ -190,7 +193,6 @@ #include "editor/project_settings_editor.h" #include "editor/quick_open.h" #include "editor/register_exporters.h" -#include "editor/settings_config_dialog.h" #include <stdio.h> #include <stdlib.h> @@ -312,7 +314,7 @@ void EditorNode::_update_scene_tabs() { DisplayServer::get_singleton()->global_menu_clear("_dock"); } - // Get all scene names, which may be ambiguous + // Get all scene names, which may be ambiguous. Vector<String> disambiguated_scene_names; Vector<String> full_path_names; for (int i = 0; i < editor_data.get_edited_scene_count(); i++) { @@ -340,7 +342,7 @@ void EditorNode::_update_scene_tabs() { } if (show_rb && editor_data.get_scene_root_script(i).is_valid()) { - scene_tabs->set_tab_right_button(i, script_icon); + scene_tabs->set_tab_button_icon(i, script_icon); } } @@ -349,34 +351,35 @@ void EditorNode::_update_scene_tabs() { DisplayServer::get_singleton()->global_menu_add_item("_dock", TTR("New Window"), callable_mp(this, &EditorNode::_global_menu_new_window)); } - scene_tabs->set_current_tab(editor_data.get_edited_scene()); + if (scene_tabs->get_tab_count() > 0) { + scene_tabs->set_current_tab(editor_data.get_edited_scene()); + } if (scene_tabs->get_offset_buttons_visible()) { - // move add button to fixed position on the tabbar + // Move the add button to a fixed position. if (scene_tab_add->get_parent() == scene_tabs) { - if (scene_tabs->is_layout_rtl()) { - scene_tab_add->set_position(Point2(tabbar_container->get_size().x - scene_tab_add->get_size().x, 0)); - } else { - scene_tab_add->set_position(Point2(0, 0)); - } scene_tabs->remove_child(scene_tab_add); - tabbar_container->add_child(scene_tab_add); - tabbar_container->move_child(scene_tab_add, 1); + scene_tab_add_ph->add_child(scene_tab_add); + scene_tab_add->set_position(Point2()); } } else { - // move add button to after last tab - if (scene_tab_add->get_parent() == tabbar_container) { - tabbar_container->remove_child(scene_tab_add); + // Move the add button to be after the last tab. + if (scene_tab_add->get_parent() == scene_tab_add_ph) { + scene_tab_add_ph->remove_child(scene_tab_add); scene_tabs->add_child(scene_tab_add); } - Rect2 last_tab = Rect2(); - if (scene_tabs->get_tab_count() != 0) { - last_tab = scene_tabs->get_tab_rect(scene_tabs->get_tab_count() - 1); + + if (scene_tabs->get_tab_count() == 0) { + scene_tab_add->set_position(Point2()); + return; } + + Rect2 last_tab = scene_tabs->get_tab_rect(scene_tabs->get_tab_count() - 1); + int hsep = scene_tabs->get_theme_constant(SNAME("hseparation")); if (scene_tabs->is_layout_rtl()) { - scene_tab_add->set_position(Point2(last_tab.get_position().x - scene_tab_add->get_size().x - 3, last_tab.get_position().y)); + scene_tab_add->set_position(Point2(last_tab.position.x - scene_tab_add->get_size().x - hsep, last_tab.position.y)); } else { - scene_tab_add->set_position(Point2(last_tab.get_position().x + last_tab.get_size().x + 3, last_tab.get_position().y)); + scene_tab_add->set_position(Point2(last_tab.position.x + last_tab.size.width + hsep, last_tab.position.y)); } } } @@ -429,7 +432,7 @@ void EditorNode::unhandled_input(const Ref<InputEvent> &p_event) { _scene_tab_changed(next_tab); } if (ED_IS_SHORTCUT("editor/filter_files", p_event)) { - filesystem_dock->focus_on_filter(); + FileSystemDock::get_singleton()->focus_on_filter(); } if (ED_IS_SHORTCUT("editor/editor_2d", p_event)) { @@ -624,6 +627,10 @@ void EditorNode::_notification(int p_what) { editor_data.clear_edited_scenes(); } break; + case Control::NOTIFICATION_THEME_CHANGED: { + scene_tab_add_ph->set_custom_minimum_size(scene_tab_add->get_minimum_size()); + } break; + case NOTIFICATION_READY: { { _initializing_addons = true; @@ -720,8 +727,8 @@ void EditorNode::_notification(int p_what) { if (icon.is_valid()) { tb->set_icon(icon); - } else if (singleton->gui_base->has_theme_icon(p_editor->get_name(), "EditorIcons")) { - tb->set_icon(singleton->gui_base->get_theme_icon(p_editor->get_name(), "EditorIcons")); + } else if (singleton->gui_base->has_theme_icon(p_editor->get_name(), SNAME("EditorIcons"))) { + tb->set_icon(singleton->gui_base->get_theme_icon(p_editor->get_name(), SNAME("EditorIcons"))); } } @@ -739,13 +746,12 @@ void EditorNode::_notification(int p_what) { bottom_panel_raise->set_icon(gui_base->get_theme_icon(SNAME("ExpandBottomDock"), SNAME("EditorIcons"))); - // clear_button->set_icon(gui_base->get_icon("Close", "EditorIcons")); don't have access to that node. needs to become a class property if (gui_base->is_layout_rtl()) { - dock_tab_move_left->set_icon(theme->get_icon("Forward", "EditorIcons")); - dock_tab_move_right->set_icon(theme->get_icon("Back", "EditorIcons")); + dock_tab_move_left->set_icon(theme->get_icon(SNAME("Forward"), SNAME("EditorIcons"))); + dock_tab_move_right->set_icon(theme->get_icon(SNAME("Back"), SNAME("EditorIcons"))); } else { - dock_tab_move_left->set_icon(theme->get_icon("Back", "EditorIcons")); - dock_tab_move_right->set_icon(theme->get_icon("Forward", "EditorIcons")); + dock_tab_move_left->set_icon(theme->get_icon(SNAME("Back"), SNAME("EditorIcons"))); + dock_tab_move_right->set_icon(theme->get_icon(SNAME("Forward"), SNAME("EditorIcons"))); } PopupMenu *p = help_menu->get_popup(); @@ -822,8 +828,8 @@ void EditorNode::_on_plugin_ready(Object *p_script, const String &p_activate_nam if (p_activate_name.length()) { set_addon_plugin_enabled(p_activate_name, true); } - project_settings->update_plugins(); - project_settings->hide(); + project_settings_editor->update_plugins(); + project_settings_editor->hide(); push_item(script.operator->()); } @@ -1100,8 +1106,8 @@ void EditorNode::_version_button_pressed() { } void EditorNode::_node_renamed() { - if (get_inspector()) { - get_inspector()->update_tree(); + if (InspectorDock::get_inspector_singleton()) { + InspectorDock::get_inspector_singleton()->update_tree(); } } @@ -1162,7 +1168,7 @@ Error EditorNode::load_resource(const String &p_resource, bool p_ignore_broken_d return ERR_FILE_MISSING_DEPENDENCIES; } - inspector_dock->edit_resource(res); + InspectorDock::get_singleton()->edit_resource(res); return OK; } @@ -2070,10 +2076,10 @@ void EditorNode::edit_item(Object *p_object) { void EditorNode::push_item(Object *p_object, const String &p_property, bool p_inspector_only) { if (!p_object) { - get_inspector()->edit(nullptr); - node_dock->set_node(nullptr); - scene_tree_dock->set_selected(nullptr); - inspector_dock->update(nullptr); + InspectorDock::get_inspector_singleton()->edit(nullptr); + NodeDock::get_singleton()->set_node(nullptr); + SceneTreeDock::get_singleton()->set_selected(nullptr); + InspectorDock::get_singleton()->update(nullptr); _display_top_editors(false); return; } @@ -2146,17 +2152,17 @@ void EditorNode::_edit_current(bool p_skip_foreign) { this->current = current_obj; if (!current_obj) { - scene_tree_dock->set_selected(nullptr); - get_inspector()->edit(nullptr); - node_dock->set_node(nullptr); - inspector_dock->update(nullptr); + SceneTreeDock::get_singleton()->set_selected(nullptr); + InspectorDock::get_inspector_singleton()->edit(nullptr); + NodeDock::get_singleton()->set_node(nullptr); + InspectorDock::get_singleton()->update(nullptr); _display_top_editors(false); return; } - Object *prev_inspected_object = get_inspector()->get_edited_object(); + Object *prev_inspected_object = InspectorDock::get_inspector_singleton()->get_edited_object(); bool disable_folding = bool(EDITOR_GET("interface/inspector/disable_folding")); bool is_resource = current_obj->is_class("Resource"); @@ -2167,11 +2173,11 @@ void EditorNode::_edit_current(bool p_skip_foreign) { if (is_resource) { Resource *current_res = Object::cast_to<Resource>(current_obj); ERR_FAIL_COND(!current_res); - get_inspector()->edit(current_res); - scene_tree_dock->set_selected(nullptr); - node_dock->set_node(nullptr); - inspector_dock->update(nullptr); - EditorNode::get_singleton()->get_import_dock()->set_edit_path(current_res->get_path()); + InspectorDock::get_inspector_singleton()->edit(current_res); + SceneTreeDock::get_singleton()->set_selected(nullptr); + NodeDock::get_singleton()->set_node(nullptr); + InspectorDock::get_singleton()->update(nullptr); + ImportDock::get_singleton()->set_edit_path(current_res->get_path()); int subr_idx = current_res->get_path().find("::"); if (subr_idx != -1) { @@ -2192,15 +2198,15 @@ void EditorNode::_edit_current(bool p_skip_foreign) { Node *current_node = Object::cast_to<Node>(current_obj); ERR_FAIL_COND(!current_node); - get_inspector()->edit(current_node); + InspectorDock::get_inspector_singleton()->edit(current_node); if (current_node->is_inside_tree()) { - node_dock->set_node(current_node); - scene_tree_dock->set_selected(current_node); - inspector_dock->update(current_node); + NodeDock::get_singleton()->set_node(current_node); + SceneTreeDock::get_singleton()->set_selected(current_node); + InspectorDock::get_singleton()->update(current_node); } else { - node_dock->set_node(nullptr); - scene_tree_dock->set_selected(nullptr); - inspector_dock->update(nullptr); + NodeDock::get_singleton()->set_node(nullptr); + SceneTreeDock::get_singleton()->set_selected(nullptr); + InspectorDock::get_singleton()->update(nullptr); } if (get_edited_scene() && !get_edited_scene()->get_scene_file_path().is_empty()) { @@ -2238,21 +2244,21 @@ void EditorNode::_edit_current(bool p_skip_foreign) { } } - get_inspector()->edit(current_obj); - node_dock->set_node(nullptr); - scene_tree_dock->set_selected(selected_node); - inspector_dock->update(nullptr); + InspectorDock::get_inspector_singleton()->edit(current_obj); + NodeDock::get_singleton()->set_node(nullptr); + SceneTreeDock::get_singleton()->set_selected(selected_node); + InspectorDock::get_singleton()->update(nullptr); } if (current_obj == prev_inspected_object) { // Make sure inspected properties are restored. - get_inspector()->update_tree(); + InspectorDock::get_inspector_singleton()->update_tree(); } - inspector_dock->set_warning(editable_warning); + InspectorDock::get_singleton()->set_warning(editable_warning); - if (get_inspector()->is_using_folding() == disable_folding) { - get_inspector()->set_use_folding(!disable_folding); + if (InspectorDock::get_inspector_singleton()->is_using_folding() == disable_folding) { + InspectorDock::get_inspector_singleton()->set_use_folding(!disable_folding); } /* Take care of PLUGIN EDITOR */ @@ -2274,7 +2280,7 @@ void EditorNode::_edit_current(bool p_skip_foreign) { if (main_plugin) { // special case if use of external editor is true Resource *current_res = Object::cast_to<Resource>(current_obj); - if (main_plugin->get_name() == "Script" && current_obj->get_class_name() != StringName("VisualScript") && current_res && !current_res->is_built_in() && (bool(EditorSettings::get_singleton()->get("text_editor/external/use_external_editor")) || overrides_external_editor(current_obj))) { + if (main_plugin->get_name() == "Script" && current_obj->is_class("VisualScript") && current_res && !current_res->is_built_in() && (bool(EditorSettings::get_singleton()->get("text_editor/external/use_external_editor")) || overrides_external_editor(current_obj))) { if (!changing_scene) { main_plugin->edit(current_obj); } @@ -2306,7 +2312,7 @@ void EditorNode::_edit_current(bool p_skip_foreign) { } } - inspector_dock->update(current_obj); + InspectorDock::get_singleton()->update(current_obj); } void EditorNode::_run(bool p_current, const String &p_custom) { @@ -2764,7 +2770,7 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) { case FILE_SHOW_IN_FILESYSTEM: { String path = editor_data.get_scene_path(editor_data.get_edited_scene()); if (!path.is_empty()) { - filesystem_dock->navigate_to_path(path); + FileSystemDock::get_singleton()->navigate_to_path(path); } } break; @@ -2773,7 +2779,7 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) { } break; case RUN_SETTINGS: { - project_settings->popup_project_settings(); + project_settings_editor->popup_project_settings(); } break; case FILE_INSTALL_ANDROID_SOURCE: { if (p_confirmed) { @@ -2846,7 +2852,7 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) { _update_update_spinner(); } break; case SETTINGS_PREFERENCES: { - settings_config_dialog->popup_edit_settings(); + editor_settings_dialog->popup_edit_settings(); } break; case SETTINGS_EDITOR_DATA_FOLDER: { OS::get_singleton()->shell_open(String("file://") + EditorPaths::get_singleton()->get_data_dir()); @@ -3174,8 +3180,8 @@ void EditorNode::add_editor_plugin(EditorPlugin *p_editor, bool p_config_changed Ref<Texture2D> icon = p_editor->get_icon(); if (icon.is_valid()) { tb->set_icon(icon); - } else if (singleton->gui_base->has_theme_icon(p_editor->get_name(), "EditorIcons")) { - tb->set_icon(singleton->gui_base->get_theme_icon(p_editor->get_name(), "EditorIcons")); + } else if (singleton->gui_base->has_theme_icon(p_editor->get_name(), SNAME("EditorIcons"))) { + tb->set_icon(singleton->gui_base->get_theme_icon(p_editor->get_name(), SNAME("EditorIcons"))); } tb->add_theme_font_override("font", singleton->gui_base->get_theme_font(SNAME("main_button_font"), SNAME("EditorFonts"))); @@ -3240,7 +3246,7 @@ void EditorNode::_update_addon_config() { ProjectSettings::get_singleton()->set("editor_plugins/enabled", enabled_addons); } - project_settings->queue_save(); + project_settings_editor->queue_save(); } void EditorNode::set_addon_plugin_enabled(const String &p_addon, bool p_enabled, bool p_config_changed) { @@ -3287,8 +3293,8 @@ void EditorNode::set_addon_plugin_enabled(const String &p_addon, bool p_enabled, return; } - // Errors in the script cause the base_type to be an empty string. - if (String(script->get_instance_base_type()) == "") { + // Errors in the script cause the base_type to be an empty StringName. + if (script->get_instance_base_type() == StringName()) { show_warning(vformat(TTR("Unable to load addon script from path: '%s'. This might be due to a code error in that script.\nDisabling the addon at '%s' to prevent further errors."), script_path, p_addon)); _remove_plugin_from_enabled(p_addon); return; @@ -3361,7 +3367,7 @@ void EditorNode::set_edited_scene(Node *p_scene) { if (Object::cast_to<Popup>(p_scene)) { Object::cast_to<Popup>(p_scene)->show(); // show popups } - scene_tree_dock->set_edited_scene(p_scene); + SceneTreeDock::get_singleton()->set_edited_scene(p_scene); if (get_tree()) { get_tree()->set_edited_scene_root(p_scene); } @@ -3386,10 +3392,10 @@ int EditorNode::_get_current_main_editor() { Dictionary EditorNode::_get_main_scene_state() { Dictionary state; state["main_tab"] = _get_current_main_editor(); - state["scene_tree_offset"] = scene_tree_dock->get_tree_editor()->get_scene_tree()->get_vscroll_bar()->get_value(); - state["property_edit_offset"] = get_inspector()->get_scroll_offset(); + state["scene_tree_offset"] = SceneTreeDock::get_singleton()->get_tree_editor()->get_scene_tree()->get_vscroll_bar()->get_value(); + state["property_edit_offset"] = InspectorDock::get_inspector_singleton()->get_scroll_offset(); state["saved_version"] = saved_version; - state["node_filter"] = scene_tree_dock->get_filter(); + state["node_filter"] = SceneTreeDock::get_singleton()->get_filter(); return state; } @@ -3431,14 +3437,14 @@ void EditorNode::_set_main_scene_state(Dictionary p_state, Node *p_for_scene) { } if (p_state.has("scene_tree_offset")) { - scene_tree_dock->get_tree_editor()->get_scene_tree()->get_vscroll_bar()->set_value(p_state["scene_tree_offset"]); + SceneTreeDock::get_singleton()->get_tree_editor()->get_scene_tree()->get_vscroll_bar()->set_value(p_state["scene_tree_offset"]); } if (p_state.has("property_edit_offset")) { - get_inspector()->set_scroll_offset(p_state["property_edit_offset"]); + InspectorDock::get_inspector_singleton()->set_scroll_offset(p_state["property_edit_offset"]); } if (p_state.has("node_filter")) { - scene_tree_dock->set_filter(p_state["node_filter"]); + SceneTreeDock::get_singleton()->set_filter(p_state["node_filter"]); } // this should only happen at the very end @@ -3493,7 +3499,7 @@ void EditorNode::set_current_scene(int p_idx) { Object::cast_to<Popup>(new_scene)->show(); // show popups } - scene_tree_dock->set_edited_scene(new_scene); + SceneTreeDock::get_singleton()->set_edited_scene(new_scene); if (get_tree()) { get_tree()->set_edited_scene_root(new_scene); } @@ -3673,7 +3679,7 @@ Error EditorNode::load_scene(const String &p_scene, bool p_ignore_broken_deps, b prev_scene->set_disabled(previous_scenes.size() == 0); opening_prev = false; - scene_tree_dock->set_selected(new_scene); + SceneTreeDock::get_singleton()->set_selected(new_scene); EditorDebuggerNode::get_singleton()->update_live_edit_root(); @@ -3698,27 +3704,11 @@ void EditorNode::open_request(const String &p_path) { } void EditorNode::request_instance_scene(const String &p_path) { - scene_tree_dock->instantiate(p_path); + SceneTreeDock::get_singleton()->instantiate(p_path); } void EditorNode::request_instantiate_scenes(const Vector<String> &p_files) { - scene_tree_dock->instantiate_scenes(p_files); -} - -ImportDock *EditorNode::get_import_dock() { - return import_dock; -} - -FileSystemDock *EditorNode::get_filesystem_dock() { - return filesystem_dock; -} - -SceneTreeDock *EditorNode::get_scene_tree_dock() { - return scene_tree_dock; -} - -InspectorDock *EditorNode::get_inspector_dock() { - return inspector_dock; + SceneTreeDock::get_singleton()->instantiate_scenes(p_files); } void EditorNode::_inherit_request(String p_file) { @@ -3741,7 +3731,7 @@ void EditorNode::_show_messages() { void EditorNode::_add_to_recent_scenes(const String &p_scene) { Array rc = EditorSettings::get_singleton()->get_project_metadata("recent_files", "scenes", Array()); - if (rc.find(p_scene) != -1) { + if (rc.has(p_scene)) { rc.erase(p_scene); } rc.push_front(p_scene); @@ -3947,7 +3937,7 @@ StringName EditorNode::get_object_custom_type_name(const Object *p_object) const ERR_FAIL_COND_V(!p_object, StringName()); Ref<Script> script = p_object->get_script(); - if (script.is_null() && p_object->is_class("Script")) { + if (script.is_null() && Object::cast_to<Script>(p_object)) { script = p_object; } @@ -4042,8 +4032,8 @@ Ref<Texture2D> EditorNode::get_object_icon(const Object *p_object, const String return p_object->get_meta("_editor_icon"); } - if (gui_base->has_theme_icon(p_object->get_class(), "EditorIcons")) { - return gui_base->get_theme_icon(p_object->get_class(), "EditorIcons"); + if (gui_base->has_theme_icon(p_object->get_class(), SNAME("EditorIcons"))) { + return gui_base->get_theme_icon(p_object->get_class(), SNAME("EditorIcons")); } if (p_fallback.length()) { @@ -4072,7 +4062,7 @@ Ref<Texture2D> EditorNode::get_class_icon(const String &p_class, const String &p } if (icon.is_null()) { - icon = gui_base->get_theme_icon(ScriptServer::get_global_class_base(name), "EditorIcons"); + icon = gui_base->get_theme_icon(ScriptServer::get_global_class_base(name), SNAME("EditorIcons")); } } @@ -4158,13 +4148,12 @@ Ref<Texture2D> EditorNode::_file_dialog_get_icon(const String &p_path) { void EditorNode::_build_icon_type_cache() { List<StringName> tl; - StringName ei = "EditorIcons"; - theme_base->get_theme()->get_icon_list(ei, &tl); + theme_base->get_theme()->get_icon_list(SNAME("EditorIcons"), &tl); for (const StringName &E : tl) { if (!ClassDB::class_exists(E)) { continue; } - icon_type_cache[E] = theme_base->get_theme()->get_icon(E, ei); + icon_type_cache[E] = theme_base->get_theme()->get_icon(E, SNAME("EditorIcons")); } } @@ -4238,14 +4227,17 @@ void EditorNode::_dock_floating_close_request(Control *p_control) { _update_dock_containers(); floating_docks.erase(p_control); + + _edit_current(); } void EditorNode::_dock_make_float() { Control *dock = dock_slot[dock_popup_selected]->get_current_tab_control(); ERR_FAIL_COND(!dock); - const Size2i borders = Size2i(4, 4) * EDSCALE; - Size2 dock_size = dock->get_size() + borders * 2; // remember size + Size2 borders = Size2(4, 4) * EDSCALE; + // Remember size and position before removing it from the main window. + Size2 dock_size = dock->get_size() + borders * 2; Point2 dock_screen_pos = dock->get_global_position() + get_tree()->get_root()->get_position() - borders; int dock_index = dock->get_index(); @@ -4254,7 +4246,7 @@ void EditorNode::_dock_make_float() { Window *window = memnew(Window); window->set_title(dock->get_name()); Panel *p = memnew(Panel); - p->set_mode(Panel::MODE_FOREGROUND); + p->add_theme_style_override("panel", gui_base->get_theme_stylebox(SNAME("PanelForeground"), SNAME("EditorStyles"))); p->set_anchors_and_offsets_preset(Control::PRESET_WIDE); window->add_child(p); MarginContainer *margin = memnew(MarginContainer); @@ -4280,6 +4272,8 @@ void EditorNode::_dock_make_float() { _update_dock_containers(); floating_docks.push_back(dock); + + _edit_current(); } void EditorNode::_update_dock_containers() { @@ -4514,10 +4508,10 @@ void EditorNode::_save_docks_to_config(Ref<ConfigFile> p_layout, const String &p } } - p_layout->set_value(p_section, "dock_filesystem_split", filesystem_dock->get_split_offset()); - p_layout->set_value(p_section, "dock_filesystem_display_mode", filesystem_dock->get_display_mode()); - p_layout->set_value(p_section, "dock_filesystem_file_sort", filesystem_dock->get_file_sort()); - p_layout->set_value(p_section, "dock_filesystem_file_list_display_mode", filesystem_dock->get_file_list_display_mode()); + p_layout->set_value(p_section, "dock_filesystem_split", FileSystemDock::get_singleton()->get_split_offset()); + p_layout->set_value(p_section, "dock_filesystem_display_mode", FileSystemDock::get_singleton()->get_display_mode()); + p_layout->set_value(p_section, "dock_filesystem_file_sort", FileSystemDock::get_singleton()->get_file_sort()); + p_layout->set_value(p_section, "dock_filesystem_file_list_display_mode", FileSystemDock::get_singleton()->get_file_list_display_mode()); for (int i = 0; i < vsplits.size(); i++) { if (vsplits[i]->is_visible_in_tree()) { @@ -4703,22 +4697,22 @@ void EditorNode::_load_docks_from_config(Ref<ConfigFile> p_layout, const String if (p_layout->has_section_key(p_section, "dock_filesystem_split")) { int fs_split_ofs = p_layout->get_value(p_section, "dock_filesystem_split"); - filesystem_dock->set_split_offset(fs_split_ofs); + FileSystemDock::get_singleton()->set_split_offset(fs_split_ofs); } if (p_layout->has_section_key(p_section, "dock_filesystem_display_mode")) { FileSystemDock::DisplayMode dock_filesystem_display_mode = FileSystemDock::DisplayMode(int(p_layout->get_value(p_section, "dock_filesystem_display_mode"))); - filesystem_dock->set_display_mode(dock_filesystem_display_mode); + FileSystemDock::get_singleton()->set_display_mode(dock_filesystem_display_mode); } if (p_layout->has_section_key(p_section, "dock_filesystem_file_sort")) { FileSystemDock::FileSortOption dock_filesystem_file_sort = FileSystemDock::FileSortOption(int(p_layout->get_value(p_section, "dock_filesystem_file_sort"))); - filesystem_dock->set_file_sort(dock_filesystem_file_sort); + FileSystemDock::get_singleton()->set_file_sort(dock_filesystem_file_sort); } if (p_layout->has_section_key(p_section, "dock_filesystem_file_list_display_mode")) { FileSystemDock::FileListDisplayMode dock_filesystem_file_list_display_mode = FileSystemDock::FileListDisplayMode(int(p_layout->get_value(p_section, "dock_filesystem_file_list_display_mode"))); - filesystem_dock->set_file_list_display_mode(dock_filesystem_file_list_display_mode); + FileSystemDock::get_singleton()->set_file_list_display_mode(dock_filesystem_file_list_display_mode); } for (int i = 0; i < vsplits.size(); i++) { @@ -4972,7 +4966,7 @@ void EditorNode::_layout_menu_option(int p_id) { void EditorNode::_scene_tab_script_edited(int p_tab) { Ref<Script> script = editor_data.get_scene_root_script(p_tab); if (script.is_valid()) { - inspector_dock->edit_resource(script); + InspectorDock::get_singleton()->edit_resource(script); } } @@ -5437,7 +5431,7 @@ void EditorNode::_global_menu_new_window(const Variant &p_tag) { } void EditorNode::_dropped_files(const Vector<String> &p_files, int p_screen) { - String to_path = ProjectSettings::get_singleton()->globalize_path(get_filesystem_dock()->get_selected_path()); + String to_path = ProjectSettings::get_singleton()->globalize_path(FileSystemDock::get_singleton()->get_selected_path()); _add_dropped_files_recursive(p_files, to_path); @@ -5610,7 +5604,7 @@ void EditorNode::_update_rendering_driver_color() { if (rendering_driver->get_text() == "opengl3") { rendering_driver->add_theme_color_override("font_color", Color::hex(0x5586a4ff)); } else if (rendering_driver->get_text() == "vulkan") { - rendering_driver->add_theme_color_override("font_color", theme_base->get_theme_color("vulkan_color", "Editor")); + rendering_driver->add_theme_color_override("font_color", theme_base->get_theme_color(SNAME("vulkan_color"), SNAME("Editor"))); } } @@ -5643,15 +5637,15 @@ void EditorNode::_resource_loaded(RES p_resource, const String &p_path) { void EditorNode::_feature_profile_changed() { Ref<EditorFeatureProfile> profile = feature_profile_manager->get_current_profile(); - TabContainer *import_tabs = cast_to<TabContainer>(import_dock->get_parent()); - TabContainer *node_tabs = cast_to<TabContainer>(node_dock->get_parent()); - TabContainer *fs_tabs = cast_to<TabContainer>(filesystem_dock->get_parent()); + TabContainer *import_tabs = cast_to<TabContainer>(ImportDock::get_singleton()->get_parent()); + TabContainer *node_tabs = cast_to<TabContainer>(NodeDock::get_singleton()->get_parent()); + TabContainer *fs_tabs = cast_to<TabContainer>(FileSystemDock::get_singleton()->get_parent()); if (profile.is_valid()) { - node_tabs->set_tab_hidden(node_dock->get_index(), profile->is_feature_disabled(EditorFeatureProfile::FEATURE_NODE_DOCK)); + node_tabs->set_tab_hidden(NodeDock::get_singleton()->get_index(), profile->is_feature_disabled(EditorFeatureProfile::FEATURE_NODE_DOCK)); // The Import dock is useless without the FileSystem dock. Ensure the configuration is valid. bool fs_dock_disabled = profile->is_feature_disabled(EditorFeatureProfile::FEATURE_FILESYSTEM_DOCK); - fs_tabs->set_tab_hidden(filesystem_dock->get_index(), fs_dock_disabled); - import_tabs->set_tab_hidden(import_dock->get_index(), fs_dock_disabled || profile->is_feature_disabled(EditorFeatureProfile::FEATURE_IMPORT_DOCK)); + fs_tabs->set_tab_hidden(FileSystemDock::get_singleton()->get_index(), fs_dock_disabled); + import_tabs->set_tab_hidden(ImportDock::get_singleton()->get_index(), fs_dock_disabled || profile->is_feature_disabled(EditorFeatureProfile::FEATURE_IMPORT_DOCK)); main_editor_buttons[EDITOR_3D]->set_visible(!profile->is_feature_disabled(EditorFeatureProfile::FEATURE_3D)); main_editor_buttons[EDITOR_SCRIPT]->set_visible(!profile->is_feature_disabled(EditorFeatureProfile::FEATURE_SCRIPT)); @@ -5664,12 +5658,12 @@ void EditorNode::_feature_profile_changed() { _editor_select(EDITOR_2D); } } else { - import_tabs->set_tab_hidden(import_dock->get_index(), false); - node_tabs->set_tab_hidden(node_dock->get_index(), false); - fs_tabs->set_tab_hidden(filesystem_dock->get_index(), false); - import_dock->set_visible(true); - node_dock->set_visible(true); - filesystem_dock->set_visible(true); + import_tabs->set_tab_hidden(ImportDock::get_singleton()->get_index(), false); + node_tabs->set_tab_hidden(NodeDock::get_singleton()->get_index(), false); + fs_tabs->set_tab_hidden(FileSystemDock::get_singleton()->get_index(), false); + ImportDock::get_singleton()->set_visible(true); + NodeDock::get_singleton()->set_visible(true); + FileSystemDock::get_singleton()->set_visible(true); main_editor_buttons[EDITOR_3D]->set_visible(true); main_editor_buttons[EDITOR_SCRIPT]->set_visible(true); if (StreamPeerSSL::is_available()) { @@ -5683,6 +5677,7 @@ void EditorNode::_feature_profile_changed() { void EditorNode::_bind_methods() { GLOBAL_DEF("editor/scene/scene_naming", SCENE_NAME_CASING_SNAKE_CASE); ProjectSettings::get_singleton()->set_custom_property_info("editor/scene/scene_naming", PropertyInfo(Variant::INT, "editor/scene/scene_naming", PROPERTY_HINT_ENUM, "Auto,PascalCase,snake_case")); + ClassDB::bind_method("edit_current", &EditorNode::edit_current); ClassDB::bind_method("_editor_select", &EditorNode::_editor_select); ClassDB::bind_method("_node_renamed", &EditorNode::_node_renamed); ClassDB::bind_method("edit_node", &EditorNode::edit_node); @@ -5697,8 +5692,6 @@ void EditorNode::_bind_methods() { ClassDB::bind_method("stop_child_process", &EditorNode::stop_child_process); - ClassDB::bind_method("get_script_create_dialog", &EditorNode::get_script_create_dialog); - ClassDB::bind_method("set_current_scene", &EditorNode::set_current_scene); ClassDB::bind_method("set_current_version", &EditorNode::set_current_version); ClassDB::bind_method("_thumbnail_done", &EditorNode::_thumbnail_done); @@ -6043,11 +6036,8 @@ EditorNode::EditorNode() { EDITOR_DEF("interface/inspector/default_color_picker_shape", (int32_t)ColorPicker::SHAPE_VHS_CIRCLE); EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::INT, "interface/inspector/default_color_picker_shape", PROPERTY_HINT_ENUM, "HSV Rectangle,HSV Rectangle Wheel,VHS Circle", PROPERTY_USAGE_DEFAULT)); EDITOR_DEF("run/auto_save/save_before_running", true); - EDITOR_DEF("interface/editors/sub_editor_panning_scheme", 0); - EDITOR_DEF("interface/editors/animation_editors_panning_scheme", 1); - // Should be in sync with ControlScheme in ViewPanner. - EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::INT, "interface/editors/sub_editor_panning_scheme", PROPERTY_HINT_ENUM, "Scroll Zooms,Scroll Pans", PROPERTY_USAGE_DEFAULT)); - EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::INT, "interface/editors/animation_editors_panning_scheme", PROPERTY_HINT_ENUM, "Scroll Zooms,Scroll Pans", PROPERTY_USAGE_DEFAULT)); + + ED_SHORTCUT("canvas_item_editor/pan_view", TTR("Pan View"), Key::SPACE); const Vector<String> textfile_ext = ((String)(EditorSettings::get_singleton()->get("docks/filesystem/textfile_extensions"))).split(",", false); for (const String &E : textfile_ext) { @@ -6158,9 +6148,9 @@ EditorNode::EditorNode() { dock_tab_move_left = memnew(Button); dock_tab_move_left->set_flat(true); if (gui_base->is_layout_rtl()) { - dock_tab_move_left->set_icon(theme->get_icon("Forward", "EditorIcons")); + dock_tab_move_left->set_icon(theme->get_icon(SNAME("Forward"), SNAME("EditorIcons"))); } else { - dock_tab_move_left->set_icon(theme->get_icon("Back", "EditorIcons")); + dock_tab_move_left->set_icon(theme->get_icon(SNAME("Back"), SNAME("EditorIcons"))); } dock_tab_move_left->set_focus_mode(Control::FOCUS_NONE); dock_tab_move_left->connect("pressed", callable_mp(this, &EditorNode::_dock_move_left)); @@ -6175,9 +6165,9 @@ EditorNode::EditorNode() { dock_tab_move_right = memnew(Button); dock_tab_move_right->set_flat(true); if (gui_base->is_layout_rtl()) { - dock_tab_move_right->set_icon(theme->get_icon("Back", "EditorIcons")); + dock_tab_move_right->set_icon(theme->get_icon(SNAME("Back"), SNAME("EditorIcons"))); } else { - dock_tab_move_right->set_icon(theme->get_icon("Forward", "EditorIcons")); + dock_tab_move_right->set_icon(theme->get_icon(SNAME("Forward"), SNAME("EditorIcons"))); } dock_tab_move_right->set_focus_mode(Control::FOCUS_NONE); dock_tab_move_right->connect("pressed", callable_mp(this, &EditorNode::_dock_move_right)); @@ -6244,6 +6234,9 @@ EditorNode::EditorNode() { tab_preview->set_position(Point2(2, 2) * EDSCALE); tab_preview_panel->add_child(tab_preview); + tabbar_container = memnew(HBoxContainer); + srt->add_child(tabbar_container); + scene_tabs = memnew(TabBar); scene_tabs->add_theme_style_override("tab_selected", gui_base->get_theme_stylebox(SNAME("SceneTabFG"), SNAME("EditorStyles"))); scene_tabs->add_theme_style_override("tab_unselected", gui_base->get_theme_stylebox(SNAME("SceneTabBG"), SNAME("EditorStyles"))); @@ -6254,23 +6247,33 @@ EditorNode::EditorNode() { scene_tabs->set_min_width(int(EDITOR_DEF("interface/scene_tabs/minimum_width", 50)) * EDSCALE); scene_tabs->set_drag_to_rearrange_enabled(true); scene_tabs->connect("tab_changed", callable_mp(this, &EditorNode::_scene_tab_changed)); - scene_tabs->connect("tab_rmb_clicked", callable_mp(this, &EditorNode::_scene_tab_script_edited)); + scene_tabs->connect("tab_button_pressed", callable_mp(this, &EditorNode::_scene_tab_script_edited)); scene_tabs->connect("tab_close_pressed", callable_mp(this, &EditorNode::_scene_tab_closed), varray(SCENE_TAB_CLOSE)); scene_tabs->connect("tab_hovered", callable_mp(this, &EditorNode::_scene_tab_hovered)); scene_tabs->connect("mouse_exited", callable_mp(this, &EditorNode::_scene_tab_exit)); scene_tabs->connect("gui_input", callable_mp(this, &EditorNode::_scene_tab_input)); scene_tabs->connect("active_tab_rearranged", callable_mp(this, &EditorNode::_reposition_active_tab)); scene_tabs->connect("resized", callable_mp(this, &EditorNode::_update_scene_tabs)); - - tabbar_container = memnew(HBoxContainer); scene_tabs->set_h_size_flags(Control::SIZE_EXPAND_FILL); + tabbar_container->add_child(scene_tabs); scene_tabs_context_menu = memnew(PopupMenu); tabbar_container->add_child(scene_tabs_context_menu); scene_tabs_context_menu->connect("id_pressed", callable_mp(this, &EditorNode::_menu_option)); - srt->add_child(tabbar_container); - tabbar_container->add_child(scene_tabs); + scene_tab_add = memnew(Button); + scene_tab_add->set_flat(true); + scene_tab_add->set_tooltip(TTR("Add a new scene.")); + scene_tab_add->set_icon(gui_base->get_theme_icon(SNAME("Add"), SNAME("EditorIcons"))); + scene_tab_add->add_theme_color_override("icon_normal_color", Color(0.6f, 0.6f, 0.6f, 0.8f)); + scene_tabs->add_child(scene_tab_add); + scene_tab_add->connect("pressed", callable_mp(this, &EditorNode::_menu_option), make_binds(FILE_NEW_SCENE)); + + scene_tab_add_ph = memnew(Control); + scene_tab_add_ph->set_mouse_filter(Control::MOUSE_FILTER_IGNORE); + scene_tab_add_ph->set_custom_minimum_size(scene_tab_add->get_minimum_size()); + tabbar_container->add_child(scene_tab_add_ph); + distraction_free = memnew(Button); distraction_free->set_flat(true); ED_SHORTCUT_AND_COMMAND("editor/distraction_free_mode", TTR("Distraction Free Mode"), KeyModifierMask::CMD | KeyModifierMask::SHIFT | Key::F11); @@ -6280,15 +6283,7 @@ EditorNode::EditorNode() { distraction_free->connect("pressed", callable_mp(this, &EditorNode::_toggle_distraction_free_mode)); distraction_free->set_icon(gui_base->get_theme_icon(SNAME("DistractionFree"), SNAME("EditorIcons"))); distraction_free->set_toggle_mode(true); - - scene_tab_add = memnew(Button); - scene_tab_add->set_flat(true); - tabbar_container->add_child(scene_tab_add); tabbar_container->add_child(distraction_free); - scene_tab_add->set_tooltip(TTR("Add a new scene.")); - scene_tab_add->set_icon(gui_base->get_theme_icon(SNAME("Add"), SNAME("EditorIcons"))); - scene_tab_add->add_theme_color_override("icon_normal_color", Color(0.6f, 0.6f, 0.6f, 0.8f)); - scene_tab_add->connect("pressed", callable_mp(this, &EditorNode::_menu_option), make_binds(FILE_NEW_SCENE)); scene_root_parent = memnew(PanelContainer); scene_root_parent->set_custom_minimum_size(Size2(0, 80) * EDSCALE); @@ -6346,11 +6341,11 @@ EditorNode::EditorNode() { dependency_fixer = memnew(DependencyEditor); gui_base->add_child(dependency_fixer); - settings_config_dialog = memnew(EditorSettingsDialog); - gui_base->add_child(settings_config_dialog); + editor_settings_dialog = memnew(EditorSettingsDialog); + gui_base->add_child(editor_settings_dialog); - project_settings = memnew(ProjectSettingsEditor(&editor_data)); - gui_base->add_child(project_settings); + project_settings_editor = memnew(ProjectSettingsEditor(&editor_data)); + gui_base->add_child(project_settings_editor); scene_import_settings = memnew(SceneImportSettings); gui_base->add_child(scene_import_settings); @@ -6643,8 +6638,8 @@ EditorNode::EditorNode() { rendering_driver->set_flat(true); rendering_driver->set_focus_mode(Control::FOCUS_NONE); rendering_driver->connect("item_selected", callable_mp(this, &EditorNode::_rendering_driver_selected)); - rendering_driver->add_theme_font_override("font", gui_base->get_theme_font("bold", "EditorFonts")); - rendering_driver->add_theme_font_size_override("font_size", gui_base->get_theme_font_size("bold_size", "EditorFonts")); + rendering_driver->add_theme_font_override("font", gui_base->get_theme_font(SNAME("bold"), SNAME("EditorFonts"))); + rendering_driver->add_theme_font_size_override("font_size", gui_base->get_theme_font_size(SNAME("bold_size"), SNAME("EditorFonts"))); right_menu_hb->add_child(rendering_driver); @@ -6701,35 +6696,35 @@ EditorNode::EditorNode() { // Instantiate and place editor docks - scene_tree_dock = memnew(SceneTreeDock(this, scene_root, editor_selection, editor_data)); - inspector_dock = memnew(InspectorDock(this, editor_data)); - import_dock = memnew(ImportDock); - node_dock = memnew(NodeDock); + memnew(SceneTreeDock(this, scene_root, editor_selection, editor_data)); + memnew(InspectorDock(this, editor_data)); + memnew(ImportDock); + memnew(NodeDock); - filesystem_dock = memnew(FileSystemDock(this)); + FileSystemDock *filesystem_dock = memnew(FileSystemDock(this)); filesystem_dock->connect("inherit", callable_mp(this, &EditorNode::_inherit_request)); filesystem_dock->connect("instance", callable_mp(this, &EditorNode::_instantiate_request)); filesystem_dock->connect("display_mode_changed", callable_mp(this, &EditorNode::_save_docks)); // Scene: Top left - dock_slot[DOCK_SLOT_LEFT_UR]->add_child(scene_tree_dock); - dock_slot[DOCK_SLOT_LEFT_UR]->set_tab_title(scene_tree_dock->get_index(), TTR("Scene")); + dock_slot[DOCK_SLOT_LEFT_UR]->add_child(SceneTreeDock::get_singleton()); + dock_slot[DOCK_SLOT_LEFT_UR]->set_tab_title(SceneTreeDock::get_singleton()->get_index(), TTR("Scene")); // Import: Top left, behind Scene - dock_slot[DOCK_SLOT_LEFT_UR]->add_child(import_dock); - dock_slot[DOCK_SLOT_LEFT_UR]->set_tab_title(import_dock->get_index(), TTR("Import")); + dock_slot[DOCK_SLOT_LEFT_UR]->add_child(ImportDock::get_singleton()); + dock_slot[DOCK_SLOT_LEFT_UR]->set_tab_title(ImportDock::get_singleton()->get_index(), TTR("Import")); // FileSystem: Bottom left - dock_slot[DOCK_SLOT_LEFT_BR]->add_child(filesystem_dock); - dock_slot[DOCK_SLOT_LEFT_BR]->set_tab_title(filesystem_dock->get_index(), TTR("FileSystem")); + dock_slot[DOCK_SLOT_LEFT_BR]->add_child(FileSystemDock::get_singleton()); + dock_slot[DOCK_SLOT_LEFT_BR]->set_tab_title(FileSystemDock::get_singleton()->get_index(), TTR("FileSystem")); // Inspector: Full height right - dock_slot[DOCK_SLOT_RIGHT_UL]->add_child(inspector_dock); - dock_slot[DOCK_SLOT_RIGHT_UL]->set_tab_title(inspector_dock->get_index(), TTR("Inspector")); + dock_slot[DOCK_SLOT_RIGHT_UL]->add_child(InspectorDock::get_singleton()); + dock_slot[DOCK_SLOT_RIGHT_UL]->set_tab_title(InspectorDock::get_singleton()->get_index(), TTR("Inspector")); // Node: Full height right, behind Inspector - dock_slot[DOCK_SLOT_RIGHT_UL]->add_child(node_dock); - dock_slot[DOCK_SLOT_RIGHT_UL]->set_tab_title(node_dock->get_index(), TTR("Node")); + dock_slot[DOCK_SLOT_RIGHT_UL]->add_child(NodeDock::get_singleton()); + dock_slot[DOCK_SLOT_RIGHT_UL]->set_tab_title(NodeDock::get_singleton()->get_index(), TTR("Node")); // Hide unused dock slots and vsplits dock_slot[DOCK_SLOT_LEFT_UL]->hide(); @@ -6975,6 +6970,7 @@ EditorNode::EditorNode() { // more visually meaningful to have this later raise_bottom_panel_item(AnimationPlayerEditor::get_singleton()); + add_editor_plugin(memnew(ReplicationEditorPlugin(this))); add_editor_plugin(VersionControlEditorPlugin::get_singleton()); add_editor_plugin(memnew(ShaderEditorPlugin(this))); @@ -7018,6 +7014,7 @@ EditorNode::EditorNode() { add_editor_plugin(memnew(TextureLayeredEditorPlugin(this))); add_editor_plugin(memnew(Texture3DEditorPlugin(this))); add_editor_plugin(memnew(AudioStreamEditorPlugin(this))); + add_editor_plugin(memnew(AudioStreamRandomizerEditorPlugin(this))); add_editor_plugin(memnew(AudioBusesEditorPlugin(audio_bus_editor))); add_editor_plugin(memnew(Skeleton3DEditorPlugin(this))); add_editor_plugin(memnew(SkeletonIK3DEditorPlugin(this))); @@ -7028,6 +7025,7 @@ EditorNode::EditorNode() { add_editor_plugin(memnew(InputEventEditorPlugin(this))); add_editor_plugin(memnew(SubViewportPreviewEditorPlugin(this))); add_editor_plugin(memnew(TextControlEditorPlugin(this))); + add_editor_plugin(memnew(ControlEditorPlugin(this))); for (int i = 0; i < EditorPlugins::get_plugin_count(); i++) { add_editor_plugin(EditorPlugins::create(i, this)); @@ -7173,7 +7171,7 @@ EditorNode::EditorNode() { editor_data.set_edited_scene(0); _update_scene_tabs(); - import_dock->initialize_import_options(); + ImportDock::get_singleton()->initialize_import_options(); FileAccess::set_file_close_fail_notify_callback(_file_access_close_error_notify); diff --git a/editor/editor_node.h b/editor/editor_node.h index 487bde3cb4..8d322a1bfd 100644 --- a/editor/editor_node.h +++ b/editor/editor_node.h @@ -302,11 +302,6 @@ private: Ref<Theme> theme; PopupMenu *recent_scenes; - SceneTreeDock *scene_tree_dock; - InspectorDock *inspector_dock; - NodeDock *node_dock; - ImportDock *import_dock; - FileSystemDock *filesystem_dock; EditorRunNative *run_native; ConfirmationDialog *confirmation; @@ -328,8 +323,8 @@ private: ConfirmationDialog *install_android_build_template; ConfirmationDialog *remove_android_build_template; - EditorSettingsDialog *settings_config_dialog; - ProjectSettingsEditor *project_settings; + EditorSettingsDialog *editor_settings_dialog; + ProjectSettingsEditor *project_settings_editor; bool settings_changed = true; // make it update settings on first frame void _update_from_settings(); @@ -389,6 +384,7 @@ private: HBoxContainer *tabbar_container; Button *distraction_free; Button *scene_tab_add; + Control *scene_tab_add_ph; bool scene_distraction; bool script_distraction; @@ -717,11 +713,8 @@ public: EditorPluginList *get_editor_plugins_over() { return editor_plugins_over; } EditorPluginList *get_editor_plugins_force_over() { return editor_plugins_force_over; } EditorPluginList *get_editor_plugins_force_input_forwarding() { return editor_plugins_force_input_forwarding; } - EditorInspector *get_inspector() { return inspector_dock->get_inspector(); } - Container *get_inspector_dock_addon_area() { return inspector_dock->get_addon_area(); } - ScriptCreateDialog *get_script_create_dialog() { return scene_tree_dock->get_script_create_dialog(); } - ProjectSettingsEditor *get_project_settings() { return project_settings; } + ProjectSettingsEditor *get_project_settings() { return project_settings_editor; } static void add_editor_plugin(EditorPlugin *p_editor, bool p_config_changed = false); static void remove_editor_plugin(EditorPlugin *p_editor, bool p_config_changed = false); @@ -743,8 +736,7 @@ public: bool is_addon_plugin_enabled(const String &p_addon) const; void edit_node(Node *p_node); - void edit_resource(const Ref<Resource> &p_resource) { inspector_dock->edit_resource(p_resource); }; - void open_resource(const String &p_type) { inspector_dock->open_resource(p_type); }; + void edit_resource(const Ref<Resource> &p_resource) { InspectorDock::get_singleton()->edit_resource(p_resource); }; void save_resource_in_path(const Ref<Resource> &p_resource, const String &p_path); void save_resource(const Ref<Resource> &p_resource); @@ -795,10 +787,6 @@ public: void request_instance_scene(const String &p_path); void request_instantiate_scenes(const Vector<String> &p_files); - FileSystemDock *get_filesystem_dock(); - ImportDock *get_import_dock(); - SceneTreeDock *get_scene_tree_dock(); - InspectorDock *get_inspector_dock(); static UndoRedo *get_undo_redo() { return &singleton->editor_data.get_undo_redo(); } EditorSelection *get_editor_selection() { return editor_selection; } diff --git a/editor/editor_plugin.cpp b/editor/editor_plugin.cpp index 6579b1eb31..fe44486d0d 100644 --- a/editor/editor_plugin.cpp +++ b/editor/editor_plugin.cpp @@ -233,15 +233,15 @@ ScriptEditor *EditorInterface::get_script_editor() { } void EditorInterface::select_file(const String &p_file) { - EditorNode::get_singleton()->get_filesystem_dock()->select_file(p_file); + FileSystemDock::get_singleton()->select_file(p_file); } String EditorInterface::get_selected_path() const { - return EditorNode::get_singleton()->get_filesystem_dock()->get_selected_path(); + return FileSystemDock::get_singleton()->get_selected_path(); } String EditorInterface::get_current_path() const { - return EditorNode::get_singleton()->get_filesystem_dock()->get_current_path(); + return FileSystemDock::get_singleton()->get_current_path(); } void EditorInterface::inspect_object(Object *p_obj, const String &p_for_property, bool p_inspector_only) { @@ -253,7 +253,7 @@ EditorFileSystem *EditorInterface::get_resource_file_system() { } FileSystemDock *EditorInterface::get_file_system_dock() { - return EditorNode::get_singleton()->get_filesystem_dock(); + return FileSystemDock::get_singleton(); } EditorSelection *EditorInterface::get_selection() { @@ -288,7 +288,7 @@ bool EditorInterface::is_plugin_enabled(const String &p_plugin) const { } EditorInspector *EditorInterface::get_inspector() const { - return EditorNode::get_singleton()->get_inspector(); + return InspectorDock::get_inspector_singleton(); } Error EditorInterface::save_scene() { @@ -445,7 +445,7 @@ void EditorPlugin::add_control_to_container(CustomControlContainer p_location, C } break; case CONTAINER_PROPERTY_EDITOR_BOTTOM: { - EditorNode::get_singleton()->get_inspector_dock_addon_area()->add_child(p_control); + InspectorDock::get_singleton()->get_addon_area()->add_child(p_control); } break; case CONTAINER_PROJECT_SETTING_TAB_LEFT: { @@ -498,7 +498,7 @@ void EditorPlugin::remove_control_from_container(CustomControlContainer p_locati } break; case CONTAINER_PROPERTY_EDITOR_BOTTOM: { - EditorNode::get_singleton()->get_inspector_dock_addon_area()->remove_child(p_control); + InspectorDock::get_singleton()->get_addon_area()->remove_child(p_control); } break; case CONTAINER_PROJECT_SETTING_TAB_LEFT: @@ -513,11 +513,9 @@ void EditorPlugin::add_tool_menu_item(const String &p_name, const Callable &p_ca EditorNode::get_singleton()->add_tool_menu_item(p_name, p_callable); } -void EditorPlugin::add_tool_submenu_item(const String &p_name, Object *p_submenu) { +void EditorPlugin::add_tool_submenu_item(const String &p_name, PopupMenu *p_submenu) { ERR_FAIL_NULL(p_submenu); - PopupMenu *submenu = Object::cast_to<PopupMenu>(p_submenu); - ERR_FAIL_NULL(submenu); - EditorNode::get_singleton()->add_tool_submenu_item(p_name, submenu); + EditorNode::get_singleton()->add_tool_submenu_item(p_name, p_submenu); } void EditorPlugin::remove_tool_menu_item(const String &p_name) { @@ -719,9 +717,9 @@ void EditorPlugin::remove_translation_parser_plugin(const Ref<EditorTranslationP EditorTranslationParser::get_singleton()->remove_parser(p_parser, EditorTranslationParser::CUSTOM); } -void EditorPlugin::add_import_plugin(const Ref<EditorImportPlugin> &p_importer) { +void EditorPlugin::add_import_plugin(const Ref<EditorImportPlugin> &p_importer, bool p_first_priority) { ERR_FAIL_COND(!p_importer.is_valid()); - ResourceFormatImporter::get_singleton()->add_importer(p_importer); + ResourceFormatImporter::get_singleton()->add_importer(p_importer, p_first_priority); EditorFileSystem::get_singleton()->call_deferred(SNAME("scan")); } @@ -761,9 +759,9 @@ void EditorPlugin::remove_inspector_plugin(const Ref<EditorInspectorPlugin> &p_p EditorInspector::remove_inspector_plugin(p_plugin); } -void EditorPlugin::add_scene_format_importer_plugin(const Ref<EditorSceneFormatImporter> &p_importer) { +void EditorPlugin::add_scene_format_importer_plugin(const Ref<EditorSceneFormatImporter> &p_importer, bool p_first_priority) { ERR_FAIL_COND(!p_importer.is_valid()); - ResourceImporterScene::get_singleton()->add_importer(p_importer); + ResourceImporterScene::get_singleton()->add_importer(p_importer, p_first_priority); } void EditorPlugin::remove_scene_format_importer_plugin(const Ref<EditorSceneFormatImporter> &p_importer) { @@ -771,9 +769,10 @@ void EditorPlugin::remove_scene_format_importer_plugin(const Ref<EditorSceneForm ResourceImporterScene::get_singleton()->remove_importer(p_importer); } -void EditorPlugin::add_scene_post_import_plugin(const Ref<EditorScenePostImportPlugin> &p_plugin) { - ResourceImporterScene::get_singleton()->add_post_importer_plugin(p_plugin); +void EditorPlugin::add_scene_post_import_plugin(const Ref<EditorScenePostImportPlugin> &p_plugin, bool p_first_priority) { + ResourceImporterScene::get_singleton()->add_post_importer_plugin(p_plugin, p_first_priority); } + void EditorPlugin::remove_scene_post_import_plugin(const Ref<EditorScenePostImportPlugin> &p_plugin) { ResourceImporterScene::get_singleton()->remove_post_importer_plugin(p_plugin); } @@ -833,7 +832,7 @@ EditorInterface *EditorPlugin::get_editor_interface() { } ScriptCreateDialog *EditorPlugin::get_script_create_dialog() { - return EditorNode::get_singleton()->get_script_create_dialog(); + return SceneTreeDock::get_singleton()->get_script_create_dialog(); } void EditorPlugin::add_debugger_plugin(const Ref<Script> &p_script) { @@ -883,11 +882,11 @@ void EditorPlugin::_bind_methods() { ClassDB::bind_method(D_METHOD("queue_save_layout"), &EditorPlugin::queue_save_layout); ClassDB::bind_method(D_METHOD("add_translation_parser_plugin", "parser"), &EditorPlugin::add_translation_parser_plugin); ClassDB::bind_method(D_METHOD("remove_translation_parser_plugin", "parser"), &EditorPlugin::remove_translation_parser_plugin); - ClassDB::bind_method(D_METHOD("add_import_plugin", "importer"), &EditorPlugin::add_import_plugin); + ClassDB::bind_method(D_METHOD("add_import_plugin", "importer", "first_priority"), &EditorPlugin::add_import_plugin, DEFVAL(false)); ClassDB::bind_method(D_METHOD("remove_import_plugin", "importer"), &EditorPlugin::remove_import_plugin); - ClassDB::bind_method(D_METHOD("add_scene_format_importer_plugin", "scene_format_importer"), &EditorPlugin::add_scene_format_importer_plugin); + ClassDB::bind_method(D_METHOD("add_scene_format_importer_plugin", "scene_format_importer", "first_priority"), &EditorPlugin::add_scene_format_importer_plugin, DEFVAL(false)); ClassDB::bind_method(D_METHOD("remove_scene_format_importer_plugin", "scene_format_importer"), &EditorPlugin::remove_scene_format_importer_plugin); - ClassDB::bind_method(D_METHOD("add_scene_post_import_plugin", "scene_import_plugin"), &EditorPlugin::add_scene_post_import_plugin); + ClassDB::bind_method(D_METHOD("add_scene_post_import_plugin", "scene_import_plugin", "first_priority"), &EditorPlugin::add_scene_post_import_plugin, DEFVAL(false)); ClassDB::bind_method(D_METHOD("remove_scene_post_import_plugin", "scene_import_plugin"), &EditorPlugin::remove_scene_post_import_plugin); ClassDB::bind_method(D_METHOD("add_export_plugin", "plugin"), &EditorPlugin::add_export_plugin); ClassDB::bind_method(D_METHOD("remove_export_plugin", "plugin"), &EditorPlugin::remove_export_plugin); diff --git a/editor/editor_plugin.h b/editor/editor_plugin.h index faa8ae1ce6..f23c5f40f6 100644 --- a/editor/editor_plugin.h +++ b/editor/editor_plugin.h @@ -42,6 +42,7 @@ #include "scene/3d/camera_3d.h" #include "scene/main/node.h" #include "scene/resources/texture.h" + class EditorNode; class Node3D; class Camera3D; @@ -217,7 +218,7 @@ public: void remove_control_from_bottom_panel(Control *p_control); void add_tool_menu_item(const String &p_name, const Callable &p_callable); - void add_tool_submenu_item(const String &p_name, Object *p_submenu); + void add_tool_submenu_item(const String &p_name, PopupMenu *p_submenu); void remove_tool_menu_item(const String &p_name); void set_input_event_forwarding_always_enabled(); @@ -277,7 +278,7 @@ public: void add_translation_parser_plugin(const Ref<EditorTranslationParserPlugin> &p_parser); void remove_translation_parser_plugin(const Ref<EditorTranslationParserPlugin> &p_parser); - void add_import_plugin(const Ref<EditorImportPlugin> &p_importer); + void add_import_plugin(const Ref<EditorImportPlugin> &p_importer, bool p_first_priority = false); void remove_import_plugin(const Ref<EditorImportPlugin> &p_importer); void add_export_plugin(const Ref<EditorExportPlugin> &p_exporter); @@ -289,10 +290,10 @@ public: void add_inspector_plugin(const Ref<EditorInspectorPlugin> &p_plugin); void remove_inspector_plugin(const Ref<EditorInspectorPlugin> &p_plugin); - void add_scene_format_importer_plugin(const Ref<EditorSceneFormatImporter> &p_importer); + void add_scene_format_importer_plugin(const Ref<EditorSceneFormatImporter> &p_importer, bool p_first_priority = false); void remove_scene_format_importer_plugin(const Ref<EditorSceneFormatImporter> &p_importer); - void add_scene_post_import_plugin(const Ref<EditorScenePostImportPlugin> &p_importer); + void add_scene_post_import_plugin(const Ref<EditorScenePostImportPlugin> &p_importer, bool p_first_priority = false); void remove_scene_post_import_plugin(const Ref<EditorScenePostImportPlugin> &p_importer); void add_autoload_singleton(const String &p_name, const String &p_path); diff --git a/editor/editor_properties.cpp b/editor/editor_properties.cpp index 6bb4b5e81b..ef1ceebabf 100644 --- a/editor/editor_properties.cpp +++ b/editor/editor_properties.cpp @@ -592,7 +592,7 @@ void EditorPropertyMember::_property_select() { } else if (hint == MEMBER_PROPERTY_OF_VARIANT_TYPE) { Variant::Type type = Variant::NIL; String tname = hint_text; - if (tname.find(".") != -1) { + if (tname.contains(".")) { tname = tname.get_slice(".", 0); } for (int i = 0; i < Variant::VARIANT_MAX; i++) { @@ -791,261 +791,293 @@ EditorPropertyFlags::EditorPropertyFlags() { ///////////////////// LAYERS ///////////////////////// -class EditorPropertyLayersGrid : public Control { - GDCLASS(EditorPropertyLayersGrid, Control); - -private: - Vector<Rect2> flag_rects; - Rect2 expand_rect; - bool expand_hovered = false; - bool expanded = false; - int expansion_rows = 0; - int hovered_index = -1; - bool read_only = false; +void EditorPropertyLayersGrid::_rename_pressed(int p_menu) { + // Show rename popup for active layer. + if (renamed_layer_index == -1) { + return; + } + String name = names[renamed_layer_index]; + rename_dialog->set_title(vformat(TTR("Renaming layer %d:"), renamed_layer_index + 1)); + rename_dialog_text->set_text(name); + rename_dialog_text->select(0, name.length()); + rename_dialog->popup_centered(Size2(300, 80) * EDSCALE); + rename_dialog_text->grab_focus(); +} - Size2 get_grid_size() const { - Ref<Font> font = get_theme_font(SNAME("font"), SNAME("Label")); - int font_size = get_theme_font_size(SNAME("font_size"), SNAME("Label")); - return Vector2(0, font->get_height(font_size) * 3); +void EditorPropertyLayersGrid::_rename_operation_confirm() { + String new_name = rename_dialog_text->get_text().strip_edges(); + if (new_name.length() == 0) { + EditorNode::get_singleton()->show_warning(TTR("No name provided.")); + return; + } else if (new_name.contains("/") || new_name.contains("\\") || new_name.contains(":")) { + EditorNode::get_singleton()->show_warning(TTR("Name contains invalid characters.")); + return; } + names.set(renamed_layer_index, new_name); + tooltips.set(renamed_layer_index, new_name + "\n" + vformat(TTR("Bit %d, value %d"), renamed_layer_index, 1 << renamed_layer_index)); + emit_signal(SNAME("rename_confirmed"), renamed_layer_index, new_name); +} + +EditorPropertyLayersGrid::EditorPropertyLayersGrid() { + rename_dialog = memnew(ConfirmationDialog); + VBoxContainer *rename_dialog_vb = memnew(VBoxContainer); + rename_dialog->add_child(rename_dialog_vb); + rename_dialog_text = memnew(LineEdit); + rename_dialog_vb->add_margin_child(TTR("Name:"), rename_dialog_text); + rename_dialog->get_ok_button()->set_text(TTR("Rename")); + add_child(rename_dialog); + rename_dialog->register_text_enter(rename_dialog_text); + rename_dialog->connect("confirmed", callable_mp(this, &EditorPropertyLayersGrid::_rename_operation_confirm)); + layer_rename = memnew(PopupMenu); + layer_rename->add_item(TTR("Rename layer"), 0); + add_child(layer_rename); + layer_rename->connect("id_pressed", callable_mp(this, &EditorPropertyLayersGrid::_rename_pressed)); +} + +Size2 EditorPropertyLayersGrid::get_grid_size() const { + Ref<Font> font = get_theme_font(SNAME("font"), SNAME("Label")); + int font_size = get_theme_font_size(SNAME("font_size"), SNAME("Label")); + return Vector2(0, font->get_height(font_size) * 3); +} -public: - uint32_t value = 0; - int layer_group_size = 0; - int layer_count = 0; - Vector<String> names; - Vector<String> tooltips; +void EditorPropertyLayersGrid::set_read_only(bool p_read_only) { + read_only = p_read_only; +} - void set_read_only(bool p_read_only) { - read_only = p_read_only; +Size2 EditorPropertyLayersGrid::get_minimum_size() const { + Size2 min_size = get_grid_size(); + + // Add extra rows when expanded. + if (expanded) { + const int bsize = (min_size.height * 80 / 100) / 2; + for (int i = 0; i < expansion_rows; ++i) { + min_size.y += 2 * (bsize + 1) + 3; + } } - virtual Size2 get_minimum_size() const override { - Size2 min_size = get_grid_size(); + return min_size; +} - // Add extra rows when expanded. - if (expanded) { - const int bsize = (min_size.height * 80 / 100) / 2; - for (int i = 0; i < expansion_rows; ++i) { - min_size.y += 2 * (bsize + 1) + 3; - } +String EditorPropertyLayersGrid::get_tooltip(const Point2 &p_pos) const { + for (int i = 0; i < flag_rects.size(); i++) { + if (i < tooltips.size() && flag_rects[i].has_point(p_pos)) { + return tooltips[i]; } - - return min_size; } + return String(); +} - virtual String get_tooltip(const Point2 &p_pos) const override { - for (int i = 0; i < flag_rects.size(); i++) { - if (i < tooltips.size() && flag_rects[i].has_point(p_pos)) { - return tooltips[i]; +void EditorPropertyLayersGrid::gui_input(const Ref<InputEvent> &p_ev) { + if (read_only) { + return; + } + const Ref<InputEventMouseMotion> mm = p_ev; + if (mm.is_valid()) { + bool expand_was_hovered = expand_hovered; + expand_hovered = expand_rect.has_point(mm->get_position()); + if (expand_hovered != expand_was_hovered) { + update(); + } + + if (!expand_hovered) { + for (int i = 0; i < flag_rects.size(); i++) { + if (flag_rects[i].has_point(mm->get_position())) { + // Used to highlight the hovered flag in the layers grid. + hovered_index = i; + update(); + return; + } } } - return String(); - } - void gui_input(const Ref<InputEvent> &p_ev) override { - if (read_only) { - return; + // Remove highlight when no square is hovered. + if (hovered_index != -1) { + hovered_index = -1; + update(); } - const Ref<InputEventMouseMotion> mm = p_ev; - if (mm.is_valid()) { - bool expand_was_hovered = expand_hovered; - expand_hovered = expand_rect.has_point(mm->get_position()); - if (expand_hovered != expand_was_hovered) { - update(); - } - if (!expand_hovered) { - for (int i = 0; i < flag_rects.size(); i++) { - if (flag_rects[i].has_point(mm->get_position())) { - // Used to highlight the hovered flag in the layers grid. - hovered_index = i; - update(); - return; - } - } - } + return; + } - // Remove highlight when no square is hovered. - if (hovered_index != -1) { - hovered_index = -1; - update(); + const Ref<InputEventMouseButton> mb = p_ev; + if (mb.is_valid() && mb->get_button_index() == MouseButton::LEFT && mb->is_pressed()) { + if (hovered_index >= 0) { + // Toggle the flag. + // We base our choice on the hovered flag, so that it always matches the hovered flag. + if (value & (1 << hovered_index)) { + value &= ~(1 << hovered_index); + } else { + value |= (1 << hovered_index); } - return; + emit_signal(SNAME("flag_changed"), value); + update(); + } else if (expand_hovered) { + expanded = !expanded; + update_minimum_size(); + update(); } - - const Ref<InputEventMouseButton> mb = p_ev; - if (mb.is_valid() && mb->get_button_index() == MouseButton::LEFT && mb->is_pressed()) { - if (hovered_index >= 0) { - // Toggle the flag. - // We base our choice on the hovered flag, so that it always matches the hovered flag. - if (value & (1 << hovered_index)) { - value &= ~(1 << hovered_index); - } else { - value |= (1 << hovered_index); - } - - emit_signal(SNAME("flag_changed"), value); - update(); - } else if (expand_hovered) { - expanded = !expanded; - update_minimum_size(); - update(); - } + } + if (mb.is_valid() && mb->get_button_index() == MouseButton::RIGHT && mb->is_pressed()) { + if (hovered_index >= 0) { + renamed_layer_index = hovered_index; + layer_rename->set_position(get_screen_position() + mb->get_position()); + layer_rename->reset_size(); + layer_rename->popup(); } } +} - void _notification(int p_what) { - switch (p_what) { - case NOTIFICATION_DRAW: { - Size2 grid_size = get_grid_size(); - grid_size.x = get_size().x; - - flag_rects.clear(); +void EditorPropertyLayersGrid::_notification(int p_what) { + switch (p_what) { + case NOTIFICATION_DRAW: { + Size2 grid_size = get_grid_size(); + grid_size.x = get_size().x; - int prev_expansion_rows = expansion_rows; - expansion_rows = 0; + flag_rects.clear(); - const int bsize = (grid_size.height * 80 / 100) / 2; - const int h = bsize * 2 + 1; + int prev_expansion_rows = expansion_rows; + expansion_rows = 0; - Color color = get_theme_color(read_only ? SNAME("disabled_highlight_color") : SNAME("highlight_color"), SNAME("Editor")); + const int bsize = (grid_size.height * 80 / 100) / 2; + const int h = bsize * 2 + 1; - Color text_color = get_theme_color(read_only ? SNAME("disabled_font_color") : SNAME("font_color"), SNAME("Editor")); - text_color.a *= 0.5; + Color color = get_theme_color(read_only ? SNAME("disabled_highlight_color") : SNAME("highlight_color"), SNAME("Editor")); - Color text_color_on = get_theme_color(read_only ? SNAME("disabled_font_color") : SNAME("font_hover_color"), SNAME("Editor")); - text_color_on.a *= 0.7; + Color text_color = get_theme_color(read_only ? SNAME("disabled_font_color") : SNAME("font_color"), SNAME("Editor")); + text_color.a *= 0.5; - const int vofs = (grid_size.height - h) / 2; + Color text_color_on = get_theme_color(read_only ? SNAME("disabled_font_color") : SNAME("font_hover_color"), SNAME("Editor")); + text_color_on.a *= 0.7; - int layer_index = 0; - int block_index = 0; + const int vofs = (grid_size.height - h) / 2; - Point2 arrow_pos; + int layer_index = 0; + int block_index = 0; - Point2 block_ofs(4, vofs); + Point2 arrow_pos; - while (true) { - Point2 ofs = block_ofs; + Point2 block_ofs(4, vofs); - for (int i = 0; i < 2; i++) { - for (int j = 0; j < layer_group_size; j++) { - const bool on = value & (1 << layer_index); - Rect2 rect2 = Rect2(ofs, Size2(bsize, bsize)); + while (true) { + Point2 ofs = block_ofs; - color.a = on ? 0.6 : 0.2; - if (layer_index == hovered_index) { - // Add visual feedback when hovering a flag. - color.a += 0.15; - } + for (int i = 0; i < 2; i++) { + for (int j = 0; j < layer_group_size; j++) { + const bool on = value & (1 << layer_index); + Rect2 rect2 = Rect2(ofs, Size2(bsize, bsize)); - draw_rect(rect2, color); - flag_rects.push_back(rect2); + color.a = on ? 0.6 : 0.2; + if (layer_index == hovered_index) { + // Add visual feedback when hovering a flag. + color.a += 0.15; + } - Ref<Font> font = get_theme_font(SNAME("font"), SNAME("Label")); - int font_size = get_theme_font_size(SNAME("font_size"), SNAME("Label")); - Vector2 offset; - offset.y = rect2.size.y * 0.75; + draw_rect(rect2, color); + flag_rects.push_back(rect2); - draw_string(font, rect2.position + offset, itos(layer_index + 1), HORIZONTAL_ALIGNMENT_CENTER, rect2.size.x, font_size, on ? text_color_on : text_color); + Ref<Font> font = get_theme_font(SNAME("font"), SNAME("Label")); + int font_size = get_theme_font_size(SNAME("font_size"), SNAME("Label")); + Vector2 offset; + offset.y = rect2.size.y * 0.75; - ofs.x += bsize + 1; + draw_string(font, rect2.position + offset, itos(layer_index + 1), HORIZONTAL_ALIGNMENT_CENTER, rect2.size.x, font_size, on ? text_color_on : text_color); - ++layer_index; - } + ofs.x += bsize + 1; - ofs.x = block_ofs.x; - ofs.y += bsize + 1; + ++layer_index; } - if (layer_index >= layer_count) { - if (!flag_rects.is_empty() && (expansion_rows == 0)) { - const Rect2 &last_rect = flag_rects[flag_rects.size() - 1]; - arrow_pos = last_rect.get_end(); - } - break; + ofs.x = block_ofs.x; + ofs.y += bsize + 1; + } + + if (layer_index >= layer_count) { + if (!flag_rects.is_empty() && (expansion_rows == 0)) { + const Rect2 &last_rect = flag_rects[flag_rects.size() - 1]; + arrow_pos = last_rect.get_end(); } + break; + } - int block_size_x = layer_group_size * (bsize + 1); - block_ofs.x += block_size_x + 3; + int block_size_x = layer_group_size * (bsize + 1); + block_ofs.x += block_size_x + 3; - if (block_ofs.x + block_size_x + 12 > grid_size.width) { - // Keep last valid cell position for the expansion icon. - if (!flag_rects.is_empty() && (expansion_rows == 0)) { - const Rect2 &last_rect = flag_rects[flag_rects.size() - 1]; - arrow_pos = last_rect.get_end(); - } - ++expansion_rows; - - if (expanded) { - // Expand grid to next line. - block_ofs.x = 4; - block_ofs.y += 2 * (bsize + 1) + 3; - } else { - // Skip remaining blocks. - break; - } + if (block_ofs.x + block_size_x + 12 > grid_size.width) { + // Keep last valid cell position for the expansion icon. + if (!flag_rects.is_empty() && (expansion_rows == 0)) { + const Rect2 &last_rect = flag_rects[flag_rects.size() - 1]; + arrow_pos = last_rect.get_end(); + } + ++expansion_rows; + + if (expanded) { + // Expand grid to next line. + block_ofs.x = 4; + block_ofs.y += 2 * (bsize + 1) + 3; + } else { + // Skip remaining blocks. + break; } - - ++block_index; } - if ((expansion_rows != prev_expansion_rows) && expanded) { - update_minimum_size(); - } + ++block_index; + } - if ((expansion_rows == 0) && (layer_index == layer_count)) { - // Whole grid was drawn, no need for expansion icon. - break; - } + if ((expansion_rows != prev_expansion_rows) && expanded) { + update_minimum_size(); + } - Ref<Texture2D> arrow = get_theme_icon(SNAME("arrow"), SNAME("Tree")); - ERR_FAIL_COND(arrow.is_null()); + if ((expansion_rows == 0) && (layer_index == layer_count)) { + // Whole grid was drawn, no need for expansion icon. + break; + } - Color arrow_color = get_theme_color(SNAME("highlight_color"), SNAME("Editor")); - arrow_color.a = expand_hovered ? 1.0 : 0.6; + Ref<Texture2D> arrow = get_theme_icon(SNAME("arrow"), SNAME("Tree")); + ERR_FAIL_COND(arrow.is_null()); - arrow_pos.x += 2.0; - arrow_pos.y -= arrow->get_height(); + Color arrow_color = get_theme_color(SNAME("highlight_color"), SNAME("Editor")); + arrow_color.a = expand_hovered ? 1.0 : 0.6; - Rect2 arrow_draw_rect(arrow_pos, arrow->get_size()); - expand_rect = arrow_draw_rect; - if (expanded) { - arrow_draw_rect.size.y *= -1.0; // Flip arrow vertically when expanded. - } + arrow_pos.x += 2.0; + arrow_pos.y -= arrow->get_height(); - RID ci = get_canvas_item(); - arrow->draw_rect(ci, arrow_draw_rect, false, arrow_color); + Rect2 arrow_draw_rect(arrow_pos, arrow->get_size()); + expand_rect = arrow_draw_rect; + if (expanded) { + arrow_draw_rect.size.y *= -1.0; // Flip arrow vertically when expanded. + } - } break; + RID ci = get_canvas_item(); + arrow->draw_rect(ci, arrow_draw_rect, false, arrow_color); - case NOTIFICATION_MOUSE_EXIT: { - if (expand_hovered) { - expand_hovered = false; - update(); - } - if (hovered_index != -1) { - hovered_index = -1; - update(); - } - } break; + } break; - default: - break; - } - } + case NOTIFICATION_MOUSE_EXIT: { + if (expand_hovered) { + expand_hovered = false; + update(); + } + if (hovered_index != -1) { + hovered_index = -1; + update(); + } + } break; - void set_flag(uint32_t p_flag) { - value = p_flag; - update(); + default: + break; } +} - static void _bind_methods() { - ADD_SIGNAL(MethodInfo("flag_changed", PropertyInfo(Variant::INT, "flag"))); - } -}; +void EditorPropertyLayersGrid::set_flag(uint32_t p_flag) { + value = p_flag; + update(); +} + +void EditorPropertyLayersGrid::_bind_methods() { + ADD_SIGNAL(MethodInfo("flag_changed", PropertyInfo(Variant::INT, "flag"))); + ADD_SIGNAL(MethodInfo("rename_confirmed", PropertyInfo(Variant::INT, "layer_id"), PropertyInfo(Variant::STRING, "new_name"))); +} void EditorPropertyLayers::_set_read_only(bool p_read_only) { button->set_disabled(p_read_only); @@ -1063,7 +1095,7 @@ void EditorPropertyLayers::update_property() { } void EditorPropertyLayers::setup(LayerType p_layer_type) { - String basename; + layer_type = p_layer_type; int layer_group_size = 0; int layer_count = 0; switch (p_layer_type) { @@ -1127,6 +1159,13 @@ void EditorPropertyLayers::setup(LayerType p_layer_type) { grid->layer_count = layer_count; } +void EditorPropertyLayers::set_layer_name(int p_index, const String &p_name) { + if (ProjectSettings::get_singleton()->has_setting(basename + vformat("/layer_%d", p_index + 1))) { + ProjectSettings::get_singleton()->set(basename + vformat("/layer_%d", p_index + 1), p_name); + ProjectSettings::get_singleton()->save(); + } +} + void EditorPropertyLayers::_button_pressed() { int layer_count = grid->layer_count; int layer_group_size = grid->layer_group_size; @@ -1159,6 +1198,10 @@ void EditorPropertyLayers::_menu_pressed(int p_menu) { _grid_changed(grid->value); } +void EditorPropertyLayers::_refresh_names() { + setup(layer_type); +} + void EditorPropertyLayers::_bind_methods() { } @@ -1168,6 +1211,7 @@ EditorPropertyLayers::EditorPropertyLayers() { add_child(hb); grid = memnew(EditorPropertyLayersGrid); grid->connect("flag_changed", callable_mp(this, &EditorPropertyLayers::_grid_changed)); + grid->connect("rename_confirmed", callable_mp(this, &EditorPropertyLayers::set_layer_name)); grid->set_h_size_flags(SIZE_EXPAND_FILL); hb->add_child(grid); @@ -1184,6 +1228,7 @@ EditorPropertyLayers::EditorPropertyLayers() { layers->set_hide_on_checkable_item_selection(false); layers->connect("id_pressed", callable_mp(this, &EditorPropertyLayers::_menu_pressed)); layers->connect("popup_hide", callable_mp((BaseButton *)button, &BaseButton::set_pressed), varray(false)); + EditorNode::get_singleton()->connect("project_settings_changed", callable_mp(this, &EditorPropertyLayers::_refresh_names)); } ///////////////////// INT ///////////////////////// @@ -2753,7 +2798,7 @@ void EditorPropertyNodePath::_node_selected(const NodePath &p_path) { } if (!base_node && get_edited_object()->has_method("get_root_path")) { - base_node = get_edited_object()->call("get_root_path"); + base_node = Object::cast_to<Node>(get_edited_object()->call("get_root_path")); } if (!base_node && Object::cast_to<RefCounted>(get_edited_object())) { @@ -2838,7 +2883,7 @@ void EditorPropertyNodePath::update_property() { Node *target_node = base_node->get_node(p); ERR_FAIL_COND(!target_node); - if (String(target_node->get_name()).find("@") != -1) { + if (String(target_node->get_name()).contains("@")) { assign->set_icon(Ref<Texture2D>()); assign->set_text(p); return; @@ -3273,9 +3318,9 @@ struct EditorPropertyRangeHint { bool angle_in_degrees = false; bool greater = true; bool lesser = true; - double min = -99999; - double max = 99999; - double step = 0; + double min = -99999.0; + double max = 99999.0; + double step = 1.0; String suffix; bool exp_range = false; bool hide_slider = true; @@ -3286,18 +3331,25 @@ static EditorPropertyRangeHint _parse_range_hint(PropertyHint p_hint, const Stri EditorPropertyRangeHint hint; hint.step = p_default_step; bool degrees = false; - if (p_hint == PROPERTY_HINT_RANGE && p_hint_text.get_slice_count(",") >= 2) { - hint.greater = false; //if using ranged, assume false by default + + if (p_hint == PROPERTY_HINT_RANGE) { + Vector<String> slices = p_hint_text.split(","); + ERR_FAIL_COND_V_MSG(slices.size() < 2, hint, + vformat("Invalid PROPERTY_HINT_RANGE with hint \"%s\": Missing required min and/or max values.", p_hint_text)); + + hint.greater = false; // If using ranged, assume false by default. hint.lesser = false; - hint.min = p_hint_text.get_slice(",", 0).to_float(); - hint.max = p_hint_text.get_slice(",", 1).to_float(); - if (p_hint_text.get_slice_count(",") >= 3) { - hint.step = p_hint_text.get_slice(",", 2).to_float(); + hint.min = slices[0].to_float(); + hint.max = slices[1].to_float(); + + if (slices.size() >= 3 && slices[2].is_valid_float()) { + // Step is optional, could be something else if not a number. + hint.step = slices[2].to_float(); } hint.hide_slider = false; - for (int i = 2; i < p_hint_text.get_slice_count(","); i++) { - String slice = p_hint_text.get_slice(",", i).strip_edges(); + for (int i = 2; i < slices.size(); i++) { + String slice = slices[i].strip_edges(); if (slice == "radians") { hint.radians = true; } else if (slice == "degrees") { @@ -3320,6 +3372,9 @@ static EditorPropertyRangeHint _parse_range_hint(PropertyHint p_hint, const Stri hint.suffix = U"\u00B0"; } + ERR_FAIL_COND_V_MSG(hint.step == 0, hint, + vformat("Invalid PROPERTY_HINT_RANGE with hint \"%s\": Step cannot be 0.", p_hint_text)); + return hint; } @@ -3390,7 +3445,6 @@ EditorProperty *EditorInspectorDefaultPlugin::get_editor_for_property(Object *p_ EditorPropertyInteger *editor = memnew(EditorPropertyInteger); EditorPropertyRangeHint hint = _parse_range_hint(p_hint, p_hint_text, 1); - editor->setup(hint.min, hint.max, hint.step, hint.greater, hint.lesser); return editor; diff --git a/editor/editor_properties.h b/editor/editor_properties.h index fdb0360d6b..9a16a78ff8 100644 --- a/editor/editor_properties.h +++ b/editor/editor_properties.h @@ -279,7 +279,46 @@ public: EditorPropertyFlags(); }; -class EditorPropertyLayersGrid; +///////////////////// LAYERS ///////////////////////// + +class EditorPropertyLayersGrid : public Control { + GDCLASS(EditorPropertyLayersGrid, Control); + +private: + Vector<Rect2> flag_rects; + Rect2 expand_rect; + bool expand_hovered = false; + bool expanded = false; + int expansion_rows = 0; + int hovered_index = -1; + bool read_only = false; + int renamed_layer_index = -1; + PopupMenu *layer_rename; + ConfirmationDialog *rename_dialog; + LineEdit *rename_dialog_text; + + void _rename_pressed(int p_menu); + void _rename_operation_confirm(); + Size2 get_grid_size() const; + +protected: + void _notification(int p_what); + static void _bind_methods(); + +public: + uint32_t value = 0; + int layer_group_size = 0; + int layer_count = 0; + Vector<String> names; + Vector<String> tooltips; + + void set_read_only(bool p_read_only); + virtual Size2 get_minimum_size() const override; + virtual String get_tooltip(const Point2 &p_pos) const override; + void gui_input(const Ref<InputEvent> &p_ev) override; + void set_flag(uint32_t p_flag); + EditorPropertyLayersGrid(); +}; class EditorPropertyLayers : public EditorProperty { GDCLASS(EditorPropertyLayers, EditorProperty); @@ -297,12 +336,14 @@ public: private: EditorPropertyLayersGrid *grid; void _grid_changed(uint32_t p_grid); + String basename; LayerType layer_type; PopupMenu *layers; Button *button; void _button_pressed(); void _menu_pressed(int p_menu); + void _refresh_names(); protected: virtual void _set_read_only(bool p_read_only) override; @@ -310,6 +351,7 @@ protected: public: void setup(LayerType p_layer_type); + void set_layer_name(int p_index, const String &p_name); virtual void update_property() override; EditorPropertyLayers(); }; diff --git a/editor/editor_properties_array_dict.cpp b/editor/editor_properties_array_dict.cpp index 36203bca36..fc0c0e7d7b 100644 --- a/editor/editor_properties_array_dict.cpp +++ b/editor/editor_properties_array_dict.cpp @@ -259,8 +259,8 @@ void EditorPropertyArray::update_property() { } int size = array.call("size"); - int pages = MAX(0, size - 1) / page_length + 1; - page_index = MIN(page_index, pages - 1); + int max_page = MAX(0, size - 1) / page_length; + page_index = MIN(page_index, max_page); int offset = page_index * page_length; edit->set_text(arrtype + " (size " + itos(size) + ")"); @@ -292,35 +292,37 @@ void EditorPropertyArray::update_property() { size_slider->connect("value_changed", callable_mp(this, &EditorPropertyArray::_length_changed)); hbox->add_child(size_slider); - page_hbox = memnew(HBoxContainer); - vbox->add_child(page_hbox); + property_vbox = memnew(VBoxContainer); + property_vbox->set_h_size_flags(SIZE_EXPAND_FILL); + vbox->add_child(property_vbox); - label = memnew(Label(TTR("Page: "))); - label->set_h_size_flags(SIZE_EXPAND_FILL); - page_hbox->add_child(label); + button_add_item = memnew(Button); + button_add_item->set_text(TTR("Add Element")); + button_add_item->set_icon(get_theme_icon(SNAME("Add"), SNAME("EditorIcons"))); + button_add_item->connect(SNAME("pressed"), callable_mp(this, &EditorPropertyArray::_add_element)); + vbox->add_child(button_add_item); - page_slider = memnew(EditorSpinSlider); - page_slider->set_step(1); - page_slider->set_h_size_flags(SIZE_EXPAND_FILL); - page_slider->connect("value_changed", callable_mp(this, &EditorPropertyArray::_page_changed)); - page_hbox->add_child(page_slider); + paginator = memnew(EditorPaginator); + paginator->connect("page_changed", callable_mp(this, &EditorPropertyArray::_page_changed)); + vbox->add_child(paginator); } else { // Bye bye children of the box. - for (int i = vbox->get_child_count() - 1; i >= 2; i--) { - Node *child = vbox->get_child(i); + for (int i = property_vbox->get_child_count() - 1; i >= 0; i--) { + Node *child = property_vbox->get_child(i); if (child == reorder_selected_element_hbox) { continue; // Don't remove the property that the user is moving. } child->queue_delete(); // Button still needed after pressed is called. - vbox->remove_child(child); + property_vbox->remove_child(child); } } size_slider->set_value(size); - page_slider->set_max(pages); - page_slider->set_value(page_index); - page_hbox->set_visible(pages > 1); + property_vbox->set_visible(size > 0); + button_add_item->set_visible(page_index == max_page); + paginator->update(page_index, max_page); + paginator->set_visible(max_page > 0); if (array.get_type() == Variant::ARRAY) { array = array.call("duplicate"); @@ -343,7 +345,7 @@ void EditorPropertyArray::update_property() { } HBoxContainer *hbox = memnew(HBoxContainer); - vbox->add_child(hbox); + property_vbox->add_child(hbox); Button *reorder_button = memnew(Button); reorder_button->set_icon(get_theme_icon(SNAME("TripleBar"), SNAME("EditorIcons"))); @@ -397,7 +399,7 @@ void EditorPropertyArray::update_property() { } if (reorder_to_index % page_length > 0) { - vbox->move_child(vbox->get_child(2), reorder_to_index % page_length + 2); + property_vbox->move_child(property_vbox->get_child(0), reorder_to_index % page_length); } updating = false; @@ -502,6 +504,20 @@ void EditorPropertyArray::drop_data_fw(const Point2 &p_point, const Variant &p_d } void EditorPropertyArray::_notification(int p_what) { + if (p_what == NOTIFICATION_THEME_CHANGED || p_what == NOTIFICATION_ENTER_TREE) { + change_type->clear(); + for (int i = 0; i < Variant::VARIANT_MAX; i++) { + String type = Variant::get_type_name(Variant::Type(i)); + change_type->add_icon_item(get_theme_icon(type, SNAME("EditorIcons")), type, i); + } + change_type->add_separator(); + change_type->add_icon_item(get_theme_icon(SNAME("Remove"), SNAME("EditorIcons")), TTR("Remove Item"), Variant::VARIANT_MAX); + + if (Object::cast_to<Button>(button_add_item)) { + button_add_item->set_icon(get_theme_icon(SNAME("Add"), SNAME("EditorIcons"))); + } + } + if (p_what == NOTIFICATION_DRAG_BEGIN) { if (is_visible_in_tree()) { if (_is_drop_valid(get_viewport()->gui_get_drag_data())) { @@ -532,7 +548,7 @@ void EditorPropertyArray::_edit_pressed() { update_property(); } -void EditorPropertyArray::_page_changed(double p_page) { +void EditorPropertyArray::_page_changed(int p_page) { if (updating) { return; } @@ -579,6 +595,10 @@ void EditorPropertyArray::_length_changed(double p_page) { update_property(); } +void EditorPropertyArray::_add_element() { + _length_changed(double(object->get_array().call("size")) + 1.0); +} + void EditorPropertyArray::setup(Variant::Type p_array_type, const String &p_hint_string) { array_type = p_array_type; @@ -623,11 +643,11 @@ void EditorPropertyArray::_reorder_button_gui_input(const Ref<InputEvent> &p_eve reorder_to_index += direction; if ((direction < 0 && reorder_to_index % page_length == page_length - 1) || (direction > 0 && reorder_to_index % page_length == 0)) { // Automatically move to the next/previous page. - page_slider->set_value(page_index + direction); + _page_changed(page_index + direction); } - vbox->move_child(reorder_selected_element_hbox, reorder_to_index % page_length + 2); + property_vbox->move_child(reorder_selected_element_hbox, reorder_to_index % page_length); // Ensure the moving element is visible. - EditorNode::get_singleton()->get_inspector()->ensure_control_visible(reorder_selected_element_hbox); + InspectorDock::get_inspector_singleton()->ensure_control_visible(reorder_selected_element_hbox); } } } @@ -635,7 +655,7 @@ void EditorPropertyArray::_reorder_button_gui_input(const Ref<InputEvent> &p_eve void EditorPropertyArray::_reorder_button_down(int p_index) { reorder_from_index = p_index; reorder_to_index = p_index; - reorder_selected_element_hbox = Object::cast_to<HBoxContainer>(vbox->get_child(p_index % page_length + 2)); + reorder_selected_element_hbox = Object::cast_to<HBoxContainer>(property_vbox->get_child(p_index % page_length)); reorder_selected_button = Object::cast_to<Button>(reorder_selected_element_hbox->get_child(0)); // Ideally it'd to be able to show the mouse but I had issues with // Control's `mouse_exit()`/`mouse_entered()` signals not getting called. @@ -648,7 +668,7 @@ void EditorPropertyArray::_reorder_button_up() { Variant array = object->get_array(); Variant value_to_move = array.get(reorder_from_index); - array.call("remove", reorder_from_index); + array.call("remove_at", reorder_from_index); array.call("insert", reorder_to_index, value_to_move); emit_changed(get_edited_property(), array, "", false); @@ -675,6 +695,7 @@ void EditorPropertyArray::_bind_methods() { EditorPropertyArray::EditorPropertyArray() { object.instantiate(); page_length = int(EDITOR_GET("interface/inspector/max_array_dictionary_items_per_page")); + edit = memnew(Button); edit->set_h_size_flags(SIZE_EXPAND_FILL); edit->set_clip_text(true); @@ -684,20 +705,16 @@ EditorPropertyArray::EditorPropertyArray() { edit->connect("draw", callable_mp(this, &EditorPropertyArray::_button_draw)); add_child(edit); add_focusable(edit); + vbox = nullptr; - page_slider = nullptr; + property_vbox = nullptr; size_slider = nullptr; + button_add_item = nullptr; + paginator = nullptr; updating = false; change_type = memnew(PopupMenu); add_child(change_type); change_type->connect("id_pressed", callable_mp(this, &EditorPropertyArray::_change_type_menu)); - - for (int i = 0; i < Variant::VARIANT_MAX; i++) { - String type = Variant::get_type_name(Variant::Type(i)); - change_type->add_item(type, i); - } - change_type->add_separator(); - change_type->add_item(TTR("Remove Item"), Variant::VARIANT_MAX); changing_type_index = -1; subtype = Variant::NIL; @@ -821,35 +838,32 @@ void EditorPropertyDictionary::update_property() { add_child(vbox); set_bottom_editor(vbox); - page_hbox = memnew(HBoxContainer); - vbox->add_child(page_hbox); - Label *label = memnew(Label(TTR("Page: "))); - label->set_h_size_flags(SIZE_EXPAND_FILL); - page_hbox->add_child(label); - page_slider = memnew(EditorSpinSlider); - page_slider->set_step(1); - page_hbox->add_child(page_slider); - page_slider->set_h_size_flags(SIZE_EXPAND_FILL); - page_slider->connect("value_changed", callable_mp(this, &EditorPropertyDictionary::_page_changed)); + property_vbox = memnew(VBoxContainer); + property_vbox->set_h_size_flags(SIZE_EXPAND_FILL); + vbox->add_child(property_vbox); + + paginator = memnew(EditorPaginator); + paginator->connect("page_changed", callable_mp(this, &EditorPropertyDictionary::_page_changed)); + vbox->add_child(paginator); } else { // Queue children for deletion, deleting immediately might cause errors. - for (int i = 1; i < vbox->get_child_count(); i++) { - vbox->get_child(i)->queue_delete(); + for (int i = property_vbox->get_child_count() - 1; i >= 0; i--) { + property_vbox->get_child(i)->queue_delete(); } } int size = dict.size(); - int pages = MAX(0, size - 1) / page_length + 1; + int max_page = MAX(0, size - 1) / page_length; + page_index = MIN(page_index, max_page); - page_slider->set_max(pages); - page_index = MIN(page_index, pages - 1); - page_slider->set_value(page_index); - page_hbox->set_visible(pages > 1); + paginator->update(page_index, max_page); + paginator->set_visible(max_page > 0); int offset = page_index * page_length; int amount = MIN(size - offset, page_length); + int total_amount = page_index == max_page ? amount + 2 : amount; // For the "Add Key/Value Pair" box on last page. dict = dict.duplicate(); @@ -857,7 +871,7 @@ void EditorPropertyDictionary::update_property() { VBoxContainer *add_vbox = nullptr; double default_float_step = EDITOR_GET("interface/inspector/default_float_step"); - for (int i = 0; i < amount + 2; i++) { + for (int i = 0; i < total_amount; i++) { String prop_name; Variant key; Variant value; @@ -1071,15 +1085,9 @@ void EditorPropertyDictionary::update_property() { if (i == amount) { PanelContainer *pc = memnew(PanelContainer); - vbox->add_child(pc); - Ref<StyleBoxFlat> flat; - flat.instantiate(); - for (int j = 0; j < 4; j++) { - flat->set_default_margin(Side(j), 2 * EDSCALE); - } - flat->set_bg_color(get_theme_color(SNAME("prop_subsection"), SNAME("Editor"))); + property_vbox->add_child(pc); + pc->add_theme_style_override(SNAME("panel"), get_theme_stylebox(SNAME("DictionaryAddItem"), SNAME("EditorStyles"))); - pc->add_theme_style_override("panel", flat); add_vbox = memnew(VBoxContainer); pc->add_child(add_vbox); } @@ -1107,7 +1115,7 @@ void EditorPropertyDictionary::update_property() { if (add_vbox) { add_vbox->add_child(hbox); } else { - vbox->add_child(hbox); + property_vbox->add_child(hbox); } hbox->add_child(prop); prop->set_h_size_flags(SIZE_EXPAND_FILL); @@ -1119,10 +1127,11 @@ void EditorPropertyDictionary::update_property() { prop->update_property(); if (i == amount + 1) { - Button *butt_add_item = memnew(Button); - butt_add_item->set_text(TTR("Add Key/Value Pair")); - butt_add_item->connect("pressed", callable_mp(this, &EditorPropertyDictionary::_add_key_value)); - add_vbox->add_child(butt_add_item); + button_add_item = memnew(Button); + button_add_item->set_text(TTR("Add Key/Value Pair")); + button_add_item->set_icon(get_theme_icon(SNAME("Add"), SNAME("EditorIcons"))); + button_add_item->connect("pressed", callable_mp(this, &EditorPropertyDictionary::_add_key_value)); + add_vbox->add_child(button_add_item); } } @@ -1142,6 +1151,19 @@ void EditorPropertyDictionary::_object_id_selected(const StringName &p_property, } void EditorPropertyDictionary::_notification(int p_what) { + if (p_what == NOTIFICATION_THEME_CHANGED || p_what == NOTIFICATION_ENTER_TREE) { + change_type->clear(); + for (int i = 0; i < Variant::VARIANT_MAX; i++) { + String type = Variant::get_type_name(Variant::Type(i)); + change_type->add_icon_item(get_theme_icon(type, SNAME("EditorIcons")), type, i); + } + change_type->add_separator(); + change_type->add_icon_item(get_theme_icon(SNAME("Remove"), SNAME("EditorIcons")), TTR("Remove Item"), Variant::VARIANT_MAX); + + if (Object::cast_to<Button>(button_add_item)) { + button_add_item->set_icon(get_theme_icon(SNAME("Add"), SNAME("EditorIcons"))); + } + } } void EditorPropertyDictionary::_edit_pressed() { @@ -1156,7 +1178,7 @@ void EditorPropertyDictionary::_edit_pressed() { update_property(); } -void EditorPropertyDictionary::_page_changed(double p_page) { +void EditorPropertyDictionary::_page_changed(int p_page) { if (updating) { return; } @@ -1170,6 +1192,7 @@ void EditorPropertyDictionary::_bind_methods() { EditorPropertyDictionary::EditorPropertyDictionary() { object.instantiate(); page_length = int(EDITOR_GET("interface/inspector/max_array_dictionary_items_per_page")); + edit = memnew(Button); edit->set_h_size_flags(SIZE_EXPAND_FILL); edit->set_clip_text(true); @@ -1177,18 +1200,13 @@ EditorPropertyDictionary::EditorPropertyDictionary() { edit->set_toggle_mode(true); add_child(edit); add_focusable(edit); + vbox = nullptr; - page_slider = nullptr; + button_add_item = nullptr; + paginator = nullptr; updating = false; change_type = memnew(PopupMenu); add_child(change_type); change_type->connect("id_pressed", callable_mp(this, &EditorPropertyDictionary::_change_type_menu)); - - for (int i = 0; i < Variant::VARIANT_MAX; i++) { - String type = Variant::get_type_name(Variant::Type(i)); - change_type->add_item(type, i); - } - change_type->add_separator(); - change_type->add_item(TTR("Remove Item"), Variant::VARIANT_MAX); changing_type_index = -1; } diff --git a/editor/editor_properties_array_dict.h b/editor/editor_properties_array_dict.h index 4c31ba0b49..292de6d6db 100644 --- a/editor/editor_properties_array_dict.h +++ b/editor/editor_properties_array_dict.h @@ -89,9 +89,10 @@ class EditorPropertyArray : public EditorProperty { int changing_type_index; Button *edit; VBoxContainer *vbox; + VBoxContainer *property_vbox; EditorSpinSlider *size_slider; - EditorSpinSlider *page_slider; - HBoxContainer *page_hbox; + Button *button_add_item; + EditorPaginator *paginator; Variant::Type array_type; Variant::Type subtype; PropertyHint subtype_hint; @@ -103,8 +104,9 @@ class EditorPropertyArray : public EditorProperty { HBoxContainer *reorder_selected_element_hbox = nullptr; Button *reorder_selected_button = nullptr; - void _page_changed(double p_page); + void _page_changed(int p_page); void _length_changed(double p_page); + void _add_element(); void _edit_pressed(); void _property_changed(const String &p_property, Variant p_value, const String &p_name = "", bool p_changing = false); void _change_type(Object *p_button, int p_index); @@ -144,11 +146,12 @@ class EditorPropertyDictionary : public EditorProperty { int changing_type_index; Button *edit; VBoxContainer *vbox; + VBoxContainer *property_vbox; EditorSpinSlider *size_slider; - EditorSpinSlider *page_slider; - HBoxContainer *page_hbox; + Button *button_add_item; + EditorPaginator *paginator; - void _page_changed(double p_page); + void _page_changed(int p_page); void _edit_pressed(); void _property_changed(const String &p_property, Variant p_value, const String &p_name = "", bool p_changing = false); void _change_type(Object *p_button, int p_index); diff --git a/editor/editor_resource_picker.cpp b/editor/editor_resource_picker.cpp index 6002bcfadc..398a096550 100644 --- a/editor/editor_resource_picker.cpp +++ b/editor/editor_resource_picker.cpp @@ -77,16 +77,16 @@ void EditorResourcePicker::_update_resource_preview(const String &p_path, const return; } - String type = edited_resource->get_class_name(); - if (ClassDB::is_parent_class(type, "Script")) { - assign_button->set_text(edited_resource->get_path().get_file()); + Ref<Script> script = edited_resource; + if (script.is_valid()) { + assign_button->set_text(script->get_path().get_file()); return; } if (p_preview.is_valid()) { preview_rect->set_offset(SIDE_LEFT, assign_button->get_icon()->get_width() + assign_button->get_theme_stylebox(SNAME("normal"))->get_default_margin(SIDE_LEFT) + get_theme_constant(SNAME("hseparation"), SNAME("Button"))); - if (type == "GradientTexture1D") { + if (Ref<GradientTexture1D>(edited_resource).is_valid()) { preview_rect->set_stretch_mode(TextureRect::STRETCH_SCALE); assign_button->set_custom_minimum_size(Size2(1, 1)); } else { @@ -328,7 +328,7 @@ void EditorResourcePicker::_edit_menu_cbk(int p_which) { } break; case OBJ_MENU_SHOW_IN_FILE_SYSTEM: { - FileSystemDock *file_system_dock = EditorNode::get_singleton()->get_filesystem_dock(); + FileSystemDock *file_system_dock = FileSystemDock::get_singleton(); file_system_dock->navigate_to_path(edited_resource->get_path()); // Ensure that the FileSystem dock is visible. @@ -377,6 +377,8 @@ void EditorResourcePicker::_edit_menu_cbk(int p_which) { Resource *resp = Object::cast_to<Resource>(obj); ERR_BREAK(!resp); + EditorNode::get_editor_data().instantiate_object_properties(obj); + edited_resource = RES(resp); emit_signal(SNAME("resource_changed"), edited_resource); _update_resource(); @@ -640,7 +642,7 @@ void EditorResourcePicker::drop_data_fw(const Point2 &p_point, const Variant &p_ for (Set<String>::Element *E = allowed_types.front(); E; E = E->next()) { String at = E->get().strip_edges(); - if (at == "BaseMaterial3D" && ClassDB::is_parent_class(dropped_resource->get_class(), "Texture2D")) { + if (at == "BaseMaterial3D" && Ref<Texture2D>(dropped_resource).is_valid()) { // Use existing resource if possible and only replace its data. Ref<StandardMaterial3D> mat = edited_resource; if (!mat.is_valid()) { @@ -651,7 +653,7 @@ void EditorResourcePicker::drop_data_fw(const Point2 &p_point, const Variant &p_ break; } - if (at == "ShaderMaterial" && ClassDB::is_parent_class(dropped_resource->get_class(), "Shader")) { + if (at == "ShaderMaterial" && Ref<Shader>(dropped_resource).is_valid()) { Ref<ShaderMaterial> mat = edited_resource; if (!mat.is_valid()) { mat.instantiate(); @@ -661,7 +663,7 @@ void EditorResourcePicker::drop_data_fw(const Point2 &p_point, const Variant &p_ break; } - if (at == "Font" && ClassDB::is_parent_class(dropped_resource->get_class(), "FontData")) { + if (at == "Font" && Ref<FontData>(dropped_resource).is_valid()) { Ref<Font> font = edited_resource; if (!font.is_valid()) { font.instantiate(); @@ -671,7 +673,7 @@ void EditorResourcePicker::drop_data_fw(const Point2 &p_point, const Variant &p_ break; } - if (at == "Texture2D" && ClassDB::is_parent_class(dropped_resource->get_class(), "Image")) { + if (at == "Texture2D" && Ref<Image>(dropped_resource).is_valid()) { Ref<ImageTexture> texture = edited_resource; if (!texture.is_valid()) { texture.instantiate(); @@ -862,6 +864,7 @@ void EditorResourcePicker::_ensure_resource_menu() { edit_menu->connect("id_pressed", callable_mp(this, &EditorResourcePicker::_edit_menu_cbk)); edit_menu->connect("popup_hide", callable_mp((BaseButton *)edit_button, &BaseButton::set_pressed), varray(false)); } + EditorResourcePicker::EditorResourcePicker() { assign_button = memnew(Button); assign_button->set_flat(true); @@ -906,14 +909,14 @@ bool EditorScriptPicker::handle_menu_selected(int p_which) { switch (p_which) { case OBJ_MENU_NEW_SCRIPT: { if (script_owner) { - EditorNode::get_singleton()->get_scene_tree_dock()->open_script_dialog(script_owner, false); + SceneTreeDock::get_singleton()->open_script_dialog(script_owner, false); } return true; } case OBJ_MENU_EXTEND_SCRIPT: { if (script_owner) { - EditorNode::get_singleton()->get_scene_tree_dock()->open_script_dialog(script_owner, true); + SceneTreeDock::get_singleton()->open_script_dialog(script_owner, true); } return true; } @@ -958,7 +961,7 @@ bool EditorShaderPicker::handle_menu_selected(int p_which) { switch (p_which) { case OBJ_MENU_NEW_SHADER: { if (material.is_valid()) { - EditorNode::get_singleton()->get_scene_tree_dock()->open_shader_dialog(material, preferred_mode); + SceneTreeDock::get_singleton()->open_shader_dialog(material, preferred_mode); return true; } } break; diff --git a/editor/editor_sectioned_inspector.cpp b/editor/editor_sectioned_inspector.cpp index 6853045345..1bab56ac4a 100644 --- a/editor/editor_sectioned_inspector.cpp +++ b/editor/editor_sectioned_inspector.cpp @@ -89,7 +89,7 @@ class SectionedInspectorFilter : public Object { if (pi.name.begins_with(section + "/")) { pi.name = pi.name.replace_first(section + "/", ""); - if (!allow_sub && pi.name.find("/") != -1) { + if (!allow_sub && pi.name.contains("/")) { continue; } p_list->push_back(pi); @@ -227,7 +227,7 @@ void SectionedInspector::update_category_list() { continue; } - if (pi.name.find(":") != -1 || pi.name == "script" || pi.name == "resource_name" || pi.name == "resource_path" || pi.name == "resource_local_to_scene" || pi.name.begins_with("_global_script")) { + if (pi.name.contains(":") || pi.name == "script" || pi.name == "resource_name" || pi.name == "resource_path" || pi.name == "resource_local_to_scene" || pi.name.begins_with("_global_script")) { continue; } diff --git a/editor/editor_settings.cpp b/editor/editor_settings.cpp index 2b98f46c17..f230a9b435 100644 --- a/editor/editor_settings.cpp +++ b/editor/editor_settings.cpp @@ -369,7 +369,7 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) { // Skip locales which we can't render properly (see above comment). // Test against language code without regional variants (e.g. ur_PK). String lang_code = locale.get_slice("_", 0); - if (locales_to_skip.find(lang_code) != -1) { + if (locales_to_skip.has(lang_code)) { continue; } @@ -377,7 +377,7 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) { lang_hint += locale; int score = TranslationServer::get_singleton()->compare_locales(host_lang, locale); - if (score > best_score) { + if (score > 0 && score >= best_score) { best = locale; best_score = score; if (score == 10) { @@ -643,10 +643,15 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) { _initial_set("editors/2d/bone_outline_size", 2); _initial_set("editors/2d/viewport_border_color", Color(0.4, 0.4, 1.0, 0.4)); _initial_set("editors/2d/constrain_editor_view", true); - _initial_set("editors/2d/warped_mouse_panning", true); - _initial_set("editors/2d/simple_panning", false); - _initial_set("editors/2d/scroll_to_pan", false); - _initial_set("editors/2d/pan_speed", 20); + + // Panning + // Enum should be in sync with ControlScheme in ViewPanner. + EDITOR_SETTING(Variant::INT, PROPERTY_HINT_ENUM, "editors/panning/2d_editor_panning_scheme", 0, "Scroll Zooms,Scroll Pans"); + EDITOR_SETTING(Variant::INT, PROPERTY_HINT_ENUM, "editors/panning/sub_editors_panning_scheme", 0, "Scroll Zooms,Scroll Pans"); + EDITOR_SETTING(Variant::INT, PROPERTY_HINT_ENUM, "editors/panning/animation_editors_panning_scheme", 1, "Scroll Zooms,Scroll Pans"); + _initial_set("editors/panning/simple_panning", false); + _initial_set("editors/panning/warped_mouse_panning", true); + _initial_set("editors/panning/2d_editor_pan_speed", 20); // Tiles editor _initial_set("editors/tiles_editor/display_grid", true); diff --git a/editor/settings_config_dialog.cpp b/editor/editor_settings_dialog.cpp index 71edeefd10..fc37590337 100644 --- a/editor/settings_config_dialog.cpp +++ b/editor/editor_settings_dialog.cpp @@ -1,5 +1,5 @@ /*************************************************************************/ -/* settings_config_dialog.cpp */ +/* editor_settings_dialog.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -28,7 +28,7 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#include "settings_config_dialog.h" +#include "editor_settings_dialog.h" #include "core/config/project_settings.h" #include "core/input/input_map.h" @@ -272,15 +272,15 @@ void EditorSettingsDialog::_create_shortcut_treeitem(TreeItem *p_parent, const S shortcut_item->set_text(1, sc_text); if (sc_text == "None") { // Fade out unassigned shortcut labels for easier visual grepping. - shortcut_item->set_custom_color(1, shortcuts->get_theme_color("font_color", "Label") * Color(1, 1, 1, 0.5)); + shortcut_item->set_custom_color(1, shortcuts->get_theme_color(SNAME("font_color"), SNAME("Label")) * Color(1, 1, 1, 0.5)); } if (p_allow_revert) { - shortcut_item->add_button(1, shortcuts->get_theme_icon("Reload", "EditorIcons"), SHORTCUT_REVERT); + shortcut_item->add_button(1, shortcuts->get_theme_icon(SNAME("Reload"), SNAME("EditorIcons")), SHORTCUT_REVERT); } - shortcut_item->add_button(1, shortcuts->get_theme_icon("Add", "EditorIcons"), SHORTCUT_ADD); - shortcut_item->add_button(1, shortcuts->get_theme_icon("Close", "EditorIcons"), SHORTCUT_ERASE); + shortcut_item->add_button(1, shortcuts->get_theme_icon(SNAME("Add"), SNAME("EditorIcons")), SHORTCUT_ADD); + shortcut_item->add_button(1, shortcuts->get_theme_icon(SNAME("Close"), SNAME("EditorIcons")), SHORTCUT_ERASE); shortcut_item->set_meta("is_action", p_is_action); shortcut_item->set_meta("type", "shortcut"); @@ -299,11 +299,11 @@ void EditorSettingsDialog::_create_shortcut_treeitem(TreeItem *p_parent, const S event_item->set_text(0, shortcut_item->get_child_count() == 1 ? "Primary" : ""); event_item->set_text(1, ie->as_text()); - event_item->add_button(1, shortcuts->get_theme_icon("Edit", "EditorIcons"), SHORTCUT_EDIT); - event_item->add_button(1, shortcuts->get_theme_icon("Close", "EditorIcons"), SHORTCUT_ERASE); + event_item->add_button(1, shortcuts->get_theme_icon(SNAME("Edit"), SNAME("EditorIcons")), SHORTCUT_EDIT); + event_item->add_button(1, shortcuts->get_theme_icon(SNAME("Close"), SNAME("EditorIcons")), SHORTCUT_ERASE); - event_item->set_custom_bg_color(0, shortcuts->get_theme_color("dark_color_3", "Editor")); - event_item->set_custom_bg_color(1, shortcuts->get_theme_color("dark_color_3", "Editor")); + event_item->set_custom_bg_color(0, shortcuts->get_theme_color(SNAME("dark_color_3"), SNAME("Editor"))); + event_item->set_custom_bg_color(1, shortcuts->get_theme_color(SNAME("dark_color_3"), SNAME("Editor"))); event_item->set_meta("is_action", p_is_action); event_item->set_meta("type", "event"); @@ -379,7 +379,7 @@ void EditorSettingsDialog::_update_shortcuts() { // Join the text of the events with a delimiter so they can all be displayed in one cell. String events_display_string = event_strings.is_empty() ? "None" : String("; ").join(event_strings); - if (!shortcut_filter.is_subsequence_ofi(action_name) && (events_display_string == "None" || !shortcut_filter.is_subsequence_ofi(events_display_string))) { + if (!shortcut_filter.is_subsequence_ofn(action_name) && (events_display_string == "None" || !shortcut_filter.is_subsequence_ofn(events_display_string))) { continue; } @@ -428,7 +428,7 @@ void EditorSettingsDialog::_update_shortcuts() { // Shortcut Item - if (!shortcut_filter.is_subsequence_ofi(sc->get_name())) { + if (!shortcut_filter.is_subsequence_ofn(sc->get_name())) { continue; } @@ -513,6 +513,38 @@ void EditorSettingsDialog::_shortcut_button_pressed(Object *p_item, int p_column } } +void EditorSettingsDialog::_shortcut_cell_double_clicked() { + // When a shortcut cell is double clicked: + // If the cell has children and is in the bindings column, and if its first child is editable, + // then uncollapse the cell, and if the first child is the only child, then edit that child. + // If the cell is in the bindings column and can be edited, then edit it. + // If the cell is in the name column, then toggle collapse. + const ShortcutButton edit_btn_id = EditorSettingsDialog::SHORTCUT_EDIT; + const int edit_btn_col = 1; + TreeItem *ti = shortcuts->get_selected(); + String type = ti->get_meta("type"); + int col = shortcuts->get_selected_column(); + if (type == "shortcut" && col == 0) { + if (ti->get_first_child()) { + ti->set_collapsed(!ti->is_collapsed()); + } + } else if (type == "shortcut" && col == 1) { + if (ti->get_first_child()) { + TreeItem *child_ti = ti->get_first_child(); + if (child_ti->get_button_by_id(edit_btn_col, edit_btn_id) != -1) { + ti->set_collapsed(false); + if (ti->get_child_count() == 1) { + _shortcut_button_pressed(child_ti, edit_btn_col, edit_btn_id); + } + } + } + } else if (type == "event" && col == 1) { + if (ti->get_button_by_id(edit_btn_col, edit_btn_id) != -1) { + _shortcut_button_pressed(ti, edit_btn_col, edit_btn_id); + } + } +} + Variant EditorSettingsDialog::get_drag_data_fw(const Point2 &p_point, Control *p_from) { TreeItem *selected = shortcuts->get_selected(); @@ -692,6 +724,7 @@ EditorSettingsDialog::EditorSettingsDialog() { shortcuts->set_column_title(0, TTR("Name")); shortcuts->set_column_title(1, TTR("Binding")); shortcuts->connect("button_pressed", callable_mp(this, &EditorSettingsDialog::_shortcut_button_pressed)); + shortcuts->connect("item_activated", callable_mp(this, &EditorSettingsDialog::_shortcut_cell_double_clicked)); tab_shortcuts->add_child(shortcuts); shortcuts->set_drag_forwarding(this); diff --git a/editor/settings_config_dialog.h b/editor/editor_settings_dialog.h index c3dfd736d5..c8858b4fcb 100644 --- a/editor/settings_config_dialog.h +++ b/editor/editor_settings_dialog.h @@ -1,5 +1,5 @@ /*************************************************************************/ -/* settings_config_dialog.h */ +/* editor_settings_dialog.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -28,8 +28,8 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#ifndef SETTINGS_CONFIG_DIALOG_H -#define SETTINGS_CONFIG_DIALOG_H +#ifndef EDITOR_SETTINGS_DIALOG_H +#define EDITOR_SETTINGS_DIALOG_H #include "editor/action_map_editor.h" #include "editor/editor_sectioned_inspector.h" @@ -104,6 +104,7 @@ class EditorSettingsDialog : public AcceptDialog { void _update_shortcuts(); void _shortcut_button_pressed(Object *p_item, int p_column, int p_idx); + void _shortcut_cell_double_clicked(); void _builtin_action_popup_index_pressed(int p_index); @@ -128,4 +129,4 @@ public: ~EditorSettingsDialog(); }; -#endif // SETTINGS_CONFIG_DIALOG_H +#endif // EDITOR_SETTINGS_DIALOG_H diff --git a/editor/editor_themes.cpp b/editor/editor_themes.cpp index db4161fc3d..6d3dcd6bc9 100644 --- a/editor/editor_themes.cpp +++ b/editor/editor_themes.cpp @@ -150,11 +150,26 @@ void editor_register_and_generate_icons(Ref<Theme> p_theme, bool p_dark_theme = // are contained in the dictionary above. Set<StringName> exceptions; + // Some of the colors below are listed for completeness sake. + // This can be a basis for proper palette validation later. if (!p_dark_theme) { // Convert color: FROM TO + ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#478cbf", "#478cbf"); // Godot Blue + ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#414042", "#414042"); // Godot Gray + + ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#ffffff", "#414141"); // Pure white + ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#000000", "#bfbfbf"); // Pure black + // Keep pure RGB colors as is, but list them for explicitly. + ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#ff0000", "#ff0000"); // Pure red + ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#00ff00", "#00ff00"); // Pure green + ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#0000ff", "#0000ff"); // Pure blue + + // GUI Colors ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#e0e0e0", "#5a5a5a"); // Common icon color - ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#ffffff", "#414141"); // White - ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#b4b4b4", "#363636"); // Script darker color + ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#fefefe", "#fefefe"); // Forced light color + ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#808080", "#808080"); // GUI disabled color + ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#b3b3b3", "#363636"); // GUI disabled light color + ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#699ce8", "#699ce8"); // GUI highlight color ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#f9f9f9", "#606060"); // Scrollbar grabber highlight color ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#c38ef1", "#a85de9"); // Animation @@ -162,7 +177,10 @@ void editor_register_and_generate_icons(Ref<Theme> p_theme, bool p_dark_theme = ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#8da5f3", "#3d64dd"); // 2D ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#4b70ea", "#1a3eac"); // 2D Dark ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#8eef97", "#2fa139"); // Control - ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#ffdd65", "#ca8a04"); // Node warning + + ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#5fb2ff", "#0079f0"); // Selection (blue) + ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#003e7a", "#2b74bb"); // Selection (darker blue) + ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#f7f5cf", "#615f3a"); // Gizmo (yellow) // Rainbow ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#ff4545", "#ff2929"); // Red @@ -173,31 +191,45 @@ void editor_register_and_generate_icons(Ref<Theme> p_theme, bool p_dark_theme = ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#8045ff", "#702aff"); // Purple ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#ff4596", "#ff2781"); // Pink - // Audio gradient - // Red is defined further below. + // Audio gradients ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#e1da5b", "#d6cf4b"); // Yellow - ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#5fff97", "#00f010"); // Green - ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#ffca5f", "#fea900"); // Mesh resource (orange) - ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#0787ff", "#68b6ff"); // Shape resource (blue) + ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#62aeff", "#1678e0"); // Frozen gradient top + ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#75d1e6", "#41acc5"); // Frozen gradient middle + ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#84ffee", "#49ccba"); // Frozen gradient bottom + + ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#f70000", "#c91616"); // Color track red + ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#eec315", "#d58c0b"); // Color track orange + ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#dbee15", "#b7d10a"); // Color track yellow + ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#288027", "#218309"); // Color track green - ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#ff5f5f", "#ff3333"); // Red audio gradient + remove (red) - ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#5fff97", "#00db50"); // Add (green) - ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#5fb2ff", "#5caeff"); // Selection (blue) + // Resource groups + ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#ffca5f", "#fea900"); // Mesh resource (orange) + ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#2998ff", "#68b6ff"); // Shape resource (blue) + ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#a2d2ff", "#4998e3"); // Shape resource (light blue) // Animation editor tracks // The property track icon color is set by the common icon color. - ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#ea7940", "#bd5e2c"); // 3D Transform track + ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#ea7940", "#bd5e2c"); // 3D Position track + ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#ff2b88", "#bd165f"); // 3D Rotation track + ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#eac840", "#bd9d1f"); // 3D Scale track ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#3cf34e", "#16a827"); // Call Method track ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#2877f6", "#236be6"); // Bezier Curve track ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#eae440", "#9f9722"); // Audio Playback track ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#a448f0", "#9853ce"); // Animation Playback track + ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#5ad5c4", "#0a9c88"); // Blend Shape track + + // Control layouts + ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#d6d6d6", "#474747"); // Highlighted part + ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#474747", "#d6d6d6"); // Background part + ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#919191", "#6e6e6e"); // Border part // TileSet editor icons ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#fce00e", "#aa8d24"); // New Single Tile ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#0e71fc", "#0350bd"); // New Autotile ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#c6ced4", "#828f9b"); // New Atlas + // Visual script ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#41ecad", "#25e3a0"); // VisualScript variant ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#6f91f0", "#6d8eeb"); // VisualScript bool ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#5abbef", "#4fb2e9"); // VisualScript int @@ -216,6 +248,11 @@ void editor_register_and_generate_icons(Ref<Theme> p_theme, bool p_dark_theme = ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#41ec80", "#2ce573"); // VisualScript RID ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#55f3e3", "#12d5c3"); // VisualScript Object ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#54ed9e", "#57e99f"); // VisualScript Dictionary + // Visual shaders + ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#77ce57", "#67c046"); // Vector funcs + ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#ea686c", "#d95256"); // Vector transforms + ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#eac968", "#d9b64f"); // Textures and cubemaps + ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#cf68ea", "#c050dd"); // Functions and expressions exceptions.insert("EditorPivot"); exceptions.insert("EditorHandle"); @@ -243,12 +280,12 @@ void editor_register_and_generate_icons(Ref<Theme> p_theme, bool p_dark_theme = } // These ones should be converted even if we are using a dark theme. - const Color error_color = p_theme->get_color("error_color", "Editor"); - const Color success_color = p_theme->get_color("success_color", "Editor"); - const Color warning_color = p_theme->get_color("warning_color", "Editor"); - dark_icon_color_dictionary[Color::html("#ff0000")] = error_color; - dark_icon_color_dictionary[Color::html("#45ff8b")] = success_color; - dark_icon_color_dictionary[Color::html("#dbab09")] = warning_color; + const Color error_color = p_theme->get_color(SNAME("error_color"), SNAME("Editor")); + const Color success_color = p_theme->get_color(SNAME("success_color"), SNAME("Editor")); + const Color warning_color = p_theme->get_color(SNAME("warning_color"), SNAME("Editor")); + dark_icon_color_dictionary[Color::html("#ff5f5f")] = error_color; + dark_icon_color_dictionary[Color::html("#5fff97")] = success_color; + dark_icon_color_dictionary[Color::html("#ffdd65")] = warning_color; // Generate icons. if (!p_only_thumbs) { @@ -262,7 +299,7 @@ void editor_register_and_generate_icons(Ref<Theme> p_theme, bool p_dark_theme = const int is_exception = exceptions.has(editor_icons_names[i]); const Ref<ImageTexture> icon = editor_generate_icon(i, !is_exception, EDSCALE, saturation, dark_icon_color_dictionary); - p_theme->set_icon(editor_icons_names[i], "EditorIcons", icon); + p_theme->set_icon(editor_icons_names[i], SNAME("EditorIcons"), icon); } } @@ -276,7 +313,7 @@ void editor_register_and_generate_icons(Ref<Theme> p_theme, bool p_dark_theme = const int is_exception = exceptions.has(editor_icons_names[index]); const Ref<ImageTexture> icon = editor_generate_icon(index, !p_dark_theme && !is_exception, scale, force_filter, dark_icon_color_dictionary); - p_theme->set_icon(editor_icons_names[index], "EditorIcons", icon); + p_theme->set_icon(editor_icons_names[index], SNAME("EditorIcons"), icon); } } else { const float scale = (float)p_thumb_size / 32.0 * EDSCALE; @@ -285,7 +322,7 @@ void editor_register_and_generate_icons(Ref<Theme> p_theme, bool p_dark_theme = const bool is_exception = exceptions.has(editor_icons_names[index]); const Ref<ImageTexture> icon = editor_generate_icon(index, !p_dark_theme && !is_exception, scale, force_filter, dark_icon_color_dictionary); - p_theme->set_icon(editor_icons_names[index], "EditorIcons", icon); + p_theme->set_icon(editor_icons_names[index], SNAME("EditorIcons"), icon); } } #else @@ -390,6 +427,7 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) { const Color font_focus_color = mono_color.lerp(base_color, 0.125); const Color font_disabled_color = Color(mono_color.r, mono_color.g, mono_color.b, 0.3); const Color font_readonly_color = Color(mono_color.r, mono_color.g, mono_color.b, 0.65); + const Color font_placeholder_color = Color(mono_color.r, mono_color.g, mono_color.b, 0.6); const Color selection_color = accent_color * Color(1, 1, 1, 0.4); const Color disabled_color = mono_color.inverted().lerp(base_color, 0.7); const Color disabled_bg_color = mono_color.inverted().lerp(base_color, 0.9); @@ -406,7 +444,7 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) { const Color highlight_color = Color(accent_color.r, accent_color.g, accent_color.b, 0.275); const Color disabled_highlight_color = highlight_color.lerp(dark_theme ? Color(0, 0, 0) : Color(1, 1, 1), 0.5); - float prev_icon_saturation = theme->has_color("icon_saturation", "Editor") ? theme->get_color("icon_saturation", "Editor").r : 1.0; + float prev_icon_saturation = theme->has_color(SNAME("icon_saturation"), SNAME("Editor")) ? theme->get_color(SNAME("icon_saturation"), SNAME("Editor")).r : 1.0; theme->set_color("icon_saturation", "Editor", Color(icon_saturation, icon_saturation, icon_saturation)); // can't save single float in theme, so using color theme->set_color("accent_color", "Editor", accent_color); @@ -428,6 +466,7 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) { theme->set_color("font_color", "Editor", font_color); theme->set_color("highlighted_font_color", "Editor", font_hover_color); theme->set_color("disabled_font_color", "Editor", font_disabled_color); + theme->set_color("readonly_font_color", "Editor", font_readonly_color); theme->set_color("mono_color", "Editor", mono_color); @@ -464,16 +503,16 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) { // Register icons + font // The resolution and the icon color (dark_theme bool) has not changed, so we do not regenerate the icons. - if (p_theme != nullptr && fabs(p_theme->get_constant("scale", "Editor") - EDSCALE) < 0.00001 && (bool)p_theme->get_constant("dark_theme", "Editor") == dark_theme && prev_icon_saturation == icon_saturation) { + if (p_theme != nullptr && fabs(p_theme->get_constant(SNAME("scale"), SNAME("Editor")) - EDSCALE) < 0.00001 && (bool)p_theme->get_constant(SNAME("dark_theme"), SNAME("Editor")) == dark_theme && prev_icon_saturation == icon_saturation) { // Register already generated icons. for (int i = 0; i < editor_icons_count; i++) { - theme->set_icon(editor_icons_names[i], "EditorIcons", p_theme->get_icon(editor_icons_names[i], "EditorIcons")); + theme->set_icon(editor_icons_names[i], SNAME("EditorIcons"), p_theme->get_icon(editor_icons_names[i], SNAME("EditorIcons"))); } } else { editor_register_and_generate_icons(theme, dark_theme, thumb_size, false, icon_saturation); } // Thumbnail size has changed, so we regenerate the medium sizes - if (p_theme != nullptr && fabs((double)p_theme->get_constant("thumb_size", "Editor") - thumb_size) > 0.00001) { + if (p_theme != nullptr && fabs((double)p_theme->get_constant(SNAME("thumb_size"), SNAME("Editor")) - thumb_size) > 0.00001) { editor_register_and_generate_icons(p_theme, dark_theme, thumb_size, true); } @@ -670,7 +709,7 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) { theme->set_color("font_disabled_color", "OptionButton", font_disabled_color); theme->set_color("icon_hover_color", "OptionButton", icon_hover_color); theme->set_color("icon_focus_color", "OptionButton", icon_focus_color); - theme->set_icon("arrow", "OptionButton", theme->get_icon("GuiOptionArrow", "EditorIcons")); + theme->set_icon("arrow", "OptionButton", theme->get_icon(SNAME("GuiOptionArrow"), SNAME("EditorIcons"))); theme->set_constant("arrow_margin", "OptionButton", widget_default_margin.x - 2 * EDSCALE); theme->set_constant("modulate_arrow", "OptionButton", true); theme->set_constant("hseparation", "OptionButton", 4 * EDSCALE); @@ -681,15 +720,15 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) { theme->set_stylebox("disabled", "CheckButton", style_menu); theme->set_stylebox("hover", "CheckButton", style_menu); - theme->set_icon("on", "CheckButton", theme->get_icon("GuiToggleOn", "EditorIcons")); - theme->set_icon("on_disabled", "CheckButton", theme->get_icon("GuiToggleOnDisabled", "EditorIcons")); - theme->set_icon("off", "CheckButton", theme->get_icon("GuiToggleOff", "EditorIcons")); - theme->set_icon("off_disabled", "CheckButton", theme->get_icon("GuiToggleOffDisabled", "EditorIcons")); + theme->set_icon("on", "CheckButton", theme->get_icon(SNAME("GuiToggleOn"), SNAME("EditorIcons"))); + theme->set_icon("on_disabled", "CheckButton", theme->get_icon(SNAME("GuiToggleOnDisabled"), SNAME("EditorIcons"))); + theme->set_icon("off", "CheckButton", theme->get_icon(SNAME("GuiToggleOff"), SNAME("EditorIcons"))); + theme->set_icon("off_disabled", "CheckButton", theme->get_icon(SNAME("GuiToggleOffDisabled"), SNAME("EditorIcons"))); - theme->set_icon("on_mirrored", "CheckButton", theme->get_icon("GuiToggleOnMirrored", "EditorIcons")); - theme->set_icon("on_disabled_mirrored", "CheckButton", theme->get_icon("GuiToggleOnDisabledMirrored", "EditorIcons")); - theme->set_icon("off_mirrored", "CheckButton", theme->get_icon("GuiToggleOffMirrored", "EditorIcons")); - theme->set_icon("off_disabled_mirrored", "CheckButton", theme->get_icon("GuiToggleOffDisabledMirrored", "EditorIcons")); + theme->set_icon("on_mirrored", "CheckButton", theme->get_icon(SNAME("GuiToggleOnMirrored"), SNAME("EditorIcons"))); + theme->set_icon("on_disabled_mirrored", "CheckButton", theme->get_icon(SNAME("GuiToggleOnDisabledMirrored"), SNAME("EditorIcons"))); + theme->set_icon("off_mirrored", "CheckButton", theme->get_icon(SNAME("GuiToggleOffMirrored"), SNAME("EditorIcons"))); + theme->set_icon("off_disabled_mirrored", "CheckButton", theme->get_icon(SNAME("GuiToggleOffDisabledMirrored"), SNAME("EditorIcons"))); theme->set_color("font_color", "CheckButton", font_color); theme->set_color("font_hover_color", "CheckButton", font_hover_color); @@ -713,14 +752,14 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) { theme->set_stylebox("pressed", "CheckBox", sb_checkbox); theme->set_stylebox("disabled", "CheckBox", sb_checkbox); theme->set_stylebox("hover", "CheckBox", sb_checkbox); - theme->set_icon("checked", "CheckBox", theme->get_icon("GuiChecked", "EditorIcons")); - theme->set_icon("unchecked", "CheckBox", theme->get_icon("GuiUnchecked", "EditorIcons")); - theme->set_icon("radio_checked", "CheckBox", theme->get_icon("GuiRadioChecked", "EditorIcons")); - theme->set_icon("radio_unchecked", "CheckBox", theme->get_icon("GuiRadioUnchecked", "EditorIcons")); - theme->set_icon("checked_disabled", "CheckBox", theme->get_icon("GuiCheckedDisabled", "EditorIcons")); - theme->set_icon("unchecked_disabled", "CheckBox", theme->get_icon("GuiUncheckedDisabled", "EditorIcons")); - theme->set_icon("radio_checked_disabled", "CheckBox", theme->get_icon("GuiRadioCheckedDisabled", "EditorIcons")); - theme->set_icon("radio_unchecked_disabled", "CheckBox", theme->get_icon("GuiRadioUncheckedDisabled", "EditorIcons")); + theme->set_icon("checked", "CheckBox", theme->get_icon(SNAME("GuiChecked"), SNAME("EditorIcons"))); + theme->set_icon("unchecked", "CheckBox", theme->get_icon(SNAME("GuiUnchecked"), SNAME("EditorIcons"))); + theme->set_icon("radio_checked", "CheckBox", theme->get_icon(SNAME("GuiRadioChecked"), SNAME("EditorIcons"))); + theme->set_icon("radio_unchecked", "CheckBox", theme->get_icon(SNAME("GuiRadioUnchecked"), SNAME("EditorIcons"))); + theme->set_icon("checked_disabled", "CheckBox", theme->get_icon(SNAME("GuiCheckedDisabled"), SNAME("EditorIcons"))); + theme->set_icon("unchecked_disabled", "CheckBox", theme->get_icon(SNAME("GuiUncheckedDisabled"), SNAME("EditorIcons"))); + theme->set_icon("radio_checked_disabled", "CheckBox", theme->get_icon(SNAME("GuiRadioCheckedDisabled"), SNAME("EditorIcons"))); + theme->set_icon("radio_unchecked_disabled", "CheckBox", theme->get_icon(SNAME("GuiRadioUncheckedDisabled"), SNAME("EditorIcons"))); theme->set_color("font_color", "CheckBox", font_color); theme->set_color("font_hover_color", "CheckBox", font_hover_color); @@ -765,19 +804,19 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) { theme->set_color("font_accelerator_color", "PopupMenu", font_disabled_color); theme->set_color("font_disabled_color", "PopupMenu", font_disabled_color); theme->set_color("font_separator_color", "PopupMenu", font_disabled_color); - theme->set_icon("checked", "PopupMenu", theme->get_icon("GuiChecked", "EditorIcons")); - theme->set_icon("unchecked", "PopupMenu", theme->get_icon("GuiUnchecked", "EditorIcons")); - theme->set_icon("radio_checked", "PopupMenu", theme->get_icon("GuiRadioChecked", "EditorIcons")); - theme->set_icon("radio_unchecked", "PopupMenu", theme->get_icon("GuiRadioUnchecked", "EditorIcons")); - theme->set_icon("checked_disabled", "PopupMenu", theme->get_icon("GuiCheckedDisabled", "EditorIcons")); - theme->set_icon("unchecked_disabled", "PopupMenu", theme->get_icon("GuiUncheckedDisabled", "EditorIcons")); - theme->set_icon("radio_checked_disabled", "PopupMenu", theme->get_icon("GuiRadioCheckedDisabled", "EditorIcons")); - theme->set_icon("radio_unchecked_disabled", "PopupMenu", theme->get_icon("GuiRadioUncheckedDisabled", "EditorIcons")); - theme->set_icon("submenu", "PopupMenu", theme->get_icon("ArrowRight", "EditorIcons")); - theme->set_icon("submenu_mirrored", "PopupMenu", theme->get_icon("ArrowLeft", "EditorIcons")); - theme->set_icon("visibility_hidden", "PopupMenu", theme->get_icon("GuiVisibilityHidden", "EditorIcons")); - theme->set_icon("visibility_visible", "PopupMenu", theme->get_icon("GuiVisibilityVisible", "EditorIcons")); - theme->set_icon("visibility_xray", "PopupMenu", theme->get_icon("GuiVisibilityXray", "EditorIcons")); + theme->set_icon("checked", "PopupMenu", theme->get_icon(SNAME("GuiChecked"), SNAME("EditorIcons"))); + theme->set_icon("unchecked", "PopupMenu", theme->get_icon(SNAME("GuiUnchecked"), SNAME("EditorIcons"))); + theme->set_icon("radio_checked", "PopupMenu", theme->get_icon(SNAME("GuiRadioChecked"), SNAME("EditorIcons"))); + theme->set_icon("radio_unchecked", "PopupMenu", theme->get_icon(SNAME("GuiRadioUnchecked"), SNAME("EditorIcons"))); + theme->set_icon("checked_disabled", "PopupMenu", theme->get_icon(SNAME("GuiCheckedDisabled"), SNAME("EditorIcons"))); + theme->set_icon("unchecked_disabled", "PopupMenu", theme->get_icon(SNAME("GuiUncheckedDisabled"), SNAME("EditorIcons"))); + theme->set_icon("radio_checked_disabled", "PopupMenu", theme->get_icon(SNAME("GuiRadioCheckedDisabled"), SNAME("EditorIcons"))); + theme->set_icon("radio_unchecked_disabled", "PopupMenu", theme->get_icon(SNAME("GuiRadioUncheckedDisabled"), SNAME("EditorIcons"))); + theme->set_icon("submenu", "PopupMenu", theme->get_icon(SNAME("ArrowRight"), SNAME("EditorIcons"))); + theme->set_icon("submenu_mirrored", "PopupMenu", theme->get_icon(SNAME("ArrowLeft"), SNAME("EditorIcons"))); + theme->set_icon("visibility_hidden", "PopupMenu", theme->get_icon(SNAME("GuiVisibilityHidden"), SNAME("EditorIcons"))); + theme->set_icon("visibility_visible", "PopupMenu", theme->get_icon(SNAME("GuiVisibilityVisible"), SNAME("EditorIcons"))); + theme->set_icon("visibility_xray", "PopupMenu", theme->get_icon(SNAME("GuiVisibilityXray"), SNAME("EditorIcons"))); theme->set_constant("vseparation", "PopupMenu", (extra_spacing + default_margin_size + 1) * EDSCALE); theme->set_constant("item_start_padding", "PopupMenu", popup_menu_margin_size * EDSCALE); @@ -837,9 +876,21 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) { theme->set_color("readonly_color", "EditorProperty", readonly_color); theme->set_color("readonly_warning_color", "EditorProperty", readonly_warning_color); + Ref<StyleBoxFlat> style_property_group_note = style_default->duplicate(); + Color property_group_note_color = accent_color; + property_group_note_color.a = 0.1; + style_property_group_note->set_bg_color(property_group_note_color); + theme->set_stylebox("bg_group_note", "EditorProperty", style_property_group_note); + Color inspector_section_color = font_color.lerp(Color(0.5, 0.5, 0.5), 0.35); theme->set_color("font_color", "EditorInspectorSection", inspector_section_color); + Color inspector_indent_color = accent_color; + inspector_indent_color.a = 0.2; + Ref<StyleBoxFlat> inspector_indent_style = make_flat_stylebox(inspector_indent_color, 2.0 * EDSCALE, 0, 2.0 * EDSCALE, 0); + theme->set_stylebox("indent_box", "EditorInspectorSection", inspector_indent_style); + theme->set_constant("indent_size", "EditorInspectorSection", 6.0 * EDSCALE); + theme->set_constant("inspector_margin", "Editor", 12 * EDSCALE); // Tree & ItemList background @@ -850,14 +901,14 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) { theme->set_stylebox("bg", "Tree", style_tree_bg); // Tree - theme->set_icon("checked", "Tree", theme->get_icon("GuiChecked", "EditorIcons")); - theme->set_icon("indeterminate", "Tree", theme->get_icon("GuiIndeterminate", "EditorIcons")); - theme->set_icon("unchecked", "Tree", theme->get_icon("GuiUnchecked", "EditorIcons")); - theme->set_icon("arrow", "Tree", theme->get_icon("GuiTreeArrowDown", "EditorIcons")); - theme->set_icon("arrow_collapsed", "Tree", theme->get_icon("GuiTreeArrowRight", "EditorIcons")); - theme->set_icon("arrow_collapsed_mirrored", "Tree", theme->get_icon("GuiTreeArrowLeft", "EditorIcons")); - theme->set_icon("updown", "Tree", theme->get_icon("GuiTreeUpdown", "EditorIcons")); - theme->set_icon("select_arrow", "Tree", theme->get_icon("GuiDropdown", "EditorIcons")); + theme->set_icon("checked", "Tree", theme->get_icon(SNAME("GuiChecked"), SNAME("EditorIcons"))); + theme->set_icon("indeterminate", "Tree", theme->get_icon(SNAME("GuiIndeterminate"), SNAME("EditorIcons"))); + theme->set_icon("unchecked", "Tree", theme->get_icon(SNAME("GuiUnchecked"), SNAME("EditorIcons"))); + theme->set_icon("arrow", "Tree", theme->get_icon(SNAME("GuiTreeArrowDown"), SNAME("EditorIcons"))); + theme->set_icon("arrow_collapsed", "Tree", theme->get_icon(SNAME("GuiTreeArrowRight"), SNAME("EditorIcons"))); + theme->set_icon("arrow_collapsed_mirrored", "Tree", theme->get_icon(SNAME("GuiTreeArrowLeft"), SNAME("EditorIcons"))); + theme->set_icon("updown", "Tree", theme->get_icon(SNAME("GuiTreeUpdown"), SNAME("EditorIcons"))); + theme->set_icon("select_arrow", "Tree", theme->get_icon(SNAME("GuiDropdown"), SNAME("EditorIcons"))); theme->set_stylebox("bg_focus", "Tree", style_widget_focus); theme->set_stylebox("custom_button", "Tree", make_empty_stylebox()); theme->set_stylebox("custom_button_pressed", "Tree", make_empty_stylebox()); @@ -974,21 +1025,21 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) { theme->set_color("font_unselected_color", "TabContainer", font_disabled_color); theme->set_color("font_selected_color", "TabBar", font_color); theme->set_color("font_unselected_color", "TabBar", font_disabled_color); - theme->set_icon("menu", "TabContainer", theme->get_icon("GuiTabMenu", "EditorIcons")); - theme->set_icon("menu_highlight", "TabContainer", theme->get_icon("GuiTabMenuHl", "EditorIcons")); + theme->set_icon("menu", "TabContainer", theme->get_icon(SNAME("GuiTabMenu"), SNAME("EditorIcons"))); + theme->set_icon("menu_highlight", "TabContainer", theme->get_icon(SNAME("GuiTabMenuHl"), SNAME("EditorIcons"))); theme->set_stylebox("SceneTabFG", "EditorStyles", style_tab_selected); theme->set_stylebox("SceneTabBG", "EditorStyles", style_tab_unselected); - theme->set_icon("close", "TabBar", theme->get_icon("GuiClose", "EditorIcons")); - theme->set_stylebox("close_bg_pressed", "TabBar", style_menu); - theme->set_stylebox("close_bg_highlight", "TabBar", style_menu); - theme->set_icon("increment", "TabContainer", theme->get_icon("GuiScrollArrowRight", "EditorIcons")); - theme->set_icon("decrement", "TabContainer", theme->get_icon("GuiScrollArrowLeft", "EditorIcons")); - theme->set_icon("increment", "TabBar", theme->get_icon("GuiScrollArrowRight", "EditorIcons")); - theme->set_icon("decrement", "TabBar", theme->get_icon("GuiScrollArrowLeft", "EditorIcons")); - theme->set_icon("increment_highlight", "TabBar", theme->get_icon("GuiScrollArrowRightHl", "EditorIcons")); - theme->set_icon("decrement_highlight", "TabBar", theme->get_icon("GuiScrollArrowLeftHl", "EditorIcons")); - theme->set_icon("increment_highlight", "TabContainer", theme->get_icon("GuiScrollArrowRightHl", "EditorIcons")); - theme->set_icon("decrement_highlight", "TabContainer", theme->get_icon("GuiScrollArrowLeftHl", "EditorIcons")); + theme->set_icon("close", "TabBar", theme->get_icon(SNAME("GuiClose"), SNAME("EditorIcons"))); + theme->set_stylebox("button_pressed", "TabBar", style_menu); + theme->set_stylebox("button_highlight", "TabBar", style_menu); + theme->set_icon("increment", "TabContainer", theme->get_icon(SNAME("GuiScrollArrowRight"), SNAME("EditorIcons"))); + theme->set_icon("decrement", "TabContainer", theme->get_icon(SNAME("GuiScrollArrowLeft"), SNAME("EditorIcons"))); + theme->set_icon("increment", "TabBar", theme->get_icon(SNAME("GuiScrollArrowRight"), SNAME("EditorIcons"))); + theme->set_icon("decrement", "TabBar", theme->get_icon(SNAME("GuiScrollArrowLeft"), SNAME("EditorIcons"))); + theme->set_icon("increment_highlight", "TabBar", theme->get_icon(SNAME("GuiScrollArrowRightHl"), SNAME("EditorIcons"))); + theme->set_icon("decrement_highlight", "TabBar", theme->get_icon(SNAME("GuiScrollArrowLeftHl"), SNAME("EditorIcons"))); + theme->set_icon("increment_highlight", "TabContainer", theme->get_icon(SNAME("GuiScrollArrowRightHl"), SNAME("EditorIcons"))); + theme->set_icon("decrement_highlight", "TabContainer", theme->get_icon(SNAME("GuiScrollArrowLeftHl"), SNAME("EditorIcons"))); theme->set_constant("hseparation", "TabBar", 4 * EDSCALE); // Content of each tab @@ -1041,7 +1092,7 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) { theme->set_stylebox("DebuggerPanel", "EditorStyles", style_panel_debugger); Ref<StyleBoxFlat> style_panel_invisible_top = style_content_panel->duplicate(); - int stylebox_offset = theme->get_font("tab_selected", "TabContainer")->get_height(theme->get_font_size("tab_selected", "TabContainer")) + theme->get_stylebox(SNAME("tab_selected"), SNAME("TabContainer"))->get_minimum_size().height + theme->get_stylebox(SNAME("panel"), SNAME("TabContainer"))->get_default_margin(SIDE_TOP); + int stylebox_offset = theme->get_font(SNAME("tab_selected"), SNAME("TabContainer"))->get_height(theme->get_font_size(SNAME("tab_selected"), SNAME("TabContainer"))) + theme->get_stylebox(SNAME("tab_selected"), SNAME("TabContainer"))->get_minimum_size().height + theme->get_stylebox(SNAME("panel"), SNAME("TabContainer"))->get_default_margin(SIDE_TOP); style_panel_invisible_top->set_expand_margin_size(SIDE_TOP, -stylebox_offset); style_panel_invisible_top->set_default_margin(SIDE_TOP, 0); theme->set_stylebox("BottomPanelDebuggerOverride", "EditorStyles", style_panel_invisible_top); @@ -1067,11 +1118,12 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) { theme->set_stylebox("normal", "LineEdit", style_line_edit); theme->set_stylebox("focus", "LineEdit", style_widget_focus); theme->set_stylebox("read_only", "LineEdit", style_line_edit_disabled); - theme->set_icon("clear", "LineEdit", theme->get_icon("GuiClose", "EditorIcons")); + theme->set_icon("clear", "LineEdit", theme->get_icon(SNAME("GuiClose"), SNAME("EditorIcons"))); theme->set_color("read_only", "LineEdit", font_disabled_color); theme->set_color("font_color", "LineEdit", font_color); theme->set_color("font_selected_color", "LineEdit", mono_color); theme->set_color("font_uneditable_color", "LineEdit", font_readonly_color); + theme->set_color("font_placeholder_color", "LineEdit", font_placeholder_color); theme->set_color("caret_color", "LineEdit", font_color); theme->set_color("selection_color", "LineEdit", selection_color); theme->set_color("clear_button_color", "LineEdit", font_color); @@ -1082,34 +1134,35 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) { theme->set_stylebox("focus", "TextEdit", style_widget_focus); theme->set_stylebox("read_only", "TextEdit", style_line_edit_disabled); theme->set_constant("side_margin", "TabContainer", 0); - theme->set_icon("tab", "TextEdit", theme->get_icon("GuiTab", "EditorIcons")); - theme->set_icon("space", "TextEdit", theme->get_icon("GuiSpace", "EditorIcons")); + theme->set_icon("tab", "TextEdit", theme->get_icon(SNAME("GuiTab"), SNAME("EditorIcons"))); + theme->set_icon("space", "TextEdit", theme->get_icon(SNAME("GuiSpace"), SNAME("EditorIcons"))); theme->set_color("font_color", "TextEdit", font_color); theme->set_color("font_readonly_color", "TextEdit", font_readonly_color); + theme->set_color("font_placeholder_color", "TextEdit", font_placeholder_color); theme->set_color("caret_color", "TextEdit", font_color); theme->set_color("selection_color", "TextEdit", selection_color); theme->set_constant("line_spacing", "TextEdit", 4 * EDSCALE); // CodeEdit - theme->set_font("font", "CodeEdit", theme->get_font("source", "EditorFonts")); - theme->set_font_size("font_size", "CodeEdit", theme->get_font_size("source_size", "EditorFonts")); + theme->set_font("font", "CodeEdit", theme->get_font(SNAME("source"), SNAME("EditorFonts"))); + theme->set_font_size("font_size", "CodeEdit", theme->get_font_size(SNAME("source_size"), SNAME("EditorFonts"))); theme->set_stylebox("normal", "CodeEdit", style_widget); theme->set_stylebox("focus", "CodeEdit", style_widget_hover); theme->set_stylebox("read_only", "CodeEdit", style_widget_disabled); - theme->set_icon("tab", "CodeEdit", theme->get_icon("GuiTab", "EditorIcons")); - theme->set_icon("space", "CodeEdit", theme->get_icon("GuiSpace", "EditorIcons")); - theme->set_icon("folded", "CodeEdit", theme->get_icon("GuiTreeArrowRight", "EditorIcons")); - theme->set_icon("can_fold", "CodeEdit", theme->get_icon("GuiTreeArrowDown", "EditorIcons")); - theme->set_icon("executing_line", "CodeEdit", theme->get_icon("MainPlay", "EditorIcons")); - theme->set_icon("breakpoint", "CodeEdit", theme->get_icon("Breakpoint", "EditorIcons")); + theme->set_icon("tab", "CodeEdit", theme->get_icon(SNAME("GuiTab"), SNAME("EditorIcons"))); + theme->set_icon("space", "CodeEdit", theme->get_icon(SNAME("GuiSpace"), SNAME("EditorIcons"))); + theme->set_icon("folded", "CodeEdit", theme->get_icon(SNAME("GuiTreeArrowRight"), SNAME("EditorIcons"))); + theme->set_icon("can_fold", "CodeEdit", theme->get_icon(SNAME("GuiTreeArrowDown"), SNAME("EditorIcons"))); + theme->set_icon("executing_line", "CodeEdit", theme->get_icon(SNAME("MainPlay"), SNAME("EditorIcons"))); + theme->set_icon("breakpoint", "CodeEdit", theme->get_icon(SNAME("Breakpoint"), SNAME("EditorIcons"))); theme->set_constant("line_spacing", "CodeEdit", EDITOR_DEF("text_editor/appearance/whitespace/line_spacing", 6)); // H/VSplitContainer - theme->set_stylebox("bg", "VSplitContainer", make_stylebox(theme->get_icon("GuiVsplitBg", "EditorIcons"), 1, 1, 1, 1)); - theme->set_stylebox("bg", "HSplitContainer", make_stylebox(theme->get_icon("GuiHsplitBg", "EditorIcons"), 1, 1, 1, 1)); + theme->set_stylebox("bg", "VSplitContainer", make_stylebox(theme->get_icon(SNAME("GuiVsplitBg"), SNAME("EditorIcons")), 1, 1, 1, 1)); + theme->set_stylebox("bg", "HSplitContainer", make_stylebox(theme->get_icon(SNAME("GuiHsplitBg"), SNAME("EditorIcons")), 1, 1, 1, 1)); - theme->set_icon("grabber", "VSplitContainer", theme->get_icon("GuiVsplitter", "EditorIcons")); - theme->set_icon("grabber", "HSplitContainer", theme->get_icon("GuiHsplitter", "EditorIcons")); + theme->set_icon("grabber", "VSplitContainer", theme->get_icon(SNAME("GuiVsplitter"), SNAME("EditorIcons"))); + theme->set_icon("grabber", "HSplitContainer", theme->get_icon(SNAME("GuiHsplitter"), SNAME("EditorIcons"))); theme->set_constant("separation", "HSplitContainer", default_margin_size * 2 * EDSCALE); theme->set_constant("separation", "VSplitContainer", default_margin_size * 2 * EDSCALE); @@ -1147,14 +1200,14 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) { theme->set_stylebox("embedded_border", "Window", style_window); theme->set_color("title_color", "Window", font_color); - theme->set_icon("close", "Window", theme->get_icon("GuiClose", "EditorIcons")); - theme->set_icon("close_pressed", "Window", theme->get_icon("GuiClose", "EditorIcons")); + theme->set_icon("close", "Window", theme->get_icon(SNAME("GuiClose"), SNAME("EditorIcons"))); + theme->set_icon("close_pressed", "Window", theme->get_icon(SNAME("GuiClose"), SNAME("EditorIcons"))); theme->set_constant("close_h_ofs", "Window", 22 * EDSCALE); theme->set_constant("close_v_ofs", "Window", 20 * EDSCALE); theme->set_constant("title_height", "Window", 24 * EDSCALE); theme->set_constant("resize_margin", "Window", 4 * EDSCALE); - theme->set_font("title_font", "Window", theme->get_font("title", "EditorFonts")); - theme->set_font_size("title_font_size", "Window", theme->get_font_size("title_size", "EditorFonts")); + theme->set_font("title_font", "Window", theme->get_font(SNAME("title"), SNAME("EditorFonts"))); + theme->set_font_size("title_font_size", "Window", theme->get_font_size(SNAME("title_size"), SNAME("EditorFonts"))); // Complex window (currently only Editor Settings and Project Settings) Ref<StyleBoxFlat> style_complex_window = style_window->duplicate(); @@ -1170,11 +1223,11 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) { // HScrollBar Ref<Texture2D> empty_icon = memnew(ImageTexture); - theme->set_stylebox("scroll", "HScrollBar", make_stylebox(theme->get_icon("GuiScrollBg", "EditorIcons"), 5, 5, 5, 5, 0, 0, 0, 0)); - theme->set_stylebox("scroll_focus", "HScrollBar", make_stylebox(theme->get_icon("GuiScrollBg", "EditorIcons"), 5, 5, 5, 5, 0, 0, 0, 0)); - theme->set_stylebox("grabber", "HScrollBar", make_stylebox(theme->get_icon("GuiScrollGrabber", "EditorIcons"), 6, 6, 6, 6, 2, 2, 2, 2)); - theme->set_stylebox("grabber_highlight", "HScrollBar", make_stylebox(theme->get_icon("GuiScrollGrabberHl", "EditorIcons"), 5, 5, 5, 5, 2, 2, 2, 2)); - theme->set_stylebox("grabber_pressed", "HScrollBar", make_stylebox(theme->get_icon("GuiScrollGrabberPressed", "EditorIcons"), 6, 6, 6, 6, 2, 2, 2, 2)); + theme->set_stylebox("scroll", "HScrollBar", make_stylebox(theme->get_icon(SNAME("GuiScrollBg"), SNAME("EditorIcons")), 5, 5, 5, 5, 0, 0, 0, 0)); + theme->set_stylebox("scroll_focus", "HScrollBar", make_stylebox(theme->get_icon(SNAME("GuiScrollBg"), SNAME("EditorIcons")), 5, 5, 5, 5, 0, 0, 0, 0)); + theme->set_stylebox("grabber", "HScrollBar", make_stylebox(theme->get_icon(SNAME("GuiScrollGrabber"), SNAME("EditorIcons")), 6, 6, 6, 6, 2, 2, 2, 2)); + theme->set_stylebox("grabber_highlight", "HScrollBar", make_stylebox(theme->get_icon(SNAME("GuiScrollGrabberHl"), SNAME("EditorIcons")), 5, 5, 5, 5, 2, 2, 2, 2)); + theme->set_stylebox("grabber_pressed", "HScrollBar", make_stylebox(theme->get_icon(SNAME("GuiScrollGrabberPressed"), SNAME("EditorIcons")), 6, 6, 6, 6, 2, 2, 2, 2)); theme->set_icon("increment", "HScrollBar", empty_icon); theme->set_icon("increment_highlight", "HScrollBar", empty_icon); @@ -1184,11 +1237,11 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) { theme->set_icon("decrement_pressed", "HScrollBar", empty_icon); // VScrollBar - theme->set_stylebox("scroll", "VScrollBar", make_stylebox(theme->get_icon("GuiScrollBg", "EditorIcons"), 5, 5, 5, 5, 0, 0, 0, 0)); - theme->set_stylebox("scroll_focus", "VScrollBar", make_stylebox(theme->get_icon("GuiScrollBg", "EditorIcons"), 5, 5, 5, 5, 0, 0, 0, 0)); - theme->set_stylebox("grabber", "VScrollBar", make_stylebox(theme->get_icon("GuiScrollGrabber", "EditorIcons"), 6, 6, 6, 6, 2, 2, 2, 2)); - theme->set_stylebox("grabber_highlight", "VScrollBar", make_stylebox(theme->get_icon("GuiScrollGrabberHl", "EditorIcons"), 5, 5, 5, 5, 2, 2, 2, 2)); - theme->set_stylebox("grabber_pressed", "VScrollBar", make_stylebox(theme->get_icon("GuiScrollGrabberPressed", "EditorIcons"), 6, 6, 6, 6, 2, 2, 2, 2)); + theme->set_stylebox("scroll", "VScrollBar", make_stylebox(theme->get_icon(SNAME("GuiScrollBg"), SNAME("EditorIcons")), 5, 5, 5, 5, 0, 0, 0, 0)); + theme->set_stylebox("scroll_focus", "VScrollBar", make_stylebox(theme->get_icon(SNAME("GuiScrollBg"), SNAME("EditorIcons")), 5, 5, 5, 5, 0, 0, 0, 0)); + theme->set_stylebox("grabber", "VScrollBar", make_stylebox(theme->get_icon(SNAME("GuiScrollGrabber"), SNAME("EditorIcons")), 6, 6, 6, 6, 2, 2, 2, 2)); + theme->set_stylebox("grabber_highlight", "VScrollBar", make_stylebox(theme->get_icon(SNAME("GuiScrollGrabberHl"), SNAME("EditorIcons")), 5, 5, 5, 5, 2, 2, 2, 2)); + theme->set_stylebox("grabber_pressed", "VScrollBar", make_stylebox(theme->get_icon(SNAME("GuiScrollGrabberPressed"), SNAME("EditorIcons")), 6, 6, 6, 6, 2, 2, 2, 2)); theme->set_icon("increment", "VScrollBar", empty_icon); theme->set_icon("increment_highlight", "VScrollBar", empty_icon); @@ -1198,15 +1251,15 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) { theme->set_icon("decrement_pressed", "VScrollBar", empty_icon); // HSlider - theme->set_icon("grabber_highlight", "HSlider", theme->get_icon("GuiSliderGrabberHl", "EditorIcons")); - theme->set_icon("grabber", "HSlider", theme->get_icon("GuiSliderGrabber", "EditorIcons")); + theme->set_icon("grabber_highlight", "HSlider", theme->get_icon(SNAME("GuiSliderGrabberHl"), SNAME("EditorIcons"))); + theme->set_icon("grabber", "HSlider", theme->get_icon(SNAME("GuiSliderGrabber"), SNAME("EditorIcons"))); theme->set_stylebox("slider", "HSlider", make_flat_stylebox(dark_color_3, 0, default_margin_size / 2, 0, default_margin_size / 2, corner_width)); theme->set_stylebox("grabber_area", "HSlider", make_flat_stylebox(contrast_color_1, 0, default_margin_size / 2, 0, default_margin_size / 2, corner_width)); theme->set_stylebox("grabber_area_highlight", "HSlider", make_flat_stylebox(contrast_color_1, 0, default_margin_size / 2, 0, default_margin_size / 2)); // VSlider - theme->set_icon("grabber", "VSlider", theme->get_icon("GuiSliderGrabber", "EditorIcons")); - theme->set_icon("grabber_highlight", "VSlider", theme->get_icon("GuiSliderGrabberHl", "EditorIcons")); + theme->set_icon("grabber", "VSlider", theme->get_icon(SNAME("GuiSliderGrabber"), SNAME("EditorIcons"))); + theme->set_icon("grabber_highlight", "VSlider", theme->get_icon(SNAME("GuiSliderGrabberHl"), SNAME("EditorIcons"))); theme->set_stylebox("slider", "VSlider", make_flat_stylebox(dark_color_3, default_margin_size / 2, 0, default_margin_size / 2, 0, corner_width)); theme->set_stylebox("grabber_area", "VSlider", make_flat_stylebox(contrast_color_1, default_margin_size / 2, 0, default_margin_size / 2, 0, corner_width)); theme->set_stylebox("grabber_area_highlight", "VSlider", make_flat_stylebox(contrast_color_1, default_margin_size / 2, 0, default_margin_size / 2, 0)); @@ -1239,7 +1292,7 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) { // Panel theme->set_stylebox("panel", "Panel", make_flat_stylebox(dark_color_1, 6, 4, 6, 4, corner_width)); - theme->set_stylebox("panel_fg", "Panel", style_default); + theme->set_stylebox("PanelForeground", "EditorStyles", style_default); // Label theme->set_stylebox("normal", "Label", style_empty); @@ -1275,12 +1328,12 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) { theme->set_stylebox("panel", "PopupPanel", style_popup); // SpinBox - theme->set_icon("updown", "SpinBox", theme->get_icon("GuiSpinboxUpdown", "EditorIcons")); - theme->set_icon("updown_disabled", "SpinBox", theme->get_icon("GuiSpinboxUpdownDisabled", "EditorIcons")); + theme->set_icon("updown", "SpinBox", theme->get_icon(SNAME("GuiSpinboxUpdown"), SNAME("EditorIcons"))); + theme->set_icon("updown_disabled", "SpinBox", theme->get_icon(SNAME("GuiSpinboxUpdownDisabled"), SNAME("EditorIcons"))); // ProgressBar - theme->set_stylebox("bg", "ProgressBar", make_stylebox(theme->get_icon("GuiProgressBar", "EditorIcons"), 4, 4, 4, 4, 0, 0, 0, 0)); - theme->set_stylebox("fg", "ProgressBar", make_stylebox(theme->get_icon("GuiProgressFill", "EditorIcons"), 6, 6, 6, 6, 2, 1, 2, 1)); + theme->set_stylebox("bg", "ProgressBar", make_stylebox(theme->get_icon(SNAME("GuiProgressBar"), SNAME("EditorIcons")), 4, 4, 4, 4, 0, 0, 0, 0)); + theme->set_stylebox("fg", "ProgressBar", make_stylebox(theme->get_icon(SNAME("GuiProgressFill"), SNAME("EditorIcons")), 6, 6, 6, 6, 2, 1, 2, 1)); theme->set_color("font_color", "ProgressBar", font_color); // GraphEdit @@ -1292,15 +1345,15 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) { theme->set_color("grid_major", "GraphEdit", Color(0.0, 0.0, 0.0, 0.15)); theme->set_color("grid_minor", "GraphEdit", Color(0.0, 0.0, 0.0, 0.07)); } - theme->set_color("selection_fill", "GraphEdit", theme->get_color("box_selection_fill_color", "Editor")); - theme->set_color("selection_stroke", "GraphEdit", theme->get_color("box_selection_stroke_color", "Editor")); + theme->set_color("selection_fill", "GraphEdit", theme->get_color(SNAME("box_selection_fill_color"), SNAME("Editor"))); + theme->set_color("selection_stroke", "GraphEdit", theme->get_color(SNAME("box_selection_stroke_color"), SNAME("Editor"))); theme->set_color("activity", "GraphEdit", accent_color); - theme->set_icon("minus", "GraphEdit", theme->get_icon("ZoomLess", "EditorIcons")); - theme->set_icon("more", "GraphEdit", theme->get_icon("ZoomMore", "EditorIcons")); - theme->set_icon("reset", "GraphEdit", theme->get_icon("ZoomReset", "EditorIcons")); - theme->set_icon("snap", "GraphEdit", theme->get_icon("SnapGrid", "EditorIcons")); - theme->set_icon("minimap", "GraphEdit", theme->get_icon("GridMinimap", "EditorIcons")); - theme->set_icon("layout", "GraphEdit", theme->get_icon("GridLayout", "EditorIcons")); + theme->set_icon("minus", "GraphEdit", theme->get_icon(SNAME("ZoomLess"), SNAME("EditorIcons"))); + theme->set_icon("more", "GraphEdit", theme->get_icon(SNAME("ZoomMore"), SNAME("EditorIcons"))); + theme->set_icon("reset", "GraphEdit", theme->get_icon(SNAME("ZoomReset"), SNAME("EditorIcons"))); + theme->set_icon("snap", "GraphEdit", theme->get_icon(SNAME("SnapGrid"), SNAME("EditorIcons"))); + theme->set_icon("minimap", "GraphEdit", theme->get_icon(SNAME("GridMinimap"), SNAME("EditorIcons"))); + theme->set_icon("layout", "GraphEdit", theme->get_icon(SNAME("GridLayout"), SNAME("EditorIcons"))); theme->set_constant("bezier_len_pos", "GraphEdit", 80 * EDSCALE); theme->set_constant("bezier_len_neg", "GraphEdit", 160 * EDSCALE); @@ -1326,7 +1379,7 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) { theme->set_stylebox("camera", "GraphEditMinimap", style_minimap_camera); theme->set_stylebox("node", "GraphEditMinimap", style_minimap_node); - Ref<Texture2D> minimap_resizer_icon = theme->get_icon("GuiResizer", "EditorIcons"); + Ref<Texture2D> minimap_resizer_icon = theme->get_icon(SNAME("GuiResizer"), SNAME("EditorIcons")); Color minimap_resizer_color; if (dark_theme) { minimap_resizer_color = Color(1, 1, 1, 0.65); @@ -1395,20 +1448,20 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) { theme->set_constant("close_offset", "GraphNode", 20 * EDSCALE); theme->set_constant("separation", "GraphNode", 1 * EDSCALE); - theme->set_icon("close", "GraphNode", theme->get_icon("GuiCloseCustomizable", "EditorIcons")); - theme->set_icon("resizer", "GraphNode", theme->get_icon("GuiResizer", "EditorIcons")); - theme->set_icon("port", "GraphNode", theme->get_icon("GuiGraphNodePort", "EditorIcons")); + theme->set_icon("close", "GraphNode", theme->get_icon(SNAME("GuiCloseCustomizable"), SNAME("EditorIcons"))); + theme->set_icon("resizer", "GraphNode", theme->get_icon(SNAME("GuiResizer"), SNAME("EditorIcons"))); + theme->set_icon("port", "GraphNode", theme->get_icon(SNAME("GuiGraphNodePort"), SNAME("EditorIcons"))); // GridContainer theme->set_constant("vseparation", "GridContainer", Math::round(widget_default_margin.y - 2 * EDSCALE)); // FileDialog - theme->set_icon("folder", "FileDialog", theme->get_icon("Folder", "EditorIcons")); - theme->set_icon("parent_folder", "FileDialog", theme->get_icon("ArrowUp", "EditorIcons")); - theme->set_icon("back_folder", "FileDialog", theme->get_icon("Back", "EditorIcons")); - theme->set_icon("forward_folder", "FileDialog", theme->get_icon("Forward", "EditorIcons")); - theme->set_icon("reload", "FileDialog", theme->get_icon("Reload", "EditorIcons")); - theme->set_icon("toggle_hidden", "FileDialog", theme->get_icon("GuiVisibilityVisible", "EditorIcons")); + theme->set_icon("folder", "FileDialog", theme->get_icon(SNAME("Folder"), SNAME("EditorIcons"))); + theme->set_icon("parent_folder", "FileDialog", theme->get_icon(SNAME("ArrowUp"), SNAME("EditorIcons"))); + theme->set_icon("back_folder", "FileDialog", theme->get_icon(SNAME("Back"), SNAME("EditorIcons"))); + theme->set_icon("forward_folder", "FileDialog", theme->get_icon(SNAME("Forward"), SNAME("EditorIcons"))); + theme->set_icon("reload", "FileDialog", theme->get_icon(SNAME("Reload"), SNAME("EditorIcons"))); + theme->set_icon("toggle_hidden", "FileDialog", theme->get_icon(SNAME("GuiVisibilityVisible"), SNAME("EditorIcons"))); // Use a different color for folder icons to make them easier to distinguish from files. // On a light theme, the icon will be dark, so we need to lighten it before blending it with the accent color. theme->set_color("folder_icon_modulate", "FileDialog", (dark_theme ? Color(1, 1, 1) : Color(4.25, 4.25, 4.25)).lerp(accent_color, 0.7)); @@ -1420,22 +1473,22 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) { theme->set_constant("sv_height", "ColorPicker", 256 * EDSCALE); theme->set_constant("h_width", "ColorPicker", 30 * EDSCALE); theme->set_constant("label_width", "ColorPicker", 10 * EDSCALE); - theme->set_icon("screen_picker", "ColorPicker", theme->get_icon("ColorPick", "EditorIcons")); - theme->set_icon("add_preset", "ColorPicker", theme->get_icon("Add", "EditorIcons")); - theme->set_icon("sample_bg", "ColorPicker", theme->get_icon("GuiMiniCheckerboard", "EditorIcons")); - theme->set_icon("overbright_indicator", "ColorPicker", theme->get_icon("OverbrightIndicator", "EditorIcons")); - theme->set_icon("bar_arrow", "ColorPicker", theme->get_icon("ColorPickerBarArrow", "EditorIcons")); - theme->set_icon("picker_cursor", "ColorPicker", theme->get_icon("PickerCursor", "EditorIcons")); + theme->set_icon("screen_picker", "ColorPicker", theme->get_icon(SNAME("ColorPick"), SNAME("EditorIcons"))); + theme->set_icon("add_preset", "ColorPicker", theme->get_icon(SNAME("Add"), SNAME("EditorIcons"))); + theme->set_icon("sample_bg", "ColorPicker", theme->get_icon(SNAME("GuiMiniCheckerboard"), SNAME("EditorIcons"))); + theme->set_icon("overbright_indicator", "ColorPicker", theme->get_icon(SNAME("OverbrightIndicator"), SNAME("EditorIcons"))); + theme->set_icon("bar_arrow", "ColorPicker", theme->get_icon(SNAME("ColorPickerBarArrow"), SNAME("EditorIcons"))); + theme->set_icon("picker_cursor", "ColorPicker", theme->get_icon(SNAME("PickerCursor"), SNAME("EditorIcons"))); // ColorPickerButton - theme->set_icon("bg", "ColorPickerButton", theme->get_icon("GuiMiniCheckerboard", "EditorIcons")); + theme->set_icon("bg", "ColorPickerButton", theme->get_icon(SNAME("GuiMiniCheckerboard"), SNAME("EditorIcons"))); // ColorPresetButton Ref<StyleBoxFlat> preset_sb = make_flat_stylebox(Color(1, 1, 1), 2, 2, 2, 2, 2); preset_sb->set_anti_aliased(false); theme->set_stylebox("preset_fg", "ColorPresetButton", preset_sb); - theme->set_icon("preset_bg", "ColorPresetButton", theme->get_icon("GuiMiniCheckerboard", "EditorIcons")); - theme->set_icon("overbright_indicator", "ColorPresetButton", theme->get_icon("OverbrightIndicator", "EditorIcons")); + theme->set_icon("preset_bg", "ColorPresetButton", theme->get_icon(SNAME("GuiMiniCheckerboard"), SNAME("EditorIcons"))); + theme->set_icon("overbright_indicator", "ColorPresetButton", theme->get_icon(SNAME("OverbrightIndicator"), SNAME("EditorIcons"))); // Information on 3D viewport Ref<StyleBoxFlat> style_info_3d_viewport = style_default->duplicate(); @@ -1446,7 +1499,7 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) { // Asset Library. theme->set_stylebox("panel", "AssetLib", style_content_panel); theme->set_color("status_color", "AssetLib", Color(0.5, 0.5, 0.5)); - theme->set_icon("dismiss", "AssetLib", theme->get_icon("Close", "EditorIcons")); + theme->set_icon("dismiss", "AssetLib", theme->get_icon(SNAME("Close"), SNAME("EditorIcons"))); // Theme editor. theme->set_color("preview_picker_overlay_color", "ThemeEditor", Color(0.1, 0.1, 0.1, 0.25)); @@ -1461,6 +1514,9 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) { Ref<StyleBoxFlat> theme_preview_picker_label_sb = make_flat_stylebox(theme_preview_picker_label_bg_color, 4.0, 1.0, 4.0, 3.0); theme->set_stylebox("preview_picker_label", "ThemeEditor", theme_preview_picker_label_sb); + // Dictionary editor add item. + theme->set_stylebox("DictionaryAddItem", "EditorStyles", make_flat_stylebox(prop_subsection_color, 4, 4, 4, 4, corner_radius)); + // adaptive script theme constants // for comments and elements with lower relevance const Color dim_color = Color(font_color.r, font_color.g, font_color.b, 0.5); diff --git a/editor/editor_toaster.cpp b/editor/editor_toaster.cpp index 6c9e4ab0fc..24227b3a6b 100644 --- a/editor/editor_toaster.cpp +++ b/editor/editor_toaster.cpp @@ -113,22 +113,22 @@ void EditorToaster::_notification(int p_what) { disable_notifications_button->set_icon(get_theme_icon(SNAME("NotificationDisabled"), SNAME("EditorIcons"))); // Styleboxes background. - info_panel_style_background->set_bg_color(get_theme_color("base_color", "Editor")); + info_panel_style_background->set_bg_color(get_theme_color(SNAME("base_color"), SNAME("Editor"))); - warning_panel_style_background->set_bg_color(get_theme_color("base_color", "Editor")); - warning_panel_style_background->set_border_color(get_theme_color("warning_color", "Editor")); + warning_panel_style_background->set_bg_color(get_theme_color(SNAME("base_color"), SNAME("Editor"))); + warning_panel_style_background->set_border_color(get_theme_color(SNAME("warning_color"), SNAME("Editor"))); - error_panel_style_background->set_bg_color(get_theme_color("base_color", "Editor")); - error_panel_style_background->set_border_color(get_theme_color("error_color", "Editor")); + error_panel_style_background->set_bg_color(get_theme_color(SNAME("base_color"), SNAME("Editor"))); + error_panel_style_background->set_border_color(get_theme_color(SNAME("error_color"), SNAME("Editor"))); // Styleboxes progress. - info_panel_style_progress->set_bg_color(get_theme_color("base_color", "Editor").lightened(0.03)); + info_panel_style_progress->set_bg_color(get_theme_color(SNAME("base_color"), SNAME("Editor")).lightened(0.03)); - warning_panel_style_progress->set_bg_color(get_theme_color("base_color", "Editor").lightened(0.03)); - warning_panel_style_progress->set_border_color(get_theme_color("warning_color", "Editor")); + warning_panel_style_progress->set_bg_color(get_theme_color(SNAME("base_color"), SNAME("Editor")).lightened(0.03)); + warning_panel_style_progress->set_border_color(get_theme_color(SNAME("warning_color"), SNAME("Editor"))); - error_panel_style_progress->set_bg_color(get_theme_color("base_color", "Editor").lightened(0.03)); - error_panel_style_progress->set_border_color(get_theme_color("error_color", "Editor")); + error_panel_style_progress->set_bg_color(get_theme_color(SNAME("base_color"), SNAME("Editor")).lightened(0.03)); + error_panel_style_progress->set_border_color(get_theme_color(SNAME("error_color"), SNAME("Editor"))); main_button->update(); disable_notifications_button->update(); @@ -256,13 +256,13 @@ void EditorToaster::_draw_button() { real_t button_radius = main_button->get_size().x / 8; switch (highest_severity) { case SEVERITY_INFO: - color = get_theme_color("accent_color", "Editor"); + color = get_theme_color(SNAME("accent_color"), SNAME("Editor")); break; case SEVERITY_WARNING: - color = get_theme_color("warning_color", "Editor"); + color = get_theme_color(SNAME("warning_color"), SNAME("Editor")); break; case SEVERITY_ERROR: - color = get_theme_color("error_color", "Editor"); + color = get_theme_color(SNAME("error_color"), SNAME("Editor")); break; default: break; @@ -360,7 +360,7 @@ Control *EditorToaster::popup(Control *p_control, Severity p_severity, double p_ if (p_time > 0.0) { Button *close_button = memnew(Button); close_button->set_flat(true); - close_button->set_icon(get_theme_icon("Close", "EditorIcons")); + close_button->set_icon(get_theme_icon(SNAME("Close"), SNAME("EditorIcons"))); close_button->connect("pressed", callable_bind(callable_mp(this, &EditorToaster::close), panel)); close_button->connect("theme_changed", callable_bind(callable_mp(this, &EditorToaster::_close_button_theme_changed), close_button)); hbox_container->add_child(close_button); @@ -442,7 +442,7 @@ void EditorToaster::close(Control *p_control) { void EditorToaster::_close_button_theme_changed(Control *p_close_button) { Button *close_button = Object::cast_to<Button>(p_close_button); if (close_button) { - close_button->set_icon(get_theme_icon("Close", "EditorIcons")); + close_button->set_icon(get_theme_icon(SNAME("Close"), SNAME("EditorIcons"))); } } diff --git a/editor/filesystem_dock.cpp b/editor/filesystem_dock.cpp index 3f15b3f206..c91351022f 100644 --- a/editor/filesystem_dock.cpp +++ b/editor/filesystem_dock.cpp @@ -48,6 +48,8 @@ #include "servers/display_server.h" #include "shader_create_dialog.h" +FileSystemDock *FileSystemDock::singleton = nullptr; + Ref<Texture2D> FileSystemDock::_get_tree_item_icon(bool p_is_valid, String p_file_type) { Ref<Texture2D> file_icon; if (!p_is_valid) { @@ -336,30 +338,28 @@ void FileSystemDock::_notification(int p_what) { EditorFileSystem::get_singleton()->connect("filesystem_changed", callable_mp(this, &FileSystemDock::_fs_changed)); EditorResourcePreview::get_singleton()->connect("preview_invalidated", callable_mp(this, &FileSystemDock::_preview_invalidated)); - String ei = "EditorIcons"; - - button_reload->set_icon(get_theme_icon(SNAME("Reload"), ei)); - button_toggle_display_mode->set_icon(get_theme_icon(SNAME("Panels2"), ei)); + button_reload->set_icon(get_theme_icon(SNAME("Reload"), SNAME("EditorIcons"))); + button_toggle_display_mode->set_icon(get_theme_icon(SNAME("Panels2"), SNAME("EditorIcons"))); button_file_list_display_mode->connect("pressed", callable_mp(this, &FileSystemDock::_toggle_file_display)); files->connect("item_activated", callable_mp(this, &FileSystemDock::_file_list_activate_file)); button_hist_next->connect("pressed", callable_mp(this, &FileSystemDock::_fw_history)); button_hist_prev->connect("pressed", callable_mp(this, &FileSystemDock::_bw_history)); - tree_search_box->set_right_icon(get_theme_icon(SNAME("Search"), ei)); + tree_search_box->set_right_icon(get_theme_icon(SNAME("Search"), SNAME("EditorIcons"))); tree_search_box->set_clear_button_enabled(true); - tree_button_sort->set_icon(get_theme_icon(SNAME("Sort"), ei)); + tree_button_sort->set_icon(get_theme_icon(SNAME("Sort"), SNAME("EditorIcons"))); - file_list_search_box->set_right_icon(get_theme_icon(SNAME("Search"), ei)); + file_list_search_box->set_right_icon(get_theme_icon(SNAME("Search"), SNAME("EditorIcons"))); file_list_search_box->set_clear_button_enabled(true); - file_list_button_sort->set_icon(get_theme_icon(SNAME("Sort"), ei)); + file_list_button_sort->set_icon(get_theme_icon(SNAME("Sort"), SNAME("EditorIcons"))); if (is_layout_rtl()) { - button_hist_next->set_icon(get_theme_icon(SNAME("Back"), ei)); - button_hist_prev->set_icon(get_theme_icon(SNAME("Forward"), ei)); + button_hist_next->set_icon(get_theme_icon(SNAME("Back"), SNAME("EditorIcons"))); + button_hist_prev->set_icon(get_theme_icon(SNAME("Forward"), SNAME("EditorIcons"))); } else { - button_hist_next->set_icon(get_theme_icon(SNAME("Forward"), ei)); - button_hist_prev->set_icon(get_theme_icon(SNAME("Back"), ei)); + button_hist_next->set_icon(get_theme_icon(SNAME("Forward"), SNAME("EditorIcons"))); + button_hist_prev->set_icon(get_theme_icon(SNAME("Back"), SNAME("EditorIcons"))); } file_list_popup->connect("id_pressed", callable_mp(this, &FileSystemDock::_file_list_rmb_option)); tree_popup->connect("id_pressed", callable_mp(this, &FileSystemDock::_tree_rmb_option)); @@ -410,15 +410,14 @@ void FileSystemDock::_notification(int p_what) { case EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED: { // Update icons. - String ei = "EditorIcons"; - button_reload->set_icon(get_theme_icon(SNAME("Reload"), ei)); - button_toggle_display_mode->set_icon(get_theme_icon(SNAME("Panels2"), ei)); + button_reload->set_icon(get_theme_icon(SNAME("Reload"), SNAME("EditorIcons"))); + button_toggle_display_mode->set_icon(get_theme_icon(SNAME("Panels2"), SNAME("EditorIcons"))); if (is_layout_rtl()) { - button_hist_next->set_icon(get_theme_icon(SNAME("Back"), ei)); - button_hist_prev->set_icon(get_theme_icon(SNAME("Forward"), ei)); + button_hist_next->set_icon(get_theme_icon(SNAME("Back"), SNAME("EditorIcons"))); + button_hist_prev->set_icon(get_theme_icon(SNAME("Forward"), SNAME("EditorIcons"))); } else { - button_hist_next->set_icon(get_theme_icon(SNAME("Forward"), ei)); - button_hist_prev->set_icon(get_theme_icon(SNAME("Back"), ei)); + button_hist_next->set_icon(get_theme_icon(SNAME("Forward"), SNAME("EditorIcons"))); + button_hist_prev->set_icon(get_theme_icon(SNAME("Back"), SNAME("EditorIcons"))); } if (file_list_display_mode == FILE_LIST_DISPLAY_LIST) { button_file_list_display_mode->set_icon(get_theme_icon(SNAME("FileThumbnail"), SNAME("EditorIcons"))); @@ -426,13 +425,13 @@ void FileSystemDock::_notification(int p_what) { button_file_list_display_mode->set_icon(get_theme_icon(SNAME("FileList"), SNAME("EditorIcons"))); } - tree_search_box->set_right_icon(get_theme_icon(SNAME("Search"), ei)); + tree_search_box->set_right_icon(get_theme_icon(SNAME("Search"), SNAME("EditorIcons"))); tree_search_box->set_clear_button_enabled(true); - tree_button_sort->set_icon(get_theme_icon(SNAME("Sort"), ei)); + tree_button_sort->set_icon(get_theme_icon(SNAME("Sort"), SNAME("EditorIcons"))); - file_list_search_box->set_right_icon(get_theme_icon(SNAME("Search"), ei)); + file_list_search_box->set_right_icon(get_theme_icon(SNAME("Search"), SNAME("EditorIcons"))); file_list_search_box->set_clear_button_enabled(true); - file_list_button_sort->set_icon(get_theme_icon(SNAME("Sort"), ei)); + file_list_button_sort->set_icon(get_theme_icon(SNAME("Sort"), SNAME("EditorIcons"))); // Update always show folders. bool new_always_show_folders = bool(EditorSettings::get_singleton()->get("docks/filesystem/always_show_folders")); @@ -627,7 +626,7 @@ void FileSystemDock::_search(EditorFileSystemDirectory *p_path, List<FileInfo> * for (int i = 0; i < p_path->get_file_count(); i++) { String file = p_path->get_file(i); - if (file.to_lower().find(searched_string) != -1) { + if (file.to_lower().contains(searched_string)) { FileInfo fi; fi.name = file; fi.type = p_path->get_file_type(i); @@ -716,7 +715,6 @@ void FileSystemDock::_update_file_list(bool p_keep_selection) { String directory = path; String file = ""; - String ei = "EditorIcons"; int thumbnail_size = EditorSettings::get_singleton()->get("docks/filesystem/thumbnail_size"); thumbnail_size *= EDSCALE; Ref<Texture2D> folder_thumbnail; @@ -734,13 +732,13 @@ void FileSystemDock::_update_file_list(bool p_keep_selection) { files->set_fixed_icon_size(Size2(thumbnail_size, thumbnail_size)); if (thumbnail_size < 64) { - folder_thumbnail = get_theme_icon(SNAME("FolderMediumThumb"), ei); - file_thumbnail = get_theme_icon(SNAME("FileMediumThumb"), ei); - file_thumbnail_broken = get_theme_icon(SNAME("FileDeadMediumThumb"), ei); + folder_thumbnail = get_theme_icon(SNAME("FolderMediumThumb"), SNAME("EditorIcons")); + file_thumbnail = get_theme_icon(SNAME("FileMediumThumb"), SNAME("EditorIcons")); + file_thumbnail_broken = get_theme_icon(SNAME("FileDeadMediumThumb"), SNAME("EditorIcons")); } else { - folder_thumbnail = get_theme_icon(SNAME("FolderBigThumb"), ei); - file_thumbnail = get_theme_icon(SNAME("FileBigThumb"), ei); - file_thumbnail_broken = get_theme_icon(SNAME("FileDeadBigThumb"), ei); + folder_thumbnail = get_theme_icon(SNAME("FolderBigThumb"), SNAME("EditorIcons")); + file_thumbnail = get_theme_icon(SNAME("FileBigThumb"), SNAME("EditorIcons")); + file_thumbnail_broken = get_theme_icon(SNAME("FileDeadBigThumb"), SNAME("EditorIcons")); } } else { // No thumbnails. @@ -869,7 +867,6 @@ void FileSystemDock::_update_file_list(bool p_keep_selection) { // Fills the ItemList control node from the FileInfos. String main_scene = ProjectSettings::get_singleton()->get("application/run/main_scene"); - String oi = "Object"; for (FileInfo &E : file_list) { FileInfo *finfo = &(E); String fname = finfo->name; @@ -883,10 +880,10 @@ void FileSystemDock::_update_file_list(bool p_keep_selection) { // Select the icons. if (!finfo->import_broken) { - type_icon = (has_theme_icon(ftype, ei)) ? get_theme_icon(ftype, ei) : get_theme_icon(oi, ei); + type_icon = (has_theme_icon(ftype, SNAME("EditorIcons"))) ? get_theme_icon(ftype, SNAME("EditorIcons")) : get_theme_icon(SNAME("Object"), SNAME("EditorIcons")); big_icon = file_thumbnail; } else { - type_icon = get_theme_icon(SNAME("ImportFail"), ei); + type_icon = get_theme_icon(SNAME("ImportFail"), SNAME("EditorIcons")); big_icon = file_thumbnail_broken; tooltip += "\n" + TTR("Status: Import of file failed. Please fix file and reimport manually."); } @@ -1228,6 +1225,30 @@ void FileSystemDock::_try_duplicate_item(const FileOrFolder &p_item, const Strin if (err != OK) { EditorNode::get_singleton()->add_io_error(TTR("Error duplicating:") + "\n" + old_path + ".import\n"); } + + // Remove uid from .import file to avoid conflict. + Ref<ConfigFile> cfg; + cfg.instantiate(); + cfg->load(new_path + ".import"); + cfg->erase_section_key("remap", "uid"); + cfg->save(new_path + ".import"); + } else if (p_item.is_file && (old_path.get_extension() == "tscn" || old_path.get_extension() == "tres")) { + // FIXME: Quick hack to fix text resources. This should be fixed properly. + FileAccessRef file = FileAccess::open(old_path, FileAccess::READ, &err); + if (err == OK) { + PackedStringArray lines = file->get_as_utf8_string().split("\n"); + String line = lines[0]; + + if (line.contains("uid")) { + line = line.substr(0, line.find(" uid")) + "]"; + lines.write[0] = line; + + FileAccessRef file2 = FileAccess::open(new_path, FileAccess::WRITE, &err); + if (err == OK) { + file2->store_string(String("\n").join(lines)); + } + } + } } } else { EditorNode::get_singleton()->add_io_error(TTR("Error duplicating:") + "\n" + old_path + "\n"); @@ -1371,8 +1392,8 @@ void FileSystemDock::_make_dir_confirm() { if (dir_name.length() == 0) { EditorNode::get_singleton()->show_warning(TTR("No name provided.")); return; - } else if (dir_name.find("/") != -1 || dir_name.find("\\") != -1 || dir_name.find(":") != -1 || dir_name.find("*") != -1 || - dir_name.find("|") != -1 || dir_name.find(">") != -1 || dir_name.ends_with(".") || dir_name.ends_with(" ")) { + } else if (dir_name.contains("/") || dir_name.contains("\\") || dir_name.contains(":") || dir_name.contains("*") || + dir_name.contains("|") || dir_name.contains(">") || dir_name.ends_with(".") || dir_name.ends_with(" ")) { EditorNode::get_singleton()->show_warning(TTR("Provided name contains invalid characters.")); return; } @@ -1476,7 +1497,7 @@ void FileSystemDock::_rename_operation_confirm() { if (new_name.length() == 0) { EditorNode::get_singleton()->show_warning(TTR("No name provided.")); return; - } else if (new_name.find("/") != -1 || new_name.find("\\") != -1 || new_name.find(":") != -1) { + } else if (new_name.contains("/") || new_name.contains("\\") || new_name.contains(":")) { EditorNode::get_singleton()->show_warning(TTR("Name contains invalid characters.")); return; } else if (to_rename.is_file && old_name.get_extension() != new_name.get_extension()) { @@ -1538,7 +1559,7 @@ void FileSystemDock::_duplicate_operation_confirm() { if (new_name.length() == 0) { EditorNode::get_singleton()->show_warning(TTR("No name provided.")); return; - } else if (new_name.find("/") != -1 || new_name.find("\\") != -1 || new_name.find(":") != -1) { + } else if (new_name.contains("/") || new_name.contains("\\") || new_name.contains(":")) { EditorNode::get_singleton()->show_warning(TTR("Name contains invalid characters.")); return; } @@ -1799,7 +1820,7 @@ void FileSystemDock::_file_option(int p_option, const Vector<String> &p_selected // Add the files from favorites. Vector<String> favorites = EditorSettings::get_singleton()->get_favorites(); for (int i = 0; i < p_selected.size(); i++) { - if (favorites.find(p_selected[i]) == -1) { + if (!favorites.has(p_selected[i])) { favorites.push_back(p_selected[i]); } } @@ -2322,7 +2343,7 @@ void FileSystemDock::drop_data_fw(const Point2 &p_point, const Variant &p_data, Vector<String> fnames = drag_data["files"]; Vector<String> favorites = EditorSettings::get_singleton()->get_favorites(); for (int i = 0; i < fnames.size(); i++) { - if (favorites.find(fnames[i]) == -1) { + if (!favorites.has(fnames[i])) { favorites.push_back(fnames[i]); } } @@ -2335,7 +2356,7 @@ void FileSystemDock::drop_data_fw(const Point2 &p_point, const Variant &p_data, String to_dir; bool favorite; _get_drag_target_folder(to_dir, favorite, p_point, p_from); - EditorNode::get_singleton()->get_scene_tree_dock()->save_branch_to_file(to_dir); + SceneTreeDock::get_singleton()->save_branch_to_file(to_dir); } } @@ -2743,11 +2764,11 @@ void FileSystemDock::_update_import_dock() { } if (imports.size() == 0) { - EditorNode::get_singleton()->get_import_dock()->clear(); + ImportDock::get_singleton()->clear(); } else if (imports.size() == 1) { - EditorNode::get_singleton()->get_import_dock()->set_edit_path(imports[0]); + ImportDock::get_singleton()->set_edit_path(imports[0]); } else { - EditorNode::get_singleton()->get_import_dock()->set_edit_multiple_paths(imports); + ImportDock::get_singleton()->set_edit_multiple_paths(imports); } import_dock_needs_update = false; @@ -2816,6 +2837,7 @@ void FileSystemDock::_bind_methods() { } FileSystemDock::FileSystemDock(EditorNode *p_editor) { + singleton = this; set_name("FileSystem"); editor = p_editor; path = "res://"; @@ -3051,4 +3073,5 @@ FileSystemDock::FileSystemDock(EditorNode *p_editor) { } FileSystemDock::~FileSystemDock() { + singleton = nullptr; } diff --git a/editor/filesystem_dock.h b/editor/filesystem_dock.h index 8d50f05da9..1dc986dcb2 100644 --- a/editor/filesystem_dock.h +++ b/editor/filesystem_dock.h @@ -304,6 +304,12 @@ private: void _feature_profile_changed(); Vector<String> _remove_self_included_paths(Vector<String> selected_strings); +private: + static FileSystemDock *singleton; + +public: + static FileSystemDock *get_singleton() { return singleton; } + protected: void _notification(int p_what); static void _bind_methods(); diff --git a/editor/find_in_files.cpp b/editor/find_in_files.cpp index 131ecc3b12..dd72def6ad 100644 --- a/editor/find_in_files.cpp +++ b/editor/find_in_files.cpp @@ -53,11 +53,6 @@ inline void pop_back(T &container) { container.resize(container.size() - 1); } -// TODO: Copied from TextEdit private, would be nice to extract it in a single place. -static bool is_text_char(char32_t c) { - return (c >= 'a' && c <= 'z') || (c >= 'A' && c <= 'Z') || (c >= '0' && c <= '9') || c == '_'; -} - static bool find_next(const String &line, String pattern, int from, bool match_case, bool whole_words, int &out_begin, int &out_end) { int end = from; @@ -73,10 +68,10 @@ static bool find_next(const String &line, String pattern, int from, bool match_c out_end = end; if (whole_words) { - if (begin > 0 && is_text_char(line[begin - 1])) { + if (begin > 0 && (is_ascii_identifier_char(line[begin - 1]))) { continue; } - if (end < line.size() && is_text_char(line[end])) { + if (end < line.size() && (is_ascii_identifier_char(line[end]))) { continue; } } diff --git a/editor/groups_editor.cpp b/editor/groups_editor.cpp index ff24339f9f..1644bb9dbe 100644 --- a/editor/groups_editor.cpp +++ b/editor/groups_editor.cpp @@ -71,13 +71,13 @@ void GroupDialog::_load_nodes(Node *p_current) { TreeItem *node = nullptr; NodePath path = scene_tree->get_edited_scene_root()->get_path_to(p_current); if (keep && p_current->is_in_group(selected_group)) { - if (remove_filter->get_text().is_subsequence_ofi(String(p_current->get_name()))) { + if (remove_filter->get_text().is_subsequence_ofn(String(p_current->get_name()))) { node = nodes_to_remove->create_item(remove_node_root); keep = true; } else { keep = false; } - } else if (keep && add_filter->get_text().is_subsequence_ofi(String(p_current->get_name()))) { + } else if (keep && add_filter->get_text().is_subsequence_ofn(String(p_current->get_name()))) { node = nodes_to_add->create_item(add_node_root); keep = true; } else { @@ -144,8 +144,8 @@ void GroupDialog::_add_pressed() { undo_redo->add_undo_method(this, "emit_signal", "group_edited"); // To force redraw of scene tree. - undo_redo->add_do_method(EditorNode::get_singleton()->get_scene_tree_dock()->get_tree_editor(), "update_tree"); - undo_redo->add_undo_method(EditorNode::get_singleton()->get_scene_tree_dock()->get_tree_editor(), "update_tree"); + undo_redo->add_do_method(SceneTreeDock::get_singleton()->get_tree_editor(), "update_tree"); + undo_redo->add_undo_method(SceneTreeDock::get_singleton()->get_tree_editor(), "update_tree"); undo_redo->commit_action(); } @@ -173,8 +173,8 @@ void GroupDialog::_removed_pressed() { undo_redo->add_undo_method(this, "emit_signal", "group_edited"); // To force redraw of scene tree. - undo_redo->add_do_method(EditorNode::get_singleton()->get_scene_tree_dock()->get_tree_editor(), "update_tree"); - undo_redo->add_undo_method(EditorNode::get_singleton()->get_scene_tree_dock()->get_tree_editor(), "update_tree"); + undo_redo->add_do_method(SceneTreeDock::get_singleton()->get_tree_editor(), "update_tree"); + undo_redo->add_undo_method(SceneTreeDock::get_singleton()->get_tree_editor(), "update_tree"); undo_redo->commit_action(); } @@ -211,6 +211,10 @@ void GroupDialog::_add_group(String p_name) { groups->ensure_cursor_is_visible(); } +void GroupDialog::_add_group_text_changed(const String &p_new_text) { + add_group_button->set_disabled(p_new_text.strip_edges().is_empty()); +} + void GroupDialog::_group_renamed() { TreeItem *renamed_group = groups->get_edited(); if (!renamed_group) { @@ -333,8 +337,8 @@ void GroupDialog::_modify_group_pressed(Object *p_item, int p_column, int p_id) undo_redo->add_undo_method(this, "emit_signal", "group_edited"); // To force redraw of scene tree. - undo_redo->add_do_method(EditorNode::get_singleton()->get_scene_tree_dock()->get_tree_editor(), "update_tree"); - undo_redo->add_undo_method(EditorNode::get_singleton()->get_scene_tree_dock()->get_tree_editor(), "update_tree"); + undo_redo->add_do_method(SceneTreeDock::get_singleton()->get_tree_editor(), "update_tree"); + undo_redo->add_undo_method(SceneTreeDock::get_singleton()->get_tree_editor(), "update_tree"); undo_redo->commit_action(); } break; @@ -457,8 +461,9 @@ GroupDialog::GroupDialog() { chbc->add_child(add_group_text); add_group_text->set_h_size_flags(Control::SIZE_EXPAND_FILL); add_group_text->connect("text_submitted", callable_mp(this, &GroupDialog::_add_group_pressed)); + add_group_text->connect("text_changed", callable_mp(this, &GroupDialog::_add_group_text_changed)); - Button *add_group_button = memnew(Button); + add_group_button = memnew(Button); add_group_button->set_text(TTR("Add")); chbc->add_child(add_group_button); add_group_button->connect("pressed", callable_mp(this, &GroupDialog::_add_group_pressed), varray(String())); @@ -557,6 +562,8 @@ GroupDialog::GroupDialog() { error = memnew(ConfirmationDialog); add_child(error); error->get_ok_button()->set_text(TTR("Close")); + + _add_group_text_changed(""); } //////////////////////////////////////////////////////////////////////////////// @@ -571,6 +578,7 @@ void GroupsEditor::_add_group(const String &p_group) { return; } + group_name->clear(); if (node->is_in_group(name)) { return; } @@ -583,12 +591,10 @@ void GroupsEditor::_add_group(const String &p_group) { undo_redo->add_undo_method(this, "update_tree"); // To force redraw of scene tree. - undo_redo->add_do_method(EditorNode::get_singleton()->get_scene_tree_dock()->get_tree_editor(), "update_tree"); - undo_redo->add_undo_method(EditorNode::get_singleton()->get_scene_tree_dock()->get_tree_editor(), "update_tree"); + undo_redo->add_do_method(SceneTreeDock::get_singleton()->get_tree_editor(), "update_tree"); + undo_redo->add_undo_method(SceneTreeDock::get_singleton()->get_tree_editor(), "update_tree"); undo_redo->commit_action(); - - group_name->clear(); } void GroupsEditor::_modify_group(Object *p_item, int p_column, int p_id) { @@ -611,8 +617,8 @@ void GroupsEditor::_modify_group(Object *p_item, int p_column, int p_id) { undo_redo->add_undo_method(this, "update_tree"); // To force redraw of scene tree. - undo_redo->add_do_method(EditorNode::get_singleton()->get_scene_tree_dock()->get_tree_editor(), "update_tree"); - undo_redo->add_undo_method(EditorNode::get_singleton()->get_scene_tree_dock()->get_tree_editor(), "update_tree"); + undo_redo->add_do_method(SceneTreeDock::get_singleton()->get_tree_editor(), "update_tree"); + undo_redo->add_undo_method(SceneTreeDock::get_singleton()->get_tree_editor(), "update_tree"); undo_redo->commit_action(); } break; @@ -622,6 +628,10 @@ void GroupsEditor::_modify_group(Object *p_item, int p_column, int p_id) { } } +void GroupsEditor::_group_name_changed(const String &p_new_text) { + add->set_disabled(p_new_text.strip_edges().is_empty()); +} + struct _GroupInfoComparator { bool operator()(const Node::GroupInfo &p_a, const Node::GroupInfo &p_b) const { return p_a.name.operator String() < p_b.name.operator String(); @@ -711,6 +721,7 @@ GroupsEditor::GroupsEditor() { group_name->set_h_size_flags(Control::SIZE_EXPAND_FILL); hbc->add_child(group_name); group_name->connect("text_submitted", callable_mp(this, &GroupsEditor::_add_group)); + group_name->connect("text_changed", callable_mp(this, &GroupsEditor::_group_name_changed)); add = memnew(Button); add->set_text(TTR("Add")); @@ -724,6 +735,8 @@ GroupsEditor::GroupsEditor() { tree->connect("button_pressed", callable_mp(this, &GroupsEditor::_modify_group)); tree->add_theme_constant_override("draw_guides", 1); add_theme_constant_override("separation", 3 * EDSCALE); + + _group_name_changed(""); } GroupsEditor::~GroupsEditor() { diff --git a/editor/groups_editor.h b/editor/groups_editor.h index 677ef14a1f..aa70ac5bc4 100644 --- a/editor/groups_editor.h +++ b/editor/groups_editor.h @@ -49,6 +49,7 @@ class GroupDialog : public AcceptDialog { TreeItem *groups_root; LineEdit *add_group_text; + Button *add_group_button; Tree *groups; @@ -77,6 +78,7 @@ class GroupDialog : public AcceptDialog { void _add_pressed(); void _removed_pressed(); void _add_group_pressed(const String &p_name); + void _add_group_text_changed(const String &p_new_text); void _group_renamed(); void _rename_group_item(const String &p_old_name, const String &p_new_name); @@ -122,6 +124,7 @@ class GroupsEditor : public VBoxContainer { void update_tree(); void _add_group(const String &p_group = ""); void _modify_group(Object *p_item, int p_column, int p_id); + void _group_name_changed(const String &p_new_text); void _show_group_dialog(); diff --git a/editor/icons/AudioBusLayout.svg b/editor/icons/AudioBusLayout.svg index 9928f369e7..c3bbc882e4 100644 --- a/editor/icons/AudioBusLayout.svg +++ b/editor/icons/AudioBusLayout.svg @@ -1 +1 @@ -<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink"><linearGradient id="a" gradientUnits="userSpaceOnUse" x1="8" x2="8" y1="1" y2="15"><stop offset="0" stop-color="#ff7a7a"/><stop offset=".5" stop-color="#e1da5b"/><stop offset="1" stop-color="#66ff9e"/></linearGradient><path d="m3 1c-1.108 0-2 .89199-2 2v10c0 1.108.89199 2 2 2h2c1.108 0 2-.89199 2-2v-10c0-1.108-.89199-2-2-2zm8 0c-1.108 0-2 .89199-2 2v10c0 1.108.89199 2 2 2h2c1.108 0 2-.89199 2-2v-10c0-1.108-.89199-2-2-2zm-8 1h2c.55401 0 1 .44599 1 1v10c0 .55401-.44599 1-1 1h-2c-.55401 0-1-.44599-1-1v-10c0-.55401.44599-1 1-1z" fill="url(#a)"/></svg> +<svg height="16" 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+++ b/editor/icons/ConcavePolygonShape2D.svg @@ -1 +1 @@ -<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m14 1050.4h-12v-12l6 6 6-6z" fill="none" stroke="#68b6ff" stroke-linejoin="round" stroke-width="2" transform="translate(0 -1036.4)"/></svg> +<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m14 1050.4h-12v-12l6 6 6-6z" fill="none" stroke="#5fb2ff" stroke-linejoin="round" stroke-width="2" transform="translate(0 -1036.4)"/></svg> diff --git a/editor/icons/ConcavePolygonShape3D.svg b/editor/icons/ConcavePolygonShape3D.svg index 60d1a6234f..67631ec0e7 100644 --- a/editor/icons/ConcavePolygonShape3D.svg +++ b/editor/icons/ConcavePolygonShape3D.svg @@ -1 +1 @@ -<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><g fill-rule="evenodd" transform="translate(0 -1036.4)"><g fill="#2998ff"><path d="m8 1-7 3v8l7 3 7-3v-8z" transform="translate(0 1036.4)"/><path d="m8 1037.4-7 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a/editor/icons/ControlAlignBottomCenter.svg b/editor/icons/ControlAlignCenterBottom.svg index ca7f0c2e01..ca7f0c2e01 100644 --- a/editor/icons/ControlAlignBottomCenter.svg +++ b/editor/icons/ControlAlignCenterBottom.svg diff --git a/editor/icons/ControlAlignLeftCenter.svg b/editor/icons/ControlAlignCenterLeft.svg index 612c36b4d6..612c36b4d6 100644 --- a/editor/icons/ControlAlignLeftCenter.svg +++ b/editor/icons/ControlAlignCenterLeft.svg diff --git a/editor/icons/ControlAlignRightCenter.svg b/editor/icons/ControlAlignCenterRight.svg index 43f8618c80..43f8618c80 100644 --- a/editor/icons/ControlAlignRightCenter.svg +++ b/editor/icons/ControlAlignCenterRight.svg diff --git a/editor/icons/ControlAlignTopCenter.svg b/editor/icons/ControlAlignCenterTop.svg index dca9c84ce6..dca9c84ce6 100644 --- a/editor/icons/ControlAlignTopCenter.svg +++ b/editor/icons/ControlAlignCenterTop.svg diff --git a/editor/icons/ControlHcenterWide.svg b/editor/icons/ControlAlignHCenterWide.svg index af3f9b495b..af3f9b495b 100644 --- a/editor/icons/ControlHcenterWide.svg +++ b/editor/icons/ControlAlignHCenterWide.svg diff --git a/editor/icons/ControlVcenterWide.svg b/editor/icons/ControlAlignVCenterWide.svg index decd1cbd12..decd1cbd12 100644 --- a/editor/icons/ControlVcenterWide.svg +++ b/editor/icons/ControlAlignVCenterWide.svg diff --git a/editor/icons/ConvexPolygonShape2D.svg b/editor/icons/ConvexPolygonShape2D.svg index dc2b0faf81..fa5369aace 100644 --- a/editor/icons/ConvexPolygonShape2D.svg +++ b/editor/icons/ConvexPolygonShape2D.svg @@ -1 +1 @@ -<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m14 1050.4h-12v-6l6-6 6 6z" fill="none" stroke="#68b6ff" stroke-linejoin="round" stroke-width="2" transform="translate(0 -1036.4)"/></svg> +<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m14 1050.4h-12v-6l6-6 6 6z" fill="none" stroke="#5fb2ff" stroke-linejoin="round" stroke-width="2" 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a/editor/icons/CurveClose.svg b/editor/icons/CurveClose.svg index 5cb8ab890e..032f1c6c55 100644 --- a/editor/icons/CurveClose.svg +++ b/editor/icons/CurveClose.svg @@ -1 +1 @@ -<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><g transform="translate(0 -1036.4)"><path d="m5 1049.4c-2-9-1-10 8-8" fill="none" stroke="#f5f5f5" stroke-opacity=".39216" stroke-width="2"/><g transform="translate(0 1036.4)"><path d="m5 3a2 2 0 0 0 -2 2 2 2 0 0 0 2 2 2 2 0 0 0 2-2 2 2 0 0 0 -2-2zm8 0a2 2 0 0 0 -2 2 2 2 0 0 0 2 2 2 2 0 0 0 2-2 2 2 0 0 0 -2-2zm-8 8a2 2 0 0 0 -2 2 2 2 0 0 0 2 2 2 2 0 0 0 2-2 2 2 0 0 0 -2-2z" fill="#f5f5f5"/><path d="m10 6v2h2v-2zm0 2h-2v2h2zm-2 2h-2v2h2z" fill="#5fb2ff"/></g></g></svg> +<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><g transform="translate(0 -1036.4)"><path d="m5 1049.4c-2-9-1-10 8-8" fill="none" stroke="#e0e0e0" stroke-opacity=".39216" stroke-width="2"/><g transform="translate(0 1036.4)"><path 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a/editor/icons/GuiScrollGrabberPressed.svg b/editor/icons/GuiScrollGrabberPressed.svg index 13f8427d35..202b9c9412 100644 --- a/editor/icons/GuiScrollGrabberPressed.svg +++ b/editor/icons/GuiScrollGrabberPressed.svg @@ -1 +1 @@ -<svg height="12" viewBox="0 0 12 11.999999" width="12" xmlns="http://www.w3.org/2000/svg"><circle cx="6" cy="6" fill="#afafaf" fill-opacity=".72941" r="3"/></svg> +<svg height="12" viewBox="0 0 12 11.999999" width="12" xmlns="http://www.w3.org/2000/svg"><circle cx="6" cy="6" fill="#b3b3b3" fill-opacity=".72941" r="3"/></svg> diff --git a/editor/icons/GuiSliderGrabber.svg b/editor/icons/GuiSliderGrabber.svg index ddd1b1d9b8..47342747bf 100644 --- a/editor/icons/GuiSliderGrabber.svg +++ b/editor/icons/GuiSliderGrabber.svg @@ -1 +1 @@ -<svg height="16" viewBox="0 0 16 15.999999" width="16" xmlns="http://www.w3.org/2000/svg"><g transform="translate(0 -1036.4)"><path d="m8 1a7 7 0 0 0 -7 7 7 7 0 0 0 7 7 7 7 0 0 0 7-7 7 7 0 0 0 -7-7zm0 2a5 5 0 0 1 .5.025391 5 5 0 0 1 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b/editor/icons/VisualShaderNodeVectorFunc.svg index dcd4cee3e4..e452bc3d49 100644 --- a/editor/icons/VisualShaderNodeVectorFunc.svg +++ b/editor/icons/VisualShaderNodeVectorFunc.svg @@ -1 +1 @@ -<svg height="14" viewBox="0 0 14 14" width="14" xmlns="http://www.w3.org/2000/svg"><g fill="#b8ea68" transform="translate(0 -1038.3622)"><path d="m6 1042.3622h2v4.999982h-2z"/><path d="m9.0703125 1a3 3 0 0 0 -1.5703125.4023438 3 3 0 0 0 -1.5 2.5976562h2a1 1 0 0 1 1-1 1 1 0 0 1 1 1h2a3 3 0 0 0 -1.5-2.5976562 3 3 0 0 0 -1.4296875-.4023438z" transform="translate(0 1038.3622)"/><path d="m10 1042.3622h2v1.000017h-2z"/><path d="m2 10a3 3 0 0 0 1.5 2.597656 3 3 0 0 0 3 0 3 3 0 0 0 1.5-2.597656h-2a1 1 0 0 1 -1 1 1 1 0 0 1 -1-1z" transform="translate(0 1038.3622)"/><path d="m6-1048.3622h2v1.000017h-2z" transform="scale(1 -1)"/><path d="m4 1044.3622h6v2h-6z"/></g></svg> +<svg height="14" viewBox="0 0 14 14" width="14" xmlns="http://www.w3.org/2000/svg"><g fill="#77ce57" transform="translate(0 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0l3-5 .513672-.8574-1.714844-1.0293-.513672.8574-2.142578 3.5703-2.142578-3.5703z" fill="#b8ea68" fill-rule="evenodd" transform="translate(0 -1038.3622)"/></svg> +<svg height="14" viewBox="0 0 14 14" width="14" xmlns="http://www.w3.org/2000/svg"><path d="m8 1038.3614v2h-5v2h5v2l3-3zm-3.65625 5.6289-1.714844 1.0293.513672.8574 3 5c.388501.647 1.326343.647 1.714844 0l3-5 .513672-.8574-1.714844-1.0293-.513672.8574-2.142578 3.5703-2.142578-3.5703z" fill="#77ce57" fill-rule="evenodd" transform="translate(0 -1038.3622)"/></svg> diff --git a/editor/icons/WorldBoundaryShape2D.svg b/editor/icons/WorldBoundaryShape2D.svg index f1dbe97c6f..70defbebd8 100644 --- a/editor/icons/WorldBoundaryShape2D.svg +++ b/editor/icons/WorldBoundaryShape2D.svg @@ -1 +1 @@ -<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><g stroke="#68b6ff" stroke-linecap="round" stroke-linejoin="round" stroke-width="2" transform="translate(0 -1036.4)"><path d="m1 1037.4 14 14" fill="#68b6ff" fill-rule="evenodd" stroke-opacity=".39216"/><g fill="none"><path d="m3 1039.4 10 10" stroke-opacity=".58824"/><path d="m5 1041.4 6 6"/></g></g></svg> +<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><g stroke="#5fb2ff" stroke-linecap="round" stroke-linejoin="round" stroke-width="2" transform="translate(0 -1036.4)"><path d="m1 1037.4 14 14" fill="#5fb2ff" fill-rule="evenodd" stroke-opacity=".39216"/><g fill="none"><path d="m3 1039.4 10 10" stroke-opacity=".58824"/><path d="m5 1041.4 6 6"/></g></g></svg> diff --git a/editor/import/collada.cpp b/editor/import/collada.cpp index 2cc534d96d..605f385de2 100644 --- a/editor/import/collada.cpp +++ b/editor/import/collada.cpp @@ -287,7 +287,7 @@ void Collada::_parse_image(XMLParser &parser) { if (state.version < State::Version(1, 4, 0)) { /* <1.4 */ String path = parser.get_attribute_value("source").strip_edges(); - if (path.find("://") == -1 && path.is_relative_path()) { + if (!path.contains("://") && path.is_relative_path()) { // path is relative to file being loaded, so convert to a resource path image.path = ProjectSettings::get_singleton()->localize_path(state.local_path.get_base_dir().plus_file(path.uri_decode())); } @@ -300,7 +300,7 @@ void Collada::_parse_image(XMLParser &parser) { parser.read(); String path = parser.get_node_data().strip_edges().uri_decode(); - if (path.find("://") == -1 && path.is_relative_path()) { + if (!path.contains("://") && path.is_relative_path()) { // path is relative to file being loaded, so convert to a resource path path = ProjectSettings::get_singleton()->localize_path(state.local_path.get_base_dir().plus_file(path)); @@ -411,8 +411,9 @@ Vector<String> Collada::_read_string_array(XMLParser &parser) { } Transform3D Collada::_read_transform(XMLParser &parser) { - if (parser.is_empty()) + if (parser.is_empty()) { return Transform3D(); + } Vector<String> array; while (parser.read() == OK) { @@ -1831,10 +1832,10 @@ void Collada::_parse_animation(XMLParser &parser) { } } - if (target.find("/") != -1) { //transform component + if (target.contains("/")) { //transform component track.target = target.get_slicec('/', 0); track.param = target.get_slicec('/', 1); - if (track.param.find(".") != -1) { + if (track.param.contains(".")) { track.component = track.param.get_slice(".", 1).to_upper(); } track.param = track.param.get_slice(".", 0); diff --git a/editor/import/dynamicfont_import_settings.cpp b/editor/import/dynamicfont_import_settings.cpp index f4b1468314..244352fbb2 100644 --- a/editor/import/dynamicfont_import_settings.cpp +++ b/editor/import/dynamicfont_import_settings.cpp @@ -427,6 +427,7 @@ void DynamicFontImportSettings::_add_glyph_range_item(int32_t p_start, int32_t p for (int i = 0; i < pages; i++) { TreeItem *item = glyph_tree->create_item(glyph_root); ERR_FAIL_NULL(item); + item->set_cell_mode(0, TreeItem::CELL_MODE_CHECK); item->set_text(0, _pad_zeros(String::num_int64(start, 16)) + " - " + _pad_zeros(String::num_int64(start + page_size, 16))); item->set_text(1, p_name); item->set_metadata(0, Vector2i(start, start + page_size)); @@ -435,6 +436,7 @@ void DynamicFontImportSettings::_add_glyph_range_item(int32_t p_start, int32_t p if (remain > 0) { TreeItem *item = glyph_tree->create_item(glyph_root); ERR_FAIL_NULL(item); + item->set_cell_mode(0, TreeItem::CELL_MODE_CHECK); item->set_text(0, _pad_zeros(String::num_int64(start, 16)) + " - " + _pad_zeros(String::num_int64(p_end, 16))); item->set_text(1, p_name); item->set_metadata(0, Vector2i(start, p_end)); @@ -493,7 +495,7 @@ void DynamicFontImportSettings::_variation_add() { vars_item->set_text(0, TTR("New configuration")); vars_item->set_editable(0, true); - vars_item->add_button(1, vars_list->get_theme_icon("Remove", "EditorIcons"), BUTTON_REMOVE_VAR, false, TTR("Remove Variation")); + vars_item->add_button(1, vars_list->get_theme_icon(SNAME("Remove"), SNAME("EditorIcons")), BUTTON_REMOVE_VAR, false, TTR("Remove Variation")); vars_item->set_button_color(1, 0, Color(1, 1, 1, 0.75)); Ref<DynamicFontImportSettingsData> import_variation_data; @@ -641,8 +643,8 @@ void DynamicFontImportSettings::_glyph_selected() { TreeItem *item = glyph_table->get_selected(); ERR_FAIL_NULL(item); - Color scol = glyph_table->get_theme_color("box_selection_fill_color", "Editor"); - Color fcol = glyph_table->get_theme_color("font_selected_color", "Editor"); + Color scol = glyph_table->get_theme_color(SNAME("box_selection_fill_color"), SNAME("Editor")); + Color fcol = glyph_table->get_theme_color(SNAME("font_selected_color"), SNAME("Editor")); scol.a = 1.f; int32_t c = item->get_metadata(glyph_table->get_selected_column()); @@ -656,6 +658,30 @@ void DynamicFontImportSettings::_glyph_selected() { } } label_glyphs->set_text(TTR("Preloaded glyphs: ") + itos(selected_glyphs.size())); + + item = glyph_tree->get_selected(); + ERR_FAIL_NULL(item); + Vector2i range = item->get_metadata(0); + + int total_chars = range.y - range.x; + int selected_count = 0; + for (int i = range.x; i < range.y; i++) { + if (!font_main->has_char(i)) { + total_chars--; + } + + if (selected_chars.has(i)) { + selected_count++; + } + } + + if (selected_count == total_chars) { + item->set_checked(0, true); + } else if (selected_count > 0) { + item->set_indeterminate(0, true); + } else { + item->set_checked(0, false); + } } void DynamicFontImportSettings::_range_edited() { @@ -679,8 +705,8 @@ void DynamicFontImportSettings::_edit_range(int32_t p_start, int32_t p_end) { TreeItem *root = glyph_table->create_item(); ERR_FAIL_NULL(root); - Color scol = glyph_table->get_theme_color("box_selection_fill_color", "Editor"); - Color fcol = glyph_table->get_theme_color("font_selected_color", "Editor"); + Color scol = glyph_table->get_theme_color(SNAME("box_selection_fill_color"), SNAME("Editor")); + Color fcol = glyph_table->get_theme_color(SNAME("font_selected_color"), SNAME("Editor")); scol.a = 1.f; TreeItem *item = nullptr; @@ -693,12 +719,12 @@ void DynamicFontImportSettings::_edit_range(int32_t p_start, int32_t p_end) { item->set_text(0, _pad_zeros(String::num_int64(c, 16))); item->set_text_alignment(0, HORIZONTAL_ALIGNMENT_LEFT); item->set_selectable(0, false); - item->set_custom_bg_color(0, glyph_table->get_theme_color("dark_color_3", "Editor")); + item->set_custom_bg_color(0, glyph_table->get_theme_color(SNAME("dark_color_3"), SNAME("Editor"))); } if (font_main->has_char(c)) { item->set_text(col + 1, String::chr(c)); item->set_custom_color(col + 1, Color(1, 1, 1)); - if (selected_chars.has(c) || (font_main->get_data(0).is_valid() && selected_glyphs.has(font_main->get_data(0)->get_glyph_index(get_theme_font_size("font_size") * 2, c)))) { + if (selected_chars.has(c) || (font_main->get_data(0).is_valid() && selected_glyphs.has(font_main->get_data(0)->get_glyph_index(get_theme_font_size(SNAME("font_size")) * 2, c)))) { item->set_custom_color(col + 1, fcol); item->set_custom_bg_color(col + 1, scol); } else { @@ -706,13 +732,13 @@ void DynamicFontImportSettings::_edit_range(int32_t p_start, int32_t p_end) { item->clear_custom_bg_color(col + 1); } } else { - item->set_custom_bg_color(col + 1, glyph_table->get_theme_color("dark_color_2", "Editor")); + item->set_custom_bg_color(col + 1, glyph_table->get_theme_color(SNAME("dark_color_2"), SNAME("Editor"))); } item->set_metadata(col + 1, c); item->set_text_alignment(col + 1, HORIZONTAL_ALIGNMENT_CENTER); item->set_selectable(col + 1, true); item->set_custom_font(col + 1, font_main); - item->set_custom_font_size(col + 1, get_theme_font_size("font_size") * 2); + item->set_custom_font_size(col + 1, get_theme_font_size(SNAME("font_size")) * 2); col++; if (col == 16) { @@ -726,8 +752,8 @@ bool DynamicFontImportSettings::_char_update(int32_t p_char) { if (selected_chars.has(p_char)) { selected_chars.erase(p_char); return false; - } else if (font_main->get_data(0).is_valid() && selected_glyphs.has(font_main->get_data(0)->get_glyph_index(get_theme_font_size("font_size") * 2, p_char))) { - selected_glyphs.erase(font_main->get_data(0)->get_glyph_index(get_theme_font_size("font_size") * 2, p_char)); + } else if (font_main->get_data(0).is_valid() && selected_glyphs.has(font_main->get_data(0)->get_glyph_index(get_theme_font_size(SNAME("font_size")) * 2, p_char))) { + selected_glyphs.erase(font_main->get_data(0)->get_glyph_index(get_theme_font_size(SNAME("font_size")) * 2, p_char)); return false; } else { selected_chars.insert(p_char); @@ -741,7 +767,7 @@ void DynamicFontImportSettings::_range_update(int32_t p_start, int32_t p_end) { for (int32_t i = p_start; i <= p_end; i++) { if (font_main->has_char(i)) { if (font_main->get_data(0).is_valid()) { - all_selected = all_selected && (selected_chars.has(i) || (font_main->get_data(0).is_valid() && selected_glyphs.has(font_main->get_data(0)->get_glyph_index(get_theme_font_size("font_size") * 2, i)))); + all_selected = all_selected && (selected_chars.has(i) || (font_main->get_data(0).is_valid() && selected_glyphs.has(font_main->get_data(0)->get_glyph_index(get_theme_font_size(SNAME("font_size")) * 2, i)))); } else { all_selected = all_selected && selected_chars.has(i); } @@ -754,12 +780,16 @@ void DynamicFontImportSettings::_range_update(int32_t p_start, int32_t p_end) { } else { selected_chars.erase(i); if (font_main->get_data(0).is_valid()) { - selected_glyphs.erase(font_main->get_data(0)->get_glyph_index(get_theme_font_size("font_size") * 2, i)); + selected_glyphs.erase(font_main->get_data(0)->get_glyph_index(get_theme_font_size(SNAME("font_size")) * 2, i)); } } } } _edit_range(p_start, p_end); + + TreeItem *item = glyph_tree->get_selected(); + ERR_FAIL_NULL(item); + item->set_checked(0, !all_selected); } /*************************************************************************/ @@ -779,7 +809,7 @@ void DynamicFontImportSettings::_lang_add_item(const String &p_locale) { lang_item->set_checked(0, false); lang_item->set_text(1, p_locale); lang_item->set_editable(1, true); - lang_item->add_button(2, lang_list->get_theme_icon("Remove", "EditorIcons"), BUTTON_REMOVE_VAR, false, TTR("Remove")); + lang_item->add_button(2, lang_list->get_theme_icon(SNAME("Remove"), SNAME("EditorIcons")), BUTTON_REMOVE_VAR, false, TTR("Remove")); lang_item->set_button_color(2, 0, Color(1, 1, 1, 0.75)); } @@ -811,7 +841,7 @@ void DynamicFontImportSettings::_ot_add_item(int p_option) { ot_item->set_editable(0, false); ot_item->set_text(1, "1"); ot_item->set_editable(1, true); - ot_item->add_button(2, ot_list->get_theme_icon("Remove", "EditorIcons"), BUTTON_REMOVE_VAR, false, TTR("Remove")); + ot_item->add_button(2, ot_list->get_theme_icon(SNAME("Remove"), SNAME("EditorIcons")), BUTTON_REMOVE_VAR, false, TTR("Remove")); ot_item->set_button_color(2, 0, Color(1, 1, 1, 0.75)); } @@ -838,7 +868,7 @@ void DynamicFontImportSettings::_script_add_item(int p_option) { script_item->set_checked(0, false); script_item->set_text(1, script_codes[p_option]); script_item->set_editable(1, true); - script_item->add_button(2, lang_list->get_theme_icon("Remove", "EditorIcons"), BUTTON_REMOVE_VAR, false, TTR("Remove")); + script_item->add_button(2, lang_list->get_theme_icon(SNAME("Remove"), SNAME("EditorIcons")), BUTTON_REMOVE_VAR, false, TTR("Remove")); script_item->set_button_color(2, 0, Color(1, 1, 1, 0.75)); } @@ -865,10 +895,10 @@ void DynamicFontImportSettings::_notification(int p_what) { if (p_what == NOTIFICATION_READY) { connect("confirmed", callable_mp(this, &DynamicFontImportSettings::_re_import)); } else if (p_what == NOTIFICATION_ENTER_TREE || p_what == NOTIFICATION_THEME_CHANGED) { - add_lang->set_icon(add_var->get_theme_icon("Add", "EditorIcons")); - add_script->set_icon(add_var->get_theme_icon("Add", "EditorIcons")); - add_var->set_icon(add_var->get_theme_icon("Add", "EditorIcons")); - add_ot->set_icon(add_var->get_theme_icon("Add", "EditorIcons")); + add_lang->set_icon(add_var->get_theme_icon(SNAME("Add"), SNAME("EditorIcons"))); + add_script->set_icon(add_var->get_theme_icon(SNAME("Add"), SNAME("EditorIcons"))); + add_var->set_icon(add_var->get_theme_icon(SNAME("Add"), SNAME("EditorIcons"))); + add_ot->set_icon(add_var->get_theme_icon(SNAME("Add"), SNAME("EditorIcons"))); } } @@ -1013,7 +1043,7 @@ void DynamicFontImportSettings::open_settings(const String &p_path) { inspector_vars->edit(nullptr); inspector_general->edit(nullptr); - int gww = get_theme_font("font")->get_string_size("00000", get_theme_font_size("font_size")).x + 50; + int gww = get_theme_font(SNAME("font"))->get_string_size("00000", get_theme_font_size(SNAME("font_size"))).x + 50; glyph_table->set_column_custom_minimum_width(0, gww); glyph_table->clear(); @@ -1116,7 +1146,7 @@ void DynamicFontImportSettings::open_settings(const String &p_path) { vars_item->set_text(0, TTR("Configuration") + " " + itos(i)); vars_item->set_editable(0, true); - vars_item->add_button(1, vars_list->get_theme_icon("Remove", "EditorIcons"), BUTTON_REMOVE_VAR, false, TTR("Remove Variation")); + vars_item->add_button(1, vars_list->get_theme_icon(SNAME("Remove"), SNAME("EditorIcons")), BUTTON_REMOVE_VAR, false, TTR("Remove Variation")); vars_item->set_button_color(1, 0, Color(1, 1, 1, 0.75)); Ref<DynamicFontImportSettingsData> import_variation_data_custom; @@ -1154,7 +1184,7 @@ void DynamicFontImportSettings::open_settings(const String &p_path) { lang_item->set_checked(0, true); lang_item->set_text(1, _langs[i]); lang_item->set_editable(1, true); - lang_item->add_button(2, lang_list->get_theme_icon("Remove", "EditorIcons"), BUTTON_REMOVE_VAR, false, TTR("Remove")); + lang_item->add_button(2, lang_list->get_theme_icon(SNAME("Remove"), SNAME("EditorIcons")), BUTTON_REMOVE_VAR, false, TTR("Remove")); } } else if (key == "support_overrides/language_disabled") { PackedStringArray _langs = config->get_value("params", key); @@ -1167,7 +1197,7 @@ void DynamicFontImportSettings::open_settings(const String &p_path) { lang_item->set_checked(0, false); lang_item->set_text(1, _langs[i]); lang_item->set_editable(1, true); - lang_item->add_button(2, lang_list->get_theme_icon("Remove", "EditorIcons"), BUTTON_REMOVE_VAR, false, TTR("Remove")); + lang_item->add_button(2, lang_list->get_theme_icon(SNAME("Remove"), SNAME("EditorIcons")), BUTTON_REMOVE_VAR, false, TTR("Remove")); } } else if (key == "support_overrides/script_enabled") { PackedStringArray _scripts = config->get_value("params", key); @@ -1180,7 +1210,7 @@ void DynamicFontImportSettings::open_settings(const String &p_path) { script_item->set_checked(0, true); script_item->set_text(1, _scripts[i]); script_item->set_editable(1, true); - script_item->add_button(2, lang_list->get_theme_icon("Remove", "EditorIcons"), BUTTON_REMOVE_VAR, false, TTR("Remove")); + script_item->add_button(2, lang_list->get_theme_icon(SNAME("Remove"), SNAME("EditorIcons")), BUTTON_REMOVE_VAR, false, TTR("Remove")); } } else if (key == "support_overrides/script_disabled") { PackedStringArray _scripts = config->get_value("params", key); @@ -1193,7 +1223,7 @@ void DynamicFontImportSettings::open_settings(const String &p_path) { script_item->set_checked(0, false); script_item->set_text(1, _scripts[i]); script_item->set_editable(1, true); - script_item->add_button(2, lang_list->get_theme_icon("Remove", "EditorIcons"), BUTTON_REMOVE_VAR, false, TTR("Remove")); + script_item->add_button(2, lang_list->get_theme_icon(SNAME("Remove"), SNAME("EditorIcons")), BUTTON_REMOVE_VAR, false, TTR("Remove")); } } else if (key == "opentype_feature_overrides") { Dictionary features = config->get_value("params", key); @@ -1209,7 +1239,7 @@ void DynamicFontImportSettings::open_settings(const String &p_path) { ot_item->set_editable(0, false); ot_item->set_text(1, itos(value)); ot_item->set_editable(1, true); - ot_item->add_button(2, ot_list->get_theme_icon("Remove", "EditorIcons"), BUTTON_REMOVE_VAR, false, TTR("Remove")); + ot_item->add_button(2, ot_list->get_theme_icon(SNAME("Remove"), SNAME("EditorIcons")), BUTTON_REMOVE_VAR, false, TTR("Remove")); ot_item->set_button_color(2, 0, Color(1, 1, 1, 0.75)); } } else { @@ -1326,7 +1356,7 @@ DynamicFontImportSettings::DynamicFontImportSettings() { menu_ot->add_child(menu_ot_cu); menu_ot_cu->connect("id_pressed", callable_mp(this, &DynamicFontImportSettings::_ot_add_item)); - Color warn_color = (EditorNode::get_singleton()) ? EditorNode::get_singleton()->get_gui_base()->get_theme_color("warning_color", "Editor") : Color(1, 1, 0); + Color warn_color = (EditorNode::get_singleton()) ? EditorNode::get_singleton()->get_gui_base()->get_theme_color(SNAME("warning_color"), SNAME("Editor")) : Color(1, 1, 0); // Root layout @@ -1408,7 +1438,7 @@ DynamicFontImportSettings::DynamicFontImportSettings() { add_var = memnew(Button); page2_hb_vars->add_child(add_var); add_var->set_tooltip(TTR("Add configuration")); - add_var->set_icon(add_var->get_theme_icon("Add", "EditorIcons")); + add_var->set_icon(add_var->get_theme_icon(SNAME("Add"), SNAME("EditorIcons"))); add_var->connect("pressed", callable_mp(this, &DynamicFontImportSettings::_variation_add)); vars_list = memnew(Tree); @@ -1515,8 +1545,8 @@ DynamicFontImportSettings::DynamicFontImportSettings() { for (int i = 0; i < 16; i++) { glyph_table->set_column_title(i + 1, String::num_int64(i, 16)); } - glyph_table->add_theme_style_override("selected", glyph_table->get_theme_stylebox("bg")); - glyph_table->add_theme_style_override("selected_focus", glyph_table->get_theme_stylebox("bg")); + glyph_table->add_theme_style_override("selected", glyph_table->get_theme_stylebox(SNAME("bg"))); + glyph_table->add_theme_style_override("selected_focus", glyph_table->get_theme_stylebox(SNAME("bg"))); glyph_table->add_theme_constant_override("hseparation", 0); glyph_table->set_h_size_flags(Control::SIZE_EXPAND_FILL); glyph_table->set_v_size_flags(Control::SIZE_EXPAND_FILL); @@ -1560,7 +1590,7 @@ DynamicFontImportSettings::DynamicFontImportSettings() { add_lang = memnew(Button); hb_lang->add_child(add_lang); add_lang->set_tooltip(TTR("Add language override")); - add_lang->set_icon(add_var->get_theme_icon("Add", "EditorIcons")); + add_lang->set_icon(add_var->get_theme_icon(SNAME("Add"), SNAME("EditorIcons"))); add_lang->connect("pressed", callable_mp(this, &DynamicFontImportSettings::_lang_add)); lang_list = memnew(Tree); @@ -1588,7 +1618,7 @@ DynamicFontImportSettings::DynamicFontImportSettings() { add_script = memnew(Button); hb_script->add_child(add_script); add_script->set_tooltip(TTR("Add script override")); - add_script->set_icon(add_var->get_theme_icon("Add", "EditorIcons")); + add_script->set_icon(add_var->get_theme_icon(SNAME("Add"), SNAME("EditorIcons"))); add_script->connect("pressed", callable_mp(this, &DynamicFontImportSettings::_script_add)); script_list = memnew(Tree); @@ -1616,7 +1646,7 @@ DynamicFontImportSettings::DynamicFontImportSettings() { add_ot = memnew(Button); hb_ot->add_child(add_ot); add_ot->set_tooltip(TTR("Add feature override")); - add_ot->set_icon(add_var->get_theme_icon("Add", "EditorIcons")); + add_ot->set_icon(add_var->get_theme_icon(SNAME("Add"), SNAME("EditorIcons"))); add_ot->connect("pressed", callable_mp(this, &DynamicFontImportSettings::_ot_add)); ot_list = memnew(Tree); diff --git a/editor/import/resource_importer_layered_texture.cpp b/editor/import/resource_importer_layered_texture.cpp index 7ca61e83e7..69e3311fe6 100644 --- a/editor/import/resource_importer_layered_texture.cpp +++ b/editor/import/resource_importer_layered_texture.cpp @@ -32,8 +32,10 @@ #include "resource_importer_texture.h" +#include "core/error/error_macros.h" #include "core/io/config_file.h" #include "core/io/image_loader.h" +#include "core/object/ref_counted.h" #include "editor/editor_file_system.h" #include "editor/editor_node.h" #include "resource_importer_texture.h" @@ -263,12 +265,12 @@ void ResourceImporterLayeredTexture::_save_tex(Vector<Ref<Image>> p_images, cons f->store_8('L'); f->store_32(StreamTextureLayered::FORMAT_VERSION); - f->store_32(p_images.size()); //2d layers or 3d depth + f->store_32(p_images.size()); // For 2d layers or 3d depth. f->store_32(mode); f->store_32(0); f->store_32(0); - f->store_32(mipmap_images.size()); // amount of mipmaps + f->store_32(mipmap_images.size()); // Adjust the amount of mipmaps. f->store_32(0); f->store_32(0); @@ -289,7 +291,6 @@ Error ResourceImporterLayeredTexture::import(const String &p_source_file, const int hdr_compression = p_options["compress/hdr_compression"]; int bptc_ldr = p_options["compress/bptc_ldr"]; bool mipmaps = p_options["mipmaps/generate"]; - //bool mipmap_limit = p_options["mipmaps/limit"]; int channel_pack = p_options["compress/channel_pack"]; int hslices = (p_options.has("slices/horizontal")) ? int(p_options["slices/horizontal"]) : 0; @@ -377,87 +378,23 @@ Error ResourceImporterLayeredTexture::import(const String &p_source_file, const slices.push_back(slice); } } - - String extension = get_save_extension(); Array formats_imported; - - if (compress_mode == COMPRESS_VRAM_COMPRESSED) { - //must import in all formats, in order of priority (so platform choses the best supported one. IE, etc2 over etc). - //Android, GLES 2.x - - bool ok_on_pc = false; - bool is_hdr = (image->get_format() >= Image::FORMAT_RF && image->get_format() <= Image::FORMAT_RGBE9995); - bool is_ldr = (image->get_format() >= Image::FORMAT_L8 && image->get_format() <= Image::FORMAT_RGB565); - bool can_bptc = ProjectSettings::get_singleton()->get("rendering/textures/vram_compression/import_bptc"); - bool can_s3tc = ProjectSettings::get_singleton()->get("rendering/textures/vram_compression/import_s3tc"); - - if (can_bptc) { - formats_imported.push_back("bptc"); // Needs to be added anyway. - } - bool can_compress_hdr = hdr_compression > 0; - - if (is_hdr && can_compress_hdr) { - if (used_channels == Image::USED_CHANNELS_LA || used_channels == Image::USED_CHANNELS_RGBA) { - //can compress hdr, but hdr with alpha is not compressible - - if (hdr_compression == 2) { - //but user selected to compress hdr anyway, so force an alpha-less format. - if (image->get_format() == Image::FORMAT_RGBAF) { - for (int i = 0; i < slices.size(); i++) { - slices.write[i]->convert(Image::FORMAT_RGBF); - } - - } else if (image->get_format() == Image::FORMAT_RGBAH) { - for (int i = 0; i < slices.size(); i++) { - slices.write[i]->convert(Image::FORMAT_RGBH); - } - } - } else { - can_compress_hdr = false; - } - } - - if (can_compress_hdr) { - if (!can_bptc) { - //default to rgbe - if (image->get_format() != Image::FORMAT_RGBE9995) { - for (int i = 0; i < slices.size(); i++) { - slices.write[i]->convert(Image::FORMAT_RGBE9995); - } - } - } - } else { - can_bptc = false; - } - } - - if (is_ldr && can_bptc) { - if (bptc_ldr == 0 || (bptc_ldr == 1 && !(used_channels == Image::USED_CHANNELS_LA || used_channels == Image::USED_CHANNELS_RGBA))) { - can_bptc = false; - } - } - - if (can_bptc || can_s3tc) { - _save_tex(slices, p_save_path + ".s3tc." + extension, compress_mode, lossy, can_bptc ? Image::COMPRESS_BPTC : Image::COMPRESS_S3TC, csource, used_channels, mipmaps, false); - r_platform_variants->push_back("s3tc"); - formats_imported.push_back("s3tc"); - ok_on_pc = true; - } - - if (ProjectSettings::get_singleton()->get("rendering/textures/vram_compression/import_etc2")) { - _save_tex(slices, p_save_path + ".etc2." + extension, compress_mode, lossy, Image::COMPRESS_ETC2, csource, used_channels, mipmaps, true); - r_platform_variants->push_back("etc2"); - formats_imported.push_back("etc2"); - } - - if (!ok_on_pc) { - EditorNode::add_io_error("Warning, no suitable PC VRAM compression enabled in Project Settings. This texture will not display correctly on PC."); - } - } else { - //import normally - _save_tex(slices, p_save_path + "." + extension, compress_mode, lossy, Image::COMPRESS_S3TC /* IGNORED */, csource, used_channels, mipmaps, false); - } - + Ref<LayeredTextureImport> texture_import; + texture_import.instantiate(); + texture_import->csource = &csource; + texture_import->save_path = p_save_path; + texture_import->options = p_options; + texture_import->platform_variants = r_platform_variants; + texture_import->image = image; + texture_import->formats_imported = formats_imported; + texture_import->slices = &slices; + texture_import->compress_mode = compress_mode; + texture_import->lossy = lossy; + texture_import->hdr_compression = hdr_compression; + texture_import->bptc_ldr = bptc_ldr; + texture_import->mipmaps = mipmaps; + texture_import->used_channels = used_channels; + _check_compress_stex(texture_import); if (r_metadata) { Dictionary metadata; metadata["vram_texture"] = compress_mode == COMPRESS_VRAM_COMPRESSED; @@ -517,7 +454,7 @@ bool ResourceImporterLayeredTexture::are_import_settings_valid(const String &p_p String setting_path = "rendering/textures/vram_compression/import_" + String(compression_formats[index]); bool test = ProjectSettings::get_singleton()->get(setting_path); if (test) { - if (formats_imported.find(compression_formats[index]) == -1) { + if (!formats_imported.has(compression_formats[index])) { valid = false; break; } @@ -537,3 +474,76 @@ ResourceImporterLayeredTexture::ResourceImporterLayeredTexture() { ResourceImporterLayeredTexture::~ResourceImporterLayeredTexture() { } + +void ResourceImporterLayeredTexture::_check_compress_stex(Ref<LayeredTextureImport> r_texture_import) { + String extension = get_save_extension(); + ERR_FAIL_NULL(r_texture_import->csource); + if (r_texture_import->compress_mode != COMPRESS_VRAM_COMPRESSED) { + // Import normally. + _save_tex(*r_texture_import->slices, r_texture_import->save_path + "." + extension, r_texture_import->compress_mode, r_texture_import->lossy, Image::COMPRESS_S3TC /* IGNORED */, *r_texture_import->csource, r_texture_import->used_channels, r_texture_import->mipmaps, false); + return; + } + // Must import in all formats, in order of priority (so platform choses the best supported one. IE, etc2 over etc). + // Android, GLES 2.x + + bool can_bptc = ProjectSettings::get_singleton()->get("rendering/textures/vram_compression/import_bptc"); + if (can_bptc) { + r_texture_import->formats_imported.push_back("bptc"); // BPTC needs to be added anyway. + } + bool can_compress_hdr = r_texture_import->hdr_compression > 0; + ERR_FAIL_NULL(r_texture_import->image); + bool is_hdr = (r_texture_import->image->get_format() >= Image::FORMAT_RF && r_texture_import->image->get_format() <= Image::FORMAT_RGBE9995); + bool is_ldr = (r_texture_import->image->get_format() >= Image::FORMAT_L8 && r_texture_import->image->get_format() <= Image::FORMAT_RGB565); + bool can_s3tc = ProjectSettings::get_singleton()->get("rendering/textures/vram_compression/import_s3tc"); + ERR_FAIL_NULL(r_texture_import->slices); + // Can compress hdr, but hdr with alpha is not compressible. + if (r_texture_import->hdr_compression == 2) { + // The user selected to compress hdr anyway, so force an alpha-less format. + if (r_texture_import->image->get_format() == Image::FORMAT_RGBAF) { + for (int i = 0; i < r_texture_import->slices->size(); i++) { + r_texture_import->slices->write[i]->convert(Image::FORMAT_RGBF); + } + + } else if (r_texture_import->image->get_format() == Image::FORMAT_RGBAH) { + for (int i = 0; i < r_texture_import->slices->size(); i++) { + r_texture_import->slices->write[i]->convert(Image::FORMAT_RGBH); + } + } + } else { + can_compress_hdr = false; + } + + if (is_hdr && can_compress_hdr) { + if (!can_bptc) { + //default to rgbe + if (r_texture_import->image->get_format() != Image::FORMAT_RGBE9995) { + for (int i = 0; i < r_texture_import->slices->size(); i++) { + r_texture_import->slices->write[i]->convert(Image::FORMAT_RGBE9995); + } + } + } + } else { + can_bptc = false; + } + + if (is_ldr && can_bptc) { + if (r_texture_import->bptc_ldr == 0 || (r_texture_import->bptc_ldr == 1 && !(r_texture_import->used_channels == Image::USED_CHANNELS_LA || r_texture_import->used_channels == Image::USED_CHANNELS_RGBA))) { + can_bptc = false; + } + } + if (!(r_texture_import->used_channels == Image::USED_CHANNELS_LA || r_texture_import->used_channels == Image::USED_CHANNELS_RGBA)) { + if (ProjectSettings::get_singleton()->get("rendering/textures/vram_compression/import_etc2")) { + _save_tex(*r_texture_import->slices, r_texture_import->save_path + ".etc2." + extension, r_texture_import->compress_mode, r_texture_import->lossy, Image::COMPRESS_ETC2, *r_texture_import->csource, r_texture_import->used_channels, r_texture_import->mipmaps, true); + r_texture_import->platform_variants->push_back("etc2"); + r_texture_import->formats_imported.push_back("etc2"); + } + + if (can_bptc || can_s3tc) { + _save_tex(*r_texture_import->slices, r_texture_import->save_path + ".s3tc." + extension, r_texture_import->compress_mode, r_texture_import->lossy, can_bptc ? Image::COMPRESS_BPTC : Image::COMPRESS_S3TC, *r_texture_import->csource, r_texture_import->used_channels, r_texture_import->mipmaps, false); + r_texture_import->platform_variants->push_back("s3tc"); + r_texture_import->formats_imported.push_back("s3tc"); + } + return; + } + EditorNode::add_io_error("Warning, no suitable PC VRAM compression enabled in Project Settings. This texture will not display correctly on PC."); +} diff --git a/editor/import/resource_importer_layered_texture.h b/editor/import/resource_importer_layered_texture.h index ee8e7dc615..edd981c63d 100644 --- a/editor/import/resource_importer_layered_texture.h +++ b/editor/import/resource_importer_layered_texture.h @@ -33,9 +33,30 @@ #include "core/io/image.h" #include "core/io/resource_importer.h" +#include "core/object/ref_counted.h" class StreamTexture2D; +class LayeredTextureImport : public RefCounted { + GDCLASS(LayeredTextureImport, RefCounted); + +public: + Image::CompressSource *csource = nullptr; + String save_path; + Map<StringName, Variant> options; + List<String> *platform_variants = nullptr; + Ref<Image> image = nullptr; + Array formats_imported; + Vector<Ref<Image>> *slices = nullptr; + int compress_mode = 0; + float lossy = 1.0; + int hdr_compression = 0; + int bptc_ldr = 0; + bool mipmaps = true; + Image::UsedChannels used_channels = Image::USED_CHANNELS_RGBA; + virtual ~LayeredTextureImport() {} +}; + class ResourceImporterLayeredTexture : public ResourceImporter { GDCLASS(ResourceImporterLayeredTexture, ResourceImporter); @@ -66,6 +87,8 @@ protected: static ResourceImporterLayeredTexture *singleton; public: + void _check_compress_stex(Ref<LayeredTextureImport> r_texture_import); + static ResourceImporterLayeredTexture *get_singleton() { return singleton; } virtual String get_importer_name() const override; virtual String get_visible_name() const override; diff --git a/editor/import/resource_importer_scene.cpp b/editor/import/resource_importer_scene.cpp index 940fc442fb..3eb12353b5 100644 --- a/editor/import/resource_importer_scene.cpp +++ b/editor/import/resource_importer_scene.cpp @@ -39,6 +39,7 @@ #include "scene/3d/importer_mesh_instance_3d.h" #include "scene/3d/mesh_instance_3d.h" #include "scene/3d/navigation_region_3d.h" +#include "scene/3d/occluder_instance_3d.h" #include "scene/3d/physics_body_3d.h" #include "scene/3d/vehicle_body_3d.h" #include "scene/animation/animation_player.h" @@ -258,8 +259,8 @@ String ResourceImporterScene::get_visible_name() const { } void ResourceImporterScene::get_recognized_extensions(List<String> *p_extensions) const { - for (Set<Ref<EditorSceneFormatImporter>>::Element *E = importers.front(); E; E = E->next()) { - E->get()->get_extensions(p_extensions); + for (Ref<EditorSceneFormatImporter> importer_elem : importers) { + importer_elem->get_extensions(p_extensions); } } @@ -282,7 +283,8 @@ bool ResourceImporterScene::get_option_visibility(const String &p_path, const St } } - if (p_option == "meshes/lightmap_texel_size" && int(p_options["meshes/light_baking"]) < 3) { + if (p_option == "meshes/lightmap_texel_size" && int(p_options["meshes/light_baking"]) != 2) { + // Only display the lightmap texel size import option when using the Static Lightmaps light baking mode. return false; } @@ -315,7 +317,7 @@ static bool _teststr(const String &p_what, const String &p_str) { String what = p_what; //remove trailing spaces and numbers, some apps like blender add ".number" to duplicates so also compensate for this - while (what.length() && ((what[what.length() - 1] >= '0' && what[what.length() - 1] <= '9') || what[what.length() - 1] <= 32 || what[what.length() - 1] == '.')) { + while (what.length() && (is_digit(what[what.length() - 1]) || what[what.length() - 1] <= 32 || what[what.length() - 1] == '.')) { what = what.substr(0, what.length() - 1); } @@ -335,7 +337,7 @@ static String _fixstr(const String &p_what, const String &p_str) { String what = p_what; //remove trailing spaces and numbers, some apps like blender add ".number" to duplicates so also compensate for this - while (what.length() && ((what[what.length() - 1] >= '0' && what[what.length() - 1] <= '9') || what[what.length() - 1] <= 32 || what[what.length() - 1] == '.')) { + while (what.length() && (is_digit(what[what.length() - 1]) || what[what.length() - 1] <= 32 || what[what.length() - 1] == '.')) { what = what.substr(0, what.length() - 1); } @@ -370,10 +372,10 @@ static void _pre_gen_shape_list(Ref<ImporterMesh> &mesh, Vector<Ref<Shape3D>> &r } } -Node *ResourceImporterScene::_pre_fix_node(Node *p_node, Node *p_root, Map<Ref<ImporterMesh>, Vector<Ref<Shape3D>>> &collision_map, List<Pair<NodePath, Node *>> &r_node_renames) { +Node *ResourceImporterScene::_pre_fix_node(Node *p_node, Node *p_root, Map<Ref<ImporterMesh>, Vector<Ref<Shape3D>>> &r_collision_map, Pair<PackedVector3Array, PackedInt32Array> *r_occluder_arrays, List<Pair<NodePath, Node *>> &r_node_renames) { // Children first. for (int i = 0; i < p_node->get_child_count(); i++) { - Node *r = _pre_fix_node(p_node->get_child(i), p_root, collision_map, r_node_renames); + Node *r = _pre_fix_node(p_node->get_child(i), p_root, r_collision_map, r_occluder_arrays, r_node_renames); if (!r) { i--; // Was erased. } @@ -497,14 +499,14 @@ Node *ResourceImporterScene::_pre_fix_node(Node *p_node, Node *p_root, Map<Ref<I if (mesh.is_valid()) { Vector<Ref<Shape3D>> shapes; - if (collision_map.has(mesh)) { - shapes = collision_map[mesh]; + if (r_collision_map.has(mesh)) { + shapes = r_collision_map[mesh]; } else if (_teststr(name, "colonly")) { _pre_gen_shape_list(mesh, shapes, false); - collision_map[mesh] = shapes; + r_collision_map[mesh] = shapes; } else if (_teststr(name, "convcolonly")) { _pre_gen_shape_list(mesh, shapes, true); - collision_map[mesh] = shapes; + r_collision_map[mesh] = shapes; } if (shapes.size()) { @@ -559,8 +561,8 @@ Node *ResourceImporterScene::_pre_fix_node(Node *p_node, Node *p_root, Map<Ref<I if (mesh.is_valid()) { Vector<Ref<Shape3D>> shapes; - if (collision_map.has(mesh)) { - shapes = collision_map[mesh]; + if (r_collision_map.has(mesh)) { + shapes = r_collision_map[mesh]; } else { _pre_gen_shape_list(mesh, shapes, true); } @@ -585,14 +587,14 @@ Node *ResourceImporterScene::_pre_fix_node(Node *p_node, Node *p_root, Map<Ref<I if (mesh.is_valid()) { Vector<Ref<Shape3D>> shapes; String fixed_name; - if (collision_map.has(mesh)) { - shapes = collision_map[mesh]; + if (r_collision_map.has(mesh)) { + shapes = r_collision_map[mesh]; } else if (_teststr(name, "col")) { _pre_gen_shape_list(mesh, shapes, false); - collision_map[mesh] = shapes; + r_collision_map[mesh] = shapes; } else if (_teststr(name, "convcol")) { _pre_gen_shape_list(mesh, shapes, true); - collision_map[mesh] = shapes; + r_collision_map[mesh] = shapes; } if (_teststr(name, "col")) { @@ -634,7 +636,31 @@ Node *ResourceImporterScene::_pre_fix_node(Node *p_node, Node *p_root, Map<Ref<I p_node->replace_by(nmi); memdelete(p_node); p_node = nmi; + } else if (_teststr(name, "occ") || _teststr(name, "occonly")) { + if (isroot) { + return p_node; + } + ImporterMeshInstance3D *mi = Object::cast_to<ImporterMeshInstance3D>(p_node); + if (mi) { + Ref<ImporterMesh> mesh = mi->get_mesh(); + if (mesh.is_valid()) { + if (r_occluder_arrays) { + OccluderInstance3D::bake_single_node(mi, 0.0f, r_occluder_arrays->first, r_occluder_arrays->second); + } + if (_teststr(name, "occ")) { + String fixed_name = _fixstr(name, "occ"); + if (!fixed_name.is_empty()) { + if (mi->get_parent() && !mi->get_parent()->has_node(fixed_name)) { + mi->set_name(fixed_name); + } + } + } else { + memdelete(p_node); + p_node = nullptr; + } + } + } } else if (Object::cast_to<ImporterMeshInstance3D>(p_node)) { //last attempt, maybe collision inside the mesh data @@ -643,16 +669,21 @@ Node *ResourceImporterScene::_pre_fix_node(Node *p_node, Node *p_root, Map<Ref<I Ref<ImporterMesh> mesh = mi->get_mesh(); if (!mesh.is_null()) { Vector<Ref<Shape3D>> shapes; - if (collision_map.has(mesh)) { - shapes = collision_map[mesh]; + if (r_collision_map.has(mesh)) { + shapes = r_collision_map[mesh]; } else if (_teststr(mesh->get_name(), "col")) { _pre_gen_shape_list(mesh, shapes, false); - collision_map[mesh] = shapes; + r_collision_map[mesh] = shapes; mesh->set_name(_fixstr(mesh->get_name(), "col")); } else if (_teststr(mesh->get_name(), "convcol")) { _pre_gen_shape_list(mesh, shapes, true); - collision_map[mesh] = shapes; + r_collision_map[mesh] = shapes; mesh->set_name(_fixstr(mesh->get_name(), "convcol")); + } else if (_teststr(mesh->get_name(), "occ")) { + if (r_occluder_arrays) { + OccluderInstance3D::bake_single_node(mi, 0.0f, r_occluder_arrays->first, r_occluder_arrays->second); + } + mesh->set_name(_fixstr(mesh->get_name(), "occ")); } if (shapes.size()) { @@ -676,10 +707,10 @@ Node *ResourceImporterScene::_pre_fix_node(Node *p_node, Node *p_root, Map<Ref<I return p_node; } -Node *ResourceImporterScene::_post_fix_node(Node *p_node, Node *p_root, Map<Ref<ImporterMesh>, Vector<Ref<Shape3D>>> &collision_map, Set<Ref<ImporterMesh>> &r_scanned_meshes, const Dictionary &p_node_data, const Dictionary &p_material_data, const Dictionary &p_animation_data, float p_animation_fps) { +Node *ResourceImporterScene::_post_fix_node(Node *p_node, Node *p_root, Map<Ref<ImporterMesh>, Vector<Ref<Shape3D>>> &collision_map, Pair<PackedVector3Array, PackedInt32Array> &r_occluder_arrays, Set<Ref<ImporterMesh>> &r_scanned_meshes, const Dictionary &p_node_data, const Dictionary &p_material_data, const Dictionary &p_animation_data, float p_animation_fps) { // children first for (int i = 0; i < p_node->get_child_count(); i++) { - Node *r = _post_fix_node(p_node->get_child(i), p_root, collision_map, r_scanned_meshes, p_node_data, p_material_data, p_animation_data, p_animation_fps); + Node *r = _post_fix_node(p_node->get_child(i), p_root, collision_map, r_occluder_arrays, r_scanned_meshes, p_node_data, p_material_data, p_animation_data, p_animation_fps); if (!r) { i--; //was erased } @@ -882,6 +913,32 @@ Node *ResourceImporterScene::_post_fix_node(Node *p_node, Node *p_root, Map<Ref< } } + if (Object::cast_to<ImporterMeshInstance3D>(p_node)) { + ImporterMeshInstance3D *mi = Object::cast_to<ImporterMeshInstance3D>(p_node); + + Ref<ImporterMesh> m = mi->get_mesh(); + + if (m.is_valid()) { + if (node_settings.has("generate/occluder")) { + int occluder_mode = node_settings["generate/occluder"]; + + if (occluder_mode != OCCLUDER_DISABLED) { + float simplification_dist = 0.0f; + if (node_settings.has("occluder/simplification_distance")) { + simplification_dist = node_settings["occluder/simplification_distance"]; + } + + OccluderInstance3D::bake_single_node(mi, simplification_dist, r_occluder_arrays.first, r_occluder_arrays.second); + + if (occluder_mode == OCCLUDER_OCCLUDER_ONLY) { + memdelete(p_node); + p_node = nullptr; + } + } + } + } + } + if (Object::cast_to<AnimationPlayer>(p_node)) { AnimationPlayer *ap = Object::cast_to<AnimationPlayer>(p_node); @@ -1254,6 +1311,9 @@ void ResourceImporterScene::get_internal_import_options(InternalImportCategory p r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "primitive/radius", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), 1.0)); r_options->push_back(ImportOption(PropertyInfo(Variant::VECTOR3, "primitive/position", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), Vector3())); r_options->push_back(ImportOption(PropertyInfo(Variant::VECTOR3, "primitive/rotation", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), Vector3())); + + r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "generate/occluder", PROPERTY_HINT_ENUM, "Disabled,Mesh + Occluder,Occluder Only", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), 0)); + r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "occluder/simplification_distance", PROPERTY_HINT_RANGE, "0.0,2.0,0.01", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), 0.1f)); } break; case INTERNAL_IMPORT_CATEGORY_MESH: { r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "save_to_file/enabled", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), false)); @@ -1375,6 +1435,11 @@ bool ResourceImporterScene::get_internal_option_visibility(InternalImportCategor (physics_shape == SHAPE_TYPE_CYLINDER || physics_shape == SHAPE_TYPE_CAPSULE); } + + if (p_option == "occluder/simplification_distance") { + // Show only if occluder generation is enabled + return p_options.has("generate/occluder") && p_options["generate/occluder"].operator signed int() != OCCLUDER_DISABLED; + } } break; case INTERNAL_IMPORT_CATEGORY_MESH: { if (p_option == "save_to_file/path" || p_option == "save_to_file/make_streamable") { @@ -1476,7 +1541,7 @@ void ResourceImporterScene::get_import_options(const String &p_path, List<Import r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "meshes/ensure_tangents"), true)); r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "meshes/generate_lods"), true)); r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "meshes/create_shadow_meshes"), true)); - r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "meshes/light_baking", PROPERTY_HINT_ENUM, "Disabled,Dynamic,Static,Static Lightmaps", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), 2)); + r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "meshes/light_baking", PROPERTY_HINT_ENUM, "Disabled,Static (VoxelGI/SDFGI),Static Lightmaps (VoxelGI/SDFGI/LightmapGI),Dynamic (VoxelGI only)", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), 1)); r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "meshes/lightmap_texel_size", PROPERTY_HINT_RANGE, "0.001,100,0.001"), 0.1)); r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "skins/use_named_skins"), true)); r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "animation/import"), true)); @@ -1489,8 +1554,8 @@ void ResourceImporterScene::get_import_options(const String &p_path, List<Import post_importer_plugins.write[i]->get_import_options(p_path, r_options); } - for (Ref<EditorSceneFormatImporter> importer : importers) { - importer->get_import_options(p_path, r_options); + for (Ref<EditorSceneFormatImporter> importer_elem : importers) { + importer_elem->get_import_options(p_path, r_options); } } @@ -1660,7 +1725,7 @@ void ResourceImporterScene::_generate_meshes(Node *p_node, const Dictionary &p_m } break; case LIGHT_BAKE_STATIC: case LIGHT_BAKE_STATIC_LIGHTMAPS: { - mesh_node->set_gi_mode(GeometryInstance3D::GI_MODE_BAKED); + mesh_node->set_gi_mode(GeometryInstance3D::GI_MODE_STATIC); } break; } @@ -1842,13 +1907,13 @@ Node *ResourceImporterScene::pre_import(const String &p_source_file) { EditorProgress progress("pre-import", TTR("Pre-Import Scene"), 0); progress.step(TTR("Importing Scene..."), 0); - for (Set<Ref<EditorSceneFormatImporter>>::Element *E = importers.front(); E; E = E->next()) { + for (Ref<EditorSceneFormatImporter> importer_elem : importers) { List<String> extensions; - E->get()->get_extensions(&extensions); + importer_elem->get_extensions(&extensions); for (const String &F : extensions) { if (F.to_lower() == ext) { - importer = E->get(); + importer = importer_elem; break; } } @@ -1868,7 +1933,7 @@ Node *ResourceImporterScene::pre_import(const String &p_source_file) { Map<Ref<ImporterMesh>, Vector<Ref<Shape3D>>> collision_map; List<Pair<NodePath, Node *>> node_renames; - _pre_fix_node(scene, scene, collision_map, node_renames); + _pre_fix_node(scene, scene, collision_map, nullptr, node_renames); return scene; } @@ -1882,13 +1947,13 @@ Error ResourceImporterScene::import(const String &p_source_file, const String &p EditorProgress progress("import", TTR("Import Scene"), 104); progress.step(TTR("Importing Scene..."), 0); - for (Set<Ref<EditorSceneFormatImporter>>::Element *E = importers.front(); E; E = E->next()) { + for (Ref<EditorSceneFormatImporter> importer_elem : importers) { List<String> extensions; - E->get()->get_extensions(&extensions); + importer_elem->get_extensions(&extensions); for (const String &F : extensions) { if (F.to_lower() == ext) { - importer = E->get(); + importer = importer_elem; break; } } @@ -1943,15 +2008,16 @@ Error ResourceImporterScene::import(const String &p_source_file, const String &p Set<Ref<ImporterMesh>> scanned_meshes; Map<Ref<ImporterMesh>, Vector<Ref<Shape3D>>> collision_map; + Pair<PackedVector3Array, PackedInt32Array> occluder_arrays; List<Pair<NodePath, Node *>> node_renames; - _pre_fix_node(scene, scene, collision_map, node_renames); + _pre_fix_node(scene, scene, collision_map, &occluder_arrays, node_renames); for (int i = 0; i < post_importer_plugins.size(); i++) { post_importer_plugins.write[i]->pre_process(scene, p_options); } - _post_fix_node(scene, scene, collision_map, scanned_meshes, node_data, material_data, animation_data, fps); + _post_fix_node(scene, scene, collision_map, occluder_arrays, scanned_meshes, node_data, material_data, animation_data, fps); String root_type = p_options["nodes/root_type"]; root_type = root_type.split(" ")[0]; // full root_type is "ClassName (filename.gd)" for a script global class. @@ -1988,6 +2054,15 @@ Error ResourceImporterScene::import(const String &p_source_file, const String &p scene->set_name(p_save_path.get_file().get_basename()); } + if (!occluder_arrays.first.is_empty() && !occluder_arrays.second.is_empty()) { + Ref<ArrayOccluder3D> occ = memnew(ArrayOccluder3D); + occ->set_arrays(occluder_arrays.first, occluder_arrays.second); + OccluderInstance3D *occluder_instance = memnew(OccluderInstance3D); + occluder_instance->set_occluder(occ); + scene->add_child(occluder_instance, true); + occluder_instance->set_owner(scene); + } + bool gen_lods = bool(p_options["meshes/generate_lods"]); bool create_shadow_meshes = bool(p_options["meshes/create_shadow_meshes"]); int light_bake_mode = p_options["meshes/light_baking"]; @@ -2087,6 +2162,32 @@ ResourceImporterScene::ResourceImporterScene() { singleton = this; } +void ResourceImporterScene::add_importer(Ref<EditorSceneFormatImporter> p_importer, bool p_first_priority) { + ERR_FAIL_COND(p_importer.is_null()); + if (p_first_priority) { + importers.insert(0, p_importer); + } else { + importers.push_back(p_importer); + } +} + +void ResourceImporterScene::remove_post_importer_plugin(const Ref<EditorScenePostImportPlugin> &p_plugin) { + post_importer_plugins.erase(p_plugin); +} + +void ResourceImporterScene::add_post_importer_plugin(const Ref<EditorScenePostImportPlugin> &p_plugin, bool p_first_priority) { + ERR_FAIL_COND(p_plugin.is_null()); + if (p_first_priority) { + post_importer_plugins.insert(0, p_plugin); + } else { + post_importer_plugins.push_back(p_plugin); + } +} + +void ResourceImporterScene::remove_importer(Ref<EditorSceneFormatImporter> p_importer) { + importers.erase(p_importer); +} + /////////////////////////////////////// uint32_t EditorSceneFormatImporterESCN::get_import_flags() const { diff --git a/editor/import/resource_importer_scene.h b/editor/import/resource_importer_scene.h index 066e8b603b..a819be682d 100644 --- a/editor/import/resource_importer_scene.h +++ b/editor/import/resource_importer_scene.h @@ -153,15 +153,15 @@ VARIANT_ENUM_CAST(EditorScenePostImportPlugin::InternalImportCategory) class ResourceImporterScene : public ResourceImporter { GDCLASS(ResourceImporterScene, ResourceImporter); - Set<Ref<EditorSceneFormatImporter>> importers; + Vector<Ref<EditorSceneFormatImporter>> importers; static ResourceImporterScene *singleton; enum LightBakeMode { LIGHT_BAKE_DISABLED, - LIGHT_BAKE_DYNAMIC, LIGHT_BAKE_STATIC, - LIGHT_BAKE_STATIC_LIGHTMAPS + LIGHT_BAKE_STATIC_LIGHTMAPS, + LIGHT_BAKE_DYNAMIC, }; enum MeshPhysicsMode { @@ -178,6 +178,12 @@ class ResourceImporterScene : public ResourceImporter { NAVMESH_NAVMESH_ONLY, }; + enum OccluderMode { + OCCLUDER_DISABLED, + OCCLUDER_MESH_AND_OCCLUDER, + OCCLUDER_OCCLUDER_ONLY, + }; + enum MeshOverride { MESH_OVERRIDE_DEFAULT, MESH_OVERRIDE_ENABLE, @@ -224,13 +230,13 @@ class ResourceImporterScene : public ResourceImporter { public: static ResourceImporterScene *get_singleton() { return singleton; } - void add_post_importer_plugin(const Ref<EditorScenePostImportPlugin> &p_plugin) { post_importer_plugins.push_back(p_plugin); } - void remove_post_importer_plugin(const Ref<EditorScenePostImportPlugin> &p_plugin) { post_importer_plugins.erase(p_plugin); } + void add_post_importer_plugin(const Ref<EditorScenePostImportPlugin> &p_plugin, bool p_first_priority = false); + void remove_post_importer_plugin(const Ref<EditorScenePostImportPlugin> &p_plugin); - const Set<Ref<EditorSceneFormatImporter>> &get_importers() const { return importers; } + const Vector<Ref<EditorSceneFormatImporter>> &get_importers() const { return importers; } - void add_importer(Ref<EditorSceneFormatImporter> p_importer) { importers.insert(p_importer); } - void remove_importer(Ref<EditorSceneFormatImporter> p_importer) { importers.erase(p_importer); } + void add_importer(Ref<EditorSceneFormatImporter> p_importer, bool p_first_priority = false); + void remove_importer(Ref<EditorSceneFormatImporter> p_importer); virtual String get_importer_name() const override; virtual String get_visible_name() const override; @@ -261,8 +267,8 @@ public: // Import scenes *after* everything else (such as textures). virtual int get_import_order() const override { return ResourceImporter::IMPORT_ORDER_SCENE; } - Node *_pre_fix_node(Node *p_node, Node *p_root, Map<Ref<ImporterMesh>, Vector<Ref<Shape3D>>> &collision_map, List<Pair<NodePath, Node *>> &r_node_renames); - Node *_post_fix_node(Node *p_node, Node *p_root, Map<Ref<ImporterMesh>, Vector<Ref<Shape3D>>> &collision_map, Set<Ref<ImporterMesh>> &r_scanned_meshes, const Dictionary &p_node_data, const Dictionary &p_material_data, const Dictionary &p_animation_data, float p_animation_fps); + Node *_pre_fix_node(Node *p_node, Node *p_root, Map<Ref<ImporterMesh>, Vector<Ref<Shape3D>>> &r_collision_map, Pair<PackedVector3Array, PackedInt32Array> *r_occluder_arrays, List<Pair<NodePath, Node *>> &r_node_renames); + Node *_post_fix_node(Node *p_node, Node *p_root, Map<Ref<ImporterMesh>, Vector<Ref<Shape3D>>> &collision_map, Pair<PackedVector3Array, PackedInt32Array> &r_occluder_arrays, Set<Ref<ImporterMesh>> &r_scanned_meshes, const Dictionary &p_node_data, const Dictionary &p_material_data, const Dictionary &p_animation_data, float p_animation_fps); Ref<Animation> _save_animation_to_file(Ref<Animation> anim, bool p_save_to_file, String p_save_to_path, bool p_keep_custom_tracks); void _create_clips(AnimationPlayer *anim, const Array &p_clips, bool p_bake_all); diff --git a/editor/import/resource_importer_texture.cpp b/editor/import/resource_importer_texture.cpp index f21012258c..127cd4511e 100644 --- a/editor/import/resource_importer_texture.cpp +++ b/editor/import/resource_importer_texture.cpp @@ -496,11 +496,10 @@ Error ResourceImporterTexture::import(const String &p_source_file, const String //must import in all formats, in order of priority (so platform choses the best supported one. IE, etc2 over etc). //Android, GLES 2.x - bool ok_on_pc = false; - bool is_hdr = (image->get_format() >= Image::FORMAT_RF && image->get_format() <= Image::FORMAT_RGBE9995); + const bool is_hdr = (image->get_format() >= Image::FORMAT_RF && image->get_format() <= Image::FORMAT_RGBE9995); bool is_ldr = (image->get_format() >= Image::FORMAT_L8 && image->get_format() <= Image::FORMAT_RGB565); - bool can_bptc = ProjectSettings::get_singleton()->get("rendering/textures/vram_compression/import_bptc"); - bool can_s3tc = ProjectSettings::get_singleton()->get("rendering/textures/vram_compression/import_s3tc"); + const bool can_bptc = ProjectSettings::get_singleton()->get("rendering/textures/vram_compression/import_bptc"); + const bool can_s3tc = ProjectSettings::get_singleton()->get("rendering/textures/vram_compression/import_s3tc"); if (can_bptc) { //add to the list anyway @@ -525,29 +524,24 @@ Error ResourceImporterTexture::import(const String &p_source_file, const String } } - if (can_compress_hdr) { - if (!can_bptc) { - //fallback to RGBE99995 - if (image->get_format() != Image::FORMAT_RGBE9995) { - image->convert(Image::FORMAT_RGBE9995); - } + if (!can_compress_hdr) { + //fallback to RGBE99995 + if (image->get_format() != Image::FORMAT_RGBE9995) { + image->convert(Image::FORMAT_RGBE9995); } - } else { - can_bptc = false; - } - } - - if (is_ldr && can_bptc) { - if (bptc_ldr == 0 || (bptc_ldr == 1 && !has_alpha)) { - can_bptc = false; } } + bool ok_on_pc = false; if (can_bptc || can_s3tc) { - _save_stex(image, p_save_path + ".s3tc.stex", compress_mode, lossy, can_bptc ? Image::COMPRESS_BPTC : Image::COMPRESS_S3TC, mipmaps, stream, detect_3d, detect_roughness, detect_normal, force_normal, srgb_friendly_pack, false, mipmap_limit, normal_image, roughness_channel); + ok_on_pc = true; + Image::CompressMode image_compress_mode = Image::COMPRESS_BPTC; + if (!bptc_ldr && can_s3tc && is_ldr) { + image_compress_mode = Image::COMPRESS_S3TC; + } + _save_stex(image, p_save_path + ".s3tc.stex", compress_mode, lossy, image_compress_mode, mipmaps, stream, detect_3d, detect_roughness, detect_normal, force_normal, srgb_friendly_pack, false, mipmap_limit, normal_image, roughness_channel); r_platform_variants->push_back("s3tc"); formats_imported.push_back("s3tc"); - ok_on_pc = true; } if (ProjectSettings::get_singleton()->get("rendering/textures/vram_compression/import_etc2")) { @@ -628,7 +622,7 @@ bool ResourceImporterTexture::are_import_settings_valid(const String &p_path) co String setting_path = "rendering/textures/vram_compression/import_" + String(compression_formats[index]); bool test = ProjectSettings::get_singleton()->get(setting_path); if (test) { - if (formats_imported.find(compression_formats[index]) == -1) { + if (!formats_imported.has(compression_formats[index])) { valid = false; break; } diff --git a/editor/import_dock.cpp b/editor/import_dock.cpp index 10654cfe43..f809747410 100644 --- a/editor/import_dock.cpp +++ b/editor/import_dock.cpp @@ -91,6 +91,8 @@ public: } }; +ImportDock *ImportDock::singleton = nullptr; + void ImportDock::set_edit_path(const String &p_path) { Ref<ConfigFile> config; config.instantiate(); @@ -445,7 +447,7 @@ static bool _find_owners(EditorFileSystemDirectory *efsd, const String &p_path) for (int i = 0; i < efsd->get_file_count(); i++) { Vector<String> deps = efsd->get_file_deps(i); - if (deps.find(p_path) != -1) { + if (deps.has(p_path)) { return true; } } @@ -606,6 +608,7 @@ void ImportDock::initialize_import_options() const { } ImportDock::ImportDock() { + singleton = this; set_name("Import"); content = memnew(VBoxContainer); @@ -687,5 +690,6 @@ ImportDock::ImportDock() { } ImportDock::~ImportDock() { + singleton = nullptr; memdelete(params); } diff --git a/editor/import_dock.h b/editor/import_dock.h index 33fc23f1b4..c5cdc4ac40 100644 --- a/editor/import_dock.h +++ b/editor/import_dock.h @@ -85,6 +85,12 @@ class ImportDock : public VBoxContainer { ITEM_CLEAR_DEFAULT, }; +private: + static ImportDock *singleton; + +public: + static ImportDock *get_singleton() { return singleton; } + protected: static void _bind_methods(); void _notification(int p_what); diff --git a/editor/inspector_dock.cpp b/editor/inspector_dock.cpp index ce4e51e54c..e36c86fb10 100644 --- a/editor/inspector_dock.cpp +++ b/editor/inspector_dock.cpp @@ -33,6 +33,8 @@ #include "editor/editor_scale.h" #include "editor/plugins/animation_player_editor_plugin.h" +InspectorDock *InspectorDock::singleton = nullptr; + void InspectorDock::_menu_option(int p_option) { _menu_option_confirm(p_option, false); } @@ -108,7 +110,7 @@ void InspectorDock::_menu_option_confirm(int p_option, bool p_confirmed) { Variant v = current->get(E->get().name); REF ref = v; RES res = ref; - if (v.is_ref() && ref.is_valid() && res.is_valid()) { + if (v.is_ref_counted() && ref.is_valid() && res.is_valid()) { // Valid resource which would be duplicated if action is confirmed. resource_propnames.append(E->get().name); } @@ -145,7 +147,7 @@ void InspectorDock::_menu_option_confirm(int p_option, bool p_confirmed) { } Variant v = current->get(prop_info.name); - if (v.is_ref()) { + if (v.is_ref_counted()) { REF ref = v; if (ref.is_valid()) { RES res = ref; @@ -156,7 +158,7 @@ void InspectorDock::_menu_option_confirm(int p_option, bool p_confirmed) { res = duplicates[res]; current->set(prop_info.name, res); - editor->get_inspector()->update_property(prop_info.name); + get_inspector_singleton()->update_property(prop_info.name); } } } @@ -531,6 +533,7 @@ void InspectorDock::go_back() { } InspectorDock::InspectorDock(EditorNode *p_editor, EditorData &p_editor_data) { + singleton = this; set_name("Inspector"); editor = p_editor; @@ -686,4 +689,5 @@ InspectorDock::InspectorDock(EditorNode *p_editor, EditorData &p_editor_data) { } InspectorDock::~InspectorDock() { + singleton = nullptr; } diff --git a/editor/inspector_dock.h b/editor/inspector_dock.h index 2f120c93b4..9dd3fa2070 100644 --- a/editor/inspector_dock.h +++ b/editor/inspector_dock.h @@ -117,6 +117,13 @@ class InspectorDock : public VBoxContainer { void _select_history(int p_idx); void _prepare_history(); +private: + static InspectorDock *singleton; + +public: + static InspectorDock *get_singleton() { return singleton; } + static EditorInspector *get_inspector_singleton() { return singleton->inspector; } + protected: static void _bind_methods(); void _notification(int p_what); diff --git a/editor/multi_node_edit.cpp b/editor/multi_node_edit.cpp index 59fc473d73..c61380684a 100644 --- a/editor/multi_node_edit.cpp +++ b/editor/multi_node_edit.cpp @@ -87,8 +87,8 @@ bool MultiNodeEdit::_set_impl(const StringName &p_name, const Variant &p_value, ur->add_undo_property(n, name, n->get(name)); } - ur->add_do_method(EditorNode::get_singleton()->get_inspector(), "refresh"); - ur->add_undo_method(EditorNode::get_singleton()->get_inspector(), "refresh"); + ur->add_do_method(InspectorDock::get_inspector_singleton(), "refresh"); + ur->add_undo_method(InspectorDock::get_inspector_singleton(), "refresh"); ur->commit_action(); return true; diff --git a/editor/node_dock.cpp b/editor/node_dock.cpp index d8f16b367a..1246ebe0dd 100644 --- a/editor/node_dock.cpp +++ b/editor/node_dock.cpp @@ -134,3 +134,7 @@ NodeDock::NodeDock() { select_a_node->set_autowrap_mode(Label::AUTOWRAP_WORD_SMART); add_child(select_a_node); } + +NodeDock::~NodeDock() { + singleton = nullptr; +} diff --git a/editor/node_dock.h b/editor/node_dock.h index b35be8de8a..4c814ab65f 100644 --- a/editor/node_dock.h +++ b/editor/node_dock.h @@ -48,13 +48,17 @@ class NodeDock : public VBoxContainer { Label *select_a_node; +private: + static NodeDock *singleton; + +public: + static NodeDock *get_singleton() { return singleton; } + protected: static void _bind_methods(); void _notification(int p_what); public: - static NodeDock *singleton; - void set_node(Node *p_node); void show_groups(); @@ -63,6 +67,7 @@ public: void update_lists(); NodeDock(); + ~NodeDock(); }; #endif // NODE_DOCK_H diff --git a/editor/plugins/abstract_polygon_2d_editor.cpp b/editor/plugins/abstract_polygon_2d_editor.cpp index 348ef4ecc7..c6bde4c98a 100644 --- a/editor/plugins/abstract_polygon_2d_editor.cpp +++ b/editor/plugins/abstract_polygon_2d_editor.cpp @@ -147,12 +147,15 @@ void AbstractPolygon2DEditor::_menu_option(int p_option) { void AbstractPolygon2DEditor::_notification(int p_what) { switch (p_what) { + case NOTIFICATION_ENTER_TREE: + case NOTIFICATION_THEME_CHANGED: { + button_create->set_icon(get_theme_icon(SNAME("CurveCreate"), SNAME("EditorIcons"))); + button_edit->set_icon(get_theme_icon(SNAME("CurveEdit"), SNAME("EditorIcons"))); + button_delete->set_icon(get_theme_icon(SNAME("CurveDelete"), SNAME("EditorIcons"))); + } break; case NOTIFICATION_READY: { disable_polygon_editing(false, String()); - button_create->set_icon(EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("CurveCreate"), SNAME("EditorIcons"))); - button_edit->set_icon(EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("CurveEdit"), SNAME("EditorIcons"))); - button_delete->set_icon(EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("CurveDelete"), SNAME("EditorIcons"))); button_edit->set_pressed(true); get_tree()->connect("node_removed", callable_mp(this, &AbstractPolygon2DEditor::_node_removed)); diff --git a/editor/plugins/animation_blend_space_2d_editor.cpp b/editor/plugins/animation_blend_space_2d_editor.cpp index c0029312a7..f9df8db419 100644 --- a/editor/plugins/animation_blend_space_2d_editor.cpp +++ b/editor/plugins/animation_blend_space_2d_editor.cpp @@ -180,7 +180,7 @@ void AnimationNodeBlendSpace2DEditor::_blend_space_gui_input(const Ref<InputEven selected_point = -1; for (int i = 0; i < points.size(); i++) { - if (making_triangle.find(i) != -1) { + if (making_triangle.has(i)) { continue; } diff --git a/editor/plugins/animation_blend_tree_editor_plugin.cpp b/editor/plugins/animation_blend_tree_editor_plugin.cpp index 71db40a829..40d6bc48e7 100644 --- a/editor/plugins/animation_blend_tree_editor_plugin.cpp +++ b/editor/plugins/animation_blend_tree_editor_plugin.cpp @@ -40,6 +40,7 @@ #include "scene/gui/menu_button.h" #include "scene/gui/panel.h" #include "scene/gui/progress_bar.h" +#include "scene/gui/view_panner.h" #include "scene/main/window.h" void AnimationNodeBlendTreeEditor::add_custom_type(const String &p_name, const Ref<Script> &p_script) { @@ -299,7 +300,7 @@ void AnimationNodeBlendTreeEditor::_add_node(int p_idx) { base_name = add_options[p_idx].name; } else { ERR_FAIL_COND(add_options[p_idx].script.is_null()); - String base_type = add_options[p_idx].script->get_instance_base_type(); + StringName base_type = add_options[p_idx].script->get_instance_base_type(); AnimationNode *an = Object::cast_to<AnimationNode>(ClassDB::instantiate(base_type)); ERR_FAIL_COND(!an); anode = Ref<AnimationNode>(an); @@ -733,7 +734,8 @@ void AnimationNodeBlendTreeEditor::_removed_from_graph() { void AnimationNodeBlendTreeEditor::_notification(int p_what) { if (p_what == NOTIFICATION_ENTER_TREE || p_what == EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED) { - graph->set_panning_scheme((GraphEdit::PanningScheme)EDITOR_GET("interface/editors/sub_editor_panning_scheme").operator int()); + graph->get_panner()->setup((ViewPanner::ControlScheme)EDITOR_GET("editors/panning/sub_editors_panning_scheme").operator int(), ED_GET_SHORTCUT("canvas_item_editor/pan_view"), bool(EditorSettings::get_singleton()->get("editors/panning/simple_panning"))); + graph->set_warped_panning(bool(EditorSettings::get_singleton()->get("editors/panning/warped_mouse_panning"))); } if (p_what == NOTIFICATION_ENTER_TREE || p_what == NOTIFICATION_THEME_CHANGED) { @@ -831,7 +833,7 @@ void AnimationNodeBlendTreeEditor::_node_renamed(const String &p_text, Ref<Anima const String &new_name = p_text; - ERR_FAIL_COND(new_name.is_empty() || new_name.find(".") != -1 || new_name.find("/") != -1); + ERR_FAIL_COND(new_name.is_empty() || new_name.contains(".") || new_name.contains("/")); if (new_name == prev_name) { return; //nothing to do @@ -896,6 +898,9 @@ void AnimationNodeBlendTreeEditor::_node_renamed(const String &p_text, Ref<Anima } void AnimationNodeBlendTreeEditor::_node_renamed_focus_out(Node *le, Ref<AnimationNode> p_node) { + if (le == nullptr) { + return; // The text_submitted signal triggered the graph update and freed the LineEdit. + } _node_renamed(le->call("get_text"), p_node); } diff --git a/editor/plugins/animation_blend_tree_editor_plugin.h b/editor/plugins/animation_blend_tree_editor_plugin.h index 8e63e39fd5..1e55cc8598 100644 --- a/editor/plugins/animation_blend_tree_editor_plugin.h +++ b/editor/plugins/animation_blend_tree_editor_plugin.h @@ -75,7 +75,7 @@ class AnimationNodeBlendTreeEditor : public AnimationTreeNodeEditorPlugin { String type; Ref<Script> script; int input_port_count; - AddOption(const String &p_name = String(), const String &p_type = String(), bool p_input_port_count = 0) : + AddOption(const String &p_name = String(), const String &p_type = String(), int p_input_port_count = 0) : name(p_name), type(p_type), input_port_count(p_input_port_count) { diff --git a/editor/plugins/animation_player_editor_plugin.cpp b/editor/plugins/animation_player_editor_plugin.cpp index dcc549ec2a..320c47e820 100644 --- a/editor/plugins/animation_player_editor_plugin.cpp +++ b/editor/plugins/animation_player_editor_plugin.cpp @@ -485,7 +485,7 @@ void AnimationPlayerEditor::_animation_name_edited() { player->stop(); String new_name = name->get_text(); - if (new_name.is_empty() || new_name.find(":") != -1 || new_name.find("/") != -1) { + if (new_name.is_empty() || new_name.contains(":") || new_name.contains("/")) { error_dialog->set_text(TTR("Invalid animation name!")); error_dialog->popup_centered(); return; @@ -746,7 +746,7 @@ void AnimationPlayerEditor::_load_animations(Vector<String> p_files) { file = file.substr(file.rfind("\\") + 1, file.length()); } - if (file.find(".") != -1) { + if (file.contains(".")) { file = file.substr(0, file.find(".")); } @@ -1505,7 +1505,7 @@ void AnimationPlayerEditor::_stop_onion_skinning() { } void AnimationPlayerEditor::_pin_pressed() { - EditorNode::get_singleton()->get_scene_tree_dock()->get_tree_editor()->update_tree(); + SceneTreeDock::get_singleton()->get_tree_editor()->update_tree(); } void AnimationPlayerEditor::_bind_methods() { @@ -1794,9 +1794,9 @@ void AnimationPlayerEditorPlugin::_notification(int p_what) { switch (p_what) { case NOTIFICATION_ENTER_TREE: { Node3DEditor::get_singleton()->connect("transform_key_request", callable_mp(this, &AnimationPlayerEditorPlugin::_transform_key_request)); - editor->get_inspector()->connect("property_keyed", callable_mp(this, &AnimationPlayerEditorPlugin::_property_keyed)); + InspectorDock::get_inspector_singleton()->connect("property_keyed", callable_mp(this, &AnimationPlayerEditorPlugin::_property_keyed)); anim_editor->get_track_editor()->connect("keying_changed", callable_mp(this, &AnimationPlayerEditorPlugin::_update_keying)); - editor->get_inspector()->connect("edited_object_changed", callable_mp(anim_editor->get_track_editor(), &AnimationTrackEditor::update_keying)); + InspectorDock::get_inspector_singleton()->connect("edited_object_changed", callable_mp(anim_editor->get_track_editor(), &AnimationTrackEditor::update_keying)); set_force_draw_over_forwarding_enabled(); } break; } @@ -1823,7 +1823,7 @@ void AnimationPlayerEditorPlugin::_transform_key_request(Object *sp, const Strin } void AnimationPlayerEditorPlugin::_update_keying() { - editor->get_inspector()->set_keying(anim_editor->get_track_editor()->has_keying()); + InspectorDock::get_inspector_singleton()->set_keying(anim_editor->get_track_editor()->has_keying()); } void AnimationPlayerEditorPlugin::edit(Object *p_object) { diff --git a/editor/plugins/animation_state_machine_editor.cpp b/editor/plugins/animation_state_machine_editor.cpp index 94990636da..f750c92fb3 100644 --- a/editor/plugins/animation_state_machine_editor.cpp +++ b/editor/plugins/animation_state_machine_editor.cpp @@ -755,7 +755,7 @@ void AnimationNodeStateMachineEditor::_state_machine_draw() { //now scroll it to draw state_machine_draw->draw_style_box(sb, nr.node); - if (playing && (blend_from == name || current == name || travel_path.find(name) != -1)) { + if (playing && (blend_from == name || current == name || travel_path.has(name))) { state_machine_draw->draw_style_box(playing_overlay, nr.node); } @@ -1059,7 +1059,7 @@ void AnimationNodeStateMachineEditor::_removed_from_graph() { void AnimationNodeStateMachineEditor::_name_edited(const String &p_text) { const String &new_name = p_text; - ERR_FAIL_COND(new_name.is_empty() || new_name.find(".") != -1 || new_name.find("/") != -1); + ERR_FAIL_COND(new_name.is_empty() || new_name.contains(".") || new_name.contains("/")); if (new_name == prev_name) { return; // Nothing to do. diff --git a/editor/plugins/asset_library_editor_plugin.cpp b/editor/plugins/asset_library_editor_plugin.cpp index 07f0a83c6e..7199f69f0b 100644 --- a/editor/plugins/asset_library_editor_plugin.cpp +++ b/editor/plugins/asset_library_editor_plugin.cpp @@ -612,6 +612,7 @@ void EditorAssetLibrary::_notification(int p_what) { } break; case EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED: { _update_repository_options(); + setup_http_request(request); } break; } } diff --git a/editor/plugins/audio_stream_randomizer_editor_plugin.cpp b/editor/plugins/audio_stream_randomizer_editor_plugin.cpp new file mode 100644 index 0000000000..fea3c29967 --- /dev/null +++ b/editor/plugins/audio_stream_randomizer_editor_plugin.cpp @@ -0,0 +1,119 @@ +/*************************************************************************/ +/* audio_stream_randomizer_editor_plugin.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "audio_stream_randomizer_editor_plugin.h" + +void AudioStreamRandomizerEditorPlugin::edit(Object *p_object) { +} + +bool AudioStreamRandomizerEditorPlugin::handles(Object *p_object) const { + return false; +} + +void AudioStreamRandomizerEditorPlugin::make_visible(bool p_visible) { +} + +void AudioStreamRandomizerEditorPlugin::_move_stream_array_element(Object *p_undo_redo, Object *p_edited, String p_array_prefix, int p_from_index, int p_to_pos) { + UndoRedo *undo_redo = Object::cast_to<UndoRedo>(p_undo_redo); + ERR_FAIL_COND(!undo_redo); + + AudioStreamRandomizer *randomizer = Object::cast_to<AudioStreamRandomizer>(p_edited); + if (!randomizer) { + return; + } + + // Compute the array indices to save. + int begin = 0; + int end; + if (p_array_prefix == "stream_") { + end = randomizer->get_streams_count(); + } else { + ERR_FAIL_MSG("Invalid array prefix for AudioStreamRandomizer."); + } + if (p_from_index < 0) { + // Adding new. + if (p_to_pos >= 0) { + begin = p_to_pos; + } else { + end = 0; // Nothing to save when adding at the end. + } + } else if (p_to_pos < 0) { + // Removing. + begin = p_from_index; + } else { + // Moving. + begin = MIN(p_from_index, p_to_pos); + end = MIN(MAX(p_from_index, p_to_pos) + 1, end); + } + +#define ADD_UNDO(obj, property) undo_redo->add_undo_property(obj, property, obj->get(property)); + // Save layers' properties. + if (p_from_index < 0) { + undo_redo->add_undo_method(randomizer, "remove_stream", p_to_pos < 0 ? randomizer->get_streams_count() : p_to_pos); + } else if (p_to_pos < 0) { + undo_redo->add_undo_method(randomizer, "add_stream", p_from_index); + } + + List<PropertyInfo> properties; + randomizer->get_property_list(&properties); + for (PropertyInfo pi : properties) { + if (pi.name.begins_with(p_array_prefix)) { + String str = pi.name.trim_prefix(p_array_prefix); + int to_char_index = 0; + while (to_char_index < str.length()) { + if (str[to_char_index] < '0' || str[to_char_index] > '9') { + break; + } + to_char_index++; + } + if (to_char_index > 0) { + int array_index = str.left(to_char_index).to_int(); + if (array_index >= begin && array_index < end) { + ADD_UNDO(randomizer, pi.name); + } + } + } + } +#undef ADD_UNDO + + if (p_from_index < 0) { + undo_redo->add_do_method(randomizer, "add_stream", p_to_pos); + } else if (p_to_pos < 0) { + undo_redo->add_do_method(randomizer, "remove_stream", p_from_index); + } else { + undo_redo->add_do_method(randomizer, "move_stream", p_from_index, p_to_pos); + } +} + +AudioStreamRandomizerEditorPlugin::AudioStreamRandomizerEditorPlugin(EditorNode *p_node) { + EditorNode::get_singleton()->get_editor_data().add_move_array_element_function(SNAME("AudioStreamRandomizer"), callable_mp(this, &AudioStreamRandomizerEditorPlugin::_move_stream_array_element)); +} + +AudioStreamRandomizerEditorPlugin::~AudioStreamRandomizerEditorPlugin() {} diff --git a/editor/plugins/audio_stream_randomizer_editor_plugin.h b/editor/plugins/audio_stream_randomizer_editor_plugin.h new file mode 100644 index 0000000000..490af7e2c2 --- /dev/null +++ b/editor/plugins/audio_stream_randomizer_editor_plugin.h @@ -0,0 +1,57 @@ +/*************************************************************************/ +/* audio_stream_randomizer_editor_plugin.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef AUDIO_STREAM_RANDOMIZER_EDITOR_PLUGIN_H +#define AUDIO_STREAM_RANDOMIZER_EDITOR_PLUGIN_H + +#include "editor/editor_node.h" +#include "editor/editor_plugin.h" +#include "servers/audio/audio_stream.h" + +class AudioStreamRandomizerEditorPlugin : public EditorPlugin { + GDCLASS(AudioStreamRandomizerEditorPlugin, EditorPlugin); + + EditorNode *editor; + +private: + void _move_stream_array_element(Object *p_undo_redo, Object *p_edited, String p_array_prefix, int p_from_index, int p_to_pos); + +public: + virtual String get_name() const override { return "AudioStreamRandomizer"; } + bool has_main_screen() const override { return false; } + virtual void edit(Object *p_object) override; + virtual bool handles(Object *p_object) const override; + virtual void make_visible(bool p_visible) override; + + AudioStreamRandomizerEditorPlugin(EditorNode *p_node); + ~AudioStreamRandomizerEditorPlugin(); +}; + +#endif // AUDIO_STREAM_RANDOMIZER_EDITOR_PLUGIN_H diff --git a/editor/plugins/canvas_item_editor_plugin.cpp b/editor/plugins/canvas_item_editor_plugin.cpp index 14f488f096..a3ae0d9623 100644 --- a/editor/plugins/canvas_item_editor_plugin.cpp +++ b/editor/plugins/canvas_item_editor_plugin.cpp @@ -51,6 +51,7 @@ #include "scene/gui/grid_container.h" #include "scene/gui/nine_patch_rect.h" #include "scene/gui/subviewport_container.h" +#include "scene/gui/view_panner.h" #include "scene/main/canvas_layer.h" #include "scene/main/window.h" #include "scene/resources/packed_scene.h" @@ -746,11 +747,11 @@ bool CanvasItemEditor::_select_click_on_item(CanvasItem *item, Point2 p_click_po return still_selected; } -List<CanvasItem *> CanvasItemEditor::_get_edited_canvas_items(bool retreive_locked, bool remove_canvas_item_if_parent_in_selection) { +List<CanvasItem *> CanvasItemEditor::_get_edited_canvas_items(bool retrieve_locked, bool remove_canvas_item_if_parent_in_selection) { List<CanvasItem *> selection; for (const KeyValue<Node *, Object *> &E : editor_selection->get_selection()) { CanvasItem *canvas_item = Object::cast_to<CanvasItem>(E.key); - if (canvas_item && canvas_item->is_visible_in_tree() && canvas_item->get_viewport() == EditorNode::get_singleton()->get_scene_root() && (retreive_locked || !_is_node_locked(canvas_item))) { + if (canvas_item && canvas_item->is_visible_in_tree() && canvas_item->get_viewport() == EditorNode::get_singleton()->get_scene_root() && (retrieve_locked || !_is_node_locked(canvas_item))) { CanvasItemEditorSelectedItem *se = editor_selection->get_node_editor_data<CanvasItemEditorSelectedItem>(canvas_item); if (se) { selection.push_back(canvas_item); @@ -881,10 +882,39 @@ void CanvasItemEditor::_selection_menu_hide() { } void CanvasItemEditor::_add_node_pressed(int p_result) { - if (p_result == AddNodeOption::ADD_NODE) { - editor->get_scene_tree_dock()->open_add_child_dialog(); - } else if (p_result == AddNodeOption::ADD_INSTANCE) { - editor->get_scene_tree_dock()->open_instance_child_dialog(); + List<Node *> nodes_to_move; + + switch (p_result) { + case ADD_NODE: { + SceneTreeDock::get_singleton()->open_add_child_dialog(); + } break; + case ADD_INSTANCE: { + SceneTreeDock::get_singleton()->open_instance_child_dialog(); + } break; + case ADD_PASTE: { + nodes_to_move = SceneTreeDock::get_singleton()->paste_nodes(); + [[fallthrough]]; + } + case ADD_MOVE: { + if (p_result == ADD_MOVE) { + nodes_to_move = EditorNode::get_singleton()->get_editor_selection()->get_selected_node_list(); + } + if (nodes_to_move.is_empty()) { + return; + } + + undo_redo->create_action(TTR("Move Node(s) to Position")); + for (Node *node : nodes_to_move) { + CanvasItem *ci = Object::cast_to<CanvasItem>(node); + if (ci) { + Transform2D xform = ci->get_global_transform_with_canvas().affine_inverse() * ci->get_transform(); + undo_redo->add_do_method(ci, "_edit_set_position", xform.xform(node_create_position)); + undo_redo->add_undo_method(ci, "_edit_set_position", ci->_edit_get_position()); + } + } + undo_redo->commit_action(); + _reset_create_position(); + } break; } } @@ -1116,77 +1146,15 @@ bool CanvasItemEditor::_gui_input_rulers_and_guides(const Ref<InputEvent> &p_eve } bool CanvasItemEditor::_gui_input_zoom_or_pan(const Ref<InputEvent> &p_event, bool p_already_accepted) { - Ref<InputEventMouseButton> b = p_event; - if (b.is_valid() && !p_already_accepted) { - const bool pan_on_scroll = bool(EditorSettings::get_singleton()->get("editors/2d/scroll_to_pan")) && !b->is_ctrl_pressed(); - - if (pan_on_scroll) { - // Perform horizontal scrolling first so we can check for Shift being held. - if (b->is_pressed() && - (b->get_button_index() == MouseButton::WHEEL_LEFT || (b->is_shift_pressed() && b->get_button_index() == MouseButton::WHEEL_UP))) { - // Pan left - view_offset.x -= int(EditorSettings::get_singleton()->get("editors/2d/pan_speed")) / zoom * b->get_factor(); - update_viewport(); - return true; - } - - if (b->is_pressed() && - (b->get_button_index() == MouseButton::WHEEL_RIGHT || (b->is_shift_pressed() && b->get_button_index() == MouseButton::WHEEL_DOWN))) { - // Pan right - view_offset.x += int(EditorSettings::get_singleton()->get("editors/2d/pan_speed")) / zoom * b->get_factor(); - update_viewport(); - return true; - } - } - - if (b->is_pressed() && b->get_button_index() == MouseButton::WHEEL_DOWN) { - // Scroll or pan down - if (pan_on_scroll) { - view_offset.y += int(EditorSettings::get_singleton()->get("editors/2d/pan_speed")) / zoom * b->get_factor(); - update_viewport(); - } else { - zoom_widget->set_zoom_by_increments(-1, Input::get_singleton()->is_key_pressed(Key::ALT)); - if (!Math::is_equal_approx(b->get_factor(), 1.0f)) { - // Handle high-precision (analog) scrolling. - zoom_widget->set_zoom(zoom * ((zoom_widget->get_zoom() / zoom - 1.f) * b->get_factor() + 1.f)); - } - _zoom_on_position(zoom_widget->get_zoom(), b->get_position()); - } - return true; - } - - if (b->is_pressed() && b->get_button_index() == MouseButton::WHEEL_UP) { - // Scroll or pan up - if (pan_on_scroll) { - view_offset.y -= int(EditorSettings::get_singleton()->get("editors/2d/pan_speed")) / zoom * b->get_factor(); - update_viewport(); - } else { - zoom_widget->set_zoom_by_increments(1, Input::get_singleton()->is_key_pressed(Key::ALT)); - if (!Math::is_equal_approx(b->get_factor(), 1.0f)) { - // Handle high-precision (analog) scrolling. - zoom_widget->set_zoom(zoom * ((zoom_widget->get_zoom() / zoom - 1.f) * b->get_factor() + 1.f)); - } - _zoom_on_position(zoom_widget->get_zoom(), b->get_position()); - } - return true; - } - - if (!panning) { - if (b->is_pressed() && - (b->get_button_index() == MouseButton::MIDDLE || - (b->get_button_index() == MouseButton::LEFT && tool == TOOL_PAN) || - (b->get_button_index() == MouseButton::LEFT && !EditorSettings::get_singleton()->get("editors/2d/simple_panning") && pan_pressed))) { - // Pan the viewport - panning = true; - } - } + panner->set_force_drag(tool == TOOL_PAN); + bool panner_active = panner->gui_input(p_event, warped_panning ? viewport->get_global_rect() : Rect2()); + if (panner->is_panning() != pan_pressed) { + pan_pressed = panner->is_panning(); + _update_cursor(); + } - if (panning) { - if (!b->is_pressed() && (pan_on_scroll || (b->get_button_index() != MouseButton::WHEEL_DOWN && b->get_button_index() != MouseButton::WHEEL_UP))) { - // Stop panning the viewport (for any mouse button press except zooming) - panning = false; - } - } + if (panner_active) { + return true; } Ref<InputEventKey> k = p_event; @@ -1214,44 +1182,6 @@ bool CanvasItemEditor::_gui_input_zoom_or_pan(const Ref<InputEvent> &p_event, bo _update_zoom(16.0 * MAX(1, EDSCALE)); } } - - bool is_pan_key = pan_view_shortcut.is_valid() && pan_view_shortcut->matches_event(p_event); - - if (is_pan_key && (EditorSettings::get_singleton()->get("editors/2d/simple_panning") || drag_type != DRAG_NONE)) { - if (!panning) { - if (k->is_pressed() && !k->is_echo()) { - //Pan the viewport - panning = true; - } - } else { - if (!k->is_pressed()) { - // Stop panning the viewport (for any mouse button press) - panning = false; - } - } - } - - if (is_pan_key && pan_pressed != k->is_pressed()) { - pan_pressed = k->is_pressed(); - _update_cursor(); - } - } - - Ref<InputEventMouseMotion> m = p_event; - if (m.is_valid()) { - if (panning) { - // Pan the viewport - Point2i relative; - if (bool(EditorSettings::get_singleton()->get("editors/2d/warped_mouse_panning"))) { - relative = Input::get_singleton()->warp_mouse_motion(m, viewport->get_global_rect()); - } else { - relative = m->get_relative(); - } - view_offset.x -= relative.x / zoom; - view_offset.y -= relative.y / zoom; - update_viewport(); - return true; - } } Ref<InputEventMagnifyGesture> magnify_gesture = p_event; @@ -1277,7 +1207,7 @@ bool CanvasItemEditor::_gui_input_zoom_or_pan(const Ref<InputEvent> &p_event, bo } // Pan gesture - const Vector2 delta = (int(EditorSettings::get_singleton()->get("editors/2d/pan_speed")) / zoom) * pan_gesture->get_delta(); + const Vector2 delta = (pan_speed / zoom) * pan_gesture->get_delta(); view_offset.x += delta.x; view_offset.y += delta.y; update_viewport(); @@ -1287,6 +1217,25 @@ bool CanvasItemEditor::_gui_input_zoom_or_pan(const Ref<InputEvent> &p_event, bo return false; } +void CanvasItemEditor::_scroll_callback(Vector2 p_scroll_vec, bool p_alt) { + _pan_callback(-p_scroll_vec * pan_speed); +} + +void CanvasItemEditor::_pan_callback(Vector2 p_scroll_vec) { + view_offset.x -= p_scroll_vec.x / zoom; + view_offset.y -= p_scroll_vec.y / zoom; + update_viewport(); +} + +void CanvasItemEditor::_zoom_callback(Vector2 p_scroll_vec, Vector2 p_origin, bool p_alt) { + zoom_widget->set_zoom_by_increments(-1, p_alt); + if (!Math::is_equal_approx(p_scroll_vec.y, (real_t)1.0)) { + // Handle high-precision (analog) scrolling. + zoom_widget->set_zoom(zoom * ((zoom_widget->get_zoom() / zoom - 1.f) * p_scroll_vec.y + 1.f)); + } + _zoom_on_position(zoom_widget->get_zoom(), p_origin); +} + bool CanvasItemEditor::_gui_input_pivot(const Ref<InputEvent> &p_event) { Ref<InputEventMouseMotion> m = p_event; Ref<InputEventMouseButton> b = p_event; @@ -1882,7 +1831,7 @@ bool CanvasItemEditor::_gui_input_scale(const Ref<InputEvent> &p_event) { Point2 drag_to_local = simple_xform.xform(drag_to); Point2 offset = drag_to_local - drag_from_local; - Size2 scale = canvas_item->call("get_scale"); + Size2 scale = canvas_item->_edit_get_scale(); Size2 original_scale = scale; real_t ratio = scale.y / scale.x; if (drag_type == DRAG_SCALE_BOTH) { @@ -1920,7 +1869,7 @@ bool CanvasItemEditor::_gui_input_scale(const Ref<InputEvent> &p_event) { } } - canvas_item->call("set_scale", scale); + canvas_item->_edit_set_scale(scale); return true; } @@ -2274,14 +2223,30 @@ bool CanvasItemEditor::_gui_input_select(const Ref<InputEvent> &p_event) { } if (b.is_valid() && b->is_pressed() && b->get_button_index() == MouseButton::RIGHT) { + add_node_menu->clear(); + add_node_menu->add_icon_item(get_theme_icon(SNAME("Add"), SNAME("EditorIcons")), TTR("Add Node Here"), ADD_NODE); + add_node_menu->add_icon_item(get_theme_icon(SNAME("Instance"), SNAME("EditorIcons")), TTR("Instantiate Scene Here"), ADD_INSTANCE); + for (Node *node : SceneTreeDock::get_singleton()->get_node_clipboard()) { + if (Object::cast_to<CanvasItem>(node)) { + add_node_menu->add_icon_item(get_theme_icon(SNAME("ActionPaste"), SNAME("EditorIcons")), TTR("Paste Node(s) Here"), ADD_PASTE); + break; + } + } + for (Node *node : EditorNode::get_singleton()->get_editor_selection()->get_selected_node_list()) { + if (Object::cast_to<CanvasItem>(node)) { + add_node_menu->add_icon_item(get_theme_icon(SNAME("ToolMove"), SNAME("EditorIcons")), TTR("Move Node(s) Here"), ADD_MOVE); + break; + } + } + add_node_menu->reset_size(); - add_node_menu->set_position(get_screen_transform().xform(get_local_mouse_position())); + add_node_menu->set_position(get_screen_transform().xform(b->get_position())); add_node_menu->popup(); - node_create_position = transform.affine_inverse().xform((get_local_mouse_position())); + node_create_position = transform.affine_inverse().xform(b->get_position()); return true; } - if (b.is_valid() && b->get_button_index() == MouseButton::LEFT && b->is_pressed() && tool == TOOL_SELECT) { + if (b.is_valid() && b->get_button_index() == MouseButton::LEFT && b->is_pressed() && tool == TOOL_SELECT && !panner->is_panning()) { // Single item selection Point2 click = transform.affine_inverse().xform(b->get_position()); @@ -2498,31 +2463,34 @@ bool CanvasItemEditor::_gui_input_hover(const Ref<InputEvent> &p_event) { void CanvasItemEditor::_gui_input_viewport(const Ref<InputEvent> &p_event) { bool accepted = false; - if (EditorSettings::get_singleton()->get("editors/2d/simple_panning") || !pan_pressed) { + Ref<InputEventMouseButton> mb = p_event; + bool release_lmb = (mb.is_valid() && !mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT); // Required to properly release some stuff (e.g. selection box) while panning. + + if (EditorSettings::get_singleton()->get("editors/panning/simple_panning") || !pan_pressed || release_lmb) { if ((accepted = _gui_input_rulers_and_guides(p_event))) { - //printf("Rulers and guides\n"); + // print_line("Rulers and guides"); } else if ((accepted = editor->get_editor_plugins_over()->forward_gui_input(p_event))) { - //printf("Plugin\n"); + // print_line("Plugin"); } else if ((accepted = _gui_input_open_scene_on_double_click(p_event))) { - //printf("Open scene on double click\n"); + // print_line("Open scene on double click"); } else if ((accepted = _gui_input_scale(p_event))) { - //printf("Set scale\n"); + // print_line("Set scale"); } else if ((accepted = _gui_input_pivot(p_event))) { - //printf("Set pivot\n"); + // print_line("Set pivot"); } else if ((accepted = _gui_input_resize(p_event))) { - //printf("Resize\n"); + // print_line("Resize"); } else if ((accepted = _gui_input_rotate(p_event))) { - //printf("Rotate\n"); + // print_line("Rotate"); } else if ((accepted = _gui_input_move(p_event))) { - //printf("Move\n"); + // print_line("Move"); } else if ((accepted = _gui_input_anchors(p_event))) { - //printf("Anchors\n"); + // print_line("Anchors"); } else if ((accepted = _gui_input_select(p_event))) { - //printf("Selection\n"); + // print_line("Selection"); } else if ((accepted = _gui_input_ruler_tool(p_event))) { - //printf("Measure\n"); + // print_line("Measure"); } else { - //printf("Not accepted\n"); + // print_line("Not accepted"); } } @@ -2539,7 +2507,7 @@ void CanvasItemEditor::_gui_input_viewport(const Ref<InputEvent> &p_event) { _update_cursor(); // Grab focus - if (!viewport->has_focus() && (!get_focus_owner() || !get_focus_owner()->is_text_field())) { + if (!viewport->has_focus() && (!get_viewport()->gui_get_focus_owner() || !get_viewport()->gui_get_focus_owner()->is_text_field())) { viewport->call_deferred(SNAME("grab_focus")); } } @@ -3728,8 +3696,6 @@ void CanvasItemEditor::_notification(int p_what) { if (p_what == NOTIFICATION_PHYSICS_PROCESS) { EditorNode::get_singleton()->get_scene_root()->set_snap_controls_to_pixels(GLOBAL_GET("gui/common/snap_controls_to_pixels")); - bool has_container_parents = false; - int nb_control = 0; int nb_having_pivot = 0; // Update the viewport if the canvas_item changes @@ -3770,11 +3736,6 @@ void CanvasItemEditor::_notification(int p_what) { se->prev_anchors[SIDE_BOTTOM] = anchors[SIDE_BOTTOM]; viewport->update(); } - nb_control++; - - if (Object::cast_to<Container>(control->get_parent())) { - has_container_parents = true; - } } if (canvas_item->_edit_use_pivot()) { @@ -3785,28 +3746,6 @@ void CanvasItemEditor::_notification(int p_what) { // Activate / Deactivate the pivot tool pivot_button->set_disabled(nb_having_pivot == 0); - // Show / Hide the layout and anchors mode buttons - if (nb_control > 0 && nb_control == selection.size()) { - presets_menu->set_visible(true); - anchor_mode_button->set_visible(true); - - // Disable if the selected node is child of a container - if (has_container_parents) { - presets_menu->set_disabled(true); - presets_menu->set_tooltip(TTR("Children of containers have their anchors and margins values overridden by their parent.")); - anchor_mode_button->set_disabled(true); - anchor_mode_button->set_tooltip(TTR("Children of containers have their anchors and margins values overridden by their parent.")); - } else { - presets_menu->set_disabled(false); - presets_menu->set_tooltip(TTR("Presets for the anchors and margins values of a Control node.")); - anchor_mode_button->set_disabled(false); - anchor_mode_button->set_tooltip(TTR("When active, moving Control nodes changes their anchors instead of their margins.")); - } - } else { - presets_menu->set_visible(false); - anchor_mode_button->set_visible(false); - } - // Update the viewport if bones changes for (KeyValue<BoneKey, BoneList> &E : bone_list) { Object *b = ObjectDB::get_instance(E.key.from); @@ -3884,57 +3823,9 @@ void CanvasItemEditor::_notification(int p_what) { _update_context_menu_stylebox(); - presets_menu->set_icon(get_theme_icon(SNAME("ControlLayout"), SNAME("EditorIcons"))); - - PopupMenu *p = presets_menu->get_popup(); - - p->clear(); - p->add_icon_item(get_theme_icon(SNAME("ControlAlignTopLeft"), SNAME("EditorIcons")), TTR("Top Left"), ANCHORS_AND_OFFSETS_PRESET_TOP_LEFT); - p->add_icon_item(get_theme_icon(SNAME("ControlAlignTopRight"), SNAME("EditorIcons")), TTR("Top Right"), ANCHORS_AND_OFFSETS_PRESET_TOP_RIGHT); - p->add_icon_item(get_theme_icon(SNAME("ControlAlignBottomRight"), SNAME("EditorIcons")), TTR("Bottom Right"), ANCHORS_AND_OFFSETS_PRESET_BOTTOM_RIGHT); - p->add_icon_item(get_theme_icon(SNAME("ControlAlignBottomLeft"), SNAME("EditorIcons")), TTR("Bottom Left"), ANCHORS_AND_OFFSETS_PRESET_BOTTOM_LEFT); - p->add_separator(); - p->add_icon_item(get_theme_icon(SNAME("ControlAlignLeftCenter"), SNAME("EditorIcons")), TTR("Center Left"), ANCHORS_AND_OFFSETS_PRESET_CENTER_LEFT); - p->add_icon_item(get_theme_icon(SNAME("ControlAlignTopCenter"), SNAME("EditorIcons")), TTR("Center Top"), ANCHORS_AND_OFFSETS_PRESET_CENTER_TOP); - p->add_icon_item(get_theme_icon(SNAME("ControlAlignRightCenter"), SNAME("EditorIcons")), TTR("Center Right"), ANCHORS_AND_OFFSETS_PRESET_CENTER_RIGHT); - p->add_icon_item(get_theme_icon(SNAME("ControlAlignBottomCenter"), SNAME("EditorIcons")), TTR("Center Bottom"), ANCHORS_AND_OFFSETS_PRESET_CENTER_BOTTOM); - p->add_icon_item(get_theme_icon(SNAME("ControlAlignCenter"), SNAME("EditorIcons")), TTR("Center"), ANCHORS_AND_OFFSETS_PRESET_CENTER); - p->add_separator(); - p->add_icon_item(get_theme_icon(SNAME("ControlAlignLeftWide"), SNAME("EditorIcons")), TTR("Left Wide"), ANCHORS_AND_OFFSETS_PRESET_LEFT_WIDE); - p->add_icon_item(get_theme_icon(SNAME("ControlAlignTopWide"), SNAME("EditorIcons")), TTR("Top Wide"), ANCHORS_AND_OFFSETS_PRESET_TOP_WIDE); - p->add_icon_item(get_theme_icon(SNAME("ControlAlignRightWide"), SNAME("EditorIcons")), TTR("Right Wide"), ANCHORS_AND_OFFSETS_PRESET_RIGHT_WIDE); - p->add_icon_item(get_theme_icon(SNAME("ControlAlignBottomWide"), SNAME("EditorIcons")), TTR("Bottom Wide"), ANCHORS_AND_OFFSETS_PRESET_BOTTOM_WIDE); - p->add_icon_item(get_theme_icon(SNAME("ControlVcenterWide"), SNAME("EditorIcons")), TTR("VCenter Wide"), ANCHORS_AND_OFFSETS_PRESET_VCENTER_WIDE); - p->add_icon_item(get_theme_icon(SNAME("ControlHcenterWide"), SNAME("EditorIcons")), TTR("HCenter Wide"), ANCHORS_AND_OFFSETS_PRESET_HCENTER_WIDE); - p->add_separator(); - p->add_icon_item(get_theme_icon(SNAME("ControlAlignWide"), SNAME("EditorIcons")), TTR("Full Rect"), ANCHORS_AND_OFFSETS_PRESET_WIDE); - p->add_icon_item(get_theme_icon(SNAME("Anchor"), SNAME("EditorIcons")), TTR("Keep Ratio"), ANCHORS_AND_OFFSETS_PRESET_KEEP_RATIO); - p->add_separator(); - p->add_submenu_item(TTR("Anchors only"), "Anchors"); - p->set_item_icon(21, get_theme_icon(SNAME("Anchor"), SNAME("EditorIcons"))); - - anchors_popup->clear(); - anchors_popup->add_icon_item(get_theme_icon(SNAME("ControlAlignTopLeft"), SNAME("EditorIcons")), TTR("Top Left"), ANCHORS_PRESET_TOP_LEFT); - anchors_popup->add_icon_item(get_theme_icon(SNAME("ControlAlignTopRight"), SNAME("EditorIcons")), TTR("Top Right"), ANCHORS_PRESET_TOP_RIGHT); - anchors_popup->add_icon_item(get_theme_icon(SNAME("ControlAlignBottomRight"), SNAME("EditorIcons")), TTR("Bottom Right"), ANCHORS_PRESET_BOTTOM_RIGHT); - anchors_popup->add_icon_item(get_theme_icon(SNAME("ControlAlignBottomLeft"), SNAME("EditorIcons")), TTR("Bottom Left"), ANCHORS_PRESET_BOTTOM_LEFT); - anchors_popup->add_separator(); - anchors_popup->add_icon_item(get_theme_icon(SNAME("ControlAlignLeftCenter"), SNAME("EditorIcons")), TTR("Center Left"), ANCHORS_PRESET_CENTER_LEFT); - anchors_popup->add_icon_item(get_theme_icon(SNAME("ControlAlignTopCenter"), SNAME("EditorIcons")), TTR("Center Top"), ANCHORS_PRESET_CENTER_TOP); - anchors_popup->add_icon_item(get_theme_icon(SNAME("ControlAlignRightCenter"), SNAME("EditorIcons")), TTR("Center Right"), ANCHORS_PRESET_CENTER_RIGHT); - anchors_popup->add_icon_item(get_theme_icon(SNAME("ControlAlignBottomCenter"), SNAME("EditorIcons")), TTR("Center Bottom"), ANCHORS_PRESET_CENTER_BOTTOM); - anchors_popup->add_icon_item(get_theme_icon(SNAME("ControlAlignCenter"), SNAME("EditorIcons")), TTR("Center"), ANCHORS_PRESET_CENTER); - anchors_popup->add_separator(); - anchors_popup->add_icon_item(get_theme_icon(SNAME("ControlAlignLeftWide"), SNAME("EditorIcons")), TTR("Left Wide"), ANCHORS_PRESET_LEFT_WIDE); - anchors_popup->add_icon_item(get_theme_icon(SNAME("ControlAlignTopWide"), SNAME("EditorIcons")), TTR("Top Wide"), ANCHORS_PRESET_TOP_WIDE); - anchors_popup->add_icon_item(get_theme_icon(SNAME("ControlAlignRightWide"), SNAME("EditorIcons")), TTR("Right Wide"), ANCHORS_PRESET_RIGHT_WIDE); - anchors_popup->add_icon_item(get_theme_icon(SNAME("ControlAlignBottomWide"), SNAME("EditorIcons")), TTR("Bottom Wide"), ANCHORS_PRESET_BOTTOM_WIDE); - anchors_popup->add_icon_item(get_theme_icon(SNAME("ControlVcenterWide"), SNAME("EditorIcons")), TTR("VCenter Wide"), ANCHORS_PRESET_VCENTER_WIDE); - anchors_popup->add_icon_item(get_theme_icon(SNAME("ControlHcenterWide"), SNAME("EditorIcons")), TTR("HCenter Wide"), ANCHORS_PRESET_HCENTER_WIDE); - anchors_popup->add_separator(); - anchors_popup->add_icon_item(get_theme_icon(SNAME("ControlAlignWide"), SNAME("EditorIcons")), TTR("Full Rect"), ANCHORS_PRESET_WIDE); - - anchor_mode_button->set_icon(get_theme_icon(SNAME("Anchor"), SNAME("EditorIcons"))); + panner->setup((ViewPanner::ControlScheme)EDITOR_GET("editors/panning/2d_editor_panning_scheme").operator int(), ED_GET_SHORTCUT("canvas_item_editor/pan_view"), bool(EditorSettings::get_singleton()->get("editors/panning/simple_panning"))); + pan_speed = int(EditorSettings::get_singleton()->get("editors/panning/2d_editor_pan_speed")); + warped_panning = bool(EditorSettings::get_singleton()->get("editors/panning/warped_mouse_panning")); } if (p_what == NOTIFICATION_VISIBILITY_CHANGED) { @@ -3948,27 +3839,6 @@ void CanvasItemEditor::_notification(int p_what) { } void CanvasItemEditor::_selection_changed() { - // Update the anchors_mode - int nbValidControls = 0; - int nbAnchorsMode = 0; - List<Node *> selection = editor_selection->get_selected_node_list(); - for (Node *E : selection) { - Control *control = Object::cast_to<Control>(E); - if (!control) { - continue; - } - if (Object::cast_to<Container>(control->get_parent())) { - continue; - } - - nbValidControls++; - if (control->has_meta("_edit_use_anchors_") && control->get_meta("_edit_use_anchors_")) { - nbAnchorsMode++; - } - } - anchors_mode = (nbValidControls == nbAnchorsMode); - anchor_mode_button->set_pressed(anchors_mode); - if (!selected_from_canvas) { drag_type = DRAG_NONE; } @@ -3977,7 +3847,7 @@ void CanvasItemEditor::_selection_changed() { void CanvasItemEditor::edit(CanvasItem *p_canvas_item) { Array selection = editor_selection->get_selected_nodes(); - if (selection.size() != 1 || (Node *)selection[0] != p_canvas_item) { + if (selection.size() != 1 || Object::cast_to<Node>(selection[0]) != p_canvas_item) { drag_type = DRAG_NONE; // Clear the selection @@ -4100,90 +3970,6 @@ void CanvasItemEditor::_update_scroll(real_t) { viewport->update(); } -void CanvasItemEditor::_set_anchors_and_offsets_preset(Control::LayoutPreset p_preset) { - List<Node *> selection = editor_selection->get_selected_node_list(); - - undo_redo->create_action(TTR("Change Anchors and Offsets")); - - for (Node *E : selection) { - Control *control = Object::cast_to<Control>(E); - if (control) { - undo_redo->add_do_method(control, "set_anchors_preset", p_preset); - switch (p_preset) { - case PRESET_TOP_LEFT: - case PRESET_TOP_RIGHT: - case PRESET_BOTTOM_LEFT: - case PRESET_BOTTOM_RIGHT: - case PRESET_CENTER_LEFT: - case PRESET_CENTER_TOP: - case PRESET_CENTER_RIGHT: - case PRESET_CENTER_BOTTOM: - case PRESET_CENTER: - undo_redo->add_do_method(control, "set_offsets_preset", p_preset, Control::PRESET_MODE_KEEP_SIZE); - break; - case PRESET_LEFT_WIDE: - case PRESET_TOP_WIDE: - case PRESET_RIGHT_WIDE: - case PRESET_BOTTOM_WIDE: - case PRESET_VCENTER_WIDE: - case PRESET_HCENTER_WIDE: - case PRESET_WIDE: - undo_redo->add_do_method(control, "set_offsets_preset", p_preset, Control::PRESET_MODE_MINSIZE); - break; - } - undo_redo->add_undo_method(control, "_edit_set_state", control->_edit_get_state()); - } - } - - undo_redo->commit_action(); - - anchors_mode = false; - anchor_mode_button->set_pressed(anchors_mode); -} - -void CanvasItemEditor::_set_anchors_and_offsets_to_keep_ratio() { - List<Node *> selection = editor_selection->get_selected_node_list(); - - undo_redo->create_action(TTR("Change Anchors and Offsets")); - - for (Node *E : selection) { - Control *control = Object::cast_to<Control>(E); - if (control) { - Point2 top_left_anchor = _position_to_anchor(control, Point2()); - Point2 bottom_right_anchor = _position_to_anchor(control, control->get_size()); - undo_redo->add_do_method(control, "set_anchor", SIDE_LEFT, top_left_anchor.x, false, true); - undo_redo->add_do_method(control, "set_anchor", SIDE_RIGHT, bottom_right_anchor.x, false, true); - undo_redo->add_do_method(control, "set_anchor", SIDE_TOP, top_left_anchor.y, false, true); - undo_redo->add_do_method(control, "set_anchor", SIDE_BOTTOM, bottom_right_anchor.y, false, true); - undo_redo->add_do_method(control, "set_meta", "_edit_use_anchors_", true); - - bool use_anchors = control->has_meta("_edit_use_anchors_") && control->get_meta("_edit_use_anchors_"); - undo_redo->add_undo_method(control, "_edit_set_state", control->_edit_get_state()); - undo_redo->add_undo_method(control, "set_meta", "_edit_use_anchors_", use_anchors); - - anchors_mode = true; - anchor_mode_button->set_pressed(anchors_mode); - } - } - - undo_redo->commit_action(); -} - -void CanvasItemEditor::_set_anchors_preset(Control::LayoutPreset p_preset) { - List<Node *> selection = editor_selection->get_selected_node_list(); - - undo_redo->create_action(TTR("Change Anchors")); - for (Node *E : selection) { - Control *control = Object::cast_to<Control>(E); - if (control) { - undo_redo->add_do_method(control, "set_anchors_preset", p_preset); - undo_redo->add_undo_method(control, "_edit_set_state", control->_edit_get_state()); - } - } - - undo_redo->commit_action(); -} - void CanvasItemEditor::_zoom_on_position(real_t p_zoom, Point2 p_position) { p_zoom = CLAMP(p_zoom, MIN_ZOOM, MAX_ZOOM); @@ -4326,21 +4112,6 @@ void CanvasItemEditor::_insert_animation_keys(bool p_location, bool p_rotation, } } -void CanvasItemEditor::_button_toggle_anchor_mode(bool p_status) { - List<CanvasItem *> selection = _get_edited_canvas_items(false, false); - for (CanvasItem *E : selection) { - Control *control = Object::cast_to<Control>(E); - if (!control || Object::cast_to<Container>(control->get_parent())) { - continue; - } - - control->set_meta("_edit_use_anchors_", p_status); - } - - anchors_mode = p_status; - viewport->update(); -} - void CanvasItemEditor::_update_override_camera_button(bool p_game_running) { if (p_game_running) { override_camera_button->set_disabled(false); @@ -4562,106 +4333,6 @@ void CanvasItemEditor::_popup_callback(int p_op) { undo_redo->add_undo_method(viewport, "update", Variant()); undo_redo->commit_action(); } break; - case ANCHORS_AND_OFFSETS_PRESET_TOP_LEFT: { - _set_anchors_and_offsets_preset(PRESET_TOP_LEFT); - } break; - case ANCHORS_AND_OFFSETS_PRESET_TOP_RIGHT: { - _set_anchors_and_offsets_preset(PRESET_TOP_RIGHT); - } break; - case ANCHORS_AND_OFFSETS_PRESET_BOTTOM_LEFT: { - _set_anchors_and_offsets_preset(PRESET_BOTTOM_LEFT); - } break; - case ANCHORS_AND_OFFSETS_PRESET_BOTTOM_RIGHT: { - _set_anchors_and_offsets_preset(PRESET_BOTTOM_RIGHT); - } break; - case ANCHORS_AND_OFFSETS_PRESET_CENTER_LEFT: { - _set_anchors_and_offsets_preset(PRESET_CENTER_LEFT); - } break; - case ANCHORS_AND_OFFSETS_PRESET_CENTER_RIGHT: { - _set_anchors_and_offsets_preset(PRESET_CENTER_RIGHT); - } break; - case ANCHORS_AND_OFFSETS_PRESET_CENTER_TOP: { - _set_anchors_and_offsets_preset(PRESET_CENTER_TOP); - } break; - case ANCHORS_AND_OFFSETS_PRESET_CENTER_BOTTOM: { - _set_anchors_and_offsets_preset(PRESET_CENTER_BOTTOM); - } break; - case ANCHORS_AND_OFFSETS_PRESET_CENTER: { - _set_anchors_and_offsets_preset(PRESET_CENTER); - } break; - case ANCHORS_AND_OFFSETS_PRESET_TOP_WIDE: { - _set_anchors_and_offsets_preset(PRESET_TOP_WIDE); - } break; - case ANCHORS_AND_OFFSETS_PRESET_LEFT_WIDE: { - _set_anchors_and_offsets_preset(PRESET_LEFT_WIDE); - } break; - case ANCHORS_AND_OFFSETS_PRESET_RIGHT_WIDE: { - _set_anchors_and_offsets_preset(PRESET_RIGHT_WIDE); - } break; - case ANCHORS_AND_OFFSETS_PRESET_BOTTOM_WIDE: { - _set_anchors_and_offsets_preset(PRESET_BOTTOM_WIDE); - } break; - case ANCHORS_AND_OFFSETS_PRESET_VCENTER_WIDE: { - _set_anchors_and_offsets_preset(PRESET_VCENTER_WIDE); - } break; - case ANCHORS_AND_OFFSETS_PRESET_HCENTER_WIDE: { - _set_anchors_and_offsets_preset(PRESET_HCENTER_WIDE); - } break; - case ANCHORS_AND_OFFSETS_PRESET_WIDE: { - _set_anchors_and_offsets_preset(Control::PRESET_WIDE); - } break; - case ANCHORS_AND_OFFSETS_PRESET_KEEP_RATIO: { - _set_anchors_and_offsets_to_keep_ratio(); - } break; - - case ANCHORS_PRESET_TOP_LEFT: { - _set_anchors_preset(PRESET_TOP_LEFT); - } break; - case ANCHORS_PRESET_TOP_RIGHT: { - _set_anchors_preset(PRESET_TOP_RIGHT); - } break; - case ANCHORS_PRESET_BOTTOM_LEFT: { - _set_anchors_preset(PRESET_BOTTOM_LEFT); - } break; - case ANCHORS_PRESET_BOTTOM_RIGHT: { - _set_anchors_preset(PRESET_BOTTOM_RIGHT); - } break; - case ANCHORS_PRESET_CENTER_LEFT: { - _set_anchors_preset(PRESET_CENTER_LEFT); - } break; - case ANCHORS_PRESET_CENTER_RIGHT: { - _set_anchors_preset(PRESET_CENTER_RIGHT); - } break; - case ANCHORS_PRESET_CENTER_TOP: { - _set_anchors_preset(PRESET_CENTER_TOP); - } break; - case ANCHORS_PRESET_CENTER_BOTTOM: { - _set_anchors_preset(PRESET_CENTER_BOTTOM); - } break; - case ANCHORS_PRESET_CENTER: { - _set_anchors_preset(PRESET_CENTER); - } break; - case ANCHORS_PRESET_TOP_WIDE: { - _set_anchors_preset(PRESET_TOP_WIDE); - } break; - case ANCHORS_PRESET_LEFT_WIDE: { - _set_anchors_preset(PRESET_LEFT_WIDE); - } break; - case ANCHORS_PRESET_RIGHT_WIDE: { - _set_anchors_preset(PRESET_RIGHT_WIDE); - } break; - case ANCHORS_PRESET_BOTTOM_WIDE: { - _set_anchors_preset(PRESET_BOTTOM_WIDE); - } break; - case ANCHORS_PRESET_VCENTER_WIDE: { - _set_anchors_preset(PRESET_VCENTER_WIDE); - } break; - case ANCHORS_PRESET_HCENTER_WIDE: { - _set_anchors_preset(PRESET_HCENTER_WIDE); - } break; - case ANCHORS_PRESET_WIDE: { - _set_anchors_preset(Control::PRESET_WIDE); - } break; case ANIM_INSERT_KEY: case ANIM_INSERT_KEY_EXISTING: { @@ -5156,64 +4827,21 @@ void CanvasItemEditor::focus_selection() { } CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) { - key_pos = true; - key_rot = true; - key_scale = false; - - show_grid = false; - show_origin = true; - show_viewport = true; - show_helpers = false; - show_rulers = true; - show_guides = true; - show_transformation_gizmos = true; - show_edit_locks = true; zoom = 1.0 / MAX(1, EDSCALE); view_offset = Point2(-150 - RULER_WIDTH, -95 - RULER_WIDTH); previous_update_view_offset = view_offset; // Moves the view a little bit to the left so that (0,0) is visible. The values a relative to a 16/10 screen + grid_offset = Point2(); grid_step = Point2(8, 8); // A power-of-two value works better as a default primary_grid_steps = 8; // A power-of-two value works better as a default grid_step_multiplier = 0; + snap_rotation_offset = 0; snap_rotation_step = Math::deg2rad(15.0); snap_scale_step = 0.1f; - smart_snap_active = false; - grid_snap_active = false; - snap_node_parent = true; - snap_node_anchors = true; - snap_node_sides = true; - snap_node_center = true; - snap_other_nodes = true; - snap_guides = true; - snap_rotation = false; - snap_scale = false; - snap_relative = false; - // Enable pixel snapping even if pixel snap rendering is disabled in the Project Settings. - // This results in crisper visuals by preventing 2D nodes from being placed at subpixel coordinates. - snap_pixel = true; snap_target[0] = SNAP_TARGET_NONE; snap_target[1] = SNAP_TARGET_NONE; - selected_from_canvas = false; - anchors_mode = false; - - drag_type = DRAG_NONE; - drag_from = Vector2(); - drag_to = Vector2(); - dragged_guide_pos = Point2(); - dragged_guide_index = -1; - is_hovering_h_guide = false; - is_hovering_v_guide = false; - panning = false; - pan_pressed = false; - - ruler_tool_active = false; - ruler_tool_origin = Point2(); - - bone_last_frame = 0; - - tool = TOOL_SELECT; undo_redo = p_editor->get_undo_redo(); editor = p_editor; editor_selection = p_editor->get_editor_selection(); @@ -5221,8 +4849,8 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) { editor_selection->connect("selection_changed", callable_mp((CanvasItem *)this, &CanvasItem::update)); editor_selection->connect("selection_changed", callable_mp(this, &CanvasItemEditor::_selection_changed)); - editor->get_scene_tree_dock()->connect("node_created", callable_mp(this, &CanvasItemEditor::_node_created)); - editor->get_scene_tree_dock()->connect("add_node_used", callable_mp(this, &CanvasItemEditor::_reset_create_position)); + SceneTreeDock::get_singleton()->connect("node_created", callable_mp(this, &CanvasItemEditor::_node_created)); + SceneTreeDock::get_singleton()->connect("add_node_used", callable_mp(this, &CanvasItemEditor::_reset_create_position)); editor->call_deferred(SNAME("connect"), "play_pressed", Callable(this, "_update_override_camera_button"), make_binds(true)); editor->call_deferred(SNAME("connect"), "stop_pressed", Callable(this, "_update_override_camera_button"), make_binds(false)); @@ -5260,6 +4888,14 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) { controls_vb = memnew(VBoxContainer); controls_vb->set_begin(Point2(5, 5)); + zoom_widget = memnew(EditorZoomWidget); + controls_vb->add_child(zoom_widget); + zoom_widget->set_anchors_and_offsets_preset(Control::PRESET_TOP_LEFT, Control::PRESET_MODE_MINSIZE, 2 * EDSCALE); + zoom_widget->connect("zoom_changed", callable_mp(this, &CanvasItemEditor::_update_zoom)); + + panner.instantiate(); + panner->set_callbacks(callable_mp(this, &CanvasItemEditor::_scroll_callback), callable_mp(this, &CanvasItemEditor::_pan_callback), callable_mp(this, &CanvasItemEditor::_zoom_callback)); + viewport = memnew(CanvasItemEditorViewport(p_editor, this)); viewport_scrollable->add_child(viewport); viewport->set_mouse_filter(MOUSE_FILTER_PASS); @@ -5268,6 +4904,7 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) { viewport->set_focus_mode(FOCUS_ALL); viewport->connect("draw", callable_mp(this, &CanvasItemEditor::_draw_viewport)); viewport->connect("gui_input", callable_mp(this, &CanvasItemEditor::_gui_input_viewport)); + viewport->connect("focus_exited", callable_mp(panner.ptr(), &ViewPanner::release_pan_key)); h_scroll = memnew(HScrollBar); viewport->add_child(h_scroll); @@ -5281,13 +4918,6 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) { viewport->add_child(controls_vb); - zoom_widget = memnew(EditorZoomWidget); - controls_vb->add_child(zoom_widget); - zoom_widget->set_anchors_and_offsets_preset(Control::PRESET_TOP_LEFT, Control::PRESET_MODE_MINSIZE, 2 * EDSCALE); - zoom_widget->connect("zoom_changed", callable_mp(this, &CanvasItemEditor::_update_zoom)); - - updating_scroll = false; - // Add some margin to the left for better aesthetics. // This prevents the first button's hover/pressed effect from "touching" the panel's border, // which looks ugly. @@ -5517,28 +5147,7 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) { hb->add_child(context_menu_container); _update_context_menu_stylebox(); - presets_menu = memnew(MenuButton); - presets_menu->set_shortcut_context(this); - presets_menu->set_text(TTR("Layout")); - hbc_context_menu->add_child(presets_menu); - presets_menu->hide(); - presets_menu->set_switch_on_hover(true); - - p = presets_menu->get_popup(); - p->connect("id_pressed", callable_mp(this, &CanvasItemEditor::_popup_callback)); - - anchors_popup = memnew(PopupMenu); - p->add_child(anchors_popup); - anchors_popup->set_name("Anchors"); - anchors_popup->connect("id_pressed", callable_mp(this, &CanvasItemEditor::_popup_callback)); - - anchor_mode_button = memnew(Button); - anchor_mode_button->set_flat(true); - hbc_context_menu->add_child(anchor_mode_button); - anchor_mode_button->set_toggle_mode(true); - anchor_mode_button->hide(); - anchor_mode_button->connect("toggled", callable_mp(this, &CanvasItemEditor::_button_toggle_anchor_mode)); - + // Animation controls. animation_hb = memnew(HBoxContainer); hbc_context_menu->add_child(animation_hb); animation_hb->add_child(memnew(VSeparator)); @@ -5618,15 +5227,14 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) { add_node_menu = memnew(PopupMenu); add_child(add_node_menu); - add_node_menu->add_icon_item(editor->get_scene_tree_dock()->get_theme_icon(SNAME("Add"), SNAME("EditorIcons")), TTR("Add Node Here")); - add_node_menu->add_icon_item(editor->get_scene_tree_dock()->get_theme_icon(SNAME("Instance"), SNAME("EditorIcons")), TTR("Instance Scene Here")); add_node_menu->connect("id_pressed", callable_mp(this, &CanvasItemEditor::_add_node_pressed)); multiply_grid_step_shortcut = ED_SHORTCUT("canvas_item_editor/multiply_grid_step", TTR("Multiply grid step by 2"), Key::KP_MULTIPLY); divide_grid_step_shortcut = ED_SHORTCUT("canvas_item_editor/divide_grid_step", TTR("Divide grid step by 2"), Key::KP_DIVIDE); - pan_view_shortcut = ED_SHORTCUT("canvas_item_editor/pan_view", TTR("Pan View"), Key::SPACE); skeleton_menu->get_popup()->set_item_checked(skeleton_menu->get_popup()->get_item_index(SKELETON_SHOW_BONES), true); + + // Store the singleton instance. singleton = this; // To ensure that scripts can parse the list of shortcuts correctly, we have to define @@ -5825,22 +5433,17 @@ void CanvasItemEditorViewport::_create_nodes(Node *parent, Node *child, String & editor_data->get_undo_redo().add_undo_method(ed, "live_debug_remove_node", NodePath(String(editor->get_edited_scene()->get_path_to(parent)) + "/" + new_name)); } - String node_class = child->get_class(); - if (node_class == "Polygon2D") { - editor_data->get_undo_redo().add_do_property(child, "texture/texture", texture); - } else if (node_class == "TouchScreenButton") { - editor_data->get_undo_redo().add_do_property(child, "normal", texture); - } else if (node_class == "TextureButton") { - editor_data->get_undo_redo().add_do_property(child, "texture_button", texture); + if (Object::cast_to<TouchScreenButton>(child) || Object::cast_to<TextureButton>(child)) { + editor_data->get_undo_redo().add_do_property(child, "texture_normal", texture); } else { editor_data->get_undo_redo().add_do_property(child, "texture", texture); } // make visible for certain node type - if (ClassDB::is_parent_class(node_class, "Control")) { + if (Object::cast_to<Control>(child)) { Size2 texture_size = texture->get_size(); editor_data->get_undo_redo().add_do_property(child, "rect_size", texture_size); - } else if (node_class == "Polygon2D") { + } else if (Object::cast_to<Polygon2D>(child)) { Size2 texture_size = texture->get_size(); Vector<Vector2> list = { Vector2(0, 0), @@ -5968,29 +5571,30 @@ bool CanvasItemEditorViewport::can_drop_data(const Point2 &p_point, const Varian if (String(d["type"]) == "files") { Vector<String> files = d["files"]; bool can_instantiate = false; - for (int i = 0; i < files.size(); i++) { // check if dragged files contain resource or scene can be created at least once - RES res = ResourceLoader::load(files[i]); - if (res.is_null()) { - continue; - } - String type = res->get_class(); - if (type == "PackedScene") { - Ref<PackedScene> sdata = Ref<PackedScene>(Object::cast_to<PackedScene>(*res)); - Node *instantiated_scene = sdata->instantiate(PackedScene::GEN_EDIT_STATE_INSTANCE); - if (!instantiated_scene) { + + List<String> scene_extensions; + ResourceLoader::get_recognized_extensions_for_type("PackedScene", &scene_extensions); + List<String> texture_extensions; + ResourceLoader::get_recognized_extensions_for_type("Texture2D", &texture_extensions); + + for (int i = 0; i < files.size(); i++) { + // Check if dragged files with texture or scene extension can be created at least once. + if (texture_extensions.find(files[i].get_extension()) || scene_extensions.find(files[i].get_extension())) { + RES res = ResourceLoader::load(files[i]); + if (res.is_null()) { continue; } - memdelete(instantiated_scene); - } else if (ClassDB::is_parent_class(type, "Texture2D")) { - Ref<Texture2D> texture = Ref<Texture2D>(Object::cast_to<Texture2D>(*res)); - if (!texture.is_valid()) { - continue; + Ref<PackedScene> scn = res; + if (scn.is_valid()) { + Node *instantiated_scene = scn->instantiate(PackedScene::GEN_EDIT_STATE_INSTANCE); + if (!instantiated_scene) { + continue; + } + memdelete(instantiated_scene); } - } else { - continue; + can_instantiate = true; + break; } - can_instantiate = true; - break; } if (can_instantiate) { if (!preview_node->get_parent()) { // create preview only once @@ -6097,10 +5701,21 @@ Node *CanvasItemEditorViewport::_make_texture_node_type(String texture_node_type } void CanvasItemEditorViewport::_notification(int p_what) { + if (p_what == NOTIFICATION_ENTER_TREE || p_what == NOTIFICATION_THEME_CHANGED) { + List<BaseButton *> btn_list; + button_group->get_buttons(&btn_list); + + for (int i = 0; i < btn_list.size(); i++) { + CheckBox *check = Object::cast_to<CheckBox>(btn_list[i]); + check->set_icon(get_theme_icon(check->get_text(), SNAME("EditorIcons"))); + } + + label->add_theme_color_override("font_color", get_theme_color(SNAME("warning_color"), SNAME("Editor"))); + } + switch (p_what) { case NOTIFICATION_ENTER_TREE: { connect("mouse_exited", callable_mp(this, &CanvasItemEditorViewport::_on_mouse_exit)); - label->add_theme_color_override("font_color", get_theme_color(SNAME("warning_color"), SNAME("Editor"))); } break; case NOTIFICATION_EXIT_TREE: { disconnect("mouse_exited", callable_mp(this, &CanvasItemEditorViewport::_on_mouse_exit)); @@ -6130,7 +5745,7 @@ CanvasItemEditorViewport::CanvasItemEditorViewport(EditorNode *p_node, CanvasIte target_node = nullptr; editor = p_node; - editor_data = editor->get_scene_tree_dock()->get_editor_data(); + editor_data = SceneTreeDock::get_singleton()->get_editor_data(); canvas_item_editor = p_canvas_item_editor; preview_node = memnew(Control); @@ -6151,7 +5766,7 @@ CanvasItemEditorViewport::CanvasItemEditorViewport(EditorNode *p_node, CanvasIte btn_group = memnew(VBoxContainer); vbc->add_child(btn_group); - btn_group->set_h_size_flags(0); + btn_group->set_h_size_flags(SIZE_EXPAND_FILL); button_group.instantiate(); for (int i = 0; i < texture_node_types.size(); i++) { diff --git a/editor/plugins/canvas_item_editor_plugin.h b/editor/plugins/canvas_item_editor_plugin.h index d58fb17356..73829b8abe 100644 --- a/editor/plugins/canvas_item_editor_plugin.h +++ b/editor/plugins/canvas_item_editor_plugin.h @@ -28,8 +28,8 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#ifndef CONTROL_EDITOR_PLUGIN_H -#define CONTROL_EDITOR_PLUGIN_H +#ifndef CANVAS_ITEM_EDITOR_PLUGIN_H +#define CANVAS_ITEM_EDITOR_PLUGIN_H #include "editor/editor_node.h" #include "editor/editor_plugin.h" @@ -39,9 +39,11 @@ #include "scene/gui/label.h" #include "scene/gui/panel_container.h" #include "scene/gui/spin_box.h" +#include "scene/gui/texture_rect.h" #include "scene/main/canvas_item.h" class CanvasItemEditorViewport; +class ViewPanner; class CanvasItemEditorSelectedItem : public Object { GDCLASS(CanvasItemEditorSelectedItem, Object); @@ -83,6 +85,8 @@ public: enum AddNodeOption { ADD_NODE, ADD_INSTANCE, + ADD_PASTE, + ADD_MOVE, }; private: @@ -125,55 +129,6 @@ private: UNLOCK_SELECTED, GROUP_SELECTED, UNGROUP_SELECTED, - ANCHORS_AND_OFFSETS_PRESET_TOP_LEFT, - ANCHORS_AND_OFFSETS_PRESET_TOP_RIGHT, - ANCHORS_AND_OFFSETS_PRESET_BOTTOM_LEFT, - ANCHORS_AND_OFFSETS_PRESET_BOTTOM_RIGHT, - ANCHORS_AND_OFFSETS_PRESET_CENTER_LEFT, - ANCHORS_AND_OFFSETS_PRESET_CENTER_RIGHT, - ANCHORS_AND_OFFSETS_PRESET_CENTER_TOP, - ANCHORS_AND_OFFSETS_PRESET_CENTER_BOTTOM, - ANCHORS_AND_OFFSETS_PRESET_CENTER, - ANCHORS_AND_OFFSETS_PRESET_TOP_WIDE, - ANCHORS_AND_OFFSETS_PRESET_LEFT_WIDE, - ANCHORS_AND_OFFSETS_PRESET_RIGHT_WIDE, - ANCHORS_AND_OFFSETS_PRESET_BOTTOM_WIDE, - ANCHORS_AND_OFFSETS_PRESET_VCENTER_WIDE, - ANCHORS_AND_OFFSETS_PRESET_HCENTER_WIDE, - ANCHORS_AND_OFFSETS_PRESET_WIDE, - ANCHORS_AND_OFFSETS_PRESET_KEEP_RATIO, - ANCHORS_PRESET_TOP_LEFT, - ANCHORS_PRESET_TOP_RIGHT, - ANCHORS_PRESET_BOTTOM_LEFT, - ANCHORS_PRESET_BOTTOM_RIGHT, - ANCHORS_PRESET_CENTER_LEFT, - ANCHORS_PRESET_CENTER_RIGHT, - ANCHORS_PRESET_CENTER_TOP, - ANCHORS_PRESET_CENTER_BOTTOM, - ANCHORS_PRESET_CENTER, - ANCHORS_PRESET_TOP_WIDE, - ANCHORS_PRESET_LEFT_WIDE, - ANCHORS_PRESET_RIGHT_WIDE, - ANCHORS_PRESET_BOTTOM_WIDE, - ANCHORS_PRESET_VCENTER_WIDE, - ANCHORS_PRESET_HCENTER_WIDE, - ANCHORS_PRESET_WIDE, - OFFSETS_PRESET_TOP_LEFT, - OFFSETS_PRESET_TOP_RIGHT, - OFFSETS_PRESET_BOTTOM_LEFT, - OFFSETS_PRESET_BOTTOM_RIGHT, - OFFSETS_PRESET_CENTER_LEFT, - OFFSETS_PRESET_CENTER_RIGHT, - OFFSETS_PRESET_CENTER_TOP, - OFFSETS_PRESET_CENTER_BOTTOM, - OFFSETS_PRESET_CENTER, - OFFSETS_PRESET_TOP_WIDE, - OFFSETS_PRESET_LEFT_WIDE, - OFFSETS_PRESET_RIGHT_WIDE, - OFFSETS_PRESET_BOTTOM_WIDE, - OFFSETS_PRESET_VCENTER_WIDE, - OFFSETS_PRESET_HCENTER_WIDE, - OFFSETS_PRESET_WIDE, ANIM_INSERT_KEY, ANIM_INSERT_KEY_EXISTING, ANIM_INSERT_POS, @@ -223,7 +178,7 @@ private: bool selection_menu_additive_selection; - Tool tool; + Tool tool = TOOL_SELECT; Control *viewport; Control *viewport_scrollable; @@ -236,21 +191,20 @@ private: HBoxContainer *hbc_context_menu; Transform2D transform; - bool show_grid; - bool show_rulers; - bool show_guides; - bool show_origin; - bool show_viewport; - bool show_helpers; - bool show_edit_locks; - bool show_transformation_gizmos; + bool show_grid = false; + bool show_rulers = true; + bool show_guides = true; + bool show_origin = true; + bool show_viewport = true; + bool show_helpers = false; + bool show_edit_locks = true; + bool show_transformation_gizmos = true; real_t zoom; Point2 view_offset; Point2 previous_update_view_offset; - bool selected_from_canvas; - bool anchors_mode; + bool selected_from_canvas = false; Point2 grid_offset; Point2 grid_step; @@ -260,27 +214,30 @@ private: real_t snap_rotation_step; real_t snap_rotation_offset; real_t snap_scale_step; - bool smart_snap_active; - bool grid_snap_active; - - bool snap_node_parent; - bool snap_node_anchors; - bool snap_node_sides; - bool snap_node_center; - bool snap_other_nodes; - bool snap_guides; - bool snap_rotation; - bool snap_scale; - bool snap_relative; - bool snap_pixel; - bool key_pos; - bool key_rot; - bool key_scale; - bool panning; - bool pan_pressed; - - bool ruler_tool_active; - Point2 ruler_tool_origin; + bool smart_snap_active = false; + bool grid_snap_active = false; + + bool snap_node_parent = true; + bool snap_node_anchors = true; + bool snap_node_sides = true; + bool snap_node_center = true; + bool snap_other_nodes = true; + bool snap_guides = true; + bool snap_rotation = false; + bool snap_scale = false; + bool snap_relative = false; + // Enable pixel snapping even if pixel snap rendering is disabled in the Project Settings. + // This results in crisper visuals by preventing 2D nodes from being placed at subpixel coordinates. + bool snap_pixel = true; + + bool key_pos = true; + bool key_rot = true; + bool key_scale = false; + + bool pan_pressed = false; + + bool ruler_tool_active = false; + Point2 ruler_tool_origin = Point2(); Point2 node_create_position; MenuOption last_option; @@ -308,7 +265,7 @@ private: uint64_t last_pass = 0; }; - uint64_t bone_last_frame; + uint64_t bone_last_frame = 0; struct BoneKey { ObjectID from; @@ -361,12 +318,6 @@ private: HBoxContainer *animation_hb; MenuButton *animation_menu; - MenuButton *presets_menu; - PopupMenu *anchors_and_margins_popup; - PopupMenu *anchors_popup; - - Button *anchor_mode_button; - Button *key_loc_button; Button *key_rot_button; Button *key_scale_button; @@ -380,15 +331,15 @@ private: Control *left_ruler; Point2 drag_start_origin; - DragType drag_type; - Point2 drag_from; - Point2 drag_to; + DragType drag_type = DRAG_NONE; + Point2 drag_from = Vector2(); + Point2 drag_to = Vector2(); Point2 drag_rotation_center; List<CanvasItem *> drag_selection; - int dragged_guide_index; - Point2 dragged_guide_pos; - bool is_hovering_h_guide; - bool is_hovering_v_guide; + int dragged_guide_index = -1; + Point2 dragged_guide_pos = Point2(); + bool is_hovering_h_guide = false; + bool is_hovering_v_guide = false; bool updating_value_dialog; @@ -402,7 +353,13 @@ private: Ref<Shortcut> set_pivot_shortcut; Ref<Shortcut> multiply_grid_step_shortcut; Ref<Shortcut> divide_grid_step_shortcut; - Ref<Shortcut> pan_view_shortcut; + + Ref<ViewPanner> panner; + bool warped_panning = true; + int pan_speed = 20; + void _scroll_callback(Vector2 p_scroll_vec, bool p_alt); + void _pan_callback(Vector2 p_scroll_vec); + void _zoom_callback(Vector2 p_scroll_vec, Vector2 p_origin, bool p_alt); bool _is_node_locked(const Node *p_node); bool _is_node_movable(const Node *p_node, bool p_popup_warning = false); @@ -424,7 +381,7 @@ private: Vector2 _position_to_anchor(const Control *p_control, Vector2 position); void _popup_callback(int p_op); - bool updating_scroll; + bool updating_scroll = false; void _update_scroll(real_t); void _update_scrollbars(); void _snap_changed(); @@ -436,7 +393,7 @@ private: UndoRedo *undo_redo; - List<CanvasItem *> _get_edited_canvas_items(bool retreive_locked = false, bool remove_canvas_item_if_parent_in_selection = true); + List<CanvasItem *> _get_edited_canvas_items(bool retrieve_locked = false, bool remove_canvas_item_if_parent_in_selection = true); Rect2 _get_encompassing_rect_from_list(List<CanvasItem *> p_list); void _expand_encompassing_rect_using_children(Rect2 &r_rect, const Node *p_node, bool &r_first, const Transform2D &p_parent_xform = Transform2D(), const Transform2D &p_canvas_xform = Transform2D(), bool include_locked_nodes = true); Rect2 _get_encompassing_rect(const Node *p_node); @@ -510,12 +467,6 @@ private: const SnapTarget p_snap_target, List<const CanvasItem *> p_exceptions, const Node *p_current); - void _set_anchors_preset(Control::LayoutPreset p_preset); - void _set_anchors_and_offsets_preset(Control::LayoutPreset p_preset); - void _set_anchors_and_offsets_to_keep_ratio(); - - void _button_toggle_anchor_mode(bool p_status); - VBoxContainer *controls_vb; EditorZoomWidget *zoom_widget; void _update_zoom(real_t p_zoom); @@ -594,8 +545,6 @@ public: void focus_selection(); - bool is_anchors_mode_enabled() { return anchors_mode; }; - EditorSelection *editor_selection; CanvasItemEditor(EditorNode *p_editor); @@ -675,4 +624,4 @@ public: ~CanvasItemEditorViewport(); }; -#endif +#endif //CANVAS_ITEM_EDITOR_PLUGIN_H diff --git a/editor/plugins/collision_shape_2d_editor_plugin.cpp b/editor/plugins/collision_shape_2d_editor_plugin.cpp index 8a5df6ac50..894b1dd160 100644 --- a/editor/plugins/collision_shape_2d_editor_plugin.cpp +++ b/editor/plugins/collision_shape_2d_editor_plugin.cpp @@ -323,6 +323,10 @@ bool CollisionShape2DEditor::forward_canvas_gui_input(const Ref<InputEvent> &p_e return false; } + if (!node->is_visible_in_tree()) { + return false; + } + if (shape_type == -1) { return false; } @@ -445,6 +449,10 @@ void CollisionShape2DEditor::forward_canvas_draw_over_viewport(Control *p_overla return; } + if (!node->is_visible_in_tree()) { + return; + } + _get_current_shape_type(); if (shape_type == -1) { diff --git a/editor/plugins/control_editor_plugin.cpp b/editor/plugins/control_editor_plugin.cpp new file mode 100644 index 0000000000..c4ea098e92 --- /dev/null +++ b/editor/plugins/control_editor_plugin.cpp @@ -0,0 +1,1023 @@ +/*************************************************************************/ +/* control_editor_plugin.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "control_editor_plugin.h" + +#include "editor/plugins/canvas_item_editor_plugin.h" + +void ControlPositioningWarning::_update_warning() { + if (!control_node) { + title_icon->set_texture(nullptr); + title_label->set_text(""); + hint_label->set_text(""); + return; + } + + Node *parent_node = control_node->get_parent_control(); + if (!parent_node) { + title_icon->set_texture(get_theme_icon(SNAME("SubViewport"), SNAME("EditorIcons"))); + title_label->set_text(TTR("This node doesn't have a control parent.")); + hint_label->set_text(TTR("Use the appropriate layout properties depending on where you are going to put it.")); + } else if (Object::cast_to<Container>(parent_node)) { + title_icon->set_texture(get_theme_icon(SNAME("Container"), SNAME("EditorIcons"))); + title_label->set_text(TTR("This node is a child of a container.")); + hint_label->set_text(TTR("Use container properties for positioning.")); + } else { + title_icon->set_texture(get_theme_icon(SNAME("ControlLayout"), SNAME("EditorIcons"))); + title_label->set_text(TTR("This node is a child of a regular control.")); + hint_label->set_text(TTR("Use anchors and the rectangle for positioning.")); + } + + bg_panel->add_theme_style_override("panel", get_theme_stylebox(SNAME("bg_group_note"), SNAME("EditorProperty"))); +} + +void ControlPositioningWarning::_update_toggler() { + Ref<Texture2D> arrow; + if (hint_label->is_visible()) { + arrow = get_theme_icon(SNAME("arrow"), SNAME("Tree")); + set_tooltip(TTR("Collapse positioning hint.")); + } else { + if (is_layout_rtl()) { + arrow = get_theme_icon(SNAME("arrow_collapsed"), SNAME("Tree")); + } else { + arrow = get_theme_icon(SNAME("arrow_collapsed_mirrored"), SNAME("Tree")); + } + set_tooltip(TTR("Expand positioning hint.")); + } + + hint_icon->set_texture(arrow); +} + +void ControlPositioningWarning::set_control(Control *p_node) { + control_node = p_node; + _update_warning(); +} + +void ControlPositioningWarning::gui_input(const Ref<InputEvent> &p_event) { + Ref<InputEventMouseButton> mb = p_event; + if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT) { + bool state = !hint_label->is_visible(); + + hint_filler_left->set_visible(state); + hint_label->set_visible(state); + hint_filler_right->set_visible(state); + + _update_toggler(); + } +} + +void ControlPositioningWarning::_notification(int p_notification) { + switch (p_notification) { + case NOTIFICATION_ENTER_TREE: + case NOTIFICATION_THEME_CHANGED: + _update_warning(); + _update_toggler(); + break; + } +} + +ControlPositioningWarning::ControlPositioningWarning() { + set_mouse_filter(MOUSE_FILTER_STOP); + + bg_panel = memnew(PanelContainer); + bg_panel->set_mouse_filter(MOUSE_FILTER_IGNORE); + add_child(bg_panel); + + grid = memnew(GridContainer); + grid->set_columns(3); + bg_panel->add_child(grid); + + title_icon = memnew(TextureRect); + title_icon->set_stretch_mode(TextureRect::StretchMode::STRETCH_KEEP_CENTERED); + grid->add_child(title_icon); + + title_label = memnew(Label); + title_label->set_autowrap_mode(Label::AutowrapMode::AUTOWRAP_WORD); + title_label->set_h_size_flags(Control::SIZE_EXPAND_FILL); + title_label->set_vertical_alignment(VerticalAlignment::VERTICAL_ALIGNMENT_CENTER); + grid->add_child(title_label); + + hint_icon = memnew(TextureRect); + hint_icon->set_stretch_mode(TextureRect::StretchMode::STRETCH_KEEP_CENTERED); + grid->add_child(hint_icon); + + // Filler. + hint_filler_left = memnew(Control); + hint_filler_left->hide(); + grid->add_child(hint_filler_left); + + hint_label = memnew(Label); + hint_label->set_autowrap_mode(Label::AutowrapMode::AUTOWRAP_WORD); + hint_label->set_h_size_flags(Control::SIZE_EXPAND_FILL); + hint_label->set_vertical_alignment(VerticalAlignment::VERTICAL_ALIGNMENT_CENTER); + hint_label->hide(); + grid->add_child(hint_label); + + // Filler. + hint_filler_right = memnew(Control); + hint_filler_right->hide(); + grid->add_child(hint_filler_right); +} + +void EditorPropertyAnchorsPreset::_set_read_only(bool p_read_only) { + options->set_disabled(p_read_only); +}; + +void EditorPropertyAnchorsPreset::_option_selected(int p_which) { + int64_t val = options->get_item_metadata(p_which); + emit_changed(get_edited_property(), val); +} + +void EditorPropertyAnchorsPreset::update_property() { + int64_t which = get_edited_object()->get(get_edited_property()); + + for (int i = 0; i < options->get_item_count(); i++) { + Variant val = options->get_item_metadata(i); + if (val != Variant() && which == (int64_t)val) { + options->select(i); + return; + } + } +} + +void EditorPropertyAnchorsPreset::setup(const Vector<String> &p_options) { + options->clear(); + + Vector<String> split_after; + split_after.append("Custom"); + split_after.append("PresetWide"); + split_after.append("PresetBottomLeft"); + split_after.append("PresetCenter"); + + for (int i = 0, j = 0; i < p_options.size(); i++, j++) { + Vector<String> text_split = p_options[i].split(":"); + int64_t current_val = text_split[1].to_int(); + + String humanized_name = text_split[0]; + if (humanized_name.begins_with("Preset")) { + if (humanized_name == "PresetWide") { + humanized_name = "Full Rect"; + } else { + humanized_name = humanized_name.trim_prefix("Preset"); + humanized_name = humanized_name.capitalize(); + } + + String icon_name = text_split[0].trim_prefix("Preset"); + icon_name = "ControlAlign" + icon_name; + options->add_icon_item(EditorNode::get_singleton()->get_gui_base()->get_theme_icon(icon_name, "EditorIcons"), humanized_name); + } else { + options->add_item(humanized_name); + } + + options->set_item_metadata(j, current_val); + if (split_after.has(text_split[0])) { + options->add_separator(); + j++; + } + } +} + +EditorPropertyAnchorsPreset::EditorPropertyAnchorsPreset() { + options = memnew(OptionButton); + options->set_clip_text(true); + options->set_flat(true); + add_child(options); + add_focusable(options); + options->connect("item_selected", callable_mp(this, &EditorPropertyAnchorsPreset::_option_selected)); +} + +void EditorPropertySizeFlags::_set_read_only(bool p_read_only) { + for (CheckBox *check : flag_checks) { + check->set_disabled(p_read_only); + } + flag_presets->set_disabled(p_read_only); +}; + +void EditorPropertySizeFlags::_preset_selected(int p_which) { + int preset = flag_presets->get_item_id(p_which); + if (preset == SIZE_FLAGS_PRESET_CUSTOM) { + flag_options->set_visible(true); + return; + } + flag_options->set_visible(false); + + uint32_t value = 0; + switch (preset) { + case SIZE_FLAGS_PRESET_FILL: + value = Control::SIZE_FILL; + break; + case SIZE_FLAGS_PRESET_SHRINK_BEGIN: + value = Control::SIZE_SHRINK_BEGIN; + break; + case SIZE_FLAGS_PRESET_SHRINK_CENTER: + value = Control::SIZE_SHRINK_CENTER; + break; + case SIZE_FLAGS_PRESET_SHRINK_END: + value = Control::SIZE_SHRINK_END; + break; + } + + bool is_expand = flag_expand->is_visible() && flag_expand->is_pressed(); + if (is_expand) { + value |= Control::SIZE_EXPAND; + } + + emit_changed(get_edited_property(), value); +} + +void EditorPropertySizeFlags::_expand_toggled() { + uint32_t value = get_edited_object()->get(get_edited_property()); + + if (flag_expand->is_visible() && flag_expand->is_pressed()) { + value |= Control::SIZE_EXPAND; + } else { + value ^= Control::SIZE_EXPAND; + } + + // Keep the custom preset selected as we toggle individual flags. + keep_selected_preset = true; + emit_changed(get_edited_property(), value); +} + +void EditorPropertySizeFlags::_flag_toggled() { + uint32_t value = 0; + for (int i = 0; i < flag_checks.size(); i++) { + if (flag_checks[i]->is_pressed()) { + int flag_value = flag_checks[i]->get_meta("_value"); + value |= flag_value; + } + } + + bool is_expand = flag_expand->is_visible() && flag_expand->is_pressed(); + if (is_expand) { + value |= Control::SIZE_EXPAND; + } + + // Keep the custom preset selected as we toggle individual flags. + keep_selected_preset = true; + emit_changed(get_edited_property(), value); +} + +void EditorPropertySizeFlags::update_property() { + uint32_t value = get_edited_object()->get(get_edited_property()); + + for (int i = 0; i < flag_checks.size(); i++) { + int flag_value = flag_checks[i]->get_meta("_value"); + if (value & flag_value) { + flag_checks[i]->set_pressed(true); + } else { + flag_checks[i]->set_pressed(false); + } + } + + bool is_expand = value & Control::SIZE_EXPAND; + flag_expand->set_pressed(is_expand); + + if (keep_selected_preset) { + keep_selected_preset = false; + return; + } + + FlagPreset preset = SIZE_FLAGS_PRESET_CUSTOM; + if (value == Control::SIZE_FILL || value == (Control::SIZE_FILL | Control::SIZE_EXPAND)) { + preset = SIZE_FLAGS_PRESET_FILL; + } else if (value == Control::SIZE_SHRINK_BEGIN || value == (Control::SIZE_SHRINK_BEGIN | Control::SIZE_EXPAND)) { + preset = SIZE_FLAGS_PRESET_SHRINK_BEGIN; + } else if (value == Control::SIZE_SHRINK_CENTER || value == (Control::SIZE_SHRINK_CENTER | Control::SIZE_EXPAND)) { + preset = SIZE_FLAGS_PRESET_SHRINK_CENTER; + } else if (value == Control::SIZE_SHRINK_END || value == (Control::SIZE_SHRINK_END | Control::SIZE_EXPAND)) { + preset = SIZE_FLAGS_PRESET_SHRINK_END; + } + + int preset_idx = flag_presets->get_item_index(preset); + if (preset_idx >= 0) { + flag_presets->select(preset_idx); + } + flag_options->set_visible(preset == SIZE_FLAGS_PRESET_CUSTOM); +} + +void EditorPropertySizeFlags::setup(const Vector<String> &p_options, bool p_vertical) { + vertical = p_vertical; + + if (p_options.size() == 0) { + flag_presets->clear(); + flag_presets->add_item(TTR("Container Default")); + flag_presets->set_disabled(true); + flag_expand->set_visible(false); + return; + } + + Map<int, String> flags; + for (int i = 0, j = 0; i < p_options.size(); i++, j++) { + Vector<String> text_split = p_options[i].split(":"); + int64_t current_val = text_split[1].to_int(); + flags[current_val] = text_split[0]; + + if (current_val == SIZE_EXPAND) { + continue; + } + + CheckBox *cb = memnew(CheckBox); + cb->set_text(text_split[0]); + cb->set_clip_text(true); + cb->set_meta("_value", current_val); + cb->connect("pressed", callable_mp(this, &EditorPropertySizeFlags::_flag_toggled)); + add_focusable(cb); + + flag_options->add_child(cb); + flag_checks.append(cb); + } + + Control *gui_base = EditorNode::get_singleton()->get_gui_base(); + String wide_preset_icon = SNAME("ControlAlignHCenterWide"); + if (vertical) { + wide_preset_icon = SNAME("ControlAlignVCenterWide"); + } + + flag_presets->clear(); + if (flags.has(SIZE_FILL)) { + flag_presets->add_icon_item(gui_base->get_theme_icon(wide_preset_icon, SNAME("EditorIcons")), TTR("Fill"), SIZE_FLAGS_PRESET_FILL); + } + // Shrink Begin is the same as no flags at all, as such it cannot be disabled. + flag_presets->add_icon_item(gui_base->get_theme_icon(SNAME("ControlAlignCenterLeft"), SNAME("EditorIcons")), TTR("Shrink Begin"), SIZE_FLAGS_PRESET_SHRINK_BEGIN); + if (flags.has(SIZE_SHRINK_CENTER)) { + flag_presets->add_icon_item(gui_base->get_theme_icon(SNAME("ControlAlignCenter"), SNAME("EditorIcons")), TTR("Shrink Center"), SIZE_FLAGS_PRESET_SHRINK_CENTER); + } + if (flags.has(SIZE_SHRINK_END)) { + flag_presets->add_icon_item(gui_base->get_theme_icon(SNAME("ControlAlignCenterRight"), SNAME("EditorIcons")), TTR("Shrink End"), SIZE_FLAGS_PRESET_SHRINK_END); + } + flag_presets->add_separator(); + flag_presets->add_item(TTR("Custom"), SIZE_FLAGS_PRESET_CUSTOM); + + flag_expand->set_visible(flags.has(SIZE_EXPAND)); +} + +EditorPropertySizeFlags::EditorPropertySizeFlags() { + VBoxContainer *vb = memnew(VBoxContainer); + add_child(vb); + + flag_presets = memnew(OptionButton); + flag_presets->set_clip_text(true); + flag_presets->set_flat(true); + vb->add_child(flag_presets); + add_focusable(flag_presets); + set_label_reference(flag_presets); + flag_presets->connect("item_selected", callable_mp(this, &EditorPropertySizeFlags::_preset_selected)); + + flag_options = memnew(VBoxContainer); + flag_options->hide(); + vb->add_child(flag_options); + + flag_expand = memnew(CheckBox); + flag_expand->set_text(TTR("Expand")); + vb->add_child(flag_expand); + add_focusable(flag_expand); + flag_expand->connect("pressed", callable_mp(this, &EditorPropertySizeFlags::_expand_toggled)); +} + +bool EditorInspectorPluginControl::can_handle(Object *p_object) { + return Object::cast_to<Control>(p_object) != nullptr; +} + +void EditorInspectorPluginControl::parse_group(Object *p_object, const String &p_group) { + Control *control = Object::cast_to<Control>(p_object); + if (!control || p_group != "Layout") { + return; + } + + ControlPositioningWarning *pos_warning = memnew(ControlPositioningWarning); + pos_warning->set_control(control); + add_custom_control(pos_warning); +} + +bool EditorInspectorPluginControl::parse_property(Object *p_object, const Variant::Type p_type, const String &p_path, const PropertyHint p_hint, const String &p_hint_text, const uint32_t p_usage, const bool p_wide) { + Control *control = Object::cast_to<Control>(p_object); + if (!control) { + return false; + } + + if (p_path == "anchors_preset") { + EditorPropertyAnchorsPreset *prop_editor = memnew(EditorPropertyAnchorsPreset); + Vector<String> options = p_hint_text.split(","); + prop_editor->setup(options); + add_property_editor(p_path, prop_editor); + + return true; + } + + if (p_path == "size_flags_horizontal" || p_path == "size_flags_vertical") { + EditorPropertySizeFlags *prop_editor = memnew(EditorPropertySizeFlags); + Vector<String> options; + if (!p_hint_text.is_empty()) { + options = p_hint_text.split(","); + } + prop_editor->setup(options, p_path == "size_flags_vertical"); + add_property_editor(p_path, prop_editor); + + return true; + } + + return false; +} + +void ControlEditorToolbar::_set_anchors_and_offsets_preset(Control::LayoutPreset p_preset) { + List<Node *> selection = editor_selection->get_selected_node_list(); + + undo_redo->create_action(TTR("Change Anchors and Offsets")); + + for (Node *E : selection) { + Control *control = Object::cast_to<Control>(E); + if (control) { + undo_redo->add_do_method(control, "set_anchors_preset", p_preset); + switch (p_preset) { + case PRESET_TOP_LEFT: + case PRESET_TOP_RIGHT: + case PRESET_BOTTOM_LEFT: + case PRESET_BOTTOM_RIGHT: + case PRESET_CENTER_LEFT: + case PRESET_CENTER_TOP: + case PRESET_CENTER_RIGHT: + case PRESET_CENTER_BOTTOM: + case PRESET_CENTER: + undo_redo->add_do_method(control, "set_offsets_preset", p_preset, Control::PRESET_MODE_KEEP_SIZE); + break; + case PRESET_LEFT_WIDE: + case PRESET_TOP_WIDE: + case PRESET_RIGHT_WIDE: + case PRESET_BOTTOM_WIDE: + case PRESET_VCENTER_WIDE: + case PRESET_HCENTER_WIDE: + case PRESET_WIDE: + undo_redo->add_do_method(control, "set_offsets_preset", p_preset, Control::PRESET_MODE_MINSIZE); + break; + } + undo_redo->add_undo_method(control, "_edit_set_state", control->_edit_get_state()); + } + } + + undo_redo->commit_action(); + + anchors_mode = false; + anchor_mode_button->set_pressed(anchors_mode); +} + +void ControlEditorToolbar::_set_anchors_and_offsets_to_keep_ratio() { + List<Node *> selection = editor_selection->get_selected_node_list(); + + undo_redo->create_action(TTR("Change Anchors and Offsets")); + + for (Node *E : selection) { + Control *control = Object::cast_to<Control>(E); + if (control) { + Point2 top_left_anchor = _position_to_anchor(control, Point2()); + Point2 bottom_right_anchor = _position_to_anchor(control, control->get_size()); + undo_redo->add_do_method(control, "set_anchor", SIDE_LEFT, top_left_anchor.x, false, true); + undo_redo->add_do_method(control, "set_anchor", SIDE_RIGHT, bottom_right_anchor.x, false, true); + undo_redo->add_do_method(control, "set_anchor", SIDE_TOP, top_left_anchor.y, false, true); + undo_redo->add_do_method(control, "set_anchor", SIDE_BOTTOM, bottom_right_anchor.y, false, true); + undo_redo->add_do_method(control, "set_meta", "_edit_use_anchors_", true); + + bool use_anchors = control->has_meta("_edit_use_anchors_") && control->get_meta("_edit_use_anchors_"); + undo_redo->add_undo_method(control, "_edit_set_state", control->_edit_get_state()); + undo_redo->add_undo_method(control, "set_meta", "_edit_use_anchors_", use_anchors); + + anchors_mode = true; + anchor_mode_button->set_pressed(anchors_mode); + } + } + + undo_redo->commit_action(); +} + +void ControlEditorToolbar::_set_anchors_preset(Control::LayoutPreset p_preset) { + List<Node *> selection = editor_selection->get_selected_node_list(); + + undo_redo->create_action(TTR("Change Anchors")); + for (Node *E : selection) { + Control *control = Object::cast_to<Control>(E); + if (control) { + undo_redo->add_do_method(control, "set_anchors_preset", p_preset); + undo_redo->add_undo_method(control, "_edit_set_state", control->_edit_get_state()); + } + } + + undo_redo->commit_action(); +} + +void ControlEditorToolbar::_set_container_h_preset(Control::SizeFlags p_preset) { + List<Node *> selection = editor_selection->get_selected_node_list(); + + undo_redo->create_action(TTR("Change Horizontal Size Flags")); + for (Node *E : selection) { + Control *control = Object::cast_to<Control>(E); + if (control) { + undo_redo->add_do_method(control, "set_h_size_flags", p_preset); + undo_redo->add_undo_method(control, "_edit_set_state", control->_edit_get_state()); + } + } + + undo_redo->commit_action(); +} + +void ControlEditorToolbar::_set_container_v_preset(Control::SizeFlags p_preset) { + List<Node *> selection = editor_selection->get_selected_node_list(); + + undo_redo->create_action(TTR("Change Horizontal Size Flags")); + for (Node *E : selection) { + Control *control = Object::cast_to<Control>(E); + if (control) { + undo_redo->add_do_method(control, "set_v_size_flags", p_preset); + undo_redo->add_undo_method(control, "_edit_set_state", control->_edit_get_state()); + } + } + + undo_redo->commit_action(); +} + +Vector2 ControlEditorToolbar::_anchor_to_position(const Control *p_control, Vector2 anchor) { + ERR_FAIL_COND_V(!p_control, Vector2()); + + Transform2D parent_transform = p_control->get_transform().affine_inverse(); + Rect2 parent_rect = p_control->get_parent_anchorable_rect(); + + if (p_control->is_layout_rtl()) { + return parent_transform.xform(parent_rect.position + Vector2(parent_rect.size.x - parent_rect.size.x * anchor.x, parent_rect.size.y * anchor.y)); + } else { + return parent_transform.xform(parent_rect.position + Vector2(parent_rect.size.x * anchor.x, parent_rect.size.y * anchor.y)); + } +} + +Vector2 ControlEditorToolbar::_position_to_anchor(const Control *p_control, Vector2 position) { + ERR_FAIL_COND_V(!p_control, Vector2()); + + Rect2 parent_rect = p_control->get_parent_anchorable_rect(); + + Vector2 output = Vector2(); + if (p_control->is_layout_rtl()) { + output.x = (parent_rect.size.x == 0) ? 0.0 : (parent_rect.size.x - p_control->get_transform().xform(position).x - parent_rect.position.x) / parent_rect.size.x; + } else { + output.x = (parent_rect.size.x == 0) ? 0.0 : (p_control->get_transform().xform(position).x - parent_rect.position.x) / parent_rect.size.x; + } + output.y = (parent_rect.size.y == 0) ? 0.0 : (p_control->get_transform().xform(position).y - parent_rect.position.y) / parent_rect.size.y; + return output; +} + +void ControlEditorToolbar::_button_toggle_anchor_mode(bool p_status) { + List<Control *> selection = _get_edited_controls(false, false); + for (Control *E : selection) { + if (Object::cast_to<Container>(E->get_parent())) { + continue; + } + + E->set_meta("_edit_use_anchors_", p_status); + } + + anchors_mode = p_status; + CanvasItemEditor::get_singleton()->update_viewport(); +} + +bool ControlEditorToolbar::_is_node_locked(const Node *p_node) { + return p_node->has_meta("_edit_lock_") && p_node->get_meta("_edit_lock_"); +} + +List<Control *> ControlEditorToolbar::_get_edited_controls(bool retrieve_locked, bool remove_controls_if_parent_in_selection) { + List<Control *> selection; + for (const KeyValue<Node *, Object *> &E : editor_selection->get_selection()) { + Control *control = Object::cast_to<Control>(E.key); + if (control && control->is_visible_in_tree() && control->get_viewport() == EditorNode::get_singleton()->get_scene_root() && (retrieve_locked || !_is_node_locked(control))) { + selection.push_back(control); + } + } + + if (remove_controls_if_parent_in_selection) { + List<Control *> filtered_selection; + for (Control *E : selection) { + if (!selection.find(E->get_parent())) { + filtered_selection.push_back(E); + } + } + return filtered_selection; + } + + return selection; +} + +void ControlEditorToolbar::_popup_callback(int p_op) { + switch (p_op) { + case ANCHORS_AND_OFFSETS_PRESET_TOP_LEFT: { + _set_anchors_and_offsets_preset(PRESET_TOP_LEFT); + } break; + case ANCHORS_AND_OFFSETS_PRESET_TOP_RIGHT: { + _set_anchors_and_offsets_preset(PRESET_TOP_RIGHT); + } break; + case ANCHORS_AND_OFFSETS_PRESET_BOTTOM_LEFT: { + _set_anchors_and_offsets_preset(PRESET_BOTTOM_LEFT); + } break; + case ANCHORS_AND_OFFSETS_PRESET_BOTTOM_RIGHT: { + _set_anchors_and_offsets_preset(PRESET_BOTTOM_RIGHT); + } break; + case ANCHORS_AND_OFFSETS_PRESET_CENTER_LEFT: { + _set_anchors_and_offsets_preset(PRESET_CENTER_LEFT); + } break; + case ANCHORS_AND_OFFSETS_PRESET_CENTER_RIGHT: { + _set_anchors_and_offsets_preset(PRESET_CENTER_RIGHT); + } break; + case ANCHORS_AND_OFFSETS_PRESET_CENTER_TOP: { + _set_anchors_and_offsets_preset(PRESET_CENTER_TOP); + } break; + case ANCHORS_AND_OFFSETS_PRESET_CENTER_BOTTOM: { + _set_anchors_and_offsets_preset(PRESET_CENTER_BOTTOM); + } break; + case ANCHORS_AND_OFFSETS_PRESET_CENTER: { + _set_anchors_and_offsets_preset(PRESET_CENTER); + } break; + case ANCHORS_AND_OFFSETS_PRESET_TOP_WIDE: { + _set_anchors_and_offsets_preset(PRESET_TOP_WIDE); + } break; + case ANCHORS_AND_OFFSETS_PRESET_LEFT_WIDE: { + _set_anchors_and_offsets_preset(PRESET_LEFT_WIDE); + } break; + case ANCHORS_AND_OFFSETS_PRESET_RIGHT_WIDE: { + _set_anchors_and_offsets_preset(PRESET_RIGHT_WIDE); + } break; + case ANCHORS_AND_OFFSETS_PRESET_BOTTOM_WIDE: { + _set_anchors_and_offsets_preset(PRESET_BOTTOM_WIDE); + } break; + case ANCHORS_AND_OFFSETS_PRESET_VCENTER_WIDE: { + _set_anchors_and_offsets_preset(PRESET_VCENTER_WIDE); + } break; + case ANCHORS_AND_OFFSETS_PRESET_HCENTER_WIDE: { + _set_anchors_and_offsets_preset(PRESET_HCENTER_WIDE); + } break; + case ANCHORS_AND_OFFSETS_PRESET_WIDE: { + _set_anchors_and_offsets_preset(Control::PRESET_WIDE); + } break; + case ANCHORS_AND_OFFSETS_PRESET_KEEP_RATIO: { + _set_anchors_and_offsets_to_keep_ratio(); + } break; + + case ANCHORS_PRESET_TOP_LEFT: { + _set_anchors_preset(PRESET_TOP_LEFT); + } break; + case ANCHORS_PRESET_TOP_RIGHT: { + _set_anchors_preset(PRESET_TOP_RIGHT); + } break; + case ANCHORS_PRESET_BOTTOM_LEFT: { + _set_anchors_preset(PRESET_BOTTOM_LEFT); + } break; + case ANCHORS_PRESET_BOTTOM_RIGHT: { + _set_anchors_preset(PRESET_BOTTOM_RIGHT); + } break; + case ANCHORS_PRESET_CENTER_LEFT: { + _set_anchors_preset(PRESET_CENTER_LEFT); + } break; + case ANCHORS_PRESET_CENTER_RIGHT: { + _set_anchors_preset(PRESET_CENTER_RIGHT); + } break; + case ANCHORS_PRESET_CENTER_TOP: { + _set_anchors_preset(PRESET_CENTER_TOP); + } break; + case ANCHORS_PRESET_CENTER_BOTTOM: { + _set_anchors_preset(PRESET_CENTER_BOTTOM); + } break; + case ANCHORS_PRESET_CENTER: { + _set_anchors_preset(PRESET_CENTER); + } break; + case ANCHORS_PRESET_TOP_WIDE: { + _set_anchors_preset(PRESET_TOP_WIDE); + } break; + case ANCHORS_PRESET_LEFT_WIDE: { + _set_anchors_preset(PRESET_LEFT_WIDE); + } break; + case ANCHORS_PRESET_RIGHT_WIDE: { + _set_anchors_preset(PRESET_RIGHT_WIDE); + } break; + case ANCHORS_PRESET_BOTTOM_WIDE: { + _set_anchors_preset(PRESET_BOTTOM_WIDE); + } break; + case ANCHORS_PRESET_VCENTER_WIDE: { + _set_anchors_preset(PRESET_VCENTER_WIDE); + } break; + case ANCHORS_PRESET_HCENTER_WIDE: { + _set_anchors_preset(PRESET_HCENTER_WIDE); + } break; + case ANCHORS_PRESET_WIDE: { + _set_anchors_preset(Control::PRESET_WIDE); + } break; + + case CONTAINERS_H_PRESET_FILL: { + _set_container_h_preset(Control::SIZE_FILL); + } break; + case CONTAINERS_H_PRESET_FILL_EXPAND: { + _set_container_h_preset(Control::SIZE_EXPAND_FILL); + } break; + case CONTAINERS_H_PRESET_SHRINK_BEGIN: { + _set_container_h_preset(Control::SIZE_SHRINK_BEGIN); + } break; + case CONTAINERS_H_PRESET_SHRINK_CENTER: { + _set_container_h_preset(Control::SIZE_SHRINK_CENTER); + } break; + case CONTAINERS_H_PRESET_SHRINK_END: { + _set_container_h_preset(Control::SIZE_SHRINK_END); + } break; + + case CONTAINERS_V_PRESET_FILL: { + _set_container_v_preset(Control::SIZE_FILL); + } break; + case CONTAINERS_V_PRESET_FILL_EXPAND: { + _set_container_v_preset(Control::SIZE_EXPAND_FILL); + } break; + case CONTAINERS_V_PRESET_SHRINK_BEGIN: { + _set_container_v_preset(Control::SIZE_SHRINK_BEGIN); + } break; + case CONTAINERS_V_PRESET_SHRINK_CENTER: { + _set_container_v_preset(Control::SIZE_SHRINK_CENTER); + } break; + case CONTAINERS_V_PRESET_SHRINK_END: { + _set_container_v_preset(Control::SIZE_SHRINK_END); + } break; + } +} + +void ControlEditorToolbar::_selection_changed() { + // Update the anchors_mode. + int nb_controls = 0; + int nb_valid_controls = 0; + int nb_anchors_mode = 0; + + List<Node *> selection = editor_selection->get_selected_node_list(); + for (Node *E : selection) { + Control *control = Object::cast_to<Control>(E); + if (!control) { + continue; + } + + nb_controls++; + if (Object::cast_to<Container>(control->get_parent())) { + continue; + } + + nb_valid_controls++; + if (control->has_meta("_edit_use_anchors_") && control->get_meta("_edit_use_anchors_")) { + nb_anchors_mode++; + } + } + + anchors_mode = (nb_valid_controls == nb_anchors_mode); + anchor_mode_button->set_pressed(anchors_mode); + + if (nb_controls > 0) { + set_physics_process(true); + } else { + set_physics_process(false); + set_visible(false); + } +} + +void ControlEditorToolbar::_notification(int p_what) { + switch (p_what) { + case NOTIFICATION_ENTER_TREE: + case EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED: { + anchor_layouts_icon->set_texture(get_theme_icon(SNAME("ControlLayout"), SNAME("EditorIcons"))); + + PopupMenu *p = anchor_presets_menu->get_popup(); + p->clear(); + p->add_icon_item(get_theme_icon(SNAME("ControlAlignTopLeft"), SNAME("EditorIcons")), TTR("Top Left"), ANCHORS_AND_OFFSETS_PRESET_TOP_LEFT); + p->add_icon_item(get_theme_icon(SNAME("ControlAlignTopRight"), SNAME("EditorIcons")), TTR("Top Right"), ANCHORS_AND_OFFSETS_PRESET_TOP_RIGHT); + p->add_icon_item(get_theme_icon(SNAME("ControlAlignBottomRight"), SNAME("EditorIcons")), TTR("Bottom Right"), ANCHORS_AND_OFFSETS_PRESET_BOTTOM_RIGHT); + p->add_icon_item(get_theme_icon(SNAME("ControlAlignBottomLeft"), SNAME("EditorIcons")), TTR("Bottom Left"), ANCHORS_AND_OFFSETS_PRESET_BOTTOM_LEFT); + p->add_separator(); + p->add_icon_item(get_theme_icon(SNAME("ControlAlignCenterLeft"), SNAME("EditorIcons")), TTR("Center Left"), ANCHORS_AND_OFFSETS_PRESET_CENTER_LEFT); + p->add_icon_item(get_theme_icon(SNAME("ControlAlignCenterTop"), SNAME("EditorIcons")), TTR("Center Top"), ANCHORS_AND_OFFSETS_PRESET_CENTER_TOP); + p->add_icon_item(get_theme_icon(SNAME("ControlAlignCenterRight"), SNAME("EditorIcons")), TTR("Center Right"), ANCHORS_AND_OFFSETS_PRESET_CENTER_RIGHT); + p->add_icon_item(get_theme_icon(SNAME("ControlAlignCenterBottom"), SNAME("EditorIcons")), TTR("Center Bottom"), ANCHORS_AND_OFFSETS_PRESET_CENTER_BOTTOM); + p->add_icon_item(get_theme_icon(SNAME("ControlAlignCenter"), SNAME("EditorIcons")), TTR("Center"), ANCHORS_AND_OFFSETS_PRESET_CENTER); + p->add_separator(); + p->add_icon_item(get_theme_icon(SNAME("ControlAlignLeftWide"), SNAME("EditorIcons")), TTR("Left Wide"), ANCHORS_AND_OFFSETS_PRESET_LEFT_WIDE); + p->add_icon_item(get_theme_icon(SNAME("ControlAlignTopWide"), SNAME("EditorIcons")), TTR("Top Wide"), ANCHORS_AND_OFFSETS_PRESET_TOP_WIDE); + p->add_icon_item(get_theme_icon(SNAME("ControlAlignRightWide"), SNAME("EditorIcons")), TTR("Right Wide"), ANCHORS_AND_OFFSETS_PRESET_RIGHT_WIDE); + p->add_icon_item(get_theme_icon(SNAME("ControlAlignBottomWide"), SNAME("EditorIcons")), TTR("Bottom Wide"), ANCHORS_AND_OFFSETS_PRESET_BOTTOM_WIDE); + p->add_icon_item(get_theme_icon(SNAME("ControlAlignVCenterWide"), SNAME("EditorIcons")), TTR("VCenter Wide"), ANCHORS_AND_OFFSETS_PRESET_VCENTER_WIDE); + p->add_icon_item(get_theme_icon(SNAME("ControlAlignHCenterWide"), SNAME("EditorIcons")), TTR("HCenter Wide"), ANCHORS_AND_OFFSETS_PRESET_HCENTER_WIDE); + p->add_separator(); + p->add_icon_item(get_theme_icon(SNAME("ControlAlignWide"), SNAME("EditorIcons")), TTR("Full Rect"), ANCHORS_AND_OFFSETS_PRESET_WIDE); + p->add_icon_item(get_theme_icon(SNAME("Anchor"), SNAME("EditorIcons")), TTR("Keep Current Ratio"), ANCHORS_AND_OFFSETS_PRESET_KEEP_RATIO); + p->set_item_tooltip(19, TTR("Adjust anchors and offsets to match the current rect size.")); + + p->add_separator(); + p->add_submenu_item(TTR("Anchors only"), "Anchors"); + p->set_item_icon(21, get_theme_icon(SNAME("Anchor"), SNAME("EditorIcons"))); + + anchors_popup->clear(); + anchors_popup->add_icon_item(get_theme_icon(SNAME("ControlAlignTopLeft"), SNAME("EditorIcons")), TTR("Top Left"), ANCHORS_PRESET_TOP_LEFT); + anchors_popup->add_icon_item(get_theme_icon(SNAME("ControlAlignTopRight"), SNAME("EditorIcons")), TTR("Top Right"), ANCHORS_PRESET_TOP_RIGHT); + anchors_popup->add_icon_item(get_theme_icon(SNAME("ControlAlignBottomRight"), SNAME("EditorIcons")), TTR("Bottom Right"), ANCHORS_PRESET_BOTTOM_RIGHT); + anchors_popup->add_icon_item(get_theme_icon(SNAME("ControlAlignBottomLeft"), SNAME("EditorIcons")), TTR("Bottom Left"), ANCHORS_PRESET_BOTTOM_LEFT); + anchors_popup->add_separator(); + anchors_popup->add_icon_item(get_theme_icon(SNAME("ControlAlignCenterLeft"), SNAME("EditorIcons")), TTR("Center Left"), ANCHORS_PRESET_CENTER_LEFT); + anchors_popup->add_icon_item(get_theme_icon(SNAME("ControlAlignCenterTop"), SNAME("EditorIcons")), TTR("Center Top"), ANCHORS_PRESET_CENTER_TOP); + anchors_popup->add_icon_item(get_theme_icon(SNAME("ControlAlignCenterRight"), SNAME("EditorIcons")), TTR("Center Right"), ANCHORS_PRESET_CENTER_RIGHT); + anchors_popup->add_icon_item(get_theme_icon(SNAME("ControlAlignCenterBottom"), SNAME("EditorIcons")), TTR("Center Bottom"), ANCHORS_PRESET_CENTER_BOTTOM); + anchors_popup->add_icon_item(get_theme_icon(SNAME("ControlAlignCenter"), SNAME("EditorIcons")), TTR("Center"), ANCHORS_PRESET_CENTER); + anchors_popup->add_separator(); + anchors_popup->add_icon_item(get_theme_icon(SNAME("ControlAlignLeftWide"), SNAME("EditorIcons")), TTR("Left Wide"), ANCHORS_PRESET_LEFT_WIDE); + anchors_popup->add_icon_item(get_theme_icon(SNAME("ControlAlignTopWide"), SNAME("EditorIcons")), TTR("Top Wide"), ANCHORS_PRESET_TOP_WIDE); + anchors_popup->add_icon_item(get_theme_icon(SNAME("ControlAlignRightWide"), SNAME("EditorIcons")), TTR("Right Wide"), ANCHORS_PRESET_RIGHT_WIDE); + anchors_popup->add_icon_item(get_theme_icon(SNAME("ControlAlignBottomWide"), SNAME("EditorIcons")), TTR("Bottom Wide"), ANCHORS_PRESET_BOTTOM_WIDE); + anchors_popup->add_icon_item(get_theme_icon(SNAME("ControlAlignVCenterWide"), SNAME("EditorIcons")), TTR("VCenter Wide"), ANCHORS_PRESET_VCENTER_WIDE); + anchors_popup->add_icon_item(get_theme_icon(SNAME("ControlAlignHCenterWide"), SNAME("EditorIcons")), TTR("HCenter Wide"), ANCHORS_PRESET_HCENTER_WIDE); + anchors_popup->add_separator(); + anchors_popup->add_icon_item(get_theme_icon(SNAME("ControlAlignWide"), SNAME("EditorIcons")), TTR("Full Rect"), ANCHORS_PRESET_WIDE); + + anchor_mode_button->set_icon(get_theme_icon(SNAME("Anchor"), SNAME("EditorIcons"))); + + container_layouts_icon->set_texture(get_theme_icon(SNAME("Container"), SNAME("EditorIcons"))); + + p = container_h_presets_menu->get_popup(); + p->clear(); + p->add_icon_item(get_theme_icon(SNAME("ControlAlignHCenterWide"), SNAME("EditorIcons")), TTR("Fill"), CONTAINERS_H_PRESET_FILL); + p->add_icon_item(get_theme_icon(SNAME("ControlAlignHCenterWide"), SNAME("EditorIcons")), TTR("Fill & Expand"), CONTAINERS_H_PRESET_FILL_EXPAND); + p->add_icon_item(get_theme_icon(SNAME("ControlAlignCenterLeft"), SNAME("EditorIcons")), TTR("Shrink Begin"), CONTAINERS_H_PRESET_SHRINK_BEGIN); + p->add_icon_item(get_theme_icon(SNAME("ControlAlignCenter"), SNAME("EditorIcons")), TTR("Shrink Center"), CONTAINERS_H_PRESET_SHRINK_CENTER); + p->add_icon_item(get_theme_icon(SNAME("ControlAlignCenterRight"), SNAME("EditorIcons")), TTR("Shrink End"), CONTAINERS_H_PRESET_SHRINK_END); + + p = container_v_presets_menu->get_popup(); + p->clear(); + p->add_icon_item(get_theme_icon(SNAME("ControlAlignVCenterWide"), SNAME("EditorIcons")), TTR("Fill"), CONTAINERS_V_PRESET_FILL); + p->add_icon_item(get_theme_icon(SNAME("ControlAlignVCenterWide"), SNAME("EditorIcons")), TTR("Fill & Expand"), CONTAINERS_V_PRESET_FILL_EXPAND); + p->add_icon_item(get_theme_icon(SNAME("ControlAlignCenterTop"), SNAME("EditorIcons")), TTR("Shrink Begin"), CONTAINERS_V_PRESET_SHRINK_BEGIN); + p->add_icon_item(get_theme_icon(SNAME("ControlAlignCenter"), SNAME("EditorIcons")), TTR("Shrink Center"), CONTAINERS_V_PRESET_SHRINK_CENTER); + p->add_icon_item(get_theme_icon(SNAME("ControlAlignCenterBottom"), SNAME("EditorIcons")), TTR("Shrink End"), CONTAINERS_V_PRESET_SHRINK_END); + } break; + + case NOTIFICATION_PHYSICS_PROCESS: { + bool has_control_parents = false; + bool has_container_parents = false; + + // Update the viewport if the canvas_item changes + List<Control *> selection = _get_edited_controls(true); + for (Control *control : selection) { + if (Object::cast_to<Control>(control->get_parent())) { + has_control_parents = true; + } + if (Object::cast_to<Container>(control->get_parent())) { + has_container_parents = true; + } + } + + // Show / Hide the control layout buttons. + if (selection.size() > 0) { + set_visible(true); + + // Toggle anchor and container layout buttons depending on parents of the selected nodes. + // - If there are no control parents, enable everything. + // - If there are container parents, then enable only container buttons. + // - If there are NO container parents, then enable only anchor buttons. + bool enable_anchors = false; + bool enable_containers = false; + if (!has_control_parents) { + enable_anchors = true; + enable_containers = true; + } else if (has_container_parents) { + enable_containers = true; + } else { + enable_anchors = true; + } + + if (enable_anchors) { + anchor_presets_menu->set_disabled(false); + anchor_presets_menu->set_tooltip(TTR("Presets for the anchor and offset values of a Control node.")); + anchor_mode_button->set_disabled(false); + anchor_mode_button->set_tooltip(TTR("When active, moving Control nodes changes their anchors instead of their offsets.")); + } else { + anchor_presets_menu->set_disabled(true); + anchor_presets_menu->set_tooltip(TTR("Children of containers have their anchors and offsets values controlled by their parent.")); + anchor_mode_button->set_disabled(true); + anchor_mode_button->set_tooltip(TTR("Children of containers have their anchors and offsets values controlled by their parent.")); + } + + if (enable_containers) { + container_h_presets_menu->set_disabled(false); + container_h_presets_menu->set_tooltip(TTR("Horizontal sizing setting for children of a Container node.")); + container_v_presets_menu->set_disabled(false); + container_v_presets_menu->set_tooltip(TTR("Vertical sizing setting for children of a Container node.")); + } else { + container_h_presets_menu->set_disabled(true); + container_h_presets_menu->set_tooltip(TTR("Children of regular controls are controlled by their anchors and offsets.")); + container_v_presets_menu->set_disabled(true); + container_v_presets_menu->set_tooltip(TTR("Children of regular controls are controlled by their anchors and offsets.")); + } + } else { + set_visible(false); + } + } break; + } +} + +ControlEditorToolbar::ControlEditorToolbar(EditorNode *p_editor) { + anchor_layouts_icon = memnew(TextureRect); + anchor_layouts_icon->set_stretch_mode(TextureRect::StretchMode::STRETCH_KEEP_CENTERED); + add_child(anchor_layouts_icon); + + Label *l = memnew(Label); + l->set_text(TTR("Anchors")); + l->set_vertical_alignment(VerticalAlignment::VERTICAL_ALIGNMENT_CENTER); + add_child(l); + + anchor_presets_menu = memnew(MenuButton); + anchor_presets_menu->set_shortcut_context(this); + anchor_presets_menu->set_text(TTR("Preset")); + add_child(anchor_presets_menu); + anchor_presets_menu->set_switch_on_hover(true); + + PopupMenu *p = anchor_presets_menu->get_popup(); + p->connect("id_pressed", callable_mp(this, &ControlEditorToolbar::_popup_callback)); + + anchors_popup = memnew(PopupMenu); + p->add_child(anchors_popup); + anchors_popup->set_name("Anchors"); + anchors_popup->connect("id_pressed", callable_mp(this, &ControlEditorToolbar::_popup_callback)); + + anchor_mode_button = memnew(Button); + anchor_mode_button->set_flat(true); + anchor_mode_button->set_toggle_mode(true); + add_child(anchor_mode_button); + anchor_mode_button->connect("toggled", callable_mp(this, &ControlEditorToolbar::_button_toggle_anchor_mode)); + + add_child(memnew(VSeparator)); + + container_layouts_icon = memnew(TextureRect); + container_layouts_icon->set_stretch_mode(TextureRect::StretchMode::STRETCH_KEEP_CENTERED); + add_child(container_layouts_icon); + + l = memnew(Label); + l->set_text(TTR("Containers")); + l->set_vertical_alignment(VerticalAlignment::VERTICAL_ALIGNMENT_CENTER); + add_child(l); + + container_h_presets_menu = memnew(MenuButton); + container_h_presets_menu->set_shortcut_context(this); + container_h_presets_menu->set_text(TTR("Horizontal")); + add_child(container_h_presets_menu); + container_h_presets_menu->set_switch_on_hover(true); + + p = container_h_presets_menu->get_popup(); + p->connect("id_pressed", callable_mp(this, &ControlEditorToolbar::_popup_callback)); + + container_v_presets_menu = memnew(MenuButton); + container_v_presets_menu->set_shortcut_context(this); + container_v_presets_menu->set_text(TTR("Vertical")); + add_child(container_v_presets_menu); + container_v_presets_menu->set_switch_on_hover(true); + + p = container_v_presets_menu->get_popup(); + p->connect("id_pressed", callable_mp(this, &ControlEditorToolbar::_popup_callback)); + + undo_redo = p_editor->get_undo_redo(); + editor_selection = p_editor->get_editor_selection(); + editor_selection->add_editor_plugin(this); + editor_selection->connect("selection_changed", callable_mp(this, &ControlEditorToolbar::_selection_changed)); + + singleton = this; +} + +ControlEditorToolbar *ControlEditorToolbar::singleton = nullptr; + +ControlEditorPlugin::ControlEditorPlugin(EditorNode *p_editor) { + editor = p_editor; + + toolbar = memnew(ControlEditorToolbar(editor)); + toolbar->hide(); + add_control_to_container(CONTAINER_CANVAS_EDITOR_MENU, toolbar); + + Ref<EditorInspectorPluginControl> plugin; + plugin.instantiate(); + add_inspector_plugin(plugin); +} diff --git a/editor/plugins/control_editor_plugin.h b/editor/plugins/control_editor_plugin.h new file mode 100644 index 0000000000..610846a97b --- /dev/null +++ b/editor/plugins/control_editor_plugin.h @@ -0,0 +1,255 @@ +/*************************************************************************/ +/* control_editor_plugin.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef CONTROL_EDITOR_PLUGIN_H +#define CONTROL_EDITOR_PLUGIN_H + +#include "editor/editor_node.h" +#include "editor/editor_plugin.h" + +#include "scene/gui/box_container.h" +#include "scene/gui/check_box.h" +#include "scene/gui/control.h" +#include "scene/gui/label.h" +#include "scene/gui/margin_container.h" +#include "scene/gui/option_button.h" +#include "scene/gui/panel_container.h" +#include "scene/gui/texture_rect.h" + +class ControlPositioningWarning : public MarginContainer { + GDCLASS(ControlPositioningWarning, MarginContainer); + + Control *control_node = nullptr; + + PanelContainer *bg_panel = nullptr; + GridContainer *grid = nullptr; + TextureRect *title_icon = nullptr; + TextureRect *hint_icon = nullptr; + Label *title_label = nullptr; + Label *hint_label = nullptr; + Control *hint_filler_left = nullptr; + Control *hint_filler_right = nullptr; + + void _update_warning(); + void _update_toggler(); + virtual void gui_input(const Ref<InputEvent> &p_event) override; + +protected: + void _notification(int p_notification); + +public: + void set_control(Control *p_node); + + ControlPositioningWarning(); +}; + +class EditorPropertyAnchorsPreset : public EditorProperty { + GDCLASS(EditorPropertyAnchorsPreset, EditorProperty); + OptionButton *options; + + void _option_selected(int p_which); + +protected: + virtual void _set_read_only(bool p_read_only) override; + +public: + void setup(const Vector<String> &p_options); + virtual void update_property() override; + EditorPropertyAnchorsPreset(); +}; + +class EditorPropertySizeFlags : public EditorProperty { + GDCLASS(EditorPropertySizeFlags, EditorProperty); + + enum FlagPreset { + SIZE_FLAGS_PRESET_FILL, + SIZE_FLAGS_PRESET_SHRINK_BEGIN, + SIZE_FLAGS_PRESET_SHRINK_CENTER, + SIZE_FLAGS_PRESET_SHRINK_END, + SIZE_FLAGS_PRESET_CUSTOM, + }; + + OptionButton *flag_presets; + CheckBox *flag_expand; + VBoxContainer *flag_options; + Vector<CheckBox *> flag_checks; + + bool vertical = false; + + bool keep_selected_preset = false; + + void _preset_selected(int p_which); + void _expand_toggled(); + void _flag_toggled(); + +protected: + virtual void _set_read_only(bool p_read_only) override; + +public: + void setup(const Vector<String> &p_options, bool p_vertical); + virtual void update_property() override; + EditorPropertySizeFlags(); +}; + +class EditorInspectorPluginControl : public EditorInspectorPlugin { + GDCLASS(EditorInspectorPluginControl, EditorInspectorPlugin); + +public: + virtual bool can_handle(Object *p_object) override; + virtual void parse_group(Object *p_object, const String &p_group) override; + virtual bool parse_property(Object *p_object, const Variant::Type p_type, const String &p_path, const PropertyHint p_hint, const String &p_hint_text, const uint32_t p_usage, const bool p_wide = false) override; +}; + +class ControlEditorToolbar : public HBoxContainer { + GDCLASS(ControlEditorToolbar, HBoxContainer); + + UndoRedo *undo_redo; + EditorSelection *editor_selection; + + enum MenuOption { + ANCHORS_AND_OFFSETS_PRESET_TOP_LEFT, + ANCHORS_AND_OFFSETS_PRESET_TOP_RIGHT, + ANCHORS_AND_OFFSETS_PRESET_BOTTOM_LEFT, + ANCHORS_AND_OFFSETS_PRESET_BOTTOM_RIGHT, + ANCHORS_AND_OFFSETS_PRESET_CENTER_LEFT, + ANCHORS_AND_OFFSETS_PRESET_CENTER_RIGHT, + ANCHORS_AND_OFFSETS_PRESET_CENTER_TOP, + ANCHORS_AND_OFFSETS_PRESET_CENTER_BOTTOM, + ANCHORS_AND_OFFSETS_PRESET_CENTER, + ANCHORS_AND_OFFSETS_PRESET_TOP_WIDE, + ANCHORS_AND_OFFSETS_PRESET_LEFT_WIDE, + ANCHORS_AND_OFFSETS_PRESET_RIGHT_WIDE, + ANCHORS_AND_OFFSETS_PRESET_BOTTOM_WIDE, + ANCHORS_AND_OFFSETS_PRESET_VCENTER_WIDE, + ANCHORS_AND_OFFSETS_PRESET_HCENTER_WIDE, + ANCHORS_AND_OFFSETS_PRESET_WIDE, + + ANCHORS_AND_OFFSETS_PRESET_KEEP_RATIO, + + ANCHORS_PRESET_TOP_LEFT, + ANCHORS_PRESET_TOP_RIGHT, + ANCHORS_PRESET_BOTTOM_LEFT, + ANCHORS_PRESET_BOTTOM_RIGHT, + ANCHORS_PRESET_CENTER_LEFT, + ANCHORS_PRESET_CENTER_RIGHT, + ANCHORS_PRESET_CENTER_TOP, + ANCHORS_PRESET_CENTER_BOTTOM, + ANCHORS_PRESET_CENTER, + ANCHORS_PRESET_TOP_WIDE, + ANCHORS_PRESET_LEFT_WIDE, + ANCHORS_PRESET_RIGHT_WIDE, + ANCHORS_PRESET_BOTTOM_WIDE, + ANCHORS_PRESET_VCENTER_WIDE, + ANCHORS_PRESET_HCENTER_WIDE, + ANCHORS_PRESET_WIDE, + + // Offsets Presets are not currently in use. + OFFSETS_PRESET_TOP_LEFT, + OFFSETS_PRESET_TOP_RIGHT, + OFFSETS_PRESET_BOTTOM_LEFT, + OFFSETS_PRESET_BOTTOM_RIGHT, + OFFSETS_PRESET_CENTER_LEFT, + OFFSETS_PRESET_CENTER_RIGHT, + OFFSETS_PRESET_CENTER_TOP, + OFFSETS_PRESET_CENTER_BOTTOM, + OFFSETS_PRESET_CENTER, + OFFSETS_PRESET_TOP_WIDE, + OFFSETS_PRESET_LEFT_WIDE, + OFFSETS_PRESET_RIGHT_WIDE, + OFFSETS_PRESET_BOTTOM_WIDE, + OFFSETS_PRESET_VCENTER_WIDE, + OFFSETS_PRESET_HCENTER_WIDE, + OFFSETS_PRESET_WIDE, + + CONTAINERS_H_PRESET_FILL, + CONTAINERS_H_PRESET_FILL_EXPAND, + CONTAINERS_H_PRESET_SHRINK_BEGIN, + CONTAINERS_H_PRESET_SHRINK_CENTER, + CONTAINERS_H_PRESET_SHRINK_END, + CONTAINERS_V_PRESET_FILL, + CONTAINERS_V_PRESET_FILL_EXPAND, + CONTAINERS_V_PRESET_SHRINK_BEGIN, + CONTAINERS_V_PRESET_SHRINK_CENTER, + CONTAINERS_V_PRESET_SHRINK_END, + }; + + TextureRect *anchor_layouts_icon; + MenuButton *anchor_presets_menu; + PopupMenu *anchors_popup; + TextureRect *container_layouts_icon; + MenuButton *container_h_presets_menu; + MenuButton *container_v_presets_menu; + + Button *anchor_mode_button; + + bool anchors_mode = false; + + void _set_anchors_preset(Control::LayoutPreset p_preset); + void _set_anchors_and_offsets_preset(Control::LayoutPreset p_preset); + void _set_anchors_and_offsets_to_keep_ratio(); + void _set_container_h_preset(Control::SizeFlags p_preset); + void _set_container_v_preset(Control::SizeFlags p_preset); + + Vector2 _anchor_to_position(const Control *p_control, Vector2 anchor); + Vector2 _position_to_anchor(const Control *p_control, Vector2 position); + + void _button_toggle_anchor_mode(bool p_status); + + bool _is_node_locked(const Node *p_node); + List<Control *> _get_edited_controls(bool retrieve_locked = false, bool remove_controls_if_parent_in_selection = true); + void _popup_callback(int p_op); + void _selection_changed(); + +protected: + void _notification(int p_notification); + + static ControlEditorToolbar *singleton; + +public: + bool is_anchors_mode_enabled() { return anchors_mode; }; + + static ControlEditorToolbar *get_singleton() { return singleton; } + + ControlEditorToolbar(EditorNode *p_editor); +}; + +class ControlEditorPlugin : public EditorPlugin { + GDCLASS(ControlEditorPlugin, EditorPlugin); + + EditorNode *editor; + ControlEditorToolbar *toolbar; + +public: + virtual String get_name() const override { return "Control"; } + + ControlEditorPlugin(EditorNode *p_editor); +}; + +#endif //CONTROL_EDITOR_PLUGIN_H diff --git a/editor/plugins/editor_preview_plugins.cpp b/editor/plugins/editor_preview_plugins.cpp index cef505181a..d23b52014e 100644 --- a/editor/plugins/editor_preview_plugins.cpp +++ b/editor/plugins/editor_preview_plugins.cpp @@ -188,7 +188,7 @@ bool EditorImagePreviewPlugin::generate_small_preview_automatically() const { } //////////////////////////////////////////////////////////////////////////// -///////////////////////////////////////////////// + bool EditorBitmapPreviewPlugin::handles(const String &p_type) const { return ClassDB::is_parent_class(p_type, "BitMap"); } @@ -308,7 +308,7 @@ void EditorMaterialPreviewPlugin::_preview_done() { } bool EditorMaterialPreviewPlugin::handles(const String &p_type) const { - return ClassDB::is_parent_class(p_type, "Material"); //any material + return ClassDB::is_parent_class(p_type, "Material"); // Any material. } bool EditorMaterialPreviewPlugin::generate_small_preview_automatically() const { @@ -462,10 +462,6 @@ EditorMaterialPreviewPlugin::~EditorMaterialPreviewPlugin() { /////////////////////////////////////////////////////////////////////////// -static bool _is_text_char(char32_t c) { - return (c >= 'a' && c <= 'z') || (c >= 'A' && c <= 'Z') || (c >= '0' && c <= '9') || c == '_'; -} - bool EditorScriptPreviewPlugin::handles(const String &p_type) const { return ClassDB::is_parent_class(p_type, "Script"); } @@ -538,15 +534,15 @@ Ref<Texture2D> EditorScriptPreviewPlugin::generate(const RES &p_from, const Size if (in_comment) { color = comment_color; } else { - if (c != '_' && ((c >= '!' && c <= '/') || (c >= ':' && c <= '@') || (c >= '[' && c <= '`') || (c >= '{' && c <= '~') || c == '\t')) { + if (is_symbol(c)) { //make symbol a little visible color = symbol_color; in_control_flow_keyword = false; in_keyword = false; - } else if (!prev_is_text && _is_text_char(c)) { + } else if (!prev_is_text && is_ascii_identifier_char(c)) { int pos = i; - while (_is_text_char(code[pos])) { + while (is_ascii_identifier_char(code[pos])) { pos++; } String word = code.substr(i, pos - i); @@ -556,7 +552,7 @@ Ref<Texture2D> EditorScriptPreviewPlugin::generate(const RES &p_from, const Size in_keyword = true; } - } else if (!_is_text_char(c)) { + } else if (!is_ascii_identifier_char(c)) { in_keyword = false; } @@ -571,7 +567,7 @@ Ref<Texture2D> EditorScriptPreviewPlugin::generate(const RES &p_from, const Size img->set_pixel(col, y0 + line * 2, bg_color.blend(ul)); img->set_pixel(col, y0 + line * 2 + 1, color); - prev_is_text = _is_text_char(c); + prev_is_text = is_ascii_identifier_char(c); } col++; } else { @@ -703,7 +699,7 @@ void EditorMeshPreviewPlugin::_preview_done() { } bool EditorMeshPreviewPlugin::handles(const String &p_type) const { - return ClassDB::is_parent_class(p_type, "Mesh"); //any Mesh + return ClassDB::is_parent_class(p_type, "Mesh"); // Any mesh. } Ref<Texture2D> EditorMeshPreviewPlugin::generate(const RES &p_from, const Size2 &p_size) const { diff --git a/editor/plugins/gpu_particles_2d_editor_plugin.cpp b/editor/plugins/gpu_particles_2d_editor_plugin.cpp index 6b93a1872d..06be9d678f 100644 --- a/editor/plugins/gpu_particles_2d_editor_plugin.cpp +++ b/editor/plugins/gpu_particles_2d_editor_plugin.cpp @@ -110,9 +110,9 @@ void GPUParticles2DEditorPlugin::_menu_callback(int p_idx) { UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo(); ur->create_action(TTR("Convert to CPUParticles2D")); - ur->add_do_method(EditorNode::get_singleton()->get_scene_tree_dock(), "replace_node", particles, cpu_particles, true, false); + ur->add_do_method(SceneTreeDock::get_singleton(), "replace_node", particles, cpu_particles, true, false); ur->add_do_reference(cpu_particles); - ur->add_undo_method(EditorNode::get_singleton()->get_scene_tree_dock(), "replace_node", cpu_particles, particles, false, false); + ur->add_undo_method(SceneTreeDock::get_singleton(), "replace_node", cpu_particles, particles, false, false); ur->add_undo_reference(particles); ur->commit_action(); diff --git a/editor/plugins/gpu_particles_3d_editor_plugin.cpp b/editor/plugins/gpu_particles_3d_editor_plugin.cpp index 0057566603..087b0a26b7 100644 --- a/editor/plugins/gpu_particles_3d_editor_plugin.cpp +++ b/editor/plugins/gpu_particles_3d_editor_plugin.cpp @@ -269,9 +269,9 @@ void GPUParticles3DEditor::_menu_option(int p_option) { UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo(); ur->create_action(TTR("Convert to CPUParticles3D")); - ur->add_do_method(EditorNode::get_singleton()->get_scene_tree_dock(), "replace_node", node, cpu_particles, true, false); + ur->add_do_method(SceneTreeDock::get_singleton(), "replace_node", node, cpu_particles, true, false); ur->add_do_reference(cpu_particles); - ur->add_undo_method(EditorNode::get_singleton()->get_scene_tree_dock(), "replace_node", cpu_particles, node, false, false); + ur->add_undo_method(SceneTreeDock::get_singleton(), "replace_node", cpu_particles, node, false, false); ur->add_undo_reference(node); ur->commit_action(); diff --git a/editor/plugins/mesh_library_editor_plugin.cpp b/editor/plugins/mesh_library_editor_plugin.cpp index 95786176ee..e47381b8a0 100644 --- a/editor/plugins/mesh_library_editor_plugin.cpp +++ b/editor/plugins/mesh_library_editor_plugin.cpp @@ -228,7 +228,7 @@ void MeshLibraryEditor::_menu_cbk(int p_option) { mesh_library->create_item(mesh_library->get_last_unused_item_id()); } break; case MENU_OPTION_REMOVE_ITEM: { - String p = editor->get_inspector()->get_selected_path(); + String p = InspectorDock::get_inspector_singleton()->get_selected_path(); if (p.begins_with("/MeshLibrary/item") && p.get_slice_count("/") >= 3) { to_erase = p.get_slice("/", 3).to_int(); cd_remove->set_text(vformat(TTR("Remove item %d?"), to_erase)); diff --git a/editor/plugins/node_3d_editor_gizmos.cpp b/editor/plugins/node_3d_editor_gizmos.cpp index 59ba49232e..b4b1cf05ac 100644 --- a/editor/plugins/node_3d_editor_gizmos.cpp +++ b/editor/plugins/node_3d_editor_gizmos.cpp @@ -1627,7 +1627,7 @@ void AudioStreamPlayer3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) { ////// AudioListener3DGizmoPlugin::AudioListener3DGizmoPlugin() { - create_icon_material("audio_listener_3d_icon", Node3DEditor::get_singleton()->get_theme_icon("GizmoAudioListener3D", "EditorIcons")); + create_icon_material("audio_listener_3d_icon", Node3DEditor::get_singleton()->get_theme_icon(SNAME("GizmoAudioListener3D"), SNAME("EditorIcons"))); } bool AudioListener3DGizmoPlugin::has_gizmo(Node3D *p_spatial) { @@ -1889,6 +1889,7 @@ void MeshInstance3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) { OccluderInstance3DGizmoPlugin::OccluderInstance3DGizmoPlugin() { create_material("line_material", EDITOR_DEF("editors/3d_gizmos/gizmo_colors/occluder", Color(0.8, 0.5, 1))); + create_handle_material("handles"); } bool OccluderInstance3DGizmoPlugin::has_gizmo(Node3D *p_spatial) { @@ -1903,6 +1904,189 @@ int OccluderInstance3DGizmoPlugin::get_priority() const { return -1; } +String OccluderInstance3DGizmoPlugin::get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const { + const OccluderInstance3D *cs = Object::cast_to<OccluderInstance3D>(p_gizmo->get_spatial_node()); + + Ref<Occluder3D> o = cs->get_occluder(); + if (o.is_null()) { + return ""; + } + + if (Object::cast_to<SphereOccluder3D>(*o)) { + return "Radius"; + } + + if (Object::cast_to<BoxOccluder3D>(*o) || Object::cast_to<QuadOccluder3D>(*o)) { + return "Size"; + } + + return ""; +} + +Variant OccluderInstance3DGizmoPlugin::get_handle_value(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const { + OccluderInstance3D *oi = Object::cast_to<OccluderInstance3D>(p_gizmo->get_spatial_node()); + + Ref<Occluder3D> o = oi->get_occluder(); + if (o.is_null()) { + return Variant(); + } + + if (Object::cast_to<SphereOccluder3D>(*o)) { + Ref<SphereOccluder3D> so = o; + return so->get_radius(); + } + + if (Object::cast_to<BoxOccluder3D>(*o)) { + Ref<BoxOccluder3D> bo = o; + return bo->get_size(); + } + + if (Object::cast_to<QuadOccluder3D>(*o)) { + Ref<QuadOccluder3D> qo = o; + return qo->get_size(); + } + + return Variant(); +} + +void OccluderInstance3DGizmoPlugin::set_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, Camera3D *p_camera, const Point2 &p_point) { + OccluderInstance3D *oi = Object::cast_to<OccluderInstance3D>(p_gizmo->get_spatial_node()); + + Ref<Occluder3D> o = oi->get_occluder(); + if (o.is_null()) { + return; + } + + Transform3D gt = oi->get_global_transform(); + Transform3D gi = gt.affine_inverse(); + + Vector3 ray_from = p_camera->project_ray_origin(p_point); + Vector3 ray_dir = p_camera->project_ray_normal(p_point); + + Vector3 sg[2] = { gi.xform(ray_from), gi.xform(ray_from + ray_dir * 4096) }; + + bool snap_enabled = Node3DEditor::get_singleton()->is_snap_enabled(); + float snap = Node3DEditor::get_singleton()->get_translate_snap(); + + if (Object::cast_to<SphereOccluder3D>(*o)) { + Ref<SphereOccluder3D> so = o; + Vector3 ra, rb; + Geometry3D::get_closest_points_between_segments(Vector3(), Vector3(4096, 0, 0), sg[0], sg[1], ra, rb); + float d = ra.x; + if (snap_enabled) { + d = Math::snapped(d, snap); + } + + if (d < 0.001) { + d = 0.001; + } + + so->set_radius(d); + } + + if (Object::cast_to<BoxOccluder3D>(*o)) { + Vector3 axis; + axis[p_id] = 1.0; + Ref<BoxOccluder3D> bo = o; + Vector3 ra, rb; + Geometry3D::get_closest_points_between_segments(Vector3(), axis * 4096, sg[0], sg[1], ra, rb); + float d = ra[p_id]; + if (snap_enabled) { + d = Math::snapped(d, snap); + } + + if (d < 0.001) { + d = 0.001; + } + + Vector3 he = bo->get_size(); + he[p_id] = d * 2; + bo->set_size(he); + } + + if (Object::cast_to<QuadOccluder3D>(*o)) { + Ref<QuadOccluder3D> qo = o; + Plane p = Plane(Vector3(0.0f, 0.0f, 1.0f), 0.0f); + Vector3 intersection; + if (!p.intersects_segment(sg[0], sg[1], &intersection)) { + return; + } + + if (p_id == 2) { + Vector2 s = Vector2(intersection.x, intersection.y) * 2.0f; + if (snap_enabled) { + s = s.snapped(Vector2(snap, snap)); + } + s = s.max(Vector2(0.001, 0.001)); + qo->set_size(s); + } else { + float d = intersection[p_id]; + if (snap_enabled) { + d = Math::snapped(d, snap); + } + + if (d < 0.001) { + d = 0.001; + } + + Vector2 he = qo->get_size(); + he[p_id] = d * 2.0f; + qo->set_size(he); + } + } +} + +void OccluderInstance3DGizmoPlugin::commit_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, const Variant &p_restore, bool p_cancel) { + OccluderInstance3D *oi = Object::cast_to<OccluderInstance3D>(p_gizmo->get_spatial_node()); + + Ref<Occluder3D> o = oi->get_occluder(); + if (o.is_null()) { + return; + } + + if (Object::cast_to<SphereOccluder3D>(*o)) { + Ref<SphereOccluder3D> so = o; + if (p_cancel) { + so->set_radius(p_restore); + return; + } + + UndoRedo *ur = Node3DEditor::get_singleton()->get_undo_redo(); + ur->create_action(TTR("Change Sphere Shape Radius")); + ur->add_do_method(so.ptr(), "set_radius", so->get_radius()); + ur->add_undo_method(so.ptr(), "set_radius", p_restore); + ur->commit_action(); + } + + if (Object::cast_to<BoxOccluder3D>(*o)) { + Ref<BoxOccluder3D> bo = o; + if (p_cancel) { + bo->set_size(p_restore); + return; + } + + UndoRedo *ur = Node3DEditor::get_singleton()->get_undo_redo(); + ur->create_action(TTR("Change Box Shape Size")); + ur->add_do_method(bo.ptr(), "set_size", bo->get_size()); + ur->add_undo_method(bo.ptr(), "set_size", p_restore); + ur->commit_action(); + } + + if (Object::cast_to<QuadOccluder3D>(*o)) { + Ref<QuadOccluder3D> qo = o; + if (p_cancel) { + qo->set_size(p_restore); + return; + } + + UndoRedo *ur = Node3DEditor::get_singleton()->get_undo_redo(); + ur->create_action(TTR("Change Box Shape Size")); + ur->add_do_method(qo.ptr(), "set_size", qo->get_size()); + ur->add_undo_method(qo.ptr(), "set_size", p_restore); + ur->commit_action(); + } +} + void OccluderInstance3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) { OccluderInstance3D *occluder_instance = Object::cast_to<OccluderInstance3D>(p_gizmo->get_spatial_node()); @@ -1920,6 +2104,35 @@ void OccluderInstance3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) { p_gizmo->add_lines(lines, material); p_gizmo->add_collision_segments(lines); } + + Ref<Material> handles_material = get_material("handles"); + if (Object::cast_to<SphereOccluder3D>(*o)) { + Ref<SphereOccluder3D> so = o; + float r = so->get_radius(); + Vector<Vector3> handles = { Vector3(r, 0, 0) }; + p_gizmo->add_handles(handles, handles_material); + } + + if (Object::cast_to<BoxOccluder3D>(*o)) { + Ref<BoxOccluder3D> bo = o; + + Vector<Vector3> handles; + for (int i = 0; i < 3; i++) { + Vector3 ax; + ax[i] = bo->get_size()[i] / 2; + handles.push_back(ax); + } + + p_gizmo->add_handles(handles, handles_material); + } + + if (Object::cast_to<QuadOccluder3D>(*o)) { + Ref<QuadOccluder3D> qo = o; + Vector2 size = qo->get_size(); + Vector3 s = Vector3(size.x, size.y, 0.0f) / 2.0f; + Vector<Vector3> handles = { Vector3(s.x, 0.0f, 0.0f), Vector3(0.0f, s.y, 0.0f), Vector3(s.x, s.y, 0.0f) }; + p_gizmo->add_handles(handles, handles_material); + } } ///// diff --git a/editor/plugins/node_3d_editor_gizmos.h b/editor/plugins/node_3d_editor_gizmos.h index 66b3f02fcf..fa55651d26 100644 --- a/editor/plugins/node_3d_editor_gizmos.h +++ b/editor/plugins/node_3d_editor_gizmos.h @@ -300,6 +300,11 @@ public: int get_priority() const override; void redraw(EditorNode3DGizmo *p_gizmo) override; + String get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const override; + Variant get_handle_value(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const override; + void set_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, Camera3D *p_camera, const Point2 &p_point) override; + void commit_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, const Variant &p_restore, bool p_cancel = false) override; + OccluderInstance3DGizmoPlugin(); }; diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp index 44f8d1a2bb..5f58724594 100644 --- a/editor/plugins/node_3d_editor_plugin.cpp +++ b/editor/plugins/node_3d_editor_plugin.cpp @@ -384,6 +384,27 @@ int Node3DEditorViewport::get_selected_count() const { return count; } +void Node3DEditorViewport::cancel_transform() { + List<Node *> &selection = editor_selection->get_selected_node_list(); + + for (List<Node *>::Element *E = selection.front(); E; E = E->next()) { + Node3D *sp = Object::cast_to<Node3D>(E->get()); + if (!sp) { + continue; + } + + Node3DEditorSelectedItem *se = editor_selection->get_node_editor_data<Node3DEditorSelectedItem>(sp); + if (!se) { + continue; + } + + sp->set_global_transform(se->original); + } + + finish_transform(); + set_message(TTR("Transform Aborted."), 3); +} + float Node3DEditorViewport::get_znear() const { return CLAMP(spatial_editor->get_znear(), MIN_Z, MAX_Z); } @@ -865,6 +886,7 @@ void Node3DEditorViewport::_update_name() { } void Node3DEditorViewport::_compute_edit(const Point2 &p_point) { + _edit.original_local = spatial_editor->are_local_coords_enabled(); _edit.click_ray = _get_ray(p_point); _edit.click_ray_pos = _get_ray_pos(p_point); _edit.plane = TRANSFORM_VIEW; @@ -1018,24 +1040,40 @@ bool Node3DEditorViewport::_transform_gizmo_select(const Vector2 &p_screenpos, b if (spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_SELECT || spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_ROTATE) { int col_axis = -1; - float col_d = 1e20; - for (int i = 0; i < 3; i++) { - Plane plane(gt.basis.get_axis(i).normalized(), gt.origin); - Vector3 r; - if (!plane.intersects_ray(ray_pos, ray, &r)) { - continue; + Vector3 hit_position; + Vector3 hit_normal; + real_t ray_length = gt.origin.distance_to(ray_pos) + (GIZMO_CIRCLE_SIZE * gizmo_scale) * 4.0f; + if (Geometry3D::segment_intersects_sphere(ray_pos, ray_pos + ray * ray_length, gt.origin, gizmo_scale * (GIZMO_CIRCLE_SIZE), &hit_position, &hit_normal)) { + if (hit_normal.dot(_get_camera_normal()) < 0.05) { + hit_position = gt.xform_inv(hit_position).abs(); + int min_axis = hit_position.min_axis_index(); + if (hit_position[min_axis] < gizmo_scale * GIZMO_RING_HALF_WIDTH) { + col_axis = min_axis; + } } + } - const real_t dist = r.distance_to(gt.origin); - const Vector3 r_dir = (r - gt.origin).normalized(); + if (col_axis == -1) { + float col_d = 1e20; - if (_get_camera_normal().dot(r_dir) <= 0.005) { - if (dist > gizmo_scale * (GIZMO_CIRCLE_SIZE - GIZMO_RING_HALF_WIDTH) && dist < gizmo_scale * (GIZMO_CIRCLE_SIZE + GIZMO_RING_HALF_WIDTH)) { - const real_t d = ray_pos.distance_to(r); - if (d < col_d) { - col_d = d; - col_axis = i; + for (int i = 0; i < 3; i++) { + Plane plane(gt.basis.get_axis(i).normalized(), gt.origin); + Vector3 r; + if (!plane.intersects_ray(ray_pos, ray, &r)) { + continue; + } + + const real_t dist = r.distance_to(gt.origin); + const Vector3 r_dir = (r - gt.origin).normalized(); + + if (_get_camera_normal().dot(r_dir) <= 0.005) { + if (dist > gizmo_scale * (GIZMO_CIRCLE_SIZE - GIZMO_RING_HALF_WIDTH) && dist < gizmo_scale * (GIZMO_CIRCLE_SIZE + GIZMO_RING_HALF_WIDTH)) { + const real_t d = ray_pos.distance_to(r); + if (d < col_d) { + col_d = d; + col_axis = i; + } } } } @@ -1203,7 +1241,7 @@ Transform3D Node3DEditorViewport::_compute_transform(TransformMode p_mode, const } void Node3DEditorViewport::_surface_mouse_enter() { - if (!surface->has_focus() && (!get_focus_owner() || !get_focus_owner()->is_text_field())) { + if (!surface->has_focus() && (!get_viewport()->gui_get_focus_owner() || !get_viewport()->gui_get_focus_owner()->is_text_field())) { surface->grab_focus(); } } @@ -1375,39 +1413,7 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) { } if (_edit.mode != TRANSFORM_NONE && b->is_pressed()) { - //cancel motion - _edit.mode = TRANSFORM_NONE; - - List<Node *> &selection = editor_selection->get_selected_node_list(); - - for (Node *E : selection) { - Node3D *sp = Object::cast_to<Node3D>(E); - if (!sp) { - continue; - } - - Node3DEditorSelectedItem *se = editor_selection->get_node_editor_data<Node3DEditorSelectedItem>(sp); - if (!se) { - continue; - } - - if (se->gizmo.is_valid()) { - Vector<int> ids; - Vector<Transform3D> restore; - - for (const KeyValue<int, Transform3D> &GE : se->subgizmos) { - ids.push_back(GE.key); - restore.push_back(GE.value); - } - - se->gizmo->commit_subgizmos(ids, restore, true); - spatial_editor->update_transform_gizmo(); - } else { - sp->set_global_transform(se->original); - } - } - surface->update(); - set_message(TTR("Transform Aborted."), 3); + cancel_transform(); } if (b->is_pressed()) { @@ -1461,6 +1467,12 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) { } break; case MouseButton::LEFT: { if (b->is_pressed()) { + clicked_wants_append = b->is_shift_pressed(); + + if (_edit.mode != TRANSFORM_NONE && _edit.instant) { + commit_transform(); + break; // just commit the edit, stop processing the event so we don't deselect the object + } NavigationScheme nav_scheme = (NavigationScheme)EditorSettings::get_singleton()->get("editors/3d/navigation/navigation_scheme").operator int(); if ((nav_scheme == NAVIGATION_MAYA || nav_scheme == NAVIGATION_MODO) && b->is_alt_pressed()) { break; @@ -1567,42 +1579,24 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) { clicked = ObjectID(); if ((spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_SELECT && b->is_command_pressed()) || spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_ROTATE) { - /* HANDLE ROTATION */ - if (get_selected_count() == 0) { - break; //bye - } - //handle rotate - _edit.mode = TRANSFORM_ROTATE; - _compute_edit(b->get_position()); + begin_transform(TRANSFORM_ROTATE, false); break; } if (spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_MOVE) { - if (get_selected_count() == 0) { - break; //bye - } - //handle translate - _edit.mode = TRANSFORM_TRANSLATE; - _compute_edit(b->get_position()); + begin_transform(TRANSFORM_TRANSLATE, false); break; } if (spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_SCALE) { - if (get_selected_count() == 0) { - break; //bye - } - //handle scale - _edit.mode = TRANSFORM_SCALE; - _compute_edit(b->get_position()); + begin_transform(TRANSFORM_SCALE, false); break; } if (after != EditorPlugin::AFTER_GUI_INPUT_DESELECT) { - clicked = _select_ray(b->get_position()); - //clicking is always deferred to either move or release - - clicked_wants_append = b->is_shift_pressed(); + clicked = _select_ray(b->get_position()); + selection_in_progress = true; if (clicked.is_null()) { //default to regionselect @@ -1621,6 +1615,8 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) { } if (after != EditorPlugin::AFTER_GUI_INPUT_DESELECT) { + selection_in_progress = false; + if (clicked.is_valid()) { _select_clicked(false); } @@ -1648,32 +1644,7 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) { se->gizmo->commit_subgizmos(ids, restore, false); spatial_editor->update_transform_gizmo(); } else { - static const char *_transform_name[4] = { - TTRC("None"), - TTRC("Rotate"), - // TRANSLATORS: This refers to the movement that changes the position of an object. - TTRC("Translate"), - TTRC("Scale"), - }; - undo_redo->create_action(TTRGET(_transform_name[_edit.mode])); - - List<Node *> &selection = editor_selection->get_selected_node_list(); - - for (List<Node *>::Element *E = selection.front(); E; E = E->next()) { - Node3D *sp = Object::cast_to<Node3D>(E->get()); - if (!sp) { - continue; - } - - Node3DEditorSelectedItem *sel_item = editor_selection->get_node_editor_data<Node3DEditorSelectedItem>(sp); - if (!sel_item) { - continue; - } - - undo_redo->add_do_method(sp, "set_global_transform", sp->get_global_gizmo_transform()); - undo_redo->add_undo_method(sp, "set_global_transform", sel_item->original); - } - undo_redo->commit_action(); + commit_transform(); } _edit.mode = TRANSFORM_NONE; set_message(""); @@ -1739,7 +1710,7 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) { String n = _edit.gizmo->get_handle_name(_edit.gizmo_handle, _edit.gizmo_handle_secondary); set_message(n + ": " + String(v)); - } else if ((m->get_button_mask() & MouseButton::MASK_LEFT) != MouseButton::NONE) { + } else if ((m->get_button_mask() & MouseButton::MASK_LEFT) != MouseButton::NONE || _edit.instant) { if (nav_scheme == NAVIGATION_MAYA && m->is_alt_pressed()) { nav_mode = NAVIGATION_ORBIT; } else if (nav_scheme == NAVIGATION_MODO && m->is_alt_pressed() && m->is_shift_pressed()) { @@ -1750,11 +1721,14 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) { nav_mode = NAVIGATION_ORBIT; } else { const bool movement_threshold_passed = _edit.original_mouse_pos.distance_to(_edit.mouse_pos) > 8 * EDSCALE; - if (clicked.is_valid() && movement_threshold_passed) { - _compute_edit(_edit.original_mouse_pos); - clicked = ObjectID(); - _edit.mode = TRANSFORM_TRANSLATE; + // enable region-select if nothing has been selected yet or multi-select (shift key) is active + if (selection_in_progress && movement_threshold_passed) { + if (get_selected_count() == 0 || clicked_wants_append) { + cursor.region_select = true; + cursor.region_begin = _edit.original_mouse_pos; + clicked = ObjectID(); + } } if (cursor.region_select) { @@ -1763,328 +1737,17 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) { return; } + if (clicked.is_valid() && movement_threshold_passed) { + _compute_edit(_edit.original_mouse_pos); + clicked = ObjectID(); + _edit.mode = TRANSFORM_TRANSLATE; + } + if (_edit.mode == TRANSFORM_NONE) { return; } - Vector3 ray_pos = _get_ray_pos(m->get_position()); - Vector3 ray = _get_ray(m->get_position()); - double snap = EDITOR_GET("interface/inspector/default_float_step"); - int snap_step_decimals = Math::range_step_decimals(snap); - - switch (_edit.mode) { - case TRANSFORM_SCALE: { - Vector3 motion_mask; - Plane plane; - bool plane_mv = false; - - switch (_edit.plane) { - case TRANSFORM_VIEW: - motion_mask = Vector3(0, 0, 0); - plane = Plane(_get_camera_normal(), _edit.center); - break; - case TRANSFORM_X_AXIS: - motion_mask = spatial_editor->get_gizmo_transform().basis.get_axis(0).normalized(); - plane = Plane(motion_mask.cross(motion_mask.cross(_get_camera_normal())).normalized(), _edit.center); - break; - case TRANSFORM_Y_AXIS: - motion_mask = spatial_editor->get_gizmo_transform().basis.get_axis(1).normalized(); - plane = Plane(motion_mask.cross(motion_mask.cross(_get_camera_normal())).normalized(), _edit.center); - break; - case TRANSFORM_Z_AXIS: - motion_mask = spatial_editor->get_gizmo_transform().basis.get_axis(2).normalized(); - plane = Plane(motion_mask.cross(motion_mask.cross(_get_camera_normal())).normalized(), _edit.center); - break; - case TRANSFORM_YZ: - motion_mask = spatial_editor->get_gizmo_transform().basis.get_axis(2).normalized() + spatial_editor->get_gizmo_transform().basis.get_axis(1).normalized(); - plane = Plane(spatial_editor->get_gizmo_transform().basis.get_axis(0).normalized(), _edit.center); - plane_mv = true; - break; - case TRANSFORM_XZ: - motion_mask = spatial_editor->get_gizmo_transform().basis.get_axis(2).normalized() + spatial_editor->get_gizmo_transform().basis.get_axis(0).normalized(); - plane = Plane(spatial_editor->get_gizmo_transform().basis.get_axis(1).normalized(), _edit.center); - plane_mv = true; - break; - case TRANSFORM_XY: - motion_mask = spatial_editor->get_gizmo_transform().basis.get_axis(0).normalized() + spatial_editor->get_gizmo_transform().basis.get_axis(1).normalized(); - plane = Plane(spatial_editor->get_gizmo_transform().basis.get_axis(2).normalized(), _edit.center); - plane_mv = true; - break; - } - - Vector3 intersection; - if (!plane.intersects_ray(ray_pos, ray, &intersection)) { - break; - } - - Vector3 click; - if (!plane.intersects_ray(_edit.click_ray_pos, _edit.click_ray, &click)) { - break; - } - - Vector3 motion = intersection - click; - if (_edit.plane != TRANSFORM_VIEW) { - if (!plane_mv) { - motion = motion_mask.dot(motion) * motion_mask; - - } else { - // Alternative planar scaling mode - if (_get_key_modifier(m) != Key::SHIFT) { - motion = motion_mask.dot(motion) * motion_mask; - } - } - - } else { - const real_t center_click_dist = click.distance_to(_edit.center); - const real_t center_inters_dist = intersection.distance_to(_edit.center); - if (center_click_dist == 0) { - break; - } - - const real_t scale = center_inters_dist - center_click_dist; - motion = Vector3(scale, scale, scale); - } - - motion /= click.distance_to(_edit.center); - - // Disable local transformation for TRANSFORM_VIEW - bool local_coords = (spatial_editor->are_local_coords_enabled() && _edit.plane != TRANSFORM_VIEW); - - if (_edit.snap || spatial_editor->is_snap_enabled()) { - snap = spatial_editor->get_scale_snap() / 100; - } - Vector3 motion_snapped = motion; - motion_snapped.snap(Vector3(snap, snap, snap)); - // This might not be necessary anymore after issue #288 is solved (in 4.0?). - set_message(TTR("Scaling: ") + "(" + String::num(motion_snapped.x, snap_step_decimals) + ", " + - String::num(motion_snapped.y, snap_step_decimals) + ", " + String::num(motion_snapped.z, snap_step_decimals) + ")"); - motion = _edit.original.basis.inverse().xform(motion); - - List<Node *> &selection = editor_selection->get_selected_node_list(); - for (Node *E : selection) { - Node3D *sp = Object::cast_to<Node3D>(E); - if (!sp) { - continue; - } - - Node3DEditorSelectedItem *se = editor_selection->get_node_editor_data<Node3DEditorSelectedItem>(sp); - if (!se) { - continue; - } - - if (sp->has_meta("_edit_lock_")) { - continue; - } - - if (se->gizmo.is_valid()) { - for (KeyValue<int, Transform3D> &GE : se->subgizmos) { - Transform3D xform = GE.value; - Transform3D new_xform = _compute_transform(TRANSFORM_SCALE, se->original * xform, xform, motion, snap, local_coords, true); // Force orthogonal with subgizmo. - if (!local_coords) { - new_xform = se->original.affine_inverse() * new_xform; - } - se->gizmo->set_subgizmo_transform(GE.key, new_xform); - } - } else { - Transform3D new_xform = _compute_transform(TRANSFORM_SCALE, se->original, se->original_local, motion, snap, local_coords, sp->get_rotation_edit_mode() != Node3D::ROTATION_EDIT_MODE_BASIS); - _transform_gizmo_apply(se->sp, new_xform, local_coords); - } - } - - spatial_editor->update_transform_gizmo(); - surface->update(); - - } break; - - case TRANSFORM_TRANSLATE: { - Vector3 motion_mask; - Plane plane; - bool plane_mv = false; - - switch (_edit.plane) { - case TRANSFORM_VIEW: - plane = Plane(_get_camera_normal(), _edit.center); - break; - case TRANSFORM_X_AXIS: - motion_mask = spatial_editor->get_gizmo_transform().basis.get_axis(0).normalized(); - plane = Plane(motion_mask.cross(motion_mask.cross(_get_camera_normal())).normalized(), _edit.center); - break; - case TRANSFORM_Y_AXIS: - motion_mask = spatial_editor->get_gizmo_transform().basis.get_axis(1).normalized(); - plane = Plane(motion_mask.cross(motion_mask.cross(_get_camera_normal())).normalized(), _edit.center); - break; - case TRANSFORM_Z_AXIS: - motion_mask = spatial_editor->get_gizmo_transform().basis.get_axis(2).normalized(); - plane = Plane(motion_mask.cross(motion_mask.cross(_get_camera_normal())).normalized(), _edit.center); - break; - case TRANSFORM_YZ: - plane = Plane(spatial_editor->get_gizmo_transform().basis.get_axis(0).normalized(), _edit.center); - plane_mv = true; - break; - case TRANSFORM_XZ: - plane = Plane(spatial_editor->get_gizmo_transform().basis.get_axis(1).normalized(), _edit.center); - plane_mv = true; - break; - case TRANSFORM_XY: - plane = Plane(spatial_editor->get_gizmo_transform().basis.get_axis(2).normalized(), _edit.center); - plane_mv = true; - break; - } - - Vector3 intersection; - if (!plane.intersects_ray(ray_pos, ray, &intersection)) { - break; - } - - Vector3 click; - if (!plane.intersects_ray(_edit.click_ray_pos, _edit.click_ray, &click)) { - break; - } - - Vector3 motion = intersection - click; - if (_edit.plane != TRANSFORM_VIEW) { - if (!plane_mv) { - motion = motion_mask.dot(motion) * motion_mask; - } - } - - // Disable local transformation for TRANSFORM_VIEW - bool local_coords = (spatial_editor->are_local_coords_enabled() && _edit.plane != TRANSFORM_VIEW); - - if (_edit.snap || spatial_editor->is_snap_enabled()) { - snap = spatial_editor->get_translate_snap(); - } - Vector3 motion_snapped = motion; - motion_snapped.snap(Vector3(snap, snap, snap)); - set_message(TTR("Translating: ") + "(" + String::num(motion_snapped.x, snap_step_decimals) + ", " + - String::num(motion_snapped.y, snap_step_decimals) + ", " + String::num(motion_snapped.z, snap_step_decimals) + ")"); - motion = spatial_editor->get_gizmo_transform().basis.inverse().xform(motion); - - List<Node *> &selection = editor_selection->get_selected_node_list(); - for (Node *E : selection) { - Node3D *sp = Object::cast_to<Node3D>(E); - if (!sp) { - continue; - } - - Node3DEditorSelectedItem *se = editor_selection->get_node_editor_data<Node3DEditorSelectedItem>(sp); - if (!se) { - continue; - } - - if (sp->has_meta("_edit_lock_")) { - continue; - } - - if (se->gizmo.is_valid()) { - for (KeyValue<int, Transform3D> &GE : se->subgizmos) { - Transform3D xform = GE.value; - Transform3D new_xform = _compute_transform(TRANSFORM_TRANSLATE, se->original * xform, xform, motion, snap, local_coords, true); // Force orthogonal with subgizmo. - new_xform = se->original.affine_inverse() * new_xform; - se->gizmo->set_subgizmo_transform(GE.key, new_xform); - } - } else { - Transform3D new_xform = _compute_transform(TRANSFORM_TRANSLATE, se->original, se->original_local, motion, snap, local_coords, sp->get_rotation_edit_mode() != Node3D::ROTATION_EDIT_MODE_BASIS); - _transform_gizmo_apply(se->sp, new_xform, false); - } - } - - spatial_editor->update_transform_gizmo(); - surface->update(); - - } break; - - case TRANSFORM_ROTATE: { - Plane plane; - Vector3 axis; - - switch (_edit.plane) { - case TRANSFORM_VIEW: - plane = Plane(_get_camera_normal(), _edit.center); - break; - case TRANSFORM_X_AXIS: - plane = Plane(spatial_editor->get_gizmo_transform().basis.get_axis(0).normalized(), _edit.center); - axis = Vector3(1, 0, 0); - break; - case TRANSFORM_Y_AXIS: - plane = Plane(spatial_editor->get_gizmo_transform().basis.get_axis(1).normalized(), _edit.center); - axis = Vector3(0, 1, 0); - break; - case TRANSFORM_Z_AXIS: - plane = Plane(spatial_editor->get_gizmo_transform().basis.get_axis(2).normalized(), _edit.center); - axis = Vector3(0, 0, 1); - break; - case TRANSFORM_YZ: - case TRANSFORM_XZ: - case TRANSFORM_XY: - break; - } - - Vector3 intersection; - if (!plane.intersects_ray(ray_pos, ray, &intersection)) { - break; - } - - Vector3 click; - if (!plane.intersects_ray(_edit.click_ray_pos, _edit.click_ray, &click)) { - break; - } - - Vector3 y_axis = (click - _edit.center).normalized(); - Vector3 x_axis = plane.normal.cross(y_axis).normalized(); - - double angle = Math::atan2(x_axis.dot(intersection - _edit.center), y_axis.dot(intersection - _edit.center)); - - if (_edit.snap || spatial_editor->is_snap_enabled()) { - snap = spatial_editor->get_rotate_snap(); - } - angle = Math::rad2deg(angle) + snap * 0.5; //else it won't reach +180 - angle -= Math::fmod(angle, snap); - set_message(vformat(TTR("Rotating %s degrees."), String::num(angle, snap_step_decimals))); - angle = Math::deg2rad(angle); - - bool local_coords = (spatial_editor->are_local_coords_enabled() && _edit.plane != TRANSFORM_VIEW); // Disable local transformation for TRANSFORM_VIEW - - List<Node *> &selection = editor_selection->get_selected_node_list(); - for (Node *E : selection) { - Node3D *sp = Object::cast_to<Node3D>(E); - if (!sp) { - continue; - } - - Node3DEditorSelectedItem *se = editor_selection->get_node_editor_data<Node3DEditorSelectedItem>(sp); - if (!se) { - continue; - } - - if (sp->has_meta("_edit_lock_")) { - continue; - } - - Vector3 compute_axis = local_coords ? axis : plane.normal; - if (se->gizmo.is_valid()) { - for (KeyValue<int, Transform3D> &GE : se->subgizmos) { - Transform3D xform = GE.value; - - Transform3D new_xform = _compute_transform(TRANSFORM_ROTATE, se->original * xform, xform, compute_axis, angle, local_coords, true); // Force orthogonal with subgizmo. - if (!local_coords) { - new_xform = se->original.affine_inverse() * new_xform; - } - se->gizmo->set_subgizmo_transform(GE.key, new_xform); - } - } else { - Transform3D new_xform = _compute_transform(TRANSFORM_ROTATE, se->original, se->original_local, compute_axis, angle, local_coords, sp->get_rotation_edit_mode() != Node3D::ROTATION_EDIT_MODE_BASIS); - _transform_gizmo_apply(se->sp, new_xform, local_coords); - } - } - - spatial_editor->update_transform_gizmo(); - surface->update(); - - } break; - default: { - } - } + update_transform(m->get_position(), _get_key_modifier(m) == Key::SHIFT); } } else if ((m->get_button_mask() & MouseButton::MASK_RIGHT) != MouseButton::NONE || freelook_active) { if (nav_scheme == NAVIGATION_MAYA && m->is_alt_pressed()) { @@ -2225,6 +1888,51 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) { } } + if (_edit.mode != TRANSFORM_NONE) { + // We're actively transforming, handle keys specially + TransformPlane new_plane = TRANSFORM_VIEW; + String new_message; + if (ED_IS_SHORTCUT("spatial_editor/lock_transform_x", p_event)) { + new_plane = TRANSFORM_X_AXIS; + new_message = TTR("X-Axis Transform."); + } else if (ED_IS_SHORTCUT("spatial_editor/lock_transform_y", p_event)) { + new_plane = TRANSFORM_Y_AXIS; + new_message = TTR("Y-Axis Transform."); + } else if (ED_IS_SHORTCUT("spatial_editor/lock_transform_z", p_event)) { + new_plane = TRANSFORM_Z_AXIS; + new_message = TTR("Z-Axis Transform."); + } else if (_edit.mode != TRANSFORM_ROTATE) { // rotating on a plane doesn't make sense + if (ED_IS_SHORTCUT("spatial_editor/lock_transform_yz", p_event)) { + new_plane = TRANSFORM_YZ; + new_message = TTR("YZ-Plane Transform."); + } else if (ED_IS_SHORTCUT("spatial_editor/lock_transform_xz", p_event)) { + new_plane = TRANSFORM_XZ; + new_message = TTR("XZ-Plane Transform."); + } else if (ED_IS_SHORTCUT("spatial_editor/lock_transform_xy", p_event)) { + new_plane = TRANSFORM_XY; + new_message = TTR("XY-Plane Transform."); + } + } + + if (new_plane != TRANSFORM_VIEW) { + if (new_plane != _edit.plane) { + // lock me once and get a global constraint + _edit.plane = new_plane; + spatial_editor->set_local_coords_enabled(false); + } else if (!spatial_editor->are_local_coords_enabled()) { + // lock me twice and get a local constraint + spatial_editor->set_local_coords_enabled(true); + } else { + // lock me thrice and we're back where we started + _edit.plane = TRANSFORM_VIEW; + spatial_editor->set_local_coords_enabled(false); + } + update_transform(_edit.mouse_pos, Input::get_singleton()->is_key_pressed(Key::SHIFT)); + set_message(new_message, 2); + accept_event(); + return; + } + } if (ED_IS_SHORTCUT("spatial_editor/snap", p_event)) { if (_edit.mode != TRANSFORM_NONE) { _edit.snap = !_edit.snap; @@ -2315,6 +2023,18 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) { set_message(TTR("Animation Key Inserted.")); } + if (ED_IS_SHORTCUT("spatial_editor/cancel_transform", p_event) && _edit.mode != TRANSFORM_NONE) { + cancel_transform(); + } + if (ED_IS_SHORTCUT("spatial_editor/instant_translate", p_event)) { + begin_transform(TRANSFORM_TRANSLATE, true); + } + if (ED_IS_SHORTCUT("spatial_editor/instant_rotate", p_event)) { + begin_transform(TRANSFORM_ROTATE, true); + } + if (ED_IS_SHORTCUT("spatial_editor/instant_scale", p_event)) { + begin_transform(TRANSFORM_SCALE, true); + } // Freelook doesn't work in orthogonal mode. if (!orthogonal && ED_IS_SHORTCUT("spatial_editor/freelook_toggle", p_event)) { @@ -2733,7 +2453,7 @@ void Node3DEditorViewport::_notification(int p_what) { _update_freelook(delta); - Node *scene_root = editor->get_scene_tree_dock()->get_editor_data()->get_edited_scene_root(); + Node *scene_root = SceneTreeDock::get_singleton()->get_editor_data()->get_edited_scene_root(); if (previewing_cinema && scene_root != nullptr) { Camera3D *cam = scene_root->get_viewport()->get_camera_3d(); if (cam != nullptr && cam != previewing) { @@ -3036,7 +2756,7 @@ void Node3DEditorViewport::_draw() { font->draw_string(ci, msgpos, message, HORIZONTAL_ALIGNMENT_LEFT, -1, font_size, Color(1, 1, 1, 1)); } - if (_edit.mode == TRANSFORM_ROTATE) { + if (_edit.mode == TRANSFORM_ROTATE && _edit.show_rotation_line) { Point2 center = _point_to_screen(_edit.center); Color handle_color; @@ -3544,6 +3264,13 @@ void Node3DEditorViewport::_init_gizmo_instance(int p_idx) { RS::get_singleton()->instance_geometry_set_cast_shadows_setting(scale_plane_gizmo_instance[i], RS::SHADOW_CASTING_SETTING_OFF); RS::get_singleton()->instance_set_layer_mask(scale_plane_gizmo_instance[i], layer); RS::get_singleton()->instance_geometry_set_flag(scale_plane_gizmo_instance[i], RS::INSTANCE_FLAG_IGNORE_OCCLUSION_CULLING, true); + + axis_gizmo_instance[i] = RS::get_singleton()->instance_create(); + RS::get_singleton()->instance_set_base(axis_gizmo_instance[i], spatial_editor->get_axis_gizmo(i)->get_rid()); + RS::get_singleton()->instance_set_scenario(axis_gizmo_instance[i], get_tree()->get_root()->get_world_3d()->get_scenario()); + RS::get_singleton()->instance_set_visible(axis_gizmo_instance[i], true); + RS::get_singleton()->instance_geometry_set_cast_shadows_setting(axis_gizmo_instance[i], RS::SHADOW_CASTING_SETTING_OFF); + RS::get_singleton()->instance_set_layer_mask(axis_gizmo_instance[i], layer); } // Rotation white outline @@ -3563,6 +3290,7 @@ void Node3DEditorViewport::_finish_gizmo_instances() { RS::get_singleton()->free(rotate_gizmo_instance[i]); RS::get_singleton()->free(scale_gizmo_instance[i]); RS::get_singleton()->free(scale_plane_gizmo_instance[i]); + RS::get_singleton()->free(axis_gizmo_instance[i]); } // Rotation white outline RS::get_singleton()->free(rotate_gizmo_instance[3]); @@ -3655,6 +3383,7 @@ void Node3DEditorViewport::update_transform_gizmo_view() { RenderingServer::get_singleton()->instance_set_visible(rotate_gizmo_instance[i], false); RenderingServer::get_singleton()->instance_set_visible(scale_gizmo_instance[i], false); RenderingServer::get_singleton()->instance_set_visible(scale_plane_gizmo_instance[i], false); + RenderingServer::get_singleton()->instance_set_visible(axis_gizmo_instance[i], false); } // Rotation white outline RenderingServer::get_singleton()->instance_set_visible(rotate_gizmo_instance[3], false); @@ -3711,7 +3440,15 @@ void Node3DEditorViewport::update_transform_gizmo_view() { RenderingServer::get_singleton()->instance_set_visible(scale_gizmo_instance[i], spatial_editor->is_gizmo_visible() && (spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_SCALE)); RenderingServer::get_singleton()->instance_set_transform(scale_plane_gizmo_instance[i], axis_angle); RenderingServer::get_singleton()->instance_set_visible(scale_plane_gizmo_instance[i], spatial_editor->is_gizmo_visible() && (spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_SCALE)); + RenderingServer::get_singleton()->instance_set_transform(axis_gizmo_instance[i], xform); } + + bool show_axes = spatial_editor->is_gizmo_visible() && _edit.mode != TRANSFORM_NONE; + RenderingServer *rs = RenderingServer::get_singleton(); + rs->instance_set_visible(axis_gizmo_instance[0], show_axes && (_edit.plane == TRANSFORM_X_AXIS || _edit.plane == TRANSFORM_XY || _edit.plane == TRANSFORM_XZ)); + rs->instance_set_visible(axis_gizmo_instance[1], show_axes && (_edit.plane == TRANSFORM_Y_AXIS || _edit.plane == TRANSFORM_XY || _edit.plane == TRANSFORM_YZ)); + rs->instance_set_visible(axis_gizmo_instance[2], show_axes && (_edit.plane == TRANSFORM_Z_AXIS || _edit.plane == TRANSFORM_XZ || _edit.plane == TRANSFORM_YZ)); + // Rotation white outline xform.orthonormalize(); xform.basis.scale(scale); @@ -3978,7 +3715,7 @@ AABB Node3DEditorViewport::_calculate_spatial_bounds(const Node3D *p_parent, boo if (child) { AABB child_bounds = _calculate_spatial_bounds(child, false); - if (bounds.size == Vector3() && p_parent->get_class_name() == StringName("Node3D")) { + if (bounds.size == Vector3() && Object::cast_to<Node3D>(p_parent)) { bounds = child_bounds; } else { bounds.merge_with(child_bounds); @@ -3986,7 +3723,7 @@ AABB Node3DEditorViewport::_calculate_spatial_bounds(const Node3D *p_parent, boo } } - if (bounds.size == Vector3() && p_parent->get_class_name() != StringName("Node3D")) { + if (bounds.size == Vector3() && !Object::cast_to<Node3D>(p_parent)) { bounds = AABB(Vector3(-0.2, -0.2, -0.2), Vector3(0.4, 0.4, 0.4)); } @@ -4213,27 +3950,19 @@ bool Node3DEditorViewport::can_drop_data_fw(const Point2 &p_point, const Variant ResourceLoader::get_recognized_extensions_for_type("Mesh", &mesh_extensions); for (int i = 0; i < files.size(); i++) { + // Check if dragged files with mesh or scene extension can be created at least once. if (mesh_extensions.find(files[i].get_extension()) || scene_extensions.find(files[i].get_extension())) { RES res = ResourceLoader::load(files[i]); if (res.is_null()) { continue; } - - String type = res->get_class(); - if (type == "PackedScene") { - Ref<PackedScene> sdata = ResourceLoader::load(files[i]); - Node *instantiated_scene = sdata->instantiate(PackedScene::GEN_EDIT_STATE_INSTANCE); + Ref<PackedScene> scn = res; + if (scn.is_valid()) { + Node *instantiated_scene = scn->instantiate(PackedScene::GEN_EDIT_STATE_INSTANCE); if (!instantiated_scene) { continue; } memdelete(instantiated_scene); - } else if (ClassDB::is_parent_class(type, "Mesh")) { - Ref<Mesh> mesh = ResourceLoader::load(files[i]); - if (!mesh.is_valid()) { - continue; - } - } else { - continue; } can_instantiate = true; break; @@ -4284,7 +4013,7 @@ void Node3DEditorViewport::drop_data_fw(const Point2 &p_point, const Variant &p_ target_node = root_node; } else { // Create a root node so we can add child nodes to it. - EditorNode::get_singleton()->get_scene_tree_dock()->add_root_node(memnew(Node3D)); + SceneTreeDock::get_singleton()->add_root_node(memnew(Node3D)); target_node = get_tree()->get_edited_scene_root(); } } else { @@ -4299,6 +4028,392 @@ void Node3DEditorViewport::drop_data_fw(const Point2 &p_point, const Variant &p_ _perform_drop_data(); } +void Node3DEditorViewport::begin_transform(TransformMode p_mode, bool instant) { + if (get_selected_count() > 0) { + _edit.mode = p_mode; + _compute_edit(_edit.mouse_pos); + _edit.instant = instant; + _edit.snap = spatial_editor->is_snap_enabled(); + } +} + +void Node3DEditorViewport::commit_transform() { + ERR_FAIL_COND(_edit.mode == TRANSFORM_NONE); + static const char *_transform_name[4] = { + TTRC("None"), + TTRC("Rotate"), + // TRANSLATORS: This refers to the movement that changes the position of an object. + TTRC("Translate"), + TTRC("Scale"), + }; + undo_redo->create_action(_transform_name[_edit.mode]); + + List<Node *> &selection = editor_selection->get_selected_node_list(); + + for (List<Node *>::Element *E = selection.front(); E; E = E->next()) { + Node3D *sp = Object::cast_to<Node3D>(E->get()); + if (!sp) { + continue; + } + + Node3DEditorSelectedItem *se = editor_selection->get_node_editor_data<Node3DEditorSelectedItem>(sp); + if (!se) { + continue; + } + + undo_redo->add_do_method(sp, "set_global_transform", sp->get_global_gizmo_transform()); + undo_redo->add_undo_method(sp, "set_global_transform", se->original); + } + undo_redo->commit_action(); + + finish_transform(); + set_message(""); +} + +void Node3DEditorViewport::update_transform(Point2 p_mousepos, bool p_shift) { + Vector3 ray_pos = _get_ray_pos(p_mousepos); + Vector3 ray = _get_ray(p_mousepos); + double snap = EDITOR_GET("interface/inspector/default_float_step"); + int snap_step_decimals = Math::range_step_decimals(snap); + + switch (_edit.mode) { + case TRANSFORM_SCALE: { + Vector3 motion_mask; + Plane plane; + bool plane_mv = false; + + switch (_edit.plane) { + case TRANSFORM_VIEW: + motion_mask = Vector3(0, 0, 0); + plane = Plane(_get_camera_normal(), _edit.center); + break; + case TRANSFORM_X_AXIS: + motion_mask = spatial_editor->get_gizmo_transform().basis.get_axis(0).normalized(); + plane = Plane(motion_mask.cross(motion_mask.cross(_get_camera_normal())).normalized(), _edit.center); + break; + case TRANSFORM_Y_AXIS: + motion_mask = spatial_editor->get_gizmo_transform().basis.get_axis(1).normalized(); + plane = Plane(motion_mask.cross(motion_mask.cross(_get_camera_normal())).normalized(), _edit.center); + break; + case TRANSFORM_Z_AXIS: + motion_mask = spatial_editor->get_gizmo_transform().basis.get_axis(2).normalized(); + plane = Plane(motion_mask.cross(motion_mask.cross(_get_camera_normal())).normalized(), _edit.center); + break; + case TRANSFORM_YZ: + motion_mask = spatial_editor->get_gizmo_transform().basis.get_axis(2).normalized() + spatial_editor->get_gizmo_transform().basis.get_axis(1).normalized(); + plane = Plane(spatial_editor->get_gizmo_transform().basis.get_axis(0).normalized(), _edit.center); + plane_mv = true; + break; + case TRANSFORM_XZ: + motion_mask = spatial_editor->get_gizmo_transform().basis.get_axis(2).normalized() + spatial_editor->get_gizmo_transform().basis.get_axis(0).normalized(); + plane = Plane(spatial_editor->get_gizmo_transform().basis.get_axis(1).normalized(), _edit.center); + plane_mv = true; + break; + case TRANSFORM_XY: + motion_mask = spatial_editor->get_gizmo_transform().basis.get_axis(0).normalized() + spatial_editor->get_gizmo_transform().basis.get_axis(1).normalized(); + plane = Plane(spatial_editor->get_gizmo_transform().basis.get_axis(2).normalized(), _edit.center); + plane_mv = true; + break; + } + + Vector3 intersection; + if (!plane.intersects_ray(ray_pos, ray, &intersection)) { + break; + } + + Vector3 click; + if (!plane.intersects_ray(_edit.click_ray_pos, _edit.click_ray, &click)) { + break; + } + + Vector3 motion = intersection - click; + if (_edit.plane != TRANSFORM_VIEW) { + if (!plane_mv) { + motion = motion_mask.dot(motion) * motion_mask; + + } else { + // Alternative planar scaling mode + if (p_shift) { + motion = motion_mask.dot(motion) * motion_mask; + } + } + + } else { + const real_t center_click_dist = click.distance_to(_edit.center); + const real_t center_inters_dist = intersection.distance_to(_edit.center); + if (center_click_dist == 0) { + break; + } + + const real_t scale = center_inters_dist - center_click_dist; + motion = Vector3(scale, scale, scale); + } + + motion /= click.distance_to(_edit.center); + + // Disable local transformation for TRANSFORM_VIEW + bool local_coords = (spatial_editor->are_local_coords_enabled() && _edit.plane != TRANSFORM_VIEW); + + if (_edit.snap || spatial_editor->is_snap_enabled()) { + snap = spatial_editor->get_scale_snap() / 100; + } + Vector3 motion_snapped = motion; + motion_snapped.snap(Vector3(snap, snap, snap)); + // This might not be necessary anymore after issue #288 is solved (in 4.0?). + set_message(TTR("Scaling: ") + "(" + String::num(motion_snapped.x, snap_step_decimals) + ", " + + String::num(motion_snapped.y, snap_step_decimals) + ", " + String::num(motion_snapped.z, snap_step_decimals) + ")"); + motion = _edit.original.basis.inverse().xform(motion); + + List<Node *> &selection = editor_selection->get_selected_node_list(); + for (Node *E : selection) { + Node3D *sp = Object::cast_to<Node3D>(E); + if (!sp) { + continue; + } + + Node3DEditorSelectedItem *se = editor_selection->get_node_editor_data<Node3DEditorSelectedItem>(sp); + if (!se) { + continue; + } + + if (sp->has_meta("_edit_lock_")) { + continue; + } + + if (se->gizmo.is_valid()) { + for (KeyValue<int, Transform3D> &GE : se->subgizmos) { + Transform3D xform = GE.value; + Transform3D new_xform = _compute_transform(TRANSFORM_SCALE, se->original * xform, xform, motion, snap, local_coords, true); // Force orthogonal with subgizmo. + if (!local_coords) { + new_xform = se->original.affine_inverse() * new_xform; + } + se->gizmo->set_subgizmo_transform(GE.key, new_xform); + } + } else { + Transform3D new_xform = _compute_transform(TRANSFORM_SCALE, se->original, se->original_local, motion, snap, local_coords, sp->get_rotation_edit_mode() != Node3D::ROTATION_EDIT_MODE_BASIS); + _transform_gizmo_apply(se->sp, new_xform, local_coords); + } + } + + spatial_editor->update_transform_gizmo(); + surface->update(); + + } break; + + case TRANSFORM_TRANSLATE: { + Vector3 motion_mask; + Plane plane; + bool plane_mv = false; + + switch (_edit.plane) { + case TRANSFORM_VIEW: + plane = Plane(_get_camera_normal(), _edit.center); + break; + case TRANSFORM_X_AXIS: + motion_mask = spatial_editor->get_gizmo_transform().basis.get_axis(0).normalized(); + plane = Plane(motion_mask.cross(motion_mask.cross(_get_camera_normal())).normalized(), _edit.center); + break; + case TRANSFORM_Y_AXIS: + motion_mask = spatial_editor->get_gizmo_transform().basis.get_axis(1).normalized(); + plane = Plane(motion_mask.cross(motion_mask.cross(_get_camera_normal())).normalized(), _edit.center); + break; + case TRANSFORM_Z_AXIS: + motion_mask = spatial_editor->get_gizmo_transform().basis.get_axis(2).normalized(); + plane = Plane(motion_mask.cross(motion_mask.cross(_get_camera_normal())).normalized(), _edit.center); + break; + case TRANSFORM_YZ: + plane = Plane(spatial_editor->get_gizmo_transform().basis.get_axis(0).normalized(), _edit.center); + plane_mv = true; + break; + case TRANSFORM_XZ: + plane = Plane(spatial_editor->get_gizmo_transform().basis.get_axis(1).normalized(), _edit.center); + plane_mv = true; + break; + case TRANSFORM_XY: + plane = Plane(spatial_editor->get_gizmo_transform().basis.get_axis(2).normalized(), _edit.center); + plane_mv = true; + break; + } + + Vector3 intersection; + if (!plane.intersects_ray(ray_pos, ray, &intersection)) { + break; + } + + Vector3 click; + if (!plane.intersects_ray(_edit.click_ray_pos, _edit.click_ray, &click)) { + break; + } + + Vector3 motion = intersection - click; + if (_edit.plane != TRANSFORM_VIEW) { + if (!plane_mv) { + motion = motion_mask.dot(motion) * motion_mask; + } + } + + // Disable local transformation for TRANSFORM_VIEW + bool local_coords = (spatial_editor->are_local_coords_enabled() && _edit.plane != TRANSFORM_VIEW); + + if (_edit.snap || spatial_editor->is_snap_enabled()) { + snap = spatial_editor->get_translate_snap(); + } + Vector3 motion_snapped = motion; + motion_snapped.snap(Vector3(snap, snap, snap)); + set_message(TTR("Translating: ") + "(" + String::num(motion_snapped.x, snap_step_decimals) + ", " + + String::num(motion_snapped.y, snap_step_decimals) + ", " + String::num(motion_snapped.z, snap_step_decimals) + ")"); + motion = spatial_editor->get_gizmo_transform().basis.inverse().xform(motion); + + List<Node *> &selection = editor_selection->get_selected_node_list(); + for (Node *E : selection) { + Node3D *sp = Object::cast_to<Node3D>(E); + if (!sp) { + continue; + } + + Node3DEditorSelectedItem *se = editor_selection->get_node_editor_data<Node3DEditorSelectedItem>(sp); + if (!se) { + continue; + } + + if (sp->has_meta("_edit_lock_")) { + continue; + } + + if (se->gizmo.is_valid()) { + for (KeyValue<int, Transform3D> &GE : se->subgizmos) { + Transform3D xform = GE.value; + Transform3D new_xform = _compute_transform(TRANSFORM_TRANSLATE, se->original * xform, xform, motion, snap, local_coords, true); // Force orthogonal with subgizmo. + new_xform = se->original.affine_inverse() * new_xform; + se->gizmo->set_subgizmo_transform(GE.key, new_xform); + } + } else { + Transform3D new_xform = _compute_transform(TRANSFORM_TRANSLATE, se->original, se->original_local, motion, snap, local_coords, sp->get_rotation_edit_mode() != Node3D::ROTATION_EDIT_MODE_BASIS); + _transform_gizmo_apply(se->sp, new_xform, false); + } + } + + spatial_editor->update_transform_gizmo(); + surface->update(); + + } break; + + case TRANSFORM_ROTATE: { + Plane plane = Plane(_get_camera_normal(), _edit.center); + + Vector3 local_axis; + Vector3 global_axis; + switch (_edit.plane) { + case TRANSFORM_VIEW: + // local_axis unused + global_axis = _get_camera_normal(); + break; + case TRANSFORM_X_AXIS: + local_axis = Vector3(1, 0, 0); + break; + case TRANSFORM_Y_AXIS: + local_axis = Vector3(0, 1, 0); + break; + case TRANSFORM_Z_AXIS: + local_axis = Vector3(0, 0, 1); + break; + case TRANSFORM_YZ: + case TRANSFORM_XZ: + case TRANSFORM_XY: + break; + } + + if (_edit.plane != TRANSFORM_VIEW) { + global_axis = spatial_editor->get_gizmo_transform().basis.xform(local_axis).normalized(); + } + + Vector3 intersection; + if (!plane.intersects_ray(ray_pos, ray, &intersection)) { + break; + } + + Vector3 click; + if (!plane.intersects_ray(_edit.click_ray_pos, _edit.click_ray, &click)) { + break; + } + + static const float orthogonal_threshold = Math::cos(Math::deg2rad(87.0f)); + bool axis_is_orthogonal = ABS(plane.normal.dot(global_axis)) < orthogonal_threshold; + + double angle = 0.0f; + if (axis_is_orthogonal) { + _edit.show_rotation_line = false; + Vector3 projection_axis = plane.normal.cross(global_axis); + Vector3 delta = intersection - click; + float projection = delta.dot(projection_axis); + angle = (projection * (Math_PI / 2.0f)) / (gizmo_scale * GIZMO_CIRCLE_SIZE); + } else { + _edit.show_rotation_line = true; + Vector3 click_axis = (click - _edit.center).normalized(); + Vector3 current_axis = (intersection - _edit.center).normalized(); + angle = click_axis.signed_angle_to(current_axis, global_axis); + } + + if (_edit.snap || spatial_editor->is_snap_enabled()) { + snap = spatial_editor->get_rotate_snap(); + } + angle = Math::rad2deg(angle) + snap * 0.5; //else it won't reach +180 + angle -= Math::fmod(angle, snap); + set_message(vformat(TTR("Rotating %s degrees."), String::num(angle, snap_step_decimals))); + angle = Math::deg2rad(angle); + + bool local_coords = (spatial_editor->are_local_coords_enabled() && _edit.plane != TRANSFORM_VIEW); // Disable local transformation for TRANSFORM_VIEW + + List<Node *> &selection = editor_selection->get_selected_node_list(); + for (Node *E : selection) { + Node3D *sp = Object::cast_to<Node3D>(E); + if (!sp) { + continue; + } + + Node3DEditorSelectedItem *se = editor_selection->get_node_editor_data<Node3DEditorSelectedItem>(sp); + if (!se) { + continue; + } + + if (sp->has_meta("_edit_lock_")) { + continue; + } + + Vector3 compute_axis = local_coords ? local_axis : global_axis; + if (se->gizmo.is_valid()) { + for (KeyValue<int, Transform3D> &GE : se->subgizmos) { + Transform3D xform = GE.value; + + Transform3D new_xform = _compute_transform(TRANSFORM_ROTATE, se->original * xform, xform, compute_axis, angle, local_coords, true); // Force orthogonal with subgizmo. + if (!local_coords) { + new_xform = se->original.affine_inverse() * new_xform; + } + se->gizmo->set_subgizmo_transform(GE.key, new_xform); + } + } else { + Transform3D new_xform = _compute_transform(TRANSFORM_ROTATE, se->original, se->original_local, compute_axis, angle, local_coords, sp->get_rotation_edit_mode() != Node3D::ROTATION_EDIT_MODE_BASIS); + _transform_gizmo_apply(se->sp, new_xform, local_coords); + } + } + + spatial_editor->update_transform_gizmo(); + surface->update(); + + } break; + default: { + } + } +} + +void Node3DEditorViewport::finish_transform() { + spatial_editor->set_local_coords_enabled(_edit.original_local); + spatial_editor->update_transform_gizmo(); + _edit.mode = TRANSFORM_NONE; + _edit.instant = false; + surface->update(); +} + Node3DEditorViewport::Node3DEditorViewport(Node3DEditor *p_spatial_editor, EditorNode *p_editor, int p_index) { cpu_time_history_index = 0; gpu_time_history_index = 0; @@ -4306,12 +4421,14 @@ Node3DEditorViewport::Node3DEditorViewport(Node3DEditor *p_spatial_editor, Edito _edit.mode = TRANSFORM_NONE; _edit.plane = TRANSFORM_VIEW; _edit.snap = true; + _edit.show_rotation_line = true; + _edit.instant = false; _edit.gizmo_handle = -1; _edit.gizmo_handle_secondary = false; index = p_index; editor = p_editor; - editor_data = editor->get_scene_tree_dock()->get_editor_data(); + editor_data = SceneTreeDock::get_singleton()->get_editor_data(); editor_selection = editor->get_editor_selection(); undo_redo = editor->get_undo_redo(); @@ -4383,7 +4500,7 @@ Node3DEditorViewport::Node3DEditorViewport(Node3DEditor *p_spatial_editor, Edito display_submenu->add_radio_check_item(TTR("Normal Buffer"), VIEW_DISPLAY_NORMAL_BUFFER); display_submenu->add_separator(); display_submenu->add_radio_check_item(TTR("Shadow Atlas"), VIEW_DISPLAY_DEBUG_SHADOW_ATLAS); - display_submenu->add_radio_check_item(TTR("Directional Shadow"), VIEW_DISPLAY_DEBUG_DIRECTIONAL_SHADOW_ATLAS); + display_submenu->add_radio_check_item(TTR("Directional Shadow Map"), VIEW_DISPLAY_DEBUG_DIRECTIONAL_SHADOW_ATLAS); display_submenu->add_separator(); display_submenu->add_radio_check_item(TTR("Decal Atlas"), VIEW_DISPLAY_DEBUG_DECAL_ATLAS); display_submenu->add_separator(); @@ -4399,14 +4516,14 @@ Node3DEditorViewport::Node3DEditorViewport(Node3DEditor *p_spatial_editor, Edito display_submenu->add_radio_check_item(TTR("SSAO"), VIEW_DISPLAY_DEBUG_SSAO); display_submenu->add_radio_check_item(TTR("SSIL"), VIEW_DISPLAY_DEBUG_SSIL); display_submenu->add_separator(); - display_submenu->add_radio_check_item(TTR("GI Buffer"), VIEW_DISPLAY_DEBUG_GI_BUFFER); + display_submenu->add_radio_check_item(TTR("VoxelGI/SDFGI Buffer"), VIEW_DISPLAY_DEBUG_GI_BUFFER); display_submenu->add_separator(); - display_submenu->add_radio_check_item(TTR("Disable LOD"), VIEW_DISPLAY_DEBUG_DISABLE_LOD); + display_submenu->add_radio_check_item(TTR("Disable Mesh LOD"), VIEW_DISPLAY_DEBUG_DISABLE_LOD); display_submenu->add_separator(); - display_submenu->add_radio_check_item(TTR("Omni Light Cluster"), VIEW_DISPLAY_DEBUG_CLUSTER_OMNI_LIGHTS); - display_submenu->add_radio_check_item(TTR("Spot Light Cluster"), VIEW_DISPLAY_DEBUG_CLUSTER_SPOT_LIGHTS); + display_submenu->add_radio_check_item(TTR("OmniLight3D Cluster"), VIEW_DISPLAY_DEBUG_CLUSTER_OMNI_LIGHTS); + display_submenu->add_radio_check_item(TTR("SpotLight3D Cluster"), VIEW_DISPLAY_DEBUG_CLUSTER_SPOT_LIGHTS); display_submenu->add_radio_check_item(TTR("Decal Cluster"), VIEW_DISPLAY_DEBUG_CLUSTER_DECALS); - display_submenu->add_radio_check_item(TTR("Reflection Probe Cluster"), VIEW_DISPLAY_DEBUG_CLUSTER_REFLECTION_PROBES); + display_submenu->add_radio_check_item(TTR("ReflectionProbe Cluster"), VIEW_DISPLAY_DEBUG_CLUSTER_REFLECTION_PROBES); display_submenu->add_radio_check_item(TTR("Occlusion Culling Buffer"), VIEW_DISPLAY_DEBUG_OCCLUDERS); display_submenu->set_name("display_advanced"); @@ -4465,6 +4582,16 @@ Node3DEditorViewport::Node3DEditorViewport(Node3DEditor *p_spatial_editor, Edito ED_SHORTCUT("spatial_editor/freelook_down", TTR("Freelook Down"), Key::Q); ED_SHORTCUT("spatial_editor/freelook_speed_modifier", TTR("Freelook Speed Modifier"), Key::SHIFT); ED_SHORTCUT("spatial_editor/freelook_slow_modifier", TTR("Freelook Slow Modifier"), Key::ALT); + ED_SHORTCUT("spatial_editor/lock_transform_x", TTR("Lock Transformation to X axis"), Key::X); + ED_SHORTCUT("spatial_editor/lock_transform_y", TTR("Lock Transformation to Y axis"), Key::Y); + ED_SHORTCUT("spatial_editor/lock_transform_z", TTR("Lock Transformation to Z axis"), Key::Z); + ED_SHORTCUT("spatial_editor/lock_transform_yz", TTR("Lock Transformation to YZ plane"), KeyModifierMask::SHIFT | Key::X); + ED_SHORTCUT("spatial_editor/lock_transform_xz", TTR("Lock Transformation to XZ plane"), KeyModifierMask::SHIFT | Key::Y); + ED_SHORTCUT("spatial_editor/lock_transform_xy", TTR("Lock Transformation to XY plane"), KeyModifierMask::SHIFT | Key::Z); + ED_SHORTCUT("spatial_editor/cancel_transform", TTR("Cancel Transformation"), Key::ESCAPE); + ED_SHORTCUT("spatial_editor/instant_translate", TTR("Begin Translate Transformation")); + ED_SHORTCUT("spatial_editor/instant_rotate", TTR("Begin Rotate Transformation")); + ED_SHORTCUT("spatial_editor/instant_scale", TTR("Begin Scale Transformation")); preview_camera = memnew(CheckBox); preview_camera->set_text(TTR("Preview")); @@ -5854,6 +5981,7 @@ void fragment() { rotate_gizmo[i] = Ref<ArrayMesh>(memnew(ArrayMesh)); scale_gizmo[i] = Ref<ArrayMesh>(memnew(ArrayMesh)); scale_plane_gizmo[i] = Ref<ArrayMesh>(memnew(ArrayMesh)); + axis_gizmo[i] = Ref<ArrayMesh>(memnew(ArrayMesh)); Ref<StandardMaterial3D> mat = memnew(StandardMaterial3D); mat->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED); @@ -6175,6 +6303,21 @@ void fragment() { plane_mat_hl->set_albedo(col.from_hsv(col.get_h(), 0.25, 1.0, 1)); plane_gizmo_color_hl[i] = plane_mat_hl; // needed, so we can draw planes from both sides } + + // Lines to visualize transforms locked to an axis/plane + { + Ref<SurfaceTool> surftool = memnew(SurfaceTool); + surftool->begin(Mesh::PRIMITIVE_LINES); + + Vector3 vec; + vec[i] = 1; + + // line extending through infinity(ish) + surftool->add_vertex(vec * -99999); + surftool->add_vertex(vec * 99999); + surftool->set_material(mat_hl); + surftool->commit(axis_gizmo[i]); + } } } @@ -6623,7 +6766,7 @@ void Node3DEditor::snap_selected_nodes_to_floor() { // For snapping to be performed, there must be solid geometry under at least one of the selected nodes. // We need to check this before snapping to register the undo/redo action only if needed. for (int i = 0; i < keys.size(); i++) { - Node *node = keys[i]; + Node *node = Object::cast_to<Node>(keys[i]); Node3D *sp = Object::cast_to<Node3D>(node); Dictionary d = snap_data[node]; Vector3 from = d["from"]; @@ -6645,7 +6788,7 @@ void Node3DEditor::snap_selected_nodes_to_floor() { // Perform snapping if at least one node can be snapped for (int i = 0; i < keys.size(); i++) { - Node *node = keys[i]; + Node *node = Object::cast_to<Node>(keys[i]); Node3D *sp = Object::cast_to<Node3D>(node); Dictionary d = snap_data[node]; Vector3 from = d["from"]; @@ -6704,7 +6847,7 @@ void Node3DEditor::_add_sun_to_scene(bool p_already_added_environment) { Node *base = get_tree()->get_edited_scene_root(); if (!base) { // Create a root node so we can add child nodes to it. - EditorNode::get_singleton()->get_scene_tree_dock()->add_root_node(memnew(Node3D)); + SceneTreeDock::get_singleton()->add_root_node(memnew(Node3D)); base = get_tree()->get_edited_scene_root(); } ERR_FAIL_COND(!base); @@ -6732,7 +6875,7 @@ void Node3DEditor::_add_environment_to_scene(bool p_already_added_sun) { Node *base = get_tree()->get_edited_scene_root(); if (!base) { // Create a root node so we can add child nodes to it. - EditorNode::get_singleton()->get_scene_tree_dock()->add_root_node(memnew(Node3D)); + SceneTreeDock::get_singleton()->add_root_node(memnew(Node3D)); base = get_tree()->get_edited_scene_root(); } ERR_FAIL_COND(!base); @@ -6790,7 +6933,7 @@ void Node3DEditor::_notification(int p_what) { get_tree()->connect("node_removed", callable_mp(this, &Node3DEditor::_node_removed)); get_tree()->connect("node_added", callable_mp(this, &Node3DEditor::_node_added)); - EditorNode::get_singleton()->get_scene_tree_dock()->get_tree_editor()->connect("node_changed", callable_mp(this, &Node3DEditor::_refresh_menu_icons)); + SceneTreeDock::get_singleton()->get_tree_editor()->connect("node_changed", callable_mp(this, &Node3DEditor::_refresh_menu_icons)); editor_selection->connect("selection_changed", callable_mp(this, &Node3DEditor::_selection_changed)); editor->connect("stop_pressed", callable_mp(this, &Node3DEditor::_update_camera_override_button), make_binds(false)); diff --git a/editor/plugins/node_3d_editor_plugin.h b/editor/plugins/node_3d_editor_plugin.h index 20a782c8a8..333702fd94 100644 --- a/editor/plugins/node_3d_editor_plugin.h +++ b/editor/plugins/node_3d_editor_plugin.h @@ -247,6 +247,7 @@ private: Point2 _point_to_screen(const Vector3 &p_point); Transform3D _get_camera_transform() const; int get_selected_count() const; + void cancel_transform(); Vector3 _get_camera_position() const; Vector3 _get_camera_normal() const; @@ -268,6 +269,7 @@ private: ObjectID clicked; Vector<_RayResult> selection_results; bool clicked_wants_append; + bool selection_in_progress = false; PopupMenu *selection_menu; @@ -310,10 +312,13 @@ private: Point2 mouse_pos; Point2 original_mouse_pos; bool snap = false; + bool show_rotation_line = false; Ref<EditorNode3DGizmo> gizmo; int gizmo_handle = 0; bool gizmo_handle_secondary = false; Variant gizmo_initial_value; + bool original_local; + bool instant; } _edit; struct Cursor { @@ -347,7 +352,7 @@ private: real_t zoom_indicator_delay; int zoom_failed_attempts_count = 0; - RID move_gizmo_instance[3], move_plane_gizmo_instance[3], rotate_gizmo_instance[4], scale_gizmo_instance[3], scale_plane_gizmo_instance[3]; + RID move_gizmo_instance[3], move_plane_gizmo_instance[3], rotate_gizmo_instance[4], scale_gizmo_instance[3], scale_plane_gizmo_instance[3], axis_gizmo_instance[3]; String last_message; String message; @@ -402,6 +407,11 @@ private: Transform3D _compute_transform(TransformMode p_mode, const Transform3D &p_original, const Transform3D &p_original_local, Vector3 p_motion, double p_extra, bool p_local, bool p_orthogonal); + void begin_transform(TransformMode p_mode, bool instant); + void commit_transform(); + void update_transform(Point2 p_mousepos, bool p_shift); + void finish_transform(); + protected: void _notification(int p_what); static void _bind_methods(); @@ -546,7 +556,7 @@ private: Camera3D::Projection grid_camera_last_update_perspective = Camera3D::PROJECTION_PERSPECTIVE; Vector3 grid_camera_last_update_position = Vector3(); - Ref<ArrayMesh> move_gizmo[3], move_plane_gizmo[3], rotate_gizmo[4], scale_gizmo[3], scale_plane_gizmo[3]; + Ref<ArrayMesh> move_gizmo[3], move_plane_gizmo[3], rotate_gizmo[4], scale_gizmo[3], scale_plane_gizmo[3], axis_gizmo[3]; Ref<StandardMaterial3D> gizmo_color[3]; Ref<StandardMaterial3D> plane_gizmo_color[3]; Ref<ShaderMaterial> rotate_gizmo_color[3]; @@ -773,12 +783,14 @@ public: ToolMode get_tool_mode() const { return tool_mode; } bool are_local_coords_enabled() const { return tool_option_button[Node3DEditor::TOOL_OPT_LOCAL_COORDS]->is_pressed(); } + void set_local_coords_enabled(bool on) const { tool_option_button[Node3DEditor::TOOL_OPT_LOCAL_COORDS]->set_pressed(on); } bool is_snap_enabled() const { return snap_enabled ^ snap_key_enabled; } double get_translate_snap() const; double get_rotate_snap() const; double get_scale_snap() const; Ref<ArrayMesh> get_move_gizmo(int idx) const { return move_gizmo[idx]; } + Ref<ArrayMesh> get_axis_gizmo(int idx) const { return axis_gizmo[idx]; } Ref<ArrayMesh> get_move_plane_gizmo(int idx) const { return move_plane_gizmo[idx]; } Ref<ArrayMesh> get_rotate_gizmo(int idx) const { return rotate_gizmo[idx]; } Ref<ArrayMesh> get_scale_gizmo(int idx) const { return scale_gizmo[idx]; } diff --git a/editor/plugins/occluder_instance_3d_editor_plugin.cpp b/editor/plugins/occluder_instance_3d_editor_plugin.cpp index 2dd760275e..e7fe8da716 100644 --- a/editor/plugins/occluder_instance_3d_editor_plugin.cpp +++ b/editor/plugins/occluder_instance_3d_editor_plugin.cpp @@ -34,9 +34,9 @@ void OccluderInstance3DEditorPlugin::_bake_select_file(const String &p_file) { if (occluder_instance) { OccluderInstance3D::BakeError err; if (get_tree()->get_edited_scene_root() && get_tree()->get_edited_scene_root() == occluder_instance) { - err = occluder_instance->bake(occluder_instance, p_file); + err = occluder_instance->bake_scene(occluder_instance, p_file); } else { - err = occluder_instance->bake(occluder_instance->get_parent(), p_file); + err = occluder_instance->bake_scene(occluder_instance->get_parent(), p_file); } switch (err) { @@ -59,6 +59,10 @@ void OccluderInstance3DEditorPlugin::_bake_select_file(const String &p_file) { EditorNode::get_singleton()->show_warning(TTR("No meshes to bake.\nMake sure there is at least one MeshInstance3D node in the scene whose visual layers are part of the OccluderInstance3D's Bake Mask property.")); break; } + case OccluderInstance3D::BAKE_ERROR_CANT_SAVE: { + EditorNode::get_singleton()->show_warning(TTR("Could not save the new occluder at the specified path: ") + p_file); + break; + } default: { } } diff --git a/editor/plugins/packed_scene_translation_parser_plugin.cpp b/editor/plugins/packed_scene_translation_parser_plugin.cpp index b492c27f41..9a8584f4a2 100644 --- a/editor/plugins/packed_scene_translation_parser_plugin.cpp +++ b/editor/plugins/packed_scene_translation_parser_plugin.cpp @@ -132,10 +132,7 @@ PackedSceneEditorTranslationParserPlugin::PackedSceneEditorTranslationParserPlug lookup_properties.insert("script"); // Exception list (to prevent false positives). - exception_list.insert("LineEdit", Vector<StringName>()); - exception_list["LineEdit"].append("text"); - exception_list.insert("TextEdit", Vector<StringName>()); - exception_list["TextEdit"].append("text"); - exception_list.insert("CodeEdit", Vector<StringName>()); - exception_list["CodeEdit"].append("text"); + exception_list.insert("LineEdit", { "text" }); + exception_list.insert("TextEdit", { "text" }); + exception_list.insert("CodeEdit", { "text" }); } diff --git a/editor/plugins/packed_scene_translation_parser_plugin.h b/editor/plugins/packed_scene_translation_parser_plugin.h index fc19496eb6..ecd090b31b 100644 --- a/editor/plugins/packed_scene_translation_parser_plugin.h +++ b/editor/plugins/packed_scene_translation_parser_plugin.h @@ -37,9 +37,9 @@ class PackedSceneEditorTranslationParserPlugin : public EditorTranslationParserP GDCLASS(PackedSceneEditorTranslationParserPlugin, EditorTranslationParserPlugin); // Scene Node's properties that contain translation strings. - Set<StringName> lookup_properties; + Set<String> lookup_properties; // Properties from specific Nodes that should be ignored. - Map<StringName, Vector<StringName>> exception_list; + Map<String, Vector<String>> exception_list; public: virtual Error parse_file(const String &p_path, Vector<String> *r_ids, Vector<Vector<String>> *r_ids_ctx_plural) override; diff --git a/editor/plugins/path_2d_editor_plugin.cpp b/editor/plugins/path_2d_editor_plugin.cpp index c50673559c..702bc4a8ce 100644 --- a/editor/plugins/path_2d_editor_plugin.cpp +++ b/editor/plugins/path_2d_editor_plugin.cpp @@ -38,14 +38,13 @@ void Path2DEditor::_notification(int p_what) { switch (p_what) { - case NOTIFICATION_READY: { - //button_create->set_icon( get_icon("Edit","EditorIcons")); - //button_edit->set_icon( get_icon("MovePoint","EditorIcons")); - //set_pressed_button(button_edit); - //button_edit->set_pressed(true); - - } break; - case NOTIFICATION_PHYSICS_PROCESS: { + case NOTIFICATION_ENTER_TREE: + case NOTIFICATION_THEME_CHANGED: { + curve_edit->set_icon(get_theme_icon(SNAME("CurveEdit"), SNAME("EditorIcons"))); + curve_edit_curve->set_icon(get_theme_icon(SNAME("CurveCurve"), SNAME("EditorIcons"))); + curve_create->set_icon(get_theme_icon(SNAME("CurveCreate"), SNAME("EditorIcons"))); + curve_del->set_icon(get_theme_icon(SNAME("CurveDelete"), SNAME("EditorIcons"))); + curve_close->set_icon(get_theme_icon(SNAME("CurveClose"), SNAME("EditorIcons"))); } break; } } @@ -532,41 +531,41 @@ Path2DEditor::Path2DEditor(EditorNode *p_editor) { sep = memnew(VSeparator); base_hb->add_child(sep); + curve_edit = memnew(Button); curve_edit->set_flat(true); - curve_edit->set_icon(EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("CurveEdit"), SNAME("EditorIcons"))); curve_edit->set_toggle_mode(true); curve_edit->set_focus_mode(Control::FOCUS_NONE); curve_edit->set_tooltip(TTR("Select Points") + "\n" + TTR("Shift+Drag: Select Control Points") + "\n" + keycode_get_string((Key)KeyModifierMask::CMD) + TTR("Click: Add Point") + "\n" + TTR("Left Click: Split Segment (in curve)") + "\n" + TTR("Right Click: Delete Point")); curve_edit->connect("pressed", callable_mp(this, &Path2DEditor::_mode_selected), varray(MODE_EDIT)); base_hb->add_child(curve_edit); + curve_edit_curve = memnew(Button); curve_edit_curve->set_flat(true); - curve_edit_curve->set_icon(EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("CurveCurve"), SNAME("EditorIcons"))); curve_edit_curve->set_toggle_mode(true); curve_edit_curve->set_focus_mode(Control::FOCUS_NONE); curve_edit_curve->set_tooltip(TTR("Select Control Points (Shift+Drag)")); curve_edit_curve->connect("pressed", callable_mp(this, &Path2DEditor::_mode_selected), varray(MODE_EDIT_CURVE)); base_hb->add_child(curve_edit_curve); + curve_create = memnew(Button); curve_create->set_flat(true); - curve_create->set_icon(EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("CurveCreate"), SNAME("EditorIcons"))); curve_create->set_toggle_mode(true); curve_create->set_focus_mode(Control::FOCUS_NONE); curve_create->set_tooltip(TTR("Add Point (in empty space)")); curve_create->connect("pressed", callable_mp(this, &Path2DEditor::_mode_selected), varray(MODE_CREATE)); base_hb->add_child(curve_create); + curve_del = memnew(Button); curve_del->set_flat(true); - curve_del->set_icon(EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("CurveDelete"), SNAME("EditorIcons"))); curve_del->set_toggle_mode(true); curve_del->set_focus_mode(Control::FOCUS_NONE); curve_del->set_tooltip(TTR("Delete Point")); curve_del->connect("pressed", callable_mp(this, &Path2DEditor::_mode_selected), varray(MODE_DELETE)); base_hb->add_child(curve_del); + curve_close = memnew(Button); curve_close->set_flat(true); - curve_close->set_icon(EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("CurveClose"), SNAME("EditorIcons"))); curve_close->set_focus_mode(Control::FOCUS_NONE); curve_close->set_tooltip(TTR("Close Curve")); curve_close->connect("pressed", callable_mp(this, &Path2DEditor::_mode_selected), varray(ACTION_CLOSE)); diff --git a/editor/plugins/path_3d_editor_plugin.cpp b/editor/plugins/path_3d_editor_plugin.cpp index cb62dcdccc..7cc926f06c 100644 --- a/editor/plugins/path_3d_editor_plugin.cpp +++ b/editor/plugins/path_3d_editor_plugin.cpp @@ -539,12 +539,29 @@ void Path3DEditorPlugin::_handle_option_pressed(int p_option) { } } +void Path3DEditorPlugin::_update_theme() { + // TODO: Split the EditorPlugin instance from the UI instance and connect this properly. + // See the 2D path editor for inspiration. + curve_edit->set_icon(Node3DEditor::get_singleton()->get_theme_icon(SNAME("CurveEdit"), SNAME("EditorIcons"))); + curve_create->set_icon(Node3DEditor::get_singleton()->get_theme_icon(SNAME("CurveCreate"), SNAME("EditorIcons"))); + curve_del->set_icon(Node3DEditor::get_singleton()->get_theme_icon(SNAME("CurveDelete"), SNAME("EditorIcons"))); + curve_close->set_icon(Node3DEditor::get_singleton()->get_theme_icon(SNAME("CurveClose"), SNAME("EditorIcons"))); +} + void Path3DEditorPlugin::_notification(int p_what) { - if (p_what == NOTIFICATION_ENTER_TREE) { - curve_create->connect("pressed", callable_mp(this, &Path3DEditorPlugin::_mode_changed), make_binds(0)); - curve_edit->connect("pressed", callable_mp(this, &Path3DEditorPlugin::_mode_changed), make_binds(1)); - curve_del->connect("pressed", callable_mp(this, &Path3DEditorPlugin::_mode_changed), make_binds(2)); - curve_close->connect("pressed", callable_mp(this, &Path3DEditorPlugin::_close_curve)); + switch (p_what) { + case NOTIFICATION_ENTER_TREE: { + curve_create->connect("pressed", callable_mp(this, &Path3DEditorPlugin::_mode_changed), make_binds(0)); + curve_edit->connect("pressed", callable_mp(this, &Path3DEditorPlugin::_mode_changed), make_binds(1)); + curve_del->connect("pressed", callable_mp(this, &Path3DEditorPlugin::_mode_changed), make_binds(2)); + curve_close->connect("pressed", callable_mp(this, &Path3DEditorPlugin::_close_curve)); + + _update_theme(); + } break; + + case NOTIFICATION_READY: { + Node3DEditor::get_singleton()->connect("theme_changed", callable_mp(this, &Path3DEditorPlugin::_update_theme)); + } break; } } @@ -567,33 +584,33 @@ Path3DEditorPlugin::Path3DEditorPlugin(EditorNode *p_node) { sep = memnew(VSeparator); sep->hide(); Node3DEditor::get_singleton()->add_control_to_menu_panel(sep); + curve_edit = memnew(Button); curve_edit->set_flat(true); - curve_edit->set_icon(EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("CurveEdit"), SNAME("EditorIcons"))); curve_edit->set_toggle_mode(true); curve_edit->hide(); curve_edit->set_focus_mode(Control::FOCUS_NONE); curve_edit->set_tooltip(TTR("Select Points") + "\n" + TTR("Shift+Drag: Select Control Points") + "\n" + keycode_get_string((Key)KeyModifierMask::CMD) + TTR("Click: Add Point") + "\n" + TTR("Right Click: Delete Point")); Node3DEditor::get_singleton()->add_control_to_menu_panel(curve_edit); + curve_create = memnew(Button); curve_create->set_flat(true); - curve_create->set_icon(EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("CurveCreate"), SNAME("EditorIcons"))); curve_create->set_toggle_mode(true); curve_create->hide(); curve_create->set_focus_mode(Control::FOCUS_NONE); curve_create->set_tooltip(TTR("Add Point (in empty space)") + "\n" + TTR("Split Segment (in curve)")); Node3DEditor::get_singleton()->add_control_to_menu_panel(curve_create); + curve_del = memnew(Button); curve_del->set_flat(true); - curve_del->set_icon(EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("CurveDelete"), SNAME("EditorIcons"))); curve_del->set_toggle_mode(true); curve_del->hide(); curve_del->set_focus_mode(Control::FOCUS_NONE); curve_del->set_tooltip(TTR("Delete Point")); Node3DEditor::get_singleton()->add_control_to_menu_panel(curve_del); + curve_close = memnew(Button); curve_close->set_flat(true); - curve_close->set_icon(EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("CurveClose"), SNAME("EditorIcons"))); curve_close->hide(); curve_close->set_focus_mode(Control::FOCUS_NONE); curve_close->set_tooltip(TTR("Close Curve")); diff --git a/editor/plugins/path_3d_editor_plugin.h b/editor/plugins/path_3d_editor_plugin.h index adda648868..b877e2ae17 100644 --- a/editor/plugins/path_3d_editor_plugin.h +++ b/editor/plugins/path_3d_editor_plugin.h @@ -80,6 +80,8 @@ class Path3DEditorPlugin : public EditorPlugin { Path3D *path; + void _update_theme(); + void _mode_changed(int p_idx); void _close_curve(); void _handle_option_pressed(int p_option); diff --git a/editor/plugins/polygon_2d_editor_plugin.cpp b/editor/plugins/polygon_2d_editor_plugin.cpp index c6d1d99c08..b116f8ff6d 100644 --- a/editor/plugins/polygon_2d_editor_plugin.cpp +++ b/editor/plugins/polygon_2d_editor_plugin.cpp @@ -66,7 +66,7 @@ void Polygon2DEditor::_notification(int p_what) { switch (p_what) { case NOTIFICATION_ENTER_TREE: case EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED: { - uv_panner->set_control_scheme((ViewPanner::ControlScheme)EDITOR_GET("interface/editors/sub_editor_panning_scheme").operator int()); + uv_panner->setup((ViewPanner::ControlScheme)EDITOR_GET("editors/panning/sub_editors_panning_scheme").operator int(), ED_GET_SHORTCUT("canvas_item_editor/pan_view"), bool(EditorSettings::get_singleton()->get("editors/panning/simple_panning"))); } break; case NOTIFICATION_READY: { button_uv->set_icon(get_theme_icon(SNAME("Uv"), SNAME("EditorIcons"))); @@ -473,7 +473,7 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) { uv_move_current = uv_mode; if (uv_move_current == UV_MODE_CREATE) { if (!uv_create) { - points_prev.resize(0); + points_prev.clear(); Vector2 tuv = mtx.affine_inverse().xform(snap_point(mb->get_position())); points_prev.push_back(tuv); uv_create_to = tuv; @@ -682,7 +682,7 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) { } polygon_create.clear(); - } else if (polygon_create.find(closest) == -1) { + } else if (!polygon_create.has(closest)) { //add temporarily if not exists polygon_create.push_back(closest); } @@ -926,7 +926,7 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) { } } -void Polygon2DEditor::_uv_scroll_callback(Vector2 p_scroll_vec) { +void Polygon2DEditor::_uv_scroll_callback(Vector2 p_scroll_vec, bool p_alt) { _uv_pan_callback(-p_scroll_vec * 32); } @@ -935,7 +935,7 @@ void Polygon2DEditor::_uv_pan_callback(Vector2 p_scroll_vec) { uv_vscroll->set_value(uv_vscroll->get_value() - p_scroll_vec.y); } -void Polygon2DEditor::_uv_zoom_callback(Vector2 p_scroll_vec, Vector2 p_origin) { +void Polygon2DEditor::_uv_zoom_callback(Vector2 p_scroll_vec, Vector2 p_origin, bool p_alt) { if (p_scroll_vec.y < 0) { uv_zoom->set_value(uv_zoom->get_value() / (1 - (0.1 * Math::abs(p_scroll_vec.y)))); } else { @@ -1280,10 +1280,6 @@ Polygon2DEditor::Polygon2DEditor(EditorNode *p_editor) : uv_edit_mode[2]->connect("pressed", callable_mp(this, &Polygon2DEditor::_uv_edit_mode_select), varray(2)); uv_edit_mode[3]->connect("pressed", callable_mp(this, &Polygon2DEditor::_uv_edit_mode_select), varray(3)); - uv_panner.instantiate(); - uv_panner->set_callbacks(callable_mp(this, &Polygon2DEditor::_uv_scroll_callback), callable_mp(this, &Polygon2DEditor::_uv_pan_callback), callable_mp(this, &Polygon2DEditor::_uv_zoom_callback)); - uv_panner->set_disable_rmb(true); - uv_mode_hb->add_child(memnew(VSeparator)); uv_main_vb->add_child(uv_mode_hb); @@ -1470,8 +1466,13 @@ Polygon2DEditor::Polygon2DEditor(EditorNode *p_editor) : bone_scroll_vb = memnew(VBoxContainer); bone_scroll->add_child(bone_scroll_vb); + uv_panner.instantiate(); + uv_panner->set_callbacks(callable_mp(this, &Polygon2DEditor::_uv_scroll_callback), callable_mp(this, &Polygon2DEditor::_uv_pan_callback), callable_mp(this, &Polygon2DEditor::_uv_zoom_callback)); + uv_edit_draw->connect("draw", callable_mp(this, &Polygon2DEditor::_uv_draw)); uv_edit_draw->connect("gui_input", callable_mp(this, &Polygon2DEditor::_uv_input)); + uv_edit_draw->connect("focus_exited", callable_mp(uv_panner.ptr(), &ViewPanner::release_pan_key)); + uv_edit_draw->set_focus_mode(FOCUS_CLICK); uv_draw_zoom = 1.0; point_drag_index = -1; uv_drag = false; diff --git a/editor/plugins/polygon_2d_editor_plugin.h b/editor/plugins/polygon_2d_editor_plugin.h index 959c230d7b..0f10b6b645 100644 --- a/editor/plugins/polygon_2d_editor_plugin.h +++ b/editor/plugins/polygon_2d_editor_plugin.h @@ -81,9 +81,9 @@ class Polygon2DEditor : public AbstractPolygon2DEditor { TextureRect *uv_icon_zoom; Ref<ViewPanner> uv_panner; - void _uv_scroll_callback(Vector2 p_scroll_vec); + void _uv_scroll_callback(Vector2 p_scroll_vec, bool p_alt); void _uv_pan_callback(Vector2 p_scroll_vec); - void _uv_zoom_callback(Vector2 p_scroll_vec, Vector2 p_origin); + void _uv_zoom_callback(Vector2 p_scroll_vec, Vector2 p_origin, bool p_alt); VBoxContainer *bone_scroll_main_vb; ScrollContainer *bone_scroll; diff --git a/editor/plugins/collision_polygon_3d_editor_plugin.cpp b/editor/plugins/polygon_3d_editor_plugin.cpp index 52651ae380..4014da2441 100644 --- a/editor/plugins/collision_polygon_3d_editor_plugin.cpp +++ b/editor/plugins/polygon_3d_editor_plugin.cpp @@ -1,5 +1,5 @@ /*************************************************************************/ -/* collision_polygon_3d_editor_plugin.cpp */ +/* polygon_3d_editor_plugin.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -28,9 +28,10 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#include "collision_polygon_3d_editor_plugin.h" +#include "polygon_3d_editor_plugin.h" #include "canvas_item_editor_plugin.h" +#include "core/core_string_names.h" #include "core/input/input.h" #include "core/io/file_access.h" #include "core/math/geometry_2d.h" @@ -39,13 +40,13 @@ #include "node_3d_editor_plugin.h" #include "scene/3d/camera_3d.h" -void CollisionPolygon3DEditor::_notification(int p_what) { +void Polygon3DEditor::_notification(int p_what) { switch (p_what) { case NOTIFICATION_READY: { button_create->set_icon(get_theme_icon(SNAME("Edit"), SNAME("EditorIcons"))); button_edit->set_icon(get_theme_icon(SNAME("MovePoint"), SNAME("EditorIcons"))); button_edit->set_pressed(true); - get_tree()->connect("node_removed", callable_mp(this, &CollisionPolygon3DEditor::_node_removed)); + get_tree()->connect("node_removed", callable_mp(this, &Polygon3DEditor::_node_removed)); } break; case NOTIFICATION_PROCESS: { @@ -62,7 +63,7 @@ void CollisionPolygon3DEditor::_notification(int p_what) { } } -void CollisionPolygon3DEditor::_node_removed(Node *p_node) { +void Polygon3DEditor::_node_removed(Node *p_node) { if (p_node == node) { node = nullptr; if (imgeom->get_parent() == p_node) { @@ -73,7 +74,7 @@ void CollisionPolygon3DEditor::_node_removed(Node *p_node) { } } -void CollisionPolygon3DEditor::_menu_option(int p_option) { +void Polygon3DEditor::_menu_option(int p_option) { switch (p_option) { case MODE_CREATE: { mode = MODE_CREATE; @@ -88,10 +89,12 @@ void CollisionPolygon3DEditor::_menu_option(int p_option) { } } -void CollisionPolygon3DEditor::_wip_close() { +void Polygon3DEditor::_wip_close() { + Object *obj = node_resource.is_valid() ? (Object *)node_resource.ptr() : node; + ERR_FAIL_COND_MSG(!obj, "Edited object is not valid."); undo_redo->create_action(TTR("Create Polygon3D")); - undo_redo->add_undo_method(node, "set_polygon", node->call("get_polygon")); - undo_redo->add_do_method(node, "set_polygon", wip); + undo_redo->add_undo_method(obj, "set_polygon", obj->call("get_polygon")); + undo_redo->add_do_method(obj, "set_polygon", wip); undo_redo->add_do_method(this, "_polygon_draw"); undo_redo->add_undo_method(this, "_polygon_draw"); wip.clear(); @@ -103,11 +106,12 @@ void CollisionPolygon3DEditor::_wip_close() { undo_redo->commit_action(); } -EditorPlugin::AfterGUIInput CollisionPolygon3DEditor::forward_spatial_gui_input(Camera3D *p_camera, const Ref<InputEvent> &p_event) { +EditorPlugin::AfterGUIInput Polygon3DEditor::forward_spatial_gui_input(Camera3D *p_camera, const Ref<InputEvent> &p_event) { if (!node) { return EditorPlugin::AFTER_GUI_INPUT_PASS; } + Object *obj = node_resource.is_valid() ? (Object *)node_resource.ptr() : node; Transform3D gt = node->get_global_transform(); Transform3D gi = gt.affine_inverse(); float depth = _get_depth() * 0.5; @@ -135,7 +139,7 @@ EditorPlugin::AfterGUIInput CollisionPolygon3DEditor::forward_spatial_gui_input( //Let the snap happen when the point is being moved, instead. //cpoint = CanvasItemEditor::get_singleton()->snap_point(cpoint); - Vector<Vector2> poly = node->call("get_polygon"); + PackedVector2Array poly = _get_polygon(); //first check if a point is to be added (segment split) real_t grab_threshold = EDITOR_GET("editors/polygon_editor/point_grab_radius"); @@ -178,9 +182,9 @@ EditorPlugin::AfterGUIInput CollisionPolygon3DEditor::forward_spatial_gui_input( if (mb->is_ctrl_pressed()) { if (poly.size() < 3) { undo_redo->create_action(TTR("Edit Poly")); - undo_redo->add_undo_method(node, "set_polygon", poly); + undo_redo->add_undo_method(obj, "set_polygon", poly); poly.push_back(cpoint); - undo_redo->add_do_method(node, "set_polygon", poly); + undo_redo->add_do_method(obj, "set_polygon", poly); undo_redo->add_do_method(this, "_polygon_draw"); undo_redo->add_undo_method(this, "_polygon_draw"); undo_redo->commit_action(); @@ -215,7 +219,7 @@ EditorPlugin::AfterGUIInput CollisionPolygon3DEditor::forward_spatial_gui_input( poly.insert(closest_idx + 1, cpoint); edited_point = closest_idx + 1; edited_point_pos = cpoint; - node->call("set_polygon", poly); + _set_polygon(poly); _polygon_draw(); snap_ignore = true; @@ -256,8 +260,8 @@ EditorPlugin::AfterGUIInput CollisionPolygon3DEditor::forward_spatial_gui_input( ERR_FAIL_INDEX_V(edited_point, poly.size(), EditorPlugin::AFTER_GUI_INPUT_PASS); poly.write[edited_point] = edited_point_pos; undo_redo->create_action(TTR("Edit Poly")); - undo_redo->add_do_method(node, "set_polygon", poly); - undo_redo->add_undo_method(node, "set_polygon", pre_move_edit); + undo_redo->add_do_method(obj, "set_polygon", poly); + undo_redo->add_undo_method(obj, "set_polygon", pre_move_edit); undo_redo->add_do_method(this, "_polygon_draw"); undo_redo->add_undo_method(this, "_polygon_draw"); undo_redo->commit_action(); @@ -284,9 +288,9 @@ EditorPlugin::AfterGUIInput CollisionPolygon3DEditor::forward_spatial_gui_input( if (closest_idx >= 0) { undo_redo->create_action(TTR("Edit Poly (Remove Point)")); - undo_redo->add_undo_method(node, "set_polygon", poly); + undo_redo->add_undo_method(obj, "set_polygon", poly); poly.remove_at(closest_idx); - undo_redo->add_do_method(node, "set_polygon", poly); + undo_redo->add_do_method(obj, "set_polygon", poly); undo_redo->add_do_method(this, "_polygon_draw"); undo_redo->add_undo_method(this, "_polygon_draw"); undo_redo->commit_action(); @@ -335,25 +339,40 @@ EditorPlugin::AfterGUIInput CollisionPolygon3DEditor::forward_spatial_gui_input( return EditorPlugin::AFTER_GUI_INPUT_PASS; } -float CollisionPolygon3DEditor::_get_depth() { - if (bool(node->call("_has_editable_3d_polygon_no_depth"))) { - return 0; +float Polygon3DEditor::_get_depth() { + Object *obj = node_resource.is_valid() ? (Object *)node_resource.ptr() : node; + ERR_FAIL_COND_V_MSG(!obj, 0.0f, "Edited object is not valid."); + + if (bool(obj->call("_has_editable_3d_polygon_no_depth"))) { + return 0.0f; } - return float(node->call("get_depth")); + return float(obj->call("get_depth")); +} + +PackedVector2Array Polygon3DEditor::_get_polygon() { + Object *obj = node_resource.is_valid() ? (Object *)node_resource.ptr() : node; + ERR_FAIL_COND_V_MSG(!obj, PackedVector2Array(), "Edited object is not valid."); + return PackedVector2Array(obj->call("get_polygon")); +} + +void Polygon3DEditor::_set_polygon(PackedVector2Array p_poly) { + Object *obj = node_resource.is_valid() ? (Object *)node_resource.ptr() : node; + ERR_FAIL_COND_MSG(!obj, "Edited object is not valid."); + obj->call("set_polygon", p_poly); } -void CollisionPolygon3DEditor::_polygon_draw() { +void Polygon3DEditor::_polygon_draw() { if (!node) { return; } - Vector<Vector2> poly; + PackedVector2Array poly; if (wip_active) { poly = wip; } else { - poly = node->call("get_polygon"); + poly = _get_polygon(); } float depth = _get_depth() * 0.5; @@ -464,23 +483,32 @@ void CollisionPolygon3DEditor::_polygon_draw() { m->surface_set_material(0, handle_material); } -void CollisionPolygon3DEditor::edit(Node *p_collision_polygon) { - if (p_collision_polygon) { - node = Object::cast_to<Node3D>(p_collision_polygon); +void Polygon3DEditor::edit(Node *p_node) { + if (p_node) { + node = Object::cast_to<Node3D>(p_node); + node_resource = node->call("_get_editable_3d_polygon_resource"); + + if (node_resource.is_valid()) { + node_resource->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &Polygon3DEditor::_polygon_draw)); + } //Enable the pencil tool if the polygon is empty - if (Vector<Vector2>(node->call("get_polygon")).size() == 0) { + if (_get_polygon().is_empty()) { _menu_option(MODE_CREATE); } wip.clear(); wip_active = false; edited_point = -1; - p_collision_polygon->add_child(imgeom); + p_node->add_child(imgeom); _polygon_draw(); set_process(true); prev_depth = -1; } else { node = nullptr; + if (node_resource.is_valid()) { + node_resource->disconnect(CoreStringNames::get_singleton()->changed, callable_mp(this, &Polygon3DEditor::_polygon_draw)); + } + node_resource.unref(); if (imgeom->get_parent()) { imgeom->get_parent()->remove_child(imgeom); @@ -490,11 +518,11 @@ void CollisionPolygon3DEditor::edit(Node *p_collision_polygon) { } } -void CollisionPolygon3DEditor::_bind_methods() { - ClassDB::bind_method(D_METHOD("_polygon_draw"), &CollisionPolygon3DEditor::_polygon_draw); +void Polygon3DEditor::_bind_methods() { + ClassDB::bind_method(D_METHOD("_polygon_draw"), &Polygon3DEditor::_polygon_draw); } -CollisionPolygon3DEditor::CollisionPolygon3DEditor(EditorNode *p_editor) { +Polygon3DEditor::Polygon3DEditor(EditorNode *p_editor) { node = nullptr; editor = p_editor; undo_redo = EditorNode::get_undo_redo(); @@ -503,13 +531,13 @@ CollisionPolygon3DEditor::CollisionPolygon3DEditor(EditorNode *p_editor) { button_create = memnew(Button); button_create->set_flat(true); add_child(button_create); - button_create->connect("pressed", callable_mp(this, &CollisionPolygon3DEditor::_menu_option), varray(MODE_CREATE)); + button_create->connect("pressed", callable_mp(this, &Polygon3DEditor::_menu_option), varray(MODE_CREATE)); button_create->set_toggle_mode(true); button_edit = memnew(Button); button_edit->set_flat(true); add_child(button_edit); - button_edit->connect("pressed", callable_mp(this, &CollisionPolygon3DEditor::_menu_option), varray(MODE_EDIT)); + button_edit->connect("pressed", callable_mp(this, &Polygon3DEditor::_menu_option), varray(MODE_EDIT)); button_edit->set_toggle_mode(true); mode = MODE_EDIT; @@ -545,12 +573,12 @@ CollisionPolygon3DEditor::CollisionPolygon3DEditor(EditorNode *p_editor) { snap_ignore = false; } -CollisionPolygon3DEditor::~CollisionPolygon3DEditor() { +Polygon3DEditor::~Polygon3DEditor() { memdelete(imgeom); } void Polygon3DEditorPlugin::edit(Object *p_object) { - collision_polygon_editor->edit(Object::cast_to<Node>(p_object)); + polygon_editor->edit(Object::cast_to<Node>(p_object)); } bool Polygon3DEditorPlugin::handles(Object *p_object) const { @@ -559,19 +587,19 @@ bool Polygon3DEditorPlugin::handles(Object *p_object) const { void Polygon3DEditorPlugin::make_visible(bool p_visible) { if (p_visible) { - collision_polygon_editor->show(); + polygon_editor->show(); } else { - collision_polygon_editor->hide(); - collision_polygon_editor->edit(nullptr); + polygon_editor->hide(); + polygon_editor->edit(nullptr); } } Polygon3DEditorPlugin::Polygon3DEditorPlugin(EditorNode *p_node) { editor = p_node; - collision_polygon_editor = memnew(CollisionPolygon3DEditor(p_node)); - Node3DEditor::get_singleton()->add_control_to_menu_panel(collision_polygon_editor); + polygon_editor = memnew(Polygon3DEditor(p_node)); + Node3DEditor::get_singleton()->add_control_to_menu_panel(polygon_editor); - collision_polygon_editor->hide(); + polygon_editor->hide(); } Polygon3DEditorPlugin::~Polygon3DEditorPlugin() { diff --git a/editor/plugins/collision_polygon_3d_editor_plugin.h b/editor/plugins/polygon_3d_editor_plugin.h index cd8c857398..6b0370541e 100644 --- a/editor/plugins/collision_polygon_3d_editor_plugin.h +++ b/editor/plugins/polygon_3d_editor_plugin.h @@ -1,5 +1,5 @@ /*************************************************************************/ -/* collision_polygon_3d_editor_plugin.h */ +/* polygon_3d_editor_plugin.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -28,8 +28,8 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#ifndef COLLISION_POLYGON_EDITOR_PLUGIN_H -#define COLLISION_POLYGON_EDITOR_PLUGIN_H +#ifndef POLYGON_3D_EDITOR_PLUGIN_H +#define POLYGON_3D_EDITOR_PLUGIN_H #include "editor/editor_node.h" #include "editor/editor_plugin.h" @@ -39,8 +39,8 @@ class CanvasItemEditor; -class CollisionPolygon3DEditor : public HBoxContainer { - GDCLASS(CollisionPolygon3DEditor, HBoxContainer); +class Polygon3DEditor : public HBoxContainer { + GDCLASS(Polygon3DEditor, HBoxContainer); UndoRedo *undo_redo; enum Mode { @@ -60,6 +60,7 @@ class CollisionPolygon3DEditor : public HBoxContainer { EditorNode *editor; Panel *panel; Node3D *node; + Ref<Resource> node_resource; Ref<ImmediateMesh> imesh; MeshInstance3D *imgeom; MeshInstance3D *pointsm; @@ -69,8 +70,8 @@ class CollisionPolygon3DEditor : public HBoxContainer { int edited_point; Vector2 edited_point_pos; - Vector<Vector2> pre_move_edit; - Vector<Vector2> wip; + PackedVector2Array pre_move_edit; + PackedVector2Array wip; bool wip_active; bool snap_ignore; @@ -81,6 +82,8 @@ class CollisionPolygon3DEditor : public HBoxContainer { void _menu_option(int p_option); float _get_depth(); + PackedVector2Array _get_polygon(); + void _set_polygon(PackedVector2Array p_poly); protected: void _notification(int p_what); @@ -89,19 +92,19 @@ protected: public: virtual EditorPlugin::AfterGUIInput forward_spatial_gui_input(Camera3D *p_camera, const Ref<InputEvent> &p_event); - void edit(Node *p_collision_polygon); - CollisionPolygon3DEditor(EditorNode *p_editor); - ~CollisionPolygon3DEditor(); + void edit(Node *p_node); + Polygon3DEditor(EditorNode *p_editor); + ~Polygon3DEditor(); }; class Polygon3DEditorPlugin : public EditorPlugin { GDCLASS(Polygon3DEditorPlugin, EditorPlugin); - CollisionPolygon3DEditor *collision_polygon_editor; + Polygon3DEditor *polygon_editor; EditorNode *editor; public: - virtual EditorPlugin::AfterGUIInput forward_spatial_gui_input(Camera3D *p_camera, const Ref<InputEvent> &p_event) override { return collision_polygon_editor->forward_spatial_gui_input(p_camera, p_event); } + virtual EditorPlugin::AfterGUIInput forward_spatial_gui_input(Camera3D *p_camera, const Ref<InputEvent> &p_event) override { return polygon_editor->forward_spatial_gui_input(p_camera, p_event); } virtual String get_name() const override { return "Polygon3DEditor"; } bool has_main_screen() const override { return false; } @@ -113,4 +116,4 @@ public: ~Polygon3DEditorPlugin(); }; -#endif // COLLISION_POLYGON_EDITOR_PLUGIN_H +#endif // POLYGON_3D_EDITOR_PLUGIN_H diff --git a/editor/plugins/replication_editor_plugin.cpp b/editor/plugins/replication_editor_plugin.cpp new file mode 100644 index 0000000000..fd4fc8f59c --- /dev/null +++ b/editor/plugins/replication_editor_plugin.cpp @@ -0,0 +1,390 @@ +/*************************************************************************/ +/* replication_editor_plugin.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "replication_editor_plugin.h" + +#include "editor/editor_scale.h" +#include "editor/inspector_dock.h" +#include "scene/gui/dialogs.h" +#include "scene/gui/tree.h" +#include "scene/multiplayer/multiplayer_synchronizer.h" + +/// ReplicationEditor +ReplicationEditor::ReplicationEditor(EditorNode *p_editor) { + editor = p_editor; + set_v_size_flags(SIZE_EXPAND_FILL); + set_custom_minimum_size(Size2(0, 200) * EDSCALE); + + delete_dialog = memnew(ConfirmationDialog); + delete_dialog->connect("cancelled", callable_mp(this, &ReplicationEditor::_dialog_closed), varray(false)); + delete_dialog->connect("confirmed", callable_mp(this, &ReplicationEditor::_dialog_closed), varray(true)); + add_child(delete_dialog); + + error_dialog = memnew(AcceptDialog); + error_dialog->get_ok_button()->set_text(TTR("Close")); + error_dialog->set_title(TTR("Error!")); + add_child(error_dialog); + + VBoxContainer *vb = memnew(VBoxContainer); + vb->set_v_size_flags(SIZE_EXPAND_FILL); + add_child(vb); + + HBoxContainer *hb = memnew(HBoxContainer); + vb->add_child(hb); + np_line_edit = memnew(LineEdit); + np_line_edit->set_placeholder(":property"); + np_line_edit->set_h_size_flags(SIZE_EXPAND_FILL); + hb->add_child(np_line_edit); + add_button = memnew(Button); + add_button->connect("pressed", callable_mp(this, &ReplicationEditor::_add_pressed)); + add_button->set_text(TTR("Add")); + hb->add_child(add_button); + + tree = memnew(Tree); + tree->set_hide_root(true); + tree->set_columns(4); + tree->set_column_titles_visible(true); + tree->set_column_title(0, TTR("Properties")); + tree->set_column_expand(0, true); + tree->set_column_title(1, TTR("Spawn")); + tree->set_column_expand(1, false); + tree->set_column_custom_minimum_width(1, 100); + tree->set_column_title(2, TTR("Sync")); + tree->set_column_custom_minimum_width(2, 100); + tree->set_column_expand(2, false); + tree->set_column_expand(3, false); + tree->create_item(); + tree->connect("button_pressed", callable_mp(this, &ReplicationEditor::_tree_button_pressed)); + tree->connect("item_edited", callable_mp(this, &ReplicationEditor::_tree_item_edited)); + tree->set_v_size_flags(SIZE_EXPAND_FILL); + vb->add_child(tree); +} + +void ReplicationEditor::_bind_methods() { + ClassDB::bind_method(D_METHOD("_update_config"), &ReplicationEditor::_update_config); + ClassDB::bind_method(D_METHOD("_update_checked", "property", "column", "checked"), &ReplicationEditor::_update_checked); + ADD_SIGNAL(MethodInfo("keying_changed")); +} + +void ReplicationEditor::_notification(int p_what) { + if (p_what == NOTIFICATION_ENTER_TREE || p_what == EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED) { + add_theme_style_override("panel", editor->get_gui_base()->get_theme_stylebox(SNAME("panel"), SNAME("Panel"))); + } else if (p_what == NOTIFICATION_VISIBILITY_CHANGED) { + update_keying(); + } +} + +void ReplicationEditor::_add_pressed() { + if (!current) { + error_dialog->set_text(TTR("Please select a MultiplayerSynchronizer first.")); + error_dialog->popup_centered(); + return; + } + if (current->get_root_path().is_empty()) { + error_dialog->set_text(TTR("The MultiplayerSynchronizer needs a root path.")); + error_dialog->popup_centered(); + return; + } + String np_text = np_line_edit->get_text(); + if (np_text.find(":") == -1) { + np_text = ":" + np_text; + } + NodePath prop = NodePath(np_text); + if (prop.is_empty()) { + return; + } + UndoRedo *undo_redo = editor->get_undo_redo(); + undo_redo->create_action(TTR("Add property")); + config = current->get_replication_config(); + if (config.is_null()) { + config.instantiate(); + current->set_replication_config(config); + undo_redo->add_do_method(current, "set_replication_config", config); + undo_redo->add_undo_method(current, "set_replication_config", Ref<SceneReplicationConfig>()); + _update_config(); + } + undo_redo->add_do_method(config.ptr(), "add_property", prop); + undo_redo->add_undo_method(config.ptr(), "remove_property", prop); + undo_redo->add_do_method(this, "_update_config"); + undo_redo->add_undo_method(this, "_update_config"); + undo_redo->commit_action(); +} + +void ReplicationEditor::_tree_item_edited() { + TreeItem *ti = tree->get_edited(); + if (!ti || config.is_null()) { + return; + } + int column = tree->get_edited_column(); + ERR_FAIL_COND(column < 1 || column > 2); + const NodePath prop = ti->get_metadata(0); + UndoRedo *undo_redo = editor->get_undo_redo(); + bool value = ti->is_checked(column); + String method; + if (column == 1) { + undo_redo->create_action(TTR("Set spawn property")); + method = "property_set_spawn"; + } else { + undo_redo->create_action(TTR("Set sync property")); + method = "property_set_sync"; + } + undo_redo->add_do_method(config.ptr(), method, prop, value); + undo_redo->add_undo_method(config.ptr(), method, prop, !value); + undo_redo->add_do_method(this, "_update_checked", prop, column, value); + undo_redo->add_undo_method(this, "_update_checked", prop, column, !value); + undo_redo->commit_action(); +} + +void ReplicationEditor::_tree_button_pressed(Object *p_item, int p_column, int p_id) { + TreeItem *ti = Object::cast_to<TreeItem>(p_item); + if (!ti) { + return; + } + deleting = ti->get_metadata(0); + delete_dialog->set_text(TTR("Delete Property?") + "\n\"" + ti->get_text(0) + "\""); + delete_dialog->popup_centered(); +} + +void ReplicationEditor::_dialog_closed(bool p_confirmed) { + if (deleting.is_empty() || config.is_null()) { + return; + } + if (p_confirmed) { + const NodePath prop = deleting; + int idx = config->property_get_index(prop); + bool spawn = config->property_get_spawn(prop); + bool sync = config->property_get_sync(prop); + UndoRedo *undo_redo = editor->get_undo_redo(); + undo_redo->create_action(TTR("Remove Property")); + undo_redo->add_do_method(config.ptr(), "remove_property", prop); + undo_redo->add_undo_method(config.ptr(), "add_property", prop, idx); + undo_redo->add_undo_method(config.ptr(), "property_set_spawn", prop, spawn); + undo_redo->add_undo_method(config.ptr(), "property_set_sync", prop, sync); + undo_redo->add_do_method(this, "_update_config"); + undo_redo->add_undo_method(this, "_update_config"); + undo_redo->commit_action(); + } + deleting = NodePath(); +} + +void ReplicationEditor::_update_checked(const NodePath &p_prop, int p_column, bool p_checked) { + if (!tree->get_root()) { + return; + } + TreeItem *ti = tree->get_root()->get_first_child(); + while (ti) { + if (ti->get_metadata(0).operator NodePath() == p_prop) { + ti->set_checked(p_column, p_checked); + return; + } + ti = ti->get_next(); + } +} + +void ReplicationEditor::update_keying() { + /// TODO make keying usable. +#if 0 + bool keying_enabled = false; + EditorHistory *editor_history = EditorNode::get_singleton()->get_editor_history(); + if (is_visible_in_tree() && config.is_valid() && editor_history->get_path_size() > 0) { + Object *obj = ObjectDB::get_instance(editor_history->get_path_object(0)); + keying_enabled = Object::cast_to<Node>(obj) != nullptr; + } + + if (keying_enabled == keying) { + return; + } + + keying = keying_enabled; + emit_signal(SNAME("keying_changed")); +#endif +} + +void ReplicationEditor::_update_config() { + deleting = NodePath(); + tree->clear(); + tree->create_item(); + if (!config.is_valid()) { + update_keying(); + return; + } + TypedArray<NodePath> props = config->get_properties(); + for (int i = 0; i < props.size(); i++) { + const NodePath path = props[i]; + _add_property(path, config->property_get_spawn(path), config->property_get_sync(path)); + } + update_keying(); +} + +void ReplicationEditor::edit(MultiplayerSynchronizer *p_sync) { + if (current == p_sync) { + return; + } + current = p_sync; + if (current) { + config = current->get_replication_config(); + } else { + config.unref(); + } + _update_config(); +} + +Ref<Texture2D> ReplicationEditor::_get_class_icon(const Node *p_node) { + if (!p_node || !has_theme_icon(p_node->get_class(), "EditorIcons")) { + return get_theme_icon(SNAME("ImportFail"), SNAME("EditorIcons")); + } + return get_theme_icon(p_node->get_class(), "EditorIcons"); +} + +void ReplicationEditor::_add_property(const NodePath &p_property, bool p_spawn, bool p_sync) { + String prop = String(p_property); + TreeItem *item = tree->create_item(); + item->set_selectable(0, false); + item->set_selectable(1, false); + item->set_selectable(2, false); + item->set_selectable(3, false); + item->set_text(0, prop); + item->set_metadata(0, prop); + Node *root_node = current && !current->get_root_path().is_empty() ? current->get_node(current->get_root_path()) : nullptr; + Ref<Texture2D> icon = _get_class_icon(root_node); + if (root_node) { + String path = prop.substr(0, prop.find(":")); + String subpath = prop.substr(path.size()); + Node *node = root_node->get_node_or_null(path); + if (!node) { + node = root_node; + } + item->set_text(0, String(node->get_name()) + ":" + subpath); + icon = _get_class_icon(node); + } + item->set_icon(0, icon); + item->add_button(3, get_theme_icon(SNAME("Remove"), SNAME("EditorIcons"))); + item->set_text_alignment(1, HORIZONTAL_ALIGNMENT_CENTER); + item->set_cell_mode(1, TreeItem::CELL_MODE_CHECK); + item->set_checked(1, p_spawn); + item->set_editable(1, true); + item->set_text_alignment(2, HORIZONTAL_ALIGNMENT_CENTER); + item->set_cell_mode(2, TreeItem::CELL_MODE_CHECK); + item->set_checked(2, p_sync); + item->set_editable(2, true); +} + +void ReplicationEditor::property_keyed(const String &p_property) { + ERR_FAIL_COND(!current || config.is_null()); + Node *root = current->get_node(current->get_root_path()); + ERR_FAIL_COND(!root); + EditorHistory *history = editor->get_editor_history(); + ERR_FAIL_COND(history->get_path_size() == 0); + Node *node = Object::cast_to<Node>(ObjectDB::get_instance(history->get_path_object(0))); + ERR_FAIL_COND(!node); + if (node->is_class("MultiplayerSynchronizer")) { + error_dialog->set_text(TTR("Properties of 'MultiplayerSynchronizer' cannot be configured for replication.")); + error_dialog->popup_centered(); + return; + } + if (history->get_path_size() > 1 || p_property.get_slice_count(":") > 1) { + error_dialog->set_text(TTR("Subresources cannot yet be configured for replication.")); + error_dialog->popup_centered(); + return; + } + + String path = root->get_path_to(node); + for (int i = 1; i < history->get_path_size(); i++) { + String prop = history->get_path_property(i); + ERR_FAIL_COND(prop == ""); + path += ":" + prop; + } + path += ":" + p_property; + + NodePath prop = path; + UndoRedo *undo_redo = editor->get_undo_redo(); + undo_redo->create_action(TTR("Add property")); + undo_redo->add_do_method(config.ptr(), "add_property", prop); + undo_redo->add_undo_method(config.ptr(), "remove_property", prop); + undo_redo->add_do_method(this, "_update_config"); + undo_redo->add_undo_method(this, "_update_config"); + undo_redo->commit_action(); +} + +/// ReplicationEditorPlugin +ReplicationEditorPlugin::ReplicationEditorPlugin(EditorNode *p_node) { + editor = p_node; + repl_editor = memnew(ReplicationEditor(editor)); + editor->add_bottom_panel_item(TTR("Replication"), repl_editor); +} + +ReplicationEditorPlugin::~ReplicationEditorPlugin() { +} + +void ReplicationEditorPlugin::_keying_changed() { + // TODO make lock usable. + //InspectorDock::get_inspector_singleton()->set_keying(repl_editor->has_keying(), this); +} + +void ReplicationEditorPlugin::_property_keyed(const String &p_keyed, const Variant &p_value, bool p_advance) { + if (!repl_editor->has_keying()) { + return; + } + repl_editor->property_keyed(p_keyed); +} + +void ReplicationEditorPlugin::_notification(int p_what) { + if (p_what == NOTIFICATION_ENTER_TREE) { + //Node3DEditor::get_singleton()->connect("transform_key_request", callable_mp(this, &AnimationPlayerEditorPlugin::_transform_key_request)); + InspectorDock::get_inspector_singleton()->connect("property_keyed", callable_mp(this, &ReplicationEditorPlugin::_property_keyed)); + repl_editor->connect("keying_changed", callable_mp(this, &ReplicationEditorPlugin::_keying_changed)); + // TODO make lock usable. + //InspectorDock::get_inspector_singleton()->connect("object_inspected", callable_mp(repl_editor, &ReplicationEditor::update_keying)); + get_tree()->connect("node_removed", callable_mp(this, &ReplicationEditorPlugin::_node_removed)); + } +} + +void ReplicationEditorPlugin::_node_removed(Node *p_node) { + if (p_node && p_node == repl_editor->get_current()) { + repl_editor->edit(nullptr); + if (repl_editor->is_visible_in_tree()) { + editor->hide_bottom_panel(); + } + } +} + +void ReplicationEditorPlugin::edit(Object *p_object) { + repl_editor->edit(Object::cast_to<MultiplayerSynchronizer>(p_object)); +} + +bool ReplicationEditorPlugin::handles(Object *p_object) const { + return p_object->is_class("MultiplayerSynchronizer"); +} + +void ReplicationEditorPlugin::make_visible(bool p_visible) { + if (p_visible) { + editor->make_bottom_panel_item_visible(repl_editor); + } +} diff --git a/editor/plugins/replication_editor_plugin.h b/editor/plugins/replication_editor_plugin.h new file mode 100644 index 0000000000..049eda99cc --- /dev/null +++ b/editor/plugins/replication_editor_plugin.h @@ -0,0 +1,108 @@ +/*************************************************************************/ +/* replication_editor_plugin.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef REPLICATION_EDITOR_PLUGIN_H +#define REPLICATION_EDITOR_PLUGIN_H + +#include "editor/editor_node.h" +#include "editor/editor_plugin.h" +#include "scene/resources/scene_replication_config.h" + +class ConfirmationDialog; +class MultiplayerSynchronizer; +class Tree; + +class ReplicationEditor : public VBoxContainer { + GDCLASS(ReplicationEditor, VBoxContainer); + +private: + EditorNode *editor; + MultiplayerSynchronizer *current = nullptr; + + AcceptDialog *error_dialog = nullptr; + ConfirmationDialog *delete_dialog = nullptr; + Button *add_button = nullptr; + LineEdit *np_line_edit = nullptr; + + Ref<SceneReplicationConfig> config; + NodePath deleting; + Tree *tree; + bool keying = false; + + Ref<Texture2D> _get_class_icon(const Node *p_node); + + void _add_pressed(); + void _tree_item_edited(); + void _tree_button_pressed(Object *p_item, int p_column, int p_id); + void _update_checked(const NodePath &p_prop, int p_column, bool p_checked); + void _update_config(); + void _dialog_closed(bool p_confirmed); + void _add_property(const NodePath &p_property, bool p_spawn = true, bool p_sync = true); + +protected: + static void _bind_methods(); + + void _notification(int p_what); + +public: + void update_keying(); + void edit(MultiplayerSynchronizer *p_object); + bool has_keying() const { return keying; } + MultiplayerSynchronizer *get_current() const { return current; } + void property_keyed(const String &p_property); + + ReplicationEditor(EditorNode *p_node); + ~ReplicationEditor() {} +}; + +class ReplicationEditorPlugin : public EditorPlugin { + GDCLASS(ReplicationEditorPlugin, EditorPlugin); + +private: + EditorNode *editor; + ReplicationEditor *repl_editor; + + void _node_removed(Node *p_node); + void _keying_changed(); + void _property_keyed(const String &p_keyed, const Variant &p_value, bool p_advance); + +protected: + void _notification(int p_what); + +public: + virtual void edit(Object *p_object) override; + virtual bool handles(Object *p_object) const override; + virtual void make_visible(bool p_visible) override; + + ReplicationEditorPlugin(EditorNode *p_node); + ~ReplicationEditorPlugin(); +}; + +#endif // REPLICATION_EDITOR_PLUGIN_H diff --git a/editor/plugins/resource_preloader_editor_plugin.cpp b/editor/plugins/resource_preloader_editor_plugin.cpp index d5287bc2fb..786217a5c2 100644 --- a/editor/plugins/resource_preloader_editor_plugin.cpp +++ b/editor/plugins/resource_preloader_editor_plugin.cpp @@ -110,7 +110,7 @@ void ResourcePreloaderEditor::_item_edited() { return; } - if (new_name.is_empty() || new_name.find("\\") != -1 || new_name.find("/") != -1 || preloader->has_resource(new_name)) { + if (new_name.is_empty() || new_name.contains("\\") || new_name.contains("/") || preloader->has_resource(new_name)) { s->set_text(0, old_name); return; } diff --git a/editor/plugins/script_editor_plugin.cpp b/editor/plugins/script_editor_plugin.cpp index 468f5aeb18..97d12af544 100644 --- a/editor/plugins/script_editor_plugin.cpp +++ b/editor/plugins/script_editor_plugin.cpp @@ -159,7 +159,7 @@ void EditorStandardSyntaxHighlighter::_update_cache() { if (E.usage & PROPERTY_USAGE_CATEGORY || E.usage & PROPERTY_USAGE_GROUP || E.usage & PROPERTY_USAGE_SUBGROUP) { continue; } - if (name.find("/") != -1) { + if (name.contains("/")) { continue; } highlighter->add_member_keyword_color(name, member_variable_color); @@ -677,6 +677,7 @@ void ScriptEditor::_update_recent_scripts() { recent_scripts->add_separator(); recent_scripts->add_shortcut(ED_SHORTCUT("script_editor/clear_recent", TTR("Clear Recent Files"))); + recent_scripts->set_item_disabled(recent_scripts->get_item_id(recent_scripts->get_item_count() - 1), rc.is_empty()); recent_scripts->set_as_minsize(); } @@ -713,7 +714,7 @@ void ScriptEditor::_open_recent_script(int p_idx) { return; } // if it's a path then it's most likely a deleted file not help - } else if (path.find("::") != -1) { + } else if (path.contains("::")) { // built-in script String res_path = path.get_slice("::", 0); if (ResourceLoader::get_resource_type(res_path) == "PackedScene") { @@ -1421,7 +1422,7 @@ void ScriptEditor::_menu_option(int p_option) { path = path.get_slice("::", 0); // Show the scene instead. } - FileSystemDock *file_system_dock = EditorNode::get_singleton()->get_filesystem_dock(); + FileSystemDock *file_system_dock = FileSystemDock::get_singleton(); file_system_dock->navigate_to_path(path); // Ensure that the FileSystem dock is visible. TabContainer *tab_container = (TabContainer *)file_system_dock->get_parent_control(); @@ -1540,6 +1541,51 @@ void ScriptEditor::_show_save_theme_as_dialog() { file_dialog->set_title(TTR("Save Theme As...")); } +bool ScriptEditor::_has_docs_tab() const { + const int child_count = tab_container->get_child_count(); + for (int i = 0; i < child_count; i++) { + if (Object::cast_to<EditorHelp>(tab_container->get_child(i))) { + return true; + } + } + return false; +} + +bool ScriptEditor::_has_script_tab() const { + const int child_count = tab_container->get_child_count(); + for (int i = 0; i < child_count; i++) { + if (Object::cast_to<ScriptEditorBase>(tab_container->get_child(i))) { + return true; + } + } + return false; +} + +void ScriptEditor::_prepare_file_menu() { + PopupMenu *menu = file_menu->get_popup(); + const bool current_is_doc = _get_current_editor() == nullptr; + + menu->set_item_disabled(menu->get_item_index(FILE_REOPEN_CLOSED), previous_scripts.is_empty()); + + menu->set_item_disabled(menu->get_item_index(FILE_SAVE), current_is_doc); + menu->set_item_disabled(menu->get_item_index(FILE_SAVE_AS), current_is_doc); + menu->set_item_disabled(menu->get_item_index(FILE_SAVE_ALL), !_has_script_tab()); + + menu->set_item_disabled(menu->get_item_index(FILE_TOOL_RELOAD_SOFT), current_is_doc); + menu->set_item_disabled(menu->get_item_index(FILE_COPY_PATH), current_is_doc); + menu->set_item_disabled(menu->get_item_index(SHOW_IN_FILE_SYSTEM), current_is_doc); + + menu->set_item_disabled(menu->get_item_index(WINDOW_PREV), history_pos <= 0); + menu->set_item_disabled(menu->get_item_index(WINDOW_NEXT), history_pos >= history.size() - 1); + + menu->set_item_disabled(menu->get_item_index(FILE_CLOSE), tab_container->get_child_count() < 1); + menu->set_item_disabled(menu->get_item_index(CLOSE_ALL), tab_container->get_child_count() < 1); + menu->set_item_disabled(menu->get_item_index(CLOSE_OTHER_TABS), tab_container->get_child_count() <= 1); + menu->set_item_disabled(menu->get_item_index(CLOSE_DOCS), !_has_docs_tab()); + + menu->set_item_disabled(menu->get_item_index(FILE_RUN), current_is_doc); +} + void ScriptEditor::_tab_changed(int p_which) { ensure_select_current(); } @@ -1551,13 +1597,14 @@ void ScriptEditor::_notification(int p_what) { editor->connect("script_add_function_request", callable_mp(this, &ScriptEditor::_add_callback)); editor->connect("resource_saved", callable_mp(this, &ScriptEditor::_res_saved_callback)); editor->connect("scene_saved", callable_mp(this, &ScriptEditor::_scene_saved_callback)); - editor->get_filesystem_dock()->connect("files_moved", callable_mp(this, &ScriptEditor::_files_moved)); - editor->get_filesystem_dock()->connect("file_removed", callable_mp(this, &ScriptEditor::_file_removed)); + FileSystemDock::get_singleton()->connect("files_moved", callable_mp(this, &ScriptEditor::_files_moved)); + FileSystemDock::get_singleton()->connect("file_removed", callable_mp(this, &ScriptEditor::_file_removed)); script_list->connect("item_selected", callable_mp(this, &ScriptEditor::_script_selected)); members_overview->connect("item_selected", callable_mp(this, &ScriptEditor::_members_overview_selected)); help_overview->connect("item_selected", callable_mp(this, &ScriptEditor::_help_overview_selected)); - script_split->connect("dragged", callable_mp(this, &ScriptEditor::_script_split_dragged)); + script_split->connect("dragged", callable_mp(this, &ScriptEditor::_split_dragged)); + list_split->connect("dragged", callable_mp(this, &ScriptEditor::_split_dragged)); EditorSettings::get_singleton()->connect("settings_changed", callable_mp(this, &ScriptEditor::_editor_settings_changed)); EditorFileSystem::get_singleton()->connect("filesystem_changed", callable_mp(this, &ScriptEditor::_filesystem_changed)); @@ -1595,7 +1642,7 @@ void ScriptEditor::_notification(int p_what) { case NOTIFICATION_READY: { get_tree()->connect("tree_changed", callable_mp(this, &ScriptEditor::_tree_changed)); - editor->get_inspector_dock()->connect("request_help", callable_mp(this, &ScriptEditor::_help_class_open)); + InspectorDock::get_singleton()->connect("request_help", callable_mp(this, &ScriptEditor::_help_class_open)); editor->connect("request_help_search", callable_mp(this, &ScriptEditor::_help_search)); } break; @@ -1832,7 +1879,7 @@ void ScriptEditor::_update_members_overview() { for (int i = 0; i < functions.size(); i++) { String filter = filter_methods->get_text(); String name = functions[i].get_slice(":", 0); - if (filter.is_empty() || filter.is_subsequence_ofi(name)) { + if (filter.is_empty() || filter.is_subsequence_ofn(name)) { members_overview->add_item(name); members_overview->set_item_metadata(members_overview->get_item_count() - 1, functions[i].get_slice(":", 1).to_int() - 1); } @@ -2082,7 +2129,7 @@ void ScriptEditor::_update_script_names() { Vector<_ScriptEditorItemData> sedata_filtered; for (int i = 0; i < sedata.size(); i++) { String filter = filter_scripts->get_text(); - if (filter.is_empty() || filter.is_subsequence_ofi(sedata[i].name)) { + if (filter.is_empty() || filter.is_subsequence_ofn(sedata[i].name)) { sedata_filtered.push_back(sedata[i]); } } @@ -2122,8 +2169,6 @@ void ScriptEditor::_update_script_names() { _update_members_overview_visibility(); _update_help_overview_visibility(); _update_script_colors(); - - file_menu->get_popup()->set_item_disabled(file_menu->get_popup()->get_item_index(FILE_REOPEN_CLOSED), previous_scripts.is_empty()); } void ScriptEditor::_update_script_connections() { @@ -2220,7 +2265,7 @@ bool ScriptEditor::edit(const RES &p_resource, int p_line, int p_col, bool p_gra if (use_external_editor && (EditorDebuggerNode::get_singleton()->get_dump_stack_script() != p_resource || EditorDebuggerNode::get_singleton()->get_debug_with_external_editor()) && p_resource->get_path().is_resource_file() && - p_resource->get_class_name() != StringName("VisualScript")) { + !p_resource->is_class("VisualScript")) { String path = EditorSettings::get_singleton()->get("text_editor/external/exec_path"); String flags = EditorSettings::get_singleton()->get("text_editor/external/exec_flags"); @@ -2248,7 +2293,7 @@ bool ScriptEditor::edit(const RES &p_resource, int p_line, int p_col, bool p_gra } else if (flags[i] == '\0' || (!inside_quotes && flags[i] == ' ')) { String arg = flags.substr(from, num_chars); - if (arg.find("{file}") != -1) { + if (arg.contains("{file}")) { has_file_flag = true; } @@ -2319,7 +2364,7 @@ bool ScriptEditor::edit(const RES &p_resource, int p_line, int p_col, bool p_gra se->set_edited_resource(p_resource); - if (p_resource->get_class_name() != StringName("VisualScript")) { + if (!p_resource->is_class("VisualScript")) { bool highlighter_set = false; for (int i = 0; i < syntax_highlighters.size(); i++) { Ref<EditorSyntaxHighlighter> highlighter = syntax_highlighters[i]->_create(); @@ -2765,7 +2810,7 @@ void ScriptEditor::_tree_changed() { call_deferred(SNAME("_update_script_connections")); } -void ScriptEditor::_script_split_dragged(float) { +void ScriptEditor::_split_dragged(float) { _save_layout(); } @@ -2794,6 +2839,7 @@ Variant ScriptEditor::get_drag_data_fw(const Point2 &p_point, Control *p_from) { if (!preview_icon.is_null()) { TextureRect *tf = memnew(TextureRect); tf->set_texture(preview_icon); + tf->set_stretch_mode(TextureRect::STRETCH_KEEP_CENTERED); drag_preview->add_child(tf); } Label *label = memnew(Label(preview_name)); @@ -2814,7 +2860,7 @@ bool ScriptEditor::can_drop_data_fw(const Point2 &p_point, const Variant &p_data } if (String(d["type"]) == "script_list_element") { - Node *node = d["script_list_element"]; + Node *node = Object::cast_to<Node>(d["script_list_element"]); ScriptEditorBase *se = Object::cast_to<ScriptEditorBase>(node); if (se) { @@ -2887,7 +2933,7 @@ void ScriptEditor::drop_data_fw(const Point2 &p_point, const Variant &p_data, Co } if (String(d["type"]) == "script_list_element") { - Node *node = d["script_list_element"]; + Node *node = Object::cast_to<Node>(d["script_list_element"]); ScriptEditorBase *se = Object::cast_to<ScriptEditorBase>(node); EditorHelp *eh = Object::cast_to<EditorHelp>(node); @@ -3067,6 +3113,12 @@ void ScriptEditor::_make_script_list_context_menu() { context_menu->add_shortcut(ED_GET_SHORTCUT("script_editor/window_sort"), WINDOW_SORT); context_menu->add_shortcut(ED_GET_SHORTCUT("script_editor/toggle_scripts_panel"), TOGGLE_SCRIPTS_PANEL); + context_menu->set_item_disabled(context_menu->get_item_index(CLOSE_ALL), tab_container->get_child_count() <= 0); + context_menu->set_item_disabled(context_menu->get_item_index(CLOSE_OTHER_TABS), tab_container->get_child_count() <= 1); + context_menu->set_item_disabled(context_menu->get_item_index(WINDOW_MOVE_UP), tab_container->get_current_tab() <= 0); + context_menu->set_item_disabled(context_menu->get_item_index(WINDOW_MOVE_DOWN), tab_container->get_current_tab() >= tab_container->get_child_count() - 1); + context_menu->set_item_disabled(context_menu->get_item_index(WINDOW_SORT), tab_container->get_child_count() <= 1); + context_menu->set_position(get_screen_position() + get_local_mouse_position()); context_menu->reset_size(); context_menu->popup(); @@ -3148,8 +3200,12 @@ void ScriptEditor::set_window_layout(Ref<ConfigFile> p_layout) { tab_container->get_child(i)->set_meta("__editor_pass", Variant()); } - if (p_layout->has_section_key("ScriptEditor", "split_offset")) { - script_split->set_split_offset(p_layout->get_value("ScriptEditor", "split_offset")); + if (p_layout->has_section_key("ScriptEditor", "script_split_offset")) { + script_split->set_split_offset(p_layout->get_value("ScriptEditor", "script_split_offset")); + } + + if (p_layout->has_section_key("ScriptEditor", "list_split_offset")) { + list_split->set_split_offset(p_layout->get_value("ScriptEditor", "list_split_offset")); } // Remove any deleted editors that have been removed between launches. @@ -3202,7 +3258,8 @@ void ScriptEditor::get_window_layout(Ref<ConfigFile> p_layout) { p_layout->set_value("ScriptEditor", "open_scripts", scripts); p_layout->set_value("ScriptEditor", "open_help", helps); - p_layout->set_value("ScriptEditor", "split_offset", script_split->get_split_offset()); + p_layout->set_value("ScriptEditor", "script_split_offset", script_split->get_split_offset()); + p_layout->set_value("ScriptEditor", "list_split_offset", list_split->get_split_offset()); // Save the cache. script_editor_cache->save(EditorSettings::get_singleton()->get_project_settings_dir().plus_file("script_editor_cache.cfg")); @@ -3435,7 +3492,7 @@ void ScriptEditor::_open_script_request(const String &p_path) { void ScriptEditor::register_syntax_highlighter(const Ref<EditorSyntaxHighlighter> &p_syntax_highlighter) { ERR_FAIL_COND(p_syntax_highlighter.is_null()); - if (syntax_highlighters.find(p_syntax_highlighter) == -1) { + if (!syntax_highlighters.has(p_syntax_highlighter)) { syntax_highlighters.push_back(p_syntax_highlighter); } } @@ -3455,7 +3512,7 @@ void ScriptEditor::register_create_script_editor_function(CreateScriptEditorFunc } void ScriptEditor::_script_changed() { - NodeDock::singleton->update_lists(); + NodeDock::get_singleton()->update_lists(); } void ScriptEditor::_on_find_in_files_requested(String text) { @@ -3689,7 +3746,7 @@ ScriptEditor::ScriptEditor(EditorNode *p_editor) { ED_SHORTCUT("script_editor/next_script", TTR("Next Script"), KeyModifierMask::CMD | KeyModifierMask::SHIFT | Key::PERIOD); ED_SHORTCUT("script_editor/prev_script", TTR("Previous Script"), KeyModifierMask::CMD | KeyModifierMask::SHIFT | Key::COMMA); set_process_input(true); - set_process_unhandled_input(true); + set_process_unhandled_key_input(true); file_menu = memnew(MenuButton); file_menu->set_text(TTR("File")); @@ -3697,8 +3754,8 @@ ScriptEditor::ScriptEditor(EditorNode *p_editor) { file_menu->set_shortcut_context(this); menu_hb->add_child(file_menu); - file_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/new", TTR("New Script...")), FILE_NEW); - file_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/new_textfile", TTR("New Text File...")), FILE_NEW_TEXTFILE); + file_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/new", TTR("New Script..."), KeyModifierMask::CMD | Key::N), FILE_NEW); + file_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/new_textfile", TTR("New Text File..."), KeyModifierMask::CMD | KeyModifierMask::SHIFT | Key::N), FILE_NEW_TEXTFILE); file_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/open", TTR("Open...")), FILE_OPEN); file_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/reopen_closed_script", TTR("Reopen Closed Script"), KeyModifierMask::CMD | KeyModifierMask::SHIFT | Key::T), FILE_REOPEN_CLOSED); file_menu->get_popup()->add_submenu_item(TTR("Open Recent"), "RecentScripts", FILE_OPEN_RECENT); @@ -3748,6 +3805,7 @@ ScriptEditor::ScriptEditor(EditorNode *p_editor) { file_menu->get_popup()->add_separator(); file_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/toggle_scripts_panel", TTR("Toggle Scripts Panel"), KeyModifierMask::CMD | Key::BACKSLASH), TOGGLE_SCRIPTS_PANEL); file_menu->get_popup()->connect("id_pressed", callable_mp(this, &ScriptEditor::_menu_option)); + file_menu->get_popup()->connect("about_to_popup", callable_mp(this, &ScriptEditor::_prepare_file_menu)); script_search_menu = memnew(MenuButton); script_search_menu->set_text(TTR("Search")); diff --git a/editor/plugins/script_editor_plugin.h b/editor/plugins/script_editor_plugin.h index 4093054b2c..d754f1a378 100644 --- a/editor/plugins/script_editor_plugin.h +++ b/editor/plugins/script_editor_plugin.h @@ -315,6 +315,9 @@ class ScriptEditor : public PanelContainer { void _menu_option(int p_option); void _theme_option(int p_option); void _show_save_theme_as_dialog(); + bool _has_docs_tab() const; + bool _has_script_tab() const; + void _prepare_file_menu(); Tree *disk_changed_list; ConfirmationDialog *disk_changed; @@ -415,7 +418,7 @@ class ScriptEditor : public PanelContainer { void _tree_changed(); - void _script_split_dragged(float); + void _split_dragged(float); Variant get_drag_data_fw(const Point2 &p_point, Control *p_from); bool can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const; diff --git a/editor/plugins/script_text_editor.cpp b/editor/plugins/script_text_editor.cpp index b765091d2b..c3d61dfd58 100644 --- a/editor/plugins/script_text_editor.cpp +++ b/editor/plugins/script_text_editor.cpp @@ -398,10 +398,10 @@ Ref<Texture2D> ScriptTextEditor::get_theme_icon() { icon_name += "Internal"; } - if (get_parent_control()->has_theme_icon(icon_name, "EditorIcons")) { - return get_parent_control()->get_theme_icon(icon_name, "EditorIcons"); - } else if (get_parent_control()->has_theme_icon(script->get_class(), "EditorIcons")) { - return get_parent_control()->get_theme_icon(script->get_class(), "EditorIcons"); + if (get_parent_control()->has_theme_icon(icon_name, SNAME("EditorIcons"))) { + return get_parent_control()->get_theme_icon(icon_name, SNAME("EditorIcons")); + } else if (get_parent_control()->has_theme_icon(script->get_class(), SNAME("EditorIcons"))) { + return get_parent_control()->get_theme_icon(script->get_class(), SNAME("EditorIcons")); } } @@ -413,12 +413,14 @@ void ScriptTextEditor::_validate_script() { String text = te->get_text(); List<String> fnc; - Set<int> safe_lines; - List<ScriptLanguage::Warning> warnings; - List<ScriptLanguage::ScriptError> errors; + + warnings.clear(); + errors.clear(); + safe_lines.clear(); if (!script->get_language()->validate(text, script->get_path(), &fnc, &errors, &warnings, &safe_lines)) { - String error_text = TTR("Error at ") + "(" + itos(errors[0].line) + "," + itos(errors[0].column) + "): " + errors[0].message; + // TRANSLATORS: Script error pointing to a line and column number. + String error_text = vformat(TTR("Error at (%d, %d):"), errors[0].line, errors[0].column) + " " + errors[0].message; code_editor->set_error(error_text); code_editor->set_error_pos(errors[0].line - 1, errors[0].column - 1); script_is_valid = false; @@ -437,7 +439,14 @@ void ScriptTextEditor::_validate_script() { script_is_valid = true; } _update_connected_methods(); + _update_warnings(); + _update_errors(); + emit_signal(SNAME("name_changed")); + emit_signal(SNAME("edited_script_changed")); +} + +void ScriptTextEditor::_update_warnings() { int warning_nb = warnings.size(); warnings_panel->clear(); @@ -465,7 +474,6 @@ void ScriptTextEditor::_validate_script() { } } - code_editor->set_error_count(errors.size()); code_editor->set_warning_count(warning_nb); if (has_connections_table) { @@ -489,6 +497,10 @@ void ScriptTextEditor::_validate_script() { warnings_panel->pop(); // Cell. } warnings_panel->pop(); // Table. +} + +void ScriptTextEditor::_update_errors() { + code_editor->set_error_count(errors.size()); errors_panel->clear(); errors_panel->push_table(2); @@ -507,6 +519,7 @@ void ScriptTextEditor::_validate_script() { } errors_panel->pop(); // Table + CodeEdit *te = code_editor->get_text_editor(); bool highlight_safe = EDITOR_DEF("text_editor/appearance/gutters/highlight_type_safe_lines", true); bool last_is_safe = false; for (int i = 0; i < te->get_line_count(); i++) { @@ -536,9 +549,6 @@ void ScriptTextEditor::_validate_script() { te->set_line_gutter_item_color(i, 1, default_line_number_color); } } - - emit_signal(SNAME("name_changed")); - emit_signal(SNAME("edited_script_changed")); } void ScriptTextEditor::_update_bookmark_list() { @@ -920,21 +930,22 @@ void ScriptTextEditor::_update_connected_methods() { continue; } - if (methods_found.has(connection.callable.get_method())) { + const StringName method = connection.callable.get_method(); + if (methods_found.has(method)) { continue; } - if (!ClassDB::has_method(script->get_instance_base_type(), connection.callable.get_method())) { + if (!ClassDB::has_method(script->get_instance_base_type(), method)) { int line = -1; for (int j = 0; j < functions.size(); j++) { String name = functions[j].get_slice(":", 0); - if (name == connection.callable.get_method()) { + if (name == method) { line = functions[j].get_slice(":", 1).to_int() - 1; - text_edit->set_line_gutter_metadata(line, connection_gutter, connection.callable.get_method()); + text_edit->set_line_gutter_metadata(line, connection_gutter, method); text_edit->set_line_gutter_icon(line, connection_gutter, get_parent_control()->get_theme_icon(SNAME("Slot"), SNAME("EditorIcons"))); text_edit->set_line_gutter_clickable(line, connection_gutter, true); - methods_found.insert(connection.callable.get_method()); + methods_found.insert(method); break; } } @@ -947,7 +958,7 @@ void ScriptTextEditor::_update_connected_methods() { bool found_inherited_function = false; Ref<Script> inherited_script = script->get_base_script(); while (!inherited_script.is_null()) { - if (inherited_script->has_method(connection.callable.get_method())) { + if (inherited_script->has_method(method)) { found_inherited_function = true; break; } @@ -1285,7 +1296,7 @@ void ScriptTextEditor::_edit_option_toggle_inline_comment() { script->get_language()->get_comment_delimiters(&comment_delimiters); for (const String &script_delimiter : comment_delimiters) { - if (script_delimiter.find(" ") == -1) { + if (!script_delimiter.contains(" ")) { delimiter = script_delimiter; break; } @@ -1323,6 +1334,11 @@ void ScriptTextEditor::_change_syntax_highlighter(int p_idx) { void ScriptTextEditor::_notification(int p_what) { switch (p_what) { case NOTIFICATION_THEME_CHANGED: + if (is_visible_in_tree()) { + _update_warnings(); + _update_errors(); + } + [[fallthrough]]; case NOTIFICATION_ENTER_TREE: { code_editor->get_text_editor()->set_gutter_width(connection_gutter, code_editor->get_text_editor()->get_line_height()); } break; @@ -1358,7 +1374,7 @@ void ScriptTextEditor::reload(bool p_soft) { return; } scr->set_source_code(te->get_text()); - bool soft = p_soft || scr->get_instance_base_type() == "EditorPlugin"; //always soft-reload editor plugins + bool soft = p_soft || scr->get_instance_base_type() == "EditorPlugin"; // Always soft-reload editor plugins. scr->get_language()->reload_tool_script(scr, soft); } diff --git a/editor/plugins/script_text_editor.h b/editor/plugins/script_text_editor.h index bc674ce964..1e2284b403 100644 --- a/editor/plugins/script_text_editor.h +++ b/editor/plugins/script_text_editor.h @@ -62,6 +62,9 @@ class ScriptTextEditor : public ScriptEditorBase { bool editor_enabled = false; Vector<String> functions; + List<ScriptLanguage::Warning> warnings; + List<ScriptLanguage::ScriptError> errors; + Set<int> safe_lines; List<Connection> missing_connections; @@ -154,6 +157,8 @@ protected: void _breakpoint_toggled(int p_row); void _validate_script(); // No longer virtual. + void _update_warnings(); + void _update_errors(); void _update_bookmark_list(); void _bookmark_item_pressed(int p_idx); diff --git a/editor/plugins/shader_editor_plugin.cpp b/editor/plugins/shader_editor_plugin.cpp index afecada1db..4bbeb33406 100644 --- a/editor/plugins/shader_editor_plugin.cpp +++ b/editor/plugins/shader_editor_plugin.cpp @@ -50,6 +50,20 @@ static bool saved_treat_warning_as_errors = false; static Map<ShaderWarning::Code, bool> saved_warnings; static uint32_t saved_warning_flags = 0U; +void ShaderTextEditor::_notification(int p_what) { + switch (p_what) { + case NOTIFICATION_THEME_CHANGED: { + if (is_visible_in_tree()) { + _load_theme_settings(); + if (warnings.size() > 0 && last_compile_result == OK) { + warnings_panel->clear(); + _update_warning_panel(); + } + } + } break; + } +} + Ref<Shader> ShaderTextEditor::get_edited_shader() const { return shader; } @@ -243,9 +257,9 @@ void ShaderTextEditor::_validate_script() { sl.enable_warning_checking(saved_warnings_enabled); sl.set_warning_flags(saved_warning_flags); - Error err = sl.compile(code, info); + last_compile_result = sl.compile(code, info); - if (err != OK) { + if (last_compile_result != OK) { String error_text = "error(" + itos(sl.get_error_line()) + "): " + sl.get_error_text(); set_error(error_text); set_error_pos(sl.get_error_line() - 1, 0); @@ -260,14 +274,14 @@ void ShaderTextEditor::_validate_script() { set_error(""); } - if (warnings.size() > 0 || err != OK) { + if (warnings.size() > 0 || last_compile_result != OK) { warnings_panel->clear(); } warnings.clear(); for (List<ShaderWarning>::Element *E = sl.get_warnings_ptr(); E; E = E->next()) { warnings.push_back(E->get()); } - if (warnings.size() > 0 && err == OK) { + if (warnings.size() > 0 && last_compile_result == OK) { warnings.sort_custom<WarningsComparator>(); _update_warning_panel(); } else { diff --git a/editor/plugins/shader_editor_plugin.h b/editor/plugins/shader_editor_plugin.h index db2d1438b3..9196ded921 100644 --- a/editor/plugins/shader_editor_plugin.h +++ b/editor/plugins/shader_editor_plugin.h @@ -55,11 +55,13 @@ class ShaderTextEditor : public CodeTextEditor { RichTextLabel *warnings_panel = nullptr; Ref<Shader> shader; List<ShaderWarning> warnings; + Error last_compile_result = Error::OK; void _check_shader_mode(); void _update_warning_panel(); protected: + void _notification(int p_what); static void _bind_methods(); virtual void _load_theme_settings() override; diff --git a/editor/plugins/skeleton_3d_editor_plugin.cpp b/editor/plugins/skeleton_3d_editor_plugin.cpp index 169ce29438..ac77f51812 100644 --- a/editor/plugins/skeleton_3d_editor_plugin.cpp +++ b/editor/plugins/skeleton_3d_editor_plugin.cpp @@ -383,7 +383,7 @@ void Skeleton3DEditor::create_physical_skeleton() { if (!bones_infos[parent].physical_bone) { bones_infos.write[parent].physical_bone = create_physical_bone(parent, bone_id, bones_infos); - ur->create_action(TTR("Create physical bones")); + ur->create_action(TTR("Create physical bones"), UndoRedo::MERGE_ALL); ur->add_do_method(skeleton, "add_child", bones_infos[parent].physical_bone); ur->add_do_reference(bones_infos[parent].physical_bone); ur->add_undo_method(skeleton, "remove_child", bones_infos[parent].physical_bone); @@ -821,7 +821,7 @@ void fragment() { } )"); handle_material->set_shader(handle_shader); - Ref<Texture2D> handle = editor->get_gui_base()->get_theme_icon("EditorBoneHandle", "EditorIcons"); + Ref<Texture2D> handle = editor->get_gui_base()->get_theme_icon(SNAME("EditorBoneHandle"), SNAME("EditorIcons")); handle_material->set_shader_param("point_size", handle->get_width()); handle_material->set_shader_param("texture_albedo", handle); diff --git a/editor/plugins/sprite_2d_editor_plugin.cpp b/editor/plugins/sprite_2d_editor_plugin.cpp index 1eac651ed6..85ff20dd23 100644 --- a/editor/plugins/sprite_2d_editor_plugin.cpp +++ b/editor/plugins/sprite_2d_editor_plugin.cpp @@ -337,9 +337,9 @@ void Sprite2DEditor::_convert_to_mesh_2d_node() { UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo(); ur->create_action(TTR("Convert to Mesh2D")); - ur->add_do_method(EditorNode::get_singleton()->get_scene_tree_dock(), "replace_node", node, mesh_instance, true, false); + ur->add_do_method(SceneTreeDock::get_singleton(), "replace_node", node, mesh_instance, true, false); ur->add_do_reference(mesh_instance); - ur->add_undo_method(EditorNode::get_singleton()->get_scene_tree_dock(), "replace_node", mesh_instance, node, false, false); + ur->add_undo_method(SceneTreeDock::get_singleton(), "replace_node", mesh_instance, node, false, false); ur->add_undo_reference(node); ur->commit_action(); } @@ -395,9 +395,9 @@ void Sprite2DEditor::_convert_to_polygon_2d_node() { UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo(); ur->create_action(TTR("Convert to Polygon2D")); - ur->add_do_method(EditorNode::get_singleton()->get_scene_tree_dock(), "replace_node", node, polygon_2d_instance, true, false); + ur->add_do_method(SceneTreeDock::get_singleton(), "replace_node", node, polygon_2d_instance, true, false); ur->add_do_reference(polygon_2d_instance); - ur->add_undo_method(EditorNode::get_singleton()->get_scene_tree_dock(), "replace_node", polygon_2d_instance, node, false, false); + ur->add_undo_method(SceneTreeDock::get_singleton(), "replace_node", polygon_2d_instance, node, false, false); ur->add_undo_reference(node); ur->commit_action(); } diff --git a/editor/plugins/sprite_frames_editor_plugin.cpp b/editor/plugins/sprite_frames_editor_plugin.cpp index 3350cec912..419076a3f6 100644 --- a/editor/plugins/sprite_frames_editor_plugin.cpp +++ b/editor/plugins/sprite_frames_editor_plugin.cpp @@ -285,7 +285,7 @@ void SpriteFramesEditor::_sheet_spin_changed(double) { } void SpriteFramesEditor::_prepare_sprite_sheet(const String &p_file) { - Ref<Resource> texture = ResourceLoader::load(p_file); + Ref<Texture2D> texture = ResourceLoader::load(p_file); if (!texture.is_valid()) { EditorNode::get_singleton()->show_warning(TTR("Unable to load images")); ERR_FAIL_COND(!texture.is_valid()); @@ -821,19 +821,30 @@ void SpriteFramesEditor::_update_library(bool p_skip_selector) { for (int i = 0; i < frames->get_frame_count(edited_anim); i++) { String name; - Ref<Texture2D> icon; + Ref<Texture2D> frame = frames->get_frame(edited_anim, i); - if (frames->get_frame(edited_anim, i).is_null()) { + if (frame.is_null()) { name = itos(i) + ": " + TTR("(empty)"); - } else { - name = itos(i) + ": " + frames->get_frame(edited_anim, i)->get_name(); - icon = frames->get_frame(edited_anim, i); + name = itos(i) + ": " + frame->get_name(); } - tree->add_item(name, icon); - if (frames->get_frame(edited_anim, i).is_valid()) { - tree->set_item_tooltip(tree->get_item_count() - 1, frames->get_frame(edited_anim, i)->get_path()); + tree->add_item(name, frame); + if (frame.is_valid()) { + String tooltip = frame->get_path(); + + // Frame is often saved as an AtlasTexture subresource within a scene/resource file, + // thus its path might be not what the user is looking for. So we're also showing + // subsequent source texture paths. + String prefix = String::utf8("┖╴"); + Ref<AtlasTexture> at = frame; + while (at.is_valid() && at->get_atlas().is_valid()) { + tooltip += "\n" + prefix + at->get_atlas()->get_path(); + prefix = " " + prefix; + at = at->get_atlas(); + } + + tree->set_item_tooltip(tree->get_item_count() - 1, tooltip); } if (sel == i) { tree->select(tree->get_item_count() - 1); diff --git a/editor/plugins/text_control_editor_plugin.cpp b/editor/plugins/text_control_editor_plugin.cpp index a51b5d3e03..4ce94176e5 100644 --- a/editor/plugins/text_control_editor_plugin.cpp +++ b/editor/plugins/text_control_editor_plugin.cpp @@ -31,6 +31,7 @@ #include "text_control_editor_plugin.h" #include "editor/editor_scale.h" +#include "editor/multi_node_edit.h" void TextControlEditor::_notification(int p_notification) { switch (p_notification) { @@ -109,7 +110,7 @@ void TextControlEditor::_update_styles_menu() { for (Map<String, String>::Element *E = fonts[name].front(); E; E = E->next()) { font_style_list->add_item(E->key()); } - } else { + } else if (font_list->get_selected() >= 0) { font_style_list->add_item("Default"); } @@ -121,82 +122,157 @@ void TextControlEditor::_update_styles_menu() { } void TextControlEditor::_update_control() { - if (edited_control) { - // Get override names. - if (edited_control->is_class("RichTextLabel")) { - edited_color = "default_color"; - edited_font = "normal_font"; - edited_font_size = "normal_font_size"; - } else { - edited_color = "font_color"; - edited_font = "font"; - edited_font_size = "font_size"; - } - - // Get font override. - Ref<Font> font; - if (edited_control->has_theme_font_override(edited_font)) { - font = edited_control->get_theme_font(edited_font); - } - if (font.is_valid()) { - if (font->get_data_count() != 1) { - // Composite font, save it to "custom_font" to allow undoing font change. - custom_font = font; - _update_fonts_menu(); - font_list->select(FONT_INFO_USER_CUSTOM); - _update_styles_menu(); - font_style_list->select(0); + if (!edited_controls.is_empty()) { + String font_selected; + bool same_font = true; + String style_selected; + bool same_style = true; + int font_size = 0; + bool same_font_size = true; + int outline_size = 0; + bool same_outline_size = true; + Color font_color = Color{ 1.0f, 1.0f, 1.0f }; + bool same_font_color = true; + Color outline_color = Color{ 1.0f, 1.0f, 1.0f }; + bool same_outline_color = true; + + int count = edited_controls.size(); + for (int i = 0; i < count; ++i) { + Control *edited_control = edited_controls[i]; + + StringName edited_color; + StringName edited_font; + StringName edited_font_size; + + // Get override names. + if (Object::cast_to<RichTextLabel>(edited_control)) { + edited_color = SNAME("default_color"); + edited_font = SNAME("normal_font"); + edited_font_size = SNAME("normal_font_size"); } else { - // Single face font, search for the font with matching name and style. - String name = font->get_data(0)->get_font_name(); - String style = font->get_data(0)->get_font_style_name(); - if (fonts.has(name) && fonts[name].has(style)) { - _update_fonts_menu(); - for (int i = 0; i < font_list->get_item_count(); i++) { - if (font_list->get_item_text(i) == name) { - font_list->select(i); - break; - } + edited_color = SNAME("font_color"); + edited_font = SNAME("font"); + edited_font_size = SNAME("font_size"); + } + + // Get font override. + Ref<Font> font; + if (edited_control->has_theme_font_override(edited_font)) { + font = edited_control->get_theme_font(edited_font); + } + + if (font.is_valid()) { + if (font->get_data_count() != 1) { + if (i > 0) { + same_font = same_font && (custom_font == font); } - _update_styles_menu(); - for (int i = 0; i < font_style_list->get_item_count(); i++) { - if (font_style_list->get_item_text(i) == style) { - font_style_list->select(i); - break; + custom_font = font; + + font_selected = TTR("[Custom Font]"); + same_style = false; + } else { + String name = font->get_data(0)->get_font_name(); + String style = font->get_data(0)->get_font_style_name(); + if (fonts.has(name) && fonts[name].has(style)) { + if (i > 0) { + same_font = same_font && (name == font_selected); + same_style = same_style && (style == style_selected); + } + font_selected = name; + style_selected = style; + } else { + if (i > 0) { + same_font = same_font && (custom_font == font); } + custom_font = font; + + font_selected = TTR("[Custom Font]"); + same_style = false; } - } else { - // Unknown font, save it to "custom_font" to allow undoing font change. - custom_font = font; - _update_fonts_menu(); - font_list->select(FONT_INFO_USER_CUSTOM); - _update_styles_menu(); - font_style_list->select(0); + } + } else { + if (i > 0) { + same_font = same_font && (font_selected == TTR("[Theme Default]")); + } + + font_selected = TTR("[Theme Default]"); + same_style = false; + } + + int current_font_size = edited_control->get_theme_font_size(edited_font_size); + int current_outline_size = edited_control->get_theme_constant(SNAME("outline_size")); + Color current_font_color = edited_control->get_theme_color(edited_color); + Color current_outline_color = edited_control->get_theme_color(SNAME("font_outline_color")); + if (i > 0) { + same_font_size = same_font_size && (font_size == current_font_size); + same_outline_size = same_outline_size && (outline_size == current_outline_size); + same_font_color = same_font_color && (font_color == current_font_color); + same_outline_color = same_outline_color && (outline_color == current_outline_color); + } + + font_size = current_font_size; + outline_size = current_outline_size; + font_color = current_font_color; + outline_color = current_outline_color; + } + _update_fonts_menu(); + if (same_font) { + for (int j = 0; j < font_list->get_item_count(); j++) { + if (font_list->get_item_text(j) == font_selected) { + font_list->select(j); + break; } } } else { - // No font override, select "Theme Default". - _update_fonts_menu(); - font_list->select(FONT_INFO_THEME_DEFAULT); - _update_styles_menu(); - font_style_list->select(0); + custom_font = Ref<Font>(); + font_list->select(-1); + } + + _update_styles_menu(); + if (same_style) { + for (int j = 0; j < font_style_list->get_item_count(); j++) { + if (font_style_list->get_item_text(j) == style_selected) { + font_style_list->select(j); + break; + } + } + } else { + font_style_list->select(-1); } // Get other theme overrides. font_size_list->set_block_signals(true); - font_size_list->set_value(edited_control->get_theme_font_size(edited_font_size)); + if (same_font_size) { + font_size_list->get_line_edit()->set_text(String::num_uint64(font_size)); + font_size_list->set_value(font_size); + } else { + font_size_list->get_line_edit()->set_text(""); + } font_size_list->set_block_signals(false); outline_size_list->set_block_signals(true); - outline_size_list->set_value(edited_control->get_theme_constant("outline_size")); + if (same_outline_size) { + outline_size_list->get_line_edit()->set_text(String::num_uint64(outline_size)); + outline_size_list->set_value(outline_size); + } else { + outline_size_list->get_line_edit()->set_text(""); + } outline_size_list->set_block_signals(false); - font_color_picker->set_pick_color(edited_control->get_theme_color(edited_color)); - outline_color_picker->set_pick_color(edited_control->get_theme_color("font_outline_color")); + if (!same_font_color) { + font_color = Color{ 1.0f, 1.0f, 1.0f }; + } + font_color_picker->set_pick_color(font_color); + + if (!same_outline_color) { + outline_color = Color{ 1.0f, 1.0f, 1.0f }; + } + outline_color_picker->set_pick_color(outline_color); } } void TextControlEditor::_font_selected(int p_id) { + _update_styles_menu(); _set_font(); } @@ -205,42 +281,53 @@ void TextControlEditor::_font_style_selected(int p_id) { } void TextControlEditor::_set_font() { - if (!edited_control) { + if (edited_controls.is_empty()) { return; } UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo(); ur->create_action(TTR("Set Font")); - if (font_list->get_selected_id() == FONT_INFO_THEME_DEFAULT) { - // Remove font override. - ur->add_do_method(edited_control, "remove_theme_font_override", edited_font); - } else if (font_list->get_selected_id() == FONT_INFO_USER_CUSTOM) { - // Restore "custom_font". - ur->add_do_method(edited_control, "add_theme_font_override", edited_font, custom_font); - } else { - // Load new font resource using selected name and style. - String name = font_list->get_item_text(font_list->get_selected()); - String style = font_style_list->get_item_text(font_style_list->get_selected()); - if (style.is_empty()) { - style = "Default"; + int count = edited_controls.size(); + for (int i = 0; i < count; ++i) { + Control *edited_control = edited_controls[i]; + + StringName edited_font; + if (Object::cast_to<RichTextLabel>(edited_control)) { + edited_font = SNAME("normal_font"); + } else { + edited_font = SNAME("font"); } - if (fonts.has(name)) { - Ref<FontData> fd = ResourceLoader::load(fonts[name][style]); - if (fd.is_valid()) { - Ref<Font> font; - font.instantiate(); - font->add_data(fd); - ur->add_do_method(edited_control, "add_theme_font_override", edited_font, font); + if (font_list->get_selected_id() == FONT_INFO_THEME_DEFAULT) { + // Remove font override. + ur->add_do_method(edited_control, "remove_theme_font_override", edited_font); + } else if (font_list->get_selected_id() == FONT_INFO_USER_CUSTOM) { + // Restore "custom_font". + ur->add_do_method(edited_control, "add_theme_font_override", edited_font, custom_font); + } else if (font_list->get_selected() >= 0) { + // Load new font resource using selected name and style. + String name = font_list->get_item_text(font_list->get_selected()); + String style = font_style_list->get_item_text(font_style_list->get_selected()); + if (style.is_empty()) { + style = "Default"; + } + if (fonts.has(name)) { + Ref<FontData> fd = ResourceLoader::load(fonts[name][style]); + if (fd.is_valid()) { + Ref<Font> font; + font.instantiate(); + font->add_data(fd); + ur->add_do_method(edited_control, "add_theme_font_override", edited_font, font); + } } } - } - if (edited_control->has_theme_font_override(edited_font)) { - ur->add_undo_method(edited_control, "add_theme_font_override", edited_font, edited_control->get_theme_font(edited_font)); - } else { - ur->add_undo_method(edited_control, "remove_theme_font_override", edited_font); + if (edited_control->has_theme_font_override(edited_font)) { + ur->add_undo_method(edited_control, "add_theme_font_override", edited_font, edited_control->get_theme_font(edited_font)); + } else { + ur->add_undo_method(edited_control, "remove_theme_font_override", edited_font); + } } ur->add_do_method(this, "_update_control"); @@ -250,18 +337,30 @@ void TextControlEditor::_set_font() { } void TextControlEditor::_font_size_selected(double p_size) { - if (!edited_control) { + if (edited_controls.is_empty()) { return; } UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo(); ur->create_action(TTR("Set Font Size")); - ur->add_do_method(edited_control, "add_theme_font_size_override", edited_font_size, p_size); - if (edited_control->has_theme_font_size_override(edited_font_size)) { - ur->add_undo_method(edited_control, "add_theme_font_size_override", edited_font_size, edited_control->get_theme_font_size(edited_font_size)); - } else { - ur->add_undo_method(edited_control, "remove_theme_font_size_override", edited_font_size); + int count = edited_controls.size(); + for (int i = 0; i < count; ++i) { + Control *edited_control = edited_controls[i]; + + StringName edited_font_size; + if (Object::cast_to<RichTextLabel>(edited_control)) { + edited_font_size = SNAME("normal_font_size"); + } else { + edited_font_size = SNAME("font_size"); + } + + ur->add_do_method(edited_control, "add_theme_font_size_override", edited_font_size, p_size); + if (edited_control->has_theme_font_size_override(edited_font_size)) { + ur->add_undo_method(edited_control, "add_theme_font_size_override", edited_font_size, edited_control->get_theme_font_size(edited_font_size)); + } else { + ur->add_undo_method(edited_control, "remove_theme_font_size_override", edited_font_size); + } } ur->add_do_method(this, "_update_control"); @@ -271,18 +370,23 @@ void TextControlEditor::_font_size_selected(double p_size) { } void TextControlEditor::_outline_size_selected(double p_size) { - if (!edited_control) { + if (edited_controls.is_empty()) { return; } UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo(); ur->create_action(TTR("Set Font Outline Size")); - ur->add_do_method(edited_control, "add_theme_constant_override", "outline_size", p_size); - if (edited_control->has_theme_constant_override("outline_size")) { - ur->add_undo_method(edited_control, "add_theme_constant_override", "outline_size", edited_control->get_theme_constant("outline_size")); - } else { - ur->add_undo_method(edited_control, "remove_theme_constant_override", "outline_size"); + int count = edited_controls.size(); + for (int i = 0; i < count; ++i) { + Control *edited_control = edited_controls[i]; + + ur->add_do_method(edited_control, "add_theme_constant_override", "outline_size", p_size); + if (edited_control->has_theme_constant_override("outline_size")) { + ur->add_undo_method(edited_control, "add_theme_constant_override", "outline_size", edited_control->get_theme_constant(SNAME("outline_size"))); + } else { + ur->add_undo_method(edited_control, "remove_theme_constant_override", "outline_size"); + } } ur->add_do_method(this, "_update_control"); @@ -292,18 +396,30 @@ void TextControlEditor::_outline_size_selected(double p_size) { } void TextControlEditor::_font_color_changed(const Color &p_color) { - if (!edited_control) { + if (edited_controls.is_empty()) { return; } UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo(); ur->create_action(TTR("Set Font Color"), UndoRedo::MERGE_ENDS); - ur->add_do_method(edited_control, "add_theme_color_override", edited_color, p_color); - if (edited_control->has_theme_color_override(edited_color)) { - ur->add_undo_method(edited_control, "add_theme_color_override", edited_color, edited_control->get_theme_color(edited_color)); - } else { - ur->add_undo_method(edited_control, "remove_theme_color_override", edited_color); + int count = edited_controls.size(); + for (int i = 0; i < count; ++i) { + Control *edited_control = edited_controls[i]; + + StringName edited_color; + if (Object::cast_to<RichTextLabel>(edited_control)) { + edited_color = SNAME("default_color"); + } else { + edited_color = SNAME("font_color"); + } + + ur->add_do_method(edited_control, "add_theme_color_override", edited_color, p_color); + if (edited_control->has_theme_color_override(edited_color)) { + ur->add_undo_method(edited_control, "add_theme_color_override", edited_color, edited_control->get_theme_color(edited_color)); + } else { + ur->add_undo_method(edited_control, "remove_theme_color_override", edited_color); + } } ur->add_do_method(this, "_update_control"); @@ -313,18 +429,23 @@ void TextControlEditor::_font_color_changed(const Color &p_color) { } void TextControlEditor::_outline_color_changed(const Color &p_color) { - if (!edited_control) { + if (edited_controls.is_empty()) { return; } UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo(); ur->create_action(TTR("Set Font Outline Color"), UndoRedo::MERGE_ENDS); - ur->add_do_method(edited_control, "add_theme_color_override", "font_outline_color", p_color); - if (edited_control->has_theme_color_override("font_outline_color")) { - ur->add_undo_method(edited_control, "add_theme_color_override", "font_outline_color", edited_control->get_theme_color("font_outline_color")); - } else { - ur->add_undo_method(edited_control, "remove_theme_color_override", "font_outline_color"); + int count = edited_controls.size(); + for (int i = 0; i < count; ++i) { + Control *edited_control = edited_controls[i]; + + ur->add_do_method(edited_control, "add_theme_color_override", "font_outline_color", p_color); + if (edited_control->has_theme_color_override("font_outline_color")) { + ur->add_undo_method(edited_control, "add_theme_color_override", "font_outline_color", edited_control->get_theme_color(SNAME("font_outline_color"))); + } else { + ur->add_undo_method(edited_control, "remove_theme_color_override", "font_outline_color"); + } } ur->add_do_method(this, "_update_control"); @@ -334,43 +455,63 @@ void TextControlEditor::_outline_color_changed(const Color &p_color) { } void TextControlEditor::_clear_formatting() { - if (!edited_control) { + if (edited_controls.is_empty()) { return; } UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo(); ur->create_action(TTR("Clear Control Formatting")); - ur->add_do_method(edited_control, "begin_bulk_theme_override"); - ur->add_undo_method(edited_control, "begin_bulk_theme_override"); + int count = edited_controls.size(); + for (int i = 0; i < count; ++i) { + Control *edited_control = edited_controls[i]; - ur->add_do_method(edited_control, "remove_theme_font_override", edited_font); - if (edited_control->has_theme_font_override(edited_font)) { - ur->add_undo_method(edited_control, "add_theme_font_override", edited_font, edited_control->get_theme_font(edited_font)); - } + StringName edited_color; + StringName edited_font; + StringName edited_font_size; - ur->add_do_method(edited_control, "remove_theme_font_size_override", edited_font_size); - if (edited_control->has_theme_font_size_override(edited_font_size)) { - ur->add_undo_method(edited_control, "add_theme_font_size_override", edited_font_size, edited_control->get_theme_font_size(edited_font_size)); - } + // Get override names. + if (Object::cast_to<RichTextLabel>(edited_control)) { + edited_color = SNAME("default_color"); + edited_font = SNAME("normal_font"); + edited_font_size = SNAME("normal_font_size"); + } else { + edited_color = SNAME("font_color"); + edited_font = SNAME("font"); + edited_font_size = SNAME("font_size"); + } - ur->add_do_method(edited_control, "remove_theme_color_override", edited_color); - if (edited_control->has_theme_color_override(edited_color)) { - ur->add_undo_method(edited_control, "add_theme_color_override", edited_color, edited_control->get_theme_color(edited_color)); - } + ur->add_do_method(edited_control, "begin_bulk_theme_override"); + ur->add_undo_method(edited_control, "begin_bulk_theme_override"); - ur->add_do_method(edited_control, "remove_theme_color_override", "font_outline_color"); - if (edited_control->has_theme_color_override("font_outline_color")) { - ur->add_undo_method(edited_control, "add_theme_color_override", "font_outline_color", edited_control->get_theme_color("font_outline_color")); - } + ur->add_do_method(edited_control, "remove_theme_font_override", edited_font); + if (edited_control->has_theme_font_override(edited_font)) { + ur->add_undo_method(edited_control, "add_theme_font_override", edited_font, edited_control->get_theme_font(edited_font)); + } - ur->add_do_method(edited_control, "remove_theme_constant_override", "outline_size"); - if (edited_control->has_theme_constant_override("outline_size")) { - ur->add_undo_method(edited_control, "add_theme_constant_override", "outline_size", edited_control->get_theme_constant("outline_size")); - } + ur->add_do_method(edited_control, "remove_theme_font_size_override", edited_font_size); + if (edited_control->has_theme_font_size_override(edited_font_size)) { + ur->add_undo_method(edited_control, "add_theme_font_size_override", edited_font_size, edited_control->get_theme_font_size(edited_font_size)); + } - ur->add_do_method(edited_control, "end_bulk_theme_override"); - ur->add_undo_method(edited_control, "end_bulk_theme_override"); + ur->add_do_method(edited_control, "remove_theme_color_override", edited_color); + if (edited_control->has_theme_color_override(edited_color)) { + ur->add_undo_method(edited_control, "add_theme_color_override", edited_color, edited_control->get_theme_color(edited_color)); + } + + ur->add_do_method(edited_control, "remove_theme_color_override", "font_outline_color"); + if (edited_control->has_theme_color_override("font_outline_color")) { + ur->add_undo_method(edited_control, "add_theme_color_override", "font_outline_color", edited_control->get_theme_color(SNAME("font_outline_color"))); + } + + ur->add_do_method(edited_control, "remove_theme_constant_override", "outline_size"); + if (edited_control->has_theme_constant_override("outline_size")) { + ur->add_undo_method(edited_control, "add_theme_constant_override", "outline_size", edited_control->get_theme_constant(SNAME("outline_size"))); + } + + ur->add_do_method(edited_control, "end_bulk_theme_override"); + ur->add_undo_method(edited_control, "end_bulk_theme_override"); + } ur->add_do_method(this, "_update_control"); ur->add_undo_method(this, "_update_control"); @@ -380,24 +521,54 @@ void TextControlEditor::_clear_formatting() { void TextControlEditor::edit(Object *p_object) { Control *ctrl = Object::cast_to<Control>(p_object); - if (!ctrl) { - edited_control = nullptr; - custom_font = Ref<Font>(); - } else { - edited_control = ctrl; - custom_font = Ref<Font>(); + MultiNodeEdit *multi_node = Object::cast_to<MultiNodeEdit>(p_object); + + edited_controls.clear(); + custom_font = Ref<Font>(); + if (ctrl) { + edited_controls.append(ctrl); + _update_control(); + } else if (multi_node && handles(multi_node)) { + int count = multi_node->get_node_count(); + Node *scene = EditorNode::get_singleton()->get_edited_scene(); + + for (int i = 0; i < count; ++i) { + Control *child = Object::cast_to<Control>(scene->get_node(multi_node->get_node(i))); + edited_controls.append(child); + } _update_control(); } } bool TextControlEditor::handles(Object *p_object) const { Control *ctrl = Object::cast_to<Control>(p_object); - if (!ctrl) { + MultiNodeEdit *multi_node = Object::cast_to<MultiNodeEdit>(p_object); + + if (!ctrl && !multi_node) { return false; - } else { + } else if (ctrl) { bool valid = false; ctrl->get("text", &valid); return valid; + } else { + bool valid = true; + int count = multi_node->get_node_count(); + Node *scene = EditorNode::get_singleton()->get_edited_scene(); + + for (int i = 0; i < count; ++i) { + bool temp_valid = false; + Control *child = Object::cast_to<Control>(scene->get_node(multi_node->get_node(i))); + if (child) { + child->get("text", &temp_valid); + } + valid = valid && temp_valid; + + if (!valid) { + break; + } + } + + return valid; } } diff --git a/editor/plugins/text_control_editor_plugin.h b/editor/plugins/text_control_editor_plugin.h index d284a30f16..5941c100ec 100644 --- a/editor/plugins/text_control_editor_plugin.h +++ b/editor/plugins/text_control_editor_plugin.h @@ -62,10 +62,7 @@ class TextControlEditor : public HBoxContainer { ColorPickerButton *outline_color_picker = nullptr; Button *clear_formatting = nullptr; - Control *edited_control = nullptr; - String edited_color; - String edited_font; - String edited_font_size; + Vector<Control *> edited_controls; Ref<Font> custom_font; protected: diff --git a/editor/plugins/texture_region_editor_plugin.cpp b/editor/plugins/texture_region_editor_plugin.cpp index 900bf4ef57..662c0126ec 100644 --- a/editor/plugins/texture_region_editor_plugin.cpp +++ b/editor/plugins/texture_region_editor_plugin.cpp @@ -35,6 +35,7 @@ #include "core/os/keyboard.h" #include "editor/editor_scale.h" #include "scene/gui/check_box.h" +#include "scene/gui/view_panner.h" void draw_margin_line(Control *edit_draw, Vector2 from, Vector2 to) { Vector2 line = (to - from).normalized() * 10; @@ -259,6 +260,10 @@ void TextureRegionEditor::_region_draw() { } void TextureRegionEditor::_region_input(const Ref<InputEvent> &p_input) { + if (panner->gui_input(p_input)) { + return; + } + Transform2D mtx; mtx.elements[2] = -draw_ofs * draw_zoom; mtx.scale_basis(Vector2(draw_zoom, draw_zoom)); @@ -281,7 +286,7 @@ void TextureRegionEditor::_region_input(const Ref<InputEvent> &p_input) { Ref<InputEventMouseButton> mb = p_input; if (mb.is_valid()) { if (mb->get_button_index() == MouseButton::LEFT) { - if (mb->is_pressed()) { + if (mb->is_pressed() && !panner->is_panning()) { if (node_ninepatch || obj_styleBox.is_valid()) { edited_margin = -1; float margins[4] = { 0 }; @@ -400,7 +405,7 @@ void TextureRegionEditor::_region_input(const Ref<InputEvent> &p_input) { } } - } else if (drag) { + } else if (!mb->is_pressed() && drag) { if (edited_margin >= 0) { undo_redo->create_action(TTR("Set Margin")); static Side side[4] = { SIDE_TOP, SIDE_BOTTOM, SIDE_LEFT, SIDE_RIGHT }; @@ -461,21 +466,13 @@ void TextureRegionEditor::_region_input(const Ref<InputEvent> &p_input) { drag_index = -1; } } - } else if (mb->get_button_index() == MouseButton::WHEEL_UP && mb->is_pressed()) { - _zoom_on_position(draw_zoom * ((0.95 + (0.05 * mb->get_factor())) / 0.95), mb->get_position()); - } else if (mb->get_button_index() == MouseButton::WHEEL_DOWN && mb->is_pressed()) { - _zoom_on_position(draw_zoom * (1 - (0.05 * mb->get_factor())), mb->get_position()); } } Ref<InputEventMouseMotion> mm = p_input; if (mm.is_valid()) { - if ((mm->get_button_mask() & MouseButton::MASK_MIDDLE) != MouseButton::NONE || Input::get_singleton()->is_key_pressed(Key::SPACE)) { - Vector2 dragged(mm->get_relative().x / draw_zoom, mm->get_relative().y / draw_zoom); - hscroll->set_value(hscroll->get_value() - dragged.x); - vscroll->set_value(vscroll->get_value() - dragged.y); - } else if (drag) { + if (drag) { if (edited_margin >= 0) { float new_margin = 0; @@ -605,6 +602,24 @@ void TextureRegionEditor::_region_input(const Ref<InputEvent> &p_input) { } } +void TextureRegionEditor::_scroll_callback(Vector2 p_scroll_vec, bool p_alt) { + _pan_callback(-p_scroll_vec * 32); +} + +void TextureRegionEditor::_pan_callback(Vector2 p_scroll_vec) { + p_scroll_vec /= draw_zoom; + hscroll->set_value(hscroll->get_value() - p_scroll_vec.x); + vscroll->set_value(vscroll->get_value() - p_scroll_vec.y); +} + +void TextureRegionEditor::_zoom_callback(Vector2 p_scroll_vec, Vector2 p_origin, bool p_alt) { + if (p_scroll_vec.y < 0) { + _zoom_on_position(draw_zoom * ((0.95 + (0.05 * Math::abs(p_scroll_vec.y))) / 0.95), p_origin); + } else { + _zoom_on_position(draw_zoom * (1 - (0.05 * Math::abs(p_scroll_vec.y))), p_origin); + } +} + void TextureRegionEditor::_scroll_changed(float) { if (updating_scroll) { return; @@ -802,6 +817,10 @@ void TextureRegionEditor::_notification(int p_what) { vscroll->set_anchors_and_offsets_preset(PRESET_RIGHT_WIDE); hscroll->set_anchors_and_offsets_preset(PRESET_BOTTOM_WIDE); + [[fallthrough]]; + } + case EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED: { + panner->setup((ViewPanner::ControlScheme)EDITOR_GET("editors/panning/sub_editors_panning_scheme").operator int(), ED_GET_SHORTCUT("canvas_item_editor/pan_view"), bool(EditorSettings::get_singleton()->get("editors/panning/simple_panning"))); } break; case NOTIFICATION_VISIBILITY_CHANGED: { if (snap_mode == SNAP_AUTOSLICE && is_visible() && autoslice_is_dirty) { @@ -1058,11 +1077,16 @@ TextureRegionEditor::TextureRegionEditor(EditorNode *p_editor) { hb_grid->hide(); + panner.instantiate(); + panner->set_callbacks(callable_mp(this, &TextureRegionEditor::_scroll_callback), callable_mp(this, &TextureRegionEditor::_pan_callback), callable_mp(this, &TextureRegionEditor::_zoom_callback)); + edit_draw = memnew(Panel); add_child(edit_draw); edit_draw->set_v_size_flags(SIZE_EXPAND_FILL); edit_draw->connect("draw", callable_mp(this, &TextureRegionEditor::_region_draw)); edit_draw->connect("gui_input", callable_mp(this, &TextureRegionEditor::_region_input)); + edit_draw->connect("focus_exited", callable_mp(panner.ptr(), &ViewPanner::release_pan_key)); + edit_draw->set_focus_mode(FOCUS_CLICK); draw_zoom = 1.0; edit_draw->set_clip_contents(true); diff --git a/editor/plugins/texture_region_editor_plugin.h b/editor/plugins/texture_region_editor_plugin.h index bffc6fd9bf..d78ad3891c 100644 --- a/editor/plugins/texture_region_editor_plugin.h +++ b/editor/plugins/texture_region_editor_plugin.h @@ -40,6 +40,8 @@ #include "scene/resources/style_box.h" #include "scene/resources/texture.h" +class ViewPanner; + class TextureRegionEditor : public VBoxContainer { GDCLASS(TextureRegionEditor, VBoxContainer); @@ -98,6 +100,11 @@ class TextureRegionEditor : public VBoxContainer { Vector2 drag_from; int drag_index; + Ref<ViewPanner> panner; + void _scroll_callback(Vector2 p_scroll_vec, bool p_alt); + void _pan_callback(Vector2 p_scroll_vec); + void _zoom_callback(Vector2 p_scroll_vec, Vector2 p_origin, bool p_alt); + void _set_snap_mode(int p_mode); void _set_snap_off_x(float p_val); void _set_snap_off_y(float p_val); diff --git a/editor/plugins/theme_editor_plugin.cpp b/editor/plugins/theme_editor_plugin.cpp index f95b2b40b5..50ca20b2a5 100644 --- a/editor/plugins/theme_editor_plugin.cpp +++ b/editor/plugins/theme_editor_plugin.cpp @@ -1211,7 +1211,8 @@ void ThemeItemEditorDialog::_update_edit_types() { bool item_reselected = false; edit_type_list->clear(); - int e_idx = 0; + TreeItem *list_root = edit_type_list->create_item(); + for (const StringName &E : theme_types) { Ref<Texture2D> item_icon; if (E == "") { @@ -1219,19 +1220,21 @@ void ThemeItemEditorDialog::_update_edit_types() { } else { item_icon = EditorNode::get_singleton()->get_class_icon(E, "NodeDisabled"); } - edit_type_list->add_item(E, item_icon); + TreeItem *list_item = edit_type_list->create_item(list_root); + list_item->set_text(0, E); + list_item->set_icon(0, item_icon); + list_item->add_button(0, get_theme_icon(SNAME("Remove"), SNAME("EditorIcons")), TYPES_TREE_REMOVE_ITEM, false, TTR("Remove Type")); if (E == edited_item_type) { - edit_type_list->select(e_idx); + list_item->select(0); item_reselected = true; } - e_idx++; } if (!item_reselected) { edited_item_type = ""; - if (edit_type_list->get_item_count() > 0) { - edit_type_list->select(0); + if (list_root->get_child_count() > 0) { + list_root->get_child(0)->select(0); } } @@ -1240,9 +1243,9 @@ void ThemeItemEditorDialog::_update_edit_types() { default_types.sort_custom<StringName::AlphCompare>(); String selected_type = ""; - Vector<int> selected_ids = edit_type_list->get_selected_items(); - if (selected_ids.size() > 0) { - selected_type = edit_type_list->get_item_text(selected_ids[0]); + TreeItem *selected_item = edit_type_list->get_selected(); + if (selected_item) { + selected_type = selected_item->get_text(0); edit_items_add_color->set_disabled(false); edit_items_add_constant->set_disabled(false); @@ -1276,11 +1279,26 @@ void ThemeItemEditorDialog::_update_edit_types() { _update_edit_item_tree(selected_type); } -void ThemeItemEditorDialog::_edited_type_selected(int p_item_idx) { - String selected_type = edit_type_list->get_item_text(p_item_idx); +void ThemeItemEditorDialog::_edited_type_selected() { + TreeItem *selected_item = edit_type_list->get_selected(); + String selected_type = selected_item->get_text(0); _update_edit_item_tree(selected_type); } +void ThemeItemEditorDialog::_edited_type_button_pressed(Object *p_item, int p_column, int p_id) { + TreeItem *item = Object::cast_to<TreeItem>(p_item); + if (!item) { + return; + } + + switch (p_id) { + case TYPES_TREE_REMOVE_ITEM: { + String type_name = item->get_text(0); + _remove_theme_type(type_name); + } break; + } +} + void ThemeItemEditorDialog::_update_edit_item_tree(String p_item_type) { edited_item_type = p_item_type; @@ -1429,8 +1447,8 @@ void ThemeItemEditorDialog::_update_edit_item_tree(String p_item_type) { } // If some type is selected, but it doesn't seem to have any items, show a guiding message. - Vector<int> selected_ids = edit_type_list->get_selected_items(); - if (selected_ids.size() > 0) { + TreeItem *selected_item = edit_type_list->get_selected(); + if (selected_item) { if (!has_any_items) { edit_items_message->set_text(TTR("This theme type is empty.\nAdd more items to it manually or by importing from another theme.")); edit_items_message->show(); @@ -1477,16 +1495,15 @@ void ThemeItemEditorDialog::_add_theme_type(const String &p_new_text) { const String new_type = edit_add_type_value->get_text().strip_edges(); edit_add_type_value->clear(); - edited_theme->add_icon_type(new_type); - edited_theme->add_stylebox_type(new_type); - edited_theme->add_font_type(new_type); - edited_theme->add_font_size_type(new_type); - edited_theme->add_color_type(new_type); - edited_theme->add_constant_type(new_type); + UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo(); + ur->create_action(TTR("Add Theme Type")); - _update_edit_types(); + ur->add_do_method(*edited_theme, "add_type", new_type); + ur->add_undo_method(*edited_theme, "remove_type", new_type); + ur->add_do_method(this, "_update_edit_types"); + ur->add_undo_method(this, "_update_edit_types"); - edited_theme->emit_changed(); + ur->commit_action(); } void ThemeItemEditorDialog::_add_theme_item(Theme::DataType p_data_type, String p_item_name, String p_item_type) { @@ -1531,6 +1548,27 @@ void ThemeItemEditorDialog::_add_theme_item(Theme::DataType p_data_type, String ur->commit_action(); } +void ThemeItemEditorDialog::_remove_theme_type(const String &p_theme_type) { + Ref<Theme> old_snapshot = edited_theme->duplicate(); + Ref<Theme> new_snapshot = edited_theme->duplicate(); + + UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo(); + ur->create_action(TTR("Remove Theme Type")); + + new_snapshot->remove_type(p_theme_type); + + ur->add_do_method(*edited_theme, "clear"); + ur->add_do_method(*edited_theme, "merge_with", new_snapshot); + // If the type was empty, it cannot be restored with merge, but thankfully we can fake it. + ur->add_undo_method(*edited_theme, "add_type", p_theme_type); + ur->add_undo_method(*edited_theme, "merge_with", old_snapshot); + + ur->add_do_method(this, "_update_edit_types"); + ur->add_undo_method(this, "_update_edit_types"); + + ur->commit_action(); +} + void ThemeItemEditorDialog::_remove_data_type_items(Theme::DataType p_data_type, String p_item_type) { List<StringName> names; @@ -1863,10 +1901,14 @@ ThemeItemEditorDialog::ThemeItemEditorDialog(ThemeTypeEditor *p_theme_type_edito edit_type_label->set_text(TTR("Types:")); edit_dialog_side_vb->add_child(edit_type_label); - edit_type_list = memnew(ItemList); + edit_type_list = memnew(Tree); + edit_type_list->set_hide_root(true); + edit_type_list->set_hide_folding(true); + edit_type_list->set_columns(1); edit_type_list->set_v_size_flags(Control::SIZE_EXPAND_FILL); edit_dialog_side_vb->add_child(edit_type_list); edit_type_list->connect("item_selected", callable_mp(this, &ThemeItemEditorDialog::_edited_type_selected)); + edit_type_list->connect("button_pressed", callable_mp(this, &ThemeItemEditorDialog::_edited_type_button_pressed)); Label *edit_add_type_label = memnew(Label); edit_add_type_label->set_text(TTR("Add Type:")); @@ -2076,7 +2118,7 @@ void ThemeTypeDialog::_update_add_type_options(const String &p_filter) { Vector<StringName> unique_names; for (const StringName &E : names) { // Filter out undesired values. - if (!p_filter.is_subsequence_ofi(String(E))) { + if (!p_filter.is_subsequence_ofn(String(E))) { continue; } @@ -2226,7 +2268,7 @@ void ThemeTypeEditor::_update_type_list() { } updating = true; - Control *focused = get_focus_owner(); + Control *focused = get_viewport()->gui_get_focus_owner(); if (focused) { if (focusables.has(focused)) { // If focus is currently on one of the internal property editors, don't update. @@ -3469,7 +3511,7 @@ void ThemeEditor::_add_preview_tab(ThemeEditorPreview *p_preview_tab, const Stri preview_tabs->add_tab(p_preview_name, p_icon); preview_tabs_content->add_child(p_preview_tab); - preview_tabs->set_tab_right_button(preview_tabs->get_tab_count() - 1, EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("close"), SNAME("TabBar"))); + preview_tabs->set_tab_button_icon(preview_tabs->get_tab_count() - 1, EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("close"), SNAME("TabBar"))); p_preview_tab->connect("control_picked", callable_mp(this, &ThemeEditor::_preview_control_picked)); preview_tabs->set_current_tab(preview_tabs->get_tab_count() - 1); @@ -3600,7 +3642,7 @@ ThemeEditor::ThemeEditor() { preview_tabs->set_h_size_flags(SIZE_EXPAND_FILL); preview_tabbar_hb->add_child(preview_tabs); preview_tabs->connect("tab_changed", callable_mp(this, &ThemeEditor::_change_preview_tab)); - preview_tabs->connect("tab_rmb_clicked", callable_mp(this, &ThemeEditor::_remove_preview_tab)); + preview_tabs->connect("tab_button_pressed", callable_mp(this, &ThemeEditor::_remove_preview_tab)); HBoxContainer *add_preview_button_hb = memnew(HBoxContainer); preview_tabbar_hb->add_child(add_preview_button_hb); diff --git a/editor/plugins/theme_editor_plugin.h b/editor/plugins/theme_editor_plugin.h index c00ce3ae65..af54c3ce83 100644 --- a/editor/plugins/theme_editor_plugin.h +++ b/editor/plugins/theme_editor_plugin.h @@ -188,7 +188,11 @@ class ThemeItemEditorDialog : public AcceptDialog { TabContainer *tc; - ItemList *edit_type_list; + enum TypesTreeAction { + TYPES_TREE_REMOVE_ITEM, + }; + + Tree *edit_type_list; LineEdit *edit_add_type_value; String edited_item_type; @@ -240,13 +244,15 @@ class ThemeItemEditorDialog : public AcceptDialog { void _dialog_about_to_show(); void _update_edit_types(); - void _edited_type_selected(int p_item_idx); + void _edited_type_selected(); + void _edited_type_button_pressed(Object *p_item, int p_column, int p_id); void _update_edit_item_tree(String p_item_type); void _item_tree_button_pressed(Object *p_item, int p_column, int p_id); void _add_theme_type(const String &p_new_text); void _add_theme_item(Theme::DataType p_data_type, String p_item_name, String p_item_type); + void _remove_theme_type(const String &p_theme_type); void _remove_data_type_items(Theme::DataType p_data_type, String p_item_type); void _remove_class_items(); void _remove_custom_items(); diff --git a/editor/plugins/tiles/atlas_merging_dialog.cpp b/editor/plugins/tiles/atlas_merging_dialog.cpp index fc4764f61e..677c9759c2 100644 --- a/editor/plugins/tiles/atlas_merging_dialog.cpp +++ b/editor/plugins/tiles/atlas_merging_dialog.cpp @@ -81,7 +81,7 @@ void AtlasMergingDialog::_generate_merged(Vector<Ref<TileSetAtlasSource>> p_atla } // Copy the properties. - TileData *original_tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(tile_id, alternative_id)); + TileData *original_tile_data = atlas_source->get_tile_data(tile_id, alternative_id); List<PropertyInfo> properties; original_tile_data->get_property_list(&properties); for (List<PropertyInfo>::Element *E = properties.front(); E; E = E->next()) { diff --git a/editor/plugins/tiles/tile_atlas_view.cpp b/editor/plugins/tiles/tile_atlas_view.cpp index 24ede3b85e..35496795e0 100644 --- a/editor/plugins/tiles/tile_atlas_view.cpp +++ b/editor/plugins/tiles/tile_atlas_view.cpp @@ -48,7 +48,7 @@ void TileAtlasView::gui_input(const Ref<InputEvent> &p_event) { } } -void TileAtlasView::_scroll_callback(Vector2 p_scroll_vec) { +void TileAtlasView::_scroll_callback(Vector2 p_scroll_vec, bool p_alt) { _pan_callback(-p_scroll_vec * 32); } @@ -58,7 +58,7 @@ void TileAtlasView::_pan_callback(Vector2 p_scroll_vec) { _update_zoom_and_panning(true); } -void TileAtlasView::_zoom_callback(Vector2 p_scroll_vec, Vector2 p_origin) { +void TileAtlasView::_zoom_callback(Vector2 p_scroll_vec, Vector2 p_origin, bool p_alt) { zoom_widget->set_zoom_by_increments(-p_scroll_vec.y * 2); emit_signal(SNAME("transform_changed"), zoom_widget->get_zoom(), panning); _update_zoom_and_panning(true); @@ -83,7 +83,7 @@ Size2i TileAtlasView::_compute_alternative_tiles_control_size() { Size2i texture_region_size = tile_set_atlas_source->get_tile_texture_region(tile_id).size; for (int j = 1; j < alternatives_count; j++) { int alternative_id = tile_set_atlas_source->get_alternative_tile_id(tile_id, j); - bool transposed = Object::cast_to<TileData>(tile_set_atlas_source->get_tile_data(tile_id, alternative_id))->get_transpose(); + bool transposed = tile_set_atlas_source->get_tile_data(tile_id, alternative_id)->get_transpose(); line_size.x += transposed ? texture_region_size.y : texture_region_size.x; line_size.y = MAX(line_size.y, transposed ? texture_region_size.x : texture_region_size.y); } @@ -345,7 +345,7 @@ void TileAtlasView::_draw_alternatives() { int alternatives_count = tile_set_atlas_source->get_alternative_tiles_count(atlas_coords); for (int j = 1; j < alternatives_count; j++) { int alternative_id = tile_set_atlas_source->get_alternative_tile_id(atlas_coords, j); - TileData *tile_data = Object::cast_to<TileData>(tile_set_atlas_source->get_tile_data(atlas_coords, alternative_id)); + TileData *tile_data = tile_set_atlas_source->get_tile_data(atlas_coords, alternative_id); bool transposed = tile_data->get_transpose(); // Update the y to max value. @@ -473,7 +473,7 @@ void TileAtlasView::_update_alternative_tiles_rect_cache() { int line_height = 0; for (int j = 1; j < alternatives_count; j++) { int alternative_id = tile_set_atlas_source->get_alternative_tile_id(tile_id, j); - TileData *tile_data = Object::cast_to<TileData>(tile_set_atlas_source->get_tile_data(tile_id, alternative_id)); + TileData *tile_data = tile_set_atlas_source->get_tile_data(tile_id, alternative_id); bool transposed = tile_data->get_transpose(); current.size = transposed ? Vector2i(texture_region_size.y, texture_region_size.x) : texture_region_size; @@ -524,7 +524,7 @@ void TileAtlasView::_notification(int p_what) { switch (p_what) { case NOTIFICATION_ENTER_TREE: case EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED: - panner->set_control_scheme((ViewPanner::ControlScheme)EDITOR_GET("interface/editors/sub_editor_panning_scheme").operator int()); + panner->setup((ViewPanner::ControlScheme)EDITOR_GET("editors/panning/sub_editors_panning_scheme").operator int(), ED_GET_SHORTCUT("canvas_item_editor/pan_view"), bool(EditorSettings::get_singleton()->get("editors/panning/simple_panning"))); break; case NOTIFICATION_READY: @@ -540,9 +540,6 @@ void TileAtlasView::_bind_methods() { TileAtlasView::TileAtlasView() { set_texture_filter(CanvasItem::TEXTURE_FILTER_NEAREST); - panner.instantiate(); - panner->set_callbacks(callable_mp(this, &TileAtlasView::_scroll_callback), callable_mp(this, &TileAtlasView::_pan_callback), callable_mp(this, &TileAtlasView::_zoom_callback)); - Panel *panel = memnew(Panel); panel->set_clip_contents(true); panel->set_mouse_filter(Control::MOUSE_FILTER_IGNORE); @@ -566,10 +563,16 @@ TileAtlasView::TileAtlasView() { button_center_view->set_tooltip(TTR("Center View")); add_child(button_center_view); + panner.instantiate(); + panner->set_callbacks(callable_mp(this, &TileAtlasView::_scroll_callback), callable_mp(this, &TileAtlasView::_pan_callback), callable_mp(this, &TileAtlasView::_zoom_callback)); + panner->set_enable_rmb(true); + center_container = memnew(CenterContainer); center_container->set_mouse_filter(Control::MOUSE_FILTER_IGNORE); center_container->set_anchors_preset(Control::PRESET_CENTER); center_container->connect("gui_input", callable_mp(this, &TileAtlasView::gui_input)); + center_container->connect("focus_exited", callable_mp(panner.ptr(), &ViewPanner::release_pan_key)); + center_container->set_focus_mode(FOCUS_CLICK); panel->add_child(center_container); missing_source_label = memnew(Label); diff --git a/editor/plugins/tiles/tile_atlas_view.h b/editor/plugins/tiles/tile_atlas_view.h index 6a0e0ae820..37ef7d6a2a 100644 --- a/editor/plugins/tiles/tile_atlas_view.h +++ b/editor/plugins/tiles/tile_atlas_view.h @@ -67,9 +67,9 @@ private: virtual void gui_input(const Ref<InputEvent> &p_event) override; Ref<ViewPanner> panner; - void _scroll_callback(Vector2 p_scroll_vec); + void _scroll_callback(Vector2 p_scroll_vec, bool p_alt); void _pan_callback(Vector2 p_scroll_vec); - void _zoom_callback(Vector2 p_scroll_vec, Vector2 p_origin); + void _zoom_callback(Vector2 p_scroll_vec, Vector2 p_origin, bool p_alt); Map<Vector2, Map<int, Rect2i>> alternative_tiles_rect_cache; void _update_alternative_tiles_rect_cache(); diff --git a/editor/plugins/tiles/tile_data_editors.cpp b/editor/plugins/tiles/tile_data_editors.cpp index d5c2051f31..ae921871c3 100644 --- a/editor/plugins/tiles/tile_data_editors.cpp +++ b/editor/plugins/tiles/tile_data_editors.cpp @@ -40,7 +40,7 @@ void TileDataEditor::_tile_set_changed_plan_update() { _tile_set_changed_update_needed = true; - call_deferred("_tile_set_changed_deferred_update"); + call_deferred(SNAME("_tile_set_changed_deferred_update")); } void TileDataEditor::_tile_set_changed_deferred_update() { @@ -60,7 +60,7 @@ TileData *TileDataEditor::_get_tile_data(TileMapCell p_cell) { if (atlas_source) { ERR_FAIL_COND_V(!atlas_source->has_tile(p_cell.get_atlas_coords()), nullptr); ERR_FAIL_COND_V(!atlas_source->has_alternative_tile(p_cell.get_atlas_coords(), p_cell.alternative_tile), nullptr); - td = Object::cast_to<TileData>(atlas_source->get_tile_data(p_cell.get_atlas_coords(), p_cell.alternative_tile)); + td = atlas_source->get_tile_data(p_cell.get_atlas_coords(), p_cell.alternative_tile); } return td; @@ -713,20 +713,21 @@ void GenericTilePolygonEditor::set_multiple_polygon_mode(bool p_multiple_polygon void GenericTilePolygonEditor::_notification(int p_what) { switch (p_what) { - case NOTIFICATION_READY: - button_create->set_icon(EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("CurveCreate"), SNAME("EditorIcons"))); - button_edit->set_icon(EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("CurveEdit"), SNAME("EditorIcons"))); - button_delete->set_icon(EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("CurveDelete"), SNAME("EditorIcons"))); - button_center_view->set_icon(EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("CenterView"), SNAME("EditorIcons"))); - button_pixel_snap->set_icon(EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("Snap"), SNAME("EditorIcons"))); - button_advanced_menu->set_icon(EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("GuiTabMenuHl"), SNAME("EditorIcons"))); + case NOTIFICATION_ENTER_TREE: + case NOTIFICATION_THEME_CHANGED: { + button_create->set_icon(get_theme_icon(SNAME("CurveCreate"), SNAME("EditorIcons"))); + button_edit->set_icon(get_theme_icon(SNAME("CurveEdit"), SNAME("EditorIcons"))); + button_delete->set_icon(get_theme_icon(SNAME("CurveDelete"), SNAME("EditorIcons"))); + button_center_view->set_icon(get_theme_icon(SNAME("CenterView"), SNAME("EditorIcons"))); + button_pixel_snap->set_icon(get_theme_icon(SNAME("Snap"), SNAME("EditorIcons"))); + button_advanced_menu->set_icon(get_theme_icon(SNAME("GuiTabMenuHl"), SNAME("EditorIcons"))); PopupMenu *p = button_advanced_menu->get_popup(); p->set_item_icon(p->get_item_index(ROTATE_RIGHT), get_theme_icon(SNAME("RotateRight"), SNAME("EditorIcons"))); p->set_item_icon(p->get_item_index(ROTATE_LEFT), get_theme_icon(SNAME("RotateLeft"), SNAME("EditorIcons"))); p->set_item_icon(p->get_item_index(FLIP_HORIZONTALLY), get_theme_icon(SNAME("MirrorX"), SNAME("EditorIcons"))); p->set_item_icon(p->get_item_index(FLIP_VERTICALLY), get_theme_icon(SNAME("MirrorY"), SNAME("EditorIcons"))); - break; + } break; } } @@ -837,7 +838,7 @@ Variant TileDataDefaultEditor::_get_painted_value() { } void TileDataDefaultEditor::_set_painted_value(TileSetAtlasSource *p_tile_set_atlas_source, Vector2 p_coords, int p_alternative_tile) { - TileData *tile_data = Object::cast_to<TileData>(p_tile_set_atlas_source->get_tile_data(p_coords, p_alternative_tile)); + TileData *tile_data = p_tile_set_atlas_source->get_tile_data(p_coords, p_alternative_tile); ERR_FAIL_COND(!tile_data); Variant value = tile_data->get(property); dummy_object->set(property, value); @@ -847,13 +848,13 @@ void TileDataDefaultEditor::_set_painted_value(TileSetAtlasSource *p_tile_set_at } void TileDataDefaultEditor::_set_value(TileSetAtlasSource *p_tile_set_atlas_source, Vector2 p_coords, int p_alternative_tile, Variant p_value) { - TileData *tile_data = Object::cast_to<TileData>(p_tile_set_atlas_source->get_tile_data(p_coords, p_alternative_tile)); + TileData *tile_data = p_tile_set_atlas_source->get_tile_data(p_coords, p_alternative_tile); ERR_FAIL_COND(!tile_data); tile_data->set(property, p_value); } Variant TileDataDefaultEditor::_get_value(TileSetAtlasSource *p_tile_set_atlas_source, Vector2 p_coords, int p_alternative_tile) { - TileData *tile_data = Object::cast_to<TileData>(p_tile_set_atlas_source->get_tile_data(p_coords, p_alternative_tile)); + TileData *tile_data = p_tile_set_atlas_source->get_tile_data(p_coords, p_alternative_tile); ERR_FAIL_COND_V(!tile_data, Variant()); return tile_data->get(property); } @@ -1269,7 +1270,7 @@ Variant TileDataOcclusionShapeEditor::_get_painted_value() { } void TileDataOcclusionShapeEditor::_set_painted_value(TileSetAtlasSource *p_tile_set_atlas_source, Vector2 p_coords, int p_alternative_tile) { - TileData *tile_data = Object::cast_to<TileData>(p_tile_set_atlas_source->get_tile_data(p_coords, p_alternative_tile)); + TileData *tile_data = p_tile_set_atlas_source->get_tile_data(p_coords, p_alternative_tile); ERR_FAIL_COND(!tile_data); Ref<OccluderPolygon2D> occluder_polygon = tile_data->get_occluder(occlusion_layer); @@ -1281,7 +1282,7 @@ void TileDataOcclusionShapeEditor::_set_painted_value(TileSetAtlasSource *p_tile } void TileDataOcclusionShapeEditor::_set_value(TileSetAtlasSource *p_tile_set_atlas_source, Vector2 p_coords, int p_alternative_tile, Variant p_value) { - TileData *tile_data = Object::cast_to<TileData>(p_tile_set_atlas_source->get_tile_data(p_coords, p_alternative_tile)); + TileData *tile_data = p_tile_set_atlas_source->get_tile_data(p_coords, p_alternative_tile); ERR_FAIL_COND(!tile_data); Ref<OccluderPolygon2D> occluder_polygon = p_value; tile_data->set_occluder(occlusion_layer, occluder_polygon); @@ -1290,7 +1291,7 @@ void TileDataOcclusionShapeEditor::_set_value(TileSetAtlasSource *p_tile_set_atl } Variant TileDataOcclusionShapeEditor::_get_value(TileSetAtlasSource *p_tile_set_atlas_source, Vector2 p_coords, int p_alternative_tile) { - TileData *tile_data = Object::cast_to<TileData>(p_tile_set_atlas_source->get_tile_data(p_coords, p_alternative_tile)); + TileData *tile_data = p_tile_set_atlas_source->get_tile_data(p_coords, p_alternative_tile); ERR_FAIL_COND_V(!tile_data, Variant()); return tile_data->get_occluder(occlusion_layer); } @@ -1412,7 +1413,7 @@ Variant TileDataCollisionEditor::_get_painted_value() { } void TileDataCollisionEditor::_set_painted_value(TileSetAtlasSource *p_tile_set_atlas_source, Vector2 p_coords, int p_alternative_tile) { - TileData *tile_data = Object::cast_to<TileData>(p_tile_set_atlas_source->get_tile_data(p_coords, p_alternative_tile)); + TileData *tile_data = p_tile_set_atlas_source->get_tile_data(p_coords, p_alternative_tile); ERR_FAIL_COND(!tile_data); polygon_editor->clear_polygons(); @@ -1438,7 +1439,7 @@ void TileDataCollisionEditor::_set_painted_value(TileSetAtlasSource *p_tile_set_ } void TileDataCollisionEditor::_set_value(TileSetAtlasSource *p_tile_set_atlas_source, Vector2 p_coords, int p_alternative_tile, Variant p_value) { - TileData *tile_data = Object::cast_to<TileData>(p_tile_set_atlas_source->get_tile_data(p_coords, p_alternative_tile)); + TileData *tile_data = p_tile_set_atlas_source->get_tile_data(p_coords, p_alternative_tile); ERR_FAIL_COND(!tile_data); Dictionary dict = p_value; @@ -1457,7 +1458,7 @@ void TileDataCollisionEditor::_set_value(TileSetAtlasSource *p_tile_set_atlas_so } Variant TileDataCollisionEditor::_get_value(TileSetAtlasSource *p_tile_set_atlas_source, Vector2 p_coords, int p_alternative_tile) { - TileData *tile_data = Object::cast_to<TileData>(p_tile_set_atlas_source->get_tile_data(p_coords, p_alternative_tile)); + TileData *tile_data = p_tile_set_atlas_source->get_tile_data(p_coords, p_alternative_tile); ERR_FAIL_COND_V(!tile_data, Variant()); Dictionary dict; @@ -1659,7 +1660,7 @@ void TileDataTerrainsEditor::forward_draw_over_atlas(TileAtlasView *p_tile_atlas hovered_coords = p_tile_atlas_view->get_atlas_tile_coords_at_pos(mouse_pos); hovered_coords = p_tile_set_atlas_source->get_tile_at_coords(hovered_coords); if (hovered_coords != TileSetSource::INVALID_ATLAS_COORDS) { - TileData *tile_data = Object::cast_to<TileData>(p_tile_set_atlas_source->get_tile_data(hovered_coords, 0)); + TileData *tile_data = p_tile_set_atlas_source->get_tile_data(hovered_coords, 0); int terrain_set = tile_data->get_terrain_set(); Rect2i texture_region = p_tile_set_atlas_source->get_tile_texture_region(hovered_coords); Vector2i position = texture_region.get_center() + p_tile_set_atlas_source->get_tile_effective_texture_offset(hovered_coords, 0); @@ -1698,7 +1699,7 @@ void TileDataTerrainsEditor::forward_draw_over_atlas(TileAtlasView *p_tile_atlas for (int i = 0; i < p_tile_set_atlas_source->get_tiles_count(); i++) { Vector2i coords = p_tile_set_atlas_source->get_tile_id(i); if (coords != hovered_coords) { - TileData *tile_data = Object::cast_to<TileData>(p_tile_set_atlas_source->get_tile_data(coords, 0)); + TileData *tile_data = p_tile_set_atlas_source->get_tile_data(coords, 0); if (tile_data->get_terrain_set() != int(dummy_object->get("terrain_set"))) { // Dimming p_canvas_item->draw_set_transform_matrix(p_transform); @@ -1772,7 +1773,7 @@ void TileDataTerrainsEditor::forward_draw_over_atlas(TileAtlasView *p_tile_atlas Vector2i coords = Vector2i(x, y); coords = p_tile_set_atlas_source->get_tile_at_coords(coords); if (coords != TileSetSource::INVALID_ATLAS_COORDS) { - TileData *tile_data = Object::cast_to<TileData>(p_tile_set_atlas_source->get_tile_data(coords, 0)); + TileData *tile_data = p_tile_set_atlas_source->get_tile_data(coords, 0); if (tile_data->get_terrain_set() == terrain_set) { TileMapCell cell; cell.source_id = 0; @@ -1833,7 +1834,7 @@ void TileDataTerrainsEditor::forward_draw_over_alternatives(TileAtlasView *p_til hovered_coords = Vector2i(hovered.x, hovered.y); hovered_alternative = hovered.z; if (hovered_coords != TileSetSource::INVALID_ATLAS_COORDS) { - TileData *tile_data = Object::cast_to<TileData>(p_tile_set_atlas_source->get_tile_data(hovered_coords, hovered_alternative)); + TileData *tile_data = p_tile_set_atlas_source->get_tile_data(hovered_coords, hovered_alternative); int terrain_set = tile_data->get_terrain_set(); Rect2i texture_region = p_tile_atlas_view->get_alternative_tile_rect(hovered_coords, hovered_alternative); Vector2i position = texture_region.get_center() + p_tile_set_atlas_source->get_tile_effective_texture_offset(hovered_coords, hovered_alternative); @@ -1874,7 +1875,7 @@ void TileDataTerrainsEditor::forward_draw_over_alternatives(TileAtlasView *p_til for (int j = 1; j < p_tile_set_atlas_source->get_alternative_tiles_count(coords); j++) { int alternative_tile = p_tile_set_atlas_source->get_alternative_tile_id(coords, j); if (coords != hovered_coords || alternative_tile != hovered_alternative) { - TileData *tile_data = Object::cast_to<TileData>(p_tile_set_atlas_source->get_tile_data(coords, alternative_tile)); + TileData *tile_data = p_tile_set_atlas_source->get_tile_data(coords, alternative_tile); if (tile_data->get_terrain_set() != int(dummy_object->get("terrain_set"))) { // Dimming p_canvas_item->draw_set_transform_matrix(p_transform); @@ -1918,7 +1919,7 @@ void TileDataTerrainsEditor::forward_painting_atlas_gui_input(TileAtlasView *p_t cell.alternative_tile = 0; // Save the old terrain_set and terrains bits. - TileData *tile_data = Object::cast_to<TileData>(p_tile_set_atlas_source->get_tile_data(coords, 0)); + TileData *tile_data = p_tile_set_atlas_source->get_tile_data(coords, 0); if (!drag_modified.has(cell)) { Dictionary dict; dict["terrain_set"] = tile_data->get_terrain_set(); @@ -1948,7 +1949,7 @@ void TileDataTerrainsEditor::forward_painting_atlas_gui_input(TileAtlasView *p_t cell.set_atlas_coords(coords); cell.alternative_tile = 0; - TileData *tile_data = Object::cast_to<TileData>(p_tile_set_atlas_source->get_tile_data(coords, 0)); + TileData *tile_data = p_tile_set_atlas_source->get_tile_data(coords, 0); if (tile_data->get_terrain_set() == terrain_set) { // Save the old terrain_set and terrains bits. if (!drag_modified.has(cell)) { @@ -1990,7 +1991,7 @@ void TileDataTerrainsEditor::forward_painting_atlas_gui_input(TileAtlasView *p_t Vector2i coords = p_tile_atlas_view->get_atlas_tile_coords_at_pos(mb->get_position()); coords = p_tile_set_atlas_source->get_tile_at_coords(coords); if (coords != TileSetSource::INVALID_ATLAS_COORDS) { - TileData *tile_data = Object::cast_to<TileData>(p_tile_set_atlas_source->get_tile_data(coords, 0)); + TileData *tile_data = p_tile_set_atlas_source->get_tile_data(coords, 0); int terrain_set = tile_data->get_terrain_set(); Rect2i texture_region = p_tile_set_atlas_source->get_tile_texture_region(coords); Vector2i position = texture_region.get_center() + p_tile_set_atlas_source->get_tile_effective_texture_offset(coords, 0); @@ -2014,7 +2015,7 @@ void TileDataTerrainsEditor::forward_painting_atlas_gui_input(TileAtlasView *p_t coords = p_tile_set_atlas_source->get_tile_at_coords(coords); TileData *tile_data = nullptr; if (coords != TileSetAtlasSource::INVALID_ATLAS_COORDS) { - tile_data = Object::cast_to<TileData>(p_tile_set_atlas_source->get_tile_data(coords, 0)); + tile_data = p_tile_set_atlas_source->get_tile_data(coords, 0); } int terrain_set = int(dummy_object->get("terrain_set")); int terrain = int(dummy_object->get("terrain")); @@ -2131,7 +2132,7 @@ void TileDataTerrainsEditor::forward_painting_atlas_gui_input(TileAtlasView *p_t undo_redo->create_action(TTR("Painting Terrain Set")); for (Set<TileMapCell>::Element *E = edited.front(); E; E = E->next()) { Vector2i coords = E->get().get_atlas_coords(); - TileData *tile_data = Object::cast_to<TileData>(p_tile_set_atlas_source->get_tile_data(coords, 0)); + TileData *tile_data = p_tile_set_atlas_source->get_tile_data(coords, 0); undo_redo->add_undo_property(p_tile_set_atlas_source, vformat("%d:%d/%d/terrain_set", coords.x, coords.y, E->get().alternative_tile), tile_data->get_terrain_set()); undo_redo->add_do_property(p_tile_set_atlas_source, vformat("%d:%d/%d/terrain_set", coords.x, coords.y, E->get().alternative_tile), drag_painted_value); for (int i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) { @@ -2197,7 +2198,7 @@ void TileDataTerrainsEditor::forward_painting_atlas_gui_input(TileAtlasView *p_t Vector2i coords = Vector2i(x, y); coords = p_tile_set_atlas_source->get_tile_at_coords(coords); if (coords != TileSetSource::INVALID_ATLAS_COORDS) { - TileData *tile_data = Object::cast_to<TileData>(p_tile_set_atlas_source->get_tile_data(coords, 0)); + TileData *tile_data = p_tile_set_atlas_source->get_tile_data(coords, 0); if (tile_data->get_terrain_set() == terrain_set) { TileMapCell cell; cell.source_id = 0; @@ -2218,7 +2219,7 @@ void TileDataTerrainsEditor::forward_painting_atlas_gui_input(TileAtlasView *p_t undo_redo->create_action(TTR("Painting Terrain")); for (Set<TileMapCell>::Element *E = edited.front(); E; E = E->next()) { Vector2i coords = E->get().get_atlas_coords(); - TileData *tile_data = Object::cast_to<TileData>(p_tile_set_atlas_source->get_tile_data(coords, 0)); + TileData *tile_data = p_tile_set_atlas_source->get_tile_data(coords, 0); for (int i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) { TileSet::CellNeighbor bit = TileSet::CellNeighbor(i); @@ -2259,7 +2260,7 @@ void TileDataTerrainsEditor::forward_painting_alternatives_gui_input(TileAtlasVi cell.source_id = 0; cell.set_atlas_coords(coords); cell.alternative_tile = alternative_tile; - TileData *tile_data = Object::cast_to<TileData>(p_tile_set_atlas_source->get_tile_data(coords, alternative_tile)); + TileData *tile_data = p_tile_set_atlas_source->get_tile_data(coords, alternative_tile); if (!drag_modified.has(cell)) { Dictionary dict; dict["terrain_set"] = tile_data->get_terrain_set(); @@ -2291,7 +2292,7 @@ void TileDataTerrainsEditor::forward_painting_alternatives_gui_input(TileAtlasVi cell.alternative_tile = alternative_tile; // Save the old terrain_set and terrains bits. - TileData *tile_data = Object::cast_to<TileData>(p_tile_set_atlas_source->get_tile_data(coords, alternative_tile)); + TileData *tile_data = p_tile_set_atlas_source->get_tile_data(coords, alternative_tile); if (tile_data->get_terrain_set() == terrain_set) { if (!drag_modified.has(cell)) { Dictionary dict; @@ -2333,7 +2334,7 @@ void TileDataTerrainsEditor::forward_painting_alternatives_gui_input(TileAtlasVi int alternative_tile = tile.z; if (coords != TileSetSource::INVALID_ATLAS_COORDS) { - TileData *tile_data = Object::cast_to<TileData>(p_tile_set_atlas_source->get_tile_data(coords, alternative_tile)); + TileData *tile_data = p_tile_set_atlas_source->get_tile_data(coords, alternative_tile); int terrain_set = tile_data->get_terrain_set(); Rect2i texture_region = p_tile_atlas_view->get_alternative_tile_rect(coords, alternative_tile); Vector2i position = texture_region.get_center() + p_tile_set_atlas_source->get_tile_effective_texture_offset(coords, alternative_tile); @@ -2360,7 +2361,7 @@ void TileDataTerrainsEditor::forward_painting_alternatives_gui_input(TileAtlasVi Vector2i coords = Vector2i(tile.x, tile.y); int alternative_tile = tile.z; - TileData *tile_data = Object::cast_to<TileData>(p_tile_set_atlas_source->get_tile_data(coords, alternative_tile)); + TileData *tile_data = p_tile_set_atlas_source->get_tile_data(coords, alternative_tile); if (terrain_set == -1 || !tile_data || tile_data->get_terrain_set() != terrain_set) { drag_type = DRAG_TYPE_PAINT_TERRAIN_SET; @@ -2539,7 +2540,7 @@ Variant TileDataNavigationEditor::_get_painted_value() { } void TileDataNavigationEditor::_set_painted_value(TileSetAtlasSource *p_tile_set_atlas_source, Vector2 p_coords, int p_alternative_tile) { - TileData *tile_data = Object::cast_to<TileData>(p_tile_set_atlas_source->get_tile_data(p_coords, p_alternative_tile)); + TileData *tile_data = p_tile_set_atlas_source->get_tile_data(p_coords, p_alternative_tile); ERR_FAIL_COND(!tile_data); Ref<NavigationPolygon> navigation_polygon = tile_data->get_navigation_polygon(navigation_layer); @@ -2553,7 +2554,7 @@ void TileDataNavigationEditor::_set_painted_value(TileSetAtlasSource *p_tile_set } void TileDataNavigationEditor::_set_value(TileSetAtlasSource *p_tile_set_atlas_source, Vector2 p_coords, int p_alternative_tile, Variant p_value) { - TileData *tile_data = Object::cast_to<TileData>(p_tile_set_atlas_source->get_tile_data(p_coords, p_alternative_tile)); + TileData *tile_data = p_tile_set_atlas_source->get_tile_data(p_coords, p_alternative_tile); ERR_FAIL_COND(!tile_data); Ref<NavigationPolygon> navigation_polygon = p_value; tile_data->set_navigation_polygon(navigation_layer, navigation_polygon); @@ -2562,7 +2563,7 @@ void TileDataNavigationEditor::_set_value(TileSetAtlasSource *p_tile_set_atlas_s } Variant TileDataNavigationEditor::_get_value(TileSetAtlasSource *p_tile_set_atlas_source, Vector2 p_coords, int p_alternative_tile) { - TileData *tile_data = Object::cast_to<TileData>(p_tile_set_atlas_source->get_tile_data(p_coords, p_alternative_tile)); + TileData *tile_data = p_tile_set_atlas_source->get_tile_data(p_coords, p_alternative_tile); ERR_FAIL_COND_V(!tile_data, Variant()); return tile_data->get_navigation_polygon(navigation_layer); } diff --git a/editor/plugins/tiles/tile_map_editor.cpp b/editor/plugins/tiles/tile_map_editor.cpp index aa92920722..6e3724ead9 100644 --- a/editor/plugins/tiles/tile_map_editor.cpp +++ b/editor/plugins/tiles/tile_map_editor.cpp @@ -124,6 +124,10 @@ void TileMapEditorTilesPlugin::_tab_changed() { void TileMapEditorTilesPlugin::_update_tile_set_sources_list() { // Update the sources. int old_current = sources_list->get_current(); + int old_source = -1; + if (old_current > -1) { + old_source = sources_list->get_item_metadata(old_current); + } sources_list->clear(); TileMap *tile_map = Object::cast_to<TileMap>(ObjectDB::get_instance(tile_map_id)); @@ -136,9 +140,12 @@ void TileMapEditorTilesPlugin::_update_tile_set_sources_list() { return; } - for (int i = 0; i < tile_set->get_source_count(); i++) { - int source_id = tile_set->get_source_id(i); + if (!tile_set->has_source(old_source)) { + old_source = -1; + } + List<int> source_ids = TilesEditorPlugin::get_singleton()->get_sorted_sources(tile_set); + for (const int &source_id : source_ids) { TileSetSource *source = *tile_set->get_source(source_id); Ref<Texture2D> texture; @@ -157,7 +164,7 @@ void TileMapEditorTilesPlugin::_update_tile_set_sources_list() { if (texture.is_valid()) { item_text = vformat("%s (ID: %d)", texture->get_path().get_file(), source_id); } else { - item_text = vformat("No Texture Atlas Source (ID: %d)", source_id); + item_text = vformat(TTR("No Texture Atlas Source (ID: %d)"), source_id); } } } @@ -180,20 +187,25 @@ void TileMapEditorTilesPlugin::_update_tile_set_sources_list() { } sources_list->add_item(item_text, texture); - sources_list->set_item_metadata(i, source_id); + sources_list->set_item_metadata(sources_list->get_item_count() - 1, source_id); } if (sources_list->get_item_count() > 0) { - if (old_current > 0) { - // Keep the current selected item if needed. - sources_list->set_current(CLAMP(old_current, 0, sources_list->get_item_count() - 1)); + if (old_source >= 0) { + for (int i = 0; i < sources_list->get_item_count(); i++) { + if ((int)sources_list->get_item_metadata(i) == old_source) { + sources_list->set_current(i); + sources_list->ensure_current_is_visible(); + break; + } + } } else { sources_list->set_current(0); } sources_list->emit_signal(SNAME("item_selected"), sources_list->get_current()); } - // Synchronize + // Synchronize the lists. TilesEditorPlugin::get_singleton()->set_sources_lists_current(sources_list->get_current()); } @@ -439,6 +451,7 @@ void TileMapEditorTilesPlugin::_scenes_list_nothing_selected() { } void TileMapEditorTilesPlugin::_update_theme() { + source_sort_button->set_icon(tiles_bottom_panel->get_theme_icon(SNAME("Sort"), SNAME("EditorIcons"))); select_tool_button->set_icon(tiles_bottom_panel->get_theme_icon(SNAME("ToolSelect"), SNAME("EditorIcons"))); paint_tool_button->set_icon(tiles_bottom_panel->get_theme_icon(SNAME("Edit"), SNAME("EditorIcons"))); line_tool_button->set_icon(tiles_bottom_panel->get_theme_icon(SNAME("CurveLinear"), SNAME("EditorIcons"))); @@ -835,9 +848,9 @@ void TileMapEditorTilesPlugin::forward_canvas_draw_over_viewport(Control *p_over // Fade out the border of the grid. float left_opacity = CLAMP(Math::inverse_lerp(0.0f, (float)fading, (float)pos_in_rect.x), 0.0f, 1.0f); - float right_opacity = CLAMP(Math::inverse_lerp((float)drawn_grid_rect.size.x, (float)(drawn_grid_rect.size.x - fading), (float)pos_in_rect.x), 0.0f, 1.0f); + float right_opacity = CLAMP(Math::inverse_lerp((float)drawn_grid_rect.size.x, (float)(drawn_grid_rect.size.x - fading), (float)(pos_in_rect.x + 1)), 0.0f, 1.0f); float top_opacity = CLAMP(Math::inverse_lerp(0.0f, (float)fading, (float)pos_in_rect.y), 0.0f, 1.0f); - float bottom_opacity = CLAMP(Math::inverse_lerp((float)drawn_grid_rect.size.y, (float)(drawn_grid_rect.size.y - fading), (float)pos_in_rect.y), 0.0f, 1.0f); + float bottom_opacity = CLAMP(Math::inverse_lerp((float)drawn_grid_rect.size.y, (float)(drawn_grid_rect.size.y - fading), (float)(pos_in_rect.y + 1)), 0.0f, 1.0f); float opacity = CLAMP(MIN(left_opacity, MIN(right_opacity, MIN(top_opacity, bottom_opacity))) + 0.1, 0.0f, 1.0f); Transform2D tile_xform; @@ -864,7 +877,7 @@ void TileMapEditorTilesPlugin::forward_canvas_draw_over_viewport(Control *p_over TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source); if (atlas_source) { // Get tile data. - TileData *tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(E.value.get_atlas_coords(), E.value.alternative_tile)); + TileData *tile_data = atlas_source->get_tile_data(E.value.get_atlas_coords(), E.value.alternative_tile); // Compute the offset Rect2i source_rect = atlas_source->get_tile_texture_region(E.value.get_atlas_coords()); @@ -936,7 +949,7 @@ TileMapCell TileMapEditorTilesPlugin::_pick_random_tile(Ref<TileMapPattern> p_pa TileSetSource *source = *tile_set->get_source(source_id); TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source); if (atlas_source) { - TileData *tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(atlas_coords, alternative_tile)); + TileData *tile_data = atlas_source->get_tile_data(atlas_coords, alternative_tile); ERR_FAIL_COND_V(!tile_data, TileMapCell()); sum += tile_data->get_probability(); } else { @@ -955,7 +968,7 @@ TileMapCell TileMapEditorTilesPlugin::_pick_random_tile(Ref<TileMapPattern> p_pa TileSetSource *source = *tile_set->get_source(source_id); TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source); if (atlas_source) { - current += Object::cast_to<TileData>(atlas_source->get_tile_data(atlas_coords, alternative_tile))->get_probability(); + current += atlas_source->get_tile_data(atlas_coords, alternative_tile)->get_probability(); } else { current += 1.0; } @@ -1950,6 +1963,14 @@ void TileMapEditorTilesPlugin::edit(ObjectID p_tile_map_id, int p_tile_map_layer tile_map_layer = p_tile_map_layer; } +void TileMapEditorTilesPlugin::_set_source_sort(int p_sort) { + for (int i = 0; i != TilesEditorPlugin::SOURCE_SORT_MAX; i++) { + source_sort_button->get_popup()->set_item_checked(i, (i == (int)p_sort)); + } + TilesEditorPlugin::get_singleton()->set_sorting_option(p_sort); + _update_tile_set_sources_list(); +} + void TileMapEditorTilesPlugin::_bind_methods() { ClassDB::bind_method(D_METHOD("_scene_thumbnail_done"), &TileMapEditorTilesPlugin::_scene_thumbnail_done); ClassDB::bind_method(D_METHOD("_set_tile_map_selection", "selection"), &TileMapEditorTilesPlugin::_set_tile_map_selection); @@ -2106,17 +2127,44 @@ TileMapEditorTilesPlugin::TileMapEditorTilesPlugin() { atlas_sources_split_container->set_v_size_flags(Control::SIZE_EXPAND_FILL); tiles_bottom_panel->add_child(atlas_sources_split_container); + VBoxContainer *split_container_left_side = memnew(VBoxContainer); + split_container_left_side->set_h_size_flags(Control::SIZE_EXPAND_FILL); + split_container_left_side->set_v_size_flags(Control::SIZE_EXPAND_FILL); + split_container_left_side->set_stretch_ratio(0.25); + split_container_left_side->set_custom_minimum_size(Size2i(70, 0) * EDSCALE); + atlas_sources_split_container->add_child(split_container_left_side); + + HBoxContainer *sources_bottom_actions = memnew(HBoxContainer); + sources_bottom_actions->set_alignment(HBoxContainer::ALIGNMENT_END); + + source_sort_button = memnew(MenuButton); + source_sort_button->set_flat(true); + source_sort_button->set_tooltip(TTR("Sort sources")); + + PopupMenu *p = source_sort_button->get_popup(); + p->connect("id_pressed", callable_mp(this, &TileMapEditorTilesPlugin::_set_source_sort)); + p->add_radio_check_item(TTR("Sort by ID (Ascending)"), TilesEditorPlugin::SOURCE_SORT_ID); + p->add_radio_check_item(TTR("Sort by ID (Descending)"), TilesEditorPlugin::SOURCE_SORT_ID_REVERSE); + p->add_radio_check_item(TTR("Sort by Name (Ascending)"), TilesEditorPlugin::SOURCE_SORT_NAME); + p->add_radio_check_item(TTR("Sort by Name (Descending)"), TilesEditorPlugin::SOURCE_SORT_NAME_REVERSE); + p->set_item_checked(TilesEditorPlugin::SOURCE_SORT_ID, true); + sources_bottom_actions->add_child(source_sort_button); + sources_list = memnew(ItemList); sources_list->set_fixed_icon_size(Size2i(60, 60) * EDSCALE); sources_list->set_h_size_flags(Control::SIZE_EXPAND_FILL); + sources_list->set_v_size_flags(Control::SIZE_EXPAND_FILL); sources_list->set_stretch_ratio(0.25); sources_list->set_custom_minimum_size(Size2i(70, 0) * EDSCALE); sources_list->set_texture_filter(CanvasItem::TEXTURE_FILTER_NEAREST); sources_list->connect("item_selected", callable_mp(this, &TileMapEditorTilesPlugin::_update_fix_selected_and_hovered).unbind(1)); sources_list->connect("item_selected", callable_mp(this, &TileMapEditorTilesPlugin::_update_source_display).unbind(1)); sources_list->connect("item_selected", callable_mp(TilesEditorPlugin::get_singleton(), &TilesEditorPlugin::set_sources_lists_current)); - sources_list->connect("visibility_changed", callable_mp(TilesEditorPlugin::get_singleton(), &TilesEditorPlugin::synchronize_sources_list), varray(sources_list)); - atlas_sources_split_container->add_child(sources_list); + sources_list->connect("visibility_changed", callable_mp(TilesEditorPlugin::get_singleton(), &TilesEditorPlugin::synchronize_sources_list), varray(sources_list, source_sort_button)); + sources_list->add_user_signal(MethodInfo("sort_request")); + sources_list->connect("sort_request", callable_mp(this, &TileMapEditorTilesPlugin::_update_tile_set_sources_list)); + split_container_left_side->add_child(sources_list); + split_container_left_side->add_child(sources_bottom_actions); // Tile atlas source. tile_atlas_view = memnew(TileAtlasView); @@ -2289,7 +2337,7 @@ Map<Vector2i, TileMapCell> TileMapEditorTerrainsPlugin::_draw_terrains(const Map bool to_replace_modified = true; while (to_replace_modified) { // Get the constraints from the removed cells. - removed_cells_constraints_set = tile_map->get_terrain_constraints_from_removed_cells_list(tile_map_layer, to_replace, p_terrain_set); + removed_cells_constraints_set = tile_map->get_terrain_constraints_from_removed_cells_list(tile_map_layer, to_replace, p_terrain_set, false); // Filter the sources to make sure they are in the potential_to_replace. Map<TileMap::TerrainConstraint, Set<Vector2i>> per_constraint_tiles; @@ -2427,7 +2475,7 @@ Set<Vector2i> TileMapEditorTerrainsPlugin::_get_cells_for_bucket_fill(Vector2i p Ref<TileSetSource> source = tile_set->get_source(source_cell.source_id); Ref<TileSetAtlasSource> atlas_source = source; if (atlas_source.is_valid()) { - tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(source_cell.get_atlas_coords(), source_cell.alternative_tile)); + tile_data = atlas_source->get_tile_data(source_cell.get_atlas_coords(), source_cell.alternative_tile); } if (!tile_data) { return Set<Vector2i>(); @@ -2458,7 +2506,7 @@ Set<Vector2i> TileMapEditorTerrainsPlugin::_get_cells_for_bucket_fill(Vector2i p Ref<TileSetSource> source = tile_set->get_source(tile_map->get_cell_source_id(tile_map_layer, coords)); Ref<TileSetAtlasSource> atlas_source = source; if (atlas_source.is_valid()) { - tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(tile_map->get_cell_atlas_coords(tile_map_layer, coords), tile_map->get_cell_alternative_tile(tile_map_layer, coords))); + tile_data = atlas_source->get_tile_data(tile_map->get_cell_atlas_coords(tile_map_layer, coords), tile_map->get_cell_alternative_tile(tile_map_layer, coords)); } if (tile_data) { candidate_pattern = tile_data->get_terrains_pattern(); @@ -2503,7 +2551,7 @@ Set<Vector2i> TileMapEditorTerrainsPlugin::_get_cells_for_bucket_fill(Vector2i p Ref<TileSetSource> source = tile_set->get_source(tile_map->get_cell_source_id(tile_map_layer, coords)); Ref<TileSetAtlasSource> atlas_source = source; if (atlas_source.is_valid()) { - tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(tile_map->get_cell_atlas_coords(tile_map_layer, coords), tile_map->get_cell_alternative_tile(tile_map_layer, coords))); + tile_data = atlas_source->get_tile_data(tile_map->get_cell_atlas_coords(tile_map_layer, coords), tile_map->get_cell_alternative_tile(tile_map_layer, coords)); } if (tile_data) { candidate_pattern = tile_data->get_terrains_pattern(); @@ -2569,7 +2617,7 @@ void TileMapEditorTerrainsPlugin::_stop_dragging() { Ref<TileSetSource> source = tile_set->get_source(cell.source_id); Ref<TileSetAtlasSource> atlas_source = source; if (atlas_source.is_valid()) { - tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(cell.get_atlas_coords(), cell.alternative_tile)); + tile_data = atlas_source->get_tile_data(cell.get_atlas_coords(), cell.alternative_tile); } if (tile_data) { @@ -2948,9 +2996,9 @@ void TileMapEditorTerrainsPlugin::forward_canvas_draw_over_viewport(Control *p_o // Fade out the border of the grid. float left_opacity = CLAMP(Math::inverse_lerp(0.0f, (float)fading, (float)pos_in_rect.x), 0.0f, 1.0f); - float right_opacity = CLAMP(Math::inverse_lerp((float)drawn_grid_rect.size.x, (float)(drawn_grid_rect.size.x - fading), (float)pos_in_rect.x), 0.0f, 1.0f); + float right_opacity = CLAMP(Math::inverse_lerp((float)drawn_grid_rect.size.x, (float)(drawn_grid_rect.size.x - fading), (float)(pos_in_rect.x + 1)), 0.0f, 1.0f); float top_opacity = CLAMP(Math::inverse_lerp(0.0f, (float)fading, (float)pos_in_rect.y), 0.0f, 1.0f); - float bottom_opacity = CLAMP(Math::inverse_lerp((float)drawn_grid_rect.size.y, (float)(drawn_grid_rect.size.y - fading), (float)pos_in_rect.y), 0.0f, 1.0f); + float bottom_opacity = CLAMP(Math::inverse_lerp((float)drawn_grid_rect.size.y, (float)(drawn_grid_rect.size.y - fading), (float)(pos_in_rect.y + 1)), 0.0f, 1.0f); float opacity = CLAMP(MIN(left_opacity, MIN(right_opacity, MIN(top_opacity, bottom_opacity))) + 0.1, 0.0f, 1.0f); Transform2D tile_xform; @@ -3010,7 +3058,7 @@ void TileMapEditorTerrainsPlugin::_update_terrains_cache() { for (int alternative_index = 0; alternative_index < source->get_alternative_tiles_count(tile_id); alternative_index++) { int alternative_id = source->get_alternative_tile_id(tile_id, alternative_index); - TileData *tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(tile_id, alternative_id)); + TileData *tile_data = atlas_source->get_tile_data(tile_id, alternative_id); int terrain_set = tile_data->get_terrain_set(); if (terrain_set >= 0) { ERR_FAIL_INDEX(terrain_set, (int)per_terrain_terrains_patterns.size()); @@ -3138,7 +3186,7 @@ void TileMapEditorTerrainsPlugin::_update_tiles_list() { Ref<TileSetAtlasSource> atlas_source = source; if (atlas_source.is_valid()) { - TileData *tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(cell.get_atlas_coords(), cell.alternative_tile)); + TileData *tile_data = atlas_source->get_tile_data(cell.get_atlas_coords(), cell.alternative_tile); if (tile_data->get_probability() > max_probability) { icon = atlas_source->get_texture(); region = atlas_source->get_tile_texture_region(cell.get_atlas_coords()); @@ -3687,7 +3735,7 @@ void TileMapEditor::_move_tile_map_array_element(Object *p_undo_redo, Object *p_ String str = pi.name.trim_prefix(p_array_prefix); int to_char_index = 0; while (to_char_index < str.length()) { - if (str[to_char_index] < '0' || str[to_char_index] > '9') { + if (!is_digit(str[to_char_index])) { break; } to_char_index++; @@ -3833,9 +3881,9 @@ void TileMapEditor::forward_canvas_draw_over_viewport(Control *p_overlay) { // Fade out the border of the grid. float left_opacity = CLAMP(Math::inverse_lerp(0.0f, (float)fading, (float)pos_in_rect.x), 0.0f, 1.0f); - float right_opacity = CLAMP(Math::inverse_lerp((float)displayed_rect.size.x, (float)(displayed_rect.size.x - fading), (float)pos_in_rect.x), 0.0f, 1.0f); + float right_opacity = CLAMP(Math::inverse_lerp((float)displayed_rect.size.x, (float)(displayed_rect.size.x - fading), (float)(pos_in_rect.x + 1)), 0.0f, 1.0f); float top_opacity = CLAMP(Math::inverse_lerp(0.0f, (float)fading, (float)pos_in_rect.y), 0.0f, 1.0f); - float bottom_opacity = CLAMP(Math::inverse_lerp((float)displayed_rect.size.y, (float)(displayed_rect.size.y - fading), (float)pos_in_rect.y), 0.0f, 1.0f); + float bottom_opacity = CLAMP(Math::inverse_lerp((float)displayed_rect.size.y, (float)(displayed_rect.size.y - fading), (float)(pos_in_rect.y + 1)), 0.0f, 1.0f); float opacity = CLAMP(MIN(left_opacity, MIN(right_opacity, MIN(top_opacity, bottom_opacity))) + 0.1, 0.0f, 1.0f); Transform2D tile_xform; diff --git a/editor/plugins/tiles/tile_map_editor.h b/editor/plugins/tiles/tile_map_editor.h index b1bee03211..6fa0d01612 100644 --- a/editor/plugins/tiles/tile_map_editor.h +++ b/editor/plugins/tiles/tile_map_editor.h @@ -145,6 +145,7 @@ private: Label *invalid_source_label; ItemList *sources_list; + MenuButton *source_sort_button; Ref<Texture2D> missing_atlas_texture_icon; void _update_tile_set_sources_list(); @@ -170,6 +171,7 @@ private: void _tile_alternatives_control_gui_input(const Ref<InputEvent> &p_event); void _update_atlas_view(); + void _set_source_sort(int p_sort); // Scenes collection sources. ItemList *scene_tiles_list; diff --git a/editor/plugins/tiles/tile_set_atlas_source_editor.cpp b/editor/plugins/tiles/tile_set_atlas_source_editor.cpp index c4cc9745ee..1bd1cd0219 100644 --- a/editor/plugins/tiles/tile_set_atlas_source_editor.cpp +++ b/editor/plugins/tiles/tile_set_atlas_source_editor.cpp @@ -274,7 +274,7 @@ bool TileSetAtlasSourceEditor::AtlasTileProxyObject::_set(const StringName &p_na const int &alternative = E->get().alternative; bool valid = false; - TileData *tile_data = Object::cast_to<TileData>(tile_set_atlas_source->get_tile_data(coords, alternative)); + TileData *tile_data = tile_set_atlas_source->get_tile_data(coords, alternative); ERR_FAIL_COND_V(!tile_data, false); tile_data->set(p_name, p_value, &valid); @@ -359,7 +359,7 @@ bool TileSetAtlasSourceEditor::AtlasTileProxyObject::_get(const StringName &p_na const Vector2i &coords = E->get().tile; const int &alternative = E->get().alternative; - TileData *tile_data = Object::cast_to<TileData>(tile_set_atlas_source->get_tile_data(coords, alternative)); + TileData *tile_data = tile_set_atlas_source->get_tile_data(coords, alternative); ERR_FAIL_COND_V(!tile_data, false); bool valid = false; @@ -432,7 +432,7 @@ void TileSetAtlasSourceEditor::AtlasTileProxyObject::_get_property_list(List<Pro const Vector2i &coords = E->get().tile; const int &alternative = E->get().alternative; - TileData *tile_data = Object::cast_to<TileData>(tile_set_atlas_source->get_tile_data(coords, alternative)); + TileData *tile_data = tile_set_atlas_source->get_tile_data(coords, alternative); ERR_FAIL_COND(!tile_data); List<PropertyInfo> list; @@ -486,7 +486,7 @@ void TileSetAtlasSourceEditor::AtlasTileProxyObject::edit(TileSetAtlasSource *p_ const int &alternative = E->get().alternative; if (tile_set_atlas_source && tile_set_atlas_source->has_tile(coords) && tile_set_atlas_source->has_alternative_tile(coords, alternative)) { - TileData *tile_data = Object::cast_to<TileData>(tile_set_atlas_source->get_tile_data(coords, alternative)); + TileData *tile_data = tile_set_atlas_source->get_tile_data(coords, alternative); if (tile_data->is_connected(CoreStringNames::get_singleton()->property_list_changed, callable_mp((Object *)this, &Object::notify_property_list_changed))) { tile_data->disconnect(CoreStringNames::get_singleton()->property_list_changed, callable_mp((Object *)this, &Object::notify_property_list_changed)); } @@ -502,7 +502,7 @@ void TileSetAtlasSourceEditor::AtlasTileProxyObject::edit(TileSetAtlasSource *p_ const int &alternative = E->get().alternative; if (tile_set_atlas_source->has_tile(coords) && tile_set_atlas_source->has_alternative_tile(coords, alternative)) { - TileData *tile_data = Object::cast_to<TileData>(tile_set_atlas_source->get_tile_data(coords, alternative)); + TileData *tile_data = tile_set_atlas_source->get_tile_data(coords, alternative); if (!tile_data->is_connected(CoreStringNames::get_singleton()->property_list_changed, callable_mp((Object *)this, &Object::notify_property_list_changed))) { tile_data->connect(CoreStringNames::get_singleton()->property_list_changed, callable_mp((Object *)this, &Object::notify_property_list_changed)); } @@ -2593,7 +2593,7 @@ void EditorPropertyTilePolygon::_polygons_changed() { changed_properties.push_back(vformat(element_pattern, i)); values.push_back(generic_tile_polygon_editor->get_polygon(i)); } - emit_signal("multiple_properties_changed", changed_properties, values, false); + emit_signal(SNAME("multiple_properties_changed"), changed_properties, values, false); } } } @@ -2609,7 +2609,7 @@ void EditorPropertyTilePolygon::update_property() { // Set the background Vector2i coords = atlas_tile_proxy_object->get_edited_tiles().front()->get().tile; int alternative = atlas_tile_proxy_object->get_edited_tiles().front()->get().alternative; - TileData *tile_data = Object::cast_to<TileData>(tile_set_atlas_source->get_tile_data(coords, alternative)); + TileData *tile_data = tile_set_atlas_source->get_tile_data(coords, alternative); generic_tile_polygon_editor->set_background(tile_set_atlas_source->get_texture(), tile_set_atlas_source->get_tile_texture_region(coords), tile_set_atlas_source->get_tile_effective_texture_offset(coords, alternative), tile_data->get_flip_h(), tile_data->get_flip_v(), tile_data->get_transpose(), tile_data->get_modulate()); // Reset the polygons. diff --git a/editor/plugins/tiles/tile_set_editor.cpp b/editor/plugins/tiles/tile_set_editor.cpp index ef8d423724..ab355d4658 100644 --- a/editor/plugins/tiles/tile_set_editor.cpp +++ b/editor/plugins/tiles/tile_set_editor.cpp @@ -137,9 +137,8 @@ void TileSetEditor::_update_sources_list(int force_selected_id) { sources_list->clear(); // Update the atlas sources. - for (int i = 0; i < tile_set->get_source_count(); i++) { - int source_id = tile_set->get_source_id(i); - + List<int> source_ids = TilesEditorPlugin::get_singleton()->get_sorted_sources(tile_set); + for (const int &source_id : source_ids) { TileSetSource *source = *tile_set->get_source(source_id); Ref<Texture2D> texture; @@ -156,9 +155,9 @@ void TileSetEditor::_update_sources_list(int force_selected_id) { texture = atlas_source->get_texture(); if (item_text.is_empty()) { if (texture.is_valid()) { - item_text = vformat("%s (ID:%d)", texture->get_path().get_file(), source_id); + item_text = vformat("%s (ID: %d)", texture->get_path().get_file(), source_id); } else { - item_text = vformat(TTR("No Texture Atlas Source (ID:%d)"), source_id); + item_text = vformat(TTR("No Texture Atlas Source (ID: %d)"), source_id); } } } @@ -168,20 +167,20 @@ void TileSetEditor::_update_sources_list(int force_selected_id) { if (scene_collection_source) { texture = get_theme_icon(SNAME("PackedScene"), SNAME("EditorIcons")); if (item_text.is_empty()) { - item_text = vformat(TTR("Scene Collection Source (ID:%d)"), source_id); + item_text = vformat(TTR("Scene Collection Source (ID: %d)"), source_id); } } // Use default if not valid. if (item_text.is_empty()) { - item_text = vformat(TTR("Unknown Type Source (ID:%d)"), source_id); + item_text = vformat(TTR("Unknown Type Source (ID: %d)"), source_id); } if (!texture.is_valid()) { texture = missing_texture_texture; } sources_list->add_item(item_text, texture); - sources_list->set_item_metadata(i, source_id); + sources_list->set_item_metadata(sources_list->get_item_count() - 1, source_id); } // Set again the current selected item if needed. @@ -189,6 +188,7 @@ void TileSetEditor::_update_sources_list(int force_selected_id) { for (int i = 0; i < sources_list->get_item_count(); i++) { if ((int)sources_list->get_item_metadata(i) == to_select) { sources_list->set_current(i); + sources_list->ensure_current_is_visible(); if (old_selected != to_select) { sources_list->emit_signal(SNAME("item_selected"), sources_list->get_current()); } @@ -312,12 +312,29 @@ void TileSetEditor::_sources_advanced_menu_id_pressed(int p_id_pressed) { } } +void TileSetEditor::_set_source_sort(int p_sort) { + TilesEditorPlugin::get_singleton()->set_sorting_option(p_sort); + for (int i = 0; i != TilesEditorPlugin::SOURCE_SORT_MAX; i++) { + source_sort_button->get_popup()->set_item_checked(i, (i == (int)p_sort)); + } + + int old_selected = TileSet::INVALID_SOURCE; + if (sources_list->get_current() >= 0) { + int source_id = sources_list->get_item_metadata(sources_list->get_current()); + if (tile_set->has_source(source_id)) { + old_selected = source_id; + } + } + _update_sources_list(old_selected); +} + void TileSetEditor::_notification(int p_what) { switch (p_what) { case NOTIFICATION_ENTER_TREE: case NOTIFICATION_THEME_CHANGED: sources_delete_button->set_icon(get_theme_icon(SNAME("Remove"), SNAME("EditorIcons"))); sources_add_button->set_icon(get_theme_icon(SNAME("Add"), SNAME("EditorIcons"))); + source_sort_button->set_icon(get_theme_icon(SNAME("Sort"), SNAME("EditorIcons"))); sources_advanced_menu_button->set_icon(get_theme_icon(SNAME("GuiTabMenuHl"), SNAME("EditorIcons"))); missing_texture_texture = get_theme_icon(SNAME("TileSet"), SNAME("EditorIcons")); break; @@ -441,7 +458,7 @@ void TileSetEditor::_move_tile_set_array_element(Object *p_undo_redo, Object *p_ String str = pi.name.trim_prefix(p_array_prefix); int to_char_index = 0; while (to_char_index < str.length()) { - if (str[to_char_index] < '0' || str[to_char_index] > '9') { + if (!is_digit(str[to_char_index])) { break; } to_char_index++; @@ -465,7 +482,7 @@ void TileSetEditor::_move_tile_set_array_element(Object *p_undo_redo, Object *p_ Vector2i tile_id = tas->get_tile_id(j); for (int k = 0; k < tas->get_alternative_tiles_count(tile_id); k++) { int alternative_id = tas->get_alternative_tile_id(tile_id, k); - TileData *tile_data = Object::cast_to<TileData>(tas->get_tile_data(tile_id, alternative_id)); + TileData *tile_data = tas->get_tile_data(tile_id, alternative_id); ERR_FAIL_COND(!tile_data); // Actually saving stuff. @@ -584,7 +601,7 @@ void TileSetEditor::_undo_redo_inspector_callback(Object *p_undo_redo, Object *p Vector2i tile_id = tas->get_tile_id(j); for (int k = 0; k < tas->get_alternative_tiles_count(tile_id); k++) { int alternative_id = tas->get_alternative_tile_id(tile_id, k); - TileData *tile_data = Object::cast_to<TileData>(tas->get_tile_data(tile_id, alternative_id)); + TileData *tile_data = tas->get_tile_data(tile_id, alternative_id); ERR_FAIL_COND(!tile_data); if (components.size() == 2 && components[0].begins_with("terrain_set_") && components[0].trim_prefix("terrain_set_").is_valid_int() && components[1] == "mode") { @@ -670,13 +687,27 @@ TileSetEditor::TileSetEditor() { split_container_left_side->set_custom_minimum_size(Size2i(70, 0) * EDSCALE); split_container->add_child(split_container_left_side); + source_sort_button = memnew(MenuButton); + source_sort_button->set_flat(true); + source_sort_button->set_tooltip(TTR("Sort sources")); + + PopupMenu *p = source_sort_button->get_popup(); + p->connect("id_pressed", callable_mp(this, &TileSetEditor::_set_source_sort)); + p->add_radio_check_item(TTR("Sort by ID (Ascending)"), TilesEditorPlugin::SOURCE_SORT_ID); + p->add_radio_check_item(TTR("Sort by ID (Descending)"), TilesEditorPlugin::SOURCE_SORT_ID_REVERSE); + p->add_radio_check_item(TTR("Sort by Name (Ascending)"), TilesEditorPlugin::SOURCE_SORT_NAME); + p->add_radio_check_item(TTR("Sort by Name (Descending)"), TilesEditorPlugin::SOURCE_SORT_NAME_REVERSE); + p->set_item_checked(TilesEditorPlugin::SOURCE_SORT_ID, true); + sources_list = memnew(ItemList); sources_list->set_fixed_icon_size(Size2i(60, 60) * EDSCALE); sources_list->set_h_size_flags(SIZE_EXPAND_FILL); sources_list->set_v_size_flags(SIZE_EXPAND_FILL); sources_list->connect("item_selected", callable_mp(this, &TileSetEditor::_source_selected)); sources_list->connect("item_selected", callable_mp(TilesEditorPlugin::get_singleton(), &TilesEditorPlugin::set_sources_lists_current)); - sources_list->connect("visibility_changed", callable_mp(TilesEditorPlugin::get_singleton(), &TilesEditorPlugin::synchronize_sources_list), varray(sources_list)); + sources_list->connect("visibility_changed", callable_mp(TilesEditorPlugin::get_singleton(), &TilesEditorPlugin::synchronize_sources_list), varray(sources_list, source_sort_button)); + sources_list->add_user_signal(MethodInfo("sort_request")); + sources_list->connect("sort_request", callable_mp(this, &TileSetEditor::_update_sources_list), varray(-1)); sources_list->set_texture_filter(CanvasItem::TEXTURE_FILTER_NEAREST); sources_list->set_drag_forwarding(this); split_container_left_side->add_child(sources_list); @@ -704,6 +735,7 @@ TileSetEditor::TileSetEditor() { sources_advanced_menu_button->get_popup()->add_item(TTR("Manage Tile Proxies")); sources_advanced_menu_button->get_popup()->connect("id_pressed", callable_mp(this, &TileSetEditor::_sources_advanced_menu_id_pressed)); sources_bottom_actions->add_child(sources_advanced_menu_button); + sources_bottom_actions->add_child(source_sort_button); atlas_merging_dialog = memnew(AtlasMergingDialog); add_child(atlas_merging_dialog); diff --git a/editor/plugins/tiles/tile_set_editor.h b/editor/plugins/tiles/tile_set_editor.h index 98ebbae02f..a21c951c42 100644 --- a/editor/plugins/tiles/tile_set_editor.h +++ b/editor/plugins/tiles/tile_set_editor.h @@ -67,6 +67,7 @@ private: // Sources management. Button *sources_delete_button; MenuButton *sources_add_button; + MenuButton *source_sort_button; MenuButton *sources_advanced_menu_button; ItemList *sources_list; Ref<Texture2D> missing_texture_texture; @@ -74,6 +75,7 @@ private: void _source_delete_pressed(); void _source_add_id_pressed(int p_id_pressed); void _sources_advanced_menu_id_pressed(int p_id_pressed); + void _set_source_sort(int p_sort); AtlasMergingDialog *atlas_merging_dialog; TileProxiesManagerDialog *tile_proxies_manager_dialog; diff --git a/editor/plugins/tiles/tiles_editor_plugin.cpp b/editor/plugins/tiles/tiles_editor_plugin.cpp index cdde22f5bc..4c644f33d4 100644 --- a/editor/plugins/tiles/tiles_editor_plugin.cpp +++ b/editor/plugins/tiles/tiles_editor_plugin.cpp @@ -166,8 +166,6 @@ void TilesEditorPlugin::_update_editors() { editor_node->hide_bottom_panel(); } } - tileset_editor_button->set_visible(tile_set.is_valid()); - tilemap_editor_button->set_visible(tile_map); } void TilesEditorPlugin::_notification(int p_what) { @@ -218,15 +216,29 @@ void TilesEditorPlugin::set_sources_lists_current(int p_current) { atlas_sources_lists_current = p_current; } -void TilesEditorPlugin::synchronize_sources_list(Object *p_current) { - ItemList *item_list = Object::cast_to<ItemList>(p_current); +void TilesEditorPlugin::synchronize_sources_list(Object *p_current_list, Object *p_current_sort_button) { + ItemList *item_list = Object::cast_to<ItemList>(p_current_list); + MenuButton *sorting_button = Object::cast_to<MenuButton>(p_current_sort_button); ERR_FAIL_COND(!item_list); + ERR_FAIL_COND(!sorting_button); + + if (sorting_button->is_visible_in_tree()) { + for (int i = 0; i != SOURCE_SORT_MAX; i++) { + sorting_button->get_popup()->set_item_checked(i, (i == (int)source_sort)); + } + } if (item_list->is_visible_in_tree()) { if (atlas_sources_lists_current < 0 || atlas_sources_lists_current >= item_list->get_item_count()) { item_list->deselect_all(); } else { + // Make sure the selection is not overwritten after sorting. + int atlas_sources_lists_current_mem = atlas_sources_lists_current; + item_list->emit_signal(SNAME("sort_request")); + atlas_sources_lists_current = atlas_sources_lists_current_mem; + item_list->set_current(atlas_sources_lists_current); + item_list->ensure_current_is_visible(); item_list->emit_signal(SNAME("item_selected"), atlas_sources_lists_current); } } @@ -246,6 +258,87 @@ void TilesEditorPlugin::synchronize_atlas_view(Object *p_current) { } } +void TilesEditorPlugin::set_sorting_option(int p_option) { + source_sort = p_option; +} + +List<int> TilesEditorPlugin::get_sorted_sources(const Ref<TileSet> tile_set) const { + SourceNameComparator::tile_set = tile_set; + List<int> source_ids; + + for (int i = 0; i < tile_set->get_source_count(); i++) { + source_ids.push_back(tile_set->get_source_id(i)); + } + + switch (source_sort) { + case SOURCE_SORT_ID_REVERSE: + // Already sorted. + source_ids.reverse(); + break; + case SOURCE_SORT_NAME: + source_ids.sort_custom<SourceNameComparator>(); + break; + case SOURCE_SORT_NAME_REVERSE: + source_ids.sort_custom<SourceNameComparator>(); + source_ids.reverse(); + break; + default: // SOURCE_SORT_ID + break; + } + + SourceNameComparator::tile_set.unref(); + return source_ids; +} + +Ref<TileSet> TilesEditorPlugin::SourceNameComparator::tile_set; + +bool TilesEditorPlugin::SourceNameComparator::operator()(const int &p_a, const int &p_b) const { + String name_a; + String name_b; + + { + TileSetSource *source = *tile_set->get_source(p_a); + + if (!source->get_name().is_empty()) { + name_a = source->get_name(); + } + + TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source); + if (atlas_source) { + Ref<Texture2D> texture = atlas_source->get_texture(); + if (name_a.is_empty() && texture.is_valid()) { + name_a = texture->get_path().get_file(); + } + } + + if (name_a.is_empty()) { + name_a = itos(p_a); + } + } + + { + TileSetSource *source = *tile_set->get_source(p_b); + + if (!source->get_name().is_empty()) { + name_b = source->get_name(); + } + + TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source); + if (atlas_source) { + Ref<Texture2D> texture = atlas_source->get_texture(); + if (name_b.is_empty() && texture.is_valid()) { + name_b = texture->get_path().get_file(); + } + } + + if (name_b.is_empty()) { + name_b = itos(p_b); + } + } + + return NaturalNoCaseComparator()(name_a, name_b); +} + void TilesEditorPlugin::edit(Object *p_object) { // Disconnect to changes. TileMap *tile_map = Object::cast_to<TileMap>(ObjectDB::get_instance(tile_map_id)); diff --git a/editor/plugins/tiles/tiles_editor_plugin.h b/editor/plugins/tiles/tiles_editor_plugin.h index 59eb79480e..487436b98a 100644 --- a/editor/plugins/tiles/tiles_editor_plugin.h +++ b/editor/plugins/tiles/tiles_editor_plugin.h @@ -43,6 +43,15 @@ class TilesEditorPlugin : public EditorPlugin { static TilesEditorPlugin *singleton; +public: + enum SourceSortOption { + SOURCE_SORT_ID = 0, + SOURCE_SORT_ID_REVERSE, + SOURCE_SORT_NAME, + SOURCE_SORT_NAME_REVERSE, + SOURCE_SORT_MAX + }; + private: EditorNode *editor_node; @@ -65,6 +74,14 @@ private: void _tile_map_changed(); + // Source sorting. + int source_sort = SOURCE_SORT_ID; + + struct SourceNameComparator { + static Ref<TileSet> tile_set; + bool operator()(const int &p_a, const int &p_b) const; + }; + // Patterns preview generation. struct QueueItem { Ref<TileSet> tile_set; @@ -97,11 +114,15 @@ public: // To synchronize the atlas sources lists. void set_sources_lists_current(int p_current); - void synchronize_sources_list(Object *p_current); + void synchronize_sources_list(Object *p_current_list, Object *p_current_sort_button); void set_atlas_view_transform(float p_zoom, Vector2 p_scroll); void synchronize_atlas_view(Object *p_current); + // Sorting. + void set_sorting_option(int p_option); + List<int> get_sorted_sources(const Ref<TileSet> tile_set) const; + virtual void edit(Object *p_object) override; virtual bool handles(Object *p_object) const override; virtual void make_visible(bool p_visible) override; diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp index f05ff72e5d..dd19f3d781 100644 --- a/editor/plugins/visual_shader_editor_plugin.cpp +++ b/editor/plugins/visual_shader_editor_plugin.cpp @@ -42,6 +42,7 @@ #include "scene/animation/animation_player.h" #include "scene/gui/menu_button.h" #include "scene/gui/panel.h" +#include "scene/gui/view_panner.h" #include "scene/main/window.h" #include "scene/resources/visual_shader_nodes.h" #include "scene/resources/visual_shader_particle_nodes.h" @@ -201,6 +202,10 @@ void VisualShaderGraphPlugin::set_input_port_default_value(VisualShader::Type p_ case Variant::FLOAT: { button->set_text(String::num(p_value, 4)); } break; + case Variant::VECTOR2: { + Vector2 v = p_value; + button->set_text(String::num(v.x, 3) + "," + String::num(v.y, 3)); + } break; case Variant::VECTOR3: { Vector3 v = p_value; button->set_text(String::num(v.x, 3) + "," + String::num(v.y, 3) + "," + String::num(v.z, 3)); @@ -351,15 +356,17 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) { if (!graph_plugin) { return; } + Shader::Mode mode = visual_shader->get_mode(); Control *offset; static Ref<StyleBoxEmpty> label_style = make_empty_stylebox(2, 1, 2, 1); - static const Color type_color[6] = { + static const Color type_color[7] = { Color(0.38, 0.85, 0.96), // scalar (float) Color(0.49, 0.78, 0.94), // scalar (int) - Color(0.84, 0.49, 0.93), // vector + Color(0.74, 0.57, 0.95), // vector2 + Color(0.84, 0.49, 0.93), // vector3 Color(0.55, 0.65, 0.94), // boolean Color(0.96, 0.66, 0.43), // transform Color(1.0, 1.0, 0.0), // sampler @@ -578,14 +585,14 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) { Button *add_input_btn = memnew(Button); add_input_btn->set_text(TTR("Add Input")); - add_input_btn->connect("pressed", callable_mp(editor, &VisualShaderEditor::_add_input_port), varray(p_id, group_node->get_free_input_port_id(), VisualShaderNode::PORT_TYPE_VECTOR, input_port_name), CONNECT_DEFERRED); + add_input_btn->connect("pressed", callable_mp(editor, &VisualShaderEditor::_add_input_port), varray(p_id, group_node->get_free_input_port_id(), VisualShaderNode::PORT_TYPE_VECTOR_3D, input_port_name), CONNECT_DEFERRED); hb2->add_child(add_input_btn); hb2->add_spacer(); Button *add_output_btn = memnew(Button); add_output_btn->set_text(TTR("Add Output")); - add_output_btn->connect("pressed", callable_mp(editor, &VisualShaderEditor::_add_output_port), varray(p_id, group_node->get_free_output_port_id(), VisualShaderNode::PORT_TYPE_VECTOR, output_port_name), CONNECT_DEFERRED); + add_output_btn->connect("pressed", callable_mp(editor, &VisualShaderEditor::_add_output_port), varray(p_id, group_node->get_free_output_port_id(), VisualShaderNode::PORT_TYPE_VECTOR_3D, output_port_name), CONNECT_DEFERRED); hb2->add_child(add_output_btn); node->add_child(hb2); @@ -595,8 +602,15 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) { int output_port_count = 0; for (int i = 0; i < vsnode->get_output_port_count(); i++) { if (vsnode->_is_output_port_expanded(i)) { - if (vsnode->get_output_port_type(i) == VisualShaderNode::PORT_TYPE_VECTOR) { - output_port_count += 3; + switch (vsnode->get_output_port_type(i)) { + case VisualShaderNode::PORT_TYPE_VECTOR_2D: { + output_port_count += 2; + } break; + case VisualShaderNode::PORT_TYPE_VECTOR_3D: { + output_port_count += 3; + } break; + default: + break; } } output_port_count++; @@ -606,10 +620,23 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) { int expanded_port_counter = 0; for (int i = 0, j = 0; i < max_ports; i++, j++) { - if (expanded_type == VisualShaderNode::PORT_TYPE_VECTOR && expanded_port_counter >= 3) { - expanded_type = VisualShaderNode::PORT_TYPE_SCALAR; - expanded_port_counter = 0; - i -= 3; + switch (expanded_type) { + case VisualShaderNode::PORT_TYPE_VECTOR_2D: { + if (expanded_port_counter >= 2) { + expanded_type = VisualShaderNode::PORT_TYPE_SCALAR; + expanded_port_counter = 0; + i -= 2; + } + } break; + case VisualShaderNode::PORT_TYPE_VECTOR_3D: { + if (expanded_port_counter >= 3) { + expanded_type = VisualShaderNode::PORT_TYPE_SCALAR; + expanded_port_counter = 0; + i -= 3; + } + } break; + default: + break; } if (vsnode->is_port_separator(i)) { @@ -680,7 +707,8 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) { hb->add_child(type_box); type_box->add_item(TTR("Float")); type_box->add_item(TTR("Int")); - type_box->add_item(TTR("Vector")); + type_box->add_item(TTR("Vector2")); + type_box->add_item(TTR("Vector3")); type_box->add_item(TTR("Boolean")); type_box->add_item(TTR("Transform")); type_box->add_item(TTR("Sampler")); @@ -707,9 +735,9 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) { label->add_theme_style_override("normal", label_style); //more compact hb->add_child(label); - if (vsnode->get_input_port_default_hint(i) != "" && !port_left_used) { + if (vsnode->is_input_port_default(i, mode) && !port_left_used) { Label *hint_label = memnew(Label); - hint_label->set_text("[" + vsnode->get_input_port_default_hint(i) + "]"); + hint_label->set_text(TTR("[default]")); hint_label->add_theme_color_override("font_color", editor->get_theme_color(SNAME("font_readonly_color"), SNAME("TextEdit"))); hint_label->add_theme_style_override("normal", label_style); hb->add_child(hint_label); @@ -741,7 +769,8 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) { hb->add_child(type_box); type_box->add_item(TTR("Float")); type_box->add_item(TTR("Int")); - type_box->add_item(TTR("Vector")); + type_box->add_item(TTR("Vector2")); + type_box->add_item(TTR("Vector3")); type_box->add_item(TTR("Boolean")); type_box->add_item(TTR("Transform")); type_box->select(group_node->get_output_port_type(i)); @@ -803,31 +832,55 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) { node->set_slot(idx, valid_left, port_left, type_color[port_left], valid_right, port_right, type_color[port_right]); if (vsnode->_is_output_port_expanded(i)) { - if (vsnode->get_output_port_type(i) == VisualShaderNode::PORT_TYPE_VECTOR) { - port_offset++; - valid_left = (i + 1) < vsnode->get_input_port_count(); - port_left = VisualShaderNode::PORT_TYPE_SCALAR; - if (valid_left) { - port_left = vsnode->get_input_port_type(i + 1); - } - node->set_slot(i + port_offset, valid_left, port_left, type_color[port_left], true, VisualShaderNode::PORT_TYPE_SCALAR, vector_expanded_color[0]); - port_offset++; + switch (vsnode->get_output_port_type(i)) { + case VisualShaderNode::PORT_TYPE_VECTOR_2D: { + port_offset++; + valid_left = (i + 1) < vsnode->get_input_port_count(); + port_left = VisualShaderNode::PORT_TYPE_SCALAR; + if (valid_left) { + port_left = vsnode->get_input_port_type(i + 1); + } + node->set_slot(i + port_offset, valid_left, port_left, type_color[port_left], true, VisualShaderNode::PORT_TYPE_SCALAR, vector_expanded_color[0]); + port_offset++; - valid_left = (i + 2) < vsnode->get_input_port_count(); - port_left = VisualShaderNode::PORT_TYPE_SCALAR; - if (valid_left) { - port_left = vsnode->get_input_port_type(i + 2); - } - node->set_slot(i + port_offset, valid_left, port_left, type_color[port_left], true, VisualShaderNode::PORT_TYPE_SCALAR, vector_expanded_color[1]); - port_offset++; + valid_left = (i + 2) < vsnode->get_input_port_count(); + port_left = VisualShaderNode::PORT_TYPE_SCALAR; + if (valid_left) { + port_left = vsnode->get_input_port_type(i + 2); + } + node->set_slot(i + port_offset, valid_left, port_left, type_color[port_left], true, VisualShaderNode::PORT_TYPE_SCALAR, vector_expanded_color[1]); + + expanded_type = VisualShaderNode::PORT_TYPE_VECTOR_2D; + } break; + case VisualShaderNode::PORT_TYPE_VECTOR_3D: { + port_offset++; + valid_left = (i + 1) < vsnode->get_input_port_count(); + port_left = VisualShaderNode::PORT_TYPE_SCALAR; + if (valid_left) { + port_left = vsnode->get_input_port_type(i + 1); + } + node->set_slot(i + port_offset, valid_left, port_left, type_color[port_left], true, VisualShaderNode::PORT_TYPE_SCALAR, vector_expanded_color[0]); + port_offset++; - valid_left = (i + 3) < vsnode->get_input_port_count(); - port_left = VisualShaderNode::PORT_TYPE_SCALAR; - if (valid_left) { - port_left = vsnode->get_input_port_type(i + 3); - } - node->set_slot(i + port_offset, valid_left, port_left, type_color[port_left], true, VisualShaderNode::PORT_TYPE_SCALAR, vector_expanded_color[2]); - expanded_type = VisualShaderNode::PORT_TYPE_VECTOR; + valid_left = (i + 2) < vsnode->get_input_port_count(); + port_left = VisualShaderNode::PORT_TYPE_SCALAR; + if (valid_left) { + port_left = vsnode->get_input_port_type(i + 2); + } + node->set_slot(i + port_offset, valid_left, port_left, type_color[port_left], true, VisualShaderNode::PORT_TYPE_SCALAR, vector_expanded_color[1]); + port_offset++; + + valid_left = (i + 3) < vsnode->get_input_port_count(); + port_left = VisualShaderNode::PORT_TYPE_SCALAR; + if (valid_left) { + port_left = vsnode->get_input_port_type(i + 3); + } + node->set_slot(i + port_offset, valid_left, port_left, type_color[port_left], true, VisualShaderNode::PORT_TYPE_SCALAR, vector_expanded_color[2]); + + expanded_type = VisualShaderNode::PORT_TYPE_VECTOR_3D; + } break; + default: + break; } } } @@ -840,7 +893,7 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) { offset->set_custom_minimum_size(Size2(0, 4 * EDSCALE)); node->add_child(offset); - String error = vsnode->get_warning(visual_shader->get_mode(), p_type); + String error = vsnode->get_warning(mode, p_type); if (!error.is_empty()) { Label *error_label = memnew(Label); error_label->add_theme_color_override("font_color", editor->get_theme_color(SNAME("error_color"), SNAME("Editor"))); @@ -1028,7 +1081,7 @@ void VisualShaderEditor::edit(VisualShader *p_visual_shader) { } void VisualShaderEditor::add_plugin(const Ref<VisualShaderNodePlugin> &p_plugin) { - if (plugins.find(p_plugin) != -1) { + if (plugins.has(p_plugin)) { return; } plugins.push_back(p_plugin); @@ -1257,7 +1310,9 @@ void VisualShaderEditor::_update_options_menu() { if (input.is_valid()) { input->set_shader_mode(visual_shader->get_mode()); input->set_shader_type(visual_shader->get_shader_type()); - input->set_input_name(add_options[i].sub_func_str); + if (!add_options[i].ops.is_empty() && add_options[i].ops[0].get_type() == Variant::STRING) { + input->set_input_name((String)add_options[i].ops[0]); + } } Ref<VisualShaderNodeExpression> expression = Object::cast_to<VisualShaderNodeExpression>(vsn.ptr()); @@ -1374,7 +1429,10 @@ void VisualShaderEditor::_update_options_menu() { case VisualShaderNode::PORT_TYPE_SCALAR_INT: item->set_icon(0, EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("int"), SNAME("EditorIcons"))); break; - case VisualShaderNode::PORT_TYPE_VECTOR: + case VisualShaderNode::PORT_TYPE_VECTOR_2D: + item->set_icon(0, EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("Vector2"), SNAME("EditorIcons"))); + break; + case VisualShaderNode::PORT_TYPE_VECTOR_3D: item->set_icon(0, EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("Vector3"), SNAME("EditorIcons"))); break; case VisualShaderNode::PORT_TYPE_BOOLEAN: @@ -1472,6 +1530,7 @@ void VisualShaderEditor::_update_uniforms(bool p_update_refs) { if (uniform.is_valid()) { Ref<VisualShaderNodeFloatUniform> float_uniform = vsnode; Ref<VisualShaderNodeIntUniform> int_uniform = vsnode; + Ref<VisualShaderNodeVec2Uniform> vec2_uniform = vsnode; Ref<VisualShaderNodeVec3Uniform> vec3_uniform = vsnode; Ref<VisualShaderNodeColorUniform> color_uniform = vsnode; Ref<VisualShaderNodeBooleanUniform> bool_uniform = vsnode; @@ -1484,8 +1543,10 @@ void VisualShaderEditor::_update_uniforms(bool p_update_refs) { uniform_type = VisualShaderNodeUniformRef::UniformType::UNIFORM_TYPE_INT; } else if (bool_uniform.is_valid()) { uniform_type = VisualShaderNodeUniformRef::UniformType::UNIFORM_TYPE_BOOLEAN; + } else if (vec2_uniform.is_valid()) { + uniform_type = VisualShaderNodeUniformRef::UniformType::UNIFORM_TYPE_VECTOR2; } else if (vec3_uniform.is_valid()) { - uniform_type = VisualShaderNodeUniformRef::UniformType::UNIFORM_TYPE_VECTOR; + uniform_type = VisualShaderNodeUniformRef::UniformType::UNIFORM_TYPE_VECTOR3; } else if (transform_uniform.is_valid()) { uniform_type = VisualShaderNodeUniformRef::UniformType::UNIFORM_TYPE_TRANSFORM; } else if (color_uniform.is_valid()) { @@ -1724,8 +1785,15 @@ void VisualShaderEditor::_expand_output_port(int p_node, int p_port, bool p_expa undo_redo->add_undo_method(node.ptr(), "_set_output_port_expanded", p_port, !p_expand); int type_size = 0; - if (node->get_output_port_type(p_port) == VisualShaderNode::PORT_TYPE_VECTOR) { - type_size = 3; + switch (node->get_output_port_type(p_port)) { + case VisualShaderNode::PORT_TYPE_VECTOR_2D: { + type_size = 2; + } break; + case VisualShaderNode::PORT_TYPE_VECTOR_3D: { + type_size = 3; + } break; + default: + break; } List<VisualShader::Connection> conns; @@ -2173,13 +2241,36 @@ void VisualShaderEditor::_edit_port_default_input(Object *p_button, int p_node, editing_port = p_port; } -void VisualShaderEditor::_setup_node(VisualShaderNode *p_node, int p_op_idx) { +void VisualShaderEditor::_setup_node(VisualShaderNode *p_node, const Vector<Variant> &p_ops) { + // INPUT + { + VisualShaderNodeInput *input = Object::cast_to<VisualShaderNodeInput>(p_node); + + if (input) { + ERR_FAIL_COND(p_ops[0].get_type() != Variant::STRING); + input->set_input_name((String)p_ops[0]); + return; + } + } + + // FLOAT_CONST + { + VisualShaderNodeFloatConstant *float_const = Object::cast_to<VisualShaderNodeFloatConstant>(p_node); + + if (float_const) { + ERR_FAIL_COND(p_ops[0].get_type() != Variant::FLOAT); + float_const->set_constant((float)p_ops[0]); + return; + } + } + // FLOAT_OP { VisualShaderNodeFloatOp *floatOp = Object::cast_to<VisualShaderNodeFloatOp>(p_node); if (floatOp) { - floatOp->set_operator((VisualShaderNodeFloatOp::Operator)p_op_idx); + ERR_FAIL_COND(p_ops[0].get_type() != Variant::INT); + floatOp->set_operator((VisualShaderNodeFloatOp::Operator)(int)p_ops[0]); return; } } @@ -2189,7 +2280,8 @@ void VisualShaderEditor::_setup_node(VisualShaderNode *p_node, int p_op_idx) { VisualShaderNodeFloatFunc *floatFunc = Object::cast_to<VisualShaderNodeFloatFunc>(p_node); if (floatFunc) { - floatFunc->set_function((VisualShaderNodeFloatFunc::Function)p_op_idx); + ERR_FAIL_COND(p_ops[0].get_type() != Variant::INT); + floatFunc->set_function((VisualShaderNodeFloatFunc::Function)(int)p_ops[0]); return; } } @@ -2199,7 +2291,10 @@ void VisualShaderEditor::_setup_node(VisualShaderNode *p_node, int p_op_idx) { VisualShaderNodeVectorOp *vecOp = Object::cast_to<VisualShaderNodeVectorOp>(p_node); if (vecOp) { - vecOp->set_operator((VisualShaderNodeVectorOp::Operator)p_op_idx); + ERR_FAIL_COND(p_ops[0].get_type() != Variant::INT); + ERR_FAIL_COND(p_ops[1].get_type() != Variant::INT); + vecOp->set_operator((VisualShaderNodeVectorOp::Operator)(int)p_ops[0]); + vecOp->set_op_type((VisualShaderNodeVectorOp::OpType)(int)p_ops[1]); return; } } @@ -2209,7 +2304,10 @@ void VisualShaderEditor::_setup_node(VisualShaderNode *p_node, int p_op_idx) { VisualShaderNodeVectorFunc *vecFunc = Object::cast_to<VisualShaderNodeVectorFunc>(p_node); if (vecFunc) { - vecFunc->set_function((VisualShaderNodeVectorFunc::Function)p_op_idx); + ERR_FAIL_COND(p_ops[0].get_type() != Variant::INT); + ERR_FAIL_COND(p_ops[1].get_type() != Variant::INT); + vecFunc->set_function((VisualShaderNodeVectorFunc::Function)(int)p_ops[0]); + vecFunc->set_op_type((VisualShaderNodeVectorFunc::OpType)(int)p_ops[1]); return; } } @@ -2219,7 +2317,8 @@ void VisualShaderEditor::_setup_node(VisualShaderNode *p_node, int p_op_idx) { VisualShaderNodeColorOp *colorOp = Object::cast_to<VisualShaderNodeColorOp>(p_node); if (colorOp) { - colorOp->set_operator((VisualShaderNodeColorOp::Operator)p_op_idx); + ERR_FAIL_COND(p_ops[0].get_type() != Variant::INT); + colorOp->set_operator((VisualShaderNodeColorOp::Operator)(int)p_ops[0]); return; } } @@ -2229,7 +2328,8 @@ void VisualShaderEditor::_setup_node(VisualShaderNode *p_node, int p_op_idx) { VisualShaderNodeColorFunc *colorFunc = Object::cast_to<VisualShaderNodeColorFunc>(p_node); if (colorFunc) { - colorFunc->set_function((VisualShaderNodeColorFunc::Function)p_op_idx); + ERR_FAIL_COND(p_ops[0].get_type() != Variant::INT); + colorFunc->set_function((VisualShaderNodeColorFunc::Function)(int)p_ops[0]); return; } } @@ -2239,7 +2339,8 @@ void VisualShaderEditor::_setup_node(VisualShaderNode *p_node, int p_op_idx) { VisualShaderNodeIntOp *intOp = Object::cast_to<VisualShaderNodeIntOp>(p_node); if (intOp) { - intOp->set_operator((VisualShaderNodeIntOp::Operator)p_op_idx); + ERR_FAIL_COND(p_ops[0].get_type() != Variant::INT); + intOp->set_operator((VisualShaderNodeIntOp::Operator)(int)p_ops[0]); return; } } @@ -2249,7 +2350,8 @@ void VisualShaderEditor::_setup_node(VisualShaderNode *p_node, int p_op_idx) { VisualShaderNodeIntFunc *intFunc = Object::cast_to<VisualShaderNodeIntFunc>(p_node); if (intFunc) { - intFunc->set_function((VisualShaderNodeIntFunc::Function)p_op_idx); + ERR_FAIL_COND(p_ops[0].get_type() != Variant::INT); + intFunc->set_function((VisualShaderNodeIntFunc::Function)(int)p_ops[0]); return; } } @@ -2259,7 +2361,8 @@ void VisualShaderEditor::_setup_node(VisualShaderNode *p_node, int p_op_idx) { VisualShaderNodeTransformOp *matOp = Object::cast_to<VisualShaderNodeTransformOp>(p_node); if (matOp) { - matOp->set_operator((VisualShaderNodeTransformOp::Operator)p_op_idx); + ERR_FAIL_COND(p_ops[0].get_type() != Variant::INT); + matOp->set_operator((VisualShaderNodeTransformOp::Operator)(int)p_ops[0]); return; } } @@ -2269,17 +2372,41 @@ void VisualShaderEditor::_setup_node(VisualShaderNode *p_node, int p_op_idx) { VisualShaderNodeTransformFunc *matFunc = Object::cast_to<VisualShaderNodeTransformFunc>(p_node); if (matFunc) { - matFunc->set_function((VisualShaderNodeTransformFunc::Function)p_op_idx); + ERR_FAIL_COND(p_ops[0].get_type() != Variant::INT); + matFunc->set_function((VisualShaderNodeTransformFunc::Function)(int)p_ops[0]); + return; + } + } + + // VECTOR_COMPOSE + { + VisualShaderNodeVectorCompose *vecCompose = Object::cast_to<VisualShaderNodeVectorCompose>(p_node); + + if (vecCompose) { + ERR_FAIL_COND(p_ops[0].get_type() != Variant::INT); + vecCompose->set_op_type((VisualShaderNodeVectorCompose::OpType)(int)p_ops[0]); + return; + } + } + + // VECTOR_DECOMPOSE + { + VisualShaderNodeVectorDecompose *vecDecompose = Object::cast_to<VisualShaderNodeVectorDecompose>(p_node); + + if (vecDecompose) { + ERR_FAIL_COND(p_ops[0].get_type() != Variant::INT); + vecDecompose->set_op_type((VisualShaderNodeVectorDecompose::OpType)(int)p_ops[0]); return; } } - //UV_FUNC + // UV_FUNC { VisualShaderNodeUVFunc *uvFunc = Object::cast_to<VisualShaderNodeUVFunc>(p_node); if (uvFunc) { - uvFunc->set_function((VisualShaderNodeUVFunc::Function)p_op_idx); + ERR_FAIL_COND(p_ops[0].get_type() != Variant::INT); + uvFunc->set_function((VisualShaderNodeUVFunc::Function)(int)p_ops[0]); return; } } @@ -2289,7 +2416,8 @@ void VisualShaderEditor::_setup_node(VisualShaderNode *p_node, int p_op_idx) { VisualShaderNodeIs *is = Object::cast_to<VisualShaderNodeIs>(p_node); if (is) { - is->set_function((VisualShaderNodeIs::Function)p_op_idx); + ERR_FAIL_COND(p_ops[0].get_type() != Variant::INT); + is->set_function((VisualShaderNodeIs::Function)(int)p_ops[0]); return; } } @@ -2299,24 +2427,32 @@ void VisualShaderEditor::_setup_node(VisualShaderNode *p_node, int p_op_idx) { VisualShaderNodeCompare *cmp = Object::cast_to<VisualShaderNodeCompare>(p_node); if (cmp) { - cmp->set_function((VisualShaderNodeCompare::Function)p_op_idx); + ERR_FAIL_COND(p_ops[0].get_type() != Variant::INT); + cmp->set_function((VisualShaderNodeCompare::Function)(int)p_ops[0]); return; } } - // DERIVATIVE + // DISTANCE { - VisualShaderNodeScalarDerivativeFunc *sderFunc = Object::cast_to<VisualShaderNodeScalarDerivativeFunc>(p_node); + VisualShaderNodeVectorDistance *dist = Object::cast_to<VisualShaderNodeVectorDistance>(p_node); - if (sderFunc) { - sderFunc->set_function((VisualShaderNodeScalarDerivativeFunc::Function)p_op_idx); + if (dist) { + ERR_FAIL_COND(p_ops[0].get_type() != Variant::INT); + dist->set_op_type((VisualShaderNodeVectorDistance::OpType)(int)p_ops[0]); return; } + } - VisualShaderNodeVectorDerivativeFunc *vderFunc = Object::cast_to<VisualShaderNodeVectorDerivativeFunc>(p_node); + // DERIVATIVE + { + VisualShaderNodeDerivativeFunc *derFunc = Object::cast_to<VisualShaderNodeDerivativeFunc>(p_node); - if (vderFunc) { - vderFunc->set_function((VisualShaderNodeVectorDerivativeFunc::Function)p_op_idx); + if (derFunc) { + ERR_FAIL_COND(p_ops[0].get_type() != Variant::INT); + ERR_FAIL_COND(p_ops[1].get_type() != Variant::INT); + derFunc->set_function((VisualShaderNodeDerivativeFunc::Function)(int)p_ops[0]); + derFunc->set_op_type((VisualShaderNodeDerivativeFunc::OpType)(int)p_ops[1]); return; } } @@ -2326,7 +2462,8 @@ void VisualShaderEditor::_setup_node(VisualShaderNode *p_node, int p_op_idx) { VisualShaderNodeMix *mix = Object::cast_to<VisualShaderNodeMix>(p_node); if (mix) { - mix->set_op_type((VisualShaderNodeMix::OpType)p_op_idx); + ERR_FAIL_COND(p_ops[0].get_type() != Variant::INT); + mix->set_op_type((VisualShaderNodeMix::OpType)(int)p_ops[0]); return; } } @@ -2336,7 +2473,8 @@ void VisualShaderEditor::_setup_node(VisualShaderNode *p_node, int p_op_idx) { VisualShaderNodeClamp *clampFunc = Object::cast_to<VisualShaderNodeClamp>(p_node); if (clampFunc) { - clampFunc->set_op_type((VisualShaderNodeClamp::OpType)p_op_idx); + ERR_FAIL_COND(p_ops[0].get_type() != Variant::INT); + clampFunc->set_op_type((VisualShaderNodeClamp::OpType)(int)p_ops[0]); return; } } @@ -2346,7 +2484,28 @@ void VisualShaderEditor::_setup_node(VisualShaderNode *p_node, int p_op_idx) { VisualShaderNodeSwitch *switchFunc = Object::cast_to<VisualShaderNodeSwitch>(p_node); if (switchFunc) { - switchFunc->set_op_type((VisualShaderNodeSwitch::OpType)p_op_idx); + ERR_FAIL_COND(p_ops[0].get_type() != Variant::INT); + switchFunc->set_op_type((VisualShaderNodeSwitch::OpType)(int)p_ops[0]); + return; + } + } + + // FACEFORWARD + { + VisualShaderNodeFaceForward *faceForward = Object::cast_to<VisualShaderNodeFaceForward>(p_node); + if (faceForward) { + ERR_FAIL_COND(p_ops[0].get_type() != Variant::INT); + faceForward->set_op_type((VisualShaderNodeFaceForward::OpType)(int)p_ops[0]); + return; + } + } + + // LENGTH + { + VisualShaderNodeVectorLen *length = Object::cast_to<VisualShaderNodeVectorLen>(p_node); + if (length) { + ERR_FAIL_COND(p_ops[0].get_type() != Variant::INT); + length->set_op_type((VisualShaderNodeVectorLen::OpType)(int)p_ops[0]); return; } } @@ -2356,7 +2515,8 @@ void VisualShaderEditor::_setup_node(VisualShaderNode *p_node, int p_op_idx) { VisualShaderNodeSmoothStep *smoothStepFunc = Object::cast_to<VisualShaderNodeSmoothStep>(p_node); if (smoothStepFunc) { - smoothStepFunc->set_op_type((VisualShaderNodeSmoothStep::OpType)p_op_idx); + ERR_FAIL_COND(p_ops[0].get_type() != Variant::INT); + smoothStepFunc->set_op_type((VisualShaderNodeSmoothStep::OpType)(int)p_ops[0]); return; } } @@ -2366,7 +2526,8 @@ void VisualShaderEditor::_setup_node(VisualShaderNode *p_node, int p_op_idx) { VisualShaderNodeStep *stepFunc = Object::cast_to<VisualShaderNodeStep>(p_node); if (stepFunc) { - stepFunc->set_op_type((VisualShaderNodeStep::OpType)p_op_idx); + ERR_FAIL_COND(p_ops[0].get_type() != Variant::INT); + stepFunc->set_op_type((VisualShaderNodeStep::OpType)(int)p_ops[0]); return; } } @@ -2376,12 +2537,13 @@ void VisualShaderEditor::_setup_node(VisualShaderNode *p_node, int p_op_idx) { VisualShaderNodeMultiplyAdd *fmaFunc = Object::cast_to<VisualShaderNodeMultiplyAdd>(p_node); if (fmaFunc) { - fmaFunc->set_op_type((VisualShaderNodeMultiplyAdd::OpType)p_op_idx); + ERR_FAIL_COND(p_ops[0].get_type() != Variant::INT); + fmaFunc->set_op_type((VisualShaderNodeMultiplyAdd::OpType)(int)p_ops[0]); } } } -void VisualShaderEditor::_add_node(int p_idx, int p_op_idx, String p_resource_path, int p_node_idx) { +void VisualShaderEditor::_add_node(int p_idx, const Vector<Variant> &p_ops, String p_resource_path, int p_node_idx) { ERR_FAIL_INDEX(p_idx, add_options.size()); VisualShader::Type type = get_current_shader_type(); @@ -2393,25 +2555,9 @@ void VisualShaderEditor::_add_node(int p_idx, int p_op_idx, String p_resource_pa if (!is_custom && !add_options[p_idx].type.is_empty()) { VisualShaderNode *vsn = Object::cast_to<VisualShaderNode>(ClassDB::instantiate(add_options[p_idx].type)); ERR_FAIL_COND(!vsn); - - VisualShaderNodeFloatConstant *constant = Object::cast_to<VisualShaderNodeFloatConstant>(vsn); - - if (constant) { - if ((int)add_options[p_idx].value != -1) { - constant->set_constant(add_options[p_idx].value); - } - } else { - if (p_op_idx != -1) { - VisualShaderNodeInput *input = Object::cast_to<VisualShaderNodeInput>(vsn); - - if (input) { - input->set_input_name(add_options[p_idx].sub_func_str); - } else { - _setup_node(vsn, p_op_idx); - } - } + if (!p_ops.is_empty()) { + _setup_node(vsn, p_ops); } - VisualShaderNodeUniformRef *uniform_ref = Object::cast_to<VisualShaderNodeUniformRef>(vsn); if (uniform_ref && to_node != -1 && to_slot != -1) { @@ -2438,7 +2584,7 @@ void VisualShaderEditor::_add_node(int p_idx, int p_op_idx, String p_resource_pa vsnode = Ref<VisualShaderNode>(vsn); } else { ERR_FAIL_COND(add_options[p_idx].script.is_null()); - String base_type = add_options[p_idx].script->get_instance_base_type(); + StringName base_type = add_options[p_idx].script->get_instance_base_type(); VisualShaderNode *vsn = Object::cast_to<VisualShaderNode>(ClassDB::instantiate(base_type)); ERR_FAIL_COND(!vsn); vsnode = Ref<VisualShaderNode>(vsn); @@ -2499,7 +2645,10 @@ void VisualShaderEditor::_add_node(int p_idx, int p_op_idx, String p_resource_pa case VisualShaderNode::PORT_TYPE_SCALAR_INT: initial_expression_code = "output0 = 1;"; break; - case VisualShaderNode::PORT_TYPE_VECTOR: + case VisualShaderNode::PORT_TYPE_VECTOR_2D: + initial_expression_code = "output0 = vec2(1.0, 1.0);"; + break; + case VisualShaderNode::PORT_TYPE_VECTOR_3D: initial_expression_code = "output0 = vec3(1.0, 1.0, 1.0);"; break; case VisualShaderNode::PORT_TYPE_BOOLEAN: @@ -2909,6 +3058,25 @@ void VisualShaderEditor::_convert_constants_to_uniforms(bool p_vice_versa) { } } + // vec2 + if (!caught) { + if (!p_vice_versa) { + Ref<VisualShaderNodeVec2Constant> vec2_const = Object::cast_to<VisualShaderNodeVec2Constant>(node.ptr()); + if (vec2_const.is_valid()) { + _replace_node(type_id, node_id, "VisualShaderNodeVec2Constant", "VisualShaderNodeVec2Uniform"); + var = vec2_const->get_constant(); + caught = true; + } + } else { + Ref<VisualShaderNodeVec2Uniform> vec2_uniform = Object::cast_to<VisualShaderNodeVec2Uniform>(node.ptr()); + if (vec2_uniform.is_valid()) { + _replace_node(type_id, node_id, "VisualShaderNodeVec2Uniform", "VisualShaderNodeVec2Constant"); + var = vec2_uniform->get_default_value(); + caught = true; + } + } + } + // vec3 if (!caught) { if (!p_vice_versa) { @@ -3222,7 +3390,8 @@ void VisualShaderEditor::_notification(int p_what) { } if (p_what == NOTIFICATION_ENTER_TREE || p_what == EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED) { - graph->set_panning_scheme((GraphEdit::PanningScheme)EDITOR_GET("interface/editors/sub_editor_panning_scheme").operator int()); + graph->get_panner()->setup((ViewPanner::ControlScheme)EDITOR_GET("editors/panning/sub_editors_panning_scheme").operator int(), ED_GET_SHORTCUT("canvas_item_editor/pan_view"), bool(EditorSettings::get_singleton()->get("editors/panning/simple_panning"))); + graph->set_warped_panning(bool(EditorSettings::get_singleton()->get("editors/panning/warped_mouse_panning"))); } if (p_what == NOTIFICATION_DRAG_BEGIN) { @@ -3693,7 +3862,7 @@ void VisualShaderEditor::_member_create() { TreeItem *item = members->get_selected(); if (item != nullptr && item->has_meta("id")) { int idx = members->get_selected()->get_meta("id"); - _add_node(idx, add_options[idx].sub_func); + _add_node(idx, add_options[idx].ops); members_dialog->hide(); } } @@ -3796,11 +3965,6 @@ Variant VisualShaderEditor::get_drag_data_fw(const Point2 &p_point, Control *p_f Dictionary d; d["id"] = id; - if (op.sub_func == -1) { - d["sub_func"] = op.sub_func_str; - } else { - d["sub_func"] = op.sub_func; - } Label *label = memnew(Label); label->set_text(it->get_text(0)); @@ -3833,7 +3997,7 @@ void VisualShaderEditor::drop_data_fw(const Point2 &p_point, const Variant &p_da int idx = d["id"]; saved_node_pos = p_point; saved_node_pos_dirty = true; - _add_node(idx, add_options[idx].sub_func); + _add_node(idx, add_options[idx].ops); } else if (d.has("files")) { undo_redo->create_action(TTR("Add Node(s) to Visual Shader")); @@ -3858,33 +4022,33 @@ void VisualShaderEditor::drop_data_fw(const Point2 &p_point, const Variant &p_da } } if (idx != -1) { - _add_node(idx, -1, arr[i], i); + _add_node(idx, {}, arr[i], i); } } } else if (type == "CurveTexture") { saved_node_pos = p_point + Vector2(0, i * 250 * EDSCALE); saved_node_pos_dirty = true; - _add_node(curve_node_option_idx, -1, arr[i], i); + _add_node(curve_node_option_idx, {}, arr[i], i); } else if (type == "CurveXYZTexture") { saved_node_pos = p_point + Vector2(0, i * 250 * EDSCALE); saved_node_pos_dirty = true; - _add_node(curve_xyz_node_option_idx, -1, arr[i], i); + _add_node(curve_xyz_node_option_idx, {}, arr[i], i); } else if (ClassDB::get_parent_class(type) == "Texture2D") { saved_node_pos = p_point + Vector2(0, i * 250 * EDSCALE); saved_node_pos_dirty = true; - _add_node(texture2d_node_option_idx, -1, arr[i], i); + _add_node(texture2d_node_option_idx, {}, arr[i], i); } else if (type == "Texture2DArray") { saved_node_pos = p_point + Vector2(0, i * 250 * EDSCALE); saved_node_pos_dirty = true; - _add_node(texture2d_array_node_option_idx, -1, arr[i], i); + _add_node(texture2d_array_node_option_idx, {}, arr[i], i); } else if (ClassDB::get_parent_class(type) == "Texture3D") { saved_node_pos = p_point + Vector2(0, i * 250 * EDSCALE); saved_node_pos_dirty = true; - _add_node(texture3d_node_option_idx, -1, arr[i], i); + _add_node(texture3d_node_option_idx, {}, arr[i], i); } else if (type == "Cubemap") { saved_node_pos = p_point + Vector2(0, i * 250 * EDSCALE); saved_node_pos_dirty = true; - _add_node(cubemap_node_option_idx, -1, arr[i], i); + _add_node(cubemap_node_option_idx, {}, arr[i], i); } } } @@ -4017,7 +4181,8 @@ VisualShaderEditor::VisualShaderEditor() { graph->add_valid_right_disconnect_type(VisualShaderNode::PORT_TYPE_SCALAR); graph->add_valid_right_disconnect_type(VisualShaderNode::PORT_TYPE_SCALAR_INT); graph->add_valid_right_disconnect_type(VisualShaderNode::PORT_TYPE_BOOLEAN); - graph->add_valid_right_disconnect_type(VisualShaderNode::PORT_TYPE_VECTOR); + graph->add_valid_right_disconnect_type(VisualShaderNode::PORT_TYPE_VECTOR_2D); + graph->add_valid_right_disconnect_type(VisualShaderNode::PORT_TYPE_VECTOR_3D); graph->add_valid_right_disconnect_type(VisualShaderNode::PORT_TYPE_TRANSFORM); graph->add_valid_right_disconnect_type(VisualShaderNode::PORT_TYPE_SAMPLER); //graph->add_valid_left_disconnect_type(0); @@ -4036,19 +4201,28 @@ VisualShaderEditor::VisualShaderEditor() { graph->connect("visibility_changed", callable_mp(this, &VisualShaderEditor::_visibility_changed)); graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_SCALAR, VisualShaderNode::PORT_TYPE_SCALAR); graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_SCALAR, VisualShaderNode::PORT_TYPE_SCALAR_INT); - graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_SCALAR, VisualShaderNode::PORT_TYPE_VECTOR); + graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_SCALAR, VisualShaderNode::PORT_TYPE_VECTOR_2D); + graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_SCALAR, VisualShaderNode::PORT_TYPE_VECTOR_3D); graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_SCALAR, VisualShaderNode::PORT_TYPE_BOOLEAN); graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_SCALAR_INT, VisualShaderNode::PORT_TYPE_SCALAR_INT); graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_SCALAR_INT, VisualShaderNode::PORT_TYPE_SCALAR); - graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_SCALAR_INT, VisualShaderNode::PORT_TYPE_VECTOR); + graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_SCALAR_INT, VisualShaderNode::PORT_TYPE_VECTOR_2D); + graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_SCALAR_INT, VisualShaderNode::PORT_TYPE_VECTOR_3D); graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_SCALAR_INT, VisualShaderNode::PORT_TYPE_BOOLEAN); - graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_VECTOR, VisualShaderNode::PORT_TYPE_SCALAR); - graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_VECTOR, VisualShaderNode::PORT_TYPE_SCALAR_INT); - graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_VECTOR, VisualShaderNode::PORT_TYPE_VECTOR); - graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_VECTOR, VisualShaderNode::PORT_TYPE_BOOLEAN); + graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_VECTOR_2D, VisualShaderNode::PORT_TYPE_SCALAR); + graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_VECTOR_2D, VisualShaderNode::PORT_TYPE_SCALAR_INT); + graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_VECTOR_2D, VisualShaderNode::PORT_TYPE_VECTOR_2D); + graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_VECTOR_2D, VisualShaderNode::PORT_TYPE_VECTOR_3D); + graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_VECTOR_2D, VisualShaderNode::PORT_TYPE_BOOLEAN); + graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_VECTOR_3D, VisualShaderNode::PORT_TYPE_SCALAR); + graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_VECTOR_3D, VisualShaderNode::PORT_TYPE_SCALAR_INT); + graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_VECTOR_3D, VisualShaderNode::PORT_TYPE_VECTOR_2D); + graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_VECTOR_3D, VisualShaderNode::PORT_TYPE_VECTOR_3D); + graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_VECTOR_3D, VisualShaderNode::PORT_TYPE_BOOLEAN); graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_BOOLEAN, VisualShaderNode::PORT_TYPE_SCALAR); graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_BOOLEAN, VisualShaderNode::PORT_TYPE_SCALAR_INT); - graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_BOOLEAN, VisualShaderNode::PORT_TYPE_VECTOR); + graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_BOOLEAN, VisualShaderNode::PORT_TYPE_VECTOR_2D); + graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_BOOLEAN, VisualShaderNode::PORT_TYPE_VECTOR_3D); graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_BOOLEAN, VisualShaderNode::PORT_TYPE_BOOLEAN); graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_TRANSFORM, VisualShaderNode::PORT_TYPE_TRANSFORM); graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_SAMPLER, VisualShaderNode::PORT_TYPE_SAMPLER); @@ -4272,94 +4446,99 @@ VisualShaderEditor::VisualShaderEditor() { // COLOR - add_options.push_back(AddOption("ColorFunc", "Color", "Common", "VisualShaderNodeColorFunc", TTR("Color function."), -1, VisualShaderNode::PORT_TYPE_VECTOR)); - add_options.push_back(AddOption("ColorOp", "Color", "Common", "VisualShaderNodeColorOp", TTR("Color operator."), -1, VisualShaderNode::PORT_TYPE_VECTOR)); + add_options.push_back(AddOption("ColorFunc", "Color", "Common", "VisualShaderNodeColorFunc", TTR("Color function."), {}, VisualShaderNode::PORT_TYPE_VECTOR_3D)); + add_options.push_back(AddOption("ColorOp", "Color", "Common", "VisualShaderNodeColorOp", TTR("Color operator."), {}, VisualShaderNode::PORT_TYPE_VECTOR_3D)); - add_options.push_back(AddOption("Grayscale", "Color", "Functions", "VisualShaderNodeColorFunc", TTR("Grayscale function."), VisualShaderNodeColorFunc::FUNC_GRAYSCALE, VisualShaderNode::PORT_TYPE_VECTOR)); - add_options.push_back(AddOption("HSV2RGB", "Color", "Functions", "VisualShaderNodeVectorFunc", TTR("Converts HSV vector to RGB equivalent."), VisualShaderNodeVectorFunc::FUNC_HSV2RGB, VisualShaderNode::PORT_TYPE_VECTOR)); - add_options.push_back(AddOption("RGB2HSV", "Color", "Functions", "VisualShaderNodeVectorFunc", TTR("Converts RGB vector to HSV equivalent."), VisualShaderNodeVectorFunc::FUNC_RGB2HSV, VisualShaderNode::PORT_TYPE_VECTOR)); - add_options.push_back(AddOption("Sepia", "Color", "Functions", "VisualShaderNodeColorFunc", TTR("Sepia function."), VisualShaderNodeColorFunc::FUNC_SEPIA, VisualShaderNode::PORT_TYPE_VECTOR)); + add_options.push_back(AddOption("Grayscale", "Color", "Functions", "VisualShaderNodeColorFunc", TTR("Grayscale function."), { VisualShaderNodeColorFunc::FUNC_GRAYSCALE }, VisualShaderNode::PORT_TYPE_VECTOR_3D)); + add_options.push_back(AddOption("HSV2RGB", "Color", "Functions", "VisualShaderNodeVectorFunc", TTR("Converts HSV vector to RGB equivalent."), { VisualShaderNodeVectorFunc::FUNC_HSV2RGB }, VisualShaderNode::PORT_TYPE_VECTOR_3D)); + add_options.push_back(AddOption("RGB2HSV", "Color", "Functions", "VisualShaderNodeVectorFunc", TTR("Converts RGB vector to HSV equivalent."), { VisualShaderNodeVectorFunc::FUNC_RGB2HSV }, VisualShaderNode::PORT_TYPE_VECTOR_3D)); + add_options.push_back(AddOption("Sepia", "Color", "Functions", "VisualShaderNodeColorFunc", TTR("Sepia function."), { VisualShaderNodeColorFunc::FUNC_SEPIA }, VisualShaderNode::PORT_TYPE_VECTOR_3D)); - add_options.push_back(AddOption("Burn", "Color", "Operators", "VisualShaderNodeColorOp", TTR("Burn operator."), VisualShaderNodeColorOp::OP_BURN, VisualShaderNode::PORT_TYPE_VECTOR)); - add_options.push_back(AddOption("Darken", "Color", "Operators", "VisualShaderNodeColorOp", TTR("Darken operator."), VisualShaderNodeColorOp::OP_DARKEN, VisualShaderNode::PORT_TYPE_VECTOR)); - add_options.push_back(AddOption("Difference", "Color", "Operators", "VisualShaderNodeColorOp", TTR("Difference operator."), VisualShaderNodeColorOp::OP_DIFFERENCE, VisualShaderNode::PORT_TYPE_VECTOR)); - add_options.push_back(AddOption("Dodge", "Color", "Operators", "VisualShaderNodeColorOp", TTR("Dodge operator."), VisualShaderNodeColorOp::OP_DODGE, VisualShaderNode::PORT_TYPE_VECTOR)); - add_options.push_back(AddOption("HardLight", "Color", "Operators", "VisualShaderNodeColorOp", TTR("HardLight operator."), VisualShaderNodeColorOp::OP_HARD_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR)); - add_options.push_back(AddOption("Lighten", "Color", "Operators", "VisualShaderNodeColorOp", TTR("Lighten operator."), VisualShaderNodeColorOp::OP_LIGHTEN, VisualShaderNode::PORT_TYPE_VECTOR)); - add_options.push_back(AddOption("Overlay", "Color", "Operators", "VisualShaderNodeColorOp", TTR("Overlay operator."), VisualShaderNodeColorOp::OP_OVERLAY, VisualShaderNode::PORT_TYPE_VECTOR)); - add_options.push_back(AddOption("Screen", "Color", "Operators", "VisualShaderNodeColorOp", TTR("Screen operator."), VisualShaderNodeColorOp::OP_SCREEN, VisualShaderNode::PORT_TYPE_VECTOR)); - add_options.push_back(AddOption("SoftLight", "Color", "Operators", "VisualShaderNodeColorOp", TTR("SoftLight operator."), VisualShaderNodeColorOp::OP_SOFT_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR)); + add_options.push_back(AddOption("Burn", "Color", "Operators", "VisualShaderNodeColorOp", TTR("Burn operator."), { VisualShaderNodeColorOp::OP_BURN }, VisualShaderNode::PORT_TYPE_VECTOR_3D)); + add_options.push_back(AddOption("Darken", "Color", "Operators", "VisualShaderNodeColorOp", TTR("Darken operator."), { VisualShaderNodeColorOp::OP_DARKEN }, VisualShaderNode::PORT_TYPE_VECTOR_3D)); + add_options.push_back(AddOption("Difference", "Color", "Operators", "VisualShaderNodeColorOp", TTR("Difference operator."), { VisualShaderNodeColorOp::OP_DIFFERENCE }, VisualShaderNode::PORT_TYPE_VECTOR_3D)); + add_options.push_back(AddOption("Dodge", "Color", "Operators", "VisualShaderNodeColorOp", TTR("Dodge operator."), { VisualShaderNodeColorOp::OP_DODGE }, VisualShaderNode::PORT_TYPE_VECTOR_3D)); + add_options.push_back(AddOption("HardLight", "Color", "Operators", "VisualShaderNodeColorOp", TTR("HardLight operator."), { VisualShaderNodeColorOp::OP_HARD_LIGHT }, VisualShaderNode::PORT_TYPE_VECTOR_3D)); + add_options.push_back(AddOption("Lighten", "Color", "Operators", "VisualShaderNodeColorOp", TTR("Lighten operator."), { VisualShaderNodeColorOp::OP_LIGHTEN }, VisualShaderNode::PORT_TYPE_VECTOR_3D)); + add_options.push_back(AddOption("Overlay", "Color", "Operators", "VisualShaderNodeColorOp", TTR("Overlay operator."), { VisualShaderNodeColorOp::OP_OVERLAY }, VisualShaderNode::PORT_TYPE_VECTOR_3D)); + add_options.push_back(AddOption("Screen", "Color", "Operators", "VisualShaderNodeColorOp", TTR("Screen operator."), { VisualShaderNodeColorOp::OP_SCREEN }, VisualShaderNode::PORT_TYPE_VECTOR_3D)); + add_options.push_back(AddOption("SoftLight", "Color", "Operators", "VisualShaderNodeColorOp", TTR("SoftLight operator."), { VisualShaderNodeColorOp::OP_SOFT_LIGHT }, VisualShaderNode::PORT_TYPE_VECTOR_3D)); - add_options.push_back(AddOption("ColorConstant", "Color", "Variables", "VisualShaderNodeColorConstant", TTR("Color constant."), -1, -1)); - add_options.push_back(AddOption("ColorUniform", "Color", "Variables", "VisualShaderNodeColorUniform", TTR("Color uniform."), -1, -1)); + add_options.push_back(AddOption("ColorConstant", "Color", "Variables", "VisualShaderNodeColorConstant", TTR("Color constant."))); + add_options.push_back(AddOption("ColorUniform", "Color", "Variables", "VisualShaderNodeColorUniform", TTR("Color uniform."))); + + // COMMON + + add_options.push_back(AddOption("DerivativeFunc", "Common", "", "VisualShaderNodeDerivativeFunc", TTR("(Fragment/Light mode only) Derivative function."), {}, VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_FRAGMENT | TYPE_FLAGS_LIGHT, -1, true)); // CONDITIONAL const String &compare_func_desc = TTR("Returns the boolean result of the %s comparison between two parameters."); - add_options.push_back(AddOption("Equal", "Conditional", "Functions", "VisualShaderNodeCompare", vformat(compare_func_desc, TTR("Equal (==)")), VisualShaderNodeCompare::FUNC_EQUAL, VisualShaderNode::PORT_TYPE_BOOLEAN)); - add_options.push_back(AddOption("GreaterThan", "Conditional", "Functions", "VisualShaderNodeCompare", vformat(compare_func_desc, TTR("Greater Than (>)")), VisualShaderNodeCompare::FUNC_GREATER_THAN, VisualShaderNode::PORT_TYPE_BOOLEAN)); - add_options.push_back(AddOption("GreaterThanEqual", "Conditional", "Functions", "VisualShaderNodeCompare", vformat(compare_func_desc, TTR("Greater Than or Equal (>=)")), VisualShaderNodeCompare::FUNC_GREATER_THAN_EQUAL, VisualShaderNode::PORT_TYPE_BOOLEAN)); - add_options.push_back(AddOption("If", "Conditional", "Functions", "VisualShaderNodeIf", TTR("Returns an associated vector if the provided scalars are equal, greater or less."), -1, VisualShaderNode::PORT_TYPE_VECTOR)); - add_options.push_back(AddOption("IsInf", "Conditional", "Functions", "VisualShaderNodeIs", TTR("Returns the boolean result of the comparison between INF and a scalar parameter."), VisualShaderNodeIs::FUNC_IS_INF, VisualShaderNode::PORT_TYPE_BOOLEAN)); - add_options.push_back(AddOption("IsNaN", "Conditional", "Functions", "VisualShaderNodeIs", TTR("Returns the boolean result of the comparison between NaN and a scalar parameter."), VisualShaderNodeIs::FUNC_IS_NAN, VisualShaderNode::PORT_TYPE_BOOLEAN)); - add_options.push_back(AddOption("LessThan", "Conditional", "Functions", "VisualShaderNodeCompare", vformat(compare_func_desc, TTR("Less Than (<)")), VisualShaderNodeCompare::FUNC_LESS_THAN, VisualShaderNode::PORT_TYPE_BOOLEAN)); - add_options.push_back(AddOption("LessThanEqual", "Conditional", "Functions", "VisualShaderNodeCompare", vformat(compare_func_desc, TTR("Less Than or Equal (<=)")), VisualShaderNodeCompare::FUNC_LESS_THAN_EQUAL, VisualShaderNode::PORT_TYPE_BOOLEAN)); - add_options.push_back(AddOption("NotEqual", "Conditional", "Functions", "VisualShaderNodeCompare", vformat(compare_func_desc, TTR("Not Equal (!=)")), VisualShaderNodeCompare::FUNC_NOT_EQUAL, VisualShaderNode::PORT_TYPE_BOOLEAN)); - add_options.push_back(AddOption("Switch", "Conditional", "Functions", "VisualShaderNodeSwitch", TTR("Returns an associated vector if the provided boolean value is true or false."), VisualShaderNodeSwitch::OP_TYPE_VECTOR, VisualShaderNode::PORT_TYPE_VECTOR)); - add_options.push_back(AddOption("SwitchBool", "Conditional", "Functions", "VisualShaderNodeSwitch", TTR("Returns an associated boolean if the provided boolean value is true or false."), VisualShaderNodeSwitch::OP_TYPE_BOOLEAN, VisualShaderNode::PORT_TYPE_BOOLEAN)); - add_options.push_back(AddOption("SwitchFloat", "Conditional", "Functions", "VisualShaderNodeSwitch", TTR("Returns an associated floating-point scalar if the provided boolean value is true or false."), VisualShaderNodeSwitch::OP_TYPE_FLOAT, VisualShaderNode::PORT_TYPE_SCALAR)); - add_options.push_back(AddOption("SwitchInt", "Conditional", "Functions", "VisualShaderNodeSwitch", TTR("Returns an associated integer scalar if the provided boolean value is true or false."), VisualShaderNodeSwitch::OP_TYPE_INT, VisualShaderNode::PORT_TYPE_SCALAR_INT)); - add_options.push_back(AddOption("SwitchTransform", "Conditional", "Functions", "VisualShaderNodeSwitch", TTR("Returns an associated transform if the provided boolean value is true or false."), VisualShaderNodeSwitch::OP_TYPE_TRANSFORM, VisualShaderNode::PORT_TYPE_TRANSFORM)); - - add_options.push_back(AddOption("Compare", "Conditional", "Common", "VisualShaderNodeCompare", TTR("Returns the boolean result of the comparison between two parameters."), -1, VisualShaderNode::PORT_TYPE_BOOLEAN)); - add_options.push_back(AddOption("Is", "Conditional", "Common", "VisualShaderNodeIs", TTR("Returns the boolean result of the comparison between INF (or NaN) and a scalar parameter."), -1, VisualShaderNode::PORT_TYPE_BOOLEAN)); - - add_options.push_back(AddOption("BooleanConstant", "Conditional", "Variables", "VisualShaderNodeBooleanConstant", TTR("Boolean constant."), -1, VisualShaderNode::PORT_TYPE_BOOLEAN)); - add_options.push_back(AddOption("BooleanUniform", "Conditional", "Variables", "VisualShaderNodeBooleanUniform", TTR("Boolean uniform."), -1, VisualShaderNode::PORT_TYPE_BOOLEAN)); + add_options.push_back(AddOption("Equal", "Conditional", "Functions", "VisualShaderNodeCompare", vformat(compare_func_desc, TTR("Equal (==)")), { VisualShaderNodeCompare::FUNC_EQUAL }, VisualShaderNode::PORT_TYPE_BOOLEAN)); + add_options.push_back(AddOption("GreaterThan", "Conditional", "Functions", "VisualShaderNodeCompare", vformat(compare_func_desc, TTR("Greater Than (>)")), { VisualShaderNodeCompare::FUNC_GREATER_THAN }, VisualShaderNode::PORT_TYPE_BOOLEAN)); + add_options.push_back(AddOption("GreaterThanEqual", "Conditional", "Functions", "VisualShaderNodeCompare", vformat(compare_func_desc, TTR("Greater Than or Equal (>=)")), { VisualShaderNodeCompare::FUNC_GREATER_THAN_EQUAL }, VisualShaderNode::PORT_TYPE_BOOLEAN)); + add_options.push_back(AddOption("If", "Conditional", "Functions", "VisualShaderNodeIf", TTR("Returns an associated vector if the provided scalars are equal, greater or less."), {}, VisualShaderNode::PORT_TYPE_VECTOR_3D)); + add_options.push_back(AddOption("IsInf", "Conditional", "Functions", "VisualShaderNodeIs", TTR("Returns the boolean result of the comparison between INF and a scalar parameter."), { VisualShaderNodeIs::FUNC_IS_INF }, VisualShaderNode::PORT_TYPE_BOOLEAN)); + add_options.push_back(AddOption("IsNaN", "Conditional", "Functions", "VisualShaderNodeIs", TTR("Returns the boolean result of the comparison between NaN and a scalar parameter."), { VisualShaderNodeIs::FUNC_IS_NAN }, VisualShaderNode::PORT_TYPE_BOOLEAN)); + add_options.push_back(AddOption("LessThan", "Conditional", "Functions", "VisualShaderNodeCompare", vformat(compare_func_desc, TTR("Less Than (<)")), { VisualShaderNodeCompare::FUNC_LESS_THAN }, VisualShaderNode::PORT_TYPE_BOOLEAN)); + add_options.push_back(AddOption("LessThanEqual", "Conditional", "Functions", "VisualShaderNodeCompare", vformat(compare_func_desc, TTR("Less Than or Equal (<=)")), { VisualShaderNodeCompare::FUNC_LESS_THAN_EQUAL }, VisualShaderNode::PORT_TYPE_BOOLEAN)); + add_options.push_back(AddOption("NotEqual", "Conditional", "Functions", "VisualShaderNodeCompare", vformat(compare_func_desc, TTR("Not Equal (!=)")), { VisualShaderNodeCompare::FUNC_NOT_EQUAL }, VisualShaderNode::PORT_TYPE_BOOLEAN)); + add_options.push_back(AddOption("Switch", "Conditional", "Functions", "VisualShaderNodeSwitch", TTR("Returns an associated 3D vector if the provided boolean value is true or false."), { VisualShaderNodeSwitch::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D)); + add_options.push_back(AddOption("Switch2D", "Conditional", "Functions", "VisualShaderNodeSwitch", TTR("Returns an associated 2D vector if the provided boolean value is true or false."), { VisualShaderNodeSwitch::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D)); + add_options.push_back(AddOption("SwitchBool", "Conditional", "Functions", "VisualShaderNodeSwitch", TTR("Returns an associated boolean if the provided boolean value is true or false."), { VisualShaderNodeSwitch::OP_TYPE_BOOLEAN }, VisualShaderNode::PORT_TYPE_BOOLEAN)); + add_options.push_back(AddOption("SwitchFloat", "Conditional", "Functions", "VisualShaderNodeSwitch", TTR("Returns an associated floating-point scalar if the provided boolean value is true or false."), { VisualShaderNodeSwitch::OP_TYPE_FLOAT }, VisualShaderNode::PORT_TYPE_SCALAR)); + add_options.push_back(AddOption("SwitchInt", "Conditional", "Functions", "VisualShaderNodeSwitch", TTR("Returns an associated integer scalar if the provided boolean value is true or false."), { VisualShaderNodeSwitch::OP_TYPE_INT }, VisualShaderNode::PORT_TYPE_SCALAR_INT)); + add_options.push_back(AddOption("SwitchTransform", "Conditional", "Functions", "VisualShaderNodeSwitch", TTR("Returns an associated transform if the provided boolean value is true or false."), { VisualShaderNodeSwitch::OP_TYPE_TRANSFORM }, VisualShaderNode::PORT_TYPE_TRANSFORM)); + + add_options.push_back(AddOption("Compare", "Conditional", "Common", "VisualShaderNodeCompare", TTR("Returns the boolean result of the comparison between two parameters."), {}, VisualShaderNode::PORT_TYPE_BOOLEAN)); + add_options.push_back(AddOption("Is", "Conditional", "Common", "VisualShaderNodeIs", TTR("Returns the boolean result of the comparison between INF (or NaN) and a scalar parameter."), {}, VisualShaderNode::PORT_TYPE_BOOLEAN)); + + add_options.push_back(AddOption("BooleanConstant", "Conditional", "Variables", "VisualShaderNodeBooleanConstant", TTR("Boolean constant."), {}, VisualShaderNode::PORT_TYPE_BOOLEAN)); + add_options.push_back(AddOption("BooleanUniform", "Conditional", "Variables", "VisualShaderNodeBooleanUniform", TTR("Boolean uniform."), {}, VisualShaderNode::PORT_TYPE_BOOLEAN)); // INPUT const String input_param_shader_modes = TTR("'%s' input parameter for all shader modes."); - // SPATIAL-FOR-ALL + // NODE3D-FOR-ALL - add_options.push_back(AddOption("Camera", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "camera"), "camera", VisualShaderNode::PORT_TYPE_TRANSFORM, -1, Shader::MODE_SPATIAL)); - add_options.push_back(AddOption("InvCamera", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "inv_camera"), "inv_camera", VisualShaderNode::PORT_TYPE_TRANSFORM, -1, Shader::MODE_SPATIAL)); - add_options.push_back(AddOption("InvProjection", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "inv_projection"), "inv_projection", VisualShaderNode::PORT_TYPE_TRANSFORM, -1, Shader::MODE_SPATIAL)); - add_options.push_back(AddOption("Normal", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "normal"), "normal", VisualShaderNode::PORT_TYPE_VECTOR, -1, Shader::MODE_SPATIAL)); - add_options.push_back(AddOption("OutputIsSRGB", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "output_is_srgb"), "output_is_srgb", VisualShaderNode::PORT_TYPE_BOOLEAN, -1, Shader::MODE_SPATIAL)); - add_options.push_back(AddOption("Projection", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "projection"), "projection", VisualShaderNode::PORT_TYPE_TRANSFORM, -1, Shader::MODE_SPATIAL)); - add_options.push_back(AddOption("Time", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "time"), "time", VisualShaderNode::PORT_TYPE_SCALAR, -1, Shader::MODE_SPATIAL)); - add_options.push_back(AddOption("UV", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "uv"), "uv", VisualShaderNode::PORT_TYPE_VECTOR, -1, Shader::MODE_SPATIAL)); - add_options.push_back(AddOption("UV2", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "uv2"), "uv2", VisualShaderNode::PORT_TYPE_VECTOR, -1, Shader::MODE_SPATIAL)); - add_options.push_back(AddOption("ViewportSize", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "viewport_size"), "viewport_size", VisualShaderNode::PORT_TYPE_VECTOR, -1, Shader::MODE_SPATIAL)); - add_options.push_back(AddOption("World", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "world"), "world", VisualShaderNode::PORT_TYPE_TRANSFORM, -1, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("Camera", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "camera"), { "camera" }, VisualShaderNode::PORT_TYPE_TRANSFORM, -1, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("InvCamera", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "inv_camera"), { "inv_camera" }, VisualShaderNode::PORT_TYPE_TRANSFORM, -1, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("InvProjection", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "inv_projection"), { "inv_projection" }, VisualShaderNode::PORT_TYPE_TRANSFORM, -1, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("Normal", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "normal"), { "normal" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, -1, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("OutputIsSRGB", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "output_is_srgb"), { "output_is_srgb" }, VisualShaderNode::PORT_TYPE_BOOLEAN, -1, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("Projection", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "projection"), { "projection" }, VisualShaderNode::PORT_TYPE_TRANSFORM, -1, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("Time", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "time"), { "time" }, VisualShaderNode::PORT_TYPE_SCALAR, -1, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("UV", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "uv"), { "uv" }, VisualShaderNode::PORT_TYPE_VECTOR_2D, -1, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("UV2", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "uv2"), { "uv2" }, VisualShaderNode::PORT_TYPE_VECTOR_2D, -1, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("ViewportSize", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "viewport_size"), { "viewport_size" }, VisualShaderNode::PORT_TYPE_VECTOR_2D, -1, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("World", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "world"), { "world" }, VisualShaderNode::PORT_TYPE_TRANSFORM, -1, Shader::MODE_SPATIAL)); // CANVASITEM-FOR-ALL - add_options.push_back(AddOption("Alpha", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "alpha"), "alpha", VisualShaderNode::PORT_TYPE_SCALAR, -1, Shader::MODE_CANVAS_ITEM)); - add_options.push_back(AddOption("Color", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "color"), "color", VisualShaderNode::PORT_TYPE_VECTOR, -1, Shader::MODE_CANVAS_ITEM)); - add_options.push_back(AddOption("TexturePixelSize", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "texture_pixel_size"), "texture_pixel_size", VisualShaderNode::PORT_TYPE_VECTOR, -1, Shader::MODE_CANVAS_ITEM)); - add_options.push_back(AddOption("Time", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "time"), "time", VisualShaderNode::PORT_TYPE_SCALAR, -1, Shader::MODE_CANVAS_ITEM)); - add_options.push_back(AddOption("UV", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "uv"), "uv", VisualShaderNode::PORT_TYPE_VECTOR, -1, Shader::MODE_CANVAS_ITEM)); + add_options.push_back(AddOption("Alpha", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "alpha"), { "alpha" }, VisualShaderNode::PORT_TYPE_SCALAR, -1, Shader::MODE_CANVAS_ITEM)); + add_options.push_back(AddOption("Color", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "color"), { "color" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, -1, Shader::MODE_CANVAS_ITEM)); + add_options.push_back(AddOption("TexturePixelSize", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "texture_pixel_size"), { "texture_pixel_size" }, VisualShaderNode::PORT_TYPE_VECTOR_2D, -1, Shader::MODE_CANVAS_ITEM)); + add_options.push_back(AddOption("Time", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "time"), { "time" }, VisualShaderNode::PORT_TYPE_SCALAR, -1, Shader::MODE_CANVAS_ITEM)); + add_options.push_back(AddOption("UV", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "uv"), { "uv" }, VisualShaderNode::PORT_TYPE_VECTOR_2D, -1, Shader::MODE_CANVAS_ITEM)); // PARTICLES-FOR-ALL - add_options.push_back(AddOption("Active", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "active"), "active", VisualShaderNode::PORT_TYPE_BOOLEAN, -1, Shader::MODE_PARTICLES)); - add_options.push_back(AddOption("Alpha", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "alpha"), "alpha", VisualShaderNode::PORT_TYPE_SCALAR, -1, Shader::MODE_PARTICLES)); - add_options.push_back(AddOption("AttractorForce", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "attractor_force"), "attractor_force", VisualShaderNode::PORT_TYPE_VECTOR, -1, Shader::MODE_PARTICLES)); - add_options.push_back(AddOption("Color", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "color"), "color", VisualShaderNode::PORT_TYPE_VECTOR, -1, Shader::MODE_PARTICLES)); - add_options.push_back(AddOption("Custom", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "custom"), "custom", VisualShaderNode::PORT_TYPE_VECTOR, -1, Shader::MODE_PARTICLES)); - add_options.push_back(AddOption("CustomAlpha", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "custom_alpha"), "custom_alpha", VisualShaderNode::PORT_TYPE_SCALAR, -1, Shader::MODE_PARTICLES)); - add_options.push_back(AddOption("Delta", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "delta"), "delta", VisualShaderNode::PORT_TYPE_SCALAR, -1, Shader::MODE_PARTICLES)); - add_options.push_back(AddOption("EmissionTransform", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "emission_transform"), "emission_transform", VisualShaderNode::PORT_TYPE_TRANSFORM, -1, Shader::MODE_PARTICLES)); - add_options.push_back(AddOption("Index", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "index"), "index", VisualShaderNode::PORT_TYPE_SCALAR_INT, -1, Shader::MODE_PARTICLES)); - add_options.push_back(AddOption("LifeTime", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "lifetime"), "lifetime", VisualShaderNode::PORT_TYPE_SCALAR, -1, Shader::MODE_PARTICLES)); - add_options.push_back(AddOption("Restart", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "restart"), "restart", VisualShaderNode::PORT_TYPE_BOOLEAN, -1, Shader::MODE_PARTICLES)); - add_options.push_back(AddOption("Time", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "time"), "time", VisualShaderNode::PORT_TYPE_SCALAR, -1, Shader::MODE_PARTICLES)); - add_options.push_back(AddOption("Transform", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "transform"), "transform", VisualShaderNode::PORT_TYPE_TRANSFORM, -1, Shader::MODE_PARTICLES)); - add_options.push_back(AddOption("Velocity", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "velocity"), "velocity", VisualShaderNode::PORT_TYPE_VECTOR, -1, Shader::MODE_PARTICLES)); + add_options.push_back(AddOption("Active", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "active"), { "active" }, VisualShaderNode::PORT_TYPE_BOOLEAN, -1, Shader::MODE_PARTICLES)); + add_options.push_back(AddOption("Alpha", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "alpha"), { "alpha" }, VisualShaderNode::PORT_TYPE_SCALAR, -1, Shader::MODE_PARTICLES)); + add_options.push_back(AddOption("AttractorForce", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "attractor_force"), { "attractor_force" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, -1, Shader::MODE_PARTICLES)); + add_options.push_back(AddOption("Color", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "color"), { "color" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, -1, Shader::MODE_PARTICLES)); + add_options.push_back(AddOption("Custom", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "custom"), { "custom" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, -1, Shader::MODE_PARTICLES)); + add_options.push_back(AddOption("CustomAlpha", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "custom_alpha"), { "custom_alpha" }, VisualShaderNode::PORT_TYPE_SCALAR, -1, Shader::MODE_PARTICLES)); + add_options.push_back(AddOption("Delta", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "delta"), { "delta" }, VisualShaderNode::PORT_TYPE_SCALAR, -1, Shader::MODE_PARTICLES)); + add_options.push_back(AddOption("EmissionTransform", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "emission_transform"), { "emission_transform" }, VisualShaderNode::PORT_TYPE_TRANSFORM, -1, Shader::MODE_PARTICLES)); + add_options.push_back(AddOption("Index", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "index"), { "index" }, VisualShaderNode::PORT_TYPE_SCALAR_INT, -1, Shader::MODE_PARTICLES)); + add_options.push_back(AddOption("LifeTime", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "lifetime"), { "lifetime" }, VisualShaderNode::PORT_TYPE_SCALAR, -1, Shader::MODE_PARTICLES)); + add_options.push_back(AddOption("Restart", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "restart"), { "restart" }, VisualShaderNode::PORT_TYPE_BOOLEAN, -1, Shader::MODE_PARTICLES)); + add_options.push_back(AddOption("Time", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "time"), { "time" }, VisualShaderNode::PORT_TYPE_SCALAR, -1, Shader::MODE_PARTICLES)); + add_options.push_back(AddOption("Transform", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "transform"), { "transform" }, VisualShaderNode::PORT_TYPE_TRANSFORM, -1, Shader::MODE_PARTICLES)); + add_options.push_back(AddOption("Velocity", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "velocity"), { "velocity" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, -1, Shader::MODE_PARTICLES)); ///////////////// @@ -4381,370 +4560,428 @@ VisualShaderEditor::VisualShaderEditor() { // NODE3D INPUTS - add_options.push_back(AddOption("Alpha", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "alpha"), "alpha", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_VERTEX, Shader::MODE_SPATIAL)); - add_options.push_back(AddOption("Binormal", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "binormal"), "binormal", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_VERTEX, Shader::MODE_SPATIAL)); - add_options.push_back(AddOption("Color", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "color"), "color", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_VERTEX, Shader::MODE_SPATIAL)); - add_options.push_back(AddOption("InstanceId", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "instance_id"), "instance_id", VisualShaderNode::PORT_TYPE_SCALAR_INT, TYPE_FLAGS_VERTEX, Shader::MODE_SPATIAL)); - add_options.push_back(AddOption("InstanceCustom", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "instance_custom"), "instance_custom", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_VERTEX, Shader::MODE_SPATIAL)); - add_options.push_back(AddOption("InstanceCustomAlpha", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "instance_custom_alpha"), "instance_custom_alpha", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_VERTEX, Shader::MODE_SPATIAL)); - add_options.push_back(AddOption("ModelView", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "modelview"), "modelview", VisualShaderNode::PORT_TYPE_TRANSFORM, TYPE_FLAGS_VERTEX, Shader::MODE_SPATIAL)); - add_options.push_back(AddOption("PointSize", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "point_size"), "point_size", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_VERTEX, Shader::MODE_SPATIAL)); - add_options.push_back(AddOption("Tangent", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_mode, "tangent"), "tangent", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_VERTEX, Shader::MODE_SPATIAL)); - add_options.push_back(AddOption("Vertex", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "vertex"), "vertex", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_VERTEX, Shader::MODE_SPATIAL)); - - add_options.push_back(AddOption("Alpha", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "alpha"), "alpha", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL)); - add_options.push_back(AddOption("Binormal", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "binormal"), "binormal", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL)); - add_options.push_back(AddOption("Color", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "color"), "color", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL)); - add_options.push_back(AddOption("DepthTexture", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "depth_texture"), "depth_texture", VisualShaderNode::PORT_TYPE_SAMPLER, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL)); - add_options.push_back(AddOption("FragCoord", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "fragcoord"), "fragcoord", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL)); - add_options.push_back(AddOption("FrontFacing", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "front_facing"), "front_facing", VisualShaderNode::PORT_TYPE_BOOLEAN, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL)); - add_options.push_back(AddOption("PointCoord", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "point_coord"), "point_coord", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL)); - add_options.push_back(AddOption("ScreenTexture", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "screen_texture"), "screen_texture", VisualShaderNode::PORT_TYPE_SAMPLER, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL)); - add_options.push_back(AddOption("ScreenUV", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "screen_uv"), "screen_uv", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL)); - add_options.push_back(AddOption("Tangent", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "tangent"), "tangent", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL)); - add_options.push_back(AddOption("Vertex", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "vertex"), "vertex", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL)); - add_options.push_back(AddOption("View", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "view"), "view", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL)); - - add_options.push_back(AddOption("Albedo", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "albedo"), "albedo", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_LIGHT, Shader::MODE_SPATIAL)); - add_options.push_back(AddOption("Attenuation", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "attenuation"), "attenuation", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_LIGHT, Shader::MODE_SPATIAL)); - add_options.push_back(AddOption("Backlight", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "backlight"), "backlight", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_LIGHT, Shader::MODE_SPATIAL)); - add_options.push_back(AddOption("Diffuse", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "diffuse"), "diffuse", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_LIGHT, Shader::MODE_SPATIAL)); - add_options.push_back(AddOption("FragCoord", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "fragcoord"), "fragcoord", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_LIGHT, Shader::MODE_SPATIAL)); - add_options.push_back(AddOption("Light", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "light"), "light", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_LIGHT, Shader::MODE_SPATIAL)); - add_options.push_back(AddOption("LightColor", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "light_color"), "light_color", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_LIGHT, Shader::MODE_SPATIAL)); - add_options.push_back(AddOption("Metallic", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "metallic"), "metallic", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_LIGHT, Shader::MODE_SPATIAL)); - add_options.push_back(AddOption("Roughness", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "roughness"), "roughness", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_LIGHT, Shader::MODE_SPATIAL)); - add_options.push_back(AddOption("Specular", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "specular"), "specular", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_LIGHT, Shader::MODE_SPATIAL)); - add_options.push_back(AddOption("View", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "view"), "view", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_LIGHT, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("Alpha", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "alpha"), { "alpha" }, VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_VERTEX, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("Binormal", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "binormal"), { "binormal" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_VERTEX, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("Color", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "color"), { "color" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_VERTEX, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("InstanceId", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "instance_id"), { "instance_id" }, VisualShaderNode::PORT_TYPE_SCALAR_INT, TYPE_FLAGS_VERTEX, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("InstanceCustom", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "instance_custom"), { "instance_custom" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_VERTEX, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("InstanceCustomAlpha", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "instance_custom_alpha"), { "instance_custom_alpha" }, VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_VERTEX, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("ModelView", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "modelview"), { "modelview" }, VisualShaderNode::PORT_TYPE_TRANSFORM, TYPE_FLAGS_VERTEX, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("PointSize", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "point_size"), { "point_size" }, VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_VERTEX, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("Tangent", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_mode, "tangent"), { "tangent" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_VERTEX, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("Vertex", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "vertex"), { "vertex" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_VERTEX, Shader::MODE_SPATIAL)); + + add_options.push_back(AddOption("Alpha", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "alpha"), { "alpha" }, VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("Binormal", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "binormal"), { "binormal" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("Color", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "color"), { "color" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("DepthTexture", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "depth_texture"), { "depth_texture" }, VisualShaderNode::PORT_TYPE_SAMPLER, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("FragCoord", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "fragcoord"), { "fragcoord" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("FrontFacing", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "front_facing"), { "front_facing" }, VisualShaderNode::PORT_TYPE_BOOLEAN, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("PointCoord", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "point_coord"), { "point_coord" }, VisualShaderNode::PORT_TYPE_VECTOR_2D, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("ScreenTexture", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "screen_texture"), { "screen_texture" }, VisualShaderNode::PORT_TYPE_SAMPLER, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("ScreenUV", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "screen_uv"), { "screen_uv" }, VisualShaderNode::PORT_TYPE_VECTOR_2D, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("Tangent", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "tangent"), { "tangent" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("Vertex", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "vertex"), { "vertex" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("View", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "view"), { "view" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL)); + + add_options.push_back(AddOption("Albedo", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "albedo"), { "albedo" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_LIGHT, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("Attenuation", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "attenuation"), { "attenuation" }, VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_LIGHT, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("Backlight", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "backlight"), { "backlight" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_LIGHT, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("Diffuse", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "diffuse"), { "diffuse" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_LIGHT, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("FragCoord", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "fragcoord"), { "fragcoord" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_LIGHT, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("Light", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "light"), { "light" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_LIGHT, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("LightColor", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "light_color"), { "light_color" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_LIGHT, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("Metallic", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "metallic"), { "metallic" }, VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_LIGHT, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("Roughness", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "roughness"), { "roughness" }, VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_LIGHT, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("Specular", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "specular"), { "specular" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_LIGHT, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("View", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "view"), { "view" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_LIGHT, Shader::MODE_SPATIAL)); // CANVASITEM INPUTS - add_options.push_back(AddOption("AtLightPass", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "at_light_pass"), "at_light_pass", VisualShaderNode::PORT_TYPE_BOOLEAN, TYPE_FLAGS_VERTEX, Shader::MODE_CANVAS_ITEM)); - add_options.push_back(AddOption("Canvas", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "canvas"), "canvas", VisualShaderNode::PORT_TYPE_TRANSFORM, TYPE_FLAGS_VERTEX, Shader::MODE_CANVAS_ITEM)); - add_options.push_back(AddOption("InstanceCustom", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "instance_custom"), "instance_custom", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_VERTEX, Shader::MODE_CANVAS_ITEM)); - add_options.push_back(AddOption("InstanceCustomAlpha", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "instance_custom_alpha"), "instance_custom_alpha", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_VERTEX, Shader::MODE_CANVAS_ITEM)); - add_options.push_back(AddOption("PointSize", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "point_size"), "point_size", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_VERTEX, Shader::MODE_CANVAS_ITEM)); - add_options.push_back(AddOption("Screen", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "screen"), "screen", VisualShaderNode::PORT_TYPE_TRANSFORM, TYPE_FLAGS_VERTEX, Shader::MODE_CANVAS_ITEM)); - add_options.push_back(AddOption("Vertex", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_mode, "vertex"), "vertex", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_VERTEX, Shader::MODE_CANVAS_ITEM)); - add_options.push_back(AddOption("World", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "world"), "world", VisualShaderNode::PORT_TYPE_TRANSFORM, TYPE_FLAGS_VERTEX, Shader::MODE_CANVAS_ITEM)); - - add_options.push_back(AddOption("AtLightPass", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "at_light_pass"), "at_light_pass", VisualShaderNode::PORT_TYPE_BOOLEAN, TYPE_FLAGS_FRAGMENT, Shader::MODE_CANVAS_ITEM)); - add_options.push_back(AddOption("FragCoord", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "fragcoord"), "fragcoord", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT, Shader::MODE_CANVAS_ITEM)); - add_options.push_back(AddOption("NormalTexture", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "normal_texture"), "normal_texture", VisualShaderNode::PORT_TYPE_SAMPLER, TYPE_FLAGS_FRAGMENT, Shader::MODE_CANVAS_ITEM)); - add_options.push_back(AddOption("PointCoord", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "point_coord"), "point_coord", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT, Shader::MODE_CANVAS_ITEM)); - add_options.push_back(AddOption("ScreenPixelSize", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "screen_pixel_size"), "screen_pixel_size", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT, Shader::MODE_CANVAS_ITEM)); - add_options.push_back(AddOption("ScreenTexture", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "screen_texture"), "screen_texture", VisualShaderNode::PORT_TYPE_SAMPLER, TYPE_FLAGS_FRAGMENT, Shader::MODE_CANVAS_ITEM)); - add_options.push_back(AddOption("ScreenUV", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "screen_uv"), "screen_uv", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT, Shader::MODE_CANVAS_ITEM)); - add_options.push_back(AddOption("SpecularShininess", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "specular_shininess"), "specular_shininess", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT, Shader::MODE_CANVAS_ITEM)); - add_options.push_back(AddOption("SpecularShininessAlpha", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "specular_shininess_alpha"), "specular_shininess_alpha", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_FRAGMENT, Shader::MODE_CANVAS_ITEM)); - add_options.push_back(AddOption("SpecularShininessTexture", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "specular_shininess_texture"), "specular_shininess_texture", VisualShaderNode::PORT_TYPE_SAMPLER, TYPE_FLAGS_FRAGMENT, Shader::MODE_CANVAS_ITEM)); - add_options.push_back(AddOption("Texture", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "texture"), "texture", VisualShaderNode::PORT_TYPE_SAMPLER, TYPE_FLAGS_FRAGMENT, Shader::MODE_CANVAS_ITEM)); - add_options.push_back(AddOption("Vertex", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_mode, "vertex"), "vertex", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT, Shader::MODE_CANVAS_ITEM)); - - add_options.push_back(AddOption("FragCoord", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "fragcoord"), "fragcoord", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM)); - add_options.push_back(AddOption("Light", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "light"), "light", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM)); - add_options.push_back(AddOption("LightAlpha", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "light_alpha"), "light_alpha", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM)); - add_options.push_back(AddOption("LightColor", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "light_color"), "light_color", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM)); - add_options.push_back(AddOption("LightColorAlpha", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "light_color_alpha"), "light_color_alpha", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM)); - add_options.push_back(AddOption("LightPosition", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "light_position"), "light_position", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM)); - add_options.push_back(AddOption("LightVertex", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "light_vertex"), "light_vertex", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM)); - add_options.push_back(AddOption("Normal", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "normal"), "normal", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM)); - add_options.push_back(AddOption("PointCoord", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "point_coord"), "point_coord", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM)); - add_options.push_back(AddOption("ScreenUV", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "screen_uv"), "screen_uv", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM)); - add_options.push_back(AddOption("Shadow", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "shadow"), "shadow", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM)); - add_options.push_back(AddOption("ShadowAlpha", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "shadow_alpha"), "shadow_alpha", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM)); - add_options.push_back(AddOption("SpecularShininess", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "specular_shininess"), "specular_shininess", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM)); - add_options.push_back(AddOption("SpecularShininessAlpha", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "specular_shininess_alpha"), "specular_shininess_alpha", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM)); - add_options.push_back(AddOption("Texture", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "texture"), "texture", VisualShaderNode::PORT_TYPE_SAMPLER, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM)); + add_options.push_back(AddOption("AtLightPass", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "at_light_pass"), { "at_light_pass" }, VisualShaderNode::PORT_TYPE_BOOLEAN, TYPE_FLAGS_VERTEX, Shader::MODE_CANVAS_ITEM)); + add_options.push_back(AddOption("Canvas", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "canvas"), { "canvas" }, VisualShaderNode::PORT_TYPE_TRANSFORM, TYPE_FLAGS_VERTEX, Shader::MODE_CANVAS_ITEM)); + add_options.push_back(AddOption("InstanceCustom", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "instance_custom"), { "instance_custom" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_VERTEX, Shader::MODE_CANVAS_ITEM)); + add_options.push_back(AddOption("InstanceCustomAlpha", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "instance_custom_alpha"), { "instance_custom_alpha" }, VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_VERTEX, Shader::MODE_CANVAS_ITEM)); + add_options.push_back(AddOption("PointSize", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "point_size"), { "point_size" }, VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_VERTEX, Shader::MODE_CANVAS_ITEM)); + add_options.push_back(AddOption("Screen", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "screen"), { "screen" }, VisualShaderNode::PORT_TYPE_TRANSFORM, TYPE_FLAGS_VERTEX, Shader::MODE_CANVAS_ITEM)); + add_options.push_back(AddOption("Vertex", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_mode, "vertex"), { "vertex" }, VisualShaderNode::PORT_TYPE_VECTOR_2D, TYPE_FLAGS_VERTEX, Shader::MODE_CANVAS_ITEM)); + add_options.push_back(AddOption("World", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "world"), { "world" }, VisualShaderNode::PORT_TYPE_TRANSFORM, TYPE_FLAGS_VERTEX, Shader::MODE_CANVAS_ITEM)); + + add_options.push_back(AddOption("AtLightPass", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "at_light_pass"), { "at_light_pass" }, VisualShaderNode::PORT_TYPE_BOOLEAN, TYPE_FLAGS_FRAGMENT, Shader::MODE_CANVAS_ITEM)); + add_options.push_back(AddOption("FragCoord", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "fragcoord"), { "fragcoord" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_FRAGMENT, Shader::MODE_CANVAS_ITEM)); + add_options.push_back(AddOption("NormalTexture", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "normal_texture"), { "normal_texture" }, VisualShaderNode::PORT_TYPE_SAMPLER, TYPE_FLAGS_FRAGMENT, Shader::MODE_CANVAS_ITEM)); + add_options.push_back(AddOption("PointCoord", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "point_coord"), { "point_coord" }, VisualShaderNode::PORT_TYPE_VECTOR_2D, TYPE_FLAGS_FRAGMENT, Shader::MODE_CANVAS_ITEM)); + add_options.push_back(AddOption("ScreenPixelSize", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "screen_pixel_size"), { "screen_pixel_size" }, VisualShaderNode::PORT_TYPE_VECTOR_2D, TYPE_FLAGS_FRAGMENT, Shader::MODE_CANVAS_ITEM)); + add_options.push_back(AddOption("ScreenTexture", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "screen_texture"), { "screen_texture" }, VisualShaderNode::PORT_TYPE_SAMPLER, TYPE_FLAGS_FRAGMENT, Shader::MODE_CANVAS_ITEM)); + add_options.push_back(AddOption("ScreenUV", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "screen_uv"), { "screen_uv" }, VisualShaderNode::PORT_TYPE_VECTOR_2D, TYPE_FLAGS_FRAGMENT, Shader::MODE_CANVAS_ITEM)); + add_options.push_back(AddOption("SpecularShininess", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "specular_shininess"), { "specular_shininess" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_FRAGMENT, Shader::MODE_CANVAS_ITEM)); + add_options.push_back(AddOption("SpecularShininessAlpha", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "specular_shininess_alpha"), { "specular_shininess_alpha" }, VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_FRAGMENT, Shader::MODE_CANVAS_ITEM)); + add_options.push_back(AddOption("SpecularShininessTexture", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "specular_shininess_texture"), { "specular_shininess_texture" }, VisualShaderNode::PORT_TYPE_SAMPLER, TYPE_FLAGS_FRAGMENT, Shader::MODE_CANVAS_ITEM)); + add_options.push_back(AddOption("Texture", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "texture"), { "texture" }, VisualShaderNode::PORT_TYPE_SAMPLER, TYPE_FLAGS_FRAGMENT, Shader::MODE_CANVAS_ITEM)); + add_options.push_back(AddOption("Vertex", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_mode, "vertex"), { "vertex" }, VisualShaderNode::PORT_TYPE_VECTOR_2D, TYPE_FLAGS_FRAGMENT, Shader::MODE_CANVAS_ITEM)); + + add_options.push_back(AddOption("FragCoord", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "fragcoord"), { "fragcoord" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM)); + add_options.push_back(AddOption("Light", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "light"), { "light" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM)); + add_options.push_back(AddOption("LightAlpha", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "light_alpha"), { "light_alpha" }, VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM)); + add_options.push_back(AddOption("LightColor", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "light_color"), { "light_color" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM)); + add_options.push_back(AddOption("LightColorAlpha", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "light_color_alpha"), { "light_color_alpha" }, VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM)); + add_options.push_back(AddOption("LightPosition", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "light_position"), { "light_position" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM)); + add_options.push_back(AddOption("LightVertex", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "light_vertex"), { "light_vertex" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM)); + add_options.push_back(AddOption("Normal", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "normal"), { "normal" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM)); + add_options.push_back(AddOption("PointCoord", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "point_coord"), { "point_coord" }, VisualShaderNode::PORT_TYPE_VECTOR_2D, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM)); + add_options.push_back(AddOption("ScreenUV", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "screen_uv"), { "screen_uv" }, VisualShaderNode::PORT_TYPE_VECTOR_2D, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM)); + add_options.push_back(AddOption("Shadow", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "shadow"), { "shadow" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM)); + add_options.push_back(AddOption("ShadowAlpha", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "shadow_alpha"), { "shadow_alpha" }, VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM)); + add_options.push_back(AddOption("SpecularShininess", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "specular_shininess"), { "specular_shininess" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM)); + add_options.push_back(AddOption("SpecularShininessAlpha", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "specular_shininess_alpha"), { "specular_shininess_alpha" }, VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM)); + add_options.push_back(AddOption("Texture", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "texture"), { "texture" }, VisualShaderNode::PORT_TYPE_SAMPLER, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM)); // SKY INPUTS - add_options.push_back(AddOption("AtCubeMapPass", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "at_cubemap_pass"), "at_cubemap_pass", VisualShaderNode::PORT_TYPE_BOOLEAN, TYPE_FLAGS_SKY, Shader::MODE_SKY)); - add_options.push_back(AddOption("AtHalfResPass", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "at_half_res_pass"), "at_half_res_pass", VisualShaderNode::PORT_TYPE_BOOLEAN, TYPE_FLAGS_SKY, Shader::MODE_SKY)); - add_options.push_back(AddOption("AtQuarterResPass", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "at_quarter_res_pass"), "at_quarter_res_pass", VisualShaderNode::PORT_TYPE_BOOLEAN, TYPE_FLAGS_SKY, Shader::MODE_SKY)); - add_options.push_back(AddOption("EyeDir", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "eyedir"), "eyedir", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_SKY, Shader::MODE_SKY)); - add_options.push_back(AddOption("HalfResColor", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "half_res_color"), "half_res_color", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_SKY, Shader::MODE_SKY)); - add_options.push_back(AddOption("HalfResAlpha", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "half_res_alpha"), "half_res_alpha", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_SKY, Shader::MODE_SKY)); - add_options.push_back(AddOption("Light0Color", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "light0_color"), "light0_color", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_SKY, Shader::MODE_SKY)); - add_options.push_back(AddOption("Light0Direction", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "light0_direction"), "light0_direction", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_SKY, Shader::MODE_SKY)); - add_options.push_back(AddOption("Light0Enabled", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "light0_enabled"), "light0_enabled", VisualShaderNode::PORT_TYPE_BOOLEAN, TYPE_FLAGS_SKY, Shader::MODE_SKY)); - add_options.push_back(AddOption("Light0Energy", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "light0_energy"), "light0_energy", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_SKY, Shader::MODE_SKY)); - add_options.push_back(AddOption("Light1Color", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "light1_color"), "light1_color", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_SKY, Shader::MODE_SKY)); - add_options.push_back(AddOption("Light1Direction", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "light1_direction"), "light1_direction", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_SKY, Shader::MODE_SKY)); - add_options.push_back(AddOption("Light1Enabled", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "light1_enabled"), "light1_enabled", VisualShaderNode::PORT_TYPE_BOOLEAN, TYPE_FLAGS_SKY, Shader::MODE_SKY)); - add_options.push_back(AddOption("Light1Energy", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "light1_energy"), "light1_energy", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_SKY, Shader::MODE_SKY)); - add_options.push_back(AddOption("Light2Color", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "light2_color"), "light2_color", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_SKY, Shader::MODE_SKY)); - add_options.push_back(AddOption("Light2Direction", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "light2_direction"), "light2_direction", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_SKY, Shader::MODE_SKY)); - add_options.push_back(AddOption("Light2Enabled", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "light2_enabled"), "light2_enabled", VisualShaderNode::PORT_TYPE_BOOLEAN, TYPE_FLAGS_SKY, Shader::MODE_SKY)); - add_options.push_back(AddOption("Light2Energy", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "light2_energy"), "light2_energy", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_SKY, Shader::MODE_SKY)); - add_options.push_back(AddOption("Light3Color", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "light3_color"), "light3_color", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_SKY, Shader::MODE_SKY)); - add_options.push_back(AddOption("Light3Direction", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "light3_direction"), "light3_direction", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_SKY, Shader::MODE_SKY)); - add_options.push_back(AddOption("Light3Enabled", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "light3_enabled"), "light3_enabled", VisualShaderNode::PORT_TYPE_BOOLEAN, TYPE_FLAGS_SKY, Shader::MODE_SKY)); - add_options.push_back(AddOption("Light3Energy", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "light3_energy"), "light3_energy", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_SKY, Shader::MODE_SKY)); - add_options.push_back(AddOption("Position", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "position"), "position", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_SKY, Shader::MODE_SKY)); - add_options.push_back(AddOption("QuarterResColor", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "quarter_res_color"), "quarter_res_color", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_SKY, Shader::MODE_SKY)); - add_options.push_back(AddOption("QuarterResAlpha", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "quarter_res_alpha"), "quarter_res_alpha", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_SKY, Shader::MODE_SKY)); - add_options.push_back(AddOption("Radiance", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "radiance"), "radiance", VisualShaderNode::PORT_TYPE_SAMPLER, TYPE_FLAGS_SKY, Shader::MODE_SKY)); - add_options.push_back(AddOption("ScreenUV", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "screen_uv"), "screen_uv", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_SKY, Shader::MODE_SKY)); - add_options.push_back(AddOption("SkyCoords", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "sky_coords"), "sky_coords", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_SKY, Shader::MODE_SKY)); - add_options.push_back(AddOption("Time", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "time"), "time", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_SKY, Shader::MODE_SKY)); + add_options.push_back(AddOption("AtCubeMapPass", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "at_cubemap_pass"), { "at_cubemap_pass" }, VisualShaderNode::PORT_TYPE_BOOLEAN, TYPE_FLAGS_SKY, Shader::MODE_SKY)); + add_options.push_back(AddOption("AtHalfResPass", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "at_half_res_pass"), { "at_half_res_pass" }, VisualShaderNode::PORT_TYPE_BOOLEAN, TYPE_FLAGS_SKY, Shader::MODE_SKY)); + add_options.push_back(AddOption("AtQuarterResPass", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "at_quarter_res_pass"), { "at_quarter_res_pass" }, VisualShaderNode::PORT_TYPE_BOOLEAN, TYPE_FLAGS_SKY, Shader::MODE_SKY)); + add_options.push_back(AddOption("EyeDir", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "eyedir"), { "eyedir" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_SKY, Shader::MODE_SKY)); + add_options.push_back(AddOption("HalfResColor", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "half_res_color"), { "half_res_color" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_SKY, Shader::MODE_SKY)); + add_options.push_back(AddOption("HalfResAlpha", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "half_res_alpha"), { "half_res_alpha" }, VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_SKY, Shader::MODE_SKY)); + add_options.push_back(AddOption("Light0Color", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "light0_color"), { "light0_color" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_SKY, Shader::MODE_SKY)); + add_options.push_back(AddOption("Light0Direction", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "light0_direction"), { "light0_direction" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_SKY, Shader::MODE_SKY)); + add_options.push_back(AddOption("Light0Enabled", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "light0_enabled"), { "light0_enabled" }, VisualShaderNode::PORT_TYPE_BOOLEAN, TYPE_FLAGS_SKY, Shader::MODE_SKY)); + add_options.push_back(AddOption("Light0Energy", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "light0_energy"), { "light0_energy" }, VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_SKY, Shader::MODE_SKY)); + add_options.push_back(AddOption("Light1Color", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "light1_color"), { "light1_color" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_SKY, Shader::MODE_SKY)); + add_options.push_back(AddOption("Light1Direction", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "light1_direction"), { "light1_direction" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_SKY, Shader::MODE_SKY)); + add_options.push_back(AddOption("Light1Enabled", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "light1_enabled"), { "light1_enabled" }, VisualShaderNode::PORT_TYPE_BOOLEAN, TYPE_FLAGS_SKY, Shader::MODE_SKY)); + add_options.push_back(AddOption("Light1Energy", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "light1_energy"), { "light1_energy" }, VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_SKY, Shader::MODE_SKY)); + add_options.push_back(AddOption("Light2Color", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "light2_color"), { "light2_color" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_SKY, Shader::MODE_SKY)); + add_options.push_back(AddOption("Light2Direction", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "light2_direction"), { "light2_direction" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_SKY, Shader::MODE_SKY)); + add_options.push_back(AddOption("Light2Enabled", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "light2_enabled"), { "light2_enabled" }, VisualShaderNode::PORT_TYPE_BOOLEAN, TYPE_FLAGS_SKY, Shader::MODE_SKY)); + add_options.push_back(AddOption("Light2Energy", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "light2_energy"), { "light2_energy" }, VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_SKY, Shader::MODE_SKY)); + add_options.push_back(AddOption("Light3Color", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "light3_color"), { "light3_color" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_SKY, Shader::MODE_SKY)); + add_options.push_back(AddOption("Light3Direction", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "light3_direction"), { "light3_direction" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_SKY, Shader::MODE_SKY)); + add_options.push_back(AddOption("Light3Enabled", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "light3_enabled"), { "light3_enabled" }, VisualShaderNode::PORT_TYPE_BOOLEAN, TYPE_FLAGS_SKY, Shader::MODE_SKY)); + add_options.push_back(AddOption("Light3Energy", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "light3_energy"), { "light3_energy" }, VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_SKY, Shader::MODE_SKY)); + add_options.push_back(AddOption("Position", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "position"), { "position" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_SKY, Shader::MODE_SKY)); + add_options.push_back(AddOption("QuarterResColor", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "quarter_res_color"), { "quarter_res_color" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_SKY, Shader::MODE_SKY)); + add_options.push_back(AddOption("QuarterResAlpha", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "quarter_res_alpha"), { "quarter_res_alpha" }, VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_SKY, Shader::MODE_SKY)); + add_options.push_back(AddOption("Radiance", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "radiance"), { "radiance" }, VisualShaderNode::PORT_TYPE_SAMPLER, TYPE_FLAGS_SKY, Shader::MODE_SKY)); + add_options.push_back(AddOption("ScreenUV", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "screen_uv"), { "screen_uv" }, VisualShaderNode::PORT_TYPE_VECTOR_2D, TYPE_FLAGS_SKY, Shader::MODE_SKY)); + add_options.push_back(AddOption("SkyCoords", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "sky_coords"), { "sky_coords" }, VisualShaderNode::PORT_TYPE_VECTOR_2D, TYPE_FLAGS_SKY, Shader::MODE_SKY)); + add_options.push_back(AddOption("Time", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "time"), { "time" }, VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_SKY, Shader::MODE_SKY)); // FOG INPUTS - add_options.push_back(AddOption("WorldPosition", "Input", "Fog", "VisualShaderNodeInput", vformat(input_param_for_fog_shader_mode, "world_position"), "world_position", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FOG, Shader::MODE_FOG)); - add_options.push_back(AddOption("ObjectPosition", "Input", "Fog", "VisualShaderNodeInput", vformat(input_param_for_fog_shader_mode, "object_position"), "object_position", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FOG, Shader::MODE_FOG)); - add_options.push_back(AddOption("UVW", "Input", "Fog", "VisualShaderNodeInput", vformat(input_param_for_fog_shader_mode, "uvw"), "uvw", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FOG, Shader::MODE_FOG)); - add_options.push_back(AddOption("Extents", "Input", "Fog", "VisualShaderNodeInput", vformat(input_param_for_fog_shader_mode, "extents"), "extents", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FOG, Shader::MODE_FOG)); - add_options.push_back(AddOption("Transform", "Input", "Fog", "VisualShaderNodeInput", vformat(input_param_for_fog_shader_mode, "transform"), "transform", VisualShaderNode::PORT_TYPE_TRANSFORM, TYPE_FLAGS_FOG, Shader::MODE_FOG)); - add_options.push_back(AddOption("SDF", "Input", "Fog", "VisualShaderNodeInput", vformat(input_param_for_fog_shader_mode, "sdf"), "sdf", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_FOG, Shader::MODE_FOG)); - add_options.push_back(AddOption("Time", "Input", "Fog", "VisualShaderNodeInput", vformat(input_param_for_fog_shader_mode, "time"), "time", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_FOG, Shader::MODE_FOG)); + add_options.push_back(AddOption("WorldPosition", "Input", "Fog", "VisualShaderNodeInput", vformat(input_param_for_fog_shader_mode, "world_position"), { "world_position" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_FOG, Shader::MODE_FOG)); + add_options.push_back(AddOption("ObjectPosition", "Input", "Fog", "VisualShaderNodeInput", vformat(input_param_for_fog_shader_mode, "object_position"), { "object_position" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_FOG, Shader::MODE_FOG)); + add_options.push_back(AddOption("UVW", "Input", "Fog", "VisualShaderNodeInput", vformat(input_param_for_fog_shader_mode, "uvw"), { "uvw" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_FOG, Shader::MODE_FOG)); + add_options.push_back(AddOption("Extents", "Input", "Fog", "VisualShaderNodeInput", vformat(input_param_for_fog_shader_mode, "extents"), { "extents" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_FOG, Shader::MODE_FOG)); + add_options.push_back(AddOption("SDF", "Input", "Fog", "VisualShaderNodeInput", vformat(input_param_for_fog_shader_mode, "sdf"), { "sdf" }, VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_FOG, Shader::MODE_FOG)); + add_options.push_back(AddOption("Time", "Input", "Fog", "VisualShaderNodeInput", vformat(input_param_for_fog_shader_mode, "time"), { "time" }, VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_FOG, Shader::MODE_FOG)); // PARTICLES INPUTS - add_options.push_back(AddOption("CollisionDepth", "Input", "Collide", "VisualShaderNodeInput", vformat(input_param_for_collide_shader_mode, "collision_depth"), "collision_depth", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_COLLIDE, Shader::MODE_PARTICLES)); - add_options.push_back(AddOption("CollisionNormal", "Input", "Collide", "VisualShaderNodeInput", vformat(input_param_for_collide_shader_mode, "collision_normal"), "collision_normal", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_COLLIDE, Shader::MODE_PARTICLES)); + add_options.push_back(AddOption("CollisionDepth", "Input", "Collide", "VisualShaderNodeInput", vformat(input_param_for_collide_shader_mode, "collision_depth"), { "collision_depth" }, VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_COLLIDE, Shader::MODE_PARTICLES)); + add_options.push_back(AddOption("CollisionNormal", "Input", "Collide", "VisualShaderNodeInput", vformat(input_param_for_collide_shader_mode, "collision_normal"), { "collision_normal" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_COLLIDE, Shader::MODE_PARTICLES)); // PARTICLES - add_options.push_back(AddOption("EmitParticle", "Particles", "", "VisualShaderNodeParticleEmit", "", -1, -1, TYPE_FLAGS_PROCESS | TYPE_FLAGS_PROCESS_CUSTOM | TYPE_FLAGS_COLLIDE, Shader::MODE_PARTICLES)); - add_options.push_back(AddOption("ParticleAccelerator", "Particles", "", "VisualShaderNodeParticleAccelerator", "", -1, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_PROCESS, Shader::MODE_PARTICLES)); - add_options.push_back(AddOption("ParticleRandomness", "Particles", "", "VisualShaderNodeParticleRandomness", "", -1, VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_EMIT | TYPE_FLAGS_PROCESS | TYPE_FLAGS_COLLIDE, Shader::MODE_PARTICLES)); - add_options.push_back(AddOption("MultiplyByAxisAngle", "Particles", "Transform", "VisualShaderNodeParticleMultiplyByAxisAngle", "A node for help to multiply a position input vector by rotation using specific axis. Intended to work with emitters.", -1, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_EMIT | TYPE_FLAGS_PROCESS | TYPE_FLAGS_COLLIDE, Shader::MODE_PARTICLES)); + add_options.push_back(AddOption("EmitParticle", "Particles", "", "VisualShaderNodeParticleEmit", "", {}, -1, TYPE_FLAGS_PROCESS | TYPE_FLAGS_PROCESS_CUSTOM | TYPE_FLAGS_COLLIDE, Shader::MODE_PARTICLES)); + add_options.push_back(AddOption("ParticleAccelerator", "Particles", "", "VisualShaderNodeParticleAccelerator", "", {}, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_PROCESS, Shader::MODE_PARTICLES)); + add_options.push_back(AddOption("ParticleRandomness", "Particles", "", "VisualShaderNodeParticleRandomness", "", {}, VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_EMIT | TYPE_FLAGS_PROCESS | TYPE_FLAGS_COLLIDE, Shader::MODE_PARTICLES)); + add_options.push_back(AddOption("MultiplyByAxisAngle", "Particles", "Transform", "VisualShaderNodeParticleMultiplyByAxisAngle", TTR("A node for help to multiply a position input vector by rotation using specific axis. Intended to work with emitters."), {}, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_EMIT | TYPE_FLAGS_PROCESS | TYPE_FLAGS_COLLIDE, Shader::MODE_PARTICLES)); - add_options.push_back(AddOption("BoxEmitter", "Particles", "Emitters", "VisualShaderNodeParticleBoxEmitter", "", -1, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_EMIT, Shader::MODE_PARTICLES)); - add_options.push_back(AddOption("MeshEmitter", "Particles", "Emitters", "VisualShaderNodeParticleMeshEmitter", "", -1, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_EMIT, Shader::MODE_PARTICLES)); - add_options.push_back(AddOption("RingEmitter", "Particles", "Emitters", "VisualShaderNodeParticleRingEmitter", "", -1, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_EMIT, Shader::MODE_PARTICLES)); - add_options.push_back(AddOption("SphereEmitter", "Particles", "Emitters", "VisualShaderNodeParticleSphereEmitter", "", -1, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_EMIT, Shader::MODE_PARTICLES)); + add_options.push_back(AddOption("BoxEmitter", "Particles", "Emitters", "VisualShaderNodeParticleBoxEmitter", "", {}, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_EMIT, Shader::MODE_PARTICLES)); + add_options.push_back(AddOption("MeshEmitter", "Particles", "Emitters", "VisualShaderNodeParticleMeshEmitter", "", {}, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_EMIT, Shader::MODE_PARTICLES)); + add_options.push_back(AddOption("RingEmitter", "Particles", "Emitters", "VisualShaderNodeParticleRingEmitter", "", {}, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_EMIT, Shader::MODE_PARTICLES)); + add_options.push_back(AddOption("SphereEmitter", "Particles", "Emitters", "VisualShaderNodeParticleSphereEmitter", "", {}, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_EMIT, Shader::MODE_PARTICLES)); - add_options.push_back(AddOption("ConeVelocity", "Particles", "Velocity", "VisualShaderNodeParticleConeVelocity", "", -1, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_EMIT, Shader::MODE_PARTICLES)); + add_options.push_back(AddOption("ConeVelocity", "Particles", "Velocity", "VisualShaderNodeParticleConeVelocity", "", {}, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_EMIT, Shader::MODE_PARTICLES)); // SCALAR - add_options.push_back(AddOption("FloatFunc", "Scalar", "Common", "VisualShaderNodeFloatFunc", TTR("Float function."), -1, VisualShaderNode::PORT_TYPE_SCALAR)); - add_options.push_back(AddOption("IntFunc", "Scalar", "Common", "VisualShaderNodeIntFunc", TTR("Integer function."), -1, VisualShaderNode::PORT_TYPE_SCALAR_INT)); - add_options.push_back(AddOption("FloatOp", "Scalar", "Common", "VisualShaderNodeFloatOp", TTR("Float operator."), -1, VisualShaderNode::PORT_TYPE_SCALAR)); - add_options.push_back(AddOption("IntOp", "Scalar", "Common", "VisualShaderNodeIntOp", TTR("Integer operator."), -1, VisualShaderNode::PORT_TYPE_SCALAR_INT)); + add_options.push_back(AddOption("FloatFunc", "Scalar", "Common", "VisualShaderNodeFloatFunc", TTR("Float function."), {}, VisualShaderNode::PORT_TYPE_SCALAR)); + add_options.push_back(AddOption("FloatOp", "Scalar", "Common", "VisualShaderNodeFloatOp", TTR("Float operator."), {}, VisualShaderNode::PORT_TYPE_SCALAR)); + add_options.push_back(AddOption("IntFunc", "Scalar", "Common", "VisualShaderNodeIntFunc", TTR("Integer function."), {}, VisualShaderNode::PORT_TYPE_SCALAR_INT)); + add_options.push_back(AddOption("IntOp", "Scalar", "Common", "VisualShaderNodeIntOp", TTR("Integer operator."), {}, VisualShaderNode::PORT_TYPE_SCALAR_INT)); // CONSTANTS for (int i = 0; i < MAX_FLOAT_CONST_DEFS; i++) { - add_options.push_back(AddOption(float_constant_defs[i].name, "Scalar", "Constants", "VisualShaderNodeFloatConstant", float_constant_defs[i].desc, -1, VisualShaderNode::PORT_TYPE_SCALAR, -1, -1, float_constant_defs[i].value)); + add_options.push_back(AddOption(float_constant_defs[i].name, "Scalar", "Constants", "VisualShaderNodeFloatConstant", float_constant_defs[i].desc, { float_constant_defs[i].value }, VisualShaderNode::PORT_TYPE_SCALAR)); } // FUNCTIONS - add_options.push_back(AddOption("Abs", "Scalar", "Functions", "VisualShaderNodeFloatFunc", TTR("Returns the absolute value of the parameter."), VisualShaderNodeFloatFunc::FUNC_ABS, VisualShaderNode::PORT_TYPE_SCALAR)); - add_options.push_back(AddOption("Abs", "Scalar", "Functions", "VisualShaderNodeIntFunc", TTR("Returns the absolute value of the parameter."), VisualShaderNodeIntFunc::FUNC_ABS, VisualShaderNode::PORT_TYPE_SCALAR_INT)); - add_options.push_back(AddOption("ACos", "Scalar", "Functions", "VisualShaderNodeFloatFunc", TTR("Returns the arc-cosine of the parameter."), VisualShaderNodeFloatFunc::FUNC_ACOS, VisualShaderNode::PORT_TYPE_SCALAR)); - add_options.push_back(AddOption("ACosH", "Scalar", "Functions", "VisualShaderNodeFloatFunc", TTR("Returns the inverse hyperbolic cosine of the parameter."), VisualShaderNodeFloatFunc::FUNC_ACOSH, VisualShaderNode::PORT_TYPE_SCALAR)); - add_options.push_back(AddOption("ASin", "Scalar", "Functions", "VisualShaderNodeFloatFunc", TTR("Returns the arc-sine of the parameter."), VisualShaderNodeFloatFunc::FUNC_ASIN, VisualShaderNode::PORT_TYPE_SCALAR)); - add_options.push_back(AddOption("ASinH", "Scalar", "Functions", "VisualShaderNodeFloatFunc", TTR("Returns the inverse hyperbolic sine of the parameter."), VisualShaderNodeFloatFunc::FUNC_ASINH, VisualShaderNode::PORT_TYPE_SCALAR)); - add_options.push_back(AddOption("ATan", "Scalar", "Functions", "VisualShaderNodeFloatFunc", TTR("Returns the arc-tangent of the parameter."), VisualShaderNodeFloatFunc::FUNC_ATAN, VisualShaderNode::PORT_TYPE_SCALAR)); - add_options.push_back(AddOption("ATan2", "Scalar", "Functions", "VisualShaderNodeFloatOp", TTR("Returns the arc-tangent of the parameters."), VisualShaderNodeFloatOp::OP_ATAN2, VisualShaderNode::PORT_TYPE_SCALAR)); - add_options.push_back(AddOption("ATanH", "Scalar", "Functions", "VisualShaderNodeFloatFunc", TTR("Returns the inverse hyperbolic tangent of the parameter."), VisualShaderNodeFloatFunc::FUNC_ATANH, VisualShaderNode::PORT_TYPE_SCALAR)); - add_options.push_back(AddOption("BitwiseNOT", "Scalar", "Functions", "VisualShaderNodeIntFunc", TTR("Returns the result of bitwise NOT (~a) operation on the integer."), VisualShaderNodeIntFunc::FUNC_BITWISE_NOT, VisualShaderNode::PORT_TYPE_SCALAR_INT)); - add_options.push_back(AddOption("Ceil", "Scalar", "Functions", "VisualShaderNodeFloatFunc", TTR("Finds the nearest integer that is greater than or equal to the parameter."), VisualShaderNodeFloatFunc::FUNC_CEIL, VisualShaderNode::PORT_TYPE_SCALAR)); - add_options.push_back(AddOption("Clamp", "Scalar", "Functions", "VisualShaderNodeClamp", TTR("Constrains a value to lie between two further values."), VisualShaderNodeClamp::OP_TYPE_FLOAT, VisualShaderNode::PORT_TYPE_SCALAR)); - add_options.push_back(AddOption("Clamp", "Scalar", "Functions", "VisualShaderNodeClamp", TTR("Constrains a value to lie between two further values."), VisualShaderNodeClamp::OP_TYPE_INT, VisualShaderNode::PORT_TYPE_SCALAR_INT)); - add_options.push_back(AddOption("Cos", "Scalar", "Functions", "VisualShaderNodeFloatFunc", TTR("Returns the cosine of the parameter."), VisualShaderNodeFloatFunc::FUNC_COS, VisualShaderNode::PORT_TYPE_SCALAR)); - add_options.push_back(AddOption("CosH", "Scalar", "Functions", "VisualShaderNodeFloatFunc", TTR("Returns the hyperbolic cosine of the parameter."), VisualShaderNodeFloatFunc::FUNC_COSH, VisualShaderNode::PORT_TYPE_SCALAR)); - add_options.push_back(AddOption("Degrees", "Scalar", "Functions", "VisualShaderNodeFloatFunc", TTR("Converts a quantity in radians to degrees."), VisualShaderNodeFloatFunc::FUNC_DEGREES, VisualShaderNode::PORT_TYPE_SCALAR)); - add_options.push_back(AddOption("Exp", "Scalar", "Functions", "VisualShaderNodeFloatFunc", TTR("Base-e Exponential."), VisualShaderNodeFloatFunc::FUNC_EXP, VisualShaderNode::PORT_TYPE_SCALAR)); - add_options.push_back(AddOption("Exp2", "Scalar", "Functions", "VisualShaderNodeFloatFunc", TTR("Base-2 Exponential."), VisualShaderNodeFloatFunc::FUNC_EXP2, VisualShaderNode::PORT_TYPE_SCALAR)); - add_options.push_back(AddOption("Floor", "Scalar", "Functions", "VisualShaderNodeFloatFunc", TTR("Finds the nearest integer less than or equal to the parameter."), VisualShaderNodeFloatFunc::FUNC_FLOOR, VisualShaderNode::PORT_TYPE_SCALAR)); - add_options.push_back(AddOption("Fract", "Scalar", "Functions", "VisualShaderNodeFloatFunc", TTR("Computes the fractional part of the argument."), VisualShaderNodeFloatFunc::FUNC_FRAC, VisualShaderNode::PORT_TYPE_SCALAR)); - add_options.push_back(AddOption("InverseSqrt", "Scalar", "Functions", "VisualShaderNodeFloatFunc", TTR("Returns the inverse of the square root of the parameter."), VisualShaderNodeFloatFunc::FUNC_INVERSE_SQRT, VisualShaderNode::PORT_TYPE_SCALAR)); - add_options.push_back(AddOption("Log", "Scalar", "Functions", "VisualShaderNodeFloatFunc", TTR("Natural logarithm."), VisualShaderNodeFloatFunc::FUNC_LOG, VisualShaderNode::PORT_TYPE_SCALAR)); - add_options.push_back(AddOption("Log2", "Scalar", "Functions", "VisualShaderNodeFloatFunc", TTR("Base-2 logarithm."), VisualShaderNodeFloatFunc::FUNC_LOG2, VisualShaderNode::PORT_TYPE_SCALAR)); - add_options.push_back(AddOption("Max", "Scalar", "Functions", "VisualShaderNodeFloatOp", TTR("Returns the greater of two values."), VisualShaderNodeFloatOp::OP_MAX, VisualShaderNode::PORT_TYPE_SCALAR)); - add_options.push_back(AddOption("Min", "Scalar", "Functions", "VisualShaderNodeFloatOp", TTR("Returns the lesser of two values."), VisualShaderNodeFloatOp::OP_MIN, VisualShaderNode::PORT_TYPE_SCALAR)); - add_options.push_back(AddOption("Mix", "Scalar", "Functions", "VisualShaderNodeMix", TTR("Linear interpolation between two scalars."), VisualShaderNodeMix::OP_TYPE_SCALAR, VisualShaderNode::PORT_TYPE_SCALAR)); - add_options.push_back(AddOption("MultiplyAdd", "Scalar", "Functions", "VisualShaderNodeMultiplyAdd", TTR("Performs a fused multiply-add operation (a * b + c) on scalars."), VisualShaderNodeMultiplyAdd::OP_TYPE_SCALAR, VisualShaderNode::PORT_TYPE_SCALAR)); - add_options.push_back(AddOption("Negate", "Scalar", "Functions", "VisualShaderNodeFloatFunc", TTR("Returns the opposite value of the parameter."), VisualShaderNodeFloatFunc::FUNC_NEGATE, VisualShaderNode::PORT_TYPE_SCALAR)); - add_options.push_back(AddOption("Negate", "Scalar", "Functions", "VisualShaderNodeIntFunc", TTR("Returns the opposite value of the parameter."), VisualShaderNodeIntFunc::FUNC_NEGATE, VisualShaderNode::PORT_TYPE_SCALAR_INT)); - add_options.push_back(AddOption("OneMinus", "Scalar", "Functions", "VisualShaderNodeFloatFunc", TTR("1.0 - scalar"), VisualShaderNodeFloatFunc::FUNC_ONEMINUS, VisualShaderNode::PORT_TYPE_SCALAR)); - add_options.push_back(AddOption("Pow", "Scalar", "Functions", "VisualShaderNodeFloatOp", TTR("Returns the value of the first parameter raised to the power of the second."), VisualShaderNodeFloatOp::OP_POW, VisualShaderNode::PORT_TYPE_SCALAR)); - add_options.push_back(AddOption("Radians", "Scalar", "Functions", "VisualShaderNodeFloatFunc", TTR("Converts a quantity in degrees to radians."), VisualShaderNodeFloatFunc::FUNC_RADIANS, VisualShaderNode::PORT_TYPE_SCALAR)); - add_options.push_back(AddOption("Reciprocal", "Scalar", "Functions", "VisualShaderNodeFloatFunc", TTR("1.0 / scalar"), VisualShaderNodeFloatFunc::FUNC_RECIPROCAL, VisualShaderNode::PORT_TYPE_SCALAR)); - add_options.push_back(AddOption("Round", "Scalar", "Functions", "VisualShaderNodeFloatFunc", TTR("Finds the nearest integer to the parameter."), VisualShaderNodeFloatFunc::FUNC_ROUND, VisualShaderNode::PORT_TYPE_SCALAR)); - add_options.push_back(AddOption("RoundEven", "Scalar", "Functions", "VisualShaderNodeFloatFunc", TTR("Finds the nearest even integer to the parameter."), VisualShaderNodeFloatFunc::FUNC_ROUNDEVEN, VisualShaderNode::PORT_TYPE_SCALAR)); - add_options.push_back(AddOption("Saturate", "Scalar", "Functions", "VisualShaderNodeFloatFunc", TTR("Clamps the value between 0.0 and 1.0."), VisualShaderNodeFloatFunc::FUNC_SATURATE, VisualShaderNode::PORT_TYPE_SCALAR)); - add_options.push_back(AddOption("Sign", "Scalar", "Functions", "VisualShaderNodeFloatFunc", TTR("Extracts the sign of the parameter."), VisualShaderNodeFloatFunc::FUNC_SIGN, VisualShaderNode::PORT_TYPE_SCALAR)); - add_options.push_back(AddOption("Sign", "Scalar", "Functions", "VisualShaderNodeIntFunc", TTR("Extracts the sign of the parameter."), VisualShaderNodeIntFunc::FUNC_SIGN, VisualShaderNode::PORT_TYPE_SCALAR_INT)); - add_options.push_back(AddOption("Sin", "Scalar", "Functions", "VisualShaderNodeFloatFunc", TTR("Returns the sine of the parameter."), VisualShaderNodeFloatFunc::FUNC_SIN, VisualShaderNode::PORT_TYPE_SCALAR)); - add_options.push_back(AddOption("SinH", "Scalar", "Functions", "VisualShaderNodeFloatFunc", TTR("Returns the hyperbolic sine of the parameter."), VisualShaderNodeFloatFunc::FUNC_SINH, VisualShaderNode::PORT_TYPE_SCALAR)); - add_options.push_back(AddOption("Sqrt", "Scalar", "Functions", "VisualShaderNodeFloatFunc", TTR("Returns the square root of the parameter."), VisualShaderNodeFloatFunc::FUNC_SQRT, VisualShaderNode::PORT_TYPE_SCALAR)); - add_options.push_back(AddOption("SmoothStep", "Scalar", "Functions", "VisualShaderNodeSmoothStep", TTR("SmoothStep function( scalar(edge0), scalar(edge1), scalar(x) ).\n\nReturns 0.0 if 'x' is smaller than 'edge0' and 1.0 if x is larger than 'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 using Hermite polynomials."), VisualShaderNodeSmoothStep::OP_TYPE_SCALAR, VisualShaderNode::PORT_TYPE_SCALAR)); - add_options.push_back(AddOption("Step", "Scalar", "Functions", "VisualShaderNodeStep", TTR("Step function( scalar(edge), scalar(x) ).\n\nReturns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0."), VisualShaderNodeStep::OP_TYPE_SCALAR, VisualShaderNode::PORT_TYPE_SCALAR)); - add_options.push_back(AddOption("Tan", "Scalar", "Functions", "VisualShaderNodeFloatFunc", TTR("Returns the tangent of the parameter."), VisualShaderNodeFloatFunc::FUNC_TAN, VisualShaderNode::PORT_TYPE_SCALAR)); - add_options.push_back(AddOption("TanH", "Scalar", "Functions", "VisualShaderNodeFloatFunc", TTR("Returns the hyperbolic tangent of the parameter."), VisualShaderNodeFloatFunc::FUNC_TANH, VisualShaderNode::PORT_TYPE_SCALAR)); - add_options.push_back(AddOption("Trunc", "Scalar", "Functions", "VisualShaderNodeFloatFunc", TTR("Finds the truncated value of the parameter."), VisualShaderNodeFloatFunc::FUNC_TRUNC, VisualShaderNode::PORT_TYPE_SCALAR)); - - add_options.push_back(AddOption("Add", "Scalar", "Operators", "VisualShaderNodeFloatOp", TTR("Sums two floating-point scalars."), VisualShaderNodeFloatOp::OP_ADD, VisualShaderNode::PORT_TYPE_SCALAR)); - add_options.push_back(AddOption("Add", "Scalar", "Operators", "VisualShaderNodeIntOp", TTR("Sums two integer scalars."), VisualShaderNodeIntOp::OP_ADD, VisualShaderNode::PORT_TYPE_SCALAR_INT)); - add_options.push_back(AddOption("BitwiseAND", "Scalar", "Operators", "VisualShaderNodeIntOp", TTR("Returns the result of bitwise AND (a & b) operation for two integers."), VisualShaderNodeIntOp::OP_BITWISE_AND, VisualShaderNode::PORT_TYPE_SCALAR_INT)); - add_options.push_back(AddOption("BitwiseLeftShift", "Scalar", "Operators", "VisualShaderNodeIntOp", TTR("Returns the result of bitwise left shift (a << b) operation on the integer."), VisualShaderNodeIntOp::OP_BITWISE_LEFT_SHIFT, VisualShaderNode::PORT_TYPE_SCALAR_INT)); - add_options.push_back(AddOption("BitwiseOR", "Scalar", "Operators", "VisualShaderNodeIntOp", TTR("Returns the result of bitwise OR (a | b) operation for two integers."), VisualShaderNodeIntOp::OP_BITWISE_OR, VisualShaderNode::PORT_TYPE_SCALAR_INT)); - add_options.push_back(AddOption("BitwiseRightShift", "Scalar", "Operators", "VisualShaderNodeIntOp", TTR("Returns the result of bitwise right shift (a >> b) operation on the integer."), VisualShaderNodeIntOp::OP_BITWISE_RIGHT_SHIFT, VisualShaderNode::PORT_TYPE_SCALAR_INT)); - add_options.push_back(AddOption("BitwiseXOR", "Scalar", "Operators", "VisualShaderNodeIntOp", TTR("Returns the result of bitwise XOR (a ^ b) operation on the integer."), VisualShaderNodeIntOp::OP_BITWISE_XOR, VisualShaderNode::PORT_TYPE_SCALAR_INT)); - add_options.push_back(AddOption("Divide", "Scalar", "Operators", "VisualShaderNodeFloatOp", TTR("Divides two floating-point scalars."), VisualShaderNodeFloatOp::OP_DIV, VisualShaderNode::PORT_TYPE_SCALAR)); - add_options.push_back(AddOption("Divide", "Scalar", "Operators", "VisualShaderNodeIntOp", TTR("Divides two integer scalars."), VisualShaderNodeIntOp::OP_DIV, VisualShaderNode::PORT_TYPE_SCALAR_INT)); - add_options.push_back(AddOption("Multiply", "Scalar", "Operators", "VisualShaderNodeFloatOp", TTR("Multiplies two floating-point scalars."), VisualShaderNodeFloatOp::OP_MUL, VisualShaderNode::PORT_TYPE_SCALAR)); - add_options.push_back(AddOption("Multiply", "Scalar", "Operators", "VisualShaderNodeIntOp", TTR("Multiplies two integer scalars."), VisualShaderNodeIntOp::OP_MUL, VisualShaderNode::PORT_TYPE_SCALAR_INT)); - add_options.push_back(AddOption("Remainder", "Scalar", "Operators", "VisualShaderNodeFloatOp", TTR("Returns the remainder of the two floating-point scalars."), VisualShaderNodeFloatOp::OP_MOD, VisualShaderNode::PORT_TYPE_SCALAR)); - add_options.push_back(AddOption("Remainder", "Scalar", "Operators", "VisualShaderNodeIntOp", TTR("Returns the remainder of the two integer scalars."), VisualShaderNodeIntOp::OP_MOD, VisualShaderNode::PORT_TYPE_SCALAR_INT)); - add_options.push_back(AddOption("Subtract", "Scalar", "Operators", "VisualShaderNodeFloatOp", TTR("Subtracts two floating-point scalars."), VisualShaderNodeFloatOp::OP_SUB, VisualShaderNode::PORT_TYPE_SCALAR)); - add_options.push_back(AddOption("Subtract", "Scalar", "Operators", "VisualShaderNodeIntOp", TTR("Subtracts two integer scalars."), VisualShaderNodeIntOp::OP_SUB, VisualShaderNode::PORT_TYPE_SCALAR_INT)); - - add_options.push_back(AddOption("FloatConstant", "Scalar", "Variables", "VisualShaderNodeFloatConstant", TTR("Scalar floating-point constant."), -1, VisualShaderNode::PORT_TYPE_SCALAR)); - add_options.push_back(AddOption("IntConstant", "Scalar", "Variables", "VisualShaderNodeIntConstant", TTR("Scalar integer constant."), -1, VisualShaderNode::PORT_TYPE_SCALAR_INT)); - add_options.push_back(AddOption("FloatUniform", "Scalar", "Variables", "VisualShaderNodeFloatUniform", TTR("Scalar floating-point uniform."), -1, VisualShaderNode::PORT_TYPE_SCALAR)); - add_options.push_back(AddOption("IntUniform", "Scalar", "Variables", "VisualShaderNodeIntUniform", TTR("Scalar integer uniform."), -1, VisualShaderNode::PORT_TYPE_SCALAR_INT)); + add_options.push_back(AddOption("Abs", "Scalar", "Functions", "VisualShaderNodeFloatFunc", TTR("Returns the absolute value of the parameter."), { VisualShaderNodeFloatFunc::FUNC_ABS }, VisualShaderNode::PORT_TYPE_SCALAR)); + add_options.push_back(AddOption("Abs", "Scalar", "Functions", "VisualShaderNodeIntFunc", TTR("Returns the absolute value of the parameter."), { VisualShaderNodeIntFunc::FUNC_ABS }, VisualShaderNode::PORT_TYPE_SCALAR_INT)); + add_options.push_back(AddOption("ACos", "Scalar", "Functions", "VisualShaderNodeFloatFunc", TTR("Returns the arc-cosine of the parameter."), { VisualShaderNodeFloatFunc::FUNC_ACOS }, VisualShaderNode::PORT_TYPE_SCALAR)); + add_options.push_back(AddOption("ACosH", "Scalar", "Functions", "VisualShaderNodeFloatFunc", TTR("Returns the inverse hyperbolic cosine of the parameter."), { VisualShaderNodeFloatFunc::FUNC_ACOSH }, VisualShaderNode::PORT_TYPE_SCALAR)); + add_options.push_back(AddOption("ASin", "Scalar", "Functions", "VisualShaderNodeFloatFunc", TTR("Returns the arc-sine of the parameter."), { VisualShaderNodeFloatFunc::FUNC_ASIN }, VisualShaderNode::PORT_TYPE_SCALAR)); + add_options.push_back(AddOption("ASinH", "Scalar", "Functions", "VisualShaderNodeFloatFunc", TTR("Returns the inverse hyperbolic sine of the parameter."), { VisualShaderNodeFloatFunc::FUNC_ASINH }, VisualShaderNode::PORT_TYPE_SCALAR)); + add_options.push_back(AddOption("ATan", "Scalar", "Functions", "VisualShaderNodeFloatFunc", TTR("Returns the arc-tangent of the parameter."), { VisualShaderNodeFloatFunc::FUNC_ATAN }, VisualShaderNode::PORT_TYPE_SCALAR)); + add_options.push_back(AddOption("ATan2", "Scalar", "Functions", "VisualShaderNodeFloatOp", TTR("Returns the arc-tangent of the parameters."), { VisualShaderNodeFloatOp::OP_ATAN2 }, VisualShaderNode::PORT_TYPE_SCALAR)); + add_options.push_back(AddOption("ATanH", "Scalar", "Functions", "VisualShaderNodeFloatFunc", TTR("Returns the inverse hyperbolic tangent of the parameter."), { VisualShaderNodeFloatFunc::FUNC_ATANH }, VisualShaderNode::PORT_TYPE_SCALAR)); + add_options.push_back(AddOption("BitwiseNOT", "Scalar", "Functions", "VisualShaderNodeIntFunc", TTR("Returns the result of bitwise NOT (~a) operation on the integer."), { VisualShaderNodeIntFunc::FUNC_BITWISE_NOT }, VisualShaderNode::PORT_TYPE_SCALAR_INT)); + add_options.push_back(AddOption("Ceil", "Scalar", "Functions", "VisualShaderNodeFloatFunc", TTR("Finds the nearest integer that is greater than or equal to the parameter."), { VisualShaderNodeFloatFunc::FUNC_CEIL }, VisualShaderNode::PORT_TYPE_SCALAR)); + add_options.push_back(AddOption("Clamp", "Scalar", "Functions", "VisualShaderNodeClamp", TTR("Constrains a value to lie between two further values."), { VisualShaderNodeClamp::OP_TYPE_FLOAT }, VisualShaderNode::PORT_TYPE_SCALAR)); + add_options.push_back(AddOption("Clamp", "Scalar", "Functions", "VisualShaderNodeClamp", TTR("Constrains a value to lie between two further values."), { VisualShaderNodeClamp::OP_TYPE_INT }, VisualShaderNode::PORT_TYPE_SCALAR_INT)); + add_options.push_back(AddOption("Cos", "Scalar", "Functions", "VisualShaderNodeFloatFunc", TTR("Returns the cosine of the parameter."), { VisualShaderNodeFloatFunc::FUNC_COS }, VisualShaderNode::PORT_TYPE_SCALAR)); + add_options.push_back(AddOption("CosH", "Scalar", "Functions", "VisualShaderNodeFloatFunc", TTR("Returns the hyperbolic cosine of the parameter."), { VisualShaderNodeFloatFunc::FUNC_COSH }, VisualShaderNode::PORT_TYPE_SCALAR)); + add_options.push_back(AddOption("Degrees", "Scalar", "Functions", "VisualShaderNodeFloatFunc", TTR("Converts a quantity in radians to degrees."), { VisualShaderNodeFloatFunc::FUNC_DEGREES }, VisualShaderNode::PORT_TYPE_SCALAR)); + add_options.push_back(AddOption("DFdX", "Scalar", "Functions", "VisualShaderNodeDerivativeFunc", TTR("(Fragment/Light mode only) (Scalar) Derivative in 'x' using local differencing."), { VisualShaderNodeDerivativeFunc::FUNC_X, VisualShaderNodeDerivativeFunc::OP_TYPE_SCALAR }, VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_FRAGMENT | TYPE_FLAGS_LIGHT, -1, true)); + add_options.push_back(AddOption("DFdY", "Scalar", "Functions", "VisualShaderNodeDerivativeFunc", TTR("(Fragment/Light mode only) (Scalar) Derivative in 'y' using local differencing."), { VisualShaderNodeDerivativeFunc::FUNC_Y, VisualShaderNodeDerivativeFunc::OP_TYPE_SCALAR }, VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_FRAGMENT | TYPE_FLAGS_LIGHT, -1, true)); + add_options.push_back(AddOption("Exp", "Scalar", "Functions", "VisualShaderNodeFloatFunc", TTR("Base-e Exponential."), { VisualShaderNodeFloatFunc::FUNC_EXP }, VisualShaderNode::PORT_TYPE_SCALAR)); + add_options.push_back(AddOption("Exp2", "Scalar", "Functions", "VisualShaderNodeFloatFunc", TTR("Base-2 Exponential."), { VisualShaderNodeFloatFunc::FUNC_EXP2 }, VisualShaderNode::PORT_TYPE_SCALAR)); + add_options.push_back(AddOption("Floor", "Scalar", "Functions", "VisualShaderNodeFloatFunc", TTR("Finds the nearest integer less than or equal to the parameter."), { VisualShaderNodeFloatFunc::FUNC_FLOOR }, VisualShaderNode::PORT_TYPE_SCALAR)); + add_options.push_back(AddOption("Fract", "Scalar", "Functions", "VisualShaderNodeFloatFunc", TTR("Computes the fractional part of the argument."), { VisualShaderNodeFloatFunc::FUNC_FRAC }, VisualShaderNode::PORT_TYPE_SCALAR)); + add_options.push_back(AddOption("InverseSqrt", "Scalar", "Functions", "VisualShaderNodeFloatFunc", TTR("Returns the inverse of the square root of the parameter."), { VisualShaderNodeFloatFunc::FUNC_INVERSE_SQRT }, VisualShaderNode::PORT_TYPE_SCALAR)); + add_options.push_back(AddOption("Log", "Scalar", "Functions", "VisualShaderNodeFloatFunc", TTR("Natural logarithm."), { VisualShaderNodeFloatFunc::FUNC_LOG }, VisualShaderNode::PORT_TYPE_SCALAR)); + add_options.push_back(AddOption("Log2", "Scalar", "Functions", "VisualShaderNodeFloatFunc", TTR("Base-2 logarithm."), { VisualShaderNodeFloatFunc::FUNC_LOG2 }, VisualShaderNode::PORT_TYPE_SCALAR)); + add_options.push_back(AddOption("Max", "Scalar", "Functions", "VisualShaderNodeFloatOp", TTR("Returns the greater of two values."), { VisualShaderNodeFloatOp::OP_MAX }, VisualShaderNode::PORT_TYPE_SCALAR)); + add_options.push_back(AddOption("Min", "Scalar", "Functions", "VisualShaderNodeFloatOp", TTR("Returns the lesser of two values."), { VisualShaderNodeFloatOp::OP_MIN }, VisualShaderNode::PORT_TYPE_SCALAR)); + add_options.push_back(AddOption("Mix", "Scalar", "Functions", "VisualShaderNodeMix", TTR("Linear interpolation between two scalars."), { VisualShaderNodeMix::OP_TYPE_SCALAR }, VisualShaderNode::PORT_TYPE_SCALAR)); + add_options.push_back(AddOption("MultiplyAdd", "Scalar", "Functions", "VisualShaderNodeMultiplyAdd", TTR("Performs a fused multiply-add operation (a * b + c) on scalars."), { VisualShaderNodeMultiplyAdd::OP_TYPE_SCALAR }, VisualShaderNode::PORT_TYPE_SCALAR)); + add_options.push_back(AddOption("Negate", "Scalar", "Functions", "VisualShaderNodeFloatFunc", TTR("Returns the opposite value of the parameter."), { VisualShaderNodeFloatFunc::FUNC_NEGATE }, VisualShaderNode::PORT_TYPE_SCALAR)); + add_options.push_back(AddOption("Negate", "Scalar", "Functions", "VisualShaderNodeIntFunc", TTR("Returns the opposite value of the parameter."), { VisualShaderNodeIntFunc::FUNC_NEGATE }, VisualShaderNode::PORT_TYPE_SCALAR_INT)); + add_options.push_back(AddOption("OneMinus", "Scalar", "Functions", "VisualShaderNodeFloatFunc", TTR("1.0 - scalar"), { VisualShaderNodeFloatFunc::FUNC_ONEMINUS }, VisualShaderNode::PORT_TYPE_SCALAR)); + add_options.push_back(AddOption("Pow", "Scalar", "Functions", "VisualShaderNodeFloatOp", TTR("Returns the value of the first parameter raised to the power of the second."), { VisualShaderNodeFloatOp::OP_POW }, VisualShaderNode::PORT_TYPE_SCALAR)); + add_options.push_back(AddOption("Radians", "Scalar", "Functions", "VisualShaderNodeFloatFunc", TTR("Converts a quantity in degrees to radians."), { VisualShaderNodeFloatFunc::FUNC_RADIANS }, VisualShaderNode::PORT_TYPE_SCALAR)); + add_options.push_back(AddOption("Reciprocal", "Scalar", "Functions", "VisualShaderNodeFloatFunc", TTR("1.0 / scalar"), { VisualShaderNodeFloatFunc::FUNC_RECIPROCAL }, VisualShaderNode::PORT_TYPE_SCALAR)); + add_options.push_back(AddOption("Round", "Scalar", "Functions", "VisualShaderNodeFloatFunc", TTR("Finds the nearest integer to the parameter."), { VisualShaderNodeFloatFunc::FUNC_ROUND }, VisualShaderNode::PORT_TYPE_SCALAR)); + add_options.push_back(AddOption("RoundEven", "Scalar", "Functions", "VisualShaderNodeFloatFunc", TTR("Finds the nearest even integer to the parameter."), { VisualShaderNodeFloatFunc::FUNC_ROUNDEVEN }, VisualShaderNode::PORT_TYPE_SCALAR)); + add_options.push_back(AddOption("Saturate", "Scalar", "Functions", "VisualShaderNodeFloatFunc", TTR("Clamps the value between 0.0 and 1.0."), { VisualShaderNodeFloatFunc::FUNC_SATURATE }, VisualShaderNode::PORT_TYPE_SCALAR)); + add_options.push_back(AddOption("Sign", "Scalar", "Functions", "VisualShaderNodeFloatFunc", TTR("Extracts the sign of the parameter."), { VisualShaderNodeFloatFunc::FUNC_SIGN }, VisualShaderNode::PORT_TYPE_SCALAR)); + add_options.push_back(AddOption("Sign", "Scalar", "Functions", "VisualShaderNodeIntFunc", TTR("Extracts the sign of the parameter."), { VisualShaderNodeIntFunc::FUNC_SIGN }, VisualShaderNode::PORT_TYPE_SCALAR_INT)); + add_options.push_back(AddOption("Sin", "Scalar", "Functions", "VisualShaderNodeFloatFunc", TTR("Returns the sine of the parameter."), { VisualShaderNodeFloatFunc::FUNC_SIN }, VisualShaderNode::PORT_TYPE_SCALAR)); + add_options.push_back(AddOption("SinH", "Scalar", "Functions", "VisualShaderNodeFloatFunc", TTR("Returns the hyperbolic sine of the parameter."), { VisualShaderNodeFloatFunc::FUNC_SINH }, VisualShaderNode::PORT_TYPE_SCALAR)); + add_options.push_back(AddOption("Sqrt", "Scalar", "Functions", "VisualShaderNodeFloatFunc", TTR("Returns the square root of the parameter."), { VisualShaderNodeFloatFunc::FUNC_SQRT }, VisualShaderNode::PORT_TYPE_SCALAR)); + add_options.push_back(AddOption("SmoothStep", "Scalar", "Functions", "VisualShaderNodeSmoothStep", TTR("SmoothStep function( scalar(edge0), scalar(edge1), scalar(x) ).\n\nReturns 0.0 if 'x' is smaller than 'edge0' and 1.0 if x is larger than 'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 using Hermite polynomials."), { VisualShaderNodeSmoothStep::OP_TYPE_SCALAR }, VisualShaderNode::PORT_TYPE_SCALAR)); + add_options.push_back(AddOption("Step", "Scalar", "Functions", "VisualShaderNodeStep", TTR("Step function( scalar(edge), scalar(x) ).\n\nReturns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0."), { VisualShaderNodeStep::OP_TYPE_SCALAR }, VisualShaderNode::PORT_TYPE_SCALAR)); + add_options.push_back(AddOption("Sum", "Scalar", "Functions", "VisualShaderNodeDerivativeFunc", TTR("(Fragment/Light mode only) (Scalar) Sum of absolute derivative in 'x' and 'y'."), { VisualShaderNodeDerivativeFunc::FUNC_SUM, VisualShaderNodeDerivativeFunc::OP_TYPE_SCALAR }, VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_FRAGMENT | TYPE_FLAGS_LIGHT, -1, true)); + add_options.push_back(AddOption("Tan", "Scalar", "Functions", "VisualShaderNodeFloatFunc", TTR("Returns the tangent of the parameter."), { VisualShaderNodeFloatFunc::FUNC_TAN }, VisualShaderNode::PORT_TYPE_SCALAR)); + add_options.push_back(AddOption("TanH", "Scalar", "Functions", "VisualShaderNodeFloatFunc", TTR("Returns the hyperbolic tangent of the parameter."), { VisualShaderNodeFloatFunc::FUNC_TANH }, VisualShaderNode::PORT_TYPE_SCALAR)); + add_options.push_back(AddOption("Trunc", "Scalar", "Functions", "VisualShaderNodeFloatFunc", TTR("Finds the truncated value of the parameter."), { VisualShaderNodeFloatFunc::FUNC_TRUNC }, VisualShaderNode::PORT_TYPE_SCALAR)); + + add_options.push_back(AddOption("Add", "Scalar", "Operators", "VisualShaderNodeFloatOp", TTR("Sums two floating-point scalars."), { VisualShaderNodeFloatOp::OP_ADD }, VisualShaderNode::PORT_TYPE_SCALAR)); + add_options.push_back(AddOption("Add", "Scalar", "Operators", "VisualShaderNodeIntOp", TTR("Sums two integer scalars."), { VisualShaderNodeIntOp::OP_ADD }, VisualShaderNode::PORT_TYPE_SCALAR_INT)); + add_options.push_back(AddOption("BitwiseAND", "Scalar", "Operators", "VisualShaderNodeIntOp", TTR("Returns the result of bitwise AND (a & b) operation for two integers."), { VisualShaderNodeIntOp::OP_BITWISE_AND }, VisualShaderNode::PORT_TYPE_SCALAR_INT)); + add_options.push_back(AddOption("BitwiseLeftShift", "Scalar", "Operators", "VisualShaderNodeIntOp", TTR("Returns the result of bitwise left shift (a << b) operation on the integer."), { VisualShaderNodeIntOp::OP_BITWISE_LEFT_SHIFT }, VisualShaderNode::PORT_TYPE_SCALAR_INT)); + add_options.push_back(AddOption("BitwiseOR", "Scalar", "Operators", "VisualShaderNodeIntOp", TTR("Returns the result of bitwise OR (a | b) operation for two integers."), { VisualShaderNodeIntOp::OP_BITWISE_OR }, VisualShaderNode::PORT_TYPE_SCALAR_INT)); + add_options.push_back(AddOption("BitwiseRightShift", "Scalar", "Operators", "VisualShaderNodeIntOp", TTR("Returns the result of bitwise right shift (a >> b) operation on the integer."), { VisualShaderNodeIntOp::OP_BITWISE_RIGHT_SHIFT }, VisualShaderNode::PORT_TYPE_SCALAR_INT)); + add_options.push_back(AddOption("BitwiseXOR", "Scalar", "Operators", "VisualShaderNodeIntOp", TTR("Returns the result of bitwise XOR (a ^ b) operation on the integer."), { VisualShaderNodeIntOp::OP_BITWISE_XOR }, VisualShaderNode::PORT_TYPE_SCALAR_INT)); + add_options.push_back(AddOption("Divide", "Scalar", "Operators", "VisualShaderNodeFloatOp", TTR("Divides two floating-point scalars."), { VisualShaderNodeFloatOp::OP_DIV }, VisualShaderNode::PORT_TYPE_SCALAR)); + add_options.push_back(AddOption("Divide", "Scalar", "Operators", "VisualShaderNodeIntOp", TTR("Divides two integer scalars."), { VisualShaderNodeIntOp::OP_DIV }, VisualShaderNode::PORT_TYPE_SCALAR_INT)); + add_options.push_back(AddOption("Multiply", "Scalar", "Operators", "VisualShaderNodeFloatOp", TTR("Multiplies two floating-point scalars."), { VisualShaderNodeFloatOp::OP_MUL }, VisualShaderNode::PORT_TYPE_SCALAR)); + add_options.push_back(AddOption("Multiply", "Scalar", "Operators", "VisualShaderNodeIntOp", TTR("Multiplies two integer scalars."), { VisualShaderNodeIntOp::OP_MUL }, VisualShaderNode::PORT_TYPE_SCALAR_INT)); + add_options.push_back(AddOption("Remainder", "Scalar", "Operators", "VisualShaderNodeFloatOp", TTR("Returns the remainder of the two floating-point scalars."), { VisualShaderNodeFloatOp::OP_MOD }, VisualShaderNode::PORT_TYPE_SCALAR)); + add_options.push_back(AddOption("Remainder", "Scalar", "Operators", "VisualShaderNodeIntOp", TTR("Returns the remainder of the two integer scalars."), { VisualShaderNodeIntOp::OP_MOD }, VisualShaderNode::PORT_TYPE_SCALAR_INT)); + add_options.push_back(AddOption("Subtract", "Scalar", "Operators", "VisualShaderNodeFloatOp", TTR("Subtracts two floating-point scalars."), { VisualShaderNodeFloatOp::OP_SUB }, VisualShaderNode::PORT_TYPE_SCALAR)); + add_options.push_back(AddOption("Subtract", "Scalar", "Operators", "VisualShaderNodeIntOp", TTR("Subtracts two integer scalars."), { VisualShaderNodeIntOp::OP_SUB }, VisualShaderNode::PORT_TYPE_SCALAR_INT)); + + add_options.push_back(AddOption("FloatConstant", "Scalar", "Variables", "VisualShaderNodeFloatConstant", TTR("Scalar floating-point constant."), {}, VisualShaderNode::PORT_TYPE_SCALAR)); + add_options.push_back(AddOption("IntConstant", "Scalar", "Variables", "VisualShaderNodeIntConstant", TTR("Scalar integer constant."), {}, VisualShaderNode::PORT_TYPE_SCALAR_INT)); + add_options.push_back(AddOption("FloatUniform", "Scalar", "Variables", "VisualShaderNodeFloatUniform", TTR("Scalar floating-point uniform."), {}, VisualShaderNode::PORT_TYPE_SCALAR)); + add_options.push_back(AddOption("IntUniform", "Scalar", "Variables", "VisualShaderNodeIntUniform", TTR("Scalar integer uniform."), {}, VisualShaderNode::PORT_TYPE_SCALAR_INT)); // SDF { - add_options.push_back(AddOption("ScreenUVToSDF", "SDF", "", "VisualShaderNodeScreenUVToSDF", TTR("Converts screen UV to a SDF."), -1, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT | TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM)); - add_options.push_back(AddOption("SDFRaymarch", "SDF", "", "VisualShaderNodeSDFRaymarch", TTR("Casts a ray against the screen SDF and returns the distance travelled."), -1, -1, TYPE_FLAGS_FRAGMENT | TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM)); - add_options.push_back(AddOption("SDFToScreenUV", "SDF", "", "VisualShaderNodeSDFToScreenUV", TTR("Converts a SDF to screen UV."), -1, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT | TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM)); - add_options.push_back(AddOption("TextureSDF", "SDF", "", "VisualShaderNodeTextureSDF", TTR("Performs a SDF texture lookup."), -1, VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_FRAGMENT | TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM)); - add_options.push_back(AddOption("TextureSDFNormal", "SDF", "", "VisualShaderNodeTextureSDFNormal", TTR("Performs a SDF normal texture lookup."), -1, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT | TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM)); + add_options.push_back(AddOption("ScreenUVToSDF", "SDF", "", "VisualShaderNodeScreenUVToSDF", TTR("Converts screen UV to a SDF."), {}, VisualShaderNode::PORT_TYPE_VECTOR_2D, TYPE_FLAGS_FRAGMENT | TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM)); + add_options.push_back(AddOption("SDFRaymarch", "SDF", "", "VisualShaderNodeSDFRaymarch", TTR("Casts a ray against the screen SDF and returns the distance travelled."), {}, -1, TYPE_FLAGS_FRAGMENT | TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM)); + add_options.push_back(AddOption("SDFToScreenUV", "SDF", "", "VisualShaderNodeSDFToScreenUV", TTR("Converts a SDF to screen UV."), {}, VisualShaderNode::PORT_TYPE_VECTOR_2D, TYPE_FLAGS_FRAGMENT | TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM)); + add_options.push_back(AddOption("TextureSDF", "SDF", "", "VisualShaderNodeTextureSDF", TTR("Performs a SDF texture lookup."), {}, VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_FRAGMENT | TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM)); + add_options.push_back(AddOption("TextureSDFNormal", "SDF", "", "VisualShaderNodeTextureSDFNormal", TTR("Performs a SDF normal texture lookup."), {}, VisualShaderNode::PORT_TYPE_VECTOR_2D, TYPE_FLAGS_FRAGMENT | TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM)); } // TEXTURES - add_options.push_back(AddOption("UVFunc", "Textures", "Common", "VisualShaderNodeUVFunc", TTR("Function to be applied on texture coordinates."), -1, VisualShaderNode::PORT_TYPE_VECTOR)); + add_options.push_back(AddOption("UVFunc", "Textures", "Common", "VisualShaderNodeUVFunc", TTR("Function to be applied on texture coordinates."), {}, VisualShaderNode::PORT_TYPE_VECTOR_2D)); cubemap_node_option_idx = add_options.size(); - add_options.push_back(AddOption("CubeMap", "Textures", "Functions", "VisualShaderNodeCubemap", TTR("Perform the cubic texture lookup."), -1, -1)); + add_options.push_back(AddOption("CubeMap", "Textures", "Functions", "VisualShaderNodeCubemap", TTR("Perform the cubic texture lookup."))); curve_node_option_idx = add_options.size(); - add_options.push_back(AddOption("CurveTexture", "Textures", "Functions", "VisualShaderNodeCurveTexture", TTR("Perform the curve texture lookup."), -1, -1)); + add_options.push_back(AddOption("CurveTexture", "Textures", "Functions", "VisualShaderNodeCurveTexture", TTR("Perform the curve texture lookup."))); curve_xyz_node_option_idx = add_options.size(); - add_options.push_back(AddOption("CurveXYZTexture", "Textures", "Functions", "VisualShaderNodeCurveXYZTexture", TTR("Perform the three components curve texture lookup."), -1, -1)); + add_options.push_back(AddOption("CurveXYZTexture", "Textures", "Functions", "VisualShaderNodeCurveXYZTexture", TTR("Perform the three components curve texture lookup."))); texture2d_node_option_idx = add_options.size(); - add_options.push_back(AddOption("Texture2D", "Textures", "Functions", "VisualShaderNodeTexture", TTR("Perform the 2D texture lookup."), -1, -1)); + add_options.push_back(AddOption("Texture2D", "Textures", "Functions", "VisualShaderNodeTexture", TTR("Perform the 2D texture lookup."))); texture2d_array_node_option_idx = add_options.size(); - add_options.push_back(AddOption("Texture2DArray", "Textures", "Functions", "VisualShaderNodeTexture2DArray", TTR("Perform the 2D-array texture lookup."), -1, -1, -1, -1, -1)); + add_options.push_back(AddOption("Texture2DArray", "Textures", "Functions", "VisualShaderNodeTexture2DArray", TTR("Perform the 2D-array texture lookup."))); texture3d_node_option_idx = add_options.size(); - add_options.push_back(AddOption("Texture3D", "Textures", "Functions", "VisualShaderNodeTexture3D", TTR("Perform the 3D texture lookup."), -1, -1)); - add_options.push_back(AddOption("UVPanning", "Textures", "Functions", "VisualShaderNodeUVFunc", TTR("Apply panning function on texture coordinates."), VisualShaderNodeUVFunc::FUNC_PANNING, VisualShaderNode::PORT_TYPE_VECTOR)); - add_options.push_back(AddOption("UVScaling", "Textures", "Functions", "VisualShaderNodeUVFunc", TTR("Apply scaling function on texture coordinates."), VisualShaderNodeUVFunc::FUNC_SCALING, VisualShaderNode::PORT_TYPE_VECTOR)); + add_options.push_back(AddOption("Texture3D", "Textures", "Functions", "VisualShaderNodeTexture3D", TTR("Perform the 3D texture lookup."))); + add_options.push_back(AddOption("UVPanning", "Textures", "Functions", "VisualShaderNodeUVFunc", TTR("Apply panning function on texture coordinates."), { VisualShaderNodeUVFunc::FUNC_PANNING }, VisualShaderNode::PORT_TYPE_VECTOR_2D)); + add_options.push_back(AddOption("UVScaling", "Textures", "Functions", "VisualShaderNodeUVFunc", TTR("Apply scaling function on texture coordinates."), { VisualShaderNodeUVFunc::FUNC_SCALING }, VisualShaderNode::PORT_TYPE_VECTOR_2D)); - add_options.push_back(AddOption("CubeMapUniform", "Textures", "Variables", "VisualShaderNodeCubemapUniform", TTR("Cubic texture uniform lookup."), -1, -1)); - add_options.push_back(AddOption("TextureUniform", "Textures", "Variables", "VisualShaderNodeTextureUniform", TTR("2D texture uniform lookup."), -1, -1)); - add_options.push_back(AddOption("TextureUniformTriplanar", "Textures", "Variables", "VisualShaderNodeTextureUniformTriplanar", TTR("2D texture uniform lookup with triplanar."), -1, -1, TYPE_FLAGS_FRAGMENT | TYPE_FLAGS_LIGHT, Shader::MODE_SPATIAL)); - add_options.push_back(AddOption("Texture2DArrayUniform", "Textures", "Variables", "VisualShaderNodeTexture2DArrayUniform", TTR("2D array of textures uniform lookup."), -1, -1, -1, -1, -1)); - add_options.push_back(AddOption("Texture3DUniform", "Textures", "Variables", "VisualShaderNodeTexture3DUniform", TTR("3D texture uniform lookup."), -1, -1, -1, -1, -1)); + add_options.push_back(AddOption("CubeMapUniform", "Textures", "Variables", "VisualShaderNodeCubemapUniform", TTR("Cubic texture uniform lookup."))); + add_options.push_back(AddOption("TextureUniform", "Textures", "Variables", "VisualShaderNodeTextureUniform", TTR("2D texture uniform lookup."))); + add_options.push_back(AddOption("TextureUniformTriplanar", "Textures", "Variables", "VisualShaderNodeTextureUniformTriplanar", TTR("2D texture uniform lookup with triplanar."), {}, -1, TYPE_FLAGS_FRAGMENT | TYPE_FLAGS_LIGHT, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("Texture2DArrayUniform", "Textures", "Variables", "VisualShaderNodeTexture2DArrayUniform", TTR("2D array of textures uniform lookup."))); + add_options.push_back(AddOption("Texture3DUniform", "Textures", "Variables", "VisualShaderNodeTexture3DUniform", TTR("3D texture uniform lookup."))); // TRANSFORM - add_options.push_back(AddOption("TransformFunc", "Transform", "Common", "VisualShaderNodeTransformFunc", TTR("Transform function."), -1, VisualShaderNode::PORT_TYPE_TRANSFORM)); - add_options.push_back(AddOption("TransformOp", "Transform", "Common", "VisualShaderNodeTransformOp", TTR("Transform operator."), -1, VisualShaderNode::PORT_TYPE_TRANSFORM)); + add_options.push_back(AddOption("TransformFunc", "Transform", "Common", "VisualShaderNodeTransformFunc", TTR("Transform function."), {}, VisualShaderNode::PORT_TYPE_TRANSFORM)); + add_options.push_back(AddOption("TransformOp", "Transform", "Common", "VisualShaderNodeTransformOp", TTR("Transform operator."), {}, VisualShaderNode::PORT_TYPE_TRANSFORM)); - add_options.push_back(AddOption("OuterProduct", "Transform", "Composition", "VisualShaderNodeOuterProduct", TTR("Calculate the outer product of a pair of vectors.\n\nOuterProduct treats the first parameter 'c' as a column vector (matrix with one column) and the second parameter 'r' as a row vector (matrix with one row) and does a linear algebraic matrix multiply 'c * r', yielding a matrix whose number of rows is the number of components in 'c' and whose number of columns is the number of components in 'r'."), -1, VisualShaderNode::PORT_TYPE_TRANSFORM)); - add_options.push_back(AddOption("TransformCompose", "Transform", "Composition", "VisualShaderNodeTransformCompose", TTR("Composes transform from four vectors."), -1, VisualShaderNode::PORT_TYPE_TRANSFORM)); + add_options.push_back(AddOption("OuterProduct", "Transform", "Composition", "VisualShaderNodeOuterProduct", TTR("Calculate the outer product of a pair of vectors.\n\nOuterProduct treats the first parameter 'c' as a column vector (matrix with one column) and the second parameter 'r' as a row vector (matrix with one row) and does a linear algebraic matrix multiply 'c * r', yielding a matrix whose number of rows is the number of components in 'c' and whose number of columns is the number of components in 'r'."), {}, VisualShaderNode::PORT_TYPE_TRANSFORM)); + add_options.push_back(AddOption("TransformCompose", "Transform", "Composition", "VisualShaderNodeTransformCompose", TTR("Composes transform from four vectors."), {}, VisualShaderNode::PORT_TYPE_TRANSFORM)); add_options.push_back(AddOption("TransformDecompose", "Transform", "Composition", "VisualShaderNodeTransformDecompose", TTR("Decomposes transform to four vectors."))); - add_options.push_back(AddOption("Determinant", "Transform", "Functions", "VisualShaderNodeDeterminant", TTR("Calculates the determinant of a transform."), -1, VisualShaderNode::PORT_TYPE_SCALAR)); - add_options.push_back(AddOption("GetBillboardMatrix", "Transform", "Functions", "VisualShaderNodeBillboard", TTR("Calculates how the object should face the camera to be applied on Model View Matrix output port for 3D objects."), -1, VisualShaderNode::PORT_TYPE_TRANSFORM, TYPE_FLAGS_VERTEX, Shader::MODE_SPATIAL)); - add_options.push_back(AddOption("Inverse", "Transform", "Functions", "VisualShaderNodeTransformFunc", TTR("Calculates the inverse of a transform."), VisualShaderNodeTransformFunc::FUNC_INVERSE, VisualShaderNode::PORT_TYPE_TRANSFORM)); - add_options.push_back(AddOption("Transpose", "Transform", "Functions", "VisualShaderNodeTransformFunc", TTR("Calculates the transpose of a transform."), VisualShaderNodeTransformFunc::FUNC_TRANSPOSE, VisualShaderNode::PORT_TYPE_TRANSFORM)); + add_options.push_back(AddOption("Determinant", "Transform", "Functions", "VisualShaderNodeDeterminant", TTR("Calculates the determinant of a transform."), {}, VisualShaderNode::PORT_TYPE_SCALAR)); + add_options.push_back(AddOption("GetBillboardMatrix", "Transform", "Functions", "VisualShaderNodeBillboard", TTR("Calculates how the object should face the camera to be applied on Model View Matrix output port for 3D objects."), {}, VisualShaderNode::PORT_TYPE_TRANSFORM, TYPE_FLAGS_VERTEX, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("Inverse", "Transform", "Functions", "VisualShaderNodeTransformFunc", TTR("Calculates the inverse of a transform."), { VisualShaderNodeTransformFunc::FUNC_INVERSE }, VisualShaderNode::PORT_TYPE_TRANSFORM)); + add_options.push_back(AddOption("Transpose", "Transform", "Functions", "VisualShaderNodeTransformFunc", TTR("Calculates the transpose of a transform."), { VisualShaderNodeTransformFunc::FUNC_TRANSPOSE }, VisualShaderNode::PORT_TYPE_TRANSFORM)); - add_options.push_back(AddOption("Add", "Transform", "Operators", "VisualShaderNodeTransformOp", TTR("Sums two transforms."), VisualShaderNodeTransformOp::OP_ADD, VisualShaderNode::PORT_TYPE_TRANSFORM)); - add_options.push_back(AddOption("Divide", "Transform", "Operators", "VisualShaderNodeTransformOp", TTR("Divides two transforms."), VisualShaderNodeTransformOp::OP_A_DIV_B, VisualShaderNode::PORT_TYPE_TRANSFORM)); - add_options.push_back(AddOption("Multiply", "Transform", "Operators", "VisualShaderNodeTransformOp", TTR("Multiplies two transforms."), VisualShaderNodeTransformOp::OP_AxB, VisualShaderNode::PORT_TYPE_TRANSFORM)); - add_options.push_back(AddOption("MultiplyComp", "Transform", "Operators", "VisualShaderNodeTransformOp", TTR("Performs per-component multiplication of two transforms."), VisualShaderNodeTransformOp::OP_AxB_COMP, VisualShaderNode::PORT_TYPE_TRANSFORM)); - add_options.push_back(AddOption("Subtract", "Transform", "Operators", "VisualShaderNodeTransformOp", TTR("Subtracts two transforms."), VisualShaderNodeTransformOp::OP_A_MINUS_B, VisualShaderNode::PORT_TYPE_TRANSFORM)); - add_options.push_back(AddOption("TransformVectorMult", "Transform", "Operators", "VisualShaderNodeTransformVecMult", TTR("Multiplies vector by transform."), -1, VisualShaderNode::PORT_TYPE_VECTOR)); + add_options.push_back(AddOption("Add", "Transform", "Operators", "VisualShaderNodeTransformOp", TTR("Sums two transforms."), { VisualShaderNodeTransformOp::OP_ADD }, VisualShaderNode::PORT_TYPE_TRANSFORM)); + add_options.push_back(AddOption("Divide", "Transform", "Operators", "VisualShaderNodeTransformOp", TTR("Divides two transforms."), { VisualShaderNodeTransformOp::OP_A_DIV_B }, VisualShaderNode::PORT_TYPE_TRANSFORM)); + add_options.push_back(AddOption("Multiply", "Transform", "Operators", "VisualShaderNodeTransformOp", TTR("Multiplies two transforms."), { VisualShaderNodeTransformOp::OP_AxB }, VisualShaderNode::PORT_TYPE_TRANSFORM)); + add_options.push_back(AddOption("MultiplyComp", "Transform", "Operators", "VisualShaderNodeTransformOp", TTR("Performs per-component multiplication of two transforms."), { VisualShaderNodeTransformOp::OP_AxB_COMP }, VisualShaderNode::PORT_TYPE_TRANSFORM)); + add_options.push_back(AddOption("Subtract", "Transform", "Operators", "VisualShaderNodeTransformOp", TTR("Subtracts two transforms."), { VisualShaderNodeTransformOp::OP_A_MINUS_B }, VisualShaderNode::PORT_TYPE_TRANSFORM)); + add_options.push_back(AddOption("TransformVectorMult", "Transform", "Operators", "VisualShaderNodeTransformVecMult", TTR("Multiplies vector by transform."), {}, VisualShaderNode::PORT_TYPE_VECTOR_3D)); - add_options.push_back(AddOption("TransformConstant", "Transform", "Variables", "VisualShaderNodeTransformConstant", TTR("Transform constant."), -1, VisualShaderNode::PORT_TYPE_TRANSFORM)); - add_options.push_back(AddOption("TransformUniform", "Transform", "Variables", "VisualShaderNodeTransformUniform", TTR("Transform uniform."), -1, VisualShaderNode::PORT_TYPE_TRANSFORM)); + add_options.push_back(AddOption("TransformConstant", "Transform", "Variables", "VisualShaderNodeTransformConstant", TTR("Transform constant."), {}, VisualShaderNode::PORT_TYPE_TRANSFORM)); + add_options.push_back(AddOption("TransformUniform", "Transform", "Variables", "VisualShaderNodeTransformUniform", TTR("Transform uniform."), {}, VisualShaderNode::PORT_TYPE_TRANSFORM)); // VECTOR - add_options.push_back(AddOption("VectorFunc", "Vector", "Common", "VisualShaderNodeVectorFunc", TTR("Vector function."), -1, VisualShaderNode::PORT_TYPE_VECTOR)); - add_options.push_back(AddOption("VectorOp", "Vector", "Common", "VisualShaderNodeVectorOp", TTR("Vector operator."), -1, VisualShaderNode::PORT_TYPE_VECTOR)); - - add_options.push_back(AddOption("VectorCompose", "Vector", "Composition", "VisualShaderNodeVectorCompose", TTR("Composes vector from three scalars."), -1, VisualShaderNode::PORT_TYPE_VECTOR)); - add_options.push_back(AddOption("VectorDecompose", "Vector", "Composition", "VisualShaderNodeVectorDecompose", TTR("Decomposes vector to three scalars."))); - - add_options.push_back(AddOption("Abs", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the absolute value of the parameter."), VisualShaderNodeVectorFunc::FUNC_ABS, VisualShaderNode::PORT_TYPE_VECTOR)); - add_options.push_back(AddOption("ACos", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the arc-cosine of the parameter."), VisualShaderNodeVectorFunc::FUNC_ACOS, VisualShaderNode::PORT_TYPE_VECTOR)); - add_options.push_back(AddOption("ACosH", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the inverse hyperbolic cosine of the parameter."), VisualShaderNodeVectorFunc::FUNC_ACOSH, VisualShaderNode::PORT_TYPE_VECTOR)); - add_options.push_back(AddOption("ASin", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the arc-sine of the parameter."), VisualShaderNodeVectorFunc::FUNC_ASIN, VisualShaderNode::PORT_TYPE_VECTOR)); - add_options.push_back(AddOption("ASinH", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the inverse hyperbolic sine of the parameter."), VisualShaderNodeVectorFunc::FUNC_ASINH, VisualShaderNode::PORT_TYPE_VECTOR)); - add_options.push_back(AddOption("ATan", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the arc-tangent of the parameter."), VisualShaderNodeVectorFunc::FUNC_ATAN, VisualShaderNode::PORT_TYPE_VECTOR)); - add_options.push_back(AddOption("ATan2", "Vector", "Functions", "VisualShaderNodeVectorOp", TTR("Returns the arc-tangent of the parameters."), VisualShaderNodeVectorOp::OP_ATAN2, VisualShaderNode::PORT_TYPE_VECTOR)); - add_options.push_back(AddOption("ATanH", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the inverse hyperbolic tangent of the parameter."), VisualShaderNodeVectorFunc::FUNC_ATANH, VisualShaderNode::PORT_TYPE_VECTOR)); - add_options.push_back(AddOption("Ceil", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Finds the nearest integer that is greater than or equal to the parameter."), VisualShaderNodeVectorFunc::FUNC_CEIL, VisualShaderNode::PORT_TYPE_VECTOR)); - add_options.push_back(AddOption("Clamp", "Vector", "Functions", "VisualShaderNodeClamp", TTR("Constrains a value to lie between two further values."), VisualShaderNodeClamp::OP_TYPE_VECTOR, VisualShaderNode::PORT_TYPE_VECTOR)); - add_options.push_back(AddOption("Cos", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the cosine of the parameter."), VisualShaderNodeVectorFunc::FUNC_COS, VisualShaderNode::PORT_TYPE_VECTOR)); - add_options.push_back(AddOption("CosH", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the hyperbolic cosine of the parameter."), VisualShaderNodeVectorFunc::FUNC_COSH, VisualShaderNode::PORT_TYPE_VECTOR)); - add_options.push_back(AddOption("Cross", "Vector", "Functions", "VisualShaderNodeVectorOp", TTR("Calculates the cross product of two vectors."), VisualShaderNodeVectorOp::OP_CROSS, VisualShaderNode::PORT_TYPE_VECTOR)); - add_options.push_back(AddOption("Degrees", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Converts a quantity in radians to degrees."), VisualShaderNodeVectorFunc::FUNC_DEGREES, VisualShaderNode::PORT_TYPE_VECTOR)); - add_options.push_back(AddOption("Distance", "Vector", "Functions", "VisualShaderNodeVectorDistance", TTR("Returns the distance between two points."), -1, VisualShaderNode::PORT_TYPE_SCALAR)); - add_options.push_back(AddOption("Dot", "Vector", "Functions", "VisualShaderNodeDotProduct", TTR("Calculates the dot product of two vectors."), -1, VisualShaderNode::PORT_TYPE_SCALAR)); - add_options.push_back(AddOption("Exp", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Base-e Exponential."), VisualShaderNodeVectorFunc::FUNC_EXP, VisualShaderNode::PORT_TYPE_VECTOR)); - add_options.push_back(AddOption("Exp2", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Base-2 Exponential."), VisualShaderNodeVectorFunc::FUNC_EXP2, VisualShaderNode::PORT_TYPE_VECTOR)); - add_options.push_back(AddOption("FaceForward", "Vector", "Functions", "VisualShaderNodeFaceForward", TTR("Returns the vector that points in the same direction as a reference vector. The function has three vector parameters : N, the vector to orient, I, the incident vector, and Nref, the reference vector. If the dot product of I and Nref is smaller than zero the return value is N. Otherwise -N is returned."), -1, VisualShaderNode::PORT_TYPE_VECTOR)); - add_options.push_back(AddOption("Floor", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Finds the nearest integer less than or equal to the parameter."), VisualShaderNodeVectorFunc::FUNC_FLOOR, VisualShaderNode::PORT_TYPE_VECTOR)); - add_options.push_back(AddOption("Fract", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Computes the fractional part of the argument."), VisualShaderNodeVectorFunc::FUNC_FRAC, VisualShaderNode::PORT_TYPE_VECTOR)); - add_options.push_back(AddOption("InverseSqrt", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the inverse of the square root of the parameter."), VisualShaderNodeVectorFunc::FUNC_INVERSE_SQRT, VisualShaderNode::PORT_TYPE_VECTOR)); - add_options.push_back(AddOption("Length", "Vector", "Functions", "VisualShaderNodeVectorLen", TTR("Calculates the length of a vector."), -1, VisualShaderNode::PORT_TYPE_SCALAR)); - add_options.push_back(AddOption("Log", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Natural logarithm."), VisualShaderNodeVectorFunc::FUNC_LOG, VisualShaderNode::PORT_TYPE_VECTOR)); - add_options.push_back(AddOption("Log2", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Base-2 logarithm."), VisualShaderNodeVectorFunc::FUNC_LOG2, VisualShaderNode::PORT_TYPE_VECTOR)); - add_options.push_back(AddOption("Max", "Vector", "Functions", "VisualShaderNodeVectorOp", TTR("Returns the greater of two values."), VisualShaderNodeVectorOp::OP_MAX, VisualShaderNode::PORT_TYPE_VECTOR)); - add_options.push_back(AddOption("Min", "Vector", "Functions", "VisualShaderNodeVectorOp", TTR("Returns the lesser of two values."), VisualShaderNodeVectorOp::OP_MIN, VisualShaderNode::PORT_TYPE_VECTOR)); - add_options.push_back(AddOption("Mix", "Vector", "Functions", "VisualShaderNodeMix", TTR("Linear interpolation between two vectors."), VisualShaderNodeMix::OP_TYPE_VECTOR, VisualShaderNode::PORT_TYPE_VECTOR)); - add_options.push_back(AddOption("MixS", "Vector", "Functions", "VisualShaderNodeMix", TTR("Linear interpolation between two vectors using scalar."), VisualShaderNodeMix::OP_TYPE_VECTOR_SCALAR, VisualShaderNode::PORT_TYPE_VECTOR)); - add_options.push_back(AddOption("MultiplyAdd", "Vector", "Functions", "VisualShaderNodeMultiplyAdd", TTR("Performs a fused multiply-add operation (a * b + c) on vectors."), VisualShaderNodeMultiplyAdd::OP_TYPE_VECTOR, VisualShaderNode::PORT_TYPE_VECTOR)); - add_options.push_back(AddOption("Negate", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the opposite value of the parameter."), VisualShaderNodeVectorFunc::FUNC_NEGATE, VisualShaderNode::PORT_TYPE_VECTOR)); - add_options.push_back(AddOption("Normalize", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Calculates the normalize product of vector."), VisualShaderNodeVectorFunc::FUNC_NORMALIZE, VisualShaderNode::PORT_TYPE_VECTOR)); - add_options.push_back(AddOption("OneMinus", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("1.0 - vector"), VisualShaderNodeVectorFunc::FUNC_ONEMINUS, VisualShaderNode::PORT_TYPE_VECTOR)); - add_options.push_back(AddOption("Pow", "Vector", "Functions", "VisualShaderNodeVectorOp", TTR("Returns the value of the first parameter raised to the power of the second."), VisualShaderNodeVectorOp::OP_POW, VisualShaderNode::PORT_TYPE_VECTOR)); - add_options.push_back(AddOption("Radians", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Converts a quantity in degrees to radians."), VisualShaderNodeVectorFunc::FUNC_RADIANS, VisualShaderNode::PORT_TYPE_VECTOR)); - add_options.push_back(AddOption("Reciprocal", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("1.0 / vector"), VisualShaderNodeVectorFunc::FUNC_RECIPROCAL, VisualShaderNode::PORT_TYPE_VECTOR)); - add_options.push_back(AddOption("Reflect", "Vector", "Functions", "VisualShaderNodeVectorOp", TTR("Returns the vector that points in the direction of reflection ( a : incident vector, b : normal vector )."), VisualShaderNodeVectorOp::OP_REFLECT, VisualShaderNode::PORT_TYPE_VECTOR)); - add_options.push_back(AddOption("Refract", "Vector", "Functions", "VisualShaderNodeVectorRefract", TTR("Returns the vector that points in the direction of refraction."), -1, VisualShaderNode::PORT_TYPE_VECTOR)); - add_options.push_back(AddOption("Round", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Finds the nearest integer to the parameter."), VisualShaderNodeVectorFunc::FUNC_ROUND, VisualShaderNode::PORT_TYPE_VECTOR)); - add_options.push_back(AddOption("RoundEven", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Finds the nearest even integer to the parameter."), VisualShaderNodeVectorFunc::FUNC_ROUNDEVEN, VisualShaderNode::PORT_TYPE_VECTOR)); - add_options.push_back(AddOption("Saturate", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Clamps the value between 0.0 and 1.0."), VisualShaderNodeVectorFunc::FUNC_SATURATE, VisualShaderNode::PORT_TYPE_VECTOR)); - add_options.push_back(AddOption("Sign", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Extracts the sign of the parameter."), VisualShaderNodeVectorFunc::FUNC_SIGN, VisualShaderNode::PORT_TYPE_VECTOR)); - add_options.push_back(AddOption("Sin", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the sine of the parameter."), VisualShaderNodeVectorFunc::FUNC_SIN, VisualShaderNode::PORT_TYPE_VECTOR)); - add_options.push_back(AddOption("SinH", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the hyperbolic sine of the parameter."), VisualShaderNodeVectorFunc::FUNC_SINH, VisualShaderNode::PORT_TYPE_VECTOR)); - add_options.push_back(AddOption("Sqrt", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the square root of the parameter."), VisualShaderNodeVectorFunc::FUNC_SQRT, VisualShaderNode::PORT_TYPE_VECTOR)); - add_options.push_back(AddOption("SmoothStep", "Vector", "Functions", "VisualShaderNodeSmoothStep", TTR("SmoothStep function( vector(edge0), vector(edge1), vector(x) ).\n\nReturns 0.0 if 'x' is smaller than 'edge0' and 1.0 if 'x' is larger than 'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 using Hermite polynomials."), VisualShaderNodeSmoothStep::OP_TYPE_VECTOR, VisualShaderNode::PORT_TYPE_VECTOR)); - add_options.push_back(AddOption("SmoothStepS", "Vector", "Functions", "VisualShaderNodeSmoothStep", TTR("SmoothStep function( scalar(edge0), scalar(edge1), vector(x) ).\n\nReturns 0.0 if 'x' is smaller than 'edge0' and 1.0 if 'x' is larger than 'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 using Hermite polynomials."), VisualShaderNodeSmoothStep::OP_TYPE_VECTOR_SCALAR, VisualShaderNode::PORT_TYPE_VECTOR)); - add_options.push_back(AddOption("Step", "Vector", "Functions", "VisualShaderNodeStep", TTR("Step function( vector(edge), vector(x) ).\n\nReturns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0."), VisualShaderNodeStep::OP_TYPE_VECTOR, VisualShaderNode::PORT_TYPE_VECTOR)); - add_options.push_back(AddOption("StepS", "Vector", "Functions", "VisualShaderNodeStep", TTR("Step function( scalar(edge), vector(x) ).\n\nReturns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0."), VisualShaderNodeStep::OP_TYPE_VECTOR_SCALAR, VisualShaderNode::PORT_TYPE_VECTOR)); - add_options.push_back(AddOption("Tan", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the tangent of the parameter."), VisualShaderNodeVectorFunc::FUNC_TAN, VisualShaderNode::PORT_TYPE_VECTOR)); - add_options.push_back(AddOption("TanH", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the hyperbolic tangent of the parameter."), VisualShaderNodeVectorFunc::FUNC_TANH, VisualShaderNode::PORT_TYPE_VECTOR)); - add_options.push_back(AddOption("Trunc", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Finds the truncated value of the parameter."), VisualShaderNodeVectorFunc::FUNC_TRUNC, VisualShaderNode::PORT_TYPE_VECTOR)); - - add_options.push_back(AddOption("Add", "Vector", "Operators", "VisualShaderNodeVectorOp", TTR("Adds vector to vector."), VisualShaderNodeVectorOp::OP_ADD, VisualShaderNode::PORT_TYPE_VECTOR)); - add_options.push_back(AddOption("Divide", "Vector", "Operators", "VisualShaderNodeVectorOp", TTR("Divides vector by vector."), VisualShaderNodeVectorOp::OP_DIV, VisualShaderNode::PORT_TYPE_VECTOR)); - add_options.push_back(AddOption("Multiply", "Vector", "Operators", "VisualShaderNodeVectorOp", TTR("Multiplies vector by vector."), VisualShaderNodeVectorOp::OP_MUL, VisualShaderNode::PORT_TYPE_VECTOR)); - add_options.push_back(AddOption("Remainder", "Vector", "Operators", "VisualShaderNodeVectorOp", TTR("Returns the remainder of the two vectors."), VisualShaderNodeVectorOp::OP_MOD, VisualShaderNode::PORT_TYPE_VECTOR)); - add_options.push_back(AddOption("Subtract", "Vector", "Operators", "VisualShaderNodeVectorOp", TTR("Subtracts vector from vector."), VisualShaderNodeVectorOp::OP_SUB, VisualShaderNode::PORT_TYPE_VECTOR)); - - add_options.push_back(AddOption("VectorConstant", "Vector", "Variables", "VisualShaderNodeVec3Constant", TTR("Vector constant."), -1, VisualShaderNode::PORT_TYPE_VECTOR)); - add_options.push_back(AddOption("VectorUniform", "Vector", "Variables", "VisualShaderNodeVec3Uniform", TTR("Vector uniform."), -1, VisualShaderNode::PORT_TYPE_VECTOR)); + add_options.push_back(AddOption("VectorFunc", "Vector", "Common", "VisualShaderNodeVectorFunc", TTR("Vector function."), {}, VisualShaderNode::PORT_TYPE_VECTOR_3D)); + add_options.push_back(AddOption("VectorOp", "Vector", "Common", "VisualShaderNodeVectorOp", TTR("Vector operator."), {}, VisualShaderNode::PORT_TYPE_VECTOR_3D)); + add_options.push_back(AddOption("VectorCompose", "Vector", "Common", "VisualShaderNodeVectorCompose", TTR("Composes vector from three scalars."))); + add_options.push_back(AddOption("VectorDecompose", "Vector", "Common", "VisualShaderNodeVectorDecompose", TTR("Decomposes vector to three scalars."))); + + add_options.push_back(AddOption("Vector2Compose", "Vector", "Composition", "VisualShaderNodeVectorCompose", TTR("Composes 2D vector from three scalars."), { VisualShaderNodeVectorCompose::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D)); + add_options.push_back(AddOption("Vector2Decompose", "Vector", "Composition", "VisualShaderNodeVectorDecompose", TTR("Decomposes 2D vector to three scalars."), { VisualShaderNodeVectorCompose::OP_TYPE_VECTOR_2D })); + add_options.push_back(AddOption("Vector3Compose", "Vector", "Composition", "VisualShaderNodeVectorCompose", TTR("Composes 3D vector from three scalars."), { VisualShaderNodeVectorCompose::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D)); + add_options.push_back(AddOption("Vector3Decompose", "Vector", "Composition", "VisualShaderNodeVectorDecompose", TTR("Decomposes 3D vector to three scalars."), { VisualShaderNodeVectorCompose::OP_TYPE_VECTOR_3D })); + + add_options.push_back(AddOption("Abs", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the absolute value of the parameter."), { VisualShaderNodeVectorFunc::FUNC_ABS, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D)); + add_options.push_back(AddOption("Abs", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the absolute value of the parameter."), { VisualShaderNodeVectorFunc::FUNC_ABS, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D)); + add_options.push_back(AddOption("ACos", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the arc-cosine of the parameter."), { VisualShaderNodeVectorFunc::FUNC_ACOS, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D)); + add_options.push_back(AddOption("ACos", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the arc-cosine of the parameter."), { VisualShaderNodeVectorFunc::FUNC_ACOS, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D)); + add_options.push_back(AddOption("ACosH", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the inverse hyperbolic cosine of the parameter."), { VisualShaderNodeVectorFunc::FUNC_ACOSH, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D)); + add_options.push_back(AddOption("ACosH", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the inverse hyperbolic cosine of the parameter."), { VisualShaderNodeVectorFunc::FUNC_ACOSH, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D)); + add_options.push_back(AddOption("ASin", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the arc-sine of the parameter."), { VisualShaderNodeVectorFunc::FUNC_ASIN, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D)); + add_options.push_back(AddOption("ASin", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the arc-sine of the parameter."), { VisualShaderNodeVectorFunc::FUNC_ASIN, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D)); + add_options.push_back(AddOption("ASinH", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the inverse hyperbolic sine of the parameter."), { VisualShaderNodeVectorFunc::FUNC_ASINH, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D)); + add_options.push_back(AddOption("ASinH", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the inverse hyperbolic sine of the parameter."), { VisualShaderNodeVectorFunc::FUNC_ASINH, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D)); + add_options.push_back(AddOption("ATan", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the arc-tangent of the parameter."), { VisualShaderNodeVectorFunc::FUNC_ATAN, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D)); + add_options.push_back(AddOption("ATan", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the arc-tangent of the parameter."), { VisualShaderNodeVectorFunc::FUNC_ATAN, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D)); + add_options.push_back(AddOption("ATan2", "Vector", "Functions", "VisualShaderNodeVectorOp", TTR("Returns the arc-tangent of the parameters."), { VisualShaderNodeVectorOp::OP_ATAN2, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D)); + add_options.push_back(AddOption("ATan2", "Vector", "Functions", "VisualShaderNodeVectorOp", TTR("Returns the arc-tangent of the parameters."), { VisualShaderNodeVectorOp::OP_ATAN2, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D)); + add_options.push_back(AddOption("ATanH", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the inverse hyperbolic tangent of the parameter."), { VisualShaderNodeVectorFunc::FUNC_ATANH, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D)); + add_options.push_back(AddOption("ATanH", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the inverse hyperbolic tangent of the parameter."), { VisualShaderNodeVectorFunc::FUNC_ATANH, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D)); + add_options.push_back(AddOption("Ceil", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Finds the nearest integer that is greater than or equal to the parameter."), { VisualShaderNodeVectorFunc::FUNC_CEIL }, VisualShaderNode::PORT_TYPE_VECTOR_2D)); + add_options.push_back(AddOption("Ceil", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Finds the nearest integer that is greater than or equal to the parameter."), { VisualShaderNodeVectorFunc::FUNC_CEIL, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D)); + add_options.push_back(AddOption("Clamp", "Vector", "Functions", "VisualShaderNodeClamp", TTR("Constrains a value to lie between two further values."), { VisualShaderNodeClamp::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D)); + add_options.push_back(AddOption("Clamp", "Vector", "Functions", "VisualShaderNodeClamp", TTR("Constrains a value to lie between two further values."), { VisualShaderNodeClamp::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D)); + add_options.push_back(AddOption("Cos", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the cosine of the parameter."), { VisualShaderNodeVectorFunc::FUNC_COS, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D)); + add_options.push_back(AddOption("Cos", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the cosine of the parameter."), { VisualShaderNodeVectorFunc::FUNC_COS, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D)); + add_options.push_back(AddOption("CosH", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the hyperbolic cosine of the parameter."), { VisualShaderNodeVectorFunc::FUNC_COSH, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D)); + add_options.push_back(AddOption("CosH", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the hyperbolic cosine of the parameter."), { VisualShaderNodeVectorFunc::FUNC_COSH, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D)); + add_options.push_back(AddOption("Cross", "Vector", "Functions", "VisualShaderNodeVectorOp", TTR("Calculates the cross product of two vectors."), { VisualShaderNodeVectorOp::OP_CROSS, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D)); + add_options.push_back(AddOption("Degrees", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Converts a quantity in radians to degrees."), { VisualShaderNodeVectorFunc::FUNC_DEGREES, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D)); + add_options.push_back(AddOption("Degrees", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Converts a quantity in radians to degrees."), { VisualShaderNodeVectorFunc::FUNC_DEGREES, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D)); + add_options.push_back(AddOption("DFdX", "Vector", "Functions", "VisualShaderNodeDerivativeFunc", TTR("(Fragment/Light mode only) (Vector) Derivative in 'x' using local differencing."), { VisualShaderNodeDerivativeFunc::FUNC_X, VisualShaderNodeDerivativeFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D, TYPE_FLAGS_FRAGMENT | TYPE_FLAGS_LIGHT, -1, true)); + add_options.push_back(AddOption("DFdX", "Vector", "Functions", "VisualShaderNodeDerivativeFunc", TTR("(Fragment/Light mode only) (Vector) Derivative in 'x' using local differencing."), { VisualShaderNodeDerivativeFunc::FUNC_X, VisualShaderNodeDerivativeFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_FRAGMENT | TYPE_FLAGS_LIGHT, -1, true)); + add_options.push_back(AddOption("DFdY", "Vector", "Functions", "VisualShaderNodeDerivativeFunc", TTR("(Fragment/Light mode only) (Vector) Derivative in 'y' using local differencing."), { VisualShaderNodeDerivativeFunc::FUNC_Y, VisualShaderNodeDerivativeFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D, TYPE_FLAGS_FRAGMENT | TYPE_FLAGS_LIGHT, -1, true)); + add_options.push_back(AddOption("DFdY", "Vector", "Functions", "VisualShaderNodeDerivativeFunc", TTR("(Fragment/Light mode only) (Vector) Derivative in 'y' using local differencing."), { VisualShaderNodeDerivativeFunc::FUNC_Y, VisualShaderNodeDerivativeFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_FRAGMENT | TYPE_FLAGS_LIGHT, -1, true)); + add_options.push_back(AddOption("Distance2D", "Vector", "Functions", "VisualShaderNodeVectorDistance", TTR("Returns the distance between two points."), { VisualShaderNodeVectorDistance::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_SCALAR)); + add_options.push_back(AddOption("Distance3D", "Vector", "Functions", "VisualShaderNodeVectorDistance", TTR("Returns the distance between two points."), { VisualShaderNodeVectorDistance::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_SCALAR)); + add_options.push_back(AddOption("Dot", "Vector", "Functions", "VisualShaderNodeDotProduct", TTR("Calculates the dot product of two vectors."), {}, VisualShaderNode::PORT_TYPE_SCALAR)); + add_options.push_back(AddOption("Exp", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Base-e Exponential."), { VisualShaderNodeVectorFunc::FUNC_EXP, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D)); + add_options.push_back(AddOption("Exp", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Base-e Exponential."), { VisualShaderNodeVectorFunc::FUNC_EXP, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D)); + add_options.push_back(AddOption("Exp2", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Base-2 Exponential."), { VisualShaderNodeVectorFunc::FUNC_EXP2, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D)); + add_options.push_back(AddOption("Exp2", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Base-2 Exponential."), { VisualShaderNodeVectorFunc::FUNC_EXP2, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D)); + add_options.push_back(AddOption("FaceForward", "Vector", "Functions", "VisualShaderNodeFaceForward", TTR("Returns the vector that points in the same direction as a reference vector. The function has three vector parameters : N, the vector to orient, I, the incident vector, and Nref, the reference vector. If the dot product of I and Nref is smaller than zero the return value is N. Otherwise -N is returned."), { VisualShaderNodeFaceForward::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D)); + add_options.push_back(AddOption("FaceForward", "Vector", "Functions", "VisualShaderNodeFaceForward", TTR("Returns the vector that points in the same direction as a reference vector. The function has three vector parameters : N, the vector to orient, I, the incident vector, and Nref, the reference vector. If the dot product of I and Nref is smaller than zero the return value is N. Otherwise -N is returned."), { VisualShaderNodeFaceForward::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D)); + add_options.push_back(AddOption("Floor", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Finds the nearest integer less than or equal to the parameter."), { VisualShaderNodeVectorFunc::FUNC_FLOOR, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D)); + add_options.push_back(AddOption("Floor", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Finds the nearest integer less than or equal to the parameter."), { VisualShaderNodeVectorFunc::FUNC_FLOOR, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D)); + add_options.push_back(AddOption("Fract", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Computes the fractional part of the argument."), { VisualShaderNodeVectorFunc::FUNC_FRAC, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D)); + add_options.push_back(AddOption("Fract", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Computes the fractional part of the argument."), { VisualShaderNodeVectorFunc::FUNC_FRAC, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D)); + add_options.push_back(AddOption("Fresnel", "Vector", "Functions", "VisualShaderNodeFresnel", TTR("Returns falloff based on the dot product of surface normal and view direction of camera (pass associated inputs to it)."), {}, VisualShaderNode::PORT_TYPE_SCALAR)); + add_options.push_back(AddOption("InverseSqrt", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the inverse of the square root of the parameter."), { VisualShaderNodeVectorFunc::FUNC_INVERSE_SQRT, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D)); + add_options.push_back(AddOption("InverseSqrt", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the inverse of the square root of the parameter."), { VisualShaderNodeVectorFunc::FUNC_INVERSE_SQRT, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D)); + add_options.push_back(AddOption("Length", "Vector", "Functions", "VisualShaderNodeVectorLen", TTR("Calculates the length of a vector."), { VisualShaderNodeVectorLen::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_SCALAR)); + add_options.push_back(AddOption("Length", "Vector", "Functions", "VisualShaderNodeVectorLen", TTR("Calculates the length of a vector."), { VisualShaderNodeVectorLen::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_SCALAR)); + add_options.push_back(AddOption("Log", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Natural logarithm."), { VisualShaderNodeVectorFunc::FUNC_LOG, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D)); + add_options.push_back(AddOption("Log", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Natural logarithm."), { VisualShaderNodeVectorFunc::FUNC_LOG, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D)); + add_options.push_back(AddOption("Log2", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Base-2 logarithm."), { VisualShaderNodeVectorFunc::FUNC_LOG2, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D)); + add_options.push_back(AddOption("Log2", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Base-2 logarithm."), { VisualShaderNodeVectorFunc::FUNC_LOG2, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D)); + add_options.push_back(AddOption("Max", "Vector", "Functions", "VisualShaderNodeVectorOp", TTR("Returns the greater of two values."), { VisualShaderNodeVectorOp::OP_MAX, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D)); + add_options.push_back(AddOption("Max", "Vector", "Functions", "VisualShaderNodeVectorOp", TTR("Returns the greater of two values."), { VisualShaderNodeVectorOp::OP_MAX, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D)); + add_options.push_back(AddOption("Min", "Vector", "Functions", "VisualShaderNodeVectorOp", TTR("Returns the lesser of two values."), { VisualShaderNodeVectorOp::OP_MIN, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D)); + add_options.push_back(AddOption("Min", "Vector", "Functions", "VisualShaderNodeVectorOp", TTR("Returns the lesser of two values."), { VisualShaderNodeVectorOp::OP_MIN, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D)); + add_options.push_back(AddOption("Mix", "Vector", "Functions", "VisualShaderNodeMix", TTR("Linear interpolation between two vectors."), { VisualShaderNodeMix::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D)); + add_options.push_back(AddOption("Mix", "Vector", "Functions", "VisualShaderNodeMix", TTR("Linear interpolation between two vectors."), { VisualShaderNodeMix::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D)); + add_options.push_back(AddOption("MixS", "Vector", "Functions", "VisualShaderNodeMix", TTR("Linear interpolation between two vectors using scalar."), { VisualShaderNodeMix::OP_TYPE_VECTOR_2D_SCALAR }, VisualShaderNode::PORT_TYPE_VECTOR_2D)); + add_options.push_back(AddOption("MixS", "Vector", "Functions", "VisualShaderNodeMix", TTR("Linear interpolation between two vectors using scalar."), { VisualShaderNodeMix::OP_TYPE_VECTOR_3D_SCALAR }, VisualShaderNode::PORT_TYPE_VECTOR_3D)); + add_options.push_back(AddOption("MultiplyAdd", "Vector", "Functions", "VisualShaderNodeMultiplyAdd", TTR("Performs a fused multiply-add operation (a * b + c) on vectors."), { VisualShaderNodeMultiplyAdd::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D)); + add_options.push_back(AddOption("MultiplyAdd", "Vector", "Functions", "VisualShaderNodeMultiplyAdd", TTR("Performs a fused multiply-add operation (a * b + c) on vectors."), { VisualShaderNodeMultiplyAdd::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D)); + add_options.push_back(AddOption("Negate", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the opposite value of the parameter."), { VisualShaderNodeVectorFunc::FUNC_NEGATE, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D)); + add_options.push_back(AddOption("Negate", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the opposite value of the parameter."), { VisualShaderNodeVectorFunc::FUNC_NEGATE, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D)); + add_options.push_back(AddOption("Normalize", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Calculates the normalize product of vector."), { VisualShaderNodeVectorFunc::FUNC_NORMALIZE, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D)); + add_options.push_back(AddOption("Normalize", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Calculates the normalize product of vector."), { VisualShaderNodeVectorFunc::FUNC_NORMALIZE, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D)); + add_options.push_back(AddOption("OneMinus", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("1.0 - vector"), { VisualShaderNodeVectorFunc::FUNC_ONEMINUS, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D)); + add_options.push_back(AddOption("OneMinus", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("1.0 - vector"), { VisualShaderNodeVectorFunc::FUNC_ONEMINUS, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D)); + add_options.push_back(AddOption("Pow", "Vector", "Functions", "VisualShaderNodeVectorOp", TTR("Returns the value of the first parameter raised to the power of the second."), { VisualShaderNodeVectorOp::OP_POW, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D)); + add_options.push_back(AddOption("Pow", "Vector", "Functions", "VisualShaderNodeVectorOp", TTR("Returns the value of the first parameter raised to the power of the second."), { VisualShaderNodeVectorOp::OP_POW, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D)); + add_options.push_back(AddOption("Radians", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Converts a quantity in degrees to radians."), { VisualShaderNodeVectorFunc::FUNC_RADIANS, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D)); + add_options.push_back(AddOption("Radians", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Converts a quantity in degrees to radians."), { VisualShaderNodeVectorFunc::FUNC_RADIANS, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D)); + add_options.push_back(AddOption("Reciprocal", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("1.0 / vector"), { VisualShaderNodeVectorFunc::FUNC_RECIPROCAL, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D)); + add_options.push_back(AddOption("Reciprocal", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("1.0 / vector"), { VisualShaderNodeVectorFunc::FUNC_RECIPROCAL, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D)); + add_options.push_back(AddOption("Reflect", "Vector", "Functions", "VisualShaderNodeVectorOp", TTR("Returns the vector that points in the direction of reflection ( a : incident vector, b : normal vector )."), { VisualShaderNodeVectorOp::OP_REFLECT, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D)); + add_options.push_back(AddOption("Refract", "Vector", "Functions", "VisualShaderNodeVectorRefract", TTR("Returns the vector that points in the direction of refraction."), {}, VisualShaderNode::PORT_TYPE_VECTOR_3D)); + add_options.push_back(AddOption("Round", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Finds the nearest integer to the parameter."), { VisualShaderNodeVectorFunc::FUNC_ROUND, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D)); + add_options.push_back(AddOption("Round", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Finds the nearest integer to the parameter."), { VisualShaderNodeVectorFunc::FUNC_ROUND, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D)); + add_options.push_back(AddOption("RoundEven", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Finds the nearest even integer to the parameter."), { VisualShaderNodeVectorFunc::FUNC_ROUNDEVEN, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D)); + add_options.push_back(AddOption("RoundEven", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Finds the nearest even integer to the parameter."), { VisualShaderNodeVectorFunc::FUNC_ROUNDEVEN, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D)); + add_options.push_back(AddOption("Saturate", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Clamps the value between 0.0 and 1.0."), { VisualShaderNodeVectorFunc::FUNC_SATURATE, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D)); + add_options.push_back(AddOption("Saturate", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Clamps the value between 0.0 and 1.0."), { VisualShaderNodeVectorFunc::FUNC_SATURATE, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D)); + add_options.push_back(AddOption("Sign", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Extracts the sign of the parameter."), { VisualShaderNodeVectorFunc::FUNC_SIGN, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D)); + add_options.push_back(AddOption("Sign", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Extracts the sign of the parameter."), { VisualShaderNodeVectorFunc::FUNC_SIGN, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D)); + add_options.push_back(AddOption("Sin", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the sine of the parameter."), { VisualShaderNodeVectorFunc::FUNC_SIN, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D)); + add_options.push_back(AddOption("Sin", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the sine of the parameter."), { VisualShaderNodeVectorFunc::FUNC_SIN, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D)); + add_options.push_back(AddOption("SinH", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the hyperbolic sine of the parameter."), { VisualShaderNodeVectorFunc::FUNC_SINH, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D)); + add_options.push_back(AddOption("SinH", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the hyperbolic sine of the parameter."), { VisualShaderNodeVectorFunc::FUNC_SINH, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D)); + add_options.push_back(AddOption("Sqrt", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the square root of the parameter."), { VisualShaderNodeVectorFunc::FUNC_SQRT, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D)); + add_options.push_back(AddOption("Sqrt", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the square root of the parameter."), { VisualShaderNodeVectorFunc::FUNC_SQRT, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D)); + add_options.push_back(AddOption("SmoothStep", "Vector", "Functions", "VisualShaderNodeSmoothStep", TTR("SmoothStep function( vector(edge0), vector(edge1), vector(x) ).\n\nReturns 0.0 if 'x' is smaller than 'edge0' and 1.0 if 'x' is larger than 'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 using Hermite polynomials."), { VisualShaderNodeSmoothStep::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D)); + add_options.push_back(AddOption("SmoothStep", "Vector", "Functions", "VisualShaderNodeSmoothStep", TTR("SmoothStep function( vector(edge0), vector(edge1), vector(x) ).\n\nReturns 0.0 if 'x' is smaller than 'edge0' and 1.0 if 'x' is larger than 'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 using Hermite polynomials."), { VisualShaderNodeSmoothStep::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D)); + add_options.push_back(AddOption("SmoothStepS", "Vector", "Functions", "VisualShaderNodeSmoothStep", TTR("SmoothStep function( scalar(edge0), scalar(edge1), vector(x) ).\n\nReturns 0.0 if 'x' is smaller than 'edge0' and 1.0 if 'x' is larger than 'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 using Hermite polynomials."), { VisualShaderNodeSmoothStep::OP_TYPE_VECTOR_2D_SCALAR }, VisualShaderNode::PORT_TYPE_VECTOR_2D)); + add_options.push_back(AddOption("SmoothStepS", "Vector", "Functions", "VisualShaderNodeSmoothStep", TTR("SmoothStep function( scalar(edge0), scalar(edge1), vector(x) ).\n\nReturns 0.0 if 'x' is smaller than 'edge0' and 1.0 if 'x' is larger than 'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 using Hermite polynomials."), { VisualShaderNodeSmoothStep::OP_TYPE_VECTOR_3D_SCALAR }, VisualShaderNode::PORT_TYPE_VECTOR_3D)); + add_options.push_back(AddOption("Step", "Vector", "Functions", "VisualShaderNodeStep", TTR("Step function( vector(edge), vector(x) ).\n\nReturns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0."), { VisualShaderNodeStep::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D)); + add_options.push_back(AddOption("Step", "Vector", "Functions", "VisualShaderNodeStep", TTR("Step function( vector(edge), vector(x) ).\n\nReturns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0."), { VisualShaderNodeStep::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D)); + add_options.push_back(AddOption("StepS", "Vector", "Functions", "VisualShaderNodeStep", TTR("Step function( scalar(edge), vector(x) ).\n\nReturns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0."), { VisualShaderNodeStep::OP_TYPE_VECTOR_2D_SCALAR }, VisualShaderNode::PORT_TYPE_VECTOR_2D)); + add_options.push_back(AddOption("StepS", "Vector", "Functions", "VisualShaderNodeStep", TTR("Step function( scalar(edge), vector(x) ).\n\nReturns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0."), { VisualShaderNodeStep::OP_TYPE_VECTOR_3D_SCALAR }, VisualShaderNode::PORT_TYPE_VECTOR_3D)); + add_options.push_back(AddOption("Sum", "Vector", "Functions", "VisualShaderNodeDerivativeFunc", TTR("(Fragment/Light mode only) (Vector) Sum of absolute derivative in 'x' and 'y'."), { VisualShaderNodeDerivativeFunc::FUNC_SUM, VisualShaderNodeDerivativeFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D, TYPE_FLAGS_FRAGMENT | TYPE_FLAGS_LIGHT, -1, true)); + add_options.push_back(AddOption("Sum", "Vector", "Functions", "VisualShaderNodeDerivativeFunc", TTR("(Fragment/Light mode only) (Vector) Sum of absolute derivative in 'x' and 'y'."), { VisualShaderNodeDerivativeFunc::FUNC_SUM, VisualShaderNodeDerivativeFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_FRAGMENT | TYPE_FLAGS_LIGHT, -1, true)); + add_options.push_back(AddOption("Tan", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the tangent of the parameter."), { VisualShaderNodeVectorFunc::FUNC_TAN, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D)); + add_options.push_back(AddOption("Tan", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the tangent of the parameter."), { VisualShaderNodeVectorFunc::FUNC_TAN, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D)); + add_options.push_back(AddOption("TanH", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the hyperbolic tangent of the parameter."), { VisualShaderNodeVectorFunc::FUNC_TANH, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D)); + add_options.push_back(AddOption("TanH", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the hyperbolic tangent of the parameter."), { VisualShaderNodeVectorFunc::FUNC_TANH, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D)); + add_options.push_back(AddOption("Trunc", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Finds the truncated value of the parameter."), { VisualShaderNodeVectorFunc::FUNC_TRUNC, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D)); + add_options.push_back(AddOption("Trunc", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Finds the truncated value of the parameter."), { VisualShaderNodeVectorFunc::FUNC_TRUNC, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D)); + + add_options.push_back(AddOption("Add", "Vector", "Operators", "VisualShaderNodeVectorOp", TTR("Adds 2D vector to 2D vector."), { VisualShaderNodeVectorOp::OP_ADD, VisualShaderNodeVectorOp::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D)); + add_options.push_back(AddOption("Add", "Vector", "Operators", "VisualShaderNodeVectorOp", TTR("Adds 3D vector to 3D vector."), { VisualShaderNodeVectorOp::OP_ADD, VisualShaderNodeVectorOp::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D)); + add_options.push_back(AddOption("Divide", "Vector", "Operators", "VisualShaderNodeVectorOp", TTR("Divides 2D vector by 2D vector."), { VisualShaderNodeVectorOp::OP_DIV, VisualShaderNodeVectorOp::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D)); + add_options.push_back(AddOption("Divide", "Vector", "Operators", "VisualShaderNodeVectorOp", TTR("Divides 3D vector by 3D vector."), { VisualShaderNodeVectorOp::OP_DIV, VisualShaderNodeVectorOp::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D)); + add_options.push_back(AddOption("Multiply", "Vector", "Operators", "VisualShaderNodeVectorOp", TTR("Multiplies 2D vector by 2D vector."), { VisualShaderNodeVectorOp::OP_MUL, VisualShaderNodeVectorOp::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D)); + add_options.push_back(AddOption("Multiply", "Vector", "Operators", "VisualShaderNodeVectorOp", TTR("Multiplies 3D vector by 3D vector."), { VisualShaderNodeVectorOp::OP_MUL, VisualShaderNodeVectorOp::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D)); + add_options.push_back(AddOption("Remainder", "Vector", "Operators", "VisualShaderNodeVectorOp", TTR("Returns the remainder of the two 2D vectors."), { VisualShaderNodeVectorOp::OP_MOD, VisualShaderNodeVectorOp::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D)); + add_options.push_back(AddOption("Remainder", "Vector", "Operators", "VisualShaderNodeVectorOp", TTR("Returns the remainder of the two 3D vectors."), { VisualShaderNodeVectorOp::OP_MOD, VisualShaderNodeVectorOp::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D)); + add_options.push_back(AddOption("Subtract", "Vector", "Operators", "VisualShaderNodeVectorOp", TTR("Subtracts 2D vector from 2D vector."), { VisualShaderNodeVectorOp::OP_SUB, VisualShaderNodeVectorOp::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D)); + add_options.push_back(AddOption("Subtract", "Vector", "Operators", "VisualShaderNodeVectorOp", TTR("Subtracts 3D vector from 3D vector."), { VisualShaderNodeVectorOp::OP_SUB, VisualShaderNodeVectorOp::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D)); + + add_options.push_back(AddOption("Vector2Constant", "Vector", "Variables", "VisualShaderNodeVec2Constant", TTR("2D vector constant."), {}, VisualShaderNode::PORT_TYPE_VECTOR_2D)); + add_options.push_back(AddOption("Vector2Uniform", "Vector", "Variables", "VisualShaderNodeVec2Uniform", TTR("2D vector uniform."), {}, VisualShaderNode::PORT_TYPE_VECTOR_2D)); + add_options.push_back(AddOption("Vector3Constant", "Vector", "Variables", "VisualShaderNodeVec3Constant", TTR("3D vector constant."), {}, VisualShaderNode::PORT_TYPE_VECTOR_3D)); + add_options.push_back(AddOption("Vector3Uniform", "Vector", "Variables", "VisualShaderNodeVec3Uniform", TTR("3D vector uniform."), {}, VisualShaderNode::PORT_TYPE_VECTOR_3D)); // SPECIAL add_options.push_back(AddOption("Comment", "Special", "", "VisualShaderNodeComment", TTR("A rectangular area with a description string for better graph organization."))); add_options.push_back(AddOption("Expression", "Special", "", "VisualShaderNodeExpression", TTR("Custom Godot Shader Language expression, with custom amount of input and output ports. This is a direct injection of code into the vertex/fragment/light function, do not use it to write the function declarations inside."))); - add_options.push_back(AddOption("Fresnel", "Special", "", "VisualShaderNodeFresnel", TTR("Returns falloff based on the dot product of surface normal and view direction of camera (pass associated inputs to it)."), -1, VisualShaderNode::PORT_TYPE_SCALAR)); add_options.push_back(AddOption("GlobalExpression", "Special", "", "VisualShaderNodeGlobalExpression", TTR("Custom Godot Shader Language expression, which is placed on top of the resulted shader. You can place various function definitions inside and call it later in the Expressions. You can also declare varyings, uniforms and constants."))); add_options.push_back(AddOption("UniformRef", "Special", "", "VisualShaderNodeUniformRef", TTR("A reference to an existing uniform."))); - add_options.push_back(AddOption("ScalarDerivativeFunc", "Special", "Common", "VisualShaderNodeScalarDerivativeFunc", TTR("(Fragment/Light mode only) Scalar derivative function."), -1, VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_FRAGMENT | TYPE_FLAGS_LIGHT, -1, -1, true)); - add_options.push_back(AddOption("VectorDerivativeFunc", "Special", "Common", "VisualShaderNodeVectorDerivativeFunc", TTR("(Fragment/Light mode only) Vector derivative function."), -1, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT | TYPE_FLAGS_LIGHT, -1, -1, true)); - - add_options.push_back(AddOption("DdX", "Special", "Derivative", "VisualShaderNodeVectorDerivativeFunc", TTR("(Fragment/Light mode only) (Vector) Derivative in 'x' using local differencing."), VisualShaderNodeVectorDerivativeFunc::FUNC_X, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT | TYPE_FLAGS_LIGHT, -1, -1, true)); - add_options.push_back(AddOption("DdXS", "Special", "Derivative", "VisualShaderNodeScalarDerivativeFunc", TTR("(Fragment/Light mode only) (Scalar) Derivative in 'x' using local differencing."), VisualShaderNodeScalarDerivativeFunc::FUNC_X, VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_FRAGMENT | TYPE_FLAGS_LIGHT, -1, -1, true)); - add_options.push_back(AddOption("DdY", "Special", "Derivative", "VisualShaderNodeVectorDerivativeFunc", TTR("(Fragment/Light mode only) (Vector) Derivative in 'y' using local differencing."), VisualShaderNodeVectorDerivativeFunc::FUNC_Y, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT | TYPE_FLAGS_LIGHT, -1, -1, true)); - add_options.push_back(AddOption("DdYS", "Special", "Derivative", "VisualShaderNodeScalarDerivativeFunc", TTR("(Fragment/Light mode only) (Scalar) Derivative in 'y' using local differencing."), VisualShaderNodeScalarDerivativeFunc::FUNC_Y, VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_FRAGMENT | TYPE_FLAGS_LIGHT, -1, -1, true)); - add_options.push_back(AddOption("Sum", "Special", "Derivative", "VisualShaderNodeVectorDerivativeFunc", TTR("(Fragment/Light mode only) (Vector) Sum of absolute derivative in 'x' and 'y'."), VisualShaderNodeVectorDerivativeFunc::FUNC_SUM, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT | TYPE_FLAGS_LIGHT, -1, -1, true)); - add_options.push_back(AddOption("SumS", "Special", "Derivative", "VisualShaderNodeScalarDerivativeFunc", TTR("(Fragment/Light mode only) (Scalar) Sum of absolute derivative in 'x' and 'y'."), VisualShaderNodeScalarDerivativeFunc::FUNC_SUM, VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_FRAGMENT | TYPE_FLAGS_LIGHT, -1, -1, true)); custom_node_option_idx = add_options.size(); ///////////////////////////////////////////////////////////////////// @@ -4829,9 +5066,10 @@ public: void setup(const Ref<VisualShaderNodeInput> &p_input) { input = p_input; - Ref<Texture2D> type_icon[6] = { + Ref<Texture2D> type_icon[7] = { EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("float"), SNAME("EditorIcons")), EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("int"), SNAME("EditorIcons")), + EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("Vector2"), SNAME("EditorIcons")), EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("Vector3"), SNAME("EditorIcons")), EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("bool"), SNAME("EditorIcons")), EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("Transform3D"), SNAME("EditorIcons")), @@ -4877,10 +5115,11 @@ public: void setup(const Ref<VisualShaderNodeUniformRef> &p_uniform_ref) { uniform_ref = p_uniform_ref; - Ref<Texture2D> type_icon[7] = { + Ref<Texture2D> type_icon[8] = { EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("float"), SNAME("EditorIcons")), EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("int"), SNAME("EditorIcons")), EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("bool"), SNAME("EditorIcons")), + EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("Vector2"), SNAME("EditorIcons")), EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("Vector3"), SNAME("EditorIcons")), EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("Transform3D"), SNAME("EditorIcons")), EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("Color"), SNAME("EditorIcons")), @@ -4967,7 +5206,7 @@ public: } void _open_inspector(RES p_resource) { - EditorNode::get_singleton()->get_inspector()->edit(p_resource.ptr()); + InspectorDock::get_inspector_singleton()->edit(p_resource.ptr()); } bool updating; diff --git a/editor/plugins/visual_shader_editor_plugin.h b/editor/plugins/visual_shader_editor_plugin.h index 2b837ef4a0..c5037853cd 100644 --- a/editor/plugins/visual_shader_editor_plugin.h +++ b/editor/plugins/visual_shader_editor_plugin.h @@ -247,44 +247,25 @@ class VisualShaderEditor : public VBoxContainer { String category; String type; String description; - int sub_func = 0; - String sub_func_str; + Vector<Variant> ops; Ref<Script> script; int mode = 0; int return_type = 0; int func = 0; - float value = 0; bool highend = false; bool is_custom = false; int temp_idx = 0; - AddOption(const String &p_name = String(), const String &p_category = String(), const String &p_sub_category = String(), const String &p_type = String(), const String &p_description = String(), int p_sub_func = -1, int p_return_type = -1, int p_mode = -1, int p_func = -1, float p_value = -1, bool p_highend = false) { + AddOption(const String &p_name = String(), const String &p_category = String(), const String &p_sub_category = String(), const String &p_type = String(), const String &p_description = String(), const Vector<Variant> &p_ops = Vector<Variant>(), int p_return_type = -1, int p_mode = -1, int p_func = -1, bool p_highend = false) { name = p_name; type = p_type; category = p_category + "/" + p_sub_category; description = p_description; - sub_func = p_sub_func; + ops = p_ops; return_type = p_return_type; mode = p_mode; func = p_func; - value = p_value; highend = p_highend; - is_custom = false; - } - - AddOption(const String &p_name, const String &p_category, const String &p_sub_category, const String &p_type, const String &p_description, const String &p_sub_func, int p_return_type = -1, int p_mode = -1, int p_func = -1, float p_value = -1, bool p_highend = false) { - name = p_name; - type = p_type; - category = p_category + "/" + p_sub_category; - description = p_description; - sub_func = 0; - sub_func_str = p_sub_func; - return_type = p_return_type; - mode = p_mode; - func = p_func; - value = p_value; - highend = p_highend; - is_custom = false; } }; struct _OptionComparator { @@ -307,8 +288,8 @@ class VisualShaderEditor : public VBoxContainer { void _draw_color_over_button(Object *obj, Color p_color); - void _setup_node(VisualShaderNode *p_node, int p_op_idx); - void _add_node(int p_idx, int p_op_idx = -1, String p_resource_path = "", int p_node_idx = -1); + void _setup_node(VisualShaderNode *p_node, const Vector<Variant> &p_ops); + void _add_node(int p_idx, const Vector<Variant> &p_ops, String p_resource_path = "", int p_node_idx = -1); void _update_options_menu(); void _set_mode(int p_which); diff --git a/editor/plugins/voxel_gi_editor_plugin.cpp b/editor/plugins/voxel_gi_editor_plugin.cpp index 1fd47b67c5..cef29032b2 100644 --- a/editor/plugins/voxel_gi_editor_plugin.cpp +++ b/editor/plugins/voxel_gi_editor_plugin.cpp @@ -115,7 +115,7 @@ EditorProgress *VoxelGIEditorPlugin::tmp_progress = nullptr; void VoxelGIEditorPlugin::bake_func_begin(int p_steps) { ERR_FAIL_COND(tmp_progress != nullptr); - tmp_progress = memnew(EditorProgress("bake_gi", TTR("Bake GI Probe"), p_steps)); + tmp_progress = memnew(EditorProgress("bake_gi", TTR("Bake VoxelGI"), p_steps)); } void VoxelGIEditorPlugin::bake_func_step(int p_step, const String &p_description) { @@ -149,7 +149,7 @@ VoxelGIEditorPlugin::VoxelGIEditorPlugin(EditorNode *p_node) { bake = memnew(Button); bake->set_flat(true); bake->set_icon(editor->get_gui_base()->get_theme_icon(SNAME("Bake"), SNAME("EditorIcons"))); - bake->set_text(TTR("Bake GI Probe")); + bake->set_text(TTR("Bake VoxelGI")); bake->connect("pressed", callable_mp(this, &VoxelGIEditorPlugin::_bake)); bake_hb->add_child(bake); diff --git a/editor/project_export.cpp b/editor/project_export.cpp index f39a494df8..b8775cd3ed 100644 --- a/editor/project_export.cpp +++ b/editor/project_export.cpp @@ -1275,8 +1275,6 @@ ProjectExportDialog::ProjectExportDialog() { set_hide_on_ok(false); - editor_icons = "EditorIcons"; - default_filename = EditorSettings::get_singleton()->get_project_metadata("export_options", "default_filename", ""); // If no default set, use project name if (default_filename.is_empty()) { diff --git a/editor/project_export.h b/editor/project_export.h index 3d90a0d3ff..09e402c67f 100644 --- a/editor/project_export.h +++ b/editor/project_export.h @@ -85,8 +85,6 @@ private: Label *include_label; MarginContainer *include_margin; - StringName editor_icons; - Button *export_button; Button *export_all_button; AcceptDialog *export_all_dialog; diff --git a/editor/project_manager.cpp b/editor/project_manager.cpp index 08e0f7ae30..57e47a15fd 100644 --- a/editor/project_manager.cpp +++ b/editor/project_manager.cpp @@ -40,7 +40,6 @@ #include "core/os/os.h" #include "core/string/translation.h" #include "core/version.h" -#include "core/version_hash.gen.h" #include "editor/editor_vcs_interface.h" #include "editor_scale.h" #include "editor_settings.h" @@ -1423,7 +1422,7 @@ void ProjectList::create_project_item_control(int p_index) { Button *show = memnew(Button); // Display a folder icon if the project directory can be opened, or a "broken file" icon if it can't. - show->set_icon(get_theme_icon(!item.missing ? "Load" : "FileBroken", "EditorIcons")); + show->set_icon(get_theme_icon(!item.missing ? SNAME("Load") : SNAME("FileBroken"), SNAME("EditorIcons"))); show->set_flat(true); if (!item.grayed) { // Don't make the icon less prominent if the parent is already grayed out. @@ -1475,7 +1474,7 @@ void ProjectList::sort_projects() { bool visible = true; if (!_search_term.is_empty()) { String search_path; - if (_search_term.find("/") != -1) { + if (_search_term.contains("/")) { // Search path will match the whole path search_path = item.path; } else { diff --git a/editor/project_settings_editor.cpp b/editor/project_settings_editor.cpp index bcc597d595..c0ff1d72ee 100644 --- a/editor/project_settings_editor.cpp +++ b/editor/project_settings_editor.cpp @@ -32,6 +32,7 @@ #include "core/config/project_settings.h" #include "editor/editor_export.h" +#include "editor/editor_log.h" #include "editor/editor_node.h" #include "editor/editor_scale.h" @@ -47,7 +48,8 @@ void ProjectSettingsEditor::popup_project_settings() { } _add_feature_overrides(); - inspector->update_category_list(); + general_settings_inspector->update_category_list(); + set_process_unhandled_input(true); localization_editor->update_translations(); autoload_settings->update_autoload(); @@ -74,7 +76,7 @@ void ProjectSettingsEditor::_setting_edited(const String &p_name) { void ProjectSettingsEditor::_advanced_toggled(bool p_button_pressed) { EditorSettings::get_singleton()->set_project_metadata("project_settings", "advanced_mode", p_button_pressed); - inspector->set_restrict_to_basic_settings(!p_button_pressed); + general_settings_inspector->set_restrict_to_basic_settings(!p_button_pressed); } void ProjectSettingsEditor::_setting_selected(const String &p_path) { @@ -82,7 +84,7 @@ void ProjectSettingsEditor::_setting_selected(const String &p_path) { return; } - property_box->set_text(inspector->get_current_section() + "/" + p_path); + property_box->set_text(general_settings_inspector->get_current_section() + "/" + p_path); _update_property_box(); // set_text doesn't trigger text_changed } @@ -99,13 +101,13 @@ void ProjectSettingsEditor::_add_setting() { undo_redo->add_do_property(ps, setting, value); undo_redo->add_undo_property(ps, setting, ps->has_setting(setting) ? ps->get(setting) : Variant()); - undo_redo->add_do_method(inspector, "update_category_list"); - undo_redo->add_undo_method(inspector, "update_category_list"); + undo_redo->add_do_method(general_settings_inspector, "update_category_list"); + undo_redo->add_undo_method(general_settings_inspector, "update_category_list"); undo_redo->add_do_method(this, "queue_save"); undo_redo->add_undo_method(this, "queue_save"); undo_redo->commit_action(); - inspector->set_current_section(setting.get_slice("/", 1)); + general_settings_inspector->set_current_section(setting.get_slice("/", 1)); add_button->release_focus(); } @@ -120,8 +122,8 @@ void ProjectSettingsEditor::_delete_setting() { undo_redo->add_undo_method(ps, "set", setting, value); undo_redo->add_undo_method(ps, "set_order", setting, order); - undo_redo->add_do_method(inspector, "update_category_list"); - undo_redo->add_undo_method(inspector, "update_category_list"); + undo_redo->add_do_method(general_settings_inspector, "update_category_list"); + undo_redo->add_undo_method(general_settings_inspector, "update_category_list"); undo_redo->add_do_method(this, "queue_save"); undo_redo->add_undo_method(this, "queue_save"); @@ -200,9 +202,47 @@ void ProjectSettingsEditor::_select_type(Variant::Type p_type) { type_box->select(type_box->get_item_index(p_type)); } +void ProjectSettingsEditor::unhandled_input(const Ref<InputEvent> &p_event) { + ERR_FAIL_COND(p_event.is_null()); + + const Ref<InputEventKey> k = p_event; + + if (k.is_valid() && k->is_pressed()) { + bool handled = false; + + if (ED_IS_SHORTCUT("ui_undo", p_event)) { + String action = undo_redo->get_current_action_name(); + if (!action.is_empty()) { + EditorNode::get_log()->add_message("Undo: " + action, EditorLog::MSG_TYPE_EDITOR); + } + undo_redo->undo(); + handled = true; + } + + if (ED_IS_SHORTCUT("ui_redo", p_event)) { + undo_redo->redo(); + String action = undo_redo->get_current_action_name(); + if (!action.is_empty()) { + EditorNode::get_log()->add_message("Redo: " + action, EditorLog::MSG_TYPE_EDITOR); + } + handled = true; + } + + if (k->get_keycode_with_modifiers() == (KeyModifierMask::CMD | Key::F)) { + search_box->grab_focus(); + search_box->select_all(); + handled = true; + } + + if (handled) { + set_input_as_handled(); + } + } +} + String ProjectSettingsEditor::_get_setting_name() const { String name = property_box->get_text().strip_edges(); - if (name.find("/") == -1) { + if (!name.contains("/")) { name = "global/" + name; } return name; @@ -463,7 +503,7 @@ void ProjectSettingsEditor::_update_action_map_editor() { actions.push_back(action_info); } - action_map->update_action_list(actions); + action_map_editor->update_action_list(actions); } void ProjectSettingsEditor::_update_theme() { @@ -472,6 +512,16 @@ void ProjectSettingsEditor::_update_theme() { restart_container->add_theme_style_override("panel", get_theme_stylebox(SNAME("bg"), SNAME("Tree"))); restart_icon->set_texture(get_theme_icon(SNAME("StatusWarning"), SNAME("EditorIcons"))); restart_label->add_theme_color_override("font_color", get_theme_color(SNAME("warning_color"), SNAME("Editor"))); + + type_box->clear(); + for (int i = 0; i < Variant::VARIANT_MAX; i++) { + // There's no point in adding Nil types, and Object types + // can't be serialized correctly in the project settings. + if (i != Variant::NIL && i != Variant::OBJECT) { + String type = Variant::get_type_name(Variant::Type(i)); + type_box->add_icon_item(get_theme_icon(type, SNAME("EditorIcons")), type, i); + } + } } void ProjectSettingsEditor::_notification(int p_what) { @@ -482,13 +532,13 @@ void ProjectSettingsEditor::_notification(int p_what) { } } break; case NOTIFICATION_ENTER_TREE: { - inspector->edit(ps); + general_settings_inspector->edit(ps); _update_action_map_editor(); _update_theme(); } break; - case NOTIFICATION_THEME_CHANGED: + case NOTIFICATION_THEME_CHANGED: { _update_theme(); - break; + } break; } } @@ -549,14 +599,6 @@ ProjectSettingsEditor::ProjectSettingsEditor(EditorData *p_data) { type_box->set_custom_minimum_size(Size2(120, 0) * EDSCALE); header->add_child(type_box); - for (int i = 0; i < Variant::VARIANT_MAX; i++) { - // There's no point in adding Nil types, and Object types - // can't be serialized correctly in the project settings. - if (i != Variant::NIL && i != Variant::OBJECT) { - type_box->add_item(Variant::get_type_name(Variant::Type(i)), i); - } - } - add_button = memnew(Button); add_button->set_text(TTR("Add")); add_button->set_disabled(true); @@ -569,14 +611,14 @@ ProjectSettingsEditor::ProjectSettingsEditor(EditorData *p_data) { del_button->connect("pressed", callable_mp(this, &ProjectSettingsEditor::_delete_setting)); header->add_child(del_button); - inspector = memnew(SectionedInspector); - inspector->get_inspector()->set_undo_redo(EditorNode::get_singleton()->get_undo_redo()); - inspector->set_v_size_flags(Control::SIZE_EXPAND_FILL); - inspector->register_search_box(search_box); - inspector->get_inspector()->connect("property_selected", callable_mp(this, &ProjectSettingsEditor::_setting_selected)); - inspector->get_inspector()->connect("property_edited", callable_mp(this, &ProjectSettingsEditor::_setting_edited)); - inspector->get_inspector()->connect("restart_requested", callable_mp(this, &ProjectSettingsEditor::_editor_restart_request)); - general_editor->add_child(inspector); + general_settings_inspector = memnew(SectionedInspector); + general_settings_inspector->get_inspector()->set_undo_redo(EditorNode::get_singleton()->get_undo_redo()); + general_settings_inspector->set_v_size_flags(Control::SIZE_EXPAND_FILL); + general_settings_inspector->register_search_box(search_box); + general_settings_inspector->get_inspector()->connect("property_selected", callable_mp(this, &ProjectSettingsEditor::_setting_selected)); + general_settings_inspector->get_inspector()->connect("property_edited", callable_mp(this, &ProjectSettingsEditor::_setting_edited)); + general_settings_inspector->get_inspector()->connect("restart_requested", callable_mp(this, &ProjectSettingsEditor::_editor_restart_request)); + general_editor->add_child(general_settings_inspector); restart_container = memnew(PanelContainer); general_editor->add_child(restart_container); @@ -604,14 +646,14 @@ ProjectSettingsEditor::ProjectSettingsEditor(EditorData *p_data) { restart_close_button->connect("pressed", callable_mp(this, &ProjectSettingsEditor::_editor_restart_close)); restart_hb->add_child(restart_close_button); - action_map = memnew(ActionMapEditor); - action_map->set_name(TTR("Input Map")); - action_map->connect("action_added", callable_mp(this, &ProjectSettingsEditor::_action_added)); - action_map->connect("action_edited", callable_mp(this, &ProjectSettingsEditor::_action_edited)); - action_map->connect("action_removed", callable_mp(this, &ProjectSettingsEditor::_action_removed)); - action_map->connect("action_renamed", callable_mp(this, &ProjectSettingsEditor::_action_renamed)); - action_map->connect("action_reordered", callable_mp(this, &ProjectSettingsEditor::_action_reordered)); - tab_container->add_child(action_map); + action_map_editor = memnew(ActionMapEditor); + action_map_editor->set_name(TTR("Input Map")); + action_map_editor->connect("action_added", callable_mp(this, &ProjectSettingsEditor::_action_added)); + action_map_editor->connect("action_edited", callable_mp(this, &ProjectSettingsEditor::_action_edited)); + action_map_editor->connect("action_removed", callable_mp(this, &ProjectSettingsEditor::_action_removed)); + action_map_editor->connect("action_renamed", callable_mp(this, &ProjectSettingsEditor::_action_renamed)); + action_map_editor->connect("action_reordered", callable_mp(this, &ProjectSettingsEditor::_action_reordered)); + tab_container->add_child(action_map_editor); localization_editor = memnew(LocalizationEditor); localization_editor->set_name(TTR("Localization")); @@ -647,7 +689,7 @@ ProjectSettingsEditor::ProjectSettingsEditor(EditorData *p_data) { advanced->set_pressed(true); } - inspector->set_restrict_to_basic_settings(!use_advanced); + general_settings_inspector->set_restrict_to_basic_settings(!use_advanced); import_defaults_editor = memnew(ImportDefaultsEditor); import_defaults_editor->set_name(TTR("Import Defaults")); diff --git a/editor/project_settings_editor.h b/editor/project_settings_editor.h index a8eed0093f..d48c2b76ca 100644 --- a/editor/project_settings_editor.h +++ b/editor/project_settings_editor.h @@ -50,8 +50,8 @@ class ProjectSettingsEditor : public AcceptDialog { Timer *timer; TabContainer *tab_container; - SectionedInspector *inspector; - ActionMapEditor *action_map; + SectionedInspector *general_settings_inspector; + ActionMapEditor *action_map_editor; LocalizationEditor *localization_editor; EditorAutoloadSettings *autoload_settings; ShaderGlobalsEditor *shaders_global_variables_editor; @@ -81,6 +81,8 @@ class ProjectSettingsEditor : public AcceptDialog { void _feature_selected(int p_index); void _select_type(Variant::Type p_type); + virtual void unhandled_input(const Ref<InputEvent> &p_event) override; + String _get_setting_name() const; void _setting_edited(const String &p_name); void _setting_selected(const String &p_path); diff --git a/editor/property_editor.cpp b/editor/property_editor.cpp index c971bb6473..405e263a62 100644 --- a/editor/property_editor.cpp +++ b/editor/property_editor.cpp @@ -208,19 +208,19 @@ void CustomPropertyEditor::_menu_option(int p_which) { } break; case OBJ_MENU_NEW_SCRIPT: { if (Object::cast_to<Node>(owner)) { - EditorNode::get_singleton()->get_scene_tree_dock()->open_script_dialog(Object::cast_to<Node>(owner), false); + SceneTreeDock::get_singleton()->open_script_dialog(Object::cast_to<Node>(owner), false); } } break; case OBJ_MENU_EXTEND_SCRIPT: { if (Object::cast_to<Node>(owner)) { - EditorNode::get_singleton()->get_scene_tree_dock()->open_script_dialog(Object::cast_to<Node>(owner), true); + SceneTreeDock::get_singleton()->open_script_dialog(Object::cast_to<Node>(owner), true); } } break; case OBJ_MENU_SHOW_IN_FILE_SYSTEM: { RES r = v; - FileSystemDock *file_system_dock = EditorNode::get_singleton()->get_filesystem_dock(); + FileSystemDock *file_system_dock = FileSystemDock::get_singleton(); file_system_dock->navigate_to_path(r->get_path()); // Ensure that the FileSystem dock is visible. TabContainer *tab_container = (TabContainer *)file_system_dock->get_parent_control(); @@ -269,7 +269,9 @@ void CustomPropertyEditor::_menu_option(int p_which) { res->call("set_instance_base_type", owner->get_class()); } + EditorNode::get_editor_data().instantiate_object_properties(obj); v = obj; + emit_signal(SNAME("variant_changed")); } break; @@ -623,7 +625,7 @@ bool CustomPropertyEditor::edit(Object *p_owner, const String &p_name, Variant:: MAKE_PROPSELECT Variant::Type type = Variant::NIL; String tname = hint_text; - if (tname.find(".") != -1) { + if (tname.contains(".")) { tname = tname.get_slice(".", 0); } for (int i = 0; i < Variant::VARIANT_MAX; i++) { @@ -1092,7 +1094,9 @@ void CustomPropertyEditor::_type_create_selected(int p_idx) { ERR_FAIL_COND(!obj); ERR_FAIL_COND(!Object::cast_to<Resource>(obj)); + EditorNode::get_editor_data().instantiate_object_properties(obj); v = obj; + emit_signal(SNAME("variant_changed")); hide(); } @@ -1256,7 +1260,7 @@ void CustomPropertyEditor::_action_pressed(int p_which) { if (owner->is_class("Node") && (v.get_type() == Variant::NODE_PATH) && Object::cast_to<Node>(owner)->has_node(v)) { Node *target_node = Object::cast_to<Node>(owner)->get_node(v); EditorNode::get_singleton()->get_editor_selection()->clear(); - EditorNode::get_singleton()->get_scene_tree_dock()->set_selected(target_node); + SceneTreeDock::get_singleton()->set_selected(target_node); } hide(); @@ -1283,7 +1287,9 @@ void CustomPropertyEditor::_action_pressed(int p_which) { ERR_BREAK(!obj); ERR_BREAK(!Object::cast_to<Resource>(obj)); + EditorNode::get_editor_data().instantiate_object_properties(obj); v = obj; + emit_signal(SNAME("variant_changed")); hide(); } diff --git a/editor/property_selector.cpp b/editor/property_selector.cpp index 3b0cbfdde9..0862efb4ee 100644 --- a/editor/property_selector.cpp +++ b/editor/property_selector.cpp @@ -185,7 +185,7 @@ void PropertySelector::_update_search() { continue; } - if (type_filter.size() && type_filter.find(E.type) == -1) { + if (type_filter.size() && !type_filter.has(E.type)) { continue; } @@ -214,10 +214,13 @@ void PropertySelector::_update_search() { Variant::construct(type, v, nullptr, 0, ce); v.get_method_list(&methods); } else { - Object *obj = ObjectDB::get_instance(script); - if (Object::cast_to<Script>(obj)) { + Ref<Script> script_ref = Object::cast_to<Script>(ObjectDB::get_instance(script)); + if (script_ref.is_valid()) { methods.push_back(MethodInfo("*Script Methods")); - Object::cast_to<Script>(obj)->get_script_method_list(&methods); + if (script_ref->is_built_in()) { + script_ref->reload(true); + } + script_ref->get_script_method_list(&methods); } StringName base = base_type; @@ -276,7 +279,7 @@ void PropertySelector::_update_search() { TreeItem *item = search_options->create_item(category ? category : root); String desc; - if (mi.name.find(":") != -1) { + if (mi.name.contains(":")) { desc = mi.name.get_slice(":", 1) + " "; mi.name = mi.name.get_slice(":", 0); } else if (mi.return_val.type != Variant::NIL) { @@ -296,7 +299,7 @@ void PropertySelector::_update_search() { if (mi.arguments[i].type == Variant::NIL) { desc += ": Variant"; - } else if (mi.arguments[i].name.find(":") != -1) { + } else if (mi.arguments[i].name.contains(":")) { desc += vformat(": %s", mi.arguments[i].name.get_slice(":", 1)); mi.arguments[i].name = mi.arguments[i].name.get_slice(":", 0); } else { diff --git a/editor/quick_open.cpp b/editor/quick_open.cpp index 118c016c6d..2a8ca67fe6 100644 --- a/editor/quick_open.cpp +++ b/editor/quick_open.cpp @@ -84,7 +84,7 @@ void EditorQuickOpen::_update_search() { // Filter possible candidates. Vector<Entry> entries; for (int i = 0; i < files.size(); i++) { - if (empty_search || search_text.is_subsequence_ofi(files[i])) { + if (empty_search || search_text.is_subsequence_ofn(files[i])) { Entry r; r.path = files[i]; r.score = empty_search ? 0 : _score_path(search_text, files[i].to_lower()); diff --git a/editor/rename_dialog.cpp b/editor/rename_dialog.cpp index 20845b0e9d..c6a4c0d86a 100644 --- a/editor/rename_dialog.cpp +++ b/editor/rename_dialog.cpp @@ -284,6 +284,7 @@ RenameDialog::RenameDialog(SceneTreeEditor *p_scene_tree_editor, UndoRedo *p_und vbc->add_child(lbl_preview_title); lbl_preview = memnew(Label); + lbl_preview->set_autowrap_mode(Label::AUTOWRAP_WORD_SMART); vbc->add_child(lbl_preview); // ---- Dialog related @@ -336,7 +337,7 @@ void RenameDialog::_bind_methods() { } void RenameDialog::_update_substitute() { - LineEdit *focus_owner_line_edit = Object::cast_to<LineEdit>(scene_tree_editor->get_focus_owner()); + LineEdit *focus_owner_line_edit = Object::cast_to<LineEdit>(scene_tree_editor->get_viewport()->gui_get_focus_owner()); bool is_main_field = _is_main_field(focus_owner_line_edit); but_insert_name->set_disabled(!is_main_field); @@ -362,7 +363,7 @@ void RenameDialog::_post_popup() { Array selected_node_list = editor_selection->get_selected_nodes(); ERR_FAIL_COND(selected_node_list.size() == 0); - preview_node = selected_node_list[0]; + preview_node = Object::cast_to<Node>(selected_node_list[0]); _update_preview(); _update_substitute(); @@ -631,7 +632,7 @@ bool RenameDialog::_is_main_field(LineEdit *line_edit) { } void RenameDialog::_insert_text(String text) { - LineEdit *focus_owner = Object::cast_to<LineEdit>(scene_tree_editor->get_focus_owner()); + LineEdit *focus_owner = Object::cast_to<LineEdit>(scene_tree_editor->get_viewport()->gui_get_focus_owner()); if (_is_main_field(focus_owner)) { focus_owner->selection_delete(); diff --git a/editor/scene_tree_dock.cpp b/editor/scene_tree_dock.cpp index 3dbbb30b0e..a4f9563840 100644 --- a/editor/scene_tree_dock.cpp +++ b/editor/scene_tree_dock.cpp @@ -78,7 +78,7 @@ void SceneTreeDock::input(const Ref<InputEvent> &p_event) { void SceneTreeDock::unhandled_key_input(const Ref<InputEvent> &p_event) { ERR_FAIL_COND(p_event.is_null()); - if (get_focus_owner() && get_focus_owner()->is_text_field()) { + if (get_viewport()->gui_get_focus_owner() && get_viewport()->gui_get_focus_owner()->is_text_field()) { return; } @@ -1043,7 +1043,7 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) { if (node) { node->set_scene_inherited_state(Ref<SceneState>()); scene_tree->update_tree(); - EditorNode::get_singleton()->get_inspector()->update_tree(); + InspectorDock::get_inspector_singleton()->update_tree(); } } } break; @@ -1206,8 +1206,16 @@ void SceneTreeDock::_notification(int p_what) { create_root_dialog->add_child(top_row); + ScrollContainer *scroll_container = memnew(ScrollContainer); + scroll_container->set_name("NodeShortcutsScrollContainer"); + create_root_dialog->add_child(scroll_container); + scroll_container->set_v_size_flags(SIZE_EXPAND_FILL); + scroll_container->set_horizontal_scroll_mode(ScrollContainer::SCROLL_MODE_DISABLED); + VBoxContainer *node_shortcuts = memnew(VBoxContainer); node_shortcuts->set_name("NodeShortcuts"); + scroll_container->add_child(node_shortcuts); + node_shortcuts->set_h_size_flags(SIZE_EXPAND_FILL); VBoxContainer *beginner_node_shortcuts = memnew(VBoxContainer); beginner_node_shortcuts->set_name("BeginnerNodeShortcuts"); @@ -1247,8 +1255,6 @@ void SceneTreeDock::_notification(int p_what) { button_clipboard->set_icon(get_theme_icon(SNAME("ActionPaste"), SNAME("EditorIcons"))); button_clipboard->connect("pressed", callable_bind(callable_mp(this, &SceneTreeDock::_tool_selected), TOOL_PASTE, false)); - node_shortcuts->add_spacer(); - create_root_dialog->add_child(node_shortcuts); _update_create_root_dialog(); } break; @@ -1554,7 +1560,7 @@ void SceneTreeDock::perform_node_renames(Node *p_base, Map<Node *, NodePath> *p_ for (int i = 0; i < anim->get_track_count(); i++) { NodePath track_np = anim->track_get_path(i); - Node *n = root->get_node(track_np); + Node *n = root->get_node_or_null(track_np); if (!n) { continue; } @@ -1723,7 +1729,7 @@ void SceneTreeDock::_do_reparent(Node *p_new_parent, int p_position_in_parent, V Node *validate = new_parent; while (validate) { - ERR_FAIL_COND_MSG(p_nodes.find(validate) != -1, "Selection changed at some point. Can't reparent."); + ERR_FAIL_COND_MSG(p_nodes.has(validate), "Selection changed at some point. Can't reparent."); validate = validate->get_parent(); } @@ -2067,7 +2073,7 @@ void SceneTreeDock::_delete_confirm(bool p_cut) { // Fixes the EditorHistory from still offering deleted notes EditorHistory *editor_history = EditorNode::get_singleton()->get_editor_history(); editor_history->cleanup_history(); - EditorNode::get_singleton()->get_inspector_dock()->call("_prepare_history"); + InspectorDock::get_singleton()->call("_prepare_history"); } void SceneTreeDock::_update_script_button() { @@ -3060,6 +3066,10 @@ List<Node *> SceneTreeDock::paste_nodes() { return pasted_nodes; } +List<Node *> SceneTreeDock::get_node_clipboard() const { + return node_clipboard; +} + void SceneTreeDock::add_remote_tree_editor(Control *p_remote) { ERR_FAIL_COND(remote_tree != nullptr); add_child(p_remote); @@ -3108,7 +3118,7 @@ void SceneTreeDock::_local_tree_selected() { void SceneTreeDock::_update_create_root_dialog() { BaseButton *toggle = Object::cast_to<BaseButton>(create_root_dialog->get_node(String("NodeShortcutsTopRow/NodeShortcutsToggle"))); - Node *node_shortcuts = create_root_dialog->get_node(String("NodeShortcuts")); + Node *node_shortcuts = create_root_dialog->get_node(String("NodeShortcutsScrollContainer/NodeShortcuts")); if (!toggle || !node_shortcuts) { return; @@ -3138,6 +3148,7 @@ void SceneTreeDock::_update_create_root_dialog() { Button *button = memnew(Button); favorite_nodes->add_child(button); button->set_text(l); + button->set_clip_text(true); String name = l.get_slicec(' ', 0); if (ScriptServer::is_global_class(name)) { name = ScriptServer::get_global_class_native_base(name); @@ -3214,7 +3225,7 @@ void SceneTreeDock::_create_remap_for_node(Node *p_node, Map<RES, RES> &r_remap) } Variant v = p_node->get(E.name); - if (v.is_ref()) { + if (v.is_ref_counted()) { RES res = v; if (res.is_valid()) { if (!states_stack_ready) { @@ -3252,7 +3263,7 @@ void SceneTreeDock::_create_remap_for_resource(RES p_resource, Map<RES, RES> &r_ } Variant v = p_resource->get(E.name); - if (v.is_ref()) { + if (v.is_ref_counted()) { RES res = v; if (res.is_valid()) { if (res->is_built_in() && !r_remap.has(res)) { @@ -3399,6 +3410,7 @@ SceneTreeDock::SceneTreeDock(EditorNode *p_editor, Node *p_scene_root, EditorSel create_root_dialog = memnew(VBoxContainer); vbc->add_child(create_root_dialog); + create_root_dialog->set_v_size_flags(SIZE_EXPAND_FILL); create_root_dialog->hide(); scene_tree = memnew(SceneTreeEditor(false, true, true)); diff --git a/editor/scene_tree_dock.h b/editor/scene_tree_dock.h index dc7becfa2f..3639e66233 100644 --- a/editor/scene_tree_dock.h +++ b/editor/scene_tree_dock.h @@ -264,12 +264,17 @@ class SceneTreeDock : public VBoxContainer { bool profile_allow_editing; bool profile_allow_script_editing; - static SceneTreeDock *singleton; static void _update_configuration_warning(); bool _update_node_path(Node *p_root_node, NodePath &r_node_path, Map<Node *, NodePath> *p_renames) const; bool _check_node_path_recursive(Node *p_root_node, Variant &r_variant, Map<Node *, NodePath> *p_renames) const; +private: + static SceneTreeDock *singleton; + +public: + static SceneTreeDock *get_singleton() { return singleton; } + protected: void _notification(int p_what); static void _bind_methods(); @@ -310,6 +315,7 @@ public: void open_instance_child_dialog(); List<Node *> paste_nodes(); + List<Node *> get_node_clipboard() const; ScriptCreateDialog *get_script_create_dialog() { return script_create_dialog; } diff --git a/editor/scene_tree_editor.cpp b/editor/scene_tree_editor.cpp index dc95b73569..e9aed53b4e 100644 --- a/editor/scene_tree_editor.cpp +++ b/editor/scene_tree_editor.cpp @@ -133,8 +133,8 @@ void SceneTreeEditor::_cell_button_pressed(Object *p_item, int p_column, int p_i set_selected(n); - NodeDock::singleton->get_parent()->call("set_current_tab", NodeDock::singleton->get_index()); - NodeDock::singleton->show_connections(); + NodeDock::get_singleton()->get_parent()->call("set_current_tab", NodeDock::get_singleton()->get_index()); + NodeDock::get_singleton()->show_connections(); } else if (p_id == BUTTON_GROUPS) { editor_selection->clear(); @@ -142,8 +142,8 @@ void SceneTreeEditor::_cell_button_pressed(Object *p_item, int p_column, int p_i set_selected(n); - NodeDock::singleton->get_parent()->call("set_current_tab", NodeDock::singleton->get_index()); - NodeDock::singleton->show_groups(); + NodeDock::get_singleton()->get_parent()->call("set_current_tab", NodeDock::get_singleton()->get_index()); + NodeDock::get_singleton()->show_groups(); } } @@ -362,6 +362,17 @@ bool SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent, bool p_scroll } _update_visibility_color(p_node, item); + } else if (p_node->is_class("CanvasLayer")) { + bool v = p_node->call("is_visible"); + if (v) { + item->add_button(0, get_theme_icon(SNAME("GuiVisibilityVisible"), SNAME("EditorIcons")), BUTTON_VISIBILITY, false, TTR("Toggle Visibility")); + } else { + item->add_button(0, get_theme_icon(SNAME("GuiVisibilityHidden"), SNAME("EditorIcons")), BUTTON_VISIBILITY, false, TTR("Toggle Visibility")); + } + + if (!p_node->is_connected("visibility_changed", callable_mp(this, &SceneTreeEditor::_node_visibility_changed))) { + p_node->connect("visibility_changed", callable_mp(this, &SceneTreeEditor::_node_visibility_changed), varray(p_node)); + } } else if (p_node->is_class("Node3D")) { bool is_locked = p_node->has_meta("_edit_lock_"); if (is_locked) { @@ -411,7 +422,7 @@ bool SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent, bool p_scroll item->set_as_cursor(0); } - bool keep = (filter.is_subsequence_ofi(String(p_node->get_name()))); + bool keep = (filter.is_subsequence_ofn(String(p_node->get_name()))); for (int i = 0; i < p_node->get_child_count(); i++) { bool child_keep = _add_nodes(p_node->get_child(i), item, p_scroll_to_selected); @@ -471,6 +482,9 @@ void SceneTreeEditor::_node_visibility_changed(Node *p_node) { if (p_node->is_class("CanvasItem")) { visible = p_node->call("is_visible"); CanvasItemEditor::get_singleton()->get_viewport_control()->update(); + } else if (p_node->is_class("CanvasLayer")) { + visible = p_node->call("is_visible"); + CanvasItemEditor::get_singleton()->get_viewport_control()->update(); } else if (p_node->is_class("Node3D")) { visible = p_node->call("is_visible"); } @@ -514,7 +528,7 @@ void SceneTreeEditor::_node_removed(Node *p_node) { p_node->disconnect("script_changed", callable_mp(this, &SceneTreeEditor::_node_script_changed)); } - if (p_node->is_class("Node3D") || p_node->is_class("CanvasItem")) { + if (p_node->is_class("Node3D") || p_node->is_class("CanvasItem") || p_node->is_class("CanvasLayer")) { if (p_node->is_connected("visibility_changed", callable_mp(this, &SceneTreeEditor::_node_visibility_changed))) { p_node->disconnect("visibility_changed", callable_mp(this, &SceneTreeEditor::_node_visibility_changed)); } diff --git a/editor/script_create_dialog.cpp b/editor/script_create_dialog.cpp index 2098fa2c85..b42d4a1d6d 100644 --- a/editor/script_create_dialog.cpp +++ b/editor/script_create_dialog.cpp @@ -153,7 +153,7 @@ bool ScriptCreateDialog::_validate_class(const String &p_string) { } } - bool valid_char = (p_string[i] >= '0' && p_string[i] <= '9') || (p_string[i] >= 'a' && p_string[i] <= 'z') || (p_string[i] >= 'A' && p_string[i] <= 'Z') || p_string[i] == '_' || p_string[i] == '.'; + bool valid_char = is_ascii_identifier_char(p_string[i]) || p_string[i] == '.'; if (!valid_char) { return false; @@ -378,7 +378,7 @@ void ScriptCreateDialog::_language_changed(int l) { String path = file_path->get_text(); String extension = ""; if (!path.is_empty()) { - if (path.find(".") != -1) { + if (path.contains(".")) { extension = path.get_extension(); } @@ -656,14 +656,18 @@ void ScriptCreateDialog::_update_dialog() { if (is_new_script_created) { class_name->set_editable(true); class_name->set_placeholder(TTR("Allowed: a-z, A-Z, 0-9, _ and .")); - class_name->set_placeholder_alpha(0.3); + Color placeholder_color = class_name->get_theme_color(SNAME("font_placeholder_color")); + placeholder_color.a = 0.3; + class_name->add_theme_color_override("font_placeholder_color", placeholder_color); } else { class_name->set_editable(false); } } else { class_name->set_editable(false); class_name->set_placeholder(TTR("N/A")); - class_name->set_placeholder_alpha(1); + Color placeholder_color = class_name->get_theme_color(SNAME("font_placeholder_color")); + placeholder_color.a = 1; + class_name->add_theme_color_override("font_placeholder_color", placeholder_color); class_name->set_text(""); } @@ -759,10 +763,10 @@ void ScriptCreateDialog::_update_dialog() { } ScriptLanguage::ScriptTemplate ScriptCreateDialog::_get_current_template() const { - int selected_id = template_menu->get_selected_id(); + int selected_index = template_menu->get_selected(); for (const ScriptLanguage::ScriptTemplate &t : template_list) { if (is_using_templates) { - if (t.id == selected_id) { + if (t.id == selected_index) { return t; } } else { @@ -807,7 +811,7 @@ ScriptLanguage::ScriptTemplate ScriptCreateDialog::_parse_template(const ScriptL List<String> comment_delimiters; language->get_comment_delimiters(&comment_delimiters); for (const String &script_delimiter : comment_delimiters) { - if (script_delimiter.find(" ") == -1) { + if (!script_delimiter.contains(" ")) { meta_delimiter = script_delimiter; break; } diff --git a/editor/shader_create_dialog.cpp b/editor/shader_create_dialog.cpp index 239860c9ab..95c4c5ff0d 100644 --- a/editor/shader_create_dialog.cpp +++ b/editor/shader_create_dialog.cpp @@ -221,7 +221,7 @@ void ShaderCreateDialog::_language_changed(int p_language) { String extension = ""; if (!path.is_empty()) { - if (path.find(".") != -1) { + if (path.contains(".")) { extension = path.get_extension(); } if (extension.length() == 0) { diff --git a/gles3_builders.py b/gles3_builders.py index 4f9247c938..15446d345f 100644 --- a/gles3_builders.py +++ b/gles3_builders.py @@ -502,7 +502,7 @@ def build_gles3_header(filename, include, class_suffix, output_attribs): for i in range(len(header_data.specialization_names)): defval = header_data.specialization_values[i].strip() if defval.upper() == "TRUE" or defval == "1": - defal = "true" + defval = "true" else: defval = "false" diff --git a/main/main.cpp b/main/main.cpp index 8b58641461..1efe3ccd94 100644 --- a/main/main.cpp +++ b/main/main.cpp @@ -50,7 +50,6 @@ #include "core/register_core_types.h" #include "core/string/translation.h" #include "core/version.h" -#include "core/version_hash.gen.h" #include "drivers/register_driver_types.h" #include "main/app_icon.gen.h" #include "main/main_timer_sync.h" @@ -200,7 +199,7 @@ static String unescape_cmdline(const String &p_str) { static String get_full_version_string() { String hash = String(VERSION_HASH); - if (hash.length() != 0) { + if (!hash.is_empty()) { hash = "." + hash.left(9); } return String(VERSION_FULL_BUILD) + hash; @@ -827,7 +826,7 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph if (I->next()) { String vm = I->next()->get(); - if (vm.find("x") == -1) { // invalid parameter format + if (!vm.contains("x")) { // invalid parameter format OS::get_singleton()->print("Invalid resolution '%s', it should be e.g. '1280x720'.\n", vm.utf8().get_data()); @@ -858,7 +857,7 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph if (I->next()) { String vm = I->next()->get(); - if (vm.find(",") == -1) { // invalid parameter format + if (!vm.contains(",")) { // invalid parameter format OS::get_singleton()->print("Invalid position '%s', it should be e.g. '80,128'.\n", vm.utf8().get_data()); @@ -940,7 +939,7 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph } else if (I->get() == "--debug-server") { if (I->next()) { debug_server_uri = I->next()->get(); - if (debug_server_uri.find("://") == -1) { // wrong address + if (!debug_server_uri.contains("://")) { // wrong address OS::get_singleton()->print("Invalid debug server uri. It should be of the form <protocol>://<bind_address>:<port>.\n"); goto error; } @@ -1073,7 +1072,7 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph } else if (I->get() == "--remote-debug") { if (I->next()) { debug_uri = I->next()->get(); - if (debug_uri.find("://") == -1) { // wrong address + if (!debug_uri.contains("://")) { // wrong address OS::get_singleton()->print( "Invalid debug host address, it should be of the form <protocol>://<host/IP>:<port>.\n"); goto error; @@ -1130,7 +1129,7 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph if (!remotefs.is_empty()) { file_access_network_client = memnew(FileAccessNetworkClient); int port; - if (remotefs.find(":") != -1) { + if (remotefs.contains(":")) { port = remotefs.get_slicec(':', 1).to_int(); remotefs = remotefs.get_slicec(':', 0); } else { @@ -1310,12 +1309,14 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph ProjectSettings::get_singleton()->set_custom_property_info("display/window/size/viewport_width", PropertyInfo(Variant::INT, "display/window/size/viewport_width", PROPERTY_HINT_RANGE, - "0,7680,or_greater")); // 8K resolution + "0,7680,1,or_greater")); // 8K resolution + GLOBAL_DEF_BASIC("display/window/size/viewport_height", 600); ProjectSettings::get_singleton()->set_custom_property_info("display/window/size/viewport_height", PropertyInfo(Variant::INT, "display/window/size/viewport_height", PROPERTY_HINT_RANGE, - "0,4320,or_greater")); // 8K resolution + "0,4320,1,or_greater")); // 8K resolution + GLOBAL_DEF_BASIC("display/window/size/resizable", true); GLOBAL_DEF_BASIC("display/window/size/borderless", false); GLOBAL_DEF_BASIC("display/window/size/fullscreen", false); @@ -1325,13 +1326,13 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph PropertyInfo(Variant::INT, "display/window/size/window_width_override", PROPERTY_HINT_RANGE, - "0,7680,or_greater")); // 8K resolution + "0,7680,1,or_greater")); // 8K resolution GLOBAL_DEF("display/window/size/window_height_override", 0); ProjectSettings::get_singleton()->set_custom_property_info("display/window/size/window_height_override", PropertyInfo(Variant::INT, "display/window/size/window_height_override", PROPERTY_HINT_RANGE, - "0,4320,or_greater")); // 8K resolution + "0,4320,1,or_greater")); // 8K resolution if (use_custom_res) { if (!force_res) { @@ -2248,9 +2249,8 @@ bool Main::start() { } } - if (main_loop->is_class("SceneTree")) { - SceneTree *sml = Object::cast_to<SceneTree>(main_loop); - + SceneTree *sml = Object::cast_to<SceneTree>(main_loop); + if (sml) { #ifdef DEBUG_ENABLED if (debug_collisions) { sml->set_debug_collisions_hint(true); @@ -2292,20 +2292,18 @@ bool Main::start() { RES res = ResourceLoader::load(info.path); ERR_CONTINUE_MSG(res.is_null(), "Can't autoload: " + info.path); Node *n = nullptr; - if (res->is_class("PackedScene")) { - Ref<PackedScene> ps = res; - n = ps->instantiate(); - } else if (res->is_class("Script")) { - Ref<Script> script_res = res; + Ref<PackedScene> scn = res; + Ref<Script> script_res = res; + if (scn.is_valid()) { + n = scn->instantiate(); + } else if (script_res.is_valid()) { StringName ibt = script_res->get_instance_base_type(); bool valid_type = ClassDB::is_parent_class(ibt, "Node"); ERR_CONTINUE_MSG(!valid_type, "Script does not inherit a Node: " + info.path); Object *obj = ClassDB::instantiate(ibt); - ERR_CONTINUE_MSG(obj == nullptr, - "Cannot instance script for autoload, expected 'Node' inheritance, got: " + - String(ibt)); + ERR_CONTINUE_MSG(!obj, "Cannot instance script for autoload, expected 'Node' inheritance, got: " + String(ibt) + "."); n = Object::cast_to<Node>(obj); n->set_script(script_res); @@ -2791,8 +2789,6 @@ void Main::cleanup(bool p_force) { ERR_FAIL_COND(!_start_success); } - EngineDebugger::deinitialize(); - ResourceLoader::remove_custom_loaders(); ResourceSaver::remove_custom_savers(); @@ -2835,6 +2831,8 @@ void Main::cleanup(bool p_force) { unregister_scene_types(); unregister_server_types(); + EngineDebugger::deinitialize(); + if (xr_server) { memdelete(xr_server); } diff --git a/methods.py b/methods.py index fbd304ddde..fe84641e9d 100644 --- a/methods.py +++ b/methods.py @@ -111,10 +111,9 @@ def update_version(module_version_string=""): f.close() # NOTE: It is safe to generate this file here, since this is still executed serially - fhash = open("core/version_hash.gen.h", "w") + fhash = open("core/version_hash.gen.cpp", "w") fhash.write("/* THIS FILE IS GENERATED DO NOT EDIT */\n") - fhash.write("#ifndef VERSION_HASH_GEN_H\n") - fhash.write("#define VERSION_HASH_GEN_H\n") + fhash.write('#include "core/version.h"\n') githash = "" gitfolder = ".git" @@ -132,8 +131,7 @@ def update_version(module_version_string=""): else: githash = head - fhash.write('#define VERSION_HASH "' + githash + '"\n') - fhash.write("#endif // VERSION_HASH_GEN_H\n") + fhash.write('const char *const VERSION_HASH = "' + githash + '";\n') fhash.close() diff --git a/misc/dist/html/editor.html b/misc/dist/html/editor.html index 87b5c77d3c..8d436038c1 100644 --- a/misc/dist/html/editor.html +++ b/misc/dist/html/editor.html @@ -265,6 +265,7 @@ <button id="btn-close-editor" class="btn close-btn" disabled="disabled" onclick="closeEditor()">×</button> <button id="btn-tab-game" class="btn tab-btn" disabled="disabled" onclick="showTab('game')">Game</button> <button id="btn-close-game" class="btn close-btn" disabled="disabled" onclick="closeGame()">×</button> + <button id="btn-tab-update" class="btn tab-btn" style="display: none;">Update</button> </div> <div id="tabs"> <div id="tab-loader"> @@ -324,10 +325,39 @@ <div id="status-notice" class="godot" style="display: none;"></div> </div> </div> - <script> + <script>//<![CDATA[ window.addEventListener("load", () => { + function notifyUpdate(sw) { + const btn = document.getElementById("btn-tab-update"); + btn.onclick = function () { + if (!window.confirm("Are you sure you want to update?\nClicking \"OK\" will reload all active instances!")) { + return; + } + sw.postMessage("update"); + btn.innerHTML = "Updating..."; + btn.disabled = true; + }; + btn.style.display = ""; + } if ("serviceWorker" in navigator) { - navigator.serviceWorker.register("service.worker.js"); + navigator.serviceWorker.register("service.worker.js").then(function (reg) { + if (reg.waiting) { + notifyUpdate(reg.waiting); + } + reg.addEventListener("updatefound", function () { + const update = reg.installing; + update.addEventListener("statechange", function () { + if (update.state === "installed") { + // It's a new install, claim and perform aggressive caching. + if (!reg.active) { + update.postMessage("claim"); + } else { + notifyUpdate(update); + } + } + }); + }); + }); } if (localStorage.getItem("welcomeModalDismissed") !== 'true') { @@ -342,7 +372,7 @@ localStorage.setItem("welcomeModalDismissed", 'true'); } } - </script> + //]]></script> <script src="godot.tools.js"></script> <script>//<![CDATA[ diff --git a/misc/dist/html/manifest.json b/misc/dist/html/manifest.json index adc8106e2a..ccfb793b20 100644 --- a/misc/dist/html/manifest.json +++ b/misc/dist/html/manifest.json @@ -5,7 +5,6 @@ "lang": "en", "start_url": "./godot.tools.html", "display": "standalone", - "orientation": "landscape", "theme_color": "#202531", "icons": [ { diff --git a/misc/dist/html/service-worker.js b/misc/dist/html/service-worker.js index 063e40a6cb..310574f21d 100644 --- a/misc/dist/html/service-worker.js +++ b/misc/dist/html/service-worker.js @@ -4,7 +4,8 @@ // Incrementing CACHE_VERSION will kick off the install event and force // previously cached resources to be updated from the network. const CACHE_VERSION = "@GODOT_VERSION@"; -const CACHE_NAME = "@GODOT_NAME@-cache"; +const CACHE_PREFIX = "@GODOT_NAME@-sw-cache-"; +const CACHE_NAME = CACHE_PREFIX + CACHE_VERSION; const OFFLINE_URL = "@GODOT_OFFLINE_PAGE@"; // Files that will be cached on load. const CACHED_FILES = @GODOT_CACHE@; @@ -13,26 +14,35 @@ const CACHABLE_FILES = @GODOT_OPT_CACHE@; const FULL_CACHE = CACHED_FILES.concat(CACHABLE_FILES); self.addEventListener("install", (event) => { - event.waitUntil(async function () { - const cache = await caches.open(CACHE_NAME); - // Clear old cache (including optionals). - await Promise.all(FULL_CACHE.map(path => cache.delete(path))); - // Insert new one. - const done = await cache.addAll(CACHED_FILES); - return done; - }()); + event.waitUntil(caches.open(CACHE_NAME).then(cache => cache.addAll(CACHED_FILES))); }); self.addEventListener("activate", (event) => { - event.waitUntil(async function () { - if ("navigationPreload" in self.registration) { - await self.registration.navigationPreload.enable(); - } - }()); - // Tell the active service worker to take control of the page immediately. - self.clients.claim(); + event.waitUntil(caches.keys().then( + function (keys) { + // Remove old caches. + return Promise.all(keys.filter(key => key.startsWith(CACHE_PREFIX) && key != CACHE_NAME).map(key => caches.delete(key))); + }).then(function() { + // Enable navigation preload if available. + return ("navigationPreload" in self.registration) ? self.registration.navigationPreload.enable() : Promise.resolve(); + }) + ); }); +async function fetchAndCache(event, cache, isCachable) { + // Use the preloaded response, if it's there + let response = await event.preloadResponse; + if (!response) { + // Or, go over network. + response = await self.fetch(event.request); + } + if (isCachable) { + // And update the cache + cache.put(event.request, response.clone()); + } + return response; +} + self.addEventListener("fetch", (event) => { const isNavigate = event.request.mode === "navigate"; const url = event.request.url || ""; @@ -42,32 +52,54 @@ self.addEventListener("fetch", (event) => { const isCachable = FULL_CACHE.some(v => v === local) || (base === referrer && base.endsWith(CACHED_FILES[0])); if (isNavigate || isCachable) { event.respondWith(async function () { - try { - // Use the preloaded response, if it's there - let request = event.request.clone(); - let response = await event.preloadResponse; - if (!response) { - // Or, go over network. - response = await fetch(event.request); - } - if (isCachable) { - // Update the cache - const cache = await caches.open(CACHE_NAME); - cache.put(request, response.clone()); - } - return response; - } catch (error) { - const cache = await caches.open(CACHE_NAME); - if (event.request.mode === "navigate") { - // Check if we have full cache. - const cached = await Promise.all(FULL_CACHE.map(name => cache.match(name))); - const missing = cached.some(v => v === undefined); - const cachedResponse = missing ? await caches.match(OFFLINE_URL) : await caches.match(CACHED_FILES[0]); - return cachedResponse; + // Try to use cache first + const cache = await caches.open(CACHE_NAME); + if (event.request.mode === "navigate") { + // Check if we have full cache during HTML page request. + const fullCache = await Promise.all(FULL_CACHE.map(name => cache.match(name))); + const missing = fullCache.some(v => v === undefined); + if (missing) { + try { + // Try network if some cached file is missing (so we can display offline page in case). + return await fetchAndCache(event, cache, isCachable); + } catch (e) { + // And return the hopefully always cached offline page in case of network failure. + console.error("Network error: ", e); + return await caches.match(OFFLINE_URL); + } } - const cachedResponse = await caches.match(event.request); - return cachedResponse; + } + const cached = await cache.match(event.request); + if (cached) { + return cached; + } else { + // Try network if don't have it in cache. + return await fetchAndCache(event, cache, isCachable); } }()); } }); + +self.addEventListener("message", (event) => { + // No cross origin + if (event.origin != self.origin) { + return; + } + const id = event.source.id || ""; + const msg = event.data || ""; + // Ensure it's one of our clients. + self.clients.get(id).then(function (client) { + if (!client) { + return; // Not a valid client. + } + if (msg === "claim") { + self.skipWaiting().then(() => self.clients.claim()); + } else if (msg === "clear") { + caches.delete(CACHE_NAME); + } else if (msg === "update") { + self.skipWaiting().then(() => self.clients.claim()).then(() => self.clients.matchAll()).then(all => all.forEach(c => c.navigate(c.url))); + } else { + onClientMessage(event); + } + }); +}); diff --git a/misc/dist/ios_xcode/godot_ios.xcodeproj/project.pbxproj b/misc/dist/ios_xcode/godot_ios.xcodeproj/project.pbxproj index fd69725a21..e2505de3bf 100644 --- a/misc/dist/ios_xcode/godot_ios.xcodeproj/project.pbxproj +++ b/misc/dist/ios_xcode/godot_ios.xcodeproj/project.pbxproj @@ -308,6 +308,7 @@ CODE_SIGN_ENTITLEMENTS = "$binary/$binary.entitlements"; CODE_SIGN_IDENTITY = "$code_sign_identity_debug"; "CODE_SIGN_IDENTITY[sdk=iphoneos*]" = "$code_sign_identity_debug"; + CODE_SIGN_STYLE = "$code_sign_style_debug"; CONFIGURATION_BUILD_DIR = "$(BUILD_DIR)/$(CONFIGURATION)$(EFFECTIVE_PLATFORM_NAME)"; DEVELOPMENT_TEAM = $team_id; INFOPLIST_FILE = "$binary/$binary-Info.plist"; @@ -324,7 +325,7 @@ PRODUCT_NAME = "$(TARGET_NAME)"; PROVISIONING_PROFILE = "$provisioning_profile_uuid_debug"; TARGETED_DEVICE_FAMILY = "$targeted_device_family"; - VALID_ARCHS = "armv7 armv7s arm64 i386 x86_64"; + VALID_ARCHS = "arm64 x86_64"; WRAPPER_EXTENSION = app; }; name = Debug; @@ -338,6 +339,7 @@ CODE_SIGN_ENTITLEMENTS = "$binary/$binary.entitlements"; CODE_SIGN_IDENTITY = "$code_sign_identity_release"; "CODE_SIGN_IDENTITY[sdk=iphoneos*]" = "$code_sign_identity_release"; + CODE_SIGN_STYLE = "$code_sign_style_release"; CONFIGURATION_BUILD_DIR = "$(BUILD_DIR)/$(CONFIGURATION)$(EFFECTIVE_PLATFORM_NAME)"; DEVELOPMENT_TEAM = $team_id; INFOPLIST_FILE = "$binary/$binary-Info.plist"; @@ -354,7 +356,7 @@ PRODUCT_NAME = "$(TARGET_NAME)"; PROVISIONING_PROFILE = "$provisioning_profile_uuid_release"; TARGETED_DEVICE_FAMILY = "$targeted_device_family"; - VALID_ARCHS = "armv7 armv7s arm64 i386 x86_64"; + VALID_ARCHS = "arm64 x86_64"; WRAPPER_EXTENSION = app; }; name = Release; diff --git a/misc/hooks/pre-commit-black b/misc/hooks/pre-commit-black index 8e22e6068e..fd93bfe73c 100755 --- a/misc/hooks/pre-commit-black +++ b/misc/hooks/pre-commit-black @@ -139,11 +139,11 @@ fi while true; do if [ $terminal = "0" ] ; then if [ -x "$ZENITY" ] ; then - ans=$($ZENITY --text-info --filename="$patch" --width=800 --height=600 --title="Do you want to apply that patch?" --ok-label="Apply" --cancel-label="Do not apply" --extra-button="Apply and stage") + choice=$($ZENITY --text-info --filename="$patch" --width=800 --height=600 --title="Do you want to apply that patch?" --ok-label="Apply" --cancel-label="Do not apply" --extra-button="Apply and stage") if [ "$?" = "0" ] ; then yn="Y" else - if [ "$ans" = "Apply and stage" ] ; then + if [ "$choice" = "Apply and stage" ] ; then yn="S" else yn="N" @@ -151,10 +151,10 @@ while true; do fi elif [ -x "$XMSG" ] ; then $XMSG -file "$patch" -buttons "Apply":100,"Apply and stage":200,"Do not apply":0 -center -default "Do not apply" -geometry 800x600 -title "Do you want to apply that patch?" - ans=$? - if [ "$ans" = "100" ] ; then + choice=$? + if [ "$choice" = "100" ] ; then yn="Y" - elif [ "$ans" = "200" ] ; then + elif [ "$choice" = "200" ] ; then yn="S" else yn="N" @@ -162,10 +162,10 @@ while true; do elif [ \( \( "$OSTYPE" = "msys" \) -o \( "$OSTYPE" = "win32" \) \) -a \( -x "$PWSH" \) ]; then winmessage="$(canonicalize_filename "./.git/hooks/winmessage.ps1")" $PWSH -noprofile -executionpolicy bypass -file "$winmessage" -file "$patch" -buttons "Apply":100,"Apply and stage":200,"Do not apply":0 -center -default "Do not apply" -geometry 800x600 -title "Do you want to apply that patch?" - ans=$? - if [ "$ans" = "100" ] ; then + choice=$? + if [ "$choice" = "100" ] ; then yn="Y" - elif [ "$ans" = "200" ] ; then + elif [ "$choice" = "200" ] ; then yn="S" else yn="N" diff --git a/misc/hooks/pre-commit-clang-format b/misc/hooks/pre-commit-clang-format index de5d9c3f06..2ee3f569d5 100755 --- a/misc/hooks/pre-commit-clang-format +++ b/misc/hooks/pre-commit-clang-format @@ -179,11 +179,11 @@ fi while true; do if [ $terminal = "0" ] ; then if [ -x "$ZENITY" ] ; then - ans=$($ZENITY --text-info --filename="$patch" --width=800 --height=600 --title="Do you want to apply that patch?" --ok-label="Apply" --cancel-label="Do not apply" --extra-button="Apply and stage") + choice=$($ZENITY --text-info --filename="$patch" --width=800 --height=600 --title="Do you want to apply that patch?" --ok-label="Apply" --cancel-label="Do not apply" --extra-button="Apply and stage") if [ "$?" = "0" ] ; then yn="Y" else - if [ "$ans" = "Apply and stage" ] ; then + if [ "$choice" = "Apply and stage" ] ; then yn="S" else yn="N" @@ -191,10 +191,10 @@ while true; do fi elif [ -x "$XMSG" ] ; then $XMSG -file "$patch" -buttons "Apply":100,"Apply and stage":200,"Do not apply":0 -center -default "Do not apply" -geometry 800x600 -title "Do you want to apply that patch?" - ans=$? - if [ "$ans" = "100" ] ; then + choice=$? + if [ "$choice" = "100" ] ; then yn="Y" - elif [ "$ans" = "200" ] ; then + elif [ "$choice" = "200" ] ; then yn="S" else yn="N" @@ -202,10 +202,10 @@ while true; do elif [ \( \( "$OSTYPE" = "msys" \) -o \( "$OSTYPE" = "win32" \) \) -a \( -x "$PWSH" \) ]; then winmessage="$(canonicalize_filename "./.git/hooks/winmessage.ps1")" $PWSH -noprofile -executionpolicy bypass -file "$winmessage" -file "$patch" -buttons "Apply":100,"Apply and stage":200,"Do not apply":0 -center -default "Do not apply" -geometry 800x600 -title "Do you want to apply that patch?" - ans=$? - if [ "$ans" = "100" ] ; then + choice=$? + if [ "$choice" = "100" ] ; then yn="Y" - elif [ "$ans" = "200" ] ; then + elif [ "$choice" = "200" ] ; then yn="S" else yn="N" diff --git a/misc/scripts/black_format.sh b/misc/scripts/black_format.sh index 2ad9a23832..99343f1c5a 100755 --- a/misc/scripts/black_format.sh +++ b/misc/scripts/black_format.sh @@ -6,28 +6,20 @@ set -uo pipefail # Apply black. echo -e "Formatting Python files..." -PY_FILES=$(find \( -path "./.git" \ - -o -path "./thirdparty" \ - \) -prune \ - -o \( -name "SConstruct" \ - -o -name "SCsub" \ - -o -name "*.py" \ - \) -print) +PY_FILES=$(git ls-files -- '*SConstruct' '*SCsub' '*.py' ':!:.git/*' ':!:thirdparty/*') black -l 120 $PY_FILES -git diff --color > patch.patch +diff=$(git diff --color) # If no patch has been generated all is OK, clean up, and exit. -if [ ! -s patch.patch ] ; then +if [ -z "$diff" ] ; then printf "Files in this commit comply with the black style rules.\n" - rm -f patch.patch exit 0 fi # A patch has been created, notify the user, clean up, and exit. printf "\n*** The following differences were found between the code " printf "and the formatting rules:\n\n" -cat patch.patch +echo "$diff" printf "\n*** Aborting, please fix your commit(s) with 'git commit --amend' or 'git rebase -i <hash>'\n" -rm -f patch.patch exit 1 diff --git a/misc/scripts/clang_format.sh b/misc/scripts/clang_format.sh index 0006b82280..13b5ab79b6 100755 --- a/misc/scripts/clang_format.sh +++ b/misc/scripts/clang_format.sh @@ -4,53 +4,36 @@ # This is the primary script responsible for fixing style violations. set -uo pipefail -IFS=$'\n\t' -CLANG_FORMAT_FILE_EXTS=(".c" ".h" ".cpp" ".hpp" ".cc" ".hh" ".cxx" ".m" ".mm" ".inc" ".java" ".glsl") +# Loops through all code files tracked by Git. +git ls-files -- '*.c' '*.h' '*.cpp' '*.hpp' '*.cc' '*.hh' '*.cxx' '*.m' '*.mm' '*.inc' '*.java' '*.glsl' \ + ':!:.git/*' ':!:thirdparty/*' ':!:platform/android/java/lib/src/com/google/*' ':!:*-so_wrap.*' | +while read -r f; do + # Run clang-format. + clang-format --Wno-error=unknown -i "$f" -# Loops through all text files tracked by Git. -git grep -zIl '' | -while IFS= read -rd '' f; do - # Exclude some files. - if [[ "$f" == "thirdparty"* ]]; then + # Fix copyright headers, but not all files get them. + if [[ "$f" == *"inc" ]]; then continue - elif [[ "$f" == "platform/android/java/lib/src/com/google"* ]]; then + elif [[ "$f" == *"glsl" ]]; then continue - elif [[ "$f" == *"-so_wrap."* ]]; then + elif [[ "$f" == "platform/android/java/lib/src/org/godotengine/godot/input/InputManager"* ]]; then continue fi - for extension in ${CLANG_FORMAT_FILE_EXTS[@]}; do - if [[ "$f" == *"$extension" ]]; then - # Run clang-format. - clang-format --Wno-error=unknown -i "$f" - # Fix copyright headers, but not all files get them. - if [[ "$f" == *"inc" ]]; then - continue 2 - elif [[ "$f" == *"glsl" ]]; then - continue 2 - elif [[ "$f" == "platform/android/java/lib/src/org/godotengine/godot/input/InputManager"* ]]; then - continue 2 - fi - python misc/scripts/copyright_headers.py "$f" - continue 2 - fi - done + python misc/scripts/copyright_headers.py "$f" done -git diff --color > patch.patch +diff=$(git diff --color) # If no patch has been generated all is OK, clean up, and exit. -if [ ! -s patch.patch ] ; then - printf "Files in this commit comply with the clang-format style rules.\n" - rm -f patch.patch +if [ -z "$diff" ] ; then + printf "Files in this commit comply with the clang-tidy style rules.\n" exit 0 fi # A patch has been created, notify the user, clean up, and exit. -printf "\n*** The following differences were found between the code " -printf "and the formatting rules:\n\n" -cat patch.patch -printf "\n*** Aborting, please fix your commit(s) with 'git commit --amend' or 'git rebase -i <hash>'\n" -rm -f patch.patch +printf "\n*** The following changes have been made to comply with the formatting rules:\n\n" +echo "$diff" +printf "\n*** Please fix your commit(s) with 'git commit --amend' or 'git rebase -i <hash>'\n" exit 1 diff --git a/misc/scripts/clang_tidy.sh b/misc/scripts/clang_tidy.sh new file mode 100755 index 0000000000..e49f6ac9f4 --- /dev/null +++ b/misc/scripts/clang_tidy.sh @@ -0,0 +1,31 @@ +#!/usr/bin/env bash + +# This script runs clang-tidy on all relevant files in the repo. +# This is more thorough than clang-format and thus slower; it should only be run manually. + +set -uo pipefail + +# Loops through all code files tracked by Git. +git ls-files -- '*.c' '*.h' '*.cpp' '*.hpp' '*.cc' '*.hh' '*.cxx' '*.m' '*.mm' '*.inc' '*.java' '*.glsl' \ + ':!:.git/*' ':!:thirdparty/*' ':!:platform/android/java/lib/src/com/google/*' ':!:*-so_wrap.*' | +while read -r f; do + # Run clang-tidy. + clang-tidy --quiet --fix "$f" &> /dev/null + + # Run clang-format. This also fixes the output of clang-tidy. + clang-format --Wno-error=unknown -i "$f" +done + +diff=$(git diff --color) + +# If no patch has been generated all is OK, clean up, and exit. +if [ -z "$diff" ] ; then + printf "Files in this commit comply with the clang-tidy style rules.\n" + exit 0 +fi + +# A patch has been created, notify the user, clean up, and exit. +printf "\n*** The following changes have been made to comply with the formatting rules:\n\n" +echo "$diff" +printf "\n*** Please fix your commit(s) with 'git commit --amend' or 'git rebase -i <hash>'\n" +exit 1 diff --git a/misc/scripts/codespell.sh b/misc/scripts/codespell.sh new file mode 100644 index 0000000000..2822c6421b --- /dev/null +++ b/misc/scripts/codespell.sh @@ -0,0 +1,5 @@ +#!/bin/sh +SKIP_LIST="./thirdparty,*.gen.*,*.po,*.pot,package-lock.json,./core/string/locales.h,./DONORS.md,./misc/scripts/codespell.sh" +IGNORE_LIST="ba,childs,curvelinear,expct,fave,findn,gird,inout,lod,nd,numer,ois,ro,statics,te,varn" + +codespell -w -q 3 -S "${SKIP_LIST}" -L "${IGNORE_LIST}" diff --git a/misc/scripts/file_format.sh b/misc/scripts/file_format.sh index e66bc88bc0..0c7235817d 100755 --- a/misc/scripts/file_format.sh +++ b/misc/scripts/file_format.sh @@ -47,10 +47,10 @@ while IFS= read -rd '' f; do perl -i -ple 's/\s*$//g' "$f" done -git diff --color > patch.patch +diff=$(git diff --color) # If no patch has been generated all is OK, clean up, and exit. -if [ ! -s patch.patch ] ; then +if [ -z "$diff" ] ; then printf "Files in this commit comply with the formatting rules.\n" rm -f patch.patch exit 0 @@ -59,7 +59,6 @@ fi # A patch has been created, notify the user, clean up, and exit. printf "\n*** The following differences were found between the code " printf "and the formatting rules:\n\n" -cat patch.patch +echo "$diff" printf "\n*** Aborting, please fix your commit(s) with 'git commit --amend' or 'git rebase -i <hash>'\n" -rm -f patch.patch exit 1 diff --git a/modules/SCsub b/modules/SCsub index 5ff4623743..fcc01e2c1b 100644 --- a/modules/SCsub +++ b/modules/SCsub @@ -22,36 +22,45 @@ env.CommandNoCache( ), ) -# Header to be included in `tests/test_main.cpp` to run module-specific tests. -if env["tests"]: - env.Depends("modules_tests.gen.h", Value(env.module_list)) - env.CommandNoCache( - "modules_tests.gen.h", - Value(env.module_list), - env.Run( - modules_builders.generate_modules_tests, - "Generating modules tests header.", - # NOTE: No need to run in subprocess since this is still executed serially. - subprocess=False, - ), - ) - env.AlwaysBuild("modules_tests.gen.h") vs_sources = [] +test_headers = [] # libmodule_<name>.a for each active module. for name, path in env.module_list.items(): env.modules_sources = [] - if not os.path.isabs(path): - SConscript(name + "/SCsub") # Built-in. - else: - SConscript(path + "/SCsub") # Custom. + # Name for built-in modules, (absolute) path for custom ones. + base_path = path if os.path.isabs(path) else name + SConscript(base_path + "/SCsub") lib = env_modules.add_library("module_%s" % name, env.modules_sources) env.Prepend(LIBS=[lib]) if env["vsproj"]: vs_sources += env.modules_sources + if env["tests"]: + # Lookup potential headers in `tests` subfolder. + import glob + + module_tests = sorted(glob.glob(os.path.join(base_path, "tests", "*.h"))) + if module_tests != []: + test_headers += module_tests + + +# Generate header to be included in `tests/test_main.cpp` to run module-specific tests. +if env["tests"]: + env.Depends("modules_tests.gen.h", test_headers) + env.CommandNoCache( + "modules_tests.gen.h", + test_headers, + env.Run( + modules_builders.generate_modules_tests, + "Generating modules tests header.", + # NOTE: No need to run in subprocess since this is still executed serially. + subprocess=False, + ), + ) + # libmodules.a with only register_module_types. # Must be last so that all libmodule_<name>.a libraries are on the right side # in the linker command. diff --git a/modules/bullet/shape_bullet.h b/modules/bullet/shape_bullet.h index 6377f8915d..dffcadbcdc 100644 --- a/modules/bullet/shape_bullet.h +++ b/modules/bullet/shape_bullet.h @@ -105,7 +105,7 @@ private: }; class SphereShapeBullet : public ShapeBullet { - real_t radius; + real_t radius = 0.0; public: SphereShapeBullet(); @@ -137,8 +137,8 @@ private: }; class CapsuleShapeBullet : public ShapeBullet { - real_t height; - real_t radius; + real_t height = 0.0; + real_t radius = 0.0; public: CapsuleShapeBullet(); @@ -155,8 +155,8 @@ private: }; class CylinderShapeBullet : public ShapeBullet { - real_t height; - real_t radius; + real_t height = 0.0; + real_t radius = 0.0; public: CylinderShapeBullet(); diff --git a/modules/camera/camera_osx.h b/modules/camera/camera_osx.h index 9d67235839..b0db844599 100644 --- a/modules/camera/camera_osx.h +++ b/modules/camera/camera_osx.h @@ -39,7 +39,6 @@ class CameraOSX : public CameraServer { public: CameraOSX(); - ~CameraOSX(); void update_feeds(); }; diff --git a/modules/camera/camera_osx.mm b/modules/camera/camera_osx.mm index 391006bfc2..d199c31b2f 100644 --- a/modules/camera/camera_osx.mm +++ b/modules/camera/camera_osx.mm @@ -114,18 +114,12 @@ if (output) { [self removeOutput:output]; [output setSampleBufferDelegate:nil queue:nullptr]; - [output release]; output = nullptr; } [self commitConfiguration]; } -- (void)dealloc { - // bye bye - [super dealloc]; -} - - (void)captureOutput:(AVCaptureOutput *)captureOutput didOutputSampleBuffer:(CMSampleBufferRef)sampleBuffer fromConnection:(AVCaptureConnection *)connection { // This gets called every time our camera has a new image for us to process. // May need to investigate in a way to throttle this if we get more images then we're rendering frames.. @@ -208,7 +202,6 @@ public: AVCaptureDevice *get_device() const; CameraFeedOSX(); - ~CameraFeedOSX(); void set_device(AVCaptureDevice *p_device); @@ -227,7 +220,6 @@ CameraFeedOSX::CameraFeedOSX() { void CameraFeedOSX::set_device(AVCaptureDevice *p_device) { device = p_device; - [device retain]; // get some info NSString *device_name = p_device.localizedName; @@ -240,18 +232,6 @@ void CameraFeedOSX::set_device(AVCaptureDevice *p_device) { }; }; -CameraFeedOSX::~CameraFeedOSX() { - if (capture_session != nullptr) { - [capture_session release]; - capture_session = nullptr; - }; - - if (device != nullptr) { - [device release]; - device = nullptr; - }; -}; - bool CameraFeedOSX::activate_feed() { if (capture_session) { // Already recording! @@ -282,7 +262,6 @@ void CameraFeedOSX::deactivate_feed() { // end camera capture if we have one if (capture_session) { [capture_session cleanup]; - [capture_session release]; capture_session = nullptr; }; }; @@ -317,8 +296,6 @@ void CameraFeedOSX::deactivate_feed() { // remove notifications [[NSNotificationCenter defaultCenter] removeObserver:self name:AVCaptureDeviceWasConnectedNotification object:nil]; [[NSNotificationCenter defaultCenter] removeObserver:self name:AVCaptureDeviceWasDisconnectedNotification object:nil]; - - [super dealloc]; } @end @@ -376,7 +353,3 @@ CameraOSX::CameraOSX() { // should only have one of these.... device_notifications = [[MyDeviceNotifications alloc] initForServer:this]; }; - -CameraOSX::~CameraOSX() { - [device_notifications release]; -}; diff --git a/modules/csg/csg_shape.cpp b/modules/csg/csg_shape.cpp index 41b4682c84..fbddedbe55 100644 --- a/modules/csg/csg_shape.cpp +++ b/modules/csg/csg_shape.cpp @@ -1451,8 +1451,8 @@ Ref<Material> CSGCylinder3D::get_material() const { CSGCylinder3D::CSGCylinder3D() { // defaults - radius = 1.0; - height = 1.0; + radius = 0.5; + height = 2.0; sides = 8; cone = false; smooth_faces = true; @@ -1671,8 +1671,8 @@ Ref<Material> CSGTorus3D::get_material() const { CSGTorus3D::CSGTorus3D() { // defaults - inner_radius = 2.0; - outer_radius = 3.0; + inner_radius = 0.5; + outer_radius = 1.0; sides = 8; ring_sides = 6; smooth_faces = true; @@ -1694,7 +1694,7 @@ CSGBrush *CSGPolygon3D::_build_brush() { } int shape_sides = shape_polygon.size(); Vector<int> shape_faces = Geometry2D::triangulate_polygon(shape_polygon); - ERR_FAIL_COND_V_MSG(shape_faces.size() < 3, brush, "Failed to triangulate CSGPolygon"); + ERR_FAIL_COND_V_MSG(shape_faces.size() < 3, brush, "Failed to triangulate CSGPolygon. Make sure the polygon doesn't have any intersecting edges."); // Get polygon enclosing Rect2. Rect2 shape_rect(shape_polygon[0], Vector2()); diff --git a/modules/csg/csg_shape.h b/modules/csg/csg_shape.h index eed995a40e..6da9893368 100644 --- a/modules/csg/csg_shape.h +++ b/modules/csg/csg_shape.h @@ -239,7 +239,7 @@ class CSGBox3D : public CSGPrimitive3D { virtual CSGBrush *_build_brush() override; Ref<Material> material; - Vector3 size = Vector3(2, 2, 2); + Vector3 size = Vector3(1, 1, 1); protected: static void _bind_methods(); diff --git a/modules/csg/doc_classes/CSGBox3D.xml b/modules/csg/doc_classes/CSGBox3D.xml index d64e58ae4d..64b07a6cbb 100644 --- a/modules/csg/doc_classes/CSGBox3D.xml +++ b/modules/csg/doc_classes/CSGBox3D.xml @@ -5,14 +5,16 @@ </brief_description> <description> This node allows you to create a box for use with the CSG system. + [b]Note:[/b] CSG nodes are intended to be used for level prototyping. Creating CSG nodes has a significant CPU cost compared to creating a [MeshInstance3D] with a [PrimitiveMesh]. Moving a CSG node within another CSG node also has a significant CPU cost, so it should be avoided during gameplay. </description> <tutorials> + <link title="Prototyping levels with CSG">$DOCS_URL/tutorials/3d/csg_tools.html</link> </tutorials> <members> <member name="material" type="Material" setter="set_material" getter="get_material"> The material used to render the box. </member> - <member name="size" type="Vector3" setter="set_size" getter="get_size" default="Vector3(2, 2, 2)"> + <member name="size" type="Vector3" setter="set_size" getter="get_size" default="Vector3(1, 1, 1)"> The box's width, height and depth. </member> </members> diff --git a/modules/csg/doc_classes/CSGCombiner3D.xml b/modules/csg/doc_classes/CSGCombiner3D.xml index 422c5d35b7..16903141de 100644 --- a/modules/csg/doc_classes/CSGCombiner3D.xml +++ b/modules/csg/doc_classes/CSGCombiner3D.xml @@ -5,7 +5,9 @@ </brief_description> <description> For complex arrangements of shapes, it is sometimes needed to add structure to your CSG nodes. The CSGCombiner3D node allows you to create this structure. The node encapsulates the result of the CSG operations of its children. In this way, it is possible to do operations on one set of shapes that are children of one CSGCombiner3D node, and a set of separate operations on a second set of shapes that are children of a second CSGCombiner3D node, and then do an operation that takes the two end results as its input to create the final shape. + [b]Note:[/b] CSG nodes are intended to be used for level prototyping. Creating CSG nodes has a significant CPU cost compared to creating a [MeshInstance3D] with a [PrimitiveMesh]. Moving a CSG node within another CSG node also has a significant CPU cost, so it should be avoided during gameplay. </description> <tutorials> + <link title="Prototyping levels with CSG">$DOCS_URL/tutorials/3d/csg_tools.html</link> </tutorials> </class> diff --git a/modules/csg/doc_classes/CSGCylinder3D.xml b/modules/csg/doc_classes/CSGCylinder3D.xml index 40e989bfb3..fa61957c84 100644 --- a/modules/csg/doc_classes/CSGCylinder3D.xml +++ b/modules/csg/doc_classes/CSGCylinder3D.xml @@ -5,20 +5,22 @@ </brief_description> <description> This node allows you to create a cylinder (or cone) for use with the CSG system. + [b]Note:[/b] CSG nodes are intended to be used for level prototyping. Creating CSG nodes has a significant CPU cost compared to creating a [MeshInstance3D] with a [PrimitiveMesh]. Moving a CSG node within another CSG node also has a significant CPU cost, so it should be avoided during gameplay. </description> <tutorials> + <link title="Prototyping levels with CSG">$DOCS_URL/tutorials/3d/csg_tools.html</link> </tutorials> <members> <member name="cone" type="bool" setter="set_cone" getter="is_cone" default="false"> If [code]true[/code] a cone is created, the [member radius] will only apply to one side. </member> - <member name="height" type="float" setter="set_height" getter="get_height" default="1.0"> + <member name="height" type="float" setter="set_height" getter="get_height" default="2.0"> The height of the cylinder. </member> <member name="material" type="Material" setter="set_material" getter="get_material"> The material used to render the cylinder. </member> - <member name="radius" type="float" setter="set_radius" getter="get_radius" default="1.0"> + <member name="radius" type="float" setter="set_radius" getter="get_radius" default="0.5"> The radius of the cylinder. </member> <member name="sides" type="int" setter="set_sides" getter="get_sides" default="8"> diff --git a/modules/csg/doc_classes/CSGMesh3D.xml b/modules/csg/doc_classes/CSGMesh3D.xml index 2810343139..660659a98b 100644 --- a/modules/csg/doc_classes/CSGMesh3D.xml +++ b/modules/csg/doc_classes/CSGMesh3D.xml @@ -4,9 +4,11 @@ A CSG Mesh shape that uses a mesh resource. </brief_description> <description> - This CSG node allows you to use any mesh resource as a CSG shape, provided it is closed, does not self-intersect, does not contain internal faces and has no edges that connect to more than two faces. + This CSG node allows you to use any mesh resource as a CSG shape, provided it is closed, does not self-intersect, does not contain internal faces and has no edges that connect to more than two faces. See also [CSGPolygon3D] for drawing 2D extruded polygons to be used as CSG nodes. + [b]Note:[/b] CSG nodes are intended to be used for level prototyping. Creating CSG nodes has a significant CPU cost compared to creating a [MeshInstance3D] with a [PrimitiveMesh]. Moving a CSG node within another CSG node also has a significant CPU cost, so it should be avoided during gameplay. </description> <tutorials> + <link title="Prototyping levels with CSG">$DOCS_URL/tutorials/3d/csg_tools.html</link> </tutorials> <members> <member name="material" type="Material" setter="set_material" getter="get_material"> diff --git a/modules/csg/doc_classes/CSGPolygon3D.xml b/modules/csg/doc_classes/CSGPolygon3D.xml index ecbb7962d1..e8ef79a9e5 100644 --- a/modules/csg/doc_classes/CSGPolygon3D.xml +++ b/modules/csg/doc_classes/CSGPolygon3D.xml @@ -4,9 +4,11 @@ Extrudes a 2D polygon shape to create a 3D mesh. </brief_description> <description> - An array of 2D points is extruded to quickly and easily create a variety of 3D meshes. + An array of 2D points is extruded to quickly and easily create a variety of 3D meshes. See also [CSGMesh3D] for using 3D meshes as CSG nodes. + [b]Note:[/b] CSG nodes are intended to be used for level prototyping. Creating CSG nodes has a significant CPU cost compared to creating a [MeshInstance3D] with a [PrimitiveMesh]. Moving a CSG node within another CSG node also has a significant CPU cost, so it should be avoided during gameplay. </description> <tutorials> + <link title="Prototyping levels with CSG">$DOCS_URL/tutorials/3d/csg_tools.html</link> </tutorials> <members> <member name="depth" type="float" setter="set_depth" getter="get_depth" default="1.0"> @@ -46,7 +48,8 @@ When [member mode] is [constant MODE_PATH], this is the distance along the path, in meters, the texture coordinates will tile. When set to 0, texture coordinates will match geometry exactly with no tiling. </member> <member name="polygon" type="PackedVector2Array" setter="set_polygon" getter="get_polygon" default="PackedVector2Array(0, 0, 0, 1, 1, 1, 1, 0)"> - The point array that defines the 2D polygon that is extruded. + The point array that defines the 2D polygon that is extruded. This can be a convex or concave polygon with 3 or more points. The polygon must [i]not[/i] have any intersecting edges. Otherwise, triangulation will fail and no mesh will be generated. + [b]Note:[/b] If only 1 or 2 points are defined in [member polygon], no mesh will be generated. </member> <member name="smooth_faces" type="bool" setter="set_smooth_faces" getter="get_smooth_faces" default="false"> If [code]true[/code], applies smooth shading to the extrusions. diff --git a/modules/csg/doc_classes/CSGPrimitive3D.xml b/modules/csg/doc_classes/CSGPrimitive3D.xml index 8f4c8b9451..7eac85368e 100644 --- a/modules/csg/doc_classes/CSGPrimitive3D.xml +++ b/modules/csg/doc_classes/CSGPrimitive3D.xml @@ -5,8 +5,10 @@ </brief_description> <description> Parent class for various CSG primitives. It contains code and functionality that is common between them. It cannot be used directly. Instead use one of the various classes that inherit from it. + [b]Note:[/b] CSG nodes are intended to be used for level prototyping. Creating CSG nodes has a significant CPU cost compared to creating a [MeshInstance3D] with a [PrimitiveMesh]. Moving a CSG node within another CSG node also has a significant CPU cost, so it should be avoided during gameplay. </description> <tutorials> + <link title="Prototyping levels with CSG">$DOCS_URL/tutorials/3d/csg_tools.html</link> </tutorials> <members> <member name="invert_faces" type="bool" setter="set_invert_faces" getter="is_inverting_faces" default="false"> diff --git a/modules/csg/doc_classes/CSGShape3D.xml b/modules/csg/doc_classes/CSGShape3D.xml index f5031064d6..b2513703c0 100644 --- a/modules/csg/doc_classes/CSGShape3D.xml +++ b/modules/csg/doc_classes/CSGShape3D.xml @@ -5,8 +5,10 @@ </brief_description> <description> This is the CSG base class that provides CSG operation support to the various CSG nodes in Godot. + [b]Note:[/b] CSG nodes are intended to be used for level prototyping. Creating CSG nodes has a significant CPU cost compared to creating a [MeshInstance3D] with a [PrimitiveMesh]. Moving a CSG node within another CSG node also has a significant CPU cost, so it should be avoided during gameplay. </description> <tutorials> + <link title="Prototyping levels with CSG">$DOCS_URL/tutorials/3d/csg_tools.html</link> </tutorials> <methods> <method name="get_collision_layer_value" qualifiers="const"> diff --git a/modules/csg/doc_classes/CSGSphere3D.xml b/modules/csg/doc_classes/CSGSphere3D.xml index b8dfb4cf5f..1ef20bc7ca 100644 --- a/modules/csg/doc_classes/CSGSphere3D.xml +++ b/modules/csg/doc_classes/CSGSphere3D.xml @@ -5,8 +5,10 @@ </brief_description> <description> This node allows you to create a sphere for use with the CSG system. + [b]Note:[/b] CSG nodes are intended to be used for level prototyping. Creating CSG nodes has a significant CPU cost compared to creating a [MeshInstance3D] with a [PrimitiveMesh]. Moving a CSG node within another CSG node also has a significant CPU cost, so it should be avoided during gameplay. </description> <tutorials> + <link title="Prototyping levels with CSG">$DOCS_URL/tutorials/3d/csg_tools.html</link> </tutorials> <members> <member name="material" type="Material" setter="set_material" getter="get_material"> diff --git a/modules/csg/doc_classes/CSGTorus3D.xml b/modules/csg/doc_classes/CSGTorus3D.xml index 91ee63a4c9..09256af109 100644 --- a/modules/csg/doc_classes/CSGTorus3D.xml +++ b/modules/csg/doc_classes/CSGTorus3D.xml @@ -5,17 +5,19 @@ </brief_description> <description> This node allows you to create a torus for use with the CSG system. + [b]Note:[/b] CSG nodes are intended to be used for level prototyping. Creating CSG nodes has a significant CPU cost compared to creating a [MeshInstance3D] with a [PrimitiveMesh]. Moving a CSG node within another CSG node also has a significant CPU cost, so it should be avoided during gameplay. </description> <tutorials> + <link title="Prototyping levels with CSG">$DOCS_URL/tutorials/3d/csg_tools.html</link> </tutorials> <members> - <member name="inner_radius" type="float" setter="set_inner_radius" getter="get_inner_radius" default="2.0"> + <member name="inner_radius" type="float" setter="set_inner_radius" getter="get_inner_radius" default="0.5"> The inner radius of the torus. </member> <member name="material" type="Material" setter="set_material" getter="get_material"> The material used to render the torus. </member> - <member name="outer_radius" type="float" setter="set_outer_radius" getter="get_outer_radius" default="3.0"> + <member name="outer_radius" type="float" setter="set_outer_radius" getter="get_outer_radius" default="1.0"> The outer radius of the torus. </member> <member name="ring_sides" type="int" setter="set_ring_sides" getter="get_ring_sides" default="6"> diff --git a/modules/cvtt/SCsub b/modules/cvtt/SCsub index e56177d6e9..1d5a7ff6a3 100644 --- a/modules/cvtt/SCsub +++ b/modules/cvtt/SCsub @@ -11,7 +11,16 @@ thirdparty_obj = [] thirdparty_dir = "#thirdparty/cvtt/" thirdparty_sources = [ - "ConvectionKernels.cpp", + "ConvectionKernels_API.cpp", + "ConvectionKernels_ETC.cpp", + "ConvectionKernels_BC67.cpp", + "ConvectionKernels_IndexSelector.cpp", + "ConvectionKernels_BC6H_IO.cpp", + "ConvectionKernels_S3TC.cpp", + "ConvectionKernels_BC7_PrioData.cpp", + "ConvectionKernels_SingleFile.cpp", + "ConvectionKernels_BCCommon.cpp", + "ConvectionKernels_Util.cpp", ] thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources] diff --git a/modules/cvtt/image_compress_cvtt.cpp b/modules/cvtt/image_compress_cvtt.cpp index 9e0579740b..d18340a2c8 100644 --- a/modules/cvtt/image_compress_cvtt.cpp +++ b/modules/cvtt/image_compress_cvtt.cpp @@ -41,7 +41,7 @@ struct CVTTCompressionJobParams { bool is_hdr = false; bool is_signed = false; int bytes_per_pixel = 0; - + cvtt::BC7EncodingPlan bc7_plan; cvtt::Options options; }; @@ -116,7 +116,7 @@ static void _digest_row_task(const CVTTCompressionJobParams &p_job_params, const cvtt::Kernels::EncodeBC6HU(output_blocks, input_blocks_hdr, p_job_params.options); } } else { - cvtt::Kernels::EncodeBC7(output_blocks, input_blocks_ldr, p_job_params.options); + cvtt::Kernels::EncodeBC7(output_blocks, input_blocks_ldr, p_job_params.options, p_job_params.bc7_plan); } unsigned int num_real_blocks = ((w - x_start) + 3) / 4; @@ -141,7 +141,6 @@ void image_compress_cvtt(Image *p_image, float p_lossy_quality, Image::UsedChann if (p_image->get_format() >= Image::FORMAT_BPTC_RGBA) { return; //do not compress, already compressed } - int w = p_image->get_width(); int h = p_image->get_height(); @@ -153,22 +152,8 @@ void image_compress_cvtt(Image *p_image, float p_lossy_quality, Image::UsedChann } cvtt::Options options; - uint32_t flags = cvtt::Flags::Fastest; - - if (p_lossy_quality > 0.85) { - flags = cvtt::Flags::Ultra; - } else if (p_lossy_quality > 0.75) { - flags = cvtt::Flags::Better; - } else if (p_lossy_quality > 0.55) { - flags = cvtt::Flags::Default; - } else if (p_lossy_quality > 0.35) { - flags = cvtt::Flags::Fast; - } else if (p_lossy_quality > 0.15) { - flags = cvtt::Flags::Faster; - } - + uint32_t flags = cvtt::Flags::Default; flags |= cvtt::Flags::BC7_RespectPunchThrough; - if (p_channels == Image::USED_CHANNELS_RG) { //guessing this is a normal map flags |= cvtt::Flags::Uniform; } @@ -215,12 +200,15 @@ void image_compress_cvtt(Image *p_image, float p_lossy_quality, Image::UsedChann job_queue.job_params.is_signed = is_signed; job_queue.job_params.options = options; job_queue.job_params.bytes_per_pixel = is_hdr ? 6 : 4; + cvtt::Kernels::ConfigureBC7EncodingPlanFromQuality(job_queue.job_params.bc7_plan, 5); -#ifdef NO_THREADS int num_job_threads = 0; -#else - int num_job_threads = OS::get_singleton()->can_use_threads() ? (OS::get_singleton()->get_processor_count() - 1) : 0; -#endif + // Amdahl's law (Wikipedia) + // If a program needs 20 hours to complete using a single thread, but a one-hour portion of the program cannot be parallelized, + // therefore only the remaining 19 hours (p = 0.95) of execution time can be parallelized, then regardless of how many threads are devoted + // to a parallelized execution of this program, the minimum execution time cannot be less than one hour. + // + // The number of executions with different inputs can be increased while the latency is the same. Vector<CVTTCompressionRowTask> tasks; @@ -278,7 +266,6 @@ void image_compress_cvtt(Image *p_image, float p_lossy_quality, Image::UsedChann memdelete(threads_wb[i]); } } - p_image->create(p_image->get_width(), p_image->get_height(), p_image->has_mipmaps(), target_format, data); } @@ -388,6 +375,5 @@ void image_decompress_cvtt(Image *p_image) { w >>= 1; h >>= 1; } - p_image->create(p_image->get_width(), p_image->get_height(), p_image->has_mipmaps(), target_format, data); } diff --git a/modules/etcpak/image_compress_etcpak.cpp b/modules/etcpak/image_compress_etcpak.cpp index c79d449d41..7d5557d197 100644 --- a/modules/etcpak/image_compress_etcpak.cpp +++ b/modules/etcpak/image_compress_etcpak.cpp @@ -132,8 +132,39 @@ void _compress_etcpak(EtcpakType p_compresstype, Image *r_img, float p_lossy_qua // Compress image data and (if required) mipmaps. const bool mipmaps = r_img->has_mipmaps(); - const int width = r_img->get_width(); - const int height = r_img->get_height(); + int width = r_img->get_width(); + int height = r_img->get_height(); + + /* + The first mipmap level of a compressed texture must be a multiple of 4. Quote from D3D11.3 spec: + + BC format surfaces are always multiples of full blocks, each block representing 4x4 pixels. + For mipmaps, the top level map is required to be a multiple of 4 size in all dimensions. + The sizes for the lower level maps are computed as they are for all mipmapped surfaces, + and thus may not be a multiple of 4, for example a top level map of 20 results in a second level + map size of 10. For these cases, there is a differing 'physical' size and a 'virtual' size. + The virtual size is that computed for each mip level without adjustment, which is 10 for the example. + The physical size is the virtual size rounded up to the next multiple of 4, which is 12 for the example, + and this represents the actual memory size. The sampling hardware will apply texture address + processing based on the virtual size (using, for example, border color if specified for accesses + beyond 10), and thus for the example case will not access the 11th and 12th row of the resource. + So for mipmap chains when an axis becomes < 4 in size, only texels 'a','b','e','f' + are used for a 2x2 map, and texel 'a' is used for 1x1. Note that this is similar to, but distinct from, + the surface pitch, which can encompass additional padding beyond the physical surface size. + */ + int next_width = width <= 2 ? width : (width + 3) & ~3; + int next_height = height <= 2 ? height : (height + 3) & ~3; + if (next_width != width || next_height != height) { + r_img->resize(next_width, next_height, Image::INTERPOLATE_LANCZOS); + width = r_img->get_width(); + height = r_img->get_height(); + } + // ERR_FAIL_COND(width % 4 != 0 || height % 4 != 0); // FIXME: No longer guaranteed. + // Multiple-of-4 should be guaranteed by above. + // However, power-of-two 3d textures will create Nx2 and Nx1 mipmap levels, + // which are individually compressed Image objects that violate the above rule. + // Hence, we allow Nx1 and Nx2 images through without forcing to multiple-of-4. + const uint8_t *src_read = r_img->get_data().ptr(); print_verbose(vformat("ETCPAK: Encoding image size %dx%d to format %s.", width, height, Image::get_format_name(target_format))); @@ -144,24 +175,48 @@ void _compress_etcpak(EtcpakType p_compresstype, Image *r_img, float p_lossy_qua uint8_t *dest_write = dest_data.ptrw(); int mip_count = mipmaps ? Image::get_image_required_mipmaps(width, height, target_format) : 0; + Vector<uint32_t> padded_src; for (int i = 0; i < mip_count + 1; i++) { // Get write mip metrics for target image. - int mip_w, mip_h; - int mip_ofs = Image::get_image_mipmap_offset_and_dimensions(width, height, target_format, i, mip_w, mip_h); + int orig_mip_w, orig_mip_h; + int mip_ofs = Image::get_image_mipmap_offset_and_dimensions(width, height, target_format, i, orig_mip_w, orig_mip_h); // Ensure that mip offset is a multiple of 8 (etcpak expects uint64_t pointer). ERR_FAIL_COND(mip_ofs % 8 != 0); uint64_t *dest_mip_write = (uint64_t *)&dest_write[mip_ofs]; // Block size. Align stride to multiple of 4 (RGBA8). - mip_w = (mip_w + 3) & ~3; - mip_h = (mip_h + 3) & ~3; + int mip_w = (orig_mip_w + 3) & ~3; + int mip_h = (orig_mip_h + 3) & ~3; const uint32_t blocks = mip_w * mip_h / 16; // Get mip data from source image for reading. int src_mip_ofs = r_img->get_mipmap_offset(i); const uint32_t *src_mip_read = (const uint32_t *)&src_read[src_mip_ofs]; + // Pad textures to nearest block by smearing. + if (mip_w != orig_mip_w || mip_h != orig_mip_h) { + padded_src.resize(mip_w * mip_h); + uint32_t *ptrw = padded_src.ptrw(); + int x = 0, y = 0; + for (y = 0; y < orig_mip_h; y++) { + for (x = 0; x < orig_mip_w; x++) { + ptrw[mip_w * y + x] = src_mip_read[orig_mip_w * y + x]; + } + // First, smear in x. + for (; x < mip_w; x++) { + ptrw[mip_w * y + x] = ptrw[mip_w * y + x - 1]; + } + } + // Then, smear in y. + for (; y < mip_h; y++) { + for (x = 0; x < mip_w; x++) { + ptrw[mip_w * y + x] = ptrw[mip_w * y + x - mip_w]; + } + } + // Override the src_mip_read pointer to our temporary Vector. + src_mip_read = padded_src.ptr(); + } if (p_compresstype == EtcpakType::ETCPAK_TYPE_ETC1) { CompressEtc1RgbDither(src_mip_read, dest_mip_write, blocks, mip_w); } else if (p_compresstype == EtcpakType::ETCPAK_TYPE_ETC2 || p_compresstype == EtcpakType::ETCPAK_TYPE_ETC2_RA_AS_RG) { diff --git a/modules/fbx/editor_scene_importer_fbx.cpp b/modules/fbx/editor_scene_importer_fbx.cpp index 4cca907bf2..758c47eecc 100644 --- a/modules/fbx/editor_scene_importer_fbx.cpp +++ b/modules/fbx/editor_scene_importer_fbx.cpp @@ -123,7 +123,7 @@ Node3D *EditorSceneFormatImporterFBX::import_scene(const String &p_path, uint32_ bool corrupt = false; // safer to check this way as there can be different formatted headers - if (fbx_header_string.find("Kaydara FBX Binary", 0) != -1) { + if (fbx_header_string.contains("Kaydara FBX Binary")) { is_binary = true; print_verbose("[doc] is binary"); diff --git a/modules/fbx/fbx_parser/FBXAnimation.cpp b/modules/fbx/fbx_parser/FBXAnimation.cpp index 8c43aac8f6..8627c95012 100644 --- a/modules/fbx/fbx_parser/FBXAnimation.cpp +++ b/modules/fbx/fbx_parser/FBXAnimation.cpp @@ -130,7 +130,7 @@ AnimationCurve::~AnimationCurve() { AnimationCurveNode::AnimationCurveNode(uint64_t id, const ElementPtr element, const std::string &name, const Document &doc, const char *const *target_prop_whitelist /*= nullptr*/, size_t whitelist_size /*= 0*/) : - Object(id, element, name), target(), doc(doc) { + Object(id, element, name), doc(doc) { // find target node const char *whitelist[] = { "Model", "NodeAttribute", "Deformer" }; const std::vector<const Connection *> &conns = doc.GetConnectionsBySourceSequenced(ID(), whitelist, 3); diff --git a/modules/fbx/fbx_parser/FBXDeformer.cpp b/modules/fbx/fbx_parser/FBXDeformer.cpp index b888afd90e..a2b216ab09 100644 --- a/modules/fbx/fbx_parser/FBXDeformer.cpp +++ b/modules/fbx/fbx_parser/FBXDeformer.cpp @@ -104,7 +104,7 @@ Constraint::~Constraint() { // ------------------------------------------------------------------------------------------------ Cluster::Cluster(uint64_t id, const ElementPtr element, const Document &doc, const std::string &name) : - Deformer(id, element, doc, name), valid_transformAssociateModel(false) { + Deformer(id, element, doc, name) { const ScopePtr sc = GetRequiredScope(element); // for( auto element : sc.Elements()) // { @@ -177,7 +177,7 @@ Cluster::~Cluster() { // ------------------------------------------------------------------------------------------------ Skin::Skin(uint64_t id, const ElementPtr element, const Document &doc, const std::string &name) : - Deformer(id, element, doc, name), accuracy(0.0f) { + Deformer(id, element, doc, name) { const ScopePtr sc = GetRequiredScope(element); // keep this it is used for debugging and any FBX format changes diff --git a/modules/fbx/fbx_parser/FBXParser.cpp b/modules/fbx/fbx_parser/FBXParser.cpp index d8ccb4179c..e345b7fc18 100644 --- a/modules/fbx/fbx_parser/FBXParser.cpp +++ b/modules/fbx/fbx_parser/FBXParser.cpp @@ -235,7 +235,7 @@ Scope::~Scope() { // ------------------------------------------------------------------------------------------------ Parser::Parser(const TokenList &tokens, bool is_binary) : - corrupt(false), tokens(tokens), cursor(tokens.begin()), is_binary(is_binary) { + tokens(tokens), cursor(tokens.begin()), is_binary(is_binary) { root = new_Scope(*this, true); scopes.push_back(root); } diff --git a/modules/fbx/fbx_parser/FBXProperties.cpp b/modules/fbx/fbx_parser/FBXProperties.cpp index 531f0743d6..7cbb3a2eda 100644 --- a/modules/fbx/fbx_parser/FBXProperties.cpp +++ b/modules/fbx/fbx_parser/FBXProperties.cpp @@ -145,8 +145,7 @@ std::string PeekPropertyName(const Element &element) { } // namespace // ------------------------------------------------------------------------------------------------ -PropertyTable::PropertyTable() : - element(nullptr) { +PropertyTable::PropertyTable() { } // Is used when dealing with FBX Objects not metadata. diff --git a/modules/gdnative/gdnative/packed_arrays.cpp b/modules/gdnative/gdnative/packed_arrays.cpp index bb6f0324a8..0c49694e0b 100644 --- a/modules/gdnative/gdnative/packed_arrays.cpp +++ b/modules/gdnative/gdnative/packed_arrays.cpp @@ -32,7 +32,7 @@ #include "core/variant/variant.h" -#include "core/math/vector2.h" +#include "core/math/vector2i.h" #include "core/math/vector3i.h" static_assert(sizeof(godot_packed_byte_array) == sizeof(PackedByteArray), "PackedByteArray size mismatch"); diff --git a/modules/gdnative/gdnative/rect2.cpp b/modules/gdnative/gdnative/rect2.cpp index f4674850e3..7e0ce76c26 100644 --- a/modules/gdnative/gdnative/rect2.cpp +++ b/modules/gdnative/gdnative/rect2.cpp @@ -31,6 +31,8 @@ #include "gdnative/rect2.h" #include "core/math/rect2.h" +#include "core/math/rect2i.h" +#include "core/os/memory.h" static_assert(sizeof(godot_rect2) == sizeof(Rect2), "Rect2 size mismatch"); static_assert(sizeof(godot_rect2i) == sizeof(Rect2i), "Rect2i size mismatch"); diff --git a/modules/gdnative/gdnative/transform2d.cpp b/modules/gdnative/gdnative/transform2d.cpp index 45ba790dc1..7dc07024e5 100644 --- a/modules/gdnative/gdnative/transform2d.cpp +++ b/modules/gdnative/gdnative/transform2d.cpp @@ -31,6 +31,7 @@ #include "gdnative/transform2d.h" #include "core/math/transform_2d.h" +#include "core/os/memory.h" static_assert(sizeof(godot_transform2d) == sizeof(Transform2D), "Transform2D size mismatch"); diff --git a/modules/gdnative/gdnative/vector2.cpp b/modules/gdnative/gdnative/vector2.cpp index eb8ffd74cd..a8d4281d25 100644 --- a/modules/gdnative/gdnative/vector2.cpp +++ b/modules/gdnative/gdnative/vector2.cpp @@ -31,6 +31,8 @@ #include "gdnative/vector2.h" #include "core/math/vector2.h" +#include "core/math/vector2i.h" +#include "core/os/memory.h" static_assert(sizeof(godot_vector2) == sizeof(Vector2), "Vector2 size mismatch"); static_assert(sizeof(godot_vector2i) == sizeof(Vector2i), "Vector2i size mismatch"); diff --git a/modules/gdnative/gdnative_library_editor_plugin.cpp b/modules/gdnative/gdnative_library_editor_plugin.cpp index f94464826e..33ea078696 100644 --- a/modules/gdnative/gdnative_library_editor_plugin.cpp +++ b/modules/gdnative/gdnative_library_editor_plugin.cpp @@ -315,7 +315,6 @@ GDNativeLibraryEditor::GDNativeLibraryEditor() { NativePlatformConfig platform_ios; platform_ios.name = "iOS"; - platform_ios.entries.push_back("armv7"); platform_ios.entries.push_back("arm64"); platform_ios.entries.push_back("x86_64"); // iOS can use both Static and Dynamic libraries. diff --git a/modules/gdnative/nativescript/api_generator.cpp b/modules/gdnative/nativescript/api_generator.cpp index ddde28811c..0309d1d9c7 100644 --- a/modules/gdnative/nativescript/api_generator.cpp +++ b/modules/gdnative/nativescript/api_generator.cpp @@ -288,7 +288,7 @@ List<ClassAPI> generate_c_api_classes() { String type; String name = argument.name; - if (argument.name.find(":") != -1) { + if (argument.name.contains(":")) { type = argument.name.get_slice(":", 1); name = argument.name.get_slice(":", 0); } else { @@ -324,7 +324,7 @@ List<ClassAPI> generate_c_api_classes() { property_api.getter = ClassDB::get_property_getter(class_name, p->get().name); property_api.setter = ClassDB::get_property_setter(class_name, p->get().name); - if (p->get().name.find(":") != -1) { + if (p->get().name.contains(":")) { property_api.type = p->get().name.get_slice(":", 1); property_api.name = p->get().name.get_slice(":", 0); } else { @@ -355,7 +355,7 @@ List<ClassAPI> generate_c_api_classes() { //method name method_api.method_name = method_info.name; //method return type - if (method_api.method_name.find(":") != -1) { + if (method_api.method_name.contains(":")) { method_api.return_type = method_api.method_name.get_slice(":", 1); method_api.method_name = method_api.method_name.get_slice(":", 0); } else { @@ -388,7 +388,7 @@ List<ClassAPI> generate_c_api_classes() { arg_name = arg_info.name; - if (arg_info.name.find(":") != -1) { + if (arg_info.name.contains(":")) { arg_type = arg_info.name.get_slice(":", 1); arg_name = arg_info.name.get_slice(":", 0); } else if (arg_info.hint == PROPERTY_HINT_RESOURCE_TYPE) { diff --git a/modules/gdnative/nativescript/nativescript.cpp b/modules/gdnative/nativescript/nativescript.cpp index be304a43f0..5d5414c694 100644 --- a/modules/gdnative/nativescript/nativescript.cpp +++ b/modules/gdnative/nativescript/nativescript.cpp @@ -766,7 +766,7 @@ Variant NativeScriptInstance::call(const StringName &p_method, const Variant **p void NativeScriptInstance::notification(int p_notification) { #ifdef DEBUG_ENABLED if (p_notification == MainLoop::NOTIFICATION_CRASH) { - if (current_method_call != StringName("")) { + if (current_method_call != StringName()) { ERR_PRINT("NativeScriptInstance detected crash on method: " + current_method_call); current_method_call = ""; } diff --git a/modules/gdnative/pluginscript/pluginscript_script.cpp b/modules/gdnative/pluginscript/pluginscript_script.cpp index 71ab8ef0a2..ec3c9eb4ff 100644 --- a/modules/gdnative/pluginscript/pluginscript_script.cpp +++ b/modules/gdnative/pluginscript/pluginscript_script.cpp @@ -93,7 +93,7 @@ Variant PluginScript::_new(const Variant **p_args, int p_argcount, Callable::Cal REF ref; Object *owner = nullptr; - if (get_instance_base_type() == "") { + if (get_instance_base_type() == StringName()) { owner = memnew(RefCounted); } else { owner = ClassDB::instantiate(get_instance_base_type()); diff --git a/modules/gdscript/editor/gdscript_highlighter.cpp b/modules/gdscript/editor/gdscript_highlighter.cpp index 5cc295bbab..ac6684a29c 100644 --- a/modules/gdscript/editor/gdscript_highlighter.cpp +++ b/modules/gdscript/editor/gdscript_highlighter.cpp @@ -33,18 +33,6 @@ #include "../gdscript_tokenizer.h" #include "editor/editor_settings.h" -static bool _is_char(char32_t c) { - return (c >= 'a' && c <= 'z') || (c >= 'A' && c <= 'Z') || c == '_'; -} - -static bool _is_hex_symbol(char32_t c) { - return ((c >= 'a' && c <= 'f') || (c >= 'A' && c <= 'F')); -} - -static bool _is_bin_symbol(char32_t c) { - return (c == '0' || c == '1'); -} - Dictionary GDScriptSyntaxHighlighter::_get_line_syntax_highlighting_impl(int p_line) { Dictionary color_map; @@ -102,7 +90,7 @@ Dictionary GDScriptSyntaxHighlighter::_get_line_syntax_highlighting_impl(int p_l color = font_color; bool is_char = !is_symbol(str[j]); bool is_a_symbol = is_symbol(str[j]); - bool is_number = (str[j] >= '0' && str[j] <= '9'); + bool is_number = is_digit(str[j]); /* color regions */ if (is_a_symbol || in_region != -1) { @@ -241,14 +229,14 @@ Dictionary GDScriptSyntaxHighlighter::_get_line_syntax_highlighting_impl(int p_l } // allow ABCDEF in hex notation - if (is_hex_notation && (_is_hex_symbol(str[j]) || is_number)) { + if (is_hex_notation && (is_hex_digit(str[j]) || is_number)) { is_number = true; } else { is_hex_notation = false; } // disallow anything not a 0 or 1 - if (is_bin_notation && (_is_bin_symbol(str[j]))) { + if (is_bin_notation && (is_binary_digit(str[j]))) { is_number = true; } else if (is_bin_notation) { is_bin_notation = false; @@ -270,7 +258,7 @@ Dictionary GDScriptSyntaxHighlighter::_get_line_syntax_highlighting_impl(int p_l } } - if (!in_word && _is_char(str[j]) && !is_number) { + if (!in_word && (is_ascii_char(str[j]) || is_underscore(str[j])) && !is_number) { in_word = true; } @@ -585,7 +573,7 @@ void GDScriptSyntaxHighlighter::_update_cache() { if (E.usage & PROPERTY_USAGE_CATEGORY || E.usage & PROPERTY_USAGE_GROUP || E.usage & PROPERTY_USAGE_SUBGROUP) { continue; } - if (name.find("/") != -1) { + if (name.contains("/")) { continue; } member_keywords[name] = member_variable_color; diff --git a/modules/gdscript/editor_templates/CharacterBody2D/basic_movement.gd b/modules/gdscript/editor_templates/CharacterBody2D/basic_movement.gd index 0824d894c5..edaccae018 100644 --- a/modules/gdscript/editor_templates/CharacterBody2D/basic_movement.gd +++ b/modules/gdscript/editor_templates/CharacterBody2D/basic_movement.gd @@ -3,7 +3,7 @@ extends _BASE_ const SPEED: float = 300.0 -const JUMP_FORCE: float = -400.0 +const JUMP_VELOCITY: float = -400.0 # Get the gravity from the project settings to be synced with RigidDynamicBody nodes. var gravity: int = ProjectSettings.get_setting("physics/2d/default_gravity") @@ -16,7 +16,7 @@ func _physics_process(delta: float) -> void: # Handle Jump. if Input.is_action_just_pressed("ui_accept") and is_on_floor(): - motion_velocity.y = JUMP_FORCE + motion_velocity.y = JUMP_VELOCITY # Get the input direction and handle the movement/deceleration. # As good practice, you should replace UI actions with custom gameplay actions. diff --git a/modules/gdscript/editor_templates/CharacterBody3D/basic_movement.gd b/modules/gdscript/editor_templates/CharacterBody3D/basic_movement.gd index ce6d67ae84..e191e5451a 100644 --- a/modules/gdscript/editor_templates/CharacterBody3D/basic_movement.gd +++ b/modules/gdscript/editor_templates/CharacterBody3D/basic_movement.gd @@ -3,7 +3,7 @@ extends _BASE_ const SPEED: float = 5.0 -const JUMP_FORCE: float = 4.5 +const JUMP_VELOCITY: float = 4.5 # Get the gravity from the project settings to be synced with RigidDynamicBody nodes. var gravity: float = ProjectSettings.get_setting("physics/3d/default_gravity") @@ -16,7 +16,7 @@ func _physics_process(delta: float) -> void: # Handle Jump. if Input.is_action_just_pressed("ui_accept") and is_on_floor(): - motion_velocity.y = JUMP_FORCE + motion_velocity.y = JUMP_VELOCITY # Get the input direction and handle the movement/deceleration. # As good practice, you should replace UI actions with custom gameplay actions. diff --git a/modules/gdscript/editor_templates/VisualShaderNodeCustom/basic.gd b/modules/gdscript/editor_templates/VisualShaderNodeCustom/basic.gd index 27383b878d..d71f2592fe 100644 --- a/modules/gdscript/editor_templates/VisualShaderNodeCustom/basic.gd +++ b/modules/gdscript/editor_templates/VisualShaderNodeCustom/basic.gd @@ -34,8 +34,5 @@ func _get_output_port_name(port: int) -> String: func _get_output_port_type(port: int) -> int: return PORT_TYPE_SCALAR -func _get_global_code(mode: Shader.Mode) -> String: - return "" - func _get_code(input_vars: Array[String], output_vars: Array[String], mode: Shader.Mode, type: VisualShader.Type) -> String: return output_vars[0] + " = 0.0;" diff --git a/modules/gdscript/gdscript.cpp b/modules/gdscript/gdscript.cpp index 84db97625b..58a788e255 100644 --- a/modules/gdscript/gdscript.cpp +++ b/modules/gdscript/gdscript.cpp @@ -43,6 +43,7 @@ #include "gdscript_cache.h" #include "gdscript_compiler.h" #include "gdscript_parser.h" +#include "gdscript_rpc_callable.h" #include "gdscript_warning.h" #ifdef TESTS_ENABLED @@ -827,7 +828,7 @@ Error GDScript::reload(bool p_keep_state) { return OK; } #else - if (source.find("_BASE_") != -1) { + if (source.contains("_BASE_")) { return OK; } #endif @@ -1375,7 +1376,13 @@ bool GDScriptInstance::get(const StringName &p_name, Variant &r_ret) const { while (sl) { const Map<StringName, GDScriptFunction *>::Element *E = sl->member_functions.find(p_name); if (E) { - r_ret = Callable(this->owner, E->key()); + Multiplayer::RPCConfig config; + config.name = p_name; + if (sptr->rpc_functions.find(config) != -1) { + r_ret = Callable(memnew(GDScriptRPCCallable(this->owner, E->key()))); + } else { + r_ret = Callable(this->owner, E->key()); + } return true; //index found } sl = sl->_base; @@ -2022,8 +2029,6 @@ void GDScriptLanguage::get_reserved_words(List<String> *p_words) const { "preload", "signal", "super", - "trait", - "yield", // var "const", "enum", @@ -2040,6 +2045,11 @@ void GDScriptLanguage::get_reserved_words(List<String> *p_words) const { "return", "match", "while", + // These keywords are not implemented currently, but reserved for (potential) future use. + // We highlight them as keywords to make errors easier to understand. + "trait", + "namespace", + "yield", nullptr }; diff --git a/modules/gdscript/gdscript_analyzer.cpp b/modules/gdscript/gdscript_analyzer.cpp index 0d295c3a51..94daba4bf6 100644 --- a/modules/gdscript/gdscript_analyzer.cpp +++ b/modules/gdscript/gdscript_analyzer.cpp @@ -108,7 +108,7 @@ static GDScriptParser::DataType make_native_enum_type(const StringName &p_native GDScriptParser::DataType type; type.type_source = GDScriptParser::DataType::ANNOTATED_EXPLICIT; type.kind = GDScriptParser::DataType::ENUM; - type.builtin_type = Variant::OBJECT; + type.builtin_type = Variant::INT; type.is_constant = true; type.is_meta_type = true; @@ -196,7 +196,7 @@ Error GDScriptAnalyzer::check_class_member_name_conflict(const GDScriptParser::C } if (current_data_type && current_data_type->kind == GDScriptParser::DataType::Kind::NATIVE) { - if (current_data_type->native_type != StringName("")) { + if (current_data_type->native_type != StringName()) { return check_native_member_name_conflict( p_member_name, p_member_node, @@ -250,7 +250,7 @@ Error GDScriptAnalyzer::resolve_inheritance(GDScriptParser::ClassNode *p_class, if (!p_class->extends_used) { result.type_source = GDScriptParser::DataType::ANNOTATED_INFERRED; result.kind = GDScriptParser::DataType::NATIVE; - result.native_type = "RefCounted"; + result.native_type = SNAME("RefCounted"); } else { result.type_source = GDScriptParser::DataType::ANNOTATED_EXPLICIT; @@ -438,7 +438,7 @@ GDScriptParser::DataType GDScriptAnalyzer::resolve_datatype(GDScriptParser::Type StringName first = p_type->type_chain[0]->name; - if (first == "Variant") { + if (first == SNAME("Variant")) { result.kind = GDScriptParser::DataType::VARIANT; if (p_type->type_chain.size() > 1) { push_error(R"("Variant" type don't contain nested types.)", p_type->type_chain[1]); @@ -447,9 +447,9 @@ GDScriptParser::DataType GDScriptAnalyzer::resolve_datatype(GDScriptParser::Type return result; } - if (first == "Object") { + if (first == SNAME("Object")) { result.kind = GDScriptParser::DataType::NATIVE; - result.native_type = "Object"; + result.native_type = SNAME("Object"); if (p_type->type_chain.size() > 1) { push_error(R"("Object" type don't contain nested types.)", p_type->type_chain[1]); return GDScriptParser::DataType(); @@ -650,9 +650,9 @@ void GDScriptAnalyzer::resolve_class_interface(GDScriptParser::ClassNode *p_clas datatype = specified_type; if (member.variable->initializer != nullptr) { - if (!is_type_compatible(datatype, member.variable->initializer->get_datatype(), true)) { + if (!is_type_compatible(datatype, member.variable->initializer->get_datatype(), true, member.variable->initializer)) { // Try reverse test since it can be a masked subtype. - if (!is_type_compatible(member.variable->initializer->get_datatype(), datatype, true)) { + if (!is_type_compatible(member.variable->initializer->get_datatype(), datatype, true, member.variable->initializer)) { push_error(vformat(R"(Value of type "%s" cannot be assigned to a variable of type "%s".)", member.variable->initializer->get_datatype().to_string(), datatype.to_string()), member.variable->initializer); } else { // TODO: Add warning. @@ -1400,9 +1400,9 @@ void GDScriptAnalyzer::resolve_variable(GDScriptParser::VariableNode *p_variable type.is_meta_type = false; if (p_variable->initializer != nullptr) { - if (!is_type_compatible(type, p_variable->initializer->get_datatype(), true)) { + if (!is_type_compatible(type, p_variable->initializer->get_datatype(), true, p_variable->initializer)) { // Try reverse test since it can be a masked subtype. - if (!is_type_compatible(p_variable->initializer->get_datatype(), type, true)) { + if (!is_type_compatible(p_variable->initializer->get_datatype(), type, true, p_variable->initializer)) { push_error(vformat(R"(Value of type "%s" cannot be assigned to a variable of type "%s".)", p_variable->initializer->get_datatype().to_string(), type.to_string()), p_variable->initializer); } else { // TODO: Add warning. @@ -1586,7 +1586,7 @@ void GDScriptAnalyzer::resolve_match_pattern(GDScriptParser::PatternNode *p_matc if (p_match_pattern->dictionary[i].key) { reduce_expression(p_match_pattern->dictionary[i].key); if (!p_match_pattern->dictionary[i].key->is_constant) { - push_error(R"(Expression in dictionary pattern key must be a constant.)", p_match_pattern->expression); + push_error(R"(Expression in dictionary pattern key must be a constant.)", p_match_pattern->dictionary[i].key); } } @@ -1877,11 +1877,11 @@ void GDScriptAnalyzer::reduce_assignment(GDScriptParser::AssignmentNode *p_assig if (!assignee_type.is_variant() && assigned_value_type.is_hard_type()) { if (compatible) { - compatible = is_type_compatible(assignee_type, op_type, true); + compatible = is_type_compatible(assignee_type, op_type, true, p_assignment->assigned_value); if (!compatible) { if (assignee_type.is_hard_type()) { // Try reverse test since it can be a masked subtype. - if (!is_type_compatible(op_type, assignee_type, true)) { + if (!is_type_compatible(op_type, assignee_type, true, p_assignment->assigned_value)) { push_error(vformat(R"(Cannot assign a value of type "%s" to a target of type "%s".)", assigned_value_type.to_string(), assignee_type.to_string()), p_assignment->assigned_value); } else { // TODO: Add warning. @@ -2416,6 +2416,11 @@ void GDScriptAnalyzer::reduce_call(GDScriptParser::CallNode *p_call, bool p_is_a } validate_call_arg(par_types, default_arg_count, is_vararg, p_call); + if (base_type.kind == GDScriptParser::DataType::ENUM && base_type.is_meta_type) { + // Enum type is treated as a dictionary value for function calls. + base_type.is_meta_type = false; + } + if (is_self && parser->current_function != nullptr && parser->current_function->is_static && !is_static) { push_error(vformat(R"*(Cannot call non-static function "%s()" from static function "%s()".)*", p_call->function_name, parser->current_function->identifier->name), p_call->callee); } else if (!is_self && base_type.is_meta_type && !is_static) { @@ -2474,17 +2479,24 @@ void GDScriptAnalyzer::reduce_cast(GDScriptParser::CastNode *p_cast) { GDScriptParser::DataType cast_type = resolve_datatype(p_cast->cast_type); if (!cast_type.is_set()) { + mark_node_unsafe(p_cast); return; } - cast_type.is_meta_type = false; // The casted value won't be a type name. + cast_type = type_from_metatype(cast_type); // The casted value won't be a type name. p_cast->set_datatype(cast_type); if (!cast_type.is_variant()) { GDScriptParser::DataType op_type = p_cast->operand->get_datatype(); if (!op_type.is_variant()) { bool valid = false; - if (op_type.kind == GDScriptParser::DataType::BUILTIN && cast_type.kind == GDScriptParser::DataType::BUILTIN) { + if (op_type.kind == GDScriptParser::DataType::ENUM && cast_type.kind == GDScriptParser::DataType::ENUM) { + // Enum types are compatible between each other, so it's a safe cast. + valid = true; + } else if (op_type.kind == GDScriptParser::DataType::BUILTIN && op_type.builtin_type == Variant::INT && cast_type.kind == GDScriptParser::DataType::ENUM) { + // Convertint int to enum is always valid. + valid = true; + } else if (op_type.kind == GDScriptParser::DataType::BUILTIN && cast_type.kind == GDScriptParser::DataType::BUILTIN) { valid = Variant::can_convert(op_type.builtin_type, cast_type.builtin_type); } else if (op_type.kind != GDScriptParser::DataType::BUILTIN && cast_type.kind != GDScriptParser::DataType::BUILTIN) { valid = is_type_compatible(cast_type, op_type) || is_type_compatible(op_type, cast_type); @@ -2540,7 +2552,7 @@ void GDScriptAnalyzer::reduce_get_node(GDScriptParser::GetNodeNode *p_get_node) GDScriptParser::DataType result; result.type_source = GDScriptParser::DataType::ANNOTATED_EXPLICIT; result.kind = GDScriptParser::DataType::NATIVE; - result.native_type = "Node"; + result.native_type = SNAME("Node"); result.builtin_type = Variant::OBJECT; if (!ClassDB::is_parent_class(parser->current_class->base_type.native_type, result.native_type)) { @@ -2586,6 +2598,34 @@ void GDScriptAnalyzer::reduce_identifier_from_base(GDScriptParser::IdentifierNod const StringName &name = p_identifier->name; + if (base.kind == GDScriptParser::DataType::ENUM) { + if (base.is_meta_type) { + if (base.enum_values.has(name)) { + p_identifier->is_constant = true; + p_identifier->reduced_value = base.enum_values[name]; + + GDScriptParser::DataType result; + result.type_source = GDScriptParser::DataType::ANNOTATED_EXPLICIT; + result.kind = GDScriptParser::DataType::ENUM; + result.is_constant = true; + result.builtin_type = Variant::INT; + result.native_type = base.native_type; + result.enum_type = base.enum_type; + p_identifier->set_datatype(result); + return; + } else { + // Consider as a Dictionary, so it can be anything. + // This will be evaluated in the next if block. + base.kind = GDScriptParser::DataType::BUILTIN; + base.builtin_type = Variant::DICTIONARY; + base.is_meta_type = false; + } + } else { + push_error(R"(Cannot get property from enum value.)", p_identifier); + return; + } + } + if (base.kind == GDScriptParser::DataType::BUILTIN) { if (base.is_meta_type) { bool valid = true; @@ -2632,32 +2672,6 @@ void GDScriptAnalyzer::reduce_identifier_from_base(GDScriptParser::IdentifierNod return; } - if (base.kind == GDScriptParser::DataType::ENUM) { - if (base.is_meta_type) { - if (base.enum_values.has(name)) { - p_identifier->is_constant = true; - p_identifier->reduced_value = base.enum_values[name]; - - GDScriptParser::DataType result; - result.type_source = GDScriptParser::DataType::ANNOTATED_EXPLICIT; - result.kind = GDScriptParser::DataType::ENUM_VALUE; - result.is_constant = true; - result.builtin_type = Variant::INT; - result.native_type = base.native_type; - result.enum_type = name; - p_identifier->set_datatype(result); - } else { - // Consider as a Dictionary - GDScriptParser::DataType dummy; - dummy.kind = GDScriptParser::DataType::VARIANT; - p_identifier->set_datatype(dummy); - } - } else { - push_error(R"(Cannot get property from enum value.)", p_identifier); - } - return; - } - GDScriptParser::ClassNode *base_class = base.class_type; // TODO: Switch current class/function/suite here to avoid misrepresenting identifiers (in recursive reduce calls). @@ -2793,7 +2807,7 @@ void GDScriptAnalyzer::reduce_identifier(GDScriptParser::IdentifierNode *p_ident if (element.identifier->name == p_identifier->name) { GDScriptParser::DataType type; type.type_source = GDScriptParser::DataType::ANNOTATED_EXPLICIT; - type.kind = element.parent_enum->identifier ? GDScriptParser::DataType::ENUM_VALUE : GDScriptParser::DataType::BUILTIN; + type.kind = element.parent_enum->identifier ? GDScriptParser::DataType::ENUM : GDScriptParser::DataType::BUILTIN; type.builtin_type = Variant::INT; type.is_constant = true; if (element.parent_enum->identifier) { @@ -3493,6 +3507,9 @@ GDScriptParser::DataType GDScriptAnalyzer::type_from_metatype(const GDScriptPars GDScriptParser::DataType result = p_meta_type; result.is_meta_type = false; result.is_constant = false; + if (p_meta_type.kind == GDScriptParser::DataType::ENUM) { + result.builtin_type = Variant::INT; + } return result; } @@ -3507,7 +3524,7 @@ GDScriptParser::DataType GDScriptAnalyzer::type_from_property(const PropertyInfo result.builtin_type = p_property.type; if (p_property.type == Variant::OBJECT) { result.kind = GDScriptParser::DataType::NATIVE; - result.native_type = p_property.class_name == StringName() ? "Object" : p_property.class_name; + result.native_type = p_property.class_name == StringName() ? SNAME("Object") : p_property.class_name; } else { result.kind = GDScriptParser::DataType::BUILTIN; result.builtin_type = p_property.type; @@ -3549,6 +3566,18 @@ bool GDScriptAnalyzer::get_function_signature(GDScriptParser::CallNode *p_source r_default_arg_count = 0; StringName function_name = p_function; + if (p_base_type.kind == GDScriptParser::DataType::ENUM) { + if (p_base_type.is_meta_type) { + // Enum type can be treated as a dictionary value. + p_base_type.kind = GDScriptParser::DataType::BUILTIN; + p_base_type.builtin_type = Variant::DICTIONARY; + p_base_type.is_meta_type = false; + } else { + push_error("Cannot call function on enum value.", p_source); + return false; + } + } + if (p_base_type.kind == GDScriptParser::DataType::BUILTIN) { // Construct a base type to get methods. Callable::CallError err; @@ -3799,6 +3828,22 @@ GDScriptParser::DataType GDScriptAnalyzer::get_operation_type(Variant::Operator Variant::Type a_type = p_a.builtin_type; Variant::Type b_type = p_b.builtin_type; + + if (p_a.kind == GDScriptParser::DataType::ENUM) { + if (p_a.is_meta_type) { + a_type = Variant::DICTIONARY; + } else { + a_type = Variant::INT; + } + } + if (p_b.kind == GDScriptParser::DataType::ENUM) { + if (p_b.is_meta_type) { + b_type = Variant::DICTIONARY; + } else { + b_type = Variant::INT; + } + } + Variant::ValidatedOperatorEvaluator op_eval = Variant::get_validated_operator_evaluator(p_operation, a_type, b_type); bool hard_operation = p_a.is_hard_type() && p_b.is_hard_type(); @@ -3828,7 +3873,7 @@ GDScriptParser::DataType GDScriptAnalyzer::get_operation_type(Variant::Operator } // TODO: Add safe/unsafe return variable (for variant cases) -bool GDScriptAnalyzer::is_type_compatible(const GDScriptParser::DataType &p_target, const GDScriptParser::DataType &p_source, bool p_allow_implicit_conversion) const { +bool GDScriptAnalyzer::is_type_compatible(const GDScriptParser::DataType &p_target, const GDScriptParser::DataType &p_source, bool p_allow_implicit_conversion, const GDScriptParser::Node *p_source_node) { // These return "true" so it doesn't affect users negatively. ERR_FAIL_COND_V_MSG(!p_target.is_set(), true, "Parser bug (please report): Trying to check compatibility of unset target type"); ERR_FAIL_COND_V_MSG(!p_source.is_set(), true, "Parser bug (please report): Trying to check compatibility of unset value type"); @@ -3848,7 +3893,7 @@ bool GDScriptAnalyzer::is_type_compatible(const GDScriptParser::DataType &p_targ if (!valid && p_allow_implicit_conversion) { valid = Variant::can_convert_strict(p_source.builtin_type, p_target.builtin_type); } - if (!valid && p_target.builtin_type == Variant::INT && p_source.kind == GDScriptParser::DataType::ENUM_VALUE) { + if (!valid && p_target.builtin_type == Variant::INT && p_source.kind == GDScriptParser::DataType::ENUM && !p_source.is_meta_type) { // Enum value is also integer. valid = true; } @@ -3869,6 +3914,11 @@ bool GDScriptAnalyzer::is_type_compatible(const GDScriptParser::DataType &p_targ if (p_target.kind == GDScriptParser::DataType::ENUM) { if (p_source.kind == GDScriptParser::DataType::BUILTIN && p_source.builtin_type == Variant::INT) { +#ifdef DEBUG_ENABLED + if (p_source_node) { + parser->push_warning(p_source_node, GDScriptWarning::INT_ASSIGNED_TO_ENUM); + } +#endif return true; } if (p_source.kind == GDScriptParser::DataType::ENUM) { @@ -3876,11 +3926,6 @@ bool GDScriptAnalyzer::is_type_compatible(const GDScriptParser::DataType &p_targ return true; } } - if (p_source.kind == GDScriptParser::DataType::ENUM_VALUE) { - if (p_source.native_type == p_target.native_type && p_target.enum_values.has(p_source.enum_type)) { - return true; - } - } return false; } @@ -3935,7 +3980,6 @@ bool GDScriptAnalyzer::is_type_compatible(const GDScriptParser::DataType &p_targ case GDScriptParser::DataType::VARIANT: case GDScriptParser::DataType::BUILTIN: case GDScriptParser::DataType::ENUM: - case GDScriptParser::DataType::ENUM_VALUE: case GDScriptParser::DataType::UNRESOLVED: break; // Already solved before. } @@ -3972,7 +4016,6 @@ bool GDScriptAnalyzer::is_type_compatible(const GDScriptParser::DataType &p_targ case GDScriptParser::DataType::VARIANT: case GDScriptParser::DataType::BUILTIN: case GDScriptParser::DataType::ENUM: - case GDScriptParser::DataType::ENUM_VALUE: case GDScriptParser::DataType::UNRESOLVED: break; // Already solved before. } diff --git a/modules/gdscript/gdscript_analyzer.h b/modules/gdscript/gdscript_analyzer.h index 4cee5cb44a..2697a6ec2b 100644 --- a/modules/gdscript/gdscript_analyzer.h +++ b/modules/gdscript/gdscript_analyzer.h @@ -112,7 +112,7 @@ class GDScriptAnalyzer { GDScriptParser::DataType get_operation_type(Variant::Operator p_operation, const GDScriptParser::DataType &p_a, const GDScriptParser::DataType &p_b, bool &r_valid, const GDScriptParser::Node *p_source); GDScriptParser::DataType get_operation_type(Variant::Operator p_operation, const GDScriptParser::DataType &p_a, bool &r_valid, const GDScriptParser::Node *p_source); void update_array_literal_element_type(const GDScriptParser::DataType &p_base_type, GDScriptParser::ArrayNode *p_array_literal); - bool is_type_compatible(const GDScriptParser::DataType &p_target, const GDScriptParser::DataType &p_source, bool p_allow_implicit_conversion = false) const; + bool is_type_compatible(const GDScriptParser::DataType &p_target, const GDScriptParser::DataType &p_source, bool p_allow_implicit_conversion = false, const GDScriptParser::Node *p_source_node = nullptr); void push_error(const String &p_message, const GDScriptParser::Node *p_origin); void mark_node_unsafe(const GDScriptParser::Node *p_node); bool class_exists(const StringName &p_class) const; diff --git a/modules/gdscript/gdscript_cache.cpp b/modules/gdscript/gdscript_cache.cpp index 4ac5a4a60e..6ada7d36f5 100644 --- a/modules/gdscript/gdscript_cache.cpp +++ b/modules/gdscript/gdscript_cache.cpp @@ -122,6 +122,10 @@ Ref<GDScriptParserRef> GDScriptCache::get_parser(const String &p_path, GDScriptP } if (singleton->parser_map.has(p_path)) { ref = Ref<GDScriptParserRef>(singleton->parser_map[p_path]); + if (ref.is_null()) { + r_error = ERR_INVALID_DATA; + return ref; + } } else { if (!FileAccess::exists(p_path)) { r_error = ERR_FILE_NOT_FOUND; @@ -133,7 +137,6 @@ Ref<GDScriptParserRef> GDScriptCache::get_parser(const String &p_path, GDScriptP ref->path = p_path; singleton->parser_map[p_path] = ref.ptr(); } - r_error = ref->raise_status(p_status); return ref; diff --git a/modules/gdscript/gdscript_compiler.cpp b/modules/gdscript/gdscript_compiler.cpp index ca125d3a07..108c988add 100644 --- a/modules/gdscript/gdscript_compiler.cpp +++ b/modules/gdscript/gdscript_compiler.cpp @@ -141,10 +141,13 @@ GDScriptDataType GDScriptCompiler::_gdtype_from_datatype(const GDScriptParser::D } } break; case GDScriptParser::DataType::ENUM: - case GDScriptParser::DataType::ENUM_VALUE: result.has_type = true; result.kind = GDScriptDataType::BUILTIN; - result.builtin_type = Variant::INT; + if (p_datatype.is_meta_type) { + result.builtin_type = Variant::DICTIONARY; + } else { + result.builtin_type = Variant::INT; + } break; case GDScriptParser::DataType::UNRESOLVED: { ERR_PRINT("Parser bug: converting unresolved type."); @@ -469,7 +472,14 @@ GDScriptCodeGenerator::Address GDScriptCompiler::_parse_expression(CodeGen &code } break; case GDScriptParser::Node::CAST: { const GDScriptParser::CastNode *cn = static_cast<const GDScriptParser::CastNode *>(p_expression); - GDScriptDataType cast_type = _gdtype_from_datatype(cn->cast_type->get_datatype()); + GDScriptParser::DataType og_cast_type = cn->cast_type->get_datatype(); + GDScriptDataType cast_type = _gdtype_from_datatype(og_cast_type); + + if (og_cast_type.kind == GDScriptParser::DataType::ENUM) { + // Enum types are usually treated as dictionaries, but in this case we want to cast to an integer. + cast_type.kind = GDScriptDataType::BUILTIN; + cast_type.builtin_type = Variant::INT; + } // Create temporary for result first since it will be deleted last. GDScriptCodeGenerator::Address result = codegen.add_temporary(cast_type); diff --git a/modules/gdscript/gdscript_editor.cpp b/modules/gdscript/gdscript_editor.cpp index d10e120410..f0dc830ed8 100644 --- a/modules/gdscript/gdscript_editor.cpp +++ b/modules/gdscript/gdscript_editor.cpp @@ -486,7 +486,7 @@ struct GDScriptCompletionIdentifier { static String _get_visual_datatype(const PropertyInfo &p_info, bool p_is_arg = true) { if (p_info.usage & PROPERTY_USAGE_CLASS_IS_ENUM) { String enum_name = p_info.class_name; - if (enum_name.find(".") == -1) { + if (!enum_name.contains(".")) { return enum_name; } return enum_name.get_slice(".", 1); @@ -610,7 +610,7 @@ static String _make_arguments_hint(const GDScriptParser::FunctionNode *p_functio case GDScriptParser::Node::SUBSCRIPT: { const GDScriptParser::SubscriptNode *sub = static_cast<const GDScriptParser::SubscriptNode *>(par->default_value); if (sub->is_constant) { - if (sub->datatype.kind == GDScriptParser::DataType::ENUM_VALUE) { + if (sub->datatype.kind == GDScriptParser::DataType::ENUM) { def_val = sub->get_datatype().to_string(); } else if (sub->reduced) { const Variant::Type vt = sub->reduced_value.get_type(); @@ -652,7 +652,7 @@ static void _get_directory_contents(EditorFileSystemDirectory *p_dir, Map<String } static void _find_annotation_arguments(const GDScriptParser::AnnotationNode *p_annotation, int p_argument, const String p_quote_style, Map<String, ScriptCodeCompletionOption> &r_result) { - if (p_annotation->name == "@export_range") { + if (p_annotation->name == SNAME("@export_range")) { if (p_argument == 3 || p_argument == 4) { // Slider hint. ScriptCodeCompletionOption slider1("or_greater", ScriptCodeCompletionOption::KIND_PLAIN_TEXT); @@ -662,7 +662,7 @@ static void _find_annotation_arguments(const GDScriptParser::AnnotationNode *p_a slider2.insert_text = slider2.display.quote(p_quote_style); r_result.insert(slider2.display, slider2); } - } else if (p_annotation->name == "@export_exp_easing") { + } else if (p_annotation->name == SNAME("@export_exp_easing")) { if (p_argument == 0 || p_argument == 1) { // Easing hint. ScriptCodeCompletionOption hint1("attenuation", ScriptCodeCompletionOption::KIND_PLAIN_TEXT); @@ -672,7 +672,7 @@ static void _find_annotation_arguments(const GDScriptParser::AnnotationNode *p_a hint2.insert_text = hint2.display.quote(p_quote_style); r_result.insert(hint2.display, hint2); } - } else if (p_annotation->name == "@export_node_path") { + } else if (p_annotation->name == SNAME("@export_node_path")) { ScriptCodeCompletionOption node("Node", ScriptCodeCompletionOption::KIND_CLASS); r_result.insert(node.display, node); List<StringName> node_types; @@ -684,7 +684,7 @@ static void _find_annotation_arguments(const GDScriptParser::AnnotationNode *p_a ScriptCodeCompletionOption option(E, ScriptCodeCompletionOption::KIND_CLASS); r_result.insert(option.display, option); } - } else if (p_annotation->name == "@warning_ignore") { + } else if (p_annotation->name == SNAME("@warning_ignore")) { for (int warning_code = 0; warning_code < GDScriptWarning::WARNING_MAX; warning_code++) { ScriptCodeCompletionOption warning(GDScriptWarning::get_name_from_code((GDScriptWarning::Code)warning_code).to_lower(), ScriptCodeCompletionOption::KIND_PLAIN_TEXT); r_result.insert(warning.display, warning); @@ -955,7 +955,7 @@ static void _find_identifiers_in_base(const GDScriptCompletionIdentifier &p_base if (E.usage & (PROPERTY_USAGE_GROUP | PROPERTY_USAGE_CATEGORY)) { continue; } - if (E.name.find("/") != -1) { + if (E.name.contains("/")) { continue; } ScriptCodeCompletionOption option(E.name, ScriptCodeCompletionOption::KIND_MEMBER); @@ -1000,7 +1000,7 @@ static void _find_identifiers_in_base(const GDScriptCompletionIdentifier &p_base } for (const PropertyInfo &E : members) { - if (String(E.name).find("/") == -1) { + if (!String(E.name).contains("/")) { ScriptCodeCompletionOption option(E.name, ScriptCodeCompletionOption::KIND_MEMBER); r_result.insert(option.display, option); } @@ -1384,7 +1384,7 @@ static bool _guess_expression_type(GDScriptParser::CompletionContext &p_context, Object *baseptr = base.value; - if (all_is_const && String(call->function_name) == "get_node" && ClassDB::is_parent_class(native_type.native_type, "Node") && args.size()) { + if (all_is_const && call->function_name == SNAME("get_node") && ClassDB::is_parent_class(native_type.native_type, SNAME("Node")) && args.size()) { String arg1 = args[0]; if (arg1.begins_with("/root/")) { String which = arg1.get_slice("/", 2); @@ -2085,7 +2085,7 @@ static bool _guess_method_return_type_from_base(GDScriptParser::CompletionContex GDScriptParser::DataType base_type = p_base.type; bool is_static = base_type.is_meta_type; - if (is_static && p_method == "new") { + if (is_static && p_method == SNAME("new")) { r_type.type = base_type; r_type.type.is_meta_type = false; r_type.type.is_constant = false; @@ -2182,7 +2182,7 @@ static bool _guess_method_return_type_from_base(GDScriptParser::CompletionContex } static void _find_enumeration_candidates(GDScriptParser::CompletionContext &p_context, const String &p_enum_hint, Map<String, ScriptCodeCompletionOption> &r_result) { - if (p_enum_hint.find(".") == -1) { + if (!p_enum_hint.contains(".")) { // Global constant or in the current class. StringName current_enum = p_enum_hint; if (p_context.current_class && p_context.current_class->has_member(current_enum) && p_context.current_class->get_member(current_enum).type == GDScriptParser::ClassNode::Member::ENUM) { @@ -2274,7 +2274,7 @@ static void _find_call_arguments(GDScriptParser::CompletionContext &p_context, c r_arghint = _make_arguments_hint(info, p_argidx); } - if (p_argidx == 0 && ClassDB::is_parent_class(class_name, "Node") && (p_method == "get_node" || p_method == "has_node")) { + if (p_argidx == 0 && ClassDB::is_parent_class(class_name, SNAME("Node")) && (p_method == SNAME("get_node") || p_method == SNAME("has_node"))) { // Get autoloads List<PropertyInfo> props; ProjectSettings::get_singleton()->get_property_list(&props); @@ -2291,7 +2291,7 @@ static void _find_call_arguments(GDScriptParser::CompletionContext &p_context, c } } - if (p_argidx == 0 && method_args > 0 && ClassDB::is_parent_class(class_name, "InputEvent") && p_method.operator String().find("action") != -1) { + if (p_argidx == 0 && method_args > 0 && ClassDB::is_parent_class(class_name, SNAME("InputEvent")) && p_method.operator String().contains("action")) { // Get input actions List<PropertyInfo> props; ProjectSettings::get_singleton()->get_property_list(&props); @@ -2639,7 +2639,7 @@ static void _find_call_arguments(GDScriptParser::CompletionContext &p_context, c ClassDB::get_virtual_methods(class_name, &virtual_methods); for (const MethodInfo &mi : virtual_methods) { String method_hint = mi.name; - if (method_hint.find(":") != -1) { + if (method_hint.contains(":")) { method_hint = method_hint.get_slice(":", 0); } method_hint += "("; @@ -2650,7 +2650,7 @@ static void _find_call_arguments(GDScriptParser::CompletionContext &p_context, c method_hint += ", "; } String arg = mi.arguments[i].name; - if (arg.find(":") != -1) { + if (arg.contains(":")) { arg = arg.substr(0, arg.find(":")); } method_hint += arg; diff --git a/modules/gdscript/gdscript_function.cpp b/modules/gdscript/gdscript_function.cpp index f1877df326..9424de9d22 100644 --- a/modules/gdscript/gdscript_function.cpp +++ b/modules/gdscript/gdscript_function.cpp @@ -248,7 +248,7 @@ Variant GDScriptFunctionState::resume(const Variant &p_arg) { // If the return value is a GDScriptFunctionState reference, // then the function did await again after resuming. - if (ret.is_ref()) { + if (ret.is_ref_counted()) { GDScriptFunctionState *gdfs = Object::cast_to<GDScriptFunctionState>(ret); if (gdfs && gdfs->function == function) { completed = false; diff --git a/modules/gdscript/gdscript_parser.cpp b/modules/gdscript/gdscript_parser.cpp index 5e210074ed..8e4e457ec1 100644 --- a/modules/gdscript/gdscript_parser.cpp +++ b/modules/gdscript/gdscript_parser.cpp @@ -519,7 +519,7 @@ void GDScriptParser::parse_program() { // Check for @tool annotation. AnnotationNode *annotation = parse_annotation(AnnotationInfo::SCRIPT | AnnotationInfo::CLASS_LEVEL); if (annotation != nullptr) { - if (annotation->name == "@tool") { + if (annotation->name == SNAME("@tool")) { // TODO: don't allow @tool anywhere else. (Should all script annotations be the first thing?). _is_tool = true; if (previous.type != GDScriptTokenizer::Token::NEWLINE) { @@ -573,7 +573,7 @@ void GDScriptParser::parse_program() { // Check for @icon annotation. AnnotationNode *annotation = parse_annotation(AnnotationInfo::SCRIPT | AnnotationInfo::CLASS_LEVEL); if (annotation != nullptr) { - if (annotation->name == "@icon") { + if (annotation->name == SNAME("@icon")) { if (previous.type != GDScriptTokenizer::Token::NEWLINE) { push_error(R"(Expected newline after "@icon" annotation.)"); } @@ -2105,7 +2105,7 @@ GDScriptParser::ExpressionNode *GDScriptParser::parse_precedence(Precedence p_pr ExpressionNode *previous_operand = (this->*prefix_rule)(nullptr, p_can_assign); while (p_precedence <= get_rule(current.type)->precedence) { - if (p_stop_on_assign && current.type == GDScriptTokenizer::Token::EQUAL) { + if (previous_operand == nullptr || (p_stop_on_assign && current.type == GDScriptTokenizer::Token::EQUAL)) { return previous_operand; } // Also switch multiline mode on here for infix operators. @@ -2415,6 +2415,9 @@ GDScriptParser::ExpressionNode *GDScriptParser::parse_assignment(ExpressionNode push_error("Assignment is not allowed inside an expression."); return parse_expression(false); // Return the following expression. } + if (p_previous_operand == nullptr) { + return parse_expression(false); // Return the following expression. + } #ifdef DEBUG_ENABLED VariableNode *source_variable = nullptr; @@ -3500,7 +3503,7 @@ bool GDScriptParser::export_annotations(const AnnotationNode *p_annotation, Node // This is called after the analyzer is done finding the type, so this should be set here. DataType export_type = variable->get_datatype(); - if (p_annotation->name == "@export") { + if (p_annotation->name == SNAME("@export")) { if (variable->datatype_specifier == nullptr && variable->initializer == nullptr) { push_error(R"(Cannot use simple "@export" annotation with variable without type or initializer, since type can't be inferred.)", p_annotation); return false; @@ -3525,7 +3528,7 @@ bool GDScriptParser::export_annotations(const AnnotationNode *p_annotation, Node variable->export_info.hint_string = Variant::get_type_name(export_type.builtin_type); break; case GDScriptParser::DataType::NATIVE: - if (ClassDB::is_parent_class(export_type.native_type, "Resource")) { + if (ClassDB::is_parent_class(export_type.native_type, SNAME("Resource"))) { variable->export_info.type = Variant::OBJECT; variable->export_info.hint = PROPERTY_HINT_RESOURCE_TYPE; variable->export_info.hint_string = export_type.native_type; @@ -3737,8 +3740,6 @@ String GDScriptParser::DataType::to_string() const { } case ENUM: return enum_type.operator String() + " (enum)"; - case ENUM_VALUE: - return enum_type.operator String() + " (enum value)"; case UNRESOLVED: return "<unresolved type>"; } diff --git a/modules/gdscript/gdscript_parser.h b/modules/gdscript/gdscript_parser.h index e4311d2d5e..c09b07282f 100644 --- a/modules/gdscript/gdscript_parser.h +++ b/modules/gdscript/gdscript_parser.h @@ -106,8 +106,7 @@ public: NATIVE, SCRIPT, CLASS, // GDScript. - ENUM, // Full enumeration. - ENUM_VALUE, // Value from enumeration. + ENUM, // Enumeration. VARIANT, // Can be any type. UNRESOLVED, }; @@ -185,8 +184,6 @@ public: return builtin_type == p_other.builtin_type; case NATIVE: case ENUM: - return native_type == p_other.native_type; - case ENUM_VALUE: return native_type == p_other.native_type && enum_type == p_other.enum_type; case SCRIPT: return script_type == p_other.script_type; diff --git a/modules/gdscript/gdscript_rpc_callable.cpp b/modules/gdscript/gdscript_rpc_callable.cpp new file mode 100644 index 0000000000..07e5ed4171 --- /dev/null +++ b/modules/gdscript/gdscript_rpc_callable.cpp @@ -0,0 +1,86 @@ +/*************************************************************************/ +/* gdscript_rpc_callable.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "gdscript_rpc_callable.h" + +#include "core/templates/hashfuncs.h" +#include "scene/main/node.h" + +bool GDScriptRPCCallable::compare_equal(const CallableCustom *p_a, const CallableCustom *p_b) { + return p_a->hash() == p_b->hash(); +} + +bool GDScriptRPCCallable::compare_less(const CallableCustom *p_a, const CallableCustom *p_b) { + return p_a->hash() < p_b->hash(); +} + +uint32_t GDScriptRPCCallable::hash() const { + return h; +} + +String GDScriptRPCCallable::get_as_text() const { + String class_name = object->get_class(); + Ref<Script> script = object->get_script(); + return class_name + "(" + script->get_path().get_file() + ")::" + String(method) + " (rpc)"; +} + +CallableCustom::CompareEqualFunc GDScriptRPCCallable::get_compare_equal_func() const { + return compare_equal; +} + +CallableCustom::CompareLessFunc GDScriptRPCCallable::get_compare_less_func() const { + return compare_less; +} + +ObjectID GDScriptRPCCallable::get_object() const { + return object->get_instance_id(); +} + +void GDScriptRPCCallable::call(const Variant **p_arguments, int p_argcount, Variant &r_return_value, Callable::CallError &r_call_error) const { + r_return_value = object->call(method, p_arguments, p_argcount, r_call_error); +} + +GDScriptRPCCallable::GDScriptRPCCallable(Object *p_object, const StringName &p_method) { + object = p_object; + method = p_method; + h = method.hash(); + h = hash_djb2_one_64(object->get_instance_id(), h); + node = Object::cast_to<Node>(object); + ERR_FAIL_COND_MSG(!node, "RPC can only be defined on class that extends Node."); +} + +void GDScriptRPCCallable::rpc(int p_peer_id, const Variant **p_arguments, int p_argcount, Callable::CallError &r_call_error) const { + if (unlikely(!node)) { + r_call_error.error = Callable::CallError::CALL_ERROR_INSTANCE_IS_NULL; + return; + } + r_call_error.error = Callable::CallError::CALL_OK; + node->rpcp(p_peer_id, method, p_arguments, p_argcount); +} diff --git a/modules/gdscript/gdscript_rpc_callable.h b/modules/gdscript/gdscript_rpc_callable.h new file mode 100644 index 0000000000..2c8734a74b --- /dev/null +++ b/modules/gdscript/gdscript_rpc_callable.h @@ -0,0 +1,61 @@ +/*************************************************************************/ +/* gdscript_rpc_callable.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef GDSCRIPT_RPC_CALLABLE +#define GDSCRIPT_RPC_CALLABLE + +#include "core/variant/callable.h" +#include "core/variant/variant.h" + +class Node; + +class GDScriptRPCCallable : public CallableCustom { + Object *object = nullptr; + Node *node = nullptr; + StringName method; + uint32_t h = 0; + + static bool compare_equal(const CallableCustom *p_a, const CallableCustom *p_b); + static bool compare_less(const CallableCustom *p_a, const CallableCustom *p_b); + +public: + uint32_t hash() const override; + String get_as_text() const override; + CompareEqualFunc get_compare_equal_func() const override; + CompareLessFunc get_compare_less_func() const override; + ObjectID get_object() const override; + void call(const Variant **p_arguments, int p_argcount, Variant &r_return_value, Callable::CallError &r_call_error) const override; + void rpc(int p_peer_id, const Variant **p_arguments, int p_argcount, Callable::CallError &r_call_error) const override; + + GDScriptRPCCallable(Object *p_object, const StringName &p_method); + virtual ~GDScriptRPCCallable() = default; +}; + +#endif // GDSCRIPT_RPC_CALLABLE diff --git a/modules/gdscript/gdscript_tokenizer.cpp b/modules/gdscript/gdscript_tokenizer.cpp index 05ea061798..d3287ab345 100644 --- a/modules/gdscript/gdscript_tokenizer.cpp +++ b/modules/gdscript/gdscript_tokenizer.cpp @@ -312,22 +312,6 @@ GDScriptTokenizer::Token GDScriptTokenizer::pop_error() { return error; } -static bool _is_alphanumeric(char32_t c) { - return (c >= 'a' && c <= 'z') || (c >= 'A' && c <= 'Z') || (c >= '0' && c <= '9') || c == '_'; -} - -static bool _is_digit(char32_t c) { - return (c >= '0' && c <= '9'); -} - -static bool _is_hex_digit(char32_t c) { - return (c >= '0' && c <= '9') || (c >= 'a' && c <= 'f') || (c >= 'A' && c <= 'F'); -} - -static bool _is_binary_digit(char32_t c) { - return (c == '0' || c == '1'); -} - GDScriptTokenizer::Token GDScriptTokenizer::make_token(Token::Type p_type) { Token token(p_type); token.start_line = start_line; @@ -448,10 +432,10 @@ GDScriptTokenizer::Token GDScriptTokenizer::check_vcs_marker(char32_t p_test, To } GDScriptTokenizer::Token GDScriptTokenizer::annotation() { - if (!_is_alphanumeric(_peek())) { + if (!is_ascii_identifier_char(_peek())) { push_error("Expected annotation identifier after \"@\"."); } - while (_is_alphanumeric(_peek())) { + while (is_ascii_identifier_char(_peek())) { // Consume all identifier characters. _advance(); } @@ -526,7 +510,7 @@ GDScriptTokenizer::Token GDScriptTokenizer::potential_identifier() { #define MAX_KEYWORD_LENGTH 10 // Consume all alphanumeric characters. - while (_is_alphanumeric(_peek())) { + while (is_ascii_identifier_char(_peek())) { _advance(); } @@ -612,7 +596,7 @@ GDScriptTokenizer::Token GDScriptTokenizer::number() { bool has_decimal = false; bool has_exponent = false; bool has_error = false; - bool (*digit_check_func)(char32_t) = _is_digit; + bool (*digit_check_func)(char32_t) = is_digit; if (_peek(-1) == '.') { has_decimal = true; @@ -620,20 +604,20 @@ GDScriptTokenizer::Token GDScriptTokenizer::number() { if (_peek() == 'x') { // Hexadecimal. base = 16; - digit_check_func = _is_hex_digit; + digit_check_func = is_hex_digit; _advance(); } else if (_peek() == 'b') { // Binary. base = 2; - digit_check_func = _is_binary_digit; + digit_check_func = is_binary_digit; _advance(); } } // Allow '_' to be used in a number, for readability. bool previous_was_underscore = false; - while (digit_check_func(_peek()) || _peek() == '_') { - if (_peek() == '_') { + while (digit_check_func(_peek()) || is_underscore(_peek())) { + if (is_underscore(_peek())) { if (previous_was_underscore) { Token error = make_error(R"(Only one underscore can be used as a numeric separator.)"); error.start_column = column; @@ -682,7 +666,7 @@ GDScriptTokenizer::Token GDScriptTokenizer::number() { _advance(); // Consume decimal digits. - while (_is_digit(_peek()) || _peek() == '_') { + while (is_digit(_peek()) || is_underscore(_peek())) { _advance(); } } @@ -696,7 +680,7 @@ GDScriptTokenizer::Token GDScriptTokenizer::number() { _advance(); } // Consume exponent digits. - if (!_is_digit(_peek())) { + if (!is_digit(_peek())) { Token error = make_error(R"(Expected exponent value after "e".)"); error.start_column = column; error.leftmost_column = column; @@ -705,8 +689,8 @@ GDScriptTokenizer::Token GDScriptTokenizer::number() { push_error(error); } previous_was_underscore = false; - while (_is_digit(_peek()) || _peek() == '_') { - if (_peek() == '_') { + while (is_digit(_peek()) || is_underscore(_peek())) { + if (is_underscore(_peek())) { if (previous_was_underscore) { Token error = make_error(R"(Only one underscore can be used as a numeric separator.)"); error.start_column = column; @@ -733,7 +717,7 @@ GDScriptTokenizer::Token GDScriptTokenizer::number() { error.rightmost_column = column + 1; push_error(error); has_error = true; - } else if (_is_alphanumeric(_peek())) { + } else if (is_ascii_identifier_char(_peek())) { // Letter at the end of the number. push_error("Invalid numeric notation."); } @@ -786,6 +770,8 @@ GDScriptTokenizer::Token GDScriptTokenizer::string() { } String result; + char32_t prev = 0; + int prev_pos = 0; for (;;) { // Consume actual string. @@ -852,16 +838,18 @@ GDScriptTokenizer::Token GDScriptTokenizer::string() { case '\\': escaped = '\\'; break; - case 'u': + case 'U': + case 'u': { // Hexadecimal sequence. - for (int i = 0; i < 4; i++) { + int hex_len = (code == 'U') ? 6 : 4; + for (int j = 0; j < hex_len; j++) { if (_is_at_end()) { return make_error("Unterminated string."); } char32_t digit = _peek(); char32_t value = 0; - if (digit >= '0' && digit <= '9') { + if (is_digit(digit)) { value = digit - '0'; } else if (digit >= 'a' && digit <= 'f') { value = digit - 'a'; @@ -886,7 +874,7 @@ GDScriptTokenizer::Token GDScriptTokenizer::string() { _advance(); } - break; + } break; case '\r': if (_peek() != '\n') { // Carriage return without newline in string. (???) @@ -909,11 +897,53 @@ GDScriptTokenizer::Token GDScriptTokenizer::string() { valid_escape = false; break; } + // Parse UTF-16 pair. + if (valid_escape) { + if ((escaped & 0xfffffc00) == 0xd800) { + if (prev == 0) { + prev = escaped; + prev_pos = column - 2; + continue; + } else { + Token error = make_error("Invalid UTF-16 sequence in string, unpaired lead surrogate"); + error.start_column = column - 2; + error.leftmost_column = error.start_column; + push_error(error); + valid_escape = false; + prev = 0; + } + } else if ((escaped & 0xfffffc00) == 0xdc00) { + if (prev == 0) { + Token error = make_error("Invalid UTF-16 sequence in string, unpaired trail surrogate"); + error.start_column = column - 2; + error.leftmost_column = error.start_column; + push_error(error); + valid_escape = false; + } else { + escaped = (prev << 10UL) + escaped - ((0xd800 << 10UL) + 0xdc00 - 0x10000); + prev = 0; + } + } + if (prev != 0) { + Token error = make_error("Invalid UTF-16 sequence in string, unpaired lead surrogate"); + error.start_column = prev_pos; + error.leftmost_column = error.start_column; + push_error(error); + prev = 0; + } + } if (valid_escape) { result += escaped; } } else if (ch == quote_char) { + if (prev != 0) { + Token error = make_error("Invalid UTF-16 sequence in string, unpaired lead surrogate"); + error.start_column = prev_pos; + error.leftmost_column = error.start_column; + push_error(error); + prev = 0; + } _advance(); if (is_multiline) { if (_peek() == quote_char && _peek(1) == quote_char) { @@ -930,6 +960,13 @@ GDScriptTokenizer::Token GDScriptTokenizer::string() { break; } } else { + if (prev != 0) { + Token error = make_error("Invalid UTF-16 sequence in string, unpaired lead surrogate"); + error.start_column = prev_pos; + error.leftmost_column = error.start_column; + push_error(error); + prev = 0; + } result += ch; _advance(); if (ch == '\n') { @@ -937,6 +974,13 @@ GDScriptTokenizer::Token GDScriptTokenizer::string() { } } } + if (prev != 0) { + Token error = make_error("Invalid UTF-16 sequence in string, unpaired lead surrogate"); + error.start_column = prev_pos; + error.leftmost_column = error.start_column; + push_error(error); + prev = 0; + } // Make the literal. Variant string; @@ -1262,9 +1306,9 @@ GDScriptTokenizer::Token GDScriptTokenizer::scan() { line_continuation = false; - if (_is_digit(c)) { + if (is_digit(c)) { return number(); - } else if (_is_alphanumeric(c)) { + } else if (is_ascii_identifier_char(c)) { return potential_identifier(); } @@ -1332,7 +1376,7 @@ GDScriptTokenizer::Token GDScriptTokenizer::scan() { if (_peek() == '.') { _advance(); return make_token(Token::PERIOD_PERIOD); - } else if (_is_digit(_peek())) { + } else if (is_digit(_peek())) { // Number starting with '.'. return number(); } else { diff --git a/modules/gdscript/gdscript_vm.cpp b/modules/gdscript/gdscript_vm.cpp index e0facaf61d..95122714f9 100644 --- a/modules/gdscript/gdscript_vm.cpp +++ b/modules/gdscript/gdscript_vm.cpp @@ -1532,7 +1532,7 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a } } else if (methodstr == "free") { if (err.error == Callable::CallError::CALL_ERROR_INVALID_METHOD) { - if (base->is_ref()) { + if (base->is_ref_counted()) { err_text = "Attempted to free a reference."; OPCODE_BREAK; } else if (base->get_type() == Variant::OBJECT) { @@ -1620,7 +1620,7 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a } } else if (methodstr == "free") { if (err.error == Callable::CallError::CALL_ERROR_INVALID_METHOD) { - if (base->is_ref()) { + if (base->is_ref_counted()) { err_text = "Attempted to free a reference."; OPCODE_BREAK; } else if (base->get_type() == Variant::OBJECT) { diff --git a/modules/gdscript/gdscript_warning.cpp b/modules/gdscript/gdscript_warning.cpp index 73536f5f8e..ad96e36640 100644 --- a/modules/gdscript/gdscript_warning.cpp +++ b/modules/gdscript/gdscript_warning.cpp @@ -152,6 +152,9 @@ String GDScriptWarning::get_message() const { CHECK_SYMBOLS(3); return vformat(R"(The %s '%s' has the same name as a %s.)", symbols[0], symbols[1], symbols[2]); } + case INT_ASSIGNED_TO_ENUM: { + return "Integer used when an enum value is expected. If this is intended cast the integer to the enum type."; + } case WARNING_MAX: break; // Can't happen, but silences warning } @@ -199,6 +202,7 @@ String GDScriptWarning::get_name_from_code(Code p_code) { "REDUNDANT_AWAIT", "EMPTY_FILE", "SHADOWED_GLOBAL_IDENTIFIER", + "INT_ASSIGNED_TO_ENUM", }; static_assert((sizeof(names) / sizeof(*names)) == WARNING_MAX, "Amount of warning types don't match the amount of warning names."); diff --git a/modules/gdscript/gdscript_warning.h b/modules/gdscript/gdscript_warning.h index 112b40781a..82efe3568f 100644 --- a/modules/gdscript/gdscript_warning.h +++ b/modules/gdscript/gdscript_warning.h @@ -70,6 +70,7 @@ public: REDUNDANT_AWAIT, // await is used but expression is synchronous (not a signal nor a coroutine). EMPTY_FILE, // A script file is empty. SHADOWED_GLOBAL_IDENTIFIER, // A global class or function has the same name as variable. + INT_ASSIGNED_TO_ENUM, // An integer value was assigned to an enum-typed variable without casting. WARNING_MAX, }; diff --git a/modules/gdscript/language_server/gdscript_extend_parser.cpp b/modules/gdscript/language_server/gdscript_extend_parser.cpp index 49f5303ae6..17886181d5 100644 --- a/modules/gdscript/language_server/gdscript_extend_parser.cpp +++ b/modules/gdscript/language_server/gdscript_extend_parser.cpp @@ -541,7 +541,7 @@ String ExtendGDScriptParser::get_identifier_under_position(const lsp::Position & for (int c = p_position.character; c >= 0; c--) { start_pos = c; char32_t ch = line[c]; - bool valid_char = (ch >= '0' && ch <= '9') || (ch >= 'a' && ch <= 'z') || (ch >= 'A' && ch <= 'Z') || ch == '_'; + bool valid_char = is_ascii_identifier_char(ch); if (!valid_char) { break; } @@ -550,7 +550,7 @@ String ExtendGDScriptParser::get_identifier_under_position(const lsp::Position & int end_pos = p_position.character; for (int c = p_position.character; c < line.length(); c++) { char32_t ch = line[c]; - bool valid_char = (ch >= '0' && ch <= '9') || (ch >= 'a' && ch <= 'z') || (ch >= 'A' && ch <= 'Z') || ch == '_'; + bool valid_char = is_ascii_identifier_char(ch); if (!valid_char) { break; } diff --git a/modules/gdscript/language_server/gdscript_workspace.cpp b/modules/gdscript/language_server/gdscript_workspace.cpp index a944844226..d20b243616 100644 --- a/modules/gdscript/language_server/gdscript_workspace.cpp +++ b/modules/gdscript/language_server/gdscript_workspace.cpp @@ -63,7 +63,7 @@ void GDScriptWorkspace::apply_new_signal(Object *obj, String function, PackedStr String function_signature = "func " + function; String source = script->get_source_code(); - if (source.find(function_signature) != -1) { + if (source.contains(function_signature)) { return; } @@ -269,7 +269,7 @@ Array GDScriptWorkspace::symbol(const Dictionary &p_params) { Vector<lsp::DocumentedSymbolInformation> script_symbols; E.value->get_symbols().symbol_tree_as_list(E.key, script_symbols); for (int i = 0; i < script_symbols.size(); ++i) { - if (query.is_subsequence_ofi(script_symbols[i].name)) { + if (query.is_subsequence_ofn(script_symbols[i].name)) { lsp::DocumentedSymbolInformation symbol = script_symbols[i]; symbol.location.uri = get_file_uri(symbol.location.uri); arr.push_back(symbol.to_json()); @@ -380,7 +380,7 @@ Error GDScriptWorkspace::initialize() { symbol.children.push_back(symbol_arg); } - if (data.qualifiers.find("vararg") != -1) { + if (data.qualifiers.contains("vararg")) { params += params.is_empty() ? "..." : ", ..."; } @@ -585,7 +585,7 @@ void GDScriptWorkspace::completion(const lsp::CompletionParams &p_params, List<S stack.push_back(owner_scene_node); while (!stack.is_empty()) { - current = stack.pop_back(); + current = Object::cast_to<Node>(stack.pop_back()); Ref<GDScript> script = current->get_script(); if (script.is_valid() && script->get_path() == path) { break; diff --git a/modules/gdscript/language_server/lsp.hpp b/modules/gdscript/language_server/lsp.hpp index 8e503a9df9..a63f9df918 100644 --- a/modules/gdscript/language_server/lsp.hpp +++ b/modules/gdscript/language_server/lsp.hpp @@ -1940,7 +1940,7 @@ static String marked_documentation(const String &p_bbcode) { line = "\t" + line.substr(code_block_indent, line.length()); } - if (in_code_block && line.find("[/codeblock]") != -1) { + if (in_code_block && line.contains("[/codeblock]")) { line = "\n"; in_code_block = false; } diff --git a/modules/gdscript/tests/gdscript_test_runner.cpp b/modules/gdscript/tests/gdscript_test_runner.cpp index 47772b8039..c2bb2caa29 100644 --- a/modules/gdscript/tests/gdscript_test_runner.cpp +++ b/modules/gdscript/tests/gdscript_test_runner.cpp @@ -73,23 +73,21 @@ void init_autoloads() { RES res = ResourceLoader::load(info.path); ERR_CONTINUE_MSG(res.is_null(), "Can't autoload: " + info.path); Node *n = nullptr; - if (res->is_class("PackedScene")) { - Ref<PackedScene> ps = res; - n = ps->instantiate(); - } else if (res->is_class("Script")) { - Ref<Script> script_res = res; - StringName ibt = script_res->get_instance_base_type(); + Ref<PackedScene> scn = res; + Ref<Script> script = res; + if (scn.is_valid()) { + n = scn->instantiate(); + } else if (script.is_valid()) { + StringName ibt = script->get_instance_base_type(); bool valid_type = ClassDB::is_parent_class(ibt, "Node"); ERR_CONTINUE_MSG(!valid_type, "Script does not inherit a Node: " + info.path); Object *obj = ClassDB::instantiate(ibt); - ERR_CONTINUE_MSG(obj == nullptr, - "Cannot instance script for autoload, expected 'Node' inheritance, got: " + - String(ibt)); + ERR_CONTINUE_MSG(!obj, "Cannot instance script for autoload, expected 'Node' inheritance, got: " + String(ibt) + "."); n = Object::cast_to<Node>(obj); - n->set_script(script_res); + n->set_script(script); } ERR_CONTINUE_MSG(!n, "Path in autoload not a node or script: " + info.path); @@ -134,12 +132,14 @@ GDScriptTestRunner::GDScriptTestRunner(const String &p_source_dir, bool p_init_l if (do_init_languages) { init_language(p_source_dir); } +#ifdef DEBUG_ENABLED // Enable all warnings for GDScript, so we can test them. ProjectSettings::get_singleton()->set_setting("debug/gdscript/warnings/enable", true); for (int i = 0; i < (int)GDScriptWarning::WARNING_MAX; i++) { String warning = GDScriptWarning::get_name_from_code((GDScriptWarning::Code)i).to_lower(); ProjectSettings::get_singleton()->set_setting("debug/gdscript/warnings/" + warning, true); } +#endif // Enable printing to show results _print_line_enabled = true; @@ -153,6 +153,21 @@ GDScriptTestRunner::~GDScriptTestRunner() { } } +#ifndef DEBUG_ENABLED +static String strip_warnings(const String &p_expected) { + // On release builds we don't have warnings. Here we remove them from the output before comparison + // so it doesn't fail just because of difference in warnings. + String expected_no_warnings; + for (String line : p_expected.split("\n")) { + if (line.begins_with(">> ")) { + continue; + } + expected_no_warnings += line + "\n"; + } + return expected_no_warnings.strip_edges() + "\n"; +} +#endif + int GDScriptTestRunner::run_tests() { if (!make_tests()) { FAIL("An error occurred while making the tests."); @@ -170,6 +185,9 @@ int GDScriptTestRunner::run_tests() { GDScriptTest::TestResult result = test.run_test(); String expected = FileAccess::get_file_as_string(test.get_output_file()); +#ifndef DEBUG_ENABLED + expected = strip_warnings(expected); +#endif INFO(test.get_source_file()); if (!result.passed) { INFO(expected); @@ -233,6 +251,22 @@ bool GDScriptTestRunner::make_tests_for_dir(const String &p_dir) { } } else { if (next.get_extension().to_lower() == "gd") { +#ifndef DEBUG_ENABLED + // On release builds, skip tests marked as debug only. + Error open_err = OK; + FileAccessRef script_file(FileAccess::open(current_dir.plus_file(next), FileAccess::READ, &open_err)); + if (open_err != OK) { + ERR_PRINT(vformat(R"(Couldn't open test file "%s".)", next)); + next = dir->get_next(); + continue; + } else { + if (script_file->get_line() == "#debug-only") { + next = dir->get_next(); + continue; + } + } +#endif + String out_file = next.get_basename() + ".out"; if (!is_generating && !dir->file_exists(out_file)) { ERR_FAIL_V_MSG(false, "Could not find output file for " + next); @@ -387,6 +421,10 @@ bool GDScriptTest::check_output(const String &p_output) const { String got = p_output.strip_edges(); // TODO: may be hacky. got += "\n"; // Make sure to insert newline for CI static checks. +#ifndef DEBUG_ENABLED + expected = strip_warnings(expected); +#endif + return got == expected; } @@ -469,6 +507,7 @@ GDScriptTest::TestResult GDScriptTest::execute_test_code(bool p_is_generating) { return result; } +#ifdef DEBUG_ENABLED StringBuilder warning_string; for (const GDScriptWarning &E : parser.get_warnings()) { const GDScriptWarning warning = E; @@ -482,6 +521,7 @@ GDScriptTest::TestResult GDScriptTest::execute_test_code(bool p_is_generating) { warning_string.append("\n"); } result.output += warning_string.as_string(); +#endif // Test compiling. GDScriptCompiler compiler; diff --git a/modules/gdscript/tests/scripts/analyzer/errors/enum_class_var_assign_with_wrong_enum_type.gd b/modules/gdscript/tests/scripts/analyzer/errors/enum_class_var_assign_with_wrong_enum_type.gd new file mode 100644 index 0000000000..928c886650 --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/errors/enum_class_var_assign_with_wrong_enum_type.gd @@ -0,0 +1,10 @@ +enum MyEnum { ENUM_VALUE_1, ENUM_VALUE_2 } +enum MyOtherEnum { OTHER_ENUM_VALUE_1, OTHER_ENUM_VALUE_2 } + +# Different enum types can't be assigned without casting. +var class_var: MyEnum = MyEnum.ENUM_VALUE_1 + +func test(): + print(class_var) + class_var = MyOtherEnum.OTHER_ENUM_VALUE_2 + print(class_var) diff --git a/modules/gdscript/tests/scripts/analyzer/errors/enum_class_var_assign_with_wrong_enum_type.out b/modules/gdscript/tests/scripts/analyzer/errors/enum_class_var_assign_with_wrong_enum_type.out new file mode 100644 index 0000000000..fde7e92f8c --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/errors/enum_class_var_assign_with_wrong_enum_type.out @@ -0,0 +1,2 @@ +GDTEST_ANALYZER_ERROR +Cannot assign a value of type "MyOtherEnum (enum)" to a target of type "MyEnum (enum)". diff --git a/modules/gdscript/tests/scripts/analyzer/errors/enum_class_var_init_with_wrong_enum_type.gd b/modules/gdscript/tests/scripts/analyzer/errors/enum_class_var_init_with_wrong_enum_type.gd new file mode 100644 index 0000000000..03a1711d7b --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/errors/enum_class_var_init_with_wrong_enum_type.gd @@ -0,0 +1,8 @@ +enum MyEnum { ENUM_VALUE_1, ENUM_VALUE_2 } +enum MyOtherEnum { OTHER_ENUM_VALUE_1, OTHER_ENUM_VALUE_2 } + +# Different enum types can't be assigned without casting. +var class_var: MyEnum = MyOtherEnum.OTHER_ENUM_VALUE_1 + +func test(): + print(class_var) diff --git a/modules/gdscript/tests/scripts/analyzer/errors/enum_class_var_init_with_wrong_enum_type.out b/modules/gdscript/tests/scripts/analyzer/errors/enum_class_var_init_with_wrong_enum_type.out new file mode 100644 index 0000000000..b1710c798d --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/errors/enum_class_var_init_with_wrong_enum_type.out @@ -0,0 +1,2 @@ +GDTEST_ANALYZER_ERROR +Value of type "MyOtherEnum (enum)" cannot be assigned to a variable of type "MyEnum (enum)". diff --git a/modules/gdscript/tests/scripts/analyzer/errors/enum_local_var_assign_with_wrong_enum_type.gd b/modules/gdscript/tests/scripts/analyzer/errors/enum_local_var_assign_with_wrong_enum_type.gd new file mode 100644 index 0000000000..d08d3dd7b2 --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/errors/enum_local_var_assign_with_wrong_enum_type.gd @@ -0,0 +1,8 @@ +enum MyEnum { ENUM_VALUE_1, ENUM_VALUE_2 } +enum MyOtherEnum { OTHER_ENUM_VALUE_1, OTHER_ENUM_VALUE_2 } + +func test(): + var local_var: MyEnum = MyEnum.ENUM_VALUE_1 + print(local_var) + local_var = MyOtherEnum.OTHER_ENUM_VALUE_2 + print(local_var) diff --git a/modules/gdscript/tests/scripts/analyzer/errors/enum_local_var_assign_with_wrong_enum_type.out b/modules/gdscript/tests/scripts/analyzer/errors/enum_local_var_assign_with_wrong_enum_type.out new file mode 100644 index 0000000000..fde7e92f8c --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/errors/enum_local_var_assign_with_wrong_enum_type.out @@ -0,0 +1,2 @@ +GDTEST_ANALYZER_ERROR +Cannot assign a value of type "MyOtherEnum (enum)" to a target of type "MyEnum (enum)". diff --git a/modules/gdscript/tests/scripts/analyzer/errors/enum_local_var_init_with_wrong_enum_type.gd b/modules/gdscript/tests/scripts/analyzer/errors/enum_local_var_init_with_wrong_enum_type.gd new file mode 100644 index 0000000000..ca6d892218 --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/errors/enum_local_var_init_with_wrong_enum_type.gd @@ -0,0 +1,6 @@ +enum MyEnum { ENUM_VALUE_1, ENUM_VALUE_2 } +enum MyOtherEnum { OTHER_ENUM_VALUE_1, OTHER_ENUM_VALUE_2 } + +func test(): + var local_var: MyEnum = MyOtherEnum.OTHER_ENUM_VALUE_1 + print(local_var) diff --git a/modules/gdscript/tests/scripts/analyzer/errors/enum_local_var_init_with_wrong_enum_type.out b/modules/gdscript/tests/scripts/analyzer/errors/enum_local_var_init_with_wrong_enum_type.out new file mode 100644 index 0000000000..b1710c798d --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/errors/enum_local_var_init_with_wrong_enum_type.out @@ -0,0 +1,2 @@ +GDTEST_ANALYZER_ERROR +Value of type "MyOtherEnum (enum)" cannot be assigned to a variable of type "MyEnum (enum)". diff --git a/modules/gdscript/tests/scripts/analyzer/features/enum_assign_enum_to_int_typed_var.gd b/modules/gdscript/tests/scripts/analyzer/features/enum_assign_enum_to_int_typed_var.gd new file mode 100644 index 0000000000..edb785c8b6 --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/features/enum_assign_enum_to_int_typed_var.gd @@ -0,0 +1,13 @@ +enum MyEnum { ENUM_VALUE_1, ENUM_VALUE_2 } + +var class_var: int = MyEnum.ENUM_VALUE_1 + +func test(): + print(class_var) + class_var = MyEnum.ENUM_VALUE_2 + print(class_var) + + var local_var: int = MyEnum.ENUM_VALUE_1 + print(local_var) + local_var = MyEnum.ENUM_VALUE_2 + print(local_var) diff --git a/modules/gdscript/tests/scripts/analyzer/features/enum_assign_enum_to_int_typed_var.out b/modules/gdscript/tests/scripts/analyzer/features/enum_assign_enum_to_int_typed_var.out new file mode 100644 index 0000000000..5f53802c33 --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/features/enum_assign_enum_to_int_typed_var.out @@ -0,0 +1,5 @@ +GDTEST_OK +0 +1 +0 +1 diff --git a/modules/gdscript/tests/scripts/analyzer/features/enum_assign_int_cast_to_same_enum.gd b/modules/gdscript/tests/scripts/analyzer/features/enum_assign_int_cast_to_same_enum.gd new file mode 100644 index 0000000000..726e4fd413 --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/features/enum_assign_int_cast_to_same_enum.gd @@ -0,0 +1,13 @@ +enum MyEnum { ENUM_VALUE_1, ENUM_VALUE_2 } + +var class_var: MyEnum = 0 as MyEnum + +func test(): + print(class_var) + class_var = 1 as MyEnum + print(class_var) + + var local_var: MyEnum = 0 as MyEnum + print(local_var) + local_var = 1 as MyEnum + print(local_var) diff --git a/modules/gdscript/tests/scripts/analyzer/features/enum_assign_int_cast_to_same_enum.out b/modules/gdscript/tests/scripts/analyzer/features/enum_assign_int_cast_to_same_enum.out new file mode 100644 index 0000000000..5f53802c33 --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/features/enum_assign_int_cast_to_same_enum.out @@ -0,0 +1,5 @@ +GDTEST_OK +0 +1 +0 +1 diff --git a/modules/gdscript/tests/scripts/analyzer/features/enum_assign_other_enum_cast_to_same_enum.gd b/modules/gdscript/tests/scripts/analyzer/features/enum_assign_other_enum_cast_to_same_enum.gd new file mode 100644 index 0000000000..798912c987 --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/features/enum_assign_other_enum_cast_to_same_enum.gd @@ -0,0 +1,14 @@ +enum MyEnum { ENUM_VALUE_1, ENUM_VALUE_2 } +enum MyOtherEnum { OTHER_ENUM_VALUE_1, OTHER_ENUM_VALUE_2 } + +var class_var: MyEnum = MyOtherEnum.OTHER_ENUM_VALUE_1 as MyEnum + +func test(): + print(class_var) + class_var = MyOtherEnum.OTHER_ENUM_VALUE_2 as MyEnum + print(class_var) + + var local_var: MyEnum = MyOtherEnum.OTHER_ENUM_VALUE_1 as MyEnum + print(local_var) + local_var = MyOtherEnum.OTHER_ENUM_VALUE_2 as MyEnum + print(local_var) diff --git a/modules/gdscript/tests/scripts/analyzer/features/enum_assign_other_enum_cast_to_same_enum.out b/modules/gdscript/tests/scripts/analyzer/features/enum_assign_other_enum_cast_to_same_enum.out new file mode 100644 index 0000000000..5f53802c33 --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/features/enum_assign_other_enum_cast_to_same_enum.out @@ -0,0 +1,5 @@ +GDTEST_OK +0 +1 +0 +1 diff --git a/modules/gdscript/tests/scripts/analyzer/features/enum_assign_same_enum.gd b/modules/gdscript/tests/scripts/analyzer/features/enum_assign_same_enum.gd new file mode 100644 index 0000000000..2bfb318c3c --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/features/enum_assign_same_enum.gd @@ -0,0 +1,13 @@ +enum MyEnum { ENUM_VALUE_1, ENUM_VALUE_2 } + +var class_var: MyEnum = MyEnum.ENUM_VALUE_1 + +func test(): + print(class_var) + class_var = MyEnum.ENUM_VALUE_2 + print(class_var) + + var local_var: MyEnum = MyEnum.ENUM_VALUE_1 + print(local_var) + local_var = MyEnum.ENUM_VALUE_2 + print(local_var) diff --git a/modules/gdscript/tests/scripts/analyzer/features/enum_assign_same_enum.out b/modules/gdscript/tests/scripts/analyzer/features/enum_assign_same_enum.out new file mode 100644 index 0000000000..5f53802c33 --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/features/enum_assign_same_enum.out @@ -0,0 +1,5 @@ +GDTEST_OK +0 +1 +0 +1 diff --git a/modules/gdscript/tests/scripts/analyzer/features/enum_is_treated_as_int.gd b/modules/gdscript/tests/scripts/analyzer/features/enum_is_treated_as_int.gd new file mode 100644 index 0000000000..7022d14566 --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/features/enum_is_treated_as_int.gd @@ -0,0 +1,21 @@ +# Enum is equivalent to int for comparisons and operations. +enum MyEnum { + ZERO, + ONE, + TWO, +} + +enum OtherEnum { + ZERO, + ONE, + TWO, +} + +func test(): + print(MyEnum.ZERO == OtherEnum.ZERO) + print(MyEnum.ZERO == 1) + print(MyEnum.ZERO != OtherEnum.ONE) + print(MyEnum.ZERO != 0) + + print(MyEnum.ONE + OtherEnum.TWO) + print(2 - MyEnum.ONE) diff --git a/modules/gdscript/tests/scripts/analyzer/features/enum_is_treated_as_int.out b/modules/gdscript/tests/scripts/analyzer/features/enum_is_treated_as_int.out new file mode 100644 index 0000000000..c8f34c11db --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/features/enum_is_treated_as_int.out @@ -0,0 +1,7 @@ +GDTEST_OK +true +false +true +false +3 +1 diff --git a/modules/gdscript/tests/scripts/analyzer/features/enum_type_is_treated_as_dictionary.gd b/modules/gdscript/tests/scripts/analyzer/features/enum_type_is_treated_as_dictionary.gd new file mode 100644 index 0000000000..885d70408a --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/features/enum_type_is_treated_as_dictionary.gd @@ -0,0 +1,13 @@ +enum MyEnum { + ZERO, + ONE, + TWO, +} + +func test(): + for key in MyEnum.keys(): + prints(key, MyEnum[key]) + + # https://github.com/godotengine/godot/issues/55491 + for key in MyEnum: + prints(key, MyEnum[key]) diff --git a/modules/gdscript/tests/scripts/analyzer/features/enum_type_is_treated_as_dictionary.out b/modules/gdscript/tests/scripts/analyzer/features/enum_type_is_treated_as_dictionary.out new file mode 100644 index 0000000000..d29f53109c --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/features/enum_type_is_treated_as_dictionary.out @@ -0,0 +1,7 @@ +GDTEST_OK +ZERO 0 +ONE 1 +TWO 2 +ZERO 0 +ONE 1 +TWO 2 diff --git a/modules/gdscript/tests/scripts/parser/errors/dollar-assignment-bug-53696.gd b/modules/gdscript/tests/scripts/parser/errors/dollar-assignment-bug-53696.gd new file mode 100644 index 0000000000..e9690ee93d --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/errors/dollar-assignment-bug-53696.gd @@ -0,0 +1,2 @@ +func test(): + $=$ diff --git a/modules/gdscript/tests/scripts/parser/errors/dollar-assignment-bug-53696.out b/modules/gdscript/tests/scripts/parser/errors/dollar-assignment-bug-53696.out new file mode 100644 index 0000000000..b3dc181a22 --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/errors/dollar-assignment-bug-53696.out @@ -0,0 +1,2 @@ +GDTEST_PARSER_ERROR +Expect node path as string or identifier after "$". diff --git a/modules/gdscript/tests/scripts/parser/features/dictionary_lua_style.out b/modules/gdscript/tests/scripts/parser/features/dictionary_lua_style.out index 447d7e223c..5b0ea9df43 100644 --- a/modules/gdscript/tests/scripts/parser/features/dictionary_lua_style.out +++ b/modules/gdscript/tests/scripts/parser/features/dictionary_lua_style.out @@ -1,2 +1,2 @@ GDTEST_OK -{2:4, a:1, b:2, with spaces:3} +{a:1, b:2, with spaces:3, 2:4} diff --git a/modules/gdscript/tests/scripts/parser/warnings/enum_assign_int_without_casting.gd b/modules/gdscript/tests/scripts/parser/warnings/enum_assign_int_without_casting.gd new file mode 100644 index 0000000000..2be1024214 --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/warnings/enum_assign_int_without_casting.gd @@ -0,0 +1,15 @@ +enum MyEnum { ENUM_VALUE_1, ENUM_VALUE_2 } + +# Assigning int value to enum-typed variable without explicit cast causes a warning. +# While it is valid it may be a mistake in the assignment. +var class_var: MyEnum = 0 + +func test(): + print(class_var) + class_var = 1 + print(class_var) + + var local_var: MyEnum = 0 + print(local_var) + local_var = 1 + print(local_var) diff --git a/modules/gdscript/tests/scripts/parser/warnings/enum_assign_int_without_casting.out b/modules/gdscript/tests/scripts/parser/warnings/enum_assign_int_without_casting.out new file mode 100644 index 0000000000..eef13bbff8 --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/warnings/enum_assign_int_without_casting.out @@ -0,0 +1,21 @@ +GDTEST_OK +>> WARNING +>> Line: 5 +>> INT_ASSIGNED_TO_ENUM +>> Integer used when an enum value is expected. If this is intended cast the integer to the enum type. +>> WARNING +>> Line: 9 +>> INT_ASSIGNED_TO_ENUM +>> Integer used when an enum value is expected. If this is intended cast the integer to the enum type. +>> WARNING +>> Line: 12 +>> INT_ASSIGNED_TO_ENUM +>> Integer used when an enum value is expected. If this is intended cast the integer to the enum type. +>> WARNING +>> Line: 14 +>> INT_ASSIGNED_TO_ENUM +>> Integer used when an enum value is expected. If this is intended cast the integer to the enum type. +0 +1 +0 +1 diff --git a/modules/gdscript/tests/scripts/runtime/errors/callable_call_after_free_object.gd b/modules/gdscript/tests/scripts/runtime/errors/callable_call_after_free_object.gd index 10780b5379..7b3c112fe9 100644 --- a/modules/gdscript/tests/scripts/runtime/errors/callable_call_after_free_object.gd +++ b/modules/gdscript/tests/scripts/runtime/errors/callable_call_after_free_object.gd @@ -1,3 +1,4 @@ +#debug-only func test(): var node := Node.new() var inside_tree = node.is_inside_tree diff --git a/modules/gdscript/tests/scripts/runtime/errors/callable_call_after_free_object.out b/modules/gdscript/tests/scripts/runtime/errors/callable_call_after_free_object.out index e585c374e2..fe48ade26b 100644 --- a/modules/gdscript/tests/scripts/runtime/errors/callable_call_after_free_object.out +++ b/modules/gdscript/tests/scripts/runtime/errors/callable_call_after_free_object.out @@ -2,5 +2,5 @@ GDTEST_RUNTIME_ERROR >> SCRIPT ERROR >> on function: test() >> runtime/errors/callable_call_after_free_object.gd ->> 5 +>> 6 >> Attempt to call function 'null::is_inside_tree (Callable)' on a null instance. diff --git a/modules/glslang/glslang_resource_limits.h b/modules/glslang/glslang_resource_limits.h index 05390f95ad..02d3daff07 100644 --- a/modules/glslang/glslang_resource_limits.h +++ b/modules/glslang/glslang_resource_limits.h @@ -132,15 +132,15 @@ const TBuiltInResource DefaultTBuiltInResource = { /* .maxDualSourceDrawBuffersEXT = */ 1, /* .limits = */ { - /* .nonInductiveForLoops = */ 1, - /* .whileLoops = */ 1, - /* .doWhileLoops = */ 1, - /* .generalUniformIndexing = */ 1, - /* .generalAttributeMatrixVectorIndexing = */ 1, - /* .generalVaryingIndexing = */ 1, - /* .generalSamplerIndexing = */ 1, - /* .generalVariableIndexing = */ 1, - /* .generalConstantMatrixVectorIndexing = */ 1, + /* .nonInductiveForLoops = */ true, + /* .whileLoops = */ true, + /* .doWhileLoops = */ true, + /* .generalUniformIndexing = */ true, + /* .generalAttributeMatrixVectorIndexing = */ true, + /* .generalVaryingIndexing = */ true, + /* .generalSamplerIndexing = */ true, + /* .generalVariableIndexing = */ true, + /* .generalConstantMatrixVectorIndexing = */ true, } }; diff --git a/modules/gltf/gltf_document.cpp b/modules/gltf/gltf_document.cpp index 5a931ed839..f555c8912d 100644 --- a/modules/gltf/gltf_document.cpp +++ b/modules/gltf/gltf_document.cpp @@ -50,13 +50,13 @@ #include "core/io/file_access.h" #include "core/io/file_access_memory.h" #include "core/io/json.h" +#include "core/io/stream_peer.h" #include "core/math/disjoint_set.h" #include "core/math/vector2.h" #include "core/variant/dictionary.h" #include "core/variant/typed_array.h" #include "core/variant/variant.h" #include "core/version.h" -#include "core/version_hash.gen.h" #include "drivers/png/png_driver_common.h" #include "editor/import/resource_importer_scene.h" #include "scene/2d/node_2d.h" @@ -3373,9 +3373,9 @@ Error GLTFDocument::_serialize_materials(Ref<GLTFState> state) { orm_texture_index = _set_texture(state, orm_texture); } if (has_ao) { - Dictionary ot; - ot["index"] = orm_texture_index; - d["occlusionTexture"] = ot; + Dictionary occt; + occt["index"] = orm_texture_index; + d["occlusionTexture"] = occt; } if (has_roughness || has_metalness) { mrt["index"] = orm_texture_index; @@ -5322,14 +5322,31 @@ void GLTFDocument::_convert_csg_shape_to_gltf(CSGShape3D *p_current, GLTFNodeInd if (meshes.size() != 2) { return; } - Ref<Material> mat; - if (csg->get_material_override().is_valid()) { - mat = csg->get_material_override(); + + Ref<ImporterMesh> mesh; + mesh.instantiate(); + { + Ref<Mesh> csg_mesh = csg->get_meshes()[1]; + + for (int32_t surface_i = 0; surface_i < csg_mesh->get_surface_count(); surface_i++) { + Array array = csg_mesh->surface_get_arrays(surface_i); + Ref<Material> mat = csg_mesh->surface_get_material(surface_i); + String mat_name; + if (mat.is_valid()) { + mat_name = mat->get_name(); + } else { + // Assign default material when no material is assigned. + mat = Ref<StandardMaterial3D>(memnew(StandardMaterial3D)); + } + mesh->add_surface(csg_mesh->surface_get_primitive_type(surface_i), + array, csg_mesh->surface_get_blend_shape_arrays(surface_i), csg_mesh->surface_get_lods(surface_i), mat, + mat_name, csg_mesh->surface_get_format(surface_i)); + } } + Ref<GLTFMesh> gltf_mesh; gltf_mesh.instantiate(); - Ref<ImporterMesh> array_mesh = csg->get_meshes()[1]; - gltf_mesh->set_mesh(array_mesh); + gltf_mesh->set_mesh(mesh); GLTFMeshIndex mesh_i = state->meshes.size(); state->meshes.push_back(gltf_mesh); gltf_node->mesh = mesh_i; @@ -6277,7 +6294,7 @@ GLTFAnimation::Track GLTFDocument::_convert_animation_track(Ref<GLTFState> state p_track.rotation_track.values.write[key_i] = rotation; } } else if (track_type == Animation::TYPE_VALUE) { - if (path.find(":position") != -1) { + if (path.contains(":position")) { p_track.position_track.times = times; p_track.position_track.interpolation = gltf_interpolation; @@ -6288,7 +6305,7 @@ GLTFAnimation::Track GLTFDocument::_convert_animation_track(Ref<GLTFState> state Vector3 position = p_animation->track_get_key_value(p_track_i, key_i); p_track.position_track.values.write[key_i] = position; } - } else if (path.find(":rotation") != -1) { + } else if (path.contains(":rotation")) { p_track.rotation_track.times = times; p_track.rotation_track.interpolation = gltf_interpolation; @@ -6299,7 +6316,7 @@ GLTFAnimation::Track GLTFDocument::_convert_animation_track(Ref<GLTFState> state Vector3 rotation_radian = p_animation->track_get_key_value(p_track_i, key_i); p_track.rotation_track.values.write[key_i] = Quaternion(rotation_radian); } - } else if (path.find(":scale") != -1) { + } else if (path.contains(":scale")) { p_track.scale_track.times = times; p_track.scale_track.interpolation = gltf_interpolation; @@ -6312,7 +6329,7 @@ GLTFAnimation::Track GLTFDocument::_convert_animation_track(Ref<GLTFState> state } } } else if (track_type == Animation::TYPE_BEZIER) { - if (path.find("/scale") != -1) { + if (path.contains("/scale")) { const int32_t keys = p_animation->track_get_key_time(p_track_i, key_count - 1) * BAKE_FPS; if (!p_track.scale_track.times.size()) { Vector<real_t> new_times; @@ -6333,16 +6350,16 @@ GLTFAnimation::Track GLTFDocument::_convert_animation_track(Ref<GLTFState> state for (int32_t key_i = 0; key_i < keys; key_i++) { Vector3 bezier_track = p_track.scale_track.values[key_i]; - if (path.find("/scale:x") != -1) { + if (path.contains("/scale:x")) { bezier_track.x = p_animation->bezier_track_interpolate(p_track_i, key_i / BAKE_FPS); - } else if (path.find("/scale:y") != -1) { + } else if (path.contains("/scale:y")) { bezier_track.y = p_animation->bezier_track_interpolate(p_track_i, key_i / BAKE_FPS); - } else if (path.find("/scale:z") != -1) { + } else if (path.contains("/scale:z")) { bezier_track.z = p_animation->bezier_track_interpolate(p_track_i, key_i / BAKE_FPS); } p_track.scale_track.values.write[key_i] = bezier_track; } - } else if (path.find("/position") != -1) { + } else if (path.contains("/position")) { const int32_t keys = p_animation->track_get_key_time(p_track_i, key_count - 1) * BAKE_FPS; if (!p_track.position_track.times.size()) { Vector<real_t> new_times; @@ -6359,11 +6376,11 @@ GLTFAnimation::Track GLTFDocument::_convert_animation_track(Ref<GLTFState> state for (int32_t key_i = 0; key_i < keys; key_i++) { Vector3 bezier_track = p_track.position_track.values[key_i]; - if (path.find("/position:x") != -1) { + if (path.contains("/position:x")) { bezier_track.x = p_animation->bezier_track_interpolate(p_track_i, key_i / BAKE_FPS); - } else if (path.find("/position:y") != -1) { + } else if (path.contains("/position:y")) { bezier_track.y = p_animation->bezier_track_interpolate(p_track_i, key_i / BAKE_FPS); - } else if (path.find("/position:z") != -1) { + } else if (path.contains("/position:z")) { bezier_track.z = p_animation->bezier_track_interpolate(p_track_i, key_i / BAKE_FPS); } p_track.position_track.values.write[key_i] = bezier_track; @@ -6384,7 +6401,7 @@ void GLTFDocument::_convert_animation(Ref<GLTFState> state, AnimationPlayer *ap, continue; } String orig_track_path = animation->track_get_path(track_i); - if (String(orig_track_path).find(":position") != -1) { + if (String(orig_track_path).contains(":position")) { const Vector<String> node_suffix = String(orig_track_path).split(":position"); const NodePath path = node_suffix[0]; const Node *node = ap->get_parent()->get_node_or_null(path); @@ -6400,7 +6417,7 @@ void GLTFDocument::_convert_animation(Ref<GLTFState> state, AnimationPlayer *ap, gltf_animation->get_tracks().insert(node_index, track); } } - } else if (String(orig_track_path).find(":rotation_degrees") != -1) { + } else if (String(orig_track_path).contains(":rotation_degrees")) { const Vector<String> node_suffix = String(orig_track_path).split(":rotation_degrees"); const NodePath path = node_suffix[0]; const Node *node = ap->get_parent()->get_node_or_null(path); @@ -6416,7 +6433,7 @@ void GLTFDocument::_convert_animation(Ref<GLTFState> state, AnimationPlayer *ap, gltf_animation->get_tracks().insert(node_index, track); } } - } else if (String(orig_track_path).find(":scale") != -1) { + } else if (String(orig_track_path).contains(":scale")) { const Vector<String> node_suffix = String(orig_track_path).split(":scale"); const NodePath path = node_suffix[0]; const Node *node = ap->get_parent()->get_node_or_null(path); @@ -6432,7 +6449,7 @@ void GLTFDocument::_convert_animation(Ref<GLTFState> state, AnimationPlayer *ap, gltf_animation->get_tracks().insert(node_index, track); } } - } else if (String(orig_track_path).find(":transform") != -1) { + } else if (String(orig_track_path).contains(":transform")) { const Vector<String> node_suffix = String(orig_track_path).split(":transform"); const NodePath path = node_suffix[0]; const Node *node = ap->get_parent()->get_node_or_null(path); @@ -6443,7 +6460,7 @@ void GLTFDocument::_convert_animation(Ref<GLTFState> state, AnimationPlayer *ap, gltf_animation->get_tracks().insert(transform_track_i.key, track); } } - } else if (String(orig_track_path).find(":blend_shapes/") != -1) { + } else if (String(orig_track_path).contains(":blend_shapes/")) { const Vector<String> node_suffix = String(orig_track_path).split(":blend_shapes/"); const NodePath path = node_suffix[0]; const String suffix = node_suffix[1]; @@ -6499,7 +6516,7 @@ void GLTFDocument::_convert_animation(Ref<GLTFState> state, AnimationPlayer *ap, } tracks[mesh_index] = track; } - } else if (String(orig_track_path).find(":") != -1) { + } else if (String(orig_track_path).contains(":")) { //Process skeleton const Vector<String> node_suffix = String(orig_track_path).split(":"); const String node = node_suffix[0]; @@ -6529,7 +6546,7 @@ void GLTFDocument::_convert_animation(Ref<GLTFState> state, AnimationPlayer *ap, gltf_animation->get_tracks()[node_i] = track; } } - } else if (String(orig_track_path).find(":") == -1) { + } else if (!String(orig_track_path).contains(":")) { ERR_CONTINUE(!ap->get_parent()); Node *godot_node = ap->get_parent()->get_node_or_null(orig_track_path); for (const KeyValue<GLTFNodeIndex, Node *> &scene_node_i : state->scene_nodes) { @@ -6654,8 +6671,8 @@ Error GLTFDocument::_serialize_version(Ref<GLTFState> state) { Dictionary asset; asset["version"] = version; - String hash = VERSION_HASH; - asset["generator"] = String(VERSION_FULL_NAME) + String("@") + (hash.length() == 0 ? String("unknown") : hash); + String hash = String(VERSION_HASH); + asset["generator"] = String(VERSION_FULL_NAME) + String("@") + (hash.is_empty() ? String("unknown") : hash); state->json["asset"] = asset; ERR_FAIL_COND_V(!asset.has("version"), Error::FAILED); ERR_FAIL_COND_V(!state->json.has("asset"), Error::FAILED); @@ -6843,6 +6860,7 @@ Error GLTFDocument::write_to_filesystem(Ref<GLTFState> state, const String &p_pa } Node *GLTFDocument::generate_scene(Ref<GLTFState> state, int32_t p_bake_fps) { + ERR_FAIL_NULL_V(state, nullptr); ERR_FAIL_INDEX_V(0, state->root_nodes.size(), nullptr); GLTFNodeIndex gltf_root = state->root_nodes.write[0]; Node *gltf_root_node = state->get_scene_node(gltf_root); diff --git a/modules/gridmap/grid_map.cpp b/modules/gridmap/grid_map.cpp index 67deedf839..6df7835855 100644 --- a/modules/gridmap/grid_map.cpp +++ b/modules/gridmap/grid_map.cpp @@ -813,6 +813,7 @@ void GridMap::_update_octants_callback() { } while (to_delete.front()) { + memdelete(octant_map[to_delete.front()->get()]); octant_map.erase(to_delete.front()->get()); to_delete.pop_front(); } diff --git a/modules/gridmap/grid_map_editor_plugin.cpp b/modules/gridmap/grid_map_editor_plugin.cpp index 320901787d..84510fc71e 100644 --- a/modules/gridmap/grid_map_editor_plugin.cpp +++ b/modules/gridmap/grid_map_editor_plugin.cpp @@ -889,7 +889,7 @@ void GridMapEditor::update_palette() { name = "#" + itos(id); } - if (!filter.is_empty() && !filter.is_subsequence_ofi(name)) { + if (!filter.is_empty() && !filter.is_subsequence_ofn(name)) { continue; } diff --git a/modules/meshoptimizer/register_types.cpp b/modules/meshoptimizer/register_types.cpp index 57a1b697be..597c12ed23 100644 --- a/modules/meshoptimizer/register_types.cpp +++ b/modules/meshoptimizer/register_types.cpp @@ -38,6 +38,9 @@ void register_meshoptimizer_types() { SurfaceTool::simplify_with_attrib_func = meshopt_simplifyWithAttributes; SurfaceTool::simplify_scale_func = meshopt_simplifyScale; SurfaceTool::simplify_sloppy_func = meshopt_simplifySloppy; + SurfaceTool::generate_remap_func = meshopt_generateVertexRemap; + SurfaceTool::remap_vertex_func = meshopt_remapVertexBuffer; + SurfaceTool::remap_index_func = meshopt_remapIndexBuffer; } void unregister_meshoptimizer_types() { @@ -45,4 +48,7 @@ void unregister_meshoptimizer_types() { SurfaceTool::simplify_func = nullptr; SurfaceTool::simplify_scale_func = nullptr; SurfaceTool::simplify_sloppy_func = nullptr; + SurfaceTool::generate_remap_func = nullptr; + SurfaceTool::remap_vertex_func = nullptr; + SurfaceTool::remap_index_func = nullptr; } diff --git a/modules/mobile_vr/mobile_vr_interface.cpp b/modules/mobile_vr/mobile_vr_interface.cpp index 49044c4afe..8cd23ffb24 100644 --- a/modules/mobile_vr/mobile_vr_interface.cpp +++ b/modules/mobile_vr/mobile_vr_interface.cpp @@ -463,7 +463,7 @@ CameraMatrix MobileVRInterface::get_projection_for_view(uint32_t p_view, double return eye; }; -Vector<BlitToScreen> MobileVRInterface::commit_views(RID p_render_target, const Rect2 &p_screen_rect) { +Vector<BlitToScreen> MobileVRInterface::post_draw_viewport(RID p_render_target, const Rect2 &p_screen_rect) { _THREAD_SAFE_METHOD_ Vector<BlitToScreen> blit_to_screen; diff --git a/modules/mobile_vr/mobile_vr_interface.h b/modules/mobile_vr/mobile_vr_interface.h index 47dc33c0c7..8ecca3a2ae 100644 --- a/modules/mobile_vr/mobile_vr_interface.h +++ b/modules/mobile_vr/mobile_vr_interface.h @@ -151,7 +151,7 @@ public: virtual Transform3D get_camera_transform() override; virtual Transform3D get_transform_for_view(uint32_t p_view, const Transform3D &p_cam_transform) override; virtual CameraMatrix get_projection_for_view(uint32_t p_view, double p_aspect, double p_z_near, double p_z_far) override; - virtual Vector<BlitToScreen> commit_views(RID p_render_target, const Rect2 &p_screen_rect) override; + virtual Vector<BlitToScreen> post_draw_viewport(RID p_render_target, const Rect2 &p_screen_rect) override; virtual void process() override; diff --git a/modules/modules_builders.py b/modules/modules_builders.py index 2243162555..13d5a2075a 100644 --- a/modules/modules_builders.py +++ b/modules/modules_builders.py @@ -14,13 +14,10 @@ def generate_modules_enabled(target, source, env): def generate_modules_tests(target, source, env): import os - import glob with open(target[0].path, "w") as f: - for name, path in env.module_list.items(): - headers = glob.glob(os.path.join(path, "tests", "*.h")) - for h in headers: - f.write('#include "%s"\n' % (os.path.normpath(h))) + for header in source: + f.write('#include "%s"\n' % (os.path.normpath(header.path))) if __name__ == "__main__": diff --git a/modules/mono/build_scripts/mono_reg_utils.py b/modules/mono/build_scripts/mono_reg_utils.py index 93a66ebf6f..43c1ec8f8a 100644 --- a/modules/mono/build_scripts/mono_reg_utils.py +++ b/modules/mono/build_scripts/mono_reg_utils.py @@ -96,10 +96,10 @@ def find_msbuild_tools_path_reg(): raise ValueError("Cannot find `installationPath` entry") except ValueError as e: print("Error reading output from vswhere: " + e.message) - except OSError: - pass # Fine, vswhere not found - except (subprocess.CalledProcessError, OSError): - pass + except subprocess.CalledProcessError as e: + print(e.output) + except OSError as e: + print(e) # Try to find 14.0 in the Registry diff --git a/modules/mono/csharp_script.cpp b/modules/mono/csharp_script.cpp index 9d416dcfce..085ab9a467 100644 --- a/modules/mono/csharp_script.cpp +++ b/modules/mono/csharp_script.cpp @@ -1168,8 +1168,8 @@ void CSharpLanguage::reload_assemblies(bool p_soft_reload) { #ifdef TOOLS_ENABLED // FIXME: Hack to refresh editor in order to display new properties and signals. See if there is a better alternative. if (Engine::get_singleton()->is_editor_hint()) { - EditorNode::get_singleton()->get_inspector()->update_tree(); - NodeDock::singleton->update_lists(); + InspectorDock::get_inspector_singleton()->update_tree(); + NodeDock::get_singleton()->update_lists(); } #endif } @@ -3245,6 +3245,8 @@ ScriptInstance *CSharpScript::instance_create(Object *p_this) { CRASH_COND(!valid); #endif + GD_MONO_SCOPE_THREAD_ATTACH; + if (native) { StringName native_name = NATIVE_GDMONOCLASS_NAME(native); if (!ClassDB::is_parent_class(p_this->get_class_name(), native_name)) { @@ -3257,8 +3259,6 @@ ScriptInstance *CSharpScript::instance_create(Object *p_this) { } } - GD_MONO_SCOPE_THREAD_ATTACH; - Callable::CallError unchecked_error; return _create_instance(nullptr, 0, p_this, Object::cast_to<RefCounted>(p_this) != nullptr, unchecked_error); } diff --git a/modules/mono/csharp_script.h b/modules/mono/csharp_script.h index 2be588cac4..2de923c125 100644 --- a/modules/mono/csharp_script.h +++ b/modules/mono/csharp_script.h @@ -103,8 +103,6 @@ private: bool valid = false; bool reload_invalidated = false; - bool builtin; - GDMonoClass *base = nullptr; GDMonoClass *native = nullptr; GDMonoClass *script_class = nullptr; diff --git a/modules/mono/editor/GodotTools/GodotTools.OpenVisualStudio/Program.cs b/modules/mono/editor/GodotTools/GodotTools.OpenVisualStudio/Program.cs index ce2b378623..7a4641dbbc 100644 --- a/modules/mono/editor/GodotTools/GodotTools.OpenVisualStudio/Program.cs +++ b/modules/mono/editor/GodotTools/GodotTools.OpenVisualStudio/Program.cs @@ -47,9 +47,13 @@ namespace GodotTools.OpenVisualStudio if (dte == null) { // Open a new instance + dte = TryVisualStudioLaunch("VisualStudio.DTE.17.0"); - var visualStudioDteType = Type.GetTypeFromProgID("VisualStudio.DTE.16.0", throwOnError: true); - dte = (DTE)Activator.CreateInstance(visualStudioDteType); + if (dte == null) + { + // Launch of VS 2022 failed, fallback to 2019 + dte = TryVisualStudioLaunch("VisualStudio.DTE.16.0"); + } dte.UserControl = true; @@ -133,6 +137,21 @@ namespace GodotTools.OpenVisualStudio return 0; } + private static DTE TryVisualStudioLaunch(string version) + { + try + { + var visualStudioDteType = Type.GetTypeFromProgID(version, throwOnError: true); + var dte = (DTE)Activator.CreateInstance(visualStudioDteType); + + return dte; + } + catch (COMException) + { + return null; + } + } + private static DTE FindInstanceEditingSolution(string solutionPath) { if (GetRunningObjectTable(0, out IRunningObjectTable pprot) != 0) @@ -164,7 +183,7 @@ namespace GodotTools.OpenVisualStudio continue; // The digits after the colon are the process ID - if (!Regex.IsMatch(ppszDisplayName, "!VisualStudio.DTE.16.0:[0-9]")) + if (!Regex.IsMatch(ppszDisplayName, "!VisualStudio.DTE.1[6-7].0:[0-9]")) continue; if (pprot.GetObject(moniker[0], out object ppunkObject) == 0) diff --git a/modules/mono/editor/GodotTools/GodotTools/Build/MSBuildPanel.cs b/modules/mono/editor/GodotTools/GodotTools/Build/MSBuildPanel.cs index e9cf7911be..2dbc78ab77 100644 --- a/modules/mono/editor/GodotTools/GodotTools/Build/MSBuildPanel.cs +++ b/modules/mono/editor/GodotTools/GodotTools/Build/MSBuildPanel.cs @@ -147,7 +147,7 @@ namespace GodotTools.Build Icon = GetThemeIcon("StatusError", "EditorIcons"), ExpandIcon = false, ToggleMode = true, - Pressed = true, + ButtonPressed = true, FocusMode = FocusModeEnum.None }; _errorsBtn.Toggled += ErrorsToggled; @@ -159,7 +159,7 @@ namespace GodotTools.Build Icon = GetThemeIcon("NodeWarning", "EditorIcons"), ExpandIcon = false, ToggleMode = true, - Pressed = true, + ButtonPressed = true, FocusMode = FocusModeEnum.None }; _warningsBtn.Toggled += WarningsToggled; @@ -169,7 +169,7 @@ namespace GodotTools.Build { Text = "Show Output".TTR(), ToggleMode = true, - Pressed = true, + ButtonPressed = true, FocusMode = FocusModeEnum.None }; _viewLogBtn.Toggled += ViewLogToggled; diff --git a/modules/mono/editor/GodotTools/GodotTools/Export/AotBuilder.cs b/modules/mono/editor/GodotTools/GodotTools/Export/AotBuilder.cs index 37e6a34977..ed758cc137 100644 --- a/modules/mono/editor/GodotTools/GodotTools/Export/AotBuilder.cs +++ b/modules/mono/editor/GodotTools/GodotTools/Export/AotBuilder.cs @@ -537,7 +537,6 @@ MONO_AOT_MODE_LAST = 1000, { var iosArchs = new[] { - "armv7", "arm64" }; diff --git a/modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs b/modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs index 98c6881166..69960bdbeb 100644 --- a/modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs +++ b/modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs @@ -428,7 +428,7 @@ namespace GodotTools Shortcut = buildSolutionShortcut, ShortcutInTooltip = true }; - _toolBarBuildButton.PressedSignal += BuildSolutionPressed; + _toolBarBuildButton.Pressed += BuildSolutionPressed; AddControlToContainer(CustomControlContainer.Toolbar, _toolBarBuildButton); if (File.Exists(GodotSharpDirs.ProjectSlnPath) && File.Exists(GodotSharpDirs.ProjectCsProjPath)) diff --git a/modules/mono/editor/bindings_generator.cpp b/modules/mono/editor/bindings_generator.cpp index 1b4ab0ef4b..f345dff333 100644 --- a/modules/mono/editor/bindings_generator.cpp +++ b/modules/mono/editor/bindings_generator.cpp @@ -279,8 +279,9 @@ String BindingsGenerator::bbcode_to_xml(const String &p_bbcode, const TypeInterf xml_output.append("["); pos = brk_pos + 1; } else if (tag.begins_with("method ") || tag.begins_with("member ") || tag.begins_with("signal ") || tag.begins_with("enum ") || tag.begins_with("constant ")) { - String link_target = tag.substr(tag.find(" ") + 1, tag.length()); - String link_tag = tag.substr(0, tag.find(" ")); + const int tag_end = tag.find(" "); + const String link_tag = tag.substr(0, tag_end); + const String link_target = tag.substr(tag_end + 1, tag.length()).lstrip(" "); Vector<String> link_target_parts = link_target.split("."); @@ -360,12 +361,38 @@ String BindingsGenerator::bbcode_to_xml(const String &p_bbcode, const TypeInterf } } } else if (link_tag == "signal") { - // We do not declare signals in any way in C#, so there is nothing to reference - xml_output.append("<c>"); - xml_output.append(link_target); - xml_output.append("</c>"); + if (!target_itype || !target_itype->is_object_type) { + if (OS::get_singleton()->is_stdout_verbose()) { + if (target_itype) { + OS::get_singleton()->print("Cannot resolve signal reference for non-Godot.Object type in documentation: %s\n", link_target.utf8().get_data()); + } else { + OS::get_singleton()->print("Cannot resolve type from signal reference in documentation: %s\n", link_target.utf8().get_data()); + } + } + + // TODO Map what we can + xml_output.append("<c>"); + xml_output.append(link_target); + xml_output.append("</c>"); + } else { + const SignalInterface *target_isignal = target_itype->find_signal_by_name(target_cname); + + if (target_isignal) { + xml_output.append("<see cref=\"" BINDINGS_NAMESPACE "."); + xml_output.append(target_itype->proxy_name); + xml_output.append("."); + xml_output.append(target_isignal->proxy_name); + xml_output.append("\"/>"); + } else { + ERR_PRINT("Cannot resolve signal reference in documentation: '" + link_target + "'."); + + xml_output.append("<c>"); + xml_output.append(link_target); + xml_output.append("</c>"); + } + } } else if (link_tag == "enum") { - StringName search_cname = !target_itype ? target_cname : StringName(target_itype->name + "." + (String)target_cname); + const StringName search_cname = !target_itype ? target_cname : StringName(target_itype->name + "." + (String)target_cname); const Map<StringName, TypeInterface>::Element *enum_match = enum_types.find(search_cname); @@ -401,7 +428,7 @@ String BindingsGenerator::bbcode_to_xml(const String &p_bbcode, const TypeInterf xml_output.append(link_target); xml_output.append("</c>"); } else if (!target_itype && target_cname == name_cache.type_at_GlobalScope) { - String target_name = (String)target_cname; + const String target_name = (String)target_cname; // Try to find as a global constant const ConstantInterface *target_iconst = find_constant_by_name(target_name, global_constants); @@ -438,7 +465,7 @@ String BindingsGenerator::bbcode_to_xml(const String &p_bbcode, const TypeInterf } } } else { - String target_name = (String)target_cname; + const String target_name = (String)target_cname; // Try to find the constant in the current class const ConstantInterface *target_iconst = find_constant_by_name(target_name, target_itype->constants); @@ -690,11 +717,11 @@ void BindingsGenerator::_apply_prefix_to_enum_constants(BindingsGenerator::EnumI continue; } - if (parts[curr_prefix_length][0] >= '0' && parts[curr_prefix_length][0] <= '9') { + if (is_digit(parts[curr_prefix_length][0])) { // The name of enum constants may begin with a numeric digit when strip from the enum prefix, // so we make the prefix for this constant one word shorter in those cases. for (curr_prefix_length = curr_prefix_length - 1; curr_prefix_length > 0; curr_prefix_length--) { - if (parts[curr_prefix_length][0] < '0' || parts[curr_prefix_length][0] > '9') { + if (!is_digit(parts[curr_prefix_length][0])) { break; } } diff --git a/modules/mono/editor/bindings_generator.h b/modules/mono/editor/bindings_generator.h index 2e6ce3a952..5460f018f0 100644 --- a/modules/mono/editor/bindings_generator.h +++ b/modules/mono/editor/bindings_generator.h @@ -366,6 +366,16 @@ class BindingsGenerator { return nullptr; } + const MethodInterface *find_method_by_proxy_name(const String &p_proxy_name) const { + for (const MethodInterface &E : methods) { + if (E.proxy_name == p_proxy_name) { + return &E; + } + } + + return nullptr; + } + const PropertyInterface *find_property_by_name(const StringName &p_cname) const { for (const PropertyInterface &E : properties) { if (E.cname == p_cname) { @@ -386,8 +396,18 @@ class BindingsGenerator { return nullptr; } - const MethodInterface *find_method_by_proxy_name(const String &p_proxy_name) const { - for (const MethodInterface &E : methods) { + const SignalInterface *find_signal_by_name(const StringName &p_cname) const { + for (const SignalInterface &E : signals_) { + if (E.cname == p_cname) { + return &E; + } + } + + return nullptr; + } + + const SignalInterface *find_signal_by_proxy_name(const String &p_proxy_name) const { + for (const SignalInterface &E : signals_) { if (E.proxy_name == p_proxy_name) { return &E; } diff --git a/modules/mono/editor_templates/CharacterBody2D/basic_movement.cs b/modules/mono/editor_templates/CharacterBody2D/basic_movement.cs index 6e9547ce9b..b0ded3133f 100644 --- a/modules/mono/editor_templates/CharacterBody2D/basic_movement.cs +++ b/modules/mono/editor_templates/CharacterBody2D/basic_movement.cs @@ -6,7 +6,7 @@ using System; public partial class _CLASS_ : _BASE_ { public const float Speed = 300.0f; - public const float JumpForce = -400.0f; + public const float JumpVelocity = -400.0f; // Get the gravity from the project settings to be synced with RigidDynamicBody nodes. public float gravity = (float)ProjectSettings.GetSetting("physics/2d/default_gravity"); @@ -21,7 +21,7 @@ public partial class _CLASS_ : _BASE_ // Handle Jump. if (Input.IsActionJustPressed("ui_accept") && IsOnFloor()) - motionVelocity.y = JumpForce; + motionVelocity.y = JumpVelocity; // Get the input direction and handle the movement/deceleration. // As good practice, you should replace UI actions with custom gameplay actions. diff --git a/modules/mono/editor_templates/CharacterBody3D/basic_movement.cs b/modules/mono/editor_templates/CharacterBody3D/basic_movement.cs index 13be4bbcb1..d8c2f67ac8 100644 --- a/modules/mono/editor_templates/CharacterBody3D/basic_movement.cs +++ b/modules/mono/editor_templates/CharacterBody3D/basic_movement.cs @@ -6,7 +6,7 @@ using System; public partial class _CLASS_ : _BASE_ { public const float Speed = 5.0f; - public const float JumpForce = 4.5f; + public const float JumpVelocity = 4.5f; // Get the gravity from the project settings to be synced with RigidDynamicBody nodes. public float gravity = (float)ProjectSettings.GetSetting("physics/3d/default_gravity"); @@ -21,7 +21,7 @@ public partial class _CLASS_ : _BASE_ // Handle Jump. if (Input.IsActionJustPressed("ui_accept") && IsOnFloor()) - motionVelocity.y = JumpForce; + motionVelocity.y = JumpVelocity; // Get the input direction and handle the movement/deceleration. // As good practice, you should replace UI actions with custom gameplay actions. diff --git a/modules/mono/editor_templates/VisualShaderNodeCustom/basic.cs b/modules/mono/editor_templates/VisualShaderNodeCustom/basic.cs index 00fdc9968e..a1b93e7daa 100644 --- a/modules/mono/editor_templates/VisualShaderNodeCustom/basic.cs +++ b/modules/mono/editor_templates/VisualShaderNodeCustom/basic.cs @@ -55,11 +55,6 @@ public partial class VisualShaderNode_CLASS_ : _BASE_ return 0; } - public override string _GetGlobalCode(Shader.Mode mode) - { - return ""; - } - public override string _GetCode(Godot.Collections.Array inputVars, Godot.Collections.Array outputVars, Shader.Mode mode, VisualShader.Type type) { return ""; diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/StringExtensions.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/StringExtensions.cs index a89dca6c34..a1f058ffe5 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/StringExtensions.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/StringExtensions.cs @@ -266,7 +266,7 @@ namespace Godot /// <returns>The capitalized string.</returns> public static string Capitalize(this string instance) { - string aux = instance.Replace("_", " ").ToLower(); + string aux = instance.CamelcaseToUnderscore(true).Replace("_", " ").Trim(); string cap = string.Empty; for (int i = 0; i < aux.GetSliceCount(" "); i++) @@ -284,6 +284,51 @@ namespace Godot return cap; } + private static string CamelcaseToUnderscore(this string instance, bool lowerCase) + { + string newString = string.Empty; + int startIndex = 0; + + for (int i = 1; i < instance.Length; i++) + { + bool isUpper = char.IsUpper(instance[i]); + bool isNumber = char.IsDigit(instance[i]); + + bool areNext2Lower = false; + bool isNextLower = false; + bool isNextNumber = false; + bool wasPrecedentUpper = char.IsUpper(instance[i - 1]); + bool wasPrecedentNumber = char.IsDigit(instance[i - 1]); + + if (i + 2 < instance.Length) + { + areNext2Lower = char.IsLower(instance[i + 1]) && char.IsLower(instance[i + 2]); + } + + if (i + 1 < instance.Length) + { + isNextLower = char.IsLower(instance[i + 1]); + isNextNumber = char.IsDigit(instance[i + 1]); + } + + bool condA = isUpper && !wasPrecedentUpper && !wasPrecedentNumber; + bool condB = wasPrecedentUpper && isUpper && areNext2Lower; + bool condC = isNumber && !wasPrecedentNumber; + bool canBreakNumberLetter = isNumber && !wasPrecedentNumber && isNextLower; + bool canBreakLetterNumber = !isNumber && wasPrecedentNumber && (isNextLower || isNextNumber); + + bool shouldSplit = condA || condB || condC || canBreakNumberLetter || canBreakLetterNumber; + if (shouldSplit) + { + newString += instance.Substring(startIndex, i - startIndex) + "_"; + startIndex = i; + } + } + + newString += instance.Substring(startIndex, instance.Length - startIndex); + return lowerCase ? newString.ToLower() : newString; + } + /// <summary> /// Performs a case-sensitive comparison to another string, return -1 if less, 0 if equal and +1 if greater. /// </summary> @@ -727,7 +772,7 @@ namespace Godot /// <summary> /// Check whether this string is a subsequence of the given string. /// </summary> - /// <seealso cref="IsSubsequenceOfI(string, string)"/> + /// <seealso cref="IsSubsequenceOfN(string, string)"/> /// <param name="instance">The subsequence to search.</param> /// <param name="text">The string that contains the subsequence.</param> /// <param name="caseSensitive">If <see langword="true"/>, the check is case sensitive.</param> @@ -779,7 +824,7 @@ namespace Godot /// <param name="instance">The subsequence to search.</param> /// <param name="text">The string that contains the subsequence.</param> /// <returns>If the string is a subsequence of the given string.</returns> - public static bool IsSubsequenceOfI(this string instance, string text) + public static bool IsSubsequenceOfN(this string instance, string text) { return instance.IsSubsequenceOf(text, caseSensitive: false); } diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs index 1f5282e88f..fa7838633c 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs @@ -512,24 +512,24 @@ namespace Godot /// Returns the result of the spherical linear interpolation between /// this vector and <paramref name="to"/> by amount <paramref name="weight"/>. /// - /// Note: Both vectors must be normalized. + /// This method also handles interpolating the lengths if the input vectors have different lengths. + /// For the special case of one or both input vectors having zero length, this method behaves like [method lerp]. /// </summary> - /// <param name="to">The destination vector for interpolation. Must be normalized.</param> + /// <param name="to">The destination vector for interpolation.</param> /// <param name="weight">A value on the range of 0.0 to 1.0, representing the amount of interpolation.</param> /// <returns>The resulting vector of the interpolation.</returns> public Vector2 Slerp(Vector2 to, real_t weight) { -#if DEBUG - if (!IsNormalized()) - { - throw new InvalidOperationException("Vector2.Slerp: From vector is not normalized."); + real_t startLengthSquared = LengthSquared(); + real_t endLengthSquared = to.LengthSquared(); + if (startLengthSquared == 0.0 || endLengthSquared == 0.0) { + // Zero length vectors have no angle, so the best we can do is either lerp or throw an error. + return Lerp(to, weight); } - if (!to.IsNormalized()) - { - throw new InvalidOperationException($"Vector2.Slerp: `{nameof(to)}` is not normalized."); - } -#endif - return Rotated(AngleTo(to) * weight); + real_t startLength = Mathf.Sqrt(startLengthSquared); + real_t resultLength = Mathf.Lerp(startLength, Mathf.Sqrt(endLengthSquared), weight); + real_t angle = AngleTo(to); + return Rotated(angle * weight) * (resultLength / startLength); } /// <summary> diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs index 433a5d9dc9..0faf13f8b7 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs @@ -549,25 +549,24 @@ namespace Godot /// Returns the result of the spherical linear interpolation between /// this vector and <paramref name="to"/> by amount <paramref name="weight"/>. /// - /// Note: Both vectors must be normalized. + /// This method also handles interpolating the lengths if the input vectors have different lengths. + /// For the special case of one or both input vectors having zero length, this method behaves like [method lerp]. /// </summary> - /// <param name="to">The destination vector for interpolation. Must be normalized.</param> + /// <param name="to">The destination vector for interpolation.</param> /// <param name="weight">A value on the range of 0.0 to 1.0, representing the amount of interpolation.</param> /// <returns>The resulting vector of the interpolation.</returns> public Vector3 Slerp(Vector3 to, real_t weight) { -#if DEBUG - if (!IsNormalized()) - { - throw new InvalidOperationException("Vector3.Slerp: From vector is not normalized."); + real_t startLengthSquared = LengthSquared(); + real_t endLengthSquared = to.LengthSquared(); + if (startLengthSquared == 0.0 || endLengthSquared == 0.0) { + // Zero length vectors have no angle, so the best we can do is either lerp or throw an error. + return Lerp(to, weight); } - if (!to.IsNormalized()) - { - throw new InvalidOperationException($"Vector3.Slerp: `{nameof(to)}` is not normalized."); - } -#endif - real_t theta = AngleTo(to); - return Rotated(Cross(to), theta * weight); + real_t startLength = Mathf.Sqrt(startLengthSquared); + real_t resultLength = Mathf.Lerp(startLength, Mathf.Sqrt(endLengthSquared), weight); + real_t angle = AngleTo(to); + return Rotated(Cross(to).Normalized(), angle * weight) * (resultLength / startLength); } /// <summary> diff --git a/modules/navigation/navigation_mesh_generator.cpp b/modules/navigation/navigation_mesh_generator.cpp index 77fe9cdd19..52d5379e8b 100644 --- a/modules/navigation/navigation_mesh_generator.cpp +++ b/modules/navigation/navigation_mesh_generator.cpp @@ -140,12 +140,12 @@ void NavigationMeshGenerator::_add_faces(const PackedVector3Array &p_faces, cons } } -void NavigationMeshGenerator::_parse_geometry(Transform3D p_accumulated_transform, Node *p_node, Vector<float> &p_vertices, Vector<int> &p_indices, NavigationMesh::ParsedGeometryType p_generate_from, uint32_t p_collision_mask, bool p_recurse_children) { +void NavigationMeshGenerator::_parse_geometry(const Transform3D &p_navmesh_transform, Node *p_node, Vector<float> &p_vertices, Vector<int> &p_indices, NavigationMesh::ParsedGeometryType p_generate_from, uint32_t p_collision_mask, bool p_recurse_children) { if (Object::cast_to<MeshInstance3D>(p_node) && p_generate_from != NavigationMesh::PARSED_GEOMETRY_STATIC_COLLIDERS) { MeshInstance3D *mesh_instance = Object::cast_to<MeshInstance3D>(p_node); Ref<Mesh> mesh = mesh_instance->get_mesh(); if (mesh.is_valid()) { - _add_mesh(mesh, p_accumulated_transform * mesh_instance->get_transform(), p_vertices, p_indices); + _add_mesh(mesh, p_navmesh_transform * mesh_instance->get_global_transform(), p_vertices, p_indices); } } @@ -159,7 +159,7 @@ void NavigationMeshGenerator::_parse_geometry(Transform3D p_accumulated_transfor n = multimesh->get_instance_count(); } for (int i = 0; i < n; i++) { - _add_mesh(mesh, p_accumulated_transform * multimesh->get_instance_transform(i), p_vertices, p_indices); + _add_mesh(mesh, p_navmesh_transform * multimesh_instance->get_global_transform() * multimesh->get_instance_transform(i), p_vertices, p_indices); } } } @@ -171,7 +171,7 @@ void NavigationMeshGenerator::_parse_geometry(Transform3D p_accumulated_transfor if (!meshes.is_empty()) { Ref<Mesh> mesh = meshes[1]; if (mesh.is_valid()) { - _add_mesh(mesh, p_accumulated_transform * csg_shape->get_transform(), p_vertices, p_indices); + _add_mesh(mesh, p_navmesh_transform * csg_shape->get_global_transform(), p_vertices, p_indices); } } } @@ -186,7 +186,7 @@ void NavigationMeshGenerator::_parse_geometry(Transform3D p_accumulated_transfor if (Object::cast_to<CollisionShape3D>(child)) { CollisionShape3D *col_shape = Object::cast_to<CollisionShape3D>(child); - Transform3D transform = p_accumulated_transform * static_body->get_transform() * col_shape->get_transform(); + Transform3D transform = p_navmesh_transform * static_body->get_global_transform() * col_shape->get_transform(); Ref<Mesh> mesh; Ref<Shape3D> s = col_shape->get_shape(); @@ -270,11 +270,11 @@ void NavigationMeshGenerator::_parse_geometry(Transform3D p_accumulated_transfor if (gridmap) { if (p_generate_from != NavigationMesh::PARSED_GEOMETRY_STATIC_COLLIDERS) { Array meshes = gridmap->get_meshes(); - Transform3D xform = gridmap->get_transform(); + Transform3D xform = gridmap->get_global_transform(); for (int i = 0; i < meshes.size(); i += 2) { Ref<Mesh> mesh = meshes[i + 1]; if (mesh.is_valid()) { - _add_mesh(mesh, p_accumulated_transform * xform * (Transform3D)meshes[i], p_vertices, p_indices); + _add_mesh(mesh, p_navmesh_transform * xform * (Transform3D)meshes[i], p_vertices, p_indices); } } } @@ -364,14 +364,9 @@ void NavigationMeshGenerator::_parse_geometry(Transform3D p_accumulated_transfor } #endif - if (Object::cast_to<Node3D>(p_node)) { - Node3D *spatial = Object::cast_to<Node3D>(p_node); - p_accumulated_transform = p_accumulated_transform * spatial->get_transform(); - } - if (p_recurse_children) { for (int i = 0; i < p_node->get_child_count(); i++) { - _parse_geometry(p_accumulated_transform, p_node->get_child(i), p_vertices, p_indices, p_generate_from, p_collision_mask, p_recurse_children); + _parse_geometry(p_navmesh_transform, p_node->get_child(i), p_vertices, p_indices, p_generate_from, p_collision_mask, p_recurse_children); } } } @@ -616,7 +611,7 @@ void NavigationMeshGenerator::bake(Ref<NavigationMesh> p_nav_mesh, Node *p_node) p_node->get_tree()->get_nodes_in_group(p_nav_mesh->get_source_group_name(), &parse_nodes); } - Transform3D navmesh_xform = Object::cast_to<Node3D>(p_node)->get_transform().affine_inverse(); + Transform3D navmesh_xform = Object::cast_to<Node3D>(p_node)->get_global_transform().affine_inverse(); for (Node *E : parse_nodes) { NavigationMesh::ParsedGeometryType geometry_type = p_nav_mesh->get_parsed_geometry_type(); uint32_t collision_mask = p_nav_mesh->get_collision_mask(); diff --git a/modules/navigation/navigation_mesh_generator.h b/modules/navigation/navigation_mesh_generator.h index 1ffdd39aee..21f7a4941b 100644 --- a/modules/navigation/navigation_mesh_generator.h +++ b/modules/navigation/navigation_mesh_generator.h @@ -52,7 +52,7 @@ protected: static void _add_vertex(const Vector3 &p_vec3, Vector<float> &p_vertices); static void _add_mesh(const Ref<Mesh> &p_mesh, const Transform3D &p_xform, Vector<float> &p_vertices, Vector<int> &p_indices); static void _add_faces(const PackedVector3Array &p_faces, const Transform3D &p_xform, Vector<float> &p_vertices, Vector<int> &p_indices); - static void _parse_geometry(Transform3D p_accumulated_transform, Node *p_node, Vector<float> &p_vertices, Vector<int> &p_indices, NavigationMesh::ParsedGeometryType p_generate_from, uint32_t p_collision_mask, bool p_recurse_children); + static void _parse_geometry(const Transform3D &p_navmesh_transform, Node *p_node, Vector<float> &p_vertices, Vector<int> &p_indices, NavigationMesh::ParsedGeometryType p_generate_from, uint32_t p_collision_mask, bool p_recurse_children); static void _convert_detail_mesh_to_native_navigation_mesh(const rcPolyMeshDetail *p_detail_mesh, Ref<NavigationMesh> p_nav_mesh); static void _build_recast_navigation_mesh( diff --git a/modules/ogg/ogg_packet_sequence.h b/modules/ogg/ogg_packet_sequence.h index 7e56b14a24..73e3cb4fff 100644 --- a/modules/ogg/ogg_packet_sequence.h +++ b/modules/ogg/ogg_packet_sequence.h @@ -104,7 +104,7 @@ class OGGPacketSequencePlayback : public RefCounted { mutable ogg_packet *packet; - uint64_t data_version; + uint64_t data_version = 0; mutable int64_t packetno = 0; diff --git a/modules/raycast/raycast_occlusion_cull.cpp b/modules/raycast/raycast_occlusion_cull.cpp index dd5eef8b2b..2e0d17fb28 100644 --- a/modules/raycast/raycast_occlusion_cull.cpp +++ b/modules/raycast/raycast_occlusion_cull.cpp @@ -270,13 +270,14 @@ void RaycastOcclusionCull::scenario_set_instance(RID p_scenario, RID p_instance, OccluderInstance &instance = scenario.instances[p_instance]; + bool changed = false; + if (instance.removed) { instance.removed = false; scenario.removed_instances.erase(p_instance); + changed = true; // It was removed and re-added, we might have missed some changes } - bool changed = false; - if (instance.occluder != p_occluder) { Occluder *old_occluder = occluder_owner.get_or_null(instance.occluder); if (old_occluder) { diff --git a/modules/text_server_adv/SCsub b/modules/text_server_adv/SCsub index d6a96282f3..6a06619840 100644 --- a/modules/text_server_adv/SCsub +++ b/modules/text_server_adv/SCsub @@ -62,7 +62,6 @@ if env["builtin_harfbuzz"]: #'src/hb-gobject-structs.cc', "src/hb-icu.cc", "src/hb-map.cc", - "src/hb-ms-feature-ranges.cc", "src/hb-number.cc", "src/hb-ot-cff1-table.cc", "src/hb-ot-cff2-table.cc", diff --git a/modules/text_server_adv/script_iterator.cpp b/modules/text_server_adv/script_iterator.cpp index 9e3d9138d0..06e934c67d 100644 --- a/modules/text_server_adv/script_iterator.cpp +++ b/modules/text_server_adv/script_iterator.cpp @@ -82,7 +82,7 @@ ScriptIterator::ScriptIterator(const String &p_string, int p_start, int p_length paren_stack[paren_sp].pair_index = ch; paren_stack[paren_sp].script_code = script_code; } else if (paren_sp >= 0) { - // If it's a close character, find the matching open on the stack, and use that script code. Any non-matching open characters above it on the stack will be poped. + // If it's a close character, find the matching open on the stack, and use that script code. Any non-matching open characters above it on the stack will be popped. UChar32 paired_ch = u_getBidiPairedBracket(ch); while (paren_sp >= 0 && paren_stack[paren_sp].pair_index != paired_ch) { paren_sp -= 1; diff --git a/modules/text_server_adv/text_server_adv.cpp b/modules/text_server_adv/text_server_adv.cpp index e0ee809331..c7511f587e 100644 --- a/modules/text_server_adv/text_server_adv.cpp +++ b/modules/text_server_adv/text_server_adv.cpp @@ -303,22 +303,6 @@ _FORCE_INLINE_ bool is_connected_to_prev(char32_t p_chr, char32_t p_pchr) { return (prop != U_JT_RIGHT_JOINING) && (prop != U_JT_NON_JOINING) ? !is_ligature(p_pchr, p_chr) : false; } -_FORCE_INLINE_ bool is_control(char32_t p_char) { - return (p_char <= 0x001f) || (p_char >= 0x007f && p_char <= 0x009F); -} - -_FORCE_INLINE_ bool is_whitespace(char32_t p_char) { - return (p_char == 0x0020) || (p_char == 0x00A0) || (p_char == 0x1680) || (p_char >= 0x2000 && p_char <= 0x200a) || (p_char == 0x202f) || (p_char == 0x205f) || (p_char == 0x3000) || (p_char == 0x2028) || (p_char == 0x2029) || (p_char >= 0x0009 && p_char <= 0x000d) || (p_char == 0x0085); -} - -_FORCE_INLINE_ bool is_linebreak(char32_t p_char) { - return (p_char >= 0x000a && p_char <= 0x000d) || (p_char == 0x0085) || (p_char == 0x2028) || (p_char == 0x2029); -} - -_FORCE_INLINE_ bool is_underscore(char32_t p_char) { - return (p_char == 0x005F); -} - /*************************************************************************/ String TextServerAdvanced::interface_name = "ICU / HarfBuzz / Graphite"; @@ -2901,7 +2885,7 @@ void TextServerAdvanced::font_set_global_oversampling(float p_oversampling) { List<RID> text_bufs; shaped_owner.get_owned_list(&text_bufs); for (const RID &E : text_bufs) { - invalidate(shaped_owner.get_or_null(E)); + invalidate(shaped_owner.get_or_null(E), false); } } } @@ -2936,7 +2920,7 @@ int TextServerAdvanced::_convert_pos_inv(const ShapedTextDataAdvanced *p_sd, int return limit; } -void TextServerAdvanced::invalidate(TextServerAdvanced::ShapedTextDataAdvanced *p_shaped) { +void TextServerAdvanced::invalidate(TextServerAdvanced::ShapedTextDataAdvanced *p_shaped, bool p_text) { p_shaped->valid = false; p_shaped->sort_valid = false; p_shaped->line_breaks_valid = false; @@ -2951,27 +2935,32 @@ void TextServerAdvanced::invalidate(TextServerAdvanced::ShapedTextDataAdvanced * p_shaped->glyphs_logical.clear(); p_shaped->overrun_trim_data = TrimData(); p_shaped->utf16 = Char16String(); - if (p_shaped->script_iter != nullptr) { - memdelete(p_shaped->script_iter); - p_shaped->script_iter = nullptr; - } for (int i = 0; i < p_shaped->bidi_iter.size(); i++) { ubidi_close(p_shaped->bidi_iter[i]); } p_shaped->bidi_iter.clear(); + + if (p_text) { + if (p_shaped->script_iter != nullptr) { + memdelete(p_shaped->script_iter); + p_shaped->script_iter = nullptr; + } + p_shaped->break_ops_valid = false; + p_shaped->js_ops_valid = false; + } } void TextServerAdvanced::full_copy(ShapedTextDataAdvanced *p_shaped) { ShapedTextDataAdvanced *parent = shaped_owner.get_or_null(p_shaped->parent); - for (const KeyValue<Variant, ShapedTextData::EmbeddedObject> &E : parent->objects) { + for (const KeyValue<Variant, ShapedTextDataAdvanced::EmbeddedObject> &E : parent->objects) { if (E.value.pos >= p_shaped->start && E.value.pos < p_shaped->end) { p_shaped->objects[E.key] = E.value; } } - for (int k = 0; k < parent->spans.size(); k++) { - ShapedTextDataAdvanced::Span span = parent->spans[k]; + for (int i = 0; i < parent->spans.size(); i++) { + ShapedTextDataAdvanced::Span span = parent->spans[i]; if (span.start >= p_shaped->end || span.end <= p_shaped->start) { continue; } @@ -3004,7 +2993,7 @@ void TextServerAdvanced::shaped_text_clear(RID p_shaped) { sd->spans.clear(); sd->objects.clear(); sd->bidi_override.clear(); - invalidate(sd); + invalidate(sd, true); } void TextServerAdvanced::shaped_text_set_direction(RID p_shaped, TextServer::Direction p_direction) { @@ -3017,7 +3006,7 @@ void TextServerAdvanced::shaped_text_set_direction(RID p_shaped, TextServer::Dir full_copy(sd); } sd->direction = p_direction; - invalidate(sd); + invalidate(sd, false); } } @@ -3047,7 +3036,7 @@ void TextServerAdvanced::shaped_text_set_custom_punctuation(RID p_shaped, const full_copy(sd); } sd->custom_punct = p_punct; - invalidate(sd); + invalidate(sd, false); } } @@ -3070,7 +3059,7 @@ void TextServerAdvanced::shaped_text_set_bidi_override(RID p_shaped, const Array for (int i = 0; i < p_override.size(); i++) { sd->bidi_override.push_back(p_override[i]); } - invalidate(sd); + invalidate(sd, false); } void TextServerAdvanced::shaped_text_set_orientation(RID p_shaped, TextServer::Orientation p_orientation) { @@ -3083,7 +3072,7 @@ void TextServerAdvanced::shaped_text_set_orientation(RID p_shaped, TextServer::O full_copy(sd); } sd->orientation = p_orientation; - invalidate(sd); + invalidate(sd, false); } } @@ -3095,7 +3084,7 @@ void TextServerAdvanced::shaped_text_set_preserve_invalid(RID p_shaped, bool p_e ERR_FAIL_COND(sd->parent != RID()); if (sd->preserve_invalid != p_enabled) { sd->preserve_invalid = p_enabled; - invalidate(sd); + invalidate(sd, false); } } @@ -3117,7 +3106,7 @@ void TextServerAdvanced::shaped_text_set_preserve_control(RID p_shaped, bool p_e full_copy(sd); } sd->preserve_control = p_enabled; - invalidate(sd); + invalidate(sd, false); } } @@ -3137,7 +3126,41 @@ TextServer::Orientation TextServerAdvanced::shaped_text_get_orientation(RID p_sh return sd->orientation; } -bool TextServerAdvanced::shaped_text_add_string(RID p_shaped, const String &p_text, const Vector<RID> &p_fonts, int p_size, const Dictionary &p_opentype_features, const String &p_language) { +int TextServerAdvanced::shaped_get_span_count(RID p_shaped) const { + ShapedTextDataAdvanced *sd = shaped_owner.get_or_null(p_shaped); + ERR_FAIL_COND_V(!sd, 0); + return sd->spans.size(); +} + +Variant TextServerAdvanced::shaped_get_span_meta(RID p_shaped, int p_index) const { + ShapedTextDataAdvanced *sd = shaped_owner.get_or_null(p_shaped); + ERR_FAIL_COND_V(!sd, Variant()); + ERR_FAIL_INDEX_V(p_index, sd->spans.size(), Variant()); + return sd->spans[p_index].meta; +} + +void TextServerAdvanced::shaped_set_span_update_font(RID p_shaped, int p_index, const Vector<RID> &p_fonts, int p_size, const Dictionary &p_opentype_features) { + ShapedTextDataAdvanced *sd = shaped_owner.get_or_null(p_shaped); + ERR_FAIL_COND(!sd); + ERR_FAIL_INDEX(p_index, sd->spans.size()); + + ShapedTextDataAdvanced::Span &span = sd->spans.write[p_index]; + bool changed = (span.font_size != p_size) || (span.features != p_opentype_features) || (p_fonts.size() != span.fonts.size()); + if (!changed) { + for (int i = 0; i < p_fonts.size(); i++) { + changed = changed || (span.fonts[i] != p_fonts[i]); + } + } + if (changed) { + span.fonts = p_fonts; + span.font_size = p_size; + span.features = p_opentype_features; + + invalidate(sd, false); + } +} + +bool TextServerAdvanced::shaped_text_add_string(RID p_shaped, const String &p_text, const Vector<RID> &p_fonts, int p_size, const Dictionary &p_opentype_features, const String &p_language, const Variant &p_meta) { ShapedTextDataAdvanced *sd = shaped_owner.get_or_null(p_shaped); ERR_FAIL_COND_V(!sd, false); ERR_FAIL_COND_V(p_size <= 0, false); @@ -3162,11 +3185,12 @@ bool TextServerAdvanced::shaped_text_add_string(RID p_shaped, const String &p_te span.font_size = p_size; span.language = p_language; span.features = p_opentype_features; + span.meta = p_meta; sd->spans.push_back(span); sd->text += p_text; sd->end += p_text.length(); - invalidate(sd); + invalidate(sd, true); return true; } @@ -3196,13 +3220,13 @@ bool TextServerAdvanced::shaped_text_add_object(RID p_shaped, Variant p_key, con sd->text += String::chr(0xfffc).repeat(p_length); sd->end += p_length; sd->objects[p_key] = obj; - invalidate(sd); + invalidate(sd, true); return true; } bool TextServerAdvanced::shaped_text_resize_object(RID p_shaped, Variant p_key, const Size2 &p_size, InlineAlignment p_inline_align) { - ShapedTextData *sd = shaped_owner.get_or_null(p_shaped); + ShapedTextDataAdvanced *sd = shaped_owner.get_or_null(p_shaped); ERR_FAIL_COND_V(!sd, false); MutexLock lock(sd->mutex); @@ -3222,7 +3246,7 @@ bool TextServerAdvanced::shaped_text_resize_object(RID p_shaped, Variant p_key, Glyph gl = sd->glyphs[i]; Variant key; if (gl.count == 1) { - for (const KeyValue<Variant, ShapedTextData::EmbeddedObject> &E : sd->objects) { + for (const KeyValue<Variant, ShapedTextDataAdvanced::EmbeddedObject> &E : sd->objects) { if (E.value.pos == gl.start) { key = E.key; break; @@ -3262,75 +3286,78 @@ bool TextServerAdvanced::shaped_text_resize_object(RID p_shaped, Variant p_key, sd->width += gl.advance * gl.repeat; } } + _realign(sd); + } + return true; +} - // Align embedded objects to baseline. - float full_ascent = sd->ascent; - float full_descent = sd->descent; - for (KeyValue<Variant, ShapedTextData::EmbeddedObject> &E : sd->objects) { - if ((E.value.pos >= sd->start) && (E.value.pos < sd->end)) { - if (sd->orientation == ORIENTATION_HORIZONTAL) { - switch (E.value.inline_align & INLINE_ALIGNMENT_TEXT_MASK) { - case INLINE_ALIGNMENT_TO_TOP: { - E.value.rect.position.y = -sd->ascent; - } break; - case INLINE_ALIGNMENT_TO_CENTER: { - E.value.rect.position.y = (-sd->ascent + sd->descent) / 2; - } break; - case INLINE_ALIGNMENT_TO_BASELINE: { - E.value.rect.position.y = 0; - } break; - case INLINE_ALIGNMENT_TO_BOTTOM: { - E.value.rect.position.y = sd->descent; - } break; - } - switch (E.value.inline_align & INLINE_ALIGNMENT_IMAGE_MASK) { - case INLINE_ALIGNMENT_BOTTOM_TO: { - E.value.rect.position.y -= E.value.rect.size.y; - } break; - case INLINE_ALIGNMENT_CENTER_TO: { - E.value.rect.position.y -= E.value.rect.size.y / 2; - } break; - case INLINE_ALIGNMENT_TOP_TO: { - // NOP - } break; - } - full_ascent = MAX(full_ascent, -E.value.rect.position.y); - full_descent = MAX(full_descent, E.value.rect.position.y + E.value.rect.size.y); - } else { - switch (E.value.inline_align & INLINE_ALIGNMENT_TEXT_MASK) { - case INLINE_ALIGNMENT_TO_TOP: { - E.value.rect.position.x = -sd->ascent; - } break; - case INLINE_ALIGNMENT_TO_CENTER: { - E.value.rect.position.x = (-sd->ascent + sd->descent) / 2; - } break; - case INLINE_ALIGNMENT_TO_BASELINE: { - E.value.rect.position.x = 0; - } break; - case INLINE_ALIGNMENT_TO_BOTTOM: { - E.value.rect.position.x = sd->descent; - } break; - } - switch (E.value.inline_align & INLINE_ALIGNMENT_IMAGE_MASK) { - case INLINE_ALIGNMENT_BOTTOM_TO: { - E.value.rect.position.x -= E.value.rect.size.x; - } break; - case INLINE_ALIGNMENT_CENTER_TO: { - E.value.rect.position.x -= E.value.rect.size.x / 2; - } break; - case INLINE_ALIGNMENT_TOP_TO: { - // NOP - } break; - } - full_ascent = MAX(full_ascent, -E.value.rect.position.x); - full_descent = MAX(full_descent, E.value.rect.position.x + E.value.rect.size.x); +void TextServerAdvanced::_realign(ShapedTextDataAdvanced *p_sd) const { + // Align embedded objects to baseline. + float full_ascent = p_sd->ascent; + float full_descent = p_sd->descent; + for (KeyValue<Variant, ShapedTextDataAdvanced::EmbeddedObject> &E : p_sd->objects) { + if ((E.value.pos >= p_sd->start) && (E.value.pos < p_sd->end)) { + if (p_sd->orientation == ORIENTATION_HORIZONTAL) { + switch (E.value.inline_align & INLINE_ALIGNMENT_TEXT_MASK) { + case INLINE_ALIGNMENT_TO_TOP: { + E.value.rect.position.y = -p_sd->ascent; + } break; + case INLINE_ALIGNMENT_TO_CENTER: { + E.value.rect.position.y = (-p_sd->ascent + p_sd->descent) / 2; + } break; + case INLINE_ALIGNMENT_TO_BASELINE: { + E.value.rect.position.y = 0; + } break; + case INLINE_ALIGNMENT_TO_BOTTOM: { + E.value.rect.position.y = p_sd->descent; + } break; + } + switch (E.value.inline_align & INLINE_ALIGNMENT_IMAGE_MASK) { + case INLINE_ALIGNMENT_BOTTOM_TO: { + E.value.rect.position.y -= E.value.rect.size.y; + } break; + case INLINE_ALIGNMENT_CENTER_TO: { + E.value.rect.position.y -= E.value.rect.size.y / 2; + } break; + case INLINE_ALIGNMENT_TOP_TO: { + // NOP + } break; + } + full_ascent = MAX(full_ascent, -E.value.rect.position.y); + full_descent = MAX(full_descent, E.value.rect.position.y + E.value.rect.size.y); + } else { + switch (E.value.inline_align & INLINE_ALIGNMENT_TEXT_MASK) { + case INLINE_ALIGNMENT_TO_TOP: { + E.value.rect.position.x = -p_sd->ascent; + } break; + case INLINE_ALIGNMENT_TO_CENTER: { + E.value.rect.position.x = (-p_sd->ascent + p_sd->descent) / 2; + } break; + case INLINE_ALIGNMENT_TO_BASELINE: { + E.value.rect.position.x = 0; + } break; + case INLINE_ALIGNMENT_TO_BOTTOM: { + E.value.rect.position.x = p_sd->descent; + } break; } + switch (E.value.inline_align & INLINE_ALIGNMENT_IMAGE_MASK) { + case INLINE_ALIGNMENT_BOTTOM_TO: { + E.value.rect.position.x -= E.value.rect.size.x; + } break; + case INLINE_ALIGNMENT_CENTER_TO: { + E.value.rect.position.x -= E.value.rect.size.x / 2; + } break; + case INLINE_ALIGNMENT_TOP_TO: { + // NOP + } break; + } + full_ascent = MAX(full_ascent, -E.value.rect.position.x); + full_descent = MAX(full_descent, E.value.rect.position.x + E.value.rect.size.x); } } - sd->ascent = full_ascent; - sd->descent = full_descent; } - return true; + p_sd->ascent = full_ascent; + p_sd->descent = full_descent; } RID TextServerAdvanced::shaped_text_substr(RID p_shaped, int p_start, int p_length) const { @@ -3423,7 +3450,7 @@ bool TextServerAdvanced::_shape_substr(ShapedTextDataAdvanced *p_new_sd, const S Variant key; bool find_embedded = false; if (gl.count == 1) { - for (const KeyValue<Variant, ShapedTextData::EmbeddedObject> &E : p_sd->objects) { + for (const KeyValue<Variant, ShapedTextDataAdvanced::EmbeddedObject> &E : p_sd->objects) { if (E.value.pos == gl.start) { find_embedded = true; key = E.key; @@ -3466,72 +3493,7 @@ bool TextServerAdvanced::_shape_substr(ShapedTextDataAdvanced *p_new_sd, const S } } - // Align embedded objects to baseline. - float full_ascent = p_new_sd->ascent; - float full_descent = p_new_sd->descent; - for (KeyValue<Variant, ShapedTextData::EmbeddedObject> &E : p_new_sd->objects) { - if ((E.value.pos >= p_new_sd->start) && (E.value.pos < p_new_sd->end)) { - if (p_sd->orientation == ORIENTATION_HORIZONTAL) { - switch (E.value.inline_align & INLINE_ALIGNMENT_TEXT_MASK) { - case INLINE_ALIGNMENT_TO_TOP: { - E.value.rect.position.y = -p_new_sd->ascent; - } break; - case INLINE_ALIGNMENT_TO_CENTER: { - E.value.rect.position.y = (-p_new_sd->ascent + p_new_sd->descent) / 2; - } break; - case INLINE_ALIGNMENT_TO_BASELINE: { - E.value.rect.position.y = 0; - } break; - case INLINE_ALIGNMENT_TO_BOTTOM: { - E.value.rect.position.y = p_new_sd->descent; - } break; - } - switch (E.value.inline_align & INLINE_ALIGNMENT_IMAGE_MASK) { - case INLINE_ALIGNMENT_BOTTOM_TO: { - E.value.rect.position.y -= E.value.rect.size.y; - } break; - case INLINE_ALIGNMENT_CENTER_TO: { - E.value.rect.position.y -= E.value.rect.size.y / 2; - } break; - case INLINE_ALIGNMENT_TOP_TO: { - // NOP - } break; - } - full_ascent = MAX(full_ascent, -E.value.rect.position.y); - full_descent = MAX(full_descent, E.value.rect.position.y + E.value.rect.size.y); - } else { - switch (E.value.inline_align & INLINE_ALIGNMENT_TEXT_MASK) { - case INLINE_ALIGNMENT_TO_TOP: { - E.value.rect.position.x = -p_new_sd->ascent; - } break; - case INLINE_ALIGNMENT_TO_CENTER: { - E.value.rect.position.x = (-p_new_sd->ascent + p_new_sd->descent) / 2; - } break; - case INLINE_ALIGNMENT_TO_BASELINE: { - E.value.rect.position.x = 0; - } break; - case INLINE_ALIGNMENT_TO_BOTTOM: { - E.value.rect.position.x = p_new_sd->descent; - } break; - } - switch (E.value.inline_align & INLINE_ALIGNMENT_IMAGE_MASK) { - case INLINE_ALIGNMENT_BOTTOM_TO: { - E.value.rect.position.x -= E.value.rect.size.x; - } break; - case INLINE_ALIGNMENT_CENTER_TO: { - E.value.rect.position.x -= E.value.rect.size.x / 2; - } break; - case INLINE_ALIGNMENT_TOP_TO: { - // NOP - } break; - } - full_ascent = MAX(full_ascent, -E.value.rect.position.x); - full_descent = MAX(full_descent, E.value.rect.position.x + E.value.rect.size.x); - } - } - } - p_new_sd->ascent = full_ascent; - p_new_sd->descent = full_descent; + _realign(p_new_sd); } p_new_sd->valid = true; @@ -3968,40 +3930,43 @@ bool TextServerAdvanced::shaped_text_update_breaks(RID p_shaped) { const UChar *data = sd->utf16.ptr(); - HashMap<int, bool> breaks; - UErrorCode err = U_ZERO_ERROR; - int i = 0; - while (i < sd->spans.size()) { - String language = sd->spans[i].language; - int r_start = sd->spans[i].start; - while (i + 1 < sd->spans.size() && language == sd->spans[i + 1].language) { - i++; - } - int r_end = sd->spans[i].end; - UBreakIterator *bi = ubrk_open(UBRK_LINE, language.ascii().get_data(), data + _convert_pos_inv(sd, r_start), _convert_pos_inv(sd, r_end - r_start), &err); - if (U_FAILURE(err)) { - // No data loaded - use fallback. - for (int j = r_start; j < r_end; j++) { - char32_t c = sd->text[j - sd->start]; - if (is_whitespace(c)) { - breaks[j + 1] = false; - } - if (is_linebreak(c)) { - breaks[j + 1] = true; - } + if (!sd->break_ops_valid) { + sd->breaks.clear(); + UErrorCode err = U_ZERO_ERROR; + int i = 0; + while (i < sd->spans.size()) { + String language = sd->spans[i].language; + int r_start = sd->spans[i].start; + while (i + 1 < sd->spans.size() && language == sd->spans[i + 1].language) { + i++; } - } else { - while (ubrk_next(bi) != UBRK_DONE) { - int pos = _convert_pos(sd, ubrk_current(bi)) + r_start; - if ((ubrk_getRuleStatus(bi) >= UBRK_LINE_HARD) && (ubrk_getRuleStatus(bi) < UBRK_LINE_HARD_LIMIT)) { - breaks[pos] = true; - } else if ((ubrk_getRuleStatus(bi) >= UBRK_LINE_SOFT) && (ubrk_getRuleStatus(bi) < UBRK_LINE_SOFT_LIMIT)) { - breaks[pos] = false; + int r_end = sd->spans[i].end; + UBreakIterator *bi = ubrk_open(UBRK_LINE, language.ascii().get_data(), data + _convert_pos_inv(sd, r_start), _convert_pos_inv(sd, r_end - r_start), &err); + if (U_FAILURE(err)) { + // No data loaded - use fallback. + for (int j = r_start; j < r_end; j++) { + char32_t c = sd->text[j - sd->start]; + if (is_whitespace(c)) { + sd->breaks[j + 1] = false; + } + if (is_linebreak(c)) { + sd->breaks[j + 1] = true; + } + } + } else { + while (ubrk_next(bi) != UBRK_DONE) { + int pos = _convert_pos(sd, ubrk_current(bi)) + r_start; + if ((ubrk_getRuleStatus(bi) >= UBRK_LINE_HARD) && (ubrk_getRuleStatus(bi) < UBRK_LINE_HARD_LIMIT)) { + sd->breaks[pos] = true; + } else if ((ubrk_getRuleStatus(bi) >= UBRK_LINE_SOFT) && (ubrk_getRuleStatus(bi) < UBRK_LINE_SOFT_LIMIT)) { + sd->breaks[pos] = false; + } } } + ubrk_close(bi); + i++; } - ubrk_close(bi); - i++; + sd->break_ops_valid = true; } sd->sort_valid = false; @@ -4013,7 +3978,7 @@ bool TextServerAdvanced::shaped_text_update_breaks(RID p_shaped) { int c_punct_size = sd->custom_punct.length(); const char32_t *c_punct = sd->custom_punct.ptr(); - for (i = 0; i < sd_size; i++) { + for (int i = 0; i < sd_size; i++) { if (sd_glyphs[i].count > 0) { char32_t c = ch[sd_glyphs[i].start - sd->start]; if (c == 0xfffc) { @@ -4040,8 +4005,8 @@ bool TextServerAdvanced::shaped_text_update_breaks(RID p_shaped) { if (is_underscore(c)) { sd_glyphs[i].flags |= GRAPHEME_IS_UNDERSCORE; } - if (breaks.has(sd_glyphs[i].end)) { - if (breaks[sd_glyphs[i].end] && (is_linebreak(c))) { + if (sd->breaks.has(sd_glyphs[i].end)) { + if (sd->breaks[sd_glyphs[i].end] && (is_linebreak(c))) { sd_glyphs[i].flags |= GRAPHEME_IS_BREAK_HARD; } else if (is_whitespace(c)) { sd_glyphs[i].flags |= GRAPHEME_IS_BREAK_SOFT; @@ -4186,41 +4151,45 @@ bool TextServerAdvanced::shaped_text_update_justification_ops(RID p_shaped) { const UChar *data = sd->utf16.ptr(); int32_t data_size = sd->utf16.length(); - Map<int, bool> jstops; + if (!sd->js_ops_valid) { + sd->jstops.clear(); - // Use ICU word iterator and custom kashida detection. - UErrorCode err = U_ZERO_ERROR; - UBreakIterator *bi = ubrk_open(UBRK_WORD, "", data, data_size, &err); - if (U_FAILURE(err)) { - // No data - use fallback. - int limit = 0; - for (int i = 0; i < sd->text.length(); i++) { - if (is_whitespace(data[i])) { - int ks = _generate_kashida_justification_opportunies(sd->text, limit, i) + sd->start; - if (ks != -1) { - jstops[ks] = true; - } - limit = i + 1; + // Use ICU word iterator and custom kashida detection. + UErrorCode err = U_ZERO_ERROR; + UBreakIterator *bi = ubrk_open(UBRK_WORD, "", data, data_size, &err); + if (U_FAILURE(err)) { + // No data - use fallback. + int limit = 0; + for (int i = 0; i < sd->text.length(); i++) { + if (is_whitespace(data[i])) { + int ks = _generate_kashida_justification_opportunies(sd->text, limit, i) + sd->start; + if (ks != -1) { + sd->jstops[ks] = true; + } + limit = i + 1; + } } - } - int ks = _generate_kashida_justification_opportunies(sd->text, limit, sd->text.length()) + sd->start; - if (ks != -1) { - jstops[ks] = true; - } - } else { - int limit = 0; - while (ubrk_next(bi) != UBRK_DONE) { - if (ubrk_getRuleStatus(bi) != UBRK_WORD_NONE) { - int i = _convert_pos(sd, ubrk_current(bi)); - jstops[i + sd->start] = false; - int ks = _generate_kashida_justification_opportunies(sd->text, limit, i); - if (ks != -1) { - jstops[ks + sd->start] = true; - } - limit = i; + int ks = _generate_kashida_justification_opportunies(sd->text, limit, sd->text.length()) + sd->start; + if (ks != -1) { + sd->jstops[ks] = true; + } + } else { + int limit = 0; + while (ubrk_next(bi) != UBRK_DONE) { + if (ubrk_getRuleStatus(bi) != UBRK_WORD_NONE) { + int i = _convert_pos(sd, ubrk_current(bi)); + sd->jstops[i + sd->start] = false; + int ks = _generate_kashida_justification_opportunies(sd->text, limit, i); + if (ks != -1) { + sd->jstops[ks + sd->start] = true; + } + limit = i; + } } + ubrk_close(bi); } - ubrk_close(bi); + + sd->js_ops_valid = true; } sd->sort_valid = false; @@ -4228,18 +4197,18 @@ bool TextServerAdvanced::shaped_text_update_justification_ops(RID p_shaped) { Glyph *sd_glyphs = sd->glyphs.ptrw(); int sd_size = sd->glyphs.size(); - if (jstops.size() > 0) { + if (sd->jstops.size() > 0) { for (int i = 0; i < sd_size; i++) { if (sd_glyphs[i].count > 0) { char32_t c = sd->text[sd_glyphs[i].start - sd->start]; if (c == 0x0640) { sd_glyphs[i].flags |= GRAPHEME_IS_ELONGATION; } - if (jstops.has(sd_glyphs[i].start)) { + if (sd->jstops.has(sd_glyphs[i].start)) { if (c == 0xfffc) { continue; } - if (jstops[sd_glyphs[i].start]) { + if (sd->jstops[sd_glyphs[i].start]) { if (c != 0x0640) { if (sd_glyphs[i].font_rid != RID()) { Glyph gl = _shape_single_glyph(sd, 0x0640, HB_SCRIPT_ARABIC, HB_DIRECTION_RTL, sd->glyphs[i].font_rid, sd->glyphs[i].font_size); @@ -4574,7 +4543,7 @@ bool TextServerAdvanced::shaped_text_shape(RID p_shaped) { return true; } - invalidate(sd); + invalidate(sd, false); if (sd->parent != RID()) { shaped_text_shape(sd->parent); ShapedTextDataAdvanced *parent_sd = shaped_owner.get_or_null(sd->parent); @@ -4733,70 +4702,7 @@ bool TextServerAdvanced::shaped_text_shape(RID p_shaped) { } } - // Align embedded objects to baseline. - float full_ascent = sd->ascent; - float full_descent = sd->descent; - for (KeyValue<Variant, ShapedTextData::EmbeddedObject> &E : sd->objects) { - if (sd->orientation == ORIENTATION_HORIZONTAL) { - switch (E.value.inline_align & INLINE_ALIGNMENT_TEXT_MASK) { - case INLINE_ALIGNMENT_TO_TOP: { - E.value.rect.position.y = -sd->ascent; - } break; - case INLINE_ALIGNMENT_TO_CENTER: { - E.value.rect.position.y = (-sd->ascent + sd->descent) / 2; - } break; - case INLINE_ALIGNMENT_TO_BASELINE: { - E.value.rect.position.y = 0; - } break; - case INLINE_ALIGNMENT_TO_BOTTOM: { - E.value.rect.position.y = sd->descent; - } break; - } - switch (E.value.inline_align & INLINE_ALIGNMENT_IMAGE_MASK) { - case INLINE_ALIGNMENT_BOTTOM_TO: { - E.value.rect.position.y -= E.value.rect.size.y; - } break; - case INLINE_ALIGNMENT_CENTER_TO: { - E.value.rect.position.y -= E.value.rect.size.y / 2; - } break; - case INLINE_ALIGNMENT_TOP_TO: { - // NOP - } break; - } - full_ascent = MAX(full_ascent, -E.value.rect.position.y); - full_descent = MAX(full_descent, E.value.rect.position.y + E.value.rect.size.y); - } else { - switch (E.value.inline_align & INLINE_ALIGNMENT_TEXT_MASK) { - case INLINE_ALIGNMENT_TO_TOP: { - E.value.rect.position.x = -sd->ascent; - } break; - case INLINE_ALIGNMENT_TO_CENTER: { - E.value.rect.position.x = (-sd->ascent + sd->descent) / 2; - } break; - case INLINE_ALIGNMENT_TO_BASELINE: { - E.value.rect.position.x = 0; - } break; - case INLINE_ALIGNMENT_TO_BOTTOM: { - E.value.rect.position.x = sd->descent; - } break; - } - switch (E.value.inline_align & INLINE_ALIGNMENT_IMAGE_MASK) { - case INLINE_ALIGNMENT_BOTTOM_TO: { - E.value.rect.position.x -= E.value.rect.size.x; - } break; - case INLINE_ALIGNMENT_CENTER_TO: { - E.value.rect.position.x -= E.value.rect.size.x / 2; - } break; - case INLINE_ALIGNMENT_TOP_TO: { - // NOP - } break; - } - full_ascent = MAX(full_ascent, -E.value.rect.position.x); - full_descent = MAX(full_descent, E.value.rect.position.x + E.value.rect.size.x); - } - } - sd->ascent = full_ascent; - sd->descent = full_descent; + _realign(sd); sd->valid = true; return sd->valid; } @@ -4863,7 +4769,7 @@ Array TextServerAdvanced::shaped_text_get_objects(RID p_shaped) const { ERR_FAIL_COND_V(!sd, ret); MutexLock lock(sd->mutex); - for (const KeyValue<Variant, ShapedTextData::EmbeddedObject> &E : sd->objects) { + for (const KeyValue<Variant, ShapedTextDataAdvanced::EmbeddedObject> &E : sd->objects) { ret.push_back(E.key); } diff --git a/modules/text_server_adv/text_server_adv.h b/modules/text_server_adv/text_server_adv.h index f2ae24cae6..145d740b68 100644 --- a/modules/text_server_adv/text_server_adv.h +++ b/modules/text_server_adv/text_server_adv.h @@ -242,6 +242,21 @@ class TextServerAdvanced : public TextServer { // Shaped text cache data. struct ShapedTextDataAdvanced : public ShapedTextData { + struct Span { + int start = -1; + int end = -1; + + Vector<RID> fonts; + int font_size = 0; + + Variant embedded_key; + + String language; + Dictionary features; + Variant meta; + }; + Vector<Span> spans; + /* Intermediate data */ Char16String utf16; Vector<UBiDi *> bidi_iter; @@ -249,6 +264,11 @@ class TextServerAdvanced : public TextServer { ScriptIterator *script_iter = nullptr; hb_buffer_t *hb_buffer = nullptr; + HashMap<int, bool> jstops; + HashMap<int, bool> breaks; + bool break_ops_valid = false; + bool js_ops_valid = false; + ~ShapedTextDataAdvanced() { for (int i = 0; i < bidi_iter.size(); i++) { ubidi_close(bidi_iter[i]); @@ -268,6 +288,7 @@ class TextServerAdvanced : public TextServer { mutable RID_PtrOwner<FontDataAdvanced> font_owner; mutable RID_PtrOwner<ShapedTextDataAdvanced> shaped_owner; + void _realign(ShapedTextDataAdvanced *p_sd) const; int _convert_pos(const ShapedTextDataAdvanced *p_sd, int p_pos) const; int _convert_pos_inv(const ShapedTextDataAdvanced *p_sd, int p_pos) const; bool _shape_substr(ShapedTextDataAdvanced *p_new_sd, const ShapedTextDataAdvanced *p_sd, int p_start, int p_length) const; @@ -302,7 +323,7 @@ protected: static void _bind_methods(){}; void full_copy(ShapedTextDataAdvanced *p_shaped); - void invalidate(ShapedTextDataAdvanced *p_shaped); + void invalidate(ShapedTextDataAdvanced *p_shaped, bool p_text = false); public: virtual bool has_feature(Feature p_feature) const override; @@ -482,10 +503,14 @@ public: virtual void shaped_text_set_preserve_control(RID p_shaped, bool p_enabled) override; virtual bool shaped_text_get_preserve_control(RID p_shaped) const override; - virtual bool shaped_text_add_string(RID p_shaped, const String &p_text, const Vector<RID> &p_fonts, int p_size, const Dictionary &p_opentype_features = Dictionary(), const String &p_language = "") override; + virtual bool shaped_text_add_string(RID p_shaped, const String &p_text, const Vector<RID> &p_fonts, int p_size, const Dictionary &p_opentype_features = Dictionary(), const String &p_language = "", const Variant &p_meta = Variant()) override; virtual bool shaped_text_add_object(RID p_shaped, Variant p_key, const Size2 &p_size, InlineAlignment p_inline_align = INLINE_ALIGNMENT_CENTER, int p_length = 1) override; virtual bool shaped_text_resize_object(RID p_shaped, Variant p_key, const Size2 &p_size, InlineAlignment p_inline_align = INLINE_ALIGNMENT_CENTER) override; + virtual int shaped_get_span_count(RID p_shaped) const override; + virtual Variant shaped_get_span_meta(RID p_shaped, int p_index) const override; + virtual void shaped_set_span_update_font(RID p_shaped, int p_index, const Vector<RID> &p_fonts, int p_size, const Dictionary &p_opentype_features = Dictionary()) override; + virtual RID shaped_text_substr(RID p_shaped, int p_start, int p_length) const override; virtual RID shaped_text_get_parent(RID p_shaped) const override; diff --git a/modules/text_server_fb/text_server_fb.cpp b/modules/text_server_fb/text_server_fb.cpp index ffbd2da22d..182d2a02ad 100644 --- a/modules/text_server_fb/text_server_fb.cpp +++ b/modules/text_server_fb/text_server_fb.cpp @@ -44,30 +44,6 @@ #endif /*************************************************************************/ -/* Character properties. */ -/*************************************************************************/ - -_FORCE_INLINE_ bool is_control(char32_t p_char) { - return (p_char <= 0x001f) || (p_char >= 0x007f && p_char <= 0x009F); -} - -_FORCE_INLINE_ bool is_whitespace(char32_t p_char) { - return (p_char == 0x0020) || (p_char == 0x00A0) || (p_char == 0x1680) || (p_char >= 0x2000 && p_char <= 0x200a) || (p_char == 0x202f) || (p_char == 0x205f) || (p_char == 0x3000) || (p_char == 0x2028) || (p_char == 0x2029) || (p_char >= 0x0009 && p_char <= 0x000d) || (p_char == 0x0085); -} - -_FORCE_INLINE_ bool is_linebreak(char32_t p_char) { - return (p_char >= 0x000a && p_char <= 0x000d) || (p_char == 0x0085) || (p_char == 0x2028) || (p_char == 0x2029); -} - -_FORCE_INLINE_ bool is_punct(char32_t p_char) { - return (p_char >= 0x0020 && p_char <= 0x002F) || (p_char >= 0x003A && p_char <= 0x0040) || (p_char >= 0x005B && p_char <= 0x005E) || (p_char == 0x0060) || (p_char >= 0x007B && p_char <= 0x007E) || (p_char >= 0x2000 && p_char <= 0x206F) || (p_char >= 0x3000 && p_char <= 0x303F); -} - -_FORCE_INLINE_ bool is_underscore(char32_t p_char) { - return (p_char == 0x005F); -} - -/*************************************************************************/ String TextServerFallback::interface_name = "Fallback"; uint32_t TextServerFallback::interface_features = 0; // Nothing is supported. @@ -91,7 +67,7 @@ void TextServerFallback::free(RID p_rid) { font_owner.free(p_rid); memdelete(fd); } else if (shaped_owner.owns(p_rid)) { - ShapedTextData *sd = shaped_owner.get_or_null(p_rid); + ShapedTextDataFallback *sd = shaped_owner.get_or_null(p_rid); shaped_owner.free(p_rid); memdelete(sd); } @@ -127,8 +103,9 @@ _FORCE_INLINE_ int32_t ot_tag_from_string(const char *p_str, int p_len) { char tag[4]; uint32_t i; - if (!p_str || !p_len || !*p_str) + if (!p_str || !p_len || !*p_str) { return OT_TAG(0, 0, 0, 0); + } if (p_len < 0 || p_len > 4) { p_len = 4; @@ -2060,7 +2037,7 @@ void TextServerFallback::font_set_global_oversampling(float p_oversampling) { /* Shaped text buffer interface */ /*************************************************************************/ -void TextServerFallback::invalidate(ShapedTextData *p_shaped) { +void TextServerFallback::invalidate(ShapedTextDataFallback *p_shaped) { p_shaped->valid = false; p_shaped->sort_valid = false; p_shaped->line_breaks_valid = false; @@ -2074,17 +2051,17 @@ void TextServerFallback::invalidate(ShapedTextData *p_shaped) { p_shaped->glyphs_logical.clear(); } -void TextServerFallback::full_copy(ShapedTextData *p_shaped) { - ShapedTextData *parent = shaped_owner.get_or_null(p_shaped->parent); +void TextServerFallback::full_copy(ShapedTextDataFallback *p_shaped) { + ShapedTextDataFallback *parent = shaped_owner.get_or_null(p_shaped->parent); - for (const KeyValue<Variant, ShapedTextData::EmbeddedObject> &E : parent->objects) { + for (const KeyValue<Variant, ShapedTextDataFallback::EmbeddedObject> &E : parent->objects) { if (E.value.pos >= p_shaped->start && E.value.pos < p_shaped->end) { p_shaped->objects[E.key] = E.value; } } for (int k = 0; k < parent->spans.size(); k++) { - ShapedTextData::Span span = parent->spans[k]; + ShapedTextDataFallback::Span span = parent->spans[k]; if (span.start >= p_shaped->end || span.end <= p_shaped->start) { continue; } @@ -2098,7 +2075,7 @@ void TextServerFallback::full_copy(ShapedTextData *p_shaped) { RID TextServerFallback::create_shaped_text(TextServer::Direction p_direction, TextServer::Orientation p_orientation) { _THREAD_SAFE_METHOD_ - ShapedTextData *sd = memnew(ShapedTextData); + ShapedTextDataFallback *sd = memnew(ShapedTextDataFallback); sd->direction = p_direction; sd->orientation = p_orientation; @@ -2106,7 +2083,7 @@ RID TextServerFallback::create_shaped_text(TextServer::Direction p_direction, Te } void TextServerFallback::shaped_text_clear(RID p_shaped) { - ShapedTextData *sd = shaped_owner.get_or_null(p_shaped); + ShapedTextDataFallback *sd = shaped_owner.get_or_null(p_shaped); ERR_FAIL_COND(!sd); MutexLock lock(sd->mutex); @@ -2135,7 +2112,7 @@ TextServer::Direction TextServerFallback::shaped_text_get_inferred_direction(RID void TextServerFallback::shaped_text_set_custom_punctuation(RID p_shaped, const String &p_punct) { _THREAD_SAFE_METHOD_ - ShapedTextData *sd = shaped_owner.get_or_null(p_shaped); + ShapedTextDataFallback *sd = shaped_owner.get_or_null(p_shaped); ERR_FAIL_COND(!sd); if (sd->custom_punct != p_punct) { @@ -2149,13 +2126,13 @@ void TextServerFallback::shaped_text_set_custom_punctuation(RID p_shaped, const String TextServerFallback::shaped_text_get_custom_punctuation(RID p_shaped) const { _THREAD_SAFE_METHOD_ - const ShapedTextData *sd = shaped_owner.get_or_null(p_shaped); + const ShapedTextDataFallback *sd = shaped_owner.get_or_null(p_shaped); ERR_FAIL_COND_V(!sd, String()); return sd->custom_punct; } void TextServerFallback::shaped_text_set_orientation(RID p_shaped, TextServer::Orientation p_orientation) { - ShapedTextData *sd = shaped_owner.get_or_null(p_shaped); + ShapedTextDataFallback *sd = shaped_owner.get_or_null(p_shaped); ERR_FAIL_COND(!sd); MutexLock lock(sd->mutex); @@ -2173,7 +2150,7 @@ void TextServerFallback::shaped_text_set_bidi_override(RID p_shaped, const Array } TextServer::Orientation TextServerFallback::shaped_text_get_orientation(RID p_shaped) const { - const ShapedTextData *sd = shaped_owner.get_or_null(p_shaped); + const ShapedTextDataFallback *sd = shaped_owner.get_or_null(p_shaped); ERR_FAIL_COND_V(!sd, TextServer::ORIENTATION_HORIZONTAL); MutexLock lock(sd->mutex); @@ -2181,7 +2158,7 @@ TextServer::Orientation TextServerFallback::shaped_text_get_orientation(RID p_sh } void TextServerFallback::shaped_text_set_preserve_invalid(RID p_shaped, bool p_enabled) { - ShapedTextData *sd = shaped_owner.get_or_null(p_shaped); + ShapedTextDataFallback *sd = shaped_owner.get_or_null(p_shaped); MutexLock lock(sd->mutex); ERR_FAIL_COND(!sd); @@ -2195,7 +2172,7 @@ void TextServerFallback::shaped_text_set_preserve_invalid(RID p_shaped, bool p_e } bool TextServerFallback::shaped_text_get_preserve_invalid(RID p_shaped) const { - const ShapedTextData *sd = shaped_owner.get_or_null(p_shaped); + const ShapedTextDataFallback *sd = shaped_owner.get_or_null(p_shaped); ERR_FAIL_COND_V(!sd, false); MutexLock lock(sd->mutex); @@ -2203,7 +2180,7 @@ bool TextServerFallback::shaped_text_get_preserve_invalid(RID p_shaped) const { } void TextServerFallback::shaped_text_set_preserve_control(RID p_shaped, bool p_enabled) { - ShapedTextData *sd = shaped_owner.get_or_null(p_shaped); + ShapedTextDataFallback *sd = shaped_owner.get_or_null(p_shaped); ERR_FAIL_COND(!sd); MutexLock lock(sd->mutex); @@ -2217,15 +2194,52 @@ void TextServerFallback::shaped_text_set_preserve_control(RID p_shaped, bool p_e } bool TextServerFallback::shaped_text_get_preserve_control(RID p_shaped) const { - const ShapedTextData *sd = shaped_owner.get_or_null(p_shaped); + const ShapedTextDataFallback *sd = shaped_owner.get_or_null(p_shaped); ERR_FAIL_COND_V(!sd, false); MutexLock lock(sd->mutex); return sd->preserve_control; } -bool TextServerFallback::shaped_text_add_string(RID p_shaped, const String &p_text, const Vector<RID> &p_fonts, int p_size, const Dictionary &p_opentype_features, const String &p_language) { - ShapedTextData *sd = shaped_owner.get_or_null(p_shaped); +int TextServerFallback::shaped_get_span_count(RID p_shaped) const { + ShapedTextDataFallback *sd = shaped_owner.get_or_null(p_shaped); + ERR_FAIL_COND_V(!sd, 0); + return sd->spans.size(); +} + +Variant TextServerFallback::shaped_get_span_meta(RID p_shaped, int p_index) const { + ShapedTextDataFallback *sd = shaped_owner.get_or_null(p_shaped); + ERR_FAIL_COND_V(!sd, Variant()); + ERR_FAIL_INDEX_V(p_index, sd->spans.size(), Variant()); + return sd->spans[p_index].meta; +} + +void TextServerFallback::shaped_set_span_update_font(RID p_shaped, int p_index, const Vector<RID> &p_fonts, int p_size, const Dictionary &p_opentype_features) { + ShapedTextDataFallback *sd = shaped_owner.get_or_null(p_shaped); + ERR_FAIL_COND(!sd); + ERR_FAIL_INDEX(p_index, sd->spans.size()); + + ShapedTextDataFallback::Span &span = sd->spans.write[p_index]; + span.fonts.clear(); + // Pre-sort fonts, push fonts with the language support first. + Vector<RID> fonts_no_match; + int font_count = p_fonts.size(); + for (int i = 0; i < font_count; i++) { + if (font_is_language_supported(p_fonts[i], span.language)) { + span.fonts.push_back(p_fonts[i]); + } else { + fonts_no_match.push_back(p_fonts[i]); + } + } + span.fonts.append_array(fonts_no_match); + span.font_size = p_size; + span.features = p_opentype_features; + + sd->valid = false; +} + +bool TextServerFallback::shaped_text_add_string(RID p_shaped, const String &p_text, const Vector<RID> &p_fonts, int p_size, const Dictionary &p_opentype_features, const String &p_language, const Variant &p_meta) { + ShapedTextDataFallback *sd = shaped_owner.get_or_null(p_shaped); ERR_FAIL_COND_V(!sd, false); MutexLock lock(sd->mutex); @@ -2243,7 +2257,7 @@ bool TextServerFallback::shaped_text_add_string(RID p_shaped, const String &p_te full_copy(sd); } - ShapedTextData::Span span; + ShapedTextDataFallback::Span span; span.start = sd->text.length(); span.end = span.start + p_text.length(); @@ -2262,6 +2276,7 @@ bool TextServerFallback::shaped_text_add_string(RID p_shaped, const String &p_te ERR_FAIL_COND_V(span.fonts.is_empty(), false); span.font_size = p_size; span.language = p_language; + span.meta = p_meta; sd->spans.push_back(span); sd->text += p_text; @@ -2272,7 +2287,7 @@ bool TextServerFallback::shaped_text_add_string(RID p_shaped, const String &p_te } bool TextServerFallback::shaped_text_add_object(RID p_shaped, Variant p_key, const Size2 &p_size, InlineAlignment p_inline_align, int p_length) { - ShapedTextData *sd = shaped_owner.get_or_null(p_shaped); + ShapedTextDataFallback *sd = shaped_owner.get_or_null(p_shaped); ERR_FAIL_COND_V(!sd, false); MutexLock lock(sd->mutex); @@ -2283,12 +2298,12 @@ bool TextServerFallback::shaped_text_add_object(RID p_shaped, Variant p_key, con full_copy(sd); } - ShapedTextData::Span span; + ShapedTextDataFallback::Span span; span.start = sd->start + sd->text.length(); span.end = span.start + p_length; span.embedded_key = p_key; - ShapedTextData::EmbeddedObject obj; + ShapedTextDataFallback::EmbeddedObject obj; obj.inline_align = p_inline_align; obj.rect.size = p_size; obj.pos = span.start; @@ -2303,7 +2318,7 @@ bool TextServerFallback::shaped_text_add_object(RID p_shaped, Variant p_key, con } bool TextServerFallback::shaped_text_resize_object(RID p_shaped, Variant p_key, const Size2 &p_size, InlineAlignment p_inline_align) { - ShapedTextData *sd = shaped_owner.get_or_null(p_shaped); + ShapedTextDataFallback *sd = shaped_owner.get_or_null(p_shaped); ERR_FAIL_COND_V(!sd, false); MutexLock lock(sd->mutex); @@ -2323,7 +2338,7 @@ bool TextServerFallback::shaped_text_resize_object(RID p_shaped, Variant p_key, Glyph gl = sd->glyphs[i]; Variant key; if (gl.count == 1) { - for (const KeyValue<Variant, ShapedTextData::EmbeddedObject> &E : sd->objects) { + for (const KeyValue<Variant, ShapedTextDataFallback::EmbeddedObject> &E : sd->objects) { if (E.value.pos == gl.start) { key = E.key; break; @@ -2363,79 +2378,82 @@ bool TextServerFallback::shaped_text_resize_object(RID p_shaped, Variant p_key, sd->width += gl.advance * gl.repeat; } } + _realign(sd); + } + return true; +} - // Align embedded objects to baseline. - float full_ascent = sd->ascent; - float full_descent = sd->descent; - for (KeyValue<Variant, ShapedTextData::EmbeddedObject> &E : sd->objects) { - if ((E.value.pos >= sd->start) && (E.value.pos < sd->end)) { - if (sd->orientation == ORIENTATION_HORIZONTAL) { - switch (E.value.inline_align & INLINE_ALIGNMENT_TEXT_MASK) { - case INLINE_ALIGNMENT_TO_TOP: { - E.value.rect.position.y = -sd->ascent; - } break; - case INLINE_ALIGNMENT_TO_CENTER: { - E.value.rect.position.y = (-sd->ascent + sd->descent) / 2; - } break; - case INLINE_ALIGNMENT_TO_BASELINE: { - E.value.rect.position.y = 0; - } break; - case INLINE_ALIGNMENT_TO_BOTTOM: { - E.value.rect.position.y = sd->descent; - } break; - } - switch (E.value.inline_align & INLINE_ALIGNMENT_IMAGE_MASK) { - case INLINE_ALIGNMENT_BOTTOM_TO: { - E.value.rect.position.y -= E.value.rect.size.y; - } break; - case INLINE_ALIGNMENT_CENTER_TO: { - E.value.rect.position.y -= E.value.rect.size.y / 2; - } break; - case INLINE_ALIGNMENT_TOP_TO: { - // NOP - } break; - } - full_ascent = MAX(full_ascent, -E.value.rect.position.y); - full_descent = MAX(full_descent, E.value.rect.position.y + E.value.rect.size.y); - } else { - switch (E.value.inline_align & INLINE_ALIGNMENT_TEXT_MASK) { - case INLINE_ALIGNMENT_TO_TOP: { - E.value.rect.position.x = -sd->ascent; - } break; - case INLINE_ALIGNMENT_TO_CENTER: { - E.value.rect.position.x = (-sd->ascent + sd->descent) / 2; - } break; - case INLINE_ALIGNMENT_TO_BASELINE: { - E.value.rect.position.x = 0; - } break; - case INLINE_ALIGNMENT_TO_BOTTOM: { - E.value.rect.position.x = sd->descent; - } break; - } - switch (E.value.inline_align & INLINE_ALIGNMENT_IMAGE_MASK) { - case INLINE_ALIGNMENT_BOTTOM_TO: { - E.value.rect.position.x -= E.value.rect.size.x; - } break; - case INLINE_ALIGNMENT_CENTER_TO: { - E.value.rect.position.x -= E.value.rect.size.x / 2; - } break; - case INLINE_ALIGNMENT_TOP_TO: { - // NOP - } break; - } - full_ascent = MAX(full_ascent, -E.value.rect.position.x); - full_descent = MAX(full_descent, E.value.rect.position.x + E.value.rect.size.x); +void TextServerFallback::_realign(ShapedTextDataFallback *p_sd) const { + // Align embedded objects to baseline. + float full_ascent = p_sd->ascent; + float full_descent = p_sd->descent; + for (KeyValue<Variant, ShapedTextDataFallback::EmbeddedObject> &E : p_sd->objects) { + if ((E.value.pos >= p_sd->start) && (E.value.pos < p_sd->end)) { + if (p_sd->orientation == ORIENTATION_HORIZONTAL) { + switch (E.value.inline_align & INLINE_ALIGNMENT_TEXT_MASK) { + case INLINE_ALIGNMENT_TO_TOP: { + E.value.rect.position.y = -p_sd->ascent; + } break; + case INLINE_ALIGNMENT_TO_CENTER: { + E.value.rect.position.y = (-p_sd->ascent + p_sd->descent) / 2; + } break; + case INLINE_ALIGNMENT_TO_BASELINE: { + E.value.rect.position.y = 0; + } break; + case INLINE_ALIGNMENT_TO_BOTTOM: { + E.value.rect.position.y = p_sd->descent; + } break; } + switch (E.value.inline_align & INLINE_ALIGNMENT_IMAGE_MASK) { + case INLINE_ALIGNMENT_BOTTOM_TO: { + E.value.rect.position.y -= E.value.rect.size.y; + } break; + case INLINE_ALIGNMENT_CENTER_TO: { + E.value.rect.position.y -= E.value.rect.size.y / 2; + } break; + case INLINE_ALIGNMENT_TOP_TO: { + // NOP + } break; + } + full_ascent = MAX(full_ascent, -E.value.rect.position.y); + full_descent = MAX(full_descent, E.value.rect.position.y + E.value.rect.size.y); + } else { + switch (E.value.inline_align & INLINE_ALIGNMENT_TEXT_MASK) { + case INLINE_ALIGNMENT_TO_TOP: { + E.value.rect.position.x = -p_sd->ascent; + } break; + case INLINE_ALIGNMENT_TO_CENTER: { + E.value.rect.position.x = (-p_sd->ascent + p_sd->descent) / 2; + } break; + case INLINE_ALIGNMENT_TO_BASELINE: { + E.value.rect.position.x = 0; + } break; + case INLINE_ALIGNMENT_TO_BOTTOM: { + E.value.rect.position.x = p_sd->descent; + } break; + } + switch (E.value.inline_align & INLINE_ALIGNMENT_IMAGE_MASK) { + case INLINE_ALIGNMENT_BOTTOM_TO: { + E.value.rect.position.x -= E.value.rect.size.x; + } break; + case INLINE_ALIGNMENT_CENTER_TO: { + E.value.rect.position.x -= E.value.rect.size.x / 2; + } break; + case INLINE_ALIGNMENT_TOP_TO: { + // NOP + } break; + } + full_ascent = MAX(full_ascent, -E.value.rect.position.x); + full_descent = MAX(full_descent, E.value.rect.position.x + E.value.rect.size.x); } } - sd->ascent = full_ascent; - sd->descent = full_descent; } - return true; + p_sd->ascent = full_ascent; + p_sd->descent = full_descent; } RID TextServerFallback::shaped_text_substr(RID p_shaped, int p_start, int p_length) const { - const ShapedTextData *sd = shaped_owner.get_or_null(p_shaped); + const ShapedTextDataFallback *sd = shaped_owner.get_or_null(p_shaped); ERR_FAIL_COND_V(!sd, RID()); MutexLock lock(sd->mutex); @@ -2449,7 +2467,7 @@ RID TextServerFallback::shaped_text_substr(RID p_shaped, int p_start, int p_leng ERR_FAIL_COND_V(sd->start > p_start || sd->end < p_start, RID()); ERR_FAIL_COND_V(sd->end < p_start + p_length, RID()); - ShapedTextData *new_sd = memnew(ShapedTextData); + ShapedTextDataFallback *new_sd = memnew(ShapedTextDataFallback); new_sd->parent = p_shaped; new_sd->start = p_start; new_sd->end = p_start + p_length; @@ -2475,7 +2493,7 @@ RID TextServerFallback::shaped_text_substr(RID p_shaped, int p_start, int p_leng Variant key; bool find_embedded = false; if (gl.count == 1) { - for (const KeyValue<Variant, ShapedTextData::EmbeddedObject> &E : sd->objects) { + for (const KeyValue<Variant, ShapedTextDataFallback::EmbeddedObject> &E : sd->objects) { if (E.value.pos == gl.start) { find_embedded = true; key = E.key; @@ -2519,7 +2537,7 @@ RID TextServerFallback::shaped_text_substr(RID p_shaped, int p_start, int p_leng // Align embedded objects to baseline. float full_ascent = new_sd->ascent; float full_descent = new_sd->descent; - for (KeyValue<Variant, ShapedTextData::EmbeddedObject> &E : new_sd->objects) { + for (KeyValue<Variant, ShapedTextDataFallback::EmbeddedObject> &E : new_sd->objects) { if ((E.value.pos >= new_sd->start) && (E.value.pos < new_sd->end)) { if (sd->orientation == ORIENTATION_HORIZONTAL) { switch (E.value.inline_align & INLINE_ALIGNMENT_TEXT_MASK) { @@ -2589,7 +2607,7 @@ RID TextServerFallback::shaped_text_substr(RID p_shaped, int p_start, int p_leng } RID TextServerFallback::shaped_text_get_parent(RID p_shaped) const { - ShapedTextData *sd = shaped_owner.get_or_null(p_shaped); + ShapedTextDataFallback *sd = shaped_owner.get_or_null(p_shaped); ERR_FAIL_COND_V(!sd, RID()); MutexLock lock(sd->mutex); @@ -2597,7 +2615,7 @@ RID TextServerFallback::shaped_text_get_parent(RID p_shaped) const { } float TextServerFallback::shaped_text_fit_to_width(RID p_shaped, float p_width, uint16_t /*JustificationFlag*/ p_jst_flags) { - ShapedTextData *sd = shaped_owner.get_or_null(p_shaped); + ShapedTextDataFallback *sd = shaped_owner.get_or_null(p_shaped); ERR_FAIL_COND_V(!sd, 0.f); MutexLock lock(sd->mutex); @@ -2706,7 +2724,7 @@ float TextServerFallback::shaped_text_fit_to_width(RID p_shaped, float p_width, } float TextServerFallback::shaped_text_tab_align(RID p_shaped, const PackedFloat32Array &p_tab_stops) { - ShapedTextData *sd = shaped_owner.get_or_null(p_shaped); + ShapedTextDataFallback *sd = shaped_owner.get_or_null(p_shaped); ERR_FAIL_COND_V(!sd, 0.f); MutexLock lock(sd->mutex); @@ -2762,7 +2780,7 @@ float TextServerFallback::shaped_text_tab_align(RID p_shaped, const PackedFloat3 } bool TextServerFallback::shaped_text_update_breaks(RID p_shaped) { - ShapedTextData *sd = shaped_owner.get_or_null(p_shaped); + ShapedTextDataFallback *sd = shaped_owner.get_or_null(p_shaped); ERR_FAIL_COND_V(!sd, false); MutexLock lock(sd->mutex); @@ -2818,7 +2836,7 @@ bool TextServerFallback::shaped_text_update_breaks(RID p_shaped) { } bool TextServerFallback::shaped_text_update_justification_ops(RID p_shaped) { - ShapedTextData *sd = shaped_owner.get_or_null(p_shaped); + ShapedTextDataFallback *sd = shaped_owner.get_or_null(p_shaped); ERR_FAIL_COND_V(!sd, false); MutexLock lock(sd->mutex); @@ -2834,7 +2852,7 @@ bool TextServerFallback::shaped_text_update_justification_ops(RID p_shaped) { } void TextServerFallback::shaped_text_overrun_trim_to_width(RID p_shaped_line, float p_width, uint16_t p_trim_flags) { - ShapedTextData *sd = shaped_owner.get_or_null(p_shaped_line); + ShapedTextDataFallback *sd = shaped_owner.get_or_null(p_shaped_line); ERR_FAIL_COND_MSG(!sd, "ShapedTextDataFallback invalid."); MutexLock lock(sd->mutex); @@ -2862,9 +2880,9 @@ void TextServerFallback::shaped_text_overrun_trim_to_width(RID p_shaped_line, fl return; } - Vector<ShapedTextData::Span> &spans = sd->spans; + Vector<ShapedTextDataFallback::Span> &spans = sd->spans; if (sd->parent != RID()) { - ShapedTextData *parent_sd = shaped_owner.get_or_null(sd->parent); + ShapedTextDataFallback *parent_sd = shaped_owner.get_or_null(sd->parent); ERR_FAIL_COND(!parent_sd->valid); spans = parent_sd->spans; } @@ -2986,39 +3004,39 @@ void TextServerFallback::shaped_text_overrun_trim_to_width(RID p_shaped_line, fl } int TextServerFallback::shaped_text_get_trim_pos(RID p_shaped) const { - ShapedTextData *sd = shaped_owner.get_or_null(p_shaped); - ERR_FAIL_COND_V_MSG(!sd, -1, "ShapedTextData invalid."); + ShapedTextDataFallback *sd = shaped_owner.get_or_null(p_shaped); + ERR_FAIL_COND_V_MSG(!sd, -1, "ShapedTextDataFallback invalid."); MutexLock lock(sd->mutex); return sd->overrun_trim_data.trim_pos; } int TextServerFallback::shaped_text_get_ellipsis_pos(RID p_shaped) const { - ShapedTextData *sd = shaped_owner.get_or_null(p_shaped); - ERR_FAIL_COND_V_MSG(!sd, -1, "ShapedTextData invalid."); + ShapedTextDataFallback *sd = shaped_owner.get_or_null(p_shaped); + ERR_FAIL_COND_V_MSG(!sd, -1, "ShapedTextDataFallback invalid."); MutexLock lock(sd->mutex); return sd->overrun_trim_data.ellipsis_pos; } const Glyph *TextServerFallback::shaped_text_get_ellipsis_glyphs(RID p_shaped) const { - ShapedTextData *sd = shaped_owner.get_or_null(p_shaped); - ERR_FAIL_COND_V_MSG(!sd, nullptr, "ShapedTextData invalid."); + ShapedTextDataFallback *sd = shaped_owner.get_or_null(p_shaped); + ERR_FAIL_COND_V_MSG(!sd, nullptr, "ShapedTextDataFallback invalid."); MutexLock lock(sd->mutex); return sd->overrun_trim_data.ellipsis_glyph_buf.ptr(); } int TextServerFallback::shaped_text_get_ellipsis_glyph_count(RID p_shaped) const { - ShapedTextData *sd = shaped_owner.get_or_null(p_shaped); - ERR_FAIL_COND_V_MSG(!sd, 0, "ShapedTextData invalid."); + ShapedTextDataFallback *sd = shaped_owner.get_or_null(p_shaped); + ERR_FAIL_COND_V_MSG(!sd, 0, "ShapedTextDataFallback invalid."); MutexLock lock(sd->mutex); return sd->overrun_trim_data.ellipsis_glyph_buf.size(); } bool TextServerFallback::shaped_text_shape(RID p_shaped) { - ShapedTextData *sd = shaped_owner.get_or_null(p_shaped); + ShapedTextDataFallback *sd = shaped_owner.get_or_null(p_shaped); ERR_FAIL_COND_V(!sd, false); MutexLock lock(sd->mutex); @@ -3045,7 +3063,7 @@ bool TextServerFallback::shaped_text_shape(RID p_shaped) { // "Shape" string. for (int i = 0; i < sd->spans.size(); i++) { - const ShapedTextData::Span &span = sd->spans[i]; + const ShapedTextDataFallback::Span &span = sd->spans[i]; if (span.embedded_key != Variant()) { // Embedded object. if (sd->orientation == ORIENTATION_HORIZONTAL) { @@ -3145,7 +3163,7 @@ bool TextServerFallback::shaped_text_shape(RID p_shaped) { // Align embedded objects to baseline. float full_ascent = sd->ascent; float full_descent = sd->descent; - for (KeyValue<Variant, ShapedTextData::EmbeddedObject> &E : sd->objects) { + for (KeyValue<Variant, ShapedTextDataFallback::EmbeddedObject> &E : sd->objects) { if (sd->orientation == ORIENTATION_HORIZONTAL) { switch (E.value.inline_align & INLINE_ALIGNMENT_TEXT_MASK) { case INLINE_ALIGNMENT_TO_TOP: { @@ -3211,7 +3229,7 @@ bool TextServerFallback::shaped_text_shape(RID p_shaped) { } bool TextServerFallback::shaped_text_is_ready(RID p_shaped) const { - const ShapedTextData *sd = shaped_owner.get_or_null(p_shaped); + const ShapedTextDataFallback *sd = shaped_owner.get_or_null(p_shaped); ERR_FAIL_COND_V(!sd, false); MutexLock lock(sd->mutex); @@ -3219,7 +3237,7 @@ bool TextServerFallback::shaped_text_is_ready(RID p_shaped) const { } const Glyph *TextServerFallback::shaped_text_get_glyphs(RID p_shaped) const { - const ShapedTextData *sd = shaped_owner.get_or_null(p_shaped); + const ShapedTextDataFallback *sd = shaped_owner.get_or_null(p_shaped); ERR_FAIL_COND_V(!sd, nullptr); MutexLock lock(sd->mutex); @@ -3230,7 +3248,7 @@ const Glyph *TextServerFallback::shaped_text_get_glyphs(RID p_shaped) const { } int TextServerFallback::shaped_text_get_glyph_count(RID p_shaped) const { - const ShapedTextData *sd = shaped_owner.get_or_null(p_shaped); + const ShapedTextDataFallback *sd = shaped_owner.get_or_null(p_shaped); ERR_FAIL_COND_V(!sd, 0); MutexLock lock(sd->mutex); @@ -3241,7 +3259,7 @@ int TextServerFallback::shaped_text_get_glyph_count(RID p_shaped) const { } const Glyph *TextServerFallback::shaped_text_sort_logical(RID p_shaped) { - const ShapedTextData *sd = shaped_owner.get_or_null(p_shaped); + const ShapedTextDataFallback *sd = shaped_owner.get_or_null(p_shaped); ERR_FAIL_COND_V(!sd, nullptr); MutexLock lock(sd->mutex); @@ -3253,7 +3271,7 @@ const Glyph *TextServerFallback::shaped_text_sort_logical(RID p_shaped) { } Vector2i TextServerFallback::shaped_text_get_range(RID p_shaped) const { - const ShapedTextData *sd = shaped_owner.get_or_null(p_shaped); + const ShapedTextDataFallback *sd = shaped_owner.get_or_null(p_shaped); ERR_FAIL_COND_V(!sd, Vector2i()); MutexLock lock(sd->mutex); @@ -3262,11 +3280,11 @@ Vector2i TextServerFallback::shaped_text_get_range(RID p_shaped) const { Array TextServerFallback::shaped_text_get_objects(RID p_shaped) const { Array ret; - const ShapedTextData *sd = shaped_owner.get_or_null(p_shaped); + const ShapedTextDataFallback *sd = shaped_owner.get_or_null(p_shaped); ERR_FAIL_COND_V(!sd, ret); MutexLock lock(sd->mutex); - for (const KeyValue<Variant, ShapedTextData::EmbeddedObject> &E : sd->objects) { + for (const KeyValue<Variant, ShapedTextDataFallback::EmbeddedObject> &E : sd->objects) { ret.push_back(E.key); } @@ -3274,7 +3292,7 @@ Array TextServerFallback::shaped_text_get_objects(RID p_shaped) const { } Rect2 TextServerFallback::shaped_text_get_object_rect(RID p_shaped, Variant p_key) const { - const ShapedTextData *sd = shaped_owner.get_or_null(p_shaped); + const ShapedTextDataFallback *sd = shaped_owner.get_or_null(p_shaped); ERR_FAIL_COND_V(!sd, Rect2()); MutexLock lock(sd->mutex); @@ -3286,7 +3304,7 @@ Rect2 TextServerFallback::shaped_text_get_object_rect(RID p_shaped, Variant p_ke } Size2 TextServerFallback::shaped_text_get_size(RID p_shaped) const { - const ShapedTextData *sd = shaped_owner.get_or_null(p_shaped); + const ShapedTextDataFallback *sd = shaped_owner.get_or_null(p_shaped); ERR_FAIL_COND_V(!sd, Size2()); MutexLock lock(sd->mutex); @@ -3301,7 +3319,7 @@ Size2 TextServerFallback::shaped_text_get_size(RID p_shaped) const { } float TextServerFallback::shaped_text_get_ascent(RID p_shaped) const { - const ShapedTextData *sd = shaped_owner.get_or_null(p_shaped); + const ShapedTextDataFallback *sd = shaped_owner.get_or_null(p_shaped); ERR_FAIL_COND_V(!sd, 0.f); MutexLock lock(sd->mutex); @@ -3312,7 +3330,7 @@ float TextServerFallback::shaped_text_get_ascent(RID p_shaped) const { } float TextServerFallback::shaped_text_get_descent(RID p_shaped) const { - const ShapedTextData *sd = shaped_owner.get_or_null(p_shaped); + const ShapedTextDataFallback *sd = shaped_owner.get_or_null(p_shaped); ERR_FAIL_COND_V(!sd, 0.f); MutexLock lock(sd->mutex); @@ -3323,7 +3341,7 @@ float TextServerFallback::shaped_text_get_descent(RID p_shaped) const { } float TextServerFallback::shaped_text_get_width(RID p_shaped) const { - const ShapedTextData *sd = shaped_owner.get_or_null(p_shaped); + const ShapedTextDataFallback *sd = shaped_owner.get_or_null(p_shaped); ERR_FAIL_COND_V(!sd, 0.f); MutexLock lock(sd->mutex); @@ -3334,7 +3352,7 @@ float TextServerFallback::shaped_text_get_width(RID p_shaped) const { } float TextServerFallback::shaped_text_get_underline_position(RID p_shaped) const { - const ShapedTextData *sd = shaped_owner.get_or_null(p_shaped); + const ShapedTextDataFallback *sd = shaped_owner.get_or_null(p_shaped); ERR_FAIL_COND_V(!sd, 0.f); MutexLock lock(sd->mutex); @@ -3346,7 +3364,7 @@ float TextServerFallback::shaped_text_get_underline_position(RID p_shaped) const } float TextServerFallback::shaped_text_get_underline_thickness(RID p_shaped) const { - const ShapedTextData *sd = shaped_owner.get_or_null(p_shaped); + const ShapedTextDataFallback *sd = shaped_owner.get_or_null(p_shaped); ERR_FAIL_COND_V(!sd, 0.f); MutexLock lock(sd->mutex); diff --git a/modules/text_server_fb/text_server_fb.h b/modules/text_server_fb/text_server_fb.h index b356b90d2c..be944cde58 100644 --- a/modules/text_server_fb/text_server_fb.h +++ b/modules/text_server_fb/text_server_fb.h @@ -203,17 +203,38 @@ class TextServerFallback : public TextServer { } } + // Shaped text cache data. + + struct ShapedTextDataFallback : public ShapedTextData { + struct Span { + int start = -1; + int end = -1; + + Vector<RID> fonts; + int font_size = 0; + + Variant embedded_key; + + String language; + Dictionary features; + Variant meta; + }; + Vector<Span> spans; + }; + // Common data. float oversampling = 1.f; mutable RID_PtrOwner<FontDataFallback> font_owner; - mutable RID_PtrOwner<ShapedTextData> shaped_owner; + mutable RID_PtrOwner<ShapedTextDataFallback> shaped_owner; + + void _realign(ShapedTextDataFallback *p_sd) const; protected: static void _bind_methods(){}; - void full_copy(ShapedTextData *p_shaped); - void invalidate(ShapedTextData *p_shaped); + void full_copy(ShapedTextDataFallback *p_shaped); + void invalidate(ShapedTextDataFallback *p_shaped); public: virtual bool has_feature(Feature p_feature) const override; @@ -391,10 +412,14 @@ public: virtual void shaped_text_set_preserve_control(RID p_shaped, bool p_enabled) override; virtual bool shaped_text_get_preserve_control(RID p_shaped) const override; - virtual bool shaped_text_add_string(RID p_shaped, const String &p_text, const Vector<RID> &p_fonts, int p_size, const Dictionary &p_opentype_features = Dictionary(), const String &p_language = "") override; + virtual bool shaped_text_add_string(RID p_shaped, const String &p_text, const Vector<RID> &p_fonts, int p_size, const Dictionary &p_opentype_features = Dictionary(), const String &p_language = "", const Variant &p_meta = Variant()) override; virtual bool shaped_text_add_object(RID p_shaped, Variant p_key, const Size2 &p_size, InlineAlignment p_inline_align = INLINE_ALIGNMENT_CENTER, int p_length = 1) override; virtual bool shaped_text_resize_object(RID p_shaped, Variant p_key, const Size2 &p_size, InlineAlignment p_inline_align = INLINE_ALIGNMENT_CENTER) override; + virtual int shaped_get_span_count(RID p_shaped) const override; + virtual Variant shaped_get_span_meta(RID p_shaped, int p_index) const override; + virtual void shaped_set_span_update_font(RID p_shaped, int p_index, const Vector<RID> &p_fonts, int p_size, const Dictionary &p_opentype_features = Dictionary()) override; + virtual RID shaped_text_substr(RID p_shaped, int p_start, int p_length) const override; virtual RID shaped_text_get_parent(RID p_shaped) const override; diff --git a/modules/theora/video_stream_theora.cpp b/modules/theora/video_stream_theora.cpp index 9d297fcb93..a9652cbba1 100644 --- a/modules/theora/video_stream_theora.cpp +++ b/modules/theora/video_stream_theora.cpp @@ -337,6 +337,7 @@ void VideoStreamPlaybackTheora::set_file(const String &p_file) { Ref<Image> img; img.instantiate(); img->create(w, h, false, Image::FORMAT_RGBA8); + texture->create_from_image(img); } else { /* tear down the partial theora setup */ diff --git a/modules/visual_script/editor/visual_script_editor.cpp b/modules/visual_script/editor/visual_script_editor.cpp index 6d515d11f5..5ea8eaff00 100644 --- a/modules/visual_script/editor/visual_script_editor.cpp +++ b/modules/visual_script/editor/visual_script_editor.cpp @@ -42,6 +42,7 @@ #include "editor/editor_node.h" #include "editor/editor_resource_preview.h" #include "editor/editor_scale.h" +#include "scene/gui/view_panner.h" #include "scene/main/window.h" #ifdef TOOLS_ENABLED @@ -271,7 +272,7 @@ protected: if (String(p_name) == "export") { script->set_variable_export(var, p_value); - EditorNode::get_singleton()->get_inspector()->update_tree(); + InspectorDock::get_inspector_singleton()->update_tree(); return true; } @@ -652,7 +653,6 @@ void VisualScriptEditor::_update_graph(int p_only_id) { List<int> ids; script->get_node_list(&ids); - StringName editor_icons = "EditorIcons"; for (int &E : ids) { if (p_only_id >= 0 && p_only_id != E) { @@ -1366,7 +1366,7 @@ void VisualScriptEditor::_create_function() { } void VisualScriptEditor::_add_node_dialog() { - _generic_search(script->get_instance_base_type(), graph->get_global_position() + Vector2(55, 80), true); + _generic_search(graph->get_global_position() + Vector2(55, 80), true); } void VisualScriptEditor::_add_func_input() { @@ -1442,7 +1442,7 @@ void VisualScriptEditor::_member_button(Object *p_item, int p_column, int p_butt if (p_button == 1) { // Ensure script base exists otherwise use custom base type. ERR_FAIL_COND(script.is_null()); - new_virtual_method_select->select_method_from_base_type(script->get_instance_base_type(), String(), true); + new_virtual_method_select->select_method_from_base_type(script->get_instance_base_type(), true); return; } else if (p_button == 0) { String name = _validate_name("new_function"); @@ -1948,14 +1948,14 @@ void VisualScriptEditor::_on_nodes_duplicate() { } } -void VisualScriptEditor::_generic_search(String p_base_type, Vector2 pos, bool node_centered) { +void VisualScriptEditor::_generic_search(Vector2 pos, bool node_centered) { if (node_centered) { port_action_pos = graph->get_size() / 2.0f; } else { port_action_pos = graph->get_viewport()->get_mouse_position() - graph->get_global_position(); } - new_connect_node_select->select_from_visual_script(p_base_type, false, false); // neither connecting nor reset text + new_connect_node_select->select_from_visual_script(script, false); // do not reset text // Ensure that the dialog fits inside the graph. Size2 bounds = graph->get_global_position() + graph->get_size() - new_connect_node_select->get_size(); @@ -1992,7 +1992,7 @@ void VisualScriptEditor::_graph_gui_input(const Ref<InputEvent> &p_event) { } } if (is_empty_selection && clipboard->nodes.is_empty()) { - _generic_search(script->get_instance_base_type(), mouse_up_position); + _generic_search(); } else { popup_menu->set_item_disabled(int(EDIT_CUT_NODES), is_empty_selection); popup_menu->set_item_disabled(int(EDIT_COPY_NODES), is_empty_selection); @@ -2446,7 +2446,7 @@ void VisualScriptEditor::drop_data_fw(const Point2 &p_point, const Variant &p_da drop_position = pos; drop_node = node; drop_path = sn->get_path_to(node); - new_connect_node_select->select_from_instance(node, "", false, node->get_class()); + new_connect_node_select->select_from_instance(node, false); } undo_redo->add_do_method(this, "_update_graph"); undo_redo->add_undo_method(this, "_update_graph"); @@ -2802,7 +2802,7 @@ void VisualScriptEditor::add_callback(const String &p_function, PackedStringArra String name = p_args[i]; Variant::Type type = Variant::NIL; - if (name.find(":") != -1) { + if (name.contains(":")) { String tt = name.get_slice(":", 1); name = name.get_slice(":", 0); for (int j = 0; j < Variant::VARIANT_MAX; j++) { @@ -3234,19 +3234,34 @@ void VisualScriptEditor::_port_action_menu(int p_option) { n->set_base_type("Object"); } String type_string; + String base_script = ""; if (script->get_node(port_action_node)->get_output_value_port_count() > 0) { type_string = script->get_node(port_action_node)->get_output_value_port_info(port_action_output).hint_string; + VisualScriptFunctionCall *vsfc = Object::cast_to<VisualScriptFunctionCall>(*script->get_node(port_action_node)); + if (vsfc) { + base_script = vsfc->get_base_script(); + } else { + VisualScriptPropertyGet *vspg = Object::cast_to<VisualScriptPropertyGet>(*script->get_node(port_action_node)); + if (vspg) { + base_script = vspg->get_base_script(); + } else { + VisualScriptPropertySet *vsps = Object::cast_to<VisualScriptPropertySet>(*script->get_node(port_action_node)); + if (vsps) { + base_script = vsps->get_base_script(); + } + } + } } if (tg.type == Variant::OBJECT) { if (tg.script.is_valid()) { - new_connect_node_select->select_from_script(tg.script, ""); - } else if (!type_string.is_empty()) { - new_connect_node_select->select_from_base_type(type_string); + new_connect_node_select->select_from_script(tg.script); + } else if (type_string != String()) { + new_connect_node_select->select_from_base_type(type_string, base_script); } else { - new_connect_node_select->select_from_base_type(n->get_base_type()); + new_connect_node_select->select_from_base_type(n->get_base_type(), base_script); } } else if (tg.type == Variant::NIL) { - new_connect_node_select->select_from_base_type(""); + new_connect_node_select->select_from_base_type("", base_script); } else { new_connect_node_select->select_from_basic_type(tg.type); } @@ -3309,66 +3324,54 @@ void VisualScriptEditor::connect_data(Ref<VisualScriptNode> vnode_old, Ref<Visua } void VisualScriptEditor::_selected_connect_node(const String &p_text, const String &p_category, const bool p_connecting) { +#ifdef OSX_ENABLED + bool held_ctrl = Input::get_singleton()->is_key_pressed(Key::META); +#else + bool held_ctrl = Input::get_singleton()->is_key_pressed(Key::CTRL); +#endif Vector2 pos = _get_pos_in_graph(port_action_pos); Set<int> vn; + bool port_node_exists = true; if (drop_position != Vector2()) { pos = drop_position; } drop_position = Vector2(); - bool port_node_exists = true; - - // if (func == StringName()) { - // func = default_func; - // port_node_exists = false; - // } - - if (p_category == "visualscript") { - Ref<VisualScriptNode> vnode_new = VisualScriptLanguage::singleton->create_node_from_name(p_text); - Ref<VisualScriptNode> vnode_old; - if (port_node_exists && p_connecting) { - vnode_old = script->get_node(port_action_node); - } - int new_id = script->get_available_id(); + Ref<VisualScriptNode> vnode; + Ref<VisualScriptNode> vnode_old; + if (port_node_exists && p_connecting) { + vnode_old = script->get_node(port_action_node); + } - if (Object::cast_to<VisualScriptOperator>(vnode_new.ptr()) && vnode_old.is_valid()) { - Variant::Type type = vnode_old->get_output_value_port_info(port_action_output).type; - Object::cast_to<VisualScriptOperator>(vnode_new.ptr())->set_typed(type); - } + if (p_category.begins_with("VisualScriptNode")) { + Ref<VisualScriptNode> n = VisualScriptLanguage::singleton->create_node_from_name(p_text); - if (Object::cast_to<VisualScriptTypeCast>(vnode_new.ptr()) && vnode_old.is_valid()) { + if (Object::cast_to<VisualScriptTypeCast>(n.ptr()) && vnode_old.is_valid()) { Variant::Type type = vnode_old->get_output_value_port_info(port_action_output).type; String hint_name = vnode_old->get_output_value_port_info(port_action_output).hint_string; if (type == Variant::OBJECT) { - Object::cast_to<VisualScriptTypeCast>(vnode_new.ptr())->set_base_type(hint_name); + Object::cast_to<VisualScriptTypeCast>(n.ptr())->set_base_type(hint_name); } else if (type == Variant::NIL) { - Object::cast_to<VisualScriptTypeCast>(vnode_new.ptr())->set_base_type(""); + Object::cast_to<VisualScriptTypeCast>(n.ptr())->set_base_type(""); } else { - Object::cast_to<VisualScriptTypeCast>(vnode_new.ptr())->set_base_type(Variant::get_type_name(type)); + Object::cast_to<VisualScriptTypeCast>(n.ptr())->set_base_type(Variant::get_type_name(type)); } } - - undo_redo->create_action(TTR("Add Node")); - undo_redo->add_do_method(script.ptr(), "add_node", new_id, vnode_new, pos); - if (vnode_old.is_valid() && p_connecting) { - connect_seq(vnode_old, vnode_new, new_id); - connect_data(vnode_old, vnode_new, new_id); - } - - undo_redo->add_undo_method(script.ptr(), "remove_node", new_id); - undo_redo->add_do_method(this, "_update_graph"); - undo_redo->add_undo_method(this, "_update_graph"); - undo_redo->commit_action(); - return; + vnode = n; } - Ref<VisualScriptNode> vnode; - Ref<VisualScriptPropertySet> script_prop_set; - - if (p_category == String("method")) { + if (p_category == String("Class") && !p_connecting) { + Ref<VisualScriptFunctionCall> n; + n.instantiate(); + n->set_call_mode(VisualScriptFunctionCall::CALL_MODE_SINGLETON); + n->set_singleton("ClassDB"); + n->set_function("instantiate"); + // Did not find a way to edit the input port value + vnode = n; + } else if (p_category == String("class_method")) { Ref<VisualScriptFunctionCall> n; n.instantiate(); if (!drop_path.is_empty()) { @@ -3386,96 +3389,151 @@ void VisualScriptEditor::_selected_connect_node(const String &p_text, const Stri } } vnode = n; - } else if (p_category == String("set")) { - Ref<VisualScriptPropertySet> n; - n.instantiate(); - if (!drop_path.is_empty()) { - if (drop_path == ".") { - n->set_call_mode(VisualScriptPropertySet::CALL_MODE_SELF); - } else { - n->set_call_mode(VisualScriptPropertySet::CALL_MODE_NODE_PATH); - n->set_base_path(drop_path); + } else if (p_category == String("class_property")) { + Vector<String> property_path = p_text.split(":"); + if (held_ctrl) { + Ref<VisualScriptPropertySet> n; + n.instantiate(); + n->set_property(property_path[1]); + if (!drop_path.is_empty()) { + if (drop_path == ".") { + n->set_call_mode(VisualScriptPropertySet::CALL_MODE_SELF); + } else { + n->set_call_mode(VisualScriptPropertySet::CALL_MODE_NODE_PATH); + n->set_base_path(drop_path); + } } - } - if (drop_node) { - n->set_base_type(drop_node->get_class()); - if (drop_node->get_script_instance()) { - n->set_base_script(drop_node->get_script_instance()->get_script()->get_path()); + if (drop_node) { + n->set_base_type(drop_node->get_class()); + if (drop_node->get_script_instance()) { + n->set_base_script(drop_node->get_script_instance()->get_script()->get_path()); + } } - } - vnode = n; - script_prop_set = n; - } else if (p_category == String("get")) { - Ref<VisualScriptPropertyGet> n; - n.instantiate(); - n->set_property(p_text); - if (!drop_path.is_empty()) { - if (drop_path == ".") { - n->set_call_mode(VisualScriptPropertyGet::CALL_MODE_SELF); - } else { - n->set_call_mode(VisualScriptPropertyGet::CALL_MODE_NODE_PATH); - n->set_base_path(drop_path); + vnode = n; + } else { + Ref<VisualScriptPropertyGet> n; + n.instantiate(); + n->set_property(property_path[1]); + if (!drop_path.is_empty()) { + if (drop_path == ".") { + n->set_call_mode(VisualScriptPropertyGet::CALL_MODE_SELF); + } else { + n->set_call_mode(VisualScriptPropertyGet::CALL_MODE_NODE_PATH); + n->set_base_path(drop_path); + } } - } - if (drop_node) { - n->set_base_type(drop_node->get_class()); - if (drop_node->get_script_instance()) { - n->set_base_script(drop_node->get_script_instance()->get_script()->get_path()); + if (drop_node) { + n->set_base_type(drop_node->get_class()); + if (drop_node->get_script_instance()) { + n->set_base_script(drop_node->get_script_instance()->get_script()->get_path()); + } } - } - vnode = n; - } - drop_path = String(); - drop_node = nullptr; - - if (p_category == String("action")) { - if (p_text == "VisualScriptCondition") { - Ref<VisualScriptCondition> n; - n.instantiate(); vnode = n; } - if (p_text == "VisualScriptSwitch") { - Ref<VisualScriptSwitch> n; - n.instantiate(); - vnode = n; - } else if (p_text == "VisualScriptSequence") { - Ref<VisualScriptSequence> n; - n.instantiate(); - vnode = n; - } else if (p_text == "VisualScriptIterator") { - Ref<VisualScriptIterator> n; + } else if (p_category == String("class_constant")) { + Vector<String> property_path = p_text.split(":"); + if (ClassDB::class_exists(property_path[0])) { + Ref<VisualScriptClassConstant> n; n.instantiate(); + n->set_base_type(property_path[0]); + n->set_class_constant(property_path[1]); vnode = n; - } else if (p_text == "VisualScriptWhile") { - Ref<VisualScriptWhile> n; - n.instantiate(); - vnode = n; - } else if (p_text == "VisualScriptReturn") { - Ref<VisualScriptReturn> n; + } else { + Ref<VisualScriptBasicTypeConstant> n; n.instantiate(); + if (property_path[0] == "Nil") { + n->set_basic_type(Variant::NIL); + } else if (property_path[0] == "bool") { + n->set_basic_type(Variant::BOOL); + } else if (property_path[0] == "int") { + n->set_basic_type(Variant::INT); + } else if (property_path[0] == "float") { + n->set_basic_type(Variant::FLOAT); + } else if (property_path[0] == "String") { + n->set_basic_type(Variant::STRING); + } else if (property_path[0] == "Vector2") { + n->set_basic_type(Variant::VECTOR2); + } else if (property_path[0] == "Vector2i") { + n->set_basic_type(Variant::VECTOR2I); + } else if (property_path[0] == "Rect2") { + n->set_basic_type(Variant::RECT2); + } else if (property_path[0] == "Rect2i") { + n->set_basic_type(Variant::RECT2I); + } else if (property_path[0] == "Transform2D") { + n->set_basic_type(Variant::TRANSFORM2D); + } else if (property_path[0] == "Vector3") { + n->set_basic_type(Variant::VECTOR3); + } else if (property_path[0] == "Vector3i") { + n->set_basic_type(Variant::VECTOR3I); + } else if (property_path[0] == "Plane") { + n->set_basic_type(Variant::PLANE); + } else if (property_path[0] == "ABB") { + n->set_basic_type(Variant::AABB); + } else if (property_path[0] == "Quaternion") { + n->set_basic_type(Variant::QUATERNION); + } else if (property_path[0] == "Basis") { + n->set_basic_type(Variant::BASIS); + } else if (property_path[0] == "Transform3D") { + n->set_basic_type(Variant::TRANSFORM3D); + } else if (property_path[0] == "Color") { + n->set_basic_type(Variant::COLOR); + } else if (property_path[0] == "RID") { + n->set_basic_type(Variant::RID); + } else if (property_path[0] == "Object") { + n->set_basic_type(Variant::OBJECT); + } else if (property_path[0] == "Callable") { + n->set_basic_type(Variant::CALLABLE); + } else if (property_path[0] == "Signal") { + n->set_basic_type(Variant::SIGNAL); + } else if (property_path[0] == "StringName") { + n->set_basic_type(Variant::STRING_NAME); + } else if (property_path[0] == "NodePath") { + n->set_basic_type(Variant::NODE_PATH); + } else if (property_path[0] == "Dictionary") { + n->set_basic_type(Variant::DICTIONARY); + } else if (property_path[0] == "Array") { + n->set_basic_type(Variant::ARRAY); + } else if (property_path[0] == "PackedByteArray") { + n->set_basic_type(Variant::PACKED_BYTE_ARRAY); + } else if (property_path[0] == "PackedInt32Array") { + n->set_basic_type(Variant::PACKED_INT32_ARRAY); + } else if (property_path[0] == "PackedInt64Array") { + n->set_basic_type(Variant::PACKED_INT64_ARRAY); + } else if (property_path[0] == "PackedFloat32Array") { + n->set_basic_type(Variant::PACKED_FLOAT32_ARRAY); + } else if (property_path[0] == "PackedStringArray") { + n->set_basic_type(Variant::PACKED_STRING_ARRAY); + } else if (property_path[0] == "PackedVector2Array") { + n->set_basic_type(Variant::PACKED_VECTOR2_ARRAY); + } else if (property_path[0] == "PackedVector3Array") { + n->set_basic_type(Variant::PACKED_VECTOR3_ARRAY); + } else if (property_path[0] == "PackedColorArray") { + n->set_basic_type(Variant::PACKED_COLOR_ARRAY); + } + n->set_basic_type_constant(property_path[1]); vnode = n; } - } - int new_id = script->get_available_id(); - undo_redo->create_action(TTR("Add Node")); - undo_redo->add_do_method(script.ptr(), "add_node", new_id, vnode, pos); - undo_redo->add_undo_method(script.ptr(), "remove_node", new_id); - undo_redo->add_do_method(this, "_update_graph", new_id); - undo_redo->add_undo_method(this, "_update_graph", new_id); - undo_redo->commit_action(); + } else if (p_category == String("class_signal")) { + Vector<String> property_path = p_text.split(":"); + ERR_FAIL_COND(!(script->has_custom_signal(property_path[1]) || ClassDB::has_signal(script->get_instance_base_type(), property_path[1]))); - if (script_prop_set.is_valid()) { - script_prop_set->set_property(p_text); + Ref<VisualScriptEmitSignal> n; + n.instantiate(); + n->set_signal(property_path[1]); + vnode = n; + } + if (vnode == nullptr) { + print_error("Category not handled: " + p_category.quote()); } - port_action_new_node = new_id; - - Ref<VisualScriptNode> vsn = script->get_node(port_action_new_node); + if (Object::cast_to<VisualScriptFunctionCall>(vnode.ptr()) && p_category != "Class") { + Vector<String> property_path = p_text.split(":"); + String class_of_method = property_path[0]; + String method_name = property_path[1]; - if (Object::cast_to<VisualScriptFunctionCall>(vsn.ptr())) { - Ref<VisualScriptFunctionCall> vsfc = vsn; - vsfc->set_function(p_text); + Ref<VisualScriptFunctionCall> vsfc = vnode; + vsfc->set_function(method_name); if (port_node_exists && p_connecting) { VisualScriptNode::TypeGuess tg = _guess_output_type(port_action_node, port_action_output, vn); @@ -3492,7 +3550,7 @@ void VisualScriptEditor::_selected_connect_node(const String &p_text, const Stri if (!base_type.is_empty() && hint == PROPERTY_HINT_TYPE_STRING) { vsfc->set_base_type(base_type); } - if (p_text == "call" || p_text == "call_deferred") { + if (method_name == "call" || method_name == "call_deferred") { vsfc->set_function(String("")); } } @@ -3510,8 +3568,8 @@ void VisualScriptEditor::_selected_connect_node(const String &p_text, const Stri } if (port_node_exists && p_connecting) { - if (Object::cast_to<VisualScriptPropertySet>(vsn.ptr())) { - Ref<VisualScriptPropertySet> vsp = vsn; + if (Object::cast_to<VisualScriptPropertySet>(vnode.ptr())) { + Ref<VisualScriptPropertySet> vsp = vnode; VisualScriptNode::TypeGuess tg = _guess_output_type(port_action_node, port_action_output, vn); if (tg.type == Variant::OBJECT) { @@ -3540,8 +3598,8 @@ void VisualScriptEditor::_selected_connect_node(const String &p_text, const Stri } } - if (Object::cast_to<VisualScriptPropertyGet>(vsn.ptr())) { - Ref<VisualScriptPropertyGet> vsp = vsn; + if (Object::cast_to<VisualScriptPropertyGet>(vnode.ptr())) { + Ref<VisualScriptPropertyGet> vsp = vnode; VisualScriptNode::TypeGuess tg = _guess_output_type(port_action_node, port_action_output, vn); if (tg.type == Variant::OBJECT) { @@ -3569,13 +3627,85 @@ void VisualScriptEditor::_selected_connect_node(const String &p_text, const Stri } } } + if (vnode == nullptr) { + print_error("Not able to create node from category: \"" + p_category + "\" and text \"" + p_text + "\" Not created"); + return; + } + + int new_id = script->get_available_id(); + undo_redo->create_action(TTR("Add Node")); + undo_redo->add_do_method(script.ptr(), "add_node", new_id, vnode, pos); + undo_redo->add_undo_method(script.ptr(), "remove_node", new_id); + undo_redo->add_do_method(this, "_update_graph", new_id); + undo_redo->add_undo_method(this, "_update_graph", new_id); + undo_redo->commit_action(); + + port_action_new_node = new_id; + + String base_script = ""; + String base_type = ""; if (port_node_exists) { - Ref<VisualScriptNode> vnode_old = script->get_node(port_action_node); + if (vnode_old.is_valid()) { + if (Object::cast_to<VisualScriptTypeCast>(vnode_old.ptr())) { + base_type = Object::cast_to<VisualScriptTypeCast>(vnode_old.ptr())->get_base_type(); + base_script = Object::cast_to<VisualScriptTypeCast>(vnode_old.ptr())->get_base_script(); + } else if (Object::cast_to<VisualScriptFunctionCall>(vnode_old.ptr())) { + base_type = Object::cast_to<VisualScriptFunctionCall>(vnode_old.ptr())->get_base_type(); + base_script = Object::cast_to<VisualScriptFunctionCall>(vnode_old.ptr())->get_base_script(); + } else if (Object::cast_to<VisualScriptPropertySet>(vnode_old.ptr())) { + base_type = Object::cast_to<VisualScriptPropertySet>(vnode_old.ptr())->get_base_type(); + base_script = Object::cast_to<VisualScriptPropertySet>(vnode_old.ptr())->get_base_script(); + } else if (Object::cast_to<VisualScriptPropertyGet>(vnode_old.ptr())) { + base_type = Object::cast_to<VisualScriptPropertyGet>(vnode_old.ptr())->get_base_type(); + base_script = Object::cast_to<VisualScriptPropertyGet>(vnode_old.ptr())->get_base_script(); + } + } + + Vector<String> property_path = p_text.split(":"); + if (ClassDB::is_parent_class(script->get_instance_base_type(), property_path[0]) || script->get_path().ends_with(property_path[0].unquote())) { + if (!p_connecting) { + base_type = script->get_instance_base_type(); + base_script = script->get_path(); + } + } else { + base_type = property_path[0]; + base_script = ""; + } + + if (drop_node) { + Ref<Script> script = drop_node->get_script(); + if (script != nullptr) { + base_script = script->get_path(); + } + } + if (vnode_old.is_valid() && p_connecting) { + if (base_type == "") { + base_type = property_path[0]; + } else if (ClassDB::is_parent_class(property_path[0], base_type)) { + base_type = property_path[0]; + } connect_seq(vnode_old, vnode, port_action_new_node); connect_data(vnode_old, vnode, port_action_new_node); } } + if (Object::cast_to<VisualScriptTypeCast>(vnode.ptr())) { + Object::cast_to<VisualScriptTypeCast>(vnode.ptr())->set_base_type(base_type); + Object::cast_to<VisualScriptTypeCast>(vnode.ptr())->set_base_script(base_script); + } else if (Object::cast_to<VisualScriptFunctionCall>(vnode.ptr())) { + Object::cast_to<VisualScriptFunctionCall>(vnode.ptr())->set_base_type(base_type); + Object::cast_to<VisualScriptFunctionCall>(vnode.ptr())->set_base_script(base_script); + } else if (Object::cast_to<VisualScriptPropertySet>(vnode.ptr())) { + Object::cast_to<VisualScriptPropertySet>(vnode.ptr())->set_base_type(base_type); + Object::cast_to<VisualScriptPropertySet>(vnode.ptr())->set_base_script(base_script); + } else if (Object::cast_to<VisualScriptPropertyGet>(vnode.ptr())) { + Object::cast_to<VisualScriptPropertyGet>(vnode.ptr())->set_base_type(base_type); + Object::cast_to<VisualScriptPropertyGet>(vnode.ptr())->set_base_script(base_script); + } + + drop_path = String(); + drop_node = nullptr; + _update_graph(port_action_new_node); } @@ -3625,7 +3755,7 @@ void VisualScriptEditor::connect_seq(Ref<VisualScriptNode> vnode_old, Ref<Visual } void VisualScriptEditor::_selected_new_virtual_method(const String &p_text, const String &p_category, const bool p_connecting) { - String name = p_text; + String name = p_text.substr(p_text.find_char(':') + 1); if (script->has_function(name)) { EditorNode::get_singleton()->show_warning(vformat(TTR("Script already has function '%s'"), name)); return; @@ -3782,7 +3912,8 @@ void VisualScriptEditor::_notification(int p_what) { switch (p_what) { case NOTIFICATION_ENTER_TREE: case EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED: { - graph->set_panning_scheme((GraphEdit::PanningScheme)EDITOR_GET("interface/editors/sub_editor_panning_scheme").operator int()); + graph->get_panner()->setup((ViewPanner::ControlScheme)EDITOR_GET("editors/panning/sub_editors_panning_scheme").operator int(), ED_GET_SHORTCUT("canvas_item_editor/pan_view"), bool(EditorSettings::get_singleton()->get("editors/panning/simple_panning"))); + graph->set_warped_panning(bool(EditorSettings::get_singleton()->get("editors/panning/warped_mouse_panning"))); } break; case NOTIFICATION_READY: { @@ -3901,7 +4032,7 @@ void VisualScriptEditor::_comment_node_resized(const Vector2 &p_new_size, int p_ void VisualScriptEditor::_menu_option(int p_what) { switch (p_what) { case EDIT_ADD_NODE: { - _generic_search(script->get_instance_base_type(), mouse_up_position); + _generic_search(); } break; case EDIT_DELETE_NODES: { _on_nodes_delete(); @@ -3931,7 +4062,7 @@ void VisualScriptEditor::_menu_option(int p_what) { } break; case EDIT_FIND_NODE_TYPE: { - _generic_search(script->get_instance_base_type()); + _generic_search(); } break; case EDIT_COPY_NODES: { _on_nodes_copy(); diff --git a/modules/visual_script/editor/visual_script_editor.h b/modules/visual_script/editor/visual_script_editor.h index 8901ea4006..b01732b2fd 100644 --- a/modules/visual_script/editor/visual_script_editor.h +++ b/modules/visual_script/editor/visual_script_editor.h @@ -85,55 +85,55 @@ class VisualScriptEditor : public ScriptEditorBase { MEMBER_SIGNAL }; - VBoxContainer *members_section; - MenuButton *edit_menu; + VBoxContainer *members_section = nullptr; + MenuButton *edit_menu = nullptr; Ref<VisualScript> script; - Button *base_type_select; + Button *base_type_select = nullptr; - LineEdit *func_name_box; - ScrollContainer *func_input_scroll; - VBoxContainer *func_input_vbox; - ConfirmationDialog *function_create_dialog; + LineEdit *func_name_box = nullptr; + ScrollContainer *func_input_scroll = nullptr; + VBoxContainer *func_input_vbox = nullptr; + ConfirmationDialog *function_create_dialog = nullptr; - GraphEdit *graph; - HBoxContainer *status_bar; - Button *toggle_scripts_button; + GraphEdit *graph = nullptr; + HBoxContainer *status_bar = nullptr; + Button *toggle_scripts_button = nullptr; - VisualScriptEditorSignalEdit *signal_editor; + VisualScriptEditorSignalEdit *signal_editor = nullptr; - AcceptDialog *edit_signal_dialog; - EditorInspector *edit_signal_edit; + AcceptDialog *edit_signal_dialog = nullptr; + EditorInspector *edit_signal_edit = nullptr; - VisualScriptPropertySelector *method_select; - VisualScriptPropertySelector *new_connect_node_select; - VisualScriptPropertySelector *new_virtual_method_select; + VisualScriptPropertySelector *method_select = nullptr; + VisualScriptPropertySelector *new_connect_node_select = nullptr; + VisualScriptPropertySelector *new_virtual_method_select = nullptr; - VisualScriptEditorVariableEdit *variable_editor; + VisualScriptEditorVariableEdit *variable_editor = nullptr; - AcceptDialog *edit_variable_dialog; - EditorInspector *edit_variable_edit; + AcceptDialog *edit_variable_dialog = nullptr; + EditorInspector *edit_variable_edit = nullptr; - CustomPropertyEditor *default_value_edit; + CustomPropertyEditor *default_value_edit = nullptr; - UndoRedo *undo_redo; + UndoRedo *undo_redo = nullptr; - Tree *members; - AcceptDialog *function_name_edit; - LineEdit *function_name_box; + Tree *members = nullptr; + AcceptDialog *function_name_edit = nullptr; + LineEdit *function_name_box = nullptr; - Label *hint_text; - Timer *hint_text_timer; + Label *hint_text = nullptr; + Timer *hint_text_timer = nullptr; - Label *select_func_text; + Label *select_func_text = nullptr; bool updating_graph = false; void _show_hint(const String &p_hint); void _hide_timer(); - CreateDialog *select_base_type; + CreateDialog *select_base_type = nullptr; struct VirtualInMenu { String name; @@ -173,10 +173,10 @@ class VisualScriptEditor : public ScriptEditorBase { String member_name; PortAction port_action; - int port_action_node; - int port_action_output; + int port_action_node = 0; + int port_action_output = 0; Vector2 port_action_pos; - int port_action_new_node; + int port_action_new_node = 0; bool saved_pos_dirty = false; @@ -196,7 +196,7 @@ class VisualScriptEditor : public ScriptEditorBase { int _create_new_node_from_name(const String &p_text, const Vector2 &p_point); void _selected_new_virtual_method(const String &p_text, const String &p_category, const bool p_connecting); - int error_line; + int error_line = -1; void _node_selected(Node *p_node); void _center_on_node(int p_id); @@ -241,7 +241,7 @@ class VisualScriptEditor : public ScriptEditorBase { bool node_has_sequence_connections(int p_id); - void _generic_search(String p_base_type = "", Vector2 pos = Vector2(), bool node_centered = false); + void _generic_search(Vector2 pos = Vector2(), bool node_centered = false); virtual void input(const Ref<InputEvent> &p_event) override; void _graph_gui_input(const Ref<InputEvent> &p_event); @@ -267,12 +267,12 @@ class VisualScriptEditor : public ScriptEditorBase { bool can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const; void drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from); - int editing_id; - int editing_input; + int editing_id = 0; + int editing_input = 0; - bool can_swap; - int data_disconnect_node; - int data_disconnect_port; + bool can_swap = false; + int data_disconnect_node = 0; + int data_disconnect_port = 0; void _default_value_changed(); void _default_value_edited(Node *p_button, int p_id, int p_input_port); diff --git a/modules/visual_script/editor/visual_script_property_selector.cpp b/modules/visual_script/editor/visual_script_property_selector.cpp index c88d10dabd..cf0111ee7c 100644 --- a/modules/visual_script/editor/visual_script_property_selector.cpp +++ b/modules/visual_script/editor/visual_script_property_selector.cpp @@ -37,13 +37,28 @@ #include "../visual_script_nodes.h" #include "core/os/keyboard.h" #include "editor/doc_tools.h" +#include "editor/editor_feature_profile.h" #include "editor/editor_node.h" #include "editor/editor_scale.h" #include "scene/main/node.h" #include "scene/main/window.h" -void VisualScriptPropertySelector::_text_changed(const String &p_newtext) { - _update_search(); +void VisualScriptPropertySelector::_update_icons() { + search_box->set_right_icon(results_tree->get_theme_icon(SNAME("Search"), SNAME("EditorIcons"))); + search_box->set_clear_button_enabled(true); + search_box->add_theme_icon_override("right_icon", results_tree->get_theme_icon(SNAME("Search"), SNAME("EditorIcons"))); + + search_visual_script_nodes->set_icon(results_tree->get_theme_icon(SNAME("VisualScript"), SNAME("EditorIcons"))); + search_classes->set_icon(results_tree->get_theme_icon(SNAME("Object"), SNAME("EditorIcons"))); + search_methods->set_icon(results_tree->get_theme_icon(SNAME("MemberMethod"), SNAME("EditorIcons"))); + search_operators->set_icon(results_tree->get_theme_icon(SNAME("Add"), SNAME("EditorIcons"))); + search_signals->set_icon(results_tree->get_theme_icon(SNAME("MemberSignal"), SNAME("EditorIcons"))); + search_constants->set_icon(results_tree->get_theme_icon(SNAME("MemberConstant"), SNAME("EditorIcons"))); + search_properties->set_icon(results_tree->get_theme_icon(SNAME("MemberProperty"), SNAME("EditorIcons"))); + search_theme_items->set_icon(results_tree->get_theme_icon(SNAME("MemberTheme"), SNAME("EditorIcons"))); + + case_sensitive_button->set_icon(results_tree->get_theme_icon(SNAME("MatchCase"), SNAME("EditorIcons"))); + hierarchy_button->set_icon(results_tree->get_theme_icon(SNAME("ClassList"), SNAME("EditorIcons"))); } void VisualScriptPropertySelector::_sbox_input(const Ref<InputEvent> &p_ie) { @@ -55,24 +70,8 @@ void VisualScriptPropertySelector::_sbox_input(const Ref<InputEvent> &p_ie) { case Key::DOWN: case Key::PAGEUP: case Key::PAGEDOWN: { - search_options->gui_input(k); + results_tree->gui_input(k); search_box->accept_event(); - - TreeItem *root = search_options->get_root(); - if (!root->get_first_child()) { - break; - } - - TreeItem *current = search_options->get_selected(); - - TreeItem *item = search_options->get_next_selected(root); - while (item) { - item->deselect(0); - item = search_options->get_next_selected(item); - } - - current->select(0); - } break; default: break; @@ -80,654 +79,1189 @@ void VisualScriptPropertySelector::_sbox_input(const Ref<InputEvent> &p_ie) { } } -void VisualScriptPropertySelector::_update_search() { - set_title(TTR("Search VisualScript")); - - search_options->clear(); - help_bit->set_text(""); - - TreeItem *root = search_options->create_item(); - bool found = false; - StringName base = base_type; - List<StringName> base_list; - while (base) { - base_list.push_back(base); - base = ClassDB::get_parent_class_nocheck(base); - } - - for (const StringName &E : base_list) { - List<MethodInfo> methods; - List<PropertyInfo> props; - TreeItem *category = nullptr; - Ref<Texture2D> type_icons[Variant::VARIANT_MAX] = { - vbc->get_theme_icon(SNAME("Variant"), SNAME("EditorIcons")), - vbc->get_theme_icon(SNAME("bool"), SNAME("EditorIcons")), - vbc->get_theme_icon(SNAME("int"), SNAME("EditorIcons")), - vbc->get_theme_icon(SNAME("float"), SNAME("EditorIcons")), - vbc->get_theme_icon(SNAME("String"), SNAME("EditorIcons")), - vbc->get_theme_icon(SNAME("Vector2"), SNAME("EditorIcons")), - vbc->get_theme_icon(SNAME("Vector2i"), SNAME("EditorIcons")), - vbc->get_theme_icon(SNAME("Rect2"), SNAME("EditorIcons")), - vbc->get_theme_icon(SNAME("Rect2i"), SNAME("EditorIcons")), - vbc->get_theme_icon(SNAME("Vector3"), SNAME("EditorIcons")), - vbc->get_theme_icon(SNAME("Vector3i"), SNAME("EditorIcons")), - vbc->get_theme_icon(SNAME("Transform2D"), SNAME("EditorIcons")), - vbc->get_theme_icon(SNAME("Plane"), SNAME("EditorIcons")), - vbc->get_theme_icon(SNAME("Quaternion"), SNAME("EditorIcons")), - vbc->get_theme_icon(SNAME("AABB"), SNAME("EditorIcons")), - vbc->get_theme_icon(SNAME("Basis"), SNAME("EditorIcons")), - vbc->get_theme_icon(SNAME("Transform3D"), SNAME("EditorIcons")), - vbc->get_theme_icon(SNAME("Color"), SNAME("EditorIcons")), - vbc->get_theme_icon(SNAME("StringName"), SNAME("EditorIcons")), - vbc->get_theme_icon(SNAME("NodePath"), SNAME("EditorIcons")), - vbc->get_theme_icon(SNAME("RID"), SNAME("EditorIcons")), - vbc->get_theme_icon(SNAME("MiniObject"), SNAME("EditorIcons")), - vbc->get_theme_icon(SNAME("Callable"), SNAME("EditorIcons")), - vbc->get_theme_icon(SNAME("Signal"), SNAME("EditorIcons")), - vbc->get_theme_icon(SNAME("Dictionary"), SNAME("EditorIcons")), - vbc->get_theme_icon(SNAME("Array"), SNAME("EditorIcons")), - vbc->get_theme_icon(SNAME("PackedByteArray"), SNAME("EditorIcons")), - vbc->get_theme_icon(SNAME("PackedInt32Array"), SNAME("EditorIcons")), - vbc->get_theme_icon(SNAME("PackedInt64Array"), SNAME("EditorIcons")), - vbc->get_theme_icon(SNAME("PackedFloat32Array"), SNAME("EditorIcons")), - vbc->get_theme_icon(SNAME("PackedFloat64Array"), SNAME("EditorIcons")), - vbc->get_theme_icon(SNAME("PackedStringArray"), SNAME("EditorIcons")), - vbc->get_theme_icon(SNAME("PackedVector2Array"), SNAME("EditorIcons")), - vbc->get_theme_icon(SNAME("PackedVector3Array"), SNAME("EditorIcons")), - vbc->get_theme_icon(SNAME("PackedColorArray"), SNAME("EditorIcons")) - }; - { - String b = String(E); - category = search_options->create_item(root); - if (category) { - category->set_text(0, b.replace_first("*", "")); - category->set_selectable(0, false); - Ref<Texture2D> icon; - String rep = b.replace("*", ""); - icon = EditorNode::get_singleton()->get_class_icon(rep); - category->set_icon(0, icon); - } - } - if (properties || seq_connect) { - if (instance) { - instance->get_property_list(&props, true); - } else { - Object *obj = ObjectDB::get_instance(script); - if (Object::cast_to<Script>(obj)) { - Object::cast_to<Script>(obj)->get_script_property_list(&props); - } else { - ClassDB::get_property_list(E, &props, true); - } - } - for (const PropertyInfo &F : props) { - if (!(F.usage & PROPERTY_USAGE_EDITOR) && !(F.usage & PROPERTY_USAGE_SCRIPT_VARIABLE)) { - continue; - } +void VisualScriptPropertySelector::_update_results_i(int p_int) { + _update_results(); +} - if (type_filter.size() && type_filter.find(F.type) == -1) { - continue; - } +void VisualScriptPropertySelector::_update_results_s(String p_string) { + _update_results(); +} - // capitalize() also converts underscore to space, we'll match again both possible styles - String get_text_raw = String(vformat(TTR("Get %s"), F.name)); - String get_text = get_text_raw.capitalize(); - String set_text_raw = String(vformat(TTR("Set %s"), F.name)); - String set_text = set_text_raw.capitalize(); - String input = search_box->get_text().capitalize(); - - if (input.is_empty() || get_text_raw.findn(input) != -1 || get_text.findn(input) != -1) { - TreeItem *item = search_options->create_item(category ? category : root); - item->set_text(0, get_text); - item->set_metadata(0, F.name); - item->set_icon(0, type_icons[F.type]); - item->set_metadata(1, "get"); - item->set_collapsed(true); - item->set_selectable(0, true); - item->set_selectable(1, false); - item->set_selectable(2, false); - item->set_metadata(2, connecting); - } +void VisualScriptPropertySelector::_update_results() { + _update_icons(); + search_runner = Ref<SearchRunner>(memnew(SearchRunner(this, results_tree))); + set_process(true); +} + +void VisualScriptPropertySelector::_confirmed() { + TreeItem *ti = results_tree->get_selected(); + if (!ti) { + return; + } + emit_signal(SNAME("selected"), ti->get_metadata(0), ti->get_metadata(1), connecting); + set_visible(false); +} + +void VisualScriptPropertySelector::_item_selected() { + if (results_tree->get_selected()->has_meta("description")) { + help_bit->set_text(results_tree->get_selected()->get_meta("description")); + } else { + help_bit->set_text("No description available"); + } +} - if (input.is_empty() || set_text_raw.findn(input) != -1 || set_text.findn(input) != -1) { - TreeItem *item = search_options->create_item(category ? category : root); - item->set_text(0, set_text); - item->set_metadata(0, F.name); - item->set_icon(0, type_icons[F.type]); - item->set_metadata(1, "set"); - item->set_selectable(0, true); - item->set_selectable(1, false); - item->set_selectable(2, false); - item->set_metadata(2, connecting); +void VisualScriptPropertySelector::_hide_requested() { + _cancel_pressed(); // From AcceptDialog. +} + +void VisualScriptPropertySelector::_notification(int p_what) { + switch (p_what) { + case EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED: { + _update_icons(); + } break; + case NOTIFICATION_ENTER_TREE: { + connect("confirmed", callable_mp(this, &VisualScriptPropertySelector::_confirmed)); + } break; + case NOTIFICATION_PROCESS: { + // Update background search. + if (search_runner.is_valid()) { + if (search_runner->work()) { + // Search done. + get_ok_button()->set_disabled(!results_tree->get_selected()); + + search_runner = Ref<SearchRunner>(); + set_process(false); } - } - } - { - if (type != Variant::NIL) { - Variant v; - Callable::CallError ce; - Variant::construct(type, v, nullptr, 0, ce); - v.get_method_list(&methods); } else { - Object *obj = ObjectDB::get_instance(script); - if (Object::cast_to<Script>(obj)) { - Object::cast_to<Script>(obj)->get_script_method_list(&methods); - } - - ClassDB::get_method_list(E, &methods, true, true); - } - } - for (List<MethodInfo>::Element *M = methods.front(); M; M = M->next()) { - String name = M->get().name.get_slice(":", 0); - if (name.begins_with("_") && !(M->get().flags & METHOD_FLAG_VIRTUAL)) { - continue; + // if one is valid + set_process(false); } + } break; + } +} - if (virtuals_only && !(M->get().flags & METHOD_FLAG_VIRTUAL)) { - continue; - } +void VisualScriptPropertySelector::select_method_from_base_type(const String &p_base, const bool p_virtuals_only, const bool p_connecting, bool clear_text) { + set_title(TTR("Select method from base type")); + base_type = p_base; + base_script = ""; + type = Variant::NIL; + connecting = p_connecting; - if (!virtuals_only && (M->get().flags & METHOD_FLAG_VIRTUAL)) { - continue; - } + if (clear_text) { + if (p_virtuals_only) { + search_box->set_text("._"); // show all _methods + search_box->set_caret_column(2); + } else { + search_box->set_text("."); // show all methods + search_box->set_caret_column(1); + } + } - MethodInfo mi = M->get(); - String desc_arguments; - if (mi.arguments.size() > 0) { - desc_arguments = "("; - for (int i = 0; i < mi.arguments.size(); i++) { - if (i > 0) { - desc_arguments += ", "; - } - if (mi.arguments[i].type == Variant::NIL) { - desc_arguments += "var"; - } else if (mi.arguments[i].name.find(":") != -1) { - desc_arguments += mi.arguments[i].name.get_slice(":", 1); - mi.arguments[i].name = mi.arguments[i].name.get_slice(":", 0); - } else { - desc_arguments += Variant::get_type_name(mi.arguments[i].type); - } - } - desc_arguments += ")"; - } - String desc_raw = mi.name + desc_arguments; - String desc = desc_raw.capitalize().replace("( ", "("); + search_visual_script_nodes->set_pressed(false); + search_classes->set_pressed(false); + search_methods->set_pressed(true); + search_operators->set_pressed(false); + search_signals->set_pressed(false); + search_constants->set_pressed(false); + search_properties->set_pressed(false); + search_theme_items->set_pressed(false); - if (!search_box->get_text().is_empty() && - name.findn(search_box->get_text()) == -1 && - desc.findn(search_box->get_text()) == -1 && - desc_raw.findn(search_box->get_text()) == -1) { - continue; - } + scope_combo->select(2); //id0 = "Search Related" //id2 = "Search Base" //id3 = "Search Inheriters" //id4 = "Search Unrelated" - TreeItem *item = search_options->create_item(category ? category : root); - item->set_text(0, desc); - item->set_icon(0, vbc->get_theme_icon(SNAME("MemberMethod"), SNAME("EditorIcons"))); - item->set_metadata(0, name); - item->set_selectable(0, true); + results_tree->clear(); + show_window(.5f); + search_box->grab_focus(); - item->set_metadata(1, "method"); - item->set_collapsed(true); - item->set_selectable(1, false); + _update_results(); +} - item->set_selectable(2, false); - item->set_metadata(2, connecting); - } +void VisualScriptPropertySelector::select_from_base_type(const String &p_base, const String &p_base_script, bool p_virtuals_only, const bool p_connecting, bool clear_text) { + set_title(TTR("Select from base type")); + base_type = p_base; + base_script = p_base_script.lstrip("res://").quote(); // filepath to EditorHelp::get_doc_data().name + type = Variant::NIL; + connecting = p_connecting; - if (category && category->get_first_child() == nullptr) { - memdelete(category); //old category was unused + if (clear_text) { + if (p_virtuals_only) { + search_box->set_text("_"); + } else { + search_box->set_text(" "); } } - if (properties) { - if (!seq_connect && !visual_script_generic) { - get_visual_node_names("flow_control/type_cast", Set<String>(), found, root, search_box); - get_visual_node_names("functions/built_in/print", Set<String>(), found, root, search_box); - get_visual_node_names("functions/by_type/" + Variant::get_type_name(type), Set<String>(), found, root, search_box); - get_visual_node_names("functions/deconstruct/" + Variant::get_type_name(type), Set<String>(), found, root, search_box); - get_visual_node_names("operators/compare/", Set<String>(), found, root, search_box); - if (type == Variant::INT) { - get_visual_node_names("operators/bitwise/", Set<String>(), found, root, search_box); - } - if (type == Variant::BOOL) { - get_visual_node_names("operators/logic/", Set<String>(), found, root, search_box); - } - if (type == Variant::BOOL || type == Variant::INT || type == Variant::FLOAT || type == Variant::VECTOR2 || type == Variant::VECTOR3) { - get_visual_node_names("operators/math/", Set<String>(), found, root, search_box); - } - } + search_box->select_all(); + + search_visual_script_nodes->set_pressed(false); + search_classes->set_pressed(false); + search_methods->set_pressed(true); + search_operators->set_pressed(false); + search_signals->set_pressed(true); + search_constants->set_pressed(false); + search_properties->set_pressed(true); + search_theme_items->set_pressed(false); + + // When class is Input only show inheritors + scope_combo->select(0); //id0 = "Search Related" //id2 = "Search Base" //id3 = "Search Inheriters" //id4 = "Search Unrelated" + + results_tree->clear(); + show_window(.5f); + search_box->grab_focus(); + _update_results(); +} + +void VisualScriptPropertySelector::select_from_script(const Ref<Script> &p_script, const bool p_connecting, bool clear_text) { + set_title(TTR("Select from script")); + ERR_FAIL_COND(p_script.is_null()); + + base_type = p_script->get_instance_base_type(); + base_script = p_script->get_path().lstrip("res://").quote(); // filepath to EditorHelp::get_doc_data().name + type = Variant::NIL; + script = p_script->get_instance_id(); + connecting = p_connecting; + + if (clear_text) { + search_box->set_text(""); } + search_box->select_all(); + + search_visual_script_nodes->set_pressed(false); + search_classes->set_pressed(true); + search_methods->set_pressed(true); + search_operators->set_pressed(true); + search_signals->set_pressed(true); + search_constants->set_pressed(true); + search_properties->set_pressed(true); + search_theme_items->set_pressed(false); + + scope_combo->select(2); //id0 = "Search Related" //id2 = "Search Base" //id3 = "Search Inheriters" //id4 = "Search Unrelated" - if (seq_connect && !visual_script_generic) { - String text = search_box->get_text(); - create_visualscript_item(String("VisualScriptCondition"), root, text, String("Condition")); - create_visualscript_item(String("VisualScriptSwitch"), root, text, String("Switch")); - create_visualscript_item(String("VisualScriptSequence"), root, text, String("Sequence")); - create_visualscript_item(String("VisualScriptIterator"), root, text, String("Iterator")); - create_visualscript_item(String("VisualScriptWhile"), root, text, String("While")); - create_visualscript_item(String("VisualScriptReturn"), root, text, String("Return")); - get_visual_node_names("flow_control/type_cast", Set<String>(), found, root, search_box); - get_visual_node_names("functions/built_in/print", Set<String>(), found, root, search_box); + results_tree->clear(); + show_window(.5f); + search_box->grab_focus(); + _update_results(); +} + +void VisualScriptPropertySelector::select_from_basic_type(Variant::Type p_type, const bool p_connecting, bool clear_text) { + set_title(TTR("Select from basic type")); + ERR_FAIL_COND(p_type == Variant::NIL); + base_type = Variant::get_type_name(p_type); + base_script = ""; + type = p_type; + connecting = p_connecting; + + if (clear_text) { + search_box->set_text(" "); } + search_box->select_all(); + + search_visual_script_nodes->set_pressed(false); + search_classes->set_pressed(false); + search_methods->set_pressed(true); + search_operators->set_pressed(true); + search_signals->set_pressed(false); + search_constants->set_pressed(true); + search_properties->set_pressed(true); + search_theme_items->set_pressed(false); + + scope_combo->select(2); //id0 = "Search Related" //id2 = "Search Base" //id3 = "Search Inheriters" //id4 = "Search Unrelated" //id5 "Search All" + + results_tree->clear(); + show_window(.5f); + search_box->grab_focus(); + + _update_results(); +} + +void VisualScriptPropertySelector::select_from_action(const String &p_type, const bool p_connecting, bool clear_text) { + set_title(TTR("Select from action")); + base_type = p_type; + base_script = ""; + type = Variant::NIL; + connecting = p_connecting; - if ((properties || seq_connect) && visual_script_generic) { - get_visual_node_names("", Set<String>(), found, root, search_box); + if (clear_text) { + search_box->set_text(""); } + search_box->select_all(); + + search_visual_script_nodes->set_pressed(true); + search_classes->set_pressed(false); + search_methods->set_pressed(false); + search_operators->set_pressed(false); + search_signals->set_pressed(false); + search_constants->set_pressed(false); + search_properties->set_pressed(false); + search_theme_items->set_pressed(false); + + scope_combo->select(0); //id0 = "Search Related" //id2 = "Search Base" //id3 = "Search Inheriters" //id4 = "Search Unrelated" //id5 "Search All" + + results_tree->clear(); + show_window(.5f); + search_box->grab_focus(); + _update_results(); +} + +void VisualScriptPropertySelector::select_from_instance(Object *p_instance, const bool p_connecting, bool clear_text) { + set_title(TTR("Select from instance")); + base_type = p_instance->get_class(); - TreeItem *selected_item = search_options->search_item_text(search_box->get_text()); - if (!found && selected_item != nullptr) { - selected_item->select(0); - found = true; + const Ref<Script> &p_script = p_instance->get_script(); + if (p_script == nullptr) { + base_script = ""; + } else { + base_script = p_script->get_path().lstrip("res://").quote(); // filepath to EditorHelp::get_doc_data().name + } + + type = Variant::NIL; + connecting = p_connecting; + + if (clear_text) { + search_box->set_text(" "); } + search_box->select_all(); + + search_visual_script_nodes->set_pressed(false); + search_classes->set_pressed(false); + search_methods->set_pressed(true); + search_operators->set_pressed(false); + search_signals->set_pressed(true); + search_constants->set_pressed(true); + search_properties->set_pressed(true); + search_theme_items->set_pressed(false); + + scope_combo->select(2); //id0 = "Search Related" //id2 = "Search Base" //id3 = "Search Inheriters" //id4 = "Search Unrelated" //id5 "Search All" - get_ok_button()->set_disabled(root->get_first_child() == nullptr); + results_tree->clear(); + show_window(.5f); + search_box->grab_focus(); + _update_results(); } -void VisualScriptPropertySelector::create_visualscript_item(const String &name, TreeItem *const root, const String &search_input, const String &text) { - if (search_input.is_empty() || text.findn(search_input) != -1) { - TreeItem *item = search_options->create_item(root); - item->set_text(0, text); - item->set_icon(0, vbc->get_theme_icon(SNAME("VisualScript"), SNAME("EditorIcons"))); - item->set_metadata(0, name); - item->set_metadata(1, "action"); - item->set_selectable(0, true); - item->set_collapsed(true); - item->set_selectable(1, false); - item->set_selectable(2, false); - item->set_metadata(2, connecting); +void VisualScriptPropertySelector::select_from_visual_script(const Ref<Script> &p_script, bool clear_text) { + set_title(TTR("Select from visual script")); + base_type = p_script->get_instance_base_type(); + if (p_script == nullptr) { + base_script = ""; + } else { + base_script = p_script->get_path().lstrip("res://").quote(); // filepath to EditorHelp::get_doc_data().name + } + type = Variant::NIL; + connecting = false; + + if (clear_text) { + search_box->set_text(" "); } + search_box->select_all(); + + search_visual_script_nodes->set_pressed(true); + search_classes->set_pressed(false); + search_methods->set_pressed(true); + search_operators->set_pressed(false); + search_signals->set_pressed(true); + search_constants->set_pressed(true); + search_properties->set_pressed(true); + search_theme_items->set_pressed(false); + + scope_combo->select(2); //id0 = "Search Related" //id2 = "Search Base" //id3 = "Search Inheriters" //id4 = "Search Unrelated" //id5 "Search All" + + results_tree->clear(); + show_window(.5f); + search_box->grab_focus(); + _update_results(); +} + +void VisualScriptPropertySelector::show_window(float p_screen_ratio) { + popup_centered_ratio(p_screen_ratio); } -void VisualScriptPropertySelector::get_visual_node_names(const String &root_filter, const Set<String> &p_modifiers, bool &found, TreeItem *const root, LineEdit *const search_box) { - Map<String, TreeItem *> path_cache; +void VisualScriptPropertySelector::_bind_methods() { + ADD_SIGNAL(MethodInfo("selected", PropertyInfo(Variant::STRING, "name"), PropertyInfo(Variant::STRING, "category"), PropertyInfo(Variant::BOOL, "connecting"))); +} - List<String> fnodes; - VisualScriptLanguage::singleton->get_registered_node_names(&fnodes); +VisualScriptPropertySelector::VisualScriptPropertySelector() { + vbox = memnew(VBoxContainer); + add_child(vbox); + + HBoxContainer *hbox = memnew(HBoxContainer); + hbox->set_alignment(hbox->ALIGNMENT_CENTER); + vbox->add_child(hbox); + + case_sensitive_button = memnew(Button); + case_sensitive_button->set_flat(true); + case_sensitive_button->set_tooltip(TTR("Case Sensitive")); + case_sensitive_button->connect("pressed", callable_mp(this, &VisualScriptPropertySelector::_update_results)); + case_sensitive_button->set_toggle_mode(true); + case_sensitive_button->set_focus_mode(Control::FOCUS_NONE); + hbox->add_child(case_sensitive_button); + + hierarchy_button = memnew(Button); + hierarchy_button->set_flat(true); + hierarchy_button->set_tooltip(TTR("Show Hierarchy")); + hierarchy_button->connect("pressed", callable_mp(this, &VisualScriptPropertySelector::_update_results)); + hierarchy_button->set_toggle_mode(true); + hierarchy_button->set_pressed(true); + hierarchy_button->set_focus_mode(Control::FOCUS_NONE); + hbox->add_child(hierarchy_button); + + hbox->add_child(memnew(VSeparator)); + + search_visual_script_nodes = memnew(Button); + search_visual_script_nodes->set_flat(true); + search_visual_script_nodes->set_tooltip(TTR("Search Visual Script Nodes")); + search_visual_script_nodes->connect("pressed", callable_mp(this, &VisualScriptPropertySelector::_update_results)); + search_visual_script_nodes->set_toggle_mode(true); + search_visual_script_nodes->set_pressed(true); + search_visual_script_nodes->set_focus_mode(Control::FOCUS_NONE); + hbox->add_child(search_visual_script_nodes); + + search_classes = memnew(Button); + search_classes->set_flat(true); + search_classes->set_tooltip(TTR("Search Classes")); + search_classes->connect("pressed", callable_mp(this, &VisualScriptPropertySelector::_update_results)); + search_classes->set_toggle_mode(true); + search_classes->set_pressed(true); + search_classes->set_focus_mode(Control::FOCUS_NONE); + hbox->add_child(search_classes); + + search_operators = memnew(Button); + search_operators->set_flat(true); + search_operators->set_tooltip(TTR("Search Operators")); + search_operators->connect("pressed", callable_mp(this, &VisualScriptPropertySelector::_update_results)); + search_operators->set_toggle_mode(true); + search_operators->set_pressed(true); + search_operators->set_focus_mode(Control::FOCUS_NONE); + hbox->add_child(search_operators); + + hbox->add_child(memnew(VSeparator)); + + search_methods = memnew(Button); + search_methods->set_flat(true); + search_methods->set_tooltip(TTR("Search Methods")); + search_methods->connect("pressed", callable_mp(this, &VisualScriptPropertySelector::_update_results)); + search_methods->set_toggle_mode(true); + search_methods->set_pressed(true); + search_methods->set_focus_mode(Control::FOCUS_NONE); + hbox->add_child(search_methods); + + search_signals = memnew(Button); + search_signals->set_flat(true); + search_signals->set_tooltip(TTR("Search Signals")); + search_signals->connect("pressed", callable_mp(this, &VisualScriptPropertySelector::_update_results)); + search_signals->set_toggle_mode(true); + search_signals->set_pressed(true); + search_signals->set_focus_mode(Control::FOCUS_NONE); + hbox->add_child(search_signals); + + search_constants = memnew(Button); + search_constants->set_flat(true); + search_constants->set_tooltip(TTR("Search Constants")); + search_constants->connect("pressed", callable_mp(this, &VisualScriptPropertySelector::_update_results)); + search_constants->set_toggle_mode(true); + search_constants->set_pressed(true); + search_constants->set_focus_mode(Control::FOCUS_NONE); + hbox->add_child(search_constants); + + search_properties = memnew(Button); + search_properties->set_flat(true); + search_properties->set_tooltip(TTR("Search Properties")); + search_properties->connect("pressed", callable_mp(this, &VisualScriptPropertySelector::_update_results)); + search_properties->set_toggle_mode(true); + search_properties->set_pressed(true); + search_properties->set_focus_mode(Control::FOCUS_NONE); + hbox->add_child(search_properties); + + search_theme_items = memnew(Button); + search_theme_items->set_flat(true); + search_theme_items->set_tooltip(TTR("Search Theme Items")); + search_theme_items->connect("pressed", callable_mp(this, &VisualScriptPropertySelector::_update_results)); + search_theme_items->set_toggle_mode(true); + search_theme_items->set_pressed(true); + search_theme_items->set_focus_mode(Control::FOCUS_NONE); + hbox->add_child(search_theme_items); + + scope_combo = memnew(OptionButton); + scope_combo->set_custom_minimum_size(Size2(200, 0) * EDSCALE); + scope_combo->set_tooltip(TTR("Select the search limits")); + scope_combo->set_stretch_ratio(0); // Fixed width. + scope_combo->add_item(TTR("Search Related"), SCOPE_RELATED); + scope_combo->add_separator(); + scope_combo->add_item(TTR("Search Base"), SCOPE_BASE); + scope_combo->add_item(TTR("Search Inheriters"), SCOPE_INHERITERS); + scope_combo->add_item(TTR("Search Unrelated"), SCOPE_UNRELATED); + scope_combo->add_item(TTR("Search All"), SCOPE_ALL); + scope_combo->connect("item_selected", callable_mp(this, &VisualScriptPropertySelector::_update_results_i)); + hbox->add_child(scope_combo); - for (const String &E : fnodes) { - if (!E.begins_with(root_filter)) { - continue; - } - Vector<String> path = E.split("/"); - - // check if the name has the filter - bool in_filter = false; - Vector<String> tx_filters = search_box->get_text().split(" "); - for (int i = 0; i < tx_filters.size(); i++) { - if (tx_filters[i].is_empty()) { - in_filter = true; - } else { - in_filter = false; - } - if (E.findn(tx_filters[i]) != -1) { - in_filter = true; - break; - } - } - if (!in_filter) { - continue; - } + search_box = memnew(LineEdit); + search_box->set_tooltip(TTR("Enter \" \" to show all filtered options\nEnter \".\" to show all filtered methods, operators and constructors\nUse CTRL_KEY to drop property setters")); + search_box->set_custom_minimum_size(Size2(200, 0) * EDSCALE); + search_box->set_h_size_flags(Control::SIZE_EXPAND_FILL); + search_box->connect("text_changed", callable_mp(this, &VisualScriptPropertySelector::_update_results_s)); + search_box->connect("gui_input", callable_mp(this, &VisualScriptPropertySelector::_sbox_input)); + register_text_enter(search_box); + vbox->add_child(search_box); + + results_tree = memnew(Tree); + results_tree->set_v_size_flags(Control::SIZE_EXPAND_FILL); + results_tree->set_hide_root(true); + results_tree->set_hide_folding(false); + results_tree->set_columns(2); + results_tree->set_column_title(0, TTR("Name")); + results_tree->set_column_clip_content(0, true); + results_tree->set_column_title(1, TTR("Member Type")); + results_tree->set_column_expand(1, false); + results_tree->set_column_custom_minimum_width(1, 150 * EDSCALE); + results_tree->set_column_clip_content(1, true); + results_tree->set_custom_minimum_size(Size2(0, 100) * EDSCALE); + results_tree->set_select_mode(Tree::SELECT_ROW); + results_tree->connect("item_activated", callable_mp(this, &VisualScriptPropertySelector::_confirmed)); + results_tree->connect("item_selected", callable_mp(this, &VisualScriptPropertySelector::_item_selected)); + vbox->add_child(results_tree); - bool in_modifier = p_modifiers.is_empty(); - for (Set<String>::Element *F = p_modifiers.front(); F && in_modifier; F = F->next()) { - if (E.findn(F->get()) != -1) { - in_modifier = true; - } - } - if (!in_modifier) { - continue; - } + help_bit = memnew(EditorHelpBit); + vbox->add_child(help_bit); + help_bit->connect("request_hide", callable_mp(this, &VisualScriptPropertySelector::_hide_requested)); + get_ok_button()->set_text(TTR("Open")); + get_ok_button()->set_disabled(true); + set_hide_on_ok(false); +} - TreeItem *item = search_options->create_item(root); - Ref<VisualScriptNode> vnode = VisualScriptLanguage::singleton->create_node_from_name(E); - Ref<VisualScriptOperator> vnode_operator = vnode; - String type_name; - if (vnode_operator.is_valid()) { - String type; - if (path.size() >= 2) { - type = path[1]; - } - type_name = type.capitalize() + " "; +bool VisualScriptPropertySelector::SearchRunner::_is_class_disabled_by_feature_profile(const StringName &p_class) { + Ref<EditorFeatureProfile> profile = EditorFeatureProfileManager::get_singleton()->get_current_profile(); + if (profile.is_null()) { + return false; + } + + StringName class_name = p_class; + while (class_name != StringName()) { + if (!ClassDB::class_exists(class_name)) { + return false; } - Ref<VisualScriptFunctionCall> vnode_function_call = vnode; - if (vnode_function_call.is_valid()) { - String basic_type = Variant::get_type_name(vnode_function_call->get_basic_type()); - type_name = basic_type.capitalize() + " "; + + if (profile->is_class_disabled(class_name)) { + return true; } - Ref<VisualScriptConstructor> vnode_constructor = vnode; - if (vnode_constructor.is_valid()) { - type_name = "Construct "; + class_name = ClassDB::get_parent_class(class_name); + } + + return false; +} + +bool VisualScriptPropertySelector::SearchRunner::_is_class_disabled_by_scope(const StringName &p_class) { + bool is_base_script = false; + if (p_class == selector_ui->base_script) { + is_base_script = true; + } + bool is_base = false; + if (selector_ui->base_type == p_class) { + is_base = true; + } + bool is_parent = false; + if ((ClassDB::is_parent_class(selector_ui->base_type, p_class)) && !is_base) { + is_parent = true; + } + + bool is_inheriter = false; + List<StringName> inheriters; + ClassDB::get_inheriters_from_class(selector_ui->base_type, &inheriters); + if (inheriters.find(p_class)) { + is_inheriter = true; + } + + if (scope_flags & SCOPE_BASE) { + if (is_base_script || is_base || is_parent) { + return false; } - Ref<VisualScriptDeconstruct> vnode_deconstruct = vnode; - if (vnode_deconstruct.is_valid()) { - type_name = "Deconstruct "; + } + if (scope_flags & SCOPE_INHERITERS) { + if (is_base_script || is_base || is_inheriter) { + return false; } - Vector<String> desc = path[path.size() - 1].replace("(", " ").replace(")", " ").replace(",", " ").split(" "); - for (int i = 0; i < desc.size(); i++) { - desc.write[i] = desc[i].capitalize(); - if (desc[i].ends_with(",")) { - desc.write[i] = desc[i].replace(",", ", "); - } + } + // if (scope_flags & SCOPE_RELATED) { + // /* code */ + // } + if (scope_flags & SCOPE_UNRELATED) { + if (!is_base_script && !is_base && !is_inheriter) { + return false; } - - item->set_text(0, type_name + String("").join(desc)); - item->set_icon(0, vbc->get_theme_icon(SNAME("VisualScript"), SNAME("EditorIcons"))); - item->set_selectable(0, true); - item->set_metadata(0, E); - item->set_selectable(0, true); - item->set_metadata(1, "visualscript"); - item->set_selectable(1, false); - item->set_selectable(2, false); - item->set_metadata(2, connecting); } + return true; } -void VisualScriptPropertySelector::_confirmed() { - TreeItem *ti = search_options->get_selected(); - if (!ti) { - return; +bool VisualScriptPropertySelector::SearchRunner::_slice() { + bool phase_done = false; + switch (phase) { + case PHASE_INIT: + phase_done = _phase_init(); + break; + case PHASE_MATCH_CLASSES_INIT: + phase_done = _phase_match_classes_init(); + break; + case PHASE_NODE_CLASSES_INIT: + phase_done = _phase_node_classes_init(); + break; + case PHASE_NODE_CLASSES_BUILD: + phase_done = _phase_node_classes_build(); + break; + case PHASE_MATCH_CLASSES: + phase_done = _phase_match_classes(); + break; + case PHASE_CLASS_ITEMS_INIT: + phase_done = _phase_class_items_init(); + break; + case PHASE_CLASS_ITEMS: + phase_done = _phase_class_items(); + break; + case PHASE_MEMBER_ITEMS_INIT: + phase_done = _phase_member_items_init(); + break; + case PHASE_MEMBER_ITEMS: + phase_done = _phase_member_items(); + break; + case PHASE_SELECT_MATCH: + phase_done = _phase_select_match(); + break; + case PHASE_MAX: + return true; + default: + WARN_PRINT("Invalid or unhandled phase in EditorHelpSearch::Runner, aborting search."); + return true; + }; + + if (phase_done) { + phase++; } - emit_signal(SNAME("selected"), ti->get_metadata(0), ti->get_metadata(1), ti->get_metadata(2)); - set_visible(false); + return false; } -void VisualScriptPropertySelector::_item_selected() { - help_bit->set_text(""); - - TreeItem *item = search_options->get_selected(); - if (!item) { - return; +bool VisualScriptPropertySelector::SearchRunner::_phase_init() { + search_flags = 0; // selector_ui->filter_combo->get_selected_id(); + if (selector_ui->search_visual_script_nodes->is_pressed()) { + search_flags |= SEARCH_VISUAL_SCRIPT_NODES; } - String name = item->get_metadata(0); - - String class_type; - if (type != Variant::NIL) { - class_type = Variant::get_type_name(type); - - } else { - class_type = base_type; + if (selector_ui->search_classes->is_pressed()) { + search_flags |= SEARCH_CLASSES; } + // if (selector_ui->search_constructors->is_pressed()) { + search_flags |= SEARCH_CONSTRUCTORS; + // } + if (selector_ui->search_methods->is_pressed()) { + search_flags |= SEARCH_METHODS; + } + if (selector_ui->search_operators->is_pressed()) { + search_flags |= SEARCH_OPERATORS; + } + if (selector_ui->search_signals->is_pressed()) { + search_flags |= SEARCH_SIGNALS; + } + if (selector_ui->search_constants->is_pressed()) { + search_flags |= SEARCH_CONSTANTS; + } + if (selector_ui->search_properties->is_pressed()) { + search_flags |= SEARCH_PROPERTIES; + } + if (selector_ui->search_theme_items->is_pressed()) { + search_flags |= SEARCH_THEME_ITEMS; + } + if (selector_ui->case_sensitive_button->is_pressed()) { + search_flags |= SEARCH_CASE_SENSITIVE; + } + if (selector_ui->hierarchy_button->is_pressed()) { + search_flags |= SEARCH_SHOW_HIERARCHY; + } + scope_flags = selector_ui->scope_combo->get_selected_id(); - DocTools *dd = EditorHelp::get_doc_data(); - String text; - - String at_class = class_type; + return true; +} - while (!at_class.is_empty()) { - Map<String, DocData::ClassDoc>::Element *E = dd->class_list.find(at_class); - if (E) { - for (int i = 0; i < E->get().properties.size(); i++) { - if (E->get().properties[i].name == name) { - text = DTR(E->get().properties[i].description); +bool VisualScriptPropertySelector::SearchRunner::_phase_match_classes_init() { + combined_docs = EditorHelp::get_doc_data()->class_list; + matches.clear(); + matched_item = nullptr; + match_highest_score = 0; + + if ( + (selector_ui->base_script.unquote() != "") && + (selector_ui->base_script.unquote() != ".") && + !combined_docs.has(selector_ui->base_script)) { + String file_path = "res://" + selector_ui->base_script.unquote(); // EditorHelp::get_doc_data().name to filepath + Ref<Script> script; + script = ResourceLoader::load(file_path); + if (!script.is_null()) { + DocData::ClassDoc class_doc = DocData::ClassDoc(); + + class_doc.name = selector_ui->base_script; + + class_doc.inherits = script->get_instance_base_type(); + class_doc.brief_description = ".vs files not supported by EditorHelp::get_doc_data()"; + class_doc.description = ""; + + Object *obj = ObjectDB::get_instance(script->get_instance_id()); + if (Object::cast_to<Script>(obj)) { + List<MethodInfo> methods; + Object::cast_to<Script>(obj)->get_script_method_list(&methods); + for (List<MethodInfo>::Element *M = methods.front(); M; M = M->next()) { + class_doc.methods.push_back(_get_method_doc(M->get())); } - } - } - at_class = ClassDB::get_parent_class_nocheck(at_class); - } - at_class = class_type; + List<MethodInfo> signals; + Object::cast_to<Script>(obj)->get_script_signal_list(&signals); + for (List<MethodInfo>::Element *S = signals.front(); S; S = S->next()) { + class_doc.signals.push_back(_get_method_doc(S->get())); + } - while (!at_class.is_empty()) { - Map<String, DocData::ClassDoc>::Element *C = dd->class_list.find(at_class); - if (C) { - for (int i = 0; i < C->get().methods.size(); i++) { - if (C->get().methods[i].name == name) { - text = DTR(C->get().methods[i].description); + List<PropertyInfo> properties; + Object::cast_to<Script>(obj)->get_script_property_list(&properties); + for (List<PropertyInfo>::Element *P = properties.front(); P; P = P->next()) { + DocData::PropertyDoc pd = DocData::PropertyDoc(); + pd.name = P->get().name; + pd.type = Variant::get_type_name(P->get().type); + class_doc.properties.push_back(pd); } } + combined_docs.insert(class_doc.name, class_doc); } + } + iterator_doc = combined_docs.front(); + return true; +} - at_class = ClassDB::get_parent_class_nocheck(at_class); +bool VisualScriptPropertySelector::SearchRunner::_phase_node_classes_init() { + VisualScriptLanguage::singleton->get_registered_node_names(&vs_nodes); + _add_class_doc("functions", "", ""); + _add_class_doc("operators", "", ""); + return true; +} + +bool VisualScriptPropertySelector::SearchRunner::_phase_node_classes_build() { + if (vs_nodes.is_empty()) { + return true; } - Vector<String> functions = name.rsplit("/", false); - at_class = functions.size() > 3 ? functions[functions.size() - 2] : class_type; - Map<String, DocData::ClassDoc>::Element *T = dd->class_list.find(at_class); - if (T) { - for (int i = 0; i < T->get().methods.size(); i++) { - if (T->get().methods[i].name == functions[functions.size() - 1]) { - text = DTR(T->get().methods[i].description); + String registerd_node_name = vs_nodes[0]; + vs_nodes.pop_front(); + + Vector<String> path = registerd_node_name.split("/"); + if (path[0] == "constants") { + _add_class_doc(registerd_node_name, "", "constants"); + } else if (path[0] == "custom") { + _add_class_doc(registerd_node_name, "", "custom"); + } else if (path[0] == "data") { + _add_class_doc(registerd_node_name, "", "data"); + } else if (path[0] == "flow_control") { + _add_class_doc(registerd_node_name, "", "flow_control"); + } else if (path[0] == "functions") { + if (path[1] == "built_in") { + _add_class_doc(registerd_node_name, "functions", "built_in"); + } else if (path[1] == "by_type") { + if (search_flags & SEARCH_CLASSES) { + _add_class_doc(registerd_node_name, path[2], "by_type_class"); + } + } else if (path[1] == "constructors") { + if (search_flags & SEARCH_CLASSES) { + _add_class_doc(registerd_node_name, path[2].substr(0, path[2].find_char('(')), "constructors_class"); } + } else if (path[1] == "deconstruct") { + _add_class_doc(registerd_node_name, "", "deconstruct"); + } else if (path[1] == "wait") { + _add_class_doc(registerd_node_name, "functions", "yield"); + } else { + _add_class_doc(registerd_node_name, "functions", ""); + } + } else if (path[0] == "index") { + _add_class_doc(registerd_node_name, "", "index"); + } else if (path[0] == "operators") { + if (path[1] == "bitwise") { + _add_class_doc(registerd_node_name, "operators", "bitwise"); + } else if (path[1] == "compare") { + _add_class_doc(registerd_node_name, "operators", "compare"); + } else if (path[1] == "logic") { + _add_class_doc(registerd_node_name, "operators", "logic"); + } else if (path[1] == "math") { + _add_class_doc(registerd_node_name, "operators", "math"); + } else { + _add_class_doc(registerd_node_name, "operators", ""); } } + return false; +} - List<String> *names = memnew(List<String>); - VisualScriptLanguage::singleton->get_registered_node_names(names); - if (names->find(name) != nullptr) { - Ref<VisualScriptOperator> operator_node = VisualScriptLanguage::singleton->create_node_from_name(name); - if (operator_node.is_valid()) { - Map<String, DocData::ClassDoc>::Element *F = dd->class_list.find(operator_node->get_class_name()); - if (F) { - text = Variant::get_operator_name(operator_node->get_operator()); +bool VisualScriptPropertySelector::SearchRunner::_phase_match_classes() { + DocData::ClassDoc &class_doc = iterator_doc->value(); + if ( + (!_is_class_disabled_by_feature_profile(class_doc.name) && !_is_class_disabled_by_scope(class_doc.name)) || + _match_visual_script(class_doc)) { + if (class_doc.inherits == "VisualScriptCustomNode") { + class_doc.script_path = "res://" + class_doc.name.unquote(); + Ref<Script> script = ResourceLoader::load(class_doc.script_path); + Ref<VisualScriptCustomNode> vsn; + vsn.instantiate(); + vsn->set_script(script); + class_doc.name = vsn->get_caption(); + if (combined_docs.has(vsn->get_category())) { + class_doc.inherits = vsn->get_category(); + } else if (combined_docs.has("VisualScriptNode/" + vsn->get_category())) { + class_doc.inherits = "VisualScriptNode/" + vsn->get_category(); + } else if (combined_docs.has("VisualScriptCustomNode/" + vsn->get_category())) { + class_doc.inherits = "VisualScriptCustomNode/" + vsn->get_category(); + } else { + class_doc.inherits = ""; } + class_doc.category = "VisualScriptCustomNode/" + vsn->get_category(); + class_doc.brief_description = ""; + class_doc.constructors.clear(); + class_doc.methods.clear(); + class_doc.operators.clear(); + class_doc.signals.clear(); + class_doc.constants.clear(); + class_doc.enums.clear(); + class_doc.properties.clear(); + class_doc.theme_properties.clear(); } - Ref<VisualScriptTypeCast> typecast_node = VisualScriptLanguage::singleton->create_node_from_name(name); - if (typecast_node.is_valid()) { - Map<String, DocData::ClassDoc>::Element *F = dd->class_list.find(typecast_node->get_class_name()); - if (F) { - text = DTR(F->get().description); + + matches[class_doc.name] = ClassMatch(); + ClassMatch &match = matches[class_doc.name]; + + match.category = class_doc.category; + match.doc = &class_doc; + // Match class name. + if (search_flags & SEARCH_CLASSES || _match_visual_script(class_doc)) { + if (term == "") { + match.name = !_match_is_hidden(class_doc); + } else { + match.name = _match_string(term, class_doc.name); } + // match.name = term == "" || _match_string(term, class_doc.name); } - Ref<VisualScriptBuiltinFunc> builtin_node = VisualScriptLanguage::singleton->create_node_from_name(name); - if (builtin_node.is_valid()) { - Map<String, DocData::ClassDoc>::Element *F = dd->class_list.find(builtin_node->get_class_name()); - if (F) { - for (int i = 0; i < F->get().constants.size(); i++) { - if (F->get().constants[i].value.to_int() == int(builtin_node->get_func())) { - text = DTR(F->get().constants[i].description); + // Match members if the term is long enough. + if (term.length() >= 0) { + if (search_flags & SEARCH_CONSTRUCTORS) { + for (int i = 0; i < class_doc.constructors.size(); i++) { + String method_name = (search_flags & SEARCH_CASE_SENSITIVE) ? class_doc.constructors[i].name : class_doc.constructors[i].name.to_lower(); + if (method_name.find(term) > -1 || + term == " " || + (term.begins_with(".") && method_name.begins_with(term.substr(1))) || + (term.ends_with("(") && method_name.ends_with(term.left(term.length() - 1).strip_edges())) || + (term.begins_with(".") && term.ends_with("(") && method_name == term.substr(1, term.length() - 2).strip_edges())) { + match.constructors.push_back(const_cast<DocData::MethodDoc *>(&class_doc.constructors[i])); + } + } + } + if (search_flags & SEARCH_METHODS) { + for (int i = 0; i < class_doc.methods.size(); i++) { + String method_name = (search_flags & SEARCH_CASE_SENSITIVE) ? class_doc.methods[i].name : class_doc.methods[i].name.to_lower(); + if (method_name.find(term) > -1 || + term == " " || + (term.begins_with(".") && method_name.begins_with(term.substr(1))) || + (term.ends_with("(") && method_name.ends_with(term.left(term.length() - 1).strip_edges())) || + (term.begins_with(".") && term.ends_with("(") && method_name == term.substr(1, term.length() - 2).strip_edges())) { + match.methods.push_back(const_cast<DocData::MethodDoc *>(&class_doc.methods[i])); + } + } + } + if (search_flags & SEARCH_OPERATORS) { + for (int i = 0; i < class_doc.operators.size(); i++) { + String method_name = (search_flags & SEARCH_CASE_SENSITIVE) ? class_doc.operators[i].name : class_doc.operators[i].name.to_lower(); + if (method_name.find(term) > -1 || + term == " " || + (term.begins_with(".") && method_name.begins_with(term.substr(1))) || + (term.ends_with("(") && method_name.ends_with(term.left(term.length() - 1).strip_edges())) || + (term.begins_with(".") && term.ends_with("(") && method_name == term.substr(1, term.length() - 2).strip_edges())) { + match.operators.push_back(const_cast<DocData::MethodDoc *>(&class_doc.operators[i])); + } + } + } + if (search_flags & SEARCH_SIGNALS) { + for (int i = 0; i < class_doc.signals.size(); i++) { + if (_match_string(term, class_doc.signals[i].name) || + term == " ") { + match.signals.push_back(const_cast<DocData::MethodDoc *>(&class_doc.signals[i])); + } + } + } + if (search_flags & SEARCH_CONSTANTS) { + for (int i = 0; i < class_doc.constants.size(); i++) { + if (_match_string(term, class_doc.constants[i].name) || + term == " ") { + match.constants.push_back(const_cast<DocData::ConstantDoc *>(&class_doc.constants[i])); + } + } + } + if (search_flags & SEARCH_PROPERTIES) { + for (int i = 0; i < class_doc.properties.size(); i++) { + if (_match_string(term, class_doc.properties[i].name) || + term == " " || + _match_string(term, class_doc.properties[i].getter) || + _match_string(term, class_doc.properties[i].setter)) { + match.properties.push_back(const_cast<DocData::PropertyDoc *>(&class_doc.properties[i])); + } + } + } + if (search_flags & SEARCH_THEME_ITEMS) { + for (int i = 0; i < class_doc.theme_properties.size(); i++) { + if (_match_string(term, class_doc.theme_properties[i].name) || + term == " ") { + match.theme_properties.push_back(const_cast<DocData::ThemeItemDoc *>(&class_doc.theme_properties[i])); } } } } } - memdelete(names); + iterator_doc = iterator_doc->next(); + return !iterator_doc; +} - if (text.is_empty()) { - return; - } +bool VisualScriptPropertySelector::SearchRunner::_phase_class_items_init() { + results_tree->clear(); + iterator_match = matches.front(); - help_bit->set_text(text); -} + root_item = results_tree->create_item(); + class_items.clear(); -void VisualScriptPropertySelector::_hide_requested() { - _cancel_pressed(); // From AcceptDialog. + return true; } -void VisualScriptPropertySelector::_notification(int p_what) { - if (p_what == NOTIFICATION_ENTER_TREE) { - connect("confirmed", callable_mp(this, &VisualScriptPropertySelector::_confirmed)); +bool VisualScriptPropertySelector::SearchRunner::_phase_class_items() { + if (!iterator_match) { + return true; } -} -void VisualScriptPropertySelector::select_method_from_base_type(const String &p_base, const String &p_current, const bool p_virtuals_only, const bool p_connecting, bool clear_text) { - base_type = p_base; - selected = p_current; - type = Variant::NIL; - properties = false; - instance = nullptr; - virtuals_only = p_virtuals_only; + ClassMatch &match = iterator_match->value(); - show_window(.5f); - if (clear_text) { - search_box->set_text(""); + if (search_flags & SEARCH_SHOW_HIERARCHY) { + if (match.required()) { + _create_class_hierarchy(match); + } } else { - search_box->select_all(); + if (match.name) { + _create_class_item(root_item, match.doc, true); + } } - search_box->grab_focus(); - connecting = p_connecting; - _update_search(); + iterator_match = iterator_match->next(); + return !iterator_match; } -void VisualScriptPropertySelector::set_type_filter(const Vector<Variant::Type> &p_type_filter) { - type_filter = p_type_filter; +bool VisualScriptPropertySelector::SearchRunner::_phase_member_items_init() { + iterator_match = matches.front(); + + return true; } -void VisualScriptPropertySelector::select_from_base_type(const String &p_base, const String &p_current, bool p_virtuals_only, bool p_seq_connect, const bool p_connecting, bool clear_text) { - base_type = p_base; - selected = p_current; - type = Variant::NIL; - properties = true; - visual_script_generic = false; - instance = nullptr; - virtuals_only = p_virtuals_only; +bool VisualScriptPropertySelector::SearchRunner::_phase_member_items() { + if (!iterator_match) { + return true; + } - show_window(.5f); - if (clear_text) { - search_box->set_text(""); + ClassMatch &match = iterator_match->value(); + + TreeItem *parent = (search_flags & SEARCH_SHOW_HIERARCHY) ? class_items[match.doc->name] : root_item; + bool constructor_created = false; + for (int i = 0; i < match.methods.size(); i++) { + String text = match.methods[i]->name; + if (!constructor_created) { + if (match.doc->name == match.methods[i]->name) { + text += " " + TTR("(constructors)"); + constructor_created = true; + } + } else { + if (match.doc->name == match.methods[i]->name) { + continue; + } + } + _create_method_item(parent, match.doc, text, match.methods[i]); + } + for (int i = 0; i < match.signals.size(); i++) { + _create_signal_item(parent, match.doc, match.signals[i]); + } + for (int i = 0; i < match.constants.size(); i++) { + _create_constant_item(parent, match.doc, match.constants[i]); + } + for (int i = 0; i < match.properties.size(); i++) { + _create_property_item(parent, match.doc, match.properties[i]); + } + for (int i = 0; i < match.theme_properties.size(); i++) { + _create_theme_property_item(parent, match.doc, match.theme_properties[i]); + } + + iterator_match = iterator_match->next(); + return !iterator_match; +} + +bool VisualScriptPropertySelector::SearchRunner::_phase_select_match() { + if (matched_item) { + matched_item->select(0); + } + return true; +} + +bool VisualScriptPropertySelector::SearchRunner::_match_string(const String &p_term, const String &p_string) const { + if (search_flags & SEARCH_CASE_SENSITIVE) { + return p_string.find(p_term) > -1; } else { - search_box->select_all(); + return p_string.findn(p_term) > -1; } - search_box->grab_focus(); - seq_connect = p_seq_connect; - connecting = p_connecting; +} - _update_search(); +bool VisualScriptPropertySelector::SearchRunner::_match_visual_script(DocData::ClassDoc &class_doc) { + if (class_doc.category.ends_with("_class")) { + if (class_doc.category.begins_with("VisualScript") && search_flags & SEARCH_CLASSES) { + if (matches.has(class_doc.inherits)) { + return true; + } + } + return false; + } + if (class_doc.category.begins_with("VisualScript") && search_flags & SEARCH_VISUAL_SCRIPT_NODES) { + return true; + } + if (class_doc.name.begins_with("operators") && search_flags & SEARCH_OPERATORS) { + return true; + } + if (class_doc.category.begins_with("VisualScriptNode/deconstruct")) { + if (class_doc.name.find(selector_ui->base_type, 0) > -1) { + return true; + } + } + + return false; } -void VisualScriptPropertySelector::select_from_script(const Ref<Script> &p_script, const String &p_current, const bool p_connecting, bool clear_text) { - ERR_FAIL_COND(p_script.is_null()); +bool VisualScriptPropertySelector::SearchRunner::_match_is_hidden(DocData::ClassDoc &class_doc) { + if (class_doc.category.begins_with("VisualScript")) { + if (class_doc.name.begins_with("flow_control")) { + return false; + } else if (class_doc.name.begins_with("operators")) { + return !(search_flags & SEARCH_OPERATORS); + } else if (class_doc.name.begins_with("functions/built_in/print")) { + return false; + } + return true; + } + return false; +} - base_type = p_script->get_instance_base_type(); - selected = p_current; - type = Variant::NIL; - script = p_script->get_instance_id(); - properties = true; - visual_script_generic = false; - instance = nullptr; - virtuals_only = false; +void VisualScriptPropertySelector::SearchRunner::_match_item(TreeItem *p_item, const String &p_text) { + float inverse_length = 1.f / float(p_text.length()); - show_window(.5f); - if (clear_text) { - search_box->set_text(""); - } else { - search_box->select_all(); + // Favor types where search term is a substring close to the start of the type. + float w = 0.5f; + int pos = p_text.findn(term); + float score = (pos > -1) ? 1.0f - w * MIN(1, 3 * pos * inverse_length) : MAX(0.f, .9f - w); + + // Favor shorter items: they resemble the search term more. + w = 0.1f; + score *= (1 - w) + w * (term.length() * inverse_length); + + if (match_highest_score == 0 || score > match_highest_score) { + matched_item = p_item; + match_highest_score = score; } - search_box->grab_focus(); - seq_connect = false; - connecting = p_connecting; +} - _update_search(); +void VisualScriptPropertySelector::SearchRunner::_add_class_doc(String class_name, String inherits, String category) { + DocData::ClassDoc class_doc = DocData::ClassDoc(); + class_doc.name = class_name; + class_doc.inherits = inherits; + class_doc.category = "VisualScriptNode/" + category; + class_doc.brief_description = category; + combined_docs.insert(class_doc.name, class_doc); } -void VisualScriptPropertySelector::select_from_basic_type(Variant::Type p_type, const String &p_current, const bool p_connecting, bool clear_text) { - ERR_FAIL_COND(p_type == Variant::NIL); - base_type = ""; - selected = p_current; - type = p_type; - properties = true; - visual_script_generic = false; - instance = nullptr; - virtuals_only = false; +DocData::MethodDoc VisualScriptPropertySelector::SearchRunner::_get_method_doc(MethodInfo method_info) { + DocData::MethodDoc method_doc = DocData::MethodDoc(); + method_doc.name = method_info.name; + method_doc.return_type = Variant::get_type_name(method_info.return_val.type); + method_doc.description = "No description available"; + for (List<PropertyInfo>::Element *P = method_info.arguments.front(); P; P = P->next()) { + DocData::ArgumentDoc argument_doc = DocData::ArgumentDoc(); + argument_doc.name = P->get().name; + argument_doc.type = Variant::get_type_name(P->get().type); + method_doc.arguments.push_back(argument_doc); + } + return method_doc; +} - show_window(.5f); - if (clear_text) { - search_box->set_text(""); - } else { - search_box->select_all(); +TreeItem *VisualScriptPropertySelector::SearchRunner::_create_class_hierarchy(const ClassMatch &p_match) { + if (class_items.has(p_match.doc->name)) { + return class_items[p_match.doc->name]; } - search_box->grab_focus(); - seq_connect = false; - connecting = p_connecting; - _update_search(); + // Ensure parent nodes are created first. + TreeItem *parent = root_item; + if (p_match.doc->inherits != "") { + if (class_items.has(p_match.doc->inherits)) { + parent = class_items[p_match.doc->inherits]; + } else if (matches.has(p_match.doc->inherits)) { + ClassMatch &base_match = matches[p_match.doc->inherits]; + parent = _create_class_hierarchy(base_match); + } + } + + TreeItem *class_item = _create_class_item(parent, p_match.doc, !p_match.name); + class_items[p_match.doc->name] = class_item; + return class_item; } -void VisualScriptPropertySelector::select_from_action(const String &p_type, const String &p_current, const bool p_connecting, bool clear_text) { - base_type = p_type; - selected = p_current; - type = Variant::NIL; - properties = false; - visual_script_generic = false; - instance = nullptr; - virtuals_only = false; +TreeItem *VisualScriptPropertySelector::SearchRunner::_create_class_item(TreeItem *p_parent, const DocData::ClassDoc *p_doc, bool p_gray) { + Ref<Texture2D> icon = empty_icon; + String text_0 = p_doc->name; + String text_1 = "Class"; + + String what = "Class"; + String details = p_doc->name; + if (p_doc->category.begins_with("VisualScriptCustomNode/")) { + Vector<String> path = p_doc->name.split("/"); + icon = ui_service->get_theme_icon(SNAME("VisualScript"), SNAME("EditorIcons")); + text_0 = path[path.size() - 1]; + text_1 = "VisualScriptCustomNode"; + what = "VisualScriptCustomNode"; + details = "CustomNode"; + } else if (p_doc->category.begins_with("VisualScriptNode/")) { + Vector<String> path = p_doc->name.split("/"); + icon = ui_service->get_theme_icon(SNAME("VisualScript"), SNAME("EditorIcons")); + text_0 = path[path.size() - 1]; + if (p_doc->category.begins_with("VisualScriptNode/deconstruct")) { + text_0 = "deconstruct " + text_0; + } + text_1 = "VisualScriptNode"; + what = "VisualScriptNode"; + details = p_doc->name; + + if (path.size() == 1) { + if (path[0] == "functions" || path[0] == "operators") { + text_1 = "VisualScript"; + p_gray = true; + what = "no_result"; + details = ""; + } + } - show_window(.5f); - if (clear_text) { - search_box->set_text(""); } else { - search_box->select_all(); + if (p_doc->name.is_quoted()) { + text_0 = p_doc->name.unquote().get_file(); + if (ui_service->has_theme_icon(p_doc->inherits, "EditorIcons")) { + icon = ui_service->get_theme_icon(p_doc->inherits, "EditorIcons"); + } + } else if (ui_service->has_theme_icon(p_doc->name, "EditorIcons")) { + icon = ui_service->get_theme_icon(p_doc->name, "EditorIcons"); + } else if (ClassDB::class_exists(p_doc->name) && ClassDB::is_parent_class(p_doc->name, "Object")) { + icon = ui_service->get_theme_icon(SNAME("Object"), SNAME("EditorIcons")); + } + } + String tooltip = p_doc->brief_description.strip_edges(); + + TreeItem *item = results_tree->create_item(p_parent); + item->set_icon(0, icon); + item->set_text(0, text_0); + item->set_text(1, TTR(text_1)); + item->set_tooltip(0, tooltip); + item->set_tooltip(1, tooltip); + item->set_metadata(0, details); + item->set_metadata(1, what); + if (p_gray) { + item->set_custom_color(0, disabled_color); + item->set_custom_color(1, disabled_color); } - search_box->grab_focus(); - seq_connect = true; - connecting = p_connecting; - _update_search(); + _match_item(item, p_doc->name); + + return item; } -void VisualScriptPropertySelector::select_from_instance(Object *p_instance, const String &p_current, const bool p_connecting, const String &p_basetype, bool clear_text) { - base_type = p_basetype; - selected = p_current; - type = Variant::NIL; - properties = true; - visual_script_generic = false; - instance = p_instance; - virtuals_only = false; +TreeItem *VisualScriptPropertySelector::SearchRunner::_create_method_item(TreeItem *p_parent, const DocData::ClassDoc *p_class_doc, const String &p_text, const DocData::MethodDoc *p_doc) { + String tooltip = p_doc->return_type + " " + p_class_doc->name + "." + p_doc->name + "("; + for (int i = 0; i < p_doc->arguments.size(); i++) { + const DocData::ArgumentDoc &arg = p_doc->arguments[i]; + tooltip += arg.type + " " + arg.name; + if (arg.default_value != "") { + tooltip += " = " + arg.default_value; + } + if (i < p_doc->arguments.size() - 1) { + tooltip += ", "; + } + } + tooltip += ")"; + return _create_member_item(p_parent, p_class_doc->name, "MemberMethod", p_doc->name, p_text, TTRC("Method"), "method", tooltip, p_doc->description); +} - show_window(.5f); - if (clear_text) { - search_box->set_text(""); - } else { - search_box->select_all(); +TreeItem *VisualScriptPropertySelector::SearchRunner::_create_signal_item(TreeItem *p_parent, const DocData::ClassDoc *p_class_doc, const DocData::MethodDoc *p_doc) { + String tooltip = p_doc->return_type + " " + p_class_doc->name + "." + p_doc->name + "("; + for (int i = 0; i < p_doc->arguments.size(); i++) { + const DocData::ArgumentDoc &arg = p_doc->arguments[i]; + tooltip += arg.type + " " + arg.name; + if (arg.default_value != "") { + tooltip += " = " + arg.default_value; + } + if (i < p_doc->arguments.size() - 1) { + tooltip += ", "; + } } - search_box->grab_focus(); - seq_connect = false; - connecting = p_connecting; + tooltip += ")"; + return _create_member_item(p_parent, p_class_doc->name, "MemberSignal", p_doc->name, p_doc->name, TTRC("Signal"), "signal", tooltip, p_doc->description); +} - _update_search(); +TreeItem *VisualScriptPropertySelector::SearchRunner::_create_constant_item(TreeItem *p_parent, const DocData::ClassDoc *p_class_doc, const DocData::ConstantDoc *p_doc) { + String tooltip = p_class_doc->name + "." + p_doc->name; + return _create_member_item(p_parent, p_class_doc->name, "MemberConstant", p_doc->name, p_doc->name, TTRC("Constant"), "constant", tooltip, p_doc->description); } -void VisualScriptPropertySelector::select_from_visual_script(const String &p_base, const bool p_connecting, bool clear_text) { - base_type = p_base; - selected = ""; - type = Variant::NIL; - properties = true; - visual_script_generic = true; - instance = nullptr; - virtuals_only = false; - show_window(.5f); - if (clear_text) { - search_box->set_text(""); +TreeItem *VisualScriptPropertySelector::SearchRunner::_create_property_item(TreeItem *p_parent, const DocData::ClassDoc *p_class_doc, const DocData::PropertyDoc *p_doc) { + String tooltip = p_doc->type + " " + p_class_doc->name + "." + p_doc->name; + tooltip += "\n " + p_class_doc->name + "." + p_doc->setter + "(value) setter"; + tooltip += "\n " + p_class_doc->name + "." + p_doc->getter + "() getter"; + return _create_member_item(p_parent, p_class_doc->name, "MemberProperty", p_doc->name, p_doc->name, TTRC("Property"), "property", tooltip, p_doc->description); +} + +TreeItem *VisualScriptPropertySelector::SearchRunner::_create_theme_property_item(TreeItem *p_parent, const DocData::ClassDoc *p_class_doc, const DocData::ThemeItemDoc *p_doc) { + String tooltip = p_doc->type + " " + p_class_doc->name + "." + p_doc->name; + return _create_member_item(p_parent, p_class_doc->name, "MemberTheme", p_doc->name, p_doc->name, TTRC("Theme Property"), "theme_item", tooltip, p_doc->description); +} + +TreeItem *VisualScriptPropertySelector::SearchRunner::_create_member_item(TreeItem *p_parent, const String &p_class_name, const String &p_icon, const String &p_name, const String &p_text, const String &p_type, const String &p_metatype, const String &p_tooltip, const String &p_description) { + Ref<Texture2D> icon; + String text; + if (search_flags & SEARCH_SHOW_HIERARCHY) { + icon = ui_service->get_theme_icon(p_icon, SNAME("EditorIcons")); + text = p_text; } else { - search_box->select_all(); + icon = ui_service->get_theme_icon(p_icon, SNAME("EditorIcons")); + text = p_class_name + "." + p_text; } - search_box->grab_focus(); - connecting = p_connecting; - _update_search(); -} + TreeItem *item = results_tree->create_item(p_parent); + item->set_icon(0, icon); + item->set_text(0, text); + item->set_text(1, TTRGET(p_type)); + item->set_tooltip(0, p_tooltip); + item->set_tooltip(1, p_tooltip); + item->set_metadata(0, p_class_name + ":" + p_name); + item->set_metadata(1, "class_" + p_metatype); + item->set_meta("description", p_description); -void VisualScriptPropertySelector::show_window(float p_screen_ratio) { - popup_centered_ratio(p_screen_ratio); + _match_item(item, p_name); + + return item; } -void VisualScriptPropertySelector::_bind_methods() { - ADD_SIGNAL(MethodInfo("selected", PropertyInfo(Variant::STRING, "name"), PropertyInfo(Variant::STRING, "category"), PropertyInfo(Variant::BOOL, "connecting"))); +bool VisualScriptPropertySelector::SearchRunner::work(uint64_t slot) { + // Return true when the search has been completed, otherwise false. + const uint64_t until = OS::get_singleton()->get_ticks_usec() + slot; + while (!_slice()) { + if (OS::get_singleton()->get_ticks_usec() > until) { + return false; + } + } + return true; } -VisualScriptPropertySelector::VisualScriptPropertySelector() { - vbc = memnew(VBoxContainer); - add_child(vbc); - //set_child_rect(vbc); - search_box = memnew(LineEdit); - vbc->add_margin_child(TTR("Search:"), search_box); - search_box->connect("text_changed", callable_mp(this, &VisualScriptPropertySelector::_text_changed)); - search_box->connect("gui_input", callable_mp(this, &VisualScriptPropertySelector::_sbox_input)); - search_options = memnew(Tree); - vbc->add_margin_child(TTR("Matches:"), search_options, true); - get_ok_button()->set_text(TTR("Open")); - get_ok_button()->set_disabled(true); - register_text_enter(search_box); - set_hide_on_ok(false); - search_options->connect("item_activated", callable_mp(this, &VisualScriptPropertySelector::_confirmed)); - search_options->connect("cell_selected", callable_mp(this, &VisualScriptPropertySelector::_item_selected)); - search_options->set_hide_root(true); - search_options->set_hide_folding(true); - virtuals_only = false; - seq_connect = false; - help_bit = memnew(EditorHelpBit); - vbc->add_margin_child(TTR("Description:"), help_bit); - help_bit->connect("request_hide", callable_mp(this, &VisualScriptPropertySelector::_hide_requested)); - search_options->set_columns(3); - search_options->set_column_expand(1, false); - search_options->set_column_expand(2, false); +VisualScriptPropertySelector::SearchRunner::SearchRunner(VisualScriptPropertySelector *p_selector_ui, Tree *p_results_tree) : + selector_ui(p_selector_ui), + ui_service(p_selector_ui->vbox), + results_tree(p_results_tree), + term(p_selector_ui->search_box->get_text()), + empty_icon(ui_service->get_theme_icon(SNAME("ArrowRight"), SNAME("EditorIcons"))), + disabled_color(ui_service->get_theme_color(SNAME("disabled_font_color"), SNAME("Editor"))) { } diff --git a/modules/visual_script/editor/visual_script_property_selector.h b/modules/visual_script/editor/visual_script_property_selector.h index 9e065548a0..6b5112f1af 100644 --- a/modules/visual_script/editor/visual_script_property_selector.h +++ b/modules/visual_script/editor/visual_script_property_selector.h @@ -31,6 +31,7 @@ #ifndef VISUALSCRIPT_PROPERTYSELECTOR_H #define VISUALSCRIPT_PROPERTYSELECTOR_H +#include "../visual_script.h" #include "editor/editor_help.h" #include "editor/property_editor.h" #include "scene/gui/rich_text_label.h" @@ -38,15 +39,56 @@ class VisualScriptPropertySelector : public ConfirmationDialog { GDCLASS(VisualScriptPropertySelector, ConfirmationDialog); + enum SearchFlags { + SEARCH_CLASSES = 1 << 0, + SEARCH_CONSTRUCTORS = 1 << 1, + SEARCH_METHODS = 1 << 2, + SEARCH_OPERATORS = 1 << 3, + SEARCH_SIGNALS = 1 << 4, + SEARCH_CONSTANTS = 1 << 5, + SEARCH_PROPERTIES = 1 << 6, + SEARCH_THEME_ITEMS = 1 << 7, + SEARCH_VISUAL_SCRIPT_NODES = 1 << 8, + SEARCH_ALL = SEARCH_CLASSES | SEARCH_CONSTRUCTORS | SEARCH_METHODS | SEARCH_OPERATORS | SEARCH_SIGNALS | SEARCH_CONSTANTS | SEARCH_PROPERTIES | SEARCH_THEME_ITEMS, + SEARCH_CASE_SENSITIVE = 1 << 29, + SEARCH_SHOW_HIERARCHY = 1 << 30, + }; + + enum ScopeFlags { + SCOPE_BASE = 1 << 0, + SCOPE_INHERITERS = 1 << 1, + SCOPE_UNRELATED = 1 << 2, + SCOPE_RELATED = SCOPE_BASE | SCOPE_INHERITERS, + SCOPE_ALL = SCOPE_BASE | SCOPE_INHERITERS | SCOPE_UNRELATED + }; + LineEdit *search_box; - Tree *search_options; - void _text_changed(const String &p_newtext); - void _sbox_input(const Ref<InputEvent> &p_ie); - void _update_search(); + Button *case_sensitive_button; + Button *hierarchy_button; + + Button *search_visual_script_nodes; + Button *search_classes; + Button *search_operators; + + Button *search_methods; + Button *search_signals; + Button *search_constants; + Button *search_properties; + Button *search_theme_items; - void create_visualscript_item(const String &name, TreeItem *const root, const String &search_input, const String &text); - void get_visual_node_names(const String &root_filter, const Set<String> &p_modifiers, bool &found, TreeItem *const root, LineEdit *const search_box); + OptionButton *scope_combo; + Tree *results_tree; + + class SearchRunner; + Ref<SearchRunner> search_runner; + + void _update_icons(); + + void _sbox_input(const Ref<InputEvent> &p_ie); + void _update_results_i(int p_int); + void _update_results_s(String p_string); + void _update_results(); void _confirmed(); void _item_selected(); @@ -54,38 +96,124 @@ class VisualScriptPropertySelector : public ConfirmationDialog { EditorHelpBit *help_bit; - bool properties; - bool visual_script_generic; - bool connecting; + bool properties = false; + bool visual_script_generic = false; + bool connecting = false; String selected; Variant::Type type; String base_type; + String base_script; ObjectID script; Object *instance; - bool virtuals_only; - bool seq_connect; - VBoxContainer *vbc; - - Vector<Variant::Type> type_filter; + bool virtuals_only = false; + VBoxContainer *vbox; protected: void _notification(int p_what); static void _bind_methods(); public: - void select_method_from_base_type(const String &p_base, const String &p_current = "", const bool p_virtuals_only = false, const bool p_connecting = true, bool clear_text = true); - void select_from_base_type(const String &p_base, const String &p_current = "", bool p_virtuals_only = false, bool p_seq_connect = false, const bool p_connecting = true, bool clear_text = true); - void select_from_script(const Ref<Script> &p_script, const String &p_current = "", const bool p_connecting = true, bool clear_text = true); - void select_from_basic_type(Variant::Type p_type, const String &p_current = "", const bool p_connecting = true, bool clear_text = true); - void select_from_action(const String &p_type, const String &p_current = "", const bool p_connecting = true, bool clear_text = true); - void select_from_instance(Object *p_instance, const String &p_current = "", const bool p_connecting = true, const String &p_basetype = "", bool clear_text = true); - void select_from_visual_script(const String &p_base, const bool p_connecting = true, bool clear_text = true); + void select_method_from_base_type(const String &p_base, const bool p_virtuals_only = false, const bool p_connecting = true, bool clear_text = true); + void select_from_base_type(const String &p_base, const String &p_base_script = "", bool p_virtuals_only = false, const bool p_connecting = true, bool clear_text = true); + void select_from_script(const Ref<Script> &p_script, const bool p_connecting = true, bool clear_text = true); + void select_from_basic_type(Variant::Type p_type, const bool p_connecting = true, bool clear_text = true); + void select_from_action(const String &p_type, const bool p_connecting = true, bool clear_text = true); + void select_from_instance(Object *p_instance, const bool p_connecting = true, bool clear_text = true); + void select_from_visual_script(const Ref<Script> &p_script, bool clear_text = true); void show_window(float p_screen_ratio); - void set_type_filter(const Vector<Variant::Type> &p_type_filter); - VisualScriptPropertySelector(); }; +class VisualScriptPropertySelector::SearchRunner : public RefCounted { + enum Phase { + PHASE_INIT, + PHASE_MATCH_CLASSES_INIT, + PHASE_NODE_CLASSES_INIT, + PHASE_NODE_CLASSES_BUILD, + PHASE_MATCH_CLASSES, + PHASE_CLASS_ITEMS_INIT, + PHASE_CLASS_ITEMS, + PHASE_MEMBER_ITEMS_INIT, + PHASE_MEMBER_ITEMS, + PHASE_SELECT_MATCH, + PHASE_MAX + }; + int phase = 0; + + struct ClassMatch { + DocData::ClassDoc *doc; + bool name = false; + String category = ""; + Vector<DocData::MethodDoc *> constructors; + Vector<DocData::MethodDoc *> methods; + Vector<DocData::MethodDoc *> operators; + Vector<DocData::MethodDoc *> signals; + Vector<DocData::ConstantDoc *> constants; + Vector<DocData::PropertyDoc *> properties; + Vector<DocData::ThemeItemDoc *> theme_properties; + + bool required() { + return name || methods.size() || signals.size() || constants.size() || properties.size() || theme_properties.size(); + } + }; + + VisualScriptPropertySelector *selector_ui; + Control *ui_service; + Tree *results_tree; + String term; + int search_flags; + int scope_flags; + + Ref<Texture2D> empty_icon; + Color disabled_color; + + Map<String, DocData::ClassDoc>::Element *iterator_doc = nullptr; + Map<String, ClassMatch> matches; + Map<String, ClassMatch>::Element *iterator_match = nullptr; + TreeItem *root_item = nullptr; + Map<String, TreeItem *> class_items; + TreeItem *matched_item = nullptr; + float match_highest_score = 0; + + Map<String, DocData::ClassDoc> combined_docs; + List<String> vs_nodes; + + bool _is_class_disabled_by_feature_profile(const StringName &p_class); + bool _is_class_disabled_by_scope(const StringName &p_class); + + bool _slice(); + bool _phase_init(); + bool _phase_match_classes_init(); + bool _phase_node_classes_init(); + bool _phase_node_classes_build(); + bool _phase_match_classes(); + bool _phase_class_items_init(); + bool _phase_class_items(); + bool _phase_member_items_init(); + bool _phase_member_items(); + bool _phase_select_match(); + + bool _match_string(const String &p_term, const String &p_string) const; + bool _match_visual_script(DocData::ClassDoc &class_doc); + bool _match_is_hidden(DocData::ClassDoc &class_doc); + void _match_item(TreeItem *p_item, const String &p_text); + void _add_class_doc(String class_name, String inherits, String category); + DocData::MethodDoc _get_method_doc(MethodInfo method_info); + TreeItem *_create_class_hierarchy(const ClassMatch &p_match); + TreeItem *_create_class_item(TreeItem *p_parent, const DocData::ClassDoc *p_doc, bool p_gray); + TreeItem *_create_method_item(TreeItem *p_parent, const DocData::ClassDoc *p_class_doc, const String &p_text, const DocData::MethodDoc *p_doc); + TreeItem *_create_signal_item(TreeItem *p_parent, const DocData::ClassDoc *p_class_doc, const DocData::MethodDoc *p_doc); + TreeItem *_create_constant_item(TreeItem *p_parent, const DocData::ClassDoc *p_class_doc, const DocData::ConstantDoc *p_doc); + TreeItem *_create_property_item(TreeItem *p_parent, const DocData::ClassDoc *p_class_doc, const DocData::PropertyDoc *p_doc); + TreeItem *_create_theme_property_item(TreeItem *p_parent, const DocData::ClassDoc *p_class_doc, const DocData::ThemeItemDoc *p_doc); + TreeItem *_create_member_item(TreeItem *p_parent, const String &p_class_name, const String &p_icon, const String &p_name, const String &p_text, const String &p_type, const String &p_metatype, const String &p_tooltip, const String &p_description); + +public: + bool work(uint64_t slot = 100000); + + SearchRunner(VisualScriptPropertySelector *p_selector_ui, Tree *p_results_tree); +}; + #endif // VISUALSCRIPT_PROPERTYSELECTOR_H diff --git a/modules/visual_script/icons/VisualScript.svg b/modules/visual_script/icons/VisualScript.svg index 2352ba5d87..bc698247c9 100644 --- a/modules/visual_script/icons/VisualScript.svg +++ b/modules/visual_script/icons/VisualScript.svg @@ -1 +1 @@ -<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><g transform="translate(0 -1036.4)"><ellipse cx="3" cy="1039.4" fill="#6e6e6e"/><path d="m7 1-.56445 2.2578a5 5 0 0 0 -.68945.2793l-1.9883-1.1934-1.4141 1.4141 1.1953 1.9941a5 5 0 0 0 -.28516.68555l-2.2539.5625v2h5.2715a2 2 0 0 1 -.27148-1 2 2 0 0 1 2-2 2 2 0 0 1 2 2 2 2 0 0 1 -.26953 1h5.2695v-2l-2.2578-.56445a5 5 0 0 0 -.2793-.6875l1.1934-1.9902-1.4141-1.4141-1.9941 1.1953a5 5 0 0 0 -.68555-.28516l-.5625-2.2539h-2zm-4 9v6h2a3 3 0 0 0 3-3v-3h-2v3a1 1 0 0 1 -1 1v-4zm8 0a2 2 0 0 0 -1.7324 1 2 2 0 0 0 0 2 2 2 0 0 0 1.7324 1h-2v2h2a2 2 0 0 0 1.7324-1 2 2 0 0 0 0-2 2 2 0 0 0 -1.7324-1h2v-2z" fill="#e0e0e0" transform="translate(0 1036.4)"/></g></svg> +<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><g transform="translate(0 -1036.4)"><ellipse cx="3" cy="1039.4" fill="#e0e0e0"/><path d="m7 1-.56445 2.2578a5 5 0 0 0 -.68945.2793l-1.9883-1.1934-1.4141 1.4141 1.1953 1.9941a5 5 0 0 0 -.28516.68555l-2.2539.5625v2h5.2715a2 2 0 0 1 -.27148-1 2 2 0 0 1 2-2 2 2 0 0 1 2 2 2 2 0 0 1 -.26953 1h5.2695v-2l-2.2578-.56445a5 5 0 0 0 -.2793-.6875l1.1934-1.9902-1.4141-1.4141-1.9941 1.1953a5 5 0 0 0 -.68555-.28516l-.5625-2.2539h-2zm-4 9v6h2a3 3 0 0 0 3-3v-3h-2v3a1 1 0 0 1 -1 1v-4zm8 0a2 2 0 0 0 -1.7324 1 2 2 0 0 0 0 2 2 2 0 0 0 1.7324 1h-2v2h2a2 2 0 0 0 1.7324-1 2 2 0 0 0 0-2 2 2 0 0 0 -1.7324-1h2v-2z" fill="#e0e0e0" transform="translate(0 1036.4)"/></g></svg> diff --git a/modules/visual_script/icons/VisualScriptInternal.svg b/modules/visual_script/icons/VisualScriptInternal.svg index ea83047a29..8ab39ad929 100644 --- a/modules/visual_script/icons/VisualScriptInternal.svg +++ b/modules/visual_script/icons/VisualScriptInternal.svg @@ -1 +1 @@ -<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><circle cx="3" cy="3.000024" fill="#6e6e6e" r="0"/><path d="m11 10a2 2 0 0 0 -1.7324 1 2 2 0 0 0 0 2 2 2 0 0 0 1.7324 1h-2v2h2a2 2 0 0 0 1.7324-1 2 2 0 0 0 0-2 2 2 0 0 0 -1.7324-1h2v-2z" fill="#e0e0e0"/><path d="m3 10v6h2a3 3 0 0 0 3-3v-3h-2v3a1 1 0 0 1 -1 1v-4z" fill="#e0e0e0"/><path d="m7 1-.56445 2.2578a5 5 0 0 0 -.68945.2793l-1.9883-1.1934-1.4141 1.4141 1.1953 1.9941a5 5 0 0 0 -.28516.68555l-2.2539.5625v2h5.2715a2 2 0 0 1 -.27148-1 2 2 0 0 1 2-2 2 2 0 0 1 2 2 2 2 0 0 1 -.26953 1h5.2695v-2l-2.2578-.56445a5 5 0 0 0 -.2793-.6875l1.1934-1.9902-1.4141-1.4141-1.9941 1.1953a5 5 0 0 0 -.68555-.28516l-.5625-2.2539h-2z" fill="none" stroke="#e0e0e0"/></svg> +<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><circle cx="3" cy="3.000024" fill="#e0e0e0" r="0"/><path d="m11 10a2 2 0 0 0 -1.7324 1 2 2 0 0 0 0 2 2 2 0 0 0 1.7324 1h-2v2h2a2 2 0 0 0 1.7324-1 2 2 0 0 0 0-2 2 2 0 0 0 -1.7324-1h2v-2z" fill="#e0e0e0"/><path d="m3 10v6h2a3 3 0 0 0 3-3v-3h-2v3a1 1 0 0 1 -1 1v-4z" fill="#e0e0e0"/><path d="m7 1-.56445 2.2578a5 5 0 0 0 -.68945.2793l-1.9883-1.1934-1.4141 1.4141 1.1953 1.9941a5 5 0 0 0 -.28516.68555l-2.2539.5625v2h5.2715a2 2 0 0 1 -.27148-1 2 2 0 0 1 2-2 2 2 0 0 1 2 2 2 2 0 0 1 -.26953 1h5.2695v-2l-2.2578-.56445a5 5 0 0 0 -.2793-.6875l1.1934-1.9902-1.4141-1.4141-1.9941 1.1953a5 5 0 0 0 -.68555-.28516l-.5625-2.2539h-2z" fill="none" stroke="#e0e0e0"/></svg> diff --git a/modules/visual_script/visual_script.cpp b/modules/visual_script/visual_script.cpp index fbdf3a654b..88445f2f98 100644 --- a/modules/visual_script/visual_script.cpp +++ b/modules/visual_script/visual_script.cpp @@ -1164,9 +1164,6 @@ void VisualScript::_bind_methods() { ClassDB::bind_method(D_METHOD("remove_custom_signal", "name"), &VisualScript::remove_custom_signal); ClassDB::bind_method(D_METHOD("rename_custom_signal", "name", "new_name"), &VisualScript::rename_custom_signal); - //ClassDB::bind_method(D_METHOD("set_variable_info","name","info"),&VScript::set_variable_info); - //ClassDB::bind_method(D_METHOD("get_variable_info","name"),&VScript::set_variable_info); - ClassDB::bind_method(D_METHOD("set_instance_base_type", "type"), &VisualScript::set_instance_base_type); ClassDB::bind_method(D_METHOD("_set_data", "data"), &VisualScript::_set_data); diff --git a/modules/visual_script/visual_script_builtin_funcs.cpp b/modules/visual_script/visual_script_builtin_funcs.cpp index 99e75f9289..fd55796a66 100644 --- a/modules/visual_script/visual_script_builtin_funcs.cpp +++ b/modules/visual_script/visual_script_builtin_funcs.cpp @@ -964,7 +964,7 @@ void VisualScriptBuiltinFunc::exec_func(BuiltinFunc p_func, const Variant **p_in return; } - if (p_inputs[0]->is_ref()) { + if (p_inputs[0]->is_ref_counted()) { REF r = *p_inputs[0]; if (!r.is_valid()) { return; diff --git a/modules/visual_script/visual_script_expression.cpp b/modules/visual_script/visual_script_expression.cpp index 2abbd19e12..e8942b9788 100644 --- a/modules/visual_script/visual_script_expression.cpp +++ b/modules/visual_script/visual_script_expression.cpp @@ -328,6 +328,7 @@ Error VisualScriptExpression::_get_token(Token &r_token) { }; case '"': { String str; + char32_t prev = 0; while (true) { char32_t ch = GET_CHAR(); @@ -364,9 +365,11 @@ Error VisualScriptExpression::_get_token(Token &r_token) { case 'r': res = 13; break; + case 'U': case 'u': { - // hex number - for (int j = 0; j < 4; j++) { + // Hexadecimal sequence. + int hex_len = (next == 'U') ? 6 : 4; + for (int j = 0; j < hex_len; j++) { char32_t c = GET_CHAR(); if (c == 0) { @@ -374,13 +377,13 @@ Error VisualScriptExpression::_get_token(Token &r_token) { r_token.type = TK_ERROR; return ERR_PARSE_ERROR; } - if (!((c >= '0' && c <= '9') || (c >= 'a' && c <= 'f') || (c >= 'A' && c <= 'F'))) { + if (!is_hex_digit(c)) { _set_error("Malformed hex constant in string"); r_token.type = TK_ERROR; return ERR_PARSE_ERROR; } char32_t v; - if (c >= '0' && c <= '9') { + if (is_digit(c)) { v = c - '0'; } else if (c >= 'a' && c <= 'f') { v = c - 'a'; @@ -403,12 +406,46 @@ Error VisualScriptExpression::_get_token(Token &r_token) { } break; } + // Parse UTF-16 pair. + if ((res & 0xfffffc00) == 0xd800) { + if (prev == 0) { + prev = res; + continue; + } else { + _set_error("Invalid UTF-16 sequence in string, unpaired lead surrogate"); + r_token.type = TK_ERROR; + return ERR_PARSE_ERROR; + } + } else if ((res & 0xfffffc00) == 0xdc00) { + if (prev == 0) { + _set_error("Invalid UTF-16 sequence in string, unpaired trail surrogate"); + r_token.type = TK_ERROR; + return ERR_PARSE_ERROR; + } else { + res = (prev << 10UL) + res - ((0xd800 << 10UL) + 0xdc00 - 0x10000); + prev = 0; + } + } + if (prev != 0) { + _set_error("Invalid UTF-16 sequence in string, unpaired lead surrogate"); + r_token.type = TK_ERROR; + return ERR_PARSE_ERROR; + } str += res; - } else { + if (prev != 0) { + _set_error("Invalid UTF-16 sequence in string, unpaired lead surrogate"); + r_token.type = TK_ERROR; + return ERR_PARSE_ERROR; + } str += ch; } } + if (prev != 0) { + _set_error("Invalid UTF-16 sequence in string, unpaired lead surrogate"); + r_token.type = TK_ERROR; + return ERR_PARSE_ERROR; + } r_token.type = TK_CONSTANT; r_token.value = str; @@ -420,7 +457,7 @@ Error VisualScriptExpression::_get_token(Token &r_token) { break; } - if (cchar >= '0' && cchar <= '9') { + if (is_digit(cchar)) { //a number String num; @@ -439,7 +476,7 @@ Error VisualScriptExpression::_get_token(Token &r_token) { while (true) { switch (reading) { case READING_INT: { - if (c >= '0' && c <= '9') { + if (is_digit(c)) { //pass } else if (c == '.') { reading = READING_DEC; @@ -452,7 +489,7 @@ Error VisualScriptExpression::_get_token(Token &r_token) { } break; case READING_DEC: { - if (c >= '0' && c <= '9') { + if (is_digit(c)) { } else if (c == 'e') { reading = READING_EXP; @@ -462,7 +499,7 @@ Error VisualScriptExpression::_get_token(Token &r_token) { } break; case READING_EXP: { - if (c >= '0' && c <= '9') { + if (is_digit(c)) { exp_beg = true; } else if ((c == '-' || c == '+') && !exp_sign && !exp_beg) { @@ -495,11 +532,11 @@ Error VisualScriptExpression::_get_token(Token &r_token) { } return OK; - } else if ((cchar >= 'A' && cchar <= 'Z') || (cchar >= 'a' && cchar <= 'z') || cchar == '_') { + } else if (is_ascii_char(cchar) || cchar == '_') { String id; bool first = true; - while ((cchar >= 'A' && cchar <= 'Z') || (cchar >= 'a' && cchar <= 'z') || cchar == '_' || (!first && cchar >= '0' && cchar <= '9')) { + while (is_ascii_char(cchar) || cchar == '_' || (!first && is_digit(cchar))) { id += String::chr(cchar); cchar = GET_CHAR(); first = false; diff --git a/modules/visual_script/visual_script_func_nodes.cpp b/modules/visual_script/visual_script_func_nodes.cpp index cc18d48dd8..ef6c1ecdb9 100644 --- a/modules/visual_script/visual_script_func_nodes.cpp +++ b/modules/visual_script/visual_script_func_nodes.cpp @@ -912,7 +912,7 @@ int VisualScriptPropertySet::get_output_sequence_port_count() const { } bool VisualScriptPropertySet::has_input_sequence_port() const { - return 1; + return true; } Node *VisualScriptPropertySet::_get_base_node() const { diff --git a/modules/visual_script/visual_script_nodes.cpp b/modules/visual_script/visual_script_nodes.cpp index f3594e5164..e7f4e542c1 100644 --- a/modules/visual_script/visual_script_nodes.cpp +++ b/modules/visual_script/visual_script_nodes.cpp @@ -2495,7 +2495,7 @@ static Node *_find_script_node(Node *p_edited_scene, Node *p_current_node, const VisualScriptSceneNode::TypeGuess VisualScriptSceneNode::guess_output_type(TypeGuess *p_inputs, int p_output) const { VisualScriptSceneNode::TypeGuess tg; tg.type = Variant::OBJECT; - tg.gdclass = "Node"; + tg.gdclass = SNAME("Node"); #ifdef TOOLS_ENABLED Ref<Script> script = get_visual_script(); @@ -2649,7 +2649,7 @@ VisualScriptNodeInstance *VisualScriptSceneTree::instantiate(VisualScriptInstanc VisualScriptSceneTree::TypeGuess VisualScriptSceneTree::guess_output_type(TypeGuess *p_inputs, int p_output) const { TypeGuess tg; tg.type = Variant::OBJECT; - tg.gdclass = "SceneTree"; + tg.gdclass = SNAME("SceneTree"); return tg; } @@ -2766,11 +2766,11 @@ PropertyInfo VisualScriptSelf::get_input_value_port_info(int p_idx) const { } PropertyInfo VisualScriptSelf::get_output_value_port_info(int p_idx) const { - String type_name; + StringName type_name; if (get_visual_script().is_valid()) { type_name = get_visual_script()->get_instance_base_type(); } else { - type_name = "instance"; + type_name = SNAME("instance"); } return PropertyInfo(Variant::OBJECT, type_name); @@ -2801,7 +2801,7 @@ VisualScriptNodeInstance *VisualScriptSelf::instantiate(VisualScriptInstance *p_ VisualScriptSelf::TypeGuess VisualScriptSelf::guess_output_type(TypeGuess *p_inputs, int p_output) const { VisualScriptSceneNode::TypeGuess tg; tg.type = Variant::OBJECT; - tg.gdclass = "Object"; + tg.gdclass = SNAME("Object"); Ref<Script> script = get_visual_script(); if (!script.is_valid()) { diff --git a/modules/webrtc/doc_classes/WebRTCPeerConnection.xml b/modules/webrtc/doc_classes/WebRTCPeerConnection.xml index 2f2c2c379d..416a674435 100644 --- a/modules/webrtc/doc_classes/WebRTCPeerConnection.xml +++ b/modules/webrtc/doc_classes/WebRTCPeerConnection.xml @@ -117,7 +117,7 @@ </methods> <signals> <signal name="data_channel_received"> - <argument index="0" name="channel" type="Object" /> + <argument index="0" name="channel" type="WebRTCDataChannel" /> <description> Emitted when a new in-band channel is received, i.e. when the channel was created with [code]negotiated: false[/code] (default). The object will be an instance of [WebRTCDataChannel]. You must keep a reference of it or it will be closed automatically. See [method create_data_channel]. diff --git a/modules/webrtc/register_types.cpp b/modules/webrtc/register_types.cpp index 54d4f57eef..e6a8dcc31a 100644 --- a/modules/webrtc/register_types.cpp +++ b/modules/webrtc/register_types.cpp @@ -38,11 +38,11 @@ #include "webrtc_peer_connection_extension.h" void register_webrtc_types() { -#define _SET_HINT(NAME, _VAL_, _MAX_) \ - GLOBAL_DEF(NAME, _VAL_); \ +#define SET_HINT(NAME, _VAL_, _MAX_) \ + GLOBAL_DEF(NAME, _VAL_); \ ProjectSettings::get_singleton()->set_custom_property_info(NAME, PropertyInfo(Variant::INT, NAME, PROPERTY_HINT_RANGE, "2," #_MAX_ ",1,or_greater")); - _SET_HINT(WRTC_IN_BUF, 64, 4096); + SET_HINT(WRTC_IN_BUF, 64, 4096); ClassDB::register_custom_instance_class<WebRTCPeerConnection>(); GDREGISTER_CLASS(WebRTCPeerConnectionExtension); @@ -51,6 +51,8 @@ void register_webrtc_types() { GDREGISTER_CLASS(WebRTCDataChannelExtension); GDREGISTER_CLASS(WebRTCMultiplayerPeer); + +#undef SET_HINT } void unregister_webrtc_types() {} diff --git a/modules/webrtc/webrtc_peer_connection.cpp b/modules/webrtc/webrtc_peer_connection.cpp index 96cf518c06..7fdf26d3cd 100644 --- a/modules/webrtc/webrtc_peer_connection.cpp +++ b/modules/webrtc/webrtc_peer_connection.cpp @@ -69,7 +69,7 @@ void WebRTCPeerConnection::_bind_methods() { ADD_SIGNAL(MethodInfo("session_description_created", PropertyInfo(Variant::STRING, "type"), PropertyInfo(Variant::STRING, "sdp"))); ADD_SIGNAL(MethodInfo("ice_candidate_created", PropertyInfo(Variant::STRING, "media"), PropertyInfo(Variant::INT, "index"), PropertyInfo(Variant::STRING, "name"))); - ADD_SIGNAL(MethodInfo("data_channel_received", PropertyInfo(Variant::OBJECT, "channel"))); + ADD_SIGNAL(MethodInfo("data_channel_received", PropertyInfo(Variant::OBJECT, "channel", PROPERTY_HINT_RESOURCE_TYPE, "WebRTCDataChannel"))); BIND_ENUM_CONSTANT(STATE_NEW); BIND_ENUM_CONSTANT(STATE_CONNECTING); diff --git a/modules/websocket/wsl_client.cpp b/modules/websocket/wsl_client.cpp index bccbf88417..1ef571b6ee 100644 --- a/modules/websocket/wsl_client.cpp +++ b/modules/websocket/wsl_client.cpp @@ -124,17 +124,17 @@ bool WSLClient::_verify_headers(String &r_protocol) { } } -#define _WSL_CHECK(NAME, VALUE) \ +#define WSL_CHECK(NAME, VALUE) \ ERR_FAIL_COND_V_MSG(!headers.has(NAME) || headers[NAME].to_lower() != VALUE, false, \ "Missing or invalid header '" + String(NAME) + "'. Expected value '" + VALUE + "'."); -#define _WSL_CHECK_NC(NAME, VALUE) \ +#define WSL_CHECK_NC(NAME, VALUE) \ ERR_FAIL_COND_V_MSG(!headers.has(NAME) || headers[NAME] != VALUE, false, \ "Missing or invalid header '" + String(NAME) + "'. Expected value '" + VALUE + "'."); - _WSL_CHECK("connection", "upgrade"); - _WSL_CHECK("upgrade", "websocket"); - _WSL_CHECK_NC("sec-websocket-accept", WSLPeer::compute_key_response(_key)); -#undef _WSL_CHECK_NC -#undef _WSL_CHECK + WSL_CHECK("connection", "upgrade"); + WSL_CHECK("upgrade", "websocket"); + WSL_CHECK_NC("sec-websocket-accept", WSLPeer::compute_key_response(_key)); +#undef WSL_CHECK_NC +#undef WSL_CHECK if (_protocols.size() == 0) { // We didn't request a custom protocol ERR_FAIL_COND_V(headers.has("sec-websocket-protocol"), false); @@ -163,22 +163,24 @@ Error WSLClient::connect_to_host(String p_host, String p_path, uint16_t p_port, _peer = Ref<WSLPeer>(memnew(WSLPeer)); if (p_host.is_valid_ip_address()) { - ip_candidates.clear(); - ip_candidates.push_back(IPAddress(p_host)); + _ip_candidates.push_back(IPAddress(p_host)); } else { - ip_candidates = IP::get_singleton()->resolve_hostname_addresses(p_host); - } - - ERR_FAIL_COND_V(ip_candidates.is_empty(), ERR_INVALID_PARAMETER); - - String port = ""; - if ((p_port != 80 && !p_ssl) || (p_port != 443 && p_ssl)) { - port = ":" + itos(p_port); + // Queue hostname for resolution. + _resolver_id = IP::get_singleton()->resolve_hostname_queue_item(p_host); + ERR_FAIL_COND_V(_resolver_id == IP::RESOLVER_INVALID_ID, ERR_INVALID_PARAMETER); + // Check if it was found in cache. + IP::ResolverStatus ip_status = IP::get_singleton()->get_resolve_item_status(_resolver_id); + if (ip_status == IP::RESOLVER_STATUS_DONE) { + _ip_candidates = IP::get_singleton()->get_resolve_item_addresses(_resolver_id); + IP::get_singleton()->erase_resolve_item(_resolver_id); + _resolver_id = IP::RESOLVER_INVALID_ID; + } } - Error err = ERR_BUG; // Should be at least one entry. - while (ip_candidates.size() > 0) { - err = _tcp->connect_to_host(ip_candidates.pop_front(), p_port); + // We assume OK while hostname resolution is pending. + Error err = _resolver_id != IP::RESOLVER_INVALID_ID ? OK : FAILED; + while (_ip_candidates.size()) { + err = _tcp->connect_to_host(_ip_candidates.pop_front(), p_port); if (err == OK) { break; } @@ -200,8 +202,11 @@ Error WSLClient::connect_to_host(String p_host, String p_path, uint16_t p_port, } _key = WSLPeer::generate_key(); - // TODO custom extra headers (allow overriding this too?) String request = "GET " + p_path + " HTTP/1.1\r\n"; + String port = ""; + if ((p_port != 80 && !p_ssl) || (p_port != 443 && p_ssl)) { + port = ":" + itos(p_port); + } request += "Host: " + p_host + port + "\r\n"; request += "Upgrade: websocket\r\n"; request += "Connection: Upgrade\r\n"; @@ -231,6 +236,30 @@ int WSLClient::get_max_packet_size() const { } void WSLClient::poll() { + if (_resolver_id != IP::RESOLVER_INVALID_ID) { + IP::ResolverStatus ip_status = IP::get_singleton()->get_resolve_item_status(_resolver_id); + if (ip_status == IP::RESOLVER_STATUS_WAITING) { + return; + } + // Anything else is either a candidate or a failure. + Error err = FAILED; + if (ip_status == IP::RESOLVER_STATUS_DONE) { + _ip_candidates = IP::get_singleton()->get_resolve_item_addresses(_resolver_id); + while (_ip_candidates.size()) { + err = _tcp->connect_to_host(_ip_candidates.pop_front(), _port); + if (err == OK) { + break; + } + } + } + IP::get_singleton()->erase_resolve_item(_resolver_id); + _resolver_id = IP::RESOLVER_INVALID_ID; + if (err != OK) { + disconnect_from_host(); + _on_error(); + return; + } + } if (_peer->is_connected_to_host()) { _peer->poll(); if (!_peer->is_connected_to_host()) { @@ -251,7 +280,7 @@ void WSLClient::poll() { _on_error(); break; case StreamPeerTCP::STATUS_CONNECTED: { - ip_candidates.clear(); + _ip_candidates.clear(); Ref<StreamPeerSSL> ssl; if (_use_ssl) { if (_connection == _tcp) { @@ -282,9 +311,9 @@ void WSLClient::poll() { _do_handshake(); } break; case StreamPeerTCP::STATUS_ERROR: - while (ip_candidates.size() > 0) { + while (_ip_candidates.size() > 0) { _tcp->disconnect_from_host(); - if (_tcp->connect_to_host(ip_candidates.pop_front(), _port) == OK) { + if (_tcp->connect_to_host(_ip_candidates.pop_front(), _port) == OK) { return; } } @@ -307,7 +336,7 @@ MultiplayerPeer::ConnectionStatus WSLClient::get_connection_status() const { return CONNECTION_CONNECTED; } - if (_tcp->is_connected_to_host()) { + if (_tcp->is_connected_to_host() || _resolver_id != IP::RESOLVER_INVALID_ID) { return CONNECTION_CONNECTING; } @@ -330,7 +359,12 @@ void WSLClient::disconnect_from_host(int p_code, String p_reason) { memset(_resp_buf, 0, sizeof(_resp_buf)); _resp_pos = 0; - ip_candidates.clear(); + if (_resolver_id != IP::RESOLVER_INVALID_ID) { + IP::get_singleton()->erase_resolve_item(_resolver_id); + _resolver_id = IP::RESOLVER_INVALID_ID; + } + + _ip_candidates.clear(); } IPAddress WSLClient::get_connected_host() const { diff --git a/modules/websocket/wsl_client.h b/modules/websocket/wsl_client.h index 4839d7ab9b..d846e6be00 100644 --- a/modules/websocket/wsl_client.h +++ b/modules/websocket/wsl_client.h @@ -63,10 +63,11 @@ private: String _key; String _host; - int _port; - Array ip_candidates; + uint16_t _port; + Array _ip_candidates; Vector<String> _protocols; bool _use_ssl = false; + IP::ResolverID _resolver_id = IP::RESOLVER_INVALID_ID; void _do_handshake(); bool _verify_headers(String &r_protocol); diff --git a/modules/websocket/wsl_server.cpp b/modules/websocket/wsl_server.cpp index 31175c5779..eadd7ef7ac 100644 --- a/modules/websocket/wsl_server.cpp +++ b/modules/websocket/wsl_server.cpp @@ -58,17 +58,17 @@ bool WSLServer::PendingPeer::_parse_request(const Vector<String> p_protocols, St headers[name] = value; } } -#define _WSL_CHECK(NAME, VALUE) \ +#define WSL_CHECK(NAME, VALUE) \ ERR_FAIL_COND_V_MSG(!headers.has(NAME) || headers[NAME].to_lower() != VALUE, false, \ "Missing or invalid header '" + String(NAME) + "'. Expected value '" + VALUE + "'."); -#define _WSL_CHECK_EX(NAME) \ +#define WSL_CHECK_EX(NAME) \ ERR_FAIL_COND_V_MSG(!headers.has(NAME), false, "Missing header '" + String(NAME) + "'."); - _WSL_CHECK("upgrade", "websocket"); - _WSL_CHECK("sec-websocket-version", "13"); - _WSL_CHECK_EX("sec-websocket-key"); - _WSL_CHECK_EX("connection"); -#undef _WSL_CHECK_EX -#undef _WSL_CHECK + WSL_CHECK("upgrade", "websocket"); + WSL_CHECK("sec-websocket-version", "13"); + WSL_CHECK_EX("sec-websocket-key"); + WSL_CHECK_EX("connection"); +#undef WSL_CHECK_EX +#undef WSL_CHECK key = headers["sec-websocket-key"]; if (headers.has("sec-websocket-protocol")) { Vector<String> protos = headers["sec-websocket-protocol"].split(","); diff --git a/modules/webxr/webxr_interface_js.cpp b/modules/webxr/webxr_interface_js.cpp index 8eb0d8ff90..86b857f72c 100644 --- a/modules/webxr/webxr_interface_js.cpp +++ b/modules/webxr/webxr_interface_js.cpp @@ -385,7 +385,7 @@ CameraMatrix WebXRInterfaceJS::get_projection_for_view(uint32_t p_view, double p return eye; } -Vector<BlitToScreen> WebXRInterfaceJS::commit_views(RID p_render_target, const Rect2 &p_screen_rect) { +Vector<BlitToScreen> WebXRInterfaceJS::post_draw_viewport(RID p_render_target, const Rect2 &p_screen_rect) { Vector<BlitToScreen> blit_to_screen; if (!initialized) { diff --git a/modules/webxr/webxr_interface_js.h b/modules/webxr/webxr_interface_js.h index 8eddfbe484..31858194f6 100644 --- a/modules/webxr/webxr_interface_js.h +++ b/modules/webxr/webxr_interface_js.h @@ -88,7 +88,7 @@ public: virtual Transform3D get_camera_transform() override; virtual Transform3D get_transform_for_view(uint32_t p_view, const Transform3D &p_cam_transform) override; virtual CameraMatrix get_projection_for_view(uint32_t p_view, double p_aspect, double p_z_near, double p_z_far) override; - virtual Vector<BlitToScreen> commit_views(RID p_render_target, const Rect2 &p_screen_rect) override; + virtual Vector<BlitToScreen> post_draw_viewport(RID p_render_target, const Rect2 &p_screen_rect) override; virtual void process() override; diff --git a/platform/android/SCsub b/platform/android/SCsub index ecc72019e5..d031d14499 100644 --- a/platform/android/SCsub +++ b/platform/android/SCsub @@ -18,6 +18,7 @@ android_files = [ "jni_utils.cpp", "android_keys_utils.cpp", "display_server_android.cpp", + "plugin/godot_plugin_jni.cpp", "vulkan/vulkan_context_android.cpp", ] diff --git a/platform/android/display_server_android.cpp b/platform/android/display_server_android.cpp index 15f61db27c..a7a8801bdc 100644 --- a/platform/android/display_server_android.cpp +++ b/platform/android/display_server_android.cpp @@ -161,6 +161,16 @@ int DisplayServerAndroid::screen_get_dpi(int p_screen) const { return godot_io_java->get_screen_dpi(); } +float DisplayServerAndroid::screen_get_refresh_rate(int p_screen) const { + GodotIOJavaWrapper *godot_io_java = OS_Android::get_singleton()->get_godot_io_java(); + if (!godot_io_java) { + ERR_PRINT("An error occurred while trying to get the screen refresh rate."); + return SCREEN_REFRESH_RATE_FALLBACK; + } + + return godot_io_java->get_screen_refresh_rate(SCREEN_REFRESH_RATE_FALLBACK); +} + bool DisplayServerAndroid::screen_is_touchscreen(int p_screen) const { return true; } @@ -253,6 +263,24 @@ DisplayServer::WindowID DisplayServerAndroid::get_window_at_screen_position(cons return MAIN_WINDOW_ID; } +int64_t DisplayServerAndroid::window_get_native_handle(HandleType p_handle_type, WindowID p_window) const { + ERR_FAIL_COND_V(p_window != MAIN_WINDOW_ID, 0); + switch (p_handle_type) { + case DISPLAY_HANDLE: { + return 0; // Not supported. + } + case WINDOW_HANDLE: { + return (int64_t)((OS_Android *)OS::get_singleton())->get_godot_java()->get_activity(); + } + case WINDOW_VIEW: { + return 0; // Not supported. + } + default: { + return 0; + } + } +} + void DisplayServerAndroid::window_attach_instance_id(ObjectID p_instance, DisplayServer::WindowID p_window) { window_attached_instance_id = p_instance; } diff --git a/platform/android/display_server_android.h b/platform/android/display_server_android.h index 6aadc7e1a9..23077a6529 100644 --- a/platform/android/display_server_android.h +++ b/platform/android/display_server_android.h @@ -106,6 +106,7 @@ public: virtual Size2i screen_get_size(int p_screen = SCREEN_OF_MAIN_WINDOW) const override; virtual Rect2i screen_get_usable_rect(int p_screen = SCREEN_OF_MAIN_WINDOW) const override; virtual int screen_get_dpi(int p_screen = SCREEN_OF_MAIN_WINDOW) const override; + virtual float screen_get_refresh_rate(int p_screen = SCREEN_OF_MAIN_WINDOW) const override; virtual bool screen_is_touchscreen(int p_screen = SCREEN_OF_MAIN_WINDOW) const override; virtual void virtual_keyboard_show(const String &p_existing_text, const Rect2 &p_screen_rect = Rect2(), bool p_multiline = false, int p_max_length = -1, int p_cursor_start = -1, int p_cursor_end = -1) override; @@ -124,6 +125,9 @@ public: virtual Vector<WindowID> get_window_list() const override; virtual WindowID get_window_at_screen_position(const Point2i &p_position) const override; + + virtual int64_t window_get_native_handle(HandleType p_handle_type, WindowID p_window = MAIN_WINDOW_ID) const override; + virtual void window_attach_instance_id(ObjectID p_instance, WindowID p_window = MAIN_WINDOW_ID) override; virtual ObjectID window_get_attached_instance_id(WindowID p_window = MAIN_WINDOW_ID) const override; virtual void window_set_title(const String &p_title, WindowID p_window = MAIN_WINDOW_ID) override; diff --git a/platform/android/export/export_plugin.cpp b/platform/android/export/export_plugin.cpp index 78155fbef3..df2d32e152 100644 --- a/platform/android/export/export_plugin.cpp +++ b/platform/android/export/export_plugin.cpp @@ -416,10 +416,10 @@ String EditorExportPlatformAndroid::get_package_name(const String &p_package) co bool first = true; for (int i = 0; i < basename.length(); i++) { char32_t c = basename[i]; - if (c >= '0' && c <= '9' && first) { + if (is_digit(c) && first) { continue; } - if ((c >= 'a' && c <= 'z') || (c >= 'A' && c <= 'Z') || (c >= '0' && c <= '9')) { + if (is_ascii_alphanumeric_char(c)) { name += String::chr(c); first = false; } @@ -462,19 +462,19 @@ bool EditorExportPlatformAndroid::is_package_name_valid(const String &p_package, first = true; continue; } - if (!((c >= 'a' && c <= 'z') || (c >= 'A' && c <= 'Z') || (c >= '0' && c <= '9') || c == '_')) { + if (!is_ascii_identifier_char(c)) { if (r_error) { *r_error = vformat(TTR("The character '%s' is not allowed in Android application package names."), String::chr(c)); } return false; } - if (first && (c >= '0' && c <= '9')) { + if (first && is_digit(c)) { if (r_error) { *r_error = TTR("A digit cannot be the first character in a package segment."); } return false; } - if (first && c == '_') { + if (first && is_underscore(c)) { if (r_error) { *r_error = vformat(TTR("The character '%s' cannot be the first character in a package segment."), String::chr(c)); } @@ -975,20 +975,6 @@ void EditorExportPlatformAndroid::_fix_manifest(const Ref<EditorExportPreset> &p } } - if (tname == "meta-data" && attrname == "name" && value == "xr_mode_metadata_name") { - // Update the meta-data 'android:name' attribute based on the selected XR mode. - if (xr_mode_index == XR_MODE_OPENXR) { - string_table.write[attr_value] = "com.samsung.android.vr.application.mode"; - } - } - - if (tname == "meta-data" && attrname == "value" && value == "xr_mode_metadata_value") { - // Update the meta-data 'android:value' attribute based on the selected XR mode. - if (xr_mode_index == XR_MODE_OPENXR) { - string_table.write[attr_value] = "vr_only"; - } - } - if (tname == "meta-data" && attrname == "name" && value == "xr_hand_tracking_metadata_name") { if (xr_mode_index == XR_MODE_OPENXR && hand_tracking_index > XR_HAND_TRACKING_NONE) { string_table.write[attr_value] = "com.oculus.handtracking.frequency"; diff --git a/platform/android/export/gradle_export_util.cpp b/platform/android/export/gradle_export_util.cpp index 287b669fd1..babd8173d0 100644 --- a/platform/android/export/gradle_export_util.cpp +++ b/platform/android/export/gradle_export_util.cpp @@ -278,7 +278,6 @@ String _get_application_tag(const Ref<EditorExportPreset> &p_preset, bool p_has_ " android:requestLegacyExternalStorage=\"%s\"\n" " tools:replace=\"android:allowBackup,android:isGame,android:hasFragileUserData,android:requestLegacyExternalStorage\"\n" " tools:ignore=\"GoogleAppIndexingWarning\">\n\n" - " <meta-data tools:node=\"remove\" android:name=\"xr_mode_metadata_name\" />\n" " <meta-data tools:node=\"remove\" android:name=\"xr_hand_tracking_metadata_name\" />\n", bool_to_string(p_preset->get("user_data_backup/allow")), bool_to_string(p_preset->get("package/classify_as_game")), @@ -286,8 +285,6 @@ String _get_application_tag(const Ref<EditorExportPreset> &p_preset, bool p_has_ bool_to_string(p_has_storage_permission)); if (uses_xr) { - manifest_application_text += " <meta-data tools:node=\"replace\" android:name=\"com.samsung.android.vr.application.mode\" android:value=\"vr_only\" />\n"; - bool hand_tracking_enabled = (int)(p_preset->get("xr_features/hand_tracking")) > XR_HAND_TRACKING_NONE; if (hand_tracking_enabled) { int hand_tracking_frequency_index = p_preset->get("xr_features/hand_tracking_frequency"); @@ -296,6 +293,8 @@ String _get_application_tag(const Ref<EditorExportPreset> &p_preset, bool p_has_ " <meta-data tools:node=\"replace\" android:name=\"com.oculus.handtracking.frequency\" android:value=\"%s\" />\n", hand_tracking_frequency); } + } else { + manifest_application_text += " <meta-data tools:node=\"remove\" android:name=\"com.oculus.supportedDevices\" />\n"; } manifest_application_text += _get_activity_tag(p_preset); manifest_application_text += " </application>\n"; diff --git a/platform/android/java/app/AndroidManifest.xml b/platform/android/java/app/AndroidManifest.xml index 3924aacccd..4c4501729d 100644 --- a/platform/android/java/app/AndroidManifest.xml +++ b/platform/android/java/app/AndroidManifest.xml @@ -33,11 +33,6 @@ <!-- The following metadata values are replaced when Godot exports, modifying them here has no effect. --> <!-- Do these changes in the export preset. Adding new ones is fine. --> - <!-- XR mode metadata. This is modified by the exporter based on the selected xr mode. DO NOT CHANGE the values here. --> - <meta-data - android:name="xr_mode_metadata_name" - android:value="xr_mode_metadata_value" /> - <!-- XR hand tracking metadata --> <!-- This is modified by the exporter based on the selected xr mode. DO NOT CHANGE the values here. --> <!-- Removed at export time if the xr mode is not VR or hand tracking is disabled. --> @@ -45,6 +40,12 @@ android:name="xr_hand_tracking_metadata_name" android:value="xr_hand_tracking_metadata_value"/> + <!-- Supported Meta devices --> + <!-- This is removed by the exporter if the xr mode is not VR. --> + <meta-data + android:name="com.oculus.supportedDevices" + android:value="all" /> + <activity android:name=".GodotApp" android:label="@string/godot_project_name_string" diff --git a/platform/android/java/lib/src/org/godotengine/godot/GodotIO.java b/platform/android/java/lib/src/org/godotengine/godot/GodotIO.java index d679fd92c0..b151e7eec1 100644 --- a/platform/android/java/lib/src/org/godotengine/godot/GodotIO.java +++ b/platform/android/java/lib/src/org/godotengine/godot/GodotIO.java @@ -226,6 +226,14 @@ public class GodotIO { return (int)(metrics.density * 160f); } + public double getScreenRefreshRate(double fallback) { + Display display = activity.getWindowManager().getDefaultDisplay(); + if (display != null) { + return display.getRefreshRate(); + } + return fallback; + } + public int[] screenGetUsableRect() { DisplayMetrics metrics = activity.getResources().getDisplayMetrics(); Display display = activity.getWindowManager().getDefaultDisplay(); diff --git a/platform/android/java_godot_io_wrapper.cpp b/platform/android/java_godot_io_wrapper.cpp index e0a535f16e..ff0bcf0716 100644 --- a/platform/android/java_godot_io_wrapper.cpp +++ b/platform/android/java_godot_io_wrapper.cpp @@ -53,6 +53,7 @@ GodotIOJavaWrapper::GodotIOJavaWrapper(JNIEnv *p_env, jobject p_godot_io_instanc _get_locale = p_env->GetMethodID(cls, "getLocale", "()Ljava/lang/String;"); _get_model = p_env->GetMethodID(cls, "getModel", "()Ljava/lang/String;"); _get_screen_DPI = p_env->GetMethodID(cls, "getScreenDPI", "()I"); + _get_screen_refresh_rate = p_env->GetMethodID(cls, "getScreenRefreshRate", "(D)D"); _screen_get_usable_rect = p_env->GetMethodID(cls, "screenGetUsableRect", "()[I"), _get_unique_id = p_env->GetMethodID(cls, "getUniqueID", "()Ljava/lang/String;"); _show_keyboard = p_env->GetMethodID(cls, "showKeyboard", "(Ljava/lang/String;ZIII)V"); @@ -136,6 +137,19 @@ int GodotIOJavaWrapper::get_screen_dpi() { } } +float GodotIOJavaWrapper::get_screen_refresh_rate(float fallback) { + if (_get_screen_refresh_rate) { + JNIEnv *env = get_jni_env(); + if (env == nullptr) { + ERR_PRINT("An error occurred while trying to get screen refresh rate."); + return fallback; + } + return (float)env->CallDoubleMethod(godot_io_instance, _get_screen_refresh_rate, (double)fallback); + } + ERR_PRINT("An error occurred while trying to get the screen refresh rate."); + return fallback; +} + void GodotIOJavaWrapper::screen_get_usable_rect(int (&p_rect_xywh)[4]) { if (_screen_get_usable_rect) { JNIEnv *env = get_jni_env(); diff --git a/platform/android/java_godot_io_wrapper.h b/platform/android/java_godot_io_wrapper.h index c96abf1101..38a2b710a9 100644 --- a/platform/android/java_godot_io_wrapper.h +++ b/platform/android/java_godot_io_wrapper.h @@ -51,6 +51,7 @@ private: jmethodID _get_locale = 0; jmethodID _get_model = 0; jmethodID _get_screen_DPI = 0; + jmethodID _get_screen_refresh_rate = 0; jmethodID _screen_get_usable_rect = 0; jmethodID _get_unique_id = 0; jmethodID _show_keyboard = 0; @@ -71,6 +72,7 @@ public: String get_locale(); String get_model(); int get_screen_dpi(); + float get_screen_refresh_rate(float fallback); void screen_get_usable_rect(int (&p_rect_xywh)[4]); String get_unique_id(); bool has_vk(); diff --git a/platform/android/plugin/godot_plugin_jni.cpp b/platform/android/plugin/godot_plugin_jni.cpp index 2207eec18d..48aeb3d070 100644 --- a/platform/android/plugin/godot_plugin_jni.cpp +++ b/platform/android/plugin/godot_plugin_jni.cpp @@ -126,7 +126,7 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_plugin_GodotPlugin_nativeEmitS env->DeleteLocalRef(j_param); }; - singleton->emit_signal(SNAME(signal_name), args, count); + singleton->emit_signal(StringName(signal_name), args, count); } JNIEXPORT void JNICALL Java_org_godotengine_godot_plugin_GodotPlugin_nativeRegisterGDNativeLibraries(JNIEnv *env, jclass clazz, jobjectArray gdnlib_paths) { diff --git a/platform/iphone/detect.py b/platform/iphone/detect.py index 4e4b0d81c3..f442235e7c 100644 --- a/platform/iphone/detect.py +++ b/platform/iphone/detect.py @@ -120,7 +120,6 @@ def configure(env): ) ) env.Append(CPPDEFINES=["NEED_LONG_INT"]) - env.Append(CPPDEFINES=["LIBYUV_DISABLE_NEON"]) # Disable exceptions on non-tools (template) builds if not env["tools"]: diff --git a/platform/iphone/display_server_iphone.h b/platform/iphone/display_server_iphone.h index de04bc88e3..7441550f67 100644 --- a/platform/iphone/display_server_iphone.h +++ b/platform/iphone/display_server_iphone.h @@ -129,12 +129,15 @@ public: virtual Rect2i screen_get_usable_rect(int p_screen = SCREEN_OF_MAIN_WINDOW) const override; virtual int screen_get_dpi(int p_screen = SCREEN_OF_MAIN_WINDOW) const override; virtual float screen_get_scale(int p_screen = SCREEN_OF_MAIN_WINDOW) const override; + virtual float screen_get_refresh_rate(int p_screen = SCREEN_OF_MAIN_WINDOW) const override; virtual Vector<DisplayServer::WindowID> get_window_list() const override; virtual WindowID get_window_at_screen_position(const Point2i &p_position) const override; + virtual int64_t window_get_native_handle(HandleType p_handle_type, WindowID p_window = MAIN_WINDOW_ID) const override; + virtual void window_attach_instance_id(ObjectID p_instance, WindowID p_window = MAIN_WINDOW_ID) override; virtual ObjectID window_get_attached_instance_id(WindowID p_window = MAIN_WINDOW_ID) const override; diff --git a/platform/iphone/display_server_iphone.mm b/platform/iphone/display_server_iphone.mm index 77e1a6078c..9491c9cf90 100644 --- a/platform/iphone/display_server_iphone.mm +++ b/platform/iphone/display_server_iphone.mm @@ -393,6 +393,10 @@ int DisplayServerIPhone::screen_get_dpi(int p_screen) const { } } +float DisplayServerIPhone::screen_get_refresh_rate(int p_screen) const { + return [UIScreen mainScreen].maximumFramesPerSecond; +} + float DisplayServerIPhone::screen_get_scale(int p_screen) const { return [UIScreen mainScreen].nativeScale; } @@ -407,6 +411,24 @@ DisplayServer::WindowID DisplayServerIPhone::get_window_at_screen_position(const return MAIN_WINDOW_ID; } +int64_t DisplayServerIPhone::window_get_native_handle(HandleType p_handle_type, WindowID p_window) const { + ERR_FAIL_COND_V(p_window != MAIN_WINDOW_ID, 0); + switch (p_handle_type) { + case DISPLAY_HANDLE: { + return 0; // Not supported. + } + case WINDOW_HANDLE: { + return (int64_t)AppDelegate.viewController; + } + case WINDOW_VIEW: { + return (int64_t)AppDelegate.viewController.godotView; + } + default: { + return 0; + } + } +} + void DisplayServerIPhone::window_attach_instance_id(ObjectID p_instance, WindowID p_window) { window_attached_instance_id = p_instance; } diff --git a/platform/iphone/export/export_plugin.cpp b/platform/iphone/export/export_plugin.cpp index ea17f1ac61..122e64d6a1 100644 --- a/platform/iphone/export/export_plugin.cpp +++ b/platform/iphone/export/export_plugin.cpp @@ -43,7 +43,6 @@ void EditorExportPlatformIOS::get_preset_features(const Ref<EditorExportPreset> Vector<EditorExportPlatformIOS::ExportArchitecture> EditorExportPlatformIOS::_get_supported_architectures() { Vector<ExportArchitecture> archs; - archs.push_back(ExportArchitecture("armv7", false)); // Disabled by default, not included in official templates. archs.push_back(ExportArchitecture("arm64", true)); return archs; } @@ -83,7 +82,7 @@ void EditorExportPlatformIOS::get_export_options(List<ExportOption> *r_options) r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/app_store_team_id"), "")); r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/provisioning_profile_uuid_debug"), "")); - r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/code_sign_identity_debug", PROPERTY_HINT_PLACEHOLDER_TEXT, "iPhone Developer"), "iPhone Developer")); + r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/code_sign_identity_debug", PROPERTY_HINT_PLACEHOLDER_TEXT, "iPhone Developer"), "")); r_options->push_back(ExportOption(PropertyInfo(Variant::INT, "application/export_method_debug", PROPERTY_HINT_ENUM, "App Store,Development,Ad-Hoc,Enterprise"), 1)); r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/provisioning_profile_uuid_release"), "")); r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/code_sign_identity_release", PROPERTY_HINT_PLACEHOLDER_TEXT, "iPhone Distribution"), "")); @@ -178,6 +177,10 @@ void EditorExportPlatformIOS::_fix_config_file(const Ref<EditorExportPreset> &p_ "scaleAspectFill", "scaleToFill" }; + String dbg_sign_id = p_preset->get("application/code_sign_identity_debug").operator String().is_empty() ? "iPhone Developer" : p_preset->get("application/code_sign_identity_debug"); + String rel_sign_id = p_preset->get("application/code_sign_identity_release").operator String().is_empty() ? "iPhone Distribution" : p_preset->get("application/code_sign_identity_release"); + bool dbg_manual = !p_preset->get("application/provisioning_profile_uuid_debug").operator String().is_empty() || (dbg_sign_id != "iPhone Developer"); + bool rel_manual = !p_preset->get("application/provisioning_profile_uuid_release").operator String().is_empty() || (rel_sign_id != "iPhone Distribution"); String str; String strnew; str.parse_utf8((const char *)pfile.ptr(), pfile.size()); @@ -218,13 +221,25 @@ void EditorExportPlatformIOS::_fix_config_file(const Ref<EditorExportPreset> &p_ strnew += lines[i].replace("$provisioning_profile_uuid_release", p_preset->get("application/provisioning_profile_uuid_release")) + "\n"; } else if (lines[i].find("$provisioning_profile_uuid_debug") != -1) { strnew += lines[i].replace("$provisioning_profile_uuid_debug", p_preset->get("application/provisioning_profile_uuid_debug")) + "\n"; + } else if (lines[i].find("$code_sign_style_debug") != -1) { + if (dbg_manual) { + strnew += lines[i].replace("$code_sign_style_debug", "Manual") + "\n"; + } else { + strnew += lines[i].replace("$code_sign_style_debug", "Automatic") + "\n"; + } + } else if (lines[i].find("$code_sign_style_release") != -1) { + if (rel_manual) { + strnew += lines[i].replace("$code_sign_style_release", "Manual") + "\n"; + } else { + strnew += lines[i].replace("$code_sign_style_release", "Automatic") + "\n"; + } } else if (lines[i].find("$provisioning_profile_uuid") != -1) { String uuid = p_debug ? p_preset->get("application/provisioning_profile_uuid_debug") : p_preset->get("application/provisioning_profile_uuid_release"); strnew += lines[i].replace("$provisioning_profile_uuid", uuid) + "\n"; } else if (lines[i].find("$code_sign_identity_debug") != -1) { - strnew += lines[i].replace("$code_sign_identity_debug", p_preset->get("application/code_sign_identity_debug")) + "\n"; + strnew += lines[i].replace("$code_sign_identity_debug", dbg_sign_id) + "\n"; } else if (lines[i].find("$code_sign_identity_release") != -1) { - strnew += lines[i].replace("$code_sign_identity_release", p_preset->get("application/code_sign_identity_release")) + "\n"; + strnew += lines[i].replace("$code_sign_identity_release", rel_sign_id) + "\n"; } else if (lines[i].find("$additional_plist_content") != -1) { strnew += lines[i].replace("$additional_plist_content", p_config.plist_content) + "\n"; } else if (lines[i].find("$godot_archs") != -1) { @@ -770,10 +785,18 @@ Error EditorExportPlatformIOS::_codesign(String p_file, void *p_userdata) { if (p_file.ends_with(".dylib")) { CodesignData *data = (CodesignData *)p_userdata; print_line(String("Signing ") + p_file); + + String sign_id; + if (data->debug) { + sign_id = data->preset->get("application/code_sign_identity_debug").operator String().is_empty() ? "iPhone Developer" : data->preset->get("application/code_sign_identity_debug"); + } else { + sign_id = data->preset->get("application/code_sign_identity_release").operator String().is_empty() ? "iPhone Distribution" : data->preset->get("application/code_sign_identity_release"); + } + List<String> codesign_args; codesign_args.push_back("-f"); codesign_args.push_back("-s"); - codesign_args.push_back(data->preset->get(data->debug ? "application/code_sign_identity_debug" : "application/code_sign_identity_release")); + codesign_args.push_back(sign_id); codesign_args.push_back(p_file); return OS::get_singleton()->execute("codesign", codesign_args); } @@ -1680,6 +1703,7 @@ Error EditorExportPlatformIOS::export_project(const Ref<EditorExportPreset> &p_p archive_args.push_back("-destination"); archive_args.push_back("generic/platform=iOS"); archive_args.push_back("archive"); + archive_args.push_back("-allowProvisioningUpdates"); archive_args.push_back("-archivePath"); archive_args.push_back(archive_path); String archive_str; diff --git a/platform/iphone/export/export_plugin.h b/platform/iphone/export/export_plugin.h index 756bca14dd..93b23f7ee2 100644 --- a/platform/iphone/export/export_plugin.h +++ b/platform/iphone/export/export_plugin.h @@ -130,7 +130,7 @@ class EditorExportPlatformIOS : public EditorExportPlatform { for (int i = 0; i < pname.length(); i++) { char32_t c = pname[i]; - if (!((c >= 'a' && c <= 'z') || (c >= 'A' && c <= 'Z') || (c >= '0' && c <= '9') || c == '-' || c == '.')) { + if (!(is_ascii_alphanumeric_char(c) || c == '-' || c == '.')) { if (r_error) { *r_error = vformat(TTR("The character '%s' is not allowed in Identifier."), String::chr(c)); } diff --git a/platform/iphone/godot_view.h b/platform/iphone/godot_view.h index 1c72a26b4a..fcb97fa63a 100644 --- a/platform/iphone/godot_view.h +++ b/platform/iphone/godot_view.h @@ -59,4 +59,9 @@ class String; - (void)stopRendering; - (void)startRendering; +- (void)godotTouchesBegan:(NSSet *)touches withEvent:(UIEvent *)event; +- (void)godotTouchesMoved:(NSSet *)touches withEvent:(UIEvent *)event; +- (void)godotTouchesEnded:(NSSet *)touches withEvent:(UIEvent *)event; +- (void)godotTouchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event; + @end diff --git a/platform/iphone/godot_view.mm b/platform/iphone/godot_view.mm index b90c10fa84..ae92f32851 100644 --- a/platform/iphone/godot_view.mm +++ b/platform/iphone/godot_view.mm @@ -336,7 +336,7 @@ static const float earth_gravity = 9.80665; } } -- (void)touchesBegan:(NSSet *)touchesSet withEvent:(UIEvent *)event { +- (void)godotTouchesBegan:(NSSet *)touchesSet withEvent:(UIEvent *)event { NSArray *tlist = [event.allTouches allObjects]; for (unsigned int i = 0; i < [tlist count]; i++) { if ([touchesSet containsObject:[tlist objectAtIndex:i]]) { @@ -349,7 +349,7 @@ static const float earth_gravity = 9.80665; } } -- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { +- (void)godotTouchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { NSArray *tlist = [event.allTouches allObjects]; for (unsigned int i = 0; i < [tlist count]; i++) { if ([touches containsObject:[tlist objectAtIndex:i]]) { @@ -363,7 +363,7 @@ static const float earth_gravity = 9.80665; } } -- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event { +- (void)godotTouchesEnded:(NSSet *)touches withEvent:(UIEvent *)event { NSArray *tlist = [event.allTouches allObjects]; for (unsigned int i = 0; i < [tlist count]; i++) { if ([touches containsObject:[tlist objectAtIndex:i]]) { @@ -377,7 +377,7 @@ static const float earth_gravity = 9.80665; } } -- (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event { +- (void)godotTouchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event { NSArray *tlist = [event.allTouches allObjects]; for (unsigned int i = 0; i < [tlist count]; i++) { if ([touches containsObject:[tlist objectAtIndex:i]]) { diff --git a/platform/iphone/godot_view_gesture_recognizer.mm b/platform/iphone/godot_view_gesture_recognizer.mm index b50ba5f942..a46c42765a 100644 --- a/platform/iphone/godot_view_gesture_recognizer.mm +++ b/platform/iphone/godot_view_gesture_recognizer.mm @@ -29,6 +29,7 @@ /*************************************************************************/ #import "godot_view_gesture_recognizer.h" +#import "godot_view.h" #include "core/config/project_settings.h" @@ -58,6 +59,10 @@ const CGFloat kGLGestureMovementDistance = 0.5; @implementation GodotViewGestureRecognizer +- (GodotView *)godotView { + return (GodotView *)self.view; +} + - (instancetype)init { self = [super init]; @@ -104,7 +109,7 @@ const CGFloat kGLGestureMovementDistance = 0.5; self.delayTimer = nil; if (self.delayedTouches) { - [self.view touchesBegan:self.delayedTouches withEvent:self.delayedEvent]; + [self.godotView godotTouchesBegan:self.delayedTouches withEvent:self.delayedEvent]; } self.delayedTouches = nil; @@ -114,6 +119,8 @@ const CGFloat kGLGestureMovementDistance = 0.5; - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { NSSet *cleared = [self copyClearedTouches:touches phase:UITouchPhaseBegan]; [self delayTouches:cleared andEvent:event]; + + [super touchesBegan:touches withEvent:event]; } - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { @@ -123,8 +130,8 @@ const CGFloat kGLGestureMovementDistance = 0.5; // We should check if movement was significant enough to fire an event // for dragging to work correctly. for (UITouch *touch in cleared) { - CGPoint from = [touch locationInView:self.view]; - CGPoint to = [touch previousLocationInView:self.view]; + CGPoint from = [touch locationInView:self.godotView]; + CGPoint to = [touch previousLocationInView:self.godotView]; CGFloat xDistance = from.x - to.x; CGFloat yDistance = from.y - to.y; @@ -133,7 +140,7 @@ const CGFloat kGLGestureMovementDistance = 0.5; // Early exit, since one of touches has moved enough to fire a drag event. if (distance > kGLGestureMovementDistance) { [self.delayTimer fire]; - [self.view touchesMoved:cleared withEvent:event]; + [self.godotView godotTouchesMoved:cleared withEvent:event]; return; } } @@ -141,26 +148,32 @@ const CGFloat kGLGestureMovementDistance = 0.5; return; } - [self.view touchesMoved:cleared withEvent:event]; + [self.godotView touchesMoved:cleared withEvent:event]; + + [super touchesMoved:touches withEvent:event]; } - (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event { [self.delayTimer fire]; NSSet *cleared = [self copyClearedTouches:touches phase:UITouchPhaseEnded]; - [self.view touchesEnded:cleared withEvent:event]; + [self.godotView godotTouchesEnded:cleared withEvent:event]; + + [super touchesEnded:touches withEvent:event]; } - (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event { [self.delayTimer fire]; - [self.view touchesCancelled:touches withEvent:event]; -}; + [self.godotView godotTouchesCancelled:touches withEvent:event]; + + [super touchesCancelled:touches withEvent:event]; +} - (NSSet *)copyClearedTouches:(NSSet *)touches phase:(UITouchPhase)phaseToSave { NSMutableSet *cleared = [touches mutableCopy]; for (UITouch *touch in touches) { - if (touch.phase != phaseToSave) { + if (touch.view != self.view || touch.phase != phaseToSave) { [cleared removeObject:touch]; } } diff --git a/platform/javascript/api/api.cpp b/platform/javascript/api/api.cpp index 0c4accccc3..4190b24b8e 100644 --- a/platform/javascript/api/api.cpp +++ b/platform/javascript/api/api.cpp @@ -71,6 +71,9 @@ void JavaScript::_bind_methods() { ClassDB::bind_vararg_method(METHOD_FLAGS_DEFAULT, "create_object", &JavaScript::_create_object_bind, mi); } ClassDB::bind_method(D_METHOD("download_buffer", "buffer", "name", "mime"), &JavaScript::download_buffer, DEFVAL("application/octet-stream")); + ClassDB::bind_method(D_METHOD("pwa_needs_update"), &JavaScript::pwa_needs_update); + ClassDB::bind_method(D_METHOD("pwa_update"), &JavaScript::pwa_update); + ADD_SIGNAL(MethodInfo("pwa_update_available")); } #if !defined(JAVASCRIPT_ENABLED) || !defined(JAVASCRIPT_EVAL_ENABLED) @@ -102,6 +105,12 @@ Variant JavaScript::_create_object_bind(const Variant **p_args, int p_argcount, } #endif #if !defined(JAVASCRIPT_ENABLED) +bool JavaScript::pwa_needs_update() const { + return false; +} +Error JavaScript::pwa_update() { + return ERR_UNAVAILABLE; +} void JavaScript::download_buffer(Vector<uint8_t> p_arr, const String &p_name, const String &p_mime) { } #endif diff --git a/platform/javascript/api/javascript_singleton.h b/platform/javascript/api/javascript_singleton.h index 63f1aec624..e93b0a18a1 100644 --- a/platform/javascript/api/javascript_singleton.h +++ b/platform/javascript/api/javascript_singleton.h @@ -59,6 +59,8 @@ public: Ref<JavaScriptObject> create_callback(const Callable &p_callable); Variant _create_object_bind(const Variant **p_args, int p_argcount, Callable::CallError &r_error); void download_buffer(Vector<uint8_t> p_arr, const String &p_name, const String &p_mime = "application/octet-stream"); + bool pwa_needs_update() const; + Error pwa_update(); static JavaScript *get_singleton(); JavaScript(); diff --git a/platform/javascript/display_server_javascript.cpp b/platform/javascript/display_server_javascript.cpp index e7564a599c..a0e1246c55 100644 --- a/platform/javascript/display_server_javascript.cpp +++ b/platform/javascript/display_server_javascript.cpp @@ -137,7 +137,6 @@ int DisplayServerJavaScript::mouse_button_callback(int p_pressed, int p_button, DisplayServerJavaScript *ds = get_singleton(); Point2 pos(p_x, p_y); - Input::get_singleton()->set_mouse_position(pos); Ref<InputEventMouseButton> ev; ev.instantiate(); ev->set_position(pos); @@ -219,7 +218,6 @@ void DisplayServerJavaScript::mouse_move_callback(double p_x, double p_y, double } Point2 pos(p_x, p_y); - Input::get_singleton()->set_mouse_position(pos); Ref<InputEventMouseMotion> ev; ev.instantiate(); dom2godot_mod(ev, p_modifiers); @@ -229,7 +227,6 @@ void DisplayServerJavaScript::mouse_move_callback(double p_x, double p_y, double ev->set_global_position(pos); ev->set_relative(Vector2(p_rel_x, p_rel_y)); - Input::get_singleton()->set_mouse_position(ev->get_position()); ev->set_velocity(Input::get_singleton()->get_last_mouse_velocity()); Input::get_singleton()->parse_input_event(ev); @@ -666,7 +663,7 @@ DisplayServerJavaScript::DisplayServerJavaScript(const String &p_rendering_drive godot_js_config_canvas_id_get(canvas_id, 256); // Handle contextmenu, webglcontextlost - godot_js_display_setup_canvas(p_resolution.x, p_resolution.y, p_window_mode == WINDOW_MODE_FULLSCREEN, OS::get_singleton()->is_hidpi_allowed() ? 1 : 0); + godot_js_display_setup_canvas(p_resolution.x, p_resolution.y, (p_window_mode == WINDOW_MODE_FULLSCREEN || p_window_mode == WINDOW_MODE_EXCLUSIVE_FULLSCREEN), OS::get_singleton()->is_hidpi_allowed() ? 1 : 0); // Check if it's windows. swap_cancel_ok = godot_js_display_is_swap_ok_cancel() == 1; @@ -797,6 +794,10 @@ float DisplayServerJavaScript::screen_get_scale(int p_screen) const { return godot_js_display_pixel_ratio_get(); } +float DisplayServerJavaScript::screen_get_refresh_rate(int p_screen) const { + return SCREEN_REFRESH_RATE_FALLBACK; // Javascript doesn't have much of a need for the screen refresh rate, and there's no native way to do so. +} + Vector<DisplayServer::WindowID> DisplayServerJavaScript::get_window_list() const { Vector<WindowID> ret; ret.push_back(MAIN_WINDOW_ID); @@ -900,6 +901,7 @@ void DisplayServerJavaScript::window_set_mode(WindowMode p_mode, WindowID p_wind } window_mode = WINDOW_MODE_WINDOWED; } break; + case WINDOW_MODE_EXCLUSIVE_FULLSCREEN: case WINDOW_MODE_FULLSCREEN: { int result = godot_js_display_fullscreen_request(); ERR_FAIL_COND_MSG(result, "The request was denied. Remember that enabling fullscreen is only possible from an input callback for the HTML5 platform."); diff --git a/platform/javascript/display_server_javascript.h b/platform/javascript/display_server_javascript.h index 1ae5d68787..b50956d91c 100644 --- a/platform/javascript/display_server_javascript.h +++ b/platform/javascript/display_server_javascript.h @@ -139,6 +139,7 @@ public: virtual Rect2i screen_get_usable_rect(int p_screen = SCREEN_OF_MAIN_WINDOW) const override; virtual int screen_get_dpi(int p_screen = SCREEN_OF_MAIN_WINDOW) const override; virtual float screen_get_scale(int p_screen = SCREEN_OF_MAIN_WINDOW) const override; + virtual float screen_get_refresh_rate(int p_screen = SCREEN_OF_MAIN_WINDOW) const override; virtual void virtual_keyboard_show(const String &p_existing_text, const Rect2 &p_screen_rect = Rect2(), bool p_multiline = false, int p_max_input_length = -1, int p_cursor_start = -1, int p_cursor_end = -1) override; virtual void virtual_keyboard_hide() override; diff --git a/platform/javascript/export/export_plugin.cpp b/platform/javascript/export/export_plugin.cpp index db0d506cdf..d4c198d631 100644 --- a/platform/javascript/export/export_plugin.cpp +++ b/platform/javascript/export/export_plugin.cpp @@ -139,8 +139,7 @@ void EditorExportPlatformJavaScript::_fix_html(Vector<uint8_t> &p_html, const Re } if (p_preset->get("progressive_web_app/enabled")) { head_include += "<link rel='manifest' href='" + p_name + ".manifest.json'>\n"; - head_include += "<script type='application/javascript'>window.addEventListener('load', () => {if ('serviceWorker' in navigator) {navigator.serviceWorker.register('" + - p_name + ".service.worker.js');}});</script>\n"; + config["serviceWorker"] = p_name + ".service.worker.js"; } // Replaces HTML string @@ -188,35 +187,46 @@ Error EditorExportPlatformJavaScript::_add_manifest_icon(const String &p_path, c } Error EditorExportPlatformJavaScript::_build_pwa(const Ref<EditorExportPreset> &p_preset, const String p_path, const Vector<SharedObject> &p_shared_objects) { + String proj_name = ProjectSettings::get_singleton()->get_setting("application/config/name"); + if (proj_name.is_empty()) { + proj_name = "Godot Game"; + } + // Service worker const String dir = p_path.get_base_dir(); const String name = p_path.get_file().get_basename(); const ExportMode mode = (ExportMode)(int)p_preset->get("variant/export_type"); Map<String, String> replaces; - replaces["@GODOT_VERSION@"] = "1"; - replaces["@GODOT_NAME@"] = name; + replaces["@GODOT_VERSION@"] = String::num_int64(OS::get_singleton()->get_unix_time()) + "|" + String::num_int64(OS::get_singleton()->get_ticks_usec()); + replaces["@GODOT_NAME@"] = proj_name.substr(0, 16); replaces["@GODOT_OFFLINE_PAGE@"] = name + ".offline.html"; - Array files; - replaces["@GODOT_OPT_CACHE@"] = Variant(files).to_json_string(); - files.push_back(name + ".html"); - files.push_back(name + ".js"); - files.push_back(name + ".wasm"); - files.push_back(name + ".pck"); - files.push_back(name + ".offline.html"); + + // Files cached during worker install. + Array cache_files; + cache_files.push_back(name + ".html"); + cache_files.push_back(name + ".js"); + cache_files.push_back(name + ".offline.html"); if (p_preset->get("html/export_icon")) { - files.push_back(name + ".icon.png"); - files.push_back(name + ".apple-touch-icon.png"); + cache_files.push_back(name + ".icon.png"); + cache_files.push_back(name + ".apple-touch-icon.png"); } if (mode == EXPORT_MODE_THREADS) { - files.push_back(name + ".worker.js"); - files.push_back(name + ".audio.worklet.js"); - } else if (mode == EXPORT_MODE_GDNATIVE) { - files.push_back(name + ".side.wasm"); + cache_files.push_back(name + ".worker.js"); + cache_files.push_back(name + ".audio.worklet.js"); + } + replaces["@GODOT_CACHE@"] = Variant(cache_files).to_json_string(); + + // Heavy files that are cached on demand. + Array opt_cache_files; + opt_cache_files.push_back(name + ".wasm"); + opt_cache_files.push_back(name + ".pck"); + if (mode == EXPORT_MODE_GDNATIVE) { + opt_cache_files.push_back(name + ".side.wasm"); for (int i = 0; i < p_shared_objects.size(); i++) { - files.push_back(p_shared_objects[i].path.get_file()); + opt_cache_files.push_back(p_shared_objects[i].path.get_file()); } } - replaces["@GODOT_CACHE@"] = Variant(files).to_json_string(); + replaces["@GODOT_OPT_CACHE@"] = Variant(opt_cache_files).to_json_string(); const String sw_path = dir.plus_file(name + ".service.worker.js"); Vector<uint8_t> sw; @@ -256,10 +266,6 @@ Error EditorExportPlatformJavaScript::_build_pwa(const Ref<EditorExportPreset> & const int orientation = CLAMP(int(p_preset->get("progressive_web_app/orientation")), 0, 3); Dictionary manifest; - String proj_name = ProjectSettings::get_singleton()->get_setting("application/config/name"); - if (proj_name.is_empty()) { - proj_name = "Godot Game"; - } manifest["name"] = proj_name; manifest["start_url"] = "./" + name + ".html"; manifest["display"] = String::utf8(modes[display]); @@ -658,7 +664,7 @@ EditorExportPlatformJavaScript::EditorExportPlatformJavaScript() { Ref<Theme> theme = EditorNode::get_singleton()->get_editor_theme(); if (theme.is_valid()) { - stop_icon = theme->get_icon("Stop", "EditorIcons"); + stop_icon = theme->get_icon(SNAME("Stop"), SNAME("EditorIcons")); } else { stop_icon.instantiate(); } diff --git a/platform/javascript/export/export_plugin.h b/platform/javascript/export/export_plugin.h index c55a881911..278e317430 100644 --- a/platform/javascript/export/export_plugin.h +++ b/platform/javascript/export/export_plugin.h @@ -87,7 +87,7 @@ class EditorExportPlatformJavaScript : public EditorExportPlatform { icon.instantiate(); const String icon_path = String(GLOBAL_GET("application/config/icon")).strip_edges(); if (icon_path.is_empty() || ImageLoader::load_image(icon_path, icon) != OK) { - return EditorNode::get_singleton()->get_editor_theme()->get_icon("DefaultProjectIcon", "EditorIcons")->get_image(); + return EditorNode::get_singleton()->get_editor_theme()->get_icon(SNAME("DefaultProjectIcon"), SNAME("EditorIcons"))->get_image(); } return icon; } diff --git a/platform/javascript/godot_js.h b/platform/javascript/godot_js.h index 15de8b5dc7..2cb5c3025c 100644 --- a/platform/javascript/godot_js.h +++ b/platform/javascript/godot_js.h @@ -49,6 +49,8 @@ extern void godot_js_os_fs_sync(void (*p_callback)()); extern int godot_js_os_execute(const char *p_json); extern void godot_js_os_shell_open(const char *p_uri); extern int godot_js_os_hw_concurrency_get(); +extern int godot_js_pwa_cb(void (*p_callback)()); +extern int godot_js_pwa_update(); // Input extern void godot_js_input_mouse_button_cb(int (*p_callback)(int p_pressed, int p_button, double p_x, double p_y, int p_modifiers)); diff --git a/platform/javascript/http_client_javascript.cpp b/platform/javascript/http_client_javascript.cpp index 57416ebe48..c946302862 100644 --- a/platform/javascript/http_client_javascript.cpp +++ b/platform/javascript/http_client_javascript.cpp @@ -87,6 +87,11 @@ Error HTTPClientJavaScript::request(Method p_method, const String &p_url, const ERR_FAIL_COND_V(port < 0, ERR_UNCONFIGURED); ERR_FAIL_COND_V(!p_url.begins_with("/"), ERR_INVALID_PARAMETER); + Error err = verify_headers(p_headers); + if (err) { + return err; + } + String url = (use_tls ? "https://" : "http://") + host + ":" + itos(port) + p_url; Vector<CharString> keeper; Vector<const char *> c_strings; @@ -143,7 +148,7 @@ Error HTTPClientJavaScript::get_response_headers(List<String> *r_response) { return OK; } -int HTTPClientJavaScript::get_response_body_length() const { +int64_t HTTPClientJavaScript::get_response_body_length() const { return godot_js_fetch_body_length_get(js_id); } diff --git a/platform/javascript/http_client_javascript.h b/platform/javascript/http_client_javascript.h index d8f23fe694..096aa6a153 100644 --- a/platform/javascript/http_client_javascript.h +++ b/platform/javascript/http_client_javascript.h @@ -95,7 +95,7 @@ public: bool is_response_chunked() const override; int get_response_code() const override; Error get_response_headers(List<String> *r_response) override; - int get_response_body_length() const override; + int64_t get_response_body_length() const override; PackedByteArray read_response_body_chunk() override; void set_blocking_mode(bool p_enable) override; bool is_blocking_mode_enabled() const override; diff --git a/platform/javascript/javascript_singleton.cpp b/platform/javascript/javascript_singleton.cpp index b10e8007c0..77858bff01 100644 --- a/platform/javascript/javascript_singleton.cpp +++ b/platform/javascript/javascript_singleton.cpp @@ -30,6 +30,7 @@ #include "api/javascript_singleton.h" #include "emscripten.h" +#include "os_javascript.h" extern "C" { extern void godot_js_os_download_buffer(const uint8_t *p_buf, int p_buf_size, const char *p_name, const char *p_mime); @@ -355,3 +356,10 @@ Variant JavaScript::eval(const String &p_code, bool p_use_global_exec_context) { void JavaScript::download_buffer(Vector<uint8_t> p_arr, const String &p_name, const String &p_mime) { godot_js_os_download_buffer(p_arr.ptr(), p_arr.size(), p_name.utf8().get_data(), p_mime.utf8().get_data()); } + +bool JavaScript::pwa_needs_update() const { + return OS_JavaScript::get_singleton()->pwa_needs_update(); +} +Error JavaScript::pwa_update() { + return OS_JavaScript::get_singleton()->pwa_update(); +} diff --git a/platform/javascript/js/engine/config.js b/platform/javascript/js/engine/config.js index ba61b14eb7..2e5e1ed0d1 100644 --- a/platform/javascript/js/engine/config.js +++ b/platform/javascript/js/engine/config.js @@ -107,6 +107,13 @@ const InternalConfig = function (initConfig) { // eslint-disable-line no-unused- */ experimentalVK: false, /** + * The progressive web app service worker to install. + * @memberof EngineConfig + * @default + * @type {string} + */ + serviceWorker: '', + /** * @ignore * @type {Array.<string>} */ @@ -225,6 +232,8 @@ const InternalConfig = function (initConfig) { // eslint-disable-line no-unused- */ Config.prototype.update = function (opts) { const config = opts || {}; + // NOTE: We must explicitly pass the default, accessing it via + // the key will fail due to closure compiler renames. function parse(key, def) { if (typeof (config[key]) === 'undefined') { return def; @@ -247,6 +256,7 @@ const InternalConfig = function (initConfig) { // eslint-disable-line no-unused- this.persistentDrops = parse('persistentDrops', this.persistentDrops); this.experimentalVK = parse('experimentalVK', this.experimentalVK); this.focusCanvas = parse('focusCanvas', this.focusCanvas); + this.serviceWorker = parse('serviceWorker', this.serviceWorker); this.gdnativeLibs = parse('gdnativeLibs', this.gdnativeLibs); this.fileSizes = parse('fileSizes', this.fileSizes); this.args = parse('args', this.args); diff --git a/platform/javascript/js/engine/engine.js b/platform/javascript/js/engine/engine.js index 17a8df9e29..d2ba595083 100644 --- a/platform/javascript/js/engine/engine.js +++ b/platform/javascript/js/engine/engine.js @@ -189,6 +189,9 @@ const Engine = (function () { preloader.preloadedFiles.length = 0; // Clear memory me.rtenv['callMain'](me.config.args); initPromise = null; + if (me.config.serviceWorker && 'serviceWorker' in navigator) { + navigator.serviceWorker.register(me.config.serviceWorker); + } resolve(); }); }); diff --git a/platform/javascript/js/libs/library_godot_fetch.js b/platform/javascript/js/libs/library_godot_fetch.js index 285e50a035..007e7b70f5 100644 --- a/platform/javascript/js/libs/library_godot_fetch.js +++ b/platform/javascript/js/libs/library_godot_fetch.js @@ -89,6 +89,7 @@ const GodotFetch = { method: method, headers: headers, body: body, + credentials: 'include', }; obj.request = fetch(url, init); obj.request.then(GodotFetch.onresponse.bind(null, id)).catch(GodotFetch.onerror.bind(null, id)); diff --git a/platform/javascript/js/libs/library_godot_input.js b/platform/javascript/js/libs/library_godot_input.js index 7a4d0d8126..1e64c260f8 100644 --- a/platform/javascript/js/libs/library_godot_input.js +++ b/platform/javascript/js/libs/library_godot_input.js @@ -87,7 +87,7 @@ const GodotInputGamepads = { }, init: function (onchange) { - GodotEventListeners.samples = []; + GodotInputGamepads.samples = []; function add(pad) { const guid = GodotInputGamepads.get_guid(pad); const c_id = GodotRuntime.allocString(pad.id); diff --git a/platform/javascript/js/libs/library_godot_os.js b/platform/javascript/js/libs/library_godot_os.js index 662d215443..12d06a8d51 100644 --- a/platform/javascript/js/libs/library_godot_os.js +++ b/platform/javascript/js/libs/library_godot_os.js @@ -368,3 +368,58 @@ const GodotEventListeners = { }, }; mergeInto(LibraryManager.library, GodotEventListeners); + +const GodotPWA = { + + $GodotPWA__deps: ['$GodotRuntime', '$GodotEventListeners'], + $GodotPWA: { + hasUpdate: false, + + updateState: function (cb, reg) { + if (!reg) { + return; + } + if (!reg.active) { + return; + } + if (reg.waiting) { + GodotPWA.hasUpdate = true; + cb(); + } + GodotEventListeners.add(reg, 'updatefound', function () { + const installing = reg.installing; + GodotEventListeners.add(installing, 'statechange', function () { + if (installing.state === 'installed') { + GodotPWA.hasUpdate = true; + cb(); + } + }); + }); + }, + }, + + godot_js_pwa_cb__sig: 'vi', + godot_js_pwa_cb: function (p_update_cb) { + if ('serviceWorker' in navigator) { + const cb = GodotRuntime.get_func(p_update_cb); + navigator.serviceWorker.getRegistration().then(GodotPWA.updateState.bind(null, cb)); + } + }, + + godot_js_pwa_update__sig: 'i', + godot_js_pwa_update: function () { + if ('serviceWorker' in navigator && GodotPWA.hasUpdate) { + navigator.serviceWorker.getRegistration().then(function (reg) { + if (!reg || !reg.waiting) { + return; + } + reg.waiting.postMessage('update'); + }); + return 0; + } + return 1; + }, +}; + +autoAddDeps(GodotPWA, '$GodotPWA'); +mergeInto(LibraryManager.library, GodotPWA); diff --git a/platform/javascript/os_javascript.cpp b/platform/javascript/os_javascript.cpp index 39eea13ca1..de5ca44f9d 100644 --- a/platform/javascript/os_javascript.cpp +++ b/platform/javascript/os_javascript.cpp @@ -45,6 +45,7 @@ #include <emscripten.h> #include <stdlib.h> +#include "api/javascript_singleton.h" #include "godot_js.h" void OS_JavaScript::alert(const String &p_alert, const String &p_title) { @@ -203,6 +204,19 @@ void OS_JavaScript::file_access_close_callback(const String &p_file, int p_flags } } +void OS_JavaScript::update_pwa_state_callback() { + if (OS_JavaScript::get_singleton()) { + OS_JavaScript::get_singleton()->pwa_is_waiting = true; + } + if (JavaScript::get_singleton()) { + JavaScript::get_singleton()->emit_signal("pwa_update_available"); + } +} + +Error OS_JavaScript::pwa_update() { + return godot_js_pwa_update() ? FAILED : OK; +} + bool OS_JavaScript::is_userfs_persistent() const { return idb_available; } @@ -226,6 +240,8 @@ OS_JavaScript::OS_JavaScript() { godot_js_config_locale_get(locale_ptr, 16); setenv("LANG", locale_ptr, true); + godot_js_pwa_cb(&OS_JavaScript::update_pwa_state_callback); + if (AudioDriverJavaScript::is_available()) { #ifdef NO_THREADS audio_drivers.push_back(memnew(AudioDriverScriptProcessor)); diff --git a/platform/javascript/os_javascript.h b/platform/javascript/os_javascript.h index 3404fe9dcf..9e272f9aa1 100644 --- a/platform/javascript/os_javascript.h +++ b/platform/javascript/os_javascript.h @@ -45,11 +45,13 @@ class OS_JavaScript : public OS_Unix { bool idb_is_syncing = false; bool idb_available = false; bool idb_needs_sync = false; + bool pwa_is_waiting = false; static void main_loop_callback(); static void file_access_close_callback(const String &p_file, int p_flags); static void fs_sync_callback(); + static void update_pwa_state_callback(); protected: void initialize() override; @@ -65,6 +67,9 @@ public: // Override return type to make writing static callbacks less tedious. static OS_JavaScript *get_singleton(); + bool pwa_needs_update() const { return pwa_is_waiting; } + Error pwa_update(); + void initialize_joypads() override; MainLoop *get_main_loop() const override; diff --git a/platform/javascript/package-lock.json b/platform/javascript/package-lock.json index 1bc11c7ccf..35f864f01a 100644 --- a/platform/javascript/package-lock.json +++ b/platform/javascript/package-lock.json @@ -1,8 +1,3009 @@ { "name": "godot", "version": "1.0.0", - "lockfileVersion": 1, + "lockfileVersion": 2, "requires": true, + "packages": { + "": { + "name": "godot", + "version": "1.0.0", + "license": "MIT", + "devDependencies": { + "eslint": "^7.28.0", + "eslint-config-airbnb-base": "^14.2.1", + "eslint-plugin-import": "^2.23.4", + "jsdoc": "^3.6.7", + "serve": "^13.0.2" + } + }, + "node_modules/@babel/code-frame": { + "version": "7.12.11", + "resolved": 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@@ -1764,12 +5256,58 @@ "is-symbol": "^1.0.3" } }, + "widest-line": { + "version": "3.1.0", + "resolved": "https://registry.npmjs.org/widest-line/-/widest-line-3.1.0.tgz", + "integrity": "sha512-NsmoXalsWVDMGupxZ5R08ka9flZjjiLvHVAWYOKtiKM8ujtZWr9cRffak+uSE48+Ob8ObalXpwyeUiyDD6QFgg==", + "dev": true, + "requires": { + "string-width": "^4.0.0" + } + }, "word-wrap": { "version": "1.2.3", "resolved": "https://registry.npmjs.org/word-wrap/-/word-wrap-1.2.3.tgz", "integrity": "sha512-Hz/mrNwitNRh/HUAtM/VT/5VH+ygD6DV7mYKZAtHOrbs8U7lvPS6xf7EJKMF0uW1KJCl0H701g3ZGus+muE5vQ==", "dev": true }, + "wrap-ansi": { + "version": "7.0.0", + "resolved": "https://registry.npmjs.org/wrap-ansi/-/wrap-ansi-7.0.0.tgz", + "integrity": "sha512-YVGIj2kamLSTxw6NsZjoBxfSwsn0ycdesmc4p+Q21c5zPuZ1pl+NfxVdxPtdHvmNVOQ6XSYG4AUtyt/Fi7D16Q==", + "dev": true, + "requires": { + "ansi-styles": "^4.0.0", + "string-width": "^4.1.0", + "strip-ansi": "^6.0.0" + }, + "dependencies": { + "ansi-styles": { + "version": "4.3.0", + "resolved": "https://registry.npmjs.org/ansi-styles/-/ansi-styles-4.3.0.tgz", + "integrity": "sha512-zbB9rCJAT1rbjiVDb2hqKFHNYLxgtk8NURxZ3IZwD3F6NtxbXZQCnnSi1Lkx+IDohdPlFp222wVALIheZJQSEg==", + "dev": true, + "requires": { + "color-convert": "^2.0.1" + } + }, + "color-convert": { + "version": "2.0.1", + "resolved": "https://registry.npmjs.org/color-convert/-/color-convert-2.0.1.tgz", + "integrity": "sha512-RRECPsj7iu/xb5oKYcsFHSppFNnsj/52OVTRKb4zP5onXwVF3zVmmToNcOfGC+CRDpfK/U584fMg38ZHCaElKQ==", + "dev": true, + "requires": { + "color-name": "~1.1.4" + } + }, + "color-name": { + "version": "1.1.4", + "resolved": "https://registry.npmjs.org/color-name/-/color-name-1.1.4.tgz", + "integrity": "sha512-dOy+3AuW3a2wNbZHIuMZpTcgjGuLU/uBL/ubcZF9OXbDo8ff4O8yVp5Bf0efS8uEoYo5q4Fx7dY9OgQGXgAsQA==", + "dev": true + } + } + }, "wrappy": { "version": "1.0.2", "resolved": "https://registry.npmjs.org/wrappy/-/wrappy-1.0.2.tgz", diff --git a/platform/javascript/package.json b/platform/javascript/package.json index 9dafae30c5..2ff1544837 100644 --- a/platform/javascript/package.json +++ b/platform/javascript/package.json @@ -2,9 +2,8 @@ "name": "godot", "private": true, "version": "1.0.0", - "description": "Linting setup for Godot's HTML5 platform code", + "description": "Development and linting setup for Godot's HTML5 platform code", "scripts": { - "test": "echo \"Error: no test specified\" && exit 1", "docs": "jsdoc --template js/jsdoc2rst/ js/engine/engine.js js/engine/config.js --destination ''", "lint": "npm run lint:engine && npm run lint:libs && npm run lint:modules && npm run lint:tools", "lint:engine": "eslint \"js/engine/*.js\" --no-eslintrc -c .eslintrc.engine.js", @@ -15,7 +14,8 @@ "format:engine": "npm run lint:engine -- --fix", "format:libs": "npm run lint:libs -- --fix", "format:modules": "npm run lint:modules -- --fix", - "format:tools": "npm run lint:tools -- --fix" + "format:tools": "npm run lint:tools -- --fix", + "serve": "serve" }, "author": "Godot Engine contributors", "license": "MIT", @@ -23,6 +23,7 @@ "eslint": "^7.28.0", "eslint-config-airbnb-base": "^14.2.1", "eslint-plugin-import": "^2.23.4", - "jsdoc": "^3.6.7" + "jsdoc": "^3.6.7", + "serve": "^13.0.2" } } diff --git a/platform/javascript/serve.json b/platform/javascript/serve.json new file mode 100644 index 0000000000..f2ef24751f --- /dev/null +++ b/platform/javascript/serve.json @@ -0,0 +1,21 @@ +{ + "public": "../../bin", + "headers": [{ + "source": "**/*", + "headers": [ + { + "key": "Cross-Origin-Embedder-Policy", + "value": "require-corp" + }, { + "key": "Cross-Origin-Opener-Policy", + "value": "same-origin" + }, { + "key": "Access-Control-Allow-Origin", + "value": "*" + }, { + "key": "Cache-Control", + "value": "no-store, max-age=0" + } + ] + }] +} diff --git a/platform/linuxbsd/crash_handler_linuxbsd.cpp b/platform/linuxbsd/crash_handler_linuxbsd.cpp index e9369fefdd..b4ec7924f6 100644 --- a/platform/linuxbsd/crash_handler_linuxbsd.cpp +++ b/platform/linuxbsd/crash_handler_linuxbsd.cpp @@ -33,7 +33,6 @@ #include "core/config/project_settings.h" #include "core/os/os.h" #include "core/version.h" -#include "core/version_hash.gen.h" #include "main/main.h" #ifdef DEBUG_ENABLED @@ -71,10 +70,10 @@ static void handle_crash(int sig) { } // Print the engine version just before, so that people are reminded to include the version in backtrace reports. - if (String(VERSION_HASH).length() != 0) { - fprintf(stderr, "Engine version: " VERSION_FULL_NAME " (" VERSION_HASH ")\n"); + if (String(VERSION_HASH).is_empty()) { + fprintf(stderr, "Engine version: %s\n", VERSION_FULL_NAME); } else { - fprintf(stderr, "Engine version: " VERSION_FULL_NAME "\n"); + fprintf(stderr, "Engine version: %s (%s)\n", VERSION_FULL_NAME, VERSION_HASH); } fprintf(stderr, "Dumping the backtrace. %s\n", msg.utf8().get_data()); char **strings = backtrace_symbols(bt_buffer, size); diff --git a/platform/linuxbsd/display_server_x11.cpp b/platform/linuxbsd/display_server_x11.cpp index 318d014ee5..86c3534fc9 100644 --- a/platform/linuxbsd/display_server_x11.cpp +++ b/platform/linuxbsd/display_server_x11.cpp @@ -33,6 +33,7 @@ #ifdef X11_ENABLED #include "core/config/project_settings.h" +#include "core/math/math_funcs.h" #include "core/string/print_string.h" #include "core/string/ustring.h" #include "detect_prime_x11.h" @@ -64,7 +65,6 @@ // EWMH #define _NET_WM_STATE_REMOVE 0L // remove/unset property #define _NET_WM_STATE_ADD 1L // add/set property -#define _NET_WM_STATE_TOGGLE 2L // toggle property #include <dlfcn.h> #include <fcntl.h> @@ -324,20 +324,21 @@ void DisplayServerX11::mouse_set_mode(MouseMode p_mode) { if (mouse_mode == MOUSE_MODE_CAPTURED || mouse_mode == MOUSE_MODE_CONFINED || mouse_mode == MOUSE_MODE_CONFINED_HIDDEN) { //flush pending motion events _flush_mouse_motion(); - WindowData &main_window = windows[MAIN_WINDOW_ID]; + WindowID window_id = windows.has(last_focused_window) ? last_focused_window : MAIN_WINDOW_ID; + WindowData &window = windows[window_id]; if (XGrabPointer( - x11_display, main_window.x11_window, True, + x11_display, window.x11_window, True, ButtonPressMask | ButtonReleaseMask | PointerMotionMask, - GrabModeAsync, GrabModeAsync, windows[MAIN_WINDOW_ID].x11_window, None, CurrentTime) != GrabSuccess) { + GrabModeAsync, GrabModeAsync, window.x11_window, None, CurrentTime) != GrabSuccess) { ERR_PRINT("NO GRAB"); } if (mouse_mode == MOUSE_MODE_CAPTURED) { - center.x = main_window.size.width / 2; - center.y = main_window.size.height / 2; + center.x = window.size.width / 2; + center.y = window.size.height / 2; - XWarpPointer(x11_display, None, main_window.x11_window, + XWarpPointer(x11_display, None, window.x11_window, 0, 0, 0, 0, (int)center.x, (int)center.y); Input::get_singleton()->set_mouse_position(center); @@ -359,7 +360,8 @@ void DisplayServerX11::mouse_warp_to_position(const Point2i &p_to) { if (mouse_mode == MOUSE_MODE_CAPTURED) { last_mouse_pos = p_to; } else { - XWarpPointer(x11_display, None, windows[MAIN_WINDOW_ID].x11_window, + WindowID window_id = windows.has(last_focused_window) ? last_focused_window : MAIN_WINDOW_ID; + XWarpPointer(x11_display, None, windows[window_id].x11_window, 0, 0, 0, 0, (int)p_to.x, (int)p_to.y); } } @@ -1053,6 +1055,67 @@ int DisplayServerX11::screen_get_dpi(int p_screen) const { return 96; } +float DisplayServerX11::screen_get_refresh_rate(int p_screen) const { + _THREAD_SAFE_METHOD_ + + if (p_screen == SCREEN_OF_MAIN_WINDOW) { + p_screen = window_get_current_screen(); + } + + //invalid screen? + ERR_FAIL_INDEX_V(p_screen, get_screen_count(), SCREEN_REFRESH_RATE_FALLBACK); + + //Use xrandr to get screen refresh rate. + if (xrandr_ext_ok) { + XRRScreenResources *screen_info = XRRGetScreenResources(x11_display, windows[MAIN_WINDOW_ID].x11_window); + if (screen_info) { + RRMode current_mode = 0; + xrr_monitor_info *monitors = nullptr; + + if (xrr_get_monitors) { + int count = 0; + monitors = xrr_get_monitors(x11_display, windows[MAIN_WINDOW_ID].x11_window, true, &count); + ERR_FAIL_INDEX_V(p_screen, count, SCREEN_REFRESH_RATE_FALLBACK); + } else { + ERR_PRINT("An error occurred while trying to get the screen refresh rate."); + return SCREEN_REFRESH_RATE_FALLBACK; + } + + bool found_active_mode = false; + for (int crtc = 0; crtc < screen_info->ncrtc; crtc++) { // Loop through outputs to find which one is currently outputting. + XRRCrtcInfo *monitor_info = XRRGetCrtcInfo(x11_display, screen_info, screen_info->crtcs[crtc]); + if (monitor_info->x != monitors[p_screen].x || monitor_info->y != monitors[p_screen].y) { // If X and Y aren't the same as the monitor we're looking for, this isn't the right monitor. Continue. + continue; + } + + if (monitor_info->mode != None) { + current_mode = monitor_info->mode; + found_active_mode = true; + break; + } + } + + if (found_active_mode) { + for (int mode = 0; mode < screen_info->nmode; mode++) { + XRRModeInfo m_info = screen_info->modes[mode]; + if (m_info.id == current_mode) { + // Snap to nearest 0.01 to stay consistent with other platforms. + return Math::snapped((float)m_info.dotClock / ((float)m_info.hTotal * (float)m_info.vTotal), 0.01); + } + } + } + + ERR_PRINT("An error occurred while trying to get the screen refresh rate."); // We should have returned the refresh rate by now. An error must have occurred. + return SCREEN_REFRESH_RATE_FALLBACK; + } else { + ERR_PRINT("An error occurred while trying to get the screen refresh rate."); + return SCREEN_REFRESH_RATE_FALLBACK; + } + } + ERR_PRINT("An error occurred while trying to get the screen refresh rate."); + return SCREEN_REFRESH_RATE_FALLBACK; +} + bool DisplayServerX11::screen_is_touchscreen(int p_screen) const { _THREAD_SAFE_METHOD_ @@ -1155,6 +1218,24 @@ void DisplayServerX11::delete_sub_window(WindowID p_id) { windows.erase(p_id); } +int64_t DisplayServerX11::window_get_native_handle(HandleType p_handle_type, WindowID p_window) const { + ERR_FAIL_COND_V(!windows.has(p_window), 0); + switch (p_handle_type) { + case DISPLAY_HANDLE: { + return (int64_t)x11_display; + } + case WINDOW_HANDLE: { + return (int64_t)windows[p_window].x11_window; + } + case WINDOW_VIEW: { + return 0; // Not supported. + } + default: { + return 0; + } + } +} + void DisplayServerX11::window_attach_instance_id(ObjectID p_instance, WindowID p_window) { ERR_FAIL_COND(!windows.has(p_window)); WindowData &wd = windows[p_window]; @@ -1315,8 +1396,9 @@ int DisplayServerX11::window_get_current_screen(WindowID p_window) const { void DisplayServerX11::gl_window_make_current(DisplayServer::WindowID p_window_id) { #if defined(GLES3_ENABLED) - if (gl_manager) + if (gl_manager) { gl_manager->window_make_current(p_window_id); + } #endif } @@ -1753,7 +1835,7 @@ void DisplayServerX11::_set_wm_fullscreen(WindowID p_window, bool p_enabled) { Hints hints; Atom property; hints.flags = 2; - hints.decorations = window_get_flag(WINDOW_FLAG_BORDERLESS, p_window) ? 0 : 1; + hints.decorations = wd.borderless ? 0 : 1; property = XInternAtom(x11_display, "_MOTIF_WM_HINTS", True); if (property != None) { XChangeProperty(x11_display, wd.x11_window, property, property, 32, PropModeReplace, (unsigned char *)&hints, 5); @@ -1805,6 +1887,7 @@ void DisplayServerX11::window_set_mode(WindowMode p_mode, WindowID p_window) { XSendEvent(x11_display, DefaultRootWindow(x11_display), False, SubstructureRedirectMask | SubstructureNotifyMask, &xev); } break; + case WINDOW_MODE_EXCLUSIVE_FULLSCREEN: case WINDOW_MODE_FULLSCREEN: { //Remove full-screen wd.fullscreen = false; @@ -1857,6 +1940,7 @@ void DisplayServerX11::window_set_mode(WindowMode p_mode, WindowID p_window) { XSendEvent(x11_display, DefaultRootWindow(x11_display), False, SubstructureRedirectMask | SubstructureNotifyMask, &xev); } break; + case WINDOW_MODE_EXCLUSIVE_FULLSCREEN: case WINDOW_MODE_FULLSCREEN: { wd.last_position_before_fs = wd.position; @@ -2397,7 +2481,7 @@ Key DisplayServerX11::keyboard_get_keycode_from_physical(Key p_keycode) const { Key keycode_no_mod = p_keycode & KeyModifierMask::CODE_MASK; unsigned int xkeycode = KeyMappingX11::get_xlibcode(keycode_no_mod); KeySym xkeysym = XkbKeycodeToKeysym(x11_display, xkeycode, 0, 0); - if (xkeysym >= 'a' && xkeysym <= 'z') { + if (is_ascii_lower_case(xkeysym)) { xkeysym -= ('a' - 'A'); } @@ -3335,7 +3419,7 @@ void DisplayServerX11::process_events() { DEBUG_LOG_X11("[%u] FocusIn window=%lu (%u), mode='%u' \n", frame, event.xfocus.window, window_id, event.xfocus.mode); WindowData &wd = windows[window_id]; - + last_focused_window = window_id; wd.focused = true; if (wd.xic) { @@ -3535,9 +3619,9 @@ void DisplayServerX11::process_events() { // The X11 API requires filtering one-by-one through the motion // notify events, in order to figure out which event is the one // generated by warping the mouse pointer. - + WindowID focused_window_id = windows.has(last_focused_window) ? last_focused_window : MAIN_WINDOW_ID; while (true) { - if (mouse_mode == MOUSE_MODE_CAPTURED && event.xmotion.x == windows[MAIN_WINDOW_ID].size.width / 2 && event.xmotion.y == windows[MAIN_WINDOW_ID].size.height / 2) { + if (mouse_mode == MOUSE_MODE_CAPTURED && event.xmotion.x == windows[focused_window_id].size.width / 2 && event.xmotion.y == windows[focused_window_id].size.height / 2) { //this is likely the warp event since it was warped here center = Vector2(event.xmotion.x, event.xmotion.y); break; @@ -3612,9 +3696,8 @@ void DisplayServerX11::process_events() { // Reset to prevent lingering motion xi.relative_motion.x = 0; xi.relative_motion.y = 0; - if (mouse_mode == MOUSE_MODE_CAPTURED) { - pos = Point2i(windows[MAIN_WINDOW_ID].size.width / 2, windows[MAIN_WINDOW_ID].size.height / 2); + pos = Point2i(windows[focused_window_id].size.width / 2, windows[focused_window_id].size.height / 2); } Ref<InputEventMouseMotion> mm; @@ -3632,7 +3715,6 @@ void DisplayServerX11::process_events() { mm->set_button_mask((MouseButton)mouse_get_button_state()); mm->set_position(pos); mm->set_global_position(pos); - Input::get_singleton()->set_mouse_position(pos); mm->set_velocity(Input::get_singleton()->get_last_mouse_velocity()); mm->set_relative(rel); diff --git a/platform/linuxbsd/display_server_x11.h b/platform/linuxbsd/display_server_x11.h index 8929f528d6..2d07361deb 100644 --- a/platform/linuxbsd/display_server_x11.h +++ b/platform/linuxbsd/display_server_x11.h @@ -143,7 +143,7 @@ class DisplayServerX11 : public DisplayServer { bool borderless = false; bool resize_disabled = false; Vector2i last_position_before_fs; - bool focused = false; + bool focused = true; bool minimized = false; unsigned int focus_order = 0; @@ -151,6 +151,8 @@ class DisplayServerX11 : public DisplayServer { Map<WindowID, WindowData> windows; + WindowID last_focused_window = INVALID_WINDOW_ID; + WindowID window_id_counter = MAIN_WINDOW_ID; WindowID _create_window(WindowMode p_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Rect2i &p_rect); @@ -301,6 +303,7 @@ public: virtual Size2i screen_get_size(int p_screen = SCREEN_OF_MAIN_WINDOW) const override; virtual Rect2i screen_get_usable_rect(int p_screen = SCREEN_OF_MAIN_WINDOW) const override; virtual int screen_get_dpi(int p_screen = SCREEN_OF_MAIN_WINDOW) const override; + virtual float screen_get_refresh_rate(int p_screen = SCREEN_OF_MAIN_WINDOW) const override; virtual bool screen_is_touchscreen(int p_screen = SCREEN_OF_MAIN_WINDOW) const override; #if defined(DBUS_ENABLED) @@ -316,6 +319,8 @@ public: virtual WindowID get_window_at_screen_position(const Point2i &p_position) const override; + virtual int64_t window_get_native_handle(HandleType p_handle_type, WindowID p_window = MAIN_WINDOW_ID) const override; + virtual void window_attach_instance_id(ObjectID p_instance, WindowID p_window = MAIN_WINDOW_ID) override; virtual ObjectID window_get_attached_instance_id(WindowID p_window = MAIN_WINDOW_ID) const override; diff --git a/platform/linuxbsd/gl_manager_x11.cpp b/platform/linuxbsd/gl_manager_x11.cpp index 1721d0e0b3..d3fb1d6705 100644 --- a/platform/linuxbsd/gl_manager_x11.cpp +++ b/platform/linuxbsd/gl_manager_x11.cpp @@ -68,8 +68,9 @@ static int ctxErrorHandler(Display *dpy, XErrorEvent *ev) { int GLManager_X11::_find_or_create_display(Display *p_x11_display) { for (unsigned int n = 0; n < _displays.size(); n++) { const GLDisplay &d = _displays[n]; - if (d.x11_display == p_x11_display) + if (d.x11_display == p_x11_display) { return n; + } } // create @@ -82,8 +83,7 @@ int GLManager_X11::_find_or_create_display(Display *p_x11_display) { GLDisplay &d = _displays[new_display_id]; d.context = memnew(GLManager_X11_Private); - ; - d.context->glx_context = 0; + d.context->glx_context = nullptr; //Error err = _create_context(d); _create_context(d); @@ -124,7 +124,7 @@ Error GLManager_X11::_create_context(GLDisplay &gl_display) { }; int fbcount; - GLXFBConfig fbconfig = 0; + GLXFBConfig fbconfig = nullptr; XVisualInfo *vi = nullptr; gl_display.x_swa.event_mask = StructureNotifyMask; @@ -137,8 +137,9 @@ Error GLManager_X11::_create_context(GLDisplay &gl_display) { for (int i = 0; i < fbcount; i++) { vi = (XVisualInfo *)glXGetVisualFromFBConfig(x11_display, fbc[i]); - if (!vi) + if (!vi) { continue; + } XRenderPictFormat *pict_format = XRenderFindVisualFormat(x11_display, vi->visual); if (!pict_format) { @@ -262,22 +263,26 @@ void GLManager_X11::window_destroy(DisplayServer::WindowID p_window_id) { } void GLManager_X11::release_current() { - if (!_current_window) + if (!_current_window) { return; + } glXMakeCurrent(_x_windisp.x11_display, None, nullptr); } void GLManager_X11::window_make_current(DisplayServer::WindowID p_window_id) { - if (p_window_id == -1) + if (p_window_id == -1) { return; + } GLWindow &win = _windows[p_window_id]; - if (!win.in_use) + if (!win.in_use) { return; + } // noop - if (&win == _current_window) + if (&win == _current_window) { return; + } const GLDisplay &disp = get_display(win.gldisplay_id); @@ -287,8 +292,9 @@ void GLManager_X11::window_make_current(DisplayServer::WindowID p_window_id) { } void GLManager_X11::make_current() { - if (!_current_window) + if (!_current_window) { return; + } if (!_current_window->in_use) { WARN_PRINT("current window not in use!"); return; @@ -301,8 +307,9 @@ void GLManager_X11::swap_buffers() { // NO NEED TO CALL SWAP BUFFERS for each window... // see https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/glXSwapBuffers.xml - if (!_current_window) + if (!_current_window) { return; + } if (!_current_window->in_use) { WARN_PRINT("current window not in use!"); return; @@ -335,19 +342,23 @@ void GLManager_X11::set_use_vsync(bool p_use) { } // we need an active window to get a display to set the vsync - if (!_current_window) + if (!_current_window) { return; + } const GLDisplay &disp = get_current_display(); if (!setup) { setup = true; String extensions = glXQueryExtensionsString(disp.x11_display, DefaultScreen(disp.x11_display)); - if (extensions.find("GLX_EXT_swap_control") != -1) + if (extensions.find("GLX_EXT_swap_control") != -1) { glXSwapIntervalEXT = (PFNGLXSWAPINTERVALEXTPROC)glXGetProcAddressARB((const GLubyte *)"glXSwapIntervalEXT"); - if (extensions.find("GLX_MESA_swap_control") != -1) + } + if (extensions.find("GLX_MESA_swap_control") != -1) { glXSwapIntervalMESA = (PFNGLXSWAPINTERVALSGIPROC)glXGetProcAddressARB((const GLubyte *)"glXSwapIntervalMESA"); - if (extensions.find("GLX_SGI_swap_control") != -1) + } + if (extensions.find("GLX_SGI_swap_control") != -1) { glXSwapIntervalSGI = (PFNGLXSWAPINTERVALSGIPROC)glXGetProcAddressARB((const GLubyte *)"glXSwapIntervalSGI"); + } } int val = p_use ? 1 : 0; if (glXSwapIntervalMESA) { @@ -357,8 +368,9 @@ void GLManager_X11::set_use_vsync(bool p_use) { } else if (glXSwapIntervalEXT) { GLXDrawable drawable = glXGetCurrentDrawable(); glXSwapIntervalEXT(disp.x11_display, drawable, val); - } else + } else { return; + } use_vsync = p_use; } diff --git a/platform/linuxbsd/joypad_linux.cpp b/platform/linuxbsd/joypad_linux.cpp index 5eda42fea6..8e963238e3 100644 --- a/platform/linuxbsd/joypad_linux.cpp +++ b/platform/linuxbsd/joypad_linux.cpp @@ -333,8 +333,9 @@ void JoypadLinux::open_joypad(const char *p_path) { } // Check if the device supports basic gamepad events - if (!(test_bit(EV_KEY, evbit) && test_bit(EV_ABS, evbit) && - test_bit(ABS_X, absbit) && test_bit(ABS_Y, absbit))) { + bool has_abs_left = (test_bit(ABS_X, absbit) && test_bit(ABS_Y, absbit)); + bool has_abs_right = (test_bit(ABS_RX, absbit) && test_bit(ABS_RY, absbit)); + if (!(test_bit(EV_KEY, evbit) && test_bit(EV_ABS, evbit) && (has_abs_left || has_abs_right))) { close(fd); return; } diff --git a/platform/linuxbsd/os_linuxbsd.cpp b/platform/linuxbsd/os_linuxbsd.cpp index b5f127bb16..e95a865636 100644 --- a/platform/linuxbsd/os_linuxbsd.cpp +++ b/platform/linuxbsd/os_linuxbsd.cpp @@ -448,7 +448,7 @@ Error OS_LinuxBSD::move_to_trash(const String &p_path) { // Create needed directories for decided trash can location. { - DirAccess *dir_access = DirAccess::create(DirAccess::ACCESS_FILESYSTEM); + DirAccessRef dir_access = DirAccess::create(DirAccess::ACCESS_FILESYSTEM); Error err = dir_access->make_dir_recursive(trash_path); // Issue an error if trash can is not created properly. @@ -457,7 +457,6 @@ Error OS_LinuxBSD::move_to_trash(const String &p_path) { ERR_FAIL_COND_V_MSG(err != OK, err, "Could not create the trash path \"" + trash_path + "\"/files"); err = dir_access->make_dir_recursive(trash_path + "/info"); ERR_FAIL_COND_V_MSG(err != OK, err, "Could not create the trash path \"" + trash_path + "\"/info"); - memdelete(dir_access); } // The trash can is successfully created, now we check that we don't exceed our file name length limit. @@ -497,16 +496,15 @@ Error OS_LinuxBSD::move_to_trash(const String &p_path) { String trash_info = "[Trash Info]\nPath=" + p_path.uri_encode() + "\nDeletionDate=" + timestamp + "\n"; { Error err; - FileAccess *file = FileAccess::open(trash_path + "/info/" + file_name + ".trashinfo", FileAccess::WRITE, &err); + FileAccessRef file = FileAccess::open(trash_path + "/info/" + file_name + ".trashinfo", FileAccess::WRITE, &err); ERR_FAIL_COND_V_MSG(err != OK, err, "Can't create trashinfo file:" + trash_path + "/info/" + file_name + ".trashinfo"); file->store_string(trash_info); file->close(); // Rename our resource before moving it to the trash can. - DirAccess *dir_access = DirAccess::create(DirAccess::ACCESS_FILESYSTEM); + DirAccessRef dir_access = DirAccess::create(DirAccess::ACCESS_FILESYSTEM); err = dir_access->rename(p_path, p_path.get_base_dir() + "/" + file_name); ERR_FAIL_COND_V_MSG(err != OK, err, "Can't rename file \"" + p_path + "\""); - memdelete(dir_access); } // Move the given resource to the trash can. diff --git a/platform/osx/SCsub b/platform/osx/SCsub index 8ba106d1c2..d72a75af04 100644 --- a/platform/osx/SCsub +++ b/platform/osx/SCsub @@ -6,14 +6,21 @@ from platform_methods import run_in_subprocess import platform_osx_builders files = [ - "crash_handler_osx.mm", "os_osx.mm", + "godot_application.mm", + "godot_application_delegate.mm", + "crash_handler_osx.mm", + "osx_terminal_logger.mm", "display_server_osx.mm", + "godot_content_view.mm", + "godot_window_delegate.mm", + "godot_window.mm", + "key_mapping_osx.mm", "godot_main_osx.mm", "dir_access_osx.mm", "joypad_osx.cpp", "vulkan_context_osx.mm", - "gl_manager_osx.mm", + "gl_manager_osx_legacy.mm", ] prog = env.add_program("#bin/godot", files) diff --git a/platform/osx/crash_handler_osx.mm b/platform/osx/crash_handler_osx.mm index 16be941308..3e640b3bf3 100644 --- a/platform/osx/crash_handler_osx.mm +++ b/platform/osx/crash_handler_osx.mm @@ -33,7 +33,6 @@ #include "core/config/project_settings.h" #include "core/os/os.h" #include "core/version.h" -#include "core/version_hash.gen.h" #include "main/main.h" #include <string.h> @@ -94,10 +93,10 @@ static void handle_crash(int sig) { OS::get_singleton()->get_main_loop()->notification(MainLoop::NOTIFICATION_CRASH); // Print the engine version just before, so that people are reminded to include the version in backtrace reports. - if (String(VERSION_HASH).length() != 0) { - fprintf(stderr, "Engine version: " VERSION_FULL_NAME " (" VERSION_HASH ")\n"); + if (String(VERSION_HASH).is_empty()) { + fprintf(stderr, "Engine version: %s\n", VERSION_FULL_NAME); } else { - fprintf(stderr, "Engine version: " VERSION_FULL_NAME "\n"); + fprintf(stderr, "Engine version: %s (%s)\n", VERSION_FULL_NAME, VERSION_HASH); } fprintf(stderr, "Dumping the backtrace. %s\n", msg.utf8().get_data()); char **strings = backtrace_symbols(bt_buffer, size); diff --git a/platform/osx/detect.py b/platform/osx/detect.py index c67791b340..0ff93bedb4 100644 --- a/platform/osx/detect.py +++ b/platform/osx/detect.py @@ -78,14 +78,16 @@ def configure(env): env["osxcross"] = True if env["arch"] == "arm64": - print("Building for macOS 10.15+, platform arm64.") - env.Append(CCFLAGS=["-arch", "arm64", "-mmacosx-version-min=10.15"]) - env.Append(LINKFLAGS=["-arch", "arm64", "-mmacosx-version-min=10.15"]) + print("Building for macOS 11.0+, platform arm64.") + env.Append(CCFLAGS=["-arch", "arm64", "-mmacosx-version-min=11.0"]) + env.Append(LINKFLAGS=["-arch", "arm64", "-mmacosx-version-min=11.0"]) else: print("Building for macOS 10.12+, platform x86_64.") env.Append(CCFLAGS=["-arch", "x86_64", "-mmacosx-version-min=10.12"]) env.Append(LINKFLAGS=["-arch", "x86_64", "-mmacosx-version-min=10.12"]) + env.Append(CCFLAGS=["-fobjc-arc"]) + if not "osxcross" in env: # regular native build if env["macports_clang"] != "no": mpprefix = os.environ.get("MACPORTS_PREFIX", "/opt/local") @@ -188,6 +190,8 @@ def configure(env): env.Append(CCFLAGS=["-Wno-deprecated-declarations"]) # Disable deprecation warnings env.Append(LINKFLAGS=["-framework", "OpenGL"]) + env.Append(LINKFLAGS=["-rpath", "@executable_path/../Frameworks", "-rpath", "@executable_path"]) + if env["vulkan"]: env.Append(CPPDEFINES=["VULKAN_ENABLED"]) env.Append(LINKFLAGS=["-framework", "Metal", "-framework", "QuartzCore", "-framework", "IOSurface"]) diff --git a/platform/osx/display_server_osx.h b/platform/osx/display_server_osx.h index d609a84e50..eaf03d298e 100644 --- a/platform/osx/display_server_osx.h +++ b/platform/osx/display_server_osx.h @@ -37,13 +37,13 @@ #include "servers/display_server.h" #if defined(GLES3_ENABLED) -#include "gl_manager_osx.h" -#endif +#include "gl_manager_osx_legacy.h" +#endif // GLES3_ENABLED #if defined(VULKAN_ENABLED) #include "drivers/vulkan/rendering_device_vulkan.h" #include "platform/osx/vulkan_context_osx.h" -#endif +#endif // VULKAN_ENABLED #include <AppKit/AppKit.h> #include <AppKit/NSCursor.h> @@ -59,27 +59,8 @@ class DisplayServerOSX : public DisplayServer { _THREAD_SAFE_CLASS_ public: - void _send_event(NSEvent *p_event); - NSMenu *_get_dock_menu() const; - void _menu_callback(id p_sender); - -#if defined(GLES3_ENABLED) - GLManager_OSX *gl_manager = nullptr; -#endif -#if defined(VULKAN_ENABLED) - VulkanContextOSX *context_vulkan = nullptr; - RenderingDeviceVulkan *rendering_device_vulkan = nullptr; -#endif - - const NSMenu *_get_menu_root(const String &p_menu_root) const; - NSMenu *_get_menu_root(const String &p_menu_root); - - NSMenu *apple_menu = nullptr; - NSMenu *dock_menu = nullptr; - Map<String, NSMenu *> submenu; - struct KeyEvent { - WindowID window_id; + WindowID window_id = INVALID_WINDOW_ID; unsigned int osx_state = false; bool pressed = false; bool echo = false; @@ -89,20 +70,6 @@ public: uint32_t unicode = 0; }; - struct WarpEvent { - NSTimeInterval timestamp; - NSPoint delta; - }; - - List<WarpEvent> warp_events; - NSTimeInterval last_warp = 0; - bool ignore_warp = false; - - float display_max_scale = 1.f; - - Vector<KeyEvent> key_event_buffer; - int key_event_pos; - struct WindowData { id window_delegate; id window_object; @@ -116,8 +83,6 @@ public: Size2i max_size; Size2i size; - bool mouse_down_control = false; - bool im_active = false; Size2i im_position; @@ -140,47 +105,102 @@ public: bool no_focus = false; }; +private: +#if defined(GLES3_ENABLED) + GLManager_OSX *gl_manager = nullptr; +#endif +#if defined(VULKAN_ENABLED) + VulkanContextOSX *context_vulkan = nullptr; + RenderingDeviceVulkan *rendering_device_vulkan = nullptr; +#endif + String rendering_driver; + + NSMenu *apple_menu = nullptr; + NSMenu *dock_menu = nullptr; + Map<String, NSMenu *> submenu; + + struct WarpEvent { + NSTimeInterval timestamp; + NSPoint delta; + }; + List<WarpEvent> warp_events; + NSTimeInterval last_warp = 0; + bool ignore_warp = false; + + Vector<KeyEvent> key_event_buffer; + int key_event_pos = 0; + Point2i im_selection; String im_text; - Map<WindowID, WindowData> windows; + CGEventSourceRef event_source; + MouseMode mouse_mode = MOUSE_MODE_VISIBLE; + MouseButton last_button_state = MouseButton::NONE; + + bool drop_events = false; + bool in_dispatch_input_event = false; + + struct LayoutInfo { + String name; + String code; + }; + Vector<LayoutInfo> kbd_layouts; + int current_layout = 0; + bool keyboard_layout_dirty = true; + WindowID last_focused_window = INVALID_WINDOW_ID; WindowID window_id_counter = MAIN_WINDOW_ID; + float display_max_scale = 1.f; + Point2i origin; + bool displays_arrangement_dirty = true; - WindowID _create_window(WindowMode p_mode, VSyncMode p_vsync_mode, const Rect2i &p_rect); - void _update_window(WindowData p_wd); - void _send_window_event(const WindowData &wd, WindowEvent p_event); - static void _dispatch_input_events(const Ref<InputEvent> &p_event); - void _dispatch_input_event(const Ref<InputEvent> &p_event); - WindowID _find_window_id(id p_window); + CursorShape cursor_shape = CURSOR_ARROW; + NSCursor *cursors[CURSOR_MAX]; + Map<CursorShape, Vector<Variant>> cursors_cache; + + Map<WindowID, WindowData> windows; + const NSMenu *_get_menu_root(const String &p_menu_root) const; + NSMenu *_get_menu_root(const String &p_menu_root); + + WindowID _create_window(WindowMode p_mode, VSyncMode p_vsync_mode, const Rect2i &p_rect); + void _update_window_style(WindowData p_wd); void _set_window_per_pixel_transparency_enabled(bool p_enabled, WindowID p_window); + void _update_displays_arrangement(); Point2i _get_screens_origin() const; Point2i _get_native_screen_position(int p_screen) const; + static void _displays_arrangement_changed(CGDirectDisplayID display_id, CGDisplayChangeSummaryFlags flags, void *user_info); + static void _dispatch_input_events(const Ref<InputEvent> &p_event); + void _dispatch_input_event(const Ref<InputEvent> &p_event); void _push_input(const Ref<InputEvent> &p_event); void _process_key_events(); - void _release_pressed_events(); + void _update_keyboard_layouts(); + static void _keyboard_layout_changed(CFNotificationCenterRef center, void *observer, CFStringRef name, const void *object, CFDictionaryRef user_info); - String rendering_driver; + static NSCursor *_cursor_from_selector(SEL p_selector, SEL p_fallback = nil); - id autoreleasePool; - CGEventSourceRef eventSource; +public: + NSMenu *get_dock_menu() const; + void menu_callback(id p_sender); - CursorShape cursor_shape; - NSCursor *cursors[CURSOR_MAX]; - Map<CursorShape, Vector<Variant>> cursors_cache; + bool has_window(WindowID p_window) const; + WindowData &get_window(WindowID p_window); - MouseMode mouse_mode; - Point2i last_mouse_pos; - MouseButton last_button_state = MouseButton::NONE; + void send_event(NSEvent *p_event); + void send_window_event(const WindowData &p_wd, WindowEvent p_event); + void release_pressed_events(); + void get_key_modifier_state(unsigned int p_osx_state, Ref<InputEventWithModifiers> r_state) const; + void update_mouse_pos(WindowData &p_wd, NSPoint p_location_in_window); + void push_to_key_event_buffer(const KeyEvent &p_event); + void update_im_text(const Point2i &p_selection, const String &p_text); + void set_last_focused_window(WindowID p_window); - bool window_focused; - bool drop_events; - bool in_dispatch_input_event = false; + void window_update(WindowID p_window); + void window_destroy(WindowID p_window); + void window_resize(WindowID p_window, int p_width, int p_height); -public: virtual bool has_feature(Feature p_feature) const override; virtual String get_name() const override; @@ -214,8 +234,10 @@ public: virtual void mouse_set_mode(MouseMode p_mode) override; virtual MouseMode mouse_get_mode() const override; + bool update_mouse_wrap(WindowData &p_wd, NSPoint &r_delta, NSPoint &r_mpos, NSTimeInterval p_timestamp); virtual void mouse_warp_to_position(const Point2i &p_to) override; virtual Point2i mouse_get_position() const override; + void mouse_set_button_state(MouseButton p_state); virtual MouseButton mouse_get_button_state() const override; virtual void clipboard_set(const String &p_text) override; @@ -228,6 +250,7 @@ public: virtual float screen_get_scale(int p_screen = SCREEN_OF_MAIN_WINDOW) const override; virtual float screen_get_max_scale() const override; virtual Rect2i screen_get_usable_rect(int p_screen = SCREEN_OF_MAIN_WINDOW) const override; + virtual float screen_get_refresh_rate(int p_screen = SCREEN_OF_MAIN_WINDOW) const override; virtual Vector<int> get_window_list() const override; @@ -282,6 +305,8 @@ public: virtual WindowID get_window_at_screen_position(const Point2i &p_position) const override; + virtual int64_t window_get_native_handle(HandleType p_handle_type, WindowID p_window = MAIN_WINDOW_ID) const override; + virtual void window_attach_instance_id(ObjectID p_instance, WindowID p_window = MAIN_WINDOW_ID) override; virtual ObjectID window_get_attached_instance_id(WindowID p_window = MAIN_WINDOW_ID) const override; virtual void gl_window_make_current(DisplayServer::WindowID p_window_id) override; @@ -292,6 +317,7 @@ public: virtual Point2i ime_get_selection() const override; virtual String ime_get_text() const override; + void cursor_update_shape(); virtual void cursor_set_shape(CursorShape p_shape) override; virtual CursorShape cursor_get_shape() const override; virtual void cursor_set_custom_image(const RES &p_cursor, CursorShape p_shape = CURSOR_ARROW, const Vector2 &p_hotspot = Vector2()) override; diff --git a/platform/osx/display_server_osx.mm b/platform/osx/display_server_osx.mm index 60f1eac4b1..137b1b45b0 100644 --- a/platform/osx/display_server_osx.mm +++ b/platform/osx/display_server_osx.mm @@ -30,6 +30,11 @@ #include "display_server_osx.h" +#include "godot_content_view.h" +#include "godot_menu_item.h" +#include "godot_window.h" +#include "godot_window_delegate.h" +#include "key_mapping_osx.h" #include "os_osx.h" #include "core/io/marshalls.h" @@ -47,217 +52,122 @@ #if defined(GLES3_ENABLED) #include "drivers/gles3/rasterizer_gles3.h" - -#import <AppKit/NSOpenGLView.h> #endif #if defined(VULKAN_ENABLED) #include "servers/rendering/renderer_rd/renderer_compositor_rd.h" - -#include <QuartzCore/CAMetalLayer.h> -#endif - -#ifndef NSAppKitVersionNumber10_14 -#define NSAppKitVersionNumber10_14 1671 #endif -#define DS_OSX ((DisplayServerOSX *)(DisplayServerOSX::get_singleton())) - -static bool ignore_momentum_scroll = false; - -static void _get_key_modifier_state(unsigned int p_osx_state, Ref<InputEventWithModifiers> r_state) { - r_state->set_shift_pressed((p_osx_state & NSEventModifierFlagShift)); - r_state->set_ctrl_pressed((p_osx_state & NSEventModifierFlagControl)); - r_state->set_alt_pressed((p_osx_state & NSEventModifierFlagOption)); - r_state->set_meta_pressed((p_osx_state & NSEventModifierFlagCommand)); -} - -static Vector2i _get_mouse_pos(DisplayServerOSX::WindowData &p_wd, NSPoint p_locationInWindow) { - const NSRect contentRect = [p_wd.window_view frame]; - const float scale = DS_OSX->screen_get_max_scale(); - p_wd.mouse_pos.x = p_locationInWindow.x * scale; - p_wd.mouse_pos.y = (contentRect.size.height - p_locationInWindow.y) * scale; - DS_OSX->last_mouse_pos = p_wd.mouse_pos; - Input::get_singleton()->set_mouse_position(p_wd.mouse_pos); - return p_wd.mouse_pos; -} - -static void _push_to_key_event_buffer(const DisplayServerOSX::KeyEvent &p_event) { - Vector<DisplayServerOSX::KeyEvent> &buffer = DS_OSX->key_event_buffer; - if (DS_OSX->key_event_pos >= buffer.size()) { - buffer.resize(1 + DS_OSX->key_event_pos); - } - buffer.write[DS_OSX->key_event_pos++] = p_event; -} - -static NSCursor *_cursorFromSelector(SEL selector, SEL fallback = nil) { - if ([NSCursor respondsToSelector:selector]) { - id object = [NSCursor performSelector:selector]; - if ([object isKindOfClass:[NSCursor class]]) { - return object; +const NSMenu *DisplayServerOSX::_get_menu_root(const String &p_menu_root) const { + const NSMenu *menu = nullptr; + if (p_menu_root == "") { + // Main menu. + menu = [NSApp mainMenu]; + } else if (p_menu_root.to_lower() == "_dock") { + // macOS dock menu. + menu = dock_menu; + } else { + // Submenu. + if (submenu.has(p_menu_root)) { + menu = submenu[p_menu_root]; } } - if (fallback) { - // Fallback should be a reasonable default, no need to check. - return [NSCursor performSelector:fallback]; - } - return [NSCursor arrowCursor]; -} - -/*************************************************************************/ -/* GlobalMenuItem */ -/*************************************************************************/ - -@interface GlobalMenuItem : NSObject { -@public - Callable callback; - Variant meta; - bool checkable; -} - -@end - -@implementation GlobalMenuItem -@end - -/*************************************************************************/ -/* GodotWindowDelegate */ -/*************************************************************************/ - -@interface GodotWindowDelegate : NSObject { - DisplayServerOSX::WindowID window_id; -} - -- (void)windowWillClose:(NSNotification *)notification; -- (void)setWindowID:(DisplayServerOSX::WindowID)wid; - -@end - -@implementation GodotWindowDelegate - -- (void)setWindowID:(DisplayServerOSX::WindowID)wid { - window_id = wid; -} - -- (BOOL)windowShouldClose:(id)sender { - if (!DS_OSX || !DS_OSX->windows.has(window_id)) { - return YES; + if (menu == apple_menu) { + // Do not allow to change Apple menu. + return nullptr; } - DS_OSX->_send_window_event(DS_OSX->windows[window_id], DisplayServerOSX::WINDOW_EVENT_CLOSE_REQUEST); - return NO; + return menu; } -- (void)windowWillClose:(NSNotification *)notification { - if (!DS_OSX || !DS_OSX->windows.has(window_id)) { - return; - } - DisplayServerOSX::WindowData &wd = DS_OSX->windows[window_id]; - - while (wd.transient_children.size()) { - DS_OSX->window_set_transient(wd.transient_children.front()->get(), DisplayServerOSX::INVALID_WINDOW_ID); - } - - if (wd.transient_parent != DisplayServerOSX::INVALID_WINDOW_ID) { - DS_OSX->window_set_transient(window_id, DisplayServerOSX::INVALID_WINDOW_ID); - } - -#if defined(GLES3_ENABLED) - if (DS_OSX->gl_manager) { - DS_OSX->gl_manager->window_destroy(window_id); - } -#endif -#ifdef VULKAN_ENABLED - if (DS_OSX->context_vulkan) { - DS_OSX->context_vulkan->window_destroy(window_id); +NSMenu *DisplayServerOSX::_get_menu_root(const String &p_menu_root) { + NSMenu *menu = nullptr; + if (p_menu_root == "") { + // Main menu. + menu = [NSApp mainMenu]; + } else if (p_menu_root.to_lower() == "_dock") { + // macOS dock menu. + menu = dock_menu; + } else { + // Submenu. + if (!submenu.has(p_menu_root)) { + NSMenu *n_menu = [[NSMenu alloc] initWithTitle:[NSString stringWithUTF8String:p_menu_root.utf8().get_data()]]; + submenu[p_menu_root] = n_menu; + } + menu = submenu[p_menu_root]; } -#endif - - DS_OSX->windows.erase(window_id); -} - -- (void)windowDidEnterFullScreen:(NSNotification *)notification { - if (!DS_OSX || !DS_OSX->windows.has(window_id)) { - return; + if (menu == apple_menu) { + // Do not allow to change Apple menu. + return nullptr; } - DisplayServerOSX::WindowData &wd = DS_OSX->windows[window_id]; - - wd.fullscreen = true; - - [wd.window_object setContentMinSize:NSMakeSize(0, 0)]; - [wd.window_object setContentMaxSize:NSMakeSize(FLT_MAX, FLT_MAX)]; - // Force window resize event. - [self windowDidResize:notification]; + return menu; } -- (void)windowDidExitFullScreen:(NSNotification *)notification { - if (!DS_OSX || !DS_OSX->windows.has(window_id)) { - return; - } - DisplayServerOSX::WindowData &wd = DS_OSX->windows[window_id]; - - wd.fullscreen = false; - - const float scale = DS_OSX->screen_get_max_scale(); - if (wd.min_size != Size2i()) { - Size2i size = wd.min_size / scale; - [wd.window_object setContentMinSize:NSMakeSize(size.x, size.y)]; - } - if (wd.max_size != Size2i()) { - Size2i size = wd.max_size / scale; - [wd.window_object setContentMaxSize:NSMakeSize(size.x, size.y)]; - } - - if (wd.resize_disabled) { - [wd.window_object setStyleMask:[wd.window_object styleMask] & ~NSWindowStyleMaskResizable]; - } - - if (wd.on_top) { - [wd.window_object setLevel:NSFloatingWindowLevel]; - } - // Force window resize event. - [self windowDidResize:notification]; -} +DisplayServerOSX::WindowID DisplayServerOSX::_create_window(WindowMode p_mode, VSyncMode p_vsync_mode, const Rect2i &p_rect) { + WindowID id; + const float scale = screen_get_max_scale(); + { + WindowData wd; -- (void)windowDidChangeBackingProperties:(NSNotification *)notification { - if (!DisplayServerOSX::get_singleton()) { - return; - } + wd.window_delegate = [[GodotWindowDelegate alloc] init]; + ERR_FAIL_COND_V_MSG(wd.window_delegate == nil, INVALID_WINDOW_ID, "Can't create a window delegate"); + [wd.window_delegate setWindowID:window_id_counter]; - ERR_FAIL_COND(!DS_OSX->windows.has(window_id)); - DisplayServerOSX::WindowData &wd = DS_OSX->windows[window_id]; + Point2i position = p_rect.position; + // OS X native y-coordinate relative to _get_screens_origin() is negative, + // Godot passes a positive value. + position.y *= -1; + position += _get_screens_origin(); - CGFloat newBackingScaleFactor = [wd.window_object backingScaleFactor]; - CGFloat oldBackingScaleFactor = [[[notification userInfo] objectForKey:@"NSBackingPropertyOldScaleFactorKey"] doubleValue]; + // initWithContentRect uses bottom-left corner of the window’s frame as origin. + wd.window_object = [[GodotWindow alloc] + initWithContentRect:NSMakeRect(position.x / scale, (position.y - p_rect.size.height) / scale, p_rect.size.width / scale, p_rect.size.height / scale) + styleMask:NSWindowStyleMaskTitled | NSWindowStyleMaskClosable | NSWindowStyleMaskMiniaturizable | NSWindowStyleMaskResizable + backing:NSBackingStoreBuffered + defer:NO]; + ERR_FAIL_COND_V_MSG(wd.window_object == nil, INVALID_WINDOW_ID, "Can't create a window"); + [wd.window_object setWindowID:window_id_counter]; - if (newBackingScaleFactor != oldBackingScaleFactor) { - //Set new display scale and window size - const float scale = DS_OSX->screen_get_max_scale(); - const NSRect contentRect = [wd.window_view frame]; + wd.window_view = [[GodotContentView alloc] init]; + ERR_FAIL_COND_V_MSG(wd.window_view == nil, INVALID_WINDOW_ID, "Can't create a window view"); + [wd.window_view setWindowID:window_id_counter]; + [wd.window_view setWantsLayer:TRUE]; - wd.size.width = contentRect.size.width * scale; - wd.size.height = contentRect.size.height * scale; + [wd.window_object setCollectionBehavior:NSWindowCollectionBehaviorFullScreenPrimary]; + [wd.window_object setContentView:wd.window_view]; + [wd.window_object setDelegate:wd.window_delegate]; + [wd.window_object setAcceptsMouseMovedEvents:YES]; + [wd.window_object setRestorable:NO]; + [wd.window_object setColorSpace:[NSColorSpace sRGBColorSpace]]; - DS_OSX->_send_window_event(wd, DisplayServerOSX::WINDOW_EVENT_DPI_CHANGE); + if ([wd.window_object respondsToSelector:@selector(setTabbingMode:)]) { + [wd.window_object setTabbingMode:NSWindowTabbingModeDisallowed]; + } CALayer *layer = [wd.window_view layer]; if (layer) { layer.contentsScale = scale; } - //Force window resize event - [self windowDidResize:notification]; +#if defined(VULKAN_ENABLED) + if (context_vulkan) { + Error err = context_vulkan->window_create(window_id_counter, p_vsync_mode, wd.window_view, p_rect.size.width, p_rect.size.height); + ERR_FAIL_COND_V_MSG(err != OK, INVALID_WINDOW_ID, "Can't create a Vulkan context"); + } +#endif +#if defined(GLES3_ENABLED) + if (gl_manager) { + Error err = gl_manager->window_create(window_id_counter, wd.window_view, p_rect.size.width, p_rect.size.height); + ERR_FAIL_COND_V_MSG(err != OK, INVALID_WINDOW_ID, "Can't create an OpenGL context"); + } +#endif + id = window_id_counter++; + windows[id] = wd; } -} -- (void)windowDidResize:(NSNotification *)notification { - if (!DS_OSX || !DS_OSX->windows.has(window_id)) { - return; - } - DisplayServerOSX::WindowData &wd = DS_OSX->windows[window_id]; + WindowData &wd = windows[id]; + window_set_mode(p_mode, id); const NSRect contentRect = [wd.window_view frame]; - - const float scale = DS_OSX->screen_get_max_scale(); wd.size.width = contentRect.size.width * scale; wd.size.height = contentRect.size.height * scale; @@ -267,1203 +177,448 @@ static NSCursor *_cursorFromSelector(SEL selector, SEL fallback = nil) { } #if defined(GLES3_ENABLED) - if (DS_OSX->gl_manager) { - DS_OSX->gl_manager->window_resize(window_id, wd.size.width, wd.size.height); + if (gl_manager) { + gl_manager->window_resize(id, wd.size.width, wd.size.height); } #endif #if defined(VULKAN_ENABLED) - if (DS_OSX->context_vulkan) { - DS_OSX->context_vulkan->window_resize(window_id, wd.size.width, wd.size.height); + if (context_vulkan) { + context_vulkan->window_resize(id, wd.size.width, wd.size.height); } #endif - if (!wd.rect_changed_callback.is_null()) { - Variant size = Rect2i(DS_OSX->window_get_position(window_id), DS_OSX->window_get_size(window_id)); - Variant *sizep = &size; - Variant ret; - Callable::CallError ce; - wd.rect_changed_callback.call((const Variant **)&sizep, 1, ret, ce); - } + return id; } -- (void)windowDidMove:(NSNotification *)notification { - if (!DS_OSX || !DS_OSX->windows.has(window_id)) { - return; - } - DisplayServerOSX::WindowData &wd = DS_OSX->windows[window_id]; - - DS_OSX->_release_pressed_events(); +void DisplayServerOSX::_update_window_style(WindowData p_wd) { + bool borderless_full = false; - if (!wd.rect_changed_callback.is_null()) { - Variant size = Rect2i(DS_OSX->window_get_position(window_id), DS_OSX->window_get_size(window_id)); - Variant *sizep = &size; - Variant ret; - Callable::CallError ce; - wd.rect_changed_callback.call((const Variant **)&sizep, 1, ret, ce); - } -} + if (p_wd.borderless) { + NSRect frameRect = [p_wd.window_object frame]; + NSRect screenRect = [[p_wd.window_object screen] frame]; -- (void)windowDidBecomeKey:(NSNotification *)notification { - if (!DS_OSX || !DS_OSX->windows.has(window_id)) { - return; + // Check if our window covers up the screen. + if (frameRect.origin.x <= screenRect.origin.x && frameRect.origin.y <= frameRect.origin.y && + frameRect.size.width >= screenRect.size.width && frameRect.size.height >= screenRect.size.height) { + borderless_full = true; + } } - DisplayServerOSX::WindowData &wd = DS_OSX->windows[window_id]; - if (DS_OSX->mouse_mode == DisplayServer::MOUSE_MODE_CAPTURED) { - const NSRect contentRect = [wd.window_view frame]; - NSRect pointInWindowRect = NSMakeRect(contentRect.size.width / 2, contentRect.size.height / 2, 0, 0); - NSPoint pointOnScreen = [[wd.window_view window] convertRectToScreen:pointInWindowRect].origin; - CGPoint lMouseWarpPos = { pointOnScreen.x, CGDisplayBounds(CGMainDisplayID()).size.height - pointOnScreen.y }; - CGWarpMouseCursorPosition(lMouseWarpPos); + if (borderless_full) { + // If the window covers up the screen set the level to above the main menu and hide on deactivate. + [p_wd.window_object setLevel:NSMainMenuWindowLevel + 1]; + [p_wd.window_object setHidesOnDeactivate:YES]; } else { - _ALLOW_DISCARD_ _get_mouse_pos(wd, [wd.window_object mouseLocationOutsideOfEventStream]); - Input::get_singleton()->set_mouse_position(wd.mouse_pos); + // Reset these when our window is not a borderless window that covers up the screen. + if (p_wd.on_top && !p_wd.fullscreen) { + [p_wd.window_object setLevel:NSFloatingWindowLevel]; + } else { + [p_wd.window_object setLevel:NSNormalWindowLevel]; + } + [p_wd.window_object setHidesOnDeactivate:NO]; } - - DS_OSX->window_focused = true; - DS_OSX->_send_window_event(wd, DisplayServerOSX::WINDOW_EVENT_FOCUS_IN); } -- (void)windowDidResignKey:(NSNotification *)notification { - if (!DS_OSX || !DS_OSX->windows.has(window_id)) { - return; - } - DisplayServerOSX::WindowData &wd = DS_OSX->windows[window_id]; - - DS_OSX->window_focused = false; - - DS_OSX->_release_pressed_events(); - DS_OSX->_send_window_event(wd, DisplayServerOSX::WINDOW_EVENT_FOCUS_OUT); -} - -- (void)windowDidMiniaturize:(NSNotification *)notification { - if (!DS_OSX || !DS_OSX->windows.has(window_id)) { - return; - } - DisplayServerOSX::WindowData &wd = DS_OSX->windows[window_id]; - - DS_OSX->window_focused = false; - - DS_OSX->_release_pressed_events(); - DS_OSX->_send_window_event(wd, DisplayServerOSX::WINDOW_EVENT_FOCUS_OUT); -} +void DisplayServerOSX::_set_window_per_pixel_transparency_enabled(bool p_enabled, WindowID p_window) { + ERR_FAIL_COND(!windows.has(p_window)); + WindowData &wd = windows[p_window]; -- (void)windowDidDeminiaturize:(NSNotification *)notification { - if (!DS_OSX || !DS_OSX->windows.has(window_id)) { + if (!OS::get_singleton()->is_layered_allowed()) { return; } - DisplayServerOSX::WindowData &wd = DS_OSX->windows[window_id]; - - DS_OSX->window_focused = true; - DS_OSX->_send_window_event(wd, DisplayServerOSX::WINDOW_EVENT_FOCUS_IN); -} - -@end - -/*************************************************************************/ -/* GodotContentView */ -/*************************************************************************/ - + if (wd.layered_window != p_enabled) { + if (p_enabled) { + [wd.window_object setBackgroundColor:[NSColor clearColor]]; + [wd.window_object setOpaque:NO]; + [wd.window_object setHasShadow:NO]; + CALayer *layer = [wd.window_view layer]; + if (layer) { + [layer setBackgroundColor:[NSColor clearColor].CGColor]; + [layer setOpaque:NO]; + } #if defined(GLES3_ENABLED) -@interface GodotContentView : NSOpenGLView <NSTextInputClient> { -#else -@interface GodotContentView : NSView <NSTextInputClient> { -#endif - - DisplayServerOSX::WindowID window_id; - NSTrackingArea *trackingArea; - NSMutableAttributedString *markedText; - bool imeInputEventInProgress; -} - -- (void)cancelComposition; -- (CALayer *)makeBackingLayer; -- (BOOL)wantsUpdateLayer; -- (void)updateLayer; -- (void)setWindowID:(DisplayServerOSX::WindowID)wid; - -@end - -@implementation GodotContentView - -- (void)setWindowID:(DisplayServerOSX::WindowID)wid { - window_id = wid; -} - -+ (void)initialize { - if (self == [GodotContentView class]) { - // nothing left to do here at the moment.. - } -} - -- (CALayer *)makeBackingLayer { -#if defined(VULKAN_ENABLED) - if (DS_OSX->context_vulkan) { - CALayer *layer = [[CAMetalLayer class] layer]; - return layer; - } + if (gl_manager) { + gl_manager->window_set_per_pixel_transparency_enabled(p_window, true); + } #endif - return [super makeBackingLayer]; -} - -- (void)updateLayer { + wd.layered_window = true; + } else { + [wd.window_object setBackgroundColor:[NSColor colorWithCalibratedWhite:1 alpha:1]]; + [wd.window_object setOpaque:YES]; + [wd.window_object setHasShadow:YES]; + CALayer *layer = [wd.window_view layer]; + if (layer) { + [layer setBackgroundColor:[NSColor colorWithCalibratedWhite:1 alpha:1].CGColor]; + [layer setOpaque:YES]; + } #if defined(GLES3_ENABLED) - if (DS_OSX->gl_manager) { - DS_OSX->gl_manager->window_update(window_id); - } + if (gl_manager) { + gl_manager->window_set_per_pixel_transparency_enabled(p_window, false); + } #endif -#if defined(VULKAN_ENABLED) - if (DS_OSX->context_vulkan) { - [super updateLayer]; + wd.layered_window = false; + } + NSRect frameRect = [wd.window_object frame]; + [wd.window_object setFrame:NSMakeRect(frameRect.origin.x, frameRect.origin.y, frameRect.size.width + 1, frameRect.size.height) display:YES]; + [wd.window_object setFrame:frameRect display:YES]; } -#endif -} - -- (BOOL)wantsUpdateLayer { - return YES; } -- (id)init { - self = [super init]; - trackingArea = nil; - imeInputEventInProgress = false; - [self updateTrackingAreas]; -#if MAC_OS_X_VERSION_MIN_REQUIRED >= 101400 - [self registerForDraggedTypes:[NSArray arrayWithObject:NSPasteboardTypeFileURL]]; -#else - [self registerForDraggedTypes:[NSArray arrayWithObject:NSFilenamesPboardType]]; -#endif - markedText = [[NSMutableAttributedString alloc] init]; - return self; -} +void DisplayServerOSX::_update_displays_arrangement() { + origin = Point2i(); -- (void)dealloc { - [trackingArea release]; - [markedText release]; - [super dealloc]; + for (int i = 0; i < get_screen_count(); i++) { + Point2i position = _get_native_screen_position(i); + if (position.x < origin.x) { + origin.x = position.x; + } + if (position.y > origin.y) { + origin.y = position.y; + } + } + displays_arrangement_dirty = false; } -static const NSRange kEmptyRange = { NSNotFound, 0 }; - -- (BOOL)hasMarkedText { - return (markedText.length > 0); -} +Point2i DisplayServerOSX::_get_screens_origin() const { + // Returns the native top-left screen coordinate of the smallest rectangle + // that encompasses all screens. Needed in get_screen_position(), + // window_get_position, and window_set_position() + // to convert between OS X native screen coordinates and the ones expected by Godot. -- (NSRange)markedRange { - return NSMakeRange(0, markedText.length); -} + if (displays_arrangement_dirty) { + const_cast<DisplayServerOSX *>(this)->_update_displays_arrangement(); + } -- (NSRange)selectedRange { - return kEmptyRange; + return origin; } -- (void)setMarkedText:(id)aString selectedRange:(NSRange)selectedRange replacementRange:(NSRange)replacementRange { - if ([aString isKindOfClass:[NSAttributedString class]]) { - [markedText initWithAttributedString:aString]; - } else { - [markedText initWithString:aString]; - } - if (markedText.length == 0) { - [self unmarkText]; - return; +Point2i DisplayServerOSX::_get_native_screen_position(int p_screen) const { + NSArray *screenArray = [NSScreen screens]; + if ((NSUInteger)p_screen < [screenArray count]) { + NSRect nsrect = [[screenArray objectAtIndex:p_screen] frame]; + // Return the top-left corner of the screen, for OS X the y starts at the bottom. + return Point2i(nsrect.origin.x, nsrect.origin.y + nsrect.size.height) * screen_get_max_scale(); } - ERR_FAIL_COND(!DS_OSX->windows.has(window_id)); - DisplayServerOSX::WindowData &wd = DS_OSX->windows[window_id]; - - if (wd.im_active) { - imeInputEventInProgress = true; - DS_OSX->im_text.parse_utf8([[markedText mutableString] UTF8String]); - DS_OSX->im_selection = Point2i(selectedRange.location, selectedRange.length); + return Point2i(); +} - OS_OSX::get_singleton()->get_main_loop()->notification(MainLoop::NOTIFICATION_OS_IME_UPDATE); +void DisplayServerOSX::_displays_arrangement_changed(CGDirectDisplayID display_id, CGDisplayChangeSummaryFlags flags, void *user_info) { + DisplayServerOSX *ds = (DisplayServerOSX *)DisplayServer::get_singleton(); + if (ds) { + ds->displays_arrangement_dirty = true; } } -- (void)doCommandBySelector:(SEL)aSelector { - if ([self respondsToSelector:aSelector]) { - [self performSelector:aSelector]; - } +void DisplayServerOSX::_dispatch_input_events(const Ref<InputEvent> &p_event) { + ((DisplayServerOSX *)(get_singleton()))->_dispatch_input_event(p_event); } -- (void)unmarkText { - imeInputEventInProgress = false; - [[markedText mutableString] setString:@""]; +void DisplayServerOSX::_dispatch_input_event(const Ref<InputEvent> &p_event) { + _THREAD_SAFE_METHOD_ + if (!in_dispatch_input_event) { + in_dispatch_input_event = true; - ERR_FAIL_COND(!DS_OSX->windows.has(window_id)); - DisplayServerOSX::WindowData &wd = DS_OSX->windows[window_id]; + Variant ev = p_event; + Variant *evp = &ev; + Variant ret; + Callable::CallError ce; - if (wd.im_active) { - DS_OSX->im_text = String(); - DS_OSX->im_selection = Point2i(); + Ref<InputEventFromWindow> event_from_window = p_event; + if (event_from_window.is_valid() && event_from_window->get_window_id() != INVALID_WINDOW_ID) { + // Send to a window. + if (windows.has(event_from_window->get_window_id())) { + Callable callable = windows[event_from_window->get_window_id()].input_event_callback; + if (callable.is_null()) { + return; + } + callable.call((const Variant **)&evp, 1, ret, ce); + } + } else { + // Send to all windows. + for (Map<WindowID, WindowData>::Element *E = windows.front(); E; E = E->next()) { + Callable callable = E->get().input_event_callback; + if (callable.is_null()) { + continue; + } + callable.call((const Variant **)&evp, 1, ret, ce); + } + } - OS_OSX::get_singleton()->get_main_loop()->notification(MainLoop::NOTIFICATION_OS_IME_UPDATE); + in_dispatch_input_event = false; } } -- (NSArray *)validAttributesForMarkedText { - return [NSArray array]; -} - -- (NSAttributedString *)attributedSubstringForProposedRange:(NSRange)aRange actualRange:(NSRangePointer)actualRange { - return nil; -} - -- (NSUInteger)characterIndexForPoint:(NSPoint)aPoint { - return 0; -} - -- (NSRect)firstRectForCharacterRange:(NSRange)aRange actualRange:(NSRangePointer)actualRange { - ERR_FAIL_COND_V(!DS_OSX->windows.has(window_id), NSMakeRect(0, 0, 0, 0)); - DisplayServerOSX::WindowData &wd = DS_OSX->windows[window_id]; - - const NSRect contentRect = [wd.window_view frame]; - const float scale = DS_OSX->screen_get_max_scale(); - NSRect pointInWindowRect = NSMakeRect(wd.im_position.x / scale, contentRect.size.height - (wd.im_position.y / scale) - 1, 0, 0); - NSPoint pointOnScreen = [wd.window_object convertRectToScreen:pointInWindowRect].origin; - - return NSMakeRect(pointOnScreen.x, pointOnScreen.y, 0, 0); +void DisplayServerOSX::_push_input(const Ref<InputEvent> &p_event) { + Ref<InputEvent> ev = p_event; + Input::get_singleton()->parse_input_event(ev); } -- (void)cancelComposition { - [self unmarkText]; - NSTextInputContext *currentInputContext = [NSTextInputContext currentInputContext]; - [currentInputContext discardMarkedText]; -} +void DisplayServerOSX::_process_key_events() { + Ref<InputEventKey> k; + for (int i = 0; i < key_event_pos; i++) { + const KeyEvent &ke = key_event_buffer[i]; + if (ke.raw) { + // Non IME input - no composite characters, pass events as is. + k.instantiate(); -- (void)insertText:(id)aString { - [self insertText:aString replacementRange:NSMakeRange(0, 0)]; -} + k->set_window_id(ke.window_id); + get_key_modifier_state(ke.osx_state, k); + k->set_pressed(ke.pressed); + k->set_echo(ke.echo); + k->set_keycode(ke.keycode); + k->set_physical_keycode((Key)ke.physical_keycode); + k->set_unicode(ke.unicode); -- (void)insertText:(id)aString replacementRange:(NSRange)replacementRange { - NSEvent *event = [NSApp currentEvent]; + _push_input(k); + } else { + // IME input. + if ((i == 0 && ke.keycode == Key::NONE) || (i > 0 && key_event_buffer[i - 1].keycode == Key::NONE)) { + k.instantiate(); - NSString *characters; - if ([aString isKindOfClass:[NSAttributedString class]]) { - characters = [aString string]; - } else { - characters = (NSString *)aString; - } + k->set_window_id(ke.window_id); + get_key_modifier_state(ke.osx_state, k); + k->set_pressed(ke.pressed); + k->set_echo(ke.echo); + k->set_keycode(Key::NONE); + k->set_physical_keycode(Key::NONE); + k->set_unicode(ke.unicode); - NSCharacterSet *ctrlChars = [NSCharacterSet controlCharacterSet]; - NSCharacterSet *wsnlChars = [NSCharacterSet whitespaceAndNewlineCharacterSet]; - if ([characters rangeOfCharacterFromSet:ctrlChars].length && [characters rangeOfCharacterFromSet:wsnlChars].length == 0) { - NSTextInputContext *currentInputContext = [NSTextInputContext currentInputContext]; - [currentInputContext discardMarkedText]; - [self cancelComposition]; - return; - } + _push_input(k); + } + if (ke.keycode != Key::NONE) { + k.instantiate(); - Char16String text; - text.resize([characters length] + 1); - [characters getCharacters:(unichar *)text.ptrw() range:NSMakeRange(0, [characters length])]; + k->set_window_id(ke.window_id); + get_key_modifier_state(ke.osx_state, k); + k->set_pressed(ke.pressed); + k->set_echo(ke.echo); + k->set_keycode(ke.keycode); + k->set_physical_keycode((Key)ke.physical_keycode); - String u32text; - u32text.parse_utf16(text.ptr(), text.length()); + if (i + 1 < key_event_pos && key_event_buffer[i + 1].keycode == Key::NONE) { + k->set_unicode(key_event_buffer[i + 1].unicode); + } - for (int i = 0; i < u32text.length(); i++) { - const char32_t codepoint = u32text[i]; - if ((codepoint & 0xFF00) == 0xF700) { - continue; + _push_input(k); + } } - - DisplayServerOSX::KeyEvent ke; - - ke.window_id = window_id; - ke.osx_state = [event modifierFlags]; - ke.pressed = true; - ke.echo = false; - ke.raw = false; // IME input event - ke.keycode = Key::NONE; - ke.physical_keycode = Key::NONE; - ke.unicode = codepoint; - - _push_to_key_event_buffer(ke); } - [self cancelComposition]; -} -- (NSDragOperation)draggingEntered:(id<NSDraggingInfo>)sender { - return NSDragOperationCopy; + key_event_pos = 0; } -- (NSDragOperation)draggingUpdated:(id<NSDraggingInfo>)sender { - return NSDragOperationCopy; -} +void DisplayServerOSX::_update_keyboard_layouts() { + kbd_layouts.clear(); + current_layout = 0; -- (BOOL)performDragOperation:(id<NSDraggingInfo>)sender { - ERR_FAIL_COND_V(!DS_OSX->windows.has(window_id), NO); - DisplayServerOSX::WindowData &wd = DS_OSX->windows[window_id]; + TISInputSourceRef cur_source = TISCopyCurrentKeyboardInputSource(); + NSString *cur_name = (__bridge NSString *)TISGetInputSourceProperty(cur_source, kTISPropertyLocalizedName); + CFRelease(cur_source); - if (!wd.drop_files_callback.is_null()) { - Vector<String> files; - NSPasteboard *pboard = [sender draggingPasteboard]; + // Enum IME layouts. + NSDictionary *filter_ime = @{ (NSString *)kTISPropertyInputSourceType : (NSString *)kTISTypeKeyboardInputMode }; + NSArray *list_ime = (__bridge NSArray *)TISCreateInputSourceList((__bridge CFDictionaryRef)filter_ime, false); + for (NSUInteger i = 0; i < [list_ime count]; i++) { + LayoutInfo ly; + NSString *name = (__bridge NSString *)TISGetInputSourceProperty((__bridge TISInputSourceRef)[list_ime objectAtIndex:i], kTISPropertyLocalizedName); + ly.name.parse_utf8([name UTF8String]); -#if MAC_OS_X_VERSION_MIN_REQUIRED >= 101400 - NSArray *items = pboard.pasteboardItems; - for (NSPasteboardItem *item in items) { - NSString *path = [item stringForType:NSPasteboardTypeFileURL]; - NSString *ns = [NSURL URLWithString:path].path; - char *utfs = strdup([ns UTF8String]); - String ret; - ret.parse_utf8(utfs); - free(utfs); - files.push_back(ret); - } -#else - NSArray *filenames = [pboard propertyListForType:NSFilenamesPboardType]; - for (NSString *ns in filenames) { - char *utfs = strdup([ns UTF8String]); - String ret; - ret.parse_utf8(utfs); - free(utfs); - files.push_back(ret); - } -#endif + NSArray *langs = (__bridge NSArray *)TISGetInputSourceProperty((__bridge TISInputSourceRef)[list_ime objectAtIndex:i], kTISPropertyInputSourceLanguages); + ly.code.parse_utf8([(NSString *)[langs objectAtIndex:0] UTF8String]); + kbd_layouts.push_back(ly); - Variant v = files; - Variant *vp = &v; - Variant ret; - Callable::CallError ce; - wd.drop_files_callback.call((const Variant **)&vp, 1, ret, ce); + if ([name isEqualToString:cur_name]) { + current_layout = kbd_layouts.size() - 1; + } } - return NO; -} + // Enum plain keyboard layouts. + NSDictionary *filter_kbd = @{ (NSString *)kTISPropertyInputSourceType : (NSString *)kTISTypeKeyboardLayout }; + NSArray *list_kbd = (__bridge NSArray *)TISCreateInputSourceList((__bridge CFDictionaryRef)filter_kbd, false); + for (NSUInteger i = 0; i < [list_kbd count]; i++) { + LayoutInfo ly; + NSString *name = (__bridge NSString *)TISGetInputSourceProperty((__bridge TISInputSourceRef)[list_kbd objectAtIndex:i], kTISPropertyLocalizedName); + ly.name.parse_utf8([name UTF8String]); -- (BOOL)isOpaque { - return YES; -} + NSArray *langs = (__bridge NSArray *)TISGetInputSourceProperty((__bridge TISInputSourceRef)[list_kbd objectAtIndex:i], kTISPropertyInputSourceLanguages); + ly.code.parse_utf8([(NSString *)[langs objectAtIndex:0] UTF8String]); + kbd_layouts.push_back(ly); -- (BOOL)canBecomeKeyView { - if (DS_OSX->windows.has(window_id)) { - DisplayServerOSX::WindowData &wd = DS_OSX->windows[window_id]; - if (wd.no_focus) { - return NO; + if ([name isEqualToString:cur_name]) { + current_layout = kbd_layouts.size() - 1; } } - return YES; -} - -- (BOOL)acceptsFirstResponder { - return YES; -} -- (void)cursorUpdate:(NSEvent *)event { - DisplayServer::CursorShape p_shape = DS_OSX->cursor_shape; - DS_OSX->cursor_shape = DisplayServer::CURSOR_MAX; - DS_OSX->cursor_set_shape(p_shape); + keyboard_layout_dirty = false; } -static void _mouseDownEvent(DisplayServer::WindowID window_id, NSEvent *event, MouseButton index, MouseButton mask, bool pressed) { - ERR_FAIL_COND(!DS_OSX->windows.has(window_id)); - DisplayServerOSX::WindowData &wd = DS_OSX->windows[window_id]; - - if (pressed) { - DS_OSX->last_button_state |= mask; - } else { - DS_OSX->last_button_state &= (MouseButton)~mask; - } - - Ref<InputEventMouseButton> mb; - mb.instantiate(); - mb->set_window_id(window_id); - const Vector2 pos = _get_mouse_pos(wd, [event locationInWindow]); - _get_key_modifier_state([event modifierFlags], mb); - mb->set_button_index(index); - mb->set_pressed(pressed); - mb->set_position(pos); - mb->set_global_position(pos); - mb->set_button_mask(DS_OSX->last_button_state); - if (index == MouseButton::LEFT && pressed) { - mb->set_double_click([event clickCount] == 2); +void DisplayServerOSX::_keyboard_layout_changed(CFNotificationCenterRef center, void *observer, CFStringRef name, const void *object, CFDictionaryRef user_info) { + DisplayServerOSX *ds = (DisplayServerOSX *)DisplayServer::get_singleton(); + if (ds) { + ds->keyboard_layout_dirty = true; } - - Input::get_singleton()->parse_input_event(mb); } -- (void)mouseDown:(NSEvent *)event { - ERR_FAIL_COND(!DS_OSX->windows.has(window_id)); - DisplayServerOSX::WindowData &wd = DS_OSX->windows[window_id]; - - if (([event modifierFlags] & NSEventModifierFlagControl)) { - wd.mouse_down_control = true; - _mouseDownEvent(window_id, event, MouseButton::RIGHT, MouseButton::MASK_RIGHT, true); - } else { - wd.mouse_down_control = false; - _mouseDownEvent(window_id, event, MouseButton::LEFT, MouseButton::MASK_LEFT, true); +NSCursor *DisplayServerOSX::_cursor_from_selector(SEL p_selector, SEL p_fallback) { + if ([NSCursor respondsToSelector:p_selector]) { + id object = [NSCursor performSelector:p_selector]; + if ([object isKindOfClass:[NSCursor class]]) { + return object; + } } -} - -- (void)mouseDragged:(NSEvent *)event { - [self mouseMoved:event]; -} - -- (void)mouseUp:(NSEvent *)event { - ERR_FAIL_COND(!DS_OSX->windows.has(window_id)); - DisplayServerOSX::WindowData &wd = DS_OSX->windows[window_id]; - - if (wd.mouse_down_control) { - _mouseDownEvent(window_id, event, MouseButton::RIGHT, MouseButton::MASK_RIGHT, false); - } else { - _mouseDownEvent(window_id, event, MouseButton::LEFT, MouseButton::MASK_LEFT, false); + if (p_fallback) { + // Fallback should be a reasonable default, no need to check. + return [NSCursor performSelector:p_fallback]; } + return [NSCursor arrowCursor]; } -- (void)mouseMoved:(NSEvent *)event { - ERR_FAIL_COND(!DS_OSX->windows.has(window_id)); - DisplayServerOSX::WindowData &wd = DS_OSX->windows[window_id]; - - NSPoint delta = NSMakePoint([event deltaX], [event deltaY]); - NSPoint mpos = [event locationInWindow]; +NSMenu *DisplayServerOSX::get_dock_menu() const { + return dock_menu; +} - if (DS_OSX->ignore_warp) { - // Discard late events, before warp - if (([event timestamp]) < DS_OSX->last_warp) { - return; - } - DS_OSX->ignore_warp = false; +void DisplayServerOSX::menu_callback(id p_sender) { + if (![p_sender representedObject]) { return; } - if (DS_OSX->mouse_mode == DisplayServer::MOUSE_MODE_CONFINED || DS_OSX->mouse_mode == DisplayServer::MOUSE_MODE_CONFINED_HIDDEN) { - // Discard late events - if (([event timestamp]) < DS_OSX->last_warp) { - return; - } + GodotMenuItem *value = [p_sender representedObject]; - // Warp affects next event delta, subtract previous warp deltas - List<DisplayServerOSX::WarpEvent>::Element *F = DS_OSX->warp_events.front(); - while (F) { - if (F->get().timestamp < [event timestamp]) { - List<DisplayServerOSX::WarpEvent>::Element *E = F; - delta.x -= E->get().delta.x; - delta.y -= E->get().delta.y; - F = F->next(); - DS_OSX->warp_events.erase(E); + if (value) { + if (value->checkable) { + if ([p_sender state] == NSControlStateValueOff) { + [p_sender setState:NSControlStateValueOn]; } else { - F = F->next(); + [p_sender setState:NSControlStateValueOff]; } } - // Confine mouse position to the window, and update delta - NSRect frame = [wd.window_object frame]; - NSPoint conf_pos = mpos; - conf_pos.x = CLAMP(conf_pos.x + delta.x, 0.f, frame.size.width); - conf_pos.y = CLAMP(conf_pos.y - delta.y, 0.f, frame.size.height); - delta.x = conf_pos.x - mpos.x; - delta.y = mpos.y - conf_pos.y; - mpos = conf_pos; - - // Move mouse cursor - NSRect pointInWindowRect = NSMakeRect(conf_pos.x, conf_pos.y, 0, 0); - conf_pos = [[wd.window_view window] convertRectToScreen:pointInWindowRect].origin; - conf_pos.y = CGDisplayBounds(CGMainDisplayID()).size.height - conf_pos.y; - CGWarpMouseCursorPosition(conf_pos); - - // Save warp data - DS_OSX->last_warp = [[NSProcessInfo processInfo] systemUptime]; - DisplayServerOSX::WarpEvent ev; - ev.timestamp = DS_OSX->last_warp; - ev.delta = delta; - DS_OSX->warp_events.push_back(ev); - } - - Ref<InputEventMouseMotion> mm; - mm.instantiate(); - - mm->set_window_id(window_id); - mm->set_button_mask(DS_OSX->last_button_state); - const Vector2i pos = _get_mouse_pos(wd, mpos); - mm->set_position(pos); - mm->set_pressure([event pressure]); - if ([event subtype] == NSEventSubtypeTabletPoint) { - const NSPoint p = [event tilt]; - mm->set_tilt(Vector2(p.x, p.y)); + if (value->callback != Callable()) { + Variant tag = value->meta; + Variant *tagp = &tag; + Variant ret; + Callable::CallError ce; + value->callback.call((const Variant **)&tagp, 1, ret, ce); + } } - mm->set_global_position(pos); - mm->set_velocity(Input::get_singleton()->get_last_mouse_velocity()); - const Vector2i relativeMotion = Vector2i(delta.x, delta.y) * DS_OSX->screen_get_max_scale(); - mm->set_relative(relativeMotion); - _get_key_modifier_state([event modifierFlags], mm); - - Input::get_singleton()->set_mouse_position(wd.mouse_pos); - Input::get_singleton()->parse_input_event(mm); -} - -- (void)rightMouseDown:(NSEvent *)event { - _mouseDownEvent(window_id, event, MouseButton::RIGHT, MouseButton::MASK_RIGHT, true); -} - -- (void)rightMouseDragged:(NSEvent *)event { - [self mouseMoved:event]; } -- (void)rightMouseUp:(NSEvent *)event { - _mouseDownEvent(window_id, event, MouseButton::RIGHT, MouseButton::MASK_RIGHT, false); -} - -- (void)otherMouseDown:(NSEvent *)event { - if ((int)[event buttonNumber] == 2) { - _mouseDownEvent(window_id, event, MouseButton::MIDDLE, MouseButton::MASK_MIDDLE, true); - } else if ((int)[event buttonNumber] == 3) { - _mouseDownEvent(window_id, event, MouseButton::MB_XBUTTON1, MouseButton::MASK_XBUTTON1, true); - } else if ((int)[event buttonNumber] == 4) { - _mouseDownEvent(window_id, event, MouseButton::MB_XBUTTON2, MouseButton::MASK_XBUTTON2, true); - } else { - return; - } +bool DisplayServerOSX::has_window(WindowID p_window) const { + return windows.has(p_window); } -- (void)otherMouseDragged:(NSEvent *)event { - [self mouseMoved:event]; +DisplayServerOSX::WindowData &DisplayServerOSX::get_window(WindowID p_window) { + return windows[p_window]; } -- (void)otherMouseUp:(NSEvent *)event { - if ((int)[event buttonNumber] == 2) { - _mouseDownEvent(window_id, event, MouseButton::MIDDLE, MouseButton::MASK_MIDDLE, false); - } else if ((int)[event buttonNumber] == 3) { - _mouseDownEvent(window_id, event, MouseButton::MB_XBUTTON1, MouseButton::MASK_XBUTTON1, false); - } else if ((int)[event buttonNumber] == 4) { - _mouseDownEvent(window_id, event, MouseButton::MB_XBUTTON2, MouseButton::MASK_XBUTTON2, false); - } else { - return; - } -} +void DisplayServerOSX::send_event(NSEvent *p_event) { + // Special case handling of command-period, which is traditionally a special + // shortcut in macOS and doesn't arrive at our regular keyDown handler. + if ([p_event type] == NSEventTypeKeyDown) { + if (([p_event modifierFlags] & NSEventModifierFlagCommand) && [p_event keyCode] == 0x2f) { + Ref<InputEventKey> k; + k.instantiate(); -- (void)mouseExited:(NSEvent *)event { - ERR_FAIL_COND(!DS_OSX->windows.has(window_id)); - DisplayServerOSX::WindowData &wd = DS_OSX->windows[window_id]; + get_key_modifier_state([p_event modifierFlags], k); + k->set_window_id(DisplayServerOSX::INVALID_WINDOW_ID); + k->set_pressed(true); + k->set_keycode(Key::PERIOD); + k->set_physical_keycode(Key::PERIOD); + k->set_echo([p_event isARepeat]); - if (DS_OSX->mouse_mode != DisplayServer::MOUSE_MODE_CAPTURED) { - DS_OSX->_send_window_event(wd, DisplayServerOSX::WINDOW_EVENT_MOUSE_EXIT); + Input::get_singleton()->parse_input_event(k); + } } } -- (void)mouseEntered:(NSEvent *)event { - ERR_FAIL_COND(!DS_OSX->windows.has(window_id)); - DisplayServerOSX::WindowData &wd = DS_OSX->windows[window_id]; +void DisplayServerOSX::send_window_event(const WindowData &wd, WindowEvent p_event) { + _THREAD_SAFE_METHOD_ - if (DS_OSX->mouse_mode != DisplayServer::MOUSE_MODE_CAPTURED) { - DS_OSX->_send_window_event(wd, DisplayServerOSX::WINDOW_EVENT_MOUSE_ENTER); + if (!wd.event_callback.is_null()) { + Variant event = int(p_event); + Variant *eventp = &event; + Variant ret; + Callable::CallError ce; + wd.event_callback.call((const Variant **)&eventp, 1, ret, ce); } - - DisplayServer::CursorShape p_shape = DS_OSX->cursor_shape; - DS_OSX->cursor_shape = DisplayServer::CURSOR_MAX; - DS_OSX->cursor_set_shape(p_shape); } -- (void)magnifyWithEvent:(NSEvent *)event { - ERR_FAIL_COND(!DS_OSX->windows.has(window_id)); - DisplayServerOSX::WindowData &wd = DS_OSX->windows[window_id]; - - Ref<InputEventMagnifyGesture> ev; - ev.instantiate(); - ev->set_window_id(window_id); - _get_key_modifier_state([event modifierFlags], ev); - ev->set_position(_get_mouse_pos(wd, [event locationInWindow])); - ev->set_factor([event magnification] + 1.0); - - Input::get_singleton()->parse_input_event(ev); -} - -- (void)viewDidChangeBackingProperties { - // nothing left to do here -} - -- (void)updateTrackingAreas { - if (trackingArea != nil) { - [self removeTrackingArea:trackingArea]; - [trackingArea release]; - } - - NSTrackingAreaOptions options = NSTrackingMouseEnteredAndExited | NSTrackingActiveInKeyWindow | NSTrackingCursorUpdate | NSTrackingInVisibleRect; - trackingArea = [[NSTrackingArea alloc] initWithRect:[self bounds] options:options owner:self userInfo:nil]; - - [self addTrackingArea:trackingArea]; - [super updateTrackingAreas]; -} - -static bool isNumpadKey(unsigned int key) { - static const unsigned int table[] = { - 0x41, /* kVK_ANSI_KeypadDecimal */ - 0x43, /* kVK_ANSI_KeypadMultiply */ - 0x45, /* kVK_ANSI_KeypadPlus */ - 0x47, /* kVK_ANSI_KeypadClear */ - 0x4b, /* kVK_ANSI_KeypadDivide */ - 0x4c, /* kVK_ANSI_KeypadEnter */ - 0x4e, /* kVK_ANSI_KeypadMinus */ - 0x51, /* kVK_ANSI_KeypadEquals */ - 0x52, /* kVK_ANSI_Keypad0 */ - 0x53, /* kVK_ANSI_Keypad1 */ - 0x54, /* kVK_ANSI_Keypad2 */ - 0x55, /* kVK_ANSI_Keypad3 */ - 0x56, /* kVK_ANSI_Keypad4 */ - 0x57, /* kVK_ANSI_Keypad5 */ - 0x58, /* kVK_ANSI_Keypad6 */ - 0x59, /* kVK_ANSI_Keypad7 */ - 0x5b, /* kVK_ANSI_Keypad8 */ - 0x5c, /* kVK_ANSI_Keypad9 */ - 0x5f, /* kVK_JIS_KeypadComma */ - 0x00 - }; - for (int i = 0; table[i] != 0; i++) { - if (key == table[i]) { - return true; - } +void DisplayServerOSX::release_pressed_events() { + _THREAD_SAFE_METHOD_ + if (Input::get_singleton()) { + Input::get_singleton()->release_pressed_events(); } - return false; } -// Keyboard symbol translation table -static const Key _osx_to_godot_table[128] = { - /* 00 */ Key::A, - /* 01 */ Key::S, - /* 02 */ Key::D, - /* 03 */ Key::F, - /* 04 */ Key::H, - /* 05 */ Key::G, - /* 06 */ Key::Z, - /* 07 */ Key::X, - /* 08 */ Key::C, - /* 09 */ Key::V, - /* 0a */ Key::SECTION, /* ISO Section */ - /* 0b */ Key::B, - /* 0c */ Key::Q, - /* 0d */ Key::W, - /* 0e */ Key::E, - /* 0f */ Key::R, - /* 10 */ Key::Y, - /* 11 */ Key::T, - /* 12 */ Key::KEY_1, - /* 13 */ Key::KEY_2, - /* 14 */ Key::KEY_3, - /* 15 */ Key::KEY_4, - /* 16 */ Key::KEY_6, - /* 17 */ Key::KEY_5, - /* 18 */ Key::EQUAL, - /* 19 */ Key::KEY_9, - /* 1a */ Key::KEY_7, - /* 1b */ Key::MINUS, - /* 1c */ Key::KEY_8, - /* 1d */ Key::KEY_0, - /* 1e */ Key::BRACERIGHT, - /* 1f */ Key::O, - /* 20 */ Key::U, - /* 21 */ Key::BRACELEFT, - /* 22 */ Key::I, - /* 23 */ Key::P, - /* 24 */ Key::ENTER, - /* 25 */ Key::L, - /* 26 */ Key::J, - /* 27 */ Key::APOSTROPHE, - /* 28 */ Key::K, - /* 29 */ Key::SEMICOLON, - /* 2a */ Key::BACKSLASH, - /* 2b */ Key::COMMA, - /* 2c */ Key::SLASH, - /* 2d */ Key::N, - /* 2e */ Key::M, - /* 2f */ Key::PERIOD, - /* 30 */ Key::TAB, - /* 31 */ Key::SPACE, - /* 32 */ Key::QUOTELEFT, - /* 33 */ Key::BACKSPACE, - /* 34 */ Key::UNKNOWN, - /* 35 */ Key::ESCAPE, - /* 36 */ Key::META, - /* 37 */ Key::META, - /* 38 */ Key::SHIFT, - /* 39 */ Key::CAPSLOCK, - /* 3a */ Key::ALT, - /* 3b */ Key::CTRL, - /* 3c */ Key::SHIFT, - /* 3d */ Key::ALT, - /* 3e */ Key::CTRL, - /* 3f */ Key::UNKNOWN, /* Function */ - /* 40 */ Key::UNKNOWN, /* F17 */ - /* 41 */ Key::KP_PERIOD, - /* 42 */ Key::UNKNOWN, - /* 43 */ Key::KP_MULTIPLY, - /* 44 */ Key::UNKNOWN, - /* 45 */ Key::KP_ADD, - /* 46 */ Key::UNKNOWN, - /* 47 */ Key::NUMLOCK, /* Really KeypadClear... */ - /* 48 */ Key::VOLUMEUP, /* VolumeUp */ - /* 49 */ Key::VOLUMEDOWN, /* VolumeDown */ - /* 4a */ Key::VOLUMEMUTE, /* Mute */ - /* 4b */ Key::KP_DIVIDE, - /* 4c */ Key::KP_ENTER, - /* 4d */ Key::UNKNOWN, - /* 4e */ Key::KP_SUBTRACT, - /* 4f */ Key::UNKNOWN, /* F18 */ - /* 50 */ Key::UNKNOWN, /* F19 */ - /* 51 */ Key::EQUAL, /* KeypadEqual */ - /* 52 */ Key::KP_0, - /* 53 */ Key::KP_1, - /* 54 */ Key::KP_2, - /* 55 */ Key::KP_3, - /* 56 */ Key::KP_4, - /* 57 */ Key::KP_5, - /* 58 */ Key::KP_6, - /* 59 */ Key::KP_7, - /* 5a */ Key::UNKNOWN, /* F20 */ - /* 5b */ Key::KP_8, - /* 5c */ Key::KP_9, - /* 5d */ Key::YEN, /* JIS Yen */ - /* 5e */ Key::UNDERSCORE, /* JIS Underscore */ - /* 5f */ Key::COMMA, /* JIS KeypadComma */ - /* 60 */ Key::F5, - /* 61 */ Key::F6, - /* 62 */ Key::F7, - /* 63 */ Key::F3, - /* 64 */ Key::F8, - /* 65 */ Key::F9, - /* 66 */ Key::UNKNOWN, /* JIS Eisu */ - /* 67 */ Key::F11, - /* 68 */ Key::UNKNOWN, /* JIS Kana */ - /* 69 */ Key::F13, - /* 6a */ Key::F16, - /* 6b */ Key::F14, - /* 6c */ Key::UNKNOWN, - /* 6d */ Key::F10, - /* 6e */ Key::MENU, - /* 6f */ Key::F12, - /* 70 */ Key::UNKNOWN, - /* 71 */ Key::F15, - /* 72 */ Key::INSERT, /* Really Help... */ - /* 73 */ Key::HOME, - /* 74 */ Key::PAGEUP, - /* 75 */ Key::KEY_DELETE, - /* 76 */ Key::F4, - /* 77 */ Key::END, - /* 78 */ Key::F2, - /* 79 */ Key::PAGEDOWN, - /* 7a */ Key::F1, - /* 7b */ Key::LEFT, - /* 7c */ Key::RIGHT, - /* 7d */ Key::DOWN, - /* 7e */ Key::UP, - /* 7f */ Key::UNKNOWN, -}; - -// Translates a OS X keycode to a Godot keycode -static Key translateKey(unsigned int key) { - if (key >= 128) { - return Key::UNKNOWN; - } - - return _osx_to_godot_table[key]; -} - -// Translates a Godot keycode back to a OSX keycode -static unsigned int unmapKey(Key key) { - for (int i = 0; i <= 126; i++) { - if (_osx_to_godot_table[i] == key) { - return i; - } - } - return 127; -} - -struct _KeyCodeMap { - UniChar kchar; - Key kcode; -}; - -static const _KeyCodeMap _keycodes[55] = { - { '`', Key::QUOTELEFT }, - { '~', Key::ASCIITILDE }, - { '0', Key::KEY_0 }, - { '1', Key::KEY_1 }, - { '2', Key::KEY_2 }, - { '3', Key::KEY_3 }, - { '4', Key::KEY_4 }, - { '5', Key::KEY_5 }, - { '6', Key::KEY_6 }, - { '7', Key::KEY_7 }, - { '8', Key::KEY_8 }, - { '9', Key::KEY_9 }, - { '-', Key::MINUS }, - { '_', Key::UNDERSCORE }, - { '=', Key::EQUAL }, - { '+', Key::PLUS }, - { 'q', Key::Q }, - { 'w', Key::W }, - { 'e', Key::E }, - { 'r', Key::R }, - { 't', Key::T }, - { 'y', Key::Y }, - { 'u', Key::U }, - { 'i', Key::I }, - { 'o', Key::O }, - { 'p', Key::P }, - { '[', Key::BRACELEFT }, - { ']', Key::BRACERIGHT }, - { '{', Key::BRACELEFT }, - { '}', Key::BRACERIGHT }, - { 'a', Key::A }, - { 's', Key::S }, - { 'd', Key::D }, - { 'f', Key::F }, - { 'g', Key::G }, - { 'h', Key::H }, - { 'j', Key::J }, - { 'k', Key::K }, - { 'l', Key::L }, - { ';', Key::SEMICOLON }, - { ':', Key::COLON }, - { '\'', Key::APOSTROPHE }, - { '\"', Key::QUOTEDBL }, - { '\\', Key::BACKSLASH }, - { '#', Key::NUMBERSIGN }, - { 'z', Key::Z }, - { 'x', Key::X }, - { 'c', Key::C }, - { 'v', Key::V }, - { 'b', Key::B }, - { 'n', Key::N }, - { 'm', Key::M }, - { ',', Key::COMMA }, - { '.', Key::PERIOD }, - { '/', Key::SLASH } -}; - -static Key remapKey(unsigned int key, unsigned int state) { - if (isNumpadKey(key)) { - return translateKey(key); - } - - TISInputSourceRef currentKeyboard = TISCopyCurrentKeyboardInputSource(); - if (!currentKeyboard) { - return translateKey(key); - } - - CFDataRef layoutData = (CFDataRef)TISGetInputSourceProperty(currentKeyboard, kTISPropertyUnicodeKeyLayoutData); - if (!layoutData) { - return translateKey(key); - } - - const UCKeyboardLayout *keyboardLayout = (const UCKeyboardLayout *)CFDataGetBytePtr(layoutData); - - UInt32 keysDown = 0; - UniChar chars[4]; - UniCharCount realLength; - - OSStatus err = UCKeyTranslate(keyboardLayout, - key, - kUCKeyActionDisplay, - (state >> 8) & 0xFF, - LMGetKbdType(), - kUCKeyTranslateNoDeadKeysBit, - &keysDown, - sizeof(chars) / sizeof(chars[0]), - &realLength, - chars); - - if (err != noErr) { - return translateKey(key); - } - - for (unsigned int i = 0; i < 55; i++) { - if (_keycodes[i].kchar == chars[0]) { - return _keycodes[i].kcode; - } - } - return translateKey(key); -} - -- (void)keyDown:(NSEvent *)event { - ERR_FAIL_COND(!DS_OSX->windows.has(window_id)); - DisplayServerOSX::WindowData &wd = DS_OSX->windows[window_id]; - - ignore_momentum_scroll = true; - - // Ignore all input if IME input is in progress - if (!imeInputEventInProgress) { - NSString *characters = [event characters]; - NSUInteger length = [characters length]; - - if (!wd.im_active && length > 0 && keycode_has_unicode(remapKey([event keyCode], [event modifierFlags]))) { - // Fallback unicode character handler used if IME is not active - Char16String text; - text.resize([characters length] + 1); - [characters getCharacters:(unichar *)text.ptrw() range:NSMakeRange(0, [characters length])]; - - String u32text; - u32text.parse_utf16(text.ptr(), text.length()); - - for (int i = 0; i < u32text.length(); i++) { - const char32_t codepoint = u32text[i]; - - DisplayServerOSX::KeyEvent ke; - - ke.window_id = window_id; - ke.osx_state = [event modifierFlags]; - ke.pressed = true; - ke.echo = [event isARepeat]; - ke.keycode = remapKey([event keyCode], [event modifierFlags]); - ke.physical_keycode = translateKey([event keyCode]); - ke.raw = true; - ke.unicode = codepoint; - - _push_to_key_event_buffer(ke); - } - } else { - DisplayServerOSX::KeyEvent ke; - - ke.window_id = window_id; - ke.osx_state = [event modifierFlags]; - ke.pressed = true; - ke.echo = [event isARepeat]; - ke.keycode = remapKey([event keyCode], [event modifierFlags]); - ke.physical_keycode = translateKey([event keyCode]); - ke.raw = false; - ke.unicode = 0; - - _push_to_key_event_buffer(ke); - } - } - - // Pass events to IME handler - if (wd.im_active) { - [self interpretKeyEvents:[NSArray arrayWithObject:event]]; - } +void DisplayServerOSX::get_key_modifier_state(unsigned int p_osx_state, Ref<InputEventWithModifiers> r_state) const { + r_state->set_shift_pressed((p_osx_state & NSEventModifierFlagShift)); + r_state->set_ctrl_pressed((p_osx_state & NSEventModifierFlagControl)); + r_state->set_alt_pressed((p_osx_state & NSEventModifierFlagOption)); + r_state->set_meta_pressed((p_osx_state & NSEventModifierFlagCommand)); } -- (void)flagsChanged:(NSEvent *)event { - ignore_momentum_scroll = true; - - // Ignore all input if IME input is in progress - if (!imeInputEventInProgress) { - DisplayServerOSX::KeyEvent ke; - - ke.window_id = window_id; - ke.echo = false; - ke.raw = true; - - int key = [event keyCode]; - int mod = [event modifierFlags]; - - if (key == 0x36 || key == 0x37) { - if (mod & NSEventModifierFlagCommand) { - mod &= ~NSEventModifierFlagCommand; - ke.pressed = true; - } else { - ke.pressed = false; - } - } else if (key == 0x38 || key == 0x3c) { - if (mod & NSEventModifierFlagShift) { - mod &= ~NSEventModifierFlagShift; - ke.pressed = true; - } else { - ke.pressed = false; - } - } else if (key == 0x3a || key == 0x3d) { - if (mod & NSEventModifierFlagOption) { - mod &= ~NSEventModifierFlagOption; - ke.pressed = true; - } else { - ke.pressed = false; - } - } else if (key == 0x3b || key == 0x3e) { - if (mod & NSEventModifierFlagControl) { - mod &= ~NSEventModifierFlagControl; - ke.pressed = true; - } else { - ke.pressed = false; - } - } else { - return; - } - - ke.osx_state = mod; - ke.keycode = remapKey(key, mod); - ke.physical_keycode = translateKey(key); - ke.unicode = 0; - - _push_to_key_event_buffer(ke); - } +void DisplayServerOSX::update_mouse_pos(DisplayServerOSX::WindowData &p_wd, NSPoint p_location_in_window) { + const NSRect content_rect = [p_wd.window_view frame]; + const float scale = screen_get_max_scale(); + p_wd.mouse_pos.x = p_location_in_window.x * scale; + p_wd.mouse_pos.y = (content_rect.size.height - p_location_in_window.y) * scale; + Input::get_singleton()->set_mouse_position(p_wd.mouse_pos); } -- (void)keyUp:(NSEvent *)event { - ERR_FAIL_COND(!DS_OSX->windows.has(window_id)); - DisplayServerOSX::WindowData &wd = DS_OSX->windows[window_id]; - - // Ignore all input if IME input is in progress - if (!imeInputEventInProgress) { - NSString *characters = [event characters]; - NSUInteger length = [characters length]; - - // Fallback unicode character handler used if IME is not active - if (!wd.im_active && length > 0 && keycode_has_unicode(remapKey([event keyCode], [event modifierFlags]))) { - Char16String text; - text.resize([characters length] + 1); - [characters getCharacters:(unichar *)text.ptrw() range:NSMakeRange(0, [characters length])]; - - String u32text; - u32text.parse_utf16(text.ptr(), text.length()); - - for (int i = 0; i < u32text.length(); i++) { - const char32_t codepoint = u32text[i]; - DisplayServerOSX::KeyEvent ke; - - ke.window_id = window_id; - ke.osx_state = [event modifierFlags]; - ke.pressed = false; - ke.echo = [event isARepeat]; - ke.keycode = remapKey([event keyCode], [event modifierFlags]); - ke.physical_keycode = translateKey([event keyCode]); - ke.raw = true; - ke.unicode = codepoint; - - _push_to_key_event_buffer(ke); - } - } else { - DisplayServerOSX::KeyEvent ke; - - ke.window_id = window_id; - ke.osx_state = [event modifierFlags]; - ke.pressed = false; - ke.echo = [event isARepeat]; - ke.keycode = remapKey([event keyCode], [event modifierFlags]); - ke.physical_keycode = translateKey([event keyCode]); - ke.raw = true; - ke.unicode = 0; - - _push_to_key_event_buffer(ke); - } +void DisplayServerOSX::push_to_key_event_buffer(const DisplayServerOSX::KeyEvent &p_event) { + if (key_event_pos >= key_event_buffer.size()) { + key_event_buffer.resize(1 + key_event_pos); } + key_event_buffer.write[key_event_pos++] = p_event; } -inline void sendScrollEvent(DisplayServer::WindowID window_id, MouseButton button, double factor, int modifierFlags) { - ERR_FAIL_COND(!DS_OSX->windows.has(window_id)); - DisplayServerOSX::WindowData &wd = DS_OSX->windows[window_id]; - - MouseButton mask = mouse_button_to_mask(button); - - Ref<InputEventMouseButton> sc; - sc.instantiate(); - - sc->set_window_id(window_id); - _get_key_modifier_state(modifierFlags, sc); - sc->set_button_index(button); - sc->set_factor(factor); - sc->set_pressed(true); - sc->set_position(wd.mouse_pos); - sc->set_global_position(wd.mouse_pos); - DS_OSX->last_button_state |= (MouseButton)mask; - sc->set_button_mask(DS_OSX->last_button_state); +void DisplayServerOSX::update_im_text(const Point2i &p_selection, const String &p_text) { + im_selection = p_selection; + im_text = p_text; - Input::get_singleton()->parse_input_event(sc); - - sc.instantiate(); - sc->set_window_id(window_id); - sc->set_button_index(button); - sc->set_factor(factor); - sc->set_pressed(false); - sc->set_position(wd.mouse_pos); - sc->set_global_position(wd.mouse_pos); - DS_OSX->last_button_state &= (MouseButton)~mask; - sc->set_button_mask(DS_OSX->last_button_state); - - Input::get_singleton()->parse_input_event(sc); + OS::get_singleton()->get_main_loop()->notification(MainLoop::NOTIFICATION_OS_IME_UPDATE); } -inline void sendPanEvent(DisplayServer::WindowID window_id, double dx, double dy, int modifierFlags) { - ERR_FAIL_COND(!DS_OSX->windows.has(window_id)); - DisplayServerOSX::WindowData &wd = DS_OSX->windows[window_id]; - - Ref<InputEventPanGesture> pg; - pg.instantiate(); - - pg->set_window_id(window_id); - _get_key_modifier_state(modifierFlags, pg); - pg->set_position(wd.mouse_pos); - pg->set_delta(Vector2(-dx, -dy)); - - Input::get_singleton()->parse_input_event(pg); +void DisplayServerOSX::set_last_focused_window(WindowID p_window) { + last_focused_window = p_window; } -- (void)scrollWheel:(NSEvent *)event { - ERR_FAIL_COND(!DS_OSX->windows.has(window_id)); - DisplayServerOSX::WindowData &wd = DS_OSX->windows[window_id]; - - double deltaX, deltaY; - - _ALLOW_DISCARD_ _get_mouse_pos(wd, [event locationInWindow]); - - deltaX = [event scrollingDeltaX]; - deltaY = [event scrollingDeltaY]; - - if ([event hasPreciseScrollingDeltas]) { - deltaX *= 0.03; - deltaY *= 0.03; +void DisplayServerOSX::window_update(WindowID p_window) { +#if defined(GLES3_ENABLED) + if (gl_manager) { + gl_manager->window_update(p_window); } +#endif +} - if ([event momentumPhase] != NSEventPhaseNone) { - if (ignore_momentum_scroll) { - return; - } - } else { - ignore_momentum_scroll = false; +void DisplayServerOSX::window_destroy(WindowID p_window) { +#if defined(GLES3_ENABLED) + if (gl_manager) { + gl_manager->window_destroy(p_window); } - - if ([event phase] != NSEventPhaseNone || [event momentumPhase] != NSEventPhaseNone) { - sendPanEvent(window_id, deltaX, deltaY, [event modifierFlags]); - } else { - if (fabs(deltaX)) { - sendScrollEvent(window_id, 0 > deltaX ? MouseButton::WHEEL_RIGHT : MouseButton::WHEEL_LEFT, fabs(deltaX * 0.3), [event modifierFlags]); - } - if (fabs(deltaY)) { - sendScrollEvent(window_id, 0 < deltaY ? MouseButton::WHEEL_UP : MouseButton::WHEEL_DOWN, fabs(deltaY * 0.3), [event modifierFlags]); - } +#endif +#ifdef VULKAN_ENABLED + if (context_vulkan) { + context_vulkan->window_destroy(p_window); } +#endif + windows.erase(p_window); } -@end - -/*************************************************************************/ -/* GodotWindow */ -/*************************************************************************/ - -@interface GodotWindow : NSWindow { -} - -@end - -@implementation GodotWindow - -- (BOOL)canBecomeKeyWindow { - // Required for NSBorderlessWindowMask windows - for (Map<DisplayServer::WindowID, DisplayServerOSX::WindowData>::Element *E = DS_OSX->windows.front(); E; E = E->next()) { - if (E->get().window_object == self) { - if (E->get().no_focus) { - return NO; - } - } +void DisplayServerOSX::window_resize(WindowID p_window, int p_width, int p_height) { +#if defined(GLES3_ENABLED) + if (gl_manager) { + gl_manager->window_resize(p_window, p_width, p_height); } - return YES; -} - -- (BOOL)canBecomeMainWindow { - // Required for NSBorderlessWindowMask windows - for (Map<DisplayServer::WindowID, DisplayServerOSX::WindowData>::Element *E = DS_OSX->windows.front(); E; E = E->next()) { - if (E->get().window_object == self) { - if (E->get().no_focus) { - return NO; - } - } +#endif +#if defined(VULKAN_ENABLED) + if (context_vulkan) { + context_vulkan->window_resize(p_window, p_width, p_height); } - return YES; +#endif } -@end - -/*************************************************************************/ -/* DisplayServerOSX */ -/*************************************************************************/ - bool DisplayServerOSX::has_feature(Feature p_feature) const { switch (p_feature) { case FEATURE_GLOBAL_MENU: @@ -1493,57 +648,13 @@ String DisplayServerOSX::get_name() const { return "OSX"; } -const NSMenu *DisplayServerOSX::_get_menu_root(const String &p_menu_root) const { - const NSMenu *menu = nullptr; - if (p_menu_root == "") { - // Main menu.x - menu = [NSApp mainMenu]; - } else if (p_menu_root.to_lower() == "_dock") { - // macOS dock menu. - menu = dock_menu; - } else { - // Submenu. - if (submenu.has(p_menu_root)) { - menu = submenu[p_menu_root]; - } - } - if (menu == apple_menu) { - // Do not allow to change Apple menu. - return nullptr; - } - return menu; -} - -NSMenu *DisplayServerOSX::_get_menu_root(const String &p_menu_root) { - NSMenu *menu = nullptr; - if (p_menu_root == "") { - // Main menu. - menu = [NSApp mainMenu]; - } else if (p_menu_root.to_lower() == "_dock") { - // macOS dock menu. - menu = dock_menu; - } else { - // Submenu. - if (!submenu.has(p_menu_root)) { - NSMenu *n_menu = [[NSMenu alloc] initWithTitle:[NSString stringWithUTF8String:p_menu_root.utf8().get_data()]]; - submenu[p_menu_root] = n_menu; - } - menu = submenu[p_menu_root]; - } - if (menu == apple_menu) { - // Do not allow to change Apple menu. - return nullptr; - } - return menu; -} - void DisplayServerOSX::global_menu_add_item(const String &p_menu_root, const String &p_label, const Callable &p_callback, const Variant &p_tag) { _THREAD_SAFE_METHOD_ NSMenu *menu = _get_menu_root(p_menu_root); if (menu) { NSMenuItem *menu_item = [menu addItemWithTitle:[NSString stringWithUTF8String:p_label.utf8().get_data()] action:@selector(globalMenuCallback:) keyEquivalent:@""]; - GlobalMenuItem *obj = [[[GlobalMenuItem alloc] init] autorelease]; + GodotMenuItem *obj = [[GodotMenuItem alloc] init]; obj->callback = p_callback; obj->meta = p_tag; obj->checkable = false; @@ -1557,7 +668,7 @@ void DisplayServerOSX::global_menu_add_check_item(const String &p_menu_root, con NSMenu *menu = _get_menu_root(p_menu_root); if (menu) { NSMenuItem *menu_item = [menu addItemWithTitle:[NSString stringWithUTF8String:p_label.utf8().get_data()] action:@selector(globalMenuCallback:) keyEquivalent:@""]; - GlobalMenuItem *obj = [[[GlobalMenuItem alloc] init] autorelease]; + GodotMenuItem *obj = [[GodotMenuItem alloc] init]; obj->callback = p_callback; obj->meta = p_tag; obj->checkable = true; @@ -1613,7 +724,7 @@ bool DisplayServerOSX::global_menu_is_item_checkable(const String &p_menu_root, if (menu) { const NSMenuItem *menu_item = [menu itemAtIndex:p_idx]; if (menu_item) { - GlobalMenuItem *obj = [menu_item representedObject]; + GodotMenuItem *obj = [menu_item representedObject]; if (obj) { return obj->checkable; } @@ -1629,7 +740,7 @@ Callable DisplayServerOSX::global_menu_get_item_callback(const String &p_menu_ro if (menu) { const NSMenuItem *menu_item = [menu itemAtIndex:p_idx]; if (menu_item) { - GlobalMenuItem *obj = [menu_item representedObject]; + GodotMenuItem *obj = [menu_item representedObject]; if (obj) { return obj->callback; } @@ -1645,7 +756,7 @@ Variant DisplayServerOSX::global_menu_get_item_tag(const String &p_menu_root, in if (menu) { const NSMenuItem *menu_item = [menu itemAtIndex:p_idx]; if (menu_item) { - GlobalMenuItem *obj = [menu_item representedObject]; + GodotMenuItem *obj = [menu_item representedObject]; if (obj) { return obj->meta; } @@ -1661,10 +772,8 @@ String DisplayServerOSX::global_menu_get_item_text(const String &p_menu_root, in if (menu) { const NSMenuItem *menu_item = [menu itemAtIndex:p_idx]; if (menu_item) { - char *utfs = strdup([[menu_item title] UTF8String]); String ret; - ret.parse_utf8(utfs); - free(utfs); + ret.parse_utf8([[menu_item title] UTF8String]); return ret; } } @@ -1719,7 +828,7 @@ void DisplayServerOSX::global_menu_set_item_checkable(const String &p_menu_root, } NSMenuItem *menu_item = [menu itemAtIndex:p_idx]; if (menu_item) { - GlobalMenuItem *obj = [menu_item representedObject]; + GodotMenuItem *obj = [menu_item representedObject]; obj->checkable = p_checkable; } } @@ -1735,7 +844,7 @@ void DisplayServerOSX::global_menu_set_item_callback(const String &p_menu_root, } NSMenuItem *menu_item = [menu itemAtIndex:p_idx]; if (menu_item) { - GlobalMenuItem *obj = [menu_item representedObject]; + GodotMenuItem *obj = [menu_item representedObject]; obj->callback = p_callback; } } @@ -1751,7 +860,7 @@ void DisplayServerOSX::global_menu_set_item_tag(const String &p_menu_root, int p } NSMenuItem *menu_item = [menu itemAtIndex:p_idx]; if (menu_item) { - GlobalMenuItem *obj = [menu_item representedObject]; + GodotMenuItem *obj = [menu_item representedObject]; obj->meta = p_tag; } } @@ -1868,7 +977,6 @@ Error DisplayServerOSX::dialog_show(String p_title, String p_description, Vector p_callback.call((const Variant **)&buttonp, 1, ret, ce); } - [window release]; return OK; } @@ -1890,10 +998,8 @@ Error DisplayServerOSX::dialog_input_text(String p_title, String p_description, [window runModal]; - char *utfs = strdup([[input stringValue] UTF8String]); String ret; - ret.parse_utf8(utfs); - free(utfs); + ret.parse_utf8([[input stringValue] UTF8String]); if (!p_callback.is_null()) { Variant text = ret; @@ -1903,7 +1009,6 @@ Error DisplayServerOSX::dialog_input_text(String p_title, String p_description, p_callback.call((const Variant **)&textp, 1, ret, ce); } - [window release]; return OK; } @@ -1914,7 +1019,8 @@ void DisplayServerOSX::mouse_set_mode(MouseMode p_mode) { return; } - WindowData &wd = windows[MAIN_WINDOW_ID]; + WindowID window_id = windows.has(last_focused_window) ? last_focused_window : MAIN_WINDOW_ID; + WindowData &wd = windows[window_id]; if (p_mode == MOUSE_MODE_CAPTURED) { // Apple Docs state that the display parameter is not used. // "This parameter is not used. By default, you may pass kCGDirectMainDisplay." @@ -1957,9 +1063,7 @@ void DisplayServerOSX::mouse_set_mode(MouseMode p_mode) { mouse_mode = p_mode; if (mouse_mode == MOUSE_MODE_VISIBLE || mouse_mode == MOUSE_MODE_CONFINED) { - CursorShape p_shape = cursor_shape; - cursor_shape = DisplayServer::CURSOR_MAX; - cursor_set_shape(p_shape); + cursor_update_shape(); } } @@ -1967,24 +1071,82 @@ DisplayServer::MouseMode DisplayServerOSX::mouse_get_mode() const { return mouse_mode; } +bool DisplayServerOSX::update_mouse_wrap(WindowData &p_wd, NSPoint &r_delta, NSPoint &r_mpos, NSTimeInterval p_timestamp) { + _THREAD_SAFE_METHOD_ + + if (ignore_warp) { + // Discard late events, before warp. + if (p_timestamp < last_warp) { + return true; + } + ignore_warp = false; + return true; + } + + if (mouse_mode == DisplayServer::MOUSE_MODE_CONFINED || mouse_mode == DisplayServer::MOUSE_MODE_CONFINED_HIDDEN) { + // Discard late events. + if (p_timestamp < last_warp) { + return true; + } + + // Warp affects next event delta, subtract previous warp deltas. + List<WarpEvent>::Element *F = warp_events.front(); + while (F) { + if (F->get().timestamp < p_timestamp) { + List<DisplayServerOSX::WarpEvent>::Element *E = F; + r_delta.x -= E->get().delta.x; + r_delta.y -= E->get().delta.y; + F = F->next(); + warp_events.erase(E); + } else { + F = F->next(); + } + } + + // Confine mouse position to the window, and update delta. + NSRect frame = [p_wd.window_object frame]; + NSPoint conf_pos = r_mpos; + conf_pos.x = CLAMP(conf_pos.x + r_delta.x, 0.f, frame.size.width); + conf_pos.y = CLAMP(conf_pos.y - r_delta.y, 0.f, frame.size.height); + r_delta.x = conf_pos.x - r_mpos.x; + r_delta.y = r_mpos.y - conf_pos.y; + r_mpos = conf_pos; + + // Move mouse cursor. + NSRect point_in_window_rect = NSMakeRect(conf_pos.x, conf_pos.y, 0, 0); + conf_pos = [[p_wd.window_view window] convertRectToScreen:point_in_window_rect].origin; + conf_pos.y = CGDisplayBounds(CGMainDisplayID()).size.height - conf_pos.y; + CGWarpMouseCursorPosition(conf_pos); + + // Save warp data. + last_warp = [[NSProcessInfo processInfo] systemUptime]; + + DisplayServerOSX::WarpEvent ev; + ev.timestamp = last_warp; + ev.delta = r_delta; + warp_events.push_back(ev); + } + + return false; +} + void DisplayServerOSX::mouse_warp_to_position(const Point2i &p_to) { _THREAD_SAFE_METHOD_ - if (mouse_mode == MOUSE_MODE_CAPTURED) { - last_mouse_pos = p_to; - } else { - WindowData &wd = windows[MAIN_WINDOW_ID]; + if (mouse_mode != MOUSE_MODE_CAPTURED) { + WindowID window_id = windows.has(last_focused_window) ? last_focused_window : MAIN_WINDOW_ID; + WindowData &wd = windows[window_id]; - //local point in window coords + // Local point in window coords. const NSRect contentRect = [wd.window_view frame]; const float scale = screen_get_max_scale(); NSRect pointInWindowRect = NSMakeRect(p_to.x / scale, contentRect.size.height - (p_to.y / scale - 1), 0, 0); NSPoint pointOnScreen = [[wd.window_view window] convertRectToScreen:pointInWindowRect].origin; - //point in scren coords + // Point in scren coords. CGPoint lMouseWarpPos = { pointOnScreen.x, CGDisplayBounds(CGMainDisplayID()).size.height - pointOnScreen.y }; - //do the warping + // Do the warping. CGEventSourceRef lEventRef = CGEventSourceCreate(kCGEventSourceStateCombinedSessionState); CGEventSourceSetLocalEventsSuppressionInterval(lEventRef, 0.0); CGAssociateMouseAndMouseCursorPosition(false); @@ -2010,6 +1172,10 @@ Point2i DisplayServerOSX::mouse_get_position() const { return Vector2i(); } +void DisplayServerOSX::mouse_set_button_state(MouseButton p_state) { + last_button_state = p_state; +} + MouseButton DisplayServerOSX::mouse_get_button_state() const { return last_button_state; } @@ -2041,11 +1207,8 @@ String DisplayServerOSX::clipboard_get() const { NSArray *objectsToPaste = [pasteboard readObjectsForClasses:classArray options:options]; NSString *string = [objectsToPaste objectAtIndex:0]; - char *utfs = strdup([string UTF8String]); String ret; - ret.parse_utf8(utfs); - free(utfs); - + ret.parse_utf8([string UTF8String]); return ret; } @@ -2056,48 +1219,6 @@ int DisplayServerOSX::get_screen_count() const { return [screenArray count]; } -// Returns the native top-left screen coordinate of the smallest rectangle -// that encompasses all screens. Needed in get_screen_position(), -// window_get_position, and window_set_position() -// to convert between OS X native screen coordinates and the ones expected by Godot - -static bool displays_arrangement_dirty = true; -static void displays_arrangement_changed(CGDirectDisplayID display_id, CGDisplayChangeSummaryFlags flags, void *user_info) { - displays_arrangement_dirty = true; -} - -Point2i DisplayServerOSX::_get_screens_origin() const { - static Point2i origin; - - if (displays_arrangement_dirty) { - origin = Point2i(); - - for (int i = 0; i < get_screen_count(); i++) { - Point2i position = _get_native_screen_position(i); - if (position.x < origin.x) { - origin.x = position.x; - } - if (position.y > origin.y) { - origin.y = position.y; - } - } - displays_arrangement_dirty = false; - } - - return origin; -} - -Point2i DisplayServerOSX::_get_native_screen_position(int p_screen) const { - NSArray *screenArray = [NSScreen screens]; - if ((NSUInteger)p_screen < [screenArray count]) { - NSRect nsrect = [[screenArray objectAtIndex:p_screen] frame]; - // Return the top-left corner of the screen, for OS X the y starts at the bottom - return Point2i(nsrect.origin.x, nsrect.origin.y + nsrect.size.height) * screen_get_max_scale(); - } - - return Point2i(); -} - Point2i DisplayServerOSX::screen_get_position(int p_screen) const { _THREAD_SAFE_METHOD_ @@ -2107,7 +1228,7 @@ Point2i DisplayServerOSX::screen_get_position(int p_screen) const { Point2i position = _get_native_screen_position(p_screen) - _get_screens_origin(); // OS X native y-coordinate relative to _get_screens_origin() is negative, - // Godot expects a positive value + // Godot expects a positive value. position.y *= -1; return position; } @@ -2121,7 +1242,7 @@ Size2i DisplayServerOSX::screen_get_size(int p_screen) const { NSArray *screenArray = [NSScreen screens]; if ((NSUInteger)p_screen < [screenArray count]) { - // Note: Use frame to get the whole screen size + // Note: Use frame to get the whole screen size. NSRect nsrect = [[screenArray objectAtIndex:p_screen] frame]; return Size2i(nsrect.size.width, nsrect.size.height) * screen_get_max_scale(); } @@ -2200,6 +1321,24 @@ Rect2i DisplayServerOSX::screen_get_usable_rect(int p_screen) const { return Rect2i(); } +float DisplayServerOSX::screen_get_refresh_rate(int p_screen) const { + _THREAD_SAFE_METHOD_ + + if (p_screen == SCREEN_OF_MAIN_WINDOW) { + p_screen = window_get_current_screen(); + } + + NSArray *screenArray = [NSScreen screens]; + if ((NSUInteger)p_screen < [screenArray count]) { + NSDictionary *description = [[screenArray objectAtIndex:p_screen] deviceDescription]; + const CGDisplayModeRef displayMode = CGDisplayCopyDisplayMode([[description objectForKey:@"NSScreenNumber"] unsignedIntValue]); + const double displayRefreshRate = CGDisplayModeGetRefreshRate(displayMode); + return (float)displayRefreshRate; + } + ERR_PRINT("An error occurred while trying to get the screen refresh rate."); + return SCREEN_REFRESH_RATE_FALLBACK; +} + Vector<DisplayServer::WindowID> DisplayServerOSX::get_window_list() const { _THREAD_SAFE_METHOD_ @@ -2233,56 +1372,6 @@ void DisplayServerOSX::show_window(WindowID p_id) { } } -void DisplayServerOSX::_send_window_event(const WindowData &wd, WindowEvent p_event) { - _THREAD_SAFE_METHOD_ - - if (!wd.event_callback.is_null()) { - Variant event = int(p_event); - Variant *eventp = &event; - Variant ret; - Callable::CallError ce; - wd.event_callback.call((const Variant **)&eventp, 1, ret, ce); - } -} - -DisplayServerOSX::WindowID DisplayServerOSX::_find_window_id(id p_window) { - for (Map<WindowID, WindowData>::Element *E = windows.front(); E; E = E->next()) { - if (E->get().window_object == p_window) { - return E->key(); - } - } - return INVALID_WINDOW_ID; -} - -void DisplayServerOSX::_update_window(WindowData p_wd) { - bool borderless_full = false; - - if (p_wd.borderless) { - NSRect frameRect = [p_wd.window_object frame]; - NSRect screenRect = [[p_wd.window_object screen] frame]; - - // Check if our window covers up the screen - if (frameRect.origin.x <= screenRect.origin.x && frameRect.origin.y <= frameRect.origin.y && - frameRect.size.width >= screenRect.size.width && frameRect.size.height >= screenRect.size.height) { - borderless_full = true; - } - } - - if (borderless_full) { - // If the window covers up the screen set the level to above the main menu and hide on deactivate - [p_wd.window_object setLevel:NSMainMenuWindowLevel + 1]; - [p_wd.window_object setHidesOnDeactivate:YES]; - } else { - // Reset these when our window is not a borderless window that covers up the screen - if (p_wd.on_top && !p_wd.fullscreen) { - [p_wd.window_object setLevel:NSFloatingWindowLevel]; - } else { - [p_wd.window_object setLevel:NSNormalWindowLevel]; - } - [p_wd.window_object setHidesOnDeactivate:NO]; - } -} - void DisplayServerOSX::delete_sub_window(WindowID p_id) { _THREAD_SAFE_METHOD_ @@ -2295,24 +1384,6 @@ void DisplayServerOSX::delete_sub_window(WindowID p_id) { [wd.window_object close]; } -void DisplayServerOSX::window_set_title(const String &p_title, WindowID p_window) { - _THREAD_SAFE_METHOD_ - - ERR_FAIL_COND(!windows.has(p_window)); - WindowData &wd = windows[p_window]; - - [wd.window_object setTitle:[NSString stringWithUTF8String:p_title.utf8().get_data()]]; -} - -void DisplayServerOSX::window_set_mouse_passthrough(const Vector<Vector2> &p_region, WindowID p_window) { - _THREAD_SAFE_METHOD_ - - ERR_FAIL_COND(!windows.has(p_window)); - WindowData &wd = windows[p_window]; - - wd.mpath = p_region; -} - void DisplayServerOSX::window_set_rect_changed_callback(const Callable &p_callable, WindowID p_window) { _THREAD_SAFE_METHOD_ @@ -2351,6 +1422,24 @@ void DisplayServerOSX::window_set_drop_files_callback(const Callable &p_callable wd.drop_files_callback = p_callable; } +void DisplayServerOSX::window_set_title(const String &p_title, WindowID p_window) { + _THREAD_SAFE_METHOD_ + + ERR_FAIL_COND(!windows.has(p_window)); + WindowData &wd = windows[p_window]; + + [wd.window_object setTitle:[NSString stringWithUTF8String:p_title.utf8().get_data()]]; +} + +void DisplayServerOSX::window_set_mouse_passthrough(const Vector<Vector2> &p_region, WindowID p_window) { + _THREAD_SAFE_METHOD_ + + ERR_FAIL_COND(!windows.has(p_window)); + WindowData &wd = windows[p_window]; + + wd.mpath = p_region; +} + int DisplayServerOSX::window_get_current_screen(WindowID p_window) const { _THREAD_SAFE_METHOD_ ERR_FAIL_COND_V(!windows.has(p_window), -1); @@ -2382,39 +1471,6 @@ void DisplayServerOSX::window_set_current_screen(int p_screen, WindowID p_window } } -void DisplayServerOSX::window_set_transient(WindowID p_window, WindowID p_parent) { - _THREAD_SAFE_METHOD_ - ERR_FAIL_COND(p_window == p_parent); - - ERR_FAIL_COND(!windows.has(p_window)); - WindowData &wd_window = windows[p_window]; - - ERR_FAIL_COND(wd_window.transient_parent == p_parent); - - ERR_FAIL_COND_MSG(wd_window.on_top, "Windows with the 'on top' can't become transient."); - if (p_parent == INVALID_WINDOW_ID) { - //remove transient - ERR_FAIL_COND(wd_window.transient_parent == INVALID_WINDOW_ID); - ERR_FAIL_COND(!windows.has(wd_window.transient_parent)); - - WindowData &wd_parent = windows[wd_window.transient_parent]; - - wd_window.transient_parent = INVALID_WINDOW_ID; - wd_parent.transient_children.erase(p_window); - - [wd_window.window_object setCollectionBehavior:NSWindowCollectionBehaviorFullScreenPrimary]; - } else { - ERR_FAIL_COND(!windows.has(p_parent)); - ERR_FAIL_COND_MSG(wd_window.transient_parent != INVALID_WINDOW_ID, "Window already has a transient parent"); - WindowData &wd_parent = windows[p_parent]; - - wd_window.transient_parent = p_parent; - wd_parent.transient_children.insert(p_window); - - [wd_window.window_object setCollectionBehavior:NSWindowCollectionBehaviorFullScreenAuxiliary]; - } -} - Point2i DisplayServerOSX::window_get_position(WindowID p_window) const { _THREAD_SAFE_METHOD_ @@ -2426,14 +1482,14 @@ Point2i DisplayServerOSX::window_get_position(WindowID p_window) const { const NSRect nsrect = [wd.window_object convertRectToScreen:contentRect]; Point2i pos; - // Return the position of the top-left corner, for OS X the y starts at the bottom + // Return the position of the top-left corner, for OS X the y starts at the bottom. const float scale = screen_get_max_scale(); pos.x = nsrect.origin.x; pos.y = (nsrect.origin.y + nsrect.size.height); pos *= scale; pos -= _get_screens_origin(); // OS X native y-coordinate relative to _get_screens_origin() is negative, - // Godot expects a positive value + // Godot expects a positive value. pos.y *= -1; return pos; } @@ -2446,7 +1502,7 @@ void DisplayServerOSX::window_set_position(const Point2i &p_position, WindowID p Point2i position = p_position; // OS X native y-coordinate relative to _get_screens_origin() is negative, - // Godot passes a positive value + // Godot passes a positive value. position.y *= -1; position += _get_screens_origin(); position /= screen_get_max_scale(); @@ -2462,8 +1518,41 @@ void DisplayServerOSX::window_set_position(const Point2i &p_position, WindowID p [wd.window_object setFrameTopLeftPoint:NSMakePoint(position.x - offset.x, position.y - offset.y)]; - _update_window(wd); - _ALLOW_DISCARD_ _get_mouse_pos(wd, [wd.window_object mouseLocationOutsideOfEventStream]); + _update_window_style(wd); + update_mouse_pos(wd, [wd.window_object mouseLocationOutsideOfEventStream]); +} + +void DisplayServerOSX::window_set_transient(WindowID p_window, WindowID p_parent) { + _THREAD_SAFE_METHOD_ + ERR_FAIL_COND(p_window == p_parent); + + ERR_FAIL_COND(!windows.has(p_window)); + WindowData &wd_window = windows[p_window]; + + ERR_FAIL_COND(wd_window.transient_parent == p_parent); + + ERR_FAIL_COND_MSG(wd_window.on_top, "Windows with the 'on top' can't become transient."); + if (p_parent == INVALID_WINDOW_ID) { + // Remove transient. + ERR_FAIL_COND(wd_window.transient_parent == INVALID_WINDOW_ID); + ERR_FAIL_COND(!windows.has(wd_window.transient_parent)); + + WindowData &wd_parent = windows[wd_window.transient_parent]; + + wd_window.transient_parent = INVALID_WINDOW_ID; + wd_parent.transient_children.erase(p_window); + + [wd_window.window_object setCollectionBehavior:NSWindowCollectionBehaviorFullScreenPrimary]; + } else { + ERR_FAIL_COND(!windows.has(p_parent)); + ERR_FAIL_COND_MSG(wd_window.transient_parent != INVALID_WINDOW_ID, "Window already has a transient parent"); + WindowData &wd_parent = windows[p_parent]; + + wd_window.transient_parent = p_parent; + wd_parent.transient_children.insert(p_window); + + [wd_window.window_object setCollectionBehavior:NSWindowCollectionBehaviorFullScreenAuxiliary]; + } } void DisplayServerOSX::window_set_max_size(const Size2i p_size, WindowID p_window) { @@ -2544,7 +1633,7 @@ void DisplayServerOSX::window_set_size(const Size2i p_size, WindowID p_window) { [wd.window_object setFrame:new_frame display:YES]; - _update_window(wd); + _update_window_style(wd); } Size2i DisplayServerOSX::window_get_size(WindowID p_window) const { @@ -2564,73 +1653,6 @@ Size2i DisplayServerOSX::window_get_real_size(WindowID p_window) const { return Size2i(frame.size.width, frame.size.height) * screen_get_max_scale(); } -bool DisplayServerOSX::window_is_maximize_allowed(WindowID p_window) const { - return true; -} - -void DisplayServerOSX::_set_window_per_pixel_transparency_enabled(bool p_enabled, WindowID p_window) { - ERR_FAIL_COND(!windows.has(p_window)); - WindowData &wd = windows[p_window]; - - if (!OS_OSX::get_singleton()->is_layered_allowed()) { - return; - } - if (wd.layered_window != p_enabled) { - if (p_enabled) { - [wd.window_object setBackgroundColor:[NSColor clearColor]]; - [wd.window_object setOpaque:NO]; - [wd.window_object setHasShadow:NO]; - CALayer *layer = [wd.window_view layer]; - if (layer) { - [layer setOpaque:NO]; - } -#if defined(VULKAN_ENABLED) - if (context_vulkan) { - //TODO - implement transparency for Vulkan - } -#endif -#if defined(GLES3_ENABLED) - if (gl_manager) { - //TODO - reimplement OpenGLES - } -#endif - wd.layered_window = true; - } else { - [wd.window_object setBackgroundColor:[NSColor colorWithCalibratedWhite:1 alpha:1]]; - [wd.window_object setOpaque:YES]; - [wd.window_object setHasShadow:YES]; - CALayer *layer = [wd.window_view layer]; - if (layer) { - [layer setOpaque:YES]; - } -#if defined(VULKAN_ENABLED) - if (context_vulkan) { - //TODO - implement transparency for Vulkan - } -#endif -#if defined(GLES3_ENABLED) - if (gl_manager) { - //TODO - reimplement OpenGLES - } -#endif - wd.layered_window = false; - } -#if defined(GLES3_ENABLED) - if (gl_manager) { - //TODO - reimplement OpenGLES - } -#endif -#if defined(VULKAN_ENABLED) - if (context_vulkan) { - //TODO - implement transparency for Vulkan - } -#endif - NSRect frameRect = [wd.window_object frame]; - [wd.window_object setFrame:NSMakeRect(frameRect.origin.x, frameRect.origin.y, frameRect.size.width + 1, frameRect.size.height) display:YES]; - [wd.window_object setFrame:frameRect display:YES]; - } -} - void DisplayServerOSX::window_set_mode(WindowMode p_mode, WindowID p_window) { _THREAD_SAFE_METHOD_ @@ -2639,22 +1661,21 @@ void DisplayServerOSX::window_set_mode(WindowMode p_mode, WindowID p_window) { WindowMode old_mode = window_get_mode(p_window); if (old_mode == p_mode) { - return; // do nothing + return; // Do nothing. } switch (old_mode) { case WINDOW_MODE_WINDOWED: { - //do nothing + // Do nothing. } break; case WINDOW_MODE_MINIMIZED: { [wd.window_object deminiaturize:nil]; } break; + case WINDOW_MODE_EXCLUSIVE_FULLSCREEN: case WINDOW_MODE_FULLSCREEN: { [wd.window_object setLevel:NSNormalWindowLevel]; - if (wd.layered_window) { - _set_window_per_pixel_transparency_enabled(true, p_window); - } - if (wd.resize_disabled) { //restore resize disabled + _set_window_per_pixel_transparency_enabled(true, p_window); + if (wd.resize_disabled) { // Restore resize disabled. [wd.window_object setStyleMask:[wd.window_object styleMask] & ~NSWindowStyleMaskResizable]; } if (wd.min_size != Size2i()) { @@ -2677,16 +1698,17 @@ void DisplayServerOSX::window_set_mode(WindowMode p_mode, WindowID p_window) { switch (p_mode) { case WINDOW_MODE_WINDOWED: { - //do nothing + // Do nothing. } break; case WINDOW_MODE_MINIMIZED: { [wd.window_object performMiniaturize:nil]; } break; + case WINDOW_MODE_EXCLUSIVE_FULLSCREEN: case WINDOW_MODE_FULLSCREEN: { - if (wd.layered_window) - _set_window_per_pixel_transparency_enabled(false, p_window); - if (wd.resize_disabled) //fullscreen window should be resizable to work + _set_window_per_pixel_transparency_enabled(false, p_window); + if (wd.resize_disabled) { // Fullscreen window should be resizable to work. [wd.window_object setStyleMask:[wd.window_object styleMask] | NSWindowStyleMaskResizable]; + } [wd.window_object setContentMinSize:NSMakeSize(0, 0)]; [wd.window_object setContentMaxSize:NSMakeSize(FLT_MAX, FLT_MAX)]; [wd.window_object toggleFullScreen:nil]; @@ -2706,7 +1728,7 @@ DisplayServer::WindowMode DisplayServerOSX::window_get_mode(WindowID p_window) c ERR_FAIL_COND_V(!windows.has(p_window), WINDOW_MODE_WINDOWED); const WindowData &wd = windows[p_window]; - if (wd.fullscreen) { //if fullscreen, it's not in another mode + if (wd.fullscreen) { // If fullscreen, it's not in another mode. return WINDOW_MODE_FULLSCREEN; } if ([wd.window_object isZoomed] && !wd.resize_disabled) { @@ -2718,10 +1740,14 @@ DisplayServer::WindowMode DisplayServerOSX::window_get_mode(WindowID p_window) c } } - // all other discarded, return windowed. + // All other discarded, return windowed. return WINDOW_MODE_WINDOWED; } +bool DisplayServerOSX::window_is_maximize_allowed(WindowID p_window) const { + return true; +} + void DisplayServerOSX::window_set_flag(WindowFlags p_flag, bool p_enabled, WindowID p_window) { _THREAD_SAFE_METHOD_ @@ -2731,7 +1757,7 @@ void DisplayServerOSX::window_set_flag(WindowFlags p_flag, bool p_enabled, Windo switch (p_flag) { case WINDOW_FLAG_RESIZE_DISABLED: { wd.resize_disabled = p_enabled; - if (wd.fullscreen) { //fullscreen window should be resizable, style will be applied on exiting fs + if (wd.fullscreen) { // Fullscreen window should be resizable, style will be applied on exiting fullscreen. return; } if (p_enabled) { @@ -2741,7 +1767,7 @@ void DisplayServerOSX::window_set_flag(WindowFlags p_flag, bool p_enabled, Windo } } break; case WINDOW_FLAG_BORDERLESS: { - // OrderOut prevents a lose focus bug with the window + // OrderOut prevents a lose focus bug with the window. if ([wd.window_object isVisible]) { [wd.window_object orderOut:nil]; } @@ -2749,15 +1775,14 @@ void DisplayServerOSX::window_set_flag(WindowFlags p_flag, bool p_enabled, Windo if (p_enabled) { [wd.window_object setStyleMask:NSWindowStyleMaskBorderless]; } else { - if (wd.layered_window) - _set_window_per_pixel_transparency_enabled(false, p_window); + _set_window_per_pixel_transparency_enabled(false, p_window); [wd.window_object setStyleMask:NSWindowStyleMaskTitled | NSWindowStyleMaskClosable | NSWindowStyleMaskMiniaturizable | (wd.resize_disabled ? 0 : NSWindowStyleMaskResizable)]; - // Force update of the window styles + // Force update of the window styles. NSRect frameRect = [wd.window_object frame]; [wd.window_object setFrame:NSMakeRect(frameRect.origin.x, frameRect.origin.y, frameRect.size.width + 1, frameRect.size.height) display:NO]; [wd.window_object setFrame:frameRect display:NO]; } - _update_window(wd); + _update_window_style(wd); if ([wd.window_object isVisible]) { if (wd.no_focus) { [wd.window_object orderFront:nil]; @@ -2778,9 +1803,8 @@ void DisplayServerOSX::window_set_flag(WindowFlags p_flag, bool p_enabled, Windo } } break; case WINDOW_FLAG_TRANSPARENT: { - wd.layered_window = p_enabled; if (p_enabled) { - [wd.window_object setStyleMask:NSWindowStyleMaskBorderless]; // force borderless + [wd.window_object setStyleMask:NSWindowStyleMaskBorderless]; // Force borderless. } else if (!wd.borderless) { [wd.window_object setStyleMask:NSWindowStyleMaskTitled | NSWindowStyleMaskClosable | NSWindowStyleMaskMiniaturizable | (wd.resize_disabled ? 0 : NSWindowStyleMaskResizable)]; } @@ -2883,28 +1907,103 @@ void DisplayServerOSX::window_set_ime_position(const Point2i &p_pos, WindowID p_ wd.im_position = p_pos; } -bool DisplayServerOSX::get_swap_cancel_ok() { - return false; +DisplayServer::WindowID DisplayServerOSX::get_window_at_screen_position(const Point2i &p_position) const { + Point2i position = p_position; + position.y *= -1; + position += _get_screens_origin(); + position /= screen_get_max_scale(); + + NSInteger wnum = [NSWindow windowNumberAtPoint:NSMakePoint(position.x, position.y) belowWindowWithWindowNumber:0 /*topmost*/]; + for (Map<WindowID, WindowData>::Element *E = windows.front(); E; E = E->next()) { + if ([E->get().window_object windowNumber] == wnum) { + return E->key(); + } + } + return INVALID_WINDOW_ID; } -void DisplayServerOSX::cursor_set_shape(CursorShape p_shape) { +int64_t DisplayServerOSX::window_get_native_handle(HandleType p_handle_type, WindowID p_window) const { + ERR_FAIL_COND_V(!windows.has(p_window), 0); + switch (p_handle_type) { + case DISPLAY_HANDLE: { + return 0; // Not supported. + } + case WINDOW_HANDLE: { + return (int64_t)windows[p_window].window_object; + } + case WINDOW_VIEW: { + return (int64_t)windows[p_window].window_view; + } + default: { + return 0; + } + } +} + +void DisplayServerOSX::window_attach_instance_id(ObjectID p_instance, WindowID p_window) { _THREAD_SAFE_METHOD_ - ERR_FAIL_INDEX(p_shape, CURSOR_MAX); + ERR_FAIL_COND(!windows.has(p_window)); + windows[p_window].instance_id = p_instance; +} - if (cursor_shape == p_shape) { - return; +ObjectID DisplayServerOSX::window_get_attached_instance_id(WindowID p_window) const { + _THREAD_SAFE_METHOD_ + + ERR_FAIL_COND_V(!windows.has(p_window), ObjectID()); + return windows[p_window].instance_id; +} + +void DisplayServerOSX::gl_window_make_current(DisplayServer::WindowID p_window_id) { +#if defined(GLES3_ENABLED) + gl_manager->window_make_current(p_window_id); +#endif +} + +void DisplayServerOSX::window_set_vsync_mode(DisplayServer::VSyncMode p_vsync_mode, WindowID p_window) { + _THREAD_SAFE_METHOD_ +#if defined(GLES3_ENABLED) + if (gl_manager) { + gl_manager->set_use_vsync(p_vsync_mode); } +#endif +#if defined(VULKAN_ENABLED) + if (context_vulkan) { + context_vulkan->set_vsync_mode(p_window, p_vsync_mode); + } +#endif +} - if (mouse_mode != MOUSE_MODE_VISIBLE && mouse_mode != MOUSE_MODE_CONFINED) { - cursor_shape = p_shape; - return; +DisplayServer::VSyncMode DisplayServerOSX::window_get_vsync_mode(WindowID p_window) const { + _THREAD_SAFE_METHOD_ +#if defined(GLES3_ENABLED) + if (gl_manager) { + return (gl_manager->is_using_vsync() ? DisplayServer::VSyncMode::VSYNC_ENABLED : DisplayServer::VSyncMode::VSYNC_DISABLED); } +#endif +#if defined(VULKAN_ENABLED) + if (context_vulkan) { + return context_vulkan->get_vsync_mode(p_window); + } +#endif + return DisplayServer::VSYNC_ENABLED; +} + +Point2i DisplayServerOSX::ime_get_selection() const { + return im_selection; +} + +String DisplayServerOSX::ime_get_text() const { + return im_text; +} - if (cursors[p_shape] != nullptr) { - [cursors[p_shape] set]; +void DisplayServerOSX::cursor_update_shape() { + _THREAD_SAFE_METHOD_ + + if (cursors[cursor_shape] != nullptr) { + [cursors[cursor_shape] set]; } else { - switch (p_shape) { + switch (cursor_shape) { case CURSOR_ARROW: [[NSCursor arrowCursor] set]; break; @@ -2933,16 +2032,16 @@ void DisplayServerOSX::cursor_set_shape(CursorShape p_shape) { [[NSCursor operationNotAllowedCursor] set]; break; case CURSOR_VSIZE: - [_cursorFromSelector(@selector(_windowResizeNorthSouthCursor), @selector(resizeUpDownCursor)) set]; + [_cursor_from_selector(@selector(_windowResizeNorthSouthCursor), @selector(resizeUpDownCursor)) set]; break; case CURSOR_HSIZE: - [_cursorFromSelector(@selector(_windowResizeEastWestCursor), @selector(resizeLeftRightCursor)) set]; + [_cursor_from_selector(@selector(_windowResizeEastWestCursor), @selector(resizeLeftRightCursor)) set]; break; case CURSOR_BDIAGSIZE: - [_cursorFromSelector(@selector(_windowResizeNorthEastSouthWestCursor)) set]; + [_cursor_from_selector(@selector(_windowResizeNorthEastSouthWestCursor)) set]; break; case CURSOR_FDIAGSIZE: - [_cursorFromSelector(@selector(_windowResizeNorthWestSouthEastCursor)) set]; + [_cursor_from_selector(@selector(_windowResizeNorthWestSouthEastCursor)) set]; break; case CURSOR_MOVE: [[NSCursor arrowCursor] set]; @@ -2954,14 +2053,30 @@ void DisplayServerOSX::cursor_set_shape(CursorShape p_shape) { [[NSCursor resizeLeftRightCursor] set]; break; case CURSOR_HELP: - [_cursorFromSelector(@selector(_helpCursor)) set]; + [_cursor_from_selector(@selector(_helpCursor)) set]; break; default: { } } } +} + +void DisplayServerOSX::cursor_set_shape(CursorShape p_shape) { + _THREAD_SAFE_METHOD_ + + ERR_FAIL_INDEX(p_shape, CURSOR_MAX); + + if (cursor_shape == p_shape) { + return; + } cursor_shape = p_shape; + + if (mouse_mode != MOUSE_MODE_VISIBLE && mouse_mode != MOUSE_MODE_CONFINED) { + return; + } + + cursor_update_shape(); } DisplayServerOSX::CursorShape DisplayServerOSX::cursor_get_shape() const { @@ -3056,7 +2171,6 @@ void DisplayServerOSX::cursor_set_custom_image(const RES &p_cursor, CursorShape NSCursor *cursor = [[NSCursor alloc] initWithImage:nsimage hotSpot:NSMakePoint(p_hotspot.x, p_hotspot.y)]; - [cursors[p_shape] release]; cursors[p_shape] = cursor; Vector<Variant> params; @@ -3069,94 +2183,32 @@ void DisplayServerOSX::cursor_set_custom_image(const RES &p_cursor, CursorShape [cursor set]; } } - - [imgrep release]; - [nsimage release]; } else { - // Reset to default system cursor + // Reset to default system cursor. if (cursors[p_shape] != nullptr) { - [cursors[p_shape] release]; cursors[p_shape] = nullptr; } - CursorShape c = cursor_shape; - cursor_shape = CURSOR_MAX; - cursor_set_shape(c); + cursor_update_shape(); cursors_cache.erase(p_shape); } } -struct LayoutInfo { - String name; - String code; -}; - -static Vector<LayoutInfo> kbd_layouts; -static int current_layout = 0; -static bool keyboard_layout_dirty = true; -static void keyboard_layout_changed(CFNotificationCenterRef center, void *observer, CFStringRef name, const void *object, CFDictionaryRef user_info) { - kbd_layouts.clear(); - current_layout = 0; - keyboard_layout_dirty = true; -} - -void _update_keyboard_layouts() { - @autoreleasepool { - TISInputSourceRef cur_source = TISCopyCurrentKeyboardInputSource(); - NSString *cur_name = (NSString *)TISGetInputSourceProperty(cur_source, kTISPropertyLocalizedName); - CFRelease(cur_source); - - // Enum IME layouts - NSDictionary *filter_ime = @{ (NSString *)kTISPropertyInputSourceType : (NSString *)kTISTypeKeyboardInputMode }; - NSArray *list_ime = (NSArray *)TISCreateInputSourceList((CFDictionaryRef)filter_ime, false); - for (NSUInteger i = 0; i < [list_ime count]; i++) { - LayoutInfo ly; - NSString *name = (NSString *)TISGetInputSourceProperty((TISInputSourceRef)[list_ime objectAtIndex:i], kTISPropertyLocalizedName); - ly.name.parse_utf8([name UTF8String]); - - NSArray *langs = (NSArray *)TISGetInputSourceProperty((TISInputSourceRef)[list_ime objectAtIndex:i], kTISPropertyInputSourceLanguages); - ly.code.parse_utf8([(NSString *)[langs objectAtIndex:0] UTF8String]); - kbd_layouts.push_back(ly); - - if ([name isEqualToString:cur_name]) { - current_layout = kbd_layouts.size() - 1; - } - } - [list_ime release]; - - // Enum plain keyboard layouts - NSDictionary *filter_kbd = @{ (NSString *)kTISPropertyInputSourceType : (NSString *)kTISTypeKeyboardLayout }; - NSArray *list_kbd = (NSArray *)TISCreateInputSourceList((CFDictionaryRef)filter_kbd, false); - for (NSUInteger i = 0; i < [list_kbd count]; i++) { - LayoutInfo ly; - NSString *name = (NSString *)TISGetInputSourceProperty((TISInputSourceRef)[list_kbd objectAtIndex:i], kTISPropertyLocalizedName); - ly.name.parse_utf8([name UTF8String]); - - NSArray *langs = (NSArray *)TISGetInputSourceProperty((TISInputSourceRef)[list_kbd objectAtIndex:i], kTISPropertyInputSourceLanguages); - ly.code.parse_utf8([(NSString *)[langs objectAtIndex:0] UTF8String]); - kbd_layouts.push_back(ly); - - if ([name isEqualToString:cur_name]) { - current_layout = kbd_layouts.size() - 1; - } - } - [list_kbd release]; - } - - keyboard_layout_dirty = false; +bool DisplayServerOSX::get_swap_cancel_ok() { + return false; } int DisplayServerOSX::keyboard_get_layout_count() const { if (keyboard_layout_dirty) { - _update_keyboard_layouts(); + const_cast<DisplayServerOSX *>(this)->_update_keyboard_layouts(); } return kbd_layouts.size(); } void DisplayServerOSX::keyboard_set_current_layout(int p_index) { if (keyboard_layout_dirty) { - _update_keyboard_layouts(); + const_cast<DisplayServerOSX *>(this)->_update_keyboard_layouts(); } ERR_FAIL_INDEX(p_index, kbd_layouts.size()); @@ -3164,31 +2216,29 @@ void DisplayServerOSX::keyboard_set_current_layout(int p_index) { NSString *cur_name = [NSString stringWithUTF8String:kbd_layouts[p_index].name.utf8().get_data()]; NSDictionary *filter_kbd = @{ (NSString *)kTISPropertyInputSourceType : (NSString *)kTISTypeKeyboardLayout }; - NSArray *list_kbd = (NSArray *)TISCreateInputSourceList((CFDictionaryRef)filter_kbd, false); + NSArray *list_kbd = (__bridge NSArray *)TISCreateInputSourceList((__bridge CFDictionaryRef)filter_kbd, false); for (NSUInteger i = 0; i < [list_kbd count]; i++) { - NSString *name = (NSString *)TISGetInputSourceProperty((TISInputSourceRef)[list_kbd objectAtIndex:i], kTISPropertyLocalizedName); + NSString *name = (__bridge NSString *)TISGetInputSourceProperty((__bridge TISInputSourceRef)[list_kbd objectAtIndex:i], kTISPropertyLocalizedName); if ([name isEqualToString:cur_name]) { - TISSelectInputSource((TISInputSourceRef)[list_kbd objectAtIndex:i]); + TISSelectInputSource((__bridge TISInputSourceRef)[list_kbd objectAtIndex:i]); break; } } - [list_kbd release]; NSDictionary *filter_ime = @{ (NSString *)kTISPropertyInputSourceType : (NSString *)kTISTypeKeyboardInputMode }; - NSArray *list_ime = (NSArray *)TISCreateInputSourceList((CFDictionaryRef)filter_ime, false); + NSArray *list_ime = (__bridge NSArray *)TISCreateInputSourceList((__bridge CFDictionaryRef)filter_ime, false); for (NSUInteger i = 0; i < [list_ime count]; i++) { - NSString *name = (NSString *)TISGetInputSourceProperty((TISInputSourceRef)[list_ime objectAtIndex:i], kTISPropertyLocalizedName); + NSString *name = (__bridge NSString *)TISGetInputSourceProperty((__bridge TISInputSourceRef)[list_ime objectAtIndex:i], kTISPropertyLocalizedName); if ([name isEqualToString:cur_name]) { - TISSelectInputSource((TISInputSourceRef)[list_ime objectAtIndex:i]); + TISSelectInputSource((__bridge TISInputSourceRef)[list_ime objectAtIndex:i]); break; } } - [list_ime release]; } int DisplayServerOSX::keyboard_get_current_layout() const { if (keyboard_layout_dirty) { - _update_keyboard_layouts(); + const_cast<DisplayServerOSX *>(this)->_update_keyboard_layouts(); } return current_layout; @@ -3196,7 +2246,7 @@ int DisplayServerOSX::keyboard_get_current_layout() const { String DisplayServerOSX::keyboard_get_layout_language(int p_index) const { if (keyboard_layout_dirty) { - _update_keyboard_layouts(); + const_cast<DisplayServerOSX *>(this)->_update_keyboard_layouts(); } ERR_FAIL_INDEX_V(p_index, kbd_layouts.size(), ""); @@ -3205,7 +2255,7 @@ String DisplayServerOSX::keyboard_get_layout_language(int p_index) const { String DisplayServerOSX::keyboard_get_layout_name(int p_index) const { if (keyboard_layout_dirty) { - _update_keyboard_layouts(); + const_cast<DisplayServerOSX *>(this)->_update_keyboard_layouts(); } ERR_FAIL_INDEX_V(p_index, kbd_layouts.size(), ""); @@ -3219,124 +2269,8 @@ Key DisplayServerOSX::keyboard_get_keycode_from_physical(Key p_keycode) const { Key modifiers = p_keycode & KeyModifierMask::MODIFIER_MASK; Key keycode_no_mod = p_keycode & KeyModifierMask::CODE_MASK; - unsigned int osx_keycode = unmapKey((Key)keycode_no_mod); - return (Key)(remapKey(osx_keycode, 0) | modifiers); -} - -void DisplayServerOSX::_push_input(const Ref<InputEvent> &p_event) { - Ref<InputEvent> ev = p_event; - Input::get_singleton()->parse_input_event(ev); -} - -void DisplayServerOSX::_release_pressed_events() { - _THREAD_SAFE_METHOD_ - if (Input::get_singleton()) { - Input::get_singleton()->release_pressed_events(); - } -} - -NSMenu *DisplayServerOSX::_get_dock_menu() const { - return dock_menu; -} - -void DisplayServerOSX::_menu_callback(id p_sender) { - if (![p_sender representedObject]) { - return; - } - - GlobalMenuItem *value = [p_sender representedObject]; - - if (value) { - if (value->checkable) { - if ([p_sender state] == NSControlStateValueOff) { - [p_sender setState:NSControlStateValueOn]; - } else { - [p_sender setState:NSControlStateValueOff]; - } - } - - if (value->callback != Callable()) { - Variant tag = value->meta; - Variant *tagp = &tag; - Variant ret; - Callable::CallError ce; - value->callback.call((const Variant **)&tagp, 1, ret, ce); - } - } -} - -void DisplayServerOSX::_send_event(NSEvent *p_event) { - // special case handling of command-period, which is traditionally a special - // shortcut in macOS and doesn't arrive at our regular keyDown handler. - if ([p_event type] == NSEventTypeKeyDown) { - if (([p_event modifierFlags] & NSEventModifierFlagCommand) && [p_event keyCode] == 0x2f) { - Ref<InputEventKey> k; - k.instantiate(); - - _get_key_modifier_state([p_event modifierFlags], k); - k->set_window_id(DisplayServerOSX::INVALID_WINDOW_ID); - k->set_pressed(true); - k->set_keycode(Key::PERIOD); - k->set_physical_keycode(Key::PERIOD); - k->set_echo([p_event isARepeat]); - - Input::get_singleton()->parse_input_event(k); - } - } -} - -void DisplayServerOSX::_process_key_events() { - Ref<InputEventKey> k; - for (int i = 0; i < key_event_pos; i++) { - const KeyEvent &ke = key_event_buffer[i]; - if (ke.raw) { - // Non IME input - no composite characters, pass events as is - k.instantiate(); - - k->set_window_id(ke.window_id); - _get_key_modifier_state(ke.osx_state, k); - k->set_pressed(ke.pressed); - k->set_echo(ke.echo); - k->set_keycode(ke.keycode); - k->set_physical_keycode((Key)ke.physical_keycode); - k->set_unicode(ke.unicode); - - _push_input(k); - } else { - // IME input - if ((i == 0 && ke.keycode == Key::NONE) || (i > 0 && key_event_buffer[i - 1].keycode == Key::NONE)) { - k.instantiate(); - - k->set_window_id(ke.window_id); - _get_key_modifier_state(ke.osx_state, k); - k->set_pressed(ke.pressed); - k->set_echo(ke.echo); - k->set_keycode(Key::NONE); - k->set_physical_keycode(Key::NONE); - k->set_unicode(ke.unicode); - - _push_input(k); - } - if (ke.keycode != Key::NONE) { - k.instantiate(); - - k->set_window_id(ke.window_id); - _get_key_modifier_state(ke.osx_state, k); - k->set_pressed(ke.pressed); - k->set_echo(ke.echo); - k->set_keycode(ke.keycode); - k->set_physical_keycode((Key)ke.physical_keycode); - - if (i + 1 < key_event_pos && key_event_buffer[i + 1].keycode == Key::NONE) { - k->set_unicode(key_event_buffer[i + 1].unicode); - } - - _push_input(k); - } - } - } - - key_event_pos = 0; + unsigned int osx_keycode = KeyMappingOSX::unmap_key((Key)keycode_no_mod); + return (Key)(KeyMappingOSX::remap_key(osx_keycode, 0) | modifiers); } void DisplayServerOSX::process_events() { @@ -3364,8 +2298,8 @@ void DisplayServerOSX::process_events() { for (Map<WindowID, WindowData>::Element *E = windows.front(); E; E = E->next()) { WindowData &wd = E->get(); if (wd.mpath.size() > 0) { - const Vector2 mpos = _get_mouse_pos(wd, [wd.window_object mouseLocationOutsideOfEventStream]); - if (Geometry2D::is_point_in_polygon(mpos, wd.mpath)) { + update_mouse_pos(wd, [wd.window_object mouseLocationOutsideOfEventStream]); + if (Geometry2D::is_point_in_polygon(wd.mouse_pos, wd.mpath)) { if ([wd.window_object ignoresMouseEvents]) { [wd.window_object setIgnoresMouseEvents:NO]; } @@ -3380,9 +2314,6 @@ void DisplayServerOSX::process_events() { } } } - - [autoreleasePool drain]; - autoreleasePool = [[NSAutoreleasePool alloc] init]; } void DisplayServerOSX::force_process_and_drop_events() { @@ -3393,6 +2324,18 @@ void DisplayServerOSX::force_process_and_drop_events() { drop_events = false; } +void DisplayServerOSX::release_rendering_thread() { +} + +void DisplayServerOSX::make_rendering_thread() { +} + +void DisplayServerOSX::swap_buffers() { +#if defined(GLES3_ENABLED) + gl_manager->swap_buffers(); +#endif +} + void DisplayServerOSX::set_native_icon(const String &p_filename) { _THREAD_SAFE_METHOD_ @@ -3405,10 +2348,10 @@ void DisplayServerOSX::set_native_icon(const String &p_filename) { f->get_buffer((uint8_t *)&data.write[0], len); memdelete(f); - NSData *icon_data = [[[NSData alloc] initWithBytes:&data.write[0] length:len] autorelease]; + NSData *icon_data = [[NSData alloc] initWithBytes:&data.write[0] length:len]; ERR_FAIL_COND_MSG(!icon_data, "Error reading icon data."); - NSImage *icon = [[[NSImage alloc] initWithData:icon_data] autorelease]; + NSImage *icon = [[NSImage alloc] initWithData:icon_data]; ERR_FAIL_COND_MSG(!icon, "Error loading icon."); [NSApp setApplicationIconImage:icon]; @@ -3451,94 +2394,6 @@ void DisplayServerOSX::set_icon(const Ref<Image> &p_icon) { [nsimg addRepresentation:imgrep]; [NSApp setApplicationIconImage:nsimg]; - - [imgrep release]; - [nsimg release]; -} - -void DisplayServerOSX::window_set_vsync_mode(DisplayServer::VSyncMode p_vsync_mode, WindowID p_window) { - _THREAD_SAFE_METHOD_ -#if defined(GLES3_ENABLED) - if (gl_manager) { - gl_manager->swap_buffers(); - } -#endif -#if defined(VULKAN_ENABLED) - if (context_vulkan) { - context_vulkan->set_vsync_mode(p_window, p_vsync_mode); - } -#endif -} - -DisplayServer::VSyncMode DisplayServerOSX::window_get_vsync_mode(WindowID p_window) const { - _THREAD_SAFE_METHOD_ -#if defined(GLES3_ENABLED) - if (gl_manager) { - return (gl_manager->is_using_vsync() ? DisplayServer::VSyncMode::VSYNC_ENABLED : DisplayServer::VSyncMode::VSYNC_DISABLED); - } -#endif -#if defined(VULKAN_ENABLED) - if (context_vulkan) { - return context_vulkan->get_vsync_mode(p_window); - } -#endif - return DisplayServer::VSYNC_ENABLED; -} - -Vector<String> DisplayServerOSX::get_rendering_drivers_func() { - Vector<String> drivers; - -#if defined(VULKAN_ENABLED) - drivers.push_back("vulkan"); -#endif -#if defined(GLES3_ENABLED) - drivers.push_back("opengl3"); -#endif - - return drivers; -} - -void DisplayServerOSX::gl_window_make_current(DisplayServer::WindowID p_window_id) { -#if defined(GLES3_ENABLED) - gl_manager->window_make_current(p_window_id); -#endif -} - -Point2i DisplayServerOSX::ime_get_selection() const { - return im_selection; -} - -String DisplayServerOSX::ime_get_text() const { - return im_text; -} - -DisplayServer::WindowID DisplayServerOSX::get_window_at_screen_position(const Point2i &p_position) const { - Point2i position = p_position; - position.y *= -1; - position += _get_screens_origin(); - position /= screen_get_max_scale(); - - NSInteger wnum = [NSWindow windowNumberAtPoint:NSMakePoint(position.x, position.y) belowWindowWithWindowNumber:0 /*topmost*/]; - for (Map<WindowID, WindowData>::Element *E = windows.front(); E; E = E->next()) { - if ([E->get().window_object windowNumber] == wnum) { - return E->key(); - } - } - return INVALID_WINDOW_ID; -} - -void DisplayServerOSX::window_attach_instance_id(ObjectID p_instance, WindowID p_window) { - _THREAD_SAFE_METHOD_ - - ERR_FAIL_COND(!windows.has(p_window)); - windows[p_window].instance_id = p_instance; -} - -ObjectID DisplayServerOSX::window_get_attached_instance_id(WindowID p_window) const { - _THREAD_SAFE_METHOD_ - - ERR_FAIL_COND_V(!windows.has(p_window), ObjectID()); - return windows[p_window].instance_id; } DisplayServer *DisplayServerOSX::create_func(const String &p_rendering_driver, WindowMode p_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error) { @@ -3549,179 +2404,48 @@ DisplayServer *DisplayServerOSX::create_func(const String &p_rendering_driver, W return ds; } -DisplayServerOSX::WindowID DisplayServerOSX::_create_window(WindowMode p_mode, VSyncMode p_vsync_mode, const Rect2i &p_rect) { - WindowID id; - const float scale = screen_get_max_scale(); - { - WindowData wd; - - wd.window_delegate = [[GodotWindowDelegate alloc] init]; - ERR_FAIL_COND_V_MSG(wd.window_delegate == nil, INVALID_WINDOW_ID, "Can't create a window delegate"); - [wd.window_delegate setWindowID:window_id_counter]; - - Point2i position = p_rect.position; - // OS X native y-coordinate relative to _get_screens_origin() is negative, - // Godot passes a positive value - position.y *= -1; - position += _get_screens_origin(); - - // initWithContentRect uses bottom-left corner of the window’s frame as origin. - wd.window_object = [[GodotWindow alloc] - initWithContentRect:NSMakeRect(position.x / scale, (position.y - p_rect.size.height) / scale, p_rect.size.width / scale, p_rect.size.height / scale) - styleMask:NSWindowStyleMaskTitled | NSWindowStyleMaskClosable | NSWindowStyleMaskMiniaturizable | NSWindowStyleMaskResizable - backing:NSBackingStoreBuffered - defer:NO]; - ERR_FAIL_COND_V_MSG(wd.window_object == nil, INVALID_WINDOW_ID, "Can't create a window"); - - wd.window_view = [[GodotContentView alloc] init]; - ERR_FAIL_COND_V_MSG(wd.window_view == nil, INVALID_WINDOW_ID, "Can't create a window view"); - [wd.window_view setWindowID:window_id_counter]; - [wd.window_view setWantsLayer:TRUE]; - - [wd.window_object setCollectionBehavior:NSWindowCollectionBehaviorFullScreenPrimary]; - [wd.window_object setContentView:wd.window_view]; - [wd.window_object setDelegate:wd.window_delegate]; - [wd.window_object setAcceptsMouseMovedEvents:YES]; - [wd.window_object setRestorable:NO]; - [wd.window_object setColorSpace:[NSColorSpace sRGBColorSpace]]; - - if ([wd.window_object respondsToSelector:@selector(setTabbingMode:)]) { - [wd.window_object setTabbingMode:NSWindowTabbingModeDisallowed]; - } - - CALayer *layer = [wd.window_view layer]; - if (layer) { - layer.contentsScale = scale; - } +Vector<String> DisplayServerOSX::get_rendering_drivers_func() { + Vector<String> drivers; #if defined(VULKAN_ENABLED) - if (context_vulkan) { - Error err = context_vulkan->window_create(window_id_counter, p_vsync_mode, wd.window_view, p_rect.size.width, p_rect.size.height); - ERR_FAIL_COND_V_MSG(err != OK, INVALID_WINDOW_ID, "Can't create a Vulkan context"); - } -#endif -#if defined(GLES3_ENABLED) - if (gl_manager) { - Error err = gl_manager->window_create(window_id_counter, wd.window_view, p_rect.size.width, p_rect.size.height); - ERR_FAIL_COND_V_MSG(err != OK, INVALID_WINDOW_ID, "Can't create an OpenGL context"); - } + drivers.push_back("vulkan"); #endif - id = window_id_counter++; - windows[id] = wd; - } - - WindowData &wd = windows[id]; - window_set_mode(p_mode, id); - - const NSRect contentRect = [wd.window_view frame]; - wd.size.width = contentRect.size.width * scale; - wd.size.height = contentRect.size.height * scale; - - CALayer *layer = [wd.window_view layer]; - if (layer) { - layer.contentsScale = scale; - } - #if defined(GLES3_ENABLED) - if (gl_manager) { - gl_manager->window_resize(id, wd.size.width, wd.size.height); - } -#endif -#if defined(VULKAN_ENABLED) - if (context_vulkan) { - context_vulkan->window_resize(id, wd.size.width, wd.size.height); - } + drivers.push_back("opengl3"); #endif - return id; -} - -void DisplayServerOSX::_dispatch_input_events(const Ref<InputEvent> &p_event) { - ((DisplayServerOSX *)(get_singleton()))->_dispatch_input_event(p_event); -} - -void DisplayServerOSX::_dispatch_input_event(const Ref<InputEvent> &p_event) { - _THREAD_SAFE_METHOD_ - if (!in_dispatch_input_event) { - in_dispatch_input_event = true; - - Variant ev = p_event; - Variant *evp = &ev; - Variant ret; - Callable::CallError ce; - - Ref<InputEventFromWindow> event_from_window = p_event; - if (event_from_window.is_valid() && event_from_window->get_window_id() != INVALID_WINDOW_ID) { - //send to a window - if (windows.has(event_from_window->get_window_id())) { - Callable callable = windows[event_from_window->get_window_id()].input_event_callback; - if (callable.is_null()) { - return; - } - callable.call((const Variant **)&evp, 1, ret, ce); - } - } else { - //send to all windows - for (Map<WindowID, WindowData>::Element *E = windows.front(); E; E = E->next()) { - Callable callable = E->get().input_event_callback; - if (callable.is_null()) { - continue; - } - callable.call((const Variant **)&evp, 1, ret, ce); - } - } - - in_dispatch_input_event = false; - } -} - -void DisplayServerOSX::release_rendering_thread() { -} - -void DisplayServerOSX::make_rendering_thread() { + return drivers; } -void DisplayServerOSX::swap_buffers() { -#if defined(GLES3_ENABLED) - gl_manager->swap_buffers(); -#endif +void DisplayServerOSX::register_osx_driver() { + register_create_function("osx", create_func, get_rendering_drivers_func); } DisplayServerOSX::DisplayServerOSX(const String &p_rendering_driver, WindowMode p_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error) { Input::get_singleton()->set_event_dispatch_function(_dispatch_input_events); r_error = OK; - drop_events = false; memset(cursors, 0, sizeof(cursors)); - cursor_shape = CURSOR_ARROW; - - key_event_pos = 0; - mouse_mode = MOUSE_MODE_VISIBLE; - autoreleasePool = [[NSAutoreleasePool alloc] init]; + event_source = CGEventSourceCreate(kCGEventSourceStateHIDSystemState); + ERR_FAIL_COND(!event_source); - eventSource = CGEventSourceCreate(kCGEventSourceStateHIDSystemState); - ERR_FAIL_COND(!eventSource); - - CGEventSourceSetLocalEventsSuppressionInterval(eventSource, 0.0); - - keyboard_layout_dirty = true; - displays_arrangement_dirty = true; + CGEventSourceSetLocalEventsSuppressionInterval(event_source, 0.0); int screen_count = get_screen_count(); for (int i = 0; i < screen_count; i++) { display_max_scale = fmax(display_max_scale, screen_get_scale(i)); } - // Register to be notified on keyboard layout changes + // Register to be notified on keyboard layout changes. CFNotificationCenterAddObserver(CFNotificationCenterGetDistributedCenter(), - nullptr, keyboard_layout_changed, + nullptr, _keyboard_layout_changed, kTISNotifySelectedKeyboardInputSourceChanged, nullptr, CFNotificationSuspensionBehaviorDeliverImmediately); - // Register to be notified on displays arrangement changes - CGDisplayRegisterReconfigurationCallback(displays_arrangement_changed, nullptr); + // Register to be notified on displays arrangement changes. + CGDisplayRegisterReconfigurationCallback(_displays_arrangement_changed, nullptr); NSMenuItem *menu_item; NSString *title; @@ -3731,11 +2455,11 @@ DisplayServerOSX::DisplayServerOSX(const String &p_rendering_driver, WindowMode nsappname = [[NSProcessInfo processInfo] processName]; } - // Setup Dock menu + // Setup Dock menu. dock_menu = [[NSMenu alloc] initWithTitle:@"_dock"]; - // Setup Apple menu - apple_menu = [[[NSMenu alloc] initWithTitle:@""] autorelease]; + // Setup Apple menu. + apple_menu = [[NSMenu alloc] initWithTitle:@""]; title = [NSString stringWithFormat:NSLocalizedString(@"About %@", nil), nsappname]; [apple_menu addItemWithTitle:title action:@selector(showAbout:) keyEquivalent:@""]; @@ -3745,7 +2469,6 @@ DisplayServerOSX::DisplayServerOSX(const String &p_rendering_driver, WindowMode menu_item = [apple_menu addItemWithTitle:NSLocalizedString(@"Services", nil) action:nil keyEquivalent:@""]; [apple_menu setSubmenu:services forItem:menu_item]; [NSApp setServicesMenu:services]; - [services release]; [apple_menu addItem:[NSMenuItem separatorItem]]; @@ -3762,7 +2485,7 @@ DisplayServerOSX::DisplayServerOSX(const String &p_rendering_driver, WindowMode title = [NSString stringWithFormat:NSLocalizedString(@"Quit %@", nil), nsappname]; [apple_menu addItemWithTitle:title action:@selector(terminate:) keyEquivalent:@"q"]; - // Add items to the menu bar + // Add items to the menu bar. NSMenu *main_menu = [NSApp mainMenu]; menu_item = [main_menu addItemWithTitle:@"" action:nil keyEquivalent:@""]; [main_menu setSubmenu:apple_menu forItem:menu_item]; @@ -3824,15 +2547,7 @@ DisplayServerOSX::DisplayServerOSX(const String &p_rendering_driver, WindowMode } DisplayServerOSX::~DisplayServerOSX() { - if (dock_menu) { - [dock_menu release]; - } - - for (Map<String, NSMenu *>::Element *E = submenu.front(); E; E = E->next()) { - [E->get() release]; - } - - //destroy all windows + // Destroy all windows. for (Map<WindowID, WindowData>::Element *E = windows.front(); E;) { Map<WindowID, WindowData>::Element *F = E; E = E->next(); @@ -3840,7 +2555,7 @@ DisplayServerOSX::~DisplayServerOSX() { [F->get().window_object close]; } - //destroy drivers + // Destroy drivers. #if defined(GLES3_ENABLED) if (gl_manager) { memdelete(gl_manager); @@ -3861,11 +2576,7 @@ DisplayServerOSX::~DisplayServerOSX() { #endif CFNotificationCenterRemoveObserver(CFNotificationCenterGetDistributedCenter(), nullptr, kTISNotifySelectedKeyboardInputSourceChanged, nullptr); - CGDisplayRemoveReconfigurationCallback(displays_arrangement_changed, nullptr); + CGDisplayRemoveReconfigurationCallback(_displays_arrangement_changed, nullptr); cursors_cache.clear(); } - -void DisplayServerOSX::register_osx_driver() { - register_create_function("osx", create_func, get_rendering_drivers_func); -} diff --git a/platform/osx/export/export_plugin.cpp b/platform/osx/export/export_plugin.cpp index 0a213fd19b..f0b58efb63 100644 --- a/platform/osx/export/export_plugin.cpp +++ b/platform/osx/export/export_plugin.cpp @@ -47,6 +47,23 @@ void EditorExportPlatformOSX::get_preset_features(const Ref<EditorExportPreset> r_features->push_back("64"); } +bool EditorExportPlatformOSX::get_export_option_visibility(const String &p_option, const Map<StringName, Variant> &p_options) const { + // These options are not supported by built-in codesign, used on non macOS host. + if (!OS::get_singleton()->has_feature("macos")) { + if (p_option == "codesign/identity" || p_option == "codesign/timestamp" || p_option == "codesign/hardened_runtime" || p_option == "codesign/custom_options" || p_option.begins_with("notarization/")) { + return false; + } + } + + // These entitlements are required to run managed code, and are always enabled in Mono builds. + if (Engine::get_singleton()->has_singleton("GodotSharp")) { + if (p_option == "codesign/entitlements/allow_jit_code_execution" || p_option == "codesign/entitlements/allow_unsigned_executable_memory" || p_option == "codesign/entitlements/allow_dyld_environment_variables") { + return false; + } + } + return true; +} + void EditorExportPlatformOSX::get_export_options(List<ExportOption> *r_options) { r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "custom_template/debug", PROPERTY_HINT_GLOBAL_FILE, "*.zip"), "")); r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "custom_template/release", PROPERTY_HINT_GLOBAL_FILE, "*.zip"), "")); @@ -74,20 +91,15 @@ void EditorExportPlatformOSX::get_export_options(List<ExportOption> *r_options) r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "privacy/removable_volumes_usage_description", PROPERTY_HINT_PLACEHOLDER_TEXT, "Provide a message if you need to use removable volumes"), "")); r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "codesign/enable"), true)); -#ifdef OSX_ENABLED r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "codesign/identity", PROPERTY_HINT_PLACEHOLDER_TEXT, "Type: Name (ID)"), "")); r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "codesign/timestamp"), true)); -#endif r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "codesign/replace_existing_signature"), true)); r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "codesign/hardened_runtime"), true)); r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "codesign/entitlements/custom_file", PROPERTY_HINT_GLOBAL_FILE, "*.plist"), "")); - if (!Engine::get_singleton()->has_singleton("GodotSharp")) { - // These entitlements are required to run managed code, and are always enabled in Mono builds. - r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "codesign/entitlements/allow_jit_code_execution"), false)); - r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "codesign/entitlements/allow_unsigned_executable_memory"), false)); - r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "codesign/entitlements/allow_dyld_environment_variables"), false)); - } + r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "codesign/entitlements/allow_jit_code_execution"), false)); + r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "codesign/entitlements/allow_unsigned_executable_memory"), false)); + r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "codesign/entitlements/allow_dyld_environment_variables"), false)); r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "codesign/entitlements/disable_library_validation"), false)); r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "codesign/entitlements/audio_input"), false)); @@ -110,14 +122,12 @@ void EditorExportPlatformOSX::get_export_options(List<ExportOption> *r_options) r_options->push_back(ExportOption(PropertyInfo(Variant::INT, "codesign/entitlements/app_sandbox/files_movies", PROPERTY_HINT_ENUM, "No,Read-only,Read-write"), 0)); r_options->push_back(ExportOption(PropertyInfo(Variant::ARRAY, "codesign/entitlements/app_sandbox/helper_executables", PROPERTY_HINT_ARRAY_TYPE, itos(Variant::STRING) + "/" + itos(PROPERTY_HINT_GLOBAL_FILE) + ":"), Array())); -#ifdef OSX_ENABLED r_options->push_back(ExportOption(PropertyInfo(Variant::PACKED_STRING_ARRAY, "codesign/custom_options"), PackedStringArray())); r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "notarization/enable"), false)); r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "notarization/apple_id_name", PROPERTY_HINT_PLACEHOLDER_TEXT, "Apple ID email"), "")); r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "notarization/apple_id_password", PROPERTY_HINT_PLACEHOLDER_TEXT, "Enable two-factor authentication and provide app-specific password"), "")); r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "notarization/apple_team_id", PROPERTY_HINT_PLACEHOLDER_TEXT, "Provide team ID if your Apple ID belongs to multiple teams"), "")); -#endif r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "texture_format/s3tc"), true)); r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "texture_format/etc"), false)); @@ -443,12 +453,15 @@ Error EditorExportPlatformOSX::_code_sign(const Ref<EditorExportPreset> &p_prese if ((!FileAccess::exists("/usr/bin/codesign") && !FileAccess::exists("/bin/codesign")) || force_builtin_codesign) { print_verbose("using built-in codesign..."); #ifdef MODULE_REGEX_ENABLED + +#ifdef OSX_ENABLED if (p_preset->get("codesign/timestamp")) { WARN_PRINT("Timestamping is not compatible with ad-hoc signature, and was disabled!"); } if (p_preset->get("codesign/hardened_runtime")) { WARN_PRINT("Hardened Runtime is not compatible with ad-hoc signature, and was disabled!"); } +#endif String error_msg; Error err = CodeSign::codesign(false, p_preset->get("codesign/replace_existing_signature"), p_path, p_ent_path, error_msg); @@ -764,6 +777,24 @@ Error EditorExportPlatformOSX::export_project(const Ref<EditorExportPreset> &p_p err = tmp_app_dir->make_dir_recursive(tmp_app_path_name + "/Contents/Resources"); } + Vector<String> translations = ProjectSettings::get_singleton()->get("internationalization/locale/translations"); + if (translations.size() > 0) { + { + String fname = tmp_app_path_name + "/Contents/Resources/en.lproj"; + tmp_app_dir->make_dir_recursive(fname); + FileAccessRef f = FileAccess::open(fname + "/InfoPlist.strings", FileAccess::WRITE); + } + + for (const String &E : translations) { + Ref<Translation> tr = ResourceLoader::load(E); + if (tr.is_valid()) { + String fname = tmp_app_path_name + "/Contents/Resources/" + tr->get_locale() + ".lproj"; + tmp_app_dir->make_dir_recursive(fname); + FileAccessRef f = FileAccess::open(fname + "/InfoPlist.strings", FileAccess::WRITE); + } + } + } + // Now process our template. bool found_binary = false; Vector<String> dylibs_found; @@ -1170,6 +1201,7 @@ Error EditorExportPlatformOSX::export_project(const Ref<EditorExportPreset> &p_p } } +#ifdef OSX_ENABLED bool noto_enabled = p_preset->get("notarization/enable"); if (err == OK && noto_enabled) { if (export_format == "app") { @@ -1181,6 +1213,7 @@ Error EditorExportPlatformOSX::export_project(const Ref<EditorExportPreset> &p_p err = _notarize(p_preset, p_path); } } +#endif // Clean up temporary entitlements files. DirAccess::remove_file_or_error(hlp_ent_path); @@ -1355,17 +1388,17 @@ bool EditorExportPlatformOSX::can_export(const Ref<EditorExportPreset> &p_preset } bool sign_enabled = p_preset->get("codesign/enable"); + +#ifdef OSX_ENABLED bool noto_enabled = p_preset->get("notarization/enable"); bool ad_hoc = ((p_preset->get("codesign/identity") == "") || (p_preset->get("codesign/identity") == "-")); -#ifdef OSX_ENABLED if (!ad_hoc && (bool)EditorSettings::get_singleton()->get("export/macos/force_builtin_codesign")) { err += TTR("Warning: Built-in \"codesign\" is selected in the Editor Settings. Code signing is limited to ad-hoc signature only.") + "\n"; } if (!ad_hoc && !FileAccess::exists("/usr/bin/codesign") && !FileAccess::exists("/bin/codesign")) { err += TTR("Warning: Xcode command line tools are not installed, using built-in \"codesign\". Code signing is limited to ad-hoc signature only.") + "\n"; } -#endif if (noto_enabled) { if (ad_hoc) { @@ -1393,11 +1426,7 @@ bool EditorExportPlatformOSX::can_export(const Ref<EditorExportPreset> &p_preset valid = false; } } else { -#ifdef OSX_ENABLED err += TTR("Warning: Notarization is disabled. Exported project will be blocked by Gatekeeper, if it's downloaded from an unknown source.") + "\n"; -#else - err += TTR("Warning: Notarization is not supported on this OS. Exported project will be blocked by Gatekeeper, if it's downloaded from an unknown source.") + "\n"; -#endif if (!sign_enabled) { err += TTR("Code signing is disabled. Exported project will not run on Macs with enabled Gatekeeper and Apple Silicon powered Macs.") + "\n"; } else { @@ -1409,6 +1438,12 @@ bool EditorExportPlatformOSX::can_export(const Ref<EditorExportPreset> &p_preset } } } +#else + err += TTR("Warning: Notarization is not supported on this OS. Exported project will be blocked by Gatekeeper, if it's downloaded from an unknown source.") + "\n"; + if (!sign_enabled) { + err += TTR("Code signing is disabled. Exported project will not run on Macs with enabled Gatekeeper and Apple Silicon powered Macs.") + "\n"; + } +#endif if (sign_enabled) { if ((bool)p_preset->get("codesign/entitlements/audio_input") && ((String)p_preset->get("privacy/microphone_usage_description")).is_empty()) { diff --git a/platform/osx/export/export_plugin.h b/platform/osx/export/export_plugin.h index 85fc72437c..931ce7e41a 100644 --- a/platform/osx/export/export_plugin.h +++ b/platform/osx/export/export_plugin.h @@ -87,7 +87,7 @@ class EditorExportPlatformOSX : public EditorExportPlatform { for (int i = 0; i < pname.length(); i++) { char32_t c = pname[i]; - if (!((c >= 'a' && c <= 'z') || (c >= 'A' && c <= 'Z') || (c >= '0' && c <= '9') || c == '-' || c == '.')) { + if (!(is_ascii_alphanumeric_char(c) || c == '-' || c == '.')) { if (r_error) { *r_error = vformat(TTR("The character '%s' is not allowed in Identifier."), String::chr(c)); } @@ -101,6 +101,7 @@ class EditorExportPlatformOSX : public EditorExportPlatform { protected: virtual void get_preset_features(const Ref<EditorExportPreset> &p_preset, List<String> *r_features) override; virtual void get_export_options(List<ExportOption> *r_options) override; + virtual bool get_export_option_visibility(const String &p_option, const Map<StringName, Variant> &p_options) const override; public: virtual String get_name() const override { return "macOS"; } diff --git a/platform/osx/gl_manager_osx.h b/platform/osx/gl_manager_osx_legacy.h index 0229b672a2..b5a1b9dd98 100644 --- a/platform/osx/gl_manager_osx.h +++ b/platform/osx/gl_manager_osx_legacy.h @@ -1,5 +1,5 @@ /*************************************************************************/ -/* gl_manager_osx.h */ +/* gl_manager_osx_legacy.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -28,8 +28,8 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#ifndef GL_MANAGER_OSX_H -#define GL_MANAGER_OSX_H +#ifndef GL_MANAGER_OSX_LEGACY_H +#define GL_MANAGER_OSX_LEGACY_H #if defined(OSX_ENABLED) && defined(GLES3_ENABLED) @@ -50,29 +50,21 @@ public: private: struct GLWindow { - GLWindow() { in_use = false; } - bool in_use; + int width = 0; + int height = 0; - DisplayServer::WindowID window_id; - int width; - int height; - - id window_view; - NSOpenGLContext *context; + id window_view = nullptr; + NSOpenGLContext *context = nullptr; }; - LocalVector<GLWindow> _windows; - - NSOpenGLContext *_shared_context = nullptr; - GLWindow *_current_window; + Map<DisplayServer::WindowID, GLWindow> windows; - Error _create_context(GLWindow &win); - void _internal_set_current_window(GLWindow *p_win); + NSOpenGLContext *shared_context = nullptr; + DisplayServer::WindowID current_window = DisplayServer::INVALID_WINDOW_ID; - GLWindow &get_window(unsigned int id) { return _windows[id]; } - const GLWindow &get_window(unsigned int id) const { return _windows[id]; } + Error create_context(GLWindow &win); - bool use_vsync; + bool use_vsync = false; ContextType context_type; public: @@ -80,7 +72,6 @@ public: void window_destroy(DisplayServer::WindowID p_window_id); void window_resize(DisplayServer::WindowID p_window_id, int p_width, int p_height); - // get directly from the cached GLWindow int window_get_width(DisplayServer::WindowID p_window_id = 0); int window_get_height(DisplayServer::WindowID p_window_id = 0); @@ -91,6 +82,7 @@ public: void window_make_current(DisplayServer::WindowID p_window_id); void window_update(DisplayServer::WindowID p_window_id); + void window_set_per_pixel_transparency_enabled(DisplayServer::WindowID p_window_id, bool p_enabled); Error initialize(); @@ -101,6 +93,5 @@ public: ~GLManager_OSX(); }; -#endif // defined(OSX_ENABLED) && defined(GLES3_ENABLED) - -#endif // GL_MANAGER_OSX_H +#endif // OSX_ENABLED && GLES3_ENABLED +#endif // GL_MANAGER_OSX_LEGACY_H diff --git a/platform/osx/gl_manager_osx.mm b/platform/osx/gl_manager_osx_legacy.mm index 3e70de8523..fbe64e32a3 100644 --- a/platform/osx/gl_manager_osx.mm +++ b/platform/osx/gl_manager_osx_legacy.mm @@ -1,5 +1,5 @@ /*************************************************************************/ -/* gl_manager_osx.mm */ +/* gl_manager_osx_legacy.mm */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -28,7 +28,7 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#include "gl_manager_osx.h" +#include "gl_manager_osx_legacy.h" #ifdef OSX_ENABLED #ifdef GLES3_ENABLED @@ -36,7 +36,7 @@ #include <stdio.h> #include <stdlib.h> -Error GLManager_OSX::_create_context(GLWindow &win) { +Error GLManager_OSX::create_context(GLWindow &win) { NSOpenGLPixelFormatAttribute attributes[] = { NSOpenGLPFADoubleBuffer, NSOpenGLPFAClosestPolicy, @@ -50,10 +50,10 @@ Error GLManager_OSX::_create_context(GLWindow &win) { NSOpenGLPixelFormat *pixel_format = [[NSOpenGLPixelFormat alloc] initWithAttributes:attributes]; ERR_FAIL_COND_V(pixel_format == nil, ERR_CANT_CREATE); - win.context = [[NSOpenGLContext alloc] initWithFormat:pixel_format shareContext:_shared_context]; + win.context = [[NSOpenGLContext alloc] initWithFormat:pixel_format shareContext:shared_context]; ERR_FAIL_COND_V(win.context == nil, ERR_CANT_CREATE); - if (_shared_context == nullptr) { - _shared_context = win.context; + if (shared_context == nullptr) { + shared_context = win.context; } [win.context setView:win.window_view]; @@ -63,40 +63,27 @@ Error GLManager_OSX::_create_context(GLWindow &win) { } Error GLManager_OSX::window_create(DisplayServer::WindowID p_window_id, id p_view, int p_width, int p_height) { - if (p_window_id >= (int)_windows.size()) { - _windows.resize(p_window_id + 1); - } - - GLWindow &win = _windows[p_window_id]; - win.in_use = true; - win.window_id = p_window_id; + GLWindow win; win.width = p_width; win.height = p_height; win.window_view = p_view; - if (_create_context(win) != OK) { - _windows.remove_at(_windows.size() - 1); + if (create_context(win) != OK) { return FAILED; } - window_make_current(_windows.size() - 1); + windows[p_window_id] = win; + window_make_current(p_window_id); return OK; } -void GLManager_OSX::_internal_set_current_window(GLWindow *p_win) { - _current_window = p_win; -} - void GLManager_OSX::window_resize(DisplayServer::WindowID p_window_id, int p_width, int p_height) { - if (p_window_id == -1) { + if (!windows.has(p_window_id)) { return; } - GLWindow &win = _windows[p_window_id]; - if (!win.in_use) { - return; - } + GLWindow &win = windows[p_window_id]; win.width = p_width; win.height = p_height; @@ -116,24 +103,37 @@ void GLManager_OSX::window_resize(DisplayServer::WindowID p_window_id, int p_wid } int GLManager_OSX::window_get_width(DisplayServer::WindowID p_window_id) { - return get_window(p_window_id).width; + if (!windows.has(p_window_id)) { + return 0; + } + + GLWindow &win = windows[p_window_id]; + return win.width; } int GLManager_OSX::window_get_height(DisplayServer::WindowID p_window_id) { - return get_window(p_window_id).height; + if (!windows.has(p_window_id)) { + return 0; + } + + GLWindow &win = windows[p_window_id]; + return win.height; } void GLManager_OSX::window_destroy(DisplayServer::WindowID p_window_id) { - GLWindow &win = get_window(p_window_id); - win.in_use = false; + if (!windows.has(p_window_id)) { + return; + } - if (_current_window == &win) { - _current_window = nullptr; + if (current_window == p_window_id) { + current_window = DisplayServer::INVALID_WINDOW_ID; } + + windows.erase(p_window_id); } void GLManager_OSX::release_current() { - if (!_current_window) { + if (current_window == DisplayServer::INVALID_WINDOW_ID) { return; } @@ -141,63 +141,59 @@ void GLManager_OSX::release_current() { } void GLManager_OSX::window_make_current(DisplayServer::WindowID p_window_id) { - if (p_window_id == -1) { - return; - } - - GLWindow &win = _windows[p_window_id]; - if (!win.in_use) { + if (current_window == p_window_id) { return; } - - if (&win == _current_window) { + if (!windows.has(p_window_id)) { return; } + GLWindow &win = windows[p_window_id]; [win.context makeCurrentContext]; - _internal_set_current_window(&win); + current_window = p_window_id; } void GLManager_OSX::make_current() { - if (!_current_window) { + if (current_window == DisplayServer::INVALID_WINDOW_ID) { return; } - if (!_current_window->in_use) { - WARN_PRINT("current window not in use!"); + if (!windows.has(current_window)) { return; } - [_current_window->context makeCurrentContext]; + + GLWindow &win = windows[current_window]; + [win.context makeCurrentContext]; } void GLManager_OSX::swap_buffers() { - // NO NEED TO CALL SWAP BUFFERS for each window... - // see https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/glXSwapBuffers.xml - - if (!_current_window) { - return; - } - if (!_current_window->in_use) { - WARN_PRINT("current window not in use!"); - return; + for (Map<DisplayServer::WindowID, GLWindow>::Element *E = windows.front(); E; E = E->next()) { + [E->get().context flushBuffer]; } - [_current_window->context flushBuffer]; } void GLManager_OSX::window_update(DisplayServer::WindowID p_window_id) { - if (p_window_id == -1) { + if (!windows.has(p_window_id)) { return; } - GLWindow &win = _windows[p_window_id]; - if (!win.in_use) { - return; - } + GLWindow &win = windows[p_window_id]; + [win.context update]; +} - if (&win == _current_window) { +void GLManager_OSX::window_set_per_pixel_transparency_enabled(DisplayServer::WindowID p_window_id, bool p_enabled) { + if (!windows.has(p_window_id)) { return; } + GLWindow &win = windows[p_window_id]; + if (p_enabled) { + GLint opacity = 0; + [win.context setValues:&opacity forParameter:NSOpenGLContextParameterSurfaceOpacity]; + } else { + GLint opacity = 1; + [win.context setValues:&opacity forParameter:NSOpenGLContextParameterSurfaceOpacity]; + } [win.context update]; } @@ -207,6 +203,7 @@ Error GLManager_OSX::initialize() { void GLManager_OSX::set_use_vsync(bool p_use) { use_vsync = p_use; + CGLContextObj ctx = CGLGetCurrentContext(); if (ctx) { GLint swapInterval = p_use ? 1 : 0; @@ -221,8 +218,6 @@ bool GLManager_OSX::is_using_vsync() const { GLManager_OSX::GLManager_OSX(ContextType p_context_type) { context_type = p_context_type; - use_vsync = false; - _current_window = nullptr; } GLManager_OSX::~GLManager_OSX() { diff --git a/platform/osx/godot_application.h b/platform/osx/godot_application.h new file mode 100644 index 0000000000..8d48a659f3 --- /dev/null +++ b/platform/osx/godot_application.h @@ -0,0 +1,42 @@ +/*************************************************************************/ +/* godot_application.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef GODOT_APPLICATION_H +#define GODOT_APPLICATION_H + +#include "core/os/os.h" + +#import <AppKit/AppKit.h> +#import <Foundation/Foundation.h> + +@interface GodotApplication : NSApplication +@end + +#endif // GODOT_APPLICATION_H diff --git a/platform/osx/godot_application.mm b/platform/osx/godot_application.mm new file mode 100644 index 0000000000..00a58700e8 --- /dev/null +++ b/platform/osx/godot_application.mm @@ -0,0 +1,53 @@ +/*************************************************************************/ +/* godot_application.mm */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "godot_application.h" + +#include "display_server_osx.h" + +@implementation GodotApplication + +- (void)sendEvent:(NSEvent *)event { + DisplayServerOSX *ds = (DisplayServerOSX *)DisplayServer::get_singleton(); + if (ds) { + ds->send_event(event); + } + + // From http://cocoadev.com/index.pl?GameKeyboardHandlingAlmost + // This works around an AppKit bug, where key up events while holding + // down the command key don't get sent to the key window. + if ([event type] == NSEventTypeKeyUp && ([event modifierFlags] & NSEventModifierFlagCommand)) { + [[self keyWindow] sendEvent:event]; + } else { + [super sendEvent:event]; + } +} + +@end diff --git a/platform/osx/godot_application_delegate.h b/platform/osx/godot_application_delegate.h new file mode 100644 index 0000000000..8eec762d8f --- /dev/null +++ b/platform/osx/godot_application_delegate.h @@ -0,0 +1,45 @@ +/*************************************************************************/ +/* godot_application_delegate.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef GODOT_APPLICATION_DELEGATE_H +#define GODOT_APPLICATION_DELEGATE_H + +#include "core/os/os.h" + +#import <AppKit/AppKit.h> +#import <Foundation/Foundation.h> + +@interface GodotApplicationDelegate : NSObject +- (void)forceUnbundledWindowActivationHackStep1; +- (void)forceUnbundledWindowActivationHackStep2; +- (void)forceUnbundledWindowActivationHackStep3; +@end + +#endif // GODOT_APPLICATION_DELEGATE_H diff --git a/platform/osx/godot_application_delegate.mm b/platform/osx/godot_application_delegate.mm new file mode 100644 index 0000000000..be284ba543 --- /dev/null +++ b/platform/osx/godot_application_delegate.mm @@ -0,0 +1,132 @@ +/*************************************************************************/ +/* godot_application_delegate.mm */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "godot_application_delegate.h" + +#include "display_server_osx.h" +#include "os_osx.h" + +@implementation GodotApplicationDelegate + +- (void)forceUnbundledWindowActivationHackStep1 { + // Step 1: Switch focus to macOS SystemUIServer process. + // Required to perform step 2, TransformProcessType will fail if app is already the in focus. + for (NSRunningApplication *app in [NSRunningApplication runningApplicationsWithBundleIdentifier:@"com.apple.systemuiserver"]) { + [app activateWithOptions:NSApplicationActivateIgnoringOtherApps]; + break; + } + [self performSelector:@selector(forceUnbundledWindowActivationHackStep2) + withObject:nil + afterDelay:0.02]; +} + +- (void)forceUnbundledWindowActivationHackStep2 { + // Step 2: Register app as foreground process. + ProcessSerialNumber psn = { 0, kCurrentProcess }; + (void)TransformProcessType(&psn, kProcessTransformToForegroundApplication); + [self performSelector:@selector(forceUnbundledWindowActivationHackStep3) withObject:nil afterDelay:0.02]; +} + +- (void)forceUnbundledWindowActivationHackStep3 { + // Step 3: Switch focus back to app window. + [[NSRunningApplication currentApplication] activateWithOptions:NSApplicationActivateIgnoringOtherApps]; +} + +- (void)applicationDidFinishLaunching:(NSNotification *)notice { + NSString *nsappname = [[[NSBundle mainBundle] infoDictionary] objectForKey:@"CFBundleName"]; + if (nsappname == nil || isatty(STDOUT_FILENO) || isatty(STDIN_FILENO) || isatty(STDERR_FILENO)) { + // If the executable is started from terminal or is not bundled, macOS WindowServer won't register and activate app window correctly (menu and title bar are grayed out and input ignored). + [self performSelector:@selector(forceUnbundledWindowActivationHackStep1) withObject:nil afterDelay:0.02]; + } +} + +- (void)applicationDidResignActive:(NSNotification *)notification { + if (OS::get_singleton()->get_main_loop()) { + OS::get_singleton()->get_main_loop()->notification(MainLoop::NOTIFICATION_APPLICATION_FOCUS_OUT); + } +} + +- (void)applicationDidBecomeActive:(NSNotification *)notification { + if (OS::get_singleton()->get_main_loop()) { + OS::get_singleton()->get_main_loop()->notification(MainLoop::NOTIFICATION_APPLICATION_FOCUS_IN); + } +} + +- (void)globalMenuCallback:(id)sender { + DisplayServerOSX *ds = (DisplayServerOSX *)DisplayServer::get_singleton(); + if (ds) { + return ds->menu_callback(sender); + } +} + +- (NSMenu *)applicationDockMenu:(NSApplication *)sender { + DisplayServerOSX *ds = (DisplayServerOSX *)DisplayServer::get_singleton(); + if (ds) { + return ds->get_dock_menu(); + } else { + return nullptr; + } +} + +- (BOOL)application:(NSApplication *)sender openFile:(NSString *)filename { + // Note: may be called called before main loop init! + OS_OSX *os = (OS_OSX *)OS::get_singleton(); + if (os) { + os->set_open_with_filename(String::utf8([filename UTF8String])); + } + +#ifdef TOOLS_ENABLED + // Open new instance. + if (os && os->get_main_loop()) { + List<String> args; + args.push_back(os->get_open_with_filename()); + String exec = os->get_executable_path(); + os->create_process(exec, args); + } +#endif + return YES; +} + +- (NSApplicationTerminateReply)applicationShouldTerminate:(NSApplication *)sender { + DisplayServerOSX *ds = (DisplayServerOSX *)DisplayServer::get_singleton(); + if (ds) { + ds->send_window_event(ds->get_window(DisplayServerOSX::MAIN_WINDOW_ID), DisplayServerOSX::WINDOW_EVENT_CLOSE_REQUEST); + } + return NSTerminateCancel; +} + +- (void)showAbout:(id)sender { + OS_OSX *os = (OS_OSX *)OS::get_singleton(); + if (os && os->get_main_loop()) { + os->get_main_loop()->notification(MainLoop::NOTIFICATION_WM_ABOUT); + } +} + +@end diff --git a/platform/osx/godot_content_view.h b/platform/osx/godot_content_view.h new file mode 100644 index 0000000000..7942d716dc --- /dev/null +++ b/platform/osx/godot_content_view.h @@ -0,0 +1,65 @@ +/*************************************************************************/ +/* godot_content_view.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef GODOT_CONTENT_VIEW_H +#define GODOT_CONTENT_VIEW_H + +#include "servers/display_server.h" + +#import <AppKit/AppKit.h> +#import <Foundation/Foundation.h> + +#if defined(GLES3_ENABLED) +#import <AppKit/NSOpenGLView.h> +#define RootView NSOpenGLView +#else +#define RootView NSView +#endif + +#import <QuartzCore/CAMetalLayer.h> + +@interface GodotContentView : RootView <NSTextInputClient> { + DisplayServer::WindowID window_id; + NSTrackingArea *tracking_area; + NSMutableAttributedString *marked_text; + bool ime_input_event_in_progress; + bool mouse_down_control; + bool ignore_momentum_scroll; +} + +- (void)processScrollEvent:(NSEvent *)event button:(MouseButton)button factor:(double)factor; +- (void)processPanEvent:(NSEvent *)event dx:(double)dx dy:(double)dy; +- (void)processMouseEvent:(NSEvent *)event index:(MouseButton)index mask:(MouseButton)mask pressed:(bool)pressed; +- (void)setWindowID:(DisplayServer::WindowID)wid; +- (void)cancelComposition; + +@end + +#endif // GODOT_CONTENT_VIEW_H diff --git a/platform/osx/godot_content_view.mm b/platform/osx/godot_content_view.mm new file mode 100644 index 0000000000..4e831e1ccc --- /dev/null +++ b/platform/osx/godot_content_view.mm @@ -0,0 +1,760 @@ +/*************************************************************************/ +/* godot_content_view.mm */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "godot_content_view.h" + +#include "display_server_osx.h" +#include "key_mapping_osx.h" + +@implementation GodotContentView + +- (id)init { + self = [super init]; + window_id = DisplayServer::INVALID_WINDOW_ID; + tracking_area = nil; + ime_input_event_in_progress = false; + mouse_down_control = false; + ignore_momentum_scroll = false; + [self updateTrackingAreas]; + + if (@available(macOS 10.13, *)) { + [self registerForDraggedTypes:[NSArray arrayWithObject:NSPasteboardTypeFileURL]]; +#if !defined(__aarch64__) // Do not build deprectead 10.13 code on ARM. + } else { + [self registerForDraggedTypes:[NSArray arrayWithObject:NSFilenamesPboardType]]; +#endif + } + marked_text = [[NSMutableAttributedString alloc] init]; + return self; +} + +- (void)setWindowID:(DisplayServerOSX::WindowID)wid { + window_id = wid; +} + +// MARK: Backing Layer + +- (CALayer *)makeBackingLayer { + return [[CAMetalLayer class] layer]; +} + +- (void)updateLayer { + DisplayServerOSX *ds = (DisplayServerOSX *)DisplayServer::get_singleton(); + ds->window_update(window_id); + [super updateLayer]; +} + +- (BOOL)wantsUpdateLayer { + return YES; +} + +- (BOOL)isOpaque { + return YES; +} + +// MARK: IME + +- (BOOL)hasMarkedText { + return (marked_text.length > 0); +} + +- (NSRange)markedRange { + return NSMakeRange(0, marked_text.length); +} + +- (NSRange)selectedRange { + static const NSRange kEmptyRange = { NSNotFound, 0 }; + return kEmptyRange; +} + +- (void)setMarkedText:(id)aString selectedRange:(NSRange)selectedRange replacementRange:(NSRange)replacementRange { + if ([aString isKindOfClass:[NSAttributedString class]]) { + marked_text = [[NSMutableAttributedString alloc] initWithAttributedString:aString]; + } else { + marked_text = [[NSMutableAttributedString alloc] initWithString:aString]; + } + if (marked_text.length == 0) { + [self unmarkText]; + return; + } + + DisplayServerOSX *ds = (DisplayServerOSX *)DisplayServer::get_singleton(); + if (!ds || !ds->has_window(window_id)) { + return; + } + + DisplayServerOSX::WindowData &wd = ds->get_window(window_id); + if (wd.im_active) { + ime_input_event_in_progress = true; + ds->update_im_text(Point2i(selectedRange.location, selectedRange.length), String::utf8([[marked_text mutableString] UTF8String])); + } +} + +- (void)unmarkText { + ime_input_event_in_progress = false; + [[marked_text mutableString] setString:@""]; + + DisplayServerOSX *ds = (DisplayServerOSX *)DisplayServer::get_singleton(); + if (!ds || !ds->has_window(window_id)) { + return; + } + + DisplayServerOSX::WindowData &wd = ds->get_window(window_id); + if (wd.im_active) { + ds->update_im_text(Point2i(), String()); + } +} + +- (NSArray *)validAttributesForMarkedText { + return [NSArray array]; +} + +- (NSAttributedString *)attributedSubstringForProposedRange:(NSRange)aRange actualRange:(NSRangePointer)actualRange { + return nil; +} + +- (NSUInteger)characterIndexForPoint:(NSPoint)aPoint { + return 0; +} + +- (NSRect)firstRectForCharacterRange:(NSRange)aRange actualRange:(NSRangePointer)actualRange { + DisplayServerOSX *ds = (DisplayServerOSX *)DisplayServer::get_singleton(); + if (!ds || !ds->has_window(window_id)) { + return NSMakeRect(0, 0, 0, 0); + } + + DisplayServerOSX::WindowData &wd = ds->get_window(window_id); + const NSRect content_rect = [wd.window_view frame]; + const float scale = ds->screen_get_max_scale(); + NSRect point_in_window_rect = NSMakeRect(wd.im_position.x / scale, content_rect.size.height - (wd.im_position.y / scale) - 1, 0, 0); + NSPoint point_on_screen = [wd.window_object convertRectToScreen:point_in_window_rect].origin; + + return NSMakeRect(point_on_screen.x, point_on_screen.y, 0, 0); +} + +- (void)cancelComposition { + [self unmarkText]; + [[NSTextInputContext currentInputContext] discardMarkedText]; +} + +- (void)insertText:(id)aString { + [self insertText:aString replacementRange:NSMakeRange(0, 0)]; +} + +- (void)insertText:(id)aString replacementRange:(NSRange)replacementRange { + NSEvent *event = [NSApp currentEvent]; + + NSString *characters; + if ([aString isKindOfClass:[NSAttributedString class]]) { + characters = [aString string]; + } else { + characters = (NSString *)aString; + } + + NSCharacterSet *ctrl_chars = [NSCharacterSet controlCharacterSet]; + NSCharacterSet *wsnl_chars = [NSCharacterSet whitespaceAndNewlineCharacterSet]; + if ([characters rangeOfCharacterFromSet:ctrl_chars].length && [characters rangeOfCharacterFromSet:wsnl_chars].length == 0) { + [[NSTextInputContext currentInputContext] discardMarkedText]; + [self cancelComposition]; + return; + } + + DisplayServerOSX *ds = (DisplayServerOSX *)DisplayServer::get_singleton(); + if (!ds || !ds->has_window(window_id)) { + [self cancelComposition]; + return; + } + + Char16String text; + text.resize([characters length] + 1); + [characters getCharacters:(unichar *)text.ptrw() range:NSMakeRange(0, [characters length])]; + + String u32text; + u32text.parse_utf16(text.ptr(), text.length()); + + for (int i = 0; i < u32text.length(); i++) { + const char32_t codepoint = u32text[i]; + if ((codepoint & 0xFF00) == 0xF700) { + continue; + } + + DisplayServerOSX::KeyEvent ke; + + ke.window_id = window_id; + ke.osx_state = [event modifierFlags]; + ke.pressed = true; + ke.echo = false; + ke.raw = false; // IME input event. + ke.keycode = Key::NONE; + ke.physical_keycode = Key::NONE; + ke.unicode = codepoint; + + ds->push_to_key_event_buffer(ke); + } + [self cancelComposition]; +} + +// MARK: Drag and drop + +- (NSDragOperation)draggingEntered:(id<NSDraggingInfo>)sender { + return NSDragOperationCopy; +} + +- (NSDragOperation)draggingUpdated:(id<NSDraggingInfo>)sender { + return NSDragOperationCopy; +} + +- (BOOL)performDragOperation:(id<NSDraggingInfo>)sender { + DisplayServerOSX *ds = (DisplayServerOSX *)DisplayServer::get_singleton(); + if (!ds || !ds->has_window(window_id)) { + return NO; + } + + DisplayServerOSX::WindowData &wd = ds->get_window(window_id); + if (!wd.drop_files_callback.is_null()) { + Vector<String> files; + NSPasteboard *pboard = [sender draggingPasteboard]; + + if (@available(macOS 10.13, *)) { + NSArray *items = pboard.pasteboardItems; + for (NSPasteboardItem *item in items) { + NSString *url = [item stringForType:NSPasteboardTypeFileURL]; + NSString *file = [NSURL URLWithString:url].path; + files.push_back(String::utf8([file UTF8String])); + } +#if !defined(__aarch64__) // Do not build deprectead 10.13 code on ARM. + } else { + NSArray *filenames = [pboard propertyListForType:NSFilenamesPboardType]; + for (NSString *file in filenames) { + files.push_back(String::utf8([file UTF8String])); + } +#endif + } + + Variant v = files; + Variant *vp = &v; + Variant ret; + Callable::CallError ce; + wd.drop_files_callback.call((const Variant **)&vp, 1, ret, ce); + } + + return NO; +} + +// MARK: Focus + +- (BOOL)canBecomeKeyView { + DisplayServerOSX *ds = (DisplayServerOSX *)DisplayServer::get_singleton(); + if (!ds || !ds->has_window(window_id)) { + return YES; + } + + DisplayServerOSX::WindowData &wd = ds->get_window(window_id); + return !wd.no_focus; +} + +- (BOOL)acceptsFirstResponder { + return YES; +} + +// MARK: Mouse + +- (void)cursorUpdate:(NSEvent *)event { + DisplayServerOSX *ds = (DisplayServerOSX *)DisplayServer::get_singleton(); + if (!ds) { + return; + } + + ds->cursor_update_shape(); +} + +- (void)processMouseEvent:(NSEvent *)event index:(MouseButton)index mask:(MouseButton)mask pressed:(bool)pressed { + DisplayServerOSX *ds = (DisplayServerOSX *)DisplayServer::get_singleton(); + if (!ds || !ds->has_window(window_id)) { + return; + } + + DisplayServerOSX::WindowData &wd = ds->get_window(window_id); + MouseButton last_button_state = ds->mouse_get_button_state(); + + if (pressed) { + last_button_state |= mask; + } else { + last_button_state &= (MouseButton)~mask; + } + ds->mouse_set_button_state(last_button_state); + + Ref<InputEventMouseButton> mb; + mb.instantiate(); + mb->set_window_id(window_id); + ds->update_mouse_pos(wd, [event locationInWindow]); + ds->get_key_modifier_state([event modifierFlags], mb); + mb->set_button_index(index); + mb->set_pressed(pressed); + mb->set_position(wd.mouse_pos); + mb->set_global_position(wd.mouse_pos); + mb->set_button_mask(last_button_state); + if (index == MouseButton::LEFT && pressed) { + mb->set_double_click([event clickCount] == 2); + } + + Input::get_singleton()->parse_input_event(mb); +} + +- (void)mouseDown:(NSEvent *)event { + if (([event modifierFlags] & NSEventModifierFlagControl)) { + mouse_down_control = true; + [self processMouseEvent:event index:MouseButton::RIGHT mask:MouseButton::MASK_RIGHT pressed:true]; + } else { + mouse_down_control = false; + [self processMouseEvent:event index:MouseButton::LEFT mask:MouseButton::MASK_LEFT pressed:true]; + } +} + +- (void)mouseDragged:(NSEvent *)event { + [self mouseMoved:event]; +} + +- (void)mouseUp:(NSEvent *)event { + if (mouse_down_control) { + [self processMouseEvent:event index:MouseButton::RIGHT mask:MouseButton::MASK_RIGHT pressed:false]; + } else { + [self processMouseEvent:event index:MouseButton::LEFT mask:MouseButton::MASK_LEFT pressed:false]; + } +} + +- (void)mouseMoved:(NSEvent *)event { + DisplayServerOSX *ds = (DisplayServerOSX *)DisplayServer::get_singleton(); + if (!ds || !ds->has_window(window_id)) { + return; + } + + DisplayServerOSX::WindowData &wd = ds->get_window(window_id); + + NSPoint delta = NSMakePoint([event deltaX], [event deltaY]); + NSPoint mpos = [event locationInWindow]; + + if (ds->update_mouse_wrap(wd, delta, mpos, [event timestamp])) { + return; + } + + Ref<InputEventMouseMotion> mm; + mm.instantiate(); + + mm->set_window_id(window_id); + mm->set_button_mask(ds->mouse_get_button_state()); + ds->update_mouse_pos(wd, mpos); + mm->set_position(wd.mouse_pos); + mm->set_pressure([event pressure]); + if ([event subtype] == NSEventSubtypeTabletPoint) { + const NSPoint p = [event tilt]; + mm->set_tilt(Vector2(p.x, p.y)); + } + mm->set_global_position(wd.mouse_pos); + mm->set_velocity(Input::get_singleton()->get_last_mouse_velocity()); + const Vector2i relativeMotion = Vector2i(delta.x, delta.y) * ds->screen_get_max_scale(); + mm->set_relative(relativeMotion); + ds->get_key_modifier_state([event modifierFlags], mm); + + Input::get_singleton()->parse_input_event(mm); +} + +- (void)rightMouseDown:(NSEvent *)event { + [self processMouseEvent:event index:MouseButton::RIGHT mask:MouseButton::MASK_RIGHT pressed:true]; +} + +- (void)rightMouseDragged:(NSEvent *)event { + [self mouseMoved:event]; +} + +- (void)rightMouseUp:(NSEvent *)event { + [self processMouseEvent:event index:MouseButton::RIGHT mask:MouseButton::MASK_RIGHT pressed:false]; +} + +- (void)otherMouseDown:(NSEvent *)event { + if ((int)[event buttonNumber] == 2) { + [self processMouseEvent:event index:MouseButton::MIDDLE mask:MouseButton::MASK_MIDDLE pressed:true]; + } else if ((int)[event buttonNumber] == 3) { + [self processMouseEvent:event index:MouseButton::MB_XBUTTON1 mask:MouseButton::MASK_XBUTTON1 pressed:true]; + } else if ((int)[event buttonNumber] == 4) { + [self processMouseEvent:event index:MouseButton::MB_XBUTTON2 mask:MouseButton::MASK_XBUTTON2 pressed:true]; + } else { + return; + } +} + +- (void)otherMouseDragged:(NSEvent *)event { + [self mouseMoved:event]; +} + +- (void)otherMouseUp:(NSEvent *)event { + if ((int)[event buttonNumber] == 2) { + [self processMouseEvent:event index:MouseButton::MIDDLE mask:MouseButton::MASK_MIDDLE pressed:false]; + } else if ((int)[event buttonNumber] == 3) { + [self processMouseEvent:event index:MouseButton::MB_XBUTTON1 mask:MouseButton::MASK_XBUTTON1 pressed:false]; + } else if ((int)[event buttonNumber] == 4) { + [self processMouseEvent:event index:MouseButton::MB_XBUTTON2 mask:MouseButton::MASK_XBUTTON2 pressed:false]; + } else { + return; + } +} + +- (void)mouseExited:(NSEvent *)event { + DisplayServerOSX *ds = (DisplayServerOSX *)DisplayServer::get_singleton(); + if (!ds || !ds->has_window(window_id)) { + return; + } + + DisplayServerOSX::WindowData &wd = ds->get_window(window_id); + if (ds->mouse_get_mode() != DisplayServer::MOUSE_MODE_CAPTURED) { + ds->send_window_event(wd, DisplayServerOSX::WINDOW_EVENT_MOUSE_EXIT); + } +} + +- (void)mouseEntered:(NSEvent *)event { + DisplayServerOSX *ds = (DisplayServerOSX *)DisplayServer::get_singleton(); + if (!ds || !ds->has_window(window_id)) { + return; + } + + DisplayServerOSX::WindowData &wd = ds->get_window(window_id); + if (ds->mouse_get_mode() != DisplayServer::MOUSE_MODE_CAPTURED) { + ds->send_window_event(wd, DisplayServerOSX::WINDOW_EVENT_MOUSE_ENTER); + } + + ds->cursor_update_shape(); +} + +- (void)magnifyWithEvent:(NSEvent *)event { + DisplayServerOSX *ds = (DisplayServerOSX *)DisplayServer::get_singleton(); + if (!ds || !ds->has_window(window_id)) { + return; + } + + DisplayServerOSX::WindowData &wd = ds->get_window(window_id); + + Ref<InputEventMagnifyGesture> ev; + ev.instantiate(); + ev->set_window_id(window_id); + ds->get_key_modifier_state([event modifierFlags], ev); + ds->update_mouse_pos(wd, [event locationInWindow]); + ev->set_position(wd.mouse_pos); + ev->set_factor([event magnification] + 1.0); + + Input::get_singleton()->parse_input_event(ev); +} + +- (void)updateTrackingAreas { + if (tracking_area != nil) { + [self removeTrackingArea:tracking_area]; + } + + NSTrackingAreaOptions options = NSTrackingMouseEnteredAndExited | NSTrackingActiveInKeyWindow | NSTrackingCursorUpdate | NSTrackingInVisibleRect; + tracking_area = [[NSTrackingArea alloc] initWithRect:[self bounds] options:options owner:self userInfo:nil]; + + [self addTrackingArea:tracking_area]; + [super updateTrackingAreas]; +} + +// MARK: Keyboard + +- (void)keyDown:(NSEvent *)event { + DisplayServerOSX *ds = (DisplayServerOSX *)DisplayServer::get_singleton(); + if (!ds || !ds->has_window(window_id)) { + return; + } + + DisplayServerOSX::WindowData &wd = ds->get_window(window_id); + + ignore_momentum_scroll = true; + + // Ignore all input if IME input is in progress. + if (!ime_input_event_in_progress) { + NSString *characters = [event characters]; + NSUInteger length = [characters length]; + + if (!wd.im_active && length > 0 && keycode_has_unicode(KeyMappingOSX::remap_key([event keyCode], [event modifierFlags]))) { + // Fallback unicode character handler used if IME is not active. + Char16String text; + text.resize([characters length] + 1); + [characters getCharacters:(unichar *)text.ptrw() range:NSMakeRange(0, [characters length])]; + + String u32text; + u32text.parse_utf16(text.ptr(), text.length()); + + for (int i = 0; i < u32text.length(); i++) { + const char32_t codepoint = u32text[i]; + + DisplayServerOSX::KeyEvent ke; + + ke.window_id = window_id; + ke.osx_state = [event modifierFlags]; + ke.pressed = true; + ke.echo = [event isARepeat]; + ke.keycode = KeyMappingOSX::remap_key([event keyCode], [event modifierFlags]); + ke.physical_keycode = KeyMappingOSX::translate_key([event keyCode]); + ke.raw = true; + ke.unicode = codepoint; + + ds->push_to_key_event_buffer(ke); + } + } else { + DisplayServerOSX::KeyEvent ke; + + ke.window_id = window_id; + ke.osx_state = [event modifierFlags]; + ke.pressed = true; + ke.echo = [event isARepeat]; + ke.keycode = KeyMappingOSX::remap_key([event keyCode], [event modifierFlags]); + ke.physical_keycode = KeyMappingOSX::translate_key([event keyCode]); + ke.raw = false; + ke.unicode = 0; + + ds->push_to_key_event_buffer(ke); + } + } + + // Pass events to IME handler + if (wd.im_active) { + [self interpretKeyEvents:[NSArray arrayWithObject:event]]; + } +} + +- (void)flagsChanged:(NSEvent *)event { + DisplayServerOSX *ds = (DisplayServerOSX *)DisplayServer::get_singleton(); + if (!ds || !ds->has_window(window_id)) { + return; + } + ignore_momentum_scroll = true; + + // Ignore all input if IME input is in progress + if (!ime_input_event_in_progress) { + DisplayServerOSX::KeyEvent ke; + + ke.window_id = window_id; + ke.echo = false; + ke.raw = true; + + int key = [event keyCode]; + int mod = [event modifierFlags]; + + if (key == 0x36 || key == 0x37) { + if (mod & NSEventModifierFlagCommand) { + mod &= ~NSEventModifierFlagCommand; + ke.pressed = true; + } else { + ke.pressed = false; + } + } else if (key == 0x38 || key == 0x3c) { + if (mod & NSEventModifierFlagShift) { + mod &= ~NSEventModifierFlagShift; + ke.pressed = true; + } else { + ke.pressed = false; + } + } else if (key == 0x3a || key == 0x3d) { + if (mod & NSEventModifierFlagOption) { + mod &= ~NSEventModifierFlagOption; + ke.pressed = true; + } else { + ke.pressed = false; + } + } else if (key == 0x3b || key == 0x3e) { + if (mod & NSEventModifierFlagControl) { + mod &= ~NSEventModifierFlagControl; + ke.pressed = true; + } else { + ke.pressed = false; + } + } else { + return; + } + + ke.osx_state = mod; + ke.keycode = KeyMappingOSX::remap_key(key, mod); + ke.physical_keycode = KeyMappingOSX::translate_key(key); + ke.unicode = 0; + + ds->push_to_key_event_buffer(ke); + } +} + +- (void)keyUp:(NSEvent *)event { + DisplayServerOSX *ds = (DisplayServerOSX *)DisplayServer::get_singleton(); + if (!ds || !ds->has_window(window_id)) { + return; + } + + DisplayServerOSX::WindowData &wd = ds->get_window(window_id); + + // Ignore all input if IME input is in progress. + if (!ime_input_event_in_progress) { + NSString *characters = [event characters]; + NSUInteger length = [characters length]; + + // Fallback unicode character handler used if IME is not active. + if (!wd.im_active && length > 0 && keycode_has_unicode(KeyMappingOSX::remap_key([event keyCode], [event modifierFlags]))) { + Char16String text; + text.resize([characters length] + 1); + [characters getCharacters:(unichar *)text.ptrw() range:NSMakeRange(0, [characters length])]; + + String u32text; + u32text.parse_utf16(text.ptr(), text.length()); + + for (int i = 0; i < u32text.length(); i++) { + const char32_t codepoint = u32text[i]; + DisplayServerOSX::KeyEvent ke; + + ke.window_id = window_id; + ke.osx_state = [event modifierFlags]; + ke.pressed = false; + ke.echo = [event isARepeat]; + ke.keycode = KeyMappingOSX::remap_key([event keyCode], [event modifierFlags]); + ke.physical_keycode = KeyMappingOSX::translate_key([event keyCode]); + ke.raw = true; + ke.unicode = codepoint; + + ds->push_to_key_event_buffer(ke); + } + } else { + DisplayServerOSX::KeyEvent ke; + + ke.window_id = window_id; + ke.osx_state = [event modifierFlags]; + ke.pressed = false; + ke.echo = [event isARepeat]; + ke.keycode = KeyMappingOSX::remap_key([event keyCode], [event modifierFlags]); + ke.physical_keycode = KeyMappingOSX::translate_key([event keyCode]); + ke.raw = true; + ke.unicode = 0; + + ds->push_to_key_event_buffer(ke); + } + } +} + +// MARK: Scroll and pan + +- (void)processScrollEvent:(NSEvent *)event button:(MouseButton)button factor:(double)factor { + DisplayServerOSX *ds = (DisplayServerOSX *)DisplayServer::get_singleton(); + if (!ds || !ds->has_window(window_id)) { + return; + } + + DisplayServerOSX::WindowData &wd = ds->get_window(window_id); + MouseButton mask = mouse_button_to_mask(button); + + Ref<InputEventMouseButton> sc; + sc.instantiate(); + + sc->set_window_id(window_id); + ds->get_key_modifier_state([event modifierFlags], sc); + sc->set_button_index(button); + sc->set_factor(factor); + sc->set_pressed(true); + sc->set_position(wd.mouse_pos); + sc->set_global_position(wd.mouse_pos); + MouseButton last_button_state = ds->mouse_get_button_state() | (MouseButton)mask; + sc->set_button_mask(last_button_state); + ds->mouse_set_button_state(last_button_state); + + Input::get_singleton()->parse_input_event(sc); + + sc.instantiate(); + sc->set_window_id(window_id); + sc->set_button_index(button); + sc->set_factor(factor); + sc->set_pressed(false); + sc->set_position(wd.mouse_pos); + sc->set_global_position(wd.mouse_pos); + last_button_state &= (MouseButton)~mask; + sc->set_button_mask(last_button_state); + ds->mouse_set_button_state(last_button_state); + + Input::get_singleton()->parse_input_event(sc); +} + +- (void)processPanEvent:(NSEvent *)event dx:(double)dx dy:(double)dy { + DisplayServerOSX *ds = (DisplayServerOSX *)DisplayServer::get_singleton(); + if (!ds || !ds->has_window(window_id)) { + return; + } + + DisplayServerOSX::WindowData &wd = ds->get_window(window_id); + + Ref<InputEventPanGesture> pg; + pg.instantiate(); + + pg->set_window_id(window_id); + ds->get_key_modifier_state([event modifierFlags], pg); + pg->set_position(wd.mouse_pos); + pg->set_delta(Vector2(-dx, -dy)); + + Input::get_singleton()->parse_input_event(pg); +} + +- (void)scrollWheel:(NSEvent *)event { + DisplayServerOSX *ds = (DisplayServerOSX *)DisplayServer::get_singleton(); + if (!ds || !ds->has_window(window_id)) { + return; + } + + DisplayServerOSX::WindowData &wd = ds->get_window(window_id); + ds->update_mouse_pos(wd, [event locationInWindow]); + + double delta_x = [event scrollingDeltaX]; + double delta_y = [event scrollingDeltaY]; + + if ([event hasPreciseScrollingDeltas]) { + delta_x *= 0.03; + delta_y *= 0.03; + } + + if ([event momentumPhase] != NSEventPhaseNone) { + if (ignore_momentum_scroll) { + return; + } + } else { + ignore_momentum_scroll = false; + } + + if ([event phase] != NSEventPhaseNone || [event momentumPhase] != NSEventPhaseNone) { + [self processPanEvent:event dx:delta_x dy:delta_y]; + } else { + if (fabs(delta_x)) { + [self processScrollEvent:event button:(0 > delta_x ? MouseButton::WHEEL_RIGHT : MouseButton::WHEEL_LEFT) factor:fabs(delta_x * 0.3)]; + } + if (fabs(delta_y)) { + [self processScrollEvent:event button:(0 < delta_y ? MouseButton::WHEEL_UP : MouseButton::WHEEL_DOWN) factor:fabs(delta_y * 0.3)]; + } + } +} + +@end diff --git a/platform/osx/godot_main_osx.mm b/platform/osx/godot_main_osx.mm index 64a93f7292..7fabfaa1b7 100644 --- a/platform/osx/godot_main_osx.mm +++ b/platform/osx/godot_main_osx.mm @@ -37,7 +37,7 @@ int main(int argc, char **argv) { #if defined(VULKAN_ENABLED) - // MoltenVK - enable full component swizzling support + // MoltenVK - enable full component swizzling support. setenv("MVK_CONFIG_FULL_IMAGE_VIEW_SWIZZLE", "1", 1); #endif @@ -45,13 +45,14 @@ int main(int argc, char **argv) { const char *dbg_arg = "-NSDocumentRevisionsDebugMode"; printf("arguments\n"); for (int i = 0; i < argc; i++) { - if (strcmp(dbg_arg, argv[i]) == 0) + if (strcmp(dbg_arg, argv[i]) == 0) { first_arg = i + 2; + } printf("%i: %s\n", i, argv[i]); }; #ifdef DEBUG_ENABLED - // lets report the path we made current after all that + // Lets report the path we made current after all that. char cwd[4096]; getcwd(cwd, 4096); printf("Current path: %s\n", cwd); @@ -60,23 +61,25 @@ int main(int argc, char **argv) { OS_OSX os; Error err; - // We must override main when testing is enabled + // We must override main when testing is enabled. TEST_MAIN_OVERRIDE - if (os.open_with_filename != "") { - char *argv_c = (char *)malloc(os.open_with_filename.utf8().size()); - memcpy(argv_c, os.open_with_filename.utf8().get_data(), os.open_with_filename.utf8().size()); + if (os.get_open_with_filename() != "") { + char *argv_c = (char *)malloc(os.get_open_with_filename().utf8().size()); + memcpy(argv_c, os.get_open_with_filename().utf8().get_data(), os.get_open_with_filename().utf8().size()); err = Main::setup(argv[0], 1, &argv_c); free(argv_c); } else { err = Main::setup(argv[0], argc - first_arg, &argv[first_arg]); } - if (err != OK) + if (err != OK) { return 255; + } - if (Main::start()) - os.run(); // it is actually the OS that decides how to run + if (Main::start()) { + os.run(); // It is actually the OS that decides how to run. + } Main::cleanup(); diff --git a/platform/osx/godot_menu_item.h b/platform/osx/godot_menu_item.h new file mode 100644 index 0000000000..50c4709c18 --- /dev/null +++ b/platform/osx/godot_menu_item.h @@ -0,0 +1,52 @@ +/*************************************************************************/ +/* godot_menu_item.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef GODOT_MENU_ITEM_H +#define GODOT_MENU_ITEM_H + +#include "servers/display_server.h" + +#import <AppKit/AppKit.h> +#import <Foundation/Foundation.h> + +@interface GodotMenuItem : NSObject { +@public + Callable callback; + Variant meta; + int id; + bool checkable; +} + +@end + +@implementation GodotMenuItem +@end + +#endif // GODOT_MENU_ITEM_H diff --git a/platform/osx/godot_window.h b/platform/osx/godot_window.h new file mode 100644 index 0000000000..16ff101142 --- /dev/null +++ b/platform/osx/godot_window.h @@ -0,0 +1,47 @@ +/*************************************************************************/ +/* godot_window.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef GODOT_WINDOW_H +#define GODOT_WINDOW_H + +#include "servers/display_server.h" + +#import <AppKit/AppKit.h> +#import <Foundation/Foundation.h> + +@interface GodotWindow : NSWindow { + DisplayServer::WindowID window_id; +} + +- (void)setWindowID:(DisplayServer::WindowID)wid; + +@end + +#endif //GODOT_WINDOW_H diff --git a/platform/osx/godot_window.mm b/platform/osx/godot_window.mm new file mode 100644 index 0000000000..772a2ddb9f --- /dev/null +++ b/platform/osx/godot_window.mm @@ -0,0 +1,69 @@ +/*************************************************************************/ +/* godot_window.mm */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "godot_window.h" + +#include "display_server_osx.h" + +@implementation GodotWindow + +- (id)init { + self = [super init]; + window_id = DisplayServer::INVALID_WINDOW_ID; + return self; +} + +- (void)setWindowID:(DisplayServerOSX::WindowID)wid { + window_id = wid; +} + +- (BOOL)canBecomeKeyWindow { + // Required for NSWindowStyleMaskBorderless windows. + DisplayServerOSX *ds = (DisplayServerOSX *)DisplayServer::get_singleton(); + if (!ds || !ds->has_window(window_id)) { + return YES; + } + + DisplayServerOSX::WindowData &wd = ds->get_window(window_id); + return !wd.no_focus; +} + +- (BOOL)canBecomeMainWindow { + // Required for NSWindowStyleMaskBorderless windows. + DisplayServerOSX *ds = (DisplayServerOSX *)DisplayServer::get_singleton(); + if (!ds || !ds->has_window(window_id)) { + return YES; + } + + DisplayServerOSX::WindowData &wd = ds->get_window(window_id); + return !wd.no_focus; +} + +@end diff --git a/platform/osx/godot_window_delegate.h b/platform/osx/godot_window_delegate.h new file mode 100644 index 0000000000..8a1f681fcd --- /dev/null +++ b/platform/osx/godot_window_delegate.h @@ -0,0 +1,47 @@ +/*************************************************************************/ +/* godot_window_delegate.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef GODOT_WINDOW_DELEGATE_H +#define GODOT_WINDOW_DELEGATE_H + +#include "servers/display_server.h" + +#import <AppKit/AppKit.h> +#import <Foundation/Foundation.h> + +@interface GodotWindowDelegate : NSObject <NSWindowDelegate> { + DisplayServer::WindowID window_id; +} + +- (void)setWindowID:(DisplayServer::WindowID)wid; + +@end + +#endif //GODOT_WINDOW_DELEGATE_H diff --git a/platform/osx/godot_window_delegate.mm b/platform/osx/godot_window_delegate.mm new file mode 100644 index 0000000000..1742be987d --- /dev/null +++ b/platform/osx/godot_window_delegate.mm @@ -0,0 +1,254 @@ +/*************************************************************************/ +/* godot_window_delegate.mm */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "godot_window_delegate.h" + +#include "display_server_osx.h" + +@implementation GodotWindowDelegate + +- (void)setWindowID:(DisplayServer::WindowID)wid { + window_id = wid; +} + +- (BOOL)windowShouldClose:(id)sender { + DisplayServerOSX *ds = (DisplayServerOSX *)DisplayServer::get_singleton(); + if (!ds || !ds->has_window(window_id)) { + return YES; + } + + ds->send_window_event(ds->get_window(window_id), DisplayServerOSX::WINDOW_EVENT_CLOSE_REQUEST); + return NO; +} + +- (void)windowWillClose:(NSNotification *)notification { + DisplayServerOSX *ds = (DisplayServerOSX *)DisplayServer::get_singleton(); + if (!ds || !ds->has_window(window_id)) { + return; + } + + DisplayServerOSX::WindowData &wd = ds->get_window(window_id); + while (wd.transient_children.size()) { + ds->window_set_transient(wd.transient_children.front()->get(), DisplayServerOSX::INVALID_WINDOW_ID); + } + + if (wd.transient_parent != DisplayServerOSX::INVALID_WINDOW_ID) { + ds->window_set_transient(window_id, DisplayServerOSX::INVALID_WINDOW_ID); + } + + ds->window_destroy(window_id); +} + +- (void)windowDidEnterFullScreen:(NSNotification *)notification { + DisplayServerOSX *ds = (DisplayServerOSX *)DisplayServer::get_singleton(); + if (!ds || !ds->has_window(window_id)) { + return; + } + + DisplayServerOSX::WindowData &wd = ds->get_window(window_id); + wd.fullscreen = true; + // Reset window size limits. + [wd.window_object setContentMinSize:NSMakeSize(0, 0)]; + [wd.window_object setContentMaxSize:NSMakeSize(FLT_MAX, FLT_MAX)]; + + // Force window resize event. + [self windowDidResize:notification]; +} + +- (void)windowDidExitFullScreen:(NSNotification *)notification { + DisplayServerOSX *ds = (DisplayServerOSX *)DisplayServer::get_singleton(); + if (!ds || !ds->has_window(window_id)) { + return; + } + + DisplayServerOSX::WindowData &wd = ds->get_window(window_id); + wd.fullscreen = false; + + // Set window size limits. + const float scale = ds->screen_get_max_scale(); + if (wd.min_size != Size2i()) { + Size2i size = wd.min_size / scale; + [wd.window_object setContentMinSize:NSMakeSize(size.x, size.y)]; + } + if (wd.max_size != Size2i()) { + Size2i size = wd.max_size / scale; + [wd.window_object setContentMaxSize:NSMakeSize(size.x, size.y)]; + } + + // Restore resizability state. + if (wd.resize_disabled) { + [wd.window_object setStyleMask:[wd.window_object styleMask] & ~NSWindowStyleMaskResizable]; + } + + // Restore on-top state. + if (wd.on_top) { + [wd.window_object setLevel:NSFloatingWindowLevel]; + } + + // Force window resize event. + [self windowDidResize:notification]; +} + +- (void)windowDidChangeBackingProperties:(NSNotification *)notification { + DisplayServerOSX *ds = (DisplayServerOSX *)DisplayServer::get_singleton(); + if (!ds || !ds->has_window(window_id)) { + return; + } + + DisplayServerOSX::WindowData &wd = ds->get_window(window_id); + + CGFloat new_scale_factor = [wd.window_object backingScaleFactor]; + CGFloat old_scale_factor = [[[notification userInfo] objectForKey:@"NSBackingPropertyOldScaleFactorKey"] doubleValue]; + + if (new_scale_factor != old_scale_factor) { + // Set new display scale and window size. + const float scale = ds->screen_get_max_scale(); + const NSRect content_rect = [wd.window_view frame]; + + wd.size.width = content_rect.size.width * scale; + wd.size.height = content_rect.size.height * scale; + + ds->send_window_event(wd, DisplayServerOSX::WINDOW_EVENT_DPI_CHANGE); + + CALayer *layer = [wd.window_view layer]; + if (layer) { + layer.contentsScale = scale; + } + + //Force window resize event + [self windowDidResize:notification]; + } +} + +- (void)windowDidResize:(NSNotification *)notification { + DisplayServerOSX *ds = (DisplayServerOSX *)DisplayServer::get_singleton(); + if (!ds || !ds->has_window(window_id)) { + return; + } + + DisplayServerOSX::WindowData &wd = ds->get_window(window_id); + const NSRect content_rect = [wd.window_view frame]; + const float scale = ds->screen_get_max_scale(); + wd.size.width = content_rect.size.width * scale; + wd.size.height = content_rect.size.height * scale; + + CALayer *layer = [wd.window_view layer]; + if (layer) { + layer.contentsScale = scale; + } + + ds->window_resize(window_id, wd.size.width, wd.size.height); + + if (!wd.rect_changed_callback.is_null()) { + Variant size = Rect2i(ds->window_get_position(window_id), ds->window_get_size(window_id)); + Variant *sizep = &size; + Variant ret; + Callable::CallError ce; + wd.rect_changed_callback.call((const Variant **)&sizep, 1, ret, ce); + } +} + +- (void)windowDidMove:(NSNotification *)notification { + DisplayServerOSX *ds = (DisplayServerOSX *)DisplayServer::get_singleton(); + if (!ds || !ds->has_window(window_id)) { + return; + } + + DisplayServerOSX::WindowData &wd = ds->get_window(window_id); + ds->release_pressed_events(); + + if (!wd.rect_changed_callback.is_null()) { + Variant size = Rect2i(ds->window_get_position(window_id), ds->window_get_size(window_id)); + Variant *sizep = &size; + Variant ret; + Callable::CallError ce; + wd.rect_changed_callback.call((const Variant **)&sizep, 1, ret, ce); + } +} + +- (void)windowDidBecomeKey:(NSNotification *)notification { + DisplayServerOSX *ds = (DisplayServerOSX *)DisplayServer::get_singleton(); + if (!ds || !ds->has_window(window_id)) { + return; + } + + DisplayServerOSX::WindowData &wd = ds->get_window(window_id); + + if (ds->mouse_get_mode() == DisplayServer::MOUSE_MODE_CAPTURED) { + const NSRect content_rect = [wd.window_view frame]; + NSRect point_in_window_rect = NSMakeRect(content_rect.size.width / 2, content_rect.size.height / 2, 0, 0); + NSPoint point_on_screen = [[wd.window_view window] convertRectToScreen:point_in_window_rect].origin; + CGPoint mouse_warp_pos = { point_on_screen.x, CGDisplayBounds(CGMainDisplayID()).size.height - point_on_screen.y }; + CGWarpMouseCursorPosition(mouse_warp_pos); + } else { + ds->update_mouse_pos(wd, [wd.window_object mouseLocationOutsideOfEventStream]); + } + + ds->set_last_focused_window(window_id); + ds->send_window_event(wd, DisplayServerOSX::WINDOW_EVENT_FOCUS_IN); +} + +- (void)windowDidResignKey:(NSNotification *)notification { + DisplayServerOSX *ds = (DisplayServerOSX *)DisplayServer::get_singleton(); + if (!ds || !ds->has_window(window_id)) { + return; + } + + DisplayServerOSX::WindowData &wd = ds->get_window(window_id); + + ds->release_pressed_events(); + ds->send_window_event(wd, DisplayServerOSX::WINDOW_EVENT_FOCUS_OUT); +} + +- (void)windowDidMiniaturize:(NSNotification *)notification { + DisplayServerOSX *ds = (DisplayServerOSX *)DisplayServer::get_singleton(); + if (!ds || !ds->has_window(window_id)) { + return; + } + + DisplayServerOSX::WindowData &wd = ds->get_window(window_id); + + ds->release_pressed_events(); + ds->send_window_event(wd, DisplayServerOSX::WINDOW_EVENT_FOCUS_OUT); +} + +- (void)windowDidDeminiaturize:(NSNotification *)notification { + DisplayServerOSX *ds = (DisplayServerOSX *)DisplayServer::get_singleton(); + if (!ds || !ds->has_window(window_id)) { + return; + } + + DisplayServerOSX::WindowData &wd = ds->get_window(window_id); + + ds->set_last_focused_window(window_id); + ds->send_window_event(wd, DisplayServerOSX::WINDOW_EVENT_FOCUS_IN); +} + +@end diff --git a/platform/osx/joypad_osx.cpp b/platform/osx/joypad_osx.cpp index c2356f12cd..d518206f04 100644 --- a/platform/osx/joypad_osx.cpp +++ b/platform/osx/joypad_osx.cpp @@ -80,7 +80,7 @@ int joypad::get_hid_element_state(rec_element *p_element) const { if (IOHIDDeviceGetValue(device_ref, p_element->ref, &valueRef) == kIOReturnSuccess) { value = (SInt32)IOHIDValueGetIntegerValue(valueRef); - /* record min and max for auto calibration */ + // Record min and max for auto calibration. if (value < p_element->min) { p_element->min = value; } @@ -179,7 +179,7 @@ void joypad::add_hid_element(IOHIDElementRef p_element) { break; } - if (list) { /* add to list */ + if (list) { // Add to list. rec_element element; element.ref = p_element; @@ -280,7 +280,7 @@ static String _hex_str(uint8_t p_byte) { bool JoypadOSX::configure_joypad(IOHIDDeviceRef p_device_ref, joypad *p_joy) { p_joy->device_ref = p_device_ref; - /* get device name */ + // Get device name. String name; char c_name[256]; CFTypeRef refCF = IOHIDDeviceGetProperty(p_device_ref, CFSTR(kIOHIDProductKey)); @@ -319,7 +319,7 @@ bool JoypadOSX::configure_joypad(IOHIDDeviceRef p_device_ref, joypad *p_joy) { sprintf(uid, "%08x%08x%08x%08x", OSSwapHostToBigInt32(3), OSSwapHostToBigInt32(vendor), OSSwapHostToBigInt32(product_id), OSSwapHostToBigInt32(version)); input->joy_connection_changed(id, true, name, uid); } else { - //bluetooth device + // Bluetooth device. String guid = "05000000"; for (int i = 0; i < 12; i++) { if (i < name.size()) @@ -445,7 +445,7 @@ static HatMask process_hat_value(int p_min, int p_max, int p_value, bool p_offse void JoypadOSX::poll_joypads() const { while (CFRunLoopRunInMode(GODOT_JOY_LOOP_RUN_MODE, 0, TRUE) == kCFRunLoopRunHandledSource) { - /* no-op. Pending callbacks will fire. */ + // No-op. Pending callbacks will fire. } } @@ -568,7 +568,7 @@ void JoypadOSX::config_hid_manager(CFArrayRef p_matching_array) const { IOHIDManagerScheduleWithRunLoop(hid_manager, runloop, GODOT_JOY_LOOP_RUN_MODE); while (CFRunLoopRunInMode(GODOT_JOY_LOOP_RUN_MODE, 0, TRUE) == kCFRunLoopRunHandledSource) { - /* no-op. Callback fires once per existing device. */ + // No-op. Callback fires once per existing device. } } diff --git a/platform/osx/joypad_osx.h b/platform/osx/joypad_osx.h index 8ea1033a77..4ca7fb1698 100644 --- a/platform/osx/joypad_osx.h +++ b/platform/osx/joypad_osx.h @@ -66,7 +66,7 @@ struct joypad { int id = 0; bool offset_hat = false; - io_service_t ffservice = 0; /* Interface for force feedback, 0 = no ff */ + io_service_t ffservice = 0; // Interface for force feedback, 0 = no ff. FFCONSTANTFORCE ff_constant_force; FFDeviceObjectReference ff_device = nullptr; FFEffectObjectReference ff_object = nullptr; diff --git a/platform/osx/key_mapping_osx.h b/platform/osx/key_mapping_osx.h new file mode 100644 index 0000000000..252cc907bb --- /dev/null +++ b/platform/osx/key_mapping_osx.h @@ -0,0 +1,52 @@ +/*************************************************************************/ +/* key_mapping_osx.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef KEY_MAPPING_OSX_H +#define KEY_MAPPING_OSX_H + +#include "core/os/keyboard.h" + +class KeyMappingOSX { + KeyMappingOSX() {} + + static bool is_numpad_key(unsigned int key); + +public: + // Mappings input. + static Key translate_key(unsigned int key); + static unsigned int unmap_key(Key key); + static Key remap_key(unsigned int key, unsigned int state); + + // Mapping for menu shortcuts. + static String keycode_get_native_string(Key p_keycode); + static unsigned int keycode_get_native_mask(Key p_keycode); +}; + +#endif // KEY_MAPPING_OSX_H diff --git a/platform/osx/key_mapping_osx.mm b/platform/osx/key_mapping_osx.mm new file mode 100644 index 0000000000..fde9206824 --- /dev/null +++ b/platform/osx/key_mapping_osx.mm @@ -0,0 +1,477 @@ +/*************************************************************************/ +/* key_mapping_osx.mm */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "key_mapping_osx.h" + +#include <Carbon/Carbon.h> +#include <Cocoa/Cocoa.h> + +bool KeyMappingOSX::is_numpad_key(unsigned int key) { + static const unsigned int table[] = { + 0x41, /* kVK_ANSI_KeypadDecimal */ + 0x43, /* kVK_ANSI_KeypadMultiply */ + 0x45, /* kVK_ANSI_KeypadPlus */ + 0x47, /* kVK_ANSI_KeypadClear */ + 0x4b, /* kVK_ANSI_KeypadDivide */ + 0x4c, /* kVK_ANSI_KeypadEnter */ + 0x4e, /* kVK_ANSI_KeypadMinus */ + 0x51, /* kVK_ANSI_KeypadEquals */ + 0x52, /* kVK_ANSI_Keypad0 */ + 0x53, /* kVK_ANSI_Keypad1 */ + 0x54, /* kVK_ANSI_Keypad2 */ + 0x55, /* kVK_ANSI_Keypad3 */ + 0x56, /* kVK_ANSI_Keypad4 */ + 0x57, /* kVK_ANSI_Keypad5 */ + 0x58, /* kVK_ANSI_Keypad6 */ + 0x59, /* kVK_ANSI_Keypad7 */ + 0x5b, /* kVK_ANSI_Keypad8 */ + 0x5c, /* kVK_ANSI_Keypad9 */ + 0x5f, /* kVK_JIS_KeypadComma */ + 0x00 + }; + for (int i = 0; table[i] != 0; i++) { + if (key == table[i]) { + return true; + } + } + return false; +} + +// Keyboard symbol translation table. +static const Key _osx_to_godot_table[128] = { + /* 00 */ Key::A, + /* 01 */ Key::S, + /* 02 */ Key::D, + /* 03 */ Key::F, + /* 04 */ Key::H, + /* 05 */ Key::G, + /* 06 */ Key::Z, + /* 07 */ Key::X, + /* 08 */ Key::C, + /* 09 */ Key::V, + /* 0a */ Key::SECTION, /* ISO Section */ + /* 0b */ Key::B, + /* 0c */ Key::Q, + /* 0d */ Key::W, + /* 0e */ Key::E, + /* 0f */ Key::R, + /* 10 */ Key::Y, + /* 11 */ Key::T, + /* 12 */ Key::KEY_1, + /* 13 */ Key::KEY_2, + /* 14 */ Key::KEY_3, + /* 15 */ Key::KEY_4, + /* 16 */ Key::KEY_6, + /* 17 */ Key::KEY_5, + /* 18 */ Key::EQUAL, + /* 19 */ Key::KEY_9, + /* 1a */ Key::KEY_7, + /* 1b */ Key::MINUS, + /* 1c */ Key::KEY_8, + /* 1d */ Key::KEY_0, + /* 1e */ Key::BRACERIGHT, + /* 1f */ Key::O, + /* 20 */ Key::U, + /* 21 */ Key::BRACELEFT, + /* 22 */ Key::I, + /* 23 */ Key::P, + /* 24 */ Key::ENTER, + /* 25 */ Key::L, + /* 26 */ Key::J, + /* 27 */ Key::APOSTROPHE, + /* 28 */ Key::K, + /* 29 */ Key::SEMICOLON, + /* 2a */ Key::BACKSLASH, + /* 2b */ Key::COMMA, + /* 2c */ Key::SLASH, + /* 2d */ Key::N, + /* 2e */ Key::M, + /* 2f */ Key::PERIOD, + /* 30 */ Key::TAB, + /* 31 */ Key::SPACE, + /* 32 */ Key::QUOTELEFT, + /* 33 */ Key::BACKSPACE, + /* 34 */ Key::UNKNOWN, + /* 35 */ Key::ESCAPE, + /* 36 */ Key::META, + /* 37 */ Key::META, + /* 38 */ Key::SHIFT, + /* 39 */ Key::CAPSLOCK, + /* 3a */ Key::ALT, + /* 3b */ Key::CTRL, + /* 3c */ Key::SHIFT, + /* 3d */ Key::ALT, + /* 3e */ Key::CTRL, + /* 3f */ Key::UNKNOWN, /* Function */ + /* 40 */ Key::UNKNOWN, /* F17 */ + /* 41 */ Key::KP_PERIOD, + /* 42 */ Key::UNKNOWN, + /* 43 */ Key::KP_MULTIPLY, + /* 44 */ Key::UNKNOWN, + /* 45 */ Key::KP_ADD, + /* 46 */ Key::UNKNOWN, + /* 47 */ Key::NUMLOCK, /* Really KeypadClear... */ + /* 48 */ Key::VOLUMEUP, /* VolumeUp */ + /* 49 */ Key::VOLUMEDOWN, /* VolumeDown */ + /* 4a */ Key::VOLUMEMUTE, /* Mute */ + /* 4b */ Key::KP_DIVIDE, + /* 4c */ Key::KP_ENTER, + /* 4d */ Key::UNKNOWN, + /* 4e */ Key::KP_SUBTRACT, + /* 4f */ Key::UNKNOWN, /* F18 */ + /* 50 */ Key::UNKNOWN, /* F19 */ + /* 51 */ Key::EQUAL, /* KeypadEqual */ + /* 52 */ Key::KP_0, + /* 53 */ Key::KP_1, + /* 54 */ Key::KP_2, + /* 55 */ Key::KP_3, + /* 56 */ Key::KP_4, + /* 57 */ Key::KP_5, + /* 58 */ Key::KP_6, + /* 59 */ Key::KP_7, + /* 5a */ Key::UNKNOWN, /* F20 */ + /* 5b */ Key::KP_8, + /* 5c */ Key::KP_9, + /* 5d */ Key::YEN, /* JIS Yen */ + /* 5e */ Key::UNDERSCORE, /* JIS Underscore */ + /* 5f */ Key::COMMA, /* JIS KeypadComma */ + /* 60 */ Key::F5, + /* 61 */ Key::F6, + /* 62 */ Key::F7, + /* 63 */ Key::F3, + /* 64 */ Key::F8, + /* 65 */ Key::F9, + /* 66 */ Key::UNKNOWN, /* JIS Eisu */ + /* 67 */ Key::F11, + /* 68 */ Key::UNKNOWN, /* JIS Kana */ + /* 69 */ Key::F13, + /* 6a */ Key::F16, + /* 6b */ Key::F14, + /* 6c */ Key::UNKNOWN, + /* 6d */ Key::F10, + /* 6e */ Key::MENU, + /* 6f */ Key::F12, + /* 70 */ Key::UNKNOWN, + /* 71 */ Key::F15, + /* 72 */ Key::INSERT, /* Really Help... */ + /* 73 */ Key::HOME, + /* 74 */ Key::PAGEUP, + /* 75 */ Key::KEY_DELETE, + /* 76 */ Key::F4, + /* 77 */ Key::END, + /* 78 */ Key::F2, + /* 79 */ Key::PAGEDOWN, + /* 7a */ Key::F1, + /* 7b */ Key::LEFT, + /* 7c */ Key::RIGHT, + /* 7d */ Key::DOWN, + /* 7e */ Key::UP, + /* 7f */ Key::UNKNOWN, +}; + +// Translates a OS X keycode to a Godot keycode. +Key KeyMappingOSX::translate_key(unsigned int key) { + if (key >= 128) { + return Key::UNKNOWN; + } + + return _osx_to_godot_table[key]; +} + +// Translates a Godot keycode back to a OSX keycode. +unsigned int KeyMappingOSX::unmap_key(Key key) { + for (int i = 0; i <= 126; i++) { + if (_osx_to_godot_table[i] == key) { + return i; + } + } + return 127; +} + +struct _KeyCodeMap { + UniChar kchar; + Key kcode; +}; + +static const _KeyCodeMap _keycodes[55] = { + { '`', Key::QUOTELEFT }, + { '~', Key::ASCIITILDE }, + { '0', Key::KEY_0 }, + { '1', Key::KEY_1 }, + { '2', Key::KEY_2 }, + { '3', Key::KEY_3 }, + { '4', Key::KEY_4 }, + { '5', Key::KEY_5 }, + { '6', Key::KEY_6 }, + { '7', Key::KEY_7 }, + { '8', Key::KEY_8 }, + { '9', Key::KEY_9 }, + { '-', Key::MINUS }, + { '_', Key::UNDERSCORE }, + { '=', Key::EQUAL }, + { '+', Key::PLUS }, + { 'q', Key::Q }, + { 'w', Key::W }, + { 'e', Key::E }, + { 'r', Key::R }, + { 't', Key::T }, + { 'y', Key::Y }, + { 'u', Key::U }, + { 'i', Key::I }, + { 'o', Key::O }, + { 'p', Key::P }, + { '[', Key::BRACELEFT }, + { ']', Key::BRACERIGHT }, + { '{', Key::BRACELEFT }, + { '}', Key::BRACERIGHT }, + { 'a', Key::A }, + { 's', Key::S }, + { 'd', Key::D }, + { 'f', Key::F }, + { 'g', Key::G }, + { 'h', Key::H }, + { 'j', Key::J }, + { 'k', Key::K }, + { 'l', Key::L }, + { ';', Key::SEMICOLON }, + { ':', Key::COLON }, + { '\'', Key::APOSTROPHE }, + { '\"', Key::QUOTEDBL }, + { '\\', Key::BACKSLASH }, + { '#', Key::NUMBERSIGN }, + { 'z', Key::Z }, + { 'x', Key::X }, + { 'c', Key::C }, + { 'v', Key::V }, + { 'b', Key::B }, + { 'n', Key::N }, + { 'm', Key::M }, + { ',', Key::COMMA }, + { '.', Key::PERIOD }, + { '/', Key::SLASH } +}; + +// Remap key according to current keyboard layout. +Key KeyMappingOSX::remap_key(unsigned int key, unsigned int state) { + if (is_numpad_key(key)) { + return translate_key(key); + } + + TISInputSourceRef current_keyboard = TISCopyCurrentKeyboardInputSource(); + if (!current_keyboard) { + return translate_key(key); + } + + CFDataRef layout_data = (CFDataRef)TISGetInputSourceProperty(current_keyboard, kTISPropertyUnicodeKeyLayoutData); + if (!layout_data) { + return translate_key(key); + } + + const UCKeyboardLayout *keyboard_layout = (const UCKeyboardLayout *)CFDataGetBytePtr(layout_data); + + UInt32 keys_down = 0; + UniChar chars[4]; + UniCharCount real_length; + + OSStatus err = UCKeyTranslate(keyboard_layout, + key, + kUCKeyActionDisplay, + (state >> 8) & 0xFF, + LMGetKbdType(), + kUCKeyTranslateNoDeadKeysBit, + &keys_down, + sizeof(chars) / sizeof(chars[0]), + &real_length, + chars); + + if (err != noErr) { + return translate_key(key); + } + + for (unsigned int i = 0; i < 55; i++) { + if (_keycodes[i].kchar == chars[0]) { + return _keycodes[i].kcode; + } + } + return translate_key(key); +} + +struct _KeyCodeText { + Key code; + char32_t text; +}; + +static const _KeyCodeText _native_keycodes[] = { + /* clang-format off */ + {Key::ESCAPE ,0x001B}, + {Key::TAB ,0x0009}, + {Key::BACKTAB ,0x007F}, + {Key::BACKSPACE ,0x0008}, + {Key::ENTER ,0x000D}, + {Key::INSERT ,NSInsertFunctionKey}, + {Key::KEY_DELETE ,0x007F}, + {Key::PAUSE ,NSPauseFunctionKey}, + {Key::PRINT ,NSPrintScreenFunctionKey}, + {Key::SYSREQ ,NSSysReqFunctionKey}, + {Key::CLEAR ,NSClearLineFunctionKey}, + {Key::HOME ,0x2196}, + {Key::END ,0x2198}, + {Key::LEFT ,0x001C}, + {Key::UP ,0x001E}, + {Key::RIGHT ,0x001D}, + {Key::DOWN ,0x001F}, + {Key::PAGEUP ,0x21DE}, + {Key::PAGEDOWN ,0x21DF}, + {Key::NUMLOCK ,NSClearLineFunctionKey}, + {Key::SCROLLLOCK ,NSScrollLockFunctionKey}, + {Key::F1 ,NSF1FunctionKey}, + {Key::F2 ,NSF2FunctionKey}, + {Key::F3 ,NSF3FunctionKey}, + {Key::F4 ,NSF4FunctionKey}, + {Key::F5 ,NSF5FunctionKey}, + {Key::F6 ,NSF6FunctionKey}, + {Key::F7 ,NSF7FunctionKey}, + {Key::F8 ,NSF8FunctionKey}, + {Key::F9 ,NSF9FunctionKey}, + {Key::F10 ,NSF10FunctionKey}, + {Key::F11 ,NSF11FunctionKey}, + {Key::F12 ,NSF12FunctionKey}, + {Key::F13 ,NSF13FunctionKey}, + {Key::F14 ,NSF14FunctionKey}, + {Key::F15 ,NSF15FunctionKey}, + {Key::F16 ,NSF16FunctionKey}, //* ... NSF35FunctionKey */ + {Key::MENU ,NSMenuFunctionKey}, + {Key::HELP ,NSHelpFunctionKey}, + {Key::STOP ,NSStopFunctionKey}, + {Key::LAUNCH0 ,NSUserFunctionKey}, + {Key::SPACE ,0x0020}, + {Key::EXCLAM ,'!'}, + {Key::QUOTEDBL ,'\"'}, + {Key::NUMBERSIGN ,'#'}, + {Key::DOLLAR ,'$'}, + {Key::PERCENT ,'\%'}, + {Key::AMPERSAND ,'&'}, + {Key::APOSTROPHE ,'\''}, + {Key::PARENLEFT ,'('}, + {Key::PARENRIGHT ,')'}, + {Key::ASTERISK ,'*'}, + {Key::PLUS ,'+'}, + {Key::COMMA ,','}, + {Key::MINUS ,'-'}, + {Key::PERIOD ,'.'}, + {Key::SLASH ,'/'}, + {Key::KEY_0 ,'0'}, + {Key::KEY_1 ,'1'}, + {Key::KEY_2 ,'2'}, + {Key::KEY_3 ,'3'}, + {Key::KEY_4 ,'4'}, + {Key::KEY_5 ,'5'}, + {Key::KEY_6 ,'6'}, + {Key::KEY_7 ,'7'}, + {Key::KEY_8 ,'8'}, + {Key::KEY_9 ,'9'}, + {Key::COLON ,':'}, + {Key::SEMICOLON ,';'}, + {Key::LESS ,'<'}, + {Key::EQUAL ,'='}, + {Key::GREATER ,'>'}, + {Key::QUESTION ,'?'}, + {Key::AT ,'@'}, + {Key::A ,'a'}, + {Key::B ,'b'}, + {Key::C ,'c'}, + {Key::D ,'d'}, + {Key::E ,'e'}, + {Key::F ,'f'}, + {Key::G ,'g'}, + {Key::H ,'h'}, + {Key::I ,'i'}, + {Key::J ,'j'}, + {Key::K ,'k'}, + {Key::L ,'l'}, + {Key::M ,'m'}, + {Key::N ,'n'}, + {Key::O ,'o'}, + {Key::P ,'p'}, + {Key::Q ,'q'}, + {Key::R ,'r'}, + {Key::S ,'s'}, + {Key::T ,'t'}, + {Key::U ,'u'}, + {Key::V ,'v'}, + {Key::W ,'w'}, + {Key::X ,'x'}, + {Key::Y ,'y'}, + {Key::Z ,'z'}, + {Key::BRACKETLEFT ,'['}, + {Key::BACKSLASH ,'\\'}, + {Key::BRACKETRIGHT ,']'}, + {Key::ASCIICIRCUM ,'^'}, + {Key::UNDERSCORE ,'_'}, + {Key::QUOTELEFT ,'`'}, + {Key::BRACELEFT ,'{'}, + {Key::BAR ,'|'}, + {Key::BRACERIGHT ,'}'}, + {Key::ASCIITILDE ,'~'}, + {Key::NONE ,0x0000} + /* clang-format on */ +}; + +String KeyMappingOSX::keycode_get_native_string(Key p_keycode) { + const _KeyCodeText *kct = &_native_keycodes[0]; + + while (kct->text) { + if (kct->code == p_keycode) { + return String::chr(kct->text); + } + kct++; + } + return String(); +} + +unsigned int KeyMappingOSX::keycode_get_native_mask(Key p_keycode) { + unsigned int mask = 0; + if ((p_keycode & KeyModifierMask::CTRL) != Key::NONE) { + mask |= NSEventModifierFlagControl; + } + if ((p_keycode & KeyModifierMask::ALT) != Key::NONE) { + mask |= NSEventModifierFlagOption; + } + if ((p_keycode & KeyModifierMask::SHIFT) != Key::NONE) { + mask |= NSEventModifierFlagShift; + } + if ((p_keycode & KeyModifierMask::META) != Key::NONE) { + mask |= NSEventModifierFlagCommand; + } + if ((p_keycode & KeyModifierMask::KPAD) != Key::NONE) { + mask |= NSEventModifierFlagNumericPad; + } + return mask; +} diff --git a/platform/osx/os_osx.h b/platform/osx/os_osx.h index 60dec1fe3f..5bb5b3320e 100644 --- a/platform/osx/os_osx.h +++ b/platform/osx/os_osx.h @@ -40,9 +40,7 @@ #include "servers/audio_server.h" class OS_OSX : public OS_Unix { - virtual void delete_main_loop() override; - - bool force_quit; + bool force_quit = false; JoypadOSX *joypad_osx = nullptr; @@ -55,13 +53,15 @@ class OS_OSX : public OS_Unix { CrashHandler crash_handler; - MainLoop *main_loop; + CFRunLoopObserverRef pre_wait_observer; - static void pre_wait_observer_cb(CFRunLoopObserverRef p_observer, CFRunLoopActivity p_activiy, void *p_context); + MainLoop *main_loop = nullptr; -public: String open_with_filename; + static _FORCE_INLINE_ String get_framework_executable(const String &p_path); + static void pre_wait_observer_cb(CFRunLoopObserverRef p_observer, CFRunLoopActivity p_activiy, void *p_context); + protected: virtual void initialize_core() override; virtual void initialize() override; @@ -70,8 +70,12 @@ protected: virtual void initialize_joypads() override; virtual void set_main_loop(MainLoop *p_main_loop) override; + virtual void delete_main_loop() override; public: + String get_open_with_filename() const; + void set_open_with_filename(const String &p_path); + virtual String get_name() const override; virtual void alert(const String &p_alert, const String &p_title = "ALERT!") override; @@ -89,26 +93,27 @@ public: virtual String get_system_dir(SystemDir p_dir, bool p_shared_storage = true) const override; - Error shell_open(String p_uri) override; + virtual Error shell_open(String p_uri) override; - String get_locale() const override; + virtual String get_locale() const override; virtual String get_executable_path() const override; virtual Error create_process(const String &p_path, const List<String> &p_arguments, ProcessID *r_child_id = nullptr, bool p_open_console = false) override; virtual Error create_instance(const List<String> &p_arguments, ProcessID *r_child_id = nullptr) override; - virtual String get_unique_id() const override; //++ + virtual String get_unique_id() const override; virtual bool _check_internal_feature_support(const String &p_feature) override; - void run(); - virtual void disable_crash_handler() override; virtual bool is_disable_crash_handler() const override; virtual Error move_to_trash(const String &p_path) override; + void run(); + OS_OSX(); + ~OS_OSX(); }; #endif diff --git a/platform/osx/os_osx.mm b/platform/osx/os_osx.mm index 32d0e6dd94..9288e658cf 100644 --- a/platform/osx/os_osx.mm +++ b/platform/osx/os_osx.mm @@ -31,241 +31,45 @@ #include "os_osx.h" #include "core/version_generated.gen.h" +#include "main/main.h" #include "dir_access_osx.h" #include "display_server_osx.h" -#include "main/main.h" +#include "godot_application.h" +#include "godot_application_delegate.h" +#include "osx_terminal_logger.h" #include <dlfcn.h> #include <libproc.h> #include <mach-o/dyld.h> -#include <os/log.h> - -#define DS_OSX ((DisplayServerOSX *)(DisplayServerOSX::get_singleton())) - -/*************************************************************************/ -/* GodotApplication */ -/*************************************************************************/ - -@interface GodotApplication : NSApplication -@end - -@implementation GodotApplication - -- (void)sendEvent:(NSEvent *)event { - if (DS_OSX) { - DS_OSX->_send_event(event); - } - - // From http://cocoadev.com/index.pl?GameKeyboardHandlingAlmost - // This works around an AppKit bug, where key up events while holding - // down the command key don't get sent to the key window. - if ([event type] == NSEventTypeKeyUp && ([event modifierFlags] & NSEventModifierFlagCommand)) { - [[self keyWindow] sendEvent:event]; - } else { - [super sendEvent:event]; - } -} - -@end - -/*************************************************************************/ -/* GodotApplicationDelegate */ -/*************************************************************************/ - -@interface GodotApplicationDelegate : NSObject -- (void)forceUnbundledWindowActivationHackStep1; -- (void)forceUnbundledWindowActivationHackStep2; -- (void)forceUnbundledWindowActivationHackStep3; -@end - -@implementation GodotApplicationDelegate - -- (void)forceUnbundledWindowActivationHackStep1 { - // Step 1: Switch focus to macOS SystemUIServer process. - // Required to perform step 2, TransformProcessType will fail if app is already the in focus. - for (NSRunningApplication *app in [NSRunningApplication runningApplicationsWithBundleIdentifier:@"com.apple.systemuiserver"]) { - [app activateWithOptions:NSApplicationActivateIgnoringOtherApps]; - break; - } - [self performSelector:@selector(forceUnbundledWindowActivationHackStep2) - withObject:nil - afterDelay:0.02]; -} - -- (void)forceUnbundledWindowActivationHackStep2 { - // Step 2: Register app as foreground process. - ProcessSerialNumber psn = { 0, kCurrentProcess }; - (void)TransformProcessType(&psn, kProcessTransformToForegroundApplication); - [self performSelector:@selector(forceUnbundledWindowActivationHackStep3) withObject:nil afterDelay:0.02]; -} - -- (void)forceUnbundledWindowActivationHackStep3 { - // Step 3: Switch focus back to app window. - [[NSRunningApplication currentApplication] activateWithOptions:NSApplicationActivateIgnoringOtherApps]; -} - -- (void)applicationDidFinishLaunching:(NSNotification *)notice { - NSString *nsappname = [[[NSBundle mainBundle] infoDictionary] objectForKey:@"CFBundleName"]; - if (nsappname == nil || isatty(STDOUT_FILENO) || isatty(STDIN_FILENO) || isatty(STDERR_FILENO)) { - // If the executable is started from terminal or is not bundled, macOS WindowServer won't register and activate app window correctly (menu and title bar are grayed out and input ignored). - [self performSelector:@selector(forceUnbundledWindowActivationHackStep1) withObject:nil afterDelay:0.02]; - } -} - -- (void)applicationDidResignActive:(NSNotification *)notification { - if (OS::get_singleton()->get_main_loop()) { - OS::get_singleton()->get_main_loop()->notification(MainLoop::NOTIFICATION_APPLICATION_FOCUS_OUT); - } -} -- (void)applicationDidBecomeActive:(NSNotification *)notification { - if (OS::get_singleton()->get_main_loop()) { - OS::get_singleton()->get_main_loop()->notification(MainLoop::NOTIFICATION_APPLICATION_FOCUS_IN); - } -} - -- (void)globalMenuCallback:(id)sender { - if (DS_OSX) { - return DS_OSX->_menu_callback(sender); - } -} - -- (NSMenu *)applicationDockMenu:(NSApplication *)sender { - if (DS_OSX) { - return DS_OSX->_get_dock_menu(); +_FORCE_INLINE_ String OS_OSX::get_framework_executable(const String &p_path) { + // Append framework executable name, or return as is if p_path is not a framework. + DirAccessRef da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM); + if (da->dir_exists(p_path) && da->file_exists(p_path.plus_file(p_path.get_file().get_basename()))) { + return p_path.plus_file(p_path.get_file().get_basename()); } else { - return nullptr; - } -} - -- (BOOL)application:(NSApplication *)sender openFile:(NSString *)filename { - // Note: may be called called before main loop init! - char *utfs = strdup([filename UTF8String]); - ((OS_OSX *)OS_OSX::get_singleton())->open_with_filename.parse_utf8(utfs); - free(utfs); - -#ifdef TOOLS_ENABLED - // Open new instance - if (OS_OSX::get_singleton()->get_main_loop()) { - List<String> args; - args.push_back(((OS_OSX *)OS_OSX::get_singleton())->open_with_filename); - String exec = OS_OSX::get_singleton()->get_executable_path(); - OS_OSX::get_singleton()->create_process(exec, args); - } -#endif - return YES; -} - -- (NSApplicationTerminateReply)applicationShouldTerminate:(NSApplication *)sender { - if (DS_OSX) { - DS_OSX->_send_window_event(DS_OSX->windows[DisplayServerOSX::MAIN_WINDOW_ID], DisplayServerOSX::WINDOW_EVENT_CLOSE_REQUEST); - } - return NSTerminateCancel; -} - -- (void)showAbout:(id)sender { - if (OS_OSX::get_singleton()->get_main_loop()) { - OS_OSX::get_singleton()->get_main_loop()->notification(MainLoop::NOTIFICATION_WM_ABOUT); + return p_path; } } -@end - -/*************************************************************************/ -/* OSXTerminalLogger */ -/*************************************************************************/ - -class OSXTerminalLogger : public StdLogger { -public: - virtual void log_error(const char *p_function, const char *p_file, int p_line, const char *p_code, const char *p_rationale, bool p_editor_notify = false, ErrorType p_type = ERR_ERROR) { - if (!should_log(true)) { - return; - } - - const char *err_details; - if (p_rationale && p_rationale[0]) - err_details = p_rationale; - else - err_details = p_code; - - switch (p_type) { - case ERR_WARNING: - os_log_info(OS_LOG_DEFAULT, - "WARNING: %{public}s\nat: %{public}s (%{public}s:%i)", - err_details, p_function, p_file, p_line); - logf_error("\E[1;33mWARNING:\E[0;93m %s\n", err_details); - logf_error("\E[0;90m at: %s (%s:%i)\E[0m\n", p_function, p_file, p_line); - break; - case ERR_SCRIPT: - os_log_error(OS_LOG_DEFAULT, - "SCRIPT ERROR: %{public}s\nat: %{public}s (%{public}s:%i)", - err_details, p_function, p_file, p_line); - logf_error("\E[1;35mSCRIPT ERROR:\E[0;95m %s\n", err_details); - logf_error("\E[0;90m at: %s (%s:%i)\E[0m\n", p_function, p_file, p_line); - break; - case ERR_SHADER: - os_log_error(OS_LOG_DEFAULT, - "SHADER ERROR: %{public}s\nat: %{public}s (%{public}s:%i)", - err_details, p_function, p_file, p_line); - logf_error("\E[1;36mSHADER ERROR:\E[0;96m %s\n", err_details); - logf_error("\E[0;90m at: %s (%s:%i)\E[0m\n", p_function, p_file, p_line); - break; - case ERR_ERROR: - default: - os_log_error(OS_LOG_DEFAULT, - "ERROR: %{public}s\nat: %{public}s (%{public}s:%i)", - err_details, p_function, p_file, p_line); - logf_error("\E[1;31mERROR:\E[0;91m %s\n", err_details); - logf_error("\E[0;90m at: %s (%s:%i)\E[0m\n", p_function, p_file, p_line); - break; - } - } -}; - -/*************************************************************************/ -/* OS_OSX */ -/*************************************************************************/ - -String OS_OSX::get_unique_id() const { - static String serial_number; - - if (serial_number.is_empty()) { - io_service_t platformExpert = IOServiceGetMatchingService(kIOMasterPortDefault, IOServiceMatching("IOPlatformExpertDevice")); - CFStringRef serialNumberAsCFString = nullptr; - if (platformExpert) { - serialNumberAsCFString = (CFStringRef)IORegistryEntryCreateCFProperty(platformExpert, CFSTR(kIOPlatformSerialNumberKey), kCFAllocatorDefault, 0); - IOObjectRelease(platformExpert); - } +void OS_OSX::pre_wait_observer_cb(CFRunLoopObserverRef p_observer, CFRunLoopActivity p_activiy, void *p_context) { + // Prevent main loop from sleeping and redraw window during resize / modal popups. - NSString *serialNumberAsNSString = nil; - if (serialNumberAsCFString) { - serialNumberAsNSString = [NSString stringWithString:(NSString *)serialNumberAsCFString]; - CFRelease(serialNumberAsCFString); + if (get_singleton()->get_main_loop()) { + Main::force_redraw(); + if (!Main::is_iterating()) { // Avoid cyclic loop. + Main::iteration(); } - - serial_number = [serialNumberAsNSString UTF8String]; } - return serial_number; + CFRunLoopWakeUp(CFRunLoopGetCurrent()); // Prevent main loop from sleeping. } -void OS_OSX::alert(const String &p_alert, const String &p_title) { - NSAlert *window = [[NSAlert alloc] init]; - NSString *ns_title = [NSString stringWithUTF8String:p_title.utf8().get_data()]; - NSString *ns_alert = [NSString stringWithUTF8String:p_alert.utf8().get_data()]; - - [window addButtonWithTitle:@"OK"]; - [window setMessageText:ns_title]; - [window setInformativeText:ns_alert]; - [window setAlertStyle:NSAlertStyleWarning]; +void OS_OSX::initialize() { + crash_handler.initialize(); - id key_window = [[NSApplication sharedApplication] keyWindow]; - [window runModal]; - [window release]; - if (key_window) { - [key_window makeKeyAndOrderFront:nil]; - } + initialize_core(); } void OS_OSX::initialize_core() { @@ -276,17 +80,6 @@ void OS_OSX::initialize_core() { DirAccess::make_default<DirAccessOSX>(DirAccess::ACCESS_FILESYSTEM); } -void OS_OSX::initialize_joypads() { - joypad_osx = memnew(JoypadOSX(Input::get_singleton())); -} - -void OS_OSX::initialize() { - crash_handler.initialize(); - - initialize_core(); - //ensure_user_data_dir(); -} - void OS_OSX::finalize() { #ifdef COREMIDI_ENABLED midi_driver.close(); @@ -299,42 +92,63 @@ void OS_OSX::finalize() { } } +void OS_OSX::initialize_joypads() { + joypad_osx = memnew(JoypadOSX(Input::get_singleton())); +} + void OS_OSX::set_main_loop(MainLoop *p_main_loop) { main_loop = p_main_loop; } void OS_OSX::delete_main_loop() { - if (!main_loop) + if (!main_loop) { return; + } + memdelete(main_loop); main_loop = nullptr; } +String OS_OSX::get_open_with_filename() const { + return open_with_filename; +} + +void OS_OSX::set_open_with_filename(const String &p_path) { + open_with_filename = p_path; +} + String OS_OSX::get_name() const { return "macOS"; } -_FORCE_INLINE_ String _get_framework_executable(const String p_path) { - // Append framework executable name, or return as is if p_path is not a framework. - DirAccessRef da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM); - if (da->dir_exists(p_path) && da->file_exists(p_path.plus_file(p_path.get_file().get_basename()))) { - return p_path.plus_file(p_path.get_file().get_basename()); - } else { - return p_path; +void OS_OSX::alert(const String &p_alert, const String &p_title) { + NSAlert *window = [[NSAlert alloc] init]; + NSString *ns_title = [NSString stringWithUTF8String:p_title.utf8().get_data()]; + NSString *ns_alert = [NSString stringWithUTF8String:p_alert.utf8().get_data()]; + + [window addButtonWithTitle:@"OK"]; + [window setMessageText:ns_title]; + [window setInformativeText:ns_alert]; + [window setAlertStyle:NSAlertStyleWarning]; + + id key_window = [[NSApplication sharedApplication] keyWindow]; + [window runModal]; + if (key_window) { + [key_window makeKeyAndOrderFront:nil]; } } Error OS_OSX::open_dynamic_library(const String p_path, void *&p_library_handle, bool p_also_set_library_path) { - String path = _get_framework_executable(p_path); + String path = get_framework_executable(p_path); if (!FileAccess::exists(path)) { - // This code exists so gdnative can load .dylib files from within the executable path. - path = _get_framework_executable(get_executable_path().get_base_dir().plus_file(p_path.get_file())); + // Load .dylib or framework from within the executable path. + path = get_framework_executable(get_executable_path().get_base_dir().plus_file(p_path.get_file())); } if (!FileAccess::exists(path)) { - // This code exists so gdnative can load .dylib files from a standard macOS location. - path = _get_framework_executable(get_executable_path().get_base_dir().plus_file("../Frameworks").plus_file(p_path.get_file())); + // Load .dylib or framework from a standard macOS location. + path = get_framework_executable(get_executable_path().get_base_dir().plus_file("../Frameworks").plus_file(p_path.get_file())); } p_library_handle = dlopen(path.utf8().get_data(), RTLD_NOW); @@ -393,8 +207,8 @@ String OS_OSX::get_bundle_resource_dir() const { NSBundle *main = [NSBundle mainBundle]; if (main) { - NSString *resourcePath = [main resourcePath]; - ret.parse_utf8([resourcePath UTF8String]); + NSString *resource_path = [main resourcePath]; + ret.parse_utf8([resource_path UTF8String]); } return ret; } @@ -404,9 +218,9 @@ String OS_OSX::get_bundle_icon_path() const { NSBundle *main = [NSBundle mainBundle]; if (main) { - NSString *iconPath = [[main infoDictionary] objectForKey:@"CFBundleIconFile"]; - if (iconPath) { - ret.parse_utf8([iconPath UTF8String]); + NSString *icon_path = [[main infoDictionary] objectForKey:@"CFBundleIconFile"]; + if (icon_path) { + ret.parse_utf8([icon_path UTF8String]); } } return ret; @@ -449,9 +263,7 @@ String OS_OSX::get_system_dir(SystemDir p_dir, bool p_shared_storage) const { if (found) { NSArray *paths = NSSearchPathForDirectoriesInDomains(id, NSUserDomainMask, YES); if (paths && [paths count] >= 1) { - char *utfs = strdup([[paths firstObject] UTF8String]); - ret.parse_utf8(utfs); - free(utfs); + ret.parse_utf8([[paths firstObject] UTF8String]); } } @@ -475,12 +287,9 @@ String OS_OSX::get_locale() const { } String OS_OSX::get_executable_path() const { - int ret; - pid_t pid; char pathbuf[PROC_PIDPATHINFO_MAXSIZE]; - - pid = getpid(); - ret = proc_pidpath(pid, pathbuf, sizeof(pathbuf)); + int pid = getpid(); + pid_t ret = proc_pidpath(pid, pathbuf, sizeof(pathbuf)); if (ret <= 0) { return OS::get_executable_path(); } else { @@ -491,18 +300,6 @@ String OS_OSX::get_executable_path() const { } } -Error OS_OSX::create_instance(const List<String> &p_arguments, ProcessID *r_child_id) { - // If executable is bundled, always execute editor instances as an app bundle to ensure app window is registered and activated correctly. - NSString *nsappname = [[[NSBundle mainBundle] infoDictionary] objectForKey:@"CFBundleName"]; - if (nsappname != nil) { - String path; - path.parse_utf8([[[NSBundle mainBundle] bundlePath] UTF8String]); - return create_process(path, p_arguments, r_child_id, false); - } else { - return create_process(get_executable_path(), p_arguments, r_child_id, false); - } -} - Error OS_OSX::create_process(const String &p_path, const List<String> &p_arguments, ProcessID *r_child_id, bool p_open_console) { if (@available(macOS 10.15, *)) { // Use NSWorkspace if path is an .app bundle. @@ -532,7 +329,6 @@ Error OS_OSX::create_process(const String &p_path, const List<String> &p_argumen dispatch_semaphore_signal(lock); }]; dispatch_semaphore_wait(lock, dispatch_time(DISPATCH_TIME_NOW, 20000000000)); // 20 sec timeout, wait for app to launch. - dispatch_release(lock); if (err == OK) { if (r_child_id) { @@ -549,17 +345,66 @@ Error OS_OSX::create_process(const String &p_path, const List<String> &p_argumen } } -void OS_OSX::pre_wait_observer_cb(CFRunLoopObserverRef p_observer, CFRunLoopActivity p_activiy, void *p_context) { - // Prevent main loop from sleeping and redraw window during resize / modal popups. +Error OS_OSX::create_instance(const List<String> &p_arguments, ProcessID *r_child_id) { + // If executable is bundled, always execute editor instances as an app bundle to ensure app window is registered and activated correctly. + NSString *nsappname = [[[NSBundle mainBundle] infoDictionary] objectForKey:@"CFBundleName"]; + if (nsappname != nil) { + String path; + path.parse_utf8([[[NSBundle mainBundle] bundlePath] UTF8String]); + return create_process(path, p_arguments, r_child_id, false); + } else { + return create_process(get_executable_path(), p_arguments, r_child_id, false); + } +} - if (get_singleton()->get_main_loop()) { - Main::force_redraw(); - if (!Main::is_iterating()) { // Avoid cyclic loop. - Main::iteration(); +String OS_OSX::get_unique_id() const { + static String serial_number; + + if (serial_number.is_empty()) { + io_service_t platform_expert = IOServiceGetMatchingService(kIOMasterPortDefault, IOServiceMatching("IOPlatformExpertDevice")); + CFStringRef serial_number_cf_string = nullptr; + if (platform_expert) { + serial_number_cf_string = (CFStringRef)IORegistryEntryCreateCFProperty(platform_expert, CFSTR(kIOPlatformSerialNumberKey), kCFAllocatorDefault, 0); + IOObjectRelease(platform_expert); + } + + NSString *serial_number_ns_string = nil; + if (serial_number_cf_string) { + serial_number_ns_string = [NSString stringWithString:(__bridge NSString *)serial_number_cf_string]; + CFRelease(serial_number_cf_string); + } + + if (serial_number_ns_string) { + serial_number.parse_utf8([serial_number_ns_string UTF8String]); } } - CFRunLoopWakeUp(CFRunLoopGetCurrent()); // Prevent main loop from sleeping. + return serial_number; +} + +bool OS_OSX::_check_internal_feature_support(const String &p_feature) { + return p_feature == "pc"; +} + +void OS_OSX::disable_crash_handler() { + crash_handler.disable(); +} + +bool OS_OSX::is_disable_crash_handler() const { + return crash_handler.is_disabled(); +} + +Error OS_OSX::move_to_trash(const String &p_path) { + NSFileManager *fm = [NSFileManager defaultManager]; + NSURL *url = [NSURL fileURLWithPath:@(p_path.utf8().get_data())]; + NSError *err; + + if (![fm trashItemAtURL:url resultingItemURL:nil error:&err]) { + ERR_PRINT("trashItemAtURL error: " + String::utf8(err.localizedDescription.UTF8String)); + return FAILED; + } + + return OK; } void OS_OSX::run() { @@ -571,14 +416,11 @@ void OS_OSX::run() { main_loop->initialize(); - CFRunLoopObserverRef pre_wait_observer = CFRunLoopObserverCreate(kCFAllocatorDefault, kCFRunLoopBeforeWaiting, true, 0, &pre_wait_observer_cb, nullptr); - CFRunLoopAddObserver(CFRunLoopGetCurrent(), pre_wait_observer, kCFRunLoopCommonModes); - bool quit = false; while (!force_quit && !quit) { @try { if (DisplayServer::get_singleton()) { - DisplayServer::get_singleton()->process_events(); // get rid of pending events + DisplayServer::get_singleton()->process_events(); // Get rid of pending events. } joypad_osx->process_joypads(); @@ -590,25 +432,9 @@ void OS_OSX::run() { } }; - CFRunLoopRemoveObserver(CFRunLoopGetCurrent(), pre_wait_observer, kCFRunLoopCommonModes); - CFRelease(pre_wait_observer); - main_loop->finalize(); } -Error OS_OSX::move_to_trash(const String &p_path) { - NSFileManager *fm = [NSFileManager defaultManager]; - NSURL *url = [NSURL fileURLWithPath:@(p_path.utf8().get_data())]; - NSError *err; - - if (![fm trashItemAtURL:url resultingItemURL:nil error:&err]) { - ERR_PRINT("trashItemAtURL error: " + String::utf8(err.localizedDescription.UTF8String)); - return FAILED; - } - - return OK; -} - OS_OSX::OS_OSX() { main_loop = nullptr; force_quit = false; @@ -623,17 +449,17 @@ OS_OSX::OS_OSX() { DisplayServerOSX::register_osx_driver(); - // Implicitly create shared NSApplication instance + // Implicitly create shared NSApplication instance. [GodotApplication sharedApplication]; - // In case we are unbundled, make us a proper UI application + // In case we are unbundled, make us a proper UI application. [NSApp setActivationPolicy:NSApplicationActivationPolicyRegular]; // Menu bar setup must go between sharedApplication above and // finishLaunching below, in order to properly emulate the behavior - // of NSApplicationMain + // of NSApplicationMain. - NSMenu *main_menu = [[[NSMenu alloc] initWithTitle:@""] autorelease]; + NSMenu *main_menu = [[NSMenu alloc] initWithTitle:@""]; [NSApp setMainMenu:main_menu]; [NSApp finishLaunching]; @@ -641,7 +467,10 @@ OS_OSX::OS_OSX() { ERR_FAIL_COND(!delegate); [NSApp setDelegate:delegate]; - //process application:openFile: event + pre_wait_observer = CFRunLoopObserverCreate(kCFAllocatorDefault, kCFRunLoopBeforeWaiting, true, 0, &pre_wait_observer_cb, nullptr); + CFRunLoopAddObserver(CFRunLoopGetCurrent(), pre_wait_observer, kCFRunLoopCommonModes); + + // Process application:openFile: event. while (true) { NSEvent *event = [NSApp nextEventMatchingMask:NSEventMaskAny @@ -659,14 +488,7 @@ OS_OSX::OS_OSX() { [NSApp activateIgnoringOtherApps:YES]; } -bool OS_OSX::_check_internal_feature_support(const String &p_feature) { - return p_feature == "pc"; -} - -void OS_OSX::disable_crash_handler() { - crash_handler.disable(); -} - -bool OS_OSX::is_disable_crash_handler() const { - return crash_handler.is_disabled(); +OS_OSX::~OS_OSX() { + CFRunLoopRemoveObserver(CFRunLoopGetCurrent(), pre_wait_observer, kCFRunLoopCommonModes); + CFRelease(pre_wait_observer); } diff --git a/platform/osx/osx_terminal_logger.h b/platform/osx/osx_terminal_logger.h new file mode 100644 index 0000000000..8413509c4b --- /dev/null +++ b/platform/osx/osx_terminal_logger.h @@ -0,0 +1,44 @@ +/*************************************************************************/ +/* osx_terminal_logger.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef OSX_TERMINAL_LOGGER_H +#define OSX_TERMINAL_LOGGER_H + +#ifdef OSX_ENABLED + +#include "core/io/logger.h" + +class OSXTerminalLogger : public StdLogger { +public: + virtual void log_error(const char *p_function, const char *p_file, int p_line, const char *p_code, const char *p_rationale, bool p_editor_notify = false, ErrorType p_type = ERR_ERROR) override; +}; + +#endif // OSX_ENABLED +#endif // OSX_TERMINAL_LOGGER_H diff --git a/platform/osx/osx_terminal_logger.mm b/platform/osx/osx_terminal_logger.mm new file mode 100644 index 0000000000..c1dca111a7 --- /dev/null +++ b/platform/osx/osx_terminal_logger.mm @@ -0,0 +1,81 @@ +/*************************************************************************/ +/* osx_terminal_logger.mm */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "osx_terminal_logger.h" + +#ifdef OSX_ENABLED + +#include <os/log.h> + +void OSXTerminalLogger::log_error(const char *p_function, const char *p_file, int p_line, const char *p_code, const char *p_rationale, bool p_editor_notify, ErrorType p_type) { + if (!should_log(true)) { + return; + } + + const char *err_details; + if (p_rationale && p_rationale[0]) + err_details = p_rationale; + else + err_details = p_code; + + switch (p_type) { + case ERR_WARNING: + os_log_info(OS_LOG_DEFAULT, + "WARNING: %{public}s\nat: %{public}s (%{public}s:%i)", + err_details, p_function, p_file, p_line); + logf_error("\E[1;33mWARNING:\E[0;93m %s\n", err_details); + logf_error("\E[0;90m at: %s (%s:%i)\E[0m\n", p_function, p_file, p_line); + break; + case ERR_SCRIPT: + os_log_error(OS_LOG_DEFAULT, + "SCRIPT ERROR: %{public}s\nat: %{public}s (%{public}s:%i)", + err_details, p_function, p_file, p_line); + logf_error("\E[1;35mSCRIPT ERROR:\E[0;95m %s\n", err_details); + logf_error("\E[0;90m at: %s (%s:%i)\E[0m\n", p_function, p_file, p_line); + break; + case ERR_SHADER: + os_log_error(OS_LOG_DEFAULT, + "SHADER ERROR: %{public}s\nat: %{public}s (%{public}s:%i)", + err_details, p_function, p_file, p_line); + logf_error("\E[1;36mSHADER ERROR:\E[0;96m %s\n", err_details); + logf_error("\E[0;90m at: %s (%s:%i)\E[0m\n", p_function, p_file, p_line); + break; + case ERR_ERROR: + default: + os_log_error(OS_LOG_DEFAULT, + "ERROR: %{public}s\nat: %{public}s (%{public}s:%i)", + err_details, p_function, p_file, p_line); + logf_error("\E[1;31mERROR:\E[0;91m %s\n", err_details); + logf_error("\E[0;90m at: %s (%s:%i)\E[0m\n", p_function, p_file, p_line); + break; + } +} + +#endif // OSX_ENABLED diff --git a/platform/osx/vulkan_context_osx.mm b/platform/osx/vulkan_context_osx.mm index f32fab1eee..bdabc24c28 100644 --- a/platform/osx/vulkan_context_osx.mm +++ b/platform/osx/vulkan_context_osx.mm @@ -44,7 +44,7 @@ Error VulkanContextOSX::window_create(DisplayServer::WindowID p_window_id, Displ createInfo.sType = VK_STRUCTURE_TYPE_MACOS_SURFACE_CREATE_INFO_MVK; createInfo.pNext = nullptr; createInfo.flags = 0; - createInfo.pView = p_window; + createInfo.pView = (__bridge const void *)p_window; VkSurfaceKHR surface; VkResult err = vkCreateMacOSSurfaceMVK(get_instance(), &createInfo, nullptr, &surface); diff --git a/platform/windows/crash_handler_windows.cpp b/platform/windows/crash_handler_windows.cpp index 71e9d9acbd..5064f6b97f 100644 --- a/platform/windows/crash_handler_windows.cpp +++ b/platform/windows/crash_handler_windows.cpp @@ -33,7 +33,6 @@ #include "core/config/project_settings.h" #include "core/os/os.h" #include "core/version.h" -#include "core/version_hash.gen.h" #include "main/main.h" #ifdef CRASH_HANDLER_EXCEPTION @@ -179,10 +178,10 @@ DWORD CrashHandlerException(EXCEPTION_POINTERS *ep) { } // Print the engine version just before, so that people are reminded to include the version in backtrace reports. - if (String(VERSION_HASH).length() != 0) { - fprintf(stderr, "Engine version: " VERSION_FULL_NAME " (" VERSION_HASH ")\n"); + if (String(VERSION_HASH).is_empty()) { + fprintf(stderr, "Engine version: %s\n", VERSION_FULL_NAME); } else { - fprintf(stderr, "Engine version: " VERSION_FULL_NAME "\n"); + fprintf(stderr, "Engine version: %s (%s)\n", VERSION_FULL_NAME, VERSION_HASH); } fprintf(stderr, "Dumping the backtrace. %s\n", msg.utf8().get_data()); diff --git a/platform/windows/display_server_windows.cpp b/platform/windows/display_server_windows.cpp index bcddae45d8..36c87f2683 100644 --- a/platform/windows/display_server_windows.cpp +++ b/platform/windows/display_server_windows.cpp @@ -97,7 +97,10 @@ String DisplayServerWindows::get_name() const { void DisplayServerWindows::_set_mouse_mode_impl(MouseMode p_mode) { if (windows.has(MAIN_WINDOW_ID) && (p_mode == MOUSE_MODE_CAPTURED || p_mode == MOUSE_MODE_CONFINED || p_mode == MOUSE_MODE_CONFINED_HIDDEN)) { // Mouse is grabbed (captured or confined). - WindowData &wd = windows[MAIN_WINDOW_ID]; + + WindowID window_id = windows.has(last_focused_window) ? last_focused_window : MAIN_WINDOW_ID; + + WindowData &wd = windows[window_id]; RECT clipRect; GetClientRect(wd.hWnd, &clipRect); @@ -323,6 +326,12 @@ typedef struct { Rect2i rect; } EnumRectData; +typedef struct { + int count; + int screen; + float rate; +} EnumRefreshRateData; + static BOOL CALLBACK _MonitorEnumProcSize(HMONITOR hMonitor, HDC hdcMonitor, LPRECT lprcMonitor, LPARAM dwData) { EnumSizeData *data = (EnumSizeData *)dwData; if (data->count == data->screen) { @@ -360,6 +369,26 @@ static BOOL CALLBACK _MonitorEnumProcUsableSize(HMONITOR hMonitor, HDC hdcMonito return TRUE; } +static BOOL CALLBACK _MonitorEnumProcRefreshRate(HMONITOR hMonitor, HDC hdcMonitor, LPRECT lprcMonitor, LPARAM dwData) { + EnumRefreshRateData *data = (EnumRefreshRateData *)dwData; + if (data->count == data->screen) { + MONITORINFOEXW minfo; + memset(&minfo, 0, sizeof(minfo)); + minfo.cbSize = sizeof(minfo); + GetMonitorInfoW(hMonitor, &minfo); + + DEVMODEW dm; + memset(&dm, 0, sizeof(dm)); + dm.dmSize = sizeof(dm); + EnumDisplaySettingsW(minfo.szDevice, ENUM_CURRENT_SETTINGS, &dm); + + data->rate = dm.dmDisplayFrequency; + } + + data->count++; + return TRUE; +} + Rect2i DisplayServerWindows::screen_get_usable_rect(int p_screen) const { _THREAD_SAFE_METHOD_ @@ -443,6 +472,13 @@ int DisplayServerWindows::screen_get_dpi(int p_screen) const { EnumDisplayMonitors(nullptr, nullptr, _MonitorEnumProcDpi, (LPARAM)&data); return data.dpi; } +float DisplayServerWindows::screen_get_refresh_rate(int p_screen) const { + _THREAD_SAFE_METHOD_ + + EnumRefreshRateData data = { 0, p_screen == SCREEN_OF_MAIN_WINDOW ? window_get_current_screen() : p_screen, SCREEN_REFRESH_RATE_FALLBACK }; + EnumDisplayMonitors(nullptr, nullptr, _MonitorEnumProcRefreshRate, (LPARAM)&data); + return data.rate; +} bool DisplayServerWindows::screen_is_touchscreen(int p_screen) const { #ifndef _MSC_VER @@ -503,13 +539,22 @@ DisplayServer::WindowID DisplayServerWindows::create_sub_window(WindowMode p_mod if (p_flags & WINDOW_FLAG_BORDERLESS_BIT) { wd.borderless = true; } - if (p_flags & WINDOW_FLAG_ALWAYS_ON_TOP_BIT && p_mode != WINDOW_MODE_FULLSCREEN) { + if (p_flags & WINDOW_FLAG_ALWAYS_ON_TOP_BIT && p_mode != WINDOW_MODE_FULLSCREEN && p_mode != WINDOW_MODE_EXCLUSIVE_FULLSCREEN) { wd.always_on_top = true; } if (p_flags & WINDOW_FLAG_NO_FOCUS_BIT) { wd.no_focus = true; } + // Inherit icons from MAIN_WINDOW for all sub windows. + HICON mainwindow_icon = (HICON)SendMessage(windows[MAIN_WINDOW_ID].hWnd, WM_GETICON, ICON_SMALL, 0); + if (mainwindow_icon) { + SendMessage(windows[window_id].hWnd, WM_SETICON, ICON_SMALL, (LPARAM)mainwindow_icon); + } + mainwindow_icon = (HICON)SendMessage(windows[MAIN_WINDOW_ID].hWnd, WM_GETICON, ICON_BIG, 0); + if (mainwindow_icon) { + SendMessage(windows[window_id].hWnd, WM_SETICON, ICON_BIG, (LPARAM)mainwindow_icon); + } return window_id; } @@ -570,6 +615,24 @@ void DisplayServerWindows::gl_window_make_current(DisplayServer::WindowID p_wind #endif } +int64_t DisplayServerWindows::window_get_native_handle(HandleType p_handle_type, WindowID p_window) const { + ERR_FAIL_COND_V(!windows.has(p_window), 0); + switch (p_handle_type) { + case DISPLAY_HANDLE: { + return 0; // Not supported. + } + case WINDOW_HANDLE: { + return (int64_t)windows[p_window].hWnd; + } + case WINDOW_VIEW: { + return 0; // Not supported. + } + default: { + return 0; + } + } +} + void DisplayServerWindows::window_attach_instance_id(ObjectID p_instance, WindowID p_window) { _THREAD_SAFE_METHOD_ @@ -688,6 +751,15 @@ void DisplayServerWindows::window_set_current_screen(int p_screen, WindowID p_wi Vector2 ofs = window_get_position(p_window) - screen_get_position(window_get_current_screen(p_window)); window_set_position(ofs + screen_get_position(p_screen), p_window); } + + // Don't let the mouse leave the window when resizing to a smaller resolution. + if (mouse_mode == MOUSE_MODE_CONFINED || mouse_mode == MOUSE_MODE_CONFINED_HIDDEN) { + RECT crect; + GetClientRect(wd.hWnd, &crect); + ClientToScreen(wd.hWnd, (POINT *)&crect.left); + ClientToScreen(wd.hWnd, (POINT *)&crect.right); + ClipCursor(&crect); + } } Point2i DisplayServerWindows::window_get_position(WindowID p_window) const { @@ -916,7 +988,7 @@ Size2i DisplayServerWindows::window_get_real_size(WindowID p_window) const { return Size2(); } -void DisplayServerWindows::_get_window_style(bool p_main_window, bool p_fullscreen, bool p_borderless, bool p_resizable, bool p_maximized, bool p_no_activate_focus, DWORD &r_style, DWORD &r_style_ex) { +void DisplayServerWindows::_get_window_style(bool p_main_window, bool p_fullscreen, bool p_multiwindow_fs, bool p_borderless, bool p_resizable, bool p_maximized, bool p_no_activate_focus, DWORD &r_style, DWORD &r_style_ex) { // Windows docs for window styles: // https://docs.microsoft.com/en-us/windows/win32/winmsg/window-styles // https://docs.microsoft.com/en-us/windows/win32/winmsg/extended-window-styles @@ -929,6 +1001,9 @@ void DisplayServerWindows::_get_window_style(bool p_main_window, bool p_fullscre if (p_fullscreen || p_borderless) { r_style |= WS_POPUP; // p_borderless was WS_EX_TOOLWINDOW in the past. + if (p_fullscreen && p_multiwindow_fs) { + r_style |= WS_BORDER; // Allows child windows to be displayed on top of full screen. + } } else { if (p_resizable) { if (p_maximized) { @@ -948,6 +1023,7 @@ void DisplayServerWindows::_get_window_style(bool p_main_window, bool p_fullscre r_style_ex |= WS_EX_TOPMOST | WS_EX_NOACTIVATE; } r_style |= WS_CLIPCHILDREN | WS_CLIPSIBLINGS; + r_style_ex |= WS_EX_ACCEPTFILES; } void DisplayServerWindows::_update_window_style(WindowID p_window, bool p_repaint) { @@ -959,7 +1035,7 @@ void DisplayServerWindows::_update_window_style(WindowID p_window, bool p_repain DWORD style = 0; DWORD style_ex = 0; - _get_window_style(p_window == MAIN_WINDOW_ID, wd.fullscreen, wd.borderless, wd.resizable, wd.maximized, wd.no_focus, style, style_ex); + _get_window_style(p_window == MAIN_WINDOW_ID, wd.fullscreen, wd.multiwindow_fs, wd.borderless, wd.resizable, wd.maximized, wd.no_focus, style, style_ex); SetWindowLongPtr(wd.hWnd, GWL_STYLE, style); SetWindowLongPtr(wd.hWnd, GWL_EXSTYLE, style_ex); @@ -979,10 +1055,11 @@ void DisplayServerWindows::window_set_mode(WindowMode p_mode, WindowID p_window) ERR_FAIL_COND(!windows.has(p_window)); WindowData &wd = windows[p_window]; - if (wd.fullscreen && p_mode != WINDOW_MODE_FULLSCREEN) { + if (wd.fullscreen && p_mode != WINDOW_MODE_FULLSCREEN && p_mode != WINDOW_MODE_EXCLUSIVE_FULLSCREEN) { RECT rect; wd.fullscreen = false; + wd.multiwindow_fs = false; wd.maximized = wd.was_maximized; if (wd.pre_fs_valid) { @@ -1021,7 +1098,15 @@ void DisplayServerWindows::window_set_mode(WindowMode p_mode, WindowID p_window) wd.minimized = true; } - if (p_mode == WINDOW_MODE_FULLSCREEN && !wd.fullscreen) { + if (p_mode == WINDOW_MODE_EXCLUSIVE_FULLSCREEN) { + wd.multiwindow_fs = false; + _update_window_style(p_window, false); + } else { + wd.multiwindow_fs = true; + _update_window_style(p_window, false); + } + + if ((p_mode == WINDOW_MODE_FULLSCREEN || p_mode == WINDOW_MODE_EXCLUSIVE_FULLSCREEN) && !wd.fullscreen) { if (wd.minimized) { ShowWindow(wd.hWnd, SW_RESTORE); } @@ -1039,7 +1124,7 @@ void DisplayServerWindows::window_set_mode(WindowMode p_mode, WindowID p_window) wd.maximized = false; wd.minimized = false; - _update_window_style(false); + _update_window_style(p_window, false); MoveWindow(wd.hWnd, pos.x, pos.y, size.width, size.height, TRUE); @@ -1050,6 +1135,15 @@ void DisplayServerWindows::window_set_mode(WindowMode p_mode, WindowID p_window) SystemParametersInfoA(SPI_SETMOUSETRAILS, 0, 0, 0); } } + + // Don't let the mouse leave the window when resizing to a smaller resolution. + if (mouse_mode == MOUSE_MODE_CONFINED || mouse_mode == MOUSE_MODE_CONFINED_HIDDEN) { + RECT crect; + GetClientRect(wd.hWnd, &crect); + ClientToScreen(wd.hWnd, (POINT *)&crect.left); + ClientToScreen(wd.hWnd, (POINT *)&crect.right); + ClipCursor(&crect); + } } DisplayServer::WindowMode DisplayServerWindows::window_get_mode(WindowID p_window) const { @@ -1059,7 +1153,11 @@ DisplayServer::WindowMode DisplayServerWindows::window_get_mode(WindowID p_windo const WindowData &wd = windows[p_window]; if (wd.fullscreen) { - return WINDOW_MODE_FULLSCREEN; + if (wd.multiwindow_fs) { + return WINDOW_MODE_FULLSCREEN; + } else { + return WINDOW_MODE_EXCLUSIVE_FULLSCREEN; + } } else if (wd.minimized) { return WINDOW_MODE_MINIMIZED; } else if (wd.maximized) { @@ -2072,7 +2170,6 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA mm->set_position(c); mm->set_global_position(c); - Input::get_singleton()->set_mouse_position(c); mm->set_velocity(Vector2(0, 0)); if (raw->data.mouse.usFlags == MOUSE_MOVE_RELATIVE) { @@ -2177,7 +2274,6 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA SetCursorPos(pos.x, pos.y); } - Input::get_singleton()->set_mouse_position(mm->get_position()); mm->set_velocity(Input::get_singleton()->get_last_mouse_velocity()); if (old_invalid) { @@ -2319,7 +2415,6 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA SetCursorPos(pos.x, pos.y); } - Input::get_singleton()->set_mouse_position(mm->get_position()); mm->set_velocity(Input::get_singleton()->get_last_mouse_velocity()); if (old_invalid) { @@ -2420,7 +2515,6 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA SetCursorPos(pos.x, pos.y); } - Input::get_singleton()->set_mouse_position(mm->get_position()); mm->set_velocity(Input::get_singleton()->get_last_mouse_velocity()); if (old_invalid) { @@ -2614,98 +2708,77 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA } } break; - case WM_MOVE: { - if (!IsIconic(windows[window_id].hWnd)) { - int x = int16_t(LOWORD(lParam)); - int y = int16_t(HIWORD(lParam)); - windows[window_id].last_pos = Point2(x, y); - - if (!windows[window_id].rect_changed_callback.is_null()) { - Variant size = Rect2i(windows[window_id].last_pos.x, windows[window_id].last_pos.y, windows[window_id].width, windows[window_id].height); - Variant *sizep = &size; - Variant ret; - Callable::CallError ce; - windows[window_id].rect_changed_callback.call((const Variant **)&sizep, 1, ret, ce); + + case WM_WINDOWPOSCHANGED: { + Rect2i window_client_rect; + Rect2i window_rect; + { + RECT rect; + GetClientRect(hWnd, &rect); + ClientToScreen(hWnd, (POINT *)&rect.left); + ClientToScreen(hWnd, (POINT *)&rect.right); + window_client_rect = Rect2i(rect.left, rect.top, rect.right - rect.left, rect.bottom - rect.top); + + RECT wrect; + GetWindowRect(hWnd, &wrect); + window_rect = Rect2i(wrect.left, wrect.top, wrect.right - wrect.left, wrect.bottom - wrect.top); + } + + WINDOWPOS *window_pos_params = (WINDOWPOS *)lParam; + WindowData &window = windows[window_id]; + + bool rect_changed = false; + if (!(window_pos_params->flags & SWP_NOSIZE) || window_pos_params->flags & SWP_FRAMECHANGED) { + int screen_id = window_get_current_screen(window_id); + Size2i screen_size = screen_get_size(screen_id); + Point2i screen_position = screen_get_position(screen_id); + + window.maximized = false; + window.minimized = false; + window.fullscreen = false; + + if (IsIconic(hWnd)) { + window.minimized = true; + } else if (IsZoomed(hWnd)) { + window.maximized = true; + } else if (window_rect.position == screen_position && window_rect.size == screen_size) { + window.fullscreen = true; } - } - } break; - case WM_SIZE: { - // Ignore window size change when a SIZE_MINIMIZED event is triggered. - if (wParam != SIZE_MINIMIZED) { - // The new width and height of the client area. - int window_w = LOWORD(lParam); - int window_h = HIWORD(lParam); - - // Set new value to the size if it isn't preserved. - if (window_w > 0 && window_h > 0 && !windows[window_id].preserve_window_size) { - windows[window_id].width = window_w; - windows[window_id].height = window_h; + + if (!window.minimized) { + window.width = window_client_rect.size.width; + window.height = window_client_rect.size.height; #if defined(VULKAN_ENABLED) if (context_vulkan && window_created) { - context_vulkan->window_resize(window_id, windows[window_id].width, windows[window_id].height); + context_vulkan->window_resize(window_id, window.width, window.height); } #endif + rect_changed = true; + } + } - } else { // If the size is preserved. - windows[window_id].preserve_window_size = false; + if (!window.minimized && (!(window_pos_params->flags & SWP_NOMOVE) || window_pos_params->flags & SWP_FRAMECHANGED)) { + window.last_pos = window_client_rect.position; + rect_changed = true; + } - // Restore the old size. - window_set_size(Size2(windows[window_id].width, windows[window_id].height), window_id); + if (rect_changed) { + if (!window.rect_changed_callback.is_null()) { + Variant size = Rect2i(window.last_pos.x, window.last_pos.y, window.width, window.height); + const Variant *args[] = { &size }; + Variant ret; + Callable::CallError ce; + window.rect_changed_callback.call(args, 1, ret, ce); } - } else { // When the window has been minimized, preserve its size. - windows[window_id].preserve_window_size = true; } - // Call windows rect change callback. - if (!windows[window_id].rect_changed_callback.is_null()) { - Variant size = Rect2i(windows[window_id].last_pos.x, windows[window_id].last_pos.y, windows[window_id].width, windows[window_id].height); - Variant *size_ptr = &size; - Variant ret; - Callable::CallError ce; - windows[window_id].rect_changed_callback.call((const Variant **)&size_ptr, 1, ret, ce); - } - - // The window has been maximized. - if (wParam == SIZE_MAXIMIZED) { - windows[window_id].maximized = true; - windows[window_id].minimized = false; - } - // The window has been minimized. - else if (wParam == SIZE_MINIMIZED) { - windows[window_id].maximized = false; - windows[window_id].minimized = true; - windows[window_id].preserve_window_size = false; - } - // The window has been resized, but neither the SIZE_MINIMIZED nor SIZE_MAXIMIZED value applies. - else if (wParam == SIZE_RESTORED) { - windows[window_id].maximized = false; - windows[window_id].minimized = false; - } -#if 0 - if (is_layered_allowed() && layered_window) { - DeleteObject(hBitmap); - - RECT r; - GetWindowRect(hWnd, &r); - dib_size = Size2i(r.right - r.left, r.bottom - r.top); - - BITMAPINFO bmi; - ZeroMemory(&bmi, sizeof(BITMAPINFO)); - bmi.bmiHeader.biSize = sizeof(BITMAPINFOHEADER); - bmi.bmiHeader.biWidth = dib_size.x; - bmi.bmiHeader.biHeight = dib_size.y; - bmi.bmiHeader.biPlanes = 1; - bmi.bmiHeader.biBitCount = 32; - bmi.bmiHeader.biCompression = BI_RGB; - bmi.bmiHeader.biSizeImage = dib_size.x * dib_size.y * 4; - hBitmap = CreateDIBSection(hDC_dib, &bmi, DIB_RGB_COLORS, (void **)&dib_data, nullptr, 0x0); - SelectObject(hDC_dib, hBitmap); - - ZeroMemory(dib_data, dib_size.x * dib_size.y * 4); - } -#endif + // Return here to prevent WM_MOVE and WM_SIZE from being sent + // See: https://docs.microsoft.com/en-us/windows/win32/winmsg/wm-windowposchanged#remarks + return 0; + } break; + case WM_ENTERSIZEMOVE: { Input::get_singleton()->release_pressed_events(); windows[window_id].move_timer_id = SetTimer(windows[window_id].hWnd, 1, USER_TIMER_MINIMUM, (TIMERPROC) nullptr); @@ -2883,6 +2956,9 @@ void DisplayServerWindows::_process_activate_event(WindowID p_window_id, WPARAM alt_mem = false; control_mem = false; shift_mem = false; + + // Restore mouse mode. + _set_mouse_mode_impl(mouse_mode); } else { // WM_INACTIVE. Input::get_singleton()->release_pressed_events(); _send_window_event(windows[p_window_id], WINDOW_EVENT_FOCUS_OUT); @@ -3050,7 +3126,7 @@ DisplayServer::WindowID DisplayServerWindows::_create_window(WindowMode p_mode, DWORD dwExStyle; DWORD dwStyle; - _get_window_style(window_id_counter == MAIN_WINDOW_ID, p_mode == WINDOW_MODE_FULLSCREEN, p_flags & WINDOW_FLAG_BORDERLESS_BIT, !(p_flags & WINDOW_FLAG_RESIZE_DISABLED_BIT), p_mode == WINDOW_MODE_MAXIMIZED, (p_flags & WINDOW_FLAG_NO_FOCUS_BIT), dwStyle, dwExStyle); + _get_window_style(window_id_counter == MAIN_WINDOW_ID, (p_mode == WINDOW_MODE_FULLSCREEN || p_mode == WINDOW_MODE_EXCLUSIVE_FULLSCREEN), p_mode == WINDOW_MODE_EXCLUSIVE_FULLSCREEN, p_flags & WINDOW_FLAG_BORDERLESS_BIT, !(p_flags & WINDOW_FLAG_RESIZE_DISABLED_BIT), p_mode == WINDOW_MODE_MAXIMIZED, (p_flags & WINDOW_FLAG_NO_FOCUS_BIT), dwStyle, dwExStyle); RECT WindowRect; @@ -3059,7 +3135,7 @@ DisplayServer::WindowID DisplayServerWindows::_create_window(WindowMode p_mode, WindowRect.top = p_rect.position.y; WindowRect.bottom = p_rect.position.y + p_rect.size.y; - if (p_mode == WINDOW_MODE_FULLSCREEN) { + if (p_mode == WINDOW_MODE_FULLSCREEN || p_mode == WINDOW_MODE_EXCLUSIVE_FULLSCREEN) { int nearest_area = 0; Rect2i screen_rect; for (int i = 0; i < get_screen_count(); i++) { @@ -3102,7 +3178,7 @@ DisplayServer::WindowID DisplayServerWindows::_create_window(WindowMode p_mode, windows.erase(id); return INVALID_WINDOW_ID; } - if (p_mode != WINDOW_MODE_FULLSCREEN) { + if (p_mode != WINDOW_MODE_FULLSCREEN && p_mode != WINDOW_MODE_EXCLUSIVE_FULLSCREEN) { wd.pre_fs_valid = true; } diff --git a/platform/windows/display_server_windows.h b/platform/windows/display_server_windows.h index 3593dc1a05..d36ca97ebe 100644 --- a/platform/windows/display_server_windows.h +++ b/platform/windows/display_server_windows.h @@ -326,12 +326,12 @@ class DisplayServerWindows : public DisplayServer { Vector<Vector2> mpath; - bool preserve_window_size = false; bool pre_fs_valid = false; RECT pre_fs_rect; bool maximized = false; bool minimized = false; bool fullscreen = false; + bool multiwindow_fs = false; bool borderless = false; bool resizable = true; bool window_focused = false; @@ -401,7 +401,7 @@ class DisplayServerWindows : public DisplayServer { WNDPROC user_proc = nullptr; void _send_window_event(const WindowData &wd, WindowEvent p_event); - void _get_window_style(bool p_main_window, bool p_fullscreen, bool p_borderless, bool p_resizable, bool p_maximized, bool p_no_activate_focus, DWORD &r_style, DWORD &r_style_ex); + void _get_window_style(bool p_main_window, bool p_fullscreen, bool p_multiwindow_fs, bool p_borderless, bool p_resizable, bool p_maximized, bool p_no_activate_focus, DWORD &r_style, DWORD &r_style_ex); MouseMode mouse_mode; int restore_mouse_trails = 0; @@ -458,6 +458,7 @@ public: virtual Size2i screen_get_size(int p_screen = SCREEN_OF_MAIN_WINDOW) const override; virtual Rect2i screen_get_usable_rect(int p_screen = SCREEN_OF_MAIN_WINDOW) const override; virtual int screen_get_dpi(int p_screen = SCREEN_OF_MAIN_WINDOW) const override; + virtual float screen_get_refresh_rate(int p_screen = SCREEN_OF_MAIN_WINDOW) const override; virtual bool screen_is_touchscreen(int p_screen = SCREEN_OF_MAIN_WINDOW) const override; virtual void screen_set_orientation(ScreenOrientation p_orientation, int p_screen = SCREEN_OF_MAIN_WINDOW) override; @@ -472,6 +473,8 @@ public: virtual void show_window(WindowID p_window) override; virtual void delete_sub_window(WindowID p_window) override; + virtual int64_t window_get_native_handle(HandleType p_handle_type, WindowID p_window = MAIN_WINDOW_ID) const override; + virtual WindowID get_window_at_screen_position(const Point2i &p_position) const override; virtual void window_attach_instance_id(ObjectID p_instance, WindowID p_window = MAIN_WINDOW_ID) override; diff --git a/platform/windows/export/export_plugin.cpp b/platform/windows/export/export_plugin.cpp index 02b2d026b5..d30d0afc5c 100644 --- a/platform/windows/export/export_plugin.cpp +++ b/platform/windows/export/export_plugin.cpp @@ -54,13 +54,19 @@ Error EditorExportPlatformWindows::export_project(const Ref<EditorExportPreset> return err; } +bool EditorExportPlatformWindows::get_export_option_visibility(const String &p_option, const Map<StringName, Variant> &p_options) const { + // This option is not supported by "osslsigncode", used on non-Windows host. + if (!OS::get_singleton()->has_feature("windows") && p_option == "codesign/identity_type") { + return false; + } + return true; +} + void EditorExportPlatformWindows::get_export_options(List<ExportOption> *r_options) { EditorExportPlatformPC::get_export_options(r_options); r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "codesign/enable"), false)); -#ifdef WINDOWS_ENABLED r_options->push_back(ExportOption(PropertyInfo(Variant::INT, "codesign/identity_type", PROPERTY_HINT_ENUM, "Select automatically,Use PKCS12 file (specify *.PFX/*.P12 file),Use certificate store (specify SHA1 hash)"), 0)); -#endif r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "codesign/identity", PROPERTY_HINT_GLOBAL_FILE, "*.pfx,*.p12"), "")); r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "codesign/password"), "")); r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "codesign/timestamp"), true)); @@ -70,8 +76,8 @@ void EditorExportPlatformWindows::get_export_options(List<ExportOption> *r_optio r_options->push_back(ExportOption(PropertyInfo(Variant::PACKED_STRING_ARRAY, "codesign/custom_options"), PackedStringArray())); r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/icon", PROPERTY_HINT_FILE, "*.ico"), "")); - r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/file_version", PROPERTY_HINT_PLACEHOLDER_TEXT, "1.0.0"), "")); - r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/product_version", PROPERTY_HINT_PLACEHOLDER_TEXT, "1.0.0"), "")); + r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/file_version", PROPERTY_HINT_PLACEHOLDER_TEXT, "1.0.0.0"), "")); + r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/product_version", PROPERTY_HINT_PLACEHOLDER_TEXT, "1.0.0.0"), "")); r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/company_name", PROPERTY_HINT_PLACEHOLDER_TEXT, "Company Name"), "")); r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/product_name", PROPERTY_HINT_PLACEHOLDER_TEXT, "Game Name"), "")); r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/file_description"), "")); @@ -83,6 +89,7 @@ void EditorExportPlatformWindows::_rcedit_add_data(const Ref<EditorExportPreset> String rcedit_path = EditorSettings::get_singleton()->get("export/windows/rcedit"); if (rcedit_path.is_empty()) { + WARN_PRINT("The rcedit tool is not configured in the Editor Settings (Export > Windows > Rcedit). No custom icon or app information data will be embedded in the exported executable."); return; } @@ -321,3 +328,46 @@ Error EditorExportPlatformWindows::_code_sign(const Ref<EditorExportPreset> &p_p return OK; } + +bool EditorExportPlatformWindows::can_export(const Ref<EditorExportPreset> &p_preset, String &r_error, bool &r_missing_templates) const { + String err = ""; + bool valid = EditorExportPlatformPC::can_export(p_preset, err, r_missing_templates); + + String rcedit_path = EditorSettings::get_singleton()->get("export/windows/rcedit"); + if (rcedit_path.is_empty()) { + err += TTR("The rcedit tool must be configured in the Editor Settings (Export > Windows > Rcedit) to change the icon or app information data.") + "\n"; + } + + String icon_path = ProjectSettings::get_singleton()->globalize_path(p_preset->get("application/icon")); + if (!icon_path.is_empty() && !FileAccess::exists(icon_path)) { + err += TTR("Invalid icon path:") + " " + icon_path + "\n"; + } + + // Only non-negative integers can exist in the version string. + + String file_version = p_preset->get("application/file_version"); + if (!file_version.is_empty()) { + PackedStringArray version_array = file_version.split(".", false); + if (version_array.size() != 4 || !version_array[0].is_valid_int() || + !version_array[1].is_valid_int() || !version_array[2].is_valid_int() || + !version_array[3].is_valid_int() || file_version.find("-") > -1) { + err += TTR("Invalid file version:") + " " + file_version + "\n"; + } + } + + String product_version = p_preset->get("application/product_version"); + if (!product_version.is_empty()) { + PackedStringArray version_array = product_version.split(".", false); + if (version_array.size() != 4 || !version_array[0].is_valid_int() || + !version_array[1].is_valid_int() || !version_array[2].is_valid_int() || + !version_array[3].is_valid_int() || product_version.find("-") > -1) { + err += TTR("Invalid product version:") + " " + product_version + "\n"; + } + } + + if (!err.is_empty()) { + r_error = err; + } + + return valid; +} diff --git a/platform/windows/export/export_plugin.h b/platform/windows/export/export_plugin.h index 4ec9342cdf..89e5b1b635 100644 --- a/platform/windows/export/export_plugin.h +++ b/platform/windows/export/export_plugin.h @@ -43,9 +43,11 @@ class EditorExportPlatformWindows : public EditorExportPlatformPC { Error _code_sign(const Ref<EditorExportPreset> &p_preset, const String &p_path); public: - virtual Error export_project(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path, int p_flags = 0); - virtual Error sign_shared_object(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path); - virtual void get_export_options(List<ExportOption> *r_options); + virtual Error export_project(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path, int p_flags = 0) override; + virtual Error sign_shared_object(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path) override; + virtual void get_export_options(List<ExportOption> *r_options) override; + virtual bool get_export_option_visibility(const String &p_option, const Map<StringName, Variant> &p_options) const override; + virtual bool can_export(const Ref<EditorExportPreset> &p_preset, String &r_error, bool &r_missing_templates) const override; }; #endif diff --git a/platform/windows/godot_windows.cpp b/platform/windows/godot_windows.cpp index 7819ab9a32..618d5670d2 100644 --- a/platform/windows/godot_windows.cpp +++ b/platform/windows/godot_windows.cpp @@ -39,7 +39,7 @@ #ifndef TOOLS_ENABLED #if defined _MSC_VER #pragma section("pck", read) -__declspec(allocate("pck")) static char dummy[8] = { 0 }; +__declspec(allocate("pck")) static const char dummy[8] = { 0 }; #elif defined __GNUC__ static const char dummy[8] __attribute__((section("pck"), used)) = { 0 }; #endif @@ -140,6 +140,11 @@ int widechar_main(int argc, wchar_t **argv) { setlocale(LC_CTYPE, ""); +#ifndef TOOLS_ENABLED + // Workaround to prevent LTCG (MSVC LTO) from removing "pck" section + const char *dummy_guard = dummy; +#endif + char **argv_utf8 = new char *[argc]; for (int i = 0; i < argc; ++i) { diff --git a/platform/windows/os_windows.cpp b/platform/windows/os_windows.cpp index 06b8fea681..d844531071 100644 --- a/platform/windows/os_windows.cpp +++ b/platform/windows/os_windows.cpp @@ -83,15 +83,23 @@ static String format_error_message(DWORD id) { return msg; } +void RedirectStream(const char *p_file_name, const char *p_mode, FILE *p_cpp_stream, const DWORD p_std_handle) { + const HANDLE h_existing = GetStdHandle(p_std_handle); + if (h_existing != INVALID_HANDLE_VALUE) { // Redirect only if attached console have a valid handle. + const HANDLE h_cpp = reinterpret_cast<HANDLE>(_get_osfhandle(_fileno(p_cpp_stream))); + if (h_cpp == INVALID_HANDLE_VALUE) { // Redirect only if it's not already redirected to the pipe or file. + FILE *fp = p_cpp_stream; + freopen_s(&fp, p_file_name, p_mode, p_cpp_stream); // Redirect stream. + setvbuf(p_cpp_stream, nullptr, _IONBF, 0); // Disable stream buffering. + } + } +} + void RedirectIOToConsole() { if (AttachConsole(ATTACH_PARENT_PROCESS)) { - FILE *fpstdin = stdin; - FILE *fpstdout = stdout; - FILE *fpstderr = stderr; - - freopen_s(&fpstdin, "CONIN$", "r", stdin); - freopen_s(&fpstdout, "CONOUT$", "w", stdout); - freopen_s(&fpstderr, "CONOUT$", "w", stderr); + RedirectStream("CONIN$", "r", stdin, STD_INPUT_HANDLE); + RedirectStream("CONOUT$", "w", stdout, STD_OUTPUT_HANDLE); + RedirectStream("CONOUT$", "w", stderr, STD_ERROR_HANDLE); printf("\n"); // Make sure our output is starting from the new line. } @@ -385,14 +393,14 @@ Error OS_Windows::execute(const String &p_path, const List<String> &p_arguments, } inherit_handles = true; } - DWORD creaton_flags = NORMAL_PRIORITY_CLASS; + DWORD creation_flags = NORMAL_PRIORITY_CLASS; if (p_open_console) { - creaton_flags |= CREATE_NEW_CONSOLE; + creation_flags |= CREATE_NEW_CONSOLE; } else { - creaton_flags |= CREATE_NO_WINDOW; + creation_flags |= CREATE_NO_WINDOW; } - int ret = CreateProcessW(nullptr, (LPWSTR)(command.utf16().ptrw()), nullptr, nullptr, inherit_handles, creaton_flags, nullptr, nullptr, si_w, &pi.pi); + int ret = CreateProcessW(nullptr, (LPWSTR)(command.utf16().ptrw()), nullptr, nullptr, inherit_handles, creation_flags, nullptr, nullptr, si_w, &pi.pi); if (!ret && r_pipe) { CloseHandle(pipe[0]); // Cleanup pipe handles. CloseHandle(pipe[1]); @@ -446,14 +454,14 @@ Error OS_Windows::create_process(const String &p_path, const List<String> &p_arg ZeroMemory(&pi.pi, sizeof(pi.pi)); LPSTARTUPINFOW si_w = (LPSTARTUPINFOW)&pi.si; - DWORD creaton_flags = NORMAL_PRIORITY_CLASS; + DWORD creation_flags = NORMAL_PRIORITY_CLASS; if (p_open_console) { - creaton_flags |= CREATE_NEW_CONSOLE; + creation_flags |= CREATE_NEW_CONSOLE; } else { - creaton_flags |= CREATE_NO_WINDOW; + creation_flags |= CREATE_NO_WINDOW; } - int ret = CreateProcessW(nullptr, (LPWSTR)(command.utf16().ptrw()), nullptr, nullptr, false, creaton_flags, nullptr, nullptr, si_w, &pi.pi); + int ret = CreateProcessW(nullptr, (LPWSTR)(command.utf16().ptrw()), nullptr, nullptr, false, creation_flags, nullptr, nullptr, si_w, &pi.pi); ERR_FAIL_COND_V_MSG(ret == 0, ERR_CANT_FORK, "Could not create child process: " + command); ProcessID pid = pi.pi.dwProcessId; diff --git a/scene/2d/animated_sprite_2d.cpp b/scene/2d/animated_sprite_2d.cpp index 4916eb573c..decb3d0dd8 100644 --- a/scene/2d/animated_sprite_2d.cpp +++ b/scene/2d/animated_sprite_2d.cpp @@ -417,7 +417,7 @@ void AnimatedSprite2D::_reset_timeout() { void AnimatedSprite2D::set_animation(const StringName &p_animation) { ERR_FAIL_COND_MSG(frames == nullptr, vformat("There is no animation with name '%s'.", p_animation)); - ERR_FAIL_COND_MSG(frames->get_animation_names().find(p_animation) == -1, vformat("There is no animation with name '%s'.", p_animation)); + ERR_FAIL_COND_MSG(!frames->get_animation_names().has(p_animation), vformat("There is no animation with name '%s'.", p_animation)); if (animation == p_animation) { return; diff --git a/scene/2d/collision_object_2d.cpp b/scene/2d/collision_object_2d.cpp index 0f4e3c8bed..70c7e48fd4 100644 --- a/scene/2d/collision_object_2d.cpp +++ b/scene/2d/collision_object_2d.cpp @@ -268,7 +268,7 @@ uint32_t CollisionObject2D::create_shape_owner(Object *p_owner) { id = shapes.back()->key() + 1; } - sd.owner = p_owner; + sd.owner_id = p_owner ? p_owner->get_instance_id() : ObjectID(); shapes[id] = sd; @@ -382,7 +382,7 @@ Transform2D CollisionObject2D::shape_owner_get_transform(uint32_t p_owner) const Object *CollisionObject2D::shape_owner_get_owner(uint32_t p_owner) const { ERR_FAIL_COND_V(!shapes.has(p_owner), nullptr); - return shapes[p_owner].owner; + return ObjectDB::get_instance(shapes[p_owner].owner_id); } void CollisionObject2D::shape_owner_add_shape(uint32_t p_owner, const Ref<Shape2D> &p_shape) { diff --git a/scene/2d/collision_object_2d.h b/scene/2d/collision_object_2d.h index 9463b2c429..f2b7eecc7b 100644 --- a/scene/2d/collision_object_2d.h +++ b/scene/2d/collision_object_2d.h @@ -59,7 +59,7 @@ private: PhysicsServer2D::BodyMode body_mode = PhysicsServer2D::BODY_MODE_STATIC; struct ShapeData { - Object *owner = nullptr; + ObjectID owner_id; Transform2D xform; struct Shape { Ref<Shape2D> shape; diff --git a/scene/2d/gpu_particles_2d.cpp b/scene/2d/gpu_particles_2d.cpp index b6d1e5c934..11c036ac9c 100644 --- a/scene/2d/gpu_particles_2d.cpp +++ b/scene/2d/gpu_particles_2d.cpp @@ -335,6 +335,42 @@ Ref<Texture2D> GPUParticles2D::get_texture() const { void GPUParticles2D::_validate_property(PropertyInfo &property) const { } +void GPUParticles2D::emit_particle(const Transform2D &p_transform2d, const Vector2 &p_velocity2d, const Color &p_color, const Color &p_custom, uint32_t p_emit_flags) { + Transform3D transform; + transform.basis.set_axis(0, Vector3(p_transform2d.get_axis(0).x, p_transform2d.get_axis(0).y, 0)); + transform.basis.set_axis(1, Vector3(p_transform2d.get_axis(1).x, p_transform2d.get_axis(1).y, 0)); + transform.set_origin(Vector3(p_transform2d.get_origin().x, p_transform2d.get_origin().y, 0)); + Vector3 velocity = Vector3(p_velocity2d.x, p_velocity2d.y, 0); + + RS::get_singleton()->particles_emit(particles, transform, velocity, p_color, p_custom, p_emit_flags); +} + +void GPUParticles2D::_attach_sub_emitter() { + Node *n = get_node_or_null(sub_emitter); + if (n) { + GPUParticles2D *sen = Object::cast_to<GPUParticles2D>(n); + if (sen && sen != this) { + RS::get_singleton()->particles_set_subemitter(particles, sen->particles); + } + } +} + +void GPUParticles2D::set_sub_emitter(const NodePath &p_path) { + if (is_inside_tree()) { + RS::get_singleton()->particles_set_subemitter(particles, RID()); + } + + sub_emitter = p_path; + + if (is_inside_tree() && sub_emitter != NodePath()) { + _attach_sub_emitter(); + } +} + +NodePath GPUParticles2D::get_sub_emitter() const { + return sub_emitter; +} + void GPUParticles2D::restart() { RS::get_singleton()->particles_restart(particles); RS::get_singleton()->particles_set_emitting(particles, true); @@ -462,6 +498,16 @@ void GPUParticles2D::_notification(int p_what) { #endif } + if (p_what == NOTIFICATION_ENTER_TREE) { + if (sub_emitter != NodePath()) { + _attach_sub_emitter(); + } + } + + if (p_what == NOTIFICATION_EXIT_TREE) { + RS::get_singleton()->particles_set_subemitter(particles, RID()); + } + if (p_what == NOTIFICATION_PAUSED || p_what == NOTIFICATION_UNPAUSED) { if (can_process()) { RS::get_singleton()->particles_set_speed_scale(particles, speed_scale); @@ -523,6 +569,11 @@ void GPUParticles2D::_bind_methods() { ClassDB::bind_method(D_METHOD("restart"), &GPUParticles2D::restart); + ClassDB::bind_method(D_METHOD("set_sub_emitter", "path"), &GPUParticles2D::set_sub_emitter); + ClassDB::bind_method(D_METHOD("get_sub_emitter"), &GPUParticles2D::get_sub_emitter); + + ClassDB::bind_method(D_METHOD("emit_particle", "xform", "velocity", "color", "custom", "flags"), &GPUParticles2D::emit_particle); + ClassDB::bind_method(D_METHOD("set_trail_enabled", "enabled"), &GPUParticles2D::set_trail_enabled); ClassDB::bind_method(D_METHOD("set_trail_length", "secs"), &GPUParticles2D::set_trail_length); @@ -538,6 +589,7 @@ void GPUParticles2D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::BOOL, "emitting"), "set_emitting", "is_emitting"); ADD_PROPERTY_DEFAULT("emitting", true); // Workaround for doctool in headless mode, as dummy rasterizer always returns false. ADD_PROPERTY(PropertyInfo(Variant::INT, "amount", PROPERTY_HINT_RANGE, "1,1000000,1,exp"), "set_amount", "get_amount"); + ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "sub_emitter", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "GPUParticles2D"), "set_sub_emitter", "get_sub_emitter"); ADD_GROUP("Time", ""); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "lifetime", PROPERTY_HINT_RANGE, "0.01,600.0,0.01,or_greater"), "set_lifetime", "get_lifetime"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "one_shot"), "set_one_shot", "get_one_shot"); @@ -566,6 +618,12 @@ void GPUParticles2D::_bind_methods() { BIND_ENUM_CONSTANT(DRAW_ORDER_INDEX); BIND_ENUM_CONSTANT(DRAW_ORDER_LIFETIME); BIND_ENUM_CONSTANT(DRAW_ORDER_REVERSE_LIFETIME); + + BIND_ENUM_CONSTANT(EMIT_FLAG_POSITION); + BIND_ENUM_CONSTANT(EMIT_FLAG_ROTATION_SCALE); + BIND_ENUM_CONSTANT(EMIT_FLAG_VELOCITY); + BIND_ENUM_CONSTANT(EMIT_FLAG_COLOR); + BIND_ENUM_CONSTANT(EMIT_FLAG_CUSTOM); } GPUParticles2D::GPUParticles2D() { diff --git a/scene/2d/gpu_particles_2d.h b/scene/2d/gpu_particles_2d.h index aa9a8da129..fc95ae27b2 100644 --- a/scene/2d/gpu_particles_2d.h +++ b/scene/2d/gpu_particles_2d.h @@ -79,6 +79,8 @@ private: RID mesh; + void _attach_sub_emitter(); + protected: static void _bind_methods(); virtual void _validate_property(PropertyInfo &property) const override; @@ -139,6 +141,19 @@ public: TypedArray<String> get_configuration_warnings() const override; + void set_sub_emitter(const NodePath &p_path); + NodePath get_sub_emitter() const; + + enum EmitFlags { + EMIT_FLAG_POSITION = RS::PARTICLES_EMIT_FLAG_POSITION, + EMIT_FLAG_ROTATION_SCALE = RS::PARTICLES_EMIT_FLAG_ROTATION_SCALE, + EMIT_FLAG_VELOCITY = RS::PARTICLES_EMIT_FLAG_VELOCITY, + EMIT_FLAG_COLOR = RS::PARTICLES_EMIT_FLAG_COLOR, + EMIT_FLAG_CUSTOM = RS::PARTICLES_EMIT_FLAG_CUSTOM + }; + + void emit_particle(const Transform2D &p_transform, const Vector2 &p_velocity, const Color &p_color, const Color &p_custom, uint32_t p_emit_flags); + void restart(); Rect2 capture_rect() const; GPUParticles2D(); @@ -146,5 +161,6 @@ public: }; VARIANT_ENUM_CAST(GPUParticles2D::DrawOrder) +VARIANT_ENUM_CAST(GPUParticles2D::EmitFlags) #endif // PARTICLES_2D_H diff --git a/scene/2d/line_2d.cpp b/scene/2d/line_2d.cpp index 1a6aaecaa8..7f2290bdc7 100644 --- a/scene/2d/line_2d.cpp +++ b/scene/2d/line_2d.cpp @@ -133,7 +133,7 @@ int Line2D::get_point_count() const { void Line2D::clear_points() { int count = _points.size(); if (count > 0) { - _points.resize(0); + _points.clear(); update(); } } diff --git a/scene/2d/navigation_obstacle_2d.cpp b/scene/2d/navigation_obstacle_2d.cpp index e5df089771..fad54070a5 100644 --- a/scene/2d/navigation_obstacle_2d.cpp +++ b/scene/2d/navigation_obstacle_2d.cpp @@ -53,9 +53,9 @@ void NavigationObstacle2D::_validate_property(PropertyInfo &p_property) const { void NavigationObstacle2D::_notification(int p_what) { switch (p_what) { - case NOTIFICATION_READY: { - initialize_agent(); + case NOTIFICATION_ENTER_TREE: { parent_node2d = Object::cast_to<Node2D>(get_parent()); + reevaluate_agent_radius(); if (parent_node2d != nullptr) { // place agent on navigation map first or else the RVO agent callback creation fails silently later NavigationServer2D::get_singleton()->agent_set_map(get_rid(), parent_node2d->get_world_2d()->get_navigation_map()); @@ -83,6 +83,7 @@ void NavigationObstacle2D::_notification(int p_what) { NavigationObstacle2D::NavigationObstacle2D() { agent = NavigationServer2D::get_singleton()->agent_create(); + initialize_agent(); } NavigationObstacle2D::~NavigationObstacle2D() { @@ -110,7 +111,7 @@ void NavigationObstacle2D::initialize_agent() { void NavigationObstacle2D::reevaluate_agent_radius() { if (!estimate_radius) { NavigationServer2D::get_singleton()->agent_set_radius(agent, radius); - } else if (parent_node2d) { + } else if (parent_node2d && parent_node2d->is_inside_tree()) { NavigationServer2D::get_singleton()->agent_set_radius(agent, estimate_agent_radius()); } } diff --git a/scene/2d/navigation_region_2d.cpp b/scene/2d/navigation_region_2d.cpp index 34f5830d8d..e685ad8f67 100644 --- a/scene/2d/navigation_region_2d.cpp +++ b/scene/2d/navigation_region_2d.cpp @@ -104,8 +104,8 @@ void NavigationPolygon::_set_polygons(const TypedArray<Vector<int32_t>> &p_array } } -Array NavigationPolygon::_get_polygons() const { - Array ret; +TypedArray<Vector<int32_t>> NavigationPolygon::_get_polygons() const { + TypedArray<Vector<int32_t>> ret; ret.resize(polygons.size()); for (int i = 0; i < ret.size(); i++) { ret[i] = polygons[i].indices; @@ -122,8 +122,8 @@ void NavigationPolygon::_set_outlines(const TypedArray<Vector<Vector2>> &p_array rect_cache_dirty = true; } -Array NavigationPolygon::_get_outlines() const { - Array ret; +TypedArray<Vector<Vector2>> NavigationPolygon::_get_outlines() const { + TypedArray<Vector<Vector2>> ret; ret.resize(outlines.size()); for (int i = 0; i < ret.size(); i++) { ret[i] = outlines[i]; @@ -299,7 +299,7 @@ void NavigationPolygon::make_polygons_from_outlines() { } polygons.clear(); - vertices.resize(0); + vertices.clear(); Map<Vector2, int> points; for (List<TPPLPoly>::Element *I = out_poly.front(); I; I = I->next()) { diff --git a/scene/2d/navigation_region_2d.h b/scene/2d/navigation_region_2d.h index 012debb584..487a578401 100644 --- a/scene/2d/navigation_region_2d.h +++ b/scene/2d/navigation_region_2d.h @@ -55,10 +55,10 @@ protected: static void _bind_methods(); void _set_polygons(const TypedArray<Vector<int32_t>> &p_array); - Array _get_polygons() const; + TypedArray<Vector<int32_t>> _get_polygons() const; void _set_outlines(const TypedArray<Vector<Vector2>> &p_array); - Array _get_outlines() const; + TypedArray<Vector<Vector2>> _get_outlines() const; public: #ifdef TOOLS_ENABLED diff --git a/scene/2d/node_2d.cpp b/scene/2d/node_2d.cpp index 9331340e1b..9d26543243 100644 --- a/scene/2d/node_2d.cpp +++ b/scene/2d/node_2d.cpp @@ -413,7 +413,7 @@ void Node2D::_bind_methods() { ClassDB::bind_method(D_METHOD("get_relative_transform_to_parent", "parent"), &Node2D::get_relative_transform_to_parent); ADD_GROUP("Transform", ""); - ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "position", PROPERTY_HINT_RANGE, "-99999,99999,0,or_lesser,or_greater,noslider,suffix:px"), "set_position", "get_position"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "position", PROPERTY_HINT_RANGE, "-99999,99999,0.001,or_lesser,or_greater,noslider,suffix:px"), "set_position", "get_position"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "rotation", PROPERTY_HINT_RANGE, "-360,360,0.1,or_lesser,or_greater,radians"), "set_rotation", "get_rotation"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "scale"), "set_scale", "get_scale"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "skew", PROPERTY_HINT_RANGE, "-89.9,89.9,0.1,radians"), "set_skew", "get_skew"); diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp index b2cc8164b6..fb611addf8 100644 --- a/scene/2d/physics_body_2d.cpp +++ b/scene/2d/physics_body_2d.cpp @@ -34,8 +34,8 @@ #include "scene/scene_string_names.h" void PhysicsBody2D::_bind_methods() { - ClassDB::bind_method(D_METHOD("move_and_collide", "linear_velocity", "test_only", "safe_margin"), &PhysicsBody2D::_move, DEFVAL(false), DEFVAL(0.08)); - ClassDB::bind_method(D_METHOD("test_move", "from", "linear_velocity", "collision", "safe_margin"), &PhysicsBody2D::test_move, DEFVAL(Variant()), DEFVAL(0.08)); + ClassDB::bind_method(D_METHOD("move_and_collide", "distance", "test_only", "safe_margin"), &PhysicsBody2D::_move, DEFVAL(false), DEFVAL(0.08)); + ClassDB::bind_method(D_METHOD("test_move", "from", "distance", "collision", "safe_margin"), &PhysicsBody2D::test_move, DEFVAL(Variant()), DEFVAL(0.08)); ClassDB::bind_method(D_METHOD("get_collision_exceptions"), &PhysicsBody2D::get_collision_exceptions); ClassDB::bind_method(D_METHOD("add_collision_exception_with", "body"), &PhysicsBody2D::add_collision_exception_with); @@ -54,11 +54,8 @@ PhysicsBody2D::~PhysicsBody2D() { } } -Ref<KinematicCollision2D> PhysicsBody2D::_move(const Vector2 &p_linear_velocity, bool p_test_only, real_t p_margin) { - // Hack in order to work with calling from _process as well as from _physics_process; calling from thread is risky. - double delta = Engine::get_singleton()->is_in_physics_frame() ? get_physics_process_delta_time() : get_process_delta_time(); - - PhysicsServer2D::MotionParameters parameters(get_global_transform(), p_linear_velocity * delta, p_margin); +Ref<KinematicCollision2D> PhysicsBody2D::_move(const Vector2 &p_distance, bool p_test_only, real_t p_margin) { + PhysicsServer2D::MotionParameters parameters(get_global_transform(), p_distance, p_margin); PhysicsServer2D::MotionResult result; if (move_and_collide(parameters, result, p_test_only)) { @@ -129,7 +126,7 @@ bool PhysicsBody2D::move_and_collide(const PhysicsServer2D::MotionParameters &p_ return colliding; } -bool PhysicsBody2D::test_move(const Transform2D &p_from, const Vector2 &p_linear_velocity, const Ref<KinematicCollision2D> &r_collision, real_t p_margin) { +bool PhysicsBody2D::test_move(const Transform2D &p_from, const Vector2 &p_distance, const Ref<KinematicCollision2D> &r_collision, real_t p_margin) { ERR_FAIL_COND_V(!is_inside_tree(), false); PhysicsServer2D::MotionResult *r = nullptr; @@ -141,10 +138,7 @@ bool PhysicsBody2D::test_move(const Transform2D &p_from, const Vector2 &p_linear r = &temp_result; } - // Hack in order to work with calling from _process as well as from _physics_process; calling from thread is risky. - double delta = Engine::get_singleton()->is_in_physics_frame() ? get_physics_process_delta_time() : get_process_delta_time(); - - PhysicsServer2D::MotionParameters parameters(p_from, p_linear_velocity * delta, p_margin); + PhysicsServer2D::MotionParameters parameters(p_from, p_distance, p_margin); bool colliding = PhysicsServer2D::get_singleton()->body_test_motion(get_rid(), parameters, r); @@ -1162,7 +1156,7 @@ bool CharacterBody2D::move_and_slide() { if (motion_mode == MOTION_MODE_GROUNDED) { _move_and_slide_grounded(delta, was_on_floor); } else { - _move_and_slide_free(delta); + _move_and_slide_floating(delta); } // Compute real velocity. @@ -1350,7 +1344,7 @@ void CharacterBody2D::_move_and_slide_grounded(double p_delta, bool p_was_on_flo } } -void CharacterBody2D::_move_and_slide_free(double p_delta) { +void CharacterBody2D::_move_and_slide_floating(double p_delta) { Vector2 motion = motion_velocity * p_delta; platform_rid = RID(); @@ -1376,7 +1370,7 @@ void CharacterBody2D::_move_and_slide_free(double p_delta) { break; } - if (free_mode_min_slide_angle != 0 && result.get_angle(-motion_velocity.normalized()) < free_mode_min_slide_angle + FLOOR_ANGLE_THRESHOLD) { + if (wall_min_slide_angle != 0 && result.get_angle(-motion_velocity.normalized()) < wall_min_slide_angle + FLOOR_ANGLE_THRESHOLD) { motion = Vector2(); } else if (first_slide) { Vector2 motion_slide_norm = result.remainder.slide(result.collision_normal).normalized(); @@ -1668,12 +1662,12 @@ void CharacterBody2D::set_floor_snap_length(real_t p_floor_snap_length) { floor_snap_length = p_floor_snap_length; } -real_t CharacterBody2D::get_free_mode_min_slide_angle() const { - return free_mode_min_slide_angle; +real_t CharacterBody2D::get_wall_min_slide_angle() const { + return wall_min_slide_angle; } -void CharacterBody2D::set_free_mode_min_slide_angle(real_t p_radians) { - free_mode_min_slide_angle = p_radians; +void CharacterBody2D::set_wall_min_slide_angle(real_t p_radians) { + wall_min_slide_angle = p_radians; } const Vector2 &CharacterBody2D::get_up_direction() const { @@ -1681,7 +1675,7 @@ const Vector2 &CharacterBody2D::get_up_direction() const { } void CharacterBody2D::set_up_direction(const Vector2 &p_up_direction) { - ERR_FAIL_COND_MSG(p_up_direction == Vector2(), "up_direction can't be equal to Vector2.ZERO, consider using Free motion mode instead."); + ERR_FAIL_COND_MSG(p_up_direction == Vector2(), "up_direction can't be equal to Vector2.ZERO, consider using Floating motion mode instead."); up_direction = p_up_direction.normalized(); } @@ -1728,8 +1722,8 @@ void CharacterBody2D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_floor_max_angle", "radians"), &CharacterBody2D::set_floor_max_angle); ClassDB::bind_method(D_METHOD("get_floor_snap_length"), &CharacterBody2D::get_floor_snap_length); ClassDB::bind_method(D_METHOD("set_floor_snap_length", "floor_snap_length"), &CharacterBody2D::set_floor_snap_length); - ClassDB::bind_method(D_METHOD("get_free_mode_min_slide_angle"), &CharacterBody2D::get_free_mode_min_slide_angle); - ClassDB::bind_method(D_METHOD("set_free_mode_min_slide_angle", "radians"), &CharacterBody2D::set_free_mode_min_slide_angle); + ClassDB::bind_method(D_METHOD("get_wall_min_slide_angle"), &CharacterBody2D::get_wall_min_slide_angle); + ClassDB::bind_method(D_METHOD("set_wall_min_slide_angle", "radians"), &CharacterBody2D::set_wall_min_slide_angle); ClassDB::bind_method(D_METHOD("get_up_direction"), &CharacterBody2D::get_up_direction); ClassDB::bind_method(D_METHOD("set_up_direction", "up_direction"), &CharacterBody2D::set_up_direction); ClassDB::bind_method(D_METHOD("set_motion_mode", "mode"), &CharacterBody2D::set_motion_mode); @@ -1754,14 +1748,12 @@ void CharacterBody2D::_bind_methods() { ClassDB::bind_method(D_METHOD("get_slide_collision", "slide_idx"), &CharacterBody2D::_get_slide_collision); ClassDB::bind_method(D_METHOD("get_last_slide_collision"), &CharacterBody2D::_get_last_slide_collision); - ADD_PROPERTY(PropertyInfo(Variant::INT, "motion_mode", PROPERTY_HINT_ENUM, "Grounded,Free", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_motion_mode", "get_motion_mode"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "motion_mode", PROPERTY_HINT_ENUM, "Grounded,Floating", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_motion_mode", "get_motion_mode"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "up_direction"), "set_up_direction", "get_up_direction"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "motion_velocity", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_motion_velocity", "get_motion_velocity"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "slide_on_ceiling"), "set_slide_on_ceiling_enabled", "is_slide_on_ceiling_enabled"); ADD_PROPERTY(PropertyInfo(Variant::INT, "max_slides", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_max_slides", "get_max_slides"); - - ADD_GROUP("Free Mode", "free_mode_"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "free_mode_min_slide_angle", PROPERTY_HINT_RANGE, "0,180,0.1,radians", PROPERTY_USAGE_DEFAULT), "set_free_mode_min_slide_angle", "get_free_mode_min_slide_angle"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "wall_min_slide_angle", PROPERTY_HINT_RANGE, "0,180,0.1,radians", PROPERTY_USAGE_DEFAULT), "set_wall_min_slide_angle", "get_wall_min_slide_angle"); ADD_GROUP("Floor", "floor_"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "floor_stop_on_slope"), "set_floor_stop_on_slope_enabled", "is_floor_stop_on_slope_enabled"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "floor_constant_speed"), "set_floor_constant_speed_enabled", "is_floor_constant_speed_enabled"); @@ -1775,7 +1767,7 @@ void CharacterBody2D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "collision/safe_margin", PROPERTY_HINT_RANGE, "0.001,256,0.001"), "set_safe_margin", "get_safe_margin"); BIND_ENUM_CONSTANT(MOTION_MODE_GROUNDED); - BIND_ENUM_CONSTANT(MOTION_MODE_FREE); + BIND_ENUM_CONSTANT(MOTION_MODE_FLOATING); BIND_ENUM_CONSTANT(PLATFORM_VEL_ON_LEAVE_ALWAYS); BIND_ENUM_CONSTANT(PLATFORM_VEL_ON_LEAVE_UPWARD_ONLY); @@ -1783,12 +1775,12 @@ void CharacterBody2D::_bind_methods() { } void CharacterBody2D::_validate_property(PropertyInfo &property) const { - if (motion_mode == MOTION_MODE_FREE) { + if (motion_mode == MOTION_MODE_FLOATING) { if (property.name.begins_with("floor_") || property.name == "up_direction" || property.name == "slide_on_ceiling") { property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL; } } else { - if (property.name == "free_mode_min_slide_angle") { + if (property.name == "wall_min_slide_angle") { property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL; } } diff --git a/scene/2d/physics_body_2d.h b/scene/2d/physics_body_2d.h index 649d67d759..cfaa2570fb 100644 --- a/scene/2d/physics_body_2d.h +++ b/scene/2d/physics_body_2d.h @@ -47,11 +47,11 @@ protected: Ref<KinematicCollision2D> motion_cache; - Ref<KinematicCollision2D> _move(const Vector2 &p_linear_velocity, bool p_test_only = false, real_t p_margin = 0.08); + Ref<KinematicCollision2D> _move(const Vector2 &p_distance, bool p_test_only = false, real_t p_margin = 0.08); public: bool move_and_collide(const PhysicsServer2D::MotionParameters &p_parameters, PhysicsServer2D::MotionResult &r_result, bool p_test_only = false, bool p_cancel_sliding = true); - bool test_move(const Transform2D &p_from, const Vector2 &p_linear_velocity, const Ref<KinematicCollision2D> &r_collision = Ref<KinematicCollision2D>(), real_t p_margin = 0.08); + bool test_move(const Transform2D &p_from, const Vector2 &p_distance, const Ref<KinematicCollision2D> &r_collision = Ref<KinematicCollision2D>(), real_t p_margin = 0.08); TypedArray<PhysicsBody2D> get_collision_exceptions(); void add_collision_exception_with(Node *p_node); //must be physicsbody @@ -328,7 +328,7 @@ class CharacterBody2D : public PhysicsBody2D { public: enum MotionMode { MOTION_MODE_GROUNDED, - MOTION_MODE_FREE, + MOTION_MODE_FLOATING, }; enum MovingPlatformApplyVelocityOnLeave { PLATFORM_VEL_ON_LEAVE_ALWAYS, @@ -374,7 +374,7 @@ private: int platform_layer = 0; real_t floor_max_angle = Math::deg2rad((real_t)45.0); real_t floor_snap_length = 1; - real_t free_mode_min_slide_angle = Math::deg2rad((real_t)15.0); + real_t wall_min_slide_angle = Math::deg2rad((real_t)15.0); Vector2 up_direction = Vector2(0.0, -1.0); uint32_t moving_platform_floor_layers = UINT32_MAX; uint32_t moving_platform_wall_layers = 0; @@ -420,8 +420,8 @@ private: real_t get_floor_snap_length(); void set_floor_snap_length(real_t p_floor_snap_length); - real_t get_free_mode_min_slide_angle() const; - void set_free_mode_min_slide_angle(real_t p_radians); + real_t get_wall_min_slide_angle() const; + void set_wall_min_slide_angle(real_t p_radians); uint32_t get_moving_platform_floor_layers() const; void set_moving_platform_floor_layers(const uint32_t p_exclude_layer); @@ -435,7 +435,7 @@ private: void set_moving_platform_apply_velocity_on_leave(MovingPlatformApplyVelocityOnLeave p_on_leave_velocity); MovingPlatformApplyVelocityOnLeave get_moving_platform_apply_velocity_on_leave() const; - void _move_and_slide_free(double p_delta); + void _move_and_slide_floating(double p_delta); void _move_and_slide_grounded(double p_delta, bool p_was_on_floor); Ref<KinematicCollision2D> _get_slide_collision(int p_bounce); diff --git a/scene/2d/ray_cast_2d.cpp b/scene/2d/ray_cast_2d.cpp index 1fdd8b05a6..51b3e676f9 100644 --- a/scene/2d/ray_cast_2d.cpp +++ b/scene/2d/ray_cast_2d.cpp @@ -263,30 +263,29 @@ void RayCast2D::add_exception_rid(const RID &p_rid) { exclude.insert(p_rid); } -void RayCast2D::add_exception(const Object *p_object) { - ERR_FAIL_NULL(p_object); - const CollisionObject2D *co = Object::cast_to<CollisionObject2D>(p_object); - if (!co) { - return; - } - add_exception_rid(co->get_rid()); +void RayCast2D::add_exception(const CollisionObject2D *p_node) { + ERR_FAIL_NULL_MSG(p_node, "The passed Node must be an instance of CollisionObject2D."); + add_exception_rid(p_node->get_rid()); } void RayCast2D::remove_exception_rid(const RID &p_rid) { exclude.erase(p_rid); } -void RayCast2D::remove_exception(const Object *p_object) { - ERR_FAIL_NULL(p_object); - const CollisionObject2D *co = Object::cast_to<CollisionObject2D>(p_object); - if (!co) { - return; - } - remove_exception_rid(co->get_rid()); +void RayCast2D::remove_exception(const CollisionObject2D *p_node) { + ERR_FAIL_NULL_MSG(p_node, "The passed Node must be an instance of CollisionObject2D."); + remove_exception_rid(p_node->get_rid()); } void RayCast2D::clear_exceptions() { exclude.clear(); + + if (exclude_parent_body && is_inside_tree()) { + CollisionObject2D *parent = Object::cast_to<CollisionObject2D>(get_parent()); + if (parent) { + exclude.insert(parent->get_rid()); + } + } } void RayCast2D::set_collide_with_areas(bool p_enabled) { diff --git a/scene/2d/ray_cast_2d.h b/scene/2d/ray_cast_2d.h index a1015c6ce0..2c6f2d5c00 100644 --- a/scene/2d/ray_cast_2d.h +++ b/scene/2d/ray_cast_2d.h @@ -33,6 +33,8 @@ #include "scene/2d/node_2d.h" +class CollisionObject2D; + class RayCast2D : public Node2D { GDCLASS(RayCast2D, Node2D); @@ -94,9 +96,9 @@ public: Vector2 get_collision_normal() const; void add_exception_rid(const RID &p_rid); - void add_exception(const Object *p_object); + void add_exception(const CollisionObject2D *p_node); void remove_exception_rid(const RID &p_rid); - void remove_exception(const Object *p_object); + void remove_exception(const CollisionObject2D *p_node); void clear_exceptions(); RayCast2D(); diff --git a/scene/2d/shape_cast_2d.cpp b/scene/2d/shape_cast_2d.cpp index 10194861b4..24199c96b5 100644 --- a/scene/2d/shape_cast_2d.cpp +++ b/scene/2d/shape_cast_2d.cpp @@ -322,26 +322,18 @@ void ShapeCast2D::add_exception_rid(const RID &p_rid) { exclude.insert(p_rid); } -void ShapeCast2D::add_exception(const Object *p_object) { - ERR_FAIL_NULL(p_object); - const CollisionObject2D *co = Object::cast_to<CollisionObject2D>(p_object); - if (!co) { - return; - } - add_exception_rid(co->get_rid()); +void ShapeCast2D::add_exception(const CollisionObject2D *p_node) { + ERR_FAIL_NULL_MSG(p_node, "The passed Node must be an instance of CollisionObject2D."); + add_exception_rid(p_node->get_rid()); } void ShapeCast2D::remove_exception_rid(const RID &p_rid) { exclude.erase(p_rid); } -void ShapeCast2D::remove_exception(const Object *p_object) { - ERR_FAIL_NULL(p_object); - const CollisionObject2D *co = Object::cast_to<CollisionObject2D>(p_object); - if (!co) { - return; - } - remove_exception_rid(co->get_rid()); +void ShapeCast2D::remove_exception(const CollisionObject2D *p_node) { + ERR_FAIL_NULL_MSG(p_node, "The passed Node must be an instance of CollisionObject2D."); + remove_exception_rid(p_node->get_rid()); } void ShapeCast2D::clear_exceptions() { diff --git a/scene/2d/shape_cast_2d.h b/scene/2d/shape_cast_2d.h index 7e1ebeb315..ea36b25068 100644 --- a/scene/2d/shape_cast_2d.h +++ b/scene/2d/shape_cast_2d.h @@ -34,6 +34,8 @@ #include "scene/2d/node_2d.h" #include "scene/resources/shape_2d.h" +class CollisionObject2D; + class ShapeCast2D : public Node2D { GDCLASS(ShapeCast2D, Node2D); @@ -109,9 +111,9 @@ public: real_t get_closest_collision_unsafe_fraction() const; void add_exception_rid(const RID &p_rid); - void add_exception(const Object *p_object); + void add_exception(const CollisionObject2D *p_node); void remove_exception_rid(const RID &p_rid); - void remove_exception(const Object *p_object); + void remove_exception(const CollisionObject2D *p_node); void clear_exceptions(); TypedArray<String> get_configuration_warnings() const override; diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp index 5857b6710f..02ca1ba2aa 100644 --- a/scene/2d/tile_map.cpp +++ b/scene/2d/tile_map.cpp @@ -1119,7 +1119,7 @@ void TileMap::_rendering_update_dirty_quadrants(SelfList<TileMapQuadrant>::List if (q.runtime_tile_data_cache.has(E_cell.value)) { tile_data = q.runtime_tile_data_cache[E_cell.value]; } else { - tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(c.get_atlas_coords(), c.alternative_tile)); + tile_data = atlas_source->get_tile_data(c.get_atlas_coords(), c.alternative_tile); } Ref<ShaderMaterial> mat = tile_data->get_material(); @@ -1311,7 +1311,7 @@ void TileMap::draw_tile(RID p_canvas_item, Vector2i p_position, const Ref<TileSe } // Get tile data. - const TileData *tile_data = p_tile_data_override ? p_tile_data_override : Object::cast_to<TileData>(atlas_source->get_tile_data(p_atlas_coords, p_alternative_tile)); + const TileData *tile_data = p_tile_data_override ? p_tile_data_override : atlas_source->get_tile_data(p_atlas_coords, p_alternative_tile); // Get the tile modulation. Color modulate = tile_data->get_modulate() * p_modulation; @@ -1474,7 +1474,7 @@ void TileMap::_physics_update_dirty_quadrants(SelfList<TileMapQuadrant>::List &r if (q.runtime_tile_data_cache.has(E_cell->get())) { tile_data = q.runtime_tile_data_cache[E_cell->get()]; } else { - tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(c.get_atlas_coords(), c.alternative_tile)); + tile_data = atlas_source->get_tile_data(c.get_atlas_coords(), c.alternative_tile); } for (int tile_set_physics_layer = 0; tile_set_physics_layer < tile_set->get_physics_layers_count(); tile_set_physics_layer++) { Ref<PhysicsMaterial> physics_material = tile_set->get_physics_layer_physics_material(tile_set_physics_layer); @@ -1671,7 +1671,7 @@ void TileMap::_navigation_update_dirty_quadrants(SelfList<TileMapQuadrant>::List if (q.runtime_tile_data_cache.has(E_cell->get())) { tile_data = q.runtime_tile_data_cache[E_cell->get()]; } else { - tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(c.get_atlas_coords(), c.alternative_tile)); + tile_data = atlas_source->get_tile_data(c.get_atlas_coords(), c.alternative_tile); } q.navigation_regions[E_cell->get()].resize(tile_set->get_navigation_layers_count()); @@ -1760,7 +1760,7 @@ void TileMap::_navigation_draw_quadrant_debug(TileMapQuadrant *p_quadrant) { if (p_quadrant->runtime_tile_data_cache.has(E_cell->get())) { tile_data = p_quadrant->runtime_tile_data_cache[E_cell->get()]; } else { - tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(c.get_atlas_coords(), c.alternative_tile)); + tile_data = atlas_source->get_tile_data(c.get_atlas_coords(), c.alternative_tile); } Transform2D xform; @@ -2204,7 +2204,7 @@ Set<TileMap::TerrainConstraint> TileMap::get_terrain_constraints_from_removed_ce Ref<TileSetSource> source = tile_set->get_source(neighbor_cell.source_id); Ref<TileSetAtlasSource> atlas_source = source; if (atlas_source.is_valid()) { - TileData *tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(neighbor_cell.get_atlas_coords(), neighbor_cell.alternative_tile)); + TileData *tile_data = atlas_source->get_tile_data(neighbor_cell.get_atlas_coords(), neighbor_cell.alternative_tile); if (tile_data && tile_data->get_terrain_set() == p_terrain_set) { neighbor_tile_data = tile_data; } @@ -2580,7 +2580,7 @@ void TileMap::_build_runtime_update_tile_data(SelfList<TileMapQuadrant>::List &r if (atlas_source) { bool ret = false; if (GDVIRTUAL_CALL(_use_tile_data_runtime_update, q.layer, E_cell.value, ret) && ret) { - TileData *tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(c.get_atlas_coords(), c.alternative_tile)); + TileData *tile_data = atlas_source->get_tile_data(c.get_atlas_coords(), c.alternative_tile); // Create the runtime TileData. TileData *tile_data_runtime_use = tile_data->duplicate(); @@ -2725,7 +2725,7 @@ void TileMap::_get_property_list(List<PropertyInfo> *p_list) const { } Vector2 TileMap::map_to_world(const Vector2i &p_pos) const { - // SHOULD RETURN THE CENTER OF THE TILE + // SHOULD RETURN THE CENTER OF THE CELL ERR_FAIL_COND_V(!tile_set.is_valid(), Vector2()); Vector2 ret = p_pos; @@ -3648,9 +3648,6 @@ void TileMap::_bind_methods() { ClassDB::bind_method(D_METHOD("_update_dirty_quadrants"), &TileMap::_update_dirty_quadrants); - ClassDB::bind_method(D_METHOD("_set_tile_data", "layer", "data"), &TileMap::_set_tile_data); - ClassDB::bind_method(D_METHOD("_get_tile_data", "layer"), &TileMap::_get_tile_data); - ClassDB::bind_method(D_METHOD("_tile_set_changed_deferred_update"), &TileMap::_tile_set_changed_deferred_update); GDVIRTUAL_BIND(_use_tile_data_runtime_update, "layer", "coords"); diff --git a/scene/3d/collision_object_3d.cpp b/scene/3d/collision_object_3d.cpp index df7c044f9e..3ab09550fa 100644 --- a/scene/3d/collision_object_3d.cpp +++ b/scene/3d/collision_object_3d.cpp @@ -484,7 +484,7 @@ uint32_t CollisionObject3D::create_shape_owner(Object *p_owner) { id = shapes.back()->key() + 1; } - sd.owner = p_owner; + sd.owner_id = p_owner ? p_owner->get_instance_id() : ObjectID(); shapes[id] = sd; @@ -563,7 +563,7 @@ Transform3D CollisionObject3D::shape_owner_get_transform(uint32_t p_owner) const Object *CollisionObject3D::shape_owner_get_owner(uint32_t p_owner) const { ERR_FAIL_COND_V(!shapes.has(p_owner), nullptr); - return shapes[p_owner].owner; + return ObjectDB::get_instance(shapes[p_owner].owner_id); } void CollisionObject3D::shape_owner_add_shape(uint32_t p_owner, const Ref<Shape3D> &p_shape) { diff --git a/scene/3d/collision_object_3d.h b/scene/3d/collision_object_3d.h index f560753543..e92843d784 100644 --- a/scene/3d/collision_object_3d.h +++ b/scene/3d/collision_object_3d.h @@ -57,7 +57,7 @@ private: PhysicsServer3D::BodyMode body_mode = PhysicsServer3D::BODY_MODE_STATIC; struct ShapeData { - Object *owner = nullptr; + ObjectID owner_id; Transform3D xform; struct ShapeBase { RID debug_shape; diff --git a/scene/3d/light_3d.cpp b/scene/3d/light_3d.cpp index 0a0507207a..d88bb815bc 100644 --- a/scene/3d/light_3d.cpp +++ b/scene/3d/light_3d.cpp @@ -247,7 +247,7 @@ void Light3D::_bind_methods() { ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "light_angular_distance", PROPERTY_HINT_RANGE, "0,90,0.01"), "set_param", "get_param", PARAM_SIZE); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "light_negative"), "set_negative", "is_negative"); ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "light_specular", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param", "get_param", PARAM_SPECULAR); - ADD_PROPERTY(PropertyInfo(Variant::INT, "light_bake_mode", PROPERTY_HINT_ENUM, "Disabled,Dynamic,Static"), "set_bake_mode", "get_bake_mode"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "light_bake_mode", PROPERTY_HINT_ENUM, "Disabled,Static (VoxelGI/SDFGI/LightmapGI),Dynamic (VoxelGI/SDFGI only)"), "set_bake_mode", "get_bake_mode"); ADD_PROPERTY(PropertyInfo(Variant::INT, "light_cull_mask", PROPERTY_HINT_LAYERS_3D_RENDER), "set_cull_mask", "get_cull_mask"); ADD_GROUP("Shadow", "shadow_"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "shadow_enabled"), "set_shadow", "has_shadow"); @@ -284,8 +284,8 @@ void Light3D::_bind_methods() { BIND_ENUM_CONSTANT(PARAM_MAX); BIND_ENUM_CONSTANT(BAKE_DISABLED); - BIND_ENUM_CONSTANT(BAKE_DYNAMIC); BIND_ENUM_CONSTANT(BAKE_STATIC); + BIND_ENUM_CONSTANT(BAKE_DYNAMIC); } Light3D::Light3D(RenderingServer::LightType p_type) { diff --git a/scene/3d/light_3d.h b/scene/3d/light_3d.h index 93dc8155bb..d5d2aee43d 100644 --- a/scene/3d/light_3d.h +++ b/scene/3d/light_3d.h @@ -63,8 +63,8 @@ public: enum BakeMode { BAKE_DISABLED, + BAKE_STATIC, BAKE_DYNAMIC, - BAKE_STATIC }; private: diff --git a/scene/3d/lightmap_gi.cpp b/scene/3d/lightmap_gi.cpp index 715c421632..825742da35 100644 --- a/scene/3d/lightmap_gi.cpp +++ b/scene/3d/lightmap_gi.cpp @@ -217,7 +217,7 @@ LightmapGIData::~LightmapGIData() { void LightmapGI::_find_meshes_and_lights(Node *p_at_node, Vector<MeshesFound> &meshes, Vector<LightsFound> &lights, Vector<Vector3> &probes) { MeshInstance3D *mi = Object::cast_to<MeshInstance3D>(p_at_node); - if (mi && mi->get_gi_mode() == GeometryInstance3D::GI_MODE_BAKED && mi->is_visible_in_tree()) { + if (mi && mi->get_gi_mode() == GeometryInstance3D::GI_MODE_STATIC && mi->is_visible_in_tree()) { Ref<Mesh> mesh = mi->get_mesh(); if (mesh.is_valid()) { bool all_have_uv2_and_normal = true; diff --git a/scene/3d/navigation_obstacle_3d.cpp b/scene/3d/navigation_obstacle_3d.cpp index b1f6f0cf91..ba6c50d98c 100644 --- a/scene/3d/navigation_obstacle_3d.cpp +++ b/scene/3d/navigation_obstacle_3d.cpp @@ -54,9 +54,9 @@ void NavigationObstacle3D::_validate_property(PropertyInfo &p_property) const { void NavigationObstacle3D::_notification(int p_what) { switch (p_what) { - case NOTIFICATION_READY: { - initialize_agent(); + case NOTIFICATION_ENTER_TREE: { parent_node3d = Object::cast_to<Node3D>(get_parent()); + reevaluate_agent_radius(); if (parent_node3d != nullptr) { // place agent on navigation map first or else the RVO agent callback creation fails silently later NavigationServer3D::get_singleton()->agent_set_map(get_rid(), parent_node3d->get_world_3d()->get_navigation_map()); @@ -91,6 +91,7 @@ void NavigationObstacle3D::_notification(int p_what) { NavigationObstacle3D::NavigationObstacle3D() { agent = NavigationServer3D::get_singleton()->agent_create(); + initialize_agent(); } NavigationObstacle3D::~NavigationObstacle3D() { @@ -118,7 +119,7 @@ void NavigationObstacle3D::initialize_agent() { void NavigationObstacle3D::reevaluate_agent_radius() { if (!estimate_radius) { NavigationServer3D::get_singleton()->agent_set_radius(agent, radius); - } else if (parent_node3d) { + } else if (parent_node3d && parent_node3d->is_inside_tree()) { NavigationServer3D::get_singleton()->agent_set_radius(agent, estimate_agent_radius()); } } diff --git a/scene/3d/node_3d.cpp b/scene/3d/node_3d.cpp index a992d2aaf2..cad1201d63 100644 --- a/scene/3d/node_3d.cpp +++ b/scene/3d/node_3d.cpp @@ -300,8 +300,9 @@ Node3D *Node3D::get_parent_node_3d() const { } Transform3D Node3D::get_relative_transform(const Node *p_parent) const { - if (p_parent == this) + if (p_parent == this) { return Transform3D(); + } ERR_FAIL_COND_V(!data.parent, Transform3D()); @@ -990,7 +991,7 @@ void Node3D::_bind_methods() { ADD_GROUP("Transform", ""); ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM3D, "transform", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_transform", "get_transform"); ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM3D, "global_transform", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_global_transform", "get_global_transform"); - ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "position", PROPERTY_HINT_RANGE, "-99999,99999,0,or_greater,or_lesser,noslider,suffix:m", PROPERTY_USAGE_EDITOR), "set_position", "get_position"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "position", PROPERTY_HINT_RANGE, "-99999,99999,0.001,or_greater,or_lesser,noslider,suffix:m", PROPERTY_USAGE_EDITOR), "set_position", "get_position"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "rotation", PROPERTY_HINT_RANGE, "-360,360,0.1,or_lesser,or_greater,radians", PROPERTY_USAGE_EDITOR), "set_rotation", "get_rotation"); ADD_PROPERTY(PropertyInfo(Variant::QUATERNION, "quaternion", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_quaternion", "get_quaternion"); ADD_PROPERTY(PropertyInfo(Variant::BASIS, "basis", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_basis", "get_basis"); diff --git a/scene/3d/occluder_instance_3d.cpp b/scene/3d/occluder_instance_3d.cpp index e0e2eae4a5..0277171922 100644 --- a/scene/3d/occluder_instance_3d.cpp +++ b/scene/3d/occluder_instance_3d.cpp @@ -30,41 +30,24 @@ #include "occluder_instance_3d.h" #include "core/core_string_names.h" +#include "core/math/geometry_2d.h" +#include "core/math/triangulate.h" +#include "scene/3d/importer_mesh_instance_3d.h" #include "scene/3d/mesh_instance_3d.h" +#include "scene/resources/importer_mesh.h" +#include "scene/resources/surface_tool.h" + +#ifdef TOOLS_ENABLED +#include "editor/editor_node.h" +#endif RID Occluder3D::get_rid() const { - if (!occluder.is_valid()) { - occluder = RS::get_singleton()->occluder_create(); - RS::get_singleton()->occluder_set_mesh(occluder, vertices, indices); - } return occluder; } -void Occluder3D::set_vertices(PackedVector3Array p_vertices) { - vertices = p_vertices; - if (occluder.is_valid()) { - RS::get_singleton()->occluder_set_mesh(occluder, vertices, indices); - } - _update_changes(); -} - -PackedVector3Array Occluder3D::get_vertices() const { - return vertices; -} - -void Occluder3D::set_indices(PackedInt32Array p_indices) { - indices = p_indices; - if (occluder.is_valid()) { - RS::get_singleton()->occluder_set_mesh(occluder, vertices, indices); - } - _update_changes(); -} +void Occluder3D::_update() { + _update_arrays(vertices, indices); -PackedInt32Array Occluder3D::get_indices() const { - return indices; -} - -void Occluder3D::_update_changes() { aabb = AABB(); const Vector3 *ptr = vertices.ptr(); @@ -75,9 +58,18 @@ void Occluder3D::_update_changes() { debug_lines.clear(); debug_mesh.unref(); + RS::get_singleton()->occluder_set_mesh(occluder, vertices, indices); emit_changed(); } +PackedVector3Array Occluder3D::get_vertices() const { + return vertices; +} + +PackedInt32Array Occluder3D::get_indices() const { + return indices; +} + Vector<Vector3> Occluder3D::get_debug_lines() const { if (!debug_lines.is_empty()) { return debug_lines; @@ -87,14 +79,18 @@ Vector<Vector3> Occluder3D::get_debug_lines() const { return Vector<Vector3>(); } + const Vector3 *vertices_ptr = vertices.ptr(); + debug_lines.resize(indices.size() / 3 * 6); + Vector3 *line_ptr = debug_lines.ptrw(); + int line_i = 0; for (int i = 0; i < indices.size() / 3; i++) { for (int j = 0; j < 3; j++) { int a = indices[i * 3 + j]; int b = indices[i * 3 + (j + 1) % 3]; ERR_FAIL_INDEX_V_MSG(a, vertices.size(), Vector<Vector3>(), "Occluder indices are out of range."); ERR_FAIL_INDEX_V_MSG(b, vertices.size(), Vector<Vector3>(), "Occluder indices are out of range."); - debug_lines.push_back(vertices[a]); - debug_lines.push_back(vertices[b]); + line_ptr[line_i++] = vertices_ptr[a]; + line_ptr[line_i++] = vertices_ptr[b]; } } return debug_lines; @@ -105,7 +101,7 @@ Ref<ArrayMesh> Occluder3D::get_debug_mesh() const { return debug_mesh; } - if (indices.size() % 3 != 0) { + if (vertices.is_empty() || indices.is_empty() || indices.size() % 3 != 0) { return debug_mesh; } @@ -123,18 +119,17 @@ AABB Occluder3D::get_aabb() const { return aabb; } -void Occluder3D::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_vertices", "vertices"), &Occluder3D::set_vertices); - ClassDB::bind_method(D_METHOD("get_vertices"), &Occluder3D::get_vertices); - - ClassDB::bind_method(D_METHOD("set_indices", "indices"), &Occluder3D::set_indices); - ClassDB::bind_method(D_METHOD("get_indices"), &Occluder3D::get_indices); +void Occluder3D::_notification(int p_what) { + if (p_what == NOTIFICATION_POSTINITIALIZE) { + _update(); + } +} - ADD_PROPERTY(PropertyInfo(Variant::PACKED_VECTOR3_ARRAY, "vertices", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_vertices", "get_vertices"); - ADD_PROPERTY(PropertyInfo(Variant::PACKED_INT32_ARRAY, "indices", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_indices", "get_indices"); +void Occluder3D::_bind_methods() { } Occluder3D::Occluder3D() { + occluder = RS::get_singleton()->occluder_create(); } Occluder3D::~Occluder3D() { @@ -142,6 +137,291 @@ Occluder3D::~Occluder3D() { RS::get_singleton()->free(occluder); } } + +///////////////////////////////////////////////// + +void ArrayOccluder3D::set_arrays(PackedVector3Array p_vertices, PackedInt32Array p_indices) { + vertices = p_vertices; + indices = p_indices; + _update(); +} + +void ArrayOccluder3D::set_vertices(PackedVector3Array p_vertices) { + vertices = p_vertices; + _update(); +} + +void ArrayOccluder3D::set_indices(PackedInt32Array p_indices) { + indices = p_indices; + _update(); +} + +void ArrayOccluder3D::_update_arrays(PackedVector3Array &r_vertices, PackedInt32Array &r_indices) { + r_vertices = vertices; + r_indices = indices; +} + +void ArrayOccluder3D::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_arrays", "vertices", "indices"), &ArrayOccluder3D::set_arrays); + + ClassDB::bind_method(D_METHOD("set_vertices", "vertices"), &ArrayOccluder3D::set_vertices); + ClassDB::bind_method(D_METHOD("get_vertices"), &ArrayOccluder3D::get_vertices); + + ClassDB::bind_method(D_METHOD("set_indices", "indices"), &ArrayOccluder3D::set_indices); + ClassDB::bind_method(D_METHOD("get_indices"), &ArrayOccluder3D::get_indices); + + ADD_PROPERTY(PropertyInfo(Variant::PACKED_VECTOR3_ARRAY, "vertices", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_vertices", "get_vertices"); + ADD_PROPERTY(PropertyInfo(Variant::PACKED_INT32_ARRAY, "indices", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_indices", "get_indices"); +} + +ArrayOccluder3D::ArrayOccluder3D() { +} + +ArrayOccluder3D::~ArrayOccluder3D() { +} + +///////////////////////////////////////////////// + +void QuadOccluder3D::set_size(const Vector2 &p_size) { + if (size == p_size) { + return; + } + + size = p_size.max(Vector2()); + ; + _update(); +} + +Vector2 QuadOccluder3D::get_size() const { + return size; +} + +void QuadOccluder3D::_update_arrays(PackedVector3Array &r_vertices, PackedInt32Array &r_indices) { + Vector2 _size = Vector2(size.x / 2.0f, size.y / 2.0f); + + r_vertices = { + Vector3(-_size.x, -_size.y, 0), + Vector3(-_size.x, _size.y, 0), + Vector3(_size.x, _size.y, 0), + Vector3(_size.x, -_size.y, 0), + }; + + r_indices = { + 0, 1, 2, + 0, 2, 3 + }; +} + +void QuadOccluder3D::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_size", "size"), &QuadOccluder3D::set_size); + ClassDB::bind_method(D_METHOD("get_size"), &QuadOccluder3D::get_size); + + ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "size"), "set_size", "get_size"); +} + +QuadOccluder3D::QuadOccluder3D() { +} + +QuadOccluder3D::~QuadOccluder3D() { +} + +///////////////////////////////////////////////// + +void BoxOccluder3D::set_size(const Vector3 &p_size) { + if (size == p_size) { + return; + } + + size = Vector3(MAX(p_size.x, 0.0f), MAX(p_size.y, 0.0f), MAX(p_size.z, 0.0f)); + ; + _update(); +} + +Vector3 BoxOccluder3D::get_size() const { + return size; +} + +void BoxOccluder3D::_update_arrays(PackedVector3Array &r_vertices, PackedInt32Array &r_indices) { + Vector3 _size = Vector3(size.x / 2.0f, size.y / 2.0f, size.z / 2.0f); + + r_vertices = { + // front + Vector3(-_size.x, -_size.y, _size.z), + Vector3(_size.x, -_size.y, _size.z), + Vector3(_size.x, _size.y, _size.z), + Vector3(-_size.x, _size.y, _size.z), + // back + Vector3(-_size.x, -_size.y, -_size.z), + Vector3(_size.x, -_size.y, -_size.z), + Vector3(_size.x, _size.y, -_size.z), + Vector3(-_size.x, _size.y, -_size.z), + }; + + r_indices = { + // front + 0, 1, 2, + 2, 3, 0, + // right + 1, 5, 6, + 6, 2, 1, + // back + 7, 6, 5, + 5, 4, 7, + // left + 4, 0, 3, + 3, 7, 4, + // bottom + 4, 5, 1, + 1, 0, 4, + // top + 3, 2, 6, + 6, 7, 3 + }; +} + +void BoxOccluder3D::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_size", "size"), &BoxOccluder3D::set_size); + ClassDB::bind_method(D_METHOD("get_size"), &BoxOccluder3D::get_size); + + ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "size"), "set_size", "get_size"); +} + +BoxOccluder3D::BoxOccluder3D() { +} + +BoxOccluder3D::~BoxOccluder3D() { +} + +///////////////////////////////////////////////// + +void SphereOccluder3D::set_radius(float p_radius) { + if (radius == p_radius) { + return; + } + + radius = MAX(p_radius, 0.0f); + _update(); +} + +float SphereOccluder3D::get_radius() const { + return radius; +} + +void SphereOccluder3D::_update_arrays(PackedVector3Array &r_vertices, PackedInt32Array &r_indices) { + r_vertices.resize((RINGS + 2) * (RADIAL_SEGMENTS + 1)); + int vertex_i = 0; + Vector3 *vertex_ptr = r_vertices.ptrw(); + + r_indices.resize((RINGS + 1) * RADIAL_SEGMENTS * 6); + int idx_i = 0; + int *idx_ptr = r_indices.ptrw(); + + int current_row = 0; + int previous_row = 0; + int point = 0; + for (int j = 0; j <= (RINGS + 1); j++) { + float v = j / float(RINGS + 1); + float w = Math::sin(Math_PI * v); + float y = Math::cos(Math_PI * v); + for (int i = 0; i <= RADIAL_SEGMENTS; i++) { + float u = i / float(RADIAL_SEGMENTS); + + float x = Math::cos(u * Math_TAU); + float z = Math::sin(u * Math_TAU); + vertex_ptr[vertex_i++] = Vector3(x * w, y, z * w) * radius; + + if (i > 0 && j > 0) { + idx_ptr[idx_i++] = previous_row + i - 1; + idx_ptr[idx_i++] = previous_row + i; + idx_ptr[idx_i++] = current_row + i - 1; + + idx_ptr[idx_i++] = previous_row + i; + idx_ptr[idx_i++] = current_row + i; + idx_ptr[idx_i++] = current_row + i - 1; + } + + point++; + } + + previous_row = current_row; + current_row = point; + } +} + +void SphereOccluder3D::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_radius", "radius"), &SphereOccluder3D::set_radius); + ClassDB::bind_method(D_METHOD("get_radius"), &SphereOccluder3D::get_radius); + + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "radius"), "set_radius", "get_radius"); +} + +SphereOccluder3D::SphereOccluder3D() { +} + +SphereOccluder3D::~SphereOccluder3D() { +} + +///////////////////////////////////////////////// + +void PolygonOccluder3D::set_polygon(const Vector<Vector2> &p_polygon) { + polygon = p_polygon; + _update(); +} + +Vector<Vector2> PolygonOccluder3D::get_polygon() const { + return polygon; +} + +void PolygonOccluder3D::_update_arrays(PackedVector3Array &r_vertices, PackedInt32Array &r_indices) { + if (polygon.size() < 3) { + r_vertices.clear(); + r_indices.clear(); + return; + } + + Vector<Point2> occluder_polygon = polygon; + if (Triangulate::get_area(occluder_polygon) > 0) { + occluder_polygon.reverse(); + } + + Vector<int> occluder_indices = Geometry2D::triangulate_polygon(occluder_polygon); + + if (occluder_indices.size() < 3) { + r_vertices.clear(); + r_indices.clear(); + ERR_FAIL_MSG("Failed to triangulate PolygonOccluder3D. Make sure the polygon doesn't have any intersecting edges."); + } + + r_vertices.resize(occluder_polygon.size()); + Vector3 *vertex_ptr = r_vertices.ptrw(); + const Vector2 *polygon_ptr = occluder_polygon.ptr(); + for (int i = 0; i < occluder_polygon.size(); i++) { + vertex_ptr[i] = Vector3(polygon_ptr[i].x, polygon_ptr[i].y, 0.0); + } + + r_indices.resize(occluder_indices.size()); + memcpy(r_indices.ptrw(), occluder_indices.ptr(), occluder_indices.size() * sizeof(int)); +} + +bool PolygonOccluder3D::_has_editable_3d_polygon_no_depth() const { + return false; +} + +void PolygonOccluder3D::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_polygon", "polygon"), &PolygonOccluder3D::set_polygon); + ClassDB::bind_method(D_METHOD("get_polygon"), &PolygonOccluder3D::get_polygon); + + ClassDB::bind_method(D_METHOD("_has_editable_3d_polygon_no_depth"), &PolygonOccluder3D::_has_editable_3d_polygon_no_depth); + + ADD_PROPERTY(PropertyInfo(Variant::PACKED_VECTOR2_ARRAY, "polygon"), "set_polygon", "get_polygon"); +} + +PolygonOccluder3D::PolygonOccluder3D() { +} + +PolygonOccluder3D::~PolygonOccluder3D() { +} + ///////////////////////////////////////////////// AABB OccluderInstance3D::get_aabb() const { @@ -175,6 +455,13 @@ void OccluderInstance3D::set_occluder(const Ref<Occluder3D> &p_occluder) { update_gizmos(); update_configuration_warnings(); + +#ifdef TOOLS_ENABLED + // PolygonOccluder3D is edited via an editor plugin, this ensures the plugin is shown/hidden when necessary + if (Engine::get_singleton()->is_editor_hint()) { + EditorNode::get_singleton()->call_deferred(SNAME("edit_current")); + } +#endif } void OccluderInstance3D::_occluder_changed() { @@ -195,6 +482,14 @@ uint32_t OccluderInstance3D::get_bake_mask() const { return bake_mask; } +void OccluderInstance3D::set_bake_simplification_distance(float p_dist) { + bake_simplification_dist = MAX(p_dist, 0.0f); +} + +float OccluderInstance3D::get_bake_simplification_distance() const { + return bake_simplification_dist; +} + void OccluderInstance3D::set_bake_mask_value(int p_layer_number, bool p_value) { ERR_FAIL_COND_MSG(p_layer_number < 1, "Render layer number must be between 1 and 20 inclusive."); ERR_FAIL_COND_MSG(p_layer_number > 20, "Render layer number must be between 1 and 20 inclusive."); @@ -221,6 +516,47 @@ bool OccluderInstance3D::_bake_material_check(Ref<Material> p_material) { return true; } +void OccluderInstance3D::_bake_surface(const Transform3D &p_transform, Array p_surface_arrays, Ref<Material> p_material, float p_simplification_dist, PackedVector3Array &r_vertices, PackedInt32Array &r_indices) { + if (!_bake_material_check(p_material)) { + return; + } + ERR_FAIL_COND_MSG(p_surface_arrays.size() != Mesh::ARRAY_MAX, "Invalid surface array."); + + PackedVector3Array vertices = p_surface_arrays[Mesh::ARRAY_VERTEX]; + PackedInt32Array indices = p_surface_arrays[Mesh::ARRAY_INDEX]; + + if (vertices.size() == 0 || indices.size() == 0) { + return; + } + + Vector3 *vertices_ptr = vertices.ptrw(); + for (int j = 0; j < vertices.size(); j++) { + vertices_ptr[j] = p_transform.xform(vertices_ptr[j]); + } + + if (!Math::is_zero_approx(p_simplification_dist) && SurfaceTool::simplify_func) { + float error_scale = SurfaceTool::simplify_scale_func((float *)vertices.ptr(), vertices.size(), sizeof(Vector3)); + float target_error = p_simplification_dist / error_scale; + float error = -1.0f; + int target_index_count = MIN(indices.size(), 36); + uint32_t index_count = SurfaceTool::simplify_func((unsigned int *)indices.ptrw(), (unsigned int *)indices.ptr(), indices.size(), (float *)vertices.ptr(), vertices.size(), sizeof(Vector3), target_index_count, target_error, &error); + indices.resize(index_count); + } + + SurfaceTool::strip_mesh_arrays(vertices, indices); + + int vertex_offset = r_vertices.size(); + r_vertices.resize(vertex_offset + vertices.size()); + memcpy(r_vertices.ptrw() + vertex_offset, vertices.ptr(), vertices.size() * sizeof(Vector3)); + + int index_offset = r_indices.size(); + r_indices.resize(index_offset + indices.size()); + int *idx_ptr = r_indices.ptrw(); + for (int j = 0; j < indices.size(); j++) { + idx_ptr[index_offset + j] = vertex_offset + indices[j]; + } +} + void OccluderInstance3D::_bake_node(Node *p_node, PackedVector3Array &r_vertices, PackedInt32Array &r_indices) { MeshInstance3D *mi = Object::cast_to<MeshInstance3D>(p_node); if (mi && mi->is_visible_in_tree()) { @@ -243,58 +579,76 @@ void OccluderInstance3D::_bake_node(Node *p_node, PackedVector3Array &r_vertices Transform3D global_to_local = get_global_transform().affine_inverse() * mi->get_global_transform(); for (int i = 0; i < mesh->get_surface_count(); i++) { - if (mesh->surface_get_primitive_type(i) != Mesh::PRIMITIVE_TRIANGLES) { - continue; - } + _bake_surface(global_to_local, mesh->surface_get_arrays(i), mi->get_active_material(i), bake_simplification_dist, r_vertices, r_indices); + } + } + } - if (mi->get_surface_override_material(i).is_valid()) { - if (!_bake_material_check(mi->get_surface_override_material(i))) { - continue; - } - } else { - if (!_bake_material_check(mesh->surface_get_material(i))) { - continue; - } - } + for (int i = 0; i < p_node->get_child_count(); i++) { + Node *child = p_node->get_child(i); + if (!child->get_owner()) { + continue; // may be a helper + } - Array arrays = mesh->surface_get_arrays(i); + _bake_node(child, r_vertices, r_indices); + } +} - int vertex_offset = r_vertices.size(); - PackedVector3Array vertices = arrays[Mesh::ARRAY_VERTEX]; - r_vertices.resize(r_vertices.size() + vertices.size()); +void OccluderInstance3D::bake_single_node(const Node3D *p_node, float p_simplification_distance, PackedVector3Array &r_vertices, PackedInt32Array &r_indices) { + ERR_FAIL_COND(!p_node); - Vector3 *vtx_ptr = r_vertices.ptrw(); - for (int j = 0; j < vertices.size(); j++) { - vtx_ptr[vertex_offset + j] = global_to_local.xform(vertices[j]); - } + Transform3D xform = p_node->is_inside_tree() ? p_node->get_global_transform() : p_node->get_transform(); - int index_offset = r_indices.size(); - PackedInt32Array indices = arrays[Mesh::ARRAY_INDEX]; - r_indices.resize(r_indices.size() + indices.size()); + const MeshInstance3D *mi = Object::cast_to<MeshInstance3D>(p_node); + if (mi) { + Ref<Mesh> mesh = mi->get_mesh(); + bool valid = true; - int *idx_ptr = r_indices.ptrw(); - for (int j = 0; j < indices.size(); j++) { - idx_ptr[index_offset + j] = vertex_offset + indices[j]; - } + if (mesh.is_null()) { + valid = false; + } + + if (valid && !_bake_material_check(mi->get_material_override())) { + valid = false; + } + + if (valid) { + for (int i = 0; i < mesh->get_surface_count(); i++) { + _bake_surface(xform, mesh->surface_get_arrays(i), mi->get_active_material(i), p_simplification_distance, r_vertices, r_indices); } } } - for (int i = 0; i < p_node->get_child_count(); i++) { - Node *child = p_node->get_child(i); - if (!child->get_owner()) { - continue; //maybe a helper + const ImporterMeshInstance3D *imi = Object::cast_to<ImporterMeshInstance3D>(p_node); + if (imi) { + Ref<ImporterMesh> mesh = imi->get_mesh(); + bool valid = true; + + if (mesh.is_null()) { + valid = false; } - _bake_node(child, r_vertices, r_indices); + if (valid) { + for (int i = 0; i < mesh->get_surface_count(); i++) { + Ref<Material> material = imi->get_surface_material(i); + if (material.is_null()) { + material = mesh->get_surface_material(i); + } + _bake_surface(xform, mesh->get_surface_arrays(i), material, p_simplification_distance, r_vertices, r_indices); + } + } } } -OccluderInstance3D::BakeError OccluderInstance3D::bake(Node *p_from_node, String p_occluder_path) { +OccluderInstance3D::BakeError OccluderInstance3D::bake_scene(Node *p_from_node, String p_occluder_path) { if (p_occluder_path.is_empty()) { if (get_occluder().is_null()) { return BAKE_ERROR_NO_SAVE_PATH; } + p_occluder_path = get_occluder()->get_path(); + if (!p_occluder_path.is_resource_file()) { + return BAKE_ERROR_NO_SAVE_PATH; + } } PackedVector3Array vertices; @@ -306,16 +660,25 @@ OccluderInstance3D::BakeError OccluderInstance3D::bake(Node *p_from_node, String return BAKE_ERROR_NO_MESHES; } - Ref<Occluder3D> occ; + Ref<ArrayOccluder3D> occ; if (get_occluder().is_valid()) { occ = get_occluder(); - } else { + set_occluder(Ref<Occluder3D>()); // clear + } + + if (occ.is_null()) { occ.instantiate(); - occ->set_path(p_occluder_path); } - occ->set_vertices(vertices); - occ->set_indices(indices); + occ->set_arrays(vertices, indices); + + Error err = ResourceSaver::save(p_occluder_path, occ); + + if (err != OK) { + return BAKE_ERROR_CANT_SAVE; + } + + occ->set_path(p_occluder_path); set_occluder(occ); return BAKE_ERROR_OK; @@ -333,28 +696,49 @@ TypedArray<String> OccluderInstance3D::get_configuration_warnings() const { } if (occluder.is_null()) { - warnings.push_back(TTR("No occluder mesh is defined in the Occluder property, so no occlusion culling will be performed using this OccluderInstance3D.\nTo resolve this, select the OccluderInstance3D then use the Bake Occluders button at the top of the 3D editor viewport.")); - } else if (occluder->get_vertices().size() < 3) { - // Using the "New Occluder" dropdown button won't result in a correct occluder, - // so warn the user about this. - warnings.push_back(TTR("The occluder mesh has less than 3 vertices, so no occlusion culling will be performed using this OccluderInstance3D.\nTo generate a proper occluder mesh, select the OccluderInstance3D then use the Bake Occluders button at the top of the 3D editor viewport.")); + warnings.push_back(TTR("No occluder mesh is defined in the Occluder property, so no occlusion culling will be performed using this OccluderInstance3D.\nTo resolve this, set the Occluder property to one of the primitive occluder types or bake the scene meshes by selecting the OccluderInstance3D and pressing the Bake Occluders button at the top of the 3D editor viewport.")); + } else { + Ref<ArrayOccluder3D> arr_occluder = occluder; + if (arr_occluder.is_valid() && arr_occluder->get_indices().size() < 3) { + // Setting a new ArrayOccluder3D from the inspector will create an empty occluder, + // so warn the user about this. + warnings.push_back(TTR("The occluder mesh has less than 3 vertices, so no occlusion culling will be performed using this OccluderInstance3D.\nTo generate a proper occluder mesh, select the OccluderInstance3D then use the Bake Occluders button at the top of the 3D editor viewport.")); + } + Ref<PolygonOccluder3D> poly_occluder = occluder; + if (poly_occluder.is_valid() && poly_occluder->get_polygon().size() < 3) { + warnings.push_back(TTR("The polygon occluder has less than 3 vertices, so no occlusion culling will be performed using this OccluderInstance3D.\nVertices can be added in the inspector or using the polygon editing tools at the top of the 3D editor viewport.")); + } } return warnings; } +bool OccluderInstance3D::_is_editable_3d_polygon() const { + return Ref<PolygonOccluder3D>(occluder).is_valid(); +} + +Ref<Resource> OccluderInstance3D::_get_editable_3d_polygon_resource() const { + return occluder; +} + void OccluderInstance3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_bake_mask", "mask"), &OccluderInstance3D::set_bake_mask); ClassDB::bind_method(D_METHOD("get_bake_mask"), &OccluderInstance3D::get_bake_mask); ClassDB::bind_method(D_METHOD("set_bake_mask_value", "layer_number", "value"), &OccluderInstance3D::set_bake_mask_value); ClassDB::bind_method(D_METHOD("get_bake_mask_value", "layer_number"), &OccluderInstance3D::get_bake_mask_value); + ClassDB::bind_method(D_METHOD("set_bake_simplification_distance", "simplification_distance"), &OccluderInstance3D::set_bake_simplification_distance); + ClassDB::bind_method(D_METHOD("get_bake_simplification_distance"), &OccluderInstance3D::get_bake_simplification_distance); ClassDB::bind_method(D_METHOD("set_occluder", "occluder"), &OccluderInstance3D::set_occluder); ClassDB::bind_method(D_METHOD("get_occluder"), &OccluderInstance3D::get_occluder); + ClassDB::bind_method(D_METHOD("_is_editable_3d_polygon"), &OccluderInstance3D::_is_editable_3d_polygon); + ClassDB::bind_method(D_METHOD("_get_editable_3d_polygon_resource"), &OccluderInstance3D::_get_editable_3d_polygon_resource); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "occluder", PROPERTY_HINT_RESOURCE_TYPE, "Occluder3D"), "set_occluder", "get_occluder"); ADD_GROUP("Bake", "bake_"); ADD_PROPERTY(PropertyInfo(Variant::INT, "bake_mask", PROPERTY_HINT_LAYERS_3D_RENDER), "set_bake_mask", "get_bake_mask"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "bake_simplification_distance", PROPERTY_HINT_RANGE, "0.0,2.0,0.01"), "set_bake_simplification_distance", "get_bake_simplification_distance"); } OccluderInstance3D::OccluderInstance3D() { diff --git a/scene/3d/occluder_instance_3d.h b/scene/3d/occluder_instance_3d.h index 8a8d4c9af4..669ddba775 100644 --- a/scene/3d/occluder_instance_3d.h +++ b/scene/3d/occluder_instance_3d.h @@ -37,24 +37,23 @@ class Occluder3D : public Resource { GDCLASS(Occluder3D, Resource); RES_BASE_EXTENSION("occ"); - mutable RID occluder; - mutable Ref<ArrayMesh> debug_mesh; - mutable Vector<Vector3> debug_lines; - AABB aabb; - + RID occluder; PackedVector3Array vertices; PackedInt32Array indices; + AABB aabb; - void _update_changes(); + mutable Ref<ArrayMesh> debug_mesh; + mutable Vector<Vector3> debug_lines; protected: + void _update(); + virtual void _update_arrays(PackedVector3Array &r_vertices, PackedInt32Array &r_indices) = 0; + static void _bind_methods(); + void _notification(int p_what); public: - void set_vertices(PackedVector3Array p_vertices); PackedVector3Array get_vertices() const; - - void set_indices(PackedInt32Array p_indices); PackedInt32Array get_indices() const; Vector<Vector3> get_debug_lines() const; @@ -63,7 +62,102 @@ public: virtual RID get_rid() const override; Occluder3D(); - ~Occluder3D(); + virtual ~Occluder3D(); +}; + +class ArrayOccluder3D : public Occluder3D { + GDCLASS(ArrayOccluder3D, Occluder3D); + + PackedVector3Array vertices; + PackedInt32Array indices; + +protected: + virtual void _update_arrays(PackedVector3Array &r_vertices, PackedInt32Array &r_indices) override; + static void _bind_methods(); + +public: + void set_arrays(PackedVector3Array p_vertices, PackedInt32Array p_indices); + void set_vertices(PackedVector3Array p_vertices); + void set_indices(PackedInt32Array p_indices); + + ArrayOccluder3D(); + ~ArrayOccluder3D(); +}; + +class QuadOccluder3D : public Occluder3D { + GDCLASS(QuadOccluder3D, Occluder3D); + +private: + Vector2 size = Vector2(1.0f, 1.0f); + +protected: + virtual void _update_arrays(PackedVector3Array &r_vertices, PackedInt32Array &r_indices) override; + static void _bind_methods(); + +public: + Vector2 get_size() const; + void set_size(const Vector2 &p_size); + + QuadOccluder3D(); + ~QuadOccluder3D(); +}; + +class BoxOccluder3D : public Occluder3D { + GDCLASS(BoxOccluder3D, Occluder3D); + +private: + Vector3 size = Vector3(1.0f, 1.0f, 1.0f); + +protected: + virtual void _update_arrays(PackedVector3Array &r_vertices, PackedInt32Array &r_indices) override; + static void _bind_methods(); + +public: + Vector3 get_size() const; + void set_size(const Vector3 &p_size); + + BoxOccluder3D(); + ~BoxOccluder3D(); +}; + +class SphereOccluder3D : public Occluder3D { + GDCLASS(SphereOccluder3D, Occluder3D); + +private: + static constexpr int RINGS = 7; + static constexpr int RADIAL_SEGMENTS = 7; + float radius = 1.0f; + +protected: + virtual void _update_arrays(PackedVector3Array &r_vertices, PackedInt32Array &r_indices) override; + static void _bind_methods(); + +public: + float get_radius() const; + void set_radius(float p_radius); + + SphereOccluder3D(); + ~SphereOccluder3D(); +}; + +class PolygonOccluder3D : public Occluder3D { + GDCLASS(PolygonOccluder3D, Occluder3D); + +private: + Vector<Vector2> polygon; + + bool _has_editable_3d_polygon_no_depth() const; + +protected: + virtual void _update_arrays(PackedVector3Array &r_vertices, PackedInt32Array &r_indices) override; + static void _bind_methods(); + +public: + void set_polygon(const Vector<Vector2> &p_polygon); + Vector<Vector2> get_polygon() const; + + PolygonOccluder3D(); + ~PolygonOccluder3D(); }; class OccluderInstance3D : public VisualInstance3D { @@ -72,12 +166,17 @@ class OccluderInstance3D : public VisualInstance3D { private: Ref<Occluder3D> occluder; uint32_t bake_mask = 0xFFFFFFFF; + float bake_simplification_dist = 0.1f; void _occluder_changed(); - bool _bake_material_check(Ref<Material> p_material); + static bool _bake_material_check(Ref<Material> p_material); + static void _bake_surface(const Transform3D &p_transform, Array p_surface_arrays, Ref<Material> p_material, float p_simplification_dist, PackedVector3Array &r_vertices, PackedInt32Array &r_indices); void _bake_node(Node *p_node, PackedVector3Array &r_vertices, PackedInt32Array &r_indices); + bool _is_editable_3d_polygon() const; + Ref<Resource> _get_editable_3d_polygon_resource() const; + protected: static void _bind_methods(); @@ -88,6 +187,7 @@ public: BAKE_ERROR_OK, BAKE_ERROR_NO_SAVE_PATH, BAKE_ERROR_NO_MESHES, + BAKE_ERROR_CANT_SAVE, }; void set_occluder(const Ref<Occluder3D> &p_occluder); @@ -99,10 +199,14 @@ public: void set_bake_mask(uint32_t p_mask); uint32_t get_bake_mask() const; + void set_bake_simplification_distance(float p_dist); + float get_bake_simplification_distance() const; + void set_bake_mask_value(int p_layer_number, bool p_enable); bool get_bake_mask_value(int p_layer_number) const; - BakeError bake(Node *p_from_node, String p_occluder_path = ""); + BakeError bake_scene(Node *p_from_node, String p_occluder_path = ""); + static void bake_single_node(const Node3D *p_node, float p_simplification_distance, PackedVector3Array &r_vertices, PackedInt32Array &r_indices); OccluderInstance3D(); ~OccluderInstance3D(); diff --git a/scene/3d/physics_body_3d.cpp b/scene/3d/physics_body_3d.cpp index b3192a5bb5..13a38f3b9f 100644 --- a/scene/3d/physics_body_3d.cpp +++ b/scene/3d/physics_body_3d.cpp @@ -34,8 +34,8 @@ #include "scene/scene_string_names.h" void PhysicsBody3D::_bind_methods() { - ClassDB::bind_method(D_METHOD("move_and_collide", "linear_velocity", "test_only", "safe_margin", "max_collisions"), &PhysicsBody3D::_move, DEFVAL(false), DEFVAL(0.001), DEFVAL(1)); - ClassDB::bind_method(D_METHOD("test_move", "from", "linear_velocity", "collision", "safe_margin", "max_collisions"), &PhysicsBody3D::test_move, DEFVAL(Variant()), DEFVAL(0.001), DEFVAL(1)); + ClassDB::bind_method(D_METHOD("move_and_collide", "distance", "test_only", "safe_margin", "max_collisions"), &PhysicsBody3D::_move, DEFVAL(false), DEFVAL(0.001), DEFVAL(1)); + ClassDB::bind_method(D_METHOD("test_move", "from", "distance", "collision", "safe_margin", "max_collisions"), &PhysicsBody3D::test_move, DEFVAL(Variant()), DEFVAL(0.001), DEFVAL(1)); ClassDB::bind_method(D_METHOD("set_axis_lock", "axis", "lock"), &PhysicsBody3D::set_axis_lock); ClassDB::bind_method(D_METHOD("get_axis_lock", "axis"), &PhysicsBody3D::get_axis_lock); @@ -91,11 +91,8 @@ void PhysicsBody3D::remove_collision_exception_with(Node *p_node) { PhysicsServer3D::get_singleton()->body_remove_collision_exception(get_rid(), collision_object->get_rid()); } -Ref<KinematicCollision3D> PhysicsBody3D::_move(const Vector3 &p_linear_velocity, bool p_test_only, real_t p_margin, int p_max_collisions) { - // Hack in order to work with calling from _process as well as from _physics_process; calling from thread is risky - double delta = Engine::get_singleton()->is_in_physics_frame() ? get_physics_process_delta_time() : get_process_delta_time(); - - PhysicsServer3D::MotionParameters parameters(get_global_transform(), p_linear_velocity * delta, p_margin); +Ref<KinematicCollision3D> PhysicsBody3D::_move(const Vector3 &p_distance, bool p_test_only, real_t p_margin, int p_max_collisions) { + PhysicsServer3D::MotionParameters parameters(get_global_transform(), p_distance, p_margin); parameters.max_collisions = p_max_collisions; PhysicsServer3D::MotionResult result; @@ -170,7 +167,7 @@ bool PhysicsBody3D::move_and_collide(const PhysicsServer3D::MotionParameters &p_ return colliding; } -bool PhysicsBody3D::test_move(const Transform3D &p_from, const Vector3 &p_linear_velocity, const Ref<KinematicCollision3D> &r_collision, real_t p_margin, int p_max_collisions) { +bool PhysicsBody3D::test_move(const Transform3D &p_from, const Vector3 &p_distance, const Ref<KinematicCollision3D> &r_collision, real_t p_margin, int p_max_collisions) { ERR_FAIL_COND_V(!is_inside_tree(), false); PhysicsServer3D::MotionResult *r = nullptr; @@ -182,10 +179,7 @@ bool PhysicsBody3D::test_move(const Transform3D &p_from, const Vector3 &p_linear r = &temp_result; } - // Hack in order to work with calling from _process as well as from _physics_process; calling from thread is risky - double delta = Engine::get_singleton()->is_in_physics_frame() ? get_physics_process_delta_time() : get_process_delta_time(); - - PhysicsServer3D::MotionParameters parameters(p_from, p_linear_velocity * delta, p_margin); + PhysicsServer3D::MotionParameters parameters(p_from, p_distance, p_margin); bool colliding = PhysicsServer3D::get_singleton()->body_test_motion(get_rid(), parameters, r); @@ -1233,7 +1227,7 @@ bool CharacterBody3D::move_and_slide() { if (motion_mode == MOTION_MODE_GROUNDED) { _move_and_slide_grounded(delta, was_on_floor); } else { - _move_and_slide_free(delta); + _move_and_slide_floating(delta); } // Compute real velocity. @@ -1512,7 +1506,7 @@ void CharacterBody3D::_move_and_slide_grounded(double p_delta, bool p_was_on_flo } } -void CharacterBody3D::_move_and_slide_free(double p_delta) { +void CharacterBody3D::_move_and_slide_floating(double p_delta) { Vector3 motion = motion_velocity * p_delta; platform_rid = RID(); @@ -1929,7 +1923,7 @@ const Vector3 &CharacterBody3D::get_up_direction() const { } void CharacterBody3D::set_up_direction(const Vector3 &p_up_direction) { - ERR_FAIL_COND_MSG(p_up_direction == Vector3(), "up_direction can't be equal to Vector3.ZERO, consider using Free motion mode instead."); + ERR_FAIL_COND_MSG(p_up_direction == Vector3(), "up_direction can't be equal to Vector3.ZERO, consider using Floating motion mode instead."); up_direction = p_up_direction.normalized(); } @@ -2000,12 +1994,11 @@ void CharacterBody3D::_bind_methods() { ClassDB::bind_method(D_METHOD("get_slide_collision", "slide_idx"), &CharacterBody3D::_get_slide_collision); ClassDB::bind_method(D_METHOD("get_last_slide_collision"), &CharacterBody3D::_get_last_slide_collision); - ADD_PROPERTY(PropertyInfo(Variant::INT, "motion_mode", PROPERTY_HINT_ENUM, "Grounded,Free", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_motion_mode", "get_motion_mode"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "motion_mode", PROPERTY_HINT_ENUM, "Grounded,Floating", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_motion_mode", "get_motion_mode"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "up_direction"), "set_up_direction", "get_up_direction"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "slide_on_ceiling"), "set_slide_on_ceiling_enabled", "is_slide_on_ceiling_enabled"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "motion_velocity", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_motion_velocity", "get_motion_velocity"); ADD_PROPERTY(PropertyInfo(Variant::INT, "max_slides", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_max_slides", "get_max_slides"); - ADD_GROUP("Free Mode", "free_mode_"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "wall_min_slide_angle", PROPERTY_HINT_RANGE, "0,180,0.1,radians", PROPERTY_USAGE_DEFAULT), "set_wall_min_slide_angle", "get_wall_min_slide_angle"); ADD_GROUP("Floor", "floor_"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "floor_stop_on_slope"), "set_floor_stop_on_slope_enabled", "is_floor_stop_on_slope_enabled"); @@ -2020,7 +2013,7 @@ void CharacterBody3D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "collision/safe_margin", PROPERTY_HINT_RANGE, "0.001,256,0.001"), "set_safe_margin", "get_safe_margin"); BIND_ENUM_CONSTANT(MOTION_MODE_GROUNDED); - BIND_ENUM_CONSTANT(MOTION_MODE_FREE); + BIND_ENUM_CONSTANT(MOTION_MODE_FLOATING); BIND_ENUM_CONSTANT(PLATFORM_VEL_ON_LEAVE_ALWAYS); BIND_ENUM_CONSTANT(PLATFORM_VEL_ON_LEAVE_UPWARD_ONLY); @@ -2028,7 +2021,7 @@ void CharacterBody3D::_bind_methods() { } void CharacterBody3D::_validate_property(PropertyInfo &property) const { - if (motion_mode == MOTION_MODE_FREE) { + if (motion_mode == MOTION_MODE_FLOATING) { if (property.name.begins_with("floor_") || property.name == "up_direction" || property.name == "slide_on_ceiling") { property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL; } diff --git a/scene/3d/physics_body_3d.h b/scene/3d/physics_body_3d.h index e37b841117..67dc7382c3 100644 --- a/scene/3d/physics_body_3d.h +++ b/scene/3d/physics_body_3d.h @@ -50,11 +50,11 @@ protected: uint16_t locked_axis = 0; - Ref<KinematicCollision3D> _move(const Vector3 &p_linear_velocity, bool p_test_only = false, real_t p_margin = 0.001, int p_max_collisions = 1); + Ref<KinematicCollision3D> _move(const Vector3 &p_distance, bool p_test_only = false, real_t p_margin = 0.001, int p_max_collisions = 1); public: bool move_and_collide(const PhysicsServer3D::MotionParameters &p_parameters, PhysicsServer3D::MotionResult &r_result, bool p_test_only = false, bool p_cancel_sliding = true); - bool test_move(const Transform3D &p_from, const Vector3 &p_linear_velocity, const Ref<KinematicCollision3D> &r_collision = Ref<KinematicCollision3D>(), real_t p_margin = 0.001, int p_max_collisions = 1); + bool test_move(const Transform3D &p_from, const Vector3 &p_distance, const Ref<KinematicCollision3D> &r_collision = Ref<KinematicCollision3D>(), real_t p_margin = 0.001, int p_max_collisions = 1); void set_axis_lock(PhysicsServer3D::BodyAxis p_axis, bool p_lock); bool get_axis_lock(PhysicsServer3D::BodyAxis p_axis) const; @@ -345,7 +345,7 @@ class CharacterBody3D : public PhysicsBody3D { public: enum MotionMode { MOTION_MODE_GROUNDED, - MOTION_MODE_FREE, + MOTION_MODE_FLOATING, }; enum MovingPlatformApplyVelocityOnLeave { PLATFORM_VEL_ON_LEAVE_ALWAYS, @@ -468,7 +468,7 @@ private: void set_moving_platform_apply_velocity_on_leave(MovingPlatformApplyVelocityOnLeave p_on_leave_velocity); MovingPlatformApplyVelocityOnLeave get_moving_platform_apply_velocity_on_leave() const; - void _move_and_slide_free(double p_delta); + void _move_and_slide_floating(double p_delta); void _move_and_slide_grounded(double p_delta, bool p_was_on_floor); Ref<KinematicCollision3D> _get_slide_collision(int p_bounce); diff --git a/scene/3d/ray_cast_3d.cpp b/scene/3d/ray_cast_3d.cpp index 3bb65d07a0..b251aa38ba 100644 --- a/scene/3d/ray_cast_3d.cpp +++ b/scene/3d/ray_cast_3d.cpp @@ -243,30 +243,29 @@ void RayCast3D::add_exception_rid(const RID &p_rid) { exclude.insert(p_rid); } -void RayCast3D::add_exception(const Object *p_object) { - ERR_FAIL_NULL(p_object); - const CollisionObject3D *co = Object::cast_to<CollisionObject3D>(p_object); - if (!co) { - return; - } - add_exception_rid(co->get_rid()); +void RayCast3D::add_exception(const CollisionObject3D *p_node) { + ERR_FAIL_NULL_MSG(p_node, "The passed Node must be an instance of CollisionObject3D."); + add_exception_rid(p_node->get_rid()); } void RayCast3D::remove_exception_rid(const RID &p_rid) { exclude.erase(p_rid); } -void RayCast3D::remove_exception(const Object *p_object) { - ERR_FAIL_NULL(p_object); - const CollisionObject3D *co = Object::cast_to<CollisionObject3D>(p_object); - if (!co) { - return; - } - remove_exception_rid(co->get_rid()); +void RayCast3D::remove_exception(const CollisionObject3D *p_node) { + ERR_FAIL_NULL_MSG(p_node, "The passed Node must be an instance of CollisionObject3D."); + remove_exception_rid(p_node->get_rid()); } void RayCast3D::clear_exceptions() { exclude.clear(); + + if (exclude_parent_body && is_inside_tree()) { + CollisionObject3D *parent = Object::cast_to<CollisionObject3D>(get_parent()); + if (parent) { + exclude.insert(parent->get_rid()); + } + } } void RayCast3D::set_collide_with_areas(bool p_enabled) { diff --git a/scene/3d/ray_cast_3d.h b/scene/3d/ray_cast_3d.h index a53e2c83fc..ad85001591 100644 --- a/scene/3d/ray_cast_3d.h +++ b/scene/3d/ray_cast_3d.h @@ -33,6 +33,8 @@ #include "scene/3d/node_3d.h" +class CollisionObject3D; + class RayCast3D : public Node3D { GDCLASS(RayCast3D, Node3D); @@ -116,9 +118,9 @@ public: Vector3 get_collision_normal() const; void add_exception_rid(const RID &p_rid); - void add_exception(const Object *p_object); + void add_exception(const CollisionObject3D *p_node); void remove_exception_rid(const RID &p_rid); - void remove_exception(const Object *p_object); + void remove_exception(const CollisionObject3D *p_node); void clear_exceptions(); RayCast3D(); diff --git a/scene/3d/skeleton_3d.cpp b/scene/3d/skeleton_3d.cpp index 3957a1653f..b6b5920f69 100644 --- a/scene/3d/skeleton_3d.cpp +++ b/scene/3d/skeleton_3d.cpp @@ -506,7 +506,7 @@ int Skeleton3D::get_bone_axis_forward_enum(int p_bone) { // Skeleton creation api void Skeleton3D::add_bone(const String &p_name) { - ERR_FAIL_COND(p_name.is_empty() || p_name.find(":") != -1 || p_name.find("/") != -1); + ERR_FAIL_COND(p_name.is_empty() || p_name.contains(":") || p_name.contains("/")); for (int i = 0; i < bones.size(); i++) { ERR_FAIL_COND(bones[i].name == p_name); diff --git a/scene/3d/spring_arm_3d.cpp b/scene/3d/spring_arm_3d.cpp index e0cd44e05b..8a8964f69a 100644 --- a/scene/3d/spring_arm_3d.cpp +++ b/scene/3d/spring_arm_3d.cpp @@ -185,14 +185,14 @@ void SpringArm3D::process_spring() { } current_spring_length = spring_length * motion_delta; - Transform3D childs_transform; - childs_transform.origin = get_global_transform().origin + cast_direction * (spring_length * motion_delta); + Transform3D child_transform; + child_transform.origin = get_global_transform().origin + cast_direction * (spring_length * motion_delta); for (int i = get_child_count() - 1; 0 <= i; --i) { Node3D *child = Object::cast_to<Node3D>(get_child(i)); if (child) { - childs_transform.basis = child->get_global_transform().basis; - child->set_global_transform(childs_transform); + child_transform.basis = child->get_global_transform().basis; + child->set_global_transform(child_transform); } } } diff --git a/scene/3d/sprite_3d.cpp b/scene/3d/sprite_3d.cpp index a37fce9469..331d58927b 100644 --- a/scene/3d/sprite_3d.cpp +++ b/scene/3d/sprite_3d.cpp @@ -1088,8 +1088,9 @@ void AnimatedSprite3D::set_frame(int p_frame) { if (frames->has_animation(animation)) { int limit = frames->get_frame_count(animation); - if (p_frame >= limit) + if (p_frame >= limit) { p_frame = limit - 1; + } } if (p_frame < 0) { diff --git a/scene/3d/visual_instance_3d.cpp b/scene/3d/visual_instance_3d.cpp index 0db2fe9fc6..005bb5a737 100644 --- a/scene/3d/visual_instance_3d.cpp +++ b/scene/3d/visual_instance_3d.cpp @@ -247,7 +247,7 @@ bool GeometryInstance3D::_set(const StringName &p_name, const Variant &p_value) } #ifndef DISABLE_DEPRECATED if (p_name == SceneStringNames::get_singleton()->use_in_baked_light && bool(p_value)) { - set_gi_mode(GI_MODE_BAKED); + set_gi_mode(GI_MODE_STATIC); return true; } @@ -358,7 +358,7 @@ void GeometryInstance3D::set_gi_mode(GIMode p_mode) { RS::get_singleton()->instance_geometry_set_flag(get_instance(), RS::INSTANCE_FLAG_USE_BAKED_LIGHT, false); RS::get_singleton()->instance_geometry_set_flag(get_instance(), RS::INSTANCE_FLAG_USE_DYNAMIC_GI, false); } break; - case GI_MODE_BAKED: { + case GI_MODE_STATIC: { RS::get_singleton()->instance_geometry_set_flag(get_instance(), RS::INSTANCE_FLAG_USE_BAKED_LIGHT, true); RS::get_singleton()->instance_geometry_set_flag(get_instance(), RS::INSTANCE_FLAG_USE_DYNAMIC_GI, false); @@ -462,7 +462,7 @@ void GeometryInstance3D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "lod_bias", PROPERTY_HINT_RANGE, "0.001,128,0.001"), "set_lod_bias", "get_lod_bias"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "ignore_occlusion_culling"), "set_ignore_occlusion_culling", "is_ignoring_occlusion_culling"); ADD_GROUP("Global Illumination", "gi_"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "gi_mode", PROPERTY_HINT_ENUM, "Disabled,Baked,Dynamic"), "set_gi_mode", "get_gi_mode"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "gi_mode", PROPERTY_HINT_ENUM, "Disabled,Static (VoxelGI/SDFGI/LightmapGI),Dynamic (VoxelGI only)"), "set_gi_mode", "get_gi_mode"); ADD_PROPERTY(PropertyInfo(Variant::INT, "gi_lightmap_scale", PROPERTY_HINT_ENUM, String::utf8("1×,2×,4×,8×")), "set_lightmap_scale", "get_lightmap_scale"); ADD_GROUP("Visibility Range", "visibility_range_"); @@ -479,7 +479,7 @@ void GeometryInstance3D::_bind_methods() { BIND_ENUM_CONSTANT(SHADOW_CASTING_SETTING_SHADOWS_ONLY); BIND_ENUM_CONSTANT(GI_MODE_DISABLED); - BIND_ENUM_CONSTANT(GI_MODE_BAKED); + BIND_ENUM_CONSTANT(GI_MODE_STATIC); BIND_ENUM_CONSTANT(GI_MODE_DYNAMIC); BIND_ENUM_CONSTANT(LIGHTMAP_SCALE_1X); diff --git a/scene/3d/visual_instance_3d.h b/scene/3d/visual_instance_3d.h index dd0eb25001..be964e5080 100644 --- a/scene/3d/visual_instance_3d.h +++ b/scene/3d/visual_instance_3d.h @@ -89,7 +89,7 @@ public: enum GIMode { GI_MODE_DISABLED, - GI_MODE_BAKED, + GI_MODE_STATIC, GI_MODE_DYNAMIC }; diff --git a/scene/3d/voxel_gi.cpp b/scene/3d/voxel_gi.cpp index 35ac1792e9..bfe3c80a4f 100644 --- a/scene/3d/voxel_gi.cpp +++ b/scene/3d/voxel_gi.cpp @@ -282,7 +282,7 @@ Vector3 VoxelGI::get_extents() const { void VoxelGI::_find_meshes(Node *p_at_node, List<PlotMesh> &plot_meshes) { MeshInstance3D *mi = Object::cast_to<MeshInstance3D>(p_at_node); - if (mi && mi->get_gi_mode() == GeometryInstance3D::GI_MODE_BAKED && mi->is_visible_in_tree()) { + if (mi && mi->get_gi_mode() == GeometryInstance3D::GI_MODE_STATIC && mi->is_visible_in_tree()) { Ref<Mesh> mesh = mi->get_mesh(); if (mesh.is_valid()) { AABB aabb = mesh->get_aabb(); diff --git a/scene/3d/xr_nodes.cpp b/scene/3d/xr_nodes.cpp index a054f35d2e..66d1b97056 100644 --- a/scene/3d/xr_nodes.cpp +++ b/scene/3d/xr_nodes.cpp @@ -482,22 +482,22 @@ void XRController3D::_unbind_tracker() { void XRController3D::_button_pressed(const String &p_name) { // just pass it on... - emit_signal("button_pressed", p_name); + emit_signal(SNAME("button_pressed"), p_name); } void XRController3D::_button_released(const String &p_name) { // just pass it on... - emit_signal("button_released", p_name); + emit_signal(SNAME("button_released"), p_name); } void XRController3D::_input_value_changed(const String &p_name, float p_value) { // just pass it on... - emit_signal("input_value_changed", p_name, p_value); + emit_signal(SNAME("input_value_changed"), p_name, p_value); } void XRController3D::_input_axis_changed(const String &p_name, Vector2 p_value) { // just pass it on... - emit_signal("input_axis_changed", p_name, p_value); + emit_signal(SNAME("input_axis_changed"), p_name, p_value); } bool XRController3D::is_button_pressed(const StringName &p_name) const { diff --git a/scene/SCsub b/scene/SCsub index 92288211bb..a7b23af598 100644 --- a/scene/SCsub +++ b/scene/SCsub @@ -9,6 +9,7 @@ env.add_source_files(env.scene_sources, "*.cpp") # Chain load SCsubs SConscript("main/SCsub") +SConscript("multiplayer/SCsub") SConscript("gui/SCsub") if not env["disable_3d"]: SConscript("3d/SCsub") diff --git a/scene/animation/animation_blend_space_1d.cpp b/scene/animation/animation_blend_space_1d.cpp index 33939d4cd6..849316c568 100644 --- a/scene/animation/animation_blend_space_1d.cpp +++ b/scene/animation/animation_blend_space_1d.cpp @@ -292,10 +292,10 @@ double AnimationNodeBlendSpace1D::process(double p_time, bool p_seek) { // actually blend the animations now - float max_time_remaining = 0.0; + double max_time_remaining = 0.0; for (int i = 0; i < blend_points_used; i++) { - float remaining = blend_node(blend_points[i].name, blend_points[i].node, p_time, p_seek, weights[i], FILTER_IGNORE, false); + double remaining = blend_node(blend_points[i].name, blend_points[i].node, p_time, p_seek, weights[i], FILTER_IGNORE, false); max_time_remaining = MAX(max_time_remaining, remaining); } diff --git a/scene/animation/animation_blend_space_2d.cpp b/scene/animation/animation_blend_space_2d.cpp index f169e79751..a3aa3f6cc8 100644 --- a/scene/animation/animation_blend_space_2d.cpp +++ b/scene/animation/animation_blend_space_2d.cpp @@ -438,7 +438,7 @@ double AnimationNodeBlendSpace2D::process(double p_time, bool p_seek) { Vector2 blend_pos = get_parameter(blend_position); int closest = get_parameter(this->closest); double length_internal = get_parameter(this->length_internal); - float mind = 0.0; //time of min distance point + double mind = 0.0; //time of min distance point if (blend_mode == BLEND_MODE_INTERPOLATED) { if (triangles.size() == 0) { @@ -502,7 +502,7 @@ double AnimationNodeBlendSpace2D::process(double p_time, bool p_seek) { for (int j = 0; j < 3; j++) { if (i == triangle_points[j]) { //blend with the given weight - float t = blend_node(blend_points[i].name, blend_points[i].node, p_time, p_seek, blend_weights[j], FILTER_IGNORE, false); + double t = blend_node(blend_points[i].name, blend_points[i].node, p_time, p_seek, blend_weights[j], FILTER_IGNORE, false); if (first || t < mind) { mind = t; first = false; @@ -530,7 +530,7 @@ double AnimationNodeBlendSpace2D::process(double p_time, bool p_seek) { } if (new_closest != closest && new_closest != -1) { - float from = 0.0; + double from = 0.0; if (blend_mode == BLEND_MODE_DISCRETE_CARRY && closest != -1) { //for ping-pong loop Ref<AnimationNodeAnimation> na_c = static_cast<Ref<AnimationNodeAnimation>>(blend_points[closest].node); diff --git a/scene/animation/animation_blend_tree.cpp b/scene/animation/animation_blend_tree.cpp index 2740103a4a..3d0ac291b8 100644 --- a/scene/animation/animation_blend_tree.cpp +++ b/scene/animation/animation_blend_tree.cpp @@ -371,6 +371,8 @@ void AnimationNodeOneShot::_bind_methods() { ClassDB::bind_method(D_METHOD("set_use_sync", "enable"), &AnimationNodeOneShot::set_use_sync); ClassDB::bind_method(D_METHOD("is_using_sync"), &AnimationNodeOneShot::is_using_sync); + ADD_PROPERTY(PropertyInfo(Variant::INT, "mix_mode", PROPERTY_HINT_ENUM, "Blend,Add"), "set_mix_mode", "get_mix_mode"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fadein_time", PROPERTY_HINT_RANGE, "0,60,0.01,or_greater"), "set_fadein_time", "get_fadein_time"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fadeout_time", PROPERTY_HINT_RANGE, "0,60,0.01,or_greater"), "set_fadeout_time", "get_fadeout_time"); @@ -748,7 +750,7 @@ double AnimationNodeTransition::process(double p_time, bool p_seek) { return 0; } - float rem = 0.0; + double rem = 0.0; if (prev < 0) { // process current animation, check for transition @@ -855,7 +857,7 @@ void AnimationNodeBlendTree::add_node(const StringName &p_name, Ref<AnimationNod ERR_FAIL_COND(nodes.has(p_name)); ERR_FAIL_COND(p_node.is_null()); ERR_FAIL_COND(p_name == SceneStringNames::get_singleton()->output); - ERR_FAIL_COND(String(p_name).find("/") != -1); + ERR_FAIL_COND(String(p_name).contains("/")); Node n; n.node = p_node; diff --git a/scene/animation/animation_node_state_machine.cpp b/scene/animation/animation_node_state_machine.cpp index a23e1b689c..a68f7e037d 100644 --- a/scene/animation/animation_node_state_machine.cpp +++ b/scene/animation/animation_node_state_machine.cpp @@ -50,7 +50,7 @@ bool AnimationNodeStateMachineTransition::has_auto_advance() const { void AnimationNodeStateMachineTransition::set_advance_condition(const StringName &p_condition) { String cs = p_condition; - ERR_FAIL_COND(cs.find("/") != -1 || cs.find(":") != -1); + ERR_FAIL_COND(cs.contains("/") || cs.contains(":")); advance_condition = p_condition; if (!cs.is_empty()) { advance_condition_name = "conditions/" + cs; @@ -536,7 +536,7 @@ Variant AnimationNodeStateMachine::get_parameter_default_value(const StringName void AnimationNodeStateMachine::add_node(const StringName &p_name, Ref<AnimationNode> p_node, const Vector2 &p_position) { ERR_FAIL_COND(states.has(p_name)); ERR_FAIL_COND(p_node.is_null()); - ERR_FAIL_COND(String(p_name).find("/") != -1); + ERR_FAIL_COND(String(p_name).contains("/")); State state; state.node = p_node; @@ -553,7 +553,7 @@ void AnimationNodeStateMachine::add_node(const StringName &p_name, Ref<Animation void AnimationNodeStateMachine::replace_node(const StringName &p_name, Ref<AnimationNode> p_node) { ERR_FAIL_COND(states.has(p_name) == false); ERR_FAIL_COND(p_node.is_null()); - ERR_FAIL_COND(String(p_name).find("/") != -1); + ERR_FAIL_COND(String(p_name).contains("/")); { Ref<AnimationNode> node = states[p_name].node; diff --git a/scene/animation/animation_player.cpp b/scene/animation/animation_player.cpp index 128c6cae8b..4a3fd72080 100644 --- a/scene/animation/animation_player.cpp +++ b/scene/animation/animation_player.cpp @@ -1171,7 +1171,7 @@ void AnimationPlayer::_animation_process(double p_delta) { Error AnimationPlayer::add_animation(const StringName &p_name, const Ref<Animation> &p_animation) { #ifdef DEBUG_ENABLED - ERR_FAIL_COND_V_MSG(String(p_name).find("/") != -1 || String(p_name).find(":") != -1 || String(p_name).find(",") != -1 || String(p_name).find("[") != -1, ERR_INVALID_PARAMETER, "Invalid animation name: " + String(p_name) + "."); + ERR_FAIL_COND_V_MSG(String(p_name).contains("/") || String(p_name).contains(":") || String(p_name).contains(",") || String(p_name).contains("["), ERR_INVALID_PARAMETER, "Invalid animation name: " + String(p_name) + "."); #endif ERR_FAIL_COND_V(p_animation.is_null(), ERR_INVALID_PARAMETER); @@ -1213,7 +1213,7 @@ void AnimationPlayer::_unref_anim(const Ref<Animation> &p_anim) { void AnimationPlayer::rename_animation(const StringName &p_name, const StringName &p_new_name) { ERR_FAIL_COND(!animation_set.has(p_name)); - ERR_FAIL_COND(String(p_new_name).find("/") != -1 || String(p_new_name).find(":") != -1); + ERR_FAIL_COND(String(p_new_name).contains("/") || String(p_new_name).contains(":")); ERR_FAIL_COND(animation_set.has(p_new_name)); stop(); diff --git a/scene/animation/animation_tree.cpp b/scene/animation/animation_tree.cpp index a551417778..f2f69fc439 100644 --- a/scene/animation/animation_tree.cpp +++ b/scene/animation/animation_tree.cpp @@ -88,7 +88,7 @@ void AnimationNode::get_child_nodes(List<ChildNode> *r_child_nodes) { } } -void AnimationNode::blend_animation(const StringName &p_animation, real_t p_time, real_t p_delta, bool p_seeked, real_t p_blend, int p_pingponged) { +void AnimationNode::blend_animation(const StringName &p_animation, double p_time, double p_delta, bool p_seeked, real_t p_blend, int p_pingponged) { ERR_FAIL_COND(!state); ERR_FAIL_COND(!state->player->has_animation(p_animation)); @@ -119,13 +119,13 @@ void AnimationNode::blend_animation(const StringName &p_animation, real_t p_time state->animation_states.push_back(anim_state); } -real_t AnimationNode::_pre_process(const StringName &p_base_path, AnimationNode *p_parent, State *p_state, real_t p_time, bool p_seek, const Vector<StringName> &p_connections) { +double AnimationNode::_pre_process(const StringName &p_base_path, AnimationNode *p_parent, State *p_state, double p_time, bool p_seek, const Vector<StringName> &p_connections) { base_path = p_base_path; parent = p_parent; connections = p_connections; state = p_state; - real_t t = process(p_time, p_seek); + double t = process(p_time, p_seek); state = nullptr; parent = nullptr; @@ -144,7 +144,7 @@ void AnimationNode::make_invalid(const String &p_reason) { state->invalid_reasons += String::utf8("• ") + p_reason; } -real_t AnimationNode::blend_input(int p_input, real_t p_time, bool p_seek, real_t p_blend, FilterAction p_filter, bool p_optimize) { +double AnimationNode::blend_input(int p_input, double p_time, bool p_seek, real_t p_blend, FilterAction p_filter, bool p_optimize) { ERR_FAIL_INDEX_V(p_input, inputs.size(), 0); ERR_FAIL_COND_V(!state, 0); @@ -163,7 +163,7 @@ real_t AnimationNode::blend_input(int p_input, real_t p_time, bool p_seek, real_ //inputs.write[p_input].last_pass = state->last_pass; real_t activity = 0.0; - real_t ret = _blend_node(node_name, blend_tree->get_node_connection_array(node_name), nullptr, node, p_time, p_seek, p_blend, p_filter, p_optimize, &activity); + double ret = _blend_node(node_name, blend_tree->get_node_connection_array(node_name), nullptr, node, p_time, p_seek, p_blend, p_filter, p_optimize, &activity); Vector<AnimationTree::Activity> *activity_ptr = state->tree->input_activity_map.getptr(base_path); @@ -174,11 +174,11 @@ real_t AnimationNode::blend_input(int p_input, real_t p_time, bool p_seek, real_ return ret; } -real_t AnimationNode::blend_node(const StringName &p_sub_path, Ref<AnimationNode> p_node, real_t p_time, bool p_seek, real_t p_blend, FilterAction p_filter, bool p_optimize) { +double AnimationNode::blend_node(const StringName &p_sub_path, Ref<AnimationNode> p_node, double p_time, bool p_seek, real_t p_blend, FilterAction p_filter, bool p_optimize) { return _blend_node(p_sub_path, Vector<StringName>(), this, p_node, p_time, p_seek, p_blend, p_filter, p_optimize); } -real_t AnimationNode::_blend_node(const StringName &p_subpath, const Vector<StringName> &p_connections, AnimationNode *p_new_parent, Ref<AnimationNode> p_node, real_t p_time, bool p_seek, real_t p_blend, FilterAction p_filter, bool p_optimize, real_t *r_max) { +double AnimationNode::_blend_node(const StringName &p_subpath, const Vector<StringName> &p_connections, AnimationNode *p_new_parent, Ref<AnimationNode> p_node, double p_time, bool p_seek, real_t p_blend, FilterAction p_filter, bool p_optimize, real_t *r_max) { ERR_FAIL_COND_V(!p_node.is_valid(), 0); ERR_FAIL_COND_V(!state, 0); @@ -314,7 +314,7 @@ void AnimationNode::add_input(const String &p_name) { //root nodes can't add inputs ERR_FAIL_COND(Object::cast_to<AnimationRootNode>(this) != nullptr); Input input; - ERR_FAIL_COND(p_name.find(".") != -1 || p_name.find("/") != -1); + ERR_FAIL_COND(p_name.contains(".") || p_name.contains("/")); input.name = p_name; inputs.push_back(input); emit_changed(); @@ -322,7 +322,7 @@ void AnimationNode::add_input(const String &p_name) { void AnimationNode::set_input_name(int p_input, const String &p_name) { ERR_FAIL_INDEX(p_input, inputs.size()); - ERR_FAIL_COND(p_name.find(".") != -1 || p_name.find("/") != -1); + ERR_FAIL_COND(p_name.contains(".") || p_name.contains("/")); inputs.write[p_input].name = p_name; emit_changed(); } @@ -796,7 +796,7 @@ void AnimationTree::_clear_caches() { cache_valid = false; } -void AnimationTree::_process_graph(real_t p_delta) { +void AnimationTree::_process_graph(double p_delta) { _update_properties(); //if properties need updating, update them //check all tracks, see if they need modification @@ -1335,10 +1335,10 @@ void AnimationTree::_process_graph(real_t p_delta) { t->playing = false; playing_caches.erase(t); } else { - real_t start_ofs = a->audio_track_get_key_start_offset(i, idx); + double start_ofs = a->audio_track_get_key_start_offset(i, idx); start_ofs += time - a->track_get_key_time(i, idx); - real_t end_ofs = a->audio_track_get_key_end_offset(i, idx); - real_t len = stream->get_length(); + double end_ofs = a->audio_track_get_key_end_offset(i, idx); + double len = stream->get_length(); if (start_ofs > len - end_ofs) { t->object->call("stop"); @@ -1374,9 +1374,9 @@ void AnimationTree::_process_graph(real_t p_delta) { t->playing = false; playing_caches.erase(t); } else { - real_t start_ofs = a->audio_track_get_key_start_offset(i, idx); - real_t end_ofs = a->audio_track_get_key_end_offset(i, idx); - real_t len = stream->get_length(); + double start_ofs = a->audio_track_get_key_start_offset(i, idx); + double end_ofs = a->audio_track_get_key_end_offset(i, idx); + double len = stream->get_length(); t->object->call("set_stream", stream); t->object->call("play", start_ofs); @@ -1407,7 +1407,7 @@ void AnimationTree::_process_graph(real_t p_delta) { } } } else if (t->len > 0) { - real_t len = t->start > time ? (a->get_length() - t->start) + time : time - t->start; + double len = t->start > time ? (a->get_length() - t->start) + time : time - t->start; if (len > t->len) { stop = true; @@ -1455,7 +1455,7 @@ void AnimationTree::_process_graph(real_t p_delta) { Ref<Animation> anim = player2->get_animation(anim_name); - real_t at_anim_pos = 0.0; + double at_anim_pos = 0.0; switch (anim->get_loop_mode()) { case Animation::LoopMode::LOOP_NONE: { diff --git a/scene/animation/animation_tree.h b/scene/animation/animation_tree.h index 11c9bcd4ef..705ee91c76 100644 --- a/scene/animation/animation_tree.h +++ b/scene/animation/animation_tree.h @@ -83,7 +83,7 @@ public: Vector<real_t> blends; State *state = nullptr; - real_t _pre_process(const StringName &p_base_path, AnimationNode *p_parent, State *p_state, real_t p_time, bool p_seek, const Vector<StringName> &p_connections); + double _pre_process(const StringName &p_base_path, AnimationNode *p_parent, State *p_state, double p_time, bool p_seek, const Vector<StringName> &p_connections); //all this is temporary StringName base_path; @@ -96,12 +96,12 @@ public: Array _get_filters() const; void _set_filters(const Array &p_filters); friend class AnimationNodeBlendTree; - real_t _blend_node(const StringName &p_subpath, const Vector<StringName> &p_connections, AnimationNode *p_new_parent, Ref<AnimationNode> p_node, real_t p_time, bool p_seek, real_t p_blend, FilterAction p_filter = FILTER_IGNORE, bool p_optimize = true, real_t *r_max = nullptr); + double _blend_node(const StringName &p_subpath, const Vector<StringName> &p_connections, AnimationNode *p_new_parent, Ref<AnimationNode> p_node, double p_time, bool p_seek, real_t p_blend, FilterAction p_filter = FILTER_IGNORE, bool p_optimize = true, real_t *r_max = nullptr); protected: - void blend_animation(const StringName &p_animation, real_t p_time, real_t p_delta, bool p_seeked, real_t p_blend, int p_pingponged = 0); - real_t blend_node(const StringName &p_sub_path, Ref<AnimationNode> p_node, real_t p_time, bool p_seek, real_t p_blend, FilterAction p_filter = FILTER_IGNORE, bool p_optimize = true); - real_t blend_input(int p_input, real_t p_time, bool p_seek, real_t p_blend, FilterAction p_filter = FILTER_IGNORE, bool p_optimize = true); + void blend_animation(const StringName &p_animation, double p_time, double p_delta, bool p_seeked, real_t p_blend, int p_pingponged = 0); + double blend_node(const StringName &p_sub_path, Ref<AnimationNode> p_node, double p_time, bool p_seek, real_t p_blend, FilterAction p_filter = FILTER_IGNORE, bool p_optimize = true); + double blend_input(int p_input, double p_time, bool p_seek, real_t p_blend, FilterAction p_filter = FILTER_IGNORE, bool p_optimize = true); void make_invalid(const String &p_reason); @@ -234,8 +234,8 @@ private: struct TrackCacheAudio : public TrackCache { bool playing = false; - real_t start = 0.0; - real_t len = 0.0; + double start = 0.0; + double len = 0.0; TrackCacheAudio() { type = Animation::TYPE_AUDIO; @@ -265,7 +265,7 @@ private: void _clear_caches(); bool _update_caches(AnimationPlayer *player); - void _process_graph(real_t p_delta); + void _process_graph(double p_delta); uint64_t setup_pass = 1; uint64_t process_pass = 1; diff --git a/scene/animation/tween.cpp b/scene/animation/tween.cpp index a37c6f5355..a2fed718be 100644 --- a/scene/animation/tween.cpp +++ b/scene/animation/tween.cpp @@ -249,8 +249,6 @@ bool Tween::custom_step(float p_delta) { } bool Tween::step(float p_delta) { - ERR_FAIL_COND_V_MSG(tweeners.is_empty(), false, "Tween started, but has no Tweeners."); - if (dead) { return false; } @@ -271,6 +269,7 @@ bool Tween::step(float p_delta) { } if (!started) { + ERR_FAIL_COND_V_MSG(tweeners.is_empty(), false, "Tween started, but has no Tweeners."); current_step = 0; loops_done = 0; start_tweeners(); @@ -284,6 +283,10 @@ bool Tween::step(float p_delta) { float step_delta = rem_delta; step_active = false; +#ifdef DEBUG_ENABLED + float prev_delta = rem_delta; +#endif + for (Ref<Tweener> &tweener : tweeners.write[current_step]) { // Modified inside Tweener.step(). float temp_delta = rem_delta; @@ -313,6 +316,12 @@ bool Tween::step(float p_delta) { start_tweeners(); } } + +#ifdef DEBUG_ENABLED + if (Math::is_equal_approx(rem_delta, prev_delta) && running && loops <= 0) { + ERR_FAIL_V_MSG(false, "Infinite loop detected. Check set_loops() description for more info."); + } +#endif } return true; diff --git a/scene/debugger/scene_debugger.cpp b/scene/debugger/scene_debugger.cpp index 41340f281b..e5b81f9d8d 100644 --- a/scene/debugger/scene_debugger.cpp +++ b/scene/debugger/scene_debugger.cpp @@ -31,30 +31,121 @@ #include "scene_debugger.h" #include "core/debugger/engine_debugger.h" +#include "core/debugger/engine_profiler.h" #include "core/io/marshalls.h" #include "core/object/script_language.h" #include "scene/main/scene_tree.h" #include "scene/main/window.h" #include "scene/resources/packed_scene.h" -void SceneDebugger::initialize() { +Array SceneDebugger::RPCProfilerFrame::serialize() { + Array arr; + arr.push_back(infos.size() * 4); + for (int i = 0; i < infos.size(); ++i) { + arr.push_back(uint64_t(infos[i].node)); + arr.push_back(infos[i].node_path); + arr.push_back(infos[i].incoming_rpc); + arr.push_back(infos[i].outgoing_rpc); + } + return arr; +} + +bool SceneDebugger::RPCProfilerFrame::deserialize(const Array &p_arr) { + ERR_FAIL_COND_V(p_arr.size() < 1, false); + uint32_t size = p_arr[0]; + ERR_FAIL_COND_V(size % 4, false); + ERR_FAIL_COND_V((uint32_t)p_arr.size() != size + 1, false); + infos.resize(size / 4); + int idx = 1; + for (uint32_t i = 0; i < size / 4; ++i) { + infos.write[i].node = uint64_t(p_arr[idx]); + infos.write[i].node_path = p_arr[idx + 1]; + infos.write[i].incoming_rpc = p_arr[idx + 2]; + infos.write[i].outgoing_rpc = p_arr[idx + 3]; + } + return true; +} + +class SceneDebugger::RPCProfiler : public EngineProfiler { + Map<ObjectID, RPCNodeInfo> rpc_node_data; + uint64_t last_profile_time = 0; + + void init_node(const ObjectID p_node) { + if (rpc_node_data.has(p_node)) { + return; + } + rpc_node_data.insert(p_node, RPCNodeInfo()); + rpc_node_data[p_node].node = p_node; + rpc_node_data[p_node].node_path = Object::cast_to<Node>(ObjectDB::get_instance(p_node))->get_path(); + rpc_node_data[p_node].incoming_rpc = 0; + rpc_node_data[p_node].outgoing_rpc = 0; + } + +public: + void toggle(bool p_enable, const Array &p_opts) { + rpc_node_data.clear(); + } + + void add(const Array &p_data) { + ERR_FAIL_COND(p_data.size() < 2); + const ObjectID id = p_data[0]; + const String what = p_data[1]; + init_node(id); + RPCNodeInfo &info = rpc_node_data[id]; + if (what == "rpc_in") { + info.incoming_rpc++; + } else if (what == "rpc_out") { + info.outgoing_rpc++; + } + } + + void tick(double p_frame_time, double p_idle_time, double p_physics_time, double p_physics_frame_time) { + uint64_t pt = OS::get_singleton()->get_ticks_msec(); + if (pt - last_profile_time > 100) { + last_profile_time = pt; + RPCProfilerFrame frame; + for (const KeyValue<ObjectID, RPCNodeInfo> &E : rpc_node_data) { + frame.infos.push_back(E.value); + } + rpc_node_data.clear(); + EngineDebugger::get_singleton()->send_message("multiplayer:rpc", frame.serialize()); + } + } +}; + +SceneDebugger *SceneDebugger::singleton = nullptr; + +SceneDebugger::SceneDebugger() { + singleton = this; + rpc_profiler.instantiate(); + rpc_profiler->bind("rpc"); #ifdef DEBUG_ENABLED LiveEditor::singleton = memnew(LiveEditor); EngineDebugger::register_message_capture("scene", EngineDebugger::Capture(nullptr, SceneDebugger::parse_message)); #endif } -void SceneDebugger::deinitialize() { +SceneDebugger::~SceneDebugger() { #ifdef DEBUG_ENABLED if (LiveEditor::singleton) { - // Should be removed automatically when deiniting debugger, but just in case - if (EngineDebugger::has_capture("scene")) { - EngineDebugger::unregister_message_capture("scene"); - } + EngineDebugger::unregister_message_capture("scene"); memdelete(LiveEditor::singleton); LiveEditor::singleton = nullptr; } #endif + singleton = nullptr; +} + +void SceneDebugger::initialize() { + if (EngineDebugger::is_active()) { + memnew(SceneDebugger); + } +} + +void SceneDebugger::deinitialize() { + if (singleton) { + memdelete(singleton); + } } #ifdef DEBUG_ENABLED diff --git a/scene/debugger/scene_debugger.h b/scene/debugger/scene_debugger.h index 432317a423..dd0a17c2dc 100644 --- a/scene/debugger/scene_debugger.h +++ b/scene/debugger/scene_debugger.h @@ -32,17 +32,46 @@ #define SCENE_DEBUGGER_H #include "core/object/class_db.h" +#include "core/object/ref_counted.h" #include "core/string/ustring.h" #include "core/templates/pair.h" #include "core/variant/array.h" class Script; +class Node; class SceneDebugger { public: + // RPC profiler + struct RPCNodeInfo { + ObjectID node; + String node_path; + int incoming_rpc = 0; + int outgoing_rpc = 0; + }; + + struct RPCProfilerFrame { + Vector<RPCNodeInfo> infos; + + Array serialize(); + bool deserialize(const Array &p_arr); + }; + +private: + class RPCProfiler; + + static SceneDebugger *singleton; + + Ref<RPCProfiler> rpc_profiler; + + SceneDebugger(); + +public: static void initialize(); static void deinitialize(); + ~SceneDebugger(); + #ifdef DEBUG_ENABLED private: static void _save_node(ObjectID id, const String &p_path); diff --git a/scene/gui/aspect_ratio_container.cpp b/scene/gui/aspect_ratio_container.cpp index 181d1bf33b..b59eda465e 100644 --- a/scene/gui/aspect_ratio_container.cpp +++ b/scene/gui/aspect_ratio_container.cpp @@ -70,6 +70,24 @@ void AspectRatioContainer::set_alignment_vertical(AlignmentMode p_alignment_vert queue_sort(); } +Vector<int> AspectRatioContainer::get_allowed_size_flags_horizontal() const { + Vector<int> flags; + flags.append(SIZE_FILL); + flags.append(SIZE_SHRINK_BEGIN); + flags.append(SIZE_SHRINK_CENTER); + flags.append(SIZE_SHRINK_END); + return flags; +} + +Vector<int> AspectRatioContainer::get_allowed_size_flags_vertical() const { + Vector<int> flags; + flags.append(SIZE_FILL); + flags.append(SIZE_SHRINK_BEGIN); + flags.append(SIZE_SHRINK_CENTER); + flags.append(SIZE_SHRINK_END); + return flags; +} + void AspectRatioContainer::_notification(int p_what) { switch (p_what) { case NOTIFICATION_SORT_CHILDREN: { diff --git a/scene/gui/aspect_ratio_container.h b/scene/gui/aspect_ratio_container.h index 4a168bad14..6740e2f329 100644 --- a/scene/gui/aspect_ratio_container.h +++ b/scene/gui/aspect_ratio_container.h @@ -72,6 +72,9 @@ public: void set_alignment_vertical(AlignmentMode p_alignment_vertical); AlignmentMode get_alignment_vertical() const { return alignment_vertical; } + + virtual Vector<int> get_allowed_size_flags_horizontal() const override; + virtual Vector<int> get_allowed_size_flags_vertical() const override; }; VARIANT_ENUM_CAST(AspectRatioContainer::StretchMode); diff --git a/scene/gui/base_button.cpp b/scene/gui/base_button.cpp index eee7663b09..da2ef6c5ec 100644 --- a/scene/gui/base_button.cpp +++ b/scene/gui/base_button.cpp @@ -382,8 +382,11 @@ Ref<ButtonGroup> BaseButton::get_button_group() const { } void BaseButton::set_shortcut_context(Node *p_node) { - ERR_FAIL_NULL_MSG(p_node, "Shortcut context node can't be null."); - shortcut_context = p_node->get_instance_id(); + if (p_node != nullptr) { + shortcut_context = p_node->get_instance_id(); + } else { + shortcut_context = ObjectID(); + } } Node *BaseButton::get_shortcut_context() const { @@ -400,7 +403,7 @@ bool BaseButton::_is_focus_owner_in_shorcut_context() const { } Node *ctx_node = get_shortcut_context(); - Control *vp_focus = get_focus_owner(); + Control *vp_focus = get_viewport() ? get_viewport()->gui_get_focus_owner() : nullptr; // If the context is valid and the viewport focus is valid, check if the context is the focus or is a parent of it. return ctx_node && vp_focus && (ctx_node == vp_focus || ctx_node->is_ancestor_of(vp_focus)); @@ -441,10 +444,11 @@ void BaseButton::_bind_methods() { ADD_SIGNAL(MethodInfo("button_up")); ADD_SIGNAL(MethodInfo("button_down")); ADD_SIGNAL(MethodInfo("toggled", PropertyInfo(Variant::BOOL, "button_pressed"))); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "disabled"), "set_disabled", "is_disabled"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "toggle_mode"), "set_toggle_mode", "is_toggle_mode"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "shortcut_in_tooltip"), "set_shortcut_in_tooltip", "is_shortcut_in_tooltip_enabled"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "pressed"), "set_pressed", "is_pressed"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "button_pressed"), "set_pressed", "is_pressed"); ADD_PROPERTY(PropertyInfo(Variant::INT, "action_mode", PROPERTY_HINT_ENUM, "Button Press,Button Release"), "set_action_mode", "get_action_mode"); ADD_PROPERTY(PropertyInfo(Variant::INT, "button_mask", PROPERTY_HINT_FLAGS, "Mouse Left, Mouse Right, Mouse Middle"), "set_button_mask", "get_button_mask"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "keep_pressed_outside"), "set_keep_pressed_outside", "is_keep_pressed_outside"); @@ -500,7 +504,8 @@ BaseButton *ButtonGroup::get_pressed_button() { void ButtonGroup::_bind_methods() { ClassDB::bind_method(D_METHOD("get_pressed_button"), &ButtonGroup::get_pressed_button); ClassDB::bind_method(D_METHOD("get_buttons"), &ButtonGroup::_get_buttons); - ADD_SIGNAL(MethodInfo("pressed", PropertyInfo(Variant::OBJECT, "button"))); + + ADD_SIGNAL(MethodInfo("pressed", PropertyInfo(Variant::OBJECT, "button", PROPERTY_HINT_RESOURCE_TYPE, "BaseButton"))); } ButtonGroup::ButtonGroup() { diff --git a/scene/gui/box_container.cpp b/scene/gui/box_container.cpp index 9827bd0cef..ed54410636 100644 --- a/scene/gui/box_container.cpp +++ b/scene/gui/box_container.cpp @@ -331,6 +331,30 @@ Control *BoxContainer::add_spacer(bool p_begin) { return c; } +Vector<int> BoxContainer::get_allowed_size_flags_horizontal() const { + Vector<int> flags; + flags.append(SIZE_FILL); + if (!vertical) { + flags.append(SIZE_EXPAND); + } + flags.append(SIZE_SHRINK_BEGIN); + flags.append(SIZE_SHRINK_CENTER); + flags.append(SIZE_SHRINK_END); + return flags; +} + +Vector<int> BoxContainer::get_allowed_size_flags_vertical() const { + Vector<int> flags; + flags.append(SIZE_FILL); + if (vertical) { + flags.append(SIZE_EXPAND); + } + flags.append(SIZE_SHRINK_BEGIN); + flags.append(SIZE_SHRINK_CENTER); + flags.append(SIZE_SHRINK_END); + return flags; +} + BoxContainer::BoxContainer(bool p_vertical) { vertical = p_vertical; } diff --git a/scene/gui/box_container.h b/scene/gui/box_container.h index 68d55e1aaf..3043c3ea45 100644 --- a/scene/gui/box_container.h +++ b/scene/gui/box_container.h @@ -62,6 +62,9 @@ public: virtual Size2 get_minimum_size() const override; + virtual Vector<int> get_allowed_size_flags_horizontal() const override; + virtual Vector<int> get_allowed_size_flags_vertical() const override; + BoxContainer(bool p_vertical = false); }; diff --git a/scene/gui/button.cpp b/scene/gui/button.cpp index 552dd28513..3ed1b873af 100644 --- a/scene/gui/button.cpp +++ b/scene/gui/button.cpp @@ -197,6 +197,8 @@ void Button::_notification(int p_what) { color = get_theme_color(SNAME("font_disabled_color")); if (has_theme_color(SNAME("icon_disabled_color"))) { color_icon = get_theme_color(SNAME("icon_disabled_color")); + } else { + color_icon.a = 0.4; } } break; @@ -232,9 +234,6 @@ void Button::_notification(int p_what) { } if (!_icon.is_null()) { int valign = size.height - style->get_minimum_size().y; - if (is_disabled()) { - color_icon.a = 0.4; - } float icon_ofs_region = 0.0; Point2 style_offset; diff --git a/scene/gui/center_container.cpp b/scene/gui/center_container.cpp index f3306783f3..f6cd74583b 100644 --- a/scene/gui/center_container.cpp +++ b/scene/gui/center_container.cpp @@ -69,6 +69,14 @@ bool CenterContainer::is_using_top_left() const { return use_top_left; } +Vector<int> CenterContainer::get_allowed_size_flags_horizontal() const { + return Vector<int>(); +} + +Vector<int> CenterContainer::get_allowed_size_flags_vertical() const { + return Vector<int>(); +} + void CenterContainer::_notification(int p_what) { if (p_what == NOTIFICATION_SORT_CHILDREN) { Size2 size = get_size(); diff --git a/scene/gui/center_container.h b/scene/gui/center_container.h index 16a10c8070..c35e0c4e29 100644 --- a/scene/gui/center_container.h +++ b/scene/gui/center_container.h @@ -48,6 +48,9 @@ public: virtual Size2 get_minimum_size() const override; + virtual Vector<int> get_allowed_size_flags_horizontal() const override; + virtual Vector<int> get_allowed_size_flags_vertical() const override; + CenterContainer(); }; diff --git a/scene/gui/code_edit.cpp b/scene/gui/code_edit.cpp index b3754ba6db..8cb8a78e8d 100644 --- a/scene/gui/code_edit.cpp +++ b/scene/gui/code_edit.cpp @@ -34,14 +34,6 @@ #include "core/string/string_builder.h" #include "core/string/ustring.h" -static bool _is_whitespace(char32_t c) { - return c == '\t' || c == ' '; -} - -static bool _is_char(char32_t c) { - return !is_symbol(c); -} - void CodeEdit::_notification(int p_what) { switch (p_what) { case NOTIFICATION_THEME_CHANGED: @@ -232,7 +224,7 @@ void CodeEdit::_notification(int p_what) { int begin = 0; int end = 0; - if (line.find(String::chr(0xFFFF)) != -1) { + if (line.contains(String::chr(0xFFFF))) { begin = font->get_string_size(line.substr(0, line.find(String::chr(0xFFFF))), font_size).x; end = font->get_string_size(line.substr(0, line.rfind(String::chr(0xFFFF))), font_size).x; } @@ -571,6 +563,8 @@ Control::CursorShape CodeEdit::get_cursor_shape(const Point2 &p_pos) const { // Overridable actions void CodeEdit::_handle_unicode_input_internal(const uint32_t p_unicode) { bool had_selection = has_selection(); + String selection_text = (had_selection ? get_selected_text() : ""); + if (had_selection) { begin_complex_operation(); delete_selection(); @@ -591,27 +585,38 @@ void CodeEdit::_handle_unicode_input_internal(const uint32_t p_unicode) { if (auto_brace_completion_enabled) { int cl = get_caret_line(); int cc = get_caret_column(); - int caret_move_offset = 1; - - int post_brace_pair = cc < get_line(cl).length() ? _get_auto_brace_pair_close_at_pos(cl, cc) : -1; - if (has_string_delimiter(chr) && cc > 0 && _is_char(get_line(cl)[cc - 1]) && post_brace_pair == -1) { - insert_text_at_caret(chr); - } else if (cc < get_line(cl).length() && _is_char(get_line(cl)[cc])) { - insert_text_at_caret(chr); - } else if (post_brace_pair != -1 && auto_brace_completion_pairs[post_brace_pair].close_key[0] == chr[0]) { - caret_move_offset = auto_brace_completion_pairs[post_brace_pair].close_key.length(); - } else if (is_in_comment(cl, cc) != -1 || (is_in_string(cl, cc) != -1 && has_string_delimiter(chr))) { + if (had_selection) { insert_text_at_caret(chr); + + String close_key = get_auto_brace_completion_close_key(chr); + if (!close_key.is_empty()) { + insert_text_at_caret(selection_text + close_key); + set_caret_column(get_caret_column() - 1); + } } else { - insert_text_at_caret(chr); + int caret_move_offset = 1; + + int post_brace_pair = cc < get_line(cl).length() ? _get_auto_brace_pair_close_at_pos(cl, cc) : -1; + + if (has_string_delimiter(chr) && cc > 0 && !is_symbol(get_line(cl)[cc - 1]) && post_brace_pair == -1) { + insert_text_at_caret(chr); + } else if (cc < get_line(cl).length() && !is_symbol(get_line(cl)[cc])) { + insert_text_at_caret(chr); + } else if (post_brace_pair != -1 && auto_brace_completion_pairs[post_brace_pair].close_key[0] == chr[0]) { + caret_move_offset = auto_brace_completion_pairs[post_brace_pair].close_key.length(); + } else if (is_in_comment(cl, cc) != -1 || (is_in_string(cl, cc) != -1 && has_string_delimiter(chr))) { + insert_text_at_caret(chr); + } else { + insert_text_at_caret(chr); - int pre_brace_pair = _get_auto_brace_pair_open_at_pos(cl, cc + 1); - if (pre_brace_pair != -1) { - insert_text_at_caret(auto_brace_completion_pairs[pre_brace_pair].close_key); + int pre_brace_pair = _get_auto_brace_pair_open_at_pos(cl, cc + 1); + if (pre_brace_pair != -1) { + insert_text_at_caret(auto_brace_completion_pairs[pre_brace_pair].close_key); + } } + set_caret_column(cc + caret_move_offset); } - set_caret_column(cc + caret_move_offset); } else { insert_text_at_caret(chr); } @@ -937,8 +942,10 @@ void CodeEdit::_new_line(bool p_split_current_line, bool p_above) { return; } - const int cc = get_caret_column(); + /* When not splitting the line, we need to factor in indentation from the end of the current line. */ + const int cc = p_split_current_line ? get_caret_column() : get_line(get_caret_line()).length(); const int cl = get_caret_line(); + const String line = get_line(cl); String ins = "\n"; @@ -986,7 +993,7 @@ void CodeEdit::_new_line(bool p_split_current_line, bool p_above) { } /* Make sure this is the last char, trailing whitespace or comments are okay. */ - if (should_indent && (!_is_whitespace(c) && is_in_comment(cl, cc) == -1)) { + if (should_indent && (!is_whitespace(c) && is_in_comment(cl, cc) == -1)) { should_indent = false; } } @@ -1012,6 +1019,8 @@ void CodeEdit::_new_line(bool p_split_current_line, bool p_above) { bool first_line = false; if (!p_split_current_line) { + deselect(); + if (p_above) { if (cl > 0) { set_caret_line(cl - 1, false); @@ -1793,17 +1802,17 @@ void CodeEdit::request_code_completion(bool p_force) { } if (p_force) { - emit_signal(SNAME("request_code_completion")); + emit_signal(SNAME("code_completion_requested")); return; } String line = get_line(get_caret_line()); int ofs = CLAMP(get_caret_column(), 0, line.length()); - if (ofs > 0 && (is_in_string(get_caret_line(), ofs) != -1 || _is_char(line[ofs - 1]) || code_completion_prefixes.has(line[ofs - 1]))) { - emit_signal(SNAME("request_code_completion")); + if (ofs > 0 && (is_in_string(get_caret_line(), ofs) != -1 || !is_symbol(line[ofs - 1]) || code_completion_prefixes.has(line[ofs - 1]))) { + emit_signal(SNAME("code_completion_requested")); } else if (ofs > 1 && line[ofs - 1] == ' ' && code_completion_prefixes.has(line[ofs - 2])) { - emit_signal(SNAME("request_code_completion")); + emit_signal(SNAME("code_completion_requested")); } } @@ -1909,7 +1918,7 @@ void CodeEdit::confirm_code_completion(bool p_replace) { if (merge_text) { for (; caret_col < line.length(); caret_col++) { - if (!_is_char(line[caret_col])) { + if (is_symbol(line[caret_col])) { break; } } @@ -2261,7 +2270,7 @@ void CodeEdit::_bind_methods() { ADD_SIGNAL(MethodInfo("breakpoint_toggled", PropertyInfo(Variant::INT, "line"))); /* Code Completion */ - ADD_SIGNAL(MethodInfo("request_code_completion")); + ADD_SIGNAL(MethodInfo("code_completion_requested")); /* Symbol lookup */ ADD_SIGNAL(MethodInfo("symbol_lookup", PropertyInfo(Variant::STRING, "symbol"), PropertyInfo(Variant::INT, "line"), PropertyInfo(Variant::INT, "column"))); @@ -2545,7 +2554,7 @@ int CodeEdit::_is_in_delimiter(int p_line, int p_column, DelimiterType p_type) c region = E->value(); in_region = true; for (int i = E->key() - 2; i >= 0; i--) { - if (!_is_whitespace(line[i])) { + if (!is_whitespace(line[i])) { return -1; } } @@ -2564,7 +2573,7 @@ int CodeEdit::_is_in_delimiter(int p_line, int p_column, DelimiterType p_type) c } for (int i = end_col; i < line.length(); i++) { - if (!_is_whitespace(line[i])) { + if (!is_whitespace(line[i])) { return -1; } } @@ -2780,11 +2789,11 @@ void CodeEdit::_filter_code_completion_candidates_impl() { while (ofs > 0 && line[ofs] == ' ') { ofs--; } - prev_is_word = _is_char(line[ofs]); + prev_is_word = !is_symbol(line[ofs]); /* Otherwise get current word and set cofs to the start. */ } else { int start_cofs = cofs; - while (cofs > 0 && line[cofs - 1] > 32 && (line[cofs - 1] == '/' || _is_char(line[cofs - 1]))) { + while (cofs > 0 && line[cofs - 1] > 32 && (line[cofs - 1] == '/' || !is_symbol(line[cofs - 1]))) { cofs--; } string_to_complete = line.substr(cofs, start_cofs - cofs); @@ -2853,7 +2862,7 @@ void CodeEdit::_filter_code_completion_candidates_impl() { completion_options_casei.push_back(option); } else if (s.is_subsequence_of(option.display)) { completion_options_subseq.push_back(option); - } else if (s.is_subsequence_ofi(option.display)) { + } else if (s.is_subsequence_ofn(option.display)) { completion_options_subseq_casei.push_back(option); } diff --git a/scene/gui/container.cpp b/scene/gui/container.cpp index 7b213ec314..b8a5a06147 100644 --- a/scene/gui/container.cpp +++ b/scene/gui/container.cpp @@ -143,6 +143,34 @@ void Container::queue_sort() { pending_sort = true; } +Vector<int> Container::get_allowed_size_flags_horizontal() const { + Vector<int> flags; + if (GDVIRTUAL_CALL(_get_allowed_size_flags_horizontal, flags)) { + return flags; + } + + flags.append(SIZE_FILL); + flags.append(SIZE_EXPAND); + flags.append(SIZE_SHRINK_BEGIN); + flags.append(SIZE_SHRINK_CENTER); + flags.append(SIZE_SHRINK_END); + return flags; +} + +Vector<int> Container::get_allowed_size_flags_vertical() const { + Vector<int> flags; + if (GDVIRTUAL_CALL(_get_allowed_size_flags_vertical, flags)) { + return flags; + } + + flags.append(SIZE_FILL); + flags.append(SIZE_EXPAND); + flags.append(SIZE_SHRINK_BEGIN); + flags.append(SIZE_SHRINK_CENTER); + flags.append(SIZE_SHRINK_END); + return flags; +} + void Container::_notification(int p_what) { switch (p_what) { case NOTIFICATION_ENTER_TREE: { @@ -177,6 +205,9 @@ void Container::_bind_methods() { ClassDB::bind_method(D_METHOD("queue_sort"), &Container::queue_sort); ClassDB::bind_method(D_METHOD("fit_child_in_rect", "child", "rect"), &Container::fit_child_in_rect); + GDVIRTUAL_BIND(_get_allowed_size_flags_horizontal); + GDVIRTUAL_BIND(_get_allowed_size_flags_vertical); + BIND_CONSTANT(NOTIFICATION_PRE_SORT_CHILDREN); BIND_CONSTANT(NOTIFICATION_SORT_CHILDREN); diff --git a/scene/gui/container.h b/scene/gui/container.h index 0e986f46ef..9ec4ad3200 100644 --- a/scene/gui/container.h +++ b/scene/gui/container.h @@ -46,6 +46,9 @@ protected: virtual void move_child_notify(Node *p_child) override; virtual void remove_child_notify(Node *p_child) override; + GDVIRTUAL0RC(Vector<int>, _get_allowed_size_flags_horizontal) + GDVIRTUAL0RC(Vector<int>, _get_allowed_size_flags_vertical) + void _notification(int p_what); static void _bind_methods(); @@ -57,6 +60,9 @@ public: void fit_child_in_rect(Control *p_child, const Rect2 &p_rect); + virtual Vector<int> get_allowed_size_flags_horizontal() const; + virtual Vector<int> get_allowed_size_flags_vertical() const; + TypedArray<String> get_configuration_warnings() const override; Container(); diff --git a/scene/gui/control.cpp b/scene/gui/control.cpp index f167062f7d..aa59df6337 100644 --- a/scene/gui/control.cpp +++ b/scene/gui/control.cpp @@ -47,7 +47,7 @@ #include "servers/text_server.h" #ifdef TOOLS_ENABLED -#include "editor/plugins/canvas_item_editor_plugin.h" +#include "editor/plugins/control_editor_plugin.h" #endif #ifdef TOOLS_ENABLED @@ -56,51 +56,71 @@ Dictionary Control::_edit_get_state() const { s["rotation"] = get_rotation(); s["scale"] = get_scale(); s["pivot"] = get_pivot_offset(); + Array anchors; anchors.push_back(get_anchor(SIDE_LEFT)); anchors.push_back(get_anchor(SIDE_TOP)); anchors.push_back(get_anchor(SIDE_RIGHT)); anchors.push_back(get_anchor(SIDE_BOTTOM)); s["anchors"] = anchors; + Array offsets; offsets.push_back(get_offset(SIDE_LEFT)); offsets.push_back(get_offset(SIDE_TOP)); offsets.push_back(get_offset(SIDE_RIGHT)); offsets.push_back(get_offset(SIDE_BOTTOM)); s["offsets"] = offsets; + + s["layout_mode"] = _get_layout_mode(); + s["anchors_layout_preset"] = _get_anchors_layout_preset(); + return s; } void Control::_edit_set_state(const Dictionary &p_state) { ERR_FAIL_COND((p_state.size() <= 0) || !p_state.has("rotation") || !p_state.has("scale") || - !p_state.has("pivot") || !p_state.has("anchors") || !p_state.has("offsets")); + !p_state.has("pivot") || !p_state.has("anchors") || !p_state.has("offsets") || + !p_state.has("layout_mode") || !p_state.has("anchors_layout_preset")); Dictionary state = p_state; set_rotation(state["rotation"]); set_scale(state["scale"]); set_pivot_offset(state["pivot"]); + Array anchors = state["anchors"]; + + // If anchors are not in their default position, force the anchor layout mode in place of position. + LayoutMode _layout = (LayoutMode)(int)state["layout_mode"]; + if (_layout == LayoutMode::LAYOUT_MODE_POSITION) { + bool anchors_mode = ((real_t)anchors[0] != 0.0 || (real_t)anchors[1] != 0.0 || (real_t)anchors[2] != 0.0 || (real_t)anchors[3] != 0.0); + if (anchors_mode) { + _layout = LayoutMode::LAYOUT_MODE_ANCHORS; + } + } + + _set_layout_mode(_layout); + if (_layout == LayoutMode::LAYOUT_MODE_ANCHORS) { + _set_anchors_layout_preset((int)state["anchors_layout_preset"]); + } + data.anchor[SIDE_LEFT] = anchors[0]; data.anchor[SIDE_TOP] = anchors[1]; data.anchor[SIDE_RIGHT] = anchors[2]; data.anchor[SIDE_BOTTOM] = anchors[3]; + Array offsets = state["offsets"]; data.offset[SIDE_LEFT] = offsets[0]; data.offset[SIDE_TOP] = offsets[1]; data.offset[SIDE_RIGHT] = offsets[2]; data.offset[SIDE_BOTTOM] = offsets[3]; + _size_changed(); } void Control::_edit_set_position(const Point2 &p_position) { -#ifdef TOOLS_ENABLED ERR_FAIL_COND_MSG(!Engine::get_singleton()->is_editor_hint(), "This function can only be used from editor plugins."); - set_position(p_position, CanvasItemEditor::get_singleton()->is_anchors_mode_enabled() && Object::cast_to<Control>(data.parent)); -#else - // Unlikely to happen. TODO: enclose all _edit_ functions into TOOLS_ENABLED - set_position(p_position); -#endif + set_position(p_position, ControlEditorToolbar::get_singleton()->is_anchors_mode_enabled() && Object::cast_to<Control>(data.parent)); }; Point2 Control::_edit_get_position() const { @@ -116,15 +136,9 @@ Size2 Control::_edit_get_scale() const { } void Control::_edit_set_rect(const Rect2 &p_edit_rect) { -#ifdef TOOLS_ENABLED ERR_FAIL_COND_MSG(!Engine::get_singleton()->is_editor_hint(), "This function can only be used from editor plugins."); - set_position((get_position() + get_transform().basis_xform(p_edit_rect.position)).snapped(Vector2(1, 1)), CanvasItemEditor::get_singleton()->is_anchors_mode_enabled()); - set_size(p_edit_rect.size.snapped(Vector2(1, 1)), CanvasItemEditor::get_singleton()->is_anchors_mode_enabled()); -#else - // Unlikely to happen. TODO: enclose all _edit_ functions into TOOLS_ENABLED - set_position((get_position() + get_transform().basis_xform(p_edit_rect.position)).snapped(Vector2(1, 1))); - set_size(p_edit_rect.size.snapped(Vector2(1, 1))); -#endif + set_position((get_position() + get_transform().basis_xform(p_edit_rect.position)).snapped(Vector2(1, 1)), ControlEditorToolbar::get_singleton()->is_anchors_mode_enabled()); + set_size(p_edit_rect.size.snapped(Vector2(1, 1)), ControlEditorToolbar::get_singleton()->is_anchors_mode_enabled()); } Rect2 Control::_edit_get_rect() const { @@ -177,6 +191,7 @@ String Control::properties_managed_by_container[] = { "anchor_right", "anchor_bottom", "rect_position", + "rect_rotation", "rect_scale", "rect_size" }; @@ -240,7 +255,7 @@ bool Control::_set(const StringName &p_name, const Variant &p_value) { return false; } - if (p_value.get_type() == Variant::NIL) { + if (p_value.get_type() == Variant::NIL || (p_value.get_type() == Variant::OBJECT && (Object *)p_value == nullptr)) { if (name.begins_with("theme_override_icons/") || name.begins_with("custom_icons/")) { String dname = name.get_slicec('/', 1); if (data.icon_override.has(dname)) { @@ -430,6 +445,7 @@ void Control::_get_property_list(List<PropertyInfo> *p_list) const { } void Control::_validate_property(PropertyInfo &property) const { + // Update theme type variation options. if (property.name == "theme_type_variation") { List<StringName> names; @@ -455,10 +471,99 @@ void Control::_validate_property(PropertyInfo &property) const { property.hint_string = hint_string; } - if (!Object::cast_to<Container>(get_parent())) { - return; + + // Validate which positioning properties should be displayed depending on the parent and the layout mode. + Node *parent_node = get_parent_control(); + if (!parent_node) { + // If there is no parent, display both anchor and container options. + + // Set the layout mode to be disabled with the proper value. + if (property.name == "layout_mode") { + property.hint_string = "Position,Anchors,Container,Uncontrolled"; + property.usage |= PROPERTY_USAGE_READ_ONLY; + } + + // Use the layout mode to display or hide advanced anchoring properties. + bool use_custom_anchors = _get_anchors_layout_preset() == -1; // Custom "preset". + if (!use_custom_anchors && (property.name.begins_with("anchor_") || property.name.begins_with("offset_") || property.name.begins_with("grow_"))) { + property.usage ^= PROPERTY_USAGE_EDITOR; + } + } else if (Object::cast_to<Container>(parent_node)) { + // If the parent is a container, display only container-related properties. + if (property.name.begins_with("anchor_") || property.name.begins_with("offset_") || property.name.begins_with("grow_") || property.name == "anchors_preset" || + (property.name.begins_with("rect_") && property.name != "rect_min_size" && property.name != "rect_clip_content" && property.name != "rect_global_position")) { + property.usage ^= PROPERTY_USAGE_EDITOR; + + } else if (property.name == "layout_mode") { + // Set the layout mode to be disabled with the proper value. + property.hint_string = "Position,Anchors,Container,Uncontrolled"; + property.usage |= PROPERTY_USAGE_READ_ONLY; + } else if (property.name == "size_flags_horizontal" || property.name == "size_flags_vertical") { + // Filter allowed size flags based on the parent container configuration. + Container *parent_container = Object::cast_to<Container>(parent_node); + Vector<int> size_flags; + if (property.name == "size_flags_horizontal") { + size_flags = parent_container->get_allowed_size_flags_horizontal(); + } else if (property.name == "size_flags_vertical") { + size_flags = parent_container->get_allowed_size_flags_vertical(); + } + + // Enforce the order of the options, regardless of what the container provided. + String hint_string; + if (size_flags.has(SIZE_FILL)) { + hint_string += "Fill:1"; + } + if (size_flags.has(SIZE_EXPAND)) { + if (!hint_string.is_empty()) { + hint_string += ","; + } + hint_string += "Expand:2"; + } + if (size_flags.has(SIZE_SHRINK_CENTER)) { + if (!hint_string.is_empty()) { + hint_string += ","; + } + hint_string += "Shrink Center:4"; + } + if (size_flags.has(SIZE_SHRINK_END)) { + if (!hint_string.is_empty()) { + hint_string += ","; + } + hint_string += "Shrink End:8"; + } + + if (hint_string.is_empty()) { + property.hint_string = ""; + property.usage |= PROPERTY_USAGE_READ_ONLY; + } else { + property.hint_string = hint_string; + } + } + } else { + // If the parent is NOT a container or not a control at all, display only anchoring-related properties. + if (property.name.begins_with("size_flags_")) { + property.usage ^= PROPERTY_USAGE_EDITOR; + + } else if (property.name == "layout_mode") { + // Set the layout mode to be enabled with proper options. + property.hint_string = "Position,Anchors"; + } + + // Use the layout mode to display or hide advanced anchoring properties. + bool use_anchors = _get_layout_mode() == LayoutMode::LAYOUT_MODE_ANCHORS; + if (!use_anchors && property.name == "anchors_preset") { + property.usage ^= PROPERTY_USAGE_EDITOR; + } + bool use_custom_anchors = use_anchors && _get_anchors_layout_preset() == -1; // Custom "preset". + if (!use_custom_anchors && (property.name.begins_with("anchor_") || property.name.begins_with("offset_") || property.name.begins_with("grow_"))) { + property.usage ^= PROPERTY_USAGE_EDITOR; + } } + // Disable the property if it's managed by the parent container. + if (!Object::cast_to<Container>(parent_node)) { + return; + } bool property_is_managed_by_container = false; for (unsigned i = 0; i < properties_managed_by_container_count; i++) { property_is_managed_by_container = properties_managed_by_container[i] == property.name; @@ -576,6 +681,11 @@ void Control::_update_canvas_item_transform() { Transform2D xform = _get_internal_transform(); xform[2] += get_position(); + // We use a little workaround to avoid flickering when moving the pivot with _edit_set_pivot() + if (is_inside_tree() && Math::abs(Math::sin(data.rotation * 4.0f)) < 0.00001f && get_viewport()->is_snap_controls_to_pixels_enabled()) { + xform[2] = xform[2].round(); + } + RenderingServer::get_singleton()->canvas_item_set_transform(get_canvas_item(), xform); } @@ -1385,6 +1495,54 @@ void Control::_size_changed() { } } +void Control::_set_layout_mode(LayoutMode p_mode) { + bool list_changed = false; + + if (p_mode == LayoutMode::LAYOUT_MODE_POSITION || p_mode == LayoutMode::LAYOUT_MODE_ANCHORS) { + if (has_meta("_edit_layout_mode") && (int)get_meta("_edit_layout_mode") != (int)p_mode) { + list_changed = true; + } + + set_meta("_edit_layout_mode", (int)p_mode); + + if (p_mode == LayoutMode::LAYOUT_MODE_POSITION) { + set_meta("_edit_use_custom_anchors", false); + set_anchors_and_offsets_preset(LayoutPreset::PRESET_TOP_LEFT, LayoutPresetMode::PRESET_MODE_KEEP_SIZE); + set_grow_direction_preset(LayoutPreset::PRESET_TOP_LEFT); + } + } else { + if (has_meta("_edit_layout_mode")) { + remove_meta("_edit_layout_mode"); + list_changed = true; + } + } + + if (list_changed) { + notify_property_list_changed(); + } +} + +Control::LayoutMode Control::_get_layout_mode() const { + Node *parent_node = get_parent_control(); + // In these modes the property is read-only. + if (!parent_node) { + return LayoutMode::LAYOUT_MODE_UNCONTROLLED; + } else if (Object::cast_to<Container>(parent_node)) { + return LayoutMode::LAYOUT_MODE_CONTAINER; + } + + // If anchors are not in the top-left position, this is definitely in anchors mode. + if (_get_anchors_layout_preset() != (int)LayoutPreset::PRESET_TOP_LEFT) { + return LayoutMode::LAYOUT_MODE_ANCHORS; + } + // Otherwise check what was saved. + if (has_meta("_edit_layout_mode")) { + return (LayoutMode)(int)get_meta("_edit_layout_mode"); + } + // Or fallback on default. + return LayoutMode::LAYOUT_MODE_POSITION; +} + void Control::set_anchor(Side p_side, real_t p_anchor, bool p_keep_offset, bool p_push_opposite_anchor) { ERR_FAIL_INDEX((int)p_side, 4); @@ -1426,6 +1584,120 @@ void Control::set_anchor_and_offset(Side p_side, real_t p_anchor, real_t p_pos, set_offset(p_side, p_pos); } +void Control::_set_anchors_layout_preset(int p_preset) { + set_meta("_edit_layout_mode", (int)LayoutMode::LAYOUT_MODE_ANCHORS); + + if (p_preset == -1) { + set_meta("_edit_use_custom_anchors", true); + notify_property_list_changed(); + return; // Keep settings as is. + } + set_meta("_edit_use_custom_anchors", false); + + LayoutPreset preset = (LayoutPreset)p_preset; + // Set correct anchors. + set_anchors_preset(preset); + + // Select correct preset mode. + switch (preset) { + case PRESET_TOP_LEFT: + case PRESET_TOP_RIGHT: + case PRESET_BOTTOM_LEFT: + case PRESET_BOTTOM_RIGHT: + case PRESET_CENTER_LEFT: + case PRESET_CENTER_TOP: + case PRESET_CENTER_RIGHT: + case PRESET_CENTER_BOTTOM: + case PRESET_CENTER: + set_offsets_preset(preset, LayoutPresetMode::PRESET_MODE_KEEP_SIZE); + break; + case PRESET_LEFT_WIDE: + case PRESET_TOP_WIDE: + case PRESET_RIGHT_WIDE: + case PRESET_BOTTOM_WIDE: + case PRESET_VCENTER_WIDE: + case PRESET_HCENTER_WIDE: + case PRESET_WIDE: + set_offsets_preset(preset, LayoutPresetMode::PRESET_MODE_MINSIZE); + break; + } + + // Select correct grow directions. + set_grow_direction_preset(preset); + + notify_property_list_changed(); +} + +int Control::_get_anchors_layout_preset() const { + // If the custom preset was selected by user, use it. + if (has_meta("_edit_use_custom_anchors") && (bool)get_meta("_edit_use_custom_anchors")) { + return -1; + } + + // Check anchors to determine if the current state matches a preset, or not. + + float left = get_anchor(SIDE_LEFT); + float right = get_anchor(SIDE_RIGHT); + float top = get_anchor(SIDE_TOP); + float bottom = get_anchor(SIDE_BOTTOM); + + if (left == ANCHOR_BEGIN && right == ANCHOR_BEGIN && top == ANCHOR_BEGIN && bottom == ANCHOR_BEGIN) { + return (int)LayoutPreset::PRESET_TOP_LEFT; + } + if (left == ANCHOR_END && right == ANCHOR_END && top == ANCHOR_BEGIN && bottom == ANCHOR_BEGIN) { + return (int)LayoutPreset::PRESET_TOP_RIGHT; + } + if (left == ANCHOR_BEGIN && right == ANCHOR_BEGIN && top == ANCHOR_END && bottom == ANCHOR_END) { + return (int)LayoutPreset::PRESET_BOTTOM_LEFT; + } + if (left == ANCHOR_END && right == ANCHOR_END && top == ANCHOR_END && bottom == ANCHOR_END) { + return (int)LayoutPreset::PRESET_BOTTOM_RIGHT; + } + + if (left == ANCHOR_BEGIN && right == ANCHOR_BEGIN && top == 0.5 && bottom == 0.5) { + return (int)LayoutPreset::PRESET_CENTER_LEFT; + } + if (left == ANCHOR_END && right == ANCHOR_END && top == 0.5 && bottom == 0.5) { + return (int)LayoutPreset::PRESET_CENTER_RIGHT; + } + if (left == 0.5 && right == 0.5 && top == ANCHOR_BEGIN && bottom == ANCHOR_BEGIN) { + return (int)LayoutPreset::PRESET_CENTER_TOP; + } + if (left == 0.5 && right == 0.5 && top == ANCHOR_END && bottom == ANCHOR_END) { + return (int)LayoutPreset::PRESET_CENTER_BOTTOM; + } + if (left == 0.5 && right == 0.5 && top == 0.5 && bottom == 0.5) { + return (int)LayoutPreset::PRESET_CENTER; + } + + if (left == ANCHOR_BEGIN && right == ANCHOR_BEGIN && top == ANCHOR_BEGIN && bottom == ANCHOR_END) { + return (int)LayoutPreset::PRESET_LEFT_WIDE; + } + if (left == ANCHOR_END && right == ANCHOR_END && top == ANCHOR_BEGIN && bottom == ANCHOR_END) { + return (int)LayoutPreset::PRESET_RIGHT_WIDE; + } + if (left == ANCHOR_BEGIN && right == ANCHOR_END && top == ANCHOR_BEGIN && bottom == ANCHOR_BEGIN) { + return (int)LayoutPreset::PRESET_TOP_WIDE; + } + if (left == ANCHOR_BEGIN && right == ANCHOR_END && top == ANCHOR_END && bottom == ANCHOR_END) { + return (int)LayoutPreset::PRESET_BOTTOM_WIDE; + } + + if (left == 0.5 && right == 0.5 && top == ANCHOR_BEGIN && bottom == ANCHOR_END) { + return (int)LayoutPreset::PRESET_VCENTER_WIDE; + } + if (left == ANCHOR_BEGIN && right == ANCHOR_END && top == 0.5 && bottom == 0.5) { + return (int)LayoutPreset::PRESET_HCENTER_WIDE; + } + + if (left == ANCHOR_BEGIN && right == ANCHOR_END && top == ANCHOR_BEGIN && bottom == ANCHOR_END) { + return (int)LayoutPreset::PRESET_WIDE; + } + + // Does not match any preset, return "Custom". + return -1; +} + void Control::set_anchors_preset(LayoutPreset p_preset, bool p_keep_offsets) { ERR_FAIL_INDEX((int)p_preset, 16); @@ -1682,6 +1954,62 @@ void Control::set_anchors_and_offsets_preset(LayoutPreset p_preset, LayoutPreset set_offsets_preset(p_preset, p_resize_mode, p_margin); } +void Control::set_grow_direction_preset(LayoutPreset p_preset) { + // Select correct horizontal grow direction. + switch (p_preset) { + case PRESET_TOP_LEFT: + case PRESET_BOTTOM_LEFT: + case PRESET_CENTER_LEFT: + case PRESET_LEFT_WIDE: + set_h_grow_direction(GrowDirection::GROW_DIRECTION_END); + break; + case PRESET_TOP_RIGHT: + case PRESET_BOTTOM_RIGHT: + case PRESET_CENTER_RIGHT: + case PRESET_RIGHT_WIDE: + set_h_grow_direction(GrowDirection::GROW_DIRECTION_BEGIN); + break; + case PRESET_CENTER_TOP: + case PRESET_CENTER_BOTTOM: + case PRESET_CENTER: + case PRESET_TOP_WIDE: + case PRESET_BOTTOM_WIDE: + case PRESET_VCENTER_WIDE: + case PRESET_HCENTER_WIDE: + case PRESET_WIDE: + set_h_grow_direction(GrowDirection::GROW_DIRECTION_BOTH); + break; + } + + // Select correct vertical grow direction. + switch (p_preset) { + case PRESET_TOP_LEFT: + case PRESET_TOP_RIGHT: + case PRESET_CENTER_TOP: + case PRESET_TOP_WIDE: + set_v_grow_direction(GrowDirection::GROW_DIRECTION_END); + break; + + case PRESET_BOTTOM_LEFT: + case PRESET_BOTTOM_RIGHT: + case PRESET_CENTER_BOTTOM: + case PRESET_BOTTOM_WIDE: + set_v_grow_direction(GrowDirection::GROW_DIRECTION_BEGIN); + break; + + case PRESET_CENTER_LEFT: + case PRESET_CENTER_RIGHT: + case PRESET_CENTER: + case PRESET_LEFT_WIDE: + case PRESET_RIGHT_WIDE: + case PRESET_VCENTER_WIDE: + case PRESET_HCENTER_WIDE: + case PRESET_WIDE: + set_v_grow_direction(GrowDirection::GROW_DIRECTION_BOTH); + break; + } +} + real_t Control::get_anchor(Side p_side) const { ERR_FAIL_INDEX_V(int(p_side), 4, 0.0); @@ -2191,8 +2519,7 @@ void Control::release_focus() { return; } - get_viewport()->_gui_remove_focus(); - update(); + get_viewport()->gui_release_focus(); } bool Control::is_top_level_control() const { @@ -2595,11 +2922,6 @@ Control::MouseFilter Control::get_mouse_filter() const { return data.mouse_filter; } -Control *Control::get_focus_owner() const { - ERR_FAIL_COND_V(!is_inside_tree(), nullptr); - return get_viewport()->_gui_get_focus_owner(); -} - void Control::warp_mouse(const Point2 &p_to_pos) { ERR_FAIL_COND(!is_inside_tree()); get_viewport()->warp_mouse(get_global_transform().xform(p_to_pos)); @@ -2848,14 +3170,22 @@ void Control::_bind_methods() { ClassDB::bind_method(D_METHOD("accept_event"), &Control::accept_event); ClassDB::bind_method(D_METHOD("get_minimum_size"), &Control::get_minimum_size); ClassDB::bind_method(D_METHOD("get_combined_minimum_size"), &Control::get_combined_minimum_size); + + ClassDB::bind_method(D_METHOD("_set_layout_mode", "mode"), &Control::_set_layout_mode); + ClassDB::bind_method(D_METHOD("_get_layout_mode"), &Control::_get_layout_mode); + ClassDB::bind_method(D_METHOD("_set_anchors_layout_preset", "preset"), &Control::_set_anchors_layout_preset); + ClassDB::bind_method(D_METHOD("_get_anchors_layout_preset"), &Control::_get_anchors_layout_preset); ClassDB::bind_method(D_METHOD("set_anchors_preset", "preset", "keep_offsets"), &Control::set_anchors_preset, DEFVAL(false)); ClassDB::bind_method(D_METHOD("set_offsets_preset", "preset", "resize_mode", "margin"), &Control::set_offsets_preset, DEFVAL(PRESET_MODE_MINSIZE), DEFVAL(0)); ClassDB::bind_method(D_METHOD("set_anchors_and_offsets_preset", "preset", "resize_mode", "margin"), &Control::set_anchors_and_offsets_preset, DEFVAL(PRESET_MODE_MINSIZE), DEFVAL(0)); + ClassDB::bind_method(D_METHOD("_set_anchor", "side", "anchor"), &Control::_set_anchor); ClassDB::bind_method(D_METHOD("set_anchor", "side", "anchor", "keep_offset", "push_opposite_anchor"), &Control::set_anchor, DEFVAL(false), DEFVAL(true)); ClassDB::bind_method(D_METHOD("get_anchor", "side"), &Control::get_anchor); ClassDB::bind_method(D_METHOD("set_offset", "side", "offset"), &Control::set_offset); + ClassDB::bind_method(D_METHOD("get_offset", "offset"), &Control::get_offset); ClassDB::bind_method(D_METHOD("set_anchor_and_offset", "side", "anchor", "offset", "push_opposite_anchor"), &Control::set_anchor_and_offset, DEFVAL(false)); + ClassDB::bind_method(D_METHOD("set_begin", "position"), &Control::set_begin); ClassDB::bind_method(D_METHOD("set_end", "position"), &Control::set_end); ClassDB::bind_method(D_METHOD("set_position", "position", "keep_offsets"), &Control::set_position, DEFVAL(false)); @@ -2869,7 +3199,6 @@ void Control::_bind_methods() { ClassDB::bind_method(D_METHOD("set_rotation", "radians"), &Control::set_rotation); ClassDB::bind_method(D_METHOD("set_scale", "scale"), &Control::set_scale); ClassDB::bind_method(D_METHOD("set_pivot_offset", "pivot_offset"), &Control::set_pivot_offset); - ClassDB::bind_method(D_METHOD("get_offset", "offset"), &Control::get_offset); ClassDB::bind_method(D_METHOD("get_begin"), &Control::get_begin); ClassDB::bind_method(D_METHOD("get_end"), &Control::get_end); ClassDB::bind_method(D_METHOD("get_position"), &Control::get_position); @@ -2889,7 +3218,6 @@ void Control::_bind_methods() { ClassDB::bind_method(D_METHOD("release_focus"), &Control::release_focus); ClassDB::bind_method(D_METHOD("find_prev_valid_focus"), &Control::find_prev_valid_focus); ClassDB::bind_method(D_METHOD("find_next_valid_focus"), &Control::find_next_valid_focus); - ClassDB::bind_method(D_METHOD("get_focus_owner"), &Control::get_focus_owner); ClassDB::bind_method(D_METHOD("set_h_size_flags", "flags"), &Control::set_h_size_flags); ClassDB::bind_method(D_METHOD("get_h_size_flags"), &Control::get_h_size_flags); @@ -2998,37 +3326,54 @@ void Control::_bind_methods() { ClassDB::bind_method(D_METHOD("set_auto_translate", "enable"), &Control::set_auto_translate); ClassDB::bind_method(D_METHOD("is_auto_translating"), &Control::is_auto_translating); - ADD_GROUP("Anchor", "anchor_"); + ADD_GROUP("Layout", ""); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "rect_clip_content"), "set_clip_contents", "is_clipping_contents"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "rect_min_size"), "set_custom_minimum_size", "get_custom_minimum_size"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "layout_direction", PROPERTY_HINT_ENUM, "Inherited,Locale,Left-to-Right,Right-to-Left"), "set_layout_direction", "get_layout_direction"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "layout_mode", PROPERTY_HINT_ENUM, "Position,Anchors,Container,Uncontrolled", PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_INTERNAL), "_set_layout_mode", "_get_layout_mode"); + ADD_PROPERTY_DEFAULT("layout_mode", LayoutMode::LAYOUT_MODE_POSITION); + + const String anchors_presets_options = "Custom:-1,PresetWide:15," + "PresetTopLeft:0,PresetTopRight:1,PresetBottomRight:3,PresetBottomLeft:2," + "PresetCenterLeft:4,PresetCenterTop:5,PresetCenterRight:6,PresetCenterBottom:7,PresetCenter:8," + "PresetLeftWide:9,PresetTopWide:10,PresetRightWide:11,PresetBottomWide:12,PresetVCenterWide:13,PresetHCenterWide:14"; + + ADD_PROPERTY(PropertyInfo(Variant::INT, "anchors_preset", PROPERTY_HINT_ENUM, anchors_presets_options, PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_INTERNAL), "_set_anchors_layout_preset", "_get_anchors_layout_preset"); + ADD_PROPERTY_DEFAULT("anchors_preset", -1); + + ADD_SUBGROUP_INDENT("Anchor Points", "anchor_", 1); ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anchor_left", PROPERTY_HINT_RANGE, "0,1,0.001,or_lesser,or_greater"), "_set_anchor", "get_anchor", SIDE_LEFT); ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anchor_top", PROPERTY_HINT_RANGE, "0,1,0.001,or_lesser,or_greater"), "_set_anchor", "get_anchor", SIDE_TOP); ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anchor_right", PROPERTY_HINT_RANGE, "0,1,0.001,or_lesser,or_greater"), "_set_anchor", "get_anchor", SIDE_RIGHT); ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anchor_bottom", PROPERTY_HINT_RANGE, "0,1,0.001,or_lesser,or_greater"), "_set_anchor", "get_anchor", SIDE_BOTTOM); - ADD_GROUP("Offset", "offset_"); + ADD_SUBGROUP_INDENT("Anchor Offsets", "offset_", 1); ADD_PROPERTYI(PropertyInfo(Variant::INT, "offset_left", PROPERTY_HINT_RANGE, "-4096,4096"), "set_offset", "get_offset", SIDE_LEFT); ADD_PROPERTYI(PropertyInfo(Variant::INT, "offset_top", PROPERTY_HINT_RANGE, "-4096,4096"), "set_offset", "get_offset", SIDE_TOP); ADD_PROPERTYI(PropertyInfo(Variant::INT, "offset_right", PROPERTY_HINT_RANGE, "-4096,4096"), "set_offset", "get_offset", SIDE_RIGHT); ADD_PROPERTYI(PropertyInfo(Variant::INT, "offset_bottom", PROPERTY_HINT_RANGE, "-4096,4096"), "set_offset", "get_offset", SIDE_BOTTOM); - ADD_GROUP("Grow Direction", "grow_"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "grow_horizontal", PROPERTY_HINT_ENUM, "Begin,End,Both"), "set_h_grow_direction", "get_h_grow_direction"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "grow_vertical", PROPERTY_HINT_ENUM, "Begin,End,Both"), "set_v_grow_direction", "get_v_grow_direction"); - - ADD_GROUP("Layout Direction", "layout_"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "layout_direction", PROPERTY_HINT_ENUM, "Inherited,Locale,Left-to-Right,Right-to-Left"), "set_layout_direction", "get_layout_direction"); - - ADD_GROUP("Auto Translate", ""); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "auto_translate"), "set_auto_translate", "is_auto_translating"); + ADD_SUBGROUP_INDENT("Grow Direction", "grow_", 1); + ADD_PROPERTY(PropertyInfo(Variant::INT, "grow_horizontal", PROPERTY_HINT_ENUM, "Left,Right,Both"), "set_h_grow_direction", "get_h_grow_direction"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "grow_vertical", PROPERTY_HINT_ENUM, "Top,Bottom,Both"), "set_v_grow_direction", "get_v_grow_direction"); - ADD_GROUP("Rect", "rect_"); + ADD_SUBGROUP("Rectangle", "rect_"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "rect_position", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "_set_position", "get_position"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "rect_global_position", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "_set_global_position", "get_global_position"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "rect_size", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "_set_size", "get_size"); - ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "rect_min_size"), "set_custom_minimum_size", "get_custom_minimum_size"); + + ADD_SUBGROUP("Transform", "rect_"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "rect_rotation", PROPERTY_HINT_RANGE, "-360,360,0.1,or_lesser,or_greater,radians"), "set_rotation", "get_rotation"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "rect_scale"), "set_scale", "get_scale"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "rect_pivot_offset"), "set_pivot_offset", "get_pivot_offset"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "rect_clip_content"), "set_clip_contents", "is_clipping_contents"); + + ADD_SUBGROUP("Container Sizing", "size_flags_"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "size_flags_horizontal", PROPERTY_HINT_FLAGS, "Fill:1,Expand:2,Shrink Center:4,Shrink End:8"), "set_h_size_flags", "get_h_size_flags"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "size_flags_vertical", PROPERTY_HINT_FLAGS, "Fill:1,Expand:2,Shrink Center:4,Shrink End:8"), "set_v_size_flags", "get_v_size_flags"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "size_flags_stretch_ratio", PROPERTY_HINT_RANGE, "0,20,0.01,or_greater"), "set_stretch_ratio", "get_stretch_ratio"); + + ADD_GROUP("Auto Translate", ""); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "auto_translate"), "set_auto_translate", "is_auto_translating"); ADD_GROUP("Hint", "hint_"); ADD_PROPERTY(PropertyInfo(Variant::STRING, "hint_tooltip", PROPERTY_HINT_MULTILINE_TEXT), "set_tooltip", "_get_tooltip"); @@ -3046,11 +3391,6 @@ void Control::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::INT, "mouse_filter", PROPERTY_HINT_ENUM, "Stop,Pass,Ignore"), "set_mouse_filter", "get_mouse_filter"); ADD_PROPERTY(PropertyInfo(Variant::INT, "mouse_default_cursor_shape", PROPERTY_HINT_ENUM, "Arrow,I-Beam,Pointing Hand,Cross,Wait,Busy,Drag,Can Drop,Forbidden,Vertical Resize,Horizontal Resize,Secondary Diagonal Resize,Main Diagonal Resize,Move,Vertical Split,Horizontal Split,Help"), "set_default_cursor_shape", "get_default_cursor_shape"); - ADD_GROUP("Size Flags", "size_flags_"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "size_flags_horizontal", PROPERTY_HINT_FLAGS, "Fill,Expand,Shrink Center,Shrink End"), "set_h_size_flags", "get_h_size_flags"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "size_flags_vertical", PROPERTY_HINT_FLAGS, "Fill,Expand,Shrink Center,Shrink End"), "set_v_size_flags", "get_v_size_flags"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "size_flags_stretch_ratio", PROPERTY_HINT_RANGE, "0,20,0.01,or_greater"), "set_stretch_ratio", "get_stretch_ratio"); - ADD_GROUP("Theme", "theme_"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "theme", PROPERTY_HINT_RESOURCE_TYPE, "Theme"), "set_theme", "get_theme"); ADD_PROPERTY(PropertyInfo(Variant::STRING, "theme_type_variation", PROPERTY_HINT_ENUM_SUGGESTION), "set_theme_type_variation", "get_theme_type_variation"); @@ -3109,6 +3449,7 @@ void Control::_bind_methods() { BIND_ENUM_CONSTANT(PRESET_MODE_KEEP_HEIGHT); BIND_ENUM_CONSTANT(PRESET_MODE_KEEP_SIZE); + BIND_ENUM_CONSTANT(SIZE_SHRINK_BEGIN); BIND_ENUM_CONSTANT(SIZE_FILL); BIND_ENUM_CONSTANT(SIZE_EXPAND); BIND_ENUM_CONSTANT(SIZE_EXPAND_FILL); diff --git a/scene/gui/control.h b/scene/gui/control.h index bf79f790e7..7024164e6c 100644 --- a/scene/gui/control.h +++ b/scene/gui/control.h @@ -67,12 +67,13 @@ public: }; enum SizeFlags { + SIZE_SHRINK_BEGIN = 0, SIZE_FILL = 1, SIZE_EXPAND = 2, - SIZE_EXPAND_FILL = SIZE_EXPAND | SIZE_FILL, - SIZE_SHRINK_CENTER = 4, //ignored by expand or fill - SIZE_SHRINK_END = 8, //ignored by expand or fill + SIZE_SHRINK_CENTER = 4, + SIZE_SHRINK_END = 8, + SIZE_EXPAND_FILL = SIZE_EXPAND | SIZE_FILL, }; enum MouseFilter { @@ -128,6 +129,13 @@ public: PRESET_MODE_KEEP_SIZE }; + enum LayoutMode { + LAYOUT_MODE_POSITION, + LAYOUT_MODE_ANCHORS, + LAYOUT_MODE_CONTAINER, + LAYOUT_MODE_UNCONTROLLED, + }; + enum LayoutDirection { LAYOUT_DIRECTION_INHERITED, LAYOUT_DIRECTION_LOCALE, @@ -230,7 +238,7 @@ private: } data; - static constexpr unsigned properties_managed_by_container_count = 11; + static constexpr unsigned properties_managed_by_container_count = 12; static String properties_managed_by_container[properties_managed_by_container_count]; void _window_find_focus_neighbor(const Vector2 &p_dir, Node *p_at, const Point2 *p_points, real_t p_min, real_t &r_closest_dist, Control **r_closest); @@ -241,6 +249,12 @@ private: void _set_global_position(const Point2 &p_point); void _set_size(const Size2 &p_size); + void _set_layout_mode(LayoutMode p_mode); + LayoutMode _get_layout_mode() const; + + void _set_anchors_layout_preset(int p_preset); + int _get_anchors_layout_preset() const; + void _theme_changed(); void _notify_theme_changed(); @@ -285,9 +299,10 @@ protected: bool _get(const StringName &p_name, Variant &r_ret) const; void _get_property_list(List<PropertyInfo> *p_list) const; + virtual void _validate_property(PropertyInfo &property) const override; + void _notification(int p_notification); static void _bind_methods(); - virtual void _validate_property(PropertyInfo &property) const override; //bind helpers @@ -378,6 +393,7 @@ public: void set_anchors_preset(LayoutPreset p_preset, bool p_keep_offsets = true); void set_offsets_preset(LayoutPreset p_preset, LayoutPresetMode p_resize_mode = PRESET_MODE_MINSIZE, int p_margin = 0); void set_anchors_and_offsets_preset(LayoutPreset p_preset, LayoutPresetMode p_resize_mode = PRESET_MODE_MINSIZE, int p_margin = 0); + void set_grow_direction_preset(LayoutPreset p_preset); void set_anchor(Side p_side, real_t p_anchor, bool p_keep_offset = true, bool p_push_opposite_anchor = true); real_t get_anchor(Side p_side) const; @@ -462,8 +478,6 @@ public: void set_focus_previous(const NodePath &p_prev); NodePath get_focus_previous() const; - Control *get_focus_owner() const; - void set_mouse_filter(MouseFilter p_filter); MouseFilter get_mouse_filter() const; @@ -565,6 +579,7 @@ VARIANT_ENUM_CAST(Control::LayoutPresetMode); VARIANT_ENUM_CAST(Control::MouseFilter); VARIANT_ENUM_CAST(Control::GrowDirection); VARIANT_ENUM_CAST(Control::Anchor); +VARIANT_ENUM_CAST(Control::LayoutMode); VARIANT_ENUM_CAST(Control::LayoutDirection); VARIANT_ENUM_CAST(Control::TextDirection); VARIANT_ENUM_CAST(Control::StructuredTextParser); diff --git a/scene/gui/file_dialog.cpp b/scene/gui/file_dialog.cpp index 44ef641cb8..dad84461f4 100644 --- a/scene/gui/file_dialog.cpp +++ b/scene/gui/file_dialog.cpp @@ -110,6 +110,9 @@ void FileDialog::_notification(int p_what) { show_hidden->set_icon(vbox->get_theme_icon(SNAME("toggle_hidden"), SNAME("FileDialog"))); _theme_changed(); } + if (p_what == NOTIFICATION_TRANSLATION_CHANGED) { + update_filters(); + } } void FileDialog::unhandled_input(const Ref<InputEvent> &p_event) { @@ -166,7 +169,14 @@ void FileDialog::update_dir() { dir->set_text(dir_access->get_current_dir(false)); if (drives->is_visible()) { - drives->select(dir_access->get_current_drive()); + if (dir_access->get_current_dir().is_network_share_path()) { + _update_drives(false); + drives->add_item(RTR("Network")); + drives->set_item_disabled(drives->get_item_count() - 1, true); + drives->select(drives->get_item_count() - 1); + } else { + drives->select(dir_access->get_current_drive()); + } } // Deselect any item, to make "Select Current Folder" button text by default. @@ -638,7 +648,7 @@ void FileDialog::update_filters() { all_filters += ", ..."; } - filter->add_item(String(TTRC("All Recognized")) + " (" + all_filters + ")"); + filter->add_item(RTR("All Recognized") + " (" + all_filters + ")"); } for (int i = 0; i < filters.size(); i++) { String flt = filters[i].get_slice(";", 0).strip_edges(); @@ -650,7 +660,7 @@ void FileDialog::update_filters() { } } - filter->add_item(TTRC("All Files (*)")); + filter->add_item(RTR("All Files") + " (*)"); } void FileDialog::clear_filters() { @@ -843,7 +853,7 @@ void FileDialog::_select_drive(int p_idx) { _push_history(); } -void FileDialog::_update_drives() { +void FileDialog::_update_drives(bool p_select) { int dc = dir_access->get_drive_count(); if (dc == 0 || access != ACCESS_FILESYSTEM) { drives->hide(); @@ -861,7 +871,9 @@ void FileDialog::_update_drives() { drives->add_item(dir_access->get_drive(i)); } - drives->select(dir_access->get_current_drive()); + if (p_select) { + drives->select(dir_access->get_current_drive()); + } } } diff --git a/scene/gui/file_dialog.h b/scene/gui/file_dialog.h index 9f8bc02b2a..36a6b262b0 100644 --- a/scene/gui/file_dialog.h +++ b/scene/gui/file_dialog.h @@ -132,7 +132,7 @@ private: void _go_back(); void _go_forward(); - void _update_drives(); + void _update_drives(bool p_select = true); virtual void unhandled_input(const Ref<InputEvent> &p_event) override; diff --git a/scene/gui/flow_container.cpp b/scene/gui/flow_container.cpp index d1ac60b325..ba487b2905 100644 --- a/scene/gui/flow_container.cpp +++ b/scene/gui/flow_container.cpp @@ -223,6 +223,30 @@ Size2 FlowContainer::get_minimum_size() const { return minimum; } +Vector<int> FlowContainer::get_allowed_size_flags_horizontal() const { + Vector<int> flags; + flags.append(SIZE_FILL); + if (!vertical) { + flags.append(SIZE_EXPAND); + } + flags.append(SIZE_SHRINK_BEGIN); + flags.append(SIZE_SHRINK_CENTER); + flags.append(SIZE_SHRINK_END); + return flags; +} + +Vector<int> FlowContainer::get_allowed_size_flags_vertical() const { + Vector<int> flags; + flags.append(SIZE_FILL); + if (vertical) { + flags.append(SIZE_EXPAND); + } + flags.append(SIZE_SHRINK_BEGIN); + flags.append(SIZE_SHRINK_CENTER); + flags.append(SIZE_SHRINK_END); + return flags; +} + void FlowContainer::_notification(int p_what) { switch (p_what) { case NOTIFICATION_SORT_CHILDREN: { diff --git a/scene/gui/flow_container.h b/scene/gui/flow_container.h index e3ed423ae1..84f2ae4ae3 100644 --- a/scene/gui/flow_container.h +++ b/scene/gui/flow_container.h @@ -54,6 +54,9 @@ public: virtual Size2 get_minimum_size() const override; + virtual Vector<int> get_allowed_size_flags_horizontal() const override; + virtual Vector<int> get_allowed_size_flags_vertical() const override; + FlowContainer(bool p_vertical = false); }; diff --git a/scene/gui/graph_edit.cpp b/scene/gui/graph_edit.cpp index 79b73f7cc3..95575a8226 100644 --- a/scene/gui/graph_edit.cpp +++ b/scene/gui/graph_edit.cpp @@ -1070,7 +1070,9 @@ void GraphEdit::set_selected(Node *p_child) { void GraphEdit::gui_input(const Ref<InputEvent> &p_ev) { ERR_FAIL_COND(p_ev.is_null()); - panner->gui_input(p_ev); + if (panner->gui_input(p_ev, warped_panning ? get_global_rect() : Rect2())) { + return; + } Ref<InputEventMouseMotion> mm = p_ev; @@ -1272,7 +1274,7 @@ void GraphEdit::gui_input(const Ref<InputEvent> &p_ev) { if (_filter_input(b->get_position())) { return; } - if (Input::get_singleton()->is_key_pressed(Key::SPACE)) { + if (panner->is_panning()) { return; } @@ -1354,7 +1356,7 @@ void GraphEdit::gui_input(const Ref<InputEvent> &p_ev) { } } -void GraphEdit::_scroll_callback(Vector2 p_scroll_vec) { +void GraphEdit::_scroll_callback(Vector2 p_scroll_vec, bool p_alt) { if (p_scroll_vec.x != 0) { h_scroll->set_value(h_scroll->get_value() + (h_scroll->get_page() * Math::abs(p_scroll_vec.x) / 8) * SIGN(p_scroll_vec.x)); } else { @@ -1367,7 +1369,7 @@ void GraphEdit::_pan_callback(Vector2 p_scroll_vec) { v_scroll->set_value(v_scroll->get_value() - p_scroll_vec.y); } -void GraphEdit::_zoom_callback(Vector2 p_scroll_vec, Vector2 p_origin) { +void GraphEdit::_zoom_callback(Vector2 p_scroll_vec, Vector2 p_origin, bool p_alt) { set_zoom_custom(p_scroll_vec.y < 0 ? zoom * zoom_step : zoom / zoom_step, p_origin); } @@ -1678,12 +1680,21 @@ HBoxContainer *GraphEdit::get_zoom_hbox() { return zoom_hb; } +Ref<ViewPanner> GraphEdit::get_panner() { + return panner; +} + +void GraphEdit::set_warped_panning(bool p_warped) { + warped_panning = p_warped; +} + int GraphEdit::_set_operations(SET_OPERATIONS p_operation, Set<StringName> &r_u, const Set<StringName> &r_v) { switch (p_operation) { case GraphEdit::IS_EQUAL: { for (Set<StringName>::Element *E = r_u.front(); E; E = E->next()) { - if (!r_v.has(E->get())) + if (!r_v.has(E->get())) { return 0; + } } return r_u.size() == r_v.size(); } break; @@ -1692,8 +1703,9 @@ int GraphEdit::_set_operations(SET_OPERATIONS p_operation, Set<StringName> &r_u, return 1; } for (Set<StringName>::Element *E = r_u.front(); E; E = E->next()) { - if (!r_v.has(E->get())) + if (!r_v.has(E->get())) { return 0; + } } return 1; } break; @@ -2305,7 +2317,6 @@ GraphEdit::GraphEdit() { panner.instantiate(); panner->set_callbacks(callable_mp(this, &GraphEdit::_scroll_callback), callable_mp(this, &GraphEdit::_pan_callback), callable_mp(this, &GraphEdit::_zoom_callback)); - panner->set_disable_rmb(true); top_layer = memnew(GraphEditFilter(this)); add_child(top_layer, false, INTERNAL_MODE_BACK); @@ -2313,6 +2324,7 @@ GraphEdit::GraphEdit() { top_layer->set_anchors_and_offsets_preset(Control::PRESET_WIDE); top_layer->connect("draw", callable_mp(this, &GraphEdit::_top_layer_draw)); top_layer->connect("gui_input", callable_mp(this, &GraphEdit::_top_layer_input)); + top_layer->connect("focus_exited", callable_mp(panner.ptr(), &ViewPanner::release_pan_key)); connections_layer = memnew(Control); add_child(connections_layer, false, INTERNAL_MODE_FRONT); diff --git a/scene/gui/graph_edit.h b/scene/gui/graph_edit.h index 4e998d30a7..da973b46f0 100644 --- a/scene/gui/graph_edit.h +++ b/scene/gui/graph_edit.h @@ -130,9 +130,10 @@ private: float port_grab_distance_vertical; Ref<ViewPanner> panner; - void _scroll_callback(Vector2 p_scroll_vec); + bool warped_panning = true; + void _scroll_callback(Vector2 p_scroll_vec, bool p_alt); void _pan_callback(Vector2 p_scroll_vec); - void _zoom_callback(Vector2 p_scroll_vec, Vector2 p_origin); + void _zoom_callback(Vector2 p_scroll_vec, Vector2 p_origin, bool p_alt); bool connecting = false; String connecting_from; @@ -348,6 +349,8 @@ public: bool is_connection_lines_antialiased() const; HBoxContainer *get_zoom_hbox(); + Ref<ViewPanner> get_panner(); + void set_warped_panning(bool p_warped); void arrange_nodes(); diff --git a/scene/gui/graph_node.cpp b/scene/gui/graph_node.cpp index 30f6cf4a14..e0c59dd1bf 100644 --- a/scene/gui/graph_node.cpp +++ b/scene/gui/graph_node.cpp @@ -959,6 +959,25 @@ bool GraphNode::is_resizable() const { return resizable; } +Vector<int> GraphNode::get_allowed_size_flags_horizontal() const { + Vector<int> flags; + flags.append(SIZE_FILL); + flags.append(SIZE_SHRINK_BEGIN); + flags.append(SIZE_SHRINK_CENTER); + flags.append(SIZE_SHRINK_END); + return flags; +} + +Vector<int> GraphNode::get_allowed_size_flags_vertical() const { + Vector<int> flags; + flags.append(SIZE_FILL); + flags.append(SIZE_EXPAND); + flags.append(SIZE_SHRINK_BEGIN); + flags.append(SIZE_SHRINK_CENTER); + flags.append(SIZE_SHRINK_END); + return flags; +} + void GraphNode::_bind_methods() { ClassDB::bind_method(D_METHOD("set_title", "title"), &GraphNode::set_title); ClassDB::bind_method(D_METHOD("get_title"), &GraphNode::get_title); diff --git a/scene/gui/graph_node.h b/scene/gui/graph_node.h index b41fc7f5d4..7eb5f27cff 100644 --- a/scene/gui/graph_node.h +++ b/scene/gui/graph_node.h @@ -182,6 +182,9 @@ public: virtual Size2 get_minimum_size() const override; + virtual Vector<int> get_allowed_size_flags_horizontal() const override; + virtual Vector<int> get_allowed_size_flags_vertical() const override; + bool is_resizing() const { return resizing; } GraphNode(); diff --git a/scene/gui/label.cpp b/scene/gui/label.cpp index fab420d593..7a24c76ff8 100644 --- a/scene/gui/label.cpp +++ b/scene/gui/label.cpp @@ -82,9 +82,11 @@ void Label::_shape() { Ref<StyleBox> style = get_theme_stylebox(SNAME("normal"), SNAME("Label")); int width = (get_size().width - style->get_minimum_size().width); - if (dirty) { + if (dirty || font_dirty) { String lang = (!language.is_empty()) ? language : TranslationServer::get_singleton()->get_tool_locale(); - TS->shaped_text_clear(text_rid); + if (dirty) { + TS->shaped_text_clear(text_rid); + } if (text_direction == Control::TEXT_DIRECTION_INHERITED) { TS->shaped_text_set_direction(text_rid, is_layout_rtl() ? TextServer::DIRECTION_RTL : TextServer::DIRECTION_LTR); } else { @@ -97,9 +99,17 @@ void Label::_shape() { if (visible_chars >= 0 && visible_chars_behavior == VC_CHARS_BEFORE_SHAPING) { text = text.substr(0, visible_chars); } - TS->shaped_text_add_string(text_rid, text, font->get_rids(), font_size, opentype_features, lang); + if (dirty) { + TS->shaped_text_add_string(text_rid, text, font->get_rids(), font_size, opentype_features, lang); + } else { + int spans = TS->shaped_get_span_count(text_rid); + for (int i = 0; i < spans; i++) { + TS->shaped_set_span_update_font(text_rid, i, font->get_rids(), font_size, opentype_features); + } + } TS->shaped_text_set_bidi_override(text_rid, structured_text_parser(st_parser, st_args, text)); dirty = false; + font_dirty = false; lines_dirty = true; } @@ -276,7 +286,7 @@ void Label::_notification(int p_what) { RenderingServer::get_singleton()->canvas_item_set_clip(get_canvas_item(), true); } - if (dirty || lines_dirty) { + if (dirty || font_dirty || lines_dirty) { _shape(); } @@ -521,7 +531,7 @@ void Label::_notification(int p_what) { } if (p_what == NOTIFICATION_THEME_CHANGED) { - dirty = true; + font_dirty = true; update(); } if (p_what == NOTIFICATION_RESIZED) { @@ -531,7 +541,7 @@ void Label::_notification(int p_what) { Size2 Label::get_minimum_size() const { // don't want to mutable everything - if (dirty || lines_dirty) { + if (dirty || font_dirty || lines_dirty) { const_cast<Label *>(this)->_shape(); } @@ -555,7 +565,7 @@ int Label::get_line_count() const { if (!is_inside_tree()) { return 1; } - if (dirty || lines_dirty) { + if (dirty || font_dirty || lines_dirty) { const_cast<Label *>(this)->_shape(); } @@ -630,7 +640,7 @@ void Label::set_text_direction(Control::TextDirection p_text_direction) { ERR_FAIL_COND((int)p_text_direction < -1 || (int)p_text_direction > 3); if (text_direction != p_text_direction) { text_direction = p_text_direction; - dirty = true; + font_dirty = true; update(); } } @@ -638,7 +648,7 @@ void Label::set_text_direction(Control::TextDirection p_text_direction) { void Label::set_structured_text_bidi_override(Control::StructuredTextParser p_parser) { if (st_parser != p_parser) { st_parser = p_parser; - dirty = true; + font_dirty = true; update(); } } @@ -649,7 +659,7 @@ Control::StructuredTextParser Label::get_structured_text_bidi_override() const { void Label::set_structured_text_bidi_override_options(Array p_args) { st_args = p_args; - dirty = true; + font_dirty = true; update(); } @@ -663,7 +673,7 @@ Control::TextDirection Label::get_text_direction() const { void Label::clear_opentype_features() { opentype_features.clear(); - dirty = true; + font_dirty = true; update(); } @@ -671,7 +681,7 @@ void Label::set_opentype_feature(const String &p_name, int p_value) { int32_t tag = TS->name_to_tag(p_name); if (!opentype_features.has(tag) || (int)opentype_features[tag] != p_value) { opentype_features[tag] = p_value; - dirty = true; + font_dirty = true; update(); } } @@ -798,7 +808,7 @@ int Label::get_max_lines_visible() const { } int Label::get_total_character_count() const { - if (dirty || lines_dirty) { + if (dirty || font_dirty || lines_dirty) { const_cast<Label *>(this)->_shape(); } @@ -814,13 +824,13 @@ bool Label::_set(const StringName &p_name, const Variant &p_value) { if (value == -1) { if (opentype_features.has(tag)) { opentype_features.erase(tag); - dirty = true; + font_dirty = true; update(); } } else { if (!opentype_features.has(tag) || (int)opentype_features[tag] != value) { opentype_features[tag] = value; - dirty = true; + font_dirty = true; update(); } } @@ -914,20 +924,24 @@ void Label::_bind_methods() { BIND_ENUM_CONSTANT(VC_GLYPHS_RTL); ADD_PROPERTY(PropertyInfo(Variant::STRING, "text", PROPERTY_HINT_MULTILINE_TEXT, "", PROPERTY_USAGE_DEFAULT_INTL), "set_text", "get_text"); - ADD_GROUP("Locale", ""); - ADD_PROPERTY(PropertyInfo(Variant::INT, "text_direction", PROPERTY_HINT_ENUM, "Auto,Left-to-Right,Right-to-Left,Inherited"), "set_text_direction", "get_text_direction"); - ADD_PROPERTY(PropertyInfo(Variant::STRING, "language", PROPERTY_HINT_LOCALE_ID, ""), "set_language", "get_language"); ADD_PROPERTY(PropertyInfo(Variant::INT, "horizontal_alignment", PROPERTY_HINT_ENUM, "Left,Center,Right,Fill"), "set_horizontal_alignment", "get_horizontal_alignment"); ADD_PROPERTY(PropertyInfo(Variant::INT, "vertical_alignment", PROPERTY_HINT_ENUM, "Top,Center,Bottom,Fill"), "set_vertical_alignment", "get_vertical_alignment"); ADD_PROPERTY(PropertyInfo(Variant::INT, "autowrap_mode", PROPERTY_HINT_ENUM, "Off,Arbitrary,Word,Word (Smart)"), "set_autowrap_mode", "get_autowrap_mode"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "clip_text"), "set_clip_text", "is_clipping_text"); ADD_PROPERTY(PropertyInfo(Variant::INT, "text_overrun_behavior", PROPERTY_HINT_ENUM, "Trim Nothing,Trim Characters,Trim Words,Ellipsis,Word Ellipsis"), "set_text_overrun_behavior", "get_text_overrun_behavior"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "uppercase"), "set_uppercase", "is_uppercase"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "lines_skipped", PROPERTY_HINT_RANGE, "0,999,1"), "set_lines_skipped", "get_lines_skipped"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "max_lines_visible", PROPERTY_HINT_RANGE, "-1,999,1"), "set_max_lines_visible", "get_max_lines_visible"); + + // Note: "visible_characters" and "percent_visible" should be set after "text" to be correctly applied. ADD_PROPERTY(PropertyInfo(Variant::INT, "visible_characters", PROPERTY_HINT_RANGE, "-1,128000,1"), "set_visible_characters", "get_visible_characters"); ADD_PROPERTY(PropertyInfo(Variant::INT, "visible_characters_behavior", PROPERTY_HINT_ENUM, "Characters Before Shaping,Characters After Shaping,Glyphs (Layout Direction),Glyphs (Left-to-Right),Glyphs (Right-to-Left)"), "set_visible_characters_behavior", "get_visible_characters_behavior"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "percent_visible", PROPERTY_HINT_RANGE, "0,1,0.001"), "set_percent_visible", "get_percent_visible"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "lines_skipped", PROPERTY_HINT_RANGE, "0,999,1"), "set_lines_skipped", "get_lines_skipped"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "max_lines_visible", PROPERTY_HINT_RANGE, "-1,999,1"), "set_max_lines_visible", "get_max_lines_visible"); + + ADD_GROUP("Locale", ""); + ADD_PROPERTY(PropertyInfo(Variant::INT, "text_direction", PROPERTY_HINT_ENUM, "Auto,Left-to-Right,Right-to-Left,Inherited"), "set_text_direction", "get_text_direction"); + ADD_PROPERTY(PropertyInfo(Variant::STRING, "language", PROPERTY_HINT_LOCALE_ID, ""), "set_language", "get_language"); + ADD_GROUP("Structured Text", "structured_text_"); ADD_PROPERTY(PropertyInfo(Variant::INT, "structured_text_bidi_override", PROPERTY_HINT_ENUM, "Default,URI,File,Email,List,None,Custom"), "set_structured_text_bidi_override", "get_structured_text_bidi_override"); ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "structured_text_bidi_override_options"), "set_structured_text_bidi_override_options", "get_structured_text_bidi_override_options"); diff --git a/scene/gui/label.h b/scene/gui/label.h index 354e9c664d..0b931b3084 100644 --- a/scene/gui/label.h +++ b/scene/gui/label.h @@ -73,6 +73,7 @@ private: bool lines_dirty = true; bool dirty = true; + bool font_dirty = true; RID text_rid; Vector<RID> lines_rid; diff --git a/scene/gui/line_edit.cpp b/scene/gui/line_edit.cpp index 88953fa7db..3aae3377bc 100644 --- a/scene/gui/line_edit.cpp +++ b/scene/gui/line_edit.cpp @@ -752,7 +752,7 @@ void LineEdit::_notification(int p_what) { // Draw placeholder color. if (using_placeholder) { - font_color.a *= placeholder_alpha; + font_color = get_theme_color(SNAME("font_placeholder_color")); } bool display_clear_icon = !using_placeholder && is_editable() && clear_button_enabled; @@ -1476,15 +1476,6 @@ String LineEdit::get_placeholder() const { return placeholder; } -void LineEdit::set_placeholder_alpha(float p_alpha) { - placeholder_alpha = p_alpha; - update(); -} - -float LineEdit::get_placeholder_alpha() const { - return placeholder_alpha; -} - void LineEdit::set_caret_column(int p_column) { if (p_column > (int)text.length()) { p_column = text.length(); @@ -2245,8 +2236,6 @@ void LineEdit::_bind_methods() { ClassDB::bind_method(D_METHOD("get_structured_text_bidi_override_options"), &LineEdit::get_structured_text_bidi_override_options); ClassDB::bind_method(D_METHOD("set_placeholder", "text"), &LineEdit::set_placeholder); ClassDB::bind_method(D_METHOD("get_placeholder"), &LineEdit::get_placeholder); - ClassDB::bind_method(D_METHOD("set_placeholder_alpha", "alpha"), &LineEdit::set_placeholder_alpha); - ClassDB::bind_method(D_METHOD("get_placeholder_alpha"), &LineEdit::get_placeholder_alpha); ClassDB::bind_method(D_METHOD("set_caret_column", "position"), &LineEdit::set_caret_column); ClassDB::bind_method(D_METHOD("get_caret_column"), &LineEdit::get_caret_column); ClassDB::bind_method(D_METHOD("get_scroll_offset"), &LineEdit::get_scroll_offset); @@ -2328,6 +2317,7 @@ void LineEdit::_bind_methods() { BIND_ENUM_CONSTANT(MENU_MAX); ADD_PROPERTY(PropertyInfo(Variant::STRING, "text"), "set_text", "get_text"); + ADD_PROPERTY(PropertyInfo(Variant::STRING, "placeholder_text"), "set_placeholder", "get_placeholder"); ADD_PROPERTY(PropertyInfo(Variant::INT, "alignment", PROPERTY_HINT_ENUM, "Left,Center,Right,Fill"), "set_horizontal_alignment", "get_horizontal_alignment"); ADD_PROPERTY(PropertyInfo(Variant::INT, "max_length", PROPERTY_HINT_RANGE, "0,1000,1,or_greater"), "set_max_length", "get_max_length"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "editable"), "set_editable", "is_editable"); @@ -2349,9 +2339,6 @@ void LineEdit::_bind_methods() { ADD_GROUP("Structured Text", "structured_text_"); ADD_PROPERTY(PropertyInfo(Variant::INT, "structured_text_bidi_override", PROPERTY_HINT_ENUM, "Default,URI,File,Email,List,None,Custom"), "set_structured_text_bidi_override", "get_structured_text_bidi_override"); ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "structured_text_bidi_override_options"), "set_structured_text_bidi_override_options", "get_structured_text_bidi_override_options"); - ADD_GROUP("Placeholder", "placeholder_"); - ADD_PROPERTY(PropertyInfo(Variant::STRING, "placeholder_text"), "set_placeholder", "get_placeholder"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "placeholder_alpha", PROPERTY_HINT_RANGE, "0,1,0.001"), "set_placeholder_alpha", "get_placeholder_alpha"); ADD_GROUP("Caret", "caret_"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "caret_blink"), "set_caret_blink_enabled", "is_caret_blink_enabled"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "caret_blink_speed", PROPERTY_HINT_RANGE, "0.1,10,0.01"), "set_caret_blink_speed", "get_caret_blink_speed"); diff --git a/scene/gui/line_edit.h b/scene/gui/line_edit.h index 0c313f71c2..1519c09d73 100644 --- a/scene/gui/line_edit.h +++ b/scene/gui/line_edit.h @@ -82,7 +82,6 @@ private: String placeholder; String placeholder_translated; String secret_character = "*"; - float placeholder_alpha = 0.6; String ime_text; Point2 ime_selection; @@ -262,9 +261,6 @@ public: void set_placeholder(String p_text); String get_placeholder() const; - void set_placeholder_alpha(float p_alpha); - float get_placeholder_alpha() const; - void set_caret_column(int p_column); int get_caret_column() const; diff --git a/scene/gui/margin_container.cpp b/scene/gui/margin_container.cpp index 7b696ddb84..89008a19c5 100644 --- a/scene/gui/margin_container.cpp +++ b/scene/gui/margin_container.cpp @@ -65,6 +65,24 @@ Size2 MarginContainer::get_minimum_size() const { return max; } +Vector<int> MarginContainer::get_allowed_size_flags_horizontal() const { + Vector<int> flags; + flags.append(SIZE_FILL); + flags.append(SIZE_SHRINK_BEGIN); + flags.append(SIZE_SHRINK_CENTER); + flags.append(SIZE_SHRINK_END); + return flags; +} + +Vector<int> MarginContainer::get_allowed_size_flags_vertical() const { + Vector<int> flags; + flags.append(SIZE_FILL); + flags.append(SIZE_SHRINK_BEGIN); + flags.append(SIZE_SHRINK_CENTER); + flags.append(SIZE_SHRINK_END); + return flags; +} + void MarginContainer::_notification(int p_what) { switch (p_what) { case NOTIFICATION_SORT_CHILDREN: { diff --git a/scene/gui/margin_container.h b/scene/gui/margin_container.h index 3a2f0fa8b3..f8a3c5bb11 100644 --- a/scene/gui/margin_container.h +++ b/scene/gui/margin_container.h @@ -42,6 +42,9 @@ protected: public: virtual Size2 get_minimum_size() const override; + virtual Vector<int> get_allowed_size_flags_horizontal() const override; + virtual Vector<int> get_allowed_size_flags_vertical() const override; + MarginContainer(); }; diff --git a/scene/gui/menu_button.cpp b/scene/gui/menu_button.cpp index f7805136f9..94fa5d81d8 100644 --- a/scene/gui/menu_button.cpp +++ b/scene/gui/menu_button.cpp @@ -98,7 +98,13 @@ void MenuButton::pressed() { popup->set_position(gp); popup->set_parent_rect(Rect2(Point2(gp - popup->get_position()), size)); - popup->take_mouse_focus(); + // If not triggered by the mouse, start the popup with its first item selected. + if (popup->get_item_count() > 0 && + ((get_action_mode() == ActionMode::ACTION_MODE_BUTTON_PRESS && Input::get_singleton()->is_action_just_pressed("ui_accept")) || + (get_action_mode() == ActionMode::ACTION_MODE_BUTTON_RELEASE && Input::get_singleton()->is_action_just_released("ui_accept")))) { + popup->set_current_index(0); + } + popup->popup(); } @@ -130,6 +136,9 @@ int MenuButton::get_item_count() const { void MenuButton::_notification(int p_what) { switch (p_what) { + case NOTIFICATION_LAYOUT_DIRECTION_CHANGED: { + popup->set_layout_direction((Window::LayoutDirection)get_layout_direction()); + } break; case NOTIFICATION_VISIBILITY_CHANGED: { if (!is_visible_in_tree()) { popup->hide(); diff --git a/scene/gui/option_button.cpp b/scene/gui/option_button.cpp index 90bb316448..ad2434cd8b 100644 --- a/scene/gui/option_button.cpp +++ b/scene/gui/option_button.cpp @@ -32,6 +32,8 @@ #include "core/string/print_string.h" +static const int NONE_SELECTED = -1; + Size2 OptionButton::get_minimum_size() const { Size2 minsize = Button::get_minimum_size(); @@ -90,7 +92,10 @@ void OptionButton::_notification(int p_what) { arrow->draw(ci, ofs, clr); } break; case NOTIFICATION_TRANSLATION_CHANGED: - case NOTIFICATION_LAYOUT_DIRECTION_CHANGED: + case NOTIFICATION_LAYOUT_DIRECTION_CHANGED: { + popup->set_layout_direction((Window::LayoutDirection)get_layout_direction()); + [[fallthrough]]; + } case NOTIFICATION_THEME_CHANGED: { if (has_theme_icon(SNAME("arrow"))) { if (is_layout_rtl()) { @@ -113,13 +118,18 @@ void OptionButton::_notification(int p_what) { bool OptionButton::_set(const StringName &p_name, const Variant &p_value) { Vector<String> components = String(p_name).split("/", true, 2); if (components.size() >= 2 && components[0] == "popup") { + String property = components[2]; + if (property != "text" && property != "icon" && property != "id" && property != "disabled" && property != "separator") { + return false; + } + bool valid; popup->set(String(p_name).trim_prefix("popup/"), p_value, &valid); int idx = components[1].get_slice("_", 1).to_int(); if (idx == current) { // Force refreshing currently displayed item. - current = -1; + current = NONE_SELECTED; _select(idx, false); } @@ -131,6 +141,11 @@ bool OptionButton::_set(const StringName &p_name, const Variant &p_value) { bool OptionButton::_get(const StringName &p_name, Variant &r_ret) const { Vector<String> components = String(p_name).split("/", true, 2); if (components.size() >= 2 && components[0] == "popup") { + String property = components[2]; + if (property != "text" && property != "icon" && property != "id" && property != "disabled" && property != "separator") { + return false; + } + bool valid; r_ret = popup->get(String(p_name).trim_prefix("popup/"), &valid); return valid; @@ -146,15 +161,7 @@ void OptionButton::_get_property_list(List<PropertyInfo> *p_list) const { pi.usage &= ~(popup->get_item_icon(i).is_null() ? PROPERTY_USAGE_STORAGE : 0); p_list->push_back(pi); - pi = PropertyInfo(Variant::INT, vformat("popup/item_%d/checkable", i), PROPERTY_HINT_ENUM, "No,As checkbox,As radio button"); - pi.usage &= ~(!popup->is_item_checkable(i) ? PROPERTY_USAGE_STORAGE : 0); - p_list->push_back(pi); - - pi = PropertyInfo(Variant::BOOL, vformat("popup/item_%d/checked", i)); - pi.usage &= ~(!popup->is_item_checked(i) ? PROPERTY_USAGE_STORAGE : 0); - p_list->push_back(pi); - - pi = PropertyInfo(Variant::INT, vformat("popup/item_%d/id", i), PROPERTY_HINT_RANGE, "1,10,1,or_greater"); + pi = PropertyInfo(Variant::INT, vformat("popup/item_%d/id", i), PROPERTY_HINT_RANGE, "0,10,1,or_greater"); p_list->push_back(pi); pi = PropertyInfo(Variant::BOOL, vformat("popup/item_%d/disabled", i)); @@ -179,7 +186,17 @@ void OptionButton::pressed() { Size2 size = get_size() * get_viewport()->get_canvas_transform().get_scale(); popup->set_position(get_screen_position() + Size2(0, size.height * get_global_transform().get_scale().y)); popup->set_size(Size2(size.width, 0)); - popup->set_current_index(current); + + // If not triggered by the mouse, start the popup with the checked item selected. + if (popup->get_item_count() > 0) { + if ((get_action_mode() == ActionMode::ACTION_MODE_BUTTON_PRESS && Input::get_singleton()->is_action_just_pressed("ui_accept")) || + (get_action_mode() == ActionMode::ACTION_MODE_BUTTON_RELEASE && Input::get_singleton()->is_action_just_released("ui_accept"))) { + popup->set_current_index(current > -1 ? current : 0); + } else { + popup->scroll_to_item(current > -1 ? current : 0); + } + } + popup->popup(); } @@ -234,6 +251,10 @@ Ref<Texture2D> OptionButton::get_item_icon(int p_idx) const { } int OptionButton::get_item_id(int p_idx) const { + if (p_idx == NONE_SELECTED) { + return NONE_SELECTED; + } + return popup->get_item_id(p_idx); } @@ -251,7 +272,20 @@ bool OptionButton::is_item_disabled(int p_idx) const { void OptionButton::set_item_count(int p_count) { ERR_FAIL_COND(p_count < 0); + + int count_old = get_item_count(); + if (p_count == count_old) { + return; + } + popup->set_item_count(p_count); + + if (p_count > count_old) { + for (int i = count_old; i < p_count; i++) { + popup->set_item_as_radio_checkable(i, true); + } + } + notify_property_list_changed(); } @@ -266,26 +300,33 @@ void OptionButton::add_separator() { void OptionButton::clear() { popup->clear(); set_text(""); - current = -1; + current = NONE_SELECTED; } void OptionButton::_select(int p_which, bool p_emit) { - if (p_which < 0) { - return; - } if (p_which == current) { return; } - ERR_FAIL_INDEX(p_which, popup->get_item_count()); + if (p_which == NONE_SELECTED) { + for (int i = 0; i < popup->get_item_count(); i++) { + popup->set_item_checked(i, false); + } - for (int i = 0; i < popup->get_item_count(); i++) { - popup->set_item_checked(i, i == p_which); - } + current = NONE_SELECTED; + set_text(""); + set_icon(nullptr); + } else { + ERR_FAIL_INDEX(p_which, popup->get_item_count()); - current = p_which; - set_text(popup->get_item_text(current)); - set_icon(popup->get_item_icon(current)); + for (int i = 0; i < popup->get_item_count(); i++) { + popup->set_item_checked(i, i == p_which); + } + + current = p_which; + set_text(popup->get_item_text(current)); + set_icon(popup->get_item_icon(current)); + } if (is_inside_tree() && p_emit) { emit_signal(SNAME("item_selected"), current); @@ -293,7 +334,7 @@ void OptionButton::_select(int p_which, bool p_emit) { } void OptionButton::_select_int(int p_which) { - if (p_which < 0 || p_which >= popup->get_item_count()) { + if (p_which < NONE_SELECTED || p_which >= popup->get_item_count()) { return; } _select(p_which, false); @@ -308,10 +349,6 @@ int OptionButton::get_selected() const { } int OptionButton::get_selected_id() const { - int idx = get_selected(); - if (idx < 0) { - return 0; - } return get_item_id(current); } @@ -325,6 +362,9 @@ Variant OptionButton::get_selected_metadata() const { void OptionButton::remove_item(int p_idx) { popup->remove_item(p_idx); + if (current == p_idx) { + _select(NONE_SELECTED); + } } PopupMenu *OptionButton::get_popup() const { diff --git a/scene/gui/panel.cpp b/scene/gui/panel.cpp index 86858fdc78..c88e4ae2f2 100644 --- a/scene/gui/panel.cpp +++ b/scene/gui/panel.cpp @@ -30,35 +30,14 @@ #include "panel.h" -#include "core/string/print_string.h" - void Panel::_notification(int p_what) { if (p_what == NOTIFICATION_DRAW) { RID ci = get_canvas_item(); - Ref<StyleBox> style = mode == MODE_BACKGROUND ? get_theme_stylebox(SNAME("panel")) : get_theme_stylebox(SNAME("panel_fg")); + Ref<StyleBox> style = get_theme_stylebox(SNAME("panel")); style->draw(ci, Rect2(Point2(), get_size())); } } -void Panel::set_mode(Mode p_mode) { - mode = p_mode; - update(); -} - -Panel::Mode Panel::get_mode() const { - return mode; -} - -void Panel::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_mode", "mode"), &Panel::set_mode); - ClassDB::bind_method(D_METHOD("get_mode"), &Panel::get_mode); - - ADD_PROPERTY(PropertyInfo(Variant::INT, "mode", PROPERTY_HINT_ENUM, "Background,Foreground"), "set_mode", "get_mode"); - - BIND_ENUM_CONSTANT(MODE_BACKGROUND); - BIND_ENUM_CONSTANT(MODE_FOREGROUND); -} - Panel::Panel() { // Has visible stylebox, so stop by default. set_mouse_filter(MOUSE_FILTER_STOP); diff --git a/scene/gui/panel.h b/scene/gui/panel.h index 37f14c250c..5d2e912680 100644 --- a/scene/gui/panel.h +++ b/scene/gui/panel.h @@ -36,26 +36,11 @@ class Panel : public Control { GDCLASS(Panel, Control); -public: - enum Mode { - MODE_BACKGROUND, - MODE_FOREGROUND, - }; - -private: - Mode mode = MODE_BACKGROUND; - protected: void _notification(int p_what); - static void _bind_methods(); public: - void set_mode(Mode p_mode); - Mode get_mode() const; - Panel(); }; -VARIANT_ENUM_CAST(Panel::Mode) - #endif // PANEL_H diff --git a/scene/gui/panel_container.cpp b/scene/gui/panel_container.cpp index 463ad3c513..91a343084b 100644 --- a/scene/gui/panel_container.cpp +++ b/scene/gui/panel_container.cpp @@ -60,6 +60,24 @@ Size2 PanelContainer::get_minimum_size() const { return ms; } +Vector<int> PanelContainer::get_allowed_size_flags_horizontal() const { + Vector<int> flags; + flags.append(SIZE_FILL); + flags.append(SIZE_SHRINK_BEGIN); + flags.append(SIZE_SHRINK_CENTER); + flags.append(SIZE_SHRINK_END); + return flags; +} + +Vector<int> PanelContainer::get_allowed_size_flags_vertical() const { + Vector<int> flags; + flags.append(SIZE_FILL); + flags.append(SIZE_SHRINK_BEGIN); + flags.append(SIZE_SHRINK_CENTER); + flags.append(SIZE_SHRINK_END); + return flags; +} + void PanelContainer::_notification(int p_what) { if (p_what == NOTIFICATION_DRAW) { RID ci = get_canvas_item(); diff --git a/scene/gui/panel_container.h b/scene/gui/panel_container.h index a5ff74cebb..8f07ce38eb 100644 --- a/scene/gui/panel_container.h +++ b/scene/gui/panel_container.h @@ -42,6 +42,9 @@ protected: public: virtual Size2 get_minimum_size() const override; + virtual Vector<int> get_allowed_size_flags_horizontal() const override; + virtual Vector<int> get_allowed_size_flags_vertical() const override; + PanelContainer(); }; diff --git a/scene/gui/popup_menu.cpp b/scene/gui/popup_menu.cpp index d7139d0140..61a5fb999c 100644 --- a/scene/gui/popup_menu.cpp +++ b/scene/gui/popup_menu.cpp @@ -67,7 +67,7 @@ Size2 PopupMenu::_get_contents_minimum_size() const { size.width += items[i].h_ofs; - if (items[i].checkable_type) { + if (items[i].checkable_type && !items[i].separator) { has_check = true; } @@ -108,10 +108,9 @@ Size2 PopupMenu::_get_contents_minimum_size() const { int PopupMenu::_get_item_height(int p_item) const { ERR_FAIL_INDEX_V(p_item, items.size(), 0); - ERR_FAIL_COND_V(p_item < 0, 0); int icon_height = items[p_item].get_icon_size().height; - if (items[p_item].checkable_type) { + if (items[p_item].checkable_type && !items[p_item].separator) { icon_height = MAX(icon_height, MAX(get_theme_icon(SNAME("checked"))->get_height(), get_theme_icon(SNAME("radio_checked"))->get_height())); } @@ -141,23 +140,6 @@ int PopupMenu::_get_items_total_height() const { return items_total_height - vsep; } -void PopupMenu::_scroll_to_item(int p_item) { - ERR_FAIL_INDEX(p_item, items.size()); - ERR_FAIL_COND(p_item < 0); - - // Scroll item into view (upwards) - if (items[p_item]._ofs_cache < -control->get_position().y) { - int amnt_over = items[p_item]._ofs_cache + control->get_position().y; - scroll_container->set_v_scroll(scroll_container->get_v_scroll() + amnt_over); - } - - // Scroll item into view (downwards) - if (items[p_item]._ofs_cache + items[p_item]._height_cache > -control->get_position().y + scroll_container->get_size().height) { - int amnt_over = items[p_item]._ofs_cache + items[p_item]._height_cache + control->get_position().y - scroll_container->get_size().height; - scroll_container->set_v_scroll(scroll_container->get_v_scroll() + amnt_over); - } -} - int PopupMenu::_get_mouse_over(const Point2 &p_over) const { if (p_over.x < 0 || p_over.x >= get_size().width) { return -1; @@ -192,7 +174,7 @@ void PopupMenu::_activate_submenu(int p_over) { Popup *submenu_popup = Object::cast_to<Popup>(n); ERR_FAIL_COND_MSG(!submenu_popup, "Item subnode is not a Popup: " + items[p_over].submenu + "."); if (submenu_popup->is_visible()) { - return; //already visible! + return; // Already visible. } Ref<StyleBox> style = get_theme_stylebox(SNAME("panel")); @@ -203,15 +185,17 @@ void PopupMenu::_activate_submenu(int p_over) { float scroll_offset = control->get_position().y; - Point2 submenu_pos; + submenu_popup->set_as_minsize(); // Shrink the popup size to its contents. Size2 submenu_size = submenu_popup->get_size(); + + Point2 submenu_pos; if (control->is_layout_rtl()) { submenu_pos = this_pos + Point2(-submenu_size.width, items[p_over]._ofs_cache + scroll_offset); } else { submenu_pos = this_pos + Point2(this_rect.size.width, items[p_over]._ofs_cache + scroll_offset); } - // Fix pos if going outside parent rect + // Fix pos if going outside parent rect. if (submenu_pos.x < get_parent_rect().position.x) { submenu_pos.x = this_pos.x + submenu_size.width; } @@ -222,25 +206,33 @@ void PopupMenu::_activate_submenu(int p_over) { submenu_popup->set_close_on_parent_focus(false); submenu_popup->set_position(submenu_pos); - submenu_popup->set_as_minsize(); // Shrink the popup size to its contents. - submenu_popup->popup(); - // Set autohide areas PopupMenu *submenu_pum = Object::cast_to<PopupMenu>(submenu_popup); - if (submenu_pum) { - submenu_pum->take_mouse_focus(); - // Make the position of the parent popup relative to submenu popup - this_rect.position = this_rect.position - submenu_pum->get_position(); - - // Autohide area above the submenu item - submenu_pum->clear_autohide_areas(); - submenu_pum->add_autohide_area(Rect2(this_rect.position.x, this_rect.position.y, this_rect.size.x, items[p_over]._ofs_cache + scroll_offset + style->get_offset().height - vsep / 2)); - - // If there is an area below the submenu item, add an autohide area there. - if (items[p_over]._ofs_cache + items[p_over]._height_cache + scroll_offset <= control->get_size().height) { - int from = items[p_over]._ofs_cache + items[p_over]._height_cache + scroll_offset + vsep / 2 + style->get_offset().height; - submenu_pum->add_autohide_area(Rect2(this_rect.position.x, this_rect.position.y + from, this_rect.size.x, this_rect.size.y - from)); - } + if (!submenu_pum) { + submenu_popup->popup(); + return; + } + + // If not triggered by the mouse, start the popup with its first item selected. + if (submenu_pum->get_item_count() > 0 && Input::get_singleton()->is_action_just_pressed("ui_accept")) { + submenu_pum->set_current_index(0); + } + + submenu_pum->popup(); + + // Set autohide areas. + + // Make the position of the parent popup relative to submenu popup. + this_rect.position = this_rect.position - submenu_pum->get_position(); + + // Autohide area above the submenu item. + submenu_pum->clear_autohide_areas(); + submenu_pum->add_autohide_area(Rect2(this_rect.position.x, this_rect.position.y, this_rect.size.x, items[p_over]._ofs_cache + scroll_offset + style->get_offset().height - vsep / 2)); + + // If there is an area below the submenu item, add an autohide area there. + if (items[p_over]._ofs_cache + items[p_over]._height_cache + scroll_offset <= control->get_size().height) { + int from = items[p_over]._ofs_cache + items[p_over]._height_cache + scroll_offset + vsep / 2 + style->get_offset().height; + submenu_pum->add_autohide_area(Rect2(this_rect.position.x, this_rect.position.y + from, this_rect.size.x, this_rect.size.y - from)); } } @@ -266,7 +258,7 @@ void PopupMenu::gui_input(const Ref<InputEvent> &p_event) { if (!items[i].separator && !items[i].disabled) { mouse_over = i; emit_signal(SNAME("id_focused"), i); - _scroll_to_item(i); + scroll_to_item(i); control->update(); set_input_as_handled(); match_found = true; @@ -280,7 +272,7 @@ void PopupMenu::gui_input(const Ref<InputEvent> &p_event) { if (!items[i].separator && !items[i].disabled) { mouse_over = i; emit_signal(SNAME("id_focused"), i); - _scroll_to_item(i); + scroll_to_item(i); control->update(); set_input_as_handled(); break; @@ -298,7 +290,7 @@ void PopupMenu::gui_input(const Ref<InputEvent> &p_event) { if (!items[i].separator && !items[i].disabled) { mouse_over = i; emit_signal(SNAME("id_focused"), i); - _scroll_to_item(i); + scroll_to_item(i); control->update(); set_input_as_handled(); match_found = true; @@ -312,7 +304,7 @@ void PopupMenu::gui_input(const Ref<InputEvent> &p_event) { if (!items[i].separator && !items[i].disabled) { mouse_over = i; emit_signal(SNAME("id_focused"), i); - _scroll_to_item(i); + scroll_to_item(i); control->update(); set_input_as_handled(); break; @@ -462,7 +454,7 @@ void PopupMenu::gui_input(const Ref<InputEvent> &p_event) { if (items[i].text.findn(search_string) == 0) { mouse_over = i; emit_signal(SNAME("id_focused"), i); - _scroll_to_item(i); + scroll_to_item(i); control->update(); set_input_as_handled(); break; @@ -486,7 +478,7 @@ void PopupMenu::_draw_items() { bool rtl = control->is_layout_rtl(); Ref<StyleBox> style = get_theme_stylebox(SNAME("panel")); Ref<StyleBox> hover = get_theme_stylebox(SNAME("hover")); - // In Item::checkable_type enum order (less the non-checkable member) + // In Item::checkable_type enum order (less the non-checkable member). Ref<Texture2D> check[] = { get_theme_icon(SNAME("checked")), get_theme_icon(SNAME("radio_checked")) }; Ref<Texture2D> uncheck[] = { get_theme_icon(SNAME("unchecked")), get_theme_icon(SNAME("radio_unchecked")) }; Ref<Texture2D> submenu; @@ -515,6 +507,10 @@ void PopupMenu::_draw_items() { float icon_ofs = 0.0; bool has_check = false; for (int i = 0; i < items.size(); i++) { + if (items[i].separator) { + continue; + } + icon_ofs = MAX(items[i].get_icon_size().width, icon_ofs); if (items[i].checkable_type) { @@ -558,29 +554,33 @@ void PopupMenu::_draw_items() { if (items[i].separator) { int sep_h = separator->get_center_size().height + separator->get_minimum_size().height; int sep_ofs = Math::floor((h - sep_h) / 2.0); - if (!text.is_empty()) { - int text_size = items[i].text_buf->get_size().width; - int text_center = display_width / 2; - int text_left = text_center - text_size / 2; - int text_right = text_center + text_size / 2; - if (text_left > item_ofs.x) { - labeled_separator_left->draw(ci, Rect2(item_ofs + Point2(0, sep_ofs), Size2(MAX(0, text_left - item_ofs.x), sep_h))); + if (!text.is_empty() || !items[i].icon.is_null()) { + int content_size = items[i].text_buf->get_size().width; + if (!items[i].icon.is_null()) { + content_size += icon_size.width + hseparation; + } + + int content_center = display_width / 2; + int content_left = content_center - content_size / 2; + int content_right = content_center + content_size / 2; + if (content_left > item_ofs.x) { + labeled_separator_left->draw(ci, Rect2(item_ofs + Point2(0, sep_ofs), Size2(MAX(0, content_left - item_ofs.x), sep_h))); } - if (text_right < display_width) { - labeled_separator_right->draw(ci, Rect2(Point2(text_right, item_ofs.y + sep_ofs), Size2(MAX(0, display_width - text_right), sep_h))); + if (content_right < display_width) { + labeled_separator_right->draw(ci, Rect2(Point2(content_right, item_ofs.y + sep_ofs), Size2(MAX(0, display_width - content_right), sep_h))); } } else { separator->draw(ci, Rect2(item_ofs + Point2(0, sep_ofs), Size2(display_width, sep_h))); } } - Color icon_color(1, 1, 1, items[i].disabled ? 0.5 : 1); + Color icon_color(1, 1, 1, items[i].disabled && !items[i].separator ? 0.5 : 1); // For non-separator items, add some padding for the content. item_ofs.x += item_start_padding; // Checkboxes - if (items[i].checkable_type) { + if (items[i].checkable_type && !items[i].separator) { Texture2D *icon = (items[i].checked ? check[items[i].checkable_type - 1] : uncheck[items[i].checkable_type - 1]).ptr(); if (rtl) { icon->draw(ci, Size2(control->get_size().width - item_ofs.x - icon->get_width(), item_ofs.y) + Point2(0, Math::floor((h - icon->get_height()) / 2.0)), icon_color); @@ -589,16 +589,28 @@ void PopupMenu::_draw_items() { } } + int separator_ofs = (display_width - items[i].text_buf->get_size().width) / 2; + // Icon if (!items[i].icon.is_null()) { - if (rtl) { - items[i].icon->draw(ci, Size2(control->get_size().width - item_ofs.x - check_ofs - icon_size.width, item_ofs.y) + Point2(0, Math::floor((h - icon_size.height) / 2.0)), icon_color); + if (items[i].separator) { + separator_ofs -= (icon_size.width + hseparation) / 2; + + if (rtl) { + items[i].icon->draw(ci, Size2(control->get_size().width - item_ofs.x - separator_ofs - icon_size.width, item_ofs.y) + Point2(0, Math::floor((h - icon_size.height) / 2.0)), icon_color); + } else { + items[i].icon->draw(ci, item_ofs + Size2(separator_ofs, 0) + Point2(0, Math::floor((h - icon_size.height) / 2.0)), icon_color); + } } else { - items[i].icon->draw(ci, item_ofs + Size2(check_ofs, 0) + Point2(0, Math::floor((h - icon_size.height) / 2.0)), icon_color); + if (rtl) { + items[i].icon->draw(ci, Size2(control->get_size().width - item_ofs.x - check_ofs - icon_size.width, item_ofs.y) + Point2(0, Math::floor((h - icon_size.height) / 2.0)), icon_color); + } else { + items[i].icon->draw(ci, item_ofs + Size2(check_ofs, 0) + Point2(0, Math::floor((h - icon_size.height) / 2.0)), icon_color); + } } } - // Submenu arrow on right hand side + // Submenu arrow on right hand side. if (!items[i].submenu.is_empty()) { if (rtl) { submenu->draw(ci, Point2(scroll_width + style->get_margin(SIDE_LEFT) + item_end_padding, item_ofs.y + Math::floor(h - submenu->get_height()) / 2), icon_color); @@ -612,8 +624,11 @@ void PopupMenu::_draw_items() { int outline_size = get_theme_constant(SNAME("outline_size")); if (items[i].separator) { if (!text.is_empty()) { - int center = (display_width - items[i].text_buf->get_size().width) / 2; - Vector2 text_pos = Point2(center, item_ofs.y + Math::floor((h - items[i].text_buf->get_size().y) / 2.0)); + Vector2 text_pos = Point2(separator_ofs, item_ofs.y + Math::floor((h - items[i].text_buf->get_size().y) / 2.0)); + if (!rtl && !items[i].icon.is_null()) { + text_pos.x += icon_size.width + hseparation; + } + if (outline_size > 0 && font_outline_color.a > 0) { items[i].text_buf->draw_outline(ci, text_pos, outline_size, font_outline_color); } @@ -650,7 +665,7 @@ void PopupMenu::_draw_items() { items[i].accel_text_buf->draw(ci, text_pos, i == mouse_over ? font_hover_color : font_accelerator_color); } - // Cache the item vertical offset from the first item and the height + // Cache the item vertical offset from the first item and the height. items.write[i]._ofs_cache = ofs.y; items.write[i]._height_cache = h; @@ -715,7 +730,7 @@ void PopupMenu::_notification(int p_what) { case NOTIFICATION_ENTER_TREE: { PopupMenu *pm = Object::cast_to<PopupMenu>(get_parent()); if (pm) { - // Inherit submenu's popup delay time from parent menu + // Inherit submenu's popup delay time from parent menu. float pm_delay = pm->get_submenu_popup_delay(); set_submenu_popup_delay(pm_delay); } @@ -1272,7 +1287,7 @@ bool PopupMenu::is_item_shortcut_disabled(int p_idx) const { void PopupMenu::set_current_index(int p_idx) { ERR_FAIL_INDEX(p_idx, items.size()); mouse_over = p_idx; - _scroll_to_item(mouse_over); + scroll_to_item(mouse_over); control->update(); } @@ -1300,6 +1315,20 @@ int PopupMenu::get_item_count() const { return items.size(); } +void PopupMenu::scroll_to_item(int p_item) { + ERR_FAIL_INDEX(p_item, items.size()); + + // Scroll item into view (upwards). + if (items[p_item]._ofs_cache - scroll_container->get_v_scroll() < -control->get_position().y) { + scroll_container->set_v_scroll(items[p_item]._ofs_cache + control->get_position().y); + } + + // Scroll item into view (downwards). + if (items[p_item]._ofs_cache + items[p_item]._height_cache - scroll_container->get_v_scroll() > -control->get_position().y + scroll_container->get_size().height) { + scroll_container->set_v_scroll(items[p_item]._ofs_cache + items[p_item]._height_cache + control->get_position().y); + } +} + bool PopupMenu::activate_item_by_event(const Ref<InputEvent> &p_event, bool p_for_global_only) { Key code = Key::NONE; Ref<InputEventKey> k = p_event; @@ -1403,12 +1432,12 @@ void PopupMenu::activate_item(int p_item) { need_hide = false; } - emit_signal(SNAME("id_pressed"), id); - emit_signal(SNAME("index_pressed"), p_item); - if (need_hide) { hide(); } + + emit_signal(SNAME("id_pressed"), id); + emit_signal(SNAME("index_pressed"), p_item); } void PopupMenu::remove_item(int p_idx) { @@ -1573,7 +1602,7 @@ bool PopupMenu::_set(const StringName &p_name, const Variant &p_value) { } else if (property == "id") { set_item_id(item_index, p_value); return true; - } else if (components[1] == "disabled") { + } else if (property == "disabled") { set_item_disabled(item_index, p_value); return true; } else if (property == "separator") { @@ -1646,7 +1675,7 @@ bool PopupMenu::_get(const StringName &p_name, Variant &r_ret) const { } else if (property == "id") { r_ret = get_item_id(item_index); return true; - } else if (components[1] == "disabled") { + } else if (property == "disabled") { r_ret = is_item_disabled(item_index); return true; } else if (property == "separator") { @@ -1747,10 +1776,13 @@ void PopupMenu::_bind_methods() { ClassDB::bind_method(D_METHOD("get_item_tooltip", "index"), &PopupMenu::get_item_tooltip); ClassDB::bind_method(D_METHOD("get_item_shortcut", "index"), &PopupMenu::get_item_shortcut); + ClassDB::bind_method(D_METHOD("set_current_index", "index"), &PopupMenu::set_current_index); ClassDB::bind_method(D_METHOD("get_current_index"), &PopupMenu::get_current_index); ClassDB::bind_method(D_METHOD("set_item_count", "count"), &PopupMenu::set_item_count); ClassDB::bind_method(D_METHOD("get_item_count"), &PopupMenu::get_item_count); + ClassDB::bind_method(D_METHOD("scroll_to_item", "index"), &PopupMenu::scroll_to_item); + ClassDB::bind_method(D_METHOD("remove_item", "index"), &PopupMenu::remove_item); ClassDB::bind_method(D_METHOD("add_separator", "label", "id"), &PopupMenu::add_separator, DEFVAL(String()), DEFVAL(-1)); diff --git a/scene/gui/popup_menu.h b/scene/gui/popup_menu.h index 7c2212d82d..5ce55209d4 100644 --- a/scene/gui/popup_menu.h +++ b/scene/gui/popup_menu.h @@ -103,7 +103,6 @@ class PopupMenu : public Popup { int _get_item_height(int p_item) const; int _get_items_total_height() const; - void _scroll_to_item(int p_item); void _shape_item(int p_item); @@ -218,6 +217,8 @@ public: void set_item_count(int p_count); int get_item_count() const; + void scroll_to_item(int p_item); + bool activate_item_by_event(const Ref<InputEvent> &p_event, bool p_for_global_only = false); void activate_item(int p_item); diff --git a/scene/gui/rich_text_label.cpp b/scene/gui/rich_text_label.cpp index b50fad0e42..4d779f51e2 100644 --- a/scene/gui/rich_text_label.cpp +++ b/scene/gui/rich_text_label.cpp @@ -33,6 +33,7 @@ #include "core/math/math_defs.h" #include "core/os/keyboard.h" #include "core/os/os.h" +#include "label.h" #include "scene/scene_string_names.h" #include "servers/display_server.h" @@ -205,6 +206,49 @@ String RichTextLabel::_letters(int p_num, bool p_capitalize) const { return s; } +void RichTextLabel::_update_line_font(ItemFrame *p_frame, int p_line, const Ref<Font> &p_base_font, int p_base_font_size) { + ERR_FAIL_COND(p_frame == nullptr); + ERR_FAIL_COND(p_line < 0 || p_line >= p_frame->lines.size()); + + Line &l = p_frame->lines.write[p_line]; + + RID t = l.text_buf->get_rid(); + int spans = TS->shaped_get_span_count(t); + for (int i = 0; i < spans; i++) { + ItemText *it = (ItemText *)(uint64_t)TS->shaped_get_span_meta(t, i); + if (it) { + Ref<Font> font = _find_font(it); + if (font.is_null()) { + font = p_base_font; + } + int font_size = _find_font_size(it); + if (font_size == -1) { + font_size = p_base_font_size; + } + Dictionary font_ftr = _find_font_features(it); + TS->shaped_set_span_update_font(t, i, font->get_rids(), font_size, font_ftr); + } + } + + Item *it_to = (p_line + 1 < p_frame->lines.size()) ? p_frame->lines[p_line + 1].from : nullptr; + for (Item *it = l.from; it && it != it_to; it = _get_next_item(it)) { + switch (it->type) { + case ITEM_TABLE: { + ItemTable *table = static_cast<ItemTable *>(it); + for (Item *E : table->subitems) { + ERR_CONTINUE(E->type != ITEM_FRAME); // Children should all be frames. + ItemFrame *frame = static_cast<ItemFrame *>(E); + for (int i = 0; i < frame->lines.size(); i++) { + _update_line_font(frame, i, p_base_font, p_base_font_size); + } + } + } break; + default: + break; + } + } +} + void RichTextLabel::_resize_line(ItemFrame *p_frame, int p_line, const Ref<Font> &p_base_font, int p_base_font_size, int p_width) { ERR_FAIL_COND(p_frame == nullptr); ERR_FAIL_COND(p_line < 0 || p_line >= p_frame->lines.size()); @@ -238,7 +282,8 @@ void RichTextLabel::_resize_line(ItemFrame *p_frame, int p_line, const Ref<Font> ERR_CONTINUE(E->type != ITEM_FRAME); // Children should all be frames. ItemFrame *frame = static_cast<ItemFrame *>(E); for (int i = 0; i < frame->lines.size(); i++) { - _resize_line(frame, i, p_base_font, p_base_font_size, 1); + int w = _find_margin(frame->lines[i].from, p_base_font, p_base_font_size) + 1; + _resize_line(frame, i, p_base_font, p_base_font_size, w); } idx++; } @@ -254,12 +299,7 @@ void RichTextLabel::_resize_line(ItemFrame *p_frame, int p_line, const Ref<Font> for (int i = 0; i < col_count; i++) { remaining_width -= table->columns[i].min_width; if (table->columns[i].max_width > table->columns[i].min_width) { - // If the column can grow, allow it to grow. table->columns.write[i].expand = true; - } else { - // Otherwise make it shrink as much as possible, so that other columns can grow if needs be. - // We keep the max width as is to spread the remaining space between the columns later. - table->columns.write[i].min_width = 0; } if (table->columns[i].expand) { total_ratio += table->columns[i].expand_ratio; @@ -330,7 +370,7 @@ void RichTextLabel::_resize_line(ItemFrame *p_frame, int p_line, const Ref<Font> table->columns.write[column].width = MAX(table->columns.write[column].width, ceil(frame->lines[i].text_buf->get_size().x)); if (i > 0) { - frame->lines.write[i].offset.y = frame->lines[i - 1].offset.y + frame->lines[i - 1].text_buf->get_size().y + get_theme_constant(SNAME("line_separation")); + frame->lines.write[i].offset.y = frame->lines[i - 1].offset.y + frame->lines[i - 1].text_buf->get_size().y + frame->lines[i - 1].text_buf->get_line_count() * get_theme_constant(SNAME("line_separation")); } else { frame->lines.write[i].offset.y = 0; } @@ -370,7 +410,7 @@ void RichTextLabel::_resize_line(ItemFrame *p_frame, int p_line, const Ref<Font> } if (p_line > 0) { - l.offset.y = p_frame->lines[p_line - 1].offset.y + p_frame->lines[p_line - 1].text_buf->get_size().y + get_theme_constant(SNAME("line_separation")); + l.offset.y = p_frame->lines[p_line - 1].offset.y + p_frame->lines[p_line - 1].text_buf->get_size().y + p_frame->lines[p_line - 1].text_buf->get_line_count() * get_theme_constant(SNAME("line_separation")); } else { l.offset.y = 0; } @@ -382,9 +422,24 @@ void RichTextLabel::_shape_line(ItemFrame *p_frame, int p_line, const Ref<Font> Line &l = p_frame->lines.write[p_line]; + uint16_t autowrap_flags = TextServer::BREAK_MANDATORY; + switch (autowrap_mode) { + case AUTOWRAP_WORD_SMART: + autowrap_flags = TextServer::BREAK_WORD_BOUND_ADAPTIVE | TextServer::BREAK_MANDATORY; + break; + case AUTOWRAP_WORD: + autowrap_flags = TextServer::BREAK_WORD_BOUND | TextServer::BREAK_MANDATORY; + break; + case AUTOWRAP_ARBITRARY: + autowrap_flags = TextServer::BREAK_GRAPHEME_BOUND | TextServer::BREAK_MANDATORY; + break; + case AUTOWRAP_OFF: + break; + } + // Clear cache. l.text_buf->clear(); - l.text_buf->set_flags(TextServer::BREAK_MANDATORY | TextServer::BREAK_WORD_BOUND | TextServer::JUSTIFICATION_KASHIDA | TextServer::JUSTIFICATION_WORD_BOUND | TextServer::JUSTIFICATION_TRIM_EDGE_SPACES); + l.text_buf->set_flags(autowrap_flags | TextServer::JUSTIFICATION_KASHIDA | TextServer::JUSTIFICATION_WORD_BOUND | TextServer::JUSTIFICATION_TRIM_EDGE_SPACES); l.char_offset = *r_char_offset; l.char_count = 0; @@ -453,7 +508,7 @@ void RichTextLabel::_shape_line(ItemFrame *p_frame, int p_line, const Ref<Font> } remaining_characters -= tx.length(); - l.text_buf->add_string(tx, font, font_size, font_ftr, lang); + l.text_buf->add_string(tx, font, font_size, font_ftr, lang, (uint64_t)it); text += tx; l.char_count += tx.length(); } break; @@ -487,7 +542,8 @@ void RichTextLabel::_shape_line(ItemFrame *p_frame, int p_line, const Ref<Font> int column = idx % col_count; for (int i = 0; i < frame->lines.size(); i++) { int char_offset = l.char_offset + l.char_count; - _shape_line(frame, i, p_base_font, p_base_font_size, 1, &char_offset); + int w = _find_margin(frame->lines[i].from, p_base_font, p_base_font_size) + 1; + _shape_line(frame, i, p_base_font, p_base_font_size, w, &char_offset); int cell_ch = (char_offset - (l.char_offset + l.char_count)); l.char_count += cell_ch; t_char_count += cell_ch; @@ -507,12 +563,7 @@ void RichTextLabel::_shape_line(ItemFrame *p_frame, int p_line, const Ref<Font> for (int i = 0; i < col_count; i++) { remaining_width -= table->columns[i].min_width; if (table->columns[i].max_width > table->columns[i].min_width) { - // If the column can grow, allow it to grow. table->columns.write[i].expand = true; - } else { - // Otherwise make it shrink as much as possible, so that other columns can grow if needs be. - // We keep the max width as is to spread the remaining space between the columns later. - table->columns.write[i].min_width = 0; } if (table->columns[i].expand) { total_ratio += table->columns[i].expand_ratio; @@ -583,7 +634,7 @@ void RichTextLabel::_shape_line(ItemFrame *p_frame, int p_line, const Ref<Font> table->columns.write[column].width = MAX(table->columns.write[column].width, ceil(frame->lines[i].text_buf->get_size().x)); if (i > 0) { - frame->lines.write[i].offset.y = frame->lines[i - 1].offset.y + frame->lines[i - 1].text_buf->get_size().y + get_theme_constant(SNAME("line_separation")); + frame->lines.write[i].offset.y = frame->lines[i - 1].offset.y + frame->lines[i - 1].text_buf->get_size().y + frame->lines[i - 1].text_buf->get_line_count() * get_theme_constant(SNAME("line_separation")); } else { frame->lines.write[i].offset.y = 0; } @@ -631,7 +682,7 @@ void RichTextLabel::_shape_line(ItemFrame *p_frame, int p_line, const Ref<Font> *r_char_offset = l.char_offset + l.char_count; if (p_line > 0) { - l.offset.y = p_frame->lines[p_line - 1].offset.y + p_frame->lines[p_line - 1].text_buf->get_size().y + get_theme_constant(SNAME("line_separation")); + l.offset.y = p_frame->lines[p_line - 1].offset.y + p_frame->lines[p_line - 1].text_buf->get_size().y + p_frame->lines[p_line - 1].text_buf->get_line_count() * get_theme_constant(SNAME("line_separation")); } else { l.offset.y = 0; } @@ -1198,7 +1249,7 @@ void RichTextLabel::_find_click(ItemFrame *p_frame, const Point2i &p_click, Item //TODO, change to binary search ? while (from_line < main->lines.size()) { - if (main->lines[from_line].offset.y + main->lines[from_line].text_buf->get_size().y >= vofs) { + if (main->lines[from_line].offset.y + main->lines[from_line].text_buf->get_size().y + main->lines[from_line].text_buf->get_line_count() * get_theme_constant(SNAME("line_separation")) >= vofs) { break; } from_line++; @@ -1211,7 +1262,7 @@ void RichTextLabel::_find_click(ItemFrame *p_frame, const Point2i &p_click, Item Point2 ofs = text_rect.get_position() + Vector2(0, main->lines[from_line].offset.y - vofs); while (ofs.y < size.height && from_line < main->lines.size()) { _find_click_in_line(p_frame, from_line, ofs, text_rect.size.x, p_click, r_click_frame, r_click_line, r_click_item, r_click_char); - ofs.y += main->lines[from_line].text_buf->get_size().y + get_theme_constant(SNAME("line_separation")); + ofs.y += main->lines[from_line].text_buf->get_size().y + main->lines[from_line].text_buf->get_line_count() * get_theme_constant(SNAME("line_separation")); if (((r_click_item != nullptr) && ((*r_click_item) != nullptr)) || ((r_click_frame != nullptr) && ((*r_click_frame) != nullptr))) { if (r_outside != nullptr) { *r_outside = false; @@ -1330,7 +1381,7 @@ float RichTextLabel::_find_click_in_line(ItemFrame *p_frame, int p_line, const V if (rect.has_point(p_click) && !table_hit) { char_pos = TS->shaped_text_hit_test_position(rid, p_click.x - rect.position.x); } - off.y += TS->shaped_text_get_descent(rid) + l.text_buf->get_spacing_bottom(); + off.y += TS->shaped_text_get_descent(rid) + l.text_buf->get_spacing_bottom() + get_theme_constant(SNAME("line_separation")); } if (char_pos >= 0) { @@ -1456,7 +1507,10 @@ void RichTextLabel::_notification(int p_what) { update(); } break; - case NOTIFICATION_THEME_CHANGED: + case NOTIFICATION_THEME_CHANGED: { + main->first_invalid_font_line = 0; //invalidate ALL + update(); + } break; case NOTIFICATION_ENTER_TREE: { if (!text.is_empty()) { set_text(text); @@ -1494,7 +1548,7 @@ void RichTextLabel::_notification(int p_what) { //TODO, change to binary search ? while (from_line < main->lines.size()) { - if (main->lines[from_line].offset.y + main->lines[from_line].text_buf->get_size().y >= vofs) { + if (main->lines[from_line].offset.y + main->lines[from_line].text_buf->get_size().y + main->lines[from_line].text_buf->get_line_count() * get_theme_constant(SNAME("line_separation")) >= vofs) { break; } from_line++; @@ -1520,7 +1574,7 @@ void RichTextLabel::_notification(int p_what) { while (ofs.y < size.height && from_line < main->lines.size()) { visible_paragraph_count++; visible_line_count += _draw_line(main, from_line, ofs, text_rect.size.x, base_color, outline_size, outline_color, font_shadow_color, shadow_outline_size, shadow_ofs, processed_glyphs); - ofs.y += main->lines[from_line].text_buf->get_size().y + get_theme_constant(SNAME("line_separation")); + ofs.y += main->lines[from_line].text_buf->get_size().y + main->lines[from_line].text_buf->get_line_count() * get_theme_constant(SNAME("line_separation")); from_line++; } } break; @@ -1537,6 +1591,9 @@ void RichTextLabel::_notification(int p_what) { update(); } } break; + case NOTIFICATION_DRAG_END: { + selection.drag_attempt = false; + } break; } } @@ -1553,6 +1610,10 @@ Control::CursorShape RichTextLabel::get_cursor_shape(const Point2 &p_pos) const return get_default_cursor_shape(); //invalid } + if (main->first_invalid_font_line < main->lines.size()) { + return get_default_cursor_shape(); //invalid + } + if (main->first_resized_line < main->lines.size()) { return get_default_cursor_shape(); //invalid } @@ -1577,6 +1638,9 @@ void RichTextLabel::gui_input(const Ref<InputEvent> &p_event) { if (main->first_invalid_line < main->lines.size()) { return; } + if (main->first_invalid_font_line < main->lines.size()) { + return; + } if (main->first_resized_line < main->lines.size()) { return; } @@ -1590,6 +1654,8 @@ void RichTextLabel::gui_input(const Ref<InputEvent> &p_event) { int c_index = 0; bool outside; + selection.drag_attempt = false; + _find_click(main, b->get_position(), &c_frame, &c_line, &c_item, &c_index, &outside); if (c_item != nullptr) { if (selection.enabled) { @@ -1600,17 +1666,22 @@ void RichTextLabel::gui_input(const Ref<InputEvent> &p_event) { // Erase previous selection. if (selection.active) { - selection.from_frame = nullptr; - selection.from_line = 0; - selection.from_item = nullptr; - selection.from_char = 0; - selection.to_frame = nullptr; - selection.to_line = 0; - selection.to_item = nullptr; - selection.to_char = 0; - selection.active = false; - - update(); + if (_is_click_inside_selection()) { + selection.drag_attempt = true; + selection.click_item = nullptr; + } else { + selection.from_frame = nullptr; + selection.from_line = 0; + selection.from_item = nullptr; + selection.from_char = 0; + selection.to_frame = nullptr; + selection.to_line = 0; + selection.to_item = nullptr; + selection.to_char = 0; + selection.active = false; + + update(); + } } } } @@ -1623,6 +1694,8 @@ void RichTextLabel::gui_input(const Ref<InputEvent> &p_event) { int c_index = 0; bool outside; + selection.drag_attempt = false; + _find_click(main, b->get_position(), &c_frame, &c_line, &c_item, &c_index, &outside); if (c_frame) { @@ -1654,6 +1727,22 @@ void RichTextLabel::gui_input(const Ref<InputEvent> &p_event) { DisplayServer::get_singleton()->clipboard_set_primary(get_selected_text()); } selection.click_item = nullptr; + if (selection.drag_attempt) { + selection.drag_attempt = false; + if (_is_click_inside_selection()) { + selection.from_frame = nullptr; + selection.from_line = 0; + selection.from_item = nullptr; + selection.from_char = 0; + selection.to_frame = nullptr; + selection.to_line = 0; + selection.to_item = nullptr; + selection.to_char = 0; + selection.active = false; + + update(); + } + } if (!b->is_double_click() && !scroll_updated) { Item *c_item = nullptr; @@ -1740,6 +1829,9 @@ void RichTextLabel::gui_input(const Ref<InputEvent> &p_event) { if (main->first_invalid_line < main->lines.size()) { return; } + if (main->first_invalid_font_line < main->lines.size()) { + return; + } if (main->first_resized_line < main->lines.size()) { return; } @@ -2192,6 +2284,18 @@ bool RichTextLabel::_find_layout_subitem(Item *from, Item *to) { void RichTextLabel::_validate_line_caches(ItemFrame *p_frame) { if (p_frame->first_invalid_line == p_frame->lines.size()) { + Ref<Font> base_font = get_theme_font(SNAME("normal_font")); + int base_font_size = get_theme_font_size(SNAME("normal_font_size")); + + // Update fonts. + if (p_frame->first_invalid_font_line != p_frame->lines.size()) { + for (int i = p_frame->first_invalid_font_line; i < p_frame->lines.size(); i++) { + _update_line_font(p_frame, i, base_font, base_font_size); + } + p_frame->first_resized_line = p_frame->first_invalid_font_line; + p_frame->first_invalid_font_line = p_frame->lines.size(); + } + if (p_frame->first_resized_line == p_frame->lines.size()) { return; } @@ -2199,16 +2303,13 @@ void RichTextLabel::_validate_line_caches(ItemFrame *p_frame) { // Resize lines without reshaping. Rect2 text_rect = _get_text_rect(); - Ref<Font> base_font = get_theme_font(SNAME("normal_font")); - int base_font_size = get_theme_font_size(SNAME("normal_font_size")); - for (int i = p_frame->first_resized_line; i < p_frame->lines.size(); i++) { _resize_line(p_frame, i, base_font, base_font_size, text_rect.get_size().width - scroll_w); } int total_height = 0; if (p_frame->lines.size()) { - total_height = p_frame->lines[p_frame->lines.size() - 1].offset.y + p_frame->lines[p_frame->lines.size() - 1].text_buf->get_size().y; + total_height = p_frame->lines[p_frame->lines.size() - 1].offset.y + p_frame->lines[p_frame->lines.size() - 1].text_buf->get_size().y + p_frame->lines[p_frame->lines.size() - 1].text_buf->get_line_count() * get_theme_constant(SNAME("line_separation")); } p_frame->first_resized_line = p_frame->lines.size(); @@ -2240,11 +2341,12 @@ void RichTextLabel::_validate_line_caches(ItemFrame *p_frame) { int total_height = 0; if (p_frame->lines.size()) { - total_height = p_frame->lines[p_frame->lines.size() - 1].offset.y + p_frame->lines[p_frame->lines.size() - 1].text_buf->get_size().y; + total_height = p_frame->lines[p_frame->lines.size() - 1].offset.y + p_frame->lines[p_frame->lines.size() - 1].text_buf->get_size().y + p_frame->lines[p_frame->lines.size() - 1].text_buf->get_line_count() * get_theme_constant(SNAME("line_separation")); } p_frame->first_invalid_line = p_frame->lines.size(); p_frame->first_resized_line = p_frame->lines.size(); + p_frame->first_invalid_font_line = p_frame->lines.size(); updating_scroll = true; vscroll->set_max(total_height); @@ -3154,7 +3256,7 @@ void RichTextLabel::append_text(const String &p_bbcode) { indent_level++; push_list(indent_level, LIST_NUMBERS, false); pos = brk_end + 1; - tag_stack.push_front(tag); + tag_stack.push_front("ol"); } else if (tag == "ol type=a") { indent_level++; push_list(indent_level, LIST_LETTERS, false); @@ -3661,6 +3763,29 @@ void RichTextLabel::set_deselect_on_focus_loss_enabled(const bool p_enabled) { } } +Variant RichTextLabel::get_drag_data(const Point2 &p_point) { + if (selection.drag_attempt && selection.enabled) { + String t = get_selected_text(); + Label *l = memnew(Label); + l->set_text(t); + set_drag_preview(l); + return t; + } + + return Variant(); +} + +bool RichTextLabel::_is_click_inside_selection() const { + if (selection.active && selection.enabled && selection.click_frame && selection.from_frame && selection.to_frame) { + const Line &l_click = selection.click_frame->lines[selection.click_line]; + const Line &l_from = selection.from_frame->lines[selection.from_line]; + const Line &l_to = selection.to_frame->lines[selection.to_line]; + return (l_click.char_offset + selection.click_char >= l_from.char_offset + selection.from_char) && (l_click.char_offset + selection.click_char <= l_to.char_offset + selection.to_char); + } else { + return false; + } +} + bool RichTextLabel::_search_table(ItemTable *p_table, List<Item *>::Element *p_from, const String &p_string, bool p_reverse_search) { List<Item *>::Element *E = p_from; while (E != nullptr) { @@ -3919,7 +4044,7 @@ int RichTextLabel::get_selection_to() const { void RichTextLabel::set_text(const String &p_bbcode) { text = p_bbcode; - if (is_inside_tree() && use_bbcode) { + if (use_bbcode) { parse_bbcode(p_bbcode); } else { // raw text clear(); @@ -4019,6 +4144,19 @@ String RichTextLabel::get_language() const { return language; } +void RichTextLabel::set_autowrap_mode(RichTextLabel::AutowrapMode p_mode) { + if (autowrap_mode != p_mode) { + autowrap_mode = p_mode; + main->first_invalid_line = 0; //invalidate ALL + _validate_line_caches(main); + update(); + } +} + +RichTextLabel::AutowrapMode RichTextLabel::get_autowrap_mode() const { + return autowrap_mode; +} + void RichTextLabel::set_percent_visible(float p_percent) { if (percent_visible != p_percent) { if (p_percent < 0 || p_percent >= 1) { @@ -4066,11 +4204,19 @@ void RichTextLabel::install_effect(const Variant effect) { int RichTextLabel::get_content_height() const { int total_height = 0; if (main->lines.size()) { - total_height = main->lines[main->lines.size() - 1].offset.y + main->lines[main->lines.size() - 1].text_buf->get_size().y; + total_height = main->lines[main->lines.size() - 1].offset.y + main->lines[main->lines.size() - 1].text_buf->get_size().y + main->lines[main->lines.size() - 1].text_buf->get_line_count() * get_theme_constant(SNAME("line_separation")); } return total_height; } +int RichTextLabel::get_content_width() const { + int total_width = 0; + for (int i = 0; i < main->lines.size(); i++) { + total_width = MAX(total_width, main->lines[i].offset.x + main->lines[i].text_buf->get_size().x); + } + return total_width; +} + #ifndef DISABLE_DEPRECATED // People will be very angry, if their texts get erased, because of #39148. (3.x -> 4.0) // Although some people may not used bbcode_text, so we only overwrite, if bbcode_text is not empty. @@ -4130,6 +4276,9 @@ void RichTextLabel::_bind_methods() { ClassDB::bind_method(D_METHOD("set_language", "language"), &RichTextLabel::set_language); ClassDB::bind_method(D_METHOD("get_language"), &RichTextLabel::get_language); + ClassDB::bind_method(D_METHOD("set_autowrap_mode", "autowrap_mode"), &RichTextLabel::set_autowrap_mode); + ClassDB::bind_method(D_METHOD("get_autowrap_mode"), &RichTextLabel::get_autowrap_mode); + ClassDB::bind_method(D_METHOD("set_meta_underline", "enable"), &RichTextLabel::set_meta_underline); ClassDB::bind_method(D_METHOD("is_meta_underlined"), &RichTextLabel::is_meta_underlined); @@ -4190,6 +4339,7 @@ void RichTextLabel::_bind_methods() { ClassDB::bind_method(D_METHOD("get_visible_paragraph_count"), &RichTextLabel::get_visible_paragraph_count); ClassDB::bind_method(D_METHOD("get_content_height"), &RichTextLabel::get_content_height); + ClassDB::bind_method(D_METHOD("get_content_width"), &RichTextLabel::get_content_width); ClassDB::bind_method(D_METHOD("parse_expressions_for_values", "expressions"), &RichTextLabel::parse_expressions_for_values); @@ -4197,28 +4347,27 @@ void RichTextLabel::_bind_methods() { ClassDB::bind_method(D_METHOD("get_effects"), &RichTextLabel::get_effects); ClassDB::bind_method(D_METHOD("install_effect", "effect"), &RichTextLabel::install_effect); - ADD_PROPERTY(PropertyInfo(Variant::INT, "visible_characters", PROPERTY_HINT_RANGE, "-1,128000,1"), "set_visible_characters", "get_visible_characters"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "percent_visible", PROPERTY_HINT_RANGE, "0,1,0.001"), "set_percent_visible", "get_percent_visible"); - - ADD_PROPERTY(PropertyInfo(Variant::INT, "visible_characters_behavior", PROPERTY_HINT_ENUM, "Characters Before Shaping,Characters After Shaping,Glyphs (Layout Direction),Glyphs (Left-to-Right),Glyphs (Right-to-Left)"), "set_visible_characters_behavior", "get_visible_characters_behavior"); + // Note: set "bbcode_enabled" first, to avoid unnecessery "text" resets. + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "bbcode_enabled"), "set_use_bbcode", "is_using_bbcode"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "meta_underlined"), "set_meta_underline", "is_meta_underlined"); ADD_PROPERTY(PropertyInfo(Variant::INT, "tab_size", PROPERTY_HINT_RANGE, "0,24,1"), "set_tab_size", "get_tab_size"); ADD_PROPERTY(PropertyInfo(Variant::STRING, "text", PROPERTY_HINT_MULTILINE_TEXT), "set_text", "get_text"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "bbcode_enabled"), "set_use_bbcode", "is_using_bbcode"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "fit_content_height"), "set_fit_content_height", "is_fit_content_height_enabled"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "scroll_active"), "set_scroll_active", "is_scroll_active"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "scroll_following"), "set_scroll_follow", "is_scroll_following"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "selection_enabled"), "set_selection_enabled", "is_selection_enabled"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "override_selected_font_color"), "set_override_selected_font_color", "is_overriding_selected_font_color"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "deselect_on_focus_loss_enabled"), "set_deselect_on_focus_loss_enabled", "is_deselect_on_focus_loss_enabled"); - ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "custom_effects", PROPERTY_HINT_ARRAY_TYPE, vformat("%s/%s:%s", Variant::OBJECT, PROPERTY_HINT_RESOURCE_TYPE, "RichTextEffect"), (PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_SCRIPT_VARIABLE)), "set_effects", "get_effects"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "meta_underlined"), "set_meta_underline", "is_meta_underlined"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "autowrap_mode", PROPERTY_HINT_ENUM, "Off,Arbitrary,Word,Word (Smart)"), "set_autowrap_mode", "get_autowrap_mode"); + // Note: "visible_characters" and "percent_visible" should be set after "text" to be correctly applied. + ADD_PROPERTY(PropertyInfo(Variant::INT, "visible_characters", PROPERTY_HINT_RANGE, "-1,128000,1"), "set_visible_characters", "get_visible_characters"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "visible_characters_behavior", PROPERTY_HINT_ENUM, "Characters Before Shaping,Characters After Shaping,Glyphs (Layout Direction),Glyphs (Left-to-Right),Glyphs (Right-to-Left)"), "set_visible_characters_behavior", "get_visible_characters_behavior"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "percent_visible", PROPERTY_HINT_RANGE, "0,1,0.001"), "set_percent_visible", "get_percent_visible"); + + ADD_GROUP("Locale", ""); ADD_PROPERTY(PropertyInfo(Variant::INT, "text_direction", PROPERTY_HINT_ENUM, "Auto,Left-to-Right,Right-to-Left,Inherited"), "set_text_direction", "get_text_direction"); ADD_PROPERTY(PropertyInfo(Variant::STRING, "language", PROPERTY_HINT_LOCALE_ID, ""), "set_language", "get_language"); @@ -4230,6 +4379,11 @@ void RichTextLabel::_bind_methods() { ADD_SIGNAL(MethodInfo("meta_hover_started", PropertyInfo(Variant::NIL, "meta", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NIL_IS_VARIANT))); ADD_SIGNAL(MethodInfo("meta_hover_ended", PropertyInfo(Variant::NIL, "meta", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NIL_IS_VARIANT))); + BIND_ENUM_CONSTANT(AUTOWRAP_OFF); + BIND_ENUM_CONSTANT(AUTOWRAP_ARBITRARY); + BIND_ENUM_CONSTANT(AUTOWRAP_WORD); + BIND_ENUM_CONSTANT(AUTOWRAP_WORD_SMART); + BIND_ENUM_CONSTANT(LIST_NUMBERS); BIND_ENUM_CONSTANT(LIST_LETTERS); BIND_ENUM_CONSTANT(LIST_ROMAN); @@ -4353,7 +4507,7 @@ Size2 RichTextLabel::get_minimum_size() const { size.x += fixed_width; } - if (fixed_width != -1 || fit_content_height) { + if (fit_content_height) { const_cast<RichTextLabel *>(this)->_validate_line_caches(main); size.y += get_content_height(); } @@ -4502,6 +4656,7 @@ RichTextLabel::RichTextLabel() { main->lines.write[0].from = main; main->first_invalid_line = 0; main->first_resized_line = 0; + main->first_invalid_font_line = 0; current_frame = main; vscroll = memnew(VScrollBar); diff --git a/scene/gui/rich_text_label.h b/scene/gui/rich_text_label.h index 70467e7e7c..5ed1031798 100644 --- a/scene/gui/rich_text_label.h +++ b/scene/gui/rich_text_label.h @@ -39,6 +39,13 @@ class RichTextLabel : public Control { GDCLASS(RichTextLabel, Control); public: + enum AutowrapMode { + AUTOWRAP_OFF, + AUTOWRAP_ARBITRARY, + AUTOWRAP_WORD, + AUTOWRAP_WORD_SMART + }; + enum ListType { LIST_NUMBERS, LIST_LETTERS, @@ -129,6 +136,7 @@ private: Vector<Line> lines; int first_invalid_line = 0; + int first_invalid_font_line = 0; int first_resized_line = 0; ItemFrame *parent_frame = nullptr; @@ -345,6 +353,8 @@ private: VScrollBar *vscroll = nullptr; + AutowrapMode autowrap_mode = AUTOWRAP_WORD_SMART; + bool scroll_visible = false; bool scroll_follow = false; bool scroll_following = false; @@ -397,6 +407,7 @@ private: bool active = false; // anything selected? i.e. from, to, etc. valid? bool enabled = false; // allow selections? + bool drag_attempt = false; }; Selection selection; @@ -406,6 +417,7 @@ private: float percent_visible = 1.0; VisibleCharactersBehavior visible_chars_behavior = VC_CHARS_BEFORE_SHAPING; + bool _is_click_inside_selection() const; void _find_click(ItemFrame *p_frame, const Point2i &p_click, ItemFrame **r_click_frame = nullptr, int *r_click_line = nullptr, Item **r_click_item = nullptr, int *r_click_char = nullptr, bool *r_outside = nullptr); String _get_line_text(ItemFrame *p_frame, int p_line, Selection p_sel) const; @@ -414,6 +426,7 @@ private: void _shape_line(ItemFrame *p_frame, int p_line, const Ref<Font> &p_base_font, int p_base_font_size, int p_width, int *r_char_offset); void _resize_line(ItemFrame *p_frame, int p_line, const Ref<Font> &p_base_font, int p_base_font_size, int p_width); + void _update_line_font(ItemFrame *p_frame, int p_line, const Ref<Font> &p_base_font, int p_base_font_size); int _draw_line(ItemFrame *p_frame, int p_line, const Vector2 &p_ofs, int p_width, const Color &p_base_color, int p_outline_size, const Color &p_outline_color, const Color &p_font_shadow_color, int p_shadow_outline_size, const Point2 &p_shadow_ofs, int &r_processed_glyphs); float _find_click_in_line(ItemFrame *p_frame, int p_line, const Vector2 &p_ofs, int p_width, const Point2i &p_click, ItemFrame **r_click_frame = nullptr, int *r_click_line = nullptr, Item **r_click_item = nullptr, int *r_click_char = nullptr); @@ -543,10 +556,12 @@ public: int get_visible_line_count() const; int get_content_height() const; + int get_content_width() const; VScrollBar *get_v_scroll_bar() { return vscroll; } virtual CursorShape get_cursor_shape(const Point2 &p_pos) const override; + virtual Variant get_drag_data(const Point2 &p_point) override; void set_selection_enabled(bool p_enabled); bool is_selection_enabled() const; @@ -572,6 +587,9 @@ public: void set_language(const String &p_language); String get_language() const; + void set_autowrap_mode(AutowrapMode p_mode); + AutowrapMode get_autowrap_mode() const; + void set_structured_text_bidi_override(Control::StructuredTextParser p_parser); Control::StructuredTextParser get_structured_text_bidi_override() const; @@ -601,6 +619,7 @@ public: ~RichTextLabel(); }; +VARIANT_ENUM_CAST(RichTextLabel::AutowrapMode); VARIANT_ENUM_CAST(RichTextLabel::ListType); VARIANT_ENUM_CAST(RichTextLabel::ItemType); VARIANT_ENUM_CAST(RichTextLabel::VisibleCharactersBehavior); diff --git a/scene/gui/split_container.cpp b/scene/gui/split_container.cpp index 874e5868b6..b56326088d 100644 --- a/scene/gui/split_container.cpp +++ b/scene/gui/split_container.cpp @@ -336,6 +336,30 @@ bool SplitContainer::is_collapsed() const { return collapsed; } +Vector<int> SplitContainer::get_allowed_size_flags_horizontal() const { + Vector<int> flags; + flags.append(SIZE_FILL); + if (!vertical) { + flags.append(SIZE_EXPAND); + } + flags.append(SIZE_SHRINK_BEGIN); + flags.append(SIZE_SHRINK_CENTER); + flags.append(SIZE_SHRINK_END); + return flags; +} + +Vector<int> SplitContainer::get_allowed_size_flags_vertical() const { + Vector<int> flags; + flags.append(SIZE_FILL); + if (vertical) { + flags.append(SIZE_EXPAND); + } + flags.append(SIZE_SHRINK_BEGIN); + flags.append(SIZE_SHRINK_CENTER); + flags.append(SIZE_SHRINK_END); + return flags; +} + void SplitContainer::_bind_methods() { ClassDB::bind_method(D_METHOD("set_split_offset", "offset"), &SplitContainer::set_split_offset); ClassDB::bind_method(D_METHOD("get_split_offset"), &SplitContainer::get_split_offset); diff --git a/scene/gui/split_container.h b/scene/gui/split_container.h index ba6fff6f55..a69ffe4de9 100644 --- a/scene/gui/split_container.h +++ b/scene/gui/split_container.h @@ -79,6 +79,9 @@ public: virtual Size2 get_minimum_size() const override; + virtual Vector<int> get_allowed_size_flags_horizontal() const override; + virtual Vector<int> get_allowed_size_flags_vertical() const override; + SplitContainer(bool p_vertical = false); }; diff --git a/scene/gui/subviewport_container.cpp b/scene/gui/subviewport_container.cpp index 760144591e..b8baefc307 100644 --- a/scene/gui/subviewport_container.cpp +++ b/scene/gui/subviewport_container.cpp @@ -91,6 +91,14 @@ int SubViewportContainer::get_stretch_shrink() const { return shrink; } +Vector<int> SubViewportContainer::get_allowed_size_flags_horizontal() const { + return Vector<int>(); +} + +Vector<int> SubViewportContainer::get_allowed_size_flags_vertical() const { + return Vector<int>(); +} + void SubViewportContainer::_notification(int p_what) { if (p_what == NOTIFICATION_RESIZED) { if (!stretch) { diff --git a/scene/gui/subviewport_container.h b/scene/gui/subviewport_container.h index e7520763fb..3138a6144c 100644 --- a/scene/gui/subviewport_container.h +++ b/scene/gui/subviewport_container.h @@ -54,6 +54,9 @@ public: virtual Size2 get_minimum_size() const override; + virtual Vector<int> get_allowed_size_flags_horizontal() const override; + virtual Vector<int> get_allowed_size_flags_vertical() const override; + SubViewportContainer(); }; diff --git a/scene/gui/tab_bar.cpp b/scene/gui/tab_bar.cpp index 9da030f0a2..b1baacd887 100644 --- a/scene/gui/tab_bar.cpp +++ b/scene/gui/tab_bar.cpp @@ -38,48 +38,71 @@ #include "scene/gui/texture_rect.h" Size2 TabBar::get_minimum_size() const { + Size2 ms; + + if (tabs.is_empty()) { + return ms; + } + Ref<StyleBox> tab_unselected = get_theme_stylebox(SNAME("tab_unselected")); Ref<StyleBox> tab_selected = get_theme_stylebox(SNAME("tab_selected")); Ref<StyleBox> tab_disabled = get_theme_stylebox(SNAME("tab_disabled")); + Ref<StyleBox> button_highlight = get_theme_stylebox(SNAME("button_highlight")); + Ref<Texture2D> close = get_theme_icon(SNAME("close")); + int hseparation = get_theme_constant(SNAME("hseparation")); int y_margin = MAX(MAX(tab_unselected->get_minimum_size().height, tab_selected->get_minimum_size().height), tab_disabled->get_minimum_size().height); - Size2 ms(0, 0); - for (int i = 0; i < tabs.size(); i++) { - Ref<Texture2D> tex = tabs[i].icon; - if (tex.is_valid()) { - ms.height = MAX(ms.height, tex->get_size().height); - if (!tabs[i].text.is_empty()) { - ms.width += get_theme_constant(SNAME("hseparation")); - } + if (tabs[i].hidden) { + continue; } - ms.width += Math::ceil(tabs[i].text_buf->get_size().x); - ms.height = MAX(ms.height, tabs[i].text_buf->get_size().y + y_margin); + int ofs = ms.width; + Ref<StyleBox> style; if (tabs[i].disabled) { - ms.width += tab_disabled->get_minimum_size().width; + style = tab_disabled; } else if (current == i) { - ms.width += tab_selected->get_minimum_size().width; + style = tab_selected; } else { - ms.width += tab_unselected->get_minimum_size().width; + style = tab_unselected; + } + ms.width += style->get_minimum_size().width; + + Ref<Texture2D> tex = tabs[i].icon; + if (tex.is_valid()) { + ms.height = MAX(ms.height, tex->get_size().height); + ms.width += tex->get_size().width + hseparation; } + if (!tabs[i].text.is_empty()) { + ms.width += tabs[i].size_text + hseparation; + } + ms.height = MAX(ms.height, tabs[i].text_buf->get_size().y + y_margin); + + bool close_visible = cb_displaypolicy == CLOSE_BUTTON_SHOW_ALWAYS || (cb_displaypolicy == CLOSE_BUTTON_SHOW_ACTIVE_ONLY && i == current); + if (tabs[i].right_button.is_valid()) { Ref<Texture2D> rb = tabs[i].right_button; - Size2 bms = rb->get_size(); - bms.width += get_theme_constant(SNAME("hseparation")); - ms.width += bms.width; - ms.height = MAX(bms.height + tab_unselected->get_minimum_size().height, ms.height); + + if (close_visible) { + ms.width += button_highlight->get_minimum_size().width + rb->get_width(); + } else { + ms.width += button_highlight->get_margin(SIDE_LEFT) + rb->get_width() + hseparation; + } + + ms.height = MAX(rb->get_height() + style->get_minimum_size().height, ms.height); + } + + if (close_visible) { + ms.width += button_highlight->get_margin(SIDE_LEFT) + close->get_width() + hseparation; + + ms.height = MAX(close->get_height() + style->get_minimum_size().height, ms.height); } - if (cb_displaypolicy == CLOSE_BUTTON_SHOW_ALWAYS || (cb_displaypolicy == CLOSE_BUTTON_SHOW_ACTIVE_ONLY && i == current)) { - Ref<Texture2D> cb = get_theme_icon(SNAME("close")); - Size2 bms = cb->get_size(); - bms.width += get_theme_constant(SNAME("hseparation")); - ms.width += bms.width; - ms.height = MAX(bms.height + tab_unselected->get_minimum_size().height, ms.height); + if (ms.width - ofs > style->get_minimum_size().width) { + ms.width -= hseparation; } } @@ -165,8 +188,7 @@ void TabBar::gui_input(const Ref<InputEvent> &p_event) { if (rb_pressing && !mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT) { if (rb_hover != -1) { - // Right mouse button clicked. - emit_signal(SNAME("tab_rmb_clicked"), rb_hover); + emit_signal(SNAME("tab_button_pressed"), rb_hover); } rb_pressing = false; @@ -175,7 +197,6 @@ void TabBar::gui_input(const Ref<InputEvent> &p_event) { if (cb_pressing && !mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT) { if (cb_hover != -1) { - // Close button pressed. emit_signal(SNAME("tab_close_pressed"), cb_hover); } @@ -184,7 +205,6 @@ void TabBar::gui_input(const Ref<InputEvent> &p_event) { } if (mb->is_pressed() && (mb->get_button_index() == MouseButton::LEFT || (select_with_rmb && mb->get_button_index() == MouseButton::RIGHT))) { - // Clicks. Point2 pos = mb->get_position(); if (buttons_visible) { @@ -234,6 +254,10 @@ void TabBar::gui_input(const Ref<InputEvent> &p_event) { int found = -1; for (int i = offset; i <= max_drawn_tab; i++) { + if (tabs[i].hidden) { + continue; + } + if (tabs[i].rb_rect.has_point(pos)) { rb_pressing = true; update(); @@ -256,6 +280,12 @@ void TabBar::gui_input(const Ref<InputEvent> &p_event) { if (found != -1) { set_current_tab(found); + + if (mb->get_button_index() == MouseButton::RIGHT) { + // Right mouse button clicked. + emit_signal(SNAME("tab_rmb_clicked"), found); + } + emit_signal(SNAME("tab_clicked"), found); } } @@ -275,13 +305,12 @@ void TabBar::_shape(int p_tab) { tabs.write[p_tab].text_buf->set_direction((TextServer::Direction)tabs[p_tab].text_direction); } - tabs.write[p_tab].text_buf->add_string(tabs.write[p_tab].xl_text, font, font_size, tabs[p_tab].opentype_features, !tabs[p_tab].language.is_empty() ? tabs[p_tab].language : TranslationServer::get_singleton()->get_tool_locale()); + tabs.write[p_tab].text_buf->add_string(tabs[p_tab].xl_text, font, font_size, tabs[p_tab].opentype_features, !tabs[p_tab].language.is_empty() ? tabs[p_tab].language : TranslationServer::get_singleton()->get_tool_locale()); } void TabBar::_notification(int p_what) { switch (p_what) { case NOTIFICATION_LAYOUT_DIRECTION_CHANGED: { - _update_cache(); update(); } break; case NOTIFICATION_THEME_CHANGED: @@ -289,14 +318,19 @@ void TabBar::_notification(int p_what) { for (int i = 0; i < tabs.size(); ++i) { _shape(i); } - _update_cache(); - update_minimum_size(); - update(); - } break; + + [[fallthrough]]; + } case NOTIFICATION_RESIZED: { + int ofs_old = offset; + int max_old = max_drawn_tab; + _update_cache(); _ensure_no_over_offset(); - ensure_tab_visible(current); + + if (scroll_to_selected && (offset != ofs_old || max_drawn_tab != max_old)) { + ensure_tab_visible(current); + } } break; case NOTIFICATION_DRAW: { if (tabs.is_empty()) { @@ -322,6 +356,10 @@ void TabBar::_notification(int p_what) { // Draw unselected tabs in the back. for (int i = offset; i <= max_drawn_tab; i++) { + if (tabs[i].hidden) { + continue; + } + if (i != current) { Ref<StyleBox> sb; Color col; @@ -344,14 +382,14 @@ void TabBar::_notification(int p_what) { } // Draw selected tab in the front, but only if it's visible. - if (current >= offset && current <= max_drawn_tab) { + if (current >= offset && current <= max_drawn_tab && !tabs[current].hidden) { Ref<StyleBox> sb = tabs[current].disabled ? tab_disabled : tab_selected; float x = rtl ? size.width - tabs[current].ofs_cache - tabs[current].size_cache : tabs[current].ofs_cache; _draw_tab(sb, font_selected_color, current, x); } - if (offset > 0 || missing_right) { + if (buttons_visible) { int vofs = (get_size().height - incr->get_size().height) / 2; if (rtl) { @@ -386,47 +424,52 @@ void TabBar::_notification(int p_what) { void TabBar::_draw_tab(Ref<StyleBox> &p_tab_style, Color &p_font_color, int p_index, float p_x) { RID ci = get_canvas_item(); + bool rtl = is_layout_rtl(); Color font_outline_color = get_theme_color(SNAME("font_outline_color")); int outline_size = get_theme_constant(SNAME("outline_size")); + int hseparation = get_theme_constant(SNAME("hseparation")); - Tab tab = tabs[p_index]; - - Rect2 sb_rect = Rect2(p_x, 0, tab.size_cache, get_size().height); + Rect2 sb_rect = Rect2(p_x, 0, tabs[p_index].size_cache, get_size().height); p_tab_style->draw(ci, sb_rect); - p_x += p_tab_style->get_margin(SIDE_LEFT); + p_x += rtl ? tabs[p_index].size_cache - p_tab_style->get_margin(SIDE_LEFT) : p_tab_style->get_margin(SIDE_LEFT); Size2i sb_ms = p_tab_style->get_minimum_size(); - Ref<Texture2D> icon = tab.icon; + // Draw the icon. + Ref<Texture2D> icon = tabs[p_index].icon; if (icon.is_valid()) { - icon->draw(ci, Point2i(p_x, p_tab_style->get_margin(SIDE_TOP) + ((sb_rect.size.y - sb_ms.y) - icon->get_height()) / 2)); + icon->draw(ci, Point2i(rtl ? p_x - icon->get_width() : p_x, p_tab_style->get_margin(SIDE_TOP) + ((sb_rect.size.y - sb_ms.y) - icon->get_height()) / 2)); - if (!tab.text.is_empty()) { - p_x += icon->get_width() + get_theme_constant(SNAME("hseparation")); - } + p_x = rtl ? p_x - icon->get_width() - hseparation : p_x + icon->get_width() + hseparation; } - Vector2 text_pos = Point2i(p_x, p_tab_style->get_margin(SIDE_TOP) + ((sb_rect.size.y - sb_ms.y) - tab.text_buf->get_size().y) / 2); - if (outline_size > 0 && font_outline_color.a > 0) { - tab.text_buf->draw_outline(ci, text_pos, outline_size, font_outline_color); - } - tab.text_buf->draw(ci, text_pos, p_font_color); + // Draw the text. + if (!tabs[p_index].text.is_empty()) { + Point2i text_pos = Point2i(rtl ? p_x - tabs[p_index].size_text : p_x, + p_tab_style->get_margin(SIDE_TOP) + ((sb_rect.size.y - sb_ms.y) - tabs[p_index].text_buf->get_size().y) / 2); - p_x += tab.size_text; + if (outline_size > 0 && font_outline_color.a > 0) { + tabs[p_index].text_buf->draw_outline(ci, text_pos, outline_size, font_outline_color); + } + tabs[p_index].text_buf->draw(ci, text_pos, p_font_color); - if (tab.right_button.is_valid()) { - Ref<StyleBox> style = get_theme_stylebox(SNAME("close_bg_highlight")); - Ref<Texture2D> rb = tab.right_button; + p_x = rtl ? p_x - tabs[p_index].size_text - hseparation : p_x + tabs[p_index].size_text + hseparation; + } - p_x += get_theme_constant(SNAME("hseparation")); + // Draw and calculate rect of the right button. + if (tabs[p_index].right_button.is_valid()) { + Ref<StyleBox> style = get_theme_stylebox(SNAME("button_highlight")); + Ref<Texture2D> rb = tabs[p_index].right_button; Rect2 rb_rect; rb_rect.size = style->get_minimum_size() + rb->get_size(); - rb_rect.position.x = p_x; + rb_rect.position.x = rtl ? p_x - rb_rect.size.width : p_x; rb_rect.position.y = p_tab_style->get_margin(SIDE_TOP) + ((sb_rect.size.y - sb_ms.y) - (rb_rect.size.y)) / 2; + tabs.write[p_index].rb_rect = rb_rect; + if (rb_hover == p_index) { if (rb_pressing) { get_theme_stylebox(SNAME("button_pressed"))->draw(ci, rb_rect); @@ -435,41 +478,61 @@ void TabBar::_draw_tab(Ref<StyleBox> &p_tab_style, Color &p_font_color, int p_in } } - rb->draw(ci, Point2i(p_x + style->get_margin(SIDE_LEFT), rb_rect.position.y + style->get_margin(SIDE_TOP))); - p_x += rb->get_width(); - tabs.write[p_index].rb_rect = rb_rect; + rb->draw(ci, Point2i(rb_rect.position.x + style->get_margin(SIDE_LEFT), rb_rect.position.y + style->get_margin(SIDE_TOP))); + + p_x = rtl ? rb_rect.position.x : rb_rect.position.x + rb_rect.size.width; } + // Draw and calculate rect of the close button. if (cb_displaypolicy == CLOSE_BUTTON_SHOW_ALWAYS || (cb_displaypolicy == CLOSE_BUTTON_SHOW_ACTIVE_ONLY && p_index == current)) { - Ref<StyleBox> style = get_theme_stylebox(SNAME("close_bg_highlight")); + Ref<StyleBox> style = get_theme_stylebox(SNAME("button_highlight")); Ref<Texture2D> cb = get_theme_icon(SNAME("close")); - p_x += get_theme_constant(SNAME("hseparation")); - Rect2 cb_rect; cb_rect.size = style->get_minimum_size() + cb->get_size(); - cb_rect.position.x = p_x; + cb_rect.position.x = rtl ? p_x - cb_rect.size.width : p_x; cb_rect.position.y = p_tab_style->get_margin(SIDE_TOP) + ((sb_rect.size.y - sb_ms.y) - (cb_rect.size.y)) / 2; - if (!tab.disabled && cb_hover == p_index) { + tabs.write[p_index].cb_rect = cb_rect; + + if (!tabs[p_index].disabled && cb_hover == p_index) { if (cb_pressing) { - get_theme_stylebox(SNAME("close_bg_pressed"))->draw(ci, cb_rect); + get_theme_stylebox(SNAME("button_pressed"))->draw(ci, cb_rect); } else { style->draw(ci, cb_rect); } } - cb->draw(ci, Point2i(p_x + style->get_margin(SIDE_LEFT), cb_rect.position.y + style->get_margin(SIDE_TOP))); - p_x += cb->get_width(); - tabs.write[p_index].cb_rect = cb_rect; + cb->draw(ci, Point2i(cb_rect.position.x + style->get_margin(SIDE_LEFT), cb_rect.position.y + style->get_margin(SIDE_TOP))); } } void TabBar::set_tab_count(int p_count) { + if (p_count == tabs.size()) { + return; + } + ERR_FAIL_COND(p_count < 0); tabs.resize(p_count); + + if (p_count == 0) { + offset = 0; + max_drawn_tab = 0; + current = 0; + previous = 0; + } else { + offset = MIN(offset, p_count - 1); + max_drawn_tab = MIN(max_drawn_tab, p_count - 1); + current = MIN(current, p_count - 1); + } + _update_cache(); + _ensure_no_over_offset(); + if (scroll_to_selected) { + ensure_tab_visible(current); + } update(); + update_minimum_size(); notify_property_list_changed(); } @@ -478,15 +541,26 @@ int TabBar::get_tab_count() const { } void TabBar::set_current_tab(int p_current) { - if (current == p_current) { - return; - } ERR_FAIL_INDEX(p_current, get_tab_count()); previous = current; current = p_current; + if (current == previous) { + emit_signal(SNAME("tab_selected"), current); + return; + } + // Triggered by dragging a tab from another TabBar to the selected index, to ensure that tab_changed is emitted. + if (previous == -1) { + previous = current; + } + + emit_signal(SNAME("tab_selected"), current); + _update_cache(); + if (scroll_to_selected) { + ensure_tab_visible(current); + } update(); emit_signal(SNAME("tab_changed"), p_current); @@ -515,8 +589,13 @@ bool TabBar::get_offset_buttons_visible() const { void TabBar::set_tab_title(int p_tab, const String &p_title) { ERR_FAIL_INDEX(p_tab, tabs.size()); tabs.write[p_tab].text = p_title; + _shape(p_tab); _update_cache(); + _ensure_no_over_offset(); + if (scroll_to_selected) { + ensure_tab_visible(current); + } update(); update_minimum_size(); } @@ -529,6 +608,7 @@ String TabBar::get_tab_title(int p_tab) const { void TabBar::set_tab_text_direction(int p_tab, Control::TextDirection p_text_direction) { ERR_FAIL_INDEX(p_tab, tabs.size()); ERR_FAIL_COND((int)p_text_direction < -1 || (int)p_text_direction > 3); + if (tabs[p_tab].text_direction != p_text_direction) { tabs.write[p_tab].text_direction = p_text_direction; _shape(p_tab); @@ -544,24 +624,38 @@ Control::TextDirection TabBar::get_tab_text_direction(int p_tab) const { void TabBar::clear_tab_opentype_features(int p_tab) { ERR_FAIL_INDEX(p_tab, tabs.size()); tabs.write[p_tab].opentype_features.clear(); + _shape(p_tab); _update_cache(); + _ensure_no_over_offset(); + if (scroll_to_selected) { + ensure_tab_visible(current); + } update(); + update_minimum_size(); } void TabBar::set_tab_opentype_feature(int p_tab, const String &p_name, int p_value) { ERR_FAIL_INDEX(p_tab, tabs.size()); + int32_t tag = TS->name_to_tag(p_name); if (!tabs[p_tab].opentype_features.has(tag) || (int)tabs[p_tab].opentype_features[tag] != p_value) { tabs.write[p_tab].opentype_features[tag] = p_value; + _shape(p_tab); _update_cache(); + _ensure_no_over_offset(); + if (scroll_to_selected) { + ensure_tab_visible(current); + } update(); + update_minimum_size(); } } int TabBar::get_tab_opentype_feature(int p_tab, const String &p_name) const { ERR_FAIL_INDEX_V(p_tab, tabs.size(), -1); + int32_t tag = TS->name_to_tag(p_name); if (!tabs[p_tab].opentype_features.has(tag)) { return -1; @@ -571,10 +665,17 @@ int TabBar::get_tab_opentype_feature(int p_tab, const String &p_name) const { void TabBar::set_tab_language(int p_tab, const String &p_language) { ERR_FAIL_INDEX(p_tab, tabs.size()); + if (tabs[p_tab].language != p_language) { tabs.write[p_tab].language = p_language; _shape(p_tab); + _update_cache(); + _ensure_no_over_offset(); + if (scroll_to_selected) { + ensure_tab_visible(current); + } update(); + update_minimum_size(); } } @@ -586,7 +687,12 @@ String TabBar::get_tab_language(int p_tab) const { void TabBar::set_tab_icon(int p_tab, const Ref<Texture2D> &p_icon) { ERR_FAIL_INDEX(p_tab, tabs.size()); tabs.write[p_tab].icon = p_icon; + _update_cache(); + _ensure_no_over_offset(); + if (scroll_to_selected) { + ensure_tab_visible(current); + } update(); update_minimum_size(); } @@ -599,7 +705,14 @@ Ref<Texture2D> TabBar::get_tab_icon(int p_tab) const { void TabBar::set_tab_disabled(int p_tab, bool p_disabled) { ERR_FAIL_INDEX(p_tab, tabs.size()); tabs.write[p_tab].disabled = p_disabled; + + _update_cache(); + _ensure_no_over_offset(); + if (scroll_to_selected) { + ensure_tab_visible(current); + } update(); + update_minimum_size(); } bool TabBar::is_tab_disabled(int p_tab) const { @@ -607,15 +720,38 @@ bool TabBar::is_tab_disabled(int p_tab) const { return tabs[p_tab].disabled; } -void TabBar::set_tab_right_button(int p_tab, const Ref<Texture2D> &p_right_button) { +void TabBar::set_tab_hidden(int p_tab, bool p_hidden) { ERR_FAIL_INDEX(p_tab, tabs.size()); - tabs.write[p_tab].right_button = p_right_button; + tabs.write[p_tab].hidden = p_hidden; + _update_cache(); + _ensure_no_over_offset(); + if (scroll_to_selected) { + ensure_tab_visible(current); + } update(); update_minimum_size(); } -Ref<Texture2D> TabBar::get_tab_right_button(int p_tab) const { +bool TabBar::is_tab_hidden(int p_tab) const { + ERR_FAIL_INDEX_V(p_tab, tabs.size(), false); + return tabs[p_tab].hidden; +} + +void TabBar::set_tab_button_icon(int p_tab, const Ref<Texture2D> &p_icon) { + ERR_FAIL_INDEX(p_tab, tabs.size()); + tabs.write[p_tab].right_button = p_icon; + + _update_cache(); + _ensure_no_over_offset(); + if (scroll_to_selected) { + ensure_tab_visible(current); + } + update(); + update_minimum_size(); +} + +Ref<Texture2D> TabBar::get_tab_button_icon(int p_tab) const { ERR_FAIL_INDEX_V(p_tab, tabs.size(), Ref<Texture2D>()); return tabs[p_tab].right_button; } @@ -625,35 +761,56 @@ void TabBar::_update_hover() { return; } + ERR_FAIL_COND(tabs.is_empty()); + const Point2 &pos = get_local_mouse_position(); - // test hovering to display right or close button. + // Test hovering to display right or close button. int hover_now = -1; int hover_buttons = -1; - for (int i = offset; i < tabs.size(); i++) { + for (int i = offset; i <= max_drawn_tab; i++) { + if (tabs[i].hidden) { + continue; + } + Rect2 rect = get_tab_rect(i); if (rect.has_point(pos)) { hover_now = i; } + if (tabs[i].rb_rect.has_point(pos)) { rb_hover = i; cb_hover = -1; hover_buttons = i; - break; } else if (!tabs[i].disabled && tabs[i].cb_rect.has_point(pos)) { cb_hover = i; rb_hover = -1; hover_buttons = i; + } + + if (hover_buttons != -1) { + update(); break; } } + if (hover != hover_now) { hover = hover_now; - emit_signal(SNAME("tab_hovered"), hover); + + if (hover != -1) { + emit_signal(SNAME("tab_hovered"), hover); + } } if (hover_buttons == -1) { // No hover. + int rb_hover_old = rb_hover; + int cb_hover_old = cb_hover; + rb_hover = hover_buttons; cb_hover = hover_buttons; + + if (rb_hover != rb_hover_old || cb_hover != cb_hover_old) { + update(); + } } } @@ -677,16 +834,20 @@ void TabBar::_update_cache() { int count_resize = 0; for (int i = 0; i < tabs.size(); i++) { - tabs.write[i].ofs_cache = 0; - tabs.write[i].size_cache = get_tab_width(i); tabs.write[i].size_text = Math::ceil(tabs[i].text_buf->get_size().x); tabs.write[i].text_buf->set_width(-1); - mw += tabs[i].size_cache; - if (tabs[i].size_cache <= min_width || i == current) { - size_fixed += tabs[i].size_cache; - } else { - count_resize++; + tabs.write[i].ofs_cache = 0; + tabs.write[i].size_cache = get_tab_width(i); + + if (!tabs[i].hidden) { + mw += tabs[i].size_cache; + + if (tabs[i].size_cache <= min_width || i == current) { + size_fixed += tabs[i].size_cache; + } else { + count_resize++; + } } } @@ -696,34 +857,20 @@ void TabBar::_update_cache() { } for (int i = offset; i < tabs.size(); i++) { - Ref<StyleBox> sb; - if (tabs[i].disabled) { - sb = tab_disabled; - } else if (i == current) { - sb = tab_selected; - } else { - sb = tab_unselected; + if (tabs[i].hidden) { + tabs.write[i].ofs_cache = w; + max_drawn_tab = i; + + continue; } int lsize = tabs[i].size_cache; int slen = tabs[i].size_text; - if (min_width > 0 && mw > limit_minus_buttons && i != current) { - if (lsize > m_width) { - slen = m_width - (sb->get_margin(SIDE_LEFT) + sb->get_margin(SIDE_RIGHT)); - if (tabs[i].icon.is_valid()) { - slen -= tabs[i].icon->get_width(); - slen -= get_theme_constant(SNAME("hseparation")); - } - if (cb_displaypolicy == CLOSE_BUTTON_SHOW_ALWAYS || (cb_displaypolicy == CLOSE_BUTTON_SHOW_ACTIVE_ONLY && i == current)) { - Ref<Texture2D> cb = get_theme_icon(SNAME("close")); - slen -= cb->get_width(); - slen -= get_theme_constant(SNAME("hseparation")); - } - - slen = MAX(slen, 1); - lsize = m_width; - } + // FIXME: This is completely broken. + if (min_width > 0 && (mw > limit || (offset > 0 && mw > limit_minus_buttons)) && i != current && lsize > m_width) { + slen = MAX(m_width - tabs[i].size_cache + tabs[i].size_text, 1); + lsize = m_width; } tabs.write[i].ofs_cache = w; @@ -735,13 +882,22 @@ void TabBar::_update_cache() { max_drawn_tab = i; // Check if all tabs would fit inside the area. - if (i > offset && (w > limit || (offset > 0 && w > limit_minus_buttons))) { - w -= get_tab_width(i); - max_drawn_tab -= 1; + if (clip_tabs && i > offset && (w > limit || (offset > 0 && w > limit_minus_buttons))) { + tabs.write[i].ofs_cache = 0; + tabs.write[i].text_buf->set_width(-1); + + w -= tabs[i].size_cache; + max_drawn_tab--; while (w > limit_minus_buttons && max_drawn_tab > offset) { - w -= get_tab_width(max_drawn_tab); - max_drawn_tab -= 1; + tabs.write[max_drawn_tab].ofs_cache = 0; + + if (!tabs[max_drawn_tab].hidden) { + tabs.write[max_drawn_tab].text_buf->set_width(-1); + w -= tabs[max_drawn_tab].size_cache; + } + + max_drawn_tab--; } break; @@ -752,21 +908,25 @@ void TabBar::_update_cache() { buttons_visible = offset > 0 || missing_right; if (tab_alignment == ALIGNMENT_LEFT) { + _update_hover(); return; - } else if (tab_alignment == ALIGNMENT_CENTER) { + } + + if (tab_alignment == ALIGNMENT_CENTER) { w = ((buttons_visible ? limit_minus_buttons : limit) - w) / 2; } else if (tab_alignment == ALIGNMENT_RIGHT) { w = (buttons_visible ? limit_minus_buttons : limit) - w; } - if (w < 0) { - w = 0; - } - for (int i = offset; i <= max_drawn_tab; i++) { tabs.write[i].ofs_cache = w; - w += tabs.write[i].size_cache; + + if (!tabs[i].hidden) { + w += tabs[i].size_cache; + } } + + _update_hover(); } void TabBar::_on_mouse_exited() { @@ -784,20 +944,26 @@ void TabBar::add_tab(const String &p_str, const Ref<Texture2D> &p_icon) { t.text_buf->set_direction(is_layout_rtl() ? TextServer::DIRECTION_RTL : TextServer::DIRECTION_LTR); t.text_buf->add_string(t.xl_text, get_theme_font(SNAME("font")), get_theme_font_size(SNAME("font_size")), Dictionary(), TranslationServer::get_singleton()->get_tool_locale()); t.icon = p_icon; - tabs.push_back(t); + _update_cache(); - call_deferred(SNAME("_update_hover")); + if (scroll_to_selected) { + ensure_tab_visible(current); + } update(); update_minimum_size(); } void TabBar::clear_tabs() { tabs.clear(); + offset = 0; + max_drawn_tab = 0; current = 0; previous = 0; - call_deferred(SNAME("_update_hover")); + + _update_cache(); update(); + update_minimum_size(); notify_property_list_changed(); } @@ -807,10 +973,6 @@ void TabBar::remove_tab(int p_idx) { if (current >= p_idx) { current--; } - _update_cache(); - call_deferred(SNAME("_update_hover")); - update(); - update_minimum_size(); if (current < 0) { current = 0; @@ -820,7 +982,13 @@ void TabBar::remove_tab(int p_idx) { current = tabs.size() - 1; } + _update_cache(); _ensure_no_over_offset(); + if (scroll_to_selected && !tabs.is_empty()) { + ensure_tab_visible(current); + } + update(); + update_minimum_size(); notify_property_list_changed(); } @@ -840,15 +1008,13 @@ Variant TabBar::get_drag_data(const Point2 &p_point) { if (!tabs[tab_over].icon.is_null()) { TextureRect *tf = memnew(TextureRect); tf->set_texture(tabs[tab_over].icon); + tf->set_stretch_mode(TextureRect::STRETCH_KEEP_CENTERED); drag_preview->add_child(tf); } + Label *label = memnew(Label(tabs[tab_over].xl_text)); drag_preview->add_child(label); - if (!tabs[tab_over].right_button.is_null()) { - TextureRect *tf = memnew(TextureRect); - tf->set_texture(tabs[tab_over].right_button); - drag_preview->add_child(tf); - } + set_drag_preview(drag_preview); Dictionary drag_data; @@ -901,31 +1067,40 @@ void TabBar::drop_data(const Point2 &p_point, const Variant &p_data) { int tab_from_id = d["tab_element"]; NodePath from_path = d["from_path"]; NodePath to_path = get_path(); + if (from_path == to_path) { if (hover_now < 0) { hover_now = get_tab_count() - 1; } + move_tab(tab_from_id, hover_now); emit_signal(SNAME("active_tab_rearranged"), hover_now); set_current_tab(hover_now); } else if (get_tabs_rearrange_group() != -1) { // Drag and drop between Tabs. + Node *from_node = get_node(from_path); TabBar *from_tabs = Object::cast_to<TabBar>(from_node); + if (from_tabs && from_tabs->get_tabs_rearrange_group() == get_tabs_rearrange_group()) { if (tab_from_id >= from_tabs->get_tab_count()) { return; } + Tab moving_tab = from_tabs->tabs[tab_from_id]; if (hover_now < 0) { hover_now = get_tab_count(); } + + // Workaround to ensure that tab_changed is emitted. + if (current == hover_now) { + current = -1; + } + tabs.insert(hover_now, moving_tab); from_tabs->remove_tab(tab_from_id); set_current_tab(hover_now); - emit_signal(SNAME("tab_changed"), hover_now); - _update_cache(); - update(); + update_minimum_size(); } } } @@ -946,6 +1121,7 @@ int TabBar::get_tab_idx_at_point(const Point2 &p_point) const { void TabBar::set_tab_alignment(AlignmentMode p_alignment) { ERR_FAIL_INDEX(p_alignment, ALIGNMENT_MAX); tab_alignment = p_alignment; + _update_cache(); update(); } @@ -959,7 +1135,16 @@ void TabBar::set_clip_tabs(bool p_clip_tabs) { return; } clip_tabs = p_clip_tabs; + + if (!clip_tabs) { + offset = 0; + max_drawn_tab = 0; + } + _update_cache(); + if (scroll_to_selected) { + ensure_tab_visible(current); + } update(); update_minimum_size(); } @@ -981,6 +1166,10 @@ void TabBar::move_tab(int from, int to) { tabs.insert(to, tab_from); _update_cache(); + _ensure_no_over_offset(); + if (scroll_to_selected) { + ensure_tab_visible(current); + } update(); notify_property_list_changed(); } @@ -991,37 +1180,49 @@ int TabBar::get_tab_width(int p_idx) const { Ref<StyleBox> tab_unselected = get_theme_stylebox(SNAME("tab_unselected")); Ref<StyleBox> tab_selected = get_theme_stylebox(SNAME("tab_selected")); Ref<StyleBox> tab_disabled = get_theme_stylebox(SNAME("tab_disabled")); + int hseparation = get_theme_constant(SNAME("hseparation")); - int x = 0; + Ref<StyleBox> style; + + if (tabs[p_idx].disabled) { + style = tab_disabled; + } else if (current == p_idx) { + style = tab_selected; + } else { + style = tab_unselected; + } + int x = style->get_minimum_size().width; Ref<Texture2D> tex = tabs[p_idx].icon; if (tex.is_valid()) { - x += tex->get_width(); - if (!tabs[p_idx].text.is_empty()) { - x += get_theme_constant(SNAME("hseparation")); - } + x += tex->get_width() + hseparation; } - x += Math::ceil(tabs[p_idx].text_buf->get_size().x); - - if (tabs[p_idx].disabled) { - x += tab_disabled->get_minimum_size().width; - } else if (current == p_idx) { - x += tab_selected->get_minimum_size().width; - } else { - x += tab_unselected->get_minimum_size().width; + if (!tabs[p_idx].text.is_empty()) { + x += tabs[p_idx].size_text + hseparation; } + bool close_visible = cb_displaypolicy == CLOSE_BUTTON_SHOW_ALWAYS || (cb_displaypolicy == CLOSE_BUTTON_SHOW_ACTIVE_ONLY && p_idx == current); + if (tabs[p_idx].right_button.is_valid()) { + Ref<StyleBox> btn_style = get_theme_stylebox(SNAME("button_highlight")); Ref<Texture2D> rb = tabs[p_idx].right_button; - x += rb->get_width(); - x += get_theme_constant(SNAME("hseparation")); + + if (close_visible) { + x += btn_style->get_minimum_size().width + rb->get_width(); + } else { + x += btn_style->get_margin(SIDE_LEFT) + rb->get_width() + hseparation; + } } - if (cb_displaypolicy == CLOSE_BUTTON_SHOW_ALWAYS || (cb_displaypolicy == CLOSE_BUTTON_SHOW_ACTIVE_ONLY && p_idx == current)) { + if (close_visible) { + Ref<StyleBox> btn_style = get_theme_stylebox(SNAME("button_highlight")); Ref<Texture2D> cb = get_theme_icon(SNAME("close")); - x += cb->get_width(); - x += get_theme_constant(SNAME("hseparation")); + x += btn_style->get_margin(SIDE_LEFT) + cb->get_width() + hseparation; + } + + if (x > style->get_minimum_size().width) { + x -= hseparation; } return x; @@ -1039,8 +1240,12 @@ void TabBar::_ensure_no_over_offset() { int prev_offset = offset; int total_w = tabs[max_drawn_tab].ofs_cache + tabs[max_drawn_tab].size_cache - tabs[offset].ofs_cache; - while (offset > 0) { - total_w += tabs[offset - 1].size_cache; + for (int i = offset; i > 0; i--) { + if (tabs[i - 1].hidden) { + continue; + } + + total_w += tabs[i - 1].size_cache; if (total_w < limit_minus_buttons) { offset--; @@ -1061,7 +1266,7 @@ void TabBar::ensure_tab_visible(int p_idx) { } ERR_FAIL_INDEX(p_idx, tabs.size()); - if (p_idx >= offset && p_idx <= max_drawn_tab) { + if (tabs[p_idx].hidden || (p_idx >= offset && p_idx <= max_drawn_tab)) { return; } @@ -1079,12 +1284,20 @@ void TabBar::ensure_tab_visible(int p_idx) { int total_w = tabs[max_drawn_tab].ofs_cache - tabs[offset].ofs_cache; for (int i = max_drawn_tab; i <= p_idx; i++) { + if (tabs[i].hidden) { + continue; + } + total_w += tabs[i].size_cache; } int prev_offset = offset; for (int i = offset; i < p_idx; i++) { + if (tabs[i].hidden) { + continue; + } + if (total_w > limit_minus_buttons) { total_w -= tabs[i].size_cache; offset++; @@ -1111,8 +1324,14 @@ Rect2 TabBar::get_tab_rect(int p_tab) const { void TabBar::set_tab_close_display_policy(CloseButtonDisplayPolicy p_policy) { ERR_FAIL_INDEX(p_policy, CLOSE_BUTTON_MAX); cb_displaypolicy = p_policy; + _update_cache(); + _ensure_no_over_offset(); + if (scroll_to_selected) { + ensure_tab_visible(current); + } update(); + update_minimum_size(); } TabBar::CloseButtonDisplayPolicy TabBar::get_tab_close_display_policy() const { @@ -1147,6 +1366,17 @@ int TabBar::get_tabs_rearrange_group() const { return tabs_rearrange_group; } +void TabBar::set_scroll_to_selected(bool p_enabled) { + scroll_to_selected = p_enabled; + if (p_enabled) { + ensure_tab_visible(current); + } +} + +bool TabBar::get_scroll_to_selected() const { + return scroll_to_selected; +} + void TabBar::set_select_with_rmb(bool p_enabled) { select_with_rmb = p_enabled; } @@ -1208,7 +1438,6 @@ void TabBar::_get_property_list(List<PropertyInfo> *p_list) const { } void TabBar::_bind_methods() { - ClassDB::bind_method(D_METHOD("_update_hover"), &TabBar::_update_hover); ClassDB::bind_method(D_METHOD("set_tab_count", "count"), &TabBar::set_tab_count); ClassDB::bind_method(D_METHOD("get_tab_count"), &TabBar::get_tab_count); ClassDB::bind_method(D_METHOD("set_current_tab", "tab_idx"), &TabBar::set_current_tab); @@ -1225,8 +1454,12 @@ void TabBar::_bind_methods() { ClassDB::bind_method(D_METHOD("get_tab_language", "tab_idx"), &TabBar::get_tab_language); ClassDB::bind_method(D_METHOD("set_tab_icon", "tab_idx", "icon"), &TabBar::set_tab_icon); ClassDB::bind_method(D_METHOD("get_tab_icon", "tab_idx"), &TabBar::get_tab_icon); + ClassDB::bind_method(D_METHOD("set_tab_button_icon", "tab_idx", "icon"), &TabBar::set_tab_button_icon); + ClassDB::bind_method(D_METHOD("get_tab_button_icon", "tab_idx"), &TabBar::get_tab_button_icon); ClassDB::bind_method(D_METHOD("set_tab_disabled", "tab_idx", "disabled"), &TabBar::set_tab_disabled); ClassDB::bind_method(D_METHOD("is_tab_disabled", "tab_idx"), &TabBar::is_tab_disabled); + ClassDB::bind_method(D_METHOD("set_tab_hidden", "tab_idx", "hidden"), &TabBar::set_tab_hidden); + ClassDB::bind_method(D_METHOD("is_tab_hidden", "tab_idx"), &TabBar::is_tab_hidden); ClassDB::bind_method(D_METHOD("remove_tab", "tab_idx"), &TabBar::remove_tab); ClassDB::bind_method(D_METHOD("add_tab", "title", "icon"), &TabBar::add_tab, DEFVAL(""), DEFVAL(Ref<Texture2D>())); ClassDB::bind_method(D_METHOD("set_tab_alignment", "alignment"), &TabBar::set_tab_alignment); @@ -1246,16 +1479,19 @@ void TabBar::_bind_methods() { ClassDB::bind_method(D_METHOD("get_drag_to_rearrange_enabled"), &TabBar::get_drag_to_rearrange_enabled); ClassDB::bind_method(D_METHOD("set_tabs_rearrange_group", "group_id"), &TabBar::set_tabs_rearrange_group); ClassDB::bind_method(D_METHOD("get_tabs_rearrange_group"), &TabBar::get_tabs_rearrange_group); - + ClassDB::bind_method(D_METHOD("set_scroll_to_selected", "enabled"), &TabBar::set_scroll_to_selected); + ClassDB::bind_method(D_METHOD("get_scroll_to_selected"), &TabBar::get_scroll_to_selected); ClassDB::bind_method(D_METHOD("set_select_with_rmb", "enabled"), &TabBar::set_select_with_rmb); ClassDB::bind_method(D_METHOD("get_select_with_rmb"), &TabBar::get_select_with_rmb); + ADD_SIGNAL(MethodInfo("tab_selected", PropertyInfo(Variant::INT, "tab"))); ADD_SIGNAL(MethodInfo("tab_changed", PropertyInfo(Variant::INT, "tab"))); + ADD_SIGNAL(MethodInfo("tab_clicked", PropertyInfo(Variant::INT, "tab"))); ADD_SIGNAL(MethodInfo("tab_rmb_clicked", PropertyInfo(Variant::INT, "tab"))); ADD_SIGNAL(MethodInfo("tab_close_pressed", PropertyInfo(Variant::INT, "tab"))); + ADD_SIGNAL(MethodInfo("tab_button_pressed", PropertyInfo(Variant::INT, "tab"))); ADD_SIGNAL(MethodInfo("tab_hovered", PropertyInfo(Variant::INT, "tab"))); ADD_SIGNAL(MethodInfo("active_tab_rearranged", PropertyInfo(Variant::INT, "idx_to"))); - ADD_SIGNAL(MethodInfo("tab_clicked", PropertyInfo(Variant::INT, "tab"))); ADD_PROPERTY(PropertyInfo(Variant::INT, "current_tab", PROPERTY_HINT_RANGE, "-1,4096,1", PROPERTY_USAGE_EDITOR), "set_current_tab", "get_current_tab"); ADD_PROPERTY(PropertyInfo(Variant::INT, "tab_alignment", PROPERTY_HINT_ENUM, "Left,Center,Right"), "set_tab_alignment", "get_tab_alignment"); @@ -1263,6 +1499,8 @@ void TabBar::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::INT, "tab_close_display_policy", PROPERTY_HINT_ENUM, "Show Never,Show Active Only,Show Always"), "set_tab_close_display_policy", "get_tab_close_display_policy"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "scrolling_enabled"), "set_scrolling_enabled", "get_scrolling_enabled"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "drag_to_rearrange_enabled"), "set_drag_to_rearrange_enabled", "get_drag_to_rearrange_enabled"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "scroll_to_selected"), "set_scroll_to_selected", "get_scroll_to_selected"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "select_with_rmb"), "set_select_with_rmb", "get_select_with_rmb"); ADD_ARRAY_COUNT("Tabs", "tab_count", "set_tab_count", "get_tab_count", "tab_"); @@ -1278,5 +1516,6 @@ void TabBar::_bind_methods() { } TabBar::TabBar() { + set_size(Size2(get_size().width, get_minimum_size().height)); connect("mouse_exited", callable_mp(this, &TabBar::_on_mouse_exited)); } diff --git a/scene/gui/tab_bar.h b/scene/gui/tab_bar.h index d0055ae4d2..b428538570 100644 --- a/scene/gui/tab_bar.h +++ b/scene/gui/tab_bar.h @@ -63,12 +63,11 @@ private: Ref<TextLine> text_buf; Ref<Texture2D> icon; - int ofs_cache = 0; bool disabled = false; + bool hidden = false; + int ofs_cache = 0; int size_cache = 0; int size_text = 0; - int x_cache = 0; - int x_size_cache = 0; Ref<Texture2D> right_button; Rect2 rb_rect; @@ -102,6 +101,7 @@ private: int min_width = 0; bool scrolling_enabled = true; bool drag_to_rearrange_enabled = false; + bool scroll_to_selected = true; int tabs_rearrange_group = -1; int get_tab_width(int p_idx) const; @@ -150,8 +150,11 @@ public: void set_tab_disabled(int p_tab, bool p_disabled); bool is_tab_disabled(int p_tab) const; - void set_tab_right_button(int p_tab, const Ref<Texture2D> &p_right_button); - Ref<Texture2D> get_tab_right_button(int p_tab) const; + void set_tab_hidden(int p_tab, bool p_hidden); + bool is_tab_hidden(int p_tab) const; + + void set_tab_button_icon(int p_tab, const Ref<Texture2D> &p_icon); + Ref<Texture2D> get_tab_button_icon(int p_tab) const; void set_tab_alignment(AlignmentMode p_alignment); AlignmentMode get_tab_alignment() const; @@ -187,6 +190,9 @@ public: void set_tabs_rearrange_group(int p_group_id); int get_tabs_rearrange_group() const; + void set_scroll_to_selected(bool p_enabled); + bool get_scroll_to_selected() const; + void set_select_with_rmb(bool p_enabled); bool get_select_with_rmb() const; diff --git a/scene/gui/tab_container.cpp b/scene/gui/tab_container.cpp index c3fc08731e..4bd3686e7c 100644 --- a/scene/gui/tab_container.cpp +++ b/scene/gui/tab_container.cpp @@ -704,7 +704,7 @@ void TabContainer::add_child_notify(Node *p_child) { } _refresh_texts(); - call_deferred("_repaint"); + call_deferred(SNAME("_repaint")); update(); bool first = (_get_tabs().size() == 1); @@ -1177,6 +1177,14 @@ bool TabContainer::get_use_hidden_tabs_for_min_size() const { return use_hidden_tabs_for_min_size; } +Vector<int> TabContainer::get_allowed_size_flags_horizontal() const { + return Vector<int>(); +} + +Vector<int> TabContainer::get_allowed_size_flags_vertical() const { + return Vector<int>(); +} + void TabContainer::_bind_methods() { ClassDB::bind_method(D_METHOD("get_tab_count"), &TabContainer::get_tab_count); ClassDB::bind_method(D_METHOD("set_current_tab", "tab_idx"), &TabContainer::set_current_tab); diff --git a/scene/gui/tab_container.h b/scene/gui/tab_container.h index 01e71e9fa8..ee1b3fea51 100644 --- a/scene/gui/tab_container.h +++ b/scene/gui/tab_container.h @@ -133,6 +133,9 @@ public: void set_use_hidden_tabs_for_min_size(bool p_use_hidden_tabs); bool get_use_hidden_tabs_for_min_size() const; + virtual Vector<int> get_allowed_size_flags_horizontal() const override; + virtual Vector<int> get_allowed_size_flags_vertical() const override; + TabContainer(); }; diff --git a/scene/gui/text_edit.cpp b/scene/gui/text_edit.cpp index d6b449abd1..5295acce8f 100644 --- a/scene/gui/text_edit.cpp +++ b/scene/gui/text_edit.cpp @@ -43,18 +43,6 @@ #include "scene/main/window.h" -static bool _is_text_char(char32_t c) { - return !is_symbol(c); -} - -static bool _is_whitespace(char32_t c) { - return c == '\t' || c == ' '; -} - -static bool _is_char(char32_t c) { - return (c >= 'a' && c <= 'z') || (c >= 'A' && c <= 'Z') || c == '_'; -} - /////////////////////////////////////////////////////////////////////////////// /// TEXT /// /////////////////////////////////////////////////////////////////////////////// @@ -128,6 +116,10 @@ void TextEdit::Text::set_width(float p_width) { width = p_width; } +float TextEdit::Text::get_width() const { + return width; +} + int TextEdit::Text::get_line_wrap_amount(int p_line) const { ERR_FAIL_INDEX_V(p_line, text.size(), 0); @@ -183,29 +175,44 @@ void TextEdit::Text::_calculate_max_line_width() { max_width = width; } -void TextEdit::Text::invalidate_cache(int p_line, int p_column, const String &p_ime_text, const Array &p_bidi_override) { +void TextEdit::Text::invalidate_cache(int p_line, int p_column, bool p_text_changed, const String &p_ime_text, const Array &p_bidi_override) { ERR_FAIL_INDEX(p_line, text.size()); if (font.is_null() || font_size <= 0) { return; // Not in tree? } - text.write[p_line].data_buf->clear(); + if (p_text_changed) { + text.write[p_line].data_buf->clear(); + } + text.write[p_line].data_buf->set_width(width); text.write[p_line].data_buf->set_direction((TextServer::Direction)direction); text.write[p_line].data_buf->set_preserve_control(draw_control_chars); if (p_ime_text.length() > 0) { - text.write[p_line].data_buf->add_string(p_ime_text, font, font_size, opentype_features, language); + if (p_text_changed) { + text.write[p_line].data_buf->add_string(p_ime_text, font, font_size, opentype_features, language); + } if (!p_bidi_override.is_empty()) { TS->shaped_text_set_bidi_override(text.write[p_line].data_buf->get_rid(), p_bidi_override); } } else { - text.write[p_line].data_buf->add_string(text[p_line].data, font, font_size, opentype_features, language); + if (p_text_changed) { + text.write[p_line].data_buf->add_string(text[p_line].data, font, font_size, opentype_features, language); + } if (!text[p_line].bidi_override.is_empty()) { TS->shaped_text_set_bidi_override(text.write[p_line].data_buf->get_rid(), text[p_line].bidi_override); } } + if (!p_text_changed) { + RID r = text.write[p_line].data_buf->get_rid(); + int spans = TS->shaped_get_span_count(r); + for (int i = 0; i < spans; i++) { + TS->shaped_set_span_update_font(r, i, font->get_rids(), font_size, opentype_features); + } + } + // Apply tab align. if (tab_size > 0) { Vector<float> tabs; @@ -262,6 +269,24 @@ void TextEdit::Text::invalidate_all_lines() { } } +void TextEdit::Text::invalidate_font() { + if (!is_dirty) { + return; + } + + max_width = -1; + line_height = -1; + + if (!font.is_null() && font_size > 0) { + font_height = font->get_height(font_size); + } + + for (int i = 0; i < text.size(); i++) { + invalidate_cache(i, -1, false); + } + is_dirty = false; +} + void TextEdit::Text::invalidate_all() { if (!is_dirty) { return; @@ -275,7 +300,7 @@ void TextEdit::Text::invalidate_all() { } for (int i = 0; i < text.size(); i++) { - invalidate_cache(i); + invalidate_cache(i, -1, true); } is_dirty = false; } @@ -290,7 +315,7 @@ void TextEdit::Text::clear() { line.gutters.resize(gutter_count); line.data = ""; text.insert(0, line); - invalidate_cache(0); + invalidate_cache(0, -1, true); } int TextEdit::Text::get_max_width() const { @@ -302,7 +327,7 @@ void TextEdit::Text::set(int p_line, const String &p_text, const Array &p_bidi_o text.write[p_line].data = p_text; text.write[p_line].bidi_override = p_bidi_override; - invalidate_cache(p_line); + invalidate_cache(p_line, -1, true); } void TextEdit::Text::insert(int p_at, const Vector<String> &p_text, const Vector<Array> &p_bidi_override) { @@ -327,7 +352,7 @@ void TextEdit::Text::insert(int p_at, const Vector<String> &p_text, const Vector line.data = p_text[i]; line.bidi_override = p_bidi_override[i]; text.write[p_at + i] = line; - invalidate_cache(p_at + i); + invalidate_cache(p_at + i, -1, true); } } @@ -646,6 +671,8 @@ void TextEdit::_notification(int p_what) { } } + bool draw_placeholder = text.size() == 1 && text[0].length() == 0; + // Get the highlighted words. String highlighted_text = get_selected_text(); @@ -656,7 +683,7 @@ void TextEdit::_notification(int p_what) { int first_visible_line = get_first_visible_line() - 1; int draw_amount = visible_rows + (smooth_scroll_enabled ? 1 : 0); - draw_amount += get_line_wrap_count(first_visible_line + 1); + draw_amount += draw_placeholder ? placeholder_wraped_rows.size() - 1 : get_line_wrap_count(first_visible_line + 1); // Draw minimap. if (draw_minimap) { @@ -781,8 +808,8 @@ void TextEdit::_notification(int p_what) { int xpos = indent_px + ((xmargin_end + minimap_char_size.x) + (minimap_char_size.x * j)) + tabs; bool out_of_bounds = (xpos >= xmargin_end + minimap_width); - bool is_whitespace = _is_whitespace(str[j]); - if (!is_whitespace) { + bool whitespace = is_whitespace(str[j]); + if (!whitespace) { characters++; if (j < str.length() - 1 && color == previous_color && !out_of_bounds) { @@ -804,7 +831,7 @@ void TextEdit::_notification(int p_what) { if (characters > 0) { previous_color.a *= 0.6; // take one for zero indexing, and if we hit whitespace / the end of a word. - int chars = MAX(0, (j - (characters - 1)) - (is_whitespace ? 1 : 0)) + 1; + int chars = MAX(0, (j - (characters - 1)) - (whitespace ? 1 : 0)) + 1; int char_x_ofs = indent_px + ((xmargin_end + minimap_char_size.x) + (minimap_char_size.x * chars)) + tabs; if (rtl) { RenderingServer::get_singleton()->canvas_item_add_rect(ci, Rect2(Point2(size.width - char_x_ofs - minimap_char_size.x * characters, minimap_line_height * i), Point2(minimap_char_size.x * characters, minimap_char_size.y)), previous_color); @@ -841,7 +868,7 @@ void TextEdit::_notification(int p_what) { // Draw main text. caret.visible = false; line_drawing_cache.clear(); - int row_height = get_line_height(); + int row_height = draw_placeholder ? placeholder_line_height + line_spacing : get_line_height(); int line = first_visible_line; for (int i = 0; i < draw_amount; i++) { line++; @@ -867,11 +894,14 @@ void TextEdit::_notification(int p_what) { // Ensure we at least use the font color. Color current_color = !editable ? font_readonly_color : font_color; + if (draw_placeholder) { + current_color = font_placeholder_color; + } - const Ref<TextParagraph> ldata = text.get_line_data(line); + const Ref<TextParagraph> ldata = draw_placeholder ? placeholder_data_buf : text.get_line_data(line); - Vector<String> wrap_rows = get_line_wrapped_text(line); - int line_wrap_amount = get_line_wrap_count(line); + Vector<String> wrap_rows = draw_placeholder ? placeholder_wraped_rows : get_line_wrapped_text(line); + int line_wrap_amount = draw_placeholder ? placeholder_wraped_rows.size() - 1 : get_line_wrap_count(line); for (int line_wrap_index = 0; line_wrap_index <= line_wrap_amount; line_wrap_index++) { if (line_wrap_index != 0) { @@ -1102,7 +1132,7 @@ void TextEdit::_notification(int p_what) { } if (!clipped && lookup_symbol_word.length() != 0) { // Highlight word - if (_is_char(lookup_symbol_word[0]) || lookup_symbol_word[0] == '.') { + if (is_ascii_char(lookup_symbol_word[0]) || lookup_symbol_word[0] == '_' || lookup_symbol_word[0] == '.') { int highlighted_word_col = _get_column_pos_of_word(lookup_symbol_word, str, SEARCH_MATCH_CASE | SEARCH_WHOLE_WORDS, 0); while (highlighted_word_col != -1) { Vector<Vector2> sel = TS->shaped_text_get_selection(rid, highlighted_word_col + start, highlighted_word_col + lookup_symbol_word.length() + start); @@ -1385,7 +1415,9 @@ void TextEdit::_notification(int p_what) { } } - line_drawing_cache[line] = cache_entry; + if (draw_placeholder) { + line_drawing_cache[line] = cache_entry; + } } if (has_focus()) { @@ -1435,9 +1467,11 @@ void TextEdit::_notification(int p_what) { DisplayServer::get_singleton()->window_set_ime_position(Point2(), get_viewport()->get_window_id()); DisplayServer::get_singleton()->window_set_ime_active(false, get_viewport()->get_window_id()); } - ime_text = ""; - ime_selection = Point2(); - text.invalidate_cache(caret.line, caret.column, ime_text); + if (!ime_text.is_empty()) { + ime_text = ""; + ime_selection = Point2(); + text.invalidate_cache(caret.line, caret.column, true, ime_text); + } if (DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_VIRTUAL_KEYBOARD) && virtual_keyboard_enabled) { DisplayServer::get_singleton()->virtual_keyboard_hide(); @@ -1459,7 +1493,7 @@ void TextEdit::_notification(int p_what) { t = ime_text; } - text.invalidate_cache(caret.line, caret.column, t, structured_text_parser(st_parser, st_args, t)); + text.invalidate_cache(caret.line, caret.column, true, t, structured_text_parser(st_parser, st_args, t)); update(); } } break; @@ -2047,6 +2081,7 @@ void TextEdit::_new_line(bool p_split_current_line, bool p_above) { bool first_line = false; if (!p_split_current_line) { + deselect(); if (p_above) { if (caret.line > 0) { set_caret_line(caret.line - 1, false); @@ -2432,6 +2467,47 @@ void TextEdit::_move_caret_document_end(bool p_select) { } } +void TextEdit::_update_placeholder() { + if (font.is_null() || font_size <= 0) { + return; // Not in tree? + } + + // Placeholder is generally smaller then text documents, and updates less so this should be fast enough for now. + placeholder_data_buf->clear(); + placeholder_data_buf->set_width(text.get_width()); + placeholder_data_buf->set_direction((TextServer::Direction)text_direction); + placeholder_data_buf->set_preserve_control(draw_control_chars); + placeholder_data_buf->add_string(placeholder_text, font, font_size, opentype_features, language); + + placeholder_bidi_override = structured_text_parser(st_parser, st_args, placeholder_text); + if (placeholder_bidi_override.is_empty()) { + TS->shaped_text_set_bidi_override(placeholder_data_buf->get_rid(), placeholder_bidi_override); + } + + if (get_tab_size() > 0) { + Vector<float> tabs; + tabs.push_back(font->get_char_size(' ', 0, font_size).width * get_tab_size()); + placeholder_data_buf->tab_align(tabs); + } + + // Update height. + const int wrap_amount = placeholder_data_buf->get_line_count() - 1; + placeholder_line_height = font->get_height(font_size); + for (int i = 0; i <= wrap_amount; i++) { + placeholder_line_height = MAX(placeholder_line_height, placeholder_data_buf->get_line_size(i).y); + } + + // Update width. + placeholder_max_width = placeholder_data_buf->get_size().x; + + // Update wrapped rows. + placeholder_wraped_rows.clear(); + for (int i = 0; i <= wrap_amount; i++) { + Vector2i line_range = placeholder_data_buf->get_line_range(i); + placeholder_wraped_rows.push_back(placeholder_text.substr(line_range.x, line_range.y - line_range.x)); + } +} + void TextEdit::_update_caches() { /* Internal API for CodeEdit. */ brace_mismatch_color = get_theme_color(SNAME("brace_mismatch_color"), SNAME("CodeEdit")); @@ -2462,6 +2538,7 @@ void TextEdit::_update_caches() { font_size = get_theme_font_size(SNAME("font_size")); font_color = get_theme_color(SNAME("font_color")); font_readonly_color = get_theme_color(SNAME("font_readonly_color")); + font_placeholder_color = get_theme_color(SNAME("font_placeholder_color")); outline_size = get_theme_constant(SNAME("outline_size")); outline_color = get_theme_color(SNAME("font_outline_color")); @@ -2484,7 +2561,8 @@ void TextEdit::_update_caches() { text.set_draw_control_chars(draw_control_chars); text.set_font(font); text.set_font_size(font_size); - text.invalidate_all(); + text.invalidate_font(); + _update_placeholder(); /* Syntax highlighting. */ if (syntax_highlighter.is_valid()) { @@ -2663,7 +2741,8 @@ void TextEdit::set_text_direction(Control::TextDirection p_text_direction) { dir = (TextServer::Direction)text_direction; } text.set_direction_and_language(dir, (!language.is_empty()) ? language : TranslationServer::get_singleton()->get_tool_locale()); - text.invalidate_all(); + text.invalidate_font(); + _update_placeholder(); if (menu_dir) { menu_dir->set_item_checked(menu_dir->get_item_index(MENU_DIR_INHERITED), text_direction == TEXT_DIRECTION_INHERITED); @@ -2684,7 +2763,8 @@ void TextEdit::set_opentype_feature(const String &p_name, int p_value) { if (!opentype_features.has(tag) || (int)opentype_features[tag] != p_value) { opentype_features[tag] = p_value; text.set_font_features(opentype_features); - text.invalidate_all(); + text.invalidate_font(); + _update_placeholder(); update(); } } @@ -2700,7 +2780,8 @@ int TextEdit::get_opentype_feature(const String &p_name) const { void TextEdit::clear_opentype_features() { opentype_features.clear(); text.set_font_features(opentype_features); - text.invalidate_all(); + text.invalidate_font(); + _update_placeholder(); update(); } @@ -2715,6 +2796,7 @@ void TextEdit::set_language(const String &p_language) { } text.set_direction_and_language(dir, (!language.is_empty()) ? language : TranslationServer::get_singleton()->get_tool_locale()); text.invalidate_all(); + _update_placeholder(); update(); } } @@ -2756,6 +2838,7 @@ void TextEdit::set_tab_size(const int p_size) { } text.set_tab_size(p_size); text.invalidate_all_lines(); + _update_placeholder(); update(); } @@ -2878,6 +2961,16 @@ int TextEdit::get_line_count() const { return text.size(); } +void TextEdit::set_placeholder(const String &p_text) { + placeholder_text = p_text; + _update_placeholder(); + update(); +} + +String TextEdit::get_placeholder() const { + return placeholder_text; +} + void TextEdit::set_line(int p_line, const String &p_new_text) { if (p_line < 0 || p_line >= text.size()) { return; @@ -2932,7 +3025,7 @@ int TextEdit::get_first_non_whitespace_column(int p_line) const { ERR_FAIL_INDEX_V(p_line, text.size(), 0); int col = 0; - while (col < text[p_line].length() && _is_whitespace(text[p_line][col])) { + while (col < text[p_line].length() && is_whitespace(text[p_line][col])) { col++; } return col; @@ -3517,9 +3610,9 @@ Point2i TextEdit::search(const String &p_key, uint32_t p_search_flags, int p_fro if (pos != -1 && (p_search_flags & SEARCH_WHOLE_WORDS)) { // Validate for whole words. - if (pos > 0 && _is_text_char(text_line[pos - 1])) { + if (pos > 0 && !is_symbol(text_line[pos - 1])) { is_match = false; - } else if (pos + p_key.length() < text_line.length() && _is_text_char(text_line[pos + p_key.length()])) { + } else if (pos + p_key.length() < text_line.length() && !is_symbol(text_line[pos + p_key.length()])) { is_match = false; } } @@ -4782,7 +4875,8 @@ void TextEdit::set_draw_control_chars(bool p_enabled) { menu->set_item_checked(menu->get_item_index(MENU_DISPLAY_UCC), draw_control_chars); } text.set_draw_control_chars(draw_control_chars); - text.invalidate_all(); + text.invalidate_font(); + _update_placeholder(); update(); } } @@ -4862,6 +4956,9 @@ void TextEdit::_bind_methods() { ClassDB::bind_method(D_METHOD("get_text"), &TextEdit::get_text); ClassDB::bind_method(D_METHOD("get_line_count"), &TextEdit::get_line_count); + ClassDB::bind_method(D_METHOD("set_placeholder", "text"), &TextEdit::set_placeholder); + ClassDB::bind_method(D_METHOD("get_placeholder"), &TextEdit::get_placeholder); + ClassDB::bind_method(D_METHOD("set_line", "line", "new_text"), &TextEdit::set_line); ClassDB::bind_method(D_METHOD("get_line", "line"), &TextEdit::get_line); @@ -5170,6 +5267,7 @@ void TextEdit::_bind_methods() { /* Inspector */ ADD_PROPERTY(PropertyInfo(Variant::STRING, "text", PROPERTY_HINT_MULTILINE_TEXT), "set_text", "get_text"); + ADD_PROPERTY(PropertyInfo(Variant::STRING, "placeholder_text", PROPERTY_HINT_MULTILINE_TEXT), "set_placeholder", "get_placeholder"); ADD_PROPERTY(PropertyInfo(Variant::INT, "text_direction", PROPERTY_HINT_ENUM, "Auto,Left-to-Right,Right-to-Left,Inherited"), "set_text_direction", "get_text_direction"); ADD_PROPERTY(PropertyInfo(Variant::STRING, "language", PROPERTY_HINT_LOCALE_ID, ""), "set_language", "get_language"); @@ -5244,14 +5342,16 @@ bool TextEdit::_set(const StringName &p_name, const Variant &p_value) { if (opentype_features.has(tag)) { opentype_features.erase(tag); text.set_font_features(opentype_features); - text.invalidate_all(); + text.invalidate_font(); + _update_placeholder(); update(); } } else { if (!opentype_features.has(tag) || (int)opentype_features[tag] != value) { opentype_features[tag] = value; text.set_font_features(opentype_features); - text.invalidate_all(); + text.invalidate_font(); + _update_placeholder(); update(); } } @@ -5667,9 +5767,9 @@ int TextEdit::_get_column_pos_of_word(const String &p_key, const String &p_searc if (col != -1 && p_search_flags & SEARCH_WHOLE_WORDS) { p_from_column = col; - if (col > 0 && _is_text_char(p_search[col - 1])) { + if (col > 0 && !is_symbol(p_search[col - 1])) { col = -1; - } else if ((col + p_key.length()) < p_search.length() && _is_text_char(p_search[col + p_key.length()])) { + } else if ((col + p_key.length()) < p_search.length() && !is_symbol(p_search[col + p_key.length()])) { col = -1; } } @@ -5903,6 +6003,7 @@ void TextEdit::_update_wrap_at_column(bool p_force) { text.set_width(-1); } text.invalidate_all_lines(); + _update_placeholder(); } _update_caret_wrap_offset(); @@ -5930,14 +6031,16 @@ void TextEdit::_update_scrollbars() { h_scroll->set_begin(Point2(0, size.height - hmin.height)); h_scroll->set_end(Point2(size.width - vmin.width, size.height)); + bool draw_placeholder = text.size() == 1 && text[0].length() == 0; + int visible_rows = get_visible_line_count(); - int total_rows = get_total_visible_line_count(); + int total_rows = draw_placeholder ? placeholder_wraped_rows.size() - 1 : get_total_visible_line_count(); if (scroll_past_end_of_file_enabled) { total_rows += visible_rows - 1; } int visible_width = size.width - style_normal->get_minimum_size().width; - int total_width = text.get_max_width() + vmin.x + gutters_width + gutter_padding; + int total_width = (draw_placeholder ? placeholder_max_width : text.get_max_width()) + vmin.x + gutters_width + gutter_padding; if (draw_minimap) { total_width += minimap_width; @@ -6009,20 +6112,22 @@ void TextEdit::_scroll_moved(double p_to_val) { } if (v_scroll->is_visible_in_tree()) { // Set line ofs and wrap ofs. + bool draw_placeholder = text.size() == 1 && text[0].length() == 0; + int v_scroll_i = floor(get_v_scroll()); int sc = 0; int n_line; for (n_line = 0; n_line < text.size(); n_line++) { if (!_is_line_hidden(n_line)) { sc++; - sc += get_line_wrap_count(n_line); + sc += draw_placeholder ? placeholder_wraped_rows.size() - 1 : get_line_wrap_count(n_line); if (sc > v_scroll_i) { break; } } } n_line = MIN(n_line, text.size() - 1); - int line_wrap_amount = get_line_wrap_count(n_line); + int line_wrap_amount = draw_placeholder ? placeholder_wraped_rows.size() - 1 : get_line_wrap_count(n_line); int wi = line_wrap_amount - (sc - v_scroll_i - 1); wi = CLAMP(wi, 0, line_wrap_amount); @@ -6450,6 +6555,8 @@ void TextEdit::_base_remove_text(int p_from_line, int p_from_column, int p_to_li } TextEdit::TextEdit() { + placeholder_data_buf.instantiate(); + clear(); set_focus_mode(FOCUS_ALL); _update_caches(); diff --git a/scene/gui/text_edit.h b/scene/gui/text_edit.h index 0d0f4f6dba..83a63ae40a 100644 --- a/scene/gui/text_edit.h +++ b/scene/gui/text_edit.h @@ -189,6 +189,7 @@ private: int get_max_width() const; void set_width(float p_width); + float get_width() const; int get_line_wrap_amount(int p_line) const; Vector<Vector2i> get_line_wrap_ranges(int p_line) const; @@ -209,7 +210,8 @@ private: int size() const { return text.size(); } void clear(); - void invalidate_cache(int p_line, int p_column = -1, const String &p_ime_text = String(), const Array &p_bidi_override = Array()); + void invalidate_cache(int p_line, int p_column = -1, bool p_text_changed = false, const String &p_ime_text = String(), const Array &p_bidi_override = Array()); + void invalidate_font(); void invalidate_all(); void invalidate_all_lines(); @@ -249,6 +251,17 @@ private: String ime_text = ""; Point2 ime_selection; + // Placeholder + String placeholder_text = ""; + Array placeholder_bidi_override; + Ref<TextParagraph> placeholder_data_buf; + int placeholder_line_height = -1; + int placeholder_max_width = -1; + + Vector<String> placeholder_wraped_rows; + + void _update_placeholder(); + /* Initialise to opposite first, so we get past the early-out in set_editable. */ bool editable = false; @@ -511,6 +524,7 @@ private: int font_size = 16; Color font_color = Color(1, 1, 1); Color font_readonly_color = Color(1, 1, 1); + Color font_placeholder_color = Color(1, 1, 1, 0.6); int outline_size = 0; Color outline_color = Color(1, 1, 1); @@ -667,6 +681,9 @@ public: String get_text() const; int get_line_count() const; + void set_placeholder(const String &p_text); + String get_placeholder() const; + void set_line(int p_line, const String &p_new_text); String get_line(int p_line) const; diff --git a/scene/gui/texture_button.cpp b/scene/gui/texture_button.cpp index da202c1c8f..26acfaaa70 100644 --- a/scene/gui/texture_button.cpp +++ b/scene/gui/texture_button.cpp @@ -37,7 +37,7 @@ Size2 TextureButton::get_minimum_size() const { Size2 rscale = Control::get_minimum_size(); - if (!expand) { + if (!ignore_texture_size) { if (normal.is_null()) { if (pressed.is_null()) { if (hover.is_null()) { @@ -173,7 +173,8 @@ void TextureButton::_notification(int p_what) { bool draw_focus = (has_focus() && focused.is_valid()); // If no other texture is valid, try using focused texture. - if (!texdraw.is_valid() && draw_focus) { + bool draw_focus_only = draw_focus && !texdraw.is_valid(); + if (draw_focus_only) { texdraw = focused; } @@ -181,50 +182,48 @@ void TextureButton::_notification(int p_what) { size = texdraw->get_size(); _texture_region = Rect2(Point2(), texdraw->get_size()); _tile = false; - if (expand) { - switch (stretch_mode) { - case STRETCH_KEEP: - size = texdraw->get_size(); - break; - case STRETCH_SCALE: - size = get_size(); - break; - case STRETCH_TILE: - size = get_size(); - _tile = true; - break; - case STRETCH_KEEP_CENTERED: - ofs = (get_size() - texdraw->get_size()) / 2; - size = texdraw->get_size(); - break; - case STRETCH_KEEP_ASPECT_CENTERED: - case STRETCH_KEEP_ASPECT: { - Size2 _size = get_size(); - float tex_width = texdraw->get_width() * _size.height / texdraw->get_height(); - float tex_height = _size.height; - - if (tex_width > _size.width) { - tex_width = _size.width; - tex_height = texdraw->get_height() * tex_width / texdraw->get_width(); - } + switch (stretch_mode) { + case STRETCH_KEEP: + size = texdraw->get_size(); + break; + case STRETCH_SCALE: + size = get_size(); + break; + case STRETCH_TILE: + size = get_size(); + _tile = true; + break; + case STRETCH_KEEP_CENTERED: + ofs = (get_size() - texdraw->get_size()) / 2; + size = texdraw->get_size(); + break; + case STRETCH_KEEP_ASPECT_CENTERED: + case STRETCH_KEEP_ASPECT: { + Size2 _size = get_size(); + float tex_width = texdraw->get_width() * _size.height / texdraw->get_height(); + float tex_height = _size.height; + + if (tex_width > _size.width) { + tex_width = _size.width; + tex_height = texdraw->get_height() * tex_width / texdraw->get_width(); + } - if (stretch_mode == STRETCH_KEEP_ASPECT_CENTERED) { - ofs.x = (_size.width - tex_width) / 2; - ofs.y = (_size.height - tex_height) / 2; - } - size.width = tex_width; - size.height = tex_height; - } break; - case STRETCH_KEEP_ASPECT_COVERED: { - size = get_size(); - Size2 tex_size = texdraw->get_size(); - Size2 scale_size(size.width / tex_size.width, size.height / tex_size.height); - float scale = scale_size.width > scale_size.height ? scale_size.width : scale_size.height; - Size2 scaled_tex_size = tex_size * scale; - Point2 ofs2 = ((scaled_tex_size - size) / scale).abs() / 2.0f; - _texture_region = Rect2(ofs2, size / scale); - } break; - } + if (stretch_mode == STRETCH_KEEP_ASPECT_CENTERED) { + ofs.x = (_size.width - tex_width) / 2; + ofs.y = (_size.height - tex_height) / 2; + } + size.width = tex_width; + size.height = tex_height; + } break; + case STRETCH_KEEP_ASPECT_COVERED: { + size = get_size(); + Size2 tex_size = texdraw->get_size(); + Size2 scale_size(size.width / tex_size.width, size.height / tex_size.height); + float scale = scale_size.width > scale_size.height ? scale_size.width : scale_size.height; + Size2 scaled_tex_size = tex_size * scale; + Point2 ofs2 = ((scaled_tex_size - size) / scale).abs() / 2.0f; + _texture_region = Rect2(ofs2, size / scale); + } break; } _position_rect = Rect2(ofs, size); @@ -232,7 +231,7 @@ void TextureButton::_notification(int p_what) { size.width *= hflip ? -1.0f : 1.0f; size.height *= vflip ? -1.0f : 1.0f; - if (texdraw == focused) { + if (draw_focus_only) { // Do nothing, we only needed to calculate the rectangle. } else if (_tile) { draw_texture_rect(texdraw, Rect2(ofs, size), _tile); @@ -257,7 +256,7 @@ void TextureButton::_bind_methods() { ClassDB::bind_method(D_METHOD("set_disabled_texture", "texture"), &TextureButton::set_disabled_texture); ClassDB::bind_method(D_METHOD("set_focused_texture", "texture"), &TextureButton::set_focused_texture); ClassDB::bind_method(D_METHOD("set_click_mask", "mask"), &TextureButton::set_click_mask); - ClassDB::bind_method(D_METHOD("set_expand", "expand"), &TextureButton::set_expand); + ClassDB::bind_method(D_METHOD("set_ignore_texture_size", "ignore"), &TextureButton::set_ignore_texture_size); ClassDB::bind_method(D_METHOD("set_stretch_mode", "mode"), &TextureButton::set_stretch_mode); ClassDB::bind_method(D_METHOD("set_flip_h", "enable"), &TextureButton::set_flip_h); ClassDB::bind_method(D_METHOD("is_flipped_h"), &TextureButton::is_flipped_h); @@ -270,7 +269,7 @@ void TextureButton::_bind_methods() { ClassDB::bind_method(D_METHOD("get_disabled_texture"), &TextureButton::get_disabled_texture); ClassDB::bind_method(D_METHOD("get_focused_texture"), &TextureButton::get_focused_texture); ClassDB::bind_method(D_METHOD("get_click_mask"), &TextureButton::get_click_mask); - ClassDB::bind_method(D_METHOD("get_expand"), &TextureButton::get_expand); + ClassDB::bind_method(D_METHOD("get_ignore_texture_size"), &TextureButton::get_ignore_texture_size); ClassDB::bind_method(D_METHOD("get_stretch_mode"), &TextureButton::get_stretch_mode); ADD_GROUP("Textures", "texture_"); @@ -280,7 +279,7 @@ void TextureButton::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture_disabled", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_disabled_texture", "get_disabled_texture"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture_focused", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_focused_texture", "get_focused_texture"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture_click_mask", PROPERTY_HINT_RESOURCE_TYPE, "BitMap"), "set_click_mask", "get_click_mask"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "expand", PROPERTY_HINT_RESOURCE_TYPE, "bool"), "set_expand", "get_expand"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "ignore_texture_size", PROPERTY_HINT_RESOURCE_TYPE, "bool"), "set_ignore_texture_size", "get_ignore_texture_size"); ADD_PROPERTY(PropertyInfo(Variant::INT, "stretch_mode", PROPERTY_HINT_ENUM, "Scale,Tile,Keep,Keep Centered,Keep Aspect,Keep Aspect Centered,Keep Aspect Covered"), "set_stretch_mode", "get_stretch_mode"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "flip_h", PROPERTY_HINT_RESOURCE_TYPE, "bool"), "set_flip_h", "is_flipped_h"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "flip_v", PROPERTY_HINT_RESOURCE_TYPE, "bool"), "set_flip_v", "is_flipped_v"); @@ -351,12 +350,12 @@ void TextureButton::set_focused_texture(const Ref<Texture2D> &p_focused) { focused = p_focused; }; -bool TextureButton::get_expand() const { - return expand; +bool TextureButton::get_ignore_texture_size() const { + return ignore_texture_size; } -void TextureButton::set_expand(bool p_expand) { - expand = p_expand; +void TextureButton::set_ignore_texture_size(bool p_ignore) { + ignore_texture_size = p_ignore; update_minimum_size(); update(); } diff --git a/scene/gui/texture_button.h b/scene/gui/texture_button.h index 1428a79a1d..5762949acd 100644 --- a/scene/gui/texture_button.h +++ b/scene/gui/texture_button.h @@ -54,8 +54,8 @@ private: Ref<Texture2D> disabled; Ref<Texture2D> focused; Ref<BitMap> click_mask; - bool expand = false; - StretchMode stretch_mode = STRETCH_SCALE; + bool ignore_texture_size = false; + StretchMode stretch_mode = STRETCH_KEEP; Rect2 _texture_region; Rect2 _position_rect; @@ -85,8 +85,8 @@ public: Ref<Texture2D> get_focused_texture() const; Ref<BitMap> get_click_mask() const; - bool get_expand() const; - void set_expand(bool p_expand); + bool get_ignore_texture_size() const; + void set_ignore_texture_size(bool p_ignore); void set_stretch_mode(StretchMode p_stretch_mode); StretchMode get_stretch_mode() const; diff --git a/scene/gui/tree.cpp b/scene/gui/tree.cpp index e75d147134..a36eaaa0ee 100644 --- a/scene/gui/tree.cpp +++ b/scene/gui/tree.cpp @@ -202,7 +202,7 @@ void TreeItem::propagate_check(int p_column, bool p_emit_signal) { bool ch = cells[p_column].checked; if (p_emit_signal) { - tree->emit_signal("check_propagated_to_item", this, p_column); + tree->emit_signal(SNAME("check_propagated_to_item"), this, p_column); } _propagate_check_through_children(p_column, ch, p_emit_signal); _propagate_check_through_parents(p_column, p_emit_signal); @@ -213,7 +213,7 @@ void TreeItem::_propagate_check_through_children(int p_column, bool p_checked, b while (current) { current->set_checked(p_column, p_checked); if (p_emit_signal) { - current->tree->emit_signal("check_propagated_to_item", current, p_column); + current->tree->emit_signal(SNAME("check_propagated_to_item"), current, p_column); } current->_propagate_check_through_children(p_column, p_checked, p_emit_signal); current = current->get_next(); @@ -252,7 +252,7 @@ void TreeItem::_propagate_check_through_parents(int p_column, bool p_emit_signal } if (p_emit_signal) { - current->tree->emit_signal("check_propagated_to_item", current, p_column); + current->tree->emit_signal(SNAME("check_propagated_to_item"), current, p_column); } current->_propagate_check_through_parents(p_column, p_emit_signal); } @@ -555,8 +555,9 @@ void TreeItem::uncollapse_tree() { void TreeItem::set_custom_minimum_height(int p_height) { custom_min_height = p_height; - for (Cell &c : cells) + for (Cell &c : cells) { c.cached_minimum_size_dirty = true; + } _changed_notify(); } @@ -904,6 +905,12 @@ String TreeItem::get_button_tooltip(int p_column, int p_idx) const { return cells[p_column].buttons[p_idx].tooltip; } +int TreeItem::get_button_id(int p_column, int p_idx) const { + ERR_FAIL_INDEX_V(p_column, cells.size(), -1); + ERR_FAIL_INDEX_V(p_idx, cells[p_column].buttons.size(), -1); + return cells[p_column].buttons[p_idx].id; +} + void TreeItem::erase_button(int p_column, int p_idx) { ERR_FAIL_INDEX(p_column, cells.size()); ERR_FAIL_INDEX(p_idx, cells[p_column].buttons.size()); @@ -1092,8 +1099,9 @@ bool TreeItem::get_expand_right(int p_column) const { void TreeItem::set_disable_folding(bool p_disable) { disable_folding = p_disable; - for (Cell &c : cells) + for (Cell &c : cells) { c.cached_minimum_size_dirty = true; + } _changed_notify(0); } @@ -1281,9 +1289,11 @@ void TreeItem::_bind_methods() { ClassDB::bind_method(D_METHOD("set_custom_as_button", "column", "enable"), &TreeItem::set_custom_as_button); ClassDB::bind_method(D_METHOD("is_custom_set_as_button", "column"), &TreeItem::is_custom_set_as_button); - ClassDB::bind_method(D_METHOD("add_button", "column", "button", "button_idx", "disabled", "tooltip"), &TreeItem::add_button, DEFVAL(-1), DEFVAL(false), DEFVAL("")); + ClassDB::bind_method(D_METHOD("add_button", "column", "button", "id", "disabled", "tooltip"), &TreeItem::add_button, DEFVAL(-1), DEFVAL(false), DEFVAL("")); ClassDB::bind_method(D_METHOD("get_button_count", "column"), &TreeItem::get_button_count); ClassDB::bind_method(D_METHOD("get_button_tooltip", "column", "button_idx"), &TreeItem::get_button_tooltip); + ClassDB::bind_method(D_METHOD("get_button_id", "column", "button_idx"), &TreeItem::get_button_id); + ClassDB::bind_method(D_METHOD("get_button_by_id", "column", "id"), &TreeItem::get_button_by_id); ClassDB::bind_method(D_METHOD("get_button", "column", "button_idx"), &TreeItem::get_button); ClassDB::bind_method(D_METHOD("set_button", "column", "button_idx", "button"), &TreeItem::set_button); ClassDB::bind_method(D_METHOD("erase_button", "column", "button_idx"), &TreeItem::erase_button); @@ -1317,10 +1327,10 @@ void TreeItem::_bind_methods() { ClassDB::bind_method(D_METHOD("get_children"), &TreeItem::get_children); ClassDB::bind_method(D_METHOD("get_index"), &TreeItem::get_index); - ClassDB::bind_method(D_METHOD("move_before", "item"), &TreeItem::_move_before); - ClassDB::bind_method(D_METHOD("move_after", "item"), &TreeItem::_move_after); + ClassDB::bind_method(D_METHOD("move_before", "item"), &TreeItem::move_before); + ClassDB::bind_method(D_METHOD("move_after", "item"), &TreeItem::move_after); - ClassDB::bind_method(D_METHOD("remove_child", "child"), &TreeItem::_remove_child); + ClassDB::bind_method(D_METHOD("remove_child", "child"), &TreeItem::remove_child); { MethodInfo mi; @@ -2488,7 +2498,7 @@ int Tree::propagate_mouse_event(const Point2i &p_pos, int x_ofs, int y_ofs, int /* process selection */ if (p_double_click && (!c.editable || c.mode == TreeItem::CELL_MODE_CUSTOM || c.mode == TreeItem::CELL_MODE_ICON /*|| c.mode==TreeItem::CELL_MODE_CHECK*/)) { //it's confusing for check - + // Emits the "item_activated" signal. propagate_mouse_activated = true; incr_search.clear(); @@ -4407,21 +4417,29 @@ Point2 Tree::get_scroll() const { return ofs; } -void Tree::scroll_to_item(TreeItem *p_item) { +void Tree::scroll_to_item(TreeItem *p_item, bool p_center_on_item) { if (!is_visible_in_tree()) { - // hack to work around crash in get_item_rect() if Tree is not in tree. - return; + return; // Hack to work around crash in get_item_rect() if Tree is not in tree. } - // make sure the scrollbar min and max are up to date with latest changes. update_scrollbars(); - const Rect2 r = get_item_rect(p_item); + const real_t tree_height = get_size().y; + const Rect2 item_rect = get_item_rect(p_item); + const real_t item_y = item_rect.position.y; + const real_t item_height = item_rect.size.y + cache.vseparation; - if (r.position.y <= v_scroll->get_value()) { - v_scroll->set_value(r.position.y); - } else if (r.position.y + r.size.y + 2 * cache.vseparation > v_scroll->get_value() + get_size().y) { - v_scroll->set_value(r.position.y + r.size.y + 2 * cache.vseparation - get_size().y); + if (p_center_on_item) { + v_scroll->set_value(item_y - (tree_height - item_height) / 2.0f); + } else { + if (item_y < v_scroll->get_value()) { + v_scroll->set_value(item_y); + } else { + const real_t new_position = item_y + item_height - tree_height; + if (new_position > v_scroll->get_value()) { + v_scroll->set_value(new_position); + } + } } } @@ -4813,7 +4831,7 @@ bool Tree::get_allow_reselect() const { void Tree::_bind_methods() { ClassDB::bind_method(D_METHOD("clear"), &Tree::clear); - ClassDB::bind_method(D_METHOD("create_item", "parent", "idx"), &Tree::_create_item, DEFVAL(Variant()), DEFVAL(-1)); + ClassDB::bind_method(D_METHOD("create_item", "parent", "idx"), &Tree::create_item, DEFVAL(Variant()), DEFVAL(-1)); ClassDB::bind_method(D_METHOD("get_root"), &Tree::get_root); ClassDB::bind_method(D_METHOD("set_column_custom_minimum_width", "column", "min_width"), &Tree::set_column_custom_minimum_width); @@ -4828,7 +4846,7 @@ void Tree::_bind_methods() { ClassDB::bind_method(D_METHOD("set_hide_root", "enable"), &Tree::set_hide_root); ClassDB::bind_method(D_METHOD("is_root_hidden"), &Tree::is_root_hidden); - ClassDB::bind_method(D_METHOD("get_next_selected", "from"), &Tree::_get_next_selected); + ClassDB::bind_method(D_METHOD("get_next_selected", "from"), &Tree::get_next_selected); ClassDB::bind_method(D_METHOD("get_selected"), &Tree::get_selected); ClassDB::bind_method(D_METHOD("get_selected_column"), &Tree::get_selected_column); ClassDB::bind_method(D_METHOD("get_pressed_button"), &Tree::get_pressed_button); @@ -4842,10 +4860,11 @@ void Tree::_bind_methods() { ClassDB::bind_method(D_METHOD("get_edited_column"), &Tree::get_edited_column); ClassDB::bind_method(D_METHOD("edit_selected"), &Tree::edit_selected); ClassDB::bind_method(D_METHOD("get_custom_popup_rect"), &Tree::get_custom_popup_rect); - ClassDB::bind_method(D_METHOD("get_item_area_rect", "item", "column"), &Tree::_get_item_rect, DEFVAL(-1)); + ClassDB::bind_method(D_METHOD("get_item_area_rect", "item", "column"), &Tree::get_item_rect, DEFVAL(-1)); ClassDB::bind_method(D_METHOD("get_item_at_position", "position"), &Tree::get_item_at_position); ClassDB::bind_method(D_METHOD("get_column_at_position", "position"), &Tree::get_column_at_position); ClassDB::bind_method(D_METHOD("get_drop_section_at_position", "position"), &Tree::get_drop_section_at_position); + ClassDB::bind_method(D_METHOD("get_button_id_at_position", "position"), &Tree::get_button_id_at_position); ClassDB::bind_method(D_METHOD("ensure_cursor_is_visible"), &Tree::ensure_cursor_is_visible); @@ -4866,7 +4885,7 @@ void Tree::_bind_methods() { ClassDB::bind_method(D_METHOD("get_column_title_language", "column"), &Tree::get_column_title_language); ClassDB::bind_method(D_METHOD("get_scroll"), &Tree::get_scroll); - ClassDB::bind_method(D_METHOD("scroll_to_item", "item"), &Tree::_scroll_to_item); + ClassDB::bind_method(D_METHOD("scroll_to_item", "item", "center_on_item"), &Tree::scroll_to_item, DEFVAL(false)); ClassDB::bind_method(D_METHOD("set_h_scroll_enabled", "h_scroll"), &Tree::set_h_scroll_enabled); ClassDB::bind_method(D_METHOD("is_h_scroll_enabled"), &Tree::is_h_scroll_enabled); diff --git a/scene/gui/tree.h b/scene/gui/tree.h index 33170cad35..dc786de6dc 100644 --- a/scene/gui/tree.h +++ b/scene/gui/tree.h @@ -188,16 +188,6 @@ protected: return d; } - void _remove_child(Object *p_child) { - remove_child(Object::cast_to<TreeItem>(p_child)); - } - - void _move_before(Object *p_item) { - move_before(Object::cast_to<TreeItem>(p_item)); - } - void _move_after(Object *p_item) { - move_after(Object::cast_to<TreeItem>(p_item)); - } Variant _call_recursive_bind(const Variant **p_args, int p_argcount, Callable::CallError &r_error); @@ -258,6 +248,7 @@ public: int get_button_count(int p_column) const; String get_button_tooltip(int p_column, int p_idx) const; Ref<Texture2D> get_button(int p_column, int p_idx) const; + int get_button_id(int p_column, int p_idx) const; void erase_button(int p_column, int p_idx); int get_button_by_id(int p_column, int p_id) const; void set_button(int p_column, int p_idx, const Ref<Texture2D> &p_button); @@ -617,23 +608,6 @@ private: protected: static void _bind_methods(); - //bind helpers - TreeItem *_create_item(Object *p_parent, int p_idx = -1) { - return create_item(Object::cast_to<TreeItem>(p_parent), p_idx); - } - - TreeItem *_get_next_selected(Object *p_item) { - return get_next_selected(Object::cast_to<TreeItem>(p_item)); - } - - Rect2 _get_item_rect(Object *p_item, int p_column) const { - return get_item_rect(Object::cast_to<TreeItem>(p_item), p_column); - } - - void _scroll_to_item(Object *p_item) { - scroll_to_item(Object::cast_to<TreeItem>(p_item)); - } - public: virtual void gui_input(const Ref<InputEvent> &p_event) override; @@ -709,7 +683,7 @@ public: TreeItem *get_item_with_text(const String &p_find) const; Point2 get_scroll() const; - void scroll_to_item(TreeItem *p_item); + void scroll_to_item(TreeItem *p_item, bool p_center_on_item = false); void set_h_scroll_enabled(bool p_enable); bool is_h_scroll_enabled() const; void set_v_scroll_enabled(bool p_enable); diff --git a/scene/gui/view_panner.cpp b/scene/gui/view_panner.cpp index ba5e8d4a17..71865b4864 100644 --- a/scene/gui/view_panner.cpp +++ b/scene/gui/view_panner.cpp @@ -31,22 +31,18 @@ #include "view_panner.h" #include "core/input/input.h" +#include "core/input/shortcut.h" #include "core/os/keyboard.h" bool ViewPanner::gui_input(const Ref<InputEvent> &p_event, Rect2 p_canvas_rect) { Ref<InputEventMouseButton> mb = p_event; if (mb.is_valid()) { - // Alt modifier is unused, so ignore such events. - if (mb->is_alt_pressed()) { - return false; - } - Vector2i scroll_vec = Vector2((mb->get_button_index() == MouseButton::WHEEL_RIGHT) - (mb->get_button_index() == MouseButton::WHEEL_LEFT), (mb->get_button_index() == MouseButton::WHEEL_DOWN) - (mb->get_button_index() == MouseButton::WHEEL_UP)); if (scroll_vec != Vector2()) { if (control_scheme == SCROLL_PANS) { if (mb->is_ctrl_pressed()) { scroll_vec.y *= mb->get_factor(); - callback_helper(zoom_callback, scroll_vec, mb->get_position()); + callback_helper(zoom_callback, varray(scroll_vec, mb->get_position(), mb->is_alt_pressed())); return true; } else { Vector2 panning; @@ -57,7 +53,7 @@ bool ViewPanner::gui_input(const Ref<InputEvent> &p_event, Rect2 p_canvas_rect) panning.y += mb->get_factor() * scroll_vec.y; panning.x += mb->get_factor() * scroll_vec.x; } - callback_helper(scroll_callback, panning); + callback_helper(scroll_callback, varray(panning, mb->is_alt_pressed())); return true; } } else { @@ -70,23 +66,33 @@ bool ViewPanner::gui_input(const Ref<InputEvent> &p_event, Rect2 p_canvas_rect) panning.y += mb->get_factor() * scroll_vec.y; panning.x += mb->get_factor() * scroll_vec.x; } - callback_helper(scroll_callback, panning); + callback_helper(scroll_callback, varray(panning, mb->is_alt_pressed())); return true; } else if (!mb->is_shift_pressed()) { scroll_vec.y *= mb->get_factor(); - callback_helper(zoom_callback, scroll_vec, mb->get_position()); + callback_helper(zoom_callback, varray(scroll_vec, mb->get_position(), mb->is_alt_pressed())); return true; } } } - if (mb->get_button_index() == MouseButton::MIDDLE || (mb->get_button_index() == MouseButton::RIGHT && !disable_rmb) || (mb->get_button_index() == MouseButton::LEFT && (Input::get_singleton()->is_key_pressed(Key::SPACE) || (is_dragging && !mb->is_pressed())))) { + // Alt is not used for button presses, so ignore it. + if (mb->is_alt_pressed()) { + return false; + } + + bool is_drag_event = mb->get_button_index() == MouseButton::MIDDLE || + (enable_rmb && mb->get_button_index() == MouseButton::RIGHT) || + (!simple_panning_enabled && mb->get_button_index() == MouseButton::LEFT && is_panning()) || + (force_drag && mb->get_button_index() == MouseButton::LEFT); + + if (is_drag_event) { if (mb->is_pressed()) { is_dragging = true; } else { is_dragging = false; } - return true; + return mb->get_button_index() != MouseButton::LEFT || mb->is_pressed(); // Don't consume LMB release events (it fixes some selection problems). } } @@ -94,9 +100,20 @@ bool ViewPanner::gui_input(const Ref<InputEvent> &p_event, Rect2 p_canvas_rect) if (mm.is_valid()) { if (is_dragging) { if (p_canvas_rect != Rect2()) { - callback_helper(pan_callback, Input::get_singleton()->warp_mouse_motion(mm, p_canvas_rect)); + callback_helper(pan_callback, varray(Input::get_singleton()->warp_mouse_motion(mm, p_canvas_rect))); } else { - callback_helper(pan_callback, mm->get_relative()); + callback_helper(pan_callback, varray(mm->get_relative())); + } + return true; + } + } + + Ref<InputEventKey> k = p_event; + if (k.is_valid()) { + if (pan_view_shortcut.is_valid() && pan_view_shortcut->matches_event(k)) { + pan_key_pressed = k->is_pressed(); + if (simple_panning_enabled || (Input::get_singleton()->get_mouse_button_mask() & MouseButton::LEFT) != MouseButton::NONE) { + is_dragging = pan_key_pressed; } return true; } @@ -105,26 +122,20 @@ bool ViewPanner::gui_input(const Ref<InputEvent> &p_event, Rect2 p_canvas_rect) return false; } -void ViewPanner::callback_helper(Callable p_callback, Vector2 p_arg1, Vector2 p_arg2) { - if (p_callback == zoom_callback) { - const Variant **argptr = (const Variant **)alloca(sizeof(Variant *) * 2); - Variant var1 = p_arg1; - argptr[0] = &var1; - Variant var2 = p_arg2; - argptr[1] = &var2; - - Variant result; - Callable::CallError ce; - p_callback.call(argptr, 2, result, ce); - } else { - const Variant **argptr = (const Variant **)alloca(sizeof(Variant *)); - Variant var = p_arg1; - argptr[0] = &var; - - Variant result; - Callable::CallError ce; - p_callback.call(argptr, 1, result, ce); +void ViewPanner::release_pan_key() { + pan_key_pressed = false; + is_dragging = false; +} + +void ViewPanner::callback_helper(Callable p_callback, Vector<Variant> p_args) { + const Variant **argptr = (const Variant **)alloca(sizeof(Variant *) * p_args.size()); + for (int i = 0; i < p_args.size(); i++) { + argptr[i] = &p_args[i]; } + + Variant result; + Callable::CallError ce; + p_callback.call(argptr, p_args.size(), result, ce); } void ViewPanner::set_callbacks(Callable p_scroll_callback, Callable p_pan_callback, Callable p_zoom_callback) { @@ -137,6 +148,37 @@ void ViewPanner::set_control_scheme(ControlScheme p_scheme) { control_scheme = p_scheme; } -void ViewPanner::set_disable_rmb(bool p_disable) { - disable_rmb = p_disable; +void ViewPanner::set_enable_rmb(bool p_enable) { + enable_rmb = p_enable; +} + +void ViewPanner::set_pan_shortcut(Ref<Shortcut> p_shortcut) { + pan_view_shortcut = p_shortcut; + pan_key_pressed = false; +} + +void ViewPanner::set_simple_panning_enabled(bool p_enabled) { + simple_panning_enabled = p_enabled; +} + +void ViewPanner::setup(ControlScheme p_scheme, Ref<Shortcut> p_shortcut, bool p_simple_panning) { + set_control_scheme(p_scheme); + set_pan_shortcut(p_shortcut); + set_simple_panning_enabled(p_simple_panning); +} + +bool ViewPanner::is_panning() const { + return is_dragging || pan_key_pressed; +} + +void ViewPanner::set_force_drag(bool p_force) { + force_drag = p_force; +} + +ViewPanner::ViewPanner() { + Array inputs; + inputs.append(InputEventKey::create_reference(Key::SPACE)); + + pan_view_shortcut.instantiate(); + pan_view_shortcut->set_events(inputs); } diff --git a/scene/gui/view_panner.h b/scene/gui/view_panner.h index 0a92cb3dfd..5b820c5f8f 100644 --- a/scene/gui/view_panner.h +++ b/scene/gui/view_panner.h @@ -34,6 +34,7 @@ #include "core/object/ref_counted.h" class InputEvent; +class Shortcut; class ViewPanner : public RefCounted { GDCLASS(ViewPanner, RefCounted); @@ -46,23 +47,37 @@ public: private: bool is_dragging = false; - bool disable_rmb = false; + bool pan_key_pressed = false; + bool force_drag = false; + + bool enable_rmb = false; + bool simple_panning_enabled = false; + + Ref<Shortcut> pan_view_shortcut; Callable scroll_callback; Callable pan_callback; Callable zoom_callback; - void callback_helper(Callable p_callback, Vector2 p_arg1, Vector2 p_arg2 = Vector2()); + void callback_helper(Callable p_callback, Vector<Variant> p_args); ControlScheme control_scheme = SCROLL_ZOOMS; public: void set_callbacks(Callable p_scroll_callback, Callable p_pan_callback, Callable p_zoom_callback); void set_control_scheme(ControlScheme p_scheme); - void set_disable_rmb(bool p_disable); + void set_enable_rmb(bool p_enable); + void set_pan_shortcut(Ref<Shortcut> p_shortcut); + void set_simple_panning_enabled(bool p_enabled); - bool is_panning() const { return is_dragging; } + void setup(ControlScheme p_scheme, Ref<Shortcut> p_shortcut, bool p_simple_panning); + + bool is_panning() const; + void set_force_drag(bool p_force); bool gui_input(const Ref<InputEvent> &p_ev, Rect2 p_canvas_rect = Rect2()); + void release_pan_key(); + + ViewPanner(); }; #endif // VIEW_PANNER_H diff --git a/scene/main/canvas_item.cpp b/scene/main/canvas_item.cpp index a0916c6291..b794bbbc57 100644 --- a/scene/main/canvas_item.cpp +++ b/scene/main/canvas_item.cpp @@ -56,34 +56,19 @@ Transform2D CanvasItem::_edit_get_transform() const { #endif bool CanvasItem::is_visible_in_tree() const { - if (!is_inside_tree()) { - return false; - } - - const CanvasItem *p = this; - - while (p) { - if (!p->visible) { - return false; - } - if (p->window && !p->window->is_visible()) { - return false; - } - p = p->get_parent_item(); - } - - return true; + return visible && visible_in_tree; } -void CanvasItem::_propagate_visibility_changed(bool p_visible) { +void CanvasItem::_propagate_visibility_changed(bool p_visible, bool p_was_visible) { if (p_visible && first_draw) { //avoid propagating it twice first_draw = false; } + visible_in_tree = p_visible; notification(NOTIFICATION_VISIBILITY_CHANGED); - if (p_visible) { - update(); //todo optimize - } else { + if (visible && p_visible) { + update(); + } else if (!p_visible && (visible || p_was_visible)) { emit_signal(SceneStringNames::get_singleton()->hidden); } _block(); @@ -111,7 +96,7 @@ void CanvasItem::set_visible(bool p_visible) { return; } - _propagate_visibility_changed(p_visible); + _propagate_visibility_changed(p_visible, !p_visible); } void CanvasItem::show() { @@ -139,7 +124,7 @@ void CanvasItem::_update_callback() { RenderingServer::get_singleton()->canvas_item_clear(get_canvas_item()); //todo updating = true - only allow drawing here - if (is_visible_in_tree()) { //todo optimize this!! + if (is_visible_in_tree()) { if (first_draw) { notification(NOTIFICATION_VISIBILITY_CHANGED); first_draw = false; @@ -273,32 +258,44 @@ void CanvasItem::_notification(int p_what) { case NOTIFICATION_ENTER_TREE: { ERR_FAIL_COND(!is_inside_tree()); first_draw = true; + Node *parent = get_parent(); if (parent) { CanvasItem *ci = Object::cast_to<CanvasItem>(parent); + if (ci) { + visible_in_tree = ci->is_visible_in_tree(); C = ci->children_items.push_back(this); - } - if (!ci) { - //look for a window - Viewport *viewport = nullptr; - - while (parent) { - viewport = Object::cast_to<Viewport>(parent); - if (viewport) { - break; + } else { + CanvasLayer *cl = Object::cast_to<CanvasLayer>(parent); + + if (cl) { + visible_in_tree = cl->is_visible(); + } else { + // Look for a window. + Viewport *viewport = nullptr; + + while (parent) { + viewport = Object::cast_to<Viewport>(parent); + if (viewport) { + break; + } + parent = parent->get_parent(); } - parent = parent->get_parent(); - } - ERR_FAIL_COND(!viewport); + ERR_FAIL_COND(!viewport); - window = Object::cast_to<Window>(viewport); - if (window) { - window->connect(SceneStringNames::get_singleton()->visibility_changed, callable_mp(this, &CanvasItem::_window_visibility_changed)); + window = Object::cast_to<Window>(viewport); + if (window) { + window->connect(SceneStringNames::get_singleton()->visibility_changed, callable_mp(this, &CanvasItem::_window_visibility_changed)); + visible_in_tree = window->is_visible(); + } else { + visible_in_tree = true; + } } } } + _enter_canvas(); _update_texture_filter_changed(false); @@ -335,6 +332,7 @@ void CanvasItem::_notification(int p_what) { window->disconnect(SceneStringNames::get_singleton()->visibility_changed, callable_mp(this, &CanvasItem::_window_visibility_changed)); } global_invalid = true; + visible_in_tree = false; } break; case NOTIFICATION_DRAW: case NOTIFICATION_TRANSFORM_CHANGED: { diff --git a/scene/main/canvas_item.h b/scene/main/canvas_item.h index 3d49d89746..a368a10ad0 100644 --- a/scene/main/canvas_item.h +++ b/scene/main/canvas_item.h @@ -46,6 +46,8 @@ class World2D; class CanvasItem : public Node { GDCLASS(CanvasItem, Node); + friend class CanvasLayer; + public: enum TextureFilter { TEXTURE_FILTER_PARENT_NODE, @@ -85,6 +87,7 @@ private: Window *window = nullptr; bool first_draw = false; bool visible = true; + bool visible_in_tree = false; bool clip_children = false; bool pending_update = false; bool top_level = false; @@ -107,7 +110,7 @@ private: void _top_level_raise_self(); - void _propagate_visibility_changed(bool p_visible); + void _propagate_visibility_changed(bool p_visible, bool p_was_visible = false); void _update_callback(); diff --git a/scene/main/canvas_layer.cpp b/scene/main/canvas_layer.cpp index 282ab6b497..3f3e72357b 100644 --- a/scene/main/canvas_layer.cpp +++ b/scene/main/canvas_layer.cpp @@ -29,6 +29,7 @@ /*************************************************************************/ #include "canvas_layer.h" +#include "canvas_item.h" #include "viewport.h" void CanvasLayer::set_layer(int p_xform) { @@ -42,6 +43,32 @@ int CanvasLayer::get_layer() const { return layer; } +void CanvasLayer::set_visible(bool p_visible) { + if (p_visible == visible) { + return; + } + + visible = p_visible; + emit_signal(SNAME("visibility_changed")); + + for (int i = 0; i < get_child_count(); i++) { + CanvasItem *c = Object::cast_to<CanvasItem>(get_child(i)); + if (c) { + RenderingServer::get_singleton()->canvas_item_set_visible(c->get_canvas_item(), p_visible && c->is_visible()); + + if (c->is_visible()) { + c->_propagate_visibility_changed(p_visible); + } else { + c->notification(CanvasItem::NOTIFICATION_VISIBILITY_CHANGED); + } + } + } +} + +bool CanvasLayer::is_visible() const { + return visible; +} + void CanvasLayer::set_transform(const Transform2D &p_xform) { transform = p_xform; locrotscale_dirty = true; @@ -264,6 +291,9 @@ void CanvasLayer::_bind_methods() { ClassDB::bind_method(D_METHOD("set_layer", "layer"), &CanvasLayer::set_layer); ClassDB::bind_method(D_METHOD("get_layer"), &CanvasLayer::get_layer); + ClassDB::bind_method(D_METHOD("set_visible", "visible"), &CanvasLayer::set_visible); + ClassDB::bind_method(D_METHOD("is_visible"), &CanvasLayer::is_visible); + ClassDB::bind_method(D_METHOD("set_transform", "transform"), &CanvasLayer::set_transform); ClassDB::bind_method(D_METHOD("get_transform"), &CanvasLayer::get_transform); @@ -289,6 +319,7 @@ void CanvasLayer::_bind_methods() { ADD_GROUP("Layer", ""); ADD_PROPERTY(PropertyInfo(Variant::INT, "layer", PROPERTY_HINT_RANGE, "-128,128,1"), "set_layer", "get_layer"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "visible"), "set_visible", "is_visible"); ADD_GROUP("Transform", ""); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "offset"), "set_offset", "get_offset"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "rotation", PROPERTY_HINT_RANGE, "-1080,1080,0.1,or_lesser,or_greater,radians"), "set_rotation", "get_rotation"); @@ -299,6 +330,8 @@ void CanvasLayer::_bind_methods() { ADD_GROUP("Follow Viewport", "follow_viewport"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "follow_viewport_enable"), "set_follow_viewport", "is_following_viewport"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "follow_viewport_scale", PROPERTY_HINT_RANGE, "0.001,1000,0.001,or_greater,or_lesser"), "set_follow_viewport_scale", "get_follow_viewport_scale"); + + ADD_SIGNAL(MethodInfo("visibility_changed")); } CanvasLayer::CanvasLayer() { diff --git a/scene/main/canvas_layer.h b/scene/main/canvas_layer.h index 93a0152787..b7bd793440 100644 --- a/scene/main/canvas_layer.h +++ b/scene/main/canvas_layer.h @@ -52,6 +52,7 @@ class CanvasLayer : public Node { Viewport *vp = nullptr; int sort_index = 0; + bool visible = true; bool follow_viewport = false; float follow_viewport_scale = 1.0; @@ -69,6 +70,9 @@ public: void set_layer(int p_xform); int get_layer() const; + void set_visible(bool p_visible); + bool is_visible() const; + void set_transform(const Transform2D &p_xform); Transform2D get_transform() const; diff --git a/scene/main/http_request.cpp b/scene/main/http_request.cpp index 34cc4aceb8..4e91548d14 100644 --- a/scene/main/http_request.cpp +++ b/scene/main/http_request.cpp @@ -46,7 +46,7 @@ Error HTTPRequest::_parse_url(const String &p_url) { request_sent = false; got_response = false; body_len = -1; - body.resize(0); + body.clear(); downloaded.set(0); redirections = 0; @@ -86,9 +86,9 @@ String HTTPRequest::get_header_value(const PackedStringArray &p_headers, const S String lowwer_case_header_name = p_header_name.to_lower(); for (int i = 0; i < p_headers.size(); i++) { - if (p_headers[i].find(":", 0) >= 0) { + if (p_headers[i].find(":") > 0) { Vector<String> parts = p_headers[i].split(":", false, 1); - if (parts[0].strip_edges().to_lower() == lowwer_case_header_name) { + if (parts.size() > 1 && parts[0].strip_edges().to_lower() == lowwer_case_header_name) { value = parts[1].strip_edges(); break; } @@ -99,7 +99,7 @@ String HTTPRequest::get_header_value(const PackedStringArray &p_headers, const S } Error HTTPRequest::request(const String &p_url, const Vector<String> &p_custom_headers, bool p_ssl_validate_domain, HTTPClient::Method p_method, const String &p_request_data) { - // Copy the string into a raw buffer + // Copy the string into a raw buffer. Vector<uint8_t> raw_data; CharString charstr = p_request_data.utf8(); @@ -134,7 +134,7 @@ Error HTTPRequest::request_raw(const String &p_url, const Vector<String> &p_cust headers = p_custom_headers; if (accept_gzip) { - // If the user has specified a different Accept-Encoding, don't overwrite it + // If the user has specified an Accept-Encoding header, don't overwrite it. if (!has_header(headers, "Accept-Encoding")) { headers.push_back("Accept-Encoding: gzip, deflate"); } @@ -202,7 +202,7 @@ void HTTPRequest::cancel_request() { file = nullptr; } client->close(); - body.resize(0); + body.clear(); got_response = false; response_code = -1; request_sent = false; @@ -220,14 +220,14 @@ bool HTTPRequest::_handle_response(bool *ret_value) { response_code = client->get_response_code(); List<String> rheaders; client->get_response_headers(&rheaders); - response_headers.resize(0); + response_headers.clear(); downloaded.set(0); for (const String &E : rheaders) { response_headers.push_back(E); } if (response_code == 301 || response_code == 302) { - // Handle redirect + // Handle redirect. if (max_redirects >= 0 && redirections >= max_redirects) { call_deferred(SNAME("_request_done"), RESULT_REDIRECT_LIMIT_REACHED, response_code, response_headers, PackedByteArray()); @@ -244,12 +244,12 @@ bool HTTPRequest::_handle_response(bool *ret_value) { } if (!new_request.is_empty()) { - // Process redirect + // Process redirect. client->close(); - int new_redirs = redirections + 1; // Because _request() will clear it + int new_redirs = redirections + 1; // Because _request() will clear it. Error err; if (new_request.begins_with("http")) { - // New url, request all again + // New url, new request. _parse_url(new_request); } else { request_string = new_request; @@ -260,7 +260,7 @@ bool HTTPRequest::_handle_response(bool *ret_value) { request_sent = false; got_response = false; body_len = -1; - body.resize(0); + body.clear(); downloaded.set(0); redirections = new_redirs; *ret_value = false; @@ -276,11 +276,11 @@ bool HTTPRequest::_update_connection() { switch (client->get_status()) { case HTTPClient::STATUS_DISCONNECTED: { call_deferred(SNAME("_request_done"), RESULT_CANT_CONNECT, 0, PackedStringArray(), PackedByteArray()); - return true; // End it, since it's doing something + return true; // End it, since it's disconnected. } break; case HTTPClient::STATUS_RESOLVING: { client->poll(); - // Must wait + // Must wait. return false; } break; case HTTPClient::STATUS_CANT_RESOLVE: { @@ -290,9 +290,9 @@ bool HTTPRequest::_update_connection() { } break; case HTTPClient::STATUS_CONNECTING: { client->poll(); - // Must wait + // Must wait. return false; - } break; // Connecting to IP + } break; // Connecting to IP. case HTTPClient::STATUS_CANT_CONNECT: { call_deferred(SNAME("_request_done"), RESULT_CANT_CONNECT, 0, PackedStringArray(), PackedByteArray()); return true; @@ -301,7 +301,7 @@ bool HTTPRequest::_update_connection() { case HTTPClient::STATUS_CONNECTED: { if (request_sent) { if (!got_response) { - // No body + // No body. bool ret_value; @@ -313,16 +313,16 @@ bool HTTPRequest::_update_connection() { return true; } if (body_len < 0) { - // Chunked transfer is done + // Chunked transfer is done. call_deferred(SNAME("_request_done"), RESULT_SUCCESS, response_code, response_headers, body); return true; } call_deferred(SNAME("_request_done"), RESULT_CHUNKED_BODY_SIZE_MISMATCH, response_code, response_headers, PackedByteArray()); return true; - // Request might have been done + // Request might have been done. } else { - // Did not request yet, do request + // Did not request yet, do request. int size = request_data.size(); Error err = client->request(method, request_string, headers, size > 0 ? request_data.ptr() : nullptr, size); @@ -334,13 +334,13 @@ bool HTTPRequest::_update_connection() { request_sent = true; return false; } - } break; // Connected: break requests only accepted here + } break; // Connected: break requests only accepted here. case HTTPClient::STATUS_REQUESTING: { - // Must wait, still requesting + // Must wait, still requesting. client->poll(); return false; - } break; // Request in progress + } break; // Request in progress. case HTTPClient::STATUS_BODY: { if (!got_response) { bool ret_value; @@ -411,7 +411,7 @@ bool HTTPRequest::_update_connection() { return false; - } break; // Request resulted in body: break which must be read + } break; // Request resulted in body: break which must be read. case HTTPClient::STATUS_CONNECTION_ERROR: { call_deferred(SNAME("_request_done"), RESULT_CONNECTION_ERROR, 0, PackedStringArray(), PackedByteArray()); return true; @@ -428,7 +428,7 @@ bool HTTPRequest::_update_connection() { void HTTPRequest::_request_done(int p_status, int p_code, const PackedStringArray &p_headers, const PackedByteArray &p_data) { cancel_request(); - // Determine if the request body is compressed + // Determine if the request body is compressed. bool is_compressed; String content_encoding = get_header_value(p_headers, "Content-Encoding").to_lower(); Compression::Mode mode; @@ -442,30 +442,25 @@ void HTTPRequest::_request_done(int p_status, int p_code, const PackedStringArra is_compressed = false; } - const PackedByteArray *data = nullptr; - if (accept_gzip && is_compressed && p_data.size() > 0) { // Decompress request body - PackedByteArray *decompressed = memnew(PackedByteArray); - int result = Compression::decompress_dynamic(decompressed, body_size_limit, p_data.ptr(), p_data.size(), mode); + PackedByteArray decompressed; + int result = Compression::decompress_dynamic(&decompressed, body_size_limit, p_data.ptr(), p_data.size(), mode); if (result == OK) { - data = decompressed; + emit_signal(SNAME("request_completed"), p_status, p_code, p_headers, decompressed); + return; } else if (result == -5) { WARN_PRINT("Decompressed size of HTTP response body exceeded body_size_limit"); p_status = RESULT_BODY_SIZE_LIMIT_EXCEEDED; - // Just return the raw data if we failed to decompress it - data = &p_data; + // Just return the raw data if we failed to decompress it. } else { WARN_PRINT("Failed to decompress HTTP response body"); p_status = RESULT_BODY_DECOMPRESS_FAILED; - // Just return the raw data if we failed to decompress it - data = &p_data; + // Just return the raw data if we failed to decompress it. } - } else { - data = &p_data; } - emit_signal(SNAME("request_completed"), p_status, p_code, p_headers, *data); + emit_signal(SNAME("request_completed"), p_status, p_code, p_headers, p_data); } void HTTPRequest::_notification(int p_what) { @@ -476,7 +471,6 @@ void HTTPRequest::_notification(int p_what) { bool done = _update_connection(); if (done) { set_process_internal(false); - // cancel_request(); called from _request done now } } @@ -624,7 +618,6 @@ void HTTPRequest::_bind_methods() { ADD_SIGNAL(MethodInfo("request_completed", PropertyInfo(Variant::INT, "result"), PropertyInfo(Variant::INT, "response_code"), PropertyInfo(Variant::PACKED_STRING_ARRAY, "headers"), PropertyInfo(Variant::PACKED_BYTE_ARRAY, "body"))); BIND_ENUM_CONSTANT(RESULT_SUCCESS); - //BIND_ENUM_CONSTANT( RESULT_NO_BODY ); BIND_ENUM_CONSTANT(RESULT_CHUNKED_BODY_SIZE_MISMATCH); BIND_ENUM_CONSTANT(RESULT_CANT_CONNECT); BIND_ENUM_CONSTANT(RESULT_CANT_RESOLVE); diff --git a/scene/main/node.cpp b/scene/main/node.cpp index 416dec3e4f..d5bc7d111a 100644 --- a/scene/main/node.cpp +++ b/scene/main/node.cpp @@ -32,6 +32,7 @@ #include "core/core_string_names.h" #include "core/io/resource_loader.h" +#include "core/multiplayer/multiplayer_api.h" #include "core/object/message_queue.h" #include "core/string/print_string.h" #include "instance_placeholder.h" @@ -110,9 +111,6 @@ void Node::_notification(int p_notification) { memdelete(data.path_cache); data.path_cache = nullptr; } - if (data.scene_file_path.length()) { - get_multiplayer()->scene_enter_exit_notify(data.scene_file_path, this, false); - } } break; case NOTIFICATION_PATH_RENAMED: { if (data.path_cache) { @@ -141,12 +139,6 @@ void Node::_notification(int p_notification) { } GDVIRTUAL_CALL(_ready); - - if (data.scene_file_path.length()) { - ERR_FAIL_COND(!is_inside_tree()); - get_multiplayer()->scene_enter_exit_notify(data.scene_file_path, this, true); - } - } break; case NOTIFICATION_POSTINITIALIZE: { data.in_constructor = false; @@ -211,6 +203,12 @@ void Node::_propagate_enter_tree() { data.tree->node_added(this); + if (data.parent) { + Variant c = this; + const Variant *cptr = &c; + data.parent->emit_signal(SNAME("child_entered_tree"), &cptr, 1); + } + data.blocked++; //block while adding children @@ -281,6 +279,12 @@ void Node::_propagate_exit_tree() { data.tree->node_removed(this); } + if (data.parent) { + Variant c = this; + const Variant *cptr = &c; + data.parent->emit_signal(SNAME("child_exited_tree"), &cptr, 1); + } + // exit groups for (KeyValue<StringName, GroupData> &E : data.grouped) { @@ -608,14 +612,15 @@ Variant Node::_rpc_bind(const Variant **p_args, int p_argcount, Callable::CallEr return Variant(); } - if (p_args[0]->get_type() != Variant::STRING_NAME) { + Variant::Type type = p_args[0]->get_type(); + if (type != Variant::STRING_NAME && type != Variant::STRING) { r_error.error = Callable::CallError::CALL_ERROR_INVALID_ARGUMENT; r_error.argument = 0; r_error.expected = Variant::STRING_NAME; return Variant(); } - StringName method = *p_args[0]; + StringName method = (*p_args[0]).operator StringName(); rpcp(0, method, &p_args[1], p_argcount - 1); @@ -637,7 +642,8 @@ Variant Node::_rpc_id_bind(const Variant **p_args, int p_argcount, Callable::Cal return Variant(); } - if (p_args[1]->get_type() != Variant::STRING_NAME) { + Variant::Type type = p_args[1]->get_type(); + if (type != Variant::STRING_NAME && type != Variant::STRING) { r_error.error = Callable::CallError::CALL_ERROR_INVALID_ARGUMENT; r_error.argument = 1; r_error.expected = Variant::STRING_NAME; @@ -645,7 +651,7 @@ Variant Node::_rpc_id_bind(const Variant **p_args, int p_argcount, Callable::Cal } int peer_id = *p_args[0]; - StringName method = *p_args[1]; + StringName method = (*p_args[1]).operator StringName(); rpcp(peer_id, method, &p_args[2], p_argcount - 2); @@ -1049,7 +1055,7 @@ void Node::_generate_serial_child_name(const Node *p_child, StringName &name) co String nums; for (int i = name_string.length() - 1; i >= 0; i--) { char32_t n = name_string[i]; - if (n >= '0' && n <= '9') { + if (is_digit(n)) { nums = String::chr(name_string[i]) + nums; } else { break; @@ -2188,7 +2194,7 @@ void Node::remap_node_resources(Node *p_node, const Map<RES, RES> &p_resource_re } Variant v = p_node->get(E.name); - if (v.is_ref()) { + if (v.is_ref_counted()) { RES res = v; if (res.is_valid()) { if (p_resource_remap.has(res)) { @@ -2214,7 +2220,7 @@ void Node::remap_nested_resources(RES p_resource, const Map<RES, RES> &p_resourc } Variant v = p_resource->get(E.name); - if (v.is_ref()) { + if (v.is_ref_counted()) { RES res = v; if (res.is_valid()) { if (p_resource_remap.has(res)) { @@ -2865,6 +2871,8 @@ void Node::_bind_methods() { ADD_SIGNAL(MethodInfo("tree_entered")); ADD_SIGNAL(MethodInfo("tree_exiting")); ADD_SIGNAL(MethodInfo("tree_exited")); + ADD_SIGNAL(MethodInfo("child_entered_tree", PropertyInfo(Variant::OBJECT, "node", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT, "Node"))); + ADD_SIGNAL(MethodInfo("child_exited_tree", PropertyInfo(Variant::OBJECT, "node", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT, "Node"))); ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "name", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_name", "get_name"); ADD_PROPERTY(PropertyInfo(Variant::STRING, "scene_file_path", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_scene_file_path", "get_scene_file_path"); diff --git a/scene/main/node.h b/scene/main/node.h index a1fc672a15..0ac10f4381 100644 --- a/scene/main/node.h +++ b/scene/main/node.h @@ -212,7 +212,6 @@ protected: static String _get_name_num_separator(); friend class SceneState; - friend class MultiplayerReplicator; void _add_child_nocheck(Node *p_child, const StringName &p_name); void _set_owner_nocheck(Node *p_owner); @@ -467,7 +466,7 @@ public: bool is_displayed_folded() const; /* NETWORK */ - void set_multiplayer_authority(int p_peer_id, bool p_recursive = true); + virtual void set_multiplayer_authority(int p_peer_id, bool p_recursive = true); int get_multiplayer_authority() const; bool is_multiplayer_authority() const; diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp index cafa4a43fd..69d781cbfc 100644 --- a/scene/main/scene_tree.cpp +++ b/scene/main/scene_tree.cpp @@ -36,6 +36,7 @@ #include "core/io/dir_access.h" #include "core/io/marshalls.h" #include "core/io/resource_loader.h" +#include "core/multiplayer/multiplayer_api.h" #include "core/object/message_queue.h" #include "core/os/keyboard.h" #include "core/os/os.h" @@ -130,7 +131,7 @@ SceneTree::Group *SceneTree::add_to_group(const StringName &p_group, Node *p_nod E = group_map.insert(p_group, Group()); } - ERR_FAIL_COND_V_MSG(E->get().nodes.find(p_node) != -1, &E->get(), "Already in group: " + p_group + "."); + ERR_FAIL_COND_V_MSG(E->get().nodes.has(p_node), &E->get(), "Already in group: " + p_group + "."); E->get().nodes.push_back(p_node); //E->get().last_tree_version=0; E->get().changed = true; @@ -1164,7 +1165,7 @@ void SceneTree::set_multiplayer(Ref<MultiplayerAPI> p_multiplayer) { ERR_FAIL_COND(!p_multiplayer.is_valid()); multiplayer = p_multiplayer; - multiplayer->set_root_node(root); + multiplayer->set_root_path("/" + root->get_name()); } void SceneTree::_bind_methods() { @@ -1328,6 +1329,8 @@ SceneTree::SceneTree() { root = memnew(Window); root->set_process_mode(Node::PROCESS_MODE_PAUSABLE); root->set_name("root"); + root->set_title(ProjectSettings::get_singleton()->get("application/config/name")); + #ifndef _3D_DISABLED if (!root->get_world_3d().is_valid()) { root->set_world_3d(Ref<World3D>(memnew(World3D))); diff --git a/scene/main/scene_tree.h b/scene/main/scene_tree.h index 1dff1dab4f..a5cd52b4ca 100644 --- a/scene/main/scene_tree.h +++ b/scene/main/scene_tree.h @@ -31,7 +31,6 @@ #ifndef SCENE_TREE_H #define SCENE_TREE_H -#include "core/multiplayer/multiplayer_api.h" #include "core/os/main_loop.h" #include "core/os/thread_safe.h" #include "core/templates/self_list.h" @@ -46,6 +45,7 @@ class Node; class Window; class Material; class Mesh; +class MultiplayerAPI; class SceneDebugger; class Tween; diff --git a/scene/main/shader_globals_override.cpp b/scene/main/shader_globals_override.cpp index 240e662efb..09dfc50066 100644 --- a/scene/main/shader_globals_override.cpp +++ b/scene/main/shader_globals_override.cpp @@ -221,6 +221,7 @@ void ShaderGlobalsOverride::_get_property_list(List<PropertyInfo> *p_list) const } void ShaderGlobalsOverride::_activate() { + ERR_FAIL_NULL(get_tree()); List<Node *> nodes; get_tree()->get_nodes_in_group(SceneStringNames::get_singleton()->shader_overrides_group_active, &nodes); if (nodes.size() == 0) { diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp index 2cdafefba7..522997cdf5 100644 --- a/scene/main/viewport.cpp +++ b/scene/main/viewport.cpp @@ -492,20 +492,26 @@ void Viewport::_notification(int p_what) { } #endif // _3D_DISABLED } break; + case NOTIFICATION_WM_MOUSE_ENTER: { + gui.mouse_in_window = true; + } break; case NOTIFICATION_WM_MOUSE_EXIT: { + gui.mouse_in_window = false; _drop_physics_mouseover(); - - // Unlike on loss of focus (NOTIFICATION_WM_WINDOW_FOCUS_OUT), do not - // drop the gui mouseover here, as a scrollbar may be dragged while the - // mouse is outside the window (without the window having lost focus). - // See bug #39634 + _drop_mouse_over(); + // When the mouse exits the window, we want to end mouse_over, but + // not mouse_focus, because, for example, we want to continue + // dragging a scrollbar even if the mouse has left the window. } break; case NOTIFICATION_WM_WINDOW_FOCUS_OUT: { _drop_physics_mouseover(); - if (gui.mouse_focus && !gui.forced_mouse_focus) { _drop_mouse_focus(); } + // When the window focus changes, we want to end mouse_focus, but + // not the mouse_over. Note: The OS will trigger a separate mouse + // exit event if the change in focus results in the mouse exiting + // the window. } break; } } @@ -523,6 +529,13 @@ void Viewport::_process_picking() { _drop_physics_mouseover(true); +#ifndef _3D_DISABLED + Vector2 last_pos(1e20, 1e20); + CollisionObject3D *last_object = nullptr; + ObjectID last_id; + PhysicsDirectSpaceState3D::RayResult result; +#endif // _3D_DISABLED + PhysicsDirectSpaceState2D *ss2d = PhysicsServer2D::get_singleton()->space_get_direct_state(find_world_2d()->get_space()); if (physics_has_last_mousepos) { @@ -690,10 +703,6 @@ void Viewport::_process_picking() { } #ifndef _3D_DISABLED - Vector2 last_pos(1e20, 1e20); - CollisionObject3D *last_object = nullptr; - ObjectID last_id; - PhysicsDirectSpaceState3D::RayResult result; bool captured = false; if (physics_object_capture.is_valid()) { @@ -790,7 +799,7 @@ void Viewport::update_canvas_items() { } void Viewport::_set_size(const Size2i &p_size, const Size2i &p_size_2d_override, const Rect2i &p_to_screen_rect, const Transform2D &p_stretch_transform, bool p_allocated) { - if (size == p_size && size_allocated == p_allocated && stretch_transform == p_stretch_transform && p_size_2d_override == size_2d_override && to_screen_rect != p_to_screen_rect) { + if (size == p_size && size_allocated == p_allocated && stretch_transform == p_stretch_transform && p_size_2d_override == size_2d_override && to_screen_rect == p_to_screen_rect) { return; } @@ -1090,7 +1099,7 @@ Transform2D Viewport::_get_input_pre_xform() const { if (to_screen_rect.size.x != 0 && to_screen_rect.size.y != 0) { pre_xf.elements[2] = -to_screen_rect.position; - pre_xf.scale(size / to_screen_rect.size); + pre_xf.scale(Vector2(size) / to_screen_rect.size); } return pre_xf; @@ -1222,7 +1231,7 @@ void Viewport::_gui_show_tooltip() { base_tooltip->set_anchors_and_offsets_preset(Control::PRESET_WIDE); - panel->set_transient(false); + panel->set_transient(true); panel->set_flag(Window::FLAG_NO_FOCUS, true); panel->set_wrap_controls(true); panel->add_child(base_tooltip); @@ -1444,8 +1453,6 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) { if (mb.is_valid()) { gui.key_event_accepted = false; - Control *over = nullptr; - Point2 mpos = mb->get_position(); gui.last_mouse_pos = mpos; if (mb->is_pressed()) { @@ -1591,6 +1598,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) { // it is different, rather than wait for it to be updated the next time the // mouse is moved, notify the control so that it can e.g. drop the highlight. // This code is duplicated from the mm.is_valid()-case further below. + Control *over = nullptr; if (gui.mouse_focus) { over = gui.mouse_focus; } else { @@ -1598,10 +1606,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) { } if (gui.mouse_focus_mask == MouseButton::NONE && over != gui.mouse_over) { - if (gui.mouse_over) { - _gui_call_notification(gui.mouse_over, Control::NOTIFICATION_MOUSE_EXIT); - } - + _drop_mouse_over(); _gui_cancel_tooltip(); if (over) { @@ -1622,8 +1627,6 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) { gui.last_mouse_pos = mpos; - Control *over = nullptr; - // Drag & drop. if (!gui.drag_attempted && gui.mouse_focus && (mm->get_button_mask() & MouseButton::MASK_LEFT) != MouseButton::NONE) { gui.drag_accum += mm->get_relative(); @@ -1671,29 +1674,23 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) { } } - // These sections of code are reused in the mb.is_valid() case further up - // for the purpose of notifying controls about potential changes in focus - // when the mousebutton is released. + Control *over = nullptr; if (gui.mouse_focus) { over = gui.mouse_focus; - } else { + } else if (gui.mouse_in_window) { over = gui_find_control(mpos); } if (over != gui.mouse_over) { - if (gui.mouse_over) { - _gui_call_notification(gui.mouse_over, Control::NOTIFICATION_MOUSE_EXIT); - } - + _drop_mouse_over(); _gui_cancel_tooltip(); if (over) { _gui_call_notification(over, Control::NOTIFICATION_MOUSE_ENTER); + gui.mouse_over = over; } } - gui.mouse_over = over; - DisplayServer::CursorShape ds_cursor_shape = (DisplayServer::CursorShape)Input::get_singleton()->get_default_cursor_shape(); if (over) { @@ -2095,7 +2092,7 @@ void Viewport::_gui_hide_control(Control *p_control) { } if (gui.key_focus == p_control) { - _gui_remove_focus(); + gui_release_focus(); } if (gui.mouse_over == p_control) { gui.mouse_over = nullptr; @@ -2145,15 +2142,7 @@ Window *Viewport::get_base_window() const { } void Viewport::_gui_remove_focus_for_window(Node *p_window) { if (get_base_window() == p_window) { - _gui_remove_focus(); - } -} - -void Viewport::_gui_remove_focus() { - if (gui.key_focus) { - Node *f = gui.key_focus; - gui.key_focus = nullptr; - f->notification(Control::NOTIFICATION_FOCUS_EXIT, true); + gui_release_focus(); } } @@ -2180,6 +2169,13 @@ void Viewport::_gui_accept_event() { } } +void Viewport::_drop_mouse_over() { + if (gui.mouse_over) { + _gui_call_notification(gui.mouse_over, Control::NOTIFICATION_MOUSE_EXIT); + gui.mouse_over = nullptr; + } +} + void Viewport::_drop_mouse_focus() { Control *c = gui.mouse_focus; MouseButton mask = gui.mouse_focus_mask; @@ -2275,10 +2271,6 @@ void Viewport::_cleanup_mouseover_colliders(bool p_clean_all_frames, bool p_paus } } -Control *Viewport::_gui_get_focus_owner() { - return gui.key_focus; -} - void Viewport::_gui_grab_click_focus(Control *p_control) { gui.mouse_click_grabber = p_control; call_deferred(SNAME("_post_gui_grab_click_focus")); @@ -2794,6 +2786,19 @@ int Viewport::gui_get_canvas_sort_index() { return gui.canvas_sort_index++; } +void Viewport::gui_release_focus() { + if (gui.key_focus) { + Control *f = gui.key_focus; + gui.key_focus = nullptr; + f->notification(Control::NOTIFICATION_FOCUS_EXIT, true); + f->update(); + } +} + +Control *Viewport::gui_get_focus_owner() { + return gui.key_focus; +} + void Viewport::set_msaa(MSAA p_msaa) { ERR_FAIL_INDEX(p_msaa, MSAA_MAX); if (msaa == p_msaa) { @@ -3587,6 +3592,9 @@ void Viewport::_bind_methods() { ClassDB::bind_method(D_METHOD("gui_is_dragging"), &Viewport::gui_is_dragging); ClassDB::bind_method(D_METHOD("gui_is_drag_successful"), &Viewport::gui_is_drag_successful); + ClassDB::bind_method(D_METHOD("gui_release_focus"), &Viewport::gui_release_focus); + ClassDB::bind_method(D_METHOD("gui_get_focus_owner"), &Viewport::gui_get_focus_owner); + ClassDB::bind_method(D_METHOD("set_disable_input", "disable"), &Viewport::set_disable_input); ClassDB::bind_method(D_METHOD("is_input_disabled"), &Viewport::is_input_disabled); diff --git a/scene/main/viewport.h b/scene/main/viewport.h index a3127811f5..3a71745f44 100644 --- a/scene/main/viewport.h +++ b/scene/main/viewport.h @@ -335,6 +335,7 @@ private: // info used when this is a window bool forced_mouse_focus = false; //used for menu buttons + bool mouse_in_window = true; bool key_event_accepted = false; Control *mouse_focus = nullptr; Control *last_mouse_focus = nullptr; @@ -410,7 +411,6 @@ private: Control *_gui_get_drag_preview(); void _gui_remove_focus_for_window(Node *p_window); - void _gui_remove_focus(); void _gui_unfocus_control(Control *p_control); bool _gui_control_has_focus(const Control *p_control); void _gui_control_grab_focus(Control *p_control); @@ -418,8 +418,6 @@ private: void _post_gui_grab_click_focus(); void _gui_accept_event(); - Control *_gui_get_focus_owner(); - bool _gui_drop(Control *p_at_control, Point2 p_at_pos, bool p_just_check); friend class AudioListener2D; @@ -433,6 +431,7 @@ private: void _canvas_layer_add(CanvasLayer *p_canvas_layer); void _canvas_layer_remove(CanvasLayer *p_canvas_layer); + void _drop_mouse_over(); void _drop_mouse_focus(); void _drop_physics_mouseover(bool p_paused_only = false); @@ -557,6 +556,9 @@ public: void gui_reset_canvas_sort_index(); int gui_get_canvas_sort_index(); + void gui_release_focus(); + Control *gui_get_focus_owner(); + TypedArray<String> get_configuration_warnings() const override; void set_debug_draw(DebugDraw p_debug_draw); diff --git a/scene/main/window.cpp b/scene/main/window.cpp index 532b457843..f2ebe50fa3 100644 --- a/scene/main/window.cpp +++ b/scene/main/window.cpp @@ -41,7 +41,16 @@ void Window::set_title(const String &p_title) { if (embedder) { embedder->_sub_window_update(this); } else if (window_id != DisplayServer::INVALID_WINDOW_ID) { - DisplayServer::get_singleton()->window_set_title(atr(p_title), window_id); + String tr_title = atr(p_title); +#ifdef DEBUG_ENABLED + if (window_id == DisplayServer::MAIN_WINDOW_ID) { + // Append a suffix to the window title to denote that the project is running + // from a debug build (including the editor). Since this results in lower performance, + // this should be clearly presented to the user. + tr_title = vformat("%s (DEBUG)", tr_title); + } +#endif + DisplayServer::get_singleton()->window_set_title(tr_title, window_id); } } @@ -234,7 +243,16 @@ void Window::_make_window() { DisplayServer::get_singleton()->window_set_current_screen(current_screen, window_id); DisplayServer::get_singleton()->window_set_max_size(max_size, window_id); DisplayServer::get_singleton()->window_set_min_size(min_size, window_id); - DisplayServer::get_singleton()->window_set_title(atr(title), window_id); + String tr_title = atr(title); +#ifdef DEBUG_ENABLED + if (window_id == DisplayServer::MAIN_WINDOW_ID) { + // Append a suffix to the window title to denote that the project is running + // from a debug build (including the editor). Since this results in lower performance, + // this should be clearly presented to the user. + tr_title = vformat("%s (DEBUG)", tr_title); + } +#endif + DisplayServer::get_singleton()->window_set_title(tr_title, window_id); DisplayServer::get_singleton()->window_attach_instance_id(get_instance_id(), window_id); _update_window_size(); @@ -773,7 +791,16 @@ void Window::_notification(int p_what) { if (embedder) { embedder->_sub_window_update(this); } else if (window_id != DisplayServer::INVALID_WINDOW_ID) { - DisplayServer::get_singleton()->window_set_title(atr(title), window_id); + String tr_title = atr(title); +#ifdef DEBUG_ENABLED + if (window_id == DisplayServer::MAIN_WINDOW_ID) { + // Append a suffix to the window title to denote that the project is running + // from a debug build (including the editor). Since this results in lower performance, + // this should be clearly presented to the user. + tr_title = vformat("%s (DEBUG)", tr_title); + } +#endif + DisplayServer::get_singleton()->window_set_title(tr_title, window_id); } child_controls_changed(); @@ -1587,6 +1614,7 @@ void Window::_bind_methods() { BIND_ENUM_CONSTANT(MODE_MINIMIZED); BIND_ENUM_CONSTANT(MODE_MAXIMIZED); BIND_ENUM_CONSTANT(MODE_FULLSCREEN); + BIND_ENUM_CONSTANT(MODE_EXCLUSIVE_FULLSCREEN); BIND_ENUM_CONSTANT(FLAG_RESIZE_DISABLED); BIND_ENUM_CONSTANT(FLAG_BORDERLESS); diff --git a/scene/main/window.h b/scene/main/window.h index 2dd1dd6601..f37689f905 100644 --- a/scene/main/window.h +++ b/scene/main/window.h @@ -46,6 +46,7 @@ public: MODE_MINIMIZED = DisplayServer::WINDOW_MODE_MINIMIZED, MODE_MAXIMIZED = DisplayServer::WINDOW_MODE_MAXIMIZED, MODE_FULLSCREEN = DisplayServer::WINDOW_MODE_FULLSCREEN, + MODE_EXCLUSIVE_FULLSCREEN = DisplayServer::WINDOW_MODE_EXCLUSIVE_FULLSCREEN, }; enum Flags { diff --git a/scene/multiplayer/SCsub b/scene/multiplayer/SCsub new file mode 100644 index 0000000000..fc61250247 --- /dev/null +++ b/scene/multiplayer/SCsub @@ -0,0 +1,5 @@ +#!/usr/bin/env python + +Import("env") + +env.add_source_files(env.scene_sources, "*.cpp") diff --git a/scene/multiplayer/multiplayer_spawner.cpp b/scene/multiplayer/multiplayer_spawner.cpp new file mode 100644 index 0000000000..4f2a9d9e83 --- /dev/null +++ b/scene/multiplayer/multiplayer_spawner.cpp @@ -0,0 +1,227 @@ +/*************************************************************************/ +/* multiplayer_spawner.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "multiplayer_spawner.h" + +#include "core/io/marshalls.h" +#include "core/multiplayer/multiplayer_api.h" +#include "scene/main/window.h" +#include "scene/scene_string_names.h" + +void MultiplayerSpawner::_bind_methods() { + ClassDB::bind_method(D_METHOD("spawn", "data"), &MultiplayerSpawner::spawn, DEFVAL(Variant())); + + ClassDB::bind_method(D_METHOD("get_spawnable_scenes"), &MultiplayerSpawner::get_spawnable_scenes); + ClassDB::bind_method(D_METHOD("set_spawnable_scenes", "scenes"), &MultiplayerSpawner::set_spawnable_scenes); + ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "replication", PROPERTY_HINT_ARRAY_TYPE, vformat("%s/%s:%s", Variant::OBJECT, PROPERTY_HINT_RESOURCE_TYPE, "PackedScene"), (PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_SCRIPT_VARIABLE)), "set_spawnable_scenes", "get_spawnable_scenes"); + + ClassDB::bind_method(D_METHOD("get_spawn_path"), &MultiplayerSpawner::get_spawn_path); + ClassDB::bind_method(D_METHOD("set_spawn_path", "path"), &MultiplayerSpawner::set_spawn_path); + ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "spawn_path", PROPERTY_HINT_NONE, ""), "set_spawn_path", "get_spawn_path"); + + ClassDB::bind_method(D_METHOD("get_spawn_limit"), &MultiplayerSpawner::get_spawn_limit); + ClassDB::bind_method(D_METHOD("set_spawn_limit", "limit"), &MultiplayerSpawner::set_spawn_limit); + ADD_PROPERTY(PropertyInfo(Variant::INT, "spawn_limit", PROPERTY_HINT_RANGE, "0,1024,1,or_greater"), "set_spawn_limit", "get_spawn_limit"); + + ClassDB::bind_method(D_METHOD("set_auto_spawning", "enabled"), &MultiplayerSpawner::set_auto_spawning); + ClassDB::bind_method(D_METHOD("is_auto_spawning"), &MultiplayerSpawner::is_auto_spawning); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "auto_spawn"), "set_auto_spawning", "is_auto_spawning"); + + GDVIRTUAL_BIND(_spawn_custom, "data"); + + ADD_SIGNAL(MethodInfo("despawned", PropertyInfo(Variant::INT, "scene_id"), PropertyInfo(Variant::OBJECT, "node", PROPERTY_HINT_RESOURCE_TYPE, "Node"))); + ADD_SIGNAL(MethodInfo("spawned", PropertyInfo(Variant::INT, "scene_id"), PropertyInfo(Variant::OBJECT, "node", PROPERTY_HINT_RESOURCE_TYPE, "Node"))); +} + +void MultiplayerSpawner::_update_spawn_node() { +#ifdef TOOLS_ENABLED + if (Engine::get_singleton()->is_editor_hint()) { + return; + } +#endif + if (spawn_node.is_valid()) { + Node *node = Object::cast_to<Node>(ObjectDB::get_instance(spawn_node)); + if (node && node->is_connected("child_entered_tree", callable_mp(this, &MultiplayerSpawner::_node_added))) { + node->disconnect("child_entered_tree", callable_mp(this, &MultiplayerSpawner::_node_added)); + } + } + Node *node = spawn_path.is_empty() && is_inside_tree() ? nullptr : get_node_or_null(spawn_path); + if (node) { + spawn_node = node->get_instance_id(); + if (auto_spawn) { + node->connect("child_entered_tree", callable_mp(this, &MultiplayerSpawner::_node_added)); + } + } else { + spawn_node = ObjectID(); + } +} + +void MultiplayerSpawner::_notification(int p_what) { + if (p_what == NOTIFICATION_POST_ENTER_TREE) { + _update_spawn_node(); + } else if (p_what == NOTIFICATION_EXIT_TREE) { + _update_spawn_node(); + const ObjectID *oid = nullptr; + while ((oid = tracked_nodes.next(oid))) { + Node *node = Object::cast_to<Node>(ObjectDB::get_instance(*oid)); + ERR_CONTINUE(!node); + node->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &MultiplayerSpawner::_node_exit)); + // This is unlikely, but might still crash the engine. + if (node->is_connected(SceneStringNames::get_singleton()->ready, callable_mp(this, &MultiplayerSpawner::_node_ready))) { + node->disconnect(SceneStringNames::get_singleton()->ready, callable_mp(this, &MultiplayerSpawner::_node_ready)); + } + get_multiplayer()->despawn(node, this); + } + tracked_nodes.clear(); + } +} + +void MultiplayerSpawner::_node_added(Node *p_node) { + if (!get_multiplayer()->has_multiplayer_peer() || !is_multiplayer_authority()) { + return; + } + if (tracked_nodes.has(p_node->get_instance_id())) { + return; + } + const Node *parent = get_spawn_node(); + if (!parent || p_node->get_parent() != parent) { + return; + } + int id = get_scene_id(p_node->get_scene_file_path()); + if (id == INVALID_ID) { + return; + } + const String name = p_node->get_name(); + ERR_FAIL_COND_MSG(name.validate_node_name() != name, vformat("Unable to auto-spawn node with reserved name: %s. Make sure to add your replicated scenes via 'add_child(node, true)' to produce valid names.", name)); + _track(p_node, Variant(), id); +} + +void MultiplayerSpawner::set_auto_spawning(bool p_enabled) { + auto_spawn = p_enabled; + _update_spawn_node(); +} + +bool MultiplayerSpawner::is_auto_spawning() const { + return auto_spawn; +} + +TypedArray<PackedScene> MultiplayerSpawner::get_spawnable_scenes() { + return spawnable_scenes; +} + +void MultiplayerSpawner::set_spawnable_scenes(TypedArray<PackedScene> p_scenes) { + spawnable_scenes = p_scenes; +} + +NodePath MultiplayerSpawner::get_spawn_path() const { + return spawn_path; +} + +void MultiplayerSpawner::set_spawn_path(const NodePath &p_path) { + spawn_path = p_path; + _update_spawn_node(); +} + +void MultiplayerSpawner::_track(Node *p_node, const Variant &p_argument, int p_scene_id) { + ObjectID oid = p_node->get_instance_id(); + if (!tracked_nodes.has(oid)) { + tracked_nodes[oid] = SpawnInfo(p_argument.duplicate(true), p_scene_id); + p_node->connect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &MultiplayerSpawner::_node_exit), varray(p_node->get_instance_id()), CONNECT_ONESHOT); + p_node->connect(SceneStringNames::get_singleton()->ready, callable_mp(this, &MultiplayerSpawner::_node_ready), varray(p_node->get_instance_id()), CONNECT_ONESHOT); + } +} + +void MultiplayerSpawner::_node_ready(ObjectID p_id) { + get_multiplayer()->spawn(ObjectDB::get_instance(p_id), this); +} + +void MultiplayerSpawner::_node_exit(ObjectID p_id) { + Node *node = Object::cast_to<Node>(ObjectDB::get_instance(p_id)); + ERR_FAIL_COND(!node); + if (tracked_nodes.has(p_id)) { + tracked_nodes.erase(p_id); + get_multiplayer()->despawn(node, this); + } +} + +int MultiplayerSpawner::get_scene_id(const String &p_scene) const { + for (int i = 0; i < spawnable_scenes.size(); i++) { + Ref<PackedScene> ps = spawnable_scenes[i]; + ERR_CONTINUE(ps.is_null()); + if (ps->get_path() == p_scene) { + return i; + } + } + return INVALID_ID; +} + +int MultiplayerSpawner::get_spawn_id(const ObjectID &p_id) const { + const SpawnInfo *info = tracked_nodes.getptr(p_id); + return info ? info->id : INVALID_ID; +} + +const Variant MultiplayerSpawner::get_spawn_argument(const ObjectID &p_id) const { + const SpawnInfo *info = tracked_nodes.getptr(p_id); + return info ? info->args : Variant(); +} + +Node *MultiplayerSpawner::instantiate_scene(int p_id) { + ERR_FAIL_COND_V_MSG(spawn_limit && spawn_limit <= tracked_nodes.size(), nullptr, "Spawn limit reached!"); + ERR_FAIL_INDEX_V(p_id, spawnable_scenes.size(), nullptr); + Ref<PackedScene> scene = spawnable_scenes[p_id]; + ERR_FAIL_COND_V(scene.is_null(), nullptr); + return scene->instantiate(); +} + +Node *MultiplayerSpawner::instantiate_custom(const Variant &p_data) { + ERR_FAIL_COND_V_MSG(spawn_limit && spawn_limit <= tracked_nodes.size(), nullptr, "Spawn limit reached!"); + Object *obj = nullptr; + Node *node = nullptr; + if (GDVIRTUAL_CALL(_spawn_custom, p_data, obj)) { + node = Object::cast_to<Node>(obj); + } + return node; +} + +Node *MultiplayerSpawner::spawn(const Variant &p_data) { + ERR_FAIL_COND_V(!is_inside_tree() || !get_multiplayer()->has_multiplayer_peer() || !is_multiplayer_authority(), nullptr); + ERR_FAIL_COND_V_MSG(spawn_limit && spawn_limit <= tracked_nodes.size(), nullptr, "Spawn limit reached!"); + ERR_FAIL_COND_V_MSG(!GDVIRTUAL_IS_OVERRIDDEN(_spawn_custom), nullptr, "Custom spawn requires the '_spawn_custom' virtual method to be implemented via script."); + + Node *parent = get_spawn_node(); + ERR_FAIL_COND_V_MSG(!parent, nullptr, "Cannot find spawn node."); + + Node *node = instantiate_custom(p_data); + ERR_FAIL_COND_V_MSG(!node, nullptr, "The '_spawn_custom' implementation must return a valid Node."); + + _track(node, p_data); + parent->add_child(node, true); + return node; +} diff --git a/scene/multiplayer/multiplayer_spawner.h b/scene/multiplayer/multiplayer_spawner.h new file mode 100644 index 0000000000..63948e39a5 --- /dev/null +++ b/scene/multiplayer/multiplayer_spawner.h @@ -0,0 +1,101 @@ +/*************************************************************************/ +/* multiplayer_spawner.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef MULTIPLAYER_SPAWNER_H +#define MULTIPLAYER_SPAWNER_H + +#include "scene/main/node.h" + +#include "core/variant/typed_array.h" +#include "scene/resources/packed_scene.h" +#include "scene/resources/scene_replication_config.h" + +class MultiplayerSpawner : public Node { + GDCLASS(MultiplayerSpawner, Node); + +public: + enum { + INVALID_ID = 0xFF, + }; + +private: + TypedArray<PackedScene> spawnable_scenes; + Set<ResourceUID::ID> spawnable_ids; + NodePath spawn_path; + + struct SpawnInfo { + Variant args; + int id = INVALID_ID; + SpawnInfo(Variant p_args, int p_id) { + id = p_id; + args = p_args; + } + SpawnInfo() {} + }; + + ObjectID spawn_node; + HashMap<ObjectID, SpawnInfo> tracked_nodes; + bool auto_spawn = false; + uint32_t spawn_limit = 0; + + void _update_spawn_node(); + void _track(Node *p_node, const Variant &p_argument, int p_scene_id = INVALID_ID); + void _node_added(Node *p_node); + void _node_exit(ObjectID p_id); + void _node_ready(ObjectID p_id); + +protected: + static void _bind_methods(); + void _notification(int p_what); + +public: + Node *get_spawn_node() const { return spawn_node.is_valid() ? Object::cast_to<Node>(ObjectDB::get_instance(spawn_node)) : nullptr; } + TypedArray<PackedScene> get_spawnable_scenes(); + void set_spawnable_scenes(TypedArray<PackedScene> p_scenes); + NodePath get_spawn_path() const; + void set_spawn_path(const NodePath &p_path); + uint32_t get_spawn_limit() const { return spawn_limit; } + void set_spawn_limit(uint32_t p_limit) { spawn_limit = p_limit; } + bool is_auto_spawning() const; + void set_auto_spawning(bool p_enabled); + + const Variant get_spawn_argument(const ObjectID &p_id) const; + int get_spawn_id(const ObjectID &p_id) const; + int get_scene_id(const String &p_path) const; + Node *spawn(const Variant &p_data = Variant()); + Node *instantiate_custom(const Variant &p_data); + Node *instantiate_scene(int p_idx); + + GDVIRTUAL1R(Object *, _spawn_custom, const Variant &); + + MultiplayerSpawner() {} +}; + +#endif // MULTIPLAYER_SPAWNER_H diff --git a/scene/multiplayer/multiplayer_synchronizer.cpp b/scene/multiplayer/multiplayer_synchronizer.cpp new file mode 100644 index 0000000000..fbe1b99cc9 --- /dev/null +++ b/scene/multiplayer/multiplayer_synchronizer.cpp @@ -0,0 +1,158 @@ +/*************************************************************************/ +/* multiplayer_synchronizer.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "multiplayer_synchronizer.h" + +#include "core/config/engine.h" +#include "core/multiplayer/multiplayer_api.h" + +Object *MultiplayerSynchronizer::_get_prop_target(Object *p_obj, const NodePath &p_path) { + if (p_path.get_name_count() == 0) { + return p_obj; + } + Node *node = Object::cast_to<Node>(p_obj); + ERR_FAIL_COND_V_MSG(!node || !node->has_node(p_path), nullptr, vformat("Node '%s' not found.", p_path)); + return node->get_node(p_path); +} + +void MultiplayerSynchronizer::_stop() { + Node *node = is_inside_tree() ? get_node_or_null(root_path) : nullptr; + if (node) { + get_multiplayer()->replication_stop(node, this); + } +} + +void MultiplayerSynchronizer::_start() { + Node *node = is_inside_tree() ? get_node_or_null(root_path) : nullptr; + if (node) { + get_multiplayer()->replication_start(node, this); + } +} + +Error MultiplayerSynchronizer::get_state(const List<NodePath> &p_properties, Object *p_obj, Vector<Variant> &r_variant, Vector<const Variant *> &r_variant_ptrs) { + ERR_FAIL_COND_V(!p_obj, ERR_INVALID_PARAMETER); + r_variant.resize(p_properties.size()); + r_variant_ptrs.resize(r_variant.size()); + int i = 0; + for (const NodePath &prop : p_properties) { + bool valid = false; + const Object *obj = _get_prop_target(p_obj, prop); + ERR_FAIL_COND_V(!obj, FAILED); + r_variant.write[i] = obj->get(prop.get_concatenated_subnames(), &valid); + r_variant_ptrs.write[i] = &r_variant[i]; + ERR_FAIL_COND_V_MSG(!valid, ERR_INVALID_DATA, vformat("Property '%s' not found.", prop)); + i++; + } + return OK; +} + +Error MultiplayerSynchronizer::set_state(const List<NodePath> &p_properties, Object *p_obj, const Vector<Variant> &p_state) { + ERR_FAIL_COND_V(!p_obj, ERR_INVALID_PARAMETER); + int i = 0; + for (const NodePath &prop : p_properties) { + Object *obj = _get_prop_target(p_obj, prop); + ERR_FAIL_COND_V(!obj, FAILED); + obj->set(prop.get_concatenated_subnames(), p_state[i]); + i += 1; + } + return OK; +} + +void MultiplayerSynchronizer::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_root_path", "path"), &MultiplayerSynchronizer::set_root_path); + ClassDB::bind_method(D_METHOD("get_root_path"), &MultiplayerSynchronizer::get_root_path); + ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "root_path"), "set_root_path", "get_root_path"); + + ClassDB::bind_method(D_METHOD("set_replication_interval", "milliseconds"), &MultiplayerSynchronizer::set_replication_interval); + ClassDB::bind_method(D_METHOD("get_replication_interval"), &MultiplayerSynchronizer::get_replication_interval); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "replication_interval", PROPERTY_HINT_RANGE, "0,5,0.001"), "set_replication_interval", "get_replication_interval"); + + ClassDB::bind_method(D_METHOD("set_replication_config", "config"), &MultiplayerSynchronizer::set_replication_config); + ClassDB::bind_method(D_METHOD("get_replication_config"), &MultiplayerSynchronizer::get_replication_config); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "resource", PROPERTY_HINT_RESOURCE_TYPE, "SceneReplicationConfig"), "set_replication_config", "get_replication_config"); +} + +void MultiplayerSynchronizer::_notification(int p_what) { +#ifdef TOOLS_ENABLED + if (Engine::get_singleton()->is_editor_hint()) { + return; + } +#endif + if (root_path.is_empty()) { + return; + } + if (p_what == NOTIFICATION_ENTER_TREE) { + _start(); + } else if (p_what == NOTIFICATION_EXIT_TREE) { + _stop(); + } +} + +void MultiplayerSynchronizer::set_replication_interval(double p_interval) { + ERR_FAIL_COND_MSG(p_interval < 0, "Interval must be greater or equal to 0 (where 0 means default)"); + interval_msec = uint64_t(p_interval * 1000); +} + +double MultiplayerSynchronizer::get_replication_interval() const { + return double(interval_msec) / 1000.0; +} + +uint64_t MultiplayerSynchronizer::get_replication_interval_msec() const { + return interval_msec; +} + +void MultiplayerSynchronizer::set_replication_config(Ref<SceneReplicationConfig> p_config) { + replication_config = p_config; +} + +Ref<SceneReplicationConfig> MultiplayerSynchronizer::get_replication_config() { + return replication_config; +} + +void MultiplayerSynchronizer::set_root_path(const NodePath &p_path) { + _stop(); + root_path = p_path; + _start(); +} + +NodePath MultiplayerSynchronizer::get_root_path() const { + return root_path; +} + +void MultiplayerSynchronizer::set_multiplayer_authority(int p_peer_id, bool p_recursive) { + Node *node = is_inside_tree() ? get_node_or_null(root_path) : nullptr; + if (!node) { + Node::set_multiplayer_authority(p_peer_id, p_recursive); + return; + } + get_multiplayer()->replication_stop(node, this); + Node::set_multiplayer_authority(p_peer_id, p_recursive); + get_multiplayer()->replication_start(node, this); +} diff --git a/scene/multiplayer/multiplayer_synchronizer.h b/scene/multiplayer/multiplayer_synchronizer.h new file mode 100644 index 0000000000..e856745379 --- /dev/null +++ b/scene/multiplayer/multiplayer_synchronizer.h @@ -0,0 +1,72 @@ +/*************************************************************************/ +/* multiplayer_synchronizer.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef MULTIPLAYER_SYNCHRONIZER_H +#define MULTIPLAYER_SYNCHRONIZER_H + +#include "scene/main/node.h" + +#include "scene/resources/scene_replication_config.h" + +class MultiplayerSynchronizer : public Node { + GDCLASS(MultiplayerSynchronizer, Node); + +private: + Ref<SceneReplicationConfig> replication_config; + NodePath root_path; + uint64_t interval_msec = 0; + + static Object *_get_prop_target(Object *p_obj, const NodePath &p_prop); + void _start(); + void _stop(); + +protected: + static void _bind_methods(); + void _notification(int p_what); + +public: + static Error get_state(const List<NodePath> &p_properties, Object *p_obj, Vector<Variant> &r_variant, Vector<const Variant *> &r_variant_ptrs); + static Error set_state(const List<NodePath> &p_properties, Object *p_obj, const Vector<Variant> &p_state); + + void set_replication_interval(double p_interval); + double get_replication_interval() const; + uint64_t get_replication_interval_msec() const; + + void set_replication_config(Ref<SceneReplicationConfig> p_config); + Ref<SceneReplicationConfig> get_replication_config(); + + void set_root_path(const NodePath &p_path); + NodePath get_root_path() const; + virtual void set_multiplayer_authority(int p_peer_id, bool p_recursive = true) override; + + MultiplayerSynchronizer() {} +}; + +#endif // MULTIPLAYER_SYNCHRONIZER_H diff --git a/scene/multiplayer/scene_cache_interface.cpp b/scene/multiplayer/scene_cache_interface.cpp new file mode 100644 index 0000000000..2f278ed864 --- /dev/null +++ b/scene/multiplayer/scene_cache_interface.cpp @@ -0,0 +1,257 @@ +/*************************************************************************/ +/* scene_cache_interface.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "scene_cache_interface.h" + +#include "core/io/marshalls.h" +#include "scene/main/node.h" +#include "scene/main/window.h" + +MultiplayerCacheInterface *SceneCacheInterface::_create(MultiplayerAPI *p_multiplayer) { + return memnew(SceneCacheInterface(p_multiplayer)); +} + +void SceneCacheInterface::make_default() { + MultiplayerAPI::create_default_cache_interface = _create; +} + +void SceneCacheInterface::on_peer_change(int p_id, bool p_connected) { + if (p_connected) { + path_get_cache.insert(p_id, PathGetCache()); + } else { + // Cleanup get cache. + path_get_cache.erase(p_id); + // Cleanup sent cache. + // Some refactoring is needed to make this faster and do paths GC. + List<NodePath> keys; + path_send_cache.get_key_list(&keys); + for (const NodePath &E : keys) { + PathSentCache *psc = path_send_cache.getptr(E); + psc->confirmed_peers.erase(p_id); + } + } +} + +void SceneCacheInterface::process_simplify_path(int p_from, const uint8_t *p_packet, int p_packet_len) { + Node *root_node = SceneTree::get_singleton()->get_root()->get_node(multiplayer->get_root_path()); + ERR_FAIL_COND(!root_node); + ERR_FAIL_COND_MSG(p_packet_len < 38, "Invalid packet received. Size too small."); + int ofs = 1; + + String methods_md5; + methods_md5.parse_utf8((const char *)(p_packet + ofs), 32); + ofs += 33; + + int id = decode_uint32(&p_packet[ofs]); + ofs += 4; + + String paths; + paths.parse_utf8((const char *)(p_packet + ofs), p_packet_len - ofs); + + NodePath path = paths; + + if (!path_get_cache.has(p_from)) { + path_get_cache[p_from] = PathGetCache(); + } + + Node *node = root_node->get_node(path); + ERR_FAIL_COND(node == nullptr); + const bool valid_rpc_checksum = multiplayer->get_rpc_md5(node) == methods_md5; + if (valid_rpc_checksum == false) { + ERR_PRINT("The rpc node checksum failed. Make sure to have the same methods on both nodes. Node path: " + path); + } + + PathGetCache::NodeInfo ni; + ni.path = path; + + path_get_cache[p_from].nodes[id] = ni; + + // Encode path to send ack. + CharString pname = String(path).utf8(); + int len = encode_cstring(pname.get_data(), nullptr); + + Vector<uint8_t> packet; + + packet.resize(1 + 1 + len); + packet.write[0] = MultiplayerAPI::NETWORK_COMMAND_CONFIRM_PATH; + packet.write[1] = valid_rpc_checksum; + encode_cstring(pname.get_data(), &packet.write[2]); + + Ref<MultiplayerPeer> multiplayer_peer = multiplayer->get_multiplayer_peer(); + ERR_FAIL_COND(multiplayer_peer.is_null()); + +#ifdef DEBUG_ENABLED + multiplayer->profile_bandwidth("out", packet.size()); +#endif + + multiplayer_peer->set_transfer_channel(0); + multiplayer_peer->set_transfer_mode(Multiplayer::TRANSFER_MODE_RELIABLE); + multiplayer_peer->set_target_peer(p_from); + multiplayer_peer->put_packet(packet.ptr(), packet.size()); +} + +void SceneCacheInterface::process_confirm_path(int p_from, const uint8_t *p_packet, int p_packet_len) { + ERR_FAIL_COND_MSG(p_packet_len < 3, "Invalid packet received. Size too small."); + + const bool valid_rpc_checksum = p_packet[1]; + + String paths; + paths.parse_utf8((const char *)&p_packet[2], p_packet_len - 2); + + NodePath path = paths; + + if (valid_rpc_checksum == false) { + ERR_PRINT("The rpc node checksum failed. Make sure to have the same methods on both nodes. Node path: " + path); + } + + PathSentCache *psc = path_send_cache.getptr(path); + ERR_FAIL_COND_MSG(!psc, "Invalid packet received. Tries to confirm a path which was not found in cache."); + + Map<int, bool>::Element *E = psc->confirmed_peers.find(p_from); + ERR_FAIL_COND_MSG(!E, "Invalid packet received. Source peer was not found in cache for the given path."); + E->get() = true; +} + +bool SceneCacheInterface::_send_confirm_path(Node *p_node, NodePath p_path, PathSentCache *psc, int p_target) { + bool has_all_peers = true; + List<int> peers_to_add; // If one is missing, take note to add it. + + for (const Set<int>::Element *E = multiplayer->get_connected_peers().front(); E; E = E->next()) { + if (p_target < 0 && E->get() == -p_target) { + continue; // Continue, excluded. + } + + if (p_target > 0 && E->get() != p_target) { + continue; // Continue, not for this peer. + } + + Map<int, bool>::Element *F = psc->confirmed_peers.find(E->get()); + + if (!F || !F->get()) { + // Path was not cached, or was cached but is unconfirmed. + if (!F) { + // Not cached at all, take note. + peers_to_add.push_back(E->get()); + } + + has_all_peers = false; + } + } + + if (peers_to_add.size() > 0) { + // Those that need to be added, send a message for this. + + // Encode function name. + const CharString path = String(p_path).utf8(); + const int path_len = encode_cstring(path.get_data(), nullptr); + + // Extract MD5 from rpc methods list. + const String methods_md5 = multiplayer->get_rpc_md5(p_node); + const int methods_md5_len = 33; // 32 + 1 for the `0` that is added by the encoder. + + Vector<uint8_t> packet; + packet.resize(1 + 4 + path_len + methods_md5_len); + int ofs = 0; + + packet.write[ofs] = MultiplayerAPI::NETWORK_COMMAND_SIMPLIFY_PATH; + ofs += 1; + + ofs += encode_cstring(methods_md5.utf8().get_data(), &packet.write[ofs]); + + ofs += encode_uint32(psc->id, &packet.write[ofs]); + + ofs += encode_cstring(path.get_data(), &packet.write[ofs]); + + Ref<MultiplayerPeer> multiplayer_peer = multiplayer->get_multiplayer_peer(); + ERR_FAIL_COND_V(multiplayer_peer.is_null(), false); + +#ifdef DEBUG_ENABLED + multiplayer->profile_bandwidth("out", packet.size() * peers_to_add.size()); +#endif + + for (int &E : peers_to_add) { + multiplayer_peer->set_target_peer(E); // To all of you. + multiplayer_peer->set_transfer_channel(0); + multiplayer_peer->set_transfer_mode(Multiplayer::TRANSFER_MODE_RELIABLE); + multiplayer_peer->put_packet(packet.ptr(), packet.size()); + + psc->confirmed_peers.insert(E, false); // Insert into confirmed, but as false since it was not confirmed. + } + } + + return has_all_peers; +} + +bool SceneCacheInterface::is_cache_confirmed(NodePath p_path, int p_peer) { + const PathSentCache *psc = path_send_cache.getptr(p_path); + ERR_FAIL_COND_V(!psc, false); + const Map<int, bool>::Element *F = psc->confirmed_peers.find(p_peer); + ERR_FAIL_COND_V(!F, false); // Should never happen. + return F->get(); +} + +bool SceneCacheInterface::send_object_cache(Object *p_obj, NodePath p_path, int p_peer_id, int &r_id) { + Node *node = Object::cast_to<Node>(p_obj); + ERR_FAIL_COND_V(!node, false); + // See if the path is cached. + PathSentCache *psc = path_send_cache.getptr(p_path); + if (!psc) { + // Path is not cached, create. + path_send_cache[p_path] = PathSentCache(); + psc = path_send_cache.getptr(p_path); + psc->id = last_send_cache_id++; + } + r_id = psc->id; + + return _send_confirm_path(node, p_path, psc, p_peer_id); +} + +Object *SceneCacheInterface::get_cached_object(int p_from, uint32_t p_cache_id) { + Node *root_node = SceneTree::get_singleton()->get_root()->get_node(multiplayer->get_root_path()); + ERR_FAIL_COND_V(!root_node, nullptr); + Map<int, PathGetCache>::Element *E = path_get_cache.find(p_from); + ERR_FAIL_COND_V_MSG(!E, nullptr, vformat("No cache found for peer %d.", p_from)); + + Map<int, PathGetCache::NodeInfo>::Element *F = E->get().nodes.find(p_cache_id); + ERR_FAIL_COND_V_MSG(!F, nullptr, vformat("ID %d not found in cache of peer %d.", p_cache_id, p_from)); + + PathGetCache::NodeInfo *ni = &F->get(); + Node *node = root_node->get_node(ni->path); + if (!node) { + ERR_PRINT("Failed to get cached path: " + String(ni->path) + "."); + } + return node; +} + +void SceneCacheInterface::clear() { + path_get_cache.clear(); + path_send_cache.clear(); + last_send_cache_id = 1; +} diff --git a/scene/multiplayer/scene_cache_interface.h b/scene/multiplayer/scene_cache_interface.h new file mode 100644 index 0000000000..91a53cb948 --- /dev/null +++ b/scene/multiplayer/scene_cache_interface.h @@ -0,0 +1,82 @@ +/*************************************************************************/ +/* scene_cache_interface.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef SCENE_CACHE_INTERFACE_H +#define SCENE_CACHE_INTERFACE_H + +#include "core/multiplayer/multiplayer_api.h" + +class SceneCacheInterface : public MultiplayerCacheInterface { + GDCLASS(SceneCacheInterface, MultiplayerCacheInterface); + +private: + MultiplayerAPI *multiplayer; + + //path sent caches + struct PathSentCache { + Map<int, bool> confirmed_peers; + int id; + }; + + //path get caches + struct PathGetCache { + struct NodeInfo { + NodePath path; + ObjectID instance; + }; + + Map<int, NodeInfo> nodes; + }; + + HashMap<NodePath, PathSentCache> path_send_cache; + Map<int, PathGetCache> path_get_cache; + int last_send_cache_id = 1; + +protected: + bool _send_confirm_path(Node *p_node, NodePath p_path, PathSentCache *psc, int p_target); + static MultiplayerCacheInterface *_create(MultiplayerAPI *p_multiplayer); + +public: + static void make_default(); + + virtual void clear() override; + virtual void on_peer_change(int p_id, bool p_connected) override; + virtual void process_simplify_path(int p_from, const uint8_t *p_packet, int p_packet_len) override; + virtual void process_confirm_path(int p_from, const uint8_t *p_packet, int p_packet_len) override; + + // Returns true if all peers have cached path. + virtual bool send_object_cache(Object *p_obj, NodePath p_path, int p_target, int &p_id) override; + virtual Object *get_cached_object(int p_from, uint32_t p_cache_id) override; + virtual bool is_cache_confirmed(NodePath p_path, int p_peer) override; + + SceneCacheInterface(MultiplayerAPI *p_multiplayer) { multiplayer = p_multiplayer; } +}; + +#endif // SCENE_CACHE_INTERFACE_H diff --git a/scene/multiplayer/scene_replication_interface.cpp b/scene/multiplayer/scene_replication_interface.cpp new file mode 100644 index 0000000000..25a704b37e --- /dev/null +++ b/scene/multiplayer/scene_replication_interface.cpp @@ -0,0 +1,416 @@ +/*************************************************************************/ +/* scene_replication_interface.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "scene_replication_interface.h" + +#include "core/io/marshalls.h" +#include "scene/main/node.h" +#include "scene/multiplayer/multiplayer_spawner.h" +#include "scene/multiplayer/multiplayer_synchronizer.h" + +#define MAKE_ROOM(m_amount) \ + if (packet_cache.size() < m_amount) \ + packet_cache.resize(m_amount); + +MultiplayerReplicationInterface *SceneReplicationInterface::_create(MultiplayerAPI *p_multiplayer) { + return memnew(SceneReplicationInterface(p_multiplayer)); +} + +void SceneReplicationInterface::make_default() { + MultiplayerAPI::create_default_replication_interface = _create; +} + +void SceneReplicationInterface::_free_remotes(int p_id) { + const HashMap<uint32_t, ObjectID> remotes = rep_state->peer_get_remotes(p_id); + const uint32_t *k = nullptr; + while ((k = remotes.next(k))) { + Node *node = rep_state->get_node(remotes.get(*k)); + ERR_CONTINUE(!node); + node->queue_delete(); + } +} + +void SceneReplicationInterface::on_peer_change(int p_id, bool p_connected) { + if (p_connected) { + rep_state->on_peer_change(p_id, p_connected); + for (const ObjectID &oid : rep_state->get_spawned_nodes()) { + _send_spawn(rep_state->get_node(oid), rep_state->get_spawner(oid), p_id); + } + for (const ObjectID &oid : rep_state->get_path_only_nodes()) { + Node *node = rep_state->get_node(oid); + MultiplayerSynchronizer *sync = rep_state->get_synchronizer(oid); + ERR_CONTINUE(!node || !sync); + if (sync->is_multiplayer_authority()) { + rep_state->peer_add_node(p_id, oid); + } + } + } else { + _free_remotes(p_id); + rep_state->on_peer_change(p_id, p_connected); + } +} + +void SceneReplicationInterface::on_reset() { + for (int pid : rep_state->get_peers()) { + _free_remotes(pid); + } + rep_state->reset(); +} + +void SceneReplicationInterface::on_network_process() { + uint64_t msec = OS::get_singleton()->get_ticks_msec(); + for (int peer : rep_state->get_peers()) { + _send_sync(peer, msec); + } +} + +Error SceneReplicationInterface::on_spawn(Object *p_obj, Variant p_config) { + Node *node = Object::cast_to<Node>(p_obj); + ERR_FAIL_COND_V(!node || p_config.get_type() != Variant::OBJECT, ERR_INVALID_PARAMETER); + MultiplayerSpawner *spawner = Object::cast_to<MultiplayerSpawner>(p_config.get_validated_object()); + ERR_FAIL_COND_V(!spawner, ERR_INVALID_PARAMETER); + Error err = rep_state->config_add_spawn(node, spawner); + ERR_FAIL_COND_V(err != OK, err); + return _send_spawn(node, spawner, 0); +} + +Error SceneReplicationInterface::on_despawn(Object *p_obj, Variant p_config) { + Node *node = Object::cast_to<Node>(p_obj); + ERR_FAIL_COND_V(!node || p_config.get_type() != Variant::OBJECT, ERR_INVALID_PARAMETER); + MultiplayerSpawner *spawner = Object::cast_to<MultiplayerSpawner>(p_config.get_validated_object()); + ERR_FAIL_COND_V(!p_obj || !spawner, ERR_INVALID_PARAMETER); + Error err = rep_state->config_del_spawn(node, spawner); + ERR_FAIL_COND_V(err != OK, err); + return _send_despawn(node, 0); +} + +Error SceneReplicationInterface::on_replication_start(Object *p_obj, Variant p_config) { + Node *node = Object::cast_to<Node>(p_obj); + ERR_FAIL_COND_V(!node || p_config.get_type() != Variant::OBJECT, ERR_INVALID_PARAMETER); + MultiplayerSynchronizer *sync = Object::cast_to<MultiplayerSynchronizer>(p_config.get_validated_object()); + ERR_FAIL_COND_V(!sync, ERR_INVALID_PARAMETER); + rep_state->config_add_sync(node, sync); + // Try to apply initial state if spawning (hack to apply if before ready). + if (pending_spawn == p_obj->get_instance_id()) { + pending_spawn = ObjectID(); // Make sure this only happens once. + const List<NodePath> props = sync->get_replication_config()->get_spawn_properties(); + Vector<Variant> vars; + vars.resize(props.size()); + int consumed; + Error err = MultiplayerAPI::decode_and_decompress_variants(vars, pending_buffer, pending_buffer_size, consumed); + ERR_FAIL_COND_V(err, err); + err = MultiplayerSynchronizer::set_state(props, node, vars); + ERR_FAIL_COND_V(err, err); + } else if (multiplayer->has_multiplayer_peer() && sync->is_multiplayer_authority()) { + // Either it's a spawn or a static sync, in any case add it to the list of known nodes. + rep_state->peer_add_node(0, p_obj->get_instance_id()); + } + return OK; +} + +Error SceneReplicationInterface::on_replication_stop(Object *p_obj, Variant p_config) { + Node *node = Object::cast_to<Node>(p_obj); + ERR_FAIL_COND_V(!node || p_config.get_type() != Variant::OBJECT, ERR_INVALID_PARAMETER); + MultiplayerSynchronizer *sync = Object::cast_to<MultiplayerSynchronizer>(p_config.get_validated_object()); + ERR_FAIL_COND_V(!p_obj || !sync, ERR_INVALID_PARAMETER); + return rep_state->config_del_sync(node, sync); +} + +Error SceneReplicationInterface::_send_raw(const uint8_t *p_buffer, int p_size, int p_peer, bool p_reliable) { + ERR_FAIL_COND_V(!p_buffer || p_size < 1, ERR_INVALID_PARAMETER); + ERR_FAIL_COND_V(!multiplayer, ERR_UNCONFIGURED); + ERR_FAIL_COND_V(!multiplayer->has_multiplayer_peer(), ERR_UNCONFIGURED); + +#ifdef DEBUG_ENABLED + multiplayer->profile_bandwidth("out", p_size); +#endif + + Ref<MultiplayerPeer> peer = multiplayer->get_multiplayer_peer(); + peer->set_target_peer(p_peer); + peer->set_transfer_channel(0); + peer->set_transfer_mode(p_reliable ? Multiplayer::TRANSFER_MODE_RELIABLE : Multiplayer::TRANSFER_MODE_UNRELIABLE); + return peer->put_packet(p_buffer, p_size); +} + +Error SceneReplicationInterface::_send_spawn(Node *p_node, MultiplayerSpawner *p_spawner, int p_peer) { + ERR_FAIL_COND_V(p_peer < 0, ERR_BUG); + ERR_FAIL_COND_V(!multiplayer, ERR_BUG); + ERR_FAIL_COND_V(!p_spawner || !p_node, ERR_BUG); + + const ObjectID oid = p_node->get_instance_id(); + uint32_t nid = rep_state->ensure_net_id(oid); + + // Prepare custom arg and scene_id + uint8_t scene_id = p_spawner->get_spawn_id(oid); + bool is_custom = scene_id == MultiplayerSpawner::INVALID_ID; + Variant spawn_arg = p_spawner->get_spawn_argument(oid); + int spawn_arg_size = 0; + if (is_custom) { + Error err = MultiplayerAPI::encode_and_compress_variant(spawn_arg, nullptr, spawn_arg_size, false); + ERR_FAIL_COND_V(err, err); + } + + // Prepare spawn state. + int state_size = 0; + Vector<Variant> state_vars; + Vector<const Variant *> state_varp; + MultiplayerSynchronizer *synchronizer = rep_state->get_synchronizer(oid); + if (synchronizer && synchronizer->get_replication_config().is_valid()) { + const List<NodePath> props = synchronizer->get_replication_config()->get_spawn_properties(); + Error err = MultiplayerSynchronizer::get_state(props, p_node, state_vars, state_varp); + ERR_FAIL_COND_V_MSG(err != OK, err, "Unable to retrieve spawn state."); + err = MultiplayerAPI::encode_and_compress_variants(state_varp.ptrw(), state_varp.size(), nullptr, state_size); + ERR_FAIL_COND_V_MSG(err != OK, err, "Unable to encode spawn state."); + } + + // Prepare simplified path. + NodePath rel_path = multiplayer->get_root_path().rel_path_to(p_spawner->get_path()); + + int path_id = 0; + multiplayer->send_object_cache(p_spawner, rel_path, p_peer, path_id); + + // Encode name and parent ID. + CharString cname = p_node->get_name().operator String().utf8(); + int nlen = encode_cstring(cname.get_data(), nullptr); + MAKE_ROOM(1 + 1 + 4 + 4 + 4 + nlen + (is_custom ? 4 + spawn_arg_size : 0) + state_size); + uint8_t *ptr = packet_cache.ptrw(); + ptr[0] = (uint8_t)MultiplayerAPI::NETWORK_COMMAND_SPAWN; + ptr[1] = scene_id; + int ofs = 2; + ofs += encode_uint32(path_id, &ptr[ofs]); + ofs += encode_uint32(nid, &ptr[ofs]); + ofs += encode_uint32(nlen, &ptr[ofs]); + ofs += encode_cstring(cname.get_data(), &ptr[ofs]); + // Write args + if (is_custom) { + ofs += encode_uint32(spawn_arg_size, &ptr[ofs]); + Error err = MultiplayerAPI::encode_and_compress_variant(spawn_arg, &ptr[ofs], spawn_arg_size, false); + ERR_FAIL_COND_V(err, err); + ofs += spawn_arg_size; + } + // Write state. + if (state_size) { + Error err = MultiplayerAPI::encode_and_compress_variants(state_varp.ptrw(), state_varp.size(), &ptr[ofs], state_size); + ERR_FAIL_COND_V(err, err); + ofs += state_size; + } + Error err = _send_raw(ptr, ofs, p_peer, true); + ERR_FAIL_COND_V(err, err); + return rep_state->peer_add_node(p_peer, oid); +} + +Error SceneReplicationInterface::_send_despawn(Node *p_node, int p_peer) { + const ObjectID oid = p_node->get_instance_id(); + MAKE_ROOM(5); + uint8_t *ptr = packet_cache.ptrw(); + ptr[0] = (uint8_t)MultiplayerAPI::NETWORK_COMMAND_DESPAWN; + int ofs = 1; + uint32_t nid = rep_state->get_net_id(oid); + ofs += encode_uint32(nid, &ptr[ofs]); + Error err = _send_raw(ptr, ofs, p_peer, true); + ERR_FAIL_COND_V(err, err); + return rep_state->peer_del_node(p_peer, oid); +} + +Error SceneReplicationInterface::on_spawn_receive(int p_from, const uint8_t *p_buffer, int p_buffer_len) { + ERR_FAIL_COND_V_MSG(p_buffer_len < 14, ERR_INVALID_DATA, "Invalid spawn packet received"); + int ofs = 1; // The spawn/despawn command. + uint8_t scene_id = p_buffer[ofs]; + ofs += 1; + uint32_t node_target = decode_uint32(&p_buffer[ofs]); + ofs += 4; + MultiplayerSpawner *spawner = Object::cast_to<MultiplayerSpawner>(multiplayer->get_cached_object(p_from, node_target)); + ERR_FAIL_COND_V(!spawner, ERR_DOES_NOT_EXIST); + ERR_FAIL_COND_V(p_from != spawner->get_multiplayer_authority(), ERR_UNAUTHORIZED); + + uint32_t net_id = decode_uint32(&p_buffer[ofs]); + ofs += 4; + uint32_t name_len = decode_uint32(&p_buffer[ofs]); + ofs += 4; + ERR_FAIL_COND_V_MSG(name_len > uint32_t(p_buffer_len - ofs), ERR_INVALID_DATA, vformat("Invalid spawn packet size: %d, wants: %d", p_buffer_len, ofs + name_len)); + ERR_FAIL_COND_V_MSG(name_len < 1, ERR_INVALID_DATA, "Zero spawn name size."); + + // We need to make sure no trickery happens here, but we want to allow autogenerated ("@") node names. + const String name = String::utf8((const char *)&p_buffer[ofs], name_len); + ERR_FAIL_COND_V_MSG(name.validate_node_name() != name, ERR_INVALID_DATA, vformat("Invalid node name received: '%s'. Make sure to add nodes via 'add_child(node, true)' remotely.", name)); + ofs += name_len; + + // Check that we can spawn. + Node *parent = spawner->get_node_or_null(spawner->get_spawn_path()); + ERR_FAIL_COND_V(!parent, ERR_UNCONFIGURED); + ERR_FAIL_COND_V(parent->has_node(name), ERR_INVALID_DATA); + + Node *node = nullptr; + if (scene_id == MultiplayerSpawner::INVALID_ID) { + // Custom spawn. + ERR_FAIL_COND_V(p_buffer_len - ofs < 4, ERR_INVALID_DATA); + uint32_t arg_size = decode_uint32(&p_buffer[ofs]); + ofs += 4; + ERR_FAIL_COND_V(arg_size > uint32_t(p_buffer_len - ofs), ERR_INVALID_DATA); + Variant v; + Error err = MultiplayerAPI::decode_and_decompress_variant(v, &p_buffer[ofs], arg_size, nullptr, false); + ERR_FAIL_COND_V(err != OK, err); + ofs += arg_size; + node = spawner->instantiate_custom(v); + } else { + // Scene based spawn. + node = spawner->instantiate_scene(scene_id); + } + ERR_FAIL_COND_V(!node, ERR_UNAUTHORIZED); + node->set_name(name); + rep_state->peer_add_remote(p_from, net_id, node, spawner); + // The initial state will be applied during the sync config (i.e. before _ready). + int state_len = p_buffer_len - ofs; + if (state_len) { + pending_spawn = node->get_instance_id(); + pending_buffer = &p_buffer[ofs]; + pending_buffer_size = state_len; + } + parent->add_child(node); + pending_spawn = ObjectID(); + pending_buffer = nullptr; + pending_buffer_size = 0; + return OK; +} + +Error SceneReplicationInterface::on_despawn_receive(int p_from, const uint8_t *p_buffer, int p_buffer_len) { + ERR_FAIL_COND_V_MSG(p_buffer_len < 5, ERR_INVALID_DATA, "Invalid spawn packet received"); + int ofs = 1; // The spawn/despawn command. + uint32_t net_id = decode_uint32(&p_buffer[ofs]); + ofs += 4; + Node *node = nullptr; + Error err = rep_state->peer_del_remote(p_from, net_id, &node); + ERR_FAIL_COND_V(err != OK, err); + ERR_FAIL_COND_V(!node, ERR_BUG); + node->queue_delete(); + return OK; +} + +void SceneReplicationInterface::_send_sync(int p_peer, uint64_t p_msec) { + const Set<ObjectID> &known = rep_state->get_known_nodes(p_peer); + if (known.is_empty()) { + return; + } + MAKE_ROOM(sync_mtu); + uint8_t *ptr = packet_cache.ptrw(); + ptr[0] = MultiplayerAPI::NETWORK_COMMAND_SYNC; + int ofs = 1; + ofs += encode_uint16(rep_state->peer_sync_next(p_peer), &ptr[1]); + // Can only send updates for already notified nodes. + // This is a lazy implementation, we could optimize much more here with by grouping by replication config. + for (const ObjectID &oid : known) { + if (!rep_state->update_sync_time(oid, p_msec)) { + continue; // nothing to sync. + } + MultiplayerSynchronizer *sync = rep_state->get_synchronizer(oid); + ERR_CONTINUE(!sync); + Node *node = rep_state->get_node(oid); + ERR_CONTINUE(!node); + int size; + Vector<Variant> vars; + Vector<const Variant *> varp; + const List<NodePath> props = sync->get_replication_config()->get_sync_properties(); + Error err = MultiplayerSynchronizer::get_state(props, node, vars, varp); + ERR_CONTINUE_MSG(err != OK, "Unable to retrieve sync state."); + err = MultiplayerAPI::encode_and_compress_variants(varp.ptrw(), varp.size(), nullptr, size); + ERR_CONTINUE_MSG(err != OK, "Unable to encode sync state."); + // TODO Handle single state above MTU. + ERR_CONTINUE_MSG(size > 3 + 4 + 4 + sync_mtu, vformat("Node states bigger then MTU will not be sent (%d > %d): %s", size, sync_mtu, node->get_path())); + if (ofs + 4 + 4 + size > sync_mtu) { + // Send what we got, and reset write. + _send_raw(packet_cache.ptr(), ofs, p_peer, false); + ofs = 3; + } + if (size) { + uint32_t net_id = rep_state->get_net_id(oid); + if (net_id == 0) { + // First time path based ID. + NodePath rel_path = multiplayer->get_root_path().rel_path_to(sync->get_path()); + int path_id = 0; + multiplayer->send_object_cache(sync, rel_path, p_peer, path_id); + net_id = path_id; + rep_state->set_net_id(oid, net_id | 0x80000000); + } + ofs += encode_uint32(rep_state->get_net_id(oid), &ptr[ofs]); + ofs += encode_uint32(size, &ptr[ofs]); + MultiplayerAPI::encode_and_compress_variants(varp.ptrw(), varp.size(), &ptr[ofs], size); + ofs += size; + } + } + if (ofs > 3) { + // Got some left over to send. + _send_raw(packet_cache.ptr(), ofs, p_peer, false); + } +} + +Error SceneReplicationInterface::on_sync_receive(int p_from, const uint8_t *p_buffer, int p_buffer_len) { + ERR_FAIL_COND_V_MSG(p_buffer_len < 11, ERR_INVALID_DATA, "Invalid sync packet received"); + uint16_t time = decode_uint16(&p_buffer[1]); + int ofs = 3; + rep_state->peer_sync_recv(p_from, time); + while (ofs + 8 < p_buffer_len) { + uint32_t net_id = decode_uint32(&p_buffer[ofs]); + ofs += 4; + uint32_t size = decode_uint32(&p_buffer[ofs]); + ofs += 4; + Node *node = nullptr; + if (net_id & 0x80000000) { + MultiplayerSynchronizer *sync = Object::cast_to<MultiplayerSynchronizer>(multiplayer->get_cached_object(p_from, net_id & 0x7FFFFFFF)); + ERR_FAIL_COND_V(!sync || sync->get_multiplayer_authority() != p_from, ERR_UNAUTHORIZED); + node = sync->get_node(sync->get_root_path()); + } else { + node = rep_state->peer_get_remote(p_from, net_id); + } + if (!node) { + // Not received yet. + ofs += size; + continue; + } + const ObjectID oid = node->get_instance_id(); + if (!rep_state->update_last_node_sync(oid, time)) { + // State is too old. + ofs += size; + continue; + } + MultiplayerSynchronizer *sync = rep_state->get_synchronizer(oid); + ERR_FAIL_COND_V(!sync, ERR_BUG); + ERR_FAIL_COND_V(size > uint32_t(p_buffer_len - ofs), ERR_BUG); + const List<NodePath> props = sync->get_replication_config()->get_sync_properties(); + Vector<Variant> vars; + vars.resize(props.size()); + int consumed; + Error err = MultiplayerAPI::decode_and_decompress_variants(vars, &p_buffer[ofs], size, consumed); + ERR_FAIL_COND_V(err, err); + err = MultiplayerSynchronizer::set_state(props, node, vars); + ERR_FAIL_COND_V(err, err); + ofs += size; + } + return OK; +} diff --git a/scene/multiplayer/scene_replication_interface.h b/scene/multiplayer/scene_replication_interface.h new file mode 100644 index 0000000000..855878d029 --- /dev/null +++ b/scene/multiplayer/scene_replication_interface.h @@ -0,0 +1,84 @@ +/*************************************************************************/ +/* scene_replication_interface.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef SCENE_TREE_REPLICATOR_INTERFACE_H +#define SCENE_TREE_REPLICATOR_INTERFACE_H + +#include "core/multiplayer/multiplayer_api.h" + +#include "scene/multiplayer/scene_replication_state.h" + +class SceneReplicationInterface : public MultiplayerReplicationInterface { + GDCLASS(SceneReplicationInterface, MultiplayerReplicationInterface); + +private: + void _send_sync(int p_peer, uint64_t p_msec); + Error _send_spawn(Node *p_node, MultiplayerSpawner *p_spawner, int p_peer); + Error _send_despawn(Node *p_node, int p_peer); + Error _send_raw(const uint8_t *p_buffer, int p_size, int p_peer, bool p_reliable); + + void _free_remotes(int p_peer); + + Ref<SceneReplicationState> rep_state; + MultiplayerAPI *multiplayer; + PackedByteArray packet_cache; + int sync_mtu = 1350; // Highly dependent on underlying protocol. + + // An hack to apply the initial state before ready. + ObjectID pending_spawn; + const uint8_t *pending_buffer = nullptr; + int pending_buffer_size = 0; + +protected: + static MultiplayerReplicationInterface *_create(MultiplayerAPI *p_multiplayer); + +public: + static void make_default(); + + virtual void on_reset() override; + virtual void on_peer_change(int p_id, bool p_connected) override; + + virtual Error on_spawn(Object *p_obj, Variant p_config) override; + virtual Error on_despawn(Object *p_obj, Variant p_config) override; + virtual Error on_replication_start(Object *p_obj, Variant p_config) override; + virtual Error on_replication_stop(Object *p_obj, Variant p_config) override; + virtual void on_network_process() override; + + virtual Error on_spawn_receive(int p_from, const uint8_t *p_buffer, int p_buffer_len) override; + virtual Error on_despawn_receive(int p_from, const uint8_t *p_buffer, int p_buffer_len) override; + virtual Error on_sync_receive(int p_from, const uint8_t *p_buffer, int p_buffer_len) override; + + SceneReplicationInterface(MultiplayerAPI *p_multiplayer) { + rep_state.instantiate(); + multiplayer = p_multiplayer; + } +}; + +#endif // SCENE_TREE_REPLICATOR_INTERFACE_H diff --git a/scene/multiplayer/scene_replication_state.cpp b/scene/multiplayer/scene_replication_state.cpp new file mode 100644 index 0000000000..b8dadeff24 --- /dev/null +++ b/scene/multiplayer/scene_replication_state.cpp @@ -0,0 +1,258 @@ +/*************************************************************************/ +/* scene_replication_state.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "scene/multiplayer/scene_replication_state.h" + +#include "core/multiplayer/multiplayer_api.h" +#include "scene/multiplayer/multiplayer_spawner.h" +#include "scene/multiplayer/multiplayer_synchronizer.h" +#include "scene/scene_string_names.h" + +SceneReplicationState::TrackedNode &SceneReplicationState::_track(const ObjectID &p_id) { + if (!tracked_nodes.has(p_id)) { + tracked_nodes[p_id] = TrackedNode(p_id); + Node *node = Object::cast_to<Node>(ObjectDB::get_instance(p_id)); + node->connect(SceneStringNames::get_singleton()->tree_exited, callable_mp(this, &SceneReplicationState::_untrack), varray(p_id), Node::CONNECT_ONESHOT); + } + return tracked_nodes[p_id]; +} + +void SceneReplicationState::_untrack(const ObjectID &p_id) { + if (tracked_nodes.has(p_id)) { + uint32_t net_id = tracked_nodes[p_id].net_id; + uint32_t peer = tracked_nodes[p_id].remote_peer; + tracked_nodes.erase(p_id); + // If it was spawned by a remote, remove it from the received nodes. + if (peer && peers_info.has(peer)) { + peers_info[peer].recv_nodes.erase(net_id); + } + // If we spawned or synced it, we need to remove it from any peer it was sent to. + if (net_id || peer == 0) { + const int *k = nullptr; + while ((k = peers_info.next(k))) { + peers_info.get(*k).known_nodes.erase(p_id); + } + } + } +} + +const HashMap<uint32_t, ObjectID> SceneReplicationState::peer_get_remotes(int p_peer) const { + return peers_info.has(p_peer) ? peers_info[p_peer].recv_nodes : HashMap<uint32_t, ObjectID>(); +} + +bool SceneReplicationState::update_last_node_sync(const ObjectID &p_id, uint16_t p_time) { + TrackedNode *tnode = tracked_nodes.getptr(p_id); + ERR_FAIL_COND_V(!tnode, false); + if (p_time <= tnode->last_sync && tnode->last_sync - p_time < 32767) { + return false; + } + tnode->last_sync = p_time; + return true; +} + +bool SceneReplicationState::update_sync_time(const ObjectID &p_id, uint64_t p_msec) { + TrackedNode *tnode = tracked_nodes.getptr(p_id); + ERR_FAIL_COND_V(!tnode, false); + MultiplayerSynchronizer *sync = get_synchronizer(p_id); + if (!sync) { + return false; + } + if (tnode->last_sync_msec == p_msec) { + return true; + } + if (p_msec >= tnode->last_sync_msec + sync->get_replication_interval_msec()) { + tnode->last_sync_msec = p_msec; + return true; + } + return false; +} + +const Set<ObjectID> SceneReplicationState::get_known_nodes(int p_peer) { + ERR_FAIL_COND_V(!peers_info.has(p_peer), Set<ObjectID>()); + return peers_info[p_peer].known_nodes; +} + +uint32_t SceneReplicationState::get_net_id(const ObjectID &p_id) const { + const TrackedNode *tnode = tracked_nodes.getptr(p_id); + ERR_FAIL_COND_V(!tnode, 0); + return tnode->net_id; +} + +void SceneReplicationState::set_net_id(const ObjectID &p_id, uint32_t p_net_id) { + TrackedNode *tnode = tracked_nodes.getptr(p_id); + ERR_FAIL_COND(!tnode); + tnode->net_id = p_net_id; +} + +uint32_t SceneReplicationState::ensure_net_id(const ObjectID &p_id) { + TrackedNode *tnode = tracked_nodes.getptr(p_id); + ERR_FAIL_COND_V(!tnode, 0); + if (tnode->net_id == 0) { + tnode->net_id = ++last_net_id; + } + return tnode->net_id; +} + +void SceneReplicationState::on_peer_change(int p_peer, bool p_connected) { + if (p_connected) { + peers_info[p_peer] = PeerInfo(); + known_peers.insert(p_peer); + } else { + peers_info.erase(p_peer); + known_peers.erase(p_peer); + } +} + +void SceneReplicationState::reset() { + peers_info.clear(); + known_peers.clear(); + // Tracked nodes are cleared on deletion, here we only reset the ids so they can be later re-assigned. + const ObjectID *oid = nullptr; + while ((oid = tracked_nodes.next(oid))) { + TrackedNode &tobj = tracked_nodes[*oid]; + tobj.net_id = 0; + tobj.remote_peer = 0; + tobj.last_sync = 0; + } +} + +Error SceneReplicationState::config_add_spawn(Node *p_node, MultiplayerSpawner *p_spawner) { + const ObjectID oid = p_node->get_instance_id(); + TrackedNode &tobj = _track(oid); + ERR_FAIL_COND_V(tobj.spawner != ObjectID(), ERR_ALREADY_IN_USE); + tobj.spawner = p_spawner->get_instance_id(); + spawned_nodes.insert(oid); + // The spawner may be notified after the synchronizer. + path_only_nodes.erase(oid); + return OK; +} + +Error SceneReplicationState::config_del_spawn(Node *p_node, MultiplayerSpawner *p_spawner) { + const ObjectID oid = p_node->get_instance_id(); + ERR_FAIL_COND_V(!is_tracked(oid), ERR_INVALID_PARAMETER); + TrackedNode &tobj = _track(oid); + ERR_FAIL_COND_V(tobj.spawner != p_spawner->get_instance_id(), ERR_INVALID_PARAMETER); + tobj.spawner = ObjectID(); + spawned_nodes.erase(oid); + return OK; +} + +Error SceneReplicationState::config_add_sync(Node *p_node, MultiplayerSynchronizer *p_sync) { + const ObjectID oid = p_node->get_instance_id(); + TrackedNode &tobj = _track(oid); + ERR_FAIL_COND_V(tobj.synchronizer != ObjectID(), ERR_ALREADY_IN_USE); + tobj.synchronizer = p_sync->get_instance_id(); + // If it doesn't have a spawner, we might need to assign ID for this node using it's path. + if (tobj.spawner.is_null()) { + path_only_nodes.insert(oid); + } + return OK; +} + +Error SceneReplicationState::config_del_sync(Node *p_node, MultiplayerSynchronizer *p_sync) { + const ObjectID oid = p_node->get_instance_id(); + ERR_FAIL_COND_V(!is_tracked(oid), ERR_INVALID_PARAMETER); + TrackedNode &tobj = _track(oid); + ERR_FAIL_COND_V(tobj.synchronizer != p_sync->get_instance_id(), ERR_INVALID_PARAMETER); + tobj.synchronizer = ObjectID(); + if (path_only_nodes.has(oid)) { + p_node->disconnect(SceneStringNames::get_singleton()->tree_exited, callable_mp(this, &SceneReplicationState::_untrack)); + _untrack(oid); + path_only_nodes.erase(oid); + } + return OK; +} + +Error SceneReplicationState::peer_add_node(int p_peer, const ObjectID &p_id) { + if (p_peer) { + ERR_FAIL_COND_V(!peers_info.has(p_peer), ERR_INVALID_PARAMETER); + peers_info[p_peer].known_nodes.insert(p_id); + } else { + const int *pid = nullptr; + while ((pid = peers_info.next(pid))) { + peers_info.get(*pid).known_nodes.insert(p_id); + } + } + return OK; +} + +Error SceneReplicationState::peer_del_node(int p_peer, const ObjectID &p_id) { + if (p_peer) { + ERR_FAIL_COND_V(!peers_info.has(p_peer), ERR_INVALID_PARAMETER); + peers_info[p_peer].known_nodes.erase(p_id); + } else { + const int *pid = nullptr; + while ((pid = peers_info.next(pid))) { + peers_info.get(*pid).known_nodes.erase(p_id); + } + } + return OK; +} + +Node *SceneReplicationState::peer_get_remote(int p_peer, uint32_t p_net_id) { + PeerInfo *info = peers_info.getptr(p_peer); + return info && info->recv_nodes.has(p_net_id) ? Object::cast_to<Node>(ObjectDB::get_instance(info->recv_nodes[p_net_id])) : nullptr; +} + +Error SceneReplicationState::peer_add_remote(int p_peer, uint32_t p_net_id, Node *p_node, MultiplayerSpawner *p_spawner) { + ERR_FAIL_COND_V(!p_node || !p_spawner, ERR_INVALID_PARAMETER); + ERR_FAIL_COND_V(!peers_info.has(p_peer), ERR_UNAVAILABLE); + PeerInfo &pinfo = peers_info[p_peer]; + ObjectID oid = p_node->get_instance_id(); + TrackedNode &tobj = _track(oid); + tobj.spawner = p_spawner->get_instance_id(); + tobj.net_id = p_net_id; + tobj.remote_peer = p_peer; + tobj.last_sync = pinfo.last_recv_sync; + // Also track as a remote. + ERR_FAIL_COND_V(pinfo.recv_nodes.has(p_net_id), ERR_ALREADY_IN_USE); + pinfo.recv_nodes[p_net_id] = oid; + return OK; +} + +Error SceneReplicationState::peer_del_remote(int p_peer, uint32_t p_net_id, Node **r_node) { + ERR_FAIL_COND_V(!peers_info.has(p_peer), ERR_UNAUTHORIZED); + PeerInfo &info = peers_info[p_peer]; + ERR_FAIL_COND_V(!info.recv_nodes.has(p_net_id), ERR_UNAUTHORIZED); + *r_node = Object::cast_to<Node>(ObjectDB::get_instance(info.recv_nodes[p_net_id])); + info.recv_nodes.erase(p_net_id); + return OK; +} + +uint16_t SceneReplicationState::peer_sync_next(int p_peer) { + ERR_FAIL_COND_V(!peers_info.has(p_peer), 0); + PeerInfo &info = peers_info[p_peer]; + return ++info.last_sent_sync; +} + +void SceneReplicationState::peer_sync_recv(int p_peer, uint16_t p_time) { + ERR_FAIL_COND(!peers_info.has(p_peer)); + peers_info[p_peer].last_recv_sync = p_time; +} diff --git a/scene/multiplayer/scene_replication_state.h b/scene/multiplayer/scene_replication_state.h new file mode 100644 index 0000000000..18e4d9fa39 --- /dev/null +++ b/scene/multiplayer/scene_replication_state.h @@ -0,0 +1,121 @@ +/*************************************************************************/ +/* scene_replication_state.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef SCENE_REPLICATON_STATE_H +#define SCENE_REPLICATON_STATE_H + +#include "core/object/ref_counted.h" + +class MultiplayerSpawner; +class MultiplayerSynchronizer; +class Node; + +class SceneReplicationState : public RefCounted { +private: + struct TrackedNode { + ObjectID id; + uint32_t net_id = 0; + uint32_t remote_peer = 0; + ObjectID spawner; + ObjectID synchronizer; + uint16_t last_sync = 0; + uint64_t last_sync_msec = 0; + + bool operator==(const ObjectID &p_other) { return id == p_other; } + + Node *get_node() const { return id.is_valid() ? Object::cast_to<Node>(ObjectDB::get_instance(id)) : nullptr; } + MultiplayerSpawner *get_spawner() const { return spawner.is_valid() ? Object::cast_to<MultiplayerSpawner>(ObjectDB::get_instance(spawner)) : nullptr; } + MultiplayerSynchronizer *get_synchronizer() const { return synchronizer.is_valid() ? Object::cast_to<MultiplayerSynchronizer>(ObjectDB::get_instance(synchronizer)) : nullptr; } + TrackedNode() {} + TrackedNode(const ObjectID &p_id) { id = p_id; } + TrackedNode(const ObjectID &p_id, uint32_t p_net_id) { + id = p_id; + net_id = p_net_id; + } + }; + + struct PeerInfo { + Set<ObjectID> known_nodes; + HashMap<uint32_t, ObjectID> recv_nodes; + uint16_t last_sent_sync = 0; + uint16_t last_recv_sync = 0; + }; + + Set<int> known_peers; + uint32_t last_net_id = 0; + HashMap<ObjectID, TrackedNode> tracked_nodes; + HashMap<int, PeerInfo> peers_info; + Set<ObjectID> spawned_nodes; + Set<ObjectID> path_only_nodes; + + TrackedNode &_track(const ObjectID &p_id); + void _untrack(const ObjectID &p_id); + bool is_tracked(const ObjectID &p_id) const { return tracked_nodes.has(p_id); } + +public: + const Set<int> get_peers() const { return known_peers; } + const Set<ObjectID> get_spawned_nodes() const { return spawned_nodes; } + const Set<ObjectID> get_path_only_nodes() const { return path_only_nodes; } + + MultiplayerSynchronizer *get_synchronizer(const ObjectID &p_id) { return tracked_nodes.has(p_id) ? tracked_nodes[p_id].get_synchronizer() : nullptr; } + MultiplayerSpawner *get_spawner(const ObjectID &p_id) { return tracked_nodes.has(p_id) ? tracked_nodes[p_id].get_spawner() : nullptr; } + Node *get_node(const ObjectID &p_id) { return tracked_nodes.has(p_id) ? tracked_nodes[p_id].get_node() : nullptr; } + bool update_last_node_sync(const ObjectID &p_id, uint16_t p_time); + bool update_sync_time(const ObjectID &p_id, uint64_t p_msec); + + const Set<ObjectID> get_known_nodes(int p_peer); + uint32_t get_net_id(const ObjectID &p_id) const; + void set_net_id(const ObjectID &p_id, uint32_t p_net_id); + uint32_t ensure_net_id(const ObjectID &p_id); + + void reset(); + void on_peer_change(int p_peer, bool p_connected); + + Error config_add_spawn(Node *p_node, MultiplayerSpawner *p_spawner); + Error config_del_spawn(Node *p_node, MultiplayerSpawner *p_spawner); + + Error config_add_sync(Node *p_node, MultiplayerSynchronizer *p_sync); + Error config_del_sync(Node *p_node, MultiplayerSynchronizer *p_sync); + + Error peer_add_node(int p_peer, const ObjectID &p_id); + Error peer_del_node(int p_peer, const ObjectID &p_id); + + const HashMap<uint32_t, ObjectID> peer_get_remotes(int p_peer) const; + Node *peer_get_remote(int p_peer, uint32_t p_net_id); + Error peer_add_remote(int p_peer, uint32_t p_net_id, Node *p_node, MultiplayerSpawner *p_spawner); + Error peer_del_remote(int p_peer, uint32_t p_net_id, Node **r_node); + + uint16_t peer_sync_next(int p_peer); + void peer_sync_recv(int p_peer, uint16_t p_time); + + SceneReplicationState() {} +}; + +#endif // SCENE_REPLICATON_STATE_H diff --git a/core/multiplayer/rpc_manager.cpp b/scene/multiplayer/scene_rpc_interface.cpp index 7736637349..2239a5d81c 100644 --- a/core/multiplayer/rpc_manager.cpp +++ b/scene/multiplayer/scene_rpc_interface.cpp @@ -1,5 +1,5 @@ /*************************************************************************/ -/* rpc_manager.cpp */ +/* scene_rpc_interface.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -28,25 +28,33 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#include "core/multiplayer/rpc_manager.h" +#include "scene/multiplayer/scene_rpc_interface.h" #include "core/debugger/engine_debugger.h" #include "core/io/marshalls.h" #include "core/multiplayer/multiplayer_api.h" #include "scene/main/node.h" +#include "scene/main/window.h" + +MultiplayerRPCInterface *SceneRPCInterface::_create(MultiplayerAPI *p_multiplayer) { + return memnew(SceneRPCInterface(p_multiplayer)); +} + +void SceneRPCInterface::make_default() { + MultiplayerAPI::create_default_rpc_interface = _create; +} #ifdef DEBUG_ENABLED -_FORCE_INLINE_ void RPCManager::_profile_node_data(const String &p_what, ObjectID p_id) { - if (EngineDebugger::is_profiling("multiplayer")) { +_FORCE_INLINE_ void SceneRPCInterface::_profile_node_data(const String &p_what, ObjectID p_id) { + if (EngineDebugger::is_profiling("rpc")) { Array values; - values.push_back("node"); values.push_back(p_id); values.push_back(p_what); - EngineDebugger::profiler_add_frame_data("multiplayer", values); + EngineDebugger::profiler_add_frame_data("rpc", values); } } #else -_FORCE_INLINE_ void RPCManager::_profile_node_data(const String &p_what, ObjectID p_id) {} +_FORCE_INLINE_ void SceneRPCInterface::_profile_node_data(const String &p_what, ObjectID p_id) {} #endif // Returns the packet size stripping the node path added when the node is not yet cached. @@ -110,14 +118,16 @@ _FORCE_INLINE_ bool _can_call_mode(Node *p_node, Multiplayer::RPCMode mode, int return false; } -String RPCManager::get_rpc_md5(const Node *p_node) { +String SceneRPCInterface::get_rpc_md5(const Object *p_obj) const { + const Node *node = Object::cast_to<Node>(p_obj); + ERR_FAIL_COND_V(!node, ""); String rpc_list; - const Vector<Multiplayer::RPCConfig> node_config = p_node->get_node_rpc_methods(); + const Vector<Multiplayer::RPCConfig> node_config = node->get_node_rpc_methods(); for (int i = 0; i < node_config.size(); i++) { rpc_list += String(node_config[i].name); } - if (p_node->get_script_instance()) { - const Vector<Multiplayer::RPCConfig> script_config = p_node->get_script_instance()->get_rpc_methods(); + if (node->get_script_instance()) { + const Vector<Multiplayer::RPCConfig> script_config = node->get_script_instance()->get_rpc_methods(); for (int i = 0; i < script_config.size(); i++) { rpc_list += String(script_config[i].name); } @@ -125,7 +135,9 @@ String RPCManager::get_rpc_md5(const Node *p_node) { return rpc_list.md5_text(); } -Node *RPCManager::_process_get_node(int p_from, const uint8_t *p_packet, uint32_t p_node_target, int p_packet_len) { +Node *SceneRPCInterface::_process_get_node(int p_from, const uint8_t *p_packet, uint32_t p_node_target, int p_packet_len) { + Node *root_node = SceneTree::get_singleton()->get_root()->get_node(multiplayer->get_root_path()); + ERR_FAIL_COND_V(!root_node, nullptr); Node *node = nullptr; if (p_node_target & 0x80000000) { @@ -139,7 +151,7 @@ Node *RPCManager::_process_get_node(int p_from, const uint8_t *p_packet, uint32_ NodePath np = paths; - node = multiplayer->get_root_node()->get_node(np); + node = root_node->get_node(np); if (!node) { ERR_PRINT("Failed to get path from RPC: " + String(np) + "."); @@ -147,11 +159,11 @@ Node *RPCManager::_process_get_node(int p_from, const uint8_t *p_packet, uint32_ return node; } else { // Use cached path. - return multiplayer->get_cached_node(p_from, p_node_target); + return Object::cast_to<Node>(multiplayer->get_cached_object(p_from, p_node_target)); } } -void RPCManager::process_rpc(int p_from, const uint8_t *p_packet, int p_packet_len) { +void SceneRPCInterface::process_rpc(int p_from, const uint8_t *p_packet, int p_packet_len) { // Extract packet meta int packet_min_size = 1; int name_id_offset = 1; @@ -224,7 +236,7 @@ void RPCManager::process_rpc(int p_from, const uint8_t *p_packet, int p_packet_l _process_rpc(node, name_id, p_from, p_packet, packet_len, packet_min_size); } -void RPCManager::_process_rpc(Node *p_node, const uint16_t p_rpc_method_id, int p_from, const uint8_t *p_packet, int p_packet_len, int p_offset) { +void SceneRPCInterface::_process_rpc(Node *p_node, const uint16_t p_rpc_method_id, int p_from, const uint8_t *p_packet, int p_packet_len, int p_offset) { ERR_FAIL_COND_MSG(p_offset > p_packet_len, "Invalid packet received. Size too small."); // Check that remote can call the RPC on this node. @@ -235,16 +247,12 @@ void RPCManager::_process_rpc(Node *p_node, const uint16_t p_rpc_method_id, int ERR_FAIL_COND_MSG(!can_call, "RPC '" + String(config.name) + "' is not allowed on node " + p_node->get_path() + " from: " + itos(p_from) + ". Mode is " + itos((int)config.rpc_mode) + ", authority is " + itos(p_node->get_multiplayer_authority()) + "."); int argc = 0; - bool byte_only = false; const bool byte_only_or_no_args = p_packet[0] & BYTE_ONLY_OR_NO_ARGS_FLAG; if (byte_only_or_no_args) { if (p_offset < p_packet_len) { // This packet contains only bytes. argc = 1; - byte_only = true; - } else { - // This rpc calls a method without parameters. } } else { // Normal variant, takes the argument count from the packet. @@ -259,28 +267,13 @@ void RPCManager::_process_rpc(Node *p_node, const uint16_t p_rpc_method_id, int argp.resize(argc); #ifdef DEBUG_ENABLED - _profile_node_data("in_rpc", p_node->get_instance_id()); + _profile_node_data("rpc_in", p_node->get_instance_id()); #endif - if (byte_only) { - Vector<uint8_t> pure_data; - const int len = p_packet_len - p_offset; - pure_data.resize(len); - memcpy(pure_data.ptrw(), &p_packet[p_offset], len); - args.write[0] = pure_data; - argp.write[0] = &args[0]; - p_offset += len; - } else { - for (int i = 0; i < argc; i++) { - ERR_FAIL_COND_MSG(p_offset >= p_packet_len, "Invalid packet received. Size too small."); - - int vlen; - Error err = multiplayer->decode_and_decompress_variant(args.write[i], &p_packet[p_offset], p_packet_len - p_offset, &vlen); - ERR_FAIL_COND_MSG(err != OK, "Invalid packet received. Unable to decode RPC argument."); - - argp.write[i] = &args[i]; - p_offset += vlen; - } + int out; + MultiplayerAPI::decode_and_decompress_variants(args, &p_packet[p_offset], p_packet_len - p_offset, out, byte_only_or_no_args, multiplayer->is_object_decoding_allowed()); + for (int i = 0; i < argc; i++) { + argp.write[i] = &args[i]; } Callable::CallError ce; @@ -293,7 +286,7 @@ void RPCManager::_process_rpc(Node *p_node, const uint16_t p_rpc_method_id, int } } -void RPCManager::_send_rpc(Node *p_from, int p_to, uint16_t p_rpc_id, const Multiplayer::RPCConfig &p_config, const StringName &p_name, const Variant **p_arg, int p_argcount) { +void SceneRPCInterface::_send_rpc(Node *p_from, int p_to, uint16_t p_rpc_id, const Multiplayer::RPCConfig &p_config, const StringName &p_name, const Variant **p_arg, int p_argcount) { Ref<MultiplayerPeer> peer = multiplayer->get_multiplayer_peer(); ERR_FAIL_COND_MSG(peer.is_null(), "Attempt to call RPC without active multiplayer peer."); @@ -309,12 +302,12 @@ void RPCManager::_send_rpc(Node *p_from, int p_to, uint16_t p_rpc_id, const Mult ERR_FAIL_MSG("Attempt to call RPC with unknown peer ID: " + itos(p_to) + "."); } - NodePath from_path = (multiplayer->get_root_node()->get_path()).rel_path_to(p_from->get_path()); + NodePath from_path = multiplayer->get_root_path().rel_path_to(p_from->get_path()); ERR_FAIL_COND_MSG(from_path.is_empty(), "Unable to send RPC. Relative path is empty. THIS IS LIKELY A BUG IN THE ENGINE!"); // See if all peers have cached path (if so, call can be fast). int psc_id; - const bool has_all_peers = multiplayer->send_confirm_path(p_from, from_path, p_to, psc_id); + const bool has_all_peers = multiplayer->send_object_cache(p_from, from_path, p_to, psc_id); // Create base packet, lots of hardcode because it must be tight. @@ -380,28 +373,19 @@ void RPCManager::_send_rpc(Node *p_from, int p_to, uint16_t p_rpc_id, const Mult ofs += 2; } - if (p_argcount == 0) { - byte_only_or_no_args = true; - } else if (p_argcount == 1 && p_arg[0]->get_type() == Variant::PACKED_BYTE_ARRAY) { - byte_only_or_no_args = true; - // Special optimization when only the byte vector is sent. - const Vector<uint8_t> data = *p_arg[0]; - MAKE_ROOM(ofs + data.size()); - memcpy(&(packet_cache.write[ofs]), data.ptr(), sizeof(uint8_t) * data.size()); - ofs += data.size(); + int len; + Error err = MultiplayerAPI::encode_and_compress_variants(p_arg, p_argcount, nullptr, len, &byte_only_or_no_args, multiplayer->is_object_decoding_allowed()); + ERR_FAIL_COND_MSG(err != OK, "Unable to encode RPC arguments. THIS IS LIKELY A BUG IN THE ENGINE!"); + if (byte_only_or_no_args) { + MAKE_ROOM(ofs + len); } else { - // Arguments - MAKE_ROOM(ofs + 1); + MAKE_ROOM(ofs + 1 + len); packet_cache.write[ofs] = p_argcount; ofs += 1; - for (int i = 0; i < p_argcount; i++) { - int len(0); - Error err = multiplayer->encode_and_compress_variant(*p_arg[i], nullptr, len); - ERR_FAIL_COND_MSG(err != OK, "Unable to encode RPC argument. THIS IS LIKELY A BUG IN THE ENGINE!"); - MAKE_ROOM(ofs + len); - multiplayer->encode_and_compress_variant(*p_arg[i], &(packet_cache.write[ofs]), len); - ofs += len; - } + } + if (len) { + MultiplayerAPI::encode_and_compress_variants(p_arg, p_argcount, &packet_cache.write[ofs], len, &byte_only_or_no_args, multiplayer->is_object_decoding_allowed()); + ofs += len; } ERR_FAIL_COND(command_type > 7); @@ -461,19 +445,21 @@ void RPCManager::_send_rpc(Node *p_from, int p_to, uint16_t p_rpc_id, const Mult } } -void RPCManager::rpcp(Node *p_node, int p_peer_id, const StringName &p_method, const Variant **p_arg, int p_argcount) { +void SceneRPCInterface::rpcp(Object *p_obj, int p_peer_id, const StringName &p_method, const Variant **p_arg, int p_argcount) { Ref<MultiplayerPeer> peer = multiplayer->get_multiplayer_peer(); ERR_FAIL_COND_MSG(!peer.is_valid(), "Trying to call an RPC while no multiplayer peer is active."); - ERR_FAIL_COND_MSG(!p_node->is_inside_tree(), "Trying to call an RPC on a node which is not inside SceneTree."); + Node *node = Object::cast_to<Node>(p_obj); + ERR_FAIL_COND(!node); + ERR_FAIL_COND_MSG(!node->is_inside_tree(), "Trying to call an RPC on a node which is not inside SceneTree."); ERR_FAIL_COND_MSG(peer->get_connection_status() != MultiplayerPeer::CONNECTION_CONNECTED, "Trying to call an RPC via a multiplayer peer which is not connected."); int node_id = peer->get_unique_id(); bool call_local_native = false; bool call_local_script = false; uint16_t rpc_id = UINT16_MAX; - const Multiplayer::RPCConfig config = _get_rpc_config(p_node, p_method, rpc_id); + const Multiplayer::RPCConfig config = _get_rpc_config(node, p_method, rpc_id); ERR_FAIL_COND_MSG(config.name == StringName(), - vformat("Unable to get the RPC configuration for the function \"%s\" at path: \"%s\". This happens when the method is not marked for RPCs.", p_method, p_node->get_path())); + vformat("Unable to get the RPC configuration for the function \"%s\" at path: \"%s\". This happens when the method is missing or not marked for RPCs in the local script.", p_method, node->get_path())); if (p_peer_id == 0 || p_peer_id == node_id || (p_peer_id < 0 && p_peer_id != -node_id)) { if (rpc_id & (1 << 15)) { call_local_native = config.call_local; @@ -484,21 +470,21 @@ void RPCManager::rpcp(Node *p_node, int p_peer_id, const StringName &p_method, c if (p_peer_id != node_id) { #ifdef DEBUG_ENABLED - _profile_node_data("out_rpc", p_node->get_instance_id()); + _profile_node_data("rpc_out", node->get_instance_id()); #endif - _send_rpc(p_node, p_peer_id, rpc_id, config, p_method, p_arg, p_argcount); + _send_rpc(node, p_peer_id, rpc_id, config, p_method, p_arg, p_argcount); } if (call_local_native) { Callable::CallError ce; multiplayer->set_remote_sender_override(peer->get_unique_id()); - p_node->call(p_method, p_arg, p_argcount, ce); + node->call(p_method, p_arg, p_argcount, ce); multiplayer->set_remote_sender_override(0); if (ce.error != Callable::CallError::CALL_OK) { - String error = Variant::get_call_error_text(p_node, p_method, p_arg, p_argcount, ce); + String error = Variant::get_call_error_text(node, p_method, p_arg, p_argcount, ce); error = "rpc() aborted in local call: - " + error + "."; ERR_PRINT(error); return; @@ -510,11 +496,11 @@ void RPCManager::rpcp(Node *p_node, int p_peer_id, const StringName &p_method, c ce.error = Callable::CallError::CALL_OK; multiplayer->set_remote_sender_override(peer->get_unique_id()); - p_node->get_script_instance()->call(p_method, p_arg, p_argcount, ce); + node->get_script_instance()->call(p_method, p_arg, p_argcount, ce); multiplayer->set_remote_sender_override(0); if (ce.error != Callable::CallError::CALL_OK) { - String error = Variant::get_call_error_text(p_node, p_method, p_arg, p_argcount, ce); + String error = Variant::get_call_error_text(node, p_method, p_arg, p_argcount, ce); error = "rpc() aborted in script local call: - " + error + "."; ERR_PRINT(error); return; diff --git a/core/multiplayer/rpc_manager.h b/scene/multiplayer/scene_rpc_interface.h index 00bd1f9cb0..86e1d0d280 100644 --- a/core/multiplayer/rpc_manager.h +++ b/scene/multiplayer/scene_rpc_interface.h @@ -1,5 +1,5 @@ /*************************************************************************/ -/* rpc_manager.h */ +/* scene_rpc_interface.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -28,15 +28,14 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#ifndef MULTIPLAYER_RPC_H -#define MULTIPLAYER_RPC_H +#ifndef SCENE_RPC_INTERFACE_H +#define SCENE_RPC_INTERFACE_H #include "core/multiplayer/multiplayer.h" #include "core/multiplayer/multiplayer_api.h" -#include "core/object/ref_counted.h" -class RPCManager : public RefCounted { - GDCLASS(RPCManager, RefCounted); +class SceneRPCInterface : public MultiplayerRPCInterface { + GDCLASS(SceneRPCInterface, MultiplayerRPCInterface); private: enum NetworkNodeIdCompression { @@ -71,6 +70,8 @@ private: Vector<uint8_t> packet_cache; protected: + static MultiplayerRPCInterface *_create(MultiplayerAPI *p_multiplayer); + _FORCE_INLINE_ void _profile_node_data(const String &p_what, ObjectID p_id); void _process_rpc(Node *p_node, const uint16_t p_rpc_method_id, int p_from, const uint8_t *p_packet, int p_packet_len, int p_offset); @@ -78,12 +79,13 @@ protected: Node *_process_get_node(int p_from, const uint8_t *p_packet, uint32_t p_node_target, int p_packet_len); public: - // Called by Node.rpc - void rpcp(Node *p_node, int p_peer_id, const StringName &p_method, const Variant **p_arg, int p_argcount); - void process_rpc(int p_from, const uint8_t *p_packet, int p_packet_len); + static void make_default(); + + virtual void rpcp(Object *p_obj, int p_peer_id, const StringName &p_method, const Variant **p_arg, int p_argcount) override; + virtual void process_rpc(int p_from, const uint8_t *p_packet, int p_packet_len) override; + virtual String get_rpc_md5(const Object *p_obj) const override; - String get_rpc_md5(const Node *p_node); - RPCManager(MultiplayerAPI *p_multiplayer) { multiplayer = p_multiplayer; } + SceneRPCInterface(MultiplayerAPI *p_multiplayer) { multiplayer = p_multiplayer; } }; -#endif // MULTIPLAYER_RPC_H +#endif // SCENE_RPC_INTERFACE_H diff --git a/scene/property_utils.cpp b/scene/property_utils.cpp index 2540a633a9..a9b7e9acbe 100644 --- a/scene/property_utils.cpp +++ b/scene/property_utils.cpp @@ -130,7 +130,7 @@ Variant PropertyUtils::get_property_default_value(const Object *p_object, const if (p != -1 && p < prop_str.length() - 1) { bool all_digits = true; for (int i = p + 1; i < prop_str.length(); i++) { - if (prop_str[i] < '0' || prop_str[i] > '9') { + if (!is_digit(prop_str[i])) { all_digits = false; break; } diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp index 69b06c1803..87e9bd023b 100644 --- a/scene/register_scene_types.cpp +++ b/scene/register_scene_types.cpp @@ -134,6 +134,11 @@ #include "scene/main/timer.h" #include "scene/main/viewport.h" #include "scene/main/window.h" +#include "scene/multiplayer/multiplayer_spawner.h" +#include "scene/multiplayer/multiplayer_synchronizer.h" +#include "scene/multiplayer/scene_cache_interface.h" +#include "scene/multiplayer/scene_replication_interface.h" +#include "scene/multiplayer/scene_rpc_interface.h" #include "scene/resources/audio_stream_sample.h" #include "scene/resources/bit_map.h" #include "scene/resources/box_shape_3d.h" @@ -301,6 +306,8 @@ void register_scene_types() { GDREGISTER_CLASS(SubViewport); GDREGISTER_CLASS(ViewportTexture); GDREGISTER_CLASS(HTTPRequest); + GDREGISTER_CLASS(MultiplayerSpawner); + GDREGISTER_CLASS(MultiplayerSynchronizer); GDREGISTER_CLASS(Timer); GDREGISTER_CLASS(CanvasLayer); GDREGISTER_CLASS(CanvasModulate); @@ -463,7 +470,12 @@ void register_scene_types() { GDREGISTER_CLASS(XROrigin3D); GDREGISTER_CLASS(MeshInstance3D); GDREGISTER_CLASS(OccluderInstance3D); - GDREGISTER_CLASS(Occluder3D); + GDREGISTER_VIRTUAL_CLASS(Occluder3D); + GDREGISTER_CLASS(ArrayOccluder3D); + GDREGISTER_CLASS(QuadOccluder3D); + GDREGISTER_CLASS(BoxOccluder3D); + GDREGISTER_CLASS(SphereOccluder3D); + GDREGISTER_CLASS(PolygonOccluder3D); GDREGISTER_VIRTUAL_CLASS(SpriteBase3D); GDREGISTER_CLASS(Sprite3D); GDREGISTER_CLASS(AnimatedSprite3D); @@ -555,11 +567,13 @@ void register_scene_types() { GDREGISTER_VIRTUAL_CLASS(VisualShaderNodeResizableBase); GDREGISTER_VIRTUAL_CLASS(VisualShaderNodeGroupBase); GDREGISTER_VIRTUAL_CLASS(VisualShaderNodeConstant); + GDREGISTER_VIRTUAL_CLASS(VisualShaderNodeVectorBase); GDREGISTER_CLASS(VisualShaderNodeComment); GDREGISTER_CLASS(VisualShaderNodeFloatConstant); GDREGISTER_CLASS(VisualShaderNodeIntConstant); GDREGISTER_CLASS(VisualShaderNodeBooleanConstant); GDREGISTER_CLASS(VisualShaderNodeColorConstant); + GDREGISTER_CLASS(VisualShaderNodeVec2Constant); GDREGISTER_CLASS(VisualShaderNodeVec3Constant); GDREGISTER_CLASS(VisualShaderNodeTransformConstant); GDREGISTER_CLASS(VisualShaderNodeFloatOp); @@ -577,8 +591,7 @@ void register_scene_types() { GDREGISTER_CLASS(VisualShaderNodeDotProduct); GDREGISTER_CLASS(VisualShaderNodeVectorLen); GDREGISTER_CLASS(VisualShaderNodeDeterminant); - GDREGISTER_CLASS(VisualShaderNodeScalarDerivativeFunc); - GDREGISTER_CLASS(VisualShaderNodeVectorDerivativeFunc); + GDREGISTER_CLASS(VisualShaderNodeDerivativeFunc); GDREGISTER_CLASS(VisualShaderNodeClamp); GDREGISTER_CLASS(VisualShaderNodeFaceForward); GDREGISTER_CLASS(VisualShaderNodeOuterProduct); @@ -604,6 +617,7 @@ void register_scene_types() { GDREGISTER_CLASS(VisualShaderNodeIntUniform); GDREGISTER_CLASS(VisualShaderNodeBooleanUniform); GDREGISTER_CLASS(VisualShaderNodeColorUniform); + GDREGISTER_CLASS(VisualShaderNodeVec2Uniform); GDREGISTER_CLASS(VisualShaderNodeVec3Uniform); GDREGISTER_CLASS(VisualShaderNodeTransformUniform); GDREGISTER_CLASS(VisualShaderNodeTextureUniform); @@ -820,6 +834,8 @@ void register_scene_types() { GDREGISTER_CLASS(Font); GDREGISTER_CLASS(Curve); + GDREGISTER_CLASS(SceneReplicationConfig); + GDREGISTER_CLASS(TextLine); GDREGISTER_CLASS(TextParagraph); @@ -1024,6 +1040,8 @@ void register_scene_types() { ClassDB::add_compatibility_class("VisualShaderNodeVectorScalarStep", "VisualShaderNodeStep"); ClassDB::add_compatibility_class("VisualShaderNodeScalarSwitch", "VisualShaderNodeSwitch"); ClassDB::add_compatibility_class("VisualShaderNodeScalarTransformMult", "VisualShaderNodeTransformOp"); + ClassDB::add_compatibility_class("VisualShaderNodeScalarDerivativeFunc", "VisualShaderNodeDerivativeFunc"); + ClassDB::add_compatibility_class("VisualShaderNodeVectorDerivativeFunc", "VisualShaderNodeDerivativeFunc"); ClassDB::add_compatibility_class("World", "World3D"); #endif /* DISABLE_DEPRECATED */ @@ -1046,6 +1064,9 @@ void register_scene_types() { } SceneDebugger::initialize(); + SceneReplicationInterface::make_default(); + SceneRPCInterface::make_default(); + SceneCacheInterface::make_default(); NativeExtensionManager::get_singleton()->initialize_extensions(NativeExtension::INITIALIZATION_LEVEL_SCENE); } diff --git a/scene/resources/animation.cpp b/scene/resources/animation.cpp index 44d3e4af19..b6151bccf4 100644 --- a/scene/resources/animation.cpp +++ b/scene/resources/animation.cpp @@ -2474,34 +2474,38 @@ T Animation::_interpolate(const Vector<TKey<T>> &p_keys, double p_time, Interpol real_t delta = (length - p_keys[next].time) - (length - p_keys[idx].time); real_t from = (length - p_time) - (length - p_keys[idx].time); - if (Math::is_zero_approx(delta)) + if (Math::is_zero_approx(delta)) { c = 0; - else + } else { c = from / delta; + } } else { next = len - 1; real_t delta = p_keys[idx].time + (length - p_keys[next].time); real_t from = (length - p_time) - (length - p_keys[idx].time); - if (Math::is_zero_approx(delta)) + if (Math::is_zero_approx(delta)) { c = 0; - else + } else { c = from / delta; + } } } else { // on loop, in front of last key idx = 0; next = len - 1; real_t endtime = p_keys[idx].time; - if (endtime > length) // may be keys past the end + if (endtime > length) { // may be keys past the end endtime = length; + } real_t delta = p_keys[next].time - endtime; real_t from = p_time - endtime; - if (Math::is_zero_approx(delta)) + if (Math::is_zero_approx(delta)) { c = 0; - else + } else { c = from / delta; + } } } } else { // no loop @@ -2609,7 +2613,7 @@ Variant Animation::value_track_interpolate(int p_track, double p_time) const { void Animation::_value_track_get_key_indices_in_range(const ValueTrack *vt, double from_time, double to_time, List<int> *p_indices) const { if (from_time != length && to_time == length) { - to_time = length * 1.001; //include a little more if at the end + to_time = length + CMP_EPSILON; //include a little more if at the end } int to = _find(vt->values, to_time); @@ -2730,7 +2734,7 @@ Animation::UpdateMode Animation::value_track_get_update_mode(int p_track) const template <class T> void Animation::_track_get_key_indices_in_range(const Vector<T> &p_array, double from_time, double to_time, List<int> *p_indices) const { if (from_time != length && to_time == length) { - to_time = length * 1.01; //include a little more if at the end + to_time = length + CMP_EPSILON; //include a little more if at the end } int to = _find(p_array, to_time); @@ -3081,7 +3085,7 @@ void Animation::track_get_key_indices_in_range(int p_track, double p_time, doubl void Animation::_method_track_get_key_indices_in_range(const MethodTrack *mt, double from_time, double to_time, List<int> *p_indices) const { if (from_time != length && to_time == length) { - to_time = length * 1.01; //include a little more if at the end + to_time = length + CMP_EPSILON; //include a little more if at the end } int to = _find(mt->methods, to_time); diff --git a/scene/resources/bit_map.cpp b/scene/resources/bit_map.cpp index 25f169b6a2..c2988c2e8c 100644 --- a/scene/resources/bit_map.cpp +++ b/scene/resources/bit_map.cpp @@ -667,11 +667,13 @@ void BitMap::_bind_methods() { ClassDB::bind_method(D_METHOD("get_true_bit_count"), &BitMap::get_true_bit_count); ClassDB::bind_method(D_METHOD("get_size"), &BitMap::get_size); + ClassDB::bind_method(D_METHOD("resize", "new_size"), &BitMap::resize); ClassDB::bind_method(D_METHOD("_set_data"), &BitMap::_set_data); ClassDB::bind_method(D_METHOD("_get_data"), &BitMap::_get_data); ClassDB::bind_method(D_METHOD("grow_mask", "pixels", "rect"), &BitMap::grow_mask); + ClassDB::bind_method(D_METHOD("convert_to_image"), &BitMap::convert_to_image); ClassDB::bind_method(D_METHOD("opaque_to_polygons", "rect", "epsilon"), &BitMap::_opaque_to_polygons_bind, DEFVAL(2.0)); ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL), "_set_data", "_get_data"); diff --git a/scene/resources/box_shape_3d.cpp b/scene/resources/box_shape_3d.cpp index b97d378e02..a1ec9a2230 100644 --- a/scene/resources/box_shape_3d.cpp +++ b/scene/resources/box_shape_3d.cpp @@ -95,5 +95,5 @@ void BoxShape3D::_bind_methods() { BoxShape3D::BoxShape3D() : Shape3D(PhysicsServer3D::get_singleton()->shape_create(PhysicsServer3D::SHAPE_BOX)) { - set_size(Vector3(2, 2, 2)); + set_size(Vector3(1, 1, 1)); } diff --git a/scene/resources/capsule_shape_2d.cpp b/scene/resources/capsule_shape_2d.cpp index cb8a189116..4d2698d27d 100644 --- a/scene/resources/capsule_shape_2d.cpp +++ b/scene/resources/capsule_shape_2d.cpp @@ -84,13 +84,11 @@ real_t CapsuleShape2D::get_height() const { void CapsuleShape2D::draw(const RID &p_to_rid, const Color &p_color) { Vector<Vector2> points = _get_points(); - Vector<Color> col; - col.push_back(p_color); + Vector<Color> col = { p_color }; RenderingServer::get_singleton()->canvas_item_add_polygon(p_to_rid, points, col); if (is_collision_outline_enabled()) { + points.push_back(points[0]); RenderingServer::get_singleton()->canvas_item_add_polyline(p_to_rid, points, col); - // Draw the last segment as it's not drawn by `canvas_item_add_polyline()`. - RenderingServer::get_singleton()->canvas_item_add_line(p_to_rid, points[points.size() - 1], points[0], p_color); } } diff --git a/scene/resources/capsule_shape_3d.h b/scene/resources/capsule_shape_3d.h index 967a413da4..4c039ab326 100644 --- a/scene/resources/capsule_shape_3d.h +++ b/scene/resources/capsule_shape_3d.h @@ -35,8 +35,8 @@ class CapsuleShape3D : public Shape3D { GDCLASS(CapsuleShape3D, Shape3D); - float radius = 1.0; - float height = 3.0; + float radius = 0.5; + float height = 2.0; protected: static void _bind_methods(); diff --git a/scene/resources/circle_shape_2d.cpp b/scene/resources/circle_shape_2d.cpp index 68ee1be9f9..9c16ac2eed 100644 --- a/scene/resources/circle_shape_2d.cpp +++ b/scene/resources/circle_shape_2d.cpp @@ -71,18 +71,19 @@ real_t CircleShape2D::get_enclosing_radius() const { void CircleShape2D::draw(const RID &p_to_rid, const Color &p_color) { Vector<Vector2> points; + points.resize(24); + const real_t turn_step = Math_TAU / 24.0; for (int i = 0; i < 24; i++) { - points.push_back(Vector2(Math::cos(i * turn_step), Math::sin(i * turn_step)) * get_radius()); + points.write[i] = Vector2(Math::cos(i * turn_step), Math::sin(i * turn_step)) * get_radius(); } - Vector<Color> col; - col.push_back(p_color); + Vector<Color> col = { p_color }; RenderingServer::get_singleton()->canvas_item_add_polygon(p_to_rid, points, col); + if (is_collision_outline_enabled()) { + points.push_back(points[0]); RenderingServer::get_singleton()->canvas_item_add_polyline(p_to_rid, points, col); - // Draw the last segment as it's not drawn by `canvas_item_add_polyline()`. - RenderingServer::get_singleton()->canvas_item_add_line(p_to_rid, points[points.size() - 1], points[0], p_color); } } diff --git a/scene/resources/curve.cpp b/scene/resources/curve.cpp index d2cd76b796..6485c1ac77 100644 --- a/scene/resources/curve.cpp +++ b/scene/resources/curve.cpp @@ -661,8 +661,8 @@ void Curve2D::_bake() const { baked_cache_dirty = false; if (points.size() == 0) { - baked_point_cache.resize(0); - baked_dist_cache.resize(0); + baked_point_cache.clear(); + baked_dist_cache.clear(); return; } @@ -1164,10 +1164,10 @@ void Curve3D::_bake() const { baked_cache_dirty = false; if (points.size() == 0) { - baked_point_cache.resize(0); - baked_tilt_cache.resize(0); - baked_up_vector_cache.resize(0); - baked_dist_cache.resize(0); + baked_point_cache.clear(); + baked_tilt_cache.clear(); + baked_up_vector_cache.clear(); + baked_dist_cache.clear(); return; } @@ -1183,7 +1183,7 @@ void Curve3D::_bake() const { baked_up_vector_cache.resize(1); baked_up_vector_cache.set(0, Vector3(0, 1, 0)); } else { - baked_up_vector_cache.resize(0); + baked_up_vector_cache.clear(); } return; diff --git a/scene/resources/cylinder_shape_3d.h b/scene/resources/cylinder_shape_3d.h index 0211f2b08f..65427423c8 100644 --- a/scene/resources/cylinder_shape_3d.h +++ b/scene/resources/cylinder_shape_3d.h @@ -35,7 +35,7 @@ class CylinderShape3D : public Shape3D { GDCLASS(CylinderShape3D, Shape3D); - float radius = 1.0; + float radius = 0.5; float height = 2.0; protected: diff --git a/scene/resources/default_theme/default_theme.cpp b/scene/resources/default_theme/default_theme.cpp index 12ea1683c8..c92a46a98c 100644 --- a/scene/resources/default_theme/default_theme.cpp +++ b/scene/resources/default_theme/default_theme.cpp @@ -113,6 +113,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, Ref<Te const Color control_font_hover_color = Color(0.95, 0.95, 0.95); const Color control_font_focus_color = Color(0.95, 0.95, 0.95); const Color control_font_disabled_color = control_font_color * Color(1, 1, 1, 0.5); + const Color control_font_placeholder_color = Color(control_font_color.r, control_font_color.g, control_font_color.b, 0.6f); const Color control_font_pressed_color = Color(1, 1, 1); const Color control_selection_color = Color(0.5, 0.5, 0.5); @@ -174,7 +175,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, Ref<Te theme->set_color("icon_hover_color", "Button", Color(1, 1, 1, 1)); theme->set_color("icon_hover_pressed_color", "Button", Color(1, 1, 1, 1)); theme->set_color("icon_focus_color", "Button", Color(1, 1, 1, 1)); - theme->set_color("icon_disabled_color", "Button", Color(1, 1, 1, 1)); + theme->set_color("icon_disabled_color", "Button", Color(1, 1, 1, 0.4)); theme->set_constant("hseparation", "Button", 2 * scale); @@ -385,6 +386,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, Ref<Te theme->set_color("font_color", "LineEdit", control_font_color); theme->set_color("font_selected_color", "LineEdit", control_font_pressed_color); theme->set_color("font_uneditable_color", "LineEdit", control_font_disabled_color); + theme->set_color("font_placeholder_color", "LineEdit", control_font_placeholder_color); theme->set_color("font_outline_color", "LineEdit", Color(1, 1, 1)); theme->set_color("caret_color", "LineEdit", control_font_hover_color); theme->set_color("selection_color", "LineEdit", control_selection_color); @@ -427,6 +429,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, Ref<Te theme->set_color("font_color", "TextEdit", control_font_color); theme->set_color("font_selected_color", "TextEdit", control_font_pressed_color); theme->set_color("font_readonly_color", "TextEdit", control_font_disabled_color); + theme->set_color("font_placeholder_color", "TextEdit", control_font_placeholder_color); theme->set_color("font_outline_color", "TextEdit", Color(1, 1, 1)); theme->set_color("selection_color", "TextEdit", control_selection_color); theme->set_color("current_line_color", "TextEdit", Color(0.25, 0.25, 0.26, 0.8)); @@ -468,6 +471,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, Ref<Te theme->set_color("font_color", "CodeEdit", control_font_color); theme->set_color("font_selected_color", "CodeEdit", Color(0, 0, 0)); theme->set_color("font_readonly_color", "CodeEdit", Color(control_font_color.r, control_font_color.g, control_font_color.b, 0.5f)); + theme->set_color("font_placeholder_color", "CodeEdit", control_font_placeholder_color); theme->set_color("font_outline_color", "CodeEdit", Color(1, 1, 1)); theme->set_color("selection_color", "CodeEdit", control_selection_color); theme->set_color("bookmark_color", "CodeEdit", Color(0.5, 0.64, 1, 0.8)); @@ -817,8 +821,8 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, Ref<Te theme->set_stylebox("tab_selected", "TabBar", style_tab_selected); theme->set_stylebox("tab_unselected", "TabBar", style_tab_unselected); theme->set_stylebox("tab_disabled", "TabBar", style_tab_disabled); - theme->set_stylebox("close_bg_pressed", "TabBar", button_pressed); - theme->set_stylebox("close_bg_highlight", "TabBar", button_normal); + theme->set_stylebox("button_pressed", "TabBar", button_pressed); + theme->set_stylebox("button_highlight", "TabBar", button_normal); theme->set_icon("increment", "TabBar", icons["scroll_button_right"]); theme->set_icon("increment_highlight", "TabBar", icons["scroll_button_right_hl"]); diff --git a/scene/resources/environment.cpp b/scene/resources/environment.cpp index 0afe040f33..bf17a6ea97 100644 --- a/scene/resources/environment.cpp +++ b/scene/resources/environment.cpp @@ -728,6 +728,24 @@ float Environment::get_glow_hdr_luminance_cap() const { return glow_hdr_luminance_cap; } +void Environment::set_glow_map_strength(float p_strength) { + glow_map_strength = p_strength; + _update_glow(); +} + +float Environment::get_glow_map_strength() const { + return glow_map_strength; +} + +void Environment::set_glow_map(Ref<Texture> p_glow_map) { + glow_map = p_glow_map; + _update_glow(); +} + +Ref<Texture> Environment::get_glow_map() const { + return glow_map; +} + void Environment::_update_glow() { Vector<float> normalized_levels; if (glow_normalize_levels) { @@ -743,6 +761,15 @@ void Environment::_update_glow() { normalized_levels = glow_levels; } + float _glow_map_strength = 0.0f; + RID glow_map_rid; + if (glow_map.is_valid()) { + glow_map_rid = glow_map->get_rid(); + _glow_map_strength = glow_map_strength; + } else { + glow_map_rid = RID(); + } + RS::get_singleton()->environment_set_glow( environment, glow_enabled, @@ -754,7 +781,9 @@ void Environment::_update_glow() { RS::EnvironmentGlowBlendMode(glow_blend_mode), glow_hdr_bleed_threshold, glow_hdr_bleed_scale, - glow_hdr_luminance_cap); + glow_hdr_luminance_cap, + _glow_map_strength, + glow_map_rid); } // Fog @@ -1303,7 +1332,7 @@ void Environment::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "sdfgi_min_cell_size", PROPERTY_HINT_RANGE, "0.01,64,0.01"), "set_sdfgi_min_cell_size", "get_sdfgi_min_cell_size"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "sdfgi_cascade0_distance", PROPERTY_HINT_RANGE, "0.1,16384,0.1,or_greater"), "set_sdfgi_cascade0_distance", "get_sdfgi_cascade0_distance"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "sdfgi_max_distance", PROPERTY_HINT_RANGE, "0.1,16384,0.1,or_greater"), "set_sdfgi_max_distance", "get_sdfgi_max_distance"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "sdfgi_y_scale", PROPERTY_HINT_ENUM, "Disable,75%,50%"), "set_sdfgi_y_scale", "get_sdfgi_y_scale"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "sdfgi_y_scale", PROPERTY_HINT_ENUM, "50% (Compact),75% (Balanced),100% (Sparse)"), "set_sdfgi_y_scale", "get_sdfgi_y_scale"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "sdfgi_energy"), "set_sdfgi_energy", "get_sdfgi_energy"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "sdfgi_normal_bias"), "set_sdfgi_normal_bias", "get_sdfgi_normal_bias"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "sdfgi_probe_bias"), "set_sdfgi_probe_bias", "get_sdfgi_probe_bias"); @@ -1332,6 +1361,10 @@ void Environment::_bind_methods() { ClassDB::bind_method(D_METHOD("get_glow_hdr_bleed_scale"), &Environment::get_glow_hdr_bleed_scale); ClassDB::bind_method(D_METHOD("set_glow_hdr_luminance_cap", "amount"), &Environment::set_glow_hdr_luminance_cap); ClassDB::bind_method(D_METHOD("get_glow_hdr_luminance_cap"), &Environment::get_glow_hdr_luminance_cap); + ClassDB::bind_method(D_METHOD("set_glow_map_strength", "strength"), &Environment::set_glow_map_strength); + ClassDB::bind_method(D_METHOD("get_glow_map_strength"), &Environment::get_glow_map_strength); + ClassDB::bind_method(D_METHOD("set_glow_map", "mode"), &Environment::set_glow_map); + ClassDB::bind_method(D_METHOD("get_glow_map"), &Environment::get_glow_map); ADD_GROUP("Glow", "glow_"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "glow_enabled"), "set_glow_enabled", "is_glow_enabled"); @@ -1351,6 +1384,8 @@ void Environment::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "glow_hdr_threshold", PROPERTY_HINT_RANGE, "0.0,4.0,0.01"), "set_glow_hdr_bleed_threshold", "get_glow_hdr_bleed_threshold"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "glow_hdr_scale", PROPERTY_HINT_RANGE, "0.0,4.0,0.01"), "set_glow_hdr_bleed_scale", "get_glow_hdr_bleed_scale"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "glow_hdr_luminance_cap", PROPERTY_HINT_RANGE, "0.0,256.0,0.01"), "set_glow_hdr_luminance_cap", "get_glow_hdr_luminance_cap"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "glow_map_strength", PROPERTY_HINT_RANGE, "0.0,1.0,0.01"), "set_glow_map_strength", "get_glow_map_strength"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "glow_map", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_glow_map", "get_glow_map"); // Fog @@ -1476,9 +1511,9 @@ void Environment::_bind_methods() { BIND_ENUM_CONSTANT(GLOW_BLEND_MODE_REPLACE); BIND_ENUM_CONSTANT(GLOW_BLEND_MODE_MIX); - BIND_ENUM_CONSTANT(SDFGI_Y_SCALE_DISABLED); - BIND_ENUM_CONSTANT(SDFGI_Y_SCALE_75_PERCENT); BIND_ENUM_CONSTANT(SDFGI_Y_SCALE_50_PERCENT); + BIND_ENUM_CONSTANT(SDFGI_Y_SCALE_75_PERCENT); + BIND_ENUM_CONSTANT(SDFGI_Y_SCALE_100_PERCENT); } Environment::Environment() { diff --git a/scene/resources/environment.h b/scene/resources/environment.h index 3f05315013..dd1e664ca6 100644 --- a/scene/resources/environment.h +++ b/scene/resources/environment.h @@ -71,9 +71,9 @@ public: }; enum SDFGIYScale { - SDFGI_Y_SCALE_DISABLED, - SDFGI_Y_SCALE_75_PERCENT, SDFGI_Y_SCALE_50_PERCENT, + SDFGI_Y_SCALE_75_PERCENT, + SDFGI_Y_SCALE_100_PERCENT, }; enum GlowBlendMode { @@ -147,12 +147,12 @@ private: // SDFGI bool sdfgi_enabled = false; - int sdfgi_cascades = 6; + int sdfgi_cascades = 4; float sdfgi_min_cell_size = 0.2; - SDFGIYScale sdfgi_y_scale = SDFGI_Y_SCALE_DISABLED; + SDFGIYScale sdfgi_y_scale = SDFGI_Y_SCALE_75_PERCENT; bool sdfgi_use_occlusion = false; - float sdfgi_bounce_feedback = 0.0; - bool sdfgi_read_sky_light = false; + float sdfgi_bounce_feedback = 0.5; + bool sdfgi_read_sky_light = true; float sdfgi_energy = 1.0; float sdfgi_normal_bias = 1.1; float sdfgi_probe_bias = 1.1; @@ -170,6 +170,8 @@ private: float glow_hdr_bleed_threshold = 1.0; float glow_hdr_bleed_scale = 2.0; float glow_hdr_luminance_cap = 12.0; + float glow_map_strength = 0.8f; + Ref<Texture> glow_map; void _update_glow(); // Fog @@ -360,6 +362,10 @@ public: float get_glow_hdr_bleed_scale() const; void set_glow_hdr_luminance_cap(float p_amount); float get_glow_hdr_luminance_cap() const; + void set_glow_map_strength(float p_strength); + float get_glow_map_strength() const; + void set_glow_map(Ref<Texture> p_glow_map); + Ref<Texture> get_glow_map() const; // Fog diff --git a/scene/resources/font.cpp b/scene/resources/font.cpp index f040041aa5..b512acdd8a 100644 --- a/scene/resources/font.cpp +++ b/scene/resources/font.cpp @@ -2344,8 +2344,9 @@ real_t Font::draw_char(RID p_canvas_item, const Point2 &p_pos, char32_t p_char, bool Font::has_char(char32_t p_char) const { for (int i = 0; i < data.size(); i++) { - if (data[i]->has_char(p_char)) + if (data[i]->has_char(p_char)) { return true; + } } return false; } diff --git a/scene/resources/mesh.cpp b/scene/resources/mesh.cpp index d2d96b1f06..441e84eccc 100644 --- a/scene/resources/mesh.cpp +++ b/scene/resources/mesh.cpp @@ -1475,12 +1475,12 @@ void ArrayMesh::add_blend_shape(const StringName &p_name) { StringName name = p_name; - if (blend_shapes.find(name) != -1) { + if (blend_shapes.has(name)) { int count = 2; do { name = String(p_name) + " " + itos(count); count++; - } while (blend_shapes.find(name) != -1); + } while (blend_shapes.has(name)); } blend_shapes.push_back(name); diff --git a/scene/resources/mesh_library.cpp b/scene/resources/mesh_library.cpp index 3db839a1d0..5168bf83eb 100644 --- a/scene/resources/mesh_library.cpp +++ b/scene/resources/mesh_library.cpp @@ -30,6 +30,8 @@ #include "mesh_library.h" +#include "box_shape_3d.h" + bool MeshLibrary::_set(const StringName &p_name, const Variant &p_value) { String name = p_name; if (name.begins_with("item/")) { @@ -255,12 +257,35 @@ int MeshLibrary::get_last_unused_item_id() const { } void MeshLibrary::_set_item_shapes(int p_item, const Array &p_shapes) { - ERR_FAIL_COND(p_shapes.size() & 1); + Array arr_shapes = p_shapes; + int size = p_shapes.size(); + if (size & 1) { + ERR_FAIL_COND_MSG(!item_map.has(p_item), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'."); + int prev_size = item_map[p_item].shapes.size() * 2; + + if (prev_size < size) { + // Check if last element is a shape. + Ref<Shape3D> shape = arr_shapes[size - 1]; + if (shape.is_null()) { + Ref<BoxShape3D> box_shape; + box_shape.instantiate(); + arr_shapes[size - 1] = box_shape; + } + + // Make sure the added element is a Transform3D. + arr_shapes.push_back(Transform3D()); + size++; + } else { + size--; + arr_shapes.resize(size); + } + } + Vector<ShapeData> shapes; - for (int i = 0; i < p_shapes.size(); i += 2) { + for (int i = 0; i < size; i += 2) { ShapeData sd; - sd.shape = p_shapes[i + 0]; - sd.local_transform = p_shapes[i + 1]; + sd.shape = arr_shapes[i + 0]; + sd.local_transform = arr_shapes[i + 1]; if (sd.shape.is_valid()) { shapes.push_back(sd); diff --git a/scene/resources/primitive_meshes.h b/scene/resources/primitive_meshes.h index aa9682bd80..3fc5fd4a16 100644 --- a/scene/resources/primitive_meshes.h +++ b/scene/resources/primitive_meshes.h @@ -106,8 +106,8 @@ class CapsuleMesh : public PrimitiveMesh { GDCLASS(CapsuleMesh, PrimitiveMesh); private: - float radius = 1.0; - float height = 3.0; + float radius = 0.5; + float height = 2.0; int radial_segments = 64; int rings = 8; @@ -138,7 +138,7 @@ class BoxMesh : public PrimitiveMesh { GDCLASS(BoxMesh, PrimitiveMesh); private: - Vector3 size = Vector3(2.0, 2.0, 2.0); + Vector3 size = Vector3(1, 1, 1); int subdivide_w = 0; int subdivide_h = 0; int subdivide_d = 0; @@ -171,8 +171,8 @@ class CylinderMesh : public PrimitiveMesh { GDCLASS(CylinderMesh, PrimitiveMesh); private: - float top_radius = 1.0; - float bottom_radius = 1.0; + float top_radius = 0.5; + float bottom_radius = 0.5; float height = 2.0; int radial_segments = 64; int rings = 4; diff --git a/scene/resources/resource_format_text.cpp b/scene/resources/resource_format_text.cpp index 1b81455d4c..c03faa2c2d 100644 --- a/scene/resources/resource_format_text.cpp +++ b/scene/resources/resource_format_text.cpp @@ -430,7 +430,7 @@ Error ResourceLoaderText::load() { } } - if (path.find("://") == -1 && path.is_relative_path()) { + if (!path.contains("://") && path.is_relative_path()) { // path is relative to file being loaded, so convert to a resource path path = ProjectSettings::get_singleton()->localize_path(local_path.get_base_dir().plus_file(path)); } @@ -774,7 +774,7 @@ void ResourceLoaderText::get_dependencies(FileAccess *p_f, List<String> *p_depen } } - if (!using_uid && path.find("://") == -1 && path.is_relative_path()) { + if (!using_uid && !path.contains("://") && path.is_relative_path()) { // path is relative to file being loaded, so convert to a resource path path = ProjectSettings::get_singleton()->localize_path(local_path.get_base_dir().plus_file(path)); } @@ -1951,7 +1951,7 @@ Error ResourceFormatSaverTextInstance::save(const String &p_path, const RES &p_r } Error ResourceFormatSaverText::save(const String &p_path, const RES &p_resource, uint32_t p_flags) { - if (p_path.ends_with(".sct") && p_resource->get_class() != "PackedScene") { + if (p_path.ends_with(".tscn") && !Ref<PackedScene>(p_resource).is_valid()) { return ERR_FILE_UNRECOGNIZED; } @@ -1960,14 +1960,14 @@ Error ResourceFormatSaverText::save(const String &p_path, const RES &p_resource, } bool ResourceFormatSaverText::recognize(const RES &p_resource) const { - return true; // all recognized! + return true; // All resources recognized! } void ResourceFormatSaverText::get_recognized_extensions(const RES &p_resource, List<String> *p_extensions) const { - if (p_resource->get_class() == "PackedScene") { - p_extensions->push_back("tscn"); //text scene + if (Ref<PackedScene>(p_resource).is_valid()) { + p_extensions->push_back("tscn"); // Text scene. } else { - p_extensions->push_back("tres"); //text resource + p_extensions->push_back("tres"); // Text resource. } } diff --git a/scene/resources/scene_replication_config.cpp b/scene/resources/scene_replication_config.cpp new file mode 100644 index 0000000000..2acc0f1922 --- /dev/null +++ b/scene/resources/scene_replication_config.cpp @@ -0,0 +1,187 @@ +/*************************************************************************/ +/* scene_replication_config.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "scene_replication_config.h" + +#include "core/multiplayer/multiplayer_api.h" +#include "scene/main/node.h" + +bool SceneReplicationConfig::_set(const StringName &p_name, const Variant &p_value) { + String name = p_name; + + if (name.begins_with("properties/")) { + int idx = name.get_slicec('/', 1).to_int(); + String what = name.get_slicec('/', 2); + + if (properties.size() == idx && what == "path") { + ERR_FAIL_COND_V(p_value.get_type() != Variant::NODE_PATH, false); + NodePath path = p_value; + ERR_FAIL_COND_V(path.is_empty() || path.get_subname_count() == 0, false); + add_property(path); + return true; + } + ERR_FAIL_COND_V(p_value.get_type() != Variant::BOOL, false); + ERR_FAIL_INDEX_V(idx, properties.size(), false); + ReplicationProperty &prop = properties[idx]; + if (what == "sync") { + prop.sync = p_value; + sync_props.push_back(prop.name); + return true; + } else if (what == "spawn") { + prop.spawn = p_value; + spawn_props.push_back(prop.name); + return true; + } + } + return false; +} + +bool SceneReplicationConfig::_get(const StringName &p_name, Variant &r_ret) const { + String name = p_name; + + if (name.begins_with("properties/")) { + int idx = name.get_slicec('/', 1).to_int(); + String what = name.get_slicec('/', 2); + ERR_FAIL_INDEX_V(idx, properties.size(), false); + const ReplicationProperty &prop = properties[idx]; + if (what == "path") { + r_ret = prop.name; + return true; + } else if (what == "sync") { + r_ret = prop.sync; + return true; + } else if (what == "spawn") { + r_ret = prop.spawn; + return true; + } + } + return false; +} + +void SceneReplicationConfig::_get_property_list(List<PropertyInfo> *p_list) const { + for (int i = 0; i < properties.size(); i++) { + p_list->push_back(PropertyInfo(Variant::STRING, "properties/" + itos(i) + "/path", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL)); + p_list->push_back(PropertyInfo(Variant::STRING, "properties/" + itos(i) + "/spawn", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL)); + p_list->push_back(PropertyInfo(Variant::STRING, "properties/" + itos(i) + "/sync", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL)); + } +} + +TypedArray<NodePath> SceneReplicationConfig::get_properties() const { + TypedArray<NodePath> paths; + for (const ReplicationProperty &prop : properties) { + paths.push_back(prop.name); + } + return paths; +} + +void SceneReplicationConfig::add_property(const NodePath &p_path, int p_index) { + ERR_FAIL_COND(properties.find(p_path)); + + if (p_index < 0 || p_index == properties.size()) { + properties.push_back(ReplicationProperty(p_path)); + return; + } + + ERR_FAIL_INDEX(p_index, properties.size()); + + List<ReplicationProperty>::Element *I = properties.front(); + int c = 0; + while (c < p_index) { + I = I->next(); + c++; + } + properties.insert_before(I, ReplicationProperty(p_path)); +} + +void SceneReplicationConfig::remove_property(const NodePath &p_path) { + properties.erase(p_path); +} + +int SceneReplicationConfig::property_get_index(const NodePath &p_path) const { + for (int i = 0; i < properties.size(); i++) { + if (properties[i].name == p_path) { + return i; + } + } + ERR_FAIL_V(-1); +} + +bool SceneReplicationConfig::property_get_spawn(const NodePath &p_path) { + List<ReplicationProperty>::Element *E = properties.find(p_path); + ERR_FAIL_COND_V(!E, false); + return E->get().spawn; +} + +void SceneReplicationConfig::property_set_spawn(const NodePath &p_path, bool p_enabled) { + List<ReplicationProperty>::Element *E = properties.find(p_path); + ERR_FAIL_COND(!E); + if (E->get().spawn == p_enabled) { + return; + } + E->get().spawn = p_enabled; + spawn_props.clear(); + for (const ReplicationProperty &prop : properties) { + if (prop.spawn) { + spawn_props.push_back(p_path); + } + } +} + +bool SceneReplicationConfig::property_get_sync(const NodePath &p_path) { + List<ReplicationProperty>::Element *E = properties.find(p_path); + ERR_FAIL_COND_V(!E, false); + return E->get().sync; +} + +void SceneReplicationConfig::property_set_sync(const NodePath &p_path, bool p_enabled) { + List<ReplicationProperty>::Element *E = properties.find(p_path); + ERR_FAIL_COND(!E); + if (E->get().sync == p_enabled) { + return; + } + E->get().sync = p_enabled; + sync_props.clear(); + for (const ReplicationProperty &prop : properties) { + if (prop.sync) { + sync_props.push_back(p_path); + } + } +} + +void SceneReplicationConfig::_bind_methods() { + ClassDB::bind_method(D_METHOD("get_properties"), &SceneReplicationConfig::get_properties); + ClassDB::bind_method(D_METHOD("add_property", "path", "index"), &SceneReplicationConfig::add_property, DEFVAL(-1)); + ClassDB::bind_method(D_METHOD("remove_property", "path"), &SceneReplicationConfig::remove_property); + ClassDB::bind_method(D_METHOD("property_get_index", "path"), &SceneReplicationConfig::property_get_index); + ClassDB::bind_method(D_METHOD("property_get_spawn", "path"), &SceneReplicationConfig::property_get_spawn); + ClassDB::bind_method(D_METHOD("property_set_spawn", "path", "enabled"), &SceneReplicationConfig::property_set_spawn); + ClassDB::bind_method(D_METHOD("property_get_sync", "path"), &SceneReplicationConfig::property_get_sync); + ClassDB::bind_method(D_METHOD("property_set_sync", "path", "enabled"), &SceneReplicationConfig::property_set_sync); +} diff --git a/scene/resources/scene_replication_config.h b/scene/resources/scene_replication_config.h new file mode 100644 index 0000000000..b791be9414 --- /dev/null +++ b/scene/resources/scene_replication_config.h @@ -0,0 +1,90 @@ +/*************************************************************************/ +/* scene_replication_config.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef SCENE_REPLICATION_CONFIG_H +#define SCENE_REPLICATION_CONFIG_H + +#include "core/io/resource.h" + +#include "core/variant/typed_array.h" + +class SceneReplicationConfig : public Resource { + GDCLASS(SceneReplicationConfig, Resource); + OBJ_SAVE_TYPE(SceneReplicationConfig); + RES_BASE_EXTENSION("repl"); + +private: + struct ReplicationProperty { + NodePath name; + bool spawn = true; + bool sync = true; + + bool operator==(const ReplicationProperty &p_to) { + return name == p_to.name; + } + + ReplicationProperty() {} + + ReplicationProperty(const NodePath &p_name) { + name = p_name; + } + }; + + List<ReplicationProperty> properties; + List<NodePath> spawn_props; + List<NodePath> sync_props; + +protected: + static void _bind_methods(); + + bool _set(const StringName &p_name, const Variant &p_value); + bool _get(const StringName &p_name, Variant &r_ret) const; + void _get_property_list(List<PropertyInfo> *p_list) const; + +public: + TypedArray<NodePath> get_properties() const; + + void add_property(const NodePath &p_path, int p_index = -1); + void remove_property(const NodePath &p_path); + + int property_get_index(const NodePath &p_path) const; + bool property_get_spawn(const NodePath &p_path); + void property_set_spawn(const NodePath &p_path, bool p_enabled); + + bool property_get_sync(const NodePath &p_path); + void property_set_sync(const NodePath &p_path, bool p_enabled); + + const List<NodePath> &get_spawn_properties() { return spawn_props; } + const List<NodePath> &get_sync_properties() { return sync_props; } + + SceneReplicationConfig() {} +}; + +#endif // SCENE_REPLICATION_CONFIG_H diff --git a/scene/resources/skeleton_modification_3d.cpp b/scene/resources/skeleton_modification_3d.cpp index b5b3fd5e9f..2c0f6e779e 100644 --- a/scene/resources/skeleton_modification_3d.cpp +++ b/scene/resources/skeleton_modification_3d.cpp @@ -34,8 +34,9 @@ void SkeletonModification3D::_execute(real_t p_delta) { GDVIRTUAL_CALL(_execute, p_delta); - if (!enabled) + if (!enabled) { return; + } } void SkeletonModification3D::_setup_modification(SkeletonModificationStack3D *p_stack) { diff --git a/scene/resources/sky_material.cpp b/scene/resources/sky_material.cpp index 6ec16f12df..c5d5ba2912 100644 --- a/scene/resources/sky_material.cpp +++ b/scene/resources/sky_material.cpp @@ -292,7 +292,6 @@ ProceduralSkyMaterial::ProceduralSkyMaterial() { } ProceduralSkyMaterial::~ProceduralSkyMaterial() { - RS::get_singleton()->material_set_shader(_get_material(), RID()); } ///////////////////////////////////////// @@ -389,7 +388,6 @@ PanoramaSkyMaterial::PanoramaSkyMaterial() { } PanoramaSkyMaterial::~PanoramaSkyMaterial() { - RS::get_singleton()->material_set_shader(_get_material(), RID()); } ////////////////////////////////// diff --git a/scene/resources/surface_tool.cpp b/scene/resources/surface_tool.cpp index cc7322476f..52151ae846 100644 --- a/scene/resources/surface_tool.cpp +++ b/scene/resources/surface_tool.cpp @@ -30,7 +30,6 @@ #include "surface_tool.h" -#define _VERTEX_SNAP 0.0001 #define EQ_VERTEX_DIST 0.00001 SurfaceTool::OptimizeVertexCacheFunc SurfaceTool::optimize_vertex_cache_func = nullptr; @@ -38,6 +37,44 @@ SurfaceTool::SimplifyFunc SurfaceTool::simplify_func = nullptr; SurfaceTool::SimplifyWithAttribFunc SurfaceTool::simplify_with_attrib_func = nullptr; SurfaceTool::SimplifyScaleFunc SurfaceTool::simplify_scale_func = nullptr; SurfaceTool::SimplifySloppyFunc SurfaceTool::simplify_sloppy_func = nullptr; +SurfaceTool::GenerateRemapFunc SurfaceTool::generate_remap_func = nullptr; +SurfaceTool::RemapVertexFunc SurfaceTool::remap_vertex_func = nullptr; +SurfaceTool::RemapIndexFunc SurfaceTool::remap_index_func = nullptr; + +void SurfaceTool::strip_mesh_arrays(PackedVector3Array &r_vertices, PackedInt32Array &r_indices) { + ERR_FAIL_COND_MSG(!generate_remap_func || !remap_vertex_func || !remap_index_func, "Meshoptimizer library is not initialized."); + + Vector<uint32_t> remap; + remap.resize(r_vertices.size()); + uint32_t new_vertex_count = generate_remap_func(remap.ptrw(), (unsigned int *)r_indices.ptr(), r_indices.size(), (float *)r_vertices.ptr(), r_vertices.size(), sizeof(Vector3)); + remap_vertex_func(r_vertices.ptrw(), r_vertices.ptr(), r_vertices.size(), sizeof(Vector3), remap.ptr()); + r_vertices.resize(new_vertex_count); + remap_index_func((unsigned int *)r_indices.ptrw(), (unsigned int *)r_indices.ptr(), r_indices.size(), remap.ptr()); + + HashMap<const int *, bool, TriangleHasher, TriangleHasher> found_triangles; + int *idx_ptr = r_indices.ptrw(); + + int filtered_indices_count = 0; + for (int i = 0; i < r_indices.size() / 3; i++) { + const int *tri = idx_ptr + (i * 3); + + if (tri[0] == tri[1] || tri[1] == tri[2] || tri[2] == tri[0]) { + continue; + } + + if (found_triangles.has(tri)) { + continue; + } + + if (i != filtered_indices_count) { + memcpy(idx_ptr + (filtered_indices_count * 3), tri, sizeof(int) * 3); + } + + found_triangles[tri] = true; + filtered_indices_count++; + } + r_indices.resize(filtered_indices_count * 3); +} bool SurfaceTool::Vertex::operator==(const Vertex &p_vertex) const { if (vertex != p_vertex.vertex) { @@ -108,6 +145,47 @@ uint32_t SurfaceTool::VertexHasher::hash(const Vertex &p_vtx) { return h; } +uint32_t SurfaceTool::TriangleHasher::hash(const int *p_triangle) { + int t0 = p_triangle[0]; + int t1 = p_triangle[1]; + int t2 = p_triangle[2]; + + if (t0 > t1) + SWAP(t0, t1); + if (t1 > t2) + SWAP(t1, t2); + if (t0 > t1) + SWAP(t0, t1); + + return (t0 * 73856093) ^ (t1 * 19349663) ^ (t2 * 83492791); +} + +bool SurfaceTool::TriangleHasher::compare(const int *p_lhs, const int *p_rhs) { + int r0 = p_rhs[0]; + int r1 = p_rhs[1]; + int r2 = p_rhs[2]; + + if (r0 > r1) + SWAP(r0, r1); + if (r1 > r2) + SWAP(r1, r2); + if (r0 > r1) + SWAP(r0, r1); + + int l0 = p_lhs[0]; + int l1 = p_lhs[1]; + int l2 = p_lhs[2]; + + if (l0 > l1) + SWAP(l0, l1); + if (l1 > l2) + SWAP(l1, l2); + if (l0 > l1) + SWAP(l0, l1); + + return l0 == r0 && l1 == r1 && l2 == r2; +} + void SurfaceTool::begin(Mesh::PrimitiveType p_primitive) { clear(); diff --git a/scene/resources/surface_tool.h b/scene/resources/surface_tool.h index 9cb83e0e68..bf4332ad2a 100644 --- a/scene/resources/surface_tool.h +++ b/scene/resources/surface_tool.h @@ -84,12 +84,24 @@ public: static SimplifyScaleFunc simplify_scale_func; typedef size_t (*SimplifySloppyFunc)(unsigned int *destination, const unsigned int *indices, size_t index_count, const float *vertex_positions_data, size_t vertex_count, size_t vertex_positions_stride, size_t target_index_count, float target_error, float *out_result_error); static SimplifySloppyFunc simplify_sloppy_func; + typedef size_t (*GenerateRemapFunc)(unsigned int *destination, const unsigned int *indices, size_t index_count, const void *vertices, size_t vertex_count, size_t vertex_size); + static GenerateRemapFunc generate_remap_func; + typedef void (*RemapVertexFunc)(void *destination, const void *vertices, size_t vertex_count, size_t vertex_size, const unsigned int *remap); + static RemapVertexFunc remap_vertex_func; + typedef void (*RemapIndexFunc)(unsigned int *destination, const unsigned int *indices, size_t index_count, const unsigned int *remap); + static RemapIndexFunc remap_index_func; + static void strip_mesh_arrays(PackedVector3Array &r_vertices, PackedInt32Array &r_indices); private: struct VertexHasher { static _FORCE_INLINE_ uint32_t hash(const Vertex &p_vtx); }; + struct TriangleHasher { + static _FORCE_INLINE_ uint32_t hash(const int *p_triangle); + static _FORCE_INLINE_ bool compare(const int *p_lhs, const int *p_rhs); + }; + struct WeightSort { int index = 0; float weight = 0.0; diff --git a/scene/resources/syntax_highlighter.cpp b/scene/resources/syntax_highlighter.cpp index e0aa21ac37..f1eddd8ffc 100644 --- a/scene/resources/syntax_highlighter.cpp +++ b/scene/resources/syntax_highlighter.cpp @@ -116,14 +116,6 @@ void SyntaxHighlighter::_bind_methods() { //////////////////////////////////////////////////////////////////////////////// -static bool _is_char(char32_t c) { - return (c >= 'a' && c <= 'z') || (c >= 'A' && c <= 'Z') || c == '_'; -} - -static bool _is_hex_symbol(char32_t c) { - return ((c >= 'a' && c <= 'f') || (c >= 'A' && c <= 'F')); -} - Dictionary CodeHighlighter::_get_line_syntax_highlighting_impl(int p_line) { Dictionary color_map; @@ -166,7 +158,7 @@ Dictionary CodeHighlighter::_get_line_syntax_highlighting_impl(int p_line) { color = font_color; bool is_char = !is_symbol(str[j]); bool is_a_symbol = is_symbol(str[j]); - bool is_number = (str[j] >= '0' && str[j] <= '9'); + bool is_number = is_digit(str[j]); /* color regions */ if (is_a_symbol || in_region != -1) { @@ -304,7 +296,7 @@ Dictionary CodeHighlighter::_get_line_syntax_highlighting_impl(int p_line) { } // Allow ABCDEF in hex notation. - if (is_hex_notation && (_is_hex_symbol(str[j]) || is_number)) { + if (is_hex_notation && (is_hex_digit(str[j]) || is_number)) { is_number = true; } else { is_hex_notation = false; @@ -321,7 +313,7 @@ Dictionary CodeHighlighter::_get_line_syntax_highlighting_impl(int p_line) { } } - if (!in_word && _is_char(str[j]) && !is_number) { + if (!in_word && (is_ascii_char(str[j]) || is_underscore(str[j])) && !is_number) { in_word = true; } diff --git a/scene/resources/text_line.cpp b/scene/resources/text_line.cpp index f3752053c0..c3b5bd3564 100644 --- a/scene/resources/text_line.cpp +++ b/scene/resources/text_line.cpp @@ -55,7 +55,7 @@ void TextLine::_bind_methods() { ClassDB::bind_method(D_METHOD("set_bidi_override", "override"), &TextLine::set_bidi_override); - ClassDB::bind_method(D_METHOD("add_string", "text", "fonts", "size", "opentype_features", "language"), &TextLine::add_string, DEFVAL(Dictionary()), DEFVAL("")); + ClassDB::bind_method(D_METHOD("add_string", "text", "fonts", "size", "opentype_features", "language", "meta"), &TextLine::add_string, DEFVAL(Dictionary()), DEFVAL(""), DEFVAL(Variant())); ClassDB::bind_method(D_METHOD("add_object", "key", "size", "inline_align", "length"), &TextLine::add_object, DEFVAL(INLINE_ALIGNMENT_CENTER), DEFVAL(1)); ClassDB::bind_method(D_METHOD("resize_object", "key", "size", "inline_align"), &TextLine::resize_object, DEFVAL(INLINE_ALIGNMENT_CENTER)); @@ -200,9 +200,9 @@ void TextLine::set_bidi_override(const Array &p_override) { dirty = true; } -bool TextLine::add_string(const String &p_text, const Ref<Font> &p_fonts, int p_size, const Dictionary &p_opentype_features, const String &p_language) { +bool TextLine::add_string(const String &p_text, const Ref<Font> &p_fonts, int p_size, const Dictionary &p_opentype_features, const String &p_language, const Variant &p_meta) { ERR_FAIL_COND_V(p_fonts.is_null(), false); - bool res = TS->shaped_text_add_string(rid, p_text, p_fonts->get_rids(), p_size, p_opentype_features, p_language); + bool res = TS->shaped_text_add_string(rid, p_text, p_fonts->get_rids(), p_size, p_opentype_features, p_language, p_meta); spacing_top = p_fonts->get_spacing(TextServer::SPACING_TOP); spacing_bottom = p_fonts->get_spacing(TextServer::SPACING_BOTTOM); dirty = true; diff --git a/scene/resources/text_line.h b/scene/resources/text_line.h index e68049ee45..c5762db0f2 100644 --- a/scene/resources/text_line.h +++ b/scene/resources/text_line.h @@ -86,7 +86,7 @@ public: void set_preserve_control(bool p_enabled); bool get_preserve_control() const; - bool add_string(const String &p_text, const Ref<Font> &p_fonts, int p_size, const Dictionary &p_opentype_features = Dictionary(), const String &p_language = ""); + bool add_string(const String &p_text, const Ref<Font> &p_fonts, int p_size, const Dictionary &p_opentype_features = Dictionary(), const String &p_language = "", const Variant &p_meta = Variant()); bool add_object(Variant p_key, const Size2 &p_size, InlineAlignment p_inline_align = INLINE_ALIGNMENT_CENTER, int p_length = 1); bool resize_object(Variant p_key, const Size2 &p_size, InlineAlignment p_inline_align = INLINE_ALIGNMENT_CENTER); diff --git a/scene/resources/text_paragraph.cpp b/scene/resources/text_paragraph.cpp index c3bdef7b01..4d75874199 100644 --- a/scene/resources/text_paragraph.cpp +++ b/scene/resources/text_paragraph.cpp @@ -63,7 +63,7 @@ void TextParagraph::_bind_methods() { ClassDB::bind_method(D_METHOD("set_dropcap", "text", "fonts", "size", "dropcap_margins", "opentype_features", "language"), &TextParagraph::set_dropcap, DEFVAL(Rect2()), DEFVAL(Dictionary()), DEFVAL("")); ClassDB::bind_method(D_METHOD("clear_dropcap"), &TextParagraph::clear_dropcap); - ClassDB::bind_method(D_METHOD("add_string", "text", "fonts", "size", "opentype_features", "language"), &TextParagraph::add_string, DEFVAL(Dictionary()), DEFVAL("")); + ClassDB::bind_method(D_METHOD("add_string", "text", "fonts", "size", "opentype_features", "language", "meta"), &TextParagraph::add_string, DEFVAL(Dictionary()), DEFVAL(""), DEFVAL(Variant())); ClassDB::bind_method(D_METHOD("add_object", "key", "size", "inline_align", "length"), &TextParagraph::add_object, DEFVAL(INLINE_ALIGNMENT_CENTER), DEFVAL(1)); ClassDB::bind_method(D_METHOD("resize_object", "key", "size", "inline_align"), &TextParagraph::resize_object, DEFVAL(INLINE_ALIGNMENT_CENTER)); @@ -344,9 +344,9 @@ void TextParagraph::clear_dropcap() { lines_dirty = true; } -bool TextParagraph::add_string(const String &p_text, const Ref<Font> &p_fonts, int p_size, const Dictionary &p_opentype_features, const String &p_language) { +bool TextParagraph::add_string(const String &p_text, const Ref<Font> &p_fonts, int p_size, const Dictionary &p_opentype_features, const String &p_language, const Variant &p_meta) { ERR_FAIL_COND_V(p_fonts.is_null(), false); - bool res = TS->shaped_text_add_string(rid, p_text, p_fonts->get_rids(), p_size, p_opentype_features, p_language); + bool res = TS->shaped_text_add_string(rid, p_text, p_fonts->get_rids(), p_size, p_opentype_features, p_language, p_meta); spacing_top = p_fonts->get_spacing(TextServer::SPACING_TOP); spacing_bottom = p_fonts->get_spacing(TextServer::SPACING_BOTTOM); lines_dirty = true; diff --git a/scene/resources/text_paragraph.h b/scene/resources/text_paragraph.h index 773cc1a858..8a8a53943b 100644 --- a/scene/resources/text_paragraph.h +++ b/scene/resources/text_paragraph.h @@ -102,7 +102,7 @@ public: bool set_dropcap(const String &p_text, const Ref<Font> &p_fonts, int p_size, const Rect2 &p_dropcap_margins = Rect2(), const Dictionary &p_opentype_features = Dictionary(), const String &p_language = ""); void clear_dropcap(); - bool add_string(const String &p_text, const Ref<Font> &p_fonts, int p_size, const Dictionary &p_opentype_features = Dictionary(), const String &p_language = ""); + bool add_string(const String &p_text, const Ref<Font> &p_fonts, int p_size, const Dictionary &p_opentype_features = Dictionary(), const String &p_language = "", const Variant &p_meta = Variant()); bool add_object(Variant p_key, const Size2 &p_size, InlineAlignment p_inline_align = INLINE_ALIGNMENT_CENTER, int p_length = 1); bool resize_object(Variant p_key, const Size2 &p_size, InlineAlignment p_inline_align = INLINE_ALIGNMENT_CENTER); diff --git a/scene/resources/texture.cpp b/scene/resources/texture.cpp index 331674d248..0ee0e4b33e 100644 --- a/scene/resources/texture.cpp +++ b/scene/resources/texture.cpp @@ -1902,7 +1902,7 @@ void GradientTexture2D::_queue_update() { return; } update_pending = true; - call_deferred("_update"); + call_deferred(SNAME("_update")); } void GradientTexture2D::_update() { @@ -2103,8 +2103,8 @@ void GradientTexture2D::_bind_methods() { ClassDB::bind_method(D_METHOD("_update"), &GradientTexture2D::_update); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "gradient", PROPERTY_HINT_RESOURCE_TYPE, "Gradient", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_EDITOR_INSTANTIATE_OBJECT), "set_gradient", "get_gradient"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "width", PROPERTY_HINT_RANGE, "1,2048,1,or_greater"), "set_width", "get_width"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "height", PROPERTY_HINT_RANGE, "1,2048,1,or_greater"), "set_height", "get_height"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "width", PROPERTY_HINT_RANGE, "1,2048"), "set_width", "get_width"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "height", PROPERTY_HINT_RANGE, "1,2048"), "set_height", "get_height"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_hdr"), "set_use_hdr", "is_using_hdr"); ADD_GROUP("Fill", "fill_"); diff --git a/scene/resources/texture.h b/scene/resources/texture.h index c3f29ad417..8075497c42 100644 --- a/scene/resources/texture.h +++ b/scene/resources/texture.h @@ -595,7 +595,7 @@ public: private: mutable RID _texture; Ref<Curve> _curve; - int _width = 2048; + int _width = 256; int _current_width = 0; TextureMode texture_mode = TEXTURE_MODE_RGB; TextureMode _current_texture_mode = TEXTURE_MODE_RGB; @@ -637,7 +637,7 @@ private: Ref<Curve> _curve_x; Ref<Curve> _curve_y; Ref<Curve> _curve_z; - int _width = 2048; + int _width = 256; int _current_width = 0; void _update(); @@ -685,7 +685,7 @@ private: Ref<Gradient> gradient; bool update_pending = false; RID texture; - int width = 2048; + int width = 256; bool use_hdr = false; void _queue_update(); diff --git a/scene/resources/theme.cpp b/scene/resources/theme.cpp index 8da287042e..901ff22252 100644 --- a/scene/resources/theme.cpp +++ b/scene/resources/theme.cpp @@ -46,7 +46,7 @@ int Theme::fallback_font_size = 16; bool Theme::_set(const StringName &p_name, const Variant &p_value) { String sname = p_name; - if (sname.find("/") != -1) { + if (sname.contains("/")) { String type = sname.get_slicec('/', 1); String theme_type = sname.get_slicec('/', 0); String name = sname.get_slicec('/', 2); @@ -78,7 +78,7 @@ bool Theme::_set(const StringName &p_name, const Variant &p_value) { bool Theme::_get(const StringName &p_name, Variant &r_ret) const { String sname = p_name; - if (sname.find("/") != -1) { + if (sname.contains("/")) { String type = sname.get_slicec('/', 1); String theme_type = sname.get_slicec('/', 0); String name = sname.get_slicec('/', 2); @@ -401,6 +401,26 @@ void Theme::add_icon_type(const StringName &p_theme_type) { icon_map[p_theme_type] = HashMap<StringName, Ref<Texture2D>>(); } +void Theme::remove_icon_type(const StringName &p_theme_type) { + if (!icon_map.has(p_theme_type)) { + return; + } + + _freeze_change_propagation(); + + const StringName *L = nullptr; + while ((L = icon_map[p_theme_type].next(L))) { + Ref<Texture2D> icon = icon_map[p_theme_type][*L]; + if (icon.is_valid()) { + icon->disconnect("changed", callable_mp(this, &Theme::_emit_theme_changed)); + } + } + + icon_map.erase(p_theme_type); + + _unfreeze_and_propagate_changes(); +} + void Theme::get_icon_type_list(List<StringName> *p_list) const { ERR_FAIL_NULL(p_list); @@ -488,6 +508,26 @@ void Theme::add_stylebox_type(const StringName &p_theme_type) { style_map[p_theme_type] = HashMap<StringName, Ref<StyleBox>>(); } +void Theme::remove_stylebox_type(const StringName &p_theme_type) { + if (!style_map.has(p_theme_type)) { + return; + } + + _freeze_change_propagation(); + + const StringName *L = nullptr; + while ((L = style_map[p_theme_type].next(L))) { + Ref<StyleBox> style = style_map[p_theme_type][*L]; + if (style.is_valid()) { + style->disconnect("changed", callable_mp(this, &Theme::_emit_theme_changed)); + } + } + + style_map.erase(p_theme_type); + + _unfreeze_and_propagate_changes(); +} + void Theme::get_stylebox_type_list(List<StringName> *p_list) const { ERR_FAIL_NULL(p_list); @@ -577,6 +617,26 @@ void Theme::add_font_type(const StringName &p_theme_type) { font_map[p_theme_type] = HashMap<StringName, Ref<Font>>(); } +void Theme::remove_font_type(const StringName &p_theme_type) { + if (!font_map.has(p_theme_type)) { + return; + } + + _freeze_change_propagation(); + + const StringName *L = nullptr; + while ((L = font_map[p_theme_type].next(L))) { + Ref<Font> font = font_map[p_theme_type][*L]; + if (font.is_valid()) { + font->disconnect("changed", callable_mp(this, &Theme::_emit_theme_changed)); + } + } + + font_map.erase(p_theme_type); + + _unfreeze_and_propagate_changes(); +} + void Theme::get_font_type_list(List<StringName> *p_list) const { ERR_FAIL_NULL(p_list); @@ -653,6 +713,14 @@ void Theme::add_font_size_type(const StringName &p_theme_type) { font_size_map[p_theme_type] = HashMap<StringName, int>(); } +void Theme::remove_font_size_type(const StringName &p_theme_type) { + if (!font_size_map.has(p_theme_type)) { + return; + } + + font_size_map.erase(p_theme_type); +} + void Theme::get_font_size_type_list(List<StringName> *p_list) const { ERR_FAIL_NULL(p_list); @@ -727,6 +795,14 @@ void Theme::add_color_type(const StringName &p_theme_type) { color_map[p_theme_type] = HashMap<StringName, Color>(); } +void Theme::remove_color_type(const StringName &p_theme_type) { + if (!color_map.has(p_theme_type)) { + return; + } + + color_map.erase(p_theme_type); +} + void Theme::get_color_type_list(List<StringName> *p_list) const { ERR_FAIL_NULL(p_list); @@ -801,6 +877,14 @@ void Theme::add_constant_type(const StringName &p_theme_type) { constant_map[p_theme_type] = HashMap<StringName, int>(); } +void Theme::remove_constant_type(const StringName &p_theme_type) { + if (!constant_map.has(p_theme_type)) { + return; + } + + constant_map.erase(p_theme_type); +} + void Theme::get_constant_type_list(List<StringName> *p_list) const { ERR_FAIL_NULL(p_list); @@ -1017,6 +1101,31 @@ void Theme::add_theme_item_type(DataType p_data_type, const StringName &p_theme_ } } +void Theme::remove_theme_item_type(DataType p_data_type, const StringName &p_theme_type) { + switch (p_data_type) { + case DATA_TYPE_COLOR: + remove_color_type(p_theme_type); + break; + case DATA_TYPE_CONSTANT: + remove_constant_type(p_theme_type); + break; + case DATA_TYPE_FONT: + remove_font_type(p_theme_type); + break; + case DATA_TYPE_FONT_SIZE: + remove_font_size_type(p_theme_type); + break; + case DATA_TYPE_ICON: + remove_icon_type(p_theme_type); + break; + case DATA_TYPE_STYLEBOX: + remove_stylebox_type(p_theme_type); + break; + case DATA_TYPE_MAX: + break; // Can't happen, but silences warning. + } +} + void Theme::get_theme_item_type_list(DataType p_data_type, List<StringName> *p_list) const { switch (p_data_type) { case DATA_TYPE_COLOR: @@ -1101,6 +1210,38 @@ void Theme::get_type_variation_list(const StringName &p_base_type, List<StringNa } // Theme types. +void Theme::add_type(const StringName &p_theme_type) { + // Add a record to every data type map. + for (int i = 0; i < Theme::DATA_TYPE_MAX; i++) { + Theme::DataType dt = (Theme::DataType)i; + add_theme_item_type(dt, p_theme_type); + } + + _emit_theme_changed(true); +} + +void Theme::remove_type(const StringName &p_theme_type) { + // Gracefully remove the record from every data type map. + for (int i = 0; i < Theme::DATA_TYPE_MAX; i++) { + Theme::DataType dt = (Theme::DataType)i; + remove_theme_item_type(dt, p_theme_type); + } + + // If type is a variation, remove that connection. + if (get_type_variation_base(p_theme_type) != StringName()) { + clear_type_variation(p_theme_type); + } + + // If type is a variation base, remove all those connections. + List<StringName> names; + get_type_variation_list(p_theme_type, &names); + for (const StringName &E : names) { + clear_type_variation(E); + } + + _emit_theme_changed(true); +} + void Theme::get_type_list(List<StringName> *p_list) const { ERR_FAIL_NULL(p_list); @@ -1668,6 +1809,8 @@ void Theme::_bind_methods() { ClassDB::bind_method(D_METHOD("get_type_variation_base", "theme_type"), &Theme::get_type_variation_base); ClassDB::bind_method(D_METHOD("get_type_variation_list", "base_type"), &Theme::_get_type_variation_list); + ClassDB::bind_method(D_METHOD("add_type", "theme_type"), &Theme::add_type); + ClassDB::bind_method(D_METHOD("remove_type", "theme_type"), &Theme::remove_type); ClassDB::bind_method(D_METHOD("get_type_list"), &Theme::_get_type_list); ClassDB::bind_method(D_METHOD("merge_with", "other"), &Theme::merge_with); diff --git a/scene/resources/theme.h b/scene/resources/theme.h index 822743a1fe..7a61ccf8af 100644 --- a/scene/resources/theme.h +++ b/scene/resources/theme.h @@ -158,6 +158,7 @@ public: void clear_icon(const StringName &p_name, const StringName &p_theme_type); void get_icon_list(StringName p_theme_type, List<StringName> *p_list) const; void add_icon_type(const StringName &p_theme_type); + void remove_icon_type(const StringName &p_theme_type); void get_icon_type_list(List<StringName> *p_list) const; void set_stylebox(const StringName &p_name, const StringName &p_theme_type, const Ref<StyleBox> &p_style); @@ -168,6 +169,7 @@ public: void clear_stylebox(const StringName &p_name, const StringName &p_theme_type); void get_stylebox_list(StringName p_theme_type, List<StringName> *p_list) const; void add_stylebox_type(const StringName &p_theme_type); + void remove_stylebox_type(const StringName &p_theme_type); void get_stylebox_type_list(List<StringName> *p_list) const; void set_font(const StringName &p_name, const StringName &p_theme_type, const Ref<Font> &p_font); @@ -178,6 +180,7 @@ public: void clear_font(const StringName &p_name, const StringName &p_theme_type); void get_font_list(StringName p_theme_type, List<StringName> *p_list) const; void add_font_type(const StringName &p_theme_type); + void remove_font_type(const StringName &p_theme_type); void get_font_type_list(List<StringName> *p_list) const; void set_font_size(const StringName &p_name, const StringName &p_theme_type, int p_font_size); @@ -188,6 +191,7 @@ public: void clear_font_size(const StringName &p_name, const StringName &p_theme_type); void get_font_size_list(StringName p_theme_type, List<StringName> *p_list) const; void add_font_size_type(const StringName &p_theme_type); + void remove_font_size_type(const StringName &p_theme_type); void get_font_size_type_list(List<StringName> *p_list) const; void set_color(const StringName &p_name, const StringName &p_theme_type, const Color &p_color); @@ -198,6 +202,7 @@ public: void clear_color(const StringName &p_name, const StringName &p_theme_type); void get_color_list(StringName p_theme_type, List<StringName> *p_list) const; void add_color_type(const StringName &p_theme_type); + void remove_color_type(const StringName &p_theme_type); void get_color_type_list(List<StringName> *p_list) const; void set_constant(const StringName &p_name, const StringName &p_theme_type, int p_constant); @@ -208,6 +213,7 @@ public: void clear_constant(const StringName &p_name, const StringName &p_theme_type); void get_constant_list(StringName p_theme_type, List<StringName> *p_list) const; void add_constant_type(const StringName &p_theme_type); + void remove_constant_type(const StringName &p_theme_type); void get_constant_type_list(List<StringName> *p_list) const; void set_theme_item(DataType p_data_type, const StringName &p_name, const StringName &p_theme_type, const Variant &p_value); @@ -218,6 +224,7 @@ public: void clear_theme_item(DataType p_data_type, const StringName &p_name, const StringName &p_theme_type); void get_theme_item_list(DataType p_data_type, StringName p_theme_type, List<StringName> *p_list) const; void add_theme_item_type(DataType p_data_type, const StringName &p_theme_type); + void remove_theme_item_type(DataType p_data_type, const StringName &p_theme_type); void get_theme_item_type_list(DataType p_data_type, List<StringName> *p_list) const; void set_type_variation(const StringName &p_theme_type, const StringName &p_base_type); @@ -226,6 +233,8 @@ public: StringName get_type_variation_base(const StringName &p_theme_type) const; void get_type_variation_list(const StringName &p_base_type, List<StringName> *p_list) const; + void add_type(const StringName &p_theme_type); + void remove_type(const StringName &p_theme_type); void get_type_list(List<StringName> *p_list) const; void get_type_dependencies(const StringName &p_base_type, const StringName &p_type_variant, List<StringName> *p_list); diff --git a/scene/resources/tile_set.cpp b/scene/resources/tile_set.cpp index ddb9cc7440..1e84947b87 100644 --- a/scene/resources/tile_set.cpp +++ b/scene/resources/tile_set.cpp @@ -207,9 +207,6 @@ void TileMapPattern::_get_property_list(List<PropertyInfo> *p_list) const { } void TileMapPattern::_bind_methods() { - ClassDB::bind_method(D_METHOD("_set_tile_data", "data"), &TileMapPattern::_set_tile_data); - ClassDB::bind_method(D_METHOD("_get_tile_data"), &TileMapPattern::_get_tile_data); - ClassDB::bind_method(D_METHOD("set_cell", "coords", "source_id", "atlas_coords", "alternative_tile"), &TileMapPattern::set_cell, DEFVAL(TileSet::INVALID_SOURCE), DEFVAL(TileSetSource::INVALID_ATLAS_COORDS), DEFVAL(TileSetSource::INVALID_TILE_ALTERNATIVE)); ClassDB::bind_method(D_METHOD("has_cell", "coords"), &TileMapPattern::has_cell); ClassDB::bind_method(D_METHOD("remove_cell", "coords", "update_size"), &TileMapPattern::remove_cell); @@ -403,7 +400,7 @@ void TileSet::_update_terrains_cache() { int alternative_id = source->get_alternative_tile_id(tile_id, alternative_index); // Executed for each tile_data. - TileData *tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(tile_id, alternative_id)); + TileData *tile_data = atlas_source->get_tile_data(tile_id, alternative_id); int terrain_set = tile_data->get_terrain_set(); if (terrain_set >= 0) { TileMapCell cell; @@ -1377,7 +1374,7 @@ TileMapCell TileSet::get_random_tile_from_terrains_pattern(int p_terrain_set, Ti Ref<TileSetSource> source = sources[E->get().source_id]; Ref<TileSetAtlasSource> atlas_source = source; if (atlas_source.is_valid()) { - TileData *tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(E->get().get_atlas_coords(), E->get().alternative_tile)); + TileData *tile_data = atlas_source->get_tile_data(E->get().get_atlas_coords(), E->get().alternative_tile); sum += tile_data->get_probability(); } else { sum += 1.0; @@ -1398,7 +1395,7 @@ TileMapCell TileSet::get_random_tile_from_terrains_pattern(int p_terrain_set, Ti Ref<TileSetAtlasSource> atlas_source = source; if (atlas_source.is_valid()) { - TileData *tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(E->get().get_atlas_coords(), E->get().alternative_tile)); + TileData *tile_data = atlas_source->get_tile_data(E->get().get_atlas_coords(), E->get().alternative_tile); count += tile_data->get_probability(); } else { count += 1.0; @@ -1663,7 +1660,7 @@ Vector<Vector<Ref<Texture2D>>> TileSet::generate_terrains_icons(Size2i p_size) { for (int alternative_index = 0; alternative_index < source->get_alternative_tiles_count(tile_id); alternative_index++) { int alternative_id = source->get_alternative_tile_id(tile_id, alternative_index); - TileData *tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(tile_id, alternative_id)); + TileData *tile_data = atlas_source->get_tile_data(tile_id, alternative_id); int terrain_set = tile_data->get_terrain_set(); if (terrain_set >= 0) { ERR_FAIL_INDEX_V(terrain_set, get_terrain_sets_count(), Vector<Vector<Ref<Texture2D>>>()); @@ -2399,7 +2396,7 @@ void TileSet::_compatibility_conversion() { compatibility_tilemap_mapping[E.key][key_array] = value_array; compatibility_tilemap_mapping_tile_modes[E.key] = COMPATIBILITY_TILE_MODE_SINGLE_TILE; - TileData *tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(coords, alternative_tile)); + TileData *tile_data = atlas_source->get_tile_data(coords, alternative_tile); tile_data->set_flip_h(flip_h); tile_data->set_flip_v(flip_v); @@ -2491,7 +2488,7 @@ void TileSet::_compatibility_conversion() { compatibility_tilemap_mapping[E.key][key_array] = value_array; compatibility_tilemap_mapping_tile_modes[E.key] = COMPATIBILITY_TILE_MODE_ATLAS_TILE; - TileData *tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(coords, alternative_tile)); + TileData *tile_data = atlas_source->get_tile_data(coords, alternative_tile); tile_data->set_flip_h(flip_h); tile_data->set_flip_v(flip_v); @@ -4123,7 +4120,7 @@ Vector2i TileSetAtlasSource::get_tile_effective_texture_offset(Vector2i p_atlas_ Vector2 margin = (get_tile_texture_region(p_atlas_coords).size - tile_set->get_tile_size()) / 2; margin = Vector2i(MAX(0, margin.x), MAX(0, margin.y)); - Vector2i effective_texture_offset = Object::cast_to<TileData>(get_tile_data(p_atlas_coords, p_alternative_tile))->get_texture_offset(); + Vector2i effective_texture_offset = get_tile_data(p_atlas_coords, p_alternative_tile)->get_texture_offset(); if (ABS(effective_texture_offset.x) > margin.x || ABS(effective_texture_offset.y) > margin.y) { effective_texture_offset = effective_texture_offset.clamp(-margin, margin); } @@ -4262,7 +4259,7 @@ int TileSetAtlasSource::get_alternative_tile_id(const Vector2i p_atlas_coords, i return tiles[p_atlas_coords].alternatives_ids[p_index]; } -Object *TileSetAtlasSource::get_tile_data(const Vector2i p_atlas_coords, int p_alternative_tile) const { +TileData *TileSetAtlasSource::get_tile_data(const Vector2i p_atlas_coords, int p_alternative_tile) const { ERR_FAIL_COND_V_MSG(!tiles.has(p_atlas_coords), nullptr, vformat("The TileSetAtlasSource atlas has no tile at %s.", String(p_atlas_coords))); ERR_FAIL_COND_V_MSG(!tiles[p_atlas_coords].alternatives.has(p_alternative_tile), nullptr, vformat("TileSetAtlasSource has no alternative with id %d for tile coords %s.", p_alternative_tile, String(p_atlas_coords))); @@ -4413,7 +4410,7 @@ void TileSetAtlasSource::_clear_tiles_outside_texture() { void TileSetAtlasSource::_queue_update_padded_texture() { padded_texture_needs_update = true; - call_deferred("_update_padded_texture"); + call_deferred(SNAME("_update_padded_texture")); } void TileSetAtlasSource::_update_padded_texture() { @@ -4437,7 +4434,7 @@ void TileSetAtlasSource::_update_padded_texture() { Ref<Image> image; image.instantiate(); - image->create(size.x, size.y, false, Image::FORMAT_RGBA8); + image->create(size.x, size.y, false, src->get_format()); for (KeyValue<Vector2i, TileAlternativesData> kv : tiles) { for (int frame = 0; frame < (int)kv.value.animation_frames_durations.size(); frame++) { @@ -5092,7 +5089,7 @@ int TileData::get_collision_polygon_shapes_count(int p_layer_id, int p_polygon_i } Ref<ConvexPolygonShape2D> TileData::get_collision_polygon_shape(int p_layer_id, int p_polygon_index, int shape_index) const { - ERR_FAIL_INDEX_V(p_layer_id, physics.size(), 0); + ERR_FAIL_INDEX_V(p_layer_id, physics.size(), Ref<ConvexPolygonShape2D>()); ERR_FAIL_INDEX_V(p_polygon_index, physics[p_layer_id].polygons.size(), Ref<ConvexPolygonShape2D>()); ERR_FAIL_INDEX_V(shape_index, (int)physics[p_layer_id].polygons[p_polygon_index].shapes.size(), Ref<ConvexPolygonShape2D>()); return physics[p_layer_id].polygons[p_polygon_index].shapes[shape_index]; diff --git a/scene/resources/tile_set.h b/scene/resources/tile_set.h index 2673ca1cb6..95de46c9ab 100644 --- a/scene/resources/tile_set.h +++ b/scene/resources/tile_set.h @@ -693,7 +693,7 @@ public: virtual int get_alternative_tile_id(const Vector2i p_atlas_coords, int p_index) const override; // Get data associated to a tile. - Object *get_tile_data(const Vector2i p_atlas_coords, int p_alternative_tile) const; + TileData *get_tile_data(const Vector2i p_atlas_coords, int p_alternative_tile) const; // Helpers. Vector2i get_atlas_grid_size() const; diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp index ece1ba1972..dae61c8609 100644 --- a/scene/resources/visual_shader.cpp +++ b/scene/resources/visual_shader.cpp @@ -53,8 +53,98 @@ int VisualShaderNode::get_output_port_for_preview() const { return port_preview; } -void VisualShaderNode::set_input_port_default_value(int p_port, const Variant &p_value) { - default_input_values[p_port] = p_value; +void VisualShaderNode::set_input_port_default_value(int p_port, const Variant &p_value, const Variant &p_prev_value) { + Variant value = p_value; + + if (p_prev_value.get_type() != Variant::NIL) { + switch (p_value.get_type()) { + case Variant::FLOAT: { + switch (p_prev_value.get_type()) { + case Variant::INT: { + value = (float)p_prev_value; + } break; + case Variant::FLOAT: { + value = p_prev_value; + } break; + case Variant::VECTOR2: { + Vector2 pv = p_prev_value; + value = pv.x; + } break; + case Variant::VECTOR3: { + Vector3 pv = p_prev_value; + value = pv.x; + } break; + default: + break; + } + } break; + case Variant::INT: { + switch (p_prev_value.get_type()) { + case Variant::INT: { + value = p_prev_value; + } break; + case Variant::FLOAT: { + value = (int)p_prev_value; + } break; + case Variant::VECTOR2: { + Vector2 pv = p_prev_value; + value = (int)pv.x; + } break; + case Variant::VECTOR3: { + Vector3 pv = p_prev_value; + value = (int)pv.x; + } break; + default: + break; + } + } break; + case Variant::VECTOR2: { + switch (p_prev_value.get_type()) { + case Variant::INT: { + float pv = (float)(int)p_prev_value; + value = Vector2(pv, pv); + } break; + case Variant::FLOAT: { + float pv = p_prev_value; + value = Vector2(pv, pv); + } break; + case Variant::VECTOR2: { + value = p_prev_value; + } break; + case Variant::VECTOR3: { + Vector3 pv = p_prev_value; + value = Vector2(pv.x, pv.y); + } break; + default: + break; + } + } break; + case Variant::VECTOR3: { + switch (p_prev_value.get_type()) { + case Variant::INT: { + float pv = (float)(int)p_prev_value; + value = Vector3(pv, pv, pv); + } break; + case Variant::FLOAT: { + float pv = p_prev_value; + value = Vector3(pv, pv, pv); + } break; + case Variant::VECTOR2: { + Vector2 pv = p_prev_value; + value = Vector3(pv.x, pv.y, pv.y); + } break; + case Variant::VECTOR3: { + value = p_prev_value; + } break; + default: + break; + } + } break; + default: + break; + } + } + default_input_values[p_port] = value; emit_changed(); } @@ -156,8 +246,15 @@ int VisualShaderNode::get_expanded_output_port_count() const { int count2 = count; for (int i = 0; i < count; i++) { if (is_output_port_expandable(i) && _is_output_port_expanded(i)) { - if (get_output_port_type(i) == PORT_TYPE_VECTOR) { - count2 += 3; + switch (get_output_port_type(i)) { + case PORT_TYPE_VECTOR_2D: { + count2 += 2; + } break; + case PORT_TYPE_VECTOR_3D: { + count2 += 3; + } break; + default: + break; } } } @@ -192,7 +289,7 @@ String VisualShaderNode::generate_global(Shader::Mode p_mode, VisualShader::Type return String(); } -String VisualShaderNode::generate_global_per_node(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const { +String VisualShaderNode::generate_global_per_node(Shader::Mode p_mode, int p_id) const { return String(); } @@ -231,8 +328,8 @@ String VisualShaderNode::get_warning(Shader::Mode p_mode, VisualShader::Type p_t return String(); } -String VisualShaderNode::get_input_port_default_hint(int p_port) const { - return ""; +bool VisualShaderNode::is_input_port_default(int p_port, Shader::Mode p_mode) const { + return false; } void VisualShaderNode::_bind_methods() { @@ -245,7 +342,7 @@ void VisualShaderNode::_bind_methods() { ClassDB::bind_method(D_METHOD("_set_output_ports_expanded", "values"), &VisualShaderNode::_set_output_ports_expanded); ClassDB::bind_method(D_METHOD("_get_output_ports_expanded"), &VisualShaderNode::_get_output_ports_expanded); - ClassDB::bind_method(D_METHOD("set_input_port_default_value", "port", "value"), &VisualShaderNode::set_input_port_default_value); + ClassDB::bind_method(D_METHOD("set_input_port_default_value", "port", "value", "prev_value"), &VisualShaderNode::set_input_port_default_value, DEFVAL(Variant())); ClassDB::bind_method(D_METHOD("get_input_port_default_value", "port"), &VisualShaderNode::get_input_port_default_value); ClassDB::bind_method(D_METHOD("remove_input_port_default_value", "port"), &VisualShaderNode::remove_input_port_default_value); @@ -261,7 +358,8 @@ void VisualShaderNode::_bind_methods() { BIND_ENUM_CONSTANT(PORT_TYPE_SCALAR); BIND_ENUM_CONSTANT(PORT_TYPE_SCALAR_INT); - BIND_ENUM_CONSTANT(PORT_TYPE_VECTOR); + BIND_ENUM_CONSTANT(PORT_TYPE_VECTOR_2D); + BIND_ENUM_CONSTANT(PORT_TYPE_VECTOR_3D); BIND_ENUM_CONSTANT(PORT_TYPE_BOOLEAN); BIND_ENUM_CONSTANT(PORT_TYPE_TRANSFORM); BIND_ENUM_CONSTANT(PORT_TYPE_SAMPLER); @@ -374,7 +472,7 @@ String VisualShaderNodeCustom::generate_code(Shader::Mode p_mode, VisualShader:: return code; } -String VisualShaderNodeCustom::generate_global_per_node(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const { +String VisualShaderNodeCustom::generate_global_per_node(Shader::Mode p_mode, int p_id) const { String ret; if (GDVIRTUAL_CALL(_get_global_code, p_mode, ret)) { String code = "// " + get_caption() + "\n"; @@ -385,9 +483,9 @@ String VisualShaderNodeCustom::generate_global_per_node(Shader::Mode p_mode, Vis return ""; } -void VisualShaderNodeCustom::set_input_port_default_value(int p_port, const Variant &p_value) { +void VisualShaderNodeCustom::set_input_port_default_value(int p_port, const Variant &p_value, const Variant &p_prev_value) { if (!is_initialized) { - VisualShaderNode::set_input_port_default_value(p_port, p_value); + VisualShaderNode::set_input_port_default_value(p_port, p_value, p_prev_value); } } @@ -484,24 +582,48 @@ void VisualShader::update_engine_version(const Dictionary &p_new_version) { if (expression.is_valid()) { for (int j = 0; j < expression->get_input_port_count(); j++) { int type = expression->get_input_port_type(j); - if (type > 0) { // + PORT_TYPE_SCALAR_INT - type += 1; + if (type > 0) { // + PORT_TYPE_SCALAR_INT + PORT_TYPE_VECTOR_2D + type += 2; } expression->set_input_port_type(j, type); } for (int j = 0; j < expression->get_output_port_count(); j++) { int type = expression->get_output_port_type(j); - if (type > 0) { // + PORT_TYPE_SCALAR_INT - type += 1; + if (type > 0) { // + PORT_TYPE_SCALAR_INT + PORT_TYPE_VECTOR_2D + type += 2; } expression->set_output_port_type(j, type); } } + Ref<VisualShaderNodeStep> step = Object::cast_to<VisualShaderNodeStep>(E.value.node.ptr()); + if (step.is_valid()) { + int op_type = int(step->get_op_type()); + if (int(op_type) > 0) { // + OP_TYPE_VECTOR_2D + OP_TYPE_VECTOR_2D_SCALAR + op_type += 2; + } + step->set_op_type(VisualShaderNodeStep::OpType(op_type)); + } + Ref<VisualShaderNodeSmoothStep> sstep = Object::cast_to<VisualShaderNodeSmoothStep>(E.value.node.ptr()); + if (sstep.is_valid()) { + int op_type = int(sstep->get_op_type()); + if (int(op_type) > 0) { // + OP_TYPE_VECTOR_2D + OP_TYPE_VECTOR_2D_SCALAR + op_type += 2; + } + sstep->set_op_type(VisualShaderNodeSmoothStep::OpType(op_type)); + } + Ref<VisualShaderNodeMix> mix = Object::cast_to<VisualShaderNodeMix>(E.value.node.ptr()); + if (mix.is_valid()) { + int op_type = int(mix->get_op_type()); + if (int(op_type) > 0) { // + OP_TYPE_VECTOR_2D + OP_TYPE_VECTOR_2D_SCALAR + op_type += 2; + } + mix->set_op_type(VisualShaderNodeMix::OpType(op_type)); + } Ref<VisualShaderNodeCompare> compare = Object::cast_to<VisualShaderNodeCompare>(E.value.node.ptr()); if (compare.is_valid()) { int ctype = int(compare->get_comparison_type()); - if (int(ctype) > 0) { // + PORT_TYPE_SCALAR_INT - ctype += 1; + if (int(ctype) > 0) { // + CTYPE_SCALAR_INT + CTYPE_VECTOR_2D + ctype += 2; } compare->set_comparison_type(VisualShaderNodeCompare::ComparisonType(ctype)); } @@ -719,7 +841,7 @@ bool VisualShader::can_connect_nodes(Type p_type, int p_from_node, int p_from_po } bool VisualShader::is_port_types_compatible(int p_a, int p_b) const { - return MAX(0, p_a - 3) == (MAX(0, p_b - 3)); + return MAX(0, p_a - 4) == (MAX(0, p_b - 4)); } void VisualShader::connect_nodes_forced(Type p_type, int p_from_node, int p_from_port, int p_to_node, int p_to_port) { @@ -953,15 +1075,27 @@ String VisualShader::generate_preview_shader(Type p_type, int p_node, int p_port Error err = _write_node(p_type, global_code, global_code_per_node, global_code_per_func, code, default_tex_params, input_connections, output_connections, p_node, processed, true, classes); ERR_FAIL_COND_V(err != OK, String()); - if (node->get_output_port_type(p_port) == VisualShaderNode::PORT_TYPE_SCALAR) { - code += " COLOR.rgb = vec3(n_out" + itos(p_node) + "p" + itos(p_port) + " );\n"; - } else if (node->get_output_port_type(p_port) == VisualShaderNode::PORT_TYPE_SCALAR_INT) { - code += " COLOR.rgb = vec3(float(n_out" + itos(p_node) + "p" + itos(p_port) + "));\n"; - } else if (node->get_output_port_type(p_port) == VisualShaderNode::PORT_TYPE_BOOLEAN) { - code += " COLOR.rgb = vec3(n_out" + itos(p_node) + "p" + itos(p_port) + " ? 1.0 : 0.0);\n"; - } else { - code += " COLOR.rgb = n_out" + itos(p_node) + "p" + itos(p_port) + ";\n"; + switch (node->get_output_port_type(p_port)) { + case VisualShaderNode::PORT_TYPE_SCALAR: { + code += " COLOR.rgb = vec3(n_out" + itos(p_node) + "p" + itos(p_port) + ");\n"; + } break; + case VisualShaderNode::PORT_TYPE_SCALAR_INT: { + code += " COLOR.rgb = vec3(float(n_out" + itos(p_node) + "p" + itos(p_port) + "));\n"; + } break; + case VisualShaderNode::PORT_TYPE_BOOLEAN: { + code += " COLOR.rgb = vec3(n_out" + itos(p_node) + "p" + itos(p_port) + " ? 1.0 : 0.0);\n"; + } break; + case VisualShaderNode::PORT_TYPE_VECTOR_2D: { + code += " COLOR.rgb = vec3(n_out" + itos(p_node) + "p" + itos(p_port) + ", 0.0);\n"; + } break; + case VisualShaderNode::PORT_TYPE_VECTOR_3D: { + code += " COLOR.rgb = n_out" + itos(p_node) + "p" + itos(p_port) + ";\n"; + } break; + default: { + code += " COLOR.rgb = vec3(0.0);\n"; + } break; } + code += "}\n"; //set code secretly @@ -972,10 +1106,6 @@ String VisualShader::generate_preview_shader(Type p_type, int p_node, int p_port return final_code; } -#define IS_INITIAL_CHAR(m_d) (((m_d) >= 'a' && (m_d) <= 'z') || ((m_d) >= 'A' && (m_d) <= 'Z')) - -#define IS_SYMBOL_CHAR(m_d) (((m_d) >= 'a' && (m_d) <= 'z') || ((m_d) >= 'A' && (m_d) <= 'Z') || ((m_d) >= '0' && (m_d) <= '9') || (m_d) == '_') - String VisualShader::validate_port_name(const String &p_port_name, VisualShaderNode *p_node, int p_port_id, bool p_output) const { String name = p_port_name; @@ -983,7 +1113,7 @@ String VisualShader::validate_port_name(const String &p_port_name, VisualShaderN return String(); } - while (name.length() && !IS_INITIAL_CHAR(name[0])) { + while (name.length() && !is_ascii_char(name[0])) { name = name.substr(1, name.length() - 1); } @@ -991,7 +1121,7 @@ String VisualShader::validate_port_name(const String &p_port_name, VisualShaderN String valid_name; for (int i = 0; i < name.length(); i++) { - if (IS_SYMBOL_CHAR(name[i])) { + if (is_ascii_identifier_char(name[i])) { valid_name += String::chr(name[i]); } else if (name[i] == ' ') { valid_name += "_"; @@ -1028,14 +1158,14 @@ String VisualShader::validate_port_name(const String &p_port_name, VisualShaderN String VisualShader::validate_uniform_name(const String &p_name, const Ref<VisualShaderNodeUniform> &p_uniform) const { String name = p_name; //validate name first - while (name.length() && !IS_INITIAL_CHAR(name[0])) { + while (name.length() && !is_ascii_char(name[0])) { name = name.substr(1, name.length() - 1); } if (!name.is_empty()) { String valid_name; for (int i = 0; i < name.length(); i++) { - if (IS_SYMBOL_CHAR(name[i])) { + if (is_ascii_identifier_char(name[i])) { valid_name += String::chr(name[i]); } else if (name[i] == ' ') { valid_name += "_"; @@ -1072,7 +1202,7 @@ String VisualShader::validate_uniform_name(const String &p_name, const Ref<Visua if (exists) { //remove numbers, put new and try again attempt++; - while (name.length() && name[name.length() - 1] >= '0' && name[name.length() - 1] <= '9') { + while (name.length() && is_digit(name[name.length() - 1])) { name = name.substr(0, name.length() - 1); } ERR_FAIL_COND_V(name.is_empty(), String()); @@ -1355,7 +1485,7 @@ Error VisualShader::_write_node(Type type, StringBuilder &global_code, StringBui class_name = vsnode->get_script_instance()->get_script()->get_path(); } if (!r_classes.has(class_name)) { - global_code_per_node += vsnode->generate_global_per_node(get_mode(), type, node); + global_code_per_node += vsnode->generate_global_per_node(get_mode(), node); for (int i = 0; i < TYPE_MAX; i++) { global_code_per_func[Type(i)] += vsnode->generate_global_per_func(get_mode(), Type(i), node); } @@ -1406,30 +1536,102 @@ Error VisualShader::_write_node(Type type, StringBuilder &global_code, StringBui } } else if (in_type == out_type) { inputs[i] = src_var; - } else if (in_type == VisualShaderNode::PORT_TYPE_SCALAR && out_type == VisualShaderNode::PORT_TYPE_VECTOR) { - inputs[i] = "dot(" + src_var + ", vec3(0.333333, 0.333333, 0.333333))"; - } else if (in_type == VisualShaderNode::PORT_TYPE_SCALAR_INT && out_type == VisualShaderNode::PORT_TYPE_VECTOR) { - inputs[i] = "dot(float(" + src_var + "), vec3(0.333333, 0.333333, 0.333333))"; - } else if (in_type == VisualShaderNode::PORT_TYPE_VECTOR && out_type == VisualShaderNode::PORT_TYPE_SCALAR) { - inputs[i] = "vec3(" + src_var + ")"; - } else if (in_type == VisualShaderNode::PORT_TYPE_VECTOR && out_type == VisualShaderNode::PORT_TYPE_SCALAR_INT) { - inputs[i] = "vec3(float(" + src_var + "))"; - } else if (in_type == VisualShaderNode::PORT_TYPE_BOOLEAN && out_type == VisualShaderNode::PORT_TYPE_VECTOR) { - inputs[i] = "all(bvec3(" + src_var + "))"; - } else if (in_type == VisualShaderNode::PORT_TYPE_BOOLEAN && out_type == VisualShaderNode::PORT_TYPE_SCALAR) { - inputs[i] = src_var + " > 0.0 ? true : false"; - } else if (in_type == VisualShaderNode::PORT_TYPE_BOOLEAN && out_type == VisualShaderNode::PORT_TYPE_SCALAR_INT) { - inputs[i] = src_var + " > 0 ? true : false"; - } else if (in_type == VisualShaderNode::PORT_TYPE_SCALAR && out_type == VisualShaderNode::PORT_TYPE_BOOLEAN) { - inputs[i] = "(" + src_var + " ? 1.0 : 0.0)"; - } else if (in_type == VisualShaderNode::PORT_TYPE_SCALAR_INT && out_type == VisualShaderNode::PORT_TYPE_BOOLEAN) { - inputs[i] = "(" + src_var + " ? 1 : 0)"; - } else if (in_type == VisualShaderNode::PORT_TYPE_VECTOR && out_type == VisualShaderNode::PORT_TYPE_BOOLEAN) { - inputs[i] = "vec3(" + src_var + " ? 1.0 : 0.0)"; - } else if (in_type == VisualShaderNode::PORT_TYPE_SCALAR && out_type == VisualShaderNode::PORT_TYPE_SCALAR_INT) { - inputs[i] = "float(" + src_var + ")"; - } else if (in_type == VisualShaderNode::PORT_TYPE_SCALAR_INT && out_type == VisualShaderNode::PORT_TYPE_SCALAR) { - inputs[i] = "int(" + src_var + ")"; + } else { + switch (in_type) { + case VisualShaderNode::PORT_TYPE_SCALAR: { + switch (out_type) { + case VisualShaderNode::PORT_TYPE_SCALAR_INT: { + inputs[i] = "float(" + src_var + ")"; + } break; + case VisualShaderNode::PORT_TYPE_BOOLEAN: { + inputs[i] = "(" + src_var + " ? 1.0 : 0.0)"; + } break; + case VisualShaderNode::PORT_TYPE_VECTOR_2D: { + inputs[i] = "dot(" + src_var + ", vec2(0.333333, 0.333333))"; + } break; + case VisualShaderNode::PORT_TYPE_VECTOR_3D: { + inputs[i] = "dot(" + src_var + ", vec3(0.333333, 0.333333, 0.333333))"; + } break; + default: + break; + } + } break; + case VisualShaderNode::PORT_TYPE_SCALAR_INT: { + switch (out_type) { + case VisualShaderNode::PORT_TYPE_SCALAR: { + inputs[i] = "int(" + src_var + ")"; + } break; + case VisualShaderNode::PORT_TYPE_BOOLEAN: { + inputs[i] = "(" + src_var + " ? 1 : 0)"; + } break; + case VisualShaderNode::PORT_TYPE_VECTOR_2D: { + inputs[i] = "dot(float(" + src_var + "), vec2(0.333333, 0.333333))"; + } break; + case VisualShaderNode::PORT_TYPE_VECTOR_3D: { + inputs[i] = "dot(float(" + src_var + "), vec3(0.333333, 0.333333, 0.333333))"; + } break; + default: + break; + } + } break; + case VisualShaderNode::PORT_TYPE_BOOLEAN: { + switch (out_type) { + case VisualShaderNode::PORT_TYPE_SCALAR: { + inputs[i] = src_var + " > 0.0 ? true : false"; + } break; + case VisualShaderNode::PORT_TYPE_SCALAR_INT: { + inputs[i] = src_var + " > 0 ? true : false"; + } break; + case VisualShaderNode::PORT_TYPE_VECTOR_2D: { + inputs[i] = "all(bvec2(" + src_var + "))"; + } break; + case VisualShaderNode::PORT_TYPE_VECTOR_3D: { + inputs[i] = "all(bvec3(" + src_var + "))"; + } break; + default: + break; + } + } break; + case VisualShaderNode::PORT_TYPE_VECTOR_2D: { + switch (out_type) { + case VisualShaderNode::PORT_TYPE_SCALAR: { + inputs[i] = "vec2(" + src_var + ")"; + } break; + case VisualShaderNode::PORT_TYPE_SCALAR_INT: { + inputs[i] = "vec2(float(" + src_var + "))"; + } break; + case VisualShaderNode::PORT_TYPE_BOOLEAN: { + inputs[i] = "vec2(" + src_var + " ? 1.0 : 0.0)"; + } break; + case VisualShaderNode::PORT_TYPE_VECTOR_3D: { + inputs[i] = "vec2(" + src_var + ".xy)"; + } break; + default: + break; + } + } break; + + case VisualShaderNode::PORT_TYPE_VECTOR_3D: { + switch (out_type) { + case VisualShaderNode::PORT_TYPE_SCALAR: { + inputs[i] = "vec3(" + src_var + ")"; + } break; + case VisualShaderNode::PORT_TYPE_SCALAR_INT: { + inputs[i] = "vec3(float(" + src_var + "))"; + } break; + case VisualShaderNode::PORT_TYPE_BOOLEAN: { + inputs[i] = "vec3(" + src_var + " ? 1.0 : 0.0)"; + } break; + case VisualShaderNode::PORT_TYPE_VECTOR_2D: { + inputs[i] = "vec3(" + src_var + ", 0.0)"; + } break; + default: + break; + } + } break; + default: + break; + } } } else { if (!vsnode->is_generate_input_var(i)) { @@ -1449,6 +1651,10 @@ Error VisualShader::_write_node(Type type, StringBuilder &global_code, StringBui bool val = defval; inputs[i] = "n_in" + itos(node) + "p" + itos(i); node_code += " bool " + inputs[i] + " = " + (val ? "true" : "false") + ";\n"; + } else if (defval.get_type() == Variant::VECTOR2) { + Vector2 val = defval; + inputs[i] = "n_in" + itos(node) + "p" + itos(i); + node_code += " vec2 " + inputs[i] + " = " + vformat("vec2(%.5f, %.5f);\n", val.x, val.y); } else if (defval.get_type() == Variant::VECTOR3) { Vector3 val = defval; inputs[i] = "n_in" + itos(node) + "p" + itos(i); @@ -1485,8 +1691,15 @@ Error VisualShader::_write_node(Type type, StringBuilder &global_code, StringBui if (vsnode->is_output_port_expandable(i) && vsnode->_is_output_port_expanded(i)) { expanded = true; - if (vsnode->get_output_port_type(i) == VisualShaderNode::PORT_TYPE_VECTOR) { - output_count += 3; + switch (vsnode->get_output_port_type(i)) { + case VisualShaderNode::PORT_TYPE_VECTOR_2D: { + output_count += 2; + } break; + case VisualShaderNode::PORT_TYPE_VECTOR_3D: { + output_count += 3; + } break; + default: + break; } } expanded_output_ports.insert(i, expanded); @@ -1506,7 +1719,10 @@ Error VisualShader::_write_node(Type type, StringBuilder &global_code, StringBui case VisualShaderNode::PORT_TYPE_SCALAR_INT: outputs[i] = "int " + var_name; break; - case VisualShaderNode::PORT_TYPE_VECTOR: + case VisualShaderNode::PORT_TYPE_VECTOR_2D: + outputs[i] = "vec2 " + var_name; + break; + case VisualShaderNode::PORT_TYPE_VECTOR_3D: outputs[i] = "vec3 " + var_name; break; case VisualShaderNode::PORT_TYPE_BOOLEAN: @@ -1515,12 +1731,19 @@ Error VisualShader::_write_node(Type type, StringBuilder &global_code, StringBui case VisualShaderNode::PORT_TYPE_TRANSFORM: outputs[i] = "mat4 " + var_name; break; - default: { - } + default: + break; } if (expanded_output_ports[i]) { - if (vsnode->get_output_port_type(i) == VisualShaderNode::PORT_TYPE_VECTOR) { - j += 3; + switch (vsnode->get_output_port_type(i)) { + case VisualShaderNode::PORT_TYPE_VECTOR_2D: { + j += 2; + } break; + case VisualShaderNode::PORT_TYPE_VECTOR_3D: { + j += 3; + } break; + default: + break; } } } @@ -1535,7 +1758,10 @@ Error VisualShader::_write_node(Type type, StringBuilder &global_code, StringBui case VisualShaderNode::PORT_TYPE_SCALAR_INT: code += " int " + outputs[i] + ";\n"; break; - case VisualShaderNode::PORT_TYPE_VECTOR: + case VisualShaderNode::PORT_TYPE_VECTOR_2D: + code += " vec2 " + outputs[i] + ";\n"; + break; + case VisualShaderNode::PORT_TYPE_VECTOR_3D: code += " vec3 " + outputs[i] + ";\n"; break; case VisualShaderNode::PORT_TYPE_BOOLEAN: @@ -1544,12 +1770,19 @@ Error VisualShader::_write_node(Type type, StringBuilder &global_code, StringBui case VisualShaderNode::PORT_TYPE_TRANSFORM: code += " mat4 " + outputs[i] + ";\n"; break; - default: { - } + default: + break; } if (expanded_output_ports[i]) { - if (vsnode->get_output_port_type(i) == VisualShaderNode::PORT_TYPE_VECTOR) { - j += 3; + switch (vsnode->get_output_port_type(i)) { + case VisualShaderNode::PORT_TYPE_VECTOR_2D: { + j += 2; + } break; + case VisualShaderNode::PORT_TYPE_VECTOR_3D: { + j += 3; + } break; + default: + break; } } } @@ -1565,38 +1798,65 @@ Error VisualShader::_write_node(Type type, StringBuilder &global_code, StringBui for (int i = 0; i < output_count; i++) { bool new_line_inserted = false; if (expanded_output_ports[i]) { - if (vsnode->get_output_port_type(i) == VisualShaderNode::PORT_TYPE_VECTOR) { - if (vsnode->is_output_port_connected(i + 1) || (for_preview && vsnode->get_output_port_for_preview() == (i + 1))) { // red-component - if (!new_line_inserted) { - code += "\n"; - new_line_inserted = true; + switch (vsnode->get_output_port_type(i)) { + case VisualShaderNode::PORT_TYPE_VECTOR_2D: { + if (vsnode->is_output_port_connected(i + 1) || (for_preview && vsnode->get_output_port_for_preview() == (i + 1))) { // red-component + if (!new_line_inserted) { + code += "\n"; + new_line_inserted = true; + } + String r = "n_out" + itos(node) + "p" + itos(i + 1); + code += " float " + r + " = n_out" + itos(node) + "p" + itos(i) + ".r;\n"; + outputs[i + 1] = r; } - String r = "n_out" + itos(node) + "p" + itos(i + 1); - code += " float " + r + " = n_out" + itos(node) + "p" + itos(i) + ".r;\n"; - outputs[i + 1] = r; - } - if (vsnode->is_output_port_connected(i + 2) || (for_preview && vsnode->get_output_port_for_preview() == (i + 2))) { // green-component - if (!new_line_inserted) { - code += "\n"; - new_line_inserted = true; + if (vsnode->is_output_port_connected(i + 2) || (for_preview && vsnode->get_output_port_for_preview() == (i + 2))) { // green-component + if (!new_line_inserted) { + code += "\n"; + new_line_inserted = true; + } + String g = "n_out" + itos(node) + "p" + itos(i + 2); + code += " float " + g + " = n_out" + itos(node) + "p" + itos(i) + ".g;\n"; + outputs[i + 2] = g; } - String g = "n_out" + itos(node) + "p" + itos(i + 2); - code += " float " + g + " = n_out" + itos(node) + "p" + itos(i) + ".g;\n"; - outputs[i + 2] = g; - } - if (vsnode->is_output_port_connected(i + 3) || (for_preview && vsnode->get_output_port_for_preview() == (i + 3))) { // blue-component - if (!new_line_inserted) { - code += "\n"; - new_line_inserted = true; + i += 2; + } break; + case VisualShaderNode::PORT_TYPE_VECTOR_3D: { + if (vsnode->is_output_port_connected(i + 1) || (for_preview && vsnode->get_output_port_for_preview() == (i + 1))) { // red-component + if (!new_line_inserted) { + code += "\n"; + new_line_inserted = true; + } + String r = "n_out" + itos(node) + "p" + itos(i + 1); + code += " float " + r + " = n_out" + itos(node) + "p" + itos(i) + ".r;\n"; + outputs[i + 1] = r; } - String b = "n_out" + itos(node) + "p" + itos(i + 3); - code += " float " + b + " = n_out" + itos(node) + "p" + itos(i) + ".b;\n"; - outputs[i + 3] = b; - } - i += 3; + if (vsnode->is_output_port_connected(i + 2) || (for_preview && vsnode->get_output_port_for_preview() == (i + 2))) { // green-component + if (!new_line_inserted) { + code += "\n"; + new_line_inserted = true; + } + String g = "n_out" + itos(node) + "p" + itos(i + 2); + code += " float " + g + " = n_out" + itos(node) + "p" + itos(i) + ".g;\n"; + outputs[i + 2] = g; + } + + if (vsnode->is_output_port_connected(i + 3) || (for_preview && vsnode->get_output_port_for_preview() == (i + 3))) { // blue-component + if (!new_line_inserted) { + code += "\n"; + new_line_inserted = true; + } + String b = "n_out" + itos(node) + "p" + itos(i + 3); + code += " float " + b + " = n_out" + itos(node) + "p" + itos(i) + ".b;\n"; + outputs[i + 3] = b; + } + + i += 3; + } break; + default: + break; } } } @@ -1886,7 +2146,11 @@ void VisualShader::_update_shader() const { global_compute_code += " return __rand_from_seed(seed) * (to - from) + from;\n"; global_compute_code += "}\n\n"; - global_compute_code += "vec3 __randv_range(inout uint seed, vec3 from, vec3 to) {\n"; + global_compute_code += "vec2 __randv2_range(inout uint seed, vec2 from, vec2 to) {\n"; + global_compute_code += " return vec2(__randf_range(seed, from.x, to.x), __randf_range(seed, from.y, to.y));\n"; + global_compute_code += "}\n\n"; + + global_compute_code += "vec3 __randv3_range(inout uint seed, vec3 from, vec3 to) {\n"; global_compute_code += " return vec3(__randf_range(seed, from.x, to.x), __randf_range(seed, from.y, to.y), __randf_range(seed, from.z, to.z));\n"; global_compute_code += "}\n\n"; @@ -2062,17 +2326,17 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = { // Node3D // Node3D, Vertex - { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "vertex", "VERTEX" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "normal", "NORMAL" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "tangent", "TANGENT" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "binormal", "BINORMAL" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "uv", "vec3(UV, 0.0)" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "uv2", "vec3(UV2, 0.0)" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR.rgb" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_3D, "vertex", "VERTEX" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_3D, "normal", "NORMAL" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_3D, "tangent", "TANGENT" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_3D, "binormal", "BINORMAL" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_2D, "uv", "UV" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_2D, "uv2", "UV2" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_3D, "color", "COLOR.rgb" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "point_size", "POINT_SIZE" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR_INT, "instance_id", "INSTANCE_ID" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "instance_custom", "INSTANCE_CUSTOM.rgb" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_3D, "instance_custom", "INSTANCE_CUSTOM.rgb" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "instance_custom_alpha", "INSTANCE_CUSTOM.a" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "roughness", "ROUGHNESS" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_TRANSFORM, "world", "WORLD_MATRIX" }, @@ -2082,29 +2346,29 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = { { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_TRANSFORM, "projection", "PROJECTION_MATRIX" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_TRANSFORM, "inv_projection", "INV_PROJECTION_MATRIX" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "viewport_size", "vec3(VIEWPORT_SIZE, 0)" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_2D, "viewport_size", "VIEWPORT_SIZE" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_BOOLEAN, "output_is_srgb", "OUTPUT_IS_SRGB" }, // Node3D, Fragment - { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "fragcoord", "FRAGCOORD.xyz" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "vertex", "VERTEX" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "normal", "NORMAL" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "tangent", "TANGENT" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "binormal", "BINORMAL" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "view", "VIEW" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "uv", "vec3(UV, 0.0)" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "uv2", "vec3(UV2, 0.0)" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR.rgb" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "fragcoord", "FRAGCOORD.xyz" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "vertex", "VERTEX" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "normal", "NORMAL" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "tangent", "TANGENT" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "binormal", "BINORMAL" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "view", "VIEW" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "uv", "UV" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "uv2", "UV2" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "color", "COLOR.rgb" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "point_coord", "vec3(POINT_COORD, 0.0)" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "screen_uv", "vec3(SCREEN_UV, 0.0)" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "point_coord", "POINT_COORD" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "screen_uv", "SCREEN_UV" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_TRANSFORM, "world", "WORLD_MATRIX" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_TRANSFORM, "inv_camera", "INV_CAMERA_MATRIX" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_TRANSFORM, "camera", "CAMERA_MATRIX" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_TRANSFORM, "projection", "PROJECTION_MATRIX" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_TRANSFORM, "inv_projection", "INV_PROJECTION_MATRIX" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "viewport_size", "vec3(VIEWPORT_SIZE, 0.0)" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "viewport_size", "VIEWPORT_SIZE" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_BOOLEAN, "output_is_srgb", "OUTPUT_IS_SRGB" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_BOOLEAN, "front_facing", "FRONT_FACING" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SAMPLER, "screen_texture", "SCREEN_TEXTURE" }, @@ -2112,18 +2376,18 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = { { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SAMPLER, "depth_texture", "DEPTH_TEXTURE" }, // Node3D, Light - { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "fragcoord", "FRAGCOORD.xyz" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "normal", "NORMAL" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "uv", "vec3(UV, 0.0)" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "uv2", "vec3(UV2, 0.0)" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "view", "VIEW" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "light", "LIGHT" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "light_color", "LIGHT_COLOR" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "fragcoord", "FRAGCOORD.xyz" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "normal", "NORMAL" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "uv", "UV" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "uv2", "UV2" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "view", "VIEW" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "light", "LIGHT" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "light_color", "LIGHT_COLOR" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "attenuation", "ATTENUATION" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "albedo", "ALBEDO" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "backlight", "BACKLIGHT" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "diffuse", "DIFFUSE_LIGHT" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "specular", "SPECULAR_LIGHT" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "albedo", "ALBEDO" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "backlight", "BACKLIGHT" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "diffuse", "DIFFUSE_LIGHT" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "specular", "SPECULAR_LIGHT" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "roughness", "ROUGHNESS" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "metallic", "METALLIC" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_TRANSFORM, "world", "WORLD_MATRIX" }, @@ -2132,75 +2396,75 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = { { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_TRANSFORM, "projection", "PROJECTION_MATRIX" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_TRANSFORM, "inv_projection", "INV_PROJECTION_MATRIX" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "viewport_size", "vec3(VIEWPORT_SIZE, 0.0)" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "viewport_size", "VIEWPORT_SIZE" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_BOOLEAN, "output_is_srgb", "OUTPUT_IS_SRGB" }, // Canvas Item // Canvas Item, Vertex - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "vertex", "vec3(VERTEX, 0.0)" }, - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "uv", "vec3(UV, 0.0)" }, - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR.rgb" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_2D, "vertex", "VERTEX" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_2D, "uv", "UV" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_3D, "color", "COLOR.rgb" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "point_size", "POINT_SIZE" }, - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "texture_pixel_size", "vec3(TEXTURE_PIXEL_SIZE, 1.0)" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_2D, "texture_pixel_size", "TEXTURE_PIXEL_SIZE" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_TRANSFORM, "world", "WORLD_MATRIX" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_TRANSFORM, "canvas", "CANVAS_MATRIX" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_TRANSFORM, "screen", "SCREEN_MATRIX" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_BOOLEAN, "at_light_pass", "AT_LIGHT_PASS" }, - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "instance_custom", "INSTANCE_CUSTOM.rgb" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_3D, "instance_custom", "INSTANCE_CUSTOM.rgb" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "instance_custom_alpha", "INSTANCE_CUSTOM.a" }, // Canvas Item, Fragment - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "fragcoord", "FRAGCOORD.xyz" }, - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "uv", "vec3(UV, 0.0)" }, - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR.rgb" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "fragcoord", "FRAGCOORD.xyz" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "uv", "UV" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "color", "COLOR.rgb" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" }, - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "screen_uv", "vec3(SCREEN_UV, 0.0)" }, - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "texture_pixel_size", "vec3(TEXTURE_PIXEL_SIZE, 1.0)" }, - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "screen_pixel_size", "vec3(SCREEN_PIXEL_SIZE, 1.0)" }, - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "point_coord", "vec3(POINT_COORD, 0.0)" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "screen_uv", "SCREEN_UV" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "texture_pixel_size", "TEXTURE_PIXEL_SIZE" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "screen_pixel_size", "SCREEN_PIXEL_SIZE" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "point_coord", "POINT_COORD" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_BOOLEAN, "at_light_pass", "AT_LIGHT_PASS" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SAMPLER, "texture", "TEXTURE" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SAMPLER, "normal_texture", "NORMAL_TEXTURE" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SAMPLER, "screen_texture", "SCREEN_TEXTURE" }, - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "specular_shininess", "SPECULAR_SHININESS.rgb" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "specular_shininess", "SPECULAR_SHININESS.rgb" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "specular_shininess_alpha", "SPECULAR_SHININESS.a" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SAMPLER, "specular_shininess_texture", "SPECULAR_SHININESS_TEXTURE" }, - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "vertex", "vec3(VERTEX, 0.0)" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "vertex", "VERTEX" }, // Canvas Item, Light - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "fragcoord", "FRAGCOORD.xyz" }, - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "uv", "vec3(UV, 0.0)" }, - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "normal", "NORMAL" }, - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR.rgb" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "fragcoord", "FRAGCOORD.xyz" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "uv", "UV" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "normal", "NORMAL" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "color", "COLOR.rgb" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" }, - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "light", "LIGHT.rgb" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "light", "LIGHT.rgb" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "light_alpha", "LIGHT.a" }, - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "light_color", "LIGHT_COLOR.rgb" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "light_color", "LIGHT_COLOR.rgb" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "light_color_alpha", "LIGHT_COLOR.a" }, - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "light_position", "LIGHT_POSITION" }, - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "light_vertex", "LIGHT_VERTEX" }, - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "shadow", "SHADOW_MODULATE.rgb" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "light_position", "LIGHT_POSITION" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "light_vertex", "LIGHT_VERTEX" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "shadow", "SHADOW_MODULATE.rgb" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "shadow_alpha", "SHADOW_MODULATE.a" }, - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "screen_uv", "vec3(SCREEN_UV, 0.0)" }, - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "texture_pixel_size", "vec3(TEXTURE_PIXEL_SIZE, 1.0)" }, - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "point_coord", "vec3(POINT_COORD, 0.0)" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "screen_uv", "SCREEN_UV" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "texture_pixel_size", "TEXTURE_PIXEL_SIZE" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "point_coord", "POINT_COORD" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SAMPLER, "texture", "TEXTURE" }, - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "specular_shininess", "SPECULAR_SHININESS.rgb" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "specular_shininess", "SPECULAR_SHININESS.rgb" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "specular_shininess_alpha", "SPECULAR_SHININESS.a" }, // Particles, Start - { Shader::MODE_PARTICLES, VisualShader::TYPE_START, VisualShaderNode::PORT_TYPE_VECTOR, "attractor_force", "ATTRACTOR_FORCE" }, - { Shader::MODE_PARTICLES, VisualShader::TYPE_START, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR.rgb" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_START, VisualShaderNode::PORT_TYPE_VECTOR_3D, "attractor_force", "ATTRACTOR_FORCE" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_START, VisualShaderNode::PORT_TYPE_VECTOR_3D, "color", "COLOR.rgb" }, { Shader::MODE_PARTICLES, VisualShader::TYPE_START, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" }, - { Shader::MODE_PARTICLES, VisualShader::TYPE_START, VisualShaderNode::PORT_TYPE_VECTOR, "velocity", "VELOCITY" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_START, VisualShaderNode::PORT_TYPE_VECTOR_3D, "velocity", "VELOCITY" }, { Shader::MODE_PARTICLES, VisualShader::TYPE_START, VisualShaderNode::PORT_TYPE_BOOLEAN, "restart", "RESTART" }, { Shader::MODE_PARTICLES, VisualShader::TYPE_START, VisualShaderNode::PORT_TYPE_BOOLEAN, "active", "ACTIVE" }, - { Shader::MODE_PARTICLES, VisualShader::TYPE_START, VisualShaderNode::PORT_TYPE_VECTOR, "custom", "CUSTOM.rgb" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_START, VisualShaderNode::PORT_TYPE_VECTOR_3D, "custom", "CUSTOM.rgb" }, { Shader::MODE_PARTICLES, VisualShader::TYPE_START, VisualShaderNode::PORT_TYPE_SCALAR, "custom_alpha", "CUSTOM.a" }, { Shader::MODE_PARTICLES, VisualShader::TYPE_START, VisualShaderNode::PORT_TYPE_TRANSFORM, "transform", "TRANSFORM" }, { Shader::MODE_PARTICLES, VisualShader::TYPE_START, VisualShaderNode::PORT_TYPE_SCALAR, "delta", "DELTA" }, @@ -2210,13 +2474,13 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = { { Shader::MODE_PARTICLES, VisualShader::TYPE_START, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" }, // Particles, Start (Custom) - { Shader::MODE_PARTICLES, VisualShader::TYPE_START_CUSTOM, VisualShaderNode::PORT_TYPE_VECTOR, "attractor_force", "ATTRACTOR_FORCE" }, - { Shader::MODE_PARTICLES, VisualShader::TYPE_START_CUSTOM, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR.rgb" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_START_CUSTOM, VisualShaderNode::PORT_TYPE_VECTOR_3D, "attractor_force", "ATTRACTOR_FORCE" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_START_CUSTOM, VisualShaderNode::PORT_TYPE_VECTOR_3D, "color", "COLOR.rgb" }, { Shader::MODE_PARTICLES, VisualShader::TYPE_START_CUSTOM, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" }, - { Shader::MODE_PARTICLES, VisualShader::TYPE_START_CUSTOM, VisualShaderNode::PORT_TYPE_VECTOR, "velocity", "VELOCITY" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_START_CUSTOM, VisualShaderNode::PORT_TYPE_VECTOR_3D, "velocity", "VELOCITY" }, { Shader::MODE_PARTICLES, VisualShader::TYPE_START_CUSTOM, VisualShaderNode::PORT_TYPE_BOOLEAN, "restart", "RESTART" }, { Shader::MODE_PARTICLES, VisualShader::TYPE_START_CUSTOM, VisualShaderNode::PORT_TYPE_BOOLEAN, "active", "ACTIVE" }, - { Shader::MODE_PARTICLES, VisualShader::TYPE_START_CUSTOM, VisualShaderNode::PORT_TYPE_VECTOR, "custom", "CUSTOM.rgb" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_START_CUSTOM, VisualShaderNode::PORT_TYPE_VECTOR_3D, "custom", "CUSTOM.rgb" }, { Shader::MODE_PARTICLES, VisualShader::TYPE_START_CUSTOM, VisualShaderNode::PORT_TYPE_SCALAR, "custom_alpha", "CUSTOM.a" }, { Shader::MODE_PARTICLES, VisualShader::TYPE_START_CUSTOM, VisualShaderNode::PORT_TYPE_TRANSFORM, "transform", "TRANSFORM" }, { Shader::MODE_PARTICLES, VisualShader::TYPE_START_CUSTOM, VisualShaderNode::PORT_TYPE_SCALAR, "delta", "DELTA" }, @@ -2226,13 +2490,13 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = { { Shader::MODE_PARTICLES, VisualShader::TYPE_START_CUSTOM, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" }, // Particles, Process - { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_VECTOR, "attractor_force", "ATTRACTOR_FORCE" }, - { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR.rgb" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_VECTOR_3D, "attractor_force", "ATTRACTOR_FORCE" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_VECTOR_3D, "color", "COLOR.rgb" }, { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" }, - { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_VECTOR, "velocity", "VELOCITY" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_VECTOR_3D, "velocity", "VELOCITY" }, { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_BOOLEAN, "restart", "RESTART" }, { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_BOOLEAN, "active", "ACTIVE" }, - { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_VECTOR, "custom", "CUSTOM.rgb" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_VECTOR_3D, "custom", "CUSTOM.rgb" }, { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_SCALAR, "custom_alpha", "CUSTOM.a" }, { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_TRANSFORM, "transform", "TRANSFORM" }, { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_SCALAR, "delta", "DELTA" }, @@ -2242,13 +2506,13 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = { { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" }, // Particles, Process (Custom) - { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS_CUSTOM, VisualShaderNode::PORT_TYPE_VECTOR, "attractor_force", "ATTRACTOR_FORCE" }, - { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS_CUSTOM, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR.rgb" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS_CUSTOM, VisualShaderNode::PORT_TYPE_VECTOR_3D, "attractor_force", "ATTRACTOR_FORCE" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS_CUSTOM, VisualShaderNode::PORT_TYPE_VECTOR_3D, "color", "COLOR.rgb" }, { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS_CUSTOM, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" }, - { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS_CUSTOM, VisualShaderNode::PORT_TYPE_VECTOR, "velocity", "VELOCITY" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS_CUSTOM, VisualShaderNode::PORT_TYPE_VECTOR_3D, "velocity", "VELOCITY" }, { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS_CUSTOM, VisualShaderNode::PORT_TYPE_BOOLEAN, "restart", "RESTART" }, { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS_CUSTOM, VisualShaderNode::PORT_TYPE_BOOLEAN, "active", "ACTIVE" }, - { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS_CUSTOM, VisualShaderNode::PORT_TYPE_VECTOR, "custom", "CUSTOM.rgb" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS_CUSTOM, VisualShaderNode::PORT_TYPE_VECTOR_3D, "custom", "CUSTOM.rgb" }, { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS_CUSTOM, VisualShaderNode::PORT_TYPE_SCALAR, "custom_alpha", "CUSTOM.a" }, { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS_CUSTOM, VisualShaderNode::PORT_TYPE_TRANSFORM, "transform", "TRANSFORM" }, { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS_CUSTOM, VisualShaderNode::PORT_TYPE_SCALAR, "delta", "DELTA" }, @@ -2258,15 +2522,15 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = { { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS_CUSTOM, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" }, // Particles, Collide - { Shader::MODE_PARTICLES, VisualShader::TYPE_COLLIDE, VisualShaderNode::PORT_TYPE_VECTOR, "attractor_force", "ATTRACTOR_FORCE" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_COLLIDE, VisualShaderNode::PORT_TYPE_VECTOR_3D, "attractor_force", "ATTRACTOR_FORCE" }, { Shader::MODE_PARTICLES, VisualShader::TYPE_COLLIDE, VisualShaderNode::PORT_TYPE_SCALAR, "collision_depth", "COLLISION_DEPTH" }, - { Shader::MODE_PARTICLES, VisualShader::TYPE_COLLIDE, VisualShaderNode::PORT_TYPE_VECTOR, "collision_normal", "COLLISION_NORMAL" }, - { Shader::MODE_PARTICLES, VisualShader::TYPE_COLLIDE, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR.rgb" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_COLLIDE, VisualShaderNode::PORT_TYPE_VECTOR_3D, "collision_normal", "COLLISION_NORMAL" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_COLLIDE, VisualShaderNode::PORT_TYPE_VECTOR_3D, "color", "COLOR.rgb" }, { Shader::MODE_PARTICLES, VisualShader::TYPE_COLLIDE, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" }, - { Shader::MODE_PARTICLES, VisualShader::TYPE_COLLIDE, VisualShaderNode::PORT_TYPE_VECTOR, "velocity", "VELOCITY" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_COLLIDE, VisualShaderNode::PORT_TYPE_VECTOR_3D, "velocity", "VELOCITY" }, { Shader::MODE_PARTICLES, VisualShader::TYPE_COLLIDE, VisualShaderNode::PORT_TYPE_BOOLEAN, "restart", "RESTART" }, { Shader::MODE_PARTICLES, VisualShader::TYPE_COLLIDE, VisualShaderNode::PORT_TYPE_BOOLEAN, "active", "ACTIVE" }, - { Shader::MODE_PARTICLES, VisualShader::TYPE_COLLIDE, VisualShaderNode::PORT_TYPE_VECTOR, "custom", "CUSTOM.rgb" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_COLLIDE, VisualShaderNode::PORT_TYPE_VECTOR_3D, "custom", "CUSTOM.rgb" }, { Shader::MODE_PARTICLES, VisualShader::TYPE_COLLIDE, VisualShaderNode::PORT_TYPE_SCALAR, "custom_alpha", "CUSTOM.a" }, { Shader::MODE_PARTICLES, VisualShader::TYPE_COLLIDE, VisualShaderNode::PORT_TYPE_TRANSFORM, "transform", "TRANSFORM" }, { Shader::MODE_PARTICLES, VisualShader::TYPE_COLLIDE, VisualShaderNode::PORT_TYPE_SCALAR, "delta", "DELTA" }, @@ -2279,40 +2543,39 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = { { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_BOOLEAN, "at_cubemap_pass", "AT_CUBEMAP_PASS" }, { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_BOOLEAN, "at_half_res_pass", "AT_HALF_RES_PASS" }, { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_BOOLEAN, "at_quarter_res_pass", "AT_QUARTER_RES_PASS" }, - { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR, "eyedir", "EYEDIR" }, - { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR, "half_res_color", "HALF_RES_COLOR.rgb" }, + { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR_3D, "eyedir", "EYEDIR" }, + { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR_3D, "half_res_color", "HALF_RES_COLOR.rgb" }, { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_SCALAR, "half_res_alpha", "HALF_RES_COLOR.a" }, - { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR, "light0_color", "LIGHT0_COLOR" }, - { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR, "light0_direction", "LIGHT0_DIRECTION" }, + { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR_3D, "light0_color", "LIGHT0_COLOR" }, + { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR_3D, "light0_direction", "LIGHT0_DIRECTION" }, { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_BOOLEAN, "light0_enabled", "LIGHT0_ENABLED" }, { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_SCALAR, "light0_energy", "LIGHT0_ENERGY" }, - { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR, "light1_color", "LIGHT1_COLOR" }, - { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR, "light1_direction", "LIGHT1_DIRECTION" }, + { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR_3D, "light1_color", "LIGHT1_COLOR" }, + { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR_3D, "light1_direction", "LIGHT1_DIRECTION" }, { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_BOOLEAN, "light1_enabled", "LIGHT1_ENABLED" }, { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_SCALAR, "light1_energy", "LIGHT1_ENERGY" }, - { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR, "light2_color", "LIGHT2_COLOR" }, - { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR, "light2_direction", "LIGHT2_DIRECTION" }, + { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR_3D, "light2_color", "LIGHT2_COLOR" }, + { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR_3D, "light2_direction", "LIGHT2_DIRECTION" }, { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_BOOLEAN, "light2_enabled", "LIGHT2_ENABLED" }, { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_SCALAR, "light2_energy", "LIGHT2_ENERGY" }, - { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR, "light3_color", "LIGHT3_COLOR" }, - { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR, "light3_direction", "LIGHT3_DIRECTION" }, + { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR_3D, "light3_color", "LIGHT3_COLOR" }, + { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR_3D, "light3_direction", "LIGHT3_DIRECTION" }, { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_BOOLEAN, "light3_enabled", "LIGHT3_ENABLED" }, { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_SCALAR, "light3_energy", "LIGHT3_ENERGY" }, - { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR, "position", "POSITION" }, - { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR, "quarter_res_color", "QUARTER_RES_COLOR.rgb" }, + { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR_3D, "position", "POSITION" }, + { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR_3D, "quarter_res_color", "QUARTER_RES_COLOR.rgb" }, { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_SCALAR, "quarter_res_alpha", "QUARTER_RES_COLOR.a" }, { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_SAMPLER, "radiance", "RADIANCE" }, - { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR, "screen_uv", "vec3(SCREEN_UV, 0.0)" }, - { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR, "sky_coords", "vec3(SKY_COORDS, 0.0)" }, + { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR_2D, "screen_uv", "SCREEN_UV" }, + { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR_2D, "sky_coords", "SKY_COORDS" }, { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" }, // Fog, Fog - { Shader::MODE_FOG, VisualShader::TYPE_FOG, VisualShaderNode::PORT_TYPE_VECTOR, "world_position", "WORLD_POSITION" }, - { Shader::MODE_FOG, VisualShader::TYPE_FOG, VisualShaderNode::PORT_TYPE_VECTOR, "object_position", "OBJECT_POSITION" }, - { Shader::MODE_FOG, VisualShader::TYPE_FOG, VisualShaderNode::PORT_TYPE_VECTOR, "uvw", "UVW" }, - { Shader::MODE_FOG, VisualShader::TYPE_FOG, VisualShaderNode::PORT_TYPE_VECTOR, "extents", "EXTENTS" }, - { Shader::MODE_FOG, VisualShader::TYPE_FOG, VisualShaderNode::PORT_TYPE_TRANSFORM, "transform", "TRANSFORM" }, + { Shader::MODE_FOG, VisualShader::TYPE_FOG, VisualShaderNode::PORT_TYPE_VECTOR_3D, "world_position", "WORLD_POSITION" }, + { Shader::MODE_FOG, VisualShader::TYPE_FOG, VisualShaderNode::PORT_TYPE_VECTOR_3D, "object_position", "OBJECT_POSITION" }, + { Shader::MODE_FOG, VisualShader::TYPE_FOG, VisualShaderNode::PORT_TYPE_VECTOR_3D, "uvw", "UVW" }, + { Shader::MODE_FOG, VisualShader::TYPE_FOG, VisualShaderNode::PORT_TYPE_VECTOR_3D, "extents", "EXTENTS" }, { Shader::MODE_FOG, VisualShader::TYPE_FOG, VisualShaderNode::PORT_TYPE_SCALAR, "sdf", "SDF" }, { Shader::MODE_FOG, VisualShader::TYPE_FOG, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" }, @@ -2322,64 +2585,64 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = { const VisualShaderNodeInput::Port VisualShaderNodeInput::preview_ports[] = { // Spatial, Vertex - { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "normal", "vec3(0.0, 0.0, 1.0)" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "tangent", "vec3(0.0, 1.0, 0.0)" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "binormal", "vec3(1.0, 0.0, 0.0)" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "uv", "vec3(UV, 0.0)" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "uv2", "vec3(UV, 0.0)" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "color", "vec3(1.0)" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_3D, "normal", "vec3(0.0, 0.0, 1.0)" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_3D, "tangent", "vec3(0.0, 1.0, 0.0)" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_3D, "binormal", "vec3(1.0, 0.0, 0.0)" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_2D, "uv", "UV" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_2D, "uv2", "UV" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_3D, "color", "vec3(1.0)" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "1.0" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "viewport_size", "vec3(1.0, 1.0, 0.0)" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_2D, "viewport_size", "vec2(1.0)" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" }, // Spatial, Fragment - { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "fragcoord", "FRAGCOORD.rgb" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "normal", "vec3(0.0, 0.0, 1.0)" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "tangent", "vec3(0.0, 1.0, 0.0)" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "binormal", "vec3(1.0, 0.0, 0.0)" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "uv", "vec3(UV, 0.0)" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "uv2", "vec3(UV, 0.0)" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "color", "vec3(1.0)" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "fragcoord", "FRAGCOORD.rgb" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "normal", "vec3(0.0, 0.0, 1.0)" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "tangent", "vec3(0.0, 1.0, 0.0)" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "binormal", "vec3(1.0, 0.0, 0.0)" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "uv", "UV" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "uv2", "UV" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "color", "vec3(1.0)" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "1.0" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "screen_uv", "vec3(SCREEN_UV, 0.0)" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "viewport_size", "vec3(1.0, 1.0, 0.0)" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "screen_uv", "SCREEN_UV" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "viewport_size", "vec2(1.0)" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" }, // Spatial, Light - { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "fragcoord", "FRAGCOORD.rgb" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "normal", "vec3(0.0, 0.0, 1.0)" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "uv", "vec3(UV, 0.0)" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "uv2", "vec3(UV, 0.0)" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "viewport_size", "vec3(1.0, 1.0, 0.0)" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "fragcoord", "FRAGCOORD.rgb" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "normal", "vec3(0.0, 0.0, 1.0)" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "uv", "UV" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "uv2", "UV" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "viewport_size", "vec2(1.0)" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" }, // Canvas Item, Vertex - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "vertex", "vec3(VERTEX, 0.0)" }, - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "uv", "vec3(UV, 0.0)" }, - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "color", "vec3(1.0)" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_2D, "vertex", "VERTEX" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_2D, "uv", "UV" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_3D, "color", "vec3(1.0)" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "1.0" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" }, // Canvas Item, Fragment - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "fragcoord", "FRAGCOORD.rgb" }, - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "uv", "vec3(UV, 0.0)" }, - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "color", "vec3(1.0)" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "fragcoord", "FRAGCOORD.rgb" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "uv", "UV" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "color", "vec3(1.0)" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "1.0" }, - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "screen_uv", "vec3(SCREEN_UV, 0.0)" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "screen_uv", "SCREEN_UV" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" }, // Canvas Item, Light - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "fragcoord", "FRAGCOORD.rgb" }, - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "uv", "vec3(UV, 0.0)" }, - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "normal", "vec3(0.0, 0.0, 1.0)" }, - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "color", "vec3(1.0)" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "fragcoord", "FRAGCOORD.rgb" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "uv", "UV" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "normal", "vec3(0.0, 0.0, 1.0)" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "color", "vec3(1.0)" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "1.0" }, - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "screen_uv", "vec3(SCREEN_UV, 0.0)" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "screen_uv", "SCREEN_UV" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" }, // Particles @@ -2392,7 +2655,7 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::preview_ports[] = { // Sky - { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR, "screen_uv", "vec3(SCREEN_UV, 0.0)" }, + { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR_2D, "screen_uv", "SCREEN_UV" }, { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" }, // Fog @@ -2456,7 +2719,10 @@ String VisualShaderNodeInput::generate_code(Shader::Mode p_mode, VisualShader::T case PORT_TYPE_SCALAR_INT: { code = " " + p_output_vars[0] + " = 0;\n"; } break; - case PORT_TYPE_VECTOR: { + case PORT_TYPE_VECTOR_2D: { + code = " " + p_output_vars[0] + " = vec2(0.0);\n"; + } break; + case PORT_TYPE_VECTOR_3D: { code = " " + p_output_vars[0] + " = vec3(0.0);\n"; } break; case PORT_TYPE_BOOLEAN: { @@ -2671,7 +2937,9 @@ int VisualShaderNodeUniformRef::get_output_port_count() const { return 1; case UniformType::UNIFORM_TYPE_BOOLEAN: return 1; - case UniformType::UNIFORM_TYPE_VECTOR: + case UniformType::UNIFORM_TYPE_VECTOR2: + return 1; + case UniformType::UNIFORM_TYPE_VECTOR3: return 1; case UniformType::UNIFORM_TYPE_TRANSFORM: return 1; @@ -2693,13 +2961,15 @@ VisualShaderNodeUniformRef::PortType VisualShaderNodeUniformRef::get_output_port return PortType::PORT_TYPE_SCALAR_INT; case UniformType::UNIFORM_TYPE_BOOLEAN: return PortType::PORT_TYPE_BOOLEAN; - case UniformType::UNIFORM_TYPE_VECTOR: - return PortType::PORT_TYPE_VECTOR; + case UniformType::UNIFORM_TYPE_VECTOR2: + return PortType::PORT_TYPE_VECTOR_2D; + case UniformType::UNIFORM_TYPE_VECTOR3: + return PortType::PORT_TYPE_VECTOR_3D; case UniformType::UNIFORM_TYPE_TRANSFORM: return PortType::PORT_TYPE_TRANSFORM; case UniformType::UNIFORM_TYPE_COLOR: if (p_port == 0) { - return PortType::PORT_TYPE_VECTOR; + return PortType::PORT_TYPE_VECTOR_3D; } else if (p_port == 1) { return PORT_TYPE_SCALAR; } @@ -2720,7 +2990,9 @@ String VisualShaderNodeUniformRef::get_output_port_name(int p_port) const { return ""; case UniformType::UNIFORM_TYPE_BOOLEAN: return ""; - case UniformType::UNIFORM_TYPE_VECTOR: + case UniformType::UNIFORM_TYPE_VECTOR2: + return ""; + case UniformType::UNIFORM_TYPE_VECTOR3: return ""; case UniformType::UNIFORM_TYPE_TRANSFORM: return ""; @@ -2790,12 +3062,14 @@ VisualShaderNodeUniformRef::PortType VisualShaderNodeUniformRef::get_port_type_b return PORT_TYPE_SCALAR_INT; case UniformType::UNIFORM_TYPE_SAMPLER: return PORT_TYPE_SAMPLER; - case UniformType::UNIFORM_TYPE_VECTOR: - return PORT_TYPE_VECTOR; + case UniformType::UNIFORM_TYPE_VECTOR2: + return PORT_TYPE_VECTOR_2D; + case UniformType::UNIFORM_TYPE_VECTOR3: + return PORT_TYPE_VECTOR_3D; case UniformType::UNIFORM_TYPE_TRANSFORM: return PORT_TYPE_TRANSFORM; case UniformType::UNIFORM_TYPE_COLOR: - return PORT_TYPE_VECTOR; + return PORT_TYPE_VECTOR_3D; default: break; } @@ -2809,26 +3083,19 @@ String VisualShaderNodeUniformRef::generate_code(Shader::Mode p_mode, VisualShad if (uniform_name == "[None]") { return " " + p_output_vars[0] + " = 0.0;\n"; } - return " " + p_output_vars[0] + " = " + get_uniform_name() + ";\n"; - case UniformType::UNIFORM_TYPE_INT: - return " " + p_output_vars[0] + " = " + get_uniform_name() + ";\n"; - case UniformType::UNIFORM_TYPE_BOOLEAN: - return " " + p_output_vars[0] + " = " + get_uniform_name() + ";\n"; - case UniformType::UNIFORM_TYPE_VECTOR: - return " " + p_output_vars[0] + " = " + get_uniform_name() + ";\n"; - case UniformType::UNIFORM_TYPE_TRANSFORM: - return " " + p_output_vars[0] + " = " + get_uniform_name() + ";\n"; + break; case UniformType::UNIFORM_TYPE_COLOR: { String code = " " + p_output_vars[0] + " = " + get_uniform_name() + ".rgb;\n"; code += " " + p_output_vars[1] + " = " + get_uniform_name() + ".a;\n"; return code; } break; case UniformType::UNIFORM_TYPE_SAMPLER: - break; + return String(); default: break; } - return ""; + + return " " + p_output_vars[0] + " = " + get_uniform_name() + ";\n"; } void VisualShaderNodeUniformRef::_set_uniform_type(int p_uniform_type) { @@ -2868,29 +3135,29 @@ const VisualShaderNodeOutput::Port VisualShaderNodeOutput::ports[] = { //////////////////////////////////////////////////////////////////////// // Node3D, Vertex. //////////////////////////////////////////////////////////////////////// - { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "vertex", "VERTEX" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "normal", "NORMAL" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "tangent", "TANGENT" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "binormal", "BINORMAL" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "uv", "UV:xy" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "uv2", "UV2:xy" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR.rgb" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_3D, "vertex", "VERTEX" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_3D, "normal", "NORMAL" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_3D, "tangent", "TANGENT" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_3D, "binormal", "BINORMAL" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_2D, "uv", "UV" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_2D, "uv2", "UV2" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_3D, "color", "COLOR.rgb" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "roughness", "ROUGHNESS" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_TRANSFORM, "model_view_matrix", "MODELVIEW_MATRIX" }, //////////////////////////////////////////////////////////////////////// // Node3D, Fragment. //////////////////////////////////////////////////////////////////////// - { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "albedo", "ALBEDO" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "albedo", "ALBEDO" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "ALPHA" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "metallic", "METALLIC" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "roughness", "ROUGHNESS" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "specular", "SPECULAR" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "emission", "EMISSION" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "emission", "EMISSION" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "ao", "AO" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "normal", "NORMAL" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "normal_map", "NORMAL_MAP" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "normal", "NORMAL" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "normal_map", "NORMAL_MAP" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "normal_map_depth", "NORMAL_MAP_DEPTH" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "rim", "RIM" }, @@ -2898,17 +3165,17 @@ const VisualShaderNodeOutput::Port VisualShaderNodeOutput::ports[] = { { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "clearcoat", "CLEARCOAT" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "clearcoat_gloss", "CLEARCOAT_GLOSS" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "anisotropy", "ANISOTROPY" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "anisotropy_flow", "ANISOTROPY_FLOW:xy" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "anisotropy_flow", "ANISOTROPY_FLOW" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "subsurf_scatter", "SSS_STRENGTH" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "backlight", "BACKLIGHT" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "backlight", "BACKLIGHT" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "alpha_scissor_threshold", "ALPHA_SCISSOR_THRESHOLD" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "ao_light_affect", "AO_LIGHT_AFFECT" }, //////////////////////////////////////////////////////////////////////// // Node3D, Light. //////////////////////////////////////////////////////////////////////// - { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "diffuse", "DIFFUSE_LIGHT" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "specular", "SPECULAR_LIGHT" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "diffuse", "DIFFUSE_LIGHT" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "specular", "SPECULAR_LIGHT" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "ALPHA" }, //////////////////////////////////////////////////////////////////////// @@ -2916,41 +3183,41 @@ const VisualShaderNodeOutput::Port VisualShaderNodeOutput::ports[] = { //////////////////////////////////////////////////////////////////////// // Canvas Item, Vertex. //////////////////////////////////////////////////////////////////////// - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "vertex", "VERTEX:xy" }, - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "uv", "UV:xy" }, - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR.rgb" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_2D, "vertex", "VERTEX" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_2D, "uv", "UV" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_3D, "color", "COLOR.rgb" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "point_size", "POINT_SIZE" }, //////////////////////////////////////////////////////////////////////// // Canvas Item, Fragment. //////////////////////////////////////////////////////////////////////// - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR.rgb" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "color", "COLOR.rgb" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" }, - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "normal", "NORMAL" }, - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "normal_map", "NORMAL_MAP" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "normal", "NORMAL" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "normal_map", "NORMAL_MAP" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "normal_map_depth", "NORMAL_MAP_DEPTH" }, - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "light_vertex", "LIGHT_VERTEX" }, - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "shadow_vertex", "SHADOW_VERTEX:xy" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "light_vertex", "LIGHT_VERTEX" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "shadow_vertex", "SHADOW_VERTEX" }, //////////////////////////////////////////////////////////////////////// // Canvas Item, Light. //////////////////////////////////////////////////////////////////////// - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "light", "LIGHT.rgb" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "light", "LIGHT.rgb" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "light_alpha", "LIGHT.a" }, //////////////////////////////////////////////////////////////////////// // Sky, Sky. //////////////////////////////////////////////////////////////////////// - { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR" }, + { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR_3D, "color", "COLOR" }, { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "ALPHA" }, - { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR, "fog", "FOG.rgb" }, + { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR_3D, "fog", "FOG.rgb" }, { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_SCALAR, "fog_alpha", "FOG.a" }, //////////////////////////////////////////////////////////////////////// // Fog, Fog. //////////////////////////////////////////////////////////////////////// { Shader::MODE_FOG, VisualShader::TYPE_FOG, VisualShaderNode::PORT_TYPE_SCALAR, "density", "DENSITY" }, - { Shader::MODE_FOG, VisualShader::TYPE_FOG, VisualShaderNode::PORT_TYPE_VECTOR, "albedo", "ALBEDO" }, - { Shader::MODE_FOG, VisualShader::TYPE_FOG, VisualShaderNode::PORT_TYPE_VECTOR, "emission", "EMISSION" }, + { Shader::MODE_FOG, VisualShader::TYPE_FOG, VisualShaderNode::PORT_TYPE_VECTOR_3D, "albedo", "ALBEDO" }, + { Shader::MODE_FOG, VisualShader::TYPE_FOG, VisualShaderNode::PORT_TYPE_VECTOR_3D, "emission", "EMISSION" }, //////////////////////////////////////////////////////////////////////// { Shader::MODE_MAX, VisualShader::TYPE_MAX, VisualShaderNode::PORT_TYPE_TRANSFORM, nullptr, nullptr }, @@ -3045,7 +3312,7 @@ String VisualShaderNodeOutput::generate_code(Shader::Mode p_mode, VisualShader:: if (ports[idx].mode == shader_mode && ports[idx].shader_type == shader_type) { if (!p_input_vars[count].is_empty()) { String s = ports[idx].string; - if (s.find(":") != -1) { + if (s.contains(":")) { code += " " + s.get_slicec(':', 0) + " = " + p_input_vars[count] + "." + s.get_slicec(':', 1) + ";\n"; } else { code += " " + s + " = " + p_input_vars[count] + ";\n"; @@ -3402,7 +3669,6 @@ bool VisualShaderNodeGroupBase::is_valid_port_name(const String &p_name) const { } void VisualShaderNodeGroupBase::add_input_port(int p_id, int p_type, const String &p_name) { - ERR_FAIL_COND(has_input_port(p_id)); ERR_FAIL_INDEX(p_type, int(PORT_TYPE_MAX)); ERR_FAIL_COND(!is_valid_port_name(p_name)); @@ -3478,7 +3744,6 @@ bool VisualShaderNodeGroupBase::has_input_port(int p_id) const { } void VisualShaderNodeGroupBase::add_output_port(int p_id, int p_type, const String &p_name) { - ERR_FAIL_COND(has_output_port(p_id)); ERR_FAIL_INDEX(p_type, int(PORT_TYPE_MAX)); ERR_FAIL_COND(!is_valid_port_name(p_name)); @@ -3883,7 +4148,10 @@ String VisualShaderNodeExpression::generate_code(Shader::Mode p_mode, VisualShad case PORT_TYPE_SCALAR_INT: tk = "0"; break; - case PORT_TYPE_VECTOR: + case PORT_TYPE_VECTOR_2D: + tk = "vec2(0.0, 0.0)"; + break; + case PORT_TYPE_VECTOR_3D: tk = "vec3(0.0, 0.0, 0.0)"; break; case PORT_TYPE_BOOLEAN: diff --git a/scene/resources/visual_shader.h b/scene/resources/visual_shader.h index 066c18e3bc..d3b5365893 100644 --- a/scene/resources/visual_shader.h +++ b/scene/resources/visual_shader.h @@ -214,7 +214,8 @@ public: enum PortType { PORT_TYPE_SCALAR, PORT_TYPE_SCALAR_INT, - PORT_TYPE_VECTOR, + PORT_TYPE_VECTOR_2D, + PORT_TYPE_VECTOR_3D, PORT_TYPE_BOOLEAN, PORT_TYPE_TRANSFORM, PORT_TYPE_SAMPLER, @@ -229,7 +230,7 @@ public: virtual PortType get_input_port_type(int p_port) const = 0; virtual String get_input_port_name(int p_port) const = 0; - virtual void set_input_port_default_value(int p_port, const Variant &p_value); + virtual void set_input_port_default_value(int p_port, const Variant &p_value, const Variant &p_prev_value = Variant()); Variant get_input_port_default_value(int p_port) const; // if NIL (default if node does not set anything) is returned, it means no default value is wanted if disconnected, thus no input var must be supplied (empty string will be supplied) Array get_default_input_values() const; virtual void set_default_input_values(const Array &p_values); @@ -240,7 +241,7 @@ public: virtual PortType get_output_port_type(int p_port) const = 0; virtual String get_output_port_name(int p_port) const = 0; - virtual String get_input_port_default_hint(int p_port) const; + virtual bool is_input_port_default(int p_port, Shader::Mode p_mode) const; void set_output_port_for_preview(int p_index); int get_output_port_for_preview() const; @@ -274,7 +275,7 @@ public: virtual Vector<VisualShader::DefaultTextureParam> get_default_texture_parameters(VisualShader::Type p_type, int p_id) const; virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const; - virtual String generate_global_per_node(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const; + virtual String generate_global_per_node(Shader::Mode p_mode, int p_id) const; virtual String generate_global_per_func(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const; // If no output is connected, the output var passed will be empty. If no input is connected and input is NIL, the input var passed will be empty. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const = 0; @@ -311,7 +312,7 @@ protected: virtual PortType get_output_port_type(int p_port) const override; virtual String get_output_port_name(int p_port) const override; - virtual void set_input_port_default_value(int p_port, const Variant &p_value) override; + virtual void set_input_port_default_value(int p_port, const Variant &p_value, const Variant &p_prev_value = Variant()) override; virtual void set_default_input_values(const Array &p_values) override; virtual void remove_input_port_default_value(int p_port) override; virtual void clear_default_input_values() override; @@ -334,7 +335,7 @@ protected: void _set_input_port_default_value(int p_port, const Variant &p_value); virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; - virtual String generate_global_per_node(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override; + virtual String generate_global_per_node(Shader::Mode p_mode, int p_id) const override; static void _bind_methods(); @@ -492,7 +493,8 @@ public: UNIFORM_TYPE_FLOAT, UNIFORM_TYPE_INT, UNIFORM_TYPE_BOOLEAN, - UNIFORM_TYPE_VECTOR, + UNIFORM_TYPE_VECTOR2, + UNIFORM_TYPE_VECTOR3, UNIFORM_TYPE_TRANSFORM, UNIFORM_TYPE_COLOR, UNIFORM_TYPE_SAMPLER, diff --git a/scene/resources/visual_shader_nodes.cpp b/scene/resources/visual_shader_nodes.cpp index b61e3f5d14..f2479199ee 100644 --- a/scene/resources/visual_shader_nodes.cpp +++ b/scene/resources/visual_shader_nodes.cpp @@ -30,6 +30,65 @@ #include "visual_shader_nodes.h" +////////////// Vector Base + +VisualShaderNodeVectorBase::PortType VisualShaderNodeVectorBase::get_input_port_type(int p_port) const { + switch (op_type) { + case OP_TYPE_VECTOR_2D: + return PORT_TYPE_VECTOR_2D; + case OP_TYPE_VECTOR_3D: + return PORT_TYPE_VECTOR_3D; + default: + break; + } + return PORT_TYPE_SCALAR; +} + +VisualShaderNodeVectorBase::PortType VisualShaderNodeVectorBase::get_output_port_type(int p_port) const { + switch (op_type) { + case OP_TYPE_VECTOR_2D: + return PORT_TYPE_VECTOR_2D; + case OP_TYPE_VECTOR_3D: + return PORT_TYPE_VECTOR_3D; + default: + break; + } + return PORT_TYPE_SCALAR; +} + +void VisualShaderNodeVectorBase::set_op_type(OpType p_op_type) { + ERR_FAIL_INDEX(int(p_op_type), int(OP_TYPE_MAX)); + if (op_type == p_op_type) { + return; + } + op_type = p_op_type; + emit_changed(); +} + +VisualShaderNodeVectorBase::OpType VisualShaderNodeVectorBase::get_op_type() const { + return op_type; +} + +void VisualShaderNodeVectorBase::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_op_type", "type"), &VisualShaderNodeVectorBase::set_op_type); + ClassDB::bind_method(D_METHOD("get_op_type"), &VisualShaderNodeVectorBase::get_op_type); + + ADD_PROPERTY(PropertyInfo(Variant::INT, "op_type", PROPERTY_HINT_ENUM, "Vector2,Vector3"), "set_op_type", "get_op_type"); + + BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_2D); + BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_3D); + BIND_ENUM_CONSTANT(OP_TYPE_MAX); +} + +Vector<StringName> VisualShaderNodeVectorBase::get_editable_properties() const { + Vector<StringName> props; + props.push_back("op_type"); + return props; +} + +VisualShaderNodeVectorBase::VisualShaderNodeVectorBase() { +} + ////////////// Constants Base VisualShaderNodeConstant::VisualShaderNodeConstant() { @@ -232,7 +291,7 @@ int VisualShaderNodeColorConstant::get_input_port_count() const { } VisualShaderNodeColorConstant::PortType VisualShaderNodeColorConstant::get_input_port_type(int p_port) const { - return PORT_TYPE_VECTOR; + return PORT_TYPE_VECTOR_3D; } String VisualShaderNodeColorConstant::get_input_port_name(int p_port) const { @@ -244,7 +303,7 @@ int VisualShaderNodeColorConstant::get_output_port_count() const { } VisualShaderNodeColorConstant::PortType VisualShaderNodeColorConstant::get_output_port_type(int p_port) const { - return p_port == 0 ? PORT_TYPE_VECTOR : PORT_TYPE_SCALAR; + return p_port == 0 ? PORT_TYPE_VECTOR_3D : PORT_TYPE_SCALAR; } String VisualShaderNodeColorConstant::get_output_port_name(int p_port) const { @@ -294,10 +353,72 @@ void VisualShaderNodeColorConstant::_bind_methods() { VisualShaderNodeColorConstant::VisualShaderNodeColorConstant() { } -////////////// Vector +////////////// Vector2 + +String VisualShaderNodeVec2Constant::get_caption() const { + return "Vector2Constant"; +} + +int VisualShaderNodeVec2Constant::get_input_port_count() const { + return 0; +} + +VisualShaderNodeVec2Constant::PortType VisualShaderNodeVec2Constant::get_input_port_type(int p_port) const { + return PORT_TYPE_VECTOR_2D; +} + +String VisualShaderNodeVec2Constant::get_input_port_name(int p_port) const { + return String(); +} + +int VisualShaderNodeVec2Constant::get_output_port_count() const { + return 1; +} + +VisualShaderNodeVec2Constant::PortType VisualShaderNodeVec2Constant::get_output_port_type(int p_port) const { + return PORT_TYPE_VECTOR_2D; +} + +String VisualShaderNodeVec2Constant::get_output_port_name(int p_port) const { + return ""; //no output port means the editor will be used as port +} + +String VisualShaderNodeVec2Constant::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { + return " " + p_output_vars[0] + " = " + vformat("vec2(%.6f, %.6f)", constant.x, constant.y) + ";\n"; +} + +void VisualShaderNodeVec2Constant::set_constant(const Vector2 &p_constant) { + if (constant.is_equal_approx(p_constant)) { + return; + } + constant = p_constant; + emit_changed(); +} + +Vector2 VisualShaderNodeVec2Constant::get_constant() const { + return constant; +} + +Vector<StringName> VisualShaderNodeVec2Constant::get_editable_properties() const { + Vector<StringName> props; + props.push_back("constant"); + return props; +} + +void VisualShaderNodeVec2Constant::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_constant", "constant"), &VisualShaderNodeVec2Constant::set_constant); + ClassDB::bind_method(D_METHOD("get_constant"), &VisualShaderNodeVec2Constant::get_constant); + + ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "constant"), "set_constant", "get_constant"); +} + +VisualShaderNodeVec2Constant::VisualShaderNodeVec2Constant() { +} + +////////////// Vector3 String VisualShaderNodeVec3Constant::get_caption() const { - return "VectorConstant"; + return "Vector3Constant"; } int VisualShaderNodeVec3Constant::get_input_port_count() const { @@ -305,7 +426,7 @@ int VisualShaderNodeVec3Constant::get_input_port_count() const { } VisualShaderNodeVec3Constant::PortType VisualShaderNodeVec3Constant::get_input_port_type(int p_port) const { - return PORT_TYPE_VECTOR; + return PORT_TYPE_VECTOR_3D; } String VisualShaderNodeVec3Constant::get_input_port_name(int p_port) const { @@ -317,7 +438,7 @@ int VisualShaderNodeVec3Constant::get_output_port_count() const { } VisualShaderNodeVec3Constant::PortType VisualShaderNodeVec3Constant::get_output_port_type(int p_port) const { - return PORT_TYPE_VECTOR; + return PORT_TYPE_VECTOR_3D; } String VisualShaderNodeVec3Constant::get_output_port_name(int p_port) const { @@ -367,7 +488,7 @@ int VisualShaderNodeTransformConstant::get_input_port_count() const { } VisualShaderNodeTransformConstant::PortType VisualShaderNodeTransformConstant::get_input_port_type(int p_port) const { - return PORT_TYPE_VECTOR; + return PORT_TYPE_VECTOR_3D; } String VisualShaderNodeTransformConstant::get_input_port_name(int p_port) const { @@ -439,7 +560,7 @@ int VisualShaderNodeTexture::get_input_port_count() const { VisualShaderNodeTexture::PortType VisualShaderNodeTexture::get_input_port_type(int p_port) const { switch (p_port) { case 0: - return PORT_TYPE_VECTOR; + return PORT_TYPE_VECTOR_2D; case 1: return PORT_TYPE_SCALAR; case 2: @@ -470,7 +591,7 @@ VisualShaderNodeTexture::PortType VisualShaderNodeTexture::get_output_port_type( if (p_port == 0 && source == SOURCE_DEPTH) { return PORT_TYPE_SCALAR; } - return p_port == 0 ? PORT_TYPE_VECTOR : PORT_TYPE_SCALAR; + return p_port == 0 ? PORT_TYPE_VECTOR_3D : PORT_TYPE_SCALAR; } String VisualShaderNodeTexture::get_output_port_name(int p_port) const { @@ -487,11 +608,13 @@ bool VisualShaderNodeTexture::is_output_port_expandable(int p_port) const { return false; } -String VisualShaderNodeTexture::get_input_port_default_hint(int p_port) const { - if (p_port == 0) { - return "default"; +bool VisualShaderNodeTexture::is_input_port_default(int p_port, Shader::Mode p_mode) const { + if (p_mode == Shader::MODE_CANVAS_ITEM || p_mode == Shader::MODE_SPATIAL) { + if (p_port == 0) { + return true; + } } - return ""; + return false; } Vector<VisualShader::DefaultTextureParam> VisualShaderNodeTexture::get_default_texture_parameters(VisualShader::Type p_type, int p_id) const { @@ -526,8 +649,8 @@ String VisualShaderNodeTexture::generate_global(Shader::Mode p_mode, VisualShade String VisualShaderNodeTexture::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { String default_uv; - if (p_mode != Shader::MODE_PARTICLES && p_mode != Shader::MODE_SKY) { - default_uv = "UV.xy"; + if (p_mode == Shader::MODE_CANVAS_ITEM || p_mode == Shader::MODE_SPATIAL) { + default_uv = "UV"; } else { default_uv = "vec2(0.0)"; } @@ -545,9 +668,9 @@ String VisualShaderNodeTexture::generate_code(Shader::Mode p_mode, VisualShader: } else if (p_input_vars[1].is_empty()) { //no lod - code += " vec4 " + id + "_read = texture(" + id + ", " + p_input_vars[0] + ".xy);\n"; + code += " vec4 " + id + "_read = texture(" + id + ", " + p_input_vars[0] + ");\n"; } else { - code += " vec4 " + id + "_read = textureLod(" + id + ", " + p_input_vars[0] + ".xy, " + p_input_vars[1] + ");\n"; + code += " vec4 " + id + "_read = textureLod(" + id + ", " + p_input_vars[0] + ", " + p_input_vars[1] + ");\n"; } code += " " + p_output_vars[0] + " = " + id + "_read.rgb;\n"; @@ -573,9 +696,9 @@ String VisualShaderNodeTexture::generate_code(Shader::Mode p_mode, VisualShader: } else if (p_input_vars[1].is_empty()) { //no lod - code += " vec4 " + id + "_tex_read = texture(" + id + ", " + p_input_vars[0] + ".xy);\n"; + code += " vec4 " + id + "_tex_read = texture(" + id + ", " + p_input_vars[0] + ");\n"; } else { - code += " vec4 " + id + "_tex_read = textureLod(" + id + ", " + p_input_vars[0] + ".xy, " + p_input_vars[1] + ");\n"; + code += " vec4 " + id + "_tex_read = textureLod(" + id + ", " + p_input_vars[0] + ", " + p_input_vars[1] + ");\n"; } code += " " + p_output_vars[0] + " = " + id + "_tex_read.rgb;\n"; @@ -597,9 +720,9 @@ String VisualShaderNodeTexture::generate_code(Shader::Mode p_mode, VisualShader: } else if (p_input_vars[1].is_empty()) { //no lod - code += " vec4 _tex_read = textureLod(SCREEN_TEXTURE, " + p_input_vars[0] + ".xy, 0.0);\n"; + code += " vec4 _tex_read = textureLod(SCREEN_TEXTURE, " + p_input_vars[0] + ", 0.0);\n"; } else { - code += " vec4 _tex_read = textureLod(SCREEN_TEXTURE, " + p_input_vars[0] + ".xy, " + p_input_vars[1] + ");\n"; + code += " vec4 _tex_read = textureLod(SCREEN_TEXTURE, " + p_input_vars[0] + ", " + p_input_vars[1] + ");\n"; } code += " " + p_output_vars[0] + " = _tex_read.rgb;\n"; @@ -620,9 +743,9 @@ String VisualShaderNodeTexture::generate_code(Shader::Mode p_mode, VisualShader: } else if (p_input_vars[1].is_empty()) { //no lod - code += " vec4 _tex_read = texture(TEXTURE, " + p_input_vars[0] + ".xy);\n"; + code += " vec4 _tex_read = texture(TEXTURE, " + p_input_vars[0] + ");\n"; } else { - code += " vec4 _tex_read = textureLod(TEXTURE, " + p_input_vars[0] + ".xy, " + p_input_vars[1] + ");\n"; + code += " vec4 _tex_read = textureLod(TEXTURE, " + p_input_vars[0] + ", " + p_input_vars[1] + ");\n"; } code += " " + p_output_vars[0] + " = _tex_read.rgb;\n"; @@ -941,7 +1064,7 @@ int VisualShaderNodeCurveXYZTexture::get_output_port_count() const { } VisualShaderNodeCurveXYZTexture::PortType VisualShaderNodeCurveXYZTexture::get_output_port_type(int p_port) const { - return PORT_TYPE_VECTOR; + return PORT_TYPE_VECTOR_3D; } String VisualShaderNodeCurveXYZTexture::get_output_port_name(int p_port) const { @@ -1012,7 +1135,7 @@ int VisualShaderNodeSample3D::get_input_port_count() const { VisualShaderNodeSample3D::PortType VisualShaderNodeSample3D::get_input_port_type(int p_port) const { switch (p_port) { case 0: - return PORT_TYPE_VECTOR; + return PORT_TYPE_VECTOR_3D; case 1: return PORT_TYPE_SCALAR; case 2: @@ -1038,7 +1161,7 @@ int VisualShaderNodeSample3D::get_output_port_count() const { } VisualShaderNodeSample3D::PortType VisualShaderNodeSample3D::get_output_port_type(int p_port) const { - return p_port == 0 ? PORT_TYPE_VECTOR : PORT_TYPE_SCALAR; + return p_port == 0 ? PORT_TYPE_VECTOR_3D : PORT_TYPE_SCALAR; } String VisualShaderNodeSample3D::get_output_port_name(int p_port) const { @@ -1052,16 +1175,18 @@ bool VisualShaderNodeSample3D::is_output_port_expandable(int p_port) const { return false; } -String VisualShaderNodeSample3D::get_input_port_default_hint(int p_port) const { - if (p_port == 0) { - return "default"; +bool VisualShaderNodeSample3D::is_input_port_default(int p_port, Shader::Mode p_mode) const { + if (p_mode == Shader::MODE_CANVAS_ITEM || p_mode == Shader::MODE_SPATIAL) { + if (p_port == 0) { + return true; + } } - return ""; + return false; } String VisualShaderNodeSample3D::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { String default_uv; - if (p_mode != Shader::MODE_PARTICLES && p_mode != Shader::MODE_SKY) { + if (p_mode == Shader::MODE_CANVAS_ITEM || p_mode == Shader::MODE_SPATIAL) { default_uv = "vec3(UV, 0.0)"; } else { default_uv = "vec3(0.0)"; @@ -1273,7 +1398,7 @@ int VisualShaderNodeCubemap::get_input_port_count() const { VisualShaderNodeCubemap::PortType VisualShaderNodeCubemap::get_input_port_type(int p_port) const { switch (p_port) { case 0: - return PORT_TYPE_VECTOR; + return PORT_TYPE_VECTOR_3D; case 1: return PORT_TYPE_SCALAR; case 2: @@ -1301,7 +1426,7 @@ int VisualShaderNodeCubemap::get_output_port_count() const { } VisualShaderNodeCubemap::PortType VisualShaderNodeCubemap::get_output_port_type(int p_port) const { - return p_port == 0 ? PORT_TYPE_VECTOR : PORT_TYPE_SCALAR; + return p_port == 0 ? PORT_TYPE_VECTOR_3D : PORT_TYPE_SCALAR; } String VisualShaderNodeCubemap::get_output_port_name(int p_port) const { @@ -1346,7 +1471,7 @@ String VisualShaderNodeCubemap::generate_global(Shader::Mode p_mode, VisualShade String VisualShaderNodeCubemap::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { String default_uv; - if (p_mode != Shader::MODE_PARTICLES && p_mode != Shader::MODE_SKY) { + if (p_mode == Shader::MODE_CANVAS_ITEM || p_mode == Shader::MODE_SPATIAL) { default_uv = "vec3(UV, 0.0)"; } else { default_uv = "vec3(0.0)"; @@ -1393,11 +1518,13 @@ String VisualShaderNodeCubemap::generate_code(Shader::Mode p_mode, VisualShader: return code; } -String VisualShaderNodeCubemap::get_input_port_default_hint(int p_port) const { - if (p_port == 0) { - return "default"; +bool VisualShaderNodeCubemap::is_input_port_default(int p_port, Shader::Mode p_mode) const { + if (p_mode == Shader::MODE_CANVAS_ITEM || p_mode == Shader::MODE_SPATIAL) { + if (p_port == 0) { + return true; + } } - return ""; + return false; } void VisualShaderNodeCubemap::set_source(Source p_source) { @@ -1724,10 +1851,6 @@ int VisualShaderNodeVectorOp::get_input_port_count() const { return 2; } -VisualShaderNodeVectorOp::PortType VisualShaderNodeVectorOp::get_input_port_type(int p_port) const { - return PORT_TYPE_VECTOR; -} - String VisualShaderNodeVectorOp::get_input_port_name(int p_port) const { return p_port == 0 ? "a" : "b"; } @@ -1736,12 +1859,8 @@ int VisualShaderNodeVectorOp::get_output_port_count() const { return 1; } -VisualShaderNodeVectorOp::PortType VisualShaderNodeVectorOp::get_output_port_type(int p_port) const { - return PORT_TYPE_VECTOR; -} - String VisualShaderNodeVectorOp::get_output_port_name(int p_port) const { - return "op"; //no output port means the editor will be used as port + return "op"; } String VisualShaderNodeVectorOp::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { @@ -1772,13 +1891,21 @@ String VisualShaderNodeVectorOp::generate_code(Shader::Mode p_mode, VisualShader code += "min(" + p_input_vars[0] + ", " + p_input_vars[1] + ");\n"; break; case OP_CROSS: - code += "cross(" + p_input_vars[0] + ", " + p_input_vars[1] + ");\n"; + if (op_type == OP_TYPE_VECTOR_2D) { // not supported + code += "vec2(0.0);\n"; + } else { + code += "cross(" + p_input_vars[0] + ", " + p_input_vars[1] + ");\n"; + } break; case OP_ATAN2: code += "atan(" + p_input_vars[0] + ", " + p_input_vars[1] + ");\n"; break; case OP_REFLECT: - code += "reflect(" + p_input_vars[0] + ", " + p_input_vars[1] + ");\n"; + if (op_type == OP_TYPE_VECTOR_2D) { // not supported + code += "vec2(0.0);\n"; + } else { + code += "reflect(" + p_input_vars[0] + ", " + p_input_vars[1] + ");\n"; + } break; case OP_STEP: code += "step(" + p_input_vars[0] + ", " + p_input_vars[1] + ");\n"; @@ -1790,6 +1917,27 @@ String VisualShaderNodeVectorOp::generate_code(Shader::Mode p_mode, VisualShader return code; } +void VisualShaderNodeVectorOp::set_op_type(OpType p_op_type) { + ERR_FAIL_INDEX(int(p_op_type), int(OP_TYPE_MAX)); + if (op_type == p_op_type) { + return; + } + switch (p_op_type) { + case OP_TYPE_VECTOR_2D: { + set_input_port_default_value(0, Vector2(), get_input_port_default_value(0)); + set_input_port_default_value(1, Vector2(), get_input_port_default_value(1)); + } break; + case OP_TYPE_VECTOR_3D: { + set_input_port_default_value(0, Vector3(), get_input_port_default_value(0)); + set_input_port_default_value(1, Vector3(), get_input_port_default_value(1)); + } break; + default: + break; + } + op_type = p_op_type; + emit_changed(); +} + void VisualShaderNodeVectorOp::set_operator(Operator p_op) { ERR_FAIL_INDEX(int(p_op), int(OP_ENUM_SIZE)); if (op == p_op) { @@ -1804,11 +1952,27 @@ VisualShaderNodeVectorOp::Operator VisualShaderNodeVectorOp::get_operator() cons } Vector<StringName> VisualShaderNodeVectorOp::get_editable_properties() const { - Vector<StringName> props; + Vector<StringName> props = VisualShaderNodeVectorBase::get_editable_properties(); props.push_back("operator"); return props; } +String VisualShaderNodeVectorOp::get_warning(Shader::Mode p_mode, VisualShader::Type p_type) const { + bool invalid_type = false; + + if (op_type == OP_TYPE_VECTOR_2D) { + if (op == OP_CROSS || op == OP_REFLECT) { + invalid_type = true; + } + } + + if (invalid_type) { + return TTR("Invalid operator for that type."); + } + + return String(); +} + void VisualShaderNodeVectorOp::_bind_methods() { ClassDB::bind_method(D_METHOD("set_operator", "op"), &VisualShaderNodeVectorOp::set_operator); ClassDB::bind_method(D_METHOD("get_operator"), &VisualShaderNodeVectorOp::get_operator); @@ -1831,8 +1995,18 @@ void VisualShaderNodeVectorOp::_bind_methods() { } VisualShaderNodeVectorOp::VisualShaderNodeVectorOp() { - set_input_port_default_value(0, Vector3()); - set_input_port_default_value(1, Vector3()); + switch (op_type) { + case OP_TYPE_VECTOR_2D: { + set_input_port_default_value(0, Vector2()); + set_input_port_default_value(1, Vector2()); + } break; + case OP_TYPE_VECTOR_3D: { + set_input_port_default_value(0, Vector3()); + set_input_port_default_value(1, Vector3()); + } break; + default: + break; + } } ////////////// Color Op @@ -1846,7 +2020,7 @@ int VisualShaderNodeColorOp::get_input_port_count() const { } VisualShaderNodeColorOp::PortType VisualShaderNodeColorOp::get_input_port_type(int p_port) const { - return PORT_TYPE_VECTOR; + return PORT_TYPE_VECTOR_3D; } String VisualShaderNodeColorOp::get_input_port_name(int p_port) const { @@ -1858,7 +2032,7 @@ int VisualShaderNodeColorOp::get_output_port_count() const { } VisualShaderNodeColorOp::PortType VisualShaderNodeColorOp::get_output_port_type(int p_port) const { - return PORT_TYPE_VECTOR; + return PORT_TYPE_VECTOR_3D; } String VisualShaderNodeColorOp::get_output_port_name(int p_port) const { @@ -2119,7 +2293,7 @@ int VisualShaderNodeTransformVecMult::get_input_port_count() const { } VisualShaderNodeTransformVecMult::PortType VisualShaderNodeTransformVecMult::get_input_port_type(int p_port) const { - return p_port == 0 ? PORT_TYPE_TRANSFORM : PORT_TYPE_VECTOR; + return p_port == 0 ? PORT_TYPE_TRANSFORM : PORT_TYPE_VECTOR_3D; } String VisualShaderNodeTransformVecMult::get_input_port_name(int p_port) const { @@ -2131,7 +2305,7 @@ int VisualShaderNodeTransformVecMult::get_output_port_count() const { } VisualShaderNodeTransformVecMult::PortType VisualShaderNodeTransformVecMult::get_output_port_type(int p_port) const { - return PORT_TYPE_VECTOR; + return PORT_TYPE_VECTOR_3D; } String VisualShaderNodeTransformVecMult::get_output_port_name(int p_port) const { @@ -2406,10 +2580,6 @@ int VisualShaderNodeVectorFunc::get_input_port_count() const { return 1; } -VisualShaderNodeVectorFunc::PortType VisualShaderNodeVectorFunc::get_input_port_type(int p_port) const { - return PORT_TYPE_VECTOR; -} - String VisualShaderNodeVectorFunc::get_input_port_name(int p_port) const { return ""; } @@ -2418,22 +2588,18 @@ int VisualShaderNodeVectorFunc::get_output_port_count() const { return 1; } -VisualShaderNodeVectorFunc::PortType VisualShaderNodeVectorFunc::get_output_port_type(int p_port) const { - return PORT_TYPE_VECTOR; -} - String VisualShaderNodeVectorFunc::get_output_port_name(int p_port) const { - return ""; //no output port means the editor will be used as port + return "result"; } String VisualShaderNodeVectorFunc::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { - static const char *vec_func_id[FUNC_MAX] = { + static const char *funcs[FUNC_MAX] = { "normalize($)", - "max(min($, vec3(1.0)), vec3(0.0))", + "", // FUNC_SATURATE "-($)", "1.0 / ($)", - "", - "", + "", // FUNC_RGB2HSV + "", // FUNC_HSV2RGB "abs($)", "acos($)", "acosh($)", @@ -2462,12 +2628,37 @@ String VisualShaderNodeVectorFunc::generate_code(Shader::Mode p_mode, VisualShad "tan($)", "tanh($)", "trunc($)", - "vec3(1.0, 1.0, 1.0) - $" + "" // FUNC_ONEMINUS }; + if (func == FUNC_SATURATE) { + String code; + + if (op_type == OP_TYPE_VECTOR_2D) { + code = "max(min($, vec2(1.0)), vec2(0.0))"; + } else { + code = "max(min($, vec3(1.0)), vec3(0.0))"; + } + return " " + p_output_vars[0] + " = " + code.replace("$", p_input_vars[0]) + ";\n"; + } + + if (func == FUNC_ONEMINUS) { + String code; + + if (op_type == OP_TYPE_VECTOR_2D) { + code = "vec2(1.0, 1.0) - $"; + } else { + code = "vec3(1.0, 1.0, 1.0) - $"; + } + return " " + p_output_vars[0] + " = " + code.replace("$", p_input_vars[0]) + ";\n"; + } + String code; if (func == FUNC_RGB2HSV) { + if (op_type == OP_TYPE_VECTOR_2D) { // not supported + return " " + p_output_vars[0] + " = vec2(0.0);\n"; + } code += " {\n"; code += " vec3 c = " + p_input_vars[0] + ";\n"; code += " vec4 K = vec4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0);\n"; @@ -2478,6 +2669,9 @@ String VisualShaderNodeVectorFunc::generate_code(Shader::Mode p_mode, VisualShad code += " " + p_output_vars[0] + " = vec3(abs(q.z + (q.w - q.y) / (6.0 * d + e)), d / (q.x + e), q.x);\n"; code += " }\n"; } else if (func == FUNC_HSV2RGB) { + if (op_type == OP_TYPE_VECTOR_2D) { // not supported + return " " + p_output_vars[0] + " = vec2(0.0);\n"; + } code += " {\n"; code += " vec3 c = " + p_input_vars[0] + ";\n"; code += " vec4 K = vec4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0);\n"; @@ -2486,12 +2680,31 @@ String VisualShaderNodeVectorFunc::generate_code(Shader::Mode p_mode, VisualShad code += " }\n"; } else { - code += " " + p_output_vars[0] + " = " + String(vec_func_id[func]).replace("$", p_input_vars[0]) + ";\n"; + code += " " + p_output_vars[0] + " = " + String(funcs[func]).replace("$", p_input_vars[0]) + ";\n"; } return code; } +void VisualShaderNodeVectorFunc::set_op_type(OpType p_op_type) { + ERR_FAIL_INDEX(int(p_op_type), int(OP_TYPE_MAX)); + if (op_type == p_op_type) { + return; + } + switch (p_op_type) { + case OP_TYPE_VECTOR_2D: { + set_input_port_default_value(0, Vector2(), get_input_port_default_value(0)); + } break; + case OP_TYPE_VECTOR_3D: { + set_input_port_default_value(0, Vector3(), get_input_port_default_value(0)); + } break; + default: + break; + } + op_type = p_op_type; + emit_changed(); +} + void VisualShaderNodeVectorFunc::set_function(Function p_func) { ERR_FAIL_INDEX(int(p_func), int(FUNC_MAX)); if (func == p_func) { @@ -2513,11 +2726,27 @@ VisualShaderNodeVectorFunc::Function VisualShaderNodeVectorFunc::get_function() } Vector<StringName> VisualShaderNodeVectorFunc::get_editable_properties() const { - Vector<StringName> props; + Vector<StringName> props = VisualShaderNodeVectorBase::get_editable_properties(); props.push_back("function"); return props; } +String VisualShaderNodeVectorFunc::get_warning(Shader::Mode p_mode, VisualShader::Type p_type) const { + bool invalid_type = false; + + if (op_type == OP_TYPE_VECTOR_2D) { + if (func == FUNC_RGB2HSV || func == FUNC_HSV2RGB) { + invalid_type = true; + } + } + + if (invalid_type) { + return TTR("Invalid function for that type."); + } + + return String(); +} + void VisualShaderNodeVectorFunc::_bind_methods() { ClassDB::bind_method(D_METHOD("set_function", "func"), &VisualShaderNodeVectorFunc::set_function); ClassDB::bind_method(D_METHOD("get_function"), &VisualShaderNodeVectorFunc::get_function); @@ -2563,7 +2792,16 @@ void VisualShaderNodeVectorFunc::_bind_methods() { } VisualShaderNodeVectorFunc::VisualShaderNodeVectorFunc() { - set_input_port_default_value(0, Vector3()); + switch (op_type) { + case OP_TYPE_VECTOR_2D: { + set_input_port_default_value(0, Vector2()); + } break; + case OP_TYPE_VECTOR_3D: { + set_input_port_default_value(0, Vector3()); + } break; + default: + break; + } } ////////////// ColorFunc @@ -2577,7 +2815,7 @@ int VisualShaderNodeColorFunc::get_input_port_count() const { } VisualShaderNodeColorFunc::PortType VisualShaderNodeColorFunc::get_input_port_type(int p_port) const { - return PORT_TYPE_VECTOR; + return PORT_TYPE_VECTOR_3D; } String VisualShaderNodeColorFunc::get_input_port_name(int p_port) const { @@ -2589,7 +2827,7 @@ int VisualShaderNodeColorFunc::get_output_port_count() const { } VisualShaderNodeColorFunc::PortType VisualShaderNodeColorFunc::get_output_port_type(int p_port) const { - return PORT_TYPE_VECTOR; + return PORT_TYPE_VECTOR_3D; } String VisualShaderNodeColorFunc::get_output_port_name(int p_port) const { @@ -2748,11 +2986,11 @@ int VisualShaderNodeUVFunc::get_input_port_count() const { VisualShaderNodeUVFunc::PortType VisualShaderNodeUVFunc::get_input_port_type(int p_port) const { switch (p_port) { case 0: - [[fallthrough]]; // uv + return PORT_TYPE_VECTOR_2D; // uv case 1: - return PORT_TYPE_VECTOR; // scale + return PORT_TYPE_VECTOR_2D; // scale case 2: - return PORT_TYPE_VECTOR; // offset & pivot + return PORT_TYPE_VECTOR_2D; // offset & pivot default: break; } @@ -2781,11 +3019,13 @@ String VisualShaderNodeUVFunc::get_input_port_name(int p_port) const { return ""; } -String VisualShaderNodeUVFunc::get_input_port_default_hint(int p_port) const { - if (p_port == 0) { - return "UV"; +bool VisualShaderNodeUVFunc::is_input_port_default(int p_port, Shader::Mode p_mode) const { + if (p_mode == Shader::MODE_CANVAS_ITEM || p_mode == Shader::MODE_SPATIAL) { + if (p_port == 0) { + return true; + } } - return ""; + return false; } int VisualShaderNodeUVFunc::get_output_port_count() const { @@ -2793,7 +3033,7 @@ int VisualShaderNodeUVFunc::get_output_port_count() const { } VisualShaderNodeUVFunc::PortType VisualShaderNodeUVFunc::get_output_port_type(int p_port) const { - return PORT_TYPE_VECTOR; + return PORT_TYPE_VECTOR_2D; } String VisualShaderNodeUVFunc::get_output_port_name(int p_port) const { @@ -2809,7 +3049,11 @@ String VisualShaderNodeUVFunc::generate_code(Shader::Mode p_mode, VisualShader:: String uv; if (p_input_vars[0].is_empty()) { - uv = "vec3(UV.xy, 0.0)"; + if (p_mode == Shader::MODE_CANVAS_ITEM || p_mode == Shader::MODE_SPATIAL) { + uv = "UV"; + } else { + uv = "vec2(0.0)"; + } } else { uv = vformat("%s", p_input_vars[0]); } @@ -2835,9 +3079,9 @@ void VisualShaderNodeUVFunc::set_function(VisualShaderNodeUVFunc::Function p_fun return; } if (p_func == FUNC_PANNING) { - set_input_port_default_value(2, Vector3()); // offset + set_input_port_default_value(2, Vector2()); // offset } else { // FUNC_SCALING - set_input_port_default_value(2, Vector3(0.5, 0.5, 0.0)); // pivot + set_input_port_default_value(2, Vector2(0.5, 0.5)); // pivot } func = p_func; emit_changed(); @@ -2865,8 +3109,8 @@ void VisualShaderNodeUVFunc::_bind_methods() { } VisualShaderNodeUVFunc::VisualShaderNodeUVFunc() { - set_input_port_default_value(1, Vector3(1.0, 1.0, 0.0)); // scale - set_input_port_default_value(2, Vector3()); // offset + set_input_port_default_value(1, Vector2(1.0, 1.0)); // scale + set_input_port_default_value(2, Vector2()); // offset } ////////////// Dot Product @@ -2880,7 +3124,7 @@ int VisualShaderNodeDotProduct::get_input_port_count() const { } VisualShaderNodeDotProduct::PortType VisualShaderNodeDotProduct::get_input_port_type(int p_port) const { - return PORT_TYPE_VECTOR; + return PORT_TYPE_VECTOR_3D; } String VisualShaderNodeDotProduct::get_input_port_name(int p_port) const { @@ -2918,10 +3162,6 @@ int VisualShaderNodeVectorLen::get_input_port_count() const { return 1; } -VisualShaderNodeVectorLen::PortType VisualShaderNodeVectorLen::get_input_port_type(int p_port) const { - return PORT_TYPE_VECTOR; -} - String VisualShaderNodeVectorLen::get_input_port_name(int p_port) const { return ""; } @@ -2938,12 +3178,31 @@ String VisualShaderNodeVectorLen::get_output_port_name(int p_port) const { return "length"; } +void VisualShaderNodeVectorLen::set_op_type(OpType p_op_type) { + ERR_FAIL_INDEX(int(p_op_type), int(OP_TYPE_MAX)); + if (op_type == p_op_type) { + return; + } + switch (p_op_type) { + case OP_TYPE_VECTOR_2D: { + set_input_port_default_value(0, Vector2(), get_input_port_default_value(0)); + } break; + case OP_TYPE_VECTOR_3D: { + set_input_port_default_value(0, Vector3(), get_input_port_default_value(0)); + } break; + default: + break; + } + op_type = p_op_type; + emit_changed(); +} + String VisualShaderNodeVectorLen::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { return " " + p_output_vars[0] + " = length(" + p_input_vars[0] + ");\n"; } VisualShaderNodeVectorLen::VisualShaderNodeVectorLen() { - set_input_port_default_value(0, Vector3()); + set_input_port_default_value(0, Vector3(0.0, 0.0, 0.0)); } ////////////// Determinant @@ -2984,37 +3243,53 @@ VisualShaderNodeDeterminant::VisualShaderNodeDeterminant() { set_input_port_default_value(0, Transform3D()); } -////////////// Scalar Derivative Function +////////////// Derivative Function -String VisualShaderNodeScalarDerivativeFunc::get_caption() const { - return "ScalarDerivativeFunc"; +String VisualShaderNodeDerivativeFunc::get_caption() const { + return "DerivativeFunc"; } -int VisualShaderNodeScalarDerivativeFunc::get_input_port_count() const { +int VisualShaderNodeDerivativeFunc::get_input_port_count() const { return 1; } -VisualShaderNodeScalarDerivativeFunc::PortType VisualShaderNodeScalarDerivativeFunc::get_input_port_type(int p_port) const { +VisualShaderNodeDerivativeFunc::PortType VisualShaderNodeDerivativeFunc::get_input_port_type(int p_port) const { + switch (op_type) { + case OP_TYPE_VECTOR_2D: + return PORT_TYPE_VECTOR_2D; + case OP_TYPE_VECTOR_3D: + return PORT_TYPE_VECTOR_3D; + default: + break; + } return PORT_TYPE_SCALAR; } -String VisualShaderNodeScalarDerivativeFunc::get_input_port_name(int p_port) const { - return ""; +String VisualShaderNodeDerivativeFunc::get_input_port_name(int p_port) const { + return "p"; } -int VisualShaderNodeScalarDerivativeFunc::get_output_port_count() const { +int VisualShaderNodeDerivativeFunc::get_output_port_count() const { return 1; } -VisualShaderNodeScalarDerivativeFunc::PortType VisualShaderNodeScalarDerivativeFunc::get_output_port_type(int p_port) const { +VisualShaderNodeDerivativeFunc::PortType VisualShaderNodeDerivativeFunc::get_output_port_type(int p_port) const { + switch (op_type) { + case OP_TYPE_VECTOR_2D: + return PORT_TYPE_VECTOR_2D; + case OP_TYPE_VECTOR_3D: + return PORT_TYPE_VECTOR_3D; + default: + break; + } return PORT_TYPE_SCALAR; } -String VisualShaderNodeScalarDerivativeFunc::get_output_port_name(int p_port) const { - return ""; +String VisualShaderNodeDerivativeFunc::get_output_port_name(int p_port) const { + return "result"; } -String VisualShaderNodeScalarDerivativeFunc::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { +String VisualShaderNodeDerivativeFunc::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { static const char *functions[FUNC_MAX] = { "fwidth($)", "dFdx($)", @@ -3026,84 +3301,33 @@ String VisualShaderNodeScalarDerivativeFunc::generate_code(Shader::Mode p_mode, return code; } -void VisualShaderNodeScalarDerivativeFunc::set_function(Function p_func) { - ERR_FAIL_INDEX(int(p_func), int(FUNC_MAX)); - if (func == p_func) { +void VisualShaderNodeDerivativeFunc::set_op_type(OpType p_op_type) { + ERR_FAIL_INDEX((int)p_op_type, int(OP_TYPE_MAX)); + if (op_type == p_op_type) { return; } - func = p_func; + switch (p_op_type) { + case OP_TYPE_SCALAR: { + set_input_port_default_value(0, 0.0, get_input_port_default_value(0)); + } break; + case OP_TYPE_VECTOR_2D: { + set_input_port_default_value(0, Vector2(), get_input_port_default_value(0)); + } break; + case OP_TYPE_VECTOR_3D: { + set_input_port_default_value(0, Vector3(), get_input_port_default_value(0)); + } break; + default: + break; + } + op_type = p_op_type; emit_changed(); } -VisualShaderNodeScalarDerivativeFunc::Function VisualShaderNodeScalarDerivativeFunc::get_function() const { - return func; -} - -Vector<StringName> VisualShaderNodeScalarDerivativeFunc::get_editable_properties() const { - Vector<StringName> props; - props.push_back("function"); - return props; -} - -void VisualShaderNodeScalarDerivativeFunc::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_function", "func"), &VisualShaderNodeScalarDerivativeFunc::set_function); - ClassDB::bind_method(D_METHOD("get_function"), &VisualShaderNodeScalarDerivativeFunc::get_function); - - ADD_PROPERTY(PropertyInfo(Variant::INT, "function", PROPERTY_HINT_ENUM, "Sum,X,Y"), "set_function", "get_function"); - - BIND_ENUM_CONSTANT(FUNC_SUM); - BIND_ENUM_CONSTANT(FUNC_X); - BIND_ENUM_CONSTANT(FUNC_Y); - BIND_ENUM_CONSTANT(FUNC_MAX); -} - -VisualShaderNodeScalarDerivativeFunc::VisualShaderNodeScalarDerivativeFunc() { - set_input_port_default_value(0, 0.0); -} - -////////////// Vector Derivative Function - -String VisualShaderNodeVectorDerivativeFunc::get_caption() const { - return "VectorDerivativeFunc"; -} - -int VisualShaderNodeVectorDerivativeFunc::get_input_port_count() const { - return 1; -} - -VisualShaderNodeVectorDerivativeFunc::PortType VisualShaderNodeVectorDerivativeFunc::get_input_port_type(int p_port) const { - return PORT_TYPE_VECTOR; -} - -String VisualShaderNodeVectorDerivativeFunc::get_input_port_name(int p_port) const { - return ""; -} - -int VisualShaderNodeVectorDerivativeFunc::get_output_port_count() const { - return 1; -} - -VisualShaderNodeVectorDerivativeFunc::PortType VisualShaderNodeVectorDerivativeFunc::get_output_port_type(int p_port) const { - return PORT_TYPE_VECTOR; -} - -String VisualShaderNodeVectorDerivativeFunc::get_output_port_name(int p_port) const { - return ""; -} - -String VisualShaderNodeVectorDerivativeFunc::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { - static const char *functions[FUNC_MAX] = { - "fwidth($)", - "dFdx($)", - "dFdy($)" - }; - - String code; - code += " " + p_output_vars[0] + " = " + String(functions[func]).replace("$", p_input_vars[0]) + ";\n"; - return code; +VisualShaderNodeDerivativeFunc::OpType VisualShaderNodeDerivativeFunc::get_op_type() const { + return op_type; } -void VisualShaderNodeVectorDerivativeFunc::set_function(Function p_func) { +void VisualShaderNodeDerivativeFunc::set_function(Function p_func) { ERR_FAIL_INDEX(int(p_func), int(FUNC_MAX)); if (func == p_func) { return; @@ -3112,30 +3336,40 @@ void VisualShaderNodeVectorDerivativeFunc::set_function(Function p_func) { emit_changed(); } -VisualShaderNodeVectorDerivativeFunc::Function VisualShaderNodeVectorDerivativeFunc::get_function() const { +VisualShaderNodeDerivativeFunc::Function VisualShaderNodeDerivativeFunc::get_function() const { return func; } -Vector<StringName> VisualShaderNodeVectorDerivativeFunc::get_editable_properties() const { +Vector<StringName> VisualShaderNodeDerivativeFunc::get_editable_properties() const { Vector<StringName> props; + props.push_back("op_type"); props.push_back("function"); return props; } -void VisualShaderNodeVectorDerivativeFunc::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_function", "func"), &VisualShaderNodeVectorDerivativeFunc::set_function); - ClassDB::bind_method(D_METHOD("get_function"), &VisualShaderNodeVectorDerivativeFunc::get_function); +void VisualShaderNodeDerivativeFunc::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_op_type", "type"), &VisualShaderNodeDerivativeFunc::set_op_type); + ClassDB::bind_method(D_METHOD("get_op_type"), &VisualShaderNodeDerivativeFunc::get_op_type); + ClassDB::bind_method(D_METHOD("set_function", "func"), &VisualShaderNodeDerivativeFunc::set_function); + ClassDB::bind_method(D_METHOD("get_function"), &VisualShaderNodeDerivativeFunc::get_function); + + ADD_PROPERTY(PropertyInfo(Variant::INT, "op_type", PROPERTY_HINT_ENUM, "Scalar,Vector2,Vector3"), "set_op_type", "get_op_type"); ADD_PROPERTY(PropertyInfo(Variant::INT, "function", PROPERTY_HINT_ENUM, "Sum,X,Y"), "set_function", "get_function"); + BIND_ENUM_CONSTANT(OP_TYPE_SCALAR); + BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_2D); + BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_3D); + BIND_ENUM_CONSTANT(OP_TYPE_MAX); + BIND_ENUM_CONSTANT(FUNC_SUM); BIND_ENUM_CONSTANT(FUNC_X); BIND_ENUM_CONSTANT(FUNC_Y); BIND_ENUM_CONSTANT(FUNC_MAX); } -VisualShaderNodeVectorDerivativeFunc::VisualShaderNodeVectorDerivativeFunc() { - set_input_port_default_value(0, Vector3()); +VisualShaderNodeDerivativeFunc::VisualShaderNodeDerivativeFunc() { + set_input_port_default_value(0, 0.0); } ////////////// Clamp @@ -3152,8 +3386,10 @@ VisualShaderNodeClamp::PortType VisualShaderNodeClamp::get_input_port_type(int p switch (op_type) { case OP_TYPE_INT: return PORT_TYPE_SCALAR_INT; - case OP_TYPE_VECTOR: - return PORT_TYPE_VECTOR; + case OP_TYPE_VECTOR_2D: + return PORT_TYPE_VECTOR_2D; + case OP_TYPE_VECTOR_3D: + return PORT_TYPE_VECTOR_3D; default: break; } @@ -3179,8 +3415,10 @@ VisualShaderNodeClamp::PortType VisualShaderNodeClamp::get_output_port_type(int switch (op_type) { case OP_TYPE_INT: return PORT_TYPE_SCALAR_INT; - case OP_TYPE_VECTOR: - return PORT_TYPE_VECTOR; + case OP_TYPE_VECTOR_2D: + return PORT_TYPE_VECTOR_2D; + case OP_TYPE_VECTOR_3D: + return PORT_TYPE_VECTOR_3D; default: break; } @@ -3202,19 +3440,24 @@ void VisualShaderNodeClamp::set_op_type(OpType p_op_type) { } switch (p_op_type) { case OP_TYPE_FLOAT: - set_input_port_default_value(0, 0.0); - set_input_port_default_value(1, 0.0); - set_input_port_default_value(2, 0.0); + set_input_port_default_value(0, 0.0, get_input_port_default_value(0)); + set_input_port_default_value(1, 0.0, get_input_port_default_value(1)); + set_input_port_default_value(2, 0.0, get_input_port_default_value(2)); break; case OP_TYPE_INT: - set_input_port_default_value(0, 0); - set_input_port_default_value(1, 0); - set_input_port_default_value(2, 0); + set_input_port_default_value(0, 0, get_input_port_default_value(0)); + set_input_port_default_value(1, 0, get_input_port_default_value(1)); + set_input_port_default_value(2, 0, get_input_port_default_value(2)); + break; + case OP_TYPE_VECTOR_2D: + set_input_port_default_value(0, Vector2(), get_input_port_default_value(0)); + set_input_port_default_value(1, Vector2(), get_input_port_default_value(1)); + set_input_port_default_value(2, Vector2(), get_input_port_default_value(2)); break; - case OP_TYPE_VECTOR: - set_input_port_default_value(0, Vector3(0.0, 0.0, 0.0)); - set_input_port_default_value(1, Vector3(0.0, 0.0, 0.0)); - set_input_port_default_value(2, Vector3(0.0, 0.0, 0.0)); + case OP_TYPE_VECTOR_3D: + set_input_port_default_value(0, Vector3(), get_input_port_default_value(0)); + set_input_port_default_value(1, Vector3(), get_input_port_default_value(1)); + set_input_port_default_value(2, Vector3(), get_input_port_default_value(2)); break; default: break; @@ -3237,11 +3480,12 @@ void VisualShaderNodeClamp::_bind_methods() { ClassDB::bind_method(D_METHOD("set_op_type", "op_type"), &VisualShaderNodeClamp::set_op_type); ClassDB::bind_method(D_METHOD("get_op_type"), &VisualShaderNodeClamp::get_op_type); - ADD_PROPERTY(PropertyInfo(Variant::INT, "op_type", PROPERTY_HINT_ENUM, "Float,Int,Vector"), "set_op_type", "get_op_type"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "op_type", PROPERTY_HINT_ENUM, "Float,Int,Vector2,Vector3"), "set_op_type", "get_op_type"); BIND_ENUM_CONSTANT(OP_TYPE_FLOAT); BIND_ENUM_CONSTANT(OP_TYPE_INT); - BIND_ENUM_CONSTANT(OP_TYPE_VECTOR); + BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_2D); + BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_3D); BIND_ENUM_CONSTANT(OP_TYPE_MAX); } @@ -3261,10 +3505,6 @@ int VisualShaderNodeFaceForward::get_input_port_count() const { return 3; } -VisualShaderNodeFaceForward::PortType VisualShaderNodeFaceForward::get_input_port_type(int p_port) const { - return PORT_TYPE_VECTOR; -} - String VisualShaderNodeFaceForward::get_input_port_name(int p_port) const { switch (p_port) { case 0: @@ -3282,14 +3522,33 @@ int VisualShaderNodeFaceForward::get_output_port_count() const { return 1; } -VisualShaderNodeFaceForward::PortType VisualShaderNodeFaceForward::get_output_port_type(int p_port) const { - return PORT_TYPE_VECTOR; -} - String VisualShaderNodeFaceForward::get_output_port_name(int p_port) const { return ""; } +void VisualShaderNodeFaceForward::set_op_type(OpType p_op_type) { + ERR_FAIL_INDEX(int(p_op_type), int(OP_TYPE_MAX)); + if (op_type == p_op_type) { + return; + } + switch (p_op_type) { + case OP_TYPE_VECTOR_2D: { + set_input_port_default_value(0, Vector2(), get_input_port_default_value(0)); + set_input_port_default_value(1, Vector2(), get_input_port_default_value(1)); + set_input_port_default_value(2, Vector2(), get_input_port_default_value(2)); + } break; + case OP_TYPE_VECTOR_3D: { + set_input_port_default_value(0, Vector3(), get_input_port_default_value(0)); + set_input_port_default_value(1, Vector3(), get_input_port_default_value(1)); + set_input_port_default_value(2, Vector3(), get_input_port_default_value(2)); + } break; + default: + break; + } + op_type = p_op_type; + emit_changed(); +} + String VisualShaderNodeFaceForward::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { return " " + p_output_vars[0] + " = faceforward(" + p_input_vars[0] + ", " + p_input_vars[1] + ", " + p_input_vars[2] + ");\n"; } @@ -3311,7 +3570,7 @@ int VisualShaderNodeOuterProduct::get_input_port_count() const { } VisualShaderNodeOuterProduct::PortType VisualShaderNodeOuterProduct::get_input_port_type(int p_port) const { - return PORT_TYPE_VECTOR; + return PORT_TYPE_VECTOR_3D; } String VisualShaderNodeOuterProduct::get_input_port_name(int p_port) const { @@ -3358,11 +3617,18 @@ int VisualShaderNodeStep::get_input_port_count() const { VisualShaderNodeStep::PortType VisualShaderNodeStep::get_input_port_type(int p_port) const { switch (op_type) { - case OP_TYPE_VECTOR: - return PORT_TYPE_VECTOR; - case OP_TYPE_VECTOR_SCALAR: + case OP_TYPE_VECTOR_2D: + return PORT_TYPE_VECTOR_2D; + case OP_TYPE_VECTOR_2D_SCALAR: if (p_port == 1) { - return PORT_TYPE_VECTOR; + return PORT_TYPE_VECTOR_2D; + } + break; + case OP_TYPE_VECTOR_3D: + return PORT_TYPE_VECTOR_3D; + case OP_TYPE_VECTOR_3D_SCALAR: + if (p_port == 1) { + return PORT_TYPE_VECTOR_3D; } break; default: @@ -3372,12 +3638,13 @@ VisualShaderNodeStep::PortType VisualShaderNodeStep::get_input_port_type(int p_p } String VisualShaderNodeStep::get_input_port_name(int p_port) const { - if (p_port == 0) { - return "edge"; - } else if (p_port == 1) { - return "x"; + switch (p_port) { + case 0: + return "edge"; + case 1: + return "x"; } - return ""; + return String(); } int VisualShaderNodeStep::get_output_port_count() const { @@ -3386,10 +3653,14 @@ int VisualShaderNodeStep::get_output_port_count() const { VisualShaderNodeStep::PortType VisualShaderNodeStep::get_output_port_type(int p_port) const { switch (op_type) { - case OP_TYPE_VECTOR: - return PORT_TYPE_VECTOR; - case OP_TYPE_VECTOR_SCALAR: - return PORT_TYPE_VECTOR; + case OP_TYPE_VECTOR_2D: + return PORT_TYPE_VECTOR_2D; + case OP_TYPE_VECTOR_2D_SCALAR: + return PORT_TYPE_VECTOR_2D; + case OP_TYPE_VECTOR_3D: + return PORT_TYPE_VECTOR_3D; + case OP_TYPE_VECTOR_3D_SCALAR: + return PORT_TYPE_VECTOR_3D; default: break; } @@ -3406,30 +3677,26 @@ void VisualShaderNodeStep::set_op_type(OpType p_op_type) { return; } switch (p_op_type) { - case OP_TYPE_SCALAR: - if (op_type == OP_TYPE_VECTOR) { - set_input_port_default_value(0, 0.0); // edge - } - if (op_type == OP_TYPE_VECTOR || op_type == OP_TYPE_VECTOR_SCALAR) { - set_input_port_default_value(1, 0.0); // x - } - break; - case OP_TYPE_VECTOR: - if (op_type == OP_TYPE_SCALAR || op_type == OP_TYPE_VECTOR_SCALAR) { - set_input_port_default_value(0, Vector3(0.0, 0.0, 0.0)); // edge - } - if (op_type == OP_TYPE_SCALAR) { - set_input_port_default_value(1, Vector3(0.0, 0.0, 0.0)); // x - } - break; - case OP_TYPE_VECTOR_SCALAR: - if (op_type == OP_TYPE_VECTOR) { - set_input_port_default_value(0, 0.0); // edge - } - if (op_type == OP_TYPE_SCALAR) { - set_input_port_default_value(1, Vector3(0.0, 0.0, 0.0)); // x - } - break; + case OP_TYPE_SCALAR: { + set_input_port_default_value(0, 0.0, get_input_port_default_value(0)); + set_input_port_default_value(1, 0.0, get_input_port_default_value(1)); + } break; + case OP_TYPE_VECTOR_2D: { + set_input_port_default_value(0, Vector2(), get_input_port_default_value(0)); + set_input_port_default_value(1, Vector2(), get_input_port_default_value(1)); + } break; + case OP_TYPE_VECTOR_2D_SCALAR: { + set_input_port_default_value(0, 0.0, get_input_port_default_value(0)); + set_input_port_default_value(1, Vector2(), get_input_port_default_value(1)); + } break; + case OP_TYPE_VECTOR_3D: { + set_input_port_default_value(0, Vector3(), get_input_port_default_value(0)); + set_input_port_default_value(1, Vector3(), get_input_port_default_value(1)); + } break; + case OP_TYPE_VECTOR_3D_SCALAR: { + set_input_port_default_value(0, 0.0, get_input_port_default_value(0)); + set_input_port_default_value(1, Vector3(), get_input_port_default_value(1)); + } break; default: break; } @@ -3455,11 +3722,13 @@ void VisualShaderNodeStep::_bind_methods() { ClassDB::bind_method(D_METHOD("set_op_type", "op_type"), &VisualShaderNodeStep::set_op_type); ClassDB::bind_method(D_METHOD("get_op_type"), &VisualShaderNodeStep::get_op_type); - ADD_PROPERTY(PropertyInfo(Variant::INT, "op_type", PROPERTY_HINT_ENUM, "Scalar,Vector,VectorScalar"), "set_op_type", "get_op_type"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "op_type", PROPERTY_HINT_ENUM, "Scalar,Vector2,Vector2Scalar,Vector3,Vector3Scalar"), "set_op_type", "get_op_type"); BIND_ENUM_CONSTANT(OP_TYPE_SCALAR); - BIND_ENUM_CONSTANT(OP_TYPE_VECTOR); - BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_SCALAR); + BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_2D); + BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_2D_SCALAR); + BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_3D); + BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_3D_SCALAR); BIND_ENUM_CONSTANT(OP_TYPE_MAX); } @@ -3480,11 +3749,18 @@ int VisualShaderNodeSmoothStep::get_input_port_count() const { VisualShaderNodeSmoothStep::PortType VisualShaderNodeSmoothStep::get_input_port_type(int p_port) const { switch (op_type) { - case OP_TYPE_VECTOR: - return PORT_TYPE_VECTOR; - case OP_TYPE_VECTOR_SCALAR: + case OP_TYPE_VECTOR_2D: + return PORT_TYPE_VECTOR_2D; + case OP_TYPE_VECTOR_2D_SCALAR: if (p_port == 2) { - return PORT_TYPE_VECTOR; // x + return PORT_TYPE_VECTOR_2D; // x + } + break; + case OP_TYPE_VECTOR_3D: + return PORT_TYPE_VECTOR_3D; + case OP_TYPE_VECTOR_3D_SCALAR: + if (p_port == 2) { + return PORT_TYPE_VECTOR_3D; // x } break; default: @@ -3494,14 +3770,15 @@ VisualShaderNodeSmoothStep::PortType VisualShaderNodeSmoothStep::get_input_port_ } String VisualShaderNodeSmoothStep::get_input_port_name(int p_port) const { - if (p_port == 0) { - return "edge0"; - } else if (p_port == 1) { - return "edge1"; - } else if (p_port == 2) { - return "x"; + switch (p_port) { + case 0: + return "edge0"; + case 1: + return "edge1"; + case 2: + return "x"; } - return ""; + return String(); } int VisualShaderNodeSmoothStep::get_output_port_count() const { @@ -3510,10 +3787,14 @@ int VisualShaderNodeSmoothStep::get_output_port_count() const { VisualShaderNodeSmoothStep::PortType VisualShaderNodeSmoothStep::get_output_port_type(int p_port) const { switch (op_type) { - case OP_TYPE_VECTOR: - return PORT_TYPE_VECTOR; - case OP_TYPE_VECTOR_SCALAR: - return PORT_TYPE_VECTOR; + case OP_TYPE_VECTOR_2D: + return PORT_TYPE_VECTOR_2D; + case OP_TYPE_VECTOR_2D_SCALAR: + return PORT_TYPE_VECTOR_2D; + case OP_TYPE_VECTOR_3D: + return PORT_TYPE_VECTOR_3D; + case OP_TYPE_VECTOR_3D_SCALAR: + return PORT_TYPE_VECTOR_3D; default: break; } @@ -3531,31 +3812,29 @@ void VisualShaderNodeSmoothStep::set_op_type(OpType p_op_type) { } switch (p_op_type) { case OP_TYPE_SCALAR: - if (op_type == OP_TYPE_VECTOR) { - set_input_port_default_value(0, 0.0); // edge0 - set_input_port_default_value(1, 0.0); // edge1 - } - if (op_type == OP_TYPE_VECTOR || op_type == OP_TYPE_VECTOR_SCALAR) { - set_input_port_default_value(2, 0.0); // x - } - break; - case OP_TYPE_VECTOR: - if (op_type == OP_TYPE_SCALAR || op_type == OP_TYPE_VECTOR_SCALAR) { - set_input_port_default_value(0, Vector3(0.0, 0.0, 0.0)); // edge0 - set_input_port_default_value(1, Vector3(0.0, 0.0, 0.0)); // edge1 - } - if (op_type == OP_TYPE_SCALAR) { - set_input_port_default_value(2, Vector3(0.0, 0.0, 0.0)); // x - } - break; - case OP_TYPE_VECTOR_SCALAR: - if (op_type == OP_TYPE_VECTOR) { - set_input_port_default_value(0, 0.0); // edge0 - set_input_port_default_value(1, 0.0); // edge1 - } - if (op_type == OP_TYPE_SCALAR) { - set_input_port_default_value(2, Vector3(0.0, 0.0, 0.0)); // x - } + set_input_port_default_value(0, 0.0, get_input_port_default_value(0)); // edge0 + set_input_port_default_value(1, 0.0, get_input_port_default_value(1)); // edge1 + set_input_port_default_value(2, 0.0, get_input_port_default_value(2)); // x + break; + case OP_TYPE_VECTOR_2D: + set_input_port_default_value(0, Vector2(), get_input_port_default_value(0)); // edge0 + set_input_port_default_value(1, Vector2(), get_input_port_default_value(1)); // edge1 + set_input_port_default_value(2, Vector2(), get_input_port_default_value(2)); // x + break; + case OP_TYPE_VECTOR_2D_SCALAR: + set_input_port_default_value(0, 0.0, get_input_port_default_value(0)); // edge0 + set_input_port_default_value(1, 0.0, get_input_port_default_value(1)); // edge1 + set_input_port_default_value(2, Vector2(), get_input_port_default_value(2)); // x + break; + case OP_TYPE_VECTOR_3D: + set_input_port_default_value(0, Vector3(), get_input_port_default_value(0)); // edge0 + set_input_port_default_value(1, Vector3(), get_input_port_default_value(1)); // edge1 + set_input_port_default_value(2, Vector3(), get_input_port_default_value(2)); // x + break; + case OP_TYPE_VECTOR_3D_SCALAR: + set_input_port_default_value(0, 0.0, get_input_port_default_value(0)); // edge0 + set_input_port_default_value(1, 0.0, get_input_port_default_value(1)); // edge1 + set_input_port_default_value(2, Vector3(), get_input_port_default_value(2)); // x break; default: break; @@ -3582,18 +3861,20 @@ void VisualShaderNodeSmoothStep::_bind_methods() { ClassDB::bind_method(D_METHOD("set_op_type", "op_type"), &VisualShaderNodeSmoothStep::set_op_type); ClassDB::bind_method(D_METHOD("get_op_type"), &VisualShaderNodeSmoothStep::get_op_type); - ADD_PROPERTY(PropertyInfo(Variant::INT, "op_type", PROPERTY_HINT_ENUM, "Scalar,Vector,VectorScalar"), "set_op_type", "get_op_type"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "op_type", PROPERTY_HINT_ENUM, "Scalar,Vector2,Vector2Scalar,Vector3,Vector3Scalar"), "set_op_type", "get_op_type"); BIND_ENUM_CONSTANT(OP_TYPE_SCALAR); - BIND_ENUM_CONSTANT(OP_TYPE_VECTOR); - BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_SCALAR); + BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_2D); + BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_2D_SCALAR); + BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_3D); + BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_3D_SCALAR); BIND_ENUM_CONSTANT(OP_TYPE_MAX); } VisualShaderNodeSmoothStep::VisualShaderNodeSmoothStep() { - set_input_port_default_value(0, 0.0); - set_input_port_default_value(1, 0.0); - set_input_port_default_value(2, 0.0); + set_input_port_default_value(0, 0.0); // edge0 + set_input_port_default_value(1, 1.0); // edge1 + set_input_port_default_value(2, 0.5); // x } ////////////// Distance @@ -3606,17 +3887,14 @@ int VisualShaderNodeVectorDistance::get_input_port_count() const { return 2; } -VisualShaderNodeVectorDistance::PortType VisualShaderNodeVectorDistance::get_input_port_type(int p_port) const { - return PORT_TYPE_VECTOR; -} - String VisualShaderNodeVectorDistance::get_input_port_name(int p_port) const { - if (p_port == 0) { - return "p0"; - } else if (p_port == 1) { - return "p1"; + switch (p_port) { + case 0: + return "a"; + case 1: + return "b"; } - return ""; + return String(); } int VisualShaderNodeVectorDistance::get_output_port_count() const { @@ -3631,13 +3909,34 @@ String VisualShaderNodeVectorDistance::get_output_port_name(int p_port) const { return ""; } +void VisualShaderNodeVectorDistance::set_op_type(OpType p_op_type) { + ERR_FAIL_INDEX(int(p_op_type), int(OP_TYPE_MAX)); + if (op_type == p_op_type) { + return; + } + switch (p_op_type) { + case OP_TYPE_VECTOR_2D: { + set_input_port_default_value(0, Vector2(), get_input_port_default_value(0)); // a + set_input_port_default_value(1, Vector2(), get_input_port_default_value(1)); // b + } break; + case OP_TYPE_VECTOR_3D: { + set_input_port_default_value(0, Vector3(), get_input_port_default_value(0)); // a + set_input_port_default_value(1, Vector3(), get_input_port_default_value(1)); // b + } break; + default: + break; + } + op_type = p_op_type; + emit_changed(); +} + String VisualShaderNodeVectorDistance::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { return " " + p_output_vars[0] + " = distance(" + p_input_vars[0] + ", " + p_input_vars[1] + ");\n"; } VisualShaderNodeVectorDistance::VisualShaderNodeVectorDistance() { - set_input_port_default_value(0, Vector3(0.0, 0.0, 0.0)); - set_input_port_default_value(1, Vector3(0.0, 0.0, 0.0)); + set_input_port_default_value(0, Vector3(0.0, 0.0, 0.0)); // a + set_input_port_default_value(1, Vector3(0.0, 0.0, 0.0)); // b } ////////////// Refract Vector @@ -3655,18 +3954,19 @@ VisualShaderNodeVectorRefract::PortType VisualShaderNodeVectorRefract::get_input return PORT_TYPE_SCALAR; } - return PORT_TYPE_VECTOR; + return PORT_TYPE_VECTOR_3D; } String VisualShaderNodeVectorRefract::get_input_port_name(int p_port) const { - if (p_port == 0) { - return "I"; - } else if (p_port == 1) { - return "N"; - } else if (p_port == 2) { - return "eta"; + switch (p_port) { + case 0: + return "I"; + case 1: + return "N"; + case 2: + return "eta"; } - return ""; + return String(); } int VisualShaderNodeVectorRefract::get_output_port_count() const { @@ -3674,7 +3974,7 @@ int VisualShaderNodeVectorRefract::get_output_port_count() const { } VisualShaderNodeVectorRefract::PortType VisualShaderNodeVectorRefract::get_output_port_type(int p_port) const { - return PORT_TYPE_VECTOR; + return PORT_TYPE_VECTOR_3D; } String VisualShaderNodeVectorRefract::get_output_port_name(int p_port) const { @@ -3703,13 +4003,20 @@ int VisualShaderNodeMix::get_input_port_count() const { VisualShaderNodeMix::PortType VisualShaderNodeMix::get_input_port_type(int p_port) const { switch (op_type) { - case OP_TYPE_VECTOR: - return PORT_TYPE_VECTOR; - case OP_TYPE_VECTOR_SCALAR: + case OP_TYPE_VECTOR_2D: + return PORT_TYPE_VECTOR_2D; + case OP_TYPE_VECTOR_2D_SCALAR: if (p_port == 2) { break; } - return PORT_TYPE_VECTOR; + return PORT_TYPE_VECTOR_2D; + case OP_TYPE_VECTOR_3D: + return PORT_TYPE_VECTOR_3D; + case OP_TYPE_VECTOR_3D_SCALAR: + if (p_port == 2) { + break; + } + return PORT_TYPE_VECTOR_3D; default: break; } @@ -3732,10 +4039,14 @@ int VisualShaderNodeMix::get_output_port_count() const { VisualShaderNodeMix::PortType VisualShaderNodeMix::get_output_port_type(int p_port) const { switch (op_type) { - case OP_TYPE_VECTOR: - return PORT_TYPE_VECTOR; - case OP_TYPE_VECTOR_SCALAR: - return PORT_TYPE_VECTOR; + case OP_TYPE_VECTOR_2D: + return PORT_TYPE_VECTOR_2D; + case OP_TYPE_VECTOR_2D_SCALAR: + return PORT_TYPE_VECTOR_2D; + case OP_TYPE_VECTOR_3D: + return PORT_TYPE_VECTOR_3D; + case OP_TYPE_VECTOR_3D_SCALAR: + return PORT_TYPE_VECTOR_3D; default: break; } @@ -3752,27 +4063,31 @@ void VisualShaderNodeMix::set_op_type(OpType p_op_type) { return; } switch (p_op_type) { - case OP_TYPE_SCALAR: - set_input_port_default_value(0, 0.0); // a - set_input_port_default_value(1, 1.0); // b - if (op_type == OP_TYPE_VECTOR) { - set_input_port_default_value(2, 0.5); // weight - } - break; - case OP_TYPE_VECTOR: - set_input_port_default_value(0, Vector3(0.0, 0.0, 0.0)); // a - set_input_port_default_value(1, Vector3(1.0, 1.0, 1.0)); // b - if (op_type == OP_TYPE_SCALAR || op_type == OP_TYPE_VECTOR_SCALAR) { - set_input_port_default_value(2, Vector3(0.5, 0.5, 0.5)); // weight - } - break; - case OP_TYPE_VECTOR_SCALAR: - set_input_port_default_value(0, Vector3(0.0, 0.0, 0.0)); // a - set_input_port_default_value(1, Vector3(1.0, 1.0, 1.0)); // b - if (op_type == OP_TYPE_VECTOR) { - set_input_port_default_value(2, 0.5); // weight - } - break; + case OP_TYPE_SCALAR: { + set_input_port_default_value(0, 0.0, get_input_port_default_value(0)); // a + set_input_port_default_value(1, 0.0, get_input_port_default_value(1)); // b + set_input_port_default_value(2, 0.0, get_input_port_default_value(2)); // weight + } break; + case OP_TYPE_VECTOR_2D: { + set_input_port_default_value(0, Vector2(), get_input_port_default_value(0)); // a + set_input_port_default_value(1, Vector2(), get_input_port_default_value(1)); // b + set_input_port_default_value(2, Vector2(), get_input_port_default_value(2)); // weight + } break; + case OP_TYPE_VECTOR_2D_SCALAR: { + set_input_port_default_value(0, Vector2(), get_input_port_default_value(0)); // a + set_input_port_default_value(1, Vector2(), get_input_port_default_value(1)); // b + set_input_port_default_value(2, 0.0, get_input_port_default_value(2)); // weight + } break; + case OP_TYPE_VECTOR_3D: { + set_input_port_default_value(0, Vector3(), get_input_port_default_value(0)); // a + set_input_port_default_value(1, Vector3(), get_input_port_default_value(1)); // b + set_input_port_default_value(2, Vector3(), get_input_port_default_value(2)); // weight + } break; + case OP_TYPE_VECTOR_3D_SCALAR: { + set_input_port_default_value(0, Vector3(), get_input_port_default_value(0)); // a + set_input_port_default_value(1, Vector3(), get_input_port_default_value(1)); // b + set_input_port_default_value(2, 0.0, get_input_port_default_value(2)); // weight + } break; default: break; } @@ -3798,11 +4113,13 @@ void VisualShaderNodeMix::_bind_methods() { ClassDB::bind_method(D_METHOD("set_op_type", "op_type"), &VisualShaderNodeMix::set_op_type); ClassDB::bind_method(D_METHOD("get_op_type"), &VisualShaderNodeMix::get_op_type); - ADD_PROPERTY(PropertyInfo(Variant::INT, "op_type", PROPERTY_HINT_ENUM, "Scalar,Vector,VectorScalar"), "set_op_type", "get_op_type"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "op_type", PROPERTY_HINT_ENUM, "Scalar,Vector2,Vector2Scalar,Vector3,Vector3Scalar"), "set_op_type", "get_op_type"); BIND_ENUM_CONSTANT(OP_TYPE_SCALAR); - BIND_ENUM_CONSTANT(OP_TYPE_VECTOR); - BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_SCALAR); + BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_2D); + BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_2D_SCALAR); + BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_3D); + BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_3D_SCALAR); BIND_ENUM_CONSTANT(OP_TYPE_MAX); } @@ -3819,7 +4136,15 @@ String VisualShaderNodeVectorCompose::get_caption() const { } int VisualShaderNodeVectorCompose::get_input_port_count() const { - return 3; + switch (op_type) { + case OP_TYPE_VECTOR_2D: + return 2; + case OP_TYPE_VECTOR_3D: + return 3; + default: + break; + } + return 0; } VisualShaderNodeVectorCompose::PortType VisualShaderNodeVectorCompose::get_input_port_type(int p_port) const { @@ -3827,29 +4152,80 @@ VisualShaderNodeVectorCompose::PortType VisualShaderNodeVectorCompose::get_input } String VisualShaderNodeVectorCompose::get_input_port_name(int p_port) const { - if (p_port == 0) { - return "x"; - } else if (p_port == 1) { - return "y"; - } else { - return "z"; + switch (op_type) { + case OP_TYPE_VECTOR_2D: { + switch (p_port) { + case 0: + return "x"; + case 1: + return "y"; + } + } break; + case OP_TYPE_VECTOR_3D: { + switch (p_port) { + case 0: + return "x"; + case 1: + return "y"; + case 2: + return "z"; + } + } break; + default: + break; } + return String(); } int VisualShaderNodeVectorCompose::get_output_port_count() const { return 1; } -VisualShaderNodeVectorCompose::PortType VisualShaderNodeVectorCompose::get_output_port_type(int p_port) const { - return PORT_TYPE_VECTOR; -} - String VisualShaderNodeVectorCompose::get_output_port_name(int p_port) const { return "vec"; } +void VisualShaderNodeVectorCompose::set_op_type(OpType p_op_type) { + ERR_FAIL_INDEX(int(p_op_type), int(OP_TYPE_MAX)); + if (op_type == p_op_type) { + return; + } + switch (p_op_type) { + case OP_TYPE_VECTOR_2D: { + float p1 = get_input_port_default_value(0); + float p2 = get_input_port_default_value(1); + + set_input_port_default_value(0, p1); + set_input_port_default_value(1, p2); + } break; + case OP_TYPE_VECTOR_3D: { + float p1 = get_input_port_default_value(0); + float p2 = get_input_port_default_value(1); + + set_input_port_default_value(0, p1); + set_input_port_default_value(1, p2); + set_input_port_default_value(2, 0.0); + } break; + default: + break; + } + op_type = p_op_type; + emit_changed(); +} + String VisualShaderNodeVectorCompose::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { - return " " + p_output_vars[0] + " = vec3(" + p_input_vars[0] + ", " + p_input_vars[1] + ", " + p_input_vars[2] + ");\n"; + String code; + switch (op_type) { + case OP_TYPE_VECTOR_2D: { + code += " " + p_output_vars[0] + " = vec2(" + p_input_vars[0] + ", " + p_input_vars[1] + ");\n"; + } break; + case OP_TYPE_VECTOR_3D: { + code += " " + p_output_vars[0] + " = vec3(" + p_input_vars[0] + ", " + p_input_vars[1] + ", " + p_input_vars[2] + ");\n"; + } break; + default: + break; + } + return code; } VisualShaderNodeVectorCompose::VisualShaderNodeVectorCompose() { @@ -3869,7 +4245,7 @@ int VisualShaderNodeTransformCompose::get_input_port_count() const { } VisualShaderNodeTransformCompose::PortType VisualShaderNodeTransformCompose::get_input_port_type(int p_port) const { - return PORT_TYPE_VECTOR; + return PORT_TYPE_VECTOR_3D; } String VisualShaderNodeTransformCompose::get_input_port_name(int p_port) const { @@ -3916,16 +4292,20 @@ int VisualShaderNodeVectorDecompose::get_input_port_count() const { return 1; } -VisualShaderNodeVectorDecompose::PortType VisualShaderNodeVectorDecompose::get_input_port_type(int p_port) const { - return PORT_TYPE_VECTOR; -} - String VisualShaderNodeVectorDecompose::get_input_port_name(int p_port) const { return "vec"; } int VisualShaderNodeVectorDecompose::get_output_port_count() const { - return 3; + switch (op_type) { + case OP_TYPE_VECTOR_2D: + return 2; + case OP_TYPE_VECTOR_3D: + return 3; + default: + break; + } + return 0; } VisualShaderNodeVectorDecompose::PortType VisualShaderNodeVectorDecompose::get_output_port_type(int p_port) const { @@ -3933,25 +4313,70 @@ VisualShaderNodeVectorDecompose::PortType VisualShaderNodeVectorDecompose::get_o } String VisualShaderNodeVectorDecompose::get_output_port_name(int p_port) const { - if (p_port == 0) { - return "x"; - } else if (p_port == 1) { - return "y"; - } else { - return "z"; + switch (op_type) { + case OP_TYPE_VECTOR_2D: { + switch (p_port) { + case 0: + return "x"; + case 1: + return "y"; + } + } break; + case OP_TYPE_VECTOR_3D: { + switch (p_port) { + case 0: + return "x"; + case 1: + return "y"; + case 2: + return "z"; + } + } break; + default: + break; } + return String(); +} + +void VisualShaderNodeVectorDecompose::set_op_type(OpType p_op_type) { + ERR_FAIL_INDEX(int(p_op_type), int(OP_TYPE_MAX)); + if (op_type == p_op_type) { + return; + } + switch (p_op_type) { + case OP_TYPE_VECTOR_2D: { + set_input_port_default_value(0, Vector2(), get_input_port_default_value(0)); + } break; + case OP_TYPE_VECTOR_3D: { + set_input_port_default_value(0, Vector3(), get_input_port_default_value(0)); + } break; + default: + break; + } + op_type = p_op_type; + emit_changed(); } String VisualShaderNodeVectorDecompose::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { String code; - code += " " + p_output_vars[0] + " = " + p_input_vars[0] + ".x;\n"; - code += " " + p_output_vars[1] + " = " + p_input_vars[0] + ".y;\n"; - code += " " + p_output_vars[2] + " = " + p_input_vars[0] + ".z;\n"; + switch (op_type) { + case OP_TYPE_VECTOR_2D: { + code += " " + p_output_vars[0] + " = " + p_input_vars[0] + ".x;\n"; + code += " " + p_output_vars[1] + " = " + p_input_vars[0] + ".y;\n"; + } break; + case OP_TYPE_VECTOR_3D: { + code += " " + p_output_vars[0] + " = " + p_input_vars[0] + ".x;\n"; + code += " " + p_output_vars[1] + " = " + p_input_vars[0] + ".y;\n"; + code += " " + p_output_vars[2] + " = " + p_input_vars[0] + ".z;\n"; + } break; + default: + break; + } return code; } VisualShaderNodeVectorDecompose::VisualShaderNodeVectorDecompose() { - set_input_port_default_value(0, Vector3()); + set_input_port_default_value(0, Vector3(0.0, 0.0, 0.0)); } ////////////// Transform Decompose @@ -3977,7 +4402,7 @@ int VisualShaderNodeTransformDecompose::get_output_port_count() const { } VisualShaderNodeTransformDecompose::PortType VisualShaderNodeTransformDecompose::get_output_port_type(int p_port) const { - return PORT_TYPE_VECTOR; + return PORT_TYPE_VECTOR_3D; } String VisualShaderNodeTransformDecompose::get_output_port_name(int p_port) const { @@ -4508,7 +4933,7 @@ int VisualShaderNodeColorUniform::get_input_port_count() const { } VisualShaderNodeColorUniform::PortType VisualShaderNodeColorUniform::get_input_port_type(int p_port) const { - return PORT_TYPE_VECTOR; + return PORT_TYPE_VECTOR_3D; } String VisualShaderNodeColorUniform::get_input_port_name(int p_port) const { @@ -4520,7 +4945,7 @@ int VisualShaderNodeColorUniform::get_output_port_count() const { } VisualShaderNodeColorUniform::PortType VisualShaderNodeColorUniform::get_output_port_type(int p_port) const { - return p_port == 0 ? PORT_TYPE_VECTOR : PORT_TYPE_SCALAR; + return p_port == 0 ? PORT_TYPE_VECTOR_3D : PORT_TYPE_SCALAR; } String VisualShaderNodeColorUniform::get_output_port_name(int p_port) const { @@ -4601,10 +5026,110 @@ Vector<StringName> VisualShaderNodeColorUniform::get_editable_properties() const VisualShaderNodeColorUniform::VisualShaderNodeColorUniform() { } -////////////// Vector Uniform +////////////// Vector2 Uniform + +String VisualShaderNodeVec2Uniform::get_caption() const { + return "Vector2Uniform"; +} + +int VisualShaderNodeVec2Uniform::get_input_port_count() const { + return 0; +} + +VisualShaderNodeVec2Uniform::PortType VisualShaderNodeVec2Uniform::get_input_port_type(int p_port) const { + return PORT_TYPE_VECTOR_2D; +} + +String VisualShaderNodeVec2Uniform::get_input_port_name(int p_port) const { + return String(); +} + +int VisualShaderNodeVec2Uniform::get_output_port_count() const { + return 1; +} + +VisualShaderNodeVec2Uniform::PortType VisualShaderNodeVec2Uniform::get_output_port_type(int p_port) const { + return PORT_TYPE_VECTOR_2D; +} + +String VisualShaderNodeVec2Uniform::get_output_port_name(int p_port) const { + return String(); +} + +void VisualShaderNodeVec2Uniform::set_default_value_enabled(bool p_enabled) { + default_value_enabled = p_enabled; + emit_changed(); +} + +bool VisualShaderNodeVec2Uniform::is_default_value_enabled() const { + return default_value_enabled; +} + +void VisualShaderNodeVec2Uniform::set_default_value(const Vector2 &p_value) { + default_value = p_value; + emit_changed(); +} + +Vector2 VisualShaderNodeVec2Uniform::get_default_value() const { + return default_value; +} + +String VisualShaderNodeVec2Uniform::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const { + String code = _get_qual_str() + "uniform vec2 " + get_uniform_name(); + if (default_value_enabled) { + code += vformat(" = vec2(%.6f, %.6f)", default_value.x, default_value.y); + } + code += ";\n"; + return code; +} + +String VisualShaderNodeVec2Uniform::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { + return " " + p_output_vars[0] + " = " + get_uniform_name() + ";\n"; +} + +void VisualShaderNodeVec2Uniform::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_default_value_enabled", "enabled"), &VisualShaderNodeVec2Uniform::set_default_value_enabled); + ClassDB::bind_method(D_METHOD("is_default_value_enabled"), &VisualShaderNodeVec2Uniform::is_default_value_enabled); + + ClassDB::bind_method(D_METHOD("set_default_value", "value"), &VisualShaderNodeVec2Uniform::set_default_value); + ClassDB::bind_method(D_METHOD("get_default_value"), &VisualShaderNodeVec2Uniform::get_default_value); + + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "default_value_enabled"), "set_default_value_enabled", "is_default_value_enabled"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "default_value"), "set_default_value", "get_default_value"); +} + +bool VisualShaderNodeVec2Uniform::is_show_prop_names() const { + return true; +} + +bool VisualShaderNodeVec2Uniform::is_use_prop_slots() const { + return true; +} + +bool VisualShaderNodeVec2Uniform::is_qualifier_supported(Qualifier p_qual) const { + return true; // all qualifiers are supported +} + +bool VisualShaderNodeVec2Uniform::is_convertible_to_constant() const { + return true; // conversion is allowed +} + +Vector<StringName> VisualShaderNodeVec2Uniform::get_editable_properties() const { + Vector<StringName> props = VisualShaderNodeUniform::get_editable_properties(); + props.push_back("default_value_enabled"); + if (default_value_enabled) { + props.push_back("default_value"); + } + return props; +} + +VisualShaderNodeVec2Uniform::VisualShaderNodeVec2Uniform() { +} + +////////////// Vector3 Uniform String VisualShaderNodeVec3Uniform::get_caption() const { - return "VectorUniform"; + return "Vector3Uniform"; } int VisualShaderNodeVec3Uniform::get_input_port_count() const { @@ -4612,7 +5137,7 @@ int VisualShaderNodeVec3Uniform::get_input_port_count() const { } VisualShaderNodeVec3Uniform::PortType VisualShaderNodeVec3Uniform::get_input_port_type(int p_port) const { - return PORT_TYPE_VECTOR; + return PORT_TYPE_VECTOR_3D; } String VisualShaderNodeVec3Uniform::get_input_port_name(int p_port) const { @@ -4624,7 +5149,7 @@ int VisualShaderNodeVec3Uniform::get_output_port_count() const { } VisualShaderNodeVec3Uniform::PortType VisualShaderNodeVec3Uniform::get_output_port_type(int p_port) const { - return PORT_TYPE_VECTOR; + return PORT_TYPE_VECTOR_3D; } String VisualShaderNodeVec3Uniform::get_output_port_name(int p_port) const { @@ -4712,7 +5237,7 @@ int VisualShaderNodeTransformUniform::get_input_port_count() const { } VisualShaderNodeTransformUniform::PortType VisualShaderNodeTransformUniform::get_input_port_type(int p_port) const { - return PORT_TYPE_VECTOR; + return PORT_TYPE_VECTOR_3D; } String VisualShaderNodeTransformUniform::get_input_port_name(int p_port) const { @@ -4819,7 +5344,7 @@ int VisualShaderNodeTextureUniform::get_input_port_count() const { } VisualShaderNodeTextureUniform::PortType VisualShaderNodeTextureUniform::get_input_port_type(int p_port) const { - return p_port == 0 ? PORT_TYPE_VECTOR : PORT_TYPE_SCALAR; + return p_port == 0 ? PORT_TYPE_VECTOR_2D : PORT_TYPE_SCALAR; } String VisualShaderNodeTextureUniform::get_input_port_name(int p_port) const { @@ -4833,7 +5358,7 @@ int VisualShaderNodeTextureUniform::get_output_port_count() const { VisualShaderNodeTextureUniform::PortType VisualShaderNodeTextureUniform::get_output_port_type(int p_port) const { switch (p_port) { case 0: - return PORT_TYPE_VECTOR; + return PORT_TYPE_VECTOR_3D; case 1: return PORT_TYPE_SCALAR; case 2: @@ -4966,8 +5491,8 @@ bool VisualShaderNodeTextureUniform::is_code_generated() const { String VisualShaderNodeTextureUniform::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { String default_uv; - if (p_mode != Shader::MODE_PARTICLES && p_mode != Shader::MODE_SKY) { - default_uv = "UV.xy"; + if (p_mode == Shader::MODE_CANVAS_ITEM || p_mode == Shader::MODE_SPATIAL) { + default_uv = "UV"; } else { default_uv = "vec2(0.0)"; } @@ -4982,9 +5507,9 @@ String VisualShaderNodeTextureUniform::generate_code(Shader::Mode p_mode, Visual } } else if (p_input_vars[1].is_empty()) { //no lod - code += " vec4 n_tex_read = texture(" + id + ", " + p_input_vars[0] + ".xy);\n"; + code += " vec4 n_tex_read = texture(" + id + ", " + p_input_vars[0] + ");\n"; } else { - code += " vec4 n_tex_read = textureLod(" + id + ", " + p_input_vars[0] + ".xy, " + p_input_vars[1] + ");\n"; + code += " vec4 n_tex_read = textureLod(" + id + ", " + p_input_vars[0] + ", " + p_input_vars[1] + ");\n"; } code += " " + p_output_vars[0] + " = n_tex_read.rgb;\n"; @@ -5112,11 +5637,13 @@ void VisualShaderNodeTextureUniform::_bind_methods() { BIND_ENUM_CONSTANT(REPEAT_MAX); } -String VisualShaderNodeTextureUniform::get_input_port_default_hint(int p_port) const { - if (p_port == 0) { - return "default"; +bool VisualShaderNodeTextureUniform::is_input_port_default(int p_port, Shader::Mode p_mode) const { + if (p_mode == Shader::MODE_CANVAS_ITEM || p_mode == Shader::MODE_SPATIAL) { + if (p_port == 0) { + return true; + } } - return ""; + return false; } bool VisualShaderNodeTextureUniform::is_qualifier_supported(Qualifier p_qual) const { @@ -5153,7 +5680,7 @@ int VisualShaderNodeTextureUniformTriplanar::get_input_port_count() const { VisualShaderNodeTextureUniform::PortType VisualShaderNodeTextureUniformTriplanar::get_input_port_type(int p_port) const { if (p_port == 0 || p_port == 1) { - return PORT_TYPE_VECTOR; + return PORT_TYPE_VECTOR_3D; } return PORT_TYPE_SCALAR; } @@ -5167,7 +5694,7 @@ String VisualShaderNodeTextureUniformTriplanar::get_input_port_name(int p_port) return ""; } -String VisualShaderNodeTextureUniformTriplanar::generate_global_per_node(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const { +String VisualShaderNodeTextureUniformTriplanar::generate_global_per_node(Shader::Mode p_mode, int p_id) const { String code; code += "// TRIPLANAR FUNCTION GLOBAL CODE\n"; @@ -5224,13 +5751,13 @@ String VisualShaderNodeTextureUniformTriplanar::generate_code(Shader::Mode p_mod return code; } -String VisualShaderNodeTextureUniformTriplanar::get_input_port_default_hint(int p_port) const { +bool VisualShaderNodeTextureUniformTriplanar::is_input_port_default(int p_port, Shader::Mode p_mode) const { if (p_port == 0) { - return "default"; + return true; } else if (p_port == 1) { - return "default"; + return true; } - return ""; + return false; } VisualShaderNodeTextureUniformTriplanar::VisualShaderNodeTextureUniformTriplanar() { @@ -5266,8 +5793,8 @@ String VisualShaderNodeTexture2DArrayUniform::get_input_port_name(int p_port) co return ""; } -String VisualShaderNodeTexture2DArrayUniform::get_input_port_default_hint(int p_port) const { - return ""; +bool VisualShaderNodeTexture2DArrayUniform::is_input_port_default(int p_port, Shader::Mode p_mode) const { + return false; } String VisualShaderNodeTexture2DArrayUniform::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const { @@ -5339,8 +5866,8 @@ String VisualShaderNodeTexture3DUniform::get_input_port_name(int p_port) const { return ""; } -String VisualShaderNodeTexture3DUniform::get_input_port_default_hint(int p_port) const { - return ""; +bool VisualShaderNodeTexture3DUniform::is_input_port_default(int p_port, Shader::Mode p_mode) const { + return false; } String VisualShaderNodeTexture3DUniform::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const { @@ -5412,8 +5939,8 @@ String VisualShaderNodeCubemapUniform::get_input_port_name(int p_port) const { return ""; } -String VisualShaderNodeCubemapUniform::get_input_port_default_hint(int p_port) const { - return ""; +bool VisualShaderNodeCubemapUniform::is_input_port_default(int p_port, Shader::Mode p_mode) const { + return false; } String VisualShaderNodeCubemapUniform::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const { @@ -5469,7 +5996,7 @@ VisualShaderNodeIf::PortType VisualShaderNodeIf::get_input_port_type(int p_port) if (p_port == 0 || p_port == 1 || p_port == 2) { return PORT_TYPE_SCALAR; } - return PORT_TYPE_VECTOR; + return PORT_TYPE_VECTOR_3D; } String VisualShaderNodeIf::get_input_port_name(int p_port) const { @@ -5496,7 +6023,7 @@ int VisualShaderNodeIf::get_output_port_count() const { } VisualShaderNodeIf::PortType VisualShaderNodeIf::get_output_port_type(int p_port) const { - return PORT_TYPE_VECTOR; + return PORT_TYPE_VECTOR_3D; } String VisualShaderNodeIf::get_output_port_name(int p_port) const { @@ -5548,8 +6075,10 @@ VisualShaderNodeSwitch::PortType VisualShaderNodeSwitch::get_input_port_type(int switch (op_type) { case OP_TYPE_INT: return PORT_TYPE_SCALAR_INT; - case OP_TYPE_VECTOR: - return PORT_TYPE_VECTOR; + case OP_TYPE_VECTOR_2D: + return PORT_TYPE_VECTOR_2D; + case OP_TYPE_VECTOR_3D: + return PORT_TYPE_VECTOR_3D; case OP_TYPE_BOOLEAN: return PORT_TYPE_BOOLEAN; case OP_TYPE_TRANSFORM: @@ -5582,8 +6111,10 @@ VisualShaderNodeSwitch::PortType VisualShaderNodeSwitch::get_output_port_type(in switch (op_type) { case OP_TYPE_INT: return PORT_TYPE_SCALAR_INT; - case OP_TYPE_VECTOR: - return PORT_TYPE_VECTOR; + case OP_TYPE_VECTOR_2D: + return PORT_TYPE_VECTOR_2D; + case OP_TYPE_VECTOR_3D: + return PORT_TYPE_VECTOR_3D; case OP_TYPE_BOOLEAN: return PORT_TYPE_BOOLEAN; case OP_TYPE_TRANSFORM: @@ -5605,16 +6136,20 @@ void VisualShaderNodeSwitch::set_op_type(OpType p_op_type) { } switch (p_op_type) { case OP_TYPE_FLOAT: - set_input_port_default_value(1, 1.0); - set_input_port_default_value(2, 0.0); + set_input_port_default_value(1, 1.0, get_input_port_default_value(1)); + set_input_port_default_value(2, 0.0, get_input_port_default_value(2)); break; case OP_TYPE_INT: - set_input_port_default_value(1, 1); - set_input_port_default_value(2, 0); + set_input_port_default_value(1, 1, get_input_port_default_value(1)); + set_input_port_default_value(2, 0, get_input_port_default_value(2)); break; - case OP_TYPE_VECTOR: - set_input_port_default_value(1, Vector3(1.0, 1.0, 1.0)); - set_input_port_default_value(2, Vector3(0.0, 0.0, 0.0)); + case OP_TYPE_VECTOR_2D: + set_input_port_default_value(1, Vector2(1.0, 1.0), get_input_port_default_value(1)); + set_input_port_default_value(2, Vector2(0.0, 0.0), get_input_port_default_value(2)); + break; + case OP_TYPE_VECTOR_3D: + set_input_port_default_value(1, Vector3(1.0, 1.0, 1.0), get_input_port_default_value(1)); + set_input_port_default_value(2, Vector3(0.0, 0.0, 0.0), get_input_port_default_value(2)); break; case OP_TYPE_BOOLEAN: set_input_port_default_value(1, true); @@ -5645,11 +6180,12 @@ void VisualShaderNodeSwitch::_bind_methods() { // static ClassDB::bind_method(D_METHOD("set_op_type", "type"), &VisualShaderNodeSwitch::set_op_type); ClassDB::bind_method(D_METHOD("get_op_type"), &VisualShaderNodeSwitch::get_op_type); - ADD_PROPERTY(PropertyInfo(Variant::INT, "op_type", PROPERTY_HINT_ENUM, "Float,Int,Vector,Boolean,Transform"), "set_op_type", "get_op_type"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "op_type", PROPERTY_HINT_ENUM, "Float,Int,Vector2,Vector3,Boolean,Transform"), "set_op_type", "get_op_type"); BIND_ENUM_CONSTANT(OP_TYPE_FLOAT); BIND_ENUM_CONSTANT(OP_TYPE_INT); - BIND_ENUM_CONSTANT(OP_TYPE_VECTOR); + BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_2D); + BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_3D); BIND_ENUM_CONSTANT(OP_TYPE_BOOLEAN); BIND_ENUM_CONSTANT(OP_TYPE_TRANSFORM); BIND_ENUM_CONSTANT(OP_TYPE_MAX); @@ -5688,15 +6224,15 @@ int VisualShaderNodeFresnel::get_input_port_count() const { VisualShaderNodeFresnel::PortType VisualShaderNodeFresnel::get_input_port_type(int p_port) const { switch (p_port) { case 0: - return PORT_TYPE_VECTOR; + return PORT_TYPE_VECTOR_3D; case 1: - return PORT_TYPE_VECTOR; + return PORT_TYPE_VECTOR_3D; case 2: return PORT_TYPE_BOOLEAN; case 3: return PORT_TYPE_SCALAR; default: - return PORT_TYPE_VECTOR; + return PORT_TYPE_VECTOR_3D; } } @@ -5738,12 +6274,20 @@ String VisualShaderNodeFresnel::generate_code(Shader::Mode p_mode, VisualShader: String normal; String view; if (p_input_vars[0].is_empty()) { - normal = "NORMAL"; + if (p_mode == Shader::MODE_CANVAS_ITEM || p_mode == Shader::MODE_SPATIAL) { + normal = "NORMAL"; + } else { + normal = "vec3(0.0)"; + } } else { normal = p_input_vars[0]; } if (p_input_vars[1].is_empty()) { - view = "VIEW"; + if (p_mode == Shader::MODE_SPATIAL) { + view = "VIEW"; + } else { + view = "vec3(0.0)"; + } } else { view = p_input_vars[1]; } @@ -5759,13 +6303,17 @@ String VisualShaderNodeFresnel::generate_code(Shader::Mode p_mode, VisualShader: } } -String VisualShaderNodeFresnel::get_input_port_default_hint(int p_port) const { +bool VisualShaderNodeFresnel::is_input_port_default(int p_port, Shader::Mode p_mode) const { if (p_port == 0) { - return "default"; + if (p_mode == Shader::MODE_CANVAS_ITEM || p_mode == Shader::MODE_SPATIAL) { + return true; + } } else if (p_port == 1) { - return "default"; + if (p_mode == Shader::MODE_SPATIAL) { + return true; + } } - return ""; + return false; } VisualShaderNodeFresnel::VisualShaderNodeFresnel() { @@ -5867,8 +6415,10 @@ VisualShaderNodeCompare::PortType VisualShaderNodeCompare::get_input_port_type(i return PORT_TYPE_SCALAR; case CTYPE_SCALAR_INT: return PORT_TYPE_SCALAR_INT; - case CTYPE_VECTOR: - return PORT_TYPE_VECTOR; + case CTYPE_VECTOR_2D: + return PORT_TYPE_VECTOR_2D; + case CTYPE_VECTOR_3D: + return PORT_TYPE_VECTOR_3D; case CTYPE_BOOLEAN: return PORT_TYPE_BOOLEAN; case CTYPE_TRANSFORM: @@ -5939,7 +6489,7 @@ String VisualShaderNodeCompare::generate_code(Shader::Mode p_mode, VisualShader: String code; switch (comparison_type) { - case CTYPE_SCALAR: + case CTYPE_SCALAR: { if (func == FUNC_EQUAL) { code += " " + p_output_vars[0] + " = (abs(" + p_input_vars[0] + " - " + p_input_vars[1] + ") < " + p_input_vars[2] + ");"; } else if (func == FUNC_NOT_EQUAL) { @@ -5947,33 +6497,34 @@ String VisualShaderNodeCompare::generate_code(Shader::Mode p_mode, VisualShader: } else { code += " " + p_output_vars[0] + " = " + (p_input_vars[0] + " $ " + p_input_vars[1]).replace("$", operators[func]) + ";\n"; } - break; - - case CTYPE_SCALAR_INT: + } break; + case CTYPE_SCALAR_INT: { code += " " + p_output_vars[0] + " = " + (p_input_vars[0] + " $ " + p_input_vars[1]).replace("$", operators[func]) + ";\n"; - break; - - case CTYPE_VECTOR: + } break; + case CTYPE_VECTOR_2D: { + code += " {\n"; + code += " bvec2 _bv = " + String(functions[func]).replace("$", p_input_vars[0] + ", " + p_input_vars[1]) + ";\n"; + code += " " + p_output_vars[0] + " = " + String(conditions[condition]).replace("$", "_bv") + ";\n"; + code += " }\n"; + } break; + case CTYPE_VECTOR_3D: { code += " {\n"; code += " bvec3 _bv = " + String(functions[func]).replace("$", p_input_vars[0] + ", " + p_input_vars[1]) + ";\n"; code += " " + p_output_vars[0] + " = " + String(conditions[condition]).replace("$", "_bv") + ";\n"; code += " }\n"; - break; - - case CTYPE_BOOLEAN: + } break; + case CTYPE_BOOLEAN: { if (func > FUNC_NOT_EQUAL) { return " " + p_output_vars[0] + " = false;\n"; } code += " " + p_output_vars[0] + " = " + (p_input_vars[0] + " $ " + p_input_vars[1]).replace("$", operators[func]) + ";\n"; - break; - - case CTYPE_TRANSFORM: + } break; + case CTYPE_TRANSFORM: { if (func > FUNC_NOT_EQUAL) { return " " + p_output_vars[0] + " = false;\n"; } code += " " + p_output_vars[0] + " = " + (p_input_vars[0] + " $ " + p_input_vars[1]).replace("$", operators[func]) + ";\n"; - break; - + } break; default: break; } @@ -5987,18 +6538,23 @@ void VisualShaderNodeCompare::set_comparison_type(ComparisonType p_comparison_ty } switch (p_comparison_type) { case CTYPE_SCALAR: - set_input_port_default_value(0, 0.0); - set_input_port_default_value(1, 0.0); + set_input_port_default_value(0, 0.0, get_input_port_default_value(0)); + set_input_port_default_value(1, 0.0, get_input_port_default_value(1)); simple_decl = true; break; case CTYPE_SCALAR_INT: - set_input_port_default_value(0, 0); - set_input_port_default_value(1, 0); + set_input_port_default_value(0, 0, get_input_port_default_value(0)); + set_input_port_default_value(1, 0, get_input_port_default_value(1)); simple_decl = true; break; - case CTYPE_VECTOR: - set_input_port_default_value(0, Vector3(0.0, 0.0, 0.0)); - set_input_port_default_value(1, Vector3(0.0, 0.0, 0.0)); + case CTYPE_VECTOR_2D: + set_input_port_default_value(0, Vector2(), get_input_port_default_value(0)); + set_input_port_default_value(1, Vector2(), get_input_port_default_value(1)); + simple_decl = false; + break; + case CTYPE_VECTOR_3D: + set_input_port_default_value(0, Vector3(), get_input_port_default_value(0)); + set_input_port_default_value(1, Vector3(), get_input_port_default_value(1)); simple_decl = false; break; case CTYPE_BOOLEAN: @@ -6052,7 +6608,7 @@ Vector<StringName> VisualShaderNodeCompare::get_editable_properties() const { Vector<StringName> props; props.push_back("type"); props.push_back("function"); - if (comparison_type == CTYPE_VECTOR) { + if (comparison_type == CTYPE_VECTOR_2D || comparison_type == CTYPE_VECTOR_3D) { props.push_back("condition"); } return props; @@ -6068,13 +6624,14 @@ void VisualShaderNodeCompare::_bind_methods() { ClassDB::bind_method(D_METHOD("set_condition", "condition"), &VisualShaderNodeCompare::set_condition); ClassDB::bind_method(D_METHOD("get_condition"), &VisualShaderNodeCompare::get_condition); - ADD_PROPERTY(PropertyInfo(Variant::INT, "type", PROPERTY_HINT_ENUM, "Float,Int,Vector,Boolean,Transform"), "set_comparison_type", "get_comparison_type"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "type", PROPERTY_HINT_ENUM, "Float,Int,Vector2,Vector3,Boolean,Transform"), "set_comparison_type", "get_comparison_type"); ADD_PROPERTY(PropertyInfo(Variant::INT, "function", PROPERTY_HINT_ENUM, "a == b,a != b,a > b,a >= b,a < b,a <= b"), "set_function", "get_function"); ADD_PROPERTY(PropertyInfo(Variant::INT, "condition", PROPERTY_HINT_ENUM, "All,Any"), "set_condition", "get_condition"); BIND_ENUM_CONSTANT(CTYPE_SCALAR); BIND_ENUM_CONSTANT(CTYPE_SCALAR_INT); - BIND_ENUM_CONSTANT(CTYPE_VECTOR); + BIND_ENUM_CONSTANT(CTYPE_VECTOR_2D); + BIND_ENUM_CONSTANT(CTYPE_VECTOR_3D); BIND_ENUM_CONSTANT(CTYPE_BOOLEAN); BIND_ENUM_CONSTANT(CTYPE_TRANSFORM); BIND_ENUM_CONSTANT(CTYPE_MAX); @@ -6109,8 +6666,13 @@ int VisualShaderNodeMultiplyAdd::get_input_port_count() const { } VisualShaderNodeMultiplyAdd::PortType VisualShaderNodeMultiplyAdd::get_input_port_type(int p_port) const { - if (op_type == OP_TYPE_VECTOR) { - return PORT_TYPE_VECTOR; + switch (op_type) { + case OP_TYPE_VECTOR_2D: + return PORT_TYPE_VECTOR_2D; + case OP_TYPE_VECTOR_3D: + return PORT_TYPE_VECTOR_3D; + default: + break; } return PORT_TYPE_SCALAR; } @@ -6131,11 +6693,15 @@ int VisualShaderNodeMultiplyAdd::get_output_port_count() const { } VisualShaderNodeMultiplyAdd::PortType VisualShaderNodeMultiplyAdd::get_output_port_type(int p_port) const { - if (op_type == OP_TYPE_SCALAR) { - return PORT_TYPE_SCALAR; - } else { - return PORT_TYPE_VECTOR; + switch (op_type) { + case OP_TYPE_VECTOR_2D: + return PORT_TYPE_VECTOR_2D; + case OP_TYPE_VECTOR_3D: + return PORT_TYPE_VECTOR_3D; + default: + break; } + return PORT_TYPE_SCALAR; } String VisualShaderNodeMultiplyAdd::get_output_port_name(int p_port) const { @@ -6152,16 +6718,21 @@ void VisualShaderNodeMultiplyAdd::set_op_type(OpType p_op_type) { return; } switch (p_op_type) { - case OP_TYPE_SCALAR: - set_input_port_default_value(0, 0.0); - set_input_port_default_value(1, 0.0); - set_input_port_default_value(2, 0.0); - break; - case OP_TYPE_VECTOR: - set_input_port_default_value(0, Vector3(0.0, 0.0, 0.0)); - set_input_port_default_value(1, Vector3(0.0, 0.0, 0.0)); - set_input_port_default_value(2, Vector3(0.0, 0.0, 0.0)); - break; + case OP_TYPE_SCALAR: { + set_input_port_default_value(0, 0.0, get_input_port_default_value(0)); + set_input_port_default_value(1, 0.0, get_input_port_default_value(1)); + set_input_port_default_value(2, 0.0, get_input_port_default_value(2)); + } break; + case OP_TYPE_VECTOR_2D: { + set_input_port_default_value(0, Vector2(), get_input_port_default_value(0)); + set_input_port_default_value(1, Vector2(), get_input_port_default_value(1)); + set_input_port_default_value(2, Vector2(), get_input_port_default_value(2)); + } break; + case OP_TYPE_VECTOR_3D: { + set_input_port_default_value(0, Vector3(), get_input_port_default_value(0)); + set_input_port_default_value(1, Vector3(), get_input_port_default_value(1)); + set_input_port_default_value(2, Vector3(), get_input_port_default_value(2)); + } break; default: break; } @@ -6183,10 +6754,11 @@ void VisualShaderNodeMultiplyAdd::_bind_methods() { ClassDB::bind_method(D_METHOD("set_op_type", "type"), &VisualShaderNodeMultiplyAdd::set_op_type); ClassDB::bind_method(D_METHOD("get_op_type"), &VisualShaderNodeMultiplyAdd::get_op_type); - ADD_PROPERTY(PropertyInfo(Variant::INT, "op_type", PROPERTY_HINT_ENUM, "Scalar,Vector"), "set_op_type", "get_op_type"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "op_type", PROPERTY_HINT_ENUM, "Scalar,Vector2,Vector3"), "set_op_type", "get_op_type"); BIND_ENUM_CONSTANT(OP_TYPE_SCALAR); - BIND_ENUM_CONSTANT(OP_TYPE_VECTOR); + BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_2D); + BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_3D); BIND_ENUM_CONSTANT(OP_TYPE_MAX); } diff --git a/scene/resources/visual_shader_nodes.h b/scene/resources/visual_shader_nodes.h index f1dda634f1..eeeb91a3ee 100644 --- a/scene/resources/visual_shader_nodes.h +++ b/scene/resources/visual_shader_nodes.h @@ -34,6 +34,49 @@ #include "scene/resources/visual_shader.h" /////////////////////////////////////// +/// Vector Base Node +/////////////////////////////////////// + +class VisualShaderNodeVectorBase : public VisualShaderNode { + GDCLASS(VisualShaderNodeVectorBase, VisualShaderNode); + +public: + enum OpType { + OP_TYPE_VECTOR_2D, + OP_TYPE_VECTOR_3D, + OP_TYPE_MAX, + }; + +protected: + OpType op_type = OP_TYPE_VECTOR_3D; + +protected: + static void _bind_methods(); + +public: + virtual String get_caption() const override = 0; + + virtual int get_input_port_count() const override = 0; + virtual PortType get_input_port_type(int p_port) const override; + virtual String get_input_port_name(int p_port) const override = 0; + + virtual int get_output_port_count() const override = 0; + virtual PortType get_output_port_type(int p_port) const override; + virtual String get_output_port_name(int p_port) const override = 0; + + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override = 0; + + virtual void set_op_type(OpType p_op_type); + OpType get_op_type() const; + + virtual Vector<StringName> get_editable_properties() const override; + + VisualShaderNodeVectorBase(); +}; + +VARIANT_ENUM_CAST(VisualShaderNodeVectorBase::OpType) + +/////////////////////////////////////// /// CONSTANTS /////////////////////////////////////// @@ -177,6 +220,36 @@ public: /////////////////////////////////////// +class VisualShaderNodeVec2Constant : public VisualShaderNodeConstant { + GDCLASS(VisualShaderNodeVec2Constant, VisualShaderNodeConstant); + Vector2 constant; + +protected: + static void _bind_methods(); + +public: + virtual String get_caption() const override; + + virtual int get_input_port_count() const override; + virtual PortType get_input_port_type(int p_port) const override; + virtual String get_input_port_name(int p_port) const override; + + virtual int get_output_port_count() const override; + virtual PortType get_output_port_type(int p_port) const override; + virtual String get_output_port_name(int p_port) const override; + + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; + + void set_constant(const Vector2 &p_constant); + Vector2 get_constant() const; + + virtual Vector<StringName> get_editable_properties() const override; + + VisualShaderNodeVec2Constant(); +}; + +/////////////////////////////////////// + class VisualShaderNodeVec3Constant : public VisualShaderNodeConstant { GDCLASS(VisualShaderNodeVec3Constant, VisualShaderNodeConstant); Vector3 constant; @@ -280,7 +353,7 @@ public: virtual String get_output_port_name(int p_port) const override; virtual bool is_output_port_expandable(int p_port) const override; - virtual String get_input_port_default_hint(int p_port) const override; + virtual bool is_input_port_default(int p_port, Shader::Mode p_mode) const override; virtual Vector<VisualShader::DefaultTextureParam> get_default_texture_parameters(VisualShader::Type p_type, int p_id) const override; virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override; @@ -392,7 +465,7 @@ public: virtual int get_input_port_count() const override; virtual PortType get_input_port_type(int p_port) const override; virtual String get_input_port_name(int p_port) const override; - virtual String get_input_port_default_hint(int p_port) const override; + virtual bool is_input_port_default(int p_port, Shader::Mode p_mode) const override; virtual int get_output_port_count() const override; virtual PortType get_output_port_type(int p_port) const override; @@ -488,7 +561,7 @@ public: virtual int get_input_port_count() const override; virtual PortType get_input_port_type(int p_port) const override; virtual String get_input_port_name(int p_port) const override; - virtual String get_input_port_default_hint(int p_port) const override; + virtual bool is_input_port_default(int p_port, Shader::Mode p_mode) const override; virtual int get_output_port_count() const override; virtual PortType get_output_port_type(int p_port) const override; @@ -615,8 +688,8 @@ public: VARIANT_ENUM_CAST(VisualShaderNodeIntOp::Operator) -class VisualShaderNodeVectorOp : public VisualShaderNode { - GDCLASS(VisualShaderNodeVectorOp, VisualShaderNode); +class VisualShaderNodeVectorOp : public VisualShaderNodeVectorBase { + GDCLASS(VisualShaderNodeVectorOp, VisualShaderNodeVectorBase); public: enum Operator { @@ -644,19 +717,20 @@ public: virtual String get_caption() const override; virtual int get_input_port_count() const override; - virtual PortType get_input_port_type(int p_port) const override; virtual String get_input_port_name(int p_port) const override; virtual int get_output_port_count() const override; - virtual PortType get_output_port_type(int p_port) const override; virtual String get_output_port_name(int p_port) const override; virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; + virtual void set_op_type(OpType p_op_type) override; + void set_operator(Operator p_op); Operator get_operator() const; virtual Vector<StringName> get_editable_properties() const override; + String get_warning(Shader::Mode p_mode, VisualShader::Type p_type) const override; VisualShaderNodeVectorOp(); }; @@ -923,8 +997,10 @@ VARIANT_ENUM_CAST(VisualShaderNodeIntFunc::Function) /// VECTOR FUNC /////////////////////////////////////// -class VisualShaderNodeVectorFunc : public VisualShaderNode { - GDCLASS(VisualShaderNodeVectorFunc, VisualShaderNode); +class VisualShaderNodeVectorFunc : public VisualShaderNodeVectorBase { + GDCLASS(VisualShaderNodeVectorFunc, VisualShaderNodeVectorBase); + + void _update_default_input_values(); public: enum Function { @@ -975,19 +1051,20 @@ public: virtual String get_caption() const override; virtual int get_input_port_count() const override; - virtual PortType get_input_port_type(int p_port) const override; virtual String get_input_port_name(int p_port) const override; virtual int get_output_port_count() const override; - virtual PortType get_output_port_type(int p_port) const override; virtual String get_output_port_name(int p_port) const override; virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; + virtual void set_op_type(OpType p_op_type) override; + void set_function(Function p_func); Function get_function() const; virtual Vector<StringName> get_editable_properties() const override; + String get_warning(Shader::Mode p_mode, VisualShader::Type p_type) const override; VisualShaderNodeVectorFunc(); }; @@ -1103,7 +1180,7 @@ public: virtual int get_input_port_count() const override; virtual PortType get_input_port_type(int p_port) const override; virtual String get_input_port_name(int p_port) const override; - virtual String get_input_port_default_hint(int p_port) const override; + virtual bool is_input_port_default(int p_port, Shader::Mode p_mode) const override; virtual int get_output_port_count() const override; virtual PortType get_output_port_type(int p_port) const override; @@ -1150,20 +1227,20 @@ public: /// LENGTH /////////////////////////////////////// -class VisualShaderNodeVectorLen : public VisualShaderNode { - GDCLASS(VisualShaderNodeVectorLen, VisualShaderNode); +class VisualShaderNodeVectorLen : public VisualShaderNodeVectorBase { + GDCLASS(VisualShaderNodeVectorLen, VisualShaderNodeVectorBase); public: virtual String get_caption() const override; virtual int get_input_port_count() const override; - virtual PortType get_input_port_type(int p_port) const override; virtual String get_input_port_name(int p_port) const override; virtual int get_output_port_count() const override; virtual PortType get_output_port_type(int p_port) const override; virtual String get_output_port_name(int p_port) const override; + virtual void set_op_type(OpType p_op_type) override; virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; VisualShaderNodeVectorLen(); @@ -1203,7 +1280,8 @@ public: enum OpType { OP_TYPE_FLOAT, OP_TYPE_INT, - OP_TYPE_VECTOR, + OP_TYPE_VECTOR_2D, + OP_TYPE_VECTOR_3D, OP_TYPE_MAX, }; @@ -1235,54 +1313,20 @@ public: VARIANT_ENUM_CAST(VisualShaderNodeClamp::OpType) /////////////////////////////////////// -/// DERIVATIVE FUNCTIONS +/// DERIVATIVE FUNCTION /////////////////////////////////////// -class VisualShaderNodeScalarDerivativeFunc : public VisualShaderNode { - GDCLASS(VisualShaderNodeScalarDerivativeFunc, VisualShaderNode); +class VisualShaderNodeDerivativeFunc : public VisualShaderNode { + GDCLASS(VisualShaderNodeDerivativeFunc, VisualShaderNode); public: - enum Function { - FUNC_SUM, - FUNC_X, - FUNC_Y, - FUNC_MAX, + enum OpType { + OP_TYPE_SCALAR, + OP_TYPE_VECTOR_2D, + OP_TYPE_VECTOR_3D, + OP_TYPE_MAX, }; -protected: - Function func = FUNC_SUM; - - static void _bind_methods(); - -public: - virtual String get_caption() const override; - - virtual int get_input_port_count() const override; - virtual PortType get_input_port_type(int p_port) const override; - virtual String get_input_port_name(int p_port) const override; - - virtual int get_output_port_count() const override; - virtual PortType get_output_port_type(int p_port) const override; - virtual String get_output_port_name(int p_port) const override; - - virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; - - void set_function(Function p_func); - Function get_function() const; - - virtual Vector<StringName> get_editable_properties() const override; - - VisualShaderNodeScalarDerivativeFunc(); -}; - -VARIANT_ENUM_CAST(VisualShaderNodeScalarDerivativeFunc::Function) - -/////////////////////////////////////// - -class VisualShaderNodeVectorDerivativeFunc : public VisualShaderNode { - GDCLASS(VisualShaderNodeVectorDerivativeFunc, VisualShaderNode); - -public: enum Function { FUNC_SUM, FUNC_X, @@ -1291,8 +1335,10 @@ public: }; protected: + OpType op_type = OP_TYPE_SCALAR; Function func = FUNC_SUM; +protected: static void _bind_methods(); public: @@ -1308,34 +1354,37 @@ public: virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; + void set_op_type(OpType p_op_type); + OpType get_op_type() const; + void set_function(Function p_func); Function get_function() const; virtual Vector<StringName> get_editable_properties() const override; - VisualShaderNodeVectorDerivativeFunc(); + VisualShaderNodeDerivativeFunc(); }; -VARIANT_ENUM_CAST(VisualShaderNodeVectorDerivativeFunc::Function) +VARIANT_ENUM_CAST(VisualShaderNodeDerivativeFunc::OpType) +VARIANT_ENUM_CAST(VisualShaderNodeDerivativeFunc::Function) /////////////////////////////////////// /// FACEFORWARD /////////////////////////////////////// -class VisualShaderNodeFaceForward : public VisualShaderNode { - GDCLASS(VisualShaderNodeFaceForward, VisualShaderNode); +class VisualShaderNodeFaceForward : public VisualShaderNodeVectorBase { + GDCLASS(VisualShaderNodeFaceForward, VisualShaderNodeVectorBase); public: virtual String get_caption() const override; virtual int get_input_port_count() const override; - virtual PortType get_input_port_type(int p_port) const override; virtual String get_input_port_name(int p_port) const override; virtual int get_output_port_count() const override; - virtual PortType get_output_port_type(int p_port) const override; virtual String get_output_port_name(int p_port) const override; + virtual void set_op_type(OpType p_op_type) override; virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; VisualShaderNodeFaceForward(); @@ -1374,8 +1423,10 @@ class VisualShaderNodeStep : public VisualShaderNode { public: enum OpType { OP_TYPE_SCALAR, - OP_TYPE_VECTOR, - OP_TYPE_VECTOR_SCALAR, + OP_TYPE_VECTOR_2D, + OP_TYPE_VECTOR_2D_SCALAR, + OP_TYPE_VECTOR_3D, + OP_TYPE_VECTOR_3D_SCALAR, OP_TYPE_MAX, }; @@ -1416,8 +1467,10 @@ class VisualShaderNodeSmoothStep : public VisualShaderNode { public: enum OpType { OP_TYPE_SCALAR, - OP_TYPE_VECTOR, - OP_TYPE_VECTOR_SCALAR, + OP_TYPE_VECTOR_2D, + OP_TYPE_VECTOR_2D_SCALAR, + OP_TYPE_VECTOR_3D, + OP_TYPE_VECTOR_3D_SCALAR, OP_TYPE_MAX, }; @@ -1452,20 +1505,20 @@ VARIANT_ENUM_CAST(VisualShaderNodeSmoothStep::OpType) /// DISTANCE /////////////////////////////////////// -class VisualShaderNodeVectorDistance : public VisualShaderNode { - GDCLASS(VisualShaderNodeVectorDistance, VisualShaderNode); +class VisualShaderNodeVectorDistance : public VisualShaderNodeVectorBase { + GDCLASS(VisualShaderNodeVectorDistance, VisualShaderNodeVectorBase); public: virtual String get_caption() const override; virtual int get_input_port_count() const override; - virtual PortType get_input_port_type(int p_port) const override; virtual String get_input_port_name(int p_port) const override; virtual int get_output_port_count() const override; virtual PortType get_output_port_type(int p_port) const override; virtual String get_output_port_name(int p_port) const override; + virtual void set_op_type(OpType p_op_type) override; virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; VisualShaderNodeVectorDistance(); @@ -1504,8 +1557,10 @@ class VisualShaderNodeMix : public VisualShaderNode { public: enum OpType { OP_TYPE_SCALAR, - OP_TYPE_VECTOR, - OP_TYPE_VECTOR_SCALAR, + OP_TYPE_VECTOR_2D, + OP_TYPE_VECTOR_2D_SCALAR, + OP_TYPE_VECTOR_3D, + OP_TYPE_VECTOR_3D_SCALAR, OP_TYPE_MAX, }; @@ -1540,8 +1595,8 @@ VARIANT_ENUM_CAST(VisualShaderNodeMix::OpType) /// COMPOSE /////////////////////////////////////// -class VisualShaderNodeVectorCompose : public VisualShaderNode { - GDCLASS(VisualShaderNodeVectorCompose, VisualShaderNode); +class VisualShaderNodeVectorCompose : public VisualShaderNodeVectorBase { + GDCLASS(VisualShaderNodeVectorCompose, VisualShaderNodeVectorBase); public: virtual String get_caption() const override; @@ -1551,9 +1606,9 @@ public: virtual String get_input_port_name(int p_port) const override; virtual int get_output_port_count() const override; - virtual PortType get_output_port_type(int p_port) const override; virtual String get_output_port_name(int p_port) const override; + virtual void set_op_type(OpType p_op_type) override; virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; VisualShaderNodeVectorCompose(); @@ -1584,20 +1639,20 @@ public: /// DECOMPOSE /////////////////////////////////////// -class VisualShaderNodeVectorDecompose : public VisualShaderNode { - GDCLASS(VisualShaderNodeVectorDecompose, VisualShaderNode); +class VisualShaderNodeVectorDecompose : public VisualShaderNodeVectorBase { + GDCLASS(VisualShaderNodeVectorDecompose, VisualShaderNodeVectorBase); public: virtual String get_caption() const override; virtual int get_input_port_count() const override; - virtual PortType get_input_port_type(int p_port) const override; virtual String get_input_port_name(int p_port) const override; virtual int get_output_port_count() const override; virtual PortType get_output_port_type(int p_port) const override; virtual String get_output_port_name(int p_port) const override; + virtual void set_op_type(OpType p_op_type) override; virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; VisualShaderNodeVectorDecompose(); @@ -1849,6 +1904,49 @@ public: /////////////////////////////////////// +class VisualShaderNodeVec2Uniform : public VisualShaderNodeUniform { + GDCLASS(VisualShaderNodeVec2Uniform, VisualShaderNodeUniform); + +private: + bool default_value_enabled = false; + Vector2 default_value; + +protected: + static void _bind_methods(); + +public: + virtual String get_caption() const override; + + virtual int get_input_port_count() const override; + virtual PortType get_input_port_type(int p_port) const override; + virtual String get_input_port_name(int p_port) const override; + + virtual int get_output_port_count() const override; + virtual PortType get_output_port_type(int p_port) const override; + virtual String get_output_port_name(int p_port) const override; + + virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override; + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; + + virtual bool is_show_prop_names() const override; + virtual bool is_use_prop_slots() const override; + + void set_default_value_enabled(bool p_enabled); + bool is_default_value_enabled() const; + + void set_default_value(const Vector2 &p_value); + Vector2 get_default_value() const; + + bool is_qualifier_supported(Qualifier p_qual) const override; + bool is_convertible_to_constant() const override; + + virtual Vector<StringName> get_editable_properties() const override; + + VisualShaderNodeVec2Uniform(); +}; + +/////////////////////////////////////// + class VisualShaderNodeVec3Uniform : public VisualShaderNodeUniform { GDCLASS(VisualShaderNodeVec3Uniform, VisualShaderNodeUniform); @@ -1986,7 +2084,7 @@ public: virtual int get_input_port_count() const override; virtual PortType get_input_port_type(int p_port) const override; virtual String get_input_port_name(int p_port) const override; - virtual String get_input_port_default_hint(int p_port) const override; + virtual bool is_input_port_default(int p_port, Shader::Mode p_mode) const override; virtual int get_output_port_count() const override; virtual PortType get_output_port_type(int p_port) const override; @@ -2036,9 +2134,9 @@ public: virtual PortType get_input_port_type(int p_port) const override; virtual String get_input_port_name(int p_port) const override; - virtual String get_input_port_default_hint(int p_port) const override; + virtual bool is_input_port_default(int p_port, Shader::Mode p_mode) const override; - virtual String generate_global_per_node(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override; + virtual String generate_global_per_node(Shader::Mode p_mode, int p_id) const override; virtual String generate_global_per_func(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override; virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; @@ -2061,7 +2159,7 @@ public: virtual PortType get_output_port_type(int p_port) const override; virtual String get_output_port_name(int p_port) const override; - virtual String get_input_port_default_hint(int p_port) const override; + virtual bool is_input_port_default(int p_port, Shader::Mode p_mode) const override; virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override; virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; @@ -2084,7 +2182,7 @@ public: virtual PortType get_output_port_type(int p_port) const override; virtual String get_output_port_name(int p_port) const override; - virtual String get_input_port_default_hint(int p_port) const override; + virtual bool is_input_port_default(int p_port, Shader::Mode p_mode) const override; virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override; virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; @@ -2107,7 +2205,7 @@ public: virtual PortType get_output_port_type(int p_port) const override; virtual String get_output_port_name(int p_port) const override; - virtual String get_input_port_default_hint(int p_port) const override; + virtual bool is_input_port_default(int p_port, Shader::Mode p_mode) const override; virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override; virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; @@ -2148,7 +2246,8 @@ public: enum OpType { OP_TYPE_FLOAT, OP_TYPE_INT, - OP_TYPE_VECTOR, + OP_TYPE_VECTOR_2D, + OP_TYPE_VECTOR_3D, OP_TYPE_BOOLEAN, OP_TYPE_TRANSFORM, OP_TYPE_MAX, @@ -2200,7 +2299,7 @@ public: virtual PortType get_output_port_type(int p_port) const override; virtual String get_output_port_name(int p_port) const override; - virtual String get_input_port_default_hint(int p_port) const override; + virtual bool is_input_port_default(int p_port, Shader::Mode p_mode) const override; virtual bool is_generate_input_var(int p_port) const override; virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; @@ -2261,7 +2360,8 @@ public: enum ComparisonType { CTYPE_SCALAR, CTYPE_SCALAR_INT, - CTYPE_VECTOR, + CTYPE_VECTOR_2D, + CTYPE_VECTOR_3D, CTYPE_BOOLEAN, CTYPE_TRANSFORM, CTYPE_MAX, @@ -2329,7 +2429,8 @@ class VisualShaderNodeMultiplyAdd : public VisualShaderNode { public: enum OpType { OP_TYPE_SCALAR, - OP_TYPE_VECTOR, + OP_TYPE_VECTOR_2D, + OP_TYPE_VECTOR_3D, OP_TYPE_MAX, }; diff --git a/scene/resources/visual_shader_particle_nodes.cpp b/scene/resources/visual_shader_particle_nodes.cpp index c970b9c08b..1885211d57 100644 --- a/scene/resources/visual_shader_particle_nodes.cpp +++ b/scene/resources/visual_shader_particle_nodes.cpp @@ -39,7 +39,10 @@ int VisualShaderNodeParticleEmitter::get_output_port_count() const { } VisualShaderNodeParticleEmitter::PortType VisualShaderNodeParticleEmitter::get_output_port_type(int p_port) const { - return PORT_TYPE_VECTOR; + if (mode_2d) { + return PORT_TYPE_VECTOR_2D; + } + return PORT_TYPE_VECTOR_3D; } String VisualShaderNodeParticleEmitter::get_output_port_name(int p_port) const { @@ -54,6 +57,9 @@ bool VisualShaderNodeParticleEmitter::has_output_port_preview(int p_port) const } void VisualShaderNodeParticleEmitter::set_mode_2d(bool p_enabled) { + if (mode_2d == p_enabled) { + return; + } mode_2d = p_enabled; emit_changed(); } @@ -111,7 +117,7 @@ String VisualShaderNodeParticleSphereEmitter::get_input_port_name(int p_port) co return String(); } -String VisualShaderNodeParticleSphereEmitter::generate_global_per_node(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const { +String VisualShaderNodeParticleSphereEmitter::generate_global_per_node(Shader::Mode p_mode, int p_id) const { String code; code += "vec2 __get_random_point_in_circle(inout uint seed, float radius, float inner_radius) {\n"; @@ -129,7 +135,7 @@ String VisualShaderNodeParticleSphereEmitter::generate_code(Shader::Mode p_mode, String code; if (mode_2d) { - code += " " + p_output_vars[0] + " = vec3(__get_random_point_in_circle(__seed, " + (p_input_vars[0].is_empty() ? (String)get_input_port_default_value(0) : p_input_vars[0]) + ", " + (p_input_vars[1].is_empty() ? (String)get_input_port_default_value(1) : p_input_vars[1]) + "), 0.0);\n"; + code += " " + p_output_vars[0] + " = __get_random_point_in_circle(__seed, " + (p_input_vars[0].is_empty() ? (String)get_input_port_default_value(0) : p_input_vars[0]) + ", " + (p_input_vars[1].is_empty() ? (String)get_input_port_default_value(1) : p_input_vars[1]) + ");\n"; } else { code += " " + p_output_vars[0] + " = __get_random_point_in_sphere(__seed, " + (p_input_vars[0].is_empty() ? (String)get_input_port_default_value(0) : p_input_vars[0]) + ", " + (p_input_vars[1].is_empty() ? (String)get_input_port_default_value(1) : p_input_vars[1]) + ");\n"; } @@ -154,11 +160,27 @@ int VisualShaderNodeParticleBoxEmitter::get_input_port_count() const { VisualShaderNodeParticleBoxEmitter::PortType VisualShaderNodeParticleBoxEmitter::get_input_port_type(int p_port) const { if (p_port == 0) { - return PORT_TYPE_VECTOR; + if (mode_2d) { + return PORT_TYPE_VECTOR_2D; + } + return PORT_TYPE_VECTOR_3D; } return PORT_TYPE_SCALAR; } +void VisualShaderNodeParticleBoxEmitter::set_mode_2d(bool p_enabled) { + if (mode_2d == p_enabled) { + return; + } + if (p_enabled) { + set_input_port_default_value(0, Vector2(), get_input_port_default_value(0)); + } else { + set_input_port_default_value(0, Vector3(), get_input_port_default_value(0)); + } + mode_2d = p_enabled; + emit_changed(); +} + String VisualShaderNodeParticleBoxEmitter::get_input_port_name(int p_port) const { if (p_port == 0) { return "extents"; @@ -166,7 +188,7 @@ String VisualShaderNodeParticleBoxEmitter::get_input_port_name(int p_port) const return String(); } -String VisualShaderNodeParticleBoxEmitter::generate_global_per_node(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const { +String VisualShaderNodeParticleBoxEmitter::generate_global_per_node(Shader::Mode p_mode, int p_id) const { String code; code += "vec2 __get_random_point_in_box2d(inout uint seed, vec2 extents) {\n"; @@ -185,7 +207,7 @@ String VisualShaderNodeParticleBoxEmitter::generate_global_per_node(Shader::Mode String VisualShaderNodeParticleBoxEmitter::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { String code; if (mode_2d) { - code += " " + p_output_vars[0] + " = vec3(__get_random_point_in_box2d(__seed, " + (p_input_vars[0].is_empty() ? (String)get_input_port_default_value(0) : p_input_vars[0]) + ".xy), 0.0);\n"; + code += " " + p_output_vars[0] + " = __get_random_point_in_box2d(__seed, " + (p_input_vars[0].is_empty() ? (String)get_input_port_default_value(0) : p_input_vars[0]) + ");\n"; } else { code += " " + p_output_vars[0] + " = __get_random_point_in_box3d(__seed, " + (p_input_vars[0].is_empty() ? (String)get_input_port_default_value(0) : p_input_vars[0]) + ");\n"; } @@ -221,7 +243,7 @@ String VisualShaderNodeParticleRingEmitter::get_input_port_name(int p_port) cons return String(); } -String VisualShaderNodeParticleRingEmitter::generate_global_per_node(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const { +String VisualShaderNodeParticleRingEmitter::generate_global_per_node(Shader::Mode p_mode, int p_id) const { String code; code += "vec2 __get_random_point_on_ring2d(inout uint seed, float radius, float inner_radius) {\n"; @@ -243,7 +265,7 @@ String VisualShaderNodeParticleRingEmitter::generate_code(Shader::Mode p_mode, V String code; if (mode_2d) { - code = " " + p_output_vars[0] + " = vec3(__get_random_point_on_ring2d(__seed, " + (p_input_vars[0].is_empty() ? (String)get_input_port_default_value(0) : p_input_vars[0]) + ", " + (p_input_vars[1].is_empty() ? (String)get_input_port_default_value(1) : p_input_vars[1]) + "), 0.0);\n"; + code = " " + p_output_vars[0] + " = __get_random_point_on_ring2d(__seed, " + (p_input_vars[0].is_empty() ? (String)get_input_port_default_value(0) : p_input_vars[0]) + ", " + (p_input_vars[1].is_empty() ? (String)get_input_port_default_value(1) : p_input_vars[1]) + ");\n"; } else { code = " " + p_output_vars[0] + " = __get_random_point_on_ring3d(__seed, " + (p_input_vars[0].is_empty() ? (String)get_input_port_default_value(0) : p_input_vars[0]) + ", " + (p_input_vars[1].is_empty() ? (String)get_input_port_default_value(1) : p_input_vars[1]) + ", " + (p_input_vars[2].is_empty() ? (String)get_input_port_default_value(2) : p_input_vars[2]) + ");\n"; } @@ -269,18 +291,24 @@ int VisualShaderNodeParticleMeshEmitter::get_output_port_count() const { VisualShaderNodeParticleBoxEmitter::PortType VisualShaderNodeParticleMeshEmitter::get_output_port_type(int p_port) const { switch (p_port) { - case 0: - return PORT_TYPE_VECTOR; // position - case 1: - return PORT_TYPE_VECTOR; // normal - case 2: - return PORT_TYPE_VECTOR; // color - case 3: - return PORT_TYPE_SCALAR; // alpha - case 4: - return PORT_TYPE_VECTOR; // uv - case 5: - return PORT_TYPE_VECTOR; // uv2 + case 0: // position + if (mode_2d) { + return PORT_TYPE_VECTOR_2D; + } + return PORT_TYPE_VECTOR_3D; + case 1: // normal + if (mode_2d) { + return PORT_TYPE_VECTOR_2D; + } + return PORT_TYPE_VECTOR_3D; + case 2: // color + return PORT_TYPE_VECTOR_3D; + case 3: // alpha + return PORT_TYPE_SCALAR; + case 4: // uv + return PORT_TYPE_VECTOR_2D; + case 5: // uv2 + return PORT_TYPE_VECTOR_2D; } return PORT_TYPE_SCALAR; } @@ -341,18 +369,22 @@ String VisualShaderNodeParticleMeshEmitter::generate_global(Shader::Mode p_mode, return code; } -String VisualShaderNodeParticleMeshEmitter::_generate_code(VisualShader::Type p_type, int p_id, const String *p_output_vars, int p_index, const String &p_texture_name, bool p_ignore_mode2d) const { +String VisualShaderNodeParticleMeshEmitter::_generate_code(VisualShader::Type p_type, int p_id, const String *p_output_vars, int p_index, const String &p_texture_name, PortType p_port_type) const { String code; if (is_output_port_connected(p_index)) { - if (mode_2d && !p_ignore_mode2d) { - code += " " + p_output_vars[p_index] + " = vec3("; - code += "texelFetch("; - code += make_unique_id(p_type, p_id, p_texture_name) + ", "; - code += "ivec2(__scalar_ibuff, 0), 0).xy, 0.0);\n"; - } else { - code += " " + p_output_vars[p_index] + " = texelFetch("; - code += make_unique_id(p_type, p_id, p_texture_name) + ", "; - code += "ivec2(__scalar_ibuff, 0), 0).xyz;\n"; + switch (p_port_type) { + case PORT_TYPE_VECTOR_2D: { + code += vformat(" %s = texelFetch(%s, ivec2(__scalar_ibuff, 0), 0).xy;\n", p_output_vars[p_index], make_unique_id(p_type, p_id, p_texture_name)); + } break; + case PORT_TYPE_VECTOR_3D: { + if (mode_2d) { + code += vformat(" %s = texelFetch(%s, ivec2(__scalar_ibuff, 0), 0).xy;\n", p_output_vars[p_index], make_unique_id(p_type, p_id, p_texture_name)); + } else { + code += vformat(" %s = texelFetch(%s, ivec2(__scalar_ibuff, 0), 0).xyz;\n", p_output_vars[p_index], make_unique_id(p_type, p_id, p_texture_name)); + } + } break; + default: + break; } } return code; @@ -362,27 +394,22 @@ String VisualShaderNodeParticleMeshEmitter::generate_code(Shader::Mode p_mode, V String code; code += " __scalar_ibuff = int(__rand_from_seed(__seed) * 65535.0) % " + itos(position_texture->get_width()) + ";\n"; - code += _generate_code(p_type, p_id, p_output_vars, 0, "mesh_vx"); - code += _generate_code(p_type, p_id, p_output_vars, 1, "mesh_nm"); + code += _generate_code(p_type, p_id, p_output_vars, 0, "mesh_vx", VisualShaderNode::PORT_TYPE_VECTOR_3D); + code += _generate_code(p_type, p_id, p_output_vars, 1, "mesh_nm", VisualShaderNode::PORT_TYPE_VECTOR_3D); if (is_output_port_connected(2) || is_output_port_connected(3)) { - code += " __vec4_buff = texelFetch("; - code += make_unique_id(p_type, p_id, "mesh_col") + ", "; - code += "ivec2(__scalar_ibuff, 0), 0);\n"; + code += vformat(" __vec4_buff = texelFetch(%s, ivec2(__scalar_ibuff, 0), 0);\n", make_unique_id(p_type, p_id, "mesh_col")); + if (is_output_port_connected(2)) { code += " " + p_output_vars[2] + " = __vec4_buff.rgb;\n"; - } else { - code += " " + p_output_vars[2] + " = vec3(0.0);\n"; } if (is_output_port_connected(3)) { code += " " + p_output_vars[3] + " = __vec4_buff.a;\n"; - } else { - code += " " + p_output_vars[3] + " = 0.0;\n"; } } - code += _generate_code(p_type, p_id, p_output_vars, 4, "mesh_uv", true); - code += _generate_code(p_type, p_id, p_output_vars, 5, "mesh_uv2", true); + code += _generate_code(p_type, p_id, p_output_vars, 4, "mesh_uv", VisualShaderNode::PORT_TYPE_VECTOR_2D); + code += _generate_code(p_type, p_id, p_output_vars, 5, "mesh_uv2", VisualShaderNode::PORT_TYPE_VECTOR_2D); return code; } @@ -731,7 +758,7 @@ int VisualShaderNodeParticleMultiplyByAxisAngle::get_input_port_count() const { VisualShaderNodeParticleMultiplyByAxisAngle::PortType VisualShaderNodeParticleMultiplyByAxisAngle::get_input_port_type(int p_port) const { if (p_port == 0 || p_port == 1) { // position, rotation_axis - return PORT_TYPE_VECTOR; + return PORT_TYPE_VECTOR_3D; } return PORT_TYPE_SCALAR; // angle (degrees/radians) } @@ -762,7 +789,7 @@ int VisualShaderNodeParticleMultiplyByAxisAngle::get_output_port_count() const { } VisualShaderNodeParticleMultiplyByAxisAngle::PortType VisualShaderNodeParticleMultiplyByAxisAngle::get_output_port_type(int p_port) const { - return PORT_TYPE_VECTOR; + return PORT_TYPE_VECTOR_3D; } String VisualShaderNodeParticleMultiplyByAxisAngle::get_output_port_name(int p_port) const { @@ -815,7 +842,7 @@ int VisualShaderNodeParticleConeVelocity::get_input_port_count() const { VisualShaderNodeParticleConeVelocity::PortType VisualShaderNodeParticleConeVelocity::get_input_port_type(int p_port) const { if (p_port == 0) { - return PORT_TYPE_VECTOR; + return PORT_TYPE_VECTOR_3D; } else if (p_port == 1) { return PORT_TYPE_SCALAR; } @@ -836,7 +863,7 @@ int VisualShaderNodeParticleConeVelocity::get_output_port_count() const { } VisualShaderNodeParticleConeVelocity::PortType VisualShaderNodeParticleConeVelocity::get_output_port_type(int p_port) const { - return PORT_TYPE_VECTOR; + return PORT_TYPE_VECTOR_3D; } String VisualShaderNodeParticleConeVelocity::get_output_port_name(int p_port) const { @@ -876,10 +903,11 @@ void VisualShaderNodeParticleRandomness::_bind_methods() { ClassDB::bind_method(D_METHOD("set_op_type", "type"), &VisualShaderNodeParticleRandomness::set_op_type); ClassDB::bind_method(D_METHOD("get_op_type"), &VisualShaderNodeParticleRandomness::get_op_type); - ADD_PROPERTY(PropertyInfo(Variant::INT, "op_type", PROPERTY_HINT_ENUM, "Scalar,Vector"), "set_op_type", "get_op_type"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "op_type", PROPERTY_HINT_ENUM, "Scalar,Vector2,Vector3"), "set_op_type", "get_op_type"); BIND_ENUM_CONSTANT(OP_TYPE_SCALAR); - BIND_ENUM_CONSTANT(OP_TYPE_VECTOR); + BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_2D); + BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_3D); BIND_ENUM_CONSTANT(OP_TYPE_MAX); } @@ -898,8 +926,13 @@ int VisualShaderNodeParticleRandomness::get_output_port_count() const { } VisualShaderNodeParticleRandomness::PortType VisualShaderNodeParticleRandomness::get_output_port_type(int p_port) const { - if (op_type == OP_TYPE_VECTOR) { - return PORT_TYPE_VECTOR; + switch (op_type) { + case OP_TYPE_VECTOR_2D: + return PORT_TYPE_VECTOR_2D; + case OP_TYPE_VECTOR_3D: + return PORT_TYPE_VECTOR_3D; + default: + break; } return PORT_TYPE_SCALAR; } @@ -913,8 +946,13 @@ int VisualShaderNodeParticleRandomness::get_input_port_count() const { } VisualShaderNodeParticleRandomness::PortType VisualShaderNodeParticleRandomness::get_input_port_type(int p_port) const { - if (op_type == OP_TYPE_VECTOR) { - return PORT_TYPE_VECTOR; + switch (op_type) { + case OP_TYPE_VECTOR_2D: + return PORT_TYPE_VECTOR_2D; + case OP_TYPE_VECTOR_3D: + return PORT_TYPE_VECTOR_3D; + default: + break; } return PORT_TYPE_SCALAR; } @@ -930,10 +968,18 @@ String VisualShaderNodeParticleRandomness::get_input_port_name(int p_port) const String VisualShaderNodeParticleRandomness::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { String code; - if (op_type == OP_TYPE_SCALAR) { - code += vformat(" %s = __randf_range(__seed, %s, %s);\n", p_output_vars[0], p_input_vars[0].is_empty() ? (String)get_input_port_default_value(0) : p_input_vars[0], p_input_vars[1].is_empty() ? (String)get_input_port_default_value(1) : p_input_vars[1]); - } else if (op_type == OP_TYPE_VECTOR) { - code += vformat(" %s = __randv_range(__seed, %s, %s);\n", p_output_vars[0], p_input_vars[0].is_empty() ? (String)get_input_port_default_value(0) : p_input_vars[0], p_input_vars[1].is_empty() ? (String)get_input_port_default_value(1) : p_input_vars[1]); + switch (op_type) { + case OP_TYPE_SCALAR: { + code += vformat(" %s = __randf_range(__seed, %s, %s);\n", p_output_vars[0], p_input_vars[0].is_empty() ? (String)get_input_port_default_value(0) : p_input_vars[0], p_input_vars[1].is_empty() ? (String)get_input_port_default_value(1) : p_input_vars[1]); + } break; + case OP_TYPE_VECTOR_2D: { + code += vformat(" %s = __randv2_range(__seed, %s, %s);\n", p_output_vars[0], p_input_vars[0].is_empty() ? (String)get_input_port_default_value(0) : p_input_vars[0], p_input_vars[1].is_empty() ? (String)get_input_port_default_value(1) : p_input_vars[1]); + } break; + case OP_TYPE_VECTOR_3D: { + code += vformat(" %s = __randv3_range(__seed, %s, %s);\n", p_output_vars[0], p_input_vars[0].is_empty() ? (String)get_input_port_default_value(0) : p_input_vars[0], p_input_vars[1].is_empty() ? (String)get_input_port_default_value(1) : p_input_vars[1]); + } break; + default: + break; } return code; } @@ -943,12 +989,21 @@ void VisualShaderNodeParticleRandomness::set_op_type(OpType p_op_type) { if (op_type == p_op_type) { return; } - if (p_op_type == OP_TYPE_SCALAR) { - set_input_port_default_value(0, 0.0); - set_input_port_default_value(1, 1.0); - } else { - set_input_port_default_value(0, Vector3(-1.0, -1.0, -1.0)); - set_input_port_default_value(1, Vector3(1.0, 1.0, 1.0)); + switch (p_op_type) { + case OP_TYPE_SCALAR: { + set_input_port_default_value(0, 0.0, get_input_port_default_value(0)); + set_input_port_default_value(1, 0.0, get_input_port_default_value(1)); + } break; + case OP_TYPE_VECTOR_2D: { + set_input_port_default_value(0, Vector2(), get_input_port_default_value(0)); + set_input_port_default_value(1, Vector2(), get_input_port_default_value(1)); + } break; + case OP_TYPE_VECTOR_3D: { + set_input_port_default_value(0, Vector3(), get_input_port_default_value(0)); + set_input_port_default_value(1, Vector3(), get_input_port_default_value(1)); + } break; + default: + break; } op_type = p_op_type; emit_changed(); @@ -963,7 +1018,7 @@ bool VisualShaderNodeParticleRandomness::has_output_port_preview(int p_port) con } VisualShaderNodeParticleRandomness::VisualShaderNodeParticleRandomness() { - set_input_port_default_value(0, 0.0); + set_input_port_default_value(0, -1.0); set_input_port_default_value(1, 1.0); } @@ -996,7 +1051,7 @@ int VisualShaderNodeParticleAccelerator::get_output_port_count() const { } VisualShaderNodeParticleAccelerator::PortType VisualShaderNodeParticleAccelerator::get_output_port_type(int p_port) const { - return PORT_TYPE_VECTOR; + return PORT_TYPE_VECTOR_3D; } String VisualShaderNodeParticleAccelerator::get_output_port_name(int p_port) const { @@ -1009,11 +1064,11 @@ int VisualShaderNodeParticleAccelerator::get_input_port_count() const { VisualShaderNodeParticleAccelerator::PortType VisualShaderNodeParticleAccelerator::get_input_port_type(int p_port) const { if (p_port == 0) { - return PORT_TYPE_VECTOR; + return PORT_TYPE_VECTOR_3D; } else if (p_port == 1) { return PORT_TYPE_SCALAR; } else if (p_port == 2) { - return PORT_TYPE_VECTOR; + return PORT_TYPE_VECTOR_3D; } return PORT_TYPE_SCALAR; } @@ -1106,19 +1161,19 @@ VisualShaderNodeParticleOutput::PortType VisualShaderNodeParticleOutput::get_inp switch (p_port) { case 0: if (shader_type == VisualShader::TYPE_START_CUSTOM || shader_type == VisualShader::TYPE_PROCESS_CUSTOM) { - return PORT_TYPE_VECTOR; // custom.rgb + return PORT_TYPE_VECTOR_3D; // custom.rgb } return PORT_TYPE_BOOLEAN; // active case 1: if (shader_type == VisualShader::TYPE_START_CUSTOM || shader_type == VisualShader::TYPE_PROCESS_CUSTOM) { break; // custom.a (scalar) } - return PORT_TYPE_VECTOR; // velocity + return PORT_TYPE_VECTOR_3D; // velocity case 2: - return PORT_TYPE_VECTOR; // color & velocity + return PORT_TYPE_VECTOR_3D; // color & velocity case 3: if (shader_type == VisualShader::TYPE_START_CUSTOM || shader_type == VisualShader::TYPE_PROCESS_CUSTOM) { - return PORT_TYPE_VECTOR; // color + return PORT_TYPE_VECTOR_3D; // color } break; // alpha (scalar) case 4: @@ -1131,18 +1186,18 @@ VisualShaderNodeParticleOutput::PortType VisualShaderNodeParticleOutput::get_inp if (shader_type == VisualShader::TYPE_COLLIDE) { return PORT_TYPE_TRANSFORM; // transform } - return PORT_TYPE_VECTOR; // position + return PORT_TYPE_VECTOR_3D; // position case 5: if (shader_type == VisualShader::TYPE_START_CUSTOM || shader_type == VisualShader::TYPE_PROCESS_CUSTOM) { return PORT_TYPE_TRANSFORM; // transform } if (shader_type == VisualShader::TYPE_PROCESS) { - return PORT_TYPE_VECTOR; // rotation_axis + return PORT_TYPE_VECTOR_3D; // rotation_axis } break; // scale (scalar) case 6: if (shader_type == VisualShader::TYPE_START) { - return PORT_TYPE_VECTOR; // rotation_axis + return PORT_TYPE_VECTOR_3D; // rotation_axis } break; case 7: @@ -1372,13 +1427,13 @@ VisualShaderNodeParticleEmit::PortType VisualShaderNodeParticleEmit::get_input_p case 1: return PORT_TYPE_TRANSFORM; case 2: - return PORT_TYPE_VECTOR; + return PORT_TYPE_VECTOR_3D; case 3: - return PORT_TYPE_VECTOR; + return PORT_TYPE_VECTOR_3D; case 4: return PORT_TYPE_SCALAR; case 5: - return PORT_TYPE_VECTOR; + return PORT_TYPE_VECTOR_3D; case 6: return PORT_TYPE_SCALAR; } @@ -1448,22 +1503,22 @@ bool VisualShaderNodeParticleEmit::is_generate_input_var(int p_port) const { return true; } -String VisualShaderNodeParticleEmit::get_input_port_default_hint(int p_port) const { +bool VisualShaderNodeParticleEmit::is_input_port_default(int p_port, Shader::Mode p_mode) const { switch (p_port) { case 1: - return "default"; + return true; case 2: - return "default"; + return true; case 3: - return "default"; + return true; case 4: - return "default"; + return true; case 5: - return "default"; + return true; case 6: - return "default"; + return true; } - return String(); + return false; } String VisualShaderNodeParticleEmit::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { diff --git a/scene/resources/visual_shader_particle_nodes.h b/scene/resources/visual_shader_particle_nodes.h index add6928841..0b91cba5e0 100644 --- a/scene/resources/visual_shader_particle_nodes.h +++ b/scene/resources/visual_shader_particle_nodes.h @@ -48,7 +48,7 @@ public: virtual String get_output_port_name(int p_port) const override; virtual bool has_output_port_preview(int p_port) const override; - void set_mode_2d(bool p_enabled); + virtual void set_mode_2d(bool p_enabled); bool is_mode_2d() const; Vector<StringName> get_editable_properties() const override; @@ -68,7 +68,7 @@ public: virtual PortType get_input_port_type(int p_port) const override; virtual String get_input_port_name(int p_port) const override; - virtual String generate_global_per_node(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override; + virtual String generate_global_per_node(Shader::Mode p_mode, int p_id) const override; virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; VisualShaderNodeParticleSphereEmitter(); @@ -83,8 +83,9 @@ public: virtual int get_input_port_count() const override; virtual PortType get_input_port_type(int p_port) const override; virtual String get_input_port_name(int p_port) const override; + virtual void set_mode_2d(bool p_enabled) override; - virtual String generate_global_per_node(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override; + virtual String generate_global_per_node(Shader::Mode p_mode, int p_id) const override; virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; VisualShaderNodeParticleBoxEmitter(); @@ -100,7 +101,7 @@ public: virtual PortType get_input_port_type(int p_port) const override; virtual String get_input_port_name(int p_port) const override; - virtual String generate_global_per_node(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override; + virtual String generate_global_per_node(Shader::Mode p_mode, int p_id) const override; virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; VisualShaderNodeParticleRingEmitter(); @@ -118,7 +119,7 @@ class VisualShaderNodeParticleMeshEmitter : public VisualShaderNodeParticleEmitt Ref<ImageTexture> uv_texture; Ref<ImageTexture> uv2_texture; - String _generate_code(VisualShader::Type p_type, int p_id, const String *p_output_vars, int p_index, const String &p_texture_name, bool p_ignore_mode2d = false) const; + String _generate_code(VisualShader::Type p_type, int p_id, const String *p_output_vars, int p_index, const String &p_texture_name, PortType p_port_type) const; void _update_texture(const Vector<Vector2> &p_array, Ref<ImageTexture> &r_texture); void _update_texture(const Vector<Vector3> &p_array, Ref<ImageTexture> &r_texture); @@ -213,7 +214,8 @@ class VisualShaderNodeParticleRandomness : public VisualShaderNode { public: enum OpType { OP_TYPE_SCALAR, - OP_TYPE_VECTOR, + OP_TYPE_VECTOR_2D, + OP_TYPE_VECTOR_3D, OP_TYPE_MAX, }; @@ -342,7 +344,7 @@ public: virtual bool is_show_prop_names() const override; virtual bool is_generate_input_var(int p_port) const override; - virtual String get_input_port_default_hint(int p_port) const override; + virtual bool is_input_port_default(int p_port, Shader::Mode p_mode) const override; virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; VisualShaderNodeParticleEmit(); diff --git a/scene/resources/visual_shader_sdf_nodes.cpp b/scene/resources/visual_shader_sdf_nodes.cpp index 1b43fda4c5..cbd3ebd83b 100644 --- a/scene/resources/visual_shader_sdf_nodes.cpp +++ b/scene/resources/visual_shader_sdf_nodes.cpp @@ -41,7 +41,7 @@ int VisualShaderNodeSDFToScreenUV::get_input_port_count() const { } VisualShaderNodeSDFToScreenUV::PortType VisualShaderNodeSDFToScreenUV::get_input_port_type(int p_port) const { - return PORT_TYPE_VECTOR; + return PORT_TYPE_VECTOR_2D; } String VisualShaderNodeSDFToScreenUV::get_input_port_name(int p_port) const { @@ -53,7 +53,7 @@ int VisualShaderNodeSDFToScreenUV::get_output_port_count() const { } VisualShaderNodeSDFToScreenUV::PortType VisualShaderNodeSDFToScreenUV::get_output_port_type(int p_port) const { - return PORT_TYPE_VECTOR; + return PORT_TYPE_VECTOR_2D; } String VisualShaderNodeSDFToScreenUV::get_output_port_name(int p_port) const { @@ -61,7 +61,7 @@ String VisualShaderNodeSDFToScreenUV::get_output_port_name(int p_port) const { } String VisualShaderNodeSDFToScreenUV::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { - return " " + p_output_vars[0] + " = vec3(sdf_to_screen_uv(" + (p_input_vars[0].is_empty() ? "vec2(0.0)" : p_input_vars[0] + ".xy") + "), 0.0f);\n"; + return " " + p_output_vars[0] + " = sdf_to_screen_uv(" + (p_input_vars[0].is_empty() ? "vec2(0.0)" : p_input_vars[0]) + ");\n"; } VisualShaderNodeSDFToScreenUV::VisualShaderNodeSDFToScreenUV() { @@ -78,7 +78,7 @@ int VisualShaderNodeScreenUVToSDF::get_input_port_count() const { } VisualShaderNodeScreenUVToSDF::PortType VisualShaderNodeScreenUVToSDF::get_input_port_type(int p_port) const { - return PORT_TYPE_VECTOR; + return PORT_TYPE_VECTOR_2D; } String VisualShaderNodeScreenUVToSDF::get_input_port_name(int p_port) const { @@ -90,22 +90,22 @@ int VisualShaderNodeScreenUVToSDF::get_output_port_count() const { } VisualShaderNodeScreenUVToSDF::PortType VisualShaderNodeScreenUVToSDF::get_output_port_type(int p_port) const { - return PORT_TYPE_VECTOR; + return PORT_TYPE_VECTOR_2D; } String VisualShaderNodeScreenUVToSDF::get_output_port_name(int p_port) const { return ""; } -String VisualShaderNodeScreenUVToSDF::get_input_port_default_hint(int p_port) const { +bool VisualShaderNodeScreenUVToSDF::is_input_port_default(int p_port, Shader::Mode p_mode) const { if (p_port == 0) { - return "default"; + return true; } - return ""; + return false; } String VisualShaderNodeScreenUVToSDF::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { - return " " + p_output_vars[0] + " = vec3(screen_uv_to_sdf(" + (p_input_vars[0].is_empty() ? "SCREEN_UV" : p_input_vars[0] + ".xy") + "), 0.0f);\n"; + return " " + p_output_vars[0] + " = screen_uv_to_sdf(" + (p_input_vars[0].is_empty() ? "SCREEN_UV" : p_input_vars[0]) + ");\n"; } VisualShaderNodeScreenUVToSDF::VisualShaderNodeScreenUVToSDF() { @@ -122,7 +122,7 @@ int VisualShaderNodeTextureSDF::get_input_port_count() const { } VisualShaderNodeTextureSDF::PortType VisualShaderNodeTextureSDF::get_input_port_type(int p_port) const { - return PORT_TYPE_VECTOR; + return PORT_TYPE_VECTOR_2D; } String VisualShaderNodeTextureSDF::get_input_port_name(int p_port) const { @@ -142,7 +142,7 @@ String VisualShaderNodeTextureSDF::get_output_port_name(int p_port) const { } String VisualShaderNodeTextureSDF::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { - return " " + p_output_vars[0] + " = texture_sdf(" + (p_input_vars[0].is_empty() ? "vec2(0.0)" : p_input_vars[0] + ".xy") + ");\n"; + return " " + p_output_vars[0] + " = texture_sdf(" + (p_input_vars[0].is_empty() ? "vec2(0.0)" : p_input_vars[0]) + ");\n"; } VisualShaderNodeTextureSDF::VisualShaderNodeTextureSDF() { @@ -159,7 +159,7 @@ int VisualShaderNodeTextureSDFNormal::get_input_port_count() const { } VisualShaderNodeTextureSDFNormal::PortType VisualShaderNodeTextureSDFNormal::get_input_port_type(int p_port) const { - return PORT_TYPE_VECTOR; + return PORT_TYPE_VECTOR_2D; } String VisualShaderNodeTextureSDFNormal::get_input_port_name(int p_port) const { @@ -171,7 +171,7 @@ int VisualShaderNodeTextureSDFNormal::get_output_port_count() const { } VisualShaderNodeTextureSDFNormal::PortType VisualShaderNodeTextureSDFNormal::get_output_port_type(int p_port) const { - return PORT_TYPE_VECTOR; + return PORT_TYPE_VECTOR_2D; } String VisualShaderNodeTextureSDFNormal::get_output_port_name(int p_port) const { @@ -179,7 +179,7 @@ String VisualShaderNodeTextureSDFNormal::get_output_port_name(int p_port) const } String VisualShaderNodeTextureSDFNormal::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { - return " " + p_output_vars[0] + " = vec3(texture_sdf_normal(" + (p_input_vars[0].is_empty() ? "vec2(0.0)" : p_input_vars[0] + ".xy") + "), 0.0f);\n"; + return " " + p_output_vars[0] + " = texture_sdf_normal(" + (p_input_vars[0].is_empty() ? "vec2(0.0)" : p_input_vars[0]) + ");\n"; } VisualShaderNodeTextureSDFNormal::VisualShaderNodeTextureSDFNormal() { @@ -197,7 +197,7 @@ int VisualShaderNodeSDFRaymarch::get_input_port_count() const { VisualShaderNodeSDFRaymarch::PortType VisualShaderNodeSDFRaymarch::get_input_port_type(int p_port) const { if (p_port == 0 || p_port == 1) { - return PORT_TYPE_VECTOR; + return PORT_TYPE_VECTOR_2D; } return PORT_TYPE_SCALAR; } @@ -221,7 +221,7 @@ VisualShaderNodeSDFRaymarch::PortType VisualShaderNodeSDFRaymarch::get_output_po } else if (p_port == 1) { return PORT_TYPE_BOOLEAN; } else if (p_port == 2) { - return PORT_TYPE_VECTOR; + return PORT_TYPE_VECTOR_2D; } return PORT_TYPE_SCALAR; } @@ -245,13 +245,13 @@ String VisualShaderNodeSDFRaymarch::generate_code(Shader::Mode p_mode, VisualSha if (p_input_vars[0].is_empty()) { code += " vec2 __from_pos = vec2(0.0f);\n"; } else { - code += " vec2 __from_pos = " + p_input_vars[0] + ".xy;\n"; + code += " vec2 __from_pos = " + p_input_vars[0] + ";\n"; } if (p_input_vars[1].is_empty()) { code += " vec2 __to_pos = vec2(0.0f);\n"; } else { - code += " vec2 __to_pos = " + p_input_vars[1] + ".xy;\n"; + code += " vec2 __to_pos = " + p_input_vars[1] + ";\n"; } code += "\n vec2 __at = __from_pos;\n"; @@ -271,7 +271,7 @@ String VisualShaderNodeSDFRaymarch::generate_code(Shader::Mode p_mode, VisualSha code += " float __dist = min(__max_dist, __accum);\n"; code += " " + p_output_vars[0] + " = __dist;\n"; code += " " + p_output_vars[1] + " = __accum < __max_dist;\n"; - code += " " + p_output_vars[2] + " = vec3(__from_pos + __dir * __dist, 0.0f);\n"; + code += " " + p_output_vars[2] + " = __from_pos + __dir * __dist;\n"; code += " }\n"; diff --git a/scene/resources/visual_shader_sdf_nodes.h b/scene/resources/visual_shader_sdf_nodes.h index d2d1dde4ea..7c1f695423 100644 --- a/scene/resources/visual_shader_sdf_nodes.h +++ b/scene/resources/visual_shader_sdf_nodes.h @@ -66,7 +66,7 @@ public: virtual PortType get_output_port_type(int p_port) const override; virtual String get_output_port_name(int p_port) const override; - virtual String get_input_port_default_hint(int p_port) const override; + virtual bool is_input_port_default(int p_port, Shader::Mode p_mode) const override; virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; VisualShaderNodeScreenUVToSDF(); diff --git a/scene/resources/world_2d.cpp b/scene/resources/world_2d.cpp index c937d988d2..9d8e0f7547 100644 --- a/scene/resources/world_2d.cpp +++ b/scene/resources/world_2d.cpp @@ -83,8 +83,8 @@ World2D::World2D() { // Create and configure the navigation_map to be more friendly with pixels than meters. navigation_map = NavigationServer2D::get_singleton()->map_create(); NavigationServer2D::get_singleton()->map_set_active(navigation_map, true); - NavigationServer2D::get_singleton()->map_set_cell_size(navigation_map, GLOBAL_DEF("navigation/2d/default_cell_size", 10)); - NavigationServer2D::get_singleton()->map_set_edge_connection_margin(navigation_map, GLOBAL_DEF("navigation/2d/default_edge_connection_margin", 5)); + NavigationServer2D::get_singleton()->map_set_cell_size(navigation_map, GLOBAL_DEF("navigation/2d/default_cell_size", 1)); + NavigationServer2D::get_singleton()->map_set_edge_connection_margin(navigation_map, GLOBAL_DEF("navigation/2d/default_edge_connection_margin", 1)); } World2D::~World2D() { diff --git a/servers/SCsub b/servers/SCsub index 76c11724d3..2cd4741d56 100644 --- a/servers/SCsub +++ b/servers/SCsub @@ -12,6 +12,7 @@ SConscript("physics_2d/SCsub") SConscript("rendering/SCsub") SConscript("audio/SCsub") SConscript("text/SCsub") +SConscript("debugger/SCsub") lib = env.add_library("servers", env.servers_sources) diff --git a/servers/audio/audio_stream.cpp b/servers/audio/audio_stream.cpp index 170a7ef967..39060286a4 100644 --- a/servers/audio/audio_stream.cpp +++ b/servers/audio/audio_stream.cpp @@ -351,100 +351,372 @@ AudioStreamPlaybackMicrophone::AudioStreamPlaybackMicrophone() { //////////////////////////////// -void AudioStreamRandomPitch::set_audio_stream(const Ref<AudioStream> &p_audio_stream) { - audio_stream = p_audio_stream; - if (audio_stream.is_valid()) { - for (Set<AudioStreamPlaybackRandomPitch *>::Element *E = playbacks.front(); E; E = E->next()) { - E->get()->playback = audio_stream->instance_playback(); - } +void AudioStreamRandomizer::add_stream(int p_index) { + if (p_index < 0) { + p_index = audio_stream_pool.size(); + } + ERR_FAIL_COND(p_index > audio_stream_pool.size()); + PoolEntry entry{ nullptr, 1.0f }; + audio_stream_pool.insert(p_index, entry); + emit_signal(SNAME("changed")); + notify_property_list_changed(); +} + +void AudioStreamRandomizer::move_stream(int p_index_from, int p_index_to) { + ERR_FAIL_COND(p_index_from < 0); + ERR_FAIL_COND(p_index_from >= audio_stream_pool.size()); + ERR_FAIL_COND(p_index_to < 0); + ERR_FAIL_COND(p_index_to > audio_stream_pool.size()); + audio_stream_pool.insert(p_index_to, audio_stream_pool[p_index_from]); + // If 'from' is strictly after 'to' we need to increment the index by one because of the insertion. + if (p_index_from > p_index_to) { + p_index_from++; } + audio_stream_pool.remove_at(p_index_from); + emit_signal(SNAME("changed")); + notify_property_list_changed(); +} + +void AudioStreamRandomizer::remove_stream(int p_index) { + ERR_FAIL_COND(p_index < 0); + ERR_FAIL_COND(p_index >= audio_stream_pool.size()); + audio_stream_pool.remove_at(p_index); + emit_signal(SNAME("changed")); + notify_property_list_changed(); +} + +void AudioStreamRandomizer::set_stream(int p_index, Ref<AudioStream> p_stream) { + ERR_FAIL_COND(p_index < 0); + ERR_FAIL_COND(p_index >= audio_stream_pool.size()); + audio_stream_pool.write[p_index].stream = p_stream; + emit_signal(SNAME("changed")); } -Ref<AudioStream> AudioStreamRandomPitch::get_audio_stream() const { - return audio_stream; +Ref<AudioStream> AudioStreamRandomizer::get_stream(int p_index) const { + ERR_FAIL_COND_V(p_index < 0, nullptr); + ERR_FAIL_COND_V(p_index >= audio_stream_pool.size(), nullptr); + return audio_stream_pool[p_index].stream; } -void AudioStreamRandomPitch::set_random_pitch(float p_pitch) { +void AudioStreamRandomizer::set_stream_probability_weight(int p_index, float p_weight) { + ERR_FAIL_COND(p_index < 0); + ERR_FAIL_COND(p_index >= audio_stream_pool.size()); + audio_stream_pool.write[p_index].weight = p_weight; + emit_signal(SNAME("changed")); +} + +float AudioStreamRandomizer::get_stream_probability_weight(int p_index) const { + ERR_FAIL_COND_V(p_index < 0, 0); + ERR_FAIL_COND_V(p_index >= audio_stream_pool.size(), 0); + return audio_stream_pool[p_index].weight; +} + +void AudioStreamRandomizer::set_streams_count(int p_count) { + audio_stream_pool.resize(p_count); +} + +int AudioStreamRandomizer::get_streams_count() const { + return audio_stream_pool.size(); +} + +void AudioStreamRandomizer::set_random_pitch(float p_pitch) { if (p_pitch < 1) { p_pitch = 1; } - random_pitch = p_pitch; + random_pitch_scale = p_pitch; +} + +float AudioStreamRandomizer::get_random_pitch() const { + return random_pitch_scale; +} + +void AudioStreamRandomizer::set_random_volume_offset_db(float p_volume_offset_db) { + if (p_volume_offset_db < 0) { + p_volume_offset_db = 0; + } + random_volume_offset_db = p_volume_offset_db; +} + +float AudioStreamRandomizer::get_random_volume_offset_db() const { + return random_volume_offset_db; } -float AudioStreamRandomPitch::get_random_pitch() const { - return random_pitch; +void AudioStreamRandomizer::set_playback_mode(PlaybackMode p_playback_mode) { + playback_mode = p_playback_mode; } -Ref<AudioStreamPlayback> AudioStreamRandomPitch::instance_playback() { - Ref<AudioStreamPlaybackRandomPitch> playback; +AudioStreamRandomizer::PlaybackMode AudioStreamRandomizer::get_playback_mode() const { + return playback_mode; +} + +Ref<AudioStreamPlayback> AudioStreamRandomizer::instance_playback_random() { + Ref<AudioStreamPlaybackRandomizer> playback; playback.instantiate(); - if (audio_stream.is_valid()) { - playback->playback = audio_stream->instance_playback(); + playbacks.insert(playback.ptr()); + playback->randomizer = Ref<AudioStreamRandomizer>((AudioStreamRandomizer *)this); + + double total_weight = 0; + Vector<PoolEntry> local_pool; + for (const PoolEntry &entry : audio_stream_pool) { + if (entry.stream.is_valid() && entry.weight > 0) { + local_pool.push_back(entry); + total_weight += entry.weight; + } + } + if (local_pool.is_empty()) { + return playback; } + double chosen_cumulative_weight = Math::random(0.0, total_weight); + double cumulative_weight = 0; + for (PoolEntry &entry : local_pool) { + cumulative_weight += entry.weight; + if (cumulative_weight > chosen_cumulative_weight) { + playback->playback = entry.stream->instance_playback(); + last_playback = entry.stream; + break; + } + } + if (playback->playback.is_null()) { + // This indicates a floating point error. Take the last element. + last_playback = local_pool[local_pool.size() - 1].stream; + playback->playback = local_pool.write[local_pool.size() - 1].stream->instance_playback(); + } + return playback; +} + +Ref<AudioStreamPlayback> AudioStreamRandomizer::instance_playback_no_repeats() { + Ref<AudioStreamPlaybackRandomizer> playback; + double total_weight = 0; + Vector<PoolEntry> local_pool; + for (const PoolEntry &entry : audio_stream_pool) { + if (entry.stream == last_playback) { + continue; + } + if (entry.stream.is_valid() && entry.weight > 0) { + local_pool.push_back(entry); + total_weight += entry.weight; + } + } + if (local_pool.is_empty()) { + playback = instance_playback_random(); + WARN_PRINT("Playback stream pool is too small to prevent repeats."); + return playback; + } + + playback.instantiate(); playbacks.insert(playback.ptr()); - playback->random_pitch = Ref<AudioStreamRandomPitch>((AudioStreamRandomPitch *)this); + playback->randomizer = Ref<AudioStreamRandomizer>((AudioStreamRandomizer *)this); + double chosen_cumulative_weight = Math::random(0.0, total_weight); + double cumulative_weight = 0; + for (PoolEntry &entry : local_pool) { + cumulative_weight += entry.weight; + if (cumulative_weight > chosen_cumulative_weight) { + last_playback = entry.stream; + playback->playback = entry.stream->instance_playback(); + break; + } + } + if (playback->playback.is_null()) { + // This indicates a floating point error. Take the last element. + last_playback = local_pool[local_pool.size() - 1].stream; + playback->playback = local_pool.write[local_pool.size() - 1].stream->instance_playback(); + } return playback; } -String AudioStreamRandomPitch::get_stream_name() const { - if (audio_stream.is_valid()) { - return "Random: " + audio_stream->get_name(); +Ref<AudioStreamPlayback> AudioStreamRandomizer::instance_playback_sequential() { + Ref<AudioStreamPlaybackRandomizer> playback; + playback.instantiate(); + playbacks.insert(playback.ptr()); + playback->randomizer = Ref<AudioStreamRandomizer>((AudioStreamRandomizer *)this); + + Vector<Ref<AudioStream>> local_pool; + for (const PoolEntry &entry : audio_stream_pool) { + if (entry.stream.is_null()) { + continue; + } + if (local_pool.find(entry.stream) != -1) { + WARN_PRINT("Duplicate stream in sequential playback pool"); + continue; + } + local_pool.push_back(entry.stream); + } + if (local_pool.is_empty()) { + return playback; } - return "RandomPitch"; + bool found_last_stream = false; + for (Ref<AudioStream> &entry : local_pool) { + if (found_last_stream) { + last_playback = entry; + playback->playback = entry->instance_playback(); + break; + } + if (entry == last_playback) { + found_last_stream = true; + } + } + if (playback->playback.is_null()) { + // Wrap around + last_playback = local_pool[0]; + playback->playback = local_pool.write[0]->instance_playback(); + } + return playback; } -float AudioStreamRandomPitch::get_length() const { - if (audio_stream.is_valid()) { - return audio_stream->get_length(); +Ref<AudioStreamPlayback> AudioStreamRandomizer::instance_playback() { + switch (playback_mode) { + case PLAYBACK_RANDOM: + return instance_playback_random(); + case PLAYBACK_RANDOM_NO_REPEATS: + return instance_playback_no_repeats(); + case PLAYBACK_SEQUENTIAL: + return instance_playback_sequential(); + default: + ERR_FAIL_V_MSG(nullptr, "Unhandled playback mode."); } +} +String AudioStreamRandomizer::get_stream_name() const { + return "Randomizer"; +} + +float AudioStreamRandomizer::get_length() const { return 0; } -bool AudioStreamRandomPitch::is_monophonic() const { - if (audio_stream.is_valid()) { - return audio_stream->is_monophonic(); +bool AudioStreamRandomizer::is_monophonic() const { + for (const PoolEntry &entry : audio_stream_pool) { + if (entry.stream.is_valid() && entry.stream->is_monophonic()) { + return true; + } + } + return false; +} + +bool AudioStreamRandomizer::_get(const StringName &p_name, Variant &r_ret) const { + if (AudioStream::_get(p_name, r_ret)) { + return true; } + Vector<String> components = String(p_name).split("/", true, 2); + if (components.size() == 2 && components[0].begins_with("stream_") && components[0].trim_prefix("stream_").is_valid_int()) { + int index = components[0].trim_prefix("stream_").to_int(); + if (index < 0 || index >= (int)audio_stream_pool.size()) { + return false; + } - return true; // It doesn't really matter what we return here, but no sense instancing a many playbacks of a null stream. + if (components[1] == "stream") { + r_ret = get_stream(index); + return true; + } else if (components[1] == "weight") { + r_ret = get_stream_probability_weight(index); + return true; + } else { + return false; + } + } + return false; +} + +bool AudioStreamRandomizer::_set(const StringName &p_name, const Variant &p_value) { + if (AudioStream::_set(p_name, p_value)) { + return true; + } + Vector<String> components = String(p_name).split("/", true, 2); + if (components.size() == 2 && components[0].begins_with("stream_") && components[0].trim_prefix("stream_").is_valid_int()) { + int index = components[0].trim_prefix("stream_").to_int(); + if (index < 0 || index >= (int)audio_stream_pool.size()) { + return false; + } + + if (components[1] == "stream") { + set_stream(index, p_value); + return true; + } else if (components[1] == "weight") { + set_stream_probability_weight(index, p_value); + return true; + } else { + return false; + } + } + return false; +} + +void AudioStreamRandomizer::_get_property_list(List<PropertyInfo> *p_list) const { + AudioStream::_get_property_list(p_list); // Define the trivial scalar properties. + p_list->push_back(PropertyInfo(Variant::NIL, "Streams", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_GROUP)); + for (int i = 0; i < audio_stream_pool.size(); i++) { + p_list->push_back(PropertyInfo(Variant::OBJECT, vformat("stream_%d/stream", i), PROPERTY_HINT_RESOURCE_TYPE, "AudioStream")); + p_list->push_back(PropertyInfo(Variant::FLOAT, vformat("stream_%d/weight", i), PROPERTY_HINT_RANGE, "0,100,0.001,or_greater")); + } } -void AudioStreamRandomPitch::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_audio_stream", "stream"), &AudioStreamRandomPitch::set_audio_stream); - ClassDB::bind_method(D_METHOD("get_audio_stream"), &AudioStreamRandomPitch::get_audio_stream); +void AudioStreamRandomizer::_bind_methods() { + ClassDB::bind_method(D_METHOD("add_stream", "index"), &AudioStreamRandomizer::add_stream); + ClassDB::bind_method(D_METHOD("move_stream", "index_from", "index_to"), &AudioStreamRandomizer::move_stream); + ClassDB::bind_method(D_METHOD("remove_stream", "index"), &AudioStreamRandomizer::remove_stream); + + ClassDB::bind_method(D_METHOD("set_stream", "index", "stream"), &AudioStreamRandomizer::set_stream); + ClassDB::bind_method(D_METHOD("get_stream", "index"), &AudioStreamRandomizer::get_stream); + ClassDB::bind_method(D_METHOD("set_stream_probability_weight", "index", "weight"), &AudioStreamRandomizer::set_stream_probability_weight); + ClassDB::bind_method(D_METHOD("get_stream_probability_weight", "index"), &AudioStreamRandomizer::get_stream_probability_weight); + + ClassDB::bind_method(D_METHOD("set_streams_count", "count"), &AudioStreamRandomizer::set_streams_count); + ClassDB::bind_method(D_METHOD("get_streams_count"), &AudioStreamRandomizer::get_streams_count); + + ClassDB::bind_method(D_METHOD("set_random_pitch", "scale"), &AudioStreamRandomizer::set_random_pitch); + ClassDB::bind_method(D_METHOD("get_random_pitch"), &AudioStreamRandomizer::get_random_pitch); - ClassDB::bind_method(D_METHOD("set_random_pitch", "scale"), &AudioStreamRandomPitch::set_random_pitch); - ClassDB::bind_method(D_METHOD("get_random_pitch"), &AudioStreamRandomPitch::get_random_pitch); + ClassDB::bind_method(D_METHOD("set_random_volume_offset_db", "db_offset"), &AudioStreamRandomizer::set_random_volume_offset_db); + ClassDB::bind_method(D_METHOD("get_random_volume_offset_db"), &AudioStreamRandomizer::get_random_volume_offset_db); - ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "audio_stream", PROPERTY_HINT_RESOURCE_TYPE, "AudioStream"), "set_audio_stream", "get_audio_stream"); + ClassDB::bind_method(D_METHOD("set_playback_mode", "mode"), &AudioStreamRandomizer::set_playback_mode); + ClassDB::bind_method(D_METHOD("get_playback_mode"), &AudioStreamRandomizer::get_playback_mode); + + ADD_ARRAY("streams", "stream_"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "streams_count", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_streams_count", "get_streams_count"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "playback_mode", PROPERTY_HINT_ENUM, "Random (Avoid Repeats),Random,Sequential"), "set_playback_mode", "get_playback_mode"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "random_pitch", PROPERTY_HINT_RANGE, "1,16,0.01"), "set_random_pitch", "get_random_pitch"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "random_volume_offset_db", PROPERTY_HINT_RANGE, "0,40,0"), "set_random_volume_offset_db", "get_random_volume_offset_db"); + + BIND_ENUM_CONSTANT(PLAYBACK_RANDOM_NO_REPEATS); + BIND_ENUM_CONSTANT(PLAYBACK_RANDOM); + BIND_ENUM_CONSTANT(PLAYBACK_SEQUENTIAL); } -AudioStreamRandomPitch::AudioStreamRandomPitch() { - random_pitch = 1.1; +AudioStreamRandomizer::AudioStreamRandomizer() { + random_pitch_scale = 1.1; + random_volume_offset_db = 5; } -void AudioStreamPlaybackRandomPitch::start(float p_from_pos) { +void AudioStreamPlaybackRandomizer::start(float p_from_pos) { playing = playback; - float range_from = 1.0 / random_pitch->random_pitch; - float range_to = random_pitch->random_pitch; + { + float range_from = 1.0 / randomizer->random_pitch_scale; + float range_to = randomizer->random_pitch_scale; - pitch_scale = range_from + Math::randf() * (range_to - range_from); + pitch_scale = range_from + Math::randf() * (range_to - range_from); + } + { + float range_from = -randomizer->random_volume_offset_db; + float range_to = randomizer->random_volume_offset_db; + + float volume_offset_db = range_from + Math::randf() * (range_to - range_from); + volume_scale = Math::db2linear(volume_offset_db); + } if (playing.is_valid()) { playing->start(p_from_pos); } } -void AudioStreamPlaybackRandomPitch::stop() { +void AudioStreamPlaybackRandomizer::stop() { if (playing.is_valid()) { playing->stop(); - ; } } -bool AudioStreamPlaybackRandomPitch::is_playing() const { +bool AudioStreamPlaybackRandomizer::is_playing() const { if (playing.is_valid()) { return playing->is_playing(); } @@ -452,7 +724,7 @@ bool AudioStreamPlaybackRandomPitch::is_playing() const { return false; } -int AudioStreamPlaybackRandomPitch::get_loop_count() const { +int AudioStreamPlaybackRandomizer::get_loop_count() const { if (playing.is_valid()) { return playing->get_loop_count(); } @@ -460,7 +732,7 @@ int AudioStreamPlaybackRandomPitch::get_loop_count() const { return 0; } -float AudioStreamPlaybackRandomPitch::get_playback_position() const { +float AudioStreamPlaybackRandomizer::get_playback_position() const { if (playing.is_valid()) { return playing->get_playback_position(); } @@ -468,13 +740,13 @@ float AudioStreamPlaybackRandomPitch::get_playback_position() const { return 0; } -void AudioStreamPlaybackRandomPitch::seek(float p_time) { +void AudioStreamPlaybackRandomizer::seek(float p_time) { if (playing.is_valid()) { playing->seek(p_time); } } -int AudioStreamPlaybackRandomPitch::mix(AudioFrame *p_buffer, float p_rate_scale, int p_frames) { +int AudioStreamPlaybackRandomizer::mix(AudioFrame *p_buffer, float p_rate_scale, int p_frames) { if (playing.is_valid()) { return playing->mix(p_buffer, p_rate_scale * pitch_scale, p_frames); } else { @@ -485,7 +757,7 @@ int AudioStreamPlaybackRandomPitch::mix(AudioFrame *p_buffer, float p_rate_scale } } -AudioStreamPlaybackRandomPitch::~AudioStreamPlaybackRandomPitch() { - random_pitch->playbacks.erase(this); +AudioStreamPlaybackRandomizer::~AudioStreamPlaybackRandomizer() { + randomizer->playbacks.erase(this); } ///////////////////////////////////////////// diff --git a/servers/audio/audio_stream.h b/servers/audio/audio_stream.h index 32159e96ef..ce9bcabb9c 100644 --- a/servers/audio/audio_stream.h +++ b/servers/audio/audio_stream.h @@ -167,43 +167,86 @@ public: // -class AudioStreamPlaybackRandomPitch; +class AudioStreamPlaybackRandomizer; -class AudioStreamRandomPitch : public AudioStream { - GDCLASS(AudioStreamRandomPitch, AudioStream); - friend class AudioStreamPlaybackRandomPitch; +class AudioStreamRandomizer : public AudioStream { + GDCLASS(AudioStreamRandomizer, AudioStream); - Set<AudioStreamPlaybackRandomPitch *> playbacks; - Ref<AudioStream> audio_stream; - float random_pitch; +public: + enum PlaybackMode { + PLAYBACK_RANDOM_NO_REPEATS, + PLAYBACK_RANDOM, + PLAYBACK_SEQUENTIAL, + }; + +private: + friend class AudioStreamPlaybackRandomizer; + + struct PoolEntry { + Ref<AudioStream> stream; + float weight; + }; + + Set<AudioStreamPlaybackRandomizer *> playbacks; + Vector<PoolEntry> audio_stream_pool; + float random_pitch_scale; + float random_volume_offset_db; + + Ref<AudioStreamPlayback> instance_playback_random(); + Ref<AudioStreamPlayback> instance_playback_no_repeats(); + Ref<AudioStreamPlayback> instance_playback_sequential(); + + Ref<AudioStream> last_playback = nullptr; + PlaybackMode playback_mode = PLAYBACK_RANDOM_NO_REPEATS; protected: static void _bind_methods(); + bool _set(const StringName &p_name, const Variant &p_value); + bool _get(const StringName &p_name, Variant &r_ret) const; + void _get_property_list(List<PropertyInfo> *p_list) const; + public: - void set_audio_stream(const Ref<AudioStream> &p_audio_stream); - Ref<AudioStream> get_audio_stream() const; + void add_stream(int p_index); + void move_stream(int p_index_from, int p_index_to); + void remove_stream(int p_index); + + void set_stream(int p_index, Ref<AudioStream> p_stream); + Ref<AudioStream> get_stream(int p_index) const; + void set_stream_probability_weight(int p_index, float p_weight); + float get_stream_probability_weight(int p_index) const; - void set_random_pitch(float p_pitch); + void set_streams_count(int p_count); + int get_streams_count() const; + + void set_random_pitch(float p_pitch_scale); float get_random_pitch() const; + void set_random_volume_offset_db(float p_volume_offset_db); + float get_random_volume_offset_db() const; + + void set_playback_mode(PlaybackMode p_playback_mode); + PlaybackMode get_playback_mode() const; + virtual Ref<AudioStreamPlayback> instance_playback() override; virtual String get_stream_name() const override; virtual float get_length() const override; //if supported, otherwise return 0 virtual bool is_monophonic() const override; - AudioStreamRandomPitch(); + AudioStreamRandomizer(); }; -class AudioStreamPlaybackRandomPitch : public AudioStreamPlayback { - GDCLASS(AudioStreamPlaybackRandomPitch, AudioStreamPlayback); - friend class AudioStreamRandomPitch; +class AudioStreamPlaybackRandomizer : public AudioStreamPlayback { + GDCLASS(AudioStreamPlaybackRandomizer, AudioStreamPlayback); + friend class AudioStreamRandomizer; - Ref<AudioStreamRandomPitch> random_pitch; + Ref<AudioStreamRandomizer> randomizer; Ref<AudioStreamPlayback> playback; Ref<AudioStreamPlayback> playing; + float pitch_scale; + float volume_scale; public: virtual void start(float p_from_pos = 0.0) override; @@ -217,7 +260,9 @@ public: virtual int mix(AudioFrame *p_buffer, float p_rate_scale, int p_frames) override; - ~AudioStreamPlaybackRandomPitch(); + ~AudioStreamPlaybackRandomizer(); }; +VARIANT_ENUM_CAST(AudioStreamRandomizer::PlaybackMode); + #endif // AUDIO_STREAM_H diff --git a/servers/audio/effects/audio_effect_record.cpp b/servers/audio/effects/audio_effect_record.cpp index 569832b8a8..a5866bb380 100644 --- a/servers/audio/effects/audio_effect_record.cpp +++ b/servers/audio/effects/audio_effect_record.cpp @@ -112,7 +112,7 @@ void AudioEffectRecordInstance::init() { ring_buffer_read_pos = 0; //We start a new recording - recording_data.resize(0); //Clear data completely and reset length + recording_data.clear(); //Clear data completely and reset length is_recording = true; #ifdef NO_THREADS diff --git a/servers/audio_server.cpp b/servers/audio_server.cpp index c89f811678..f00b8077d1 100644 --- a/servers/audio_server.cpp +++ b/servers/audio_server.cpp @@ -456,10 +456,12 @@ void AudioServer::_mix_step() { case AudioStreamPlaybackListNode::AWAITING_DELETION: case AudioStreamPlaybackListNode::FADE_OUT_TO_DELETION: playback_list.erase(playback, [](AudioStreamPlaybackListNode *p) { - if (p->prev_bus_details) + if (p->prev_bus_details) { delete p->prev_bus_details; - if (p->bus_details) + } + if (p->bus_details) { delete p->bus_details; + } p->stream_playback.unref(); delete p; }); diff --git a/servers/debugger/SCsub b/servers/debugger/SCsub new file mode 100644 index 0000000000..86681f9c74 --- /dev/null +++ b/servers/debugger/SCsub @@ -0,0 +1,5 @@ +#!/usr/bin/env python + +Import("env") + +env.add_source_files(env.servers_sources, "*.cpp") diff --git a/servers/debugger/servers_debugger.cpp b/servers/debugger/servers_debugger.cpp new file mode 100644 index 0000000000..d1391937d9 --- /dev/null +++ b/servers/debugger/servers_debugger.cpp @@ -0,0 +1,463 @@ +/*************************************************************************/ +/* servers_debugger.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "servers_debugger.h" + +#include "core/config/project_settings.h" +#include "core/debugger/engine_debugger.h" +#include "core/debugger/engine_profiler.h" +#include "core/io/marshalls.h" +#include "servers/display_server.h" + +#define CHECK_SIZE(arr, expected, what) ERR_FAIL_COND_V_MSG((uint32_t)arr.size() < (uint32_t)(expected), false, String("Malformed ") + what + " message from script debugger, message too short. Expected size: " + itos(expected) + ", actual size: " + itos(arr.size())) +#define CHECK_END(arr, expected, what) ERR_FAIL_COND_V_MSG((uint32_t)arr.size() > (uint32_t)expected, false, String("Malformed ") + what + " message from script debugger, message too long. Expected size: " + itos(expected) + ", actual size: " + itos(arr.size())) + +Array ServersDebugger::ResourceUsage::serialize() { + infos.sort(); + + Array arr; + arr.push_back(infos.size() * 4); + for (const ResourceInfo &E : infos) { + arr.push_back(E.path); + arr.push_back(E.format); + arr.push_back(E.type); + arr.push_back(E.vram); + } + return arr; +} + +bool ServersDebugger::ResourceUsage::deserialize(const Array &p_arr) { + CHECK_SIZE(p_arr, 1, "ResourceUsage"); + uint32_t size = p_arr[0]; + CHECK_SIZE(p_arr, size, "ResourceUsage"); + int idx = 1; + for (uint32_t i = 0; i < size / 4; i++) { + ResourceInfo info; + info.path = p_arr[idx]; + info.format = p_arr[idx + 1]; + info.type = p_arr[idx + 2]; + info.vram = p_arr[idx + 3]; + infos.push_back(info); + } + CHECK_END(p_arr, idx, "ResourceUsage"); + return true; +} + +Array ServersDebugger::ScriptFunctionSignature::serialize() { + Array arr; + arr.push_back(name); + arr.push_back(id); + return arr; +} + +bool ServersDebugger::ScriptFunctionSignature::deserialize(const Array &p_arr) { + CHECK_SIZE(p_arr, 2, "ScriptFunctionSignature"); + name = p_arr[0]; + id = p_arr[1]; + CHECK_END(p_arr, 2, "ScriptFunctionSignature"); + return true; +} + +Array ServersDebugger::ServersProfilerFrame::serialize() { + Array arr; + arr.push_back(frame_number); + arr.push_back(frame_time); + arr.push_back(idle_time); + arr.push_back(physics_time); + arr.push_back(physics_frame_time); + arr.push_back(script_time); + + arr.push_back(servers.size()); + for (int i = 0; i < servers.size(); i++) { + ServerInfo &s = servers[i]; + arr.push_back(s.name); + arr.push_back(s.functions.size() * 2); + for (int j = 0; j < s.functions.size(); j++) { + ServerFunctionInfo &f = s.functions[j]; + arr.push_back(f.name); + arr.push_back(f.time); + } + } + + arr.push_back(script_functions.size() * 4); + for (int i = 0; i < script_functions.size(); i++) { + arr.push_back(script_functions[i].sig_id); + arr.push_back(script_functions[i].call_count); + arr.push_back(script_functions[i].self_time); + arr.push_back(script_functions[i].total_time); + } + return arr; +} + +bool ServersDebugger::ServersProfilerFrame::deserialize(const Array &p_arr) { + CHECK_SIZE(p_arr, 7, "ServersProfilerFrame"); + frame_number = p_arr[0]; + frame_time = p_arr[1]; + idle_time = p_arr[2]; + physics_time = p_arr[3]; + physics_frame_time = p_arr[4]; + script_time = p_arr[5]; + int servers_size = p_arr[6]; + int idx = 7; + while (servers_size) { + CHECK_SIZE(p_arr, idx + 2, "ServersProfilerFrame"); + servers_size--; + ServerInfo si; + si.name = p_arr[idx]; + int sub_data_size = p_arr[idx + 1]; + idx += 2; + CHECK_SIZE(p_arr, idx + sub_data_size, "ServersProfilerFrame"); + for (int j = 0; j < sub_data_size / 2; j++) { + ServerFunctionInfo sf; + sf.name = p_arr[idx]; + sf.time = p_arr[idx + 1]; + idx += 2; + si.functions.push_back(sf); + } + servers.push_back(si); + } + CHECK_SIZE(p_arr, idx + 1, "ServersProfilerFrame"); + int func_size = p_arr[idx]; + idx += 1; + CHECK_SIZE(p_arr, idx + func_size, "ServersProfilerFrame"); + for (int i = 0; i < func_size / 4; i++) { + ScriptFunctionInfo fi; + fi.sig_id = p_arr[idx]; + fi.call_count = p_arr[idx + 1]; + fi.self_time = p_arr[idx + 2]; + fi.total_time = p_arr[idx + 3]; + script_functions.push_back(fi); + idx += 4; + } + CHECK_END(p_arr, idx, "ServersProfilerFrame"); + return true; +} + +Array ServersDebugger::VisualProfilerFrame::serialize() { + Array arr; + arr.push_back(frame_number); + arr.push_back(areas.size() * 3); + for (int i = 0; i < areas.size(); i++) { + arr.push_back(areas[i].name); + arr.push_back(areas[i].cpu_msec); + arr.push_back(areas[i].gpu_msec); + } + return arr; +} + +bool ServersDebugger::VisualProfilerFrame::deserialize(const Array &p_arr) { + CHECK_SIZE(p_arr, 2, "VisualProfilerFrame"); + frame_number = p_arr[0]; + int size = p_arr[1]; + CHECK_SIZE(p_arr, size, "VisualProfilerFrame"); + int idx = 2; + areas.resize(size / 3); + RS::FrameProfileArea *w = areas.ptrw(); + for (int i = 0; i < size / 3; i++) { + w[i].name = p_arr[idx]; + w[i].cpu_msec = p_arr[idx + 1]; + w[i].gpu_msec = p_arr[idx + 2]; + idx += 3; + } + CHECK_END(p_arr, idx, "VisualProfilerFrame"); + return true; +} +class ServersDebugger::ScriptsProfiler : public EngineProfiler { + typedef ServersDebugger::ScriptFunctionSignature FunctionSignature; + typedef ServersDebugger::ScriptFunctionInfo FunctionInfo; + struct ProfileInfoSort { + bool operator()(ScriptLanguage::ProfilingInfo *A, ScriptLanguage::ProfilingInfo *B) const { + return A->total_time < B->total_time; + } + }; + Vector<ScriptLanguage::ProfilingInfo> info; + Vector<ScriptLanguage::ProfilingInfo *> ptrs; + Map<StringName, int> sig_map; + int max_frame_functions = 16; + +public: + void toggle(bool p_enable, const Array &p_opts) { + if (p_enable) { + sig_map.clear(); + for (int i = 0; i < ScriptServer::get_language_count(); i++) { + ScriptServer::get_language(i)->profiling_start(); + } + if (p_opts.size() == 1 && p_opts[0].get_type() == Variant::INT) { + max_frame_functions = MAX(0, int(p_opts[0])); + } + } else { + for (int i = 0; i < ScriptServer::get_language_count(); i++) { + ScriptServer::get_language(i)->profiling_stop(); + } + } + } + + void write_frame_data(Vector<FunctionInfo> &r_funcs, uint64_t &r_total, bool p_accumulated) { + int ofs = 0; + for (int i = 0; i < ScriptServer::get_language_count(); i++) { + if (p_accumulated) { + ofs += ScriptServer::get_language(i)->profiling_get_accumulated_data(&info.write[ofs], info.size() - ofs); + } else { + ofs += ScriptServer::get_language(i)->profiling_get_frame_data(&info.write[ofs], info.size() - ofs); + } + } + + for (int i = 0; i < ofs; i++) { + ptrs.write[i] = &info.write[i]; + } + + SortArray<ScriptLanguage::ProfilingInfo *, ProfileInfoSort> sa; + sa.sort(ptrs.ptrw(), ofs); + + int to_send = MIN(ofs, max_frame_functions); + + // Check signatures first, and compute total time. + r_total = 0; + for (int i = 0; i < to_send; i++) { + if (!sig_map.has(ptrs[i]->signature)) { + int idx = sig_map.size(); + FunctionSignature sig; + sig.name = ptrs[i]->signature; + sig.id = idx; + EngineDebugger::get_singleton()->send_message("servers:function_signature", sig.serialize()); + sig_map[ptrs[i]->signature] = idx; + } + r_total += ptrs[i]->self_time; + } + + // Send frame, script time, functions information then + r_funcs.resize(to_send); + + FunctionInfo *w = r_funcs.ptrw(); + for (int i = 0; i < to_send; i++) { + if (sig_map.has(ptrs[i]->signature)) { + w[i].sig_id = sig_map[ptrs[i]->signature]; + } + w[i].call_count = ptrs[i]->call_count; + w[i].total_time = ptrs[i]->total_time / 1000000.0; + w[i].self_time = ptrs[i]->self_time / 1000000.0; + } + } + + ScriptsProfiler() { + info.resize(GLOBAL_GET("debug/settings/profiler/max_functions")); + ptrs.resize(info.size()); + } +}; + +class ServersDebugger::ServersProfiler : public EngineProfiler { + bool skip_profile_frame = false; + typedef ServersDebugger::ServerInfo ServerInfo; + typedef ServersDebugger::ServerFunctionInfo ServerFunctionInfo; + + Map<StringName, ServerInfo> server_data; + ScriptsProfiler scripts_profiler; + + double frame_time = 0; + double idle_time = 0; + double physics_time = 0; + double physics_frame_time = 0; + + void _send_frame_data(bool p_final) { + ServersDebugger::ServersProfilerFrame frame; + frame.frame_number = Engine::get_singleton()->get_process_frames(); + frame.frame_time = frame_time; + frame.idle_time = idle_time; + frame.physics_time = physics_time; + frame.physics_frame_time = physics_frame_time; + Map<StringName, ServerInfo>::Element *E = server_data.front(); + while (E) { + if (!p_final) { + frame.servers.push_back(E->get()); + } + E->get().functions.clear(); + E = E->next(); + } + uint64_t time = 0; + scripts_profiler.write_frame_data(frame.script_functions, time, p_final); + frame.script_time = USEC_TO_SEC(time); + if (skip_profile_frame) { + skip_profile_frame = false; + return; + } + if (p_final) { + EngineDebugger::get_singleton()->send_message("servers:profile_total", frame.serialize()); + } else { + EngineDebugger::get_singleton()->send_message("servers:profile_frame", frame.serialize()); + } + } + +public: + void toggle(bool p_enable, const Array &p_opts) { + skip_profile_frame = false; + if (p_enable) { + server_data.clear(); // Clear old profiling data. + } else { + _send_frame_data(true); // Send final frame. + } + scripts_profiler.toggle(p_enable, p_opts); + } + + void add(const Array &p_data) { + String name = p_data[0]; + if (!server_data.has(name)) { + ServerInfo info; + info.name = name; + server_data[name] = info; + } + ServerInfo &srv = server_data[name]; + + ServerFunctionInfo fi; + fi.name = p_data[1]; + fi.time = p_data[2]; + srv.functions.push_back(fi); + } + + void tick(double p_frame_time, double p_idle_time, double p_physics_time, double p_physics_frame_time) { + frame_time = p_frame_time; + idle_time = p_idle_time; + physics_time = p_physics_time; + physics_frame_time = p_physics_frame_time; + _send_frame_data(false); + } + + void skip_frame() { + skip_profile_frame = true; + } +}; + +class ServersDebugger::VisualProfiler : public EngineProfiler { + typedef ServersDebugger::ServerInfo ServerInfo; + typedef ServersDebugger::ServerFunctionInfo ServerFunctionInfo; + + Map<StringName, ServerInfo> server_data; + +public: + void toggle(bool p_enable, const Array &p_opts) { + RS::get_singleton()->set_frame_profiling_enabled(p_enable); + } + + void add(const Array &p_data) {} + + void tick(double p_frame_time, double p_idle_time, double p_physics_time, double p_physics_frame_time) { + Vector<RS::FrameProfileArea> profile_areas = RS::get_singleton()->get_frame_profile(); + ServersDebugger::VisualProfilerFrame frame; + if (!profile_areas.size()) { + return; + } + + frame.frame_number = RS::get_singleton()->get_frame_profile_frame(); + frame.areas.append_array(profile_areas); + EngineDebugger::get_singleton()->send_message("visual:profile_frame", frame.serialize()); + } +}; + +ServersDebugger *ServersDebugger::singleton = nullptr; + +void ServersDebugger::initialize() { + if (EngineDebugger::is_active()) { + memnew(ServersDebugger); + } +} + +void ServersDebugger::deinitialize() { + if (singleton) { + memdelete(singleton); + } +} + +Error ServersDebugger::_capture(void *p_user, const String &p_cmd, const Array &p_data, bool &r_captured) { + ERR_FAIL_COND_V(!singleton, ERR_BUG); + r_captured = true; + if (p_cmd == "memory") { + singleton->_send_resource_usage(); + } else if (p_cmd == "draw") { // Forced redraw. + // For camera override to stay live when the game is paused from the editor. + double delta = 0.0; + if (singleton->last_draw_time) { + delta = (OS::get_singleton()->get_ticks_usec() - singleton->last_draw_time) / 1000000.0; + } + singleton->last_draw_time = OS::get_singleton()->get_ticks_usec(); + RenderingServer::get_singleton()->sync(); + if (RenderingServer::get_singleton()->has_changed()) { + RenderingServer::get_singleton()->draw(true, delta); + } + } else if (p_cmd == "foreground") { + singleton->last_draw_time = 0.0; + DisplayServer::get_singleton()->window_move_to_foreground(); + singleton->servers_profiler->skip_frame(); + } else { + r_captured = false; + } + return OK; +} + +void ServersDebugger::_send_resource_usage() { + ServersDebugger::ResourceUsage usage; + + List<RS::TextureInfo> tinfo; + RS::get_singleton()->texture_debug_usage(&tinfo); + + for (const RS::TextureInfo &E : tinfo) { + ServersDebugger::ResourceInfo info; + info.path = E.path; + info.vram = E.bytes; + info.id = E.texture; + info.type = "Texture"; + if (E.depth == 0) { + info.format = itos(E.width) + "x" + itos(E.height) + " " + Image::get_format_name(E.format); + } else { + info.format = itos(E.width) + "x" + itos(E.height) + "x" + itos(E.depth) + " " + Image::get_format_name(E.format); + } + usage.infos.push_back(info); + } + + EngineDebugger::get_singleton()->send_message("servers:memory_usage", usage.serialize()); +} + +ServersDebugger::ServersDebugger() { + singleton = this; + + // Generic servers profiler (audio/physics/...) + servers_profiler.instantiate(); + servers_profiler->bind("servers"); + + // Visual Profiler (cpu/gpu times) + visual_profiler.instantiate(); + visual_profiler->bind("visual"); + + EngineDebugger::Capture servers_cap(nullptr, &_capture); + EngineDebugger::register_message_capture("servers", servers_cap); +} + +ServersDebugger::~ServersDebugger() { + EngineDebugger::unregister_message_capture("servers"); + singleton = nullptr; +} diff --git a/servers/debugger/servers_debugger.h b/servers/debugger/servers_debugger.h new file mode 100644 index 0000000000..d1c55dc690 --- /dev/null +++ b/servers/debugger/servers_debugger.h @@ -0,0 +1,132 @@ +/*************************************************************************/ +/* servers_debugger.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef SERVER_DEBUGGER_H +#define SERVER_DEBUGGER_H + +#include "core/debugger/debugger_marshalls.h" + +#include "servers/rendering_server.h" + +class ServersDebugger { +public: + // Memory usage + struct ResourceInfo { + String path; + String format; + String type; + RID id; + int vram = 0; + bool operator<(const ResourceInfo &p_img) const { return vram == p_img.vram ? id < p_img.id : vram > p_img.vram; } + }; + + struct ResourceUsage { + List<ResourceInfo> infos; + + Array serialize(); + bool deserialize(const Array &p_arr); + }; + + // Script Profiler + struct ScriptFunctionSignature { + StringName name; + int id = -1; + + Array serialize(); + bool deserialize(const Array &p_arr); + }; + + struct ScriptFunctionInfo { + StringName name; + int sig_id = -1; + int call_count = 0; + double self_time = 0; + double total_time = 0; + }; + + // Servers profiler + struct ServerFunctionInfo { + StringName name; + double time = 0; + }; + + struct ServerInfo { + StringName name; + List<ServerFunctionInfo> functions; + }; + + struct ServersProfilerFrame { + int frame_number = 0; + double frame_time = 0; + double idle_time = 0; + double physics_time = 0; + double physics_frame_time = 0; + double script_time = 0; + List<ServerInfo> servers; + Vector<ScriptFunctionInfo> script_functions; + + Array serialize(); + bool deserialize(const Array &p_arr); + }; + + // Visual Profiler + struct VisualProfilerFrame { + uint64_t frame_number = 0; + Vector<RS::FrameProfileArea> areas; + + Array serialize(); + bool deserialize(const Array &p_arr); + }; + +private: + class ScriptsProfiler; + class ServersProfiler; + class VisualProfiler; + + double last_draw_time = 0.0; + Ref<ServersProfiler> servers_profiler; + Ref<VisualProfiler> visual_profiler; + + static ServersDebugger *singleton; + + static Error _capture(void *p_user, const String &p_cmd, const Array &p_data, bool &r_captured); + + void _send_resource_usage(); + + ServersDebugger(); + +public: + static void initialize(); + static void deinitialize(); + + ~ServersDebugger(); +}; + +#endif // SERVERS_DEBUGGER_H diff --git a/servers/display_server.cpp b/servers/display_server.cpp index d4ff42bc34..d880df2a9b 100644 --- a/servers/display_server.cpp +++ b/servers/display_server.cpp @@ -316,6 +316,11 @@ void DisplayServer::set_icon(const Ref<Image> &p_icon) { WARN_PRINT("Icon not supported by this display server."); } +int64_t DisplayServer::window_get_native_handle(HandleType p_handle_type, WindowID p_window) const { + WARN_PRINT("Native handle not supported by this display server."); + return 0; +} + void DisplayServer::window_set_vsync_mode(DisplayServer::VSyncMode p_vsync_mode, WindowID p_window) { WARN_PRINT("Changing the VSync mode is not supported by this display server."); } @@ -375,6 +380,7 @@ void DisplayServer::_bind_methods() { ClassDB::bind_method(D_METHOD("screen_get_scale", "screen"), &DisplayServer::screen_get_scale, DEFVAL(SCREEN_OF_MAIN_WINDOW)); ClassDB::bind_method(D_METHOD("screen_is_touchscreen", "screen"), &DisplayServer::screen_is_touchscreen, DEFVAL(SCREEN_OF_MAIN_WINDOW)); ClassDB::bind_method(D_METHOD("screen_get_max_scale"), &DisplayServer::screen_get_max_scale); + ClassDB::bind_method(D_METHOD("screen_get_refresh_rate", "screen"), &DisplayServer::screen_get_refresh_rate, DEFVAL(SCREEN_OF_MAIN_WINDOW)); ClassDB::bind_method(D_METHOD("screen_set_orientation", "orientation", "screen"), &DisplayServer::screen_set_orientation, DEFVAL(SCREEN_OF_MAIN_WINDOW)); ClassDB::bind_method(D_METHOD("screen_get_orientation", "screen"), &DisplayServer::screen_get_orientation, DEFVAL(SCREEN_OF_MAIN_WINDOW)); @@ -388,6 +394,8 @@ void DisplayServer::_bind_methods() { ClassDB::bind_method(D_METHOD("create_sub_window", "mode", "vsync_mode", "flags", "rect"), &DisplayServer::create_sub_window, DEFVAL(Rect2i())); ClassDB::bind_method(D_METHOD("delete_sub_window", "window_id"), &DisplayServer::delete_sub_window); + ClassDB::bind_method(D_METHOD("window_get_native_handle", "handle_type", "window_id"), &DisplayServer::window_get_native_handle, DEFVAL(MAIN_WINDOW_ID)); + ClassDB::bind_method(D_METHOD("window_set_title", "title", "window_id"), &DisplayServer::window_set_title, DEFVAL(MAIN_WINDOW_ID)); ClassDB::bind_method(D_METHOD("window_set_mouse_passthrough", "region", "window_id"), &DisplayServer::window_set_mouse_passthrough, DEFVAL(MAIN_WINDOW_ID)); @@ -532,6 +540,7 @@ void DisplayServer::_bind_methods() { BIND_ENUM_CONSTANT(WINDOW_MODE_MINIMIZED); BIND_ENUM_CONSTANT(WINDOW_MODE_MAXIMIZED); BIND_ENUM_CONSTANT(WINDOW_MODE_FULLSCREEN); + BIND_ENUM_CONSTANT(WINDOW_MODE_EXCLUSIVE_FULLSCREEN); BIND_ENUM_CONSTANT(WINDOW_FLAG_RESIZE_DISABLED); BIND_ENUM_CONSTANT(WINDOW_FLAG_BORDERLESS); @@ -552,6 +561,10 @@ void DisplayServer::_bind_methods() { BIND_ENUM_CONSTANT(VSYNC_ENABLED); BIND_ENUM_CONSTANT(VSYNC_ADAPTIVE); BIND_ENUM_CONSTANT(VSYNC_MAILBOX); + + BIND_ENUM_CONSTANT(DISPLAY_HANDLE); + BIND_ENUM_CONSTANT(WINDOW_HANDLE); + BIND_ENUM_CONSTANT(WINDOW_VIEW); } void DisplayServer::register_create_function(const char *p_name, CreateFunction p_function, GetRenderingDriversFunction p_get_drivers) { diff --git a/servers/display_server.h b/servers/display_server.h index 0c2bc5dd3a..bd38f28f17 100644 --- a/servers/display_server.h +++ b/servers/display_server.h @@ -53,7 +53,8 @@ public: WINDOW_MODE_WINDOWED, WINDOW_MODE_MINIMIZED, WINDOW_MODE_MAXIMIZED, - WINDOW_MODE_FULLSCREEN + WINDOW_MODE_FULLSCREEN, + WINDOW_MODE_EXCLUSIVE_FULLSCREEN, }; // Keep the VSyncMode enum values in sync with the `display/window/vsync/vsync_mode` @@ -65,6 +66,12 @@ public: VSYNC_MAILBOX }; + enum HandleType { + DISPLAY_HANDLE, + WINDOW_HANDLE, + WINDOW_VIEW, + }; + typedef DisplayServer *(*CreateFunction)(const String &, WindowMode, VSyncMode, uint32_t, const Size2i &, Error &r_error); typedef Vector<String> (*GetRenderingDriversFunction)(); @@ -168,6 +175,8 @@ public: SCREEN_OF_MAIN_WINDOW = -1 }; + const float SCREEN_REFRESH_RATE_FALLBACK = -1.0; // Returned by screen_get_refresh_rate if the method fails. + virtual int get_screen_count() const = 0; virtual Point2i screen_get_position(int p_screen = SCREEN_OF_MAIN_WINDOW) const = 0; virtual Size2i screen_get_size(int p_screen = SCREEN_OF_MAIN_WINDOW) const = 0; @@ -182,6 +191,7 @@ public: } return scale; } + virtual float screen_get_refresh_rate(int p_screen = SCREEN_OF_MAIN_WINDOW) const = 0; virtual bool screen_is_touchscreen(int p_screen = SCREEN_OF_MAIN_WINDOW) const; // Keep the ScreenOrientation enum values in sync with the `display/window/handheld/orientation` @@ -232,6 +242,8 @@ public: virtual void show_window(WindowID p_id); virtual void delete_sub_window(WindowID p_id); + virtual int64_t window_get_native_handle(HandleType p_handle_type, WindowID p_window = MAIN_WINDOW_ID) const; + virtual WindowID get_window_at_screen_position(const Point2i &p_position) const = 0; virtual void window_attach_instance_id(ObjectID p_instance, WindowID p_window = MAIN_WINDOW_ID) = 0; @@ -387,6 +399,7 @@ VARIANT_ENUM_CAST(DisplayServer::MouseMode) VARIANT_ENUM_CAST(DisplayServer::ScreenOrientation) VARIANT_ENUM_CAST(DisplayServer::WindowMode) VARIANT_ENUM_CAST(DisplayServer::WindowFlags) +VARIANT_ENUM_CAST(DisplayServer::HandleType) VARIANT_ENUM_CAST(DisplayServer::CursorShape) VARIANT_ENUM_CAST(DisplayServer::VSyncMode) diff --git a/servers/display_server_headless.h b/servers/display_server_headless.h index 4ef9dc622f..f74a8fad23 100644 --- a/servers/display_server_headless.h +++ b/servers/display_server_headless.h @@ -62,6 +62,7 @@ public: int screen_get_dpi(int p_screen = SCREEN_OF_MAIN_WINDOW) const override { return 96; /* 0 might cause issues */ } float screen_get_scale(int p_screen = SCREEN_OF_MAIN_WINDOW) const override { return 1; } float screen_get_max_scale() const override { return 1; } + float screen_get_refresh_rate(int p_screen = SCREEN_OF_MAIN_WINDOW) const override { return SCREEN_REFRESH_RATE_FALLBACK; } Vector<DisplayServer::WindowID> get_window_list() const override { return Vector<DisplayServer::WindowID>(); } diff --git a/servers/physics_3d/godot_shape_3d.cpp b/servers/physics_3d/godot_shape_3d.cpp index 26fa470233..666e773c1c 100644 --- a/servers/physics_3d/godot_shape_3d.cpp +++ b/servers/physics_3d/godot_shape_3d.cpp @@ -52,11 +52,11 @@ subject to the following restrictions: 3. This notice may not be removed or altered from any source distribution. */ -#define _EDGE_IS_VALID_SUPPORT_THRESHOLD 0.0002 -#define _FACE_IS_VALID_SUPPORT_THRESHOLD 0.9998 +constexpr double edge_support_threshold = 0.0002; +constexpr double face_support_threshold = 0.9998; -#define _CYLINDER_EDGE_IS_VALID_SUPPORT_THRESHOLD 0.002 -#define _CYLINDER_FACE_IS_VALID_SUPPORT_THRESHOLD 0.999 +constexpr double cylinder_edge_support_threshold = 0.002; +constexpr double cylinder_face_support_threshold = 0.999; void GodotShape3D::configure(const AABB &p_aabb) { aabb = p_aabb; @@ -184,7 +184,7 @@ Vector3 GodotSeparationRayShape3D::get_support(const Vector3 &p_normal) const { } void GodotSeparationRayShape3D::get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_supports, int &r_amount, FeatureType &r_type) const { - if (Math::abs(p_normal.z) < _EDGE_IS_VALID_SUPPORT_THRESHOLD) { + if (Math::abs(p_normal.z) < edge_support_threshold) { r_amount = 2; r_type = FEATURE_EDGE; r_supports[0] = Vector3(0, 0, 0); @@ -335,7 +335,7 @@ void GodotBoxShape3D::get_supports(const Vector3 &p_normal, int p_max, Vector3 * Vector3 axis; axis[i] = 1.0; real_t dot = p_normal.dot(axis); - if (Math::abs(dot) > _FACE_IS_VALID_SUPPORT_THRESHOLD) { + if (Math::abs(dot) > face_support_threshold) { //Vector3 axis_b; bool neg = dot < 0; @@ -376,7 +376,7 @@ void GodotBoxShape3D::get_supports(const Vector3 &p_normal, int p_max, Vector3 * Vector3 axis; axis[i] = 1.0; - if (Math::abs(p_normal.dot(axis)) < _EDGE_IS_VALID_SUPPORT_THRESHOLD) { + if (Math::abs(p_normal.dot(axis)) < edge_support_threshold) { r_amount = 2; r_type = FEATURE_EDGE; @@ -522,7 +522,7 @@ void GodotCapsuleShape3D::get_supports(const Vector3 &p_normal, int p_max, Vecto real_t d = n.y; - if (Math::abs(d) < _EDGE_IS_VALID_SUPPORT_THRESHOLD) { + if (Math::abs(d) < edge_support_threshold) { // make it flat n.y = 0.0; n.normalize(); @@ -703,7 +703,7 @@ Vector3 GodotCylinderShape3D::get_support(const Vector3 &p_normal) const { void GodotCylinderShape3D::get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_supports, int &r_amount, FeatureType &r_type) const { real_t d = p_normal.y; - if (Math::abs(d) > _CYLINDER_FACE_IS_VALID_SUPPORT_THRESHOLD) { + if (Math::abs(d) > cylinder_face_support_threshold) { real_t h = (d > 0) ? height : -height; Vector3 n = p_normal; @@ -718,7 +718,7 @@ void GodotCylinderShape3D::get_supports(const Vector3 &p_normal, int p_max, Vect r_supports[1].x += radius; r_supports[2] = n; r_supports[2].z += radius; - } else if (Math::abs(d) < _CYLINDER_EDGE_IS_VALID_SUPPORT_THRESHOLD) { + } else if (Math::abs(d) < cylinder_edge_support_threshold) { // make it flat Vector3 n = p_normal; n.y = 0.0; @@ -911,7 +911,7 @@ void GodotConvexPolygonShape3D::get_supports(const Vector3 &p_normal, int p_max, } for (int i = 0; i < fc; i++) { - if (faces[i].plane.normal.dot(p_normal) > _FACE_IS_VALID_SUPPORT_THRESHOLD) { + if (faces[i].plane.normal.dot(p_normal) > face_support_threshold) { int ic = faces[i].indices.size(); const int *ind = faces[i].indices.ptr(); @@ -940,7 +940,7 @@ void GodotConvexPolygonShape3D::get_supports(const Vector3 &p_normal, int p_max, for (int i = 0; i < ec; i++) { real_t dot = (vertices[edges[i].a] - vertices[edges[i].b]).normalized().dot(p_normal); dot = ABS(dot); - if (dot < _EDGE_IS_VALID_SUPPORT_THRESHOLD && (edges[i].a == vtx || edges[i].b == vtx)) { + if (dot < edge_support_threshold && (edges[i].a == vtx || edges[i].b == vtx)) { r_amount = 2; r_type = FEATURE_EDGE; r_supports[0] = vertices[edges[i].a]; @@ -1140,7 +1140,7 @@ void GodotFaceShape3D::get_supports(const Vector3 &p_normal, int p_max, Vector3 Vector3 n = p_normal; /** TEST FACE AS SUPPORT **/ - if (Math::abs(normal.dot(n)) > _FACE_IS_VALID_SUPPORT_THRESHOLD) { + if (Math::abs(normal.dot(n)) > face_support_threshold) { r_amount = 3; r_type = FEATURE_FACE; for (int i = 0; i < 3; i++) { @@ -1174,7 +1174,7 @@ void GodotFaceShape3D::get_supports(const Vector3 &p_normal, int p_max, Vector3 // check if edge is valid as a support real_t dot = (vertex[i] - vertex[nx]).normalized().dot(n); dot = ABS(dot); - if (dot < _EDGE_IS_VALID_SUPPORT_THRESHOLD) { + if (dot < edge_support_threshold) { r_amount = 2; r_type = FEATURE_EDGE; r_supports[0] = vertex[i]; diff --git a/servers/physics_3d/godot_soft_body_3d.cpp b/servers/physics_3d/godot_soft_body_3d.cpp index 1de27760d5..095050b7f3 100644 --- a/servers/physics_3d/godot_soft_body_3d.cpp +++ b/servers/physics_3d/godot_soft_body_3d.cpp @@ -245,7 +245,7 @@ void GodotSoftBody3D::update_area() { const Vector3 a = x1 - x0; const Vector3 b = x2 - x0; const Vector3 cr = vec3_cross(a, b); - face.ra = cr.length(); + face.ra = cr.length() * 0.5; } // Node area. diff --git a/servers/register_server_types.cpp b/servers/register_server_types.cpp index 3fbf4fe436..f405dea770 100644 --- a/servers/register_server_types.cpp +++ b/servers/register_server_types.cpp @@ -56,6 +56,7 @@ #include "camera/camera_feed.h" #include "camera_server.h" #include "core/extension/native_extension_manager.h" +#include "debugger/servers_debugger.h" #include "display_server.h" #include "navigation_server_2d.h" #include "navigation_server_3d.h" @@ -80,7 +81,7 @@ ShaderTypes *shader_types = nullptr; PhysicsServer3D *_createGodotPhysics3DCallback() { - bool using_threads = GLOBAL_GET("physics/3d/run_on_thread"); + bool using_threads = GLOBAL_GET("physics/3d/run_on_separate_thread"); PhysicsServer3D *physics_server = memnew(GodotPhysicsServer3D(using_threads)); @@ -88,7 +89,7 @@ PhysicsServer3D *_createGodotPhysics3DCallback() { } PhysicsServer2D *_createGodotPhysics2DCallback() { - bool using_threads = GLOBAL_GET("physics/2d/run_on_thread"); + bool using_threads = GLOBAL_GET("physics/2d/run_on_separate_thread"); PhysicsServer2D *physics_server = memnew(GodotPhysicsServer2D(using_threads)); @@ -140,7 +141,7 @@ void register_server_types() { GDREGISTER_CLASS(AudioStreamPlayback); GDREGISTER_VIRTUAL_CLASS(AudioStreamPlaybackResampled); GDREGISTER_CLASS(AudioStreamMicrophone); - GDREGISTER_CLASS(AudioStreamRandomPitch); + GDREGISTER_CLASS(AudioStreamRandomizer); GDREGISTER_VIRTUAL_CLASS(AudioEffect); GDREGISTER_VIRTUAL_CLASS(AudioEffectInstance); GDREGISTER_CLASS(AudioEffectEQ); @@ -223,6 +224,8 @@ void register_server_types() { GDREGISTER_CLASS(PhysicsTestMotionParameters3D); GDREGISTER_CLASS(PhysicsTestMotionResult3D); + ServersDebugger::initialize(); + // Physics 2D GLOBAL_DEF(PhysicsServer2DManager::setting_property_name, "DEFAULT"); ProjectSettings::get_singleton()->set_custom_property_info(PhysicsServer2DManager::setting_property_name, PropertyInfo(Variant::STRING, PhysicsServer2DManager::setting_property_name, PROPERTY_HINT_ENUM, "DEFAULT")); @@ -241,6 +244,8 @@ void register_server_types() { } void unregister_server_types() { + ServersDebugger::deinitialize(); + NativeExtensionManager::get_singleton()->deinitialize_extensions(NativeExtension::INITIALIZATION_LEVEL_SERVERS); memdelete(shader_types); diff --git a/servers/rendering/rasterizer_dummy.h b/servers/rendering/rasterizer_dummy.h index 83da8388e4..7d5a596c50 100644 --- a/servers/rendering/rasterizer_dummy.h +++ b/servers/rendering/rasterizer_dummy.h @@ -72,11 +72,11 @@ public: /* SHADOW ATLAS API */ RID shadow_atlas_create() override { return RID(); } - void shadow_atlas_set_size(RID p_atlas, int p_size, bool p_16_bits = false) override {} + void shadow_atlas_set_size(RID p_atlas, int p_size, bool p_16_bits = true) override {} void shadow_atlas_set_quadrant_subdivision(RID p_atlas, int p_quadrant, int p_subdivision) override {} bool shadow_atlas_update_light(RID p_atlas, RID p_light_intance, float p_coverage, uint64_t p_light_version) override { return false; } - void directional_shadow_atlas_set_size(int p_size, bool p_16_bits = false) override {} + void directional_shadow_atlas_set_size(int p_size, bool p_16_bits = true) override {} int get_directional_light_shadow_size(RID p_light_intance) override { return 0; } void set_directional_shadow_count(int p_count) override {} @@ -109,7 +109,7 @@ public: void environment_set_canvas_max_layer(RID p_env, int p_max_layer) override {} void environment_set_ambient_light(RID p_env, const Color &p_color, RS::EnvironmentAmbientSource p_ambient = RS::ENV_AMBIENT_SOURCE_BG, float p_energy = 1.0, float p_sky_contribution = 0.0, RS::EnvironmentReflectionSource p_reflection_source = RS::ENV_REFLECTION_SOURCE_BG) override {} - void environment_set_glow(RID p_env, bool p_enable, Vector<float> p_levels, float p_intensity, float p_strength, float p_mix, float p_bloom_threshold, RS::EnvironmentGlowBlendMode p_blend_mode, float p_hdr_bleed_threshold, float p_hdr_bleed_scale, float p_hdr_luminance_cap) override {} + void environment_set_glow(RID p_env, bool p_enable, Vector<float> p_levels, float p_intensity, float p_strength, float p_mix, float p_bloom_threshold, RS::EnvironmentGlowBlendMode p_blend_mode, float p_hdr_bleed_threshold, float p_hdr_bleed_scale, float p_hdr_luminance_cap, float p_glow_map_strength, RID p_glow_map) override {} void environment_glow_set_use_bicubic_upscale(bool p_enable) override {} void environment_glow_set_use_high_quality(bool p_enable) override {} diff --git a/servers/rendering/renderer_rd/effects_rd.cpp b/servers/rendering/renderer_rd/effects_rd.cpp index 4ab50782df..02a0b6f184 100644 --- a/servers/rendering/renderer_rd/effects_rd.cpp +++ b/servers/rendering/renderer_rd/effects_rd.cpp @@ -115,6 +115,43 @@ RID EffectsRD::_get_uniform_set_from_texture(RID p_texture, bool p_use_mipmaps) return uniform_set; } +RID EffectsRD::_get_uniform_set_from_texture_pair(RID p_texture1, RID p_texture2, bool p_use_mipmaps) { + TexturePair tp; + tp.texture1 = p_texture1; + tp.texture2 = p_texture2; + + if (texture_pair_to_uniform_set_cache.has(tp)) { + RID uniform_set = texture_pair_to_uniform_set_cache[tp]; + if (RD::get_singleton()->uniform_set_is_valid(uniform_set)) { + return uniform_set; + } + } + + Vector<RD::Uniform> uniforms; + { + RD::Uniform u; + u.uniform_type = RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE; + u.binding = 0; + u.ids.push_back(p_use_mipmaps ? default_mipmap_sampler : default_sampler); + u.ids.push_back(p_texture1); + uniforms.push_back(u); + } + { + RD::Uniform u; + u.uniform_type = RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE; + u.binding = 1; + u.ids.push_back(p_use_mipmaps ? default_mipmap_sampler : default_sampler); + u.ids.push_back(p_texture2); + uniforms.push_back(u); + } + // anything with the same configuration (one texture in binding 0 for set 0), is good + RID uniform_set = RD::get_singleton()->uniform_set_create(uniforms, tonemap.shader.version_get_shader(tonemap.shader_version, 0), 2); + + texture_pair_to_uniform_set_cache[tp] = uniform_set; + + return uniform_set; +} + RID EffectsRD::_get_compute_uniform_set_from_texture(RID p_texture, bool p_use_mipmaps) { if (texture_to_compute_uniform_set_cache.has(p_texture)) { RID uniform_set = texture_to_compute_uniform_set_cache[p_texture]; @@ -445,12 +482,11 @@ void EffectsRD::set_color(RID p_dest_texture, const Color &p_color, const Rect2i RD::get_singleton()->compute_list_end(); } -void EffectsRD::gaussian_blur(RID p_source_rd_texture, RID p_texture, RID p_back_texture, const Rect2i &p_region, bool p_8bit_dst) { +void EffectsRD::gaussian_blur(RID p_source_rd_texture, RID p_texture, const Rect2i &p_region, bool p_8bit_dst) { ERR_FAIL_COND_MSG(prefer_raster_effects, "Can't use the compute version of the gaussian blur with the mobile renderer."); memset(©.push_constant, 0, sizeof(CopyPushConstant)); - uint32_t base_flags = 0; copy.push_constant.section[0] = p_region.position.x; copy.push_constant.section[1] = p_region.position.y; copy.push_constant.section[2] = p_region.size.width; @@ -460,23 +496,12 @@ void EffectsRD::gaussian_blur(RID p_source_rd_texture, RID p_texture, RID p_back RD::DrawListID compute_list = RD::get_singleton()->compute_list_begin(); RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, copy.pipelines[p_8bit_dst ? COPY_MODE_GAUSSIAN_COPY_8BIT : COPY_MODE_GAUSSIAN_COPY]); RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_source_rd_texture), 0); - RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_back_texture), 3); - - copy.push_constant.flags = base_flags | COPY_FLAG_HORIZONTAL; - RD::get_singleton()->compute_list_set_push_constant(compute_list, ©.push_constant, sizeof(CopyPushConstant)); - - RD::get_singleton()->compute_list_dispatch_threads(compute_list, p_region.size.width, p_region.size.height, 1); - - RD::get_singleton()->compute_list_add_barrier(compute_list); - - //VERTICAL - RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_back_texture), 0); RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_texture), 3); - copy.push_constant.flags = base_flags; RD::get_singleton()->compute_list_set_push_constant(compute_list, ©.push_constant, sizeof(CopyPushConstant)); RD::get_singleton()->compute_list_dispatch_threads(compute_list, p_region.size.width, p_region.size.height, 1); + RD::get_singleton()->compute_list_end(); } @@ -828,6 +853,7 @@ void EffectsRD::tonemapper(RID p_source_color, RID p_dst_framebuffer, const Tone tonemap.push_constant.use_glow = p_settings.use_glow; tonemap.push_constant.glow_intensity = p_settings.glow_intensity; + tonemap.push_constant.glow_map_strength = p_settings.glow_map_strength; tonemap.push_constant.glow_levels[0] = p_settings.glow_levels[0]; // clean this up to just pass by pointer or something tonemap.push_constant.glow_levels[1] = p_settings.glow_levels[1]; tonemap.push_constant.glow_levels[2] = p_settings.glow_levels[2]; @@ -867,7 +893,7 @@ void EffectsRD::tonemapper(RID p_source_color, RID p_dst_framebuffer, const Tone RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, tonemap.pipelines[mode].get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(p_dst_framebuffer), false, RD::get_singleton()->draw_list_get_current_pass())); RD::get_singleton()->draw_list_bind_uniform_set(draw_list, _get_uniform_set_from_texture(p_source_color), 0); RD::get_singleton()->draw_list_bind_uniform_set(draw_list, _get_uniform_set_from_texture(p_settings.exposure_texture), 1); - RD::get_singleton()->draw_list_bind_uniform_set(draw_list, _get_uniform_set_from_texture(p_settings.glow_texture, true), 2); + RD::get_singleton()->draw_list_bind_uniform_set(draw_list, _get_uniform_set_from_texture_pair(p_settings.glow_texture, p_settings.glow_map, true), 2); RD::get_singleton()->draw_list_bind_uniform_set(draw_list, _get_uniform_set_from_texture(p_settings.color_correction_texture), 3); RD::get_singleton()->draw_list_bind_index_array(draw_list, index_array); @@ -907,7 +933,7 @@ void EffectsRD::tonemapper(RD::DrawListID p_subpass_draw_list, RID p_source_colo RD::get_singleton()->draw_list_bind_render_pipeline(p_subpass_draw_list, tonemap.pipelines[mode].get_render_pipeline(RD::INVALID_ID, p_dst_format_id, false, RD::get_singleton()->draw_list_get_current_pass())); RD::get_singleton()->draw_list_bind_uniform_set(p_subpass_draw_list, _get_uniform_set_for_input(p_source_color), 0); RD::get_singleton()->draw_list_bind_uniform_set(p_subpass_draw_list, _get_uniform_set_from_texture(p_settings.exposure_texture), 1); // should be set to a default texture, it's ignored - RD::get_singleton()->draw_list_bind_uniform_set(p_subpass_draw_list, _get_uniform_set_from_texture(p_settings.glow_texture, true), 2); // should be set to a default texture, it's ignored + RD::get_singleton()->draw_list_bind_uniform_set(p_subpass_draw_list, _get_uniform_set_from_texture_pair(p_settings.glow_texture, p_settings.glow_map, true), 2); // should be set to a default texture, it's ignored RD::get_singleton()->draw_list_bind_uniform_set(p_subpass_draw_list, _get_uniform_set_from_texture(p_settings.color_correction_texture), 3); RD::get_singleton()->draw_list_bind_index_array(p_subpass_draw_list, index_array); @@ -1415,7 +1441,6 @@ void EffectsRD::downsample_depth(RID p_depth_buffer, const Vector<RID> &p_depth_ RD::get_singleton()->compute_list_end(RD::BARRIER_MASK_COMPUTE); - ss_effects.used_full_mips_last_frame = use_mips; ss_effects.used_full_mips_last_frame = use_full_mips; ss_effects.used_half_size_last_frame = use_half_size; } @@ -2306,8 +2331,8 @@ EffectsRD::EffectsRD(bool p_prefer_raster_effects) { Vector<String> copy_modes; copy_modes.push_back("\n#define MODE_GAUSSIAN_BLUR\n"); copy_modes.push_back("\n#define MODE_GAUSSIAN_BLUR\n#define DST_IMAGE_8BIT\n"); - copy_modes.push_back("\n#define MODE_GAUSSIAN_GLOW\n"); - copy_modes.push_back("\n#define MODE_GAUSSIAN_GLOW\n#define GLOW_USE_AUTO_EXPOSURE\n"); + copy_modes.push_back("\n#define MODE_GAUSSIAN_BLUR\n#define MODE_GLOW\n"); + copy_modes.push_back("\n#define MODE_GAUSSIAN_BLUR\n#define MODE_GLOW\n#define GLOW_USE_AUTO_EXPOSURE\n"); copy_modes.push_back("\n#define MODE_SIMPLE_COPY\n"); copy_modes.push_back("\n#define MODE_SIMPLE_COPY\n#define DST_IMAGE_8BIT\n"); copy_modes.push_back("\n#define MODE_SIMPLE_COPY_DEPTH\n"); diff --git a/servers/rendering/renderer_rd/effects_rd.h b/servers/rendering/renderer_rd/effects_rd.h index a3fb4db3df..f5e5b1ace7 100644 --- a/servers/rendering/renderer_rd/effects_rd.h +++ b/servers/rendering/renderer_rd/effects_rd.h @@ -274,7 +274,7 @@ private: uint32_t glow_texture_size[2]; // 8 - 40 float glow_intensity; // 4 - 44 - uint32_t pad3; // 4 - 48 + float glow_map_strength; // 4 - 48 uint32_t glow_mode; // 4 - 52 float glow_levels[7]; // 28 - 80 @@ -874,6 +874,7 @@ private: } }; + Map<TexturePair, RID> texture_pair_to_uniform_set_cache; Map<RID, RID> texture_to_compute_uniform_set_cache; Map<TexturePair, RID> texture_pair_to_compute_uniform_set_cache; Map<TexturePair, RID> image_pair_to_compute_uniform_set_cache; @@ -882,6 +883,7 @@ private: RID _get_uniform_set_from_image(RID p_texture); RID _get_uniform_set_for_input(RID p_texture); RID _get_uniform_set_from_texture(RID p_texture, bool p_use_mipmaps = false); + RID _get_uniform_set_from_texture_pair(RID p_texture1, RID p_texture2, bool p_use_mipmaps = false); RID _get_compute_uniform_set_from_texture(RID p_texture, bool p_use_mipmaps = false); RID _get_compute_uniform_set_from_texture_and_sampler(RID p_texture, RID p_sampler); RID _get_compute_uniform_set_from_texture_pair(RID p_texture, RID p_texture2, bool p_use_mipmaps = false); @@ -897,7 +899,7 @@ public: void copy_depth_to_rect(RID p_source_rd_texture, RID p_dest_framebuffer, const Rect2i &p_rect, bool p_flip_y = false); void copy_depth_to_rect_and_linearize(RID p_source_rd_texture, RID p_dest_texture, const Rect2i &p_rect, bool p_flip_y, float p_z_near, float p_z_far); void copy_to_atlas_fb(RID p_source_rd_texture, RID p_dest_framebuffer, const Rect2 &p_uv_rect, RD::DrawListID p_draw_list, bool p_flip_y = false, bool p_panorama = false); - void gaussian_blur(RID p_source_rd_texture, RID p_texture, RID p_back_texture, const Rect2i &p_region, bool p_8bit_dst = false); + void gaussian_blur(RID p_source_rd_texture, RID p_texture, const Rect2i &p_region, bool p_8bit_dst = false); void set_color(RID p_dest_texture, const Color &p_color, const Rect2i &p_region, bool p_8bit_dst = false); void gaussian_glow(RID p_source_rd_texture, RID p_back_texture, const Size2i &p_size, float p_strength = 1.0, bool p_high_quality = false, bool p_first_pass = false, float p_luminance_cap = 16.0, float p_exposure = 1.0, float p_bloom = 0.0, float p_hdr_bleed_threshold = 1.0, float p_hdr_bleed_scale = 1.0, RID p_auto_exposure = RID(), float p_auto_exposure_grey = 1.0); void gaussian_glow_raster(RID p_source_rd_texture, RID p_framebuffer_half, RID p_rd_texture_half, RID p_dest_framebuffer, const Vector2 &p_pixel_size, float p_strength = 1.0, bool p_high_quality = false, bool p_first_pass = false, float p_luminance_cap = 16.0, float p_exposure = 1.0, float p_bloom = 0.0, float p_hdr_bleed_threshold = 1.0, float p_hdr_bleed_scale = 1.0, RID p_auto_exposure = RID(), float p_auto_exposure_grey = 1.0); @@ -943,10 +945,12 @@ public: GlowMode glow_mode = GLOW_MODE_ADD; float glow_intensity = 1.0; + float glow_map_strength = 0.0f; float glow_levels[7] = { 0.0, 0.0, 1.0, 0.0, 1.0, 0.0, 0.0 }; Vector2i glow_texture_size; bool glow_use_bicubic_upscale = false; RID glow_texture; + RID glow_map; RS::EnvironmentToneMapper tonemap_mode = RS::ENV_TONE_MAPPER_LINEAR; float exposure = 1.0; diff --git a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp index 36604073cc..d113fcd4f0 100644 --- a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp +++ b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp @@ -969,10 +969,11 @@ void RenderForwardClustered::_fill_render_list(RenderListType p_render_list, con if (inst->fade_near || inst->fade_far) { float fade_dist = inst->transform.origin.distance_to(p_render_data->cam_transform.origin); + // Use `smoothstep()` to make opacity changes more gradual and less noticeable to the player. if (inst->fade_far && fade_dist > inst->fade_far_begin) { - fade_alpha = MAX(0.0, 1.0 - (fade_dist - inst->fade_far_begin) / (inst->fade_far_end - inst->fade_far_begin)); + fade_alpha = Math::smoothstep(0.0f, 1.0f, 1.0f - (fade_dist - inst->fade_far_begin) / (inst->fade_far_end - inst->fade_far_begin)); } else if (inst->fade_near && fade_dist < inst->fade_near_end) { - fade_alpha = MAX(0.0, (fade_dist - inst->fade_near_begin) / (inst->fade_near_end - inst->fade_near_begin)); + fade_alpha = Math::smoothstep(0.0f, 1.0f, (fade_dist - inst->fade_near_begin) / (inst->fade_near_end - inst->fade_near_begin)); } } @@ -1081,6 +1082,10 @@ void RenderForwardClustered::_fill_render_list(RenderListType p_render_list, con distance = -distance_max; } + if (p_render_data->cam_ortogonal) { + distance = 1.0; + } + uint32_t indices; surf->sort.lod_index = storage->mesh_surface_get_lod(surf->surface, inst->lod_model_scale * inst->lod_bias, distance * p_render_data->lod_distance_multiplier, p_render_data->screen_mesh_lod_threshold, &indices); if (p_render_data->render_info) { @@ -1386,7 +1391,7 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co projection = correction * p_render_data->cam_projection; } - sky.setup(env, p_render_data->render_buffers, projection, p_render_data->cam_transform, screen_size, this); + sky.setup(env, p_render_data->render_buffers, *p_render_data->lights, projection, p_render_data->cam_transform, screen_size, this); RID sky_rid = env->sky; if (sky_rid.is_valid()) { diff --git a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp index b9c51f5461..a623af7533 100644 --- a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp +++ b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp @@ -633,7 +633,7 @@ void RenderForwardMobile::_render_scene(RenderDataRD *p_render_data, const Color projection = correction * p_render_data->cam_projection; } - sky.setup(env, p_render_data->render_buffers, projection, p_render_data->cam_transform, screen_size, this); + sky.setup(env, p_render_data->render_buffers, *p_render_data->lights, projection, p_render_data->cam_transform, screen_size, this); RID sky_rid = env->sky; if (sky_rid.is_valid()) { @@ -1042,7 +1042,7 @@ void RenderForwardMobile::_render_uv2(const PagedArray<GeometryInstance *> &p_in RENDER_TIMESTAMP("Render Material"); { - RenderListParameters render_list_params(render_list[RENDER_LIST_SECONDARY].elements.ptr(), render_list[RENDER_LIST_SECONDARY].element_info.ptr(), render_list[RENDER_LIST_SECONDARY].elements.size(), true, pass_mode, rp_uniform_set, true, 0); + RenderListParameters render_list_params(render_list[RENDER_LIST_SECONDARY].elements.ptr(), render_list[RENDER_LIST_SECONDARY].element_info.ptr(), render_list[RENDER_LIST_SECONDARY].elements.size(), true, pass_mode, rp_uniform_set, true, false); //regular forward for now Vector<Color> clear = { Color(0, 0, 0, 0), @@ -1429,6 +1429,10 @@ void RenderForwardMobile::_fill_render_list(RenderListType p_render_list, const distance = -distance_max; } + if (p_render_data->cam_ortogonal) { + distance = 1.0; + } + uint32_t indices; surf->lod_index = storage->mesh_surface_get_lod(surf->surface, inst->lod_model_scale * inst->lod_bias, distance * p_render_data->lod_distance_multiplier, p_render_data->screen_mesh_lod_threshold, &indices); if (p_render_data->render_info) { diff --git a/servers/rendering/renderer_rd/renderer_scene_environment_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_environment_rd.cpp index 0d0d7513d0..0d9477d850 100644 --- a/servers/rendering/renderer_rd/renderer_scene_environment_rd.cpp +++ b/servers/rendering/renderer_rd/renderer_scene_environment_rd.cpp @@ -54,7 +54,7 @@ void RendererSceneEnvironmentRD::set_tonemap(RS::EnvironmentToneMapper p_tone_ma auto_exp_scale = p_auto_exp_scale; } -void RendererSceneEnvironmentRD::set_glow(bool p_enable, Vector<float> p_levels, float p_intensity, float p_strength, float p_mix, float p_bloom_threshold, RS::EnvironmentGlowBlendMode p_blend_mode, float p_hdr_bleed_threshold, float p_hdr_bleed_scale, float p_hdr_luminance_cap) { +void RendererSceneEnvironmentRD::set_glow(bool p_enable, Vector<float> p_levels, float p_intensity, float p_strength, float p_mix, float p_bloom_threshold, RS::EnvironmentGlowBlendMode p_blend_mode, float p_hdr_bleed_threshold, float p_hdr_bleed_scale, float p_hdr_luminance_cap, float p_glow_map_strength, RID p_glow_map) { ERR_FAIL_COND_MSG(p_levels.size() != 7, "Size of array of glow levels must be 7"); glow_enabled = p_enable; glow_levels = p_levels; @@ -66,6 +66,8 @@ void RendererSceneEnvironmentRD::set_glow(bool p_enable, Vector<float> p_levels, glow_hdr_bleed_threshold = p_hdr_bleed_threshold; glow_hdr_bleed_scale = p_hdr_bleed_scale; glow_hdr_luminance_cap = p_hdr_luminance_cap; + glow_map_strength = p_glow_map_strength; + glow_map = p_glow_map; } void RendererSceneEnvironmentRD::set_sdfgi(bool p_enable, int p_cascades, float p_min_cell_size, RS::EnvironmentSDFGIYScale p_y_scale, bool p_use_occlusion, float p_bounce_feedback, bool p_read_sky, float p_energy, float p_normal_bias, float p_probe_bias) { diff --git a/servers/rendering/renderer_rd/renderer_scene_environment_rd.h b/servers/rendering/renderer_rd/renderer_scene_environment_rd.h index 629d224b49..4e170b8cfb 100644 --- a/servers/rendering/renderer_rd/renderer_scene_environment_rd.h +++ b/servers/rendering/renderer_rd/renderer_scene_environment_rd.h @@ -102,6 +102,8 @@ public: float glow_hdr_bleed_threshold = 1.0; float glow_hdr_luminance_cap = 12.0; float glow_hdr_bleed_scale = 2.0; + float glow_map_strength = 0.0f; + RID glow_map = RID(); /// SSAO @@ -133,15 +135,15 @@ public: /// SDFGI bool sdfgi_enabled = false; - int sdfgi_cascades = 6; + int sdfgi_cascades = 4; float sdfgi_min_cell_size = 0.2; bool sdfgi_use_occlusion = false; - float sdfgi_bounce_feedback = 0.0; - bool sdfgi_read_sky_light = false; + float sdfgi_bounce_feedback = 0.5; + bool sdfgi_read_sky_light = true; float sdfgi_energy = 1.0; float sdfgi_normal_bias = 1.1; float sdfgi_probe_bias = 1.1; - RS::EnvironmentSDFGIYScale sdfgi_y_scale = RS::ENV_SDFGI_Y_SCALE_DISABLED; + RS::EnvironmentSDFGIYScale sdfgi_y_scale = RS::ENV_SDFGI_Y_SCALE_75_PERCENT; /// Adjustments @@ -154,7 +156,7 @@ public: void set_ambient_light(const Color &p_color, RS::EnvironmentAmbientSource p_ambient, float p_energy, float p_sky_contribution, RS::EnvironmentReflectionSource p_reflection_source); void set_tonemap(RS::EnvironmentToneMapper p_tone_mapper, float p_exposure, float p_white, bool p_auto_exposure, float p_min_luminance, float p_max_luminance, float p_auto_exp_speed, float p_auto_exp_scale); - void set_glow(bool p_enable, Vector<float> p_levels, float p_intensity, float p_strength, float p_mix, float p_bloom_threshold, RS::EnvironmentGlowBlendMode p_blend_mode, float p_hdr_bleed_threshold, float p_hdr_bleed_scale, float p_hdr_luminance_cap); + void set_glow(bool p_enable, Vector<float> p_levels, float p_intensity, float p_strength, float p_mix, float p_bloom_threshold, RS::EnvironmentGlowBlendMode p_blend_mode, float p_hdr_bleed_threshold, float p_hdr_bleed_scale, float p_hdr_luminance_cap, float p_glow_map_strength, RID p_glow_map); void set_sdfgi(bool p_enable, int p_cascades, float p_min_cell_size, RS::EnvironmentSDFGIYScale p_y_scale, bool p_use_occlusion, float p_bounce_feedback, bool p_read_sky, float p_energy, float p_normal_bias, float p_probe_bias); void set_fog(bool p_enable, const Color &p_light_color, float p_light_energy, float p_sun_scatter, float p_density, float p_height, float p_height_density, float p_fog_aerial_perspective); void set_volumetric_fog(bool p_enable, float p_density, const Color &p_scatterin, const Color &p_emission, float p_emission_energy, float p_anisotropy, float p_length, float p_detail_spread, float p_gi_inject, bool p_temporal_reprojection, float p_temporal_reprojection_amount, float p_ambient_inject); diff --git a/servers/rendering/renderer_rd/renderer_scene_gi_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_gi_rd.cpp index 3069b1c379..cb07c75db4 100644 --- a/servers/rendering/renderer_rd/renderer_scene_gi_rd.cpp +++ b/servers/rendering/renderer_rd/renderer_scene_gi_rd.cpp @@ -46,7 +46,7 @@ void RendererSceneGIRD::SDFGI::create(RendererSceneEnvironmentRD *p_env, const V min_cell_size = p_env->sdfgi_min_cell_size; uses_occlusion = p_env->sdfgi_use_occlusion; y_scale_mode = p_env->sdfgi_y_scale; - static const float y_scale[3] = { 1.0, 1.5, 2.0 }; + static const float y_scale[3] = { 2.0, 1.5, 1.0 }; y_mult = y_scale[y_scale_mode]; cascades.resize(num_cascades); probe_axis_count = SDFGI::PROBE_DIVISOR + 1; diff --git a/servers/rendering/renderer_rd/renderer_scene_gi_rd.h b/servers/rendering/renderer_rd/renderer_scene_gi_rd.h index 5e55262798..25f0dca3b7 100644 --- a/servers/rendering/renderer_rd/renderer_scene_gi_rd.h +++ b/servers/rendering/renderer_rd/renderer_scene_gi_rd.h @@ -392,7 +392,7 @@ public: return voxel_gi->texture; }; - RS::VoxelGIQuality voxel_gi_quality = RS::VOXEL_GI_QUALITY_HIGH; + RS::VoxelGIQuality voxel_gi_quality = RS::VOXEL_GI_QUALITY_LOW; /* SDFGI */ @@ -504,12 +504,12 @@ public: RID cascades_ubo; bool uses_occlusion = false; - float bounce_feedback = 0.0; - bool reads_sky = false; + float bounce_feedback = 0.5; + bool reads_sky = true; float energy = 1.0; float normal_bias = 1.1; float probe_bias = 1.1; - RS::EnvironmentSDFGIYScale y_scale_mode = RS::ENV_SDFGI_Y_SCALE_DISABLED; + RS::EnvironmentSDFGIYScale y_scale_mode = RS::ENV_SDFGI_Y_SCALE_75_PERCENT; float y_mult = 1.0; @@ -536,7 +536,7 @@ public: }; RS::EnvironmentSDFGIRayCount sdfgi_ray_count = RS::ENV_SDFGI_RAY_COUNT_16; - RS::EnvironmentSDFGIFramesToConverge sdfgi_frames_to_converge = RS::ENV_SDFGI_CONVERGE_IN_10_FRAMES; + RS::EnvironmentSDFGIFramesToConverge sdfgi_frames_to_converge = RS::ENV_SDFGI_CONVERGE_IN_30_FRAMES; RS::EnvironmentSDFGIFramesToUpdateLight sdfgi_frames_to_update_light = RS::ENV_SDFGI_UPDATE_LIGHT_IN_4_FRAMES; float sdfgi_solid_cell_ratio = 0.25; diff --git a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp index 126f40584a..2d34d2a2a0 100644 --- a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp +++ b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp @@ -289,10 +289,10 @@ void RendererSceneRenderRD::environment_set_tonemap(RID p_env, RS::EnvironmentTo env->set_tonemap(p_tone_mapper, p_exposure, p_white, p_auto_exposure, p_min_luminance, p_max_luminance, p_auto_exp_speed, p_auto_exp_scale); } -void RendererSceneRenderRD::environment_set_glow(RID p_env, bool p_enable, Vector<float> p_levels, float p_intensity, float p_strength, float p_mix, float p_bloom_threshold, RS::EnvironmentGlowBlendMode p_blend_mode, float p_hdr_bleed_threshold, float p_hdr_bleed_scale, float p_hdr_luminance_cap) { +void RendererSceneRenderRD::environment_set_glow(RID p_env, bool p_enable, Vector<float> p_levels, float p_intensity, float p_strength, float p_mix, float p_bloom_threshold, RS::EnvironmentGlowBlendMode p_blend_mode, float p_hdr_bleed_threshold, float p_hdr_bleed_scale, float p_hdr_luminance_cap, float p_glow_map_strength, RID p_glow_map) { RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_env); ERR_FAIL_COND(!env); - env->set_glow(p_enable, p_levels, p_intensity, p_strength, p_mix, p_bloom_threshold, p_blend_mode, p_hdr_bleed_threshold, p_hdr_bleed_scale, p_hdr_luminance_cap); + env->set_glow(p_enable, p_levels, p_intensity, p_strength, p_mix, p_bloom_threshold, p_blend_mode, p_hdr_bleed_threshold, p_hdr_bleed_scale, p_hdr_luminance_cap, p_glow_map_strength, p_glow_map); } void RendererSceneRenderRD::environment_glow_set_use_bicubic_upscale(bool p_enable) { @@ -925,7 +925,7 @@ void RendererSceneRenderRD::shadow_atlas_set_size(RID p_atlas, int p_size, bool } for (int i = 0; i < 4; i++) { //clear subdivisions - shadow_atlas->quadrants[i].shadows.resize(0); + shadow_atlas->quadrants[i].shadows.clear(); shadow_atlas->quadrants[i].shadows.resize(1 << shadow_atlas->quadrants[i].subdivision); } @@ -972,7 +972,7 @@ void RendererSceneRenderRD::shadow_atlas_set_quadrant_subdivision(RID p_atlas, i } } - shadow_atlas->quadrants[p_quadrant].shadows.resize(0); + shadow_atlas->quadrants[p_quadrant].shadows.clear(); shadow_atlas->quadrants[p_quadrant].shadows.resize(subdiv * subdiv); shadow_atlas->quadrants[p_quadrant].subdivision = subdiv; @@ -1132,11 +1132,11 @@ bool RendererSceneRenderRD::_shadow_atlas_find_omni_shadows(ShadowAtlas *shadow_ return false; } -bool RendererSceneRenderRD::shadow_atlas_update_light(RID p_atlas, RID p_light_intance, float p_coverage, uint64_t p_light_version) { +bool RendererSceneRenderRD::shadow_atlas_update_light(RID p_atlas, RID p_light_instance, float p_coverage, uint64_t p_light_version) { ShadowAtlas *shadow_atlas = shadow_atlas_owner.get_or_null(p_atlas); ERR_FAIL_COND_V(!shadow_atlas, false); - LightInstance *li = light_instance_owner.get_or_null(p_light_intance); + LightInstance *li = light_instance_owner.get_or_null(p_light_instance); ERR_FAIL_COND_V(!li, false); if (shadow_atlas->size == 0 || shadow_atlas->smallest_subdiv == 0) { @@ -1185,8 +1185,8 @@ bool RendererSceneRenderRD::shadow_atlas_update_light(RID p_atlas, RID p_light_i bool should_realloc = false; bool should_redraw = false; - if (shadow_atlas->shadow_owners.has(p_light_intance)) { - old_key = shadow_atlas->shadow_owners[p_light_intance]; + if (shadow_atlas->shadow_owners.has(p_light_instance)) { + old_key = shadow_atlas->shadow_owners[p_light_instance]; old_quadrant = (old_key >> ShadowAtlas::QUADRANT_SHIFT) & 0x3; old_shadow = old_key & ShadowAtlas::SHADOW_INDEX_MASK; @@ -1230,7 +1230,7 @@ bool RendererSceneRenderRD::shadow_atlas_update_light(RID p_atlas, RID p_light_i ShadowAtlas::Quadrant::Shadow *sh = &shadow_atlas->quadrants[new_quadrant].shadows.write[new_shadow]; _shadow_atlas_invalidate_shadow(sh, p_atlas, shadow_atlas, new_quadrant, new_shadow); - sh->owner = p_light_intance; + sh->owner = p_light_instance; sh->alloc_tick = tick; sh->version = p_light_version; @@ -1241,7 +1241,7 @@ bool RendererSceneRenderRD::shadow_atlas_update_light(RID p_atlas, RID p_light_i ShadowAtlas::Quadrant::Shadow *extra_sh = &shadow_atlas->quadrants[new_quadrant].shadows.write[new_omni_shadow]; _shadow_atlas_invalidate_shadow(extra_sh, p_atlas, shadow_atlas, new_quadrant, new_omni_shadow); - extra_sh->owner = p_light_intance; + extra_sh->owner = p_light_instance; extra_sh->alloc_tick = tick; extra_sh->version = p_light_version; } @@ -1249,7 +1249,7 @@ bool RendererSceneRenderRD::shadow_atlas_update_light(RID p_atlas, RID p_light_i li->shadow_atlases.insert(p_atlas); //update it in map - shadow_atlas->shadow_owners[p_light_intance] = new_key; + shadow_atlas->shadow_owners[p_light_instance] = new_key; //make it dirty, as it should redraw anyway return true; } @@ -1270,10 +1270,10 @@ void RendererSceneRenderRD::_shadow_atlas_invalidate_shadow(RendererSceneRenderR omni_shadow->owner = RID(); } + p_shadow_atlas->shadow_owners.erase(p_shadow->owner); p_shadow->version = 0; p_shadow->owner = RID(); sli->shadow_atlases.erase(p_atlas); - p_shadow_atlas->shadow_owners.erase(p_shadow->owner); } } @@ -1920,6 +1920,11 @@ void RendererSceneRenderRD::_free_render_buffer_data(RenderBuffers *rb) { rb->ambient_buffer = RID(); rb->reflection_buffer = RID(); } + + if (rb->gi.voxel_gi_buffer.is_valid()) { + RD::get_singleton()->free(rb->gi.voxel_gi_buffer); + rb->gi.voxel_gi_buffer = RID(); + } } void RendererSceneRenderRD::_process_sss(RID p_render_buffers, const CameraMatrix &p_camera) { @@ -2496,8 +2501,17 @@ void RendererSceneRenderRD::_render_buffers_post_process_and_tonemap(const Rende tonemap.glow_texture_size.y = rb->blur[1].mipmaps[0].height; tonemap.glow_use_bicubic_upscale = glow_bicubic_upscale; tonemap.glow_texture = rb->blur[1].texture; + if (env->glow_map.is_valid()) { + tonemap.glow_map_strength = env->glow_map_strength; + tonemap.glow_map = storage->texture_get_rd_texture(env->glow_map); + } else { + tonemap.glow_map_strength = 0.0f; + tonemap.glow_map = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_WHITE); + } + } else { tonemap.glow_texture = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_BLACK); + tonemap.glow_map = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_WHITE); } if (rb->screen_space_aa == RS::VIEWPORT_SCREEN_SPACE_AA_FXAA) { @@ -2590,6 +2604,7 @@ void RendererSceneRenderRD::_post_process_subpass(RID p_source_texture, RID p_fr tonemap.use_glow = false; tonemap.glow_texture = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_BLACK); + tonemap.glow_map = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_WHITE); tonemap.use_auto_exposure = false; tonemap.exposure_texture = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_WHITE); @@ -2636,8 +2651,12 @@ void RendererSceneRenderRD::_render_buffers_debug_draw(RID p_render_buffers, RID if (debug_draw == RS::VIEWPORT_DEBUG_DRAW_SHADOW_ATLAS) { if (p_shadow_atlas.is_valid()) { RID shadow_atlas_texture = shadow_atlas_get_texture(p_shadow_atlas); - Size2 rtsize = storage->render_target_get_size(rb->render_target); + if (shadow_atlas_texture.is_null()) { + shadow_atlas_texture = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_BLACK); + } + + Size2 rtsize = storage->render_target_get_size(rb->render_target); effects->copy_to_fb_rect(shadow_atlas_texture, storage->render_target_get_rd_framebuffer(rb->render_target), Rect2i(Vector2(), rtsize / 2), false, true); } } @@ -3244,7 +3263,6 @@ void RendererSceneRenderRD::_setup_lights(const PagedArray<RID> &p_lights, const r_directional_light_count = 0; r_positional_light_count = 0; - sky.sky_scene_state.ubo.directional_light_count = 0; Plane camera_plane(-p_camera_transform.basis.get_axis(Vector3::AXIS_Z).normalized(), p_camera_transform.origin); @@ -3265,43 +3283,7 @@ void RendererSceneRenderRD::_setup_lights(const PagedArray<RID> &p_lights, const RS::LightType type = storage->light_get_type(base); switch (type) { case RS::LIGHT_DIRECTIONAL: { - // Copy to SkyDirectionalLightData - if (r_directional_light_count < sky.sky_scene_state.max_directional_lights) { - RendererSceneSkyRD::SkyDirectionalLightData &sky_light_data = sky.sky_scene_state.directional_lights[r_directional_light_count]; - Transform3D light_transform = li->transform; - Vector3 world_direction = light_transform.basis.xform(Vector3(0, 0, 1)).normalized(); - - sky_light_data.direction[0] = world_direction.x; - sky_light_data.direction[1] = world_direction.y; - sky_light_data.direction[2] = -world_direction.z; - - float sign = storage->light_is_negative(base) ? -1 : 1; - sky_light_data.energy = sign * storage->light_get_param(base, RS::LIGHT_PARAM_ENERGY); - - Color linear_col = storage->light_get_color(base).to_linear(); - sky_light_data.color[0] = linear_col.r; - sky_light_data.color[1] = linear_col.g; - sky_light_data.color[2] = linear_col.b; - - sky_light_data.enabled = true; - - float angular_diameter = storage->light_get_param(base, RS::LIGHT_PARAM_SIZE); - if (angular_diameter > 0.0) { - // I know tan(0) is 0, but let's not risk it with numerical precision. - // technically this will keep expanding until reaching the sun, but all we care - // is expand until we reach the radius of the near plane (there can't be more occluders than that) - angular_diameter = Math::tan(Math::deg2rad(angular_diameter)); - if (storage->light_has_shadow(base)) { - r_directional_light_soft_shadows = true; - } - } else { - angular_diameter = 0.0; - } - sky_light_data.size = angular_diameter; - sky.sky_scene_state.ubo.directional_light_count++; - } - - if (r_directional_light_count >= cluster.max_directional_lights || storage->light_directional_is_sky_only(base)) { + if (r_directional_light_count >= cluster.max_directional_lights) { continue; } @@ -3378,6 +3360,9 @@ void RendererSceneRenderRD::_setup_lights(const PagedArray<RID> &p_lights, const // technically this will keep expanding until reaching the sun, but all we care // is expand until we reach the radius of the near plane (there can't be more occluders than that) angular_diameter = Math::tan(Math::deg2rad(angular_diameter)); + if (storage->light_has_shadow(base)) { + r_directional_light_soft_shadows = true; + } } else { angular_diameter = 0.0; } diff --git a/servers/rendering/renderer_rd/renderer_scene_render_rd.h b/servers/rendering/renderer_rd/renderer_scene_render_rd.h index 276cb8f229..09c828ba37 100644 --- a/servers/rendering/renderer_rd/renderer_scene_render_rd.h +++ b/servers/rendering/renderer_rd/renderer_scene_render_rd.h @@ -293,7 +293,7 @@ private: uint32_t smallest_subdiv = 0; int size = 0; - bool use_16_bits = false; + bool use_16_bits = true; RID depth; RID fb; //for copying @@ -333,7 +333,7 @@ private: int light_count = 0; int size = 0; - bool use_16_bits = false; + bool use_16_bits = true; int current_light = 0; } directional_shadow; @@ -981,9 +981,9 @@ public: /* SHADOW ATLAS API */ virtual RID shadow_atlas_create() override; - virtual void shadow_atlas_set_size(RID p_atlas, int p_size, bool p_16_bits = false) override; + virtual void shadow_atlas_set_size(RID p_atlas, int p_size, bool p_16_bits = true) override; virtual void shadow_atlas_set_quadrant_subdivision(RID p_atlas, int p_quadrant, int p_subdivision) override; - virtual bool shadow_atlas_update_light(RID p_atlas, RID p_light_intance, float p_coverage, uint64_t p_light_version) override; + virtual bool shadow_atlas_update_light(RID p_atlas, RID p_light_instance, float p_coverage, uint64_t p_light_version) override; _FORCE_INLINE_ bool shadow_atlas_owns_light_instance(RID p_atlas, RID p_light_intance) { ShadowAtlas *atlas = shadow_atlas_owner.get_or_null(p_atlas); ERR_FAIL_COND_V(!atlas, false); @@ -1002,7 +1002,7 @@ public: return Size2(atlas->size, atlas->size); } - virtual void directional_shadow_atlas_set_size(int p_size, bool p_16_bits = false) override; + virtual void directional_shadow_atlas_set_size(int p_size, bool p_16_bits = true) override; virtual int get_directional_light_shadow_size(RID p_light_intance) override; virtual void set_directional_shadow_count(int p_count) override; @@ -1061,7 +1061,7 @@ public: virtual bool is_environment(RID p_env) const override; - virtual void environment_set_glow(RID p_env, bool p_enable, Vector<float> p_levels, float p_intensity, float p_strength, float p_mix, float p_bloom_threshold, RS::EnvironmentGlowBlendMode p_blend_mode, float p_hdr_bleed_threshold, float p_hdr_bleed_scale, float p_hdr_luminance_cap) override; + virtual void environment_set_glow(RID p_env, bool p_enable, Vector<float> p_levels, float p_intensity, float p_strength, float p_mix, float p_bloom_threshold, RS::EnvironmentGlowBlendMode p_blend_mode, float p_hdr_bleed_threshold, float p_hdr_bleed_scale, float p_hdr_luminance_cap, float p_glow_map_strength, RID p_glow_map) override; virtual void environment_glow_set_use_bicubic_upscale(bool p_enable) override; virtual void environment_glow_set_use_high_quality(bool p_enable) override; diff --git a/servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp index 856ea5e74d..354516ae87 100644 --- a/servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp +++ b/servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp @@ -590,6 +590,7 @@ void RendererSceneSkyRD::Sky::free(RendererStorageRD *p_storage) { if (material.is_valid()) { p_storage->free(material); + material = RID(); } } @@ -1039,8 +1040,8 @@ RendererSceneSkyRD::~RendererSceneSkyRD() { RD::get_singleton()->free(index_buffer); //array gets freed as dependency } -void RendererSceneSkyRD::setup(RendererSceneEnvironmentRD *p_env, RID p_render_buffers, const CameraMatrix &p_projection, const Transform3D &p_transform, const Size2i p_screen_size, RendererSceneRenderRD *p_scene_render) { - ERR_FAIL_COND(!p_env); // I guess without an environment we also can't have a sky... +void RendererSceneSkyRD::setup(RendererSceneEnvironmentRD *p_env, RID p_render_buffers, const PagedArray<RID> &p_lights, const CameraMatrix &p_projection, const Transform3D &p_transform, const Size2i p_screen_size, RendererSceneRenderRD *p_scene_render) { + ERR_FAIL_COND(!p_env); SkyMaterialData *material = nullptr; Sky *sky = get_sky(p_env->sky); @@ -1121,15 +1122,67 @@ void RendererSceneSkyRD::setup(RendererSceneEnvironmentRD *p_env, RID p_render_b } if (shader_data->uses_light) { + sky_scene_state.ubo.directional_light_count = 0; + // Run through the list of lights in the scene and pick out the Directional Lights. + // This can't be done in RenderSceneRenderRD::_setup lights because that needs to be called + // after the depth prepass, but this runs before the depth prepass + for (int i = 0; i < (int)p_lights.size(); i++) { + RendererSceneRenderRD::LightInstance *li = p_scene_render->light_instance_owner.get_or_null(p_lights[i]); + if (!li) { + continue; + } + RID base = li->light; + + ERR_CONTINUE(base.is_null()); + + RS::LightType type = storage->light_get_type(base); + if (type == RS::LIGHT_DIRECTIONAL) { + SkyDirectionalLightData &sky_light_data = sky_scene_state.directional_lights[sky_scene_state.ubo.directional_light_count]; + Transform3D light_transform = li->transform; + Vector3 world_direction = light_transform.basis.xform(Vector3(0, 0, 1)).normalized(); + + sky_light_data.direction[0] = world_direction.x; + sky_light_data.direction[1] = world_direction.y; + sky_light_data.direction[2] = -world_direction.z; + + float sign = storage->light_is_negative(base) ? -1 : 1; + sky_light_data.energy = sign * storage->light_get_param(base, RS::LIGHT_PARAM_ENERGY); + + Color linear_col = storage->light_get_color(base).to_linear(); + sky_light_data.color[0] = linear_col.r; + sky_light_data.color[1] = linear_col.g; + sky_light_data.color[2] = linear_col.b; + + sky_light_data.enabled = true; + + float angular_diameter = storage->light_get_param(base, RS::LIGHT_PARAM_SIZE); + if (angular_diameter > 0.0) { + // I know tan(0) is 0, but let's not risk it with numerical precision. + // technically this will keep expanding until reaching the sun, but all we care + // is expand until we reach the radius of the near plane (there can't be more occluders than that) + angular_diameter = Math::tan(Math::deg2rad(angular_diameter)); + } else { + angular_diameter = 0.0; + } + sky_light_data.size = angular_diameter; + sky_scene_state.ubo.directional_light_count++; + if (sky_scene_state.ubo.directional_light_count >= sky_scene_state.max_directional_lights) { + break; + } + } + } // Check whether the directional_light_buffer changes bool light_data_dirty = false; + // Light buffer is dirty if we have fewer or more lights + // If we have fewer lights, make sure that old lights are disabled if (sky_scene_state.ubo.directional_light_count != sky_scene_state.last_frame_directional_light_count) { light_data_dirty = true; for (uint32_t i = sky_scene_state.ubo.directional_light_count; i < sky_scene_state.max_directional_lights; i++) { sky_scene_state.directional_lights[i].enabled = false; } } + if (!light_data_dirty) { for (uint32_t i = 0; i < sky_scene_state.ubo.directional_light_count; i++) { if (sky_scene_state.directional_lights[i].direction[0] != sky_scene_state.last_frame_directional_lights[i].direction[0] || diff --git a/servers/rendering/renderer_rd/renderer_scene_sky_rd.h b/servers/rendering/renderer_rd/renderer_scene_sky_rd.h index d81a415c2d..13d24e2508 100644 --- a/servers/rendering/renderer_rd/renderer_scene_sky_rd.h +++ b/servers/rendering/renderer_rd/renderer_scene_sky_rd.h @@ -292,7 +292,7 @@ public: void set_texture_format(RD::DataFormat p_texture_format); ~RendererSceneSkyRD(); - void setup(RendererSceneEnvironmentRD *p_env, RID p_render_buffers, const CameraMatrix &p_projection, const Transform3D &p_transform, const Size2i p_screen_size, RendererSceneRenderRD *p_scene_render); + void setup(RendererSceneEnvironmentRD *p_env, RID p_render_buffers, const PagedArray<RID> &p_lights, const CameraMatrix &p_projection, const Transform3D &p_transform, const Size2i p_screen_size, RendererSceneRenderRD *p_scene_render); void update(RendererSceneEnvironmentRD *p_env, const CameraMatrix &p_projection, const Transform3D &p_transform, double p_time, float p_luminance_multiplier = 1.0); void draw(RendererSceneEnvironmentRD *p_env, bool p_can_continue_color, bool p_can_continue_depth, RID p_fb, uint32_t p_view_count, const CameraMatrix *p_projections, const Transform3D &p_transform, double p_time); // only called by clustered renderer void update_res_buffers(RendererSceneEnvironmentRD *p_env, uint32_t p_view_count, const CameraMatrix *p_projections, const Transform3D &p_transform, double p_time, float p_luminance_multiplier = 1.0); diff --git a/servers/rendering/renderer_rd/renderer_storage_rd.cpp b/servers/rendering/renderer_rd/renderer_storage_rd.cpp index 2e63ac57d9..f345001539 100644 --- a/servers/rendering/renderer_rd/renderer_storage_rd.cpp +++ b/servers/rendering/renderer_rd/renderer_storage_rd.cpp @@ -6238,7 +6238,7 @@ void RendererStorageRD::skeleton_allocate_data(RID p_skeleton, int p_bones, bool if (skeleton->buffer.is_valid()) { RD::get_singleton()->free(skeleton->buffer); skeleton->buffer = RID(); - skeleton->data.resize(0); + skeleton->data.clear(); skeleton->uniform_set_mi = RID(); } @@ -7516,10 +7516,6 @@ void RendererStorageRD::_clear_render_target(RenderTarget *rt) { if (rt->backbuffer.is_valid()) { RD::get_singleton()->free(rt->backbuffer); rt->backbuffer = RID(); - for (int i = 0; i < rt->backbuffer_mipmaps.size(); i++) { - //just erase copies, since the rest are erased by dependency - RD::get_singleton()->free(rt->backbuffer_mipmaps[i].mipmap_copy); - } rt->backbuffer_mipmaps.clear(); rt->backbuffer_uniform_set = RID(); //chain deleted } @@ -7636,7 +7632,9 @@ void RendererStorageRD::_create_render_target_backbuffer(RenderTarget *rt) { tf.mipmaps = mipmaps_required; rt->backbuffer = RD::get_singleton()->texture_create(tf, RD::TextureView()); + RD::get_singleton()->set_resource_name(rt->backbuffer, "Render Target Back Buffer"); rt->backbuffer_mipmap0 = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), rt->backbuffer, 0, 0); + RD::get_singleton()->set_resource_name(rt->backbuffer_mipmap0, "Back Buffer slice mipmap 0"); { Vector<RID> fb_tex; @@ -7651,23 +7649,10 @@ void RendererStorageRD::_create_render_target_backbuffer(RenderTarget *rt) { } //create mipmaps for (uint32_t i = 1; i < mipmaps_required; i++) { - RenderTarget::BackbufferMipmap mm; - { - mm.mipmap = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), rt->backbuffer, 0, i); - } - - { - Size2 mm_size = Image::get_image_mipmap_size(tf.width, tf.height, Image::FORMAT_RGBA8, i); + RID mipmap = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), rt->backbuffer, 0, i); + RD::get_singleton()->set_resource_name(mipmap, "Back Buffer slice mip: " + itos(i)); - RD::TextureFormat mmtf = tf; - mmtf.width = mm_size.width; - mmtf.height = mm_size.height; - mmtf.mipmaps = 1; - - mm.mipmap_copy = RD::get_singleton()->texture_create(mmtf, RD::TextureView()); - } - - rt->backbuffer_mipmaps.push_back(mm); + rt->backbuffer_mipmaps.push_back(mipmap); } } @@ -8111,7 +8096,7 @@ void RendererStorageRD::render_target_copy_to_back_buffer(RID p_render_target, c if (!p_gen_mipmaps) { return; } - + RD::get_singleton()->draw_command_begin_label("Gaussian Blur Mipmaps"); //then mipmap blur RID prev_texture = rt->color; //use color, not backbuffer, as bb has mipmaps. @@ -8121,10 +8106,11 @@ void RendererStorageRD::render_target_copy_to_back_buffer(RID p_render_target, c region.size.x = MAX(1, region.size.x >> 1); region.size.y = MAX(1, region.size.y >> 1); - const RenderTarget::BackbufferMipmap &mm = rt->backbuffer_mipmaps[i]; - effects->gaussian_blur(prev_texture, mm.mipmap, mm.mipmap_copy, region, true); - prev_texture = mm.mipmap; + RID mipmap = rt->backbuffer_mipmaps[i]; + effects->gaussian_blur(prev_texture, mipmap, region, true); + prev_texture = mipmap; } + RD::get_singleton()->draw_command_end_label(); } void RendererStorageRD::render_target_clear_back_buffer(RID p_render_target, const Rect2i &p_region, const Color &p_color) { @@ -8164,7 +8150,7 @@ void RendererStorageRD::render_target_gen_back_buffer_mipmaps(RID p_render_targe return; //nothing to do } } - + RD::get_singleton()->draw_command_begin_label("Gaussian Blur Mipmaps2"); //then mipmap blur RID prev_texture = rt->backbuffer_mipmap0; @@ -8174,10 +8160,11 @@ void RendererStorageRD::render_target_gen_back_buffer_mipmaps(RID p_render_targe region.size.x = MAX(1, region.size.x >> 1); region.size.y = MAX(1, region.size.y >> 1); - const RenderTarget::BackbufferMipmap &mm = rt->backbuffer_mipmaps[i]; - effects->gaussian_blur(prev_texture, mm.mipmap, mm.mipmap_copy, region, true); - prev_texture = mm.mipmap; + RID mipmap = rt->backbuffer_mipmaps[i]; + effects->gaussian_blur(prev_texture, mipmap, region, true); + prev_texture = mipmap; } + RD::get_singleton()->draw_command_end_label(); } RID RendererStorageRD::render_target_get_framebuffer_uniform_set(RID p_render_target) { diff --git a/servers/rendering/renderer_rd/renderer_storage_rd.h b/servers/rendering/renderer_rd/renderer_storage_rd.h index 43bbcf6520..6febb71e93 100644 --- a/servers/rendering/renderer_rd/renderer_storage_rd.h +++ b/servers/rendering/renderer_rd/renderer_storage_rd.h @@ -1169,12 +1169,7 @@ private: RID backbuffer_fb; RID backbuffer_mipmap0; - struct BackbufferMipmap { - RID mipmap; - RID mipmap_copy; - }; - - Vector<BackbufferMipmap> backbuffer_mipmaps; + Vector<RID> backbuffer_mipmaps; RID framebuffer_uniform_set; RID backbuffer_uniform_set; diff --git a/servers/rendering/renderer_rd/shaders/copy.glsl b/servers/rendering/renderer_rd/shaders/copy.glsl index d4d0ed0f56..ecf7bb9817 100644 --- a/servers/rendering/renderer_rd/shaders/copy.glsl +++ b/servers/rendering/renderer_rd/shaders/copy.glsl @@ -61,7 +61,7 @@ layout(rgba8, set = 3, binding = 0) uniform restrict writeonly image2D dest_buff layout(rgba32f, set = 3, binding = 0) uniform restrict writeonly image2D dest_buffer; #endif -#ifdef MODE_GAUSSIAN_GLOW +#ifdef MODE_GAUSSIAN_BLUR shared vec4 local_cache[256]; shared vec4 temp_cache[128]; #endif @@ -70,7 +70,7 @@ void main() { // Pixel being shaded ivec2 pos = ivec2(gl_GlobalInvocationID.xy); -#ifndef MODE_GAUSSIAN_GLOW // Glow needs the extra threads +#ifndef MODE_GAUSSIAN_BLUR // Gaussian blur needs the extra threads if (any(greaterThanEqual(pos, params.section.zw))) { //too large, do nothing return; } @@ -92,35 +92,11 @@ void main() { #ifdef MODE_GAUSSIAN_BLUR - //Simpler blur uses SIGMA2 for the gaussian kernel for a stronger effect - - if (bool(params.flags & FLAG_HORIZONTAL)) { - ivec2 base_pos = (pos + params.section.xy) << 1; - vec4 color = texelFetch(source_color, base_pos + ivec2(0, 0), 0) * 0.214607; - color += texelFetch(source_color, base_pos + ivec2(1, 0), 0) * 0.189879; - color += texelFetch(source_color, base_pos + ivec2(2, 0), 0) * 0.131514; - color += texelFetch(source_color, base_pos + ivec2(3, 0), 0) * 0.071303; - color += texelFetch(source_color, base_pos + ivec2(-1, 0), 0) * 0.189879; - color += texelFetch(source_color, base_pos + ivec2(-2, 0), 0) * 0.131514; - color += texelFetch(source_color, base_pos + ivec2(-3, 0), 0) * 0.071303; - imageStore(dest_buffer, pos + params.target, color); - } else { - ivec2 base_pos = (pos + params.section.xy); - vec4 color = texelFetch(source_color, base_pos + ivec2(0, 0), 0) * 0.38774; - color += texelFetch(source_color, base_pos + ivec2(0, 1), 0) * 0.24477; - color += texelFetch(source_color, base_pos + ivec2(0, 2), 0) * 0.06136; - color += texelFetch(source_color, base_pos + ivec2(0, -1), 0) * 0.24477; - color += texelFetch(source_color, base_pos + ivec2(0, -2), 0) * 0.06136; - imageStore(dest_buffer, pos + params.target, color); - } -#endif - -#ifdef MODE_GAUSSIAN_GLOW - // First pass copy texture into 16x16 local memory for every 8x8 thread block vec2 quad_center_uv = clamp(vec2(gl_GlobalInvocationID.xy + gl_LocalInvocationID.xy - 3.5) / params.section.zw, vec2(0.5 / params.section.zw), vec2(1.0 - 1.5 / params.section.zw)); uint dest_index = gl_LocalInvocationID.x * 2 + gl_LocalInvocationID.y * 2 * 16; +#ifdef MODE_GLOW if (bool(params.flags & FLAG_HIGH_QUALITY_GLOW)) { vec2 quad_offset_uv = clamp((vec2(gl_GlobalInvocationID.xy + gl_LocalInvocationID.xy - 3.0)) / params.section.zw, vec2(0.5 / params.section.zw), vec2(1.0 - 1.5 / params.section.zw)); @@ -128,12 +104,15 @@ void main() { local_cache[dest_index + 1] = (textureLod(source_color, quad_center_uv + vec2(1.0 / params.section.z, 0.0), 0) + textureLod(source_color, quad_offset_uv + vec2(1.0 / params.section.z, 0.0), 0)) * 0.5; local_cache[dest_index + 16] = (textureLod(source_color, quad_center_uv + vec2(0.0, 1.0 / params.section.w), 0) + textureLod(source_color, quad_offset_uv + vec2(0.0, 1.0 / params.section.w), 0)) * 0.5; local_cache[dest_index + 16 + 1] = (textureLod(source_color, quad_center_uv + vec2(1.0 / params.section.zw), 0) + textureLod(source_color, quad_offset_uv + vec2(1.0 / params.section.zw), 0)) * 0.5; - } else { + } else +#endif + { local_cache[dest_index] = textureLod(source_color, quad_center_uv, 0); local_cache[dest_index + 1] = textureLod(source_color, quad_center_uv + vec2(1.0 / params.section.z, 0.0), 0); local_cache[dest_index + 16] = textureLod(source_color, quad_center_uv + vec2(0.0, 1.0 / params.section.w), 0); local_cache[dest_index + 16 + 1] = textureLod(source_color, quad_center_uv + vec2(1.0 / params.section.zw), 0); } +#ifdef MODE_GLOW if (bool(params.flags & FLAG_GLOW_FIRST_PASS)) { // Tonemap initial samples to reduce weight of fireflies: https://graphicrants.blogspot.com/2013/12/tone-mapping.html local_cache[dest_index] /= 1.0 + dot(local_cache[dest_index].rgb, vec3(0.299, 0.587, 0.114)); @@ -141,29 +120,33 @@ void main() { local_cache[dest_index + 16] /= 1.0 + dot(local_cache[dest_index + 16].rgb, vec3(0.299, 0.587, 0.114)); local_cache[dest_index + 16 + 1] /= 1.0 + dot(local_cache[dest_index + 16 + 1].rgb, vec3(0.299, 0.587, 0.114)); } - + const float kernel[4] = { 0.174938, 0.165569, 0.140367, 0.106595 }; +#else + // Simpler blur uses SIGMA2 for the gaussian kernel for a stronger effect. + const float kernel[4] = { 0.214607, 0.189879, 0.131514, 0.071303 }; +#endif memoryBarrierShared(); barrier(); // Horizontal pass. Needs to copy into 8x16 chunk of local memory so vertical pass has full resolution uint read_index = gl_LocalInvocationID.x + gl_LocalInvocationID.y * 32 + 4; vec4 color_top = vec4(0.0); - color_top += local_cache[read_index] * 0.174938; - color_top += local_cache[read_index + 1] * 0.165569; - color_top += local_cache[read_index + 2] * 0.140367; - color_top += local_cache[read_index + 3] * 0.106595; - color_top += local_cache[read_index - 1] * 0.165569; - color_top += local_cache[read_index - 2] * 0.140367; - color_top += local_cache[read_index - 3] * 0.106595; + color_top += local_cache[read_index] * kernel[0]; + color_top += local_cache[read_index + 1] * kernel[1]; + color_top += local_cache[read_index + 2] * kernel[2]; + color_top += local_cache[read_index + 3] * kernel[3]; + color_top += local_cache[read_index - 1] * kernel[1]; + color_top += local_cache[read_index - 2] * kernel[2]; + color_top += local_cache[read_index - 3] * kernel[3]; vec4 color_bottom = vec4(0.0); - color_bottom += local_cache[read_index + 16] * 0.174938; - color_bottom += local_cache[read_index + 1 + 16] * 0.165569; - color_bottom += local_cache[read_index + 2 + 16] * 0.140367; - color_bottom += local_cache[read_index + 3 + 16] * 0.106595; - color_bottom += local_cache[read_index - 1 + 16] * 0.165569; - color_bottom += local_cache[read_index - 2 + 16] * 0.140367; - color_bottom += local_cache[read_index - 3 + 16] * 0.106595; + color_bottom += local_cache[read_index + 16] * kernel[0]; + color_bottom += local_cache[read_index + 1 + 16] * kernel[1]; + color_bottom += local_cache[read_index + 2 + 16] * kernel[2]; + color_bottom += local_cache[read_index + 3 + 16] * kernel[3]; + color_bottom += local_cache[read_index - 1 + 16] * kernel[1]; + color_bottom += local_cache[read_index - 2 + 16] * kernel[2]; + color_bottom += local_cache[read_index - 3 + 16] * kernel[3]; // rotate samples to take advantage of cache coherency uint write_index = gl_LocalInvocationID.y * 2 + gl_LocalInvocationID.x * 16; @@ -174,18 +157,24 @@ void main() { memoryBarrierShared(); barrier(); + // If destination outside of texture, can stop doing work now + if (any(greaterThanEqual(pos, params.section.zw))) { + return; + } + // Vertical pass uint index = gl_LocalInvocationID.y + gl_LocalInvocationID.x * 16 + 4; vec4 color = vec4(0.0); - color += temp_cache[index] * 0.174938; - color += temp_cache[index + 1] * 0.165569; - color += temp_cache[index + 2] * 0.140367; - color += temp_cache[index + 3] * 0.106595; - color += temp_cache[index - 1] * 0.165569; - color += temp_cache[index - 2] * 0.140367; - color += temp_cache[index - 3] * 0.106595; + color += temp_cache[index] * kernel[0]; + color += temp_cache[index + 1] * kernel[1]; + color += temp_cache[index + 2] * kernel[2]; + color += temp_cache[index + 3] * kernel[3]; + color += temp_cache[index - 1] * kernel[1]; + color += temp_cache[index - 2] * kernel[2]; + color += temp_cache[index - 3] * kernel[3]; +#ifdef MODE_GLOW if (bool(params.flags & FLAG_GLOW_FIRST_PASS)) { // Undo tonemap to restore range: https://graphicrants.blogspot.com/2013/12/tone-mapping.html color /= 1.0 - dot(color.rgb, vec3(0.299, 0.587, 0.114)); @@ -205,7 +194,7 @@ void main() { color = min(color * feedback, vec4(params.glow_luminance_cap)); } - +#endif imageStore(dest_buffer, pos + params.target, color); #endif diff --git a/servers/rendering/renderer_rd/shaders/light_data_inc.glsl b/servers/rendering/renderer_rd/shaders/light_data_inc.glsl index fdc7729338..52787bb204 100644 --- a/servers/rendering/renderer_rd/shaders/light_data_inc.glsl +++ b/servers/rendering/renderer_rd/shaders/light_data_inc.glsl @@ -1,6 +1,6 @@ #define LIGHT_BAKE_DISABLED 0 -#define LIGHT_BAKE_DYNAMIC 1 -#define LIGHT_BAKE_STATIC 2 +#define LIGHT_BAKE_STATIC 1 +#define LIGHT_BAKE_DYNAMIC 2 struct LightData { //this structure needs to be as packed as possible highp vec3 position; diff --git a/servers/rendering/renderer_rd/shaders/scene_forward_lights_inc.glsl b/servers/rendering/renderer_rd/shaders/scene_forward_lights_inc.glsl index d22f936a35..16f77fb91a 100644 --- a/servers/rendering/renderer_rd/shaders/scene_forward_lights_inc.glsl +++ b/servers/rendering/renderer_rd/shaders/scene_forward_lights_inc.glsl @@ -877,17 +877,17 @@ void light_process_spot(uint idx, vec3 vertex, vec3 eye_vec, vec3 normal, vec3 v vec4 splane = (spot_lights.data[idx].shadow_matrix * vec4(vertex, 1.0)); splane /= splane.w; - vec2 proj_uv = normal_to_panorama(splane.xyz) * spot_lights.data[idx].projector_rect.zw; + vec2 proj_uv = splane.xy * spot_lights.data[idx].projector_rect.zw; if (sc_projector_use_mipmaps) { //ensure we have proper mipmaps vec4 splane_ddx = (spot_lights.data[idx].shadow_matrix * vec4(vertex + vertex_ddx, 1.0)); splane_ddx /= splane_ddx.w; - vec2 proj_uv_ddx = normal_to_panorama(splane_ddx.xyz) * spot_lights.data[idx].projector_rect.zw - proj_uv; + vec2 proj_uv_ddx = splane_ddx.xy * spot_lights.data[idx].projector_rect.zw - proj_uv; vec4 splane_ddy = (spot_lights.data[idx].shadow_matrix * vec4(vertex + vertex_ddy, 1.0)); splane_ddy /= splane_ddy.w; - vec2 proj_uv_ddy = normal_to_panorama(splane_ddy.xyz) * spot_lights.data[idx].projector_rect.zw - proj_uv; + vec2 proj_uv_ddy = splane_ddy.xy * spot_lights.data[idx].projector_rect.zw - proj_uv; vec4 proj = textureGrad(sampler2D(decal_atlas_srgb, light_projector_sampler), proj_uv + spot_lights.data[idx].projector_rect.xy, proj_uv_ddx, proj_uv_ddy); color *= proj.rgb * proj.a; diff --git a/servers/rendering/renderer_rd/shaders/screen_space_reflection.glsl b/servers/rendering/renderer_rd/shaders/screen_space_reflection.glsl index fde5688301..57349e55b1 100644 --- a/servers/rendering/renderer_rd/shaders/screen_space_reflection.glsl +++ b/servers/rendering/renderer_rd/shaders/screen_space_reflection.glsl @@ -190,8 +190,7 @@ void main() { } vec2 final_pos; - float grad; - grad = steps_taken / float(params.num_steps); + float grad = (steps_taken + 1.0) / float(params.num_steps); float initial_fade = params.curve_fade_in == 0.0 ? 1.0 : pow(clamp(grad, 0.0, 1.0), params.curve_fade_in); float fade = pow(clamp(1.0 - grad, 0.0, 1.0), params.distance_fade) * initial_fade; final_pos = pos; diff --git a/servers/rendering/renderer_rd/shaders/tonemap.glsl b/servers/rendering/renderer_rd/shaders/tonemap.glsl index 948c6e1e39..41d41758f4 100644 --- a/servers/rendering/renderer_rd/shaders/tonemap.glsl +++ b/servers/rendering/renderer_rd/shaders/tonemap.glsl @@ -45,6 +45,7 @@ layout(set = 0, binding = 0) uniform sampler2D source_color; layout(set = 1, binding = 0) uniform sampler2D source_auto_exposure; layout(set = 2, binding = 0) uniform sampler2D source_glow; +layout(set = 2, binding = 1) uniform sampler2D glow_map; #ifdef USE_1D_LUT layout(set = 3, binding = 0) uniform sampler2D source_color_correction; @@ -63,7 +64,7 @@ layout(push_constant, binding = 1, std430) uniform Params { uvec2 glow_texture_size; float glow_intensity; - uint pad3; + float glow_map_strength; uint glow_mode; float glow_levels[7]; @@ -405,6 +406,9 @@ void main() { #ifndef SUBPASS if (params.use_glow && params.glow_mode == GLOW_MODE_MIX) { vec3 glow = gather_glow(source_glow, uv_interp) * params.luminance_multiplier; + if (params.glow_map_strength > 0.001) { + glow = mix(glow, texture(glow_map, uv_interp).rgb * glow, params.glow_map_strength); + } color.rgb = mix(color.rgb, glow, params.glow_intensity); } @@ -425,9 +429,11 @@ void main() { #ifndef SUBPASS // Glow - if (params.use_glow && params.glow_mode != GLOW_MODE_MIX) { vec3 glow = gather_glow(source_glow, uv_interp) * params.glow_intensity * params.luminance_multiplier; + if (params.glow_map_strength > 0.001) { + glow = mix(glow, texture(glow_map, uv_interp).rgb * glow, params.glow_map_strength); + } // high dynamic range -> SRGB glow = apply_tonemapping(glow, params.white); diff --git a/servers/rendering/renderer_scene.h b/servers/rendering/renderer_scene.h index 426d22f83e..4c58fce1c9 100644 --- a/servers/rendering/renderer_scene.h +++ b/servers/rendering/renderer_scene.h @@ -105,7 +105,7 @@ public: virtual Variant instance_geometry_get_shader_parameter(RID p_instance, const StringName &p_parameter) const = 0; virtual Variant instance_geometry_get_shader_parameter_default_value(RID p_instance, const StringName &p_parameter) const = 0; - virtual void directional_shadow_atlas_set_size(int p_size, bool p_16_bits = false) = 0; + virtual void directional_shadow_atlas_set_size(int p_size, bool p_16_bits = true) = 0; /* SKY API */ @@ -131,7 +131,7 @@ public: virtual void environment_set_canvas_max_layer(RID p_env, int p_max_layer) = 0; virtual void environment_set_ambient_light(RID p_env, const Color &p_color, RS::EnvironmentAmbientSource p_ambient = RS::ENV_AMBIENT_SOURCE_BG, float p_energy = 1.0, float p_sky_contribution = 0.0, RS::EnvironmentReflectionSource p_reflection_source = RS::ENV_REFLECTION_SOURCE_BG) = 0; - virtual void environment_set_glow(RID p_env, bool p_enable, Vector<float> p_levels, float p_intensity, float p_strength, float p_mix, float p_bloom_threshold, RS::EnvironmentGlowBlendMode p_blend_mode, float p_hdr_bleed_threshold, float p_hdr_bleed_scale, float p_hdr_luminance_cap) = 0; + virtual void environment_set_glow(RID p_env, bool p_enable, Vector<float> p_levels, float p_intensity, float p_strength, float p_mix, float p_bloom_threshold, RS::EnvironmentGlowBlendMode p_blend_mode, float p_hdr_bleed_threshold, float p_hdr_bleed_scale, float p_hdr_luminance_cap, float p_glow_map_strength, RID p_glow_map) = 0; virtual void environment_glow_set_use_bicubic_upscale(bool p_enable) = 0; virtual void environment_glow_set_use_high_quality(bool p_enable) = 0; @@ -187,7 +187,7 @@ public: virtual void directional_shadow_quality_set(RS::ShadowQuality p_quality) = 0; virtual RID shadow_atlas_create() = 0; - virtual void shadow_atlas_set_size(RID p_atlas, int p_size, bool p_use_16_bits = false) = 0; + virtual void shadow_atlas_set_size(RID p_atlas, int p_size, bool p_use_16_bits = true) = 0; virtual void shadow_atlas_set_quadrant_subdivision(RID p_atlas, int p_quadrant, int p_subdivision) = 0; /* Render Buffers */ diff --git a/servers/rendering/renderer_scene_cull.cpp b/servers/rendering/renderer_scene_cull.cpp index 8ded180633..5b2be8e174 100644 --- a/servers/rendering/renderer_scene_cull.cpp +++ b/servers/rendering/renderer_scene_cull.cpp @@ -3871,8 +3871,12 @@ void RendererSceneCull::update_dirty_instances() { void RendererSceneCull::update() { //optimize bvhs - for (uint32_t i = 0; i < scenario_owner.get_rid_count(); i++) { - Scenario *s = scenario_owner.get_ptr_by_index(i); + + uint32_t rid_count = scenario_owner.get_rid_count(); + RID *rids = (RID *)alloca(sizeof(RID) * rid_count); + scenario_owner.fill_owned_buffer(rids); + for (uint32_t i = 0; i < rid_count; i++) { + Scenario *s = scenario_owner.get_or_null(rids[i]); s->indexers[Scenario::INDEXER_GEOMETRY].optimize_incremental(indexer_update_iterations); s->indexers[Scenario::INDEXER_VOLUMES].optimize_incremental(indexer_update_iterations); } diff --git a/servers/rendering/renderer_scene_cull.h b/servers/rendering/renderer_scene_cull.h index 1e770ef66c..ed0229f0f9 100644 --- a/servers/rendering/renderer_scene_cull.h +++ b/servers/rendering/renderer_scene_cull.h @@ -1113,7 +1113,7 @@ public: PASS6(environment_set_ssil, RID, bool, float, float, float, float) PASS6(environment_set_ssil_quality, RS::EnvironmentSSILQuality, bool, float, int, float, float) - PASS11(environment_set_glow, RID, bool, Vector<float>, float, float, float, float, RS::EnvironmentGlowBlendMode, float, float, float) + PASS13(environment_set_glow, RID, bool, Vector<float>, float, float, float, float, RS::EnvironmentGlowBlendMode, float, float, float, float, RID) PASS1(environment_glow_set_use_bicubic_upscale, bool) PASS1(environment_glow_set_use_high_quality, bool) diff --git a/servers/rendering/renderer_scene_render.h b/servers/rendering/renderer_scene_render.h index c34a46d166..cedf6575fd 100644 --- a/servers/rendering/renderer_scene_render.h +++ b/servers/rendering/renderer_scene_render.h @@ -80,11 +80,11 @@ public: /* SHADOW ATLAS API */ virtual RID shadow_atlas_create() = 0; - virtual void shadow_atlas_set_size(RID p_atlas, int p_size, bool p_16_bits = false) = 0; + virtual void shadow_atlas_set_size(RID p_atlas, int p_size, bool p_16_bits = true) = 0; virtual void shadow_atlas_set_quadrant_subdivision(RID p_atlas, int p_quadrant, int p_subdivision) = 0; virtual bool shadow_atlas_update_light(RID p_atlas, RID p_light_intance, float p_coverage, uint64_t p_light_version) = 0; - virtual void directional_shadow_atlas_set_size(int p_size, bool p_16_bits = false) = 0; + virtual void directional_shadow_atlas_set_size(int p_size, bool p_16_bits = true) = 0; virtual int get_directional_light_shadow_size(RID p_light_intance) = 0; virtual void set_directional_shadow_count(int p_count) = 0; @@ -123,7 +123,7 @@ public: virtual void environment_set_camera_feed_id(RID p_env, int p_camera_feed_id) = 0; #endif - virtual void environment_set_glow(RID p_env, bool p_enable, Vector<float> p_levels, float p_intensity, float p_strength, float p_mix, float p_bloom_threshold, RS::EnvironmentGlowBlendMode p_blend_mode, float p_hdr_bleed_threshold, float p_hdr_bleed_scale, float p_hdr_luminance_cap) = 0; + virtual void environment_set_glow(RID p_env, bool p_enable, Vector<float> p_levels, float p_intensity, float p_strength, float p_mix, float p_bloom_threshold, RS::EnvironmentGlowBlendMode p_blend_mode, float p_hdr_bleed_threshold, float p_hdr_bleed_scale, float p_hdr_luminance_cap, float p_glow_map_strength, RID p_glow_map) = 0; virtual void environment_glow_set_use_bicubic_upscale(bool p_enable) = 0; virtual void environment_glow_set_use_high_quality(bool p_enable) = 0; diff --git a/servers/rendering/renderer_viewport.cpp b/servers/rendering/renderer_viewport.cpp index 17a665922f..5a84bace2d 100644 --- a/servers/rendering/renderer_viewport.cpp +++ b/servers/rendering/renderer_viewport.cpp @@ -549,8 +549,13 @@ void RendererViewport::draw_viewports() { // get our xr interface in case we need it Ref<XRInterface> xr_interface; - if (XRServer::get_singleton() != nullptr) { - xr_interface = XRServer::get_singleton()->get_primary_interface(); + XRServer *xr_server = XRServer::get_singleton(); + if (xr_server != nullptr) { + // let our XR server know we're about to render our frames so we can get our frame timing + xr_server->pre_render(); + + // retrieve the interface responsible for rendering + xr_interface = xr_server->get_primary_interface(); } if (Engine::get_singleton()->is_editor_hint()) { @@ -582,19 +587,26 @@ void RendererViewport::draw_viewports() { bool visible = vp->viewport_to_screen_rect != Rect2(); - if (vp->use_xr && xr_interface.is_valid()) { - visible = true; // XR viewport is always visible regardless of update mode, output is sent to HMD. - - // Override our size, make sure it matches our required size and is created as a stereo target - Size2 xr_size = xr_interface->get_render_target_size(); - - // Would have been nice if we could call viewport_set_size here, - // but alas that takes our RID and we now have our pointer, - // also we only check if view_count changes in render_target_set_size so we need to call that for this to reliably change - vp->occlusion_buffer_dirty = vp->occlusion_buffer_dirty || (vp->size != xr_size); - vp->size = xr_size; - uint32_t view_count = xr_interface->get_view_count(); - RSG::storage->render_target_set_size(vp->render_target, vp->size.x, vp->size.y, view_count); + if (vp->use_xr) { + if (xr_interface.is_valid()) { + // Override our size, make sure it matches our required size and is created as a stereo target + Size2 xr_size = xr_interface->get_render_target_size(); + + // Would have been nice if we could call viewport_set_size here, + // but alas that takes our RID and we now have our pointer, + // also we only check if view_count changes in render_target_set_size so we need to call that for this to reliably change + vp->occlusion_buffer_dirty = vp->occlusion_buffer_dirty || (vp->size != xr_size); + vp->size = xr_size; + uint32_t view_count = xr_interface->get_view_count(); + RSG::storage->render_target_set_size(vp->render_target, vp->size.x, vp->size.y, view_count); + + // Inform xr interface we're about to render its viewport, if this returns false we don't render + visible = xr_interface->pre_draw_viewport(vp->render_target); + } else { + // don't render anything + visible = false; + vp->size = Size2(); + } } if (vp->update_mode == RS::VIEWPORT_UPDATE_ALWAYS || vp->update_mode == RS::VIEWPORT_UPDATE_ONCE) { @@ -647,7 +659,7 @@ void RendererViewport::draw_viewports() { // measure // commit our eyes - Vector<BlitToScreen> blits = xr_interface->commit_views(vp->render_target, vp->viewport_to_screen_rect); + Vector<BlitToScreen> blits = xr_interface->post_draw_viewport(vp->render_target, vp->viewport_to_screen_rect); if (vp->viewport_to_screen != DisplayServer::INVALID_WINDOW_ID && blits.size() > 0) { if (!blit_to_screen_list.has(vp->viewport_to_screen)) { blit_to_screen_list[vp->viewport_to_screen] = Vector<BlitToScreen>(); @@ -657,9 +669,6 @@ void RendererViewport::draw_viewports() { blit_to_screen_list[vp->viewport_to_screen].push_back(blits[b]); } } - - // and for our frame timing, mark when we've finished committing our eyes - XRServer::get_singleton()->_mark_commit(); } else { RSG::storage->render_target_set_external_texture(vp->render_target, 0); @@ -813,7 +822,7 @@ void RendererViewport::viewport_set_active(RID p_viewport, bool p_active) { ERR_FAIL_COND(!viewport); if (p_active) { - ERR_FAIL_COND_MSG(active_viewports.find(viewport) != -1, "Can't make active a Viewport that is already active."); + ERR_FAIL_COND_MSG(active_viewports.has(viewport), "Can't make active a Viewport that is already active."); viewport->occlusion_buffer_dirty = true; active_viewports.push_back(viewport); } else { diff --git a/servers/rendering/renderer_viewport.h b/servers/rendering/renderer_viewport.h index 7bc8f9961b..2245d9a216 100644 --- a/servers/rendering/renderer_viewport.h +++ b/servers/rendering/renderer_viewport.h @@ -91,7 +91,7 @@ public: RID shadow_atlas; int shadow_atlas_size; - bool shadow_atlas_16_bits = false; + bool shadow_atlas_16_bits = true; bool sdf_active; @@ -247,7 +247,7 @@ public: void viewport_set_global_canvas_transform(RID p_viewport, const Transform2D &p_transform); void viewport_set_canvas_stacking(RID p_viewport, RID p_canvas, int p_layer, int p_sublayer); - void viewport_set_shadow_atlas_size(RID p_viewport, int p_size, bool p_16_bits = false); + void viewport_set_shadow_atlas_size(RID p_viewport, int p_size, bool p_16_bits = true); void viewport_set_shadow_atlas_quadrant_subdivision(RID p_viewport, int p_quadrant, int p_subdiv); void viewport_set_msaa(RID p_viewport, RS::ViewportMSAA p_msaa); diff --git a/servers/rendering/rendering_device.cpp b/servers/rendering/rendering_device.cpp index 46fb3c8537..6fc5d0b3e8 100644 --- a/servers/rendering/rendering_device.cpp +++ b/servers/rendering/rendering_device.cpp @@ -451,7 +451,7 @@ void RenderingDevice::_bind_methods() { ClassDB::bind_method(D_METHOD("compute_list_add_barrier", "compute_list"), &RenderingDevice::compute_list_add_barrier); ClassDB::bind_method(D_METHOD("compute_list_end", "post_barrier"), &RenderingDevice::compute_list_end, DEFVAL(BARRIER_MASK_ALL)); - ClassDB::bind_method(D_METHOD("free", "rid"), &RenderingDevice::free); + ClassDB::bind_method(D_METHOD("free_rid", "rid"), &RenderingDevice::free); ClassDB::bind_method(D_METHOD("capture_timestamp", "name"), &RenderingDevice::capture_timestamp); ClassDB::bind_method(D_METHOD("get_captured_timestamps_count"), &RenderingDevice::get_captured_timestamps_count); diff --git a/servers/rendering/rendering_device_binds.cpp b/servers/rendering/rendering_device_binds.cpp index 19cde610ba..e50ac42027 100644 --- a/servers/rendering/rendering_device_binds.cpp +++ b/servers/rendering/rendering_device_binds.cpp @@ -99,11 +99,11 @@ Error RDShaderFile::parse_versions_from_text(const String &p_text, const String if (reading_versions) { String l = line.strip_edges(); if (!l.is_empty()) { - if (l.find("=") == -1) { + if (!l.contains("=")) { base_error = "Missing `=` in '" + l + "'. Version syntax is `version = \"<defines with C escaping>\";`."; break; } - if (l.find(";") == -1) { + if (!l.contains(";")) { // We don't require a semicolon per se, but it's needed for clang-format to handle things properly. base_error = "Missing `;` in '" + l + "'. Version syntax is `version = \"<defines with C escaping>\";`."; break; diff --git a/servers/rendering/rendering_server_default.cpp b/servers/rendering/rendering_server_default.cpp index d7e9d210db..d93aad5d7b 100644 --- a/servers/rendering/rendering_server_default.cpp +++ b/servers/rendering/rendering_server_default.cpp @@ -93,6 +93,12 @@ void RenderingServerDefault::_draw(bool p_swap_buffers, double frame_step) { RSG::rasterizer->end_frame(p_swap_buffers); + XRServer *xr_server = XRServer::get_singleton(); + if (xr_server != nullptr) { + // let our XR server know we're done so we can get our frame timing + xr_server->end_frame(); + } + RSG::canvas->update_visibility_notifiers(); RSG::scene->update_visibility_notifiers(); diff --git a/servers/rendering/rendering_server_default.h b/servers/rendering/rendering_server_default.h index ee684c69ed..6d2c36537b 100644 --- a/servers/rendering/rendering_server_default.h +++ b/servers/rendering/rendering_server_default.h @@ -259,7 +259,6 @@ public: command_queue.push(RSG::storage, &RendererStorage::mesh_initialize, mesh); command_queue.push(RSG::storage, &RendererStorage::mesh_set_blend_shape_count, mesh, p_blend_shape_count); for (int i = 0; i < p_surfaces.size(); i++) { - RSG::storage->mesh_add_surface(mesh, p_surfaces[i]); command_queue.push(RSG::storage, &RendererStorage::mesh_add_surface, mesh, p_surfaces[i]); } } @@ -629,7 +628,7 @@ public: FUNC6(environment_set_ssil, RID, bool, float, float, float, float) FUNC6(environment_set_ssil_quality, EnvironmentSSILQuality, bool, float, int, float, float) - FUNC11(environment_set_glow, RID, bool, Vector<float>, float, float, float, float, EnvironmentGlowBlendMode, float, float, float) + FUNC13(environment_set_glow, RID, bool, Vector<float>, float, float, float, float, EnvironmentGlowBlendMode, float, float, float, float, RID) FUNC1(environment_glow_set_use_bicubic_upscale, bool) FUNC1(environment_glow_set_use_high_quality, bool) diff --git a/servers/rendering/shader_compiler.cpp b/servers/rendering/shader_compiler.cpp index 78e81eac0b..5b43ca4bcd 100644 --- a/servers/rendering/shader_compiler.cpp +++ b/servers/rendering/shader_compiler.cpp @@ -182,7 +182,7 @@ static String _mkid(const String &p_id) { static String f2sp0(float p_float) { String num = rtoss(p_float); - if (num.find(".") == -1 && num.find("e") == -1) { + if (!num.contains(".") && !num.contains("e")) { num += ".0"; } return num; @@ -813,6 +813,9 @@ String ShaderCompiler::_dump_node_code(const SL::Node *p_node, int p_level, Gene if (bnode->statements[i]->type == SL::Node::TYPE_CONTROL_FLOW || bnode->single_statement) { code += scode; //use directly + if (bnode->use_comma_between_statements && i + 1 < bnode->statements.size()) { + code += ","; + } } else { code += _mktab(p_level) + scode + ";\n"; } @@ -1287,10 +1290,10 @@ String ShaderCompiler::_dump_node_code(const SL::Node *p_node, int p_level, Gene code += _dump_node_code(cfnode->blocks[0], p_level + 1, r_gen_code, p_actions, p_default_actions, p_assigning); } else if (cfnode->flow_op == SL::FLOW_OP_FOR) { String left = _dump_node_code(cfnode->blocks[0], p_level, r_gen_code, p_actions, p_default_actions, p_assigning); - String middle = _dump_node_code(cfnode->expressions[0], p_level, r_gen_code, p_actions, p_default_actions, p_assigning); - String right = _dump_node_code(cfnode->expressions[1], p_level, r_gen_code, p_actions, p_default_actions, p_assigning); + String middle = _dump_node_code(cfnode->blocks[1], p_level, r_gen_code, p_actions, p_default_actions, p_assigning); + String right = _dump_node_code(cfnode->blocks[2], p_level, r_gen_code, p_actions, p_default_actions, p_assigning); code += _mktab(p_level) + "for (" + left + ";" + middle + ";" + right + ")\n"; - code += _dump_node_code(cfnode->blocks[1], p_level + 1, r_gen_code, p_actions, p_default_actions, p_assigning); + code += _dump_node_code(cfnode->blocks[3], p_level + 1, r_gen_code, p_actions, p_default_actions, p_assigning); } else if (cfnode->flow_op == SL::FLOW_OP_RETURN) { if (cfnode->expressions.size()) { diff --git a/servers/rendering/shader_language.cpp b/servers/rendering/shader_language.cpp index 4e07582187..91201b2028 100644 --- a/servers/rendering/shader_language.cpp +++ b/servers/rendering/shader_language.cpp @@ -35,18 +35,6 @@ #define HAS_WARNING(flag) (warning_flags & flag) -static bool _is_text_char(char32_t c) { - return (c >= 'a' && c <= 'z') || (c >= 'A' && c <= 'Z') || (c >= '0' && c <= '9') || c == '_'; -} - -static bool _is_number(char32_t c) { - return (c >= '0' && c <= '9'); -} - -static bool _is_hex(char32_t c) { - return (c >= '0' && c <= '9') || (c >= 'a' && c <= 'f') || (c >= 'A' && c <= 'F'); -} - String ShaderLanguage::get_operator_text(Operator p_op) { static const char *op_names[OP_MAX] = { "==", "!=", @@ -543,7 +531,7 @@ ShaderLanguage::Token ShaderLanguage::_get_token() { default: { char_idx--; //go back one, since we have no idea what this is - if (_is_number(GETCHAR(0)) || (GETCHAR(0) == '.' && _is_number(GETCHAR(1)))) { + if (is_digit(GETCHAR(0)) || (GETCHAR(0) == '.' && is_digit(GETCHAR(1)))) { // parse number bool hexa_found = false; bool period_found = false; @@ -584,7 +572,7 @@ ShaderLanguage::Token ShaderLanguage::_get_token() { const char32_t symbol = String::char_lowercase(GETCHAR(i)); bool error = false; - if (_is_number(symbol)) { + if (is_digit(symbol)) { if (end_suffix_found) { error = true; } @@ -617,8 +605,8 @@ ShaderLanguage::Token ShaderLanguage::_get_token() { break; } } - } else if (!hexa_found || !_is_hex(symbol)) { - if (_is_text_char(symbol)) { + } else if (!hexa_found || !is_hex_digit(symbol)) { + if (is_ascii_identifier_char(symbol)) { error = true; } else { break; @@ -649,7 +637,7 @@ ShaderLanguage::Token ShaderLanguage::_get_token() { return _make_token(TK_ERROR, "Invalid (hexadecimal) numeric constant"); } } else if (period_found || exponent_found || float_suffix_found) { // Float - if (exponent_found && (!_is_number(last_char) && last_char != 'f')) { // checks for eg: "2E", "2E-", "2E+" + if (exponent_found && (!is_digit(last_char) && last_char != 'f')) { // checks for eg: "2E", "2E-", "2E+" return _make_token(TK_ERROR, "Invalid (float) numeric constant"); } if (period_found) { @@ -660,7 +648,7 @@ ShaderLanguage::Token ShaderLanguage::_get_token() { } } else { //checks for eg. "1." or "1.99" notations - if (last_char != '.' && !_is_number(last_char)) { + if (last_char != '.' && !is_digit(last_char)) { return _make_token(TK_ERROR, "Invalid (float) numeric constant"); } } @@ -723,11 +711,11 @@ ShaderLanguage::Token ShaderLanguage::_get_token() { return _make_token(TK_PERIOD); } - if (_is_text_char(GETCHAR(0))) { + if (is_ascii_identifier_char(GETCHAR(0))) { // parse identifier String str; - while (_is_text_char(GETCHAR(0))) { + while (is_ascii_identifier_char(GETCHAR(0))) { str += char32_t(GETCHAR(0)); char_idx++; } @@ -5208,9 +5196,15 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons #ifdef DEBUG_ENABLED if (check_warnings) { StringName func_name; + BlockNode *b = p_block; - if (p_block && p_block->parent_function) { - func_name = p_block->parent_function->name; + while (b) { + if (b->parent_function) { + func_name = b->parent_function->name; + break; + } else { + b = b->parent_block; + } } _parse_used_identifier(identifier, ident_type, func_name); @@ -5246,21 +5240,34 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons expression.push_back(e); continue; } else { - if (tk.type != TK_SEMICOLON) { - _set_error(vformat(RTR("Expected expression, found: '%s'."), get_token_text(tk))); - return nullptr; - } else { -#ifdef DEBUG_ENABLED - if (check_warnings && HAS_WARNING(ShaderWarning::FORMATTING_ERROR_FLAG)) { - _add_line_warning(ShaderWarning::FORMATTING_ERROR, RTR("Empty statement. Remove ';' to fix this warning.")); - } -#endif // DEBUG_ENABLED + bool valid = false; + if (p_block && p_block->block_type == BlockNode::BLOCK_TYPE_FOR_EXPRESSION && tk.type == TK_PARENTHESIS_CLOSE) { + valid = true; _set_tkpos(prepos); OperatorNode *func = alloc_node<OperatorNode>(); func->op = OP_EMPTY; expr = func; } + if (!valid) { + if (tk.type != TK_SEMICOLON) { + _set_error(vformat(RTR("Expected expression, found: '%s'."), get_token_text(tk))); + return nullptr; + } else { +#ifdef DEBUG_ENABLED + if (!p_block || (p_block->block_type != BlockNode::BLOCK_TYPE_FOR_INIT && p_block->block_type != BlockNode::BLOCK_TYPE_FOR_CONDITION)) { + if (check_warnings && HAS_WARNING(ShaderWarning::FORMATTING_ERROR_FLAG)) { + _add_line_warning(ShaderWarning::FORMATTING_ERROR, RTR("Empty statement. Remove ';' to fix this warning.")); + } + } +#endif // DEBUG_ENABLED + _set_tkpos(prepos); + + OperatorNode *func = alloc_node<OperatorNode>(); + func->op = OP_EMPTY; + expr = func; + } + } } ERR_FAIL_COND_V(!expr, nullptr); @@ -6365,6 +6372,8 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const FunctionInfo &p_fun } bool is_struct = shader->structs.has(tk.text); + bool is_var_init = false; + bool is_condition = false; if (tk.type == TK_CURLY_BRACKET_CLOSE) { //end of block if (p_just_one) { @@ -6375,6 +6384,8 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const FunctionInfo &p_fun return OK; } else if (tk.type == TK_CONST || is_token_precision(tk.type) || is_token_nonvoid_datatype(tk.type) || is_struct) { + is_var_init = true; + String struct_name = ""; if (is_struct) { struct_name = tk.text; @@ -6484,9 +6495,17 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const FunctionInfo &p_fun decl.name = name; #ifdef DEBUG_ENABLED - if (check_warnings && HAS_WARNING(ShaderWarning::UNUSED_LOCAL_VARIABLE_FLAG)) { - if (p_block && p_block->parent_function) { - StringName func_name = p_block->parent_function->name; + if (check_warnings && HAS_WARNING(ShaderWarning::UNUSED_LOCAL_VARIABLE_FLAG) && p_block) { + FunctionNode *parent_function = nullptr; + { + BlockNode *block = p_block; + while (block && !block->parent_function) { + block = block->parent_block; + } + parent_function = block->parent_function; + } + if (parent_function) { + StringName func_name = parent_function->name; if (!used_local_vars.has(func_name)) { used_local_vars.insert(func_name, Map<StringName, Usage>()); @@ -6763,14 +6782,9 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const FunctionInfo &p_fun array_size = 0; } - if (tk.type == TK_COMMA) { - if (p_block->block_type == BlockNode::BLOCK_TYPE_FOR) { - _set_error(vformat("Multiple declarations in '%s' loop are not supported.", "for")); - return ERR_PARSE_ERROR; - } - } else if (tk.type == TK_SEMICOLON) { + if (tk.type == TK_SEMICOLON) { break; - } else { + } else if (tk.type != TK_COMMA) { _set_expected_error(",", ";"); return ERR_PARSE_ERROR; } @@ -7132,43 +7146,35 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const FunctionInfo &p_fun cf->flow_op = FLOW_OP_FOR; BlockNode *init_block = alloc_node<BlockNode>(); - init_block->block_type = BlockNode::BLOCK_TYPE_FOR; + init_block->block_type = BlockNode::BLOCK_TYPE_FOR_INIT; init_block->parent_block = p_block; init_block->single_statement = true; cf->blocks.push_back(init_block); - if (_parse_block(init_block, p_function_info, true, false, false) != OK) { - return ERR_PARSE_ERROR; - } - - Node *n = _parse_and_reduce_expression(init_block, p_function_info); - if (!n) { - return ERR_PARSE_ERROR; - } - - if (n->get_datatype() != TYPE_BOOL) { - _set_error(RTR("The middle expression is expected to be boolean.")); - return ERR_PARSE_ERROR; - } - - tk = _get_token(); - if (tk.type != TK_SEMICOLON) { - _set_expected_error(";"); - return ERR_PARSE_ERROR; + Error err = _parse_block(init_block, p_function_info, true, false, false); + if (err != OK) { + return err; } - cf->expressions.push_back(n); - - n = _parse_and_reduce_expression(init_block, p_function_info); - if (!n) { - return ERR_PARSE_ERROR; + BlockNode *condition_block = alloc_node<BlockNode>(); + condition_block->block_type = BlockNode::BLOCK_TYPE_FOR_CONDITION; + condition_block->parent_block = init_block; + condition_block->single_statement = true; + condition_block->use_comma_between_statements = true; + cf->blocks.push_back(condition_block); + err = _parse_block(condition_block, p_function_info, true, false, false); + if (err != OK) { + return err; } - cf->expressions.push_back(n); - - tk = _get_token(); - if (tk.type != TK_PARENTHESIS_CLOSE) { - _set_expected_error(")"); - return ERR_PARSE_ERROR; + BlockNode *expression_block = alloc_node<BlockNode>(); + expression_block->block_type = BlockNode::BLOCK_TYPE_FOR_EXPRESSION; + expression_block->parent_block = init_block; + expression_block->single_statement = true; + expression_block->use_comma_between_statements = true; + cf->blocks.push_back(expression_block); + err = _parse_block(expression_block, p_function_info, true, false, false); + if (err != OK) { + return err; } BlockNode *block = alloc_node<BlockNode>(); @@ -7176,8 +7182,8 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const FunctionInfo &p_fun cf->blocks.push_back(block); p_block->statements.push_back(cf); - Error err = _parse_block(block, p_function_info, true, true, true); - if (err) { + err = _parse_block(block, p_function_info, true, true, true); + if (err != OK) { return err; } @@ -7327,15 +7333,56 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const FunctionInfo &p_fun if (!expr) { return ERR_PARSE_ERROR; } + is_condition = expr->type == Node::TYPE_OPERATOR && expr->get_datatype() == TYPE_BOOL; + + if (expr->type == Node::TYPE_OPERATOR) { + OperatorNode *op = static_cast<OperatorNode *>(expr); + if (op->op == OP_EMPTY) { + is_var_init = true; + is_condition = true; + } + } + p_block->statements.push_back(expr); tk = _get_token(); - if (tk.type != TK_SEMICOLON) { + if (p_block->block_type == BlockNode::BLOCK_TYPE_FOR_CONDITION) { + if (tk.type == TK_COMMA) { + if (!is_condition) { + _set_error(RTR("The middle expression is expected to be a boolean operator.")); + return ERR_PARSE_ERROR; + } + continue; + } + if (tk.type != TK_SEMICOLON) { + _set_expected_error(",", ";"); + return ERR_PARSE_ERROR; + } + } else if (p_block->block_type == BlockNode::BLOCK_TYPE_FOR_EXPRESSION) { + if (tk.type == TK_COMMA) { + continue; + } + if (tk.type != TK_PARENTHESIS_CLOSE) { + _set_expected_error(",", ")"); + return ERR_PARSE_ERROR; + } + } else if (tk.type != TK_SEMICOLON) { _set_expected_error(";"); return ERR_PARSE_ERROR; } } + if (p_block) { + if (p_block->block_type == BlockNode::BLOCK_TYPE_FOR_INIT && !is_var_init) { + _set_error(RTR("The left expression is expected to be a variable declaration.")); + return ERR_PARSE_ERROR; + } + if (p_block->block_type == BlockNode::BLOCK_TYPE_FOR_CONDITION && !is_condition) { + _set_error(RTR("The middle expression is expected to be a boolean operator.")); + return ERR_PARSE_ERROR; + } + } + if (p_just_one) { break; } @@ -7470,7 +7517,7 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct const String smode = String(mode); - if (shader->render_modes.find(mode) != -1) { + if (shader->render_modes.has(mode)) { _set_error(vformat(RTR("Duplicated render mode: '%s'."), smode)); return ERR_PARSE_ERROR; } @@ -7483,7 +7530,7 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct if (smode.begins_with(name)) { if (!info.options.is_empty()) { - if (info.options.find(smode.substr(name.length() + 1)) != -1) { + if (info.options.has(smode.substr(name.length() + 1))) { found = true; if (defined_modes.has(name)) { @@ -7793,7 +7840,7 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct } if (uniform) { - if (uniform_scope == ShaderNode::Uniform::SCOPE_GLOBAL) { + if (uniform_scope == ShaderNode::Uniform::SCOPE_GLOBAL && Engine::get_singleton()->is_editor_hint()) { // Type checking for global uniforms is not allowed outside the editor. //validate global uniform DataType gvtype = global_var_get_type_func(name); if (gvtype == TYPE_MAX) { @@ -7824,7 +7871,7 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct if (is_sampler_type(type)) { if (uniform_scope == ShaderNode::Uniform::SCOPE_INSTANCE) { - _set_error(vformat(RTR("Uniforms with '%s' qualifiers can't be of sampler type.", "instance"))); + _set_error(vformat(RTR("The '%s' qualifier is not supported for sampler types."), "SCOPE_INSTANCE")); return ERR_PARSE_ERROR; } uniform2.texture_order = texture_uniforms++; @@ -7840,7 +7887,7 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct } } else { if (uniform_scope == ShaderNode::Uniform::SCOPE_INSTANCE && (type == TYPE_MAT2 || type == TYPE_MAT3 || type == TYPE_MAT4)) { - _set_error(vformat(RTR("Uniforms with '%s' qualifier can't be of matrix type.", "instance"))); + _set_error(vformat(RTR("The '%s' qualifier is not supported for matrix types."), "SCOPE_INSTANCE")); return ERR_PARSE_ERROR; } uniform2.texture_order = -1; @@ -9054,6 +9101,19 @@ Error ShaderLanguage::complete(const String &p_code, const ShaderCompileInfo &p_ } break; case COMPLETION_MAIN_FUNCTION: { for (const KeyValue<StringName, FunctionInfo> &E : p_info.functions) { + if (!E.value.main_function) { + continue; + } + bool found = false; + for (int i = 0; i < shader->functions.size(); i++) { + if (shader->functions[i].name == E.key) { + found = true; + break; + } + } + if (found) { + continue; + } ScriptCodeCompletionOption option(E.key, ScriptCodeCompletionOption::KIND_FUNCTION); r_options->push_back(option); } diff --git a/servers/rendering/shader_language.h b/servers/rendering/shader_language.h index 1307eeac2b..f39b21621d 100644 --- a/servers/rendering/shader_language.h +++ b/servers/rendering/shader_language.h @@ -504,7 +504,9 @@ public: enum BlockType { BLOCK_TYPE_STANDART, - BLOCK_TYPE_FOR, + BLOCK_TYPE_FOR_INIT, + BLOCK_TYPE_FOR_CONDITION, + BLOCK_TYPE_FOR_EXPRESSION, BLOCK_TYPE_SWITCH, BLOCK_TYPE_CASE, BLOCK_TYPE_DEFAULT, @@ -526,6 +528,7 @@ public: Map<StringName, Variable> variables; List<Node *> statements; bool single_statement = false; + bool use_comma_between_statements = false; BlockNode() : Node(TYPE_BLOCK) {} diff --git a/servers/rendering/shader_types.cpp b/servers/rendering/shader_types.cpp index 9ae60c14cb..b8bb211a7a 100644 --- a/servers/rendering/shader_types.cpp +++ b/servers/rendering/shader_types.cpp @@ -435,7 +435,6 @@ ShaderTypes::ShaderTypes() { shader_modes[RS::SHADER_FOG].functions["fog"].built_ins["OBJECT_POSITION"] = constt(ShaderLanguage::TYPE_VEC3); shader_modes[RS::SHADER_FOG].functions["fog"].built_ins["UVW"] = constt(ShaderLanguage::TYPE_VEC3); shader_modes[RS::SHADER_FOG].functions["fog"].built_ins["EXTENTS"] = constt(ShaderLanguage::TYPE_VEC3); - shader_modes[RS::SHADER_FOG].functions["fog"].built_ins["TRANSFORM"] = constt(ShaderLanguage::TYPE_MAT4); shader_modes[RS::SHADER_FOG].functions["fog"].built_ins["SDF"] = constt(ShaderLanguage::TYPE_FLOAT); shader_modes[RS::SHADER_FOG].functions["fog"].built_ins["ALBEDO"] = ShaderLanguage::TYPE_VEC3; shader_modes[RS::SHADER_FOG].functions["fog"].built_ins["DENSITY"] = ShaderLanguage::TYPE_FLOAT; diff --git a/servers/rendering_server.cpp b/servers/rendering_server.cpp index 863aae6e4c..2037268134 100644 --- a/servers/rendering_server.cpp +++ b/servers/rendering_server.cpp @@ -933,7 +933,7 @@ Error RenderingServer::mesh_create_surface_data_from_arrays(SurfaceData *r_surfa } } - ERR_FAIL_COND_V_MSG((bsformat & RS::ARRAY_FORMAT_BLEND_SHAPE_MASK) != (format & RS::ARRAY_FORMAT_BLEND_SHAPE_MASK), ERR_INVALID_PARAMETER, "Blend shape format must match the main array format for Vertex, Normal and Tangent arrays."); + ERR_FAIL_COND_V_MSG(bsformat != (format & RS::ARRAY_FORMAT_BLEND_SHAPE_MASK), ERR_INVALID_PARAMETER, "Blend shape format must match the main array format for Vertex, Normal and Tangent arrays."); } } @@ -1927,8 +1927,8 @@ void RenderingServer::_bind_methods() { BIND_ENUM_CONSTANT(LIGHT_PARAM_MAX); BIND_ENUM_CONSTANT(LIGHT_BAKE_DISABLED); - BIND_ENUM_CONSTANT(LIGHT_BAKE_DYNAMIC); BIND_ENUM_CONSTANT(LIGHT_BAKE_STATIC); + BIND_ENUM_CONSTANT(LIGHT_BAKE_DYNAMIC); BIND_ENUM_CONSTANT(LIGHT_OMNI_SHADOW_DUAL_PARABOLOID); BIND_ENUM_CONSTANT(LIGHT_OMNI_SHADOW_CUBE); @@ -2317,7 +2317,7 @@ void RenderingServer::_bind_methods() { ClassDB::bind_method(D_METHOD("environment_set_bg_energy", "env", "energy"), &RenderingServer::environment_set_bg_energy); ClassDB::bind_method(D_METHOD("environment_set_canvas_max_layer", "env", "max_layer"), &RenderingServer::environment_set_canvas_max_layer); ClassDB::bind_method(D_METHOD("environment_set_ambient_light", "env", "color", "ambient", "energy", "sky_contibution", "reflection_source"), &RenderingServer::environment_set_ambient_light, DEFVAL(RS::ENV_AMBIENT_SOURCE_BG), DEFVAL(1.0), DEFVAL(0.0), DEFVAL(RS::ENV_REFLECTION_SOURCE_BG)); - ClassDB::bind_method(D_METHOD("environment_set_glow", "env", "enable", "levels", "intensity", "strength", "mix", "bloom_threshold", "blend_mode", "hdr_bleed_threshold", "hdr_bleed_scale", "hdr_luminance_cap"), &RenderingServer::environment_set_glow); + ClassDB::bind_method(D_METHOD("environment_set_glow", "env", "enable", "levels", "intensity", "strength", "mix", "bloom_threshold", "blend_mode", "hdr_bleed_threshold", "hdr_bleed_scale", "hdr_luminance_cap", "glow_map_strength", "glow_map"), &RenderingServer::environment_set_glow); ClassDB::bind_method(D_METHOD("environment_set_tonemap", "env", "tone_mapper", "exposure", "white", "auto_exposure", "min_luminance", "max_luminance", "auto_exp_speed", "auto_exp_grey"), &RenderingServer::environment_set_tonemap); ClassDB::bind_method(D_METHOD("environment_set_adjustment", "env", "enable", "brightness", "contrast", "saturation", "use_1d_color_correction", "color_correction"), &RenderingServer::environment_set_adjustment); ClassDB::bind_method(D_METHOD("environment_set_ssr", "env", "enable", "max_steps", "fade_in", "fade_out", "depth_tolerance"), &RenderingServer::environment_set_ssr); @@ -2388,9 +2388,9 @@ void RenderingServer::_bind_methods() { BIND_ENUM_CONSTANT(ENV_SSIL_QUALITY_HIGH); BIND_ENUM_CONSTANT(ENV_SSIL_QUALITY_ULTRA); - BIND_ENUM_CONSTANT(ENV_SDFGI_Y_SCALE_DISABLED); - BIND_ENUM_CONSTANT(ENV_SDFGI_Y_SCALE_75_PERCENT); BIND_ENUM_CONSTANT(ENV_SDFGI_Y_SCALE_50_PERCENT); + BIND_ENUM_CONSTANT(ENV_SDFGI_Y_SCALE_75_PERCENT); + BIND_ENUM_CONSTANT(ENV_SDFGI_Y_SCALE_100_PERCENT); BIND_ENUM_CONSTANT(ENV_SDFGI_RAY_COUNT_4); BIND_ENUM_CONSTANT(ENV_SDFGI_RAY_COUNT_8); @@ -2771,13 +2771,14 @@ void RenderingServer::mesh_add_surface_from_mesh_data(RID p_mesh, const Geometry const Geometry3D::MeshData::Face &f = p_mesh_data.faces[i]; for (int j = 2; j < f.indices.size(); j++) { -#define _ADD_VERTEX(m_idx) \ - vertices.push_back(p_mesh_data.vertices[f.indices[m_idx]]); \ - normals.push_back(f.plane.normal); + vertices.push_back(p_mesh_data.vertices[f.indices[0]]); + normals.push_back(f.plane.normal); + + vertices.push_back(p_mesh_data.vertices[f.indices[j - 1]]); + normals.push_back(f.plane.normal); - _ADD_VERTEX(0); - _ADD_VERTEX(j - 1); - _ADD_VERTEX(j); + vertices.push_back(p_mesh_data.vertices[f.indices[j]]); + normals.push_back(f.plane.normal); } } @@ -2829,12 +2830,12 @@ RenderingServer::RenderingServer() { GLOBAL_DEF("rendering/shadows/directional_shadow/size", 4096); GLOBAL_DEF("rendering/shadows/directional_shadow/size.mobile", 2048); ProjectSettings::get_singleton()->set_custom_property_info("rendering/shadows/directional_shadow/size", PropertyInfo(Variant::INT, "rendering/shadows/directional_shadow/size", PROPERTY_HINT_RANGE, "256,16384")); - GLOBAL_DEF("rendering/shadows/directional_shadow/soft_shadow_quality", 3); + GLOBAL_DEF("rendering/shadows/directional_shadow/soft_shadow_quality", 2); GLOBAL_DEF("rendering/shadows/directional_shadow/soft_shadow_quality.mobile", 0); ProjectSettings::get_singleton()->set_custom_property_info("rendering/shadows/directional_shadow/soft_shadow_quality", PropertyInfo(Variant::INT, "rendering/shadows/directional_shadow/soft_shadow_quality", PROPERTY_HINT_ENUM, "Hard (Fastest),Soft Very Low (Faster),Soft Low (Fast),Soft Medium (Average),Soft High (Slow),Soft Ultra (Slowest)")); GLOBAL_DEF("rendering/shadows/directional_shadow/16_bits", true); - GLOBAL_DEF("rendering/shadows/shadows/soft_shadow_quality", 3); + GLOBAL_DEF("rendering/shadows/shadows/soft_shadow_quality", 2); GLOBAL_DEF("rendering/shadows/shadows/soft_shadow_quality.mobile", 0); ProjectSettings::get_singleton()->set_custom_property_info("rendering/shadows/shadows/soft_shadow_quality", PropertyInfo(Variant::INT, "rendering/shadows/shadows/soft_shadow_quality", PROPERTY_HINT_ENUM, "Hard (Fastest),Soft Very Low (Faster),Soft Low (Fast),Soft Medium (Average),Soft High (Slow),Soft Ultra (Slowest)")); @@ -2871,7 +2872,7 @@ RenderingServer::RenderingServer() { GLOBAL_DEF("rendering/global_illumination/gi/use_half_resolution", false); - GLOBAL_DEF("rendering/global_illumination/voxel_gi/quality", 1); + GLOBAL_DEF("rendering/global_illumination/voxel_gi/quality", 0); ProjectSettings::get_singleton()->set_custom_property_info("rendering/global_illumination/voxel_gi/quality", PropertyInfo(Variant::INT, "rendering/global_illumination/voxel_gi/quality", PROPERTY_HINT_ENUM, "Low (4 Cones - Fast),High (6 Cones - Slow)")); GLOBAL_DEF("rendering/shading/overrides/force_vertex_shading", false); @@ -2978,7 +2979,7 @@ RenderingServer::RenderingServer() { GLOBAL_DEF("rendering/global_illumination/sdfgi/probe_ray_count", 1); ProjectSettings::get_singleton()->set_custom_property_info("rendering/global_illumination/sdfgi/probe_ray_count", PropertyInfo(Variant::INT, "rendering/global_illumination/sdfgi/probe_ray_count", PROPERTY_HINT_ENUM, "8 (Fastest),16,32,64,96,128 (Slowest)")); - GLOBAL_DEF("rendering/global_illumination/sdfgi/frames_to_converge", 4); + GLOBAL_DEF("rendering/global_illumination/sdfgi/frames_to_converge", 5); ProjectSettings::get_singleton()->set_custom_property_info("rendering/global_illumination/sdfgi/frames_to_converge", PropertyInfo(Variant::INT, "rendering/global_illumination/sdfgi/frames_to_converge", PROPERTY_HINT_ENUM, "5 (Less Latency but Lower Quality),10,15,20,25,30 (More Latency but Higher Quality)")); GLOBAL_DEF("rendering/global_illumination/sdfgi/frames_to_update_lights", 2); ProjectSettings::get_singleton()->set_custom_property_info("rendering/global_illumination/sdfgi/frames_to_update_lights", PropertyInfo(Variant::INT, "rendering/global_illumination/sdfgi/frames_to_update_lights", PROPERTY_HINT_ENUM, "1 (Slower),2,4,8,16 (Faster)")); diff --git a/servers/rendering_server.h b/servers/rendering_server.h index 945fd052c6..5e58afe718 100644 --- a/servers/rendering_server.h +++ b/servers/rendering_server.h @@ -259,7 +259,7 @@ public: ARRAY_FORMAT_WEIGHTS = 1 << ARRAY_WEIGHTS, ARRAY_FORMAT_INDEX = 1 << ARRAY_INDEX, - ARRAY_FORMAT_BLEND_SHAPE_MASK = (~(ARRAY_FORMAT_COLOR | ARRAY_FORMAT_TEX_UV | ARRAY_FORMAT_TEX_UV2 | ARRAY_FORMAT_BONES | ARRAY_FORMAT_WEIGHTS | ARRAY_FORMAT_CUSTOM0 | ARRAY_FORMAT_CUSTOM1 | ARRAY_FORMAT_CUSTOM2 | ARRAY_FORMAT_CUSTOM3 | ARRAY_FORMAT_INDEX)) & 0x7FFFFFFF, + ARRAY_FORMAT_BLEND_SHAPE_MASK = ARRAY_FORMAT_VERTEX | ARRAY_FORMAT_NORMAL | ARRAY_FORMAT_TANGENT, ARRAY_FORMAT_CUSTOM_BASE = (ARRAY_INDEX + 1), ARRAY_FORMAT_CUSTOM_BITS = 3, @@ -447,8 +447,8 @@ public: enum LightBakeMode { LIGHT_BAKE_DISABLED, - LIGHT_BAKE_DYNAMIC, LIGHT_BAKE_STATIC, + LIGHT_BAKE_DYNAMIC, }; virtual void light_set_bake_mode(RID p_light, LightBakeMode p_bake_mode) = 0; @@ -473,7 +473,7 @@ public: virtual void light_directional_set_blend_splits(RID p_light, bool p_enable) = 0; virtual void light_directional_set_sky_only(RID p_light, bool p_sky_only) = 0; - virtual void directional_shadow_atlas_set_size(int p_size, bool p_16_bits = false) = 0; + virtual void directional_shadow_atlas_set_size(int p_size, bool p_16_bits = true) = 0; enum ShadowQuality { SHADOW_QUALITY_HARD, @@ -847,7 +847,7 @@ public: virtual void viewport_set_sdf_oversize_and_scale(RID p_viewport, ViewportSDFOversize p_oversize, ViewportSDFScale p_scale) = 0; - virtual void viewport_set_shadow_atlas_size(RID p_viewport, int p_size, bool p_16_bits = false) = 0; + virtual void viewport_set_shadow_atlas_size(RID p_viewport, int p_size, bool p_16_bits = true) = 0; virtual void viewport_set_shadow_atlas_quadrant_subdivision(RID p_viewport, int p_quadrant, int p_subdiv) = 0; enum ViewportMSAA { @@ -991,7 +991,7 @@ public: ENV_GLOW_BLEND_MODE_MIX, }; - virtual void environment_set_glow(RID p_env, bool p_enable, Vector<float> p_levels, float p_intensity, float p_strength, float p_mix, float p_bloom_threshold, EnvironmentGlowBlendMode p_blend_mode, float p_hdr_bleed_threshold, float p_hdr_bleed_scale, float p_hdr_luminance_cap) = 0; + virtual void environment_set_glow(RID p_env, bool p_enable, Vector<float> p_levels, float p_intensity, float p_strength, float p_mix, float p_bloom_threshold, EnvironmentGlowBlendMode p_blend_mode, float p_hdr_bleed_threshold, float p_hdr_bleed_scale, float p_hdr_luminance_cap, float p_glow_map_strength, RID p_glow_map) = 0; virtual void environment_glow_set_use_bicubic_upscale(bool p_enable) = 0; virtual void environment_glow_set_use_high_quality(bool p_enable) = 0; @@ -1042,9 +1042,9 @@ public: virtual void environment_set_ssil_quality(EnvironmentSSILQuality p_quality, bool p_half_size, float p_adaptive_target, int p_blur_passes, float p_fadeout_from, float p_fadeout_to) = 0; enum EnvironmentSDFGIYScale { - ENV_SDFGI_Y_SCALE_DISABLED, + ENV_SDFGI_Y_SCALE_50_PERCENT, ENV_SDFGI_Y_SCALE_75_PERCENT, - ENV_SDFGI_Y_SCALE_50_PERCENT + ENV_SDFGI_Y_SCALE_100_PERCENT, }; virtual void environment_set_sdfgi(RID p_env, bool p_enable, int p_cascades, float p_min_cell_size, EnvironmentSDFGIYScale p_y_scale, bool p_use_occlusion, float p_bounce_feedback, bool p_read_sky, float p_energy, float p_normal_bias, float p_probe_bias) = 0; diff --git a/servers/text/text_server_extension.cpp b/servers/text/text_server_extension.cpp index d7e7960496..3c5faa4ef7 100644 --- a/servers/text/text_server_extension.cpp +++ b/servers/text/text_server_extension.cpp @@ -210,10 +210,14 @@ void TextServerExtension::_bind_methods() { GDVIRTUAL_BIND(_shaped_text_set_preserve_control, "shaped", "enabled"); GDVIRTUAL_BIND(_shaped_text_get_preserve_control, "shaped"); - GDVIRTUAL_BIND(_shaped_text_add_string, "shaped", "text", "fonts", "size", "opentype_features", "language"); + GDVIRTUAL_BIND(_shaped_text_add_string, "shaped", "text", "fonts", "size", "opentype_features", "language", "meta"); GDVIRTUAL_BIND(_shaped_text_add_object, "shaped", "key", "size", "inline_align", "length"); GDVIRTUAL_BIND(_shaped_text_resize_object, "shaped", "key", "size", "inline_align"); + GDVIRTUAL_BIND(_shaped_get_span_count, "shaped"); + GDVIRTUAL_BIND(_shaped_get_span_meta, "shaped", "index"); + GDVIRTUAL_BIND(_shaped_set_span_update_font, "shaped", "index", "fonts", "size", "opentype_features"); + GDVIRTUAL_BIND(_shaped_text_substr, "shaped", "start", "length"); GDVIRTUAL_BIND(_shaped_text_get_parent, "shaped"); @@ -226,8 +230,8 @@ void TextServerExtension::_bind_methods() { GDVIRTUAL_BIND(_shaped_text_is_ready, "shaped"); - GDVIRTUAL_BIND(_shaped_text_get_glyphs, "shaped", "r_glyphs"); - GDVIRTUAL_BIND(_shaped_text_sort_logical, "shaped", "r_glyphs"); + GDVIRTUAL_BIND(_shaped_text_get_glyphs, "shaped"); + GDVIRTUAL_BIND(_shaped_text_sort_logical, "shaped"); GDVIRTUAL_BIND(_shaped_text_get_glyph_count, "shaped"); GDVIRTUAL_BIND(_shaped_text_get_range, "shaped"); @@ -239,7 +243,7 @@ void TextServerExtension::_bind_methods() { GDVIRTUAL_BIND(_shaped_text_get_trim_pos, "shaped"); GDVIRTUAL_BIND(_shaped_text_get_ellipsis_pos, "shaped"); GDVIRTUAL_BIND(_shaped_text_get_ellipsis_glyph_count, "shaped"); - GDVIRTUAL_BIND(_shaped_text_get_ellipsis_glyphs, "shaped", "r_glyphs"); + GDVIRTUAL_BIND(_shaped_text_get_ellipsis_glyphs, "shaped"); GDVIRTUAL_BIND(_shaped_text_overrun_trim_to_width, "shaped", "width", "trim_flags"); @@ -501,7 +505,7 @@ void TextServerExtension::font_set_hinting(RID p_font_rid, TextServer::Hinting p } TextServer::Hinting TextServerExtension::font_get_hinting(RID p_font_rid) const { - int ret; + TextServer::Hinting ret; if (GDVIRTUAL_CALL(_font_get_hinting, p_font_rid, ret)) { return (TextServer::Hinting)ret; } @@ -951,7 +955,7 @@ void TextServerExtension::shaped_text_set_direction(RID p_shaped, TextServer::Di } TextServer::Direction TextServerExtension::shaped_text_get_direction(RID p_shaped) const { - int ret; + TextServer::Direction ret; if (GDVIRTUAL_CALL(_shaped_text_get_direction, p_shaped, ret)) { return (TextServer::Direction)ret; } @@ -959,7 +963,7 @@ TextServer::Direction TextServerExtension::shaped_text_get_direction(RID p_shape } TextServer::Direction TextServerExtension::shaped_text_get_inferred_direction(RID p_shaped) const { - int ret; + TextServer::Direction ret; if (GDVIRTUAL_CALL(_shaped_text_get_inferred_direction, p_shaped, ret)) { return (TextServer::Direction)ret; } @@ -971,7 +975,7 @@ void TextServerExtension::shaped_text_set_orientation(RID p_shaped, TextServer:: } TextServer::Orientation TextServerExtension::shaped_text_get_orientation(RID p_shaped) const { - int ret; + TextServer::Orientation ret; if (GDVIRTUAL_CALL(_shaped_text_get_orientation, p_shaped, ret)) { return (TextServer::Orientation)ret; } @@ -1018,13 +1022,13 @@ bool TextServerExtension::shaped_text_get_preserve_control(RID p_shaped) const { return false; } -bool TextServerExtension::shaped_text_add_string(RID p_shaped, const String &p_text, const Vector<RID> &p_fonts, int p_size, const Dictionary &p_opentype_features, const String &p_language) { +bool TextServerExtension::shaped_text_add_string(RID p_shaped, const String &p_text, const Vector<RID> &p_fonts, int p_size, const Dictionary &p_opentype_features, const String &p_language, const Variant &p_meta) { bool ret; Array fonts; for (int i = 0; i < p_fonts.size(); i++) { fonts.push_back(p_fonts[i]); } - if (GDVIRTUAL_CALL(_shaped_text_add_string, p_shaped, p_text, fonts, p_size, p_opentype_features, p_language, ret)) { + if (GDVIRTUAL_CALL(_shaped_text_add_string, p_shaped, p_text, fonts, p_size, p_opentype_features, p_language, p_meta, ret)) { return ret; } return false; @@ -1046,6 +1050,30 @@ bool TextServerExtension::shaped_text_resize_object(RID p_shaped, Variant p_key, return false; } +int TextServerExtension::shaped_get_span_count(RID p_shaped) const { + int ret; + if (GDVIRTUAL_CALL(_shaped_get_span_count, p_shaped, ret)) { + return ret; + } + return 0; +} + +Variant TextServerExtension::shaped_get_span_meta(RID p_shaped, int p_index) const { + Variant ret; + if (GDVIRTUAL_CALL(_shaped_get_span_meta, p_shaped, p_index, ret)) { + return ret; + } + return false; +} + +void TextServerExtension::shaped_set_span_update_font(RID p_shaped, int p_index, const Vector<RID> &p_fonts, int p_size, const Dictionary &p_opentype_features) { + Array fonts; + for (int i = 0; i < p_fonts.size(); i++) { + fonts.push_back(p_fonts[i]); + } + GDVIRTUAL_CALL(_shaped_set_span_update_font, p_shaped, p_index, fonts, p_size, p_opentype_features); +} + RID TextServerExtension::shaped_text_substr(RID p_shaped, int p_start, int p_length) const { RID ret; if (GDVIRTUAL_CALL(_shaped_text_substr, p_shaped, p_start, p_length, ret)) { @@ -1111,16 +1139,16 @@ bool TextServerExtension::shaped_text_is_ready(RID p_shaped) const { } const Glyph *TextServerExtension::shaped_text_get_glyphs(RID p_shaped) const { - const Glyph *ret; - if (GDVIRTUAL_CALL(_shaped_text_get_glyphs, p_shaped, &ret)) { + GDNativePtr<Glyph> ret; + if (GDVIRTUAL_CALL(_shaped_text_get_glyphs, p_shaped, ret)) { return ret; } return nullptr; } const Glyph *TextServerExtension::shaped_text_sort_logical(RID p_shaped) { - const Glyph *ret; - if (GDVIRTUAL_CALL(_shaped_text_sort_logical, p_shaped, &ret)) { + GDNativePtr<Glyph> ret; + if (GDVIRTUAL_CALL(_shaped_text_sort_logical, p_shaped, ret)) { return ret; } return nullptr; @@ -1183,8 +1211,8 @@ int TextServerExtension::shaped_text_get_ellipsis_pos(RID p_shaped) const { } const Glyph *TextServerExtension::shaped_text_get_ellipsis_glyphs(RID p_shaped) const { - const Glyph *ret; - if (GDVIRTUAL_CALL(_shaped_text_get_ellipsis_glyphs, p_shaped, &ret)) { + GDNativePtr<Glyph> ret; + if (GDVIRTUAL_CALL(_shaped_text_get_ellipsis_glyphs, p_shaped, ret)) { return ret; } return nullptr; diff --git a/servers/text/text_server_extension.h b/servers/text/text_server_extension.h index 6e203f22ee..9e7f666be1 100644 --- a/servers/text/text_server_extension.h +++ b/servers/text/text_server_extension.h @@ -132,7 +132,7 @@ public: virtual void font_set_hinting(RID p_font_rid, Hinting p_hinting) override; virtual Hinting font_get_hinting(RID p_font_rid) const override; GDVIRTUAL2(_font_set_hinting, RID, Hinting); - GDVIRTUAL1RC(/*Hinting*/ int, _font_get_hinting, RID); + GDVIRTUAL1RC(Hinting, _font_get_hinting, RID); virtual void font_set_variation_coordinates(RID p_font_rid, const Dictionary &p_variation_coordinates) override; virtual Dictionary font_get_variation_coordinates(RID p_font_rid) const override; @@ -317,8 +317,8 @@ public: virtual Direction shaped_text_get_direction(RID p_shaped) const override; virtual Direction shaped_text_get_inferred_direction(RID p_shaped) const override; GDVIRTUAL2(_shaped_text_set_direction, RID, Direction); - GDVIRTUAL1RC(/*Direction*/ int, _shaped_text_get_direction, RID); - GDVIRTUAL1RC(/*Direction*/ int, _shaped_text_get_inferred_direction, RID); + GDVIRTUAL1RC(Direction, _shaped_text_get_direction, RID); + GDVIRTUAL1RC(Direction, _shaped_text_get_inferred_direction, RID); virtual void shaped_text_set_bidi_override(RID p_shaped, const Array &p_override) override; GDVIRTUAL2(_shaped_text_set_bidi_override, RID, const Array &); @@ -331,7 +331,7 @@ public: virtual void shaped_text_set_orientation(RID p_shaped, Orientation p_orientation = ORIENTATION_HORIZONTAL) override; virtual Orientation shaped_text_get_orientation(RID p_shaped) const override; GDVIRTUAL2(_shaped_text_set_orientation, RID, Orientation); - GDVIRTUAL1RC(/*Orientation*/ int, _shaped_text_get_orientation, RID); + GDVIRTUAL1RC(Orientation, _shaped_text_get_orientation, RID); virtual void shaped_text_set_preserve_invalid(RID p_shaped, bool p_enabled) override; virtual bool shaped_text_get_preserve_invalid(RID p_shaped) const override; @@ -343,13 +343,20 @@ public: GDVIRTUAL2(_shaped_text_set_preserve_control, RID, bool); GDVIRTUAL1RC(bool, _shaped_text_get_preserve_control, RID); - virtual bool shaped_text_add_string(RID p_shaped, const String &p_text, const Vector<RID> &p_fonts, int p_size, const Dictionary &p_opentype_features = Dictionary(), const String &p_language = "") override; + virtual bool shaped_text_add_string(RID p_shaped, const String &p_text, const Vector<RID> &p_fonts, int p_size, const Dictionary &p_opentype_features = Dictionary(), const String &p_language = "", const Variant &p_meta = Variant()) override; virtual bool shaped_text_add_object(RID p_shaped, Variant p_key, const Size2 &p_size, InlineAlignment p_inline_align = INLINE_ALIGNMENT_CENTER, int p_length = 1) override; virtual bool shaped_text_resize_object(RID p_shaped, Variant p_key, const Size2 &p_size, InlineAlignment p_inline_align = INLINE_ALIGNMENT_CENTER) override; - GDVIRTUAL6R(bool, _shaped_text_add_string, RID, const String &, const Array &, int, const Dictionary &, const String &); + GDVIRTUAL7R(bool, _shaped_text_add_string, RID, const String &, const Array &, int, const Dictionary &, const String &, const Variant &); GDVIRTUAL5R(bool, _shaped_text_add_object, RID, Variant, const Size2 &, InlineAlignment, int); GDVIRTUAL4R(bool, _shaped_text_resize_object, RID, Variant, const Size2 &, InlineAlignment); + virtual int shaped_get_span_count(RID p_shaped) const override; + virtual Variant shaped_get_span_meta(RID p_shaped, int p_index) const override; + virtual void shaped_set_span_update_font(RID p_shaped, int p_index, const Vector<RID> &p_fonts, int p_size, const Dictionary &p_opentype_features = Dictionary()) override; + GDVIRTUAL1RC(int, _shaped_get_span_count, RID); + GDVIRTUAL2RC(Variant, _shaped_get_span_meta, RID, int); + GDVIRTUAL5(_shaped_set_span_update_font, RID, int, const Array &, int, const Dictionary &); + virtual RID shaped_text_substr(RID p_shaped, int p_start, int p_length) const override; virtual RID shaped_text_get_parent(RID p_shaped) const override; GDVIRTUAL3RC(RID, _shaped_text_substr, RID, int, int); @@ -373,8 +380,8 @@ public: virtual const Glyph *shaped_text_get_glyphs(RID p_shaped) const override; virtual const Glyph *shaped_text_sort_logical(RID p_shaped) override; virtual int shaped_text_get_glyph_count(RID p_shaped) const override; - GDVIRTUAL2C(_shaped_text_get_glyphs, RID, GDNativePtr<const Glyph *>); - GDVIRTUAL2(_shaped_text_sort_logical, RID, GDNativePtr<const Glyph *>); + GDVIRTUAL1RC(GDNativePtr<Glyph>, _shaped_text_get_glyphs, RID); + GDVIRTUAL1R(GDNativePtr<Glyph>, _shaped_text_sort_logical, RID); GDVIRTUAL1RC(int, _shaped_text_get_glyph_count, RID); virtual Vector2i shaped_text_get_range(RID p_shaped) const override; @@ -393,7 +400,7 @@ public: virtual int shaped_text_get_ellipsis_glyph_count(RID p_shaped) const override; GDVIRTUAL1RC(int, _shaped_text_get_trim_pos, RID); GDVIRTUAL1RC(int, _shaped_text_get_ellipsis_pos, RID); - GDVIRTUAL2C(_shaped_text_get_ellipsis_glyphs, RID, GDNativePtr<const Glyph *>); + GDVIRTUAL1RC(GDNativePtr<Glyph>, _shaped_text_get_ellipsis_glyphs, RID); GDVIRTUAL1RC(int, _shaped_text_get_ellipsis_glyph_count, RID); virtual void shaped_text_overrun_trim_to_width(RID p_shaped, float p_width, uint16_t p_trim_flags) override; diff --git a/servers/text_server.cpp b/servers/text_server.cpp index 17840584ee..b7cd39b9b2 100644 --- a/servers/text_server.cpp +++ b/servers/text_server.cpp @@ -363,10 +363,14 @@ void TextServer::_bind_methods() { ClassDB::bind_method(D_METHOD("shaped_text_set_preserve_control", "shaped", "enabled"), &TextServer::shaped_text_set_preserve_control); ClassDB::bind_method(D_METHOD("shaped_text_get_preserve_control", "shaped"), &TextServer::shaped_text_get_preserve_control); - ClassDB::bind_method(D_METHOD("shaped_text_add_string", "shaped", "text", "fonts", "size", "opentype_features", "language"), &TextServer::shaped_text_add_string, DEFVAL(Dictionary()), DEFVAL("")); + ClassDB::bind_method(D_METHOD("shaped_text_add_string", "shaped", "text", "fonts", "size", "opentype_features", "language", "meta"), &TextServer::shaped_text_add_string, DEFVAL(Dictionary()), DEFVAL(""), DEFVAL(Variant())); ClassDB::bind_method(D_METHOD("shaped_text_add_object", "shaped", "key", "size", "inline_align", "length"), &TextServer::shaped_text_add_object, DEFVAL(INLINE_ALIGNMENT_CENTER), DEFVAL(1)); ClassDB::bind_method(D_METHOD("shaped_text_resize_object", "shaped", "key", "size", "inline_align"), &TextServer::shaped_text_resize_object, DEFVAL(INLINE_ALIGNMENT_CENTER)); + ClassDB::bind_method(D_METHOD("shaped_get_span_count", "shaped"), &TextServer::shaped_get_span_count); + ClassDB::bind_method(D_METHOD("shaped_get_span_meta", "shaped", "index"), &TextServer::shaped_get_span_meta); + ClassDB::bind_method(D_METHOD("shaped_set_span_update_font", "shaped", "index", "fonts", "size", "opentype_features"), &TextServer::shaped_set_span_update_font, DEFVAL(Dictionary())); + ClassDB::bind_method(D_METHOD("shaped_text_substr", "shaped", "start", "length"), &TextServer::shaped_text_substr); ClassDB::bind_method(D_METHOD("shaped_text_get_parent", "shaped"), &TextServer::shaped_text_get_parent); ClassDB::bind_method(D_METHOD("shaped_text_fit_to_width", "shaped", "width", "jst_flags"), &TextServer::shaped_text_fit_to_width, DEFVAL(JUSTIFICATION_WORD_BOUND | JUSTIFICATION_KASHIDA)); diff --git a/servers/text_server.h b/servers/text_server.h index 599cc3afd0..629a633b9f 100644 --- a/servers/text_server.h +++ b/servers/text_server.h @@ -155,20 +155,6 @@ protected: TextServer::Direction direction = DIRECTION_LTR; // Desired text direction. TextServer::Orientation orientation = ORIENTATION_HORIZONTAL; - struct Span { - int start = -1; - int end = -1; - - Vector<RID> fonts; - int font_size = 0; - - Variant embedded_key; - - String language; - Dictionary features; - }; - Vector<Span> spans; - struct EmbeddedObject { int pos = 0; InlineAlignment inline_align = INLINE_ALIGNMENT_CENTER; @@ -387,10 +373,14 @@ public: virtual void shaped_text_set_preserve_control(RID p_shaped, bool p_enabled) = 0; virtual bool shaped_text_get_preserve_control(RID p_shaped) const = 0; - virtual bool shaped_text_add_string(RID p_shaped, const String &p_text, const Vector<RID> &p_fonts, int p_size, const Dictionary &p_opentype_features = Dictionary(), const String &p_language = "") = 0; + virtual bool shaped_text_add_string(RID p_shaped, const String &p_text, const Vector<RID> &p_fonts, int p_size, const Dictionary &p_opentype_features = Dictionary(), const String &p_language = "", const Variant &p_meta = Variant()) = 0; virtual bool shaped_text_add_object(RID p_shaped, Variant p_key, const Size2 &p_size, InlineAlignment p_inline_align = INLINE_ALIGNMENT_CENTER, int p_length = 1) = 0; virtual bool shaped_text_resize_object(RID p_shaped, Variant p_key, const Size2 &p_size, InlineAlignment p_inline_align = INLINE_ALIGNMENT_CENTER) = 0; + virtual int shaped_get_span_count(RID p_shaped) const = 0; + virtual Variant shaped_get_span_meta(RID p_shaped, int p_index) const = 0; + virtual void shaped_set_span_update_font(RID p_shaped, int p_index, const Vector<RID> &p_fonts, int p_size, const Dictionary &p_opentype_features = Dictionary()) = 0; + virtual RID shaped_text_substr(RID p_shaped, int p_start, int p_length) const = 0; // Copy shaped substring (e.g. line break) without reshaping, but correctly reordered, preservers range. virtual RID shaped_text_get_parent(RID p_shaped) const = 0; @@ -567,7 +557,6 @@ VARIANT_ENUM_CAST(TextServer::SpacingType); VARIANT_ENUM_CAST(TextServer::FontStyle); GDVIRTUAL_NATIVE_PTR(Glyph); -GDVIRTUAL_NATIVE_PTR(Glyph *); GDVIRTUAL_NATIVE_PTR(CaretInfo); #endif // TEXT_SERVER_H diff --git a/servers/xr/xr_interface.cpp b/servers/xr/xr_interface.cpp index 758f2416ec..7ae111b5e7 100644 --- a/servers/xr/xr_interface.cpp +++ b/servers/xr/xr_interface.cpp @@ -168,8 +168,5 @@ XRInterface::TrackingStatus XRInterface::get_tracking_status() const { return XR_UNKNOWN_TRACKING; } -void XRInterface::notification(int p_what) { -} - void XRInterface::trigger_haptic_pulse(const String &p_action_name, const StringName &p_tracker_name, double p_frequency, double p_amplitude, double p_duration_sec, double p_delay_sec) { } diff --git a/servers/xr/xr_interface.h b/servers/xr/xr_interface.h index aee98f8fee..6e105ffc26 100644 --- a/servers/xr/xr_interface.h +++ b/servers/xr/xr_interface.h @@ -123,10 +123,13 @@ public: // note, external color/depth/vrs texture support will be added here soon. - virtual Vector<BlitToScreen> commit_views(RID p_render_target, const Rect2 &p_screen_rect) = 0; /* commit rendered views to the XR interface */ - virtual void process() = 0; - virtual void notification(int p_what); + virtual void pre_render(){}; + virtual bool pre_draw_viewport(RID p_render_target) { return true; }; /* inform XR interface we are about to start our viewport draw process */ + virtual Vector<BlitToScreen> post_draw_viewport(RID p_render_target, const Rect2 &p_screen_rect) = 0; /* inform XR interface we finished our viewport draw process */ + virtual void end_frame(){}; + + virtual void notification(int p_what){}; XRInterface(); ~XRInterface(); diff --git a/servers/xr/xr_interface_extension.cpp b/servers/xr/xr_interface_extension.cpp index 9dae3b162d..18131c1e89 100644 --- a/servers/xr/xr_interface_extension.cpp +++ b/servers/xr/xr_interface_extension.cpp @@ -52,9 +52,12 @@ void XRInterfaceExtension::_bind_methods() { GDVIRTUAL_BIND(_get_transform_for_view, "view", "cam_transform"); GDVIRTUAL_BIND(_get_projection_for_view, "view", "aspect", "z_near", "z_far"); - GDVIRTUAL_BIND(_commit_views, "render_target", "screen_rect"); - GDVIRTUAL_BIND(_process); + GDVIRTUAL_BIND(_pre_render); + GDVIRTUAL_BIND(_pre_draw_viewport, "render_target"); + GDVIRTUAL_BIND(_post_draw_viewport, "render_target", "screen_rect"); + GDVIRTUAL_BIND(_end_frame); + GDVIRTUAL_BIND(_notification, "what"); /** input and output **/ @@ -274,7 +277,7 @@ CameraMatrix XRInterfaceExtension::get_projection_for_view(uint32_t p_view, doub void XRInterfaceExtension::add_blit(RID p_render_target, Rect2 p_src_rect, Rect2i p_dst_rect, bool p_use_layer, uint32_t p_layer, bool p_apply_lens_distortion, Vector2 p_eye_center, double p_k1, double p_k2, double p_upscale, double p_aspect_ratio) { BlitToScreen blit; - ERR_FAIL_COND_MSG(!can_add_blits, "add_blit can only be called from an XR plugin from within _commit_views!"); + ERR_FAIL_COND_MSG(!can_add_blits, "add_blit can only be called from an XR plugin from within _post_draw_viewport!"); blit.render_target = p_render_target; blit.src_rect = p_src_rect; @@ -293,12 +296,31 @@ void XRInterfaceExtension::add_blit(RID p_render_target, Rect2 p_src_rect, Rect2 blits.push_back(blit); } -Vector<BlitToScreen> XRInterfaceExtension::commit_views(RID p_render_target, const Rect2 &p_screen_rect) { +void XRInterfaceExtension::process() { + GDVIRTUAL_CALL(_process); +} + +void XRInterfaceExtension::pre_render() { + GDVIRTUAL_CALL(_pre_render); +} + +bool XRInterfaceExtension::pre_draw_viewport(RID p_render_target) { + bool do_render = true; + + if (GDVIRTUAL_CALL(_pre_draw_viewport, p_render_target, do_render)) { + return do_render; + } else { + // if not implemented we're returning true + return true; + } +} + +Vector<BlitToScreen> XRInterfaceExtension::post_draw_viewport(RID p_render_target, const Rect2 &p_screen_rect) { // This is just so our XR plugin can add blits... blits.clear(); can_add_blits = true; - if (GDVIRTUAL_CALL(_commit_views, p_render_target, p_screen_rect)) { + if (GDVIRTUAL_CALL(_post_draw_viewport, p_render_target, p_screen_rect)) { return blits; } @@ -306,8 +328,8 @@ Vector<BlitToScreen> XRInterfaceExtension::commit_views(RID p_render_target, con return blits; } -void XRInterfaceExtension::process() { - GDVIRTUAL_CALL(_process); +void XRInterfaceExtension::end_frame() { + GDVIRTUAL_CALL(_end_frame); } void XRInterfaceExtension::notification(int p_what) { diff --git a/servers/xr/xr_interface_extension.h b/servers/xr/xr_interface_extension.h index e22ec2b872..5a436b9fd0 100644 --- a/servers/xr/xr_interface_extension.h +++ b/servers/xr/xr_interface_extension.h @@ -109,13 +109,20 @@ public: GDVIRTUAL4R(PackedFloat64Array, _get_projection_for_view, uint32_t, double, double, double); void add_blit(RID p_render_target, Rect2 p_src_rect, Rect2i p_dst_rect, bool p_use_layer = false, uint32_t p_layer = 0, bool p_apply_lens_distortion = false, Vector2 p_eye_center = Vector2(), double p_k1 = 0.0, double p_k2 = 0.0, double p_upscale = 1.0, double p_aspect_ratio = 1.0); - virtual Vector<BlitToScreen> commit_views(RID p_render_target, const Rect2 &p_screen_rect) override; - GDVIRTUAL2(_commit_views, RID, const Rect2 &); virtual void process() override; + virtual void pre_render() override; + virtual bool pre_draw_viewport(RID p_render_target) override; + virtual Vector<BlitToScreen> post_draw_viewport(RID p_render_target, const Rect2 &p_screen_rect) override; + virtual void end_frame() override; virtual void notification(int p_what) override; GDVIRTUAL0(_process); + GDVIRTUAL0(_pre_render); + GDVIRTUAL1R(bool, _pre_draw_viewport, RID); + GDVIRTUAL2(_post_draw_viewport, RID, const Rect2 &); + GDVIRTUAL0(_end_frame); + GDVIRTUAL1(_notification, int); /* access to some internals we need */ diff --git a/servers/xr/xr_positional_tracker.cpp b/servers/xr/xr_positional_tracker.cpp index 62e011654e..7b21eeba04 100644 --- a/servers/xr/xr_positional_tracker.cpp +++ b/servers/xr/xr_positional_tracker.cpp @@ -149,7 +149,7 @@ void XRPositionalTracker::set_pose(const StringName &p_action_name, const Transf new_pose->set_tracking_confidence(p_tracking_confidence); poses[p_action_name] = new_pose; - emit_signal("pose_changed", new_pose); + emit_signal(SNAME("pose_changed"), new_pose); // TODO discuss whether we also want to create and emit an InputEventXRPose event } @@ -182,20 +182,20 @@ void XRPositionalTracker::set_input(const StringName &p_action_name, const Varia case Variant::BOOL: { bool pressed = p_value; if (pressed) { - emit_signal("button_pressed", p_action_name); + emit_signal(SNAME("button_pressed"), p_action_name); } else { - emit_signal("button_released", p_action_name); + emit_signal(SNAME("button_released"), p_action_name); } // TODO discuss whether we also want to create and emit an InputEventXRButton event } break; case Variant::FLOAT: { - emit_signal("input_value_changed", p_action_name, p_value); + emit_signal(SNAME("input_value_changed"), p_action_name, p_value); // TODO discuss whether we also want to create and emit an InputEventXRValue event } break; case Variant::VECTOR2: { - emit_signal("input_axis_changed", p_action_name, p_value); + emit_signal(SNAME("input_axis_changed"), p_action_name, p_value); // TODO discuss whether we also want to create and emit an InputEventXRAxis event } break; diff --git a/servers/xr_server.cpp b/servers/xr_server.cpp index 69f4c69b53..dbfe76a127 100644 --- a/servers/xr_server.cpp +++ b/servers/xr_server.cpp @@ -65,10 +65,6 @@ void XRServer::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "primary_interface"), "set_primary_interface", "get_primary_interface"); - ClassDB::bind_method(D_METHOD("get_last_process_usec"), &XRServer::get_last_process_usec); - ClassDB::bind_method(D_METHOD("get_last_commit_usec"), &XRServer::get_last_commit_usec); - ClassDB::bind_method(D_METHOD("get_last_frame_usec"), &XRServer::get_last_frame_usec); - BIND_ENUM_CONSTANT(TRACKER_HEAD); BIND_ENUM_CONSTANT(TRACKER_CONTROLLER); BIND_ENUM_CONSTANT(TRACKER_BASESTATION); @@ -351,24 +347,9 @@ PackedStringArray XRServer::get_suggested_pose_names(const StringName &p_tracker return arr; } -uint64_t XRServer::get_last_process_usec() { - return last_process_usec; -}; - -uint64_t XRServer::get_last_commit_usec() { - return last_commit_usec; -}; - -uint64_t XRServer::get_last_frame_usec() { - return last_frame_usec; -}; - void XRServer::_process() { /* called from renderer_viewport.draw_viewports right before we start drawing our viewports */ - /* mark for our frame timing */ - last_process_usec = OS::get_singleton()->get_ticks_usec(); - /* process all active interfaces */ for (int i = 0; i < interfaces.size(); i++) { if (!interfaces[i].is_valid()) { @@ -379,13 +360,32 @@ void XRServer::_process() { }; }; -void XRServer::_mark_commit() { - /* time this */ - last_commit_usec = OS::get_singleton()->get_ticks_usec(); +void XRServer::pre_render() { + // called from RendererViewport.draw_viewports right before we start drawing our viewports + // note that we can have multiple interfaces active if we have interfaces that purely handle tracking - /* now store our difference as we may overwrite last_process_usec before this is accessed */ - last_frame_usec = last_commit_usec - last_process_usec; -}; + // process all active interfaces + for (int i = 0; i < interfaces.size(); i++) { + if (!interfaces[i].is_valid()) { + // ignore, not a valid reference + } else if (interfaces[i]->is_initialized()) { + interfaces.write[i]->pre_render(); + }; + }; +} + +void XRServer::end_frame() { + // called from RenderingServerDefault after Vulkan queues have been submitted + + // process all active interfaces + for (int i = 0; i < interfaces.size(); i++) { + if (!interfaces[i].is_valid()) { + // ignore, not a valid reference + } else if (interfaces[i]->is_initialized()) { + interfaces.write[i]->end_frame(); + }; + }; +} XRServer::XRServer() { singleton = this; diff --git a/servers/xr_server.h b/servers/xr_server.h index a820634bd9..d9188d2de1 100644 --- a/servers/xr_server.h +++ b/servers/xr_server.h @@ -84,10 +84,6 @@ private: Transform3D world_origin; /* our world origin point, maps a location in our virtual world to the origin point in our real world tracking volume */ Transform3D reference_frame; /* our reference frame */ - uint64_t last_process_usec; /* for frame timing, usec when we did our processing */ - uint64_t last_commit_usec; /* for frame timing, usec when we finished committing both eyes */ - uint64_t last_frame_usec; /* time it took between process and committing, we should probably average this over the last x frames */ - protected: static XRServer *singleton; @@ -175,12 +171,16 @@ public: PackedStringArray get_suggested_pose_names(const StringName &p_tracker_name) const; // Q: Should we add get_suggested_input_names and get_suggested_haptic_names even though we don't use them for the IDE? - uint64_t get_last_process_usec(); - uint64_t get_last_commit_usec(); - uint64_t get_last_frame_usec(); - + // Process is called before we handle our physics process and game process. This is where our interfaces will update controller data and such. void _process(); - void _mark_commit(); + + // Pre-render is called right before we're rendering our viewports. + // This is where interfaces such as OpenVR and OpenXR will update positioning data. + // Many of these interfaces will also do a predictive sync which ensures we run at a steady framerate. + void pre_render(); + + // End-frame is called right after Godot has finished its rendering bits. + void end_frame(); XRServer(); ~XRServer(); diff --git a/tests/core/math/test_expression.h b/tests/core/math/test_expression.h index 5a894b20f3..6e3be541b0 100644 --- a/tests/core/math/test_expression.h +++ b/tests/core/math/test_expression.h @@ -137,7 +137,7 @@ TEST_CASE("[Expression] Scientific notation") { expression.parse("2e5") == OK, "The expression should parse successfully."); CHECK_MESSAGE( - Math::is_equal_approx(double(expression.execute()), 25), + Math::is_equal_approx(double(expression.execute()), 2e5), "The expression should return the expected result."); CHECK_MESSAGE( diff --git a/tests/core/math/test_math.cpp b/tests/core/math/test_math.cpp index a24a8fde2b..4182455b7a 100644 --- a/tests/core/math/test_math.cpp +++ b/tests/core/math/test_math.cpp @@ -227,7 +227,7 @@ class GetClassAndNamespace { return TK_SYMBOL; } - if (code[idx] == '-' || (code[idx] >= '0' && code[idx] <= '9')) { + if (code[idx] == '-' || is_digit(code[idx])) { //a number const char32_t *rptr; double number = String::to_float(&code[idx], &rptr); @@ -235,10 +235,10 @@ class GetClassAndNamespace { value = number; return TK_NUMBER; - } else if ((code[idx] >= 'A' && code[idx] <= 'Z') || (code[idx] >= 'a' && code[idx] <= 'z') || code[idx] > 127) { + } else if (is_ascii_char(code[idx]) || code[idx] > 127) { String id; - while ((code[idx] >= 'A' && code[idx] <= 'Z') || (code[idx] >= 'a' && code[idx] <= 'z') || code[idx] > 127) { + while (is_ascii_char(code[idx]) || code[idx] > 127) { id += code[idx]; idx++; } diff --git a/tests/core/math/test_rect2.h b/tests/core/math/test_rect2.h index e07250a8a2..0b1106ac3c 100644 --- a/tests/core/math/test_rect2.h +++ b/tests/core/math/test_rect2.h @@ -32,15 +32,11 @@ #define TEST_RECT2_H #include "core/math/rect2.h" +#include "core/math/rect2i.h" #include "thirdparty/doctest/doctest.h" namespace TestRect2 { -// We also test Rect2i here, for consistency with the source code where Rect2 -// and Rect2i are defined in the same file. - -// Rect2 - TEST_CASE("[Rect2] Constructor methods") { const Rect2 rect = Rect2(0, 100, 1280, 720); const Rect2 rect_vector = Rect2(Vector2(0, 100), Vector2(1280, 720)); @@ -304,272 +300,6 @@ TEST_CASE("[Rect2] Merging") { Rect2(0, 100, 1280, 720).merge(Rect2(-4000, -4000, 100, 100)).is_equal_approx(Rect2(-4000, -4000, 5280, 4820)), "merge() with non-enclosed Rect2 should return the expected result."); } - -// Rect2i - -TEST_CASE("[Rect2i] Constructor methods") { - Rect2i recti = Rect2i(0, 100, 1280, 720); - Rect2i recti_vector = Rect2i(Vector2i(0, 100), Vector2i(1280, 720)); - Rect2i recti_copy_recti = Rect2i(recti); - Rect2i recti_copy_rect = Rect2i(Rect2(0, 100, 1280, 720)); - - CHECK_MESSAGE( - recti == recti_vector, - "Rect2is created with the same dimensions but by different methods should be equal."); - CHECK_MESSAGE( - recti == recti_copy_recti, - "Rect2is created with the same dimensions but by different methods should be equal."); - CHECK_MESSAGE( - recti == recti_copy_rect, - "Rect2is created with the same dimensions but by different methods should be equal."); -} - -TEST_CASE("[Rect2i] String conversion") { - // Note: This also depends on the Vector2 string representation. - CHECK_MESSAGE( - String(Rect2i(0, 100, 1280, 720)) == "[P: (0, 100), S: (1280, 720)]", - "The string representation should match the expected value."); -} - -TEST_CASE("[Rect2i] Basic getters") { - const Rect2i rect = Rect2i(0, 100, 1280, 720); - CHECK_MESSAGE( - rect.get_position() == Vector2i(0, 100), - "get_position() should return the expected value."); - CHECK_MESSAGE( - rect.get_size() == Vector2i(1280, 720), - "get_size() should return the expected value."); - CHECK_MESSAGE( - rect.get_end() == Vector2i(1280, 820), - "get_end() should return the expected value."); - CHECK_MESSAGE( - rect.get_center() == Vector2i(640, 460), - "get_center() should return the expected value."); - CHECK_MESSAGE( - Rect2i(0, 100, 1281, 721).get_center() == Vector2i(640, 460), - "get_center() should return the expected value."); -} - -TEST_CASE("[Rect2i] Basic setters") { - Rect2i rect = Rect2i(0, 100, 1280, 720); - rect.set_end(Vector2i(4000, 4000)); - CHECK_MESSAGE( - rect == Rect2i(0, 100, 4000, 3900), - "set_end() should result in the expected Rect2i."); - - rect = Rect2i(0, 100, 1280, 720); - rect.set_position(Vector2i(4000, 4000)); - CHECK_MESSAGE( - rect == Rect2i(4000, 4000, 1280, 720), - "set_position() should result in the expected Rect2i."); - - rect = Rect2i(0, 100, 1280, 720); - rect.set_size(Vector2i(4000, 4000)); - CHECK_MESSAGE( - rect == Rect2i(0, 100, 4000, 4000), - "set_size() should result in the expected Rect2i."); -} - -TEST_CASE("[Rect2i] Area getters") { - CHECK_MESSAGE( - Rect2i(0, 100, 1280, 720).get_area() == 921'600, - "get_area() should return the expected value."); - CHECK_MESSAGE( - Rect2i(0, 100, -1280, -720).get_area() == 921'600, - "get_area() should return the expected value."); - CHECK_MESSAGE( - Rect2i(0, 100, 1280, -720).get_area() == -921'600, - "get_area() should return the expected value."); - CHECK_MESSAGE( - Rect2i(0, 100, -1280, 720).get_area() == -921'600, - "get_area() should return the expected value."); - CHECK_MESSAGE( - Rect2i(0, 100, 0, 720).get_area() == 0, - "get_area() should return the expected value."); - - CHECK_MESSAGE( - !Rect2i(0, 100, 1280, 720).has_no_area(), - "has_no_area() should return the expected value on Rect2i with an area."); - CHECK_MESSAGE( - Rect2i(0, 100, 0, 500).has_no_area(), - "has_no_area() should return the expected value on Rect2i with no area."); - CHECK_MESSAGE( - Rect2i(0, 100, 500, 0).has_no_area(), - "has_no_area() should return the expected value on Rect2i with no area."); - CHECK_MESSAGE( - Rect2i(0, 100, 0, 0).has_no_area(), - "has_no_area() should return the expected value on Rect2i with no area."); -} - -TEST_CASE("[Rect2i] Absolute coordinates") { - CHECK_MESSAGE( - Rect2i(0, 100, 1280, 720).abs() == Rect2i(0, 100, 1280, 720), - "abs() should return the expected Rect2i."); - CHECK_MESSAGE( - Rect2i(0, -100, 1280, 720).abs() == Rect2i(0, -100, 1280, 720), - "abs() should return the expected Rect2i."); - CHECK_MESSAGE( - Rect2i(0, -100, -1280, -720).abs() == Rect2i(-1280, -820, 1280, 720), - "abs() should return the expected Rect2i."); - CHECK_MESSAGE( - Rect2i(0, 100, -1280, 720).abs() == Rect2i(-1280, 100, 1280, 720), - "abs() should return the expected Rect2i."); -} - -TEST_CASE("[Rect2i] Intersection") { - CHECK_MESSAGE( - Rect2i(0, 100, 1280, 720).intersection(Rect2i(0, 300, 100, 100)) == Rect2i(0, 300, 100, 100), - "intersection() with fully enclosed Rect2i should return the expected result."); - // The resulting Rect2i is 100 pixels high because the first Rect2i is vertically offset by 100 pixels. - CHECK_MESSAGE( - Rect2i(0, 100, 1280, 720).intersection(Rect2i(1200, 700, 100, 100)) == Rect2i(1200, 700, 80, 100), - "intersection() with partially enclosed Rect2i should return the expected result."); - CHECK_MESSAGE( - Rect2i(0, 100, 1280, 720).intersection(Rect2i(-4000, -4000, 100, 100)) == Rect2i(), - "intersection() with non-enclosed Rect2i should return the expected result."); -} - -TEST_CASE("[Rect2i] Enclosing") { - CHECK_MESSAGE( - Rect2i(0, 100, 1280, 720).encloses(Rect2i(0, 300, 100, 100)), - "encloses() with fully contained Rect2i should return the expected result."); - CHECK_MESSAGE( - !Rect2i(0, 100, 1280, 720).encloses(Rect2i(1200, 700, 100, 100)), - "encloses() with partially contained Rect2i should return the expected result."); - CHECK_MESSAGE( - !Rect2i(0, 100, 1280, 720).encloses(Rect2i(-4000, -4000, 100, 100)), - "encloses() with non-contained Rect2i should return the expected result."); -} - -TEST_CASE("[Rect2i] Expanding") { - CHECK_MESSAGE( - Rect2i(0, 100, 1280, 720).expand(Vector2i(500, 600)) == Rect2i(0, 100, 1280, 720), - "expand() with contained Vector2i should return the expected result."); - CHECK_MESSAGE( - Rect2i(0, 100, 1280, 720).expand(Vector2i(0, 0)) == Rect2i(0, 0, 1280, 820), - "expand() with non-contained Vector2i should return the expected result."); -} - -TEST_CASE("[Rect2i] Growing") { - CHECK_MESSAGE( - Rect2i(0, 100, 1280, 720).grow(100) == Rect2i(-100, 0, 1480, 920), - "grow() with positive value should return the expected Rect2i."); - CHECK_MESSAGE( - Rect2i(0, 100, 1280, 720).grow(-100) == Rect2i(100, 200, 1080, 520), - "grow() with negative value should return the expected Rect2i."); - CHECK_MESSAGE( - Rect2i(0, 100, 1280, 720).grow(-4000) == Rect2i(4000, 4100, -6720, -7280), - "grow() with large negative value should return the expected Rect2i."); - - CHECK_MESSAGE( - Rect2i(0, 100, 1280, 720).grow_individual(100, 200, 300, 400) == Rect2i(-100, -100, 1680, 1320), - "grow_individual() with positive values should return the expected Rect2i."); - CHECK_MESSAGE( - Rect2i(0, 100, 1280, 720).grow_individual(-100, 200, 300, -400) == Rect2i(100, -100, 1480, 520), - "grow_individual() with positive and negative values should return the expected Rect2i."); - - CHECK_MESSAGE( - Rect2i(0, 100, 1280, 720).grow_side(SIDE_TOP, 500) == Rect2i(0, -400, 1280, 1220), - "grow_side() with positive value should return the expected Rect2i."); - CHECK_MESSAGE( - Rect2i(0, 100, 1280, 720).grow_side(SIDE_TOP, -500) == Rect2i(0, 600, 1280, 220), - "grow_side() with negative value should return the expected Rect2i."); -} - -TEST_CASE("[Rect2i] Has point") { - Rect2i rect = Rect2i(0, 100, 1280, 720); - CHECK_MESSAGE( - rect.has_point(Vector2i(500, 600)), - "has_point() with contained Vector2i should return the expected result."); - CHECK_MESSAGE( - !rect.has_point(Vector2i(0, 0)), - "has_point() with non-contained Vector2i should return the expected result."); - - CHECK_MESSAGE( - rect.has_point(rect.position), - "has_point() with positive size should include `position`."); - CHECK_MESSAGE( - rect.has_point(rect.position + Vector2i(1, 1)), - "has_point() with positive size should include `position + (1, 1)`."); - CHECK_MESSAGE( - !rect.has_point(rect.position + Vector2i(1, -1)), - "has_point() with positive size should not include `position + (1, -1)`."); - CHECK_MESSAGE( - !rect.has_point(rect.position + rect.size), - "has_point() with positive size should not include `position + size`."); - CHECK_MESSAGE( - !rect.has_point(rect.position + rect.size + Vector2i(1, 1)), - "has_point() with positive size should not include `position + size + (1, 1)`."); - CHECK_MESSAGE( - rect.has_point(rect.position + rect.size + Vector2i(-1, -1)), - "has_point() with positive size should include `position + size + (-1, -1)`."); - CHECK_MESSAGE( - !rect.has_point(rect.position + rect.size + Vector2i(-1, 1)), - "has_point() with positive size should not include `position + size + (-1, 1)`."); - - CHECK_MESSAGE( - rect.has_point(rect.position + Vector2i(0, 10)), - "has_point() with point located on left edge should return true."); - CHECK_MESSAGE( - !rect.has_point(rect.position + Vector2i(rect.size.x, 10)), - "has_point() with point located on right edge should return false."); - CHECK_MESSAGE( - rect.has_point(rect.position + Vector2i(10, 0)), - "has_point() with point located on top edge should return true."); - CHECK_MESSAGE( - !rect.has_point(rect.position + Vector2i(10, rect.size.y)), - "has_point() with point located on bottom edge should return false."); - - /* - // FIXME: Disabled for now until GH-37617 is fixed one way or another. - // More tests should then be written like for the positive size case. - rect = Rect2i(0, 100, -1280, -720); - CHECK_MESSAGE( - rect.has_point(rect.position), - "has_point() with negative size should include `position`."); - CHECK_MESSAGE( - !rect.has_point(rect.position + rect.size), - "has_point() with negative size should not include `position + size`."); - */ - - rect = Rect2i(-4000, -200, 1280, 720); - CHECK_MESSAGE( - rect.has_point(rect.position + Vector2i(0, 10)), - "has_point() with negative position and point located on left edge should return true."); - CHECK_MESSAGE( - !rect.has_point(rect.position + Vector2i(rect.size.x, 10)), - "has_point() with negative position and point located on right edge should return false."); - CHECK_MESSAGE( - rect.has_point(rect.position + Vector2i(10, 0)), - "has_point() with negative position and point located on top edge should return true."); - CHECK_MESSAGE( - !rect.has_point(rect.position + Vector2i(10, rect.size.y)), - "has_point() with negative position and point located on bottom edge should return false."); -} - -TEST_CASE("[Rect2i] Intersection") { - CHECK_MESSAGE( - Rect2i(0, 100, 1280, 720).intersects(Rect2i(0, 300, 100, 100)), - "intersects() with fully enclosed Rect2i should return the expected result."); - CHECK_MESSAGE( - Rect2i(0, 100, 1280, 720).intersects(Rect2i(1200, 700, 100, 100)), - "intersects() with partially enclosed Rect2i should return the expected result."); - CHECK_MESSAGE( - !Rect2i(0, 100, 1280, 720).intersects(Rect2i(-4000, -4000, 100, 100)), - "intersects() with non-enclosed Rect2i should return the expected result."); -} - -TEST_CASE("[Rect2i] Merging") { - CHECK_MESSAGE( - Rect2i(0, 100, 1280, 720).merge(Rect2i(0, 300, 100, 100)) == Rect2i(0, 100, 1280, 720), - "merge() with fully enclosed Rect2i should return the expected result."); - CHECK_MESSAGE( - Rect2i(0, 100, 1280, 720).merge(Rect2i(1200, 700, 100, 100)) == Rect2i(0, 100, 1300, 720), - "merge() with partially enclosed Rect2i should return the expected result."); - CHECK_MESSAGE( - Rect2i(0, 100, 1280, 720).merge(Rect2i(-4000, -4000, 100, 100)) == Rect2i(-4000, -4000, 5280, 4820), - "merge() with non-enclosed Rect2i should return the expected result."); -} } // namespace TestRect2 #endif // TEST_RECT2_H diff --git a/tests/core/math/test_rect2i.h b/tests/core/math/test_rect2i.h new file mode 100644 index 0000000000..0d1a088a66 --- /dev/null +++ b/tests/core/math/test_rect2i.h @@ -0,0 +1,311 @@ +/*************************************************************************/ +/* test_rect2i.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef TEST_RECT2I_H +#define TEST_RECT2I_H + +#include "core/math/rect2.h" +#include "core/math/rect2i.h" + +#include "thirdparty/doctest/doctest.h" + +namespace TestRect2i { +TEST_CASE("[Rect2i] Constructor methods") { + Rect2i recti = Rect2i(0, 100, 1280, 720); + Rect2i recti_vector = Rect2i(Vector2i(0, 100), Vector2i(1280, 720)); + Rect2i recti_copy_recti = Rect2i(recti); + Rect2i recti_copy_rect = Rect2i(Rect2(0, 100, 1280, 720)); + + CHECK_MESSAGE( + recti == recti_vector, + "Rect2is created with the same dimensions but by different methods should be equal."); + CHECK_MESSAGE( + recti == recti_copy_recti, + "Rect2is created with the same dimensions but by different methods should be equal."); + CHECK_MESSAGE( + recti == recti_copy_rect, + "Rect2is created with the same dimensions but by different methods should be equal."); +} + +TEST_CASE("[Rect2i] String conversion") { + // Note: This also depends on the Vector2 string representation. + CHECK_MESSAGE( + String(Rect2i(0, 100, 1280, 720)) == "[P: (0, 100), S: (1280, 720)]", + "The string representation should match the expected value."); +} + +TEST_CASE("[Rect2i] Basic getters") { + const Rect2i rect = Rect2i(0, 100, 1280, 720); + CHECK_MESSAGE( + rect.get_position() == Vector2i(0, 100), + "get_position() should return the expected value."); + CHECK_MESSAGE( + rect.get_size() == Vector2i(1280, 720), + "get_size() should return the expected value."); + CHECK_MESSAGE( + rect.get_end() == Vector2i(1280, 820), + "get_end() should return the expected value."); + CHECK_MESSAGE( + rect.get_center() == Vector2i(640, 460), + "get_center() should return the expected value."); + CHECK_MESSAGE( + Rect2i(0, 100, 1281, 721).get_center() == Vector2i(640, 460), + "get_center() should return the expected value."); +} + +TEST_CASE("[Rect2i] Basic setters") { + Rect2i rect = Rect2i(0, 100, 1280, 720); + rect.set_end(Vector2i(4000, 4000)); + CHECK_MESSAGE( + rect == Rect2i(0, 100, 4000, 3900), + "set_end() should result in the expected Rect2i."); + + rect = Rect2i(0, 100, 1280, 720); + rect.set_position(Vector2i(4000, 4000)); + CHECK_MESSAGE( + rect == Rect2i(4000, 4000, 1280, 720), + "set_position() should result in the expected Rect2i."); + + rect = Rect2i(0, 100, 1280, 720); + rect.set_size(Vector2i(4000, 4000)); + CHECK_MESSAGE( + rect == Rect2i(0, 100, 4000, 4000), + "set_size() should result in the expected Rect2i."); +} + +TEST_CASE("[Rect2i] Area getters") { + CHECK_MESSAGE( + Rect2i(0, 100, 1280, 720).get_area() == 921'600, + "get_area() should return the expected value."); + CHECK_MESSAGE( + Rect2i(0, 100, -1280, -720).get_area() == 921'600, + "get_area() should return the expected value."); + CHECK_MESSAGE( + Rect2i(0, 100, 1280, -720).get_area() == -921'600, + "get_area() should return the expected value."); + CHECK_MESSAGE( + Rect2i(0, 100, -1280, 720).get_area() == -921'600, + "get_area() should return the expected value."); + CHECK_MESSAGE( + Rect2i(0, 100, 0, 720).get_area() == 0, + "get_area() should return the expected value."); + + CHECK_MESSAGE( + !Rect2i(0, 100, 1280, 720).has_no_area(), + "has_no_area() should return the expected value on Rect2i with an area."); + CHECK_MESSAGE( + Rect2i(0, 100, 0, 500).has_no_area(), + "has_no_area() should return the expected value on Rect2i with no area."); + CHECK_MESSAGE( + Rect2i(0, 100, 500, 0).has_no_area(), + "has_no_area() should return the expected value on Rect2i with no area."); + CHECK_MESSAGE( + Rect2i(0, 100, 0, 0).has_no_area(), + "has_no_area() should return the expected value on Rect2i with no area."); +} + +TEST_CASE("[Rect2i] Absolute coordinates") { + CHECK_MESSAGE( + Rect2i(0, 100, 1280, 720).abs() == Rect2i(0, 100, 1280, 720), + "abs() should return the expected Rect2i."); + CHECK_MESSAGE( + Rect2i(0, -100, 1280, 720).abs() == Rect2i(0, -100, 1280, 720), + "abs() should return the expected Rect2i."); + CHECK_MESSAGE( + Rect2i(0, -100, -1280, -720).abs() == Rect2i(-1280, -820, 1280, 720), + "abs() should return the expected Rect2i."); + CHECK_MESSAGE( + Rect2i(0, 100, -1280, 720).abs() == Rect2i(-1280, 100, 1280, 720), + "abs() should return the expected Rect2i."); +} + +TEST_CASE("[Rect2i] Intersection") { + CHECK_MESSAGE( + Rect2i(0, 100, 1280, 720).intersection(Rect2i(0, 300, 100, 100)) == Rect2i(0, 300, 100, 100), + "intersection() with fully enclosed Rect2i should return the expected result."); + // The resulting Rect2i is 100 pixels high because the first Rect2i is vertically offset by 100 pixels. + CHECK_MESSAGE( + Rect2i(0, 100, 1280, 720).intersection(Rect2i(1200, 700, 100, 100)) == Rect2i(1200, 700, 80, 100), + "intersection() with partially enclosed Rect2i should return the expected result."); + CHECK_MESSAGE( + Rect2i(0, 100, 1280, 720).intersection(Rect2i(-4000, -4000, 100, 100)) == Rect2i(), + "intersection() with non-enclosed Rect2i should return the expected result."); +} + +TEST_CASE("[Rect2i] Enclosing") { + CHECK_MESSAGE( + Rect2i(0, 100, 1280, 720).encloses(Rect2i(0, 300, 100, 100)), + "encloses() with fully contained Rect2i should return the expected result."); + CHECK_MESSAGE( + !Rect2i(0, 100, 1280, 720).encloses(Rect2i(1200, 700, 100, 100)), + "encloses() with partially contained Rect2i should return the expected result."); + CHECK_MESSAGE( + !Rect2i(0, 100, 1280, 720).encloses(Rect2i(-4000, -4000, 100, 100)), + "encloses() with non-contained Rect2i should return the expected result."); + CHECK_MESSAGE( + Rect2i(0, 100, 1280, 720).encloses(Rect2i(0, 100, 1280, 720)), + "encloses() with identical Rect2i should return the expected result."); +} + +TEST_CASE("[Rect2i] Expanding") { + CHECK_MESSAGE( + Rect2i(0, 100, 1280, 720).expand(Vector2i(500, 600)) == Rect2i(0, 100, 1280, 720), + "expand() with contained Vector2i should return the expected result."); + CHECK_MESSAGE( + Rect2i(0, 100, 1280, 720).expand(Vector2i(0, 0)) == Rect2i(0, 0, 1280, 820), + "expand() with non-contained Vector2i should return the expected result."); +} + +TEST_CASE("[Rect2i] Growing") { + CHECK_MESSAGE( + Rect2i(0, 100, 1280, 720).grow(100) == Rect2i(-100, 0, 1480, 920), + "grow() with positive value should return the expected Rect2i."); + CHECK_MESSAGE( + Rect2i(0, 100, 1280, 720).grow(-100) == Rect2i(100, 200, 1080, 520), + "grow() with negative value should return the expected Rect2i."); + CHECK_MESSAGE( + Rect2i(0, 100, 1280, 720).grow(-4000) == Rect2i(4000, 4100, -6720, -7280), + "grow() with large negative value should return the expected Rect2i."); + + CHECK_MESSAGE( + Rect2i(0, 100, 1280, 720).grow_individual(100, 200, 300, 400) == Rect2i(-100, -100, 1680, 1320), + "grow_individual() with positive values should return the expected Rect2i."); + CHECK_MESSAGE( + Rect2i(0, 100, 1280, 720).grow_individual(-100, 200, 300, -400) == Rect2i(100, -100, 1480, 520), + "grow_individual() with positive and negative values should return the expected Rect2i."); + + CHECK_MESSAGE( + Rect2i(0, 100, 1280, 720).grow_side(SIDE_TOP, 500) == Rect2i(0, -400, 1280, 1220), + "grow_side() with positive value should return the expected Rect2i."); + CHECK_MESSAGE( + Rect2i(0, 100, 1280, 720).grow_side(SIDE_TOP, -500) == Rect2i(0, 600, 1280, 220), + "grow_side() with negative value should return the expected Rect2i."); +} + +TEST_CASE("[Rect2i] Has point") { + Rect2i rect = Rect2i(0, 100, 1280, 720); + CHECK_MESSAGE( + rect.has_point(Vector2i(500, 600)), + "has_point() with contained Vector2i should return the expected result."); + CHECK_MESSAGE( + !rect.has_point(Vector2i(0, 0)), + "has_point() with non-contained Vector2i should return the expected result."); + + CHECK_MESSAGE( + rect.has_point(rect.position), + "has_point() with positive size should include `position`."); + CHECK_MESSAGE( + rect.has_point(rect.position + Vector2i(1, 1)), + "has_point() with positive size should include `position + (1, 1)`."); + CHECK_MESSAGE( + !rect.has_point(rect.position + Vector2i(1, -1)), + "has_point() with positive size should not include `position + (1, -1)`."); + CHECK_MESSAGE( + !rect.has_point(rect.position + rect.size), + "has_point() with positive size should not include `position + size`."); + CHECK_MESSAGE( + !rect.has_point(rect.position + rect.size + Vector2i(1, 1)), + "has_point() with positive size should not include `position + size + (1, 1)`."); + CHECK_MESSAGE( + rect.has_point(rect.position + rect.size + Vector2i(-1, -1)), + "has_point() with positive size should include `position + size + (-1, -1)`."); + CHECK_MESSAGE( + !rect.has_point(rect.position + rect.size + Vector2i(-1, 1)), + "has_point() with positive size should not include `position + size + (-1, 1)`."); + + CHECK_MESSAGE( + rect.has_point(rect.position + Vector2i(0, 10)), + "has_point() with point located on left edge should return true."); + CHECK_MESSAGE( + !rect.has_point(rect.position + Vector2i(rect.size.x, 10)), + "has_point() with point located on right edge should return false."); + CHECK_MESSAGE( + rect.has_point(rect.position + Vector2i(10, 0)), + "has_point() with point located on top edge should return true."); + CHECK_MESSAGE( + !rect.has_point(rect.position + Vector2i(10, rect.size.y)), + "has_point() with point located on bottom edge should return false."); + + /* + // FIXME: Disabled for now until GH-37617 is fixed one way or another. + // More tests should then be written like for the positive size case. + rect = Rect2i(0, 100, -1280, -720); + CHECK_MESSAGE( + rect.has_point(rect.position), + "has_point() with negative size should include `position`."); + CHECK_MESSAGE( + !rect.has_point(rect.position + rect.size), + "has_point() with negative size should not include `position + size`."); + */ + + rect = Rect2i(-4000, -200, 1280, 720); + CHECK_MESSAGE( + rect.has_point(rect.position + Vector2i(0, 10)), + "has_point() with negative position and point located on left edge should return true."); + CHECK_MESSAGE( + !rect.has_point(rect.position + Vector2i(rect.size.x, 10)), + "has_point() with negative position and point located on right edge should return false."); + CHECK_MESSAGE( + rect.has_point(rect.position + Vector2i(10, 0)), + "has_point() with negative position and point located on top edge should return true."); + CHECK_MESSAGE( + !rect.has_point(rect.position + Vector2i(10, rect.size.y)), + "has_point() with negative position and point located on bottom edge should return false."); +} + +TEST_CASE("[Rect2i] Intersection") { + CHECK_MESSAGE( + Rect2i(0, 100, 1280, 720).intersects(Rect2i(0, 300, 100, 100)), + "intersects() with fully enclosed Rect2i should return the expected result."); + CHECK_MESSAGE( + Rect2i(0, 100, 1280, 720).intersects(Rect2i(1200, 700, 100, 100)), + "intersects() with partially enclosed Rect2i should return the expected result."); + CHECK_MESSAGE( + !Rect2i(0, 100, 1280, 720).intersects(Rect2i(-4000, -4000, 100, 100)), + "intersects() with non-enclosed Rect2i should return the expected result."); + CHECK_MESSAGE( + !Rect2i(0, 0, 2, 2).intersects(Rect2i(2, 2, 2, 2)), + "intersects() with adjacent Rect2i should return the expected result."); +} + +TEST_CASE("[Rect2i] Merging") { + CHECK_MESSAGE( + Rect2i(0, 100, 1280, 720).merge(Rect2i(0, 300, 100, 100)) == Rect2i(0, 100, 1280, 720), + "merge() with fully enclosed Rect2i should return the expected result."); + CHECK_MESSAGE( + Rect2i(0, 100, 1280, 720).merge(Rect2i(1200, 700, 100, 100)) == Rect2i(0, 100, 1300, 720), + "merge() with partially enclosed Rect2i should return the expected result."); + CHECK_MESSAGE( + Rect2i(0, 100, 1280, 720).merge(Rect2i(-4000, -4000, 100, 100)) == Rect2i(-4000, -4000, 5280, 4820), + "merge() with non-enclosed Rect2i should return the expected result."); +} +} // namespace TestRect2i + +#endif // TEST_RECT2I_H diff --git a/tests/core/math/test_vector2.h b/tests/core/math/test_vector2.h index cb447acd17..ff60467bf4 100644 --- a/tests/core/math/test_vector2.h +++ b/tests/core/math/test_vector2.h @@ -32,6 +32,7 @@ #define TEST_VECTOR2_H #include "core/math/vector2.h" +#include "core/math/vector2i.h" #include "tests/test_macros.h" namespace TestVector2 { diff --git a/tests/core/math/test_vector2i.h b/tests/core/math/test_vector2i.h index 86e254654d..841bb793a4 100644 --- a/tests/core/math/test_vector2i.h +++ b/tests/core/math/test_vector2i.h @@ -32,6 +32,7 @@ #define TEST_VECTOR2I_H #include "core/math/vector2.h" +#include "core/math/vector2i.h" #include "tests/test_macros.h" namespace TestVector2i { diff --git a/tests/core/math/test_vector3.h b/tests/core/math/test_vector3.h index 136a531946..847a7c0b3f 100644 --- a/tests/core/math/test_vector3.h +++ b/tests/core/math/test_vector3.h @@ -58,7 +58,7 @@ TEST_CASE("[Vector3] Angle methods") { CHECK_MESSAGE( Math::is_equal_approx(vector_x.signed_angle_to(vector_y, vector_y), (real_t)Math_TAU / 4), - "Vector3 signed_angle_to edge case should be postiive."); + "Vector3 signed_angle_to edge case should be positive."); CHECK_MESSAGE( Math::is_equal_approx(vector_x.signed_angle_to(vector_yz, vector_y), (real_t)Math_TAU / -4), "Vector3 signed_angle_to should work as expected."); diff --git a/tests/core/object/test_method_bind.h b/tests/core/object/test_method_bind.h index 0c7e47fc89..350a08b6e2 100644 --- a/tests/core/object/test_method_bind.h +++ b/tests/core/object/test_method_bind.h @@ -51,9 +51,15 @@ public: TEST_METHODRC, TEST_METHODRC_ARGS, TEST_METHOD_DEFARGS, + TEST_METHOD_OBJECT_CAST, TEST_MAX }; + class ObjectSubclass : public Object { + public: + int value = 1; + }; + int test_num = 0; bool test_valid[TEST_MAX]; @@ -98,6 +104,10 @@ public: test_valid[TEST_METHOD_DEFARGS] = p_arg1 == 1 && p_arg2 == 2 && p_arg3 == 3 && p_arg4 == 4 && p_arg5 == 5; //temporary } + void test_method_object_cast(ObjectSubclass *p_object) { + test_valid[TEST_METHOD_OBJECT_CAST] = p_object->value == 1; + } + static void _bind_methods() { ClassDB::bind_method(D_METHOD("test_method"), &MethodBindTester::test_method); ClassDB::bind_method(D_METHOD("test_method_args"), &MethodBindTester::test_method_args); @@ -108,6 +118,7 @@ public: ClassDB::bind_method(D_METHOD("test_methodrc"), &MethodBindTester::test_methodrc); ClassDB::bind_method(D_METHOD("test_methodrc_args"), &MethodBindTester::test_methodrc_args); ClassDB::bind_method(D_METHOD("test_method_default_args"), &MethodBindTester::test_method_default_args, DEFVAL(9) /* wrong on purpose */, DEFVAL(4), DEFVAL(5)); + ClassDB::bind_method(D_METHOD("test_method_object_cast", "object"), &MethodBindTester::test_method_object_cast); } virtual void run_tests() { @@ -134,6 +145,10 @@ public: test_valid[TEST_METHODRC_ARGS] = int(call("test_methodrc_args", test_num)) == test_num && test_valid[TEST_METHODRC_ARGS]; call("test_method_default_args", 1, 2, 3, 4); + + ObjectSubclass *obj = memnew(ObjectSubclass); + call("test_method_object_cast", obj); + memdelete(obj); } }; @@ -152,6 +167,7 @@ TEST_CASE("[MethodBind] check all method binds") { CHECK(mbt->test_valid[MethodBindTester::TEST_METHODRC]); CHECK(mbt->test_valid[MethodBindTester::TEST_METHODRC_ARGS]); CHECK(mbt->test_valid[MethodBindTester::TEST_METHOD_DEFARGS]); + CHECK(mbt->test_valid[MethodBindTester::TEST_METHOD_OBJECT_CAST]); memdelete(mbt); } diff --git a/tests/core/string/test_string.h b/tests/core/string/test_string.h index baab5ddfe7..bf78298450 100644 --- a/tests/core/string/test_string.h +++ b/tests/core/string/test_string.h @@ -38,8 +38,9 @@ namespace TestString { int u32scmp(const char32_t *l, const char32_t *r) { - for (; *l == *r && *l && *r; l++, r++) + for (; *l == *r && *l && *r; l++, r++) { ; + } return *l - *r; } @@ -244,6 +245,19 @@ TEST_CASE("[String] Testing for empty string") { CHECK(String("").is_empty()); } +TEST_CASE("[String] Contains") { + String s = "C:\\Godot\\project\\string_test.tscn"; + CHECK(s.contains(":\\")); + CHECK(s.contains("Godot")); + CHECK(s.contains(String("project\\string_test"))); + CHECK(s.contains(String("\\string_test.tscn"))); + + CHECK(!s.contains("://")); + CHECK(!s.contains("Godoh")); + CHECK(!s.contains(String("project\\string test"))); + CHECK(!s.contains(String("\\char_test.tscn"))); +} + TEST_CASE("[String] Test chr") { CHECK(String::chr('H') == "H"); CHECK(String::chr(0x3012)[0] == 0x3012); @@ -877,7 +891,7 @@ TEST_CASE("[String] is_subsequence_of") { String a = "is subsequence of"; CHECK(String("sub").is_subsequence_of(a)); CHECK(!String("Sub").is_subsequence_of(a)); - CHECK(String("Sub").is_subsequence_ofi(a)); + CHECK(String("Sub").is_subsequence_ofn(a)); } TEST_CASE("[String] match") { diff --git a/tests/core/variant/test_dictionary.h b/tests/core/variant/test_dictionary.h index 79d53fa64e..729035919d 100644 --- a/tests/core/variant/test_dictionary.h +++ b/tests/core/variant/test_dictionary.h @@ -196,7 +196,7 @@ TEST_CASE("[Dictionary] Duplicate dictionary") { Dictionary shallow_d = d.duplicate(false); CHECK_MESSAGE(shallow_d.id() != d.id(), "Should create a new array"); CHECK_MESSAGE(Dictionary(shallow_d[1]).id() == Dictionary(d[1]).id(), "Should keep nested dictionary"); - CHECK_MESSAGE(Array(shallow_d[2]).id() == Array(d[2]).id(), "Should keep nested array"); + CHECK_MESSAGE(Array(shallow_d[k2]).id() == Array(d[k2]).id(), "Should keep nested array"); CHECK_EQ(shallow_d, d); shallow_d[0] = 0; CHECK_NE(shallow_d, d); diff --git a/tests/scene/test_animation.h b/tests/scene/test_animation.h new file mode 100644 index 0000000000..9199713fd9 --- /dev/null +++ b/tests/scene/test_animation.h @@ -0,0 +1,314 @@ +/*************************************************************************/ +/* test_animation.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef TEST_ANIMATION_H +#define TEST_ANIMATION_H + +#include "scene/resources/animation.h" + +#include "tests/test_macros.h" + +namespace TestAnimation { + +TEST_CASE("[Animation] Empty animation getters") { + const Ref<Animation> animation = memnew(Animation); + + CHECK(Math::is_equal_approx(animation->get_length(), real_t(1.0))); + CHECK(Math::is_equal_approx(animation->get_step(), real_t(0.1))); +} + +TEST_CASE("[Animation] Create value track") { + // This creates an animation that makes the node "Enemy" move to the right by + // 100 pixels in 0.5 seconds. + Ref<Animation> animation = memnew(Animation); + const int track_index = animation->add_track(Animation::TYPE_VALUE); + CHECK(track_index == 0); + animation->track_set_path(track_index, NodePath("Enemy:position:x")); + animation->track_insert_key(track_index, 0.0, 0); + animation->track_insert_key(track_index, 0.5, 100); + + CHECK(animation->get_track_count() == 1); + CHECK(!animation->track_is_compressed(0)); + CHECK(int(animation->track_get_key_value(0, 0)) == 0); + CHECK(int(animation->track_get_key_value(0, 1)) == 100); + + CHECK(Math::is_equal_approx(animation->value_track_interpolate(0, -0.2), 0.0)); + CHECK(Math::is_equal_approx(animation->value_track_interpolate(0, 0.0), 0.0)); + CHECK(Math::is_equal_approx(animation->value_track_interpolate(0, 0.2), 40.0)); + CHECK(Math::is_equal_approx(animation->value_track_interpolate(0, 0.4), 80.0)); + CHECK(Math::is_equal_approx(animation->value_track_interpolate(0, 0.5), 100.0)); + CHECK(Math::is_equal_approx(animation->value_track_interpolate(0, 0.6), 100.0)); + + CHECK(Math::is_equal_approx(animation->track_get_key_transition(0, 0), real_t(1.0))); + CHECK(Math::is_equal_approx(animation->track_get_key_transition(0, 1), real_t(1.0))); + + ERR_PRINT_OFF; + // Nonexistent keys. + CHECK(animation->track_get_key_value(0, 2).is_null()); + CHECK(animation->track_get_key_value(0, -1).is_null()); + CHECK(Math::is_equal_approx(animation->track_get_key_transition(0, 2), real_t(-1.0))); + // Nonexistent track (and keys). + CHECK(animation->track_get_key_value(1, 0).is_null()); + CHECK(animation->track_get_key_value(1, 1).is_null()); + CHECK(animation->track_get_key_value(1, 2).is_null()); + CHECK(animation->track_get_key_value(1, -1).is_null()); + CHECK(Math::is_equal_approx(animation->track_get_key_transition(1, 0), real_t(-1.0))); + + // This is a value track, so the methods below should return errors. + CHECK(animation->position_track_interpolate(0, 0.0, nullptr) == ERR_INVALID_PARAMETER); + CHECK(animation->rotation_track_interpolate(0, 0.0, nullptr) == ERR_INVALID_PARAMETER); + CHECK(animation->scale_track_interpolate(0, 0.0, nullptr) == ERR_INVALID_PARAMETER); + CHECK(Math::is_zero_approx(animation->bezier_track_interpolate(0, 0.0))); + CHECK(animation->blend_shape_track_interpolate(0, 0.0, nullptr) == ERR_INVALID_PARAMETER); + ERR_PRINT_ON; +} + +TEST_CASE("[Animation] Create 3D position track") { + Ref<Animation> animation = memnew(Animation); + const int track_index = animation->add_track(Animation::TYPE_POSITION_3D); + animation->track_set_path(track_index, NodePath("Enemy:position")); + animation->position_track_insert_key(track_index, 0.0, Vector3(0, 1, 2)); + animation->position_track_insert_key(track_index, 0.5, Vector3(3.5, 4, 5)); + + CHECK(animation->get_track_count() == 1); + CHECK(!animation->track_is_compressed(0)); + CHECK(Vector3(animation->track_get_key_value(0, 0)).is_equal_approx(Vector3(0, 1, 2))); + CHECK(Vector3(animation->track_get_key_value(0, 1)).is_equal_approx(Vector3(3.5, 4, 5))); + + Vector3 r_interpolation; + + CHECK(animation->position_track_interpolate(0, -0.2, &r_interpolation) == OK); + CHECK(r_interpolation.is_equal_approx(Vector3(0, 1, 2))); + + CHECK(animation->position_track_interpolate(0, 0.0, &r_interpolation) == OK); + CHECK(r_interpolation.is_equal_approx(Vector3(0, 1, 2))); + + CHECK(animation->position_track_interpolate(0, 0.2, &r_interpolation) == OK); + CHECK(r_interpolation.is_equal_approx(Vector3(1.4, 2.2, 3.2))); + + CHECK(animation->position_track_interpolate(0, 0.4, &r_interpolation) == OK); + CHECK(r_interpolation.is_equal_approx(Vector3(2.8, 3.4, 4.4))); + + CHECK(animation->position_track_interpolate(0, 0.5, &r_interpolation) == OK); + CHECK(r_interpolation.is_equal_approx(Vector3(3.5, 4, 5))); + + CHECK(animation->position_track_interpolate(0, 0.6, &r_interpolation) == OK); + CHECK(r_interpolation.is_equal_approx(Vector3(3.5, 4, 5))); + + // 3D position tracks always use linear interpolation for performance reasons. + CHECK(Math::is_equal_approx(animation->track_get_key_transition(0, 0), real_t(1.0))); + CHECK(Math::is_equal_approx(animation->track_get_key_transition(0, 1), real_t(1.0))); + + // This is a 3D position track, so the methods below should return errors. + ERR_PRINT_OFF; + CHECK(animation->value_track_interpolate(0, 0.0).is_null()); + CHECK(animation->rotation_track_interpolate(0, 0.0, nullptr) == ERR_INVALID_PARAMETER); + CHECK(animation->scale_track_interpolate(0, 0.0, nullptr) == ERR_INVALID_PARAMETER); + CHECK(Math::is_zero_approx(animation->bezier_track_interpolate(0, 0.0))); + CHECK(animation->blend_shape_track_interpolate(0, 0.0, nullptr) == ERR_INVALID_PARAMETER); + ERR_PRINT_ON; +} + +TEST_CASE("[Animation] Create 3D rotation track") { + Ref<Animation> animation = memnew(Animation); + const int track_index = animation->add_track(Animation::TYPE_ROTATION_3D); + animation->track_set_path(track_index, NodePath("Enemy:rotation")); + animation->rotation_track_insert_key(track_index, 0.0, Quaternion(Vector3(0, 1, 2))); + animation->rotation_track_insert_key(track_index, 0.5, Quaternion(Vector3(3.5, 4, 5))); + + CHECK(animation->get_track_count() == 1); + CHECK(!animation->track_is_compressed(0)); + CHECK(Quaternion(animation->track_get_key_value(0, 0)).is_equal_approx(Quaternion(Vector3(0, 1, 2)))); + CHECK(Quaternion(animation->track_get_key_value(0, 1)).is_equal_approx(Quaternion(Vector3(3.5, 4, 5)))); + + Quaternion r_interpolation; + + CHECK(animation->rotation_track_interpolate(0, -0.2, &r_interpolation) == OK); + CHECK(r_interpolation.is_equal_approx(Quaternion(0.403423, 0.259035, 0.73846, 0.47416))); + + CHECK(animation->rotation_track_interpolate(0, 0.0, &r_interpolation) == OK); + CHECK(r_interpolation.is_equal_approx(Quaternion(0.403423, 0.259035, 0.73846, 0.47416))); + + CHECK(animation->rotation_track_interpolate(0, 0.2, &r_interpolation) == OK); + CHECK(r_interpolation.is_equal_approx(Quaternion(0.336182, 0.30704, 0.751515, 0.477425))); + + CHECK(animation->rotation_track_interpolate(0, 0.4, &r_interpolation) == OK); + CHECK(r_interpolation.is_equal_approx(Quaternion(0.266585, 0.352893, 0.759303, 0.477344))); + + CHECK(animation->rotation_track_interpolate(0, 0.5, &r_interpolation) == OK); + CHECK(r_interpolation.is_equal_approx(Quaternion(0.231055, 0.374912, 0.761204, 0.476048))); + + CHECK(animation->rotation_track_interpolate(0, 0.6, &r_interpolation) == OK); + CHECK(r_interpolation.is_equal_approx(Quaternion(0.231055, 0.374912, 0.761204, 0.476048))); + + // 3D rotation tracks always use linear interpolation for performance reasons. + CHECK(Math::is_equal_approx(animation->track_get_key_transition(0, 0), real_t(1.0))); + CHECK(Math::is_equal_approx(animation->track_get_key_transition(0, 1), real_t(1.0))); + + // This is a 3D rotation track, so the methods below should return errors. + ERR_PRINT_OFF; + CHECK(animation->value_track_interpolate(0, 0.0).is_null()); + CHECK(animation->position_track_interpolate(0, 0.0, nullptr) == ERR_INVALID_PARAMETER); + CHECK(animation->scale_track_interpolate(0, 0.0, nullptr) == ERR_INVALID_PARAMETER); + CHECK(Math::is_zero_approx(animation->bezier_track_interpolate(0, 0.0))); + CHECK(animation->blend_shape_track_interpolate(0, 0.0, nullptr) == ERR_INVALID_PARAMETER); + ERR_PRINT_ON; +} + +TEST_CASE("[Animation] Create 3D scale track") { + Ref<Animation> animation = memnew(Animation); + const int track_index = animation->add_track(Animation::TYPE_SCALE_3D); + animation->track_set_path(track_index, NodePath("Enemy:scale")); + animation->scale_track_insert_key(track_index, 0.0, Vector3(0, 1, 2)); + animation->scale_track_insert_key(track_index, 0.5, Vector3(3.5, 4, 5)); + + CHECK(animation->get_track_count() == 1); + CHECK(!animation->track_is_compressed(0)); + CHECK(Vector3(animation->track_get_key_value(0, 0)).is_equal_approx(Vector3(0, 1, 2))); + CHECK(Vector3(animation->track_get_key_value(0, 1)).is_equal_approx(Vector3(3.5, 4, 5))); + + Vector3 r_interpolation; + + CHECK(animation->scale_track_interpolate(0, -0.2, &r_interpolation) == OK); + CHECK(r_interpolation.is_equal_approx(Vector3(0, 1, 2))); + + CHECK(animation->scale_track_interpolate(0, 0.0, &r_interpolation) == OK); + CHECK(r_interpolation.is_equal_approx(Vector3(0, 1, 2))); + + CHECK(animation->scale_track_interpolate(0, 0.2, &r_interpolation) == OK); + CHECK(r_interpolation.is_equal_approx(Vector3(1.4, 2.2, 3.2))); + + CHECK(animation->scale_track_interpolate(0, 0.4, &r_interpolation) == OK); + CHECK(r_interpolation.is_equal_approx(Vector3(2.8, 3.4, 4.4))); + + CHECK(animation->scale_track_interpolate(0, 0.5, &r_interpolation) == OK); + CHECK(r_interpolation.is_equal_approx(Vector3(3.5, 4, 5))); + + CHECK(animation->scale_track_interpolate(0, 0.6, &r_interpolation) == OK); + CHECK(r_interpolation.is_equal_approx(Vector3(3.5, 4, 5))); + + // 3D scale tracks always use linear interpolation for performance reasons. + CHECK(Math::is_equal_approx(animation->track_get_key_transition(0, 0), real_t(1.0))); + CHECK(Math::is_equal_approx(animation->track_get_key_transition(0, 1), real_t(1.0))); + + // This is a 3D scale track, so the methods below should return errors. + ERR_PRINT_OFF; + CHECK(animation->value_track_interpolate(0, 0.0).is_null()); + CHECK(animation->position_track_interpolate(0, 0.0, nullptr) == ERR_INVALID_PARAMETER); + CHECK(animation->rotation_track_interpolate(0, 0.0, nullptr) == ERR_INVALID_PARAMETER); + CHECK(Math::is_zero_approx(animation->bezier_track_interpolate(0, 0.0))); + CHECK(animation->blend_shape_track_interpolate(0, 0.0, nullptr) == ERR_INVALID_PARAMETER); + ERR_PRINT_ON; +} + +TEST_CASE("[Animation] Create blend shape track") { + Ref<Animation> animation = memnew(Animation); + const int track_index = animation->add_track(Animation::TYPE_BLEND_SHAPE); + animation->track_set_path(track_index, NodePath("Enemy:scale")); + // Negative values for blend shapes should work as expected. + animation->blend_shape_track_insert_key(track_index, 0.0, -1.0); + animation->blend_shape_track_insert_key(track_index, 0.5, 1.0); + + CHECK(animation->get_track_count() == 1); + CHECK(!animation->track_is_compressed(0)); + + float r_blend = 0.0f; + + CHECK(animation->blend_shape_track_get_key(0, 0, &r_blend) == OK); + CHECK(Math::is_equal_approx(r_blend, -1.0f)); + + CHECK(animation->blend_shape_track_get_key(0, 1, &r_blend) == OK); + CHECK(Math::is_equal_approx(r_blend, 1.0f)); + + CHECK(animation->blend_shape_track_interpolate(0, -0.2, &r_blend) == OK); + CHECK(Math::is_equal_approx(r_blend, -1.0f)); + + CHECK(animation->blend_shape_track_interpolate(0, 0.0, &r_blend) == OK); + CHECK(Math::is_equal_approx(r_blend, -1.0f)); + + CHECK(animation->blend_shape_track_interpolate(0, 0.2, &r_blend) == OK); + CHECK(Math::is_equal_approx(r_blend, -0.2f)); + + CHECK(animation->blend_shape_track_interpolate(0, 0.4, &r_blend) == OK); + CHECK(Math::is_equal_approx(r_blend, 0.6f)); + + CHECK(animation->blend_shape_track_interpolate(0, 0.5, &r_blend) == OK); + CHECK(Math::is_equal_approx(r_blend, 1.0f)); + + CHECK(animation->blend_shape_track_interpolate(0, 0.6, &r_blend) == OK); + CHECK(Math::is_equal_approx(r_blend, 1.0f)); + + // Blend shape tracks always use linear interpolation for performance reasons. + CHECK(Math::is_equal_approx(animation->track_get_key_transition(0, 0), real_t(1.0))); + CHECK(Math::is_equal_approx(animation->track_get_key_transition(0, 1), real_t(1.0))); + + // This is a blend shape track, so the methods below should return errors. + ERR_PRINT_OFF; + CHECK(animation->value_track_interpolate(0, 0.0).is_null()); + CHECK(animation->position_track_interpolate(0, 0.0, nullptr) == ERR_INVALID_PARAMETER); + CHECK(animation->rotation_track_interpolate(0, 0.0, nullptr) == ERR_INVALID_PARAMETER); + CHECK(animation->scale_track_interpolate(0, 0.0, nullptr) == ERR_INVALID_PARAMETER); + CHECK(Math::is_zero_approx(animation->bezier_track_interpolate(0, 0.0))); + ERR_PRINT_ON; +} + +TEST_CASE("[Animation] Create Bezier track") { + Ref<Animation> animation = memnew(Animation); + const int track_index = animation->add_track(Animation::TYPE_BEZIER); + animation->track_set_path(track_index, NodePath("Enemy:scale")); + animation->bezier_track_insert_key(track_index, 0.0, -1.0, Vector2(-1, -1), Vector2(1, 1)); + animation->bezier_track_insert_key(track_index, 0.5, 1.0, Vector2(0, 1), Vector2(1, 0.5)); + + CHECK(animation->get_track_count() == 1); + CHECK(!animation->track_is_compressed(0)); + + CHECK(Math::is_equal_approx(animation->bezier_track_get_key_value(0, 0), real_t(-1.0))); + CHECK(Math::is_equal_approx(animation->bezier_track_get_key_value(0, 1), real_t(1.0))); + + CHECK(Math::is_equal_approx(animation->bezier_track_interpolate(0, -0.2), real_t(-1.0))); + CHECK(Math::is_equal_approx(animation->bezier_track_interpolate(0, 0.0), real_t(-1.0))); + CHECK(Math::is_equal_approx(animation->bezier_track_interpolate(0, 0.2), real_t(-0.76057207584381))); + CHECK(Math::is_equal_approx(animation->bezier_track_interpolate(0, 0.4), real_t(-0.39975279569626))); + CHECK(Math::is_equal_approx(animation->bezier_track_interpolate(0, 0.5), real_t(1.0))); + CHECK(Math::is_equal_approx(animation->bezier_track_interpolate(0, 0.6), real_t(1.0))); + + // This is a bezier track, so the methods below should return errors. + ERR_PRINT_OFF; + CHECK(animation->value_track_interpolate(0, 0.0).is_null()); + CHECK(animation->position_track_interpolate(0, 0.0, nullptr) == ERR_INVALID_PARAMETER); + CHECK(animation->rotation_track_interpolate(0, 0.0, nullptr) == ERR_INVALID_PARAMETER); + CHECK(animation->scale_track_interpolate(0, 0.0, nullptr) == ERR_INVALID_PARAMETER); + CHECK(animation->blend_shape_track_interpolate(0, 0.0, nullptr) == ERR_INVALID_PARAMETER); + ERR_PRINT_ON; +} + +} // namespace TestAnimation + +#endif // TEST_ANIMATION_H diff --git a/tests/scene/test_code_edit.h b/tests/scene/test_code_edit.h index 53ae01f9c7..8bd35df107 100644 --- a/tests/scene/test_code_edit.h +++ b/tests/scene/test_code_edit.h @@ -2786,6 +2786,52 @@ TEST_CASE("[SceneTree][CodeEdit] completion") { SEND_GUI_KEY_EVENT(code_edit, Key::APOSTROPHE); SEND_GUI_KEY_EVENT(code_edit, Key::QUOTEDBL); CHECK(code_edit->get_line(0) == "'\"'"); + + /* Wrap single line selection with brackets */ + code_edit->clear(); + code_edit->insert_text_at_caret("abc"); + code_edit->select_all(); + SEND_GUI_KEY_EVENT(code_edit, Key::BRACKETLEFT); + CHECK(code_edit->get_line(0) == "[abc]"); + + /* Caret should be after the last character of the single line selection */ + CHECK(code_edit->get_caret_column() == 4); + + /* Wrap multi line selection with brackets */ + code_edit->clear(); + code_edit->insert_text_at_caret("abc\nabc"); + code_edit->select_all(); + SEND_GUI_KEY_EVENT(code_edit, Key::BRACKETLEFT); + CHECK(code_edit->get_text() == "[abc\nabc]"); + + /* Caret should be after the last character of the multi line selection */ + CHECK(code_edit->get_caret_line() == 1); + CHECK(code_edit->get_caret_column() == 3); + + /* If inserted character is not a auto brace completion open key, replace selected text with the inserted character */ + code_edit->clear(); + code_edit->insert_text_at_caret("abc"); + code_edit->select_all(); + SEND_GUI_KEY_EVENT(code_edit, Key::KEY_1); + CHECK(code_edit->get_text() == "1"); + + /* If potential multichar and single brace completion is matched, it should wrap the single. */ + code_edit->clear(); + code_edit->insert_text_at_caret("\'\'abc"); + code_edit->select(0, 2, 0, 5); + SEND_GUI_KEY_EVENT(code_edit, Key::APOSTROPHE); + CHECK(code_edit->get_text() == "\'\'\'abc\'"); + + /* If only the potential multichar brace completion is matched, it does not wrap or complete. */ + auto_brace_completion_pairs.erase("\'"); + code_edit->set_auto_brace_completion_pairs(auto_brace_completion_pairs); + CHECK_FALSE(code_edit->has_auto_brace_completion_open_key("\'")); + + code_edit->clear(); + code_edit->insert_text_at_caret("\'\'abc"); + code_edit->select(0, 2, 0, 5); + SEND_GUI_KEY_EVENT(code_edit, Key::APOSTROPHE); + CHECK(code_edit->get_text() == "\'\'\'"); } SUBCASE("[CodeEdit] autocomplete") { @@ -2812,7 +2858,7 @@ TEST_CASE("[SceneTree][CodeEdit] completion") { } SUBCASE("[CodeEdit] autocomplete request") { - SIGNAL_WATCH(code_edit, "request_code_completion"); + SIGNAL_WATCH(code_edit, "code_completion_requested"); code_edit->set_code_completion_enabled(true); Array signal_args; @@ -2820,13 +2866,13 @@ TEST_CASE("[SceneTree][CodeEdit] completion") { /* Force request. */ code_edit->request_code_completion(); - SIGNAL_CHECK_FALSE("request_code_completion"); + SIGNAL_CHECK_FALSE("code_completion_requested"); code_edit->request_code_completion(true); - SIGNAL_CHECK("request_code_completion", signal_args); + SIGNAL_CHECK("code_completion_requested", signal_args); /* Manual request should force. */ SEND_GUI_ACTION(code_edit, "ui_text_completion_query"); - SIGNAL_CHECK("request_code_completion", signal_args); + SIGNAL_CHECK("code_completion_requested", signal_args); /* Insert prefix. */ TypedArray<String> completion_prefixes; @@ -2835,12 +2881,12 @@ TEST_CASE("[SceneTree][CodeEdit] completion") { code_edit->insert_text_at_caret("."); code_edit->request_code_completion(); - SIGNAL_CHECK("request_code_completion", signal_args); + SIGNAL_CHECK("code_completion_requested", signal_args); /* Should work with space too. */ code_edit->insert_text_at_caret(" "); code_edit->request_code_completion(); - SIGNAL_CHECK("request_code_completion", signal_args); + SIGNAL_CHECK("code_completion_requested", signal_args); /* Should work when complete ends with prefix. */ code_edit->clear(); @@ -2849,9 +2895,9 @@ TEST_CASE("[SceneTree][CodeEdit] completion") { code_edit->update_code_completion_options(); code_edit->confirm_code_completion(); CHECK(code_edit->get_line(0) == "test."); - SIGNAL_CHECK("request_code_completion", signal_args); + SIGNAL_CHECK("code_completion_requested", signal_args); - SIGNAL_UNWATCH(code_edit, "request_code_completion"); + SIGNAL_UNWATCH(code_edit, "code_completion_requested"); } SUBCASE("[CodeEdit] autocomplete completion") { @@ -3248,6 +3294,55 @@ TEST_CASE("[SceneTree][CodeEdit] Backspace delete") { memdelete(code_edit); } +TEST_CASE("[SceneTree][CodeEdit] New Line") { + CodeEdit *code_edit = memnew(CodeEdit); + SceneTree::get_singleton()->get_root()->add_child(code_edit); + + /* Add a new line. */ + code_edit->set_text(""); + code_edit->insert_text_at_caret("test new line"); + code_edit->set_caret_line(0); + code_edit->set_caret_column(13); + SEND_GUI_ACTION(code_edit, "ui_text_newline"); + CHECK(code_edit->get_line(0) == "test new line"); + CHECK(code_edit->get_line(1) == ""); + + /* Split line with new line. */ + code_edit->set_text(""); + code_edit->insert_text_at_caret("test new line"); + code_edit->set_caret_line(0); + code_edit->set_caret_column(5); + SEND_GUI_ACTION(code_edit, "ui_text_newline"); + CHECK(code_edit->get_line(0) == "test "); + CHECK(code_edit->get_line(1) == "new line"); + + /* Delete selection and split with new line. */ + code_edit->set_text(""); + code_edit->insert_text_at_caret("test new line"); + code_edit->select(0, 0, 0, 5); + SEND_GUI_ACTION(code_edit, "ui_text_newline"); + CHECK(code_edit->get_line(0) == ""); + CHECK(code_edit->get_line(1) == "new line"); + + /* Blank new line below with selection should not split. */ + code_edit->set_text(""); + code_edit->insert_text_at_caret("test new line"); + code_edit->select(0, 0, 0, 5); + SEND_GUI_ACTION(code_edit, "ui_text_newline_blank"); + CHECK(code_edit->get_line(0) == "test new line"); + CHECK(code_edit->get_line(1) == ""); + + /* Blank new line above with selection should not split. */ + code_edit->set_text(""); + code_edit->insert_text_at_caret("test new line"); + code_edit->select(0, 0, 0, 5); + SEND_GUI_ACTION(code_edit, "ui_text_newline_above"); + CHECK(code_edit->get_line(0) == ""); + CHECK(code_edit->get_line(1) == "test new line"); + + memdelete(code_edit); +} + } // namespace TestCodeEdit #endif // TEST_CODE_EDIT_H diff --git a/tests/test_main.cpp b/tests/test_main.cpp index 0190fa5184..504b83c2b0 100644 --- a/tests/test_main.cpp +++ b/tests/test_main.cpp @@ -48,6 +48,7 @@ #include "tests/core/math/test_math.h" #include "tests/core/math/test_random_number_generator.h" #include "tests/core/math/test_rect2.h" +#include "tests/core/math/test_rect2i.h" #include "tests/core/math/test_vector2.h" #include "tests/core/math/test_vector2i.h" #include "tests/core/math/test_vector3.h" @@ -72,6 +73,7 @@ #include "tests/core/variant/test_array.h" #include "tests/core/variant/test_dictionary.h" #include "tests/core/variant/test_variant.h" +#include "tests/scene/test_animation.h" #include "tests/scene/test_code_edit.h" #include "tests/scene/test_curve.h" #include "tests/scene/test_gradient.h" diff --git a/thirdparty/README.md b/thirdparty/README.md index 2cb5458952..f467d6a64b 100644 --- a/thirdparty/README.md +++ b/thirdparty/README.md @@ -52,13 +52,13 @@ Includes some patches in the `patches` folder which have been sent upstream. ## cvtt -- Upstream: https://github.com/elasota/cvtt -- Version: 1.0.0-beta4 (cc8472a04ba110fe999c686d07af40f7839051fd, 2018) +- Upstream: https://github.com/elasota/ConvectionKernels +- Version: git (dc2dbbe0ae2cf2be06ef56d1021e2222a56c7fe2, 2021) - License: MIT Files extracted from upstream source: -- all .cpp, .h, and .txt files in ConvectionKernels/ +- all .cpp, .h, and .txt files except the folders MakeTables and etc2packer. ## doctest @@ -138,10 +138,10 @@ Files extracted from upstream source: * License: OFL-1.1 * Comment: Use UI font variant if available, because it has tight vertical metrics and good for UI. -- `Hack_Regular.ttf`: - * Upstream: https://github.com/source-foundry/Hack - * Version: 3.003 (2018) - * License: MIT + Bitstream Vera License +- `JetBrainsMono_Regular.ttf`: + * Upstream: https://github.com/JetBrains/JetBrainsMono + * Version: 2.242 + * License: OFL-1.1 - `DroidSans*.ttf`: * Upstream: https://android.googlesource.com/platform/frameworks/base/+/master/data/fonts/ * Version: ? (pre-2014 commit when DroidSansJapanese.ttf was obsoleted) @@ -152,6 +152,7 @@ Files extracted from upstream source: * License: Apache 2.0 + ## freetype - Upstream: https://www.freetype.org @@ -205,7 +206,7 @@ Files extracted from upstream source: ## harfbuzz - Upstream: https://github.com/harfbuzz/harfbuzz -- Version: 3.2.0 (be91d2917d9860326cb5fd1d03ffe1042a72f6d3, 2021) +- Version: 3.3.2 (ac46c3248e8b0316235943175c4d4a11c24dd4a9, 2022) - License: MIT Files extracted from upstream source: @@ -308,7 +309,7 @@ Files extracted from upstream source: ## libwebp - Upstream: https://chromium.googlesource.com/webm/libwebp/ -- Version: 1.2.1 (9ce5843dbabcfd3f7c39ec7ceba9cbeb213cbfdf, 2021) +- Version: 1.2.2 (b0a860891dcd4c0c2d7c6149e5cccb6eb881cc21, 2022) - License: BSD-3-Clause Files extracted from upstream source: @@ -316,10 +317,6 @@ Files extracted from upstream source: - `src/*` except from: `.am`, `.rc` and `.in` files - `AUTHORS`, `COPYING`, `PATENTS` -Important: The files `utils/bit_reader_utils.{c,h}` have Godot-made -changes to ensure they build for Javascript/HTML5. Those -changes are marked with `// -- GODOT --` comments. - ## mbedtls @@ -468,7 +465,7 @@ Collection of single-file libraries used in Godot components. ## msdfgen - Upstream: https://github.com/Chlumsky/msdfgen -- Version: 1.9.1 (1b3b6b985094e6f12751177490add3ad11dd91a9, 2010) +- Version: 1.9.2 (64a91eec3ca3787e6f78b4c99fcd3052ad3e37c0, 2021) - License: MIT Files extracted from the upstream source: @@ -605,7 +602,7 @@ instead of `miniz.h` as an external dependency. ## thorvg - Upstream: https://github.com/Samsung/thorvg -- Version: 0.7.0 (e527f565b770f0a41df821e6618ccaeea94f465e, 2021) +- Version: 0.7.1 (d53eb2a880002cb770ace1c1ace9c5dfcfc28252, 2022) - License: MIT Files extracted from upstream source: @@ -613,8 +610,6 @@ Files extracted from upstream source: See `thorvg/update-thorvg.sh` for extraction instructions. Set the version number and run the script. -Patches in the `patches` directory should be re-applied after updates. - ## vhacd diff --git a/thirdparty/cvtt/ConvectionKernels.cpp b/thirdparty/cvtt/ConvectionKernels.cpp deleted file mode 100644 index 8d379344e1..0000000000 --- a/thirdparty/cvtt/ConvectionKernels.cpp +++ /dev/null @@ -1,7586 +0,0 @@ -/* -Convection Texture Tools -Copyright (c) 2018 Eric Lasota - -Permission is hereby granted, free of charge, to any person obtaining -a copy of this software and associated documentation files (the -"Software"), to deal in the Software without restriction, including -without limitation the rights to use, copy, modify, merge, publish, -distribute, sublicense, and/or sell copies of the Software, and to -permit persons to whom the Software is furnished to do so, subject -to the following conditions: - -The above copyright notice and this permission notice shall be included -in all copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS -OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. -IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY -CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, -TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE -SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - -------------------------------------------------------------------------------------- - -Portions based on DirectX Texture Library (DirectXTex) - -Copyright (c) Microsoft Corporation. All rights reserved. -Licensed under the MIT License. - -http://go.microsoft.com/fwlink/?LinkId=248926 -*/ -#include "ConvectionKernels.h" -#include "ConvectionKernels_BC7_SingleColor.h" - -#if (defined(_M_IX86_FP) && _M_IX86_FP >= 2) || defined(_M_X64) || defined(__SSE2__) -#define CVTT_USE_SSE2 -#endif - -#ifdef CVTT_USE_SSE2 -#include <emmintrin.h> -#endif - -#include <float.h> -#include <assert.h> -#include <string.h> -#include <algorithm> -#include <math.h> - -#define UNREFERENCED_PARAMETER(n) ((void)n) - -namespace cvtt -{ -#ifdef CVTT_USE_SSE2 - // SSE2 version - struct ParallelMath - { - typedef uint16_t ScalarUInt16; - typedef int16_t ScalarSInt16; - - template<unsigned int TRoundingMode> - struct RoundForScope - { - unsigned int m_oldCSR; - - RoundForScope() - { - m_oldCSR = _mm_getcsr(); - _mm_setcsr((m_oldCSR & ~_MM_ROUND_MASK) | (TRoundingMode)); - } - - ~RoundForScope() - { - _mm_setcsr(m_oldCSR); - } - }; - - struct RoundTowardZeroForScope : RoundForScope<_MM_ROUND_TOWARD_ZERO> - { - }; - - struct RoundTowardNearestForScope : RoundForScope<_MM_ROUND_NEAREST> - { - }; - - struct RoundUpForScope : RoundForScope<_MM_ROUND_UP> - { - }; - - struct RoundDownForScope : RoundForScope<_MM_ROUND_DOWN> - { - }; - - static const int ParallelSize = 8; - - enum Int16Subtype - { - IntSubtype_Signed, - IntSubtype_UnsignedFull, - IntSubtype_UnsignedTruncated, - IntSubtype_Abstract, - }; - - template<int TSubtype> - struct VInt16 - { - __m128i m_value; - - inline VInt16 operator+(int16_t other) const - { - VInt16 result; - result.m_value = _mm_add_epi16(m_value, _mm_set1_epi16(static_cast<int16_t>(other))); - return result; - } - - inline VInt16 operator+(const VInt16 &other) const - { - VInt16 result; - result.m_value = _mm_add_epi16(m_value, other.m_value); - return result; - } - - inline VInt16 operator|(const VInt16 &other) const - { - VInt16 result; - result.m_value = _mm_or_si128(m_value, other.m_value); - return result; - } - - inline VInt16 operator&(const VInt16 &other) const - { - VInt16 result; - result.m_value = _mm_and_si128(m_value, other.m_value); - return result; - } - - inline VInt16 operator-(const VInt16 &other) const - { - VInt16 result; - result.m_value = _mm_sub_epi16(m_value, other.m_value); - return result; - } - - inline VInt16 operator<<(int bits) const - { - VInt16 result; - result.m_value = _mm_slli_epi16(m_value, bits); - return result; - } - }; - - typedef VInt16<IntSubtype_Signed> SInt16; - typedef VInt16<IntSubtype_UnsignedFull> UInt16; - typedef VInt16<IntSubtype_UnsignedTruncated> UInt15; - typedef VInt16<IntSubtype_Abstract> AInt16; - - template<int TSubtype> - struct VInt32 - { - __m128i m_values[2]; - - inline VInt32 operator+(const VInt32& other) const - { - VInt32 result; - result.m_values[0] = _mm_add_epi32(m_values[0], other.m_values[0]); - result.m_values[1] = _mm_add_epi32(m_values[1], other.m_values[1]); - return result; - } - - inline VInt32 operator-(const VInt32& other) const - { - VInt32 result; - result.m_values[0] = _mm_sub_epi32(m_values[0], other.m_values[0]); - result.m_values[1] = _mm_sub_epi32(m_values[1], other.m_values[1]); - return result; - } - - inline VInt32 operator<<(const int other) const - { - VInt32 result; - result.m_values[0] = _mm_slli_epi32(m_values[0], other); - result.m_values[1] = _mm_slli_epi32(m_values[1], other); - return result; - } - }; - - typedef VInt32<IntSubtype_Signed> SInt32; - typedef VInt32<IntSubtype_UnsignedTruncated> UInt31; - typedef VInt32<IntSubtype_UnsignedFull> UInt32; - typedef VInt32<IntSubtype_Abstract> AInt32; - - template<class TTargetType> - struct LosslessCast - { -#ifdef CVTT_PERMIT_ALIASING - template<int TSrcSubtype> - static const TTargetType& Cast(const VInt32<TSrcSubtype> &src) - { - return reinterpret_cast<VInt32<TSubtype>&>(src); - } - - template<int TSrcSubtype> - static const TTargetType& Cast(const VInt16<TSrcSubtype> &src) - { - return reinterpret_cast<VInt16<TSubtype>&>(src); - } -#else - template<int TSrcSubtype> - static TTargetType Cast(const VInt32<TSrcSubtype> &src) - { - TTargetType result; - result.m_values[0] = src.m_values[0]; - result.m_values[1] = src.m_values[1]; - return result; - } - - template<int TSrcSubtype> - static TTargetType Cast(const VInt16<TSrcSubtype> &src) - { - TTargetType result; - result.m_value = src.m_value; - return result; - } -#endif - }; - - struct Int64 - { - __m128i m_values[4]; - }; - - struct Float - { - __m128 m_values[2]; - - inline Float operator+(const Float &other) const - { - Float result; - result.m_values[0] = _mm_add_ps(m_values[0], other.m_values[0]); - result.m_values[1] = _mm_add_ps(m_values[1], other.m_values[1]); - return result; - } - - inline Float operator+(float other) const - { - Float result; - result.m_values[0] = _mm_add_ps(m_values[0], _mm_set1_ps(other)); - result.m_values[1] = _mm_add_ps(m_values[1], _mm_set1_ps(other)); - return result; - } - - inline Float operator-(const Float& other) const - { - Float result; - result.m_values[0] = _mm_sub_ps(m_values[0], other.m_values[0]); - result.m_values[1] = _mm_sub_ps(m_values[1], other.m_values[1]); - return result; - } - - inline Float operator-() const - { - Float result; - result.m_values[0] = _mm_sub_ps(_mm_setzero_ps(), m_values[0]); - result.m_values[1] = _mm_sub_ps(_mm_setzero_ps(), m_values[1]); - return result; - } - - inline Float operator*(const Float& other) const - { - Float result; - result.m_values[0] = _mm_mul_ps(m_values[0], other.m_values[0]); - result.m_values[1] = _mm_mul_ps(m_values[1], other.m_values[1]); - return result; - } - - inline Float operator*(float other) const - { - Float result; - result.m_values[0] = _mm_mul_ps(m_values[0], _mm_set1_ps(other)); - result.m_values[1] = _mm_mul_ps(m_values[1], _mm_set1_ps(other)); - return result; - } - - inline Float operator/(const Float &other) const - { - Float result; - result.m_values[0] = _mm_div_ps(m_values[0], other.m_values[0]); - result.m_values[1] = _mm_div_ps(m_values[1], other.m_values[1]); - return result; - } - - inline Float operator/(float other) const - { - Float result; - result.m_values[0] = _mm_div_ps(m_values[0], _mm_set1_ps(other)); - result.m_values[1] = _mm_div_ps(m_values[1], _mm_set1_ps(other)); - return result; - } - }; - - struct Int16CompFlag - { - __m128i m_value; - - inline Int16CompFlag operator&(const Int16CompFlag &other) const - { - Int16CompFlag result; - result.m_value = _mm_and_si128(m_value, other.m_value); - return result; - } - - inline Int16CompFlag operator|(const Int16CompFlag &other) const - { - Int16CompFlag result; - result.m_value = _mm_or_si128(m_value, other.m_value); - return result; - } - }; - - struct FloatCompFlag - { - __m128 m_values[2]; - }; - - template<int TSubtype> - static VInt16<TSubtype> AbstractAdd(const VInt16<TSubtype> &a, const VInt16<TSubtype> &b) - { - VInt16<TSubtype> result; - result.m_value = _mm_add_epi16(a.m_value, b.m_value); - return result; - } - - template<int TSubtype> - static VInt16<TSubtype> AbstractSubtract(const VInt16<TSubtype> &a, const VInt16<TSubtype> &b) - { - VInt16<TSubtype> result; - result.m_value = _mm_sub_epi16(a.m_value, b.m_value); - return result; - } - - static Float Select(const FloatCompFlag &flag, const Float &a, const Float &b) - { - Float result; - for (int i = 0; i < 2; i++) - result.m_values[i] = _mm_or_ps(_mm_and_ps(flag.m_values[i], a.m_values[i]), _mm_andnot_ps(flag.m_values[i], b.m_values[i])); - return result; - } - - template<int TSubtype> - static VInt16<TSubtype> Select(const Int16CompFlag &flag, const VInt16<TSubtype> &a, const VInt16<TSubtype> &b) - { - VInt16<TSubtype> result; - result.m_value = _mm_or_si128(_mm_and_si128(flag.m_value, a.m_value), _mm_andnot_si128(flag.m_value, b.m_value)); - return result; - } - - template<int TSubtype> - static VInt16<TSubtype> SelectOrZero(const Int16CompFlag &flag, const VInt16<TSubtype> &a) - { - VInt16<TSubtype> result; - result.m_value = _mm_and_si128(flag.m_value, a.m_value); - return result; - } - - template<int TSubtype> - static void ConditionalSet(VInt16<TSubtype> &dest, const Int16CompFlag &flag, const VInt16<TSubtype> &src) - { - dest.m_value = _mm_or_si128(_mm_andnot_si128(flag.m_value, dest.m_value), _mm_and_si128(flag.m_value, src.m_value)); - } - - static SInt16 ConditionalNegate(const Int16CompFlag &flag, const SInt16 &v) - { - SInt16 result; - result.m_value = _mm_add_epi16(_mm_xor_si128(flag.m_value, v.m_value), _mm_srli_epi16(flag.m_value, 15)); - return result; - } - - template<int TSubtype> - static void NotConditionalSet(VInt16<TSubtype> &dest, const Int16CompFlag &flag, const VInt16<TSubtype> &src) - { - dest.m_value = _mm_or_si128(_mm_and_si128(flag.m_value, dest.m_value), _mm_andnot_si128(flag.m_value, src.m_value)); - } - - static void ConditionalSet(Float &dest, const FloatCompFlag &flag, const Float &src) - { - for (int i = 0; i < 2; i++) - dest.m_values[i] = _mm_or_ps(_mm_andnot_ps(flag.m_values[i], dest.m_values[i]), _mm_and_ps(flag.m_values[i], src.m_values[i])); - } - - static void NotConditionalSet(Float &dest, const FloatCompFlag &flag, const Float &src) - { - for (int i = 0; i < 2; i++) - dest.m_values[i] = _mm_or_ps(_mm_and_ps(flag.m_values[i], dest.m_values[i]), _mm_andnot_ps(flag.m_values[i], src.m_values[i])); - } - - static void MakeSafeDenominator(Float& v) - { - ConditionalSet(v, Equal(v, MakeFloatZero()), MakeFloat(1.0f)); - } - - static SInt16 TruncateToPrecisionSigned(const SInt16 &v, int precision) - { - int lostBits = 16 - precision; - if (lostBits == 0) - return v; - - SInt16 result; - result.m_value = _mm_srai_epi16(_mm_slli_epi16(v.m_value, lostBits), lostBits); - return result; - } - - static UInt16 TruncateToPrecisionUnsigned(const UInt16 &v, int precision) - { - int lostBits = 16 - precision; - if (lostBits == 0) - return v; - - UInt16 result; - result.m_value = _mm_srli_epi16(_mm_slli_epi16(v.m_value, lostBits), lostBits); - return result; - } - - static UInt16 Min(const UInt16 &a, const UInt16 &b) - { - __m128i bitFlip = _mm_set1_epi16(-32768); - - UInt16 result; - result.m_value = _mm_xor_si128(_mm_min_epi16(_mm_xor_si128(a.m_value, bitFlip), _mm_xor_si128(b.m_value, bitFlip)), bitFlip); - return result; - } - - static SInt16 Min(const SInt16 &a, const SInt16 &b) - { - SInt16 result; - result.m_value = _mm_min_epi16(a.m_value, b.m_value); - return result; - } - - static UInt15 Min(const UInt15 &a, const UInt15 &b) - { - UInt15 result; - result.m_value = _mm_min_epi16(a.m_value, b.m_value); - return result; - } - - static Float Min(const Float &a, const Float &b) - { - Float result; - for (int i = 0; i < 2; i++) - result.m_values[i] = _mm_min_ps(a.m_values[i], b.m_values[i]); - return result; - } - - static UInt16 Max(const UInt16 &a, const UInt16 &b) - { - __m128i bitFlip = _mm_set1_epi16(-32768); - - UInt16 result; - result.m_value = _mm_xor_si128(_mm_max_epi16(_mm_xor_si128(a.m_value, bitFlip), _mm_xor_si128(b.m_value, bitFlip)), bitFlip); - return result; - } - - static SInt16 Max(const SInt16 &a, const SInt16 &b) - { - SInt16 result; - result.m_value = _mm_max_epi16(a.m_value, b.m_value); - return result; - } - - static UInt15 Max(const UInt15 &a, const UInt15 &b) - { - UInt15 result; - result.m_value = _mm_max_epi16(a.m_value, b.m_value); - return result; - } - - static Float Max(const Float &a, const Float &b) - { - Float result; - for (int i = 0; i < 2; i++) - result.m_values[i] = _mm_max_ps(a.m_values[i], b.m_values[i]); - return result; - } - - static Float Clamp(const Float &v, float min, float max) - { - Float result; - for (int i = 0; i < 2; i++) - result.m_values[i] = _mm_max_ps(_mm_min_ps(v.m_values[i], _mm_set1_ps(max)), _mm_set1_ps(min)); - return result; - } - - static Float Reciprocal(const Float &v) - { - Float result; - for (int i = 0; i < 2; i++) - result.m_values[i] = _mm_rcp_ps(v.m_values[i]); - return result; - } - - static void ConvertLDRInputs(const PixelBlockU8* inputBlocks, int pxOffset, int channel, UInt15 &chOut) - { - int16_t values[8]; - for (int i = 0; i < 8; i++) - values[i] = inputBlocks[i].m_pixels[pxOffset][channel]; - - chOut.m_value = _mm_set_epi16(values[7], values[6], values[5], values[4], values[3], values[2], values[1], values[0]); - } - - static void ConvertHDRInputs(const PixelBlockF16* inputBlocks, int pxOffset, int channel, SInt16 &chOut) - { - int16_t values[8]; - for (int i = 0; i < 8; i++) - values[i] = inputBlocks[i].m_pixels[pxOffset][channel]; - - chOut.m_value = _mm_set_epi16(values[7], values[6], values[5], values[4], values[3], values[2], values[1], values[0]); - } - - static Float MakeFloat(float v) - { - Float f; - f.m_values[0] = f.m_values[1] = _mm_set1_ps(v); - return f; - } - - static Float MakeFloatZero() - { - Float f; - f.m_values[0] = f.m_values[1] = _mm_setzero_ps(); - return f; - } - - static UInt16 MakeUInt16(uint16_t v) - { - UInt16 result; - result.m_value = _mm_set1_epi16(static_cast<short>(v)); - return result; - } - - static SInt16 MakeSInt16(int16_t v) - { - SInt16 result; - result.m_value = _mm_set1_epi16(static_cast<short>(v)); - return result; - } - - static AInt16 MakeAInt16(int16_t v) - { - AInt16 result; - result.m_value = _mm_set1_epi16(static_cast<short>(v)); - return result; - } - - static UInt15 MakeUInt15(uint16_t v) - { - UInt15 result; - result.m_value = _mm_set1_epi16(static_cast<short>(v)); - return result; - } - - static SInt32 MakeSInt32(int32_t v) - { - SInt32 result; - result.m_values[0] = _mm_set1_epi32(v); - result.m_values[1] = _mm_set1_epi32(v); - return result; - } - - static UInt31 MakeUInt31(uint32_t v) - { - UInt31 result; - result.m_values[0] = _mm_set1_epi32(v); - result.m_values[1] = _mm_set1_epi32(v); - return result; - } - - static uint16_t Extract(const UInt16 &v, int offset) - { - return reinterpret_cast<const uint16_t*>(&v.m_value)[offset]; - } - - static int16_t Extract(const SInt16 &v, int offset) - { - return reinterpret_cast<const int16_t*>(&v.m_value)[offset]; - } - - static uint16_t Extract(const UInt15 &v, int offset) - { - return reinterpret_cast<const uint16_t*>(&v.m_value)[offset]; - } - - static int16_t Extract(const AInt16 &v, int offset) - { - return reinterpret_cast<const int16_t*>(&v.m_value)[offset]; - } - - static void PutUInt16(UInt16 &dest, int offset, uint16_t v) - { - reinterpret_cast<uint16_t*>(&dest)[offset] = v; - } - - static void PutUInt15(UInt15 &dest, int offset, uint16_t v) - { - reinterpret_cast<uint16_t*>(&dest)[offset] = v; - } - - static void PutSInt16(SInt16 &dest, int offset, int16_t v) - { - reinterpret_cast<int16_t*>(&dest)[offset] = v; - } - - static float ExtractFloat(const Float& v, int offset) - { - return reinterpret_cast<const float*>(&v)[offset]; - } - - static void PutFloat(Float &dest, int offset, float v) - { - reinterpret_cast<float*>(&dest)[offset] = v; - } - - static Int16CompFlag Less(const SInt16 &a, const SInt16 &b) - { - Int16CompFlag result; - result.m_value = _mm_cmplt_epi16(a.m_value, b.m_value); - return result; - } - - static Int16CompFlag Less(const UInt15 &a, const UInt15 &b) - { - Int16CompFlag result; - result.m_value = _mm_cmplt_epi16(a.m_value, b.m_value); - return result; - } - - static Int16CompFlag LessOrEqual(const UInt15 &a, const UInt15 &b) - { - Int16CompFlag result; - result.m_value = _mm_cmplt_epi16(a.m_value, b.m_value); - return result; - } - - static FloatCompFlag Less(const Float &a, const Float &b) - { - FloatCompFlag result; - for (int i = 0; i < 2; i++) - result.m_values[i] = _mm_cmplt_ps(a.m_values[i], b.m_values[i]); - return result; - } - - static FloatCompFlag LessOrEqual(const Float &a, const Float &b) - { - FloatCompFlag result; - for (int i = 0; i < 2; i++) - result.m_values[i] = _mm_cmple_ps(a.m_values[i], b.m_values[i]); - return result; - } - - template<int TSubtype> - static Int16CompFlag Equal(const VInt16<TSubtype> &a, const VInt16<TSubtype> &b) - { - Int16CompFlag result; - result.m_value = _mm_cmpeq_epi16(a.m_value, b.m_value); - return result; - } - - static FloatCompFlag Equal(const Float &a, const Float &b) - { - FloatCompFlag result; - for (int i = 0; i < 2; i++) - result.m_values[i] = _mm_cmpeq_ps(a.m_values[i], b.m_values[i]); - return result; - } - - static Float ToFloat(const UInt16 &v) - { - Float result; - result.m_values[0] = _mm_cvtepi32_ps(_mm_unpacklo_epi16(v.m_value, _mm_setzero_si128())); - result.m_values[1] = _mm_cvtepi32_ps(_mm_unpackhi_epi16(v.m_value, _mm_setzero_si128())); - return result; - } - - static UInt31 ToUInt31(const UInt16 &v) - { - UInt31 result; - result.m_values[0] = _mm_unpacklo_epi16(v.m_value, _mm_setzero_si128()); - result.m_values[1] = _mm_unpackhi_epi16(v.m_value, _mm_setzero_si128()); - return result; - } - - static SInt32 ToInt32(const UInt16 &v) - { - SInt32 result; - result.m_values[0] = _mm_unpacklo_epi16(v.m_value, _mm_setzero_si128()); - result.m_values[1] = _mm_unpackhi_epi16(v.m_value, _mm_setzero_si128()); - return result; - } - - static SInt32 ToInt32(const SInt16 &v) - { - SInt32 result; - result.m_values[0] = _mm_srai_epi32(_mm_unpacklo_epi16(_mm_setzero_si128(), v.m_value), 16); - result.m_values[1] = _mm_srai_epi32(_mm_unpackhi_epi16(_mm_setzero_si128(), v.m_value), 16); - return result; - } - - static Float ToFloat(const SInt16 &v) - { - Float result; - result.m_values[0] = _mm_cvtepi32_ps(_mm_srai_epi32(_mm_unpacklo_epi16(_mm_setzero_si128(), v.m_value), 16)); - result.m_values[1] = _mm_cvtepi32_ps(_mm_srai_epi32(_mm_unpackhi_epi16(_mm_setzero_si128(), v.m_value), 16)); - return result; - } - - static Float ToFloat(const UInt15 &v) - { - Float result; - result.m_values[0] = _mm_cvtepi32_ps(_mm_unpacklo_epi16(v.m_value, _mm_setzero_si128())); - result.m_values[1] = _mm_cvtepi32_ps(_mm_unpackhi_epi16(v.m_value, _mm_setzero_si128())); - return result; - } - - static Float ToFloat(const UInt31 &v) - { - Float result; - result.m_values[0] = _mm_cvtepi32_ps(v.m_values[0]); - result.m_values[1] = _mm_cvtepi32_ps(v.m_values[1]); - return result; - } - - static Int16CompFlag FloatFlagToInt16(const FloatCompFlag &v) - { - __m128i lo = _mm_castps_si128(v.m_values[0]); - __m128i hi = _mm_castps_si128(v.m_values[1]); - - Int16CompFlag result; - result.m_value = _mm_packs_epi32(lo, hi); - return result; - } - - static FloatCompFlag Int16FlagToFloat(const Int16CompFlag &v) - { - __m128i lo = _mm_unpacklo_epi16(v.m_value, v.m_value); - __m128i hi = _mm_unpackhi_epi16(v.m_value, v.m_value); - - FloatCompFlag result; - result.m_values[0] = _mm_castsi128_ps(lo); - result.m_values[1] = _mm_castsi128_ps(hi); - return result; - } - - static Int16CompFlag MakeBoolInt16(bool b) - { - Int16CompFlag result; - if (b) - result.m_value = _mm_set1_epi16(-1); - else - result.m_value = _mm_setzero_si128(); - return result; - } - - static FloatCompFlag MakeBoolFloat(bool b) - { - FloatCompFlag result; - if (b) - result.m_values[0] = result.m_values[1] = _mm_castsi128_ps(_mm_set1_epi32(-1)); - else - result.m_values[0] = result.m_values[1] = _mm_setzero_ps(); - return result; - } - - static Int16CompFlag AndNot(const Int16CompFlag &a, const Int16CompFlag &b) - { - Int16CompFlag result; - result.m_value = _mm_andnot_si128(b.m_value, a.m_value); - return result; - } - - static UInt16 RoundAndConvertToU16(const Float &v, const void* /*roundingMode*/) - { - __m128i lo = _mm_cvtps_epi32(_mm_add_ps(v.m_values[0], _mm_set1_ps(-32768))); - __m128i hi = _mm_cvtps_epi32(_mm_add_ps(v.m_values[1], _mm_set1_ps(-32768))); - - __m128i packed = _mm_packs_epi32(lo, hi); - - UInt16 result; - result.m_value = _mm_xor_si128(packed, _mm_set1_epi16(-32768)); - return result; - } - - static UInt15 RoundAndConvertToU15(const Float &v, const void* /*roundingMode*/) - { - __m128i lo = _mm_cvtps_epi32(v.m_values[0]); - __m128i hi = _mm_cvtps_epi32(v.m_values[1]); - - __m128i packed = _mm_packs_epi32(lo, hi); - - UInt15 result; - result.m_value = _mm_packs_epi32(lo, hi); - return result; - } - - static SInt16 RoundAndConvertToS16(const Float &v, const void* /*roundingMode*/) - { - __m128i lo = _mm_cvtps_epi32(v.m_values[0]); - __m128i hi = _mm_cvtps_epi32(v.m_values[1]); - - __m128i packed = _mm_packs_epi32(lo, hi); - - SInt16 result; - result.m_value = _mm_packs_epi32(lo, hi); - return result; - } - - static Float Sqrt(const Float &f) - { - Float result; - for (int i = 0; i < 2; i++) - result.m_values[i] = _mm_sqrt_ps(f.m_values[i]); - return result; - } - - static UInt16 Abs(const SInt16 &a) - { - __m128i signBitsXor = _mm_srai_epi16(a.m_value, 15); - __m128i signBitsAdd = _mm_srli_epi16(a.m_value, 15); - - UInt16 result; - result.m_value = _mm_add_epi16(_mm_xor_si128(a.m_value, signBitsXor), signBitsAdd); - return result; - } - - static Float Abs(const Float& a) - { - __m128 invMask = _mm_set1_ps(-0.0f); - - Float result; - result.m_values[0] = _mm_andnot_ps(invMask, a.m_values[0]); - result.m_values[1] = _mm_andnot_ps(invMask, a.m_values[1]); - return result; - } - - static UInt16 SqDiffUInt8(const UInt15 &a, const UInt15 &b) - { - __m128i diff = _mm_sub_epi16(a.m_value, b.m_value); - - UInt16 result; - result.m_value = _mm_mullo_epi16(diff, diff); - return result; - } - - static Float SqDiffSInt16(const SInt16 &a, const SInt16 &b) - { - __m128i diffU = _mm_sub_epi16(_mm_max_epi16(a.m_value, b.m_value), _mm_min_epi16(a.m_value, b.m_value)); - - __m128i mulHi = _mm_mulhi_epu16(diffU, diffU); - __m128i mulLo = _mm_mullo_epi16(diffU, diffU); - __m128i sqDiffHi = _mm_unpackhi_epi16(mulLo, mulHi); - __m128i sqDiffLo = _mm_unpacklo_epi16(mulLo, mulHi); - - Float result; - result.m_values[0] = _mm_cvtepi32_ps(sqDiffLo); - result.m_values[1] = _mm_cvtepi32_ps(sqDiffHi); - - return result; - } - - static Float TwosCLHalfToFloat(const SInt16 &v) - { - __m128i absV = _mm_add_epi16(_mm_xor_si128(v.m_value, _mm_srai_epi16(v.m_value, 15)), _mm_srli_epi16(v.m_value, 15)); - - __m128i signBits = _mm_and_si128(v.m_value, _mm_set1_epi16(-32768)); - __m128i mantissa = _mm_and_si128(v.m_value, _mm_set1_epi16(0x03ff)); - __m128i exponent = _mm_and_si128(v.m_value, _mm_set1_epi16(0x7c00)); - - __m128i isDenormal = _mm_cmpeq_epi16(exponent, _mm_setzero_si128()); - - // Convert exponent to high-bits - exponent = _mm_add_epi16(_mm_srli_epi16(exponent, 3), _mm_set1_epi16(14336)); - - __m128i denormalCorrectionHigh = _mm_and_si128(isDenormal, _mm_or_si128(signBits, _mm_set1_epi16(14336))); - - __m128i highBits = _mm_or_si128(signBits, _mm_or_si128(exponent, _mm_srli_epi16(mantissa, 3))); - __m128i lowBits = _mm_slli_epi16(mantissa, 13); - - __m128i flow = _mm_unpacklo_epi16(lowBits, highBits); - __m128i fhigh = _mm_unpackhi_epi16(lowBits, highBits); - - __m128i correctionLow = _mm_unpacklo_epi16(_mm_setzero_si128(), denormalCorrectionHigh); - __m128i correctionHigh = _mm_unpackhi_epi16(_mm_setzero_si128(), denormalCorrectionHigh); - - Float result; - result.m_values[0] = _mm_sub_ps(_mm_castsi128_ps(flow), _mm_castsi128_ps(correctionLow)); - result.m_values[1] = _mm_sub_ps(_mm_castsi128_ps(fhigh), _mm_castsi128_ps(correctionHigh)); - - return result; - } - - static Float SqDiff2CLFloat(const SInt16 &a, const Float &b) - { - Float fa = TwosCLHalfToFloat(a); - - Float diff = fa - b; - return diff * diff; - } - - static Float SqDiff2CL(const SInt16 &a, const SInt16 &b) - { - Float fa = TwosCLHalfToFloat(a); - Float fb = TwosCLHalfToFloat(b); - - Float diff = fa - fb; - return diff * diff; - } - - static Float SqDiff2CLFloat(const SInt16 &a, float aWeight, const Float &b) - { - Float fa = TwosCLHalfToFloat(a) * aWeight; - - Float diff = fa - b; - return diff * diff; - } - - static UInt16 RightShift(const UInt16 &v, int bits) - { - UInt16 result; - result.m_value = _mm_srli_epi16(v.m_value, bits); - return result; - } - - static UInt31 RightShift(const UInt31 &v, int bits) - { - UInt31 result; - result.m_values[0] = _mm_srli_epi32(v.m_values[0], bits); - result.m_values[1] = _mm_srli_epi32(v.m_values[1], bits); - return result; - } - - static SInt16 RightShift(const SInt16 &v, int bits) - { - SInt16 result; - result.m_value = _mm_srai_epi16(v.m_value, bits); - return result; - } - - static UInt15 RightShift(const UInt15 &v, int bits) - { - UInt15 result; - result.m_value = _mm_srli_epi16(v.m_value, bits); - return result; - } - - static SInt32 RightShift(const SInt32 &v, int bits) - { - SInt32 result; - result.m_values[0] = _mm_srai_epi32(v.m_values[0], bits); - result.m_values[1] = _mm_srai_epi32(v.m_values[1], bits); - return result; - } - - static SInt16 ToSInt16(const SInt32 &v) - { - SInt16 result; - result.m_value = _mm_packs_epi32(v.m_values[0], v.m_values[1]); - return result; - } - - static UInt16 ToUInt16(const UInt32 &v) - { - __m128i low = _mm_srai_epi32(_mm_slli_epi32(v.m_values[0], 16), 16); - __m128i high = _mm_srai_epi32(_mm_slli_epi32(v.m_values[1], 16), 16); - - UInt16 result; - result.m_value = _mm_packs_epi32(low, high); - return result; - } - - static UInt16 ToUInt16(const UInt31 &v) - { - __m128i low = _mm_srai_epi32(_mm_slli_epi32(v.m_values[0], 16), 16); - __m128i high = _mm_srai_epi32(_mm_slli_epi32(v.m_values[1], 16), 16); - - UInt16 result; - result.m_value = _mm_packs_epi32(low, high); - return result; - } - - static UInt15 ToUInt15(const UInt31 &v) - { - UInt15 result; - result.m_value = _mm_packs_epi32(v.m_values[0], v.m_values[1]); - return result; - } - - static SInt32 XMultiply(const SInt16 &a, const SInt16 &b) - { - __m128i high = _mm_mulhi_epi16(a.m_value, b.m_value); - __m128i low = _mm_mullo_epi16(a.m_value, b.m_value); - - SInt32 result; - result.m_values[0] = _mm_unpacklo_epi16(low, high); - result.m_values[1] = _mm_unpackhi_epi16(low, high); - return result; - } - - static SInt32 XMultiply(const SInt16 &a, const UInt15 &b) - { - __m128i high = _mm_mulhi_epi16(a.m_value, b.m_value); - __m128i low = _mm_mullo_epi16(a.m_value, b.m_value); - - SInt32 result; - result.m_values[0] = _mm_unpacklo_epi16(low, high); - result.m_values[1] = _mm_unpackhi_epi16(low, high); - return result; - } - - static SInt32 XMultiply(const UInt15 &a, const SInt16 &b) - { - return XMultiply(b, a); - } - - static UInt32 XMultiply(const UInt16 &a, const UInt16 &b) - { - __m128i high = _mm_mulhi_epu16(a.m_value, b.m_value); - __m128i low = _mm_mullo_epi16(a.m_value, b.m_value); - - UInt32 result; - result.m_values[0] = _mm_unpacklo_epi16(low, high); - result.m_values[1] = _mm_unpackhi_epi16(low, high); - return result; - } - - static UInt16 CompactMultiply(const UInt16 &a, const UInt15 &b) - { - UInt16 result; - result.m_value = _mm_mullo_epi16(a.m_value, b.m_value); - return result; - } - - static UInt16 CompactMultiply(const UInt15 &a, const UInt15 &b) - { - UInt16 result; - result.m_value = _mm_mullo_epi16(a.m_value, b.m_value); - return result; - } - - static UInt31 XMultiply(const UInt15 &a, const UInt15 &b) - { - __m128i high = _mm_mulhi_epu16(a.m_value, b.m_value); - __m128i low = _mm_mullo_epi16(a.m_value, b.m_value); - - UInt31 result; - result.m_values[0] = _mm_unpacklo_epi16(low, high); - result.m_values[1] = _mm_unpackhi_epi16(low, high); - return result; - } - - static UInt31 XMultiply(const UInt16 &a, const UInt15 &b) - { - __m128i high = _mm_mulhi_epu16(a.m_value, b.m_value); - __m128i low = _mm_mullo_epi16(a.m_value, b.m_value); - - UInt31 result; - result.m_values[0] = _mm_unpacklo_epi16(low, high); - result.m_values[1] = _mm_unpackhi_epi16(low, high); - return result; - } - - static UInt31 XMultiply(const UInt15 &a, const UInt16 &b) - { - return XMultiply(b, a); - } - - static bool AnySet(const Int16CompFlag &v) - { - return _mm_movemask_epi8(v.m_value) != 0; - } - - static bool AllSet(const Int16CompFlag &v) - { - return _mm_movemask_epi8(v.m_value) == 0xffff; - } - - static bool AnySet(const FloatCompFlag &v) - { - return _mm_movemask_ps(v.m_values[0]) != 0 || _mm_movemask_ps(v.m_values[1]) != 0; - } - - static bool AllSet(const FloatCompFlag &v) - { - return _mm_movemask_ps(v.m_values[0]) == 0xf && _mm_movemask_ps(v.m_values[1]) == 0xf; - } - }; - -#else - // Scalar version - struct ParallelMath - { - struct RoundTowardZeroForScope - { - }; - - struct RoundTowardNearestForScope - { - }; - - struct RoundUpForScope - { - }; - - struct RoundDownForScope - { - }; - - static const int ParallelSize = 1; - - enum Int16Subtype - { - IntSubtype_Signed, - IntSubtype_UnsignedFull, - IntSubtype_UnsignedTruncated, - IntSubtype_Abstract, - }; - - typedef int32_t SInt16; - typedef int32_t UInt15; - typedef int32_t UInt16; - typedef int32_t AInt16; - - typedef int32_t SInt32; - typedef int32_t UInt31; - typedef int32_t UInt32; - typedef int32_t AInt32; - - typedef int32_t ScalarUInt16; - typedef int32_t ScalarSInt16; - - typedef float Float; - - template<class TTargetType> - struct LosslessCast - { - static const int32_t& Cast(const int32_t &src) - { - return src; - } - }; - - typedef bool Int16CompFlag; - typedef bool FloatCompFlag; - - static int32_t AbstractAdd(const int32_t &a, const int32_t &b) - { - return a + b; - } - - static int32_t AbstractSubtract(const int32_t &a, const int32_t &b) - { - return a - b; - } - - static float Select(bool flag, float a, float b) - { - return flag ? a : b; - } - - static int32_t Select(bool flag, int32_t a, int32_t b) - { - return flag ? a : b; - } - - static int32_t SelectOrZero(bool flag, int32_t a) - { - return flag ? a : 0; - } - - static void ConditionalSet(int32_t& dest, bool flag, int32_t src) - { - if (flag) - dest = src; - } - - static int32_t ConditionalNegate(bool flag, int32_t v) - { - return (flag) ? -v : v; - } - - static void NotConditionalSet(int32_t& dest, bool flag, int32_t src) - { - if (!flag) - dest = src; - } - - static void ConditionalSet(float& dest, bool flag, float src) - { - if (flag) - dest = src; - } - - static void NotConditionalSet(float& dest, bool flag, float src) - { - if (!flag) - dest = src; - } - - static void MakeSafeDenominator(float& v) - { - if (v == 0.0f) - v = 1.0f; - } - - static int32_t SignedRightShift(int32_t v, int bits) - { - return v >> bits; - } - - static int32_t TruncateToPrecisionSigned(int32_t v, int precision) - { - v = (v << (32 - precision)) & 0xffffffff; - return SignedRightShift(v, 32 - precision); - } - - static int32_t TruncateToPrecisionUnsigned(int32_t v, int precision) - { - return v & ((1 << precision) - 1); - } - - static int32_t Min(int32_t a, int32_t b) - { - if (a < b) - return a; - return b; - } - - static float Min(float a, float b) - { - if (a < b) - return a; - return b; - } - - static int32_t Max(int32_t a, int32_t b) - { - if (a > b) - return a; - return b; - } - - static float Max(float a, float b) - { - if (a > b) - return a; - return b; - } - - static float Abs(float a) - { - return fabsf(a); - } - - static int32_t Abs(int32_t a) - { - if (a < 0) - return -a; - return a; - } - - static float Clamp(float v, float min, float max) - { - if (v < min) - return min; - if (v > max) - return max; - return v; - } - - static float Reciprocal(float v) - { - return 1.0f / v; - } - - static void ConvertLDRInputs(const PixelBlockU8* inputBlocks, int pxOffset, int channel, int32_t& chOut) - { - chOut = inputBlocks[0].m_pixels[pxOffset][channel]; - } - - static void ConvertHDRInputs(const PixelBlockF16* inputBlocks, int pxOffset, int channel, int32_t& chOut) - { - chOut = inputBlocks[0].m_pixels[pxOffset][channel]; - } - - static float MakeFloat(float v) - { - return v; - } - - static float MakeFloatZero() - { - return 0.0f; - } - - static int32_t MakeUInt16(uint16_t v) - { - return v; - } - - static int32_t MakeSInt16(int16_t v) - { - return v; - } - - static int32_t MakeAInt16(int16_t v) - { - return v; - } - - static int32_t MakeUInt15(uint16_t v) - { - return v; - } - - static int32_t MakeSInt32(int32_t v) - { - return v; - } - - static int32_t MakeUInt31(int32_t v) - { - return v; - } - - static int32_t Extract(int32_t v, int offset) - { - UNREFERENCED_PARAMETER(offset); - return v; - } - - static void PutUInt16(int32_t &dest, int offset, ParallelMath::ScalarUInt16 v) - { - UNREFERENCED_PARAMETER(offset); - dest = v; - } - - static void PutUInt15(int32_t &dest, int offset, ParallelMath::ScalarUInt16 v) - { - UNREFERENCED_PARAMETER(offset); - dest = v; - } - - static void PutSInt16(int32_t &dest, int offset, ParallelMath::ScalarSInt16 v) - { - UNREFERENCED_PARAMETER(offset); - dest = v; - } - - static float ExtractFloat(float v, int offset) - { - UNREFERENCED_PARAMETER(offset); - return v; - } - - static void PutFloat(float &dest, int offset, float v) - { - UNREFERENCED_PARAMETER(offset); - dest = v; - } - - static bool Less(int32_t a, int32_t b) - { - return a < b; - } - - static bool Less(float a, float b) - { - return a < b; - } - - static bool LessOrEqual(int32_t a, int32_t b) - { - return a < b; - } - - static bool LessOrEqual(float a, float b) - { - return a < b; - } - - static bool Equal(int32_t a, int32_t b) - { - return a == b; - } - - static bool Equal(float a, float b) - { - return a == b; - } - - static float ToFloat(int32_t v) - { - return static_cast<float>(v); - } - - static int32_t ToUInt31(int32_t v) - { - return v; - } - - static int32_t ToInt32(int32_t v) - { - return v; - } - - static bool FloatFlagToInt16(bool v) - { - return v; - } - - static bool Int16FlagToFloat(bool v) - { - return v; - } - - static bool MakeBoolInt16(bool b) - { - return b; - } - - static bool MakeBoolFloat(bool b) - { - return b; - } - - static bool AndNot(bool a, bool b) - { - return a && !b; - } - - static int32_t RoundAndConvertToInt(float v, const ParallelMath::RoundTowardZeroForScope *rtz) - { - UNREFERENCED_PARAMETER(rtz); - return static_cast<int>(v); - } - - static int32_t RoundAndConvertToInt(float v, const ParallelMath::RoundUpForScope *ru) - { - UNREFERENCED_PARAMETER(ru); - return static_cast<int>(ceilf(v)); - } - - static int32_t RoundAndConvertToInt(float v, const ParallelMath::RoundDownForScope *rd) - { - UNREFERENCED_PARAMETER(rd); - return static_cast<int>(floorf(v)); - } - - static int32_t RoundAndConvertToInt(float v, const ParallelMath::RoundTowardNearestForScope *rtn) - { - UNREFERENCED_PARAMETER(rtn); - return static_cast<int>(floorf(v + 0.5f)); - } - - template<class TRoundMode> - static int32_t RoundAndConvertToU16(float v, const TRoundMode *roundingMode) - { - return RoundAndConvertToInt(v, roundingMode); - } - - template<class TRoundMode> - static int32_t RoundAndConvertToU15(float v, const TRoundMode *roundingMode) - { - return RoundAndConvertToInt(v, roundingMode); - } - - template<class TRoundMode> - static int32_t RoundAndConvertToS16(float v, const TRoundMode *roundingMode) - { - return RoundAndConvertToInt(v, roundingMode); - } - - static float Sqrt(float f) - { - return sqrtf(f); - } - - static int32_t SqDiffUInt8(int32_t a, int32_t b) - { - int32_t delta = a - b; - return delta * delta; - } - - static int32_t SqDiffInt16(int32_t a, int32_t b) - { - int32_t delta = a - b; - return delta * delta; - } - - static int32_t SqDiffSInt16(int32_t a, int32_t b) - { - int32_t delta = a - b; - return delta * delta; - } - - static float TwosCLHalfToFloat(int32_t v) - { - int32_t absV = (v < 0) ? -v : v; - - int32_t signBits = (absV & -32768); - int32_t mantissa = (absV & 0x03ff); - int32_t exponent = (absV & 0x7c00); - - bool isDenormal = (exponent == 0); - - // Convert exponent to high-bits - exponent = (exponent >> 3) + 14336; - - int32_t denormalCorrection = (isDenormal ? (signBits | 14336) : 0) << 16; - - int32_t fBits = ((exponent | signBits) << 16) | (mantissa << 13); - - float f, correction; - memcpy(&f, &fBits, 4); - memcpy(&correction, &denormalCorrection, 4); - - return f - correction; - } - - static Float SqDiff2CLFloat(const SInt16 &a, const Float &b) - { - Float fa = TwosCLHalfToFloat(a); - - Float diff = fa - b; - return diff * diff; - } - - static Float SqDiff2CL(const SInt16 &a, const SInt16 &b) - { - Float fa = TwosCLHalfToFloat(a); - Float fb = TwosCLHalfToFloat(b); - - Float diff = fa - fb; - return diff * diff; - } - - static Float SqDiff2CLFloat(const SInt16 &a, float aWeight, const Float &b) - { - Float fa = TwosCLHalfToFloat(a) * aWeight; - - Float diff = fa - b; - return diff * diff; - } - - static int32_t RightShift(int32_t v, int bits) - { - return SignedRightShift(v, bits); - } - - static int32_t ToSInt16(int32_t v) - { - return v; - } - - static int32_t ToUInt16(int32_t v) - { - return v; - } - - static int32_t ToUInt15(int32_t v) - { - return v; - } - - static int32_t XMultiply(int32_t a, int32_t b) - { - return a * b; - } - - static int32_t CompactMultiply(int32_t a, int32_t b) - { - return a * b; - } - - static bool AnySet(bool v) - { - return v; - } - - static bool AllSet(bool v) - { - return v; - } - }; - -#endif - - namespace Internal - { - namespace BC7Data - { - enum AlphaMode - { - AlphaMode_Combined, - AlphaMode_Separate, - AlphaMode_None, - }; - - enum PBitMode - { - PBitMode_PerEndpoint, - PBitMode_PerSubset, - PBitMode_None - }; - - struct BC7ModeInfo - { - PBitMode m_pBitMode; - AlphaMode m_alphaMode; - int m_rgbBits; - int m_alphaBits; - int m_partitionBits; - int m_numSubsets; - int m_indexBits; - int m_alphaIndexBits; - bool m_hasIndexSelector; - }; - - BC7ModeInfo g_modes[] = - { - { PBitMode_PerEndpoint, AlphaMode_None, 4, 0, 4, 3, 3, 0, false }, // 0 - { PBitMode_PerSubset, AlphaMode_None, 6, 0, 6, 2, 3, 0, false }, // 1 - { PBitMode_None, AlphaMode_None, 5, 0, 6, 3, 2, 0, false }, // 2 - { PBitMode_PerEndpoint, AlphaMode_None, 7, 0, 6, 2, 2, 0, false }, // 3 (Mode reference has an error, P-bit is really per-endpoint) - - { PBitMode_None, AlphaMode_Separate, 5, 6, 0, 1, 2, 3, true }, // 4 - { PBitMode_None, AlphaMode_Separate, 7, 8, 0, 1, 2, 2, false }, // 5 - { PBitMode_PerEndpoint, AlphaMode_Combined, 7, 7, 0, 1, 4, 0, false }, // 6 - { PBitMode_PerEndpoint, AlphaMode_Combined, 5, 5, 6, 2, 2, 0, false } // 7 - }; - - const int g_weight2[] = { 0, 21, 43, 64 }; - const int g_weight3[] = { 0, 9, 18, 27, 37, 46, 55, 64 }; - const int g_weight4[] = { 0, 4, 9, 13, 17, 21, 26, 30, 34, 38, 43, 47, 51, 55, 60, 64 }; - - const int *g_weightTables[] = - { - NULL, - NULL, - g_weight2, - g_weight3, - g_weight4 - }; - - struct BC6HModeInfo - { - uint16_t m_modeID; - bool m_partitioned; - bool m_transformed; - int m_aPrec; - int m_bPrec[3]; - }; - - // [partitioned][precision] - bool g_hdrModesExistForPrecision[2][17] = - { - //0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 - { false, false, false, false, false, false, false, false, false, false, true, true, true, false, false, false, true }, - { false, false, false, false, false, false, true, true, true, true, true, true, false, false, false, false, false }, - }; - - BC6HModeInfo g_hdrModes[] = - { - { 0x00, true, true, 10,{ 5, 5, 5 } }, - { 0x01, true, true, 7,{ 6, 6, 6 } }, - { 0x02, true, true, 11,{ 5, 4, 4 } }, - { 0x06, true, true, 11,{ 4, 5, 4 } }, - { 0x0a, true, true, 11,{ 4, 4, 5 } }, - { 0x0e, true, true, 9,{ 5, 5, 5 } }, - { 0x12, true, true, 8,{ 6, 5, 5 } }, - { 0x16, true, true, 8,{ 5, 6, 5 } }, - { 0x1a, true, true, 8,{ 5, 5, 6 } }, - { 0x1e, true, false, 6,{ 6, 6, 6 } }, - { 0x03, false, false, 10,{ 10, 10, 10 } }, - { 0x07, false, true, 11,{ 9, 9, 9 } }, - { 0x0b, false, true, 12,{ 8, 8, 8 } }, - { 0x0f, false, true, 16,{ 4, 4, 4 } }, - }; - - const int g_maxHDRPrecision = 16; - - static const size_t g_numHDRModes = sizeof(g_hdrModes) / sizeof(g_hdrModes[0]); - - static uint16_t g_partitionMap[64] = - { - 0xCCCC, 0x8888, 0xEEEE, 0xECC8, - 0xC880, 0xFEEC, 0xFEC8, 0xEC80, - 0xC800, 0xFFEC, 0xFE80, 0xE800, - 0xFFE8, 0xFF00, 0xFFF0, 0xF000, - 0xF710, 0x008E, 0x7100, 0x08CE, - 0x008C, 0x7310, 0x3100, 0x8CCE, - 0x088C, 0x3110, 0x6666, 0x366C, - 0x17E8, 0x0FF0, 0x718E, 0x399C, - 0xaaaa, 0xf0f0, 0x5a5a, 0x33cc, - 0x3c3c, 0x55aa, 0x9696, 0xa55a, - 0x73ce, 0x13c8, 0x324c, 0x3bdc, - 0x6996, 0xc33c, 0x9966, 0x660, - 0x272, 0x4e4, 0x4e40, 0x2720, - 0xc936, 0x936c, 0x39c6, 0x639c, - 0x9336, 0x9cc6, 0x817e, 0xe718, - 0xccf0, 0xfcc, 0x7744, 0xee22, - }; - - static uint32_t g_partitionMap2[64] = - { - 0xaa685050, 0x6a5a5040, 0x5a5a4200, 0x5450a0a8, - 0xa5a50000, 0xa0a05050, 0x5555a0a0, 0x5a5a5050, - 0xaa550000, 0xaa555500, 0xaaaa5500, 0x90909090, - 0x94949494, 0xa4a4a4a4, 0xa9a59450, 0x2a0a4250, - 0xa5945040, 0x0a425054, 0xa5a5a500, 0x55a0a0a0, - 0xa8a85454, 0x6a6a4040, 0xa4a45000, 0x1a1a0500, - 0x0050a4a4, 0xaaa59090, 0x14696914, 0x69691400, - 0xa08585a0, 0xaa821414, 0x50a4a450, 0x6a5a0200, - 0xa9a58000, 0x5090a0a8, 0xa8a09050, 0x24242424, - 0x00aa5500, 0x24924924, 0x24499224, 0x50a50a50, - 0x500aa550, 0xaaaa4444, 0x66660000, 0xa5a0a5a0, - 0x50a050a0, 0x69286928, 0x44aaaa44, 0x66666600, - 0xaa444444, 0x54a854a8, 0x95809580, 0x96969600, - 0xa85454a8, 0x80959580, 0xaa141414, 0x96960000, - 0xaaaa1414, 0xa05050a0, 0xa0a5a5a0, 0x96000000, - 0x40804080, 0xa9a8a9a8, 0xaaaaaa44, 0x2a4a5254, - }; - - static int g_fixupIndexes2[64] = - { - 15,15,15,15, - 15,15,15,15, - 15,15,15,15, - 15,15,15,15, - 15, 2, 8, 2, - 2, 8, 8,15, - 2, 8, 2, 2, - 8, 8, 2, 2, - - 15,15, 6, 8, - 2, 8,15,15, - 2, 8, 2, 2, - 2,15,15, 6, - 6, 2, 6, 8, - 15,15, 2, 2, - 15,15,15,15, - 15, 2, 2,15, - }; - - static int g_fixupIndexes3[64][2] = - { - { 3,15 },{ 3, 8 },{ 15, 8 },{ 15, 3 }, - { 8,15 },{ 3,15 },{ 15, 3 },{ 15, 8 }, - { 8,15 },{ 8,15 },{ 6,15 },{ 6,15 }, - { 6,15 },{ 5,15 },{ 3,15 },{ 3, 8 }, - { 3,15 },{ 3, 8 },{ 8,15 },{ 15, 3 }, - { 3,15 },{ 3, 8 },{ 6,15 },{ 10, 8 }, - { 5, 3 },{ 8,15 },{ 8, 6 },{ 6,10 }, - { 8,15 },{ 5,15 },{ 15,10 },{ 15, 8 }, - - { 8,15 },{ 15, 3 },{ 3,15 },{ 5,10 }, - { 6,10 },{ 10, 8 },{ 8, 9 },{ 15,10 }, - { 15, 6 },{ 3,15 },{ 15, 8 },{ 5,15 }, - { 15, 3 },{ 15, 6 },{ 15, 6 },{ 15, 8 }, - { 3,15 },{ 15, 3 },{ 5,15 },{ 5,15 }, - { 5,15 },{ 8,15 },{ 5,15 },{ 10,15 }, - { 5,15 },{ 10,15 },{ 8,15 },{ 13,15 }, - { 15, 3 },{ 12,15 },{ 3,15 },{ 3, 8 }, - }; - - static const unsigned char g_fragments[] = - { - 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, // 0, 16 - 0, 1, 2, 3, // 16, 4 - 0, 1, 4, // 20, 3 - 0, 1, 2, 4, // 23, 4 - 2, 3, 7, // 27, 3 - 1, 2, 3, 7, // 30, 4 - 0, 1, 2, 3, 4, 5, 6, 7, // 34, 8 - 0, 1, 4, 8, // 42, 4 - 0, 1, 2, 4, 5, 8, // 46, 6 - 0, 1, 2, 3, 4, 5, 6, 8, // 52, 8 - 1, 4, 5, 6, 9, // 60, 5 - 2, 5, 6, 7, 10, // 65, 5 - 5, 6, 9, 10, // 70, 4 - 2, 3, 7, 11, // 74, 4 - 1, 2, 3, 6, 7, 11, // 78, 6 - 0, 1, 2, 3, 5, 6, 7, 11, // 84, 8 - 0, 1, 2, 3, 8, 9, 10, 11, // 92, 8 - 2, 3, 6, 7, 8, 9, 10, 11, // 100, 8 - 4, 5, 6, 7, 8, 9, 10, 11, // 108, 8 - 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, // 116, 12 - 0, 4, 8, 12, // 128, 4 - 0, 2, 3, 4, 6, 7, 8, 12, // 132, 8 - 0, 1, 2, 4, 5, 8, 9, 12, // 140, 8 - 0, 1, 2, 3, 4, 5, 6, 8, 9, 12, // 148, 10 - 3, 6, 7, 8, 9, 12, // 158, 6 - 3, 5, 6, 7, 8, 9, 10, 12, // 164, 8 - 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 12, // 172, 12 - 0, 1, 2, 5, 6, 7, 11, 12, // 184, 8 - 5, 8, 9, 10, 13, // 192, 5 - 8, 12, 13, // 197, 3 - 4, 8, 12, 13, // 200, 4 - 2, 3, 6, 9, 12, 13, // 204, 6 - 0, 1, 2, 3, 8, 9, 12, 13, // 210, 8 - 0, 1, 4, 5, 8, 9, 12, 13, // 218, 8 - 2, 3, 6, 7, 8, 9, 12, 13, // 226, 8 - 2, 3, 5, 6, 9, 10, 12, 13, // 234, 8 - 0, 3, 6, 7, 9, 10, 12, 13, // 242, 8 - 0, 1, 2, 3, 4, 5, 6, 8, 9, 10, 12, 13, // 250, 12 - 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 12, 13, // 262, 13 - 2, 3, 4, 7, 8, 11, 12, 13, // 275, 8 - 1, 2, 6, 7, 8, 11, 12, 13, // 283, 8 - 2, 3, 4, 6, 7, 8, 9, 11, 12, 13, // 291, 10 - 2, 3, 4, 5, 10, 11, 12, 13, // 301, 8 - 0, 1, 6, 7, 10, 11, 12, 13, // 309, 8 - 6, 9, 10, 11, 14, // 317, 5 - 0, 2, 4, 6, 8, 10, 12, 14, // 322, 8 - 1, 3, 5, 7, 8, 10, 12, 14, // 330, 8 - 1, 3, 4, 6, 9, 11, 12, 14, // 338, 8 - 0, 2, 5, 7, 9, 11, 12, 14, // 346, 8 - 0, 3, 4, 5, 8, 9, 13, 14, // 354, 8 - 2, 3, 4, 7, 8, 9, 13, 14, // 362, 8 - 1, 2, 5, 6, 9, 10, 13, 14, // 370, 8 - 0, 3, 4, 7, 9, 10, 13, 14, // 378, 8 - 0, 3, 5, 6, 8, 11, 13, 14, // 386, 8 - 1, 2, 4, 7, 8, 11, 13, 14, // 394, 8 - 0, 1, 4, 7, 10, 11, 13, 14, // 402, 8 - 0, 3, 6, 7, 10, 11, 13, 14, // 410, 8 - 8, 12, 13, 14, // 418, 4 - 1, 2, 3, 7, 8, 12, 13, 14, // 422, 8 - 4, 8, 9, 12, 13, 14, // 430, 6 - 0, 4, 5, 8, 9, 12, 13, 14, // 436, 8 - 1, 2, 3, 6, 7, 8, 9, 12, 13, 14, // 444, 10 - 2, 6, 8, 9, 10, 12, 13, 14, // 454, 8 - 0, 1, 2, 4, 5, 6, 8, 9, 10, 12, 13, 14, // 462, 12 - 0, 7, 9, 10, 11, 12, 13, 14, // 474, 8 - 1, 2, 3, 4, 5, 6, 8, 15, // 482, 8 - 3, 7, 11, 15, // 490, 4 - 0, 1, 3, 4, 5, 7, 11, 15, // 494, 8 - 0, 4, 5, 10, 11, 15, // 502, 6 - 1, 2, 3, 6, 7, 10, 11, 15, // 508, 8 - 0, 1, 2, 3, 5, 6, 7, 10, 11, 15, // 516, 10 - 0, 4, 5, 6, 9, 10, 11, 15, // 526, 8 - 0, 1, 2, 3, 4, 5, 6, 7, 9, 10, 11, 15, // 534, 12 - 1, 2, 4, 5, 8, 9, 12, 15, // 546, 8 - 2, 3, 5, 6, 8, 9, 12, 15, // 554, 8 - 0, 3, 5, 6, 9, 10, 12, 15, // 562, 8 - 1, 2, 4, 7, 9, 10, 12, 15, // 570, 8 - 1, 2, 5, 6, 8, 11, 12, 15, // 578, 8 - 0, 3, 4, 7, 8, 11, 12, 15, // 586, 8 - 0, 1, 5, 6, 10, 11, 12, 15, // 594, 8 - 1, 2, 6, 7, 10, 11, 12, 15, // 602, 8 - 1, 3, 4, 6, 8, 10, 13, 15, // 610, 8 - 0, 2, 5, 7, 8, 10, 13, 15, // 618, 8 - 0, 2, 4, 6, 9, 11, 13, 15, // 626, 8 - 1, 3, 5, 7, 9, 11, 13, 15, // 634, 8 - 0, 1, 2, 3, 4, 5, 7, 8, 12, 13, 15, // 642, 11 - 2, 3, 4, 5, 8, 9, 14, 15, // 653, 8 - 0, 1, 6, 7, 8, 9, 14, 15, // 661, 8 - 0, 1, 5, 10, 14, 15, // 669, 6 - 0, 3, 4, 5, 9, 10, 14, 15, // 675, 8 - 0, 1, 5, 6, 9, 10, 14, 15, // 683, 8 - 11, 14, 15, // 691, 3 - 7, 11, 14, 15, // 694, 4 - 1, 2, 4, 5, 8, 11, 14, 15, // 698, 8 - 0, 1, 4, 7, 8, 11, 14, 15, // 706, 8 - 0, 1, 4, 5, 10, 11, 14, 15, // 714, 8 - 2, 3, 6, 7, 10, 11, 14, 15, // 722, 8 - 4, 5, 6, 7, 10, 11, 14, 15, // 730, 8 - 0, 1, 4, 5, 7, 8, 10, 11, 14, 15, // 738, 10 - 0, 1, 2, 3, 5, 6, 7, 9, 10, 11, 14, 15, // 748, 12 - 0, 1, 2, 3, 4, 5, 6, 7, 9, 10, 11, 14, 15, // 760, 13 - 0, 1, 2, 3, 4, 6, 7, 11, 12, 14, 15, // 773, 11 - 3, 4, 8, 9, 10, 13, 14, 15, // 784, 8 - 11, 13, 14, 15, // 792, 4 - 0, 1, 2, 4, 11, 13, 14, 15, // 796, 8 - 0, 1, 2, 4, 5, 10, 11, 13, 14, 15, // 804, 10 - 7, 10, 11, 13, 14, 15, // 814, 6 - 3, 6, 7, 10, 11, 13, 14, 15, // 820, 8 - 1, 5, 9, 10, 11, 13, 14, 15, // 828, 8 - 1, 2, 3, 5, 6, 7, 9, 10, 11, 13, 14, 15, // 836, 12 - 12, 13, 14, 15, // 848, 4 - 0, 1, 2, 3, 12, 13, 14, 15, // 852, 8 - 0, 1, 4, 5, 12, 13, 14, 15, // 860, 8 - 4, 5, 6, 7, 12, 13, 14, 15, // 868, 8 - 4, 8, 9, 10, 12, 13, 14, 15, // 876, 8 - 0, 4, 5, 8, 9, 10, 12, 13, 14, 15, // 884, 10 - 0, 1, 4, 5, 6, 8, 9, 10, 12, 13, 14, 15, // 894, 12 - 0, 1, 2, 3, 4, 7, 8, 11, 12, 13, 14, 15, // 906, 12 - 0, 1, 3, 4, 8, 9, 11, 12, 13, 14, 15, // 918, 11 - 0, 2, 3, 7, 8, 10, 11, 12, 13, 14, 15, // 929, 11 - 7, 9, 10, 11, 12, 13, 14, 15, // 940, 8 - 3, 6, 7, 9, 10, 11, 12, 13, 14, 15, // 948, 10 - 2, 3, 5, 6, 7, 9, 10, 11, 12, 13, 14, 15, // 958, 12 - 8, 9, 10, 11, 12, 13, 14, 15, // 970, 8 - 0, 4, 5, 6, 8, 9, 10, 11, 12, 13, 14, 15, // 978, 12 - 0, 1, 4, 5, 6, 8, 9, 10, 11, 12, 13, 14, 15, // 990, 13 - 3, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, // 1003, 12 - 2, 3, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, // 1015, 13 - 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, // 1028, 12 - 0, 2, // 1040, 2 - 1, 3, // 1042, 2 - 0, 1, 4, 5, // 1044, 4 - 0, 1, 2, 4, 5, // 1048, 5 - 2, 3, 6, // 1053, 3 - 0, 2, 4, 6, // 1056, 4 - 1, 2, 5, 6, // 1060, 4 - 0, 1, 2, 3, 5, 6, // 1064, 6 - 0, 1, 2, 4, 5, 6, // 1070, 6 - 0, 1, 2, 3, 4, 5, 6, // 1076, 7 - 0, 3, 4, 7, // 1083, 4 - 0, 1, 2, 3, 4, 7, // 1087, 6 - 1, 3, 5, 7, // 1093, 4 - 2, 3, 6, 7, // 1097, 4 - 1, 2, 3, 6, 7, // 1101, 5 - 1, 2, 3, 5, 6, 7, // 1106, 6 - 0, 1, 2, 3, 5, 6, 7, // 1112, 7 - 4, 5, 6, 7, // 1119, 4 - 0, 8, // 1123, 2 - 0, 1, 4, 5, 8, // 1125, 5 - 0, 1, 8, 9, // 1130, 4 - 4, 5, 8, 9, // 1134, 4 - 0, 1, 4, 5, 8, 9, // 1138, 6 - 2, 6, 8, 9, // 1144, 4 - 6, 7, 8, 9, // 1148, 4 - 0, 2, 4, 6, 8, 10, // 1152, 6 - 1, 2, 5, 6, 9, 10, // 1158, 6 - 0, 3, 4, 7, 9, 10, // 1164, 6 - 0, 1, 2, 8, 9, 10, // 1170, 6 - 4, 5, 6, 8, 9, 10, // 1176, 6 - 3, 11, // 1182, 2 - 2, 3, 6, 7, 11, // 1184, 5 - 0, 3, 8, 11, // 1189, 4 - 0, 3, 4, 7, 8, 11, // 1193, 6 - 1, 3, 5, 7, 9, 11, // 1199, 6 - 2, 3, 10, 11, // 1205, 4 - 1, 5, 10, 11, // 1209, 4 - 4, 5, 10, 11, // 1213, 4 - 6, 7, 10, 11, // 1217, 4 - 2, 3, 6, 7, 10, 11, // 1221, 6 - 1, 2, 3, 9, 10, 11, // 1227, 6 - 5, 6, 7, 9, 10, 11, // 1233, 6 - 8, 9, 10, 11, // 1239, 4 - 4, 12, // 1243, 2 - 0, 1, 2, 3, 4, 5, 8, 12, // 1245, 8 - 8, 9, 12, // 1253, 3 - 0, 4, 5, 8, 9, 12, // 1256, 6 - 0, 1, 4, 5, 8, 9, 12, // 1262, 7 - 2, 3, 5, 6, 8, 9, 12, // 1269, 7 - 1, 5, 9, 13, // 1276, 4 - 6, 7, 9, 13, // 1280, 4 - 1, 4, 7, 10, 13, // 1284, 5 - 1, 6, 8, 11, 13, // 1289, 5 - 0, 1, 12, 13, // 1294, 4 - 4, 5, 12, 13, // 1298, 4 - 0, 1, 6, 7, 12, 13, // 1302, 6 - 0, 1, 4, 8, 12, 13, // 1308, 6 - 8, 9, 12, 13, // 1314, 4 - 4, 8, 9, 12, 13, // 1318, 5 - 4, 5, 8, 9, 12, 13, // 1323, 6 - 0, 4, 5, 8, 9, 12, 13, // 1329, 7 - 0, 1, 6, 10, 12, 13, // 1336, 6 - 3, 6, 7, 9, 10, 12, 13, // 1342, 7 - 0, 1, 10, 11, 12, 13, // 1349, 6 - 2, 4, 7, 9, 14, // 1355, 5 - 4, 5, 10, 14, // 1360, 4 - 2, 6, 10, 14, // 1364, 4 - 2, 5, 8, 11, 14, // 1368, 5 - 0, 2, 12, 14, // 1373, 4 - 8, 10, 12, 14, // 1377, 4 - 4, 6, 8, 10, 12, 14, // 1381, 6 - 13, 14, // 1387, 2 - 9, 10, 13, 14, // 1389, 4 - 5, 6, 9, 10, 13, 14, // 1393, 6 - 0, 1, 2, 12, 13, 14, // 1399, 6 - 4, 5, 6, 12, 13, 14, // 1405, 6 - 8, 9, 12, 13, 14, // 1411, 5 - 8, 9, 10, 12, 13, 14, // 1416, 6 - 7, 15, // 1422, 2 - 0, 5, 10, 15, // 1424, 4 - 0, 1, 2, 3, 6, 7, 11, 15, // 1428, 8 - 10, 11, 15, // 1436, 3 - 0, 1, 5, 6, 10, 11, 15, // 1439, 7 - 3, 6, 7, 10, 11, 15, // 1446, 6 - 12, 15, // 1452, 2 - 0, 3, 12, 15, // 1454, 4 - 4, 7, 12, 15, // 1458, 4 - 0, 3, 6, 9, 12, 15, // 1462, 6 - 0, 3, 5, 10, 12, 15, // 1468, 6 - 8, 11, 12, 15, // 1474, 4 - 5, 6, 8, 11, 12, 15, // 1478, 6 - 4, 7, 8, 11, 12, 15, // 1484, 6 - 1, 3, 13, 15, // 1490, 4 - 9, 11, 13, 15, // 1494, 4 - 5, 7, 9, 11, 13, 15, // 1498, 6 - 2, 3, 14, 15, // 1504, 4 - 2, 3, 4, 5, 14, 15, // 1508, 6 - 6, 7, 14, 15, // 1514, 4 - 2, 3, 5, 9, 14, 15, // 1518, 6 - 2, 3, 8, 9, 14, 15, // 1524, 6 - 10, 14, 15, // 1530, 3 - 0, 4, 5, 9, 10, 14, 15, // 1533, 7 - 2, 3, 7, 11, 14, 15, // 1540, 6 - 10, 11, 14, 15, // 1546, 4 - 7, 10, 11, 14, 15, // 1550, 5 - 6, 7, 10, 11, 14, 15, // 1555, 6 - 1, 2, 3, 13, 14, 15, // 1561, 6 - 5, 6, 7, 13, 14, 15, // 1567, 6 - 10, 11, 13, 14, 15, // 1573, 5 - 9, 10, 11, 13, 14, 15, // 1578, 6 - 0, 4, 8, 9, 12, 13, 14, 15, // 1584, 8 - 9, 10, 12, 13, 14, 15, // 1592, 6 - 8, 11, 12, 13, 14, 15, // 1598, 6 - 3, 7, 10, 11, 12, 13, 14, 15, // 1604, 8 - }; - static const int g_shapeRanges[][2] = - { - { 0, 16 },{ 16, 4 },{ 20, 3 },{ 23, 4 },{ 27, 3 },{ 30, 4 },{ 34, 8 },{ 42, 4 },{ 46, 6 },{ 52, 8 },{ 60, 5 }, - { 65, 5 },{ 70, 4 },{ 74, 4 },{ 78, 6 },{ 84, 8 },{ 92, 8 },{ 100, 8 },{ 108, 8 },{ 116, 12 },{ 128, 4 },{ 132, 8 }, - { 140, 8 },{ 148, 10 },{ 158, 6 },{ 164, 8 },{ 172, 12 },{ 184, 8 },{ 192, 5 },{ 197, 3 },{ 200, 4 },{ 204, 6 },{ 210, 8 }, - { 218, 8 },{ 226, 8 },{ 234, 8 },{ 242, 8 },{ 250, 12 },{ 262, 13 },{ 275, 8 },{ 283, 8 },{ 291, 10 },{ 301, 8 },{ 309, 8 }, - { 317, 5 },{ 322, 8 },{ 330, 8 },{ 338, 8 },{ 346, 8 },{ 354, 8 },{ 362, 8 },{ 370, 8 },{ 378, 8 },{ 386, 8 },{ 394, 8 }, - { 402, 8 },{ 410, 8 },{ 418, 4 },{ 422, 8 },{ 430, 6 },{ 436, 8 },{ 444, 10 },{ 454, 8 },{ 462, 12 },{ 474, 8 },{ 482, 8 }, - { 490, 4 },{ 494, 8 },{ 502, 6 },{ 508, 8 },{ 516, 10 },{ 526, 8 },{ 534, 12 },{ 546, 8 },{ 554, 8 },{ 562, 8 },{ 570, 8 }, - { 578, 8 },{ 586, 8 },{ 594, 8 },{ 602, 8 },{ 610, 8 },{ 618, 8 },{ 626, 8 },{ 634, 8 },{ 642, 11 },{ 653, 8 },{ 661, 8 }, - { 669, 6 },{ 675, 8 },{ 683, 8 },{ 691, 3 },{ 694, 4 },{ 698, 8 },{ 706, 8 },{ 714, 8 },{ 722, 8 },{ 730, 8 },{ 738, 10 }, - { 748, 12 },{ 760, 13 },{ 773, 11 },{ 784, 8 },{ 792, 4 },{ 796, 8 },{ 804, 10 },{ 814, 6 },{ 820, 8 },{ 828, 8 },{ 836, 12 }, - { 848, 4 },{ 852, 8 },{ 860, 8 },{ 868, 8 },{ 876, 8 },{ 884, 10 },{ 894, 12 },{ 906, 12 },{ 918, 11 },{ 929, 11 },{ 940, 8 }, - { 948, 10 },{ 958, 12 },{ 970, 8 },{ 978, 12 },{ 990, 13 },{ 1003, 12 },{ 1015, 13 },{ 1028, 12 },{ 1040, 2 },{ 1042, 2 },{ 1044, 4 }, - { 1048, 5 },{ 1053, 3 },{ 1056, 4 },{ 1060, 4 },{ 1064, 6 },{ 1070, 6 },{ 1076, 7 },{ 1083, 4 },{ 1087, 6 },{ 1093, 4 },{ 1097, 4 }, - { 1101, 5 },{ 1106, 6 },{ 1112, 7 },{ 1119, 4 },{ 1123, 2 },{ 1125, 5 },{ 1130, 4 },{ 1134, 4 },{ 1138, 6 },{ 1144, 4 },{ 1148, 4 }, - { 1152, 6 },{ 1158, 6 },{ 1164, 6 },{ 1170, 6 },{ 1176, 6 },{ 1182, 2 },{ 1184, 5 },{ 1189, 4 },{ 1193, 6 },{ 1199, 6 },{ 1205, 4 }, - { 1209, 4 },{ 1213, 4 },{ 1217, 4 },{ 1221, 6 },{ 1227, 6 },{ 1233, 6 },{ 1239, 4 },{ 1243, 2 },{ 1245, 8 },{ 1253, 3 },{ 1256, 6 }, - { 1262, 7 },{ 1269, 7 },{ 1276, 4 },{ 1280, 4 },{ 1284, 5 },{ 1289, 5 },{ 1294, 4 },{ 1298, 4 },{ 1302, 6 },{ 1308, 6 },{ 1314, 4 }, - { 1318, 5 },{ 1323, 6 },{ 1329, 7 },{ 1336, 6 },{ 1342, 7 },{ 1349, 6 },{ 1355, 5 },{ 1360, 4 },{ 1364, 4 },{ 1368, 5 },{ 1373, 4 }, - { 1377, 4 },{ 1381, 6 },{ 1387, 2 },{ 1389, 4 },{ 1393, 6 },{ 1399, 6 },{ 1405, 6 },{ 1411, 5 },{ 1416, 6 },{ 1422, 2 },{ 1424, 4 }, - { 1428, 8 },{ 1436, 3 },{ 1439, 7 },{ 1446, 6 },{ 1452, 2 },{ 1454, 4 },{ 1458, 4 },{ 1462, 6 },{ 1468, 6 },{ 1474, 4 },{ 1478, 6 }, - { 1484, 6 },{ 1490, 4 },{ 1494, 4 },{ 1498, 6 },{ 1504, 4 },{ 1508, 6 },{ 1514, 4 },{ 1518, 6 },{ 1524, 6 },{ 1530, 3 },{ 1533, 7 }, - { 1540, 6 },{ 1546, 4 },{ 1550, 5 },{ 1555, 6 },{ 1561, 6 },{ 1567, 6 },{ 1573, 5 },{ 1578, 6 },{ 1584, 8 },{ 1592, 6 },{ 1598, 6 }, - { 1604, 8 }, - }; - static const int g_shapes1[][2] = - { - { 0, 16 } - }; - static const int g_shapes2[64][2] = - { - { 33, 96 },{ 63, 66 },{ 20, 109 },{ 22, 107 },{ 37, 92 },{ 7, 122 },{ 8, 121 },{ 23, 106 }, - { 38, 91 },{ 2, 127 },{ 9, 120 },{ 26, 103 },{ 3, 126 },{ 6, 123 },{ 1, 128 },{ 19, 110 }, - { 15, 114 },{ 124, 5 },{ 72, 57 },{ 115, 14 },{ 125, 4 },{ 70, 59 },{ 100, 29 },{ 60, 69 }, - { 116, 13 },{ 99, 30 },{ 78, 51 },{ 94, 35 },{ 104, 25 },{ 111, 18 },{ 71, 58 },{ 90, 39 }, - { 45, 84 },{ 16, 113 },{ 82, 47 },{ 95, 34 },{ 87, 42 },{ 83, 46 },{ 53, 76 },{ 48, 81 }, - { 68, 61 },{ 105, 24 },{ 98, 31 },{ 88, 41 },{ 75, 54 },{ 43, 86 },{ 52, 77 },{ 117, 12 }, - { 119, 10 },{ 118, 11 },{ 85, 44 },{ 101, 28 },{ 36, 93 },{ 55, 74 },{ 89, 40 },{ 79, 50 }, - { 56, 73 },{ 49, 80 },{ 64, 65 },{ 27, 102 },{ 32, 97 },{ 112, 17 },{ 67, 62 },{ 21, 108 }, - }; - static const int g_shapes3[64][3] = - { - { 148, 160, 240 },{ 132, 212, 205 },{ 136, 233, 187 },{ 175, 237, 143 },{ 6, 186, 232 },{ 33, 142, 232 },{ 131, 123, 142 },{ 131, 96, 186 }, - { 6, 171, 110 },{ 1, 18, 110 },{ 1, 146, 123 },{ 33, 195, 66 },{ 20, 51, 66 },{ 20, 178, 96 },{ 2, 177, 106 },{ 211, 4, 59 }, - { 8, 191, 91 },{ 230, 14, 29 },{ 1, 188, 234 },{ 151, 110, 168 },{ 20, 144, 238 },{ 137, 66, 206 },{ 173, 179, 232 },{ 209, 194, 186 }, - { 239, 165, 142 },{ 131, 152, 242 },{ 214, 54, 12 },{ 140, 219, 201 },{ 190, 150, 231 },{ 156, 135, 241 },{ 185, 227, 167 },{ 145, 210, 59 }, - { 138, 174, 106 },{ 189, 229, 14 },{ 176, 133, 106 },{ 78, 178, 195 },{ 111, 146, 171 },{ 216, 180, 196 },{ 217, 181, 193 },{ 184, 228, 166 }, - { 192, 225, 153 },{ 134, 141, 123 },{ 6, 222, 198 },{ 149, 183, 96 },{ 33, 226, 164 },{ 161, 215, 51 },{ 197, 221, 18 },{ 1, 223, 199 }, - { 154, 163, 110 },{ 20, 236, 169 },{ 157, 204, 66 },{ 1, 202, 220 },{ 20, 170, 235 },{ 203, 158, 66 },{ 162, 155, 110 },{ 6, 201, 218 }, - { 139, 135, 123 },{ 33, 167, 224 },{ 182, 150, 96 },{ 19, 200, 213 },{ 63, 207, 159 },{ 147, 172, 109 },{ 129, 130, 128 },{ 208, 14, 59 }, - }; - - static const int g_shapeList1[] = - { - 0, - }; - - static const int g_shapeList1Collapse[] = - { - 0, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, - -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, - -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, - -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, - -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, - -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, - -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, - -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, - -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, - -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, - -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, - -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, - -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, - -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, - -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, - -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, - -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, - -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, - -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, - -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, - -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, - -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, - -1, - }; - static const int g_shapeList2[] = - { - 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, - 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, - 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, - 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, - 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, - 56, 57, 58, 59, 60, 61, 62, 63, 64, 65, 66, - 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, - 78, 79, 80, 81, 82, 83, 84, 85, 86, 87, 88, - 89, 90, 91, 92, 93, 94, 95, 96, 97, 98, 99, - 100, 101, 102, 103, 104, 105, 106, 107, 108, 109, 110, - 111, 112, 113, 114, 115, 116, 117, 118, 119, 120, 121, - 122, 123, 124, 125, 126, 127, 128, - }; - static const int g_shapeList2Collapse[] = - { - -1, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, - 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, - 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, - 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, - 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, - 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64, - 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, - 76, 77, 78, 79, 80, 81, 82, 83, 84, 85, 86, - 87, 88, 89, 90, 91, 92, 93, 94, 95, 96, 97, - 98, 99, 100, 101, 102, 103, 104, 105, 106, 107, 108, - 109, 110, 111, 112, 113, 114, 115, 116, 117, 118, 119, - 120, 121, 122, 123, 124, 125, 126, 127, -1, -1, -1, - -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, - -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, - -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, - -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, - -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, - -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, - -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, - -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, - -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, - -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, - -1, - }; - - static const int g_shapeList12[] = - { - 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, - 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, - 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, - 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, - 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, - 55, 56, 57, 58, 59, 60, 61, 62, 63, 64, 65, - 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, - 77, 78, 79, 80, 81, 82, 83, 84, 85, 86, 87, - 88, 89, 90, 91, 92, 93, 94, 95, 96, 97, 98, - 99, 100, 101, 102, 103, 104, 105, 106, 107, 108, 109, - 110, 111, 112, 113, 114, 115, 116, 117, 118, 119, 120, - 121, 122, 123, 124, 125, 126, 127, 128, - }; - - static const int g_shapeList12Collapse[] = - { - 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, - 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, - 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, - 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, - 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, - 55, 56, 57, 58, 59, 60, 61, 62, 63, 64, 65, - 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, - 77, 78, 79, 80, 81, 82, 83, 84, 85, 86, 87, - 88, 89, 90, 91, 92, 93, 94, 95, 96, 97, 98, - 99, 100, 101, 102, 103, 104, 105, 106, 107, 108, 109, - 110, 111, 112, 113, 114, 115, 116, 117, 118, 119, 120, - 121, 122, 123, 124, 125, 126, 127, 128, -1, -1, -1, - -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, - -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, - -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, - -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, - -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, - -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, - -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, - -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, - -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, - -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, - -1, - }; - - static const int g_shapeList3[] = - { - 1, 2, 4, 6, 8, 12, 14, 18, 19, 20, 29, - 33, 51, 54, 59, 63, 66, 78, 91, 96, 106, 109, - 110, 111, 123, 128, 129, 130, 131, 132, 133, 134, 135, - 136, 137, 138, 139, 140, 141, 142, 143, 144, 145, 146, - 147, 148, 149, 150, 151, 152, 153, 154, 155, 156, 157, - 158, 159, 160, 161, 162, 163, 164, 165, 166, 167, 168, - 169, 170, 171, 172, 173, 174, 175, 176, 177, 178, 179, - 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, - 191, 192, 193, 194, 195, 196, 197, 198, 199, 200, 201, - 202, 203, 204, 205, 206, 207, 208, 209, 210, 211, 212, - 213, 214, 215, 216, 217, 218, 219, 220, 221, 222, 223, - 224, 225, 226, 227, 228, 229, 230, 231, 232, 233, 234, - 235, 236, 237, 238, 239, 240, 241, 242, - }; - - static const int g_shapeList3Collapse[] = - { - -1, 0, 1, -1, 2, -1, 3, -1, 4, -1, -1, - -1, 5, -1, 6, -1, -1, -1, 7, 8, 9, -1, - -1, -1, -1, -1, -1, -1, -1, 10, -1, -1, -1, - 11, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, - -1, -1, -1, -1, -1, -1, -1, 12, -1, -1, 13, - -1, -1, -1, -1, 14, -1, -1, -1, 15, -1, -1, - 16, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, - -1, 17, -1, -1, -1, -1, -1, -1, -1, -1, -1, - -1, -1, -1, 18, -1, -1, -1, -1, 19, -1, -1, - -1, -1, -1, -1, -1, -1, -1, 20, -1, -1, 21, - 22, 23, -1, -1, -1, -1, -1, -1, -1, -1, -1, - -1, -1, 24, -1, -1, -1, -1, 25, 26, 27, 28, - 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, - 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, - 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, - 62, 63, 64, 65, 66, 67, 68, 69, 70, 71, 72, - 73, 74, 75, 76, 77, 78, 79, 80, 81, 82, 83, - 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, - 95, 96, 97, 98, 99, 100, 101, 102, 103, 104, 105, - 106, 107, 108, 109, 110, 111, 112, 113, 114, 115, 116, - 117, 118, 119, 120, 121, 122, 123, 124, 125, 126, 127, - 128, 129, 130, 131, 132, 133, 134, 135, 136, 137, 138, - 139, - }; - - static const int g_shapeList3Short[] = - { - 1, 2, 4, 6, 18, 20, 33, 51, 59, 66, 96, - 106, 110, 123, 131, 132, 136, 142, 143, 146, 148, 160, - 171, 175, 177, 178, 186, 187, 195, 205, 211, 212, 232, - 233, 237, 240, - }; - - static const int g_shapeList3ShortCollapse[] = - { - -1, 0, 1, -1, 2, -1, 3, -1, -1, -1, -1, - -1, -1, -1, -1, -1, -1, -1, 4, -1, 5, -1, - -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, - 6, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, - -1, -1, -1, -1, -1, -1, -1, 7, -1, -1, -1, - -1, -1, -1, -1, 8, -1, -1, -1, -1, -1, -1, - 9, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, - -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, - -1, -1, -1, -1, -1, -1, -1, -1, 10, -1, -1, - -1, -1, -1, -1, -1, -1, -1, 11, -1, -1, -1, - 12, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, - -1, -1, 13, -1, -1, -1, -1, -1, -1, -1, 14, - 15, -1, -1, -1, 16, -1, -1, -1, -1, -1, 17, - 18, -1, -1, 19, -1, 20, -1, -1, -1, -1, -1, - -1, -1, -1, -1, -1, -1, 21, -1, -1, -1, -1, - -1, -1, -1, -1, -1, -1, 22, -1, -1, -1, 23, - -1, 24, 25, -1, -1, -1, -1, -1, -1, -1, 26, - 27, -1, -1, -1, -1, -1, -1, -1, 28, -1, -1, - -1, -1, -1, -1, -1, -1, -1, 29, -1, -1, -1, - -1, -1, 30, 31, -1, -1, -1, -1, -1, -1, -1, - -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, - -1, 32, 33, -1, -1, -1, 34, -1, -1, 35, -1, - -1, - }; - - static const int g_shapeListAll[] = - { - 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, - 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, - 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, - 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, - 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, - 55, 56, 57, 58, 59, 60, 61, 62, 63, 64, 65, - 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, - 77, 78, 79, 80, 81, 82, 83, 84, 85, 86, 87, - 88, 89, 90, 91, 92, 93, 94, 95, 96, 97, 98, - 99, 100, 101, 102, 103, 104, 105, 106, 107, 108, 109, - 110, 111, 112, 113, 114, 115, 116, 117, 118, 119, 120, - 121, 122, 123, 124, 125, 126, 127, 128, 129, 130, 131, - 132, 133, 134, 135, 136, 137, 138, 139, 140, 141, 142, - 143, 144, 145, 146, 147, 148, 149, 150, 151, 152, 153, - 154, 155, 156, 157, 158, 159, 160, 161, 162, 163, 164, - 165, 166, 167, 168, 169, 170, 171, 172, 173, 174, 175, - 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, - 187, 188, 189, 190, 191, 192, 193, 194, 195, 196, 197, - 198, 199, 200, 201, 202, 203, 204, 205, 206, 207, 208, - 209, 210, 211, 212, 213, 214, 215, 216, 217, 218, 219, - 220, 221, 222, 223, 224, 225, 226, 227, 228, 229, 230, - 231, 232, 233, 234, 235, 236, 237, 238, 239, 240, 241, - 242, - }; - - static const int g_numShapes1 = sizeof(g_shapeList1) / sizeof(g_shapeList1[0]); - static const int g_numShapes2 = sizeof(g_shapeList2) / sizeof(g_shapeList2[0]); - static const int g_numShapes12 = sizeof(g_shapeList12) / sizeof(g_shapeList12[0]); - static const int g_numShapes3 = sizeof(g_shapeList3) / sizeof(g_shapeList3[0]); - static const int g_numShapes3Short = sizeof(g_shapeList3Short) / sizeof(g_shapeList3Short[0]); - static const int g_numShapesAll = sizeof(g_shapeListAll) / sizeof(g_shapeListAll[0]); - static const int g_numFragments = sizeof(g_fragments) / sizeof(g_fragments[0]); - - static const int g_maxFragmentsPerMode = (g_numShapes2 > g_numShapes3) ? g_numShapes2 : g_numShapes3; - } - - namespace BC6HData - { - enum EField - { - NA, // N/A - M, // Mode - D, // Shape - RW, - RX, - RY, - RZ, - GW, - GX, - GY, - GZ, - BW, - BX, - BY, - BZ, - }; - - struct ModeDescriptor - { - EField m_eField; - uint8_t m_uBit; - }; - - const ModeDescriptor g_modeDescriptors[14][82] = - { - { // Mode 1 (0x00) - 10 5 5 5 - { M, 0 },{ M, 1 },{ GY, 4 },{ BY, 4 },{ BZ, 4 },{ RW, 0 },{ RW, 1 },{ RW, 2 },{ RW, 3 },{ RW, 4 }, - { RW, 5 },{ RW, 6 },{ RW, 7 },{ RW, 8 },{ RW, 9 },{ GW, 0 },{ GW, 1 },{ GW, 2 },{ GW, 3 },{ GW, 4 }, - { GW, 5 },{ GW, 6 },{ GW, 7 },{ GW, 8 },{ GW, 9 },{ BW, 0 },{ BW, 1 },{ BW, 2 },{ BW, 3 },{ BW, 4 }, - { BW, 5 },{ BW, 6 },{ BW, 7 },{ BW, 8 },{ BW, 9 },{ RX, 0 },{ RX, 1 },{ RX, 2 },{ RX, 3 },{ RX, 4 }, - { GZ, 4 },{ GY, 0 },{ GY, 1 },{ GY, 2 },{ GY, 3 },{ GX, 0 },{ GX, 1 },{ GX, 2 },{ GX, 3 },{ GX, 4 }, - { BZ, 0 },{ GZ, 0 },{ GZ, 1 },{ GZ, 2 },{ GZ, 3 },{ BX, 0 },{ BX, 1 },{ BX, 2 },{ BX, 3 },{ BX, 4 }, - { BZ, 1 },{ BY, 0 },{ BY, 1 },{ BY, 2 },{ BY, 3 },{ RY, 0 },{ RY, 1 },{ RY, 2 },{ RY, 3 },{ RY, 4 }, - { BZ, 2 },{ RZ, 0 },{ RZ, 1 },{ RZ, 2 },{ RZ, 3 },{ RZ, 4 },{ BZ, 3 },{ D, 0 },{ D, 1 },{ D, 2 }, - { D, 3 },{ D, 4 }, - }, - - { // Mode 2 (0x01) - 7 6 6 6 - { M, 0 },{ M, 1 },{ GY, 5 },{ GZ, 4 },{ GZ, 5 },{ RW, 0 },{ RW, 1 },{ RW, 2 },{ RW, 3 },{ RW, 4 }, - { RW, 5 },{ RW, 6 },{ BZ, 0 },{ BZ, 1 },{ BY, 4 },{ GW, 0 },{ GW, 1 },{ GW, 2 },{ GW, 3 },{ GW, 4 }, - { GW, 5 },{ GW, 6 },{ BY, 5 },{ BZ, 2 },{ GY, 4 },{ BW, 0 },{ BW, 1 },{ BW, 2 },{ BW, 3 },{ BW, 4 }, - { BW, 5 },{ BW, 6 },{ BZ, 3 },{ BZ, 5 },{ BZ, 4 },{ RX, 0 },{ RX, 1 },{ RX, 2 },{ RX, 3 },{ RX, 4 }, - { RX, 5 },{ GY, 0 },{ GY, 1 },{ GY, 2 },{ GY, 3 },{ GX, 0 },{ GX, 1 },{ GX, 2 },{ GX, 3 },{ GX, 4 }, - { GX, 5 },{ GZ, 0 },{ GZ, 1 },{ GZ, 2 },{ GZ, 3 },{ BX, 0 },{ BX, 1 },{ BX, 2 },{ BX, 3 },{ BX, 4 }, - { BX, 5 },{ BY, 0 },{ BY, 1 },{ BY, 2 },{ BY, 3 },{ RY, 0 },{ RY, 1 },{ RY, 2 },{ RY, 3 },{ RY, 4 }, - { RY, 5 },{ RZ, 0 },{ RZ, 1 },{ RZ, 2 },{ RZ, 3 },{ RZ, 4 },{ RZ, 5 },{ D, 0 },{ D, 1 },{ D, 2 }, - { D, 3 },{ D, 4 }, - }, - - { // Mode 3 (0x02) - 11 5 4 4 - { M, 0 },{ M, 1 },{ M, 2 },{ M, 3 },{ M, 4 },{ RW, 0 },{ RW, 1 },{ RW, 2 },{ RW, 3 },{ RW, 4 }, - { RW, 5 },{ RW, 6 },{ RW, 7 },{ RW, 8 },{ RW, 9 },{ GW, 0 },{ GW, 1 },{ GW, 2 },{ GW, 3 },{ GW, 4 }, - { GW, 5 },{ GW, 6 },{ GW, 7 },{ GW, 8 },{ GW, 9 },{ BW, 0 },{ BW, 1 },{ BW, 2 },{ BW, 3 },{ BW, 4 }, - { BW, 5 },{ BW, 6 },{ BW, 7 },{ BW, 8 },{ BW, 9 },{ RX, 0 },{ RX, 1 },{ RX, 2 },{ RX, 3 },{ RX, 4 }, - { RW,10 },{ GY, 0 },{ GY, 1 },{ GY, 2 },{ GY, 3 },{ GX, 0 },{ GX, 1 },{ GX, 2 },{ GX, 3 },{ GW,10 }, - { BZ, 0 },{ GZ, 0 },{ GZ, 1 },{ GZ, 2 },{ GZ, 3 },{ BX, 0 },{ BX, 1 },{ BX, 2 },{ BX, 3 },{ BW,10 }, - { BZ, 1 },{ BY, 0 },{ BY, 1 },{ BY, 2 },{ BY, 3 },{ RY, 0 },{ RY, 1 },{ RY, 2 },{ RY, 3 },{ RY, 4 }, - { BZ, 2 },{ RZ, 0 },{ RZ, 1 },{ RZ, 2 },{ RZ, 3 },{ RZ, 4 },{ BZ, 3 },{ D, 0 },{ D, 1 },{ D, 2 }, - { D, 3 },{ D, 4 }, - }, - - { // Mode 4 (0x06) - 11 4 5 4 - { M, 0 },{ M, 1 },{ M, 2 },{ M, 3 },{ M, 4 },{ RW, 0 },{ RW, 1 },{ RW, 2 },{ RW, 3 },{ RW, 4 }, - { RW, 5 },{ RW, 6 },{ RW, 7 },{ RW, 8 },{ RW, 9 },{ GW, 0 },{ GW, 1 },{ GW, 2 },{ GW, 3 },{ GW, 4 }, - { GW, 5 },{ GW, 6 },{ GW, 7 },{ GW, 8 },{ GW, 9 },{ BW, 0 },{ BW, 1 },{ BW, 2 },{ BW, 3 },{ BW, 4 }, - { BW, 5 },{ BW, 6 },{ BW, 7 },{ BW, 8 },{ BW, 9 },{ RX, 0 },{ RX, 1 },{ RX, 2 },{ RX, 3 },{ RW,10 }, - { GZ, 4 },{ GY, 0 },{ GY, 1 },{ GY, 2 },{ GY, 3 },{ GX, 0 },{ GX, 1 },{ GX, 2 },{ GX, 3 },{ GX, 4 }, - { GW,10 },{ GZ, 0 },{ GZ, 1 },{ GZ, 2 },{ GZ, 3 },{ BX, 0 },{ BX, 1 },{ BX, 2 },{ BX, 3 },{ BW,10 }, - { BZ, 1 },{ BY, 0 },{ BY, 1 },{ BY, 2 },{ BY, 3 },{ RY, 0 },{ RY, 1 },{ RY, 2 },{ RY, 3 },{ BZ, 0 }, - { BZ, 2 },{ RZ, 0 },{ RZ, 1 },{ RZ, 2 },{ RZ, 3 },{ GY, 4 },{ BZ, 3 },{ D, 0 },{ D, 1 },{ D, 2 }, - { D, 3 },{ D, 4 }, - }, - - { // Mode 5 (0x0a) - 11 4 4 5 - { M, 0 },{ M, 1 },{ M, 2 },{ M, 3 },{ M, 4 },{ RW, 0 },{ RW, 1 },{ RW, 2 },{ RW, 3 },{ RW, 4 }, - { RW, 5 },{ RW, 6 },{ RW, 7 },{ RW, 8 },{ RW, 9 },{ GW, 0 },{ GW, 1 },{ GW, 2 },{ GW, 3 },{ GW, 4 }, - { GW, 5 },{ GW, 6 },{ GW, 7 },{ GW, 8 },{ GW, 9 },{ BW, 0 },{ BW, 1 },{ BW, 2 },{ BW, 3 },{ BW, 4 }, - { BW, 5 },{ BW, 6 },{ BW, 7 },{ BW, 8 },{ BW, 9 },{ RX, 0 },{ RX, 1 },{ RX, 2 },{ RX, 3 },{ RW,10 }, - { BY, 4 },{ GY, 0 },{ GY, 1 },{ GY, 2 },{ GY, 3 },{ GX, 0 },{ GX, 1 },{ GX, 2 },{ GX, 3 },{ GW,10 }, - { BZ, 0 },{ GZ, 0 },{ GZ, 1 },{ GZ, 2 },{ GZ, 3 },{ BX, 0 },{ BX, 1 },{ BX, 2 },{ BX, 3 },{ BX, 4 }, - { BW,10 },{ BY, 0 },{ BY, 1 },{ BY, 2 },{ BY, 3 },{ RY, 0 },{ RY, 1 },{ RY, 2 },{ RY, 3 },{ BZ, 1 }, - { BZ, 2 },{ RZ, 0 },{ RZ, 1 },{ RZ, 2 },{ RZ, 3 },{ BZ, 4 },{ BZ, 3 },{ D, 0 },{ D, 1 },{ D, 2 }, - { D, 3 },{ D, 4 }, - }, - - { // Mode 6 (0x0e) - 9 5 5 5 - { M, 0 },{ M, 1 },{ M, 2 },{ M, 3 },{ M, 4 },{ RW, 0 },{ RW, 1 },{ RW, 2 },{ RW, 3 },{ RW, 4 }, - { RW, 5 },{ RW, 6 },{ RW, 7 },{ RW, 8 },{ BY, 4 },{ GW, 0 },{ GW, 1 },{ GW, 2 },{ GW, 3 },{ GW, 4 }, - { GW, 5 },{ GW, 6 },{ GW, 7 },{ GW, 8 },{ GY, 4 },{ BW, 0 },{ BW, 1 },{ BW, 2 },{ BW, 3 },{ BW, 4 }, - { BW, 5 },{ BW, 6 },{ BW, 7 },{ BW, 8 },{ BZ, 4 },{ RX, 0 },{ RX, 1 },{ RX, 2 },{ RX, 3 },{ RX, 4 }, - { GZ, 4 },{ GY, 0 },{ GY, 1 },{ GY, 2 },{ GY, 3 },{ GX, 0 },{ GX, 1 },{ GX, 2 },{ GX, 3 },{ GX, 4 }, - { BZ, 0 },{ GZ, 0 },{ GZ, 1 },{ GZ, 2 },{ GZ, 3 },{ BX, 0 },{ BX, 1 },{ BX, 2 },{ BX, 3 },{ BX, 4 }, - { BZ, 1 },{ BY, 0 },{ BY, 1 },{ BY, 2 },{ BY, 3 },{ RY, 0 },{ RY, 1 },{ RY, 2 },{ RY, 3 },{ RY, 4 }, - { BZ, 2 },{ RZ, 0 },{ RZ, 1 },{ RZ, 2 },{ RZ, 3 },{ RZ, 4 },{ BZ, 3 },{ D, 0 },{ D, 1 },{ D, 2 }, - { D, 3 },{ D, 4 }, - }, - - { // Mode 7 (0x12) - 8 6 5 5 - { M, 0 },{ M, 1 },{ M, 2 },{ M, 3 },{ M, 4 },{ RW, 0 },{ RW, 1 },{ RW, 2 },{ RW, 3 },{ RW, 4 }, - { RW, 5 },{ RW, 6 },{ RW, 7 },{ GZ, 4 },{ BY, 4 },{ GW, 0 },{ GW, 1 },{ GW, 2 },{ GW, 3 },{ GW, 4 }, - { GW, 5 },{ GW, 6 },{ GW, 7 },{ BZ, 2 },{ GY, 4 },{ BW, 0 },{ BW, 1 },{ BW, 2 },{ BW, 3 },{ BW, 4 }, - { BW, 5 },{ BW, 6 },{ BW, 7 },{ BZ, 3 },{ BZ, 4 },{ RX, 0 },{ RX, 1 },{ RX, 2 },{ RX, 3 },{ RX, 4 }, - { RX, 5 },{ GY, 0 },{ GY, 1 },{ GY, 2 },{ GY, 3 },{ GX, 0 },{ GX, 1 },{ GX, 2 },{ GX, 3 },{ GX, 4 }, - { BZ, 0 },{ GZ, 0 },{ GZ, 1 },{ GZ, 2 },{ GZ, 3 },{ BX, 0 },{ BX, 1 },{ BX, 2 },{ BX, 3 },{ BX, 4 }, - { BZ, 1 },{ BY, 0 },{ BY, 1 },{ BY, 2 },{ BY, 3 },{ RY, 0 },{ RY, 1 },{ RY, 2 },{ RY, 3 },{ RY, 4 }, - { RY, 5 },{ RZ, 0 },{ RZ, 1 },{ RZ, 2 },{ RZ, 3 },{ RZ, 4 },{ RZ, 5 },{ D, 0 },{ D, 1 },{ D, 2 }, - { D, 3 },{ D, 4 }, - }, - - { // Mode 8 (0x16) - 8 5 6 5 - { M, 0 },{ M, 1 },{ M, 2 },{ M, 3 },{ M, 4 },{ RW, 0 },{ RW, 1 },{ RW, 2 },{ RW, 3 },{ RW, 4 }, - { RW, 5 },{ RW, 6 },{ RW, 7 },{ BZ, 0 },{ BY, 4 },{ GW, 0 },{ GW, 1 },{ GW, 2 },{ GW, 3 },{ GW, 4 }, - { GW, 5 },{ GW, 6 },{ GW, 7 },{ GY, 5 },{ GY, 4 },{ BW, 0 },{ BW, 1 },{ BW, 2 },{ BW, 3 },{ BW, 4 }, - { BW, 5 },{ BW, 6 },{ BW, 7 },{ GZ, 5 },{ BZ, 4 },{ RX, 0 },{ RX, 1 },{ RX, 2 },{ RX, 3 },{ RX, 4 }, - { GZ, 4 },{ GY, 0 },{ GY, 1 },{ GY, 2 },{ GY, 3 },{ GX, 0 },{ GX, 1 },{ GX, 2 },{ GX, 3 },{ GX, 4 }, - { GX, 5 },{ GZ, 0 },{ GZ, 1 },{ GZ, 2 },{ GZ, 3 },{ BX, 0 },{ BX, 1 },{ BX, 2 },{ BX, 3 },{ BX, 4 }, - { BZ, 1 },{ BY, 0 },{ BY, 1 },{ BY, 2 },{ BY, 3 },{ RY, 0 },{ RY, 1 },{ RY, 2 },{ RY, 3 },{ RY, 4 }, - { BZ, 2 },{ RZ, 0 },{ RZ, 1 },{ RZ, 2 },{ RZ, 3 },{ RZ, 4 },{ BZ, 3 },{ D, 0 },{ D, 1 },{ D, 2 }, - { D, 3 },{ D, 4 }, - }, - - { // Mode 9 (0x1a) - 8 5 5 6 - { M, 0 },{ M, 1 },{ M, 2 },{ M, 3 },{ M, 4 },{ RW, 0 },{ RW, 1 },{ RW, 2 },{ RW, 3 },{ RW, 4 }, - { RW, 5 },{ RW, 6 },{ RW, 7 },{ BZ, 1 },{ BY, 4 },{ GW, 0 },{ GW, 1 },{ GW, 2 },{ GW, 3 },{ GW, 4 }, - { GW, 5 },{ GW, 6 },{ GW, 7 },{ BY, 5 },{ GY, 4 },{ BW, 0 },{ BW, 1 },{ BW, 2 },{ BW, 3 },{ BW, 4 }, - { BW, 5 },{ BW, 6 },{ BW, 7 },{ BZ, 5 },{ BZ, 4 },{ RX, 0 },{ RX, 1 },{ RX, 2 },{ RX, 3 },{ RX, 4 }, - { GZ, 4 },{ GY, 0 },{ GY, 1 },{ GY, 2 },{ GY, 3 },{ GX, 0 },{ GX, 1 },{ GX, 2 },{ GX, 3 },{ GX, 4 }, - { BZ, 0 },{ GZ, 0 },{ GZ, 1 },{ GZ, 2 },{ GZ, 3 },{ BX, 0 },{ BX, 1 },{ BX, 2 },{ BX, 3 },{ BX, 4 }, - { BX, 5 },{ BY, 0 },{ BY, 1 },{ BY, 2 },{ BY, 3 },{ RY, 0 },{ RY, 1 },{ RY, 2 },{ RY, 3 },{ RY, 4 }, - { BZ, 2 },{ RZ, 0 },{ RZ, 1 },{ RZ, 2 },{ RZ, 3 },{ RZ, 4 },{ BZ, 3 },{ D, 0 },{ D, 1 },{ D, 2 }, - { D, 3 },{ D, 4 }, - }, - - { // Mode 10 (0x1e) - 6 6 6 6 - { M, 0 },{ M, 1 },{ M, 2 },{ M, 3 },{ M, 4 },{ RW, 0 },{ RW, 1 },{ RW, 2 },{ RW, 3 },{ RW, 4 }, - { RW, 5 },{ GZ, 4 },{ BZ, 0 },{ BZ, 1 },{ BY, 4 },{ GW, 0 },{ GW, 1 },{ GW, 2 },{ GW, 3 },{ GW, 4 }, - { GW, 5 },{ GY, 5 },{ BY, 5 },{ BZ, 2 },{ GY, 4 },{ BW, 0 },{ BW, 1 },{ BW, 2 },{ BW, 3 },{ BW, 4 }, - { BW, 5 },{ GZ, 5 },{ BZ, 3 },{ BZ, 5 },{ BZ, 4 },{ RX, 0 },{ RX, 1 },{ RX, 2 },{ RX, 3 },{ RX, 4 }, - { RX, 5 },{ GY, 0 },{ GY, 1 },{ GY, 2 },{ GY, 3 },{ GX, 0 },{ GX, 1 },{ GX, 2 },{ GX, 3 },{ GX, 4 }, - { GX, 5 },{ GZ, 0 },{ GZ, 1 },{ GZ, 2 },{ GZ, 3 },{ BX, 0 },{ BX, 1 },{ BX, 2 },{ BX, 3 },{ BX, 4 }, - { BX, 5 },{ BY, 0 },{ BY, 1 },{ BY, 2 },{ BY, 3 },{ RY, 0 },{ RY, 1 },{ RY, 2 },{ RY, 3 },{ RY, 4 }, - { RY, 5 },{ RZ, 0 },{ RZ, 1 },{ RZ, 2 },{ RZ, 3 },{ RZ, 4 },{ RZ, 5 },{ D, 0 },{ D, 1 },{ D, 2 }, - { D, 3 },{ D, 4 }, - }, - - { // Mode 11 (0x03) - 10 10 - { M, 0 },{ M, 1 },{ M, 2 },{ M, 3 },{ M, 4 },{ RW, 0 },{ RW, 1 },{ RW, 2 },{ RW, 3 },{ RW, 4 }, - { RW, 5 },{ RW, 6 },{ RW, 7 },{ RW, 8 },{ RW, 9 },{ GW, 0 },{ GW, 1 },{ GW, 2 },{ GW, 3 },{ GW, 4 }, - { GW, 5 },{ GW, 6 },{ GW, 7 },{ GW, 8 },{ GW, 9 },{ BW, 0 },{ BW, 1 },{ BW, 2 },{ BW, 3 },{ BW, 4 }, - { BW, 5 },{ BW, 6 },{ BW, 7 },{ BW, 8 },{ BW, 9 },{ RX, 0 },{ RX, 1 },{ RX, 2 },{ RX, 3 },{ RX, 4 }, - { RX, 5 },{ RX, 6 },{ RX, 7 },{ RX, 8 },{ RX, 9 },{ GX, 0 },{ GX, 1 },{ GX, 2 },{ GX, 3 },{ GX, 4 }, - { GX, 5 },{ GX, 6 },{ GX, 7 },{ GX, 8 },{ GX, 9 },{ BX, 0 },{ BX, 1 },{ BX, 2 },{ BX, 3 },{ BX, 4 }, - { BX, 5 },{ BX, 6 },{ BX, 7 },{ BX, 8 },{ BX, 9 },{ NA, 0 },{ NA, 0 },{ NA, 0 },{ NA, 0 },{ NA, 0 }, - { NA, 0 },{ NA, 0 },{ NA, 0 },{ NA, 0 },{ NA, 0 },{ NA, 0 },{ NA, 0 },{ NA, 0 },{ NA, 0 },{ NA, 0 }, - { NA, 0 },{ NA, 0 }, - }, - - { // Mode 12 (0x07) - 11 9 - { M, 0 },{ M, 1 },{ M, 2 },{ M, 3 },{ M, 4 },{ RW, 0 },{ RW, 1 },{ RW, 2 },{ RW, 3 },{ RW, 4 }, - { RW, 5 },{ RW, 6 },{ RW, 7 },{ RW, 8 },{ RW, 9 },{ GW, 0 },{ GW, 1 },{ GW, 2 },{ GW, 3 },{ GW, 4 }, - { GW, 5 },{ GW, 6 },{ GW, 7 },{ GW, 8 },{ GW, 9 },{ BW, 0 },{ BW, 1 },{ BW, 2 },{ BW, 3 },{ BW, 4 }, - { BW, 5 },{ BW, 6 },{ BW, 7 },{ BW, 8 },{ BW, 9 },{ RX, 0 },{ RX, 1 },{ RX, 2 },{ RX, 3 },{ RX, 4 }, - { RX, 5 },{ RX, 6 },{ RX, 7 },{ RX, 8 },{ RW,10 },{ GX, 0 },{ GX, 1 },{ GX, 2 },{ GX, 3 },{ GX, 4 }, - { GX, 5 },{ GX, 6 },{ GX, 7 },{ GX, 8 },{ GW,10 },{ BX, 0 },{ BX, 1 },{ BX, 2 },{ BX, 3 },{ BX, 4 }, - { BX, 5 },{ BX, 6 },{ BX, 7 },{ BX, 8 },{ BW,10 },{ NA, 0 },{ NA, 0 },{ NA, 0 },{ NA, 0 },{ NA, 0 }, - { NA, 0 },{ NA, 0 },{ NA, 0 },{ NA, 0 },{ NA, 0 },{ NA, 0 },{ NA, 0 },{ NA, 0 },{ NA, 0 },{ NA, 0 }, - { NA, 0 },{ NA, 0 }, - }, - - { // Mode 13 (0x0b) - 12 8 - { M, 0 },{ M, 1 },{ M, 2 },{ M, 3 },{ M, 4 },{ RW, 0 },{ RW, 1 },{ RW, 2 },{ RW, 3 },{ RW, 4 }, - { RW, 5 },{ RW, 6 },{ RW, 7 },{ RW, 8 },{ RW, 9 },{ GW, 0 },{ GW, 1 },{ GW, 2 },{ GW, 3 },{ GW, 4 }, - { GW, 5 },{ GW, 6 },{ GW, 7 },{ GW, 8 },{ GW, 9 },{ BW, 0 },{ BW, 1 },{ BW, 2 },{ BW, 3 },{ BW, 4 }, - { BW, 5 },{ BW, 6 },{ BW, 7 },{ BW, 8 },{ BW, 9 },{ RX, 0 },{ RX, 1 },{ RX, 2 },{ RX, 3 },{ RX, 4 }, - { RX, 5 },{ RX, 6 },{ RX, 7 },{ RW,11 },{ RW,10 },{ GX, 0 },{ GX, 1 },{ GX, 2 },{ GX, 3 },{ GX, 4 }, - { GX, 5 },{ GX, 6 },{ GX, 7 },{ GW,11 },{ GW,10 },{ BX, 0 },{ BX, 1 },{ BX, 2 },{ BX, 3 },{ BX, 4 }, - { BX, 5 },{ BX, 6 },{ BX, 7 },{ BW,11 },{ BW,10 },{ NA, 0 },{ NA, 0 },{ NA, 0 },{ NA, 0 },{ NA, 0 }, - { NA, 0 },{ NA, 0 },{ NA, 0 },{ NA, 0 },{ NA, 0 },{ NA, 0 },{ NA, 0 },{ NA, 0 },{ NA, 0 },{ NA, 0 }, - { NA, 0 },{ NA, 0 }, - }, - - { // Mode 14 (0x0f) - 16 4 - { M, 0 },{ M, 1 },{ M, 2 },{ M, 3 },{ M, 4 },{ RW, 0 },{ RW, 1 },{ RW, 2 },{ RW, 3 },{ RW, 4 }, - { RW, 5 },{ RW, 6 },{ RW, 7 },{ RW, 8 },{ RW, 9 },{ GW, 0 },{ GW, 1 },{ GW, 2 },{ GW, 3 },{ GW, 4 }, - { GW, 5 },{ GW, 6 },{ GW, 7 },{ GW, 8 },{ GW, 9 },{ BW, 0 },{ BW, 1 },{ BW, 2 },{ BW, 3 },{ BW, 4 }, - { BW, 5 },{ BW, 6 },{ BW, 7 },{ BW, 8 },{ BW, 9 },{ RX, 0 },{ RX, 1 },{ RX, 2 },{ RX, 3 },{ RW,15 }, - { RW,14 },{ RW,13 },{ RW,12 },{ RW,11 },{ RW,10 },{ GX, 0 },{ GX, 1 },{ GX, 2 },{ GX, 3 },{ GW,15 }, - { GW,14 },{ GW,13 },{ GW,12 },{ GW,11 },{ GW,10 },{ BX, 0 },{ BX, 1 },{ BX, 2 },{ BX, 3 },{ BW,15 }, - { BW,14 },{ BW,13 },{ BW,12 },{ BW,11 },{ BW,10 },{ NA, 0 },{ NA, 0 },{ NA, 0 },{ NA, 0 },{ NA, 0 }, - { NA, 0 },{ NA, 0 },{ NA, 0 },{ NA, 0 },{ NA, 0 },{ NA, 0 },{ NA, 0 },{ NA, 0 },{ NA, 0 },{ NA, 0 }, - { NA, 0 },{ NA, 0 }, - }, - }; - } - - struct PackingVector - { - uint32_t m_vector[4]; - int m_offset; - - void Init() - { - for (int i = 0; i < 4; i++) - m_vector[i] = 0; - - m_offset = 0; - } - - inline void Pack(ParallelMath::ScalarUInt16 value, int bits) - { - int vOffset = m_offset >> 5; - int bitOffset = m_offset & 0x1f; - - m_vector[vOffset] |= (static_cast<uint32_t>(value) << bitOffset) & static_cast<uint32_t>(0xffffffff); - - int overflowBits = bitOffset + bits - 32; - if (overflowBits > 0) - m_vector[vOffset + 1] |= (static_cast<uint32_t>(value) >> (bits - overflowBits)); - - m_offset += bits; - } - - inline void Flush(uint8_t* output) - { - assert(m_offset == 128); - - for (int v = 0; v < 4; v++) - { - uint32_t chunk = m_vector[v]; - for (int b = 0; b < 4; b++) - output[v * 4 + b] = static_cast<uint8_t>((chunk >> (b * 8)) & 0xff); - } - } - }; - - - struct UnpackingVector - { - uint32_t m_vector[4]; - - void Init(const uint8_t *bytes) - { - for (int i = 0; i < 4; i++) - m_vector[i] = 0; - - for (int b = 0; b < 16; b++) - m_vector[b / 4] |= (bytes[b] << ((b % 4) * 8)); - } - - inline ParallelMath::ScalarUInt16 Unpack(int bits) - { - uint32_t bitMask = (1 << bits) - 1; - - ParallelMath::ScalarUInt16 result = static_cast<ParallelMath::ScalarUInt16>(m_vector[0] & bitMask); - - for (int i = 0; i < 4; i++) - { - m_vector[i] >>= bits; - if (i != 3) - m_vector[i] |= (m_vector[i + 1] & bitMask) << (32 - bits); - } - - return result; - } - }; - - void ComputeTweakFactors(int tweak, int range, float *outFactors) - { - int totalUnits = range - 1; - int minOutsideUnits = ((tweak >> 1) & 1); - int maxOutsideUnits = (tweak & 1); - int insideUnits = totalUnits - minOutsideUnits - maxOutsideUnits; - - outFactors[0] = -static_cast<float>(minOutsideUnits) / static_cast<float>(insideUnits); - outFactors[1] = static_cast<float>(maxOutsideUnits) / static_cast<float>(insideUnits) + 1.0f; - } - - ParallelMath::Float ScaleHDRValue(const ParallelMath::Float &v, bool isSigned) - { - if (isSigned) - { - ParallelMath::Float offset = ParallelMath::Select(ParallelMath::Less(v, ParallelMath::MakeFloatZero()), ParallelMath::MakeFloat(-30.0f), ParallelMath::MakeFloat(30.0f)); - return (v * 32.0f + offset) / 31.0f; - } - else - return (v * 64.0f + 30.0f) / 31.0f; - } - - ParallelMath::SInt16 UnscaleHDRValueSigned(const ParallelMath::SInt16 &v) - { -#ifdef CVTT_ENABLE_ASSERTS - for (int i = 0; i < ParallelMath::ParallelSize; i++) - assert(ParallelMath::Extract(v, i) != -32768) -#endif - - ParallelMath::Int16CompFlag negative = ParallelMath::Less(v, ParallelMath::MakeSInt16(0)); - ParallelMath::UInt15 absComp = ParallelMath::LosslessCast<ParallelMath::UInt15>::Cast(ParallelMath::Select(negative, ParallelMath::SInt16(ParallelMath::MakeSInt16(0) - v), v)); - - ParallelMath::UInt31 multiplied = ParallelMath::XMultiply(absComp, ParallelMath::MakeUInt15(31)); - ParallelMath::UInt31 shifted = ParallelMath::RightShift(multiplied, 5); - ParallelMath::UInt15 absCompScaled = ParallelMath::ToUInt15(shifted); - ParallelMath::SInt16 signBits = ParallelMath::SelectOrZero(negative, ParallelMath::MakeSInt16(-32768)); - - return ParallelMath::LosslessCast<ParallelMath::SInt16>::Cast(absCompScaled) | signBits; - } - - ParallelMath::UInt15 UnscaleHDRValueUnsigned(const ParallelMath::UInt16 &v) - { - return ParallelMath::ToUInt15(ParallelMath::RightShift(ParallelMath::XMultiply(v, ParallelMath::MakeUInt15(31)), 6)); - } - - void UnscaleHDREndpoints(const ParallelMath::AInt16 inEP[2][3], ParallelMath::AInt16 outEP[2][3], bool isSigned) - { - for (int epi = 0; epi < 2; epi++) - { - for (int ch = 0; ch < 3; ch++) - { - if (isSigned) - outEP[epi][ch] = ParallelMath::LosslessCast<ParallelMath::AInt16>::Cast(UnscaleHDRValueSigned(ParallelMath::LosslessCast<ParallelMath::SInt16>::Cast(inEP[epi][ch]))); - else - outEP[epi][ch] = ParallelMath::LosslessCast<ParallelMath::AInt16>::Cast(UnscaleHDRValueUnsigned(ParallelMath::LosslessCast<ParallelMath::UInt16>::Cast(inEP[epi][ch]))); - } - } - } - - template<int TVectorSize> - class UnfinishedEndpoints - { - public: - typedef ParallelMath::Float MFloat; - typedef ParallelMath::UInt16 MUInt16; - typedef ParallelMath::UInt15 MUInt15; - typedef ParallelMath::SInt16 MSInt16; - typedef ParallelMath::SInt32 MSInt32; - - UnfinishedEndpoints() - { - } - - UnfinishedEndpoints(const MFloat *base, const MFloat *offset) - { - for (int ch = 0; ch < TVectorSize; ch++) - m_base[ch] = base[ch]; - for (int ch = 0; ch < TVectorSize; ch++) - m_offset[ch] = offset[ch]; - } - - UnfinishedEndpoints(const UnfinishedEndpoints& other) - { - for (int ch = 0; ch < TVectorSize; ch++) - m_base[ch] = other.m_base[ch]; - for (int ch = 0; ch < TVectorSize; ch++) - m_offset[ch] = other.m_offset[ch]; - } - - void FinishHDRUnsigned(int tweak, int range, MSInt16 *outEP0, MSInt16 *outEP1, ParallelMath::RoundTowardNearestForScope *roundingMode) - { - float tweakFactors[2]; - ComputeTweakFactors(tweak, range, tweakFactors); - - for (int ch = 0; ch < TVectorSize; ch++) - { - MUInt15 channelEPs[2]; - for (int epi = 0; epi < 2; epi++) - { - MFloat f = ParallelMath::Clamp(m_base[ch] + m_offset[ch] * tweakFactors[epi], 0.0f, 31743.0f); - channelEPs[epi] = ParallelMath::RoundAndConvertToU15(f, roundingMode); - } - - outEP0[ch] = ParallelMath::LosslessCast<MSInt16>::Cast(channelEPs[0]); - outEP1[ch] = ParallelMath::LosslessCast<MSInt16>::Cast(channelEPs[1]); - } - } - - void FinishHDRSigned(int tweak, int range, MSInt16* outEP0, MSInt16* outEP1, ParallelMath::RoundTowardNearestForScope* roundingMode) - { - float tweakFactors[2]; - ComputeTweakFactors(tweak, range, tweakFactors); - - for (int ch = 0; ch < TVectorSize; ch++) - { - MSInt16 channelEPs[2]; - for (int epi = 0; epi < 2; epi++) - { - MFloat f = ParallelMath::Clamp(m_base[ch] + m_offset[ch] * tweakFactors[epi], -31743.0f, 31743.0f); - channelEPs[epi] = ParallelMath::RoundAndConvertToS16(f, roundingMode); - } - - outEP0[ch] = channelEPs[0]; - outEP1[ch] = channelEPs[1]; - } - } - - void FinishLDR(int tweak, int range, MUInt15* outEP0, MUInt15* outEP1) - { - ParallelMath::RoundTowardNearestForScope roundingMode; - - float tweakFactors[2]; - ComputeTweakFactors(tweak, range, tweakFactors); - - for (int ch = 0; ch < TVectorSize; ch++) - { - MFloat ep0f = ParallelMath::Clamp(m_base[ch] + m_offset[ch] * tweakFactors[0], 0.0f, 255.0f); - MFloat ep1f = ParallelMath::Clamp(m_base[ch] + m_offset[ch] * tweakFactors[1], 0.0f, 255.0f); - outEP0[ch] = ParallelMath::RoundAndConvertToU15(ep0f, &roundingMode); - outEP1[ch] = ParallelMath::RoundAndConvertToU15(ep1f, &roundingMode); - } - } - - template<int TNewVectorSize> - UnfinishedEndpoints<TNewVectorSize> ExpandTo(float filler) - { - MFloat newBase[TNewVectorSize]; - MFloat newOffset[TNewVectorSize]; - - for (int ch = 0; ch < TNewVectorSize && ch < TVectorSize; ch++) - { - newBase[ch] = m_base[ch]; - newOffset[ch] = m_offset[ch]; - } - - MFloat fillerV = ParallelMath::MakeFloat(filler); - - for (int ch = TVectorSize; ch < TNewVectorSize; ch++) - { - newBase[ch] = fillerV; - newOffset[ch] = ParallelMath::MakeFloatZero(); - } - - return UnfinishedEndpoints<TNewVectorSize>(newBase, newOffset); - } - - private: - MFloat m_base[TVectorSize]; - MFloat m_offset[TVectorSize]; - }; - - template<int TMatrixSize> - class PackedCovarianceMatrix - { - public: - // 0: xx, - // 1: xy, yy - // 3: xz, yz, zz - // 6: xw, yw, zw, ww - // ... etc. - static const int PyramidSize = (TMatrixSize * (TMatrixSize + 1)) / 2; - - typedef ParallelMath::Float MFloat; - - PackedCovarianceMatrix() - { - for (int i = 0; i < PyramidSize; i++) - m_values[i] = ParallelMath::MakeFloatZero(); - } - - void Add(const ParallelMath::Float *vec, const ParallelMath::Float &weight) - { - int index = 0; - for (int row = 0; row < TMatrixSize; row++) - { - for (int col = 0; col <= row; col++) - { - m_values[index] = m_values[index] + vec[row] * vec[col] * weight; - index++; - } - } - } - - void Product(MFloat *outVec, const MFloat *inVec) - { - for (int row = 0; row < TMatrixSize; row++) - { - MFloat sum = ParallelMath::MakeFloatZero(); - - int index = (row * (row + 1)) >> 1; - for (int col = 0; col < TMatrixSize; col++) - { - sum = sum + inVec[col] * m_values[index]; - if (col >= row) - index += col + 1; - else - index++; - } - - outVec[row] = sum; - } - } - - private: - ParallelMath::Float m_values[PyramidSize]; - }; - - static const int NumEndpointSelectorPasses = 3; - - template<int TVectorSize, int TIterationCount> - class EndpointSelector - { - public: - typedef ParallelMath::Float MFloat; - - EndpointSelector() - { - for (int ch = 0; ch < TVectorSize; ch++) - { - m_centroid[ch] = ParallelMath::MakeFloatZero(); - m_direction[ch] = ParallelMath::MakeFloatZero(); - } - m_weightTotal = ParallelMath::MakeFloatZero(); - m_minDist = ParallelMath::MakeFloat(FLT_MAX); - m_maxDist = ParallelMath::MakeFloat(-FLT_MAX); - } - - void ContributePass(const MFloat *value, int pass, const MFloat &weight) - { - if (pass == 0) - ContributeCentroid(value, weight); - else if (pass == 1) - ContributeDirection(value, weight); - else if (pass == 2) - ContributeMinMax(value); - } - - void FinishPass(int pass) - { - if (pass == 0) - FinishCentroid(); - else if (pass == 1) - FinishDirection(); - } - - UnfinishedEndpoints<TVectorSize> GetEndpoints(const float channelWeights[TVectorSize]) const - { - MFloat unweightedBase[TVectorSize]; - MFloat unweightedOffset[TVectorSize]; - - for (int ch = 0; ch < TVectorSize; ch++) - { - MFloat min = m_centroid[ch] + m_direction[ch] * m_minDist; - MFloat max = m_centroid[ch] + m_direction[ch] * m_maxDist; - - float safeWeight = channelWeights[ch]; - if (safeWeight == 0.f) - safeWeight = 1.0f; - - unweightedBase[ch] = min / channelWeights[ch]; - unweightedOffset[ch] = (max - min) / channelWeights[ch]; - } - - return UnfinishedEndpoints<TVectorSize>(unweightedBase, unweightedOffset); - } - - private: - void ContributeCentroid(const MFloat *value, const MFloat &weight) - { - for (int ch = 0; ch < TVectorSize; ch++) - m_centroid[ch] = m_centroid[ch] + value[ch] * weight; - m_weightTotal = m_weightTotal + weight; - } - - void FinishCentroid() - { - MFloat denom = m_weightTotal; - ParallelMath::MakeSafeDenominator(denom); - - for (int ch = 0; ch < TVectorSize; ch++) - m_centroid[ch] = m_centroid[ch] / denom; - } - - void ContributeDirection(const MFloat *value, const MFloat &weight) - { - MFloat diff[TVectorSize]; - for (int ch = 0; ch < TVectorSize; ch++) - diff[ch] = value[ch] - m_centroid[ch]; - - m_covarianceMatrix.Add(diff, weight); - } - - void FinishDirection() - { - MFloat approx[TVectorSize]; - for (int ch = 0; ch < TVectorSize; ch++) - approx[ch] = ParallelMath::MakeFloat(1.0f); - - for (int i = 0; i < TIterationCount; i++) - { - MFloat product[TVectorSize]; - m_covarianceMatrix.Product(product, approx); - - MFloat largestComponent = product[0]; - for (int ch = 1; ch < TVectorSize; ch++) - largestComponent = ParallelMath::Max(largestComponent, product[ch]); - - // product = largestComponent*newApprox - ParallelMath::MakeSafeDenominator(largestComponent); - for (int ch = 0; ch < TVectorSize; ch++) - approx[ch] = product[ch] / largestComponent; - } - - // Normalize - MFloat approxLen = ParallelMath::MakeFloatZero(); - for (int ch = 0; ch < TVectorSize; ch++) - approxLen = approxLen + approx[ch] * approx[ch]; - - approxLen = ParallelMath::Sqrt(approxLen); - - ParallelMath::MakeSafeDenominator(approxLen); - - for (int ch = 0; ch < TVectorSize; ch++) - m_direction[ch] = approx[ch] / approxLen; - } - - void ContributeMinMax(const MFloat *value) - { - MFloat dist = ParallelMath::MakeFloatZero(); - for (int ch = 0; ch < TVectorSize; ch++) - dist = dist + m_direction[ch] * (value[ch] - m_centroid[ch]); - - m_minDist = ParallelMath::Min(m_minDist, dist); - m_maxDist = ParallelMath::Max(m_maxDist, dist); - } - - ParallelMath::Float m_centroid[TVectorSize]; - ParallelMath::Float m_direction[TVectorSize]; - PackedCovarianceMatrix<TVectorSize> m_covarianceMatrix; - ParallelMath::Float m_weightTotal; - - ParallelMath::Float m_minDist; - ParallelMath::Float m_maxDist; - }; - - static const ParallelMath::UInt16 g_weightReciprocals[] = - { - ParallelMath::MakeUInt16(0), // -1 - ParallelMath::MakeUInt16(0), // 0 - ParallelMath::MakeUInt16(32768), // 1 - ParallelMath::MakeUInt16(16384), // 2 - ParallelMath::MakeUInt16(10923), // 3 - ParallelMath::MakeUInt16(8192), // 4 - ParallelMath::MakeUInt16(6554), // 5 - ParallelMath::MakeUInt16(5461), // 6 - ParallelMath::MakeUInt16(4681), // 7 - ParallelMath::MakeUInt16(4096), // 8 - ParallelMath::MakeUInt16(3641), // 9 - ParallelMath::MakeUInt16(3277), // 10 - ParallelMath::MakeUInt16(2979), // 11 - ParallelMath::MakeUInt16(2731), // 12 - ParallelMath::MakeUInt16(2521), // 13 - ParallelMath::MakeUInt16(2341), // 14 - ParallelMath::MakeUInt16(2185), // 15 - }; - - template<int TVectorSize> - class IndexSelector - { - public: - typedef ParallelMath::Float MFloat; - typedef ParallelMath::UInt16 MUInt16; - typedef ParallelMath::UInt15 MUInt15; - typedef ParallelMath::SInt16 MSInt16; - typedef ParallelMath::AInt16 MAInt16; - typedef ParallelMath::SInt32 MSInt32; - typedef ParallelMath::UInt31 MUInt31; - - template<class TInterpolationEPType, class TColorEPType> - void Init(const float *channelWeights, const TInterpolationEPType interpolationEndPoints[2][TVectorSize], const TColorEPType colorSpaceEndpoints[2][TVectorSize], int range) - { - // In BC6H, the interpolation endpoints are higher-precision than the endpoints in color space. - // We need to select indexes using the color-space endpoints. - - m_isUniform = true; - for (int ch = 1; ch < TVectorSize; ch++) - { - if (channelWeights[ch] != channelWeights[0]) - m_isUniform = false; - } - - // To work with channel weights, we need something where: - // pxDiff = px - ep[0] - // epDiff = ep[1] - ep[0] - // - // weightedEPDiff = epDiff * channelWeights - // normalizedWeightedAxis = weightedEPDiff / len(weightedEPDiff) - // normalizedIndex = dot(pxDiff * channelWeights, normalizedWeightedAxis) / len(weightedEPDiff) - // index = normalizedIndex * maxValue - // - // Equivalent to: - // axis = channelWeights * maxValue * epDiff * channelWeights / lenSquared(epDiff * channelWeights) - // index = dot(axis, pxDiff) - - for (int ep = 0; ep < 2; ep++) - for (int ch = 0; ch < TVectorSize; ch++) - m_endPoint[ep][ch] = ParallelMath::LosslessCast<MAInt16>::Cast(interpolationEndPoints[ep][ch]); - - m_range = range; - m_maxValue = static_cast<float>(range - 1); - - MFloat epDiffWeighted[TVectorSize]; - for (int ch = 0; ch < TVectorSize; ch++) - { - m_origin[ch] = ParallelMath::ToFloat(colorSpaceEndpoints[0][ch]); - MFloat opposingOriginCh = ParallelMath::ToFloat(colorSpaceEndpoints[1][ch]); - epDiffWeighted[ch] = (opposingOriginCh - m_origin[ch]) * channelWeights[ch]; - } - - MFloat lenSquared = epDiffWeighted[0] * epDiffWeighted[0]; - for (int ch = 1; ch < TVectorSize; ch++) - lenSquared = lenSquared + epDiffWeighted[ch] * epDiffWeighted[ch]; - - ParallelMath::MakeSafeDenominator(lenSquared); - - MFloat maxValueDividedByLengthSquared = ParallelMath::MakeFloat(m_maxValue) / lenSquared; - - for (int ch = 0; ch < TVectorSize; ch++) - m_axis[ch] = epDiffWeighted[ch] * channelWeights[ch] * maxValueDividedByLengthSquared; - } - - template<bool TSigned> - void Init(const float channelWeights[TVectorSize], const MUInt15 endPoints[2][TVectorSize], int range) - { - MAInt16 converted[2][TVectorSize]; - for (int epi = 0; epi < 2; epi++) - for (int ch = 0; ch < TVectorSize; ch++) - converted[epi][ch] = ParallelMath::LosslessCast<MAInt16>::Cast(endPoints[epi][ch]); - - Init<MUInt15, MUInt15>(channelWeights, endPoints, endPoints, range); - } - - void ReconstructLDR_BC7(const MUInt15 &index, MUInt15* pixel, int numRealChannels) - { - MUInt15 weight = ParallelMath::LosslessCast<MUInt15>::Cast(ParallelMath::RightShift(ParallelMath::CompactMultiply(g_weightReciprocals[m_range], index) + 256, 9)); - - for (int ch = 0; ch < numRealChannels; ch++) - { - MUInt15 ep0f = ParallelMath::LosslessCast<MUInt15>::Cast(ParallelMath::CompactMultiply((ParallelMath::MakeUInt15(64) - weight), ParallelMath::LosslessCast<MUInt15>::Cast(m_endPoint[0][ch]))); - MUInt15 ep1f = ParallelMath::LosslessCast<MUInt15>::Cast(ParallelMath::CompactMultiply(weight, ParallelMath::LosslessCast<MUInt15>::Cast(m_endPoint[1][ch]))); - pixel[ch] = ParallelMath::LosslessCast<MUInt15>::Cast(ParallelMath::RightShift(ep0f + ep1f + ParallelMath::MakeUInt15(32), 6)); - } - } - - void ReconstructLDRPrecise(const MUInt15 &index, MUInt15* pixel, int numRealChannels) - { - MUInt15 weight = ParallelMath::LosslessCast<MUInt15>::Cast(ParallelMath::RightShift(ParallelMath::CompactMultiply(g_weightReciprocals[m_range], index) + 64, 7)); - - for (int ch = 0; ch < numRealChannels; ch++) - { - MUInt15 ep0f = ParallelMath::LosslessCast<MUInt15>::Cast(ParallelMath::CompactMultiply((ParallelMath::MakeUInt15(256) - weight), ParallelMath::LosslessCast<MUInt15>::Cast(m_endPoint[0][ch]))); - MUInt15 ep1f = ParallelMath::LosslessCast<MUInt15>::Cast(ParallelMath::CompactMultiply(weight, ParallelMath::LosslessCast<MUInt15>::Cast(m_endPoint[1][ch]))); - pixel[ch] = ParallelMath::LosslessCast<MUInt15>::Cast(ParallelMath::RightShift(ep0f + ep1f + ParallelMath::MakeUInt15(128), 8)); - } - } - - void ReconstructLDR_BC7(const MUInt15 &index, MUInt15* pixel) - { - ReconstructLDR_BC7(index, pixel, TVectorSize); - } - - void ReconstructLDRPrecise(const MUInt15 &index, MUInt15* pixel) - { - ReconstructLDRPrecise(index, pixel, TVectorSize); - } - - MUInt15 SelectIndexLDR(const MFloat* pixel, const ParallelMath::RoundTowardNearestForScope* rtn) const - { - MFloat dist = (pixel[0] - m_origin[0]) * m_axis[0]; - for (int ch = 1; ch < TVectorSize; ch++) - dist = dist + (pixel[ch] - m_origin[ch]) * m_axis[ch]; - - return ParallelMath::RoundAndConvertToU15(ParallelMath::Clamp(dist, 0.0f, m_maxValue), rtn); - } - - protected: - MAInt16 m_endPoint[2][TVectorSize]; - - private: - MFloat m_origin[TVectorSize]; - MFloat m_axis[TVectorSize]; - int m_range; - float m_maxValue; - bool m_isUniform; - }; - - - template<int TVectorSize> - class IndexSelectorHDR : public IndexSelector<TVectorSize> - { - public: - typedef ParallelMath::UInt15 MUInt15; - typedef ParallelMath::UInt16 MUInt16; - typedef ParallelMath::UInt31 MUInt31; - typedef ParallelMath::SInt16 MSInt16; - typedef ParallelMath::SInt32 MSInt32; - typedef ParallelMath::Float MFloat; - - private: - - MUInt15 InvertSingle(const MUInt15& anIndex) const - { - MUInt15 inverted = m_maxValueMinusOne - anIndex; - return ParallelMath::Select(m_isInverted, inverted, anIndex); - } - - void ReconstructHDRSignedUninverted(const MUInt15 &index, MSInt16* pixel) const - { - MUInt15 weight = ParallelMath::LosslessCast<MUInt15>::Cast(ParallelMath::RightShift(ParallelMath::CompactMultiply(g_weightReciprocals[m_range], index) + 256, 9)); - - for (int ch = 0; ch < TVectorSize; ch++) - { - MSInt16 ep0 = ParallelMath::LosslessCast<MSInt16>::Cast(this->m_endPoint[0][ch]); - MSInt16 ep1 = ParallelMath::LosslessCast<MSInt16>::Cast(this->m_endPoint[1][ch]); - - MSInt32 pixel32 = ParallelMath::XMultiply((ParallelMath::MakeUInt15(64) - weight), ep0) + ParallelMath::XMultiply(weight, ep1); - - pixel32 = ParallelMath::RightShift(pixel32 + ParallelMath::MakeSInt32(32), 6); - - pixel[ch] = UnscaleHDRValueSigned(ParallelMath::ToSInt16(pixel32)); - } - } - - void ReconstructHDRUnsignedUninverted(const MUInt15 &index, MSInt16* pixel) const - { - MUInt15 weight = ParallelMath::LosslessCast<MUInt15>::Cast(ParallelMath::RightShift(ParallelMath::CompactMultiply(g_weightReciprocals[m_range], index) + 256, 9)); - - for (int ch = 0; ch < TVectorSize; ch++) - { - MUInt16 ep0 = ParallelMath::LosslessCast<MUInt16>::Cast(this->m_endPoint[0][ch]); - MUInt16 ep1 = ParallelMath::LosslessCast<MUInt16>::Cast(this->m_endPoint[1][ch]); - - MUInt31 pixel31 = ParallelMath::XMultiply((ParallelMath::MakeUInt15(64) - weight), ep0) + ParallelMath::XMultiply(weight, ep1); - - pixel31 = ParallelMath::RightShift(pixel31 + ParallelMath::MakeUInt31(32), 6); - - pixel[ch] = ParallelMath::LosslessCast<MSInt16>::Cast(UnscaleHDRValueUnsigned(ParallelMath::ToUInt16(pixel31))); - } - } - - MFloat ErrorForInterpolatorComponent(int index, int ch, const MFloat *pixel) const - { - MFloat diff = pixel[ch] - m_reconstructedInterpolators[index][ch]; - return diff * diff; - } - - MFloat ErrorForInterpolator(int index, const MFloat *pixel) const - { - MFloat error = ErrorForInterpolatorComponent(index, 0, pixel); - for (int ch = 1; ch < TVectorSize; ch++) - error = error + ErrorForInterpolatorComponent(index, ch, pixel); - return error; - } - - public: - - void InitHDR(int range, bool isSigned, bool fastIndexing, const float *channelWeights) - { - assert(range <= 16); - - m_range = range; - - m_isInverted = ParallelMath::MakeBoolInt16(false); - m_maxValueMinusOne = ParallelMath::MakeUInt15(static_cast<uint16_t>(range - 1)); - - if (!fastIndexing) - { - for (int i = 0; i < range; i++) - { - MSInt16 recon2CL[TVectorSize]; - - if (isSigned) - ReconstructHDRSignedUninverted(ParallelMath::MakeUInt15(static_cast<uint16_t>(i)), recon2CL); - else - ReconstructHDRUnsignedUninverted(ParallelMath::MakeUInt15(static_cast<uint16_t>(i)), recon2CL); - - for (int ch = 0; ch < TVectorSize; ch++) - m_reconstructedInterpolators[i][ch] = ParallelMath::TwosCLHalfToFloat(recon2CL[ch]) * channelWeights[ch]; - } - } - } - - void ReconstructHDRSigned(const MUInt15 &index, MSInt16* pixel) const - { - ReconstructHDRSignedUninverted(InvertSingle(index), pixel); - } - - void ReconstructHDRUnsigned(const MUInt15 &index, MSInt16* pixel) const - { - ReconstructHDRUnsignedUninverted(InvertSingle(index), pixel); - } - - void ConditionalInvert(const ParallelMath::Int16CompFlag &invert) - { - m_isInverted = invert; - } - - MUInt15 SelectIndexHDRSlow(const MFloat* pixel, const ParallelMath::RoundTowardNearestForScope*) const - { - MUInt15 index = ParallelMath::MakeUInt15(0); - - MFloat bestError = ErrorForInterpolator(0, pixel); - for (int i = 1; i < m_range; i++) - { - MFloat error = ErrorForInterpolator(i, pixel); - ParallelMath::FloatCompFlag errorBetter = ParallelMath::Less(error, bestError); - ParallelMath::ConditionalSet(index, ParallelMath::FloatFlagToInt16(errorBetter), ParallelMath::MakeUInt15(static_cast<uint16_t>(i))); - bestError = ParallelMath::Min(bestError, error); - } - - return InvertSingle(index); - } - - MUInt15 SelectIndexHDRFast(const MFloat* pixel, const ParallelMath::RoundTowardNearestForScope* rtn) const - { - return InvertSingle(this->SelectIndexLDR(pixel, rtn)); - } - - private: - MFloat m_reconstructedInterpolators[16][TVectorSize]; - ParallelMath::Int16CompFlag m_isInverted; - MUInt15 m_maxValueMinusOne; - int m_range; - }; - - // Solve for a, b where v = a*t + b - // This allows endpoints to be mapped to where T=0 and T=1 - // Least squares from totals: - // a = (tv - t*v/w)/(tt - t*t/w) - // b = (v - a*t)/w - template<int TVectorSize> - class EndpointRefiner - { - public: - typedef ParallelMath::Float MFloat; - typedef ParallelMath::UInt16 MUInt16; - typedef ParallelMath::UInt15 MUInt15; - typedef ParallelMath::AInt16 MAInt16; - typedef ParallelMath::SInt16 MSInt16; - typedef ParallelMath::SInt32 MSInt32; - - MFloat m_tv[TVectorSize]; - MFloat m_v[TVectorSize]; - MFloat m_tt; - MFloat m_t; - MFloat m_w; - int m_wu; - - float m_rcpMaxIndex; - float m_channelWeights[TVectorSize]; - float m_rcpChannelWeights[TVectorSize]; - - void Init(int indexRange, const float channelWeights[TVectorSize]) - { - for (int ch = 0; ch < TVectorSize; ch++) - { - m_tv[ch] = ParallelMath::MakeFloatZero(); - m_v[ch] = ParallelMath::MakeFloatZero(); - } - m_tt = ParallelMath::MakeFloatZero(); - m_t = ParallelMath::MakeFloatZero(); - m_w = ParallelMath::MakeFloatZero(); - - m_rcpMaxIndex = 1.0f / static_cast<float>(indexRange - 1); - - for (int ch = 0; ch < TVectorSize; ch++) - { - m_channelWeights[ch] = channelWeights[ch]; - m_rcpChannelWeights[ch] = 1.0f; - if (m_channelWeights[ch] != 0.0f) - m_rcpChannelWeights[ch] = 1.0f / channelWeights[ch]; - } - - m_wu = 0; - } - - void ContributePW(const MFloat *pwFloatPixel, const MUInt15 &index, const MFloat &weight) - { - MFloat t = ParallelMath::ToFloat(index) * m_rcpMaxIndex; - - for (int ch = 0; ch < TVectorSize; ch++) - { - MFloat v = pwFloatPixel[ch] * weight; - - m_tv[ch] = m_tv[ch] + t * v; - m_v[ch] = m_v[ch] + v; - } - m_tt = m_tt + weight * t * t; - m_t = m_t + weight * t; - m_w = m_w + weight; - } - - void ContributeUnweightedPW(const MFloat *pwFloatPixel, const MUInt15 &index, int numRealChannels) - { - MFloat t = ParallelMath::ToFloat(index) * m_rcpMaxIndex; - - for (int ch = 0; ch < numRealChannels; ch++) - { - MFloat v = pwFloatPixel[ch]; - - m_tv[ch] = m_tv[ch] + t * v; - m_v[ch] = m_v[ch] + v; - } - m_tt = m_tt + t * t; - m_t = m_t + t; - m_wu++; - } - - void ContributeUnweightedPW(const MFloat *floatPixel, const MUInt15 &index) - { - ContributeUnweightedPW(floatPixel, index, TVectorSize); - } - - void GetRefinedEndpoints(MFloat endPoint[2][TVectorSize]) - { - // a = (tv - t*v/w)/(tt - t*t/w) - // b = (v - a*t)/w - MFloat w = m_w + ParallelMath::MakeFloat(static_cast<float>(m_wu)); - - ParallelMath::MakeSafeDenominator(w); - MFloat wRcp = ParallelMath::Reciprocal(w); - - MFloat adenom = (m_tt * w - m_t * m_t) * wRcp; - - ParallelMath::FloatCompFlag adenomZero = ParallelMath::Equal(adenom, ParallelMath::MakeFloatZero()); - ParallelMath::ConditionalSet(adenom, adenomZero, ParallelMath::MakeFloat(1.0f)); - - for (int ch = 0; ch < TVectorSize; ch++) - { - /* - if (adenom == 0.0) - p1 = p2 = er.v / er.w; - else - { - float4 a = (er.tv - er.t*er.v / er.w) / adenom; - float4 b = (er.v - a * er.t) / er.w; - p1 = b; - p2 = a + b; - } - */ - - MFloat a = (m_tv[ch] - m_t * m_v[ch] * wRcp) / adenom; - MFloat b = (m_v[ch] - a * m_t) * wRcp; - - MFloat p1 = b; - MFloat p2 = a + b; - - ParallelMath::ConditionalSet(p1, adenomZero, (m_v[ch] * wRcp)); - ParallelMath::ConditionalSet(p2, adenomZero, p1); - - // Unweight - float inverseWeight = m_rcpChannelWeights[ch]; - - endPoint[0][ch] = p1 * inverseWeight; - endPoint[1][ch] = p2 * inverseWeight; - } - } - - void GetRefinedEndpointsLDR(MUInt15 endPoint[2][TVectorSize], int numRealChannels, const ParallelMath::RoundTowardNearestForScope *roundingMode) - { - MFloat floatEndPoint[2][TVectorSize]; - GetRefinedEndpoints(floatEndPoint); - - for (int epi = 0; epi < 2; epi++) - for (int ch = 0; ch < TVectorSize; ch++) - endPoint[epi][ch] = ParallelMath::RoundAndConvertToU15(ParallelMath::Clamp(floatEndPoint[epi][ch], 0.0f, 255.0f), roundingMode); - } - - void GetRefinedEndpointsLDR(MUInt15 endPoint[2][TVectorSize], const ParallelMath::RoundTowardNearestForScope *roundingMode) - { - GetRefinedEndpointsLDR(endPoint, TVectorSize, roundingMode); - } - - void GetRefinedEndpointsHDR(MSInt16 endPoint[2][TVectorSize], bool isSigned, const ParallelMath::RoundTowardNearestForScope *roundingMode) - { - MFloat floatEndPoint[2][TVectorSize]; - GetRefinedEndpoints(floatEndPoint); - - for (int epi = 0; epi < 2; epi++) - { - for (int ch = 0; ch < TVectorSize; ch++) - { - MFloat f = floatEndPoint[epi][ch]; - if (isSigned) - endPoint[epi][ch] = ParallelMath::LosslessCast<MSInt16>::Cast(ParallelMath::RoundAndConvertToS16(ParallelMath::Clamp(f, -31743.0f, 31743.0f), roundingMode)); - else - endPoint[epi][ch] = ParallelMath::LosslessCast<MSInt16>::Cast(ParallelMath::RoundAndConvertToU15(ParallelMath::Clamp(f, 0.0f, 31743.0f), roundingMode)); - } - } - } - }; - - template<int TVectorSize> - class AggregatedError - { - public: - typedef ParallelMath::UInt16 MUInt16; - typedef ParallelMath::UInt31 MUInt31; - typedef ParallelMath::Float MFloat; - - AggregatedError() - { - for (int ch = 0; ch < TVectorSize; ch++) - m_errorUnweighted[ch] = ParallelMath::MakeUInt31(0); - } - - void Add(const MUInt16 &channelErrorUnweighted, int ch) - { - m_errorUnweighted[ch] = m_errorUnweighted[ch] + ParallelMath::ToUInt31(channelErrorUnweighted); - } - - MFloat Finalize(uint32_t flags, const float channelWeightsSq[TVectorSize]) const - { - if (flags & cvtt::Flags::Uniform) - { - MUInt31 total = m_errorUnweighted[0]; - for (int ch = 1; ch < TVectorSize; ch++) - total = total + m_errorUnweighted[ch]; - return ParallelMath::ToFloat(total); - } - else - { - MFloat total = ParallelMath::ToFloat(m_errorUnweighted[0]) * channelWeightsSq[0]; - for (int ch = 1; ch < TVectorSize; ch++) - total = total + ParallelMath::ToFloat(m_errorUnweighted[ch]) * channelWeightsSq[ch]; - return total; - } - } - - private: - MUInt31 m_errorUnweighted[TVectorSize]; - }; - - class BCCommon - { - public: - typedef ParallelMath::Float MFloat; - typedef ParallelMath::UInt16 MUInt16; - typedef ParallelMath::UInt15 MUInt15; - typedef ParallelMath::AInt16 MAInt16; - typedef ParallelMath::SInt16 MSInt16; - typedef ParallelMath::SInt32 MSInt32; - - static int TweakRoundsForRange(int range) - { - if (range == 3) - return 3; - return 4; - } - - template<int TVectorSize> - static void ComputeErrorLDR(uint32_t flags, const MUInt15 reconstructed[TVectorSize], const MUInt15 original[TVectorSize], int numRealChannels, AggregatedError<TVectorSize> &aggError) - { - for (int ch = 0; ch < numRealChannels; ch++) - aggError.Add(ParallelMath::SqDiffUInt8(reconstructed[ch], original[ch]), ch); - } - - template<int TVectorSize> - static void ComputeErrorLDR(uint32_t flags, const MUInt15 reconstructed[TVectorSize], const MUInt15 original[TVectorSize], AggregatedError<TVectorSize> &aggError) - { - ComputeErrorLDR<TVectorSize>(flags, reconstructed, original, TVectorSize, aggError); - } - - template<int TVectorSize> - static MFloat ComputeErrorLDRSimple(uint32_t flags, const MUInt15 reconstructed[TVectorSize], const MUInt15 original[TVectorSize], int numRealChannels, const float *channelWeightsSq) - { - AggregatedError<TVectorSize> aggError; - ComputeErrorLDR<TVectorSize>(flags, reconstructed, original, numRealChannels, aggError); - return aggError.Finalize(flags, channelWeightsSq); - } - - template<int TVectorSize> - static MFloat ComputeErrorHDRFast(uint32_t flags, const MSInt16 reconstructed[TVectorSize], const MSInt16 original[TVectorSize], const float channelWeightsSq[TVectorSize]) - { - MFloat error = ParallelMath::MakeFloatZero(); - if (flags & Flags::Uniform) - { - for (int ch = 0; ch < TVectorSize; ch++) - error = error + ParallelMath::SqDiffSInt16(reconstructed[ch], original[ch]); - } - else - { - for (int ch = 0; ch < TVectorSize; ch++) - error = error + ParallelMath::SqDiffSInt16(reconstructed[ch], original[ch]) * ParallelMath::MakeFloat(channelWeightsSq[ch]); - } - - return error; - } - - template<int TVectorSize> - static MFloat ComputeErrorHDRSlow(uint32_t flags, const MSInt16 reconstructed[TVectorSize], const MSInt16 original[TVectorSize], const float channelWeightsSq[TVectorSize]) - { - MFloat error = ParallelMath::MakeFloatZero(); - if (flags & Flags::Uniform) - { - for (int ch = 0; ch < TVectorSize; ch++) - error = error + ParallelMath::SqDiff2CL(reconstructed[ch], original[ch]); - } - else - { - for (int ch = 0; ch < TVectorSize; ch++) - error = error + ParallelMath::SqDiff2CL(reconstructed[ch], original[ch]) * ParallelMath::MakeFloat(channelWeightsSq[ch]); - } - - return error; - } - - template<int TChannelCount> - static void PreWeightPixelsLDR(MFloat preWeightedPixels[16][TChannelCount], const MUInt15 pixels[16][TChannelCount], const float channelWeights[TChannelCount]) - { - for (int px = 0; px < 16; px++) - { - for (int ch = 0; ch < TChannelCount; ch++) - preWeightedPixels[px][ch] = ParallelMath::ToFloat(pixels[px][ch]) * channelWeights[ch]; - } - } - - template<int TChannelCount> - static void PreWeightPixelsHDR(MFloat preWeightedPixels[16][TChannelCount], const MSInt16 pixels[16][TChannelCount], const float channelWeights[TChannelCount]) - { - for (int px = 0; px < 16; px++) - { - for (int ch = 0; ch < TChannelCount; ch++) - preWeightedPixels[px][ch] = ParallelMath::ToFloat(pixels[px][ch]) * channelWeights[ch]; - } - } - }; - - class BC7Computer - { - public: - static const int MaxTweakRounds = 4; - - typedef ParallelMath::SInt16 MSInt16; - typedef ParallelMath::UInt15 MUInt15; - typedef ParallelMath::UInt16 MUInt16; - typedef ParallelMath::SInt32 MSInt32; - typedef ParallelMath::Float MFloat; - - struct WorkInfo - { - MUInt15 m_mode; - MFloat m_error; - MUInt15 m_ep[3][2][4]; - MUInt15 m_indexes[16]; - MUInt15 m_indexes2[16]; - - union - { - MUInt15 m_partition; - struct IndexSelectorAndRotation - { - MUInt15 m_indexSelector; - MUInt15 m_rotation; - } m_isr; - } m_u; - }; - - static void TweakAlpha(const MUInt15 original[2], int tweak, int range, MUInt15 result[2]) - { - ParallelMath::RoundTowardNearestForScope roundingMode; - - float tf[2]; - ComputeTweakFactors(tweak, range, tf); - - MFloat base = ParallelMath::ToFloat(original[0]); - MFloat offs = ParallelMath::ToFloat(original[1]) - base; - - result[0] = ParallelMath::RoundAndConvertToU15(ParallelMath::Clamp(base + offs * tf[0], 0.0f, 255.0f), &roundingMode); - result[1] = ParallelMath::RoundAndConvertToU15(ParallelMath::Clamp(base + offs * tf[1], 0.0f, 255.0f), &roundingMode); - } - - static void Quantize(MUInt15* color, int bits, int channels, const ParallelMath::RoundTowardNearestForScope *roundingMode) - { - float maxColor = static_cast<float>((1 << bits) - 1); - - for (int i = 0; i < channels; i++) - color[i] = ParallelMath::RoundAndConvertToU15(ParallelMath::Clamp(ParallelMath::ToFloat(color[i]) * ParallelMath::MakeFloat(1.0f / 255.0f) * maxColor, 0.f, 255.f), roundingMode); - } - - static void QuantizeP(MUInt15* color, int bits, uint16_t p, int channels, const ParallelMath::RoundTowardNearestForScope *roundingMode) - { - uint16_t pShift = static_cast<uint16_t>(1 << (7 - bits)); - MUInt15 pShiftV = ParallelMath::MakeUInt15(pShift); - - float maxColorF = static_cast<float>(255 - (1 << (7 - bits))); - - float maxQuantized = static_cast<float>((1 << bits) - 1); - - for (int ch = 0; ch < channels; ch++) - { - MUInt15 clr = color[ch]; - if (p) - clr = ParallelMath::Max(clr, pShiftV) - pShiftV; - - MFloat rerangedColor = ParallelMath::ToFloat(clr) * maxQuantized / maxColorF; - - clr = ParallelMath::RoundAndConvertToU15(ParallelMath::Clamp(rerangedColor, 0.0f, maxQuantized), roundingMode) << 1; - if (p) - clr = clr | ParallelMath::MakeUInt15(1); - - color[ch] = clr; - } - } - - static void Unquantize(MUInt15* color, int bits, int channels) - { - for (int ch = 0; ch < channels; ch++) - { - MUInt15 clr = color[ch]; - clr = clr << (8 - bits); - color[ch] = clr | ParallelMath::RightShift(clr, bits); - } - } - - static void CompressEndpoints0(MUInt15 ep[2][4], uint16_t p[2], const ParallelMath::RoundTowardNearestForScope *roundingMode) - { - for (int j = 0; j < 2; j++) - { - QuantizeP(ep[j], 4, p[j], 3, roundingMode); - Unquantize(ep[j], 5, 3); - ep[j][3] = ParallelMath::MakeUInt15(255); - } - } - - static void CompressEndpoints1(MUInt15 ep[2][4], uint16_t p, const ParallelMath::RoundTowardNearestForScope *roundingMode) - { - for (int j = 0; j < 2; j++) - { - QuantizeP(ep[j], 6, p, 3, roundingMode); - Unquantize(ep[j], 7, 3); - ep[j][3] = ParallelMath::MakeUInt15(255); - } - } - - static void CompressEndpoints2(MUInt15 ep[2][4], const ParallelMath::RoundTowardNearestForScope *roundingMode) - { - for (int j = 0; j < 2; j++) - { - Quantize(ep[j], 5, 3, roundingMode); - Unquantize(ep[j], 5, 3); - ep[j][3] = ParallelMath::MakeUInt15(255); - } - } - - static void CompressEndpoints3(MUInt15 ep[2][4], uint16_t p[2], const ParallelMath::RoundTowardNearestForScope *roundingMode) - { - for (int j = 0; j < 2; j++) - { - QuantizeP(ep[j], 7, p[j], 3, roundingMode); - ep[j][3] = ParallelMath::MakeUInt15(255); - } - } - - static void CompressEndpoints4(MUInt15 epRGB[2][3], MUInt15 epA[2], const ParallelMath::RoundTowardNearestForScope *roundingMode) - { - for (int j = 0; j < 2; j++) - { - Quantize(epRGB[j], 5, 3, roundingMode); - Unquantize(epRGB[j], 5, 3); - - Quantize(epA + j, 6, 1, roundingMode); - Unquantize(epA + j, 6, 1); - } - } - - static void CompressEndpoints5(MUInt15 epRGB[2][3], MUInt15 epA[2], const ParallelMath::RoundTowardNearestForScope *roundingMode) - { - for (int j = 0; j < 2; j++) - { - Quantize(epRGB[j], 7, 3, roundingMode); - Unquantize(epRGB[j], 7, 3); - } - - // Alpha is full precision - (void)epA; - } - - static void CompressEndpoints6(MUInt15 ep[2][4], uint16_t p[2], const ParallelMath::RoundTowardNearestForScope *roundingMode) - { - for (int j = 0; j < 2; j++) - QuantizeP(ep[j], 7, p[j], 4, roundingMode); - } - - static void CompressEndpoints7(MUInt15 ep[2][4], uint16_t p[2], const ParallelMath::RoundTowardNearestForScope *roundingMode) - { - for (int j = 0; j < 2; j++) - { - QuantizeP(ep[j], 5, p[j], 4, roundingMode); - Unquantize(ep[j], 6, 4); - } - } - - struct SinglePlaneTemporaries - { - UnfinishedEndpoints<3> unfinishedRGB[BC7Data::g_numShapesAll]; - UnfinishedEndpoints<4> unfinishedRGBA[BC7Data::g_numShapes12]; - - MUInt15 fragmentBestIndexes[BC7Data::g_numFragments]; - MUInt15 shapeBestEP[BC7Data::g_maxFragmentsPerMode][2][4]; - MFloat shapeBestError[BC7Data::g_maxFragmentsPerMode]; - }; - - static void TrySingleColorRGBAMultiTable(uint32_t flags, const MUInt15 pixels[16][4], const MFloat average[4], int numRealChannels, const uint8_t *fragmentStart, int shapeLength, const MFloat &staticAlphaError, const ParallelMath::Int16CompFlag punchThroughInvalid[4], MFloat& shapeBestError, MUInt15 shapeBestEP[2][4], MUInt15 *fragmentBestIndexes, const float *channelWeightsSq, const cvtt::Tables::BC7SC::Table*const* tables, int numTables, const ParallelMath::RoundTowardNearestForScope *rtn) - { - MFloat bestAverageError = ParallelMath::MakeFloat(FLT_MAX); - - MUInt15 intAverage[4]; - for (int ch = 0; ch < 4; ch++) - intAverage[ch] = ParallelMath::RoundAndConvertToU15(average[ch], rtn); - - MUInt15 eps[2][4]; - MUInt15 reconstructed[4]; - MUInt15 index = ParallelMath::MakeUInt15(0); - - for (int epi = 0; epi < 2; epi++) - { - for (int ch = 0; ch < 3; ch++) - eps[epi][ch] = ParallelMath::MakeUInt15(0); - eps[epi][3] = ParallelMath::MakeUInt15(255); - } - - for (int ch = 0; ch < 3; ch++) - reconstructed[ch] = ParallelMath::MakeUInt15(0); - reconstructed[3] = ParallelMath::MakeUInt15(255); - - // Depending on the target index and parity bits, there are multiple valid solid colors. - // We want to find the one closest to the actual average. - MFloat epsAverageDiff = ParallelMath::MakeFloat(FLT_MAX); - for (int t = 0; t < numTables; t++) - { - const cvtt::Tables::BC7SC::Table& table = *(tables[t]); - - ParallelMath::Int16CompFlag pti = punchThroughInvalid[table.m_pBits]; - - MUInt15 candidateReconstructed[4]; - MUInt15 candidateEPs[2][4]; - - for (int i = 0; i < ParallelMath::ParallelSize; i++) - { - for (int ch = 0; ch < numRealChannels; ch++) - { - ParallelMath::ScalarUInt16 avgValue = ParallelMath::Extract(intAverage[ch], i); - assert(avgValue >= 0 && avgValue <= 255); - - const cvtt::Tables::BC7SC::TableEntry &entry = table.m_entries[avgValue]; - - ParallelMath::PutUInt15(candidateEPs[0][ch], i, entry.m_min); - ParallelMath::PutUInt15(candidateEPs[1][ch], i, entry.m_max); - ParallelMath::PutUInt15(candidateReconstructed[ch], i, entry.m_actualColor); - } - } - - MFloat avgError = ParallelMath::MakeFloatZero(); - for (int ch = 0; ch < numRealChannels; ch++) - { - MFloat delta = ParallelMath::ToFloat(candidateReconstructed[ch]) - average[ch]; - avgError = avgError + delta * delta * channelWeightsSq[ch]; - } - - ParallelMath::Int16CompFlag better = ParallelMath::FloatFlagToInt16(ParallelMath::Less(avgError, bestAverageError)); - better = ParallelMath::AndNot(pti, better); // Mask out punch-through invalidations - - if (ParallelMath::AnySet(better)) - { - ParallelMath::ConditionalSet(bestAverageError, ParallelMath::Int16FlagToFloat(better), avgError); - - MUInt15 candidateIndex = ParallelMath::MakeUInt15(table.m_index); - - ParallelMath::ConditionalSet(index, better, candidateIndex); - - for (int ch = 0; ch < numRealChannels; ch++) - ParallelMath::ConditionalSet(reconstructed[ch], better, candidateReconstructed[ch]); - - for (int epi = 0; epi < 2; epi++) - for (int ch = 0; ch < numRealChannels; ch++) - ParallelMath::ConditionalSet(eps[epi][ch], better, candidateEPs[epi][ch]); - } - } - - AggregatedError<4> aggError; - for (int pxi = 0; pxi < shapeLength; pxi++) - { - int px = fragmentStart[pxi]; - - BCCommon::ComputeErrorLDR<4>(flags, reconstructed, pixels[px], numRealChannels, aggError); - } - - MFloat error = aggError.Finalize(flags, channelWeightsSq) + staticAlphaError; - - ParallelMath::Int16CompFlag better = ParallelMath::FloatFlagToInt16(ParallelMath::Less(error, shapeBestError)); - if (ParallelMath::AnySet(better)) - { - shapeBestError = ParallelMath::Min(shapeBestError, error); - for (int epi = 0; epi < 2; epi++) - { - for (int ch = 0; ch < numRealChannels; ch++) - ParallelMath::ConditionalSet(shapeBestEP[epi][ch], better, eps[epi][ch]); - } - - for (int pxi = 0; pxi < shapeLength; pxi++) - ParallelMath::ConditionalSet(fragmentBestIndexes[pxi], better, index); - } - } - - - static void TrySinglePlane(uint32_t flags, const MUInt15 pixels[16][4], const MFloat floatPixels[16][4], const float channelWeights[4], int numTweakRounds, int numRefineRounds, WorkInfo& work, const ParallelMath::RoundTowardNearestForScope *rtn) - { - if (numRefineRounds < 1) - numRefineRounds = 1; - - if (numTweakRounds < 1) - numTweakRounds = 1; - else if (numTweakRounds > MaxTweakRounds) - numTweakRounds = MaxTweakRounds; - - float channelWeightsSq[4]; - - for (int ch = 0; ch < 4; ch++) - channelWeightsSq[ch] = channelWeights[ch] * channelWeights[ch]; - - SinglePlaneTemporaries temps; - - MUInt15 maxAlpha = ParallelMath::MakeUInt15(0); - MUInt15 minAlpha = ParallelMath::MakeUInt15(255); - ParallelMath::Int16CompFlag isPunchThrough = ParallelMath::MakeBoolInt16(true); - for (int px = 0; px < 16; px++) - { - MUInt15 a = pixels[px][3]; - maxAlpha = ParallelMath::Max(maxAlpha, a); - minAlpha = ParallelMath::Min(minAlpha, a); - - isPunchThrough = (isPunchThrough & (ParallelMath::Equal(a, ParallelMath::MakeUInt15(0)) | ParallelMath::Equal(a, ParallelMath::MakeUInt15(255)))); - } - - ParallelMath::Int16CompFlag blockHasNonMaxAlpha = ParallelMath::Less(minAlpha, ParallelMath::MakeUInt15(255)); - ParallelMath::Int16CompFlag blockHasNonZeroAlpha = ParallelMath::Less(ParallelMath::MakeUInt15(0), maxAlpha); - - bool anyBlockHasAlpha = ParallelMath::AnySet(blockHasNonMaxAlpha); - - // Try RGB modes if any block has a min alpha 251 or higher - bool allowRGBModes = ParallelMath::AnySet(ParallelMath::Less(ParallelMath::MakeUInt15(250), minAlpha)); - - // Try mode 7 if any block has alpha. - // Mode 7 is almost never selected for RGB blocks because mode 4 has very accurate 7.7.7.1 endpoints - // and its parity bit doesn't affect alpha, meaning mode 7 can only be better in extremely specific - // situations, and only by at most 1 unit of error per pixel. - bool allowMode7 = anyBlockHasAlpha; - - MFloat preWeightedPixels[16][4]; - - BCCommon::PreWeightPixelsLDR<4>(preWeightedPixels, pixels, channelWeights); - - const int *rgbInitialEPCollapseList = NULL; - - // Get initial RGB endpoints - if (allowRGBModes) - { - const int *shapeList; - int numShapesToEvaluate; - - if (flags & Flags::BC7_EnablePartitioning) - { - if (flags & Flags::BC7_Enable3Subsets) - { - shapeList = BC7Data::g_shapeListAll; - rgbInitialEPCollapseList = BC7Data::g_shapeListAll; - numShapesToEvaluate = BC7Data::g_numShapesAll; - } - else - { - shapeList = BC7Data::g_shapeList12; - rgbInitialEPCollapseList = BC7Data::g_shapeList12Collapse; - numShapesToEvaluate = BC7Data::g_numShapes12; - } - } - else - { - shapeList = BC7Data::g_shapeList1; - rgbInitialEPCollapseList = BC7Data::g_shapeList1Collapse; - numShapesToEvaluate = BC7Data::g_numShapes1; - } - - for (int shapeIter = 0; shapeIter < numShapesToEvaluate; shapeIter++) - { - int shape = shapeList[shapeIter]; - - int shapeStart = BC7Data::g_shapeRanges[shape][0]; - int shapeSize = BC7Data::g_shapeRanges[shape][1]; - - EndpointSelector<3, 8> epSelector; - - for (int epPass = 0; epPass < NumEndpointSelectorPasses; epPass++) - { - for (int spx = 0; spx < shapeSize; spx++) - { - int px = BC7Data::g_fragments[shapeStart + spx]; - epSelector.ContributePass(preWeightedPixels[px], epPass, ParallelMath::MakeFloat(1.0f)); - } - epSelector.FinishPass(epPass); - } - temps.unfinishedRGB[shapeIter] = epSelector.GetEndpoints(channelWeights); - } - } - - const int *rgbaInitialEPCollapseList = BC7Data::g_shapeList12Collapse; - - // Get initial RGBA endpoints - { - const int *shapeList = BC7Data::g_shapeList12; - int numShapesToEvaluate = BC7Data::g_numShapes12; - - for (int shapeIter = 0; shapeIter < numShapesToEvaluate; shapeIter++) - { - int shape = shapeList[shapeIter]; - - if (anyBlockHasAlpha || !allowRGBModes) - { - int shapeStart = BC7Data::g_shapeRanges[shape][0]; - int shapeSize = BC7Data::g_shapeRanges[shape][1]; - - EndpointSelector<4, 8> epSelector; - - for (int epPass = 0; epPass < NumEndpointSelectorPasses; epPass++) - { - for (int spx = 0; spx < shapeSize; spx++) - { - int px = BC7Data::g_fragments[shapeStart + spx]; - epSelector.ContributePass(preWeightedPixels[px], epPass, ParallelMath::MakeFloat(1.0f)); - } - epSelector.FinishPass(epPass); - } - temps.unfinishedRGBA[shapeIter] = epSelector.GetEndpoints(channelWeights); - } - else - { - temps.unfinishedRGBA[shapeIter] = temps.unfinishedRGB[rgbInitialEPCollapseList[shape]].ExpandTo<4>(255); - } - } - } - - for (uint16_t mode = 0; mode <= 7; mode++) - { - if (!(flags & Flags::BC7_EnablePartitioning) && BC7Data::g_modes[mode].m_numSubsets != 1) - continue; - - if (!(flags & Flags::BC7_Enable3Subsets) && BC7Data::g_modes[mode].m_numSubsets == 3) - continue; - - if (mode == 4 || mode == 5) - continue; - - if (mode < 4 && !allowRGBModes) - continue; - - if (mode == 7 && !allowMode7) - continue; - - bool isRGB = (mode < 4); - - unsigned int numPartitions = 1 << BC7Data::g_modes[mode].m_partitionBits; - int numSubsets = BC7Data::g_modes[mode].m_numSubsets; - int indexPrec = BC7Data::g_modes[mode].m_indexBits; - - int parityBitMax = 1; - if (BC7Data::g_modes[mode].m_pBitMode == BC7Data::PBitMode_PerEndpoint) - parityBitMax = 4; - else if (BC7Data::g_modes[mode].m_pBitMode == BC7Data::PBitMode_PerSubset) - parityBitMax = 2; - - int numRealChannels = isRGB ? 3 : 4; - - int numShapes; - const int *shapeList; - const int *shapeCollapseList; - - if (numSubsets == 1) - { - numShapes = BC7Data::g_numShapes1; - shapeList = BC7Data::g_shapeList1; - shapeCollapseList = BC7Data::g_shapeList1Collapse; - } - else if (numSubsets == 2) - { - numShapes = BC7Data::g_numShapes2; - shapeList = BC7Data::g_shapeList2; - shapeCollapseList = BC7Data::g_shapeList2Collapse; - } - else - { - assert(numSubsets == 3); - if (numPartitions == 16) - { - numShapes = BC7Data::g_numShapes3Short; - shapeList = BC7Data::g_shapeList3Short; - shapeCollapseList = BC7Data::g_shapeList3ShortCollapse; - } - else - { - assert(numPartitions == 64); - numShapes = BC7Data::g_numShapes3; - shapeList = BC7Data::g_shapeList3; - shapeCollapseList = BC7Data::g_shapeList3Collapse; - } - } - - for (int slot = 0; slot < BC7Data::g_maxFragmentsPerMode; slot++) - temps.shapeBestError[slot] = ParallelMath::MakeFloat(FLT_MAX); - - for (int shapeIter = 0; shapeIter < numShapes; shapeIter++) - { - int shape = shapeList[shapeIter]; - int shapeStart = BC7Data::g_shapeRanges[shape][0]; - int shapeLength = BC7Data::g_shapeRanges[shape][1]; - int shapeCollapsedEvalIndex = shapeCollapseList[shape]; - - AggregatedError<1> alphaAggError; - if (isRGB && anyBlockHasAlpha) - { - MUInt15 filledAlpha[1] = { ParallelMath::MakeUInt15(255) }; - - for (int pxi = 0; pxi < shapeLength; pxi++) - { - int px = BC7Data::g_fragments[shapeStart + pxi]; - MUInt15 original[1] = { pixels[px][3] }; - BCCommon::ComputeErrorLDR<1>(flags, filledAlpha, original, alphaAggError); - } - } - - float alphaWeightsSq[1] = { channelWeightsSq[3] }; - MFloat staticAlphaError = alphaAggError.Finalize(flags, alphaWeightsSq); - - assert(shapeCollapsedEvalIndex >= 0); - - MUInt15 tweakBaseEP[MaxTweakRounds][2][4]; - - for (int tweak = 0; tweak < numTweakRounds; tweak++) - { - if (isRGB) - { - temps.unfinishedRGB[rgbInitialEPCollapseList[shape]].FinishLDR(tweak, 1 << indexPrec, tweakBaseEP[tweak][0], tweakBaseEP[tweak][1]); - tweakBaseEP[tweak][0][3] = tweakBaseEP[tweak][1][3] = ParallelMath::MakeUInt15(255); - } - else - { - temps.unfinishedRGBA[rgbaInitialEPCollapseList[shape]].FinishLDR(tweak, 1 << indexPrec, tweakBaseEP[tweak][0], tweakBaseEP[tweak][1]); - } - } - - ParallelMath::Int16CompFlag punchThroughInvalid[4]; - for (int pIter = 0; pIter < parityBitMax; pIter++) - { - punchThroughInvalid[pIter] = ParallelMath::MakeBoolInt16(false); - - if ((flags & Flags::BC7_RespectPunchThrough) && (mode == 6 || mode == 7)) - { - // Modes 6 and 7 have parity bits that affect alpha - if (pIter == 0) - punchThroughInvalid[pIter] = (isPunchThrough & blockHasNonZeroAlpha); - else if (pIter == parityBitMax - 1) - punchThroughInvalid[pIter] = (isPunchThrough & blockHasNonMaxAlpha); - else - punchThroughInvalid[pIter] = isPunchThrough; - } - } - - for (int pIter = 0; pIter < parityBitMax; pIter++) - { - if (ParallelMath::AllSet(punchThroughInvalid[pIter])) - continue; - - bool needPunchThroughCheck = ParallelMath::AnySet(punchThroughInvalid[pIter]); - - for (int tweak = 0; tweak < numTweakRounds; tweak++) - { - uint16_t p[2]; - p[0] = (pIter & 1); - p[1] = ((pIter >> 1) & 1); - - MUInt15 ep[2][4]; - - for (int epi = 0; epi < 2; epi++) - for (int ch = 0; ch < 4; ch++) - ep[epi][ch] = tweakBaseEP[tweak][epi][ch]; - - for (int refine = 0; refine < numRefineRounds; refine++) - { - switch (mode) - { - case 0: - CompressEndpoints0(ep, p, rtn); - break; - case 1: - CompressEndpoints1(ep, p[0], rtn); - break; - case 2: - CompressEndpoints2(ep, rtn); - break; - case 3: - CompressEndpoints3(ep, p, rtn); - break; - case 6: - CompressEndpoints6(ep, p, rtn); - break; - case 7: - CompressEndpoints7(ep, p, rtn); - break; - default: - assert(false); - break; - }; - - MFloat shapeError = ParallelMath::MakeFloatZero(); - - IndexSelector<4> indexSelector; - indexSelector.Init<false>(channelWeights, ep, 1 << indexPrec); - - EndpointRefiner<4> epRefiner; - epRefiner.Init(1 << indexPrec, channelWeights); - - MUInt15 indexes[16]; - - AggregatedError<4> aggError; - for (int pxi = 0; pxi < shapeLength; pxi++) - { - int px = BC7Data::g_fragments[shapeStart + pxi]; - - MUInt15 index; - MUInt15 reconstructed[4]; - - index = indexSelector.SelectIndexLDR(floatPixels[px], rtn); - indexSelector.ReconstructLDR_BC7(index, reconstructed, numRealChannels); - - if (flags & cvtt::Flags::BC7_FastIndexing) - BCCommon::ComputeErrorLDR<4>(flags, reconstructed, pixels[px], numRealChannels, aggError); - else - { - MFloat error = BCCommon::ComputeErrorLDRSimple<4>(flags, reconstructed, pixels[px], numRealChannels, channelWeightsSq); - - MUInt15 altIndexes[2]; - altIndexes[0] = ParallelMath::Max(index, ParallelMath::MakeUInt15(1)) - ParallelMath::MakeUInt15(1); - altIndexes[1] = ParallelMath::Min(index + ParallelMath::MakeUInt15(1), ParallelMath::MakeUInt15(static_cast<uint16_t>((1 << indexPrec) - 1))); - - for (int ii = 0; ii < 2; ii++) - { - indexSelector.ReconstructLDR_BC7(altIndexes[ii], reconstructed, numRealChannels); - - MFloat altError = BCCommon::ComputeErrorLDRSimple<4>(flags, reconstructed, pixels[px], numRealChannels, channelWeightsSq); - ParallelMath::Int16CompFlag better = ParallelMath::FloatFlagToInt16(ParallelMath::Less(altError, error)); - error = ParallelMath::Min(error, altError); - ParallelMath::ConditionalSet(index, better, altIndexes[ii]); - } - - shapeError = shapeError + error; - } - - if (refine != numRefineRounds - 1) - epRefiner.ContributeUnweightedPW(preWeightedPixels[px], index, numRealChannels); - - indexes[pxi] = index; - } - - if (flags & cvtt::Flags::BC7_FastIndexing) - shapeError = aggError.Finalize(flags, channelWeightsSq); - - if (isRGB) - shapeError = shapeError + staticAlphaError; - - ParallelMath::FloatCompFlag shapeErrorBetter; - ParallelMath::Int16CompFlag shapeErrorBetter16; - - shapeErrorBetter = ParallelMath::Less(shapeError, temps.shapeBestError[shapeCollapsedEvalIndex]); - shapeErrorBetter16 = ParallelMath::FloatFlagToInt16(shapeErrorBetter); - - if (ParallelMath::AnySet(shapeErrorBetter16)) - { - bool punchThroughOK = true; - if (needPunchThroughCheck) - { - shapeErrorBetter16 = ParallelMath::AndNot(punchThroughInvalid[pIter], shapeErrorBetter16); - shapeErrorBetter = ParallelMath::Int16FlagToFloat(shapeErrorBetter16); - - if (!ParallelMath::AnySet(shapeErrorBetter16)) - punchThroughOK = false; - } - - if (punchThroughOK) - { - ParallelMath::ConditionalSet(temps.shapeBestError[shapeCollapsedEvalIndex], shapeErrorBetter, shapeError); - for (int epi = 0; epi < 2; epi++) - for (int ch = 0; ch < numRealChannels; ch++) - ParallelMath::ConditionalSet(temps.shapeBestEP[shapeCollapsedEvalIndex][epi][ch], shapeErrorBetter16, ep[epi][ch]); - - for (int pxi = 0; pxi < shapeLength; pxi++) - ParallelMath::ConditionalSet(temps.fragmentBestIndexes[shapeStart + pxi], shapeErrorBetter16, indexes[pxi]); - } - } - - if (refine != numRefineRounds - 1) - epRefiner.GetRefinedEndpointsLDR(ep, numRealChannels, rtn); - } // refine - } // tweak - } // p - - if (flags & cvtt::Flags::BC7_TrySingleColor) - { - MUInt15 total[4]; - for (int ch = 0; ch < 4; ch++) - total[ch] = ParallelMath::MakeUInt15(0); - - for (int pxi = 0; pxi < shapeLength; pxi++) - { - int px = BC7Data::g_fragments[shapeStart + pxi]; - for (int ch = 0; ch < 4; ch++) - total[ch] = total[ch] + pixels[pxi][ch]; - } - - MFloat rcpShapeLength = ParallelMath::MakeFloat(1.0f / static_cast<float>(shapeLength)); - MFloat average[4]; - for (int ch = 0; ch < 4; ch++) - average[ch] = ParallelMath::ToFloat(total[ch]) * rcpShapeLength; - - const uint8_t *fragment = BC7Data::g_fragments + shapeStart; - MFloat &shapeBestError = temps.shapeBestError[shapeCollapsedEvalIndex]; - MUInt15(&shapeBestEP)[2][4] = temps.shapeBestEP[shapeCollapsedEvalIndex]; - MUInt15 *fragmentBestIndexes = temps.fragmentBestIndexes + shapeStart; - - const cvtt::Tables::BC7SC::Table **scTables = NULL; - int numSCTables = 0; - - switch (mode) - { - case 0: - { - const cvtt::Tables::BC7SC::Table *tables[] = - { - &cvtt::Tables::BC7SC::g_mode0_p00_i1, - &cvtt::Tables::BC7SC::g_mode0_p00_i2, - &cvtt::Tables::BC7SC::g_mode0_p00_i3, - &cvtt::Tables::BC7SC::g_mode0_p01_i1, - &cvtt::Tables::BC7SC::g_mode0_p01_i2, - &cvtt::Tables::BC7SC::g_mode0_p01_i3, - &cvtt::Tables::BC7SC::g_mode0_p10_i1, - &cvtt::Tables::BC7SC::g_mode0_p10_i2, - &cvtt::Tables::BC7SC::g_mode0_p10_i3, - &cvtt::Tables::BC7SC::g_mode0_p11_i1, - &cvtt::Tables::BC7SC::g_mode0_p11_i2, - &cvtt::Tables::BC7SC::g_mode0_p11_i3, - }; - scTables = tables; - numSCTables = sizeof(tables) / sizeof(tables[0]); - } - break; - case 1: - { - const cvtt::Tables::BC7SC::Table *tables[] = - { - &cvtt::Tables::BC7SC::g_mode1_p0_i1, - &cvtt::Tables::BC7SC::g_mode1_p0_i2, - &cvtt::Tables::BC7SC::g_mode1_p0_i3, - &cvtt::Tables::BC7SC::g_mode1_p1_i1, - &cvtt::Tables::BC7SC::g_mode1_p1_i2, - &cvtt::Tables::BC7SC::g_mode1_p1_i3, - }; - scTables = tables; - numSCTables = sizeof(tables) / sizeof(tables[0]); - } - break; - case 2: - { - const cvtt::Tables::BC7SC::Table *tables[] = - { - &cvtt::Tables::BC7SC::g_mode2, - }; - scTables = tables; - numSCTables = sizeof(tables) / sizeof(tables[0]); - } - break; - case 3: - { - const cvtt::Tables::BC7SC::Table *tables[] = - { - &cvtt::Tables::BC7SC::g_mode3_p0, - &cvtt::Tables::BC7SC::g_mode3_p1, - }; - scTables = tables; - numSCTables = sizeof(tables) / sizeof(tables[0]); - } - break; - case 6: - { - const cvtt::Tables::BC7SC::Table *tables[] = - { - &cvtt::Tables::BC7SC::g_mode6_p0_i1, - &cvtt::Tables::BC7SC::g_mode6_p0_i2, - &cvtt::Tables::BC7SC::g_mode6_p0_i3, - &cvtt::Tables::BC7SC::g_mode6_p0_i4, - &cvtt::Tables::BC7SC::g_mode6_p0_i5, - &cvtt::Tables::BC7SC::g_mode6_p0_i6, - &cvtt::Tables::BC7SC::g_mode6_p0_i7, - &cvtt::Tables::BC7SC::g_mode6_p1_i1, - &cvtt::Tables::BC7SC::g_mode6_p1_i2, - &cvtt::Tables::BC7SC::g_mode6_p1_i3, - &cvtt::Tables::BC7SC::g_mode6_p1_i4, - &cvtt::Tables::BC7SC::g_mode6_p1_i5, - &cvtt::Tables::BC7SC::g_mode6_p1_i6, - &cvtt::Tables::BC7SC::g_mode6_p1_i7, - }; - scTables = tables; - numSCTables = sizeof(tables) / sizeof(tables[0]); - } - break; - case 7: - { - const cvtt::Tables::BC7SC::Table *tables[] = - { - &cvtt::Tables::BC7SC::g_mode7_p00, - &cvtt::Tables::BC7SC::g_mode7_p01, - &cvtt::Tables::BC7SC::g_mode7_p10, - &cvtt::Tables::BC7SC::g_mode7_p11, - }; - scTables = tables; - numSCTables = sizeof(tables) / sizeof(tables[0]); - } - break; - default: - assert(false); - break; - } - - TrySingleColorRGBAMultiTable(flags, pixels, average, numRealChannels, fragment, shapeLength, staticAlphaError, punchThroughInvalid, shapeBestError, shapeBestEP, fragmentBestIndexes, channelWeightsSq, scTables, numSCTables, rtn); - } - } // shapeIter - - for (uint16_t partition = 0; partition < numPartitions; partition++) - { - const int *partitionShapes; - if (numSubsets == 1) - partitionShapes = BC7Data::g_shapes1[partition]; - else if (numSubsets == 2) - partitionShapes = BC7Data::g_shapes2[partition]; - else - { - assert(numSubsets == 3); - partitionShapes = BC7Data::g_shapes3[partition]; - } - - MFloat totalError = ParallelMath::MakeFloatZero(); - for (int subset = 0; subset < numSubsets; subset++) - totalError = totalError + temps.shapeBestError[shapeCollapseList[partitionShapes[subset]]]; - - ParallelMath::FloatCompFlag errorBetter = ParallelMath::Less(totalError, work.m_error); - ParallelMath::Int16CompFlag errorBetter16 = ParallelMath::FloatFlagToInt16(errorBetter); - - if (ParallelMath::AnySet(errorBetter16)) - { - for (int subset = 0; subset < numSubsets; subset++) - { - int shape = partitionShapes[subset]; - int shapeStart = BC7Data::g_shapeRanges[shape][0]; - int shapeLength = BC7Data::g_shapeRanges[shape][1]; - int shapeCollapsedEvalIndex = shapeCollapseList[shape]; - - for (int epi = 0; epi < 2; epi++) - for (int ch = 0; ch < 4; ch++) - ParallelMath::ConditionalSet(work.m_ep[subset][epi][ch], errorBetter16, temps.shapeBestEP[shapeCollapsedEvalIndex][epi][ch]); - - for (int pxi = 0; pxi < shapeLength; pxi++) - { - int px = BC7Data::g_fragments[shapeStart + pxi]; - ParallelMath::ConditionalSet(work.m_indexes[px], errorBetter16, temps.fragmentBestIndexes[shapeStart + pxi]); - } - } - - work.m_error = ParallelMath::Min(totalError, work.m_error); - ParallelMath::ConditionalSet(work.m_mode, errorBetter16, ParallelMath::MakeUInt15(mode)); - ParallelMath::ConditionalSet(work.m_u.m_partition, errorBetter16, ParallelMath::MakeUInt15(partition)); - } - } - } - } - - static void TryDualPlane(uint32_t flags, const MUInt15 pixels[16][4], const MFloat floatPixels[16][4], const float channelWeights[4], int numTweakRounds, int numRefineRounds, WorkInfo& work, const ParallelMath::RoundTowardNearestForScope *rtn) - { - // TODO: These error calculations are not optimal for weight-by-alpha, but this routine needs to be mostly rewritten for that. - // The alpha/color solutions are co-dependent in that case, but a good way to solve it would probably be to - // solve the alpha channel first, then solve the RGB channels, which in turn breaks down into two cases: - // - Separate alpha channel, then weighted RGB - // - Alpha+2 other channels, then the independent channel - - if (!(flags & Flags::BC7_EnableDualPlane)) - return; - - if (numRefineRounds < 1) - numRefineRounds = 1; - - if (numTweakRounds < 1) - numTweakRounds = 1; - else if (numTweakRounds > MaxTweakRounds) - numTweakRounds = MaxTweakRounds; - - float channelWeightsSq[4]; - for (int ch = 0; ch < 4; ch++) - channelWeightsSq[ch] = channelWeights[ch] * channelWeights[ch]; - - for (uint16_t mode = 4; mode <= 5; mode++) - { - for (uint16_t rotation = 0; rotation < 4; rotation++) - { - int alphaChannel = (rotation + 3) & 3; - int redChannel = (rotation == 1) ? 3 : 0; - int greenChannel = (rotation == 2) ? 3 : 1; - int blueChannel = (rotation == 3) ? 3 : 2; - - MUInt15 rotatedRGB[16][3]; - MFloat floatRotatedRGB[16][3]; - - for (int px = 0; px < 16; px++) - { - rotatedRGB[px][0] = pixels[px][redChannel]; - rotatedRGB[px][1] = pixels[px][greenChannel]; - rotatedRGB[px][2] = pixels[px][blueChannel]; - - for (int ch = 0; ch < 3; ch++) - floatRotatedRGB[px][ch] = ParallelMath::ToFloat(rotatedRGB[px][ch]); - } - - uint16_t maxIndexSelector = (mode == 4) ? 2 : 1; - - float rotatedRGBWeights[3] = { channelWeights[redChannel], channelWeights[greenChannel], channelWeights[blueChannel] }; - float rotatedRGBWeightsSq[3] = { channelWeightsSq[redChannel], channelWeightsSq[greenChannel], channelWeightsSq[blueChannel] }; - float rotatedAlphaWeight[1] = { channelWeights[alphaChannel] }; - float rotatedAlphaWeightSq[1] = { channelWeightsSq[alphaChannel] }; - - float uniformWeight[1] = { 1.0f }; // Since the alpha channel is independent, there's no need to bother with weights when doing refinement or selection, only error - - MFloat preWeightedRotatedRGB[16][3]; - BCCommon::PreWeightPixelsLDR<3>(preWeightedRotatedRGB, rotatedRGB, rotatedRGBWeights); - - for (uint16_t indexSelector = 0; indexSelector < maxIndexSelector; indexSelector++) - { - EndpointSelector<3, 8> rgbSelector; - - for (int epPass = 0; epPass < NumEndpointSelectorPasses; epPass++) - { - for (int px = 0; px < 16; px++) - rgbSelector.ContributePass(preWeightedRotatedRGB[px], epPass, ParallelMath::MakeFloat(1.0f)); - - rgbSelector.FinishPass(epPass); - } - - MUInt15 alphaRange[2]; - - alphaRange[0] = alphaRange[1] = pixels[0][alphaChannel]; - for (int px = 1; px < 16; px++) - { - alphaRange[0] = ParallelMath::Min(pixels[px][alphaChannel], alphaRange[0]); - alphaRange[1] = ParallelMath::Max(pixels[px][alphaChannel], alphaRange[1]); - } - - int rgbPrec = 0; - int alphaPrec = 0; - - if (mode == 4) - { - rgbPrec = indexSelector ? 3 : 2; - alphaPrec = indexSelector ? 2 : 3; - } - else - rgbPrec = alphaPrec = 2; - - UnfinishedEndpoints<3> unfinishedRGB = rgbSelector.GetEndpoints(rotatedRGBWeights); - - MFloat bestRGBError = ParallelMath::MakeFloat(FLT_MAX); - MFloat bestAlphaError = ParallelMath::MakeFloat(FLT_MAX); - - MUInt15 bestRGBIndexes[16]; - MUInt15 bestAlphaIndexes[16]; - MUInt15 bestEP[2][4]; - - for (int px = 0; px < 16; px++) - bestRGBIndexes[px] = bestAlphaIndexes[px] = ParallelMath::MakeUInt15(0); - - for (int tweak = 0; tweak < numTweakRounds; tweak++) - { - MUInt15 rgbEP[2][3]; - MUInt15 alphaEP[2]; - - unfinishedRGB.FinishLDR(tweak, 1 << rgbPrec, rgbEP[0], rgbEP[1]); - - TweakAlpha(alphaRange, tweak, 1 << alphaPrec, alphaEP); - - for (int refine = 0; refine < numRefineRounds; refine++) - { - if (mode == 4) - CompressEndpoints4(rgbEP, alphaEP, rtn); - else - CompressEndpoints5(rgbEP, alphaEP, rtn); - - - IndexSelector<1> alphaIndexSelector; - IndexSelector<3> rgbIndexSelector; - - { - MUInt15 alphaEPTemp[2][1] = { { alphaEP[0] },{ alphaEP[1] } }; - alphaIndexSelector.Init<false>(uniformWeight, alphaEPTemp, 1 << alphaPrec); - } - rgbIndexSelector.Init<false>(rotatedRGBWeights, rgbEP, 1 << rgbPrec); - - EndpointRefiner<3> rgbRefiner; - EndpointRefiner<1> alphaRefiner; - - rgbRefiner.Init(1 << rgbPrec, rotatedRGBWeights); - alphaRefiner.Init(1 << alphaPrec, uniformWeight); - - MFloat errorRGB = ParallelMath::MakeFloatZero(); - MFloat errorA = ParallelMath::MakeFloatZero(); - - MUInt15 rgbIndexes[16]; - MUInt15 alphaIndexes[16]; - - AggregatedError<3> rgbAggError; - AggregatedError<1> alphaAggError; - - for (int px = 0; px < 16; px++) - { - MUInt15 rgbIndex = rgbIndexSelector.SelectIndexLDR(floatRotatedRGB[px], rtn); - MUInt15 alphaIndex = alphaIndexSelector.SelectIndexLDR(floatPixels[px] + alphaChannel, rtn); - - MUInt15 reconstructedRGB[3]; - MUInt15 reconstructedAlpha[1]; - - rgbIndexSelector.ReconstructLDR_BC7(rgbIndex, reconstructedRGB); - alphaIndexSelector.ReconstructLDR_BC7(alphaIndex, reconstructedAlpha); - - if (flags & cvtt::Flags::BC7_FastIndexing) - { - BCCommon::ComputeErrorLDR<3>(flags, reconstructedRGB, rotatedRGB[px], rgbAggError); - BCCommon::ComputeErrorLDR<1>(flags, reconstructedAlpha, pixels[px] + alphaChannel, alphaAggError); - } - else - { - AggregatedError<3> baseRGBAggError; - AggregatedError<1> baseAlphaAggError; - - BCCommon::ComputeErrorLDR<3>(flags, reconstructedRGB, rotatedRGB[px], baseRGBAggError); - BCCommon::ComputeErrorLDR<1>(flags, reconstructedAlpha, pixels[px] + alphaChannel, baseAlphaAggError); - - MFloat rgbError = baseRGBAggError.Finalize(flags, rotatedRGBWeightsSq); - MFloat alphaError = baseAlphaAggError.Finalize(flags, rotatedAlphaWeightSq); - - MUInt15 altRGBIndexes[2]; - MUInt15 altAlphaIndexes[2]; - - altRGBIndexes[0] = ParallelMath::Max(rgbIndex, ParallelMath::MakeUInt15(1)) - ParallelMath::MakeUInt15(1); - altRGBIndexes[1] = ParallelMath::Min(rgbIndex + ParallelMath::MakeUInt15(1), ParallelMath::MakeUInt15(static_cast<uint16_t>((1 << rgbPrec) - 1))); - - altAlphaIndexes[0] = ParallelMath::Max(alphaIndex, ParallelMath::MakeUInt15(1)) - ParallelMath::MakeUInt15(1); - altAlphaIndexes[1] = ParallelMath::Min(alphaIndex + ParallelMath::MakeUInt15(1), ParallelMath::MakeUInt15(static_cast<uint16_t>((1 << alphaPrec) - 1))); - - for (int ii = 0; ii < 2; ii++) - { - rgbIndexSelector.ReconstructLDR_BC7(altRGBIndexes[ii], reconstructedRGB); - alphaIndexSelector.ReconstructLDR_BC7(altAlphaIndexes[ii], reconstructedAlpha); - - AggregatedError<3> altRGBAggError; - AggregatedError<1> altAlphaAggError; - - BCCommon::ComputeErrorLDR<3>(flags, reconstructedRGB, rotatedRGB[px], altRGBAggError); - BCCommon::ComputeErrorLDR<1>(flags, reconstructedAlpha, pixels[px] + alphaChannel, altAlphaAggError); - - MFloat altRGBError = altRGBAggError.Finalize(flags, rotatedRGBWeightsSq); - MFloat altAlphaError = altAlphaAggError.Finalize(flags, rotatedAlphaWeightSq); - - ParallelMath::Int16CompFlag rgbBetter = ParallelMath::FloatFlagToInt16(ParallelMath::Less(altRGBError, rgbError)); - ParallelMath::Int16CompFlag alphaBetter = ParallelMath::FloatFlagToInt16(ParallelMath::Less(altAlphaError, alphaError)); - - rgbError = ParallelMath::Min(altRGBError, rgbError); - alphaError = ParallelMath::Min(altAlphaError, alphaError); - - ParallelMath::ConditionalSet(rgbIndex, rgbBetter, altRGBIndexes[ii]); - ParallelMath::ConditionalSet(alphaIndex, alphaBetter, altAlphaIndexes[ii]); - } - - errorRGB = errorRGB + rgbError; - errorA = errorA + alphaError; - } - - if (refine != numRefineRounds - 1) - { - rgbRefiner.ContributeUnweightedPW(preWeightedRotatedRGB[px], rgbIndex); - alphaRefiner.ContributeUnweightedPW(floatPixels[px] + alphaChannel, alphaIndex); - } - - if (flags & Flags::BC7_FastIndexing) - { - errorRGB = rgbAggError.Finalize(flags, rotatedRGBWeightsSq); - errorA = rgbAggError.Finalize(flags, rotatedAlphaWeightSq); - } - - rgbIndexes[px] = rgbIndex; - alphaIndexes[px] = alphaIndex; - } - - ParallelMath::FloatCompFlag rgbBetter = ParallelMath::Less(errorRGB, bestRGBError); - ParallelMath::FloatCompFlag alphaBetter = ParallelMath::Less(errorA, bestAlphaError); - - ParallelMath::Int16CompFlag rgbBetterInt16 = ParallelMath::FloatFlagToInt16(rgbBetter); - ParallelMath::Int16CompFlag alphaBetterInt16 = ParallelMath::FloatFlagToInt16(alphaBetter); - - if (ParallelMath::AnySet(rgbBetterInt16)) - { - bestRGBError = ParallelMath::Min(errorRGB, bestRGBError); - - for (int px = 0; px < 16; px++) - ParallelMath::ConditionalSet(bestRGBIndexes[px], rgbBetterInt16, rgbIndexes[px]); - - for (int ep = 0; ep < 2; ep++) - { - for (int ch = 0; ch < 3; ch++) - ParallelMath::ConditionalSet(bestEP[ep][ch], rgbBetterInt16, rgbEP[ep][ch]); - } - } - - if (ParallelMath::AnySet(alphaBetterInt16)) - { - bestAlphaError = ParallelMath::Min(errorA, bestAlphaError); - - for (int px = 0; px < 16; px++) - ParallelMath::ConditionalSet(bestAlphaIndexes[px], alphaBetterInt16, alphaIndexes[px]); - - for (int ep = 0; ep < 2; ep++) - ParallelMath::ConditionalSet(bestEP[ep][3], alphaBetterInt16, alphaEP[ep]); - } - - if (refine != numRefineRounds - 1) - { - rgbRefiner.GetRefinedEndpointsLDR(rgbEP, rtn); - - MUInt15 alphaEPTemp[2][1]; - alphaRefiner.GetRefinedEndpointsLDR(alphaEPTemp, rtn); - - for (int i = 0; i < 2; i++) - alphaEP[i] = alphaEPTemp[i][0]; - } - } // refine - } // tweak - - MFloat combinedError = bestRGBError + bestAlphaError; - - ParallelMath::FloatCompFlag errorBetter = ParallelMath::Less(combinedError, work.m_error); - ParallelMath::Int16CompFlag errorBetter16 = ParallelMath::FloatFlagToInt16(errorBetter); - - work.m_error = ParallelMath::Min(combinedError, work.m_error); - - ParallelMath::ConditionalSet(work.m_mode, errorBetter16, ParallelMath::MakeUInt15(mode)); - ParallelMath::ConditionalSet(work.m_u.m_isr.m_rotation, errorBetter16, ParallelMath::MakeUInt15(rotation)); - ParallelMath::ConditionalSet(work.m_u.m_isr.m_indexSelector, errorBetter16, ParallelMath::MakeUInt15(indexSelector)); - - for (int px = 0; px < 16; px++) - { - ParallelMath::ConditionalSet(work.m_indexes[px], errorBetter16, indexSelector ? bestAlphaIndexes[px] : bestRGBIndexes[px]); - ParallelMath::ConditionalSet(work.m_indexes2[px], errorBetter16, indexSelector ? bestRGBIndexes[px] : bestAlphaIndexes[px]); - } - - for (int ep = 0; ep < 2; ep++) - for (int ch = 0; ch < 4; ch++) - ParallelMath::ConditionalSet(work.m_ep[0][ep][ch], errorBetter16, bestEP[ep][ch]); - } - } - } - } - - template<class T> - static void Swap(T& a, T& b) - { - T temp = a; - a = b; - b = temp; - } - - static void Pack(uint32_t flags, const PixelBlockU8* inputs, uint8_t* packedBlocks, const float channelWeights[4], int numTweakRounds, int numRefineRounds) - { - MUInt15 pixels[16][4]; - MFloat floatPixels[16][4]; - - for (int px = 0; px < 16; px++) - { - for (int ch = 0; ch < 4; ch++) - ParallelMath::ConvertLDRInputs(inputs, px, ch, pixels[px][ch]); - } - - for (int px = 0; px < 16; px++) - { - for (int ch = 0; ch < 4; ch++) - floatPixels[px][ch] = ParallelMath::ToFloat(pixels[px][ch]); - } - - WorkInfo work; - memset(&work, 0, sizeof(work)); - - work.m_error = ParallelMath::MakeFloat(FLT_MAX); - - { - ParallelMath::RoundTowardNearestForScope rtn; - TrySinglePlane(flags, pixels, floatPixels, channelWeights, numTweakRounds, numRefineRounds, work, &rtn); - TryDualPlane(flags, pixels, floatPixels, channelWeights, numTweakRounds, numRefineRounds, work, &rtn); - } - - for (int block = 0; block < ParallelMath::ParallelSize; block++) - { - PackingVector pv; - pv.Init(); - - ParallelMath::ScalarUInt16 mode = ParallelMath::Extract(work.m_mode, block); - ParallelMath::ScalarUInt16 partition = ParallelMath::Extract(work.m_u.m_partition, block); - ParallelMath::ScalarUInt16 indexSelector = ParallelMath::Extract(work.m_u.m_isr.m_indexSelector, block); - - const BC7Data::BC7ModeInfo& modeInfo = BC7Data::g_modes[mode]; - - ParallelMath::ScalarUInt16 indexes[16]; - ParallelMath::ScalarUInt16 indexes2[16]; - ParallelMath::ScalarUInt16 endPoints[3][2][4]; - - for (int i = 0; i < 16; i++) - { - indexes[i] = ParallelMath::Extract(work.m_indexes[i], block); - if (modeInfo.m_alphaMode == BC7Data::AlphaMode_Separate) - indexes2[i] = ParallelMath::Extract(work.m_indexes2[i], block); - } - - for (int subset = 0; subset < 3; subset++) - { - for (int ep = 0; ep < 2; ep++) - { - for (int ch = 0; ch < 4; ch++) - endPoints[subset][ep][ch] = ParallelMath::Extract(work.m_ep[subset][ep][ch], block); - } - } - - int fixups[3] = { 0, 0, 0 }; - - if (modeInfo.m_alphaMode == BC7Data::AlphaMode_Separate) - { - bool flipRGB = ((indexes[0] & (1 << (modeInfo.m_indexBits - 1))) != 0); - bool flipAlpha = ((indexes2[0] & (1 << (modeInfo.m_alphaIndexBits - 1))) != 0); - - if (flipRGB) - { - uint16_t highIndex = (1 << modeInfo.m_indexBits) - 1; - for (int px = 0; px < 16; px++) - indexes[px] = highIndex - indexes[px]; - } - - if (flipAlpha) - { - uint16_t highIndex = (1 << modeInfo.m_alphaIndexBits) - 1; - for (int px = 0; px < 16; px++) - indexes2[px] = highIndex - indexes2[px]; - } - - if (indexSelector) - Swap(flipRGB, flipAlpha); - - if (flipRGB) - { - for (int ch = 0; ch < 3; ch++) - Swap(endPoints[0][0][ch], endPoints[0][1][ch]); - } - if (flipAlpha) - Swap(endPoints[0][0][3], endPoints[0][1][3]); - - } - else - { - if (modeInfo.m_numSubsets == 2) - fixups[1] = BC7Data::g_fixupIndexes2[partition]; - else if (modeInfo.m_numSubsets == 3) - { - fixups[1] = BC7Data::g_fixupIndexes3[partition][0]; - fixups[2] = BC7Data::g_fixupIndexes3[partition][1]; - } - - bool flip[3] = { false, false, false }; - for (int subset = 0; subset < modeInfo.m_numSubsets; subset++) - flip[subset] = ((indexes[fixups[subset]] & (1 << (modeInfo.m_indexBits - 1))) != 0); - - if (flip[0] || flip[1] || flip[2]) - { - uint16_t highIndex = (1 << modeInfo.m_indexBits) - 1; - for (int px = 0; px < 16; px++) - { - int subset = 0; - if (modeInfo.m_numSubsets == 2) - subset = (BC7Data::g_partitionMap[partition] >> px) & 1; - else if (modeInfo.m_numSubsets == 3) - subset = (BC7Data::g_partitionMap2[partition] >> (px * 2)) & 3; - - if (flip[subset]) - indexes[px] = highIndex - indexes[px]; - } - - int maxCH = (modeInfo.m_alphaMode == BC7Data::AlphaMode_Combined) ? 4 : 3; - for (int subset = 0; subset < modeInfo.m_numSubsets; subset++) - { - if (flip[subset]) - for (int ch = 0; ch < maxCH; ch++) - Swap(endPoints[subset][0][ch], endPoints[subset][1][ch]); - } - } - } - - pv.Pack(static_cast<uint8_t>(1 << mode), mode + 1); - - if (modeInfo.m_partitionBits) - pv.Pack(partition, modeInfo.m_partitionBits); - - if (modeInfo.m_alphaMode == BC7Data::AlphaMode_Separate) - { - ParallelMath::ScalarUInt16 rotation = ParallelMath::Extract(work.m_u.m_isr.m_rotation, block); - pv.Pack(rotation, 2); - } - - if (modeInfo.m_hasIndexSelector) - pv.Pack(indexSelector, 1); - - // Encode RGB - for (int ch = 0; ch < 3; ch++) - { - for (int subset = 0; subset < modeInfo.m_numSubsets; subset++) - { - for (int ep = 0; ep < 2; ep++) - { - ParallelMath::ScalarUInt16 epPart = endPoints[subset][ep][ch]; - epPart >>= (8 - modeInfo.m_rgbBits); - - pv.Pack(epPart, modeInfo.m_rgbBits); - } - } - } - - // Encode alpha - if (modeInfo.m_alphaMode != BC7Data::AlphaMode_None) - { - for (int subset = 0; subset < modeInfo.m_numSubsets; subset++) - { - for (int ep = 0; ep < 2; ep++) - { - ParallelMath::ScalarUInt16 epPart = endPoints[subset][ep][3]; - epPart >>= (8 - modeInfo.m_alphaBits); - - pv.Pack(epPart, modeInfo.m_alphaBits); - } - } - } - - // Encode parity bits - if (modeInfo.m_pBitMode == BC7Data::PBitMode_PerSubset) - { - for (int subset = 0; subset < modeInfo.m_numSubsets; subset++) - { - ParallelMath::ScalarUInt16 epPart = endPoints[subset][0][0]; - epPart >>= (7 - modeInfo.m_rgbBits); - epPart &= 1; - - pv.Pack(epPart, 1); - } - } - else if (modeInfo.m_pBitMode == BC7Data::PBitMode_PerEndpoint) - { - for (int subset = 0; subset < modeInfo.m_numSubsets; subset++) - { - for (int ep = 0; ep < 2; ep++) - { - ParallelMath::ScalarUInt16 epPart = endPoints[subset][ep][0]; - epPart >>= (7 - modeInfo.m_rgbBits); - epPart &= 1; - - pv.Pack(epPart, 1); - } - } - } - - // Encode indexes - for (int px = 0; px < 16; px++) - { - int bits = modeInfo.m_indexBits; - if ((px == 0) || (px == fixups[1]) || (px == fixups[2])) - bits--; - - pv.Pack(indexes[px], bits); - } - - // Encode secondary indexes - if (modeInfo.m_alphaMode == BC7Data::AlphaMode_Separate) - { - for (int px = 0; px < 16; px++) - { - int bits = modeInfo.m_alphaIndexBits; - if (px == 0) - bits--; - - pv.Pack(indexes2[px], bits); - } - } - - pv.Flush(packedBlocks); - - packedBlocks += 16; - } - } - - static void UnpackOne(PixelBlockU8 &output, const uint8_t* packedBlock) - { - UnpackingVector pv; - pv.Init(packedBlock); - - int mode = 8; - for (int i = 0; i < 8; i++) - { - if (pv.Unpack(1) == 1) - { - mode = i; - break; - } - } - - if (mode > 7) - { - for (int px = 0; px < 16; px++) - for (int ch = 0; ch < 4; ch++) - output.m_pixels[px][ch] = 0; - - return; - } - - const BC7Data::BC7ModeInfo &modeInfo = BC7Data::g_modes[mode]; - - int partition = 0; - if (modeInfo.m_partitionBits) - partition = pv.Unpack(modeInfo.m_partitionBits); - - int rotation = 0; - if (modeInfo.m_alphaMode == BC7Data::AlphaMode_Separate) - rotation = pv.Unpack(2); - - int indexSelector = 0; - if (modeInfo.m_hasIndexSelector) - indexSelector = pv.Unpack(1); - - // Resolve fixups - int fixups[3] = { 0, 0, 0 }; - - if (modeInfo.m_alphaMode != BC7Data::AlphaMode_Separate) - { - if (modeInfo.m_numSubsets == 2) - fixups[1] = BC7Data::g_fixupIndexes2[partition]; - else if (modeInfo.m_numSubsets == 3) - { - fixups[1] = BC7Data::g_fixupIndexes3[partition][0]; - fixups[2] = BC7Data::g_fixupIndexes3[partition][1]; - } - } - - int endPoints[3][2][4]; - - // Decode RGB - for (int ch = 0; ch < 3; ch++) - { - for (int subset = 0; subset < modeInfo.m_numSubsets; subset++) - { - for (int ep = 0; ep < 2; ep++) - endPoints[subset][ep][ch] = (pv.Unpack(modeInfo.m_rgbBits) << (8 - modeInfo.m_rgbBits)); - } - } - - // Decode alpha - if (modeInfo.m_alphaMode != BC7Data::AlphaMode_None) - { - for (int subset = 0; subset < modeInfo.m_numSubsets; subset++) - { - for (int ep = 0; ep < 2; ep++) - endPoints[subset][ep][3] = (pv.Unpack(modeInfo.m_alphaBits) << (8 - modeInfo.m_alphaBits)); - } - } - else - { - for (int subset = 0; subset < modeInfo.m_numSubsets; subset++) - { - for (int ep = 0; ep < 2; ep++) - endPoints[subset][ep][3] = 255; - } - } - - int parityBits = 0; - - // Decode parity bits - if (modeInfo.m_pBitMode == BC7Data::PBitMode_PerSubset) - { - for (int subset = 0; subset < modeInfo.m_numSubsets; subset++) - { - int p = pv.Unpack(1); - - for (int ep = 0; ep < 2; ep++) - { - for (int ch = 0; ch < 3; ch++) - endPoints[subset][ep][ch] |= p << (7 - modeInfo.m_rgbBits); - - if (modeInfo.m_alphaMode != BC7Data::AlphaMode_None) - endPoints[subset][ep][3] |= p << (7 - modeInfo.m_alphaBits); - } - } - - parityBits = 1; - } - else if (modeInfo.m_pBitMode == BC7Data::PBitMode_PerEndpoint) - { - for (int subset = 0; subset < modeInfo.m_numSubsets; subset++) - { - for (int ep = 0; ep < 2; ep++) - { - int p = pv.Unpack(1); - - for (int ch = 0; ch < 3; ch++) - endPoints[subset][ep][ch] |= p << (7 - modeInfo.m_rgbBits); - - if (modeInfo.m_alphaMode != BC7Data::AlphaMode_None) - endPoints[subset][ep][3] |= p << (7 - modeInfo.m_alphaBits); - } - } - - parityBits = 1; - } - - // Fill endpoint bits - for (int subset = 0; subset < modeInfo.m_numSubsets; subset++) - { - for (int ep = 0; ep < 2; ep++) - { - for (int ch = 0; ch < 3; ch++) - endPoints[subset][ep][ch] |= (endPoints[subset][ep][ch] >> (modeInfo.m_rgbBits + parityBits)); - - if (modeInfo.m_alphaMode != BC7Data::AlphaMode_None) - endPoints[subset][ep][3] |= (endPoints[subset][ep][3] >> (modeInfo.m_alphaBits + parityBits)); - } - } - - int indexes[16]; - int indexes2[16]; - - // Decode indexes - for (int px = 0; px < 16; px++) - { - int bits = modeInfo.m_indexBits; - if ((px == 0) || (px == fixups[1]) || (px == fixups[2])) - bits--; - - indexes[px] = pv.Unpack(bits); - } - - // Decode secondary indexes - if (modeInfo.m_alphaMode == BC7Data::AlphaMode_Separate) - { - for (int px = 0; px < 16; px++) - { - int bits = modeInfo.m_alphaIndexBits; - if (px == 0) - bits--; - - indexes2[px] = pv.Unpack(bits); - } - } - else - { - for (int px = 0; px < 16; px++) - indexes2[px] = 0; - } - - const int *alphaWeights = BC7Data::g_weightTables[modeInfo.m_alphaIndexBits]; - const int *rgbWeights = BC7Data::g_weightTables[modeInfo.m_indexBits]; - - // Decode each pixel - for (int px = 0; px < 16; px++) - { - int rgbWeight = 0; - int alphaWeight = 0; - - int rgbIndex = indexes[px]; - - rgbWeight = rgbWeights[indexes[px]]; - - if (modeInfo.m_alphaMode == BC7Data::AlphaMode_Combined) - alphaWeight = rgbWeight; - else if (modeInfo.m_alphaMode == BC7Data::AlphaMode_Separate) - alphaWeight = alphaWeights[indexes2[px]]; - - if (indexSelector == 1) - { - int temp = rgbWeight; - rgbWeight = alphaWeight; - alphaWeight = temp; - } - - int pixel[4] = { 0, 0, 0, 255 }; - - int subset = 0; - - if (modeInfo.m_numSubsets == 2) - subset = (BC7Data::g_partitionMap[partition] >> px) & 1; - else if (modeInfo.m_numSubsets == 3) - subset = (BC7Data::g_partitionMap2[partition] >> (px * 2)) & 3; - - for (int ch = 0; ch < 3; ch++) - pixel[ch] = ((64 - rgbWeight) * endPoints[subset][0][ch] + rgbWeight * endPoints[subset][1][ch] + 32) >> 6; - - if (modeInfo.m_alphaMode != BC7Data::AlphaMode_None) - pixel[3] = ((64 - alphaWeight) * endPoints[subset][0][3] + alphaWeight * endPoints[subset][1][3] + 32) >> 6; - - if (rotation != 0) - { - int ch = rotation - 1; - int temp = pixel[ch]; - pixel[ch] = pixel[3]; - pixel[3] = temp; - } - - for (int ch = 0; ch < 4; ch++) - output.m_pixels[px][ch] = static_cast<uint8_t>(pixel[ch]); - } - } - }; - - class BC6HComputer - { - public: - typedef ParallelMath::Float MFloat; - typedef ParallelMath::SInt16 MSInt16; - typedef ParallelMath::UInt16 MUInt16; - typedef ParallelMath::UInt15 MUInt15; - typedef ParallelMath::AInt16 MAInt16; - typedef ParallelMath::SInt32 MSInt32; - typedef ParallelMath::UInt31 MUInt31; - - static const int MaxTweakRounds = 4; - static const int MaxRefineRounds = 3; - - static MSInt16 QuantizeSingleEndpointElementSigned(const MSInt16 &elem2CL, int precision, const ParallelMath::RoundUpForScope* ru) - { - assert(ParallelMath::AllSet(ParallelMath::Less(elem2CL, ParallelMath::MakeSInt16(31744)))); - assert(ParallelMath::AllSet(ParallelMath::Less(ParallelMath::MakeSInt16(-31744), elem2CL))); - - // Expand to full range - ParallelMath::Int16CompFlag isNegative = ParallelMath::Less(elem2CL, ParallelMath::MakeSInt16(0)); - MUInt15 absElem = ParallelMath::LosslessCast<MUInt15>::Cast(ParallelMath::Select(isNegative, ParallelMath::MakeSInt16(0) - elem2CL, elem2CL)); - - absElem = ParallelMath::RightShift(ParallelMath::RoundAndConvertToU15(ParallelMath::ToFloat(absElem) * 32.0f / 31.0f, ru), 16 - precision); - - MSInt16 absElemS16 = ParallelMath::LosslessCast<MSInt16>::Cast(absElem); - - return ParallelMath::Select(isNegative, ParallelMath::MakeSInt16(0) - absElemS16, absElemS16); - } - - static MUInt15 QuantizeSingleEndpointElementUnsigned(const MUInt15 &elem, int precision, const ParallelMath::RoundUpForScope* ru) - { - MUInt16 expandedElem = ParallelMath::RoundAndConvertToU16(ParallelMath::Min(ParallelMath::ToFloat(elem) * 64.0f / 31.0f, ParallelMath::MakeFloat(65535.0f)), ru); - return ParallelMath::LosslessCast<MUInt15>::Cast(ParallelMath::RightShift(expandedElem, 16 - precision)); - } - - static void UnquantizeSingleEndpointElementSigned(const MSInt16 &comp, int precision, MSInt16 &outUnquantized, MSInt16 &outUnquantizedFinished2CL) - { - MSInt16 zero = ParallelMath::MakeSInt16(0); - - ParallelMath::Int16CompFlag negative = ParallelMath::Less(comp, zero); - MUInt15 absComp = ParallelMath::LosslessCast<MUInt15>::Cast(ParallelMath::Select(negative, MSInt16(zero - comp), comp)); - - MSInt16 unq; - MUInt15 absUnq; - - if (precision >= 16) - { - unq = comp; - absUnq = absComp; - } - else - { - MSInt16 maxCompMinusOne = ParallelMath::MakeSInt16(static_cast<int16_t>((1 << (precision - 1)) - 2)); - ParallelMath::Int16CompFlag isZero = ParallelMath::Equal(comp, zero); - ParallelMath::Int16CompFlag isMax = ParallelMath::Less(maxCompMinusOne, comp); - - absUnq = (absComp << (16 - precision)) + ParallelMath::MakeUInt15(static_cast<uint16_t>(0x4000 >> (precision - 1))); - ParallelMath::ConditionalSet(absUnq, isZero, ParallelMath::MakeUInt15(0)); - ParallelMath::ConditionalSet(absUnq, isMax, ParallelMath::MakeUInt15(0x7fff)); - - unq = ParallelMath::ConditionalNegate(negative, ParallelMath::LosslessCast<MSInt16>::Cast(absUnq)); - } - - outUnquantized = unq; - - MUInt15 funq = ParallelMath::ToUInt15(ParallelMath::RightShift(ParallelMath::XMultiply(absUnq, ParallelMath::MakeUInt15(31)), 5)); - - outUnquantizedFinished2CL = ParallelMath::ConditionalNegate(negative, ParallelMath::LosslessCast<MSInt16>::Cast(funq)); - } - - static void UnquantizeSingleEndpointElementUnsigned(const MUInt15 &comp, int precision, MUInt16 &outUnquantized, MUInt16 &outUnquantizedFinished) - { - MUInt16 unq = ParallelMath::LosslessCast<MUInt16>::Cast(comp); - if (precision < 15) - { - MUInt15 zero = ParallelMath::MakeUInt15(0); - MUInt15 maxCompMinusOne = ParallelMath::MakeUInt15(static_cast<uint16_t>((1 << precision) - 2)); - - ParallelMath::Int16CompFlag isZero = ParallelMath::Equal(comp, zero); - ParallelMath::Int16CompFlag isMax = ParallelMath::Less(maxCompMinusOne, comp); - - unq = (ParallelMath::LosslessCast<MUInt16>::Cast(comp) << (16 - precision)) + ParallelMath::MakeUInt16(static_cast<uint16_t>(0x8000 >> precision)); - - ParallelMath::ConditionalSet(unq, isZero, ParallelMath::MakeUInt16(0)); - ParallelMath::ConditionalSet(unq, isMax, ParallelMath::MakeUInt16(0xffff)); - } - - outUnquantized = unq; - outUnquantizedFinished = ParallelMath::ToUInt16(ParallelMath::RightShift(ParallelMath::XMultiply(unq, ParallelMath::MakeUInt15(31)), 6)); - } - - static void QuantizeEndpointsSigned(const MSInt16 endPoints[2][3], const MFloat floatPixelsColorSpace[16][3], const MFloat floatPixelsLinearWeighted[16][3], MAInt16 quantizedEndPoints[2][3], MUInt15 indexes[16], IndexSelectorHDR<3> &indexSelector, int fixupIndex, int precision, int indexRange, const float *channelWeights, bool fastIndexing, const ParallelMath::RoundTowardNearestForScope *rtn) - { - MSInt16 unquantizedEP[2][3]; - MSInt16 finishedUnquantizedEP[2][3]; - - { - ParallelMath::RoundUpForScope ru; - - for (int epi = 0; epi < 2; epi++) - { - for (int ch = 0; ch < 3; ch++) - { - MSInt16 qee = QuantizeSingleEndpointElementSigned(endPoints[epi][ch], precision, &ru); - UnquantizeSingleEndpointElementSigned(qee, precision, unquantizedEP[epi][ch], finishedUnquantizedEP[epi][ch]); - quantizedEndPoints[epi][ch] = ParallelMath::LosslessCast<MAInt16>::Cast(qee); - } - } - } - - indexSelector.Init(channelWeights, unquantizedEP, finishedUnquantizedEP, indexRange); - indexSelector.InitHDR(indexRange, true, fastIndexing, channelWeights); - - MUInt15 halfRangeMinusOne = ParallelMath::MakeUInt15(static_cast<uint16_t>(indexRange / 2) - 1); - - MUInt15 index = fastIndexing ? indexSelector.SelectIndexHDRFast(floatPixelsColorSpace[fixupIndex], rtn) : indexSelector.SelectIndexHDRSlow(floatPixelsLinearWeighted[fixupIndex], rtn); - - ParallelMath::Int16CompFlag invert = ParallelMath::Less(halfRangeMinusOne, index); - - if (ParallelMath::AnySet(invert)) - { - ParallelMath::ConditionalSet(index, invert, MUInt15(ParallelMath::MakeUInt15(static_cast<uint16_t>(indexRange - 1)) - index)); - - indexSelector.ConditionalInvert(invert); - - for (int ch = 0; ch < 3; ch++) - { - MAInt16 firstEP = quantizedEndPoints[0][ch]; - MAInt16 secondEP = quantizedEndPoints[1][ch]; - - quantizedEndPoints[0][ch] = ParallelMath::Select(invert, secondEP, firstEP); - quantizedEndPoints[1][ch] = ParallelMath::Select(invert, firstEP, secondEP); - } - } - - indexes[fixupIndex] = index; - } - - static void QuantizeEndpointsUnsigned(const MSInt16 endPoints[2][3], const MFloat floatPixelsColorSpace[16][3], const MFloat floatPixelsLinearWeighted[16][3], MAInt16 quantizedEndPoints[2][3], MUInt15 indexes[16], IndexSelectorHDR<3> &indexSelector, int fixupIndex, int precision, int indexRange, const float *channelWeights, bool fastIndexing, const ParallelMath::RoundTowardNearestForScope *rtn) - { - MUInt16 unquantizedEP[2][3]; - MUInt16 finishedUnquantizedEP[2][3]; - - { - ParallelMath::RoundUpForScope ru; - - for (int epi = 0; epi < 2; epi++) - { - for (int ch = 0; ch < 3; ch++) - { - MUInt15 qee = QuantizeSingleEndpointElementUnsigned(ParallelMath::LosslessCast<MUInt15>::Cast(endPoints[epi][ch]), precision, &ru); - UnquantizeSingleEndpointElementUnsigned(qee, precision, unquantizedEP[epi][ch], finishedUnquantizedEP[epi][ch]); - quantizedEndPoints[epi][ch] = ParallelMath::LosslessCast<MAInt16>::Cast(qee); - } - } - } - - indexSelector.Init(channelWeights, unquantizedEP, finishedUnquantizedEP, indexRange); - indexSelector.InitHDR(indexRange, false, fastIndexing, channelWeights); - - MUInt15 halfRangeMinusOne = ParallelMath::MakeUInt15(static_cast<uint16_t>(indexRange / 2) - 1); - - MUInt15 index = fastIndexing ? indexSelector.SelectIndexHDRFast(floatPixelsColorSpace[fixupIndex], rtn) : indexSelector.SelectIndexHDRSlow(floatPixelsLinearWeighted[fixupIndex], rtn); - - ParallelMath::Int16CompFlag invert = ParallelMath::Less(halfRangeMinusOne, index); - - if (ParallelMath::AnySet(invert)) - { - ParallelMath::ConditionalSet(index, invert, MUInt15(ParallelMath::MakeUInt15(static_cast<uint16_t>(indexRange - 1)) - index)); - - indexSelector.ConditionalInvert(invert); - - for (int ch = 0; ch < 3; ch++) - { - MAInt16 firstEP = quantizedEndPoints[0][ch]; - MAInt16 secondEP = quantizedEndPoints[1][ch]; - - quantizedEndPoints[0][ch] = ParallelMath::Select(invert, secondEP, firstEP); - quantizedEndPoints[1][ch] = ParallelMath::Select(invert, firstEP, secondEP); - } - } - - indexes[fixupIndex] = index; - } - - static void EvaluatePartitionedLegality(const MAInt16 ep0[2][3], const MAInt16 ep1[2][3], int aPrec, const int bPrec[3], bool isTransformed, MAInt16 outEncodedEPs[2][2][3], ParallelMath::Int16CompFlag& outIsLegal) - { - ParallelMath::Int16CompFlag allLegal = ParallelMath::MakeBoolInt16(true); - - MAInt16 aSignificantMask = ParallelMath::MakeAInt16(static_cast<int16_t>((1 << aPrec) - 1)); - - for (int ch = 0; ch < 3; ch++) - { - outEncodedEPs[0][0][ch] = ep0[0][ch]; - outEncodedEPs[0][1][ch] = ep0[1][ch]; - outEncodedEPs[1][0][ch] = ep1[0][ch]; - outEncodedEPs[1][1][ch] = ep1[1][ch]; - - if (isTransformed) - { - for (int subset = 0; subset < 2; subset++) - { - for (int epi = 0; epi < 2; epi++) - { - if (epi == 0 && subset == 0) - continue; - - MAInt16 bReduced = (outEncodedEPs[subset][epi][ch] & aSignificantMask); - - MSInt16 delta = ParallelMath::TruncateToPrecisionSigned(ParallelMath::LosslessCast<MSInt16>::Cast(ParallelMath::AbstractSubtract(outEncodedEPs[subset][epi][ch], outEncodedEPs[0][0][ch])), bPrec[ch]); - - outEncodedEPs[subset][epi][ch] = ParallelMath::LosslessCast<MAInt16>::Cast(delta); - - MAInt16 reconstructed = (ParallelMath::AbstractAdd(outEncodedEPs[subset][epi][ch], outEncodedEPs[0][0][ch]) & aSignificantMask); - allLegal = allLegal & ParallelMath::Equal(reconstructed, bReduced); - } - } - } - - if (!ParallelMath::AnySet(allLegal)) - break; - } - - outIsLegal = allLegal; - } - - static void EvaluateSingleLegality(const MAInt16 ep[2][3], int aPrec, const int bPrec[3], bool isTransformed, MAInt16 outEncodedEPs[2][3], ParallelMath::Int16CompFlag& outIsLegal) - { - ParallelMath::Int16CompFlag allLegal = ParallelMath::MakeBoolInt16(true); - - MAInt16 aSignificantMask = ParallelMath::MakeAInt16(static_cast<int16_t>((1 << aPrec) - 1)); - - for (int ch = 0; ch < 3; ch++) - { - outEncodedEPs[0][ch] = ep[0][ch]; - outEncodedEPs[1][ch] = ep[1][ch]; - - if (isTransformed) - { - MAInt16 bReduced = (outEncodedEPs[1][ch] & aSignificantMask); - - MSInt16 delta = ParallelMath::TruncateToPrecisionSigned(ParallelMath::LosslessCast<MSInt16>::Cast(ParallelMath::AbstractSubtract(outEncodedEPs[1][ch], outEncodedEPs[0][ch])), bPrec[ch]); - - outEncodedEPs[1][ch] = ParallelMath::LosslessCast<MAInt16>::Cast(delta); - - MAInt16 reconstructed = (ParallelMath::AbstractAdd(outEncodedEPs[1][ch], outEncodedEPs[0][ch]) & aSignificantMask); - allLegal = allLegal & ParallelMath::Equal(reconstructed, bReduced); - } - } - - outIsLegal = allLegal; - } - - static void Pack(uint32_t flags, const PixelBlockF16* inputs, uint8_t* packedBlocks, const float channelWeights[4], bool isSigned, int numTweakRounds, int numRefineRounds) - { - if (numTweakRounds < 1) - numTweakRounds = 1; - else if (numTweakRounds > MaxTweakRounds) - numTweakRounds = MaxTweakRounds; - - if (numRefineRounds < 1) - numRefineRounds = 1; - else if (numRefineRounds > MaxRefineRounds) - numRefineRounds = MaxRefineRounds; - - bool fastIndexing = ((flags & cvtt::Flags::BC6H_FastIndexing) != 0); - float channelWeightsSq[3]; - - ParallelMath::RoundTowardNearestForScope rtn; - - MSInt16 pixels[16][3]; - MFloat floatPixels2CL[16][3]; - MFloat floatPixelsLinearWeighted[16][3]; - - MSInt16 low15Bits = ParallelMath::MakeSInt16(32767); - - for (int ch = 0; ch < 3; ch++) - channelWeightsSq[ch] = channelWeights[ch] * channelWeights[ch]; - - for (int px = 0; px < 16; px++) - { - for (int ch = 0; ch < 3; ch++) - { - MSInt16 pixelValue; - ParallelMath::ConvertHDRInputs(inputs, px, ch, pixelValue); - - // Convert from sign+magnitude to 2CL - if (isSigned) - { - ParallelMath::Int16CompFlag negative = ParallelMath::Less(pixelValue, ParallelMath::MakeSInt16(0)); - MSInt16 magnitude = (pixelValue & low15Bits); - ParallelMath::ConditionalSet(pixelValue, negative, ParallelMath::MakeSInt16(0) - magnitude); - pixelValue = ParallelMath::Max(pixelValue, ParallelMath::MakeSInt16(-31743)); - } - else - pixelValue = ParallelMath::Max(pixelValue, ParallelMath::MakeSInt16(0)); - - pixelValue = ParallelMath::Min(pixelValue, ParallelMath::MakeSInt16(31743)); - - pixels[px][ch] = pixelValue; - floatPixels2CL[px][ch] = ParallelMath::ToFloat(pixelValue); - floatPixelsLinearWeighted[px][ch] = ParallelMath::TwosCLHalfToFloat(pixelValue) * channelWeights[ch]; - } - } - - MFloat preWeightedPixels[16][3]; - - BCCommon::PreWeightPixelsHDR<3>(preWeightedPixels, pixels, channelWeights); - - MAInt16 bestEndPoints[2][2][3]; - MUInt15 bestIndexes[16]; - MFloat bestError = ParallelMath::MakeFloat(FLT_MAX); - MUInt15 bestMode = ParallelMath::MakeUInt15(0); - MUInt15 bestPartition = ParallelMath::MakeUInt15(0); - - for (int px = 0; px < 16; px++) - bestIndexes[px] = ParallelMath::MakeUInt15(0); - - for (int subset = 0; subset < 2; subset++) - for (int epi = 0; epi < 2; epi++) - for (int ch = 0; ch < 3; ch++) - bestEndPoints[subset][epi][ch] = ParallelMath::MakeAInt16(0); - - UnfinishedEndpoints<3> partitionedUFEP[32][2]; - UnfinishedEndpoints<3> singleUFEP; - - // Generate UFEP for partitions - for (int p = 0; p < 32; p++) - { - int partitionMask = BC7Data::g_partitionMap[p]; - - EndpointSelector<3, 8> epSelectors[2]; - - for (int pass = 0; pass < NumEndpointSelectorPasses; pass++) - { - for (int px = 0; px < 16; px++) - { - int subset = (partitionMask >> px) & 1; - epSelectors[subset].ContributePass(preWeightedPixels[px], pass, ParallelMath::MakeFloat(1.0f)); - } - - for (int subset = 0; subset < 2; subset++) - epSelectors[subset].FinishPass(pass); - } - - for (int subset = 0; subset < 2; subset++) - partitionedUFEP[p][subset] = epSelectors[subset].GetEndpoints(channelWeights); - } - - // Generate UFEP for single - { - EndpointSelector<3, 8> epSelector; - - for (int pass = 0; pass < NumEndpointSelectorPasses; pass++) - { - for (int px = 0; px < 16; px++) - epSelector.ContributePass(preWeightedPixels[px], pass, ParallelMath::MakeFloat(1.0f)); - - epSelector.FinishPass(pass); - } - - singleUFEP = epSelector.GetEndpoints(channelWeights); - } - - for (int partitionedInt = 0; partitionedInt < 2; partitionedInt++) - { - bool partitioned = (partitionedInt == 1); - - for (int aPrec = BC7Data::g_maxHDRPrecision; aPrec >= 0; aPrec--) - { - if (!BC7Data::g_hdrModesExistForPrecision[partitionedInt][aPrec]) - continue; - - int numPartitions = partitioned ? 32 : 1; - int numSubsets = partitioned ? 2 : 1; - int indexBits = partitioned ? 3 : 4; - int indexRange = (1 << indexBits); - - for (int p = 0; p < numPartitions; p++) - { - int partitionMask = partitioned ? BC7Data::g_partitionMap[p] : 0; - - const int MaxMetaRounds = MaxTweakRounds * MaxRefineRounds; - - MAInt16 metaEndPointsQuantized[MaxMetaRounds][2][2][3]; - MUInt15 metaIndexes[MaxMetaRounds][16]; - MFloat metaError[MaxMetaRounds][2]; - - bool roundValid[MaxMetaRounds][2]; - - for (int r = 0; r < MaxMetaRounds; r++) - for (int subset = 0; subset < 2; subset++) - roundValid[r][subset] = true; - - for (int subset = 0; subset < numSubsets; subset++) - { - for (int tweak = 0; tweak < MaxTweakRounds; tweak++) - { - EndpointRefiner<3> refiners[2]; - - bool abortRemainingRefines = false; - for (int refinePass = 0; refinePass < MaxRefineRounds; refinePass++) - { - int metaRound = tweak * MaxRefineRounds + refinePass; - - if (tweak >= numTweakRounds || refinePass >= numRefineRounds) - abortRemainingRefines = true; - - if (abortRemainingRefines) - { - roundValid[metaRound][subset] = false; - continue; - } - - MAInt16(&mrQuantizedEndPoints)[2][2][3] = metaEndPointsQuantized[metaRound]; - MUInt15(&mrIndexes)[16] = metaIndexes[metaRound]; - - MSInt16 endPointsColorSpace[2][3]; - - if (refinePass == 0) - { - UnfinishedEndpoints<3> ufep = partitioned ? partitionedUFEP[p][subset] : singleUFEP; - - if (isSigned) - ufep.FinishHDRSigned(tweak, indexRange, endPointsColorSpace[0], endPointsColorSpace[1], &rtn); - else - ufep.FinishHDRUnsigned(tweak, indexRange, endPointsColorSpace[0], endPointsColorSpace[1], &rtn); - } - else - refiners[subset].GetRefinedEndpointsHDR(endPointsColorSpace, isSigned, &rtn); - - refiners[subset].Init(indexRange, channelWeights); - - int fixupIndex = (subset == 0) ? 0 : BC7Data::g_fixupIndexes2[p]; - - IndexSelectorHDR<3> indexSelector; - if (isSigned) - QuantizeEndpointsSigned(endPointsColorSpace, floatPixels2CL, floatPixelsLinearWeighted, mrQuantizedEndPoints[subset], mrIndexes, indexSelector, fixupIndex, aPrec, indexRange, channelWeights, fastIndexing, &rtn); - else - QuantizeEndpointsUnsigned(endPointsColorSpace, floatPixels2CL, floatPixelsLinearWeighted, mrQuantizedEndPoints[subset], mrIndexes, indexSelector, fixupIndex, aPrec, indexRange, channelWeights, fastIndexing, &rtn); - - if (metaRound > 0) - { - ParallelMath::Int16CompFlag anySame = ParallelMath::MakeBoolInt16(false); - - for (int prevRound = 0; prevRound < metaRound; prevRound++) - { - MAInt16(&prevRoundEPs)[2][3] = metaEndPointsQuantized[prevRound][subset]; - - ParallelMath::Int16CompFlag same = ParallelMath::MakeBoolInt16(true); - - for (int epi = 0; epi < 2; epi++) - for (int ch = 0; ch < 3; ch++) - same = (same & ParallelMath::Equal(prevRoundEPs[epi][ch], mrQuantizedEndPoints[subset][epi][ch])); - - anySame = (anySame | same); - if (ParallelMath::AllSet(anySame)) - break; - } - - if (ParallelMath::AllSet(anySame)) - { - roundValid[metaRound][subset] = false; - continue; - } - } - - MFloat subsetError = ParallelMath::MakeFloatZero(); - - { - for (int px = 0; px < 16; px++) - { - if (subset != ((partitionMask >> px) & 1)) - continue; - - MUInt15 index; - if (px == fixupIndex) - index = mrIndexes[px]; - else - { - index = fastIndexing ? indexSelector.SelectIndexHDRFast(floatPixels2CL[px], &rtn) : indexSelector.SelectIndexHDRSlow(floatPixelsLinearWeighted[px], &rtn); - mrIndexes[px] = index; - } - - MSInt16 reconstructed[3]; - if (isSigned) - indexSelector.ReconstructHDRSigned(mrIndexes[px], reconstructed); - else - indexSelector.ReconstructHDRUnsigned(mrIndexes[px], reconstructed); - - subsetError = subsetError + (fastIndexing ? BCCommon::ComputeErrorHDRFast<3>(flags, reconstructed, pixels[px], channelWeightsSq) : BCCommon::ComputeErrorHDRSlow<3>(flags, reconstructed, pixels[px], channelWeightsSq)); - - if (refinePass != numRefineRounds - 1) - refiners[subset].ContributeUnweightedPW(preWeightedPixels[px], index); - } - } - - metaError[metaRound][subset] = subsetError; - } - } - } - - // Now we have a bunch of attempts, but not all of them will fit in the delta coding scheme - int numMeta1 = partitioned ? MaxMetaRounds : 1; - for (int meta0 = 0; meta0 < MaxMetaRounds; meta0++) - { - if (!roundValid[meta0][0]) - continue; - - for (int meta1 = 0; meta1 < numMeta1; meta1++) - { - MFloat combinedError = metaError[meta0][0]; - if (partitioned) - { - if (!roundValid[meta1][1]) - continue; - - combinedError = combinedError + metaError[meta1][1]; - } - - ParallelMath::FloatCompFlag errorBetter = ParallelMath::Less(combinedError, bestError); - if (!ParallelMath::AnySet(errorBetter)) - continue; - - ParallelMath::Int16CompFlag needsCommit = ParallelMath::FloatFlagToInt16(errorBetter); - - // Figure out if this is encodable - for (int mode = 0; mode < BC7Data::g_numHDRModes; mode++) - { - const BC7Data::BC6HModeInfo &modeInfo = BC7Data::g_hdrModes[mode]; - - if (modeInfo.m_partitioned != partitioned || modeInfo.m_aPrec != aPrec) - continue; - - MAInt16 encodedEPs[2][2][3]; - ParallelMath::Int16CompFlag isLegal; - if (partitioned) - EvaluatePartitionedLegality(metaEndPointsQuantized[meta0][0], metaEndPointsQuantized[meta1][1], modeInfo.m_aPrec, modeInfo.m_bPrec, modeInfo.m_transformed, encodedEPs, isLegal); - else - EvaluateSingleLegality(metaEndPointsQuantized[meta0][0], modeInfo.m_aPrec, modeInfo.m_bPrec, modeInfo.m_transformed, encodedEPs[0], isLegal); - - ParallelMath::Int16CompFlag isLegalAndBetter = (ParallelMath::FloatFlagToInt16(errorBetter) & isLegal); - if (!ParallelMath::AnySet(isLegalAndBetter)) - continue; - - ParallelMath::FloatCompFlag isLegalAndBetterFloat = ParallelMath::Int16FlagToFloat(isLegalAndBetter); - - ParallelMath::ConditionalSet(bestError, isLegalAndBetterFloat, combinedError); - ParallelMath::ConditionalSet(bestMode, isLegalAndBetter, ParallelMath::MakeUInt15(static_cast<uint16_t>(mode))); - ParallelMath::ConditionalSet(bestPartition, isLegalAndBetter, ParallelMath::MakeUInt15(static_cast<uint16_t>(p))); - - for (int subset = 0; subset < numSubsets; subset++) - { - for (int epi = 0; epi < 2; epi++) - { - for (int ch = 0; ch < 3; ch++) - ParallelMath::ConditionalSet(bestEndPoints[subset][epi][ch], isLegalAndBetter, encodedEPs[subset][epi][ch]); - } - } - - for (int px = 0; px < 16; px++) - { - int subset = ((partitionMask >> px) & 1); - if (subset == 0) - ParallelMath::ConditionalSet(bestIndexes[px], isLegalAndBetter, metaIndexes[meta0][px]); - else - ParallelMath::ConditionalSet(bestIndexes[px], isLegalAndBetter, metaIndexes[meta1][px]); - } - - needsCommit = ParallelMath::AndNot(needsCommit, isLegalAndBetter); - if (!ParallelMath::AnySet(needsCommit)) - break; - } - } - } - } - } - } - - // At this point, everything should be set - for (int block = 0; block < ParallelMath::ParallelSize; block++) - { - ParallelMath::ScalarUInt16 mode = ParallelMath::Extract(bestMode, block); - ParallelMath::ScalarUInt16 partition = ParallelMath::Extract(bestPartition, block); - int32_t eps[2][2][3]; - ParallelMath::ScalarUInt16 indexes[16]; - - const BC7Data::BC6HModeInfo& modeInfo = BC7Data::g_hdrModes[mode]; - - const BC6HData::ModeDescriptor* desc = BC6HData::g_modeDescriptors[mode]; - - const size_t headerBits = modeInfo.m_partitioned ? 82 : 65; - - for (int subset = 0; subset < 2; subset++) - { - for (int epi = 0; epi < 2; epi++) - { - for (int ch = 0; ch < 3; ch++) - eps[subset][epi][ch] = ParallelMath::Extract(bestEndPoints[subset][epi][ch], block); - } - } - - for (int px = 0; px < 16; px++) - indexes[px] = ParallelMath::Extract(bestIndexes[px], block); - - uint16_t modeID = modeInfo.m_modeID; - - PackingVector pv; - pv.Init(); - - for (size_t i = 0; i < headerBits; i++) - { - int32_t codedValue = 0; - switch (desc[i].m_eField) - { - case BC6HData::M: codedValue = modeID; break; - case BC6HData::D: codedValue = partition; break; - case BC6HData::RW: codedValue = eps[0][0][0]; break; - case BC6HData::RX: codedValue = eps[0][1][0]; break; - case BC6HData::RY: codedValue = eps[1][0][0]; break; - case BC6HData::RZ: codedValue = eps[1][1][0]; break; - case BC6HData::GW: codedValue = eps[0][0][1]; break; - case BC6HData::GX: codedValue = eps[0][1][1]; break; - case BC6HData::GY: codedValue = eps[1][0][1]; break; - case BC6HData::GZ: codedValue = eps[1][1][1]; break; - case BC6HData::BW: codedValue = eps[0][0][2]; break; - case BC6HData::BX: codedValue = eps[0][1][2]; break; - case BC6HData::BY: codedValue = eps[1][0][2]; break; - case BC6HData::BZ: codedValue = eps[1][1][2]; break; - default: assert(false); break; - } - - pv.Pack(static_cast<uint16_t>((codedValue >> desc[i].m_uBit) & 1), 1); - } - - int fixupIndex1 = 0; - int indexBits = 4; - if (modeInfo.m_partitioned) - { - fixupIndex1 = BC7Data::g_fixupIndexes2[partition]; - indexBits = 3; - } - - for (int px = 0; px < 16; px++) - { - ParallelMath::ScalarUInt16 index = ParallelMath::Extract(bestIndexes[px], block); - if (px == 0 || px == fixupIndex1) - pv.Pack(index, indexBits - 1); - else - pv.Pack(index, indexBits); - } - - pv.Flush(packedBlocks + 16 * block); - } - } - - static void SignExtendSingle(int &v, int bits) - { - if (v & (1 << (bits - 1))) - v |= -(1 << bits); - } - - static void UnpackOne(PixelBlockF16 &output, const uint8_t *pBC, bool isSigned) - { - UnpackingVector pv; - pv.Init(pBC); - - int numModeBits = 2; - int modeBits = pv.Unpack(2); - if (modeBits != 0 && modeBits != 1) - { - modeBits |= pv.Unpack(3) << 2; - numModeBits += 3; - } - - int mode = -1; - for (int possibleMode = 0; possibleMode < BC7Data::g_numHDRModes; possibleMode++) - { - if (BC7Data::g_hdrModes[possibleMode].m_modeID == modeBits) - { - mode = possibleMode; - break; - } - } - - if (mode < 0) - { - for (int px = 0; px < 16; px++) - { - for (int ch = 0; ch < 3; ch++) - output.m_pixels[px][ch] = 0; - output.m_pixels[px][3] = 0x3c00; // 1.0 - } - return; - } - - const BC7Data::BC6HModeInfo& modeInfo = BC7Data::g_hdrModes[mode]; - const size_t headerBits = modeInfo.m_partitioned ? 82 : 65; - const BC6HData::ModeDescriptor* desc = BC6HData::g_modeDescriptors[mode]; - - int32_t partition = 0; - int32_t eps[2][2][3]; - - for (int subset = 0; subset < 2; subset++) - for (int epi = 0; epi < 2; epi++) - for (int ch = 0; ch < 3; ch++) - eps[subset][epi][ch] = 0; - - for (size_t i = numModeBits; i < headerBits; i++) - { - int32_t *pCodedValue = NULL; - - switch (desc[i].m_eField) - { - case BC6HData::D: pCodedValue = &partition; break; - case BC6HData::RW: pCodedValue = &eps[0][0][0]; break; - case BC6HData::RX: pCodedValue = &eps[0][1][0]; break; - case BC6HData::RY: pCodedValue = &eps[1][0][0]; break; - case BC6HData::RZ: pCodedValue = &eps[1][1][0]; break; - case BC6HData::GW: pCodedValue = &eps[0][0][1]; break; - case BC6HData::GX: pCodedValue = &eps[0][1][1]; break; - case BC6HData::GY: pCodedValue = &eps[1][0][1]; break; - case BC6HData::GZ: pCodedValue = &eps[1][1][1]; break; - case BC6HData::BW: pCodedValue = &eps[0][0][2]; break; - case BC6HData::BX: pCodedValue = &eps[0][1][2]; break; - case BC6HData::BY: pCodedValue = &eps[1][0][2]; break; - case BC6HData::BZ: pCodedValue = &eps[1][1][2]; break; - default: assert(false); break; - } - - (*pCodedValue) |= pv.Unpack(1) << desc[i].m_uBit; - } - - - uint16_t modeID = modeInfo.m_modeID; - - int fixupIndex1 = 0; - int indexBits = 4; - int numSubsets = 1; - if (modeInfo.m_partitioned) - { - fixupIndex1 = BC7Data::g_fixupIndexes2[partition]; - indexBits = 3; - numSubsets = 2; - } - - int indexes[16]; - for (int px = 0; px < 16; px++) - { - if (px == 0 || px == fixupIndex1) - indexes[px] = pv.Unpack(indexBits - 1); - else - indexes[px] = pv.Unpack(indexBits); - } - - if (modeInfo.m_partitioned) - { - for (int ch = 0; ch < 3; ch++) - { - if (isSigned) - SignExtendSingle(eps[0][0][ch], modeInfo.m_aPrec); - if (modeInfo.m_transformed || isSigned) - { - SignExtendSingle(eps[0][1][ch], modeInfo.m_bPrec[ch]); - SignExtendSingle(eps[1][0][ch], modeInfo.m_bPrec[ch]); - SignExtendSingle(eps[1][1][ch], modeInfo.m_bPrec[ch]); - } - } - } - else - { - for (int ch = 0; ch < 3; ch++) - { - if (isSigned) - SignExtendSingle(eps[0][0][ch], modeInfo.m_aPrec); - if (modeInfo.m_transformed || isSigned) - SignExtendSingle(eps[0][1][ch], modeInfo.m_bPrec[ch]); - } - } - - int aPrec = modeInfo.m_aPrec; - - if (modeInfo.m_transformed) - { - for (int ch = 0; ch < 3; ch++) - { - int wrapMask = (1 << aPrec) - 1; - - eps[0][1][ch] = ((eps[0][0][ch] + eps[0][1][ch]) & wrapMask); - if (isSigned) - SignExtendSingle(eps[0][1][ch], aPrec); - - if (modeInfo.m_partitioned) - { - eps[1][0][ch] = ((eps[0][0][ch] + eps[1][0][ch]) & wrapMask); - eps[1][1][ch] = ((eps[0][0][ch] + eps[1][1][ch]) & wrapMask); - - if (isSigned) - { - SignExtendSingle(eps[1][0][ch], aPrec); - SignExtendSingle(eps[1][1][ch], aPrec); - } - } - } - } - - // Unquantize endpoints - for (int subset = 0; subset < numSubsets; subset++) - { - for (int epi = 0; epi < 2; epi++) - { - for (int ch = 0; ch < 3; ch++) - { - int &v = eps[subset][epi][ch]; - - if (isSigned) - { - if (aPrec >= 16) - { - // Nothing - } - else - { - bool s = false; - int comp = v; - if (v < 0) - { - s = true; - comp = -comp; - } - - int unq = 0; - if (comp == 0) - unq = 0; - else if (comp >= ((1 << (aPrec - 1)) - 1)) - unq = 0x7fff; - else - unq = ((comp << 15) + 0x4000) >> (aPrec - 1); - - if (s) - unq = -unq; - - v = unq; - } - } - else - { - if (aPrec >= 15) - { - // Nothing - } - else if (v == 0) - { - // Nothing - } - else if (v == ((1 << aPrec) - 1)) - v = 0xffff; - else - v = ((v << 16) + 0x8000) >> aPrec; - } - } - } - } - - const int *weights = BC7Data::g_weightTables[indexBits]; - - for (int px = 0; px < 16; px++) - { - int subset = 0; - if (modeInfo.m_partitioned) - subset = (BC7Data::g_partitionMap[partition] >> px) & 1; - - int w = weights[indexes[px]]; - for (int ch = 0; ch < 3; ch++) - { - int comp = ((64 - w) * eps[subset][0][ch] + w * eps[subset][1][ch] + 32) >> 6; - - if (isSigned) - { - if (comp < 0) - comp = -(((-comp) * 31) >> 5); - else - comp = (comp * 31) >> 5; - - int s = 0; - if (comp < 0) - { - s = 0x8000; - comp = -comp; - } - - output.m_pixels[px][ch] = static_cast<uint16_t>(s | comp); - } - else - { - comp = (comp * 31) >> 6; - output.m_pixels[px][ch] = static_cast<uint16_t>(comp); - } - } - output.m_pixels[px][3] = 0x3c00; // 1.0 - } - } - }; - - namespace S3TCSingleColorTables - { - struct SingleColorTableEntry - { - uint8_t m_min; - uint8_t m_max; - uint8_t m_actualColor; - uint8_t m_span; - }; - - SingleColorTableEntry g_singleColor5_3[256] = - { - { 0, 0, 0, 0 }, { 0, 0, 0, 0 }, { 8, 0, 2, 8 }, { 8, 0, 2, 8 }, { 0, 8, 5, 8 }, { 0, 8, 5, 8 }, { 0, 8, 5, 8 }, { 8, 8, 8, 0 }, - { 8, 8, 8, 0 }, { 8, 8, 8, 0 }, { 16, 8, 10, 8 }, { 33, 0, 11, 33 }, { 8, 16, 13, 8 }, { 8, 16, 13, 8 }, { 8, 16, 13, 8 }, { 16, 16, 16, 0 }, - { 16, 16, 16, 0 }, { 16, 16, 16, 0 }, { 24, 16, 18, 8 }, { 41, 8, 19, 33 }, { 16, 24, 21, 8 }, { 16, 24, 21, 8 }, { 0, 33, 22, 33 }, { 24, 24, 24, 0 }, - { 24, 24, 24, 0 }, { 24, 24, 24, 0 }, { 33, 24, 27, 9 }, { 33, 24, 27, 9 }, { 33, 24, 27, 9 }, { 41, 24, 29, 17 }, { 24, 33, 30, 9 }, { 24, 33, 30, 9 }, - { 16, 41, 32, 25 }, { 33, 33, 33, 0 }, { 33, 33, 33, 0 }, { 41, 33, 35, 8 }, { 41, 33, 35, 8 }, { 33, 41, 38, 8 }, { 33, 41, 38, 8 }, { 33, 41, 38, 8 }, - { 24, 49, 40, 25 }, { 41, 41, 41, 0 }, { 41, 41, 41, 0 }, { 49, 41, 43, 8 }, { 66, 33, 44, 33 }, { 41, 49, 46, 8 }, { 41, 49, 46, 8 }, { 41, 49, 46, 8 }, - { 49, 49, 49, 0 }, { 49, 49, 49, 0 }, { 49, 49, 49, 0 }, { 57, 49, 51, 8 }, { 74, 41, 52, 33 }, { 49, 57, 54, 8 }, { 49, 57, 54, 8 }, { 33, 66, 55, 33 }, - { 57, 57, 57, 0 }, { 57, 57, 57, 0 }, { 57, 57, 57, 0 }, { 66, 57, 60, 9 }, { 66, 57, 60, 9 }, { 66, 57, 60, 9 }, { 74, 57, 62, 17 }, { 57, 66, 63, 9 }, - { 57, 66, 63, 9 }, { 49, 74, 65, 25 }, { 66, 66, 66, 0 }, { 66, 66, 66, 0 }, { 74, 66, 68, 8 }, { 74, 66, 68, 8 }, { 66, 74, 71, 8 }, { 66, 74, 71, 8 }, - { 66, 74, 71, 8 }, { 57, 82, 73, 25 }, { 74, 74, 74, 0 }, { 74, 74, 74, 0 }, { 82, 74, 76, 8 }, { 99, 66, 77, 33 }, { 74, 82, 79, 8 }, { 74, 82, 79, 8 }, - { 74, 82, 79, 8 }, { 82, 82, 82, 0 }, { 82, 82, 82, 0 }, { 82, 82, 82, 0 }, { 90, 82, 84, 8 }, { 107, 74, 85, 33 }, { 82, 90, 87, 8 }, { 82, 90, 87, 8 }, - { 66, 99, 88, 33 }, { 90, 90, 90, 0 }, { 90, 90, 90, 0 }, { 90, 90, 90, 0 }, { 99, 90, 93, 9 }, { 99, 90, 93, 9 }, { 99, 90, 93, 9 }, { 107, 90, 95, 17 }, - { 90, 99, 96, 9 }, { 90, 99, 96, 9 }, { 82, 107, 98, 25 }, { 99, 99, 99, 0 }, { 99, 99, 99, 0 }, { 107, 99, 101, 8 }, { 107, 99, 101, 8 }, { 99, 107, 104, 8 }, - { 99, 107, 104, 8 }, { 99, 107, 104, 8 }, { 90, 115, 106, 25 }, { 107, 107, 107, 0 }, { 107, 107, 107, 0 }, { 115, 107, 109, 8 }, { 132, 99, 110, 33 }, { 107, 115, 112, 8 }, - { 107, 115, 112, 8 }, { 107, 115, 112, 8 }, { 115, 115, 115, 0 }, { 115, 115, 115, 0 }, { 115, 115, 115, 0 }, { 123, 115, 117, 8 }, { 140, 107, 118, 33 }, { 115, 123, 120, 8 }, - { 115, 123, 120, 8 }, { 99, 132, 121, 33 }, { 123, 123, 123, 0 }, { 123, 123, 123, 0 }, { 123, 123, 123, 0 }, { 132, 123, 126, 9 }, { 132, 123, 126, 9 }, { 132, 123, 126, 9 }, - { 140, 123, 128, 17 }, { 123, 132, 129, 9 }, { 123, 132, 129, 9 }, { 115, 140, 131, 25 }, { 132, 132, 132, 0 }, { 132, 132, 132, 0 }, { 140, 132, 134, 8 }, { 140, 132, 134, 8 }, - { 132, 140, 137, 8 }, { 132, 140, 137, 8 }, { 132, 140, 137, 8 }, { 123, 148, 139, 25 }, { 140, 140, 140, 0 }, { 140, 140, 140, 0 }, { 148, 140, 142, 8 }, { 165, 132, 143, 33 }, - { 140, 148, 145, 8 }, { 140, 148, 145, 8 }, { 140, 148, 145, 8 }, { 148, 148, 148, 0 }, { 148, 148, 148, 0 }, { 148, 148, 148, 0 }, { 156, 148, 150, 8 }, { 173, 140, 151, 33 }, - { 148, 156, 153, 8 }, { 148, 156, 153, 8 }, { 132, 165, 154, 33 }, { 156, 156, 156, 0 }, { 156, 156, 156, 0 }, { 156, 156, 156, 0 }, { 165, 156, 159, 9 }, { 165, 156, 159, 9 }, - { 165, 156, 159, 9 }, { 173, 156, 161, 17 }, { 156, 165, 162, 9 }, { 156, 165, 162, 9 }, { 148, 173, 164, 25 }, { 165, 165, 165, 0 }, { 165, 165, 165, 0 }, { 173, 165, 167, 8 }, - { 173, 165, 167, 8 }, { 165, 173, 170, 8 }, { 165, 173, 170, 8 }, { 165, 173, 170, 8 }, { 156, 181, 172, 25 }, { 173, 173, 173, 0 }, { 173, 173, 173, 0 }, { 181, 173, 175, 8 }, - { 198, 165, 176, 33 }, { 173, 181, 178, 8 }, { 173, 181, 178, 8 }, { 173, 181, 178, 8 }, { 181, 181, 181, 0 }, { 181, 181, 181, 0 }, { 181, 181, 181, 0 }, { 189, 181, 183, 8 }, - { 206, 173, 184, 33 }, { 181, 189, 186, 8 }, { 181, 189, 186, 8 }, { 165, 198, 187, 33 }, { 189, 189, 189, 0 }, { 189, 189, 189, 0 }, { 189, 189, 189, 0 }, { 198, 189, 192, 9 }, - { 198, 189, 192, 9 }, { 198, 189, 192, 9 }, { 206, 189, 194, 17 }, { 189, 198, 195, 9 }, { 189, 198, 195, 9 }, { 181, 206, 197, 25 }, { 198, 198, 198, 0 }, { 198, 198, 198, 0 }, - { 206, 198, 200, 8 }, { 206, 198, 200, 8 }, { 198, 206, 203, 8 }, { 198, 206, 203, 8 }, { 198, 206, 203, 8 }, { 189, 214, 205, 25 }, { 206, 206, 206, 0 }, { 206, 206, 206, 0 }, - { 214, 206, 208, 8 }, { 231, 198, 209, 33 }, { 206, 214, 211, 8 }, { 206, 214, 211, 8 }, { 206, 214, 211, 8 }, { 214, 214, 214, 0 }, { 214, 214, 214, 0 }, { 214, 214, 214, 0 }, - { 222, 214, 216, 8 }, { 239, 206, 217, 33 }, { 214, 222, 219, 8 }, { 214, 222, 219, 8 }, { 198, 231, 220, 33 }, { 222, 222, 222, 0 }, { 222, 222, 222, 0 }, { 222, 222, 222, 0 }, - { 231, 222, 225, 9 }, { 231, 222, 225, 9 }, { 231, 222, 225, 9 }, { 239, 222, 227, 17 }, { 222, 231, 228, 9 }, { 222, 231, 228, 9 }, { 214, 239, 230, 25 }, { 231, 231, 231, 0 }, - { 231, 231, 231, 0 }, { 239, 231, 233, 8 }, { 239, 231, 233, 8 }, { 231, 239, 236, 8 }, { 231, 239, 236, 8 }, { 231, 239, 236, 8 }, { 222, 247, 238, 25 }, { 239, 239, 239, 0 }, - { 239, 239, 239, 0 }, { 247, 239, 241, 8 }, { 247, 239, 241, 8 }, { 239, 247, 244, 8 }, { 239, 247, 244, 8 }, { 239, 247, 244, 8 }, { 247, 247, 247, 0 }, { 247, 247, 247, 0 }, - { 247, 247, 247, 0 }, { 255, 247, 249, 8 }, { 255, 247, 249, 8 }, { 247, 255, 252, 8 }, { 247, 255, 252, 8 }, { 247, 255, 252, 8 }, { 255, 255, 255, 0 }, { 255, 255, 255, 0 }, - }; - - SingleColorTableEntry g_singleColor6_3[256] = - { - { 0, 0, 0, 0 }, { 4, 0, 1, 4 }, { 0, 4, 2, 4 }, { 4, 4, 4, 0 }, { 4, 4, 4, 0 }, { 8, 4, 5, 4 }, { 4, 8, 6, 4 }, { 8, 8, 8, 0 }, - { 8, 8, 8, 0 }, { 12, 8, 9, 4 }, { 8, 12, 10, 4 }, { 12, 12, 12, 0 }, { 12, 12, 12, 0 }, { 16, 12, 13, 4 }, { 12, 16, 14, 4 }, { 16, 16, 16, 0 }, - { 16, 16, 16, 0 }, { 20, 16, 17, 4 }, { 16, 20, 18, 4 }, { 20, 20, 20, 0 }, { 20, 20, 20, 0 }, { 24, 20, 21, 4 }, { 20, 24, 22, 4 }, { 69, 0, 23, 69 }, - { 24, 24, 24, 0 }, { 28, 24, 25, 4 }, { 24, 28, 26, 4 }, { 65, 8, 27, 57 }, { 28, 28, 28, 0 }, { 32, 28, 29, 4 }, { 28, 32, 30, 4 }, { 69, 12, 31, 57 }, - { 32, 32, 32, 0 }, { 36, 32, 33, 4 }, { 32, 36, 34, 4 }, { 65, 20, 35, 45 }, { 36, 36, 36, 0 }, { 40, 36, 37, 4 }, { 36, 40, 38, 4 }, { 69, 24, 39, 45 }, - { 40, 40, 40, 0 }, { 44, 40, 41, 4 }, { 40, 44, 42, 4 }, { 65, 32, 43, 33 }, { 44, 44, 44, 0 }, { 48, 44, 45, 4 }, { 44, 48, 46, 4 }, { 69, 36, 47, 33 }, - { 48, 48, 48, 0 }, { 52, 48, 49, 4 }, { 48, 52, 50, 4 }, { 65, 44, 51, 21 }, { 52, 52, 52, 0 }, { 56, 52, 53, 4 }, { 52, 56, 54, 4 }, { 69, 48, 55, 21 }, - { 56, 56, 56, 0 }, { 60, 56, 57, 4 }, { 56, 60, 58, 4 }, { 65, 56, 59, 9 }, { 60, 60, 60, 0 }, { 65, 60, 61, 5 }, { 56, 65, 62, 9 }, { 60, 65, 63, 5 }, - { 56, 69, 64, 13 }, { 65, 65, 65, 0 }, { 69, 65, 66, 4 }, { 65, 69, 67, 4 }, { 60, 73, 68, 13 }, { 69, 69, 69, 0 }, { 73, 69, 70, 4 }, { 69, 73, 71, 4 }, - { 56, 81, 72, 25 }, { 73, 73, 73, 0 }, { 77, 73, 74, 4 }, { 73, 77, 75, 4 }, { 60, 85, 76, 25 }, { 77, 77, 77, 0 }, { 81, 77, 78, 4 }, { 77, 81, 79, 4 }, - { 56, 93, 80, 37 }, { 81, 81, 81, 0 }, { 85, 81, 82, 4 }, { 81, 85, 83, 4 }, { 60, 97, 84, 37 }, { 85, 85, 85, 0 }, { 89, 85, 86, 4 }, { 85, 89, 87, 4 }, - { 56, 105, 88, 49 }, { 89, 89, 89, 0 }, { 93, 89, 90, 4 }, { 89, 93, 91, 4 }, { 60, 109, 92, 49 }, { 93, 93, 93, 0 }, { 97, 93, 94, 4 }, { 93, 97, 95, 4 }, - { 134, 77, 96, 57 }, { 97, 97, 97, 0 }, { 101, 97, 98, 4 }, { 97, 101, 99, 4 }, { 130, 85, 100, 45 }, { 101, 101, 101, 0 }, { 105, 101, 102, 4 }, { 101, 105, 103, 4 }, - { 134, 89, 104, 45 }, { 105, 105, 105, 0 }, { 109, 105, 106, 4 }, { 105, 109, 107, 4 }, { 130, 97, 108, 33 }, { 109, 109, 109, 0 }, { 113, 109, 110, 4 }, { 109, 113, 111, 4 }, - { 134, 101, 112, 33 }, { 113, 113, 113, 0 }, { 117, 113, 114, 4 }, { 113, 117, 115, 4 }, { 130, 109, 116, 21 }, { 117, 117, 117, 0 }, { 121, 117, 118, 4 }, { 117, 121, 119, 4 }, - { 134, 113, 120, 21 }, { 121, 121, 121, 0 }, { 125, 121, 122, 4 }, { 121, 125, 123, 4 }, { 130, 121, 124, 9 }, { 125, 125, 125, 0 }, { 130, 125, 126, 5 }, { 121, 130, 127, 9 }, - { 125, 130, 128, 5 }, { 121, 134, 129, 13 }, { 130, 130, 130, 0 }, { 134, 130, 131, 4 }, { 130, 134, 132, 4 }, { 125, 138, 133, 13 }, { 134, 134, 134, 0 }, { 138, 134, 135, 4 }, - { 134, 138, 136, 4 }, { 121, 146, 137, 25 }, { 138, 138, 138, 0 }, { 142, 138, 139, 4 }, { 138, 142, 140, 4 }, { 125, 150, 141, 25 }, { 142, 142, 142, 0 }, { 146, 142, 143, 4 }, - { 142, 146, 144, 4 }, { 121, 158, 145, 37 }, { 146, 146, 146, 0 }, { 150, 146, 147, 4 }, { 146, 150, 148, 4 }, { 125, 162, 149, 37 }, { 150, 150, 150, 0 }, { 154, 150, 151, 4 }, - { 150, 154, 152, 4 }, { 121, 170, 153, 49 }, { 154, 154, 154, 0 }, { 158, 154, 155, 4 }, { 154, 158, 156, 4 }, { 125, 174, 157, 49 }, { 158, 158, 158, 0 }, { 162, 158, 159, 4 }, - { 158, 162, 160, 4 }, { 199, 142, 161, 57 }, { 162, 162, 162, 0 }, { 166, 162, 163, 4 }, { 162, 166, 164, 4 }, { 195, 150, 165, 45 }, { 166, 166, 166, 0 }, { 170, 166, 167, 4 }, - { 166, 170, 168, 4 }, { 199, 154, 169, 45 }, { 170, 170, 170, 0 }, { 174, 170, 171, 4 }, { 170, 174, 172, 4 }, { 195, 162, 173, 33 }, { 174, 174, 174, 0 }, { 178, 174, 175, 4 }, - { 174, 178, 176, 4 }, { 199, 166, 177, 33 }, { 178, 178, 178, 0 }, { 182, 178, 179, 4 }, { 178, 182, 180, 4 }, { 195, 174, 181, 21 }, { 182, 182, 182, 0 }, { 186, 182, 183, 4 }, - { 182, 186, 184, 4 }, { 199, 178, 185, 21 }, { 186, 186, 186, 0 }, { 190, 186, 187, 4 }, { 186, 190, 188, 4 }, { 195, 186, 189, 9 }, { 190, 190, 190, 0 }, { 195, 190, 191, 5 }, - { 186, 195, 192, 9 }, { 190, 195, 193, 5 }, { 186, 199, 194, 13 }, { 195, 195, 195, 0 }, { 199, 195, 196, 4 }, { 195, 199, 197, 4 }, { 190, 203, 198, 13 }, { 199, 199, 199, 0 }, - { 203, 199, 200, 4 }, { 199, 203, 201, 4 }, { 186, 211, 202, 25 }, { 203, 203, 203, 0 }, { 207, 203, 204, 4 }, { 203, 207, 205, 4 }, { 190, 215, 206, 25 }, { 207, 207, 207, 0 }, - { 211, 207, 208, 4 }, { 207, 211, 209, 4 }, { 186, 223, 210, 37 }, { 211, 211, 211, 0 }, { 215, 211, 212, 4 }, { 211, 215, 213, 4 }, { 190, 227, 214, 37 }, { 215, 215, 215, 0 }, - { 219, 215, 216, 4 }, { 215, 219, 217, 4 }, { 186, 235, 218, 49 }, { 219, 219, 219, 0 }, { 223, 219, 220, 4 }, { 219, 223, 221, 4 }, { 190, 239, 222, 49 }, { 223, 223, 223, 0 }, - { 227, 223, 224, 4 }, { 223, 227, 225, 4 }, { 186, 247, 226, 61 }, { 227, 227, 227, 0 }, { 231, 227, 228, 4 }, { 227, 231, 229, 4 }, { 190, 251, 230, 61 }, { 231, 231, 231, 0 }, - { 235, 231, 232, 4 }, { 231, 235, 233, 4 }, { 235, 235, 235, 0 }, { 235, 235, 235, 0 }, { 239, 235, 236, 4 }, { 235, 239, 237, 4 }, { 239, 239, 239, 0 }, { 239, 239, 239, 0 }, - { 243, 239, 240, 4 }, { 239, 243, 241, 4 }, { 243, 243, 243, 0 }, { 243, 243, 243, 0 }, { 247, 243, 244, 4 }, { 243, 247, 245, 4 }, { 247, 247, 247, 0 }, { 247, 247, 247, 0 }, - { 251, 247, 248, 4 }, { 247, 251, 249, 4 }, { 251, 251, 251, 0 }, { 251, 251, 251, 0 }, { 255, 251, 252, 4 }, { 251, 255, 253, 4 }, { 255, 255, 255, 0 }, { 255, 255, 255, 0 }, - }; - - SingleColorTableEntry g_singleColor5_2[256] = - { - { 0, 0, 0, 0 }, { 0, 0, 0, 0 }, { 0, 0, 0, 0 }, { 0, 8, 4, 8 }, { 0, 8, 4, 8 }, { 0, 8, 4, 8 }, { 8, 8, 8, 0 }, { 8, 8, 8, 0 }, - { 8, 8, 8, 0 }, { 8, 8, 8, 0 }, { 8, 8, 8, 0 }, { 8, 16, 12, 8 }, { 8, 16, 12, 8 }, { 8, 16, 12, 8 }, { 16, 16, 16, 0 }, { 16, 16, 16, 0 }, - { 16, 16, 16, 0 }, { 16, 16, 16, 0 }, { 16, 16, 16, 0 }, { 16, 24, 20, 8 }, { 16, 24, 20, 8 }, { 16, 24, 20, 8 }, { 24, 24, 24, 0 }, { 24, 24, 24, 0 }, - { 24, 24, 24, 0 }, { 24, 24, 24, 0 }, { 24, 24, 24, 0 }, { 24, 33, 28, 9 }, { 24, 33, 28, 9 }, { 24, 33, 28, 9 }, { 24, 33, 28, 9 }, { 24, 41, 32, 17 }, - { 24, 41, 32, 17 }, { 33, 33, 33, 0 }, { 33, 33, 33, 0 }, { 24, 49, 36, 25 }, { 24, 49, 36, 25 }, { 33, 41, 37, 8 }, { 33, 41, 37, 8 }, { 24, 57, 40, 33 }, - { 24, 57, 40, 33 }, { 41, 41, 41, 0 }, { 41, 41, 41, 0 }, { 41, 41, 41, 0 }, { 41, 49, 45, 8 }, { 41, 49, 45, 8 }, { 41, 49, 45, 8 }, { 49, 49, 49, 0 }, - { 49, 49, 49, 0 }, { 49, 49, 49, 0 }, { 49, 49, 49, 0 }, { 49, 49, 49, 0 }, { 49, 57, 53, 8 }, { 49, 57, 53, 8 }, { 49, 57, 53, 8 }, { 57, 57, 57, 0 }, - { 57, 57, 57, 0 }, { 57, 57, 57, 0 }, { 57, 57, 57, 0 }, { 57, 57, 57, 0 }, { 57, 66, 61, 9 }, { 57, 66, 61, 9 }, { 57, 66, 61, 9 }, { 57, 66, 61, 9 }, - { 57, 74, 65, 17 }, { 57, 74, 65, 17 }, { 66, 66, 66, 0 }, { 66, 66, 66, 0 }, { 57, 82, 69, 25 }, { 57, 82, 69, 25 }, { 66, 74, 70, 8 }, { 66, 74, 70, 8 }, - { 57, 90, 73, 33 }, { 57, 90, 73, 33 }, { 74, 74, 74, 0 }, { 74, 74, 74, 0 }, { 74, 74, 74, 0 }, { 74, 82, 78, 8 }, { 74, 82, 78, 8 }, { 74, 82, 78, 8 }, - { 82, 82, 82, 0 }, { 82, 82, 82, 0 }, { 82, 82, 82, 0 }, { 82, 82, 82, 0 }, { 82, 82, 82, 0 }, { 82, 90, 86, 8 }, { 82, 90, 86, 8 }, { 82, 90, 86, 8 }, - { 90, 90, 90, 0 }, { 90, 90, 90, 0 }, { 90, 90, 90, 0 }, { 90, 90, 90, 0 }, { 90, 90, 90, 0 }, { 90, 99, 94, 9 }, { 90, 99, 94, 9 }, { 90, 99, 94, 9 }, - { 90, 99, 94, 9 }, { 90, 107, 98, 17 }, { 90, 107, 98, 17 }, { 99, 99, 99, 0 }, { 99, 99, 99, 0 }, { 90, 115, 102, 25 }, { 90, 115, 102, 25 }, { 99, 107, 103, 8 }, - { 99, 107, 103, 8 }, { 90, 123, 106, 33 }, { 90, 123, 106, 33 }, { 107, 107, 107, 0 }, { 107, 107, 107, 0 }, { 107, 107, 107, 0 }, { 107, 115, 111, 8 }, { 107, 115, 111, 8 }, - { 107, 115, 111, 8 }, { 115, 115, 115, 0 }, { 115, 115, 115, 0 }, { 115, 115, 115, 0 }, { 115, 115, 115, 0 }, { 115, 115, 115, 0 }, { 115, 123, 119, 8 }, { 115, 123, 119, 8 }, - { 115, 123, 119, 8 }, { 123, 123, 123, 0 }, { 123, 123, 123, 0 }, { 123, 123, 123, 0 }, { 123, 123, 123, 0 }, { 123, 123, 123, 0 }, { 123, 132, 127, 9 }, { 123, 132, 127, 9 }, - { 123, 132, 127, 9 }, { 123, 132, 127, 9 }, { 123, 140, 131, 17 }, { 123, 140, 131, 17 }, { 132, 132, 132, 0 }, { 132, 132, 132, 0 }, { 123, 148, 135, 25 }, { 123, 148, 135, 25 }, - { 132, 140, 136, 8 }, { 132, 140, 136, 8 }, { 123, 156, 139, 33 }, { 123, 156, 139, 33 }, { 140, 140, 140, 0 }, { 140, 140, 140, 0 }, { 140, 140, 140, 0 }, { 140, 148, 144, 8 }, - { 140, 148, 144, 8 }, { 140, 148, 144, 8 }, { 148, 148, 148, 0 }, { 148, 148, 148, 0 }, { 148, 148, 148, 0 }, { 148, 148, 148, 0 }, { 148, 148, 148, 0 }, { 148, 156, 152, 8 }, - { 148, 156, 152, 8 }, { 148, 156, 152, 8 }, { 156, 156, 156, 0 }, { 156, 156, 156, 0 }, { 156, 156, 156, 0 }, { 156, 156, 156, 0 }, { 156, 156, 156, 0 }, { 156, 165, 160, 9 }, - { 156, 165, 160, 9 }, { 156, 165, 160, 9 }, { 156, 165, 160, 9 }, { 156, 173, 164, 17 }, { 156, 173, 164, 17 }, { 165, 165, 165, 0 }, { 165, 165, 165, 0 }, { 156, 181, 168, 25 }, - { 156, 181, 168, 25 }, { 165, 173, 169, 8 }, { 165, 173, 169, 8 }, { 156, 189, 172, 33 }, { 156, 189, 172, 33 }, { 173, 173, 173, 0 }, { 173, 173, 173, 0 }, { 173, 173, 173, 0 }, - { 173, 181, 177, 8 }, { 173, 181, 177, 8 }, { 173, 181, 177, 8 }, { 181, 181, 181, 0 }, { 181, 181, 181, 0 }, { 181, 181, 181, 0 }, { 181, 181, 181, 0 }, { 181, 181, 181, 0 }, - { 181, 189, 185, 8 }, { 181, 189, 185, 8 }, { 181, 189, 185, 8 }, { 189, 189, 189, 0 }, { 189, 189, 189, 0 }, { 189, 189, 189, 0 }, { 189, 189, 189, 0 }, { 189, 189, 189, 0 }, - { 189, 198, 193, 9 }, { 189, 198, 193, 9 }, { 189, 198, 193, 9 }, { 189, 198, 193, 9 }, { 189, 206, 197, 17 }, { 189, 206, 197, 17 }, { 198, 198, 198, 0 }, { 198, 198, 198, 0 }, - { 189, 214, 201, 25 }, { 189, 214, 201, 25 }, { 198, 206, 202, 8 }, { 198, 206, 202, 8 }, { 189, 222, 205, 33 }, { 189, 222, 205, 33 }, { 206, 206, 206, 0 }, { 206, 206, 206, 0 }, - { 206, 206, 206, 0 }, { 206, 214, 210, 8 }, { 206, 214, 210, 8 }, { 206, 214, 210, 8 }, { 214, 214, 214, 0 }, { 214, 214, 214, 0 }, { 214, 214, 214, 0 }, { 214, 214, 214, 0 }, - { 214, 214, 214, 0 }, { 214, 222, 218, 8 }, { 214, 222, 218, 8 }, { 214, 222, 218, 8 }, { 222, 222, 222, 0 }, { 222, 222, 222, 0 }, { 222, 222, 222, 0 }, { 222, 222, 222, 0 }, - { 222, 222, 222, 0 }, { 222, 231, 226, 9 }, { 222, 231, 226, 9 }, { 222, 231, 226, 9 }, { 222, 231, 226, 9 }, { 222, 239, 230, 17 }, { 222, 239, 230, 17 }, { 231, 231, 231, 0 }, - { 231, 231, 231, 0 }, { 222, 247, 234, 25 }, { 222, 247, 234, 25 }, { 231, 239, 235, 8 }, { 231, 239, 235, 8 }, { 222, 255, 238, 33 }, { 222, 255, 238, 33 }, { 239, 239, 239, 0 }, - { 239, 239, 239, 0 }, { 239, 239, 239, 0 }, { 239, 247, 243, 8 }, { 239, 247, 243, 8 }, { 239, 247, 243, 8 }, { 247, 247, 247, 0 }, { 247, 247, 247, 0 }, { 247, 247, 247, 0 }, - { 247, 247, 247, 0 }, { 247, 247, 247, 0 }, { 247, 255, 251, 8 }, { 247, 255, 251, 8 }, { 247, 255, 251, 8 }, { 255, 255, 255, 0 }, { 255, 255, 255, 0 }, { 255, 255, 255, 0 }, - }; - - SingleColorTableEntry g_singleColor6_2[256] = - { - { 0, 0, 0, 0 }, { 0, 0, 0, 0 }, { 0, 4, 2, 4 }, { 4, 4, 4, 0 }, { 4, 4, 4, 0 }, { 4, 4, 4, 0 }, { 4, 8, 6, 4 }, { 8, 8, 8, 0 }, - { 8, 8, 8, 0 }, { 8, 8, 8, 0 }, { 8, 12, 10, 4 }, { 12, 12, 12, 0 }, { 12, 12, 12, 0 }, { 12, 12, 12, 0 }, { 12, 16, 14, 4 }, { 16, 16, 16, 0 }, - { 16, 16, 16, 0 }, { 16, 16, 16, 0 }, { 16, 20, 18, 4 }, { 20, 20, 20, 0 }, { 20, 20, 20, 0 }, { 20, 20, 20, 0 }, { 20, 24, 22, 4 }, { 24, 24, 24, 0 }, - { 24, 24, 24, 0 }, { 24, 24, 24, 0 }, { 24, 28, 26, 4 }, { 28, 28, 28, 0 }, { 28, 28, 28, 0 }, { 28, 28, 28, 0 }, { 28, 32, 30, 4 }, { 32, 32, 32, 0 }, - { 32, 32, 32, 0 }, { 32, 32, 32, 0 }, { 32, 36, 34, 4 }, { 36, 36, 36, 0 }, { 36, 36, 36, 0 }, { 36, 36, 36, 0 }, { 36, 40, 38, 4 }, { 40, 40, 40, 0 }, - { 40, 40, 40, 0 }, { 40, 40, 40, 0 }, { 40, 44, 42, 4 }, { 44, 44, 44, 0 }, { 44, 44, 44, 0 }, { 44, 44, 44, 0 }, { 44, 48, 46, 4 }, { 48, 48, 48, 0 }, - { 48, 48, 48, 0 }, { 48, 48, 48, 0 }, { 48, 52, 50, 4 }, { 52, 52, 52, 0 }, { 52, 52, 52, 0 }, { 52, 52, 52, 0 }, { 52, 56, 54, 4 }, { 56, 56, 56, 0 }, - { 56, 56, 56, 0 }, { 56, 56, 56, 0 }, { 56, 60, 58, 4 }, { 60, 60, 60, 0 }, { 60, 60, 60, 0 }, { 60, 60, 60, 0 }, { 60, 65, 62, 5 }, { 60, 65, 62, 5 }, - { 60, 69, 64, 9 }, { 65, 65, 65, 0 }, { 60, 73, 66, 13 }, { 65, 69, 67, 4 }, { 60, 77, 68, 17 }, { 69, 69, 69, 0 }, { 60, 81, 70, 21 }, { 69, 73, 71, 4 }, - { 60, 85, 72, 25 }, { 73, 73, 73, 0 }, { 60, 89, 74, 29 }, { 73, 77, 75, 4 }, { 60, 93, 76, 33 }, { 77, 77, 77, 0 }, { 60, 97, 78, 37 }, { 77, 81, 79, 4 }, - { 60, 101, 80, 41 }, { 81, 81, 81, 0 }, { 60, 105, 82, 45 }, { 81, 85, 83, 4 }, { 60, 109, 84, 49 }, { 85, 85, 85, 0 }, { 60, 113, 86, 53 }, { 85, 89, 87, 4 }, - { 60, 117, 88, 57 }, { 89, 89, 89, 0 }, { 60, 121, 90, 61 }, { 89, 93, 91, 4 }, { 60, 125, 92, 65 }, { 93, 93, 93, 0 }, { 93, 93, 93, 0 }, { 93, 97, 95, 4 }, - { 97, 97, 97, 0 }, { 97, 97, 97, 0 }, { 97, 97, 97, 0 }, { 97, 101, 99, 4 }, { 101, 101, 101, 0 }, { 101, 101, 101, 0 }, { 101, 101, 101, 0 }, { 101, 105, 103, 4 }, - { 105, 105, 105, 0 }, { 105, 105, 105, 0 }, { 105, 105, 105, 0 }, { 105, 109, 107, 4 }, { 109, 109, 109, 0 }, { 109, 109, 109, 0 }, { 109, 109, 109, 0 }, { 109, 113, 111, 4 }, - { 113, 113, 113, 0 }, { 113, 113, 113, 0 }, { 113, 113, 113, 0 }, { 113, 117, 115, 4 }, { 117, 117, 117, 0 }, { 117, 117, 117, 0 }, { 117, 117, 117, 0 }, { 117, 121, 119, 4 }, - { 121, 121, 121, 0 }, { 121, 121, 121, 0 }, { 121, 121, 121, 0 }, { 121, 125, 123, 4 }, { 125, 125, 125, 0 }, { 125, 125, 125, 0 }, { 125, 125, 125, 0 }, { 125, 130, 127, 5 }, - { 125, 130, 127, 5 }, { 125, 134, 129, 9 }, { 130, 130, 130, 0 }, { 125, 138, 131, 13 }, { 130, 134, 132, 4 }, { 125, 142, 133, 17 }, { 134, 134, 134, 0 }, { 125, 146, 135, 21 }, - { 134, 138, 136, 4 }, { 125, 150, 137, 25 }, { 138, 138, 138, 0 }, { 125, 154, 139, 29 }, { 138, 142, 140, 4 }, { 125, 158, 141, 33 }, { 142, 142, 142, 0 }, { 125, 162, 143, 37 }, - { 142, 146, 144, 4 }, { 125, 166, 145, 41 }, { 146, 146, 146, 0 }, { 125, 170, 147, 45 }, { 146, 150, 148, 4 }, { 125, 174, 149, 49 }, { 150, 150, 150, 0 }, { 125, 178, 151, 53 }, - { 150, 154, 152, 4 }, { 125, 182, 153, 57 }, { 154, 154, 154, 0 }, { 125, 186, 155, 61 }, { 154, 158, 156, 4 }, { 125, 190, 157, 65 }, { 158, 158, 158, 0 }, { 158, 158, 158, 0 }, - { 158, 162, 160, 4 }, { 162, 162, 162, 0 }, { 162, 162, 162, 0 }, { 162, 162, 162, 0 }, { 162, 166, 164, 4 }, { 166, 166, 166, 0 }, { 166, 166, 166, 0 }, { 166, 166, 166, 0 }, - { 166, 170, 168, 4 }, { 170, 170, 170, 0 }, { 170, 170, 170, 0 }, { 170, 170, 170, 0 }, { 170, 174, 172, 4 }, { 174, 174, 174, 0 }, { 174, 174, 174, 0 }, { 174, 174, 174, 0 }, - { 174, 178, 176, 4 }, { 178, 178, 178, 0 }, { 178, 178, 178, 0 }, { 178, 178, 178, 0 }, { 178, 182, 180, 4 }, { 182, 182, 182, 0 }, { 182, 182, 182, 0 }, { 182, 182, 182, 0 }, - { 182, 186, 184, 4 }, { 186, 186, 186, 0 }, { 186, 186, 186, 0 }, { 186, 186, 186, 0 }, { 186, 190, 188, 4 }, { 190, 190, 190, 0 }, { 190, 190, 190, 0 }, { 190, 190, 190, 0 }, - { 190, 195, 192, 5 }, { 190, 195, 192, 5 }, { 190, 199, 194, 9 }, { 195, 195, 195, 0 }, { 190, 203, 196, 13 }, { 195, 199, 197, 4 }, { 190, 207, 198, 17 }, { 199, 199, 199, 0 }, - { 190, 211, 200, 21 }, { 199, 203, 201, 4 }, { 190, 215, 202, 25 }, { 203, 203, 203, 0 }, { 190, 219, 204, 29 }, { 203, 207, 205, 4 }, { 190, 223, 206, 33 }, { 207, 207, 207, 0 }, - { 190, 227, 208, 37 }, { 207, 211, 209, 4 }, { 190, 231, 210, 41 }, { 211, 211, 211, 0 }, { 190, 235, 212, 45 }, { 211, 215, 213, 4 }, { 190, 239, 214, 49 }, { 215, 215, 215, 0 }, - { 190, 243, 216, 53 }, { 215, 219, 217, 4 }, { 190, 247, 218, 57 }, { 219, 219, 219, 0 }, { 190, 251, 220, 61 }, { 219, 223, 221, 4 }, { 190, 255, 222, 65 }, { 223, 223, 223, 0 }, - { 223, 223, 223, 0 }, { 223, 227, 225, 4 }, { 227, 227, 227, 0 }, { 227, 227, 227, 0 }, { 227, 227, 227, 0 }, { 227, 231, 229, 4 }, { 231, 231, 231, 0 }, { 231, 231, 231, 0 }, - { 231, 231, 231, 0 }, { 231, 235, 233, 4 }, { 235, 235, 235, 0 }, { 235, 235, 235, 0 }, { 235, 235, 235, 0 }, { 235, 239, 237, 4 }, { 239, 239, 239, 0 }, { 239, 239, 239, 0 }, - { 239, 239, 239, 0 }, { 239, 243, 241, 4 }, { 243, 243, 243, 0 }, { 243, 243, 243, 0 }, { 243, 243, 243, 0 }, { 243, 247, 245, 4 }, { 247, 247, 247, 0 }, { 247, 247, 247, 0 }, - { 247, 247, 247, 0 }, { 247, 251, 249, 4 }, { 251, 251, 251, 0 }, { 251, 251, 251, 0 }, { 251, 251, 251, 0 }, { 251, 255, 253, 4 }, { 255, 255, 255, 0 }, { 255, 255, 255, 0 }, - }; - - SingleColorTableEntry g_singleColor5_3_p[256] = - { - { 0, 0, 0, 0 }, { 0, 0, 0, 0 }, { 8, 0, 2, 8 }, { 8, 0, 2, 8 }, { 0, 8, 5, 8 }, { 0, 8, 5, 8 }, { 0, 8, 5, 8 }, { 8, 8, 8, 0 }, - { 8, 8, 8, 0 }, { 8, 8, 8, 0 }, { 16, 8, 10, 8 }, { 33, 0, 11, 33 }, { 8, 16, 13, 8 }, { 8, 16, 13, 8 }, { 8, 16, 13, 8 }, { 16, 16, 16, 0 }, - { 16, 16, 16, 0 }, { 16, 16, 16, 0 }, { 24, 16, 18, 8 }, { 41, 8, 19, 33 }, { 16, 24, 21, 8 }, { 16, 24, 21, 8 }, { 0, 33, 22, 33 }, { 24, 24, 24, 0 }, - { 24, 24, 24, 0 }, { 24, 24, 24, 0 }, { 33, 24, 27, 9 }, { 33, 24, 27, 9 }, { 33, 24, 27, 9 }, { 41, 24, 29, 17 }, { 24, 33, 30, 9 }, { 24, 33, 30, 9 }, - { 16, 41, 32, 25 }, { 33, 33, 33, 0 }, { 33, 33, 33, 0 }, { 41, 33, 35, 8 }, { 41, 33, 35, 8 }, { 33, 41, 38, 8 }, { 33, 41, 38, 8 }, { 33, 41, 38, 8 }, - { 24, 49, 40, 25 }, { 41, 41, 41, 0 }, { 41, 41, 41, 0 }, { 49, 41, 43, 8 }, { 66, 33, 44, 33 }, { 41, 49, 46, 8 }, { 41, 49, 46, 8 }, { 41, 49, 46, 8 }, - { 49, 49, 49, 0 }, { 49, 49, 49, 0 }, { 49, 49, 49, 0 }, { 57, 49, 51, 8 }, { 74, 41, 52, 33 }, { 49, 57, 54, 8 }, { 49, 57, 54, 8 }, { 33, 66, 55, 33 }, - { 57, 57, 57, 0 }, { 57, 57, 57, 0 }, { 57, 57, 57, 0 }, { 66, 57, 60, 9 }, { 66, 57, 60, 9 }, { 66, 57, 60, 9 }, { 74, 57, 62, 17 }, { 57, 66, 63, 9 }, - { 57, 66, 63, 9 }, { 49, 74, 65, 25 }, { 66, 66, 66, 0 }, { 66, 66, 66, 0 }, { 74, 66, 68, 8 }, { 74, 66, 68, 8 }, { 66, 74, 71, 8 }, { 66, 74, 71, 8 }, - { 66, 74, 71, 8 }, { 57, 82, 73, 25 }, { 74, 74, 74, 0 }, { 74, 74, 74, 0 }, { 82, 74, 76, 8 }, { 99, 66, 77, 33 }, { 74, 82, 79, 8 }, { 74, 82, 79, 8 }, - { 74, 82, 79, 8 }, { 82, 82, 82, 0 }, { 82, 82, 82, 0 }, { 82, 82, 82, 0 }, { 90, 82, 84, 8 }, { 107, 74, 85, 33 }, { 82, 90, 87, 8 }, { 82, 90, 87, 8 }, - { 66, 99, 88, 33 }, { 90, 90, 90, 0 }, { 90, 90, 90, 0 }, { 90, 90, 90, 0 }, { 99, 90, 93, 9 }, { 99, 90, 93, 9 }, { 99, 90, 93, 9 }, { 107, 90, 95, 17 }, - { 90, 99, 96, 9 }, { 90, 99, 96, 9 }, { 82, 107, 98, 25 }, { 99, 99, 99, 0 }, { 99, 99, 99, 0 }, { 107, 99, 101, 8 }, { 107, 99, 101, 8 }, { 99, 107, 104, 8 }, - { 99, 107, 104, 8 }, { 99, 107, 104, 8 }, { 90, 115, 106, 25 }, { 107, 107, 107, 0 }, { 107, 107, 107, 0 }, { 115, 107, 109, 8 }, { 132, 99, 110, 33 }, { 107, 115, 112, 8 }, - { 107, 115, 112, 8 }, { 107, 115, 112, 8 }, { 115, 115, 115, 0 }, { 115, 115, 115, 0 }, { 115, 115, 115, 0 }, { 123, 115, 117, 8 }, { 140, 107, 118, 33 }, { 115, 123, 120, 8 }, - { 115, 123, 120, 8 }, { 99, 132, 121, 33 }, { 123, 123, 123, 0 }, { 123, 123, 123, 0 }, { 123, 123, 123, 0 }, { 132, 123, 126, 9 }, { 132, 123, 126, 9 }, { 132, 123, 126, 9 }, - { 140, 123, 128, 17 }, { 123, 132, 129, 9 }, { 123, 132, 129, 9 }, { 115, 140, 131, 25 }, { 132, 132, 132, 0 }, { 132, 132, 132, 0 }, { 140, 132, 134, 8 }, { 140, 132, 134, 8 }, - { 132, 140, 137, 8 }, { 132, 140, 137, 8 }, { 132, 140, 137, 8 }, { 123, 148, 139, 25 }, { 140, 140, 140, 0 }, { 140, 140, 140, 0 }, { 148, 140, 142, 8 }, { 165, 132, 143, 33 }, - { 140, 148, 145, 8 }, { 140, 148, 145, 8 }, { 140, 148, 145, 8 }, { 148, 148, 148, 0 }, { 148, 148, 148, 0 }, { 148, 148, 148, 0 }, { 156, 148, 150, 8 }, { 173, 140, 151, 33 }, - { 148, 156, 153, 8 }, { 148, 156, 153, 8 }, { 132, 165, 154, 33 }, { 156, 156, 156, 0 }, { 156, 156, 156, 0 }, { 156, 156, 156, 0 }, { 165, 156, 159, 9 }, { 165, 156, 159, 9 }, - { 165, 156, 159, 9 }, { 173, 156, 161, 17 }, { 156, 165, 162, 9 }, { 156, 165, 162, 9 }, { 148, 173, 164, 25 }, { 165, 165, 165, 0 }, { 165, 165, 165, 0 }, { 173, 165, 167, 8 }, - { 173, 165, 167, 8 }, { 165, 173, 170, 8 }, { 165, 173, 170, 8 }, { 165, 173, 170, 8 }, { 156, 181, 172, 25 }, { 173, 173, 173, 0 }, { 173, 173, 173, 0 }, { 181, 173, 175, 8 }, - { 198, 165, 176, 33 }, { 173, 181, 178, 8 }, { 173, 181, 178, 8 }, { 173, 181, 178, 8 }, { 181, 181, 181, 0 }, { 181, 181, 181, 0 }, { 181, 181, 181, 0 }, { 189, 181, 183, 8 }, - { 206, 173, 184, 33 }, { 181, 189, 186, 8 }, { 181, 189, 186, 8 }, { 165, 198, 187, 33 }, { 189, 189, 189, 0 }, { 189, 189, 189, 0 }, { 189, 189, 189, 0 }, { 198, 189, 192, 9 }, - { 198, 189, 192, 9 }, { 198, 189, 192, 9 }, { 206, 189, 194, 17 }, { 189, 198, 195, 9 }, { 189, 198, 195, 9 }, { 181, 206, 197, 25 }, { 198, 198, 198, 0 }, { 198, 198, 198, 0 }, - { 206, 198, 200, 8 }, { 206, 198, 200, 8 }, { 198, 206, 203, 8 }, { 198, 206, 203, 8 }, { 198, 206, 203, 8 }, { 189, 214, 205, 25 }, { 206, 206, 206, 0 }, { 206, 206, 206, 0 }, - { 214, 206, 208, 8 }, { 231, 198, 209, 33 }, { 206, 214, 211, 8 }, { 206, 214, 211, 8 }, { 206, 214, 211, 8 }, { 214, 214, 214, 0 }, { 214, 214, 214, 0 }, { 214, 214, 214, 0 }, - { 222, 214, 216, 8 }, { 239, 206, 217, 33 }, { 214, 222, 219, 8 }, { 214, 222, 219, 8 }, { 198, 231, 220, 33 }, { 222, 222, 222, 0 }, { 222, 222, 222, 0 }, { 222, 222, 222, 0 }, - { 231, 222, 225, 9 }, { 231, 222, 225, 9 }, { 231, 222, 225, 9 }, { 239, 222, 227, 17 }, { 222, 231, 228, 9 }, { 222, 231, 228, 9 }, { 214, 239, 230, 25 }, { 231, 231, 231, 0 }, - { 231, 231, 231, 0 }, { 239, 231, 233, 8 }, { 239, 231, 233, 8 }, { 231, 239, 236, 8 }, { 231, 239, 236, 8 }, { 231, 239, 236, 8 }, { 222, 247, 238, 25 }, { 239, 239, 239, 0 }, - { 239, 239, 239, 0 }, { 247, 239, 241, 8 }, { 247, 239, 241, 8 }, { 239, 247, 244, 8 }, { 239, 247, 244, 8 }, { 239, 247, 244, 8 }, { 247, 247, 247, 0 }, { 247, 247, 247, 0 }, - { 247, 247, 247, 0 }, { 255, 247, 249, 8 }, { 255, 247, 249, 8 }, { 247, 255, 252, 8 }, { 247, 255, 252, 8 }, { 247, 255, 252, 8 }, { 255, 255, 255, 0 }, { 255, 255, 255, 0 }, - }; - - SingleColorTableEntry g_singleColor6_3_p[256] = - { - { 0, 0, 0, 0 }, { 4, 0, 1, 4 }, { 0, 4, 2, 4 }, { 4, 4, 4, 0 }, { 4, 4, 4, 0 }, { 8, 4, 5, 4 }, { 4, 8, 6, 4 }, { 8, 8, 8, 0 }, - { 8, 8, 8, 0 }, { 12, 8, 9, 4 }, { 8, 12, 10, 4 }, { 12, 12, 12, 0 }, { 12, 12, 12, 0 }, { 16, 12, 13, 4 }, { 12, 16, 14, 4 }, { 16, 16, 16, 0 }, - { 16, 16, 16, 0 }, { 20, 16, 17, 4 }, { 16, 20, 18, 4 }, { 20, 20, 20, 0 }, { 20, 20, 20, 0 }, { 24, 20, 21, 4 }, { 20, 24, 22, 4 }, { 24, 24, 24, 0 }, - { 24, 24, 24, 0 }, { 28, 24, 25, 4 }, { 24, 28, 26, 4 }, { 28, 28, 28, 0 }, { 28, 28, 28, 0 }, { 32, 28, 29, 4 }, { 28, 32, 30, 4 }, { 32, 32, 32, 0 }, - { 32, 32, 32, 0 }, { 36, 32, 33, 4 }, { 32, 36, 34, 4 }, { 36, 36, 36, 0 }, { 36, 36, 36, 0 }, { 40, 36, 37, 4 }, { 36, 40, 38, 4 }, { 40, 40, 40, 0 }, - { 40, 40, 40, 0 }, { 44, 40, 41, 4 }, { 40, 44, 42, 4 }, { 65, 32, 43, 33 }, { 44, 44, 44, 0 }, { 48, 44, 45, 4 }, { 44, 48, 46, 4 }, { 69, 36, 47, 33 }, - { 48, 48, 48, 0 }, { 52, 48, 49, 4 }, { 48, 52, 50, 4 }, { 65, 44, 51, 21 }, { 52, 52, 52, 0 }, { 56, 52, 53, 4 }, { 52, 56, 54, 4 }, { 69, 48, 55, 21 }, - { 56, 56, 56, 0 }, { 60, 56, 57, 4 }, { 56, 60, 58, 4 }, { 65, 56, 59, 9 }, { 60, 60, 60, 0 }, { 65, 60, 61, 5 }, { 56, 65, 62, 9 }, { 60, 65, 63, 5 }, - { 56, 69, 64, 13 }, { 65, 65, 65, 0 }, { 69, 65, 66, 4 }, { 65, 69, 67, 4 }, { 60, 73, 68, 13 }, { 69, 69, 69, 0 }, { 73, 69, 70, 4 }, { 69, 73, 71, 4 }, - { 56, 81, 72, 25 }, { 73, 73, 73, 0 }, { 77, 73, 74, 4 }, { 73, 77, 75, 4 }, { 60, 85, 76, 25 }, { 77, 77, 77, 0 }, { 81, 77, 78, 4 }, { 77, 81, 79, 4 }, - { 81, 81, 81, 0 }, { 81, 81, 81, 0 }, { 85, 81, 82, 4 }, { 81, 85, 83, 4 }, { 85, 85, 85, 0 }, { 85, 85, 85, 0 }, { 89, 85, 86, 4 }, { 85, 89, 87, 4 }, - { 89, 89, 89, 0 }, { 89, 89, 89, 0 }, { 93, 89, 90, 4 }, { 89, 93, 91, 4 }, { 93, 93, 93, 0 }, { 93, 93, 93, 0 }, { 97, 93, 94, 4 }, { 93, 97, 95, 4 }, - { 97, 97, 97, 0 }, { 97, 97, 97, 0 }, { 101, 97, 98, 4 }, { 97, 101, 99, 4 }, { 101, 101, 101, 0 }, { 101, 101, 101, 0 }, { 105, 101, 102, 4 }, { 101, 105, 103, 4 }, - { 105, 105, 105, 0 }, { 105, 105, 105, 0 }, { 109, 105, 106, 4 }, { 105, 109, 107, 4 }, { 130, 97, 108, 33 }, { 109, 109, 109, 0 }, { 113, 109, 110, 4 }, { 109, 113, 111, 4 }, - { 134, 101, 112, 33 }, { 113, 113, 113, 0 }, { 117, 113, 114, 4 }, { 113, 117, 115, 4 }, { 130, 109, 116, 21 }, { 117, 117, 117, 0 }, { 121, 117, 118, 4 }, { 117, 121, 119, 4 }, - { 134, 113, 120, 21 }, { 121, 121, 121, 0 }, { 125, 121, 122, 4 }, { 121, 125, 123, 4 }, { 130, 121, 124, 9 }, { 125, 125, 125, 0 }, { 130, 125, 126, 5 }, { 121, 130, 127, 9 }, - { 125, 130, 128, 5 }, { 121, 134, 129, 13 }, { 130, 130, 130, 0 }, { 134, 130, 131, 4 }, { 130, 134, 132, 4 }, { 125, 138, 133, 13 }, { 134, 134, 134, 0 }, { 138, 134, 135, 4 }, - { 134, 138, 136, 4 }, { 121, 146, 137, 25 }, { 138, 138, 138, 0 }, { 142, 138, 139, 4 }, { 138, 142, 140, 4 }, { 125, 150, 141, 25 }, { 142, 142, 142, 0 }, { 146, 142, 143, 4 }, - { 142, 146, 144, 4 }, { 146, 146, 146, 0 }, { 146, 146, 146, 0 }, { 150, 146, 147, 4 }, { 146, 150, 148, 4 }, { 150, 150, 150, 0 }, { 150, 150, 150, 0 }, { 154, 150, 151, 4 }, - { 150, 154, 152, 4 }, { 154, 154, 154, 0 }, { 154, 154, 154, 0 }, { 158, 154, 155, 4 }, { 154, 158, 156, 4 }, { 158, 158, 158, 0 }, { 158, 158, 158, 0 }, { 162, 158, 159, 4 }, - { 158, 162, 160, 4 }, { 162, 162, 162, 0 }, { 162, 162, 162, 0 }, { 166, 162, 163, 4 }, { 162, 166, 164, 4 }, { 166, 166, 166, 0 }, { 166, 166, 166, 0 }, { 170, 166, 167, 4 }, - { 166, 170, 168, 4 }, { 170, 170, 170, 0 }, { 170, 170, 170, 0 }, { 174, 170, 171, 4 }, { 170, 174, 172, 4 }, { 195, 162, 173, 33 }, { 174, 174, 174, 0 }, { 178, 174, 175, 4 }, - { 174, 178, 176, 4 }, { 199, 166, 177, 33 }, { 178, 178, 178, 0 }, { 182, 178, 179, 4 }, { 178, 182, 180, 4 }, { 195, 174, 181, 21 }, { 182, 182, 182, 0 }, { 186, 182, 183, 4 }, - { 182, 186, 184, 4 }, { 199, 178, 185, 21 }, { 186, 186, 186, 0 }, { 190, 186, 187, 4 }, { 186, 190, 188, 4 }, { 195, 186, 189, 9 }, { 190, 190, 190, 0 }, { 195, 190, 191, 5 }, - { 186, 195, 192, 9 }, { 190, 195, 193, 5 }, { 186, 199, 194, 13 }, { 195, 195, 195, 0 }, { 199, 195, 196, 4 }, { 195, 199, 197, 4 }, { 190, 203, 198, 13 }, { 199, 199, 199, 0 }, - { 203, 199, 200, 4 }, { 199, 203, 201, 4 }, { 186, 211, 202, 25 }, { 203, 203, 203, 0 }, { 207, 203, 204, 4 }, { 203, 207, 205, 4 }, { 190, 215, 206, 25 }, { 207, 207, 207, 0 }, - { 211, 207, 208, 4 }, { 207, 211, 209, 4 }, { 211, 211, 211, 0 }, { 211, 211, 211, 0 }, { 215, 211, 212, 4 }, { 211, 215, 213, 4 }, { 215, 215, 215, 0 }, { 215, 215, 215, 0 }, - { 219, 215, 216, 4 }, { 215, 219, 217, 4 }, { 219, 219, 219, 0 }, { 219, 219, 219, 0 }, { 223, 219, 220, 4 }, { 219, 223, 221, 4 }, { 223, 223, 223, 0 }, { 223, 223, 223, 0 }, - { 227, 223, 224, 4 }, { 223, 227, 225, 4 }, { 227, 227, 227, 0 }, { 227, 227, 227, 0 }, { 231, 227, 228, 4 }, { 227, 231, 229, 4 }, { 231, 231, 231, 0 }, { 231, 231, 231, 0 }, - { 235, 231, 232, 4 }, { 231, 235, 233, 4 }, { 235, 235, 235, 0 }, { 235, 235, 235, 0 }, { 239, 235, 236, 4 }, { 235, 239, 237, 4 }, { 239, 239, 239, 0 }, { 239, 239, 239, 0 }, - { 243, 239, 240, 4 }, { 239, 243, 241, 4 }, { 243, 243, 243, 0 }, { 243, 243, 243, 0 }, { 247, 243, 244, 4 }, { 243, 247, 245, 4 }, { 247, 247, 247, 0 }, { 247, 247, 247, 0 }, - { 251, 247, 248, 4 }, { 247, 251, 249, 4 }, { 251, 251, 251, 0 }, { 251, 251, 251, 0 }, { 255, 251, 252, 4 }, { 251, 255, 253, 4 }, { 255, 255, 255, 0 }, { 255, 255, 255, 0 }, - }; - - SingleColorTableEntry g_singleColor5_2_p[256] = - { - { 0, 0, 0, 0 }, { 0, 0, 0, 0 }, { 0, 0, 0, 0 }, { 0, 8, 4, 8 }, { 0, 8, 4, 8 }, { 0, 8, 4, 8 }, { 8, 8, 8, 0 }, { 8, 8, 8, 0 }, - { 8, 8, 8, 0 }, { 8, 8, 8, 0 }, { 8, 8, 8, 0 }, { 8, 16, 12, 8 }, { 8, 16, 12, 8 }, { 8, 16, 12, 8 }, { 16, 16, 16, 0 }, { 16, 16, 16, 0 }, - { 16, 16, 16, 0 }, { 16, 16, 16, 0 }, { 16, 16, 16, 0 }, { 16, 24, 20, 8 }, { 16, 24, 20, 8 }, { 16, 24, 20, 8 }, { 24, 24, 24, 0 }, { 24, 24, 24, 0 }, - { 24, 24, 24, 0 }, { 24, 24, 24, 0 }, { 24, 24, 24, 0 }, { 24, 33, 28, 9 }, { 24, 33, 28, 9 }, { 24, 33, 28, 9 }, { 24, 33, 28, 9 }, { 24, 41, 32, 17 }, - { 24, 41, 32, 17 }, { 33, 33, 33, 0 }, { 33, 33, 33, 0 }, { 24, 49, 36, 25 }, { 24, 49, 36, 25 }, { 33, 41, 37, 8 }, { 33, 41, 37, 8 }, { 24, 57, 40, 33 }, - { 24, 57, 40, 33 }, { 41, 41, 41, 0 }, { 41, 41, 41, 0 }, { 41, 41, 41, 0 }, { 41, 49, 45, 8 }, { 41, 49, 45, 8 }, { 41, 49, 45, 8 }, { 49, 49, 49, 0 }, - { 49, 49, 49, 0 }, { 49, 49, 49, 0 }, { 49, 49, 49, 0 }, { 49, 49, 49, 0 }, { 49, 57, 53, 8 }, { 49, 57, 53, 8 }, { 49, 57, 53, 8 }, { 57, 57, 57, 0 }, - { 57, 57, 57, 0 }, { 57, 57, 57, 0 }, { 57, 57, 57, 0 }, { 57, 57, 57, 0 }, { 57, 66, 61, 9 }, { 57, 66, 61, 9 }, { 57, 66, 61, 9 }, { 57, 66, 61, 9 }, - { 57, 74, 65, 17 }, { 57, 74, 65, 17 }, { 66, 66, 66, 0 }, { 66, 66, 66, 0 }, { 57, 82, 69, 25 }, { 57, 82, 69, 25 }, { 66, 74, 70, 8 }, { 66, 74, 70, 8 }, - { 57, 90, 73, 33 }, { 57, 90, 73, 33 }, { 74, 74, 74, 0 }, { 74, 74, 74, 0 }, { 74, 74, 74, 0 }, { 74, 82, 78, 8 }, { 74, 82, 78, 8 }, { 74, 82, 78, 8 }, - { 82, 82, 82, 0 }, { 82, 82, 82, 0 }, { 82, 82, 82, 0 }, { 82, 82, 82, 0 }, { 82, 82, 82, 0 }, { 82, 90, 86, 8 }, { 82, 90, 86, 8 }, { 82, 90, 86, 8 }, - { 90, 90, 90, 0 }, { 90, 90, 90, 0 }, { 90, 90, 90, 0 }, { 90, 90, 90, 0 }, { 90, 90, 90, 0 }, { 90, 99, 94, 9 }, { 90, 99, 94, 9 }, { 90, 99, 94, 9 }, - { 90, 99, 94, 9 }, { 90, 107, 98, 17 }, { 90, 107, 98, 17 }, { 99, 99, 99, 0 }, { 99, 99, 99, 0 }, { 90, 115, 102, 25 }, { 90, 115, 102, 25 }, { 99, 107, 103, 8 }, - { 99, 107, 103, 8 }, { 90, 123, 106, 33 }, { 90, 123, 106, 33 }, { 107, 107, 107, 0 }, { 107, 107, 107, 0 }, { 107, 107, 107, 0 }, { 107, 115, 111, 8 }, { 107, 115, 111, 8 }, - { 107, 115, 111, 8 }, { 115, 115, 115, 0 }, { 115, 115, 115, 0 }, { 115, 115, 115, 0 }, { 115, 115, 115, 0 }, { 115, 115, 115, 0 }, { 115, 123, 119, 8 }, { 115, 123, 119, 8 }, - { 115, 123, 119, 8 }, { 123, 123, 123, 0 }, { 123, 123, 123, 0 }, { 123, 123, 123, 0 }, { 123, 123, 123, 0 }, { 123, 123, 123, 0 }, { 123, 132, 127, 9 }, { 123, 132, 127, 9 }, - { 123, 132, 127, 9 }, { 123, 132, 127, 9 }, { 123, 140, 131, 17 }, { 123, 140, 131, 17 }, { 132, 132, 132, 0 }, { 132, 132, 132, 0 }, { 123, 148, 135, 25 }, { 123, 148, 135, 25 }, - { 132, 140, 136, 8 }, { 132, 140, 136, 8 }, { 123, 156, 139, 33 }, { 123, 156, 139, 33 }, { 140, 140, 140, 0 }, { 140, 140, 140, 0 }, { 140, 140, 140, 0 }, { 140, 148, 144, 8 }, - { 140, 148, 144, 8 }, { 140, 148, 144, 8 }, { 148, 148, 148, 0 }, { 148, 148, 148, 0 }, { 148, 148, 148, 0 }, { 148, 148, 148, 0 }, { 148, 148, 148, 0 }, { 148, 156, 152, 8 }, - { 148, 156, 152, 8 }, { 148, 156, 152, 8 }, { 156, 156, 156, 0 }, { 156, 156, 156, 0 }, { 156, 156, 156, 0 }, { 156, 156, 156, 0 }, { 156, 156, 156, 0 }, { 156, 165, 160, 9 }, - { 156, 165, 160, 9 }, { 156, 165, 160, 9 }, { 156, 165, 160, 9 }, { 156, 173, 164, 17 }, { 156, 173, 164, 17 }, { 165, 165, 165, 0 }, { 165, 165, 165, 0 }, { 156, 181, 168, 25 }, - { 156, 181, 168, 25 }, { 165, 173, 169, 8 }, { 165, 173, 169, 8 }, { 156, 189, 172, 33 }, { 156, 189, 172, 33 }, { 173, 173, 173, 0 }, { 173, 173, 173, 0 }, { 173, 173, 173, 0 }, - { 173, 181, 177, 8 }, { 173, 181, 177, 8 }, { 173, 181, 177, 8 }, { 181, 181, 181, 0 }, { 181, 181, 181, 0 }, { 181, 181, 181, 0 }, { 181, 181, 181, 0 }, { 181, 181, 181, 0 }, - { 181, 189, 185, 8 }, { 181, 189, 185, 8 }, { 181, 189, 185, 8 }, { 189, 189, 189, 0 }, { 189, 189, 189, 0 }, { 189, 189, 189, 0 }, { 189, 189, 189, 0 }, { 189, 189, 189, 0 }, - { 189, 198, 193, 9 }, { 189, 198, 193, 9 }, { 189, 198, 193, 9 }, { 189, 198, 193, 9 }, { 189, 206, 197, 17 }, { 189, 206, 197, 17 }, { 198, 198, 198, 0 }, { 198, 198, 198, 0 }, - { 189, 214, 201, 25 }, { 189, 214, 201, 25 }, { 198, 206, 202, 8 }, { 198, 206, 202, 8 }, { 189, 222, 205, 33 }, { 189, 222, 205, 33 }, { 206, 206, 206, 0 }, { 206, 206, 206, 0 }, - { 206, 206, 206, 0 }, { 206, 214, 210, 8 }, { 206, 214, 210, 8 }, { 206, 214, 210, 8 }, { 214, 214, 214, 0 }, { 214, 214, 214, 0 }, { 214, 214, 214, 0 }, { 214, 214, 214, 0 }, - { 214, 214, 214, 0 }, { 214, 222, 218, 8 }, { 214, 222, 218, 8 }, { 214, 222, 218, 8 }, { 222, 222, 222, 0 }, { 222, 222, 222, 0 }, { 222, 222, 222, 0 }, { 222, 222, 222, 0 }, - { 222, 222, 222, 0 }, { 222, 231, 226, 9 }, { 222, 231, 226, 9 }, { 222, 231, 226, 9 }, { 222, 231, 226, 9 }, { 222, 239, 230, 17 }, { 222, 239, 230, 17 }, { 231, 231, 231, 0 }, - { 231, 231, 231, 0 }, { 222, 247, 234, 25 }, { 222, 247, 234, 25 }, { 231, 239, 235, 8 }, { 231, 239, 235, 8 }, { 222, 255, 238, 33 }, { 222, 255, 238, 33 }, { 239, 239, 239, 0 }, - { 239, 239, 239, 0 }, { 239, 239, 239, 0 }, { 239, 247, 243, 8 }, { 239, 247, 243, 8 }, { 239, 247, 243, 8 }, { 247, 247, 247, 0 }, { 247, 247, 247, 0 }, { 247, 247, 247, 0 }, - { 247, 247, 247, 0 }, { 247, 247, 247, 0 }, { 247, 255, 251, 8 }, { 247, 255, 251, 8 }, { 247, 255, 251, 8 }, { 255, 255, 255, 0 }, { 255, 255, 255, 0 }, { 255, 255, 255, 0 }, - }; - - SingleColorTableEntry g_singleColor6_2_p[256] = - { - { 0, 0, 0, 0 }, { 0, 0, 0, 0 }, { 0, 4, 2, 4 }, { 4, 4, 4, 0 }, { 4, 4, 4, 0 }, { 4, 4, 4, 0 }, { 4, 8, 6, 4 }, { 8, 8, 8, 0 }, - { 8, 8, 8, 0 }, { 8, 8, 8, 0 }, { 8, 12, 10, 4 }, { 12, 12, 12, 0 }, { 12, 12, 12, 0 }, { 12, 12, 12, 0 }, { 12, 16, 14, 4 }, { 16, 16, 16, 0 }, - { 16, 16, 16, 0 }, { 16, 16, 16, 0 }, { 16, 20, 18, 4 }, { 20, 20, 20, 0 }, { 20, 20, 20, 0 }, { 20, 20, 20, 0 }, { 20, 24, 22, 4 }, { 24, 24, 24, 0 }, - { 24, 24, 24, 0 }, { 24, 24, 24, 0 }, { 24, 28, 26, 4 }, { 28, 28, 28, 0 }, { 28, 28, 28, 0 }, { 28, 28, 28, 0 }, { 28, 32, 30, 4 }, { 32, 32, 32, 0 }, - { 32, 32, 32, 0 }, { 32, 32, 32, 0 }, { 32, 36, 34, 4 }, { 36, 36, 36, 0 }, { 36, 36, 36, 0 }, { 36, 36, 36, 0 }, { 36, 40, 38, 4 }, { 40, 40, 40, 0 }, - { 40, 40, 40, 0 }, { 40, 40, 40, 0 }, { 40, 44, 42, 4 }, { 44, 44, 44, 0 }, { 44, 44, 44, 0 }, { 44, 44, 44, 0 }, { 44, 48, 46, 4 }, { 48, 48, 48, 0 }, - { 48, 48, 48, 0 }, { 48, 48, 48, 0 }, { 48, 52, 50, 4 }, { 52, 52, 52, 0 }, { 52, 52, 52, 0 }, { 52, 52, 52, 0 }, { 52, 56, 54, 4 }, { 56, 56, 56, 0 }, - { 56, 56, 56, 0 }, { 56, 56, 56, 0 }, { 56, 60, 58, 4 }, { 60, 60, 60, 0 }, { 60, 60, 60, 0 }, { 60, 60, 60, 0 }, { 60, 65, 62, 5 }, { 60, 65, 62, 5 }, - { 60, 69, 64, 9 }, { 65, 65, 65, 0 }, { 60, 73, 66, 13 }, { 65, 69, 67, 4 }, { 60, 77, 68, 17 }, { 69, 69, 69, 0 }, { 60, 81, 70, 21 }, { 69, 73, 71, 4 }, - { 60, 85, 72, 25 }, { 73, 73, 73, 0 }, { 60, 89, 74, 29 }, { 73, 77, 75, 4 }, { 60, 93, 76, 33 }, { 77, 77, 77, 0 }, { 77, 77, 77, 0 }, { 77, 81, 79, 4 }, - { 81, 81, 81, 0 }, { 81, 81, 81, 0 }, { 81, 81, 81, 0 }, { 81, 85, 83, 4 }, { 85, 85, 85, 0 }, { 85, 85, 85, 0 }, { 85, 85, 85, 0 }, { 85, 89, 87, 4 }, - { 89, 89, 89, 0 }, { 89, 89, 89, 0 }, { 89, 89, 89, 0 }, { 89, 93, 91, 4 }, { 93, 93, 93, 0 }, { 93, 93, 93, 0 }, { 93, 93, 93, 0 }, { 93, 97, 95, 4 }, - { 97, 97, 97, 0 }, { 97, 97, 97, 0 }, { 97, 97, 97, 0 }, { 97, 101, 99, 4 }, { 101, 101, 101, 0 }, { 101, 101, 101, 0 }, { 101, 101, 101, 0 }, { 101, 105, 103, 4 }, - { 105, 105, 105, 0 }, { 105, 105, 105, 0 }, { 105, 105, 105, 0 }, { 105, 109, 107, 4 }, { 109, 109, 109, 0 }, { 109, 109, 109, 0 }, { 109, 109, 109, 0 }, { 109, 113, 111, 4 }, - { 113, 113, 113, 0 }, { 113, 113, 113, 0 }, { 113, 113, 113, 0 }, { 113, 117, 115, 4 }, { 117, 117, 117, 0 }, { 117, 117, 117, 0 }, { 117, 117, 117, 0 }, { 117, 121, 119, 4 }, - { 121, 121, 121, 0 }, { 121, 121, 121, 0 }, { 121, 121, 121, 0 }, { 121, 125, 123, 4 }, { 125, 125, 125, 0 }, { 125, 125, 125, 0 }, { 125, 125, 125, 0 }, { 125, 130, 127, 5 }, - { 125, 130, 127, 5 }, { 125, 134, 129, 9 }, { 130, 130, 130, 0 }, { 125, 138, 131, 13 }, { 130, 134, 132, 4 }, { 125, 142, 133, 17 }, { 134, 134, 134, 0 }, { 125, 146, 135, 21 }, - { 134, 138, 136, 4 }, { 125, 150, 137, 25 }, { 138, 138, 138, 0 }, { 125, 154, 139, 29 }, { 138, 142, 140, 4 }, { 125, 158, 141, 33 }, { 142, 142, 142, 0 }, { 142, 142, 142, 0 }, - { 142, 146, 144, 4 }, { 146, 146, 146, 0 }, { 146, 146, 146, 0 }, { 146, 146, 146, 0 }, { 146, 150, 148, 4 }, { 150, 150, 150, 0 }, { 150, 150, 150, 0 }, { 150, 150, 150, 0 }, - { 150, 154, 152, 4 }, { 154, 154, 154, 0 }, { 154, 154, 154, 0 }, { 154, 154, 154, 0 }, { 154, 158, 156, 4 }, { 158, 158, 158, 0 }, { 158, 158, 158, 0 }, { 158, 158, 158, 0 }, - { 158, 162, 160, 4 }, { 162, 162, 162, 0 }, { 162, 162, 162, 0 }, { 162, 162, 162, 0 }, { 162, 166, 164, 4 }, { 166, 166, 166, 0 }, { 166, 166, 166, 0 }, { 166, 166, 166, 0 }, - { 166, 170, 168, 4 }, { 170, 170, 170, 0 }, { 170, 170, 170, 0 }, { 170, 170, 170, 0 }, { 170, 174, 172, 4 }, { 174, 174, 174, 0 }, { 174, 174, 174, 0 }, { 174, 174, 174, 0 }, - { 174, 178, 176, 4 }, { 178, 178, 178, 0 }, { 178, 178, 178, 0 }, { 178, 178, 178, 0 }, { 178, 182, 180, 4 }, { 182, 182, 182, 0 }, { 182, 182, 182, 0 }, { 182, 182, 182, 0 }, - { 182, 186, 184, 4 }, { 186, 186, 186, 0 }, { 186, 186, 186, 0 }, { 186, 186, 186, 0 }, { 186, 190, 188, 4 }, { 190, 190, 190, 0 }, { 190, 190, 190, 0 }, { 190, 190, 190, 0 }, - { 190, 195, 192, 5 }, { 190, 195, 192, 5 }, { 190, 199, 194, 9 }, { 195, 195, 195, 0 }, { 190, 203, 196, 13 }, { 195, 199, 197, 4 }, { 190, 207, 198, 17 }, { 199, 199, 199, 0 }, - { 190, 211, 200, 21 }, { 199, 203, 201, 4 }, { 190, 215, 202, 25 }, { 203, 203, 203, 0 }, { 190, 219, 204, 29 }, { 203, 207, 205, 4 }, { 190, 223, 206, 33 }, { 207, 207, 207, 0 }, - { 207, 207, 207, 0 }, { 207, 211, 209, 4 }, { 211, 211, 211, 0 }, { 211, 211, 211, 0 }, { 211, 211, 211, 0 }, { 211, 215, 213, 4 }, { 215, 215, 215, 0 }, { 215, 215, 215, 0 }, - { 215, 215, 215, 0 }, { 215, 219, 217, 4 }, { 219, 219, 219, 0 }, { 219, 219, 219, 0 }, { 219, 219, 219, 0 }, { 219, 223, 221, 4 }, { 223, 223, 223, 0 }, { 223, 223, 223, 0 }, - { 223, 223, 223, 0 }, { 223, 227, 225, 4 }, { 227, 227, 227, 0 }, { 227, 227, 227, 0 }, { 227, 227, 227, 0 }, { 227, 231, 229, 4 }, { 231, 231, 231, 0 }, { 231, 231, 231, 0 }, - { 231, 231, 231, 0 }, { 231, 235, 233, 4 }, { 235, 235, 235, 0 }, { 235, 235, 235, 0 }, { 235, 235, 235, 0 }, { 235, 239, 237, 4 }, { 239, 239, 239, 0 }, { 239, 239, 239, 0 }, - { 239, 239, 239, 0 }, { 239, 243, 241, 4 }, { 243, 243, 243, 0 }, { 243, 243, 243, 0 }, { 243, 243, 243, 0 }, { 243, 247, 245, 4 }, { 247, 247, 247, 0 }, { 247, 247, 247, 0 }, - { 247, 247, 247, 0 }, { 247, 251, 249, 4 }, { 251, 251, 251, 0 }, { 251, 251, 251, 0 }, { 251, 251, 251, 0 }, { 251, 255, 253, 4 }, { 255, 255, 255, 0 }, { 255, 255, 255, 0 }, - }; - } - - class S3TCComputer - { - public: - typedef ParallelMath::Float MFloat; - typedef ParallelMath::SInt16 MSInt16; - typedef ParallelMath::UInt15 MUInt15; - typedef ParallelMath::UInt16 MUInt16; - typedef ParallelMath::SInt32 MSInt32; - - static void Init(MFloat& error) - { - error = ParallelMath::MakeFloat(FLT_MAX); - } - - static void QuantizeTo6Bits(MUInt15& v) - { - MUInt15 reduced = ParallelMath::LosslessCast<MUInt15>::Cast(ParallelMath::RightShift(ParallelMath::CompactMultiply(v, ParallelMath::MakeUInt15(253)) + ParallelMath::MakeUInt16(512), 10)); - v = (reduced << 2) | ParallelMath::RightShift(reduced, 4); - } - - static void QuantizeTo5Bits(MUInt15& v) - { - MUInt15 reduced = ParallelMath::LosslessCast<MUInt15>::Cast(ParallelMath::RightShift(ParallelMath::CompactMultiply(v, ParallelMath::MakeUInt15(249)) + ParallelMath::MakeUInt16(1024), 11)); - v = (reduced << 3) | ParallelMath::RightShift(reduced, 2); - } - - static void QuantizeTo565(MUInt15 endPoint[3]) - { - QuantizeTo5Bits(endPoint[0]); - QuantizeTo6Bits(endPoint[1]); - QuantizeTo5Bits(endPoint[2]); - } - - static MFloat ParanoidFactorForSpan(const MSInt16& span) - { - return ParallelMath::Abs(ParallelMath::ToFloat(span)) * 0.03f; - } - - static MFloat ParanoidDiff(const MUInt15& a, const MUInt15& b, const MFloat& d) - { - MFloat absDiff = ParallelMath::Abs(ParallelMath::ToFloat(ParallelMath::LosslessCast<MSInt16>::Cast(a) - ParallelMath::LosslessCast<MSInt16>::Cast(b))); - absDiff = absDiff + d; - return absDiff * absDiff; - } - - static void TestSingleColor(uint32_t flags, const MUInt15 pixels[16][4], const MFloat floatPixels[16][4], int range, const float* channelWeights, - MFloat &bestError, MUInt15 bestEndpoints[2][3], MUInt15 bestIndexes[16], MUInt15 &bestRange, const ParallelMath::RoundTowardNearestForScope *rtn) - { - float channelWeightsSq[3]; - - for (int ch = 0; ch < 3; ch++) - channelWeightsSq[ch] = channelWeights[ch] * channelWeights[ch]; - - MUInt15 totals[3] = { ParallelMath::MakeUInt15(0), ParallelMath::MakeUInt15(0), ParallelMath::MakeUInt15(0) }; - - for (int px = 0; px < 16; px++) - { - for (int ch = 0; ch < 3; ch++) - totals[ch] = totals[ch] + pixels[px][ch]; - } - - MUInt15 average[3]; - for (int ch = 0; ch < 3; ch++) - average[ch] = ParallelMath::RightShift(totals[ch] + ParallelMath::MakeUInt15(8), 4); - - const S3TCSingleColorTables::SingleColorTableEntry* rbTable = NULL; - const S3TCSingleColorTables::SingleColorTableEntry* gTable = NULL; - if (flags & cvtt::Flags::S3TC_Paranoid) - { - if (range == 4) - { - rbTable = S3TCSingleColorTables::g_singleColor5_3_p; - gTable = S3TCSingleColorTables::g_singleColor6_3_p; - } - else - { - assert(range == 3); - rbTable = S3TCSingleColorTables::g_singleColor5_2_p; - gTable = S3TCSingleColorTables::g_singleColor6_2_p; - } - } - else - { - if (range == 4) - { - rbTable = S3TCSingleColorTables::g_singleColor5_3; - gTable = S3TCSingleColorTables::g_singleColor6_3; - } - else - { - assert(range == 3); - rbTable = S3TCSingleColorTables::g_singleColor5_2; - gTable = S3TCSingleColorTables::g_singleColor6_2; - } - } - - MUInt15 interpolated[3]; - MUInt15 eps[2][3]; - MSInt16 spans[3]; - for (int i = 0; i < ParallelMath::ParallelSize; i++) - { - for (int ch = 0; ch < 3; ch++) - { - uint16_t avg = ParallelMath::Extract(average[ch], i); - const S3TCSingleColorTables::SingleColorTableEntry& tableEntry = ((ch == 1) ? gTable[avg] : rbTable[avg]); - ParallelMath::PutUInt15(eps[0][ch], i, tableEntry.m_min); - ParallelMath::PutUInt15(eps[1][ch], i, tableEntry.m_max); - ParallelMath::PutUInt15(interpolated[ch], i, tableEntry.m_actualColor); - ParallelMath::PutSInt16(spans[ch], i, tableEntry.m_span); - } - } - - MFloat error = ParallelMath::MakeFloatZero(); - if (flags & cvtt::Flags::S3TC_Paranoid) - { - MFloat spanParanoidFactors[3]; - for (int ch = 0; ch < 3; ch++) - spanParanoidFactors[ch] = ParanoidFactorForSpan(spans[ch]); - - for (int px = 0; px < 16; px++) - { - for (int ch = 0; ch < 3; ch++) - error = error + ParanoidDiff(interpolated[ch], pixels[px][ch], spanParanoidFactors[ch]) * channelWeightsSq[ch]; - } - } - else - { - for (int px = 0; px < 16; px++) - { - for (int ch = 0; ch < 3; ch++) - error = error + ParallelMath::ToFloat(ParallelMath::SqDiffUInt8(interpolated[ch], pixels[px][ch])) * channelWeightsSq[ch]; - } - } - - ParallelMath::FloatCompFlag better = ParallelMath::Less(error, bestError); - ParallelMath::Int16CompFlag better16 = ParallelMath::FloatFlagToInt16(better); - - if (ParallelMath::AnySet(better16)) - { - bestError = ParallelMath::Min(bestError, error); - for (int epi = 0; epi < 2; epi++) - for (int ch = 0; ch < 3; ch++) - ParallelMath::ConditionalSet(bestEndpoints[epi][ch], better16, eps[epi][ch]); - - MUInt15 vindexes = ParallelMath::MakeUInt15(1); - for (int px = 0; px < 16; px++) - ParallelMath::ConditionalSet(bestIndexes[px], better16, vindexes); - - ParallelMath::ConditionalSet(bestRange, better16, ParallelMath::MakeUInt15(range)); - } - } - - static void TestEndpoints(uint32_t flags, const MUInt15 pixels[16][4], const MFloat floatPixels[16][4], const MFloat preWeightedPixels[16][4], const MUInt15 unquantizedEndPoints[2][3], int range, const float* channelWeights, - MFloat &bestError, MUInt15 bestEndpoints[2][3], MUInt15 bestIndexes[16], MUInt15 &bestRange, EndpointRefiner<3> *refiner, const ParallelMath::RoundTowardNearestForScope *rtn) - { - float channelWeightsSq[3]; - - for (int ch = 0; ch < 3; ch++) - channelWeightsSq[ch] = channelWeights[ch] * channelWeights[ch]; - - MUInt15 endPoints[2][3]; - - for (int ep = 0; ep < 2; ep++) - for (int ch = 0; ch < 3; ch++) - endPoints[ep][ch] = unquantizedEndPoints[ep][ch]; - - QuantizeTo565(endPoints[0]); - QuantizeTo565(endPoints[1]); - - IndexSelector<3> selector; - selector.Init<false>(channelWeights, endPoints, range); - - MUInt15 indexes[16]; - - MFloat paranoidFactors[3]; - for (int ch = 0; ch < 3; ch++) - paranoidFactors[ch] = ParanoidFactorForSpan(ParallelMath::LosslessCast<MSInt16>::Cast(endPoints[0][ch]) - ParallelMath::LosslessCast<MSInt16>::Cast(endPoints[1][ch])); - - MFloat error = ParallelMath::MakeFloatZero(); - AggregatedError<3> aggError; - for (int px = 0; px < 16; px++) - { - MUInt15 index = selector.SelectIndexLDR(floatPixels[px], rtn); - indexes[px] = index; - - if (refiner) - refiner->ContributeUnweightedPW(preWeightedPixels[px], index); - - MUInt15 reconstructed[3]; - selector.ReconstructLDRPrecise(index, reconstructed); - - if (flags & Flags::S3TC_Paranoid) - { - for (int ch = 0; ch < 3; ch++) - error = error + ParanoidDiff(reconstructed[ch], pixels[px][ch], paranoidFactors[ch]) * channelWeightsSq[ch]; - } - else - BCCommon::ComputeErrorLDR<3>(flags, reconstructed, pixels[px], aggError); - } - - if (!(flags & Flags::S3TC_Paranoid)) - error = aggError.Finalize(flags, channelWeightsSq); - - ParallelMath::FloatCompFlag better = ParallelMath::Less(error, bestError); - - if (ParallelMath::AnySet(better)) - { - ParallelMath::Int16CompFlag betterInt16 = ParallelMath::FloatFlagToInt16(better); - - ParallelMath::ConditionalSet(bestError, better, error); - - for (int ep = 0; ep < 2; ep++) - for (int ch = 0; ch < 3; ch++) - ParallelMath::ConditionalSet(bestEndpoints[ep][ch], betterInt16, endPoints[ep][ch]); - - for (int px = 0; px < 16; px++) - ParallelMath::ConditionalSet(bestIndexes[px], betterInt16, indexes[px]); - - ParallelMath::ConditionalSet(bestRange, betterInt16, ParallelMath::MakeUInt15(static_cast<uint16_t>(range))); - } - } - - static void TestCounts(uint32_t flags, const int *counts, int nCounts, const MUInt15 &numElements, const MUInt15 pixels[16][4], const MFloat floatPixels[16][4], const MFloat preWeightedPixels[16][4], bool alphaTest, - const MFloat floatSortedInputs[16][4], const MFloat preWeightedFloatSortedInputs[16][4], const float *channelWeights, MFloat &bestError, MUInt15 bestEndpoints[2][3], MUInt15 bestIndexes[16], MUInt15 &bestRange, - const ParallelMath::RoundTowardNearestForScope* rtn) - { - UNREFERENCED_PARAMETER(alphaTest); - UNREFERENCED_PARAMETER(flags); - - EndpointRefiner<3> refiner; - - refiner.Init(nCounts, channelWeights); - - bool escape = false; - int e = 0; - for (int i = 0; i < nCounts; i++) - { - for (int n = 0; n < counts[i]; n++) - { - ParallelMath::Int16CompFlag valid = ParallelMath::Less(ParallelMath::MakeUInt15(static_cast<uint16_t>(n)), numElements); - if (!ParallelMath::AnySet(valid)) - { - escape = true; - break; - } - - if (ParallelMath::AllSet(valid)) - refiner.ContributeUnweightedPW(preWeightedFloatSortedInputs[e++], ParallelMath::MakeUInt15(static_cast<uint16_t>(i))); - else - { - MFloat weight = ParallelMath::Select(ParallelMath::Int16FlagToFloat(valid), ParallelMath::MakeFloat(1.0f), ParallelMath::MakeFloat(0.0f)); - refiner.ContributePW(preWeightedFloatSortedInputs[e++], ParallelMath::MakeUInt15(static_cast<uint16_t>(i)), weight); - } - } - - if (escape) - break; - } - - MUInt15 endPoints[2][3]; - refiner.GetRefinedEndpointsLDR(endPoints, rtn); - - TestEndpoints(flags, pixels, floatPixels, preWeightedPixels, endPoints, nCounts, channelWeights, bestError, bestEndpoints, bestIndexes, bestRange, NULL, rtn); - } - - static void PackExplicitAlpha(uint32_t flags, const PixelBlockU8* inputs, int inputChannel, uint8_t* packedBlocks, size_t packedBlockStride) - { - UNREFERENCED_PARAMETER(flags); - ParallelMath::RoundTowardNearestForScope rtn; - - float weights[1] = { 1.0f }; - - MUInt15 pixels[16]; - MFloat floatPixels[16]; - - for (int px = 0; px < 16; px++) - { - ParallelMath::ConvertLDRInputs(inputs, px, inputChannel, pixels[px]); - floatPixels[px] = ParallelMath::ToFloat(pixels[px]); - } - - MUInt15 ep[2][1] = { { ParallelMath::MakeUInt15(0) },{ ParallelMath::MakeUInt15(255) } }; - - IndexSelector<1> selector; - selector.Init<false>(weights, ep, 16); - - MUInt15 indexes[16]; - - for (int px = 0; px < 16; px++) - indexes[px] = selector.SelectIndexLDR(&floatPixels[px], &rtn); - - for (int block = 0; block < ParallelMath::ParallelSize; block++) - { - for (int px = 0; px < 16; px += 8) - { - int index0 = ParallelMath::Extract(indexes[px], block); - int index1 = ParallelMath::Extract(indexes[px], block); - - packedBlocks[px / 2] = static_cast<uint8_t>(index0 | (index1 << 4)); - } - - packedBlocks += packedBlockStride; - } - } - - static void PackInterpolatedAlpha(uint32_t flags, const PixelBlockU8* inputs, int inputChannel, uint8_t* packedBlocks, size_t packedBlockStride, bool isSigned, int maxTweakRounds, int numRefineRounds) - { - if (maxTweakRounds < 1) - maxTweakRounds = 1; - - if (numRefineRounds < 1) - numRefineRounds = 1; - - ParallelMath::RoundTowardNearestForScope rtn; - - float oneWeight[1] = { 1.0f }; - - MUInt15 pixels[16]; - MFloat floatPixels[16]; - - MUInt15 highTerminal = isSigned ? ParallelMath::MakeUInt15(254) : ParallelMath::MakeUInt15(255); - MUInt15 highTerminalMinusOne = highTerminal - ParallelMath::MakeUInt15(1); - - for (int px = 0; px < 16; px++) - { - ParallelMath::ConvertLDRInputs(inputs, px, inputChannel, pixels[px]); - - if (isSigned) - pixels[px] = ParallelMath::Min(pixels[px], highTerminal); - - floatPixels[px] = ParallelMath::ToFloat(pixels[px]); - } - - MUInt15 sortedPixels[16]; - for (int px = 0; px < 16; px++) - sortedPixels[px] = pixels[px]; - - for (int sortEnd = 15; sortEnd > 0; sortEnd--) - { - for (int sortOffset = 0; sortOffset < sortEnd; sortOffset++) - { - MUInt15 a = sortedPixels[sortOffset]; - MUInt15 b = sortedPixels[sortOffset + 1]; - - sortedPixels[sortOffset] = ParallelMath::Min(a, b); - sortedPixels[sortOffset + 1] = ParallelMath::Max(a, b); - } - } - - MUInt15 zero = ParallelMath::MakeUInt15(0); - MUInt15 one = ParallelMath::MakeUInt15(1); - - MUInt15 bestIsFullRange = zero; - MFloat bestError = ParallelMath::MakeFloat(FLT_MAX); - MUInt15 bestEP[2] = { zero, zero }; - MUInt15 bestIndexes[16] = { - zero, zero, zero, zero, - zero, zero, zero, zero, - zero, zero, zero, zero, - zero, zero, zero, zero - }; - - // Full-precision - { - MUInt15 minEP = sortedPixels[0]; - MUInt15 maxEP = sortedPixels[15]; - - MFloat base[1] = { ParallelMath::ToFloat(minEP) }; - MFloat offset[1] = { ParallelMath::ToFloat(maxEP - minEP) }; - - UnfinishedEndpoints<1> ufep = UnfinishedEndpoints<1>(base, offset); - - int numTweakRounds = BCCommon::TweakRoundsForRange(8); - if (numTweakRounds > maxTweakRounds) - numTweakRounds = maxTweakRounds; - - for (int tweak = 0; tweak < numTweakRounds; tweak++) - { - MUInt15 ep[2][1]; - - ufep.FinishLDR(tweak, 8, ep[0], ep[1]); - - for (int refinePass = 0; refinePass < numRefineRounds; refinePass++) - { - EndpointRefiner<1> refiner; - refiner.Init(8, oneWeight); - - if (isSigned) - for (int epi = 0; epi < 2; epi++) - ep[epi][0] = ParallelMath::Min(ep[epi][0], highTerminal); - - IndexSelector<1> indexSelector; - indexSelector.Init<false>(oneWeight, ep, 8); - - MUInt15 indexes[16]; - - AggregatedError<1> aggError; - for (int px = 0; px < 16; px++) - { - MUInt15 index = indexSelector.SelectIndexLDR(&floatPixels[px], &rtn); - - MUInt15 reconstructedPixel; - - indexSelector.ReconstructLDRPrecise(index, &reconstructedPixel); - BCCommon::ComputeErrorLDR<1>(flags, &reconstructedPixel, &pixels[px], aggError); - - if (refinePass != numRefineRounds - 1) - refiner.ContributeUnweightedPW(&floatPixels[px], index); - - indexes[px] = index; - } - MFloat error = aggError.Finalize(flags | Flags::Uniform, oneWeight); - - ParallelMath::FloatCompFlag errorBetter = ParallelMath::Less(error, bestError); - ParallelMath::Int16CompFlag errorBetter16 = ParallelMath::FloatFlagToInt16(errorBetter); - - if (ParallelMath::AnySet(errorBetter16)) - { - bestError = ParallelMath::Min(error, bestError); - ParallelMath::ConditionalSet(bestIsFullRange, errorBetter16, one); - for (int px = 0; px < 16; px++) - ParallelMath::ConditionalSet(bestIndexes[px], errorBetter16, indexes[px]); - - for (int epi = 0; epi < 2; epi++) - ParallelMath::ConditionalSet(bestEP[epi], errorBetter16, ep[epi][0]); - } - - if (refinePass != numRefineRounds - 1) - refiner.GetRefinedEndpointsLDR(ep, &rtn); - } - } - } - - // Reduced precision with special endpoints - { - MUInt15 bestHeuristicMin = sortedPixels[0]; - MUInt15 bestHeuristicMax = sortedPixels[15]; - - ParallelMath::Int16CompFlag canTryClipping; - - // In reduced precision, we want try putting endpoints at the reserved indexes at the ends. - // The heuristic we use is to assign indexes to the end as long as they aren't off by more than half of the index range. - // This will usually not find anything, but it's cheap to check. - - { - MUInt15 largestPossibleRange = bestHeuristicMax - bestHeuristicMin; // Max: 255 - MUInt15 lowestPossibleClearance = ParallelMath::Min(bestHeuristicMin, static_cast<MUInt15>(highTerminal - bestHeuristicMax)); - - MUInt15 lowestPossibleClearanceTimes10 = (lowestPossibleClearance << 2) + (lowestPossibleClearance << 4); - canTryClipping = ParallelMath::LessOrEqual(lowestPossibleClearanceTimes10, largestPossibleRange); - } - - if (ParallelMath::AnySet(canTryClipping)) - { - MUInt15 lowClearances[16]; - MUInt15 highClearances[16]; - MUInt15 bestSkipCount = ParallelMath::MakeUInt15(0); - - lowClearances[0] = highClearances[0] = ParallelMath::MakeUInt15(0); - - for (int px = 1; px < 16; px++) - { - lowClearances[px] = sortedPixels[px - 1]; - highClearances[px] = highTerminal - sortedPixels[16 - px]; - } - - for (uint16_t firstIndex = 0; firstIndex < 16; firstIndex++) - { - uint16_t numSkippedLow = firstIndex; - - MUInt15 lowClearance = lowClearances[firstIndex]; - - for (uint16_t lastIndex = firstIndex; lastIndex < 16; lastIndex++) - { - uint16_t numSkippedHigh = 15 - lastIndex; - uint16_t numSkipped = numSkippedLow + numSkippedHigh; - - MUInt15 numSkippedV = ParallelMath::MakeUInt15(numSkipped); - - ParallelMath::Int16CompFlag areMoreSkipped = ParallelMath::Less(bestSkipCount, numSkippedV); - - if (!ParallelMath::AnySet(areMoreSkipped)) - continue; - - MUInt15 clearance = ParallelMath::Max(highClearances[numSkippedHigh], lowClearance); - MUInt15 clearanceTimes10 = (clearance << 2) + (clearance << 4); - - MUInt15 range = sortedPixels[lastIndex] - sortedPixels[firstIndex]; - - ParallelMath::Int16CompFlag isBetter = (areMoreSkipped & ParallelMath::LessOrEqual(clearanceTimes10, range)); - ParallelMath::ConditionalSet(bestHeuristicMin, isBetter, sortedPixels[firstIndex]); - ParallelMath::ConditionalSet(bestHeuristicMax, isBetter, sortedPixels[lastIndex]); - } - } - } - - MUInt15 bestSimpleMin = one; - MUInt15 bestSimpleMax = highTerminalMinusOne; - - for (int px = 0; px < 16; px++) - { - ParallelMath::ConditionalSet(bestSimpleMin, ParallelMath::Less(zero, sortedPixels[15 - px]), sortedPixels[15 - px]); - ParallelMath::ConditionalSet(bestSimpleMax, ParallelMath::Less(sortedPixels[px], highTerminal), sortedPixels[px]); - } - - MUInt15 minEPs[2] = { bestSimpleMin, bestHeuristicMin }; - MUInt15 maxEPs[2] = { bestSimpleMax, bestHeuristicMax }; - - int minEPRange = 2; - if (ParallelMath::AllSet(ParallelMath::Equal(minEPs[0], minEPs[1]))) - minEPRange = 1; - - int maxEPRange = 2; - if (ParallelMath::AllSet(ParallelMath::Equal(maxEPs[0], maxEPs[1]))) - maxEPRange = 1; - - for (int minEPIndex = 0; minEPIndex < minEPRange; minEPIndex++) - { - for (int maxEPIndex = 0; maxEPIndex < maxEPRange; maxEPIndex++) - { - MFloat base[1] = { ParallelMath::ToFloat(minEPs[minEPIndex]) }; - MFloat offset[1] = { ParallelMath::ToFloat(maxEPs[maxEPIndex] - minEPs[minEPIndex]) }; - - UnfinishedEndpoints<1> ufep = UnfinishedEndpoints<1>(base, offset); - - int numTweakRounds = BCCommon::TweakRoundsForRange(6); - if (numTweakRounds > maxTweakRounds) - numTweakRounds = maxTweakRounds; - - for (int tweak = 0; tweak < numTweakRounds; tweak++) - { - MUInt15 ep[2][1]; - - ufep.FinishLDR(tweak, 8, ep[0], ep[1]); - - for (int refinePass = 0; refinePass < numRefineRounds; refinePass++) - { - EndpointRefiner<1> refiner; - refiner.Init(6, oneWeight); - - if (isSigned) - for (int epi = 0; epi < 2; epi++) - ep[epi][0] = ParallelMath::Min(ep[epi][0], highTerminal); - - IndexSelector<1> indexSelector; - indexSelector.Init<false>(oneWeight, ep, 6); - - MUInt15 indexes[16]; - MFloat error = ParallelMath::MakeFloatZero(); - - for (int px = 0; px < 16; px++) - { - MUInt15 selectedIndex = indexSelector.SelectIndexLDR(&floatPixels[px], &rtn); - - MUInt15 reconstructedPixel; - - indexSelector.ReconstructLDRPrecise(selectedIndex, &reconstructedPixel); - - MFloat zeroError = BCCommon::ComputeErrorLDRSimple<1>(flags | Flags::Uniform, &zero, &pixels[px], 1, oneWeight); - MFloat highTerminalError = BCCommon::ComputeErrorLDRSimple<1>(flags | Flags::Uniform, &highTerminal, &pixels[px], 1, oneWeight); - MFloat selectedIndexError = BCCommon::ComputeErrorLDRSimple<1>(flags | Flags::Uniform, &reconstructedPixel, &pixels[px], 1, oneWeight); - - MFloat bestPixelError = zeroError; - MUInt15 index = ParallelMath::MakeUInt15(6); - - ParallelMath::ConditionalSet(index, ParallelMath::FloatFlagToInt16(ParallelMath::Less(highTerminalError, bestPixelError)), ParallelMath::MakeUInt15(7)); - bestPixelError = ParallelMath::Min(bestPixelError, highTerminalError); - - ParallelMath::FloatCompFlag selectedIndexBetter = ParallelMath::Less(selectedIndexError, bestPixelError); - - if (ParallelMath::AllSet(selectedIndexBetter)) - { - if (refinePass != numRefineRounds - 1) - refiner.ContributeUnweightedPW(&floatPixels[px], selectedIndex); - } - else - { - MFloat refineWeight = ParallelMath::Select(selectedIndexBetter, ParallelMath::MakeFloat(1.0f), ParallelMath::MakeFloatZero()); - - if (refinePass != numRefineRounds - 1) - refiner.ContributePW(&floatPixels[px], selectedIndex, refineWeight); - } - - ParallelMath::ConditionalSet(index, ParallelMath::FloatFlagToInt16(selectedIndexBetter), selectedIndex); - bestPixelError = ParallelMath::Min(bestPixelError, selectedIndexError); - - error = error + bestPixelError; - - indexes[px] = index; - } - - ParallelMath::FloatCompFlag errorBetter = ParallelMath::Less(error, bestError); - ParallelMath::Int16CompFlag errorBetter16 = ParallelMath::FloatFlagToInt16(errorBetter); - - if (ParallelMath::AnySet(errorBetter16)) - { - bestError = ParallelMath::Min(error, bestError); - ParallelMath::ConditionalSet(bestIsFullRange, errorBetter16, zero); - for (int px = 0; px < 16; px++) - ParallelMath::ConditionalSet(bestIndexes[px], errorBetter16, indexes[px]); - - for (int epi = 0; epi < 2; epi++) - ParallelMath::ConditionalSet(bestEP[epi], errorBetter16, ep[epi][0]); - } - - if (refinePass != numRefineRounds - 1) - refiner.GetRefinedEndpointsLDR(ep, &rtn); - } - } - } - } - } - - for (int block = 0; block < ParallelMath::ParallelSize; block++) - { - int ep0 = ParallelMath::Extract(bestEP[0], block); - int ep1 = ParallelMath::Extract(bestEP[1], block); - int isFullRange = ParallelMath::Extract(bestIsFullRange, block); - - if (isSigned) - { - ep0 -= 127; - ep1 -= 127; - - assert(ep0 >= -127 && ep0 <= 127); - assert(ep1 >= -127 && ep1 <= 127); - } - - - bool swapEndpoints = (isFullRange != 0) != (ep0 > ep1); - - if (swapEndpoints) - std::swap(ep0, ep1); - - uint16_t dumpBits = 0; - int dumpBitsOffset = 0; - int dumpByteOffset = 2; - packedBlocks[0] = static_cast<uint8_t>(ep0 & 0xff); - packedBlocks[1] = static_cast<uint8_t>(ep1 & 0xff); - - int maxValue = (isFullRange != 0) ? 7 : 5; - - for (int px = 0; px < 16; px++) - { - int index = ParallelMath::Extract(bestIndexes[px], block); - - if (swapEndpoints && index <= maxValue) - index = maxValue - index; - - if (index != 0) - { - if (index == maxValue) - index = 1; - else if (index < maxValue) - index++; - } - - assert(index >= 0 && index < 8); - - dumpBits |= static_cast<uint16_t>(index << dumpBitsOffset); - dumpBitsOffset += 3; - - if (dumpBitsOffset >= 8) - { - assert(dumpByteOffset < 8); - packedBlocks[dumpByteOffset] = static_cast<uint8_t>(dumpBits & 0xff); - dumpBits >>= 8; - dumpBitsOffset -= 8; - dumpByteOffset++; - } - } - - assert(dumpBitsOffset == 0); - assert(dumpByteOffset == 8); - - packedBlocks += packedBlockStride; - } - } - - static void PackRGB(uint32_t flags, const PixelBlockU8* inputs, uint8_t* packedBlocks, size_t packedBlockStride, const float channelWeights[4], bool alphaTest, float alphaThreshold, bool exhaustive, int maxTweakRounds, int numRefineRounds) - { - ParallelMath::RoundTowardNearestForScope rtn; - - if (numRefineRounds < 1) - numRefineRounds = 1; - - if (maxTweakRounds < 1) - maxTweakRounds = 1; - - EndpointSelector<3, 8> endpointSelector; - - MUInt15 pixels[16][4]; - MFloat floatPixels[16][4]; - - MFloat preWeightedPixels[16][4]; - - for (int px = 0; px < 16; px++) - { - for (int ch = 0; ch < 4; ch++) - ParallelMath::ConvertLDRInputs(inputs, px, ch, pixels[px][ch]); - } - - for (int px = 0; px < 16; px++) - { - for (int ch = 0; ch < 4; ch++) - floatPixels[px][ch] = ParallelMath::ToFloat(pixels[px][ch]); - } - - if (alphaTest) - { - MUInt15 threshold = ParallelMath::MakeUInt15(static_cast<uint16_t>(floor(alphaThreshold * 255.0f + 0.5f))); - - for (int px = 0; px < 16; px++) - { - ParallelMath::Int16CompFlag belowThreshold = ParallelMath::Less(pixels[px][3], threshold); - pixels[px][3] = ParallelMath::Select(belowThreshold, ParallelMath::MakeUInt15(0), ParallelMath::MakeUInt15(255)); - } - } - - BCCommon::PreWeightPixelsLDR<4>(preWeightedPixels, pixels, channelWeights); - - MUInt15 minAlpha = ParallelMath::MakeUInt15(255); - - for (int px = 0; px < 16; px++) - minAlpha = ParallelMath::Min(minAlpha, pixels[px][3]); - - MFloat pixelWeights[16]; - for (int px = 0; px < 16; px++) - { - pixelWeights[px] = ParallelMath::MakeFloat(1.0f); - if (alphaTest) - { - ParallelMath::Int16CompFlag isTransparent = ParallelMath::Less(pixels[px][3], ParallelMath::MakeUInt15(255)); - - ParallelMath::ConditionalSet(pixelWeights[px], ParallelMath::Int16FlagToFloat(isTransparent), ParallelMath::MakeFloatZero()); - } - } - - for (int pass = 0; pass < NumEndpointSelectorPasses; pass++) - { - for (int px = 0; px < 16; px++) - endpointSelector.ContributePass(preWeightedPixels[px], pass, pixelWeights[px]); - - endpointSelector.FinishPass(pass); - } - - UnfinishedEndpoints<3> ufep = endpointSelector.GetEndpoints(channelWeights); - - MUInt15 bestEndpoints[2][3]; - MUInt15 bestIndexes[16]; - MUInt15 bestRange = ParallelMath::MakeUInt15(0); - MFloat bestError = ParallelMath::MakeFloat(FLT_MAX); - - for (int px = 0; px < 16; px++) - bestIndexes[px] = ParallelMath::MakeUInt15(0); - - for (int ep = 0; ep < 2; ep++) - for (int ch = 0; ch < 3; ch++) - bestEndpoints[ep][ch] = ParallelMath::MakeUInt15(0); - - if (exhaustive) - { - MSInt16 sortBins[16]; - - { - // Compute an 11-bit index, change it to signed, stuff it in the high bits of the sort bins, - // and pack the original indexes into the low bits. - - MUInt15 sortEP[2][3]; - ufep.FinishLDR(0, 11, sortEP[0], sortEP[1]); - - IndexSelector<3> sortSelector; - sortSelector.Init<false>(channelWeights, sortEP, 1 << 11); - - for (int16_t px = 0; px < 16; px++) - { - MSInt16 sortBin = ParallelMath::LosslessCast<MSInt16>::Cast(sortSelector.SelectIndexLDR(floatPixels[px], &rtn) << 4); - - if (alphaTest) - { - ParallelMath::Int16CompFlag isTransparent = ParallelMath::Less(pixels[px][3], ParallelMath::MakeUInt15(255)); - - ParallelMath::ConditionalSet(sortBin, isTransparent, ParallelMath::MakeSInt16(-16)); // 0xfff0 - } - - sortBin = sortBin + ParallelMath::MakeSInt16(px); - - sortBins[px] = sortBin; - } - } - - // Sort bins - for (int sortEnd = 1; sortEnd < 16; sortEnd++) - { - for (int sortLoc = sortEnd; sortLoc > 0; sortLoc--) - { - MSInt16 a = sortBins[sortLoc]; - MSInt16 b = sortBins[sortLoc - 1]; - - sortBins[sortLoc] = ParallelMath::Max(a, b); - sortBins[sortLoc - 1] = ParallelMath::Min(a, b); - } - } - - MUInt15 firstElement = ParallelMath::MakeUInt15(0); - for (uint16_t e = 0; e < 16; e++) - { - ParallelMath::Int16CompFlag isInvalid = ParallelMath::Less(sortBins[e], ParallelMath::MakeSInt16(0)); - ParallelMath::ConditionalSet(firstElement, isInvalid, ParallelMath::MakeUInt15(e + 1)); - if (!ParallelMath::AnySet(isInvalid)) - break; - } - - MUInt15 numElements = ParallelMath::MakeUInt15(16) - firstElement; - - MUInt15 sortedInputs[16][4]; - MFloat floatSortedInputs[16][4]; - MFloat pwFloatSortedInputs[16][4]; - - for (int e = 0; e < 16; e++) - { - for (int ch = 0; ch < 4; ch++) - sortedInputs[e][ch] = ParallelMath::MakeUInt15(0); - } - - for (int block = 0; block < ParallelMath::ParallelSize; block++) - { - for (int e = ParallelMath::Extract(firstElement, block); e < 16; e++) - { - ParallelMath::ScalarUInt16 sortBin = ParallelMath::Extract(sortBins[e], block); - int originalIndex = (sortBin & 15); - - for (int ch = 0; ch < 4; ch++) - ParallelMath::PutUInt15(sortedInputs[15 - e][ch], block, ParallelMath::Extract(pixels[originalIndex][ch], block)); - } - } - - for (int e = 0; e < 16; e++) - { - for (int ch = 0; ch < 4; ch++) - { - MFloat f = ParallelMath::ToFloat(sortedInputs[e][ch]); - floatSortedInputs[e][ch] = f; - pwFloatSortedInputs[e][ch] = f * channelWeights[ch]; - } - } - - for (int n0 = 0; n0 <= 15; n0++) - { - int remainingFor1 = 16 - n0; - if (remainingFor1 == 16) - remainingFor1 = 15; - - for (int n1 = 0; n1 <= remainingFor1; n1++) - { - int remainingFor2 = 16 - n1 - n0; - if (remainingFor2 == 16) - remainingFor2 = 15; - - for (int n2 = 0; n2 <= remainingFor2; n2++) - { - int n3 = 16 - n2 - n1 - n0; - - if (n3 == 16) - continue; - - int counts[4] = { n0, n1, n2, n3 }; - - TestCounts(flags, counts, 4, numElements, pixels, floatPixels, preWeightedPixels, alphaTest, floatSortedInputs, pwFloatSortedInputs, channelWeights, bestError, bestEndpoints, bestIndexes, bestRange, &rtn); - } - } - } - - TestSingleColor(flags, pixels, floatPixels, 4, channelWeights, bestError, bestEndpoints, bestIndexes, bestRange, &rtn); - - if (alphaTest) - { - for (int n0 = 0; n0 <= 15; n0++) - { - int remainingFor1 = 16 - n0; - if (remainingFor1 == 16) - remainingFor1 = 15; - - for (int n1 = 0; n1 <= remainingFor1; n1++) - { - int n2 = 16 - n1 - n0; - - if (n2 == 16) - continue; - - int counts[3] = { n0, n1, n2 }; - - TestCounts(flags, counts, 3, numElements, pixels, floatPixels, preWeightedPixels, alphaTest, floatSortedInputs, pwFloatSortedInputs, channelWeights, bestError, bestEndpoints, bestIndexes, bestRange, &rtn); - } - } - - TestSingleColor(flags, pixels, floatPixels, 3, channelWeights, bestError, bestEndpoints, bestIndexes, bestRange, &rtn); - } - } - else - { - int minRange = alphaTest ? 3 : 4; - - for (int range = minRange; range <= 4; range++) - { - int tweakRounds = BCCommon::TweakRoundsForRange(range); - if (tweakRounds > maxTweakRounds) - tweakRounds = maxTweakRounds; - - for (int tweak = 0; tweak < tweakRounds; tweak++) - { - MUInt15 endPoints[2][3]; - - ufep.FinishLDR(tweak, range, endPoints[0], endPoints[1]); - - for (int refine = 0; refine < numRefineRounds; refine++) - { - EndpointRefiner<3> refiner; - refiner.Init(range, channelWeights); - - TestEndpoints(flags, pixels, floatPixels, preWeightedPixels, endPoints, range, channelWeights, bestError, bestEndpoints, bestIndexes, bestRange, &refiner, &rtn); - - if (refine != numRefineRounds - 1) - refiner.GetRefinedEndpointsLDR(endPoints, &rtn); - } - } - } - } - - for (int block = 0; block < ParallelMath::ParallelSize; block++) - { - ParallelMath::ScalarUInt16 range = ParallelMath::Extract(bestRange, block); - assert(range == 3 || range == 4); - - ParallelMath::ScalarUInt16 compressedEP[2]; - for (int ep = 0; ep < 2; ep++) - { - ParallelMath::ScalarUInt16 endPoint[3]; - for (int ch = 0; ch < 3; ch++) - endPoint[ch] = ParallelMath::Extract(bestEndpoints[ep][ch], block); - - int compressed = (endPoint[0] & 0xf8) << 8; - compressed |= (endPoint[1] & 0xfc) << 3; - compressed |= (endPoint[2] & 0xf8) >> 3; - - compressedEP[ep] = static_cast<ParallelMath::ScalarUInt16>(compressed); - } - - int indexOrder[4]; - - if (range == 4) - { - if (compressedEP[0] == compressedEP[1]) - { - indexOrder[0] = 0; - indexOrder[1] = 0; - indexOrder[2] = 0; - indexOrder[3] = 0; - } - else if (compressedEP[0] < compressedEP[1]) - { - std::swap(compressedEP[0], compressedEP[1]); - indexOrder[0] = 1; - indexOrder[1] = 3; - indexOrder[2] = 2; - indexOrder[3] = 0; - } - else - { - indexOrder[0] = 0; - indexOrder[1] = 2; - indexOrder[2] = 3; - indexOrder[3] = 1; - } - } - else - { - assert(range == 3); - - if (compressedEP[0] > compressedEP[1]) - { - std::swap(compressedEP[0], compressedEP[1]); - indexOrder[0] = 1; - indexOrder[1] = 2; - indexOrder[2] = 0; - } - else - { - indexOrder[0] = 0; - indexOrder[1] = 2; - indexOrder[2] = 1; - } - indexOrder[3] = 3; - } - - packedBlocks[0] = static_cast<uint8_t>(compressedEP[0] & 0xff); - packedBlocks[1] = static_cast<uint8_t>((compressedEP[0] >> 8) & 0xff); - packedBlocks[2] = static_cast<uint8_t>(compressedEP[1] & 0xff); - packedBlocks[3] = static_cast<uint8_t>((compressedEP[1] >> 8) & 0xff); - - for (int i = 0; i < 16; i += 4) - { - int packedIndexes = 0; - for (int subi = 0; subi < 4; subi++) - { - ParallelMath::ScalarUInt16 index = ParallelMath::Extract(bestIndexes[i + subi], block); - packedIndexes |= (indexOrder[index] << (subi * 2)); - } - - packedBlocks[4 + i / 4] = static_cast<uint8_t>(packedIndexes); - } - - packedBlocks += packedBlockStride; - } - } - }; - - // Signed input blocks are converted into unsigned space, with the maximum value being 254 - void BiasSignedInput(PixelBlockU8 inputNormalized[ParallelMath::ParallelSize], const PixelBlockS8 inputSigned[ParallelMath::ParallelSize]) - { - for (size_t block = 0; block < ParallelMath::ParallelSize; block++) - { - const PixelBlockS8& inputSignedBlock = inputSigned[block]; - PixelBlockU8& inputNormalizedBlock = inputNormalized[block]; - - for (size_t px = 0; px < 16; px++) - { - for (size_t ch = 0; ch < 4; ch++) - inputNormalizedBlock.m_pixels[px][ch] = static_cast<uint8_t>(std::max<int>(inputSignedBlock.m_pixels[px][ch], -127) + 127); - } - } - } - - void FillWeights(const Options &options, float channelWeights[4]) - { - if (options.flags & Flags::Uniform) - channelWeights[0] = channelWeights[1] = channelWeights[2] = channelWeights[3] = 1.0f; - else - { - channelWeights[0] = options.redWeight; - channelWeights[1] = options.greenWeight; - channelWeights[2] = options.blueWeight; - channelWeights[3] = options.alphaWeight; - } - } - } - - namespace Kernels - { - void EncodeBC7(uint8_t *pBC, const PixelBlockU8 *pBlocks, const cvtt::Options &options) - { - assert(pBlocks); - assert(pBC); - - float channelWeights[4]; - Internal::FillWeights(options, channelWeights); - - for (size_t blockBase = 0; blockBase < cvtt::NumParallelBlocks; blockBase += ParallelMath::ParallelSize) - { - Internal::BC7Computer::Pack(options.flags, pBlocks + blockBase, pBC, channelWeights, options.seedPoints, options.refineRoundsBC7); - pBC += ParallelMath::ParallelSize * 16; - } - } - - void EncodeBC6HU(uint8_t *pBC, const PixelBlockF16 *pBlocks, const cvtt::Options &options) - { - assert(pBlocks); - assert(pBC); - - float channelWeights[4]; - Internal::FillWeights(options, channelWeights); - - for (size_t blockBase = 0; blockBase < cvtt::NumParallelBlocks; blockBase += ParallelMath::ParallelSize) - { - Internal::BC6HComputer::Pack(options.flags, pBlocks + blockBase, pBC, channelWeights, false, options.seedPoints, options.refineRoundsBC6H); - pBC += ParallelMath::ParallelSize * 16; - } - } - - void EncodeBC6HS(uint8_t *pBC, const PixelBlockF16 *pBlocks, const cvtt::Options &options) - { - assert(pBlocks); - assert(pBC); - - float channelWeights[4]; - Internal::FillWeights(options, channelWeights); - - for (size_t blockBase = 0; blockBase < cvtt::NumParallelBlocks; blockBase += ParallelMath::ParallelSize) - { - Internal::BC6HComputer::Pack(options.flags, pBlocks + blockBase, pBC, channelWeights, true, options.seedPoints, options.refineRoundsBC6H); - pBC += ParallelMath::ParallelSize * 16; - } - } - - void EncodeBC1(uint8_t *pBC, const PixelBlockU8 *pBlocks, const cvtt::Options &options) - { - assert(pBlocks); - assert(pBC); - - float channelWeights[4]; - Internal::FillWeights(options, channelWeights); - - for (size_t blockBase = 0; blockBase < cvtt::NumParallelBlocks; blockBase += ParallelMath::ParallelSize) - { - Internal::S3TCComputer::PackRGB(options.flags, pBlocks + blockBase, pBC, 8, channelWeights, true, options.threshold, (options.flags & Flags::S3TC_Exhaustive) != 0, options.seedPoints, options.refineRoundsS3TC); - pBC += ParallelMath::ParallelSize * 8; - } - } - - void EncodeBC2(uint8_t *pBC, const PixelBlockU8 *pBlocks, const Options &options) - { - assert(pBlocks); - assert(pBC); - - float channelWeights[4]; - Internal::FillWeights(options, channelWeights); - - for (size_t blockBase = 0; blockBase < NumParallelBlocks; blockBase += ParallelMath::ParallelSize) - { - Internal::S3TCComputer::PackRGB(options.flags, pBlocks + blockBase, pBC + 8, 16, channelWeights, false, 1.0f, (options.flags & Flags::S3TC_Exhaustive) != 0, options.seedPoints, options.refineRoundsS3TC); - Internal::S3TCComputer::PackExplicitAlpha(options.flags, pBlocks + blockBase, 3, pBC, 16); - pBC += ParallelMath::ParallelSize * 16; - } - } - - void EncodeBC3(uint8_t *pBC, const PixelBlockU8 *pBlocks, const Options &options) - { - assert(pBlocks); - assert(pBC); - - float channelWeights[4]; - Internal::FillWeights(options, channelWeights); - - for (size_t blockBase = 0; blockBase < NumParallelBlocks; blockBase += ParallelMath::ParallelSize) - { - Internal::S3TCComputer::PackRGB(options.flags, pBlocks + blockBase, pBC + 8, 16, channelWeights, false, 1.0f, (options.flags & Flags::S3TC_Exhaustive) != 0, options.seedPoints, options.refineRoundsS3TC); - Internal::S3TCComputer::PackInterpolatedAlpha(options.flags, pBlocks + blockBase, 3, pBC, 16, false, options.seedPoints, options.refineRoundsIIC); - pBC += ParallelMath::ParallelSize * 16; - } - } - - void EncodeBC4U(uint8_t *pBC, const PixelBlockU8 *pBlocks, const Options &options) - { - assert(pBlocks); - assert(pBC); - - float channelWeights[4]; - Internal::FillWeights(options, channelWeights); - - for (size_t blockBase = 0; blockBase < NumParallelBlocks; blockBase += ParallelMath::ParallelSize) - { - Internal::S3TCComputer::PackInterpolatedAlpha(options.flags, pBlocks + blockBase, 0, pBC, 8, false, options.seedPoints, options.refineRoundsIIC); - pBC += ParallelMath::ParallelSize * 8; - } - } - - void EncodeBC4S(uint8_t *pBC, const PixelBlockS8 *pBlocks, const Options &options) - { - assert(pBlocks); - assert(pBC); - - float channelWeights[4]; - Internal::FillWeights(options, channelWeights); - - for (size_t blockBase = 0; blockBase < NumParallelBlocks; blockBase += ParallelMath::ParallelSize) - { - PixelBlockU8 inputBlocks[ParallelMath::ParallelSize]; - Internal::BiasSignedInput(inputBlocks, pBlocks + blockBase); - - Internal::S3TCComputer::PackInterpolatedAlpha(options.flags, inputBlocks, 0, pBC, 8, true, options.seedPoints, options.refineRoundsIIC); - pBC += ParallelMath::ParallelSize * 8; - } - } - - void EncodeBC5U(uint8_t *pBC, const PixelBlockU8 *pBlocks, const Options &options) - { - assert(pBlocks); - assert(pBC); - - float channelWeights[4]; - Internal::FillWeights(options, channelWeights); - - for (size_t blockBase = 0; blockBase < NumParallelBlocks; blockBase += ParallelMath::ParallelSize) - { - Internal::S3TCComputer::PackInterpolatedAlpha(options.flags, pBlocks + blockBase, 0, pBC, 16, false, options.seedPoints, options.refineRoundsIIC); - Internal::S3TCComputer::PackInterpolatedAlpha(options.flags, pBlocks + blockBase, 1, pBC + 8, 16, false, options.seedPoints, options.refineRoundsIIC); - pBC += ParallelMath::ParallelSize * 16; - } - } - - void EncodeBC5S(uint8_t *pBC, const PixelBlockS8 *pBlocks, const Options &options) - { - assert(pBlocks); - assert(pBC); - - float channelWeights[4]; - Internal::FillWeights(options, channelWeights); - - for (size_t blockBase = 0; blockBase < NumParallelBlocks; blockBase += ParallelMath::ParallelSize) - { - PixelBlockU8 inputBlocks[ParallelMath::ParallelSize]; - Internal::BiasSignedInput(inputBlocks, pBlocks + blockBase); - - Internal::S3TCComputer::PackInterpolatedAlpha(options.flags, inputBlocks, 0, pBC, 16, true, options.seedPoints, options.refineRoundsIIC); - Internal::S3TCComputer::PackInterpolatedAlpha(options.flags, inputBlocks, 1, pBC + 8, 16, true, options.seedPoints, options.refineRoundsIIC); - pBC += ParallelMath::ParallelSize * 16; - } - } - - void DecodeBC7(PixelBlockU8 *pBlocks, const uint8_t *pBC) - { - assert(pBlocks); - assert(pBC); - - for (size_t blockBase = 0; blockBase < cvtt::NumParallelBlocks; blockBase++) - { - Internal::BC7Computer::UnpackOne(pBlocks[blockBase], pBC); - pBC += 16; - } - } - - void DecodeBC6HU(PixelBlockF16 *pBlocks, const uint8_t *pBC) - { - assert(pBlocks); - assert(pBC); - - for (size_t blockBase = 0; blockBase < cvtt::NumParallelBlocks; blockBase++) - { - Internal::BC6HComputer::UnpackOne(pBlocks[blockBase], pBC, false); - pBC += 16; - } - } - - void DecodeBC6HS(PixelBlockF16 *pBlocks, const uint8_t *pBC) - { - assert(pBlocks); - assert(pBC); - - for (size_t blockBase = 0; blockBase < cvtt::NumParallelBlocks; blockBase++) - { - Internal::BC6HComputer::UnpackOne(pBlocks[blockBase], pBC, true); - pBC += 16; - } - } - } -} diff --git a/thirdparty/cvtt/ConvectionKernels.h b/thirdparty/cvtt/ConvectionKernels.h index fb5ca130f9..3da48405ff 100644 --- a/thirdparty/cvtt/ConvectionKernels.h +++ b/thirdparty/cvtt/ConvectionKernels.h @@ -25,21 +25,13 @@ SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #ifndef __CVTT_CONVECTION_KERNELS__ #define __CVTT_CONVECTION_KERNELS__ +#include <stddef.h> #include <stdint.h> namespace cvtt { namespace Flags { - // Enable partitioned modes in BC7 encoding (slower, better quality) - const uint32_t BC7_EnablePartitioning = 0x001; - - // Enable 3-partition modes in BC7 encoding (slower, better quality, requires BC7_EnablePartitioning) - const uint32_t BC7_Enable3Subsets = 0x002; - - // Enable dual-plane modes in BC7 encoding (slower, better quality) - const uint32_t BC7_EnableDualPlane = 0x004; - // Use fast indexing in BC7 encoding (about 2x faster, slightly worse quality) const uint32_t BC7_FastIndexing = 0x008; @@ -61,13 +53,19 @@ namespace cvtt // Uniform color channel importance const uint32_t Uniform = 0x200; + // Use fake BT.709 color space for etc2comp compatibility (slower) + const uint32_t ETC_UseFakeBT709 = 0x400; + + // Use accurate quantization functions when quantizing fake BT.709 (much slower, marginal improvement on specific blocks) + const uint32_t ETC_FakeBT709Accurate = 0x800; + // Misc useful default flag combinations - const uint32_t Fastest = (BC6H_FastIndexing | S3TC_Paranoid); - const uint32_t Faster = (BC7_EnableDualPlane | BC6H_FastIndexing | S3TC_Paranoid); - const uint32_t Fast = (BC7_EnablePartitioning | BC7_EnableDualPlane | BC7_FastIndexing | S3TC_Paranoid); - const uint32_t Default = (BC7_EnablePartitioning | BC7_EnableDualPlane | BC7_Enable3Subsets | BC7_FastIndexing | S3TC_Paranoid); - const uint32_t Better = (BC7_EnablePartitioning | BC7_EnableDualPlane | BC7_Enable3Subsets | S3TC_Paranoid | S3TC_Exhaustive); - const uint32_t Ultra = (BC7_EnablePartitioning | BC7_EnableDualPlane | BC7_Enable3Subsets | BC7_TrySingleColor | S3TC_Paranoid | S3TC_Exhaustive); + const uint32_t Fastest = (BC6H_FastIndexing | BC7_FastIndexing | S3TC_Paranoid); + const uint32_t Faster = (BC6H_FastIndexing | BC7_FastIndexing | S3TC_Paranoid); + const uint32_t Fast = (BC7_FastIndexing | S3TC_Paranoid); + const uint32_t Default = (BC7_FastIndexing | S3TC_Paranoid); + const uint32_t Better = (S3TC_Paranoid | S3TC_Exhaustive); + const uint32_t Ultra = (BC7_TrySingleColor | S3TC_Paranoid | S3TC_Exhaustive | ETC_FakeBT709Accurate); } const unsigned int NumParallelBlocks = 8; @@ -81,7 +79,7 @@ namespace cvtt float blueWeight; // Blue channel importance float alphaWeight; // Alpha channel importance - int refineRoundsBC7; // Number of refine rounds for BC7 + int refineRoundsBC7; // Number of refine rounds for BC7 int refineRoundsBC6H; // Number of refine rounds for BC6H (max 3) int refineRoundsIIC; // Number of refine rounds for independent interpolated channels (BC3 alpha, BC4, BC5) int refineRoundsS3TC; // Number of refine rounds for S3TC RGB @@ -104,6 +102,102 @@ namespace cvtt } }; + struct BC7FineTuningParams + { + // Seed point counts for each mode+configuration combination + uint8_t mode0SP[16]; + uint8_t mode1SP[64]; + uint8_t mode2SP[64]; + uint8_t mode3SP[64]; + uint8_t mode4SP[4][2]; + uint8_t mode5SP[4]; + uint8_t mode6SP; + uint8_t mode7SP[64]; + + BC7FineTuningParams() + { + for (int i = 0; i < 16; i++) + this->mode0SP[i] = 4; + + for (int i = 0; i < 64; i++) + { + this->mode1SP[i] = 4; + this->mode2SP[i] = 4; + this->mode3SP[i] = 4; + this->mode7SP[i] = 4; + } + + for (int i = 0; i < 4; i++) + { + for (int j = 0; j < 2; j++) + this->mode4SP[i][j] = 4; + + this->mode5SP[i] = 4; + } + + this->mode6SP = 4; + } + }; + + struct BC7EncodingPlan + { + static const int kNumRGBAShapes = 129; + static const int kNumRGBShapes = 243; + + uint64_t mode1PartitionEnabled; + uint64_t mode2PartitionEnabled; + uint64_t mode3PartitionEnabled; + uint16_t mode0PartitionEnabled; + uint64_t mode7RGBAPartitionEnabled; + uint64_t mode7RGBPartitionEnabled; + uint8_t mode4SP[4][2]; + uint8_t mode5SP[4]; + bool mode6Enabled; + + uint8_t seedPointsForShapeRGB[kNumRGBShapes]; + uint8_t seedPointsForShapeRGBA[kNumRGBAShapes]; + + uint8_t rgbaShapeList[kNumRGBAShapes]; + uint8_t rgbaNumShapesToEvaluate; + + uint8_t rgbShapeList[kNumRGBShapes]; + uint8_t rgbNumShapesToEvaluate; + + BC7EncodingPlan() + { + for (int i = 0; i < kNumRGBShapes; i++) + { + this->rgbShapeList[i] = i; + this->seedPointsForShapeRGB[i] = 4; + } + this->rgbNumShapesToEvaluate = kNumRGBShapes; + + for (int i = 0; i < kNumRGBAShapes; i++) + { + this->rgbaShapeList[i] = i; + this->seedPointsForShapeRGBA[i] = 4; + } + this->rgbaNumShapesToEvaluate = kNumRGBAShapes; + + + this->mode0PartitionEnabled = 0xffff; + this->mode1PartitionEnabled = 0xffffffffffffffffULL; + this->mode2PartitionEnabled = 0xffffffffffffffffULL; + this->mode3PartitionEnabled = 0xffffffffffffffffULL; + this->mode6Enabled = true; + this->mode7RGBPartitionEnabled = 0xffffffffffffffffULL; + this->mode7RGBAPartitionEnabled = 0xffffffffffffffffULL; + + for (int i = 0; i < 4; i++) + { + for (int j = 0; j < 2; j++) + this->mode4SP[i][j] = 4; + + this->mode5SP[i] = 4; + } + } + }; + // RGBA input block for unsigned 8-bit formats struct PixelBlockU8 { @@ -116,14 +210,34 @@ namespace cvtt int8_t m_pixels[16][4]; }; + struct PixelBlockScalarS16 + { + int16_t m_pixels[16]; + }; + // RGBA input block for half-precision float formats (bit-cast to int16_t) struct PixelBlockF16 { int16_t m_pixels[16][4]; }; + class ETC2CompressionData + { + protected: + ETC2CompressionData() {} + }; + + class ETC1CompressionData + { + protected: + ETC1CompressionData() {} + }; + namespace Kernels { + typedef void* allocFunc_t(void *context, size_t size); + typedef void freeFunc_t(void *context, void* ptr, size_t size); + // NOTE: All functions accept and output NumParallelBlocks blocks at once void EncodeBC1(uint8_t *pBC, const PixelBlockU8 *pBlocks, const Options &options); void EncodeBC2(uint8_t *pBC, const PixelBlockU8 *pBlocks, const Options &options); @@ -134,7 +248,28 @@ namespace cvtt void EncodeBC5S(uint8_t *pBC, const PixelBlockS8 *pBlocks, const Options &options); void EncodeBC6HU(uint8_t *pBC, const PixelBlockF16 *pBlocks, const Options &options); void EncodeBC6HS(uint8_t *pBC, const PixelBlockF16 *pBlocks, const Options &options); - void EncodeBC7(uint8_t *pBC, const PixelBlockU8 *pBlocks, const Options &options); + void EncodeBC7(uint8_t *pBC, const PixelBlockU8 *pBlocks, const Options &options, const BC7EncodingPlan &encodingPlan); + void EncodeETC1(uint8_t *pBC, const PixelBlockU8 *pBlocks, const Options &options, ETC1CompressionData *compressionData); + void EncodeETC2(uint8_t *pBC, const PixelBlockU8 *pBlocks, const Options &options, ETC2CompressionData *compressionData); + void EncodeETC2RGBA(uint8_t *pBC, const PixelBlockU8 *pBlocks, const cvtt::Options &options, cvtt::ETC2CompressionData *compressionData); + void EncodeETC2PunchthroughAlpha(uint8_t *pBC, const PixelBlockU8 *pBlocks, const cvtt::Options &options, cvtt::ETC2CompressionData *compressionData); + + void EncodeETC2Alpha(uint8_t *pBC, const PixelBlockU8 *pBlocks, const cvtt::Options &options); + void EncodeETC2Alpha11(uint8_t *pBC, const PixelBlockScalarS16 *pBlocks, bool isSigned, const cvtt::Options &options); + + // Generates a BC7 encoding plan from a quality parameter that ranges from 1 (fastest) to 100 (best) + void ConfigureBC7EncodingPlanFromQuality(BC7EncodingPlan &encodingPlan, int quality); + + // Generates a BC7 encoding plan from fine-tuning parameters. + bool ConfigureBC7EncodingPlanFromFineTuningParams(BC7EncodingPlan &encodingPlan, const BC7FineTuningParams ¶ms); + + // ETC compression requires temporary storage that normally consumes a large amount of stack space. + // To allocate and release it, use one of these functions. + ETC2CompressionData *AllocETC2Data(allocFunc_t allocFunc, void *context, const cvtt::Options &options); + void ReleaseETC2Data(ETC2CompressionData *compressionData, freeFunc_t freeFunc); + + ETC1CompressionData *AllocETC1Data(allocFunc_t allocFunc, void *context); + void ReleaseETC1Data(ETC1CompressionData *compressionData, freeFunc_t freeFunc); void DecodeBC6HU(PixelBlockF16 *pBlocks, const uint8_t *pBC); void DecodeBC6HS(PixelBlockF16 *pBlocks, const uint8_t *pBC); diff --git a/thirdparty/cvtt/ConvectionKernels_API.cpp b/thirdparty/cvtt/ConvectionKernels_API.cpp new file mode 100644 index 0000000000..707e71d474 --- /dev/null +++ b/thirdparty/cvtt/ConvectionKernels_API.cpp @@ -0,0 +1,346 @@ +/* +Convection Texture Tools +Copyright (c) 2018-2019 Eric Lasota + +Permission is hereby granted, free of charge, to any person obtaining +a copy of this software and associated documentation files (the +"Software"), to deal in the Software without restriction, including +without limitation the rights to use, copy, modify, merge, publish, +distribute, sublicense, and/or sell copies of the Software, and to +permit persons to whom the Software is furnished to do so, subject +to the following conditions: + +The above copyright notice and this permission notice shall be included +in all copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS +OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. +*/ +#include "ConvectionKernels_Config.h" + +#if !defined(CVTT_SINGLE_FILE) || defined(CVTT_SINGLE_FILE_IMPL) + +#include <stdint.h> +#include "ConvectionKernels.h" +#include "ConvectionKernels_Util.h" +#include "ConvectionKernels_BC67.h" +#include "ConvectionKernels_ETC.h" +#include "ConvectionKernels_S3TC.h" + +#include <assert.h> + +namespace cvtt +{ + namespace Kernels + { + void EncodeBC7(uint8_t *pBC, const PixelBlockU8 *pBlocks, const cvtt::Options &options, const BC7EncodingPlan &encodingPlan) + { + assert(pBlocks); + assert(pBC); + + float channelWeights[4]; + Util::FillWeights(options, channelWeights); + + for (size_t blockBase = 0; blockBase < cvtt::NumParallelBlocks; blockBase += ParallelMath::ParallelSize) + { + Internal::BC7Computer::Pack(options.flags, pBlocks + blockBase, pBC, channelWeights, encodingPlan, options.refineRoundsBC7); + pBC += ParallelMath::ParallelSize * 16; + } + } + + void EncodeBC6HU(uint8_t *pBC, const PixelBlockF16 *pBlocks, const cvtt::Options &options) + { + assert(pBlocks); + assert(pBC); + + float channelWeights[4]; + Util::FillWeights(options, channelWeights); + + for (size_t blockBase = 0; blockBase < cvtt::NumParallelBlocks; blockBase += ParallelMath::ParallelSize) + { + Internal::BC6HComputer::Pack(options.flags, pBlocks + blockBase, pBC, channelWeights, false, options.seedPoints, options.refineRoundsBC6H); + pBC += ParallelMath::ParallelSize * 16; + } + } + + void EncodeBC6HS(uint8_t *pBC, const PixelBlockF16 *pBlocks, const cvtt::Options &options) + { + assert(pBlocks); + assert(pBC); + + float channelWeights[4]; + Util::FillWeights(options, channelWeights); + + for (size_t blockBase = 0; blockBase < cvtt::NumParallelBlocks; blockBase += ParallelMath::ParallelSize) + { + Internal::BC6HComputer::Pack(options.flags, pBlocks + blockBase, pBC, channelWeights, true, options.seedPoints, options.refineRoundsBC6H); + pBC += ParallelMath::ParallelSize * 16; + } + } + + void EncodeBC1(uint8_t *pBC, const PixelBlockU8 *pBlocks, const cvtt::Options &options) + { + assert(pBlocks); + assert(pBC); + + float channelWeights[4]; + Util::FillWeights(options, channelWeights); + + for (size_t blockBase = 0; blockBase < cvtt::NumParallelBlocks; blockBase += ParallelMath::ParallelSize) + { + Internal::S3TCComputer::PackRGB(options.flags, pBlocks + blockBase, pBC, 8, channelWeights, true, options.threshold, (options.flags & Flags::S3TC_Exhaustive) != 0, options.seedPoints, options.refineRoundsS3TC); + pBC += ParallelMath::ParallelSize * 8; + } + } + + void EncodeBC2(uint8_t *pBC, const PixelBlockU8 *pBlocks, const Options &options) + { + assert(pBlocks); + assert(pBC); + + float channelWeights[4]; + Util::FillWeights(options, channelWeights); + + for (size_t blockBase = 0; blockBase < NumParallelBlocks; blockBase += ParallelMath::ParallelSize) + { + Internal::S3TCComputer::PackRGB(options.flags, pBlocks + blockBase, pBC + 8, 16, channelWeights, false, 1.0f, (options.flags & Flags::S3TC_Exhaustive) != 0, options.seedPoints, options.refineRoundsS3TC); + Internal::S3TCComputer::PackExplicitAlpha(options.flags, pBlocks + blockBase, 3, pBC, 16); + pBC += ParallelMath::ParallelSize * 16; + } + } + + void EncodeBC3(uint8_t *pBC, const PixelBlockU8 *pBlocks, const Options &options) + { + assert(pBlocks); + assert(pBC); + + float channelWeights[4]; + Util::FillWeights(options, channelWeights); + + for (size_t blockBase = 0; blockBase < NumParallelBlocks; blockBase += ParallelMath::ParallelSize) + { + Internal::S3TCComputer::PackRGB(options.flags, pBlocks + blockBase, pBC + 8, 16, channelWeights, false, 1.0f, (options.flags & Flags::S3TC_Exhaustive) != 0, options.seedPoints, options.refineRoundsS3TC); + Internal::S3TCComputer::PackInterpolatedAlpha(options.flags, pBlocks + blockBase, 3, pBC, 16, false, options.seedPoints, options.refineRoundsIIC); + pBC += ParallelMath::ParallelSize * 16; + } + } + + void EncodeBC4U(uint8_t *pBC, const PixelBlockU8 *pBlocks, const Options &options) + { + assert(pBlocks); + assert(pBC); + + float channelWeights[4]; + Util::FillWeights(options, channelWeights); + + for (size_t blockBase = 0; blockBase < NumParallelBlocks; blockBase += ParallelMath::ParallelSize) + { + Internal::S3TCComputer::PackInterpolatedAlpha(options.flags, pBlocks + blockBase, 0, pBC, 8, false, options.seedPoints, options.refineRoundsIIC); + pBC += ParallelMath::ParallelSize * 8; + } + } + + void EncodeBC4S(uint8_t *pBC, const PixelBlockS8 *pBlocks, const Options &options) + { + assert(pBlocks); + assert(pBC); + + float channelWeights[4]; + Util::FillWeights(options, channelWeights); + + for (size_t blockBase = 0; blockBase < NumParallelBlocks; blockBase += ParallelMath::ParallelSize) + { + PixelBlockU8 inputBlocks[ParallelMath::ParallelSize]; + Util::BiasSignedInput(inputBlocks, pBlocks + blockBase); + + Internal::S3TCComputer::PackInterpolatedAlpha(options.flags, inputBlocks, 0, pBC, 8, true, options.seedPoints, options.refineRoundsIIC); + pBC += ParallelMath::ParallelSize * 8; + } + } + + void EncodeBC5U(uint8_t *pBC, const PixelBlockU8 *pBlocks, const Options &options) + { + assert(pBlocks); + assert(pBC); + + float channelWeights[4]; + Util::FillWeights(options, channelWeights); + + for (size_t blockBase = 0; blockBase < NumParallelBlocks; blockBase += ParallelMath::ParallelSize) + { + Internal::S3TCComputer::PackInterpolatedAlpha(options.flags, pBlocks + blockBase, 0, pBC, 16, false, options.seedPoints, options.refineRoundsIIC); + Internal::S3TCComputer::PackInterpolatedAlpha(options.flags, pBlocks + blockBase, 1, pBC + 8, 16, false, options.seedPoints, options.refineRoundsIIC); + pBC += ParallelMath::ParallelSize * 16; + } + } + + void EncodeBC5S(uint8_t *pBC, const PixelBlockS8 *pBlocks, const Options &options) + { + assert(pBlocks); + assert(pBC); + + float channelWeights[4]; + Util::FillWeights(options, channelWeights); + + for (size_t blockBase = 0; blockBase < NumParallelBlocks; blockBase += ParallelMath::ParallelSize) + { + PixelBlockU8 inputBlocks[ParallelMath::ParallelSize]; + Util::BiasSignedInput(inputBlocks, pBlocks + blockBase); + + Internal::S3TCComputer::PackInterpolatedAlpha(options.flags, inputBlocks, 0, pBC, 16, true, options.seedPoints, options.refineRoundsIIC); + Internal::S3TCComputer::PackInterpolatedAlpha(options.flags, inputBlocks, 1, pBC + 8, 16, true, options.seedPoints, options.refineRoundsIIC); + pBC += ParallelMath::ParallelSize * 16; + } + } + + void EncodeETC1(uint8_t *pBC, const PixelBlockU8 *pBlocks, const cvtt::Options &options, cvtt::ETC1CompressionData *compressionData) + { + assert(pBlocks); + assert(pBC); + + float channelWeights[4]; + Util::FillWeights(options, channelWeights); + + for (size_t blockBase = 0; blockBase < cvtt::NumParallelBlocks; blockBase += ParallelMath::ParallelSize) + { + Internal::ETCComputer::CompressETC1Block(pBC, pBlocks + blockBase, compressionData, options); + pBC += ParallelMath::ParallelSize * 8; + } + } + + void EncodeETC2(uint8_t *pBC, const PixelBlockU8 *pBlocks, const cvtt::Options &options, cvtt::ETC2CompressionData *compressionData) + { + assert(pBlocks); + assert(pBC); + + float channelWeights[4]; + Util::FillWeights(options, channelWeights); + + for (size_t blockBase = 0; blockBase < cvtt::NumParallelBlocks; blockBase += ParallelMath::ParallelSize) + { + Internal::ETCComputer::CompressETC2Block(pBC, pBlocks + blockBase, compressionData, options, false); + pBC += ParallelMath::ParallelSize * 8; + } + } + + void EncodeETC2PunchthroughAlpha(uint8_t *pBC, const PixelBlockU8 *pBlocks, const cvtt::Options &options, cvtt::ETC2CompressionData *compressionData) + { + assert(pBlocks); + assert(pBC); + + float channelWeights[4]; + Util::FillWeights(options, channelWeights); + + for (size_t blockBase = 0; blockBase < cvtt::NumParallelBlocks; blockBase += ParallelMath::ParallelSize) + { + Internal::ETCComputer::CompressETC2Block(pBC, pBlocks + blockBase, compressionData, options, true); + pBC += ParallelMath::ParallelSize * 8; + } + } + + void EncodeETC2Alpha(uint8_t *pBC, const PixelBlockU8 *pBlocks, const cvtt::Options &options) + { + assert(pBlocks); + assert(pBC); + + for (size_t blockBase = 0; blockBase < cvtt::NumParallelBlocks; blockBase += ParallelMath::ParallelSize) + { + Internal::ETCComputer::CompressETC2AlphaBlock(pBC, pBlocks + blockBase, options); + pBC += ParallelMath::ParallelSize * 8; + } + } + + void EncodeETC2Alpha11(uint8_t *pBC, const PixelBlockScalarS16 *pBlocks, bool isSigned, const cvtt::Options &options) + { + assert(pBlocks); + assert(pBC); + + for (size_t blockBase = 0; blockBase < cvtt::NumParallelBlocks; blockBase += ParallelMath::ParallelSize) + { + Internal::ETCComputer::CompressEACBlock(pBC, pBlocks + blockBase, isSigned, options); + pBC += ParallelMath::ParallelSize * 8; + } + } + + void EncodeETC2RGBA(uint8_t *pBC, const PixelBlockU8 *pBlocks, const cvtt::Options &options, cvtt::ETC2CompressionData *compressionData) + { + uint8_t alphaBlockData[cvtt::NumParallelBlocks * 8]; + uint8_t colorBlockData[cvtt::NumParallelBlocks * 8]; + + EncodeETC2(colorBlockData, pBlocks, options, compressionData); + EncodeETC2Alpha(alphaBlockData, pBlocks, options); + + for (size_t blockBase = 0; blockBase < cvtt::NumParallelBlocks; blockBase++) + { + for (size_t blockData = 0; blockData < 8; blockData++) + pBC[blockBase * 16 + blockData] = alphaBlockData[blockBase * 8 + blockData]; + + for (size_t blockData = 0; blockData < 8; blockData++) + pBC[blockBase * 16 + 8 + blockData] = colorBlockData[blockBase * 8 + blockData]; + } + } + + void DecodeBC7(PixelBlockU8 *pBlocks, const uint8_t *pBC) + { + assert(pBlocks); + assert(pBC); + + for (size_t blockBase = 0; blockBase < cvtt::NumParallelBlocks; blockBase++) + { + Internal::BC7Computer::UnpackOne(pBlocks[blockBase], pBC); + pBC += 16; + } + } + + void DecodeBC6HU(PixelBlockF16 *pBlocks, const uint8_t *pBC) + { + assert(pBlocks); + assert(pBC); + + for (size_t blockBase = 0; blockBase < cvtt::NumParallelBlocks; blockBase++) + { + Internal::BC6HComputer::UnpackOne(pBlocks[blockBase], pBC, false); + pBC += 16; + } + } + + void DecodeBC6HS(PixelBlockF16 *pBlocks, const uint8_t *pBC) + { + assert(pBlocks); + assert(pBC); + + for (size_t blockBase = 0; blockBase < cvtt::NumParallelBlocks; blockBase++) + { + Internal::BC6HComputer::UnpackOne(pBlocks[blockBase], pBC, true); + pBC += 16; + } + } + + ETC1CompressionData *AllocETC1Data(allocFunc_t allocFunc, void *context) + { + return cvtt::Internal::ETCComputer::AllocETC1Data(allocFunc, context); + } + + void ReleaseETC1Data(ETC1CompressionData *compressionData, freeFunc_t freeFunc) + { + cvtt::Internal::ETCComputer::ReleaseETC1Data(compressionData, freeFunc); + } + + ETC2CompressionData *AllocETC2Data(allocFunc_t allocFunc, void *context, const cvtt::Options &options) + { + return cvtt::Internal::ETCComputer::AllocETC2Data(allocFunc, context, options); + } + + void ReleaseETC2Data(ETC2CompressionData *compressionData, freeFunc_t freeFunc) + { + cvtt::Internal::ETCComputer::ReleaseETC2Data(compressionData, freeFunc); + } + } +} + +#endif diff --git a/thirdparty/cvtt/ConvectionKernels_AggregatedError.h b/thirdparty/cvtt/ConvectionKernels_AggregatedError.h new file mode 100644 index 0000000000..9f9356a345 --- /dev/null +++ b/thirdparty/cvtt/ConvectionKernels_AggregatedError.h @@ -0,0 +1,55 @@ +#pragma once +#ifndef __CVTT_AGGREGATEDERROR_H__ +#define __CVTT_AGGREGATEDERROR_H__ + +#include "ConvectionKernels_ParallelMath.h" + +namespace cvtt +{ + namespace Internal + { + template<int TVectorSize> + class AggregatedError + { + public: + typedef ParallelMath::UInt16 MUInt16; + typedef ParallelMath::UInt31 MUInt31; + typedef ParallelMath::Float MFloat; + + AggregatedError() + { + for (int ch = 0; ch < TVectorSize; ch++) + m_errorUnweighted[ch] = ParallelMath::MakeUInt31(0); + } + + void Add(const MUInt16 &channelErrorUnweighted, int ch) + { + m_errorUnweighted[ch] = m_errorUnweighted[ch] + ParallelMath::ToUInt31(channelErrorUnweighted); + } + + MFloat Finalize(uint32_t flags, const float channelWeightsSq[TVectorSize]) const + { + if (flags & cvtt::Flags::Uniform) + { + MUInt31 total = m_errorUnweighted[0]; + for (int ch = 1; ch < TVectorSize; ch++) + total = total + m_errorUnweighted[ch]; + return ParallelMath::ToFloat(total); + } + else + { + MFloat total = ParallelMath::ToFloat(m_errorUnweighted[0]) * channelWeightsSq[0]; + for (int ch = 1; ch < TVectorSize; ch++) + total = total + ParallelMath::ToFloat(m_errorUnweighted[ch]) * channelWeightsSq[ch]; + return total; + } + } + + private: + MUInt31 m_errorUnweighted[TVectorSize]; + }; + } +} + +#endif + diff --git a/thirdparty/cvtt/ConvectionKernels_BC67.cpp b/thirdparty/cvtt/ConvectionKernels_BC67.cpp new file mode 100644 index 0000000000..791859b232 --- /dev/null +++ b/thirdparty/cvtt/ConvectionKernels_BC67.cpp @@ -0,0 +1,3485 @@ +/* +Convection Texture Tools +Copyright (c) 2018-2019 Eric Lasota + +Permission is hereby granted, free of charge, to any person obtaining +a copy of this software and associated documentation files (the +"Software"), to deal in the Software without restriction, including +without limitation the rights to use, copy, modify, merge, publish, +distribute, sublicense, and/or sell copies of the Software, and to +permit persons to whom the Software is furnished to do so, subject +to the following conditions: + +The above copyright notice and this permission notice shall be included +in all copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS +OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + +------------------------------------------------------------------------------------- + +Portions based on DirectX Texture Library (DirectXTex) + +Copyright (c) Microsoft Corporation. All rights reserved. +Licensed under the MIT License. + +http://go.microsoft.com/fwlink/?LinkId=248926 +*/ +#include "ConvectionKernels_Config.h" + +#if !defined(CVTT_SINGLE_FILE) || defined(CVTT_SINGLE_FILE_IMPL) + +#include "ConvectionKernels_BC67.h" + +#include "ConvectionKernels_AggregatedError.h" +#include "ConvectionKernels_BCCommon.h" +#include "ConvectionKernels_BC7_Prio.h" +#include "ConvectionKernels_BC7_SingleColor.h" +#include "ConvectionKernels_BC6H_IO.h" +#include "ConvectionKernels_EndpointRefiner.h" +#include "ConvectionKernels_EndpointSelector.h" +#include "ConvectionKernels_IndexSelectorHDR.h" +#include "ConvectionKernels_ParallelMath.h" +#include "ConvectionKernels_UnfinishedEndpoints.h" + +namespace cvtt +{ + namespace Internal + { + namespace BC67 + { + typedef ParallelMath::Float MFloat; + typedef ParallelMath::UInt15 MUInt15; + + struct WorkInfo + { + MUInt15 m_mode; + MFloat m_error; + MUInt15 m_ep[3][2][4]; + MUInt15 m_indexes[16]; + MUInt15 m_indexes2[16]; + + union + { + MUInt15 m_partition; + struct IndexSelectorAndRotation + { + MUInt15 m_indexSelector; + MUInt15 m_rotation; + } m_isr; + } m_u; + }; + } + + namespace BC7Data + { + enum AlphaMode + { + AlphaMode_Combined, + AlphaMode_Separate, + AlphaMode_None, + }; + + enum PBitMode + { + PBitMode_PerEndpoint, + PBitMode_PerSubset, + PBitMode_None + }; + + struct BC7ModeInfo + { + PBitMode m_pBitMode; + AlphaMode m_alphaMode; + int m_rgbBits; + int m_alphaBits; + int m_partitionBits; + int m_numSubsets; + int m_indexBits; + int m_alphaIndexBits; + bool m_hasIndexSelector; + }; + + BC7ModeInfo g_modes[] = + { + { PBitMode_PerEndpoint, AlphaMode_None, 4, 0, 4, 3, 3, 0, false }, // 0 + { PBitMode_PerSubset, AlphaMode_None, 6, 0, 6, 2, 3, 0, false }, // 1 + { PBitMode_None, AlphaMode_None, 5, 0, 6, 3, 2, 0, false }, // 2 + { PBitMode_PerEndpoint, AlphaMode_None, 7, 0, 6, 2, 2, 0, false }, // 3 (Mode reference has an error, P-bit is really per-endpoint) + + { PBitMode_None, AlphaMode_Separate, 5, 6, 0, 1, 2, 3, true }, // 4 + { PBitMode_None, AlphaMode_Separate, 7, 8, 0, 1, 2, 2, false }, // 5 + { PBitMode_PerEndpoint, AlphaMode_Combined, 7, 7, 0, 1, 4, 0, false }, // 6 + { PBitMode_PerEndpoint, AlphaMode_Combined, 5, 5, 6, 2, 2, 0, false } // 7 + }; + + const int g_weight2[] = { 0, 21, 43, 64 }; + const int g_weight3[] = { 0, 9, 18, 27, 37, 46, 55, 64 }; + const int g_weight4[] = { 0, 4, 9, 13, 17, 21, 26, 30, 34, 38, 43, 47, 51, 55, 60, 64 }; + + const int *g_weightTables[] = + { + NULL, + NULL, + g_weight2, + g_weight3, + g_weight4 + }; + + struct BC6HModeInfo + { + uint16_t m_modeID; + bool m_partitioned; + bool m_transformed; + int m_aPrec; + int m_bPrec[3]; + }; + + // [partitioned][precision] + bool g_hdrModesExistForPrecision[2][17] = + { + //0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 + { false, false, false, false, false, false, false, false, false, false, true, true, true, false, false, false, true }, + { false, false, false, false, false, false, true, true, true, true, true, true, false, false, false, false, false }, + }; + + BC6HModeInfo g_hdrModes[] = + { + { 0x00, true, true, 10,{ 5, 5, 5 } }, + { 0x01, true, true, 7,{ 6, 6, 6 } }, + { 0x02, true, true, 11,{ 5, 4, 4 } }, + { 0x06, true, true, 11,{ 4, 5, 4 } }, + { 0x0a, true, true, 11,{ 4, 4, 5 } }, + { 0x0e, true, true, 9,{ 5, 5, 5 } }, + { 0x12, true, true, 8,{ 6, 5, 5 } }, + { 0x16, true, true, 8,{ 5, 6, 5 } }, + { 0x1a, true, true, 8,{ 5, 5, 6 } }, + { 0x1e, true, false, 6,{ 6, 6, 6 } }, + { 0x03, false, false, 10,{ 10, 10, 10 } }, + { 0x07, false, true, 11,{ 9, 9, 9 } }, + { 0x0b, false, true, 12,{ 8, 8, 8 } }, + { 0x0f, false, true, 16,{ 4, 4, 4 } }, + }; + + const int g_maxHDRPrecision = 16; + + static const size_t g_numHDRModes = sizeof(g_hdrModes) / sizeof(g_hdrModes[0]); + + static uint16_t g_partitionMap[64] = + { + 0xCCCC, 0x8888, 0xEEEE, 0xECC8, + 0xC880, 0xFEEC, 0xFEC8, 0xEC80, + 0xC800, 0xFFEC, 0xFE80, 0xE800, + 0xFFE8, 0xFF00, 0xFFF0, 0xF000, + 0xF710, 0x008E, 0x7100, 0x08CE, + 0x008C, 0x7310, 0x3100, 0x8CCE, + 0x088C, 0x3110, 0x6666, 0x366C, + 0x17E8, 0x0FF0, 0x718E, 0x399C, + 0xaaaa, 0xf0f0, 0x5a5a, 0x33cc, + 0x3c3c, 0x55aa, 0x9696, 0xa55a, + 0x73ce, 0x13c8, 0x324c, 0x3bdc, + 0x6996, 0xc33c, 0x9966, 0x660, + 0x272, 0x4e4, 0x4e40, 0x2720, + 0xc936, 0x936c, 0x39c6, 0x639c, + 0x9336, 0x9cc6, 0x817e, 0xe718, + 0xccf0, 0xfcc, 0x7744, 0xee22, + }; + + static uint32_t g_partitionMap2[64] = + { + 0xaa685050, 0x6a5a5040, 0x5a5a4200, 0x5450a0a8, + 0xa5a50000, 0xa0a05050, 0x5555a0a0, 0x5a5a5050, + 0xaa550000, 0xaa555500, 0xaaaa5500, 0x90909090, + 0x94949494, 0xa4a4a4a4, 0xa9a59450, 0x2a0a4250, + 0xa5945040, 0x0a425054, 0xa5a5a500, 0x55a0a0a0, + 0xa8a85454, 0x6a6a4040, 0xa4a45000, 0x1a1a0500, + 0x0050a4a4, 0xaaa59090, 0x14696914, 0x69691400, + 0xa08585a0, 0xaa821414, 0x50a4a450, 0x6a5a0200, + 0xa9a58000, 0x5090a0a8, 0xa8a09050, 0x24242424, + 0x00aa5500, 0x24924924, 0x24499224, 0x50a50a50, + 0x500aa550, 0xaaaa4444, 0x66660000, 0xa5a0a5a0, + 0x50a050a0, 0x69286928, 0x44aaaa44, 0x66666600, + 0xaa444444, 0x54a854a8, 0x95809580, 0x96969600, + 0xa85454a8, 0x80959580, 0xaa141414, 0x96960000, + 0xaaaa1414, 0xa05050a0, 0xa0a5a5a0, 0x96000000, + 0x40804080, 0xa9a8a9a8, 0xaaaaaa44, 0x2a4a5254, + }; + + static int g_fixupIndexes2[64] = + { + 15,15,15,15, + 15,15,15,15, + 15,15,15,15, + 15,15,15,15, + 15, 2, 8, 2, + 2, 8, 8,15, + 2, 8, 2, 2, + 8, 8, 2, 2, + + 15,15, 6, 8, + 2, 8,15,15, + 2, 8, 2, 2, + 2,15,15, 6, + 6, 2, 6, 8, + 15,15, 2, 2, + 15,15,15,15, + 15, 2, 2,15, + }; + + static int g_fixupIndexes3[64][2] = + { + { 3,15 },{ 3, 8 },{ 15, 8 },{ 15, 3 }, + { 8,15 },{ 3,15 },{ 15, 3 },{ 15, 8 }, + { 8,15 },{ 8,15 },{ 6,15 },{ 6,15 }, + { 6,15 },{ 5,15 },{ 3,15 },{ 3, 8 }, + { 3,15 },{ 3, 8 },{ 8,15 },{ 15, 3 }, + { 3,15 },{ 3, 8 },{ 6,15 },{ 10, 8 }, + { 5, 3 },{ 8,15 },{ 8, 6 },{ 6,10 }, + { 8,15 },{ 5,15 },{ 15,10 },{ 15, 8 }, + + { 8,15 },{ 15, 3 },{ 3,15 },{ 5,10 }, + { 6,10 },{ 10, 8 },{ 8, 9 },{ 15,10 }, + { 15, 6 },{ 3,15 },{ 15, 8 },{ 5,15 }, + { 15, 3 },{ 15, 6 },{ 15, 6 },{ 15, 8 }, + { 3,15 },{ 15, 3 },{ 5,15 },{ 5,15 }, + { 5,15 },{ 8,15 },{ 5,15 },{ 10,15 }, + { 5,15 },{ 10,15 },{ 8,15 },{ 13,15 }, + { 15, 3 },{ 12,15 },{ 3,15 },{ 3, 8 }, + }; + + static const unsigned char g_fragments[] = + { + 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, // 0, 16 + 0, 1, 2, 3, // 16, 4 + 0, 1, 4, // 20, 3 + 0, 1, 2, 4, // 23, 4 + 2, 3, 7, // 27, 3 + 1, 2, 3, 7, // 30, 4 + 0, 1, 2, 3, 4, 5, 6, 7, // 34, 8 + 0, 1, 4, 8, // 42, 4 + 0, 1, 2, 4, 5, 8, // 46, 6 + 0, 1, 2, 3, 4, 5, 6, 8, // 52, 8 + 1, 4, 5, 6, 9, // 60, 5 + 2, 5, 6, 7, 10, // 65, 5 + 5, 6, 9, 10, // 70, 4 + 2, 3, 7, 11, // 74, 4 + 1, 2, 3, 6, 7, 11, // 78, 6 + 0, 1, 2, 3, 5, 6, 7, 11, // 84, 8 + 0, 1, 2, 3, 8, 9, 10, 11, // 92, 8 + 2, 3, 6, 7, 8, 9, 10, 11, // 100, 8 + 4, 5, 6, 7, 8, 9, 10, 11, // 108, 8 + 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, // 116, 12 + 0, 4, 8, 12, // 128, 4 + 0, 2, 3, 4, 6, 7, 8, 12, // 132, 8 + 0, 1, 2, 4, 5, 8, 9, 12, // 140, 8 + 0, 1, 2, 3, 4, 5, 6, 8, 9, 12, // 148, 10 + 3, 6, 7, 8, 9, 12, // 158, 6 + 3, 5, 6, 7, 8, 9, 10, 12, // 164, 8 + 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 12, // 172, 12 + 0, 1, 2, 5, 6, 7, 11, 12, // 184, 8 + 5, 8, 9, 10, 13, // 192, 5 + 8, 12, 13, // 197, 3 + 4, 8, 12, 13, // 200, 4 + 2, 3, 6, 9, 12, 13, // 204, 6 + 0, 1, 2, 3, 8, 9, 12, 13, // 210, 8 + 0, 1, 4, 5, 8, 9, 12, 13, // 218, 8 + 2, 3, 6, 7, 8, 9, 12, 13, // 226, 8 + 2, 3, 5, 6, 9, 10, 12, 13, // 234, 8 + 0, 3, 6, 7, 9, 10, 12, 13, // 242, 8 + 0, 1, 2, 3, 4, 5, 6, 8, 9, 10, 12, 13, // 250, 12 + 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 12, 13, // 262, 13 + 2, 3, 4, 7, 8, 11, 12, 13, // 275, 8 + 1, 2, 6, 7, 8, 11, 12, 13, // 283, 8 + 2, 3, 4, 6, 7, 8, 9, 11, 12, 13, // 291, 10 + 2, 3, 4, 5, 10, 11, 12, 13, // 301, 8 + 0, 1, 6, 7, 10, 11, 12, 13, // 309, 8 + 6, 9, 10, 11, 14, // 317, 5 + 0, 2, 4, 6, 8, 10, 12, 14, // 322, 8 + 1, 3, 5, 7, 8, 10, 12, 14, // 330, 8 + 1, 3, 4, 6, 9, 11, 12, 14, // 338, 8 + 0, 2, 5, 7, 9, 11, 12, 14, // 346, 8 + 0, 3, 4, 5, 8, 9, 13, 14, // 354, 8 + 2, 3, 4, 7, 8, 9, 13, 14, // 362, 8 + 1, 2, 5, 6, 9, 10, 13, 14, // 370, 8 + 0, 3, 4, 7, 9, 10, 13, 14, // 378, 8 + 0, 3, 5, 6, 8, 11, 13, 14, // 386, 8 + 1, 2, 4, 7, 8, 11, 13, 14, // 394, 8 + 0, 1, 4, 7, 10, 11, 13, 14, // 402, 8 + 0, 3, 6, 7, 10, 11, 13, 14, // 410, 8 + 8, 12, 13, 14, // 418, 4 + 1, 2, 3, 7, 8, 12, 13, 14, // 422, 8 + 4, 8, 9, 12, 13, 14, // 430, 6 + 0, 4, 5, 8, 9, 12, 13, 14, // 436, 8 + 1, 2, 3, 6, 7, 8, 9, 12, 13, 14, // 444, 10 + 2, 6, 8, 9, 10, 12, 13, 14, // 454, 8 + 0, 1, 2, 4, 5, 6, 8, 9, 10, 12, 13, 14, // 462, 12 + 0, 7, 9, 10, 11, 12, 13, 14, // 474, 8 + 1, 2, 3, 4, 5, 6, 8, 15, // 482, 8 + 3, 7, 11, 15, // 490, 4 + 0, 1, 3, 4, 5, 7, 11, 15, // 494, 8 + 0, 4, 5, 10, 11, 15, // 502, 6 + 1, 2, 3, 6, 7, 10, 11, 15, // 508, 8 + 0, 1, 2, 3, 5, 6, 7, 10, 11, 15, // 516, 10 + 0, 4, 5, 6, 9, 10, 11, 15, // 526, 8 + 0, 1, 2, 3, 4, 5, 6, 7, 9, 10, 11, 15, // 534, 12 + 1, 2, 4, 5, 8, 9, 12, 15, // 546, 8 + 2, 3, 5, 6, 8, 9, 12, 15, // 554, 8 + 0, 3, 5, 6, 9, 10, 12, 15, // 562, 8 + 1, 2, 4, 7, 9, 10, 12, 15, // 570, 8 + 1, 2, 5, 6, 8, 11, 12, 15, // 578, 8 + 0, 3, 4, 7, 8, 11, 12, 15, // 586, 8 + 0, 1, 5, 6, 10, 11, 12, 15, // 594, 8 + 1, 2, 6, 7, 10, 11, 12, 15, // 602, 8 + 1, 3, 4, 6, 8, 10, 13, 15, // 610, 8 + 0, 2, 5, 7, 8, 10, 13, 15, // 618, 8 + 0, 2, 4, 6, 9, 11, 13, 15, // 626, 8 + 1, 3, 5, 7, 9, 11, 13, 15, // 634, 8 + 0, 1, 2, 3, 4, 5, 7, 8, 12, 13, 15, // 642, 11 + 2, 3, 4, 5, 8, 9, 14, 15, // 653, 8 + 0, 1, 6, 7, 8, 9, 14, 15, // 661, 8 + 0, 1, 5, 10, 14, 15, // 669, 6 + 0, 3, 4, 5, 9, 10, 14, 15, // 675, 8 + 0, 1, 5, 6, 9, 10, 14, 15, // 683, 8 + 11, 14, 15, // 691, 3 + 7, 11, 14, 15, // 694, 4 + 1, 2, 4, 5, 8, 11, 14, 15, // 698, 8 + 0, 1, 4, 7, 8, 11, 14, 15, // 706, 8 + 0, 1, 4, 5, 10, 11, 14, 15, // 714, 8 + 2, 3, 6, 7, 10, 11, 14, 15, // 722, 8 + 4, 5, 6, 7, 10, 11, 14, 15, // 730, 8 + 0, 1, 4, 5, 7, 8, 10, 11, 14, 15, // 738, 10 + 0, 1, 2, 3, 5, 6, 7, 9, 10, 11, 14, 15, // 748, 12 + 0, 1, 2, 3, 4, 5, 6, 7, 9, 10, 11, 14, 15, // 760, 13 + 0, 1, 2, 3, 4, 6, 7, 11, 12, 14, 15, // 773, 11 + 3, 4, 8, 9, 10, 13, 14, 15, // 784, 8 + 11, 13, 14, 15, // 792, 4 + 0, 1, 2, 4, 11, 13, 14, 15, // 796, 8 + 0, 1, 2, 4, 5, 10, 11, 13, 14, 15, // 804, 10 + 7, 10, 11, 13, 14, 15, // 814, 6 + 3, 6, 7, 10, 11, 13, 14, 15, // 820, 8 + 1, 5, 9, 10, 11, 13, 14, 15, // 828, 8 + 1, 2, 3, 5, 6, 7, 9, 10, 11, 13, 14, 15, // 836, 12 + 12, 13, 14, 15, // 848, 4 + 0, 1, 2, 3, 12, 13, 14, 15, // 852, 8 + 0, 1, 4, 5, 12, 13, 14, 15, // 860, 8 + 4, 5, 6, 7, 12, 13, 14, 15, // 868, 8 + 4, 8, 9, 10, 12, 13, 14, 15, // 876, 8 + 0, 4, 5, 8, 9, 10, 12, 13, 14, 15, // 884, 10 + 0, 1, 4, 5, 6, 8, 9, 10, 12, 13, 14, 15, // 894, 12 + 0, 1, 2, 3, 4, 7, 8, 11, 12, 13, 14, 15, // 906, 12 + 0, 1, 3, 4, 8, 9, 11, 12, 13, 14, 15, // 918, 11 + 0, 2, 3, 7, 8, 10, 11, 12, 13, 14, 15, // 929, 11 + 7, 9, 10, 11, 12, 13, 14, 15, // 940, 8 + 3, 6, 7, 9, 10, 11, 12, 13, 14, 15, // 948, 10 + 2, 3, 5, 6, 7, 9, 10, 11, 12, 13, 14, 15, // 958, 12 + 8, 9, 10, 11, 12, 13, 14, 15, // 970, 8 + 0, 4, 5, 6, 8, 9, 10, 11, 12, 13, 14, 15, // 978, 12 + 0, 1, 4, 5, 6, 8, 9, 10, 11, 12, 13, 14, 15, // 990, 13 + 3, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, // 1003, 12 + 2, 3, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, // 1015, 13 + 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, // 1028, 12 + 0, 2, // 1040, 2 + 1, 3, // 1042, 2 + 0, 1, 4, 5, // 1044, 4 + 0, 1, 2, 4, 5, // 1048, 5 + 2, 3, 6, // 1053, 3 + 0, 2, 4, 6, // 1056, 4 + 1, 2, 5, 6, // 1060, 4 + 0, 1, 2, 3, 5, 6, // 1064, 6 + 0, 1, 2, 4, 5, 6, // 1070, 6 + 0, 1, 2, 3, 4, 5, 6, // 1076, 7 + 0, 3, 4, 7, // 1083, 4 + 0, 1, 2, 3, 4, 7, // 1087, 6 + 1, 3, 5, 7, // 1093, 4 + 2, 3, 6, 7, // 1097, 4 + 1, 2, 3, 6, 7, // 1101, 5 + 1, 2, 3, 5, 6, 7, // 1106, 6 + 0, 1, 2, 3, 5, 6, 7, // 1112, 7 + 4, 5, 6, 7, // 1119, 4 + 0, 8, // 1123, 2 + 0, 1, 4, 5, 8, // 1125, 5 + 0, 1, 8, 9, // 1130, 4 + 4, 5, 8, 9, // 1134, 4 + 0, 1, 4, 5, 8, 9, // 1138, 6 + 2, 6, 8, 9, // 1144, 4 + 6, 7, 8, 9, // 1148, 4 + 0, 2, 4, 6, 8, 10, // 1152, 6 + 1, 2, 5, 6, 9, 10, // 1158, 6 + 0, 3, 4, 7, 9, 10, // 1164, 6 + 0, 1, 2, 8, 9, 10, // 1170, 6 + 4, 5, 6, 8, 9, 10, // 1176, 6 + 3, 11, // 1182, 2 + 2, 3, 6, 7, 11, // 1184, 5 + 0, 3, 8, 11, // 1189, 4 + 0, 3, 4, 7, 8, 11, // 1193, 6 + 1, 3, 5, 7, 9, 11, // 1199, 6 + 2, 3, 10, 11, // 1205, 4 + 1, 5, 10, 11, // 1209, 4 + 4, 5, 10, 11, // 1213, 4 + 6, 7, 10, 11, // 1217, 4 + 2, 3, 6, 7, 10, 11, // 1221, 6 + 1, 2, 3, 9, 10, 11, // 1227, 6 + 5, 6, 7, 9, 10, 11, // 1233, 6 + 8, 9, 10, 11, // 1239, 4 + 4, 12, // 1243, 2 + 0, 1, 2, 3, 4, 5, 8, 12, // 1245, 8 + 8, 9, 12, // 1253, 3 + 0, 4, 5, 8, 9, 12, // 1256, 6 + 0, 1, 4, 5, 8, 9, 12, // 1262, 7 + 2, 3, 5, 6, 8, 9, 12, // 1269, 7 + 1, 5, 9, 13, // 1276, 4 + 6, 7, 9, 13, // 1280, 4 + 1, 4, 7, 10, 13, // 1284, 5 + 1, 6, 8, 11, 13, // 1289, 5 + 0, 1, 12, 13, // 1294, 4 + 4, 5, 12, 13, // 1298, 4 + 0, 1, 6, 7, 12, 13, // 1302, 6 + 0, 1, 4, 8, 12, 13, // 1308, 6 + 8, 9, 12, 13, // 1314, 4 + 4, 8, 9, 12, 13, // 1318, 5 + 4, 5, 8, 9, 12, 13, // 1323, 6 + 0, 4, 5, 8, 9, 12, 13, // 1329, 7 + 0, 1, 6, 10, 12, 13, // 1336, 6 + 3, 6, 7, 9, 10, 12, 13, // 1342, 7 + 0, 1, 10, 11, 12, 13, // 1349, 6 + 2, 4, 7, 9, 14, // 1355, 5 + 4, 5, 10, 14, // 1360, 4 + 2, 6, 10, 14, // 1364, 4 + 2, 5, 8, 11, 14, // 1368, 5 + 0, 2, 12, 14, // 1373, 4 + 8, 10, 12, 14, // 1377, 4 + 4, 6, 8, 10, 12, 14, // 1381, 6 + 13, 14, // 1387, 2 + 9, 10, 13, 14, // 1389, 4 + 5, 6, 9, 10, 13, 14, // 1393, 6 + 0, 1, 2, 12, 13, 14, // 1399, 6 + 4, 5, 6, 12, 13, 14, // 1405, 6 + 8, 9, 12, 13, 14, // 1411, 5 + 8, 9, 10, 12, 13, 14, // 1416, 6 + 7, 15, // 1422, 2 + 0, 5, 10, 15, // 1424, 4 + 0, 1, 2, 3, 6, 7, 11, 15, // 1428, 8 + 10, 11, 15, // 1436, 3 + 0, 1, 5, 6, 10, 11, 15, // 1439, 7 + 3, 6, 7, 10, 11, 15, // 1446, 6 + 12, 15, // 1452, 2 + 0, 3, 12, 15, // 1454, 4 + 4, 7, 12, 15, // 1458, 4 + 0, 3, 6, 9, 12, 15, // 1462, 6 + 0, 3, 5, 10, 12, 15, // 1468, 6 + 8, 11, 12, 15, // 1474, 4 + 5, 6, 8, 11, 12, 15, // 1478, 6 + 4, 7, 8, 11, 12, 15, // 1484, 6 + 1, 3, 13, 15, // 1490, 4 + 9, 11, 13, 15, // 1494, 4 + 5, 7, 9, 11, 13, 15, // 1498, 6 + 2, 3, 14, 15, // 1504, 4 + 2, 3, 4, 5, 14, 15, // 1508, 6 + 6, 7, 14, 15, // 1514, 4 + 2, 3, 5, 9, 14, 15, // 1518, 6 + 2, 3, 8, 9, 14, 15, // 1524, 6 + 10, 14, 15, // 1530, 3 + 0, 4, 5, 9, 10, 14, 15, // 1533, 7 + 2, 3, 7, 11, 14, 15, // 1540, 6 + 10, 11, 14, 15, // 1546, 4 + 7, 10, 11, 14, 15, // 1550, 5 + 6, 7, 10, 11, 14, 15, // 1555, 6 + 1, 2, 3, 13, 14, 15, // 1561, 6 + 5, 6, 7, 13, 14, 15, // 1567, 6 + 10, 11, 13, 14, 15, // 1573, 5 + 9, 10, 11, 13, 14, 15, // 1578, 6 + 0, 4, 8, 9, 12, 13, 14, 15, // 1584, 8 + 9, 10, 12, 13, 14, 15, // 1592, 6 + 8, 11, 12, 13, 14, 15, // 1598, 6 + 3, 7, 10, 11, 12, 13, 14, 15, // 1604, 8 + }; + static const int g_shapeRanges[][2] = + { + { 0, 16 },{ 16, 4 },{ 20, 3 },{ 23, 4 },{ 27, 3 },{ 30, 4 },{ 34, 8 },{ 42, 4 },{ 46, 6 },{ 52, 8 },{ 60, 5 }, + { 65, 5 },{ 70, 4 },{ 74, 4 },{ 78, 6 },{ 84, 8 },{ 92, 8 },{ 100, 8 },{ 108, 8 },{ 116, 12 },{ 128, 4 },{ 132, 8 }, + { 140, 8 },{ 148, 10 },{ 158, 6 },{ 164, 8 },{ 172, 12 },{ 184, 8 },{ 192, 5 },{ 197, 3 },{ 200, 4 },{ 204, 6 },{ 210, 8 }, + { 218, 8 },{ 226, 8 },{ 234, 8 },{ 242, 8 },{ 250, 12 },{ 262, 13 },{ 275, 8 },{ 283, 8 },{ 291, 10 },{ 301, 8 },{ 309, 8 }, + { 317, 5 },{ 322, 8 },{ 330, 8 },{ 338, 8 },{ 346, 8 },{ 354, 8 },{ 362, 8 },{ 370, 8 },{ 378, 8 },{ 386, 8 },{ 394, 8 }, + { 402, 8 },{ 410, 8 },{ 418, 4 },{ 422, 8 },{ 430, 6 },{ 436, 8 },{ 444, 10 },{ 454, 8 },{ 462, 12 },{ 474, 8 },{ 482, 8 }, + { 490, 4 },{ 494, 8 },{ 502, 6 },{ 508, 8 },{ 516, 10 },{ 526, 8 },{ 534, 12 },{ 546, 8 },{ 554, 8 },{ 562, 8 },{ 570, 8 }, + { 578, 8 },{ 586, 8 },{ 594, 8 },{ 602, 8 },{ 610, 8 },{ 618, 8 },{ 626, 8 },{ 634, 8 },{ 642, 11 },{ 653, 8 },{ 661, 8 }, + { 669, 6 },{ 675, 8 },{ 683, 8 },{ 691, 3 },{ 694, 4 },{ 698, 8 },{ 706, 8 },{ 714, 8 },{ 722, 8 },{ 730, 8 },{ 738, 10 }, + { 748, 12 },{ 760, 13 },{ 773, 11 },{ 784, 8 },{ 792, 4 },{ 796, 8 },{ 804, 10 },{ 814, 6 },{ 820, 8 },{ 828, 8 },{ 836, 12 }, + { 848, 4 },{ 852, 8 },{ 860, 8 },{ 868, 8 },{ 876, 8 },{ 884, 10 },{ 894, 12 },{ 906, 12 },{ 918, 11 },{ 929, 11 },{ 940, 8 }, + { 948, 10 },{ 958, 12 },{ 970, 8 },{ 978, 12 },{ 990, 13 },{ 1003, 12 },{ 1015, 13 },{ 1028, 12 },{ 1040, 2 },{ 1042, 2 },{ 1044, 4 }, + { 1048, 5 },{ 1053, 3 },{ 1056, 4 },{ 1060, 4 },{ 1064, 6 },{ 1070, 6 },{ 1076, 7 },{ 1083, 4 },{ 1087, 6 },{ 1093, 4 },{ 1097, 4 }, + { 1101, 5 },{ 1106, 6 },{ 1112, 7 },{ 1119, 4 },{ 1123, 2 },{ 1125, 5 },{ 1130, 4 },{ 1134, 4 },{ 1138, 6 },{ 1144, 4 },{ 1148, 4 }, + { 1152, 6 },{ 1158, 6 },{ 1164, 6 },{ 1170, 6 },{ 1176, 6 },{ 1182, 2 },{ 1184, 5 },{ 1189, 4 },{ 1193, 6 },{ 1199, 6 },{ 1205, 4 }, + { 1209, 4 },{ 1213, 4 },{ 1217, 4 },{ 1221, 6 },{ 1227, 6 },{ 1233, 6 },{ 1239, 4 },{ 1243, 2 },{ 1245, 8 },{ 1253, 3 },{ 1256, 6 }, + { 1262, 7 },{ 1269, 7 },{ 1276, 4 },{ 1280, 4 },{ 1284, 5 },{ 1289, 5 },{ 1294, 4 },{ 1298, 4 },{ 1302, 6 },{ 1308, 6 },{ 1314, 4 }, + { 1318, 5 },{ 1323, 6 },{ 1329, 7 },{ 1336, 6 },{ 1342, 7 },{ 1349, 6 },{ 1355, 5 },{ 1360, 4 },{ 1364, 4 },{ 1368, 5 },{ 1373, 4 }, + { 1377, 4 },{ 1381, 6 },{ 1387, 2 },{ 1389, 4 },{ 1393, 6 },{ 1399, 6 },{ 1405, 6 },{ 1411, 5 },{ 1416, 6 },{ 1422, 2 },{ 1424, 4 }, + { 1428, 8 },{ 1436, 3 },{ 1439, 7 },{ 1446, 6 },{ 1452, 2 },{ 1454, 4 },{ 1458, 4 },{ 1462, 6 },{ 1468, 6 },{ 1474, 4 },{ 1478, 6 }, + { 1484, 6 },{ 1490, 4 },{ 1494, 4 },{ 1498, 6 },{ 1504, 4 },{ 1508, 6 },{ 1514, 4 },{ 1518, 6 },{ 1524, 6 },{ 1530, 3 },{ 1533, 7 }, + { 1540, 6 },{ 1546, 4 },{ 1550, 5 },{ 1555, 6 },{ 1561, 6 },{ 1567, 6 },{ 1573, 5 },{ 1578, 6 },{ 1584, 8 },{ 1592, 6 },{ 1598, 6 }, + { 1604, 8 }, + }; + static const int g_shapes1[][2] = + { + { 0, 16 } + }; + static const int g_shapes2[64][2] = + { + { 33, 96 },{ 63, 66 },{ 20, 109 },{ 22, 107 },{ 37, 92 },{ 7, 122 },{ 8, 121 },{ 23, 106 }, + { 38, 91 },{ 2, 127 },{ 9, 120 },{ 26, 103 },{ 3, 126 },{ 6, 123 },{ 1, 128 },{ 19, 110 }, + { 15, 114 },{ 124, 5 },{ 72, 57 },{ 115, 14 },{ 125, 4 },{ 70, 59 },{ 100, 29 },{ 60, 69 }, + { 116, 13 },{ 99, 30 },{ 78, 51 },{ 94, 35 },{ 104, 25 },{ 111, 18 },{ 71, 58 },{ 90, 39 }, + { 45, 84 },{ 16, 113 },{ 82, 47 },{ 95, 34 },{ 87, 42 },{ 83, 46 },{ 53, 76 },{ 48, 81 }, + { 68, 61 },{ 105, 24 },{ 98, 31 },{ 88, 41 },{ 75, 54 },{ 43, 86 },{ 52, 77 },{ 117, 12 }, + { 119, 10 },{ 118, 11 },{ 85, 44 },{ 101, 28 },{ 36, 93 },{ 55, 74 },{ 89, 40 },{ 79, 50 }, + { 56, 73 },{ 49, 80 },{ 64, 65 },{ 27, 102 },{ 32, 97 },{ 112, 17 },{ 67, 62 },{ 21, 108 }, + }; + static const int g_shapes3[64][3] = + { + { 148, 160, 240 },{ 132, 212, 205 },{ 136, 233, 187 },{ 175, 237, 143 },{ 6, 186, 232 },{ 33, 142, 232 },{ 131, 123, 142 },{ 131, 96, 186 }, + { 6, 171, 110 },{ 1, 18, 110 },{ 1, 146, 123 },{ 33, 195, 66 },{ 20, 51, 66 },{ 20, 178, 96 },{ 2, 177, 106 },{ 211, 4, 59 }, + { 8, 191, 91 },{ 230, 14, 29 },{ 1, 188, 234 },{ 151, 110, 168 },{ 20, 144, 238 },{ 137, 66, 206 },{ 173, 179, 232 },{ 209, 194, 186 }, + { 239, 165, 142 },{ 131, 152, 242 },{ 214, 54, 12 },{ 140, 219, 201 },{ 190, 150, 231 },{ 156, 135, 241 },{ 185, 227, 167 },{ 145, 210, 59 }, + { 138, 174, 106 },{ 189, 229, 14 },{ 176, 133, 106 },{ 78, 178, 195 },{ 111, 146, 171 },{ 216, 180, 196 },{ 217, 181, 193 },{ 184, 228, 166 }, + { 192, 225, 153 },{ 134, 141, 123 },{ 6, 222, 198 },{ 149, 183, 96 },{ 33, 226, 164 },{ 161, 215, 51 },{ 197, 221, 18 },{ 1, 223, 199 }, + { 154, 163, 110 },{ 20, 236, 169 },{ 157, 204, 66 },{ 1, 202, 220 },{ 20, 170, 235 },{ 203, 158, 66 },{ 162, 155, 110 },{ 6, 201, 218 }, + { 139, 135, 123 },{ 33, 167, 224 },{ 182, 150, 96 },{ 19, 200, 213 },{ 63, 207, 159 },{ 147, 172, 109 },{ 129, 130, 128 },{ 208, 14, 59 }, + }; + + static const int g_shapeList1[] = + { + 0, + }; + + static const int g_shapeList2[] = + { + 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, + 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, + 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, + 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, + 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, + 56, 57, 58, 59, 60, 61, 62, 63, 64, 65, 66, + 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, + 78, 79, 80, 81, 82, 83, 84, 85, 86, 87, 88, + 89, 90, 91, 92, 93, 94, 95, 96, 97, 98, 99, + 100, 101, 102, 103, 104, 105, 106, 107, 108, 109, 110, + 111, 112, 113, 114, 115, 116, 117, 118, 119, 120, 121, + 122, 123, 124, 125, 126, 127, 128, + }; + + static const int g_shapeList12[] = + { + 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, + 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, + 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, + 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, + 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, + 55, 56, 57, 58, 59, 60, 61, 62, 63, 64, 65, + 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, + 77, 78, 79, 80, 81, 82, 83, 84, 85, 86, 87, + 88, 89, 90, 91, 92, 93, 94, 95, 96, 97, 98, + 99, 100, 101, 102, 103, 104, 105, 106, 107, 108, 109, + 110, 111, 112, 113, 114, 115, 116, 117, 118, 119, 120, + 121, 122, 123, 124, 125, 126, 127, 128, + }; + + static const int g_shapeList3[] = + { + 1, 2, 4, 6, 8, 12, 14, 18, 19, 20, 29, + 33, 51, 54, 59, 63, 66, 78, 91, 96, 106, 109, + 110, 111, 123, 128, 129, 130, 131, 132, 133, 134, 135, + 136, 137, 138, 139, 140, 141, 142, 143, 144, 145, 146, + 147, 148, 149, 150, 151, 152, 153, 154, 155, 156, 157, + 158, 159, 160, 161, 162, 163, 164, 165, 166, 167, 168, + 169, 170, 171, 172, 173, 174, 175, 176, 177, 178, 179, + 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, + 191, 192, 193, 194, 195, 196, 197, 198, 199, 200, 201, + 202, 203, 204, 205, 206, 207, 208, 209, 210, 211, 212, + 213, 214, 215, 216, 217, 218, 219, 220, 221, 222, 223, + 224, 225, 226, 227, 228, 229, 230, 231, 232, 233, 234, + 235, 236, 237, 238, 239, 240, 241, 242, + }; + + static const int g_shapeList3Short[] = + { + 1, 2, 4, 6, 18, 20, 33, 51, 59, 66, 96, + 106, 110, 123, 131, 132, 136, 142, 143, 146, 148, 160, + 171, 175, 177, 178, 186, 187, 195, 205, 211, 212, 232, + 233, 237, 240, + }; + + static const int g_shapeListAll[] = + { + 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, + 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, + 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, + 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, + 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, + 55, 56, 57, 58, 59, 60, 61, 62, 63, 64, 65, + 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, + 77, 78, 79, 80, 81, 82, 83, 84, 85, 86, 87, + 88, 89, 90, 91, 92, 93, 94, 95, 96, 97, 98, + 99, 100, 101, 102, 103, 104, 105, 106, 107, 108, 109, + 110, 111, 112, 113, 114, 115, 116, 117, 118, 119, 120, + 121, 122, 123, 124, 125, 126, 127, 128, 129, 130, 131, + 132, 133, 134, 135, 136, 137, 138, 139, 140, 141, 142, + 143, 144, 145, 146, 147, 148, 149, 150, 151, 152, 153, + 154, 155, 156, 157, 158, 159, 160, 161, 162, 163, 164, + 165, 166, 167, 168, 169, 170, 171, 172, 173, 174, 175, + 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, + 187, 188, 189, 190, 191, 192, 193, 194, 195, 196, 197, + 198, 199, 200, 201, 202, 203, 204, 205, 206, 207, 208, + 209, 210, 211, 212, 213, 214, 215, 216, 217, 218, 219, + 220, 221, 222, 223, 224, 225, 226, 227, 228, 229, 230, + 231, 232, 233, 234, 235, 236, 237, 238, 239, 240, 241, + 242, + }; + + static const int g_numShapes1 = sizeof(g_shapeList1) / sizeof(g_shapeList1[0]); + static const int g_numShapes2 = sizeof(g_shapeList2) / sizeof(g_shapeList2[0]); + static const int g_numShapes12 = sizeof(g_shapeList12) / sizeof(g_shapeList12[0]); + static const int g_numShapes3 = sizeof(g_shapeList3) / sizeof(g_shapeList3[0]); + static const int g_numShapes3Short = sizeof(g_shapeList3Short) / sizeof(g_shapeList3Short[0]); + static const int g_numShapesAll = sizeof(g_shapeListAll) / sizeof(g_shapeListAll[0]); + static const int g_numFragments = sizeof(g_fragments) / sizeof(g_fragments[0]); + } + + struct PackingVector + { + uint32_t m_vector[4]; + int m_offset; + + void Init() + { + for (int i = 0; i < 4; i++) + m_vector[i] = 0; + + m_offset = 0; + } + + void InitPacked(const uint32_t *v, int bits) + { + for (int b = 0; b < bits; b += 32) + m_vector[b / 32] = v[b / 32]; + + m_offset = bits; + } + + inline void Pack(ParallelMath::ScalarUInt16 value, int bits) + { + int vOffset = m_offset >> 5; + int bitOffset = m_offset & 0x1f; + + m_vector[vOffset] |= (static_cast<uint32_t>(value) << bitOffset) & static_cast<uint32_t>(0xffffffff); + + int overflowBits = bitOffset + bits - 32; + if (overflowBits > 0) + m_vector[vOffset + 1] |= (static_cast<uint32_t>(value) >> (bits - overflowBits)); + + m_offset += bits; + } + + inline void Flush(uint8_t* output) + { + assert(m_offset == 128); + + for (int v = 0; v < 4; v++) + { + uint32_t chunk = m_vector[v]; + for (int b = 0; b < 4; b++) + output[v * 4 + b] = static_cast<uint8_t>((chunk >> (b * 8)) & 0xff); + } + } + }; + + + struct UnpackingVector + { + uint32_t m_vector[4]; + + void Init(const uint8_t *bytes) + { + for (int i = 0; i < 4; i++) + m_vector[i] = 0; + + for (int b = 0; b < 16; b++) + m_vector[b / 4] |= (bytes[b] << ((b % 4) * 8)); + } + + inline void UnpackStart(uint32_t *v, int bits) + { + for (int b = 0; b < bits; b += 32) + v[b / 32] = m_vector[b / 32]; + + int entriesShifted = bits / 32; + int carry = bits % 32; + + for (int i = entriesShifted; i < 4; i++) + m_vector[i - entriesShifted] = m_vector[i]; + + int entriesRemaining = 4 - entriesShifted; + if (carry) + { + uint32_t bitMask = (1 << carry) - 1; + for (int i = 0; i < 4; i++) + { + m_vector[i] >>= carry; + if (i != 3) + m_vector[i] |= (m_vector[i + 1] & bitMask) << (32 - carry); + } + } + } + + inline ParallelMath::ScalarUInt16 Unpack(int bits) + { + uint32_t bitMask = (1 << bits) - 1; + + ParallelMath::ScalarUInt16 result = static_cast<ParallelMath::ScalarUInt16>(m_vector[0] & bitMask); + + for (int i = 0; i < 4; i++) + { + m_vector[i] >>= bits; + if (i != 3) + m_vector[i] |= (m_vector[i + 1] & bitMask) << (32 - bits); + } + + return result; + } + }; + + ParallelMath::Float ScaleHDRValue(const ParallelMath::Float &v, bool isSigned) + { + if (isSigned) + { + ParallelMath::Float offset = ParallelMath::Select(ParallelMath::Less(v, ParallelMath::MakeFloatZero()), ParallelMath::MakeFloat(-30.0f), ParallelMath::MakeFloat(30.0f)); + return (v * 32.0f + offset) / 31.0f; + } + else + return (v * 64.0f + 30.0f) / 31.0f; + } + + ParallelMath::SInt16 UnscaleHDRValueSigned(const ParallelMath::SInt16 &v) + { +#ifdef CVTT_ENABLE_ASSERTS + for (int i = 0; i < ParallelMath::ParallelSize; i++) + assert(ParallelMath::Extract(v, i) != -32768) +#endif + + ParallelMath::Int16CompFlag negative = ParallelMath::Less(v, ParallelMath::MakeSInt16(0)); + ParallelMath::UInt15 absComp = ParallelMath::LosslessCast<ParallelMath::UInt15>::Cast(ParallelMath::Select(negative, ParallelMath::SInt16(ParallelMath::MakeSInt16(0) - v), v)); + + ParallelMath::UInt31 multiplied = ParallelMath::XMultiply(absComp, ParallelMath::MakeUInt15(31)); + ParallelMath::UInt31 shifted = ParallelMath::RightShift(multiplied, 5); + ParallelMath::UInt15 absCompScaled = ParallelMath::ToUInt15(shifted); + ParallelMath::SInt16 signBits = ParallelMath::SelectOrZero(negative, ParallelMath::MakeSInt16(-32768)); + + return ParallelMath::LosslessCast<ParallelMath::SInt16>::Cast(absCompScaled) | signBits; + } + + ParallelMath::UInt15 UnscaleHDRValueUnsigned(const ParallelMath::UInt16 &v) + { + return ParallelMath::ToUInt15(ParallelMath::RightShift(ParallelMath::XMultiply(v, ParallelMath::MakeUInt15(31)), 6)); + } + + void UnscaleHDREndpoints(const ParallelMath::AInt16 inEP[2][3], ParallelMath::AInt16 outEP[2][3], bool isSigned) + { + for (int epi = 0; epi < 2; epi++) + { + for (int ch = 0; ch < 3; ch++) + { + if (isSigned) + outEP[epi][ch] = ParallelMath::LosslessCast<ParallelMath::AInt16>::Cast(UnscaleHDRValueSigned(ParallelMath::LosslessCast<ParallelMath::SInt16>::Cast(inEP[epi][ch]))); + else + outEP[epi][ch] = ParallelMath::LosslessCast<ParallelMath::AInt16>::Cast(UnscaleHDRValueUnsigned(ParallelMath::LosslessCast<ParallelMath::UInt16>::Cast(inEP[epi][ch]))); + } + } + } + + struct SinglePlaneTemporaries + { + UnfinishedEndpoints<3> unfinishedRGB[BC7Data::g_numShapesAll]; + UnfinishedEndpoints<4> unfinishedRGBA[BC7Data::g_numShapes12]; + + ParallelMath::UInt15 fragmentBestIndexes[BC7Data::g_numFragments]; + ParallelMath::UInt15 shapeBestEP[BC7Data::g_numShapesAll][2][4]; + ParallelMath::Float shapeBestError[BC7Data::g_numShapesAll]; + }; + } +} + +void cvtt::Internal::BC7Computer::TweakAlpha(const MUInt15 original[2], int tweak, int range, MUInt15 result[2]) +{ + ParallelMath::RoundTowardNearestForScope roundingMode; + + float tf[2]; + Util::ComputeTweakFactors(tweak, range, tf); + + MFloat base = ParallelMath::ToFloat(original[0]); + MFloat offs = ParallelMath::ToFloat(original[1]) - base; + + result[0] = ParallelMath::RoundAndConvertToU15(ParallelMath::Clamp(base + offs * tf[0], 0.0f, 255.0f), &roundingMode); + result[1] = ParallelMath::RoundAndConvertToU15(ParallelMath::Clamp(base + offs * tf[1], 0.0f, 255.0f), &roundingMode); +} + +void cvtt::Internal::BC7Computer::Quantize(MUInt15* color, int bits, int channels) +{ + for (int ch = 0; ch < channels; ch++) + color[ch] = ParallelMath::RightShift(((color[ch] << bits) - color[ch]) + ParallelMath::MakeUInt15(127 + (1 << (7 - bits))), 8); +} + +void cvtt::Internal::BC7Computer::QuantizeP(MUInt15* color, int bits, uint16_t p, int channels) +{ + int16_t addend; + if (p) + addend = ((1 << (8 - bits)) - 1); + else + addend = 255; + + for (int ch = 0; ch < channels; ch++) + { + MUInt16 ch16 = ParallelMath::LosslessCast<MUInt16>::Cast(color[ch]); + ch16 = ParallelMath::RightShift((ch16 << (bits + 1)) - ch16 + addend, 9); + ch16 = (ch16 << 1) | ParallelMath::MakeUInt16(p); + color[ch] = ParallelMath::LosslessCast<MUInt15>::Cast(ch16); + } +} + +void cvtt::Internal::BC7Computer::Unquantize(MUInt15* color, int bits, int channels) +{ + for (int ch = 0; ch < channels; ch++) + { + MUInt15 clr = color[ch]; + clr = clr << (8 - bits); + color[ch] = clr | ParallelMath::RightShift(clr, bits); + } +} + +void cvtt::Internal::BC7Computer::CompressEndpoints0(MUInt15 ep[2][4], uint16_t p[2]) +{ + for (int j = 0; j < 2; j++) + { + QuantizeP(ep[j], 4, p[j], 3); + Unquantize(ep[j], 5, 3); + ep[j][3] = ParallelMath::MakeUInt15(255); + } +} + +void cvtt::Internal::BC7Computer::CompressEndpoints1(MUInt15 ep[2][4], uint16_t p) +{ + for (int j = 0; j < 2; j++) + { + QuantizeP(ep[j], 6, p, 3); + Unquantize(ep[j], 7, 3); + ep[j][3] = ParallelMath::MakeUInt15(255); + } +} + +void cvtt::Internal::BC7Computer::CompressEndpoints2(MUInt15 ep[2][4]) +{ + for (int j = 0; j < 2; j++) + { + Quantize(ep[j], 5, 3); + Unquantize(ep[j], 5, 3); + ep[j][3] = ParallelMath::MakeUInt15(255); + } +} + +void cvtt::Internal::BC7Computer::CompressEndpoints3(MUInt15 ep[2][4], uint16_t p[2]) +{ + for (int j = 0; j < 2; j++) + { + QuantizeP(ep[j], 7, p[j], 3); + ep[j][3] = ParallelMath::MakeUInt15(255); + } +} + +void cvtt::Internal::BC7Computer::CompressEndpoints4(MUInt15 epRGB[2][3], MUInt15 epA[2]) +{ + for (int j = 0; j < 2; j++) + { + Quantize(epRGB[j], 5, 3); + Unquantize(epRGB[j], 5, 3); + + Quantize(epA + j, 6, 1); + Unquantize(epA + j, 6, 1); + } +} + +void cvtt::Internal::BC7Computer::CompressEndpoints5(MUInt15 epRGB[2][3], MUInt15 epA[2]) +{ + for (int j = 0; j < 2; j++) + { + Quantize(epRGB[j], 7, 3); + Unquantize(epRGB[j], 7, 3); + } + + // Alpha is full precision + (void)epA; +} + +void cvtt::Internal::BC7Computer::CompressEndpoints6(MUInt15 ep[2][4], uint16_t p[2]) +{ + for (int j = 0; j < 2; j++) + QuantizeP(ep[j], 7, p[j], 4); +} + +void cvtt::Internal::BC7Computer::CompressEndpoints7(MUInt15 ep[2][4], uint16_t p[2]) +{ + for (int j = 0; j < 2; j++) + { + QuantizeP(ep[j], 5, p[j], 4); + Unquantize(ep[j], 6, 4); + } +} + +void cvtt::Internal::BC7Computer::TrySingleColorRGBAMultiTable(uint32_t flags, const MUInt15 pixels[16][4], const MFloat average[4], int numRealChannels, const uint8_t *fragmentStart, int shapeLength, const MFloat &staticAlphaError, const ParallelMath::Int16CompFlag punchThroughInvalid[4], MFloat& shapeBestError, MUInt15 shapeBestEP[2][4], MUInt15 *fragmentBestIndexes, const float *channelWeightsSq, const cvtt::Tables::BC7SC::Table*const* tables, int numTables, const ParallelMath::RoundTowardNearestForScope *rtn) +{ + MFloat bestAverageError = ParallelMath::MakeFloat(FLT_MAX); + + MUInt15 intAverage[4]; + for (int ch = 0; ch < 4; ch++) + intAverage[ch] = ParallelMath::RoundAndConvertToU15(average[ch], rtn); + + MUInt15 eps[2][4]; + MUInt15 reconstructed[4]; + MUInt15 index = ParallelMath::MakeUInt15(0); + + for (int epi = 0; epi < 2; epi++) + { + for (int ch = 0; ch < 3; ch++) + eps[epi][ch] = ParallelMath::MakeUInt15(0); + eps[epi][3] = ParallelMath::MakeUInt15(255); + } + + for (int ch = 0; ch < 3; ch++) + reconstructed[ch] = ParallelMath::MakeUInt15(0); + reconstructed[3] = ParallelMath::MakeUInt15(255); + + // Depending on the target index and parity bits, there are multiple valid solid colors. + // We want to find the one closest to the actual average. + MFloat epsAverageDiff = ParallelMath::MakeFloat(FLT_MAX); + for (int t = 0; t < numTables; t++) + { + const cvtt::Tables::BC7SC::Table& table = *(tables[t]); + + ParallelMath::Int16CompFlag pti = punchThroughInvalid[table.m_pBits]; + + MUInt15 candidateReconstructed[4]; + MUInt15 candidateEPs[2][4]; + + for (int i = 0; i < ParallelMath::ParallelSize; i++) + { + for (int ch = 0; ch < numRealChannels; ch++) + { + ParallelMath::ScalarUInt16 avgValue = ParallelMath::Extract(intAverage[ch], i); + assert(avgValue >= 0 && avgValue <= 255); + + const cvtt::Tables::BC7SC::TableEntry &entry = table.m_entries[avgValue]; + + ParallelMath::PutUInt15(candidateEPs[0][ch], i, entry.m_min); + ParallelMath::PutUInt15(candidateEPs[1][ch], i, entry.m_max); + ParallelMath::PutUInt15(candidateReconstructed[ch], i, entry.m_actualColor); + } + } + + MFloat avgError = ParallelMath::MakeFloatZero(); + for (int ch = 0; ch < numRealChannels; ch++) + { + MFloat delta = ParallelMath::ToFloat(candidateReconstructed[ch]) - average[ch]; + avgError = avgError + delta * delta * channelWeightsSq[ch]; + } + + ParallelMath::Int16CompFlag better = ParallelMath::FloatFlagToInt16(ParallelMath::Less(avgError, bestAverageError)); + better = ParallelMath::AndNot(pti, better); // Mask out punch-through invalidations + + if (ParallelMath::AnySet(better)) + { + ParallelMath::ConditionalSet(bestAverageError, ParallelMath::Int16FlagToFloat(better), avgError); + + MUInt15 candidateIndex = ParallelMath::MakeUInt15(table.m_index); + + ParallelMath::ConditionalSet(index, better, candidateIndex); + + for (int ch = 0; ch < numRealChannels; ch++) + ParallelMath::ConditionalSet(reconstructed[ch], better, candidateReconstructed[ch]); + + for (int epi = 0; epi < 2; epi++) + for (int ch = 0; ch < numRealChannels; ch++) + ParallelMath::ConditionalSet(eps[epi][ch], better, candidateEPs[epi][ch]); + } + } + + AggregatedError<4> aggError; + for (int pxi = 0; pxi < shapeLength; pxi++) + { + int px = fragmentStart[pxi]; + + BCCommon::ComputeErrorLDR<4>(flags, reconstructed, pixels[px], numRealChannels, aggError); + } + + MFloat error = aggError.Finalize(flags, channelWeightsSq) + staticAlphaError; + + ParallelMath::Int16CompFlag better = ParallelMath::FloatFlagToInt16(ParallelMath::Less(error, shapeBestError)); + if (ParallelMath::AnySet(better)) + { + shapeBestError = ParallelMath::Min(shapeBestError, error); + for (int epi = 0; epi < 2; epi++) + { + for (int ch = 0; ch < numRealChannels; ch++) + ParallelMath::ConditionalSet(shapeBestEP[epi][ch], better, eps[epi][ch]); + } + + for (int pxi = 0; pxi < shapeLength; pxi++) + ParallelMath::ConditionalSet(fragmentBestIndexes[pxi], better, index); + } +} + +void cvtt::Internal::BC7Computer::TrySinglePlane(uint32_t flags, const MUInt15 pixels[16][4], const MFloat floatPixels[16][4], const float channelWeights[4], const BC7EncodingPlan &encodingPlan, int numRefineRounds, BC67::WorkInfo& work, const ParallelMath::RoundTowardNearestForScope *rtn) +{ + if (numRefineRounds < 1) + numRefineRounds = 1; + + float channelWeightsSq[4]; + + for (int ch = 0; ch < 4; ch++) + channelWeightsSq[ch] = channelWeights[ch] * channelWeights[ch]; + + SinglePlaneTemporaries temps; + + MUInt15 maxAlpha = ParallelMath::MakeUInt15(0); + MUInt15 minAlpha = ParallelMath::MakeUInt15(255); + ParallelMath::Int16CompFlag isPunchThrough = ParallelMath::MakeBoolInt16(true); + for (int px = 0; px < 16; px++) + { + MUInt15 a = pixels[px][3]; + maxAlpha = ParallelMath::Max(maxAlpha, a); + minAlpha = ParallelMath::Min(minAlpha, a); + + isPunchThrough = (isPunchThrough & (ParallelMath::Equal(a, ParallelMath::MakeUInt15(0)) | ParallelMath::Equal(a, ParallelMath::MakeUInt15(255)))); + } + + ParallelMath::Int16CompFlag blockHasNonMaxAlpha = ParallelMath::Less(minAlpha, ParallelMath::MakeUInt15(255)); + ParallelMath::Int16CompFlag blockHasNonZeroAlpha = ParallelMath::Less(ParallelMath::MakeUInt15(0), maxAlpha); + + bool anyBlockHasAlpha = ParallelMath::AnySet(blockHasNonMaxAlpha); + + // Try RGB modes if any block has a min alpha 251 or higher + bool allowRGBModes = ParallelMath::AnySet(ParallelMath::Less(ParallelMath::MakeUInt15(250), minAlpha)); + + // Try mode 7 if any block has alpha. + // Mode 7 is almost never selected for RGB blocks because mode 4 has very accurate 7.7.7.1 endpoints + // and its parity bit doesn't affect alpha, meaning mode 7 can only be better in extremely specific + // situations, and only by at most 1 unit of error per pixel. + bool allowMode7 = anyBlockHasAlpha || (encodingPlan.mode7RGBPartitionEnabled != 0); + + MFloat preWeightedPixels[16][4]; + + BCCommon::PreWeightPixelsLDR<4>(preWeightedPixels, pixels, channelWeights); + + // Get initial RGB endpoints + if (allowRGBModes) + { + const uint8_t *shapeList = encodingPlan.rgbShapeList; + int numShapesToEvaluate = encodingPlan.rgbNumShapesToEvaluate; + + for (int shapeIter = 0; shapeIter < numShapesToEvaluate; shapeIter++) + { + int shape = shapeList[shapeIter]; + + int shapeStart = BC7Data::g_shapeRanges[shape][0]; + int shapeSize = BC7Data::g_shapeRanges[shape][1]; + + EndpointSelector<3, 8> epSelector; + + for (int epPass = 0; epPass < NumEndpointSelectorPasses; epPass++) + { + for (int spx = 0; spx < shapeSize; spx++) + { + int px = BC7Data::g_fragments[shapeStart + spx]; + epSelector.ContributePass(preWeightedPixels[px], epPass, ParallelMath::MakeFloat(1.0f)); + } + epSelector.FinishPass(epPass); + } + temps.unfinishedRGB[shape] = epSelector.GetEndpoints(channelWeights); + } + } + + // Get initial RGBA endpoints + { + const uint8_t *shapeList = encodingPlan.rgbaShapeList; + int numShapesToEvaluate = encodingPlan.rgbaNumShapesToEvaluate; + + for (int shapeIter = 0; shapeIter < numShapesToEvaluate; shapeIter++) + { + int shape = shapeList[shapeIter]; + + if (anyBlockHasAlpha || !allowRGBModes) + { + int shapeStart = BC7Data::g_shapeRanges[shape][0]; + int shapeSize = BC7Data::g_shapeRanges[shape][1]; + + EndpointSelector<4, 8> epSelector; + + for (int epPass = 0; epPass < NumEndpointSelectorPasses; epPass++) + { + for (int spx = 0; spx < shapeSize; spx++) + { + int px = BC7Data::g_fragments[shapeStart + spx]; + epSelector.ContributePass(preWeightedPixels[px], epPass, ParallelMath::MakeFloat(1.0f)); + } + epSelector.FinishPass(epPass); + } + temps.unfinishedRGBA[shape] = epSelector.GetEndpoints(channelWeights); + } + else + { + temps.unfinishedRGBA[shape] = temps.unfinishedRGB[shape].ExpandTo<4>(255); + } + } + } + + for (uint16_t mode = 0; mode <= 7; mode++) + { + if (mode == 4 || mode == 5) + continue; + + if (mode < 4 && !allowRGBModes) + continue; + + if (mode == 7 && !allowMode7) + continue; + + uint64_t partitionEnabledBits = 0; + switch (mode) + { + case 0: + partitionEnabledBits = encodingPlan.mode0PartitionEnabled; + break; + case 1: + partitionEnabledBits = encodingPlan.mode1PartitionEnabled; + break; + case 2: + partitionEnabledBits = encodingPlan.mode2PartitionEnabled; + break; + case 3: + partitionEnabledBits = encodingPlan.mode3PartitionEnabled; + break; + case 6: + partitionEnabledBits = encodingPlan.mode6Enabled ? 1 : 0; + break; + case 7: + if (anyBlockHasAlpha) + partitionEnabledBits = encodingPlan.mode7RGBAPartitionEnabled; + else + partitionEnabledBits = encodingPlan.mode7RGBPartitionEnabled; + break; + default: + break; + } + + bool isRGB = (mode < 4); + + unsigned int numPartitions = 1 << BC7Data::g_modes[mode].m_partitionBits; + int numSubsets = BC7Data::g_modes[mode].m_numSubsets; + int indexPrec = BC7Data::g_modes[mode].m_indexBits; + + int parityBitMax = 1; + if (BC7Data::g_modes[mode].m_pBitMode == BC7Data::PBitMode_PerEndpoint) + parityBitMax = 4; + else if (BC7Data::g_modes[mode].m_pBitMode == BC7Data::PBitMode_PerSubset) + parityBitMax = 2; + + int numRealChannels = isRGB ? 3 : 4; + + int numShapes; + const int *shapeList; + + if (numSubsets == 1) + { + numShapes = BC7Data::g_numShapes1; + shapeList = BC7Data::g_shapeList1; + } + else if (numSubsets == 2) + { + numShapes = BC7Data::g_numShapes2; + shapeList = BC7Data::g_shapeList2; + } + else + { + assert(numSubsets == 3); + if (numPartitions == 16) + { + numShapes = BC7Data::g_numShapes3Short; + shapeList = BC7Data::g_shapeList3Short; + } + else + { + assert(numPartitions == 64); + numShapes = BC7Data::g_numShapes3; + shapeList = BC7Data::g_shapeList3; + } + } + + for (int slot = 0; slot < BC7Data::g_numShapesAll; slot++) + temps.shapeBestError[slot] = ParallelMath::MakeFloat(FLT_MAX); + + for (int shapeIter = 0; shapeIter < numShapes; shapeIter++) + { + int shape = shapeList[shapeIter]; + + int numTweakRounds = 0; + if (isRGB) + numTweakRounds = encodingPlan.seedPointsForShapeRGB[shape]; + else + numTweakRounds = encodingPlan.seedPointsForShapeRGBA[shape]; + + if (numTweakRounds == 0) + continue; + + if (numTweakRounds > MaxTweakRounds) + numTweakRounds = MaxTweakRounds; + + int shapeStart = BC7Data::g_shapeRanges[shape][0]; + int shapeLength = BC7Data::g_shapeRanges[shape][1]; + + AggregatedError<1> alphaAggError; + if (isRGB && anyBlockHasAlpha) + { + MUInt15 filledAlpha[1] = { ParallelMath::MakeUInt15(255) }; + + for (int pxi = 0; pxi < shapeLength; pxi++) + { + int px = BC7Data::g_fragments[shapeStart + pxi]; + MUInt15 original[1] = { pixels[px][3] }; + BCCommon::ComputeErrorLDR<1>(flags, filledAlpha, original, alphaAggError); + } + } + + float alphaWeightsSq[1] = { channelWeightsSq[3] }; + MFloat staticAlphaError = alphaAggError.Finalize(flags, alphaWeightsSq); + + MUInt15 tweakBaseEP[MaxTweakRounds][2][4]; + + for (int tweak = 0; tweak < numTweakRounds; tweak++) + { + if (isRGB) + { + temps.unfinishedRGB[shape].FinishLDR(tweak, 1 << indexPrec, tweakBaseEP[tweak][0], tweakBaseEP[tweak][1]); + tweakBaseEP[tweak][0][3] = tweakBaseEP[tweak][1][3] = ParallelMath::MakeUInt15(255); + } + else + { + temps.unfinishedRGBA[shape].FinishLDR(tweak, 1 << indexPrec, tweakBaseEP[tweak][0], tweakBaseEP[tweak][1]); + } + } + + ParallelMath::Int16CompFlag punchThroughInvalid[4]; + for (int pIter = 0; pIter < parityBitMax; pIter++) + { + punchThroughInvalid[pIter] = ParallelMath::MakeBoolInt16(false); + + if ((flags & Flags::BC7_RespectPunchThrough) && (mode == 6 || mode == 7)) + { + // Modes 6 and 7 have parity bits that affect alpha + if (pIter == 0) + punchThroughInvalid[pIter] = (isPunchThrough & blockHasNonZeroAlpha); + else if (pIter == parityBitMax - 1) + punchThroughInvalid[pIter] = (isPunchThrough & blockHasNonMaxAlpha); + else + punchThroughInvalid[pIter] = isPunchThrough; + } + } + + for (int pIter = 0; pIter < parityBitMax; pIter++) + { + if (ParallelMath::AllSet(punchThroughInvalid[pIter])) + continue; + + bool needPunchThroughCheck = ParallelMath::AnySet(punchThroughInvalid[pIter]); + + for (int tweak = 0; tweak < numTweakRounds; tweak++) + { + uint16_t p[2]; + p[0] = (pIter & 1); + p[1] = ((pIter >> 1) & 1); + + MUInt15 ep[2][4]; + + for (int epi = 0; epi < 2; epi++) + for (int ch = 0; ch < 4; ch++) + ep[epi][ch] = tweakBaseEP[tweak][epi][ch]; + + for (int refine = 0; refine < numRefineRounds; refine++) + { + switch (mode) + { + case 0: + CompressEndpoints0(ep, p); + break; + case 1: + CompressEndpoints1(ep, p[0]); + break; + case 2: + CompressEndpoints2(ep); + break; + case 3: + CompressEndpoints3(ep, p); + break; + case 6: + CompressEndpoints6(ep, p); + break; + case 7: + CompressEndpoints7(ep, p); + break; + default: + assert(false); + break; + }; + + MFloat shapeError = ParallelMath::MakeFloatZero(); + + IndexSelector<4> indexSelector; + indexSelector.Init<false>(channelWeights, ep, 1 << indexPrec); + + EndpointRefiner<4> epRefiner; + epRefiner.Init(1 << indexPrec, channelWeights); + + MUInt15 indexes[16]; + + AggregatedError<4> aggError; + for (int pxi = 0; pxi < shapeLength; pxi++) + { + int px = BC7Data::g_fragments[shapeStart + pxi]; + + MUInt15 index; + MUInt15 reconstructed[4]; + + index = indexSelector.SelectIndexLDR(floatPixels[px], rtn); + indexSelector.ReconstructLDR_BC7(index, reconstructed, numRealChannels); + + if (flags & cvtt::Flags::BC7_FastIndexing) + BCCommon::ComputeErrorLDR<4>(flags, reconstructed, pixels[px], numRealChannels, aggError); + else + { + MFloat error = BCCommon::ComputeErrorLDRSimple<4>(flags, reconstructed, pixels[px], numRealChannels, channelWeightsSq); + + MUInt15 altIndexes[2]; + altIndexes[0] = ParallelMath::Max(index, ParallelMath::MakeUInt15(1)) - ParallelMath::MakeUInt15(1); + altIndexes[1] = ParallelMath::Min(index + ParallelMath::MakeUInt15(1), ParallelMath::MakeUInt15(static_cast<uint16_t>((1 << indexPrec) - 1))); + + for (int ii = 0; ii < 2; ii++) + { + indexSelector.ReconstructLDR_BC7(altIndexes[ii], reconstructed, numRealChannels); + + MFloat altError = BCCommon::ComputeErrorLDRSimple<4>(flags, reconstructed, pixels[px], numRealChannels, channelWeightsSq); + ParallelMath::Int16CompFlag better = ParallelMath::FloatFlagToInt16(ParallelMath::Less(altError, error)); + error = ParallelMath::Min(error, altError); + ParallelMath::ConditionalSet(index, better, altIndexes[ii]); + } + + shapeError = shapeError + error; + } + + if (refine != numRefineRounds - 1) + epRefiner.ContributeUnweightedPW(preWeightedPixels[px], index, numRealChannels); + + indexes[pxi] = index; + } + + if (flags & cvtt::Flags::BC7_FastIndexing) + shapeError = aggError.Finalize(flags, channelWeightsSq); + + if (isRGB) + shapeError = shapeError + staticAlphaError; + + ParallelMath::FloatCompFlag shapeErrorBetter; + ParallelMath::Int16CompFlag shapeErrorBetter16; + + shapeErrorBetter = ParallelMath::Less(shapeError, temps.shapeBestError[shape]); + shapeErrorBetter16 = ParallelMath::FloatFlagToInt16(shapeErrorBetter); + + if (ParallelMath::AnySet(shapeErrorBetter16)) + { + bool punchThroughOK = true; + if (needPunchThroughCheck) + { + shapeErrorBetter16 = ParallelMath::AndNot(punchThroughInvalid[pIter], shapeErrorBetter16); + shapeErrorBetter = ParallelMath::Int16FlagToFloat(shapeErrorBetter16); + + if (!ParallelMath::AnySet(shapeErrorBetter16)) + punchThroughOK = false; + } + + if (punchThroughOK) + { + ParallelMath::ConditionalSet(temps.shapeBestError[shape], shapeErrorBetter, shapeError); + for (int epi = 0; epi < 2; epi++) + for (int ch = 0; ch < numRealChannels; ch++) + ParallelMath::ConditionalSet(temps.shapeBestEP[shape][epi][ch], shapeErrorBetter16, ep[epi][ch]); + + for (int pxi = 0; pxi < shapeLength; pxi++) + ParallelMath::ConditionalSet(temps.fragmentBestIndexes[shapeStart + pxi], shapeErrorBetter16, indexes[pxi]); + } + } + + if (refine != numRefineRounds - 1) + epRefiner.GetRefinedEndpointsLDR(ep, numRealChannels, rtn); + } // refine + } // tweak + } // p + + if (flags & cvtt::Flags::BC7_TrySingleColor) + { + MUInt15 total[4]; + for (int ch = 0; ch < 4; ch++) + total[ch] = ParallelMath::MakeUInt15(0); + + for (int pxi = 0; pxi < shapeLength; pxi++) + { + int px = BC7Data::g_fragments[shapeStart + pxi]; + for (int ch = 0; ch < 4; ch++) + total[ch] = total[ch] + pixels[pxi][ch]; + } + + MFloat rcpShapeLength = ParallelMath::MakeFloat(1.0f / static_cast<float>(shapeLength)); + MFloat average[4]; + for (int ch = 0; ch < 4; ch++) + average[ch] = ParallelMath::ToFloat(total[ch]) * rcpShapeLength; + + const uint8_t *fragment = BC7Data::g_fragments + shapeStart; + MFloat &shapeBestError = temps.shapeBestError[shape]; + MUInt15 (&shapeBestEP)[2][4] = temps.shapeBestEP[shape]; + MUInt15 *fragmentBestIndexes = temps.fragmentBestIndexes + shapeStart; + + const cvtt::Tables::BC7SC::Table **scTables = NULL; + int numSCTables = 0; + + const cvtt::Tables::BC7SC::Table *tables0[] = + { + &cvtt::Tables::BC7SC::g_mode0_p00_i1, + &cvtt::Tables::BC7SC::g_mode0_p00_i2, + &cvtt::Tables::BC7SC::g_mode0_p00_i3, + &cvtt::Tables::BC7SC::g_mode0_p01_i1, + &cvtt::Tables::BC7SC::g_mode0_p01_i2, + &cvtt::Tables::BC7SC::g_mode0_p01_i3, + &cvtt::Tables::BC7SC::g_mode0_p10_i1, + &cvtt::Tables::BC7SC::g_mode0_p10_i2, + &cvtt::Tables::BC7SC::g_mode0_p10_i3, + &cvtt::Tables::BC7SC::g_mode0_p11_i1, + &cvtt::Tables::BC7SC::g_mode0_p11_i2, + &cvtt::Tables::BC7SC::g_mode0_p11_i3, + }; + + const cvtt::Tables::BC7SC::Table *tables1[] = + { + &cvtt::Tables::BC7SC::g_mode1_p0_i1, + &cvtt::Tables::BC7SC::g_mode1_p0_i2, + &cvtt::Tables::BC7SC::g_mode1_p0_i3, + &cvtt::Tables::BC7SC::g_mode1_p1_i1, + &cvtt::Tables::BC7SC::g_mode1_p1_i2, + &cvtt::Tables::BC7SC::g_mode1_p1_i3, + }; + + const cvtt::Tables::BC7SC::Table *tables2[] = + { + &cvtt::Tables::BC7SC::g_mode2, + }; + + const cvtt::Tables::BC7SC::Table *tables3[] = + { + &cvtt::Tables::BC7SC::g_mode3_p0, + &cvtt::Tables::BC7SC::g_mode3_p1, + }; + + const cvtt::Tables::BC7SC::Table *tables6[] = + { + &cvtt::Tables::BC7SC::g_mode6_p0_i1, + &cvtt::Tables::BC7SC::g_mode6_p0_i2, + &cvtt::Tables::BC7SC::g_mode6_p0_i3, + &cvtt::Tables::BC7SC::g_mode6_p0_i4, + &cvtt::Tables::BC7SC::g_mode6_p0_i5, + &cvtt::Tables::BC7SC::g_mode6_p0_i6, + &cvtt::Tables::BC7SC::g_mode6_p0_i7, + &cvtt::Tables::BC7SC::g_mode6_p1_i1, + &cvtt::Tables::BC7SC::g_mode6_p1_i2, + &cvtt::Tables::BC7SC::g_mode6_p1_i3, + &cvtt::Tables::BC7SC::g_mode6_p1_i4, + &cvtt::Tables::BC7SC::g_mode6_p1_i5, + &cvtt::Tables::BC7SC::g_mode6_p1_i6, + &cvtt::Tables::BC7SC::g_mode6_p1_i7, + }; + + const cvtt::Tables::BC7SC::Table *tables7[] = + { + &cvtt::Tables::BC7SC::g_mode7_p00, + &cvtt::Tables::BC7SC::g_mode7_p01, + &cvtt::Tables::BC7SC::g_mode7_p10, + &cvtt::Tables::BC7SC::g_mode7_p11, + }; + + switch (mode) + { + case 0: + { + scTables = tables0; + numSCTables = sizeof(tables0) / sizeof(tables0[0]); + } + break; + case 1: + { + scTables = tables1; + numSCTables = sizeof(tables1) / sizeof(tables1[0]); + } + break; + case 2: + { + + scTables = tables2; + numSCTables = sizeof(tables2) / sizeof(tables2[0]); + } + break; + case 3: + { + scTables = tables3; + numSCTables = sizeof(tables3) / sizeof(tables3[0]); + } + break; + case 6: + { + scTables = tables6; + numSCTables = sizeof(tables6) / sizeof(tables6[0]); + } + break; + case 7: + { + scTables = tables7; + numSCTables = sizeof(tables7) / sizeof(tables7[0]); + } + break; + default: + assert(false); + break; + } + + TrySingleColorRGBAMultiTable(flags, pixels, average, numRealChannels, fragment, shapeLength, staticAlphaError, punchThroughInvalid, shapeBestError, shapeBestEP, fragmentBestIndexes, channelWeightsSq, scTables, numSCTables, rtn); + } + } // shapeIter + + uint64_t partitionsEnabledBits = 0xffffffffffffffffULL; + + switch (mode) + { + case 0: + partitionsEnabledBits = encodingPlan.mode0PartitionEnabled; + break; + case 1: + partitionsEnabledBits = encodingPlan.mode1PartitionEnabled; + break; + case 2: + partitionsEnabledBits = encodingPlan.mode2PartitionEnabled; + break; + case 3: + partitionsEnabledBits = encodingPlan.mode3PartitionEnabled; + break; + case 6: + partitionsEnabledBits = encodingPlan.mode6Enabled ? 1 : 0; + break; + case 7: + if (anyBlockHasAlpha) + partitionEnabledBits = encodingPlan.mode7RGBAPartitionEnabled; + else + partitionEnabledBits = encodingPlan.mode7RGBPartitionEnabled; + break; + default: + break; + }; + + for (uint16_t partition = 0; partition < numPartitions; partition++) + { + if (((partitionsEnabledBits >> partition) & 1) == 0) + continue; + + const int *partitionShapes; + if (numSubsets == 1) + partitionShapes = BC7Data::g_shapes1[partition]; + else if (numSubsets == 2) + partitionShapes = BC7Data::g_shapes2[partition]; + else + { + assert(numSubsets == 3); + partitionShapes = BC7Data::g_shapes3[partition]; + } + + MFloat totalError = ParallelMath::MakeFloatZero(); + for (int subset = 0; subset < numSubsets; subset++) + totalError = totalError + temps.shapeBestError[partitionShapes[subset]]; + + ParallelMath::FloatCompFlag errorBetter = ParallelMath::Less(totalError, work.m_error); + ParallelMath::Int16CompFlag errorBetter16 = ParallelMath::FloatFlagToInt16(errorBetter); + + if (mode == 7 && anyBlockHasAlpha) + { + // Some lanes could be better, but we filter them out to ensure consistency with scalar + bool isRGBAllowedForThisPartition = (((encodingPlan.mode7RGBPartitionEnabled >> partition) & 1) != 0); + + if (!isRGBAllowedForThisPartition) + { + errorBetter16 = (errorBetter16 & blockHasNonMaxAlpha); + errorBetter = ParallelMath::Int16FlagToFloat(errorBetter16); + } + } + + if (ParallelMath::AnySet(errorBetter16)) + { + for (int subset = 0; subset < numSubsets; subset++) + { + int shape = partitionShapes[subset]; + int shapeStart = BC7Data::g_shapeRanges[shape][0]; + int shapeLength = BC7Data::g_shapeRanges[shape][1]; + + for (int epi = 0; epi < 2; epi++) + for (int ch = 0; ch < 4; ch++) + ParallelMath::ConditionalSet(work.m_ep[subset][epi][ch], errorBetter16, temps.shapeBestEP[shape][epi][ch]); + + for (int pxi = 0; pxi < shapeLength; pxi++) + { + int px = BC7Data::g_fragments[shapeStart + pxi]; + ParallelMath::ConditionalSet(work.m_indexes[px], errorBetter16, temps.fragmentBestIndexes[shapeStart + pxi]); + } + } + + ParallelMath::ConditionalSet(work.m_error, errorBetter, totalError); + ParallelMath::ConditionalSet(work.m_mode, errorBetter16, ParallelMath::MakeUInt15(mode)); + ParallelMath::ConditionalSet(work.m_u.m_partition, errorBetter16, ParallelMath::MakeUInt15(partition)); + } + } + } +} + +void cvtt::Internal::BC7Computer::TryDualPlane(uint32_t flags, const MUInt15 pixels[16][4], const MFloat floatPixels[16][4], const float channelWeights[4], const BC7EncodingPlan &encodingPlan, int numRefineRounds, BC67::WorkInfo& work, const ParallelMath::RoundTowardNearestForScope *rtn) +{ + // TODO: These error calculations are not optimal for weight-by-alpha, but this routine needs to be mostly rewritten for that. + // The alpha/color solutions are co-dependent in that case, but a good way to solve it would probably be to + // solve the alpha channel first, then solve the RGB channels, which in turn breaks down into two cases: + // - Separate alpha channel, then weighted RGB + // - Alpha+2 other channels, then the independent channel + if (numRefineRounds < 1) + numRefineRounds = 1; + + float channelWeightsSq[4]; + for (int ch = 0; ch < 4; ch++) + channelWeightsSq[ch] = channelWeights[ch] * channelWeights[ch]; + + for (uint16_t mode = 4; mode <= 5; mode++) + { + int numSP[2] = { 0, 0 }; + + for (uint16_t rotation = 0; rotation < 4; rotation++) + { + if (mode == 4) + { + numSP[0] = encodingPlan.mode4SP[rotation][0]; + numSP[1] = encodingPlan.mode4SP[rotation][1]; + } + else + numSP[0] = numSP[1] = encodingPlan.mode5SP[rotation]; + + if (numSP[0] == 0 && numSP[1] == 0) + continue; + + int alphaChannel = (rotation + 3) & 3; + int redChannel = (rotation == 1) ? 3 : 0; + int greenChannel = (rotation == 2) ? 3 : 1; + int blueChannel = (rotation == 3) ? 3 : 2; + + MUInt15 rotatedRGB[16][3]; + MFloat floatRotatedRGB[16][3]; + + for (int px = 0; px < 16; px++) + { + rotatedRGB[px][0] = pixels[px][redChannel]; + rotatedRGB[px][1] = pixels[px][greenChannel]; + rotatedRGB[px][2] = pixels[px][blueChannel]; + + for (int ch = 0; ch < 3; ch++) + floatRotatedRGB[px][ch] = ParallelMath::ToFloat(rotatedRGB[px][ch]); + } + + uint16_t maxIndexSelector = (mode == 4) ? 2 : 1; + + float rotatedRGBWeights[3] = { channelWeights[redChannel], channelWeights[greenChannel], channelWeights[blueChannel] }; + float rotatedRGBWeightsSq[3] = { channelWeightsSq[redChannel], channelWeightsSq[greenChannel], channelWeightsSq[blueChannel] }; + float rotatedAlphaWeight[1] = { channelWeights[alphaChannel] }; + float rotatedAlphaWeightSq[1] = { channelWeightsSq[alphaChannel] }; + + float uniformWeight[1] = { 1.0f }; // Since the alpha channel is independent, there's no need to bother with weights when doing refinement or selection, only error + + MFloat preWeightedRotatedRGB[16][3]; + BCCommon::PreWeightPixelsLDR<3>(preWeightedRotatedRGB, rotatedRGB, rotatedRGBWeights); + + for (uint16_t indexSelector = 0; indexSelector < maxIndexSelector; indexSelector++) + { + int numTweakRounds = numSP[indexSelector]; + + if (numTweakRounds <= 0) + continue; + + if (numTweakRounds > MaxTweakRounds) + numTweakRounds = MaxTweakRounds; + + EndpointSelector<3, 8> rgbSelector; + + for (int epPass = 0; epPass < NumEndpointSelectorPasses; epPass++) + { + for (int px = 0; px < 16; px++) + rgbSelector.ContributePass(preWeightedRotatedRGB[px], epPass, ParallelMath::MakeFloat(1.0f)); + + rgbSelector.FinishPass(epPass); + } + + MUInt15 alphaRange[2]; + + alphaRange[0] = alphaRange[1] = pixels[0][alphaChannel]; + for (int px = 1; px < 16; px++) + { + alphaRange[0] = ParallelMath::Min(pixels[px][alphaChannel], alphaRange[0]); + alphaRange[1] = ParallelMath::Max(pixels[px][alphaChannel], alphaRange[1]); + } + + int rgbPrec = 0; + int alphaPrec = 0; + + if (mode == 4) + { + rgbPrec = indexSelector ? 3 : 2; + alphaPrec = indexSelector ? 2 : 3; + } + else + rgbPrec = alphaPrec = 2; + + UnfinishedEndpoints<3> unfinishedRGB = rgbSelector.GetEndpoints(rotatedRGBWeights); + + MFloat bestRGBError = ParallelMath::MakeFloat(FLT_MAX); + MFloat bestAlphaError = ParallelMath::MakeFloat(FLT_MAX); + + MUInt15 bestRGBIndexes[16]; + MUInt15 bestAlphaIndexes[16]; + MUInt15 bestEP[2][4]; + + for (int px = 0; px < 16; px++) + bestRGBIndexes[px] = bestAlphaIndexes[px] = ParallelMath::MakeUInt15(0); + + for (int tweak = 0; tweak < numTweakRounds; tweak++) + { + MUInt15 rgbEP[2][3]; + MUInt15 alphaEP[2]; + + unfinishedRGB.FinishLDR(tweak, 1 << rgbPrec, rgbEP[0], rgbEP[1]); + + TweakAlpha(alphaRange, tweak, 1 << alphaPrec, alphaEP); + + for (int refine = 0; refine < numRefineRounds; refine++) + { + if (mode == 4) + CompressEndpoints4(rgbEP, alphaEP); + else + CompressEndpoints5(rgbEP, alphaEP); + + + IndexSelector<1> alphaIndexSelector; + IndexSelector<3> rgbIndexSelector; + + { + MUInt15 alphaEPTemp[2][1] = { { alphaEP[0] },{ alphaEP[1] } }; + alphaIndexSelector.Init<false>(uniformWeight, alphaEPTemp, 1 << alphaPrec); + } + rgbIndexSelector.Init<false>(rotatedRGBWeights, rgbEP, 1 << rgbPrec); + + EndpointRefiner<3> rgbRefiner; + EndpointRefiner<1> alphaRefiner; + + rgbRefiner.Init(1 << rgbPrec, rotatedRGBWeights); + alphaRefiner.Init(1 << alphaPrec, uniformWeight); + + MFloat errorRGB = ParallelMath::MakeFloatZero(); + MFloat errorA = ParallelMath::MakeFloatZero(); + + MUInt15 rgbIndexes[16]; + MUInt15 alphaIndexes[16]; + + AggregatedError<3> rgbAggError; + AggregatedError<1> alphaAggError; + + for (int px = 0; px < 16; px++) + { + MUInt15 rgbIndex = rgbIndexSelector.SelectIndexLDR(floatRotatedRGB[px], rtn); + MUInt15 alphaIndex = alphaIndexSelector.SelectIndexLDR(floatPixels[px] + alphaChannel, rtn); + + MUInt15 reconstructedRGB[3]; + MUInt15 reconstructedAlpha[1]; + + rgbIndexSelector.ReconstructLDR_BC7(rgbIndex, reconstructedRGB); + alphaIndexSelector.ReconstructLDR_BC7(alphaIndex, reconstructedAlpha); + + if (flags & cvtt::Flags::BC7_FastIndexing) + { + BCCommon::ComputeErrorLDR<3>(flags, reconstructedRGB, rotatedRGB[px], rgbAggError); + BCCommon::ComputeErrorLDR<1>(flags, reconstructedAlpha, pixels[px] + alphaChannel, alphaAggError); + } + else + { + AggregatedError<3> baseRGBAggError; + AggregatedError<1> baseAlphaAggError; + + BCCommon::ComputeErrorLDR<3>(flags, reconstructedRGB, rotatedRGB[px], baseRGBAggError); + BCCommon::ComputeErrorLDR<1>(flags, reconstructedAlpha, pixels[px] + alphaChannel, baseAlphaAggError); + + MFloat rgbError = baseRGBAggError.Finalize(flags, rotatedRGBWeightsSq); + MFloat alphaError = baseAlphaAggError.Finalize(flags, rotatedAlphaWeightSq); + + MUInt15 altRGBIndexes[2]; + MUInt15 altAlphaIndexes[2]; + + altRGBIndexes[0] = ParallelMath::Max(rgbIndex, ParallelMath::MakeUInt15(1)) - ParallelMath::MakeUInt15(1); + altRGBIndexes[1] = ParallelMath::Min(rgbIndex + ParallelMath::MakeUInt15(1), ParallelMath::MakeUInt15(static_cast<uint16_t>((1 << rgbPrec) - 1))); + + altAlphaIndexes[0] = ParallelMath::Max(alphaIndex, ParallelMath::MakeUInt15(1)) - ParallelMath::MakeUInt15(1); + altAlphaIndexes[1] = ParallelMath::Min(alphaIndex + ParallelMath::MakeUInt15(1), ParallelMath::MakeUInt15(static_cast<uint16_t>((1 << alphaPrec) - 1))); + + for (int ii = 0; ii < 2; ii++) + { + rgbIndexSelector.ReconstructLDR_BC7(altRGBIndexes[ii], reconstructedRGB); + alphaIndexSelector.ReconstructLDR_BC7(altAlphaIndexes[ii], reconstructedAlpha); + + AggregatedError<3> altRGBAggError; + AggregatedError<1> altAlphaAggError; + + BCCommon::ComputeErrorLDR<3>(flags, reconstructedRGB, rotatedRGB[px], altRGBAggError); + BCCommon::ComputeErrorLDR<1>(flags, reconstructedAlpha, pixels[px] + alphaChannel, altAlphaAggError); + + MFloat altRGBError = altRGBAggError.Finalize(flags, rotatedRGBWeightsSq); + MFloat altAlphaError = altAlphaAggError.Finalize(flags, rotatedAlphaWeightSq); + + ParallelMath::Int16CompFlag rgbBetter = ParallelMath::FloatFlagToInt16(ParallelMath::Less(altRGBError, rgbError)); + ParallelMath::Int16CompFlag alphaBetter = ParallelMath::FloatFlagToInt16(ParallelMath::Less(altAlphaError, alphaError)); + + rgbError = ParallelMath::Min(altRGBError, rgbError); + alphaError = ParallelMath::Min(altAlphaError, alphaError); + + ParallelMath::ConditionalSet(rgbIndex, rgbBetter, altRGBIndexes[ii]); + ParallelMath::ConditionalSet(alphaIndex, alphaBetter, altAlphaIndexes[ii]); + } + + errorRGB = errorRGB + rgbError; + errorA = errorA + alphaError; + } + + if (refine != numRefineRounds - 1) + { + rgbRefiner.ContributeUnweightedPW(preWeightedRotatedRGB[px], rgbIndex); + alphaRefiner.ContributeUnweightedPW(floatPixels[px] + alphaChannel, alphaIndex); + } + + if (flags & Flags::BC7_FastIndexing) + { + errorRGB = rgbAggError.Finalize(flags, rotatedRGBWeightsSq); + errorA = alphaAggError.Finalize(flags, rotatedAlphaWeightSq); + } + + rgbIndexes[px] = rgbIndex; + alphaIndexes[px] = alphaIndex; + } + + ParallelMath::FloatCompFlag rgbBetter = ParallelMath::Less(errorRGB, bestRGBError); + ParallelMath::FloatCompFlag alphaBetter = ParallelMath::Less(errorA, bestAlphaError); + + ParallelMath::Int16CompFlag rgbBetterInt16 = ParallelMath::FloatFlagToInt16(rgbBetter); + ParallelMath::Int16CompFlag alphaBetterInt16 = ParallelMath::FloatFlagToInt16(alphaBetter); + + if (ParallelMath::AnySet(rgbBetterInt16)) + { + bestRGBError = ParallelMath::Min(errorRGB, bestRGBError); + + for (int px = 0; px < 16; px++) + ParallelMath::ConditionalSet(bestRGBIndexes[px], rgbBetterInt16, rgbIndexes[px]); + + for (int ep = 0; ep < 2; ep++) + { + for (int ch = 0; ch < 3; ch++) + ParallelMath::ConditionalSet(bestEP[ep][ch], rgbBetterInt16, rgbEP[ep][ch]); + } + } + + if (ParallelMath::AnySet(alphaBetterInt16)) + { + bestAlphaError = ParallelMath::Min(errorA, bestAlphaError); + + for (int px = 0; px < 16; px++) + ParallelMath::ConditionalSet(bestAlphaIndexes[px], alphaBetterInt16, alphaIndexes[px]); + + for (int ep = 0; ep < 2; ep++) + ParallelMath::ConditionalSet(bestEP[ep][3], alphaBetterInt16, alphaEP[ep]); + } + + if (refine != numRefineRounds - 1) + { + rgbRefiner.GetRefinedEndpointsLDR(rgbEP, rtn); + + MUInt15 alphaEPTemp[2][1]; + alphaRefiner.GetRefinedEndpointsLDR(alphaEPTemp, rtn); + + for (int i = 0; i < 2; i++) + alphaEP[i] = alphaEPTemp[i][0]; + } + } // refine + } // tweak + + MFloat combinedError = bestRGBError + bestAlphaError; + + ParallelMath::FloatCompFlag errorBetter = ParallelMath::Less(combinedError, work.m_error); + ParallelMath::Int16CompFlag errorBetter16 = ParallelMath::FloatFlagToInt16(errorBetter); + + work.m_error = ParallelMath::Min(combinedError, work.m_error); + + ParallelMath::ConditionalSet(work.m_mode, errorBetter16, ParallelMath::MakeUInt15(mode)); + ParallelMath::ConditionalSet(work.m_u.m_isr.m_rotation, errorBetter16, ParallelMath::MakeUInt15(rotation)); + ParallelMath::ConditionalSet(work.m_u.m_isr.m_indexSelector, errorBetter16, ParallelMath::MakeUInt15(indexSelector)); + + for (int px = 0; px < 16; px++) + { + ParallelMath::ConditionalSet(work.m_indexes[px], errorBetter16, indexSelector ? bestAlphaIndexes[px] : bestRGBIndexes[px]); + ParallelMath::ConditionalSet(work.m_indexes2[px], errorBetter16, indexSelector ? bestRGBIndexes[px] : bestAlphaIndexes[px]); + } + + for (int ep = 0; ep < 2; ep++) + for (int ch = 0; ch < 4; ch++) + ParallelMath::ConditionalSet(work.m_ep[0][ep][ch], errorBetter16, bestEP[ep][ch]); + } + } + } +} + +template<class T> +void cvtt::Internal::BC7Computer::Swap(T& a, T& b) +{ + T temp = a; + a = b; + b = temp; +} + +void cvtt::Internal::BC7Computer::Pack(uint32_t flags, const PixelBlockU8* inputs, uint8_t* packedBlocks, const float channelWeights[4], const BC7EncodingPlan &encodingPlan, int numRefineRounds) +{ + MUInt15 pixels[16][4]; + MFloat floatPixels[16][4]; + + for (int px = 0; px < 16; px++) + { + for (int ch = 0; ch < 4; ch++) + ParallelMath::ConvertLDRInputs(inputs, px, ch, pixels[px][ch]); + } + + for (int px = 0; px < 16; px++) + { + for (int ch = 0; ch < 4; ch++) + floatPixels[px][ch] = ParallelMath::ToFloat(pixels[px][ch]); + } + + BC67::WorkInfo work; + memset(&work, 0, sizeof(work)); + + work.m_error = ParallelMath::MakeFloat(FLT_MAX); + + { + ParallelMath::RoundTowardNearestForScope rtn; + TrySinglePlane(flags, pixels, floatPixels, channelWeights, encodingPlan, numRefineRounds, work, &rtn); + TryDualPlane(flags, pixels, floatPixels, channelWeights, encodingPlan, numRefineRounds, work, &rtn); + } + + for (int block = 0; block < ParallelMath::ParallelSize; block++) + { + PackingVector pv; + pv.Init(); + + ParallelMath::ScalarUInt16 mode = ParallelMath::Extract(work.m_mode, block); + ParallelMath::ScalarUInt16 partition = ParallelMath::Extract(work.m_u.m_partition, block); + ParallelMath::ScalarUInt16 indexSelector = ParallelMath::Extract(work.m_u.m_isr.m_indexSelector, block); + + const BC7Data::BC7ModeInfo& modeInfo = BC7Data::g_modes[mode]; + + ParallelMath::ScalarUInt16 indexes[16]; + ParallelMath::ScalarUInt16 indexes2[16]; + ParallelMath::ScalarUInt16 endPoints[3][2][4]; + + for (int i = 0; i < 16; i++) + { + indexes[i] = ParallelMath::Extract(work.m_indexes[i], block); + if (modeInfo.m_alphaMode == BC7Data::AlphaMode_Separate) + indexes2[i] = ParallelMath::Extract(work.m_indexes2[i], block); + } + + for (int subset = 0; subset < 3; subset++) + { + for (int ep = 0; ep < 2; ep++) + { + for (int ch = 0; ch < 4; ch++) + endPoints[subset][ep][ch] = ParallelMath::Extract(work.m_ep[subset][ep][ch], block); + } + } + + int fixups[3] = { 0, 0, 0 }; + + if (modeInfo.m_alphaMode == BC7Data::AlphaMode_Separate) + { + bool flipRGB = ((indexes[0] & (1 << (modeInfo.m_indexBits - 1))) != 0); + bool flipAlpha = ((indexes2[0] & (1 << (modeInfo.m_alphaIndexBits - 1))) != 0); + + if (flipRGB) + { + uint16_t highIndex = (1 << modeInfo.m_indexBits) - 1; + for (int px = 0; px < 16; px++) + indexes[px] = highIndex - indexes[px]; + } + + if (flipAlpha) + { + uint16_t highIndex = (1 << modeInfo.m_alphaIndexBits) - 1; + for (int px = 0; px < 16; px++) + indexes2[px] = highIndex - indexes2[px]; + } + + if (indexSelector) + Swap(flipRGB, flipAlpha); + + if (flipRGB) + { + for (int ch = 0; ch < 3; ch++) + Swap(endPoints[0][0][ch], endPoints[0][1][ch]); + } + if (flipAlpha) + Swap(endPoints[0][0][3], endPoints[0][1][3]); + + } + else + { + if (modeInfo.m_numSubsets == 2) + fixups[1] = BC7Data::g_fixupIndexes2[partition]; + else if (modeInfo.m_numSubsets == 3) + { + fixups[1] = BC7Data::g_fixupIndexes3[partition][0]; + fixups[2] = BC7Data::g_fixupIndexes3[partition][1]; + } + + bool flip[3] = { false, false, false }; + for (int subset = 0; subset < modeInfo.m_numSubsets; subset++) + flip[subset] = ((indexes[fixups[subset]] & (1 << (modeInfo.m_indexBits - 1))) != 0); + + if (flip[0] || flip[1] || flip[2]) + { + uint16_t highIndex = (1 << modeInfo.m_indexBits) - 1; + for (int px = 0; px < 16; px++) + { + int subset = 0; + if (modeInfo.m_numSubsets == 2) + subset = (BC7Data::g_partitionMap[partition] >> px) & 1; + else if (modeInfo.m_numSubsets == 3) + subset = (BC7Data::g_partitionMap2[partition] >> (px * 2)) & 3; + + if (flip[subset]) + indexes[px] = highIndex - indexes[px]; + } + + int maxCH = (modeInfo.m_alphaMode == BC7Data::AlphaMode_Combined) ? 4 : 3; + for (int subset = 0; subset < modeInfo.m_numSubsets; subset++) + { + if (flip[subset]) + for (int ch = 0; ch < maxCH; ch++) + Swap(endPoints[subset][0][ch], endPoints[subset][1][ch]); + } + } + } + + pv.Pack(static_cast<uint8_t>(1 << mode), mode + 1); + + if (modeInfo.m_partitionBits) + pv.Pack(partition, modeInfo.m_partitionBits); + + if (modeInfo.m_alphaMode == BC7Data::AlphaMode_Separate) + { + ParallelMath::ScalarUInt16 rotation = ParallelMath::Extract(work.m_u.m_isr.m_rotation, block); + pv.Pack(rotation, 2); + } + + if (modeInfo.m_hasIndexSelector) + pv.Pack(indexSelector, 1); + + // Encode RGB + for (int ch = 0; ch < 3; ch++) + { + for (int subset = 0; subset < modeInfo.m_numSubsets; subset++) + { + for (int ep = 0; ep < 2; ep++) + { + ParallelMath::ScalarUInt16 epPart = endPoints[subset][ep][ch]; + epPart >>= (8 - modeInfo.m_rgbBits); + + pv.Pack(epPart, modeInfo.m_rgbBits); + } + } + } + + // Encode alpha + if (modeInfo.m_alphaMode != BC7Data::AlphaMode_None) + { + for (int subset = 0; subset < modeInfo.m_numSubsets; subset++) + { + for (int ep = 0; ep < 2; ep++) + { + ParallelMath::ScalarUInt16 epPart = endPoints[subset][ep][3]; + epPart >>= (8 - modeInfo.m_alphaBits); + + pv.Pack(epPart, modeInfo.m_alphaBits); + } + } + } + + // Encode parity bits + if (modeInfo.m_pBitMode == BC7Data::PBitMode_PerSubset) + { + for (int subset = 0; subset < modeInfo.m_numSubsets; subset++) + { + ParallelMath::ScalarUInt16 epPart = endPoints[subset][0][0]; + epPart >>= (7 - modeInfo.m_rgbBits); + epPart &= 1; + + pv.Pack(epPart, 1); + } + } + else if (modeInfo.m_pBitMode == BC7Data::PBitMode_PerEndpoint) + { + for (int subset = 0; subset < modeInfo.m_numSubsets; subset++) + { + for (int ep = 0; ep < 2; ep++) + { + ParallelMath::ScalarUInt16 epPart = endPoints[subset][ep][0]; + epPart >>= (7 - modeInfo.m_rgbBits); + epPart &= 1; + + pv.Pack(epPart, 1); + } + } + } + + // Encode indexes + for (int px = 0; px < 16; px++) + { + int bits = modeInfo.m_indexBits; + if ((px == 0) || (px == fixups[1]) || (px == fixups[2])) + bits--; + + pv.Pack(indexes[px], bits); + } + + // Encode secondary indexes + if (modeInfo.m_alphaMode == BC7Data::AlphaMode_Separate) + { + for (int px = 0; px < 16; px++) + { + int bits = modeInfo.m_alphaIndexBits; + if (px == 0) + bits--; + + pv.Pack(indexes2[px], bits); + } + } + + pv.Flush(packedBlocks); + + packedBlocks += 16; + } +} + +void cvtt::Internal::BC7Computer::UnpackOne(PixelBlockU8 &output, const uint8_t* packedBlock) +{ + UnpackingVector pv; + pv.Init(packedBlock); + + int mode = 8; + for (int i = 0; i < 8; i++) + { + if (pv.Unpack(1) == 1) + { + mode = i; + break; + } + } + + if (mode > 7) + { + for (int px = 0; px < 16; px++) + for (int ch = 0; ch < 4; ch++) + output.m_pixels[px][ch] = 0; + + return; + } + + const BC7Data::BC7ModeInfo &modeInfo = BC7Data::g_modes[mode]; + + int partition = 0; + if (modeInfo.m_partitionBits) + partition = pv.Unpack(modeInfo.m_partitionBits); + + int rotation = 0; + if (modeInfo.m_alphaMode == BC7Data::AlphaMode_Separate) + rotation = pv.Unpack(2); + + int indexSelector = 0; + if (modeInfo.m_hasIndexSelector) + indexSelector = pv.Unpack(1); + + // Resolve fixups + int fixups[3] = { 0, 0, 0 }; + + if (modeInfo.m_alphaMode != BC7Data::AlphaMode_Separate) + { + if (modeInfo.m_numSubsets == 2) + fixups[1] = BC7Data::g_fixupIndexes2[partition]; + else if (modeInfo.m_numSubsets == 3) + { + fixups[1] = BC7Data::g_fixupIndexes3[partition][0]; + fixups[2] = BC7Data::g_fixupIndexes3[partition][1]; + } + } + + int endPoints[3][2][4]; + + // Decode RGB + for (int ch = 0; ch < 3; ch++) + { + for (int subset = 0; subset < modeInfo.m_numSubsets; subset++) + { + for (int ep = 0; ep < 2; ep++) + endPoints[subset][ep][ch] = (pv.Unpack(modeInfo.m_rgbBits) << (8 - modeInfo.m_rgbBits)); + } + } + + // Decode alpha + if (modeInfo.m_alphaMode != BC7Data::AlphaMode_None) + { + for (int subset = 0; subset < modeInfo.m_numSubsets; subset++) + { + for (int ep = 0; ep < 2; ep++) + endPoints[subset][ep][3] = (pv.Unpack(modeInfo.m_alphaBits) << (8 - modeInfo.m_alphaBits)); + } + } + else + { + for (int subset = 0; subset < modeInfo.m_numSubsets; subset++) + { + for (int ep = 0; ep < 2; ep++) + endPoints[subset][ep][3] = 255; + } + } + + int parityBits = 0; + + // Decode parity bits + if (modeInfo.m_pBitMode == BC7Data::PBitMode_PerSubset) + { + for (int subset = 0; subset < modeInfo.m_numSubsets; subset++) + { + int p = pv.Unpack(1); + + for (int ep = 0; ep < 2; ep++) + { + for (int ch = 0; ch < 3; ch++) + endPoints[subset][ep][ch] |= p << (7 - modeInfo.m_rgbBits); + + if (modeInfo.m_alphaMode != BC7Data::AlphaMode_None) + endPoints[subset][ep][3] |= p << (7 - modeInfo.m_alphaBits); + } + } + + parityBits = 1; + } + else if (modeInfo.m_pBitMode == BC7Data::PBitMode_PerEndpoint) + { + for (int subset = 0; subset < modeInfo.m_numSubsets; subset++) + { + for (int ep = 0; ep < 2; ep++) + { + int p = pv.Unpack(1); + + for (int ch = 0; ch < 3; ch++) + endPoints[subset][ep][ch] |= p << (7 - modeInfo.m_rgbBits); + + if (modeInfo.m_alphaMode != BC7Data::AlphaMode_None) + endPoints[subset][ep][3] |= p << (7 - modeInfo.m_alphaBits); + } + } + + parityBits = 1; + } + + // Fill endpoint bits + for (int subset = 0; subset < modeInfo.m_numSubsets; subset++) + { + for (int ep = 0; ep < 2; ep++) + { + for (int ch = 0; ch < 3; ch++) + endPoints[subset][ep][ch] |= (endPoints[subset][ep][ch] >> (modeInfo.m_rgbBits + parityBits)); + + if (modeInfo.m_alphaMode != BC7Data::AlphaMode_None) + endPoints[subset][ep][3] |= (endPoints[subset][ep][3] >> (modeInfo.m_alphaBits + parityBits)); + } + } + + int indexes[16]; + int indexes2[16]; + + // Decode indexes + for (int px = 0; px < 16; px++) + { + int bits = modeInfo.m_indexBits; + if ((px == 0) || (px == fixups[1]) || (px == fixups[2])) + bits--; + + indexes[px] = pv.Unpack(bits); + } + + // Decode secondary indexes + if (modeInfo.m_alphaMode == BC7Data::AlphaMode_Separate) + { + for (int px = 0; px < 16; px++) + { + int bits = modeInfo.m_alphaIndexBits; + if (px == 0) + bits--; + + indexes2[px] = pv.Unpack(bits); + } + } + else + { + for (int px = 0; px < 16; px++) + indexes2[px] = 0; + } + + const int *alphaWeights = BC7Data::g_weightTables[modeInfo.m_alphaIndexBits]; + const int *rgbWeights = BC7Data::g_weightTables[modeInfo.m_indexBits]; + + // Decode each pixel + for (int px = 0; px < 16; px++) + { + int rgbWeight = 0; + int alphaWeight = 0; + + int rgbIndex = indexes[px]; + + rgbWeight = rgbWeights[indexes[px]]; + + if (modeInfo.m_alphaMode == BC7Data::AlphaMode_Combined) + alphaWeight = rgbWeight; + else if (modeInfo.m_alphaMode == BC7Data::AlphaMode_Separate) + alphaWeight = alphaWeights[indexes2[px]]; + + if (indexSelector == 1) + { + int temp = rgbWeight; + rgbWeight = alphaWeight; + alphaWeight = temp; + } + + int pixel[4] = { 0, 0, 0, 255 }; + + int subset = 0; + + if (modeInfo.m_numSubsets == 2) + subset = (BC7Data::g_partitionMap[partition] >> px) & 1; + else if (modeInfo.m_numSubsets == 3) + subset = (BC7Data::g_partitionMap2[partition] >> (px * 2)) & 3; + + for (int ch = 0; ch < 3; ch++) + pixel[ch] = ((64 - rgbWeight) * endPoints[subset][0][ch] + rgbWeight * endPoints[subset][1][ch] + 32) >> 6; + + if (modeInfo.m_alphaMode != BC7Data::AlphaMode_None) + pixel[3] = ((64 - alphaWeight) * endPoints[subset][0][3] + alphaWeight * endPoints[subset][1][3] + 32) >> 6; + + if (rotation != 0) + { + int ch = rotation - 1; + int temp = pixel[ch]; + pixel[ch] = pixel[3]; + pixel[3] = temp; + } + + for (int ch = 0; ch < 4; ch++) + output.m_pixels[px][ch] = static_cast<uint8_t>(pixel[ch]); + } +} + +cvtt::ParallelMath::SInt16 cvtt::Internal::BC6HComputer::QuantizeSingleEndpointElementSigned(const MSInt16 &elem2CL, int precision, const ParallelMath::RoundUpForScope* ru) +{ + assert(ParallelMath::AllSet(ParallelMath::Less(elem2CL, ParallelMath::MakeSInt16(31744)))); + assert(ParallelMath::AllSet(ParallelMath::Less(ParallelMath::MakeSInt16(-31744), elem2CL))); + + // Expand to full range + ParallelMath::Int16CompFlag isNegative = ParallelMath::Less(elem2CL, ParallelMath::MakeSInt16(0)); + MUInt15 absElem = ParallelMath::LosslessCast<MUInt15>::Cast(ParallelMath::Select(isNegative, ParallelMath::MakeSInt16(0) - elem2CL, elem2CL)); + + absElem = ParallelMath::RightShift(ParallelMath::RoundAndConvertToU15(ParallelMath::ToFloat(absElem) * 32.0f / 31.0f, ru), 16 - precision); + + MSInt16 absElemS16 = ParallelMath::LosslessCast<MSInt16>::Cast(absElem); + + return ParallelMath::Select(isNegative, ParallelMath::MakeSInt16(0) - absElemS16, absElemS16); +} + +cvtt::ParallelMath::UInt15 cvtt::Internal::BC6HComputer::QuantizeSingleEndpointElementUnsigned(const MUInt15 &elem, int precision, const ParallelMath::RoundUpForScope* ru) +{ + MUInt16 expandedElem = ParallelMath::RoundAndConvertToU16(ParallelMath::Min(ParallelMath::ToFloat(elem) * 64.0f / 31.0f, ParallelMath::MakeFloat(65535.0f)), ru); + return ParallelMath::LosslessCast<MUInt15>::Cast(ParallelMath::RightShift(expandedElem, 16 - precision)); +} + +void cvtt::Internal::BC6HComputer::UnquantizeSingleEndpointElementSigned(const MSInt16 &comp, int precision, MSInt16 &outUnquantized, MSInt16 &outUnquantizedFinished2CL) +{ + MSInt16 zero = ParallelMath::MakeSInt16(0); + + ParallelMath::Int16CompFlag negative = ParallelMath::Less(comp, zero); + MUInt15 absComp = ParallelMath::LosslessCast<MUInt15>::Cast(ParallelMath::Select(negative, MSInt16(zero - comp), comp)); + + MSInt16 unq; + MUInt15 absUnq; + + if (precision >= 16) + { + unq = comp; + absUnq = absComp; + } + else + { + MSInt16 maxCompMinusOne = ParallelMath::MakeSInt16(static_cast<int16_t>((1 << (precision - 1)) - 2)); + ParallelMath::Int16CompFlag isZero = ParallelMath::Equal(comp, zero); + ParallelMath::Int16CompFlag isMax = ParallelMath::Less(maxCompMinusOne, comp); + + absUnq = (absComp << (16 - precision)) + ParallelMath::MakeUInt15(static_cast<uint16_t>(0x4000 >> (precision - 1))); + ParallelMath::ConditionalSet(absUnq, isZero, ParallelMath::MakeUInt15(0)); + ParallelMath::ConditionalSet(absUnq, isMax, ParallelMath::MakeUInt15(0x7fff)); + + unq = ParallelMath::ConditionalNegate(negative, ParallelMath::LosslessCast<MSInt16>::Cast(absUnq)); + } + + outUnquantized = unq; + + MUInt15 funq = ParallelMath::ToUInt15(ParallelMath::RightShift(ParallelMath::XMultiply(absUnq, ParallelMath::MakeUInt15(31)), 5)); + + outUnquantizedFinished2CL = ParallelMath::ConditionalNegate(negative, ParallelMath::LosslessCast<MSInt16>::Cast(funq)); +} + +void cvtt::Internal::BC6HComputer::UnquantizeSingleEndpointElementUnsigned(const MUInt15 &comp, int precision, MUInt16 &outUnquantized, MUInt16 &outUnquantizedFinished) +{ + MUInt16 unq = ParallelMath::LosslessCast<MUInt16>::Cast(comp); + if (precision < 15) + { + MUInt15 zero = ParallelMath::MakeUInt15(0); + MUInt15 maxCompMinusOne = ParallelMath::MakeUInt15(static_cast<uint16_t>((1 << precision) - 2)); + + ParallelMath::Int16CompFlag isZero = ParallelMath::Equal(comp, zero); + ParallelMath::Int16CompFlag isMax = ParallelMath::Less(maxCompMinusOne, comp); + + unq = (ParallelMath::LosslessCast<MUInt16>::Cast(comp) << (16 - precision)) + ParallelMath::MakeUInt16(static_cast<uint16_t>(0x8000 >> precision)); + + ParallelMath::ConditionalSet(unq, isZero, ParallelMath::MakeUInt16(0)); + ParallelMath::ConditionalSet(unq, isMax, ParallelMath::MakeUInt16(0xffff)); + } + + outUnquantized = unq; + outUnquantizedFinished = ParallelMath::ToUInt16(ParallelMath::RightShift(ParallelMath::XMultiply(unq, ParallelMath::MakeUInt15(31)), 6)); +} + +void cvtt::Internal::BC6HComputer::QuantizeEndpointsSigned(const MSInt16 endPoints[2][3], const MFloat floatPixelsColorSpace[16][3], const MFloat floatPixelsLinearWeighted[16][3], MAInt16 quantizedEndPoints[2][3], MUInt15 indexes[16], IndexSelectorHDR<3> &indexSelector, int fixupIndex, int precision, int indexRange, const float *channelWeights, bool fastIndexing, const ParallelMath::RoundTowardNearestForScope *rtn) +{ + MSInt16 unquantizedEP[2][3]; + MSInt16 finishedUnquantizedEP[2][3]; + + { + ParallelMath::RoundUpForScope ru; + + for (int epi = 0; epi < 2; epi++) + { + for (int ch = 0; ch < 3; ch++) + { + MSInt16 qee = QuantizeSingleEndpointElementSigned(endPoints[epi][ch], precision, &ru); + UnquantizeSingleEndpointElementSigned(qee, precision, unquantizedEP[epi][ch], finishedUnquantizedEP[epi][ch]); + quantizedEndPoints[epi][ch] = ParallelMath::LosslessCast<MAInt16>::Cast(qee); + } + } + } + + indexSelector.Init(channelWeights, unquantizedEP, finishedUnquantizedEP, indexRange); + indexSelector.InitHDR(indexRange, true, fastIndexing, channelWeights); + + MUInt15 halfRangeMinusOne = ParallelMath::MakeUInt15(static_cast<uint16_t>(indexRange / 2) - 1); + + MUInt15 index = fastIndexing ? indexSelector.SelectIndexHDRFast(floatPixelsColorSpace[fixupIndex], rtn) : indexSelector.SelectIndexHDRSlow(floatPixelsLinearWeighted[fixupIndex], rtn); + + ParallelMath::Int16CompFlag invert = ParallelMath::Less(halfRangeMinusOne, index); + + if (ParallelMath::AnySet(invert)) + { + ParallelMath::ConditionalSet(index, invert, MUInt15(ParallelMath::MakeUInt15(static_cast<uint16_t>(indexRange - 1)) - index)); + + indexSelector.ConditionalInvert(invert); + + for (int ch = 0; ch < 3; ch++) + { + MAInt16 firstEP = quantizedEndPoints[0][ch]; + MAInt16 secondEP = quantizedEndPoints[1][ch]; + + quantizedEndPoints[0][ch] = ParallelMath::Select(invert, secondEP, firstEP); + quantizedEndPoints[1][ch] = ParallelMath::Select(invert, firstEP, secondEP); + } + } + + indexes[fixupIndex] = index; +} + +void cvtt::Internal::BC6HComputer::QuantizeEndpointsUnsigned(const MSInt16 endPoints[2][3], const MFloat floatPixelsColorSpace[16][3], const MFloat floatPixelsLinearWeighted[16][3], MAInt16 quantizedEndPoints[2][3], MUInt15 indexes[16], IndexSelectorHDR<3> &indexSelector, int fixupIndex, int precision, int indexRange, const float *channelWeights, bool fastIndexing, const ParallelMath::RoundTowardNearestForScope *rtn) +{ + MUInt16 unquantizedEP[2][3]; + MUInt16 finishedUnquantizedEP[2][3]; + + { + ParallelMath::RoundUpForScope ru; + + for (int epi = 0; epi < 2; epi++) + { + for (int ch = 0; ch < 3; ch++) + { + MUInt15 qee = QuantizeSingleEndpointElementUnsigned(ParallelMath::LosslessCast<MUInt15>::Cast(endPoints[epi][ch]), precision, &ru); + UnquantizeSingleEndpointElementUnsigned(qee, precision, unquantizedEP[epi][ch], finishedUnquantizedEP[epi][ch]); + quantizedEndPoints[epi][ch] = ParallelMath::LosslessCast<MAInt16>::Cast(qee); + } + } + } + + indexSelector.Init(channelWeights, unquantizedEP, finishedUnquantizedEP, indexRange); + indexSelector.InitHDR(indexRange, false, fastIndexing, channelWeights); + + MUInt15 halfRangeMinusOne = ParallelMath::MakeUInt15(static_cast<uint16_t>(indexRange / 2) - 1); + + MUInt15 index = fastIndexing ? indexSelector.SelectIndexHDRFast(floatPixelsColorSpace[fixupIndex], rtn) : indexSelector.SelectIndexHDRSlow(floatPixelsLinearWeighted[fixupIndex], rtn); + + ParallelMath::Int16CompFlag invert = ParallelMath::Less(halfRangeMinusOne, index); + + if (ParallelMath::AnySet(invert)) + { + ParallelMath::ConditionalSet(index, invert, MUInt15(ParallelMath::MakeUInt15(static_cast<uint16_t>(indexRange - 1)) - index)); + + indexSelector.ConditionalInvert(invert); + + for (int ch = 0; ch < 3; ch++) + { + MAInt16 firstEP = quantizedEndPoints[0][ch]; + MAInt16 secondEP = quantizedEndPoints[1][ch]; + + quantizedEndPoints[0][ch] = ParallelMath::Select(invert, secondEP, firstEP); + quantizedEndPoints[1][ch] = ParallelMath::Select(invert, firstEP, secondEP); + } + } + + indexes[fixupIndex] = index; +} + +void cvtt::Internal::BC6HComputer::EvaluatePartitionedLegality(const MAInt16 ep0[2][3], const MAInt16 ep1[2][3], int aPrec, const int bPrec[3], bool isTransformed, MAInt16 outEncodedEPs[2][2][3], ParallelMath::Int16CompFlag& outIsLegal) +{ + ParallelMath::Int16CompFlag allLegal = ParallelMath::MakeBoolInt16(true); + + MAInt16 aSignificantMask = ParallelMath::MakeAInt16(static_cast<int16_t>((1 << aPrec) - 1)); + + for (int ch = 0; ch < 3; ch++) + { + outEncodedEPs[0][0][ch] = ep0[0][ch]; + outEncodedEPs[0][1][ch] = ep0[1][ch]; + outEncodedEPs[1][0][ch] = ep1[0][ch]; + outEncodedEPs[1][1][ch] = ep1[1][ch]; + + if (isTransformed) + { + for (int subset = 0; subset < 2; subset++) + { + for (int epi = 0; epi < 2; epi++) + { + if (epi == 0 && subset == 0) + continue; + + MAInt16 bReduced = (outEncodedEPs[subset][epi][ch] & aSignificantMask); + + MSInt16 delta = ParallelMath::TruncateToPrecisionSigned(ParallelMath::LosslessCast<MSInt16>::Cast(ParallelMath::AbstractSubtract(outEncodedEPs[subset][epi][ch], outEncodedEPs[0][0][ch])), bPrec[ch]); + + outEncodedEPs[subset][epi][ch] = ParallelMath::LosslessCast<MAInt16>::Cast(delta); + + MAInt16 reconstructed = (ParallelMath::AbstractAdd(outEncodedEPs[subset][epi][ch], outEncodedEPs[0][0][ch]) & aSignificantMask); + allLegal = allLegal & ParallelMath::Equal(reconstructed, bReduced); + } + } + } + + if (!ParallelMath::AnySet(allLegal)) + break; + } + + outIsLegal = allLegal; +} + +void cvtt::Internal::BC6HComputer::EvaluateSingleLegality(const MAInt16 ep[2][3], int aPrec, const int bPrec[3], bool isTransformed, MAInt16 outEncodedEPs[2][3], ParallelMath::Int16CompFlag& outIsLegal) +{ + ParallelMath::Int16CompFlag allLegal = ParallelMath::MakeBoolInt16(true); + + MAInt16 aSignificantMask = ParallelMath::MakeAInt16(static_cast<int16_t>((1 << aPrec) - 1)); + + for (int ch = 0; ch < 3; ch++) + { + outEncodedEPs[0][ch] = ep[0][ch]; + outEncodedEPs[1][ch] = ep[1][ch]; + + if (isTransformed) + { + MAInt16 bReduced = (outEncodedEPs[1][ch] & aSignificantMask); + + MSInt16 delta = ParallelMath::TruncateToPrecisionSigned(ParallelMath::LosslessCast<MSInt16>::Cast(ParallelMath::AbstractSubtract(outEncodedEPs[1][ch], outEncodedEPs[0][ch])), bPrec[ch]); + + outEncodedEPs[1][ch] = ParallelMath::LosslessCast<MAInt16>::Cast(delta); + + MAInt16 reconstructed = (ParallelMath::AbstractAdd(outEncodedEPs[1][ch], outEncodedEPs[0][ch]) & aSignificantMask); + allLegal = allLegal & ParallelMath::Equal(reconstructed, bReduced); + } + } + + outIsLegal = allLegal; +} + +void cvtt::Internal::BC6HComputer::Pack(uint32_t flags, const PixelBlockF16* inputs, uint8_t* packedBlocks, const float channelWeights[4], bool isSigned, int numTweakRounds, int numRefineRounds) +{ + if (numTweakRounds < 1) + numTweakRounds = 1; + else if (numTweakRounds > MaxTweakRounds) + numTweakRounds = MaxTweakRounds; + + if (numRefineRounds < 1) + numRefineRounds = 1; + else if (numRefineRounds > MaxRefineRounds) + numRefineRounds = MaxRefineRounds; + + bool fastIndexing = ((flags & cvtt::Flags::BC6H_FastIndexing) != 0); + float channelWeightsSq[3]; + + ParallelMath::RoundTowardNearestForScope rtn; + + MSInt16 pixels[16][3]; + MFloat floatPixels2CL[16][3]; + MFloat floatPixelsLinearWeighted[16][3]; + + MSInt16 low15Bits = ParallelMath::MakeSInt16(32767); + + for (int ch = 0; ch < 3; ch++) + channelWeightsSq[ch] = channelWeights[ch] * channelWeights[ch]; + + for (int px = 0; px < 16; px++) + { + for (int ch = 0; ch < 3; ch++) + { + MSInt16 pixelValue; + ParallelMath::ConvertHDRInputs(inputs, px, ch, pixelValue); + + // Convert from sign+magnitude to 2CL + if (isSigned) + { + ParallelMath::Int16CompFlag negative = ParallelMath::Less(pixelValue, ParallelMath::MakeSInt16(0)); + MSInt16 magnitude = (pixelValue & low15Bits); + ParallelMath::ConditionalSet(pixelValue, negative, ParallelMath::MakeSInt16(0) - magnitude); + pixelValue = ParallelMath::Max(pixelValue, ParallelMath::MakeSInt16(-31743)); + } + else + pixelValue = ParallelMath::Max(pixelValue, ParallelMath::MakeSInt16(0)); + + pixelValue = ParallelMath::Min(pixelValue, ParallelMath::MakeSInt16(31743)); + + pixels[px][ch] = pixelValue; + floatPixels2CL[px][ch] = ParallelMath::ToFloat(pixelValue); + floatPixelsLinearWeighted[px][ch] = ParallelMath::TwosCLHalfToFloat(pixelValue) * channelWeights[ch]; + } + } + + MFloat preWeightedPixels[16][3]; + + BCCommon::PreWeightPixelsHDR<3>(preWeightedPixels, pixels, channelWeights); + + MAInt16 bestEndPoints[2][2][3]; + MUInt15 bestIndexes[16]; + MFloat bestError = ParallelMath::MakeFloat(FLT_MAX); + MUInt15 bestMode = ParallelMath::MakeUInt15(0); + MUInt15 bestPartition = ParallelMath::MakeUInt15(0); + + for (int px = 0; px < 16; px++) + bestIndexes[px] = ParallelMath::MakeUInt15(0); + + for (int subset = 0; subset < 2; subset++) + for (int epi = 0; epi < 2; epi++) + for (int ch = 0; ch < 3; ch++) + bestEndPoints[subset][epi][ch] = ParallelMath::MakeAInt16(0); + + UnfinishedEndpoints<3> partitionedUFEP[32][2]; + UnfinishedEndpoints<3> singleUFEP; + + // Generate UFEP for partitions + for (int p = 0; p < 32; p++) + { + int partitionMask = BC7Data::g_partitionMap[p]; + + EndpointSelector<3, 8> epSelectors[2]; + + for (int pass = 0; pass < NumEndpointSelectorPasses; pass++) + { + for (int px = 0; px < 16; px++) + { + int subset = (partitionMask >> px) & 1; + epSelectors[subset].ContributePass(preWeightedPixels[px], pass, ParallelMath::MakeFloat(1.0f)); + } + + for (int subset = 0; subset < 2; subset++) + epSelectors[subset].FinishPass(pass); + } + + for (int subset = 0; subset < 2; subset++) + partitionedUFEP[p][subset] = epSelectors[subset].GetEndpoints(channelWeights); + } + + // Generate UFEP for single + { + EndpointSelector<3, 8> epSelector; + + for (int pass = 0; pass < NumEndpointSelectorPasses; pass++) + { + for (int px = 0; px < 16; px++) + epSelector.ContributePass(preWeightedPixels[px], pass, ParallelMath::MakeFloat(1.0f)); + + epSelector.FinishPass(pass); + } + + singleUFEP = epSelector.GetEndpoints(channelWeights); + } + + for (int partitionedInt = 0; partitionedInt < 2; partitionedInt++) + { + bool partitioned = (partitionedInt == 1); + + for (int aPrec = BC7Data::g_maxHDRPrecision; aPrec >= 0; aPrec--) + { + if (!BC7Data::g_hdrModesExistForPrecision[partitionedInt][aPrec]) + continue; + + int numPartitions = partitioned ? 32 : 1; + int numSubsets = partitioned ? 2 : 1; + int indexBits = partitioned ? 3 : 4; + int indexRange = (1 << indexBits); + + for (int p = 0; p < numPartitions; p++) + { + int partitionMask = partitioned ? BC7Data::g_partitionMap[p] : 0; + + const int MaxMetaRounds = MaxTweakRounds * MaxRefineRounds; + + MAInt16 metaEndPointsQuantized[MaxMetaRounds][2][2][3]; + MUInt15 metaIndexes[MaxMetaRounds][16]; + MFloat metaError[MaxMetaRounds][2]; + + bool roundValid[MaxMetaRounds][2]; + + for (int r = 0; r < MaxMetaRounds; r++) + for (int subset = 0; subset < 2; subset++) + roundValid[r][subset] = true; + + for (int subset = 0; subset < numSubsets; subset++) + { + for (int tweak = 0; tweak < MaxTweakRounds; tweak++) + { + EndpointRefiner<3> refiners[2]; + + bool abortRemainingRefines = false; + for (int refinePass = 0; refinePass < MaxRefineRounds; refinePass++) + { + int metaRound = tweak * MaxRefineRounds + refinePass; + + if (tweak >= numTweakRounds || refinePass >= numRefineRounds) + abortRemainingRefines = true; + + if (abortRemainingRefines) + { + roundValid[metaRound][subset] = false; + continue; + } + + MAInt16(&mrQuantizedEndPoints)[2][2][3] = metaEndPointsQuantized[metaRound]; + MUInt15(&mrIndexes)[16] = metaIndexes[metaRound]; + + MSInt16 endPointsColorSpace[2][3]; + + if (refinePass == 0) + { + UnfinishedEndpoints<3> ufep = partitioned ? partitionedUFEP[p][subset] : singleUFEP; + + if (isSigned) + ufep.FinishHDRSigned(tweak, indexRange, endPointsColorSpace[0], endPointsColorSpace[1], &rtn); + else + ufep.FinishHDRUnsigned(tweak, indexRange, endPointsColorSpace[0], endPointsColorSpace[1], &rtn); + } + else + refiners[subset].GetRefinedEndpointsHDR(endPointsColorSpace, isSigned, &rtn); + + refiners[subset].Init(indexRange, channelWeights); + + int fixupIndex = (subset == 0) ? 0 : BC7Data::g_fixupIndexes2[p]; + + IndexSelectorHDR<3> indexSelector; + if (isSigned) + QuantizeEndpointsSigned(endPointsColorSpace, floatPixels2CL, floatPixelsLinearWeighted, mrQuantizedEndPoints[subset], mrIndexes, indexSelector, fixupIndex, aPrec, indexRange, channelWeights, fastIndexing, &rtn); + else + QuantizeEndpointsUnsigned(endPointsColorSpace, floatPixels2CL, floatPixelsLinearWeighted, mrQuantizedEndPoints[subset], mrIndexes, indexSelector, fixupIndex, aPrec, indexRange, channelWeights, fastIndexing, &rtn); + + if (metaRound > 0) + { + ParallelMath::Int16CompFlag anySame = ParallelMath::MakeBoolInt16(false); + + for (int prevRound = 0; prevRound < metaRound; prevRound++) + { + MAInt16(&prevRoundEPs)[2][3] = metaEndPointsQuantized[prevRound][subset]; + + ParallelMath::Int16CompFlag same = ParallelMath::MakeBoolInt16(true); + + for (int epi = 0; epi < 2; epi++) + for (int ch = 0; ch < 3; ch++) + same = (same & ParallelMath::Equal(prevRoundEPs[epi][ch], mrQuantizedEndPoints[subset][epi][ch])); + + anySame = (anySame | same); + if (ParallelMath::AllSet(anySame)) + break; + } + + if (ParallelMath::AllSet(anySame)) + { + roundValid[metaRound][subset] = false; + continue; + } + } + + MFloat subsetError = ParallelMath::MakeFloatZero(); + + { + for (int px = 0; px < 16; px++) + { + if (subset != ((partitionMask >> px) & 1)) + continue; + + MUInt15 index; + if (px == fixupIndex) + index = mrIndexes[px]; + else + { + index = fastIndexing ? indexSelector.SelectIndexHDRFast(floatPixels2CL[px], &rtn) : indexSelector.SelectIndexHDRSlow(floatPixelsLinearWeighted[px], &rtn); + mrIndexes[px] = index; + } + + MSInt16 reconstructed[3]; + if (isSigned) + indexSelector.ReconstructHDRSigned(mrIndexes[px], reconstructed); + else + indexSelector.ReconstructHDRUnsigned(mrIndexes[px], reconstructed); + + subsetError = subsetError + (fastIndexing ? BCCommon::ComputeErrorHDRFast<3>(flags, reconstructed, pixels[px], channelWeightsSq) : BCCommon::ComputeErrorHDRSlow<3>(flags, reconstructed, pixels[px], channelWeightsSq)); + + if (refinePass != numRefineRounds - 1) + refiners[subset].ContributeUnweightedPW(preWeightedPixels[px], index); + } + } + + metaError[metaRound][subset] = subsetError; + } + } + } + + // Now we have a bunch of attempts, but not all of them will fit in the delta coding scheme + int numMeta1 = partitioned ? MaxMetaRounds : 1; + for (int meta0 = 0; meta0 < MaxMetaRounds; meta0++) + { + if (!roundValid[meta0][0]) + continue; + + for (int meta1 = 0; meta1 < numMeta1; meta1++) + { + MFloat combinedError = metaError[meta0][0]; + if (partitioned) + { + if (!roundValid[meta1][1]) + continue; + + combinedError = combinedError + metaError[meta1][1]; + } + + ParallelMath::FloatCompFlag errorBetter = ParallelMath::Less(combinedError, bestError); + if (!ParallelMath::AnySet(errorBetter)) + continue; + + ParallelMath::Int16CompFlag needsCommit = ParallelMath::FloatFlagToInt16(errorBetter); + + // Figure out if this is encodable + for (int mode = 0; mode < BC7Data::g_numHDRModes; mode++) + { + const BC7Data::BC6HModeInfo &modeInfo = BC7Data::g_hdrModes[mode]; + + if (modeInfo.m_partitioned != partitioned || modeInfo.m_aPrec != aPrec) + continue; + + MAInt16 encodedEPs[2][2][3]; + ParallelMath::Int16CompFlag isLegal; + if (partitioned) + EvaluatePartitionedLegality(metaEndPointsQuantized[meta0][0], metaEndPointsQuantized[meta1][1], modeInfo.m_aPrec, modeInfo.m_bPrec, modeInfo.m_transformed, encodedEPs, isLegal); + else + EvaluateSingleLegality(metaEndPointsQuantized[meta0][0], modeInfo.m_aPrec, modeInfo.m_bPrec, modeInfo.m_transformed, encodedEPs[0], isLegal); + + ParallelMath::Int16CompFlag isLegalAndBetter = (ParallelMath::FloatFlagToInt16(errorBetter) & isLegal); + if (!ParallelMath::AnySet(isLegalAndBetter)) + continue; + + ParallelMath::FloatCompFlag isLegalAndBetterFloat = ParallelMath::Int16FlagToFloat(isLegalAndBetter); + + ParallelMath::ConditionalSet(bestError, isLegalAndBetterFloat, combinedError); + ParallelMath::ConditionalSet(bestMode, isLegalAndBetter, ParallelMath::MakeUInt15(static_cast<uint16_t>(mode))); + ParallelMath::ConditionalSet(bestPartition, isLegalAndBetter, ParallelMath::MakeUInt15(static_cast<uint16_t>(p))); + + for (int subset = 0; subset < numSubsets; subset++) + { + for (int epi = 0; epi < 2; epi++) + { + for (int ch = 0; ch < 3; ch++) + ParallelMath::ConditionalSet(bestEndPoints[subset][epi][ch], isLegalAndBetter, encodedEPs[subset][epi][ch]); + } + } + + for (int px = 0; px < 16; px++) + { + int subset = ((partitionMask >> px) & 1); + if (subset == 0) + ParallelMath::ConditionalSet(bestIndexes[px], isLegalAndBetter, metaIndexes[meta0][px]); + else + ParallelMath::ConditionalSet(bestIndexes[px], isLegalAndBetter, metaIndexes[meta1][px]); + } + + needsCommit = ParallelMath::AndNot(needsCommit, isLegalAndBetter); + if (!ParallelMath::AnySet(needsCommit)) + break; + } + } + } + } + } + } + + // At this point, everything should be set + for (int block = 0; block < ParallelMath::ParallelSize; block++) + { + ParallelMath::ScalarUInt16 mode = ParallelMath::Extract(bestMode, block); + ParallelMath::ScalarUInt16 partition = ParallelMath::Extract(bestPartition, block); + int32_t eps[2][2][3]; + ParallelMath::ScalarUInt16 indexes[16]; + + const BC7Data::BC6HModeInfo& modeInfo = BC7Data::g_hdrModes[mode]; + + BC6H_IO::WriteFunc_t writeFunc = BC6H_IO::g_writeFuncs[mode]; + + const int headerBits = modeInfo.m_partitioned ? 82 : 65; + + for (int subset = 0; subset < 2; subset++) + { + for (int epi = 0; epi < 2; epi++) + { + for (int ch = 0; ch < 3; ch++) + eps[subset][epi][ch] = ParallelMath::Extract(bestEndPoints[subset][epi][ch], block); + } + } + + for (int px = 0; px < 16; px++) + indexes[px] = ParallelMath::Extract(bestIndexes[px], block); + + uint16_t modeID = modeInfo.m_modeID; + + PackingVector pv; + + { + uint32_t header[3]; + writeFunc(header, modeID, partition, + eps[0][0][0], eps[0][1][0], eps[1][0][0], eps[1][1][0], + eps[0][0][1], eps[0][1][1], eps[1][0][1], eps[1][1][1], + eps[0][0][2], eps[0][1][2], eps[1][0][2], eps[1][1][2] + ); + + pv.InitPacked(header, headerBits); + } + + int fixupIndex1 = 0; + int indexBits = 4; + if (modeInfo.m_partitioned) + { + fixupIndex1 = BC7Data::g_fixupIndexes2[partition]; + indexBits = 3; + } + + for (int px = 0; px < 16; px++) + { + ParallelMath::ScalarUInt16 index = ParallelMath::Extract(bestIndexes[px], block); + if (px == 0 || px == fixupIndex1) + pv.Pack(index, indexBits - 1); + else + pv.Pack(index, indexBits); + } + + pv.Flush(packedBlocks + 16 * block); + } +} + +void cvtt::Internal::BC6HComputer::SignExtendSingle(int &v, int bits) +{ + if (v & (1 << (bits - 1))) + v |= -(1 << bits); +} + +void cvtt::Internal::BC6HComputer::UnpackOne(PixelBlockF16 &output, const uint8_t *pBC, bool isSigned) +{ + UnpackingVector pv; + pv.Init(pBC); + + int numModeBits = 2; + int modeBits = pv.Unpack(2); + if (modeBits != 0 && modeBits != 1) + { + modeBits |= pv.Unpack(3) << 2; + numModeBits += 3; + } + + int mode = -1; + for (int possibleMode = 0; possibleMode < BC7Data::g_numHDRModes; possibleMode++) + { + if (BC7Data::g_hdrModes[possibleMode].m_modeID == modeBits) + { + mode = possibleMode; + break; + } + } + + if (mode < 0) + { + for (int px = 0; px < 16; px++) + { + for (int ch = 0; ch < 3; ch++) + output.m_pixels[px][ch] = 0; + output.m_pixels[px][3] = 0x3c00; // 1.0 + } + return; + } + + const BC7Data::BC6HModeInfo& modeInfo = BC7Data::g_hdrModes[mode]; + const int headerBits = modeInfo.m_partitioned ? 82 : 65; + const BC6H_IO::ReadFunc_t readFunc = BC6H_IO::g_readFuncs[mode]; + + uint16_t partition = 0; + int32_t eps[2][2][3]; + + for (int subset = 0; subset < 2; subset++) + for (int epi = 0; epi < 2; epi++) + for (int ch = 0; ch < 3; ch++) + eps[subset][epi][ch] = 0; + + { + uint32_t header[3]; + uint16_t codedEPs[2][2][3]; + pv.UnpackStart(header, headerBits); + + readFunc(header, partition, + codedEPs[0][0][0], codedEPs[0][1][0], codedEPs[1][0][0], codedEPs[1][1][0], + codedEPs[0][0][1], codedEPs[0][1][1], codedEPs[1][0][1], codedEPs[1][1][1], + codedEPs[0][0][2], codedEPs[0][1][2], codedEPs[1][0][2], codedEPs[1][1][2] + ); + + for (int subset = 0; subset < 2; subset++) + for (int epi = 0; epi < 2; epi++) + for (int ch = 0; ch < 3; ch++) + eps[subset][epi][ch] = codedEPs[subset][epi][ch]; + } + + uint16_t modeID = modeInfo.m_modeID; + + int fixupIndex1 = 0; + int indexBits = 4; + int numSubsets = 1; + if (modeInfo.m_partitioned) + { + fixupIndex1 = BC7Data::g_fixupIndexes2[partition]; + indexBits = 3; + numSubsets = 2; + } + + int indexes[16]; + for (int px = 0; px < 16; px++) + { + if (px == 0 || px == fixupIndex1) + indexes[px] = pv.Unpack(indexBits - 1); + else + indexes[px] = pv.Unpack(indexBits); + } + + if (modeInfo.m_partitioned) + { + for (int ch = 0; ch < 3; ch++) + { + if (isSigned) + SignExtendSingle(eps[0][0][ch], modeInfo.m_aPrec); + if (modeInfo.m_transformed || isSigned) + { + SignExtendSingle(eps[0][1][ch], modeInfo.m_bPrec[ch]); + SignExtendSingle(eps[1][0][ch], modeInfo.m_bPrec[ch]); + SignExtendSingle(eps[1][1][ch], modeInfo.m_bPrec[ch]); + } + } + } + else + { + for (int ch = 0; ch < 3; ch++) + { + if (isSigned) + SignExtendSingle(eps[0][0][ch], modeInfo.m_aPrec); + if (modeInfo.m_transformed || isSigned) + SignExtendSingle(eps[0][1][ch], modeInfo.m_bPrec[ch]); + } + } + + int aPrec = modeInfo.m_aPrec; + + if (modeInfo.m_transformed) + { + for (int ch = 0; ch < 3; ch++) + { + int wrapMask = (1 << aPrec) - 1; + + eps[0][1][ch] = ((eps[0][0][ch] + eps[0][1][ch]) & wrapMask); + if (isSigned) + SignExtendSingle(eps[0][1][ch], aPrec); + + if (modeInfo.m_partitioned) + { + eps[1][0][ch] = ((eps[0][0][ch] + eps[1][0][ch]) & wrapMask); + eps[1][1][ch] = ((eps[0][0][ch] + eps[1][1][ch]) & wrapMask); + + if (isSigned) + { + SignExtendSingle(eps[1][0][ch], aPrec); + SignExtendSingle(eps[1][1][ch], aPrec); + } + } + } + } + + // Unquantize endpoints + for (int subset = 0; subset < numSubsets; subset++) + { + for (int epi = 0; epi < 2; epi++) + { + for (int ch = 0; ch < 3; ch++) + { + int &v = eps[subset][epi][ch]; + + if (isSigned) + { + if (aPrec >= 16) + { + // Nothing + } + else + { + bool s = false; + int comp = v; + if (v < 0) + { + s = true; + comp = -comp; + } + + int unq = 0; + if (comp == 0) + unq = 0; + else if (comp >= ((1 << (aPrec - 1)) - 1)) + unq = 0x7fff; + else + unq = ((comp << 15) + 0x4000) >> (aPrec - 1); + + if (s) + unq = -unq; + + v = unq; + } + } + else + { + if (aPrec >= 15) + { + // Nothing + } + else if (v == 0) + { + // Nothing + } + else if (v == ((1 << aPrec) - 1)) + v = 0xffff; + else + v = ((v << 16) + 0x8000) >> aPrec; + } + } + } + } + + const int *weights = BC7Data::g_weightTables[indexBits]; + + for (int px = 0; px < 16; px++) + { + int subset = 0; + if (modeInfo.m_partitioned) + subset = (BC7Data::g_partitionMap[partition] >> px) & 1; + + int w = weights[indexes[px]]; + for (int ch = 0; ch < 3; ch++) + { + int comp = ((64 - w) * eps[subset][0][ch] + w * eps[subset][1][ch] + 32) >> 6; + + if (isSigned) + { + if (comp < 0) + comp = -(((-comp) * 31) >> 5); + else + comp = (comp * 31) >> 5; + + int s = 0; + if (comp < 0) + { + s = 0x8000; + comp = -comp; + } + + output.m_pixels[px][ch] = static_cast<uint16_t>(s | comp); + } + else + { + comp = (comp * 31) >> 6; + output.m_pixels[px][ch] = static_cast<uint16_t>(comp); + } + } + output.m_pixels[px][3] = 0x3c00; // 1.0 + } +} + +void cvtt::Kernels::ConfigureBC7EncodingPlanFromQuality(BC7EncodingPlan &encodingPlan, int quality) +{ + static const int kMaxQuality = 100; + + if (quality < 1) + quality = 1; + else if (quality > kMaxQuality) + quality = kMaxQuality; + + const int numRGBModes = cvtt::Tables::BC7Prio::g_bc7NumPrioCodesRGB * quality / kMaxQuality; + const int numRGBAModes = cvtt::Tables::BC7Prio::g_bc7NumPrioCodesRGBA * quality / kMaxQuality; + + const uint16_t *prioLists[] = { cvtt::Tables::BC7Prio::g_bc7PrioCodesRGB, cvtt::Tables::BC7Prio::g_bc7PrioCodesRGBA }; + const int prioListSizes[] = { numRGBModes, numRGBAModes }; + + BC7FineTuningParams ftParams; + memset(&ftParams, 0, sizeof(ftParams)); + + for (int listIndex = 0; listIndex < 2; listIndex++) + { + int prioListSize = prioListSizes[listIndex]; + const uint16_t *prioList = prioLists[listIndex]; + + for (int prioIndex = 0; prioIndex < prioListSize; prioIndex++) + { + const uint16_t packedMode = prioList[prioIndex]; + + uint8_t seedPoints = static_cast<uint8_t>(cvtt::Tables::BC7Prio::UnpackSeedPointCount(packedMode)); + int mode = cvtt::Tables::BC7Prio::UnpackMode(packedMode); + + switch (mode) + { + case 0: + ftParams.mode0SP[cvtt::Tables::BC7Prio::UnpackPartition(packedMode)] = seedPoints; + break; + case 1: + ftParams.mode1SP[cvtt::Tables::BC7Prio::UnpackPartition(packedMode)] = seedPoints; + break; + case 2: + ftParams.mode2SP[cvtt::Tables::BC7Prio::UnpackPartition(packedMode)] = seedPoints; + break; + case 3: + ftParams.mode3SP[cvtt::Tables::BC7Prio::UnpackPartition(packedMode)] = seedPoints; + break; + case 4: + ftParams.mode4SP[cvtt::Tables::BC7Prio::UnpackRotation(packedMode)][cvtt::Tables::BC7Prio::UnpackIndexSelector(packedMode)] = seedPoints; + break; + case 5: + ftParams.mode5SP[cvtt::Tables::BC7Prio::UnpackRotation(packedMode)] = seedPoints; + break; + case 6: + ftParams.mode6SP = seedPoints; + break; + case 7: + ftParams.mode7SP[cvtt::Tables::BC7Prio::UnpackPartition(packedMode)] = seedPoints; + break; + } + } + } + + ConfigureBC7EncodingPlanFromFineTuningParams(encodingPlan, ftParams); +} + +// Generates a BC7 encoding plan from fine-tuning parameters. +bool cvtt::Kernels::ConfigureBC7EncodingPlanFromFineTuningParams(BC7EncodingPlan &encodingPlan, const BC7FineTuningParams ¶ms) +{ + memset(&encodingPlan, 0, sizeof(encodingPlan)); + + // Mode 0 + for (int partition = 0; partition < 16; partition++) + { + uint8_t sp = params.mode0SP[partition]; + if (sp == 0) + continue; + + encodingPlan.mode0PartitionEnabled |= static_cast<uint16_t>(1) << partition; + + for (int subset = 0; subset < 3; subset++) + { + int shape = cvtt::Internal::BC7Data::g_shapes3[partition][subset]; + encodingPlan.seedPointsForShapeRGB[shape] = std::max(encodingPlan.seedPointsForShapeRGB[shape], sp); + } + } + + // Mode 1 + for (int partition = 0; partition < 64; partition++) + { + uint8_t sp = params.mode1SP[partition]; + if (sp == 0) + continue; + + encodingPlan.mode1PartitionEnabled |= static_cast<uint64_t>(1) << partition; + + for (int subset = 0; subset < 2; subset++) + { + int shape = cvtt::Internal::BC7Data::g_shapes2[partition][subset]; + encodingPlan.seedPointsForShapeRGB[shape] = std::max(encodingPlan.seedPointsForShapeRGB[shape], sp); + } + } + + // Mode 2 + for (int partition = 0; partition < 64; partition++) + { + uint8_t sp = params.mode2SP[partition]; + if (sp == 0) + continue; + + encodingPlan.mode2PartitionEnabled |= static_cast<uint64_t>(1) << partition; + + for (int subset = 0; subset < 3; subset++) + { + int shape = cvtt::Internal::BC7Data::g_shapes3[partition][subset]; + encodingPlan.seedPointsForShapeRGB[shape] = std::max(encodingPlan.seedPointsForShapeRGB[shape], sp); + } + } + + // Mode 3 + for (int partition = 0; partition < 64; partition++) + { + uint8_t sp = params.mode3SP[partition]; + if (sp == 0) + continue; + + encodingPlan.mode3PartitionEnabled |= static_cast<uint64_t>(1) << partition; + + for (int subset = 0; subset < 2; subset++) + { + int shape = cvtt::Internal::BC7Data::g_shapes2[partition][subset]; + encodingPlan.seedPointsForShapeRGB[shape] = std::max(encodingPlan.seedPointsForShapeRGB[shape], sp); + } + } + + // Mode 4 + for (int rotation = 0; rotation < 4; rotation++) + { + for (int indexMode = 0; indexMode < 2; indexMode++) + encodingPlan.mode4SP[rotation][indexMode] = params.mode4SP[rotation][indexMode]; + } + + // Mode 5 + for (int rotation = 0; rotation < 4; rotation++) + encodingPlan.mode5SP[rotation] = params.mode5SP[rotation]; + + // Mode 6 + { + uint8_t sp = params.mode6SP; + if (sp != 0) + { + encodingPlan.mode6Enabled = true; + + int shape = cvtt::Internal::BC7Data::g_shapes1[0][0]; + encodingPlan.seedPointsForShapeRGBA[shape] = std::max(encodingPlan.seedPointsForShapeRGBA[shape], sp); + } + } + + // Mode 7 + for (int partition = 0; partition < 64; partition++) + { + uint8_t sp = params.mode7SP[partition]; + if (sp == 0) + continue; + + encodingPlan.mode7RGBAPartitionEnabled |= static_cast<uint64_t>(1) << partition; + + for (int subset = 0; subset < 2; subset++) + { + int shape = cvtt::Internal::BC7Data::g_shapes2[partition][subset]; + encodingPlan.seedPointsForShapeRGBA[shape] = std::max(encodingPlan.seedPointsForShapeRGBA[shape], sp); + } + } + + for (int i = 0; i < BC7EncodingPlan::kNumRGBShapes; i++) + { + if (encodingPlan.seedPointsForShapeRGB[i] > 0) + { + encodingPlan.rgbShapeList[encodingPlan.rgbNumShapesToEvaluate] = i; + encodingPlan.rgbNumShapesToEvaluate++; + } + } + + for (int i = 0; i < BC7EncodingPlan::kNumRGBAShapes; i++) + { + if (encodingPlan.seedPointsForShapeRGBA[i] > 0) + { + encodingPlan.rgbaShapeList[encodingPlan.rgbaNumShapesToEvaluate] = i; + encodingPlan.rgbaNumShapesToEvaluate++; + } + } + + encodingPlan.mode7RGBPartitionEnabled = (encodingPlan.mode7RGBAPartitionEnabled & ~encodingPlan.mode3PartitionEnabled); + + return true; +} + +#endif diff --git a/thirdparty/cvtt/ConvectionKernels_BC67.h b/thirdparty/cvtt/ConvectionKernels_BC67.h new file mode 100644 index 0000000000..b929711187 --- /dev/null +++ b/thirdparty/cvtt/ConvectionKernels_BC67.h @@ -0,0 +1,99 @@ +#pragma once + +#include "ConvectionKernels_ParallelMath.h" + + +namespace cvtt +{ + namespace Tables + { + namespace BC7SC + { + struct Table; + } + } + + namespace Internal + { + namespace BC67 + { + struct WorkInfo; + } + + template<int TVectorSize> + class IndexSelectorHDR; + } + + struct PixelBlockU8; +} + +namespace cvtt +{ + namespace Internal + { + class BC7Computer + { + public: + static void Pack(uint32_t flags, const PixelBlockU8* inputs, uint8_t* packedBlocks, const float channelWeights[4], const BC7EncodingPlan &encodingPlan, int numRefineRounds); + static void UnpackOne(PixelBlockU8 &output, const uint8_t* packedBlock); + + private: + static const int MaxTweakRounds = 4; + + typedef ParallelMath::SInt16 MSInt16; + typedef ParallelMath::UInt15 MUInt15; + typedef ParallelMath::UInt16 MUInt16; + typedef ParallelMath::SInt32 MSInt32; + typedef ParallelMath::Float MFloat; + + static void TweakAlpha(const MUInt15 original[2], int tweak, int range, MUInt15 result[2]); + static void Quantize(MUInt15* color, int bits, int channels); + static void QuantizeP(MUInt15* color, int bits, uint16_t p, int channels); + static void Unquantize(MUInt15* color, int bits, int channels); + static void CompressEndpoints0(MUInt15 ep[2][4], uint16_t p[2]); + static void CompressEndpoints1(MUInt15 ep[2][4], uint16_t p); + static void CompressEndpoints2(MUInt15 ep[2][4]); + static void CompressEndpoints3(MUInt15 ep[2][4], uint16_t p[2]); + static void CompressEndpoints4(MUInt15 epRGB[2][3], MUInt15 epA[2]); + static void CompressEndpoints5(MUInt15 epRGB[2][3], MUInt15 epA[2]); + static void CompressEndpoints6(MUInt15 ep[2][4], uint16_t p[2]); + static void CompressEndpoints7(MUInt15 ep[2][4], uint16_t p[2]); + static void TrySingleColorRGBAMultiTable(uint32_t flags, const MUInt15 pixels[16][4], const MFloat average[4], int numRealChannels, const uint8_t *fragmentStart, int shapeLength, const MFloat &staticAlphaError, const ParallelMath::Int16CompFlag punchThroughInvalid[4], MFloat& shapeBestError, MUInt15 shapeBestEP[2][4], MUInt15 *fragmentBestIndexes, const float *channelWeightsSq, const cvtt::Tables::BC7SC::Table*const* tables, int numTables, const ParallelMath::RoundTowardNearestForScope *rtn); + static void TrySinglePlane(uint32_t flags, const MUInt15 pixels[16][4], const MFloat floatPixels[16][4], const float channelWeights[4], const BC7EncodingPlan &encodingPlan, int numRefineRounds, BC67::WorkInfo& work, const ParallelMath::RoundTowardNearestForScope *rtn); + static void TryDualPlane(uint32_t flags, const MUInt15 pixels[16][4], const MFloat floatPixels[16][4], const float channelWeights[4], const BC7EncodingPlan &encodingPlan, int numRefineRounds, BC67::WorkInfo& work, const ParallelMath::RoundTowardNearestForScope *rtn); + + template<class T> + static void Swap(T& a, T& b); + }; + + + class BC6HComputer + { + public: + static void Pack(uint32_t flags, const PixelBlockF16* inputs, uint8_t* packedBlocks, const float channelWeights[4], bool isSigned, int numTweakRounds, int numRefineRounds); + static void UnpackOne(PixelBlockF16 &output, const uint8_t *pBC, bool isSigned); + + private: + typedef ParallelMath::Float MFloat; + typedef ParallelMath::SInt16 MSInt16; + typedef ParallelMath::UInt16 MUInt16; + typedef ParallelMath::UInt15 MUInt15; + typedef ParallelMath::AInt16 MAInt16; + typedef ParallelMath::SInt32 MSInt32; + typedef ParallelMath::UInt31 MUInt31; + + static const int MaxTweakRounds = 4; + static const int MaxRefineRounds = 3; + + static MSInt16 QuantizeSingleEndpointElementSigned(const MSInt16 &elem2CL, int precision, const ParallelMath::RoundUpForScope* ru); + static MUInt15 QuantizeSingleEndpointElementUnsigned(const MUInt15 &elem, int precision, const ParallelMath::RoundUpForScope* ru); + static void UnquantizeSingleEndpointElementSigned(const MSInt16 &comp, int precision, MSInt16 &outUnquantized, MSInt16 &outUnquantizedFinished2CL); + static void UnquantizeSingleEndpointElementUnsigned(const MUInt15 &comp, int precision, MUInt16 &outUnquantized, MUInt16 &outUnquantizedFinished); + static void QuantizeEndpointsSigned(const MSInt16 endPoints[2][3], const MFloat floatPixelsColorSpace[16][3], const MFloat floatPixelsLinearWeighted[16][3], MAInt16 quantizedEndPoints[2][3], MUInt15 indexes[16], IndexSelectorHDR<3> &indexSelector, int fixupIndex, int precision, int indexRange, const float *channelWeights, bool fastIndexing, const ParallelMath::RoundTowardNearestForScope *rtn); + static void QuantizeEndpointsUnsigned(const MSInt16 endPoints[2][3], const MFloat floatPixelsColorSpace[16][3], const MFloat floatPixelsLinearWeighted[16][3], MAInt16 quantizedEndPoints[2][3], MUInt15 indexes[16], IndexSelectorHDR<3> &indexSelector, int fixupIndex, int precision, int indexRange, const float *channelWeights, bool fastIndexing, const ParallelMath::RoundTowardNearestForScope *rtn); + static void EvaluatePartitionedLegality(const MAInt16 ep0[2][3], const MAInt16 ep1[2][3], int aPrec, const int bPrec[3], bool isTransformed, MAInt16 outEncodedEPs[2][2][3], ParallelMath::Int16CompFlag& outIsLegal); + static void EvaluateSingleLegality(const MAInt16 ep[2][3], int aPrec, const int bPrec[3], bool isTransformed, MAInt16 outEncodedEPs[2][3], ParallelMath::Int16CompFlag& outIsLegal); + static void SignExtendSingle(int &v, int bits); + }; + } +} diff --git a/thirdparty/cvtt/ConvectionKernels_BC6H_IO.cpp b/thirdparty/cvtt/ConvectionKernels_BC6H_IO.cpp new file mode 100644 index 0000000000..753b6f9000 --- /dev/null +++ b/thirdparty/cvtt/ConvectionKernels_BC6H_IO.cpp @@ -0,0 +1,881 @@ +/* +Convection Texture Tools +Copyright (c) 2018-2019 Eric Lasota + +Permission is hereby granted, free of charge, to any person obtaining +a copy of this software and associated documentation files (the +"Software"), to deal in the Software without restriction, including +without limitation the rights to use, copy, modify, merge, publish, +distribute, sublicense, and/or sell copies of the Software, and to +permit persons to whom the Software is furnished to do so, subject +to the following conditions: + +The above copyright notice and this permission notice shall be included +in all copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS +OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + +------------------------------------------------------------------------------------- + +Portions based on DirectX Texture Library (DirectXTex) + +Copyright (c) Microsoft Corporation. All rights reserved. +Licensed under the MIT License. + +http://go.microsoft.com/fwlink/?LinkId=248926 +*/ +#include "ConvectionKernels_Config.h" + +#if !defined(CVTT_SINGLE_FILE) || defined(CVTT_SINGLE_FILE_IMPL) + +#include "ConvectionKernels_BC6H_IO.h" + +namespace cvtt +{ + namespace BC6H_IO + { + void WriteMode0(uint32_t *encoded, uint16_t m, uint16_t d, uint16_t rw, uint16_t rx, uint16_t ry, uint16_t rz, uint16_t gw, uint16_t gx, uint16_t gy, uint16_t gz, uint16_t bw, uint16_t bx, uint16_t by, uint16_t bz) + { + encoded[0] = (m & 0x3u) | ((gy >> 2) & 0x4u) | ((by >> 1) & 0x8u) | (bz & 0x10u) | ((rw << 5) & 0x7fe0u) | ((gw << 15) & 0x1ff8000u) | ((bw << 25) & 0xfe000000u); + encoded[1] = ((bw >> 7) & 0x7u) | ((rx << 3) & 0xf8u) | ((gz << 4) & 0x100u) | ((gy << 9) & 0x1e00u) | ((gx << 13) & 0x3e000u) | ((bz << 18) & 0x40000u) | ((gz << 19) & 0x780000u) | ((bx << 23) & 0xf800000u) | ((bz << 27) & 0x10000000u) | ((by << 29) & 0xe0000000u); + encoded[2] = ((by >> 3) & 0x1u) | ((ry << 1) & 0x3eu) | ((bz << 4) & 0x40u) | ((rz << 7) & 0xf80u) | ((bz << 9) & 0x1000u) | ((d << 13) & 0x3e000u); + } + + void WriteMode1(uint32_t *encoded, uint16_t m, uint16_t d, uint16_t rw, uint16_t rx, uint16_t ry, uint16_t rz, uint16_t gw, uint16_t gx, uint16_t gy, uint16_t gz, uint16_t bw, uint16_t bx, uint16_t by, uint16_t bz) + { + encoded[0] = (m & 0x3u) | ((gy >> 3) & 0x4u) | ((gz >> 1) & 0x18u) | ((rw << 5) & 0xfe0u) | ((bz << 12) & 0x3000u) | ((by << 10) & 0x4000u) | ((gw << 15) & 0x3f8000u) | ((by << 17) & 0x400000u) | ((bz << 21) & 0x800000u) | ((gy << 20) & 0x1000000u) | ((bw << 25) & 0xfe000000u); + encoded[1] = ((bz >> 3) & 0x1u) | ((bz >> 4) & 0x2u) | ((bz >> 2) & 0x4u) | ((rx << 3) & 0x1f8u) | ((gy << 9) & 0x1e00u) | ((gx << 13) & 0x7e000u) | ((gz << 19) & 0x780000u) | ((bx << 23) & 0x1f800000u) | ((by << 29) & 0xe0000000u); + encoded[2] = ((by >> 3) & 0x1u) | ((ry << 1) & 0x7eu) | ((rz << 7) & 0x1f80u) | ((d << 13) & 0x3e000u); + } + + void WriteMode2(uint32_t *encoded, uint16_t m, uint16_t d, uint16_t rw, uint16_t rx, uint16_t ry, uint16_t rz, uint16_t gw, uint16_t gx, uint16_t gy, uint16_t gz, uint16_t bw, uint16_t bx, uint16_t by, uint16_t bz) + { + encoded[0] = (m & 0x1fu) | ((rw << 5) & 0x7fe0u) | ((gw << 15) & 0x1ff8000u) | ((bw << 25) & 0xfe000000u); + encoded[1] = ((bw >> 7) & 0x7u) | ((rx << 3) & 0xf8u) | ((rw >> 2) & 0x100u) | ((gy << 9) & 0x1e00u) | ((gx << 13) & 0x1e000u) | ((gw << 7) & 0x20000u) | ((bz << 18) & 0x40000u) | ((gz << 19) & 0x780000u) | ((bx << 23) & 0x7800000u) | ((bw << 17) & 0x8000000u) | ((bz << 27) & 0x10000000u) | ((by << 29) & 0xe0000000u); + encoded[2] = ((by >> 3) & 0x1u) | ((ry << 1) & 0x3eu) | ((bz << 4) & 0x40u) | ((rz << 7) & 0xf80u) | ((bz << 9) & 0x1000u) | ((d << 13) & 0x3e000u); + } + + void WriteMode3(uint32_t *encoded, uint16_t m, uint16_t d, uint16_t rw, uint16_t rx, uint16_t ry, uint16_t rz, uint16_t gw, uint16_t gx, uint16_t gy, uint16_t gz, uint16_t bw, uint16_t bx, uint16_t by, uint16_t bz) + { + encoded[0] = (m & 0x1fu) | ((rw << 5) & 0x7fe0u) | ((gw << 15) & 0x1ff8000u) | ((bw << 25) & 0xfe000000u); + encoded[1] = ((bw >> 7) & 0x7u) | ((rx << 3) & 0x78u) | ((rw >> 3) & 0x80u) | ((gz << 4) & 0x100u) | ((gy << 9) & 0x1e00u) | ((gx << 13) & 0x3e000u) | ((gw << 8) & 0x40000u) | ((gz << 19) & 0x780000u) | ((bx << 23) & 0x7800000u) | ((bw << 17) & 0x8000000u) | ((bz << 27) & 0x10000000u) | ((by << 29) & 0xe0000000u); + encoded[2] = ((by >> 3) & 0x1u) | ((ry << 1) & 0x1eu) | ((bz << 5) & 0x20u) | ((bz << 4) & 0x40u) | ((rz << 7) & 0x780u) | ((gy << 7) & 0x800u) | ((bz << 9) & 0x1000u) | ((d << 13) & 0x3e000u); + } + + void WriteMode4(uint32_t *encoded, uint16_t m, uint16_t d, uint16_t rw, uint16_t rx, uint16_t ry, uint16_t rz, uint16_t gw, uint16_t gx, uint16_t gy, uint16_t gz, uint16_t bw, uint16_t bx, uint16_t by, uint16_t bz) + { + encoded[0] = (m & 0x1fu) | ((rw << 5) & 0x7fe0u) | ((gw << 15) & 0x1ff8000u) | ((bw << 25) & 0xfe000000u); + encoded[1] = ((bw >> 7) & 0x7u) | ((rx << 3) & 0x78u) | ((rw >> 3) & 0x80u) | ((by << 4) & 0x100u) | ((gy << 9) & 0x1e00u) | ((gx << 13) & 0x1e000u) | ((gw << 7) & 0x20000u) | ((bz << 18) & 0x40000u) | ((gz << 19) & 0x780000u) | ((bx << 23) & 0xf800000u) | ((bw << 18) & 0x10000000u) | ((by << 29) & 0xe0000000u); + encoded[2] = ((by >> 3) & 0x1u) | ((ry << 1) & 0x1eu) | ((bz << 4) & 0x60u) | ((rz << 7) & 0x780u) | ((bz << 7) & 0x800u) | ((bz << 9) & 0x1000u) | ((d << 13) & 0x3e000u); + } + + void WriteMode5(uint32_t *encoded, uint16_t m, uint16_t d, uint16_t rw, uint16_t rx, uint16_t ry, uint16_t rz, uint16_t gw, uint16_t gx, uint16_t gy, uint16_t gz, uint16_t bw, uint16_t bx, uint16_t by, uint16_t bz) + { + encoded[0] = (m & 0x1fu) | ((rw << 5) & 0x3fe0u) | ((by << 10) & 0x4000u) | ((gw << 15) & 0xff8000u) | ((gy << 20) & 0x1000000u) | ((bw << 25) & 0xfe000000u); + encoded[1] = ((bw >> 7) & 0x3u) | ((bz >> 2) & 0x4u) | ((rx << 3) & 0xf8u) | ((gz << 4) & 0x100u) | ((gy << 9) & 0x1e00u) | ((gx << 13) & 0x3e000u) | ((bz << 18) & 0x40000u) | ((gz << 19) & 0x780000u) | ((bx << 23) & 0xf800000u) | ((bz << 27) & 0x10000000u) | ((by << 29) & 0xe0000000u); + encoded[2] = ((by >> 3) & 0x1u) | ((ry << 1) & 0x3eu) | ((bz << 4) & 0x40u) | ((rz << 7) & 0xf80u) | ((bz << 9) & 0x1000u) | ((d << 13) & 0x3e000u); + } + + void WriteMode6(uint32_t *encoded, uint16_t m, uint16_t d, uint16_t rw, uint16_t rx, uint16_t ry, uint16_t rz, uint16_t gw, uint16_t gx, uint16_t gy, uint16_t gz, uint16_t bw, uint16_t bx, uint16_t by, uint16_t bz) + { + encoded[0] = (m & 0x1fu) | ((rw << 5) & 0x1fe0u) | ((gz << 9) & 0x2000u) | ((by << 10) & 0x4000u) | ((gw << 15) & 0x7f8000u) | ((bz << 21) & 0x800000u) | ((gy << 20) & 0x1000000u) | ((bw << 25) & 0xfe000000u); + encoded[1] = ((bw >> 7) & 0x1u) | ((bz >> 2) & 0x6u) | ((rx << 3) & 0x1f8u) | ((gy << 9) & 0x1e00u) | ((gx << 13) & 0x3e000u) | ((bz << 18) & 0x40000u) | ((gz << 19) & 0x780000u) | ((bx << 23) & 0xf800000u) | ((bz << 27) & 0x10000000u) | ((by << 29) & 0xe0000000u); + encoded[2] = ((by >> 3) & 0x1u) | ((ry << 1) & 0x7eu) | ((rz << 7) & 0x1f80u) | ((d << 13) & 0x3e000u); + } + + void WriteMode7(uint32_t *encoded, uint16_t m, uint16_t d, uint16_t rw, uint16_t rx, uint16_t ry, uint16_t rz, uint16_t gw, uint16_t gx, uint16_t gy, uint16_t gz, uint16_t bw, uint16_t bx, uint16_t by, uint16_t bz) + { + encoded[0] = (m & 0x1fu) | ((rw << 5) & 0x1fe0u) | ((bz << 13) & 0x2000u) | ((by << 10) & 0x4000u) | ((gw << 15) & 0x7f8000u) | ((gy << 18) & 0x800000u) | ((gy << 20) & 0x1000000u) | ((bw << 25) & 0xfe000000u); + encoded[1] = ((bw >> 7) & 0x1u) | ((gz >> 4) & 0x2u) | ((bz >> 2) & 0x4u) | ((rx << 3) & 0xf8u) | ((gz << 4) & 0x100u) | ((gy << 9) & 0x1e00u) | ((gx << 13) & 0x7e000u) | ((gz << 19) & 0x780000u) | ((bx << 23) & 0xf800000u) | ((bz << 27) & 0x10000000u) | ((by << 29) & 0xe0000000u); + encoded[2] = ((by >> 3) & 0x1u) | ((ry << 1) & 0x3eu) | ((bz << 4) & 0x40u) | ((rz << 7) & 0xf80u) | ((bz << 9) & 0x1000u) | ((d << 13) & 0x3e000u); + } + + void WriteMode8(uint32_t *encoded, uint16_t m, uint16_t d, uint16_t rw, uint16_t rx, uint16_t ry, uint16_t rz, uint16_t gw, uint16_t gx, uint16_t gy, uint16_t gz, uint16_t bw, uint16_t bx, uint16_t by, uint16_t bz) + { + encoded[0] = (m & 0x1fu) | ((rw << 5) & 0x1fe0u) | ((bz << 12) & 0x2000u) | ((by << 10) & 0x4000u) | ((gw << 15) & 0x7f8000u) | ((by << 18) & 0x800000u) | ((gy << 20) & 0x1000000u) | ((bw << 25) & 0xfe000000u); + encoded[1] = ((bw >> 7) & 0x1u) | ((bz >> 4) & 0x2u) | ((bz >> 2) & 0x4u) | ((rx << 3) & 0xf8u) | ((gz << 4) & 0x100u) | ((gy << 9) & 0x1e00u) | ((gx << 13) & 0x3e000u) | ((bz << 18) & 0x40000u) | ((gz << 19) & 0x780000u) | ((bx << 23) & 0x1f800000u) | ((by << 29) & 0xe0000000u); + encoded[2] = ((by >> 3) & 0x1u) | ((ry << 1) & 0x3eu) | ((bz << 4) & 0x40u) | ((rz << 7) & 0xf80u) | ((bz << 9) & 0x1000u) | ((d << 13) & 0x3e000u); + } + + void WriteMode9(uint32_t *encoded, uint16_t m, uint16_t d, uint16_t rw, uint16_t rx, uint16_t ry, uint16_t rz, uint16_t gw, uint16_t gx, uint16_t gy, uint16_t gz, uint16_t bw, uint16_t bx, uint16_t by, uint16_t bz) + { + encoded[0] = (m & 0x1fu) | ((rw << 5) & 0x7e0u) | ((gz << 7) & 0x800u) | ((bz << 12) & 0x3000u) | ((by << 10) & 0x4000u) | ((gw << 15) & 0x1f8000u) | ((gy << 16) & 0x200000u) | ((by << 17) & 0x400000u) | ((bz << 21) & 0x800000u) | ((gy << 20) & 0x1000000u) | ((bw << 25) & 0x7e000000u) | ((gz << 26) & 0x80000000u); + encoded[1] = ((bz >> 3) & 0x1u) | ((bz >> 4) & 0x2u) | ((bz >> 2) & 0x4u) | ((rx << 3) & 0x1f8u) | ((gy << 9) & 0x1e00u) | ((gx << 13) & 0x7e000u) | ((gz << 19) & 0x780000u) | ((bx << 23) & 0x1f800000u) | ((by << 29) & 0xe0000000u); + encoded[2] = ((by >> 3) & 0x1u) | ((ry << 1) & 0x7eu) | ((rz << 7) & 0x1f80u) | ((d << 13) & 0x3e000u); + } + + void WriteMode10(uint32_t *encoded, uint16_t m, uint16_t d, uint16_t rw, uint16_t rx, uint16_t ry, uint16_t rz, uint16_t gw, uint16_t gx, uint16_t gy, uint16_t gz, uint16_t bw, uint16_t bx, uint16_t by, uint16_t bz) + { + encoded[0] = (m & 0x1fu) | ((rw << 5) & 0x7fe0u) | ((gw << 15) & 0x1ff8000u) | ((bw << 25) & 0xfe000000u); + encoded[1] = ((bw >> 7) & 0x7u) | ((rx << 3) & 0x1ff8u) | ((gx << 13) & 0x7fe000u) | ((bx << 23) & 0xff800000u); + encoded[2] = ((bx >> 9) & 0x1u); + } + + void WriteMode11(uint32_t *encoded, uint16_t m, uint16_t d, uint16_t rw, uint16_t rx, uint16_t ry, uint16_t rz, uint16_t gw, uint16_t gx, uint16_t gy, uint16_t gz, uint16_t bw, uint16_t bx, uint16_t by, uint16_t bz) + { + encoded[0] = (m & 0x1fu) | ((rw << 5) & 0x7fe0u) | ((gw << 15) & 0x1ff8000u) | ((bw << 25) & 0xfe000000u); + encoded[1] = ((bw >> 7) & 0x7u) | ((rx << 3) & 0xff8u) | ((rw << 2) & 0x1000u) | ((gx << 13) & 0x3fe000u) | ((gw << 12) & 0x400000u) | ((bx << 23) & 0xff800000u); + encoded[2] = ((bw >> 10) & 0x1u); + } + + void WriteMode12(uint32_t *encoded, uint16_t m, uint16_t d, uint16_t rw, uint16_t rx, uint16_t ry, uint16_t rz, uint16_t gw, uint16_t gx, uint16_t gy, uint16_t gz, uint16_t bw, uint16_t bx, uint16_t by, uint16_t bz) + { + encoded[0] = (m & 0x1fu) | ((rw << 5) & 0x7fe0u) | ((gw << 15) & 0x1ff8000u) | ((bw << 25) & 0xfe000000u); + encoded[1] = ((bw >> 7) & 0x7u) | ((rx << 3) & 0x7f8u) | (rw & 0x800u) | ((rw << 2) & 0x1000u) | ((gx << 13) & 0x1fe000u) | ((gw << 10) & 0x200000u) | ((gw << 12) & 0x400000u) | ((bx << 23) & 0x7f800000u) | ((bw << 20) & 0x80000000u); + encoded[2] = ((bw >> 10) & 0x1u); + } + + void WriteMode13(uint32_t *encoded, uint16_t m, uint16_t d, uint16_t rw, uint16_t rx, uint16_t ry, uint16_t rz, uint16_t gw, uint16_t gx, uint16_t gy, uint16_t gz, uint16_t bw, uint16_t bx, uint16_t by, uint16_t bz) + { + encoded[0] = (m & 0x1fu) | ((rw << 5) & 0x7fe0u) | ((gw << 15) & 0x1ff8000u) | ((bw << 25) & 0xfe000000u); + encoded[1] = ((bw >> 7) & 0x7u) | ((rx << 3) & 0x78u) | ((rw >> 8) & 0x80u) | ((rw >> 6) & 0x100u) | ((rw >> 4) & 0x200u) | ((rw >> 2) & 0x400u) | (rw & 0x800u) | ((rw << 2) & 0x1000u) | ((gx << 13) & 0x1e000u) | ((gw << 2) & 0x20000u) | ((gw << 4) & 0x40000u) | ((gw << 6) & 0x80000u) | ((gw << 8) & 0x100000u) | ((gw << 10) & 0x200000u) | ((gw << 12) & 0x400000u) | ((bx << 23) & 0x7800000u) | ((bw << 12) & 0x8000000u) | ((bw << 14) & 0x10000000u) | ((bw << 16) & 0x20000000u) | ((bw << 18) & 0x40000000u) | ((bw << 20) & 0x80000000u); + encoded[2] = ((bw >> 10) & 0x1u); + } + + void ReadMode0(const uint32_t *encoded, uint16_t &outD, uint16_t &outRW, uint16_t &outRX, uint16_t &outRY, uint16_t &outRZ, uint16_t &outGW, uint16_t &outGX, uint16_t &outGY, uint16_t &outGZ, uint16_t &outBW, uint16_t &outBX, uint16_t &outBY, uint16_t &outBZ) + { + uint16_t d = 0; + uint16_t rw = 0; + uint16_t rx = 0; + uint16_t ry = 0; + uint16_t rz = 0; + uint16_t gw = 0; + uint16_t gx = 0; + uint16_t gy = 0; + uint16_t gz = 0; + uint16_t bw = 0; + uint16_t bx = 0; + uint16_t by = 0; + uint16_t bz = 0; + gy |= ((encoded[0] << 2) & 0x10u); + by |= ((encoded[0] << 1) & 0x10u); + bz |= (encoded[0] & 0x10u); + rw |= ((encoded[0] >> 5) & 0x3ffu); + gw |= ((encoded[0] >> 15) & 0x3ffu); + bw |= ((encoded[0] >> 25) & 0x7fu); + bw |= ((encoded[1] << 7) & 0x380u); + rx |= ((encoded[1] >> 3) & 0x1fu); + gz |= ((encoded[1] >> 4) & 0x10u); + gy |= ((encoded[1] >> 9) & 0xfu); + gx |= ((encoded[1] >> 13) & 0x1fu); + bz |= ((encoded[1] >> 18) & 0x1u); + gz |= ((encoded[1] >> 19) & 0xfu); + bx |= ((encoded[1] >> 23) & 0x1fu); + bz |= ((encoded[1] >> 27) & 0x2u); + by |= ((encoded[1] >> 29) & 0x7u); + by |= ((encoded[2] << 3) & 0x8u); + ry |= ((encoded[2] >> 1) & 0x1fu); + bz |= ((encoded[2] >> 4) & 0x4u); + rz |= ((encoded[2] >> 7) & 0x1fu); + bz |= ((encoded[2] >> 9) & 0x8u); + d |= ((encoded[2] >> 13) & 0x1fu); + outD = d; + outRW = rw; + outRX = rx; + outRY = ry; + outRZ = rz; + outGW = gw; + outGX = gx; + outGY = gy; + outGZ = gz; + outBW = bw; + outBX = bx; + outBY = by; + outBZ = bz; + } + + void ReadMode1(const uint32_t *encoded, uint16_t &outD, uint16_t &outRW, uint16_t &outRX, uint16_t &outRY, uint16_t &outRZ, uint16_t &outGW, uint16_t &outGX, uint16_t &outGY, uint16_t &outGZ, uint16_t &outBW, uint16_t &outBX, uint16_t &outBY, uint16_t &outBZ) + { + uint16_t d = 0; + uint16_t rw = 0; + uint16_t rx = 0; + uint16_t ry = 0; + uint16_t rz = 0; + uint16_t gw = 0; + uint16_t gx = 0; + uint16_t gy = 0; + uint16_t gz = 0; + uint16_t bw = 0; + uint16_t bx = 0; + uint16_t by = 0; + uint16_t bz = 0; + gy |= ((encoded[0] << 3) & 0x20u); + gz |= ((encoded[0] << 1) & 0x30u); + rw |= ((encoded[0] >> 5) & 0x7fu); + bz |= ((encoded[0] >> 12) & 0x3u); + by |= ((encoded[0] >> 10) & 0x10u); + gw |= ((encoded[0] >> 15) & 0x7fu); + by |= ((encoded[0] >> 17) & 0x20u); + bz |= ((encoded[0] >> 21) & 0x4u); + gy |= ((encoded[0] >> 20) & 0x10u); + bw |= ((encoded[0] >> 25) & 0x7fu); + bz |= ((encoded[1] << 3) & 0x8u); + bz |= ((encoded[1] << 4) & 0x20u); + bz |= ((encoded[1] << 2) & 0x10u); + rx |= ((encoded[1] >> 3) & 0x3fu); + gy |= ((encoded[1] >> 9) & 0xfu); + gx |= ((encoded[1] >> 13) & 0x3fu); + gz |= ((encoded[1] >> 19) & 0xfu); + bx |= ((encoded[1] >> 23) & 0x3fu); + by |= ((encoded[1] >> 29) & 0x7u); + by |= ((encoded[2] << 3) & 0x8u); + ry |= ((encoded[2] >> 1) & 0x3fu); + rz |= ((encoded[2] >> 7) & 0x3fu); + d |= ((encoded[2] >> 13) & 0x1fu); + outD = d; + outRW = rw; + outRX = rx; + outRY = ry; + outRZ = rz; + outGW = gw; + outGX = gx; + outGY = gy; + outGZ = gz; + outBW = bw; + outBX = bx; + outBY = by; + outBZ = bz; + } + + void ReadMode2(const uint32_t *encoded, uint16_t &outD, uint16_t &outRW, uint16_t &outRX, uint16_t &outRY, uint16_t &outRZ, uint16_t &outGW, uint16_t &outGX, uint16_t &outGY, uint16_t &outGZ, uint16_t &outBW, uint16_t &outBX, uint16_t &outBY, uint16_t &outBZ) + { + uint16_t d = 0; + uint16_t rw = 0; + uint16_t rx = 0; + uint16_t ry = 0; + uint16_t rz = 0; + uint16_t gw = 0; + uint16_t gx = 0; + uint16_t gy = 0; + uint16_t gz = 0; + uint16_t bw = 0; + uint16_t bx = 0; + uint16_t by = 0; + uint16_t bz = 0; + rw |= ((encoded[0] >> 5) & 0x3ffu); + gw |= ((encoded[0] >> 15) & 0x3ffu); + bw |= ((encoded[0] >> 25) & 0x7fu); + bw |= ((encoded[1] << 7) & 0x380u); + rx |= ((encoded[1] >> 3) & 0x1fu); + rw |= ((encoded[1] << 2) & 0x400u); + gy |= ((encoded[1] >> 9) & 0xfu); + gx |= ((encoded[1] >> 13) & 0xfu); + gw |= ((encoded[1] >> 7) & 0x400u); + bz |= ((encoded[1] >> 18) & 0x1u); + gz |= ((encoded[1] >> 19) & 0xfu); + bx |= ((encoded[1] >> 23) & 0xfu); + bw |= ((encoded[1] >> 17) & 0x400u); + bz |= ((encoded[1] >> 27) & 0x2u); + by |= ((encoded[1] >> 29) & 0x7u); + by |= ((encoded[2] << 3) & 0x8u); + ry |= ((encoded[2] >> 1) & 0x1fu); + bz |= ((encoded[2] >> 4) & 0x4u); + rz |= ((encoded[2] >> 7) & 0x1fu); + bz |= ((encoded[2] >> 9) & 0x8u); + d |= ((encoded[2] >> 13) & 0x1fu); + outD = d; + outRW = rw; + outRX = rx; + outRY = ry; + outRZ = rz; + outGW = gw; + outGX = gx; + outGY = gy; + outGZ = gz; + outBW = bw; + outBX = bx; + outBY = by; + outBZ = bz; + } + + void ReadMode3(const uint32_t *encoded, uint16_t &outD, uint16_t &outRW, uint16_t &outRX, uint16_t &outRY, uint16_t &outRZ, uint16_t &outGW, uint16_t &outGX, uint16_t &outGY, uint16_t &outGZ, uint16_t &outBW, uint16_t &outBX, uint16_t &outBY, uint16_t &outBZ) + { + uint16_t d = 0; + uint16_t rw = 0; + uint16_t rx = 0; + uint16_t ry = 0; + uint16_t rz = 0; + uint16_t gw = 0; + uint16_t gx = 0; + uint16_t gy = 0; + uint16_t gz = 0; + uint16_t bw = 0; + uint16_t bx = 0; + uint16_t by = 0; + uint16_t bz = 0; + rw |= ((encoded[0] >> 5) & 0x3ffu); + gw |= ((encoded[0] >> 15) & 0x3ffu); + bw |= ((encoded[0] >> 25) & 0x7fu); + bw |= ((encoded[1] << 7) & 0x380u); + rx |= ((encoded[1] >> 3) & 0xfu); + rw |= ((encoded[1] << 3) & 0x400u); + gz |= ((encoded[1] >> 4) & 0x10u); + gy |= ((encoded[1] >> 9) & 0xfu); + gx |= ((encoded[1] >> 13) & 0x1fu); + gw |= ((encoded[1] >> 8) & 0x400u); + gz |= ((encoded[1] >> 19) & 0xfu); + bx |= ((encoded[1] >> 23) & 0xfu); + bw |= ((encoded[1] >> 17) & 0x400u); + bz |= ((encoded[1] >> 27) & 0x2u); + by |= ((encoded[1] >> 29) & 0x7u); + by |= ((encoded[2] << 3) & 0x8u); + ry |= ((encoded[2] >> 1) & 0xfu); + bz |= ((encoded[2] >> 5) & 0x1u); + bz |= ((encoded[2] >> 4) & 0x4u); + rz |= ((encoded[2] >> 7) & 0xfu); + gy |= ((encoded[2] >> 7) & 0x10u); + bz |= ((encoded[2] >> 9) & 0x8u); + d |= ((encoded[2] >> 13) & 0x1fu); + outD = d; + outRW = rw; + outRX = rx; + outRY = ry; + outRZ = rz; + outGW = gw; + outGX = gx; + outGY = gy; + outGZ = gz; + outBW = bw; + outBX = bx; + outBY = by; + outBZ = bz; + } + + void ReadMode4(const uint32_t *encoded, uint16_t &outD, uint16_t &outRW, uint16_t &outRX, uint16_t &outRY, uint16_t &outRZ, uint16_t &outGW, uint16_t &outGX, uint16_t &outGY, uint16_t &outGZ, uint16_t &outBW, uint16_t &outBX, uint16_t &outBY, uint16_t &outBZ) + { + uint16_t d = 0; + uint16_t rw = 0; + uint16_t rx = 0; + uint16_t ry = 0; + uint16_t rz = 0; + uint16_t gw = 0; + uint16_t gx = 0; + uint16_t gy = 0; + uint16_t gz = 0; + uint16_t bw = 0; + uint16_t bx = 0; + uint16_t by = 0; + uint16_t bz = 0; + rw |= ((encoded[0] >> 5) & 0x3ffu); + gw |= ((encoded[0] >> 15) & 0x3ffu); + bw |= ((encoded[0] >> 25) & 0x7fu); + bw |= ((encoded[1] << 7) & 0x380u); + rx |= ((encoded[1] >> 3) & 0xfu); + rw |= ((encoded[1] << 3) & 0x400u); + by |= ((encoded[1] >> 4) & 0x10u); + gy |= ((encoded[1] >> 9) & 0xfu); + gx |= ((encoded[1] >> 13) & 0xfu); + gw |= ((encoded[1] >> 7) & 0x400u); + bz |= ((encoded[1] >> 18) & 0x1u); + gz |= ((encoded[1] >> 19) & 0xfu); + bx |= ((encoded[1] >> 23) & 0x1fu); + bw |= ((encoded[1] >> 18) & 0x400u); + by |= ((encoded[1] >> 29) & 0x7u); + by |= ((encoded[2] << 3) & 0x8u); + ry |= ((encoded[2] >> 1) & 0xfu); + bz |= ((encoded[2] >> 4) & 0x6u); + rz |= ((encoded[2] >> 7) & 0xfu); + bz |= ((encoded[2] >> 7) & 0x10u); + bz |= ((encoded[2] >> 9) & 0x8u); + d |= ((encoded[2] >> 13) & 0x1fu); + outD = d; + outRW = rw; + outRX = rx; + outRY = ry; + outRZ = rz; + outGW = gw; + outGX = gx; + outGY = gy; + outGZ = gz; + outBW = bw; + outBX = bx; + outBY = by; + outBZ = bz; + } + + void ReadMode5(const uint32_t *encoded, uint16_t &outD, uint16_t &outRW, uint16_t &outRX, uint16_t &outRY, uint16_t &outRZ, uint16_t &outGW, uint16_t &outGX, uint16_t &outGY, uint16_t &outGZ, uint16_t &outBW, uint16_t &outBX, uint16_t &outBY, uint16_t &outBZ) + { + uint16_t d = 0; + uint16_t rw = 0; + uint16_t rx = 0; + uint16_t ry = 0; + uint16_t rz = 0; + uint16_t gw = 0; + uint16_t gx = 0; + uint16_t gy = 0; + uint16_t gz = 0; + uint16_t bw = 0; + uint16_t bx = 0; + uint16_t by = 0; + uint16_t bz = 0; + rw |= ((encoded[0] >> 5) & 0x1ffu); + by |= ((encoded[0] >> 10) & 0x10u); + gw |= ((encoded[0] >> 15) & 0x1ffu); + gy |= ((encoded[0] >> 20) & 0x10u); + bw |= ((encoded[0] >> 25) & 0x7fu); + bw |= ((encoded[1] << 7) & 0x180u); + bz |= ((encoded[1] << 2) & 0x10u); + rx |= ((encoded[1] >> 3) & 0x1fu); + gz |= ((encoded[1] >> 4) & 0x10u); + gy |= ((encoded[1] >> 9) & 0xfu); + gx |= ((encoded[1] >> 13) & 0x1fu); + bz |= ((encoded[1] >> 18) & 0x1u); + gz |= ((encoded[1] >> 19) & 0xfu); + bx |= ((encoded[1] >> 23) & 0x1fu); + bz |= ((encoded[1] >> 27) & 0x2u); + by |= ((encoded[1] >> 29) & 0x7u); + by |= ((encoded[2] << 3) & 0x8u); + ry |= ((encoded[2] >> 1) & 0x1fu); + bz |= ((encoded[2] >> 4) & 0x4u); + rz |= ((encoded[2] >> 7) & 0x1fu); + bz |= ((encoded[2] >> 9) & 0x8u); + d |= ((encoded[2] >> 13) & 0x1fu); + outD = d; + outRW = rw; + outRX = rx; + outRY = ry; + outRZ = rz; + outGW = gw; + outGX = gx; + outGY = gy; + outGZ = gz; + outBW = bw; + outBX = bx; + outBY = by; + outBZ = bz; + } + + void ReadMode6(const uint32_t *encoded, uint16_t &outD, uint16_t &outRW, uint16_t &outRX, uint16_t &outRY, uint16_t &outRZ, uint16_t &outGW, uint16_t &outGX, uint16_t &outGY, uint16_t &outGZ, uint16_t &outBW, uint16_t &outBX, uint16_t &outBY, uint16_t &outBZ) + { + uint16_t d = 0; + uint16_t rw = 0; + uint16_t rx = 0; + uint16_t ry = 0; + uint16_t rz = 0; + uint16_t gw = 0; + uint16_t gx = 0; + uint16_t gy = 0; + uint16_t gz = 0; + uint16_t bw = 0; + uint16_t bx = 0; + uint16_t by = 0; + uint16_t bz = 0; + rw |= ((encoded[0] >> 5) & 0xffu); + gz |= ((encoded[0] >> 9) & 0x10u); + by |= ((encoded[0] >> 10) & 0x10u); + gw |= ((encoded[0] >> 15) & 0xffu); + bz |= ((encoded[0] >> 21) & 0x4u); + gy |= ((encoded[0] >> 20) & 0x10u); + bw |= ((encoded[0] >> 25) & 0x7fu); + bw |= ((encoded[1] << 7) & 0x80u); + bz |= ((encoded[1] << 2) & 0x18u); + rx |= ((encoded[1] >> 3) & 0x3fu); + gy |= ((encoded[1] >> 9) & 0xfu); + gx |= ((encoded[1] >> 13) & 0x1fu); + bz |= ((encoded[1] >> 18) & 0x1u); + gz |= ((encoded[1] >> 19) & 0xfu); + bx |= ((encoded[1] >> 23) & 0x1fu); + bz |= ((encoded[1] >> 27) & 0x2u); + by |= ((encoded[1] >> 29) & 0x7u); + by |= ((encoded[2] << 3) & 0x8u); + ry |= ((encoded[2] >> 1) & 0x3fu); + rz |= ((encoded[2] >> 7) & 0x3fu); + d |= ((encoded[2] >> 13) & 0x1fu); + outD = d; + outRW = rw; + outRX = rx; + outRY = ry; + outRZ = rz; + outGW = gw; + outGX = gx; + outGY = gy; + outGZ = gz; + outBW = bw; + outBX = bx; + outBY = by; + outBZ = bz; + } + + void ReadMode7(const uint32_t *encoded, uint16_t &outD, uint16_t &outRW, uint16_t &outRX, uint16_t &outRY, uint16_t &outRZ, uint16_t &outGW, uint16_t &outGX, uint16_t &outGY, uint16_t &outGZ, uint16_t &outBW, uint16_t &outBX, uint16_t &outBY, uint16_t &outBZ) + { + uint16_t d = 0; + uint16_t rw = 0; + uint16_t rx = 0; + uint16_t ry = 0; + uint16_t rz = 0; + uint16_t gw = 0; + uint16_t gx = 0; + uint16_t gy = 0; + uint16_t gz = 0; + uint16_t bw = 0; + uint16_t bx = 0; + uint16_t by = 0; + uint16_t bz = 0; + rw |= ((encoded[0] >> 5) & 0xffu); + bz |= ((encoded[0] >> 13) & 0x1u); + by |= ((encoded[0] >> 10) & 0x10u); + gw |= ((encoded[0] >> 15) & 0xffu); + gy |= ((encoded[0] >> 18) & 0x20u); + gy |= ((encoded[0] >> 20) & 0x10u); + bw |= ((encoded[0] >> 25) & 0x7fu); + bw |= ((encoded[1] << 7) & 0x80u); + gz |= ((encoded[1] << 4) & 0x20u); + bz |= ((encoded[1] << 2) & 0x10u); + rx |= ((encoded[1] >> 3) & 0x1fu); + gz |= ((encoded[1] >> 4) & 0x10u); + gy |= ((encoded[1] >> 9) & 0xfu); + gx |= ((encoded[1] >> 13) & 0x3fu); + gz |= ((encoded[1] >> 19) & 0xfu); + bx |= ((encoded[1] >> 23) & 0x1fu); + bz |= ((encoded[1] >> 27) & 0x2u); + by |= ((encoded[1] >> 29) & 0x7u); + by |= ((encoded[2] << 3) & 0x8u); + ry |= ((encoded[2] >> 1) & 0x1fu); + bz |= ((encoded[2] >> 4) & 0x4u); + rz |= ((encoded[2] >> 7) & 0x1fu); + bz |= ((encoded[2] >> 9) & 0x8u); + d |= ((encoded[2] >> 13) & 0x1fu); + outD = d; + outRW = rw; + outRX = rx; + outRY = ry; + outRZ = rz; + outGW = gw; + outGX = gx; + outGY = gy; + outGZ = gz; + outBW = bw; + outBX = bx; + outBY = by; + outBZ = bz; + } + + void ReadMode8(const uint32_t *encoded, uint16_t &outD, uint16_t &outRW, uint16_t &outRX, uint16_t &outRY, uint16_t &outRZ, uint16_t &outGW, uint16_t &outGX, uint16_t &outGY, uint16_t &outGZ, uint16_t &outBW, uint16_t &outBX, uint16_t &outBY, uint16_t &outBZ) + { + uint16_t d = 0; + uint16_t rw = 0; + uint16_t rx = 0; + uint16_t ry = 0; + uint16_t rz = 0; + uint16_t gw = 0; + uint16_t gx = 0; + uint16_t gy = 0; + uint16_t gz = 0; + uint16_t bw = 0; + uint16_t bx = 0; + uint16_t by = 0; + uint16_t bz = 0; + rw |= ((encoded[0] >> 5) & 0xffu); + bz |= ((encoded[0] >> 12) & 0x2u); + by |= ((encoded[0] >> 10) & 0x10u); + gw |= ((encoded[0] >> 15) & 0xffu); + by |= ((encoded[0] >> 18) & 0x20u); + gy |= ((encoded[0] >> 20) & 0x10u); + bw |= ((encoded[0] >> 25) & 0x7fu); + bw |= ((encoded[1] << 7) & 0x80u); + bz |= ((encoded[1] << 4) & 0x20u); + bz |= ((encoded[1] << 2) & 0x10u); + rx |= ((encoded[1] >> 3) & 0x1fu); + gz |= ((encoded[1] >> 4) & 0x10u); + gy |= ((encoded[1] >> 9) & 0xfu); + gx |= ((encoded[1] >> 13) & 0x1fu); + bz |= ((encoded[1] >> 18) & 0x1u); + gz |= ((encoded[1] >> 19) & 0xfu); + bx |= ((encoded[1] >> 23) & 0x3fu); + by |= ((encoded[1] >> 29) & 0x7u); + by |= ((encoded[2] << 3) & 0x8u); + ry |= ((encoded[2] >> 1) & 0x1fu); + bz |= ((encoded[2] >> 4) & 0x4u); + rz |= ((encoded[2] >> 7) & 0x1fu); + bz |= ((encoded[2] >> 9) & 0x8u); + d |= ((encoded[2] >> 13) & 0x1fu); + outD = d; + outRW = rw; + outRX = rx; + outRY = ry; + outRZ = rz; + outGW = gw; + outGX = gx; + outGY = gy; + outGZ = gz; + outBW = bw; + outBX = bx; + outBY = by; + outBZ = bz; + } + + void ReadMode9(const uint32_t *encoded, uint16_t &outD, uint16_t &outRW, uint16_t &outRX, uint16_t &outRY, uint16_t &outRZ, uint16_t &outGW, uint16_t &outGX, uint16_t &outGY, uint16_t &outGZ, uint16_t &outBW, uint16_t &outBX, uint16_t &outBY, uint16_t &outBZ) + { + uint16_t d = 0; + uint16_t rw = 0; + uint16_t rx = 0; + uint16_t ry = 0; + uint16_t rz = 0; + uint16_t gw = 0; + uint16_t gx = 0; + uint16_t gy = 0; + uint16_t gz = 0; + uint16_t bw = 0; + uint16_t bx = 0; + uint16_t by = 0; + uint16_t bz = 0; + rw |= ((encoded[0] >> 5) & 0x3fu); + gz |= ((encoded[0] >> 7) & 0x10u); + bz |= ((encoded[0] >> 12) & 0x3u); + by |= ((encoded[0] >> 10) & 0x10u); + gw |= ((encoded[0] >> 15) & 0x3fu); + gy |= ((encoded[0] >> 16) & 0x20u); + by |= ((encoded[0] >> 17) & 0x20u); + bz |= ((encoded[0] >> 21) & 0x4u); + gy |= ((encoded[0] >> 20) & 0x10u); + bw |= ((encoded[0] >> 25) & 0x3fu); + gz |= ((encoded[0] >> 26) & 0x20u); + bz |= ((encoded[1] << 3) & 0x8u); + bz |= ((encoded[1] << 4) & 0x20u); + bz |= ((encoded[1] << 2) & 0x10u); + rx |= ((encoded[1] >> 3) & 0x3fu); + gy |= ((encoded[1] >> 9) & 0xfu); + gx |= ((encoded[1] >> 13) & 0x3fu); + gz |= ((encoded[1] >> 19) & 0xfu); + bx |= ((encoded[1] >> 23) & 0x3fu); + by |= ((encoded[1] >> 29) & 0x7u); + by |= ((encoded[2] << 3) & 0x8u); + ry |= ((encoded[2] >> 1) & 0x3fu); + rz |= ((encoded[2] >> 7) & 0x3fu); + d |= ((encoded[2] >> 13) & 0x1fu); + outD = d; + outRW = rw; + outRX = rx; + outRY = ry; + outRZ = rz; + outGW = gw; + outGX = gx; + outGY = gy; + outGZ = gz; + outBW = bw; + outBX = bx; + outBY = by; + outBZ = bz; + } + + void ReadMode10(const uint32_t *encoded, uint16_t &outD, uint16_t &outRW, uint16_t &outRX, uint16_t &outRY, uint16_t &outRZ, uint16_t &outGW, uint16_t &outGX, uint16_t &outGY, uint16_t &outGZ, uint16_t &outBW, uint16_t &outBX, uint16_t &outBY, uint16_t &outBZ) + { + uint16_t d = 0; + uint16_t rw = 0; + uint16_t rx = 0; + uint16_t ry = 0; + uint16_t rz = 0; + uint16_t gw = 0; + uint16_t gx = 0; + uint16_t gy = 0; + uint16_t gz = 0; + uint16_t bw = 0; + uint16_t bx = 0; + uint16_t by = 0; + uint16_t bz = 0; + rw |= ((encoded[0] >> 5) & 0x3ffu); + gw |= ((encoded[0] >> 15) & 0x3ffu); + bw |= ((encoded[0] >> 25) & 0x7fu); + bw |= ((encoded[1] << 7) & 0x380u); + rx |= ((encoded[1] >> 3) & 0x3ffu); + gx |= ((encoded[1] >> 13) & 0x3ffu); + bx |= ((encoded[1] >> 23) & 0x1ffu); + bx |= ((encoded[2] << 9) & 0x200u); + outD = d; + outRW = rw; + outRX = rx; + outRY = ry; + outRZ = rz; + outGW = gw; + outGX = gx; + outGY = gy; + outGZ = gz; + outBW = bw; + outBX = bx; + outBY = by; + outBZ = bz; + } + + void ReadMode11(const uint32_t *encoded, uint16_t &outD, uint16_t &outRW, uint16_t &outRX, uint16_t &outRY, uint16_t &outRZ, uint16_t &outGW, uint16_t &outGX, uint16_t &outGY, uint16_t &outGZ, uint16_t &outBW, uint16_t &outBX, uint16_t &outBY, uint16_t &outBZ) + { + uint16_t d = 0; + uint16_t rw = 0; + uint16_t rx = 0; + uint16_t ry = 0; + uint16_t rz = 0; + uint16_t gw = 0; + uint16_t gx = 0; + uint16_t gy = 0; + uint16_t gz = 0; + uint16_t bw = 0; + uint16_t bx = 0; + uint16_t by = 0; + uint16_t bz = 0; + rw |= ((encoded[0] >> 5) & 0x3ffu); + gw |= ((encoded[0] >> 15) & 0x3ffu); + bw |= ((encoded[0] >> 25) & 0x7fu); + bw |= ((encoded[1] << 7) & 0x380u); + rx |= ((encoded[1] >> 3) & 0x1ffu); + rw |= ((encoded[1] >> 2) & 0x400u); + gx |= ((encoded[1] >> 13) & 0x1ffu); + gw |= ((encoded[1] >> 12) & 0x400u); + bx |= ((encoded[1] >> 23) & 0x1ffu); + bw |= ((encoded[2] << 10) & 0x400u); + outD = d; + outRW = rw; + outRX = rx; + outRY = ry; + outRZ = rz; + outGW = gw; + outGX = gx; + outGY = gy; + outGZ = gz; + outBW = bw; + outBX = bx; + outBY = by; + outBZ = bz; + } + + void ReadMode12(const uint32_t *encoded, uint16_t &outD, uint16_t &outRW, uint16_t &outRX, uint16_t &outRY, uint16_t &outRZ, uint16_t &outGW, uint16_t &outGX, uint16_t &outGY, uint16_t &outGZ, uint16_t &outBW, uint16_t &outBX, uint16_t &outBY, uint16_t &outBZ) + { + uint16_t d = 0; + uint16_t rw = 0; + uint16_t rx = 0; + uint16_t ry = 0; + uint16_t rz = 0; + uint16_t gw = 0; + uint16_t gx = 0; + uint16_t gy = 0; + uint16_t gz = 0; + uint16_t bw = 0; + uint16_t bx = 0; + uint16_t by = 0; + uint16_t bz = 0; + rw |= ((encoded[0] >> 5) & 0x3ffu); + gw |= ((encoded[0] >> 15) & 0x3ffu); + bw |= ((encoded[0] >> 25) & 0x7fu); + bw |= ((encoded[1] << 7) & 0x380u); + rx |= ((encoded[1] >> 3) & 0xffu); + rw |= (encoded[1] & 0x800u); + rw |= ((encoded[1] >> 2) & 0x400u); + gx |= ((encoded[1] >> 13) & 0xffu); + gw |= ((encoded[1] >> 10) & 0x800u); + gw |= ((encoded[1] >> 12) & 0x400u); + bx |= ((encoded[1] >> 23) & 0xffu); + bw |= ((encoded[1] >> 20) & 0x800u); + bw |= ((encoded[2] << 10) & 0x400u); + outD = d; + outRW = rw; + outRX = rx; + outRY = ry; + outRZ = rz; + outGW = gw; + outGX = gx; + outGY = gy; + outGZ = gz; + outBW = bw; + outBX = bx; + outBY = by; + outBZ = bz; + } + + void ReadMode13(const uint32_t *encoded, uint16_t &outD, uint16_t &outRW, uint16_t &outRX, uint16_t &outRY, uint16_t &outRZ, uint16_t &outGW, uint16_t &outGX, uint16_t &outGY, uint16_t &outGZ, uint16_t &outBW, uint16_t &outBX, uint16_t &outBY, uint16_t &outBZ) + { + uint16_t d = 0; + uint16_t rw = 0; + uint16_t rx = 0; + uint16_t ry = 0; + uint16_t rz = 0; + uint16_t gw = 0; + uint16_t gx = 0; + uint16_t gy = 0; + uint16_t gz = 0; + uint16_t bw = 0; + uint16_t bx = 0; + uint16_t by = 0; + uint16_t bz = 0; + rw |= ((encoded[0] >> 5) & 0x3ffu); + gw |= ((encoded[0] >> 15) & 0x3ffu); + bw |= ((encoded[0] >> 25) & 0x7fu); + bw |= ((encoded[1] << 7) & 0x380u); + rx |= ((encoded[1] >> 3) & 0xfu); + rw |= ((encoded[1] << 8) & 0x8000u); + rw |= ((encoded[1] << 6) & 0x4000u); + rw |= ((encoded[1] << 4) & 0x2000u); + rw |= ((encoded[1] << 2) & 0x1000u); + rw |= (encoded[1] & 0x800u); + rw |= ((encoded[1] >> 2) & 0x400u); + gx |= ((encoded[1] >> 13) & 0xfu); + gw |= ((encoded[1] >> 2) & 0x8000u); + gw |= ((encoded[1] >> 4) & 0x4000u); + gw |= ((encoded[1] >> 6) & 0x2000u); + gw |= ((encoded[1] >> 8) & 0x1000u); + gw |= ((encoded[1] >> 10) & 0x800u); + gw |= ((encoded[1] >> 12) & 0x400u); + bx |= ((encoded[1] >> 23) & 0xfu); + bw |= ((encoded[1] >> 12) & 0x8000u); + bw |= ((encoded[1] >> 14) & 0x4000u); + bw |= ((encoded[1] >> 16) & 0x2000u); + bw |= ((encoded[1] >> 18) & 0x1000u); + bw |= ((encoded[1] >> 20) & 0x800u); + bw |= ((encoded[2] << 10) & 0x400u); + outD = d; + outRW = rw; + outRX = rx; + outRY = ry; + outRZ = rz; + outGW = gw; + outGX = gx; + outGY = gy; + outGZ = gz; + outBW = bw; + outBX = bx; + outBY = by; + outBZ = bz; + } + + const ReadFunc_t g_readFuncs[14] = + { + ReadMode0, + ReadMode1, + ReadMode2, + ReadMode3, + ReadMode4, + ReadMode5, + ReadMode6, + ReadMode7, + ReadMode8, + ReadMode9, + ReadMode10, + ReadMode11, + ReadMode12, + ReadMode13 + }; + + const WriteFunc_t g_writeFuncs[14] = + { + WriteMode0, + WriteMode1, + WriteMode2, + WriteMode3, + WriteMode4, + WriteMode5, + WriteMode6, + WriteMode7, + WriteMode8, + WriteMode9, + WriteMode10, + WriteMode11, + WriteMode12, + WriteMode13 + }; + } +} + +#endif diff --git a/thirdparty/cvtt/ConvectionKernels_BC6H_IO.h b/thirdparty/cvtt/ConvectionKernels_BC6H_IO.h new file mode 100644 index 0000000000..a7bb517b54 --- /dev/null +++ b/thirdparty/cvtt/ConvectionKernels_BC6H_IO.h @@ -0,0 +1,16 @@ +#pragma once + +#include <stdint.h> +#include "ConvectionKernels_BC6H_IO.h" + +namespace cvtt +{ + namespace BC6H_IO + { + typedef void (*ReadFunc_t)(const uint32_t *encoded, uint16_t &d, uint16_t &rw, uint16_t &rx, uint16_t &ry, uint16_t &rz, uint16_t &gw, uint16_t &gx, uint16_t &gy, uint16_t &gz, uint16_t &bw, uint16_t &bx, uint16_t &by, uint16_t &bz); + typedef void (*WriteFunc_t)(uint32_t *encoded, uint16_t m, uint16_t d, uint16_t rw, uint16_t rx, uint16_t ry, uint16_t rz, uint16_t gw, uint16_t gx, uint16_t gy, uint16_t gz, uint16_t bw, uint16_t bx, uint16_t by, uint16_t bz); + + extern const ReadFunc_t g_readFuncs[14]; + extern const WriteFunc_t g_writeFuncs[14]; + } +} diff --git a/thirdparty/cvtt/ConvectionKernels_BC7_Prio.h b/thirdparty/cvtt/ConvectionKernels_BC7_Prio.h new file mode 100644 index 0000000000..1880e22d0f --- /dev/null +++ b/thirdparty/cvtt/ConvectionKernels_BC7_Prio.h @@ -0,0 +1,17 @@ +#pragma once + +#include <stdint.h> + +namespace cvtt { namespace Tables { namespace BC7Prio { + extern const uint16_t *g_bc7PrioCodesRGB; + extern const int g_bc7NumPrioCodesRGB; + + extern const uint16_t *g_bc7PrioCodesRGBA; + extern const int g_bc7NumPrioCodesRGBA; + + int UnpackMode(uint16_t packed); + int UnpackSeedPointCount(uint16_t packed); + int UnpackPartition(uint16_t packed); + int UnpackRotation(uint16_t packed); + int UnpackIndexSelector(uint16_t packed); +}}} diff --git a/thirdparty/cvtt/ConvectionKernels_BC7_PrioData.cpp b/thirdparty/cvtt/ConvectionKernels_BC7_PrioData.cpp new file mode 100644 index 0000000000..5b3134f860 --- /dev/null +++ b/thirdparty/cvtt/ConvectionKernels_BC7_PrioData.cpp @@ -0,0 +1,1301 @@ +/* +Convection Texture Tools +Copyright (c) 2018-2019 Eric Lasota + +Permission is hereby granted, free of charge, to any person obtaining +a copy of this software and associated documentation files (the +"Software"), to deal in the Software without restriction, including +without limitation the rights to use, copy, modify, merge, publish, +distribute, sublicense, and/or sell copies of the Software, and to +permit persons to whom the Software is furnished to do so, subject +to the following conditions: + +The above copyright notice and this permission notice shall be included +in all copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS +OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + +------------------------------------------------------------------------------------- + +Portions based on DirectX Texture Library (DirectXTex) + +Copyright (c) Microsoft Corporation. All rights reserved. +Licensed under the MIT License. + +http://go.microsoft.com/fwlink/?LinkId=248926 +*/ +#include "ConvectionKernels_Config.h" + +#if !defined(CVTT_SINGLE_FILE) || defined(CVTT_SINGLE_FILE_IMPL) + +#include "ConvectionKernels_BC7_Prio.h" + +#define BC7_PARTITION_BITS 6 +#define BC7_PARTITION_OFFSET_BITS 0 + +#define BC7_ROTATION_BITS 2 +#define BC7_ROTATION_OFFSET_BITS 0 + +#define BC7_INDEX_MODE_BITS 1 +#define BC7_INDEX_MODE_OFFSET_BITS (BC7_ROTATION_OFFSET_BITS + BC7_ROTATION_BITS) + +#define BC7_MODE_BITS 3 +#define BC7_MODE_OFFSET_BITS (BC7_PARTITION_OFFSET_BITS + BC7_PARTITION_BITS) +#define BC7_SEED_POINT_COUNT_BITS 2 +#define BC7_SEED_POINT_COUNT_OFFSET_BITS (BC7_MODE_BITS + BC7_MODE_OFFSET_BITS) + + + +#define BC7_MODE_PRIO_DUAL_PLANE(subData) \ + ( \ + ((subData / 10) << BC7_ROTATION_OFFSET_BITS) | \ + ((subData % 10) << BC7_INDEX_MODE_OFFSET_BITS) \ + ) + +#define BC7_MODE_PRIO_CODE(seedPointCount, mode, subData) \ + (\ + ((seedPointCount - 1) << BC7_SEED_POINT_COUNT_OFFSET_BITS) | \ + (mode << BC7_MODE_OFFSET_BITS) | \ + ((mode == 4 || mode == 5) ? BC7_MODE_PRIO_DUAL_PLANE(subData) : (subData << BC7_PARTITION_OFFSET_BITS)) \ + ) + +namespace cvtt { namespace Tables { namespace BC7Prio { + const uint16_t g_bc7PrioCodesRGBData[] = + { + BC7_MODE_PRIO_CODE(1, 1, 13), + BC7_MODE_PRIO_CODE(1, 1, 0), + BC7_MODE_PRIO_CODE(1, 0, 3), + BC7_MODE_PRIO_CODE(1, 0, 1), + BC7_MODE_PRIO_CODE(1, 6, 0), + BC7_MODE_PRIO_CODE(1, 0, 9), + BC7_MODE_PRIO_CODE(1, 1, 6), + BC7_MODE_PRIO_CODE(1, 1, 1), + BC7_MODE_PRIO_CODE(1, 1, 2), + BC7_MODE_PRIO_CODE(1, 0, 15), + BC7_MODE_PRIO_CODE(1, 1, 7), + BC7_MODE_PRIO_CODE(1, 1, 16), + BC7_MODE_PRIO_CODE(1, 1, 15), + BC7_MODE_PRIO_CODE(1, 1, 14), + BC7_MODE_PRIO_CODE(1, 0, 13), + BC7_MODE_PRIO_CODE(1, 0, 14), + BC7_MODE_PRIO_CODE(1, 0, 11), + BC7_MODE_PRIO_CODE(1, 1, 22), + BC7_MODE_PRIO_CODE(1, 0, 8), + BC7_MODE_PRIO_CODE(1, 0, 10), + BC7_MODE_PRIO_CODE(1, 1, 8), + BC7_MODE_PRIO_CODE(1, 3, 13), + BC7_MODE_PRIO_CODE(1, 1, 19), + BC7_MODE_PRIO_CODE(1, 4, 31), + BC7_MODE_PRIO_CODE(1, 1, 10), + BC7_MODE_PRIO_CODE(1, 1, 23), + BC7_MODE_PRIO_CODE(1, 1, 3), + BC7_MODE_PRIO_CODE(2, 1, 13), + BC7_MODE_PRIO_CODE(1, 1, 9), + BC7_MODE_PRIO_CODE(2, 1, 0), + BC7_MODE_PRIO_CODE(1, 1, 20), + BC7_MODE_PRIO_CODE(1, 1, 21), + BC7_MODE_PRIO_CODE(1, 4, 11), + BC7_MODE_PRIO_CODE(1, 1, 29), + BC7_MODE_PRIO_CODE(1, 1, 26), + BC7_MODE_PRIO_CODE(1, 5, 30), + BC7_MODE_PRIO_CODE(1, 0, 4), + BC7_MODE_PRIO_CODE(2, 6, 0), + BC7_MODE_PRIO_CODE(1, 0, 0), + BC7_MODE_PRIO_CODE(2, 0, 10), + BC7_MODE_PRIO_CODE(3, 6, 0), + BC7_MODE_PRIO_CODE(1, 1, 11), + BC7_MODE_PRIO_CODE(1, 4, 10), + BC7_MODE_PRIO_CODE(2, 0, 8), + BC7_MODE_PRIO_CODE(2, 0, 11), + BC7_MODE_PRIO_CODE(2, 0, 13), + BC7_MODE_PRIO_CODE(1, 1, 4), + BC7_MODE_PRIO_CODE(3, 1, 13), + BC7_MODE_PRIO_CODE(1, 1, 12), + BC7_MODE_PRIO_CODE(1, 1, 18), + BC7_MODE_PRIO_CODE(1, 3, 0), + BC7_MODE_PRIO_CODE(1, 0, 5), + BC7_MODE_PRIO_CODE(1, 1, 17), + BC7_MODE_PRIO_CODE(1, 1, 25), + BC7_MODE_PRIO_CODE(1, 0, 7), + BC7_MODE_PRIO_CODE(3, 0, 10), + BC7_MODE_PRIO_CODE(1, 1, 5), + BC7_MODE_PRIO_CODE(2, 1, 10), + BC7_MODE_PRIO_CODE(1, 1, 24), + BC7_MODE_PRIO_CODE(3, 0, 8), + BC7_MODE_PRIO_CODE(3, 1, 0), + BC7_MODE_PRIO_CODE(2, 1, 15), + BC7_MODE_PRIO_CODE(2, 1, 14), + BC7_MODE_PRIO_CODE(3, 0, 13), + BC7_MODE_PRIO_CODE(3, 0, 11), + BC7_MODE_PRIO_CODE(2, 1, 16), + BC7_MODE_PRIO_CODE(2, 0, 14), + BC7_MODE_PRIO_CODE(2, 1, 3), + BC7_MODE_PRIO_CODE(4, 0, 10), + BC7_MODE_PRIO_CODE(2, 1, 1), + BC7_MODE_PRIO_CODE(1, 0, 2), + BC7_MODE_PRIO_CODE(2, 1, 2), + BC7_MODE_PRIO_CODE(4, 0, 8), + BC7_MODE_PRIO_CODE(1, 0, 12), + BC7_MODE_PRIO_CODE(4, 1, 13), + BC7_MODE_PRIO_CODE(1, 5, 10), + BC7_MODE_PRIO_CODE(2, 0, 15), + BC7_MODE_PRIO_CODE(1, 0, 6), + BC7_MODE_PRIO_CODE(1, 1, 35), + BC7_MODE_PRIO_CODE(2, 1, 23), + BC7_MODE_PRIO_CODE(4, 0, 13), + BC7_MODE_PRIO_CODE(4, 0, 11), + BC7_MODE_PRIO_CODE(1, 2, 17), + BC7_MODE_PRIO_CODE(2, 1, 6), + BC7_MODE_PRIO_CODE(2, 1, 7), + BC7_MODE_PRIO_CODE(4, 6, 0), + BC7_MODE_PRIO_CODE(1, 2, 16), + BC7_MODE_PRIO_CODE(2, 1, 19), + BC7_MODE_PRIO_CODE(1, 1, 30), + BC7_MODE_PRIO_CODE(2, 3, 13), + BC7_MODE_PRIO_CODE(3, 0, 14), + BC7_MODE_PRIO_CODE(2, 1, 29), + BC7_MODE_PRIO_CODE(2, 1, 21), + BC7_MODE_PRIO_CODE(4, 1, 0), + BC7_MODE_PRIO_CODE(3, 0, 15), + BC7_MODE_PRIO_CODE(2, 0, 3), + BC7_MODE_PRIO_CODE(1, 1, 28), + BC7_MODE_PRIO_CODE(1, 4, 30), + BC7_MODE_PRIO_CODE(2, 0, 4), + BC7_MODE_PRIO_CODE(1, 2, 63), + BC7_MODE_PRIO_CODE(4, 0, 14), + BC7_MODE_PRIO_CODE(2, 1, 26), + BC7_MODE_PRIO_CODE(2, 0, 1), + BC7_MODE_PRIO_CODE(3, 0, 3), + BC7_MODE_PRIO_CODE(1, 1, 61), + BC7_MODE_PRIO_CODE(2, 0, 7), + BC7_MODE_PRIO_CODE(2, 0, 5), + BC7_MODE_PRIO_CODE(3, 1, 10), + BC7_MODE_PRIO_CODE(2, 4, 31), + BC7_MODE_PRIO_CODE(2, 0, 9), + BC7_MODE_PRIO_CODE(2, 1, 11), + BC7_MODE_PRIO_CODE(4, 0, 15), + BC7_MODE_PRIO_CODE(3, 1, 14), + BC7_MODE_PRIO_CODE(2, 0, 0), + BC7_MODE_PRIO_CODE(3, 1, 15), + BC7_MODE_PRIO_CODE(2, 3, 0), + BC7_MODE_PRIO_CODE(3, 0, 1), + BC7_MODE_PRIO_CODE(1, 1, 60), + BC7_MODE_PRIO_CODE(2, 1, 12), + BC7_MODE_PRIO_CODE(3, 1, 1), + BC7_MODE_PRIO_CODE(3, 0, 5), + BC7_MODE_PRIO_CODE(1, 1, 27), + BC7_MODE_PRIO_CODE(2, 1, 18), + BC7_MODE_PRIO_CODE(3, 0, 9), + BC7_MODE_PRIO_CODE(3, 1, 3), + BC7_MODE_PRIO_CODE(2, 0, 2), + BC7_MODE_PRIO_CODE(3, 1, 16), + BC7_MODE_PRIO_CODE(3, 1, 2), + BC7_MODE_PRIO_CODE(1, 1, 31), + BC7_MODE_PRIO_CODE(3, 0, 7), + BC7_MODE_PRIO_CODE(2, 1, 17), + BC7_MODE_PRIO_CODE(1, 5, 20), + BC7_MODE_PRIO_CODE(2, 1, 4), + BC7_MODE_PRIO_CODE(1, 1, 62), + BC7_MODE_PRIO_CODE(2, 0, 12), + BC7_MODE_PRIO_CODE(3, 0, 4), + BC7_MODE_PRIO_CODE(4, 0, 4), + BC7_MODE_PRIO_CODE(1, 1, 33), + BC7_MODE_PRIO_CODE(3, 1, 23), + BC7_MODE_PRIO_CODE(2, 1, 5), + BC7_MODE_PRIO_CODE(2, 0, 6), + BC7_MODE_PRIO_CODE(2, 1, 24), + BC7_MODE_PRIO_CODE(1, 1, 59), + BC7_MODE_PRIO_CODE(1, 1, 63), + BC7_MODE_PRIO_CODE(3, 0, 0), + BC7_MODE_PRIO_CODE(1, 1, 52), + BC7_MODE_PRIO_CODE(4, 0, 7), + BC7_MODE_PRIO_CODE(2, 1, 22), + BC7_MODE_PRIO_CODE(4, 0, 3), + BC7_MODE_PRIO_CODE(1, 2, 10), + BC7_MODE_PRIO_CODE(3, 1, 7), + BC7_MODE_PRIO_CODE(4, 0, 9), + BC7_MODE_PRIO_CODE(2, 1, 8), + BC7_MODE_PRIO_CODE(4, 0, 1), + BC7_MODE_PRIO_CODE(3, 0, 12), + BC7_MODE_PRIO_CODE(4, 0, 5), + BC7_MODE_PRIO_CODE(3, 1, 6), + BC7_MODE_PRIO_CODE(4, 1, 14), + BC7_MODE_PRIO_CODE(1, 3, 15), + BC7_MODE_PRIO_CODE(1, 1, 56), + BC7_MODE_PRIO_CODE(3, 0, 6), + BC7_MODE_PRIO_CODE(3, 0, 2), + BC7_MODE_PRIO_CODE(1, 1, 32), + BC7_MODE_PRIO_CODE(4, 1, 10), + BC7_MODE_PRIO_CODE(1, 2, 8), + BC7_MODE_PRIO_CODE(2, 1, 9), + BC7_MODE_PRIO_CODE(1, 2, 18), + BC7_MODE_PRIO_CODE(4, 1, 15), + BC7_MODE_PRIO_CODE(4, 0, 6), + BC7_MODE_PRIO_CODE(3, 1, 29), + BC7_MODE_PRIO_CODE(2, 1, 25), + BC7_MODE_PRIO_CODE(3, 4, 31), + BC7_MODE_PRIO_CODE(3, 3, 13), + BC7_MODE_PRIO_CODE(4, 0, 0), + BC7_MODE_PRIO_CODE(3, 1, 19), + BC7_MODE_PRIO_CODE(4, 0, 12), + BC7_MODE_PRIO_CODE(4, 1, 1), + BC7_MODE_PRIO_CODE(4, 0, 2), + BC7_MODE_PRIO_CODE(1, 3, 2), + BC7_MODE_PRIO_CODE(1, 2, 13), + BC7_MODE_PRIO_CODE(1, 1, 58), + BC7_MODE_PRIO_CODE(1, 3, 14), + BC7_MODE_PRIO_CODE(4, 1, 3), + BC7_MODE_PRIO_CODE(3, 1, 21), + BC7_MODE_PRIO_CODE(2, 2, 8), + BC7_MODE_PRIO_CODE(1, 2, 19), + BC7_MODE_PRIO_CODE(4, 1, 16), + BC7_MODE_PRIO_CODE(4, 1, 2), + BC7_MODE_PRIO_CODE(2, 2, 16), + BC7_MODE_PRIO_CODE(2, 2, 10), + BC7_MODE_PRIO_CODE(2, 1, 20), + BC7_MODE_PRIO_CODE(1, 2, 11), + BC7_MODE_PRIO_CODE(1, 1, 54), + BC7_MODE_PRIO_CODE(1, 1, 47), + BC7_MODE_PRIO_CODE(1, 3, 1), + BC7_MODE_PRIO_CODE(1, 2, 21), + BC7_MODE_PRIO_CODE(1, 2, 62), + BC7_MODE_PRIO_CODE(2, 2, 11), + BC7_MODE_PRIO_CODE(3, 1, 26), + BC7_MODE_PRIO_CODE(1, 1, 53), + BC7_MODE_PRIO_CODE(2, 1, 35), + BC7_MODE_PRIO_CODE(2, 2, 13), + BC7_MODE_PRIO_CODE(4, 1, 23), + BC7_MODE_PRIO_CODE(4, 1, 6), + BC7_MODE_PRIO_CODE(4, 1, 7), + BC7_MODE_PRIO_CODE(1, 2, 25), + BC7_MODE_PRIO_CODE(1, 1, 57), + BC7_MODE_PRIO_CODE(2, 1, 60), + BC7_MODE_PRIO_CODE(1, 2, 20), + BC7_MODE_PRIO_CODE(3, 1, 8), + BC7_MODE_PRIO_CODE(4, 1, 29), + BC7_MODE_PRIO_CODE(4, 1, 19), + BC7_MODE_PRIO_CODE(3, 2, 8), + BC7_MODE_PRIO_CODE(2, 4, 11), + BC7_MODE_PRIO_CODE(4, 1, 21), + BC7_MODE_PRIO_CODE(3, 2, 10), + BC7_MODE_PRIO_CODE(2, 1, 61), + BC7_MODE_PRIO_CODE(2, 1, 30), + BC7_MODE_PRIO_CODE(3, 1, 12), + BC7_MODE_PRIO_CODE(3, 1, 11), + BC7_MODE_PRIO_CODE(2, 1, 63), + BC7_MODE_PRIO_CODE(2, 3, 1), + BC7_MODE_PRIO_CODE(2, 1, 28), + BC7_MODE_PRIO_CODE(2, 1, 62), + BC7_MODE_PRIO_CODE(3, 2, 13), + BC7_MODE_PRIO_CODE(2, 2, 63), + BC7_MODE_PRIO_CODE(2, 1, 33), + BC7_MODE_PRIO_CODE(2, 4, 10), + BC7_MODE_PRIO_CODE(3, 1, 18), + BC7_MODE_PRIO_CODE(2, 5, 30), + BC7_MODE_PRIO_CODE(3, 1, 5), + BC7_MODE_PRIO_CODE(2, 2, 17), + BC7_MODE_PRIO_CODE(1, 1, 55), + BC7_MODE_PRIO_CODE(3, 1, 17), + BC7_MODE_PRIO_CODE(2, 3, 2), + BC7_MODE_PRIO_CODE(1, 4, 21), + BC7_MODE_PRIO_CODE(3, 2, 11), + BC7_MODE_PRIO_CODE(4, 1, 11), + BC7_MODE_PRIO_CODE(2, 1, 27), + BC7_MODE_PRIO_CODE(1, 2, 59), + BC7_MODE_PRIO_CODE(4, 1, 26), + BC7_MODE_PRIO_CODE(3, 1, 9), + BC7_MODE_PRIO_CODE(2, 3, 14), + BC7_MODE_PRIO_CODE(3, 1, 4), + BC7_MODE_PRIO_CODE(3, 1, 24), + BC7_MODE_PRIO_CODE(3, 1, 25), + BC7_MODE_PRIO_CODE(3, 3, 0), + BC7_MODE_PRIO_CODE(3, 4, 11), + BC7_MODE_PRIO_CODE(4, 1, 12), + BC7_MODE_PRIO_CODE(2, 1, 32), + BC7_MODE_PRIO_CODE(2, 3, 15), + BC7_MODE_PRIO_CODE(4, 2, 10), + BC7_MODE_PRIO_CODE(1, 2, 60), + BC7_MODE_PRIO_CODE(1, 2, 32), + BC7_MODE_PRIO_CODE(1, 1, 40), + BC7_MODE_PRIO_CODE(4, 1, 18), + BC7_MODE_PRIO_CODE(2, 1, 59), + BC7_MODE_PRIO_CODE(4, 1, 5), + BC7_MODE_PRIO_CODE(3, 1, 22), + BC7_MODE_PRIO_CODE(3, 2, 16), + BC7_MODE_PRIO_CODE(3, 1, 20), + BC7_MODE_PRIO_CODE(4, 1, 4), + BC7_MODE_PRIO_CODE(2, 1, 31), + BC7_MODE_PRIO_CODE(4, 1, 17), + BC7_MODE_PRIO_CODE(1, 2, 24), + BC7_MODE_PRIO_CODE(4, 1, 24), + BC7_MODE_PRIO_CODE(2, 1, 58), + BC7_MODE_PRIO_CODE(4, 2, 8), + BC7_MODE_PRIO_CODE(1, 2, 22), + BC7_MODE_PRIO_CODE(1, 2, 23), + BC7_MODE_PRIO_CODE(1, 3, 10), + BC7_MODE_PRIO_CODE(1, 1, 41), + BC7_MODE_PRIO_CODE(2, 2, 18), + BC7_MODE_PRIO_CODE(4, 1, 25), + BC7_MODE_PRIO_CODE(3, 1, 61), + BC7_MODE_PRIO_CODE(1, 3, 29), + BC7_MODE_PRIO_CODE(1, 2, 57), + BC7_MODE_PRIO_CODE(2, 2, 19), + BC7_MODE_PRIO_CODE(1, 2, 53), + BC7_MODE_PRIO_CODE(1, 2, 55), + BC7_MODE_PRIO_CODE(3, 2, 63), + BC7_MODE_PRIO_CODE(3, 1, 60), + BC7_MODE_PRIO_CODE(4, 1, 8), + BC7_MODE_PRIO_CODE(2, 1, 56), + BC7_MODE_PRIO_CODE(3, 1, 35), + BC7_MODE_PRIO_CODE(4, 4, 31), + BC7_MODE_PRIO_CODE(4, 1, 9), + BC7_MODE_PRIO_CODE(1, 1, 46), + BC7_MODE_PRIO_CODE(1, 2, 58), + BC7_MODE_PRIO_CODE(2, 3, 29), + BC7_MODE_PRIO_CODE(1, 1, 45), + BC7_MODE_PRIO_CODE(4, 2, 13), + BC7_MODE_PRIO_CODE(1, 1, 42), + BC7_MODE_PRIO_CODE(1, 3, 3), + BC7_MODE_PRIO_CODE(4, 2, 11), + BC7_MODE_PRIO_CODE(3, 1, 63), + BC7_MODE_PRIO_CODE(3, 1, 30), + BC7_MODE_PRIO_CODE(1, 1, 36), + BC7_MODE_PRIO_CODE(3, 1, 62), + BC7_MODE_PRIO_CODE(1, 1, 43), + BC7_MODE_PRIO_CODE(1, 3, 21), + BC7_MODE_PRIO_CODE(3, 2, 17), + BC7_MODE_PRIO_CODE(1, 2, 14), + BC7_MODE_PRIO_CODE(1, 1, 48), + BC7_MODE_PRIO_CODE(2, 1, 57), + BC7_MODE_PRIO_CODE(2, 1, 52), + BC7_MODE_PRIO_CODE(1, 2, 61), + BC7_MODE_PRIO_CODE(3, 1, 33), + BC7_MODE_PRIO_CODE(1, 1, 51), + BC7_MODE_PRIO_CODE(4, 1, 20), + BC7_MODE_PRIO_CODE(1, 3, 8), + BC7_MODE_PRIO_CODE(4, 1, 22), + BC7_MODE_PRIO_CODE(1, 3, 19), + BC7_MODE_PRIO_CODE(1, 2, 36), + BC7_MODE_PRIO_CODE(2, 5, 10), + BC7_MODE_PRIO_CODE(3, 1, 28), + BC7_MODE_PRIO_CODE(2, 2, 14), + BC7_MODE_PRIO_CODE(1, 1, 49), + BC7_MODE_PRIO_CODE(1, 2, 33), + BC7_MODE_PRIO_CODE(1, 3, 9), + BC7_MODE_PRIO_CODE(2, 2, 20), + BC7_MODE_PRIO_CODE(1, 3, 26), + BC7_MODE_PRIO_CODE(2, 1, 53), + BC7_MODE_PRIO_CODE(4, 3, 13), + BC7_MODE_PRIO_CODE(2, 2, 21), + BC7_MODE_PRIO_CODE(3, 4, 10), + BC7_MODE_PRIO_CODE(4, 1, 60), + BC7_MODE_PRIO_CODE(2, 1, 54), + BC7_MODE_PRIO_CODE(1, 2, 29), + BC7_MODE_PRIO_CODE(2, 1, 47), + BC7_MODE_PRIO_CODE(1, 2, 52), + BC7_MODE_PRIO_CODE(3, 1, 32), + BC7_MODE_PRIO_CODE(1, 2, 40), + BC7_MODE_PRIO_CODE(1, 2, 31), + BC7_MODE_PRIO_CODE(3, 1, 27), + BC7_MODE_PRIO_CODE(3, 2, 18), + BC7_MODE_PRIO_CODE(2, 3, 10), + BC7_MODE_PRIO_CODE(2, 1, 55), + BC7_MODE_PRIO_CODE(4, 1, 61), + BC7_MODE_PRIO_CODE(3, 2, 14), + BC7_MODE_PRIO_CODE(3, 1, 31), + BC7_MODE_PRIO_CODE(1, 2, 34), + BC7_MODE_PRIO_CODE(3, 2, 19), + BC7_MODE_PRIO_CODE(2, 3, 21), + BC7_MODE_PRIO_CODE(2, 4, 30), + BC7_MODE_PRIO_CODE(1, 2, 15), + BC7_MODE_PRIO_CODE(2, 3, 26), + BC7_MODE_PRIO_CODE(1, 2, 28), + BC7_MODE_PRIO_CODE(4, 2, 16), + BC7_MODE_PRIO_CODE(2, 2, 15), + BC7_MODE_PRIO_CODE(2, 1, 40), + BC7_MODE_PRIO_CODE(2, 2, 22), + BC7_MODE_PRIO_CODE(4, 1, 33), + BC7_MODE_PRIO_CODE(1, 3, 7), + BC7_MODE_PRIO_CODE(1, 1, 50), + BC7_MODE_PRIO_CODE(2, 1, 41), + BC7_MODE_PRIO_CODE(1, 2, 9), + BC7_MODE_PRIO_CODE(1, 2, 39), + BC7_MODE_PRIO_CODE(2, 2, 25), + BC7_MODE_PRIO_CODE(1, 3, 6), + BC7_MODE_PRIO_CODE(3, 2, 21), + BC7_MODE_PRIO_CODE(1, 1, 37), + BC7_MODE_PRIO_CODE(2, 2, 58), + BC7_MODE_PRIO_CODE(3, 3, 29), + BC7_MODE_PRIO_CODE(4, 1, 62), + BC7_MODE_PRIO_CODE(1, 2, 35), + BC7_MODE_PRIO_CODE(3, 1, 59), + BC7_MODE_PRIO_CODE(4, 1, 28), + BC7_MODE_PRIO_CODE(1, 3, 23), + BC7_MODE_PRIO_CODE(4, 1, 30), + BC7_MODE_PRIO_CODE(2, 1, 45), + BC7_MODE_PRIO_CODE(1, 3, 16), + BC7_MODE_PRIO_CODE(4, 1, 35), + BC7_MODE_PRIO_CODE(2, 1, 46), + BC7_MODE_PRIO_CODE(1, 2, 38), + BC7_MODE_PRIO_CODE(4, 1, 63), + BC7_MODE_PRIO_CODE(1, 3, 22), + BC7_MODE_PRIO_CODE(1, 2, 30), + BC7_MODE_PRIO_CODE(2, 2, 31), + BC7_MODE_PRIO_CODE(1, 3, 20), + BC7_MODE_PRIO_CODE(2, 2, 9), + BC7_MODE_PRIO_CODE(2, 3, 3), + BC7_MODE_PRIO_CODE(3, 2, 22), + BC7_MODE_PRIO_CODE(2, 1, 42), + BC7_MODE_PRIO_CODE(2, 2, 62), + BC7_MODE_PRIO_CODE(3, 2, 20), + BC7_MODE_PRIO_CODE(4, 1, 32), + BC7_MODE_PRIO_CODE(2, 1, 43), + BC7_MODE_PRIO_CODE(3, 1, 58), + BC7_MODE_PRIO_CODE(2, 3, 19), + BC7_MODE_PRIO_CODE(2, 2, 32), + BC7_MODE_PRIO_CODE(2, 2, 57), + BC7_MODE_PRIO_CODE(4, 1, 27), + BC7_MODE_PRIO_CODE(2, 2, 34), + BC7_MODE_PRIO_CODE(4, 1, 58), + BC7_MODE_PRIO_CODE(1, 2, 12), + BC7_MODE_PRIO_CODE(2, 2, 12), + BC7_MODE_PRIO_CODE(1, 4, 20), + BC7_MODE_PRIO_CODE(1, 2, 56), + BC7_MODE_PRIO_CODE(2, 1, 48), + BC7_MODE_PRIO_CODE(2, 1, 36), + BC7_MODE_PRIO_CODE(4, 3, 0), + BC7_MODE_PRIO_CODE(2, 2, 24), + BC7_MODE_PRIO_CODE(3, 1, 40), + BC7_MODE_PRIO_CODE(3, 2, 9), + BC7_MODE_PRIO_CODE(3, 1, 56), + BC7_MODE_PRIO_CODE(3, 2, 15), + BC7_MODE_PRIO_CODE(2, 3, 7), + BC7_MODE_PRIO_CODE(1, 2, 37), + BC7_MODE_PRIO_CODE(2, 2, 35), + BC7_MODE_PRIO_CODE(3, 1, 52), + BC7_MODE_PRIO_CODE(2, 3, 6), + BC7_MODE_PRIO_CODE(3, 1, 57), + BC7_MODE_PRIO_CODE(4, 1, 31), + BC7_MODE_PRIO_CODE(4, 4, 11), + BC7_MODE_PRIO_CODE(1, 1, 44), + BC7_MODE_PRIO_CODE(3, 3, 1), + BC7_MODE_PRIO_CODE(1, 2, 54), + BC7_MODE_PRIO_CODE(2, 1, 50), + BC7_MODE_PRIO_CODE(3, 3, 15), + BC7_MODE_PRIO_CODE(2, 1, 51), + BC7_MODE_PRIO_CODE(1, 2, 27), + BC7_MODE_PRIO_CODE(3, 4, 30), + BC7_MODE_PRIO_CODE(3, 3, 14), + BC7_MODE_PRIO_CODE(3, 2, 25), + BC7_MODE_PRIO_CODE(2, 3, 9), + BC7_MODE_PRIO_CODE(2, 2, 60), + BC7_MODE_PRIO_CODE(2, 1, 49), + BC7_MODE_PRIO_CODE(1, 2, 6), + BC7_MODE_PRIO_CODE(2, 2, 23), + BC7_MODE_PRIO_CODE(3, 2, 12), + BC7_MODE_PRIO_CODE(3, 3, 2), + BC7_MODE_PRIO_CODE(4, 2, 14), + BC7_MODE_PRIO_CODE(2, 3, 16), + BC7_MODE_PRIO_CODE(1, 2, 51), + BC7_MODE_PRIO_CODE(1, 3, 11), + BC7_MODE_PRIO_CODE(1, 2, 4), + BC7_MODE_PRIO_CODE(4, 2, 17), + BC7_MODE_PRIO_CODE(1, 3, 12), + BC7_MODE_PRIO_CODE(3, 1, 43), + BC7_MODE_PRIO_CODE(2, 4, 21), + BC7_MODE_PRIO_CODE(4, 1, 56), + BC7_MODE_PRIO_CODE(3, 1, 53), + BC7_MODE_PRIO_CODE(3, 1, 47), + BC7_MODE_PRIO_CODE(2, 2, 61), + BC7_MODE_PRIO_CODE(2, 2, 55), + BC7_MODE_PRIO_CODE(2, 3, 23), + BC7_MODE_PRIO_CODE(3, 1, 42), + BC7_MODE_PRIO_CODE(2, 3, 8), + BC7_MODE_PRIO_CODE(3, 1, 55), + BC7_MODE_PRIO_CODE(4, 1, 59), + BC7_MODE_PRIO_CODE(3, 2, 60), + BC7_MODE_PRIO_CODE(2, 3, 20), + BC7_MODE_PRIO_CODE(3, 2, 57), + BC7_MODE_PRIO_CODE(3, 1, 54), + BC7_MODE_PRIO_CODE(3, 2, 35), + BC7_MODE_PRIO_CODE(1, 1, 38), + BC7_MODE_PRIO_CODE(1, 2, 5), + BC7_MODE_PRIO_CODE(2, 2, 5), + BC7_MODE_PRIO_CODE(2, 2, 6), + BC7_MODE_PRIO_CODE(3, 2, 23), + BC7_MODE_PRIO_CODE(2, 2, 59), + BC7_MODE_PRIO_CODE(3, 2, 5), + BC7_MODE_PRIO_CODE(4, 1, 42), + BC7_MODE_PRIO_CODE(2, 1, 37), + BC7_MODE_PRIO_CODE(3, 2, 59), + BC7_MODE_PRIO_CODE(4, 2, 9), + BC7_MODE_PRIO_CODE(2, 2, 4), + BC7_MODE_PRIO_CODE(2, 2, 56), + BC7_MODE_PRIO_CODE(1, 3, 33), + BC7_MODE_PRIO_CODE(2, 3, 33), + BC7_MODE_PRIO_CODE(2, 3, 22), + BC7_MODE_PRIO_CODE(2, 3, 12), + BC7_MODE_PRIO_CODE(4, 1, 40), + BC7_MODE_PRIO_CODE(3, 2, 34), + BC7_MODE_PRIO_CODE(3, 2, 56), + BC7_MODE_PRIO_CODE(3, 3, 26), + BC7_MODE_PRIO_CODE(1, 2, 7), + BC7_MODE_PRIO_CODE(2, 2, 7), + BC7_MODE_PRIO_CODE(3, 2, 7), + BC7_MODE_PRIO_CODE(2, 2, 36), + BC7_MODE_PRIO_CODE(3, 2, 36), + BC7_MODE_PRIO_CODE(4, 1, 52), + BC7_MODE_PRIO_CODE(2, 2, 33), + BC7_MODE_PRIO_CODE(3, 1, 45), + BC7_MODE_PRIO_CODE(1, 3, 4), + BC7_MODE_PRIO_CODE(4, 2, 15), + BC7_MODE_PRIO_CODE(3, 1, 41), + BC7_MODE_PRIO_CODE(2, 2, 54), + BC7_MODE_PRIO_CODE(3, 2, 4), + BC7_MODE_PRIO_CODE(2, 5, 20), + BC7_MODE_PRIO_CODE(3, 2, 62), + BC7_MODE_PRIO_CODE(1, 3, 35), + BC7_MODE_PRIO_CODE(4, 1, 41), + BC7_MODE_PRIO_CODE(3, 2, 6), + BC7_MODE_PRIO_CODE(2, 2, 52), + BC7_MODE_PRIO_CODE(3, 1, 46), + BC7_MODE_PRIO_CODE(1, 1, 39), + BC7_MODE_PRIO_CODE(3, 2, 33), + BC7_MODE_PRIO_CODE(1, 3, 5), + BC7_MODE_PRIO_CODE(3, 1, 48), + BC7_MODE_PRIO_CODE(3, 2, 24), + BC7_MODE_PRIO_CODE(3, 2, 32), + BC7_MODE_PRIO_CODE(3, 3, 33), + BC7_MODE_PRIO_CODE(1, 3, 17), + BC7_MODE_PRIO_CODE(4, 1, 57), + BC7_MODE_PRIO_CODE(1, 3, 25), + BC7_MODE_PRIO_CODE(2, 3, 11), + BC7_MODE_PRIO_CODE(1, 3, 61), + BC7_MODE_PRIO_CODE(4, 1, 43), + BC7_MODE_PRIO_CODE(1, 3, 60), + BC7_MODE_PRIO_CODE(2, 3, 60), + BC7_MODE_PRIO_CODE(2, 2, 28), + BC7_MODE_PRIO_CODE(3, 2, 28), + BC7_MODE_PRIO_CODE(4, 1, 55), + BC7_MODE_PRIO_CODE(2, 3, 5), + BC7_MODE_PRIO_CODE(3, 1, 51), + BC7_MODE_PRIO_CODE(4, 1, 53), + BC7_MODE_PRIO_CODE(4, 1, 54), + BC7_MODE_PRIO_CODE(1, 3, 32), + BC7_MODE_PRIO_CODE(1, 3, 24), + BC7_MODE_PRIO_CODE(4, 1, 47), + BC7_MODE_PRIO_CODE(2, 2, 51), + BC7_MODE_PRIO_CODE(4, 2, 12), + BC7_MODE_PRIO_CODE(2, 3, 61), + BC7_MODE_PRIO_CODE(3, 4, 21), + BC7_MODE_PRIO_CODE(2, 3, 32), + BC7_MODE_PRIO_CODE(3, 1, 36), + BC7_MODE_PRIO_CODE(3, 1, 49), + BC7_MODE_PRIO_CODE(1, 3, 18), + BC7_MODE_PRIO_CODE(4, 3, 29), + BC7_MODE_PRIO_CODE(4, 2, 63), + BC7_MODE_PRIO_CODE(2, 2, 27), + BC7_MODE_PRIO_CODE(2, 3, 17), + BC7_MODE_PRIO_CODE(3, 1, 50), + BC7_MODE_PRIO_CODE(3, 2, 61), + BC7_MODE_PRIO_CODE(1, 3, 63), + BC7_MODE_PRIO_CODE(2, 3, 63), + BC7_MODE_PRIO_CODE(3, 2, 27), + BC7_MODE_PRIO_CODE(4, 1, 46), + BC7_MODE_PRIO_CODE(1, 2, 26), + BC7_MODE_PRIO_CODE(2, 3, 4), + BC7_MODE_PRIO_CODE(2, 3, 18), + BC7_MODE_PRIO_CODE(4, 1, 45), + BC7_MODE_PRIO_CODE(4, 1, 51), + BC7_MODE_PRIO_CODE(1, 2, 1), + BC7_MODE_PRIO_CODE(4, 2, 6), + BC7_MODE_PRIO_CODE(1, 3, 62), + BC7_MODE_PRIO_CODE(2, 3, 62), + BC7_MODE_PRIO_CODE(2, 1, 44), + BC7_MODE_PRIO_CODE(4, 1, 49), + BC7_MODE_PRIO_CODE(3, 5, 30), + BC7_MODE_PRIO_CODE(2, 3, 25), + BC7_MODE_PRIO_CODE(1, 2, 49), + BC7_MODE_PRIO_CODE(4, 1, 48), + BC7_MODE_PRIO_CODE(3, 3, 3), + BC7_MODE_PRIO_CODE(3, 1, 37), + BC7_MODE_PRIO_CODE(1, 2, 0), + BC7_MODE_PRIO_CODE(2, 2, 0), + BC7_MODE_PRIO_CODE(2, 3, 35), + BC7_MODE_PRIO_CODE(2, 3, 24), + BC7_MODE_PRIO_CODE(2, 2, 53), + BC7_MODE_PRIO_CODE(3, 2, 53), + BC7_MODE_PRIO_CODE(4, 2, 59), + BC7_MODE_PRIO_CODE(3, 3, 10), + BC7_MODE_PRIO_CODE(1, 2, 3), + BC7_MODE_PRIO_CODE(2, 2, 3), + BC7_MODE_PRIO_CODE(3, 2, 3), + BC7_MODE_PRIO_CODE(3, 3, 32), + BC7_MODE_PRIO_CODE(1, 2, 46), + BC7_MODE_PRIO_CODE(4, 2, 62), + BC7_MODE_PRIO_CODE(4, 2, 60), + BC7_MODE_PRIO_CODE(2, 2, 30), + BC7_MODE_PRIO_CODE(1, 3, 47), + BC7_MODE_PRIO_CODE(4, 2, 36), + BC7_MODE_PRIO_CODE(2, 2, 1), + BC7_MODE_PRIO_CODE(3, 2, 1), + BC7_MODE_PRIO_CODE(3, 2, 58), + BC7_MODE_PRIO_CODE(4, 1, 36), + BC7_MODE_PRIO_CODE(3, 3, 16), + BC7_MODE_PRIO_CODE(2, 3, 47), + BC7_MODE_PRIO_CODE(2, 2, 39), + BC7_MODE_PRIO_CODE(4, 1, 50), + BC7_MODE_PRIO_CODE(4, 2, 21), + BC7_MODE_PRIO_CODE(2, 1, 38), + BC7_MODE_PRIO_CODE(4, 4, 21), + BC7_MODE_PRIO_CODE(3, 3, 23), + BC7_MODE_PRIO_CODE(1, 2, 43), + BC7_MODE_PRIO_CODE(1, 2, 41), + BC7_MODE_PRIO_CODE(2, 2, 41), + BC7_MODE_PRIO_CODE(1, 3, 28), + BC7_MODE_PRIO_CODE(4, 2, 35), + BC7_MODE_PRIO_CODE(4, 3, 26), + BC7_MODE_PRIO_CODE(1, 3, 59), + BC7_MODE_PRIO_CODE(1, 1, 34), + BC7_MODE_PRIO_CODE(2, 2, 29), + BC7_MODE_PRIO_CODE(3, 2, 29), + BC7_MODE_PRIO_CODE(3, 2, 52), + BC7_MODE_PRIO_CODE(1, 3, 58), + BC7_MODE_PRIO_CODE(4, 5, 30), + BC7_MODE_PRIO_CODE(4, 3, 33), + BC7_MODE_PRIO_CODE(3, 2, 30), + BC7_MODE_PRIO_CODE(1, 2, 44), + BC7_MODE_PRIO_CODE(1, 2, 2), + BC7_MODE_PRIO_CODE(2, 2, 2), + BC7_MODE_PRIO_CODE(3, 2, 2), + BC7_MODE_PRIO_CODE(1, 2, 47), + BC7_MODE_PRIO_CODE(2, 2, 47), + BC7_MODE_PRIO_CODE(3, 3, 7), + BC7_MODE_PRIO_CODE(2, 3, 58), + BC7_MODE_PRIO_CODE(3, 2, 55), + BC7_MODE_PRIO_CODE(4, 2, 4), + BC7_MODE_PRIO_CODE(3, 2, 0), + BC7_MODE_PRIO_CODE(1, 3, 31), + BC7_MODE_PRIO_CODE(3, 2, 31), + BC7_MODE_PRIO_CODE(3, 3, 12), + BC7_MODE_PRIO_CODE(3, 2, 51), + BC7_MODE_PRIO_CODE(2, 1, 39), + BC7_MODE_PRIO_CODE(1, 3, 48), + BC7_MODE_PRIO_CODE(1, 3, 27), + BC7_MODE_PRIO_CODE(4, 2, 25), + BC7_MODE_PRIO_CODE(4, 2, 22), + BC7_MODE_PRIO_CODE(4, 2, 18), + BC7_MODE_PRIO_CODE(2, 2, 44), + BC7_MODE_PRIO_CODE(2, 3, 28), + BC7_MODE_PRIO_CODE(3, 1, 44), + BC7_MODE_PRIO_CODE(2, 1, 34), + BC7_MODE_PRIO_CODE(3, 5, 10), + BC7_MODE_PRIO_CODE(4, 4, 10), + BC7_MODE_PRIO_CODE(3, 2, 54), + BC7_MODE_PRIO_CODE(4, 2, 7), + BC7_MODE_PRIO_CODE(4, 2, 20), + BC7_MODE_PRIO_CODE(2, 2, 37), + BC7_MODE_PRIO_CODE(3, 3, 6), + BC7_MODE_PRIO_CODE(2, 2, 43), + BC7_MODE_PRIO_CODE(2, 3, 59), + BC7_MODE_PRIO_CODE(1, 3, 30), + BC7_MODE_PRIO_CODE(4, 2, 5), + BC7_MODE_PRIO_CODE(4, 2, 61), + BC7_MODE_PRIO_CODE(4, 2, 19), + BC7_MODE_PRIO_CODE(4, 2, 23), + BC7_MODE_PRIO_CODE(3, 2, 39), + BC7_MODE_PRIO_CODE(2, 3, 27), + BC7_MODE_PRIO_CODE(1, 3, 57), + BC7_MODE_PRIO_CODE(2, 3, 57), + BC7_MODE_PRIO_CODE(3, 3, 21), + BC7_MODE_PRIO_CODE(3, 3, 11), + BC7_MODE_PRIO_CODE(3, 1, 39), + BC7_MODE_PRIO_CODE(2, 3, 48), + BC7_MODE_PRIO_CODE(4, 1, 37), + BC7_MODE_PRIO_CODE(3, 3, 19), + BC7_MODE_PRIO_CODE(3, 1, 38), + BC7_MODE_PRIO_CODE(2, 2, 38), + BC7_MODE_PRIO_CODE(2, 3, 31), + BC7_MODE_PRIO_CODE(2, 2, 40), + BC7_MODE_PRIO_CODE(3, 2, 40), + BC7_MODE_PRIO_CODE(1, 3, 56), + BC7_MODE_PRIO_CODE(4, 5, 10), + BC7_MODE_PRIO_CODE(2, 3, 56), + BC7_MODE_PRIO_CODE(4, 1, 38), + BC7_MODE_PRIO_CODE(1, 3, 41), + BC7_MODE_PRIO_CODE(1, 3, 50), + BC7_MODE_PRIO_CODE(2, 3, 30), + BC7_MODE_PRIO_CODE(3, 3, 8), + BC7_MODE_PRIO_CODE(4, 2, 24), + BC7_MODE_PRIO_CODE(3, 3, 9), + BC7_MODE_PRIO_CODE(3, 1, 34), + BC7_MODE_PRIO_CODE(4, 1, 34), + BC7_MODE_PRIO_CODE(2, 3, 50), + BC7_MODE_PRIO_CODE(1, 3, 43), + BC7_MODE_PRIO_CODE(1, 3, 40), + BC7_MODE_PRIO_CODE(1, 3, 51), + BC7_MODE_PRIO_CODE(2, 3, 51), + BC7_MODE_PRIO_CODE(1, 3, 45), + BC7_MODE_PRIO_CODE(2, 3, 45), + BC7_MODE_PRIO_CODE(2, 3, 40), + BC7_MODE_PRIO_CODE(3, 3, 20), + BC7_MODE_PRIO_CODE(2, 3, 41), + BC7_MODE_PRIO_CODE(3, 2, 44), + BC7_MODE_PRIO_CODE(2, 3, 43), + BC7_MODE_PRIO_CODE(4, 2, 57), + BC7_MODE_PRIO_CODE(2, 4, 20), + BC7_MODE_PRIO_CODE(3, 3, 4), + BC7_MODE_PRIO_CODE(3, 3, 61), + BC7_MODE_PRIO_CODE(1, 3, 46), + BC7_MODE_PRIO_CODE(2, 3, 46), + BC7_MODE_PRIO_CODE(4, 3, 1), + BC7_MODE_PRIO_CODE(3, 3, 22), + BC7_MODE_PRIO_CODE(1, 3, 49), + BC7_MODE_PRIO_CODE(2, 3, 49), + BC7_MODE_PRIO_CODE(4, 3, 15), + BC7_MODE_PRIO_CODE(3, 3, 5), + BC7_MODE_PRIO_CODE(4, 1, 44), + BC7_MODE_PRIO_CODE(4, 3, 14), + BC7_MODE_PRIO_CODE(4, 3, 2), + BC7_MODE_PRIO_CODE(3, 3, 60), + BC7_MODE_PRIO_CODE(1, 3, 53), + BC7_MODE_PRIO_CODE(2, 3, 53), + BC7_MODE_PRIO_CODE(4, 3, 32), + BC7_MODE_PRIO_CODE(3, 3, 24), + BC7_MODE_PRIO_CODE(3, 3, 63), + BC7_MODE_PRIO_CODE(3, 2, 37), + BC7_MODE_PRIO_CODE(1, 3, 52), + BC7_MODE_PRIO_CODE(2, 3, 52), + BC7_MODE_PRIO_CODE(4, 4, 30), + BC7_MODE_PRIO_CODE(4, 2, 34), + BC7_MODE_PRIO_CODE(1, 3, 54), + BC7_MODE_PRIO_CODE(3, 3, 62), + BC7_MODE_PRIO_CODE(3, 3, 18), + BC7_MODE_PRIO_CODE(3, 2, 41), + BC7_MODE_PRIO_CODE(4, 2, 58), + BC7_MODE_PRIO_CODE(1, 3, 42), + BC7_MODE_PRIO_CODE(2, 3, 42), + BC7_MODE_PRIO_CODE(4, 2, 0), + BC7_MODE_PRIO_CODE(4, 2, 55), + BC7_MODE_PRIO_CODE(2, 3, 54), + BC7_MODE_PRIO_CODE(3, 2, 47), + BC7_MODE_PRIO_CODE(4, 2, 53), + BC7_MODE_PRIO_CODE(3, 3, 25), + BC7_MODE_PRIO_CODE(3, 4, 20), + BC7_MODE_PRIO_CODE(4, 2, 33), + BC7_MODE_PRIO_CODE(1, 3, 55), + BC7_MODE_PRIO_CODE(2, 3, 55), + BC7_MODE_PRIO_CODE(4, 2, 32), + BC7_MODE_PRIO_CODE(3, 2, 43), + BC7_MODE_PRIO_CODE(3, 3, 17), + BC7_MODE_PRIO_CODE(3, 5, 20), + BC7_MODE_PRIO_CODE(4, 5, 20), + BC7_MODE_PRIO_CODE(1, 3, 36), + BC7_MODE_PRIO_CODE(2, 3, 36), + BC7_MODE_PRIO_CODE(4, 2, 54), + BC7_MODE_PRIO_CODE(2, 2, 49), + BC7_MODE_PRIO_CODE(3, 2, 49), + BC7_MODE_PRIO_CODE(4, 1, 39), + BC7_MODE_PRIO_CODE(4, 2, 3), + BC7_MODE_PRIO_CODE(3, 3, 35), + BC7_MODE_PRIO_CODE(4, 2, 52), + BC7_MODE_PRIO_CODE(4, 2, 1), + BC7_MODE_PRIO_CODE(1, 2, 50), + BC7_MODE_PRIO_CODE(4, 2, 49), + BC7_MODE_PRIO_CODE(4, 3, 16), + BC7_MODE_PRIO_CODE(2, 2, 50), + BC7_MODE_PRIO_CODE(3, 2, 50), + BC7_MODE_PRIO_CODE(4, 2, 31), + BC7_MODE_PRIO_CODE(4, 3, 3), + BC7_MODE_PRIO_CODE(1, 2, 48), + BC7_MODE_PRIO_CODE(2, 2, 48), + BC7_MODE_PRIO_CODE(3, 2, 48), + BC7_MODE_PRIO_CODE(3, 3, 28), + BC7_MODE_PRIO_CODE(4, 3, 9), + BC7_MODE_PRIO_CODE(1, 3, 38), + BC7_MODE_PRIO_CODE(4, 3, 10), + BC7_MODE_PRIO_CODE(3, 3, 31), + BC7_MODE_PRIO_CODE(4, 2, 51), + BC7_MODE_PRIO_CODE(1, 3, 37), + BC7_MODE_PRIO_CODE(2, 3, 37), + BC7_MODE_PRIO_CODE(3, 3, 50), + BC7_MODE_PRIO_CODE(2, 3, 38), + BC7_MODE_PRIO_CODE(4, 3, 20), + BC7_MODE_PRIO_CODE(3, 3, 41), + BC7_MODE_PRIO_CODE(3, 3, 56), + BC7_MODE_PRIO_CODE(4, 3, 6), + BC7_MODE_PRIO_CODE(4, 3, 8), + BC7_MODE_PRIO_CODE(4, 2, 37), + BC7_MODE_PRIO_CODE(3, 3, 58), + BC7_MODE_PRIO_CODE(3, 3, 59), + BC7_MODE_PRIO_CODE(4, 2, 56), + BC7_MODE_PRIO_CODE(1, 3, 39), + BC7_MODE_PRIO_CODE(2, 3, 39), + BC7_MODE_PRIO_CODE(4, 2, 43), + BC7_MODE_PRIO_CODE(1, 3, 44), + BC7_MODE_PRIO_CODE(2, 3, 44), + BC7_MODE_PRIO_CODE(4, 3, 7), + BC7_MODE_PRIO_CODE(3, 3, 27), + BC7_MODE_PRIO_CODE(4, 3, 23), + BC7_MODE_PRIO_CODE(3, 3, 45), + BC7_MODE_PRIO_CODE(4, 3, 22), + BC7_MODE_PRIO_CODE(3, 3, 30), + BC7_MODE_PRIO_CODE(3, 3, 48), + BC7_MODE_PRIO_CODE(3, 3, 51), + BC7_MODE_PRIO_CODE(1, 2, 42), + BC7_MODE_PRIO_CODE(2, 2, 42), + BC7_MODE_PRIO_CODE(3, 2, 42), + BC7_MODE_PRIO_CODE(4, 3, 19), + BC7_MODE_PRIO_CODE(4, 3, 21), + BC7_MODE_PRIO_CODE(2, 2, 46), + BC7_MODE_PRIO_CODE(3, 3, 36), + BC7_MODE_PRIO_CODE(4, 2, 28), + BC7_MODE_PRIO_CODE(3, 3, 49), + BC7_MODE_PRIO_CODE(3, 3, 53), + BC7_MODE_PRIO_CODE(3, 3, 55), + BC7_MODE_PRIO_CODE(2, 2, 26), + BC7_MODE_PRIO_CODE(3, 2, 26), + BC7_MODE_PRIO_CODE(4, 2, 30), + BC7_MODE_PRIO_CODE(3, 3, 52), + BC7_MODE_PRIO_CODE(4, 2, 41), + BC7_MODE_PRIO_CODE(4, 2, 29), + BC7_MODE_PRIO_CODE(1, 3, 34), + BC7_MODE_PRIO_CODE(2, 3, 34), + BC7_MODE_PRIO_CODE(4, 2, 44), + BC7_MODE_PRIO_CODE(3, 3, 43), + BC7_MODE_PRIO_CODE(4, 2, 47), + BC7_MODE_PRIO_CODE(4, 3, 18), + BC7_MODE_PRIO_CODE(4, 3, 17), + BC7_MODE_PRIO_CODE(3, 3, 47), + BC7_MODE_PRIO_CODE(4, 3, 11), + BC7_MODE_PRIO_CODE(3, 3, 57), + BC7_MODE_PRIO_CODE(3, 2, 38), + BC7_MODE_PRIO_CODE(3, 3, 46), + BC7_MODE_PRIO_CODE(4, 3, 25), + BC7_MODE_PRIO_CODE(4, 3, 4), + BC7_MODE_PRIO_CODE(3, 3, 42), + BC7_MODE_PRIO_CODE(4, 3, 61), + BC7_MODE_PRIO_CODE(4, 2, 48), + BC7_MODE_PRIO_CODE(4, 3, 5), + BC7_MODE_PRIO_CODE(3, 3, 54), + BC7_MODE_PRIO_CODE(4, 4, 20), + BC7_MODE_PRIO_CODE(4, 3, 24), + BC7_MODE_PRIO_CODE(4, 3, 12), + BC7_MODE_PRIO_CODE(4, 2, 40), + BC7_MODE_PRIO_CODE(3, 3, 40), + BC7_MODE_PRIO_CODE(3, 3, 44), + BC7_MODE_PRIO_CODE(4, 3, 63), + BC7_MODE_PRIO_CODE(4, 3, 50), + BC7_MODE_PRIO_CODE(4, 2, 50), + BC7_MODE_PRIO_CODE(4, 3, 60), + BC7_MODE_PRIO_CODE(4, 2, 39), + BC7_MODE_PRIO_CODE(4, 3, 62), + BC7_MODE_PRIO_CODE(4, 3, 49), + BC7_MODE_PRIO_CODE(4, 3, 58), + BC7_MODE_PRIO_CODE(4, 3, 47), + BC7_MODE_PRIO_CODE(4, 3, 56), + BC7_MODE_PRIO_CODE(4, 2, 26), + BC7_MODE_PRIO_CODE(4, 2, 27), + BC7_MODE_PRIO_CODE(3, 3, 37), + BC7_MODE_PRIO_CODE(4, 3, 57), + BC7_MODE_PRIO_CODE(4, 3, 48), + BC7_MODE_PRIO_CODE(4, 3, 31), + BC7_MODE_PRIO_CODE(4, 3, 51), + BC7_MODE_PRIO_CODE(4, 3, 28), + BC7_MODE_PRIO_CODE(4, 3, 53), + BC7_MODE_PRIO_CODE(3, 3, 39), + BC7_MODE_PRIO_CODE(4, 3, 40), + BC7_MODE_PRIO_CODE(4, 3, 27), + BC7_MODE_PRIO_CODE(4, 2, 2), + BC7_MODE_PRIO_CODE(3, 3, 34), + BC7_MODE_PRIO_CODE(4, 2, 38), + BC7_MODE_PRIO_CODE(4, 3, 54), + BC7_MODE_PRIO_CODE(3, 3, 38), + BC7_MODE_PRIO_CODE(4, 3, 52), + BC7_MODE_PRIO_CODE(4, 3, 30), + BC7_MODE_PRIO_CODE(4, 3, 59), + BC7_MODE_PRIO_CODE(1, 2, 45), + BC7_MODE_PRIO_CODE(4, 3, 45), + BC7_MODE_PRIO_CODE(4, 2, 42), + BC7_MODE_PRIO_CODE(4, 3, 35), + BC7_MODE_PRIO_CODE(4, 3, 41), + BC7_MODE_PRIO_CODE(3, 2, 46), + BC7_MODE_PRIO_CODE(4, 2, 46), + BC7_MODE_PRIO_CODE(4, 3, 46), + BC7_MODE_PRIO_CODE(2, 2, 45), + BC7_MODE_PRIO_CODE(4, 3, 43), + BC7_MODE_PRIO_CODE(4, 3, 37), + BC7_MODE_PRIO_CODE(4, 3, 38), + BC7_MODE_PRIO_CODE(4, 3, 36), + BC7_MODE_PRIO_CODE(4, 3, 42), + BC7_MODE_PRIO_CODE(4, 3, 34), + BC7_MODE_PRIO_CODE(4, 3, 39), + BC7_MODE_PRIO_CODE(4, 3, 55), + BC7_MODE_PRIO_CODE(4, 3, 44), + BC7_MODE_PRIO_CODE(3, 2, 45), + BC7_MODE_PRIO_CODE(1, 4, 0), + BC7_MODE_PRIO_CODE(1, 4, 1), + BC7_MODE_PRIO_CODE(1, 5, 0), + BC7_MODE_PRIO_CODE(4, 2, 45), + BC7_MODE_PRIO_CODE(2, 4, 0), + BC7_MODE_PRIO_CODE(2, 4, 1), + BC7_MODE_PRIO_CODE(2, 5, 0), + BC7_MODE_PRIO_CODE(3, 4, 0), + BC7_MODE_PRIO_CODE(3, 4, 1), + BC7_MODE_PRIO_CODE(3, 5, 0), + BC7_MODE_PRIO_CODE(4, 4, 0), + BC7_MODE_PRIO_CODE(4, 4, 1), + BC7_MODE_PRIO_CODE(4, 5, 0), + }; + + const uint16_t *g_bc7PrioCodesRGB = g_bc7PrioCodesRGBData; + const int g_bc7NumPrioCodesRGB = sizeof(g_bc7PrioCodesRGBData) / sizeof(g_bc7PrioCodesRGBData[0]); + + const uint16_t g_bc7PrioCodesRGBAData[] = + { + BC7_MODE_PRIO_CODE(1, 4, 1), + BC7_MODE_PRIO_CODE(1, 6, 0), + BC7_MODE_PRIO_CODE(1, 4, 31), + BC7_MODE_PRIO_CODE(1, 4, 11), + BC7_MODE_PRIO_CODE(1, 4, 0), + BC7_MODE_PRIO_CODE(1, 7, 13), + BC7_MODE_PRIO_CODE(1, 5, 0), + BC7_MODE_PRIO_CODE(1, 7, 0), + BC7_MODE_PRIO_CODE(2, 4, 1), + BC7_MODE_PRIO_CODE(3, 4, 1), + BC7_MODE_PRIO_CODE(2, 4, 0), + BC7_MODE_PRIO_CODE(2, 6, 0), + BC7_MODE_PRIO_CODE(1, 7, 6), + BC7_MODE_PRIO_CODE(1, 4, 10), + BC7_MODE_PRIO_CODE(1, 7, 15), + BC7_MODE_PRIO_CODE(1, 7, 14), + BC7_MODE_PRIO_CODE(1, 4, 30), + BC7_MODE_PRIO_CODE(1, 7, 7), + BC7_MODE_PRIO_CODE(3, 6, 0), + BC7_MODE_PRIO_CODE(1, 7, 19), + BC7_MODE_PRIO_CODE(3, 4, 0), + BC7_MODE_PRIO_CODE(2, 7, 13), + BC7_MODE_PRIO_CODE(1, 5, 30), + BC7_MODE_PRIO_CODE(1, 7, 2), + BC7_MODE_PRIO_CODE(1, 7, 1), + BC7_MODE_PRIO_CODE(1, 7, 21), + BC7_MODE_PRIO_CODE(4, 4, 1), + BC7_MODE_PRIO_CODE(1, 4, 21), + BC7_MODE_PRIO_CODE(2, 4, 31), + BC7_MODE_PRIO_CODE(1, 7, 10), + BC7_MODE_PRIO_CODE(1, 7, 3), + BC7_MODE_PRIO_CODE(4, 6, 0), + BC7_MODE_PRIO_CODE(3, 7, 13), + BC7_MODE_PRIO_CODE(1, 7, 16), + BC7_MODE_PRIO_CODE(1, 7, 8), + BC7_MODE_PRIO_CODE(2, 5, 0), + BC7_MODE_PRIO_CODE(2, 7, 0), + BC7_MODE_PRIO_CODE(1, 7, 23), + BC7_MODE_PRIO_CODE(1, 7, 9), + BC7_MODE_PRIO_CODE(2, 4, 11), + BC7_MODE_PRIO_CODE(3, 4, 31), + BC7_MODE_PRIO_CODE(1, 7, 20), + BC7_MODE_PRIO_CODE(1, 7, 22), + BC7_MODE_PRIO_CODE(4, 4, 0), + BC7_MODE_PRIO_CODE(1, 5, 10), + BC7_MODE_PRIO_CODE(4, 7, 13), + BC7_MODE_PRIO_CODE(3, 7, 0), + BC7_MODE_PRIO_CODE(1, 7, 12), + BC7_MODE_PRIO_CODE(1, 7, 29), + BC7_MODE_PRIO_CODE(3, 4, 11), + BC7_MODE_PRIO_CODE(1, 7, 11), + BC7_MODE_PRIO_CODE(1, 7, 18), + BC7_MODE_PRIO_CODE(1, 7, 4), + BC7_MODE_PRIO_CODE(2, 7, 15), + BC7_MODE_PRIO_CODE(2, 7, 14), + BC7_MODE_PRIO_CODE(1, 7, 5), + BC7_MODE_PRIO_CODE(1, 7, 25), + BC7_MODE_PRIO_CODE(1, 7, 17), + BC7_MODE_PRIO_CODE(1, 7, 24), + BC7_MODE_PRIO_CODE(1, 7, 26), + BC7_MODE_PRIO_CODE(3, 5, 0), + BC7_MODE_PRIO_CODE(2, 7, 2), + BC7_MODE_PRIO_CODE(1, 5, 20), + BC7_MODE_PRIO_CODE(2, 7, 1), + BC7_MODE_PRIO_CODE(2, 7, 29), + BC7_MODE_PRIO_CODE(2, 4, 10), + BC7_MODE_PRIO_CODE(4, 7, 0), + BC7_MODE_PRIO_CODE(2, 7, 6), + BC7_MODE_PRIO_CODE(2, 7, 7), + BC7_MODE_PRIO_CODE(3, 7, 14), + BC7_MODE_PRIO_CODE(3, 7, 15), + BC7_MODE_PRIO_CODE(4, 4, 31), + BC7_MODE_PRIO_CODE(2, 7, 21), + BC7_MODE_PRIO_CODE(2, 4, 30), + BC7_MODE_PRIO_CODE(2, 4, 21), + BC7_MODE_PRIO_CODE(3, 7, 29), + BC7_MODE_PRIO_CODE(2, 7, 19), + BC7_MODE_PRIO_CODE(2, 7, 10), + BC7_MODE_PRIO_CODE(3, 7, 1), + BC7_MODE_PRIO_CODE(4, 7, 29), + BC7_MODE_PRIO_CODE(3, 7, 7), + BC7_MODE_PRIO_CODE(1, 4, 20), + BC7_MODE_PRIO_CODE(3, 7, 2), + BC7_MODE_PRIO_CODE(2, 7, 16), + BC7_MODE_PRIO_CODE(2, 7, 3), + BC7_MODE_PRIO_CODE(2, 5, 30), + BC7_MODE_PRIO_CODE(2, 7, 23), + BC7_MODE_PRIO_CODE(3, 7, 6), + BC7_MODE_PRIO_CODE(2, 7, 12), + BC7_MODE_PRIO_CODE(1, 7, 61), + BC7_MODE_PRIO_CODE(4, 4, 11), + BC7_MODE_PRIO_CODE(3, 4, 10), + BC7_MODE_PRIO_CODE(3, 7, 10), + BC7_MODE_PRIO_CODE(2, 7, 8), + BC7_MODE_PRIO_CODE(2, 7, 22), + BC7_MODE_PRIO_CODE(2, 7, 26), + BC7_MODE_PRIO_CODE(3, 4, 30), + BC7_MODE_PRIO_CODE(2, 7, 9), + BC7_MODE_PRIO_CODE(3, 7, 19), + BC7_MODE_PRIO_CODE(2, 7, 25), + BC7_MODE_PRIO_CODE(3, 4, 21), + BC7_MODE_PRIO_CODE(2, 7, 24), + BC7_MODE_PRIO_CODE(1, 7, 60), + BC7_MODE_PRIO_CODE(2, 7, 11), + BC7_MODE_PRIO_CODE(2, 7, 18), + BC7_MODE_PRIO_CODE(2, 7, 17), + BC7_MODE_PRIO_CODE(2, 7, 4), + BC7_MODE_PRIO_CODE(2, 7, 5), + BC7_MODE_PRIO_CODE(3, 7, 3), + BC7_MODE_PRIO_CODE(3, 7, 16), + BC7_MODE_PRIO_CODE(3, 7, 26), + BC7_MODE_PRIO_CODE(3, 7, 21), + BC7_MODE_PRIO_CODE(1, 7, 62), + BC7_MODE_PRIO_CODE(2, 7, 20), + BC7_MODE_PRIO_CODE(3, 7, 23), + BC7_MODE_PRIO_CODE(1, 7, 33), + BC7_MODE_PRIO_CODE(2, 7, 33), + BC7_MODE_PRIO_CODE(3, 7, 33), + BC7_MODE_PRIO_CODE(4, 7, 33), + BC7_MODE_PRIO_CODE(3, 7, 11), + BC7_MODE_PRIO_CODE(3, 7, 12), + BC7_MODE_PRIO_CODE(4, 7, 26), + BC7_MODE_PRIO_CODE(3, 7, 25), + BC7_MODE_PRIO_CODE(1, 7, 63), + BC7_MODE_PRIO_CODE(2, 5, 10), + BC7_MODE_PRIO_CODE(3, 7, 8), + BC7_MODE_PRIO_CODE(4, 5, 0), + BC7_MODE_PRIO_CODE(3, 7, 24), + BC7_MODE_PRIO_CODE(3, 7, 22), + BC7_MODE_PRIO_CODE(3, 7, 9), + BC7_MODE_PRIO_CODE(1, 7, 32), + BC7_MODE_PRIO_CODE(2, 7, 61), + BC7_MODE_PRIO_CODE(3, 7, 4), + BC7_MODE_PRIO_CODE(3, 5, 30), + BC7_MODE_PRIO_CODE(3, 7, 20), + BC7_MODE_PRIO_CODE(1, 7, 35), + BC7_MODE_PRIO_CODE(4, 7, 14), + BC7_MODE_PRIO_CODE(3, 7, 5), + BC7_MODE_PRIO_CODE(3, 7, 18), + BC7_MODE_PRIO_CODE(1, 7, 30), + BC7_MODE_PRIO_CODE(1, 7, 43), + BC7_MODE_PRIO_CODE(4, 4, 21), + BC7_MODE_PRIO_CODE(4, 7, 15), + BC7_MODE_PRIO_CODE(3, 7, 17), + BC7_MODE_PRIO_CODE(2, 7, 32), + BC7_MODE_PRIO_CODE(3, 7, 32), + BC7_MODE_PRIO_CODE(2, 5, 20), + BC7_MODE_PRIO_CODE(4, 7, 1), + BC7_MODE_PRIO_CODE(4, 7, 2), + BC7_MODE_PRIO_CODE(1, 7, 28), + BC7_MODE_PRIO_CODE(1, 7, 54), + BC7_MODE_PRIO_CODE(4, 7, 32), + BC7_MODE_PRIO_CODE(1, 7, 27), + BC7_MODE_PRIO_CODE(4, 4, 10), + BC7_MODE_PRIO_CODE(3, 5, 10), + BC7_MODE_PRIO_CODE(2, 7, 60), + BC7_MODE_PRIO_CODE(2, 4, 20), + BC7_MODE_PRIO_CODE(2, 7, 63), + BC7_MODE_PRIO_CODE(4, 4, 30), + BC7_MODE_PRIO_CODE(2, 7, 62), + BC7_MODE_PRIO_CODE(1, 7, 41), + BC7_MODE_PRIO_CODE(1, 7, 58), + BC7_MODE_PRIO_CODE(3, 7, 60), + BC7_MODE_PRIO_CODE(1, 7, 40), + BC7_MODE_PRIO_CODE(1, 7, 55), + BC7_MODE_PRIO_CODE(2, 7, 35), + BC7_MODE_PRIO_CODE(4, 7, 8), + BC7_MODE_PRIO_CODE(4, 7, 6), + BC7_MODE_PRIO_CODE(1, 7, 53), + BC7_MODE_PRIO_CODE(4, 7, 9), + BC7_MODE_PRIO_CODE(3, 7, 61), + BC7_MODE_PRIO_CODE(3, 4, 20), + BC7_MODE_PRIO_CODE(4, 7, 22), + BC7_MODE_PRIO_CODE(4, 7, 20), + BC7_MODE_PRIO_CODE(3, 7, 62), + BC7_MODE_PRIO_CODE(4, 7, 7), + BC7_MODE_PRIO_CODE(1, 7, 42), + BC7_MODE_PRIO_CODE(1, 7, 52), + BC7_MODE_PRIO_CODE(4, 5, 30), + BC7_MODE_PRIO_CODE(1, 7, 56), + BC7_MODE_PRIO_CODE(1, 7, 31), + BC7_MODE_PRIO_CODE(3, 5, 20), + BC7_MODE_PRIO_CODE(1, 7, 48), + BC7_MODE_PRIO_CODE(2, 7, 28), + BC7_MODE_PRIO_CODE(3, 7, 28), + BC7_MODE_PRIO_CODE(4, 7, 19), + BC7_MODE_PRIO_CODE(3, 7, 35), + BC7_MODE_PRIO_CODE(1, 7, 59), + BC7_MODE_PRIO_CODE(2, 7, 30), + BC7_MODE_PRIO_CODE(3, 7, 63), + BC7_MODE_PRIO_CODE(4, 7, 21), + BC7_MODE_PRIO_CODE(4, 7, 10), + BC7_MODE_PRIO_CODE(4, 7, 3), + BC7_MODE_PRIO_CODE(1, 7, 47), + BC7_MODE_PRIO_CODE(1, 7, 37), + BC7_MODE_PRIO_CODE(4, 5, 10), + BC7_MODE_PRIO_CODE(4, 7, 23), + BC7_MODE_PRIO_CODE(1, 7, 57), + BC7_MODE_PRIO_CODE(4, 7, 17), + BC7_MODE_PRIO_CODE(1, 7, 45), + BC7_MODE_PRIO_CODE(4, 7, 24), + BC7_MODE_PRIO_CODE(4, 7, 60), + BC7_MODE_PRIO_CODE(1, 7, 50), + BC7_MODE_PRIO_CODE(2, 7, 41), + BC7_MODE_PRIO_CODE(4, 7, 25), + BC7_MODE_PRIO_CODE(3, 7, 30), + BC7_MODE_PRIO_CODE(2, 7, 59), + BC7_MODE_PRIO_CODE(2, 7, 55), + BC7_MODE_PRIO_CODE(4, 7, 18), + BC7_MODE_PRIO_CODE(4, 7, 12), + BC7_MODE_PRIO_CODE(4, 7, 5), + BC7_MODE_PRIO_CODE(3, 7, 59), + BC7_MODE_PRIO_CODE(1, 7, 51), + BC7_MODE_PRIO_CODE(4, 7, 16), + BC7_MODE_PRIO_CODE(4, 7, 11), + BC7_MODE_PRIO_CODE(2, 7, 58), + BC7_MODE_PRIO_CODE(3, 7, 41), + BC7_MODE_PRIO_CODE(4, 4, 20), + BC7_MODE_PRIO_CODE(4, 7, 4), + BC7_MODE_PRIO_CODE(1, 7, 49), + BC7_MODE_PRIO_CODE(2, 7, 27), + BC7_MODE_PRIO_CODE(3, 7, 27), + BC7_MODE_PRIO_CODE(4, 7, 62), + BC7_MODE_PRIO_CODE(3, 7, 58), + BC7_MODE_PRIO_CODE(4, 5, 20), + BC7_MODE_PRIO_CODE(2, 7, 53), + BC7_MODE_PRIO_CODE(3, 7, 53), + BC7_MODE_PRIO_CODE(2, 7, 40), + BC7_MODE_PRIO_CODE(3, 7, 40), + BC7_MODE_PRIO_CODE(2, 7, 31), + BC7_MODE_PRIO_CODE(3, 7, 31), + BC7_MODE_PRIO_CODE(4, 7, 61), + BC7_MODE_PRIO_CODE(1, 7, 36), + BC7_MODE_PRIO_CODE(4, 7, 63), + BC7_MODE_PRIO_CODE(1, 7, 46), + BC7_MODE_PRIO_CODE(3, 7, 55), + BC7_MODE_PRIO_CODE(2, 7, 52), + BC7_MODE_PRIO_CODE(2, 7, 56), + BC7_MODE_PRIO_CODE(2, 7, 42), + BC7_MODE_PRIO_CODE(2, 7, 37), + BC7_MODE_PRIO_CODE(2, 7, 57), + BC7_MODE_PRIO_CODE(3, 7, 57), + BC7_MODE_PRIO_CODE(2, 7, 45), + BC7_MODE_PRIO_CODE(4, 7, 57), + BC7_MODE_PRIO_CODE(2, 7, 49), + BC7_MODE_PRIO_CODE(3, 7, 42), + BC7_MODE_PRIO_CODE(2, 7, 43), + BC7_MODE_PRIO_CODE(3, 7, 43), + BC7_MODE_PRIO_CODE(4, 7, 28), + BC7_MODE_PRIO_CODE(2, 7, 48), + BC7_MODE_PRIO_CODE(3, 7, 52), + BC7_MODE_PRIO_CODE(3, 7, 49), + BC7_MODE_PRIO_CODE(4, 7, 59), + BC7_MODE_PRIO_CODE(4, 7, 40), + BC7_MODE_PRIO_CODE(4, 7, 27), + BC7_MODE_PRIO_CODE(3, 7, 45), + BC7_MODE_PRIO_CODE(4, 7, 55), + BC7_MODE_PRIO_CODE(3, 7, 56), + BC7_MODE_PRIO_CODE(4, 7, 42), + BC7_MODE_PRIO_CODE(2, 7, 54), + BC7_MODE_PRIO_CODE(3, 7, 54), + BC7_MODE_PRIO_CODE(4, 7, 54), + BC7_MODE_PRIO_CODE(2, 7, 47), + BC7_MODE_PRIO_CODE(3, 7, 47), + BC7_MODE_PRIO_CODE(4, 7, 43), + BC7_MODE_PRIO_CODE(4, 7, 31), + BC7_MODE_PRIO_CODE(3, 7, 37), + BC7_MODE_PRIO_CODE(3, 7, 48), + BC7_MODE_PRIO_CODE(4, 7, 48), + BC7_MODE_PRIO_CODE(4, 7, 45), + BC7_MODE_PRIO_CODE(4, 7, 47), + BC7_MODE_PRIO_CODE(2, 7, 36), + BC7_MODE_PRIO_CODE(1, 7, 44), + BC7_MODE_PRIO_CODE(4, 7, 35), + BC7_MODE_PRIO_CODE(4, 7, 58), + BC7_MODE_PRIO_CODE(3, 7, 36), + BC7_MODE_PRIO_CODE(2, 7, 50), + BC7_MODE_PRIO_CODE(3, 7, 50), + BC7_MODE_PRIO_CODE(4, 7, 50), + BC7_MODE_PRIO_CODE(4, 7, 52), + BC7_MODE_PRIO_CODE(1, 7, 39), + BC7_MODE_PRIO_CODE(1, 7, 34), + BC7_MODE_PRIO_CODE(1, 7, 38), + BC7_MODE_PRIO_CODE(2, 7, 38), + BC7_MODE_PRIO_CODE(3, 7, 38), + BC7_MODE_PRIO_CODE(4, 7, 30), + BC7_MODE_PRIO_CODE(2, 7, 51), + BC7_MODE_PRIO_CODE(4, 7, 41), + BC7_MODE_PRIO_CODE(4, 7, 53), + BC7_MODE_PRIO_CODE(2, 7, 46), + BC7_MODE_PRIO_CODE(3, 7, 46), + BC7_MODE_PRIO_CODE(4, 7, 49), + BC7_MODE_PRIO_CODE(4, 7, 56), + BC7_MODE_PRIO_CODE(4, 7, 37), + BC7_MODE_PRIO_CODE(2, 7, 44), + BC7_MODE_PRIO_CODE(3, 7, 44), + BC7_MODE_PRIO_CODE(4, 7, 36), + BC7_MODE_PRIO_CODE(2, 7, 39), + BC7_MODE_PRIO_CODE(2, 7, 34), + BC7_MODE_PRIO_CODE(4, 7, 38), + BC7_MODE_PRIO_CODE(3, 7, 51), + BC7_MODE_PRIO_CODE(4, 7, 51), + BC7_MODE_PRIO_CODE(4, 7, 46), + BC7_MODE_PRIO_CODE(4, 7, 44), + BC7_MODE_PRIO_CODE(3, 7, 39), + BC7_MODE_PRIO_CODE(3, 7, 34), + BC7_MODE_PRIO_CODE(4, 7, 39), + BC7_MODE_PRIO_CODE(4, 7, 34), + }; + + const uint16_t *g_bc7PrioCodesRGBA = g_bc7PrioCodesRGBAData; + const int g_bc7NumPrioCodesRGBA = sizeof(g_bc7PrioCodesRGBAData) / sizeof(g_bc7PrioCodesRGBA[0]); + + int UnpackMode(uint16_t packed) + { + return static_cast<int>((packed >> BC7_MODE_OFFSET_BITS) & ((1 << BC7_MODE_BITS) - 1)); + } + + int UnpackSeedPointCount(uint16_t packed) + { + return static_cast<int>((packed >> BC7_SEED_POINT_COUNT_OFFSET_BITS) & ((1 << BC7_SEED_POINT_COUNT_BITS) - 1)) + 1; + } + + int UnpackPartition(uint16_t packed) + { + return static_cast<int>((packed >> BC7_PARTITION_OFFSET_BITS) & ((1 << BC7_PARTITION_BITS) - 1)); + } + + int UnpackRotation(uint16_t packed) + { + return static_cast<int>((packed >> BC7_ROTATION_OFFSET_BITS) & ((1 << BC7_ROTATION_BITS) - 1)); + } + + int UnpackIndexSelector(uint16_t packed) + { + return static_cast<int>((packed >> BC7_INDEX_MODE_OFFSET_BITS) & ((1 << BC7_INDEX_MODE_BITS) - 1)); + } +}}} + +#endif diff --git a/thirdparty/cvtt/ConvectionKernels_BC7_SingleColor.h b/thirdparty/cvtt/ConvectionKernels_BC7_SingleColor.h index b5564c0dab..b45ba5eca8 100644 --- a/thirdparty/cvtt/ConvectionKernels_BC7_SingleColor.h +++ b/thirdparty/cvtt/ConvectionKernels_BC7_SingleColor.h @@ -1,6 +1,8 @@ #pragma once #include <stdint.h> +// This file is generated by the MakeTables app. Do not edit this file manually. + namespace cvtt { namespace Tables { namespace BC7SC { struct TableEntry diff --git a/thirdparty/cvtt/ConvectionKernels_BCCommon.cpp b/thirdparty/cvtt/ConvectionKernels_BCCommon.cpp new file mode 100644 index 0000000000..be16d1db06 --- /dev/null +++ b/thirdparty/cvtt/ConvectionKernels_BCCommon.cpp @@ -0,0 +1,46 @@ +/* +Convection Texture Tools +Copyright (c) 2018-2019 Eric Lasota + +Permission is hereby granted, free of charge, to any person obtaining +a copy of this software and associated documentation files (the +"Software"), to deal in the Software without restriction, including +without limitation the rights to use, copy, modify, merge, publish, +distribute, sublicense, and/or sell copies of the Software, and to +permit persons to whom the Software is furnished to do so, subject +to the following conditions: + +The above copyright notice and this permission notice shall be included +in all copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS +OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + +------------------------------------------------------------------------------------- + +Portions based on DirectX Texture Library (DirectXTex) + +Copyright (c) Microsoft Corporation. All rights reserved. +Licensed under the MIT License. + +http://go.microsoft.com/fwlink/?LinkId=248926 +*/ +#include "ConvectionKernels_Config.h" + +#if !defined(CVTT_SINGLE_FILE) || defined(CVTT_SINGLE_FILE_IMPL) + +#include "ConvectionKernels_BCCommon.h" + +int cvtt::Internal::BCCommon::TweakRoundsForRange(int range) +{ + if (range == 3) + return 3; + return 4; +} + +#endif diff --git a/thirdparty/cvtt/ConvectionKernels_BCCommon.h b/thirdparty/cvtt/ConvectionKernels_BCCommon.h new file mode 100644 index 0000000000..3e13151acd --- /dev/null +++ b/thirdparty/cvtt/ConvectionKernels_BCCommon.h @@ -0,0 +1,104 @@ +#pragma once +#ifndef __CVTT_BCCOMMON_H__ +#define __CVTT_BCCOMMON_H__ + +#include "ConvectionKernels_AggregatedError.h" +#include "ConvectionKernels_ParallelMath.h" + +namespace cvtt +{ + namespace Internal + { + class BCCommon + { + public: + typedef ParallelMath::Float MFloat; + typedef ParallelMath::UInt16 MUInt16; + typedef ParallelMath::UInt15 MUInt15; + typedef ParallelMath::AInt16 MAInt16; + typedef ParallelMath::SInt16 MSInt16; + typedef ParallelMath::SInt32 MSInt32; + + static int TweakRoundsForRange(int range); + + template<int TVectorSize> + static void ComputeErrorLDR(uint32_t flags, const MUInt15 reconstructed[TVectorSize], const MUInt15 original[TVectorSize], int numRealChannels, AggregatedError<TVectorSize> &aggError) + { + for (int ch = 0; ch < numRealChannels; ch++) + aggError.Add(ParallelMath::SqDiffUInt8(reconstructed[ch], original[ch]), ch); + } + + template<int TVectorSize> + static void ComputeErrorLDR(uint32_t flags, const MUInt15 reconstructed[TVectorSize], const MUInt15 original[TVectorSize], AggregatedError<TVectorSize> &aggError) + { + ComputeErrorLDR<TVectorSize>(flags, reconstructed, original, TVectorSize, aggError); + } + + template<int TVectorSize> + static MFloat ComputeErrorLDRSimple(uint32_t flags, const MUInt15 reconstructed[TVectorSize], const MUInt15 original[TVectorSize], int numRealChannels, const float *channelWeightsSq) + { + AggregatedError<TVectorSize> aggError; + ComputeErrorLDR<TVectorSize>(flags, reconstructed, original, numRealChannels, aggError); + return aggError.Finalize(flags, channelWeightsSq); + } + + template<int TVectorSize> + static MFloat ComputeErrorHDRFast(uint32_t flags, const MSInt16 reconstructed[TVectorSize], const MSInt16 original[TVectorSize], const float channelWeightsSq[TVectorSize]) + { + MFloat error = ParallelMath::MakeFloatZero(); + if (flags & Flags::Uniform) + { + for (int ch = 0; ch < TVectorSize; ch++) + error = error + ParallelMath::SqDiffSInt16(reconstructed[ch], original[ch]); + } + else + { + for (int ch = 0; ch < TVectorSize; ch++) + error = error + ParallelMath::SqDiffSInt16(reconstructed[ch], original[ch]) * ParallelMath::MakeFloat(channelWeightsSq[ch]); + } + + return error; + } + + template<int TVectorSize> + static MFloat ComputeErrorHDRSlow(uint32_t flags, const MSInt16 reconstructed[TVectorSize], const MSInt16 original[TVectorSize], const float channelWeightsSq[TVectorSize]) + { + MFloat error = ParallelMath::MakeFloatZero(); + if (flags & Flags::Uniform) + { + for (int ch = 0; ch < TVectorSize; ch++) + error = error + ParallelMath::SqDiff2CL(reconstructed[ch], original[ch]); + } + else + { + for (int ch = 0; ch < TVectorSize; ch++) + error = error + ParallelMath::SqDiff2CL(reconstructed[ch], original[ch]) * ParallelMath::MakeFloat(channelWeightsSq[ch]); + } + + return error; + } + + template<int TChannelCount> + static void PreWeightPixelsLDR(MFloat preWeightedPixels[16][TChannelCount], const MUInt15 pixels[16][TChannelCount], const float channelWeights[TChannelCount]) + { + for (int px = 0; px < 16; px++) + { + for (int ch = 0; ch < TChannelCount; ch++) + preWeightedPixels[px][ch] = ParallelMath::ToFloat(pixels[px][ch]) * channelWeights[ch]; + } + } + + template<int TChannelCount> + static void PreWeightPixelsHDR(MFloat preWeightedPixels[16][TChannelCount], const MSInt16 pixels[16][TChannelCount], const float channelWeights[TChannelCount]) + { + for (int px = 0; px < 16; px++) + { + for (int ch = 0; ch < TChannelCount; ch++) + preWeightedPixels[px][ch] = ParallelMath::ToFloat(pixels[px][ch]) * channelWeights[ch]; + } + } + }; + } +} + +#endif diff --git a/thirdparty/cvtt/ConvectionKernels_Config.h b/thirdparty/cvtt/ConvectionKernels_Config.h new file mode 100644 index 0000000000..e79d32b1da --- /dev/null +++ b/thirdparty/cvtt/ConvectionKernels_Config.h @@ -0,0 +1,12 @@ +#pragma once +#ifndef __CVTT_CONFIG_H__ +#define __CVTT_CONFIG_H__ + +#if (defined(_M_IX86_FP) && _M_IX86_FP >= 2) || defined(_M_X64) || defined(__SSE2__) +#define CVTT_USE_SSE2 +#endif + +// Define this to compile everything as a single source file +//#define CVTT_SINGLE_FILE + +#endif diff --git a/thirdparty/cvtt/ConvectionKernels_ETC.cpp b/thirdparty/cvtt/ConvectionKernels_ETC.cpp new file mode 100644 index 0000000000..cb202a6e9c --- /dev/null +++ b/thirdparty/cvtt/ConvectionKernels_ETC.cpp @@ -0,0 +1,3147 @@ +/* +Convection Texture Tools +Copyright (c) 2018-2019 Eric Lasota + +Permission is hereby granted, free of charge, to any person obtaining +a copy of this software and associated documentation files (the +"Software"), to deal in the Software without restriction, including +without limitation the rights to use, copy, modify, merge, publish, +distribute, sublicense, and/or sell copies of the Software, and to +permit persons to whom the Software is furnished to do so, subject +to the following conditions: + +The above copyright notice and this permission notice shall be included +in all copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS +OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + +------------------------------------------------------------------------------------- + +Portions based on DirectX Texture Library (DirectXTex) + +Copyright (c) Microsoft Corporation. All rights reserved. +Licensed under the MIT License. + +http://go.microsoft.com/fwlink/?LinkId=248926 +*/ +#include "ConvectionKernels_Config.h" + +#if !defined(CVTT_SINGLE_FILE) || defined(CVTT_SINGLE_FILE_IMPL) + +#include "ConvectionKernels.h" +#include "ConvectionKernels_ETC.h" +#include "ConvectionKernels_ETC1.h" +#include "ConvectionKernels_ETC2.h" +#include "ConvectionKernels_ETC2_Rounding.h" +#include "ConvectionKernels_ParallelMath.h" +#include "ConvectionKernels_FakeBT709_Rounding.h" + +#include <cmath> + +const int cvtt::Internal::ETCComputer::g_flipTables[2][2][8] = +{ + { + { 0, 1, 4, 5, 8, 9, 12, 13 }, + { 2, 3, 6, 7, 10, 11, 14, 15 } + }, + { + { 0, 1, 2, 3, 4, 5, 6, 7 }, + { 8, 9, 10, 11, 12, 13, 14, 15 } + }, +}; + +cvtt::ParallelMath::Float cvtt::Internal::ETCComputer::ComputeErrorUniform(const MUInt15 pixelA[3], const MUInt15 pixelB[3]) +{ + MSInt16 d0 = ParallelMath::LosslessCast<MSInt16>::Cast(pixelA[0]) - ParallelMath::LosslessCast<MSInt16>::Cast(pixelB[0]); + MFloat fd0 = ParallelMath::ToFloat(d0); + MFloat error = fd0 * fd0; + for (int ch = 1; ch < 3; ch++) + { + MSInt16 d = ParallelMath::LosslessCast<MSInt16>::Cast(pixelA[ch]) - ParallelMath::LosslessCast<MSInt16>::Cast(pixelB[ch]); + MFloat fd = ParallelMath::ToFloat(d); + error = error + fd * fd; + } + return error; +} + +cvtt::ParallelMath::Float cvtt::Internal::ETCComputer::ComputeErrorWeighted(const MUInt15 reconstructed[3], const MFloat preWeightedPixel[3], const Options options) +{ + MFloat dr = ParallelMath::ToFloat(reconstructed[0]) * options.redWeight - preWeightedPixel[0]; + MFloat dg = ParallelMath::ToFloat(reconstructed[1]) * options.greenWeight - preWeightedPixel[1]; + MFloat db = ParallelMath::ToFloat(reconstructed[2]) * options.blueWeight - preWeightedPixel[2]; + + return dr * dr + dg * dg + db * db; +} + +cvtt::ParallelMath::Float cvtt::Internal::ETCComputer::ComputeErrorFakeBT709(const MUInt15 reconstructed[3], const MFloat preWeightedPixel[3]) +{ + MFloat yuv[3]; + ConvertToFakeBT709(yuv, reconstructed); + + MFloat dy = yuv[0] - preWeightedPixel[0]; + MFloat du = yuv[1] - preWeightedPixel[1]; + MFloat dv = yuv[2] - preWeightedPixel[2]; + + return dy * dy + du * du + dv * dv; +} + +void cvtt::Internal::ETCComputer::TestHalfBlock(MFloat &outError, MUInt16 &outSelectors, MUInt15 quantizedPackedColor, const MUInt15 pixels[8][3], const MFloat preWeightedPixels[8][3], const MSInt16 modifiers[4], bool isDifferential, const Options &options) +{ + MUInt15 quantized[3]; + MUInt15 unquantized[3]; + + for (int ch = 0; ch < 3; ch++) + { + quantized[ch] = (ParallelMath::RightShift(quantizedPackedColor, (ch * 5)) & ParallelMath::MakeUInt15(31)); + + if (isDifferential) + unquantized[ch] = (quantized[ch] << 3) | ParallelMath::RightShift(quantized[ch], 2); + else + unquantized[ch] = (quantized[ch] << 4) | quantized[ch]; + } + + MUInt16 selectors = ParallelMath::MakeUInt16(0); + MFloat totalError = ParallelMath::MakeFloatZero(); + + MUInt15 u15_255 = ParallelMath::MakeUInt15(255); + MSInt16 s16_zero = ParallelMath::MakeSInt16(0); + + MUInt15 unquantizedModified[4][3]; + for (unsigned int s = 0; s < 4; s++) + for (int ch = 0; ch < 3; ch++) + unquantizedModified[s][ch] = ParallelMath::Min(ParallelMath::ToUInt15(ParallelMath::Max(ParallelMath::ToSInt16(unquantized[ch]) + modifiers[s], s16_zero)), u15_255); + + bool isUniform = ((options.flags & cvtt::Flags::Uniform) != 0); + bool isFakeBT709 = ((options.flags & cvtt::Flags::ETC_UseFakeBT709) != 0); + + for (int px = 0; px < 8; px++) + { + MFloat bestError = ParallelMath::MakeFloat(FLT_MAX); + MUInt16 bestSelector = ParallelMath::MakeUInt16(0); + + for (unsigned int s = 0; s < 4; s++) + { + MFloat error; + if (isFakeBT709) + error = ComputeErrorFakeBT709(unquantizedModified[s], preWeightedPixels[px]); + else if (isUniform) + error = ComputeErrorUniform(pixels[px], unquantizedModified[s]); + else + error = ComputeErrorWeighted(unquantizedModified[s], preWeightedPixels[px], options); + + ParallelMath::FloatCompFlag errorBetter = ParallelMath::Less(error, bestError); + bestSelector = ParallelMath::Select(ParallelMath::FloatFlagToInt16(errorBetter), ParallelMath::MakeUInt16(s), bestSelector); + bestError = ParallelMath::Min(error, bestError); + } + + totalError = totalError + bestError; + selectors = selectors | (bestSelector << (px * 2)); + } + + outError = totalError; + outSelectors = selectors; +} + +void cvtt::Internal::ETCComputer::TestHalfBlockPunchthrough(MFloat &outError, MUInt16 &outSelectors, MUInt15 quantizedPackedColor, const MUInt15 pixels[8][3], const MFloat preWeightedPixels[8][3], const ParallelMath::Int16CompFlag isTransparent[8], const MUInt15 modifier, const Options &options) +{ + MUInt15 quantized[3]; + MUInt15 unquantized[3]; + + for (int ch = 0; ch < 3; ch++) + { + quantized[ch] = (ParallelMath::RightShift(quantizedPackedColor, (ch * 5)) & ParallelMath::MakeUInt15(31)); + unquantized[ch] = (quantized[ch] << 3) | ParallelMath::RightShift(quantized[ch], 2); + } + + MUInt16 selectors = ParallelMath::MakeUInt16(0); + MFloat totalError = ParallelMath::MakeFloatZero(); + + MUInt15 u15_255 = ParallelMath::MakeUInt15(255); + MSInt16 s16_zero = ParallelMath::MakeSInt16(0); + + MUInt15 unquantizedModified[3][3]; + for (int ch = 0; ch < 3; ch++) + { + unquantizedModified[0][ch] = ParallelMath::Max(unquantized[ch], modifier) - modifier; + unquantizedModified[1][ch] = unquantized[ch]; + unquantizedModified[2][ch] = ParallelMath::Min(unquantized[ch] + modifier, u15_255); + } + + bool isUniform = ((options.flags & cvtt::Flags::Uniform) != 0); + bool isFakeBT709 = ((options.flags & cvtt::Flags::ETC_UseFakeBT709) != 0); + + for (int px = 0; px < 8; px++) + { + ParallelMath::FloatCompFlag isTransparentFloat = ParallelMath::Int16FlagToFloat(isTransparent[px]); + + MFloat bestError = ParallelMath::MakeFloat(FLT_MAX); + MUInt15 bestSelector = ParallelMath::MakeUInt15(0); + + for (unsigned int s = 0; s < 3; s++) + { + MFloat error; + if (isFakeBT709) + error = ComputeErrorFakeBT709(unquantizedModified[s], preWeightedPixels[px]); + else if (isUniform) + error = ComputeErrorUniform(pixels[px], unquantizedModified[s]); + else + error = ComputeErrorWeighted(unquantizedModified[s], preWeightedPixels[px], options); + + ParallelMath::FloatCompFlag errorBetter = ParallelMath::Less(error, bestError); + bestSelector = ParallelMath::Select(ParallelMath::FloatFlagToInt16(errorBetter), ParallelMath::MakeUInt15(s), bestSelector); + bestError = ParallelMath::Min(error, bestError); + } + + // Annoying quirk: The ETC encoding machinery assumes that selectors are in the table order in the spec, which isn't + // the same as their encoding bits, so the transparent index is actually 1 and the valid indexes are 0, 2, and 3. + + // Remap selector 1 to 2, and 2 to 3 + bestSelector = ParallelMath::Min(ParallelMath::MakeUInt15(3), bestSelector << 1); + + // Mark zero transparent as + ParallelMath::ConditionalSet(bestError, isTransparentFloat, ParallelMath::MakeFloatZero()); + ParallelMath::ConditionalSet(bestSelector, isTransparent[px], ParallelMath::MakeUInt15(1)); + + totalError = totalError + bestError; + selectors = selectors | (ParallelMath::LosslessCast<MUInt16>::Cast(bestSelector) << (px * 2)); + } + + outError = totalError; + outSelectors = selectors; +} + +void cvtt::Internal::ETCComputer::FindBestDifferentialCombination(int flip, int d, const ParallelMath::Int16CompFlag canIgnoreSector[2], ParallelMath::Int16CompFlag& bestIsThisMode, MFloat& bestTotalError, MUInt15& bestFlip, MUInt15& bestD, MUInt15 bestColors[2], MUInt16 bestSelectors[2], MUInt15 bestTables[2], DifferentialResolveStorage &drs) +{ + // We do this part scalar because most of the cost benefit of parallelization is in error evaluation, + // and this code has a LOT of early-outs and disjointed index lookups that vary heavily between blocks + // and save a lot of time. + for (int block = 0; block < ParallelMath::ParallelSize; block++) + { + bool canIgnore[2] = { ParallelMath::Extract(canIgnoreSector[0], block), ParallelMath::Extract(canIgnoreSector[1], block) }; + bool canIgnoreEither = canIgnore[0] || canIgnore[1]; + float blockBestTotalError = ParallelMath::Extract(bestTotalError, block); + float bestDiffErrors[2] = { FLT_MAX, FLT_MAX }; + uint16_t bestDiffSelectors[2] = { 0, 0 }; + uint16_t bestDiffColors[2] = { 0, 0 }; + uint16_t bestDiffTables[2] = { 0, 0 }; + for (int sector = 0; sector < 2; sector++) + { + unsigned int sectorNumAttempts = ParallelMath::Extract(drs.diffNumAttempts[sector], block); + for (unsigned int i = 0; i < sectorNumAttempts; i++) + { + float error = ParallelMath::Extract(drs.diffErrors[sector][i], block); + if (error < bestDiffErrors[sector]) + { + bestDiffErrors[sector] = error; + bestDiffSelectors[sector] = ParallelMath::Extract(drs.diffSelectors[sector][i], block); + bestDiffColors[sector] = ParallelMath::Extract(drs.diffColors[sector][i], block); + bestDiffTables[sector] = ParallelMath::Extract(drs.diffTables[sector][i], block); + } + } + } + + if (canIgnore[0]) + bestDiffColors[0] = bestDiffColors[1]; + else if (canIgnore[1]) + bestDiffColors[1] = bestDiffColors[0]; + + // The best differential possibilities must be better than the best total error + if (bestDiffErrors[0] + bestDiffErrors[1] < blockBestTotalError) + { + // Fast path if the best possible case is legal + if (canIgnoreEither || ETCDifferentialIsLegalScalar(bestDiffColors[0], bestDiffColors[1])) + { + ParallelMath::PutBoolInt16(bestIsThisMode, block, true); + ParallelMath::PutFloat(bestTotalError, block, bestDiffErrors[0] + bestDiffErrors[1]); + ParallelMath::PutUInt15(bestFlip, block, flip); + ParallelMath::PutUInt15(bestD, block, d); + for (int sector = 0; sector < 2; sector++) + { + ParallelMath::PutUInt15(bestColors[sector], block, bestDiffColors[sector]); + ParallelMath::PutUInt16(bestSelectors[sector], block, bestDiffSelectors[sector]); + ParallelMath::PutUInt15(bestTables[sector], block, bestDiffTables[sector]); + } + } + else + { + // Slow path: Sort the possible cases by quality, and search valid combinations + // TODO: Pre-flatten the error lists so this is nicer to cache + unsigned int numSortIndexes[2] = { 0, 0 }; + for (int sector = 0; sector < 2; sector++) + { + unsigned int sectorNumAttempts = ParallelMath::Extract(drs.diffNumAttempts[sector], block); + + for (unsigned int i = 0; i < sectorNumAttempts; i++) + { + if (ParallelMath::Extract(drs.diffErrors[sector][i], block) < blockBestTotalError) + drs.attemptSortIndexes[sector][numSortIndexes[sector]++] = i; + } + + struct SortPredicate + { + const MFloat *diffErrors; + int block; + + bool operator()(uint16_t a, uint16_t b) const + { + float errorA = ParallelMath::Extract(diffErrors[a], block); + float errorB = ParallelMath::Extract(diffErrors[b], block); + + if (errorA < errorB) + return true; + if (errorA > errorB) + return false; + + return a < b; + } + }; + + SortPredicate sp; + sp.diffErrors = drs.diffErrors[sector]; + sp.block = block; + + std::sort<uint16_t*, const SortPredicate&>(drs.attemptSortIndexes[sector], drs.attemptSortIndexes[sector] + numSortIndexes[sector], sp); + } + + int scannedElements = 0; + for (unsigned int i = 0; i < numSortIndexes[0]; i++) + { + unsigned int attemptIndex0 = drs.attemptSortIndexes[0][i]; + float error0 = ParallelMath::Extract(drs.diffErrors[0][attemptIndex0], block); + + scannedElements++; + + if (error0 >= blockBestTotalError) + break; + + float maxError1 = ParallelMath::Extract(bestTotalError, block) - error0; + uint16_t diffColor0 = ParallelMath::Extract(drs.diffColors[0][attemptIndex0], block); + + if (maxError1 < bestDiffErrors[1]) + break; + + for (unsigned int j = 0; j < numSortIndexes[1]; j++) + { + unsigned int attemptIndex1 = drs.attemptSortIndexes[1][j]; + float error1 = ParallelMath::Extract(drs.diffErrors[1][attemptIndex1], block); + + scannedElements++; + + if (error1 >= maxError1) + break; + + uint16_t diffColor1 = ParallelMath::Extract(drs.diffColors[1][attemptIndex1], block); + + if (ETCDifferentialIsLegalScalar(diffColor0, diffColor1)) + { + blockBestTotalError = error0 + error1; + + ParallelMath::PutBoolInt16(bestIsThisMode, block, true); + ParallelMath::PutFloat(bestTotalError, block, blockBestTotalError); + ParallelMath::PutUInt15(bestFlip, block, flip); + ParallelMath::PutUInt15(bestD, block, d); + ParallelMath::PutUInt15(bestColors[0], block, diffColor0); + ParallelMath::PutUInt15(bestColors[1], block, diffColor1); + ParallelMath::PutUInt16(bestSelectors[0], block, ParallelMath::Extract(drs.diffSelectors[0][attemptIndex0], block)); + ParallelMath::PutUInt16(bestSelectors[1], block, ParallelMath::Extract(drs.diffSelectors[1][attemptIndex1], block)); + ParallelMath::PutUInt15(bestTables[0], block, ParallelMath::Extract(drs.diffTables[0][attemptIndex0], block)); + ParallelMath::PutUInt15(bestTables[1], block, ParallelMath::Extract(drs.diffTables[1][attemptIndex1], block)); + break; + } + } + } + } + } + } +} + +cvtt::ParallelMath::Int16CompFlag cvtt::Internal::ETCComputer::ETCDifferentialIsLegalForChannel(const MUInt15 &a, const MUInt15 &b) +{ + MSInt16 diff = ParallelMath::LosslessCast<MSInt16>::Cast(b) - ParallelMath::LosslessCast<MSInt16>::Cast(a); + + return ParallelMath::Less(ParallelMath::MakeSInt16(-5), diff) & ParallelMath::Less(diff, ParallelMath::MakeSInt16(4)); +} + +cvtt::ParallelMath::Int16CompFlag cvtt::Internal::ETCComputer::ETCDifferentialIsLegal(const MUInt15 &a, const MUInt15 &b) +{ + MUInt15 mask = ParallelMath::MakeUInt15(31); + + return ETCDifferentialIsLegalForChannel(ParallelMath::RightShift(a, 10), ParallelMath::RightShift(b, 10)) + & ETCDifferentialIsLegalForChannel(ParallelMath::RightShift(a, 5) & mask, ParallelMath::RightShift(b, 5) & mask) + & ETCDifferentialIsLegalForChannel(a & mask, b & mask); +} + +bool cvtt::Internal::ETCComputer::ETCDifferentialIsLegalForChannelScalar(const uint16_t &a, const uint16_t &b) +{ + int16_t diff = static_cast<int16_t>(b) - static_cast<int16_t>(a); + + return (-4 <= diff) && (diff <= 3); +} + +bool cvtt::Internal::ETCComputer::ETCDifferentialIsLegalScalar(const uint16_t &a, const uint16_t &b) +{ + MUInt15 mask = ParallelMath::MakeUInt15(31); + + return ETCDifferentialIsLegalForChannelScalar((a >> 10), (b >> 10)) + & ETCDifferentialIsLegalForChannelScalar((a >> 5) & 31, (b >> 5) & 31) + & ETCDifferentialIsLegalForChannelScalar(a & 31, b & 31); +} + +void cvtt::Internal::ETCComputer::EncodeTMode(uint8_t *outputBuffer, MFloat &bestError, const ParallelMath::Int16CompFlag isIsolated[16], const MUInt15 pixels[16][3], const MFloat preWeightedPixels[16][3], const Options &options) +{ + bool isUniform = ((options.flags & cvtt::Flags::Uniform) != 0); + bool isFakeBT709 = ((options.flags & cvtt::Flags::ETC_UseFakeBT709) != 0); + + ParallelMath::Int16CompFlag bestIsThisMode = ParallelMath::MakeBoolInt16(false); + + MUInt15 isolatedTotal[3] = { ParallelMath::MakeUInt15(0), ParallelMath::MakeUInt15(0), ParallelMath::MakeUInt15(0) }; + MUInt15 lineTotal[3] = { ParallelMath::MakeUInt15(0), ParallelMath::MakeUInt15(0), ParallelMath::MakeUInt15(0) }; + + MUInt15 numPixelsIsolated = ParallelMath::MakeUInt15(0); + + // To speed this up, we compute line total as the sum, then subtract out isolated + for (unsigned int px = 0; px < 16; px++) + { + for (int ch = 0; ch < 3; ch++) + { + isolatedTotal[ch] = isolatedTotal[ch] + ParallelMath::SelectOrZero(isIsolated[px], pixels[px][ch]); + lineTotal[ch] = lineTotal[ch] + pixels[px][ch]; + } + numPixelsIsolated = numPixelsIsolated + ParallelMath::SelectOrZero(isIsolated[px], ParallelMath::MakeUInt15(1)); + } + + for (int ch = 0; ch < 3; ch++) + lineTotal[ch] = lineTotal[ch] - isolatedTotal[ch]; + + MUInt15 numPixelsLine = ParallelMath::MakeUInt15(16) - numPixelsIsolated; + + MUInt15 isolatedAverageQuantized[3]; + MUInt15 isolatedAverageTargets[3]; + { + int divisors[ParallelMath::ParallelSize]; + for (int block = 0; block < ParallelMath::ParallelSize; block++) + divisors[block] = ParallelMath::Extract(numPixelsIsolated, block) * 34; + + MUInt15 addend = (numPixelsIsolated << 4) | numPixelsIsolated; + for (int ch = 0; ch < 3; ch++) + { + // isolatedAverageQuantized[ch] = (isolatedTotal[ch] * 2 + numPixelsIsolated * 17) / (numPixelsIsolated * 34); + + MUInt15 numerator = isolatedTotal[ch] + isolatedTotal[ch]; + if (!isFakeBT709) + numerator = numerator + addend; + + for (int block = 0; block < ParallelMath::ParallelSize; block++) + { + int divisor = divisors[block]; + if (divisor == 0) + ParallelMath::PutUInt15(isolatedAverageQuantized[ch], block, 0); + else + ParallelMath::PutUInt15(isolatedAverageQuantized[ch], block, ParallelMath::Extract(numerator, block) / divisor); + } + + isolatedAverageTargets[ch] = numerator; + } + } + + if (isFakeBT709) + ResolveTHFakeBT709Rounding(isolatedAverageQuantized, isolatedAverageTargets, numPixelsIsolated); + + MUInt15 isolatedColor[3]; + for (int ch = 0; ch < 3; ch++) + isolatedColor[ch] = (isolatedAverageQuantized[ch]) | (isolatedAverageQuantized[ch] << 4); + + MFloat isolatedError[16]; + for (int px = 0; px < 16; px++) + { + if (isFakeBT709) + isolatedError[px] = ComputeErrorFakeBT709(isolatedColor, preWeightedPixels[px]); + else if (isUniform) + isolatedError[px] = ComputeErrorUniform(pixels[px], isolatedColor); + else + isolatedError[px] = ComputeErrorWeighted(isolatedColor, preWeightedPixels[px], options); + } + + MSInt32 bestSelectors = ParallelMath::MakeSInt32(0); + MUInt15 bestTable = ParallelMath::MakeUInt15(0); + MUInt15 bestLineColor = ParallelMath::MakeUInt15(0); + + MSInt16 maxLine = ParallelMath::LosslessCast<MSInt16>::Cast(numPixelsLine); + MSInt16 minLine = ParallelMath::MakeSInt16(0) - maxLine; + + int16_t clusterMaxLine = 0; + for (int block = 0; block < ParallelMath::ParallelSize; block++) + { + int16_t blockMaxLine = ParallelMath::Extract(maxLine, block); + if (blockMaxLine > clusterMaxLine) + clusterMaxLine = blockMaxLine; + } + + int16_t clusterMinLine = -clusterMaxLine; + + int lineDivisors[ParallelMath::ParallelSize]; + for (int block = 0; block < ParallelMath::ParallelSize; block++) + lineDivisors[block] = ParallelMath::Extract(numPixelsLine, block) * 34; + + MUInt15 lineAddend = (numPixelsLine << 4) | numPixelsLine; + + for (int table = 0; table < 8; table++) + { + int numUniqueColors[ParallelMath::ParallelSize]; + MUInt15 uniqueQuantizedColors[31]; + + for (int block = 0; block < ParallelMath::ParallelSize; block++) + numUniqueColors[block] = 0; + + MUInt15 modifier = ParallelMath::MakeUInt15(cvtt::Tables::ETC2::g_thModifierTable[table]); + MUInt15 modifierOffset = (modifier + modifier); + + for (int16_t offsetPremultiplier = clusterMinLine; offsetPremultiplier <= clusterMaxLine; offsetPremultiplier++) + { + MSInt16 clampedOffsetPremultiplier = ParallelMath::Max(minLine, ParallelMath::Min(maxLine, ParallelMath::MakeSInt16(offsetPremultiplier))); + MSInt16 modifierAddend = ParallelMath::CompactMultiply(clampedOffsetPremultiplier, modifierOffset); + + MUInt15 quantized[3]; + if (isFakeBT709) + { + MUInt15 targets[3]; + for (int ch = 0; ch < 3; ch++) + { + //quantized[ch] = std::min<int16_t>(15, std::max(0, (lineTotal[ch] * 2 + modifierOffset * offsetPremultiplier)) / (numDAIILine * 34)); + MUInt15 numerator = ParallelMath::LosslessCast<MUInt15>::Cast(ParallelMath::Max(ParallelMath::MakeSInt16(0), ParallelMath::LosslessCast<MSInt16>::Cast(lineTotal[ch] + lineTotal[ch]) + modifierAddend)); + MUInt15 divided = ParallelMath::MakeUInt15(0); + for (int block = 0; block < ParallelMath::ParallelSize; block++) + { + int divisor = lineDivisors[block]; + if (divisor == 0) + ParallelMath::PutUInt15(divided, block, 0); + else + ParallelMath::PutUInt15(divided, block, ParallelMath::Extract(numerator, block) / divisor); + } + quantized[ch] = ParallelMath::Min(ParallelMath::MakeUInt15(15), divided); + targets[ch] = numerator; + } + + ResolveTHFakeBT709Rounding(quantized, targets, numPixelsLine); + } + else + { + for (int ch = 0; ch < 3; ch++) + { + //quantized[ch] = std::min<int16_t>(15, std::max(0, (lineTotal[ch] * 2 + numDAIILine * 17 + modifierOffset * offsetPremultiplier)) / (numDAIILine * 34)); + MUInt15 numerator = ParallelMath::LosslessCast<MUInt15>::Cast(ParallelMath::Max(ParallelMath::MakeSInt16(0), ParallelMath::LosslessCast<MSInt16>::Cast(lineTotal[ch] + lineTotal[ch] + lineAddend) + modifierAddend)); + MUInt15 divided = ParallelMath::MakeUInt15(0); + for (int block = 0; block < ParallelMath::ParallelSize; block++) + { + int divisor = lineDivisors[block]; + if (divisor == 0) + ParallelMath::PutUInt15(divided, block, 0); + else + ParallelMath::PutUInt15(divided, block, ParallelMath::Extract(numerator, block) / divisor); + } + quantized[ch] = ParallelMath::Min(ParallelMath::MakeUInt15(15), divided); + } + } + + MUInt15 packedColor = quantized[0] | (quantized[1] << 5) | (quantized[2] << 10); + + for (int block = 0; block < ParallelMath::ParallelSize; block++) + { + uint16_t blockPackedColor = ParallelMath::Extract(packedColor, block); + if (numUniqueColors[block] == 0 || blockPackedColor != ParallelMath::Extract(uniqueQuantizedColors[numUniqueColors[block] - 1], block)) + ParallelMath::PutUInt15(uniqueQuantizedColors[numUniqueColors[block]++], block, blockPackedColor); + } + } + + // Stripe unfilled unique colors + int maxUniqueColors = 0; + for (int block = 0; block < ParallelMath::ParallelSize; block++) + { + if (numUniqueColors[block] > maxUniqueColors) + maxUniqueColors = numUniqueColors[block]; + } + + for (int block = 0; block < ParallelMath::ParallelSize; block++) + { + uint16_t fillColor = ParallelMath::Extract(uniqueQuantizedColors[0], block); + + int numUnique = numUniqueColors[block]; + for (int fill = numUnique + 1; fill < maxUniqueColors; fill++) + ParallelMath::PutUInt15(uniqueQuantizedColors[fill], block, fillColor); + } + + for (int ci = 0; ci < maxUniqueColors; ci++) + { + MUInt15 lineColors[3][3]; + for (int ch = 0; ch < 3; ch++) + { + MUInt15 quantizedChannel = (ParallelMath::RightShift(uniqueQuantizedColors[ci], (ch * 5)) & ParallelMath::MakeUInt15(15)); + + MUInt15 unquantizedColor = (quantizedChannel << 4) | quantizedChannel; + lineColors[0][ch] = ParallelMath::Min(ParallelMath::MakeUInt15(255), unquantizedColor + modifier); + lineColors[1][ch] = unquantizedColor; + lineColors[2][ch] = ParallelMath::ToUInt15(ParallelMath::Max(ParallelMath::MakeSInt16(0), ParallelMath::LosslessCast<MSInt16>::Cast(unquantizedColor) - ParallelMath::LosslessCast<MSInt16>::Cast(modifier))); + } + + MSInt32 selectors = ParallelMath::MakeSInt32(0); + MFloat error = ParallelMath::MakeFloatZero(); + for (int px = 0; px < 16; px++) + { + MFloat pixelError = isolatedError[px]; + + MUInt15 pixelBestSelector = ParallelMath::MakeUInt15(0); + for (int i = 0; i < 3; i++) + { + MFloat error = isUniform ? ComputeErrorUniform(lineColors[i], pixels[px]) : ComputeErrorWeighted(lineColors[i], preWeightedPixels[px], options); + ParallelMath::FloatCompFlag errorBetter = ParallelMath::Less(error, pixelError); + pixelError = ParallelMath::Min(error, pixelError); + pixelBestSelector = ParallelMath::Select(ParallelMath::FloatFlagToInt16(errorBetter), ParallelMath::MakeUInt15(i + 1), pixelBestSelector); + } + + error = error + pixelError; + selectors = selectors | (ParallelMath::ToInt32(pixelBestSelector) << (px * 2)); + } + + ParallelMath::Int16CompFlag errorBetter = ParallelMath::FloatFlagToInt16(ParallelMath::Less(error, bestError)); + bestError = ParallelMath::Min(error, bestError); + + if (ParallelMath::AnySet(errorBetter)) + { + ParallelMath::ConditionalSet(bestLineColor, errorBetter, uniqueQuantizedColors[ci]); + ParallelMath::ConditionalSet(bestSelectors, errorBetter, selectors); + ParallelMath::ConditionalSet(bestTable, errorBetter, ParallelMath::MakeUInt15(table)); + bestIsThisMode = bestIsThisMode | errorBetter; + } + } + } + + for (int block = 0; block < ParallelMath::ParallelSize; block++) + { + if (ParallelMath::Extract(bestIsThisMode, block)) + { + uint32_t lowBits = 0; + uint32_t highBits = 0; + + uint16_t blockBestLineColor = ParallelMath::Extract(bestLineColor, block); + ParallelMath::ScalarUInt16 blockIsolatedAverageQuantized[3]; + + for (int ch = 0; ch < 3; ch++) + blockIsolatedAverageQuantized[ch] = ParallelMath::Extract(isolatedAverageQuantized[ch], block); + + uint16_t blockBestTable = ParallelMath::Extract(bestTable, block); + int32_t blockBestSelectors = ParallelMath::Extract(bestSelectors, block); + + ParallelMath::ScalarUInt16 lineColor[3]; + for (int ch = 0; ch < 3; ch++) + lineColor[ch] = (blockBestLineColor >> (ch * 5)) & 15; + + EmitTModeBlock(outputBuffer + block * 8, lineColor, blockIsolatedAverageQuantized, blockBestSelectors, blockBestTable, true); + } + } +} + +void cvtt::Internal::ETCComputer::EncodeHMode(uint8_t *outputBuffer, MFloat &bestError, const ParallelMath::Int16CompFlag groupings[16], const MUInt15 pixels[16][3], HModeEval &he, const MFloat preWeightedPixels[16][3], const Options &options) +{ + bool isUniform = ((options.flags & cvtt::Flags::Uniform) != 0); + bool isFakeBT709 = ((options.flags & cvtt::Flags::ETC_UseFakeBT709) != 0); + + MUInt15 zero15 = ParallelMath::MakeUInt15(0); + + MUInt15 counts[2] = { zero15, zero15 }; + + ParallelMath::Int16CompFlag bestIsThisMode = ParallelMath::MakeBoolInt16(false); + + MUInt15 totals[2][3] = + { + { zero15, zero15, zero15 }, + { zero15, zero15, zero15 } + }; + + for (unsigned int px = 0; px < 16; px++) + { + for (int ch = 0; ch < 3; ch++) + { + totals[0][ch] = totals[0][ch] + pixels[px][ch]; + totals[1][ch] = totals[1][ch] + ParallelMath::SelectOrZero(groupings[px], pixels[px][ch]); + } + counts[1] = counts[1] + ParallelMath::SelectOrZero(groupings[px], ParallelMath::MakeUInt15(1)); + } + + for (int ch = 0; ch < 3; ch++) + totals[0][ch] = totals[0][ch] - totals[1][ch]; + counts[0] = ParallelMath::MakeUInt15(16) - counts[1]; + + MUInt16 bestSectorBits = ParallelMath::MakeUInt16(0); + MUInt16 bestSignBits = ParallelMath::MakeUInt16(0); + MUInt15 bestColors[2] = { zero15, zero15 }; + MUInt15 bestTable = ParallelMath::MakeUInt15(0); + + for (int table = 0; table < 8; table++) + { + MUInt15 numUniqueColors = zero15; + + int modifier = cvtt::Tables::ETC1::g_thModifierTable[table]; + + for (int sector = 0; sector < 2; sector++) + { + for (int block = 0; block < ParallelMath::ParallelSize; block++) + { + int blockNumUniqueColors = 0; + uint16_t blockUniqueQuantizedColors[31]; + + int maxOffsetMultiplier = ParallelMath::Extract(counts[sector], block); + int minOffsetMultiplier = -maxOffsetMultiplier; + + int modifierOffset = modifier * 2; + + int blockSectorCounts = ParallelMath::Extract(counts[sector], block); + int blockSectorTotals[3]; + for (int ch = 0; ch < 3; ch++) + blockSectorTotals[ch] = ParallelMath::Extract(totals[sector][ch], block); + + for (int offsetPremultiplier = minOffsetMultiplier; offsetPremultiplier <= maxOffsetMultiplier; offsetPremultiplier++) + { + // TODO: This isn't ideal for FakeBT709 + int16_t quantized[3]; + for (int ch = 0; ch < 3; ch++) + { + if (blockSectorCounts == 0) + quantized[ch] = 0; + else + quantized[ch] = std::min<int16_t>(15, std::max<int16_t>(0, (blockSectorTotals[ch] * 2 + blockSectorCounts * 17 + modifierOffset * offsetPremultiplier)) / (blockSectorCounts * 34)); + } + + uint16_t packedColor = (quantized[0] << 10) | (quantized[1] << 5) | quantized[2]; + if (blockNumUniqueColors == 0 || packedColor != blockUniqueQuantizedColors[blockNumUniqueColors - 1]) + { + assert(blockNumUniqueColors < 32); + blockUniqueQuantizedColors[blockNumUniqueColors++] = packedColor; + } + } + + ParallelMath::PutUInt15(he.numUniqueColors[sector], block, blockNumUniqueColors); + + int baseIndex = 0; + if (sector == 1) + baseIndex = ParallelMath::Extract(he.numUniqueColors[0], block); + + for (int i = 0; i < blockNumUniqueColors; i++) + ParallelMath::PutUInt15(he.uniqueQuantizedColors[baseIndex + i], block, blockUniqueQuantizedColors[i]); + } + } + + MUInt15 totalColors = he.numUniqueColors[0] + he.numUniqueColors[1]; + int maxErrorColors = 0; + for (int block = 0; block < ParallelMath::ParallelSize; block++) + maxErrorColors = std::max<int>(maxErrorColors, ParallelMath::Extract(totalColors, block)); + + for (int block = 0; block < ParallelMath::ParallelSize; block++) + { + int lastColor = ParallelMath::Extract(totalColors, block); + uint16_t stripeColor = ParallelMath::Extract(he.uniqueQuantizedColors[0], block); + for (int i = lastColor; i < maxErrorColors; i++) + ParallelMath::PutUInt15(he.uniqueQuantizedColors[i], block, stripeColor); + } + + for (int ci = 0; ci < maxErrorColors; ci++) + { + MUInt15 fifteen = ParallelMath::MakeUInt15(15); + MUInt15 twoFiftyFive = ParallelMath::MakeUInt15(255); + MSInt16 zeroS16 = ParallelMath::MakeSInt16(0); + + MUInt15 colors[2][3]; + for (int ch = 0; ch < 3; ch++) + { + MUInt15 quantizedChannel = ParallelMath::RightShift(he.uniqueQuantizedColors[ci], ((2 - ch) * 5)) & fifteen; + + MUInt15 unquantizedColor = (quantizedChannel << 4) | quantizedChannel; + colors[0][ch] = ParallelMath::Min(twoFiftyFive, unquantizedColor + modifier); + colors[1][ch] = ParallelMath::ToUInt15(ParallelMath::Max(zeroS16, ParallelMath::LosslessCast<MSInt16>::Cast(unquantizedColor) - ParallelMath::MakeSInt16(modifier))); + } + + MUInt16 signBits = ParallelMath::MakeUInt16(0); + for (int px = 0; px < 16; px++) + { + MFloat errors[2]; + for (int i = 0; i < 2; i++) + { + if (isFakeBT709) + errors[i] = ComputeErrorFakeBT709(colors[i], preWeightedPixels[px]); + else if (isUniform) + errors[i] = ComputeErrorUniform(colors[i], pixels[px]); + else + errors[i] = ComputeErrorWeighted(colors[i], preWeightedPixels[px], options); + } + + ParallelMath::Int16CompFlag errorOneLess = ParallelMath::FloatFlagToInt16(ParallelMath::Less(errors[1], errors[0])); + he.errors[ci][px] = ParallelMath::Min(errors[0], errors[1]); + signBits = signBits | ParallelMath::SelectOrZero(errorOneLess, ParallelMath::MakeUInt16(1 << px)); + } + he.signBits[ci] = signBits; + } + + int maxUniqueColorCombos = 0; + for (int block = 0; block < ParallelMath::ParallelSize; block++) + { + int numUniqueColorCombos = ParallelMath::Extract(he.numUniqueColors[0], block) * ParallelMath::Extract(he.numUniqueColors[1], block); + if (numUniqueColorCombos > maxUniqueColorCombos) + maxUniqueColorCombos = numUniqueColorCombos; + } + + MUInt15 indexes[2] = { zero15, zero15 }; + MUInt15 maxIndex[2] = { he.numUniqueColors[0] - ParallelMath::MakeUInt15(1), he.numUniqueColors[1] - ParallelMath::MakeUInt15(1) }; + + int block1Starts[ParallelMath::ParallelSize]; + for (int block = 0; block < ParallelMath::ParallelSize; block++) + block1Starts[block] = ParallelMath::Extract(he.numUniqueColors[0], block); + + for (int combo = 0; combo < maxUniqueColorCombos; combo++) + { + MUInt15 index0 = indexes[0] + ParallelMath::MakeUInt15(1); + ParallelMath::Int16CompFlag index0Overflow = ParallelMath::Less(maxIndex[0], index0); + ParallelMath::ConditionalSet(index0, index0Overflow, ParallelMath::MakeUInt15(0)); + + MUInt15 index1 = ParallelMath::Min(maxIndex[1], indexes[1] + ParallelMath::SelectOrZero(index0Overflow, ParallelMath::MakeUInt15(1))); + indexes[0] = index0; + indexes[1] = index1; + + int ci0[ParallelMath::ParallelSize]; + int ci1[ParallelMath::ParallelSize]; + MUInt15 color0; + MUInt15 color1; + + for (int block = 0; block < ParallelMath::ParallelSize; block++) + { + ci0[block] = ParallelMath::Extract(index0, block); + ci1[block] = ParallelMath::Extract(index1, block) + block1Starts[block]; + ParallelMath::PutUInt15(color0, block, ParallelMath::Extract(he.uniqueQuantizedColors[ci0[block]], block)); + ParallelMath::PutUInt15(color1, block, ParallelMath::Extract(he.uniqueQuantizedColors[ci1[block]], block)); + } + + MFloat totalError = ParallelMath::MakeFloatZero(); + MUInt16 sectorBits = ParallelMath::MakeUInt16(0); + MUInt16 signBits = ParallelMath::MakeUInt16(0); + for (int px = 0; px < 16; px++) + { + MFloat errorCI0; + MFloat errorCI1; + MUInt16 signBits0; + MUInt16 signBits1; + + for (int block = 0; block < ParallelMath::ParallelSize; block++) + { + ParallelMath::PutFloat(errorCI0, block, ParallelMath::Extract(he.errors[ci0[block]][px], block)); + ParallelMath::PutFloat(errorCI1, block, ParallelMath::Extract(he.errors[ci1[block]][px], block)); + ParallelMath::PutUInt16(signBits0, block, ParallelMath::Extract(he.signBits[ci0[block]], block)); + ParallelMath::PutUInt16(signBits1, block, ParallelMath::Extract(he.signBits[ci1[block]], block)); + } + + totalError = totalError + ParallelMath::Min(errorCI0, errorCI1); + + MUInt16 bitPosition = ParallelMath::MakeUInt16(1 << px); + + ParallelMath::Int16CompFlag error1Better = ParallelMath::FloatFlagToInt16(ParallelMath::Less(errorCI1, errorCI0)); + + sectorBits = sectorBits | ParallelMath::SelectOrZero(error1Better, bitPosition); + signBits = signBits | (bitPosition & ParallelMath::Select(error1Better, signBits1, signBits0)); + } + + ParallelMath::FloatCompFlag totalErrorBetter = ParallelMath::Less(totalError, bestError); + ParallelMath::Int16CompFlag totalErrorBetter16 = ParallelMath::FloatFlagToInt16(totalErrorBetter); + if (ParallelMath::AnySet(totalErrorBetter16)) + { + bestIsThisMode = bestIsThisMode | totalErrorBetter16; + ParallelMath::ConditionalSet(bestTable, totalErrorBetter16, ParallelMath::MakeUInt15(table)); + ParallelMath::ConditionalSet(bestColors[0], totalErrorBetter16, color0); + ParallelMath::ConditionalSet(bestColors[1], totalErrorBetter16, color1); + ParallelMath::ConditionalSet(bestSectorBits, totalErrorBetter16, sectorBits); + ParallelMath::ConditionalSet(bestSignBits, totalErrorBetter16, signBits); + bestError = ParallelMath::Min(totalError, bestError); + } + } + } + + if (ParallelMath::AnySet(bestIsThisMode)) + { + for (int block = 0; block < ParallelMath::ParallelSize; block++) + { + if (!ParallelMath::Extract(bestIsThisMode, block)) + continue; + + ParallelMath::ScalarUInt16 blockBestColors[2] = { ParallelMath::Extract(bestColors[0], block), ParallelMath::Extract(bestColors[1], block) }; + ParallelMath::ScalarUInt16 blockBestSectorBits = ParallelMath::Extract(bestSectorBits, block); + ParallelMath::ScalarUInt16 blockBestSignBits = ParallelMath::Extract(bestSignBits, block); + ParallelMath::ScalarUInt16 blockBestTable = ParallelMath::Extract(bestTable, block); + + EmitHModeBlock(outputBuffer + block * 8, blockBestColors, blockBestSectorBits, blockBestSignBits, blockBestTable, true); + } + } +} + +void cvtt::Internal::ETCComputer::EncodeVirtualTModePunchthrough(uint8_t *outputBuffer, MFloat &bestError, const ParallelMath::Int16CompFlag isIsolatedBase[16], const MUInt15 pixels[16][3], const MFloat preWeightedPixels[16][3], const ParallelMath::Int16CompFlag isTransparent[16], const ParallelMath::Int16CompFlag& anyTransparent, const ParallelMath::Int16CompFlag& allTransparent, const Options &options) +{ + // We treat T and H mode as the same mode ("Virtual T mode") with punchthrough, because of how the colors work: + // + // T mode: C1, C2+M, Transparent, C2-M + // H mode: C1+M, C1-M, Transparent, C2-M + // + // So in either case, we have 2 colors +/- a modifier, and a third unique color, which is basically T mode except without the middle color. + // The only thing that matters is whether it's better to store the isolated color as T mode color 1, or store it offset in H mode color 2. + // + // Sometimes it won't even be possible to store it in H mode color 2 because the table low bit derives from a numeric comparison of the colors, + // but unlike opaque blocks, we can't flip them. + bool isUniform = ((options.flags & cvtt::Flags::Uniform) != 0); + bool isFakeBT709 = ((options.flags & cvtt::Flags::ETC_UseFakeBT709) != 0); + + ParallelMath::FloatCompFlag isTransparentF[16]; + for (int px = 0; px < 16; px++) + isTransparentF[px] = ParallelMath::Int16FlagToFloat(isTransparent[px]); + + ParallelMath::Int16CompFlag bestIsThisMode = ParallelMath::MakeBoolInt16(false); + ParallelMath::Int16CompFlag bestIsHMode = ParallelMath::MakeBoolInt16(false); + + MUInt15 isolatedTotal[3] = { ParallelMath::MakeUInt15(0), ParallelMath::MakeUInt15(0), ParallelMath::MakeUInt15(0) }; + MUInt15 lineTotal[3] = { ParallelMath::MakeUInt15(0), ParallelMath::MakeUInt15(0), ParallelMath::MakeUInt15(0) }; + + MUInt15 numPixelsIsolated = ParallelMath::MakeUInt15(0); + MUInt15 numPixelsLine = ParallelMath::MakeUInt15(0); + + ParallelMath::Int16CompFlag isIsolated[16]; + ParallelMath::Int16CompFlag isLine[16]; + + for (unsigned int px = 0; px < 16; px++) + { + ParallelMath::Int16CompFlag isOpaque = ParallelMath::Not(isTransparent[px]); + isIsolated[px] = isIsolatedBase[px] & isOpaque; + isLine[px] = ParallelMath::Not(isIsolatedBase[px]) & isOpaque; + } + + for (unsigned int px = 0; px < 16; px++) + { + for (int ch = 0; ch < 3; ch++) + { + isolatedTotal[ch] = isolatedTotal[ch] + ParallelMath::SelectOrZero(isIsolated[px], pixels[px][ch]); + lineTotal[ch] = lineTotal[ch] + ParallelMath::SelectOrZero(isLine[px], pixels[px][ch]); + } + numPixelsIsolated = numPixelsIsolated + ParallelMath::SelectOrZero(isIsolated[px], ParallelMath::MakeUInt15(1)); + numPixelsLine = numPixelsLine + ParallelMath::SelectOrZero(isLine[px], ParallelMath::MakeUInt15(1)); + } + + MUInt15 isolatedAverageQuantized[3]; + MUInt15 hModeIsolatedQuantized[8][3]; + MUInt15 isolatedAverageTargets[3]; + { + int divisors[ParallelMath::ParallelSize]; + for (int block = 0; block < ParallelMath::ParallelSize; block++) + divisors[block] = ParallelMath::Extract(numPixelsIsolated, block) * 34; + + MUInt15 addend = (numPixelsIsolated << 4) | numPixelsIsolated; + for (int ch = 0; ch < 3; ch++) + { + // isolatedAverageQuantized[ch] = (isolatedTotal[ch] * 2 + numPixelsIsolated * 17) / (numPixelsIsolated * 34); + + MUInt15 numerator = isolatedTotal[ch] + isolatedTotal[ch]; + if (!isFakeBT709) + numerator = numerator + addend; + + MUInt15 hModeIsolatedNumerators[8]; + for (int table = 0; table < 8; table++) + { + // FIXME: Handle fake BT.709 correctly + MUInt15 offsetTotal = isolatedTotal[ch] + ParallelMath::LosslessCast<MUInt15>::Cast(ParallelMath::CompactMultiply(ParallelMath::MakeUInt15(cvtt::Tables::ETC2::g_thModifierTable[table]), numPixelsIsolated)); + + hModeIsolatedNumerators[table] = (offsetTotal + offsetTotal) + addend; + } + + for (int block = 0; block < ParallelMath::ParallelSize; block++) + { + int divisor = divisors[block]; + if (divisor == 0) + { + ParallelMath::PutUInt15(isolatedAverageQuantized[ch], block, 0); + for (int table = 0; table < 8; table++) + ParallelMath::PutUInt15(hModeIsolatedQuantized[table][ch], block, 0); + } + else + { + ParallelMath::PutUInt15(isolatedAverageQuantized[ch], block, ParallelMath::Extract(numerator, block) / divisor); + for (int table = 0; table < 8; table++) + ParallelMath::PutUInt15(hModeIsolatedQuantized[table][ch], block, ParallelMath::Extract(hModeIsolatedNumerators[table], block) / divisor); + } + } + + isolatedAverageTargets[ch] = numerator; + } + } + + if (isFakeBT709) + ResolveTHFakeBT709Rounding(isolatedAverageQuantized, isolatedAverageTargets, numPixelsIsolated); + + for (int table = 0; table < 8; table++) + for (int ch = 0; ch < 3; ch++) + hModeIsolatedQuantized[table][ch] = ParallelMath::Min(ParallelMath::MakeUInt15(15), hModeIsolatedQuantized[table][ch]); + + MUInt15 isolatedColor[3]; + for (int ch = 0; ch < 3; ch++) + isolatedColor[ch] = (isolatedAverageQuantized[ch]) | (isolatedAverageQuantized[ch] << 4); + + MFloat isolatedError[16]; + for (int px = 0; px < 16; px++) + { + if (isFakeBT709) + isolatedError[px] = ComputeErrorFakeBT709(isolatedColor, preWeightedPixels[px]); + else if (isUniform) + isolatedError[px] = ComputeErrorUniform(pixels[px], isolatedColor); + else + isolatedError[px] = ComputeErrorWeighted(isolatedColor, preWeightedPixels[px], options); + + ParallelMath::ConditionalSet(isolatedError[px], isTransparentF[px], ParallelMath::MakeFloatZero()); + } + + MSInt32 bestSelectors = ParallelMath::MakeSInt32(0); + MUInt15 bestTable = ParallelMath::MakeUInt15(0); + MUInt15 bestLineColor = ParallelMath::MakeUInt15(0); + MUInt15 bestIsolatedColor = ParallelMath::MakeUInt15(0); + MUInt15 bestHModeColor2 = ParallelMath::MakeUInt15(0); + ParallelMath::Int16CompFlag bestUseHMode = ParallelMath::MakeBoolInt16(false); + + MSInt16 maxLine = ParallelMath::LosslessCast<MSInt16>::Cast(numPixelsLine); + MSInt16 minLine = ParallelMath::MakeSInt16(0) - maxLine; + + int16_t clusterMaxLine = 0; + for (int block = 0; block < ParallelMath::ParallelSize; block++) + { + int16_t blockMaxLine = ParallelMath::Extract(maxLine, block); + if (blockMaxLine > clusterMaxLine) + clusterMaxLine = blockMaxLine; + } + + int16_t clusterMinLine = -clusterMaxLine; + + int lineDivisors[ParallelMath::ParallelSize]; + for (int block = 0; block < ParallelMath::ParallelSize; block++) + lineDivisors[block] = ParallelMath::Extract(numPixelsLine, block) * 34; + + MUInt15 lineAddend = (numPixelsLine << 4) | numPixelsLine; + + for (int table = 0; table < 8; table++) + { + int numUniqueColors[ParallelMath::ParallelSize]; + MUInt15 uniqueQuantizedColors[31]; + + for (int block = 0; block < ParallelMath::ParallelSize; block++) + numUniqueColors[block] = 0; + + MUInt15 modifier = ParallelMath::MakeUInt15(cvtt::Tables::ETC2::g_thModifierTable[table]); + MUInt15 modifierOffset = (modifier + modifier); + + for (int16_t offsetPremultiplier = clusterMinLine; offsetPremultiplier <= clusterMaxLine; offsetPremultiplier += 2) + { + MSInt16 clampedOffsetPremultiplier = ParallelMath::Max(minLine, ParallelMath::Min(maxLine, ParallelMath::MakeSInt16(offsetPremultiplier))); + MSInt16 modifierAddend = ParallelMath::CompactMultiply(clampedOffsetPremultiplier, modifierOffset); + + MUInt15 quantized[3]; + if (isFakeBT709) + { + MUInt15 targets[3]; + for (int ch = 0; ch < 3; ch++) + { + //quantized[ch] = std::min<int16_t>(15, std::max(0, (lineTotal[ch] * 2 + modifierOffset * offsetPremultiplier)) / (numDAIILine * 34)); + MUInt15 numerator = ParallelMath::LosslessCast<MUInt15>::Cast(ParallelMath::Max(ParallelMath::MakeSInt16(0), ParallelMath::LosslessCast<MSInt16>::Cast(lineTotal[ch] + lineTotal[ch]) + modifierAddend)); + MUInt15 divided = ParallelMath::MakeUInt15(0); + for (int block = 0; block < ParallelMath::ParallelSize; block++) + { + int divisor = lineDivisors[block]; + if (divisor == 0) + ParallelMath::PutUInt15(divided, block, 0); + else + ParallelMath::PutUInt15(divided, block, ParallelMath::Extract(numerator, block) / divisor); + } + quantized[ch] = ParallelMath::Min(ParallelMath::MakeUInt15(15), divided); + targets[ch] = numerator; + } + + ResolveTHFakeBT709Rounding(quantized, targets, numPixelsLine); + } + else + { + for (int ch = 0; ch < 3; ch++) + { + //quantized[ch] = std::min<int16_t>(15, std::max(0, (lineTotal[ch] * 2 + numDAIILine * 17 + modifierOffset * offsetPremultiplier)) / (numDAIILine * 34)); + MUInt15 numerator = ParallelMath::LosslessCast<MUInt15>::Cast(ParallelMath::Max(ParallelMath::MakeSInt16(0), ParallelMath::LosslessCast<MSInt16>::Cast(lineTotal[ch] + lineTotal[ch] + lineAddend) + modifierAddend)); + MUInt15 divided = ParallelMath::MakeUInt15(0); + for (int block = 0; block < ParallelMath::ParallelSize; block++) + { + int divisor = lineDivisors[block]; + if (divisor == 0) + ParallelMath::PutUInt15(divided, block, 0); + else + ParallelMath::PutUInt15(divided, block, ParallelMath::Extract(numerator, block) / divisor); + } + quantized[ch] = ParallelMath::Min(ParallelMath::MakeUInt15(15), divided); + } + } + + MUInt15 packedColor = (quantized[0] << 10) | (quantized[1] << 5) | quantized[2]; + + for (int block = 0; block < ParallelMath::ParallelSize; block++) + { + uint16_t blockPackedColor = ParallelMath::Extract(packedColor, block); + if (numUniqueColors[block] == 0 || blockPackedColor != ParallelMath::Extract(uniqueQuantizedColors[numUniqueColors[block] - 1], block)) + ParallelMath::PutUInt15(uniqueQuantizedColors[numUniqueColors[block]++], block, blockPackedColor); + } + } + + // Stripe unfilled unique colors + int maxUniqueColors = 0; + for (int block = 0; block < ParallelMath::ParallelSize; block++) + { + if (numUniqueColors[block] > maxUniqueColors) + maxUniqueColors = numUniqueColors[block]; + } + + for (int block = 0; block < ParallelMath::ParallelSize; block++) + { + uint16_t fillColor = ParallelMath::Extract(uniqueQuantizedColors[0], block); + + int numUnique = numUniqueColors[block]; + for (int fill = numUnique + 1; fill < maxUniqueColors; fill++) + ParallelMath::PutUInt15(uniqueQuantizedColors[fill], block, fillColor); + } + + MFloat hModeErrors[16]; + MUInt15 hModeUnquantizedColor[3]; + for (int ch = 0; ch < 3; ch++) + { + MUInt15 quantizedChannel = hModeIsolatedQuantized[table][ch]; + + MUInt15 unquantizedCh = (quantizedChannel << 4) | quantizedChannel; + hModeUnquantizedColor[ch] = ParallelMath::ToUInt15(ParallelMath::Max(ParallelMath::MakeSInt16(0), ParallelMath::LosslessCast<MSInt16>::Cast(unquantizedCh) - ParallelMath::LosslessCast<MSInt16>::Cast(modifier))); + } + + for (int px = 0; px < 16; px++) + { + hModeErrors[px] = isUniform ? ComputeErrorUniform(hModeUnquantizedColor, pixels[px]) : ComputeErrorWeighted(hModeUnquantizedColor, preWeightedPixels[px], options); + ParallelMath::ConditionalSet(hModeErrors[px], isTransparentF[px], ParallelMath::MakeFloatZero()); + } + + MUInt15 packedHModeColor2 = (hModeIsolatedQuantized[table][0] << 10) | (hModeIsolatedQuantized[table][1] << 5) | hModeIsolatedQuantized[table][2]; + ParallelMath::Int16CompFlag tableLowBitIsZero = ((table & 1) == 0) ? ParallelMath::MakeBoolInt16(true) : ParallelMath::MakeBoolInt16(false); + + for (int ci = 0; ci < maxUniqueColors; ci++) + { + MUInt15 lineColors[2][3]; + for (int ch = 0; ch < 3; ch++) + { + MUInt15 quantizedChannel = (ParallelMath::RightShift(uniqueQuantizedColors[ci], 10 - (ch * 5)) & ParallelMath::MakeUInt15(15)); + + MUInt15 unquantizedColor = (quantizedChannel << 4) | quantizedChannel; + lineColors[0][ch] = ParallelMath::Min(ParallelMath::MakeUInt15(255), unquantizedColor + modifier); + lineColors[1][ch] = ParallelMath::ToUInt15(ParallelMath::Max(ParallelMath::MakeSInt16(0), ParallelMath::LosslessCast<MSInt16>::Cast(unquantizedColor) - ParallelMath::LosslessCast<MSInt16>::Cast(modifier))); + } + + MUInt15 bestLineSelector[16]; + MFloat bestLineError[16]; + for (int px = 0; px < 16; px++) + { + MFloat lineErrors[2]; + for (int i = 0; i < 2; i++) + lineErrors[i] = isUniform ? ComputeErrorUniform(lineColors[i], pixels[px]) : ComputeErrorWeighted(lineColors[i], preWeightedPixels[px], options); + + ParallelMath::Int16CompFlag firstIsBetter = ParallelMath::FloatFlagToInt16(ParallelMath::LessOrEqual(lineErrors[0], lineErrors[1])); + bestLineSelector[px] = ParallelMath::Select(firstIsBetter, ParallelMath::MakeUInt15(1), ParallelMath::MakeUInt15(3)); + bestLineError[px] = ParallelMath::Min(lineErrors[0], lineErrors[1]); + + ParallelMath::ConditionalSet(bestLineError[px], isTransparentF[px], ParallelMath::MakeFloatZero()); + } + + // One case considered here was if it was possible to force H mode to be valid when the line color is unused. + // That case isn't actually useful because it's equivalent to the isolated color being unused at maximum offset, + // which is always checked after a swap. + MFloat tModeError = ParallelMath::MakeFloatZero(); + MFloat hModeError = ParallelMath::MakeFloatZero(); + for (int px = 0; px < 16; px++) + { + tModeError = tModeError + ParallelMath::Min(bestLineError[px], isolatedError[px]); + hModeError = hModeError + ParallelMath::Min(bestLineError[px], hModeErrors[px]); + } + + ParallelMath::FloatCompFlag hLessError = ParallelMath::Less(hModeError, tModeError); + + MUInt15 packedHModeColor1 = uniqueQuantizedColors[ci]; + + ParallelMath::Int16CompFlag hModeTableLowBitMustBeZero = ParallelMath::Less(packedHModeColor1, packedHModeColor2); + + ParallelMath::Int16CompFlag hModeIsLegal = ParallelMath::Equal(hModeTableLowBitMustBeZero, tableLowBitIsZero); + ParallelMath::Int16CompFlag useHMode = ParallelMath::FloatFlagToInt16(hLessError) & hModeIsLegal; + + MFloat roundBestError = tModeError; + ParallelMath::ConditionalSet(roundBestError, ParallelMath::Int16FlagToFloat(useHMode), hModeError); + + ParallelMath::Int16CompFlag errorBetter = ParallelMath::FloatFlagToInt16(ParallelMath::Less(roundBestError, bestError)); + ParallelMath::FloatCompFlag useHModeF = ParallelMath::Int16FlagToFloat(useHMode); + + if (ParallelMath::AnySet(errorBetter)) + { + MSInt32 selectors = ParallelMath::MakeSInt32(0); + for (int px = 0; px < 16; px++) + { + MUInt15 selector = bestLineSelector[px]; + + MFloat isolatedPixelError = ParallelMath::Select(useHModeF, hModeErrors[px], isolatedError[px]); + ParallelMath::Int16CompFlag isolatedBetter = ParallelMath::FloatFlagToInt16(ParallelMath::Less(isolatedPixelError, bestLineError[px])); + + ParallelMath::ConditionalSet(selector, isolatedBetter, ParallelMath::MakeUInt15(0)); + ParallelMath::ConditionalSet(selector, isTransparent[px], ParallelMath::MakeUInt15(2)); + selectors = selectors | (ParallelMath::ToInt32(selector) << (px * 2)); + } + + bestError = ParallelMath::Min(bestError, roundBestError); + ParallelMath::ConditionalSet(bestLineColor, errorBetter, uniqueQuantizedColors[ci]); + ParallelMath::ConditionalSet(bestSelectors, errorBetter, selectors); + ParallelMath::ConditionalSet(bestTable, errorBetter, ParallelMath::MakeUInt15(table)); + ParallelMath::ConditionalSet(bestIsHMode, errorBetter, useHMode); + ParallelMath::ConditionalSet(bestHModeColor2, errorBetter, packedHModeColor2); + + bestIsThisMode = bestIsThisMode | errorBetter; + } + } + } + + for (int block = 0; block < ParallelMath::ParallelSize; block++) + { + if (ParallelMath::Extract(bestIsThisMode, block)) + { + uint32_t lowBits = 0; + uint32_t highBits = 0; + + uint16_t blockBestLineColor = ParallelMath::Extract(bestLineColor, block); + ParallelMath::ScalarUInt16 blockIsolatedAverageQuantized[3]; + + for (int ch = 0; ch < 3; ch++) + blockIsolatedAverageQuantized[ch] = ParallelMath::Extract(isolatedAverageQuantized[ch], block); + + uint16_t blockBestTable = ParallelMath::Extract(bestTable, block); + int32_t blockBestSelectors = ParallelMath::Extract(bestSelectors, block); + + ParallelMath::ScalarUInt16 lineColor[3]; + for (int ch = 0; ch < 3; ch++) + lineColor[ch] = (blockBestLineColor >> (10 - (ch * 5))) & 15; + + if (ParallelMath::Extract(bestIsHMode, block)) + { + // T mode: C1, C2+M, Transparent, C2-M + // H mode: C1+M, C1-M, Transparent, C2-M + static const ParallelMath::ScalarUInt16 selectorRemapSector[4] = { 1, 0, 1, 0 }; + static const ParallelMath::ScalarUInt16 selectorRemapSign[4] = { 1, 0, 0, 1 }; + + // Remap selectors + ParallelMath::ScalarUInt16 signBits = 0; + ParallelMath::ScalarUInt16 sectorBits = 0; + int32_t blockBestSelectors = ParallelMath::Extract(bestSelectors, block); + for (int px = 0; px < 16; px++) + { + int32_t selector = (blockBestSelectors >> (px * 2)) & 3; + sectorBits |= (selectorRemapSector[selector] << px); + signBits |= (selectorRemapSign[selector] << px); + } + + ParallelMath::ScalarUInt16 blockColors[2] = { blockBestLineColor, ParallelMath::Extract(bestHModeColor2, block) }; + + EmitHModeBlock(outputBuffer + block * 8, blockColors, sectorBits, signBits, blockBestTable, false); + } + else + EmitTModeBlock(outputBuffer + block * 8, lineColor, blockIsolatedAverageQuantized, blockBestSelectors, blockBestTable, false); + } + } +} + + +cvtt::ParallelMath::UInt15 cvtt::Internal::ETCComputer::DecodePlanarCoeff(const MUInt15 &coeff, int ch) +{ + if (ch == 1) + return (coeff << 1) | (ParallelMath::RightShift(coeff, 6)); + else + return (coeff << 2) | (ParallelMath::RightShift(coeff, 4)); +} + +void cvtt::Internal::ETCComputer::EncodePlanar(uint8_t *outputBuffer, MFloat &bestError, const MUInt15 pixels[16][3], const MFloat preWeightedPixels[16][3], const Options &options) +{ + // NOTE: If it's desired to do this in another color space, the best way to do it would probably be + // to do everything in that color space and then transform it back to RGB. + + // We compute H = (H-O)/4 and V= (V-O)/4 to simplify the math + + // error = (x*H + y*V + O - C)^2 + MFloat h[3] = { ParallelMath::MakeFloatZero(), ParallelMath::MakeFloatZero(), ParallelMath::MakeFloatZero() }; + MFloat v[3] = { ParallelMath::MakeFloatZero(), ParallelMath::MakeFloatZero(), ParallelMath::MakeFloatZero() }; + MFloat o[3] = { ParallelMath::MakeFloatZero(), ParallelMath::MakeFloatZero(), ParallelMath::MakeFloatZero() }; + + bool isFakeBT709 = ((options.flags & cvtt::Flags::ETC_UseFakeBT709) != 0); + bool isUniform = ((options.flags & cvtt::Flags::Uniform) != 0); + + MFloat totalError = ParallelMath::MakeFloatZero(); + MUInt15 bestCoeffs[3][3]; // [Channel][Coeff] + for (int ch = 0; ch < 3; ch++) + { + float fhh = 0.f; + float fho = 0.f; + float fhv = 0.f; + float foo = 0.f; + float fov = 0.f; + float fvv = 0.f; + MFloat fc = ParallelMath::MakeFloatZero(); + MFloat fh = ParallelMath::MakeFloatZero(); + MFloat fv = ParallelMath::MakeFloatZero(); + MFloat fo = ParallelMath::MakeFloatZero(); + + float &foh = fho; + float &fvh = fhv; + float &fvo = fov; + + for (int px = 0; px < 16; px++) + { + float x = static_cast<float>(px % 4); + float y = static_cast<float>(px / 4); + MFloat c = isFakeBT709 ? preWeightedPixels[px][ch] : ParallelMath::ToFloat(pixels[px][ch]); + + // (x*H + y*V + O - C)^2 + fhh += x * x; + fhv += x * y; + fho += x; + fh = fh - c * x; + + fvh += y * x; + fvv += y * y; + fvo += y; + fv = fv - c * y; + + foh += x; + fov += y; + foo += 1; + fo = fo - c; + + fh = fh - c * x; + fv = fv - c * y; + fo = fo - c; + fc = fc + c * c; + } + + //float totalError = fhh * h * h + fho * h*o + fhv * h*v + foo * o * o + fov * o*v + fvv * v * v + fh * h + fv * v + fo * o + fc; + + // error = fhh*h^2 + fho*h*o + fhv*h*v + foo*o^2 + fov*o*v + fvv*v^2 + fh*h + fv*v + fo*o + fc + // derror/dh = 2*fhh*h + fho*o + fhv*v + fh + // derror/dv = fhv*h + fov*o + 2*fvv*v + fv + // derror/do = fho*h + 2*foo*o + fov*v + fo + + // Solve system of equations + // h o v 1 = 0 + // ------- + // d e f g R0 + // i j k l R1 + // m n p q R2 + + float d = 2.0f * fhh; + float e = fho; + float f = fhv; + MFloat gD = fh; + + float i = fhv; + float j = fov; + float k = 2.0f * fvv; + MFloat lD = fv; + + float m = fho; + float n = 2.0f * foo; + float p = fov; + MFloat qD = fo; + + { + // Factor out first column from R1 and R2 + float r0to1 = -i / d; + float r0to2 = -m / d; + + // 0 j1 k1 l1D + float j1 = j + r0to1 * e; + float k1 = k + r0to1 * f; + MFloat l1D = lD + gD * r0to1; + + // 0 n1 p1 q1D + float n1 = n + r0to2 * e; + float p1 = p + r0to2 * f; + MFloat q1D = qD + gD * r0to2; + + // Factor out third column from R2 + float r1to2 = -p1 / k1; + + // 0 n2 0 q2D + float n2 = n1 + r1to2 * j1; + MFloat q2D = q1D + l1D * r1to2; + + o[ch] = -q2D / n2; + + // Factor out second column from R1 + // 0 n2 0 q2D + + float r2to1 = -j1 / n2; + + // 0 0 k1 l2D + // 0 n2 0 q2D + MFloat l2D = l1D + q2D * r2to1; + + float elim2 = -f / k1; + float elim1 = -e / n2; + + // d 0 0 g2D + MFloat g2D = gD + l2D * elim2 + q2D * elim1; + + // n2*o + q2 = 0 + // o = -q2 / n2 + h[ch] = -g2D / d; + v[ch] = -l2D / k1; + } + + // Undo the local transformation + h[ch] = h[ch] * 4.0f + o[ch]; + v[ch] = v[ch] * 4.0f + o[ch]; + } + + if (isFakeBT709) + { + MFloat oRGB[3]; + MFloat hRGB[3]; + MFloat vRGB[3]; + + ConvertFromFakeBT709(oRGB, o); + ConvertFromFakeBT709(hRGB, h); + ConvertFromFakeBT709(vRGB, v); + + // Twiddling in fake BT.607 is a mess, just round off for now (the precision is pretty good anyway) + { + ParallelMath::RoundTowardNearestForScope rtn; + + for (int ch = 0; ch < 3; ch++) + { + MFloat fcoeffs[3] = { oRGB[ch], hRGB[ch], vRGB[ch] }; + + for (int c = 0; c < 3; c++) + { + MFloat coeff = ParallelMath::Max(ParallelMath::MakeFloatZero(), fcoeffs[c]); + if (ch == 1) + coeff = ParallelMath::Min(ParallelMath::MakeFloat(127.0f), coeff * (127.0f / 255.0f)); + else + coeff = ParallelMath::Min(ParallelMath::MakeFloat(63.0f), coeff * (63.0f / 255.0f)); + fcoeffs[c] = coeff; + } + + for (int c = 0; c < 3; c++) + bestCoeffs[ch][c] = ParallelMath::RoundAndConvertToU15(fcoeffs[c], &rtn); + } + } + + MUInt15 reconstructed[16][3]; + for (int ch = 0; ch < 3; ch++) + { + MUInt15 dO = DecodePlanarCoeff(bestCoeffs[ch][0], ch); + MUInt15 dH = DecodePlanarCoeff(bestCoeffs[ch][1], ch); + MUInt15 dV = DecodePlanarCoeff(bestCoeffs[ch][2], ch); + + MSInt16 hMinusO = ParallelMath::LosslessCast<MSInt16>::Cast(dH) - ParallelMath::LosslessCast<MSInt16>::Cast(dO); + MSInt16 vMinusO = ParallelMath::LosslessCast<MSInt16>::Cast(dV) - ParallelMath::LosslessCast<MSInt16>::Cast(dO); + + MFloat error = ParallelMath::MakeFloatZero(); + + MSInt16 addend = ParallelMath::LosslessCast<MSInt16>::Cast(dO << 2) + 2; + + for (int px = 0; px < 16; px++) + { + MUInt15 pxv = ParallelMath::MakeUInt15(px); + MSInt16 x = ParallelMath::LosslessCast<MSInt16>::Cast(pxv & ParallelMath::MakeUInt15(3)); + MSInt16 y = ParallelMath::LosslessCast<MSInt16>::Cast(ParallelMath::RightShift(pxv, 2)); + + MSInt16 interpolated = ParallelMath::RightShift(ParallelMath::CompactMultiply(x, hMinusO) + ParallelMath::CompactMultiply(y, vMinusO) + addend, 2); + MUInt15 clampedLow = ParallelMath::ToUInt15(ParallelMath::Max(ParallelMath::MakeSInt16(0), interpolated)); + reconstructed[px][ch] = ParallelMath::Min(ParallelMath::MakeUInt15(255), clampedLow); + } + } + + totalError = ParallelMath::MakeFloatZero(); + for (int px = 0; px < 16; px++) + totalError = totalError + ComputeErrorFakeBT709(reconstructed[px], preWeightedPixels[px]); + } + else + { + for (int ch = 0; ch < 3; ch++) + { + MFloat fcoeffs[3] = { o[ch], h[ch], v[ch] }; + MUInt15 coeffRanges[3][2]; + + for (int c = 0; c < 3; c++) + { + MFloat coeff = ParallelMath::Max(ParallelMath::MakeFloatZero(), fcoeffs[c]); + if (ch == 1) + coeff = ParallelMath::Min(ParallelMath::MakeFloat(127.0f), coeff * (127.0f / 255.0f)); + else + coeff = ParallelMath::Min(ParallelMath::MakeFloat(63.0f), coeff * (63.0f / 255.0f)); + fcoeffs[c] = coeff; + } + + { + ParallelMath::RoundDownForScope rd; + for (int c = 0; c < 3; c++) + coeffRanges[c][0] = ParallelMath::RoundAndConvertToU15(fcoeffs[c], &rd); + } + + { + ParallelMath::RoundUpForScope ru; + for (int c = 0; c < 3; c++) + coeffRanges[c][1] = ParallelMath::RoundAndConvertToU15(fcoeffs[c], &ru); + } + + MFloat bestChannelError = ParallelMath::MakeFloat(FLT_MAX); + for (int io = 0; io < 2; io++) + { + MUInt15 dO = DecodePlanarCoeff(coeffRanges[0][io], ch); + + for (int ih = 0; ih < 2; ih++) + { + MUInt15 dH = DecodePlanarCoeff(coeffRanges[1][ih], ch); + MSInt16 hMinusO = ParallelMath::LosslessCast<MSInt16>::Cast(dH) - ParallelMath::LosslessCast<MSInt16>::Cast(dO); + + for (int iv = 0; iv < 2; iv++) + { + MUInt15 dV = DecodePlanarCoeff(coeffRanges[2][iv], ch); + MSInt16 vMinusO = ParallelMath::LosslessCast<MSInt16>::Cast(dV) - ParallelMath::LosslessCast<MSInt16>::Cast(dO); + + MFloat error = ParallelMath::MakeFloatZero(); + + MSInt16 addend = ParallelMath::LosslessCast<MSInt16>::Cast(dO << 2) + 2; + + for (int px = 0; px < 16; px++) + { + MUInt15 pxv = ParallelMath::MakeUInt15(px); + MSInt16 x = ParallelMath::LosslessCast<MSInt16>::Cast(pxv & ParallelMath::MakeUInt15(3)); + MSInt16 y = ParallelMath::LosslessCast<MSInt16>::Cast(ParallelMath::RightShift(pxv, 2)); + + MSInt16 interpolated = ParallelMath::RightShift(ParallelMath::CompactMultiply(x, hMinusO) + ParallelMath::CompactMultiply(y, vMinusO) + addend, 2); + MUInt15 clampedLow = ParallelMath::ToUInt15(ParallelMath::Max(ParallelMath::MakeSInt16(0), interpolated)); + MUInt15 dec = ParallelMath::Min(ParallelMath::MakeUInt15(255), clampedLow); + + MSInt16 delta = ParallelMath::LosslessCast<MSInt16>::Cast(pixels[px][ch]) - ParallelMath::LosslessCast<MSInt16>::Cast(dec); + + MFloat deltaF = ParallelMath::ToFloat(delta); + error = error + deltaF * deltaF; + } + + ParallelMath::Int16CompFlag errorBetter = ParallelMath::FloatFlagToInt16(ParallelMath::Less(error, bestChannelError)); + if (ParallelMath::AnySet(errorBetter)) + { + bestChannelError = ParallelMath::Min(error, bestChannelError); + ParallelMath::ConditionalSet(bestCoeffs[ch][0], errorBetter, coeffRanges[0][io]); + ParallelMath::ConditionalSet(bestCoeffs[ch][1], errorBetter, coeffRanges[1][ih]); + ParallelMath::ConditionalSet(bestCoeffs[ch][2], errorBetter, coeffRanges[2][iv]); + } + } + } + } + + if (!isUniform) + { + switch (ch) + { + case 0: + bestChannelError = bestChannelError * (options.redWeight * options.redWeight); + break; + case 1: + bestChannelError = bestChannelError * (options.greenWeight * options.greenWeight); + break; + case 2: + bestChannelError = bestChannelError * (options.blueWeight * options.blueWeight); + break; + default: + break; + } + } + + totalError = totalError + bestChannelError; + } + } + + ParallelMath::Int16CompFlag errorBetter = ParallelMath::FloatFlagToInt16(ParallelMath::Less(totalError, bestError)); + if (ParallelMath::AnySet(errorBetter)) + { + bestError = ParallelMath::Min(bestError, totalError); + + for (int block = 0; block < ParallelMath::ParallelSize; block++) + { + if (!ParallelMath::Extract(errorBetter, block)) + continue; + + int ro = ParallelMath::Extract(bestCoeffs[0][0], block); + int rh = ParallelMath::Extract(bestCoeffs[0][1], block); + int rv = ParallelMath::Extract(bestCoeffs[0][2], block); + + int go = ParallelMath::Extract(bestCoeffs[1][0], block); + int gh = ParallelMath::Extract(bestCoeffs[1][1], block); + int gv = ParallelMath::Extract(bestCoeffs[1][2], block); + + int bo = ParallelMath::Extract(bestCoeffs[2][0], block); + int bh = ParallelMath::Extract(bestCoeffs[2][1], block); + int bv = ParallelMath::Extract(bestCoeffs[2][2], block); + + int go1 = go >> 6; + int go2 = go & 63; + + int bo1 = bo >> 5; + int bo2 = (bo >> 3) & 3; + int bo3 = bo & 7; + + int rh1 = (rh >> 1); + int rh2 = rh & 1; + + int fakeR = ro >> 2; + int fakeDR = go1 | ((ro & 3) << 1); + + int fakeG = (go2 >> 2); + int fakeDG = ((go2 & 3) << 1) | bo1; + + int fakeB = bo2; + int fakeDB = bo3 >> 1; + + uint32_t highBits = 0; + uint32_t lowBits = 0; + + // Avoid overflowing R + if ((fakeDR & 4) != 0 && fakeR + fakeDR < 8) + highBits |= 1 << (63 - 32); + + // Avoid overflowing G + if ((fakeDG & 4) != 0 && fakeG + fakeDG < 8) + highBits |= 1 << (55 - 32); + + // Overflow B + if (fakeB + fakeDB < 4) + { + // Overflow low + highBits |= 1 << (42 - 32); + } + else + { + // Overflow high + highBits |= 7 << (45 - 32); + } + + highBits |= ro << (57 - 32); + highBits |= go1 << (56 - 32); + highBits |= go2 << (49 - 32); + highBits |= bo1 << (48 - 32); + highBits |= bo2 << (43 - 32); + highBits |= bo3 << (39 - 32); + highBits |= rh1 << (34 - 32); + highBits |= 1 << (33 - 32); + highBits |= rh2 << (32 - 32); + + lowBits |= gh << 25; + lowBits |= bh << 19; + lowBits |= rv << 13; + lowBits |= gv << 6; + lowBits |= bv << 0; + + for (int i = 0; i < 4; i++) + outputBuffer[block * 8 + i] = (highBits >> (24 - i * 8)) & 0xff; + for (int i = 0; i < 4; i++) + outputBuffer[block * 8 + i + 4] = (lowBits >> (24 - i * 8)) & 0xff; + } + } +} + +void cvtt::Internal::ETCComputer::CompressETC2Block(uint8_t *outputBuffer, const PixelBlockU8 *pixelBlocks, ETC2CompressionData *compressionData, const Options &options, bool punchthroughAlpha) +{ + ParallelMath::Int16CompFlag pixelIsTransparent[16]; + ParallelMath::Int16CompFlag anyTransparent = ParallelMath::MakeBoolInt16(false); + ParallelMath::Int16CompFlag allTransparent = ParallelMath::MakeBoolInt16(true); + + if (punchthroughAlpha) + { + const float fThreshold = std::max<float>(std::min<float>(1.0f, options.threshold), 0.0f) * 255.0f; + + // +1.0f is intentional, we want to take the next valid integer (even if it's 256) since everything else lower is transparent + MUInt15 threshold = ParallelMath::MakeUInt15(static_cast<uint16_t>(std::floor(fThreshold + 1.0f))); + + for (int px = 0; px < 16; px++) + { + MUInt15 alpha; + for (int block = 0; block < ParallelMath::ParallelSize; block++) + ParallelMath::PutUInt15(alpha, block, pixelBlocks[block].m_pixels[px][3]); + + ParallelMath::Int16CompFlag isTransparent = ParallelMath::Less(alpha, threshold); + anyTransparent = (anyTransparent | isTransparent); + allTransparent = (allTransparent & isTransparent); + pixelIsTransparent[px] = isTransparent; + } + } + else + { + for (int px = 0; px < 16; px++) + pixelIsTransparent[px] = ParallelMath::MakeBoolInt16(false); + + allTransparent = anyTransparent = ParallelMath::MakeBoolInt16(false); + } + + MFloat bestError = ParallelMath::MakeFloat(FLT_MAX); + + ETC2CompressionDataInternal* internalData = static_cast<ETC2CompressionDataInternal*>(compressionData); + + MUInt15 pixels[16][3]; + MFloat preWeightedPixels[16][3]; + ExtractBlocks(pixels, preWeightedPixels, pixelBlocks, options); + + if (ParallelMath::AnySet(anyTransparent)) + { + for (int px = 0; px < 16; px++) + { + ParallelMath::Int16CompFlag flag = pixelIsTransparent[px]; + ParallelMath::FloatCompFlag fflag = ParallelMath::Int16FlagToFloat(flag); + + for (int ch = 0; ch < 3; ch++) + { + ParallelMath::ConditionalSet(pixels[px][ch], flag, ParallelMath::MakeUInt15(0)); + ParallelMath::ConditionalSet(preWeightedPixels[px][ch], fflag, ParallelMath::MakeFloat(0.0f)); + } + } + } + + if (!ParallelMath::AllSet(allTransparent)) + EncodePlanar(outputBuffer, bestError, pixels, preWeightedPixels, options); + + MFloat chromaDelta[16][2]; + + MUInt15 numOpaque = ParallelMath::MakeUInt15(16); + for (int px = 0; px < 16; px++) + numOpaque = numOpaque - ParallelMath::SelectOrZero(pixelIsTransparent[px], ParallelMath::MakeUInt15(1)); + + if (options.flags & cvtt::Flags::Uniform) + { + MSInt16 chromaCoordinates3[16][2]; + for (int px = 0; px < 16; px++) + { + chromaCoordinates3[px][0] = ParallelMath::LosslessCast<MSInt16>::Cast(pixels[px][0]) - ParallelMath::LosslessCast<MSInt16>::Cast(pixels[px][2]); + chromaCoordinates3[px][1] = ParallelMath::LosslessCast<MSInt16>::Cast(pixels[px][0]) - ParallelMath::LosslessCast<MSInt16>::Cast(pixels[px][1] << 1) + ParallelMath::LosslessCast<MSInt16>::Cast(pixels[px][2]); + } + + MSInt16 chromaCoordinateCentroid[2] = { ParallelMath::MakeSInt16(0), ParallelMath::MakeSInt16(0) }; + for (int px = 0; px < 16; px++) + { + for (int ch = 0; ch < 2; ch++) + chromaCoordinateCentroid[ch] = chromaCoordinateCentroid[ch] + chromaCoordinates3[px][ch]; + } + + if (punchthroughAlpha) + { + for (int px = 0; px < 16; px++) + { + for (int ch = 0; ch < 2; ch++) + { + MUInt15 chromaCoordinateMultiplied = ParallelMath::LosslessCast<MUInt15>::Cast(ParallelMath::CompactMultiply(chromaCoordinates3[px][ch], numOpaque)); + MSInt16 delta = ParallelMath::LosslessCast<MSInt16>::Cast(chromaCoordinateMultiplied) - chromaCoordinateCentroid[ch]; + chromaDelta[px][ch] = ParallelMath::ToFloat(delta); + } + } + } + else + { + for (int px = 0; px < 16; px++) + { + for (int ch = 0; ch < 2; ch++) + chromaDelta[px][ch] = ParallelMath::ToFloat((chromaCoordinates3[px][ch] << 4) - chromaCoordinateCentroid[ch]); + } + } + + const MFloat rcpSqrt3 = ParallelMath::MakeFloat(0.57735026918962576450914878050196f); + + for (int px = 0; px < 16; px++) + chromaDelta[px][1] = chromaDelta[px][1] * rcpSqrt3; + } + else + { + const float chromaAxis0[3] = { internalData->m_chromaSideAxis0[0], internalData->m_chromaSideAxis0[1], internalData->m_chromaSideAxis0[2] }; + const float chromaAxis1[3] = { internalData->m_chromaSideAxis1[0], internalData->m_chromaSideAxis1[1], internalData->m_chromaSideAxis1[2] }; + + MFloat chromaCoordinates3[16][2]; + for (int px = 0; px < 16; px++) + { + const MFloat &px0 = preWeightedPixels[px][0]; + const MFloat &px1 = preWeightedPixels[px][1]; + const MFloat &px2 = preWeightedPixels[px][2]; + + chromaCoordinates3[px][0] = px0 * chromaAxis0[0] + px1 * chromaAxis0[1] + px2 * chromaAxis0[2]; + chromaCoordinates3[px][1] = px0 * chromaAxis1[0] + px1 * chromaAxis1[1] + px2 * chromaAxis1[2]; + } + + MFloat chromaCoordinateCentroid[2] = { ParallelMath::MakeFloatZero(), ParallelMath::MakeFloatZero() }; + for (int px = 0; px < 16; px++) + { + for (int ch = 0; ch < 2; ch++) + chromaCoordinateCentroid[ch] = chromaCoordinateCentroid[ch] + chromaCoordinates3[px][ch]; + } + + if (punchthroughAlpha) + { + const MFloat numOpaqueF = ParallelMath::ToFloat(numOpaque); + for (int px = 0; px < 16; px++) + { + for (int ch = 0; ch < 2; ch++) + { + MFloat chromaCoordinateMultiplied = chromaCoordinates3[px][ch] * numOpaqueF; + MFloat delta = chromaCoordinateMultiplied - chromaCoordinateCentroid[ch]; + chromaDelta[px][ch] = delta; + } + } + } + else + { + for (int px = 0; px < 16; px++) + { + for (int ch = 0; ch < 2; ch++) + chromaDelta[px][ch] = chromaCoordinates3[px][ch] * 16.0f - chromaCoordinateCentroid[ch]; + } + } + } + + + MFloat covXX = ParallelMath::MakeFloatZero(); + MFloat covYY = ParallelMath::MakeFloatZero(); + MFloat covXY = ParallelMath::MakeFloatZero(); + + for (int px = 0; px < 16; px++) + { + MFloat nx = chromaDelta[px][0]; + MFloat ny = chromaDelta[px][1]; + + covXX = covXX + nx * nx; + covYY = covYY + ny * ny; + covXY = covXY + nx * ny; + } + + MFloat halfTrace = (covXX + covYY) * 0.5f; + MFloat det = covXX * covYY - covXY * covXY; + + MFloat mm = ParallelMath::Sqrt(ParallelMath::Max(ParallelMath::MakeFloatZero(), halfTrace * halfTrace - det)); + + MFloat ev = halfTrace + mm; + + MFloat dx = (covYY - ev + covXY); + MFloat dy = -(covXX - ev + covXY); + + // If evenly distributed, pick an arbitrary plane + ParallelMath::FloatCompFlag allZero = ParallelMath::Equal(dx, ParallelMath::MakeFloatZero()) & ParallelMath::Equal(dy, ParallelMath::MakeFloatZero()); + ParallelMath::ConditionalSet(dx, allZero, ParallelMath::MakeFloat(1.f)); + + ParallelMath::Int16CompFlag sectorAssignments[16]; + for (int px = 0; px < 16; px++) + sectorAssignments[px] = ParallelMath::FloatFlagToInt16(ParallelMath::Less(chromaDelta[px][0] * dx + chromaDelta[px][1] * dy, ParallelMath::MakeFloatZero())); + + if (!ParallelMath::AllSet(allTransparent)) + { + EncodeTMode(outputBuffer, bestError, sectorAssignments, pixels, preWeightedPixels, options); + + // Flip sector assignments + for (int px = 0; px < 16; px++) + sectorAssignments[px] = ParallelMath::Not(sectorAssignments[px]); + + EncodeTMode(outputBuffer, bestError, sectorAssignments, pixels, preWeightedPixels, options); + + EncodeHMode(outputBuffer, bestError, sectorAssignments, pixels, internalData->m_h, preWeightedPixels, options); + + CompressETC1BlockInternal(bestError, outputBuffer, pixels, preWeightedPixels, internalData->m_drs, options, true); + } + + if (ParallelMath::AnySet(anyTransparent)) + { + if (!ParallelMath::AllSet(allTransparent)) + { + // Flip sector assignments + for (int px = 0; px < 16; px++) + sectorAssignments[px] = ParallelMath::Not(sectorAssignments[px]); + } + + // Reset the error of any transparent blocks to max and retry with punchthrough modes + ParallelMath::ConditionalSet(bestError, ParallelMath::Int16FlagToFloat(anyTransparent), ParallelMath::MakeFloat(FLT_MAX)); + + EncodeVirtualTModePunchthrough(outputBuffer, bestError, sectorAssignments, pixels, preWeightedPixels, pixelIsTransparent, anyTransparent, allTransparent, options); + + // Flip sector assignments + for (int px = 0; px < 16; px++) + sectorAssignments[px] = ParallelMath::Not(sectorAssignments[px]); + + EncodeVirtualTModePunchthrough(outputBuffer, bestError, sectorAssignments, pixels, preWeightedPixels, pixelIsTransparent, anyTransparent, allTransparent, options); + + CompressETC1PunchthroughBlockInternal(bestError, outputBuffer, pixels, preWeightedPixels, pixelIsTransparent, static_cast<ETC2CompressionDataInternal*>(compressionData)->m_drs, options); + } +} + +void cvtt::Internal::ETCComputer::CompressETC2AlphaBlock(uint8_t *outputBuffer, const PixelBlockU8 *pixelBlocks, const Options &options) +{ + MUInt15 pixels[16]; + + for (int px = 0; px < 16; px++) + { + for (int block = 0; block < ParallelMath::ParallelSize; block++) + ParallelMath::PutUInt15(pixels[px], block, pixelBlocks[block].m_pixels[px][3]); + } + + CompressETC2AlphaBlockInternal(outputBuffer, pixels, false, false, options); +} + +void cvtt::Internal::ETCComputer::CompressETC2AlphaBlockInternal(uint8_t *outputBuffer, const MUInt15 pixels[16], bool is11Bit, bool isSigned, const Options &options) +{ + MUInt15 minAlpha = ParallelMath::MakeUInt15(is11Bit ? 2047 : 255); + MUInt15 maxAlpha = ParallelMath::MakeUInt15(0); + + for (int px = 0; px < 16; px++) + { + minAlpha = ParallelMath::Min(minAlpha, pixels[px]); + maxAlpha = ParallelMath::Max(maxAlpha, pixels[px]); + } + + MUInt15 alphaSpan = maxAlpha - minAlpha; + MUInt15 alphaSpanMidpointTimes2 = maxAlpha + minAlpha; + + MUInt31 bestTotalError = ParallelMath::MakeUInt31(0x7fffffff); + MUInt15 bestTableIndex = ParallelMath::MakeUInt15(0); + MUInt15 bestBaseCodeword = ParallelMath::MakeUInt15(0); + MUInt15 bestMultiplier = ParallelMath::MakeUInt15(0); + MUInt15 bestIndexes[16]; + + for (int px = 0; px < 16; px++) + bestIndexes[px] = ParallelMath::MakeUInt15(0); + + const int numAlphaRanges = 10; + for (uint16_t tableIndex = 0; tableIndex < 16; tableIndex++) + { + for (int r = 0; r < numAlphaRanges; r++) + { + int subrange = r % 3; + int mainRange = r / 3; + + int16_t maxOffset = Tables::ETC2::g_alphaModifierTablePositive[tableIndex][3 - mainRange - (subrange & 1)]; + int16_t minOffset = -Tables::ETC2::g_alphaModifierTablePositive[tableIndex][3 - mainRange - ((subrange >> 1) & 1)] - 1; + uint16_t offsetSpan = static_cast<uint16_t>(maxOffset - minOffset); + + MSInt16 vminOffset = ParallelMath::MakeSInt16(minOffset); + MUInt15 vmaxOffset = ParallelMath::MakeUInt15(maxOffset); + MUInt15 voffsetSpan = ParallelMath::MakeUInt15(offsetSpan); + + MUInt15 minMultiplier = ParallelMath::MakeUInt15(0); + for (int block = 0; block < ParallelMath::ParallelSize; block++) + { + uint16_t singleAlphaSpan = ParallelMath::Extract(alphaSpan, block); + + uint16_t lowMultiplier = singleAlphaSpan / offsetSpan; + ParallelMath::PutUInt15(minMultiplier, block, lowMultiplier); + } + + if (is11Bit) + { + // Clamps this to valid multipliers under 15 and rounds down to nearest multiple of 8 + minMultiplier = ParallelMath::Min(minMultiplier, ParallelMath::MakeUInt15(112)) & ParallelMath::MakeUInt15(120); + } + else + { + // We cap at 1 and 14 so both multipliers are valid and dividable + // Cases where offset span is 0 should be caught by multiplier 1 of table 13 + minMultiplier = ParallelMath::Max(ParallelMath::Min(minMultiplier, ParallelMath::MakeUInt15(14)), ParallelMath::MakeUInt15(1)); + } + + for (uint16_t multiplierOffset = 0; multiplierOffset < 2; multiplierOffset++) + { + MUInt15 multiplier = minMultiplier; + + if (is11Bit) + { + if (multiplierOffset == 1) + multiplier = multiplier + ParallelMath::MakeUInt15(8); + else + multiplier = ParallelMath::Max(multiplier, ParallelMath::MakeUInt15(1)); + } + else + { + if (multiplierOffset == 1) + multiplier = multiplier + ParallelMath::MakeUInt15(1); + } + + MSInt16 multipliedMinOffset = ParallelMath::CompactMultiply(ParallelMath::LosslessCast<MSInt16>::Cast(multiplier), vminOffset); + MUInt15 multipliedMaxOffset = ParallelMath::LosslessCast<MUInt15>::Cast(ParallelMath::CompactMultiply(multiplier, vmaxOffset)); + + // codeword = (maxOffset + minOffset + minAlpha + maxAlpha) / 2 + MSInt16 unclampedBaseAlphaTimes2 = ParallelMath::LosslessCast<MSInt16>::Cast(alphaSpanMidpointTimes2) - ParallelMath::LosslessCast<MSInt16>::Cast(multipliedMaxOffset) - multipliedMinOffset; + + MUInt15 baseAlpha; + if (is11Bit) + { + // In unsigned, 4 is added to the unquantized alpha, so compensating for that cancels the 4 we have to add to do rounding. + if (isSigned) + unclampedBaseAlphaTimes2 = unclampedBaseAlphaTimes2 + ParallelMath::MakeSInt16(8); + + // -128 is illegal for some reason + MSInt16 minBaseAlphaTimes2 = isSigned ? ParallelMath::MakeSInt16(16) : ParallelMath::MakeSInt16(0); + + MUInt15 clampedBaseAlphaTimes2 = ParallelMath::Min(ParallelMath::LosslessCast<MUInt15>::Cast(ParallelMath::Max(unclampedBaseAlphaTimes2, minBaseAlphaTimes2)), ParallelMath::MakeUInt15(4095)); + baseAlpha = ParallelMath::RightShift(clampedBaseAlphaTimes2, 1) & ParallelMath::MakeUInt15(2040); + + if (!isSigned) + baseAlpha = baseAlpha + ParallelMath::MakeUInt15(4); + } + else + { + MUInt15 clampedBaseAlphaTimes2 = ParallelMath::Min(ParallelMath::LosslessCast<MUInt15>::Cast(ParallelMath::Max(unclampedBaseAlphaTimes2, ParallelMath::MakeSInt16(0))), ParallelMath::MakeUInt15(510)); + baseAlpha = ParallelMath::RightShift(clampedBaseAlphaTimes2 + ParallelMath::MakeUInt15(1), 1); + } + + MUInt15 indexes[16]; + MUInt31 totalError = ParallelMath::MakeUInt31(0); + for (int px = 0; px < 16; px++) + { + MUInt15 quantizedValues; + QuantizeETC2Alpha(tableIndex, pixels[px], baseAlpha, multiplier, is11Bit, isSigned, indexes[px], quantizedValues); + + if (is11Bit) + { + MSInt16 delta = ParallelMath::LosslessCast<MSInt16>::Cast(quantizedValues) - ParallelMath::LosslessCast<MSInt16>::Cast(pixels[px]); + MSInt32 deltaSq = ParallelMath::XMultiply(delta, delta); + totalError = totalError + ParallelMath::LosslessCast<MUInt31>::Cast(deltaSq); + } + else + totalError = totalError + ParallelMath::ToUInt31(ParallelMath::SqDiffUInt8(quantizedValues, pixels[px])); + } + + ParallelMath::Int16CompFlag isBetter = ParallelMath::Int32FlagToInt16(ParallelMath::Less(totalError, bestTotalError)); + if (ParallelMath::AnySet(isBetter)) + { + ParallelMath::ConditionalSet(bestTotalError, isBetter, totalError); + ParallelMath::ConditionalSet(bestTableIndex, isBetter, ParallelMath::MakeUInt15(tableIndex)); + ParallelMath::ConditionalSet(bestBaseCodeword, isBetter, baseAlpha); + ParallelMath::ConditionalSet(bestMultiplier, isBetter, multiplier); + + for (int px = 0; px < 16; px++) + ParallelMath::ConditionalSet(bestIndexes[px], isBetter, indexes[px]); + } + + // TODO: Do one refine pass + } + } + } + + if (is11Bit) + { + bestMultiplier = ParallelMath::RightShift(bestMultiplier, 3); + + if (isSigned) + bestBaseCodeword = bestBaseCodeword ^ ParallelMath::MakeUInt15(0x80); + } + + for (int block = 0; block < ParallelMath::ParallelSize; block++) + { + uint8_t *output = outputBuffer + block * 8; + + output[0] = static_cast<uint8_t>(ParallelMath::Extract(bestBaseCodeword, block)); + + ParallelMath::ScalarUInt16 multiplier = ParallelMath::Extract(bestMultiplier, block); + ParallelMath::ScalarUInt16 tableIndex = ParallelMath::Extract(bestTableIndex, block); + + output[1] = static_cast<uint8_t>((multiplier << 4) | tableIndex); + + static const int pixelSelectorOrder[16] = { 0, 4, 8, 12, 1, 5, 9, 13, 2, 6, 10, 14, 3, 7, 11, 15 }; + + ParallelMath::ScalarUInt16 indexes[16]; + for (int px = 0; px < 16; px++) + indexes[pixelSelectorOrder[px]] = ParallelMath::Extract(bestIndexes[px], block); + + int outputOffset = 2; + int outputBits = 0; + int numOutputBits = 0; + for (int s = 0; s < 16; s++) + { + outputBits = (outputBits << 3) | indexes[s]; + numOutputBits += 3; + + if (numOutputBits >= 8) + { + output[outputOffset++] = static_cast<uint8_t>(outputBits >> (numOutputBits - 8)); + numOutputBits -= 8; + + outputBits &= ((1 << numOutputBits) - 1); + } + } + + assert(outputOffset == 8 && numOutputBits == 0); + } +} + +void cvtt::Internal::ETCComputer::CompressEACBlock(uint8_t *outputBuffer, const PixelBlockScalarS16 *inputBlocks, bool isSigned, const Options &options) +{ + MUInt15 pixels[16]; + for (int px = 0; px < 16; px++) + { + MSInt16 adjustedPixel; + for (int block = 0; block < ParallelMath::ParallelSize; block++) + ParallelMath::PutSInt16(adjustedPixel, block, inputBlocks[block].m_pixels[px]); + + // We use a slightly shifted range here so we can keep the unquantized base color in a UInt15 + // That is, signed range is 1..2047, and unsigned range is 0..2047 + if (isSigned) + { + adjustedPixel = ParallelMath::Min(adjustedPixel, ParallelMath::MakeSInt16(1023)) + ParallelMath::MakeSInt16(1024); + adjustedPixel = ParallelMath::Max(ParallelMath::MakeSInt16(1), adjustedPixel); + } + else + { + adjustedPixel = ParallelMath::Min(adjustedPixel, ParallelMath::MakeSInt16(2047)); + adjustedPixel = ParallelMath::Max(ParallelMath::MakeSInt16(0), adjustedPixel); + } + + + pixels[px] = ParallelMath::LosslessCast<MUInt15>::Cast(adjustedPixel); + } + + CompressETC2AlphaBlockInternal(outputBuffer, pixels, true, isSigned, options); +} + +void cvtt::Internal::ETCComputer::CompressETC1Block(uint8_t *outputBuffer, const PixelBlockU8 *inputBlocks, ETC1CompressionData *compressionData, const Options &options) +{ + DifferentialResolveStorage &drs = static_cast<ETC1CompressionDataInternal*>(compressionData)->m_drs; + MFloat bestTotalError = ParallelMath::MakeFloat(FLT_MAX); + + MUInt15 pixels[16][3]; + MFloat preWeightedPixels[16][3]; + ExtractBlocks(pixels, preWeightedPixels, inputBlocks, options); + + CompressETC1BlockInternal(bestTotalError, outputBuffer, pixels, preWeightedPixels, drs, options, false); +} + +void cvtt::Internal::ETCComputer::ExtractBlocks(MUInt15 pixels[16][3], MFloat preWeightedPixels[16][3], const PixelBlockU8 *inputBlocks, const Options &options) +{ + bool isFakeBT709 = ((options.flags & cvtt::Flags::ETC_UseFakeBT709) != 0); + bool isUniform = ((options.flags & cvtt::Flags::Uniform) != 0); + + for (int px = 0; px < 16; px++) + { + for (int ch = 0; ch < 3; ch++) + { + for (int block = 0; block < ParallelMath::ParallelSize; block++) + ParallelMath::PutUInt15(pixels[px][ch], block, inputBlocks[block].m_pixels[px][ch]); + } + + if (isFakeBT709) + ConvertToFakeBT709(preWeightedPixels[px], pixels[px]); + else if (isUniform) + { + for (int ch = 0; ch < 3; ch++) + preWeightedPixels[px][ch] = ParallelMath::ToFloat(pixels[px][ch]); + } + else + { + preWeightedPixels[px][0] = ParallelMath::ToFloat(pixels[px][0]) * options.redWeight; + preWeightedPixels[px][1] = ParallelMath::ToFloat(pixels[px][1]) * options.greenWeight; + preWeightedPixels[px][2] = ParallelMath::ToFloat(pixels[px][2]) * options.blueWeight; + } + } +} + +void cvtt::Internal::ETCComputer::ResolveHalfBlockFakeBT709RoundingAccurate(MUInt15 quantized[3], const MUInt15 sectorCumulative[3], bool isDifferential) +{ + for (int ch = 0; ch < 3; ch++) + { + const MUInt15& cu15 = sectorCumulative[ch]; + + if (isDifferential) + { + //quantized[ch] = (cu * 31 + (cu >> 3)) >> 11; + quantized[ch] = ParallelMath::ToUInt15( + ParallelMath::RightShift( + (ParallelMath::LosslessCast<MUInt16>::Cast(cu15) << 5) - ParallelMath::LosslessCast<MUInt16>::Cast(cu15) + ParallelMath::LosslessCast<MUInt16>::Cast(ParallelMath::RightShift(cu15, 3)) + , 11) + ); + } + else + { + //quantized[ch] = (cu * 30 + (cu >> 3)) >> 12; + quantized[ch] = ParallelMath::ToUInt15( + ParallelMath::RightShift( + (ParallelMath::LosslessCast<MUInt16>::Cast(cu15) << 5) - ParallelMath::LosslessCast<MUInt16>::Cast(cu15 << 1) + ParallelMath::LosslessCast<MUInt16>::Cast(ParallelMath::RightShift(cu15, 3)) + , 12) + ); + } + } + + MFloat lowOctantRGBFloat[3]; + MFloat highOctantRGBFloat[3]; + + for (int ch = 0; ch < 3; ch++) + { + MUInt15 unquantized; + MUInt15 unquantizedNext; + if (isDifferential) + { + unquantized = (quantized[ch] << 3) | ParallelMath::RightShift(quantized[ch], 2); + MUInt15 quantizedNext = ParallelMath::Min(ParallelMath::MakeUInt15(31), quantized[ch] + ParallelMath::MakeUInt15(1)); + unquantizedNext = (quantizedNext << 3) | ParallelMath::RightShift(quantizedNext, 2); + } + else + { + unquantized = (quantized[ch] << 4) | quantized[ch]; + unquantizedNext = ParallelMath::Min(ParallelMath::MakeUInt15(255), unquantized + ParallelMath::MakeUInt15(17)); + } + lowOctantRGBFloat[ch] = ParallelMath::ToFloat(unquantized << 3); + highOctantRGBFloat[ch] = ParallelMath::ToFloat(unquantizedNext << 3); + } + + MFloat bestError = ParallelMath::MakeFloat(FLT_MAX); + MUInt15 bestOctant = ParallelMath::MakeUInt15(0); + + MFloat cumulativeYUV[3]; + ConvertToFakeBT709(cumulativeYUV, sectorCumulative); + + for (uint16_t octant = 0; octant < 8; octant++) + { + const MFloat &r = (octant & 1) ? highOctantRGBFloat[0] : lowOctantRGBFloat[0]; + const MFloat &g = (octant & 2) ? highOctantRGBFloat[1] : lowOctantRGBFloat[1]; + const MFloat &b = (octant & 4) ? highOctantRGBFloat[2] : lowOctantRGBFloat[2]; + + MFloat octantYUV[3]; + ConvertToFakeBT709(octantYUV, r, g, b); + + MFloat delta[3]; + for (int ch = 0; ch < 3; ch++) + delta[ch] = octantYUV[ch] - cumulativeYUV[ch]; + + MFloat error = delta[0] * delta[0] + delta[1] + delta[1] + delta[2] * delta[2]; + ParallelMath::Int16CompFlag errorBetter = ParallelMath::FloatFlagToInt16(ParallelMath::Less(error, bestError)); + ParallelMath::ConditionalSet(bestOctant, errorBetter, ParallelMath::MakeUInt15(octant)); + bestError = ParallelMath::Min(error, bestError); + } + + for (int ch = 0; ch < 3; ch++) + quantized[ch] = quantized[ch] + (ParallelMath::RightShift(bestOctant, ch) & ParallelMath::MakeUInt15(1)); +} + +void cvtt::Internal::ETCComputer::ResolveHalfBlockFakeBT709RoundingFast(MUInt15 quantized[3], const MUInt15 sectorCumulative[3], bool isDifferential) +{ + // sectorCumulative range is 0..2040 (11 bits) + MUInt15 roundingOffset = ParallelMath::MakeUInt15(0); + + MUInt15 rOffset; + MUInt15 gOffset; + MUInt15 bOffset; + MUInt15 quantizedBase[3]; + MUInt15 upperBound; + + MUInt15 sectorCumulativeFillIn[3]; + for (int ch = 0; ch < 3; ch++) + sectorCumulativeFillIn[ch] = sectorCumulative[ch] + ParallelMath::RightShift(sectorCumulative[ch], 8); + + if (isDifferential) + { + rOffset = (sectorCumulativeFillIn[0] << 6) & ParallelMath::MakeUInt15(0xf00); + gOffset = (sectorCumulativeFillIn[1] << 4) & ParallelMath::MakeUInt15(0x0f0); + bOffset = ParallelMath::RightShift(sectorCumulativeFillIn[2], 2) & ParallelMath::MakeUInt15(0x00f); + + for (int ch = 0; ch < 3; ch++) + quantizedBase[ch] = ParallelMath::RightShift(sectorCumulativeFillIn[ch], 6); + + upperBound = ParallelMath::MakeUInt15(31); + } + else + { + rOffset = (sectorCumulativeFillIn[0] << 5) & ParallelMath::MakeUInt15(0xf00); + gOffset = (sectorCumulativeFillIn[1] << 1) & ParallelMath::MakeUInt15(0x0f0); + bOffset = ParallelMath::RightShift(sectorCumulativeFillIn[2], 3) & ParallelMath::MakeUInt15(0x00f); + + for (int ch = 0; ch < 3; ch++) + quantizedBase[ch] = ParallelMath::RightShift(sectorCumulativeFillIn[ch], 7); + + upperBound = ParallelMath::MakeUInt15(15); + } + + MUInt15 lookupIndex = (rOffset | gOffset | bOffset); + + MUInt15 octant; + for (int block = 0; block < ParallelMath::ParallelSize; block++) + ParallelMath::PutUInt15(octant, block, Tables::FakeBT709::g_rounding16[ParallelMath::Extract(lookupIndex, block)]); + + quantizedBase[0] = quantizedBase[0] + (octant & ParallelMath::MakeUInt15(1)); + quantizedBase[1] = quantizedBase[1] + (ParallelMath::RightShift(octant, 1) & ParallelMath::MakeUInt15(1)); + quantizedBase[2] = quantizedBase[2] + (ParallelMath::RightShift(octant, 2) & ParallelMath::MakeUInt15(1)); + + for (int ch = 0; ch < 3; ch++) + quantized[ch] = ParallelMath::Min(quantizedBase[ch], upperBound); +} + +void cvtt::Internal::ETCComputer::ResolveTHFakeBT709Rounding(MUInt15 quantized[3], const MUInt15 targets[3], const MUInt15 &granularity) +{ + MFloat lowOctantRGBFloat[3]; + MFloat highOctantRGBFloat[3]; + + for (int ch = 0; ch < 3; ch++) + { + MUInt15 unquantized = (quantized[ch] << 4) | quantized[ch]; + MUInt15 unquantizedNext = ParallelMath::Min(ParallelMath::MakeUInt15(255), unquantized + ParallelMath::MakeUInt15(17)); + + lowOctantRGBFloat[ch] = ParallelMath::ToFloat(ParallelMath::CompactMultiply(unquantized, granularity) << 1); + highOctantRGBFloat[ch] = ParallelMath::ToFloat(ParallelMath::CompactMultiply(unquantizedNext, granularity) << 1); + } + + MFloat bestError = ParallelMath::MakeFloat(FLT_MAX); + MUInt15 bestOctant = ParallelMath::MakeUInt15(0); + + MFloat cumulativeYUV[3]; + ConvertToFakeBT709(cumulativeYUV, ParallelMath::ToFloat(targets[0]), ParallelMath::ToFloat(targets[1]), ParallelMath::ToFloat(targets[2])); + + for (uint16_t octant = 0; octant < 8; octant++) + { + const MFloat &r = (octant & 1) ? highOctantRGBFloat[0] : lowOctantRGBFloat[0]; + const MFloat &g = (octant & 2) ? highOctantRGBFloat[1] : lowOctantRGBFloat[1]; + const MFloat &b = (octant & 4) ? highOctantRGBFloat[2] : lowOctantRGBFloat[2]; + + MFloat octantYUV[3]; + ConvertToFakeBT709(octantYUV, r, g, b); + + MFloat delta[3]; + for (int ch = 0; ch < 3; ch++) + delta[ch] = octantYUV[ch] - cumulativeYUV[ch]; + + MFloat error = delta[0] * delta[0] + delta[1] + delta[1] + delta[2] * delta[2]; + ParallelMath::Int16CompFlag errorBetter = ParallelMath::FloatFlagToInt16(ParallelMath::Less(error, bestError)); + ParallelMath::ConditionalSet(bestOctant, errorBetter, ParallelMath::MakeUInt15(octant)); + bestError = ParallelMath::Min(error, bestError); + } + + for (int ch = 0; ch < 3; ch++) + quantized[ch] = quantized[ch] + (ParallelMath::RightShift(bestOctant, ch) & ParallelMath::MakeUInt15(1)); +} + +void cvtt::Internal::ETCComputer::ConvertToFakeBT709(MFloat yuv[3], const MUInt15 color[3]) +{ + MFloat floatRGB[3]; + for (int ch = 0; ch < 3; ch++) + floatRGB[ch] = ParallelMath::ToFloat(color[ch]); + + ConvertToFakeBT709(yuv, floatRGB); +} + +void cvtt::Internal::ETCComputer::ConvertToFakeBT709(MFloat yuv[3], const MFloat color[3]) +{ + ConvertToFakeBT709(yuv, color[0], color[1], color[2]); +} + +void cvtt::Internal::ETCComputer::ConvertToFakeBT709(MFloat yuv[3], const MFloat &pr, const MFloat &pg, const MFloat &pb) +{ + MFloat r = pr; + MFloat g = pg; + MFloat b = pb; + + yuv[0] = r * 0.368233989135369f + g * 1.23876274963149f + b * 0.125054068802017f; + yuv[1] = r * 0.5f - g * 0.4541529f - b * 0.04584709f; + yuv[2] = r * -0.081014709086133f - g * 0.272538676238785f + b * 0.353553390593274f; +} + +void cvtt::Internal::ETCComputer::ConvertFromFakeBT709(MFloat rgb[3], const MFloat yuv[3]) +{ + MFloat yy = yuv[0] * 0.57735026466774571071f; + MFloat u = yuv[1]; + MFloat v = yuv[2]; + + rgb[0] = yy + u * 1.5748000207960953486f; + rgb[1] = yy - u * 0.46812425854364753669f - v * 0.26491652528157560861f; + rgb[2] = yy + v * 2.6242146882856944069f; +} + + +void cvtt::Internal::ETCComputer::QuantizeETC2Alpha(int tableIndex, const MUInt15& value, const MUInt15& baseValue, const MUInt15& multiplier, bool is11Bit, bool isSigned, MUInt15& outIndexes, MUInt15& outQuantizedValues) +{ + MSInt16 offset = ParallelMath::LosslessCast<MSInt16>::Cast(value) - ParallelMath::LosslessCast<MSInt16>::Cast(baseValue); + MSInt16 offsetTimes2 = offset + offset; + + // ETC2's offset tables all have a reflect about 0.5*multiplier + MSInt16 offsetAboutReflectorTimes2 = offsetTimes2 + ParallelMath::LosslessCast<MSInt16>::Cast(multiplier); + + MUInt15 absOffsetAboutReflectorTimes2 = ParallelMath::LosslessCast<MUInt15>::Cast(ParallelMath::Abs(offsetAboutReflectorTimes2)); + MUInt15 lookupIndex = ParallelMath::RightShift(absOffsetAboutReflectorTimes2, 1); + + MUInt15 positiveIndex; + MUInt15 positiveOffsetUnmultiplied; + for (int block = 0; block < ParallelMath::ParallelSize; block++) + { + uint16_t blockLookupIndex = ParallelMath::Extract(lookupIndex, block) / ParallelMath::Extract(multiplier, block); + if (blockLookupIndex >= Tables::ETC2::g_alphaRoundingTableWidth) + blockLookupIndex = Tables::ETC2::g_alphaRoundingTableWidth - 1; + uint16_t index = Tables::ETC2::g_alphaRoundingTables[tableIndex][blockLookupIndex]; + ParallelMath::PutUInt15(positiveIndex, block, index); + ParallelMath::PutUInt15(positiveOffsetUnmultiplied, block, Tables::ETC2::g_alphaModifierTablePositive[tableIndex][index]); + + // TODO: This is suboptimal when the offset is capped. We should detect 0 and 255 values and always map them to the maximum offsets. + // Doing that will also affect refinement though. + } + + MSInt16 signBits = ParallelMath::RightShift(offsetAboutReflectorTimes2, 15); + MSInt16 offsetUnmultiplied = ParallelMath::LosslessCast<MSInt16>::Cast(positiveOffsetUnmultiplied) ^ signBits; + MSInt16 quantizedOffset = ParallelMath::CompactMultiply(offsetUnmultiplied, multiplier); + + MSInt16 offsetValue = ParallelMath::LosslessCast<MSInt16>::Cast(baseValue) + quantizedOffset; + + if (is11Bit) + { + if (isSigned) + outQuantizedValues = ParallelMath::Min(ParallelMath::MakeUInt15(2047), ParallelMath::LosslessCast<MUInt15>::Cast(ParallelMath::Max(ParallelMath::MakeSInt16(1), offsetValue))); + else + outQuantizedValues = ParallelMath::Min(ParallelMath::MakeUInt15(2047), ParallelMath::LosslessCast<MUInt15>::Cast(ParallelMath::Max(ParallelMath::MakeSInt16(0), offsetValue))); + } + else + outQuantizedValues = ParallelMath::Min(ParallelMath::MakeUInt15(255), ParallelMath::LosslessCast<MUInt15>::Cast(ParallelMath::Max(ParallelMath::MakeSInt16(0), offsetValue))); + + MUInt15 indexSub = ParallelMath::LosslessCast<MUInt15>::Cast(signBits) & ParallelMath::MakeUInt15(4); + + outIndexes = positiveIndex + ParallelMath::MakeUInt15(4) - indexSub; +} + + +void cvtt::Internal::ETCComputer::EmitTModeBlock(uint8_t *outputBuffer, const ParallelMath::ScalarUInt16 lineColor[3], const ParallelMath::ScalarUInt16 isolatedColor[3], int32_t packedSelectors, ParallelMath::ScalarUInt16 table, bool opaque) +{ + static const int selectorOrder[] = { 0, 4, 8, 12, 1, 5, 9, 13, 2, 6, 10, 14, 3, 7, 11, 15 }; + + uint32_t lowBits = 0; + uint32_t highBits = 0; + + int rh = ((isolatedColor[0] >> 2) & 3); + int rl = (isolatedColor[0] & 3); + + if (rh + rl < 4) + { + // Overflow low + highBits |= 1 << (58 - 32); + } + else + { + // Overflow high + highBits |= 7 << (61 - 32); + } + + highBits |= rh << (59 - 32); + highBits |= rl << (56 - 32); + highBits |= isolatedColor[1] << (52 - 32); + highBits |= isolatedColor[2] << (48 - 32); + highBits |= lineColor[0] << (44 - 32); + highBits |= lineColor[1] << (40 - 32); + highBits |= lineColor[2] << (36 - 32); + highBits |= ((table >> 1) & 3) << (34 - 32); + if (opaque) + highBits |= 1 << (33 - 32); + highBits |= (table & 1) << (32 - 32); + + for (int px = 0; px < 16; px++) + { + int sel = (packedSelectors >> (2 * selectorOrder[px])) & 3; + if ((sel & 0x1) != 0) + lowBits |= (1 << px); + if ((sel & 0x2) != 0) + lowBits |= (1 << (16 + px)); + } + + for (int i = 0; i < 4; i++) + outputBuffer[i] = (highBits >> (24 - i * 8)) & 0xff; + for (int i = 0; i < 4; i++) + outputBuffer[i + 4] = (lowBits >> (24 - i * 8)) & 0xff; +} + +void cvtt::Internal::ETCComputer::EmitHModeBlock(uint8_t *outputBuffer, const ParallelMath::ScalarUInt16 blockColors[2], ParallelMath::ScalarUInt16 sectorBits, ParallelMath::ScalarUInt16 signBits, ParallelMath::ScalarUInt16 table, bool opaque) +{ + if (blockColors[0] == blockColors[1]) + { + // Base colors are the same. + // If the table low bit isn't 1, then we can't encode this, because swapping the block colors will have no effect + // on their order. + // Instead, we encode this as T mode where all of the indexes are on the line. + + ParallelMath::ScalarUInt16 lineColor[3]; + ParallelMath::ScalarUInt16 isolatedColor[3]; + + lineColor[0] = isolatedColor[0] = (blockColors[0] >> 10) & 0x1f; + lineColor[1] = isolatedColor[1] = (blockColors[0] >> 5) & 0x1f; + lineColor[2] = isolatedColor[2] = (blockColors[0] >> 0) & 0x1f; + + int32_t packedSelectors = 0x55555555; + for (int px = 0; px < 16; px++) + packedSelectors |= ((signBits >> px) & 1) << ((px * 2) + 1); + + EmitTModeBlock(outputBuffer, lineColor, isolatedColor, packedSelectors, table, opaque); + return; + } + + static const int selectorOrder[] = { 0, 4, 8, 12, 1, 5, 9, 13, 2, 6, 10, 14, 3, 7, 11, 15 }; + + int16_t colors[2][3]; + for (int sector = 0; sector < 2; sector++) + { + for (int ch = 0; ch < 3; ch++) + colors[sector][ch] = (blockColors[sector] >> ((2 - ch) * 5)) & 15; + } + + uint32_t lowBits = 0; + uint32_t highBits = 0; + + if (((table & 1) == 1) != (blockColors[0] > blockColors[1])) + { + for (int ch = 0; ch < 3; ch++) + std::swap(colors[0][ch], colors[1][ch]); + sectorBits ^= 0xffff; + } + + int r1 = colors[0][0]; + int g1a = colors[0][1] >> 1; + int g1b = (colors[0][1] & 1); + int b1a = colors[0][2] >> 3; + int b1b = colors[0][2] & 7; + int r2 = colors[1][0]; + int g2 = colors[1][1]; + int b2 = colors[1][2]; + + // Avoid overflowing R + if ((g1a & 4) != 0 && r1 + g1a < 8) + highBits |= 1 << (63 - 32); + + int fakeDG = b1b >> 1; + int fakeG = b1a | (g1b << 1); + + if (fakeG + fakeDG < 4) + { + // Overflow low + highBits |= 1 << (50 - 32); + } + else + { + // Overflow high + highBits |= 7 << (53 - 32); + } + + int da = (table >> 2) & 1; + int db = (table >> 1) & 1; + + highBits |= r1 << (59 - 32); + highBits |= g1a << (56 - 32); + highBits |= g1b << (52 - 32); + highBits |= b1a << (51 - 32); + highBits |= b1b << (47 - 32); + highBits |= r2 << (43 - 32); + highBits |= g2 << (39 - 32); + highBits |= b2 << (35 - 32); + highBits |= da << (34 - 32); + if (opaque) + highBits |= 1 << (33 - 32); + highBits |= db << (32 - 32); + + for (int px = 0; px < 16; px++) + { + int sectorBit = (sectorBits >> selectorOrder[px]) & 1; + int signBit = (signBits >> selectorOrder[px]) & 1; + + lowBits |= (signBit << px); + lowBits |= (sectorBit << (16 + px)); + } + + uint8_t *output = outputBuffer; + + for (int i = 0; i < 4; i++) + output[i] = (highBits >> (24 - i * 8)) & 0xff; + for (int i = 0; i < 4; i++) + output[i + 4] = (lowBits >> (24 - i * 8)) & 0xff; +} + +void cvtt::Internal::ETCComputer::EmitETC1Block(uint8_t *outputBuffer, int blockBestFlip, int blockBestD, const int blockBestColors[2][3], const int blockBestTables[2], const ParallelMath::ScalarUInt16 blockBestSelectors[2], bool transparent) +{ + uint32_t highBits = 0; + uint32_t lowBits = 0; + + if (blockBestD == 0) + { + highBits |= blockBestColors[0][0] << 28; + highBits |= blockBestColors[1][0] << 24; + highBits |= blockBestColors[0][1] << 20; + highBits |= blockBestColors[1][1] << 16; + highBits |= blockBestColors[0][2] << 12; + highBits |= blockBestColors[1][2] << 8; + } + else + { + highBits |= blockBestColors[0][0] << 27; + highBits |= ((blockBestColors[1][0] - blockBestColors[0][0]) & 7) << 24; + highBits |= blockBestColors[0][1] << 19; + highBits |= ((blockBestColors[1][1] - blockBestColors[0][1]) & 7) << 16; + highBits |= blockBestColors[0][2] << 11; + highBits |= ((blockBestColors[1][2] - blockBestColors[0][2]) & 7) << 8; + } + + highBits |= (blockBestTables[0] << 5); + highBits |= (blockBestTables[1] << 2); + if (!transparent) + highBits |= (blockBestD << 1); + highBits |= blockBestFlip; + + const uint8_t modifierCodes[4] = { 3, 2, 0, 1 }; + + uint8_t unpackedSelectors[16]; + uint8_t unpackedSelectorCodes[16]; + for (int sector = 0; sector < 2; sector++) + { + int blockSectorBestSelectors = blockBestSelectors[sector]; + + for (int px = 0; px < 8; px++) + { + int selector = (blockSectorBestSelectors >> (2 * px)) & 3; + unpackedSelectorCodes[g_flipTables[blockBestFlip][sector][px]] = modifierCodes[selector]; + unpackedSelectors[g_flipTables[blockBestFlip][sector][px]] = selector; + } + } + + const int pixelSelectorOrder[16] = { 0, 4, 8, 12, 1, 5, 9, 13, 2, 6, 10, 14, 3, 7, 11, 15 }; + + int lowBitOffset = 0; + for (int sb = 0; sb < 2; sb++) + for (int px = 0; px < 16; px++) + lowBits |= ((unpackedSelectorCodes[pixelSelectorOrder[px]] >> sb) & 1) << (px + sb * 16); + + for (int i = 0; i < 4; i++) + outputBuffer[i] = (highBits >> (24 - i * 8)) & 0xff; + for (int i = 0; i < 4; i++) + outputBuffer[i + 4] = (lowBits >> (24 - i * 8)) & 0xff; +} + +void cvtt::Internal::ETCComputer::CompressETC1BlockInternal(MFloat &bestTotalError, uint8_t *outputBuffer, const MUInt15 pixels[16][3], const MFloat preWeightedPixels[16][3], DifferentialResolveStorage &drs, const Options &options, bool punchthrough) +{ + int numTries = 0; + + MUInt15 zeroU15 = ParallelMath::MakeUInt15(0); + MUInt16 zeroU16 = ParallelMath::MakeUInt16(0); + + MUInt15 bestColors[2] = { zeroU15, zeroU15 }; + MUInt16 bestSelectors[2] = { zeroU16, zeroU16 }; + MUInt15 bestTables[2] = { zeroU15, zeroU15 }; + MUInt15 bestFlip = zeroU15; + MUInt15 bestD = zeroU15; + + MUInt15 sectorPixels[2][2][8][3]; + MFloat sectorPreWeightedPixels[2][2][8][3]; + MUInt15 sectorCumulative[2][2][3]; + + ParallelMath::Int16CompFlag bestIsThisMode = ParallelMath::MakeBoolInt16(false); + + for (int flip = 0; flip < 2; flip++) + { + for (int sector = 0; sector < 2; sector++) + { + for (int ch = 0; ch < 3; ch++) + sectorCumulative[flip][sector][ch] = zeroU15; + + for (int px = 0; px < 8; px++) + { + for (int ch = 0; ch < 3; ch++) + { + MUInt15 pixelChannelValue = pixels[g_flipTables[flip][sector][px]][ch]; + sectorPixels[flip][sector][px][ch] = pixelChannelValue; + sectorPreWeightedPixels[flip][sector][px][ch] = preWeightedPixels[g_flipTables[flip][sector][px]][ch]; + sectorCumulative[flip][sector][ch] = sectorCumulative[flip][sector][ch] + pixelChannelValue; + } + } + } + } + + static const MSInt16 modifierTables[8][4] = + { + { ParallelMath::MakeSInt16(-8), ParallelMath::MakeSInt16(-2), ParallelMath::MakeSInt16(2), ParallelMath::MakeSInt16(8) }, + { ParallelMath::MakeSInt16(-17), ParallelMath::MakeSInt16(-5), ParallelMath::MakeSInt16(5), ParallelMath::MakeSInt16(17) }, + { ParallelMath::MakeSInt16(-29), ParallelMath::MakeSInt16(-9), ParallelMath::MakeSInt16(9), ParallelMath::MakeSInt16(29) }, + { ParallelMath::MakeSInt16(-42), ParallelMath::MakeSInt16(-13), ParallelMath::MakeSInt16(13), ParallelMath::MakeSInt16(42) }, + { ParallelMath::MakeSInt16(-60), ParallelMath::MakeSInt16(-18), ParallelMath::MakeSInt16(18), ParallelMath::MakeSInt16(60) }, + { ParallelMath::MakeSInt16(-80), ParallelMath::MakeSInt16(-24), ParallelMath::MakeSInt16(24), ParallelMath::MakeSInt16(80) }, + { ParallelMath::MakeSInt16(-106), ParallelMath::MakeSInt16(-33), ParallelMath::MakeSInt16(33), ParallelMath::MakeSInt16(106) }, + { ParallelMath::MakeSInt16(-183), ParallelMath::MakeSInt16(-47), ParallelMath::MakeSInt16(47), ParallelMath::MakeSInt16(183) }, + }; + + bool isFakeBT709 = ((options.flags & cvtt::Flags::ETC_UseFakeBT709) != 0); + + int minD = punchthrough ? 1 : 0; + + for (int flip = 0; flip < 2; flip++) + { + drs.diffNumAttempts[0] = drs.diffNumAttempts[1] = zeroU15; + + MFloat bestIndError[2] = { ParallelMath::MakeFloat(FLT_MAX), ParallelMath::MakeFloat(FLT_MAX) }; + MUInt16 bestIndSelectors[2] = { ParallelMath::MakeUInt16(0), ParallelMath::MakeUInt16(0) }; + MUInt15 bestIndColors[2] = { zeroU15, zeroU15 }; + MUInt15 bestIndTable[2] = { zeroU15, zeroU15 }; + + for (int d = minD; d < 2; d++) + { + for (int sector = 0; sector < 2; sector++) + { + const int16_t *potentialOffsets = cvtt::Tables::ETC1::g_potentialOffsets4; + + for (int table = 0; table < 8; table++) + { + int16_t numOffsets = *potentialOffsets++; + + MUInt15 possibleColors[cvtt::Tables::ETC1::g_maxPotentialOffsets]; + + MUInt15 quantized[3]; + for (int oi = 0; oi < numOffsets; oi++) + { + if (!isFakeBT709) + { + for (int ch = 0; ch < 3; ch++) + { + // cu is in range 0..2040 + MUInt15 cu15 = ParallelMath::Min( + ParallelMath::MakeUInt15(2040), + ParallelMath::ToUInt15( + ParallelMath::Max( + ParallelMath::MakeSInt16(0), + ParallelMath::LosslessCast<MSInt16>::Cast(sectorCumulative[flip][sector][ch]) + ParallelMath::MakeSInt16(potentialOffsets[oi]) + ) + ) + ); + + if (d == 1) + { + //quantized[ch] = (cu * 31 + (cu >> 3) + 1024) >> 11; + quantized[ch] = ParallelMath::ToUInt15( + ParallelMath::RightShift( + (ParallelMath::LosslessCast<MUInt16>::Cast(cu15) << 5) - ParallelMath::LosslessCast<MUInt16>::Cast(cu15) + ParallelMath::LosslessCast<MUInt16>::Cast(ParallelMath::RightShift(cu15, 3)) + ParallelMath::MakeUInt16(1024) + , 11) + ); + } + else + { + //quantized[ch] = (cu * 30 + (cu >> 3) + 2048) >> 12; + quantized[ch] = ParallelMath::ToUInt15( + ParallelMath::RightShift( + (ParallelMath::LosslessCast<MUInt16>::Cast(cu15) << 5) - ParallelMath::LosslessCast<MUInt16>::Cast(cu15 << 1) + ParallelMath::LosslessCast<MUInt16>::Cast(ParallelMath::RightShift(cu15, 3)) + ParallelMath::MakeUInt16(2048) + , 12) + ); + } + } + } + else + { + MUInt15 offsetCumulative[3]; + for (int ch = 0; ch < 3; ch++) + { + // cu is in range 0..2040 + MUInt15 cu15 = ParallelMath::Min( + ParallelMath::MakeUInt15(2040), + ParallelMath::ToUInt15( + ParallelMath::Max( + ParallelMath::MakeSInt16(0), + ParallelMath::LosslessCast<MSInt16>::Cast(sectorCumulative[flip][sector][ch]) + ParallelMath::MakeSInt16(potentialOffsets[oi]) + ) + ) + ); + + offsetCumulative[ch] = cu15; + } + + if ((options.flags & cvtt::Flags::ETC_FakeBT709Accurate) != 0) + ResolveHalfBlockFakeBT709RoundingAccurate(quantized, offsetCumulative, d == 1); + else + ResolveHalfBlockFakeBT709RoundingFast(quantized, offsetCumulative, d == 1); + } + + possibleColors[oi] = quantized[0] | (quantized[1] << 5) | (quantized[2] << 10); + } + + potentialOffsets += numOffsets; + + ParallelMath::UInt15 numUniqueColors; + for (int block = 0; block < ParallelMath::ParallelSize; block++) + { + uint16_t blockNumUniqueColors = 1; + for (int i = 1; i < numOffsets; i++) + { + uint16_t color = ParallelMath::Extract(possibleColors[i], block); + if (color != ParallelMath::Extract(possibleColors[blockNumUniqueColors - 1], block)) + ParallelMath::PutUInt15(possibleColors[blockNumUniqueColors++], block, color); + } + + ParallelMath::PutUInt15(numUniqueColors, block, blockNumUniqueColors); + } + + int maxUniqueColors = ParallelMath::Extract(numUniqueColors, 0); + for (int block = 1; block < ParallelMath::ParallelSize; block++) + maxUniqueColors = std::max<int>(maxUniqueColors, ParallelMath::Extract(numUniqueColors, block)); + + for (int block = 0; block < ParallelMath::ParallelSize; block++) + { + uint16_t fillColor = ParallelMath::Extract(possibleColors[0], block); + for (int i = ParallelMath::Extract(numUniqueColors, block); i < maxUniqueColors; i++) + ParallelMath::PutUInt15(possibleColors[i], block, fillColor); + } + + for (int i = 0; i < maxUniqueColors; i++) + { + MFloat error = ParallelMath::MakeFloatZero(); + MUInt16 selectors = ParallelMath::MakeUInt16(0); + MUInt15 quantized = possibleColors[i]; + TestHalfBlock(error, selectors, quantized, sectorPixels[flip][sector], sectorPreWeightedPixels[flip][sector], modifierTables[table], d == 1, options); + + if (d == 0) + { + ParallelMath::Int16CompFlag errorBetter = ParallelMath::FloatFlagToInt16(ParallelMath::Less(error, bestIndError[sector])); + if (ParallelMath::AnySet(errorBetter)) + { + bestIndError[sector] = ParallelMath::Min(error, bestIndError[sector]); + ParallelMath::ConditionalSet(bestIndSelectors[sector], errorBetter, selectors); + ParallelMath::ConditionalSet(bestIndColors[sector], errorBetter, quantized); + ParallelMath::ConditionalSet(bestIndTable[sector], errorBetter, ParallelMath::MakeUInt15(table)); + } + } + else + { + ParallelMath::Int16CompFlag isInBounds = ParallelMath::Less(ParallelMath::MakeUInt15(i), numUniqueColors); + + MUInt15 storageIndexes = drs.diffNumAttempts[sector]; + drs.diffNumAttempts[sector] = drs.diffNumAttempts[sector] + ParallelMath::SelectOrZero(isInBounds, ParallelMath::MakeUInt15(1)); + + for (int block = 0; block < ParallelMath::ParallelSize; block++) + { + int storageIndex = ParallelMath::Extract(storageIndexes, block); + + ParallelMath::PutFloat(drs.diffErrors[sector][storageIndex], block, ParallelMath::Extract(error, block)); + ParallelMath::PutUInt16(drs.diffSelectors[sector][storageIndex], block, ParallelMath::Extract(selectors, block)); + ParallelMath::PutUInt15(drs.diffColors[sector][storageIndex], block, ParallelMath::Extract(quantized, block)); + ParallelMath::PutUInt15(drs.diffTables[sector][storageIndex], block, table); + } + } + } + } + } + + if (d == 0) + { + MFloat bestIndErrorTotal = bestIndError[0] + bestIndError[1]; + ParallelMath::Int16CompFlag errorBetter = ParallelMath::FloatFlagToInt16(ParallelMath::Less(bestIndErrorTotal, bestTotalError)); + if (ParallelMath::AnySet(errorBetter)) + { + bestIsThisMode = bestIsThisMode | errorBetter; + + bestTotalError = ParallelMath::Min(bestTotalError, bestIndErrorTotal); + ParallelMath::ConditionalSet(bestFlip, errorBetter, ParallelMath::MakeUInt15(flip)); + ParallelMath::ConditionalSet(bestD, errorBetter, ParallelMath::MakeUInt15(d)); + for (int sector = 0; sector < 2; sector++) + { + ParallelMath::ConditionalSet(bestColors[sector], errorBetter, bestIndColors[sector]); + ParallelMath::ConditionalSet(bestSelectors[sector], errorBetter, bestIndSelectors[sector]); + ParallelMath::ConditionalSet(bestTables[sector], errorBetter, bestIndTable[sector]); + } + } + } + else + { + ParallelMath::Int16CompFlag canIgnoreSector[2] = { ParallelMath::MakeBoolInt16(false), ParallelMath::MakeBoolInt16(false) }; + FindBestDifferentialCombination(flip, d, canIgnoreSector, bestIsThisMode, bestTotalError, bestFlip, bestD, bestColors, bestSelectors, bestTables, drs); + } + } + } + + for (int block = 0; block < ParallelMath::ParallelSize; block++) + { + if (!ParallelMath::Extract(bestIsThisMode, block)) + continue; + + uint32_t highBits = 0; + uint32_t lowBits = 0; + + int blockBestFlip = ParallelMath::Extract(bestFlip, block); + int blockBestD = ParallelMath::Extract(bestD, block); + int blockBestTables[2] = { ParallelMath::Extract(bestTables[0], block), ParallelMath::Extract(bestTables[1], block) }; + ParallelMath::ScalarUInt16 blockBestSelectors[2] = { ParallelMath::Extract(bestSelectors[0], block), ParallelMath::Extract(bestSelectors[1], block) }; + + int colors[2][3]; + for (int sector = 0; sector < 2; sector++) + { + int sectorColor = ParallelMath::Extract(bestColors[sector], block); + for (int ch = 0; ch < 3; ch++) + colors[sector][ch] = (sectorColor >> (ch * 5)) & 31; + } + + EmitETC1Block(outputBuffer + block * 8, blockBestFlip, blockBestD, colors, blockBestTables, blockBestSelectors, false); + } +} + + +void cvtt::Internal::ETCComputer::CompressETC1PunchthroughBlockInternal(MFloat &bestTotalError, uint8_t *outputBuffer, const MUInt15 pixels[16][3], const MFloat preWeightedPixels[16][3], const ParallelMath::Int16CompFlag isTransparent[16], DifferentialResolveStorage &drs, const Options &options) +{ + int numTries = 0; + + MUInt15 zeroU15 = ParallelMath::MakeUInt15(0); + MUInt16 zeroU16 = ParallelMath::MakeUInt16(0); + + MUInt15 bestColors[2] = { zeroU15, zeroU15 }; + MUInt16 bestSelectors[2] = { zeroU16, zeroU16 }; + MUInt15 bestTables[2] = { zeroU15, zeroU15 }; + MUInt15 bestFlip = zeroU15; + + MUInt15 sectorPixels[2][2][8][3]; + ParallelMath::Int16CompFlag sectorTransparent[2][2][8]; + MFloat sectorPreWeightedPixels[2][2][8][3]; + MUInt15 sectorCumulative[2][2][3]; + + ParallelMath::Int16CompFlag bestIsThisMode = ParallelMath::MakeBoolInt16(false); + + for (int flip = 0; flip < 2; flip++) + { + for (int sector = 0; sector < 2; sector++) + { + for (int ch = 0; ch < 3; ch++) + sectorCumulative[flip][sector][ch] = zeroU15; + + for (int px = 0; px < 8; px++) + { + for (int ch = 0; ch < 3; ch++) + { + MUInt15 pixelChannelValue = pixels[g_flipTables[flip][sector][px]][ch]; + sectorPixels[flip][sector][px][ch] = pixelChannelValue; + sectorPreWeightedPixels[flip][sector][px][ch] = preWeightedPixels[g_flipTables[flip][sector][px]][ch]; + sectorCumulative[flip][sector][ch] = sectorCumulative[flip][sector][ch] + pixelChannelValue; + } + + sectorTransparent[flip][sector][px] = isTransparent[g_flipTables[flip][sector][px]]; + } + } + } + + static const MUInt15 modifiers[8] = + { + ParallelMath::MakeUInt15(8), + ParallelMath::MakeUInt15(17), + ParallelMath::MakeUInt15(29), + ParallelMath::MakeUInt15(42), + ParallelMath::MakeUInt15(60), + ParallelMath::MakeUInt15(80), + ParallelMath::MakeUInt15(106), + ParallelMath::MakeUInt15(183), + }; + + bool isFakeBT709 = ((options.flags & cvtt::Flags::ETC_UseFakeBT709) != 0); + + const int maxSectorCumulativeOffsets = 17; + + for (int flip = 0; flip < 2; flip++) + { + ParallelMath::Int16CompFlag canIgnoreSector[2] = { ParallelMath::MakeBoolInt16(true), ParallelMath::MakeBoolInt16(false) }; + + for (int sector = 0; sector < 2; sector++) + for (int px = 0; px < 8; px++) + canIgnoreSector[sector] = canIgnoreSector[sector] & sectorTransparent[flip][sector][px]; + + drs.diffNumAttempts[0] = drs.diffNumAttempts[1] = zeroU15; + + for (int sector = 0; sector < 2; sector++) + { + MUInt15 sectorNumOpaque = ParallelMath::MakeUInt15(0); + for (int px = 0; px < 8; px++) + sectorNumOpaque = sectorNumOpaque + ParallelMath::SelectOrZero(sectorTransparent[flip][sector][px], ParallelMath::MakeUInt15(1)); + + int sectorMaxOpaque = 0; + for (int block = 0; block < ParallelMath::ParallelSize; block++) + sectorMaxOpaque = std::max<int>(sectorMaxOpaque, ParallelMath::Extract(sectorNumOpaque, block)); + + int sectorNumOpaqueMultipliers = sectorMaxOpaque * 2 + 1; + + MUInt15 sectorNumOpaqueDenominator = ParallelMath::Max(ParallelMath::MakeUInt15(1), sectorNumOpaque) << 8; + MUInt15 sectorNumOpaqueAddend = sectorNumOpaque << 7; + + MSInt16 sectorNumOpaqueSigned = ParallelMath::LosslessCast<MSInt16>::Cast(sectorNumOpaque); + MSInt16 negSectorNumOpaqueSigned = ParallelMath::MakeSInt16(0) - sectorNumOpaqueSigned; + + MUInt15 sectorCumulativeMax = ParallelMath::LosslessCast<MUInt15>::Cast(ParallelMath::CompactMultiply(ParallelMath::MakeUInt15(255), sectorNumOpaque)); + + for (int table = 0; table < 8; table++) + { + MUInt15 possibleColors[maxSectorCumulativeOffsets]; + + MUInt15 quantized[3]; + for (int om = -sectorMaxOpaque; om <= sectorMaxOpaque; om++) + { + MSInt16 clampedOffsetMult = ParallelMath::Max(ParallelMath::Min(ParallelMath::MakeSInt16(om), sectorNumOpaqueSigned), negSectorNumOpaqueSigned); + MSInt16 offset = ParallelMath::CompactMultiply(clampedOffsetMult, modifiers[table]); + + for (int ch = 0; ch < 3; ch++) + { + // cu is in range 0..255*numOpaque (at most 0..2040) + MUInt15 cu15 = ParallelMath::Min( + sectorCumulativeMax, + ParallelMath::ToUInt15( + ParallelMath::Max( + ParallelMath::MakeSInt16(0), + ParallelMath::LosslessCast<MSInt16>::Cast(sectorCumulative[flip][sector][ch]) + offset + ) + ) + ); + + //quantized[ch] = (cu * 31 + (cu >> 3) + (numOpaque * 128)) / (numOpaque * 256) + MUInt16 cuTimes31 = (ParallelMath::LosslessCast<MUInt16>::Cast(cu15) << 5) - ParallelMath::LosslessCast<MUInt16>::Cast(cu15); + MUInt15 cuDiv8 = ParallelMath::RightShift(cu15, 3); + MUInt16 numerator = cuTimes31 + ParallelMath::LosslessCast<MUInt16>::Cast(cuDiv8 + sectorNumOpaqueAddend); + for (int block = 0; block < ParallelMath::ParallelSize; block++) + ParallelMath::PutUInt15(quantized[ch], block, ParallelMath::Extract(numerator, block) / ParallelMath::Extract(sectorNumOpaqueDenominator, block)); + } + + possibleColors[om + sectorMaxOpaque] = quantized[0] | (quantized[1] << 5) | (quantized[2] << 10); + } + + ParallelMath::UInt15 numUniqueColors; + for (int block = 0; block < ParallelMath::ParallelSize; block++) + { + uint16_t blockNumUniqueColors = 1; + for (int i = 1; i < sectorNumOpaqueMultipliers; i++) + { + uint16_t color = ParallelMath::Extract(possibleColors[i], block); + if (color != ParallelMath::Extract(possibleColors[blockNumUniqueColors - 1], block)) + ParallelMath::PutUInt15(possibleColors[blockNumUniqueColors++], block, color); + } + + ParallelMath::PutUInt15(numUniqueColors, block, blockNumUniqueColors); + } + + int maxUniqueColors = ParallelMath::Extract(numUniqueColors, 0); + for (int block = 1; block < ParallelMath::ParallelSize; block++) + maxUniqueColors = std::max<int>(maxUniqueColors, ParallelMath::Extract(numUniqueColors, block)); + + for (int block = 0; block < ParallelMath::ParallelSize; block++) + { + uint16_t fillColor = ParallelMath::Extract(possibleColors[0], block); + for (int i = ParallelMath::Extract(numUniqueColors, block); i < maxUniqueColors; i++) + ParallelMath::PutUInt15(possibleColors[i], block, fillColor); + } + + for (int i = 0; i < maxUniqueColors; i++) + { + MFloat error = ParallelMath::MakeFloatZero(); + MUInt16 selectors = ParallelMath::MakeUInt16(0); + MUInt15 quantized = possibleColors[i]; + TestHalfBlockPunchthrough(error, selectors, quantized, sectorPixels[flip][sector], sectorPreWeightedPixels[flip][sector], sectorTransparent[flip][sector], modifiers[table], options); + + ParallelMath::Int16CompFlag isInBounds = ParallelMath::Less(ParallelMath::MakeUInt15(i), numUniqueColors); + + MUInt15 storageIndexes = drs.diffNumAttempts[sector]; + drs.diffNumAttempts[sector] = drs.diffNumAttempts[sector] + ParallelMath::SelectOrZero(isInBounds, ParallelMath::MakeUInt15(1)); + + for (int block = 0; block < ParallelMath::ParallelSize; block++) + { + int storageIndex = ParallelMath::Extract(storageIndexes, block); + + ParallelMath::PutFloat(drs.diffErrors[sector][storageIndex], block, ParallelMath::Extract(error, block)); + ParallelMath::PutUInt16(drs.diffSelectors[sector][storageIndex], block, ParallelMath::Extract(selectors, block)); + ParallelMath::PutUInt15(drs.diffColors[sector][storageIndex], block, ParallelMath::Extract(quantized, block)); + ParallelMath::PutUInt15(drs.diffTables[sector][storageIndex], block, table); + } + } + } + } + + MUInt15 bestDDummy = ParallelMath::MakeUInt15(0); + FindBestDifferentialCombination(flip, 1, canIgnoreSector, bestIsThisMode, bestTotalError, bestFlip, bestDDummy, bestColors, bestSelectors, bestTables, drs); + } + + for (int block = 0; block < ParallelMath::ParallelSize; block++) + { + if (!ParallelMath::Extract(bestIsThisMode, block)) + continue; + + int blockBestColors[2][3]; + int blockBestTables[2]; + ParallelMath::ScalarUInt16 blockBestSelectors[2]; + for (int sector = 0; sector < 2; sector++) + { + int sectorColor = ParallelMath::Extract(bestColors[sector], block); + for (int ch = 0; ch < 3; ch++) + blockBestColors[sector][ch] = (sectorColor >> (ch * 5)) & 31; + + blockBestTables[sector] = ParallelMath::Extract(bestTables[sector], block); + blockBestSelectors[sector] = ParallelMath::Extract(bestSelectors[sector], block); + } + + EmitETC1Block(outputBuffer + block * 8, ParallelMath::Extract(bestFlip, block), 1, blockBestColors, blockBestTables, blockBestSelectors, true); + } +} + + +cvtt::ETC1CompressionData *cvtt::Internal::ETCComputer::AllocETC1Data(cvtt::Kernels::allocFunc_t allocFunc, void *context) +{ + void *buffer = allocFunc(context, sizeof(cvtt::Internal::ETCComputer::ETC1CompressionDataInternal)); + if (!buffer) + return NULL; + new (buffer) cvtt::Internal::ETCComputer::ETC1CompressionDataInternal(context); + return static_cast<ETC1CompressionData*>(buffer); +} + +void cvtt::Internal::ETCComputer::ReleaseETC1Data(ETC1CompressionData *compressionData, cvtt::Kernels::freeFunc_t freeFunc) +{ + cvtt::Internal::ETCComputer::ETC1CompressionDataInternal* internalData = static_cast<cvtt::Internal::ETCComputer::ETC1CompressionDataInternal*>(compressionData); + void *context = internalData->m_context; + internalData->~ETC1CompressionDataInternal(); + freeFunc(context, compressionData, sizeof(cvtt::Internal::ETCComputer::ETC1CompressionDataInternal)); +} + +cvtt::ETC2CompressionData *cvtt::Internal::ETCComputer::AllocETC2Data(cvtt::Kernels::allocFunc_t allocFunc, void *context, const cvtt::Options &options) +{ + void *buffer = allocFunc(context, sizeof(cvtt::Internal::ETCComputer::ETC2CompressionDataInternal)); + if (!buffer) + return NULL; + new (buffer) cvtt::Internal::ETCComputer::ETC2CompressionDataInternal(context, options); + return static_cast<ETC2CompressionData*>(buffer); +} + +void cvtt::Internal::ETCComputer::ReleaseETC2Data(ETC2CompressionData *compressionData, cvtt::Kernels::freeFunc_t freeFunc) +{ + cvtt::Internal::ETCComputer::ETC2CompressionDataInternal* internalData = static_cast<cvtt::Internal::ETCComputer::ETC2CompressionDataInternal*>(compressionData); + void *context = internalData->m_context; + internalData->~ETC2CompressionDataInternal(); + freeFunc(context, compressionData, sizeof(cvtt::Internal::ETCComputer::ETC2CompressionDataInternal)); +} + +cvtt::Internal::ETCComputer::ETC2CompressionDataInternal::ETC2CompressionDataInternal(void *context, const cvtt::Options &options) + : m_context(context) +{ + const float cd[3] = { options.redWeight, options.greenWeight, options.blueWeight }; + const float rotCD[3] = { cd[1], cd[2], cd[0] }; + + const float offs = -(rotCD[0] * cd[0] + rotCD[1] * cd[1] + rotCD[2] * cd[2]) / (cd[0] * cd[0] + cd[1] * cd[1] + cd[2] * cd[2]); + + const float chromaAxis0[3] = { rotCD[0] + cd[0] * offs, rotCD[1] + cd[1] * offs, rotCD[2] + cd[2] * offs }; + + const float chromaAxis1Unnormalized[3] = + { + chromaAxis0[1] * cd[2] - chromaAxis0[2] * cd[1], + chromaAxis0[2] * cd[0] - chromaAxis0[0] * cd[2], + chromaAxis0[0] * cd[1] - chromaAxis0[1] * cd[0] + }; + + const float ca0LengthSq = (chromaAxis0[0] * chromaAxis0[0] + chromaAxis0[1] * chromaAxis0[1] + chromaAxis0[2] * chromaAxis0[2]); + const float ca1UNLengthSq = (chromaAxis1Unnormalized[0] * chromaAxis1Unnormalized[0] + chromaAxis1Unnormalized[1] * chromaAxis1Unnormalized[1] + chromaAxis1Unnormalized[2] * chromaAxis1Unnormalized[2]); + const float lengthRatio = static_cast<float>(std::sqrt(ca0LengthSq / ca1UNLengthSq)); + + const float chromaAxis1[3] = { chromaAxis1Unnormalized[0] * lengthRatio, chromaAxis1Unnormalized[1] * lengthRatio, chromaAxis1Unnormalized[2] * lengthRatio }; + + for (int i = 0; i < 3; i++) + { + m_chromaSideAxis0[i] = chromaAxis0[i]; + m_chromaSideAxis1[i] = chromaAxis1[i]; + } +} + +#endif diff --git a/thirdparty/cvtt/ConvectionKernels_ETC.h b/thirdparty/cvtt/ConvectionKernels_ETC.h new file mode 100644 index 0000000000..5e3c4d74fd --- /dev/null +++ b/thirdparty/cvtt/ConvectionKernels_ETC.h @@ -0,0 +1,126 @@ +#pragma once +#ifndef __CVTT_CONVECTIONKERNELS_ETC_H__ +#define __CVTT_CONVECTIONKERNELS_ETC_H__ + +#include "ConvectionKernels.h" +#include "ConvectionKernels_ParallelMath.h" + +namespace cvtt +{ + struct Options; + + namespace Internal + { + class ETCComputer + { + public: + static void CompressETC1Block(uint8_t *outputBuffer, const PixelBlockU8 *inputBlocks, ETC1CompressionData *compressionData, const Options &options); + static void CompressETC2Block(uint8_t *outputBuffer, const PixelBlockU8 *inputBlocks, ETC2CompressionData *compressionData, const Options &options, bool punchthroughAlpha); + static void CompressETC2AlphaBlock(uint8_t *outputBuffer, const PixelBlockU8 *inputBlocks, const Options &options); + static void CompressEACBlock(uint8_t *outputBuffer, const PixelBlockScalarS16 *inputBlocks, bool isSigned, const Options &options); + + static ETC2CompressionData *AllocETC2Data(cvtt::Kernels::allocFunc_t allocFunc, void *context, const cvtt::Options &options); + static void ReleaseETC2Data(ETC2CompressionData *compressionData, cvtt::Kernels::freeFunc_t freeFunc); + + static ETC1CompressionData *AllocETC1Data(cvtt::Kernels::allocFunc_t allocFunc, void *context); + static void ReleaseETC1Data(ETC1CompressionData *compressionData, cvtt::Kernels::freeFunc_t freeFunc); + + private: + typedef ParallelMath::Float MFloat; + typedef ParallelMath::SInt16 MSInt16; + typedef ParallelMath::UInt15 MUInt15; + typedef ParallelMath::UInt16 MUInt16; + typedef ParallelMath::SInt32 MSInt32; + typedef ParallelMath::UInt31 MUInt31; + + struct DifferentialResolveStorage + { + static const unsigned int MaxAttemptsPerSector = 57 + 81 + 81 + 81 + 81 + 81 + 81 + 81; + + MUInt15 diffNumAttempts[2]; + MFloat diffErrors[2][MaxAttemptsPerSector]; + MUInt16 diffSelectors[2][MaxAttemptsPerSector]; + MUInt15 diffColors[2][MaxAttemptsPerSector]; + MUInt15 diffTables[2][MaxAttemptsPerSector]; + + uint16_t attemptSortIndexes[2][MaxAttemptsPerSector]; + }; + + struct HModeEval + { + MFloat errors[62][16]; + MUInt16 signBits[62]; + MUInt15 uniqueQuantizedColors[62]; + MUInt15 numUniqueColors[2]; + }; + + struct ETC1CompressionDataInternal : public cvtt::ETC1CompressionData + { + explicit ETC1CompressionDataInternal(void *context) + : m_context(context) + { + } + + DifferentialResolveStorage m_drs; + void *m_context; + }; + + struct ETC2CompressionDataInternal : public cvtt::ETC2CompressionData + { + explicit ETC2CompressionDataInternal(void *context, const cvtt::Options &options); + + HModeEval m_h; + DifferentialResolveStorage m_drs; + + void *m_context; + float m_chromaSideAxis0[3]; + float m_chromaSideAxis1[3]; + }; + + static MFloat ComputeErrorUniform(const MUInt15 pixelA[3], const MUInt15 pixelB[3]); + static MFloat ComputeErrorWeighted(const MUInt15 reconstructed[3], const MFloat pixelB[3], const Options options); + static MFloat ComputeErrorFakeBT709(const MUInt15 reconstructed[3], const MFloat pixelB[3]); + + static void TestHalfBlock(MFloat &outError, MUInt16 &outSelectors, MUInt15 quantizedPackedColor, const MUInt15 pixels[8][3], const MFloat preWeightedPixels[8][3], const MSInt16 modifiers[4], bool isDifferential, const Options &options); + static void TestHalfBlockPunchthrough(MFloat &outError, MUInt16 &outSelectors, MUInt15 quantizedPackedColor, const MUInt15 pixels[8][3], const MFloat preWeightedPixels[8][3], const ParallelMath::Int16CompFlag isTransparent[8], const MUInt15 modifier, const Options &options); + static void FindBestDifferentialCombination(int flip, int d, const ParallelMath::Int16CompFlag canIgnoreSector[2], ParallelMath::Int16CompFlag& bestIsThisMode, MFloat& bestTotalError, MUInt15& bestFlip, MUInt15& bestD, MUInt15 bestColors[2], MUInt16 bestSelectors[2], MUInt15 bestTables[2], DifferentialResolveStorage &drs); + + static ParallelMath::Int16CompFlag ETCDifferentialIsLegalForChannel(const MUInt15 &a, const MUInt15 &b); + static ParallelMath::Int16CompFlag ETCDifferentialIsLegal(const MUInt15 &a, const MUInt15 &b); + static bool ETCDifferentialIsLegalForChannelScalar(const uint16_t &a, const uint16_t &b); + static bool ETCDifferentialIsLegalScalar(const uint16_t &a, const uint16_t &b); + + static void EncodeTMode(uint8_t *outputBuffer, MFloat &bestError, const ParallelMath::Int16CompFlag isIsolated[16], const MUInt15 pixels[16][3], const MFloat preWeightedPixels[16][3], const Options &options); + static void EncodeHMode(uint8_t *outputBuffer, MFloat &bestError, const ParallelMath::Int16CompFlag groupings[16], const MUInt15 pixels[16][3], HModeEval &he, const MFloat preWeightedPixels[16][3], const Options &options); + + static void EncodeVirtualTModePunchthrough(uint8_t *outputBuffer, MFloat &bestError, const ParallelMath::Int16CompFlag isIsolated[16], const MUInt15 pixels[16][3], const MFloat preWeightedPixels[16][3], const ParallelMath::Int16CompFlag isTransparent[16], const ParallelMath::Int16CompFlag& anyTransparent, const ParallelMath::Int16CompFlag& allTransparent, const Options &options); + + static MUInt15 DecodePlanarCoeff(const MUInt15 &coeff, int ch); + static void EncodePlanar(uint8_t *outputBuffer, MFloat &bestError, const MUInt15 pixels[16][3], const MFloat preWeightedPixels[16][3], const Options &options); + + static void CompressETC1BlockInternal(MFloat &bestTotalError, uint8_t *outputBuffer, const MUInt15 pixels[16][3], const MFloat preWeightedPixels[16][3], DifferentialResolveStorage& compressionData, const Options &options, bool punchthrough); + static void CompressETC1PunchthroughBlockInternal(MFloat &bestTotalError, uint8_t *outputBuffer, const MUInt15 pixels[16][3], const MFloat preWeightedPixels[16][3], const ParallelMath::Int16CompFlag isTransparent[16], DifferentialResolveStorage& compressionData, const Options &options); + static void CompressETC2AlphaBlockInternal(uint8_t *outputBuffer, const MUInt15 pixels[16], bool is11Bit, bool isSigned, const Options &options); + + static void ExtractBlocks(MUInt15 pixels[16][3], MFloat preWeightedPixels[16][3], const PixelBlockU8 *inputBlocks, const Options &options); + + static void ResolveHalfBlockFakeBT709RoundingAccurate(MUInt15 quantized[3], const MUInt15 sectorCumulative[3], bool isDifferential); + static void ResolveHalfBlockFakeBT709RoundingFast(MUInt15 quantized[3], const MUInt15 sectorCumulative[3], bool isDifferential); + static void ResolveTHFakeBT709Rounding(MUInt15 quantized[3], const MUInt15 target[3], const MUInt15 &granularity); + static void ConvertToFakeBT709(MFloat yuv[3], const MUInt15 color[3]); + static void ConvertToFakeBT709(MFloat yuv[3], const MFloat color[3]); + static void ConvertToFakeBT709(MFloat yuv[3], const MFloat &r, const MFloat &g, const MFloat &b); + static void ConvertFromFakeBT709(MFloat rgb[3], const MFloat yuv[3]); + + static void QuantizeETC2Alpha(int tableIndex, const MUInt15& value, const MUInt15& baseValue, const MUInt15& multiplier, bool is11Bit, bool isSigned, MUInt15& outIndexes, MUInt15& outQuantizedValues); + + static void EmitTModeBlock(uint8_t *outputBuffer, const ParallelMath::ScalarUInt16 lineColor[3], const ParallelMath::ScalarUInt16 isolatedColor[3], int32_t packedSelectors, ParallelMath::ScalarUInt16 table, bool opaque); + static void EmitHModeBlock(uint8_t *outputBuffer, const ParallelMath::ScalarUInt16 blockColors[2], ParallelMath::ScalarUInt16 sectorBits, ParallelMath::ScalarUInt16 signBits, ParallelMath::ScalarUInt16 table, bool opaque); + static void EmitETC1Block(uint8_t *outputBuffer, int blockBestFlip, int blockBestD, const int blockBestColors[2][3], const int blockBestTables[2], const ParallelMath::ScalarUInt16 blockBestSelectors[2], bool transparent); + + static const int g_flipTables[2][2][8]; + }; + } +} + +#endif diff --git a/thirdparty/cvtt/ConvectionKernels_ETC1.h b/thirdparty/cvtt/ConvectionKernels_ETC1.h new file mode 100644 index 0000000000..775e41669f --- /dev/null +++ b/thirdparty/cvtt/ConvectionKernels_ETC1.h @@ -0,0 +1,29 @@ +#include <stdint.h> + +namespace cvtt +{ + namespace Tables + { + namespace ETC1 + { + const int16_t g_potentialOffsets4[] = + { + 57, -64, -58, -54, -52, -48, -46, -44, -42, -40, -38, -36, -34, -32, -30, -28, -26, -24, -22, -20, -18, -16, -14, -12, -10, -8, -6, -4, -2, 0, 2, 4, 6, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 52, 54, 58, 64, + 81, -136, -124, -114, -112, -102, -100, -92, -90, -88, -80, -78, -76, -70, -68, -66, -64, -58, -56, -54, -52, -48, -46, -44, -42, -40, -36, -34, -32, -30, -26, -24, -22, -20, -18, -14, -12, -10, -8, -4, -2, 0, 2, 4, 8, 10, 12, 14, 18, 20, 22, 24, 26, 30, 32, 34, 36, 40, 42, 44, 46, 48, 52, 54, 56, 58, 64, 66, 68, 70, 76, 78, 80, 88, 90, 92, 100, 102, 112, 114, 124, 136, + 81, -232, -212, -194, -192, -174, -172, -156, -154, -152, -136, -134, -132, -118, -116, -114, -112, -98, -96, -94, -92, -80, -78, -76, -74, -72, -60, -58, -56, -54, -42, -40, -38, -36, -34, -22, -20, -18, -16, -4, -2, 0, 2, 4, 16, 18, 20, 22, 34, 36, 38, 40, 42, 54, 56, 58, 60, 72, 74, 76, 78, 80, 92, 94, 96, 98, 112, 114, 116, 118, 132, 134, 136, 152, 154, 156, 172, 174, 192, 194, 212, 232, + 81, -336, -307, -281, -278, -252, -249, -226, -223, -220, -197, -194, -191, -171, -168, -165, -162, -142, -139, -136, -133, -116, -113, -110, -107, -104, -87, -84, -81, -78, -61, -58, -55, -52, -49, -32, -29, -26, -23, -6, -3, 0, 3, 6, 23, 26, 29, 32, 49, 52, 55, 58, 61, 78, 81, 84, 87, 104, 107, 110, 113, 116, 133, 136, 139, 142, 162, 165, 168, 171, 191, 194, 197, 220, 223, 226, 249, 252, 278, 281, 307, 336, + 81, -480, -438, -402, -396, -360, -354, -324, -318, -312, -282, -276, -270, -246, -240, -234, -228, -204, -198, -192, -186, -168, -162, -156, -150, -144, -126, -120, -114, -108, -90, -84, -78, -72, -66, -48, -42, -36, -30, -12, -6, 0, 6, 12, 30, 36, 42, 48, 66, 72, 78, 84, 90, 108, 114, 120, 126, 144, 150, 156, 162, 168, 186, 192, 198, 204, 228, 234, 240, 246, 270, 276, 282, 312, 318, 324, 354, 360, 396, 402, 438, 480, + 81, -640, -584, -536, -528, -480, -472, -432, -424, -416, -376, -368, -360, -328, -320, -312, -304, -272, -264, -256, -248, -224, -216, -208, -200, -192, -168, -160, -152, -144, -120, -112, -104, -96, -88, -64, -56, -48, -40, -16, -8, 0, 8, 16, 40, 48, 56, 64, 88, 96, 104, 112, 120, 144, 152, 160, 168, 192, 200, 208, 216, 224, 248, 256, 264, 272, 304, 312, 320, 328, 360, 368, 376, 416, 424, 432, 472, 480, 528, 536, 584, 640, + 81, -848, -775, -709, -702, -636, -629, -570, -563, -556, -497, -490, -483, -431, -424, -417, -410, -358, -351, -344, -337, -292, -285, -278, -271, -264, -219, -212, -205, -198, -153, -146, -139, -132, -125, -80, -73, -66, -59, -14, -7, 0, 7, 14, 59, 66, 73, 80, 125, 132, 139, 146, 153, 198, 205, 212, 219, 264, 271, 278, 285, 292, 337, 344, 351, 358, 410, 417, 424, 431, 483, 490, 497, 556, 563, 570, 629, 636, 702, 709, 775, 848, + 81, -1464, -1328, -1234, -1192, -1098, -1056, -1004, -962, -920, -868, -826, -784, -774, -732, -690, -648, -638, -596, -554, -544, -512, -502, -460, -418, -408, -376, -366, -324, -314, -282, -272, -230, -188, -178, -146, -136, -94, -84, -52, -42, 0, 42, 52, 84, 94, 136, 146, 178, 188, 230, 272, 282, 314, 324, 366, 376, 408, 418, 460, 502, 512, 544, 554, 596, 638, 648, 690, 732, 774, 784, 826, 868, 920, 962, 1004, 1056, 1098, 1192, 1234, 1328, 1464 + }; + + const unsigned int g_maxPotentialOffsets = 81; + + const int16_t g_thModifierTable[8] = + { + 3, 6, 11, 16, 23, 32, 41, 64 + }; + } + } +} diff --git a/thirdparty/cvtt/ConvectionKernels_ETC2.h b/thirdparty/cvtt/ConvectionKernels_ETC2.h new file mode 100644 index 0000000000..4befc8e8c2 --- /dev/null +++ b/thirdparty/cvtt/ConvectionKernels_ETC2.h @@ -0,0 +1,35 @@ +#include <stdint.h> + +namespace cvtt +{ + namespace Tables + { + namespace ETC2 + { + const int16_t g_thModifierTable[8] = + { + 3, 6, 11, 16, 23, 32, 41, 64 + }; + + const int16_t g_alphaModifierTablePositive[16][4] = + { + { 2, 5, 8, 14, }, + { 2, 6, 9, 12, }, + { 1, 4, 7, 12, }, + { 1, 3, 5, 12, }, + { 2, 5, 7, 11, }, + { 2, 6, 8, 10, }, + { 3, 6, 7, 10, }, + { 2, 4, 7, 10, }, + { 1, 5, 7, 9, }, + { 1, 4, 7, 9, }, + { 1, 3, 7, 9, }, + { 1, 4, 6, 9, }, + { 2, 3, 6, 9, }, + { 0, 1, 2, 9, }, + { 3, 5, 7, 8, }, + { 2, 4, 6, 8, }, + }; + } + } +} diff --git a/thirdparty/cvtt/ConvectionKernels_ETC2_Rounding.h b/thirdparty/cvtt/ConvectionKernels_ETC2_Rounding.h new file mode 100644 index 0000000000..a4f5a3ddfa --- /dev/null +++ b/thirdparty/cvtt/ConvectionKernels_ETC2_Rounding.h @@ -0,0 +1,27 @@ +#pragma once +#include <stdint.h> + +// This file is generated by the MakeTables app. Do not edit this file manually. + +namespace cvtt { namespace Tables { namespace ETC2 { + const int g_alphaRoundingTableWidth = 13; + const uint8_t g_alphaRoundingTables[16][13] = + { + { 0, 0, 0, 0, 1, 1, 1, 2, 2, 2, 2, 2, 3 }, + { 0, 0, 0, 0, 0, 1, 1, 1, 2, 2, 2, 3, 3 }, + { 0, 0, 0, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3 }, + { 0, 0, 0, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3 }, + { 0, 0, 0, 0, 1, 1, 1, 2, 2, 2, 3, 3, 3 }, + { 0, 0, 0, 0, 0, 1, 1, 1, 2, 2, 3, 3, 3 }, + { 0, 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 3, 3 }, + { 0, 0, 0, 0, 1, 1, 2, 2, 2, 3, 3, 3, 3 }, + { 0, 0, 0, 0, 1, 1, 1, 2, 2, 3, 3, 3, 3 }, + { 0, 0, 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 3 }, + { 0, 0, 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 3 }, + { 0, 0, 0, 1, 1, 1, 2, 2, 3, 3, 3, 3, 3 }, + { 0, 0, 0, 1, 1, 2, 2, 2, 3, 3, 3, 3, 3 }, + { 0, 1, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3 }, + { 0, 0, 0, 0, 0, 1, 1, 2, 3, 3, 3, 3, 3 }, + { 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 3, 3, 3 }, + }; +}}} diff --git a/thirdparty/cvtt/ConvectionKernels_EndpointRefiner.h b/thirdparty/cvtt/ConvectionKernels_EndpointRefiner.h new file mode 100644 index 0000000000..c1276553b2 --- /dev/null +++ b/thirdparty/cvtt/ConvectionKernels_EndpointRefiner.h @@ -0,0 +1,181 @@ +#pragma once +#ifndef __CVTT_ENDPOINTREFINER_H__ +#define __CVTT_ENDPOINTREFINER_H__ + +#include "ConvectionKernels_ParallelMath.h" + +namespace cvtt +{ + namespace Internal + { + // Solve for a, b where v = a*t + b + // This allows endpoints to be mapped to where T=0 and T=1 + // Least squares from totals: + // a = (tv - t*v/w)/(tt - t*t/w) + // b = (v - a*t)/w + template<int TVectorSize> + class EndpointRefiner + { + public: + typedef ParallelMath::Float MFloat; + typedef ParallelMath::UInt16 MUInt16; + typedef ParallelMath::UInt15 MUInt15; + typedef ParallelMath::AInt16 MAInt16; + typedef ParallelMath::SInt16 MSInt16; + typedef ParallelMath::SInt32 MSInt32; + + MFloat m_tv[TVectorSize]; + MFloat m_v[TVectorSize]; + MFloat m_tt; + MFloat m_t; + MFloat m_w; + int m_wu; + + float m_rcpMaxIndex; + float m_channelWeights[TVectorSize]; + float m_rcpChannelWeights[TVectorSize]; + + void Init(int indexRange, const float channelWeights[TVectorSize]) + { + for (int ch = 0; ch < TVectorSize; ch++) + { + m_tv[ch] = ParallelMath::MakeFloatZero(); + m_v[ch] = ParallelMath::MakeFloatZero(); + } + m_tt = ParallelMath::MakeFloatZero(); + m_t = ParallelMath::MakeFloatZero(); + m_w = ParallelMath::MakeFloatZero(); + + m_rcpMaxIndex = 1.0f / static_cast<float>(indexRange - 1); + + for (int ch = 0; ch < TVectorSize; ch++) + { + m_channelWeights[ch] = channelWeights[ch]; + m_rcpChannelWeights[ch] = 1.0f; + if (m_channelWeights[ch] != 0.0f) + m_rcpChannelWeights[ch] = 1.0f / channelWeights[ch]; + } + + m_wu = 0; + } + + void ContributePW(const MFloat *pwFloatPixel, const MUInt15 &index, const MFloat &weight) + { + MFloat t = ParallelMath::ToFloat(index) * m_rcpMaxIndex; + + for (int ch = 0; ch < TVectorSize; ch++) + { + MFloat v = pwFloatPixel[ch] * weight; + + m_tv[ch] = m_tv[ch] + t * v; + m_v[ch] = m_v[ch] + v; + } + m_tt = m_tt + weight * t * t; + m_t = m_t + weight * t; + m_w = m_w + weight; + } + + void ContributeUnweightedPW(const MFloat *pwFloatPixel, const MUInt15 &index, int numRealChannels) + { + MFloat t = ParallelMath::ToFloat(index) * m_rcpMaxIndex; + + for (int ch = 0; ch < numRealChannels; ch++) + { + MFloat v = pwFloatPixel[ch]; + + m_tv[ch] = m_tv[ch] + t * v; + m_v[ch] = m_v[ch] + v; + } + m_tt = m_tt + t * t; + m_t = m_t + t; + m_wu++; + } + + void ContributeUnweightedPW(const MFloat *floatPixel, const MUInt15 &index) + { + ContributeUnweightedPW(floatPixel, index, TVectorSize); + } + + void GetRefinedEndpoints(MFloat endPoint[2][TVectorSize]) + { + // a = (tv - t*v/w)/(tt - t*t/w) + // b = (v - a*t)/w + MFloat w = m_w + ParallelMath::MakeFloat(static_cast<float>(m_wu)); + + ParallelMath::MakeSafeDenominator(w); + MFloat wRcp = ParallelMath::Reciprocal(w); + + MFloat adenom = (m_tt * w - m_t * m_t) * wRcp; + + ParallelMath::FloatCompFlag adenomZero = ParallelMath::Equal(adenom, ParallelMath::MakeFloatZero()); + ParallelMath::ConditionalSet(adenom, adenomZero, ParallelMath::MakeFloat(1.0f)); + + for (int ch = 0; ch < TVectorSize; ch++) + { + /* + if (adenom == 0.0) + p1 = p2 = er.v / er.w; + else + { + float4 a = (er.tv - er.t*er.v / er.w) / adenom; + float4 b = (er.v - a * er.t) / er.w; + p1 = b; + p2 = a + b; + } + */ + + MFloat a = (m_tv[ch] - m_t * m_v[ch] * wRcp) / adenom; + MFloat b = (m_v[ch] - a * m_t) * wRcp; + + MFloat p1 = b; + MFloat p2 = a + b; + + ParallelMath::ConditionalSet(p1, adenomZero, (m_v[ch] * wRcp)); + ParallelMath::ConditionalSet(p2, adenomZero, p1); + + // Unweight + float inverseWeight = m_rcpChannelWeights[ch]; + + endPoint[0][ch] = p1 * inverseWeight; + endPoint[1][ch] = p2 * inverseWeight; + } + } + + void GetRefinedEndpointsLDR(MUInt15 endPoint[2][TVectorSize], int numRealChannels, const ParallelMath::RoundTowardNearestForScope *roundingMode) + { + MFloat floatEndPoint[2][TVectorSize]; + GetRefinedEndpoints(floatEndPoint); + + for (int epi = 0; epi < 2; epi++) + for (int ch = 0; ch < TVectorSize; ch++) + endPoint[epi][ch] = ParallelMath::RoundAndConvertToU15(ParallelMath::Clamp(floatEndPoint[epi][ch], 0.0f, 255.0f), roundingMode); + } + + void GetRefinedEndpointsLDR(MUInt15 endPoint[2][TVectorSize], const ParallelMath::RoundTowardNearestForScope *roundingMode) + { + GetRefinedEndpointsLDR(endPoint, TVectorSize, roundingMode); + } + + void GetRefinedEndpointsHDR(MSInt16 endPoint[2][TVectorSize], bool isSigned, const ParallelMath::RoundTowardNearestForScope *roundingMode) + { + MFloat floatEndPoint[2][TVectorSize]; + GetRefinedEndpoints(floatEndPoint); + + for (int epi = 0; epi < 2; epi++) + { + for (int ch = 0; ch < TVectorSize; ch++) + { + MFloat f = floatEndPoint[epi][ch]; + if (isSigned) + endPoint[epi][ch] = ParallelMath::LosslessCast<MSInt16>::Cast(ParallelMath::RoundAndConvertToS16(ParallelMath::Clamp(f, -31743.0f, 31743.0f), roundingMode)); + else + endPoint[epi][ch] = ParallelMath::LosslessCast<MSInt16>::Cast(ParallelMath::RoundAndConvertToU15(ParallelMath::Clamp(f, 0.0f, 31743.0f), roundingMode)); + } + } + } + }; + } +} + +#endif + diff --git a/thirdparty/cvtt/ConvectionKernels_EndpointSelector.h b/thirdparty/cvtt/ConvectionKernels_EndpointSelector.h new file mode 100644 index 0000000000..e09dfd248c --- /dev/null +++ b/thirdparty/cvtt/ConvectionKernels_EndpointSelector.h @@ -0,0 +1,153 @@ +#pragma once +#ifndef __CVTT_ENDPOINTSELECTOR_H__ +#define __CVTT_ENDPOINTSELECTOR_H__ + +#include "ConvectionKernels_ParallelMath.h" +#include "ConvectionKernels_UnfinishedEndpoints.h" +#include "ConvectionKernels_PackedCovarianceMatrix.h" + +namespace cvtt +{ + namespace Internal + { + static const int NumEndpointSelectorPasses = 3; + + template<int TVectorSize, int TIterationCount> + class EndpointSelector + { + public: + typedef ParallelMath::Float MFloat; + + EndpointSelector() + { + for (int ch = 0; ch < TVectorSize; ch++) + { + m_centroid[ch] = ParallelMath::MakeFloatZero(); + m_direction[ch] = ParallelMath::MakeFloatZero(); + } + m_weightTotal = ParallelMath::MakeFloatZero(); + m_minDist = ParallelMath::MakeFloat(FLT_MAX); + m_maxDist = ParallelMath::MakeFloat(-FLT_MAX); + } + + void ContributePass(const MFloat *value, int pass, const MFloat &weight) + { + if (pass == 0) + ContributeCentroid(value, weight); + else if (pass == 1) + ContributeDirection(value, weight); + else if (pass == 2) + ContributeMinMax(value); + } + + void FinishPass(int pass) + { + if (pass == 0) + FinishCentroid(); + else if (pass == 1) + FinishDirection(); + } + + UnfinishedEndpoints<TVectorSize> GetEndpoints(const float channelWeights[TVectorSize]) const + { + MFloat unweightedBase[TVectorSize]; + MFloat unweightedOffset[TVectorSize]; + + for (int ch = 0; ch < TVectorSize; ch++) + { + MFloat min = m_centroid[ch] + m_direction[ch] * m_minDist; + MFloat max = m_centroid[ch] + m_direction[ch] * m_maxDist; + + float safeWeight = channelWeights[ch]; + if (safeWeight == 0.f) + safeWeight = 1.0f; + + unweightedBase[ch] = min / channelWeights[ch]; + unweightedOffset[ch] = (max - min) / channelWeights[ch]; + } + + return UnfinishedEndpoints<TVectorSize>(unweightedBase, unweightedOffset); + } + + private: + void ContributeCentroid(const MFloat *value, const MFloat &weight) + { + for (int ch = 0; ch < TVectorSize; ch++) + m_centroid[ch] = m_centroid[ch] + value[ch] * weight; + m_weightTotal = m_weightTotal + weight; + } + + void FinishCentroid() + { + MFloat denom = m_weightTotal; + ParallelMath::MakeSafeDenominator(denom); + + for (int ch = 0; ch < TVectorSize; ch++) + m_centroid[ch] = m_centroid[ch] / denom; + } + + void ContributeDirection(const MFloat *value, const MFloat &weight) + { + MFloat diff[TVectorSize]; + for (int ch = 0; ch < TVectorSize; ch++) + diff[ch] = value[ch] - m_centroid[ch]; + + m_covarianceMatrix.Add(diff, weight); + } + + void FinishDirection() + { + MFloat approx[TVectorSize]; + for (int ch = 0; ch < TVectorSize; ch++) + approx[ch] = ParallelMath::MakeFloat(1.0f); + + for (int i = 0; i < TIterationCount; i++) + { + MFloat product[TVectorSize]; + m_covarianceMatrix.Product(product, approx); + + MFloat largestComponent = product[0]; + for (int ch = 1; ch < TVectorSize; ch++) + largestComponent = ParallelMath::Max(largestComponent, product[ch]); + + // product = largestComponent*newApprox + ParallelMath::MakeSafeDenominator(largestComponent); + for (int ch = 0; ch < TVectorSize; ch++) + approx[ch] = product[ch] / largestComponent; + } + + // Normalize + MFloat approxLen = ParallelMath::MakeFloatZero(); + for (int ch = 0; ch < TVectorSize; ch++) + approxLen = approxLen + approx[ch] * approx[ch]; + + approxLen = ParallelMath::Sqrt(approxLen); + + ParallelMath::MakeSafeDenominator(approxLen); + + for (int ch = 0; ch < TVectorSize; ch++) + m_direction[ch] = approx[ch] / approxLen; + } + + void ContributeMinMax(const MFloat *value) + { + MFloat dist = ParallelMath::MakeFloatZero(); + for (int ch = 0; ch < TVectorSize; ch++) + dist = dist + m_direction[ch] * (value[ch] - m_centroid[ch]); + + m_minDist = ParallelMath::Min(m_minDist, dist); + m_maxDist = ParallelMath::Max(m_maxDist, dist); + } + + ParallelMath::Float m_centroid[TVectorSize]; + ParallelMath::Float m_direction[TVectorSize]; + PackedCovarianceMatrix<TVectorSize> m_covarianceMatrix; + ParallelMath::Float m_weightTotal; + + ParallelMath::Float m_minDist; + ParallelMath::Float m_maxDist; + }; + } +} + +#endif diff --git a/thirdparty/cvtt/ConvectionKernels_FakeBT709_Rounding.h b/thirdparty/cvtt/ConvectionKernels_FakeBT709_Rounding.h new file mode 100644 index 0000000000..1eb924befe --- /dev/null +++ b/thirdparty/cvtt/ConvectionKernels_FakeBT709_Rounding.h @@ -0,0 +1,282 @@ +#pragma once +#include <stdint.h> + +// This file is generated by the MakeTables app. Do not edit this file manually. + +namespace cvtt { namespace Tables { namespace FakeBT709 { + const uint8_t g_rounding16[] = + { + 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 4, 4, 4, 4, 4, 4, + 0, 0, 0, 0, 0, 0, 0, 0, 4, 4, 4, 4, 4, 4, 4, 4, + 0, 0, 0, 0, 0, 0, 0, 4, 4, 4, 4, 4, 4, 4, 4, 4, + 0, 0, 0, 0, 0, 0, 0, 4, 4, 4, 4, 4, 4, 4, 4, 4, + 0, 0, 0, 0, 0, 0, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, + 0, 0, 0, 0, 0, 0, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, + 0, 0, 0, 0, 0, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, + 0, 0, 0, 0, 0, 4, 4, 4, 4, 4, 4, 4, 4, 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1, 1, 1, 1, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, + 1, 1, 1, 1, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, + 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 7, 7, 7, 7, + 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 7, 7, 7, 7, + 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 7, 7, 7, 7, 7, + 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 7, 7, 7, 7, 7, + 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 7, 7, 7, 7, 7, 7, + 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 7, 7, 7, 7, 7, 7, + 3, 3, 3, 3, 3, 3, 3, 3, 3, 7, 7, 7, 7, 7, 7, 7, + + }; +}}} diff --git a/thirdparty/cvtt/ConvectionKernels_IndexSelector.cpp b/thirdparty/cvtt/ConvectionKernels_IndexSelector.cpp new file mode 100644 index 0000000000..b3d1b5497e --- /dev/null +++ b/thirdparty/cvtt/ConvectionKernels_IndexSelector.cpp @@ -0,0 +1,66 @@ +/* +Convection Texture Tools +Copyright (c) 2018-2019 Eric Lasota + +Permission is hereby granted, free of charge, to any person obtaining +a copy of this software and associated documentation files (the +"Software"), to deal in the Software without restriction, including +without limitation the rights to use, copy, modify, merge, publish, +distribute, sublicense, and/or sell copies of the Software, and to +permit persons to whom the Software is furnished to do so, subject +to the following conditions: + +The above copyright notice and this permission notice shall be included +in all copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS +OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + +------------------------------------------------------------------------------------- + +Portions based on DirectX Texture Library (DirectXTex) + +Copyright (c) Microsoft Corporation. All rights reserved. +Licensed under the MIT License. + +http://go.microsoft.com/fwlink/?LinkId=248926 +*/ +#include "ConvectionKernels_Config.h" + +#if !defined(CVTT_SINGLE_FILE) || defined(CVTT_SINGLE_FILE_IMPL) + +#include "ConvectionKernels_IndexSelector.h" + +namespace cvtt +{ + namespace Internal + { + const ParallelMath::UInt16 g_weightReciprocals[17] = + { + ParallelMath::MakeUInt16(0), // -1 + ParallelMath::MakeUInt16(0), // 0 + ParallelMath::MakeUInt16(32768), // 1 + ParallelMath::MakeUInt16(16384), // 2 + ParallelMath::MakeUInt16(10923), // 3 + ParallelMath::MakeUInt16(8192), // 4 + ParallelMath::MakeUInt16(6554), // 5 + ParallelMath::MakeUInt16(5461), // 6 + ParallelMath::MakeUInt16(4681), // 7 + ParallelMath::MakeUInt16(4096), // 8 + ParallelMath::MakeUInt16(3641), // 9 + ParallelMath::MakeUInt16(3277), // 10 + ParallelMath::MakeUInt16(2979), // 11 + ParallelMath::MakeUInt16(2731), // 12 + ParallelMath::MakeUInt16(2521), // 13 + ParallelMath::MakeUInt16(2341), // 14 + ParallelMath::MakeUInt16(2185), // 15 + }; + } +} + +#endif diff --git a/thirdparty/cvtt/ConvectionKernels_IndexSelector.h b/thirdparty/cvtt/ConvectionKernels_IndexSelector.h new file mode 100644 index 0000000000..0f9d209183 --- /dev/null +++ b/thirdparty/cvtt/ConvectionKernels_IndexSelector.h @@ -0,0 +1,147 @@ +#pragma once +#ifndef __CVTT_INDEXSELECTOR_H__ +#define __CVTT_INDEXSELECTOR_H__ + +#include "ConvectionKernels_ParallelMath.h" + +namespace cvtt +{ + namespace Internal + { + extern const ParallelMath::UInt16 g_weightReciprocals[17]; + + template<int TVectorSize> + class IndexSelector + { + public: + typedef ParallelMath::Float MFloat; + typedef ParallelMath::UInt16 MUInt16; + typedef ParallelMath::UInt15 MUInt15; + typedef ParallelMath::SInt16 MSInt16; + typedef ParallelMath::AInt16 MAInt16; + typedef ParallelMath::SInt32 MSInt32; + typedef ParallelMath::UInt31 MUInt31; + + + template<class TInterpolationEPType, class TColorEPType> + void Init(const float *channelWeights, const TInterpolationEPType interpolationEndPoints[2][TVectorSize], const TColorEPType colorSpaceEndpoints[2][TVectorSize], int range) + { + // In BC6H, the interpolation endpoints are higher-precision than the endpoints in color space. + // We need to select indexes using the color-space endpoints. + + m_isUniform = true; + for (int ch = 1; ch < TVectorSize; ch++) + { + if (channelWeights[ch] != channelWeights[0]) + m_isUniform = false; + } + + // To work with channel weights, we need something where: + // pxDiff = px - ep[0] + // epDiff = ep[1] - ep[0] + // + // weightedEPDiff = epDiff * channelWeights + // normalizedWeightedAxis = weightedEPDiff / len(weightedEPDiff) + // normalizedIndex = dot(pxDiff * channelWeights, normalizedWeightedAxis) / len(weightedEPDiff) + // index = normalizedIndex * maxValue + // + // Equivalent to: + // axis = channelWeights * maxValue * epDiff * channelWeights / lenSquared(epDiff * channelWeights) + // index = dot(axis, pxDiff) + + for (int ep = 0; ep < 2; ep++) + for (int ch = 0; ch < TVectorSize; ch++) + m_endPoint[ep][ch] = ParallelMath::LosslessCast<MAInt16>::Cast(interpolationEndPoints[ep][ch]); + + m_range = range; + m_maxValue = static_cast<float>(range - 1); + + MFloat epDiffWeighted[TVectorSize]; + for (int ch = 0; ch < TVectorSize; ch++) + { + m_origin[ch] = ParallelMath::ToFloat(colorSpaceEndpoints[0][ch]); + MFloat opposingOriginCh = ParallelMath::ToFloat(colorSpaceEndpoints[1][ch]); + epDiffWeighted[ch] = (opposingOriginCh - m_origin[ch]) * channelWeights[ch]; + } + + MFloat lenSquared = epDiffWeighted[0] * epDiffWeighted[0]; + for (int ch = 1; ch < TVectorSize; ch++) + lenSquared = lenSquared + epDiffWeighted[ch] * epDiffWeighted[ch]; + + ParallelMath::MakeSafeDenominator(lenSquared); + + MFloat maxValueDividedByLengthSquared = ParallelMath::MakeFloat(m_maxValue) / lenSquared; + + for (int ch = 0; ch < TVectorSize; ch++) + m_axis[ch] = epDiffWeighted[ch] * channelWeights[ch] * maxValueDividedByLengthSquared; + } + + template<bool TSigned> + void Init(const float channelWeights[TVectorSize], const MUInt15 endPoints[2][TVectorSize], int range) + { + MAInt16 converted[2][TVectorSize]; + for (int epi = 0; epi < 2; epi++) + for (int ch = 0; ch < TVectorSize; ch++) + converted[epi][ch] = ParallelMath::LosslessCast<MAInt16>::Cast(endPoints[epi][ch]); + + Init<MUInt15, MUInt15>(channelWeights, endPoints, endPoints, range); + } + + void ReconstructLDR_BC7(const MUInt15 &index, MUInt15* pixel, int numRealChannels) + { + MUInt15 weight = ParallelMath::LosslessCast<MUInt15>::Cast(ParallelMath::RightShift(ParallelMath::CompactMultiply(g_weightReciprocals[m_range], index) + 256, 9)); + + for (int ch = 0; ch < numRealChannels; ch++) + { + MUInt15 ep0f = ParallelMath::LosslessCast<MUInt15>::Cast(ParallelMath::CompactMultiply((ParallelMath::MakeUInt15(64) - weight), ParallelMath::LosslessCast<MUInt15>::Cast(m_endPoint[0][ch]))); + MUInt15 ep1f = ParallelMath::LosslessCast<MUInt15>::Cast(ParallelMath::CompactMultiply(weight, ParallelMath::LosslessCast<MUInt15>::Cast(m_endPoint[1][ch]))); + pixel[ch] = ParallelMath::LosslessCast<MUInt15>::Cast(ParallelMath::RightShift(ep0f + ep1f + ParallelMath::MakeUInt15(32), 6)); + } + } + + void ReconstructLDRPrecise(const MUInt15 &index, MUInt15* pixel, int numRealChannels) + { + MUInt15 weight = ParallelMath::LosslessCast<MUInt15>::Cast(ParallelMath::RightShift(ParallelMath::CompactMultiply(g_weightReciprocals[m_range], index) + 64, 7)); + + for (int ch = 0; ch < numRealChannels; ch++) + { + MUInt15 ep0f = ParallelMath::LosslessCast<MUInt15>::Cast(ParallelMath::CompactMultiply((ParallelMath::MakeUInt15(256) - weight), ParallelMath::LosslessCast<MUInt15>::Cast(m_endPoint[0][ch]))); + MUInt15 ep1f = ParallelMath::LosslessCast<MUInt15>::Cast(ParallelMath::CompactMultiply(weight, ParallelMath::LosslessCast<MUInt15>::Cast(m_endPoint[1][ch]))); + pixel[ch] = ParallelMath::LosslessCast<MUInt15>::Cast(ParallelMath::RightShift(ep0f + ep1f + ParallelMath::MakeUInt15(128), 8)); + } + } + + void ReconstructLDR_BC7(const MUInt15 &index, MUInt15* pixel) + { + ReconstructLDR_BC7(index, pixel, TVectorSize); + } + + void ReconstructLDRPrecise(const MUInt15 &index, MUInt15* pixel) + { + ReconstructLDRPrecise(index, pixel, TVectorSize); + } + + MUInt15 SelectIndexLDR(const MFloat* pixel, const ParallelMath::RoundTowardNearestForScope* rtn) const + { + MFloat dist = (pixel[0] - m_origin[0]) * m_axis[0]; + for (int ch = 1; ch < TVectorSize; ch++) + dist = dist + (pixel[ch] - m_origin[ch]) * m_axis[ch]; + + return ParallelMath::RoundAndConvertToU15(ParallelMath::Clamp(dist, 0.0f, m_maxValue), rtn); + } + + protected: + MAInt16 m_endPoint[2][TVectorSize]; + + private: + MFloat m_origin[TVectorSize]; + MFloat m_axis[TVectorSize]; + int m_range; + float m_maxValue; + bool m_isUniform; + }; + } +} + +#endif + diff --git a/thirdparty/cvtt/ConvectionKernels_IndexSelectorHDR.h b/thirdparty/cvtt/ConvectionKernels_IndexSelectorHDR.h new file mode 100644 index 0000000000..84795cd689 --- /dev/null +++ b/thirdparty/cvtt/ConvectionKernels_IndexSelectorHDR.h @@ -0,0 +1,155 @@ +#pragma once +#ifndef __CVTT_INDEXSELECTORHDR_H__ +#define __CVTT_INDEXSELECTORHDR_H__ + +#include "ConvectionKernels_ParallelMath.h" +#include "ConvectionKernels_IndexSelector.h" + +namespace cvtt +{ + namespace Internal + { + ParallelMath::SInt16 UnscaleHDRValueSigned(const ParallelMath::SInt16 &v); + ParallelMath::UInt15 UnscaleHDRValueUnsigned(const ParallelMath::UInt16 &v); + + template<int TVectorSize> + class IndexSelectorHDR : public IndexSelector<TVectorSize> + { + public: + typedef ParallelMath::UInt15 MUInt15; + typedef ParallelMath::UInt16 MUInt16; + typedef ParallelMath::UInt31 MUInt31; + typedef ParallelMath::SInt16 MSInt16; + typedef ParallelMath::SInt32 MSInt32; + typedef ParallelMath::Float MFloat; + + private: + + MUInt15 InvertSingle(const MUInt15& anIndex) const + { + MUInt15 inverted = m_maxValueMinusOne - anIndex; + return ParallelMath::Select(m_isInverted, inverted, anIndex); + } + + void ReconstructHDRSignedUninverted(const MUInt15 &index, MSInt16* pixel) const + { + MUInt15 weight = ParallelMath::LosslessCast<MUInt15>::Cast(ParallelMath::RightShift(ParallelMath::CompactMultiply(g_weightReciprocals[m_range], index) + 256, 9)); + + for (int ch = 0; ch < TVectorSize; ch++) + { + MSInt16 ep0 = ParallelMath::LosslessCast<MSInt16>::Cast(this->m_endPoint[0][ch]); + MSInt16 ep1 = ParallelMath::LosslessCast<MSInt16>::Cast(this->m_endPoint[1][ch]); + + MSInt32 pixel32 = ParallelMath::XMultiply((ParallelMath::MakeUInt15(64) - weight), ep0) + ParallelMath::XMultiply(weight, ep1); + + pixel32 = ParallelMath::RightShift(pixel32 + ParallelMath::MakeSInt32(32), 6); + + pixel[ch] = UnscaleHDRValueSigned(ParallelMath::ToSInt16(pixel32)); + } + } + + void ReconstructHDRUnsignedUninverted(const MUInt15 &index, MSInt16* pixel) const + { + MUInt15 weight = ParallelMath::LosslessCast<MUInt15>::Cast(ParallelMath::RightShift(ParallelMath::CompactMultiply(g_weightReciprocals[m_range], index) + 256, 9)); + + for (int ch = 0; ch < TVectorSize; ch++) + { + MUInt16 ep0 = ParallelMath::LosslessCast<MUInt16>::Cast(this->m_endPoint[0][ch]); + MUInt16 ep1 = ParallelMath::LosslessCast<MUInt16>::Cast(this->m_endPoint[1][ch]); + + MUInt31 pixel31 = ParallelMath::XMultiply((ParallelMath::MakeUInt15(64) - weight), ep0) + ParallelMath::XMultiply(weight, ep1); + + pixel31 = ParallelMath::RightShift(pixel31 + ParallelMath::MakeUInt31(32), 6); + + pixel[ch] = ParallelMath::LosslessCast<MSInt16>::Cast(UnscaleHDRValueUnsigned(ParallelMath::ToUInt16(pixel31))); + } + } + + MFloat ErrorForInterpolatorComponent(int index, int ch, const MFloat *pixel) const + { + MFloat diff = pixel[ch] - m_reconstructedInterpolators[index][ch]; + return diff * diff; + } + + MFloat ErrorForInterpolator(int index, const MFloat *pixel) const + { + MFloat error = ErrorForInterpolatorComponent(index, 0, pixel); + for (int ch = 1; ch < TVectorSize; ch++) + error = error + ErrorForInterpolatorComponent(index, ch, pixel); + return error; + } + + public: + + void InitHDR(int range, bool isSigned, bool fastIndexing, const float *channelWeights) + { + assert(range <= 16); + + m_range = range; + + m_isInverted = ParallelMath::MakeBoolInt16(false); + m_maxValueMinusOne = ParallelMath::MakeUInt15(static_cast<uint16_t>(range - 1)); + + if (!fastIndexing) + { + for (int i = 0; i < range; i++) + { + MSInt16 recon2CL[TVectorSize]; + + if (isSigned) + ReconstructHDRSignedUninverted(ParallelMath::MakeUInt15(static_cast<uint16_t>(i)), recon2CL); + else + ReconstructHDRUnsignedUninverted(ParallelMath::MakeUInt15(static_cast<uint16_t>(i)), recon2CL); + + for (int ch = 0; ch < TVectorSize; ch++) + m_reconstructedInterpolators[i][ch] = ParallelMath::TwosCLHalfToFloat(recon2CL[ch]) * channelWeights[ch]; + } + } + } + + void ReconstructHDRSigned(const MUInt15 &index, MSInt16* pixel) const + { + ReconstructHDRSignedUninverted(InvertSingle(index), pixel); + } + + void ReconstructHDRUnsigned(const MUInt15 &index, MSInt16* pixel) const + { + ReconstructHDRUnsignedUninverted(InvertSingle(index), pixel); + } + + void ConditionalInvert(const ParallelMath::Int16CompFlag &invert) + { + m_isInverted = invert; + } + + MUInt15 SelectIndexHDRSlow(const MFloat* pixel, const ParallelMath::RoundTowardNearestForScope*) const + { + MUInt15 index = ParallelMath::MakeUInt15(0); + + MFloat bestError = ErrorForInterpolator(0, pixel); + for (int i = 1; i < m_range; i++) + { + MFloat error = ErrorForInterpolator(i, pixel); + ParallelMath::FloatCompFlag errorBetter = ParallelMath::Less(error, bestError); + ParallelMath::ConditionalSet(index, ParallelMath::FloatFlagToInt16(errorBetter), ParallelMath::MakeUInt15(static_cast<uint16_t>(i))); + bestError = ParallelMath::Min(bestError, error); + } + + return InvertSingle(index); + } + + MUInt15 SelectIndexHDRFast(const MFloat* pixel, const ParallelMath::RoundTowardNearestForScope* rtn) const + { + return InvertSingle(this->SelectIndexLDR(pixel, rtn)); + } + + private: + MFloat m_reconstructedInterpolators[16][TVectorSize]; + ParallelMath::Int16CompFlag m_isInverted; + MUInt15 m_maxValueMinusOne; + int m_range; + }; + } +} +#endif + diff --git a/thirdparty/cvtt/ConvectionKernels_PackedCovarianceMatrix.h b/thirdparty/cvtt/ConvectionKernels_PackedCovarianceMatrix.h new file mode 100644 index 0000000000..7ac3d4fdda --- /dev/null +++ b/thirdparty/cvtt/ConvectionKernels_PackedCovarianceMatrix.h @@ -0,0 +1,68 @@ +#pragma once +#ifndef __CVTT_COVARIANCEMATRIX_H__ +#define __CVTT_COVARIANCEMATRIX_H__ + +namespace cvtt +{ + namespace Internal + { + + template<int TMatrixSize> + class PackedCovarianceMatrix + { + public: + // 0: xx, + // 1: xy, yy + // 3: xz, yz, zz + // 6: xw, yw, zw, ww + // ... etc. + static const int PyramidSize = (TMatrixSize * (TMatrixSize + 1)) / 2; + + typedef ParallelMath::Float MFloat; + + PackedCovarianceMatrix() + { + for (int i = 0; i < PyramidSize; i++) + m_values[i] = ParallelMath::MakeFloatZero(); + } + + void Add(const ParallelMath::Float *vec, const ParallelMath::Float &weight) + { + int index = 0; + for (int row = 0; row < TMatrixSize; row++) + { + for (int col = 0; col <= row; col++) + { + m_values[index] = m_values[index] + vec[row] * vec[col] * weight; + index++; + } + } + } + + void Product(MFloat *outVec, const MFloat *inVec) + { + for (int row = 0; row < TMatrixSize; row++) + { + MFloat sum = ParallelMath::MakeFloatZero(); + + int index = (row * (row + 1)) >> 1; + for (int col = 0; col < TMatrixSize; col++) + { + sum = sum + inVec[col] * m_values[index]; + if (col >= row) + index += col + 1; + else + index++; + } + + outVec[row] = sum; + } + } + + private: + ParallelMath::Float m_values[PyramidSize]; + }; + } +} + +#endif diff --git a/thirdparty/cvtt/ConvectionKernels_ParallelMath.h b/thirdparty/cvtt/ConvectionKernels_ParallelMath.h new file mode 100644 index 0000000000..9e25280f45 --- /dev/null +++ b/thirdparty/cvtt/ConvectionKernels_ParallelMath.h @@ -0,0 +1,1816 @@ +/* +Convection Texture Tools +Copyright (c) 2018-2019 Eric Lasota + +Permission is hereby granted, free of charge, to any person obtaining +a copy of this software and associated documentation files (the +"Software"), to deal in the Software without restriction, including +without limitation the rights to use, copy, modify, merge, publish, +distribute, sublicense, and/or sell copies of the Software, and to +permit persons to whom the Software is furnished to do so, subject +to the following conditions: + +The above copyright notice and this permission notice shall be included +in all copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS +OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + +*/ +#pragma once +#ifndef __CVTT_PARALLELMATH_H__ +#define __CVTT_PARALLELMATH_H__ + +#include "ConvectionKernels.h" +#include "ConvectionKernels_Config.h" + +#ifdef CVTT_USE_SSE2 +#include <emmintrin.h> +#endif + +#include <float.h> +#include <assert.h> +#include <string.h> +#include <algorithm> +#include <math.h> + +#define UNREFERENCED_PARAMETER(n) ((void)n) + +// Parallel math implementation +// +// After preprocessor defs are handled, what this should do is expose the following types: +// SInt16 - Signed 16-bit integer +// UInt16 - Signed 16-bit integer +// UInt15 - Unsigned 15-bit integer +// SInt32 - Signed 32-bit integer +// UInt31 - Unsigned 31-bit integer +// AInt16 - 16-bit integer of unknown signedness (only used for storage) +// Int16CompFlag - Comparison flags from comparing 16-bit integers +// Int32CompFlag - Comparison flags from comparing 32-bit integers +// FloatCompFlag - Comparison flags from comparing 32-bit floats +// +// The reason for these distinctions are that depending on the instruction set, signed or unsigned versions of certain ops +// (particularly max, min, compares, and right shift) may not be available. In cases where ops are not available, it's +// necessary to do high bit manipulations to accomplish the operation with 16-bit numbers. The 15-bit and 31-bit uint types +// can elide the bit flips if unsigned versions are not available. + +namespace cvtt +{ +#ifdef CVTT_USE_SSE2 + // SSE2 version + struct ParallelMath + { + typedef uint16_t ScalarUInt16; + typedef int16_t ScalarSInt16; + + template<unsigned int TRoundingMode> + struct RoundForScope + { + unsigned int m_oldCSR; + + RoundForScope() + { + m_oldCSR = _mm_getcsr(); + _mm_setcsr((m_oldCSR & ~_MM_ROUND_MASK) | (TRoundingMode)); + } + + ~RoundForScope() + { + _mm_setcsr(m_oldCSR); + } + }; + + struct RoundTowardZeroForScope : RoundForScope<_MM_ROUND_TOWARD_ZERO> + { + }; + + struct RoundTowardNearestForScope : RoundForScope<_MM_ROUND_NEAREST> + { + }; + + struct RoundUpForScope : RoundForScope<_MM_ROUND_UP> + { + }; + + struct RoundDownForScope : RoundForScope<_MM_ROUND_DOWN> + { + }; + + static const int ParallelSize = 8; + + enum Int16Subtype + { + IntSubtype_Signed, + IntSubtype_UnsignedFull, + IntSubtype_UnsignedTruncated, + IntSubtype_Abstract, + }; + + template<int TSubtype> + struct VInt16 + { + __m128i m_value; + + inline VInt16 operator+(int16_t other) const + { + VInt16 result; + result.m_value = _mm_add_epi16(m_value, _mm_set1_epi16(static_cast<int16_t>(other))); + return result; + } + + inline VInt16 operator+(const VInt16 &other) const + { + VInt16 result; + result.m_value = _mm_add_epi16(m_value, other.m_value); + return result; + } + + inline VInt16 operator|(const VInt16 &other) const + { + VInt16 result; + result.m_value = _mm_or_si128(m_value, other.m_value); + return result; + } + + inline VInt16 operator&(const VInt16 &other) const + { + VInt16 result; + result.m_value = _mm_and_si128(m_value, other.m_value); + return result; + } + + inline VInt16 operator-(const VInt16 &other) const + { + VInt16 result; + result.m_value = _mm_sub_epi16(m_value, other.m_value); + return result; + } + + inline VInt16 operator<<(int bits) const + { + VInt16 result; + result.m_value = _mm_slli_epi16(m_value, bits); + return result; + } + + inline VInt16 operator^(const VInt16 &other) const + { + VInt16 result; + result.m_value = _mm_xor_si128(m_value, other.m_value); + return result; + } + }; + + typedef VInt16<IntSubtype_Signed> SInt16; + typedef VInt16<IntSubtype_UnsignedFull> UInt16; + typedef VInt16<IntSubtype_UnsignedTruncated> UInt15; + typedef VInt16<IntSubtype_Abstract> AInt16; + + template<int TSubtype> + struct VInt32 + { + __m128i m_values[2]; + + inline VInt32 operator+(const VInt32& other) const + { + VInt32 result; + result.m_values[0] = _mm_add_epi32(m_values[0], other.m_values[0]); + result.m_values[1] = _mm_add_epi32(m_values[1], other.m_values[1]); + return result; + } + + inline VInt32 operator-(const VInt32& other) const + { + VInt32 result; + result.m_values[0] = _mm_sub_epi32(m_values[0], other.m_values[0]); + result.m_values[1] = _mm_sub_epi32(m_values[1], other.m_values[1]); + return result; + } + + inline VInt32 operator<<(const int other) const + { + VInt32 result; + result.m_values[0] = _mm_slli_epi32(m_values[0], other); + result.m_values[1] = _mm_slli_epi32(m_values[1], other); + return result; + } + + inline VInt32 operator|(const VInt32& other) const + { + VInt32 result; + result.m_values[0] = _mm_or_si128(m_values[0], other.m_values[0]); + result.m_values[1] = _mm_or_si128(m_values[1], other.m_values[1]); + return result; + } + }; + + typedef VInt32<IntSubtype_Signed> SInt32; + typedef VInt32<IntSubtype_UnsignedTruncated> UInt31; + typedef VInt32<IntSubtype_UnsignedFull> UInt32; + typedef VInt32<IntSubtype_Abstract> AInt32; + + template<class TTargetType> + struct LosslessCast + { +#ifdef CVTT_PERMIT_ALIASING + template<int TSrcSubtype> + static const TTargetType& Cast(const VInt32<TSrcSubtype> &src) + { + return reinterpret_cast<VInt32<TSubtype>&>(src); + } + + template<int TSrcSubtype> + static const TTargetType& Cast(const VInt16<TSrcSubtype> &src) + { + return reinterpret_cast<VInt16<TSubtype>&>(src); + } +#else + template<int TSrcSubtype> + static TTargetType Cast(const VInt32<TSrcSubtype> &src) + { + TTargetType result; + result.m_values[0] = src.m_values[0]; + result.m_values[1] = src.m_values[1]; + return result; + } + + template<int TSrcSubtype> + static TTargetType Cast(const VInt16<TSrcSubtype> &src) + { + TTargetType result; + result.m_value = src.m_value; + return result; + } +#endif + }; + + struct Int64 + { + __m128i m_values[4]; + }; + + struct Float + { + __m128 m_values[2]; + + inline Float operator+(const Float &other) const + { + Float result; + result.m_values[0] = _mm_add_ps(m_values[0], other.m_values[0]); + result.m_values[1] = _mm_add_ps(m_values[1], other.m_values[1]); + return result; + } + + inline Float operator+(float other) const + { + Float result; + result.m_values[0] = _mm_add_ps(m_values[0], _mm_set1_ps(other)); + result.m_values[1] = _mm_add_ps(m_values[1], _mm_set1_ps(other)); + return result; + } + + inline Float operator-(const Float& other) const + { + Float result; + result.m_values[0] = _mm_sub_ps(m_values[0], other.m_values[0]); + result.m_values[1] = _mm_sub_ps(m_values[1], other.m_values[1]); + return result; + } + + inline Float operator-() const + { + Float result; + result.m_values[0] = _mm_sub_ps(_mm_setzero_ps(), m_values[0]); + result.m_values[1] = _mm_sub_ps(_mm_setzero_ps(), m_values[1]); + return result; + } + + inline Float operator*(const Float& other) const + { + Float result; + result.m_values[0] = _mm_mul_ps(m_values[0], other.m_values[0]); + result.m_values[1] = _mm_mul_ps(m_values[1], other.m_values[1]); + return result; + } + + inline Float operator*(float other) const + { + Float result; + result.m_values[0] = _mm_mul_ps(m_values[0], _mm_set1_ps(other)); + result.m_values[1] = _mm_mul_ps(m_values[1], _mm_set1_ps(other)); + return result; + } + + inline Float operator/(const Float &other) const + { + Float result; + result.m_values[0] = _mm_div_ps(m_values[0], other.m_values[0]); + result.m_values[1] = _mm_div_ps(m_values[1], other.m_values[1]); + return result; + } + + inline Float operator/(float other) const + { + Float result; + result.m_values[0] = _mm_div_ps(m_values[0], _mm_set1_ps(other)); + result.m_values[1] = _mm_div_ps(m_values[1], _mm_set1_ps(other)); + return result; + } + }; + + struct Int16CompFlag + { + __m128i m_value; + + inline Int16CompFlag operator&(const Int16CompFlag &other) const + { + Int16CompFlag result; + result.m_value = _mm_and_si128(m_value, other.m_value); + return result; + } + + inline Int16CompFlag operator|(const Int16CompFlag &other) const + { + Int16CompFlag result; + result.m_value = _mm_or_si128(m_value, other.m_value); + return result; + } + }; + + struct Int32CompFlag + { + __m128i m_values[2]; + + inline Int32CompFlag operator&(const Int32CompFlag &other) const + { + Int32CompFlag result; + result.m_values[0] = _mm_and_si128(m_values[0], other.m_values[0]); + result.m_values[1] = _mm_and_si128(m_values[1], other.m_values[1]); + return result; + } + + inline Int32CompFlag operator|(const Int32CompFlag &other) const + { + Int32CompFlag result; + result.m_values[0] = _mm_or_si128(m_values[0], other.m_values[0]); + result.m_values[1] = _mm_or_si128(m_values[1], other.m_values[1]); + return result; + } + }; + + struct FloatCompFlag + { + __m128 m_values[2]; + + inline FloatCompFlag operator&(const FloatCompFlag &other) const + { + FloatCompFlag result; + result.m_values[0] = _mm_and_ps(m_values[0], other.m_values[0]); + result.m_values[1] = _mm_and_ps(m_values[1], other.m_values[1]); + return result; + } + + inline FloatCompFlag operator|(const FloatCompFlag &other) const + { + FloatCompFlag result; + result.m_values[0] = _mm_or_ps(m_values[0], other.m_values[0]); + result.m_values[1] = _mm_or_ps(m_values[1], other.m_values[1]); + return result; + } + }; + + template<int TSubtype> + static VInt16<TSubtype> AbstractAdd(const VInt16<TSubtype> &a, const VInt16<TSubtype> &b) + { + VInt16<TSubtype> result; + result.m_value = _mm_add_epi16(a.m_value, b.m_value); + return result; + } + + template<int TSubtype> + static VInt16<TSubtype> AbstractSubtract(const VInt16<TSubtype> &a, const VInt16<TSubtype> &b) + { + VInt16<TSubtype> result; + result.m_value = _mm_sub_epi16(a.m_value, b.m_value); + return result; + } + + static Float Select(const FloatCompFlag &flag, const Float &a, const Float &b) + { + Float result; + for (int i = 0; i < 2; i++) + result.m_values[i] = _mm_or_ps(_mm_and_ps(flag.m_values[i], a.m_values[i]), _mm_andnot_ps(flag.m_values[i], b.m_values[i])); + return result; + } + + template<int TSubtype> + static VInt16<TSubtype> Select(const Int16CompFlag &flag, const VInt16<TSubtype> &a, const VInt16<TSubtype> &b) + { + VInt16<TSubtype> result; + result.m_value = _mm_or_si128(_mm_and_si128(flag.m_value, a.m_value), _mm_andnot_si128(flag.m_value, b.m_value)); + return result; + } + + template<int TSubtype> + static VInt16<TSubtype> SelectOrZero(const Int16CompFlag &flag, const VInt16<TSubtype> &a) + { + VInt16<TSubtype> result; + result.m_value = _mm_and_si128(flag.m_value, a.m_value); + return result; + } + + template<int TSubtype> + static void ConditionalSet(VInt16<TSubtype> &dest, const Int16CompFlag &flag, const VInt16<TSubtype> &src) + { + dest.m_value = _mm_or_si128(_mm_andnot_si128(flag.m_value, dest.m_value), _mm_and_si128(flag.m_value, src.m_value)); + } + + template<int TSubtype> + static void ConditionalSet(VInt32<TSubtype> &dest, const Int16CompFlag &flag, const VInt32<TSubtype> &src) + { + __m128i lowFlags = _mm_unpacklo_epi16(flag.m_value, flag.m_value); + __m128i highFlags = _mm_unpackhi_epi16(flag.m_value, flag.m_value); + dest.m_values[0] = _mm_or_si128(_mm_andnot_si128(lowFlags, dest.m_values[0]), _mm_and_si128(lowFlags, src.m_values[0])); + dest.m_values[1] = _mm_or_si128(_mm_andnot_si128(highFlags, dest.m_values[1]), _mm_and_si128(highFlags, src.m_values[1])); + } + + static void ConditionalSet(ParallelMath::Int16CompFlag &dest, const Int16CompFlag &flag, const ParallelMath::Int16CompFlag &src) + { + dest.m_value = _mm_or_si128(_mm_andnot_si128(flag.m_value, dest.m_value), _mm_and_si128(flag.m_value, src.m_value)); + } + + static SInt16 ConditionalNegate(const Int16CompFlag &flag, const SInt16 &v) + { + SInt16 result; + result.m_value = _mm_add_epi16(_mm_xor_si128(flag.m_value, v.m_value), _mm_srli_epi16(flag.m_value, 15)); + return result; + } + + template<int TSubtype> + static void NotConditionalSet(VInt16<TSubtype> &dest, const Int16CompFlag &flag, const VInt16<TSubtype> &src) + { + dest.m_value = _mm_or_si128(_mm_and_si128(flag.m_value, dest.m_value), _mm_andnot_si128(flag.m_value, src.m_value)); + } + + static void ConditionalSet(Float &dest, const FloatCompFlag &flag, const Float &src) + { + for (int i = 0; i < 2; i++) + dest.m_values[i] = _mm_or_ps(_mm_andnot_ps(flag.m_values[i], dest.m_values[i]), _mm_and_ps(flag.m_values[i], src.m_values[i])); + } + + static void NotConditionalSet(Float &dest, const FloatCompFlag &flag, const Float &src) + { + for (int i = 0; i < 2; i++) + dest.m_values[i] = _mm_or_ps(_mm_and_ps(flag.m_values[i], dest.m_values[i]), _mm_andnot_ps(flag.m_values[i], src.m_values[i])); + } + + static void MakeSafeDenominator(Float& v) + { + ConditionalSet(v, Equal(v, MakeFloatZero()), MakeFloat(1.0f)); + } + + static SInt16 TruncateToPrecisionSigned(const SInt16 &v, int precision) + { + int lostBits = 16 - precision; + if (lostBits == 0) + return v; + + SInt16 result; + result.m_value = _mm_srai_epi16(_mm_slli_epi16(v.m_value, lostBits), lostBits); + return result; + } + + static UInt16 TruncateToPrecisionUnsigned(const UInt16 &v, int precision) + { + int lostBits = 16 - precision; + if (lostBits == 0) + return v; + + UInt16 result; + result.m_value = _mm_srli_epi16(_mm_slli_epi16(v.m_value, lostBits), lostBits); + return result; + } + + static UInt16 Min(const UInt16 &a, const UInt16 &b) + { + __m128i bitFlip = _mm_set1_epi16(-32768); + + UInt16 result; + result.m_value = _mm_xor_si128(_mm_min_epi16(_mm_xor_si128(a.m_value, bitFlip), _mm_xor_si128(b.m_value, bitFlip)), bitFlip); + return result; + } + + static SInt16 Min(const SInt16 &a, const SInt16 &b) + { + SInt16 result; + result.m_value = _mm_min_epi16(a.m_value, b.m_value); + return result; + } + + static UInt15 Min(const UInt15 &a, const UInt15 &b) + { + UInt15 result; + result.m_value = _mm_min_epi16(a.m_value, b.m_value); + return result; + } + + static Float Min(const Float &a, const Float &b) + { + Float result; + for (int i = 0; i < 2; i++) + result.m_values[i] = _mm_min_ps(a.m_values[i], b.m_values[i]); + return result; + } + + static UInt16 Max(const UInt16 &a, const UInt16 &b) + { + __m128i bitFlip = _mm_set1_epi16(-32768); + + UInt16 result; + result.m_value = _mm_xor_si128(_mm_max_epi16(_mm_xor_si128(a.m_value, bitFlip), _mm_xor_si128(b.m_value, bitFlip)), bitFlip); + return result; + } + + static SInt16 Max(const SInt16 &a, const SInt16 &b) + { + SInt16 result; + result.m_value = _mm_max_epi16(a.m_value, b.m_value); + return result; + } + + static UInt15 Max(const UInt15 &a, const UInt15 &b) + { + UInt15 result; + result.m_value = _mm_max_epi16(a.m_value, b.m_value); + return result; + } + + static Float Max(const Float &a, const Float &b) + { + Float result; + for (int i = 0; i < 2; i++) + result.m_values[i] = _mm_max_ps(a.m_values[i], b.m_values[i]); + return result; + } + + static Float Clamp(const Float &v, float min, float max) + { + Float result; + for (int i = 0; i < 2; i++) + result.m_values[i] = _mm_max_ps(_mm_min_ps(v.m_values[i], _mm_set1_ps(max)), _mm_set1_ps(min)); + return result; + } + + static Float Reciprocal(const Float &v) + { + Float result; + for (int i = 0; i < 2; i++) + result.m_values[i] = _mm_rcp_ps(v.m_values[i]); + return result; + } + + static void ConvertLDRInputs(const PixelBlockU8* inputBlocks, int pxOffset, int channel, UInt15 &chOut) + { + int16_t values[8]; + for (int i = 0; i < 8; i++) + values[i] = inputBlocks[i].m_pixels[pxOffset][channel]; + + chOut.m_value = _mm_set_epi16(values[7], values[6], values[5], values[4], values[3], values[2], values[1], values[0]); + } + + static void ConvertHDRInputs(const PixelBlockF16* inputBlocks, int pxOffset, int channel, SInt16 &chOut) + { + int16_t values[8]; + for (int i = 0; i < 8; i++) + values[i] = inputBlocks[i].m_pixels[pxOffset][channel]; + + chOut.m_value = _mm_set_epi16(values[7], values[6], values[5], values[4], values[3], values[2], values[1], values[0]); + } + + static Float MakeFloat(float v) + { + Float f; + f.m_values[0] = f.m_values[1] = _mm_set1_ps(v); + return f; + } + + static Float MakeFloatZero() + { + Float f; + f.m_values[0] = f.m_values[1] = _mm_setzero_ps(); + return f; + } + + static UInt16 MakeUInt16(uint16_t v) + { + UInt16 result; + result.m_value = _mm_set1_epi16(static_cast<short>(v)); + return result; + } + + static SInt16 MakeSInt16(int16_t v) + { + SInt16 result; + result.m_value = _mm_set1_epi16(static_cast<short>(v)); + return result; + } + + static AInt16 MakeAInt16(int16_t v) + { + AInt16 result; + result.m_value = _mm_set1_epi16(static_cast<short>(v)); + return result; + } + + static UInt15 MakeUInt15(uint16_t v) + { + UInt15 result; + result.m_value = _mm_set1_epi16(static_cast<short>(v)); + return result; + } + + static SInt32 MakeSInt32(int32_t v) + { + SInt32 result; + result.m_values[0] = _mm_set1_epi32(v); + result.m_values[1] = _mm_set1_epi32(v); + return result; + } + + static UInt31 MakeUInt31(uint32_t v) + { + UInt31 result; + result.m_values[0] = _mm_set1_epi32(v); + result.m_values[1] = _mm_set1_epi32(v); + return result; + } + + static uint16_t Extract(const UInt16 &v, int offset) + { + return reinterpret_cast<const uint16_t*>(&v.m_value)[offset]; + } + + static int16_t Extract(const SInt16 &v, int offset) + { + return reinterpret_cast<const int16_t*>(&v.m_value)[offset]; + } + + static uint16_t Extract(const UInt15 &v, int offset) + { + return reinterpret_cast<const uint16_t*>(&v.m_value)[offset]; + } + + static int16_t Extract(const AInt16 &v, int offset) + { + return reinterpret_cast<const int16_t*>(&v.m_value)[offset]; + } + + static int32_t Extract(const SInt32 &v, int offset) + { + return reinterpret_cast<const int32_t*>(&v.m_values[offset >> 2])[offset & 3]; + } + + static float Extract(const Float &v, int offset) + { + return reinterpret_cast<const float*>(&v.m_values[offset >> 2])[offset & 3]; + } + + static bool Extract(const ParallelMath::Int16CompFlag &v, int offset) + { + return reinterpret_cast<const int16_t*>(&v.m_value)[offset] != 0; + } + + static void PutUInt16(UInt16 &dest, int offset, uint16_t v) + { + reinterpret_cast<uint16_t*>(&dest)[offset] = v; + } + + static void PutUInt15(UInt15 &dest, int offset, uint16_t v) + { + reinterpret_cast<uint16_t*>(&dest)[offset] = v; + } + + static void PutSInt16(SInt16 &dest, int offset, int16_t v) + { + reinterpret_cast<int16_t*>(&dest)[offset] = v; + } + + static float ExtractFloat(const Float& v, int offset) + { + return reinterpret_cast<const float*>(&v)[offset]; + } + + static void PutFloat(Float &dest, int offset, float v) + { + reinterpret_cast<float*>(&dest)[offset] = v; + } + + static void PutBoolInt16(Int16CompFlag &dest, int offset, bool v) + { + reinterpret_cast<int16_t*>(&dest)[offset] = v ? -1 : 0; + } + + static Int32CompFlag Less(const UInt31 &a, const UInt31 &b) + { + Int32CompFlag result; + result.m_values[0] = _mm_cmplt_epi32(a.m_values[0], b.m_values[0]); + result.m_values[1] = _mm_cmplt_epi32(a.m_values[1], b.m_values[1]); + return result; + } + + static Int16CompFlag Less(const SInt16 &a, const SInt16 &b) + { + Int16CompFlag result; + result.m_value = _mm_cmplt_epi16(a.m_value, b.m_value); + return result; + } + + static Int16CompFlag Less(const UInt15 &a, const UInt15 &b) + { + Int16CompFlag result; + result.m_value = _mm_cmplt_epi16(a.m_value, b.m_value); + return result; + } + + static Int16CompFlag LessOrEqual(const UInt15 &a, const UInt15 &b) + { + Int16CompFlag result; + result.m_value = _mm_cmplt_epi16(a.m_value, b.m_value); + return result; + } + + static FloatCompFlag Less(const Float &a, const Float &b) + { + FloatCompFlag result; + for (int i = 0; i < 2; i++) + result.m_values[i] = _mm_cmplt_ps(a.m_values[i], b.m_values[i]); + return result; + } + + static FloatCompFlag LessOrEqual(const Float &a, const Float &b) + { + FloatCompFlag result; + for (int i = 0; i < 2; i++) + result.m_values[i] = _mm_cmple_ps(a.m_values[i], b.m_values[i]); + return result; + } + + template<int TSubtype> + static Int16CompFlag Equal(const VInt16<TSubtype> &a, const VInt16<TSubtype> &b) + { + Int16CompFlag result; + result.m_value = _mm_cmpeq_epi16(a.m_value, b.m_value); + return result; + } + + static FloatCompFlag Equal(const Float &a, const Float &b) + { + FloatCompFlag result; + for (int i = 0; i < 2; i++) + result.m_values[i] = _mm_cmpeq_ps(a.m_values[i], b.m_values[i]); + return result; + } + + static Int16CompFlag Equal(const Int16CompFlag &a, const Int16CompFlag &b) + { + Int16CompFlag notResult; + notResult.m_value = _mm_xor_si128(a.m_value, b.m_value); + return Not(notResult); + } + + static Float ToFloat(const UInt16 &v) + { + Float result; + result.m_values[0] = _mm_cvtepi32_ps(_mm_unpacklo_epi16(v.m_value, _mm_setzero_si128())); + result.m_values[1] = _mm_cvtepi32_ps(_mm_unpackhi_epi16(v.m_value, _mm_setzero_si128())); + return result; + } + + static UInt31 ToUInt31(const UInt16 &v) + { + UInt31 result; + result.m_values[0] = _mm_unpacklo_epi16(v.m_value, _mm_setzero_si128()); + result.m_values[1] = _mm_unpackhi_epi16(v.m_value, _mm_setzero_si128()); + return result; + } + + static SInt32 ToInt32(const UInt16 &v) + { + SInt32 result; + result.m_values[0] = _mm_unpacklo_epi16(v.m_value, _mm_setzero_si128()); + result.m_values[1] = _mm_unpackhi_epi16(v.m_value, _mm_setzero_si128()); + return result; + } + + static SInt32 ToInt32(const UInt15 &v) + { + SInt32 result; + result.m_values[0] = _mm_unpacklo_epi16(v.m_value, _mm_setzero_si128()); + result.m_values[1] = _mm_unpackhi_epi16(v.m_value, _mm_setzero_si128()); + return result; + } + + static SInt32 ToInt32(const SInt16 &v) + { + SInt32 result; + result.m_values[0] = _mm_srai_epi32(_mm_unpacklo_epi16(_mm_setzero_si128(), v.m_value), 16); + result.m_values[1] = _mm_srai_epi32(_mm_unpackhi_epi16(_mm_setzero_si128(), v.m_value), 16); + return result; + } + + static Float ToFloat(const SInt16 &v) + { + Float result; + result.m_values[0] = _mm_cvtepi32_ps(_mm_srai_epi32(_mm_unpacklo_epi16(_mm_setzero_si128(), v.m_value), 16)); + result.m_values[1] = _mm_cvtepi32_ps(_mm_srai_epi32(_mm_unpackhi_epi16(_mm_setzero_si128(), v.m_value), 16)); + return result; + } + + static Float ToFloat(const UInt15 &v) + { + Float result; + result.m_values[0] = _mm_cvtepi32_ps(_mm_unpacklo_epi16(v.m_value, _mm_setzero_si128())); + result.m_values[1] = _mm_cvtepi32_ps(_mm_unpackhi_epi16(v.m_value, _mm_setzero_si128())); + return result; + } + + static Float ToFloat(const UInt31 &v) + { + Float result; + result.m_values[0] = _mm_cvtepi32_ps(v.m_values[0]); + result.m_values[1] = _mm_cvtepi32_ps(v.m_values[1]); + return result; + } + + static Int16CompFlag FloatFlagToInt16(const FloatCompFlag &v) + { + __m128i lo = _mm_castps_si128(v.m_values[0]); + __m128i hi = _mm_castps_si128(v.m_values[1]); + + Int16CompFlag result; + result.m_value = _mm_packs_epi32(lo, hi); + return result; + } + + static FloatCompFlag Int16FlagToFloat(const Int16CompFlag &v) + { + __m128i lo = _mm_unpacklo_epi16(v.m_value, v.m_value); + __m128i hi = _mm_unpackhi_epi16(v.m_value, v.m_value); + + FloatCompFlag result; + result.m_values[0] = _mm_castsi128_ps(lo); + result.m_values[1] = _mm_castsi128_ps(hi); + return result; + } + + static Int16CompFlag Int32FlagToInt16(const Int32CompFlag &v) + { + __m128i lo = v.m_values[0]; + __m128i hi = v.m_values[1]; + + Int16CompFlag result; + result.m_value = _mm_packs_epi32(lo, hi); + return result; + } + + static Int16CompFlag MakeBoolInt16(bool b) + { + Int16CompFlag result; + if (b) + result.m_value = _mm_set1_epi16(-1); + else + result.m_value = _mm_setzero_si128(); + return result; + } + + static FloatCompFlag MakeBoolFloat(bool b) + { + FloatCompFlag result; + if (b) + result.m_values[0] = result.m_values[1] = _mm_castsi128_ps(_mm_set1_epi32(-1)); + else + result.m_values[0] = result.m_values[1] = _mm_setzero_ps(); + return result; + } + + static Int16CompFlag AndNot(const Int16CompFlag &a, const Int16CompFlag &b) + { + Int16CompFlag result; + result.m_value = _mm_andnot_si128(b.m_value, a.m_value); + return result; + } + + static Int16CompFlag Not(const Int16CompFlag &b) + { + Int16CompFlag result; + result.m_value = _mm_xor_si128(b.m_value, _mm_set1_epi32(-1)); + return result; + } + + static Int32CompFlag Not(const Int32CompFlag &b) + { + Int32CompFlag result; + result.m_values[0] = _mm_xor_si128(b.m_values[0], _mm_set1_epi32(-1)); + result.m_values[1] = _mm_xor_si128(b.m_values[1], _mm_set1_epi32(-1)); + return result; + } + + static UInt16 RoundAndConvertToU16(const Float &v, const void* /*roundingMode*/) + { + __m128i lo = _mm_cvtps_epi32(_mm_add_ps(v.m_values[0], _mm_set1_ps(-32768))); + __m128i hi = _mm_cvtps_epi32(_mm_add_ps(v.m_values[1], _mm_set1_ps(-32768))); + + __m128i packed = _mm_packs_epi32(lo, hi); + + UInt16 result; + result.m_value = _mm_xor_si128(packed, _mm_set1_epi16(-32768)); + return result; + } + + static UInt15 RoundAndConvertToU15(const Float &v, const void* /*roundingMode*/) + { + __m128i lo = _mm_cvtps_epi32(v.m_values[0]); + __m128i hi = _mm_cvtps_epi32(v.m_values[1]); + + __m128i packed = _mm_packs_epi32(lo, hi); + + UInt15 result; + result.m_value = _mm_packs_epi32(lo, hi); + return result; + } + + static SInt16 RoundAndConvertToS16(const Float &v, const void* /*roundingMode*/) + { + __m128i lo = _mm_cvtps_epi32(v.m_values[0]); + __m128i hi = _mm_cvtps_epi32(v.m_values[1]); + + __m128i packed = _mm_packs_epi32(lo, hi); + + SInt16 result; + result.m_value = _mm_packs_epi32(lo, hi); + return result; + } + + static Float Sqrt(const Float &f) + { + Float result; + for (int i = 0; i < 2; i++) + result.m_values[i] = _mm_sqrt_ps(f.m_values[i]); + return result; + } + + static UInt16 Abs(const SInt16 &a) + { + __m128i signBitsXor = _mm_srai_epi16(a.m_value, 15); + __m128i signBitsAdd = _mm_srli_epi16(a.m_value, 15); + + UInt16 result; + result.m_value = _mm_add_epi16(_mm_xor_si128(a.m_value, signBitsXor), signBitsAdd); + return result; + } + + static Float Abs(const Float& a) + { + __m128 invMask = _mm_set1_ps(-0.0f); + + Float result; + result.m_values[0] = _mm_andnot_ps(invMask, a.m_values[0]); + result.m_values[1] = _mm_andnot_ps(invMask, a.m_values[1]); + return result; + } + + static UInt16 SqDiffUInt8(const UInt15 &a, const UInt15 &b) + { + __m128i diff = _mm_sub_epi16(a.m_value, b.m_value); + + UInt16 result; + result.m_value = _mm_mullo_epi16(diff, diff); + return result; + } + + static Float SqDiffSInt16(const SInt16 &a, const SInt16 &b) + { + __m128i diffU = _mm_sub_epi16(_mm_max_epi16(a.m_value, b.m_value), _mm_min_epi16(a.m_value, b.m_value)); + + __m128i mulHi = _mm_mulhi_epu16(diffU, diffU); + __m128i mulLo = _mm_mullo_epi16(diffU, diffU); + __m128i sqDiffHi = _mm_unpackhi_epi16(mulLo, mulHi); + __m128i sqDiffLo = _mm_unpacklo_epi16(mulLo, mulHi); + + Float result; + result.m_values[0] = _mm_cvtepi32_ps(sqDiffLo); + result.m_values[1] = _mm_cvtepi32_ps(sqDiffHi); + + return result; + } + + static Float TwosCLHalfToFloat(const SInt16 &v) + { + __m128i absV = _mm_add_epi16(_mm_xor_si128(v.m_value, _mm_srai_epi16(v.m_value, 15)), _mm_srli_epi16(v.m_value, 15)); + + __m128i signBits = _mm_and_si128(v.m_value, _mm_set1_epi16(-32768)); + __m128i mantissa = _mm_and_si128(v.m_value, _mm_set1_epi16(0x03ff)); + __m128i exponent = _mm_and_si128(v.m_value, _mm_set1_epi16(0x7c00)); + + __m128i isDenormal = _mm_cmpeq_epi16(exponent, _mm_setzero_si128()); + + // Convert exponent to high-bits + exponent = _mm_add_epi16(_mm_srli_epi16(exponent, 3), _mm_set1_epi16(14336)); + + __m128i denormalCorrectionHigh = _mm_and_si128(isDenormal, _mm_or_si128(signBits, _mm_set1_epi16(14336))); + + __m128i highBits = _mm_or_si128(signBits, _mm_or_si128(exponent, _mm_srli_epi16(mantissa, 3))); + __m128i lowBits = _mm_slli_epi16(mantissa, 13); + + __m128i flow = _mm_unpacklo_epi16(lowBits, highBits); + __m128i fhigh = _mm_unpackhi_epi16(lowBits, highBits); + + __m128i correctionLow = _mm_unpacklo_epi16(_mm_setzero_si128(), denormalCorrectionHigh); + __m128i correctionHigh = _mm_unpackhi_epi16(_mm_setzero_si128(), denormalCorrectionHigh); + + Float result; + result.m_values[0] = _mm_sub_ps(_mm_castsi128_ps(flow), _mm_castsi128_ps(correctionLow)); + result.m_values[1] = _mm_sub_ps(_mm_castsi128_ps(fhigh), _mm_castsi128_ps(correctionHigh)); + + return result; + } + + static Float SqDiff2CLFloat(const SInt16 &a, const Float &b) + { + Float fa = TwosCLHalfToFloat(a); + + Float diff = fa - b; + return diff * diff; + } + + static Float SqDiff2CL(const SInt16 &a, const SInt16 &b) + { + Float fa = TwosCLHalfToFloat(a); + Float fb = TwosCLHalfToFloat(b); + + Float diff = fa - fb; + return diff * diff; + } + + static Float SqDiff2CLFloat(const SInt16 &a, float aWeight, const Float &b) + { + Float fa = TwosCLHalfToFloat(a) * aWeight; + + Float diff = fa - b; + return diff * diff; + } + + static UInt16 RightShift(const UInt16 &v, int bits) + { + UInt16 result; + result.m_value = _mm_srli_epi16(v.m_value, bits); + return result; + } + + static UInt31 RightShift(const UInt31 &v, int bits) + { + UInt31 result; + result.m_values[0] = _mm_srli_epi32(v.m_values[0], bits); + result.m_values[1] = _mm_srli_epi32(v.m_values[1], bits); + return result; + } + + static SInt16 RightShift(const SInt16 &v, int bits) + { + SInt16 result; + result.m_value = _mm_srai_epi16(v.m_value, bits); + return result; + } + + static UInt15 RightShift(const UInt15 &v, int bits) + { + UInt15 result; + result.m_value = _mm_srli_epi16(v.m_value, bits); + return result; + } + + static SInt32 RightShift(const SInt32 &v, int bits) + { + SInt32 result; + result.m_values[0] = _mm_srai_epi32(v.m_values[0], bits); + result.m_values[1] = _mm_srai_epi32(v.m_values[1], bits); + return result; + } + + static SInt16 ToSInt16(const SInt32 &v) + { + SInt16 result; + result.m_value = _mm_packs_epi32(v.m_values[0], v.m_values[1]); + return result; + } + + static SInt16 ToSInt16(const UInt16 &v) + { + SInt16 result; + result.m_value = v.m_value; + return result; + } + + static SInt16 ToSInt16(const UInt15 &v) + { + SInt16 result; + result.m_value = v.m_value; + return result; + } + + static UInt16 ToUInt16(const UInt32 &v) + { + __m128i low = _mm_srai_epi32(_mm_slli_epi32(v.m_values[0], 16), 16); + __m128i high = _mm_srai_epi32(_mm_slli_epi32(v.m_values[1], 16), 16); + + UInt16 result; + result.m_value = _mm_packs_epi32(low, high); + return result; + } + + static UInt16 ToUInt16(const UInt31 &v) + { + __m128i low = _mm_srai_epi32(_mm_slli_epi32(v.m_values[0], 16), 16); + __m128i high = _mm_srai_epi32(_mm_slli_epi32(v.m_values[1], 16), 16); + + UInt16 result; + result.m_value = _mm_packs_epi32(low, high); + return result; + } + + static UInt15 ToUInt15(const UInt31 &v) + { + UInt15 result; + result.m_value = _mm_packs_epi32(v.m_values[0], v.m_values[1]); + return result; + } + + static UInt15 ToUInt15(const SInt16 &v) + { + UInt15 result; + result.m_value = v.m_value; + return result; + } + + static UInt15 ToUInt15(const UInt16 &v) + { + UInt15 result; + result.m_value = v.m_value; + return result; + } + + static SInt32 XMultiply(const SInt16 &a, const SInt16 &b) + { + __m128i high = _mm_mulhi_epi16(a.m_value, b.m_value); + __m128i low = _mm_mullo_epi16(a.m_value, b.m_value); + + SInt32 result; + result.m_values[0] = _mm_unpacklo_epi16(low, high); + result.m_values[1] = _mm_unpackhi_epi16(low, high); + return result; + } + + static SInt32 XMultiply(const SInt16 &a, const UInt15 &b) + { + __m128i high = _mm_mulhi_epi16(a.m_value, b.m_value); + __m128i low = _mm_mullo_epi16(a.m_value, b.m_value); + + SInt32 result; + result.m_values[0] = _mm_unpacklo_epi16(low, high); + result.m_values[1] = _mm_unpackhi_epi16(low, high); + return result; + } + + static SInt32 XMultiply(const UInt15 &a, const SInt16 &b) + { + return XMultiply(b, a); + } + + static UInt32 XMultiply(const UInt16 &a, const UInt16 &b) + { + __m128i high = _mm_mulhi_epu16(a.m_value, b.m_value); + __m128i low = _mm_mullo_epi16(a.m_value, b.m_value); + + UInt32 result; + result.m_values[0] = _mm_unpacklo_epi16(low, high); + result.m_values[1] = _mm_unpackhi_epi16(low, high); + return result; + } + + static UInt16 CompactMultiply(const UInt16 &a, const UInt15 &b) + { + UInt16 result; + result.m_value = _mm_mullo_epi16(a.m_value, b.m_value); + return result; + } + + static UInt16 CompactMultiply(const UInt15 &a, const UInt15 &b) + { + UInt16 result; + result.m_value = _mm_mullo_epi16(a.m_value, b.m_value); + return result; + } + + static SInt16 CompactMultiply(const SInt16 &a, const UInt15 &b) + { + SInt16 result; + result.m_value = _mm_mullo_epi16(a.m_value, b.m_value); + return result; + } + + static SInt16 CompactMultiply(const SInt16 &a, const SInt16 &b) + { + SInt16 result; + result.m_value = _mm_mullo_epi16(a.m_value, b.m_value); + return result; + } + + static UInt31 XMultiply(const UInt15 &a, const UInt15 &b) + { + __m128i high = _mm_mulhi_epu16(a.m_value, b.m_value); + __m128i low = _mm_mullo_epi16(a.m_value, b.m_value); + + UInt31 result; + result.m_values[0] = _mm_unpacklo_epi16(low, high); + result.m_values[1] = _mm_unpackhi_epi16(low, high); + return result; + } + + static UInt31 XMultiply(const UInt16 &a, const UInt15 &b) + { + __m128i high = _mm_mulhi_epu16(a.m_value, b.m_value); + __m128i low = _mm_mullo_epi16(a.m_value, b.m_value); + + UInt31 result; + result.m_values[0] = _mm_unpacklo_epi16(low, high); + result.m_values[1] = _mm_unpackhi_epi16(low, high); + return result; + } + + static UInt31 XMultiply(const UInt15 &a, const UInt16 &b) + { + return XMultiply(b, a); + } + + static bool AnySet(const Int16CompFlag &v) + { + return _mm_movemask_epi8(v.m_value) != 0; + } + + static bool AllSet(const Int16CompFlag &v) + { + return _mm_movemask_epi8(v.m_value) == 0xffff; + } + + static bool AnySet(const FloatCompFlag &v) + { + return _mm_movemask_ps(v.m_values[0]) != 0 || _mm_movemask_ps(v.m_values[1]) != 0; + } + + static bool AllSet(const FloatCompFlag &v) + { + return _mm_movemask_ps(v.m_values[0]) == 0xf && _mm_movemask_ps(v.m_values[1]) == 0xf; + } + }; + +#else + // Scalar version + struct ParallelMath + { + struct RoundTowardZeroForScope + { + }; + + struct RoundTowardNearestForScope + { + }; + + struct RoundUpForScope + { + }; + + struct RoundDownForScope + { + }; + + static const int ParallelSize = 1; + + enum Int16Subtype + { + IntSubtype_Signed, + IntSubtype_UnsignedFull, + IntSubtype_UnsignedTruncated, + IntSubtype_Abstract, + }; + + typedef int32_t SInt16; + typedef int32_t UInt15; + typedef int32_t UInt16; + typedef int32_t AInt16; + + typedef int32_t SInt32; + typedef int32_t UInt31; + typedef int32_t UInt32; + typedef int32_t AInt32; + + typedef int32_t ScalarUInt16; + typedef int32_t ScalarSInt16; + + typedef float Float; + + template<class TTargetType> + struct LosslessCast + { + static const int32_t& Cast(const int32_t &src) + { + return src; + } + }; + + typedef bool Int16CompFlag; + typedef bool FloatCompFlag; + + static int32_t AbstractAdd(const int32_t &a, const int32_t &b) + { + return a + b; + } + + static int32_t AbstractSubtract(const int32_t &a, const int32_t &b) + { + return a - b; + } + + static float Select(bool flag, float a, float b) + { + return flag ? a : b; + } + + static int32_t Select(bool flag, int32_t a, int32_t b) + { + return flag ? a : b; + } + + static int32_t SelectOrZero(bool flag, int32_t a) + { + return flag ? a : 0; + } + + static void ConditionalSet(int32_t& dest, bool flag, int32_t src) + { + if (flag) + dest = src; + } + + static void ConditionalSet(bool& dest, bool flag, bool src) + { + if (flag) + dest = src; + } + + static int32_t ConditionalNegate(bool flag, int32_t v) + { + return (flag) ? -v : v; + } + + static void NotConditionalSet(int32_t& dest, bool flag, int32_t src) + { + if (!flag) + dest = src; + } + + static void ConditionalSet(float& dest, bool flag, float src) + { + if (flag) + dest = src; + } + + static void NotConditionalSet(float& dest, bool flag, float src) + { + if (!flag) + dest = src; + } + + static void MakeSafeDenominator(float& v) + { + if (v == 0.0f) + v = 1.0f; + } + + static int32_t SignedRightShift(int32_t v, int bits) + { + return v >> bits; + } + + static int32_t TruncateToPrecisionSigned(int32_t v, int precision) + { + v = (v << (32 - precision)) & 0xffffffff; + return SignedRightShift(v, 32 - precision); + } + + static int32_t TruncateToPrecisionUnsigned(int32_t v, int precision) + { + return v & ((1 << precision) - 1); + } + + static int32_t Min(int32_t a, int32_t b) + { + if (a < b) + return a; + return b; + } + + static float Min(float a, float b) + { + if (a < b) + return a; + return b; + } + + static int32_t Max(int32_t a, int32_t b) + { + if (a > b) + return a; + return b; + } + + static float Max(float a, float b) + { + if (a > b) + return a; + return b; + } + + static float Abs(float a) + { + return fabsf(a); + } + + static int32_t Abs(int32_t a) + { + if (a < 0) + return -a; + return a; + } + + static float Clamp(float v, float min, float max) + { + if (v < min) + return min; + if (v > max) + return max; + return v; + } + + static float Reciprocal(float v) + { + return 1.0f / v; + } + + static void ConvertLDRInputs(const PixelBlockU8* inputBlocks, int pxOffset, int channel, int32_t& chOut) + { + chOut = inputBlocks[0].m_pixels[pxOffset][channel]; + } + + static void ConvertHDRInputs(const PixelBlockF16* inputBlocks, int pxOffset, int channel, int32_t& chOut) + { + chOut = inputBlocks[0].m_pixels[pxOffset][channel]; + } + + static float MakeFloat(float v) + { + return v; + } + + static float MakeFloatZero() + { + return 0.0f; + } + + static int32_t MakeUInt16(uint16_t v) + { + return v; + } + + static int32_t MakeSInt16(int16_t v) + { + return v; + } + + static int32_t MakeAInt16(int16_t v) + { + return v; + } + + static int32_t MakeUInt15(uint16_t v) + { + return v; + } + + static int32_t MakeSInt32(int32_t v) + { + return v; + } + + static int32_t MakeUInt31(int32_t v) + { + return v; + } + + static int32_t Extract(int32_t v, int offset) + { + UNREFERENCED_PARAMETER(offset); + return v; + } + + static bool Extract(bool v, int offset) + { + UNREFERENCED_PARAMETER(offset); + return v; + } + + static float Extract(float v, int offset) + { + UNREFERENCED_PARAMETER(offset); + return v; + } + + static void PutUInt16(int32_t &dest, int offset, ParallelMath::ScalarUInt16 v) + { + UNREFERENCED_PARAMETER(offset); + dest = v; + } + + static void PutUInt15(int32_t &dest, int offset, ParallelMath::ScalarUInt16 v) + { + UNREFERENCED_PARAMETER(offset); + dest = v; + } + + static void PutSInt16(int32_t &dest, int offset, ParallelMath::ScalarSInt16 v) + { + UNREFERENCED_PARAMETER(offset); + dest = v; + } + + static float ExtractFloat(float v, int offset) + { + UNREFERENCED_PARAMETER(offset); + return v; + } + + static void PutFloat(float &dest, int offset, float v) + { + UNREFERENCED_PARAMETER(offset); + dest = v; + } + + static void PutBoolInt16(bool &dest, int offset, bool v) + { + UNREFERENCED_PARAMETER(offset); + dest = v; + } + + static bool Less(int32_t a, int32_t b) + { + return a < b; + } + + static bool Less(float a, float b) + { + return a < b; + } + + static bool LessOrEqual(int32_t a, int32_t b) + { + return a < b; + } + + static bool LessOrEqual(float a, float b) + { + return a < b; + } + + static bool Equal(int32_t a, int32_t b) + { + return a == b; + } + + static bool Equal(float a, float b) + { + return a == b; + } + + static float ToFloat(int32_t v) + { + return static_cast<float>(v); + } + + static int32_t ToUInt31(int32_t v) + { + return v; + } + + static int32_t ToInt32(int32_t v) + { + return v; + } + + static bool FloatFlagToInt16(bool v) + { + return v; + } + + static bool Int32FlagToInt16(bool v) + { + return v; + } + + static bool Int16FlagToFloat(bool v) + { + return v; + } + + static bool MakeBoolInt16(bool b) + { + return b; + } + + static bool MakeBoolFloat(bool b) + { + return b; + } + + static bool AndNot(bool a, bool b) + { + return a && !b; + } + + static bool Not(bool b) + { + return !b; + } + + static int32_t RoundAndConvertToInt(float v, const ParallelMath::RoundTowardZeroForScope *rtz) + { + UNREFERENCED_PARAMETER(rtz); + return static_cast<int>(v); + } + + static int32_t RoundAndConvertToInt(float v, const ParallelMath::RoundUpForScope *ru) + { + UNREFERENCED_PARAMETER(ru); + return static_cast<int>(ceilf(v)); + } + + static int32_t RoundAndConvertToInt(float v, const ParallelMath::RoundDownForScope *rd) + { + UNREFERENCED_PARAMETER(rd); + return static_cast<int>(floorf(v)); + } + + static int32_t RoundAndConvertToInt(float v, const ParallelMath::RoundTowardNearestForScope *rtn) + { + UNREFERENCED_PARAMETER(rtn); + return static_cast<int>(floorf(v + 0.5f)); + } + + template<class TRoundMode> + static int32_t RoundAndConvertToU16(float v, const TRoundMode *roundingMode) + { + return RoundAndConvertToInt(v, roundingMode); + } + + template<class TRoundMode> + static int32_t RoundAndConvertToU15(float v, const TRoundMode *roundingMode) + { + return RoundAndConvertToInt(v, roundingMode); + } + + template<class TRoundMode> + static int32_t RoundAndConvertToS16(float v, const TRoundMode *roundingMode) + { + return RoundAndConvertToInt(v, roundingMode); + } + + static float Sqrt(float f) + { + return sqrtf(f); + } + + static int32_t SqDiffUInt8(int32_t a, int32_t b) + { + int32_t delta = a - b; + return delta * delta; + } + + static int32_t SqDiffInt16(int32_t a, int32_t b) + { + int32_t delta = a - b; + return delta * delta; + } + + static int32_t SqDiffSInt16(int32_t a, int32_t b) + { + int32_t delta = a - b; + return delta * delta; + } + + static float TwosCLHalfToFloat(int32_t v) + { + int32_t absV = (v < 0) ? -v : v; + + int32_t signBits = (absV & -32768); + int32_t mantissa = (absV & 0x03ff); + int32_t exponent = (absV & 0x7c00); + + bool isDenormal = (exponent == 0); + + // Convert exponent to high-bits + exponent = (exponent >> 3) + 14336; + + int32_t denormalCorrection = (isDenormal ? (signBits | 14336) : 0) << 16; + + int32_t fBits = ((exponent | signBits) << 16) | (mantissa << 13); + + float f, correction; + memcpy(&f, &fBits, 4); + memcpy(&correction, &denormalCorrection, 4); + + return f - correction; + } + + static Float SqDiff2CLFloat(const SInt16 &a, const Float &b) + { + Float fa = TwosCLHalfToFloat(a); + + Float diff = fa - b; + return diff * diff; + } + + static Float SqDiff2CL(const SInt16 &a, const SInt16 &b) + { + Float fa = TwosCLHalfToFloat(a); + Float fb = TwosCLHalfToFloat(b); + + Float diff = fa - fb; + return diff * diff; + } + + static Float SqDiff2CLFloat(const SInt16 &a, float aWeight, const Float &b) + { + Float fa = TwosCLHalfToFloat(a) * aWeight; + + Float diff = fa - b; + return diff * diff; + } + + static int32_t RightShift(int32_t v, int bits) + { + return SignedRightShift(v, bits); + } + + static int32_t ToSInt16(int32_t v) + { + return v; + } + + static int32_t ToUInt16(int32_t v) + { + return v; + } + + static int32_t ToUInt15(int32_t v) + { + return v; + } + + static int32_t XMultiply(int32_t a, int32_t b) + { + return a * b; + } + + static int32_t CompactMultiply(int32_t a, int32_t b) + { + return a * b; + } + + static bool AnySet(bool v) + { + return v; + } + + static bool AllSet(bool v) + { + return v; + } + }; + +#endif +} + +#endif diff --git a/thirdparty/cvtt/ConvectionKernels_S3TC.cpp b/thirdparty/cvtt/ConvectionKernels_S3TC.cpp new file mode 100644 index 0000000000..23f1bd3314 --- /dev/null +++ b/thirdparty/cvtt/ConvectionKernels_S3TC.cpp @@ -0,0 +1,1054 @@ +/* +Convection Texture Tools +Copyright (c) 2018-2019 Eric Lasota + +Permission is hereby granted, free of charge, to any person obtaining +a copy of this software and associated documentation files (the +"Software"), to deal in the Software without restriction, including +without limitation the rights to use, copy, modify, merge, publish, +distribute, sublicense, and/or sell copies of the Software, and to +permit persons to whom the Software is furnished to do so, subject +to the following conditions: + +The above copyright notice and this permission notice shall be included +in all copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS +OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + +------------------------------------------------------------------------------------- + +Portions based on DirectX Texture Library (DirectXTex) + +Copyright (c) Microsoft Corporation. All rights reserved. +Licensed under the MIT License. + +http://go.microsoft.com/fwlink/?LinkId=248926 +*/ +#include "ConvectionKernels_Config.h" + +#if !defined(CVTT_SINGLE_FILE) || defined(CVTT_SINGLE_FILE_IMPL) + +#include "ConvectionKernels_S3TC.h" + +#include "ConvectionKernels_AggregatedError.h" +#include "ConvectionKernels_BCCommon.h" +#include "ConvectionKernels_EndpointRefiner.h" +#include "ConvectionKernels_EndpointSelector.h" +#include "ConvectionKernels_IndexSelector.h" +#include "ConvectionKernels_UnfinishedEndpoints.h" +#include "ConvectionKernels_S3TC_SingleColor.h" + +void cvtt::Internal::S3TCComputer::Init(MFloat& error) +{ + error = ParallelMath::MakeFloat(FLT_MAX); +} + +void cvtt::Internal::S3TCComputer::QuantizeTo6Bits(MUInt15& v) +{ + MUInt15 reduced = ParallelMath::LosslessCast<MUInt15>::Cast(ParallelMath::RightShift(ParallelMath::CompactMultiply(v, ParallelMath::MakeUInt15(253)) + ParallelMath::MakeUInt16(512), 10)); + v = (reduced << 2) | ParallelMath::RightShift(reduced, 4); +} + +void cvtt::Internal::S3TCComputer::QuantizeTo5Bits(MUInt15& v) +{ + MUInt15 reduced = ParallelMath::LosslessCast<MUInt15>::Cast(ParallelMath::RightShift(ParallelMath::CompactMultiply(v, ParallelMath::MakeUInt15(249)) + ParallelMath::MakeUInt16(1024), 11)); + v = (reduced << 3) | ParallelMath::RightShift(reduced, 2); +} + +void cvtt::Internal::S3TCComputer::QuantizeTo565(MUInt15 endPoint[3]) +{ + QuantizeTo5Bits(endPoint[0]); + QuantizeTo6Bits(endPoint[1]); + QuantizeTo5Bits(endPoint[2]); +} + +cvtt::ParallelMath::Float cvtt::Internal::S3TCComputer::ParanoidFactorForSpan(const MSInt16& span) +{ + return ParallelMath::Abs(ParallelMath::ToFloat(span)) * 0.03f; +} + +cvtt::ParallelMath::Float cvtt::Internal::S3TCComputer::ParanoidDiff(const MUInt15& a, const MUInt15& b, const MFloat& d) +{ + MFloat absDiff = ParallelMath::Abs(ParallelMath::ToFloat(ParallelMath::LosslessCast<MSInt16>::Cast(a) - ParallelMath::LosslessCast<MSInt16>::Cast(b))); + absDiff = absDiff + d; + return absDiff * absDiff; +} + +void cvtt::Internal::S3TCComputer::TestSingleColor(uint32_t flags, const MUInt15 pixels[16][4], const MFloat floatPixels[16][4], int range, const float* channelWeights, + MFloat &bestError, MUInt15 bestEndpoints[2][3], MUInt15 bestIndexes[16], MUInt15 &bestRange, const ParallelMath::RoundTowardNearestForScope *rtn) +{ + float channelWeightsSq[3]; + + for (int ch = 0; ch < 3; ch++) + channelWeightsSq[ch] = channelWeights[ch] * channelWeights[ch]; + + MUInt15 totals[3] = { ParallelMath::MakeUInt15(0), ParallelMath::MakeUInt15(0), ParallelMath::MakeUInt15(0) }; + + for (int px = 0; px < 16; px++) + { + for (int ch = 0; ch < 3; ch++) + totals[ch] = totals[ch] + pixels[px][ch]; + } + + MUInt15 average[3]; + for (int ch = 0; ch < 3; ch++) + average[ch] = ParallelMath::RightShift(totals[ch] + ParallelMath::MakeUInt15(8), 4); + + const Tables::S3TCSC::TableEntry* rbTable = NULL; + const Tables::S3TCSC::TableEntry* gTable = NULL; + if (flags & cvtt::Flags::S3TC_Paranoid) + { + if (range == 4) + { + rbTable = Tables::S3TCSC::g_singleColor5_3_p; + gTable = Tables::S3TCSC::g_singleColor6_3_p; + } + else + { + assert(range == 3); + rbTable = Tables::S3TCSC::g_singleColor5_2_p; + gTable = Tables::S3TCSC::g_singleColor6_2_p; + } + } + else + { + if (range == 4) + { + rbTable = Tables::S3TCSC::g_singleColor5_3; + gTable = Tables::S3TCSC::g_singleColor6_3; + } + else + { + assert(range == 3); + rbTable = Tables::S3TCSC::g_singleColor5_2; + gTable = Tables::S3TCSC::g_singleColor6_2; + } + } + + MUInt15 interpolated[3]; + MUInt15 eps[2][3]; + MSInt16 spans[3]; + for (int i = 0; i < ParallelMath::ParallelSize; i++) + { + for (int ch = 0; ch < 3; ch++) + { + uint16_t avg = ParallelMath::Extract(average[ch], i); + const Tables::S3TCSC::TableEntry& tableEntry = ((ch == 1) ? gTable[avg] : rbTable[avg]); + ParallelMath::PutUInt15(eps[0][ch], i, tableEntry.m_min); + ParallelMath::PutUInt15(eps[1][ch], i, tableEntry.m_max); + ParallelMath::PutUInt15(interpolated[ch], i, tableEntry.m_actualColor); + ParallelMath::PutSInt16(spans[ch], i, tableEntry.m_span); + } + } + + MFloat error = ParallelMath::MakeFloatZero(); + if (flags & cvtt::Flags::S3TC_Paranoid) + { + MFloat spanParanoidFactors[3]; + for (int ch = 0; ch < 3; ch++) + spanParanoidFactors[ch] = ParanoidFactorForSpan(spans[ch]); + + for (int px = 0; px < 16; px++) + { + for (int ch = 0; ch < 3; ch++) + error = error + ParanoidDiff(interpolated[ch], pixels[px][ch], spanParanoidFactors[ch]) * channelWeightsSq[ch]; + } + } + else + { + for (int px = 0; px < 16; px++) + { + for (int ch = 0; ch < 3; ch++) + error = error + ParallelMath::ToFloat(ParallelMath::SqDiffUInt8(interpolated[ch], pixels[px][ch])) * channelWeightsSq[ch]; + } + } + + ParallelMath::FloatCompFlag better = ParallelMath::Less(error, bestError); + ParallelMath::Int16CompFlag better16 = ParallelMath::FloatFlagToInt16(better); + + if (ParallelMath::AnySet(better16)) + { + bestError = ParallelMath::Min(bestError, error); + for (int epi = 0; epi < 2; epi++) + for (int ch = 0; ch < 3; ch++) + ParallelMath::ConditionalSet(bestEndpoints[epi][ch], better16, eps[epi][ch]); + + MUInt15 vindexes = ParallelMath::MakeUInt15(1); + for (int px = 0; px < 16; px++) + ParallelMath::ConditionalSet(bestIndexes[px], better16, vindexes); + + ParallelMath::ConditionalSet(bestRange, better16, ParallelMath::MakeUInt15(range)); + } +} + +void cvtt::Internal::S3TCComputer::TestEndpoints(uint32_t flags, const MUInt15 pixels[16][4], const MFloat floatPixels[16][4], const MFloat preWeightedPixels[16][4], const MUInt15 unquantizedEndPoints[2][3], int range, const float* channelWeights, + MFloat &bestError, MUInt15 bestEndpoints[2][3], MUInt15 bestIndexes[16], MUInt15 &bestRange, EndpointRefiner<3> *refiner, const ParallelMath::RoundTowardNearestForScope *rtn) +{ + float channelWeightsSq[3]; + + for (int ch = 0; ch < 3; ch++) + channelWeightsSq[ch] = channelWeights[ch] * channelWeights[ch]; + + MUInt15 endPoints[2][3]; + + for (int ep = 0; ep < 2; ep++) + for (int ch = 0; ch < 3; ch++) + endPoints[ep][ch] = unquantizedEndPoints[ep][ch]; + + QuantizeTo565(endPoints[0]); + QuantizeTo565(endPoints[1]); + + IndexSelector<3> selector; + selector.Init<false>(channelWeights, endPoints, range); + + MUInt15 indexes[16]; + + MFloat paranoidFactors[3]; + for (int ch = 0; ch < 3; ch++) + paranoidFactors[ch] = ParanoidFactorForSpan(ParallelMath::LosslessCast<MSInt16>::Cast(endPoints[0][ch]) - ParallelMath::LosslessCast<MSInt16>::Cast(endPoints[1][ch])); + + MFloat error = ParallelMath::MakeFloatZero(); + AggregatedError<3> aggError; + for (int px = 0; px < 16; px++) + { + MUInt15 index = selector.SelectIndexLDR(floatPixels[px], rtn); + indexes[px] = index; + + if (refiner) + refiner->ContributeUnweightedPW(preWeightedPixels[px], index); + + MUInt15 reconstructed[3]; + selector.ReconstructLDRPrecise(index, reconstructed); + + if (flags & Flags::S3TC_Paranoid) + { + for (int ch = 0; ch < 3; ch++) + error = error + ParanoidDiff(reconstructed[ch], pixels[px][ch], paranoidFactors[ch]) * channelWeightsSq[ch]; + } + else + BCCommon::ComputeErrorLDR<3>(flags, reconstructed, pixels[px], aggError); + } + + if (!(flags & Flags::S3TC_Paranoid)) + error = aggError.Finalize(flags, channelWeightsSq); + + ParallelMath::FloatCompFlag better = ParallelMath::Less(error, bestError); + + if (ParallelMath::AnySet(better)) + { + ParallelMath::Int16CompFlag betterInt16 = ParallelMath::FloatFlagToInt16(better); + + ParallelMath::ConditionalSet(bestError, better, error); + + for (int ep = 0; ep < 2; ep++) + for (int ch = 0; ch < 3; ch++) + ParallelMath::ConditionalSet(bestEndpoints[ep][ch], betterInt16, endPoints[ep][ch]); + + for (int px = 0; px < 16; px++) + ParallelMath::ConditionalSet(bestIndexes[px], betterInt16, indexes[px]); + + ParallelMath::ConditionalSet(bestRange, betterInt16, ParallelMath::MakeUInt15(static_cast<uint16_t>(range))); + } +} + +void cvtt::Internal::S3TCComputer::TestCounts(uint32_t flags, const int *counts, int nCounts, const MUInt15 &numElements, const MUInt15 pixels[16][4], const MFloat floatPixels[16][4], const MFloat preWeightedPixels[16][4], bool alphaTest, + const MFloat floatSortedInputs[16][4], const MFloat preWeightedFloatSortedInputs[16][4], const float *channelWeights, MFloat &bestError, MUInt15 bestEndpoints[2][3], MUInt15 bestIndexes[16], MUInt15 &bestRange, + const ParallelMath::RoundTowardNearestForScope* rtn) +{ + UNREFERENCED_PARAMETER(alphaTest); + UNREFERENCED_PARAMETER(flags); + + EndpointRefiner<3> refiner; + + refiner.Init(nCounts, channelWeights); + + bool escape = false; + int e = 0; + for (int i = 0; i < nCounts; i++) + { + for (int n = 0; n < counts[i]; n++) + { + ParallelMath::Int16CompFlag valid = ParallelMath::Less(ParallelMath::MakeUInt15(static_cast<uint16_t>(n)), numElements); + if (!ParallelMath::AnySet(valid)) + { + escape = true; + break; + } + + if (ParallelMath::AllSet(valid)) + refiner.ContributeUnweightedPW(preWeightedFloatSortedInputs[e++], ParallelMath::MakeUInt15(static_cast<uint16_t>(i))); + else + { + MFloat weight = ParallelMath::Select(ParallelMath::Int16FlagToFloat(valid), ParallelMath::MakeFloat(1.0f), ParallelMath::MakeFloat(0.0f)); + refiner.ContributePW(preWeightedFloatSortedInputs[e++], ParallelMath::MakeUInt15(static_cast<uint16_t>(i)), weight); + } + } + + if (escape) + break; + } + + MUInt15 endPoints[2][3]; + refiner.GetRefinedEndpointsLDR(endPoints, rtn); + + TestEndpoints(flags, pixels, floatPixels, preWeightedPixels, endPoints, nCounts, channelWeights, bestError, bestEndpoints, bestIndexes, bestRange, NULL, rtn); +} + +void cvtt::Internal::S3TCComputer::PackExplicitAlpha(uint32_t flags, const PixelBlockU8* inputs, int inputChannel, uint8_t* packedBlocks, size_t packedBlockStride) +{ + UNREFERENCED_PARAMETER(flags); + ParallelMath::RoundTowardNearestForScope rtn; + + float weights[1] = { 1.0f }; + + MUInt15 pixels[16]; + MFloat floatPixels[16]; + + for (int px = 0; px < 16; px++) + { + ParallelMath::ConvertLDRInputs(inputs, px, inputChannel, pixels[px]); + floatPixels[px] = ParallelMath::ToFloat(pixels[px]); + } + + MUInt15 ep[2][1] = { { ParallelMath::MakeUInt15(0) },{ ParallelMath::MakeUInt15(255) } }; + + IndexSelector<1> selector; + selector.Init<false>(weights, ep, 16); + + MUInt15 indexes[16]; + + for (int px = 0; px < 16; px++) + indexes[px] = selector.SelectIndexLDR(&floatPixels[px], &rtn); + + for (int block = 0; block < ParallelMath::ParallelSize; block++) + { + for (int px = 0; px < 16; px += 2) + { + int index0 = ParallelMath::Extract(indexes[px], block); + int index1 = ParallelMath::Extract(indexes[px + 1], block); + + packedBlocks[px / 2] = static_cast<uint8_t>(index0 | (index1 << 4)); + } + + packedBlocks += packedBlockStride; + } +} + +void cvtt::Internal::S3TCComputer::PackInterpolatedAlpha(uint32_t flags, const PixelBlockU8* inputs, int inputChannel, uint8_t* packedBlocks, size_t packedBlockStride, bool isSigned, int maxTweakRounds, int numRefineRounds) +{ + if (maxTweakRounds < 1) + maxTweakRounds = 1; + + if (numRefineRounds < 1) + numRefineRounds = 1; + + ParallelMath::RoundTowardNearestForScope rtn; + + float oneWeight[1] = { 1.0f }; + + MUInt15 pixels[16]; + MFloat floatPixels[16]; + + MUInt15 highTerminal = isSigned ? ParallelMath::MakeUInt15(254) : ParallelMath::MakeUInt15(255); + MUInt15 highTerminalMinusOne = highTerminal - ParallelMath::MakeUInt15(1); + + for (int px = 0; px < 16; px++) + { + ParallelMath::ConvertLDRInputs(inputs, px, inputChannel, pixels[px]); + + if (isSigned) + pixels[px] = ParallelMath::Min(pixels[px], highTerminal); + + floatPixels[px] = ParallelMath::ToFloat(pixels[px]); + } + + MUInt15 sortedPixels[16]; + for (int px = 0; px < 16; px++) + sortedPixels[px] = pixels[px]; + + for (int sortEnd = 15; sortEnd > 0; sortEnd--) + { + for (int sortOffset = 0; sortOffset < sortEnd; sortOffset++) + { + MUInt15 a = sortedPixels[sortOffset]; + MUInt15 b = sortedPixels[sortOffset + 1]; + + sortedPixels[sortOffset] = ParallelMath::Min(a, b); + sortedPixels[sortOffset + 1] = ParallelMath::Max(a, b); + } + } + + MUInt15 zero = ParallelMath::MakeUInt15(0); + MUInt15 one = ParallelMath::MakeUInt15(1); + + MUInt15 bestIsFullRange = zero; + MFloat bestError = ParallelMath::MakeFloat(FLT_MAX); + MUInt15 bestEP[2] = { zero, zero }; + MUInt15 bestIndexes[16] = { + zero, zero, zero, zero, + zero, zero, zero, zero, + zero, zero, zero, zero, + zero, zero, zero, zero + }; + + // Full-precision + { + MUInt15 minEP = sortedPixels[0]; + MUInt15 maxEP = sortedPixels[15]; + + MFloat base[1] = { ParallelMath::ToFloat(minEP) }; + MFloat offset[1] = { ParallelMath::ToFloat(maxEP - minEP) }; + + UnfinishedEndpoints<1> ufep = UnfinishedEndpoints<1>(base, offset); + + int numTweakRounds = BCCommon::TweakRoundsForRange(8); + if (numTweakRounds > maxTweakRounds) + numTweakRounds = maxTweakRounds; + + for (int tweak = 0; tweak < numTweakRounds; tweak++) + { + MUInt15 ep[2][1]; + + ufep.FinishLDR(tweak, 8, ep[0], ep[1]); + + for (int refinePass = 0; refinePass < numRefineRounds; refinePass++) + { + EndpointRefiner<1> refiner; + refiner.Init(8, oneWeight); + + if (isSigned) + for (int epi = 0; epi < 2; epi++) + ep[epi][0] = ParallelMath::Min(ep[epi][0], highTerminal); + + IndexSelector<1> indexSelector; + indexSelector.Init<false>(oneWeight, ep, 8); + + MUInt15 indexes[16]; + + AggregatedError<1> aggError; + for (int px = 0; px < 16; px++) + { + MUInt15 index = indexSelector.SelectIndexLDR(&floatPixels[px], &rtn); + + MUInt15 reconstructedPixel; + + indexSelector.ReconstructLDRPrecise(index, &reconstructedPixel); + BCCommon::ComputeErrorLDR<1>(flags, &reconstructedPixel, &pixels[px], aggError); + + if (refinePass != numRefineRounds - 1) + refiner.ContributeUnweightedPW(&floatPixels[px], index); + + indexes[px] = index; + } + MFloat error = aggError.Finalize(flags | Flags::Uniform, oneWeight); + + ParallelMath::FloatCompFlag errorBetter = ParallelMath::Less(error, bestError); + ParallelMath::Int16CompFlag errorBetter16 = ParallelMath::FloatFlagToInt16(errorBetter); + + if (ParallelMath::AnySet(errorBetter16)) + { + bestError = ParallelMath::Min(error, bestError); + ParallelMath::ConditionalSet(bestIsFullRange, errorBetter16, one); + for (int px = 0; px < 16; px++) + ParallelMath::ConditionalSet(bestIndexes[px], errorBetter16, indexes[px]); + + for (int epi = 0; epi < 2; epi++) + ParallelMath::ConditionalSet(bestEP[epi], errorBetter16, ep[epi][0]); + } + + if (refinePass != numRefineRounds - 1) + refiner.GetRefinedEndpointsLDR(ep, &rtn); + } + } + } + + // Reduced precision with special endpoints + { + MUInt15 bestHeuristicMin = sortedPixels[0]; + MUInt15 bestHeuristicMax = sortedPixels[15]; + + ParallelMath::Int16CompFlag canTryClipping; + + // In reduced precision, we want try putting endpoints at the reserved indexes at the ends. + // The heuristic we use is to assign indexes to the end as long as they aren't off by more than half of the index range. + // This will usually not find anything, but it's cheap to check. + + { + MUInt15 largestPossibleRange = bestHeuristicMax - bestHeuristicMin; // Max: 255 + MUInt15 lowestPossibleClearance = ParallelMath::Min(bestHeuristicMin, static_cast<MUInt15>(highTerminal - bestHeuristicMax)); + + MUInt15 lowestPossibleClearanceTimes10 = (lowestPossibleClearance << 2) + (lowestPossibleClearance << 4); + canTryClipping = ParallelMath::LessOrEqual(lowestPossibleClearanceTimes10, largestPossibleRange); + } + + if (ParallelMath::AnySet(canTryClipping)) + { + MUInt15 lowClearances[16]; + MUInt15 highClearances[16]; + MUInt15 bestSkipCount = ParallelMath::MakeUInt15(0); + + lowClearances[0] = highClearances[0] = ParallelMath::MakeUInt15(0); + + for (int px = 1; px < 16; px++) + { + lowClearances[px] = sortedPixels[px - 1]; + highClearances[px] = highTerminal - sortedPixels[16 - px]; + } + + for (uint16_t firstIndex = 0; firstIndex < 16; firstIndex++) + { + uint16_t numSkippedLow = firstIndex; + + MUInt15 lowClearance = lowClearances[firstIndex]; + + for (uint16_t lastIndex = firstIndex; lastIndex < 16; lastIndex++) + { + uint16_t numSkippedHigh = 15 - lastIndex; + uint16_t numSkipped = numSkippedLow + numSkippedHigh; + + MUInt15 numSkippedV = ParallelMath::MakeUInt15(numSkipped); + + ParallelMath::Int16CompFlag areMoreSkipped = ParallelMath::Less(bestSkipCount, numSkippedV); + + if (!ParallelMath::AnySet(areMoreSkipped)) + continue; + + MUInt15 clearance = ParallelMath::Max(highClearances[numSkippedHigh], lowClearance); + MUInt15 clearanceTimes10 = (clearance << 2) + (clearance << 4); + + MUInt15 range = sortedPixels[lastIndex] - sortedPixels[firstIndex]; + + ParallelMath::Int16CompFlag isBetter = (areMoreSkipped & ParallelMath::LessOrEqual(clearanceTimes10, range)); + ParallelMath::ConditionalSet(bestHeuristicMin, isBetter, sortedPixels[firstIndex]); + ParallelMath::ConditionalSet(bestHeuristicMax, isBetter, sortedPixels[lastIndex]); + } + } + } + + MUInt15 bestSimpleMin = one; + MUInt15 bestSimpleMax = highTerminalMinusOne; + + for (int px = 0; px < 16; px++) + { + ParallelMath::ConditionalSet(bestSimpleMin, ParallelMath::Less(zero, sortedPixels[15 - px]), sortedPixels[15 - px]); + ParallelMath::ConditionalSet(bestSimpleMax, ParallelMath::Less(sortedPixels[px], highTerminal), sortedPixels[px]); + } + + MUInt15 minEPs[2] = { bestSimpleMin, bestHeuristicMin }; + MUInt15 maxEPs[2] = { bestSimpleMax, bestHeuristicMax }; + + int minEPRange = 2; + if (ParallelMath::AllSet(ParallelMath::Equal(minEPs[0], minEPs[1]))) + minEPRange = 1; + + int maxEPRange = 2; + if (ParallelMath::AllSet(ParallelMath::Equal(maxEPs[0], maxEPs[1]))) + maxEPRange = 1; + + for (int minEPIndex = 0; minEPIndex < minEPRange; minEPIndex++) + { + for (int maxEPIndex = 0; maxEPIndex < maxEPRange; maxEPIndex++) + { + MFloat base[1] = { ParallelMath::ToFloat(minEPs[minEPIndex]) }; + MFloat offset[1] = { ParallelMath::ToFloat(maxEPs[maxEPIndex] - minEPs[minEPIndex]) }; + + UnfinishedEndpoints<1> ufep = UnfinishedEndpoints<1>(base, offset); + + int numTweakRounds = BCCommon::TweakRoundsForRange(6); + if (numTweakRounds > maxTweakRounds) + numTweakRounds = maxTweakRounds; + + for (int tweak = 0; tweak < numTweakRounds; tweak++) + { + MUInt15 ep[2][1]; + + ufep.FinishLDR(tweak, 8, ep[0], ep[1]); + + for (int refinePass = 0; refinePass < numRefineRounds; refinePass++) + { + EndpointRefiner<1> refiner; + refiner.Init(6, oneWeight); + + if (isSigned) + for (int epi = 0; epi < 2; epi++) + ep[epi][0] = ParallelMath::Min(ep[epi][0], highTerminal); + + IndexSelector<1> indexSelector; + indexSelector.Init<false>(oneWeight, ep, 6); + + MUInt15 indexes[16]; + MFloat error = ParallelMath::MakeFloatZero(); + + for (int px = 0; px < 16; px++) + { + MUInt15 selectedIndex = indexSelector.SelectIndexLDR(&floatPixels[px], &rtn); + + MUInt15 reconstructedPixel; + + indexSelector.ReconstructLDRPrecise(selectedIndex, &reconstructedPixel); + + MFloat zeroError = BCCommon::ComputeErrorLDRSimple<1>(flags | Flags::Uniform, &zero, &pixels[px], 1, oneWeight); + MFloat highTerminalError = BCCommon::ComputeErrorLDRSimple<1>(flags | Flags::Uniform, &highTerminal, &pixels[px], 1, oneWeight); + MFloat selectedIndexError = BCCommon::ComputeErrorLDRSimple<1>(flags | Flags::Uniform, &reconstructedPixel, &pixels[px], 1, oneWeight); + + MFloat bestPixelError = zeroError; + MUInt15 index = ParallelMath::MakeUInt15(6); + + ParallelMath::ConditionalSet(index, ParallelMath::FloatFlagToInt16(ParallelMath::Less(highTerminalError, bestPixelError)), ParallelMath::MakeUInt15(7)); + bestPixelError = ParallelMath::Min(bestPixelError, highTerminalError); + + ParallelMath::FloatCompFlag selectedIndexBetter = ParallelMath::Less(selectedIndexError, bestPixelError); + + if (ParallelMath::AllSet(selectedIndexBetter)) + { + if (refinePass != numRefineRounds - 1) + refiner.ContributeUnweightedPW(&floatPixels[px], selectedIndex); + } + else + { + MFloat refineWeight = ParallelMath::Select(selectedIndexBetter, ParallelMath::MakeFloat(1.0f), ParallelMath::MakeFloatZero()); + + if (refinePass != numRefineRounds - 1) + refiner.ContributePW(&floatPixels[px], selectedIndex, refineWeight); + } + + ParallelMath::ConditionalSet(index, ParallelMath::FloatFlagToInt16(selectedIndexBetter), selectedIndex); + bestPixelError = ParallelMath::Min(bestPixelError, selectedIndexError); + + error = error + bestPixelError; + + indexes[px] = index; + } + + ParallelMath::FloatCompFlag errorBetter = ParallelMath::Less(error, bestError); + ParallelMath::Int16CompFlag errorBetter16 = ParallelMath::FloatFlagToInt16(errorBetter); + + if (ParallelMath::AnySet(errorBetter16)) + { + bestError = ParallelMath::Min(error, bestError); + ParallelMath::ConditionalSet(bestIsFullRange, errorBetter16, zero); + for (int px = 0; px < 16; px++) + ParallelMath::ConditionalSet(bestIndexes[px], errorBetter16, indexes[px]); + + for (int epi = 0; epi < 2; epi++) + ParallelMath::ConditionalSet(bestEP[epi], errorBetter16, ep[epi][0]); + } + + if (refinePass != numRefineRounds - 1) + refiner.GetRefinedEndpointsLDR(ep, &rtn); + } + } + } + } + } + + for (int block = 0; block < ParallelMath::ParallelSize; block++) + { + int ep0 = ParallelMath::Extract(bestEP[0], block); + int ep1 = ParallelMath::Extract(bestEP[1], block); + int isFullRange = ParallelMath::Extract(bestIsFullRange, block); + + if (isSigned) + { + ep0 -= 127; + ep1 -= 127; + + assert(ep0 >= -127 && ep0 <= 127); + assert(ep1 >= -127 && ep1 <= 127); + } + + + bool swapEndpoints = (isFullRange != 0) != (ep0 > ep1); + + if (swapEndpoints) + std::swap(ep0, ep1); + + uint16_t dumpBits = 0; + int dumpBitsOffset = 0; + int dumpByteOffset = 2; + packedBlocks[0] = static_cast<uint8_t>(ep0 & 0xff); + packedBlocks[1] = static_cast<uint8_t>(ep1 & 0xff); + + int maxValue = (isFullRange != 0) ? 7 : 5; + + for (int px = 0; px < 16; px++) + { + int index = ParallelMath::Extract(bestIndexes[px], block); + + if (swapEndpoints && index <= maxValue) + index = maxValue - index; + + if (index != 0) + { + if (index == maxValue) + index = 1; + else if (index < maxValue) + index++; + } + + assert(index >= 0 && index < 8); + + dumpBits |= static_cast<uint16_t>(index << dumpBitsOffset); + dumpBitsOffset += 3; + + if (dumpBitsOffset >= 8) + { + assert(dumpByteOffset < 8); + packedBlocks[dumpByteOffset] = static_cast<uint8_t>(dumpBits & 0xff); + dumpBits >>= 8; + dumpBitsOffset -= 8; + dumpByteOffset++; + } + } + + assert(dumpBitsOffset == 0); + assert(dumpByteOffset == 8); + + packedBlocks += packedBlockStride; + } +} + +void cvtt::Internal::S3TCComputer::PackRGB(uint32_t flags, const PixelBlockU8* inputs, uint8_t* packedBlocks, size_t packedBlockStride, const float channelWeights[4], bool alphaTest, float alphaThreshold, bool exhaustive, int maxTweakRounds, int numRefineRounds) +{ + ParallelMath::RoundTowardNearestForScope rtn; + + if (numRefineRounds < 1) + numRefineRounds = 1; + + if (maxTweakRounds < 1) + maxTweakRounds = 1; + + EndpointSelector<3, 8> endpointSelector; + + MUInt15 pixels[16][4]; + MFloat floatPixels[16][4]; + + MFloat preWeightedPixels[16][4]; + + for (int px = 0; px < 16; px++) + { + for (int ch = 0; ch < 4; ch++) + ParallelMath::ConvertLDRInputs(inputs, px, ch, pixels[px][ch]); + } + + for (int px = 0; px < 16; px++) + { + for (int ch = 0; ch < 4; ch++) + floatPixels[px][ch] = ParallelMath::ToFloat(pixels[px][ch]); + } + + if (alphaTest) + { + MUInt15 threshold = ParallelMath::MakeUInt15(static_cast<uint16_t>(floor(alphaThreshold * 255.0f + 0.5f))); + + for (int px = 0; px < 16; px++) + { + ParallelMath::Int16CompFlag belowThreshold = ParallelMath::Less(pixels[px][3], threshold); + pixels[px][3] = ParallelMath::Select(belowThreshold, ParallelMath::MakeUInt15(0), ParallelMath::MakeUInt15(255)); + } + } + + BCCommon::PreWeightPixelsLDR<4>(preWeightedPixels, pixels, channelWeights); + + MUInt15 minAlpha = ParallelMath::MakeUInt15(255); + + for (int px = 0; px < 16; px++) + minAlpha = ParallelMath::Min(minAlpha, pixels[px][3]); + + MFloat pixelWeights[16]; + for (int px = 0; px < 16; px++) + { + pixelWeights[px] = ParallelMath::MakeFloat(1.0f); + if (alphaTest) + { + ParallelMath::Int16CompFlag isTransparent = ParallelMath::Less(pixels[px][3], ParallelMath::MakeUInt15(255)); + + ParallelMath::ConditionalSet(pixelWeights[px], ParallelMath::Int16FlagToFloat(isTransparent), ParallelMath::MakeFloatZero()); + } + } + + for (int pass = 0; pass < NumEndpointSelectorPasses; pass++) + { + for (int px = 0; px < 16; px++) + endpointSelector.ContributePass(preWeightedPixels[px], pass, pixelWeights[px]); + + endpointSelector.FinishPass(pass); + } + + UnfinishedEndpoints<3> ufep = endpointSelector.GetEndpoints(channelWeights); + + MUInt15 bestEndpoints[2][3]; + MUInt15 bestIndexes[16]; + MUInt15 bestRange = ParallelMath::MakeUInt15(0); + MFloat bestError = ParallelMath::MakeFloat(FLT_MAX); + + for (int px = 0; px < 16; px++) + bestIndexes[px] = ParallelMath::MakeUInt15(0); + + for (int ep = 0; ep < 2; ep++) + for (int ch = 0; ch < 3; ch++) + bestEndpoints[ep][ch] = ParallelMath::MakeUInt15(0); + + if (exhaustive) + { + MSInt16 sortBins[16]; + + { + // Compute an 11-bit index, change it to signed, stuff it in the high bits of the sort bins, + // and pack the original indexes into the low bits. + + MUInt15 sortEP[2][3]; + ufep.FinishLDR(0, 11, sortEP[0], sortEP[1]); + + IndexSelector<3> sortSelector; + sortSelector.Init<false>(channelWeights, sortEP, 1 << 11); + + for (int16_t px = 0; px < 16; px++) + { + MSInt16 sortBin = ParallelMath::LosslessCast<MSInt16>::Cast(sortSelector.SelectIndexLDR(floatPixels[px], &rtn) << 4); + + if (alphaTest) + { + ParallelMath::Int16CompFlag isTransparent = ParallelMath::Less(pixels[px][3], ParallelMath::MakeUInt15(255)); + + ParallelMath::ConditionalSet(sortBin, isTransparent, ParallelMath::MakeSInt16(-16)); // 0xfff0 + } + + sortBin = sortBin + ParallelMath::MakeSInt16(px); + + sortBins[px] = sortBin; + } + } + + // Sort bins + for (int sortEnd = 1; sortEnd < 16; sortEnd++) + { + for (int sortLoc = sortEnd; sortLoc > 0; sortLoc--) + { + MSInt16 a = sortBins[sortLoc]; + MSInt16 b = sortBins[sortLoc - 1]; + + sortBins[sortLoc] = ParallelMath::Max(a, b); + sortBins[sortLoc - 1] = ParallelMath::Min(a, b); + } + } + + MUInt15 firstElement = ParallelMath::MakeUInt15(0); + for (uint16_t e = 0; e < 16; e++) + { + ParallelMath::Int16CompFlag isInvalid = ParallelMath::Less(sortBins[e], ParallelMath::MakeSInt16(0)); + ParallelMath::ConditionalSet(firstElement, isInvalid, ParallelMath::MakeUInt15(e + 1)); + if (!ParallelMath::AnySet(isInvalid)) + break; + } + + MUInt15 numElements = ParallelMath::MakeUInt15(16) - firstElement; + + MUInt15 sortedInputs[16][4]; + MFloat floatSortedInputs[16][4]; + MFloat pwFloatSortedInputs[16][4]; + + for (int e = 0; e < 16; e++) + { + for (int ch = 0; ch < 4; ch++) + sortedInputs[e][ch] = ParallelMath::MakeUInt15(0); + } + + for (int block = 0; block < ParallelMath::ParallelSize; block++) + { + for (int e = ParallelMath::Extract(firstElement, block); e < 16; e++) + { + ParallelMath::ScalarUInt16 sortBin = ParallelMath::Extract(sortBins[e], block); + int originalIndex = (sortBin & 15); + + for (int ch = 0; ch < 4; ch++) + ParallelMath::PutUInt15(sortedInputs[15 - e][ch], block, ParallelMath::Extract(pixels[originalIndex][ch], block)); + } + } + + for (int e = 0; e < 16; e++) + { + for (int ch = 0; ch < 4; ch++) + { + MFloat f = ParallelMath::ToFloat(sortedInputs[e][ch]); + floatSortedInputs[e][ch] = f; + pwFloatSortedInputs[e][ch] = f * channelWeights[ch]; + } + } + + for (int n0 = 0; n0 <= 15; n0++) + { + int remainingFor1 = 16 - n0; + if (remainingFor1 == 16) + remainingFor1 = 15; + + for (int n1 = 0; n1 <= remainingFor1; n1++) + { + int remainingFor2 = 16 - n1 - n0; + if (remainingFor2 == 16) + remainingFor2 = 15; + + for (int n2 = 0; n2 <= remainingFor2; n2++) + { + int n3 = 16 - n2 - n1 - n0; + + if (n3 == 16) + continue; + + int counts[4] = { n0, n1, n2, n3 }; + + TestCounts(flags, counts, 4, numElements, pixels, floatPixels, preWeightedPixels, alphaTest, floatSortedInputs, pwFloatSortedInputs, channelWeights, bestError, bestEndpoints, bestIndexes, bestRange, &rtn); + } + } + } + + TestSingleColor(flags, pixels, floatPixels, 4, channelWeights, bestError, bestEndpoints, bestIndexes, bestRange, &rtn); + + if (alphaTest) + { + for (int n0 = 0; n0 <= 15; n0++) + { + int remainingFor1 = 16 - n0; + if (remainingFor1 == 16) + remainingFor1 = 15; + + for (int n1 = 0; n1 <= remainingFor1; n1++) + { + int n2 = 16 - n1 - n0; + + if (n2 == 16) + continue; + + int counts[3] = { n0, n1, n2 }; + + TestCounts(flags, counts, 3, numElements, pixels, floatPixels, preWeightedPixels, alphaTest, floatSortedInputs, pwFloatSortedInputs, channelWeights, bestError, bestEndpoints, bestIndexes, bestRange, &rtn); + } + } + + TestSingleColor(flags, pixels, floatPixels, 3, channelWeights, bestError, bestEndpoints, bestIndexes, bestRange, &rtn); + } + } + else + { + int minRange = alphaTest ? 3 : 4; + + for (int range = minRange; range <= 4; range++) + { + int tweakRounds = BCCommon::TweakRoundsForRange(range); + if (tweakRounds > maxTweakRounds) + tweakRounds = maxTweakRounds; + + for (int tweak = 0; tweak < tweakRounds; tweak++) + { + MUInt15 endPoints[2][3]; + + ufep.FinishLDR(tweak, range, endPoints[0], endPoints[1]); + + for (int refine = 0; refine < numRefineRounds; refine++) + { + EndpointRefiner<3> refiner; + refiner.Init(range, channelWeights); + + TestEndpoints(flags, pixels, floatPixels, preWeightedPixels, endPoints, range, channelWeights, bestError, bestEndpoints, bestIndexes, bestRange, &refiner, &rtn); + + if (refine != numRefineRounds - 1) + refiner.GetRefinedEndpointsLDR(endPoints, &rtn); + } + } + } + } + + for (int block = 0; block < ParallelMath::ParallelSize; block++) + { + ParallelMath::ScalarUInt16 range = ParallelMath::Extract(bestRange, block); + assert(range == 3 || range == 4); + + ParallelMath::ScalarUInt16 compressedEP[2]; + for (int ep = 0; ep < 2; ep++) + { + ParallelMath::ScalarUInt16 endPoint[3]; + for (int ch = 0; ch < 3; ch++) + endPoint[ch] = ParallelMath::Extract(bestEndpoints[ep][ch], block); + + int compressed = (endPoint[0] & 0xf8) << 8; + compressed |= (endPoint[1] & 0xfc) << 3; + compressed |= (endPoint[2] & 0xf8) >> 3; + + compressedEP[ep] = static_cast<ParallelMath::ScalarUInt16>(compressed); + } + + int indexOrder[4]; + + if (range == 4) + { + if (compressedEP[0] == compressedEP[1]) + { + indexOrder[0] = 0; + indexOrder[1] = 0; + indexOrder[2] = 0; + indexOrder[3] = 0; + } + else if (compressedEP[0] < compressedEP[1]) + { + std::swap(compressedEP[0], compressedEP[1]); + indexOrder[0] = 1; + indexOrder[1] = 3; + indexOrder[2] = 2; + indexOrder[3] = 0; + } + else + { + indexOrder[0] = 0; + indexOrder[1] = 2; + indexOrder[2] = 3; + indexOrder[3] = 1; + } + } + else + { + assert(range == 3); + + if (compressedEP[0] > compressedEP[1]) + { + std::swap(compressedEP[0], compressedEP[1]); + indexOrder[0] = 1; + indexOrder[1] = 2; + indexOrder[2] = 0; + } + else + { + indexOrder[0] = 0; + indexOrder[1] = 2; + indexOrder[2] = 1; + } + indexOrder[3] = 3; + } + + packedBlocks[0] = static_cast<uint8_t>(compressedEP[0] & 0xff); + packedBlocks[1] = static_cast<uint8_t>((compressedEP[0] >> 8) & 0xff); + packedBlocks[2] = static_cast<uint8_t>(compressedEP[1] & 0xff); + packedBlocks[3] = static_cast<uint8_t>((compressedEP[1] >> 8) & 0xff); + + for (int i = 0; i < 16; i += 4) + { + int packedIndexes = 0; + for (int subi = 0; subi < 4; subi++) + { + ParallelMath::ScalarUInt16 index = ParallelMath::Extract(bestIndexes[i + subi], block); + packedIndexes |= (indexOrder[index] << (subi * 2)); + } + + packedBlocks[4 + i / 4] = static_cast<uint8_t>(packedIndexes); + } + + packedBlocks += packedBlockStride; + } +} + +#endif diff --git a/thirdparty/cvtt/ConvectionKernels_S3TC.h b/thirdparty/cvtt/ConvectionKernels_S3TC.h new file mode 100644 index 0000000000..aa197229c2 --- /dev/null +++ b/thirdparty/cvtt/ConvectionKernels_S3TC.h @@ -0,0 +1,51 @@ +#pragma once +#ifndef __CVTT_S3TC_H__ +#define __CVTT_S3TC_H__ + +#include "ConvectionKernels_ParallelMath.h" + +namespace cvtt +{ + namespace Internal + { + template<int TVectorSize> + class EndpointRefiner; + } + + struct PixelBlockU8; +} + +namespace cvtt +{ + namespace Internal + { + class S3TCComputer + { + public: + typedef ParallelMath::Float MFloat; + typedef ParallelMath::SInt16 MSInt16; + typedef ParallelMath::UInt15 MUInt15; + typedef ParallelMath::UInt16 MUInt16; + typedef ParallelMath::SInt32 MSInt32; + + static void Init(MFloat& error); + static void QuantizeTo6Bits(MUInt15& v); + static void QuantizeTo5Bits(MUInt15& v); + static void QuantizeTo565(MUInt15 endPoint[3]); + static MFloat ParanoidFactorForSpan(const MSInt16& span); + static MFloat ParanoidDiff(const MUInt15& a, const MUInt15& b, const MFloat& d); + static void TestSingleColor(uint32_t flags, const MUInt15 pixels[16][4], const MFloat floatPixels[16][4], int range, const float* channelWeights, + MFloat &bestError, MUInt15 bestEndpoints[2][3], MUInt15 bestIndexes[16], MUInt15 &bestRange, const ParallelMath::RoundTowardNearestForScope *rtn); + static void TestEndpoints(uint32_t flags, const MUInt15 pixels[16][4], const MFloat floatPixels[16][4], const MFloat preWeightedPixels[16][4], const MUInt15 unquantizedEndPoints[2][3], int range, const float* channelWeights, + MFloat &bestError, MUInt15 bestEndpoints[2][3], MUInt15 bestIndexes[16], MUInt15 &bestRange, EndpointRefiner<3> *refiner, const ParallelMath::RoundTowardNearestForScope *rtn); + static void TestCounts(uint32_t flags, const int *counts, int nCounts, const MUInt15 &numElements, const MUInt15 pixels[16][4], const MFloat floatPixels[16][4], const MFloat preWeightedPixels[16][4], bool alphaTest, + const MFloat floatSortedInputs[16][4], const MFloat preWeightedFloatSortedInputs[16][4], const float *channelWeights, MFloat &bestError, MUInt15 bestEndpoints[2][3], MUInt15 bestIndexes[16], MUInt15 &bestRange, + const ParallelMath::RoundTowardNearestForScope* rtn); + static void PackExplicitAlpha(uint32_t flags, const PixelBlockU8* inputs, int inputChannel, uint8_t* packedBlocks, size_t packedBlockStride); + static void PackInterpolatedAlpha(uint32_t flags, const PixelBlockU8* inputs, int inputChannel, uint8_t* packedBlocks, size_t packedBlockStride, bool isSigned, int maxTweakRounds, int numRefineRounds); + static void PackRGB(uint32_t flags, const PixelBlockU8* inputs, uint8_t* packedBlocks, size_t packedBlockStride, const float channelWeights[4], bool alphaTest, float alphaThreshold, bool exhaustive, int maxTweakRounds, int numRefineRounds); + }; + } +} + +#endif diff --git a/thirdparty/cvtt/ConvectionKernels_S3TC_SingleColor.h b/thirdparty/cvtt/ConvectionKernels_S3TC_SingleColor.h new file mode 100644 index 0000000000..c772b163c2 --- /dev/null +++ b/thirdparty/cvtt/ConvectionKernels_S3TC_SingleColor.h @@ -0,0 +1,304 @@ +#pragma once +#include <stdint.h> + +// This file is generated by the MakeTables app. Do not edit this file manually. + +namespace cvtt { namespace Tables { namespace S3TCSC { + +struct TableEntry +{ + uint8_t m_min; + uint8_t m_max; + uint8_t m_actualColor; + uint8_t m_span; +}; + +TableEntry g_singleColor5_3[256] = +{ + { 0, 0, 0, 0 }, { 0, 0, 0, 0 }, { 0, 8, 2, 8 }, { 0, 8, 2, 8 }, { 8, 0, 5, 8 }, { 8, 0, 5, 8 }, { 8, 0, 5, 8 }, { 8, 8, 8, 0 }, + { 8, 8, 8, 0 }, { 8, 8, 8, 0 }, { 8, 16, 10, 8 }, { 0, 33, 11, 33 }, { 16, 8, 13, 8 }, { 16, 8, 13, 8 }, { 16, 8, 13, 8 }, { 16, 16, 16, 0 }, + { 16, 16, 16, 0 }, { 16, 16, 16, 0 }, { 16, 24, 18, 8 }, { 8, 41, 19, 33 }, { 24, 16, 21, 8 }, { 24, 16, 21, 8 }, { 33, 0, 22, 33 }, { 24, 24, 24, 0 }, + { 24, 24, 24, 0 }, { 24, 24, 24, 0 }, { 24, 33, 27, 9 }, { 24, 33, 27, 9 }, { 24, 33, 27, 9 }, { 24, 41, 29, 17 }, { 33, 24, 30, 9 }, { 33, 24, 30, 9 }, + { 24, 49, 32, 25 }, { 33, 33, 33, 0 }, { 33, 33, 33, 0 }, { 33, 41, 35, 8 }, { 33, 41, 35, 8 }, { 41, 33, 38, 8 }, { 41, 33, 38, 8 }, { 41, 33, 38, 8 }, + { 49, 24, 40, 25 }, { 41, 41, 41, 0 }, { 41, 41, 41, 0 }, { 41, 49, 43, 8 }, { 33, 66, 44, 33 }, { 49, 41, 46, 8 }, { 49, 41, 46, 8 }, { 49, 41, 46, 8 }, + { 49, 49, 49, 0 }, { 49, 49, 49, 0 }, { 49, 49, 49, 0 }, { 49, 57, 51, 8 }, { 41, 74, 52, 33 }, { 57, 49, 54, 8 }, { 57, 49, 54, 8 }, { 66, 33, 55, 33 }, + { 57, 57, 57, 0 }, { 57, 57, 57, 0 }, { 57, 57, 57, 0 }, { 57, 66, 60, 9 }, { 57, 66, 60, 9 }, { 57, 66, 60, 9 }, { 57, 74, 62, 17 }, { 66, 57, 63, 9 }, + { 66, 57, 63, 9 }, { 57, 82, 65, 25 }, { 66, 66, 66, 0 }, { 66, 66, 66, 0 }, { 66, 74, 68, 8 }, { 66, 74, 68, 8 }, { 74, 66, 71, 8 }, { 74, 66, 71, 8 }, + { 74, 66, 71, 8 }, { 82, 57, 73, 25 }, { 74, 74, 74, 0 }, { 74, 74, 74, 0 }, { 74, 82, 76, 8 }, { 66, 99, 77, 33 }, { 82, 74, 79, 8 }, { 82, 74, 79, 8 }, + { 82, 74, 79, 8 }, { 82, 82, 82, 0 }, { 82, 82, 82, 0 }, { 82, 82, 82, 0 }, { 82, 90, 84, 8 }, { 74, 107, 85, 33 }, { 90, 82, 87, 8 }, { 90, 82, 87, 8 }, + { 99, 66, 88, 33 }, { 90, 90, 90, 0 }, { 90, 90, 90, 0 }, { 90, 90, 90, 0 }, { 90, 99, 93, 9 }, { 90, 99, 93, 9 }, { 90, 99, 93, 9 }, { 90, 107, 95, 17 }, + { 99, 90, 96, 9 }, { 99, 90, 96, 9 }, { 90, 115, 98, 25 }, { 99, 99, 99, 0 }, { 99, 99, 99, 0 }, { 99, 107, 101, 8 }, { 99, 107, 101, 8 }, { 107, 99, 104, 8 }, + { 107, 99, 104, 8 }, { 107, 99, 104, 8 }, { 115, 90, 106, 25 }, { 107, 107, 107, 0 }, { 107, 107, 107, 0 }, { 107, 115, 109, 8 }, { 99, 132, 110, 33 }, { 115, 107, 112, 8 }, + { 115, 107, 112, 8 }, { 115, 107, 112, 8 }, { 115, 115, 115, 0 }, { 115, 115, 115, 0 }, { 115, 115, 115, 0 }, { 115, 123, 117, 8 }, { 107, 140, 118, 33 }, { 123, 115, 120, 8 }, + { 123, 115, 120, 8 }, { 132, 99, 121, 33 }, { 123, 123, 123, 0 }, { 123, 123, 123, 0 }, { 123, 123, 123, 0 }, { 123, 132, 126, 9 }, { 123, 132, 126, 9 }, { 123, 132, 126, 9 }, + { 123, 140, 128, 17 }, { 132, 123, 129, 9 }, { 132, 123, 129, 9 }, { 123, 148, 131, 25 }, { 132, 132, 132, 0 }, { 132, 132, 132, 0 }, { 132, 140, 134, 8 }, { 132, 140, 134, 8 }, + { 140, 132, 137, 8 }, { 140, 132, 137, 8 }, { 140, 132, 137, 8 }, { 148, 123, 139, 25 }, { 140, 140, 140, 0 }, { 140, 140, 140, 0 }, { 140, 148, 142, 8 }, { 132, 165, 143, 33 }, + { 148, 140, 145, 8 }, { 148, 140, 145, 8 }, { 148, 140, 145, 8 }, { 148, 148, 148, 0 }, { 148, 148, 148, 0 }, { 148, 148, 148, 0 }, { 148, 156, 150, 8 }, { 140, 173, 151, 33 }, + { 156, 148, 153, 8 }, { 156, 148, 153, 8 }, { 165, 132, 154, 33 }, { 156, 156, 156, 0 }, { 156, 156, 156, 0 }, { 156, 156, 156, 0 }, { 156, 165, 159, 9 }, { 156, 165, 159, 9 }, + { 156, 165, 159, 9 }, { 156, 173, 161, 17 }, { 165, 156, 162, 9 }, { 165, 156, 162, 9 }, { 156, 181, 164, 25 }, { 165, 165, 165, 0 }, { 165, 165, 165, 0 }, { 165, 173, 167, 8 }, + { 165, 173, 167, 8 }, { 173, 165, 170, 8 }, { 173, 165, 170, 8 }, { 173, 165, 170, 8 }, { 181, 156, 172, 25 }, { 173, 173, 173, 0 }, { 173, 173, 173, 0 }, { 173, 181, 175, 8 }, + { 165, 198, 176, 33 }, { 181, 173, 178, 8 }, { 181, 173, 178, 8 }, { 181, 173, 178, 8 }, { 181, 181, 181, 0 }, { 181, 181, 181, 0 }, { 181, 181, 181, 0 }, { 181, 189, 183, 8 }, + { 173, 206, 184, 33 }, { 189, 181, 186, 8 }, { 189, 181, 186, 8 }, { 198, 165, 187, 33 }, { 189, 189, 189, 0 }, { 189, 189, 189, 0 }, { 189, 189, 189, 0 }, { 189, 198, 192, 9 }, + { 189, 198, 192, 9 }, { 189, 198, 192, 9 }, { 189, 206, 194, 17 }, { 198, 189, 195, 9 }, { 198, 189, 195, 9 }, { 189, 214, 197, 25 }, { 198, 198, 198, 0 }, { 198, 198, 198, 0 }, + { 198, 206, 200, 8 }, { 198, 206, 200, 8 }, { 206, 198, 203, 8 }, { 206, 198, 203, 8 }, { 206, 198, 203, 8 }, { 214, 189, 205, 25 }, { 206, 206, 206, 0 }, { 206, 206, 206, 0 }, + { 206, 214, 208, 8 }, { 198, 231, 209, 33 }, { 214, 206, 211, 8 }, { 214, 206, 211, 8 }, { 214, 206, 211, 8 }, { 214, 214, 214, 0 }, { 214, 214, 214, 0 }, { 214, 214, 214, 0 }, + { 214, 222, 216, 8 }, { 206, 239, 217, 33 }, { 222, 214, 219, 8 }, { 222, 214, 219, 8 }, { 231, 198, 220, 33 }, { 222, 222, 222, 0 }, { 222, 222, 222, 0 }, { 222, 222, 222, 0 }, + { 222, 231, 225, 9 }, { 222, 231, 225, 9 }, { 222, 231, 225, 9 }, { 222, 239, 227, 17 }, { 231, 222, 228, 9 }, { 231, 222, 228, 9 }, { 222, 247, 230, 25 }, { 231, 231, 231, 0 }, + { 231, 231, 231, 0 }, { 231, 239, 233, 8 }, { 231, 239, 233, 8 }, { 239, 231, 236, 8 }, { 239, 231, 236, 8 }, { 239, 231, 236, 8 }, { 247, 222, 238, 25 }, { 239, 239, 239, 0 }, + { 239, 239, 239, 0 }, { 239, 247, 241, 8 }, { 239, 247, 241, 8 }, { 247, 239, 244, 8 }, { 247, 239, 244, 8 }, { 247, 239, 244, 8 }, { 247, 247, 247, 0 }, { 247, 247, 247, 0 }, + { 247, 247, 247, 0 }, { 247, 255, 249, 8 }, { 247, 255, 249, 8 }, { 255, 247, 252, 8 }, { 255, 247, 252, 8 }, { 255, 247, 252, 8 }, { 255, 255, 255, 0 }, { 255, 255, 255, 0 }, +}; + +TableEntry g_singleColor6_3[256] = +{ + { 0, 0, 0, 0 }, { 0, 4, 1, 4 }, { 4, 0, 2, 4 }, { 4, 4, 4, 0 }, { 4, 4, 4, 0 }, { 4, 8, 5, 4 }, { 8, 4, 6, 4 }, { 8, 8, 8, 0 }, + { 8, 8, 8, 0 }, { 8, 12, 9, 4 }, { 12, 8, 10, 4 }, { 12, 12, 12, 0 }, { 12, 12, 12, 0 }, { 12, 16, 13, 4 }, { 16, 12, 14, 4 }, { 16, 16, 16, 0 }, + { 16, 16, 16, 0 }, { 16, 20, 17, 4 }, { 20, 16, 18, 4 }, { 20, 20, 20, 0 }, { 20, 20, 20, 0 }, { 20, 24, 21, 4 }, { 24, 20, 22, 4 }, { 0, 69, 23, 69 }, + { 24, 24, 24, 0 }, { 24, 28, 25, 4 }, { 28, 24, 26, 4 }, { 8, 65, 27, 57 }, { 28, 28, 28, 0 }, { 28, 32, 29, 4 }, { 32, 28, 30, 4 }, { 12, 69, 31, 57 }, + { 32, 32, 32, 0 }, { 32, 36, 33, 4 }, { 36, 32, 34, 4 }, { 20, 65, 35, 45 }, { 36, 36, 36, 0 }, { 36, 40, 37, 4 }, { 40, 36, 38, 4 }, { 24, 69, 39, 45 }, + { 40, 40, 40, 0 }, { 40, 44, 41, 4 }, { 44, 40, 42, 4 }, { 32, 65, 43, 33 }, { 44, 44, 44, 0 }, { 44, 48, 45, 4 }, { 48, 44, 46, 4 }, { 36, 69, 47, 33 }, + { 48, 48, 48, 0 }, { 48, 52, 49, 4 }, { 52, 48, 50, 4 }, { 44, 65, 51, 21 }, { 52, 52, 52, 0 }, { 52, 56, 53, 4 }, { 56, 52, 54, 4 }, { 48, 69, 55, 21 }, + { 56, 56, 56, 0 }, { 56, 60, 57, 4 }, { 60, 56, 58, 4 }, { 56, 65, 59, 9 }, { 60, 60, 60, 0 }, { 60, 65, 61, 5 }, { 65, 56, 62, 9 }, { 65, 60, 63, 5 }, + { 60, 73, 64, 13 }, { 65, 65, 65, 0 }, { 65, 69, 66, 4 }, { 69, 65, 67, 4 }, { 73, 60, 68, 13 }, { 69, 69, 69, 0 }, { 69, 73, 70, 4 }, { 73, 69, 71, 4 }, + { 81, 56, 72, 25 }, { 73, 73, 73, 0 }, { 73, 77, 74, 4 }, { 77, 73, 75, 4 }, { 85, 60, 76, 25 }, { 77, 77, 77, 0 }, { 77, 81, 78, 4 }, { 81, 77, 79, 4 }, + { 93, 56, 80, 37 }, { 81, 81, 81, 0 }, { 81, 85, 82, 4 }, { 85, 81, 83, 4 }, { 97, 60, 84, 37 }, { 85, 85, 85, 0 }, { 85, 89, 86, 4 }, { 89, 85, 87, 4 }, + { 105, 56, 88, 49 }, { 89, 89, 89, 0 }, { 89, 93, 90, 4 }, { 93, 89, 91, 4 }, { 109, 60, 92, 49 }, { 93, 93, 93, 0 }, { 93, 97, 94, 4 }, { 97, 93, 95, 4 }, + { 77, 134, 96, 57 }, { 97, 97, 97, 0 }, { 97, 101, 98, 4 }, { 101, 97, 99, 4 }, { 85, 130, 100, 45 }, { 101, 101, 101, 0 }, { 101, 105, 102, 4 }, { 105, 101, 103, 4 }, + { 89, 134, 104, 45 }, { 105, 105, 105, 0 }, { 105, 109, 106, 4 }, { 109, 105, 107, 4 }, { 97, 130, 108, 33 }, { 109, 109, 109, 0 }, { 109, 113, 110, 4 }, { 113, 109, 111, 4 }, + { 101, 134, 112, 33 }, { 113, 113, 113, 0 }, { 113, 117, 114, 4 }, { 117, 113, 115, 4 }, { 109, 130, 116, 21 }, { 117, 117, 117, 0 }, { 117, 121, 118, 4 }, { 121, 117, 119, 4 }, + { 113, 134, 120, 21 }, { 121, 121, 121, 0 }, { 121, 125, 122, 4 }, { 125, 121, 123, 4 }, { 121, 130, 124, 9 }, { 125, 125, 125, 0 }, { 125, 130, 126, 5 }, { 130, 121, 127, 9 }, + { 130, 125, 128, 5 }, { 125, 138, 129, 13 }, { 130, 130, 130, 0 }, { 130, 134, 131, 4 }, { 134, 130, 132, 4 }, { 138, 125, 133, 13 }, { 134, 134, 134, 0 }, { 134, 138, 135, 4 }, + { 138, 134, 136, 4 }, { 146, 121, 137, 25 }, { 138, 138, 138, 0 }, { 138, 142, 139, 4 }, { 142, 138, 140, 4 }, { 150, 125, 141, 25 }, { 142, 142, 142, 0 }, { 142, 146, 143, 4 }, + { 146, 142, 144, 4 }, { 158, 121, 145, 37 }, { 146, 146, 146, 0 }, { 146, 150, 147, 4 }, { 150, 146, 148, 4 }, { 162, 125, 149, 37 }, { 150, 150, 150, 0 }, { 150, 154, 151, 4 }, + { 154, 150, 152, 4 }, { 170, 121, 153, 49 }, { 154, 154, 154, 0 }, { 154, 158, 155, 4 }, { 158, 154, 156, 4 }, { 174, 125, 157, 49 }, { 158, 158, 158, 0 }, { 158, 162, 159, 4 }, + { 162, 158, 160, 4 }, { 142, 199, 161, 57 }, { 162, 162, 162, 0 }, { 162, 166, 163, 4 }, { 166, 162, 164, 4 }, { 150, 195, 165, 45 }, { 166, 166, 166, 0 }, { 166, 170, 167, 4 }, + { 170, 166, 168, 4 }, { 154, 199, 169, 45 }, { 170, 170, 170, 0 }, { 170, 174, 171, 4 }, { 174, 170, 172, 4 }, { 162, 195, 173, 33 }, { 174, 174, 174, 0 }, { 174, 178, 175, 4 }, + { 178, 174, 176, 4 }, { 166, 199, 177, 33 }, { 178, 178, 178, 0 }, { 178, 182, 179, 4 }, { 182, 178, 180, 4 }, { 174, 195, 181, 21 }, { 182, 182, 182, 0 }, { 182, 186, 183, 4 }, + { 186, 182, 184, 4 }, { 178, 199, 185, 21 }, { 186, 186, 186, 0 }, { 186, 190, 187, 4 }, { 190, 186, 188, 4 }, { 186, 195, 189, 9 }, { 190, 190, 190, 0 }, { 190, 195, 191, 5 }, + { 195, 186, 192, 9 }, { 195, 190, 193, 5 }, { 190, 203, 194, 13 }, { 195, 195, 195, 0 }, { 195, 199, 196, 4 }, { 199, 195, 197, 4 }, { 203, 190, 198, 13 }, { 199, 199, 199, 0 }, + { 199, 203, 200, 4 }, { 203, 199, 201, 4 }, { 211, 186, 202, 25 }, { 203, 203, 203, 0 }, { 203, 207, 204, 4 }, { 207, 203, 205, 4 }, { 215, 190, 206, 25 }, { 207, 207, 207, 0 }, + { 207, 211, 208, 4 }, { 211, 207, 209, 4 }, { 223, 186, 210, 37 }, { 211, 211, 211, 0 }, { 211, 215, 212, 4 }, { 215, 211, 213, 4 }, { 227, 190, 214, 37 }, { 215, 215, 215, 0 }, + { 215, 219, 216, 4 }, { 219, 215, 217, 4 }, { 235, 186, 218, 49 }, { 219, 219, 219, 0 }, { 219, 223, 220, 4 }, { 223, 219, 221, 4 }, { 239, 190, 222, 49 }, { 223, 223, 223, 0 }, + { 223, 227, 224, 4 }, { 227, 223, 225, 4 }, { 247, 186, 226, 61 }, { 227, 227, 227, 0 }, { 227, 231, 228, 4 }, { 231, 227, 229, 4 }, { 251, 190, 230, 61 }, { 231, 231, 231, 0 }, + { 231, 235, 232, 4 }, { 235, 231, 233, 4 }, { 235, 235, 235, 0 }, { 235, 235, 235, 0 }, { 235, 239, 236, 4 }, { 239, 235, 237, 4 }, { 239, 239, 239, 0 }, { 239, 239, 239, 0 }, + { 239, 243, 240, 4 }, { 243, 239, 241, 4 }, { 243, 243, 243, 0 }, { 243, 243, 243, 0 }, { 243, 247, 244, 4 }, { 247, 243, 245, 4 }, { 247, 247, 247, 0 }, { 247, 247, 247, 0 }, + { 247, 251, 248, 4 }, { 251, 247, 249, 4 }, { 251, 251, 251, 0 }, { 251, 251, 251, 0 }, { 251, 255, 252, 4 }, { 255, 251, 253, 4 }, { 255, 255, 255, 0 }, { 255, 255, 255, 0 }, +}; + +TableEntry g_singleColor5_2[256] = +{ + { 0, 0, 0, 0 }, { 0, 0, 0, 0 }, { 0, 0, 0, 0 }, { 0, 8, 4, 8 }, { 0, 8, 4, 8 }, { 0, 8, 4, 8 }, { 8, 8, 8, 0 }, { 8, 8, 8, 0 }, + { 8, 8, 8, 0 }, { 8, 8, 8, 0 }, { 8, 8, 8, 0 }, { 8, 16, 12, 8 }, { 8, 16, 12, 8 }, { 8, 16, 12, 8 }, { 16, 16, 16, 0 }, { 16, 16, 16, 0 }, + { 16, 16, 16, 0 }, { 16, 16, 16, 0 }, { 16, 16, 16, 0 }, { 16, 24, 20, 8 }, { 16, 24, 20, 8 }, { 16, 24, 20, 8 }, { 24, 24, 24, 0 }, { 24, 24, 24, 0 }, + { 24, 24, 24, 0 }, { 24, 24, 24, 0 }, { 24, 24, 24, 0 }, { 24, 33, 28, 9 }, { 24, 33, 28, 9 }, { 24, 33, 28, 9 }, { 24, 33, 28, 9 }, { 24, 41, 32, 17 }, + { 24, 41, 32, 17 }, { 33, 33, 33, 0 }, { 33, 33, 33, 0 }, { 24, 49, 36, 25 }, { 24, 49, 36, 25 }, { 33, 41, 37, 8 }, { 33, 41, 37, 8 }, { 24, 57, 40, 33 }, + { 24, 57, 40, 33 }, { 41, 41, 41, 0 }, { 41, 41, 41, 0 }, { 41, 41, 41, 0 }, { 41, 49, 45, 8 }, { 41, 49, 45, 8 }, { 41, 49, 45, 8 }, { 49, 49, 49, 0 }, + { 49, 49, 49, 0 }, { 49, 49, 49, 0 }, { 49, 49, 49, 0 }, { 49, 49, 49, 0 }, { 49, 57, 53, 8 }, { 49, 57, 53, 8 }, { 49, 57, 53, 8 }, { 57, 57, 57, 0 }, + { 57, 57, 57, 0 }, { 57, 57, 57, 0 }, { 57, 57, 57, 0 }, { 57, 57, 57, 0 }, { 57, 66, 61, 9 }, { 57, 66, 61, 9 }, { 57, 66, 61, 9 }, { 57, 66, 61, 9 }, + { 57, 74, 65, 17 }, { 57, 74, 65, 17 }, { 66, 66, 66, 0 }, { 66, 66, 66, 0 }, { 57, 82, 69, 25 }, { 57, 82, 69, 25 }, { 66, 74, 70, 8 }, { 66, 74, 70, 8 }, + { 57, 90, 73, 33 }, { 57, 90, 73, 33 }, { 74, 74, 74, 0 }, { 74, 74, 74, 0 }, { 74, 74, 74, 0 }, { 74, 82, 78, 8 }, { 74, 82, 78, 8 }, { 74, 82, 78, 8 }, + { 82, 82, 82, 0 }, { 82, 82, 82, 0 }, { 82, 82, 82, 0 }, { 82, 82, 82, 0 }, { 82, 82, 82, 0 }, { 82, 90, 86, 8 }, { 82, 90, 86, 8 }, { 82, 90, 86, 8 }, + { 90, 90, 90, 0 }, { 90, 90, 90, 0 }, { 90, 90, 90, 0 }, { 90, 90, 90, 0 }, { 90, 90, 90, 0 }, { 90, 99, 94, 9 }, { 90, 99, 94, 9 }, { 90, 99, 94, 9 }, + { 90, 99, 94, 9 }, { 90, 107, 98, 17 }, { 90, 107, 98, 17 }, { 99, 99, 99, 0 }, { 99, 99, 99, 0 }, { 90, 115, 102, 25 }, { 90, 115, 102, 25 }, { 99, 107, 103, 8 }, + { 99, 107, 103, 8 }, { 90, 123, 106, 33 }, { 90, 123, 106, 33 }, { 107, 107, 107, 0 }, { 107, 107, 107, 0 }, { 107, 107, 107, 0 }, { 107, 115, 111, 8 }, { 107, 115, 111, 8 }, + { 107, 115, 111, 8 }, { 115, 115, 115, 0 }, { 115, 115, 115, 0 }, { 115, 115, 115, 0 }, { 115, 115, 115, 0 }, { 115, 115, 115, 0 }, { 115, 123, 119, 8 }, { 115, 123, 119, 8 }, + { 115, 123, 119, 8 }, { 123, 123, 123, 0 }, { 123, 123, 123, 0 }, { 123, 123, 123, 0 }, { 123, 123, 123, 0 }, { 123, 123, 123, 0 }, { 123, 132, 127, 9 }, { 123, 132, 127, 9 }, + { 123, 132, 127, 9 }, { 123, 132, 127, 9 }, { 123, 140, 131, 17 }, { 123, 140, 131, 17 }, { 132, 132, 132, 0 }, { 132, 132, 132, 0 }, { 123, 148, 135, 25 }, { 123, 148, 135, 25 }, + { 132, 140, 136, 8 }, { 132, 140, 136, 8 }, { 123, 156, 139, 33 }, { 123, 156, 139, 33 }, { 140, 140, 140, 0 }, { 140, 140, 140, 0 }, { 140, 140, 140, 0 }, { 140, 148, 144, 8 }, + { 140, 148, 144, 8 }, { 140, 148, 144, 8 }, { 148, 148, 148, 0 }, { 148, 148, 148, 0 }, { 148, 148, 148, 0 }, { 148, 148, 148, 0 }, { 148, 148, 148, 0 }, { 148, 156, 152, 8 }, + { 148, 156, 152, 8 }, { 148, 156, 152, 8 }, { 156, 156, 156, 0 }, { 156, 156, 156, 0 }, { 156, 156, 156, 0 }, { 156, 156, 156, 0 }, { 156, 156, 156, 0 }, { 156, 165, 160, 9 }, + { 156, 165, 160, 9 }, { 156, 165, 160, 9 }, { 156, 165, 160, 9 }, { 156, 173, 164, 17 }, { 156, 173, 164, 17 }, { 165, 165, 165, 0 }, { 165, 165, 165, 0 }, { 156, 181, 168, 25 }, + { 156, 181, 168, 25 }, { 165, 173, 169, 8 }, { 165, 173, 169, 8 }, { 156, 189, 172, 33 }, { 156, 189, 172, 33 }, { 173, 173, 173, 0 }, { 173, 173, 173, 0 }, { 173, 173, 173, 0 }, + { 173, 181, 177, 8 }, { 173, 181, 177, 8 }, { 173, 181, 177, 8 }, { 181, 181, 181, 0 }, { 181, 181, 181, 0 }, { 181, 181, 181, 0 }, { 181, 181, 181, 0 }, { 181, 181, 181, 0 }, + { 181, 189, 185, 8 }, { 181, 189, 185, 8 }, { 181, 189, 185, 8 }, { 189, 189, 189, 0 }, { 189, 189, 189, 0 }, { 189, 189, 189, 0 }, { 189, 189, 189, 0 }, { 189, 189, 189, 0 }, + { 189, 198, 193, 9 }, { 189, 198, 193, 9 }, { 189, 198, 193, 9 }, { 189, 198, 193, 9 }, { 189, 206, 197, 17 }, { 189, 206, 197, 17 }, { 198, 198, 198, 0 }, { 198, 198, 198, 0 }, + { 189, 214, 201, 25 }, { 189, 214, 201, 25 }, { 198, 206, 202, 8 }, { 198, 206, 202, 8 }, { 189, 222, 205, 33 }, { 189, 222, 205, 33 }, { 206, 206, 206, 0 }, { 206, 206, 206, 0 }, + { 206, 206, 206, 0 }, { 206, 214, 210, 8 }, { 206, 214, 210, 8 }, { 206, 214, 210, 8 }, { 214, 214, 214, 0 }, { 214, 214, 214, 0 }, { 214, 214, 214, 0 }, { 214, 214, 214, 0 }, + { 214, 214, 214, 0 }, { 214, 222, 218, 8 }, { 214, 222, 218, 8 }, { 214, 222, 218, 8 }, { 222, 222, 222, 0 }, { 222, 222, 222, 0 }, { 222, 222, 222, 0 }, { 222, 222, 222, 0 }, + { 222, 222, 222, 0 }, { 222, 231, 226, 9 }, { 222, 231, 226, 9 }, { 222, 231, 226, 9 }, { 222, 231, 226, 9 }, { 222, 239, 230, 17 }, { 222, 239, 230, 17 }, { 231, 231, 231, 0 }, + { 231, 231, 231, 0 }, { 222, 247, 234, 25 }, { 222, 247, 234, 25 }, { 231, 239, 235, 8 }, { 231, 239, 235, 8 }, { 222, 255, 238, 33 }, { 222, 255, 238, 33 }, { 239, 239, 239, 0 }, + { 239, 239, 239, 0 }, { 239, 239, 239, 0 }, { 239, 247, 243, 8 }, { 239, 247, 243, 8 }, { 239, 247, 243, 8 }, { 247, 247, 247, 0 }, { 247, 247, 247, 0 }, { 247, 247, 247, 0 }, + { 247, 247, 247, 0 }, { 247, 247, 247, 0 }, { 247, 255, 251, 8 }, { 247, 255, 251, 8 }, { 247, 255, 251, 8 }, { 255, 255, 255, 0 }, { 255, 255, 255, 0 }, { 255, 255, 255, 0 }, +}; + +TableEntry g_singleColor6_2[256] = +{ + { 0, 0, 0, 0 }, { 0, 0, 0, 0 }, { 0, 4, 2, 4 }, { 4, 4, 4, 0 }, { 4, 4, 4, 0 }, { 4, 4, 4, 0 }, { 4, 8, 6, 4 }, { 8, 8, 8, 0 }, + { 8, 8, 8, 0 }, { 8, 8, 8, 0 }, { 8, 12, 10, 4 }, { 12, 12, 12, 0 }, { 12, 12, 12, 0 }, { 12, 12, 12, 0 }, { 12, 16, 14, 4 }, { 16, 16, 16, 0 }, + { 16, 16, 16, 0 }, { 16, 16, 16, 0 }, { 16, 20, 18, 4 }, { 20, 20, 20, 0 }, { 20, 20, 20, 0 }, { 20, 20, 20, 0 }, { 20, 24, 22, 4 }, { 24, 24, 24, 0 }, + { 24, 24, 24, 0 }, { 24, 24, 24, 0 }, { 24, 28, 26, 4 }, { 28, 28, 28, 0 }, { 28, 28, 28, 0 }, { 28, 28, 28, 0 }, { 28, 32, 30, 4 }, { 32, 32, 32, 0 }, + { 32, 32, 32, 0 }, { 32, 32, 32, 0 }, { 32, 36, 34, 4 }, { 36, 36, 36, 0 }, { 36, 36, 36, 0 }, { 36, 36, 36, 0 }, { 36, 40, 38, 4 }, { 40, 40, 40, 0 }, + { 40, 40, 40, 0 }, { 40, 40, 40, 0 }, { 40, 44, 42, 4 }, { 44, 44, 44, 0 }, { 44, 44, 44, 0 }, { 44, 44, 44, 0 }, { 44, 48, 46, 4 }, { 48, 48, 48, 0 }, + { 48, 48, 48, 0 }, { 48, 48, 48, 0 }, { 48, 52, 50, 4 }, { 52, 52, 52, 0 }, { 52, 52, 52, 0 }, { 52, 52, 52, 0 }, { 52, 56, 54, 4 }, { 56, 56, 56, 0 }, + { 56, 56, 56, 0 }, { 56, 56, 56, 0 }, { 56, 60, 58, 4 }, { 60, 60, 60, 0 }, { 60, 60, 60, 0 }, { 60, 60, 60, 0 }, { 60, 65, 62, 5 }, { 60, 65, 62, 5 }, + { 60, 69, 64, 9 }, { 65, 65, 65, 0 }, { 60, 73, 66, 13 }, { 65, 69, 67, 4 }, { 60, 77, 68, 17 }, { 69, 69, 69, 0 }, { 60, 81, 70, 21 }, { 69, 73, 71, 4 }, + { 60, 85, 72, 25 }, { 73, 73, 73, 0 }, { 60, 89, 74, 29 }, { 73, 77, 75, 4 }, { 60, 93, 76, 33 }, { 77, 77, 77, 0 }, { 60, 97, 78, 37 }, { 77, 81, 79, 4 }, + { 60, 101, 80, 41 }, { 81, 81, 81, 0 }, { 60, 105, 82, 45 }, { 81, 85, 83, 4 }, { 60, 109, 84, 49 }, { 85, 85, 85, 0 }, { 60, 113, 86, 53 }, { 85, 89, 87, 4 }, + { 60, 117, 88, 57 }, { 89, 89, 89, 0 }, { 60, 121, 90, 61 }, { 89, 93, 91, 4 }, { 60, 125, 92, 65 }, { 93, 93, 93, 0 }, { 93, 93, 93, 0 }, { 93, 97, 95, 4 }, + { 97, 97, 97, 0 }, { 97, 97, 97, 0 }, { 97, 97, 97, 0 }, { 97, 101, 99, 4 }, { 101, 101, 101, 0 }, { 101, 101, 101, 0 }, { 101, 101, 101, 0 }, { 101, 105, 103, 4 }, + { 105, 105, 105, 0 }, { 105, 105, 105, 0 }, { 105, 105, 105, 0 }, { 105, 109, 107, 4 }, { 109, 109, 109, 0 }, { 109, 109, 109, 0 }, { 109, 109, 109, 0 }, { 109, 113, 111, 4 }, + { 113, 113, 113, 0 }, { 113, 113, 113, 0 }, { 113, 113, 113, 0 }, { 113, 117, 115, 4 }, { 117, 117, 117, 0 }, { 117, 117, 117, 0 }, { 117, 117, 117, 0 }, { 117, 121, 119, 4 }, + { 121, 121, 121, 0 }, { 121, 121, 121, 0 }, { 121, 121, 121, 0 }, { 121, 125, 123, 4 }, { 125, 125, 125, 0 }, { 125, 125, 125, 0 }, { 125, 125, 125, 0 }, { 125, 130, 127, 5 }, + { 125, 130, 127, 5 }, { 125, 134, 129, 9 }, { 130, 130, 130, 0 }, { 125, 138, 131, 13 }, { 130, 134, 132, 4 }, { 125, 142, 133, 17 }, { 134, 134, 134, 0 }, { 125, 146, 135, 21 }, + { 134, 138, 136, 4 }, { 125, 150, 137, 25 }, { 138, 138, 138, 0 }, { 125, 154, 139, 29 }, { 138, 142, 140, 4 }, { 125, 158, 141, 33 }, { 142, 142, 142, 0 }, { 125, 162, 143, 37 }, + { 142, 146, 144, 4 }, { 125, 166, 145, 41 }, { 146, 146, 146, 0 }, { 125, 170, 147, 45 }, { 146, 150, 148, 4 }, { 125, 174, 149, 49 }, { 150, 150, 150, 0 }, { 125, 178, 151, 53 }, + { 150, 154, 152, 4 }, { 125, 182, 153, 57 }, { 154, 154, 154, 0 }, { 125, 186, 155, 61 }, { 154, 158, 156, 4 }, { 125, 190, 157, 65 }, { 158, 158, 158, 0 }, { 158, 158, 158, 0 }, + { 158, 162, 160, 4 }, { 162, 162, 162, 0 }, { 162, 162, 162, 0 }, { 162, 162, 162, 0 }, { 162, 166, 164, 4 }, { 166, 166, 166, 0 }, { 166, 166, 166, 0 }, { 166, 166, 166, 0 }, + { 166, 170, 168, 4 }, { 170, 170, 170, 0 }, { 170, 170, 170, 0 }, { 170, 170, 170, 0 }, { 170, 174, 172, 4 }, { 174, 174, 174, 0 }, { 174, 174, 174, 0 }, { 174, 174, 174, 0 }, + { 174, 178, 176, 4 }, { 178, 178, 178, 0 }, { 178, 178, 178, 0 }, { 178, 178, 178, 0 }, { 178, 182, 180, 4 }, { 182, 182, 182, 0 }, { 182, 182, 182, 0 }, { 182, 182, 182, 0 }, + { 182, 186, 184, 4 }, { 186, 186, 186, 0 }, { 186, 186, 186, 0 }, { 186, 186, 186, 0 }, { 186, 190, 188, 4 }, { 190, 190, 190, 0 }, { 190, 190, 190, 0 }, { 190, 190, 190, 0 }, + { 190, 195, 192, 5 }, { 190, 195, 192, 5 }, { 190, 199, 194, 9 }, { 195, 195, 195, 0 }, { 190, 203, 196, 13 }, { 195, 199, 197, 4 }, { 190, 207, 198, 17 }, { 199, 199, 199, 0 }, + { 190, 211, 200, 21 }, { 199, 203, 201, 4 }, { 190, 215, 202, 25 }, { 203, 203, 203, 0 }, { 190, 219, 204, 29 }, { 203, 207, 205, 4 }, { 190, 223, 206, 33 }, { 207, 207, 207, 0 }, + { 190, 227, 208, 37 }, { 207, 211, 209, 4 }, { 190, 231, 210, 41 }, { 211, 211, 211, 0 }, { 190, 235, 212, 45 }, { 211, 215, 213, 4 }, { 190, 239, 214, 49 }, { 215, 215, 215, 0 }, + { 190, 243, 216, 53 }, { 215, 219, 217, 4 }, { 190, 247, 218, 57 }, { 219, 219, 219, 0 }, { 190, 251, 220, 61 }, { 219, 223, 221, 4 }, { 190, 255, 222, 65 }, { 223, 223, 223, 0 }, + { 223, 223, 223, 0 }, { 223, 227, 225, 4 }, { 227, 227, 227, 0 }, { 227, 227, 227, 0 }, { 227, 227, 227, 0 }, { 227, 231, 229, 4 }, { 231, 231, 231, 0 }, { 231, 231, 231, 0 }, + { 231, 231, 231, 0 }, { 231, 235, 233, 4 }, { 235, 235, 235, 0 }, { 235, 235, 235, 0 }, { 235, 235, 235, 0 }, { 235, 239, 237, 4 }, { 239, 239, 239, 0 }, { 239, 239, 239, 0 }, + { 239, 239, 239, 0 }, { 239, 243, 241, 4 }, { 243, 243, 243, 0 }, { 243, 243, 243, 0 }, { 243, 243, 243, 0 }, { 243, 247, 245, 4 }, { 247, 247, 247, 0 }, { 247, 247, 247, 0 }, + { 247, 247, 247, 0 }, { 247, 251, 249, 4 }, { 251, 251, 251, 0 }, { 251, 251, 251, 0 }, { 251, 251, 251, 0 }, { 251, 255, 253, 4 }, { 255, 255, 255, 0 }, { 255, 255, 255, 0 }, +}; + +TableEntry g_singleColor5_3_p[256] = +{ + { 0, 0, 0, 0 }, { 0, 0, 0, 0 }, { 0, 8, 2, 8 }, { 0, 8, 2, 8 }, { 8, 0, 5, 8 }, { 8, 0, 5, 8 }, { 8, 0, 5, 8 }, { 8, 8, 8, 0 }, + { 8, 8, 8, 0 }, { 8, 8, 8, 0 }, { 8, 16, 10, 8 }, { 0, 33, 11, 33 }, { 16, 8, 13, 8 }, { 16, 8, 13, 8 }, { 16, 8, 13, 8 }, { 16, 16, 16, 0 }, + { 16, 16, 16, 0 }, { 16, 16, 16, 0 }, { 16, 24, 18, 8 }, { 8, 41, 19, 33 }, { 24, 16, 21, 8 }, { 24, 16, 21, 8 }, { 33, 0, 22, 33 }, { 24, 24, 24, 0 }, + { 24, 24, 24, 0 }, { 24, 24, 24, 0 }, { 24, 33, 27, 9 }, { 24, 33, 27, 9 }, { 24, 33, 27, 9 }, { 24, 41, 29, 17 }, { 33, 24, 30, 9 }, { 33, 24, 30, 9 }, + { 24, 49, 32, 25 }, { 33, 33, 33, 0 }, { 33, 33, 33, 0 }, { 33, 41, 35, 8 }, { 33, 41, 35, 8 }, { 41, 33, 38, 8 }, { 41, 33, 38, 8 }, { 41, 33, 38, 8 }, + { 49, 24, 40, 25 }, { 41, 41, 41, 0 }, { 41, 41, 41, 0 }, { 41, 49, 43, 8 }, { 33, 66, 44, 33 }, { 49, 41, 46, 8 }, { 49, 41, 46, 8 }, { 49, 41, 46, 8 }, + { 49, 49, 49, 0 }, { 49, 49, 49, 0 }, { 49, 49, 49, 0 }, { 49, 57, 51, 8 }, { 41, 74, 52, 33 }, { 57, 49, 54, 8 }, { 57, 49, 54, 8 }, { 66, 33, 55, 33 }, + { 57, 57, 57, 0 }, { 57, 57, 57, 0 }, { 57, 57, 57, 0 }, { 57, 66, 60, 9 }, { 57, 66, 60, 9 }, { 57, 66, 60, 9 }, { 57, 74, 62, 17 }, { 66, 57, 63, 9 }, + { 66, 57, 63, 9 }, { 57, 82, 65, 25 }, { 66, 66, 66, 0 }, { 66, 66, 66, 0 }, { 66, 74, 68, 8 }, { 66, 74, 68, 8 }, { 74, 66, 71, 8 }, { 74, 66, 71, 8 }, + { 74, 66, 71, 8 }, { 82, 57, 73, 25 }, { 74, 74, 74, 0 }, { 74, 74, 74, 0 }, { 74, 82, 76, 8 }, { 66, 99, 77, 33 }, { 82, 74, 79, 8 }, { 82, 74, 79, 8 }, + { 82, 74, 79, 8 }, { 82, 82, 82, 0 }, { 82, 82, 82, 0 }, { 82, 82, 82, 0 }, { 82, 90, 84, 8 }, { 74, 107, 85, 33 }, { 90, 82, 87, 8 }, { 90, 82, 87, 8 }, + { 99, 66, 88, 33 }, { 90, 90, 90, 0 }, { 90, 90, 90, 0 }, { 90, 90, 90, 0 }, { 90, 99, 93, 9 }, { 90, 99, 93, 9 }, { 90, 99, 93, 9 }, { 90, 107, 95, 17 }, + { 99, 90, 96, 9 }, { 99, 90, 96, 9 }, { 90, 115, 98, 25 }, { 99, 99, 99, 0 }, { 99, 99, 99, 0 }, { 99, 107, 101, 8 }, { 99, 107, 101, 8 }, { 107, 99, 104, 8 }, + { 107, 99, 104, 8 }, { 107, 99, 104, 8 }, { 115, 90, 106, 25 }, { 107, 107, 107, 0 }, { 107, 107, 107, 0 }, { 107, 115, 109, 8 }, { 99, 132, 110, 33 }, { 115, 107, 112, 8 }, + { 115, 107, 112, 8 }, { 115, 107, 112, 8 }, { 115, 115, 115, 0 }, { 115, 115, 115, 0 }, { 115, 115, 115, 0 }, { 115, 123, 117, 8 }, { 107, 140, 118, 33 }, { 123, 115, 120, 8 }, + { 123, 115, 120, 8 }, { 132, 99, 121, 33 }, { 123, 123, 123, 0 }, { 123, 123, 123, 0 }, { 123, 123, 123, 0 }, { 123, 132, 126, 9 }, { 123, 132, 126, 9 }, { 123, 132, 126, 9 }, + { 123, 140, 128, 17 }, { 132, 123, 129, 9 }, { 132, 123, 129, 9 }, { 123, 148, 131, 25 }, { 132, 132, 132, 0 }, { 132, 132, 132, 0 }, { 132, 140, 134, 8 }, { 132, 140, 134, 8 }, + { 140, 132, 137, 8 }, { 140, 132, 137, 8 }, { 140, 132, 137, 8 }, { 148, 123, 139, 25 }, { 140, 140, 140, 0 }, { 140, 140, 140, 0 }, { 140, 148, 142, 8 }, { 132, 165, 143, 33 }, + { 148, 140, 145, 8 }, { 148, 140, 145, 8 }, { 148, 140, 145, 8 }, { 148, 148, 148, 0 }, { 148, 148, 148, 0 }, { 148, 148, 148, 0 }, { 148, 156, 150, 8 }, { 140, 173, 151, 33 }, + { 156, 148, 153, 8 }, { 156, 148, 153, 8 }, { 165, 132, 154, 33 }, { 156, 156, 156, 0 }, { 156, 156, 156, 0 }, { 156, 156, 156, 0 }, { 156, 165, 159, 9 }, { 156, 165, 159, 9 }, + { 156, 165, 159, 9 }, { 156, 173, 161, 17 }, { 165, 156, 162, 9 }, { 165, 156, 162, 9 }, { 156, 181, 164, 25 }, { 165, 165, 165, 0 }, { 165, 165, 165, 0 }, { 165, 173, 167, 8 }, + { 165, 173, 167, 8 }, { 173, 165, 170, 8 }, { 173, 165, 170, 8 }, { 173, 165, 170, 8 }, { 181, 156, 172, 25 }, { 173, 173, 173, 0 }, { 173, 173, 173, 0 }, { 173, 181, 175, 8 }, + { 165, 198, 176, 33 }, { 181, 173, 178, 8 }, { 181, 173, 178, 8 }, { 181, 173, 178, 8 }, { 181, 181, 181, 0 }, { 181, 181, 181, 0 }, { 181, 181, 181, 0 }, { 181, 189, 183, 8 }, + { 173, 206, 184, 33 }, { 189, 181, 186, 8 }, { 189, 181, 186, 8 }, { 198, 165, 187, 33 }, { 189, 189, 189, 0 }, { 189, 189, 189, 0 }, { 189, 189, 189, 0 }, { 189, 198, 192, 9 }, + { 189, 198, 192, 9 }, { 189, 198, 192, 9 }, { 189, 206, 194, 17 }, { 198, 189, 195, 9 }, { 198, 189, 195, 9 }, { 189, 214, 197, 25 }, { 198, 198, 198, 0 }, { 198, 198, 198, 0 }, + { 198, 206, 200, 8 }, { 198, 206, 200, 8 }, { 206, 198, 203, 8 }, { 206, 198, 203, 8 }, { 206, 198, 203, 8 }, { 214, 189, 205, 25 }, { 206, 206, 206, 0 }, { 206, 206, 206, 0 }, + { 206, 214, 208, 8 }, { 198, 231, 209, 33 }, { 214, 206, 211, 8 }, { 214, 206, 211, 8 }, { 214, 206, 211, 8 }, { 214, 214, 214, 0 }, { 214, 214, 214, 0 }, { 214, 214, 214, 0 }, + { 214, 222, 216, 8 }, { 206, 239, 217, 33 }, { 222, 214, 219, 8 }, { 222, 214, 219, 8 }, { 231, 198, 220, 33 }, { 222, 222, 222, 0 }, { 222, 222, 222, 0 }, { 222, 222, 222, 0 }, + { 222, 231, 225, 9 }, { 222, 231, 225, 9 }, { 222, 231, 225, 9 }, { 222, 239, 227, 17 }, { 231, 222, 228, 9 }, { 231, 222, 228, 9 }, { 222, 247, 230, 25 }, { 231, 231, 231, 0 }, + { 231, 231, 231, 0 }, { 231, 239, 233, 8 }, { 231, 239, 233, 8 }, { 239, 231, 236, 8 }, { 239, 231, 236, 8 }, { 239, 231, 236, 8 }, { 247, 222, 238, 25 }, { 239, 239, 239, 0 }, + { 239, 239, 239, 0 }, { 239, 247, 241, 8 }, { 239, 247, 241, 8 }, { 247, 239, 244, 8 }, { 247, 239, 244, 8 }, { 247, 239, 244, 8 }, { 247, 247, 247, 0 }, { 247, 247, 247, 0 }, + { 247, 247, 247, 0 }, { 247, 255, 249, 8 }, { 247, 255, 249, 8 }, { 255, 247, 252, 8 }, { 255, 247, 252, 8 }, { 255, 247, 252, 8 }, { 255, 255, 255, 0 }, { 255, 255, 255, 0 }, +}; + +TableEntry g_singleColor6_3_p[256] = +{ + { 0, 0, 0, 0 }, { 0, 4, 1, 4 }, { 4, 0, 2, 4 }, { 4, 4, 4, 0 }, { 4, 4, 4, 0 }, { 4, 8, 5, 4 }, { 8, 4, 6, 4 }, { 8, 8, 8, 0 }, + { 8, 8, 8, 0 }, { 8, 12, 9, 4 }, { 12, 8, 10, 4 }, { 12, 12, 12, 0 }, { 12, 12, 12, 0 }, { 12, 16, 13, 4 }, { 16, 12, 14, 4 }, { 16, 16, 16, 0 }, + { 16, 16, 16, 0 }, { 16, 20, 17, 4 }, { 20, 16, 18, 4 }, { 20, 20, 20, 0 }, { 20, 20, 20, 0 }, { 20, 24, 21, 4 }, { 24, 20, 22, 4 }, { 24, 24, 24, 0 }, + { 24, 24, 24, 0 }, { 24, 28, 25, 4 }, { 28, 24, 26, 4 }, { 28, 28, 28, 0 }, { 28, 28, 28, 0 }, { 28, 32, 29, 4 }, { 32, 28, 30, 4 }, { 32, 32, 32, 0 }, + { 32, 32, 32, 0 }, { 32, 36, 33, 4 }, { 36, 32, 34, 4 }, { 36, 36, 36, 0 }, { 36, 36, 36, 0 }, { 36, 40, 37, 4 }, { 40, 36, 38, 4 }, { 40, 40, 40, 0 }, + { 40, 40, 40, 0 }, { 40, 44, 41, 4 }, { 44, 40, 42, 4 }, { 32, 65, 43, 33 }, { 44, 44, 44, 0 }, { 44, 48, 45, 4 }, { 48, 44, 46, 4 }, { 36, 69, 47, 33 }, + { 48, 48, 48, 0 }, { 48, 52, 49, 4 }, { 52, 48, 50, 4 }, { 44, 65, 51, 21 }, { 52, 52, 52, 0 }, { 52, 56, 53, 4 }, { 56, 52, 54, 4 }, { 48, 69, 55, 21 }, + { 56, 56, 56, 0 }, { 56, 60, 57, 4 }, { 60, 56, 58, 4 }, { 56, 65, 59, 9 }, { 60, 60, 60, 0 }, { 60, 65, 61, 5 }, { 65, 56, 62, 9 }, { 65, 60, 63, 5 }, + { 60, 73, 64, 13 }, { 65, 65, 65, 0 }, { 65, 69, 66, 4 }, { 69, 65, 67, 4 }, { 73, 60, 68, 13 }, { 69, 69, 69, 0 }, { 69, 73, 70, 4 }, { 73, 69, 71, 4 }, + { 81, 56, 72, 25 }, { 73, 73, 73, 0 }, { 73, 77, 74, 4 }, { 77, 73, 75, 4 }, { 85, 60, 76, 25 }, { 77, 77, 77, 0 }, { 77, 81, 78, 4 }, { 81, 77, 79, 4 }, + { 81, 81, 81, 0 }, { 81, 81, 81, 0 }, { 81, 85, 82, 4 }, { 85, 81, 83, 4 }, { 85, 85, 85, 0 }, { 85, 85, 85, 0 }, { 85, 89, 86, 4 }, { 89, 85, 87, 4 }, + { 89, 89, 89, 0 }, { 89, 89, 89, 0 }, { 89, 93, 90, 4 }, { 93, 89, 91, 4 }, { 93, 93, 93, 0 }, { 93, 93, 93, 0 }, { 93, 97, 94, 4 }, { 97, 93, 95, 4 }, + { 97, 97, 97, 0 }, { 97, 97, 97, 0 }, { 97, 101, 98, 4 }, { 101, 97, 99, 4 }, { 101, 101, 101, 0 }, { 101, 101, 101, 0 }, { 101, 105, 102, 4 }, { 105, 101, 103, 4 }, + { 105, 105, 105, 0 }, { 105, 105, 105, 0 }, { 105, 109, 106, 4 }, { 109, 105, 107, 4 }, { 97, 130, 108, 33 }, { 109, 109, 109, 0 }, { 109, 113, 110, 4 }, { 113, 109, 111, 4 }, + { 101, 134, 112, 33 }, { 113, 113, 113, 0 }, { 113, 117, 114, 4 }, { 117, 113, 115, 4 }, { 109, 130, 116, 21 }, { 117, 117, 117, 0 }, { 117, 121, 118, 4 }, { 121, 117, 119, 4 }, + { 113, 134, 120, 21 }, { 121, 121, 121, 0 }, { 121, 125, 122, 4 }, { 125, 121, 123, 4 }, { 121, 130, 124, 9 }, { 125, 125, 125, 0 }, { 125, 130, 126, 5 }, { 130, 121, 127, 9 }, + { 130, 125, 128, 5 }, { 125, 138, 129, 13 }, { 130, 130, 130, 0 }, { 130, 134, 131, 4 }, { 134, 130, 132, 4 }, { 138, 125, 133, 13 }, { 134, 134, 134, 0 }, { 134, 138, 135, 4 }, + { 138, 134, 136, 4 }, { 146, 121, 137, 25 }, { 138, 138, 138, 0 }, { 138, 142, 139, 4 }, { 142, 138, 140, 4 }, { 150, 125, 141, 25 }, { 142, 142, 142, 0 }, { 142, 146, 143, 4 }, + { 146, 142, 144, 4 }, { 146, 146, 146, 0 }, { 146, 146, 146, 0 }, { 146, 150, 147, 4 }, { 150, 146, 148, 4 }, { 150, 150, 150, 0 }, { 150, 150, 150, 0 }, { 150, 154, 151, 4 }, + { 154, 150, 152, 4 }, { 154, 154, 154, 0 }, { 154, 154, 154, 0 }, { 154, 158, 155, 4 }, { 158, 154, 156, 4 }, { 158, 158, 158, 0 }, { 158, 158, 158, 0 }, { 158, 162, 159, 4 }, + { 162, 158, 160, 4 }, { 162, 162, 162, 0 }, { 162, 162, 162, 0 }, { 162, 166, 163, 4 }, { 166, 162, 164, 4 }, { 166, 166, 166, 0 }, { 166, 166, 166, 0 }, { 166, 170, 167, 4 }, + { 170, 166, 168, 4 }, { 170, 170, 170, 0 }, { 170, 170, 170, 0 }, { 170, 174, 171, 4 }, { 174, 170, 172, 4 }, { 162, 195, 173, 33 }, { 174, 174, 174, 0 }, { 174, 178, 175, 4 }, + { 178, 174, 176, 4 }, { 166, 199, 177, 33 }, { 178, 178, 178, 0 }, { 178, 182, 179, 4 }, { 182, 178, 180, 4 }, { 174, 195, 181, 21 }, { 182, 182, 182, 0 }, { 182, 186, 183, 4 }, + { 186, 182, 184, 4 }, { 178, 199, 185, 21 }, { 186, 186, 186, 0 }, { 186, 190, 187, 4 }, { 190, 186, 188, 4 }, { 186, 195, 189, 9 }, { 190, 190, 190, 0 }, { 190, 195, 191, 5 }, + { 195, 186, 192, 9 }, { 195, 190, 193, 5 }, { 190, 203, 194, 13 }, { 195, 195, 195, 0 }, { 195, 199, 196, 4 }, { 199, 195, 197, 4 }, { 203, 190, 198, 13 }, { 199, 199, 199, 0 }, + { 199, 203, 200, 4 }, { 203, 199, 201, 4 }, { 211, 186, 202, 25 }, { 203, 203, 203, 0 }, { 203, 207, 204, 4 }, { 207, 203, 205, 4 }, { 215, 190, 206, 25 }, { 207, 207, 207, 0 }, + { 207, 211, 208, 4 }, { 211, 207, 209, 4 }, { 211, 211, 211, 0 }, { 211, 211, 211, 0 }, { 211, 215, 212, 4 }, { 215, 211, 213, 4 }, { 215, 215, 215, 0 }, { 215, 215, 215, 0 }, + { 215, 219, 216, 4 }, { 219, 215, 217, 4 }, { 219, 219, 219, 0 }, { 219, 219, 219, 0 }, { 219, 223, 220, 4 }, { 223, 219, 221, 4 }, { 223, 223, 223, 0 }, { 223, 223, 223, 0 }, + { 223, 227, 224, 4 }, { 227, 223, 225, 4 }, { 227, 227, 227, 0 }, { 227, 227, 227, 0 }, { 227, 231, 228, 4 }, { 231, 227, 229, 4 }, { 231, 231, 231, 0 }, { 231, 231, 231, 0 }, + { 231, 235, 232, 4 }, { 235, 231, 233, 4 }, { 235, 235, 235, 0 }, { 235, 235, 235, 0 }, { 235, 239, 236, 4 }, { 239, 235, 237, 4 }, { 239, 239, 239, 0 }, { 239, 239, 239, 0 }, + { 239, 243, 240, 4 }, { 243, 239, 241, 4 }, { 243, 243, 243, 0 }, { 243, 243, 243, 0 }, { 243, 247, 244, 4 }, { 247, 243, 245, 4 }, { 247, 247, 247, 0 }, { 247, 247, 247, 0 }, + { 247, 251, 248, 4 }, { 251, 247, 249, 4 }, { 251, 251, 251, 0 }, { 251, 251, 251, 0 }, { 251, 255, 252, 4 }, { 255, 251, 253, 4 }, { 255, 255, 255, 0 }, { 255, 255, 255, 0 }, +}; + +TableEntry g_singleColor5_2_p[256] = +{ + { 0, 0, 0, 0 }, { 0, 0, 0, 0 }, { 0, 0, 0, 0 }, { 0, 8, 4, 8 }, { 0, 8, 4, 8 }, { 0, 8, 4, 8 }, { 8, 8, 8, 0 }, { 8, 8, 8, 0 }, + { 8, 8, 8, 0 }, { 8, 8, 8, 0 }, { 8, 8, 8, 0 }, { 8, 16, 12, 8 }, { 8, 16, 12, 8 }, { 8, 16, 12, 8 }, { 16, 16, 16, 0 }, { 16, 16, 16, 0 }, + { 16, 16, 16, 0 }, { 16, 16, 16, 0 }, { 16, 16, 16, 0 }, { 16, 24, 20, 8 }, { 16, 24, 20, 8 }, { 16, 24, 20, 8 }, { 24, 24, 24, 0 }, { 24, 24, 24, 0 }, + { 24, 24, 24, 0 }, { 24, 24, 24, 0 }, { 24, 24, 24, 0 }, { 24, 33, 28, 9 }, { 24, 33, 28, 9 }, { 24, 33, 28, 9 }, { 24, 33, 28, 9 }, { 24, 41, 32, 17 }, + { 24, 41, 32, 17 }, { 33, 33, 33, 0 }, { 33, 33, 33, 0 }, { 24, 49, 36, 25 }, { 24, 49, 36, 25 }, { 33, 41, 37, 8 }, { 33, 41, 37, 8 }, { 24, 57, 40, 33 }, + { 24, 57, 40, 33 }, { 41, 41, 41, 0 }, { 41, 41, 41, 0 }, { 41, 41, 41, 0 }, { 41, 49, 45, 8 }, { 41, 49, 45, 8 }, { 41, 49, 45, 8 }, { 49, 49, 49, 0 }, + { 49, 49, 49, 0 }, { 49, 49, 49, 0 }, { 49, 49, 49, 0 }, { 49, 49, 49, 0 }, { 49, 57, 53, 8 }, { 49, 57, 53, 8 }, { 49, 57, 53, 8 }, { 57, 57, 57, 0 }, + { 57, 57, 57, 0 }, { 57, 57, 57, 0 }, { 57, 57, 57, 0 }, { 57, 57, 57, 0 }, { 57, 66, 61, 9 }, { 57, 66, 61, 9 }, { 57, 66, 61, 9 }, { 57, 66, 61, 9 }, + { 57, 74, 65, 17 }, { 57, 74, 65, 17 }, { 66, 66, 66, 0 }, { 66, 66, 66, 0 }, { 57, 82, 69, 25 }, { 57, 82, 69, 25 }, { 66, 74, 70, 8 }, { 66, 74, 70, 8 }, + { 57, 90, 73, 33 }, { 57, 90, 73, 33 }, { 74, 74, 74, 0 }, { 74, 74, 74, 0 }, { 74, 74, 74, 0 }, { 74, 82, 78, 8 }, { 74, 82, 78, 8 }, { 74, 82, 78, 8 }, + { 82, 82, 82, 0 }, { 82, 82, 82, 0 }, { 82, 82, 82, 0 }, { 82, 82, 82, 0 }, { 82, 82, 82, 0 }, { 82, 90, 86, 8 }, { 82, 90, 86, 8 }, { 82, 90, 86, 8 }, + { 90, 90, 90, 0 }, { 90, 90, 90, 0 }, { 90, 90, 90, 0 }, { 90, 90, 90, 0 }, { 90, 90, 90, 0 }, { 90, 99, 94, 9 }, { 90, 99, 94, 9 }, { 90, 99, 94, 9 }, + { 90, 99, 94, 9 }, { 90, 107, 98, 17 }, { 90, 107, 98, 17 }, { 99, 99, 99, 0 }, { 99, 99, 99, 0 }, { 90, 115, 102, 25 }, { 90, 115, 102, 25 }, { 99, 107, 103, 8 }, + { 99, 107, 103, 8 }, { 90, 123, 106, 33 }, { 90, 123, 106, 33 }, { 107, 107, 107, 0 }, { 107, 107, 107, 0 }, { 107, 107, 107, 0 }, { 107, 115, 111, 8 }, { 107, 115, 111, 8 }, + { 107, 115, 111, 8 }, { 115, 115, 115, 0 }, { 115, 115, 115, 0 }, { 115, 115, 115, 0 }, { 115, 115, 115, 0 }, { 115, 115, 115, 0 }, { 115, 123, 119, 8 }, { 115, 123, 119, 8 }, + { 115, 123, 119, 8 }, { 123, 123, 123, 0 }, { 123, 123, 123, 0 }, { 123, 123, 123, 0 }, { 123, 123, 123, 0 }, { 123, 123, 123, 0 }, { 123, 132, 127, 9 }, { 123, 132, 127, 9 }, + { 123, 132, 127, 9 }, { 123, 132, 127, 9 }, { 123, 140, 131, 17 }, { 123, 140, 131, 17 }, { 132, 132, 132, 0 }, { 132, 132, 132, 0 }, { 123, 148, 135, 25 }, { 123, 148, 135, 25 }, + { 132, 140, 136, 8 }, { 132, 140, 136, 8 }, { 123, 156, 139, 33 }, { 123, 156, 139, 33 }, { 140, 140, 140, 0 }, { 140, 140, 140, 0 }, { 140, 140, 140, 0 }, { 140, 148, 144, 8 }, + { 140, 148, 144, 8 }, { 140, 148, 144, 8 }, { 148, 148, 148, 0 }, { 148, 148, 148, 0 }, { 148, 148, 148, 0 }, { 148, 148, 148, 0 }, { 148, 148, 148, 0 }, { 148, 156, 152, 8 }, + { 148, 156, 152, 8 }, { 148, 156, 152, 8 }, { 156, 156, 156, 0 }, { 156, 156, 156, 0 }, { 156, 156, 156, 0 }, { 156, 156, 156, 0 }, { 156, 156, 156, 0 }, { 156, 165, 160, 9 }, + { 156, 165, 160, 9 }, { 156, 165, 160, 9 }, { 156, 165, 160, 9 }, { 156, 173, 164, 17 }, { 156, 173, 164, 17 }, { 165, 165, 165, 0 }, { 165, 165, 165, 0 }, { 156, 181, 168, 25 }, + { 156, 181, 168, 25 }, { 165, 173, 169, 8 }, { 165, 173, 169, 8 }, { 156, 189, 172, 33 }, { 156, 189, 172, 33 }, { 173, 173, 173, 0 }, { 173, 173, 173, 0 }, { 173, 173, 173, 0 }, + { 173, 181, 177, 8 }, { 173, 181, 177, 8 }, { 173, 181, 177, 8 }, { 181, 181, 181, 0 }, { 181, 181, 181, 0 }, { 181, 181, 181, 0 }, { 181, 181, 181, 0 }, { 181, 181, 181, 0 }, + { 181, 189, 185, 8 }, { 181, 189, 185, 8 }, { 181, 189, 185, 8 }, { 189, 189, 189, 0 }, { 189, 189, 189, 0 }, { 189, 189, 189, 0 }, { 189, 189, 189, 0 }, { 189, 189, 189, 0 }, + { 189, 198, 193, 9 }, { 189, 198, 193, 9 }, { 189, 198, 193, 9 }, { 189, 198, 193, 9 }, { 189, 206, 197, 17 }, { 189, 206, 197, 17 }, { 198, 198, 198, 0 }, { 198, 198, 198, 0 }, + { 189, 214, 201, 25 }, { 189, 214, 201, 25 }, { 198, 206, 202, 8 }, { 198, 206, 202, 8 }, { 189, 222, 205, 33 }, { 189, 222, 205, 33 }, { 206, 206, 206, 0 }, { 206, 206, 206, 0 }, + { 206, 206, 206, 0 }, { 206, 214, 210, 8 }, { 206, 214, 210, 8 }, { 206, 214, 210, 8 }, { 214, 214, 214, 0 }, { 214, 214, 214, 0 }, { 214, 214, 214, 0 }, { 214, 214, 214, 0 }, + { 214, 214, 214, 0 }, { 214, 222, 218, 8 }, { 214, 222, 218, 8 }, { 214, 222, 218, 8 }, { 222, 222, 222, 0 }, { 222, 222, 222, 0 }, { 222, 222, 222, 0 }, { 222, 222, 222, 0 }, + { 222, 222, 222, 0 }, { 222, 231, 226, 9 }, { 222, 231, 226, 9 }, { 222, 231, 226, 9 }, { 222, 231, 226, 9 }, { 222, 239, 230, 17 }, { 222, 239, 230, 17 }, { 231, 231, 231, 0 }, + { 231, 231, 231, 0 }, { 222, 247, 234, 25 }, { 222, 247, 234, 25 }, { 231, 239, 235, 8 }, { 231, 239, 235, 8 }, { 222, 255, 238, 33 }, { 222, 255, 238, 33 }, { 239, 239, 239, 0 }, + { 239, 239, 239, 0 }, { 239, 239, 239, 0 }, { 239, 247, 243, 8 }, { 239, 247, 243, 8 }, { 239, 247, 243, 8 }, { 247, 247, 247, 0 }, { 247, 247, 247, 0 }, { 247, 247, 247, 0 }, + { 247, 247, 247, 0 }, { 247, 247, 247, 0 }, { 247, 255, 251, 8 }, { 247, 255, 251, 8 }, { 247, 255, 251, 8 }, { 255, 255, 255, 0 }, { 255, 255, 255, 0 }, { 255, 255, 255, 0 }, +}; + +TableEntry g_singleColor6_2_p[256] = +{ + { 0, 0, 0, 0 }, { 0, 0, 0, 0 }, { 0, 4, 2, 4 }, { 4, 4, 4, 0 }, { 4, 4, 4, 0 }, { 4, 4, 4, 0 }, { 4, 8, 6, 4 }, { 8, 8, 8, 0 }, + { 8, 8, 8, 0 }, { 8, 8, 8, 0 }, { 8, 12, 10, 4 }, { 12, 12, 12, 0 }, { 12, 12, 12, 0 }, { 12, 12, 12, 0 }, { 12, 16, 14, 4 }, { 16, 16, 16, 0 }, + { 16, 16, 16, 0 }, { 16, 16, 16, 0 }, { 16, 20, 18, 4 }, { 20, 20, 20, 0 }, { 20, 20, 20, 0 }, { 20, 20, 20, 0 }, { 20, 24, 22, 4 }, { 24, 24, 24, 0 }, + { 24, 24, 24, 0 }, { 24, 24, 24, 0 }, { 24, 28, 26, 4 }, { 28, 28, 28, 0 }, { 28, 28, 28, 0 }, { 28, 28, 28, 0 }, { 28, 32, 30, 4 }, { 32, 32, 32, 0 }, + { 32, 32, 32, 0 }, { 32, 32, 32, 0 }, { 32, 36, 34, 4 }, { 36, 36, 36, 0 }, { 36, 36, 36, 0 }, { 36, 36, 36, 0 }, { 36, 40, 38, 4 }, { 40, 40, 40, 0 }, + { 40, 40, 40, 0 }, { 40, 40, 40, 0 }, { 40, 44, 42, 4 }, { 44, 44, 44, 0 }, { 44, 44, 44, 0 }, { 44, 44, 44, 0 }, { 44, 48, 46, 4 }, { 48, 48, 48, 0 }, + { 48, 48, 48, 0 }, { 48, 48, 48, 0 }, { 48, 52, 50, 4 }, { 52, 52, 52, 0 }, { 52, 52, 52, 0 }, { 52, 52, 52, 0 }, { 52, 56, 54, 4 }, { 56, 56, 56, 0 }, + { 56, 56, 56, 0 }, { 56, 56, 56, 0 }, { 56, 60, 58, 4 }, { 60, 60, 60, 0 }, { 60, 60, 60, 0 }, { 60, 60, 60, 0 }, { 60, 65, 62, 5 }, { 60, 65, 62, 5 }, + { 60, 69, 64, 9 }, { 65, 65, 65, 0 }, { 60, 73, 66, 13 }, { 65, 69, 67, 4 }, { 60, 77, 68, 17 }, { 69, 69, 69, 0 }, { 60, 81, 70, 21 }, { 69, 73, 71, 4 }, + { 60, 85, 72, 25 }, { 73, 73, 73, 0 }, { 60, 89, 74, 29 }, { 73, 77, 75, 4 }, { 60, 93, 76, 33 }, { 77, 77, 77, 0 }, { 77, 77, 77, 0 }, { 77, 81, 79, 4 }, + { 81, 81, 81, 0 }, { 81, 81, 81, 0 }, { 81, 81, 81, 0 }, { 81, 85, 83, 4 }, { 85, 85, 85, 0 }, { 85, 85, 85, 0 }, { 85, 85, 85, 0 }, { 85, 89, 87, 4 }, + { 89, 89, 89, 0 }, { 89, 89, 89, 0 }, { 89, 89, 89, 0 }, { 89, 93, 91, 4 }, { 93, 93, 93, 0 }, { 93, 93, 93, 0 }, { 93, 93, 93, 0 }, { 93, 97, 95, 4 }, + { 97, 97, 97, 0 }, { 97, 97, 97, 0 }, { 97, 97, 97, 0 }, { 97, 101, 99, 4 }, { 101, 101, 101, 0 }, { 101, 101, 101, 0 }, { 101, 101, 101, 0 }, { 101, 105, 103, 4 }, + { 105, 105, 105, 0 }, { 105, 105, 105, 0 }, { 105, 105, 105, 0 }, { 105, 109, 107, 4 }, { 109, 109, 109, 0 }, { 109, 109, 109, 0 }, { 109, 109, 109, 0 }, { 109, 113, 111, 4 }, + { 113, 113, 113, 0 }, { 113, 113, 113, 0 }, { 113, 113, 113, 0 }, { 113, 117, 115, 4 }, { 117, 117, 117, 0 }, { 117, 117, 117, 0 }, { 117, 117, 117, 0 }, { 117, 121, 119, 4 }, + { 121, 121, 121, 0 }, { 121, 121, 121, 0 }, { 121, 121, 121, 0 }, { 121, 125, 123, 4 }, { 125, 125, 125, 0 }, { 125, 125, 125, 0 }, { 125, 125, 125, 0 }, { 125, 130, 127, 5 }, + { 125, 130, 127, 5 }, { 125, 134, 129, 9 }, { 130, 130, 130, 0 }, { 125, 138, 131, 13 }, { 130, 134, 132, 4 }, { 125, 142, 133, 17 }, { 134, 134, 134, 0 }, { 125, 146, 135, 21 }, + { 134, 138, 136, 4 }, { 125, 150, 137, 25 }, { 138, 138, 138, 0 }, { 125, 154, 139, 29 }, { 138, 142, 140, 4 }, { 125, 158, 141, 33 }, { 142, 142, 142, 0 }, { 142, 142, 142, 0 }, + { 142, 146, 144, 4 }, { 146, 146, 146, 0 }, { 146, 146, 146, 0 }, { 146, 146, 146, 0 }, { 146, 150, 148, 4 }, { 150, 150, 150, 0 }, { 150, 150, 150, 0 }, { 150, 150, 150, 0 }, + { 150, 154, 152, 4 }, { 154, 154, 154, 0 }, { 154, 154, 154, 0 }, { 154, 154, 154, 0 }, { 154, 158, 156, 4 }, { 158, 158, 158, 0 }, { 158, 158, 158, 0 }, { 158, 158, 158, 0 }, + { 158, 162, 160, 4 }, { 162, 162, 162, 0 }, { 162, 162, 162, 0 }, { 162, 162, 162, 0 }, { 162, 166, 164, 4 }, { 166, 166, 166, 0 }, { 166, 166, 166, 0 }, { 166, 166, 166, 0 }, + { 166, 170, 168, 4 }, { 170, 170, 170, 0 }, { 170, 170, 170, 0 }, { 170, 170, 170, 0 }, { 170, 174, 172, 4 }, { 174, 174, 174, 0 }, { 174, 174, 174, 0 }, { 174, 174, 174, 0 }, + { 174, 178, 176, 4 }, { 178, 178, 178, 0 }, { 178, 178, 178, 0 }, { 178, 178, 178, 0 }, { 178, 182, 180, 4 }, { 182, 182, 182, 0 }, { 182, 182, 182, 0 }, { 182, 182, 182, 0 }, + { 182, 186, 184, 4 }, { 186, 186, 186, 0 }, { 186, 186, 186, 0 }, { 186, 186, 186, 0 }, { 186, 190, 188, 4 }, { 190, 190, 190, 0 }, { 190, 190, 190, 0 }, { 190, 190, 190, 0 }, + { 190, 195, 192, 5 }, { 190, 195, 192, 5 }, { 190, 199, 194, 9 }, { 195, 195, 195, 0 }, { 190, 203, 196, 13 }, { 195, 199, 197, 4 }, { 190, 207, 198, 17 }, { 199, 199, 199, 0 }, + { 190, 211, 200, 21 }, { 199, 203, 201, 4 }, { 190, 215, 202, 25 }, { 203, 203, 203, 0 }, { 190, 219, 204, 29 }, { 203, 207, 205, 4 }, { 190, 223, 206, 33 }, { 207, 207, 207, 0 }, + { 207, 207, 207, 0 }, { 207, 211, 209, 4 }, { 211, 211, 211, 0 }, { 211, 211, 211, 0 }, { 211, 211, 211, 0 }, { 211, 215, 213, 4 }, { 215, 215, 215, 0 }, { 215, 215, 215, 0 }, + { 215, 215, 215, 0 }, { 215, 219, 217, 4 }, { 219, 219, 219, 0 }, { 219, 219, 219, 0 }, { 219, 219, 219, 0 }, { 219, 223, 221, 4 }, { 223, 223, 223, 0 }, { 223, 223, 223, 0 }, + { 223, 223, 223, 0 }, { 223, 227, 225, 4 }, { 227, 227, 227, 0 }, { 227, 227, 227, 0 }, { 227, 227, 227, 0 }, { 227, 231, 229, 4 }, { 231, 231, 231, 0 }, { 231, 231, 231, 0 }, + { 231, 231, 231, 0 }, { 231, 235, 233, 4 }, { 235, 235, 235, 0 }, { 235, 235, 235, 0 }, { 235, 235, 235, 0 }, { 235, 239, 237, 4 }, { 239, 239, 239, 0 }, { 239, 239, 239, 0 }, + { 239, 239, 239, 0 }, { 239, 243, 241, 4 }, { 243, 243, 243, 0 }, { 243, 243, 243, 0 }, { 243, 243, 243, 0 }, { 243, 247, 245, 4 }, { 247, 247, 247, 0 }, { 247, 247, 247, 0 }, + { 247, 247, 247, 0 }, { 247, 251, 249, 4 }, { 251, 251, 251, 0 }, { 251, 251, 251, 0 }, { 251, 251, 251, 0 }, { 251, 255, 253, 4 }, { 255, 255, 255, 0 }, { 255, 255, 255, 0 }, +}; + +}}} diff --git a/thirdparty/cvtt/ConvectionKernels_SingleFile.cpp b/thirdparty/cvtt/ConvectionKernels_SingleFile.cpp new file mode 100644 index 0000000000..ad59988655 --- /dev/null +++ b/thirdparty/cvtt/ConvectionKernels_SingleFile.cpp @@ -0,0 +1,48 @@ +/* +Convection Texture Tools +Copyright (c) 2018-2019 Eric Lasota + +Permission is hereby granted, free of charge, to any person obtaining +a copy of this software and associated documentation files (the +"Software"), to deal in the Software without restriction, including +without limitation the rights to use, copy, modify, merge, publish, +distribute, sublicense, and/or sell copies of the Software, and to +permit persons to whom the Software is furnished to do so, subject +to the following conditions: + +The above copyright notice and this permission notice shall be included +in all copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS +OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + +------------------------------------------------------------------------------------- + +Portions based on DirectX Texture Library (DirectXTex) + +Copyright (c) Microsoft Corporation. All rights reserved. +Licensed under the MIT License. + +http://go.microsoft.com/fwlink/?LinkId=248926 +*/ +#include "ConvectionKernels_Config.h" + +#if defined(CVTT_SINGLE_FILE) +#define CVTT_SINGLE_FILE_IMPL + +#include "ConvectionKernels_API.cpp" +#include "ConvectionKernels_BC67.cpp" +#include "ConvectionKernels_BC6H_IO.cpp" +#include "ConvectionKernels_BC7_PrioData.cpp" +#include "ConvectionKernels_BCCommon.cpp" +#include "ConvectionKernels_ETC.cpp" +#include "ConvectionKernels_IndexSelector.cpp" +#include "ConvectionKernels_S3TC.cpp" +#include "ConvectionKernels_Util.cpp" + +#endif diff --git a/thirdparty/cvtt/ConvectionKernels_UnfinishedEndpoints.h b/thirdparty/cvtt/ConvectionKernels_UnfinishedEndpoints.h new file mode 100644 index 0000000000..371cbe54bf --- /dev/null +++ b/thirdparty/cvtt/ConvectionKernels_UnfinishedEndpoints.h @@ -0,0 +1,121 @@ +#pragma once + +#include "ConvectionKernels_Util.h" + +namespace cvtt +{ + namespace Internal + { + template<int TVectorSize> + class UnfinishedEndpoints + { + public: + typedef ParallelMath::Float MFloat; + typedef ParallelMath::UInt16 MUInt16; + typedef ParallelMath::UInt15 MUInt15; + typedef ParallelMath::SInt16 MSInt16; + typedef ParallelMath::SInt32 MSInt32; + + UnfinishedEndpoints() + { + } + + UnfinishedEndpoints(const MFloat *base, const MFloat *offset) + { + for (int ch = 0; ch < TVectorSize; ch++) + m_base[ch] = base[ch]; + for (int ch = 0; ch < TVectorSize; ch++) + m_offset[ch] = offset[ch]; + } + + UnfinishedEndpoints(const UnfinishedEndpoints& other) + { + for (int ch = 0; ch < TVectorSize; ch++) + m_base[ch] = other.m_base[ch]; + for (int ch = 0; ch < TVectorSize; ch++) + m_offset[ch] = other.m_offset[ch]; + } + + void FinishHDRUnsigned(int tweak, int range, MSInt16 *outEP0, MSInt16 *outEP1, ParallelMath::RoundTowardNearestForScope *roundingMode) + { + float tweakFactors[2]; + Util::ComputeTweakFactors(tweak, range, tweakFactors); + + for (int ch = 0; ch < TVectorSize; ch++) + { + MUInt15 channelEPs[2]; + for (int epi = 0; epi < 2; epi++) + { + MFloat f = ParallelMath::Clamp(m_base[ch] + m_offset[ch] * tweakFactors[epi], 0.0f, 31743.0f); + channelEPs[epi] = ParallelMath::RoundAndConvertToU15(f, roundingMode); + } + + outEP0[ch] = ParallelMath::LosslessCast<MSInt16>::Cast(channelEPs[0]); + outEP1[ch] = ParallelMath::LosslessCast<MSInt16>::Cast(channelEPs[1]); + } + } + + void FinishHDRSigned(int tweak, int range, MSInt16* outEP0, MSInt16* outEP1, ParallelMath::RoundTowardNearestForScope* roundingMode) + { + float tweakFactors[2]; + Util::ComputeTweakFactors(tweak, range, tweakFactors); + + for (int ch = 0; ch < TVectorSize; ch++) + { + MSInt16 channelEPs[2]; + for (int epi = 0; epi < 2; epi++) + { + MFloat f = ParallelMath::Clamp(m_base[ch] + m_offset[ch] * tweakFactors[epi], -31743.0f, 31743.0f); + channelEPs[epi] = ParallelMath::RoundAndConvertToS16(f, roundingMode); + } + + outEP0[ch] = channelEPs[0]; + outEP1[ch] = channelEPs[1]; + } + } + + void FinishLDR(int tweak, int range, MUInt15* outEP0, MUInt15* outEP1) + { + ParallelMath::RoundTowardNearestForScope roundingMode; + + float tweakFactors[2]; + Util::ComputeTweakFactors(tweak, range, tweakFactors); + + for (int ch = 0; ch < TVectorSize; ch++) + { + MFloat ep0f = ParallelMath::Clamp(m_base[ch] + m_offset[ch] * tweakFactors[0], 0.0f, 255.0f); + MFloat ep1f = ParallelMath::Clamp(m_base[ch] + m_offset[ch] * tweakFactors[1], 0.0f, 255.0f); + outEP0[ch] = ParallelMath::RoundAndConvertToU15(ep0f, &roundingMode); + outEP1[ch] = ParallelMath::RoundAndConvertToU15(ep1f, &roundingMode); + } + } + + template<int TNewVectorSize> + UnfinishedEndpoints<TNewVectorSize> ExpandTo(float filler) + { + MFloat newBase[TNewVectorSize]; + MFloat newOffset[TNewVectorSize]; + + for (int ch = 0; ch < TNewVectorSize && ch < TVectorSize; ch++) + { + newBase[ch] = m_base[ch]; + newOffset[ch] = m_offset[ch]; + } + + MFloat fillerV = ParallelMath::MakeFloat(filler); + + for (int ch = TVectorSize; ch < TNewVectorSize; ch++) + { + newBase[ch] = fillerV; + newOffset[ch] = ParallelMath::MakeFloatZero(); + } + + return UnfinishedEndpoints<TNewVectorSize>(newBase, newOffset); + } + + private: + MFloat m_base[TVectorSize]; + MFloat m_offset[TVectorSize]; + }; + } +} diff --git a/thirdparty/cvtt/ConvectionKernels_Util.cpp b/thirdparty/cvtt/ConvectionKernels_Util.cpp new file mode 100644 index 0000000000..d9c25c7845 --- /dev/null +++ b/thirdparty/cvtt/ConvectionKernels_Util.cpp @@ -0,0 +1,88 @@ +/* +Convection Texture Tools +Copyright (c) 2018-2019 Eric Lasota + +Permission is hereby granted, free of charge, to any person obtaining +a copy of this software and associated documentation files (the +"Software"), to deal in the Software without restriction, including +without limitation the rights to use, copy, modify, merge, publish, +distribute, sublicense, and/or sell copies of the Software, and to +permit persons to whom the Software is furnished to do so, subject +to the following conditions: + +The above copyright notice and this permission notice shall be included +in all copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS +OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + +------------------------------------------------------------------------------------- + +Portions based on DirectX Texture Library (DirectXTex) + +Copyright (c) Microsoft Corporation. All rights reserved. +Licensed under the MIT License. + +http://go.microsoft.com/fwlink/?LinkId=248926 +*/ +#include "ConvectionKernels_Config.h" + +#if !defined(CVTT_SINGLE_FILE) || defined(CVTT_SINGLE_FILE_IMPL) + +#include "ConvectionKernels.h" +#include "ConvectionKernels_ParallelMath.h" + +#include <algorithm> + +namespace cvtt +{ + namespace Util + { + // Signed input blocks are converted into unsigned space, with the maximum value being 254 + void BiasSignedInput(PixelBlockU8 inputNormalized[ParallelMath::ParallelSize], const PixelBlockS8 inputSigned[ParallelMath::ParallelSize]) + { + for (size_t block = 0; block < ParallelMath::ParallelSize; block++) + { + const PixelBlockS8& inputSignedBlock = inputSigned[block]; + PixelBlockU8& inputNormalizedBlock = inputNormalized[block]; + + for (size_t px = 0; px < 16; px++) + { + for (size_t ch = 0; ch < 4; ch++) + inputNormalizedBlock.m_pixels[px][ch] = static_cast<uint8_t>(std::max<int>(inputSignedBlock.m_pixels[px][ch], -127) + 127); + } + } + } + + void FillWeights(const Options &options, float channelWeights[4]) + { + if (options.flags & Flags::Uniform) + channelWeights[0] = channelWeights[1] = channelWeights[2] = channelWeights[3] = 1.0f; + else + { + channelWeights[0] = options.redWeight; + channelWeights[1] = options.greenWeight; + channelWeights[2] = options.blueWeight; + channelWeights[3] = options.alphaWeight; + } + } + + void ComputeTweakFactors(int tweak, int range, float *outFactors) + { + int totalUnits = range - 1; + int minOutsideUnits = ((tweak >> 1) & 1); + int maxOutsideUnits = (tweak & 1); + int insideUnits = totalUnits - minOutsideUnits - maxOutsideUnits; + + outFactors[0] = -static_cast<float>(minOutsideUnits) / static_cast<float>(insideUnits); + outFactors[1] = static_cast<float>(maxOutsideUnits) / static_cast<float>(insideUnits) + 1.0f; + } + } +} + +#endif diff --git a/thirdparty/cvtt/ConvectionKernels_Util.h b/thirdparty/cvtt/ConvectionKernels_Util.h new file mode 100644 index 0000000000..c07b9bf2aa --- /dev/null +++ b/thirdparty/cvtt/ConvectionKernels_Util.h @@ -0,0 +1,21 @@ +#pragma once + +#include "ConvectionKernels_ParallelMath.h" + +namespace cvtt +{ + struct PixelBlockU8; + struct PixelBlockS8; + struct Options; +} + +namespace cvtt +{ + namespace Util + { + // Signed input blocks are converted into unsigned space, with the maximum value being 254 + void BiasSignedInput(PixelBlockU8 inputNormalized[ParallelMath::ParallelSize], const PixelBlockS8 inputSigned[ParallelMath::ParallelSize]); + void FillWeights(const Options &options, float channelWeights[4]); + void ComputeTweakFactors(int tweak, int range, float *outFactors); + } +} diff --git a/thirdparty/cvtt/etc_notes.txt b/thirdparty/cvtt/etc_notes.txt new file mode 100644 index 0000000000..bb041a8435 --- /dev/null +++ b/thirdparty/cvtt/etc_notes.txt @@ -0,0 +1,27 @@ +The ETC1 compressor uses modified cluster fit: + +Assume that there exists an ideal base color and set of selectors for a given table. +For a given table and set of selectors, the ideal base color can be determined by subtracting the offsets from each pixel and averaging them. +Doing that is equivalent to subtracting the average offset from the average color. +Because positive and negative selectors of the same magnitude cancel out, the search space of possible average offsets is reduced: 57 unique offsets for the first table and 81 for the others. +Most of the offsets result in the same color as another average offset due to quantization of the base color, so those can be de-duplicated. +So: +- Start with a high-precision average color. +- Apply precomputed luma offsets to it. +- Quantize and de-duplicate the base colors. +- Find the ideal selectors for each base color. + +Differential mode is solved by just finding the best legal combination from those attempts. + +There are several scenarios where this is not ideal: +- Clamping behavior can sometimes be leveraged for a more accurate block. +- Differentials can sometimes be moved slightly closer to become legal. +- This only works when MSE is the error metric (i.e. not normal maps) +- This only works when pixel weights are of equal importance (i.e. not using weight by alpha or edge deblocking) + +T and H mode just work by generating clustering assignments by computing a chrominance line and splitting the block in half by the chrominance midpoint and using those to determine the averages. + +Planar mode is just solved algebraically. + +If you want to emulate etc2comp's default settings, add the flag ETC_UseFakeBT709 to use its modified Rec. 709 error coefficients. +Doing that will significantly slow down encoding because it requires much more complicated quantization math.
\ No newline at end of file diff --git a/thirdparty/fonts/Hack_Regular.ttf b/thirdparty/fonts/Hack_Regular.ttf Binary files differdeleted file mode 100644 index 92a90cb06e..0000000000 --- a/thirdparty/fonts/Hack_Regular.ttf +++ /dev/null diff --git a/thirdparty/fonts/JetBrainsMono_Regular.ttf b/thirdparty/fonts/JetBrainsMono_Regular.ttf Binary files differnew file mode 100644 index 0000000000..8da8aa4051 --- /dev/null +++ b/thirdparty/fonts/JetBrainsMono_Regular.ttf diff --git a/thirdparty/fonts/LICENSE.JetBrainsMono.txt b/thirdparty/fonts/LICENSE.JetBrainsMono.txt new file mode 100644 index 0000000000..e5f5dd62fc --- /dev/null +++ b/thirdparty/fonts/LICENSE.JetBrainsMono.txt @@ -0,0 +1,93 @@ +Copyright 2020, The JetBrains Mono Project Authors (https://github.com/JetBrains/JetBrainsMono) + +This Font Software is licensed under the SIL Open Font License, Version 1.1. + +This license is copied below, and is also available with a FAQ at: http://scripts.sil.org/OFL + + +----------------------------------------------------------- +SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007 +----------------------------------------------------------- + +PREAMBLE +The goals of the Open Font License (OFL) are to stimulate worldwide +development of collaborative font projects, to support the font creation +efforts of academic and linguistic communities, and to provide a free and +open framework in which fonts may be shared and improved in partnership +with others. + +The OFL allows the licensed fonts to be used, studied, modified and +redistributed freely as long as they are not sold by themselves. The +fonts, including any derivative works, can be bundled, embedded, +redistributed and/or sold with any software provided that any reserved +names are not used by derivative works. The fonts and derivatives, +however, cannot be released under any other type of license. The +requirement for fonts to remain under this license does not apply +to any document created using the fonts or their derivatives. + +DEFINITIONS +"Font Software" refers to the set of files released by the Copyright +Holder(s) under this license and clearly marked as such. This may +include source files, build scripts and documentation. + +"Reserved Font Name" refers to any names specified as such after the +copyright statement(s). + +"Original Version" refers to the collection of Font Software components as +distributed by the Copyright Holder(s). + +"Modified Version" refers to any derivative made by adding to, deleting, +or substituting -- in part or in whole -- any of the components of the +Original Version, by changing formats or by porting the Font Software to a +new environment. + +"Author" refers to any designer, engineer, programmer, technical +writer or other person who contributed to the Font Software. + +PERMISSION & CONDITIONS +Permission is hereby granted, free of charge, to any person obtaining +a copy of the Font Software, to use, study, copy, merge, embed, modify, +redistribute, and sell modified and unmodified copies of the Font +Software, subject to the following conditions: + +1) Neither the Font Software nor any of its individual components, +in Original or Modified Versions, may be sold by itself. + +2) Original or Modified Versions of the Font Software may be bundled, +redistributed and/or sold with any software, provided that each copy +contains the above copyright notice and this license. These can be +included either as stand-alone text files, human-readable headers or +in the appropriate machine-readable metadata fields within text or +binary files as long as those fields can be easily viewed by the user. + +3) No Modified Version of the Font Software may use the Reserved Font +Name(s) unless explicit written permission is granted by the corresponding +Copyright Holder. This restriction only applies to the primary font name as +presented to the users. + +4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font +Software shall not be used to promote, endorse or advertise any +Modified Version, except to acknowledge the contribution(s) of the +Copyright Holder(s) and the Author(s) or with their explicit written +permission. + +5) The Font Software, modified or unmodified, in part or in whole, +must be distributed entirely under this license, and must not be +distributed under any other license. The requirement for fonts to +remain under this license does not apply to any document created +using the Font Software. + +TERMINATION +This license becomes null and void if any of the above conditions are +not met. + +DISCLAIMER +THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF +MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT +OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE +COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, +INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL +DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING +FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM +OTHER DEALINGS IN THE FONT SOFTWARE. diff --git a/thirdparty/fonts/LICENSE_Hack.md b/thirdparty/fonts/LICENSE_Hack.md deleted file mode 100644 index 08927e504f..0000000000 --- a/thirdparty/fonts/LICENSE_Hack.md +++ /dev/null @@ -1,45 +0,0 @@ -The work in the Hack project is Copyright 2018 Source Foundry Authors and licensed under the MIT License - -The work in the DejaVu project was committed to the public domain. - -Bitstream Vera Sans Mono Copyright 2003 Bitstream Inc. and licensed under the Bitstream Vera License with Reserved Font Names "Bitstream" and "Vera" - -### MIT License - -Copyright (c) 2018 Source Foundry Authors - -Permission is hereby granted, free of charge, to any person obtaining a copy -of this software and associated documentation files (the "Software"), to deal -in the Software without restriction, including without limitation the rights -to use, copy, modify, merge, publish, distribute, sublicense, and/or sell -copies of the Software, and to permit persons to whom the Software is -furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice shall be included in all -copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE -AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER -LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, -OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE -SOFTWARE. - -### BITSTREAM VERA LICENSE - -Copyright (c) 2003 by Bitstream, Inc. All Rights Reserved. Bitstream Vera is a trademark of Bitstream, Inc. - -Permission is hereby granted, free of charge, to any person obtaining a copy of the fonts accompanying this license ("Fonts") and associated documentation files (the "Font Software"), to reproduce and distribute the Font Software, including without limitation the rights to use, copy, merge, publish, distribute, and/or sell copies of the Font Software, and to permit persons to whom the Font Software is furnished to do so, subject to the following conditions: - -The above copyright and trademark notices and this permission notice shall be included in all copies of one or more of the Font Software typefaces. - -The Font Software may be modified, altered, or added to, and in particular the designs of glyphs or characters in the Fonts may be modified and additional glyphs or characters may be added to the Fonts, only if the fonts are renamed to names not containing either the words "Bitstream" or the word "Vera". - -This License becomes null and void to the extent applicable to Fonts or Font Software that has been modified and is distributed under the "Bitstream Vera" names. - -The Font Software may be sold as part of a larger software package but no copy of one or more of the Font Software typefaces may be sold by itself. - -THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL BITSTREAM OR THE GNOME FOUNDATION BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM OTHER DEALINGS IN THE FONT SOFTWARE. - -Except as contained in this notice, the names of Gnome, the Gnome Foundation, and Bitstream Inc., shall not be used in advertising or otherwise to promote the sale, use or other dealings in this Font Software without prior written authorization from the Gnome Foundation or Bitstream Inc., respectively. For further information, contact: fonts at gnome dot org. diff --git a/thirdparty/harfbuzz/src/hb-aat-layout-common.hh b/thirdparty/harfbuzz/src/hb-aat-layout-common.hh index 1dcbe92904..1db0f1df92 100644 --- a/thirdparty/harfbuzz/src/hb-aat-layout-common.hh +++ b/thirdparty/harfbuzz/src/hb-aat-layout-common.hh @@ -839,7 +839,7 @@ struct StateTableDriver } if (!c->in_place) - buffer->swap_buffers (); + buffer->sync (); } public: diff --git a/thirdparty/harfbuzz/src/hb-aat-layout-just-table.hh b/thirdparty/harfbuzz/src/hb-aat-layout-just-table.hh index d745c11431..0bf9bd2912 100644 --- a/thirdparty/harfbuzz/src/hb-aat-layout-just-table.hh +++ b/thirdparty/harfbuzz/src/hb-aat-layout-just-table.hh @@ -146,7 +146,7 @@ struct DuctileGlyphAction HBUINT32 variationAxis; /* The 4-byte tag identifying the ductile axis. * This would normally be 0x64756374 ('duct'), * but you may use any axis the font contains. */ - HBFixed minimumLimit; /* The lowest value for the ductility axis tha + HBFixed minimumLimit; /* The lowest value for the ductility axis that * still yields an acceptable appearance. Normally * this will be 1.0. */ HBFixed noStretchValue; /* This is the default value that corresponds to diff --git a/thirdparty/harfbuzz/src/hb-algs.hh b/thirdparty/harfbuzz/src/hb-algs.hh index 446d87e28b..3a3ab08046 100644 --- a/thirdparty/harfbuzz/src/hb-algs.hh +++ b/thirdparty/harfbuzz/src/hb-algs.hh @@ -36,6 +36,7 @@ #include <algorithm> #include <initializer_list> +#include <functional> #include <new> /* @@ -210,12 +211,23 @@ struct } HB_FUNCOBJ (hb_bool); +template <typename T> +static inline +T hb_coerce (const T v) { return v; } +template <typename T, typename V, + hb_enable_if (!hb_is_same (hb_decay<T>, hb_decay<V>) && std::is_pointer<V>::value)> +static inline +T hb_coerce (const V v) { return *v; } + struct { private: template <typename T> constexpr auto - impl (const T& v, hb_priority<1>) const HB_RETURN (uint32_t, hb_deref (v).hash ()) + impl (const T& v, hb_priority<2>) const HB_RETURN (uint32_t, hb_deref (v).hash ()) + + template <typename T> constexpr auto + impl (const T& v, hb_priority<1>) const HB_RETURN (uint32_t, std::hash<hb_decay<decltype (hb_deref (v))>>{} (hb_deref (v))) template <typename T, hb_enable_if (std::is_integral<T>::value)> constexpr auto @@ -435,23 +447,29 @@ struct private: template <typename T1, typename T2> auto - impl (T1&& v1, T2 &&v2, hb_priority<2>) const HB_AUTO_RETURN + impl (T1&& v1, T2 &&v2, hb_priority<3>) const HB_AUTO_RETURN ( std::forward<T2> (v2).cmp (std::forward<T1> (v1)) == 0 ) template <typename T1, typename T2> auto - impl (T1&& v1, T2 &&v2, hb_priority<1>) const HB_AUTO_RETURN + impl (T1&& v1, T2 &&v2, hb_priority<2>) const HB_AUTO_RETURN ( std::forward<T1> (v1).cmp (std::forward<T2> (v2)) == 0 ) template <typename T1, typename T2> auto - impl (T1&& v1, T2 &&v2, hb_priority<0>) const HB_AUTO_RETURN + impl (T1&& v1, T2 &&v2, hb_priority<1>) const HB_AUTO_RETURN ( std::forward<T1> (v1) == std::forward<T2> (v2) ) + template <typename T1, typename T2> auto + impl (T1&& v1, T2 &&v2, hb_priority<0>) const HB_AUTO_RETURN + ( + std::forward<T2> (v2) == std::forward<T1> (v1) + ) + public: template <typename T1, typename T2> auto @@ -472,6 +490,10 @@ struct hb_pair_t typedef T2 second_t; typedef hb_pair_t<T1, T2> pair_t; + template <typename U1 = T1, typename U2 = T2, + hb_enable_if (std::is_default_constructible<U1>::value && + std::is_default_constructible<U2>::value)> + hb_pair_t () : first (), second () {} hb_pair_t (T1 a, T2 b) : first (a), second (b) {} template <typename Q1, typename Q2, @@ -870,7 +892,7 @@ hb_bsearch_impl (unsigned *pos, /* Out */ #pragma GCC diagnostic ignored "-Wcast-align" V* p = (V*) (((const char *) base) + (mid * stride)); #pragma GCC diagnostic pop - int c = compar ((const void *) hb_addressof (key), (const void *) p, ds...); + int c = compar ((const void *) std::addressof (key), (const void *) p, ds...); if (c < 0) max = mid - 1; else if (c > 0) diff --git a/thirdparty/harfbuzz/src/hb-array.hh b/thirdparty/harfbuzz/src/hb-array.hh index 0beffb078f..1d1476d7cd 100644 --- a/thirdparty/harfbuzz/src/hb-array.hh +++ b/thirdparty/harfbuzz/src/hb-array.hh @@ -412,7 +412,7 @@ bool hb_array_t<T>::operator == (const hb_array_t<T> &o) const return true; } -/* TODO Specialize opeator== for hb_bytes_t and hb_ubytes_t. */ +/* TODO Specialize operator== for hb_bytes_t and hb_ubytes_t. */ template <> inline uint32_t hb_array_t<const char>::hash () const { diff --git a/thirdparty/harfbuzz/src/hb-bimap.hh b/thirdparty/harfbuzz/src/hb-bimap.hh index d466af8b60..a9e1278de7 100644 --- a/thirdparty/harfbuzz/src/hb-bimap.hh +++ b/thirdparty/harfbuzz/src/hb-bimap.hh @@ -33,20 +33,6 @@ /* Bi-directional map */ struct hb_bimap_t { - /* XXX(remove) */ - void init () - { - forw_map.init (); - back_map.init (); - } - - /* XXX(remove) */ - void fini () - { - forw_map.fini (); - back_map.fini (); - } - void reset () { forw_map.reset (); diff --git a/thirdparty/harfbuzz/src/hb-buffer.cc b/thirdparty/harfbuzz/src/hb-buffer.cc index be3161a54d..e50afcb203 100644 --- a/thirdparty/harfbuzz/src/hb-buffer.cc +++ b/thirdparty/harfbuzz/src/hb-buffer.cc @@ -86,7 +86,46 @@ hb_segment_properties_hash (const hb_segment_properties_t *p) (intptr_t) (p->language); } +/** + * hb_segment_properties_overlay: + * @p: #hb_segment_properties_t to fill in. + * @src: #hb_segment_properties_t to fill in from. + * + * Fills in missing fields of @p from @src in a considered manner. + * + * First, if @p does not have direction set, direction is copied from @src. + * + * Next, if @p and @src have the same direction (which can be unset), if @p + * does not have script set, script is copied from @src. + * + * Finally, if @p and @src have the same direction and script (which either + * can be unset), if @p does not have language set, language is copied from + * @src. + * + * Since: 3.3.0 + **/ +void +hb_segment_properties_overlay (hb_segment_properties_t *p, + const hb_segment_properties_t *src) +{ + if (unlikely (!p || !src)) + return; + if (!p->direction) + p->direction = src->direction; + + if (p->direction != src->direction) + return; + + if (!p->script) + p->script = src->script; + + if (p->script != src->script) + return; + + if (!p->language) + p->language = src->language; +} /* Here is how the buffer works internally: * @@ -96,14 +135,14 @@ hb_segment_properties_hash (const hb_segment_properties_t *p) * As an optimization, both info and out_info may point to the * same piece of memory, which is owned by info. This remains the * case as long as out_len doesn't exceed i at any time. - * In that case, swap_buffers() is mostly no-op and the glyph operations + * In that case, sync() is mostly no-op and the glyph operations * operate mostly in-place. * * As soon as out_info gets longer than info, out_info is moved over * to an alternate buffer (which we reuse the pos buffer for), and its * current contents (out_len entries) are copied to the new place. * - * This should all remain transparent to the user. swap_buffers() then + * This should all remain transparent to the user. sync() then * switches info over to out_info and does housekeeping. */ @@ -217,11 +256,24 @@ hb_buffer_t::get_scratch_buffer (unsigned int *size) /* HarfBuzz-Internal API */ void +hb_buffer_t::similar (const hb_buffer_t &src) +{ + hb_unicode_funcs_destroy (unicode); + unicode = hb_unicode_funcs_reference (src.unicode); + flags = src.flags; + cluster_level = src.cluster_level; + replacement = src.invisible; + invisible = src.invisible; + not_found = src.not_found; +} + +void hb_buffer_t::reset () { hb_unicode_funcs_destroy (unicode); unicode = hb_unicode_funcs_reference (hb_unicode_funcs_get_default ()); flags = HB_BUFFER_FLAG_DEFAULT; + cluster_level = HB_BUFFER_CLUSTER_LEVEL_DEFAULT; replacement = HB_BUFFER_REPLACEMENT_CODEPOINT_DEFAULT; invisible = 0; not_found = 0; @@ -232,11 +284,10 @@ hb_buffer_t::reset () void hb_buffer_t::clear () { + content_type = HB_BUFFER_CONTENT_TYPE_INVALID; hb_segment_properties_t default_props = HB_SEGMENT_PROPERTIES_DEFAULT; props = default_props; - scratch_flags = HB_BUFFER_SCRATCH_FLAG_DEFAULT; - content_type = HB_BUFFER_CONTENT_TYPE_INVALID; successful = true; have_output = false; have_positions = false; @@ -244,16 +295,44 @@ hb_buffer_t::clear () idx = 0; len = 0; out_len = 0; - out_info = info; - serial = 0; + out_info = info; memset (context, 0, sizeof context); memset (context_len, 0, sizeof context_len); deallocate_var_all (); + serial = 0; + scratch_flags = HB_BUFFER_SCRATCH_FLAG_DEFAULT; +} + +void +hb_buffer_t::enter () +{ + deallocate_var_all (); + serial = 0; + scratch_flags = HB_BUFFER_SCRATCH_FLAG_DEFAULT; + if (likely (!hb_unsigned_mul_overflows (len, HB_BUFFER_MAX_LEN_FACTOR))) + { + max_len = hb_max (len * HB_BUFFER_MAX_LEN_FACTOR, + (unsigned) HB_BUFFER_MAX_LEN_MIN); + } + if (likely (!hb_unsigned_mul_overflows (len, HB_BUFFER_MAX_OPS_FACTOR))) + { + max_ops = hb_max (len * HB_BUFFER_MAX_OPS_FACTOR, + (unsigned) HB_BUFFER_MAX_OPS_MIN); + } +} +void +hb_buffer_t::leave () +{ + max_len = HB_BUFFER_MAX_LEN_DEFAULT; + max_ops = HB_BUFFER_MAX_OPS_DEFAULT; + deallocate_var_all (); + serial = 0; } + void hb_buffer_t::add (hb_codepoint_t codepoint, unsigned int cluster) @@ -307,7 +386,7 @@ hb_buffer_t::clear_positions () } void -hb_buffer_t::swap_buffers () +hb_buffer_t::sync () { assert (have_output); @@ -494,33 +573,6 @@ done: } void -hb_buffer_t::unsafe_to_break_impl (unsigned int start, unsigned int end) -{ - unsigned int cluster = UINT_MAX; - cluster = _infos_find_min_cluster (info, start, end, cluster); - _unsafe_to_break_set_mask (info, start, end, cluster); -} -void -hb_buffer_t::unsafe_to_break_from_outbuffer (unsigned int start, unsigned int end) -{ - if (!have_output) - { - unsafe_to_break_impl (start, end); - return; - } - - assert (start <= out_len); - assert (idx <= end); - - unsigned int cluster = UINT_MAX; - cluster = _infos_find_min_cluster (out_info, start, out_len, cluster); - cluster = _infos_find_min_cluster (info, idx, end, cluster); - - _unsafe_to_break_set_mask (out_info, start, out_len, cluster); - _unsafe_to_break_set_mask (info, idx, end, cluster); -} - -void hb_buffer_t::guess_segment_properties () { assert_unicode (); @@ -565,12 +617,11 @@ DEFINE_NULL_INSTANCE (hb_buffer_t) = HB_BUFFER_REPLACEMENT_CODEPOINT_DEFAULT, 0, /* invisible */ 0, /* not_found */ - HB_BUFFER_SCRATCH_FLAG_DEFAULT, - HB_BUFFER_MAX_LEN_DEFAULT, - HB_BUFFER_MAX_OPS_DEFAULT, + HB_BUFFER_CONTENT_TYPE_INVALID, HB_SEGMENT_PROPERTIES_DEFAULT, + false, /* successful */ false, /* have_output */ true /* have_positions */ @@ -610,6 +661,46 @@ hb_buffer_create () } /** + * hb_buffer_create_similar: + * @src: An #hb_buffer_t + * + * Creates a new #hb_buffer_t, similar to hb_buffer_create(). The only + * difference is that the buffer is configured similarly to @src. + * + * Return value: (transfer full): + * A newly allocated #hb_buffer_t, similar to hb_buffer_create(). + * + * Since: 3.3.0 + **/ +hb_buffer_t * +hb_buffer_create_similar (const hb_buffer_t *src) +{ + hb_buffer_t *buffer = hb_buffer_create (); + + buffer->similar (*src); + + return buffer; +} + +/** + * hb_buffer_reset: + * @buffer: An #hb_buffer_t + * + * Resets the buffer to its initial status, as if it was just newly created + * with hb_buffer_create(). + * + * Since: 0.9.2 + **/ +void +hb_buffer_reset (hb_buffer_t *buffer) +{ + if (unlikely (hb_object_is_immutable (buffer))) + return; + + buffer->reset (); +} + +/** * hb_buffer_get_empty: * * Fetches an empty #hb_buffer_t. @@ -1157,24 +1248,6 @@ hb_buffer_get_not_found_glyph (hb_buffer_t *buffer) /** - * hb_buffer_reset: - * @buffer: An #hb_buffer_t - * - * Resets the buffer to its initial status, as if it was just newly created - * with hb_buffer_create(). - * - * Since: 0.9.2 - **/ -void -hb_buffer_reset (hb_buffer_t *buffer) -{ - if (unlikely (hb_object_is_immutable (buffer))) - return; - - buffer->reset (); -} - -/** * hb_buffer_clear_contents: * @buffer: An #hb_buffer_t * @@ -1749,6 +1822,8 @@ hb_buffer_append (hb_buffer_t *buffer, if (!buffer->have_positions && source->have_positions) buffer->clear_positions (); + hb_segment_properties_overlay (&buffer->props, &source->props); + memcpy (buffer->info + orig_len, source->info + start, (end - start) * sizeof (buffer->info[0])); if (buffer->have_positions) memcpy (buffer->pos + orig_len, source->pos + start, (end - start) * sizeof (buffer->pos[0])); diff --git a/thirdparty/harfbuzz/src/hb-buffer.h b/thirdparty/harfbuzz/src/hb-buffer.h index a183cb9d4a..9fbd7b1ec3 100644 --- a/thirdparty/harfbuzz/src/hb-buffer.h +++ b/thirdparty/harfbuzz/src/hb-buffer.h @@ -76,18 +76,68 @@ typedef struct hb_glyph_info_t { * @HB_GLYPH_FLAG_UNSAFE_TO_BREAK: Indicates that if input text is broken at the * beginning of the cluster this glyph is part of, * then both sides need to be re-shaped, as the - * result might be different. On the flip side, - * it means that when this flag is not present, - * then it's safe to break the glyph-run at the - * beginning of this cluster, and the two sides - * represent the exact same result one would get - * if breaking input text at the beginning of - * this cluster and shaping the two sides - * separately. This can be used to optimize - * paragraph layout, by avoiding re-shaping - * of each line after line-breaking, or limiting - * the reshaping to a small piece around the - * breaking point only. + * result might be different. + * On the flip side, it means that when this + * flag is not present, then it is safe to break + * the glyph-run at the beginning of this + * cluster, and the two sides will represent the + * exact same result one would get if breaking + * input text at the beginning of this cluster + * and shaping the two sides separately. + * This can be used to optimize paragraph + * layout, by avoiding re-shaping of each line + * after line-breaking. + * @HB_GLYPH_FLAG_UNSAFE_TO_CONCAT: Indicates that if input text is changed on one + * side of the beginning of the cluster this glyph + * is part of, then the shaping results for the + * other side might change. + * Note that the absence of this flag will NOT by + * itself mean that it IS safe to concat text. + * Only two pieces of text both of which clear of + * this flag can be concatenated safely. + * This can be used to optimize paragraph + * layout, by avoiding re-shaping of each line + * after line-breaking, by limiting the + * reshaping to a small piece around the + * breaking positin only, even if the breaking + * position carries the + * #HB_GLYPH_FLAG_UNSAFE_TO_BREAK or when + * hyphenation or other text transformation + * happens at line-break position, in the following + * way: + * 1. Iterate back from the line-break position + * until the first cluster start position that is + * NOT unsafe-to-concat, 2. shape the segment from + * there till the end of line, 3. check whether the + * resulting glyph-run also is clear of the + * unsafe-to-concat at its start-of-text position; + * if it is, just splice it into place and the line + * is shaped; If not, move on to a position further + * back that is clear of unsafe-to-concat and retry + * from there, and repeat. + * At the start of next line a similar algorithm can + * be implemented. That is: 1. Iterate forward from + * the line-break position untill the first cluster + * start position that is NOT unsafe-to-concat, 2. + * shape the segment from beginning of the line to + * that position, 3. check whether the resulting + * glyph-run also is clear of the unsafe-to-concat + * at its end-of-text position; if it is, just splice + * it into place and the beginning is shaped; If not, + * move on to a position further forward that is clear + * of unsafe-to-concat and retry up to there, and repeat. + * A slight complication will arise in the + * implementation of the algorithm above, + * because while our buffer API has a way to + * return flags for position corresponding to + * start-of-text, there is currently no position + * corresponding to end-of-text. This limitation + * can be alleviated by shaping more text than needed + * and looking for unsafe-to-concat flag within text + * clusters. + * The #HB_GLYPH_FLAG_UNSAFE_TO_BREAK flag will + * always imply this flag. + * Since: 3.3.0 * @HB_GLYPH_FLAG_DEFINED: All the currently defined flags. * * Flags for #hb_glyph_info_t. @@ -96,8 +146,9 @@ typedef struct hb_glyph_info_t { */ typedef enum { /*< flags >*/ HB_GLYPH_FLAG_UNSAFE_TO_BREAK = 0x00000001, + HB_GLYPH_FLAG_UNSAFE_TO_CONCAT = 0x00000002, - HB_GLYPH_FLAG_DEFINED = 0x00000001 /* OR of all defined flags */ + HB_GLYPH_FLAG_DEFINED = 0x00000003 /* OR of all defined flags */ } hb_glyph_flags_t; HB_EXTERN hb_glyph_flags_t @@ -170,6 +221,9 @@ hb_segment_properties_equal (const hb_segment_properties_t *a, HB_EXTERN unsigned int hb_segment_properties_hash (const hb_segment_properties_t *p); +HB_EXTERN void +hb_segment_properties_overlay (hb_segment_properties_t *p, + const hb_segment_properties_t *src); /** @@ -185,6 +239,13 @@ HB_EXTERN hb_buffer_t * hb_buffer_create (void); HB_EXTERN hb_buffer_t * +hb_buffer_create_similar (const hb_buffer_t *src); + +HB_EXTERN void +hb_buffer_reset (hb_buffer_t *buffer); + + +HB_EXTERN hb_buffer_t * hb_buffer_get_empty (void); HB_EXTERN hb_buffer_t * @@ -391,8 +452,9 @@ HB_EXTERN hb_codepoint_t hb_buffer_get_not_found_glyph (hb_buffer_t *buffer); -HB_EXTERN void -hb_buffer_reset (hb_buffer_t *buffer); +/* + * Content API. + */ HB_EXTERN void hb_buffer_clear_contents (hb_buffer_t *buffer); diff --git a/thirdparty/harfbuzz/src/hb-buffer.hh b/thirdparty/harfbuzz/src/hb-buffer.hh index 0f8140f1b3..ac45f090a5 100644 --- a/thirdparty/harfbuzz/src/hb-buffer.hh +++ b/thirdparty/harfbuzz/src/hb-buffer.hh @@ -67,8 +67,8 @@ enum hb_buffer_scratch_flags_t { HB_BUFFER_SCRATCH_FLAG_HAS_DEFAULT_IGNORABLES = 0x00000002u, HB_BUFFER_SCRATCH_FLAG_HAS_SPACE_FALLBACK = 0x00000004u, HB_BUFFER_SCRATCH_FLAG_HAS_GPOS_ATTACHMENT = 0x00000008u, - HB_BUFFER_SCRATCH_FLAG_HAS_UNSAFE_TO_BREAK = 0x00000010u, - HB_BUFFER_SCRATCH_FLAG_HAS_CGJ = 0x00000020u, + HB_BUFFER_SCRATCH_FLAG_HAS_CGJ = 0x00000010u, + HB_BUFFER_SCRATCH_FLAG_HAS_GLYPH_FLAGS = 0x00000020u, /* Reserved for complex shapers' internal use. */ HB_BUFFER_SCRATCH_FLAG_COMPLEX0 = 0x01000000u, @@ -87,18 +87,21 @@ struct hb_buffer_t { hb_object_header_t header; - /* Information about how the text in the buffer should be treated */ + /* + * Information about how the text in the buffer should be treated. + */ + hb_unicode_funcs_t *unicode; /* Unicode functions */ hb_buffer_flags_t flags; /* BOT / EOT / etc. */ hb_buffer_cluster_level_t cluster_level; hb_codepoint_t replacement; /* U+FFFD or something else. */ hb_codepoint_t invisible; /* 0 or something else. */ hb_codepoint_t not_found; /* 0 or something else. */ - hb_buffer_scratch_flags_t scratch_flags; /* Have space-fallback, etc. */ - unsigned int max_len; /* Maximum allowed len. */ - int max_ops; /* Maximum allowed operations. */ - /* Buffer contents */ + /* + * Buffer contents + */ + hb_buffer_content_type_t content_type; hb_segment_properties_t props; /* Script, language, direction */ @@ -115,8 +118,6 @@ struct hb_buffer_t hb_glyph_info_t *out_info; hb_glyph_position_t *pos; - unsigned int serial; - /* Text before / after the main buffer contents. * Always in Unicode, and ordered outward. * Index 0 is for "pre-context", 1 for "post-context". */ @@ -124,7 +125,25 @@ struct hb_buffer_t hb_codepoint_t context[2][CONTEXT_LENGTH]; unsigned int context_len[2]; - /* Debugging API */ + + /* + * Managed by enter / leave + */ + +#ifndef HB_NDEBUG + uint8_t allocated_var_bits; +#endif + uint8_t serial; + hb_buffer_scratch_flags_t scratch_flags; /* Have space-fallback, etc. */ + unsigned int max_len; /* Maximum allowed len. */ + int max_ops; /* Maximum allowed operations. */ + /* The bits here reflect current allocations of the bytes in glyph_info_t's var1 and var2. */ + + + /* + * Messaging callback + */ + #ifndef HB_NO_BUFFER_MESSAGE hb_buffer_message_func_t message_func; void *message_data; @@ -134,11 +153,6 @@ struct hb_buffer_t static constexpr unsigned message_depth = 0u; #endif - /* Internal debugging. */ - /* The bits here reflect current allocations of the bytes in glyph_info_t's var1 and var2. */ -#ifndef HB_NDEBUG - uint8_t allocated_var_bits; -#endif /* Methods */ @@ -190,12 +204,17 @@ struct hb_buffer_t hb_glyph_info_t &prev () { return out_info[out_len ? out_len - 1 : 0]; } hb_glyph_info_t prev () const { return out_info[out_len ? out_len - 1 : 0]; } + HB_INTERNAL void similar (const hb_buffer_t &src); HB_INTERNAL void reset (); HB_INTERNAL void clear (); + /* Called around shape() */ + HB_INTERNAL void enter (); + HB_INTERNAL void leave (); + unsigned int backtrack_len () const { return have_output ? out_len : idx; } unsigned int lookahead_len () const { return len - idx; } - unsigned int next_serial () { return serial++; } + uint8_t next_serial () { return ++serial ? serial : ++serial; } HB_INTERNAL void add (hb_codepoint_t codepoint, unsigned int cluster); @@ -252,7 +271,7 @@ struct hb_buffer_t HB_INTERNAL void guess_segment_properties (); - HB_INTERNAL void swap_buffers (); + HB_INTERNAL void sync (); HB_INTERNAL void clear_output (); HB_INTERNAL void clear_positions (); @@ -366,15 +385,83 @@ struct hb_buffer_t /* Merge clusters for deleting current glyph, and skip it. */ HB_INTERNAL void delete_glyph (); - void unsafe_to_break (unsigned int start, - unsigned int end) + + /* Adds glyph flags in mask to infos with clusters between start and end. + * The start index will be from out-buffer if from_out_buffer is true. + * If interior is true, then the cluster having the minimum value is skipped. */ + void _set_glyph_flags (hb_mask_t mask, + unsigned start = 0, + unsigned end = (unsigned) -1, + bool interior = false, + bool from_out_buffer = false) { - if (end - start < 2) + end = hb_min (end, len); + + if (interior && !from_out_buffer && end - start < 2) return; - unsafe_to_break_impl (start, end); + + scratch_flags |= HB_BUFFER_SCRATCH_FLAG_HAS_GLYPH_FLAGS; + + if (!from_out_buffer || !have_output) + { + if (!interior) + { + for (unsigned i = start; i < end; i++) + info[i].mask |= mask; + } + else + { + unsigned cluster = _infos_find_min_cluster (info, start, end); + _infos_set_glyph_flags (info, start, end, cluster, mask); + } + } + else + { + assert (start <= out_len); + assert (idx <= end); + + if (!interior) + { + for (unsigned i = start; i < out_len; i++) + out_info[i].mask |= mask; + for (unsigned i = idx; i < end; i++) + info[i].mask |= mask; + } + else + { + unsigned cluster = _infos_find_min_cluster (info, idx, end); + cluster = _infos_find_min_cluster (out_info, start, out_len, cluster); + + _infos_set_glyph_flags (out_info, start, out_len, cluster, mask); + _infos_set_glyph_flags (info, idx, end, cluster, mask); + } + } + } + + void unsafe_to_break (unsigned int start = 0, unsigned int end = -1) + { + _set_glyph_flags (HB_GLYPH_FLAG_UNSAFE_TO_BREAK | HB_GLYPH_FLAG_UNSAFE_TO_CONCAT, + start, end, + true); + } + void unsafe_to_concat (unsigned int start = 0, unsigned int end = -1) + { + _set_glyph_flags (HB_GLYPH_FLAG_UNSAFE_TO_CONCAT, + start, end, + true); + } + void unsafe_to_break_from_outbuffer (unsigned int start = 0, unsigned int end = -1) + { + _set_glyph_flags (HB_GLYPH_FLAG_UNSAFE_TO_BREAK | HB_GLYPH_FLAG_UNSAFE_TO_CONCAT, + start, end, + true, true); + } + void unsafe_to_concat_from_outbuffer (unsigned int start = 0, unsigned int end = -1) + { + _set_glyph_flags (HB_GLYPH_FLAG_UNSAFE_TO_CONCAT, + start, end, + false, true); } - HB_INTERNAL void unsafe_to_break_impl (unsigned int start, unsigned int end); - HB_INTERNAL void unsafe_to_break_from_outbuffer (unsigned int start, unsigned int end); /* Internal methods */ @@ -465,36 +552,31 @@ struct hb_buffer_t set_cluster (hb_glyph_info_t &inf, unsigned int cluster, unsigned int mask = 0) { if (inf.cluster != cluster) - { - if (mask & HB_GLYPH_FLAG_UNSAFE_TO_BREAK) - inf.mask |= HB_GLYPH_FLAG_UNSAFE_TO_BREAK; - else - inf.mask &= ~HB_GLYPH_FLAG_UNSAFE_TO_BREAK; - } + inf.mask = (inf.mask & ~HB_GLYPH_FLAG_DEFINED) | (mask & HB_GLYPH_FLAG_DEFINED); inf.cluster = cluster; } - + void + _infos_set_glyph_flags (hb_glyph_info_t *infos, + unsigned int start, unsigned int end, + unsigned int cluster, + hb_mask_t mask) + { + for (unsigned int i = start; i < end; i++) + if (cluster != infos[i].cluster) + { + scratch_flags |= HB_BUFFER_SCRATCH_FLAG_HAS_GLYPH_FLAGS; + infos[i].mask |= mask; + } + } static unsigned _infos_find_min_cluster (const hb_glyph_info_t *infos, unsigned start, unsigned end, - unsigned cluster) + unsigned cluster = UINT_MAX) { for (unsigned int i = start; i < end; i++) cluster = hb_min (cluster, infos[i].cluster); return cluster; } - void - _unsafe_to_break_set_mask (hb_glyph_info_t *infos, - unsigned int start, unsigned int end, - unsigned int cluster) - { - for (unsigned int i = start; i < end; i++) - if (cluster != infos[i].cluster) - { - scratch_flags |= HB_BUFFER_SCRATCH_FLAG_HAS_UNSAFE_TO_BREAK; - infos[i].mask |= HB_GLYPH_FLAG_UNSAFE_TO_BREAK; - } - } void clear_glyph_flags (hb_mask_t mask = 0) { diff --git a/thirdparty/harfbuzz/src/hb-cff-interp-common.hh b/thirdparty/harfbuzz/src/hb-cff-interp-common.hh index c251e2d0ed..641de0eff2 100644 --- a/thirdparty/harfbuzz/src/hb-cff-interp-common.hh +++ b/thirdparty/harfbuzz/src/hb-cff-interp-common.hh @@ -217,9 +217,6 @@ inline unsigned int OpCode_Size (op_code_t op) { return Is_OpCode_ESC (op) ? 2: struct number_t { - void init () { set_real (0.0); } - void fini () {} - void set_int (int v) { value = v; } int to_int () const { return value; } @@ -245,7 +242,7 @@ struct number_t } protected: - double value; + double value = 0.; }; /* byte string */ @@ -380,10 +377,8 @@ struct cff_stack_t count = 0; elements.init (); elements.resize (kSizeLimit); - for (unsigned int i = 0; i < elements.length; i++) - elements[i].init (); } - void fini () { elements.fini_deep (); } + void fini () { elements.fini (); } ELEM& operator [] (unsigned int i) { @@ -523,9 +518,6 @@ struct arg_stack_t : cff_stack_t<ARG, 513> /* an operator prefixed by its operands in a byte string */ struct op_str_t { - void init () {} - void fini () {} - op_code_t op; byte_str_t str; }; @@ -553,7 +545,7 @@ struct parsed_values_t opStart = 0; values.init (); } - void fini () { values.fini_deep (); } + void fini () { values.fini (); } void add_op (op_code_t op, const byte_str_ref_t& str_ref = byte_str_ref_t ()) { diff --git a/thirdparty/harfbuzz/src/hb-cff-interp-cs-common.hh b/thirdparty/harfbuzz/src/hb-cff-interp-cs-common.hh index 52d778ffe2..ef299369b5 100644 --- a/thirdparty/harfbuzz/src/hb-cff-interp-cs-common.hh +++ b/thirdparty/harfbuzz/src/hb-cff-interp-cs-common.hh @@ -94,12 +94,6 @@ struct biased_subrs_t struct point_t { - void init () - { - x.init (); - y.init (); - } - void set_int (int _x, int _y) { x.set_int (_x); @@ -128,7 +122,7 @@ struct cs_interp_env_t : interp_env_t<ARG> hstem_count = 0; vstem_count = 0; hintmask_size = 0; - pt.init (); + pt.set_int (0, 0); callStack.init (); globalSubrs.init (globalSubrs_); localSubrs.init (localSubrs_); @@ -841,7 +835,6 @@ struct path_procs_t if (likely (env.argStack.get_count () == 11)) { point_t d; - d.init (); for (unsigned int i = 0; i < 10; i += 2) d.move (env.eval_arg (i), env.eval_arg (i+1)); diff --git a/thirdparty/harfbuzz/src/hb-cff2-interp-cs.hh b/thirdparty/harfbuzz/src/hb-cff2-interp-cs.hh index d961566447..766183760e 100644 --- a/thirdparty/harfbuzz/src/hb-cff2-interp-cs.hh +++ b/thirdparty/harfbuzz/src/hb-cff2-interp-cs.hh @@ -35,18 +35,6 @@ using namespace OT; struct blend_arg_t : number_t { - void init () - { - number_t::init (); - deltas.init (); - } - - void fini () - { - number_t::fini (); - deltas.fini_deep (); - } - void set_int (int v) { reset_blends (); number_t::set_int (v); } void set_fixed (int32_t v) { reset_blends (); number_t::set_fixed (v); } void set_real (double v) { reset_blends (); number_t::set_real (v); } @@ -202,7 +190,7 @@ struct cff2_cs_opset_t : cs_opset_t<blend_arg_t, OPSET, cff2_cs_interp_env_t, PA switch (op) { case OpCode_callsubr: case OpCode_callgsubr: - /* a subroutine number shoudln't be a blended value */ + /* a subroutine number shouldn't be a blended value */ if (unlikely (env.argStack.peek ().blending ())) { env.set_error (); diff --git a/thirdparty/harfbuzz/src/hb-common.cc b/thirdparty/harfbuzz/src/hb-common.cc index 26c8ad0f49..249a8a8010 100644 --- a/thirdparty/harfbuzz/src/hb-common.cc +++ b/thirdparty/harfbuzz/src/hb-common.cc @@ -29,10 +29,31 @@ #include "hb.hh" #include "hb-machinery.hh" +#if !defined(HB_NO_SETLOCALE) && (!defined(HAVE_NEWLOCALE) || !defined(HAVE_USELOCALE)) +#define HB_NO_SETLOCALE 1 +#endif + +#ifndef HB_NO_SETLOCALE + #include <locale.h> +#ifdef HAVE_XLOCALE_H +#include <xlocale.h> // Needed on BSD/OS X for uselocale +#endif + +#ifdef WIN32 +#define hb_locale_t _locale_t +#else +#define hb_locale_t locale_t +#endif +#define hb_setlocale setlocale +#define hb_uselocale uselocale + +#else + +#define hb_locale_t void * +#define hb_setlocale(Category, Locale) "C" +#define hb_uselocale(Locale) ((hb_locale_t) 0) -#ifdef HB_NO_SETLOCALE -#define setlocale(Category, Locale) "C" #endif /** @@ -122,7 +143,7 @@ hb_tag_from_string (const char *str, int len) * @tag: #hb_tag_t to convert * @buf: (out caller-allocates) (array fixed-size=4) (element-type uint8_t): Converted string * - * Converts an #hb_tag_t to a string and returns it in @buf. + * Converts an #hb_tag_t to a string and returns it in @buf. * Strings will be four characters long. * * Since: 0.9.5 @@ -151,13 +172,13 @@ const char direction_strings[][4] = { * @str: (array length=len) (element-type uint8_t): String to convert * @len: Length of @str, or -1 if it is %NULL-terminated * - * Converts a string to an #hb_direction_t. + * Converts a string to an #hb_direction_t. * * Matching is loose and applies only to the first letter. For * examples, "LTR" and "left-to-right" will both return #HB_DIRECTION_LTR. * * Unmatched strings will return #HB_DIRECTION_INVALID. - * + * * Return value: The #hb_direction_t matching @str * * Since: 0.9.2 @@ -413,7 +434,7 @@ hb_language_get_default () hb_language_t language = default_language; if (unlikely (language == HB_LANGUAGE_INVALID)) { - language = hb_language_from_string (setlocale (LC_CTYPE, nullptr), -1); + language = hb_language_from_string (hb_setlocale (LC_CTYPE, nullptr), -1); (void) default_language.cmpexch (HB_LANGUAGE_INVALID, language); } @@ -1039,6 +1060,47 @@ hb_variation_from_string (const char *str, int len, return false; } +#ifndef HB_NO_SETLOCALE + +static inline void free_static_C_locale (); + +static struct hb_C_locale_lazy_loader_t : hb_lazy_loader_t<hb_remove_pointer<hb_locale_t>, + hb_C_locale_lazy_loader_t> +{ + static hb_locale_t create () + { + hb_locale_t l = newlocale (LC_ALL_MASK, "C", NULL); + if (!l) + return l; + + hb_atexit (free_static_C_locale); + + return l; + } + static void destroy (hb_locale_t l) + { + freelocale (l); + } + static hb_locale_t get_null () + { + return (hb_locale_t) 0; + } +} static_C_locale; + +static inline +void free_static_C_locale () +{ + static_C_locale.free_instance (); +} + +static hb_locale_t +get_C_locale () +{ + return static_C_locale.get_unconst (); +} + +#endif + /** * hb_variation_to_string: * @variation: an #hb_variation_t to convert @@ -1064,7 +1126,11 @@ hb_variation_to_string (hb_variation_t *variation, while (len && s[len - 1] == ' ') len--; s[len++] = '='; + + hb_locale_t oldlocale HB_UNUSED; + oldlocale = hb_uselocale (get_C_locale ()); len += hb_max (0, snprintf (s + len, ARRAY_LENGTH (s) - len, "%g", (double) variation->value)); + (void) hb_uselocale (oldlocale); assert (len < ARRAY_LENGTH (s)); len = hb_min (len, size - 1); diff --git a/thirdparty/harfbuzz/src/hb-coretext.cc b/thirdparty/harfbuzz/src/hb-coretext.cc index a512f3b8b7..5f383064c4 100644 --- a/thirdparty/harfbuzz/src/hb-coretext.cc +++ b/thirdparty/harfbuzz/src/hb-coretext.cc @@ -481,8 +481,8 @@ struct active_feature_t { a->rec.setting < b->rec.setting ? -1 : a->rec.setting > b->rec.setting ? 1 : 0; } - bool operator== (const active_feature_t *f) { - return cmp (this, f) == 0; + bool operator== (const active_feature_t& f) const { + return cmp (this, &f) == 0; } }; @@ -677,7 +677,7 @@ _hb_coretext_shape (hb_shape_plan_t *shape_plan, { active_features.push (event->feature); } else { - active_feature_t *feature = active_features.find (&event->feature); + active_feature_t *feature = active_features.lsearch (event->feature); if (feature) active_features.remove (feature - active_features.arrayZ); } @@ -1213,7 +1213,8 @@ resize_and_retry: } } - buffer->clear_glyph_flags (HB_GLYPH_FLAG_UNSAFE_TO_BREAK); + buffer->clear_glyph_flags (); + buffer->unsafe_to_break (); #undef FAIL diff --git a/thirdparty/harfbuzz/src/hb-directwrite.cc b/thirdparty/harfbuzz/src/hb-directwrite.cc index dea87b8cd0..f177ff31c0 100644 --- a/thirdparty/harfbuzz/src/hb-directwrite.cc +++ b/thirdparty/harfbuzz/src/hb-directwrite.cc @@ -762,7 +762,8 @@ retry_getglyphs: if (isRightToLeft) hb_buffer_reverse (buffer); - buffer->clear_glyph_flags (HB_GLYPH_FLAG_UNSAFE_TO_BREAK); + buffer->clear_glyph_flags (); + buffer->unsafe_to_break (); delete [] clusterMap; delete [] glyphIndices; diff --git a/thirdparty/harfbuzz/src/hb-draw.h b/thirdparty/harfbuzz/src/hb-draw.h index bddc876399..f82cc34842 100644 --- a/thirdparty/harfbuzz/src/hb-draw.h +++ b/thirdparty/harfbuzz/src/hb-draw.h @@ -50,7 +50,7 @@ typedef void (*hb_draw_close_path_func_t) (void *user_data); * * Glyph draw callbacks. * - * _move_to, _line_to and _cubic_to calls are nessecary to be defined but we + * _move_to, _line_to and _cubic_to calls are necessary to be defined but we * translate _quadratic_to calls to _cubic_to if the callback isn't defined. * * Since: EXPERIMENTAL diff --git a/thirdparty/harfbuzz/src/hb-face.cc b/thirdparty/harfbuzz/src/hb-face.cc index 2c0087370c..5365598636 100644 --- a/thirdparty/harfbuzz/src/hb-face.cc +++ b/thirdparty/harfbuzz/src/hb-face.cc @@ -143,7 +143,7 @@ hb_face_create_for_tables (hb_reference_table_func_t reference_table_func, typedef struct hb_face_for_data_closure_t { hb_blob_t *blob; - unsigned int index; + uint16_t index; } hb_face_for_data_closure_t; static hb_face_for_data_closure_t * @@ -156,7 +156,7 @@ _hb_face_for_data_closure_create (hb_blob_t *blob, unsigned int index) return nullptr; closure->blob = blob; - closure->index = index; + closure->index = (uint16_t) (index & 0xFFFFu); return closure; } @@ -195,9 +195,19 @@ _hb_face_for_data_reference_table (hb_face_t *face HB_UNUSED, hb_tag_t tag, void * @index: The index of the face within @blob * * Constructs a new face object from the specified blob and - * a face index into that blob. This is used for blobs of - * file formats such as Dfont and TTC that can contain more - * than one face. + * a face index into that blob. + * + * The face index is used for blobs of file formats such as TTC and + * and DFont that can contain more than one face. Face indices within + * such collections are zero-based. + * + * <note>Note: If the blob font format is not a collection, @index + * is ignored. Otherwise, only the lower 16-bits of @index are used. + * The unmodified @index can be accessed via hb_face_get_index().</note> + * + * <note>Note: The high 16-bits of @index, if non-zero, are used by + * hb_font_create() to load named-instances in variable fonts. See + * hb_font_create() for details.</note> * * Return value: (transfer full): The new face object * @@ -420,7 +430,8 @@ hb_face_reference_blob (hb_face_t *face) * Assigns the specified face-index to @face. Fails if the * face is immutable. * - * <note>Note: face indices within a collection are zero-based.</note> + * <note>Note: changing the index has no effect on the face itself + * This only changes the value returned by hb_face_get_index().</note> * * Since: 0.9.2 **/ diff --git a/thirdparty/harfbuzz/src/hb-font.cc b/thirdparty/harfbuzz/src/hb-font.cc index fa8da96395..350fcac139 100644 --- a/thirdparty/harfbuzz/src/hb-font.cc +++ b/thirdparty/harfbuzz/src/hb-font.cc @@ -631,7 +631,7 @@ hb_font_funcs_destroy (hb_font_funcs_t *ffuncs) * @destroy: (nullable): A callback to call when @data is not needed anymore * @replace: Whether to replace an existing data with the same key * - * Attaches a user-data key/data pair to the specified font-functions structure. + * Attaches a user-data key/data pair to the specified font-functions structure. * * Return value: %true if success, %false otherwise * @@ -821,7 +821,7 @@ hb_font_get_glyph (hb_font_t *font, * @glyph: (out): The glyph ID retrieved * * Fetches the nominal glyph ID for a Unicode code point in the - * specified font. + * specified font. * * This version of the function should not be used to fetch glyph IDs * for code points modified by variation selectors. For variation-selector @@ -940,7 +940,7 @@ hb_font_get_glyph_v_advance (hb_font_t *font, * @advance_stride: The stride between successive advances * * Fetches the advances for a sequence of glyph IDs in the specified - * font, for horizontal text segments. + * font, for horizontal text segments. * * Since: 1.8.6 **/ @@ -964,7 +964,7 @@ hb_font_get_glyph_h_advances (hb_font_t* font, * @advance_stride: (out): The stride between successive advances * * Fetches the advances for a sequence of glyph IDs in the specified - * font, for vertical text segments. + * font, for vertical text segments. * * Since: 1.8.6 **/ @@ -1278,7 +1278,7 @@ hb_font_get_glyph_origin_for_direction (hb_font_t *font, * @font: #hb_font_t to work upon * @glyph: The glyph ID to query * @direction: The direction of the text segment - * @x: (inout): Input = The original X coordinate + * @x: (inout): Input = The original X coordinate * Output = The X coordinate plus the X-coordinate of the origin * @y: (inout): Input = The original Y coordinate * Output = The Y coordinate plus the Y-coordinate of the origin @@ -1306,7 +1306,7 @@ hb_font_add_glyph_origin_for_direction (hb_font_t *font, * @font: #hb_font_t to work upon * @glyph: The glyph ID to query * @direction: The direction of the text segment - * @x: (inout): Input = The original X coordinate + * @x: (inout): Input = The original X coordinate * Output = The X coordinate minus the X-coordinate of the origin * @y: (inout): Input = The original Y coordinate * Output = The Y coordinate minus the Y-coordinate of the origin @@ -1477,6 +1477,8 @@ DEFINE_NULL_INSTANCE (hb_font_t) = 1000, /* x_scale */ 1000, /* y_scale */ + 0., /* slant */ + 0., /* slant_xy; */ 1<<16, /* x_mult */ 1<<16, /* y_mult */ @@ -1521,6 +1523,13 @@ _hb_font_create (hb_face_t *face) * * Constructs a new font object from the specified face. * + * <note>Note: If @face's index value (as passed to hb_face_create() + * has non-zero top 16-bits, those bits minus one are passed to + * hb_font_set_var_named_instance(), effectively loading a named-instance + * of a variable font, instead of the default-instance. This allows + * specifying which named-instance to load by default when creating the + * face.</note> + * * Return value: (transfer full): The new font object * * Since: 0.9.2 @@ -1535,6 +1544,11 @@ hb_font_create (hb_face_t *face) hb_ot_font_set_funcs (font); #endif +#ifndef HB_NO_VAR + if (face && face->index >> 16) + hb_font_set_var_named_instance (font, (face->index >> 16) - 1); +#endif + return font; } @@ -1578,6 +1592,7 @@ hb_font_create_sub_font (hb_font_t *parent) font->x_scale = parent->x_scale; font->y_scale = parent->y_scale; + font->slant = parent->slant; font->mults_changed (); font->x_ppem = parent->x_ppem; font->y_ppem = parent->y_ppem; @@ -1668,12 +1683,12 @@ hb_font_destroy (hb_font_t *font) /** * hb_font_set_user_data: (skip) * @font: #hb_font_t to work upon - * @key: The user-data key + * @key: The user-data key * @data: A pointer to the user data * @destroy: (nullable): A callback to call when @data is not needed anymore * @replace: Whether to replace an existing data with the same key * - * Attaches a user-data key/data pair to the specified font object. + * Attaches a user-data key/data pair to the specified font object. * * Return value: %true if success, %false otherwise * @@ -1875,7 +1890,7 @@ hb_font_set_funcs (hb_font_t *font, * @font_data: (destroy destroy) (scope notified): Data to attach to @font * @destroy: (nullable): The function to call when @font_data is not needed anymore * - * Replaces the user data attached to a font, updating the font's + * Replaces the user data attached to a font, updating the font's * @destroy callback. * * Since: 0.9.2 @@ -1949,7 +1964,7 @@ hb_font_get_scale (hb_font_t *font, * @x_ppem: Horizontal ppem value to assign * @y_ppem: Vertical ppem value to assign * - * Sets the horizontal and vertical pixels-per-em (ppem) of a font. + * Sets the horizontal and vertical pixels-per-em (ppem) of a font. * * Since: 0.9.2 **/ @@ -1971,7 +1986,7 @@ hb_font_set_ppem (hb_font_t *font, * @x_ppem: (out): Horizontal ppem value * @y_ppem: (out): Vertical ppem value * - * Fetches the horizontal and vertical points-per-em (ppem) of a font. + * Fetches the horizontal and vertical points-per-em (ppem) of a font. * * Since: 0.9.2 **/ @@ -2015,7 +2030,7 @@ hb_font_set_ptem (hb_font_t *font, * * Return value: Point size. A value of zero means "not set." * - * Since: 0.9.2 + * Since: 1.6.0 **/ float hb_font_get_ptem (hb_font_t *font) @@ -2023,6 +2038,49 @@ hb_font_get_ptem (hb_font_t *font) return font->ptem; } +/** + * hb_font_set_synthetic_slant: + * @font: #hb_font_t to work upon + * @slant: synthetic slant value. + * + * Sets the "synthetic slant" of a font. By default is zero. + * Synthetic slant is the graphical skew that the renderer + * applies to the font at rendering time. + * + * HarfBuzz needs to know this value to adjust shaping results, + * metrics, and style values to match the slanted rendering. + * + * <note>Note: The slant value is a ratio. For example, a + * 20% slant would be represented as a 0.2 value.</note> + * + * Since: 3.3.0 + **/ +HB_EXTERN void +hb_font_set_synthetic_slant (hb_font_t *font, float slant) +{ + if (hb_object_is_immutable (font)) + return; + + font->slant = slant; + font->mults_changed (); +} + +/** + * hb_font_get_synthetic_slant: + * @font: #hb_font_t to work upon + * + * Fetches the "synthetic slant" of a font. + * + * Return value: Synthetic slant. By default is zero. + * + * Since: 3.3.0 + **/ +HB_EXTERN float +hb_font_get_synthetic_slant (hb_font_t *font) +{ + return font->slant; +} + #ifndef HB_NO_VAR /* * Variations @@ -2036,6 +2094,10 @@ hb_font_get_ptem (hb_font_t *font) * * Applies a list of font-variation settings to a font. * + * Note that this overrides all existing variations set on @font. + * Axes not included in @variations will be effectively set to their + * default values. + * * Since: 1.4.2 */ void @@ -2091,6 +2153,10 @@ hb_font_set_variations (hb_font_t *font, * Applies a list of variation coordinates (in design-space units) * to a font. * + * Note that this overrides all existing variations set on @font. + * Axes not included in @coords will be effectively set to their + * default values. + * * Since: 1.4.2 */ void @@ -2154,6 +2220,10 @@ hb_font_set_var_named_instance (hb_font_t *font, * Applies a list of variation coordinates (in normalized units) * to a font. * + * Note that this overrides all existing variations set on @font. + * Axes not included in @coords will be effectively set to their + * default values. + * * <note>Note: Coordinates should be normalized to 2.14.</note> * * Since: 1.4.2 @@ -2196,14 +2266,19 @@ hb_font_set_var_coords_normalized (hb_font_t *font, /** * hb_font_get_var_coords_normalized: * @font: #hb_font_t to work upon - * @length: Number of coordinates retrieved + * @length: (out): Number of coordinates retrieved * * Fetches the list of normalized variation coordinates currently * set on a font. * + * Note that this returned array may only contain values for some + * (or none) of the axes; omitted axes effectively have zero values. + * * Return value is valid as long as variation coordinates of the font * are not modified. * + * Return value: coordinates array + * * Since: 1.4.2 */ const int * @@ -2216,18 +2291,24 @@ hb_font_get_var_coords_normalized (hb_font_t *font, return font->coords; } -#ifdef HB_EXPERIMENTAL_API /** * hb_font_get_var_coords_design: * @font: #hb_font_t to work upon - * @length: (out): number of coordinates + * @length: (out): Number of coordinates retrieved + * + * Fetches the list of variation coordinates (in design-space units) currently + * set on a font. + * + * Note that this returned array may only contain values for some + * (or none) of the axes; omitted axes effectively have their default + * values. * * Return value is valid as long as variation coordinates of the font * are not modified. * * Return value: coordinates array * - * Since: EXPERIMENTAL + * Since: 3.3.0 */ const float * hb_font_get_var_coords_design (hb_font_t *font, @@ -2239,7 +2320,6 @@ hb_font_get_var_coords_design (hb_font_t *font, return font->design_coords; } #endif -#endif #ifndef HB_DISABLE_DEPRECATED /* diff --git a/thirdparty/harfbuzz/src/hb-font.h b/thirdparty/harfbuzz/src/hb-font.h index 15dc126523..a3bbb2e37b 100644 --- a/thirdparty/harfbuzz/src/hb-font.h +++ b/thirdparty/harfbuzz/src/hb-font.h @@ -1024,6 +1024,12 @@ HB_EXTERN float hb_font_get_ptem (hb_font_t *font); HB_EXTERN void +hb_font_set_synthetic_slant (hb_font_t *font, float slant); + +HB_EXTERN float +hb_font_get_synthetic_slant (hb_font_t *font); + +HB_EXTERN void hb_font_set_variations (hb_font_t *font, const hb_variation_t *variations, unsigned int variations_length); @@ -1033,11 +1039,9 @@ hb_font_set_var_coords_design (hb_font_t *font, const float *coords, unsigned int coords_length); -#ifdef HB_EXPERIMENTAL_API HB_EXTERN const float * hb_font_get_var_coords_design (hb_font_t *font, unsigned int *length); -#endif HB_EXTERN void hb_font_set_var_coords_normalized (hb_font_t *font, diff --git a/thirdparty/harfbuzz/src/hb-font.hh b/thirdparty/harfbuzz/src/hb-font.hh index 1b7f445e8b..0d73589e8c 100644 --- a/thirdparty/harfbuzz/src/hb-font.hh +++ b/thirdparty/harfbuzz/src/hb-font.hh @@ -109,6 +109,8 @@ struct hb_font_t int32_t x_scale; int32_t y_scale; + float slant; + float slant_xy; int64_t x_mult; int64_t y_mult; @@ -617,6 +619,7 @@ struct hb_font_t signed upem = face->get_upem (); x_mult = ((int64_t) x_scale << 16) / upem; y_mult = ((int64_t) y_scale << 16) / upem; + slant_xy = y_scale ? slant * x_scale / y_scale : 0.f; } hb_position_t em_mult (int16_t v, int64_t mult) diff --git a/thirdparty/harfbuzz/src/hb-graphite2.cc b/thirdparty/harfbuzz/src/hb-graphite2.cc index 42420ac0b0..63dc18b466 100644 --- a/thirdparty/harfbuzz/src/hb-graphite2.cc +++ b/thirdparty/harfbuzz/src/hb-graphite2.cc @@ -439,7 +439,8 @@ _hb_graphite2_shape (hb_shape_plan_t *shape_plan HB_UNUSED, if (feats) gr_featureval_destroy (feats); gr_seg_destroy (seg); - buffer->clear_glyph_flags (HB_GLYPH_FLAG_UNSAFE_TO_BREAK); + buffer->clear_glyph_flags (); + buffer->unsafe_to_break (); return true; } diff --git a/thirdparty/harfbuzz/src/hb-iter.hh b/thirdparty/harfbuzz/src/hb-iter.hh index ad2e45e3c5..43a3098f65 100644 --- a/thirdparty/harfbuzz/src/hb-iter.hh +++ b/thirdparty/harfbuzz/src/hb-iter.hh @@ -90,8 +90,8 @@ struct hb_iter_t * it will be returning pointer to temporary rvalue. * TODO Use a wrapper return type to fix for non-reference type. */ template <typename T = item_t, - hb_enable_if (hb_is_reference (T))> - hb_remove_reference<item_t>* operator -> () const { return hb_addressof (**thiz()); } + hb_enable_if (std::is_reference<T>::value)> + hb_remove_reference<item_t>* operator -> () const { return std::addressof (**thiz()); } item_t operator * () const { return thiz()->__item__ (); } item_t operator * () { return thiz()->__item__ (); } item_t operator [] (unsigned i) const { return thiz()->__item_at__ (i); } @@ -289,7 +289,7 @@ struct hb_is_source_of { private: template <typename Iter2 = Iter, - hb_enable_if (hb_is_convertible (typename Iter2::item_t, hb_add_lvalue_reference<hb_add_const<Item>>))> + hb_enable_if (hb_is_convertible (typename Iter2::item_t, hb_add_lvalue_reference<const Item>))> static hb_true_type impl (hb_priority<2>); template <typename Iter2 = Iter> static auto impl (hb_priority<1>) -> decltype (hb_declval (Iter2) >> hb_declval (Item &), hb_true_type ()); diff --git a/thirdparty/harfbuzz/src/hb-kern.hh b/thirdparty/harfbuzz/src/hb-kern.hh index 3f952fe7fc..9ea945caed 100644 --- a/thirdparty/harfbuzz/src/hb-kern.hh +++ b/thirdparty/harfbuzz/src/hb-kern.hh @@ -49,6 +49,10 @@ struct hb_kern_machine_t hb_mask_t kern_mask, bool scale = true) const { + if (!buffer->message (font, "start kern")) + return; + + buffer->unsafe_to_concat (); OT::hb_ot_apply_context_t c (1, font, buffer); c.set_lookup_mask (kern_mask); c.set_lookup_props (OT::LookupFlag::IgnoreMarks); @@ -67,7 +71,8 @@ struct hb_kern_machine_t } skippy_iter.reset (idx, 1); - if (!skippy_iter.next ()) + unsigned unsafe_to; + if (!skippy_iter.next (&unsafe_to)) { idx++; continue; @@ -125,6 +130,8 @@ struct hb_kern_machine_t skip: idx = skippy_iter.idx; } + + (void) buffer->message (font, "end kern"); } const Driver &driver; diff --git a/thirdparty/harfbuzz/src/hb-machinery.hh b/thirdparty/harfbuzz/src/hb-machinery.hh index 010c2570d7..5046ac1933 100644 --- a/thirdparty/harfbuzz/src/hb-machinery.hh +++ b/thirdparty/harfbuzz/src/hb-machinery.hh @@ -244,19 +244,19 @@ struct hb_lazy_loader_t : hb_data_wrapper_t<Data, WheresData> { Stored *p = (Stored *) hb_calloc (1, sizeof (Stored)); if (likely (p)) - p->init (data); + p = new (p) Stored (data); return p; } static Stored *create () { Stored *p = (Stored *) hb_calloc (1, sizeof (Stored)); if (likely (p)) - p->init (); + p = new (p) Stored (); return p; } static void destroy (Stored *p) { - p->fini (); + p->~Stored (); hb_free (p); } diff --git a/thirdparty/harfbuzz/src/hb-map.hh b/thirdparty/harfbuzz/src/hb-map.hh index 793dcf22ca..9341637eac 100644 --- a/thirdparty/harfbuzz/src/hb-map.hh +++ b/thirdparty/harfbuzz/src/hb-map.hh @@ -37,13 +37,10 @@ template <typename K, typename V, typename k_invalid_t = K, typename v_invalid_t = V, - k_invalid_t kINVALID = hb_is_pointer (K) ? 0 : std::is_signed<K>::value ? hb_int_min (K) : (K) -1, - v_invalid_t vINVALID = hb_is_pointer (V) ? 0 : std::is_signed<V>::value ? hb_int_min (V) : (V) -1> + k_invalid_t kINVALID = std::is_pointer<K>::value ? 0 : std::is_signed<K>::value ? hb_int_min (K) : (K) -1, + v_invalid_t vINVALID = std::is_pointer<V>::value ? 0 : std::is_signed<V>::value ? hb_int_min (V) : (V) -1> struct hb_hashmap_t { - static constexpr K INVALID_KEY = kINVALID; - static constexpr V INVALID_VALUE = vINVALID; - hb_hashmap_t () { init (); } ~hb_hashmap_t () { fini (); } @@ -64,24 +61,40 @@ struct hb_hashmap_t hb_copy (o, *this); } - static_assert (std::is_trivially_copyable<K>::value, ""); - static_assert (std::is_trivially_copyable<V>::value, ""); - static_assert (std::is_trivially_destructible<K>::value, ""); - static_assert (std::is_trivially_destructible<V>::value, ""); - struct item_t { K key; V value; uint32_t hash; - void clear () { key = kINVALID; value = vINVALID; hash = 0; } + void clear () + { + new (std::addressof (key)) K (); + key = hb_coerce<K> (kINVALID); + new (std::addressof (value)) V (); + value = hb_coerce<V> (vINVALID); + hash = 0; + } bool operator == (const K &o) { return hb_deref (key) == hb_deref (o); } bool operator == (const item_t &o) { return *this == o.key; } - bool is_unused () const { return key == kINVALID; } - bool is_tombstone () const { return key != kINVALID && value == vINVALID; } - bool is_real () const { return key != kINVALID && value != vINVALID; } + bool is_unused () const + { + const K inv = hb_coerce<K> (kINVALID); + return key == inv; + } + bool is_tombstone () const + { + const K kinv = hb_coerce<K> (kINVALID); + const V vinv = hb_coerce<V> (vINVALID); + return key != kinv && value == vinv; + } + bool is_real () const + { + const K kinv = hb_coerce<K> (kINVALID); + const V vinv = hb_coerce<V> (vINVALID); + return key != kinv && value != vinv; + } hb_pair_t<K, V> get_pair() const { return hb_pair_t<K, V> (key, value); } }; @@ -118,8 +131,13 @@ struct hb_hashmap_t } void fini_shallow () { - hb_free (items); - items = nullptr; + if (likely (items)) { + unsigned size = mask + 1; + for (unsigned i = 0; i < size; i++) + items[i].~item_t (); + hb_free (items); + items = nullptr; + } population = occupancy = 0; } void fini () @@ -163,10 +181,15 @@ struct hb_hashmap_t /* Insert back old items. */ if (old_items) for (unsigned int i = 0; i < old_size; i++) + { if (old_items[i].is_real ()) + { set_with_hash (old_items[i].key, old_items[i].hash, std::move (old_items[i].value)); + } + old_items[i].~item_t (); + } hb_free (old_items); @@ -178,22 +201,22 @@ struct hb_hashmap_t V get (K key) const { - if (unlikely (!items)) return vINVALID; + if (unlikely (!items)) return hb_coerce<V> (vINVALID); unsigned int i = bucket_for (key); - return items[i].is_real () && items[i] == key ? items[i].value : vINVALID; + return items[i].is_real () && items[i] == key ? items[i].value : hb_coerce<V> (vINVALID); } - void del (K key) { set (key, vINVALID); } + void del (K key) { set (key, hb_coerce<V> (vINVALID)); } /* Has interface. */ - static constexpr V SENTINEL = vINVALID; typedef V value_t; value_t operator [] (K k) const { return get (k); } bool has (K k, V *vp = nullptr) const { V v = (*this)[k]; if (vp) *vp = v; - return v != SENTINEL; + const V vinv = hb_coerce<V> (vINVALID); + return v != vinv; } /* Projection. */ V operator () (K k) const { return get (k); } @@ -248,11 +271,13 @@ struct hb_hashmap_t bool set_with_hash (K key, uint32_t hash, VV&& value) { if (unlikely (!successful)) return false; - if (unlikely (key == kINVALID)) return true; + const K kinv = hb_coerce<K> (kINVALID); + if (unlikely (key == kinv)) return true; if (unlikely ((occupancy + occupancy / 2) >= mask && !resize ())) return false; unsigned int i = bucket_for_hash (key, hash); - if (value == vINVALID && items[i].key != key) + const V vinv = hb_coerce<V> (vINVALID); + if (value == vinv && items[i].key != key) return true; /* Trying to delete non-existent key. */ if (!items[i].is_unused ()) diff --git a/thirdparty/harfbuzz/src/hb-meta.hh b/thirdparty/harfbuzz/src/hb-meta.hh index 0ea5774a9f..3fea5d995e 100644 --- a/thirdparty/harfbuzz/src/hb-meta.hh +++ b/thirdparty/harfbuzz/src/hb-meta.hh @@ -29,6 +29,7 @@ #include "hb.hh" +#include <memory> #include <type_traits> #include <utility> @@ -85,30 +86,13 @@ template <> struct hb_priority<0> {}; template <typename T> struct hb_type_identity_t { typedef T type; }; template <typename T> using hb_type_identity = typename hb_type_identity_t<T>::type; -struct -{ - template <typename T> constexpr T* - operator () (T& arg) const - { -#pragma GCC diagnostic push -#pragma GCC diagnostic ignored "-Wcast-align" - /* https://en.cppreference.com/w/cpp/memory/addressof */ - return reinterpret_cast<T*> ( - &const_cast<char&> ( - reinterpret_cast<const volatile char&> (arg))); -#pragma GCC diagnostic pop - } -} -HB_FUNCOBJ (hb_addressof); - template <typename T> static inline T hb_declval (); #define hb_declval(T) (hb_declval<T> ()) template <typename T> struct hb_match_const : hb_type_identity_t<T>, hb_false_type {}; template <typename T> struct hb_match_const<const T> : hb_type_identity_t<T>, hb_true_type {}; template <typename T> using hb_remove_const = typename hb_match_const<T>::type; -template <typename T> using hb_add_const = const T; -#define hb_is_const(T) hb_match_const<T>::value + template <typename T> struct hb_match_reference : hb_type_identity_t<T>, hb_false_type {}; template <typename T> struct hb_match_reference<T &> : hb_type_identity_t<T>, hb_true_type {}; template <typename T> struct hb_match_reference<T &&> : hb_type_identity_t<T>, hb_true_type {}; @@ -119,14 +103,13 @@ template <typename T> using hb_add_lvalue_reference = decltype (_hb_try_add_lval template <typename T> auto _hb_try_add_rvalue_reference (hb_priority<1>) -> hb_type_identity<T&&>; template <typename T> auto _hb_try_add_rvalue_reference (hb_priority<0>) -> hb_type_identity<T>; template <typename T> using hb_add_rvalue_reference = decltype (_hb_try_add_rvalue_reference<T> (hb_prioritize)); -#define hb_is_reference(T) hb_match_reference<T>::value + template <typename T> struct hb_match_pointer : hb_type_identity_t<T>, hb_false_type {}; template <typename T> struct hb_match_pointer<T *> : hb_type_identity_t<T>, hb_true_type {}; template <typename T> using hb_remove_pointer = typename hb_match_pointer<T>::type; template <typename T> auto _hb_try_add_pointer (hb_priority<1>) -> hb_type_identity<hb_remove_reference<T>*>; template <typename T> auto _hb_try_add_pointer (hb_priority<1>) -> hb_type_identity<T>; template <typename T> using hb_add_pointer = decltype (_hb_try_add_pointer<T> (hb_prioritize)); -#define hb_is_pointer(T) hb_match_pointer<T>::value /* TODO Add feature-parity to std::decay. */ @@ -137,8 +120,8 @@ template <typename T> using hb_decay = hb_remove_const<hb_remove_reference<T>>; template <typename From, typename To> using hb_is_cr_convertible = hb_bool_constant< hb_is_same (hb_decay<From>, hb_decay<To>) && - (!hb_is_const (From) || hb_is_const (To)) && - (!hb_is_reference (To) || hb_is_const (To) || hb_is_reference (To)) + (!std::is_const<From>::value || std::is_const<To>::value) && + (!std::is_reference<To>::value || std::is_const<To>::value || std::is_reference<To>::value) >; #define hb_is_cr_convertible(From,To) hb_is_cr_convertible<From, To>::value @@ -153,16 +136,6 @@ struct } HB_FUNCOBJ (hb_deref); -struct -{ - template <typename T> constexpr auto - operator () (T&& v) const HB_AUTO_RETURN (std::forward<T> (v)) - - template <typename T> constexpr auto - operator () (T& v) const HB_AUTO_RETURN (hb_addressof (v)) -} -HB_FUNCOBJ (hb_ref); - template <typename T> struct hb_reference_wrapper { @@ -176,7 +149,7 @@ struct hb_reference_wrapper template <typename T> struct hb_reference_wrapper<T&> { - hb_reference_wrapper (T& v) : v (hb_addressof (v)) {} + hb_reference_wrapper (T& v) : v (std::addressof (v)) {} bool operator == (const hb_reference_wrapper& o) const { return v == o.v; } bool operator != (const hb_reference_wrapper& o) const { return v != o.v; } operator T& () const { return *v; } diff --git a/thirdparty/harfbuzz/src/hb-ms-feature-ranges.cc b/thirdparty/harfbuzz/src/hb-ms-feature-ranges.cc deleted file mode 100644 index 6d09b252d8..0000000000 --- a/thirdparty/harfbuzz/src/hb-ms-feature-ranges.cc +++ /dev/null @@ -1,177 +0,0 @@ -/* - * Copyright © 2011,2012,2013 Google, Inc. - * Copyright © 2021 Khaled Hosny - * - * This is part of HarfBuzz, a text shaping library. - * - * Permission is hereby granted, without written agreement and without - * license or royalty fees, to use, copy, modify, and distribute this - * software and its documentation for any purpose, provided that the - * above copyright notice and the following two paragraphs appear in - * all copies of this software. - * - * IN NO EVENT SHALL THE COPYRIGHT HOLDER BE LIABLE TO ANY PARTY FOR - * DIRECT, INDIRECT, SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES - * ARISING OUT OF THE USE OF THIS SOFTWARE AND ITS DOCUMENTATION, EVEN - * IF THE COPYRIGHT HOLDER HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH - * DAMAGE. - * - * THE COPYRIGHT HOLDER SPECIFICALLY DISCLAIMS ANY WARRANTIES, INCLUDING, - * BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND - * FITNESS FOR A PARTICULAR PURPOSE. THE SOFTWARE PROVIDED HEREUNDER IS - * ON AN "AS IS" BASIS, AND THE COPYRIGHT HOLDER HAS NO OBLIGATION TO - * PROVIDE MAINTENANCE, SUPPORT, UPDATES, ENHANCEMENTS, OR MODIFICATIONS. - * - * Google Author(s): Behdad Esfahbod - */ - -#include "hb-ms-feature-ranges.hh" - -bool -hb_ms_setup_features (const hb_feature_t *features, - unsigned int num_features, - hb_vector_t<hb_ms_feature_t> &feature_records, /* OUT */ - hb_vector_t<hb_ms_range_record_t> &range_records /* OUT */) -{ - feature_records.shrink(0); - range_records.shrink(0); - - /* Sort features by start/end events. */ - hb_vector_t<hb_ms_feature_event_t> feature_events; - for (unsigned int i = 0; i < num_features; i++) - { - hb_ms_active_feature_t feature; - feature.fea.tag_le = hb_uint32_swap (features[i].tag); - feature.fea.value = features[i].value; - feature.order = i; - - hb_ms_feature_event_t *event; - - event = feature_events.push (); - event->index = features[i].start; - event->start = true; - event->feature = feature; - - event = feature_events.push (); - event->index = features[i].end; - event->start = false; - event->feature = feature; - } - feature_events.qsort (); - /* Add a strategic final event. */ - { - hb_ms_active_feature_t feature; - feature.fea.tag_le = 0; - feature.fea.value = 0; - feature.order = num_features + 1; - - auto *event = feature_events.push (); - event->index = 0; /* This value does magic. */ - event->start = false; - event->feature = feature; - } - - /* Scan events and save features for each range. */ - hb_vector_t<hb_ms_active_feature_t> active_features; - unsigned int last_index = 0; - for (unsigned int i = 0; i < feature_events.length; i++) - { - auto *event = &feature_events[i]; - - if (event->index != last_index) - { - /* Save a snapshot of active features and the range. */ - auto *range = range_records.push (); - auto offset = feature_records.length; - - active_features.qsort (); - for (unsigned int j = 0; j < active_features.length; j++) - { - if (!j || active_features[j].fea.tag_le != feature_records[feature_records.length - 1].tag_le) - { - feature_records.push (active_features[j].fea); - } - else - { - /* Overrides value for existing feature. */ - feature_records[feature_records.length - 1].value = active_features[j].fea.value; - } - } - - /* Will convert to pointer after all is ready, since feature_records.array - * may move as we grow it. */ - range->features.features = reinterpret_cast<hb_ms_feature_t *> (offset); - range->features.num_features = feature_records.length - offset; - range->index_first = last_index; - range->index_last = event->index - 1; - - last_index = event->index; - } - - if (event->start) - { - active_features.push (event->feature); - } - else - { - auto *feature = active_features.find (&event->feature); - if (feature) - active_features.remove (feature - active_features.arrayZ); - } - } - - if (!range_records.length) /* No active feature found. */ - num_features = 0; - - /* Fixup the pointers. */ - for (unsigned int i = 0; i < range_records.length; i++) - { - auto *range = &range_records[i]; - range->features.features = (hb_ms_feature_t *) feature_records + reinterpret_cast<uintptr_t> (range->features.features); - } - - return !!num_features; -} - -void -hb_ms_make_feature_ranges (hb_vector_t<hb_ms_feature_t> &feature_records, - hb_vector_t<hb_ms_range_record_t> &range_records, - unsigned int chars_offset, - unsigned int chars_len, - uint16_t *log_clusters, - hb_vector_t<hb_ms_features_t*> &range_features, /* OUT */ - hb_vector_t<uint32_t> &range_counts /* OUT */) -{ - range_features.shrink (0); - range_counts.shrink (0); - - auto *last_range = &range_records[0]; - for (unsigned int i = chars_offset; i < chars_len; i++) - { - auto *range = last_range; - while (log_clusters[i] < range->index_first) - range--; - while (log_clusters[i] > range->index_last) - range++; - if (!range_features.length || - &range->features != range_features[range_features.length - 1]) - { - auto **features = range_features.push (); - auto *c = range_counts.push (); - if (unlikely (!features || !c)) - { - range_features.shrink (0); - range_counts.shrink (0); - break; - } - *features = &range->features; - *c = 1; - } - else - { - range_counts[range_counts.length - 1]++; - } - - last_range = range; - } -} diff --git a/thirdparty/harfbuzz/src/hb-ms-feature-ranges.hh b/thirdparty/harfbuzz/src/hb-ms-feature-ranges.hh index 401d1e1d97..d40fdeaa82 100644 --- a/thirdparty/harfbuzz/src/hb-ms-feature-ranges.hh +++ b/thirdparty/harfbuzz/src/hb-ms-feature-ranges.hh @@ -52,8 +52,8 @@ struct hb_ms_active_feature_t { a->fea.value < b->fea.value ? -1 : a->fea.value > b->fea.value ? 1 : 0; } - bool operator== (const hb_ms_active_feature_t *f) - { return cmp (this, f) == 0; } + bool operator== (const hb_ms_active_feature_t& f) const + { return cmp (this, &f) == 0; } }; struct hb_ms_feature_event_t { @@ -77,20 +77,153 @@ struct hb_ms_range_record_t { unsigned int index_last; /* == end - 1 */ }; -HB_INTERNAL bool +static inline bool hb_ms_setup_features (const hb_feature_t *features, unsigned int num_features, hb_vector_t<hb_ms_feature_t> &feature_records, /* OUT */ - hb_vector_t<hb_ms_range_record_t> &range_records /* OUT */); + hb_vector_t<hb_ms_range_record_t> &range_records /* OUT */) +{ + feature_records.shrink(0); + range_records.shrink(0); + /* Sort features by start/end events. */ + hb_vector_t<hb_ms_feature_event_t> feature_events; + for (unsigned int i = 0; i < num_features; i++) + { + hb_ms_active_feature_t feature; + feature.fea.tag_le = hb_uint32_swap (features[i].tag); + feature.fea.value = features[i].value; + feature.order = i; + + hb_ms_feature_event_t *event; + + event = feature_events.push (); + event->index = features[i].start; + event->start = true; + event->feature = feature; + + event = feature_events.push (); + event->index = features[i].end; + event->start = false; + event->feature = feature; + } + feature_events.qsort (); + /* Add a strategic final event. */ + { + hb_ms_active_feature_t feature; + feature.fea.tag_le = 0; + feature.fea.value = 0; + feature.order = num_features + 1; + + auto *event = feature_events.push (); + event->index = 0; /* This value does magic. */ + event->start = false; + event->feature = feature; + } + + /* Scan events and save features for each range. */ + hb_vector_t<hb_ms_active_feature_t> active_features; + unsigned int last_index = 0; + for (unsigned int i = 0; i < feature_events.length; i++) + { + auto *event = &feature_events[i]; + + if (event->index != last_index) + { + /* Save a snapshot of active features and the range. */ + auto *range = range_records.push (); + auto offset = feature_records.length; + + active_features.qsort (); + for (unsigned int j = 0; j < active_features.length; j++) + { + if (!j || active_features[j].fea.tag_le != feature_records[feature_records.length - 1].tag_le) + { + feature_records.push (active_features[j].fea); + } + else + { + /* Overrides value for existing feature. */ + feature_records[feature_records.length - 1].value = active_features[j].fea.value; + } + } + + /* Will convert to pointer after all is ready, since feature_records.array + * may move as we grow it. */ + range->features.features = reinterpret_cast<hb_ms_feature_t *> (offset); + range->features.num_features = feature_records.length - offset; + range->index_first = last_index; + range->index_last = event->index - 1; -HB_INTERNAL void + last_index = event->index; + } + + if (event->start) + { + active_features.push (event->feature); + } + else + { + auto *feature = active_features.lsearch (event->feature); + if (feature) + active_features.remove (feature - active_features.arrayZ); + } + } + + if (!range_records.length) /* No active feature found. */ + num_features = 0; + + /* Fixup the pointers. */ + for (unsigned int i = 0; i < range_records.length; i++) + { + auto *range = &range_records[i]; + range->features.features = (hb_ms_feature_t *) feature_records + reinterpret_cast<uintptr_t> (range->features.features); + } + + return !!num_features; +} + +static inline void hb_ms_make_feature_ranges (hb_vector_t<hb_ms_feature_t> &feature_records, hb_vector_t<hb_ms_range_record_t> &range_records, unsigned int chars_offset, unsigned int chars_len, uint16_t *log_clusters, hb_vector_t<hb_ms_features_t*> &range_features, /* OUT */ - hb_vector_t<uint32_t> &range_counts /* OUT */); + hb_vector_t<uint32_t> &range_counts /* OUT */) +{ + range_features.shrink (0); + range_counts.shrink (0); + + auto *last_range = &range_records[0]; + for (unsigned int i = chars_offset; i < chars_len; i++) + { + auto *range = last_range; + while (log_clusters[i] < range->index_first) + range--; + while (log_clusters[i] > range->index_last) + range++; + if (!range_features.length || + &range->features != range_features[range_features.length - 1]) + { + auto **features = range_features.push (); + auto *c = range_counts.push (); + if (unlikely (!features || !c)) + { + range_features.shrink (0); + range_counts.shrink (0); + break; + } + *features = &range->features; + *c = 1; + } + else + { + range_counts[range_counts.length - 1]++; + } + + last_range = range; + } +} #endif /* HB_MS_FEATURE_RANGES_HH */ diff --git a/thirdparty/harfbuzz/src/hb-object.hh b/thirdparty/harfbuzz/src/hb-object.hh index 0e15cb12c4..4b5bc32ade 100644 --- a/thirdparty/harfbuzz/src/hb-object.hh +++ b/thirdparty/harfbuzz/src/hb-object.hh @@ -53,7 +53,7 @@ struct hb_lockable_set_t item_t *replace_or_insert (T v, lock_t &l, bool replace) { l.lock (); - item_t *item = items.find (v); + item_t *item = items.lsearch (v); if (item) { if (replace) { item_t old = *item; @@ -76,7 +76,7 @@ struct hb_lockable_set_t void remove (T v, lock_t &l) { l.lock (); - item_t *item = items.find (v); + item_t *item = items.lsearch (v); if (item) { item_t old = *item; @@ -93,7 +93,7 @@ struct hb_lockable_set_t bool find (T v, item_t *i, lock_t &l) { l.lock (); - item_t *item = items.find (v); + item_t *item = items.lsearch (v); if (item) *i = *item; l.unlock (); diff --git a/thirdparty/harfbuzz/src/hb-ot-cff-common.hh b/thirdparty/harfbuzz/src/hb-ot-cff-common.hh index 180c87cb89..c102c15173 100644 --- a/thirdparty/harfbuzz/src/hb-ot-cff-common.hh +++ b/thirdparty/harfbuzz/src/hb-ot-cff-common.hh @@ -68,8 +68,6 @@ struct code_pair_t typedef hb_vector_t<unsigned char> str_buff_t; struct str_buff_vec_t : hb_vector_t<str_buff_t> { - void fini () { SUPER::fini_deep (); } - unsigned int total_size () const { unsigned int size = 0; diff --git a/thirdparty/harfbuzz/src/hb-ot-cff1-table.hh b/thirdparty/harfbuzz/src/hb-ot-cff1-table.hh index 5dd183e3a0..6fb59315c9 100644 --- a/thirdparty/harfbuzz/src/hb-ot-cff1-table.hh +++ b/thirdparty/harfbuzz/src/hb-ot-cff1-table.hh @@ -1144,8 +1144,8 @@ struct cff1 { sc.end_processing (); topDict.fini (); - fontDicts.fini_deep (); - privateDicts.fini_deep (); + fontDicts.fini (); + privateDicts.fini (); hb_blob_destroy (blob); blob = nullptr; } @@ -1245,32 +1245,32 @@ struct cff1 } protected: - hb_blob_t *blob; + hb_blob_t *blob = nullptr; hb_sanitize_context_t sc; public: - const Encoding *encoding; - const Charset *charset; - const CFF1NameIndex *nameIndex; - const CFF1TopDictIndex *topDictIndex; - const CFF1StringIndex *stringIndex; - const CFF1Subrs *globalSubrs; - const CFF1CharStrings *charStrings; - const CFF1FDArray *fdArray; - const CFF1FDSelect *fdSelect; - unsigned int fdCount; + const Encoding *encoding = nullptr; + const Charset *charset = nullptr; + const CFF1NameIndex *nameIndex = nullptr; + const CFF1TopDictIndex *topDictIndex = nullptr; + const CFF1StringIndex *stringIndex = nullptr; + const CFF1Subrs *globalSubrs = nullptr; + const CFF1CharStrings *charStrings = nullptr; + const CFF1FDArray *fdArray = nullptr; + const CFF1FDSelect *fdSelect = nullptr; + unsigned int fdCount = 0; cff1_top_dict_values_t topDict; hb_vector_t<cff1_font_dict_values_t> fontDicts; hb_vector_t<PRIVDICTVAL> privateDicts; - unsigned int num_glyphs; + unsigned int num_glyphs = 0; }; struct accelerator_t : accelerator_templ_t<cff1_private_dict_opset_t, cff1_private_dict_values_t> { - void init (hb_face_t *face) + accelerator_t (hb_face_t *face) { SUPER::init (face); @@ -1295,8 +1295,7 @@ struct cff1 } glyph_names.qsort (); } - - void fini () + ~accelerator_t () { glyph_names.fini (); @@ -1398,7 +1397,10 @@ struct cff1 DEFINE_SIZE_STATIC (4); }; -struct cff1_accelerator_t : cff1::accelerator_t {}; +struct cff1_accelerator_t : cff1::accelerator_t { + cff1_accelerator_t (hb_face_t *face) : cff1::accelerator_t (face) {} +}; + } /* namespace OT */ #endif /* HB_OT_CFF1_TABLE_HH */ diff --git a/thirdparty/harfbuzz/src/hb-ot-cff2-table.hh b/thirdparty/harfbuzz/src/hb-ot-cff2-table.hh index 829217feaa..6e1b01c8fe 100644 --- a/thirdparty/harfbuzz/src/hb-ot-cff2-table.hh +++ b/thirdparty/harfbuzz/src/hb-ot-cff2-table.hh @@ -397,7 +397,7 @@ struct cff2 template <typename PRIVOPSET, typename PRIVDICTVAL> struct accelerator_templ_t { - void init (hb_face_t *face) + accelerator_templ_t (hb_face_t *face) { topDict.init (); fontDicts.init (); @@ -412,15 +412,15 @@ struct cff2 const OT::cff2 *cff2 = this->blob->template as<OT::cff2> (); if (cff2 == &Null (OT::cff2)) - { fini (); return; } + goto fail; { /* parse top dict */ byte_str_t topDictStr (cff2 + cff2->topDict, cff2->topDictSize); - if (unlikely (!topDictStr.sanitize (&sc))) { fini (); return; } + if (unlikely (!topDictStr.sanitize (&sc))) goto fail; cff2_top_dict_interpreter_t top_interp; top_interp.env.init (topDictStr); topDict.init (); - if (unlikely (!top_interp.interpret (topDict))) { fini (); return; } + if (unlikely (!top_interp.interpret (topDict))) goto fail; } globalSubrs = &StructAtOffset<CFF2Subrs> (cff2, cff2->topDict + cff2->topDictSize); @@ -434,49 +434,55 @@ struct cff2 (globalSubrs == &Null (CFF2Subrs)) || unlikely (!globalSubrs->sanitize (&sc)) || (fdArray == &Null (CFF2FDArray)) || unlikely (!fdArray->sanitize (&sc)) || (((fdSelect != &Null (CFF2FDSelect)) && unlikely (!fdSelect->sanitize (&sc, fdArray->count))))) - { fini (); return; } + goto fail; num_glyphs = charStrings->count; if (num_glyphs != sc.get_num_glyphs ()) - { fini (); return; } + goto fail; fdCount = fdArray->count; if (!privateDicts.resize (fdCount)) - { fini (); return; } + goto fail; /* parse font dicts and gather private dicts */ for (unsigned int i = 0; i < fdCount; i++) { const byte_str_t fontDictStr = (*fdArray)[i]; - if (unlikely (!fontDictStr.sanitize (&sc))) { fini (); return; } + if (unlikely (!fontDictStr.sanitize (&sc))) goto fail; cff2_font_dict_values_t *font; cff2_font_dict_interpreter_t font_interp; font_interp.env.init (fontDictStr); font = fontDicts.push (); - if (unlikely (font == &Crap (cff2_font_dict_values_t))) { fini (); return; } + if (unlikely (font == &Crap (cff2_font_dict_values_t))) goto fail; font->init (); - if (unlikely (!font_interp.interpret (*font))) { fini (); return; } + if (unlikely (!font_interp.interpret (*font))) goto fail; const byte_str_t privDictStr (StructAtOffsetOrNull<UnsizedByteStr> (cff2, font->privateDictInfo.offset), font->privateDictInfo.size); - if (unlikely (!privDictStr.sanitize (&sc))) { fini (); return; } + if (unlikely (!privDictStr.sanitize (&sc))) goto fail; dict_interpreter_t<PRIVOPSET, PRIVDICTVAL, cff2_priv_dict_interp_env_t> priv_interp; priv_interp.env.init(privDictStr); privateDicts[i].init (); - if (unlikely (!priv_interp.interpret (privateDicts[i]))) { fini (); return; } + if (unlikely (!priv_interp.interpret (privateDicts[i]))) goto fail; privateDicts[i].localSubrs = &StructAtOffsetOrNull<CFF2Subrs> (&privDictStr[0], privateDicts[i].subrsOffset); if (privateDicts[i].localSubrs != &Null (CFF2Subrs) && unlikely (!privateDicts[i].localSubrs->sanitize (&sc))) - { fini (); return; } + goto fail; } - } - void fini () + + return; + + fail: + _fini (); + } + ~accelerator_templ_t () { _fini (); } + void _fini () { sc.end_processing (); topDict.fini (); - fontDicts.fini_deep (); - privateDicts.fini_deep (); + fontDicts.fini (); + privateDicts.fini (); hb_blob_destroy (blob); blob = nullptr; } @@ -484,26 +490,28 @@ struct cff2 bool is_valid () const { return blob; } protected: - hb_blob_t *blob; + hb_blob_t *blob = nullptr; hb_sanitize_context_t sc; public: cff2_top_dict_values_t topDict; - const CFF2Subrs *globalSubrs; - const CFF2VariationStore *varStore; - const CFF2CharStrings *charStrings; - const CFF2FDArray *fdArray; - const CFF2FDSelect *fdSelect; - unsigned int fdCount; + const CFF2Subrs *globalSubrs = nullptr; + const CFF2VariationStore *varStore = nullptr; + const CFF2CharStrings *charStrings = nullptr; + const CFF2FDArray *fdArray = nullptr; + const CFF2FDSelect *fdSelect = nullptr; + unsigned int fdCount = 0; hb_vector_t<cff2_font_dict_values_t> fontDicts; hb_vector_t<PRIVDICTVAL> privateDicts; - unsigned int num_glyphs; + unsigned int num_glyphs = 0; }; struct accelerator_t : accelerator_templ_t<cff2_private_dict_opset_t, cff2_private_dict_values_t> { + accelerator_t (hb_face_t *face) : accelerator_templ_t (face) {} + HB_INTERNAL bool get_extents (hb_font_t *font, hb_codepoint_t glyph, hb_glyph_extents_t *extents) const; @@ -525,7 +533,10 @@ struct cff2 DEFINE_SIZE_STATIC (5); }; -struct cff2_accelerator_t : cff2::accelerator_t {}; +struct cff2_accelerator_t : cff2::accelerator_t { + cff2_accelerator_t (hb_face_t *face) : cff2::accelerator_t (face) {} +}; + } /* namespace OT */ #endif /* HB_OT_CFF2_TABLE_HH */ diff --git a/thirdparty/harfbuzz/src/hb-ot-cmap-table.hh b/thirdparty/harfbuzz/src/hb-ot-cmap-table.hh index d837adc788..fde57cdc5b 100644 --- a/thirdparty/harfbuzz/src/hb-ot-cmap-table.hh +++ b/thirdparty/harfbuzz/src/hb-ot-cmap-table.hh @@ -369,7 +369,6 @@ struct CmapSubtableFormat4 { accelerator_t () {} accelerator_t (const CmapSubtableFormat4 *subtable) { init (subtable); } - ~accelerator_t () { fini (); } void init (const CmapSubtableFormat4 *subtable) { @@ -381,7 +380,6 @@ struct CmapSubtableFormat4 glyphIdArray = idRangeOffset + segCount; glyphIdArrayLength = (subtable->length - 16 - 8 * segCount) / 2; } - void fini () {} bool get_glyph (hb_codepoint_t codepoint, hb_codepoint_t *glyph) const { @@ -1607,7 +1605,7 @@ struct cmap unsigned format = (this + _.subtable).u.format; if (format == 12) has_format12 = true; - const EncodingRecord *table = hb_addressof (_); + const EncodingRecord *table = std::addressof (_); if (_.platformID == 0 && _.encodingID == 3) unicode_bmp = table; else if (_.platformID == 0 && _.encodingID == 4) unicode_ucs4 = table; else if (_.platformID == 3 && _.encodingID == 1) ms_bmp = table; @@ -1665,7 +1663,7 @@ struct cmap struct accelerator_t { - void init (hb_face_t *face) + accelerator_t (hb_face_t *face) { this->table = hb_sanitize_context_t ().reference_table<cmap> (face); bool symbol; @@ -1700,8 +1698,7 @@ struct cmap } } } - - void fini () { this->table.destroy (); } + ~accelerator_t () { this->table.destroy (); } bool get_nominal_glyph (hb_codepoint_t unicode, hb_codepoint_t *glyph) const @@ -1863,7 +1860,9 @@ struct cmap DEFINE_SIZE_ARRAY (4, encodingRecord); }; -struct cmap_accelerator_t : cmap::accelerator_t {}; +struct cmap_accelerator_t : cmap::accelerator_t { + cmap_accelerator_t (hb_face_t *face) : cmap::accelerator_t (face) {} +}; } /* namespace OT */ diff --git a/thirdparty/harfbuzz/src/hb-ot-color-cbdt-table.hh b/thirdparty/harfbuzz/src/hb-ot-color-cbdt-table.hh index 14459914ee..23fa56c4f6 100644 --- a/thirdparty/harfbuzz/src/hb-ot-color-cbdt-table.hh +++ b/thirdparty/harfbuzz/src/hb-ot-color-cbdt-table.hh @@ -360,6 +360,16 @@ struct IndexSubtable struct IndexSubtableRecord { + /* XXX Remove this and fix by not inserting it into vector. */ + IndexSubtableRecord& operator = (const IndexSubtableRecord &o) + { + firstGlyphIndex = o.firstGlyphIndex; + lastGlyphIndex = o.lastGlyphIndex; + offsetToSubtable = (unsigned) o.offsetToSubtable; + assert (offsetToSubtable.is_null ()); + return *this; + } + bool sanitize (hb_sanitize_context_t *c, const void *base) const { TRACE_SANITIZE (this); @@ -809,15 +819,14 @@ struct CBDT struct accelerator_t { - void init (hb_face_t *face) + accelerator_t (hb_face_t *face) { - cblc = hb_sanitize_context_t ().reference_table<CBLC> (face); - cbdt = hb_sanitize_context_t ().reference_table<CBDT> (face); + this->cblc = hb_sanitize_context_t ().reference_table<CBLC> (face); + this->cbdt = hb_sanitize_context_t ().reference_table<CBDT> (face); upem = hb_face_get_upem (face); } - - void fini () + ~accelerator_t () { this->cblc.destroy (); this->cbdt.destroy (); @@ -978,7 +987,10 @@ CBLC::subset (hb_subset_context_t *c) const return_trace (CBLC::sink_cbdt (c, &cbdt_prime)); } -struct CBDT_accelerator_t : CBDT::accelerator_t {}; +struct CBDT_accelerator_t : CBDT::accelerator_t { + CBDT_accelerator_t (hb_face_t *face) : CBDT::accelerator_t (face) {} +}; + } /* namespace OT */ diff --git a/thirdparty/harfbuzz/src/hb-ot-color-colr-table.hh b/thirdparty/harfbuzz/src/hb-ot-color-colr-table.hh index 008422d089..dac755c02c 100644 --- a/thirdparty/harfbuzz/src/hb-ot-color-colr-table.hh +++ b/thirdparty/harfbuzz/src/hb-ot-color-colr-table.hh @@ -71,7 +71,7 @@ struct hb_colrv1_closure_context_t : bool paint_visited (const void *paint) { hb_codepoint_t delta = (hb_codepoint_t) ((uintptr_t) paint - (uintptr_t) base); - if (visited_paint.has (delta)) + if (visited_paint.in_error() || visited_paint.has (delta)) return true; visited_paint.add (delta); @@ -1270,13 +1270,9 @@ struct COLR struct accelerator_t { - accelerator_t () {} - ~accelerator_t () { fini (); } - - void init (hb_face_t *face) + accelerator_t (hb_face_t *face) { colr = hb_sanitize_context_t ().reference_table<COLR> (face); } - - void fini () { this->colr.destroy (); } + ~accelerator_t () { this->colr.destroy (); } bool is_valid () { return colr.get_blob ()->length; } @@ -1535,6 +1531,10 @@ struct COLR DEFINE_SIZE_MIN (14); }; +struct COLR_accelerator_t : COLR::accelerator_t { + COLR_accelerator_t (hb_face_t *face) : COLR::accelerator_t (face) {} +}; + } /* namespace OT */ diff --git a/thirdparty/harfbuzz/src/hb-ot-color-colrv1-closure.hh b/thirdparty/harfbuzz/src/hb-ot-color-colrv1-closure.hh index ca85ba6ad6..fbaf2ec26b 100644 --- a/thirdparty/harfbuzz/src/hb-ot-color-colrv1-closure.hh +++ b/thirdparty/harfbuzz/src/hb-ot-color-colrv1-closure.hh @@ -43,7 +43,7 @@ HB_INTERNAL void PaintColrLayers::closurev1 (hb_colrv1_closure_context_t* c) con const LayerList &paint_offset_lists = c->get_colr_table ()->get_layerList (); for (unsigned i = firstLayerIndex; i < firstLayerIndex + numLayers; i++) { - const Paint &paint = hb_addressof (paint_offset_lists) + paint_offset_lists[i]; + const Paint &paint = std::addressof (paint_offset_lists) + paint_offset_lists[i]; paint.dispatch (c); } } diff --git a/thirdparty/harfbuzz/src/hb-ot-color-sbix-table.hh b/thirdparty/harfbuzz/src/hb-ot-color-sbix-table.hh index d2911f19e6..9741ebd450 100644 --- a/thirdparty/harfbuzz/src/hb-ot-color-sbix-table.hh +++ b/thirdparty/harfbuzz/src/hb-ot-color-sbix-table.hh @@ -202,12 +202,12 @@ struct sbix struct accelerator_t { - void init (hb_face_t *face) + accelerator_t (hb_face_t *face) { table = hb_sanitize_context_t ().reference_table<sbix> (face); num_glyphs = face->get_num_glyphs (); } - void fini () { table.destroy (); } + ~accelerator_t () { table.destroy (); } bool has_data () const { return table->has_data (); } @@ -407,7 +407,10 @@ struct sbix DEFINE_SIZE_ARRAY (8, strikes); }; -struct sbix_accelerator_t : sbix::accelerator_t {}; +struct sbix_accelerator_t : sbix::accelerator_t { + sbix_accelerator_t (hb_face_t *face) : sbix::accelerator_t (face) {} +}; + } /* namespace OT */ diff --git a/thirdparty/harfbuzz/src/hb-ot-color-svg-table.hh b/thirdparty/harfbuzz/src/hb-ot-color-svg-table.hh index e022ef43b7..fc649f1006 100644 --- a/thirdparty/harfbuzz/src/hb-ot-color-svg-table.hh +++ b/thirdparty/harfbuzz/src/hb-ot-color-svg-table.hh @@ -79,9 +79,9 @@ struct SVG struct accelerator_t { - void init (hb_face_t *face) + accelerator_t (hb_face_t *face) { table = hb_sanitize_context_t ().reference_table<SVG> (face); } - void fini () { table.destroy (); } + ~accelerator_t () { table.destroy (); } hb_blob_t *reference_blob_for_glyph (hb_codepoint_t glyph_id) const { @@ -116,7 +116,9 @@ struct SVG DEFINE_SIZE_STATIC (10); }; -struct SVG_accelerator_t : SVG::accelerator_t {}; +struct SVG_accelerator_t : SVG::accelerator_t { + SVG_accelerator_t (hb_face_t *face) : SVG::accelerator_t (face) {} +}; } /* namespace OT */ diff --git a/thirdparty/harfbuzz/src/hb-ot-color.cc b/thirdparty/harfbuzz/src/hb-ot-color.cc index 4170b71317..16077765bd 100644 --- a/thirdparty/harfbuzz/src/hb-ot-color.cc +++ b/thirdparty/harfbuzz/src/hb-ot-color.cc @@ -90,15 +90,15 @@ hb_ot_color_palette_get_count (hb_face_t *face) /** * hb_ot_color_palette_get_name_id: * @face: #hb_face_t to work upon - * @palette_index: The index of the color palette + * @palette_index: The index of the color palette * * Fetches the `name` table Name ID that provides display names for - * a `CPAL` color palette. + * a `CPAL` color palette. * * Palette display names can be generic (e.g., "Default") or provide * specific, themed names (e.g., "Spring", "Summer", "Fall", and "Winter"). * - * Return value: the Named ID found for the palette. + * Return value: the Named ID found for the palette. * If the requested palette has no name the result is #HB_OT_NAME_ID_INVALID. * * Since: 2.1.0 @@ -116,7 +116,7 @@ hb_ot_color_palette_get_name_id (hb_face_t *face, * @color_index: The index of the color * * Fetches the `name` table Name ID that provides display names for - * the specificed color in a face's `CPAL` color palette. + * the specified color in a face's `CPAL` color palette. * * Display names can be generic (e.g., "Background") or specific * (e.g., "Eye color"). @@ -256,6 +256,8 @@ hb_ot_color_has_svg (hb_face_t *face) * * Fetches the SVG document for a glyph. The blob may be either plain text or gzip-encoded. * + * If the glyph has no SVG document, the singleton empty blob is returned. + * * Return value: (transfer full): An #hb_blob_t containing the SVG document of the glyph, if available * * Since: 2.1.0 @@ -296,6 +298,8 @@ hb_ot_color_has_png (hb_face_t *face) * as input. To get an optimally sized PNG blob, the UPEM value must be set on the @font * object. If UPEM is unset, the blob returned will be the largest PNG available. * + * If the glyph has no PNG image, the singleton empty blob is returned. + * * Return value: (transfer full): An #hb_blob_t containing the PNG image for the glyph, if available * * Since: 2.1.0 diff --git a/thirdparty/harfbuzz/src/hb-ot-glyf-table.hh b/thirdparty/harfbuzz/src/hb-ot-glyf-table.hh index 6aa34295c7..87a7d800c1 100644 --- a/thirdparty/harfbuzz/src/hb-ot-glyf-table.hh +++ b/thirdparty/harfbuzz/src/hb-ot-glyf-table.hh @@ -207,8 +207,7 @@ struct glyf _populate_subset_glyphs (const hb_subset_plan_t *plan, hb_vector_t<SubsetGlyph> *glyphs /* OUT */) const { - OT::glyf::accelerator_t glyf; - glyf.init (plan->source); + OT::glyf::accelerator_t glyf (plan->source); + hb_range (plan->num_output_glyphs ()) | hb_map ([&] (hb_codepoint_t new_gid) @@ -233,8 +232,6 @@ struct glyf }) | hb_sink (glyphs) ; - - glyf.fini (); } static bool @@ -595,7 +592,7 @@ struct glyf if (unlikely (!header.numberOfContours)) return; unsigned flags_offset = length (instructions_length ()); - if (unlikely (length (flags_offset + 1) > bytes.length)) return; + if (unlikely (flags_offset + 1 > bytes.length)) return; HBUINT8 &first_flag = (HBUINT8 &) StructAtOffset<HBUINT16> (&bytes, flags_offset); first_flag = (uint8_t) first_flag | FLAG_OVERLAP_SIMPLE; @@ -920,7 +917,7 @@ struct glyf struct accelerator_t { - void init (hb_face_t *face_) + accelerator_t (hb_face_t *face) { short_offset = false; num_glyphs = 0; @@ -933,7 +930,6 @@ struct glyf #ifndef HB_NO_VERTICAL vmtx = nullptr; #endif - face = face_; const OT::head &head = *face->table.head; if (head.indexToLocFormat > 1 || head.glyphDataFormat > 0) /* Unknown format. Leave num_glyphs=0, that takes care of disabling us. */ @@ -953,8 +949,7 @@ struct glyf num_glyphs = hb_max (1u, loca_table.get_length () / (short_offset ? 2 : 4)) - 1; num_glyphs = hb_min (num_glyphs, face->get_num_glyphs ()); } - - void fini () + ~accelerator_t () { loca_table.destroy (); glyf_table.destroy (); @@ -1291,7 +1286,6 @@ struct glyf unsigned int num_glyphs; hb_blob_ptr_t<loca> loca_table; hb_blob_ptr_t<glyf> glyf_table; - hb_face_t *face; }; struct SubsetGlyph @@ -1358,7 +1352,10 @@ struct glyf * defining it _MIN instead. */ }; -struct glyf_accelerator_t : glyf::accelerator_t {}; +struct glyf_accelerator_t : glyf::accelerator_t { + glyf_accelerator_t (hb_face_t *face) : glyf::accelerator_t (face) {} +}; + } /* namespace OT */ diff --git a/thirdparty/harfbuzz/src/hb-ot-hmtx-table.hh b/thirdparty/harfbuzz/src/hb-ot-hmtx-table.hh index 7d2d2d3eb8..36bffa70a5 100644 --- a/thirdparty/harfbuzz/src/hb-ot-hmtx-table.hh +++ b/thirdparty/harfbuzz/src/hb-ot-hmtx-table.hh @@ -127,8 +127,7 @@ struct hmtxvmtx T *table_prime = c->serializer->start_embed <T> (); if (unlikely (!table_prime)) return_trace (false); - accelerator_t _mtx; - _mtx.init (c->plan->source); + accelerator_t _mtx (c->plan->source); unsigned num_advances = _mtx.num_advances_for_subset (c->plan); auto it = @@ -144,8 +143,6 @@ struct hmtxvmtx table_prime->serialize (c->serializer, it, num_advances); - _mtx.fini (); - if (unlikely (c->serializer->in_error ())) return_trace (false); @@ -160,8 +157,8 @@ struct hmtxvmtx { friend struct hmtxvmtx; - void init (hb_face_t *face, - unsigned int default_advance_ = 0) + accelerator_t (hb_face_t *face, + unsigned int default_advance_ = 0) { default_advance = default_advance_ ? default_advance_ : hb_face_get_upem (face); @@ -193,8 +190,7 @@ struct hmtxvmtx var_table = hb_sanitize_context_t ().reference_table<HVARVVAR> (face, T::variationsTag); } - - void fini () + ~accelerator_t () { table.destroy (); var_table.destroy (); @@ -338,8 +334,12 @@ struct vmtx : hmtxvmtx<vmtx, vhea> { static constexpr bool is_horizontal = false; }; -struct hmtx_accelerator_t : hmtx::accelerator_t {}; -struct vmtx_accelerator_t : vmtx::accelerator_t {}; +struct hmtx_accelerator_t : hmtx::accelerator_t { + hmtx_accelerator_t (hb_face_t *face) : hmtx::accelerator_t (face) {} +}; +struct vmtx_accelerator_t : vmtx::accelerator_t { + vmtx_accelerator_t (hb_face_t *face) : vmtx::accelerator_t (face) {} +}; } /* namespace OT */ diff --git a/thirdparty/harfbuzz/src/hb-ot-layout-common.hh b/thirdparty/harfbuzz/src/hb-ot-layout-common.hh index 4fb1893435..60a1906155 100644 --- a/thirdparty/harfbuzz/src/hb-ot-layout-common.hh +++ b/thirdparty/harfbuzz/src/hb-ot-layout-common.hh @@ -128,7 +128,7 @@ struct hb_prune_langsys_context_t bool visited (const T *p, hb_set_t &visited_set) { hb_codepoint_t delta = (hb_codepoint_t) ((uintptr_t) p - (uintptr_t) table); - if (visited_set.has (delta)) + if (visited_set.in_error () || visited_set.has (delta)) return true; visited_set.add (delta); @@ -655,7 +655,6 @@ struct LangSys void collect_features (hb_prune_langsys_context_t *c) const { if (!has_required_feature () && !get_feature_count ()) return; - if (c->visitedLangsys (this)) return; if (has_required_feature () && c->duplicate_feature_map->has (reqFeatureIndex)) c->new_feature_indexes->add (get_required_feature_index ()); @@ -750,11 +749,15 @@ struct Script { //only collect features from non-redundant langsys const LangSys& d = get_default_lang_sys (); - d.collect_features (c); + if (!c->visitedLangsys (&d)) { + d.collect_features (c); + } for (auto _ : + hb_zip (langSys, hb_range (langsys_count))) { + const LangSys& l = this+_.first.offset; + if (c->visitedLangsys (&l)) continue; if (l.compare (d, c->duplicate_feature_map)) continue; l.collect_features (c); @@ -766,6 +769,7 @@ struct Script for (auto _ : + hb_zip (langSys, hb_range (langsys_count))) { const LangSys& l = this+_.first.offset; + if (c->visitedLangsys (&l)) continue; l.collect_features (c); c->script_langsys_map->get (script_index)->add (_.second); } @@ -845,7 +849,7 @@ struct FeatureParamsSize if (unlikely (!c->check_struct (this))) return_trace (false); /* This subtable has some "history", if you will. Some earlier versions of - * Adobe tools calculated the offset of the FeatureParams sutable from the + * Adobe tools calculated the offset of the FeatureParams subtable from the * beginning of the FeatureList table! Now, that is dealt with in the * Feature implementation. But we still need to be able to tell junk from * real data. Note: We don't check that the nameID actually exists. @@ -2926,8 +2930,6 @@ struct VariationStore hb_vector_t<hb_inc_bimap_t> inner_maps; inner_maps.resize ((unsigned) dataSets.len); - for (unsigned i = 0; i < inner_maps.length; i++) - inner_maps[i].init (); for (unsigned idx : c->plan->layout_variation_indices->iter ()) { @@ -2935,18 +2937,11 @@ struct VariationStore uint16_t minor = idx & 0xFFFF; if (major >= inner_maps.length) - { - for (unsigned i = 0; i < inner_maps.length; i++) - inner_maps[i].fini (); return_trace (false); - } inner_maps[major].add (minor); } varstore_prime->serialize (c->serializer, this, inner_maps.as_array ()); - for (unsigned i = 0; i < inner_maps.length; i++) - inner_maps[i].fini (); - return_trace ( !c->serializer->in_error() && varstore_prime->dataSets); diff --git a/thirdparty/harfbuzz/src/hb-ot-layout-gdef-table.hh b/thirdparty/harfbuzz/src/hb-ot-layout-gdef-table.hh index aea644f3e1..a76d644c4b 100644 --- a/thirdparty/harfbuzz/src/hb-ot-layout-gdef-table.hh +++ b/thirdparty/harfbuzz/src/hb-ot-layout-gdef-table.hh @@ -585,17 +585,16 @@ struct GDEF struct accelerator_t { - void init (hb_face_t *face) + accelerator_t (hb_face_t *face) { - this->table = hb_sanitize_context_t ().reference_table<GDEF> (face); - if (unlikely (this->table->is_blocklisted (this->table.get_blob (), face))) + table = hb_sanitize_context_t ().reference_table<GDEF> (face); + if (unlikely (table->is_blocklisted (table.get_blob (), face))) { - hb_blob_destroy (this->table.get_blob ()); - this->table = hb_blob_get_empty (); + hb_blob_destroy (table.get_blob ()); + table = hb_blob_get_empty (); } } - - void fini () { this->table.destroy (); } + ~accelerator_t () { table.destroy (); } hb_blob_ptr_t<GDEF> table; }; @@ -715,7 +714,9 @@ struct GDEF DEFINE_SIZE_MIN (12); }; -struct GDEF_accelerator_t : GDEF::accelerator_t {}; +struct GDEF_accelerator_t : GDEF::accelerator_t { + GDEF_accelerator_t (hb_face_t *face) : GDEF::accelerator_t (face) {} +}; } /* namespace OT */ diff --git a/thirdparty/harfbuzz/src/hb-ot-layout-gpos-table.hh b/thirdparty/harfbuzz/src/hb-ot-layout-gpos-table.hh index 6db3e08940..2f9186a2a7 100644 --- a/thirdparty/harfbuzz/src/hb-ot-layout-gpos-table.hh +++ b/thirdparty/harfbuzz/src/hb-ot-layout-gpos-table.hh @@ -706,7 +706,7 @@ struct MarkArray : Array16Of<MarkRecord> /* Array of MarkRecords--in Coverage or float mark_x, mark_y, base_x, base_y; - buffer->unsafe_to_break (glyph_pos, buffer->idx); + buffer->unsafe_to_break (glyph_pos, buffer->idx + 1); mark_anchor.get_anchor (c, buffer->cur().codepoint, &mark_x, &mark_y); glyph_anchor.get_anchor (c, buffer->info[glyph_pos].codepoint, &base_x, &base_y); @@ -1235,6 +1235,7 @@ struct PairSet buffer->idx = pos; return_trace (true); } + buffer->unsafe_to_concat (buffer->idx, pos + 1); return_trace (false); } @@ -1362,7 +1363,12 @@ struct PairPosFormat1 hb_ot_apply_context_t::skipping_iterator_t &skippy_iter = c->iter_input; skippy_iter.reset (buffer->idx, 1); - if (!skippy_iter.next ()) return_trace (false); + unsigned unsafe_to; + if (!skippy_iter.next (&unsafe_to)) + { + buffer->unsafe_to_concat (buffer->idx, unsafe_to); + return_trace (false); + } return_trace ((this+pairSet[index]).apply (c, valueFormat, skippy_iter.idx)); } @@ -1555,7 +1561,12 @@ struct PairPosFormat2 hb_ot_apply_context_t::skipping_iterator_t &skippy_iter = c->iter_input; skippy_iter.reset (buffer->idx, 1); - if (!skippy_iter.next ()) return_trace (false); + unsigned unsafe_to; + if (!skippy_iter.next (&unsafe_to)) + { + buffer->unsafe_to_concat (buffer->idx, unsafe_to); + return_trace (false); + } unsigned int len1 = valueFormat1.get_len (); unsigned int len2 = valueFormat2.get_len (); @@ -1563,13 +1574,89 @@ struct PairPosFormat2 unsigned int klass1 = (this+classDef1).get_class (buffer->cur().codepoint); unsigned int klass2 = (this+classDef2).get_class (buffer->info[skippy_iter.idx].codepoint); - if (unlikely (klass1 >= class1Count || klass2 >= class2Count)) return_trace (false); + if (unlikely (klass1 >= class1Count || klass2 >= class2Count)) + { + buffer->unsafe_to_concat (buffer->idx, skippy_iter.idx + 1); + return_trace (false); + } const Value *v = &values[record_len * (klass1 * class2Count + klass2)]; - bool applied_first = valueFormat1.apply_value (c, this, v, buffer->cur_pos()); - bool applied_second = valueFormat2.apply_value (c, this, v + len1, buffer->pos[skippy_iter.idx]); + + bool applied_first = false, applied_second = false; + + + /* Isolate simple kerning and apply it half to each side. + * Results in better cursor positinoing / underline drawing. + * + * Disabled, because causes issues... :-( + * https://github.com/harfbuzz/harfbuzz/issues/3408 + * https://github.com/harfbuzz/harfbuzz/pull/3235#issuecomment-1029814978 + */ +#ifndef HB_SPLIT_KERN + if (0) +#endif + { + if (!len2) + { + const hb_direction_t dir = buffer->props.direction; + const bool horizontal = HB_DIRECTION_IS_HORIZONTAL (dir); + const bool backward = HB_DIRECTION_IS_BACKWARD (dir); + unsigned mask = horizontal ? ValueFormat::xAdvance : ValueFormat::yAdvance; + if (backward) + mask |= mask >> 2; /* Add eg. xPlacement in RTL. */ + /* Add Devices. */ + mask |= mask << 4; + + if (valueFormat1 & ~mask) + goto bail; + + /* Is simple kern. Apply value on an empty position slot, + * then split it between sides. */ + + hb_glyph_position_t pos{}; + if (valueFormat1.apply_value (c, this, v, pos)) + { + hb_position_t *src = &pos.x_advance; + hb_position_t *dst1 = &buffer->cur_pos().x_advance; + hb_position_t *dst2 = &buffer->pos[skippy_iter.idx].x_advance; + unsigned i = horizontal ? 0 : 1; + + hb_position_t kern = src[i]; + hb_position_t kern1 = kern >> 1; + hb_position_t kern2 = kern - kern1; + + if (!backward) + { + dst1[i] += kern1; + dst2[i] += kern2; + dst2[i + 2] += kern2; + } + else + { + dst1[i] += kern1; + dst1[i + 2] += src[i + 2] - kern2; + dst2[i] += kern2; + } + + applied_first = applied_second = kern != 0; + goto success; + } + goto boring; + } + } + bail: + + + applied_first = valueFormat1.apply_value (c, this, v, buffer->cur_pos()); + applied_second = valueFormat2.apply_value (c, this, v + len1, buffer->pos[skippy_iter.idx]); + + success: if (applied_first || applied_second) buffer->unsafe_to_break (buffer->idx, skippy_iter.idx + 1); + else + boring: + buffer->unsafe_to_concat (buffer->idx, skippy_iter.idx + 1); + buffer->idx = skippy_iter.idx; if (len2) @@ -1799,10 +1886,19 @@ struct CursivePosFormat1 hb_ot_apply_context_t::skipping_iterator_t &skippy_iter = c->iter_input; skippy_iter.reset (buffer->idx, 1); - if (!skippy_iter.prev ()) return_trace (false); + unsigned unsafe_from; + if (!skippy_iter.prev (&unsafe_from)) + { + buffer->unsafe_to_concat_from_outbuffer (unsafe_from, buffer->idx + 1); + return_trace (false); + } const EntryExitRecord &prev_record = entryExitRecord[(this+coverage).get_coverage (buffer->info[skippy_iter.idx].codepoint)]; - if (!prev_record.exitAnchor) return_trace (false); + if (!prev_record.exitAnchor) + { + buffer->unsafe_to_concat_from_outbuffer (skippy_iter.idx, buffer->idx + 1); + return_trace (false); + } unsigned int i = skippy_iter.idx; unsigned int j = buffer->idx; @@ -2066,7 +2162,13 @@ struct MarkBasePosFormat1 skippy_iter.reset (buffer->idx, 1); skippy_iter.set_lookup_props (LookupFlag::IgnoreMarks); do { - if (!skippy_iter.prev ()) return_trace (false); + unsigned unsafe_from; + if (!skippy_iter.prev (&unsafe_from)) + { + buffer->unsafe_to_concat_from_outbuffer (unsafe_from, buffer->idx + 1); + return_trace (false); + } + /* We only want to attach to the first of a MultipleSubst sequence. * https://github.com/harfbuzz/harfbuzz/issues/740 * Reject others... @@ -2089,7 +2191,11 @@ struct MarkBasePosFormat1 //if (!_hb_glyph_info_is_base_glyph (&buffer->info[skippy_iter.idx])) { return_trace (false); } unsigned int base_index = (this+baseCoverage).get_coverage (buffer->info[skippy_iter.idx].codepoint); - if (base_index == NOT_COVERED) return_trace (false); + if (base_index == NOT_COVERED) + { + buffer->unsafe_to_concat_from_outbuffer (skippy_iter.idx, buffer->idx + 1); + return_trace (false); + } return_trace ((this+markArray).apply (c, mark_index, base_index, this+baseArray, classCount, skippy_iter.idx)); } @@ -2320,21 +2426,34 @@ struct MarkLigPosFormat1 hb_ot_apply_context_t::skipping_iterator_t &skippy_iter = c->iter_input; skippy_iter.reset (buffer->idx, 1); skippy_iter.set_lookup_props (LookupFlag::IgnoreMarks); - if (!skippy_iter.prev ()) return_trace (false); + unsigned unsafe_from; + if (!skippy_iter.prev (&unsafe_from)) + { + buffer->unsafe_to_concat_from_outbuffer (unsafe_from, buffer->idx + 1); + return_trace (false); + } /* Checking that matched glyph is actually a ligature by GDEF is too strong; disabled */ //if (!_hb_glyph_info_is_ligature (&buffer->info[skippy_iter.idx])) { return_trace (false); } unsigned int j = skippy_iter.idx; unsigned int lig_index = (this+ligatureCoverage).get_coverage (buffer->info[j].codepoint); - if (lig_index == NOT_COVERED) return_trace (false); + if (lig_index == NOT_COVERED) + { + buffer->unsafe_to_concat_from_outbuffer (skippy_iter.idx, buffer->idx + 1); + return_trace (false); + } const LigatureArray& lig_array = this+ligatureArray; const LigatureAttach& lig_attach = lig_array[lig_index]; /* Find component to attach to */ unsigned int comp_count = lig_attach.rows; - if (unlikely (!comp_count)) return_trace (false); + if (unlikely (!comp_count)) + { + buffer->unsafe_to_concat_from_outbuffer (skippy_iter.idx, buffer->idx + 1); + return_trace (false); + } /* We must now check whether the ligature ID of the current mark glyph * is identical to the ligature ID of the found ligature. If yes, we @@ -2517,9 +2636,18 @@ struct MarkMarkPosFormat1 hb_ot_apply_context_t::skipping_iterator_t &skippy_iter = c->iter_input; skippy_iter.reset (buffer->idx, 1); skippy_iter.set_lookup_props (c->lookup_props & ~LookupFlag::IgnoreFlags); - if (!skippy_iter.prev ()) return_trace (false); + unsigned unsafe_from; + if (!skippy_iter.prev (&unsafe_from)) + { + buffer->unsafe_to_concat_from_outbuffer (unsafe_from, buffer->idx + 1); + return_trace (false); + } - if (!_hb_glyph_info_is_mark (&buffer->info[skippy_iter.idx])) { return_trace (false); } + if (!_hb_glyph_info_is_mark (&buffer->info[skippy_iter.idx])) + { + buffer->unsafe_to_concat_from_outbuffer (skippy_iter.idx, buffer->idx + 1); + return_trace (false); + } unsigned int j = skippy_iter.idx; @@ -2544,11 +2672,16 @@ struct MarkMarkPosFormat1 } /* Didn't match. */ + buffer->unsafe_to_concat_from_outbuffer (skippy_iter.idx, buffer->idx + 1); return_trace (false); good: unsigned int mark2_index = (this+mark2Coverage).get_coverage (buffer->info[j].codepoint); - if (mark2_index == NOT_COVERED) return_trace (false); + if (mark2_index == NOT_COVERED) + { + buffer->unsafe_to_concat_from_outbuffer (skippy_iter.idx, buffer->idx + 1); + return_trace (false); + } return_trace ((this+mark1Array).apply (c, mark1_index, mark2_index, this+mark2Array, classCount, j)); } @@ -2951,7 +3084,7 @@ GPOS::position_finish_advances (hb_font_t *font HB_UNUSED, hb_buffer_t *buffer H } void -GPOS::position_finish_offsets (hb_font_t *font HB_UNUSED, hb_buffer_t *buffer) +GPOS::position_finish_offsets (hb_font_t *font, hb_buffer_t *buffer) { _hb_buffer_assert_gsubgpos_vars (buffer); @@ -2961,12 +3094,21 @@ GPOS::position_finish_offsets (hb_font_t *font HB_UNUSED, hb_buffer_t *buffer) /* Handle attachments */ if (buffer->scratch_flags & HB_BUFFER_SCRATCH_FLAG_HAS_GPOS_ATTACHMENT) - for (unsigned int i = 0; i < len; i++) + for (unsigned i = 0; i < len; i++) propagate_attachment_offsets (pos, len, i, direction); + + if (unlikely (font->slant)) + { + for (unsigned i = 0; i < len; i++) + if (unlikely (pos[i].y_offset)) + pos[i].x_offset += _hb_roundf (font->slant_xy * pos[i].y_offset); + } } -struct GPOS_accelerator_t : GPOS::accelerator_t {}; +struct GPOS_accelerator_t : GPOS::accelerator_t { + GPOS_accelerator_t (hb_face_t *face) : GPOS::accelerator_t (face) {} +}; /* Out-of-class implementation for methods recursing */ diff --git a/thirdparty/harfbuzz/src/hb-ot-layout-gsub-table.hh b/thirdparty/harfbuzz/src/hb-ot-layout-gsub-table.hh index b7ce30135e..0b0bc547bd 100644 --- a/thirdparty/harfbuzz/src/hb-ot-layout-gsub-table.hh +++ b/thirdparty/harfbuzz/src/hb-ot-layout-gsub-table.hh @@ -826,22 +826,25 @@ struct Ligature unsigned int total_component_count = 0; - unsigned int match_length = 0; + unsigned int match_end = 0; unsigned int match_positions[HB_MAX_CONTEXT_LENGTH]; if (likely (!match_input (c, count, &component[1], match_glyph, nullptr, - &match_length, + &match_end, match_positions, &total_component_count))) + { + c->buffer->unsafe_to_concat (c->buffer->idx, match_end); return_trace (false); + } ligate_input (c, count, match_positions, - match_length, + match_end, ligGlyph, total_component_count); @@ -1296,7 +1299,7 @@ struct ReverseChainSingleSubstFormat1 match_lookahead (c, lookahead.len, (HBUINT16 *) lookahead.arrayZ, match_coverage, this, - 1, &end_index)) + c->buffer->idx + 1, &end_index)) { c->buffer->unsafe_to_break_from_outbuffer (start_index, end_index); c->replace_glyph_inplace (substitute[index]); @@ -1305,8 +1308,11 @@ struct ReverseChainSingleSubstFormat1 * calls us through a Context lookup. */ return_trace (true); } - - return_trace (false); + else + { + c->buffer->unsafe_to_concat_from_outbuffer (start_index, end_index); + return_trace (false); + } } template<typename Iterator, @@ -1739,7 +1745,9 @@ struct GSUB : GSUBGPOS }; -struct GSUB_accelerator_t : GSUB::accelerator_t {}; +struct GSUB_accelerator_t : GSUB::accelerator_t { + GSUB_accelerator_t (hb_face_t *face) : GSUB::accelerator_t (face) {} +}; /* Out-of-class implementation for methods recursing */ diff --git a/thirdparty/harfbuzz/src/hb-ot-layout-gsubgpos.hh b/thirdparty/harfbuzz/src/hb-ot-layout-gsubgpos.hh index 191d3bebc5..65de131f85 100644 --- a/thirdparty/harfbuzz/src/hb-ot-layout-gsubgpos.hh +++ b/thirdparty/harfbuzz/src/hb-ot-layout-gsubgpos.hh @@ -125,24 +125,31 @@ struct hb_closure_context_t : hb_set_t *covered_glyph_set = done_lookups_glyph_set->get (lookup_index); if (unlikely (covered_glyph_set->in_error ())) return true; - if (parent_active_glyphs ()->is_subset (*covered_glyph_set)) + if (parent_active_glyphs ().is_subset (*covered_glyph_set)) return true; - hb_set_union (covered_glyph_set, parent_active_glyphs ()); + covered_glyph_set->union_ (parent_active_glyphs ()); return false; } - hb_set_t* parent_active_glyphs () + const hb_set_t& previous_parent_active_glyphs () { + if (active_glyphs_stack.length <= 1) + return *glyphs; + + return active_glyphs_stack[active_glyphs_stack.length - 2]; + } + + const hb_set_t& parent_active_glyphs () { - if (active_glyphs_stack.length < 1) - return glyphs; + if (!active_glyphs_stack) + return *glyphs; return active_glyphs_stack.tail (); } - void push_cur_active_glyphs (hb_set_t* cur_active_glyph_set) + hb_set_t& push_cur_active_glyphs () { - active_glyphs_stack.push (cur_active_glyph_set); + return *active_glyphs_stack.push (); } bool pop_cur_done_glyphs () @@ -156,29 +163,24 @@ struct hb_closure_context_t : hb_face_t *face; hb_set_t *glyphs; - hb_set_t *cur_intersected_glyphs; hb_set_t output[1]; - hb_vector_t<hb_set_t *> active_glyphs_stack; + hb_vector_t<hb_set_t> active_glyphs_stack; recurse_func_t recurse_func; unsigned int nesting_level_left; hb_closure_context_t (hb_face_t *face_, hb_set_t *glyphs_, - hb_set_t *cur_intersected_glyphs_, hb_map_t *done_lookups_glyph_count_, hb_hashmap_t<unsigned, hb_set_t *> *done_lookups_glyph_set_, unsigned int nesting_level_left_ = HB_MAX_NESTING_LEVEL) : face (face_), glyphs (glyphs_), - cur_intersected_glyphs (cur_intersected_glyphs_), recurse_func (nullptr), nesting_level_left (nesting_level_left_), done_lookups_glyph_count (done_lookups_glyph_count_), done_lookups_glyph_set (done_lookups_glyph_set_), lookup_count (0) - { - push_cur_active_glyphs (glyphs_); - } + {} ~hb_closure_context_t () { flush (); } @@ -186,11 +188,11 @@ struct hb_closure_context_t : void flush () { - hb_set_del_range (output, face->get_num_glyphs (), HB_SET_VALUE_INVALID); /* Remove invalid glyphs. */ - hb_set_union (glyphs, output); - hb_set_clear (output); + output->del_range (face->get_num_glyphs (), HB_SET_VALUE_INVALID); /* Remove invalid glyphs. */ + glyphs->union_ (*output); + output->clear (); active_glyphs_stack.pop (); - active_glyphs_stack.fini (); + active_glyphs_stack.reset (); } private: @@ -520,7 +522,7 @@ struct hb_ot_apply_context_t : may_skip (const hb_glyph_info_t &info) const { return matcher.may_skip (c, info); } - bool next () + bool next (unsigned *unsafe_to = nullptr) { assert (num_items > 0); while (idx + num_items < end) @@ -543,11 +545,17 @@ struct hb_ot_apply_context_t : } if (skip == matcher_t::SKIP_NO) + { + if (unsafe_to) + *unsafe_to = idx + 1; return false; + } } + if (unsafe_to) + *unsafe_to = end; return false; } - bool prev () + bool prev (unsigned *unsafe_from = nullptr) { assert (num_items > 0); while (idx > num_items - 1) @@ -570,8 +578,14 @@ struct hb_ot_apply_context_t : } if (skip == matcher_t::SKIP_NO) + { + if (unsafe_from) + *unsafe_from = hb_max (1u, idx) - 1u; return false; + } } + if (unsafe_from) + *unsafe_from = 0; return false; } @@ -712,53 +726,60 @@ struct hb_ot_apply_context_t : return true; } - void _set_glyph_props (hb_codepoint_t glyph_index, + void _set_glyph_class (hb_codepoint_t glyph_index, unsigned int class_guess = 0, bool ligature = false, bool component = false) const { - unsigned int add_in = _hb_glyph_info_get_glyph_props (&buffer->cur()) & - HB_OT_LAYOUT_GLYPH_PROPS_PRESERVE; - add_in |= HB_OT_LAYOUT_GLYPH_PROPS_SUBSTITUTED; + unsigned int props = _hb_glyph_info_get_glyph_props (&buffer->cur()); + props |= HB_OT_LAYOUT_GLYPH_PROPS_SUBSTITUTED; if (ligature) { - add_in |= HB_OT_LAYOUT_GLYPH_PROPS_LIGATED; + props |= HB_OT_LAYOUT_GLYPH_PROPS_LIGATED; /* In the only place that the MULTIPLIED bit is used, Uniscribe * seems to only care about the "last" transformation between * Ligature and Multiple substitutions. Ie. if you ligate, expand, * and ligate again, it forgives the multiplication and acts as * if only ligation happened. As such, clear MULTIPLIED bit. */ - add_in &= ~HB_OT_LAYOUT_GLYPH_PROPS_MULTIPLIED; + props &= ~HB_OT_LAYOUT_GLYPH_PROPS_MULTIPLIED; } if (component) - add_in |= HB_OT_LAYOUT_GLYPH_PROPS_MULTIPLIED; + props |= HB_OT_LAYOUT_GLYPH_PROPS_MULTIPLIED; if (likely (has_glyph_classes)) - _hb_glyph_info_set_glyph_props (&buffer->cur(), add_in | gdef.get_glyph_props (glyph_index)); + { + props &= HB_OT_LAYOUT_GLYPH_PROPS_PRESERVE; + _hb_glyph_info_set_glyph_props (&buffer->cur(), props | gdef.get_glyph_props (glyph_index)); + } else if (class_guess) - _hb_glyph_info_set_glyph_props (&buffer->cur(), add_in | class_guess); + { + props &= HB_OT_LAYOUT_GLYPH_PROPS_PRESERVE; + _hb_glyph_info_set_glyph_props (&buffer->cur(), props | class_guess); + } + else + _hb_glyph_info_set_glyph_props (&buffer->cur(), props); } void replace_glyph (hb_codepoint_t glyph_index) const { - _set_glyph_props (glyph_index); + _set_glyph_class (glyph_index); (void) buffer->replace_glyph (glyph_index); } void replace_glyph_inplace (hb_codepoint_t glyph_index) const { - _set_glyph_props (glyph_index); + _set_glyph_class (glyph_index); buffer->cur().codepoint = glyph_index; } void replace_glyph_with_ligature (hb_codepoint_t glyph_index, unsigned int class_guess) const { - _set_glyph_props (glyph_index, class_guess, true); + _set_glyph_class (glyph_index, class_guess, true); (void) buffer->replace_glyph (glyph_index); } void output_glyph_for_component (hb_codepoint_t glyph_index, unsigned int class_guess) const { - _set_glyph_props (glyph_index, class_guess, false, true); + _set_glyph_class (glyph_index, class_guess, false, true); (void) buffer->output_glyph (glyph_index); } }; @@ -948,7 +969,7 @@ static inline bool match_input (hb_ot_apply_context_t *c, const HBUINT16 input[], /* Array of input values--start with second glyph */ match_func_t match_func, const void *match_data, - unsigned int *end_offset, + unsigned int *end_position, unsigned int match_positions[HB_MAX_CONTEXT_LENGTH], unsigned int *p_total_component_count = nullptr) { @@ -1001,7 +1022,12 @@ static inline bool match_input (hb_ot_apply_context_t *c, match_positions[0] = buffer->idx; for (unsigned int i = 1; i < count; i++) { - if (!skippy_iter.next ()) return_trace (false); + unsigned unsafe_to; + if (!skippy_iter.next (&unsafe_to)) + { + *end_position = unsafe_to; + return_trace (false); + } match_positions[i] = skippy_iter.idx; @@ -1055,7 +1081,7 @@ static inline bool match_input (hb_ot_apply_context_t *c, total_component_count += _hb_glyph_info_get_lig_num_comps (&buffer->info[skippy_iter.idx]); } - *end_offset = skippy_iter.idx - buffer->idx + 1; + *end_position = skippy_iter.idx + 1; if (p_total_component_count) *p_total_component_count = total_component_count; @@ -1065,7 +1091,7 @@ static inline bool match_input (hb_ot_apply_context_t *c, static inline bool ligate_input (hb_ot_apply_context_t *c, unsigned int count, /* Including the first glyph */ const unsigned int match_positions[HB_MAX_CONTEXT_LENGTH], /* Including the first glyph */ - unsigned int match_length, + unsigned int match_end, hb_codepoint_t lig_glyph, unsigned int total_component_count) { @@ -1073,7 +1099,7 @@ static inline bool ligate_input (hb_ot_apply_context_t *c, hb_buffer_t *buffer = c->buffer; - buffer->merge_clusters (buffer->idx, buffer->idx + match_length); + buffer->merge_clusters (buffer->idx, match_end); /* - If a base and one or more marks ligate, consider that as a base, NOT * ligature, such that all following marks can still attach to it. @@ -1190,11 +1216,16 @@ static inline bool match_backtrack (hb_ot_apply_context_t *c, skippy_iter.set_match_func (match_func, match_data, backtrack); for (unsigned int i = 0; i < count; i++) - if (!skippy_iter.prev ()) + { + unsigned unsafe_from; + if (!skippy_iter.prev (&unsafe_from)) + { + *match_start = unsafe_from; return_trace (false); + } + } *match_start = skippy_iter.idx; - return_trace (true); } @@ -1203,21 +1234,26 @@ static inline bool match_lookahead (hb_ot_apply_context_t *c, const HBUINT16 lookahead[], match_func_t match_func, const void *match_data, - unsigned int offset, + unsigned int start_index, unsigned int *end_index) { TRACE_APPLY (nullptr); hb_ot_apply_context_t::skipping_iterator_t &skippy_iter = c->iter_context; - skippy_iter.reset (c->buffer->idx + offset - 1, count); + skippy_iter.reset (start_index - 1, count); skippy_iter.set_match_func (match_func, match_data, lookahead); for (unsigned int i = 0; i < count; i++) - if (!skippy_iter.next ()) + { + unsigned unsafe_to; + if (!skippy_iter.next (&unsafe_to)) + { + *end_index = unsafe_to; return_trace (false); + } + } *end_index = skippy_iter.idx + 1; - return_trace (true); } @@ -1284,22 +1320,23 @@ static void context_closure_recurse_lookups (hb_closure_context_t *c, unsigned seqIndex = lookupRecord[i].sequenceIndex; if (seqIndex >= inputCount) continue; - hb_set_t *pos_glyphs = nullptr; + bool has_pos_glyphs = false; + hb_set_t pos_glyphs; if (hb_set_is_empty (covered_seq_indicies) || !hb_set_has (covered_seq_indicies, seqIndex)) { - pos_glyphs = hb_set_create (); + has_pos_glyphs = true; if (seqIndex == 0) { switch (context_format) { case ContextFormat::SimpleContext: - pos_glyphs->add (value); + pos_glyphs.add (value); break; case ContextFormat::ClassBasedContext: - intersected_glyphs_func (c->cur_intersected_glyphs, data, value, pos_glyphs); + intersected_glyphs_func (&c->parent_active_glyphs (), data, value, &pos_glyphs); break; case ContextFormat::CoverageBasedContext: - hb_set_set (pos_glyphs, c->cur_intersected_glyphs); + pos_glyphs.set (c->parent_active_glyphs ()); break; } } @@ -1313,12 +1350,16 @@ static void context_closure_recurse_lookups (hb_closure_context_t *c, input_value = input[seqIndex - 1]; } - intersected_glyphs_func (c->glyphs, input_data, input_value, pos_glyphs); + intersected_glyphs_func (c->glyphs, input_data, input_value, &pos_glyphs); } } - hb_set_add (covered_seq_indicies, seqIndex); - c->push_cur_active_glyphs (pos_glyphs ? pos_glyphs : c->glyphs); + covered_seq_indicies->add (seqIndex); + if (has_pos_glyphs) { + c->push_cur_active_glyphs () = pos_glyphs; + } else { + c->push_cur_active_glyphs ().set (*c->glyphs); + } unsigned endIndex = inputCount; if (context_format == ContextFormat::CoverageBasedContext) @@ -1327,8 +1368,6 @@ static void context_closure_recurse_lookups (hb_closure_context_t *c, c->recurse (lookupRecord[i].lookupListIndex, covered_seq_indicies, seqIndex, endIndex); c->pop_cur_done_glyphs (); - if (pos_glyphs) - hb_set_destroy (pos_glyphs); } hb_set_destroy (covered_seq_indicies); @@ -1343,15 +1382,13 @@ static inline void recurse_lookups (context_t *c, c->recurse (lookupRecord[i].lookupListIndex); } -static inline bool apply_lookup (hb_ot_apply_context_t *c, +static inline void apply_lookup (hb_ot_apply_context_t *c, unsigned int count, /* Including the first glyph */ unsigned int match_positions[HB_MAX_CONTEXT_LENGTH], /* Including the first glyph */ unsigned int lookupCount, const LookupRecord lookupRecord[], /* Array of LookupRecords--in design order */ - unsigned int match_length) + unsigned int match_end) { - TRACE_APPLY (nullptr); - hb_buffer_t *buffer = c->buffer; int end; @@ -1359,7 +1396,7 @@ static inline bool apply_lookup (hb_ot_apply_context_t *c, * Adjust. */ { unsigned int bl = buffer->backtrack_len (); - end = bl + match_length; + end = bl + match_end - buffer->idx; int delta = bl - buffer->idx; /* Convert positions to new indexing. */ @@ -1461,8 +1498,6 @@ static inline bool apply_lookup (hb_ot_apply_context_t *c, } (void) buffer->move_to (end); - - return_trace (true); } @@ -1550,17 +1585,25 @@ static inline bool context_apply_lookup (hb_ot_apply_context_t *c, const LookupRecord lookupRecord[], ContextApplyLookupContext &lookup_context) { - unsigned int match_length = 0; - unsigned int match_positions[HB_MAX_CONTEXT_LENGTH]; - return match_input (c, - inputCount, input, - lookup_context.funcs.match, lookup_context.match_data, - &match_length, match_positions) - && (c->buffer->unsafe_to_break (c->buffer->idx, c->buffer->idx + match_length), - apply_lookup (c, - inputCount, match_positions, - lookupCount, lookupRecord, - match_length)); + unsigned match_end = 0; + unsigned match_positions[HB_MAX_CONTEXT_LENGTH]; + if (match_input (c, + inputCount, input, + lookup_context.funcs.match, lookup_context.match_data, + &match_end, match_positions)) + { + c->buffer->unsafe_to_break (c->buffer->idx, match_end); + apply_lookup (c, + inputCount, match_positions, + lookupCount, lookupRecord, + match_end); + return true; + } + else + { + c->buffer->unsafe_to_concat (c->buffer->idx, match_end); + return false; + } } struct Rule @@ -1828,8 +1871,9 @@ struct ContextFormat1 void closure (hb_closure_context_t *c) const { - c->cur_intersected_glyphs->clear (); - get_coverage ().intersected_coverage_glyphs (c->parent_active_glyphs (), c->cur_intersected_glyphs); + hb_set_t* cur_active_glyphs = &c->push_cur_active_glyphs (); + get_coverage ().intersected_coverage_glyphs (&c->previous_parent_active_glyphs (), + cur_active_glyphs); struct ContextClosureLookupContext lookup_context = { {intersects_glyph, intersected_glyph}, @@ -1838,10 +1882,14 @@ struct ContextFormat1 }; + hb_zip (this+coverage, hb_range ((unsigned) ruleSet.len)) - | hb_filter (c->parent_active_glyphs (), hb_first) + | hb_filter ([&] (hb_codepoint_t _) { + return c->previous_parent_active_glyphs ().has (_); + }, hb_first) | hb_map ([&](const hb_pair_t<hb_codepoint_t, unsigned> _) { return hb_pair_t<unsigned, const RuleSet&> (_.first, this+ruleSet[_.second]); }) | hb_apply ([&] (const hb_pair_t<unsigned, const RuleSet&>& _) { _.second.closure (c, _.first, lookup_context); }) ; + + c->pop_cur_done_glyphs (); } void closure_lookups (hb_closure_lookups_context_t *c) const @@ -1989,8 +2037,9 @@ struct ContextFormat2 if (!(this+coverage).intersects (c->glyphs)) return; - c->cur_intersected_glyphs->clear (); - get_coverage ().intersected_coverage_glyphs (c->parent_active_glyphs (), c->cur_intersected_glyphs); + hb_set_t* cur_active_glyphs = &c->push_cur_active_glyphs (); + get_coverage ().intersected_coverage_glyphs (&c->previous_parent_active_glyphs (), + cur_active_glyphs); const ClassDef &class_def = this+classDef; @@ -2000,10 +2049,9 @@ struct ContextFormat2 &class_def }; - return + hb_enumerate (ruleSet) | hb_filter ([&] (unsigned _) - { return class_def.intersects_class (c->cur_intersected_glyphs, _); }, + { return class_def.intersects_class (&c->parent_active_glyphs (), _); }, hb_first) | hb_apply ([&] (const hb_pair_t<unsigned, const Offset16To<RuleSet>&> _) { @@ -2011,6 +2059,8 @@ struct ContextFormat2 rule_set.closure (c, _.first, lookup_context); }) ; + + c->pop_cur_done_glyphs (); } void closure_lookups (hb_closure_lookups_context_t *c) const @@ -2183,8 +2233,10 @@ struct ContextFormat3 if (!(this+coverageZ[0]).intersects (c->glyphs)) return; - c->cur_intersected_glyphs->clear (); - get_coverage ().intersected_coverage_glyphs (c->parent_active_glyphs (), c->cur_intersected_glyphs); + hb_set_t* cur_active_glyphs = &c->push_cur_active_glyphs (); + get_coverage ().intersected_coverage_glyphs (&c->previous_parent_active_glyphs (), + cur_active_glyphs); + const LookupRecord *lookupRecord = &StructAfter<LookupRecord> (coverageZ.as_array (glyphCount)); struct ContextClosureLookupContext lookup_context = { @@ -2196,6 +2248,8 @@ struct ContextFormat3 glyphCount, (const HBUINT16 *) (coverageZ.arrayZ + 1), lookupCount, lookupRecord, 0, lookup_context); + + c->pop_cur_done_glyphs (); } void closure_lookups (hb_closure_lookups_context_t *c) const @@ -2452,25 +2506,38 @@ static inline bool chain_context_apply_lookup (hb_ot_apply_context_t *c, const LookupRecord lookupRecord[], ChainContextApplyLookupContext &lookup_context) { - unsigned int start_index = 0, match_length = 0, end_index = 0; - unsigned int match_positions[HB_MAX_CONTEXT_LENGTH]; - return match_input (c, - inputCount, input, - lookup_context.funcs.match, lookup_context.match_data[1], - &match_length, match_positions) - && match_backtrack (c, - backtrackCount, backtrack, - lookup_context.funcs.match, lookup_context.match_data[0], - &start_index) - && match_lookahead (c, - lookaheadCount, lookahead, - lookup_context.funcs.match, lookup_context.match_data[2], - match_length, &end_index) - && (c->buffer->unsafe_to_break_from_outbuffer (start_index, end_index), - apply_lookup (c, - inputCount, match_positions, - lookupCount, lookupRecord, - match_length)); + unsigned end_index = c->buffer->idx; + unsigned match_end = 0; + unsigned match_positions[HB_MAX_CONTEXT_LENGTH]; + if (!(match_input (c, + inputCount, input, + lookup_context.funcs.match, lookup_context.match_data[1], + &match_end, match_positions) && (end_index = match_end) + && match_lookahead (c, + lookaheadCount, lookahead, + lookup_context.funcs.match, lookup_context.match_data[2], + match_end, &end_index))) + { + c->buffer->unsafe_to_concat (c->buffer->idx, end_index); + return false; + } + + unsigned start_index = c->buffer->out_len; + if (!match_backtrack (c, + backtrackCount, backtrack, + lookup_context.funcs.match, lookup_context.match_data[0], + &start_index)) + { + c->buffer->unsafe_to_concat_from_outbuffer (start_index, end_index); + return false; + } + + c->buffer->unsafe_to_break_from_outbuffer (start_index, end_index); + apply_lookup (c, + inputCount, match_positions, + lookupCount, lookupRecord, + match_end); + return true; } struct ChainRule @@ -2802,8 +2869,9 @@ struct ChainContextFormat1 void closure (hb_closure_context_t *c) const { - c->cur_intersected_glyphs->clear (); - get_coverage ().intersected_coverage_glyphs (c->parent_active_glyphs (), c->cur_intersected_glyphs); + hb_set_t* cur_active_glyphs = &c->push_cur_active_glyphs (); + get_coverage ().intersected_coverage_glyphs (&c->previous_parent_active_glyphs (), + cur_active_glyphs); struct ChainContextClosureLookupContext lookup_context = { {intersects_glyph, intersected_glyph}, @@ -2812,10 +2880,14 @@ struct ChainContextFormat1 }; + hb_zip (this+coverage, hb_range ((unsigned) ruleSet.len)) - | hb_filter (c->parent_active_glyphs (), hb_first) + | hb_filter ([&] (hb_codepoint_t _) { + return c->previous_parent_active_glyphs ().has (_); + }, hb_first) | hb_map ([&](const hb_pair_t<hb_codepoint_t, unsigned> _) { return hb_pair_t<unsigned, const ChainRuleSet&> (_.first, this+ruleSet[_.second]); }) | hb_apply ([&] (const hb_pair_t<unsigned, const ChainRuleSet&>& _) { _.second.closure (c, _.first, lookup_context); }) ; + + c->pop_cur_done_glyphs (); } void closure_lookups (hb_closure_lookups_context_t *c) const @@ -2964,8 +3036,10 @@ struct ChainContextFormat2 if (!(this+coverage).intersects (c->glyphs)) return; - c->cur_intersected_glyphs->clear (); - get_coverage ().intersected_coverage_glyphs (c->parent_active_glyphs (), c->cur_intersected_glyphs); + hb_set_t* cur_active_glyphs = &c->push_cur_active_glyphs (); + get_coverage ().intersected_coverage_glyphs (&c->previous_parent_active_glyphs (), + cur_active_glyphs); + const ClassDef &backtrack_class_def = this+backtrackClassDef; const ClassDef &input_class_def = this+inputClassDef; @@ -2979,10 +3053,9 @@ struct ChainContextFormat2 &lookahead_class_def} }; - return + hb_enumerate (ruleSet) | hb_filter ([&] (unsigned _) - { return input_class_def.intersects_class (c->cur_intersected_glyphs, _); }, + { return input_class_def.intersects_class (&c->parent_active_glyphs (), _); }, hb_first) | hb_apply ([&] (const hb_pair_t<unsigned, const Offset16To<ChainRuleSet>&> _) { @@ -2990,6 +3063,8 @@ struct ChainContextFormat2 chainrule_set.closure (c, _.first, lookup_context); }) ; + + c->pop_cur_done_glyphs (); } void closure_lookups (hb_closure_lookups_context_t *c) const @@ -3216,8 +3291,10 @@ struct ChainContextFormat3 if (!(this+input[0]).intersects (c->glyphs)) return; - c->cur_intersected_glyphs->clear (); - get_coverage ().intersected_coverage_glyphs (c->parent_active_glyphs (), c->cur_intersected_glyphs); + hb_set_t* cur_active_glyphs = &c->push_cur_active_glyphs (); + get_coverage ().intersected_coverage_glyphs (&c->previous_parent_active_glyphs (), + cur_active_glyphs); + const Array16OfOffset16To<Coverage> &lookahead = StructAfter<Array16OfOffset16To<Coverage>> (input); const Array16Of<LookupRecord> &lookup = StructAfter<Array16Of<LookupRecord>> (lookahead); @@ -3232,6 +3309,8 @@ struct ChainContextFormat3 lookahead.len, (const HBUINT16 *) lookahead.arrayZ, lookup.len, lookup.arrayZ, 0, lookup_context); + + c->pop_cur_done_glyphs (); } void closure_lookups (hb_closure_lookups_context_t *c) const @@ -3706,7 +3785,7 @@ struct GSUBGPOS for (unsigned i : feature_indices->iter ()) { hb_tag_t t = get_feature_tag (i); - if (t == unique_features.INVALID_KEY) continue; + if (t == HB_MAP_VALUE_INVALID) continue; if (!unique_features.has (t)) { hb_set_t* indices = hb_set_create (); @@ -3839,7 +3918,7 @@ struct GSUBGPOS template <typename T> struct accelerator_t { - void init (hb_face_t *face) + accelerator_t (hb_face_t *face) { this->table = hb_sanitize_context_t ().reference_table<T> (face); if (unlikely (this->table->is_blocklisted (this->table.get_blob (), face))) @@ -3861,8 +3940,7 @@ struct GSUBGPOS for (unsigned int i = 0; i < this->lookup_count; i++) this->accels[i].init (table->get_lookup (i)); } - - void fini () + ~accelerator_t () { for (unsigned int i = 0; i < this->lookup_count; i++) this->accels[i].fini (); diff --git a/thirdparty/harfbuzz/src/hb-ot-layout.cc b/thirdparty/harfbuzz/src/hb-ot-layout.cc index 60733648c1..a599eea6e9 100644 --- a/thirdparty/harfbuzz/src/hb-ot-layout.cc +++ b/thirdparty/harfbuzz/src/hb-ot-layout.cc @@ -1491,10 +1491,9 @@ hb_ot_layout_lookup_substitute_closure (hb_face_t *face, unsigned int lookup_index, hb_set_t *glyphs /* OUT */) { - hb_set_t cur_intersected_glyphs; hb_map_t done_lookups_glyph_count; hb_hashmap_t<unsigned, hb_set_t *> done_lookups_glyph_set; - OT::hb_closure_context_t c (face, glyphs, &cur_intersected_glyphs, &done_lookups_glyph_count, &done_lookups_glyph_set); + OT::hb_closure_context_t c (face, glyphs, &done_lookups_glyph_count, &done_lookups_glyph_set); const OT::SubstLookup& l = face->table.GSUB->table->get_lookup (lookup_index); @@ -1520,10 +1519,9 @@ hb_ot_layout_lookups_substitute_closure (hb_face_t *face, const hb_set_t *lookups, hb_set_t *glyphs /* OUT */) { - hb_set_t cur_intersected_glyphs; hb_map_t done_lookups_glyph_count; hb_hashmap_t<unsigned, hb_set_t *> done_lookups_glyph_set; - OT::hb_closure_context_t c (face, glyphs, &cur_intersected_glyphs, &done_lookups_glyph_count, &done_lookups_glyph_set); + OT::hb_closure_context_t c (face, glyphs, &done_lookups_glyph_count, &done_lookups_glyph_set); const OT::GSUB& gsub = *face->table.GSUB->table; unsigned int iteration_count = 0; @@ -1890,7 +1888,7 @@ apply_string (OT::hb_ot_apply_context_t *c, apply_forward (c, accel); if (!Proxy::inplace) - buffer->swap_buffers (); + buffer->sync (); } else { diff --git a/thirdparty/harfbuzz/src/hb-ot-layout.hh b/thirdparty/harfbuzz/src/hb-ot-layout.hh index 2c825e0c81..ede8f007db 100644 --- a/thirdparty/harfbuzz/src/hb-ot-layout.hh +++ b/thirdparty/harfbuzz/src/hb-ot-layout.hh @@ -482,10 +482,9 @@ _hb_glyph_info_get_lig_num_comps (const hb_glyph_info_t *info) } static inline uint8_t -_hb_allocate_lig_id (hb_buffer_t *buffer) { +_hb_allocate_lig_id (hb_buffer_t *buffer) +{ uint8_t lig_id = buffer->next_serial () & 0x07; - if (unlikely (!lig_id)) - lig_id = _hb_allocate_lig_id (buffer); /* in case of overflow */ return lig_id; } diff --git a/thirdparty/harfbuzz/src/hb-ot-meta-table.hh b/thirdparty/harfbuzz/src/hb-ot-meta-table.hh index e31447f8fc..93e64c5327 100644 --- a/thirdparty/harfbuzz/src/hb-ot-meta-table.hh +++ b/thirdparty/harfbuzz/src/hb-ot-meta-table.hh @@ -71,9 +71,9 @@ struct meta struct accelerator_t { - void init (hb_face_t *face) + accelerator_t (hb_face_t *face) { table = hb_sanitize_context_t ().reference_table<meta> (face); } - void fini () { table.destroy (); } + ~accelerator_t () { table.destroy (); } hb_blob_t *reference_entry (hb_tag_t tag) const { return table->dataMaps.lsearch (tag).reference_entry (table.get_blob ()); } @@ -119,7 +119,9 @@ struct meta DEFINE_SIZE_ARRAY (16, dataMaps); }; -struct meta_accelerator_t : meta::accelerator_t {}; +struct meta_accelerator_t : meta::accelerator_t { + meta_accelerator_t (hb_face_t *face) : meta::accelerator_t (face) {} +}; } /* namespace OT */ diff --git a/thirdparty/harfbuzz/src/hb-ot-metrics.cc b/thirdparty/harfbuzz/src/hb-ot-metrics.cc index dbd4a1ffbe..103808cf91 100644 --- a/thirdparty/harfbuzz/src/hb-ot-metrics.cc +++ b/thirdparty/harfbuzz/src/hb-ot-metrics.cc @@ -160,9 +160,50 @@ hb_ot_metrics_get_position (hb_font_t *font, (position && (*position = font->em_scalef_y (face->table.TABLE->ATTR + GET_VAR)), true)) case HB_OT_METRICS_TAG_HORIZONTAL_CLIPPING_ASCENT: return GET_METRIC_Y (OS2, usWinAscent); case HB_OT_METRICS_TAG_HORIZONTAL_CLIPPING_DESCENT: return GET_METRIC_Y (OS2, usWinDescent); - case HB_OT_METRICS_TAG_HORIZONTAL_CARET_RISE: return GET_METRIC_Y (hhea, caretSlopeRise); - case HB_OT_METRICS_TAG_HORIZONTAL_CARET_RUN: return GET_METRIC_X (hhea, caretSlopeRun); + + case HB_OT_METRICS_TAG_HORIZONTAL_CARET_RISE: + case HB_OT_METRICS_TAG_HORIZONTAL_CARET_RUN: + { + unsigned mult = 1u; + + if (font->slant) + { + unsigned rise = face->table.hhea->caretSlopeRise; + unsigned upem = face->get_upem (); + mult = (rise && rise < upem) ? hb_min (upem / rise, 256u) : 1u; + } + + if (metrics_tag == HB_OT_METRICS_TAG_HORIZONTAL_CARET_RISE) + { + bool ret = GET_METRIC_Y (hhea, caretSlopeRise); + + if (position) + *position *= mult; + + return ret; + } + else + { + hb_position_t rise = 0; + + if (font->slant && position && GET_METRIC_Y (hhea, caretSlopeRise)) + rise = *position; + + bool ret = GET_METRIC_X (hhea, caretSlopeRun); + + if (position) + { + *position *= mult; + + if (font->slant) + *position += _hb_roundf (mult * font->slant_xy * rise); + } + + return ret; + } + } case HB_OT_METRICS_TAG_HORIZONTAL_CARET_OFFSET: return GET_METRIC_X (hhea, caretOffset); + #ifndef HB_NO_VERTICAL case HB_OT_METRICS_TAG_VERTICAL_CARET_RISE: return GET_METRIC_X (vhea, caretSlopeRise); case HB_OT_METRICS_TAG_VERTICAL_CARET_RUN: return GET_METRIC_Y (vhea, caretSlopeRun); diff --git a/thirdparty/harfbuzz/src/hb-ot-name-table.hh b/thirdparty/harfbuzz/src/hb-ot-name-table.hh index c17bb4abb8..d52367e9b1 100644 --- a/thirdparty/harfbuzz/src/hb-ot-name-table.hh +++ b/thirdparty/harfbuzz/src/hb-ot-name-table.hh @@ -256,7 +256,7 @@ struct name }) ; - name_prime->serialize (c->serializer, it, hb_addressof (this + stringOffset)); + name_prime->serialize (c->serializer, it, std::addressof (this + stringOffset)); return_trace (name_prime->count); } @@ -279,7 +279,7 @@ struct name struct accelerator_t { - void init (hb_face_t *face) + accelerator_t (hb_face_t *face) { this->table = hb_sanitize_context_t ().reference_table<name> (face); assert (this->table.get_length () >= this->table->stringOffset); @@ -288,7 +288,6 @@ struct name const hb_array_t<const NameRecord> all_names (this->table->nameRecordZ.arrayZ, this->table->count); - this->names.init (); this->names.alloc (all_names.length); for (unsigned int i = 0; i < all_names.length; i++) @@ -318,10 +317,8 @@ struct name } this->names.resize (j); } - - void fini () + ~accelerator_t () { - this->names.fini (); this->table.destroy (); } @@ -373,7 +370,9 @@ struct name #undef entry_index #undef entry_score -struct name_accelerator_t : name::accelerator_t {}; +struct name_accelerator_t : name::accelerator_t { + name_accelerator_t (hb_face_t *face) : name::accelerator_t (face) {} +}; } /* namespace OT */ diff --git a/thirdparty/harfbuzz/src/hb-ot-post-table-v2subset.hh b/thirdparty/harfbuzz/src/hb-ot-post-table-v2subset.hh index 504de2de74..0f3cd8e24f 100644 --- a/thirdparty/harfbuzz/src/hb-ot-post-table-v2subset.hh +++ b/thirdparty/harfbuzz/src/hb-ot-post-table-v2subset.hh @@ -76,8 +76,7 @@ HB_INTERNAL bool postV2Tail::subset (hb_subset_context_t *c) const hb_map_t old_new_index_map, old_gid_new_index_map; unsigned i = 0; - post::accelerator_t _post; - _post.init (c->plan->source); + post::accelerator_t _post (c->plan->source); hb_hashmap_t<hb_bytes_t, unsigned, std::nullptr_t, unsigned, nullptr, (unsigned)-1> glyph_name_to_new_index; for (hb_codepoint_t new_gid = 0; new_gid < num_glyphs; new_gid++) @@ -128,9 +127,7 @@ HB_INTERNAL bool postV2Tail::subset (hb_subset_context_t *c) const }) ; - bool ret = serialize (c->serializer, index_iter, &_post); - _post.fini (); - return_trace (ret); + return_trace (serialize (c->serializer, index_iter, &_post)); } } /* namespace OT */ diff --git a/thirdparty/harfbuzz/src/hb-ot-post-table.hh b/thirdparty/harfbuzz/src/hb-ot-post-table.hh index 39de671707..a4844e94bc 100644 --- a/thirdparty/harfbuzz/src/hb-ot-post-table.hh +++ b/thirdparty/harfbuzz/src/hb-ot-post-table.hh @@ -111,10 +111,9 @@ struct post struct accelerator_t { friend struct postV2Tail; - void init (hb_face_t *face) - { - index_to_offset.init (); + accelerator_t (hb_face_t *face) + { table = hb_sanitize_context_t ().reference_table<post> (face); unsigned int table_length = table.get_length (); @@ -132,9 +131,8 @@ struct post data += 1 + *data) index_to_offset.push (data - pool); } - void fini () + ~accelerator_t () { - index_to_offset.fini (); hb_free (gids_sorted_by_name.get ()); table.destroy (); } @@ -254,9 +252,9 @@ struct post private: uint32_t version; - const Array16Of<HBUINT16> *glyphNameIndex; + const Array16Of<HBUINT16> *glyphNameIndex = nullptr; hb_vector_t<uint32_t> index_to_offset; - const uint8_t *pool; + const uint8_t *pool = nullptr; hb_atomic_ptr_t<uint16_t *> gids_sorted_by_name; }; @@ -307,7 +305,10 @@ struct post DEFINE_SIZE_MIN (32); }; -struct post_accelerator_t : post::accelerator_t {}; +struct post_accelerator_t : post::accelerator_t { + post_accelerator_t (hb_face_t *face) : post::accelerator_t (face) {} +}; + } /* namespace OT */ diff --git a/thirdparty/harfbuzz/src/hb-ot-shape-complex-arabic-win1256.hh b/thirdparty/harfbuzz/src/hb-ot-shape-complex-arabic-win1256.hh index 41e3dd38ab..429974d05b 100644 --- a/thirdparty/harfbuzz/src/hb-ot-shape-complex-arabic-win1256.hh +++ b/thirdparty/harfbuzz/src/hb-ot-shape-complex-arabic-win1256.hh @@ -87,6 +87,8 @@ #define OT_GLYPHID /* GlyphID */ \ OT_UINT16 +/* Shorthand. */ +#define G OT_GLYPHID #define OT_UARRAY(Name, Items) \ OT_LABEL_START(Name) \ @@ -183,8 +185,6 @@ Tag \ OT_OFFSET(manifest, Name) -/* Shorthand. */ -#define G OT_GLYPHID /* * Table Start @@ -300,14 +300,40 @@ OT_TABLE_END /* * Clean up */ + +#undef MANIFEST +#undef MANIFEST_LOOKUP + #undef OT_TABLE_START #undef OT_TABLE_END #undef OT_LABEL_START #undef OT_LABEL_END #undef OT_UINT8 #undef OT_UINT16 -#undef OT_DISTANCE #undef OT_COUNT +#undef OT_DISTANCE + +#undef OT_LABEL +#undef OT_LIST + +#undef OT_TAG +#undef OT_OFFSET +#undef OT_GLYPHID +#undef G +#undef OT_UARRAY +#undef OT_UHEADLESSARRAY + +#undef OT_LOOKUP_FLAG_IGNORE_MARKS +#undef OT_LOOKUP +#undef OT_SUBLOOKUP +#undef OT_COVERAGE1 +#undef OT_LOOKUP_TYPE_SUBST_SINGLE +#undef OT_LOOKUP_TYPE_SUBST_LIGATURE +#undef OT_SUBLOOKUP_SINGLE_SUBST_FORMAT2 +#undef OT_SUBLOOKUP_LIGATURE_SUBST_FORMAT1 +#undef OT_LIGATURE_SET +#undef OT_LIGATURE + /* * Include a second time to get the table data... diff --git a/thirdparty/harfbuzz/src/hb-ot-shape-complex-arabic.cc b/thirdparty/harfbuzz/src/hb-ot-shape-complex-arabic.cc index 222c5d6b71..2298aa92f2 100644 --- a/thirdparty/harfbuzz/src/hb-ot-shape-complex-arabic.cc +++ b/thirdparty/harfbuzz/src/hb-ot-shape-complex-arabic.cc @@ -321,6 +321,20 @@ arabic_joining (hb_buffer_t *buffer) info[prev].arabic_shaping_action() = entry->prev_action; buffer->unsafe_to_break (prev, i + 1); } + else + { + if (prev == UINT_MAX) + { + if (this_type >= JOINING_TYPE_R) + buffer->unsafe_to_concat_from_outbuffer (0, i + 1); + } + else + { + if (this_type >= JOINING_TYPE_R || + (2 <= state && state <= 5) /* States that have a possible prev_action. */) + buffer->unsafe_to_concat (prev, i + 1); + } + } info[i].arabic_shaping_action() = entry->curr_action; @@ -337,7 +351,14 @@ arabic_joining (hb_buffer_t *buffer) const arabic_state_table_entry *entry = &arabic_state_table[state][this_type]; if (entry->prev_action != NONE && prev != UINT_MAX) + { info[prev].arabic_shaping_action() = entry->prev_action; + buffer->unsafe_to_break (prev, buffer->len); + } + else if (2 <= state && state <= 5) /* States that have a possible prev_action. */ + { + buffer->unsafe_to_concat (prev, buffer->len); + } break; } } diff --git a/thirdparty/harfbuzz/src/hb-ot-shape-complex-hangul.cc b/thirdparty/harfbuzz/src/hb-ot-shape-complex-hangul.cc index 0d84a76b85..3bc9e9b961 100644 --- a/thirdparty/harfbuzz/src/hb-ot-shape-complex-hangul.cc +++ b/thirdparty/harfbuzz/src/hb-ot-shape-complex-hangul.cc @@ -140,7 +140,7 @@ preprocess_text_hangul (const hb_ot_shape_plan_t *plan HB_UNUSED, * * - LV can be precomposed, or decomposed. Lets call those * <LV> and <L,V>, - * - LVT can be fully precomposed, partically precomposed, or + * - LVT can be fully precomposed, partially precomposed, or * fully decomposed. Ie. <LVT>, <LV,T>, or <L,V,T>. * * The composition / decomposition is mechanical. However, not @@ -392,7 +392,7 @@ preprocess_text_hangul (const hb_ot_shape_plan_t *plan HB_UNUSED, */ (void) buffer->next_glyph (); } - buffer->swap_buffers (); + buffer->sync (); } static void diff --git a/thirdparty/harfbuzz/src/hb-ot-shape-complex-syllabic.cc b/thirdparty/harfbuzz/src/hb-ot-shape-complex-syllabic.cc index 5a08f878dc..76092c7f38 100644 --- a/thirdparty/harfbuzz/src/hb-ot-shape-complex-syllabic.cc +++ b/thirdparty/harfbuzz/src/hb-ot-shape-complex-syllabic.cc @@ -96,7 +96,7 @@ hb_syllabic_insert_dotted_circles (hb_font_t *font, else (void) buffer->next_glyph (); } - buffer->swap_buffers (); + buffer->sync (); } diff --git a/thirdparty/harfbuzz/src/hb-ot-shape-complex-thai.cc b/thirdparty/harfbuzz/src/hb-ot-shape-complex-thai.cc index 4c3068173b..a1e27a83be 100644 --- a/thirdparty/harfbuzz/src/hb-ot-shape-complex-thai.cc +++ b/thirdparty/harfbuzz/src/hb-ot-shape-complex-thai.cc @@ -364,7 +364,7 @@ preprocess_text_thai (const hb_ot_shape_plan_t *plan, buffer->merge_out_clusters (start - 1, end); } } - buffer->swap_buffers (); + buffer->sync (); /* If font has Thai GSUB, we are done. */ if (plan->props.script == HB_SCRIPT_THAI && !plan->map.found_script[0]) diff --git a/thirdparty/harfbuzz/src/hb-ot-shape-complex-vowel-constraints.cc b/thirdparty/harfbuzz/src/hb-ot-shape-complex-vowel-constraints.cc index 045731dfb4..d2cca105a4 100644 --- a/thirdparty/harfbuzz/src/hb-ot-shape-complex-vowel-constraints.cc +++ b/thirdparty/harfbuzz/src/hb-ot-shape-complex-vowel-constraints.cc @@ -435,7 +435,7 @@ _hb_preprocess_text_vowel_constraints (const hb_ot_shape_plan_t *plan HB_UNUSED, default: break; } - buffer->swap_buffers (); + buffer->sync (); } diff --git a/thirdparty/harfbuzz/src/hb-ot-shape-fallback.cc b/thirdparty/harfbuzz/src/hb-ot-shape-fallback.cc index eb1bc79768..671f30327f 100644 --- a/thirdparty/harfbuzz/src/hb-ot-shape-fallback.cc +++ b/thirdparty/harfbuzz/src/hb-ot-shape-fallback.cc @@ -446,6 +446,9 @@ _hb_ot_shape_fallback_mark_position (const hb_ot_shape_plan_t *plan, return; #endif + if (!buffer->message (font, "start fallback mark")) + return; + _hb_buffer_assert_gsubgpos_vars (buffer); unsigned int start = 0; @@ -457,6 +460,8 @@ _hb_ot_shape_fallback_mark_position (const hb_ot_shape_plan_t *plan, start = i; } position_cluster (plan, font, buffer, start, count, adjust_offsets_when_zeroing); + + (void) buffer->message (font, "end fallback mark"); } @@ -492,6 +497,9 @@ _hb_ot_shape_fallback_kern (const hb_ot_shape_plan_t *plan, #endif #ifndef HB_DISABLE_DEPRECATED + if (!buffer->message (font, "start fallback kern")) + return; + if (HB_DIRECTION_IS_HORIZONTAL (buffer->props.direction) ? !font->has_glyph_h_kerning_func () : !font->has_glyph_v_kerning_func ()) @@ -508,6 +516,8 @@ _hb_ot_shape_fallback_kern (const hb_ot_shape_plan_t *plan, if (reverse) buffer->reverse (); + + (void) buffer->message (font, "end fallback kern"); #endif } @@ -525,6 +535,15 @@ _hb_ot_shape_fallback_spaces (const hb_ot_shape_plan_t *plan HB_UNUSED, for (unsigned int i = 0; i < count; i++) if (_hb_glyph_info_is_unicode_space (&info[i]) && !_hb_glyph_info_ligated (&info[i])) { + /* If font had no ASCII space and we used the invisible glyph, give it a 1/4 EM default advance. */ + if (buffer->invisible && info[i].codepoint == buffer->invisible) + { + if (horizontal) + pos[i].x_advance = +font->x_scale / 4; + else + pos[i].y_advance = -font->y_scale / 4; + } + hb_unicode_funcs_t::space_t space_type = _hb_glyph_info_get_unicode_space_fallback_type (&info[i]); hb_codepoint_t glyph; typedef hb_unicode_funcs_t t; diff --git a/thirdparty/harfbuzz/src/hb-ot-shape-normalize.cc b/thirdparty/harfbuzz/src/hb-ot-shape-normalize.cc index 839cc9122c..aa5a8eeaa3 100644 --- a/thirdparty/harfbuzz/src/hb-ot-shape-normalize.cc +++ b/thirdparty/harfbuzz/src/hb-ot-shape-normalize.cc @@ -193,7 +193,8 @@ decompose_current_character (const hb_ot_shape_normalize_context_t *c, bool shor { hb_codepoint_t space_glyph; hb_unicode_funcs_t::space_t space_type = buffer->unicode->space_fallback_type (u); - if (space_type != hb_unicode_funcs_t::NOT_SPACE && c->font->get_nominal_glyph (0x0020u, &space_glyph)) + if (space_type != hb_unicode_funcs_t::NOT_SPACE && + (c->font->get_nominal_glyph (0x0020, &space_glyph) || (space_glyph = buffer->invisible))) { _hb_glyph_info_set_unicode_space_fallback_type (&buffer->cur(), space_type); next_char (buffer, space_glyph); @@ -374,7 +375,7 @@ _hb_ot_shape_normalize (const hb_ot_shape_plan_t *plan, decompose_multi_char_cluster (&c, end, always_short_circuit); } while (buffer->idx < count && buffer->successful); - buffer->swap_buffers (); + buffer->sync (); } @@ -477,7 +478,7 @@ _hb_ot_shape_normalize (const hb_ot_shape_plan_t *plan, if (info_cc (buffer->prev()) == 0) starter = buffer->out_len - 1; } - buffer->swap_buffers (); + buffer->sync (); } } diff --git a/thirdparty/harfbuzz/src/hb-ot-shape.cc b/thirdparty/harfbuzz/src/hb-ot-shape.cc index 4dde3520d8..4bd8aaf03b 100644 --- a/thirdparty/harfbuzz/src/hb-ot-shape.cc +++ b/thirdparty/harfbuzz/src/hb-ot-shape.cc @@ -566,7 +566,7 @@ hb_insert_dotted_circle (hb_buffer_t *buffer, hb_font_t *font) info.mask = buffer->cur().mask; (void) buffer->output_info (info); - buffer->swap_buffers (); + buffer->sync (); } static void @@ -1034,7 +1034,7 @@ hb_ot_position_complex (const hb_ot_shape_context_t *c) * hanging over the next glyph after the final reordering. * * Note: If fallback positinoing happens, we don't care about - * this as it will be overriden. + * this as it will be overridden. */ bool adjust_offsets_when_zeroing = c->plan->adjust_mark_positioning_when_zeroing && HB_DIRECTION_IS_FORWARD (c->buffer->props.direction); @@ -1120,7 +1120,7 @@ hb_propagate_flags (hb_buffer_t *buffer) /* Propagate cluster-level glyph flags to be the same on all cluster glyphs. * Simplifies using them. */ - if (!(buffer->scratch_flags & HB_BUFFER_SCRATCH_FLAG_HAS_UNSAFE_TO_BREAK)) + if (!(buffer->scratch_flags & HB_BUFFER_SCRATCH_FLAG_HAS_GLYPH_FLAGS)) return; hb_glyph_info_t *info = buffer->info; @@ -1129,11 +1129,7 @@ hb_propagate_flags (hb_buffer_t *buffer) { unsigned int mask = 0; for (unsigned int i = start; i < end; i++) - if (info[i].mask & HB_GLYPH_FLAG_UNSAFE_TO_BREAK) - { - mask = HB_GLYPH_FLAG_UNSAFE_TO_BREAK; - break; - } + mask |= info[i].mask & HB_GLYPH_FLAG_DEFINED; if (mask) for (unsigned int i = start; i < end; i++) info[i].mask |= mask; @@ -1145,18 +1141,7 @@ hb_propagate_flags (hb_buffer_t *buffer) static void hb_ot_shape_internal (hb_ot_shape_context_t *c) { - c->buffer->deallocate_var_all (); - c->buffer->scratch_flags = HB_BUFFER_SCRATCH_FLAG_DEFAULT; - if (likely (!hb_unsigned_mul_overflows (c->buffer->len, HB_BUFFER_MAX_LEN_FACTOR))) - { - c->buffer->max_len = hb_max (c->buffer->len * HB_BUFFER_MAX_LEN_FACTOR, - (unsigned) HB_BUFFER_MAX_LEN_MIN); - } - if (likely (!hb_unsigned_mul_overflows (c->buffer->len, HB_BUFFER_MAX_OPS_FACTOR))) - { - c->buffer->max_ops = hb_max (c->buffer->len * HB_BUFFER_MAX_OPS_FACTOR, - (unsigned) HB_BUFFER_MAX_OPS_MIN); - } + c->buffer->enter (); /* Save the original direction, we use it later. */ c->target_direction = c->buffer->props.direction; @@ -1188,9 +1173,7 @@ hb_ot_shape_internal (hb_ot_shape_context_t *c) c->buffer->props.direction = c->target_direction; - c->buffer->max_len = HB_BUFFER_MAX_LEN_DEFAULT; - c->buffer->max_ops = HB_BUFFER_MAX_OPS_DEFAULT; - c->buffer->deallocate_var_all (); + c->buffer->leave (); } diff --git a/thirdparty/harfbuzz/src/hb-ot-tag-table.hh b/thirdparty/harfbuzz/src/hb-ot-tag-table.hh index 2c6316df4f..61d2814e93 100644 --- a/thirdparty/harfbuzz/src/hb-ot-tag-table.hh +++ b/thirdparty/harfbuzz/src/hb-ot-tag-table.hh @@ -6,8 +6,8 @@ * * on files with these headers: * - * <meta name="updated_at" content="2021-12-09 12:01 AM" /> - * File-Date: 2021-08-06 + * <meta name="updated_at" content="2022-01-28 10:00 PM" /> + * File-Date: 2021-12-29 */ #ifndef HB_OT_TAG_TABLE_HH @@ -66,7 +66,7 @@ static const LangTag ot_languages[] = { {"an", HB_TAG('A','R','G',' ')}, /* Aragonese */ /*{"ang", HB_TAG('A','N','G',' ')},*/ /* Old English (ca. 450-1100) -> Anglo-Saxon */ {"aoa", HB_TAG('C','P','P',' ')}, /* Angolar -> Creoles */ - {"apa", HB_TAG('A','T','H',' ')}, /* Apache [family] -> Athapaskan */ + {"apa", HB_TAG('A','T','H',' ')}, /* Apache [collection] -> Athapaskan */ {"apc", HB_TAG('A','R','A',' ')}, /* North Levantine Arabic -> Arabic */ {"apd", HB_TAG('A','R','A',' ')}, /* Sudanese Arabic -> Arabic */ {"apj", HB_TAG('A','T','H',' ')}, /* Jicarilla Apache -> Athapaskan */ @@ -86,7 +86,7 @@ static const LangTag ot_languages[] = { {"arz", HB_TAG('A','R','A',' ')}, /* Egyptian Arabic -> Arabic */ {"as", HB_TAG('A','S','M',' ')}, /* Assamese */ /*{"ast", HB_TAG('A','S','T',' ')},*/ /* Asturian */ -/*{"ath", HB_TAG('A','T','H',' ')},*/ /* Athapascan [family] -> Athapaskan */ +/*{"ath", HB_TAG('A','T','H',' ')},*/ /* Athapascan [collection] -> Athapaskan */ {"atj", HB_TAG('R','C','R',' ')}, /* Atikamekw -> R-Cree */ {"atv", HB_TAG('A','L','T',' ')}, /* Northern Altai -> Altai */ {"auj", HB_TAG('B','B','R',' ')}, /* Awjilah -> Berber */ @@ -110,10 +110,10 @@ static const LangTag ot_languages[] = { {"azn", HB_TAG('N','A','H',' ')}, /* Western Durango Nahuatl -> Nahuatl */ {"azz", HB_TAG('N','A','H',' ')}, /* Highland Puebla Nahuatl -> Nahuatl */ {"ba", HB_TAG('B','S','H',' ')}, /* Bashkir */ - {"bad", HB_TAG('B','A','D','0')}, /* Banda [family] */ + {"bad", HB_TAG('B','A','D','0')}, /* Banda [collection] */ {"bag", HB_TAG_NONE }, /* Tuki != Baghelkhandi */ {"bah", HB_TAG('C','P','P',' ')}, /* Bahamas Creole English -> Creoles */ - {"bai", HB_TAG('B','M','L',' ')}, /* Bamileke [family] */ + {"bai", HB_TAG('B','M','L',' ')}, /* Bamileke [collection] */ {"bal", HB_TAG('B','L','I',' ')}, /* Baluchi [macrolanguage] */ /*{"ban", HB_TAG('B','A','N',' ')},*/ /* Balinese */ /*{"bar", HB_TAG('B','A','R',' ')},*/ /* Bavarian */ @@ -135,7 +135,7 @@ static const LangTag ot_languages[] = { {"bea", HB_TAG('A','T','H',' ')}, /* Beaver -> Athapaskan */ {"beb", HB_TAG('B','T','I',' ')}, /* Bebele -> Beti */ /*{"bem", HB_TAG('B','E','M',' ')},*/ /* Bemba (Zambia) */ - {"ber", HB_TAG('B','B','R',' ')}, /* Berber [family] */ + {"ber", HB_TAG('B','B','R',' ')}, /* Berber [collection] */ {"bew", HB_TAG('C','P','P',' ')}, /* Betawi -> Creoles */ {"bfl", HB_TAG('B','A','D','0')}, /* Banda-Ndélé -> Banda */ {"bfq", HB_TAG('B','A','D',' ')}, /* Badaga */ @@ -203,7 +203,7 @@ static const LangTag ot_languages[] = { {"btd", HB_TAG('B','T','K',' ')}, /* Batak Dairi -> Batak */ {"bti", HB_TAG_NONE }, /* Burate != Beti */ {"btj", HB_TAG('M','L','Y',' ')}, /* Bacanese Malay -> Malay */ -/*{"btk", HB_TAG('B','T','K',' ')},*/ /* Batak [family] */ +/*{"btk", HB_TAG('B','T','K',' ')},*/ /* Batak [collection] */ {"btm", HB_TAG('B','T','M',' ')}, /* Batak Mandailing */ {"btm", HB_TAG('B','T','K',' ')}, /* Batak Mandailing -> Batak */ {"bto", HB_TAG('B','I','K',' ')}, /* Rinconada Bikol -> Bikol */ @@ -256,6 +256,8 @@ static const LangTag ot_languages[] = { {"chh", HB_TAG_NONE }, /* Chinook != Chattisgarhi */ {"chj", HB_TAG('C','C','H','N')}, /* Ojitlán Chinantec -> Chinantec */ {"chk", HB_TAG('C','H','K','0')}, /* Chuukese */ + {"chm", HB_TAG('H','M','A',' ')}, /* Mari (Russia) [macrolanguage] -> High Mari */ + {"chm", HB_TAG('L','M','A',' ')}, /* Mari (Russia) [macrolanguage] -> Low Mari */ {"chn", HB_TAG('C','P','P',' ')}, /* Chinook jargon -> Creoles */ /*{"cho", HB_TAG('C','H','O',' ')},*/ /* Choctaw */ {"chp", HB_TAG('C','H','P',' ')}, /* Chipewyan */ @@ -297,10 +299,10 @@ static const LangTag ot_languages[] = { /*{"cop", HB_TAG('C','O','P',' ')},*/ /* Coptic */ {"coq", HB_TAG('A','T','H',' ')}, /* Coquille -> Athapaskan */ {"cpa", HB_TAG('C','C','H','N')}, /* Palantla Chinantec -> Chinantec */ - {"cpe", HB_TAG('C','P','P',' ')}, /* English-based creoles and pidgins [family] -> Creoles */ - {"cpf", HB_TAG('C','P','P',' ')}, /* French-based creoles and pidgins [family] -> Creoles */ + {"cpe", HB_TAG('C','P','P',' ')}, /* English-based creoles and pidgins [collection] -> Creoles */ + {"cpf", HB_TAG('C','P','P',' ')}, /* French-based creoles and pidgins [collection] -> Creoles */ {"cpi", HB_TAG('C','P','P',' ')}, /* Chinese Pidgin English -> Creoles */ -/*{"cpp", HB_TAG('C','P','P',' ')},*/ /* Portuguese-based creoles and pidgins [family] -> Creoles */ +/*{"cpp", HB_TAG('C','P','P',' ')},*/ /* Portuguese-based creoles and pidgins [collection] -> Creoles */ {"cpx", HB_TAG('Z','H','S',' ')}, /* Pu-Xian Chinese -> Chinese, Simplified */ {"cqd", HB_TAG('H','M','N',' ')}, /* Chuanqiandian Cluster Miao -> Hmong */ {"cqu", HB_TAG('Q','U','H',' ')}, /* Chilean Quechua (retired code) -> Quechua (Bolivia) */ @@ -320,7 +322,7 @@ static const LangTag ot_languages[] = { {"crm", HB_TAG('M','C','R',' ')}, /* Moose Cree */ {"crm", HB_TAG('L','C','R',' ')}, /* Moose Cree -> L-Cree */ {"crm", HB_TAG('C','R','E',' ')}, /* Moose Cree -> Cree */ - {"crp", HB_TAG('C','P','P',' ')}, /* Creoles and pidgins [family] -> Creoles */ + {"crp", HB_TAG('C','P','P',' ')}, /* Creoles and pidgins [collection] -> Creoles */ {"crr", HB_TAG_NONE }, /* Carolina Algonquian != Carrier */ {"crs", HB_TAG('C','P','P',' ')}, /* Seselwa Creole French -> Creoles */ {"crt", HB_TAG_NONE }, /* Iyojwa'ja Chorote != Crimean Tatar */ @@ -431,7 +433,7 @@ static const LangTag ot_languages[] = { {"et", HB_TAG('E','T','I',' ')}, /* Estonian [macrolanguage] */ {"eto", HB_TAG('B','T','I',' ')}, /* Eton (Cameroon) -> Beti */ {"eu", HB_TAG('E','U','Q',' ')}, /* Basque */ - {"euq", HB_TAG_NONE }, /* Basque [family] != Basque */ + {"euq", HB_TAG_NONE }, /* Basque [collection] != Basque */ {"eve", HB_TAG('E','V','N',' ')}, /* Even */ {"evn", HB_TAG('E','V','K',' ')}, /* Evenki */ {"ewo", HB_TAG('B','T','I',' ')}, /* Ewondo -> Beti */ @@ -620,10 +622,11 @@ static const LangTag ot_languages[] = { {"ijc", HB_TAG('I','J','O',' ')}, /* Izon -> Ijo */ {"ije", HB_TAG('I','J','O',' ')}, /* Biseni -> Ijo */ {"ijn", HB_TAG('I','J','O',' ')}, /* Kalabari -> Ijo */ -/*{"ijo", HB_TAG('I','J','O',' ')},*/ /* Ijo [family] */ +/*{"ijo", HB_TAG('I','J','O',' ')},*/ /* Ijo [collection] */ {"ijs", HB_TAG('I','J','O',' ')}, /* Southeast Ijo -> Ijo */ {"ik", HB_TAG('I','P','K',' ')}, /* Inupiaq [macrolanguage] -> Inupiat */ {"ike", HB_TAG('I','N','U',' ')}, /* Eastern Canadian Inuktitut -> Inuktitut */ + {"ike", HB_TAG('I','N','U','K')}, /* Eastern Canadian Inuktitut -> Nunavik Inuktitut */ {"ikt", HB_TAG('I','N','U',' ')}, /* Inuinnaqtun -> Inuktitut */ /*{"ilo", HB_TAG('I','L','O',' ')},*/ /* Iloko -> Ilokano */ {"in", HB_TAG('I','N','D',' ')}, /* Indonesian (retired code) */ @@ -638,6 +641,7 @@ static const LangTag ot_languages[] = { {"it", HB_TAG('I','T','A',' ')}, /* Italian */ {"itz", HB_TAG('M','Y','N',' ')}, /* Itzá -> Mayan */ {"iu", HB_TAG('I','N','U',' ')}, /* Inuktitut [macrolanguage] */ + {"iu", HB_TAG('I','N','U','K')}, /* Inuktitut [macrolanguage] -> Nunavik Inuktitut */ {"iw", HB_TAG('I','W','R',' ')}, /* Hebrew (retired code) */ {"ixl", HB_TAG('M','Y','N',' ')}, /* Ixil -> Mayan */ {"ja", HB_TAG('J','A','N',' ')}, /* Japanese */ @@ -667,7 +671,7 @@ static const LangTag ot_languages[] = { {"kab", HB_TAG('B','B','R',' ')}, /* Kabyle -> Berber */ {"kac", HB_TAG_NONE }, /* Kachin != Kachchi */ {"kam", HB_TAG('K','M','B',' ')}, /* Kamba (Kenya) */ - {"kar", HB_TAG('K','R','N',' ')}, /* Karen [family] */ + {"kar", HB_TAG('K','R','N',' ')}, /* Karen [collection] */ /*{"kaw", HB_TAG('K','A','W',' ')},*/ /* Kawi (Old Javanese) */ {"kbd", HB_TAG('K','A','B',' ')}, /* Kabardian */ {"kby", HB_TAG('K','N','R',' ')}, /* Manga Kanuri -> Kanuri */ @@ -876,7 +880,7 @@ static const LangTag ot_languages[] = { {"mam", HB_TAG('M','A','M',' ')}, /* Mam */ {"mam", HB_TAG('M','Y','N',' ')}, /* Mam -> Mayan */ {"man", HB_TAG('M','N','K',' ')}, /* Mandingo [macrolanguage] -> Maninka */ - {"map", HB_TAG_NONE }, /* Austronesian [family] != Mapudungun */ + {"map", HB_TAG_NONE }, /* Austronesian [collection] != Mapudungun */ {"maw", HB_TAG_NONE }, /* Mampruli != Marwari */ {"max", HB_TAG('M','L','Y',' ')}, /* North Moluccan Malay -> Malay */ {"max", HB_TAG('C','P','P',' ')}, /* North Moluccan Malay -> Creoles */ @@ -936,6 +940,7 @@ static const LangTag ot_languages[] = { {"mnw", HB_TAG('M','O','N','T')}, /* Mon -> Thailand Mon */ {"mnx", HB_TAG_NONE }, /* Manikion != Manx */ {"mo", HB_TAG('M','O','L',' ')}, /* Moldavian (retired code) */ + {"mo", HB_TAG('R','O','M',' ')}, /* Moldavian (retired code) -> Romanian */ {"mod", HB_TAG('C','P','P',' ')}, /* Mobilian -> Creoles */ /*{"moh", HB_TAG('M','O','H',' ')},*/ /* Mohawk */ {"mok", HB_TAG_NONE }, /* Morori != Moksha */ @@ -958,7 +963,7 @@ static const LangTag ot_languages[] = { {"mts", HB_TAG_NONE }, /* Yora != Maltese */ {"mud", HB_TAG('C','P','P',' ')}, /* Mednyj Aleut -> Creoles */ {"mui", HB_TAG('M','L','Y',' ')}, /* Musi -> Malay */ - {"mun", HB_TAG_NONE }, /* Munda [family] != Mundari */ + {"mun", HB_TAG_NONE }, /* Munda [collection] != Mundari */ {"mup", HB_TAG('R','A','J',' ')}, /* Malvi -> Rajasthani */ {"muq", HB_TAG('H','M','N',' ')}, /* Eastern Xiangxi Miao -> Hmong */ /*{"mus", HB_TAG('M','U','S',' ')},*/ /* Creek -> Muscogee */ @@ -973,7 +978,7 @@ static const LangTag ot_languages[] = { {"mww", HB_TAG('H','M','N',' ')}, /* Hmong Daw -> Hmong */ {"my", HB_TAG('B','R','M',' ')}, /* Burmese */ {"mym", HB_TAG('M','E','N',' ')}, /* Me’en */ -/*{"myn", HB_TAG('M','Y','N',' ')},*/ /* Mayan [family] */ +/*{"myn", HB_TAG('M','Y','N',' ')},*/ /* Mayan [collection] */ {"myq", HB_TAG('M','N','K',' ')}, /* Forest Maninka (retired code) -> Maninka */ {"myv", HB_TAG('E','R','Z',' ')}, /* Erzya */ {"mzb", HB_TAG('B','B','R',' ')}, /* Tumzabt -> Berber */ @@ -982,7 +987,7 @@ static const LangTag ot_languages[] = { {"na", HB_TAG('N','A','U',' ')}, /* Nauru -> Nauruan */ {"nag", HB_TAG('N','A','G',' ')}, /* Naga Pidgin -> Naga-Assamese */ {"nag", HB_TAG('C','P','P',' ')}, /* Naga Pidgin -> Creoles */ -/*{"nah", HB_TAG('N','A','H',' ')},*/ /* Nahuatl [family] */ +/*{"nah", HB_TAG('N','A','H',' ')},*/ /* Nahuatl [collection] */ {"nan", HB_TAG('Z','H','S',' ')}, /* Min Nan Chinese -> Chinese, Simplified */ /*{"nap", HB_TAG('N','A','P',' ')},*/ /* Neapolitan */ {"nas", HB_TAG_NONE }, /* Naasioi != Naskapi */ @@ -1039,7 +1044,6 @@ static const LangTag ot_languages[] = { {"nln", HB_TAG('N','A','H',' ')}, /* Durango Nahuatl (retired code) -> Nahuatl */ {"nlv", HB_TAG('N','A','H',' ')}, /* Orizaba Nahuatl -> Nahuatl */ {"nn", HB_TAG('N','Y','N',' ')}, /* Norwegian Nynorsk (Nynorsk, Norwegian) */ - {"nn", HB_TAG('N','O','R',' ')}, /* Norwegian Nynorsk -> Norwegian */ {"nnh", HB_TAG('B','M','L',' ')}, /* Ngiemboon -> Bamileke */ {"nnz", HB_TAG('B','M','L',' ')}, /* Nda'nda' -> Bamileke */ {"no", HB_TAG('N','O','R',' ')}, /* Norwegian [macrolanguage] */ @@ -1093,7 +1097,7 @@ static const LangTag ot_languages[] = { {"otw", HB_TAG('O','J','B',' ')}, /* Ottawa -> Ojibway */ {"oua", HB_TAG('B','B','R',' ')}, /* Tagargrent -> Berber */ {"pa", HB_TAG('P','A','N',' ')}, /* Punjabi */ - {"paa", HB_TAG_NONE }, /* Papuan [family] != Palestinian Aramaic */ + {"paa", HB_TAG_NONE }, /* Papuan [collection] != Palestinian Aramaic */ /*{"pag", HB_TAG('P','A','G',' ')},*/ /* Pangasinan */ {"pal", HB_TAG_NONE }, /* Pahlavi != Pali */ /*{"pam", HB_TAG('P','A','M',' ')},*/ /* Pampanga -> Pampangan */ @@ -1308,6 +1312,9 @@ static const LangTag ot_languages[] = { {"sgo", HB_TAG_NONE }, /* Songa (retired code) != Sango */ /*{"sgs", HB_TAG('S','G','S',' ')},*/ /* Samogitian */ {"sgw", HB_TAG('C','H','G',' ')}, /* Sebat Bet Gurage -> Chaha Gurage */ + {"sh", HB_TAG('B','O','S',' ')}, /* Serbo-Croatian [macrolanguage] -> Bosnian */ + {"sh", HB_TAG('H','R','V',' ')}, /* Serbo-Croatian [macrolanguage] -> Croatian */ + {"sh", HB_TAG('S','R','B',' ')}, /* Serbo-Croatian [macrolanguage] -> Serbian */ {"shi", HB_TAG('S','H','I',' ')}, /* Tachelhit */ {"shi", HB_TAG('B','B','R',' ')}, /* Tachelhit -> Berber */ {"shl", HB_TAG('Q','I','N',' ')}, /* Shendu -> Chin */ @@ -1329,7 +1336,7 @@ static const LangTag ot_languages[] = { {"skw", HB_TAG('C','P','P',' ')}, /* Skepi Creole Dutch -> Creoles */ {"sky", HB_TAG_NONE }, /* Sikaiana != Slovak */ {"sl", HB_TAG('S','L','V',' ')}, /* Slovenian */ - {"sla", HB_TAG_NONE }, /* Slavic [family] != Slavey */ + {"sla", HB_TAG_NONE }, /* Slavic [collection] != Slavey */ {"sm", HB_TAG('S','M','O',' ')}, /* Samoan */ {"sma", HB_TAG('S','S','M',' ')}, /* Southern Sami */ {"smj", HB_TAG('L','S','M',' ')}, /* Lule Sami */ @@ -1451,7 +1458,7 @@ static const LangTag ot_languages[] = { {"tpi", HB_TAG('C','P','P',' ')}, /* Tok Pisin -> Creoles */ {"tr", HB_TAG('T','R','K',' ')}, /* Turkish */ {"trf", HB_TAG('C','P','P',' ')}, /* Trinidadian Creole English -> Creoles */ - {"trk", HB_TAG_NONE }, /* Turkic [family] != Turkish */ + {"trk", HB_TAG_NONE }, /* Turkic [collection] != Turkish */ {"tru", HB_TAG('T','U','A',' ')}, /* Turoyo -> Turoyo Aramaic */ {"tru", HB_TAG('S','Y','R',' ')}, /* Turoyo -> Syriac */ {"ts", HB_TAG('T','S','G',' ')}, /* Tsonga */ @@ -1593,7 +1600,7 @@ static const LangTag ot_languages[] = { {"zlq", HB_TAG('Z','H','A',' ')}, /* Liuqian Zhuang -> Zhuang */ {"zmi", HB_TAG('M','L','Y',' ')}, /* Negeri Sembilan Malay -> Malay */ {"zmz", HB_TAG('B','A','D','0')}, /* Mbandja -> Banda */ - {"znd", HB_TAG_NONE }, /* Zande [family] != Zande */ + {"znd", HB_TAG_NONE }, /* Zande [collection] != Zande */ {"zne", HB_TAG('Z','N','D',' ')}, /* Zande */ {"zom", HB_TAG('Q','I','N',' ')}, /* Zou -> Chin */ {"zqe", HB_TAG('Z','H','A',' ')}, /* Qiubei Zhuang -> Zhuang */ @@ -2607,14 +2614,8 @@ hb_ot_tags_from_complex_language (const char *lang_str, if (0 == strcmp (&lang_str[1], "o-nyn")) { /* Norwegian Nynorsk (retired code) */ - unsigned int i; - hb_tag_t possible_tags[] = { - HB_TAG('N','Y','N',' '), /* Norwegian Nynorsk (Nynorsk, Norwegian) */ - HB_TAG('N','O','R',' '), /* Norwegian */ - }; - for (i = 0; i < 2 && i < *count; i++) - tags[i] = possible_tags[i]; - *count = i; + tags[0] = HB_TAG('N','Y','N',' '); /* Norwegian Nynorsk (Nynorsk, Norwegian) */ + *count = 1; return true; } break; @@ -2623,8 +2624,14 @@ hb_ot_tags_from_complex_language (const char *lang_str, && subtag_matches (lang_str, limit, "-md")) { /* Romanian; Moldova */ - tags[0] = HB_TAG('M','O','L',' '); /* Moldavian */ - *count = 1; + unsigned int i; + hb_tag_t possible_tags[] = { + HB_TAG('M','O','L',' '), /* Moldavian */ + HB_TAG('R','O','M',' '), /* Romanian */ + }; + for (i = 0; i < 2 && i < *count; i++) + tags[i] = possible_tags[i]; + *count = i; return true; } break; @@ -2813,15 +2820,15 @@ hb_ot_ambiguous_tag_to_language (hb_tag_t tag) case HB_TAG('A','R','K',' '): /* Rakhine */ return hb_language_from_string ("rki", -1); /* Rakhine */ case HB_TAG('A','T','H',' '): /* Athapaskan */ - return hb_language_from_string ("ath", -1); /* Athapascan [family] */ + return hb_language_from_string ("ath", -1); /* Athapascan [collection] */ case HB_TAG('B','B','R',' '): /* Berber */ - return hb_language_from_string ("ber", -1); /* Berber [family] */ + return hb_language_from_string ("ber", -1); /* Berber [collection] */ case HB_TAG('B','I','K',' '): /* Bikol */ return hb_language_from_string ("bik", -1); /* Bikol [macrolanguage] */ case HB_TAG('B','T','K',' '): /* Batak */ - return hb_language_from_string ("btk", -1); /* Batak [family] */ + return hb_language_from_string ("btk", -1); /* Batak [collection] */ case HB_TAG('C','P','P',' '): /* Creoles */ - return hb_language_from_string ("crp", -1); /* Creoles and pidgins [family] */ + return hb_language_from_string ("crp", -1); /* Creoles and pidgins [collection] */ case HB_TAG('C','R','R',' '): /* Carrier */ return hb_language_from_string ("crx", -1); /* Carrier */ case HB_TAG('D','G','R',' '): /* Dogri (macrolanguage) */ @@ -2838,6 +2845,8 @@ hb_ot_ambiguous_tag_to_language (hb_tag_t tag) return hb_language_from_string ("fa", -1); /* Persian [macrolanguage] */ case HB_TAG('G','O','N',' '): /* Gondi */ return hb_language_from_string ("gon", -1); /* Gondi [macrolanguage] */ + case HB_TAG('H','M','A',' '): /* High Mari */ + return hb_language_from_string ("mrj", -1); /* Western Mari */ case HB_TAG('H','M','N',' '): /* Hmong */ return hb_language_from_string ("hmn", -1); /* Hmong [macrolanguage] */ case HB_TAG('H','N','D',' '): /* Hindko */ @@ -2847,7 +2856,7 @@ hb_ot_ambiguous_tag_to_language (hb_tag_t tag) case HB_TAG('I','B','A',' '): /* Iban */ return hb_language_from_string ("iba", -1); /* Iban */ case HB_TAG('I','J','O',' '): /* Ijo */ - return hb_language_from_string ("ijo", -1); /* Ijo [family] */ + return hb_language_from_string ("ijo", -1); /* Ijo [collection] */ case HB_TAG('I','N','U',' '): /* Inuktitut */ return hb_language_from_string ("iu", -1); /* Inuktitut [macrolanguage] */ case HB_TAG('I','P','K',' '): /* Inupiat */ @@ -2873,11 +2882,13 @@ hb_ot_ambiguous_tag_to_language (hb_tag_t tag) case HB_TAG('K','P','L',' '): /* Kpelle */ return hb_language_from_string ("kpe", -1); /* Kpelle [macrolanguage] */ case HB_TAG('K','R','N',' '): /* Karen */ - return hb_language_from_string ("kar", -1); /* Karen [family] */ + return hb_language_from_string ("kar", -1); /* Karen [collection] */ case HB_TAG('K','U','I',' '): /* Kui */ return hb_language_from_string ("uki", -1); /* Kui (India) */ case HB_TAG('K','U','R',' '): /* Kurdish */ return hb_language_from_string ("ku", -1); /* Kurdish [macrolanguage] */ + case HB_TAG('L','M','A',' '): /* Low Mari */ + return hb_language_from_string ("mhr", -1); /* Eastern Mari */ case HB_TAG('L','U','H',' '): /* Luyia */ return hb_language_from_string ("luy", -1); /* Luyia [macrolanguage] */ case HB_TAG('L','V','I',' '): /* Latvian */ @@ -2897,9 +2908,9 @@ hb_ot_ambiguous_tag_to_language (hb_tag_t tag) case HB_TAG('M','O','N','T'): /* Thailand Mon */ return hb_language_from_string ("mnw-TH", -1); /* Mon; Thailand */ case HB_TAG('M','Y','N',' '): /* Mayan */ - return hb_language_from_string ("myn", -1); /* Mayan [family] */ + return hb_language_from_string ("myn", -1); /* Mayan [collection] */ case HB_TAG('N','A','H',' '): /* Nahuatl */ - return hb_language_from_string ("nah", -1); /* Nahuatl [family] */ + return hb_language_from_string ("nah", -1); /* Nahuatl [collection] */ case HB_TAG('N','E','P',' '): /* Nepali */ return hb_language_from_string ("ne", -1); /* Nepali [macrolanguage] */ case HB_TAG('N','I','S',' '): /* Nisi */ @@ -2926,6 +2937,8 @@ hb_ot_ambiguous_tag_to_language (hb_tag_t tag) return hb_language_from_string ("qwh", -1); /* Huaylas Ancash Quechua */ case HB_TAG('R','A','J',' '): /* Rajasthani */ return hb_language_from_string ("raj", -1); /* Rajasthani [macrolanguage] */ + case HB_TAG('R','O','M',' '): /* Romanian */ + return hb_language_from_string ("ro", -1); /* Romanian */ case HB_TAG('R','O','Y',' '): /* Romany */ return hb_language_from_string ("rom", -1); /* Romany [macrolanguage] */ case HB_TAG('S','Q','I',' '): /* Albanian */ diff --git a/thirdparty/harfbuzz/src/hb-ot-var-fvar-table.hh b/thirdparty/harfbuzz/src/hb-ot-var-fvar-table.hh index 05f289db26..e066558683 100644 --- a/thirdparty/harfbuzz/src/hb-ot-var-fvar-table.hh +++ b/thirdparty/harfbuzz/src/hb-ot-var-fvar-table.hh @@ -263,7 +263,7 @@ struct fvar if (coords_length && *coords_length) { hb_array_t<const HBFixed> instanceCoords = instance->get_coordinates (axisCount) - .sub_array (0, *coords_length); + .sub_array (0, coords_length); for (unsigned int i = 0; i < instanceCoords.length; i++) coords[i] = instanceCoords.arrayZ[i].to_float (); } diff --git a/thirdparty/harfbuzz/src/hb-ot-var-gvar-table.hh b/thirdparty/harfbuzz/src/hb-ot-var-gvar-table.hh index 49b5532d40..539213c339 100644 --- a/thirdparty/harfbuzz/src/hb-ot-var-gvar-table.hh +++ b/thirdparty/harfbuzz/src/hb-ot-var-gvar-table.hh @@ -399,7 +399,7 @@ struct gvar get_offset (glyphCount) - get_offset (0))); } - /* GlyphVariationData not sanitized here; must be checked while accessing each glyph varation data */ + /* GlyphVariationData not sanitized here; must be checked while accessing each glyph variation data */ bool sanitize (hb_sanitize_context_t *c) const { return sanitize_shallow (c); } @@ -498,9 +498,9 @@ struct gvar public: struct accelerator_t { - void init (hb_face_t *face) + accelerator_t (hb_face_t *face) { table = hb_sanitize_context_t ().reference_table<gvar> (face); } - void fini () { table.destroy (); } + ~accelerator_t () { table.destroy (); } private: struct x_getter { static float get (const contour_point_t &p) { return p.x; } }; @@ -698,7 +698,9 @@ no_more_gaps: DEFINE_SIZE_MIN (20); }; -struct gvar_accelerator_t : gvar::accelerator_t {}; +struct gvar_accelerator_t : gvar::accelerator_t { + gvar_accelerator_t (hb_face_t *face) : gvar::accelerator_t (face) {} +}; } /* namespace OT */ diff --git a/thirdparty/harfbuzz/src/hb-ot-var-hvar-table.hh b/thirdparty/harfbuzz/src/hb-ot-var-hvar-table.hh index 074b6a3785..e9d90352f0 100644 --- a/thirdparty/harfbuzz/src/hb-ot-var-hvar-table.hh +++ b/thirdparty/harfbuzz/src/hb-ot-var-hvar-table.hh @@ -177,9 +177,6 @@ struct hvarvvar_subset_plan_t inner_maps.resize (var_store->get_sub_table_count ()); - for (unsigned int i = 0; i < inner_maps.length; i++) - inner_maps[i].init (); - if (unlikely (!index_map_plans.length || !inner_sets.length || !inner_maps.length)) return; bool retain_adv_map = false; @@ -229,8 +226,8 @@ struct hvarvvar_subset_plan_t for (unsigned int i = 0; i < inner_sets.length; i++) hb_set_destroy (inner_sets[i]); hb_set_destroy (adv_set); - inner_maps.fini_deep (); - index_map_plans.fini_deep (); + inner_maps.fini (); + index_map_plans.fini (); } hb_inc_bimap_t outer_map; diff --git a/thirdparty/harfbuzz/src/hb-ot-var.cc b/thirdparty/harfbuzz/src/hb-ot-var.cc index 6b42b45cd9..0376e26b4a 100644 --- a/thirdparty/harfbuzz/src/hb-ot-var.cc +++ b/thirdparty/harfbuzz/src/hb-ot-var.cc @@ -303,6 +303,9 @@ hb_ot_var_normalize_variations (hb_face_t *face, * values for the axis are mapped to the interval [-1,1], with the default * axis value mapped to 0. * + * The normalized values have 14 bits of fixed-point sub-integer precision as per + * OpenType specification. + * * Any additional scaling defined in the face's `avar` table is also * applied, as described at https://docs.microsoft.com/en-us/typography/opentype/spec/avar * diff --git a/thirdparty/harfbuzz/src/hb-ot-var.h b/thirdparty/harfbuzz/src/hb-ot-var.h index ce201d3b4f..05147cc25e 100644 --- a/thirdparty/harfbuzz/src/hb-ot-var.h +++ b/thirdparty/harfbuzz/src/hb-ot-var.h @@ -109,7 +109,7 @@ typedef enum { /*< flags >*/ * @tag: The #hb_tag_t tag identifying the design variation of the axis * @name_id: The `name` table Name ID that provides display names for the axis * @flags: The #hb_ot_var_axis_flags_t flags for the axis - * @min_value: The mininum value on the variation axis that the font covers + * @min_value: The minimum value on the variation axis that the font covers * @default_value: The position on the variation axis corresponding to the font's defaults * @max_value: The maximum value on the variation axis that the font covers * diff --git a/thirdparty/harfbuzz/src/hb-repacker.hh b/thirdparty/harfbuzz/src/hb-repacker.hh index 5c46b4cccc..b1726d8beb 100644 --- a/thirdparty/harfbuzz/src/hb-repacker.hh +++ b/thirdparty/harfbuzz/src/hb-repacker.hh @@ -42,26 +42,13 @@ struct graph_t { struct vertex_t { - vertex_t () : - distance (0), - space (0), - parents (), - start (0), - end (0), - priority(0) {} - - void fini () { - obj.fini (); - parents.fini (); - } - hb_serialize_context_t::object_t obj; - int64_t distance; - int64_t space; + int64_t distance = 0 ; + int64_t space = 0 ; hb_vector_t<unsigned> parents; - unsigned start; - unsigned end; - unsigned priority; + unsigned start = 0; + unsigned end = 0; + unsigned priority = 0; bool is_shared () const { @@ -186,7 +173,7 @@ struct graph_t ~graph_t () { - vertices_.fini_deep (); + vertices_.fini (); } bool in_error () const @@ -309,7 +296,7 @@ struct graph_t remap_all_obj_indices (id_map, &sorted_graph); hb_swap (vertices_, sorted_graph); - sorted_graph.fini_deep (); + sorted_graph.fini (); } /* @@ -369,7 +356,7 @@ struct graph_t remap_all_obj_indices (id_map, &sorted_graph); hb_swap (vertices_, sorted_graph); - sorted_graph.fini_deep (); + sorted_graph.fini (); } /* @@ -402,11 +389,15 @@ struct graph_t while (roots) { unsigned next = HB_SET_VALUE_INVALID; + if (unlikely (!check_success (!roots.in_error ()))) break; if (!roots.next (&next)) break; hb_set_t connected_roots; find_connected_nodes (next, roots, visited, connected_roots); + if (unlikely (!check_success (!connected_roots.in_error ()))) break; + isolate_subgraph (connected_roots); + if (unlikely (!check_success (!connected_roots.in_error ()))) break; unsigned next_space = this->next_space (); num_roots_for_space_.push (0); @@ -423,6 +414,8 @@ struct graph_t // into the 32 bit space as needed, instead of using isolation. } + + return true; } @@ -865,7 +858,7 @@ struct graph_t // Redundant ones are filtered out later on by the visited set. // According to https://www3.cs.stonybrook.edu/~rezaul/papers/TR-07-54.pdf // for practical performance this is faster then using a more advanced queue - // (such as a fibonaacci queue) with a fast decrease priority. + // (such as a fibonacci queue) with a fast decrease priority. for (unsigned i = 0; i < vertices_.length; i++) { if (i == vertices_.length - 1) @@ -1074,6 +1067,7 @@ struct graph_t hb_set_t& visited, hb_set_t& connected) { + if (unlikely (!check_success (!visited.in_error ()))) return; if (visited.has (start_idx)) return; visited.add (start_idx); diff --git a/thirdparty/harfbuzz/src/hb-serialize.hh b/thirdparty/harfbuzz/src/hb-serialize.hh index 823c0be8b5..6615f033c5 100644 --- a/thirdparty/harfbuzz/src/hb-serialize.hh +++ b/thirdparty/harfbuzz/src/hb-serialize.hh @@ -279,7 +279,7 @@ struct hb_serialize_context_t object_pool.release (obj); } - /* Set share to false when an object is unlikely sharable with others + /* Set share to false when an object is unlikely shareable with others * so not worth an attempt, or a contiguous table is serialized as * multiple consecutive objects in the reverse order so can't be shared. */ @@ -381,7 +381,7 @@ struct hb_serialize_context_t // Adding a virtual link from object a to object b will ensure that object b is always packed after // object a in the final serialized order. // - // This is useful in certain situtations where there needs to be a specific ordering in the + // This is useful in certain situations where there needs to be a specific ordering in the // final serialization. Such as when platform bugs require certain orderings, or to provide // guidance to the repacker for better offset overflow resolution. void add_virtual_link (objidx_t objidx) @@ -510,7 +510,7 @@ struct hb_serialize_context_t { return reinterpret_cast<Type *> (this->head); } template <typename Type> Type *start_embed (const Type &obj) const - { return start_embed (hb_addressof (obj)); } + { return start_embed (std::addressof (obj)); } bool err (hb_serialize_error_t err_type) { @@ -548,7 +548,7 @@ struct hb_serialize_context_t } template <typename Type> Type *embed (const Type &obj) - { return embed (hb_addressof (obj)); } + { return embed (std::addressof (obj)); } template <typename Type, typename ...Ts> auto _copy (const Type &src, hb_priority<1>, Ts&&... ds) HB_RETURN @@ -595,19 +595,19 @@ struct hb_serialize_context_t } template <typename Type> Type *extend_size (Type &obj, size_t size) - { return extend_size (hb_addressof (obj), size); } + { return extend_size (std::addressof (obj), size); } template <typename Type> Type *extend_min (Type *obj) { return extend_size (obj, obj->min_size); } template <typename Type> - Type *extend_min (Type &obj) { return extend_min (hb_addressof (obj)); } + Type *extend_min (Type &obj) { return extend_min (std::addressof (obj)); } template <typename Type, typename ...Ts> Type *extend (Type *obj, Ts&&... ds) { return extend_size (obj, obj->get_size (std::forward<Ts> (ds)...)); } template <typename Type, typename ...Ts> Type *extend (Type &obj, Ts&&... ds) - { return extend (hb_addressof (obj), std::forward<Ts> (ds)...); } + { return extend (std::addressof (obj), std::forward<Ts> (ds)...); } /* Output routines. */ hb_bytes_t copy_bytes () const diff --git a/thirdparty/harfbuzz/src/hb-style.cc b/thirdparty/harfbuzz/src/hb-style.cc index f1b44cea53..c0c5c4832c 100644 --- a/thirdparty/harfbuzz/src/hb-style.cc +++ b/thirdparty/harfbuzz/src/hb-style.cc @@ -48,13 +48,12 @@ _hb_angle_to_ratio (float a) { return tanf (a * float (M_PI / 180.)); } -#if 0 + static inline float _hb_ratio_to_angle (float r) { return atanf (r) * float (180. / M_PI); } -#endif /** * hb_style_get_value: @@ -73,7 +72,8 @@ float hb_style_get_value (hb_font_t *font, hb_style_tag_t style_tag) { if (unlikely (style_tag == HB_STYLE_TAG_SLANT_RATIO)) - return _hb_angle_to_ratio (hb_style_get_value (font, HB_STYLE_TAG_SLANT_ANGLE)); + return _hb_angle_to_ratio (hb_style_get_value (font, HB_STYLE_TAG_SLANT_ANGLE)) + + font->slant; hb_face_t *face = font->face; @@ -109,7 +109,14 @@ hb_style_get_value (hb_font_t *font, hb_style_tag_t style_tag) : 12.f; } case HB_STYLE_TAG_SLANT_ANGLE: - return face->table.post->table->italicAngle.to_float (); + { + float angle = face->table.post->table->italicAngle.to_float (); + + if (font->slant) + angle = _hb_ratio_to_angle (font->slant + _hb_angle_to_ratio (angle)); + + return angle; + } case HB_STYLE_TAG_WIDTH: return face->table.OS2->has_data () ? face->table.OS2->get_width () diff --git a/thirdparty/harfbuzz/src/hb-subset-cff-common.hh b/thirdparty/harfbuzz/src/hb-subset-cff-common.hh index 7fd96ca86d..18657705fa 100644 --- a/thirdparty/harfbuzz/src/hb-subset-cff-common.hh +++ b/thirdparty/harfbuzz/src/hb-subset-cff-common.hh @@ -275,60 +275,36 @@ struct subr_flattener_t struct subr_closures_t { - subr_closures_t () : valid (false), global_closure (nullptr) - { local_closures.init (); } - - void init (unsigned int fd_count) + subr_closures_t (unsigned int fd_count) : valid (false), global_closure (), local_closures () { valid = true; - global_closure = hb_set_create (); - if (global_closure == hb_set_get_empty ()) - valid = false; if (!local_closures.resize (fd_count)) valid = false; - - for (unsigned int i = 0; i < local_closures.length; i++) - { - local_closures[i] = hb_set_create (); - if (local_closures[i] == hb_set_get_empty ()) - valid = false; - } - } - - void fini () - { - hb_set_destroy (global_closure); - for (unsigned int i = 0; i < local_closures.length; i++) - hb_set_destroy (local_closures[i]); - local_closures.fini (); } void reset () { - hb_set_clear (global_closure); + global_closure.clear(); for (unsigned int i = 0; i < local_closures.length; i++) - hb_set_clear (local_closures[i]); + local_closures[i].clear(); } bool is_valid () const { return valid; } bool valid; - hb_set_t *global_closure; - hb_vector_t<hb_set_t *> local_closures; + hb_set_t global_closure; + hb_vector_t<hb_set_t> local_closures; }; struct parsed_cs_op_t : op_str_t { void init (unsigned int subr_num_ = 0) { - op_str_t::init (); subr_num = subr_num_; drop_flag = false; keep_flag = false; skip_flag = false; } - void fini () { op_str_t::fini (); } - bool for_drop () const { return drop_flag; } void set_drop () { if (!for_keep ()) drop_flag = true; } @@ -416,16 +392,6 @@ struct parsed_cs_str_t : parsed_values_t<parsed_cs_op_t> struct parsed_cs_str_vec_t : hb_vector_t<parsed_cs_str_t> { - void init (unsigned int len_ = 0) - { - SUPER::init (); - if (unlikely (!resize (len_))) - return; - for (unsigned int i = 0; i < length; i++) - (*this)[i].init (); - } - void fini () { SUPER::fini_deep (); } - private: typedef hb_vector_t<parsed_cs_str_t> SUPER; }; @@ -496,7 +462,7 @@ struct subr_subset_param_t struct subr_remap_t : hb_inc_bimap_t { - void create (hb_set_t *closure) + void create (const hb_set_t *closure) { /* create a remapping of subroutine numbers from old to new. * no optimization based on usage counts. fonttools doesn't appear doing that either. @@ -526,19 +492,9 @@ struct subr_remap_t : hb_inc_bimap_t struct subr_remaps_t { - subr_remaps_t () + subr_remaps_t (unsigned int fdCount) { - global_remap.init (); - local_remaps.init (); - } - - ~subr_remaps_t () { fini (); } - - void init (unsigned int fdCount) - { - if (unlikely (!local_remaps.resize (fdCount))) return; - for (unsigned int i = 0; i < fdCount; i++) - local_remaps[i].init (); + local_remaps.resize (fdCount); } bool in_error() @@ -548,15 +504,9 @@ struct subr_remaps_t void create (subr_closures_t& closures) { - global_remap.create (closures.global_closure); + global_remap.create (&closures.global_closure); for (unsigned int i = 0; i < local_remaps.length; i++) - local_remaps[i].create (closures.local_closures[i]); - } - - void fini () - { - global_remap.fini (); - local_remaps.fini_deep (); + local_remaps[i].create (&closures.local_closures[i]); } subr_remap_t global_remap; @@ -567,21 +517,8 @@ template <typename SUBSETTER, typename SUBRS, typename ACC, typename ENV, typena struct subr_subsetter_t { subr_subsetter_t (ACC &acc_, const hb_subset_plan_t *plan_) - : acc (acc_), plan (plan_) - { - parsed_charstrings.init (); - parsed_global_subrs.init (); - parsed_local_subrs.init (); - } - - ~subr_subsetter_t () - { - closures.fini (); - remaps.fini (); - parsed_charstrings.fini_deep (); - parsed_global_subrs.fini_deep (); - parsed_local_subrs.fini_deep (); - } + : acc (acc_), plan (plan_), closures(acc_.fdCount), remaps(acc_.fdCount) + {} /* Subroutine subsetting with --no-desubroutinize runs in phases: * @@ -599,11 +536,8 @@ struct subr_subsetter_t */ bool subset (void) { - closures.init (acc.fdCount); - remaps.init (acc.fdCount); - - parsed_charstrings.init (plan->num_output_glyphs ()); - parsed_global_subrs.init (acc.globalSubrs->count); + parsed_charstrings.resize (plan->num_output_glyphs ()); + parsed_global_subrs.resize (acc.globalSubrs->count); if (unlikely (remaps.in_error() || parsed_charstrings.in_error () @@ -615,7 +549,7 @@ struct subr_subsetter_t for (unsigned int i = 0; i < acc.fdCount; i++) { - parsed_local_subrs[i].init (acc.privateDicts[i].localSubrs->count); + parsed_local_subrs[i].resize (acc.privateDicts[i].localSubrs->count); if (unlikely (parsed_local_subrs[i].in_error ())) return false; } if (unlikely (!closures.valid)) @@ -638,7 +572,7 @@ struct subr_subsetter_t subr_subset_param_t param; param.init (&parsed_charstrings[i], &parsed_global_subrs, &parsed_local_subrs[fd], - closures.global_closure, closures.local_closures[fd], + &closures.global_closure, &closures.local_closures[fd], plan->flags & HB_SUBSET_FLAGS_NO_HINTING); if (unlikely (!interp.interpret (param))) @@ -662,7 +596,7 @@ struct subr_subsetter_t subr_subset_param_t param; param.init (&parsed_charstrings[i], &parsed_global_subrs, &parsed_local_subrs[fd], - closures.global_closure, closures.local_closures[fd], + &closures.global_closure, &closures.local_closures[fd], plan->flags & HB_SUBSET_FLAGS_NO_HINTING); drop_hints_param_t drop; @@ -687,7 +621,7 @@ struct subr_subsetter_t subr_subset_param_t param; param.init (&parsed_charstrings[i], &parsed_global_subrs, &parsed_local_subrs[fd], - closures.global_closure, closures.local_closures[fd], + &closures.global_closure, &closures.local_closures[fd], plan->flags & HB_SUBSET_FLAGS_NO_HINTING); collect_subr_refs_in_str (parsed_charstrings[i], param); } diff --git a/thirdparty/harfbuzz/src/hb-subset-cff1.cc b/thirdparty/harfbuzz/src/hb-subset-cff1.cc index b4e24122c9..35fecd67bc 100644 --- a/thirdparty/harfbuzz/src/hb-subset-cff1.cc +++ b/thirdparty/harfbuzz/src/hb-subset-cff1.cc @@ -362,43 +362,11 @@ struct cff1_subr_subsetter_t : subr_subsetter_t<cff1_subr_subsetter_t, CFF1Subrs struct cff_subset_plan { cff_subset_plan () - : info (), - orig_fdcount (0), - subset_fdcount (1), - subset_fdselect_format (0), - drop_hints (false), - desubroutinize(false) { - topdict_mod.init (); - subset_fdselect_ranges.init (); - fdmap.init (); - subset_charstrings.init (); - subset_globalsubrs.init (); - subset_localsubrs.init (); - fontdicts_mod.init (); - subset_enc_code_ranges.init (); - subset_enc_supp_codes.init (); - subset_charset_ranges.init (); - sidmap.init (); for (unsigned int i = 0; i < name_dict_values_t::ValCount; i++) topDictModSIDs[i] = CFF_UNDEF_SID; } - ~cff_subset_plan () - { - topdict_mod.fini (); - subset_fdselect_ranges.fini (); - fdmap.fini (); - subset_charstrings.fini_deep (); - subset_globalsubrs.fini_deep (); - subset_localsubrs.fini_deep (); - fontdicts_mod.fini (); - subset_enc_code_ranges.fini (); - subset_enc_supp_codes.fini (); - subset_charset_ranges.fini (); - sidmap.fini (); - } - void plan_subset_encoding (const OT::cff1::accelerator_subset_t &acc, hb_subset_plan_t *plan) { const Encoding *encoding = acc.encoding; @@ -672,9 +640,9 @@ struct cff_subset_plan { cff1_sub_table_info_t info; unsigned int num_glyphs; - unsigned int orig_fdcount; - unsigned int subset_fdcount; - unsigned int subset_fdselect_format; + unsigned int orig_fdcount = 0; + unsigned int subset_fdcount = 1; + unsigned int subset_fdselect_format = 0; hb_vector_t<code_pair_t> subset_fdselect_ranges; /* font dict index remap table from fullset FDArray to subset FDArray. @@ -686,7 +654,7 @@ struct cff_subset_plan { hb_vector_t<str_buff_vec_t> subset_localsubrs; hb_vector_t<cff1_font_dict_values_mod_t> fontdicts_mod; - bool drop_hints; + bool drop_hints = false; bool gid_renum; bool subset_encoding; @@ -702,7 +670,7 @@ struct cff_subset_plan { remap_sid_t sidmap; unsigned int topDictModSIDs[name_dict_values_t::ValCount]; - bool desubroutinize; + bool desubroutinize = false; }; static bool _serialize_cff1 (hb_serialize_context_t *c, diff --git a/thirdparty/harfbuzz/src/hb-subset-cff2.cc b/thirdparty/harfbuzz/src/hb-subset-cff2.cc index 896ae64016..92dd6b1d2c 100644 --- a/thirdparty/harfbuzz/src/hb-subset-cff2.cc +++ b/thirdparty/harfbuzz/src/hb-subset-cff2.cc @@ -233,29 +233,6 @@ struct cff2_subr_subsetter_t : subr_subsetter_t<cff2_subr_subsetter_t, CFF2Subrs }; struct cff2_subset_plan { - cff2_subset_plan () - : orig_fdcount (0), - subset_fdcount(1), - subset_fdselect_size (0), - subset_fdselect_format (0), - drop_hints (false), - desubroutinize (false) - { - subset_fdselect_ranges.init (); - fdmap.init (); - subset_charstrings.init (); - subset_globalsubrs.init (); - subset_localsubrs.init (); - } - - ~cff2_subset_plan () - { - subset_fdselect_ranges.fini (); - fdmap.fini (); - subset_charstrings.fini_deep (); - subset_globalsubrs.fini_deep (); - subset_localsubrs.fini_deep (); - } bool create (const OT::cff2::accelerator_subset_t &acc, hb_subset_plan_t *plan) @@ -320,10 +297,10 @@ struct cff2_subset_plan { cff2_sub_table_info_t info; - unsigned int orig_fdcount; - unsigned int subset_fdcount; - unsigned int subset_fdselect_size; - unsigned int subset_fdselect_format; + unsigned int orig_fdcount = 0; + unsigned int subset_fdcount = 1; + unsigned int subset_fdselect_size = 0; + unsigned int subset_fdselect_format = 0; hb_vector_t<code_pair_t> subset_fdselect_ranges; hb_inc_bimap_t fdmap; @@ -332,8 +309,8 @@ struct cff2_subset_plan { str_buff_vec_t subset_globalsubrs; hb_vector_t<str_buff_vec_t> subset_localsubrs; - bool drop_hints; - bool desubroutinize; + bool drop_hints = false; + bool desubroutinize = false; }; static bool _serialize_cff2 (hb_serialize_context_t *c, @@ -473,12 +450,8 @@ _hb_subset_cff2 (const OT::cff2::accelerator_subset_t &acc, bool hb_subset_cff2 (hb_subset_context_t *c) { - OT::cff2::accelerator_subset_t acc; - acc.init (c->plan->source); - bool result = likely (acc.is_valid ()) && _hb_subset_cff2 (acc, c); - acc.fini (); - - return result; + OT::cff2::accelerator_subset_t acc (c->plan->source); + return acc.is_valid () && _hb_subset_cff2 (acc, c); } #endif diff --git a/thirdparty/harfbuzz/src/hb-subset-plan.cc b/thirdparty/harfbuzz/src/hb-subset-plan.cc index 883ab82093..af4fcb8137 100644 --- a/thirdparty/harfbuzz/src/hb-subset-plan.cc +++ b/thirdparty/harfbuzz/src/hb-subset-plan.cc @@ -228,10 +228,8 @@ _cmap_closure (hb_face_t *face, const hb_set_t *unicodes, hb_set_t *glyphset) { - OT::cmap::accelerator_t cmap; - cmap.init (face); + OT::cmap::accelerator_t cmap (face); cmap.table->closure_glyphs (unicodes, glyphset); - cmap.fini (); } static void _colr_closure (hb_face_t *face, @@ -239,8 +237,7 @@ static void _colr_closure (hb_face_t *face, hb_map_t *palettes_map, hb_set_t *glyphs_colred) { - OT::COLR::accelerator_t colr; - colr.init (face); + OT::COLR::accelerator_t colr (face); if (!colr.is_valid ()) return; unsigned iteration_count = 0; @@ -263,7 +260,6 @@ static void _colr_closure (hb_face_t *face, colr.closure_V0palette_indices (glyphs_colred, &palette_indices); _remap_indexes (&layer_indices, layers_map); _remap_palette_indexes (&palette_indices, palettes_map); - colr.fini (); } static inline void @@ -294,8 +290,7 @@ _populate_unicodes_to_retain (const hb_set_t *unicodes, const hb_set_t *glyphs, hb_subset_plan_t *plan) { - OT::cmap::accelerator_t cmap; - cmap.init (plan->source); + OT::cmap::accelerator_t cmap (plan->source); constexpr static const int size_threshold = 4096; @@ -343,8 +338,6 @@ _populate_unicodes_to_retain (const hb_set_t *unicodes, + plan->codepoint_to_glyph->keys () | hb_sink (plan->unicodes); + plan->codepoint_to_glyph->values () | hb_sink (plan->_glyphset_gsub); - - cmap.fini (); } static void @@ -353,13 +346,9 @@ _populate_gids_to_retain (hb_subset_plan_t* plan, bool close_over_gpos, bool close_over_gdef) { - OT::glyf::accelerator_t glyf; -#ifndef HB_NO_SUBSET_CFF - OT::cff1::accelerator_t cff; -#endif - glyf.init (plan->source); + OT::glyf::accelerator_t glyf (plan->source); #ifndef HB_NO_SUBSET_CFF - cff.init (plan->source); + OT::cff1::accelerator_t cff (plan->source); #endif plan->_glyphset_gsub->add (0); // Not-def @@ -419,11 +408,6 @@ _populate_gids_to_retain (hb_subset_plan_t* plan, plan->layout_variation_indices, plan->layout_variation_idx_map); #endif - -#ifndef HB_NO_SUBSET_CFF - cff.fini (); -#endif - glyf.fini (); } static void diff --git a/thirdparty/harfbuzz/src/hb-uniscribe.cc b/thirdparty/harfbuzz/src/hb-uniscribe.cc index 0e5a114f7d..50f71ce9ce 100644 --- a/thirdparty/harfbuzz/src/hb-uniscribe.cc +++ b/thirdparty/harfbuzz/src/hb-uniscribe.cc @@ -878,7 +878,8 @@ retry: if (backward) hb_buffer_reverse (buffer); - buffer->clear_glyph_flags (HB_GLYPH_FLAG_UNSAFE_TO_BREAK); + buffer->clear_glyph_flags (); + buffer->unsafe_to_break (); /* Wow, done! */ return true; diff --git a/thirdparty/harfbuzz/src/hb-vector.hh b/thirdparty/harfbuzz/src/hb-vector.hh index b0a1e5e966..6c7d32e49d 100644 --- a/thirdparty/harfbuzz/src/hb-vector.hh +++ b/thirdparty/harfbuzz/src/hb-vector.hh @@ -32,11 +32,14 @@ #include "hb-null.hh" -template <typename Type> -struct hb_vector_t +template <typename Type, + bool sorted=false> +struct hb_vector_t : std::conditional<sorted, hb_vector_t<Type, false>, hb_empty_t>::type { typedef Type item_t; static constexpr unsigned item_size = hb_static_size (Type); + using array_t = typename std::conditional<sorted, hb_sorted_array_t<Type>, hb_array_t<Type>>::type; + using c_array_t = typename std::conditional<sorted, hb_sorted_array_t<const Type>, hb_array_t<const Type>>::type; hb_vector_t () = default; hb_vector_t (std::initializer_list<Type> lst) : hb_vector_t () @@ -82,16 +85,10 @@ struct hb_vector_t void fini () { + shrink_vector (0); hb_free (arrayZ); init (); } - void fini_deep () - { - unsigned int count = length; - for (unsigned int i = 0; i < count; i++) - arrayZ[i].fini (); - fini (); - } void reset () { @@ -152,24 +149,24 @@ struct hb_vector_t template <typename T> hb_vector_t& operator << (T&& v) { push (std::forward<T> (v)); return *this; } - hb_array_t< Type> as_array () { return hb_array (arrayZ, length); } - hb_array_t<const Type> as_array () const { return hb_array (arrayZ, length); } + array_t as_array () { return hb_array (arrayZ, length); } + c_array_t as_array () const { return hb_array (arrayZ, length); } /* Iterator. */ - typedef hb_array_t<const Type> iter_t; - typedef hb_array_t< Type> writer_t; + typedef c_array_t iter_t; + typedef array_t writer_t; iter_t iter () const { return as_array (); } writer_t writer () { return as_array (); } operator iter_t () const { return iter (); } operator writer_t () { return writer (); } - hb_array_t<const Type> sub_array (unsigned int start_offset, unsigned int count) const + c_array_t sub_array (unsigned int start_offset, unsigned int count) const { return as_array ().sub_array (start_offset, count); } - hb_array_t<const Type> sub_array (unsigned int start_offset, unsigned int *count = nullptr /* IN/OUT */) const + c_array_t sub_array (unsigned int start_offset, unsigned int *count = nullptr /* IN/OUT */) const { return as_array ().sub_array (start_offset, count); } - hb_array_t<Type> sub_array (unsigned int start_offset, unsigned int count) + array_t sub_array (unsigned int start_offset, unsigned int count) { return as_array ().sub_array (start_offset, count); } - hb_array_t<Type> sub_array (unsigned int start_offset, unsigned int *count = nullptr /* IN/OUT */) + array_t sub_array (unsigned int start_offset, unsigned int *count = nullptr /* IN/OUT */) { return as_array ().sub_array (start_offset, count); } hb_sorted_array_t<Type> as_sorted_array () @@ -192,6 +189,7 @@ struct hb_vector_t template <typename T> Type *push (T&& v) { + /* TODO Emplace? */ Type *p = push (); if (p == &Crap (Type)) // If push failed to allocate then don't copy v, since this may cause @@ -204,6 +202,92 @@ struct hb_vector_t bool in_error () const { return allocated < 0; } + template <typename T = Type, + hb_enable_if (std::is_trivially_copy_assignable<T>::value)> + Type * + realloc_vector (unsigned new_allocated) + { + return (Type *) hb_realloc (arrayZ, new_allocated * sizeof (Type)); + } + template <typename T = Type, + hb_enable_if (!std::is_trivially_copy_assignable<T>::value)> + Type * + realloc_vector (unsigned new_allocated) + { + Type *new_array = (Type *) hb_malloc (new_allocated * sizeof (Type)); + if (likely (new_array)) + { + for (unsigned i = 0; i < length; i++) + new (std::addressof (new_array[i])) Type (); + for (unsigned i = 0; i < (unsigned) length; i++) + new_array[i] = std::move (arrayZ[i]); + unsigned old_length = length; + shrink_vector (0); + length = old_length; + hb_free (arrayZ); + } + return new_array; + } + + template <typename T = Type, + hb_enable_if (std::is_trivially_constructible<T>::value || + !std::is_default_constructible<T>::value)> + void + grow_vector (unsigned size) + { + memset (arrayZ + length, 0, (size - length) * sizeof (*arrayZ)); + length = size; + } + template <typename T = Type, + hb_enable_if (!std::is_trivially_constructible<T>::value && + std::is_default_constructible<T>::value)> + void + grow_vector (unsigned size) + { + while (length < size) + { + length++; + new (std::addressof (arrayZ[length - 1])) Type (); + } + } + + template <typename T = Type, + hb_enable_if (std::is_trivially_destructible<T>::value)> + void + shrink_vector (unsigned size) + { + length = size; + } + template <typename T = Type, + hb_enable_if (!std::is_trivially_destructible<T>::value)> + void + shrink_vector (unsigned size) + { + while ((unsigned) length > size) + { + arrayZ[(unsigned) length - 1].~Type (); + length--; + } + } + + template <typename T = Type, + hb_enable_if (std::is_trivially_copy_assignable<T>::value)> + void + shift_down_vector (unsigned i) + { + memmove (static_cast<void *> (&arrayZ[i - 1]), + static_cast<void *> (&arrayZ[i]), + (length - i) * sizeof (Type)); + } + template <typename T = Type, + hb_enable_if (!std::is_trivially_copy_assignable<T>::value)> + void + shift_down_vector (unsigned i) + { + for (; i < length; i++) + arrayZ[i - 1] = std::move (arrayZ[i]); + } + /* Allocate for size but don't adjust length. */ bool alloc (unsigned int size) { @@ -225,7 +309,7 @@ struct hb_vector_t (new_allocated < (unsigned) allocated) || hb_unsigned_mul_overflows (new_allocated, sizeof (Type)); if (likely (!overflows)) - new_array = (Type *) hb_realloc (arrayZ, new_allocated * sizeof (Type)); + new_array = realloc_vector (new_allocated); if (unlikely (!new_array)) { @@ -246,7 +330,9 @@ struct hb_vector_t return false; if (size > length) - memset (arrayZ + length, 0, (size - length) * sizeof (*arrayZ)); + grow_vector (size); + else if (size < length) + shrink_vector (size); length = size; return true; @@ -255,48 +341,38 @@ struct hb_vector_t Type pop () { if (!length) return Null (Type); - return std::move (arrayZ[--length]); /* Does this move actually work? */ + Type v = std::move (arrayZ[length - 1]); + arrayZ[length - 1].~Type (); + length--; + return v; } void remove (unsigned int i) { if (unlikely (i >= length)) return; - memmove (static_cast<void *> (&arrayZ[i]), - static_cast<void *> (&arrayZ[i + 1]), - (length - i - 1) * sizeof (Type)); + arrayZ[i].~Type (); + shift_down_vector (i + 1); length--; } void shrink (int size_) { unsigned int size = size_ < 0 ? 0u : (unsigned int) size_; - if (size < length) - length = size; - } + if (size >= length) + return; - template <typename T> - Type *find (T v) - { - for (unsigned int i = 0; i < length; i++) - if (arrayZ[i] == v) - return &arrayZ[i]; - return nullptr; - } - template <typename T> - const Type *find (T v) const - { - for (unsigned int i = 0; i < length; i++) - if (arrayZ[i] == v) - return &arrayZ[i]; - return nullptr; + shrink_vector (size); } + + /* Sorting API. */ void qsort (int (*cmp)(const void*, const void*)) { as_array ().qsort (cmp); } void qsort (unsigned int start = 0, unsigned int end = (unsigned int) -1) { as_array ().qsort (start, end); } + /* Unsorted search API. */ template <typename T> Type *lsearch (const T &x, Type *not_found = nullptr) { return as_array ().lsearch (x, not_found); } @@ -306,47 +382,25 @@ struct hb_vector_t template <typename T> bool lfind (const T &x, unsigned *pos = nullptr) const { return as_array ().lfind (x, pos); } -}; -template <typename Type> -struct hb_sorted_vector_t : hb_vector_t<Type> -{ - hb_sorted_vector_t () = default; - ~hb_sorted_vector_t () = default; - hb_sorted_vector_t (hb_sorted_vector_t& o) = default; - hb_sorted_vector_t (hb_sorted_vector_t &&o) = default; - hb_sorted_vector_t (std::initializer_list<Type> lst) : hb_vector_t<Type> (lst) {} - template <typename Iterable, - hb_requires (hb_is_iterable (Iterable))> - hb_sorted_vector_t (const Iterable &o) : hb_vector_t<Type> (o) {} - hb_sorted_vector_t& operator = (const hb_sorted_vector_t &o) = default; - hb_sorted_vector_t& operator = (hb_sorted_vector_t &&o) = default; - friend void swap (hb_sorted_vector_t& a, hb_sorted_vector_t& b) - { hb_swap ((hb_vector_t<Type>&) (a), (hb_vector_t<Type>&) (b)); } - - hb_sorted_array_t< Type> as_array () { return hb_sorted_array (this->arrayZ, this->length); } - hb_sorted_array_t<const Type> as_array () const { return hb_sorted_array (this->arrayZ, this->length); } - - /* Iterator. */ - typedef hb_sorted_array_t<const Type> const_iter_t; - typedef hb_sorted_array_t< Type> iter_t; - const_iter_t iter () const { return as_array (); } - const_iter_t citer () const { return as_array (); } - iter_t iter () { return as_array (); } - operator iter_t () { return iter (); } - operator const_iter_t () const { return iter (); } - - template <typename T> + /* Sorted search API. */ + template <typename T, + bool Sorted=sorted, hb_enable_if (Sorted)> Type *bsearch (const T &x, Type *not_found = nullptr) { return as_array ().bsearch (x, not_found); } - template <typename T> + template <typename T, + bool Sorted=sorted, hb_enable_if (Sorted)> const Type *bsearch (const T &x, const Type *not_found = nullptr) const { return as_array ().bsearch (x, not_found); } - template <typename T> + template <typename T, + bool Sorted=sorted, hb_enable_if (Sorted)> bool bfind (const T &x, unsigned int *i = nullptr, hb_not_found_t not_found = HB_NOT_FOUND_DONT_STORE, unsigned int to_store = (unsigned int) -1) const { return as_array ().bfind (x, i, not_found, to_store); } }; +template <typename Type> +using hb_sorted_vector_t = hb_vector_t<Type, true>; + #endif /* HB_VECTOR_HH */ diff --git a/thirdparty/harfbuzz/src/hb-version.h b/thirdparty/harfbuzz/src/hb-version.h index 52b124b745..493a09f8cf 100644 --- a/thirdparty/harfbuzz/src/hb-version.h +++ b/thirdparty/harfbuzz/src/hb-version.h @@ -47,20 +47,20 @@ HB_BEGIN_DECLS * * The minor component of the library version available at compile-time. */ -#define HB_VERSION_MINOR 2 +#define HB_VERSION_MINOR 3 /** * HB_VERSION_MICRO: * * The micro component of the library version available at compile-time. */ -#define HB_VERSION_MICRO 0 +#define HB_VERSION_MICRO 2 /** * HB_VERSION_STRING: * * A string literal containing the library version available at compile-time. */ -#define HB_VERSION_STRING "3.2.0" +#define HB_VERSION_STRING "3.3.2" /** * HB_VERSION_ATLEAST: diff --git a/thirdparty/harfbuzz/src/hb.hh b/thirdparty/harfbuzz/src/hb.hh index 1f14267525..b9f5f71415 100644 --- a/thirdparty/harfbuzz/src/hb.hh +++ b/thirdparty/harfbuzz/src/hb.hh @@ -447,6 +447,7 @@ static int HB_UNUSED _hb_errno = 0; #ifndef HB_USE_ATEXIT # define HB_USE_ATEXIT 0 #endif +#ifndef hb_atexit #if !HB_USE_ATEXIT # define hb_atexit(_) HB_STMT_START { if (0) (_) (); } HB_STMT_END #else /* HB_USE_ATEXIT */ @@ -457,6 +458,7 @@ static int HB_UNUSED _hb_errno = 0; # define hb_atexit(f) static hb_atexit_t<f> _hb_atexit_##__LINE__; # endif #endif +#endif /* Lets assert int types. Saves trouble down the road. */ static_assert ((sizeof (hb_codepoint_t) == 4), ""); diff --git a/thirdparty/libwebp/AUTHORS b/thirdparty/libwebp/AUTHORS index 30abde0326..8307c2099d 100644 --- a/thirdparty/libwebp/AUTHORS +++ b/thirdparty/libwebp/AUTHORS @@ -32,6 +32,7 @@ Contributors: - Pascal Massimino (pascal dot massimino at gmail dot com) - Paweł Hajdan, Jr (phajdan dot jr at chromium dot org) - Pierre Joye (pierre dot php at gmail dot com) +- Roberto Alanis (alanisbaez at google dot com) - Sam Clegg (sbc at chromium dot org) - Scott Hancher (seh at google dot com) - Scott LaVarnway (slavarnway at google dot com) diff --git a/thirdparty/libwebp/src/dec/vp8_dec.c b/thirdparty/libwebp/src/dec/vp8_dec.c index 5f405e4c2a..2003935ec4 100644 --- a/thirdparty/libwebp/src/dec/vp8_dec.c +++ b/thirdparty/libwebp/src/dec/vp8_dec.c @@ -403,7 +403,7 @@ static const uint8_t kZigzag[16] = { 0, 1, 4, 8, 5, 2, 3, 6, 9, 12, 13, 10, 7, 11, 14, 15 }; -// See section 13-2: http://tools.ietf.org/html/rfc6386#section-13.2 +// See section 13-2: https://datatracker.ietf.org/doc/html/rfc6386#section-13.2 static int GetLargeValue(VP8BitReader* const br, const uint8_t* const p) { int v; if (!VP8GetBit(br, p[3], "coeffs")) { diff --git a/thirdparty/libwebp/src/dec/vp8i_dec.h b/thirdparty/libwebp/src/dec/vp8i_dec.h index 20526a87c4..9af22f8cc6 100644 --- a/thirdparty/libwebp/src/dec/vp8i_dec.h +++ b/thirdparty/libwebp/src/dec/vp8i_dec.h @@ -32,7 +32,7 @@ extern "C" { // version numbers #define DEC_MAJ_VERSION 1 #define DEC_MIN_VERSION 2 -#define DEC_REV_VERSION 1 +#define DEC_REV_VERSION 2 // YUV-cache parameters. Cache is 32-bytes wide (= one cacheline). // Constraints are: We need to store one 16x16 block of luma samples (y), diff --git a/thirdparty/libwebp/src/dec/vp8l_dec.c b/thirdparty/libwebp/src/dec/vp8l_dec.c index 73c3b54fff..78db014030 100644 --- a/thirdparty/libwebp/src/dec/vp8l_dec.c +++ b/thirdparty/libwebp/src/dec/vp8l_dec.c @@ -84,7 +84,7 @@ static const uint8_t kCodeToPlane[CODE_TO_PLANE_CODES] = { // to 256 (green component values) + 24 (length prefix values) // + color_cache_size (between 0 and 2048). // All values computed for 8-bit first level lookup with Mark Adler's tool: -// http://www.hdfgroup.org/ftp/lib-external/zlib/zlib-1.2.5/examples/enough.c +// https://github.com/madler/zlib/blob/v1.2.5/examples/enough.c #define FIXED_TABLE_SIZE (630 * 3 + 410) static const uint16_t kTableSize[12] = { FIXED_TABLE_SIZE + 654, diff --git a/thirdparty/libwebp/src/demux/anim_decode.c b/thirdparty/libwebp/src/demux/anim_decode.c index 2bf4dcffe0..e077ffb536 100644 --- a/thirdparty/libwebp/src/demux/anim_decode.c +++ b/thirdparty/libwebp/src/demux/anim_decode.c @@ -23,6 +23,14 @@ #define NUM_CHANNELS 4 +// Channel extraction from a uint32_t representation of a uint8_t RGBA/BGRA +// buffer. +#ifdef WORDS_BIGENDIAN +#define CHANNEL_SHIFT(i) (24 - (i) * 8) +#else +#define CHANNEL_SHIFT(i) ((i) * 8) +#endif + typedef void (*BlendRowFunc)(uint32_t* const, const uint32_t* const, int); static void BlendPixelRowNonPremult(uint32_t* const src, const uint32_t* const dst, int num_pixels); @@ -209,35 +217,35 @@ static uint8_t BlendChannelNonPremult(uint32_t src, uint8_t src_a, const uint8_t dst_channel = (dst >> shift) & 0xff; const uint32_t blend_unscaled = src_channel * src_a + dst_channel * dst_a; assert(blend_unscaled < (1ULL << 32) / scale); - return (blend_unscaled * scale) >> 24; + return (blend_unscaled * scale) >> CHANNEL_SHIFT(3); } // Blend 'src' over 'dst' assuming they are NOT pre-multiplied by alpha. static uint32_t BlendPixelNonPremult(uint32_t src, uint32_t dst) { - const uint8_t src_a = (src >> 24) & 0xff; + const uint8_t src_a = (src >> CHANNEL_SHIFT(3)) & 0xff; if (src_a == 0) { return dst; } else { - const uint8_t dst_a = (dst >> 24) & 0xff; + const uint8_t dst_a = (dst >> CHANNEL_SHIFT(3)) & 0xff; // This is the approximate integer arithmetic for the actual formula: // dst_factor_a = (dst_a * (255 - src_a)) / 255. const uint8_t dst_factor_a = (dst_a * (256 - src_a)) >> 8; const uint8_t blend_a = src_a + dst_factor_a; const uint32_t scale = (1UL << 24) / blend_a; - const uint8_t blend_r = - BlendChannelNonPremult(src, src_a, dst, dst_factor_a, scale, 0); - const uint8_t blend_g = - BlendChannelNonPremult(src, src_a, dst, dst_factor_a, scale, 8); - const uint8_t blend_b = - BlendChannelNonPremult(src, src_a, dst, dst_factor_a, scale, 16); + const uint8_t blend_r = BlendChannelNonPremult( + src, src_a, dst, dst_factor_a, scale, CHANNEL_SHIFT(0)); + const uint8_t blend_g = BlendChannelNonPremult( + src, src_a, dst, dst_factor_a, scale, CHANNEL_SHIFT(1)); + const uint8_t blend_b = BlendChannelNonPremult( + src, src_a, dst, dst_factor_a, scale, CHANNEL_SHIFT(2)); assert(src_a + dst_factor_a < 256); - return (blend_r << 0) | - (blend_g << 8) | - (blend_b << 16) | - ((uint32_t)blend_a << 24); + return ((uint32_t)blend_r << CHANNEL_SHIFT(0)) | + ((uint32_t)blend_g << CHANNEL_SHIFT(1)) | + ((uint32_t)blend_b << CHANNEL_SHIFT(2)) | + ((uint32_t)blend_a << CHANNEL_SHIFT(3)); } } @@ -247,7 +255,7 @@ static void BlendPixelRowNonPremult(uint32_t* const src, const uint32_t* const dst, int num_pixels) { int i; for (i = 0; i < num_pixels; ++i) { - const uint8_t src_alpha = (src[i] >> 24) & 0xff; + const uint8_t src_alpha = (src[i] >> CHANNEL_SHIFT(3)) & 0xff; if (src_alpha != 0xff) { src[i] = BlendPixelNonPremult(src[i], dst[i]); } @@ -264,7 +272,7 @@ static WEBP_INLINE uint32_t ChannelwiseMultiply(uint32_t pix, uint32_t scale) { // Blend 'src' over 'dst' assuming they are pre-multiplied by alpha. static uint32_t BlendPixelPremult(uint32_t src, uint32_t dst) { - const uint8_t src_a = (src >> 24) & 0xff; + const uint8_t src_a = (src >> CHANNEL_SHIFT(3)) & 0xff; return src + ChannelwiseMultiply(dst, 256 - src_a); } @@ -274,7 +282,7 @@ static void BlendPixelRowPremult(uint32_t* const src, const uint32_t* const dst, int num_pixels) { int i; for (i = 0; i < num_pixels; ++i) { - const uint8_t src_alpha = (src[i] >> 24) & 0xff; + const uint8_t src_alpha = (src[i] >> CHANNEL_SHIFT(3)) & 0xff; if (src_alpha != 0xff) { src[i] = BlendPixelPremult(src[i], dst[i]); } diff --git a/thirdparty/libwebp/src/demux/demux.c b/thirdparty/libwebp/src/demux/demux.c index 547a7725de..f04a2b8450 100644 --- a/thirdparty/libwebp/src/demux/demux.c +++ b/thirdparty/libwebp/src/demux/demux.c @@ -25,7 +25,7 @@ #define DMUX_MAJ_VERSION 1 #define DMUX_MIN_VERSION 2 -#define DMUX_REV_VERSION 1 +#define DMUX_REV_VERSION 2 typedef struct { size_t start_; // start location of the data diff --git a/thirdparty/libwebp/src/dsp/dsp.h b/thirdparty/libwebp/src/dsp/dsp.h index 513e159bb3..c4f57e4d5b 100644 --- a/thirdparty/libwebp/src/dsp/dsp.h +++ b/thirdparty/libwebp/src/dsp/dsp.h @@ -119,7 +119,12 @@ extern "C" { #define WEBP_USE_NEON #endif -#if defined(_MSC_VER) && _MSC_VER >= 1700 && defined(_M_ARM) +// Note: ARM64 is supported in Visual Studio 2017, but requires the direct +// inclusion of arm64_neon.h; Visual Studio 2019 includes this file in +// arm_neon.h. +#if defined(_MSC_VER) && \ + ((_MSC_VER >= 1700 && defined(_M_ARM)) || \ + (_MSC_VER >= 1920 && defined(_M_ARM64))) #define WEBP_USE_NEON #define WEBP_USE_INTRINSICS #endif diff --git a/thirdparty/libwebp/src/dsp/enc_neon.c b/thirdparty/libwebp/src/dsp/enc_neon.c index 43bf1245c5..601962ba76 100644 --- a/thirdparty/libwebp/src/dsp/enc_neon.c +++ b/thirdparty/libwebp/src/dsp/enc_neon.c @@ -9,7 +9,7 @@ // // ARM NEON version of speed-critical encoding functions. // -// adapted from libvpx (http://www.webmproject.org/code/) +// adapted from libvpx (https://www.webmproject.org/code/) #include "src/dsp/dsp.h" diff --git a/thirdparty/libwebp/src/dsp/lossless.c b/thirdparty/libwebp/src/dsp/lossless.c index d8bbb02b35..84a54296fd 100644 --- a/thirdparty/libwebp/src/dsp/lossless.c +++ b/thirdparty/libwebp/src/dsp/lossless.c @@ -107,63 +107,77 @@ static WEBP_INLINE uint32_t Select(uint32_t a, uint32_t b, uint32_t c) { //------------------------------------------------------------------------------ // Predictors -uint32_t VP8LPredictor0_C(uint32_t left, const uint32_t* const top) { +uint32_t VP8LPredictor0_C(const uint32_t* const left, + const uint32_t* const top) { (void)top; (void)left; return ARGB_BLACK; } -uint32_t VP8LPredictor1_C(uint32_t left, const uint32_t* const top) { +uint32_t VP8LPredictor1_C(const uint32_t* const left, + const uint32_t* const top) { (void)top; - return left; + return *left; } -uint32_t VP8LPredictor2_C(uint32_t left, const uint32_t* const top) { +uint32_t VP8LPredictor2_C(const uint32_t* const left, + const uint32_t* const top) { (void)left; return top[0]; } -uint32_t VP8LPredictor3_C(uint32_t left, const uint32_t* const top) { +uint32_t VP8LPredictor3_C(const uint32_t* const left, + const uint32_t* const top) { (void)left; return top[1]; } -uint32_t VP8LPredictor4_C(uint32_t left, const uint32_t* const top) { +uint32_t VP8LPredictor4_C(const uint32_t* const left, + const uint32_t* const top) { (void)left; return top[-1]; } -uint32_t VP8LPredictor5_C(uint32_t left, const uint32_t* const top) { - const uint32_t pred = Average3(left, top[0], top[1]); +uint32_t VP8LPredictor5_C(const uint32_t* const left, + const uint32_t* const top) { + const uint32_t pred = Average3(*left, top[0], top[1]); return pred; } -uint32_t VP8LPredictor6_C(uint32_t left, const uint32_t* const top) { - const uint32_t pred = Average2(left, top[-1]); +uint32_t VP8LPredictor6_C(const uint32_t* const left, + const uint32_t* const top) { + const uint32_t pred = Average2(*left, top[-1]); return pred; } -uint32_t VP8LPredictor7_C(uint32_t left, const uint32_t* const top) { - const uint32_t pred = Average2(left, top[0]); +uint32_t VP8LPredictor7_C(const uint32_t* const left, + const uint32_t* const top) { + const uint32_t pred = Average2(*left, top[0]); return pred; } -uint32_t VP8LPredictor8_C(uint32_t left, const uint32_t* const top) { +uint32_t VP8LPredictor8_C(const uint32_t* const left, + const uint32_t* const top) { const uint32_t pred = Average2(top[-1], top[0]); (void)left; return pred; } -uint32_t VP8LPredictor9_C(uint32_t left, const uint32_t* const top) { +uint32_t VP8LPredictor9_C(const uint32_t* const left, + const uint32_t* const top) { const uint32_t pred = Average2(top[0], top[1]); (void)left; return pred; } -uint32_t VP8LPredictor10_C(uint32_t left, const uint32_t* const top) { - const uint32_t pred = Average4(left, top[-1], top[0], top[1]); +uint32_t VP8LPredictor10_C(const uint32_t* const left, + const uint32_t* const top) { + const uint32_t pred = Average4(*left, top[-1], top[0], top[1]); return pred; } -uint32_t VP8LPredictor11_C(uint32_t left, const uint32_t* const top) { - const uint32_t pred = Select(top[0], left, top[-1]); +uint32_t VP8LPredictor11_C(const uint32_t* const left, + const uint32_t* const top) { + const uint32_t pred = Select(top[0], *left, top[-1]); return pred; } -uint32_t VP8LPredictor12_C(uint32_t left, const uint32_t* const top) { - const uint32_t pred = ClampedAddSubtractFull(left, top[0], top[-1]); +uint32_t VP8LPredictor12_C(const uint32_t* const left, + const uint32_t* const top) { + const uint32_t pred = ClampedAddSubtractFull(*left, top[0], top[-1]); return pred; } -uint32_t VP8LPredictor13_C(uint32_t left, const uint32_t* const top) { - const uint32_t pred = ClampedAddSubtractHalf(left, top[0], top[-1]); +uint32_t VP8LPredictor13_C(const uint32_t* const left, + const uint32_t* const top) { + const uint32_t pred = ClampedAddSubtractHalf(*left, top[0], top[-1]); return pred; } diff --git a/thirdparty/libwebp/src/dsp/lossless.h b/thirdparty/libwebp/src/dsp/lossless.h index ebd316d1ed..c26c6bca07 100644 --- a/thirdparty/libwebp/src/dsp/lossless.h +++ b/thirdparty/libwebp/src/dsp/lossless.h @@ -28,23 +28,38 @@ extern "C" { //------------------------------------------------------------------------------ // Decoding -typedef uint32_t (*VP8LPredictorFunc)(uint32_t left, const uint32_t* const top); +typedef uint32_t (*VP8LPredictorFunc)(const uint32_t* const left, + const uint32_t* const top); extern VP8LPredictorFunc VP8LPredictors[16]; -uint32_t VP8LPredictor0_C(uint32_t left, const uint32_t* const top); -uint32_t VP8LPredictor1_C(uint32_t left, const uint32_t* const top); -uint32_t VP8LPredictor2_C(uint32_t left, const uint32_t* const top); -uint32_t VP8LPredictor3_C(uint32_t left, const uint32_t* const top); -uint32_t VP8LPredictor4_C(uint32_t left, const uint32_t* const top); -uint32_t VP8LPredictor5_C(uint32_t left, const uint32_t* const top); -uint32_t VP8LPredictor6_C(uint32_t left, const uint32_t* const top); -uint32_t VP8LPredictor7_C(uint32_t left, const uint32_t* const top); -uint32_t VP8LPredictor8_C(uint32_t left, const uint32_t* const top); -uint32_t VP8LPredictor9_C(uint32_t left, const uint32_t* const top); -uint32_t VP8LPredictor10_C(uint32_t left, const uint32_t* const top); -uint32_t VP8LPredictor11_C(uint32_t left, const uint32_t* const top); -uint32_t VP8LPredictor12_C(uint32_t left, const uint32_t* const top); -uint32_t VP8LPredictor13_C(uint32_t left, const uint32_t* const top); +uint32_t VP8LPredictor0_C(const uint32_t* const left, + const uint32_t* const top); +uint32_t VP8LPredictor1_C(const uint32_t* const left, + const uint32_t* const top); +uint32_t VP8LPredictor2_C(const uint32_t* const left, + const uint32_t* const top); +uint32_t VP8LPredictor3_C(const uint32_t* const left, + const uint32_t* const top); +uint32_t VP8LPredictor4_C(const uint32_t* const left, + const uint32_t* const top); +uint32_t VP8LPredictor5_C(const uint32_t* const left, + const uint32_t* const top); +uint32_t VP8LPredictor6_C(const uint32_t* const left, + const uint32_t* const top); +uint32_t VP8LPredictor7_C(const uint32_t* const left, + const uint32_t* const top); +uint32_t VP8LPredictor8_C(const uint32_t* const left, + const uint32_t* const top); +uint32_t VP8LPredictor9_C(const uint32_t* const left, + const uint32_t* const top); +uint32_t VP8LPredictor10_C(const uint32_t* const left, + const uint32_t* const top); +uint32_t VP8LPredictor11_C(const uint32_t* const left, + const uint32_t* const top); +uint32_t VP8LPredictor12_C(const uint32_t* const left, + const uint32_t* const top); +uint32_t VP8LPredictor13_C(const uint32_t* const left, + const uint32_t* const top); // These Add/Sub function expects upper[-1] and out[-1] to be readable. typedef void (*VP8LPredictorAddSubFunc)(const uint32_t* in, diff --git a/thirdparty/libwebp/src/dsp/lossless_common.h b/thirdparty/libwebp/src/dsp/lossless_common.h index 96a106f9ee..6a2f736b5e 100644 --- a/thirdparty/libwebp/src/dsp/lossless_common.h +++ b/thirdparty/libwebp/src/dsp/lossless_common.h @@ -179,7 +179,7 @@ static void PREDICTOR_ADD(const uint32_t* in, const uint32_t* upper, \ int x; \ assert(upper != NULL); \ for (x = 0; x < num_pixels; ++x) { \ - const uint32_t pred = (PREDICTOR)(out[x - 1], upper + x); \ + const uint32_t pred = (PREDICTOR)(&out[x - 1], upper + x); \ out[x] = VP8LAddPixels(in[x], pred); \ } \ } diff --git a/thirdparty/libwebp/src/dsp/lossless_enc.c b/thirdparty/libwebp/src/dsp/lossless_enc.c index c3e8537ade..1580631e38 100644 --- a/thirdparty/libwebp/src/dsp/lossless_enc.c +++ b/thirdparty/libwebp/src/dsp/lossless_enc.c @@ -745,7 +745,7 @@ static void PredictorSub##PREDICTOR_I##_C(const uint32_t* in, \ assert(upper != NULL); \ for (x = 0; x < num_pixels; ++x) { \ const uint32_t pred = \ - VP8LPredictor##PREDICTOR_I##_C(in[x - 1], upper + x); \ + VP8LPredictor##PREDICTOR_I##_C(&in[x - 1], upper + x); \ out[x] = VP8LSubPixels(in[x], pred); \ } \ } diff --git a/thirdparty/libwebp/src/dsp/lossless_mips_dsp_r2.c b/thirdparty/libwebp/src/dsp/lossless_mips_dsp_r2.c index 9888854d57..bfe5ea6b38 100644 --- a/thirdparty/libwebp/src/dsp/lossless_mips_dsp_r2.c +++ b/thirdparty/libwebp/src/dsp/lossless_mips_dsp_r2.c @@ -188,46 +188,51 @@ static WEBP_INLINE uint32_t Average4(uint32_t a0, uint32_t a1, return Average2(Average2(a0, a1), Average2(a2, a3)); } -static uint32_t Predictor5_MIPSdspR2(uint32_t left, const uint32_t* const top) { - return Average3(left, top[0], top[1]); +static uint32_t Predictor5_MIPSdspR2(const uint32_t* const left, + const uint32_t* const top) { + return Average3(*left, top[0], top[1]); } -static uint32_t Predictor6_MIPSdspR2(uint32_t left, const uint32_t* const top) { - return Average2(left, top[-1]); +static uint32_t Predictor6_MIPSdspR2(const uint32_t* const left, + const uint32_t* const top) { + return Average2(*left, top[-1]); } -static uint32_t Predictor7_MIPSdspR2(uint32_t left, const uint32_t* const top) { - return Average2(left, top[0]); +static uint32_t Predictor7_MIPSdspR2(const uint32_t* const left, + const uint32_t* const top) { + return Average2(*left, top[0]); } -static uint32_t Predictor8_MIPSdspR2(uint32_t left, const uint32_t* const top) { +static uint32_t Predictor8_MIPSdspR2(const uint32_t* const left, + const uint32_t* const top) { (void)left; return Average2(top[-1], top[0]); } -static uint32_t Predictor9_MIPSdspR2(uint32_t left, const uint32_t* const top) { +static uint32_t Predictor9_MIPSdspR2(const uint32_t* const left, + const uint32_t* const top) { (void)left; return Average2(top[0], top[1]); } -static uint32_t Predictor10_MIPSdspR2(uint32_t left, +static uint32_t Predictor10_MIPSdspR2(const uint32_t* const left, const uint32_t* const top) { - return Average4(left, top[-1], top[0], top[1]); + return Average4(*left, top[-1], top[0], top[1]); } -static uint32_t Predictor11_MIPSdspR2(uint32_t left, +static uint32_t Predictor11_MIPSdspR2(const uint32_t* const left, const uint32_t* const top) { - return Select(top[0], left, top[-1]); + return Select(top[0], *left, top[-1]); } -static uint32_t Predictor12_MIPSdspR2(uint32_t left, +static uint32_t Predictor12_MIPSdspR2(const uint32_t* const left, const uint32_t* const top) { - return ClampedAddSubtractFull(left, top[0], top[-1]); + return ClampedAddSubtractFull(*left, top[0], top[-1]); } -static uint32_t Predictor13_MIPSdspR2(uint32_t left, +static uint32_t Predictor13_MIPSdspR2(const uint32_t* const left, const uint32_t* const top) { - return ClampedAddSubtractHalf(left, top[0], top[-1]); + return ClampedAddSubtractHalf(*left, top[0], top[-1]); } // Add green to blue and red channels (i.e. perform the inverse transform of diff --git a/thirdparty/libwebp/src/dsp/lossless_neon.c b/thirdparty/libwebp/src/dsp/lossless_neon.c index 76a1b6f873..89e3e013a0 100644 --- a/thirdparty/libwebp/src/dsp/lossless_neon.c +++ b/thirdparty/libwebp/src/dsp/lossless_neon.c @@ -188,17 +188,21 @@ static WEBP_INLINE uint32_t Average3_NEON(uint32_t a0, uint32_t a1, return avg; } -static uint32_t Predictor5_NEON(uint32_t left, const uint32_t* const top) { - return Average3_NEON(left, top[0], top[1]); +static uint32_t Predictor5_NEON(const uint32_t* const left, + const uint32_t* const top) { + return Average3_NEON(*left, top[0], top[1]); } -static uint32_t Predictor6_NEON(uint32_t left, const uint32_t* const top) { - return Average2_NEON(left, top[-1]); +static uint32_t Predictor6_NEON(const uint32_t* const left, + const uint32_t* const top) { + return Average2_NEON(*left, top[-1]); } -static uint32_t Predictor7_NEON(uint32_t left, const uint32_t* const top) { - return Average2_NEON(left, top[0]); +static uint32_t Predictor7_NEON(const uint32_t* const left, + const uint32_t* const top) { + return Average2_NEON(*left, top[0]); } -static uint32_t Predictor13_NEON(uint32_t left, const uint32_t* const top) { - return ClampedAddSubtractHalf_NEON(left, top[0], top[-1]); +static uint32_t Predictor13_NEON(const uint32_t* const left, + const uint32_t* const top) { + return ClampedAddSubtractHalf_NEON(*left, top[0], top[-1]); } // Batch versions of those functions. diff --git a/thirdparty/libwebp/src/dsp/lossless_sse2.c b/thirdparty/libwebp/src/dsp/lossless_sse2.c index 3a0eb440db..396cb0bdfc 100644 --- a/thirdparty/libwebp/src/dsp/lossless_sse2.c +++ b/thirdparty/libwebp/src/dsp/lossless_sse2.c @@ -138,42 +138,51 @@ static WEBP_INLINE uint32_t Average4_SSE2(uint32_t a0, uint32_t a1, return output; } -static uint32_t Predictor5_SSE2(uint32_t left, const uint32_t* const top) { - const uint32_t pred = Average3_SSE2(left, top[0], top[1]); +static uint32_t Predictor5_SSE2(const uint32_t* const left, + const uint32_t* const top) { + const uint32_t pred = Average3_SSE2(*left, top[0], top[1]); return pred; } -static uint32_t Predictor6_SSE2(uint32_t left, const uint32_t* const top) { - const uint32_t pred = Average2_SSE2(left, top[-1]); +static uint32_t Predictor6_SSE2(const uint32_t* const left, + const uint32_t* const top) { + const uint32_t pred = Average2_SSE2(*left, top[-1]); return pred; } -static uint32_t Predictor7_SSE2(uint32_t left, const uint32_t* const top) { - const uint32_t pred = Average2_SSE2(left, top[0]); +static uint32_t Predictor7_SSE2(const uint32_t* const left, + const uint32_t* const top) { + const uint32_t pred = Average2_SSE2(*left, top[0]); return pred; } -static uint32_t Predictor8_SSE2(uint32_t left, const uint32_t* const top) { +static uint32_t Predictor8_SSE2(const uint32_t* const left, + const uint32_t* const top) { const uint32_t pred = Average2_SSE2(top[-1], top[0]); (void)left; return pred; } -static uint32_t Predictor9_SSE2(uint32_t left, const uint32_t* const top) { +static uint32_t Predictor9_SSE2(const uint32_t* const left, + const uint32_t* const top) { const uint32_t pred = Average2_SSE2(top[0], top[1]); (void)left; return pred; } -static uint32_t Predictor10_SSE2(uint32_t left, const uint32_t* const top) { - const uint32_t pred = Average4_SSE2(left, top[-1], top[0], top[1]); +static uint32_t Predictor10_SSE2(const uint32_t* const left, + const uint32_t* const top) { + const uint32_t pred = Average4_SSE2(*left, top[-1], top[0], top[1]); return pred; } -static uint32_t Predictor11_SSE2(uint32_t left, const uint32_t* const top) { - const uint32_t pred = Select_SSE2(top[0], left, top[-1]); +static uint32_t Predictor11_SSE2(const uint32_t* const left, + const uint32_t* const top) { + const uint32_t pred = Select_SSE2(top[0], *left, top[-1]); return pred; } -static uint32_t Predictor12_SSE2(uint32_t left, const uint32_t* const top) { - const uint32_t pred = ClampedAddSubtractFull_SSE2(left, top[0], top[-1]); +static uint32_t Predictor12_SSE2(const uint32_t* const left, + const uint32_t* const top) { + const uint32_t pred = ClampedAddSubtractFull_SSE2(*left, top[0], top[-1]); return pred; } -static uint32_t Predictor13_SSE2(uint32_t left, const uint32_t* const top) { - const uint32_t pred = ClampedAddSubtractHalf_SSE2(left, top[0], top[-1]); +static uint32_t Predictor13_SSE2(const uint32_t* const left, + const uint32_t* const top) { + const uint32_t pred = ClampedAddSubtractHalf_SSE2(*left, top[0], top[-1]); return pred; } diff --git a/thirdparty/libwebp/src/dsp/msa_macro.h b/thirdparty/libwebp/src/dsp/msa_macro.h index de026a1d9e..51f6c643ab 100644 --- a/thirdparty/libwebp/src/dsp/msa_macro.h +++ b/thirdparty/libwebp/src/dsp/msa_macro.h @@ -14,6 +14,10 @@ #ifndef WEBP_DSP_MSA_MACRO_H_ #define WEBP_DSP_MSA_MACRO_H_ +#include "src/dsp/dsp.h" + +#if defined(WEBP_USE_MSA) + #include <stdint.h> #include <msa.h> @@ -1389,4 +1393,5 @@ static WEBP_INLINE uint32_t func_hadd_uh_u32(v8u16 in) { } while (0) #define AVER_UB2_UB(...) AVER_UB2(v16u8, __VA_ARGS__) +#endif // WEBP_USE_MSA #endif // WEBP_DSP_MSA_MACRO_H_ diff --git a/thirdparty/libwebp/src/dsp/neon.h b/thirdparty/libwebp/src/dsp/neon.h index aa1dea1301..c591f9b9a7 100644 --- a/thirdparty/libwebp/src/dsp/neon.h +++ b/thirdparty/libwebp/src/dsp/neon.h @@ -12,10 +12,12 @@ #ifndef WEBP_DSP_NEON_H_ #define WEBP_DSP_NEON_H_ -#include <arm_neon.h> - #include "src/dsp/dsp.h" +#if defined(WEBP_USE_NEON) + +#include <arm_neon.h> + // Right now, some intrinsics functions seem slower, so we disable them // everywhere except newer clang/gcc or aarch64 where the inline assembly is // incompatible. @@ -98,4 +100,5 @@ static WEBP_INLINE int32x4x4_t Transpose4x4_NEON(const int32x4x4_t rows) { } while (0) #endif +#endif // WEBP_USE_NEON #endif // WEBP_DSP_NEON_H_ diff --git a/thirdparty/libwebp/src/dsp/yuv.h b/thirdparty/libwebp/src/dsp/yuv.h index c12be1d094..66a397d117 100644 --- a/thirdparty/libwebp/src/dsp/yuv.h +++ b/thirdparty/libwebp/src/dsp/yuv.h @@ -10,7 +10,7 @@ // inline YUV<->RGB conversion function // // The exact naming is Y'CbCr, following the ITU-R BT.601 standard. -// More information at: http://en.wikipedia.org/wiki/YCbCr +// More information at: https://en.wikipedia.org/wiki/YCbCr // Y = 0.2569 * R + 0.5044 * G + 0.0979 * B + 16 // U = -0.1483 * R - 0.2911 * G + 0.4394 * B + 128 // V = 0.4394 * R - 0.3679 * G - 0.0715 * B + 128 diff --git a/thirdparty/libwebp/src/enc/frame_enc.c b/thirdparty/libwebp/src/enc/frame_enc.c index af538d83ba..b93d9e5b99 100644 --- a/thirdparty/libwebp/src/enc/frame_enc.c +++ b/thirdparty/libwebp/src/enc/frame_enc.c @@ -778,6 +778,7 @@ int VP8EncTokenLoop(VP8Encoder* const enc) { // Roughly refresh the proba eight times per pass int max_count = (enc->mb_w_ * enc->mb_h_) >> 3; int num_pass_left = enc->config_->pass; + int remaining_progress = 40; // percents const int do_search = enc->do_search_; VP8EncIterator it; VP8EncProba* const proba = &enc->proba_; @@ -805,6 +806,9 @@ int VP8EncTokenLoop(VP8Encoder* const enc) { uint64_t size_p0 = 0; uint64_t distortion = 0; int cnt = max_count; + // The final number of passes is not trivial to know in advance. + const int pass_progress = remaining_progress / (2 + num_pass_left); + remaining_progress -= pass_progress; VP8IteratorInit(enc, &it); SetLoopParams(enc, stats.q); if (is_last_pass) { @@ -832,7 +836,7 @@ int VP8EncTokenLoop(VP8Encoder* const enc) { StoreSideInfo(&it); VP8StoreFilterStats(&it); VP8IteratorExport(&it); - ok = VP8IteratorProgress(&it, 20); + ok = VP8IteratorProgress(&it, pass_progress); } VP8IteratorSaveBoundary(&it); } while (ok && VP8IteratorNext(&it)); @@ -878,7 +882,8 @@ int VP8EncTokenLoop(VP8Encoder* const enc) { ok = VP8EmitTokens(&enc->tokens_, enc->parts_ + 0, (const uint8_t*)proba->coeffs_, 1); } - ok = ok && WebPReportProgress(enc->pic_, enc->percent_ + 20, &enc->percent_); + ok = ok && WebPReportProgress(enc->pic_, enc->percent_ + remaining_progress, + &enc->percent_); return PostLoopFinalize(&it, ok); } diff --git a/thirdparty/libwebp/src/enc/predictor_enc.c b/thirdparty/libwebp/src/enc/predictor_enc.c index 2e6762ea0d..2b5c767280 100644 --- a/thirdparty/libwebp/src/enc/predictor_enc.c +++ b/thirdparty/libwebp/src/enc/predictor_enc.c @@ -249,7 +249,7 @@ static WEBP_INLINE void GetResidual( } else if (x == 0) { predict = upper_row[x]; // Top. } else { - predict = pred_func(current_row[x - 1], upper_row + x); + predict = pred_func(¤t_row[x - 1], upper_row + x); } #if (WEBP_NEAR_LOSSLESS == 1) if (max_quantization == 1 || mode == 0 || y == 0 || y == height - 1 || diff --git a/thirdparty/libwebp/src/enc/quant_enc.c b/thirdparty/libwebp/src/enc/quant_enc.c index 01eb565c7f..6cede28ab4 100644 --- a/thirdparty/libwebp/src/enc/quant_enc.c +++ b/thirdparty/libwebp/src/enc/quant_enc.c @@ -585,6 +585,9 @@ static WEBP_INLINE score_t RDScoreTrellis(int lambda, score_t rate, return rate * lambda + RD_DISTO_MULT * distortion; } +// Coefficient type. +enum { TYPE_I16_AC = 0, TYPE_I16_DC = 1, TYPE_CHROMA_A = 2, TYPE_I4_AC = 3 }; + static int TrellisQuantizeBlock(const VP8Encoder* const enc, int16_t in[16], int16_t out[16], int ctx0, int coeff_type, @@ -593,7 +596,7 @@ static int TrellisQuantizeBlock(const VP8Encoder* const enc, const ProbaArray* const probas = enc->proba_.coeffs_[coeff_type]; CostArrayPtr const costs = (CostArrayPtr)enc->proba_.remapped_costs_[coeff_type]; - const int first = (coeff_type == 0) ? 1 : 0; + const int first = (coeff_type == TYPE_I16_AC) ? 1 : 0; Node nodes[16][NUM_NODES]; ScoreState score_states[2][NUM_NODES]; ScoreState* ss_cur = &SCORE_STATE(0, MIN_DELTA); @@ -657,16 +660,17 @@ static int TrellisQuantizeBlock(const VP8Encoder* const enc, // test all alternate level values around level0. for (m = -MIN_DELTA; m <= MAX_DELTA; ++m) { Node* const cur = &NODE(n, m); - int level = level0 + m; + const int level = level0 + m; const int ctx = (level > 2) ? 2 : level; const int band = VP8EncBands[n + 1]; score_t base_score; - score_t best_cur_score = MAX_COST; - int best_prev = 0; // default, in case + score_t best_cur_score; + int best_prev; + score_t cost, score; - ss_cur[m].score = MAX_COST; ss_cur[m].costs = costs[n + 1][ctx]; if (level < 0 || level > thresh_level) { + ss_cur[m].score = MAX_COST; // Node is dead. continue; } @@ -682,18 +686,24 @@ static int TrellisQuantizeBlock(const VP8Encoder* const enc, } // Inspect all possible non-dead predecessors. Retain only the best one. - for (p = -MIN_DELTA; p <= MAX_DELTA; ++p) { + // The base_score is added to all scores so it is only added for the final + // value after the loop. + cost = VP8LevelCost(ss_prev[-MIN_DELTA].costs, level); + best_cur_score = + ss_prev[-MIN_DELTA].score + RDScoreTrellis(lambda, cost, 0); + best_prev = -MIN_DELTA; + for (p = -MIN_DELTA + 1; p <= MAX_DELTA; ++p) { // Dead nodes (with ss_prev[p].score >= MAX_COST) are automatically // eliminated since their score can't be better than the current best. - const score_t cost = VP8LevelCost(ss_prev[p].costs, level); + cost = VP8LevelCost(ss_prev[p].costs, level); // Examine node assuming it's a non-terminal one. - const score_t score = - base_score + ss_prev[p].score + RDScoreTrellis(lambda, cost, 0); + score = ss_prev[p].score + RDScoreTrellis(lambda, cost, 0); if (score < best_cur_score) { best_cur_score = score; best_prev = p; } } + best_cur_score += base_score; // Store best finding in current node. cur->sign = sign; cur->level = level; @@ -701,11 +711,11 @@ static int TrellisQuantizeBlock(const VP8Encoder* const enc, ss_cur[m].score = best_cur_score; // Now, record best terminal node (and thus best entry in the graph). - if (level != 0) { + if (level != 0 && best_cur_score < best_score) { const score_t last_pos_cost = (n < 15) ? VP8BitCost(0, probas[band][ctx][0]) : 0; const score_t last_pos_score = RDScoreTrellis(lambda, last_pos_cost, 0); - const score_t score = best_cur_score + last_pos_score; + score = best_cur_score + last_pos_score; if (score < best_score) { best_score = score; best_path[0] = n; // best eob position @@ -717,10 +727,16 @@ static int TrellisQuantizeBlock(const VP8Encoder* const enc, } // Fresh start - memset(in + first, 0, (16 - first) * sizeof(*in)); - memset(out + first, 0, (16 - first) * sizeof(*out)); + // Beware! We must preserve in[0]/out[0] value for TYPE_I16_AC case. + if (coeff_type == TYPE_I16_AC) { + memset(in + 1, 0, 15 * sizeof(*in)); + memset(out + 1, 0, 15 * sizeof(*out)); + } else { + memset(in, 0, 16 * sizeof(*in)); + memset(out, 0, 16 * sizeof(*out)); + } if (best_path[0] == -1) { - return 0; // skip! + return 0; // skip! } { @@ -775,9 +791,9 @@ static int ReconstructIntra16(VP8EncIterator* const it, for (y = 0, n = 0; y < 4; ++y) { for (x = 0; x < 4; ++x, ++n) { const int ctx = it->top_nz_[x] + it->left_nz_[y]; - const int non_zero = - TrellisQuantizeBlock(enc, tmp[n], rd->y_ac_levels[n], ctx, 0, - &dqm->y1_, dqm->lambda_trellis_i16_); + const int non_zero = TrellisQuantizeBlock( + enc, tmp[n], rd->y_ac_levels[n], ctx, TYPE_I16_AC, &dqm->y1_, + dqm->lambda_trellis_i16_); it->top_nz_[x] = it->left_nz_[y] = non_zero; rd->y_ac_levels[n][0] = 0; nz |= non_zero << n; @@ -818,7 +834,7 @@ static int ReconstructIntra4(VP8EncIterator* const it, if (DO_TRELLIS_I4 && it->do_trellis_) { const int x = it->i4_ & 3, y = it->i4_ >> 2; const int ctx = it->top_nz_[x] + it->left_nz_[y]; - nz = TrellisQuantizeBlock(enc, tmp, levels, ctx, 3, &dqm->y1_, + nz = TrellisQuantizeBlock(enc, tmp, levels, ctx, TYPE_I4_AC, &dqm->y1_, dqm->lambda_trellis_i4_); } else { nz = VP8EncQuantizeBlock(tmp, levels, &dqm->y1_); @@ -927,9 +943,9 @@ static int ReconstructUV(VP8EncIterator* const it, VP8ModeScore* const rd, for (y = 0; y < 2; ++y) { for (x = 0; x < 2; ++x, ++n) { const int ctx = it->top_nz_[4 + ch + x] + it->left_nz_[4 + ch + y]; - const int non_zero = - TrellisQuantizeBlock(enc, tmp[n], rd->uv_levels[n], ctx, 2, - &dqm->uv_, dqm->lambda_trellis_uv_); + const int non_zero = TrellisQuantizeBlock( + enc, tmp[n], rd->uv_levels[n], ctx, TYPE_CHROMA_A, &dqm->uv_, + dqm->lambda_trellis_uv_); it->top_nz_[4 + ch + x] = it->left_nz_[4 + ch + y] = non_zero; nz |= non_zero << n; } diff --git a/thirdparty/libwebp/src/enc/vp8i_enc.h b/thirdparty/libwebp/src/enc/vp8i_enc.h index 67e9509367..b4bba08f27 100644 --- a/thirdparty/libwebp/src/enc/vp8i_enc.h +++ b/thirdparty/libwebp/src/enc/vp8i_enc.h @@ -32,7 +32,7 @@ extern "C" { // version numbers #define ENC_MAJ_VERSION 1 #define ENC_MIN_VERSION 2 -#define ENC_REV_VERSION 1 +#define ENC_REV_VERSION 2 enum { MAX_LF_LEVELS = 64, // Maximum loop filter level MAX_VARIABLE_LEVEL = 67, // last (inclusive) level with variable cost diff --git a/thirdparty/libwebp/src/mux/muxi.h b/thirdparty/libwebp/src/mux/muxi.h index 330da66754..d9bf9b3770 100644 --- a/thirdparty/libwebp/src/mux/muxi.h +++ b/thirdparty/libwebp/src/mux/muxi.h @@ -29,7 +29,7 @@ extern "C" { #define MUX_MAJ_VERSION 1 #define MUX_MIN_VERSION 2 -#define MUX_REV_VERSION 1 +#define MUX_REV_VERSION 2 // Chunk object. typedef struct WebPChunk WebPChunk; diff --git a/thirdparty/libwebp/src/utils/huffman_encode_utils.c b/thirdparty/libwebp/src/utils/huffman_encode_utils.c index fd7a47d8f7..585db91951 100644 --- a/thirdparty/libwebp/src/utils/huffman_encode_utils.c +++ b/thirdparty/libwebp/src/utils/huffman_encode_utils.c @@ -161,7 +161,7 @@ static void SetBitDepths(const HuffmanTree* const tree, // especially when population counts are longer than 2**tree_limit, but // we are not planning to use this with extremely long blocks. // -// See http://en.wikipedia.org/wiki/Huffman_coding +// See https://en.wikipedia.org/wiki/Huffman_coding static void GenerateOptimalTree(const uint32_t* const histogram, int histogram_size, HuffmanTree* tree, int tree_depth_limit, diff --git a/thirdparty/libwebp/src/utils/quant_levels_dec_utils.c b/thirdparty/libwebp/src/utils/quant_levels_dec_utils.c index f65b6cdbb6..97e7893704 100644 --- a/thirdparty/libwebp/src/utils/quant_levels_dec_utils.c +++ b/thirdparty/libwebp/src/utils/quant_levels_dec_utils.c @@ -30,7 +30,7 @@ #define DFIX 4 // extra precision for ordered dithering #define DSIZE 4 // dithering size (must be a power of two) -// cf. http://en.wikipedia.org/wiki/Ordered_dithering +// cf. https://en.wikipedia.org/wiki/Ordered_dithering static const uint8_t kOrderedDither[DSIZE][DSIZE] = { { 0, 8, 2, 10 }, // coefficients are in DFIX fixed-point precision { 12, 4, 14, 6 }, diff --git a/thirdparty/libwebp/src/utils/utils.c b/thirdparty/libwebp/src/utils/utils.c index 9e464c16ce..a7c3a70fef 100644 --- a/thirdparty/libwebp/src/utils/utils.c +++ b/thirdparty/libwebp/src/utils/utils.c @@ -23,7 +23,7 @@ // alloc/free etc) is printed. For debugging/tuning purpose only (it's slow, // and not multi-thread safe!). // An interesting alternative is valgrind's 'massif' tool: -// http://valgrind.org/docs/manual/ms-manual.html +// https://valgrind.org/docs/manual/ms-manual.html // Here is an example command line: /* valgrind --tool=massif --massif-out-file=massif.out \ --stacks=yes --alloc-fn=WebPSafeMalloc --alloc-fn=WebPSafeCalloc diff --git a/thirdparty/libwebp/src/webp/decode.h b/thirdparty/libwebp/src/webp/decode.h index 44fcd64a84..d98247509a 100644 --- a/thirdparty/libwebp/src/webp/decode.h +++ b/thirdparty/libwebp/src/webp/decode.h @@ -85,7 +85,7 @@ WEBP_EXTERN uint8_t* WebPDecodeBGR(const uint8_t* data, size_t data_size, // Upon return, the Y buffer has a stride returned as '*stride', while U and V // have a common stride returned as '*uv_stride'. // Return NULL in case of error. -// (*) Also named Y'CbCr. See: http://en.wikipedia.org/wiki/YCbCr +// (*) Also named Y'CbCr. See: https://en.wikipedia.org/wiki/YCbCr WEBP_EXTERN uint8_t* WebPDecodeYUV(const uint8_t* data, size_t data_size, int* width, int* height, uint8_t** u, uint8_t** v, diff --git a/thirdparty/misc/patches/polypartition-godot-types.patch b/thirdparty/misc/patches/polypartition-godot-types.patch index 782f02e8dc..61737f9fd2 100644 --- a/thirdparty/misc/patches/polypartition-godot-types.patch +++ b/thirdparty/misc/patches/polypartition-godot-types.patch @@ -1,19 +1,16 @@ diff --git a/thirdparty/misc/polypartition.cpp b/thirdparty/misc/polypartition.cpp -index 3a8a6efa83..5e94793b79 100644 +index 3a8a6efa83..8c5409bf24 100644 --- a/thirdparty/misc/polypartition.cpp +++ b/thirdparty/misc/polypartition.cpp -@@ -23,10 +23,7 @@ - - #include "polypartition.h" - --#include <math.h> --#include <string.h> +@@ -26,7 +26,6 @@ + #include <math.h> + #include <string.h> #include <algorithm> -#include <vector> TPPLPoly::TPPLPoly() { hole = false; -@@ -186,7 +183,7 @@ int TPPLPartition::Intersects(TPPLPoint &p11, TPPLPoint &p12, TPPLPoint &p21, TP +@@ -186,7 +185,7 @@ int TPPLPartition::Intersects(TPPLPoint &p11, TPPLPoint &p12, TPPLPoint &p21, TP // Removes holes from inpolys by merging them with non-holes. int TPPLPartition::RemoveHoles(TPPLPolyList *inpolys, TPPLPolyList *outpolys) { TPPLPolyList polys; @@ -22,7 +19,7 @@ index 3a8a6efa83..5e94793b79 100644 long i, i2, holepointindex, polypointindex; TPPLPoint holepoint, polypoint, bestpolypoint; TPPLPoint linep1, linep2; -@@ -198,15 +195,15 @@ int TPPLPartition::RemoveHoles(TPPLPolyList *inpolys, TPPLPolyList *outpolys) { +@@ -198,15 +197,15 @@ int TPPLPartition::RemoveHoles(TPPLPolyList *inpolys, TPPLPolyList *outpolys) { // Check for the trivial case of no holes. hasholes = false; @@ -42,7 +39,7 @@ index 3a8a6efa83..5e94793b79 100644 } return 1; } -@@ -216,8 +213,8 @@ int TPPLPartition::RemoveHoles(TPPLPolyList *inpolys, TPPLPolyList *outpolys) { +@@ -216,8 +215,8 @@ int TPPLPartition::RemoveHoles(TPPLPolyList *inpolys, TPPLPolyList *outpolys) { while (1) { // Find the hole point with the largest x. hasholes = false; @@ -53,7 +50,7 @@ index 3a8a6efa83..5e94793b79 100644 continue; } -@@ -227,8 +224,8 @@ int TPPLPartition::RemoveHoles(TPPLPolyList *inpolys, TPPLPolyList *outpolys) { +@@ -227,8 +226,8 @@ int TPPLPartition::RemoveHoles(TPPLPolyList *inpolys, TPPLPolyList *outpolys) { holepointindex = 0; } @@ -64,7 +61,7 @@ index 3a8a6efa83..5e94793b79 100644 holeiter = iter; holepointindex = i; } -@@ -237,24 +234,24 @@ int TPPLPartition::RemoveHoles(TPPLPolyList *inpolys, TPPLPolyList *outpolys) { +@@ -237,24 +236,24 @@ int TPPLPartition::RemoveHoles(TPPLPolyList *inpolys, TPPLPolyList *outpolys) { if (!hasholes) { break; } @@ -98,7 +95,7 @@ index 3a8a6efa83..5e94793b79 100644 if (pointfound) { v1 = Normalize(polypoint - holepoint); v2 = Normalize(bestpolypoint - holepoint); -@@ -263,13 +260,13 @@ int TPPLPartition::RemoveHoles(TPPLPolyList *inpolys, TPPLPolyList *outpolys) { +@@ -263,13 +262,13 @@ int TPPLPartition::RemoveHoles(TPPLPolyList *inpolys, TPPLPolyList *outpolys) { } } pointvisible = true; @@ -117,7 +114,7 @@ index 3a8a6efa83..5e94793b79 100644 if (Intersects(holepoint, polypoint, linep1, linep2)) { pointvisible = false; break; -@@ -292,18 +289,18 @@ int TPPLPartition::RemoveHoles(TPPLPolyList *inpolys, TPPLPolyList *outpolys) { +@@ -292,18 +291,18 @@ int TPPLPartition::RemoveHoles(TPPLPolyList *inpolys, TPPLPolyList *outpolys) { return 0; } @@ -142,7 +139,7 @@ index 3a8a6efa83..5e94793b79 100644 i2++; } -@@ -312,8 +309,8 @@ int TPPLPartition::RemoveHoles(TPPLPolyList *inpolys, TPPLPolyList *outpolys) { +@@ -312,8 +311,8 @@ int TPPLPartition::RemoveHoles(TPPLPolyList *inpolys, TPPLPolyList *outpolys) { polys.push_back(newpoly); } @@ -153,7 +150,7 @@ index 3a8a6efa83..5e94793b79 100644 } return 1; -@@ -524,13 +521,13 @@ int TPPLPartition::Triangulate_EC(TPPLPoly *poly, TPPLPolyList *triangles) { +@@ -524,13 +523,13 @@ int TPPLPartition::Triangulate_EC(TPPLPoly *poly, TPPLPolyList *triangles) { int TPPLPartition::Triangulate_EC(TPPLPolyList *inpolys, TPPLPolyList *triangles) { TPPLPolyList outpolys; @@ -170,7 +167,7 @@ index 3a8a6efa83..5e94793b79 100644 return 0; } } -@@ -543,7 +540,7 @@ int TPPLPartition::ConvexPartition_HM(TPPLPoly *poly, TPPLPolyList *parts) { +@@ -543,7 +542,7 @@ int TPPLPartition::ConvexPartition_HM(TPPLPoly *poly, TPPLPolyList *parts) { } TPPLPolyList triangles; @@ -179,7 +176,7 @@ index 3a8a6efa83..5e94793b79 100644 TPPLPoly *poly1 = NULL, *poly2 = NULL; TPPLPoly newpoly; TPPLPoint d1, d2, p1, p2, p3; -@@ -578,19 +575,19 @@ int TPPLPartition::ConvexPartition_HM(TPPLPoly *poly, TPPLPolyList *parts) { +@@ -578,19 +577,19 @@ int TPPLPartition::ConvexPartition_HM(TPPLPoly *poly, TPPLPolyList *parts) { return 0; } @@ -203,7 +200,7 @@ index 3a8a6efa83..5e94793b79 100644 for (i21 = 0; i21 < poly2->GetNumPoints(); i21++) { if ((d2.x != poly2->GetPoint(i21).x) || (d2.y != poly2->GetPoint(i21).y)) { -@@ -660,16 +657,16 @@ int TPPLPartition::ConvexPartition_HM(TPPLPoly *poly, TPPLPolyList *parts) { +@@ -660,16 +659,16 @@ int TPPLPartition::ConvexPartition_HM(TPPLPoly *poly, TPPLPolyList *parts) { } triangles.erase(iter2); @@ -224,7 +221,7 @@ index 3a8a6efa83..5e94793b79 100644 } return 1; -@@ -677,13 +674,13 @@ int TPPLPartition::ConvexPartition_HM(TPPLPoly *poly, TPPLPolyList *parts) { +@@ -677,13 +676,13 @@ int TPPLPartition::ConvexPartition_HM(TPPLPoly *poly, TPPLPolyList *parts) { int TPPLPartition::ConvexPartition_HM(TPPLPolyList *inpolys, TPPLPolyList *parts) { TPPLPolyList outpolys; @@ -241,7 +238,7 @@ index 3a8a6efa83..5e94793b79 100644 return 0; } } -@@ -824,8 +821,8 @@ int TPPLPartition::Triangulate_OPT(TPPLPoly *poly, TPPLPolyList *triangles) { +@@ -824,8 +823,8 @@ int TPPLPartition::Triangulate_OPT(TPPLPoly *poly, TPPLPolyList *triangles) { newdiagonal.index1 = 0; newdiagonal.index2 = n - 1; diagonals.push_back(newdiagonal); @@ -252,7 +249,7 @@ index 3a8a6efa83..5e94793b79 100644 diagonals.pop_front(); bestvertex = dpstates[diagonal.index2][diagonal.index1].bestvertex; if (bestvertex == -1) { -@@ -873,10 +870,10 @@ void TPPLPartition::UpdateState(long a, long b, long w, long i, long j, DPState2 +@@ -873,10 +872,10 @@ void TPPLPartition::UpdateState(long a, long b, long w, long i, long j, DPState2 pairs->push_front(newdiagonal); dpstates[a][b].weight = w; } else { @@ -265,7 +262,7 @@ index 3a8a6efa83..5e94793b79 100644 pairs->pop_front(); } pairs->push_front(newdiagonal); -@@ -885,7 +882,7 @@ void TPPLPartition::UpdateState(long a, long b, long w, long i, long j, DPState2 +@@ -885,7 +884,7 @@ void TPPLPartition::UpdateState(long a, long b, long w, long i, long j, DPState2 void TPPLPartition::TypeA(long i, long j, long k, PartitionVertex *vertices, DPState2 **dpstates) { DiagonalList *pairs = NULL; @@ -274,7 +271,7 @@ index 3a8a6efa83..5e94793b79 100644 long top; long w; -@@ -902,23 +899,23 @@ void TPPLPartition::TypeA(long i, long j, long k, PartitionVertex *vertices, DPS +@@ -902,23 +901,23 @@ void TPPLPartition::TypeA(long i, long j, long k, PartitionVertex *vertices, DPS } if (j - i > 1) { pairs = &(dpstates[i][j].pairs); @@ -305,7 +302,7 @@ index 3a8a6efa83..5e94793b79 100644 } } } -@@ -927,7 +924,7 @@ void TPPLPartition::TypeA(long i, long j, long k, PartitionVertex *vertices, DPS +@@ -927,7 +926,7 @@ void TPPLPartition::TypeA(long i, long j, long k, PartitionVertex *vertices, DPS void TPPLPartition::TypeB(long i, long j, long k, PartitionVertex *vertices, DPState2 **dpstates) { DiagonalList *pairs = NULL; @@ -314,7 +311,7 @@ index 3a8a6efa83..5e94793b79 100644 long top; long w; -@@ -946,21 +943,21 @@ void TPPLPartition::TypeB(long i, long j, long k, PartitionVertex *vertices, DPS +@@ -946,21 +945,21 @@ void TPPLPartition::TypeB(long i, long j, long k, PartitionVertex *vertices, DPS if (k - j > 1) { pairs = &(dpstates[j][k].pairs); @@ -343,7 +340,7 @@ index 3a8a6efa83..5e94793b79 100644 } } else { w++; -@@ -981,11 +978,11 @@ int TPPLPartition::ConvexPartition_OPT(TPPLPoly *poly, TPPLPolyList *parts) { +@@ -981,11 +980,11 @@ int TPPLPartition::ConvexPartition_OPT(TPPLPoly *poly, TPPLPolyList *parts) { DiagonalList diagonals, diagonals2; Diagonal diagonal, newdiagonal; DiagonalList *pairs = NULL, *pairs2 = NULL; @@ -358,7 +355,7 @@ index 3a8a6efa83..5e94793b79 100644 bool ijreal, jkreal; n = poly->GetNumPoints(); -@@ -1110,35 +1107,35 @@ int TPPLPartition::ConvexPartition_OPT(TPPLPoly *poly, TPPLPolyList *parts) { +@@ -1110,35 +1109,35 @@ int TPPLPartition::ConvexPartition_OPT(TPPLPoly *poly, TPPLPolyList *parts) { newdiagonal.index1 = 0; newdiagonal.index2 = n - 1; diagonals.push_front(newdiagonal); @@ -403,7 +400,7 @@ index 3a8a6efa83..5e94793b79 100644 pairs2->pop_back(); } else { break; -@@ -1153,21 +1150,21 @@ int TPPLPartition::ConvexPartition_OPT(TPPLPoly *poly, TPPLPolyList *parts) { +@@ -1153,21 +1152,21 @@ int TPPLPartition::ConvexPartition_OPT(TPPLPoly *poly, TPPLPolyList *parts) { diagonals.push_front(newdiagonal); } } else { @@ -431,7 +428,7 @@ index 3a8a6efa83..5e94793b79 100644 pairs2->pop_front(); } else { break; -@@ -1197,8 +1194,8 @@ int TPPLPartition::ConvexPartition_OPT(TPPLPoly *poly, TPPLPolyList *parts) { +@@ -1197,8 +1196,8 @@ int TPPLPartition::ConvexPartition_OPT(TPPLPoly *poly, TPPLPolyList *parts) { newdiagonal.index1 = 0; newdiagonal.index2 = n - 1; diagonals.push_front(newdiagonal); @@ -442,7 +439,7 @@ index 3a8a6efa83..5e94793b79 100644 diagonals.pop_front(); if ((diagonal.index2 - diagonal.index1) <= 1) { continue; -@@ -1210,8 +1207,8 @@ int TPPLPartition::ConvexPartition_OPT(TPPLPoly *poly, TPPLPolyList *parts) { +@@ -1210,8 +1209,8 @@ int TPPLPartition::ConvexPartition_OPT(TPPLPoly *poly, TPPLPolyList *parts) { indices.push_back(diagonal.index2); diagonals2.push_front(diagonal); @@ -453,7 +450,7 @@ index 3a8a6efa83..5e94793b79 100644 diagonals2.pop_front(); if ((diagonal.index2 - diagonal.index1) <= 1) { continue; -@@ -1220,16 +1217,16 @@ int TPPLPartition::ConvexPartition_OPT(TPPLPoly *poly, TPPLPolyList *parts) { +@@ -1220,16 +1219,16 @@ int TPPLPartition::ConvexPartition_OPT(TPPLPoly *poly, TPPLPolyList *parts) { jkreal = true; pairs = &(dpstates[diagonal.index1][diagonal.index2].pairs); if (!vertices[diagonal.index1].isConvex) { @@ -476,7 +473,7 @@ index 3a8a6efa83..5e94793b79 100644 jkreal = false; } } -@@ -1253,11 +1250,12 @@ int TPPLPartition::ConvexPartition_OPT(TPPLPoly *poly, TPPLPolyList *parts) { +@@ -1253,11 +1252,12 @@ int TPPLPartition::ConvexPartition_OPT(TPPLPoly *poly, TPPLPolyList *parts) { indices.push_back(j); } @@ -492,7 +489,7 @@ index 3a8a6efa83..5e94793b79 100644 k++; } parts->push_back(newpoly); -@@ -1281,7 +1279,7 @@ int TPPLPartition::ConvexPartition_OPT(TPPLPoly *poly, TPPLPolyList *parts) { +@@ -1281,7 +1281,7 @@ int TPPLPartition::ConvexPartition_OPT(TPPLPoly *poly, TPPLPolyList *parts) { // "Computational Geometry: Algorithms and Applications" // by Mark de Berg, Otfried Cheong, Marc van Kreveld, and Mark Overmars. int TPPLPartition::MonotonePartition(TPPLPolyList *inpolys, TPPLPolyList *monotonePolys) { @@ -501,7 +498,7 @@ index 3a8a6efa83..5e94793b79 100644 MonotoneVertex *vertices = NULL; long i, numvertices, vindex, vindex2, newnumvertices, maxnumvertices; long polystartindex, polyendindex; -@@ -1291,11 +1289,8 @@ int TPPLPartition::MonotonePartition(TPPLPolyList *inpolys, TPPLPolyList *monoto +@@ -1291,11 +1291,8 @@ int TPPLPartition::MonotonePartition(TPPLPolyList *inpolys, TPPLPolyList *monoto bool error = false; numvertices = 0; @@ -515,7 +512,7 @@ index 3a8a6efa83..5e94793b79 100644 } maxnumvertices = numvertices * 3; -@@ -1303,8 +1298,8 @@ int TPPLPartition::MonotonePartition(TPPLPolyList *inpolys, TPPLPolyList *monoto +@@ -1303,8 +1300,8 @@ int TPPLPartition::MonotonePartition(TPPLPolyList *inpolys, TPPLPolyList *monoto newnumvertices = numvertices; polystartindex = 0; @@ -526,7 +523,7 @@ index 3a8a6efa83..5e94793b79 100644 polyendindex = polystartindex + poly->GetNumPoints() - 1; for (i = 0; i < poly->GetNumPoints(); i++) { vertices[i + polystartindex].p = poly->GetPoint(i); -@@ -1360,14 +1355,14 @@ int TPPLPartition::MonotonePartition(TPPLPolyList *inpolys, TPPLPolyList *monoto +@@ -1360,14 +1357,14 @@ int TPPLPartition::MonotonePartition(TPPLPolyList *inpolys, TPPLPolyList *monoto // Note that while set doesn't actually have to be implemented as // a tree, complexity requirements for operations are the same as // for the balanced binary search tree. @@ -546,7 +543,7 @@ index 3a8a6efa83..5e94793b79 100644 } // For each vertex. -@@ -1387,13 +1382,14 @@ int TPPLPartition::MonotonePartition(TPPLPolyList *inpolys, TPPLPolyList *monoto +@@ -1387,13 +1384,14 @@ int TPPLPartition::MonotonePartition(TPPLPolyList *inpolys, TPPLPolyList *monoto newedge.p1 = v->p; newedge.p2 = vertices[v->next].p; newedge.index = vindex; @@ -564,7 +561,7 @@ index 3a8a6efa83..5e94793b79 100644 error = true; break; } -@@ -1412,29 +1408,30 @@ int TPPLPartition::MonotonePartition(TPPLPolyList *inpolys, TPPLPolyList *monoto +@@ -1412,29 +1410,30 @@ int TPPLPartition::MonotonePartition(TPPLPolyList *inpolys, TPPLPolyList *monoto newedge.p1 = v->p; newedge.p2 = v->p; edgeIter = edgeTree.lower_bound(newedge); @@ -601,7 +598,7 @@ index 3a8a6efa83..5e94793b79 100644 error = true; break; } -@@ -1452,25 +1449,25 @@ int TPPLPartition::MonotonePartition(TPPLPolyList *inpolys, TPPLPolyList *monoto +@@ -1452,25 +1451,25 @@ int TPPLPartition::MonotonePartition(TPPLPolyList *inpolys, TPPLPolyList *monoto newedge.p1 = v->p; newedge.p2 = v->p; edgeIter = edgeTree.lower_bound(newedge); @@ -632,7 +629,7 @@ index 3a8a6efa83..5e94793b79 100644 error = true; break; } -@@ -1488,27 +1485,28 @@ int TPPLPartition::MonotonePartition(TPPLPolyList *inpolys, TPPLPolyList *monoto +@@ -1488,27 +1487,28 @@ int TPPLPartition::MonotonePartition(TPPLPolyList *inpolys, TPPLPolyList *monoto newedge.p1 = v2->p; newedge.p2 = vertices[v2->next].p; newedge.index = vindex2; @@ -668,7 +665,7 @@ index 3a8a6efa83..5e94793b79 100644 } break; } -@@ -1569,8 +1567,8 @@ int TPPLPartition::MonotonePartition(TPPLPolyList *inpolys, TPPLPolyList *monoto +@@ -1569,8 +1569,8 @@ int TPPLPartition::MonotonePartition(TPPLPolyList *inpolys, TPPLPolyList *monoto // Adds a diagonal to the doubly-connected list of vertices. void TPPLPartition::AddDiagonal(MonotoneVertex *vertices, long *numvertices, long index1, long index2, @@ -679,7 +676,7 @@ index 3a8a6efa83..5e94793b79 100644 long newindex1, newindex2; newindex1 = *numvertices; -@@ -1597,14 +1595,14 @@ void TPPLPartition::AddDiagonal(MonotoneVertex *vertices, long *numvertices, lon +@@ -1597,14 +1597,14 @@ void TPPLPartition::AddDiagonal(MonotoneVertex *vertices, long *numvertices, lon vertextypes[newindex1] = vertextypes[index1]; edgeTreeIterators[newindex1] = edgeTreeIterators[index1]; helpers[newindex1] = helpers[index1]; @@ -698,7 +695,7 @@ index 3a8a6efa83..5e94793b79 100644 } } -@@ -1830,13 +1828,13 @@ int TPPLPartition::TriangulateMonotone(TPPLPoly *inPoly, TPPLPolyList *triangles +@@ -1830,13 +1830,13 @@ int TPPLPartition::TriangulateMonotone(TPPLPoly *inPoly, TPPLPolyList *triangles int TPPLPartition::Triangulate_MONO(TPPLPolyList *inpolys, TPPLPolyList *triangles) { TPPLPolyList monotone; diff --git a/thirdparty/misc/polypartition.cpp b/thirdparty/misc/polypartition.cpp index 5e94793b79..8c5409bf24 100644 --- a/thirdparty/misc/polypartition.cpp +++ b/thirdparty/misc/polypartition.cpp @@ -23,6 +23,8 @@ #include "polypartition.h" +#include <math.h> +#include <string.h> #include <algorithm> TPPLPoly::TPPLPoly() { diff --git a/thirdparty/msdfgen/core/edge-coloring.cpp b/thirdparty/msdfgen/core/edge-coloring.cpp index 370f9aa38d..914f1769fd 100644 --- a/thirdparty/msdfgen/core/edge-coloring.cpp +++ b/thirdparty/msdfgen/core/edge-coloring.cpp @@ -473,7 +473,7 @@ void edgeColoringByDistance(Shape &shape, double angleThreshold, unsigned long l edgeMatrix[i] = &edgeMatrixStorage[i*splineCount]; int nextEdge = 0; for (; nextEdge < graphEdgeCount && !*graphEdgeDistances[nextEdge]; ++nextEdge) { - int elem = graphEdgeDistances[nextEdge]-distanceMatrixBase; + int elem = (int) (graphEdgeDistances[nextEdge]-distanceMatrixBase); int row = elem/splineCount; int col = elem%splineCount; edgeMatrix[row][col] = 1; @@ -483,7 +483,7 @@ void edgeColoringByDistance(Shape &shape, double angleThreshold, unsigned long l std::vector<int> coloring(2*splineCount); colorSecondDegreeGraph(&coloring[0], &edgeMatrix[0], splineCount, seed); for (; nextEdge < graphEdgeCount; ++nextEdge) { - int elem = graphEdgeDistances[nextEdge]-distanceMatrixBase; + int elem = (int) (graphEdgeDistances[nextEdge]-distanceMatrixBase); tryAddEdge(&coloring[0], &edgeMatrix[0], splineCount, elem/splineCount, elem%splineCount, &coloring[splineCount]); } diff --git a/thirdparty/msdfgen/core/equation-solver.cpp b/thirdparty/msdfgen/core/equation-solver.cpp index fbe906428b..4144fa3340 100644 --- a/thirdparty/msdfgen/core/equation-solver.cpp +++ b/thirdparty/msdfgen/core/equation-solver.cpp @@ -4,17 +4,15 @@ #define _USE_MATH_DEFINES #include <cmath> -#define TOO_LARGE_RATIO 1e12 - namespace msdfgen { int solveQuadratic(double x[2], double a, double b, double c) { - // a = 0 -> linear equation - if (a == 0 || fabs(b)+fabs(c) > TOO_LARGE_RATIO*fabs(a)) { - // a, b = 0 -> no solution - if (b == 0 || fabs(c) > TOO_LARGE_RATIO*fabs(b)) { + // a == 0 -> linear equation + if (a == 0 || fabs(b) > 1e12*fabs(a)) { + // a == 0, b == 0 -> no solution + if (b == 0) { if (c == 0) - return -1; // 0 = 0 + return -1; // 0 == 0 return 0; } x[0] = -c/b; @@ -35,41 +33,38 @@ int solveQuadratic(double x[2], double a, double b, double c) { static int solveCubicNormed(double x[3], double a, double b, double c) { double a2 = a*a; - double q = (a2 - 3*b)/9; - double r = (a*(2*a2-9*b) + 27*c)/54; + double q = 1/9.*(a2-3*b); + double r = 1/54.*(a*(2*a2-9*b)+27*c); double r2 = r*r; double q3 = q*q*q; - double A, B; + a *= 1/3.; if (r2 < q3) { double t = r/sqrt(q3); if (t < -1) t = -1; if (t > 1) t = 1; t = acos(t); - a /= 3; q = -2*sqrt(q); - x[0] = q*cos(t/3)-a; - x[1] = q*cos((t+2*M_PI)/3)-a; - x[2] = q*cos((t-2*M_PI)/3)-a; + q = -2*sqrt(q); + x[0] = q*cos(1/3.*t)-a; + x[1] = q*cos(1/3.*(t+2*M_PI))-a; + x[2] = q*cos(1/3.*(t-2*M_PI))-a; return 3; } else { - A = -pow(fabs(r)+sqrt(r2-q3), 1/3.); - if (r < 0) A = -A; - B = A == 0 ? 0 : q/A; - a /= 3; - x[0] = (A+B)-a; - x[1] = -0.5*(A+B)-a; - x[2] = 0.5*sqrt(3.)*(A-B); - if (fabs(x[2]) < 1e-14) + double u = (r < 0 ? 1 : -1)*pow(fabs(r)+sqrt(r2-q3), 1/3.); + double v = u == 0 ? 0 : q/u; + x[0] = (u+v)-a; + if (u == v || fabs(u-v) < 1e-12*fabs(u+v)) { + x[1] = -.5*(u+v)-a; return 2; + } return 1; } } int solveCubic(double x[3], double a, double b, double c, double d) { if (a != 0) { - double bn = b/a, cn = c/a, dn = d/a; - // Check that a isn't "almost zero" - if (fabs(bn) < TOO_LARGE_RATIO && fabs(cn) < TOO_LARGE_RATIO && fabs(dn) < TOO_LARGE_RATIO) - return solveCubicNormed(x, bn, cn, dn); + double bn = b/a; + if (fabs(bn) < 1e6) // Above this ratio, the numerical error gets larger than if we treated a as zero + return solveCubicNormed(x, bn, c/a, d/a); } return solveQuadratic(x, b, c, d); } diff --git a/thirdparty/thorvg/AUTHORS b/thirdparty/thorvg/AUTHORS index 66057232b6..ec06c49118 100644 --- a/thirdparty/thorvg/AUTHORS +++ b/thirdparty/thorvg/AUTHORS @@ -13,3 +13,5 @@ Pankaj Kumar <pankaj.m1@samsung.com> Patryk Kaczmarek <patryk.k@partner.samsung.com> Michal Maciola <m.maciola@samsung.com> Peter Vullings <peter@projectitis.com> +K. S. Ernest (iFire) Lee <ernest.lee@chibifire.com> +Rémi Verschelde <rverschelde@gmail.com> diff --git a/thirdparty/thorvg/inc/config.h b/thirdparty/thorvg/inc/config.h index 04a450b1bb..41e8f6dafa 100644 --- a/thirdparty/thorvg/inc/config.h +++ b/thirdparty/thorvg/inc/config.h @@ -13,5 +13,5 @@ #define THORVG_JPG_LOADER_SUPPORT 1 -#define THORVG_VERSION_STRING "0.7.0" +#define THORVG_VERSION_STRING "0.7.1" #endif diff --git a/thirdparty/thorvg/patches/thorvg-pr1159-mingw-fix.patch b/thirdparty/thorvg/patches/thorvg-pr1159-mingw-fix.patch deleted file mode 100644 index a174880306..0000000000 --- a/thirdparty/thorvg/patches/thorvg-pr1159-mingw-fix.patch +++ /dev/null @@ -1,73 +0,0 @@ -diff --git a/thirdparty/thorvg/src/loaders/svg/tvgSvgLoader.cpp b/thirdparty/thorvg/src/loaders/svg/tvgSvgLoader.cpp -index def8ae169a..cf103774c5 100644 ---- a/thirdparty/thorvg/src/loaders/svg/tvgSvgLoader.cpp -+++ b/thirdparty/thorvg/src/loaders/svg/tvgSvgLoader.cpp -@@ -51,6 +51,7 @@ - - #define _USE_MATH_DEFINES //Math Constants are not defined in Standard C/C++. - -+#include <cstring> - #include <fstream> - #include <float.h> - #include <math.h> -diff --git a/thirdparty/thorvg/src/loaders/svg/tvgSvgPath.cpp b/thirdparty/thorvg/src/loaders/svg/tvgSvgPath.cpp -index 2b62315de8..32685ee620 100644 ---- a/thirdparty/thorvg/src/loaders/svg/tvgSvgPath.cpp -+++ b/thirdparty/thorvg/src/loaders/svg/tvgSvgPath.cpp -@@ -50,6 +50,7 @@ - - #define _USE_MATH_DEFINES //Math Constants are not defined in Standard C/C++. - -+#include <cstring> - #include <math.h> - #include <clocale> - #include <ctype.h> -diff --git a/thirdparty/thorvg/src/loaders/svg/tvgSvgSceneBuilder.cpp b/thirdparty/thorvg/src/loaders/svg/tvgSvgSceneBuilder.cpp -index 8701fe32b1..ae17634f31 100644 ---- a/thirdparty/thorvg/src/loaders/svg/tvgSvgSceneBuilder.cpp -+++ b/thirdparty/thorvg/src/loaders/svg/tvgSvgSceneBuilder.cpp -@@ -49,6 +49,7 @@ - */ - - -+#include <cstring> - #include <string> - #include "tvgMath.h" - #include "tvgSvgLoaderCommon.h" -diff --git a/thirdparty/thorvg/src/loaders/svg/tvgSvgUtil.cpp b/thirdparty/thorvg/src/loaders/svg/tvgSvgUtil.cpp -index d5b9cdcf7b..9f269b29a2 100644 ---- a/thirdparty/thorvg/src/loaders/svg/tvgSvgUtil.cpp -+++ b/thirdparty/thorvg/src/loaders/svg/tvgSvgUtil.cpp -@@ -20,6 +20,7 @@ - * SOFTWARE. - */ - -+#include <cstring> - #include <math.h> - #include <memory.h> - #include "tvgSvgUtil.h" -diff --git a/thirdparty/thorvg/src/loaders/svg/tvgXmlParser.cpp b/thirdparty/thorvg/src/loaders/svg/tvgXmlParser.cpp -index 2e3d5928d9..1571aa4e25 100644 ---- a/thirdparty/thorvg/src/loaders/svg/tvgXmlParser.cpp -+++ b/thirdparty/thorvg/src/loaders/svg/tvgXmlParser.cpp -@@ -20,6 +20,7 @@ - * SOFTWARE. - */ - -+#include <cstring> - #include <ctype.h> - #include <string> - -diff --git a/thirdparty/thorvg/src/savers/tvg/tvgTvgSaver.cpp b/thirdparty/thorvg/src/savers/tvg/tvgTvgSaver.cpp -index 9450d80e88..9dd57e5a89 100644 ---- a/thirdparty/thorvg/src/savers/tvg/tvgTvgSaver.cpp -+++ b/thirdparty/thorvg/src/savers/tvg/tvgTvgSaver.cpp -@@ -24,6 +24,8 @@ - #include "tvgTvgSaver.h" - #include "tvgLzw.h" - -+#include <cstring> -+ - #ifdef _WIN32 - #include <malloc.h> - #else diff --git a/thirdparty/thorvg/patches/thorvg-pr1166-vs2017-minmax.patch b/thirdparty/thorvg/patches/thorvg-pr1166-vs2017-minmax.patch deleted file mode 100644 index 0b045bd05a..0000000000 --- a/thirdparty/thorvg/patches/thorvg-pr1166-vs2017-minmax.patch +++ /dev/null @@ -1,49 +0,0 @@ -diff --git a/thirdparty/thorvg/src/lib/sw_engine/tvgSwRenderer.cpp b/thirdparty/thorvg/src/lib/sw_engine/tvgSwRenderer.cpp -index 78537e7726..c75e73760e 100644 ---- a/thirdparty/thorvg/src/lib/sw_engine/tvgSwRenderer.cpp -+++ b/thirdparty/thorvg/src/lib/sw_engine/tvgSwRenderer.cpp -@@ -23,6 +23,7 @@ - #include "tvgSwCommon.h" - #include "tvgTaskScheduler.h" - #include "tvgSwRenderer.h" -+#include "tvgMath.h" - - /************************************************************************/ - /* Internal Class Implementation */ -@@ -594,10 +595,10 @@ void* SwRenderer::prepareCommon(SwTask* task, const RenderTransform* transform, - task->surface = surface; - task->mpool = mpool; - task->flags = flags; -- task->bbox.min.x = max(static_cast<SwCoord>(0), static_cast<SwCoord>(vport.x)); -- task->bbox.min.y = max(static_cast<SwCoord>(0), static_cast<SwCoord>(vport.y)); -- task->bbox.max.x = min(static_cast<SwCoord>(surface->w), static_cast<SwCoord>(vport.x + vport.w)); -- task->bbox.max.y = min(static_cast<SwCoord>(surface->h), static_cast<SwCoord>(vport.y + vport.h)); -+ task->bbox.min.x = mathMax(static_cast<SwCoord>(0), static_cast<SwCoord>(vport.x)); -+ task->bbox.min.y = mathMax(static_cast<SwCoord>(0), static_cast<SwCoord>(vport.y)); -+ task->bbox.max.x = mathMin(static_cast<SwCoord>(surface->w), static_cast<SwCoord>(vport.x + vport.w)); -+ task->bbox.max.y = mathMin(static_cast<SwCoord>(surface->h), static_cast<SwCoord>(vport.y + vport.h)); - - if (!task->pushed) { - task->pushed = true; -diff --git a/thirdparty/thorvg/src/lib/tvgMath.h b/thirdparty/thorvg/src/lib/tvgMath.h -index 9e5c915fc3..94b4fe1cf1 100644 ---- a/thirdparty/thorvg/src/lib/tvgMath.h -+++ b/thirdparty/thorvg/src/lib/tvgMath.h -@@ -29,6 +29,10 @@ - #include "tvgCommon.h" - - -+#define mathMin(x, y) (((x) < (y)) ? (x) : (y)) -+#define mathMax(x, y) (((x) > (y)) ? (x) : (y)) -+ -+ - static inline bool mathZero(float a) - { - return (fabsf(a) < FLT_EPSILON) ? true : false; -@@ -154,4 +158,4 @@ static inline Matrix mathMultiply(const Matrix* lhs, const Matrix* rhs) - } - - --#endif //_TVG_MATH_H_ -\ No newline at end of file -+#endif //_TVG_MATH_H_ diff --git a/thirdparty/thorvg/src/lib/sw_engine/tvgSwImage.cpp b/thirdparty/thorvg/src/lib/sw_engine/tvgSwImage.cpp index fe22fce017..f9974d9847 100644 --- a/thirdparty/thorvg/src/lib/sw_engine/tvgSwImage.cpp +++ b/thirdparty/thorvg/src/lib/sw_engine/tvgSwImage.cpp @@ -84,8 +84,8 @@ bool imagePrepare(SwImage* image, const Matrix* transform, const SwBBox& clipReg //Fast track: Non-transformed image but just shifted. if (image->direct) { - image->ox = -static_cast<uint32_t>(round(transform->e13)); - image->oy = -static_cast<uint32_t>(round(transform->e23)); + image->ox = -static_cast<int32_t>(round(transform->e13)); + image->oy = -static_cast<int32_t>(round(transform->e23)); //Figure out the scale factor by transform matrix } else { auto scaleX = sqrtf((transform->e11 * transform->e11) + (transform->e21 * transform->e21)); diff --git a/thirdparty/thorvg/src/lib/sw_engine/tvgSwRaster.cpp b/thirdparty/thorvg/src/lib/sw_engine/tvgSwRaster.cpp index deebed16ee..56bc2f77dc 100644 --- a/thirdparty/thorvg/src/lib/sw_engine/tvgSwRaster.cpp +++ b/thirdparty/thorvg/src/lib/sw_engine/tvgSwRaster.cpp @@ -481,7 +481,10 @@ static bool _rasterScaledRleRGBAImage(SwSurface* surface, const SwImage* image, static bool _scaledRleRGBAImage(SwSurface* surface, const SwImage* image, const Matrix* transform, const SwBBox& region, uint32_t opacity) { Matrix itransform; - if (transform && !mathInverse(transform, &itransform)) return false; + + if (transform) { + if (!mathInverse(transform, &itransform)) return false; + } else mathIdentity(&itransform); auto halfScale = _halfScale(image->scale); @@ -816,7 +819,10 @@ static bool _rasterScaledRGBAImage(SwSurface* surface, const SwImage* image, con static bool _scaledRGBAImage(SwSurface* surface, const SwImage* image, const Matrix* transform, const SwBBox& region, uint32_t opacity) { Matrix itransform; - if (transform && !mathInverse(transform, &itransform)) return false; + + if (transform) { + if (!mathInverse(transform, &itransform)) return false; + } else mathIdentity(&itransform); auto halfScale = _halfScale(image->scale); @@ -1113,12 +1119,12 @@ static bool _rasterTranslucentLinearGradientRle(SwSurface* surface, const SwRleD auto dst = &surface->buffer[span->y * surface->stride + span->x]; fillFetchLinear(fill, buffer, span->y, span->x, span->len); if (span->coverage == 255) { - for (uint32_t i = 0; i < span->len; ++i, ++dst) { - *dst = buffer[i] + ALPHA_BLEND(*dst, _ialpha(buffer[i])); + for (uint32_t x = 0; x < span->len; ++x, ++dst) { + *dst = buffer[x] + ALPHA_BLEND(*dst, _ialpha(buffer[x])); } } else { - for (uint32_t i = 0; i < span->len; ++i, ++dst) { - auto tmp = ALPHA_BLEND(buffer[i], span->coverage); + for (uint32_t x = 0; x < span->len; ++x, ++dst) { + auto tmp = ALPHA_BLEND(buffer[x], span->coverage); *dst = tmp + ALPHA_BLEND(*dst, _ialpha(tmp)); } } @@ -1142,8 +1148,8 @@ static bool _rasterSolidLinearGradientRle(SwSurface* surface, const SwRleData* r } else { fillFetchLinear(fill, buf, span->y, span->x, span->len); auto dst = &surface->buffer[span->y * surface->stride + span->x]; - for (uint32_t i = 0; i < span->len; ++i) { - dst[i] = INTERPOLATE(span->coverage, buf[i], dst[i]); + for (uint32_t x = 0; x < span->len; ++x) { + dst[x] = INTERPOLATE(span->coverage, buf[x], dst[x]); } } } @@ -1302,12 +1308,12 @@ static bool _rasterTranslucentRadialGradientRle(SwSurface* surface, const SwRleD auto dst = &surface->buffer[span->y * surface->stride + span->x]; fillFetchRadial(fill, buffer, span->y, span->x, span->len); if (span->coverage == 255) { - for (uint32_t i = 0; i < span->len; ++i, ++dst) { - *dst = buffer[i] + ALPHA_BLEND(*dst, _ialpha(buffer[i])); + for (uint32_t x = 0; x < span->len; ++x, ++dst) { + *dst = buffer[x] + ALPHA_BLEND(*dst, _ialpha(buffer[x])); } } else { - for (uint32_t i = 0; i < span->len; ++i, ++dst) { - auto tmp = ALPHA_BLEND(buffer[i], span->coverage); + for (uint32_t x = 0; x < span->len; ++x, ++dst) { + auto tmp = ALPHA_BLEND(buffer[x], span->coverage); *dst = tmp + ALPHA_BLEND(*dst, _ialpha(tmp)); } } @@ -1332,8 +1338,8 @@ static bool _rasterSolidRadialGradientRle(SwSurface* surface, const SwRleData* r } else { fillFetchRadial(fill, buf, span->y, span->x, span->len); auto ialpha = 255 - span->coverage; - for (uint32_t i = 0; i < span->len; ++i, ++dst) { - *dst = ALPHA_BLEND(buf[i], span->coverage) + ALPHA_BLEND(*dst, ialpha); + for (uint32_t x = 0; x < span->len; ++x, ++dst) { + *dst = ALPHA_BLEND(buf[x], span->coverage) + ALPHA_BLEND(*dst, ialpha); } } } @@ -1487,7 +1493,7 @@ bool rasterStroke(SwSurface* surface, SwShape* shape, uint8_t r, uint8_t g, uint bool rasterImage(SwSurface* surface, SwImage* image, const Matrix* transform, const SwBBox& bbox, uint32_t opacity) { //Verify Boundary - if (bbox.max.x < 0 || bbox.max.y < 0 || bbox.min.x >= surface->w || bbox.min.y >= surface->h) return false; + if (bbox.max.x < 0 || bbox.max.y < 0 || bbox.min.x >= static_cast<SwCoord>(surface->w) || bbox.min.y >= static_cast<SwCoord>(surface->h)) return false; //TOOD: switch (image->format) //TODO: case: _rasterRGBImage() diff --git a/thirdparty/thorvg/src/lib/sw_engine/tvgSwRasterTexmapInternal.h b/thirdparty/thorvg/src/lib/sw_engine/tvgSwRasterTexmapInternal.h index 4e8d342137..e96307c874 100644 --- a/thirdparty/thorvg/src/lib/sw_engine/tvgSwRasterTexmapInternal.h +++ b/thirdparty/thorvg/src/lib/sw_engine/tvgSwRasterTexmapInternal.h @@ -58,8 +58,8 @@ y = yStart; while (y < yEnd) { - x1 = _xa; - x2 = _xb; + x1 = (int32_t)_xa; + x2 = (int32_t)_xb; if (!region) { minx = INT32_MAX; @@ -160,4 +160,4 @@ next: xb = _xb; ua = _ua; va = _va; -}
\ No newline at end of file +} diff --git a/thirdparty/thorvg/src/lib/tvgMath.h b/thirdparty/thorvg/src/lib/tvgMath.h index 94b4fe1cf1..423fb6eb1b 100644 --- a/thirdparty/thorvg/src/lib/tvgMath.h +++ b/thirdparty/thorvg/src/lib/tvgMath.h @@ -47,7 +47,7 @@ static inline bool mathEqual(float a, float b) static inline bool mathRightAngle(const Matrix* m) { - auto radian = fabsf(atan2(m->e21, m->e11)); + auto radian = fabsf(atan2f(m->e21, m->e11)); if (radian < FLT_EPSILON || mathEqual(radian, float(M_PI_2)) || mathEqual(radian, float(M_PI))) return true; return false; } diff --git a/thirdparty/thorvg/src/loaders/jpg/tvgJpgLoader.cpp b/thirdparty/thorvg/src/loaders/jpg/tvgJpgLoader.cpp index 8846613c6b..f27881da42 100644 --- a/thirdparty/thorvg/src/loaders/jpg/tvgJpgLoader.cpp +++ b/thirdparty/thorvg/src/loaders/jpg/tvgJpgLoader.cpp @@ -47,6 +47,7 @@ JpgLoader::~JpgLoader() { jpgdDelete(decoder); if (freeData) free(data); + free(image); } @@ -128,5 +129,9 @@ unique_ptr<Surface> JpgLoader::bitmap() void JpgLoader::run(unsigned tid) { + if (image) { + free(image); + image = nullptr; + } image = jpgdDecompress(decoder); }
\ No newline at end of file diff --git a/thirdparty/thorvg/src/loaders/jpg/tvgJpgd.cpp b/thirdparty/thorvg/src/loaders/jpg/tvgJpgd.cpp index fa72734ec4..4ccc5788d5 100644 --- a/thirdparty/thorvg/src/loaders/jpg/tvgJpgd.cpp +++ b/thirdparty/thorvg/src/loaders/jpg/tvgJpgd.cpp @@ -1080,7 +1080,9 @@ namespace DCT_Upsample // Unconditionally frees all allocated m_blocks. void jpeg_decoder::free_all_blocks() { + delete(m_pStream); m_pStream = nullptr; + for (mem_block *b = m_pMem_blocks; b; ) { mem_block *n = b->m_pNext; free(b); @@ -2815,7 +2817,6 @@ int jpeg_decoder::begin_decoding() jpeg_decoder::~jpeg_decoder() { free_all_blocks(); - delete(m_pStream); } @@ -3025,4 +3026,4 @@ unsigned char* jpgdDecompress(jpeg_decoder* decoder) } } return pImage_data; -}
\ No newline at end of file +} diff --git a/thirdparty/thorvg/src/loaders/jpg/tvgJpgd.h b/thirdparty/thorvg/src/loaders/jpg/tvgJpgd.h index d32ffd99d4..ca9cb35c32 100644 --- a/thirdparty/thorvg/src/loaders/jpg/tvgJpgd.h +++ b/thirdparty/thorvg/src/loaders/jpg/tvgJpgd.h @@ -1,5 +1,5 @@ /* - * Copyright (c) 2021 Samsung Electronics Co., Ltd. All rights reserved. + * Copyright (c) 2021 - 2022 Samsung Electronics Co., Ltd. All rights reserved. * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal diff --git a/thirdparty/thorvg/src/loaders/png/tvgPngLoader.cpp b/thirdparty/thorvg/src/loaders/png/tvgPngLoader.cpp index c6d95be5ba..3cc08e902b 100644 --- a/thirdparty/thorvg/src/loaders/png/tvgPngLoader.cpp +++ b/thirdparty/thorvg/src/loaders/png/tvgPngLoader.cpp @@ -72,6 +72,7 @@ PngLoader::PngLoader() PngLoader::~PngLoader() { if (freeData) free(data); + free(image); } @@ -121,7 +122,7 @@ bool PngLoader::open(const char* data, uint32_t size, bool copy) clear(); lodepng_state_init(&state); - + unsigned int width, height; if (lodepng_inspect(&width, &height, &state, (unsigned char*)(data), size) > 0) return false; @@ -180,10 +181,14 @@ unique_ptr<Surface> PngLoader::bitmap() void PngLoader::run(unsigned tid) { + if (image) { + free(image); + image = nullptr; + } auto width = static_cast<unsigned>(w); auto height = static_cast<unsigned>(h); lodepng_decode(&image, &width, &height, &state, data, size); _premultiply((uint32_t*)(image), width, height); -}
\ No newline at end of file +} diff --git a/thirdparty/thorvg/src/loaders/svg/tvgSvgLoader.cpp b/thirdparty/thorvg/src/loaders/svg/tvgSvgLoader.cpp index cf103774c5..08b3308165 100644 --- a/thirdparty/thorvg/src/loaders/svg/tvgSvgLoader.cpp +++ b/thirdparty/thorvg/src/loaders/svg/tvgSvgLoader.cpp @@ -541,7 +541,7 @@ static void _toColor(const char* str, uint8_t* r, uint8_t* g, uint8_t* b, char** } } } - } else if (len >= 3 && !strncmp(str, "url", 3)) { + } else if (ref && len >= 3 && !strncmp(str, "url", 3)) { *ref = _idFromUrl((const char*)(str + 3)); } else { //Handle named color @@ -789,7 +789,7 @@ static bool _attrParseSvgNode(void* data, const char* key, const char* value) return simpleXmlParseW3CAttribute(value, _parseStyleAttr, loader); } #ifdef THORVG_LOG_ENABLED - else if ((!strcmp(key, "x") || !strcmp(key, "y")) && fabsf(svgUtilStrtof(value, nullptr)) > FLT_EPSILON ) { + else if ((!strcmp(key, "x") || !strcmp(key, "y")) && fabsf(svgUtilStrtof(value, nullptr)) > FLT_EPSILON) { TVGLOG("SVG", "Unsupported attributes used [Elements type: Svg][Attribute: %s][Value: %s]", key, value); } #endif @@ -1611,6 +1611,7 @@ static bool _attrParseImageNode(void* data, const char* key, const char* value) } if (!strcmp(key, "href") || !strcmp(key, "xlink:href")) { + if (image->href && value) free(image->href); image->href = _idFromHref(value); } else if (!strcmp(key, "id")) { if (node->id && value) free(node->id); @@ -1728,6 +1729,112 @@ error_grad_alloc: } +static void _styleInherit(SvgStyleProperty* child, const SvgStyleProperty* parent) +{ + if (parent == nullptr) return; + //Inherit the property of parent if not present in child. + if (!child->curColorSet) { + child->color = parent->color; + child->curColorSet = parent->curColorSet; + } + //Fill + if (!((int)child->fill.flags & (int)SvgFillFlags::Paint)) { + child->fill.paint.color = parent->fill.paint.color; + child->fill.paint.none = parent->fill.paint.none; + child->fill.paint.curColor = parent->fill.paint.curColor; + if (parent->fill.paint.url) child->fill.paint.url = _copyId(parent->fill.paint.url); + } + if (!((int)child->fill.flags & (int)SvgFillFlags::Opacity)) { + child->fill.opacity = parent->fill.opacity; + } + if (!((int)child->fill.flags & (int)SvgFillFlags::FillRule)) { + child->fill.fillRule = parent->fill.fillRule; + } + //Stroke + if (!((int)child->stroke.flags & (int)SvgStrokeFlags::Paint)) { + child->stroke.paint.color = parent->stroke.paint.color; + child->stroke.paint.none = parent->stroke.paint.none; + child->stroke.paint.curColor = parent->stroke.paint.curColor; + child->stroke.paint.url = parent->stroke.paint.url ? _copyId(parent->stroke.paint.url) : nullptr; + } + if (!((int)child->stroke.flags & (int)SvgStrokeFlags::Opacity)) { + child->stroke.opacity = parent->stroke.opacity; + } + if (!((int)child->stroke.flags & (int)SvgStrokeFlags::Width)) { + child->stroke.width = parent->stroke.width; + } + if (!((int)child->stroke.flags & (int)SvgStrokeFlags::Dash)) { + if (parent->stroke.dash.array.count > 0) { + child->stroke.dash.array.clear(); + child->stroke.dash.array.reserve(parent->stroke.dash.array.count); + for (uint32_t i = 0; i < parent->stroke.dash.array.count; ++i) { + child->stroke.dash.array.push(parent->stroke.dash.array.data[i]); + } + } + } + if (!((int)child->stroke.flags & (int)SvgStrokeFlags::Cap)) { + child->stroke.cap = parent->stroke.cap; + } + if (!((int)child->stroke.flags & (int)SvgStrokeFlags::Join)) { + child->stroke.join = parent->stroke.join; + } +} + + +static void _styleCopy(SvgStyleProperty* to, const SvgStyleProperty* from) +{ + if (from == nullptr) return; + //Copy the properties of 'from' only if they were explicitly set (not the default ones). + if (from->curColorSet) { + to->color = from->color; + to->curColorSet = true; + } + //Fill + to->fill.flags = (SvgFillFlags)((int)to->fill.flags | (int)from->fill.flags); + if (((int)from->fill.flags & (int)SvgFillFlags::Paint)) { + to->fill.paint.color = from->fill.paint.color; + to->fill.paint.none = from->fill.paint.none; + to->fill.paint.curColor = from->fill.paint.curColor; + if (from->fill.paint.url) to->fill.paint.url = _copyId(from->fill.paint.url); + } + if (((int)from->fill.flags & (int)SvgFillFlags::Opacity)) { + to->fill.opacity = from->fill.opacity; + } + if (((int)from->fill.flags & (int)SvgFillFlags::FillRule)) { + to->fill.fillRule = from->fill.fillRule; + } + //Stroke + to->stroke.flags = (SvgStrokeFlags)((int)to->stroke.flags | (int)from->stroke.flags); + if (((int)from->stroke.flags & (int)SvgStrokeFlags::Paint)) { + to->stroke.paint.color = from->stroke.paint.color; + to->stroke.paint.none = from->stroke.paint.none; + to->stroke.paint.curColor = from->stroke.paint.curColor; + to->stroke.paint.url = from->stroke.paint.url ? _copyId(from->stroke.paint.url) : nullptr; + } + if (((int)from->stroke.flags & (int)SvgStrokeFlags::Opacity)) { + to->stroke.opacity = from->stroke.opacity; + } + if (((int)from->stroke.flags & (int)SvgStrokeFlags::Width)) { + to->stroke.width = from->stroke.width; + } + if (((int)from->stroke.flags & (int)SvgStrokeFlags::Dash)) { + if (from->stroke.dash.array.count > 0) { + to->stroke.dash.array.clear(); + to->stroke.dash.array.reserve(from->stroke.dash.array.count); + for (uint32_t i = 0; i < from->stroke.dash.array.count; ++i) { + to->stroke.dash.array.push(from->stroke.dash.array.data[i]); + } + } + } + if (((int)from->stroke.flags & (int)SvgStrokeFlags::Cap)) { + to->stroke.cap = from->stroke.cap; + } + if (((int)from->stroke.flags & (int)SvgStrokeFlags::Join)) { + to->stroke.join = from->stroke.join; + } +} + + static void _copyAttr(SvgNode* to, const SvgNode* from) { //Copy matrix attribute @@ -1736,7 +1843,8 @@ static void _copyAttr(SvgNode* to, const SvgNode* from) if (to->transform) *to->transform = *from->transform; } //Copy style attribute - *to->style = *from->style; + _styleCopy(to->style, from->style); + to->style->flags = (SvgStyleFlags)((int)to->style->flags | (int)from->style->flags); if (from->style->fill.paint.url) to->style->fill.paint.url = strdup(from->style->fill.paint.url); if (from->style->stroke.paint.url) to->style->stroke.paint.url = strdup(from->style->stroke.paint.url); if (from->style->clipPath.url) to->style->clipPath.url = strdup(from->style->clipPath.url); @@ -1780,15 +1888,17 @@ static void _copyAttr(SvgNode* to, const SvgNode* from) break; } case SvgNodeType::Polygon: { - to->node.polygon.pointsCount = from->node.polygon.pointsCount; - to->node.polygon.points = (float*)malloc(to->node.polygon.pointsCount * sizeof(float)); - memcpy(to->node.polygon.points, from->node.polygon.points, to->node.polygon.pointsCount * sizeof(float)); + if ((to->node.polygon.pointsCount = from->node.polygon.pointsCount)) { + to->node.polygon.points = (float*)malloc(to->node.polygon.pointsCount * sizeof(float)); + memcpy(to->node.polygon.points, from->node.polygon.points, to->node.polygon.pointsCount * sizeof(float)); + } break; } case SvgNodeType::Polyline: { - to->node.polyline.pointsCount = from->node.polyline.pointsCount; - to->node.polyline.points = (float*)malloc(to->node.polyline.pointsCount * sizeof(float)); - memcpy(to->node.polyline.points, from->node.polyline.points, to->node.polyline.pointsCount * sizeof(float)); + if ((to->node.polyline.pointsCount = from->node.polyline.pointsCount)) { + to->node.polyline.points = (float*)malloc(to->node.polyline.pointsCount * sizeof(float)); + memcpy(to->node.polyline.points, from->node.polyline.points, to->node.polyline.pointsCount * sizeof(float)); + } break; } case SvgNodeType::Image: { @@ -1806,35 +1916,45 @@ static void _copyAttr(SvgNode* to, const SvgNode* from) } -static void _cloneNode(SvgNode* from, SvgNode* parent) +static void _cloneNode(SvgNode* from, SvgNode* parent, int depth) { + /* Exception handling: Prevent invalid SVG data input. + The size is the arbitrary value, we need an experimental size. */ + if (depth == 8192) { + TVGERR("SVG", "Infinite recursive call - stopped after %d calls! Svg file may be incorrectly formatted.", depth); + return; + } + SvgNode* newNode; - if (!from || !parent) return; + if (!from || !parent || from == parent) return; newNode = _createNode(parent, from->type); - if (!newNode) return; + _styleInherit(newNode->style, parent->style); _copyAttr(newNode, from); auto child = from->child.data; for (uint32_t i = 0; i < from->child.count; ++i, ++child) { - _cloneNode(*child, newNode); + _cloneNode(*child, newNode, depth + 1); } } -static void _postponeCloneNode(SvgLoaderData* loader, SvgNode *node, char* id) { +static void _postponeCloneNode(SvgLoaderData* loader, SvgNode *node, char* id) +{ loader->cloneNodes.push({node, id}); } -static void _clonePostponedNodes(Array<SvgNodeIdPair>* cloneNodes) { +static void _clonePostponedNodes(Array<SvgNodeIdPair>* cloneNodes, SvgNode* doc) +{ for (uint32_t i = 0; i < cloneNodes->count; ++i) { auto nodeIdPair = cloneNodes->data[i]; auto defs = _getDefsNode(nodeIdPair.node); auto nodeFrom = _findChildById(defs, nodeIdPair.id); - _cloneNode(nodeFrom, nodeIdPair.node); + if (!nodeFrom) nodeFrom = _findChildById(doc, nodeIdPair.id); + _cloneNode(nodeFrom, nodeIdPair.node, 0); free(nodeIdPair.id); } } @@ -1875,7 +1995,7 @@ static bool _attrParseUseNode(void* data, const char* key, const char* value) defs = _getDefsNode(node); nodeFrom = _findChildById(defs, id); if (nodeFrom) { - _cloneNode(nodeFrom, node); + _cloneNode(nodeFrom, node, 0); free(id); } else { //some svg export software include <defs> element at the end of the file @@ -1883,10 +2003,6 @@ static bool _attrParseUseNode(void* data, const char* key, const char* value) //after the whole file is parsed _postponeCloneNode(loader, node, id); } - } else if (!strcmp(key, "clip-path")) { - _handleClipPathAttr(loader, node, value); - } else if (!strcmp(key, "mask")) { - _handleMaskAttr(loader, node, value); } else { return _attrParseGNode(data, key, value); } @@ -2081,10 +2197,12 @@ static bool _attrParseRadialGradientNode(void* data, const char* key, const char } if (!strcmp(key, "id")) { + if (grad->id && value) free(grad->id); grad->id = _copyId(value); } else if (!strcmp(key, "spreadMethod")) { grad->spread = _parseSpreadValue(value); } else if (!strcmp(key, "href") || !strcmp(key, "xlink:href")) { + if (grad->ref && value) free(grad->ref); grad->ref = _idFromHref(value); } else if (!strcmp(key, "gradientUnits") && !strcmp(value, "userSpaceOnUse")) { grad->userSpace = true; @@ -2269,10 +2387,12 @@ static bool _attrParseLinearGradientNode(void* data, const char* key, const char } if (!strcmp(key, "id")) { + if (grad->id && value) free(grad->id); grad->id = _copyId(value); } else if (!strcmp(key, "spreadMethod")) { grad->spread = _parseSpreadValue(value); } else if (!strcmp(key, "href") || !strcmp(key, "xlink:href")) { + if (grad->ref && value) free(grad->ref); grad->ref = _idFromHref(value); } else if (!strcmp(key, "gradientUnits") && !strcmp(value, "userSpaceOnUse")) { grad->userSpace = true; @@ -2408,6 +2528,7 @@ static void _svgLoaderParserXmlOpen(SvgLoaderData* loader, const char* content, if ((method = _findGroupFactory(tagName))) { //Group + if (empty) return; if (!loader->doc) { if (strcmp(tagName, "svg")) return; //Not a valid svg document node = method(loader, nullptr, attrs, attrsLength); @@ -2493,59 +2614,8 @@ static bool _svgLoaderParser(void* data, SimpleXMLType type, const char* content } -static void _styleInherit(SvgStyleProperty* child, const SvgStyleProperty* parent) +static void _inefficientNodeCheck(TVG_UNUSED SvgNode* node) { - if (parent == nullptr) return; - //Inherit the property of parent if not present in child. - //Fill - if (!((int)child->fill.flags & (int)SvgFillFlags::Paint)) { - child->fill.paint.color = parent->fill.paint.color; - child->fill.paint.none = parent->fill.paint.none; - child->fill.paint.curColor = parent->fill.paint.curColor; - if (parent->fill.paint.url) child->fill.paint.url = _copyId(parent->fill.paint.url); - } else if (child->fill.paint.curColor && !child->curColorSet) { - child->color = parent->color; - } - if (!((int)child->fill.flags & (int)SvgFillFlags::Opacity)) { - child->fill.opacity = parent->fill.opacity; - } - if (!((int)child->fill.flags & (int)SvgFillFlags::FillRule)) { - child->fill.fillRule = parent->fill.fillRule; - } - //Stroke - if (!((int)child->stroke.flags & (int)SvgStrokeFlags::Paint)) { - child->stroke.paint.color = parent->stroke.paint.color; - child->stroke.paint.none = parent->stroke.paint.none; - child->stroke.paint.curColor = parent->stroke.paint.curColor; - child->stroke.paint.url = parent->stroke.paint.url ? _copyId(parent->stroke.paint.url) : nullptr; - } else if (child->stroke.paint.curColor && !child->curColorSet) { - child->color = parent->color; - } - if (!((int)child->stroke.flags & (int)SvgStrokeFlags::Opacity)) { - child->stroke.opacity = parent->stroke.opacity; - } - if (!((int)child->stroke.flags & (int)SvgStrokeFlags::Width)) { - child->stroke.width = parent->stroke.width; - } - if (!((int)child->stroke.flags & (int)SvgStrokeFlags::Dash)) { - if (parent->stroke.dash.array.count > 0) { - child->stroke.dash.array.clear(); - child->stroke.dash.array.reserve(parent->stroke.dash.array.count); - for (uint32_t i = 0; i < parent->stroke.dash.array.count; ++i) { - child->stroke.dash.array.push(parent->stroke.dash.array.data[i]); - } - } - } - if (!((int)child->stroke.flags & (int)SvgStrokeFlags::Cap)) { - child->stroke.cap = parent->stroke.cap; - } - if (!((int)child->stroke.flags & (int)SvgStrokeFlags::Join)) { - child->stroke.join = parent->stroke.join; - } -} - - -static void _inefficientNodeCheck(TVG_UNUSED SvgNode* node){ #ifdef THORVG_LOG_ENABLED auto type = simpleXmlNodeTypeToString(node->type); @@ -2838,14 +2908,14 @@ void SvgLoader::run(unsigned tid) if (loaderData.doc) { _updateStyle(loaderData.doc, nullptr); auto defs = loaderData.doc->node.doc.defs; - if (defs) _updateGradient(loaderData.doc, &defs->node.defs.gradients); - - if (loaderData.gradients.count > 0) _updateGradient(loaderData.doc, &loaderData.gradients); _updateComposite(loaderData.doc, loaderData.doc); if (defs) _updateComposite(loaderData.doc, defs); - if (loaderData.cloneNodes.count > 0) _clonePostponedNodes(&loaderData.cloneNodes); + if (loaderData.cloneNodes.count > 0) _clonePostponedNodes(&loaderData.cloneNodes, loaderData.doc); + + if (loaderData.gradients.count > 0) _updateGradient(loaderData.doc, &loaderData.gradients); + if (defs) _updateGradient(loaderData.doc, &defs->node.defs.gradients); } root = svgSceneBuild(loaderData.doc, vx, vy, vw, vh, w, h, preserveAspect, svgPath); } diff --git a/thirdparty/thorvg/src/loaders/svg/tvgXmlParser.cpp b/thirdparty/thorvg/src/loaders/svg/tvgXmlParser.cpp index 1571aa4e25..ee199da231 100644 --- a/thirdparty/thorvg/src/loaders/svg/tvgXmlParser.cpp +++ b/thirdparty/thorvg/src/loaders/svg/tvgXmlParser.cpp @@ -220,15 +220,15 @@ static SimpleXMLType _getXMLType(const char* itr, const char* itrEnd, size_t &to if ((itr + sizeof("<!DOCTYPE>") - 1 < itrEnd) && (!memcmp(itr + 2, "DOCTYPE", sizeof("DOCTYPE") - 1)) && ((itr[2 + sizeof("DOCTYPE") - 1] == '>') || (isspace((unsigned char)itr[2 + sizeof("DOCTYPE") - 1])))) { toff = sizeof("!DOCTYPE") - 1; return SimpleXMLType::Doctype; - } else if (itr + sizeof("<!>") - 1 < itrEnd) { - toff = sizeof("!") - 1; - return SimpleXMLType::DoctypeChild; } else if ((itr + sizeof("<![CDATA[]]>") - 1 < itrEnd) && (!memcmp(itr + 2, "[CDATA[", sizeof("[CDATA[") - 1))) { toff = sizeof("![CDATA[") - 1; return SimpleXMLType::CData; } else if ((itr + sizeof("<!---->") - 1 < itrEnd) && (!memcmp(itr + 2, "--", sizeof("--") - 1))) { toff = sizeof("!--") - 1; return SimpleXMLType::Comment; + } else if (itr + sizeof("<!>") - 1 < itrEnd) { + toff = sizeof("!") - 1; + return SimpleXMLType::DoctypeChild; } return SimpleXMLType::Open; } diff --git a/thirdparty/thorvg/update-thorvg.sh b/thirdparty/thorvg/update-thorvg.sh index c200131eba..ce3d5eed1c 100755 --- a/thirdparty/thorvg/update-thorvg.sh +++ b/thirdparty/thorvg/update-thorvg.sh @@ -1,4 +1,4 @@ -VERSION=0.7.0 +VERSION=0.7.1 rm -rf AUTHORS inc LICENSE src *.zip curl -L -O https://github.com/Samsung/thorvg/archive/refs/tags/v$VERSION.zip bsdtar --strip-components=1 -xvf *.zip diff --git a/version.py b/version.py index 66cb145528..f9aa1dd0f4 100644 --- a/version.py +++ b/version.py @@ -3,7 +3,7 @@ name = "Godot Engine" major = 4 minor = 0 patch = 0 -status = "dev" +status = "alpha" module_config = "" year = 2022 website = "https://godotengine.org" |