diff options
-rw-r--r-- | SConstruct | 2 | ||||
-rw-r--r-- | core/os/dir_access.cpp | 2 | ||||
-rw-r--r-- | scene/resources/packed_scene.cpp | 17 |
3 files changed, 11 insertions, 10 deletions
diff --git a/SConstruct b/SConstruct index ab4fe118c8..f03fb72ff3 100644 --- a/SConstruct +++ b/SConstruct @@ -95,7 +95,7 @@ env_base.SConsignFile(".sconsign{0}.dblite".format(pickle.HIGHEST_PROTOCOL)) customs = ["custom.py"] -profile = methods.get_cmdline_bool("profile", False) +profile = ARGUMENTS.get("profile", "") if profile: if os.path.isfile(profile): customs.append(profile) diff --git a/core/os/dir_access.cpp b/core/os/dir_access.cpp index fb9da9fbed..b7c3a17ba9 100644 --- a/core/os/dir_access.cpp +++ b/core/os/dir_access.cpp @@ -170,7 +170,7 @@ Error DirAccess::make_dir_recursive(String p_dir) { curpath = curpath.plus_file(subdirs[i]); Error err = make_dir(curpath); if (err != OK && err != ERR_ALREADY_EXISTS) { - ERR_FAIL_V(err); + ERR_FAIL_V_MSG(err, "Could not create directory: " + curpath); } } diff --git a/scene/resources/packed_scene.cpp b/scene/resources/packed_scene.cpp index 5d351f51f7..ab8a4b7934 100644 --- a/scene/resources/packed_scene.cpp +++ b/scene/resources/packed_scene.cpp @@ -147,15 +147,20 @@ Node *SceneState::instance(GenEditState p_edit_state) const { } #endif } - } else if (ClassDB::is_class_enabled(snames[n.type])) { - //node belongs to this scene and must be created - Object *obj = ClassDB::instance(snames[n.type]); + } else { + Object *obj = nullptr; + + if (ClassDB::is_class_enabled(snames[n.type])) { + //node belongs to this scene and must be created + obj = ClassDB::instance(snames[n.type]); + } + if (!Object::cast_to<Node>(obj)) { if (obj) { memdelete(obj); obj = nullptr; } - WARN_PRINT(String("Warning node of type " + snames[n.type].operator String() + " does not exist.").ascii().get_data()); + WARN_PRINT(vformat("Node %s of type %s cannot be created. A placeholder will be created instead.", snames[n.name], snames[n.type]).ascii().get_data()); if (n.parent >= 0 && n.parent < nc && ret_nodes[n.parent]) { if (Object::cast_to<Node3D>(ret_nodes[n.parent])) { obj = memnew(Node3D); @@ -172,10 +177,6 @@ Node *SceneState::instance(GenEditState p_edit_state) const { } node = Object::cast_to<Node>(obj); - - } else { - //print_line("Class is disabled for: " + itos(n.type)); - //print_line("name: " + String(snames[n.type])); } if (node) { |